JP5273513B2 - Game machine - Google Patents

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JP5273513B2
JP5273513B2 JP2007301042A JP2007301042A JP5273513B2 JP 5273513 B2 JP5273513 B2 JP 5273513B2 JP 2007301042 A JP2007301042 A JP 2007301042A JP 2007301042 A JP2007301042 A JP 2007301042A JP 5273513 B2 JP5273513 B2 JP 5273513B2
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game
light
light emitting
opening
effect
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JP2009125170A (en
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高明 市原
勝彦 林
肇 塩見
義人 奥村
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株式会社大一商会
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Abstract

<P>PROBLEM TO BE SOLVED: To provide a game machine capable of executing various and powerful light emitting performances spreading even to a playfield. <P>SOLUTION: The game machine includes: a game area board formed of a translucent material and provided with the game area on the front surface; a performance display device for displaying performances accompanying the progress of a game; a light emitting device unit 80 disposed on the almost entire rear part of the game area, and provided with a light source LED substrate 370, a reflection member 350 sectioned and formed on the front surface by radial reflection section walls and provided with a plurality of light emitting small areas for reflecting light projected from the LED of the light source LED substrate 370 to shine, and a translucent base member 380 disposed on the front surface of the reflection member; a diffusion sheet 440 disposed on the front surface of the translucent base member 380 for diffusing transmitting light; and a decorative sheet 420 disposed on the front surface of the diffusion sheet 440 for adding decorative patterns. <P>COPYRIGHT: (C)2009,JPO&amp;INPIT

Description

  The present invention relates to a gaming machine such as a pachinko gaming machine (generally also referred to as a “pachinko machine”) or a spinning-type gaming machine (generally also referred to as a “pachislot machine”).

  Conventionally, as a gaming machine in which an effect display device such as a liquid crystal display is arranged in the central part of the game board, a light emitting device is provided in a game area around the effect display device, and the visual display of the effect display device is performed by causing the light emitting device to emit light. There is a gaming machine that emphasizes a specific performance (see, for example, Patent Document 1). According to the gaming machine described in Patent Document 1, by causing the light emitting device provided in the game area to emit light according to the effect of the effect display device, the effect in the effect display device is expanded to the game area and shown to the player. Therefore, it is possible to realize a powerful effect different from the case where the effect display is performed in the effect display device.

JP 2004-283246 A

  However, since the gaming machine described in Patent Document 1 is provided with a light-emitting device on a game board in which a game area is formed, the light-emitting device is provided in consideration of a nail or a winning opening that is planted in the game area. Location is limited to some. That is, in the above gaming machine, it is limited to emit light that does not affect the arrangement of nails, winning holes, etc., so there is little production diversity, even if the light emitting device emits light with higher frequency and brightness. Even so, there is a risk that the player will be bored and the interest will be reduced.

  In view of the above situation, an object of the present invention is to provide a gaming machine that can suppress a decrease in interest through a variety of light-emitting effects in a gaming area.

Means 1: “A translucent game board formed of a translucent material and having a game area on which a game medium rolls on the front surface, and having a display opening formed substantially at the center of the game area;
An effect display means that is located behind the translucent game board and is visible at a position visible from the player side through the display opening, and a predetermined effect display is performed in accordance with the progress of the game,
A partition member disposed behind the translucent game board and defining a plurality of light emitting small areas behind the game area by a plurality of partition walls extending outward from a position corresponding to a peripheral edge of the display opening. A light-emitting device that projects light to the player side through the game area by causing the light-emitting small area to emit light by a light source arranged corresponding to each of the light-emitting small areas;
Display control means for deriving a predetermined effect image to the effect display means;
Light emission control means for controlling the light source to control the light emission state of the plurality of light emission subregions;
Special effect control means for executing a special effect that combines the effect image displayed on the effect display means and the light emission of the light emission small area in a front view area constituted by the effect display means and the translucent game board. A gaming machine characterized by comprising “

  Here, “effect display means” indicates means for displaying a still image, a moving image, or the like and performing a visual effect. The “effect display means” is not particularly limited, and examples thereof include a liquid crystal display device, an EL display device, a plasma display device, or a CRT.

  According to the configuration of the means 1 of the present invention, the light emitting device is disposed behind the light-transmitting game board, and is visible from the player side through the game area. The appearance of the game area can be made gorgeous by the fact that the light emission effect by the light emitting device is viewed through the game area. Further, the light emission effect by the light emitting device is controlled for each light emission small region, and the light emission effect can be changed in various ways. In other words, it is possible to perform various light emitting effects by causing a plurality of light emission subregions to emit light simultaneously, changing the light emission state for each light emission subregion, or changing the light emission state continuously in a predetermined pattern. is there. As a result, it is possible to increase the willingness to play with a variety of effects.

  Further, according to this configuration, the effect display means can be visually recognized from the player side through the display opening, and the light emitting device can be visually recognized from the player side through the light-transmitting game board. In other words, the light emitting device is arranged so as not to overlap with the effect display means when viewed from the front with respect to the effect display means, and the effect display means and the light emitting device can be simultaneously viewed from the player side without interfering with each other. It has become. For this reason, it is possible to produce an effect by combining the visual effect of the effect display means and the light emission effect of the light emitting device.

  Further, according to this configuration, the special effect control means performs a special effect that combines the effect image of the effect display means and the light emission effect of the light emitting device, so that the player can visually recognize the game machine when viewed from the front. It is possible to perform a special effect using the area of the board surface, that is, the front view area constituted by the effect display means and the translucent game board (light emitting device) as the effect area. As described above, in the conventional gaming machine, the light emitting device is provided only in a part of the game area because of the balance with the game nail and the like implanted in the game area because the light emitting device is provided on the game board in which the game area is formed. Can not be placed. On the other hand, in the present configuration, a light-emitting device is adopted over a wide range without being affected by game nails or the like because a light-transmitting game board is employed and a light-emitting device that emphasizes the effect display of the effect display means is disposed behind the light-transmitting game board. Since various shapes of the light emitting device can be adopted, a variety of light emission effects can be realized.

  In addition, as an effect which combined such an effect image and a light emission effect, the following are mentioned, for example. That is, the player is provided with a plurality of small light emitting areas in an annularly surrounding manner with the plurality of partition walls, and the plurality of light emitting small areas are also extended into the effect display means. In order to make it recognize, the effect image which has the some division area arrange | positioned circularly corresponding to the some light emission small area | region is displayed on an effect display means, and each division area in the effect image is lighted sequentially in the circumferential direction. By causing the light emitting area of the light emitting device to sequentially emit light in the circumferential direction in synchronism with the effect, it is possible to realize an effect like a roulette on the entire board. In addition, by forming the partition wall that partitions the light emission small region as the partition member of the light emitting device with the reflection member, it is possible to cause each light emission small region to emit light by using the reflection of the reflection member. A special effect with a sense of unity can be performed in cooperation with the effect image of the effect display means.

Means 2: “A translucent game board formed of a light-transmitting material and having a game area on which a game medium rolls on the front surface and having a display opening formed at a substantially central portion of the game area;
An effect display means that is located behind the translucent game board and is visible at a position visible from the player side through the display opening, and performs an effect display in accordance with the progress of the game,
A launcher that launches a game ball to the game area in response to an operation of an operation handle;
A winning opening through which a game ball rolling in the game area can enter;
A winning state detecting means for detecting a game ball entering the winning opening;
An obstacle member arranged in the game area and changing a rolling direction of the game ball;
A ball payout means for paying out a predetermined number of game balls to the player;
Main control means for causing the ball paying means to pay out the game ball based on the detection of the game ball by the winning state detecting means, and to send a command relating to the performance to the outside as the game progresses;
A partition member disposed behind the translucent game board and defining a plurality of light emitting small areas behind the game area by a plurality of partition walls extending outward from a position corresponding to a peripheral edge of the display opening. A light-emitting device that projects light to the player side through the game area by causing the light-emitting small area to emit light by a light source arranged corresponding to each of the light-emitting small areas;
Display control means for deriving a predetermined effect image to the effect display means;
Light emission control means for controlling the light source to control the light emission state of the plurality of light emission subregions;
A command transmitted by the main control means as the game progresses is received, and the effect display means and the light-transmitting game board combine the effect image displayed on the effect display means and the light emission of the light-emitting small area. And a special effect control means for executing a special effect in the configured front view area ”.

  Here, “effect display means” indicates means for displaying a still image, a moving image, or the like and performing a visual effect. The “effect display means” is not particularly limited, and examples thereof include a liquid crystal display device, an EL display device, a plasma display device, or a CRT.

  According to the configuration of the means 2 of the present invention, when a game ball enters the winning opening, a predetermined number of game balls are paid out to the player by the ball payout means, so that the player acquires more game balls. Aiming at the goal, the game ball is injected into the game area and played. When the player operates the operation handle to inject the game ball into the game area, the game ball comes into contact with the obstacle member disposed in the game area and flows down the game area while changing the rolling direction. The game area is provided on a light-transmitting game board formed of a material having a light-transmitting property, and the rear of the light-transmitting game board is visible through the game area from the player side.

  Further, according to this configuration, the light emitting device is disposed behind the light-transmitting game board, and is visible from the player side through the game area. The appearance of the game area can be made gorgeous by the fact that the light emission effect by the light emitting device is viewed through the game area. Further, the light emission effect by the light emitting device is controlled for each light emission small region, and the light emission effect can be changed in various ways. In other words, it is possible to perform various light emitting effects by causing a plurality of light emission subregions to emit light simultaneously, changing the light emission state for each light emission subregion, or changing the light emission state continuously in a predetermined pattern. is there. As a result, it is possible to increase the willingness to play with a variety of effects.

  Further, according to this configuration, the effect display means can be visually recognized from the player side through the display opening, and the light emitting device can be visually recognized from the player side through the light-transmitting game board. In other words, the light emitting device is arranged so as not to overlap with the effect display means when viewed from the front with respect to the effect display means, and the effect display means and the light emitting device can be simultaneously viewed from the player side without interfering with each other. It has become. For this reason, it is possible to produce an effect by combining the visual effect of the effect display means and the light emission effect of the light emitting device.

  Further, according to this configuration, the special effect control means performs a special effect that combines the effect image of the effect display means and the light emission effect of the light emitting device, so that the player can visually recognize the game machine when viewed from the front. It is possible to perform a special effect using the area of the board surface, that is, the front view area constituted by the effect display means and the translucent game board (light emitting device) as the effect area. As described above, in the conventional gaming machine, the light emitting device is provided only in a part of the game area because of the balance with the game nail and the like implanted in the game area because the light emitting device is provided on the game board in which the game area is formed. Can not be placed. On the other hand, in the present configuration, a light-emitting device is adopted over a wide range without being affected by game nails or the like because a light-transmitting game board is employed and a light-emitting device that emphasizes the effect display of the effect display means is disposed behind the light-transmitting game board. Since various shapes of the light emitting device can be adopted, a variety of light emission effects can be realized.

  In addition, as an effect which combined such an effect image and a light emission effect, the following are mentioned, for example. That is, the player is provided with a plurality of small light emitting areas in an annularly surrounding manner with the plurality of partition walls, and the plurality of light emitting small areas are also extended into the effect display means. In order to make it recognize, the effect image which has the some division area arrange | positioned circularly corresponding to several light emission small areas is displayed on an effect display means, and it synchronizes with the effect which lights each division area in the effect image sequentially In this way, by sequentially emitting light from the light emitting area of the light emitting device, it is possible to achieve a roulette-like effect on the entire board. In addition, by forming the partition wall that partitions the light emission small region as the partition member of the light emitting device with the reflection member, it is possible to cause each light emission small region to emit light by using the reflection of the reflection member. A special effect with a sense of unity can be performed in cooperation with the effect image of the effect display means.

  Means 3: In the constitution of means 1 or means 2, “the partition wall that partitions the light emitting small area of the partition member is substantially entirely between the vicinity of the display opening of the game area and the outer periphery of the game area. It is characterized by having a plate-like shape projecting over. "

  According to the configuration of the means 3, the partition wall has a plate shape extending from the inner periphery to the outer periphery of the game area, and the light emitting small area is formed near the inner periphery of the game area, that is, from the vicinity of the effect display means to the outer periphery. Presents. As a result, a combination of the light emitting device and the effect display means can provide a visual effect that looks as if part or all of the display mode of the effect display means is expanded to the game area.

  Means 4: The configuration of means 3 is characterized in that “the partition member is provided with at least three partition walls, and each of the partition walls has a substantially flat plate shape”.

  According to the configuration of the means 4, since the partition wall has a substantially flat plate shape, when viewed from the player side, it seems that the strip-shaped light emitting small regions partitioned by the partition wall are arranged without gaps. In addition, the partition member is partitioned into at least three light emitting sub-regions adjacent to each other by the partition wall, and the light emission state of each light-emitting sub-region can be changed independently or regularity can be varied. Light emission effects can be performed.

  Means 5: The constitution of means 4 is characterized in that “the partition member is disposed substantially over the entire rear of the game area”.

