JP5689529B2 - 通信機器および通信システム - Google Patents
通信機器および通信システム Download PDFInfo
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- JP5689529B2 JP5689529B2 JP2013511932A JP2013511932A JP5689529B2 JP 5689529 B2 JP5689529 B2 JP 5689529B2 JP 2013511932 A JP2013511932 A JP 2013511932A JP 2013511932 A JP2013511932 A JP 2013511932A JP 5689529 B2 JP5689529 B2 JP 5689529B2
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- 238000001514 detection method Methods 0.000 claims description 65
- 238000000034 method Methods 0.000 description 24
- 230000008569 process Effects 0.000 description 23
- 230000035807 sensation Effects 0.000 description 20
- 230000005540 biological transmission Effects 0.000 description 9
- 230000002452 interceptive effect Effects 0.000 description 9
- 230000006870 function Effects 0.000 description 8
- 239000012212 insulator Substances 0.000 description 4
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- 238000006243 chemical reaction Methods 0.000 description 2
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- A63F13/12—
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04M—TELEPHONIC COMMUNICATION
- H04M1/00—Substation equipment, e.g. for use by subscribers
- H04M1/72—Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
- H04M1/724—User interfaces specially adapted for cordless or mobile telephones
- H04M1/72403—User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality
- H04M1/72427—User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality for supporting games or graphical animations
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/218—Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
- A63F13/285—Generating tactile feedback signals via the game input device, e.g. force feedback
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/32—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
- A63F13/327—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections using wireless networks, e.g. Wi-Fi® or piconet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/332—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1037—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1056—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving pressure sensitive buttons
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/406—Transmission via wireless network, e.g. pager or GSM
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/535—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for monitoring, e.g. of user parameters, terminal parameters, application parameters, network parameters
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04M—TELEPHONIC COMMUNICATION
- H04M1/00—Substation equipment, e.g. for use by subscribers
- H04M1/72—Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
- H04M1/724—User interfaces specially adapted for cordless or mobile telephones
- H04M1/72403—User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality
- H04M1/72409—User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality by interfacing with external accessories
