JP5746485B2 - Game medium number display device - Google Patents

Game medium number display device Download PDF

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JP5746485B2
JP5746485B2 JP2010180033A JP2010180033A JP5746485B2 JP 5746485 B2 JP5746485 B2 JP 5746485B2 JP 2010180033 A JP2010180033 A JP 2010180033A JP 2010180033 A JP2010180033 A JP 2010180033A JP 5746485 B2 JP5746485 B2 JP 5746485B2
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light emitting
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light
decorative member
game medium
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JP2012034980A (en
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田中 勉
田中  勉
孝吉 小峯
孝吉 小峯
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シルバー電研株式会社
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Description

本発明は、隣り合う遊技機間に隣設し、遊技機ごとに計数された遊技媒体の数量データに基づいて、遊技媒体数の数量表示を発光、点滅により表示を行う遊技媒体数表示装置に関する。 The present invention relates to a game medium number display device that is provided adjacently between adjacent game machines and displays a quantity display of the number of game media by light emission and blinking based on the game medium quantity data counted for each game machine. .

従来、遊技機において遊技客が獲得したパチンコ玉は専用のケースに収納され、パチンコ玉が収容された複数のケースを遊技客の足下周辺に積み上げたり、パチンコ玉が収容されたケースを玉計数装置或いは景品交換所まで運び、獲得したパチンコ玉の個数を計数することが行われていた。 Conventionally, pachinko balls acquired by a player in a gaming machine are stored in a dedicated case, and a plurality of cases containing pachinko balls are stacked around the player's feet, or cases containing pachinko balls are ball counting devices Or it was carried to the prize exchange and counting the number of pachinko balls acquired.

また、昨今の遊技店には、遊技客が獲得したパチンコ玉を遊技機に隣設された玉貸機の内部を通過させ、遊技機の背面側の遊技島内へと移送して回収するとともに、パチンコ玉を移送する過程でその個数を計数し、計数された個数をカード等の媒体に記憶させて該媒体を遊技客に提供し、遊技客は提供された媒体を景品交換所に持ち込んで所望の景品と交換するというシステムが提案されている。(例えば、特許文献1参照)。   In addition, in recent game stores, pachinko balls acquired by players are passed through the inside of a ball lending machine adjacent to the gaming machine, transferred to the gaming island on the back side of the gaming machine, and collected, In the process of transferring pachinko balls, the number is counted, the counted number is stored in a medium such as a card, and the medium is provided to the player, and the player brings the provided medium to the prize exchange office and desires it. A system for exchanging with other prizes has been proposed. (For example, refer to Patent Document 1).

上記システムを構成する特許文献1記載の遊技機用玉計数装置は、遊技機の下皿の下方に配設された玉受皿と、玉貸機の内部に形成された計数通路と、該計数通路と前記玉受皿とを連結する連結通路と、前記計数通路に設けられた計数センサによって構成されている。   A ball counting device for gaming machines described in Patent Document 1 constituting the above system includes a ball receiving tray disposed below a lower plate of the gaming machine, a counting passage formed inside the ball lending machine, and the counting passage. And the ball receiving tray, and a counting sensor provided in the counting passage.

上述のように構成された遊技機用玉計数装置においては、遊技機の下皿から落下するパチンコ玉は玉受皿で受けられ、この受けられたパチンコ玉は、連結通路及び計数通路を移送された遊技機の背面側の遊技島内へと回収されるとともに、計数通路を移送される過程でその個数が計数センサによって計数される。   In the ball counting device for a gaming machine configured as described above, the pachinko balls falling from the lower plate of the gaming machine are received by the ball tray, and the received pachinko balls are transferred through the connecting passage and the counting passage. While being collected into the gaming island on the back side of the gaming machine, the number is counted by the counting sensor in the process of being transferred through the counting passage.

上記システムにおいては、パチンコ玉が収容された複数のケースを遊技客の足下周辺に積み上げたり、パチンコ玉が収容されたケースを玉計数装置或いは景品交換所まで運ぶ必要がないので、遊技店店員の作業を軽減することができるが、その反面、遊技店としてはパチンコ玉が収容された複数のケースを積むことによる演出ができず、また、遊技客としては獲得したパチンコ玉で埋まったケースを積み上げて他の遊技客に対し誇示することができず、結果、稼働率が低下する事態も発生していた。そこで、前記システムを導入した店舗では、遊技客が獲得したパチンコ玉の数量に応じて、どの程度のパチンコ玉が出ているのかを知らしめる出玉感を演出するための様々な工夫がなされていた。   In the above system, there is no need to stack a plurality of cases containing pachinko balls around the player's feet or to carry the cases containing pachinko balls to a ball counting device or a prize exchange office. Although the work can be reduced, on the other hand, as a game store, it is impossible to produce by stacking multiple cases containing pachinko balls, and as a player, cases filled with acquired pachinko balls are piled up As a result, the occupancy rate has been reduced. Therefore, in the stores where the system is introduced, various devices have been made to produce a sense of appearance that tells how much pachinko balls are out according to the number of pachinko balls acquired by the player. It was.

そこで、隣り合う遊技機同士の間に設置され、遊技機ごとに設けられた遊技媒体計数機(遊技機用玉計数装置)に対応して、遊技媒体計数機ごとに計数された遊技客が獲得した遊技媒体(パチンコ玉)と同等の遊技媒体(パチンコ玉)を貯留する遊技媒体演出装置が提案されている。(例えば特許文献2参照) Therefore, a player who is counted between each game medium counter is obtained corresponding to the game medium counter (ball counting device for game machines) installed between adjacent game machines and provided for each game machine. There has been proposed a game medium effect device that stores game media (pachinko balls) equivalent to the played game media (pachinko balls). (For example, see Patent Document 2)