  According to the configuration of the means 5, since the translucent game board has translucency, the entire rear area of the game area can be seen through from the player side, and the partition member of the light emitting device can be played. Since it is disposed over substantially the entire rear of the area, it is possible to perform a light emission effect over substantially the entire gaming area. For this reason, when executing the special effect combining the effect display of the effect display means and the light emission effect of the light-emitting device, a powerful effect using the entire board surface can be performed.

  By the way, there is a conventional gaming machine that includes a translucent game board and an effect display means such as a large liquid crystal display that extends substantially behind the game board to produce a visual effect extending to the rear of the game area. Therefore, it is difficult to provide a flow path for the game media that has won the prize opening provided in the game area through the liquid crystal display, and there are restrictions on the location of the prize opening and the configuration of the flow path for the game media. It was. On the other hand, according to the present configuration, it is possible to provide a game medium passage through the light emitting device that extends almost entirely in the game area and to arrange the winning opening, so that a wide range of visual effects The possibility of lowering the degree of freedom of the place where the winning opening is arranged can be suppressed. In addition, when the display device is enlarged, there is a risk of a significant increase in manufacturing cost. According to this configuration, the visual display range can be expanded by increasing the size of the light emitting device without increasing the display device. Further, it is possible to prevent an increase in manufacturing cost while suppressing a decrease in interest.

  Means 6: In any one of the constitutions of means 1 to 5, “the partition member is constituted by a reflecting member, and an outer peripheral portion of the partition member is provided on the outer peripheral side of the reflecting member. An outer peripheral reflecting wall for preventing light from leaking and reflecting the light is provided. "

  According to the configuration of the means 6, since the partition member is constituted by the reflecting member, it is possible to cause each light emitting small area to emit light using the reflection of the reflecting member, and cooperate with the effect image of the effect display means. You will be able to perform special effects with a sense of unity. In addition, since the outer peripheral reflection wall protrudes toward the player side on the outer peripheral portion of the partition member made of a reflective member, there is a possibility that light leaks from the outer peripheral portion and the light amount of the light emitting device is reduced to reduce interest. Can be suppressed.

Means 7: “A translucent game board formed of a translucent material, a game area in which a game ball rolls is provided on the front surface, and a display opening is formed;
An effect display means that is located behind the translucent game board and is visible at a position visible from the player side through the display opening, and performs an effect display in accordance with the progress of the game,
A launcher that launches a game ball to the game area in response to an operation of an operation handle;
A winning opening through which a game ball rolling in the game area can enter;
A winning state detecting means for detecting a game ball entering the winning opening;
An obstacle member arranged in the game area and changing a rolling direction of the game ball;
A ball payout means for paying out a predetermined number of game balls to the player;
Main control means for causing the ball paying means to pay out the game ball based on the detection of the game ball by the winning state detecting means, and to send a command relating to the performance to the outside as the game progresses;
Between the reflective surface, the outer peripheral wall projecting on the player side around the reflective surface, and the position corresponding to the peripheral edge of the display opening of the translucent game board from the outer peripheral part of the game area A plurality of light emitting small areas are defined by at least three flat partition walls continuously projecting, and a light reflecting member that reflects light projected to the light emitting small areas to the player side is provided. A light-emitting device that emits light from the light-emitting area disposed corresponding to each of the light-emitting subareas, emits light from the light-emitting subareas, and projects light to the player side through the game area;
Display control means for deriving a predetermined effect image to the effect display means;
Light emission control means for controlling the light source to control the light emission state of the plurality of light emission subregions;
The command transmitted from the main control means as the game progresses, the command transmitted from the main control means as the game progresses, and the effect image displayed on the effect display means and the light emission small A game machine characterized by comprising special effect control means for executing a special effect in a front view area composed of the effect display means and the translucent game board in combination with the light emission of the area. "

  Here, “effect display means” indicates means for displaying a still image, a moving image, or the like and performing a visual effect. The “effect display means” is not particularly limited, and examples thereof include a liquid crystal display device, an EL display device, a plasma display device, or a CRT.

  According to the configuration of the means 7, when a game ball enters the winning opening, a predetermined number of game balls are paid out to the player by the ball payout means, so the player aims to acquire more game balls, A game is played by injecting a game ball into the game area. When the player operates the operation handle to inject the game ball into the game area, the game ball comes into contact with the obstacle member disposed in the game area and flows down the game area while changing the rolling direction. The game area is provided on a light-transmitting game board formed of a material having a light-transmitting property, and the rear of the light-transmitting game board is visible through the game area from the player side. A light emitting device is disposed behind the game area, and light emission effects are possible by individually adjusting the light emission small areas partitioned by the reflection partition walls by the light emission control means.

  According to this configuration, the light-emitting device is disposed behind the light-transmitting game board, and is visible from the player side through the game area. The appearance of the game area can be made gorgeous by the fact that the light emission effect by the light emitting device is viewed through the game area. In addition, the light emission effect by the light emitting device is individually controlled for each light emission small region, and the light emission effect can be changed in various ways. In other words, it is possible to perform various light emitting effects by causing a plurality of light emission subregions to emit light simultaneously, changing the light emission state for each light emission subregion, or changing the light emission state continuously in a predetermined pattern. is there. As a result, the design of the gaming machine can be varied in various ways, attracting the player's attention, or increasing the willingness to play the game through visual fun.

  Furthermore, according to this configuration, the effect display means can be visually recognized from the player side through the display opening, and the light emitting device can be visually recognized from the player side through the light-transmitting game board. The effect display means and the light-emitting device can be viewed from the player side at the same time without interfering with each other, and the visual effect of the effect display means and the light-emitting effect of the light-emitting device can be combined. .

  Further, according to this configuration, the reflection partition wall has a plate shape extending from the inner periphery to the outer periphery of the game area, and the light emitting small region extends from the vicinity of the inner periphery of the game area, that is, from the vicinity of the effect display means to the outer periphery. Presents a shape. As a result, a combination of the light emitting device and the effect display means can provide a visual effect that looks as if part or all of the display mode of the effect display means is expanded to the game area.

  Furthermore, according to this configuration, the reflective partition wall has a substantially flat plate shape, so that when viewed from the player side, the strip-shaped light emitting small areas partitioned by the reflective partition wall appear to be arranged without gaps. Further, the reflecting member is divided into at least three adjacent light emitting small areas by the reflecting partition wall, and the light emitting state of each light emitting small area is independently changed or controlled with regularity. Thus, a variety of lighting effects can be performed.

  Further, according to this configuration, the special effect control means can link the display control means and the light emission control means, and the special effect display by the effect display means and the light emitting device can be performed. It is possible to perform a visual presentation that is precisely controlled and synchronized in a highly synchronized manner. Thereby, the effect display means and the light emitting device can give an impression of having a sense of unity, and can give a powerful visual effect. For example, when a game ball wins a winning opening, or when a predetermined number of game balls are paid out to a player by the ball paying-out means, a visual that extends to the game area by the effect display means and the light-emitting device, etc. It is possible to display special effects that are typical effects.

  Moreover, according to this structure, since the outer peripheral reflection wall is protruded toward the player side on the outer peripheral portion of the reflecting member, light leaks from the outer peripheral portion, and the light amount of the light emitting device is reduced to reduce interest. The fear can be suppressed.

  Furthermore, according to this configuration, since the translucent game board has translucency, the entire rear area of the game area can be seen through from the player side, and the entire rear area of the game area can be visually recognized. By providing the reflecting member of the light emitting device, it is possible to perform a light emitting effect over substantially the entire game area. When a visual presentation is performed by synchronizing and interlocking the light emitting device and the presentation display means, a more powerful presentation can be performed.

  Further, according to the present configuration, the effect mode of the effect display means is combined with the light emission state of the light emitting device that has a plurality of light emission small areas and appears to spread almost entirely behind the game area. It is possible to produce a visual presentation that is unified over almost the whole.

  By the way, there has been a gaming machine that has a visual display that extends to the rear of the gaming area by providing an effect display means such as a large liquid crystal display and a translucent gaming board, but a prize is provided at a prize opening provided in the gaming area. Thus, it is difficult to provide the game ball flow path through the liquid crystal display, and there are restrictions on the location of the winning opening and the structure of the game ball flow path. On the other hand, according to the present configuration, it is possible to provide a game ball passage through a light emitting device that extends almost entirely in the game area, so that a winning opening can be arranged. The possibility of lowering the degree of freedom of the place where the winning opening is arranged can be suppressed. In addition, when the display device is enlarged, there is a risk of a significant increase in manufacturing cost. According to this configuration, the visual display range can be expanded by increasing the size of the light emitting device without increasing the display device. Further, it is possible to prevent an increase in manufacturing cost while suppressing a decrease in interest.

  Means 8: The constitution of means 7 is characterized in that “reflective walls are formed only in three directions other than the portion facing the effect display means of the light emission subregion”.

  According to the configuration of the means 8, the light emitting small area is surrounded by the reflecting wall in three directions. The boundary of the light emitting small area is partitioned by a reflection partition wall, and the outer peripheral portion of the light emitting device is divided by the outer peripheral reflecting wall, and the boundary is clearly constituted by the wall, whereas the effect display means and the light emitting device Since there is no wall forming a boundary between the visual boundaries, the visual boundary is somewhat ambiguous. Thereby, when it sees from the player side, visual continuity can be recognized between the display mode of an effect display means, and the light emission effect mode of a light emission small area | region.

  In addition, a part of reflection wall may serve as the outer peripheral reflection wall and the reflection partition wall.

  Means 9: In any one of the constitutions of Means 1 to 8, “It is disposed on the player side of the light emitting device, covers substantially the entire front surface of the light emitting device, and diffuses the light emitted by the light emitting device. It further includes a diffusion member ”.

  According to the structure of the means 9, it becomes difficult to visually recognize the reflection partition wall and the light source inside the light emitting device through the translucent game board on the front surface of the light emitting device, and only the appearance of the light emitting device is clearly visible from the player side. The Accordingly, it is possible to suppress a possibility that the state inside the light emitting device is visually recognized through the game area, the design property of the game machine is impaired, and the interest is lowered.

Means 10: “A translucent game board formed of a translucent material, a game area in which a game ball rolls is provided on the front surface, and a display opening is formed;
An effect display means that is located behind the translucent game board and is visible at a position visible from the player side through the display opening, and performs an effect display in accordance with the progress of the game,
A launcher that launches a game ball to the game area in response to an operation of an operation handle;
A prize opening provided with a game medium outflow part which is arranged in the game area and is capable of winning a game ball rolling in the game area, and which causes the game ball to flow out behind the translucent game board;
A winning state detecting means for detecting a game ball entering the winning opening;
An obstacle member arranged in the game area and changing a rolling direction of the game ball;
A ball payout means for paying out a predetermined number of game balls to the player;
Main control means for causing the ball paying means to pay out the game ball based on the detection of the game ball by the winning state detecting means, and to send a command relating to the performance to the outside as the game progresses;
A game medium discharge means for discharging the game ball that has flowed out from the game area to the rear of the translucent game board;
A cylinder having a reflecting surface, an outer peripheral wall projecting on the player side around the reflecting surface to reflect light while preventing leakage of light to the outer peripheral side, and a game medium passage hole through which the game ball can pass And is surrounded by the reflection surface, the outer surface of the cylindrical portion, and the inner surface of the outer peripheral wall, and is continuous between the vicinity of the display opening of the light transmission and the outer peripheral portion of the game area. A reflective member partitioned into a plurality of light emitting small regions by at least three reflective partition walls that project in a projecting manner,
The game is formed of a light-transmitting material, is mounted in front of the reflecting member, covers the front of the light emitting small area, and communicates with the game medium passage hole at a position corresponding to the game medium passage hole. A front light-transmitting member having a through-hole through which a sphere can pass;
And a light source that is disposed corresponding to each of the light emitting small areas and that projects light to the front light transmitting member and the light emitting small area, and the front light transmitting member is directed toward the player side, and the game At a position where the game medium passage formed by communicating the medium passage hole and the through hole and the game medium outflow portion are connected, and the game ball won at the winning opening is guided to the game medium discharge means. A light-emitting device disposed behind the game area and transmitting light from the light-emitting small area to the player side through the light-transmitting game board;
A diffusion member disposed on the player side of the light emitting device, covering substantially the entire front surface of the light emitting device, and diffusing the light emitted by the light emitting device;
Display control means for deriving a predetermined display mode to the effect display means;
Light emission control means for controlling the light source and individually setting the light emission state of the light emission sub-region;
A command transmitted by the main control means as the game progresses is received, and the effect display means and the light-transmitting game board combine the effect image displayed on the effect display means and the light emission of the light-emitting small area. And a special effect control means for executing a special effect in the configured front view area ”.

  Here, “effect display means” indicates means for displaying a still image, a moving image, or the like and performing a visual effect. The “effect display means” is not particularly limited, and examples thereof include a liquid crystal display device, an EL display device, a plasma display device, or a CRT.

