JP5756322B2 - 情報処理プログラム、情報処理方法、情報処理装置および情報処理システム - Google Patents
情報処理プログラム、情報処理方法、情報処理装置および情報処理システム Download PDFInfo
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- JP5756322B2 JP5756322B2 JP2011086799A JP2011086799A JP5756322B2 JP 5756322 B2 JP5756322 B2 JP 5756322B2 JP 2011086799 A JP2011086799 A JP 2011086799A JP 2011086799 A JP2011086799 A JP 2011086799A JP 5756322 B2 JP5756322 B2 JP 5756322B2
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
- A63F13/655—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T7/00—Image analysis
- G06T7/10—Segmentation; Edge detection
- G06T7/136—Segmentation; Edge detection involving thresholding
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T7/00—Image analysis
- G06T7/70—Determining position or orientation of objects or cameras
- G06T7/73—Determining position or orientation of objects or cameras using feature-based methods
- G06T7/74—Determining position or orientation of objects or cameras using feature-based methods involving reference images or patches
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/26—Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/95—Storage media specially adapted for storing game information, e.g. video game cartridges
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
- A63F2300/1093—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera using visible light
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
- A63F2300/695—Imported photos, e.g. of the player
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2207/00—Indexing scheme for image analysis or image enhancement
- G06T2207/10—Image acquisition modality
- G06T2207/10016—Video; Image sequence
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2207/00—Indexing scheme for image analysis or image enhancement
- G06T2207/30—Subject of image; Context of image processing
- G06T2207/30204—Marker
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Computer Vision & Pattern Recognition (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Image Analysis (AREA)
- Processing Or Creating Images (AREA)
Priority Applications (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2011086799A JP5756322B2 (ja) | 2011-04-08 | 2011-04-08 | 情報処理プログラム、情報処理方法、情報処理装置および情報処理システム |
| US13/176,942 US8649603B2 (en) | 2011-04-08 | 2011-07-06 | Computer-readable storage medium having information processing program stored therein, information processing method, information processing apparatus, and information processing system |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2011086799A JP5756322B2 (ja) | 2011-04-08 | 2011-04-08 | 情報処理プログラム、情報処理方法、情報処理装置および情報処理システム |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JP2012221260A JP2012221260A (ja) | 2012-11-12 |
| JP2012221260A5 JP2012221260A5 (enExample) | 2014-04-03 |
| JP5756322B2 true JP5756322B2 (ja) | 2015-07-29 |
Family
ID=46966168
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2011086799A Active JP5756322B2 (ja) | 2011-04-08 | 2011-04-08 | 情報処理プログラム、情報処理方法、情報処理装置および情報処理システム |
Country Status (2)
| Country | Link |
|---|---|
| US (1) | US8649603B2 (enExample) |
| JP (1) | JP5756322B2 (enExample) |
Families Citing this family (10)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP4869430B1 (ja) * | 2010-09-24 | 2012-02-08 | 任天堂株式会社 | 画像処理プログラム、画像処理装置、画像処理システム、および、画像処理方法 |
