JP5758570B2 - 位置認識混合現実感ゲームプラットフォーム - Google Patents
位置認識混合現実感ゲームプラットフォーム Download PDFInfo
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/105—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Computer Networks & Wireless Communication (AREA)
- Processing Or Creating Images (AREA)
- Position Input By Displaying (AREA)
- Radar Systems Or Details Thereof (AREA)
- User Interface Of Digital Computer (AREA)
- Information Transfer Between Computers (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Description
1.ユーザは、特定の静的な物体、又は一組の物体を見つけなければならない(例えば、ユーザの位置が、例えば物体の位置から6インチなどといった予め定められた距離より小さくならなければならない)
2.ユーザは、特定の物体又は位置、又は一組の物体又は位置を、閲覧すなわち探し出さなければならない(例えば、ユーザは特定の部屋に居たり、特定の物体の近くに居たりしなければならない)
3.ユーザは、2個又はそれ以上の物体を互いに隣接して置かなければならない(例えば、ユーザは同時に2つの物体の近くに居なければならない)
4.物体が、特定の場所又は一組の特定の場所まで持って行かれなくてはならない(例えば、オブジェクトと特定の場所との距離が1メートル未満でなければならない)
1.ある特定の位置でのみゴールに到達することができる
2.ある特定の長さの時間以内にゴールに到達しなければならない
3.ある特定の長さの時間が経過した後でのみゴールに到達することができる
4.ゴールには、別の1以上のゴールに到達した後でのみ到達できる
5.複数ユーザでのゲームにおいて、あるユーザはあるゴールにのみ到達できる
6.複数ユーザでのゲームにおいて、他の一以上のユーザが近くにいる場合にのみゴールに到達できる
1.物理的なレイアウトとそれに対応するオーバーレイの指定を鳥瞰図としてみることができる
2.特定の部屋にズーム・インし、静止した物体及び移動可能な物体を閲覧することができる
3.特定の部屋又は物体を選択し、現在割り当てられている仮想コンテンツを閲覧することができる
4.割り当てられたコンテンツを持たない部屋及び物体に仮想コンテンツを付加することができる
5.前に割り当てられた仮想コンテンツを、仮想コンテンツのライブラリの中から仮想コンテンツを選択することにより、変更することができる
6.ユーザが生成したコンテンツ(例えばハンドヘルド装置により撮られた写真)を仮想コンテンツのライブラリにアップロードすることができる
Claims (3)
- 位置認識型混合現実感ゲームプラットフォームのための方法であって、
レイアウト検出手段が、ユーザの周囲のレイアウトを求め、
ユーザ位置及び物体検出手段が、ユーザの位置又はその近傍の物体又はその両方を検出し、
仮想コンテンツ付加手段が、求められたレイアウトに仮想コンテンツを対応付け、
ゲームアーキテクチャ手段が、前記仮想コンテンツにゲーム規則を対応付け、
ゲームアーキテクチャ手段が、前記ゲーム規則と前記仮想コンテンツとに基づき、前記ユーザに対するゲームの視覚表現又は聴覚表現又はその両方を生成し、前記ユーザが前記ユーザ自身の周囲及び位置に対応するゲームを行うことができるようにする、
方法であって、
前記レイアウト検出手段による前記ユーザの周囲のレイアウトを求める処理では、無線信号に基づく三角法により部屋の寸法を計算する、
ことを特徴とする方法。 - 請求項1記載の方法であって、
前記ユーザの周囲のレイアウトを求める処理では、前記部屋内に設置された無線送信機からの無線信号に基づき参照点を求め、求めた前記参照点を基準として、前記無線信号に基づく三角法を用いて前記部屋の寸法を計算する、
ことを特徴とする方法。 - 位置認識型混合現実感ゲームプラットフォームのための方法であって、
レイアウト検出手段が、ユーザの周囲のレイアウトを求め、
ユーザ位置及び物体検出手段が、ユーザの位置又はその近傍の物体又はその両方を検出し、
仮想コンテンツ付加手段が、求められたレイアウトに仮想コンテンツを対応付け、
ゲームアーキテクチャ手段が、前記仮想コンテンツにゲーム規則を対応付け、
ゲームアーキテクチャ手段が、前記ゲーム規則と前記仮想コンテンツとに基づき、前記ユーザに対するゲームの視覚表現又は聴覚表現又はその両方を生成し、前記ユーザが前記ユーザ自身の周囲及び位置に対応するゲームを行うことができるようにする、
方法であって、
前記ユーザ位置及び物体検出手段による前記近傍の物体を検出する処理では、前記物体に取り付けられたRFIDタグからRFID信号を検出し、当該方法を実行するシステムの現在位置と前記RFID信号とに基づき、前記物体の位置を推論する、
ことを特徴とする方法。
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US12/035,264 | 2008-02-21 | ||
US12/035,264 US8231465B2 (en) | 2008-02-21 | 2008-02-21 | Location-aware mixed-reality gaming platform |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2009195707A JP2009195707A (ja) | 2009-09-03 |
JP5758570B2 true JP5758570B2 (ja) | 2015-08-05 |
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Application Number | Title | Priority Date | Filing Date |
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JP2009038215A Expired - Fee Related JP5758570B2 (ja) | 2008-02-21 | 2009-02-20 | 位置認識混合現実感ゲームプラットフォーム |
Country Status (3)
Country | Link |
---|---|
US (1) | US8231465B2 (ja) |
EP (1) | EP2098271A3 (ja) |
JP (1) | JP5758570B2 (ja) |
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