- H04M1/72412—User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality by interfacing with external accessories using two-way short-range wireless interfaces
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04M—TELEPHONIC COMMUNICATION
- H04M2250/00—Details of telephonic subscriber devices
- H04M2250/22—Details of telephonic subscriber devices including a touch pad, a touch sensor or a touch detector
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Computer Networks & Wireless Communication (AREA)
- Signal Processing (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- User Interface Of Digital Computer (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
Description
他の通信機器と通信する通信部と、
前記他の通信機器の表示部に表示されたオブジェクトに対応するオブジェクトを表示する表示部と、
前記表示部に表示されたオブジェクトに関連付けられた閾値情報を、前記他の通信機器に送信するように前記通信部を制御する制御部と、
押圧を検出する押圧検出部と、を備え、
前記制御部は、前記押圧検出部が検出する押圧に基づくデータに基づいて前記閾値情報を生成し、当該閾値情報を、前記表示部に表示されたオブジェクトに対応する前記他の通信機器の表示部に表示されたオブジェクトに関連付けられる閾値情報として、前記他の通信機器に送信するように制御することを特徴とするものである。
第1の通信機器および第2の通信機器を含む通信システムであって、
前記第1の通信機器は、当該第1の通信機器の表示部に表示されたオブジェクトに関連付けられた閾値情報を、前記第2の通信機器に送信し、
前記第2の通信機器は、前記第1の通信機器から送信された前記閾値情報を受信して、当該閾値情報を、前記第1の通信機器の表示部に表示されたオブジェクトに対応する当該第2の通信機器の表示部に表示されたオブジェクトに関連付け、
前記第1の通信機器および前記第2の通信機器は、押圧を検出する押圧検出部をそれぞれ備え、
前記第1の通信機器は、当該第1の通信機器の押圧検出部が検出する押圧に基づくデータに基づいて前記閾値情報を生成し、
前記第2の通信機器は、前記第1の通信機器から受信した前記閾値情報に基づいて、当該第2の通信機器の押圧検出部が検出する押圧に基づくデータに関する閾値を設定することを特徴とするものである。
図1は、本発明の第1実施の形態に係る通信機器の概略構成を示す外観斜視図である。この通信機器1は、機器本体の前面に、一部切り欠いて示すように、表示部30と、この表示部30の前面に配設されたタッチパネル20とを備えている。タッチパネル20は、マトリクススイッチ等で構成し、ユーザの指やスタイラスペンなど(以下、単に「接触物」と総称する)による接触を検出する。また、表示部30は、液晶ディスプレイ(LCD)または有機ELディスプレイなどで構成し、種々の情報およびキーやボタンなどの形状を描画して表示する。したがって、本実施の形態において、「タッチパネル」とは、例えばLCD等とすることができる表示部30の前面に配置する、即ち当該表示部30とは別に設けられる部材を想定して説明する。以下、タッチパネル20に対するユーザの操作に基づいて所定の処理を行うために、表示部30に表示する各種キーやボタンまたはフォルダやファイルのアイコンなどの画像を、単に「オブジェクト」と記す。すなわち、このオブジェクトは、タッチパネル20において接触すべき領域をユーザに示唆する画像である。
次に、本発明の第2実施の形態に係る通信機器について説明する。
10 制御部
20 タッチパネル
30 表示部
40 押圧検出部
50 触感呈示部
60 通信部
70 記憶部
80 操作入力部
Claims (2)
- 他の通信機器と通信する通信部と、
前記他の通信機器の表示部に表示されたオブジェクトに対応するオブジェクトを表示する表示部と、
前記表示部に表示されたオブジェクトに関連付けられた閾値情報を、前記他の通信機器に送信するように前記通信部を制御する制御部と、
押圧を検出する押圧検出部と、を備え、
前記制御部は、前記押圧検出部が検出する押圧に基づくデータに基づいて前記閾値情報を生成し、当該閾値情報を、前記表示部に表示されたオブジェクトに対応する前記他の通信機器の表示部に表示されたオブジェクトに関連付けられる閾値情報として、前記他の通信機器に送信するように制御する通信機器。 - 第1の通信機器および第2の通信機器を含む通信システムであって、
前記第1の通信機器は、当該第1の通信機器の表示部に表示されたオブジェクトに関連付けられた閾値情報を、前記第2の通信機器に送信し、
前記第2の通信機器は、前記第1の通信機器から送信された前記閾値情報を受信して、当該閾値情報を、前記第1の通信機器の表示部に表示されたオブジェクトに対応する当該第2の通信機器の表示部に表示されたオブジェクトに関連付け、
前記第1の通信機器および前記第2の通信機器は、押圧を検出する押圧検出部をそれぞれ備え、
前記第1の通信機器は、当該第1の通信機器の押圧検出部が検出する押圧に基づくデータに基づいて前記閾値情報を生成し、
前記第2の通信機器は、前記第1の通信機器から受信した前記閾値情報に基づいて、当該第2の通信機器の押圧検出部が検出する押圧に基づくデータに関する閾値を設定する通信システム。
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2013511932A JP5689529B2 (ja) | 2011-04-26 | 2012-04-25 | 通信機器および通信システム |
Applications Claiming Priority (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2011098762 | 2011-04-26 | ||
JP2011098762 | 2011-04-26 | ||
JP2013511932A JP5689529B2 (ja) | 2011-04-26 | 2012-04-25 | 通信機器および通信システム |
PCT/JP2012/002849 WO2012147346A1 (ja) | 2011-04-26 | 2012-04-25 | 通信機器および通信システム |
Publications (2)
Publication Number | Publication Date |