特許文献2に記載されている遊技媒体演出装置は、透視可能なカバー体で正面側が覆われた内部空間のある貯留演出部を有し、貯留演出部内に、遊技機ごとに対応した遊技媒体計数機に計数された遊技客が獲得した遊技媒体と同等の遊技媒体を導入して、この遊技媒体の数量をカバー体より目視可能な状態に貯留することで、遊技客が獲得した遊技媒体の数量を実際の遊技媒体を用いて見せることにより、遊技客本人がどの程度の遊技媒体を獲得しているのかを、リアルに実感できるだけでなく、他の遊技客が、その店舗、コース、当該遊技機における出玉感を明確に把握することができ、遊技ホール全体の臨場感を高めると共に稼働率を高めることができる。   The game medium effect device described in Patent Document 2 has a storage effect part having an internal space whose front side is covered with a cover body that can be seen through, and a game medium count corresponding to each gaming machine in the storage effect part. The number of game media obtained by the player by introducing game media equivalent to the game media obtained by the player counted in the machine and storing the number of game media in a state that is visible from the cover body By using actual game media, you can not only realistically realize how much game media the player has acquired, but also other players can find the store, course, It is possible to clearly grasp the appearance of the game in the game hall, increase the realism of the entire game hall and increase the operating rate.

特開2009−045203号公報JP 2009-045203 A 特開2010−142582号公報JP 2010-142582 A

しかしながら、前述する遊技媒体演出装置は、該遊技媒体演出装置の貯留演出部内に、遊技機ごとに対応した遊技媒体計数機にて計数された遊技客が獲得した遊技媒体と同等の遊技媒体を導入するため、多量に遊技媒体を遊技島内に準備しなければならなくなり、コストアップの要因となっていた。また、遊技媒体演出装置ごとに遊技客が獲得した多量の遊技媒体を導入するため、遊技島に対し重量負荷がかかってしまう問題が生じ、そのため、遊技島を補強する必要があり、コストアップの要因となっていた。   However, the above-described game medium effect device introduces a game medium equivalent to the game medium acquired by the player counted by the game medium counter corresponding to each game machine in the storage effect unit of the game medium effect device. Therefore, a large amount of game media has to be prepared in the game island, which causes a cost increase. In addition, since a large amount of game media acquired by the player is introduced for each game media production device, there is a problem that a heavy load is applied to the game island. Therefore, it is necessary to reinforce the game island, which increases the cost. It was a factor.

本発明は上記問題を鑑みて、安価で設置可能とするとともに、遊技客に強いインパクトを与え、且つ、該遊技客が十分な出玉感や高揚感を感じることができる遊技媒体数表示装置を提供することを目的とする。 In view of the above problems, the present invention provides a game medium number display device that can be installed at a low cost, has a strong impact on the player, and allows the player to feel a sufficient appearance and uplifting feeling. The purpose is to provide.

上記の問題を解決するために、本発明の請求項1は、隣り合う遊技機間に隣設し、遊技機ごとに計数された遊技媒体の数量データに基づいて発光する複数の発光部を設け、発光部に、発光部の内部最背面に備えた装飾部材と、発光部の内部に備え、装飾部材を照らす多色発光可能な発光部材と、装飾部材の前面側に、電力供給の状態に応じて、装飾部材を視認可能とする透過状態と、装飾部材を視認不可とすると共に、発光部材の発光を拡散する不透過状態と、に切り替える調光シートと、を配して、遊技媒体数の数量表示を発光部の発光、点滅により表示を行う遊技媒体数表示装置において、装飾部材は、遊技島内の遊技媒体を使用せず、多量の遊技媒体が貯留されている状態を模したプレート形状に成形したことを特徴とする。
In order to solve the above-mentioned problem, claim 1 of the present invention is provided with a plurality of light emitting units that are adjacent to each other between adjacent gaming machines and emit light based on the quantity data of gaming media counted for each gaming machine. In the light emitting part, a decorative member provided on the inner back surface of the light emitting part, a light emitting member provided in the light emitting part and capable of emitting multicolor light to illuminate the decorative member, and a power supply state on the front side of the decorative member Accordingly, a dimming sheet that switches between a transparent state in which the decorative member is visible and a non-transparent state in which the decorative member is invisible and in which light emitted from the light emitting member is diffused is arranged, and the number of game media in quantity display light emission of the light emitting portion, the game medium count display device for performing display by flashing, the decorative member does not use the game island game medium, simulating a state where a large amount of game media are stored plate It is formed into a shape .

本発明によれば、発光部には、装飾部材の前面側に、電力供給の状態に応じて、装飾部材を視認可能とする透過状態と、装飾部材を視認不可とすると共に、発光部材の発光を拡散する不透過状態と、に切り替える調光シートを配したことで、計数された遊技媒体の数量データに基づいて発光部が発光するだけでなく、前記調光シートが透過状態となり、それまで視認不可であった多量の遊技媒体が貯留されている状態を模した装飾部材を視認可能となるので、遊技客に強いインパクトを与えると共に、該遊技客が十分な出玉感や高揚感を感じることができる。 According to the present invention, the light emitting unit has a transparent state in which the decorative member can be visually recognized on the front side of the decorative member according to the power supply state, the decorative member cannot be visually recognized, and the light emitting member emits light. By arranging the light control sheet to switch to the non-transparent state, the light emitting part not only emits light based on the counted quantity data of the game medium, but the light control sheet is in the transmission state, Since the decorative member imitating the state where a large amount of game media that could not be visually recognized is stored can be visually recognized, it has a strong impact on the player and the player feels sufficient play and uplifting feeling. be able to.

また、調光シートが不透過状態の際には、発光部材の発光を拡散するので、発光部全体をより発光させることが可能であり、遊技客、或いは遊技店店員に対して、遊技媒体数表示装置の発光状態がよりわかりやすく視認可能となる。さらに、本発明の遊技媒体数表示装置は、隣り合う遊技機の間に隣設するため、遊技客にとって視認しやすい位置に配置されており、遊技客自身が遊技媒体をどのくらい獲得したか把握しやすい。 In addition, when the light control sheet is in the non-transparent state, the light emission of the light emitting member is diffused, so that the entire light emitting unit can be made to emit more light, and the number of game media can be given to the player or the game store clerk. The light emission state of the display device can be visually recognized more easily. Furthermore, since the game medium number display device of the present invention is arranged adjacent to each other between adjacent game machines, the game medium number display device is arranged at a position that is easy for the player to visually recognize, and grasps how much game media the player himself has acquired. Cheap.

