JP5769947B2 - 端末装置および情報処理システム - Google Patents
端末装置および情報処理システム Download PDFInfo
- Publication number
- JP5769947B2 JP5769947B2 JP2010237899A JP2010237899A JP5769947B2 JP 5769947 B2 JP5769947 B2 JP 5769947B2 JP 2010237899 A JP2010237899 A JP 2010237899A JP 2010237899 A JP2010237899 A JP 2010237899A JP 5769947 B2 JP5769947 B2 JP 5769947B2
- Authority
- JP
- Japan
- Prior art keywords
- terminal device
- unit
- image
- information processing
- contact
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/26—Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0346—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/041—Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
- G06F3/0412—Digitisers structurally integrated in a display
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
- A63F13/235—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/301—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device using an additional display connected to the game console, e.g. on the controller
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- User Interface Of Digital Computer (AREA)
- Position Input By Displaying (AREA)
- Control Of Indicators Other Than Cathode Ray Tubes (AREA)
Priority Applications (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2010237899A JP5769947B2 (ja) | 2010-10-22 | 2010-10-22 | 端末装置および情報処理システム |
| PCT/JP2011/004538 WO2012053141A1 (ja) | 2010-10-22 | 2011-08-10 | 端末装置および情報処理システム |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2010237899A JP5769947B2 (ja) | 2010-10-22 | 2010-10-22 | 端末装置および情報処理システム |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JP2012093800A JP2012093800A (ja) | 2012-05-17 |
| JP2012093800A5 JP2012093800A5 (enrdf_load_stackoverflow) | 2014-01-09 |
| JP5769947B2 true JP5769947B2 (ja) | 2015-08-26 |
Family
ID=45974873
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2010237899A Active JP5769947B2 (ja) | 2010-10-22 | 2010-10-22 | 端末装置および情報処理システム |
Country Status (2)
| Country | Link |
|---|---|
| JP (1) | JP5769947B2 (enrdf_load_stackoverflow) |
| WO (1) | WO2012053141A1 (enrdf_load_stackoverflow) |
Families Citing this family (8)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP5349642B2 (ja) * | 2012-04-27 | 2013-11-20 | 株式会社東芝 | 電子機器、制御方法およびプログラム |
| JP2014026318A (ja) * | 2012-07-24 | 2014-02-06 | Ricoh Co Ltd | 電力管理装置、電力管理システム、電力管理方法およびプログラム |
| JP6417673B2 (ja) * | 2013-05-08 | 2018-11-07 | 株式会社デンソー | 車両用操作検出システム、車両用操作検出ユニット、及び車両用操作検出装置 |
| GB201310373D0 (en) * | 2013-06-11 | 2013-07-24 | Sony Comp Entertainment Europe | Head-Mountable Apparatus and systems |
| JP6715562B2 (ja) * | 2014-03-27 | 2020-07-01 | 任天堂株式会社 | 情報処理システム、情報処理プログラム、情報処理方法、情報処理端末 |
| JP6402348B2 (ja) * | 2015-03-30 | 2018-10-10 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム制御方法及びプログラム |
| JP2017116893A (ja) * | 2015-12-26 | 2017-06-29 | 株式会社村田製作所 | 立体型画像表示装置 |
| IT202200014668A1 (it) * | 2022-07-12 | 2022-10-12 | Pietro Battistoni | Metodo per l'interazione uomo-computer basato sul tatto ed interfacce utente tangibili. |
Family Cites Families (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2001154592A (ja) * | 1999-09-13 | 2001-06-08 | Minolta Co Ltd | 表示装置 |
| US8884883B2 (en) * | 2008-01-25 | 2014-11-11 | Microsoft Corporation | Projection of graphical objects on interactive irregular displays |
| US9218116B2 (en) * | 2008-07-25 | 2015-12-22 | Hrvoje Benko | Touch interaction with a curved display |