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JPWO2012147346A1 JPWO2012147346A1 (ja) | 2014-07-28 |
JP5689529B2 true JP5689529B2 (ja) | 2015-03-25 |
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JP2013511932A Expired - Fee Related JP5689529B2 (ja) | 2011-04-26 | 2012-04-25 | 通信機器および通信システム |
Country Status (3)
Country | Link |
---|---|
US (1) | US9256312B2 (ja) |
JP (1) | JP5689529B2 (ja) |
WO (1) | WO2012147346A1 (ja) |
Families Citing this family (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP5802643B2 (ja) * | 2012-11-30 | 2015-10-28 | グリー株式会社 | アイテム共有表示方法、表示端末、プログラム及び記憶媒体 |
US9247399B2 (en) | 2013-03-14 | 2016-01-26 | Google Technology Holdings LLC | Alert peripheral for notification of events occuring on a programmable user equipment with communication capabilities |
JP6038202B2 (ja) * | 2015-02-06 | 2016-12-07 | 京セラドキュメントソリューションズ株式会社 | 入力装置および電子機器 |
JP2017111462A (ja) * | 2015-11-27 | 2017-06-22 | 京セラ株式会社 | 触感呈示装置及び触感呈示方法 |
JP6784544B2 (ja) * | 2016-09-07 | 2020-11-11 | 株式会社Cygames | プログラム及び情報処理方法 |
Citations (6)
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JP2004173940A (ja) * | 2002-11-27 | 2004-06-24 | Nec Interchannel Ltd | 情報端末による対戦ゲームシステム及びその方法、情報端末、プログラム |
JP2006163579A (ja) * | 2004-12-03 | 2006-06-22 | Sony Corp | 情報処理システム、情報処理装置及び情報処理方法 |
JP2010503461A (ja) * | 2006-09-13 | 2010-02-04 | イマージョン コーポレイション | カジノゲーム用のハプティクスのためのシステム及び方法 |
JP2010152716A (ja) * | 2008-12-25 | 2010-07-08 | Kyocera Corp | 入力装置 |
JP2010273867A (ja) * | 2009-05-28 | 2010-12-09 | Universal Entertainment Corp | ゲーミングマシン及びその制御方法 |
JP2011048409A (ja) * | 2009-07-29 | 2011-03-10 | Kyocera Corp | 入力装置および入力装置の制御方法 |
Family Cites Families (3)
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JP2002049681A (ja) | 2000-08-03 | 2002-02-15 | Avex Network Inc | ネットワークを利用したエンターテインメントシステム |
KR20070034767A (ko) * | 2005-09-26 | 2007-03-29 | 엘지전자 주식회사 | 다중 표시영역을 갖는 이동통신 단말기 및 이를 이용한 디스플레이 간의 데이터 표시 방법 |
JP5177071B2 (ja) * | 2009-04-30 | 2013-04-03 | ソニー株式会社 | 送信装置および方法、受信装置および方法、並びに送受信システム |
-
2012
- 2012-04-25 US US14/114,152 patent/US9256312B2/en not_active Expired - Fee Related
- 2012-04-25 WO PCT/JP2012/002849 patent/WO2012147346A1/ja active Application Filing
- 2012-04-25 JP JP2013511932A patent/JP5689529B2/ja not_active Expired - Fee Related
Patent Citations (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2004173940A (ja) * | 2002-11-27 | 2004-06-24 | Nec Interchannel Ltd | 情報端末による対戦ゲームシステム及びその方法、情報端末、プログラム |
JP2006163579A (ja) * | 2004-12-03 | 2006-06-22 | Sony Corp | 情報処理システム、情報処理装置及び情報処理方法 |
JP2010503461A (ja) * | 2006-09-13 | 2010-02-04 | イマージョン コーポレイション | カジノゲーム用のハプティクスのためのシステム及び方法 |
JP2010152716A (ja) * | 2008-12-25 | 2010-07-08 | Kyocera Corp | 入力装置 |
JP2010273867A (ja) * | 2009-05-28 | 2010-12-09 | Universal Entertainment Corp | ゲーミングマシン及びその制御方法 |
JP2011048409A (ja) * | 2009-07-29 | 2011-03-10 | Kyocera Corp | 入力装置および入力装置の制御方法 |
Also Published As
Publication number | Publication date |
---|---|
JPWO2012147346A1 (ja) | 2014-07-28 |
US9256312B2 (en) | 2016-02-09 |
WO2012147346A1 (ja) | 2012-11-01 |
US20140043276A1 (en) | 2014-02-13 |
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