| US20140270477A1 (en) * | 2013-03-14 | 2014-09-18 | Jonathan Coon | Systems and methods for displaying a three-dimensional model from a photogrammetric scan |
| US20170061700A1 (en) * | 2015-02-13 | 2017-03-02 | Julian Michael Urbach | Intercommunication between a head mounted display and a real world object |
| JP2017134775A (ja) * | 2016-01-29 | 2017-08-03 | キヤノン株式会社 | 画像処理装置、画像処理方法及びプログラム |
| JP6940223B2 (ja) * | 2016-08-18 | 2021-09-22 | ソニーグループ株式会社 | 情報処理装置、情報処理システム及び情報処理方法 |
| JP7109398B2 (ja) * | 2019-03-18 | 2022-07-29 | 株式会社Pfu | 画像表示媒体、画像処理装置、画像処理方法、及びプログラム |
| JP7270526B2 (ja) * | 2019-11-08 | 2023-05-10 | ルネサスエレクトロニクス株式会社 | コード表示装置、コード読み取り装置および決済システム |
| US11733706B2 (en) * | 2020-01-22 | 2023-08-22 | Grey Orange Pte. Ltd. | Method and system for traversing planned path in marked facility |
| CN111582184B (zh) * | 2020-05-11 | 2024-02-20 | 汉海信息技术(上海)有限公司 | 页面检测方法、装置、设备及存储介质 |
| JP7226461B2 (ja) * | 2021-01-29 | 2023-02-21 | セイコーエプソン株式会社 | 位置検出方法、表示装置及び位置検出システム |
Family Cites Families (15)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP3527326B2 (ja) * | 1994-08-31 | 2004-05-17 | 株式会社リコー | 画像処理装置 |
| JP3523710B2 (ja) * | 1995-04-04 | 2004-04-26 | オリンパス株式会社 | 情報再生システム、記録媒体、記録装置及び記録方法 |
| JP3803411B2 (ja) * | 1995-12-25 | 2006-08-02 | オリンパス株式会社 | 情報再生システム及び情報記録媒体 |
| JPH11312215A (ja) * | 1998-04-28 | 1999-11-09 | Casio Comput Co Ltd | 二次元コードデコード装置、及び記憶媒体 |
| US7177447B2 (en) * | 1999-02-23 | 2007-02-13 | Lockheed Martin Corporation | Real-time multi-stage infrared image-based tracking system |
| JP2002208005A (ja) * | 2001-01-12 | 2002-07-26 | Minolta Co Ltd | 画像処理装置、画像処理方法、画像処理プログラムおよび画像処理プログラムを記録したコンピュータ読み取り可能な記録媒体 |
| KR100792283B1 (ko) * | 2001-08-07 | 2008-01-07 | 삼성전자주식회사 | 이동물체 자동 추적장치 및 방법 |
| KR100858399B1 (ko) * | 2004-10-15 | 2008-09-11 | 가부시키가이샤 소니 컴퓨터 엔터테인먼트 | 물체, 화상 데이터, 화상 데이터 전송방법, 카드, 게임용매트, 카드 게임 시스템, 화상해석장치, 화상해석방법 |
| JP4498224B2 (ja) * | 2005-06-14 | 2010-07-07 | キヤノン株式会社 | 画像処理装置およびその方法 |
| US7929729B2 (en) * | 2007-04-02 | 2011-04-19 | Industrial Technology Research Institute | Image processing methods |
| US8121414B2 (en) * | 2007-06-13 | 2012-02-21 | Sharp Kabushiki Kaisha | Image processing method, image processing apparatus, and image forming apparatus |
| US20090097704A1 (en) * | 2007-10-10 | 2009-04-16 | Micron Technology, Inc. | On-chip camera system for multiple object tracking and identification |
| JP5125961B2 (ja) * | 2008-09-30 | 2013-01-23 | 富士通株式会社 | 二値化処理装置、情報処理装置、二値化処理方法および二値化処理プログラム |
| JP4473335B1 (ja) * | 2009-03-27 | 2010-06-02 | 株式会社オプトエレクトロニクス | 光学的情報読取装置及び光学的情報読取方法 |
| DE102009015594B4 (de) * | 2009-03-30 | 2015-07-30 | Carl Zeiss Sms Gmbh | Verfahren und Vorrichtung zur subpixelgenauen Positionsbestimmung einer Kante einer Markerstruktur in einer Vielzahl von Aufnahmepixeln aufweisenden Aufnahme der Markerstruktur |
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2011
- 2011-04-08 JP JP2011086799A patent/JP5756322B2/ja active Active
- 2011-07-06 US US13/176,942 patent/US8649603B2/en active Active
Also Published As
| Publication number | Publication date |
|---|---|
| JP2012221260A (ja) | 2012-11-12 |
| US20120257788A1 (en) | 2012-10-11 |
| US8649603B2 (en) | 2014-02-11 |
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