さらに、本発明の遊技媒体数表示装置は、多量の遊技媒体が貯留されている状態を模した装飾部材が、調光シートにより視認可、もしくは視認不可となるので、前記遊技媒体数表示装置内に遊技客が獲得した遊技媒体と同等の遊技媒体を導入する必要が無いため、遊技島内に多量の遊技媒体を準備する必要が無く、併せて、遊技島を補強する必要が無いため、安価に導入することが可能となる。 Furthermore, in the game medium number display device of the present invention, the decorative member simulating a state in which a large amount of game media is stored is visually approved or cannot be visually recognized by the light control sheet. Since it is not necessary to introduce a game medium equivalent to the game medium acquired by the player to the game island, it is not necessary to prepare a large amount of game media in the game island, and at the same time, it is not necessary to reinforce the game island. It becomes possible to introduce.

遊技媒体数表示装置を備えた遊技島を示す正面図であるIt is a front view which shows the game island provided with the game media number display apparatus. 遊技媒体数表示装置を示す外観斜視図である。It is an external appearance perspective view which shows a game media number display apparatus. 遊技媒体数表示装置の構成を示す分解斜視図である。It is a disassembled perspective view which shows the structure of a game media number display apparatus. 遊技媒体数表示装置の構成を示す断面図である。It is sectional drawing which shows the structure of a game media number display apparatus. 発光ユニットの構成を示す分解斜視図である。It is a disassembled perspective view which shows the structure of a light emission unit. 遊技媒体数表示装置の作用を示す部分拡大図であり、(a)は調光シートが不透過状態の場合、(b)は調光シートが透過状態の場合を示す図である。It is the elements on larger scale which show the effect | action of a game media number display apparatus, (a) is a figure which shows the case where a light control sheet is a non-transmissive state, (b) is the case where a light control sheet is a permeation | transmission state.

以下、本発明の実施例について図面を参照しながら説明する。   Embodiments of the present invention will be described below with reference to the drawings.

図1は遊技媒体数表示装置9を備えた遊技島1を示す正面図である。
図1に示すように、遊技店に設置された遊技島1には、横方向直線的に複数の遊技機3が配設され、夫々の遊技機3には、遊技客が紙幣を挿入することでパチンコ玉(遊技媒体)を払い出す玉貸機5が隣設している。
FIG. 1 is a front view showing a game island 1 having a game medium number display device 9.
As shown in FIG. 1, a plurality of gaming machines 3 are arranged linearly in a lateral direction on a gaming island 1 installed in a gaming store, and a player inserts a bill into each gaming machine 3. Next, a ball lending machine 5 for paying out pachinko balls (game media) is adjacent.

前記玉貸機5の前面上部には縦方向に長いスリット状の紙幣挿入口5aが形成され、高さ方向中間部には水平方向に回動可能な玉払出ノズル5bが設けられている。遊技機3の前面には、前記玉貸機5に設けられた玉払出ノズル5bからパチンコ玉の払い出しを受ける上皿3aが突設されており、この上皿3aの下方には下皿3bが配置され、その下方には前記下皿3bから落下するパチンコ玉を受ける玉受皿7aが配置されている。 In the upper part of the front surface of the ball lending machine 5, a slit-shaped bill insertion slot 5a which is long in the vertical direction is formed, and a ball dispensing nozzle 5b which is rotatable in the horizontal direction is provided in the middle part in the height direction. On the front surface of the gaming machine 3, an upper plate 3a for receiving a pachinko ball is paid out from a ball dispensing nozzle 5b provided in the ball lending machine 5. A lower plate 3b is provided below the upper plate 3a. A ball tray 7a for receiving a pachinko ball falling from the lower plate 3b is disposed below the ball tray.

上記玉受皿7aは、玉貸機5に一体的に備えられた出玉計数装置7(遊技機用玉計数装置)の一部を構成するものであって、出玉計数装置7は、前記玉受皿7aと、前記玉貸機5の内部に形成された不図示の計数通路と、該計数通路と玉受皿7aとを連結する連結通路7bと、前記計数通路の途中に設けられた不図示の計数センサによって構成されている。尚、連結通路7bは玉受皿7aから横方向に水平に延びた後、玉貸機5に向かって略直角に折り曲げられ、その端部は玉貸機5の内部に形成された計数通路に接続されている。そして、これらの連結通路7bと計数通路は、パチンコ玉の移送方向に沿って下がるよう傾斜している。又、前記計数センサとしては、金属製のパチンコ玉の通過を電磁気的に検知してそのパチンコ玉の個数を計数する貫通型近接スイッチ等が使用される。 The ball receiving tray 7a constitutes a part of a ball counting device 7 (a ball counting device for gaming machines) provided integrally with the ball lending machine 5, and the ball counting device 7 A tray 7a, a counting passage (not shown) formed in the ball lending machine 5, a connecting passage 7b for connecting the counting passage and the ball tray 7a, and a not-shown portion provided in the middle of the counting passage. It is constituted by a counting sensor. The connecting passage 7b extends horizontally from the ball receiving tray 7a in the horizontal direction, and is then bent at a substantially right angle toward the ball lending machine 5, and its end is connected to a counting passage formed inside the ball lending machine 5. Has been. And these connection channel | paths 7b and a count channel | path incline so that it may fall along the transfer direction of a pachinko ball. As the counting sensor, a through-type proximity switch that electromagnetically detects the passage of metal pachinko balls and counts the number of the pachinko balls is used.

前述する出玉計数装置7を備えた玉貸機5により、下皿3bから落下するパチンコ玉は、玉受皿7aから連結通路7bを経て計数通路へ流れ、計数センサによって計数され遊技島1内へ排出される。計数されたパチンコ玉はその個数をデータとしてサーバへ送信される。また、出玉計数装置7を備えた玉貸機5の側方には、遊技媒体数表示装置9が設けられている。 By the ball lending machine 5 provided with the above-described ball counting device 7, the pachinko balls falling from the lower plate 3b flow from the ball receiving plate 7a through the connecting passage 7b to the counting passage, and are counted by the counting sensor into the game island 1. Discharged. The counted pachinko balls are transmitted as data to the server. In addition, a game medium number display device 9 is provided on the side of the ball lending machine 5 provided with the ball counting device 7.

図2は、遊技媒体数表示装置9を示す外観斜視図であり、図3は、遊技媒体数表示装置9の構成を示す分解斜視図である。 遊技媒体数表示装置9は、図1に示すように、隣り合う遊技機3の間に隣設すると共に、出玉計数装置7を備えた玉貸機5の側方(図中左側)に設けられ、隣設する前記遊技機3、及び出玉計数装置7を備えた前記玉貸機5と通信ラインにて接続され、前記出玉計数装置7にて計数されたパチンコ玉数に応じて、且つ、遊技機3の大当り信号、不正信号、エラー信号等に応じて、さらには玉貸機5の不正信号、エラー信号等に応じて、遊技客、或いは遊技店店員に対し視認可能に発光、点滅等表示を行うものである。 FIG. 2 is an external perspective view showing the game medium number display device 9, and FIG. 3 is an exploded perspective view showing the configuration of the game medium number display device 9. As shown in FIG. 1, the game medium number display device 9 is provided adjacent to each other between adjacent game machines 3 and on the side (left side in the figure) of the ball lending machine 5 provided with the ball counting device 7. Is connected to the ball lending machine 5 provided with the gaming machine 3 and the ball counting device 7 adjacent to each other through a communication line, and according to the number of pachinko balls counted by the ball counting device 7, And according to the jackpot signal, fraud signal, error signal, etc. of the gaming machine 3, and further according to the fraud signal, error signal, etc. of the ball lending machine 5, light emission is made visible to the player or the game shop clerk, The display blinks.

前記遊技媒体数表示装置9は、本実施例では、出玉計数装置7を備えた玉貸機5に対し左側に配置し、略三角柱形状でその一辺が前方側へ突設した形状であり、その正面を遊技客側に向けた形状となっており、上方に情報表示部13と、上方から下方に向けて複数(図中6個)配置された発光部15と、遊技客が操作する操作ボタン17と、携帯電話等に電源を供給可能な電源供給部19を設けている。操作ボタン17は、本発明において遊技客が遊技店店員を呼び出す際に押下する呼出ボタンである。また、操作ボタン17はその用途に限定せず、例えば、遊技客が離席する際の離席ボタンなどに使用してもよい。 In the present embodiment, the game medium number display device 9 is arranged on the left side with respect to the ball lending machine 5 provided with the ball counting device 7, and has a substantially triangular prism shape with one side projecting forward. The front face of the player is directed to the player side, the information display unit 13 on the upper side, a plurality of light emitting units 15 (six in the figure) arranged from the upper side to the lower side, and the operation that the player operates A button 17 and a power supply unit 19 capable of supplying power to a mobile phone or the like are provided. The operation button 17 is a call button to be pressed when a player calls a game store clerk in the present invention. In addition, the operation button 17 is not limited to the application, and may be used as, for example, a leaving button when the player leaves the seat.

図3において、遊技媒体数表示装置9は、前面カバー11と、複数の発光ユニット29と、発光部材としてLED25aを配した複数の発光基板25を備えた装置基部21と、前記遊技媒体数表示装置9を遊技島1に設置するフレーム本体27と、で構成されている。装置基部21に備えた発光基板25ごとに併せて発光ユニット29を設け、該発光ユニット29を覆うように前面カバー11を前記装置基部21に取り付けて表示装置本体9aを構成し、予め遊技島1に設置したフレーム本体27に、前記表示装置本体9aを係止する。 In FIG. 3, the game medium number display device 9 includes a front cover 11, a plurality of light emitting units 29, a device base 21 including a plurality of light emitting substrates 25 provided with LEDs 25a as light emitting members, and the game medium number display device. And a frame main body 27 for installing 9 on the game island 1. A light emitting unit 29 is provided for each light emitting substrate 25 provided in the device base 21 and the front cover 11 is attached to the device base 21 so as to cover the light emitting unit 29 to constitute the display device main body 9a. The display device main body 9a is locked to the frame main body 27 installed in the above.

装置基部21には、表示部23と、多色発光可能な発光部材としてLED25aを配した複数の発光基板25と、遊技媒体数表示装置9の制御部(図示せず)と、を備えており、表示部23、及び複数の発光基板25とは、不図示の配線により制御部と接続されている。また、制御部は、隣設する遊技機3、及び、対応する出玉計数装置7を備えた玉貸機5と通信ラインにて接続されており、該制御部は、遊技機3から大当り信号、不正信号、エラー信号等や、出玉係数装置7を備えた玉貸機5から、該出玉計数装置7にて計数されたパチンコ玉数、玉貸機5の不正、エラー等の信号を受信する。前記制御部は、受信した信号に応じて発光基板25に備えたLED25aや表示部23を発光、及びエラーコード等の表示を行う。前記装置基部21に備えた発光基板25の前面側には、複数の発光基板25ごとに発光ユニット29が設けられている。 The device base 21 includes a display unit 23, a plurality of light emitting boards 25 provided with LEDs 25a as light emitting members capable of emitting multicolor light, and a control unit (not shown) of the game medium number display device 9. The display unit 23 and the plurality of light emitting substrates 25 are connected to the control unit by wiring (not shown). The control unit is connected to the adjacent gaming machine 3 and the ball lending machine 5 provided with the corresponding ball counting device 7 through a communication line. The control unit receives a jackpot signal from the gaming machine 3. The number of pachinko balls counted by the ball counting device 7, the fraud of the ball lending device 5, an error signal, etc. Receive. The control unit emits the LED 25a and the display unit 23 provided on the light emitting substrate 25 according to the received signal, and displays an error code and the like. A light emitting unit 29 is provided for each of the plurality of light emitting substrates 25 on the front side of the light emitting substrate 25 provided in the device base 21.

表示部23は、本発明において7セグセントディスプレイを複数備え、遊技機3、及び玉貸機5より受信した信号に応じて、パチンコ玉数、大当り、不正、エラー等を数字表示、或いは文字表示を行い、遊技客や遊技店店員等に視認可能に表示する。本発明において表示部23として7セグメントディスプレイを用いたが、液晶表示画面であってもよい。 The display unit 23 includes a plurality of 7-segment displays according to the present invention, and according to signals received from the gaming machine 3 and the ball lending machine 5, the number of pachinko balls, jackpots, fraud, errors, etc. are displayed numerically or displayed as characters. Is displayed so as to be visible to a player, a game shop clerk or the like. Although a 7-segment display is used as the display unit 23 in the present invention, a liquid crystal display screen may be used.

前面カバー11は、その上方に表示カバー13aと、上方から下方に向けて複数配された発光カバー15aと、前述した操作ボタン17、及び電源供給部19と、を備えており、発光ユニット29を設けた装置基部21に前面側より、該発光ユニット29を覆うようにネジにて固定する。 The front cover 11 includes a display cover 13a above it, a plurality of light emission covers 15a arranged from the top to the bottom, the operation buttons 17 and the power supply unit 19 described above, and a light emission unit 29. The light emitting unit 29 is fixed to the provided device base 21 from the front side with screws.

遊技媒体数表示装置9の背面側には、該遊技媒体数表示装置9を遊技島1に設置するための縦長状のフレーム本体27が設けられ、その上端と下端には遊技島1にネジによって取付固定するための固定金具27aを備えている。また、前記フレーム本体27には、上方から下方に向けて等間隔に係止孔27bが開口している。前記係止孔27bには、装置基部21の背面側に備える係止片(図示せず)が係止され、該遊技媒体数表示装置9を遊技島1に設置する。 On the back side of the game medium number display device 9, a vertically long frame main body 27 for installing the game medium number display device 9 on the game island 1 is provided. A fixing bracket 27a for mounting and fixing is provided. The frame main body 27 has locking holes 27b at equal intervals from the top to the bottom. A locking piece (not shown) provided on the back side of the device base 21 is locked in the locking hole 27 b, and the game medium number display device 9 is installed on the game island 1.

図4は、遊技媒体数表示装置9の構成を示す断面図であり、図5は、発光ユニット29の構成を示す分解斜視図である。発光ユニット29は、前面カバー11に備えた発光カバー15aの略三角柱形状と同様の形状であり、発光部材としてLED32aを配した発光基板32を備えた上部ベース33と、前記発光基板32を上方より保護する上部カバー31と、略L字形状の反射部材41を備えた下部ベース39と、パチンコ玉を模した装飾部材37と、前記装飾部材37の前面側に配された調光シート35と、で構成されている。 FIG. 4 is a cross-sectional view showing the configuration of the game medium number display device 9, and FIG. 5 is an exploded perspective view showing the configuration of the light emitting unit 29. The light emitting unit 29 has a shape similar to the substantially triangular prism shape of the light emitting cover 15a provided on the front cover 11, and includes an upper base 33 including a light emitting substrate 32 provided with LEDs 32a as light emitting members, and the light emitting substrate 32 from above. An upper cover 31 to be protected, a lower base 39 provided with a substantially L-shaped reflecting member 41, a decorative member 37 imitating a pachinko ball, a light control sheet 35 disposed on the front side of the decorative member 37, It consists of

装飾部材37は、本発明においては、樹脂成形で、多量のパチンコ玉を貯留されている状態を模したプレート形状であり、略三角形状の2面に対し略平行に複数(図中2個)設けられている。また、夫々の装飾部材37の前面側には調光シート35が配され、前記装飾部材37、及び前記調光シート35は、上部ベース33、及び下部ベース39によって挟み込むように組み込まれている。 In the present invention, the decorative member 37 has a plate shape simulating a state where a large amount of pachinko balls are stored by resin molding, and a plurality of the decorative members 37 are substantially parallel to two substantially triangular surfaces (two in the figure). Is provided. Further, a light control sheet 35 is disposed on the front side of each decorative member 37, and the decorative member 37 and the light control sheet 35 are assembled so as to be sandwiched between an upper base 33 and a lower base 39.

下部ベース39の背面側(装置基部21側)には光窓39aが複数開口しており、装置基部21に備えた発光基板25のLED25aの光が入光し、該光窓39aを介して反射部材41により光が拡散され、装飾部材37、及び調光シート35の間から照らし出す。また、上部ベース33には、下方に向けて光窓33aが複数開口しており、該上部ベース33の上面に備えた発光基板32のLED32aの光が入光し、該光窓33aを介して装飾部材37、及び調光シート35を照らし出す。前述するLED25a、LED32aが光窓39a、33aを介して夫々横方向、及び縦方向より入光することで、発光部15が発光する。 A plurality of light windows 39a are opened on the back side (the device base 21 side) of the lower base 39, and the light of the LEDs 25a of the light emitting substrate 25 provided in the device base 21 enters and is reflected through the light window 39a. Light is diffused by the member 41, and is illuminated from between the decorative member 37 and the light control sheet 35. The upper base 33 has a plurality of light windows 33a facing downward. Light from the LEDs 32a of the light emitting substrate 32 provided on the upper surface of the upper base 33 is incident on the upper base 33 through the light window 33a. The decorative member 37 and the light control sheet 35 are illuminated. The LED 25a and the LED 32a described above enter light from the horizontal direction and the vertical direction through the light windows 39a and 33a, respectively, so that the light emitting unit 15 emits light.

装飾部材37の前面側に配された調光シート35は、電力供給状態に応じて、つまりは、電力供給時もしくは無供給時に応じて、透過状態、もしくは不透過状態となるものであり、本発明では、前記調光シート35に電力を供給した時は透過状態となり、その背面側に備えた装飾部材37が視認可能な状態となる。また、前記調光シート35に電力を供給しない場合は、乳白色の不透過状態となるものであり、装飾部材37は視認不可となり、且つ、反射部材41によって拡散されたLED25a、及び発光基板32のLED32aの光を、該調光シート35にてさらに拡散し発光部15全体を照らし出す役割を果たす。 The light control sheet 35 disposed on the front side of the decorative member 37 is in a transmissive state or a non-transmissive state according to the power supply state, that is, depending on whether the power is supplied or not. In the invention, when electric power is supplied to the light control sheet 35, the light-transmitting sheet 35 is in a transmissive state, and the decorative member 37 provided on the back side thereof is visible. Further, when power is not supplied to the light control sheet 35, the white light impermeability is caused, the decorative member 37 becomes invisible, and the LED 25 a diffused by the reflecting member 41 and the light emitting substrate 32 The light of the LED 32a is further diffused by the light control sheet 35 and plays a role of illuminating the entire light emitting unit 15.

次に、図6を用いて作用について説明する。 図6は、遊技媒体数表示装置9の作用を示す部分拡大図であり、(a)は調光シート35が不透過状態の場合、(b)は調光シート35が透過状態の場合を示す図である。遊技媒体数表示装置9は、隣設する遊技機3、及び、対応する出玉計数装置7を備えた玉貸機5と通信ラインにて接続されており、該遊技媒体数表示装置9は、遊技機3から出力される大当り信号、不正信号、エラー信号等や、玉貸機5からの、該出玉計数装置7にて計数されたパチンコ玉数データや、不正信号、エラー信号等を受信し、前記遊技媒体数表示装置9の制御部は、受信した信号に応じて発光基板25、32に備えたLED25a、32aや表示部23を発光、及び表示を行う。また、制御部は受信した各信号に応じて、発光ユニット29に配した調光シート35に電力供給、もしくは無供給を行い、該調光シート35を透過状態、もしくは不透過状態とする。 Next, the operation will be described with reference to FIG. 6A and 6B are partial enlarged views showing the operation of the game medium number display device 9. FIG. 6A shows a case where the light control sheet 35 is in a non-transmissive state, and FIG. 6B shows a case where the light control sheet 35 is in a transparent state. FIG. The game medium number display device 9 is connected to the adjacent gaming machine 3 and the ball lending machine 5 having the corresponding ball counting device 7 through a communication line. The jackpot signal, fraud signal, error signal, etc. output from the gaming machine 3, the pachinko ball count data counted by the ball counting device 7, the fraud signal, the error signal, etc. from the ball lending machine 5 are received. And the control part of the said game media number display apparatus 9 light-emits and displays LED25a, 32a with which the light emission board | substrates 25 and 32 were provided, and the display part 23 according to the received signal. In addition, the control unit supplies power to the light control sheet 35 disposed in the light emitting unit 29 according to each signal received or supplies the power to the light control sheet 35 so that the light control sheet 35 is in a transmission state or a non-transmission state.

図6(a)において、遊技媒体数表示装置9は、通常動作時において、調光シート35には電力無供給状態であり、乳白色の不透過状態である。前述する状態において、遊技機3から出力される大当り信号、不正信号、エラー信号等や玉貸機5から不正信号、エラー信号等、を制御部が受信した際には、調光シート35は乳白色の不透過状態のまま、発光基板25、32のLED25a、32aが発光する。 In FIG. 6A, the game medium number display device 9 is in a state in which no power is supplied to the light control sheet 35 and in a milky white opaque state during normal operation. In the state described above, when the control unit receives a jackpot signal, an illegal signal, an error signal, etc. output from the gaming machine 3 or an illegal signal, an error signal, etc. from the ball lending machine 5, the light control sheet 35 is milky white. The LEDs 25a and 32a of the light-emitting substrates 25 and 32 emit light in the non-transparent state.

遊技機3から、または、玉貸機5から信号を受信した制御部は、大当たりや不正、エラーといった夫々の事例に対して設定された発光方式に伴って、遊技機3、または玉貸機5と連動して発光部15を発光、点滅等表示を行う。例えば、複数の発光部15を全て同一色(例えば赤色)にて全発光表示、縦方向にライン発光(ボリューム)表示、また、遊技媒体数表示装置9の全体を多色発光によるグラデーション発光表示、等を行う。上記事例に対して調光シート35は電力無供給状態で、乳白色の不透過状態であるため、発光基板25、32のLED25a、32aから発光する光を下部ベース39に備えた反射部材41と共に拡散し、発光部15全体を照らし出すことで全発光表示、或いはライン表示等を行うことができる。 The control unit that has received a signal from the gaming machine 3 or the ball lending machine 5 is connected to the gaming machine 3 or the ball lending machine 5 in accordance with the light emission method set for each case such as jackpot, fraud, or error. The light emitting unit 15 emits light, blinks, etc. in conjunction with the display. For example, the plurality of light emitting units 15 are all displayed in the same color (for example, red), light emission (volume) is displayed in the vertical direction, and the entire game medium number display device 9 is displayed in gradation light emission by multicolor light emission. Etc. In contrast to the above example, since the light control sheet 35 is in a non-powered state and in a milky white opaque state, the light emitted from the LEDs 25a and 32a of the light emitting substrates 25 and 32 is diffused together with the reflecting member 41 provided in the lower base 39. Then, by illuminating the entire light emitting unit 15, all light emission display, line display, or the like can be performed.

大当たりや不正、店員呼び出しといった夫々の事例に対して、設定された発光方式に伴って発光、点滅等表示を行うことで、遊技客以外の人や遊技店店員に、遊技機3から遠く離れた位置からでも様々な事例内容を簡単に知らせることができる。 For each case such as jackpot, fraud, and clerk call, by displaying light emission, blinking, etc. according to the set light emission method, far away from the gaming machine 3 to non-players and game shop clerk Various case contents can be easily informed from the location.

図6(b)は、調光シート35が透過状態の場合を示す図であり、制御部は、玉貸機5から、該玉貸機5に備えた出玉計数装置7にて計数されたパチンコ玉数データを受信した際に、発光基板25、32のLED25a、32aを発光させると共に、該制御部より調光シート35に対して電力供給を行い、該調光シート35を透過状態とする。 FIG. 6B is a diagram showing a case where the light control sheet 35 is in a transmissive state, and the control unit is counted from the ball lending machine 5 by the ball counting device 7 provided in the ball lending machine 5. When the pachinko ball number data is received, the LEDs 25a and 32a of the light emitting boards 25 and 32 are caused to emit light, and the power is supplied from the control unit to the light control sheet 35 so that the light control sheet 35 is transmitted. .

玉貸機5は、出玉計数装置7にて計数したパチンコ玉を持玉数データとして制御部へ1玉毎出力され、前記持玉数データを受信した制御部は、発光部15を予め設定された区分情報に従って下方の表示部15から段階的に発光させるとともに、調光シート35に電力供給を行い、該調光シート35を透過状態と成し、前記調光シート35の背面側に設けた装飾部材37を視認可能とする。制御部は、受信した持玉数データが各区分の境界値に達しているか否かによって発光部15の発光や、調光シート35に対し電力供給状態、もしくは電力無供給状態を制御している。 The ball lending machine 5 outputs the pachinko balls counted by the payout counting device 7 to the control unit one by one as the number-of-balls data, and the control unit that has received the number-of-balls data sets the light emitting unit 15 in advance. In accordance with the classified information, light is emitted in a stepwise manner from the lower display unit 15, power is supplied to the light control sheet 35, the light control sheet 35 is in a transmissive state, and provided on the back side of the light control sheet 35. The decorative member 37 is made visible. The control unit controls the light emission of the light emitting unit 15 and the power supply state or no power supply state to the light control sheet 35 depending on whether or not the received number-of-balls data has reached the boundary value of each section. .

例えば、持玉数の区分値を1000玉毎に設定した場合、玉貸機5より出力された持玉数データが1000玉達した際に、複数設けた発光部15の1個(図中最下段)を発光させると共に、発光させた発光部15に配した調光シート35の背面側に設けた装飾部材37を視認可能とし、さらに1000玉達した場合、発光中の発光部15の直上方の発光部15を上記と同様の演出を行う。 For example, if the number of holding balls is set for every 1000 balls, when the number of holding balls output from the ball lending machine 5 reaches 1000 balls, one of the light emitting units 15 provided (the most in the figure). (Lower stage), and the decorative member 37 provided on the back side of the light control sheet 35 disposed on the light emitting unit 15 that emits light is visible. The light emitting unit 15 performs the same effect as described above.

よって、遊技客は、発光部15が発光するだけでなく、通常時、視認不可であった多量のパチンコ玉を貯留されている状態を模したプレート形状の装飾部材37を視認可能となるので、遊技客に対し、強いインパクトを与えると共に、あたかもパチンコ玉をケースに積んでいる感覚を与えることができ、該遊技客は、十分な出玉感や高揚感を感じることができる。また、本発明の遊技媒体数表示装置9は、遊技客が獲得した遊技媒体と同等の遊技媒体を導入する必要が無いため、多量にパチンコ玉を遊技島1内に準備する必要が無く、また、遊技島1を補強する必要が無いため、安価に導入することが可能となる。さらに、隣り合う遊技機3の間に隣設するため、遊技客にとって視認しやすい位置に配置されており、遊技客自身がパチンコ玉をどのくらい獲得したか把握しやすい。 Therefore, the player can view not only the light emitting unit 15 but also the plate-shaped decorative member 37 simulating a state in which a large amount of pachinko balls that are normally invisible are stored, While giving a strong impact to the player, it is possible to feel as if the pachinko balls are stacked in the case, and the player can feel a sufficient appearance and uplifting feeling. In addition, since the game media number display device 9 of the present invention does not require introduction of game media equivalent to the game media acquired by the player, it is not necessary to prepare a large amount of pachinko balls in the game island 1 and Since it is not necessary to reinforce the game island 1, it can be introduced at a low cost. Furthermore, since it is provided adjacently between the adjacent gaming machines 3, it is arranged at a position that is easily visible to the player, and it is easy to grasp how much the player himself has acquired a pachinko ball.

玉貸機5より制御部へ伝達される持玉数データは1玉毎出力し、制御部で受信した持玉数データが各区分の境界値に達しているか否かによって各発光部15の発光や、調光シート35の電力供給、もしくは無供給を制御しているとしたが、例えば、玉貸機5側で計数された玉数が境界値に達しているか否かを判断し、区分値に達した場合に制御部に出力をしてもよい。 The number-of-balls data transmitted from the ball lending machine 5 to the control unit is output for each ball, and the light emission of each light-emitting unit 15 depends on whether or not the number-of-balls data received by the control unit has reached the boundary value of each category. In addition, the power supply or non-supply of the light control sheet 35 is controlled. For example, it is determined whether or not the number of balls counted on the ball lending machine 5 side has reached the boundary value, May be output to the control unit.

また、遊技客が計数されたパチンコ玉(持玉)を遊技
に使用する際、遊技客の操作により玉貸機5からパチンコ玉を玉払出ノズル5bにより遊技機3の上皿3aへ払い出されると共に、玉貸機5から持玉払出数データを制御部へ1玉毎出力する。前記持玉払出数データを受信した制御部は、予め設定された区分情報に従って、該制御部に接続している発光部15の調光シート35を電力無供給状態とし透過状態から不透過状態とすると共に、発光基板25,32のLED25a、32aを消灯させる。
In addition, when the player uses the counted pachinko balls (mochidama) for the game, the pachinko balls are dispensed from the ball lending machine 5 to the upper plate 3a of the gaming machine 3 by the ball dispensing nozzle 5b by the operation of the player. , The ball payout number data from the ball lending machine 5 is output to the control unit for each ball. The control unit that has received the number-of-balls paying-out data changes the light control sheet 35 of the light emitting unit 15 connected to the control unit from the transmission state to the non-transmission state according to the preset classification information. At the same time, the LEDs 25a and 32a of the light emitting substrates 25 and 32 are turned off.

前述した持玉数データの設定のように、玉貸機5より制御部へ伝達される持玉払出数データは、1玉毎出力し制御部で受信した持玉払出数データが各区分の境界値に達しているか否かによって各発光部15の消灯を制御しているとしたが、例えば、玉貸機5側で持玉払出数が境界値に達しているか否かを判断し、区分値に達した場合に制御部に出力をしてもよい。 Like the setting of the number of balls, the number of balls paid out transmitted from the ball lending machine 5 to the control unit is the output of each ball and the number of balls paid out received by the control unit is the boundary of each section. The turn-off of each light emitting unit 15 is controlled depending on whether or not the value has reached the value. For example, the ball lending machine 5 side determines whether or not the ball payout amount has reached the boundary value, and the segment value May be output to the control unit.

また、各遊技媒体表示装置9の制御部は、遊技店のホールコンピュータと接続して、空席情報やイベント台情報等の遊技店情報を、その事例に合わせて発光部15を発光、点滅等表示してもよい。遊技媒体数表示装置9にて遊技店情報を発光、点滅等表示することで、遊技店側の情報を遊技客にわかりやすく提供することが可能となる。 Further, the control unit of each game medium display device 9 is connected to the hall computer of the game store, and displays the game store information such as vacant seat information and event table information, and the light emitting unit 15 emits light, blinks, etc. according to the case. May be. By displaying the game store information on the game medium number display device 9 such as light emission and blinking, it is possible to provide information on the game store side in an easy-to-understand manner.

本実施例において、装飾部材37は、樹脂成形で、多量のパチンコ玉を貯留されている状態を模したプレート形状としたが、それに限定するものではなく、例えば、多量のパチンコ玉を貯留した状態を表わす写真、絵等、描画されたシート材でもよい。 In the present embodiment, the decorative member 37 is resin-molded and has a plate shape imitating a state where a large amount of pachinko balls are stored, but is not limited thereto, for example, a state where a large amount of pachinko balls are stored It may be a drawn sheet material such as a photograph, a picture or the like.

本実施例において、遊技媒体数表示装置9は、発光、点滅等行う発光部15は縦方向に6個に積み上げたものとしたが、その個数を限定するものではなく適宜変更可能である。 In the present embodiment, the game medium number display device 9 has six light emitting units 15 that emit light, blink, and the like stacked in the vertical direction, but the number is not limited and can be changed as appropriate.

1 遊技島
3 遊技機
3a 上皿
3b 下皿
5 玉貸機
7 出玉計数装置(遊技機用玉計数装置)
7a 玉受皿
7b 連結通路
9 遊技媒体数表示装置
9a 表示装置本体
11 前面カバー
13 情報表示部
13a 表示カバー
15 発光部
15a 発光カバー
21 装置基部
23 表示部
25 発光基板
25a LED(発光部材)
27 フレーム本体
29 発光ユニット
31 上部カバー
32 発光基板
32a LED(発光部材)
33 上部ベース
35 調光シート
37 装飾部材
39 下部ベース
1 gaming island 3 gaming machine 3a upper plate 3b lower plate 5 ball lending machine 7 ball counting device (ball counting device for gaming machine)
7a Ball tray 7b Connection passage 9 Game medium number display device 9a Display device body 11 Front cover 13 Information display unit 13a Display cover 15 Light emitting unit 15a Light emitting cover 21 Device base 23 Display unit 25 Light emitting substrate 25a LED (light emitting member)
27 Frame body 29 Light emitting unit 31 Upper cover 32 Light emitting substrate 32a LED (light emitting member)
33 Upper base 35 Light control sheet 37 Decoration member 39 Lower base

Claims (1)

隣り合う遊技機間に隣設し、
前記遊技機ごとに計数された遊技媒体の数量データに基づいて発光する複数の発光部を設け、
前記発光部に、
前記発光部の内部最背面に備えた装飾部材と、
前記発光部の内部に備え、前記装飾部材を照らす多色発光可能な発光部材と、
前記装飾部材の前面側に、
電力供給の状態に応じて、前記装飾部材を視認可能とする透過状態と、
前記装飾部材を視認不可とすると共に、前記発光部材の発光を拡散する不透過状態と、
に切り替える調光シートと、を配して、
前記遊技媒体数の数量表示を前記発光部の発光、点滅により表示を行う遊技媒体数表示装置において、
前記装飾部材は、
遊技島内の遊技媒体を使用せず、
多量の遊技媒体が貯留されている状態を模したプレート形状に成形したことを特徴とする遊技媒体数表示装置。
Next to adjacent game machines,
A plurality of light emitting units that emit light based on the quantity data of the gaming media counted for each gaming machine are provided,
In the light emitting part,
A decorative member provided on the inner back surface of the light emitting unit;
A light emitting member capable of multicolor light emission that illuminates the decorative member, provided inside the light emitting unit,
On the front side of the decorative member,
According to the state of power supply, a transparent state that makes the decorative member visible,
While making the decorative member invisible, and an opaque state for diffusing the light emission of the light emitting member,
A dimming sheet that switches to
In the game medium number display device that displays the quantity display of the number of game media by light emission and flashing of the light emitting unit,
The decorative member is
Do not use game media on the game island,
A game medium number display device, which is formed into a plate shape imitating a state in which a large amount of game media is stored.
JP2010180033A 2010-08-11 2010-08-11 Game medium number display device Expired - Fee Related JP5746485B2 (en)

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