| WO2010067537A1 (ja) * | 2008-12-08 | 2010-06-17 | シャープ株式会社 | 操作受付装置及びコンピュータプログラム |
| JP2010244772A (ja) * | 2009-04-03 | 2010-10-28 | Sony Corp | 静電容量式タッチ部材及びその製造方法、並びに静電容量式タッチ検出装置 |
-
2010
- 2010-10-22 JP JP2010237899A patent/JP5769947B2/ja active Active
-
2011
- 2011-08-10 WO PCT/JP2011/004538 patent/WO2012053141A1/ja active Application Filing
Also Published As
| Publication number | Publication date |
|---|---|
| WO2012053141A1 (ja) | 2012-04-26 |
| JP2012093800A (ja) | 2012-05-17 |
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| JP5769947B2 (ja) | 端末装置および情報処理システム | |
| JP7277545B2 (ja) | 検出された手入力に基づく仮想手ポーズのレンダリング | |
| JP6093473B1 (ja) | 情報処理方法及び当該情報処理方法をコンピュータに実行させるためのプログラム | |
| JP6158406B2 (ja) | 携帯デバイスによるインタラクティブアプリケーションのビデオキャプチャを可能とするためのシステム | |
| CN107368183B (zh) | 用于提供输入的手套 | |
| US9155960B2 (en) | Video-game console for allied touchscreen devices | |
| JP2021501496A (ja) | ロボットユーティリティ及びインターフェースデバイス | |
| KR101576979B1 (ko) | 자기장 센서를 이용하여 사용자 입력을 판단하는 전기 장치 | |
| JP2019522849A (ja) | 方向インタフェースオブジェクト | |
| US20170262056A1 (en) | Selection of optimally positioned sensors in a glove interface object | |
| US10220322B2 (en) | Game system, non-transitory storage medium having stored therein game program, and game processing device | |
| US20170351325A1 (en) | Information processing apparatus, information processing method, and computer program | |
| US20220011853A1 (en) | Display control apparatus, display apparatus, display control method, and program | |
| KR20170054423A (ko) | 다-표면 컨트롤러 | |
| WO2018196552A1 (zh) | 用于虚拟现实场景中的手型显示方法及装置 | |
| JP2009015793A (ja) | 画像処理プログラムおよび画像処理装置 | |
| JP5988549B2 (ja) | 位置算出システム、位置算出装置、位置算出プログラム、および位置算出方法 | |
| JP2018194889A (ja) | 情報処理方法、コンピュータ及びプログラム | |
| JP7356827B2 (ja) | プログラム、情報処理方法、及び情報処理装置 | |
| CA2843670A1 (en) | Video-game console for allied touchscreen devices | |
| JP6893532B2 (ja) | 情報処理方法、コンピュータ及びプログラム | |
| JP7071134B2 (ja) | 情報処理装置、動作制御プログラム及び動作制御方法 | |
| JP2018032130A (ja) | 仮想空間における入力を支援するための方法および装置ならびに当該方法をコンピュータに実行させるプログラム | |
| JP6189495B1 (ja) | 仮想空間を提供する方法、仮想体験を提供する方法、プログラム、および記録媒体 | |
| US20250060838A1 (en) | Dedicated hand-held spatial computing device |
Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| A621 | Written request for application examination |
Free format text: JAPANESE INTERMEDIATE CODE: A621 Effective date: 20131022 |
|
| A521 | Request for written amendment filed |
Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20131119 |
|
| A131 | Notification of reasons for refusal |
Free format text: JAPANESE INTERMEDIATE CODE: A131 Effective date: 20141014 |
|
| A521 | Request for written amendment filed |
Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20141203 |
|
| TRDD | Decision of grant or rejection written | ||
| A01 | Written decision to grant a patent or to grant a registration (utility model) |
Free format text: JAPANESE INTERMEDIATE CODE: A01 Effective date: 20150526 |
|
| A61 | First payment of annual fees (during grant procedure) |
Free format text: JAPANESE INTERMEDIATE CODE: A61 Effective date: 20150624 |
|
| R150 | Certificate of patent or registration of utility model |
Ref document number: 5769947 Country of ref document: JP Free format text: JAPANESE INTERMEDIATE CODE: R150 |
|
| R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
| R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
| R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
| R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |