JP5769947B2 - 端末装置および情報処理システム - Google Patents

端末装置および情報処理システム Download PDF

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Publication number
JP5769947B2
JP5769947B2 JP2010237899A JP2010237899A JP5769947B2 JP 5769947 B2 JP5769947 B2 JP 5769947B2 JP 2010237899 A JP2010237899 A JP 2010237899A JP 2010237899 A JP2010237899 A JP 2010237899A JP 5769947 B2 JP5769947 B2 JP 5769947B2
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JP
Japan
Prior art keywords
terminal device
unit
image
information processing
contact
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
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JP2010237899A
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English (en)
Japanese (ja)
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JP2012093800A5 (enrdf_load_stackoverflow
JP2012093800A (ja
Inventor
清人 渋谷
清人 渋谷
賢次 松岡
賢次 松岡
明俊 山口
明俊 山口
森田 章義
章義 森田
武志 巻島
武志 巻島
久生 和田
久生 和田
友恵 落合
友恵 落合
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sony Interactive Entertainment Inc
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Sony Interactive Entertainment Inc
Sony Computer Entertainment Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Publication date
Application filed by Sony Interactive Entertainment Inc, Sony Computer Entertainment Inc filed Critical Sony Interactive Entertainment Inc
Priority to JP2010237899A priority Critical patent/JP5769947B2/ja
Priority to PCT/JP2011/004538 priority patent/WO2012053141A1/ja
Publication of JP2012093800A publication Critical patent/JP2012093800A/ja
Publication of JP2012093800A5 publication Critical patent/JP2012093800A5/ja
Application granted granted Critical
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/26Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0346Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/041Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
    • G06F3/0412Digitisers structurally integrated in a display
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • A63F13/235Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1043Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • A63F2300/1075Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/301Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device using an additional display connected to the game console, e.g. on the controller

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)
  • Position Input By Displaying (AREA)
  • Control Of Indicators Other Than Cathode Ray Tubes (AREA)
JP2010237899A 2010-10-22 2010-10-22 端末装置および情報処理システム Active JP5769947B2 (ja)

Priority Applications (2)

Application Number Priority Date Filing Date Title
JP2010237899A JP5769947B2 (ja) 2010-10-22 2010-10-22 端末装置および情報処理システム
PCT/JP2011/004538 WO2012053141A1 (ja) 2010-10-22 2011-08-10 端末装置および情報処理システム

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2010237899A JP5769947B2 (ja) 2010-10-22 2010-10-22 端末装置および情報処理システム

Publications (3)

Publication Number Publication Date
JP2012093800A JP2012093800A (ja) 2012-05-17
JP2012093800A5 JP2012093800A5 (enrdf_load_stackoverflow) 2014-01-09
JP5769947B2 true JP5769947B2 (ja) 2015-08-26

Family

ID=45974873

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2010237899A Active JP5769947B2 (ja) 2010-10-22 2010-10-22 端末装置および情報処理システム

Country Status (2)

Country Link
JP (1) JP5769947B2 (enrdf_load_stackoverflow)
WO (1) WO2012053141A1 (enrdf_load_stackoverflow)

Families Citing this family (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5349642B2 (ja) * 2012-04-27 2013-11-20 株式会社東芝 電子機器、制御方法およびプログラム
JP2014026318A (ja) * 2012-07-24 2014-02-06 Ricoh Co Ltd 電力管理装置、電力管理システム、電力管理方法およびプログラム
JP6417673B2 (ja) * 2013-05-08 2018-11-07 株式会社デンソー 車両用操作検出システム、車両用操作検出ユニット、及び車両用操作検出装置
GB201310373D0 (en) * 2013-06-11 2013-07-24 Sony Comp Entertainment Europe Head-Mountable Apparatus and systems
JP6715562B2 (ja) * 2014-03-27 2020-07-01 任天堂株式会社 情報処理システム、情報処理プログラム、情報処理方法、情報処理端末
JP6402348B2 (ja) * 2015-03-30 2018-10-10 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム制御方法及びプログラム
JP2017116893A (ja) * 2015-12-26 2017-06-29 株式会社村田製作所 立体型画像表示装置
IT202200014668A1 (it) * 2022-07-12 2022-10-12 Pietro Battistoni Metodo per l'interazione uomo-computer basato sul tatto ed interfacce utente tangibili.

Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001154592A (ja) * 1999-09-13 2001-06-08 Minolta Co Ltd 表示装置
US8884883B2 (en) * 2008-01-25 2014-11-11 Microsoft Corporation Projection of graphical objects on interactive irregular displays
US9218116B2 (en) * 2008-07-25 2015-12-22 Hrvoje Benko Touch interaction with a curved display
WO2010067537A1 (ja) * 2008-12-08 2010-06-17 シャープ株式会社 操作受付装置及びコンピュータプログラム
JP2010244772A (ja) * 2009-04-03 2010-10-28 Sony Corp 静電容量式タッチ部材及びその製造方法、並びに静電容量式タッチ検出装置

Also Published As

Publication number Publication date
WO2012053141A1 (ja) 2012-04-26
JP2012093800A (ja) 2012-05-17

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