  According to the configuration of the means 10, when a game ball enters the winning opening, a predetermined number of game balls are paid out to the player by the ball payout means, so the player aims to acquire more game balls, A game is played by injecting a game ball into the game area. When the player operates the operation handle to inject the game ball into the game area, the game ball comes into contact with the obstacle member disposed in the game area and flows down the game area while changing the rolling direction. The game area is provided on a light-transmitting game board formed of a material having a light-transmitting property, and the rear of the light-transmitting game board is visible through the game area from the player side. A light emitting device is disposed behind the game area, and light emission effects are possible by individually adjusting the light emission small areas partitioned by the reflection partition walls by the light emission control means.

  According to this configuration, the light-emitting device is disposed behind the light-transmitting game board, and is visible from the player side through the game area. The appearance of the game area can be made gorgeous by the fact that the light emission effect by the light emitting device is viewed through the game area. In addition, the light emission effect by the light emitting device is individually controlled for each light emission small region, and the light emission effect can be changed in various ways. In other words, it is possible to perform various light emitting effects by causing a plurality of light emission subregions to emit light simultaneously, changing the light emission state for each light emission subregion, or changing the light emission state continuously in a predetermined pattern. is there. As a result, the design of the gaming machine can be varied in various ways, attracting the player's attention, or increasing the willingness to play the game through visual fun.

  Furthermore, according to this configuration, the effect display means can be visually recognized from the player side through the display opening, and the light emitting device can be visually recognized from the player side through the light-transmitting game board. The effect display means and the light-emitting device can be viewed from the player side at the same time without interfering with each other, and the visual effect of the effect display means and the light-emitting effect of the light-emitting device can be combined. .

  Further, according to this configuration, the reflection partition wall has a plate shape extending from the inner periphery to the outer periphery of the game area, and the light emitting small region extends from the vicinity of the inner periphery of the game area, that is, from the vicinity of the effect display means to the outer periphery. Presents a shape. As a result, a combination of the light emitting device and the effect display means can provide a visual effect that looks as if part or all of the display mode of the effect display means is expanded to the game area.

Furthermore, according to this configuration, the reflective partition wall has a substantially flat plate shape, so that when viewed from the player side, the strip-shaped light emitting small areas partitioned by the reflective partition wall appear to be arranged without gaps. Also,
The reflecting member is partitioned into at least three light emitting subregions adjacent to each other by the reflecting partition wall, and by changing the light emitting state of each light emitting subregion independently or by performing control with regularity, Various lighting effects can be performed.

  Further, according to this configuration, the special effect control means can link the display control means and the light emission control means, and the special effect display by the effect display means and the light emitting device can be performed. It is possible to perform a visual presentation that is precisely controlled and synchronized in a highly synchronized manner. Thereby, the effect display means and the light emitting device can give an impression of having a sense of unity, and can give a powerful visual effect. For example, when a game ball wins a winning opening, or when a predetermined number of game balls are paid out to a player by the ball paying-out means, a visual that extends to the game area by the effect display means and the light-emitting device, etc. It is possible to display special effects that are typical effects.

  Moreover, according to this structure, since the outer peripheral reflection wall is protruded toward the player side on the outer peripheral portion of the reflecting member, light leaks from the outer peripheral portion, and the light amount of the light emitting device is reduced to reduce interest. The fear can be suppressed.

  Furthermore, according to this configuration, since the translucent game board has translucency, the entire rear area of the game area can be seen through from the player side, and the entire rear area of the game area can be visually recognized. By providing the reflecting member of the light emitting device, it is possible to perform a light emitting effect over substantially the entire game area. When a visual presentation is performed by synchronizing and interlocking the light emitting device and the presentation display means, a more powerful presentation can be performed.

  Further, according to the present configuration, the effect mode of the effect display means is combined with the light emission state of the light emitting device that has a plurality of light emission small areas and appears to spread almost entirely behind the game area. It is possible to produce a visual presentation that is unified over almost the whole.

  By the way, there has been a gaming machine that has a visual display that extends to the rear of the gaming area by providing an effect display means such as a large liquid crystal display and a translucent gaming board, but a prize is provided at a prize opening provided in the gaming area. Thus, it is difficult to provide the game ball flow path through the liquid crystal display, and there are restrictions on the location of the winning opening and the structure of the game ball flow path. On the other hand, according to the present configuration, it is possible to provide a game medium passage through the light emitting device that extends almost entirely in the game area and to arrange the winning opening, so that a wide range of visual effects The possibility of lowering the degree of freedom of the place where the winning opening is arranged can be suppressed. In addition, when the display device is enlarged, there is a risk of a significant increase in manufacturing cost. According to this configuration, the visual display range can be expanded by increasing the size of the light emitting device without increasing the display device. Further, it is possible to prevent an increase in manufacturing cost while suppressing a decrease in interest.

  Moreover, according to this structure, even when the light emitting device is not emitting light, it is possible to make it difficult to see the inside of the light emitting device through the light transmitting member from the player side. That is, it becomes difficult to visually recognize the reflection partition wall and the light source inside the light emitting device from the light transmitting member on the front surface of the light emitting device, and only the appearance of the light emitting device is clearly visible from the player side. Accordingly, it is possible to suppress a possibility that the state inside the light emitting device is visually recognized through the game area, the design property of the game machine is impaired, and the interest is lowered.

  Furthermore, according to this configuration, the light emitting small area is configured by the reflecting surface, the outer surface of the cylindrical portion, and the inner surface of the outer peripheral wall, and the outer surface of the cylindrical portion reflects and emits light as part of the light emitting small region. To do. When the light emitting small area emits light, the entire light emitting small area including the outer surface of the cylindrical portion emits light, and when viewed from the player side, the visibility of the shape of each part in the light emitting small area decreases due to glare. It becomes difficult to visually recognize the shape part. The game medium passage hole connected to the winning opening is formed in the cylindrical portion, and it is difficult for the player side to see the cylindrical portion even if the viewing angle is changed. Further, since the rear side of the light emitting device cannot be seen from the player side, the game medium passage hole through which the game ball won in the winning opening passes and the discharge path including the game medium discharge means are concealed. Thus, the game ball discharge path is not connected to the winning opening, and the appearance can be made as if the winning opening is provided alone in front of the light emitting device.

  Means 11: The constitution of means 10 is characterized in that “the outer peripheral wall, the cylindrical portion, and the reflection partition wall are integrally formed to constitute the reflection member”.

  According to the configuration of the means 11, the reflecting member is formed by integrally forming the outer peripheral wall, the cylindrical portion, and the reflecting partition wall, and it is possible to save labor for assembling the respective portions. In addition, when the reflecting member is molded from plastic, the mold configuration can be simplified.

  Means 12: In any one of the constitutions of Means 1 to 11, “At least a part of the display opening of the light-transmitting game board is formed of a light-transmitting material, and a display opening is provided at the center. It further comprises a frame-shaped center accessory having an opening in the part ".

  According to the configuration of the means 12, at least a part of the center accessory has translucency, and when viewed from the player side, it has a frame shape surrounding the effect display means. When the center accessory is attached to the opening, the center accessory is located at the boundary between the light emitting device and the effect display means, and the boundary between the location facing the effect display means of the light emitting device and the peripheral portion of the effect display means It is possible to reduce the visual discomfort that occurs in the camera. At this time, since at least a part of the center accessory is formed of a material having translucency, an impression that the light emitting device and the effect display means are visually related can be maintained.

  Means 13: In the structure of means 12, “a center reflecting member having a frame shape constituting a part or all of the display opening of the center accessory at the rear of the center accessory and having a mirror-finished surface. Is provided. "

  According to the configuration of the means 13, the center reflecting member is disposed at a position corresponding to the boundary between the effect display means and the light emitting device, and the boundary is concealed. It is possible to suppress the possibility that a sense of incongruity will be recognized. Further, since the center reflecting member has a mirror-like surface, the light emitting effect of the light emitting device and the display mode of the effect display means are easily reflected when viewed from the player side, and it is visually opaque while being an opaque member. It is difficult to cause a sense of incongruity, and it is possible to suppress a decrease in interest.

  Means 14: In the constitution of means 8, “the reflection member is substantially annular, the reflection partition wall is formed in a radial shape, and the light emitting small area is arranged in order in the circumferential direction and has a roulette plate shape. Presented ".

  According to the configuration of the means 14, the light emitting small areas are arranged in order in the circumferential direction in an annular shape surrounding the effect display means, and the surroundings of the effect display means are specified by controlling the light emission state of the light emitting small areas. The position and range of the light can be emitted, and the direction and range can be displayed. Further, it is possible to provide a visual effect that the light appears to move in the circumferential direction by the arrangement of the annular light emitting small areas surrounding the effect display means. For example, when the light emission control means controls the light emission states of the light sources in the respective light emission subregions to change regularly in order, it is possible to produce an effect so that the light emitting portion appears to rotate in an annular shape. At this time, in the effect display means, if the display mode corresponding to the light emission state of the light emitting device is displayed in synchronization, a more powerful visual effect can be performed.

Means 15: “A translucent game board formed of a translucent material, a game area in which a game ball rolls is provided on the front surface, and an opening is formed;
Production display means arranged behind the translucent game board and visible through the opening from the player side, and performing production display according to the progress of the game,
At least a part is formed of a light-transmitting material, has a substantially annular shape with a display opening at the center, and has a frame shape with a mirror-finished surface. A center reflection member provided at the rear part of the center reflecting member that constitutes a part or all of the center, and a center accessory disposed in the opening of the translucent game board;
A launcher that launches a game ball to the game area in response to an operation of an operation handle;
A prize opening provided with a game medium outflow part that is arranged in the game area and is capable of winning a game medium that rolls in the game area and that causes the game medium that has won the prize to flow out behind the translucent game board;
A winning state detecting means for detecting a game ball entering the winning opening;
An obstacle member arranged in the game area and changing a rolling direction of the game ball;
A ball payout means for paying out a predetermined number of game balls to the player;
Main control means for causing the ball payout means to pay out the game ball based on the detection of the game ball by the winning state detection means;
Game medium discharge means for discharging the game medium that has flowed out of the gaming area to the rear of the light-transmitting game board;
A cylindrical portion in which a game medium passage hole through which the game medium can pass is formed, and an outer peripheral wall that protrudes on the player side of the outer peripheral portion and reflects and prevents leakage of light to the outer peripheral side, Surrounded by the outer surface of the cylindrical part and the inner surface of the outer peripheral wall, at least three sheets projecting radially from substantially the entire area between the vicinity of the display opening of the gaming area and the outer peripheral part of the gaming area A plurality of light-emitting subregions exhibiting a roulette board shape are arranged in order in a circumferential direction by a reflecting partition wall having a flat plate shape, and a reflecting member in which substantially the whole is integrally formed,
The game is formed of a light-transmitting material, is mounted in front of the reflecting member, covers the front of the light emitting small area, and communicates with the game medium passage hole at a position corresponding to the game medium passage hole. A front light-transmitting member having a through-hole through which a medium can pass;
And a light source that is disposed corresponding to each of the light emitting small areas and that projects light to the front light transmitting member and the light emitting small area, and the front light transmitting member is directed toward the player side, and the game At a position where the game medium passage formed by communicating the medium passage hole and the through hole is connected to the game medium outflow portion, and the game medium won at the winning opening is guided to the game medium discharge means. A light-emitting device disposed behind the game area and transmitting light from the light-emitting small area to the player side through the light-transmitting game board;
A diffusion member disposed on the player side of the light emitting device, covering substantially the entire front surface of the light emitting device, and diffusing the light emitted by the light emitting device;
Display control means for deriving a predetermined display mode to the effect display means;
Light emission control means for controlling the light source and individually setting the light emission state of the light emission sub-region;
A command transmitted by the main control means as the game progresses is received, the display control means and the light emission control means are interlocked, and the display mode of the effect display means and the light emission state of the light emitting device are combined. And a special effect control means for displaying a special effect display ”.

  Here, “effect display means” indicates means for displaying a still image, a moving image, or the like and performing a visual effect. The “effect display means” is not particularly limited, and examples thereof include a liquid crystal display device, an EL display device, a plasma display device, or a CRT.

  According to the configuration of the means 15, when a game ball enters the winning opening, a predetermined number of game balls are paid out to the player by the ball payout means, so the player aims to acquire more game balls, A game is played by injecting a game ball into the game area. When the player operates the operation handle to inject the game ball into the game area, the game ball comes into contact with the obstacle member disposed in the game area and flows down the game area while changing the rolling direction. The game area is provided on a light-transmitting game board formed of a material having a light-transmitting property, and the rear of the light-transmitting game board is visible through the game area from the player side. A light emitting device is disposed behind the game area, and light emission effects are possible by individually adjusting the light emission small areas partitioned by the reflection partition walls by the light emission control means.

  According to this configuration, the light-emitting device is disposed behind the light-transmitting game board, and is visible from the player side through the game area. The appearance of the game area can be made gorgeous by the fact that the light emission effect by the light emitting device is viewed through the game area. In addition, the light emission effect by the light emitting device is individually controlled for each light emission small region, and the light emission effect can be changed in various ways. In other words, it is possible to perform various light emitting effects by causing a plurality of light emission subregions to emit light simultaneously, changing the light emission state for each light emission subregion, or changing the light emission state continuously in a predetermined pattern. is there. As a result, the design of the gaming machine can be varied in various ways, attracting the player's attention, or increasing the willingness to play the game through visual fun.

  Furthermore, according to this configuration, the effect display means can be visually recognized from the player side through the display opening, and the light emitting device can be visually recognized from the player side through the light-transmitting game board. The effect display means and the light-emitting device can be viewed from the player side at the same time without interfering with each other, and the visual effect of the effect display means and the light-emitting effect of the light-emitting device can be combined. . In addition, since the light emitting small area of the light emitting device is disposed almost entirely behind the game area, a light emission effect can be provided over substantially the entire game area.

  Further, according to this configuration, the reflection partition wall has a plate shape extending from the inner periphery to the outer periphery of the game area, and the light emitting small region extends from the vicinity of the inner periphery of the game area, that is, from the vicinity of the effect display means to the outer periphery. Presents a shape. As a result, a combination of the light emitting device and the effect display means can provide a visual effect that looks as if part or all of the display mode of the effect display means is expanded to the game area.

  Furthermore, according to this configuration, the reflective partition wall has a substantially flat plate shape, so that when viewed from the player side, the strip-shaped light emitting small areas partitioned by the reflective partition wall appear to be arranged without gaps. Further, the reflecting member is divided into at least three adjacent light emitting small areas by the reflecting partition wall, and the light emitting state of each light emitting small area is independently changed or controlled with regularity. Thus, a variety of lighting effects can be performed.

  Further, according to this configuration, the special effect control means can link the display control means and the light emission control means, and the special effect display by the effect display means and the light emitting device can be performed. It is possible to perform a visual presentation that is precisely controlled and synchronized in a highly synchronized manner. Thereby, the effect display means and the light emitting device can give an impression of having a sense of unity, and can give a powerful visual effect. For example, when a game ball wins a winning opening, or when a predetermined number of game balls are paid out to a player by the ball paying-out means, a visual that extends to the game area by the effect display means and the light-emitting device, etc. It is possible to display special effects that are typical effects.

  Further, according to the present configuration, the light emitting small areas are arranged in a circle in an annular shape surrounding the effect display means in order in the circumferential direction. The position and range of the light can be emitted, and the direction and range can be displayed. Further, it is possible to provide a visual effect that the light appears to move in the circumferential direction by the arrangement of the annular light emitting small areas surrounding the effect display means. For example, when the light emission control means controls the light emission states of the light sources in the respective light emission subregions to change regularly in order, it is possible to produce an effect so that the light emitting portion appears to rotate in an annular shape. At this time, in the effect display means, if the display mode corresponding to the light emission state of the light emitting device is displayed in synchronization, a more powerful visual effect can be performed.

  As described above, according to this configuration, the effect mode of the effect display means and the light emission state of the light emitting device that has a plurality of light emission small areas and appears to spread in an annular shape substantially over the entire rear of the game area are combined. This makes it possible to produce a visual presentation that is integrated over substantially the entire game board.

  By the way, there has been a gaming machine that has a visual display that extends to the rear of the gaming area by providing an effect display means such as a large liquid crystal display and a translucent gaming board, but a prize is provided at a prize opening provided in the gaming area Thus, it is difficult to provide the flow path for the game medium penetrating the liquid crystal display, and there are restrictions on the location of the winning opening and the structure of the flow path for the game medium. On the other hand, according to the present configuration, it is possible to provide a game medium passage through the light emitting device that extends almost entirely in the game area and to arrange the winning opening, so that a wide range of visual effects The possibility of lowering the degree of freedom of the place where the winning opening is arranged can be suppressed. In addition, when the display device is enlarged, there is a risk of a significant increase in manufacturing cost. According to this configuration, the visual display range can be expanded by increasing the size of the light emitting device without increasing the display device. Further, it is possible to prevent an increase in manufacturing cost while suppressing a decrease in interest.

  Further, according to this configuration, it is possible to make it difficult to visually recognize the inside of the light emitting device through the front light transmitting member from the player side even when the light emitting device is not emitting light. That is, it becomes difficult to visually recognize the reflection partition wall and the light source inside the light emitting device from the light transmitting member on the front surface of the light emitting device, and only the appearance of the light emitting device is clearly visible from the player side. Accordingly, it is possible to suppress a possibility that the state inside the light emitting device is visually recognized through the game area, the design property of the game machine is impaired, and the interest is lowered.

  Furthermore, according to this structure, since the outer peripheral reflecting wall is provided on the outer peripheral portion of the reflecting member toward the player side, the light leaks from the outer peripheral portion, the light amount of the light emitting device is reduced and the interest is reduced. The fear can be suppressed.

  Further, according to the present configuration, the reflecting member is configured by integrally forming the outer peripheral wall, the cylindrical portion, and the reflecting partition wall, and it is possible to save labor for assembling each portion. In addition, when the reflecting member is molded from plastic, the mold configuration can be simplified.

  Furthermore, according to this configuration, the light emitting small area is configured by the reflecting surface, the outer surface of the cylindrical portion, and the inner surface of the outer peripheral wall, and the outer surface of the cylindrical portion reflects and emits light as part of the light emitting small region. To do. When the light emitting small area emits light, the entire light emitting small area including the outer surface of the cylindrical portion emits light, and when viewed from the player side, the visibility of the shape of each part in the light emitting small area decreases due to glare. It becomes difficult to visually recognize the shape part. The game medium passage hole connected to the winning opening is formed in the cylindrical portion, and it is difficult for the player side to see the cylindrical portion even if the viewing angle is changed. Further, since the rear side of the light emitting device cannot be seen from the player side, the game medium passage hole through which the game ball won in the winning opening passes and the discharge path including the game medium discharge means are concealed. Thus, the game ball discharge path is not connected to the winning opening, and the appearance can be made as if the winning opening is provided alone in front of the light emitting device.

  Further, according to this configuration, at least a part of the center accessory has translucency, and when viewed from the player side, it has a frame shape surrounding the effect display means. When the center accessory is attached to the opening, the center accessory is located at the boundary between the light emitting device and the effect display means, and the boundary between the location facing the effect display means of the light emitting device and the peripheral portion of the effect display means It is possible to reduce the visual discomfort that occurs in the camera. At this time, since at least a part of the center accessory is formed of a material having translucency, an impression that the light emitting device and the effect display means are visually related can be maintained.

  Further, the center accessory is provided with a center reflecting member at a position corresponding to the boundary portion between the effect display means and the light emitting device, concealing the boundary portion between the effect display means and the light emitting device, and visually at the boundary portion. It is possible to suppress the possibility that the player will recognize the inconsistency and feel uncomfortable. Also, since the center reflecting member has a mirror-like surface, when viewed from the player side, the light emitting device and the display mode of the effect display area, etc. are easily reflected, and there is a visual discomfort despite being an opaque member. It is difficult to generate and can suppress a decrease in interest.

  Means 16: In any one configuration of Means 1 to 15, “The gaming machine is a pachinko machine”. A pachinko machine is a gaming machine in which an input medium, which is a medium that a player inputs into the gaming machine, and a game medium, which is a medium used for a substantial game performed by the player, are the same. For example, it is a type of gaming machine in which a game is played using a medium such as a game ball. Specifically, “a launching device that launches a game ball in response to the operation of the operation handle, and appropriate equipment such as a number of obstacle nails, center objects, display means, etc. A game area provided with an appropriate entrance for a game ball such as a mouth, a passage opening, an arrival opening, etc., a rail for guiding the game ball from the launching device to the game area, and a game ball guided to the game area It has a payout means for paying out a predetermined number of game balls as prize balls according to the entrance to the entrance and according to the entrance mode of the game balls to a plurality of entrances.

  In addition, there are various types of pachinko machines, and “typical state detection means for detecting the state of entrance to the entrance (typically, game state detection) represented by what is generally called“ digipachi ” Means), a lottery means for performing a predetermined lottery when the entry is detected by the entrance state detecting means, and a special symbol display means for changing the special symbol according to the lottery result of the lottery means and stopping the fluctuation. "In addition, what further includes an effect display means for causing a decorative symbol sequence consisting of a plurality of decorative symbols to change and display characters etc. at a predetermined timing while the special symbols are changing", Generally represented by what is commonly referred to as “Honeymono” “Represented by those having lottery means for performing lottery by distributing game balls in the role”, generally represented by “Alepati” For example, one game is played with a predetermined number of game balls such as 16, and a predetermined number of game balls are paid out in accordance with the manner of entering the game balls into a plurality of entrances in one game. can do.

  According to the means 16, any effect of means 1 to means 15 can be achieved in the pachinko machine.

  Means 17: In any one of the constitutions of means 1 to 15, “the gaming machine is a pachislot machine”. A pachislot machine is used to insert a medal, which is a game medium, and after a medal is inserted, a symbol string composed of a plurality of symbols is displayed in a variable manner in accordance with the operation of a starting operation means (for example, an operation lever), and then a stop This is a slot machine with a stop operation function that performs a substantial game of stopping the fluctuation of the symbol sequence in accordance with the operation of an operation means (for example, a stop button). If the stop operating means is not operated even after a predetermined time has elapsed, the change in the symbol sequence may be stopped when the predetermined time has elapsed. And, when the combination of symbols at the time of the fluctuation stop of the symbol row satisfies a specific condition, a predetermined number of medals can be paid out according to the satisfied condition, or the player can acquire a large amount of medals. In addition, a special advantageous state advantageous to the player is generated.

  According to the means 17, in the pachi-slot machine, any one of the effects from the means 1 to the means 15 can be achieved.

  Means 18: In any one of the constitutions of means 1 to 15, “the gaming machine is a gaming machine formed by fusing a pachinko machine and a pachislot machine”. Here, “a game machine in which a pachinko machine and a pachislot machine are fused” means that a plurality of (for example, five) game balls are used as one unit of input medium, and after the input medium is input, the starting operation means A symbol string composed of a plurality of symbols is variably displayed in response to an operation of the operation lever (for example, an operation lever), and thereafter, the variation of the symbol string is stopped in response to an operation of a stop operation means (for example, a stop button). If the stop operating means is not operated even after a predetermined time has elapsed, the change in the symbol sequence may be stopped when the predetermined time has elapsed. And, when the combination of symbols at the time of the fluctuation stop of the symbol row satisfies a specific condition, a predetermined number of medals can be paid out according to the satisfied condition, or the player can acquire a large amount of medals. In addition, a special advantageous state advantageous to the player is generated.

  According to the means 18, in the gaming machine formed by fusing the pachinko machine and the pachislot machine, any one of the effects from the means 1 to the means 15 can be achieved.

  At first glance, there is a game medium in a game machine that does not play a substantial game depending on the medium to be inserted, such as a pachislot machine exemplified above or a game machine in which a pachinko machine and a pachislot machine are fused. However, even with such a gaming machine, it can be assumed that a game played using a game ball or other appropriate article is included in the entire game content. Therefore, even such a gaming machine can be a target of a gaming machine in which a game is played using a gaming medium.

  As described above, according to the present invention, the display device and the light emitting device disposed behind the light-transmitting game board and partitioned into a plurality of light emitting small areas have various and powerful spread to the game area. A gaming machine capable of performing a certain light emission effect can be provided.

Hereinafter, a pachinko gaming machine (hereinafter simply referred to as a “pachinko machine”) according to an embodiment of the present invention will be described in detail with reference to the drawings. 1 to 17 show a general gaming machine, and a characteristic configuration of the pachinko machine 1 according to the present embodiment will be described with reference to FIGS.
[Overall structure of pachinko machine]
FIG. 1 is a perspective view showing a state in which the main body frame 3 is closed with respect to the outer frame 2 of the pachinko machine 1 according to the embodiment, and the door frame 5 is opened with respect to the main body frame 3. FIG. FIG. 3 is a front view of the pachinko machine 1, FIG. 4 is a rear view of the pachinko machine 1, and FIG. 5 is a plan view of the pachinko machine 1. .

  1 and 2, the pachinko machine 1 according to the present embodiment can be mounted with an outer frame 2 installed on an island (not shown), and pivotally supported by the outer frame 2 so as to be openable and closable. The main body frame 3, a glass unit 190 as a transparent plate unit that is pivotally supported by the main body frame 3 so as to be freely opened and closed, and is formed on the game board 4 and into which a ball is to be driven, and the glass The door frame 5 includes a tray unit 300 that is disposed below the unit 190 and receives a prize ball generated as a result of a game and supplies the prize ball to the launch position of the launch rail 38.

  A lower decorative plate 6 whose surface is covered with a decorative cover plate 6a is fixed to the outer frame 2 at the lower front side. Although not shown in detail, the outer frame 2 includes upper and lower wooden upper frames. The plate and the lower frame plate and the left and right light alloy (aluminum) side frame plates are assembled in a rectangular shape by connecting them with connecting members for connecting the respective end portions. An upper support bracket 47 and a lower shaft support fixed to the upper and lower sides of the main body frame 3 are attached to an upper support bracket 7 provided on the upper portion of the outer frame 2 and a lower support bracket 8 provided on one upper surface of the lower decorative plate 6. By engaging the metal fitting 48, the main body frame 3 is pivotally supported with respect to the outer frame 2 so as to be freely opened and closed.

  Further, as described above, the game board 4 can be detachably attached to the main body frame 3, and as shown in FIG. 4, a prize ball tank 50 for delivering a prize ball to the back surface thereof, a tank rail member 51, a ball passage unit 52, and a ball dispensing device (ball dispensing unit) 53 are attached, and a launching device 57 and electrical components provided on the door frame 5 and the main body frame 3 except for the game board 4 are controlled at the bottom of the back surface thereof. A board unit 54 on which various control boards, power supply boards 395 (see FIG. 40) and the like are collectively provided is attached, and a cover body 58 that covers the rear opening 70 (see FIG. 7) of the main body frame 3 is attached. Is detachably provided.

  Further, the door frame 5 is provided with a handle unit 318 in the above-described dish unit 300. In addition, there is one dish unit 300 provided on the door frame 5, and the handle unit 318 that is conventionally provided on the main body frame 3 is provided on the dish unit 300 on the door frame 5 side, and the door frame 5 and the main body frame 3 have substantially the same square size when viewed from the front, and thus the main body frame 3 cannot be visually recognized from the front. Here, the handle unit 318 corresponds to the operation handle of the present invention.

[About the body frame]
First, the game board 4 can be detachably mounted from the front side, and includes a launching device 57, a prize ball tank 50, a tank rail member 51, a ball path unit 52, and a ball payout device 53 for paying out a prize ball. A locking device 60 that locks the main body frame 3 to the outer frame 2 and a door frame 5 to the main body frame 3, and various types for controlling electrical components provided on the door frame 5 and the main body frame 3 except for the game board 4. The main body frame 3 on which various components such as the board unit 54 on which the control board, the power supply board and the like are collectively provided and the cover body 58 covering the rear opening 70 are mounted will be mainly described with reference to FIGS. I will explain. 4 and 5 are as described above, and FIG. 6 is a front view of the main body frame 3.

  The structure of the main body frame 3 to which the game board 4 is attached will be described. The main body frame 3 is integrally formed of synthetic resin. An upper shaft support bracket 47 and a lower shaft support bracket 48 are attached to support the opening and closing shaft. The main body frame 3 can be pivotally supported with respect to the outer frame 2 by being engaged with the upper support bracket 7 and the lower support bracket 8 that are attached to the outer frame 2. .

  By the way, when viewed from the front, the main body frame 3 is formed in a rectangular shape as shown in FIG. 6, and about 3/4 of the upper part thereof is a game board installation recess 30 for installing the game board 4. A slightly recessed area below the game board installation recess 30 is a plate portion 32. In order to form a space for the game board installation recess 30, side walls 290 to 293, which will be described later, protrude rearward from the game board installation recess 30, and the space surrounded by the side walls 290 to 293 is The rear protruding portions of various components such as the game board 4 and an effect display device provided on the game board 4 are accommodated.

  In addition to the configuration described above, the front upper side, front right side, and front left side surrounding the game board installation recess 30 have an upper side, a middle part, and a lower side of the front right side that are the open side. A hook opening 36 for opening a door frame hook portion 61 provided in a locking device 60 (described later) attached to the open side rear surface of the main body frame 3 and projecting forward is provided, and is on the side of the shaft support. A board positioning projection 37 for engaging with a positioning recess 466 formed in the game board 4 is provided on the inner side surface of the front left side part.

  Next, a description will be given of the configuration on the front side of the main body frame 3 and provided on the plate portion 32 positioned below the game board installation recess 30. As shown in FIG. The firing rail 38 is fixed by screws toward the end on the open side. A rail connection member 44 protrudes from the front surface of the plate portion 32 corresponding to the tip position of the launch rail 38, and when the game board 4 is installed in the game board installation recess 30, the outer rail unit of the game board 4 is provided. The connecting passage portion 477 which is the downstream end of 472 is adjacent to the connecting passage portion 477. An elliptical game board fixture 46 for fixing the lower part of the game board 4 is rotatably attached to a side position of the rail connection member 44 (position opposite to the firing rail 38). The game board fixing tool 46 is rotated clockwise in a state where the game board 4 is placed in the game board installation recess 30 to press the game board fixing tool 46 against the front surface of the game board 4 to play the game board 4. Is fixed. On the other hand, when the game board 4 is removed, the lower part of the game board 4 can be easily released by turning the game board fixture 46 counterclockwise. Further, a prize ball payout stopper mechanism 39 is provided on the side of the game board fixture 46 on the side of the shaft support. The prize ball payout stopper mechanism 39 is provided in the middle of the prize ball path for paying out the prize balls paid out from the ball payout device 53 to the dish unit 300 on the door frame 5 side. When the door frame 5 is opened. The prize ball passage is automatically closed to prevent the balls from spilling out from the prize ball passage, while when the door frame 5 is closed, the prize ball passage is automatically communicated and paid out from the ball dispensing device 53. The awarded ball is paid out to the dish unit 300. A fastening hole 41 for fastening with a fastening portion (not shown) and a fastening portion 469 formed on the game board 4 is formed in the plate portion 32 above the firing position of the firing rail 38. Here, the combination of the main control board 710 and the payout control board 720 (see FIG. 40; details will be described later) in the ball payout device 53 corresponds to the profit giving means and the ball payout means of the present invention.

  Moreover, the lower part of the open side of the plate part 32 is formed with a rectangular parallelepiped launching device mounting portion 40 projecting in a bulging shape toward the front side (which is concave when viewed from the back side). A launching device 57 is fixed to the mounting portion 40 from the back surface of the main body frame 3. In addition, a handle connection window 40a into which a slide engagement / disengagement piece 231 (see FIG. 1) of the slide unit 230 attached to the rear surface side of the door frame 5 is inserted is formed on the front wall portion of the launcher mounting portion 40, and the door is formed. When the frame 5 is closed, a slide engagement / disengagement piece 231 to be described later is inserted into the handle connection window 40a, and the handle unit 318 provided on the lower front surface of the door frame 5 and the launching device 57 are linked together to rotate the handle unit 318. It is possible to adjust the resilience of the launching device 57 with a strength corresponding to the amount of dynamic operation, so that the ball at the launching position of the launching rail 38 is ejected and a desired position in the game area 20 is obtained. Can be launched.

  The front structure of the main body frame 3 is generally as described above. Next, the back surface structure of the main body frame 3 will be described mainly with reference to FIG. As shown in FIG. 4, a prize ball tank 50 for storing a ball for paying out as a prize ball or a rental ball is detachably mounted on the upper part of the back surface of the main body frame 3. A tank rail member 51 that guides a ball from the prize ball tank 50 in a laterally inclined manner is disposed, and further, a ball passage unit 52 and a ball dispensing device 53 are provided downward from the lower end of the tank rail member 51. The tank rail member 51 guides the balls from the prize ball tank 50 to the downstream side while aligning them in two rows in the front-rear direction, and the sphere moves from the downstream end of the tank rail member 51 to the ball path unit 52. At this time, the ball passage unit 52 falls in a row. The balls guided from the ball path unit 52 to the ball payout device 53 are in accordance with a payout control program executed by a payout control board 720 (see FIG. 40) housed in a payout control board box 55 described below. A predetermined number of award balls and rental balls are paid out, and the discharged balls are discharged to a dish unit 300 provided on the front side of the door frame 5. Although not shown in detail, the ball payout device 53 is provided with a payout motor and a rotary payout member that is rotationally driven by the payout motor and pays out the balls one by one.

  Furthermore, a substrate unit 54 is attached to the lower surface of the back surface of the main body frame 3. The board unit 54 has a game board 4 such as a payout control board box 55, an external terminal board 56, and a power supply board box (not shown, but fixed to the back side of the payout control board box 55 and the external terminal board 56). Substrate boxes that are not provided in the above are collectively provided. That is, the board boxes for storing the control boards that do not need to be exchanged even when the game board 4 is exchanged are collectively provided. Then, when the game board 4 is stored and installed in the game board installation recess 30, the main control board provided on the game board 4 side and the board provided on the board unit 54, which need to be connected to the main control board, The electrical connection is automatically performed. A unitized launching device 57 is attached to the launching device mounting portion 40 below the substrate unit 54 described above. Further, a cover body 58 is provided in the rear opening 70 formed along the rear end of the side wall 290 to 293 described above of the main body frame 3 so as to be freely opened and closed. The cover body 58 covers the entire area of the rear part of the game board 4, and when the cover body 58 is attached and closed, as shown in FIG. The tank rail member 51 is formed to have substantially the same vertical plane as the rear end portion.

  A locking device 60 is fixed to the open side rear surface of the main body frame 3. The locking device 60 is a so-called W-lock that locks both the outer frame 2 of the main body frame 3 and the main frame 3 of the door frame 5. A plurality (three in this embodiment) of door frame hooks 61 and cylinder locks 62 (both see FIG. 1) are provided so as to protrude forward.

  Next, the structure of the game board installation recessed part 30 is demonstrated. FIG. 7 is a side view of the main body frame 3 before attaching the parts, and FIG. As shown in FIGS. 7 and 8, the gaming board installation recess 30 has a front side face portion that does not house the game board 4 in a part on the upper side and the open side, and a side face portion on the upper side. Although nothing is formed in the open side, hook openings 36 through which the door frame hook portion 61 of the locking device 60 penetrates are formed in three places, upper, middle and lower, on the open side surface portion. That is, the locking device 60 is fixed to the back surface of the open side flange portion (see FIG. 4).

  Thus, the game board installation recess 30 includes a first side wall 290 that is provided in a rearward direction from the inner side surface on the pivot support side and the upper side portion and the open side surface portion described above, and a rear side from the first side wall 290 A second side wall 291 provided around, a third side wall 292 provided rearward from the second side wall 291, a fourth side wall 293 provided rearward from the third side wall 292, Thus, the left and right sides of the main body frame 3 and the rear part of the upper side are formed in a concave shape. The first side wall 290 to the fourth side wall 293 are formed such that the upper side and the right side (sides on the shaft support side) are straightly extended rearward with a step when viewed from the back, whereas the left side ( The open side is formed in a stepped shape (see FIG. 5) that is inclined inwardly from the first side wall 290 toward the fourth side wall 293. This is because the rear end of the fourth side wall 293 is opened when the main body frame 3 is opened when the first side wall 290 to the fourth side wall 293 on the left side (open side) are straightly formed rearward. May be in contact with the inner surface of the side frame plate of the outer frame 2 and may not be opened smoothly. Therefore, the first side wall 290 to the fourth side wall 293 on the open side can be smoothly opened by inclining inside. It is something that can be done. At the same time, the locking device 60 is attached along the first side wall 290 on the open side, but the attachment is performed using a lock attachment hole (not shown) provided in the rear end side of the first side wall 290. In order to form the lock mounting hole (not shown), the fourth side wall 293 is formed in an inclined step shape from the first side wall 290 on the open side. Furthermore, the step size of the first side wall 290 to the fourth side wall 293 also needs to be in contact with the periphery of the back surface of the game board 4 because the step between the first side wall 290 and the second side wall 291 is required. It is formed with a large level difference, but the other level differences are extremely small.

  As shown in FIG. 7, the side walls 290 to 293 are formed to have depth width dimensions d1, d2, d3, and d4, respectively, and in this embodiment, d1 + d2 + d3 + d4 = about 90 mm. . In particular, the width dimension d1 of the first side wall 290 corresponds to the thickness of the game board 4, and the game board is formed in the space formed by the remaining second side wall 291, third side wall 292, and fourth side wall 293. The rear projecting portions of various gaming devices provided in 4 are accommodated. In particular, in the case of the present embodiment, as will be described below, the second side wall 291, the third side wall 292, and the fourth side wall 293 are formed to a position corresponding to the peripheral portion of the game board 4. Since the size of the space is secured, for example, even when an effect display device 115 or the like that occupies almost the entire area of the game board 4 is attached, the rearward projecting portions of such various parts are easily stored. It is something that can be done.

  Further, from the rear end side of the fourth side wall 293, a left rear wall 294, an upper rear wall 295, and a right rear wall 296 project inward from the left side, the upper side, and the right side when viewed from the back. . The right rear wall 296 has a flat front surface, and the ball passage unit 52 and the ball dispensing device 53 are detachably attached to the rear surface of the right rear wall 296. Accordingly, it is sufficient for the protruding width to the inside of the right rear wall 296 to have a width for attaching the ball passage unit 52 and the ball dispensing device 53. Further, the upper rear wall 295 has a flat front surface, and the tank rail member 51 is attached to the rear surface of the upper rear wall 295, so that the lower end side is formed in an inclined shape. Therefore, it is sufficient for the projecting width to the inside of the upper rear wall 295 to have a height width dimension of the tank rail member 51 attached in an inclined manner. Furthermore, the front surface of the right rear wall 296 has a flat plate shape, and a cover body supporting cylinder portion 280 that pivotally supports the cover body 58 is formed on the rear surface. Therefore, it is sufficient for the projecting width to the inside of the right rear wall 296 to have a width dimension that forms the cover body supporting cylinder portion 280.

  As described above, the front surfaces of the left rear wall 294, the upper rear wall 295, and the right rear wall 296 that protrude inward from the rear edge of the fourth side wall 293 are formed in a flat plate shape. Corresponds to the peripheral part of the game board 4, and as described above, the second side wall 291, the third side wall 292, and the fourth side wall 293 reach the position corresponding to the peripheral part of the game board 4. Since the size of the space to be formed is secured, for example, even in the case where an effect display device 115 or the like that occupies almost the entire area of the game board 4 is attached, the rear projecting portion by such various parts is not provided. It can be stored easily. The inside of the left rear wall 294, the upper rear wall 295, and the right rear wall 296 is a rear opening 70, and the rear opening 70 is closed by a cover body 58 (see FIG. 4) so as to be freely opened and closed. It has become.

[About the door frame]
Next, the door frame 5 that can be freely opened and closed on the front side of the main body frame 3 will be described with reference to FIGS. 9 to 11. FIG. 9 is a rear view of the door frame 5, FIG. 10 is an exploded perspective view seen from the front of the door frame 5, and FIG. 11 is an exploded perspective view seen from the rear of the door frame 5.

  As shown in FIGS. 9 to 11, the door frame 5 has a vertically long hexagonal gaming window 101 formed on the upper part of a door frame body 100 formed in a square shape, and a door lens unit around the front surface of the gaming window 101. 120 is attached, and a plate unit 300 is provided in the door frame main body 100 on the front surface of the plate-like portion below the game window 101, and a handle unit 318 is protruded and fixed to one side (open side) of the plate unit 300. Has been. In addition, a reinforcing sheet metal 160 is fixed around the gaming window 101 on the back surface of the door frame main body 100, and a glass unit 190 is attached so as to close the gaming window 101, and a plate-like portion below the gaming window 101. The slide unit 230, the mounting base 220, and the frame decoration relay terminal plate 240 corresponding to the handle unit 318 are attached to the back surface of the frame. A security cover 210 having a security function is also attached to the bottom of the back surface of the glass unit 190.

  The door frame main body 100 is formed in a frame shape from a synthetic resin, and as described above, the vertically long hexagonal gaming window 101 is formed in the upper part, and the lower part of the gaming window 101 is a plate-like part. Circular speaker openings 102 that penetrate the speakers 144 a and 144 b are formed on the upper left and right of the gaming window 101, and a stop lever for locking the stopper piece 194 of the glass unit 190 below the speaker opening 102. 108 is rotatably provided.

  On the other hand, a prize ball passing port 103 through which a prize ball communication rod 431 (see FIGS. 16 and 17) of the dish unit 300 passes is formed in the plate-like part below the game window 101 at an upper side of the shaft support side. A lid opening 105 for detaching the side opening lid 383 (see FIGS. 16 and 17) is opened near the center, and a ball feeding unit 226 is mounted at a position adjacent to the opening side of the lid opening 105. A ball feed opening 104 is opened, and a lock hole 106 through which the cylinder lock 62 passes is further opened closer to the opening side of the ball feed opening 104. A slide unit mounting recess 107 for attaching the slide unit 230 is formed on the back side of the plate-like portion below the ball feed opening 104. Similarly, engagement receiving pieces (not shown) for hooking the latching protrusions 195 of the glass unit 190 are formed on the lower left and right sides of the game window 101 on the back side of the lower plate-like portion. A mounting opening 110 to which the mounting elastic piece 213 of the security cover 210 is mounted is formed on the side of the security cover 210. In addition, an engagement protrusion 111 is formed in the center of the front surface of the plate-like portion so as to be inserted forward into the guide hole 436 (see FIG. 17) of the dish unit 300. Further, the lower side of the door frame main body 100 is a door frame protruding piece 112 protruding rearward, and engagement grooves 42 and 43 (see FIG. 1) formed in the door frame protruding piece 112 and the main body frame 3. Constitutes the outer ridge and the engaging portion at the lower side portion of the door frame 5 and the main body frame 3.

<Door lens unit>
Next, the configuration of the door lens unit 120 attached to the upper part on the front side of the door frame main body 100 will be described mainly with reference to FIGS. 12 is an exploded perspective view seen from the front of the door lens unit 120 attached to the front side of the door frame 5. FIG. 13 is a lens cover 140 of the door lens unit 120 and a lens cover 309 provided on the dish unit 300. FIG. FIG. 14 is a front perspective view of the pachinko machine 1 showing the relationship between the door frame when the member irradiated to the LED is removed from the members constituting the speaker covers 146a, 146b and the decorative members 149a, 149b. 5 is a front view of FIG.

  As shown in FIGS. 12 to 14, the door lens unit 120 includes reflectors 122, 130 a, and 130 b having a front surface as a reflection surface, and cold cathode tubes 132 that are attached to the front and inner sides of the reflectors 122, 130 a, and 130 b. 134a, 134b and LED boards 137, 138a, 138b, a light-transmissive lens cover 140 covering the front of the reflectors 122, 130a, 130b, speakers 144a, 144b attached to the lens cover 140, and the lens cover And a lens base body 121 serving as a base of 140.

  The lens base body 121 is formed of a synthetic resin in a hollow triangular shape with an arc on the front side and an open rear surface on the back side in a plan view, and a high voltage current is supplied to the cold cathode tubes 132, 134a, and 134b in the hollow interior. The inverter board 136 for supplying the power is stored and fixed. Further, an upper reflector 122 having an L-shaped cross section is attached so as to come into contact with the front surface and the bottom surface of the lens base body 121. The upper reflector 122 is formed of a polycarbonate resin colored in white, and has a surface whose reflectance is increased by the white colored resin. That is, the surface of the upper reflector 122 is a reflection surface that reflects light emitted from the upper cold cathode tube 132 and the LED 137a. The side reflectors 130a and 130b to be described next are also formed of a polycarbonate resin colored in white. By the way, electrode support portions 125 for supporting both ends of the upper cold cathode tube 132 are formed at both ends of the upper reflector 122, and the upper cold cathode tube 132 is supported at an appropriate interval on the front surface of the upper reflector 122. For this purpose, a cathode tube support piece 123 having a U-shaped tip is provided. This is because the center of the upper cold cathode tube 132 is bent in the shape of a “<”, and the center bent portion is stressed and easily damaged. Therefore, only the electrode support portions 125 at both ends are damaged. Rather than being supported by the cathode tube support piece 123 at an appropriate interval, and when the upper cold cathode tube 132 is supported by the cathode tube support piece 123, the upper cold cathode is sandwiched between heat resistant rubber packings (not shown). By supporting the tube 132 so as not to move, a support structure that is less likely to break can be obtained. In addition, the electrode support portions 125 at both ends are open at the top, and an electrode insertion hole (not shown) with one side opened to receive the end of the upper cold cathode tube 132 is formed on the peripheral wall facing inward. An elastically deformable rubber sleeve 133 attached to the end where the wiring of the upper cold cathode tube 132 is connected to this electrode insertion hole is inserted from above, which is the facing direction of the opening, and then the electrode The upper cold cathode tube 132 can be mounted on the front surface of the upper reflector 122 by fitting the electrode lid 127 from above the support portion 125. In this way, the rubber sleeve 133 is attached to both ends of the upper reflector 122, and the rubber sleeve 133 is supported in an electrode insertion hole (not shown) of the electrode support portion 125 in a loosely fitted state, whereby the upper cold cathode Even when the tube 132 vibrates due to an impact or the like, when the rubber sleeve 133 absorbs the vibration, the end of the cold cathode tube 132 swings or slides on the electrode support portion 125 to cause a breaking stress. Since it is weakened, it is possible to prevent the upper cold cathode tube 132 from being damaged at the electrode support portion 125 and the bent portion of the upper cold cathode tube 132. Note that speaker through holes 128a and 128b through which the speakers 144a and 144b penetrate are formed at the left and right ends of the upper reflector 122, respectively.

  Side reflectors 130a and 130b are connected to both ends of the upper reflector 122 so as to hang down. The side reflectors 130a and 130b are also formed of a polycarbonate resin colored in white like the upper reflector 122, and have a surface whose reflectance is increased by the white colored resin. That is, the surfaces of the side reflectors 130a and 130b are reflective surfaces that reflect the light emitted from the side cold cathode fluorescent lamps 134a and 134b and the LED 138c. Since the side cold cathode tubes 134a and 134b attached in front of the side reflectors 130a and 130b are linear, the electrode support portions 131a and 131b that support the side cold cathode tubes 134a and 134b are provided on the side. It is formed at two locations on the upper and lower ends of the side reflectors 130a and 130b. Of course, when the side cold cathode tubes 134a and 134b are supported by the electrode support portions 131a and 131b, the relationship between the upper cold cathode tube 132 and the electrode support portion 125 is the same. Rubber sleeves 135a and 135b are attached to the ends of 134b, and the rubber sleeves 135a and 135b are in contact with and supported by the electrode support portions 131a and 131b. Thereby, it can be set as the support structure which is hard to be damaged even if the side cold cathode tubes 134a and 134b vibrate.

  LED boards 137, 138a, and 138b on which a large number of LEDs are mounted are attached to the inner side of the upper reflector 122 and the side reflectors 130a and 130b (positions that border the gaming window 101). The inner peripheral surface of the lens cover 140 described below is decorated by the LEDs 137a, 138c mounted on the LED substrates 137, 138a, 138b (LEDs mounted on the LED substrates 138a, 138b are denoted by the same reference numerals 138c). Is done.

  The above-described lens base body 121, the upper reflector 122 and the side reflectors 130a and 130b, to which the upper cold cathode tube 132 and the side cold cathode tubes 134a and 134b are attached, are fixed to the back side of the lens cover 140. The lens cover 140 includes an upper lens cover portion 141 corresponding to the upper reflector 122 to which the lens base body 121 and the upper cold cathode tube 132 are attached, and a side reflector 130a to which the side cold cathode tubes 134a and 134b are attached. , 130b and side lens cover portions 142a, 142b are formed of a transparent resin. More specifically, the upper lens cover portion 141 and the side lens cover portions 142a and 142b are both formed as a white lens portion with a wedge-shaped front bulging portion formed of a synthetic resin, and the white lens portions 141, 142a, and 142b. A red lens portion (not shown) formed of a synthetic resin having a different color is connected to the inside of the gaming window 101 at the lower rear end thereof. The red lens portion (not shown) is illuminated by a plurality of LEDs 137a and 138c mounted linearly on the upper LED substrate 137 and the side LED substrates 138a and 138b.

  By the way, the upper lens cover part 141 is formed in a wedge shape with a hollow inside and opened at the rear, and is formed in a boomerang shape in a plan view. It is formed so that the distance between the cathode tube 132 and the inner surface of the wedge-shaped tip portion is close. The front lens portion 141c colored in silver is adhered to the outer side of the wedge-shaped tip of the upper lens cover portion 141, and the front bulge surface having a wedge shape in cross section corresponding to almost the entire upper lens cover portion 141 is cooled. Illumination is performed by the cathode tube 132. The side lens cover portions 142a and 142b are similar to the upper lens cover portion 141 in that the inside is hollow and the rear is open and formed in a wedge shape in cross section. The side cold cathode fluorescent lamps 134a and 134b are formed in a boomerang shape having a gentle curve as a whole compared with the lens cover portion 141. It is formed so that the distance between The front lens portion 142c colored in silver is adhered to the outer side of the wedge-shaped front end portions of the side lens cover portions 142a and 142b, and has a wedge-shaped cross section corresponding to almost the entire side lens cover portions 142a and 142b. The front bulge surface is illuminated by the side cold cathode fluorescent lamps 134a and 134b.

  In the above-described embodiment, the cold cathode tubes 132, 134a, 134b and the LEDs 137a, 138c are used as the light emitting sources arranged in the space defined by the reflectors 122, 130a, 130b, and the lens covers 141, 142a, Since 142b is molded and connected with synthetic resins having different colors, the lens covers 141, 142a, and 142b are molded with a structure and colors that are suitably irradiated by the cold cathode tubes 132, 134a, and 134b and the LEDs 137a and 138c. It is something that can be done. Of course, different types of light-emitting sources are not limited to the combination of the cold cathode tubes 132, 134a, 134b and the LEDs 137a, 138c, and both may be configured as LEDs.

  In addition, speaker attachment holes 143a and 143b for attaching the speakers 144a and 144b are formed in a connecting portion between the upper lens cover portion 141 and the side lens cover portions 142a and 142b of the lens cover 140. The speakers 144a and 144b are provided with a speaker cone 145a on the front surface, and a cone support that supports the speaker cone 145a is attached from the back surface of the speaker attachment holes 143a and 143b by an attachment member (not shown). Yes. Further, the front surfaces of the speaker mounting holes 143a and 143b are covered with speaker covers 146a and 146b in which mesh-shaped covers 147a and 147b are mounted on the front surfaces. As described above, the front surfaces of the speakers 144a and 144b are covered with the speaker covers 146a and 146b having the mesh-like covers 147a and 147b (punching metal).

  Further, decorative member attachment regions 148a and 148b are formed below the side lens cover portions 142a and 142b of the lens cover 140, and the decorative members 149a and 149b are attached to the decorative member attachment regions 148a and 148b. The decorative members 149a and 149b have a shape similar to the speaker covers 146a and 146b described above, and when the lens cover 140 is attached to the surface of the door frame main body 100, the upper left and right and the lower left and right of the lens cover 140 are balanced. It is attached to give a good impression.

  By the way, the speaker covers 146a and 146b and the decorative members 149a and 149b described above do not simply cover the front of the speakers 144a and 144b or decorate the lower part of the lens cover 140 as described above, but the periphery of the speaker covers 146a and 146b. It is structured to be light decorated with LEDs. This structure will be described. First, the speaker covers 146a and 146b will be described. The speaker covers 146a and 146b have an LED substrate 152 in close contact with the back surface of a cover base plate 151 formed into a flat plate shape with a synthetic resin, while an inner speaker (not shown) with a speaker frame 154 built in front of the cover base plate 151. The lens and the front lens are covered, and the front surface is closed with mesh covers 147a and 147b.

  Next, the decorative members 149a and 149b will be described. The decorative members 149a and 149b are made to adhere to the LED substrate 156 on the back surface of the decorative base plate 155 formed into a flat plate shape with a synthetic resin, while the decorative frame 158 is built in front of the decorative base plate 155, and the inner members not shown in the figure. The lens is covered with a lens or a decorative lens, and the front surface is closed with decorative plates 159a and 159b.

  As described above in detail, the speaker covers 146a and 146b and the decorative members 149a and 149b according to the present embodiment are the cold cathode tubes 132, 134a and 134b and the LEDs described above in the region surrounding the game window 101 of the door frame 5. Apart from the light decoration by the substrates 137, 138a, 138b (corresponding to the frame decoration lamp 842 in FIG. 40), the four corners are mainly light-decorated. Instead of being decorated with light, it can be a light decoration with strength and weakness. In particular, the light decoration on the upper left and right sides of the door frame 5 has a tendency that only a speaker is conventionally arranged, and the light decoration around the speaker is not performed. However, by configuring as in the present embodiment, the entire periphery except the lower side of the gaming window 101 can be effectively decorated with light.

<Reinforcing sheet metal>
Next, the reinforcing sheet metal 160 attached to the back side of the door frame body 100 will be described with reference to FIGS. 10 and 11. As shown in FIGS. 10 and 11, the reinforcing sheet metal 160 is attached along the upper reinforcing sheet metal 161 attached along the upper side rear surface of the door frame main body 100 and the shaft support side side rear surface of the door frame main body 100. A pivot-side reinforcing sheet metal 162, an open-side reinforcing sheet metal 163 attached along the open side of the door frame body 100, and a lower reinforcing sheet metal attached along the bottom side of the gaming window 101 of the door frame body 100. 164 are fastened to each other with screws or the like to form a square shape.

  The upper reinforcing sheet metal 161 has a predetermined width and is formed to have a length substantially the same as the width of the door frame main body 100, and an upper bent protrusion 165 in which both end edges of the long side are bent rearward, A bent protruding piece 166 is formed. The upper bent protrusion 165 and the lower bent protrusion 166 are fitted into the upper crime prevention double groove 33 (see FIG. 6) of the main body frame 3. The pivot side reinforcing sheet metal 162 is also formed to have a predetermined width and substantially the same length as the longitudinal dimension of the door frame body 100, and both end edges of the long side are bent rearward. The shaft support side short bent projecting piece 172 is very short, and the outer side bent projecting piece is a shaft support side L-shaped bent projecting piece 167 formed in an L shape from the bent portion. The shaft support side L-shaped bent projecting piece 167 has a tip end bent in an L shape so as to abut on the inner side of the shaft support side portion 49 extended on the shaft support side of the main body frame 3 described above. It has become. The open-side reinforcing sheet metal 163 has a predetermined width and is formed to have a length substantially the same as the vertically long dimension of the door frame main body 100, and an open-side outer bent protruding piece in which both end edges of the long side are bent backward. 173, an open-side inner bent protrusion 174. The open-side outer bent protrusion 173 is inserted into the side security groove 34 (see FIG. 6) of the main body frame 3 described above, and the open-side inner bent protrusion 174 is a security recess of the main body frame 3. 35 (see FIG. 6). In addition, an engagement opening 175 is formed at the upper, middle and lower portions of the opening-side reinforcing sheet metal 163 so that the door frame hook portion 61 of the locking device 60 can enter, and covers the back side of the engagement opening 175. A hook cover 176 with which the door frame hook portion 61 is engaged is fixed. The lower reinforcing sheet metal 164 has a predetermined width and is substantially the same length as the width of the door frame main body 100, and the lower long side edge of the both long side edges is bent rearward. Although it becomes the downward bending protrusion piece 178 and the both sides of the upper long side edge are the upward bending protrusion pieces 179 bent toward the rear, The sandwiched portion is a vertical bent projecting piece 180 extending in the vertical direction. The vertical bent projecting piece 180 is formed in a concave shape so that the upper end edge shape thereof matches the lower end shape of the unit frame 191 of the glass unit 190 described later, and when the glass unit 190 is fixed to the back side of the door frame 5 Further, the upper end piece of the vertical bent projecting piece 180 is adapted to engage with an engaging groove 200 formed along the outer periphery of the center of the unit frame 191 of the glass unit 190 in the width direction. The lower reinforcing sheet metal 164 is formed with a prize ball passage port covering portion 177 that protects the outer periphery excluding the bottom surface of the prize ball passage port 103 formed in the door frame main body 100.

<Glass unit>
Next, the glass unit 190 as a transparent plate unit attached to the back surface of the door frame 5 is demonstrated with reference to FIG.10 and FIG.11. As shown in FIGS. 10 and 11, the glass unit 190 includes an annular vertically long octagonal unit frame 191 molded with a synthetic resin having an opening larger than the game window 101, and outer peripheral front and back surfaces of the opening of the unit frame 191. And a glass plate 201 (not a glass plate but a transparent synthetic resin plate) as two transparent plates. Stopping pieces 194 are formed on the left and right sides of the unit frame 191 so as to project toward the outside of the ring, and latching projections 195 are formed on the left and right sides of the unit frame 191 so as to project toward the outside of the ring. The stopper piece 194 and the latching protrusion 195 are for attaching the glass unit 190 to the back surface of the door frame 5 as described above. Further, the glass unit 190 in the present embodiment is provided on the rear end face of the unit frame 191 at the upper part of the stopper piece 194 and projecting outward at a lateral position of the speakers 144a and 144b and an intermediate position on the shaft support side. The projected plate portion 199 for crime prevention is formed integrally with the unit frame 191.

<Security cover>
Next, the crime prevention cover 210 provided with a crime prevention function that covers the lower back surface of the glass unit 190 and prevents the intrusion of unauthorized tools into the game board 4 will be described with reference to FIGS. 10 and 11. As shown in FIGS. 10 and 11, the security cover 210 is formed in a flat plate shape so as to cover the lower part of the glass unit 190 between the left and right reinforcing sheet metals 162 and 163 with a transparent synthetic resin. It is formed as an arc-shaped contact recess 211 along the lower arc surface of the inner rail unit 462 of the game board 4, and a post-crime projecting piece 214 projects rearward along the contact recess 211. ing. Further, a crime prevention rear end protrusion 215 is formed in a slanting manner on the shaft support side rear surface with the crime prevention cover 210 attached. On the other hand, on the front surface of the crime prevention cover 210, a crime prevention pre-projection piece 212 is projected along the lower shape of the unit frame 191 of the glass unit 190 with the crime prevention cover 210 attached, and U-shaped at both lower ends. The mounting elastic piece 213 formed in the projection is formed to project forward.

<Mounting base>
As shown in FIGS. 10 and 11, the mounting base 220 is attached so as to cover the upper half of the back surface of the plate portion of the door frame main body 100, and the front is opened by a transparent synthetic resin like the security cover 210. It is formed in a horizontally long rectangular parallelepiped shape. The mounting table 220 holds the firing rail 38 between the rear surface of the mounting table 220 and the plate portion 32 when the door frame 5 is closed in order to smoothly guide the ball fired from the firing rail 38 to the game board 4. For this reason, the ball flight guide surface 227 is formed on the rear surface of the mounting table 220. By the way, the mounting base 220 according to the present embodiment is formed with a prize ball passing port opening 221 that penetrates the rearward protruding portion of the prize ball passing port covering portion formed on the lower reinforcing sheet metal 164 at the upper portion on the pivotal support side. A ball feeding unit mounting recess 222 for mounting the ball feeding unit 226 is formed in the lower part on the open side. An area obliquely extending from the ball feeding unit mounting recess 222 is the ball flying guide surface 227. Further, the ball feed unit 226 attached to the ball feed unit mounting recess 222 is provided with a ball feed member that swings in accordance with the reciprocating motion difference of the hitting ball of the launcher 57, and the swing operation of this ball feed member Thus, the balls at the lower end of the guide passage portion 362 of the dish unit 300 are supplied one by one to the launch position of the launch rail 38. Further, a lid opening 223 into which a finger can be put when a side opening lid 383 (to be described later) is removed is formed in the middle lower part of the mounting base 220. Further, an upright wall 224 is formed to stand vertically on a part of the upper side of the mounting base 220. The upright wall 224 is for restricting the lower portion of the security cover 210 from moving forward by contacting the front surface of the security cover 210 when the security cover 210 is attached.

<Frame decoration relay terminal board>
As shown in FIGS. 10 and 11, a frame decoration relay terminal plate 240 is attached to the lower support side of the mounting base 220, and a relay board cover 241 that covers the rear surface of the frame decoration relay terminal plate 240 is provided. It is attached. This frame decoration relay terminal plate 240 is provided with electric parts and electric parts (cold cathode tubes 132, 134a, 134b, LED substrates 137, 138a, 138b, speakers 144a, 144b, 341a, 341b, a handle unit provided on the door frame 5. The wiring provided from the switch, ball rental unit 324, operation button unit 326, etc. provided in 318 is connected together, and the wiring from the frame decoration relay terminal board 240 is attached to the back surface of the main body frame 3. Are connected to the payout control board of the payout control board box 55 and the main control board of the main control board box 25 attached to the game board 4 via a relay board or the like incorporated in the game board 4.

<Dish unit>
Next, the configuration of the dish unit 300 will be described with reference to FIGS. 15 to 17. FIG. 15 is a front view of the dish unit 300 provided on the front surface of the door frame 5, FIG. 16 is an exploded perspective view seen from the front of the dish unit 300, and FIG. 17 is a view seen from the rear of the dish unit 300. FIG.

  As shown in FIGS. 16 and 17, the dish unit 300 is roughly divided into a unit frame 301 that constitutes an appearance, a lower speaker unit 330 attached to the inside of the unit frame 301, and an upper portion of the lower speaker unit 330. A dish body 360 disposed so as to face the upper surface of the unit frame 301, a second ball removal link unit 400 for performing a ball removal operation of a second ball removal valve 375 provided in the dish body 360, and a unit And a dish lid 430 that closes the rear surface of the frame 301. First, the unit frame 301 will be described.

  As shown in FIGS. 15 to 17, the unit frame 301 includes a top cover 302 having a semi-elliptical shape in plan view whose upper surface is gently inclined toward the front side, and a continuous side from the front side of the top cover unit 302. A front cover portion 303 constituting the front surface and the bottom surface is integrally formed of synthetic resin. A vertical cover portion 302 a that contacts the front side of the door frame main body 100 is also integrally formed on the back side of the upper surface cover portion 302. The vertical cover 302a has a ball rental button unit opening 323 at the center thereof, and the ball rental unit 324 can be attached to the ball rental button unit opening 323 from the back side. When a ball lending machine is provided adjacent to the pachinko machine 1, the lending unit 324 is provided with a switch for deriving a lending command, a remaining lending indicator, and the like.

  Further, a dish body upper surface opening 305 is opened forward from the rising portion of the vertical cover portion 302a of the upper surface cover portion 302, and an operation button unit concave space portion 306 is formed at the front center thereof. LED decoration space 307 is drilled from the portion 306 along the front end portions of the left and right upper surface cover portions 302, and a first ball removal button 313 for attaching a first ball removal button 313 to the side of the dish upper surface opening 305 is provided. A button opening 313a is provided. The above-described dish body upper surface opening 305 is formed in the same shape as the upper surface opening of the storage part 361 of the dish body 360 and the guide passage part 362 communicating with this, and when the dish body 360 is attached to the unit frame 301, The storage part 361 and the guide passage part 362 of the dish body 360 face the dish body upper surface opening 305.

  A space forming member 310 is attached to the above-described operation button unit concave space 306, and the operation button unit 326 is attached to the space forming member 310. An engagement hole 312 for engaging an engagement protrusion (not shown) of the operation button unit 326 and a fixing screw hole (not shown) of the operation button unit 326 are fixed to the space portion forming member 310. And a connector 310a for wiring to be connected to a connector (not shown) provided on the bottom surface of the operation button unit 326 when the operation button unit 326 is further inserted into the space forming member 310. A storage opening 310b is formed. The operation button unit 326 includes a plurality (three in the illustrated example) of operation buttons 327, and the plurality of operation buttons 327 includes an effect display device 115 provided on the game board 4 and the like. It is operated when the player participates in the game content performed in the above.

  Further, the first ball removal button 313 is attached to the upper surface cover portion 302 via a sliding support member 314 attached to the first ball removal button opening 313a of the upper surface cover portion 302, and its sliding support. The member 314 is slid in the vertical direction. When the first ball removal button 313 is pressed by the player, the rotation member 366 positioned below the first ball removal button 313 rotates about the rotation shaft 367 in the clockwise direction. The slide valve 365 linked to the lower end of the rotating member 366 moves. The slide valve 365 is always urged by the spring 369 to close the downstream end portion of the guide passage portion 362 of the dish body 360. The guide passage portion 362 is retracted from the guide passage portion 362, and the first ball extraction passage portion 364 continuous to the downstream side of the guide passage portion 362 is communicated. Thereby, the balls stored in the storage portion 361 and the guide passage portion 362 of the dish body 360 can be extracted from the dish body 360. This structure will be further described in detail when the dish 360 is described.

  Next, the configuration of the front cover portion 303 of the unit frame 301 will be described. As described above, the front cover portion 303 is configured so as to form a front surface and a bottom surface continuously from the front side of the upper surface cover portion 302. Therefore, the front portion of the front cover portion 303 is the frontmost portion at the center. It is inclined to the back side as it protrudes to the left and right. Thus, speaker openings 315a and 315b are formed on the left and right of the central protrusion of the front surface portion of the front cover portion 303, and the speaker openings 315a and 315b are formed by meshed speaker covers 316a and 316b (punching metal). It is covered. Then, two speakers 341a and 341b that are housed and fixed in the lower speaker unit 330 are located behind the speaker covers 316a and 316b. Note that the speaker openings 315a and 315b are formed on an inclined surface inclined toward the back side from the protrusion at the center of the front surface of the front cover portion 303, so that when viewed from the front, the pachinko machine 1 That is, it opens from the center vertical line to the outside. And the front decoration board 304 is attached so that the protrusion from the center of the front surface of the front cover part 303 may be bordered to the upper and lower opening edges of the speaker openings 315a and 315b.

  Further, a handle attachment hole 317 for attaching the handle unit 318 is provided below the open side end of the front cover portion 303. As is well known, the handle unit 318 is for adjusting the resilience of the hit ball. For this reason, a turning operation member 318a that can be operated by the player is provided. By operating, the engagement cam 319 fixed to the rear end of the rotation shaft rotates. As described above, by converting the rotational movement of the engaging cam 319 into the sliding movement of the slide engaging / disengaging piece 231 of the slide unit 230, the strength of the elastic force of the launching device 57 can be adjusted. It has become.

  Here, the second ball extraction link unit 400 includes a second ball extraction button 401, a pressing swing member (not shown) that swings when the second ball extraction button 401 is locked, and the pressure swing member. The first link 414 and the second link 419 are attached to a link member mounting plate (not shown) in order to transmit the pressing operation (not shown) as the ball swinging motion of the second ball release valve 375. ing.

  A second ball extraction button opening 320 for opening a second ball extraction button 401 that constitutes a part of the second ball extraction link unit 400 is opened at the center lower portion of the front cover portion 303. In addition, a ball outlet for discharging the ball, which has been removed when the first ball removal button 313 and the second ball removal button 401 are operated, to the outside of the dish unit 300 is provided at the center of the bottom surface of the front cover portion 303. 322 is formed, and a fastener insertion hole 325 for attaching the operation button unit 326 is formed in front of the ball discharge port 322 obliquely. In the present embodiment, the two ball removal buttons 313 and 401, the first ball removal button 313 and the second ball removal button 401, are provided by storing the dish 360 by operating the first ball removal button 313. Although all of the spheres stored in the part 361 and the guide passage part 362 can be removed, the operation of removing the spheres takes some time to remove the spheres arranged in a line in the guide passage part 362. On the other hand, by operating the second ball removal button 401, the ball on the upstream side from the storage portion 361 of the dish body 360 can be quickly removed from the second ball extraction opening 388 having a large diameter. Time can be shortened. For this reason, it is possible to select the length of time for the player to take the ball. Further, when a big hit is made during the game, a large number of balls are paid out to the dish unit 300, and when the game is continued with this being left, a saucer full tank switch 730 provided on the upstream side of the dish unit 300 is displayed. There is a possibility that the game cannot be continued despite the fact that the payout operation is stopped due to the function or the bullet operation is stopped and the jackpot is being hit. In such a case, the second ball release button 401 is operated. As a result, the ball being stored in the dish unit 300 is removed, and at the same time, the supply of the ball to the launch position is maintained and the game in the big hit can be continued.

  Next, the configuration of the dish lid 430 that closes the back surface of the unit frame 301 of the dish unit 300 will be described. The dish lid body 430 is formed of a synthetic resin as a rectangular flat plate so as to close almost the entire back surface of the unit frame 301, and a ball passage passage rear collar 433 is formed integrally projectingly at the substantially center of the front surface side. Has been. A curved upper guide rod 434 and a lower guide rod 435 for guiding the ball forward and downward are formed on the rear ball passage 433, and the dish lid 430 is attached to the back surface of the unit frame 301. The in-dish ball extraction passage is configured to face the ball extraction passage front 337 formed in the speaker box main body 331 of the lower speaker unit 330. At this time, the guide rod 338 formed on the ball guide passage front rod 337 is positioned between the upper guide rod 434 and the lower guide rod 435 of the ball guide passage rear rod 433. The passage is formed in a meandering shape, and the ball that has been removed is discharged from the ball discharge port 322 to the outside while weakening the momentum.

  The dish lid 430 has an opening lid attachment window 432 on the upper side of the above-mentioned ball discharge passage rear ridge 433, and a rectangular cylindrical award ball contact on the upper back of one end side (axial support side). A collar 431 is provided in a protruding manner. When the dish unit 300 is attached to the surface of the door frame main body 100, the prize ball communication rod 431 penetrates the prize ball passage port 103 formed in the lower part of the shaft support side of the door frame main body 100 and It penetrates to the back side, and faces the end of the prize ball passage formed in the main body frame 3 with the door frame 5 closed with respect to the main body frame 3 in a superposed manner. The opening lid attaching window 432 is an opening for detachably attaching a side opening lid 383 that closes the side wall opening (not shown) of the second ball extraction passage portion (not shown) of the dish body 360, and is a door frame. It is provided at a position corresponding to a lid opening 105 (see FIGS. 11 and 12) formed in the main body 100.

[Configuration of Game Board] The game board will be described with reference to FIGS.
FIG. 18 is a front view showing the configuration of a pachinko main portion in which a game board having a game area and a plurality of units mounted on the game board are assembled, and FIG. 19 shows a pachinko main structure including a decorative sheet pattern. FIG. 20 is a perspective view showing the pachinko main portion from the upper left front, FIG. 21 is a perspective view showing the pachinko main portion from the upper right front, and FIG. 22 is an exploded view of the pachinko main portion. And it is a disassembled perspective view shown from diagonally forward.

  As shown in FIGS. 20 to 22, the gaming board 4 includes a front component member 261 having a substantially circular opening 260, and a front component member 261 attached to the front side and an opening having the same shape as the front component member 261 ( A game board base 262 having a not-shown) and a transparent game area plate 81 sandwiched between the front component member 261 and the game board base 262 and closing the opening 260 of the front component member 261 and the opening of the game board base 262. It comprises. On the surface of the game area plate 81, a guide rail 78 including an outer rail 472 and an inner rail 462 for guiding a game ball into the opening 260, a main winning port unit 264, a right lamp 541, a left lamp 542, and a passing gate 612. Etc., and a frame-shaped center accessory 247 is attached to the opening 76 formed in the game area plate 81. That is, the game area 20 is defined on the surface of the game area board 81 surrounded by the opening 260, and a number of obstacle nails (not shown) are provided in the game area 20 in a predetermined gauge arrangement. In addition, the center role 247, a windmill-like member (not shown), a passage gate 612, a main winning port unit 264, a right lamp 541, a left lamp 542, and the like are arranged at appropriate positions in the middle of the above. . In addition, an out-port 471 for discharging game balls that have not won a winning port etc. from the gaming area 20 is provided at the lowermost center of the front component 261. Note that the passage gate 612 is provided with a gate sensor 760 (see FIG. 40) that detects that a game ball has passed through the passage gate 612. In addition, an opening 76 is provided at the center of the game area board 81, and a center accessory 247 is provided in the opening 76 so that the effect display means 115, which is a liquid crystal display (LCD), can be connected to the center accessory. It can be seen from the player side through the center opening 99 and the opening 76 of 247. Here, the game area board 81 corresponds to the translucent game board of the present invention, the effect display device 115 corresponds to the effect display means of the present invention, and the obstacle nail corresponds to the obstacle member of the present invention.

  The game area plate 81 is formed by extruding a transparent resin containing a predetermined proportion of an elastic resin material (rubber in this embodiment) in a resin material such as polycarbonate resin, polyarylate resin, acrylic resin, methacrylic resin or the like. In addition, the extrusion direction is formed so as to intersect the vertical direction. By including an elastic resin material in the resin material constituting the game area board 81, cracks are prevented from entering even if obstacle nails or the like are driven into the game area board 81, and the damage caused by the game balls flowing down is also suppressed. It is possible to prevent the player's interest from deteriorating. In addition, it is desirable to form so that an extrusion direction may be about 45 degree | times with respect to an up-down direction. In addition, the thickness of the game area plate 81 is set to a minimum necessary thickness (8 to 10 mm) that can sufficiently hold the obstacle nail to be placed, and the thickness of the game board base 262 is the same. The thickness is almost half.

  As a result, the direction in which the game area plate 81 is pushed out intersects the vertical direction, that is, the direction in which the push direction is a direction other than the vertical direction. When the device 115 (see FIG. 18), the light emitting device unit 80 (see FIG. 22) or the like is arranged, the game area board 81 interferes with the dot matrix such as the effect display device 115 or the decorative sheet 420 of the light emitting device unit 80. The occurrence of moire can be suppressed as much as possible, and it is possible to prevent the presentation display device 115, the decorative sheet 420 (see FIG. 30) and the like from being difficult to see due to moire.

  Further, as shown in FIG. 22, on the rear side of the game board 4, a light-emitting device unit 80 that can be seen from the player side through the transparent game area plate 81 through the opening 260, and the light-emitting device unit 80. On the other hand, an effect display device 115 that is mounted from the rear and visible through the opening 76, and a base on which various substrates are mounted, are attached to the rear lower portion of the light-emitting device unit 80, and a game ball that has flowed into the outlet 471, A board holder 96 which is also a member for receiving game balls flowing into various winning holes such as a main winning hole unit 264, a right lamp 541 and a left lamp 542 disposed in the game area 20 is assembled. Here, the substrate holder 96 corresponds to the game medium discharge means of the present invention.

  A decorative sheet 420 is mounted on the front surface of the light emitting device unit 80 (see FIGS. 31 and 36, which will be described later in detail). Like the appearance of the game board 4 shown in FIG. 420 designs can be visually recognized overlapping the game area 20.

[About the composition of the center role]
Next, a specific configuration of the center accessory 247 that is a main part of the game board 4 will be described in detail with reference to FIGS. FIG. 23 is a front view showing the center accessory 247 from the front, FIG. 24 is a perspective view showing the center accessory 247 from the upper right front, and FIG. 25 is an exploded view of the center accessory 247 from the upper right front. It is a disassembled perspective view.

  As shown in FIG. 18, the center accessory 247 is disposed in the approximate center of the game board 4 and is surrounded by the game area 20 on the entire circumference. The center accessory 247 has a frame shape as a whole, a center opening 99 is provided at the center, and the effect display device 115 is visible from the player side through the center opening 99. Here, the center opening 99 corresponds to the display opening of the present invention.

  As shown in FIGS. 23 to 25, the center accessory 247 is a frame-like accessory that has a substantially circular shape when viewed from the front and has a substantially symmetrical shape. The center accessory 247 has a substantially annular center rear member 271 that is entirely plated with silver, attached to the center front member 270 formed of a highly transparent plastic from the back side, so that the game ball rolls. A stage member 390 on which a moving stage 391 is formed is attached from the front side. Further, the right passage member 272 and the left passage member 273 are attached to the left and right sides of the center front member 270 from the inside. Furthermore, the right center decorative body 274, the left center decorative body 275, the front main decorative body 277, the front right decorative body 278, and the front left decorative body 279, which are opaque members plated with silver, fix the respective members. It is attached to the front of screws.

  Since the center front member 270, the stage member 390, the right passage member 272, and the left passage member 273 are all formed of a highly transparent plastic, it is possible to see the rear through the center role 247 from the player side. it can. Further, the center accessory 247 is attached to the game area board 81. However, since the game area board 81 is also formed of a highly transparent plastic, it is possible to visually recognize the back from the player side over a wide range. ing.

  The center rear member 271 that constitutes the rear portion of the center accessory 247 is a mirror-like member that is entirely plated with silver, covers the boundary between the center accessory 247 and the effect display device 115, and provides an effect display device 115 and the light emitted from the light emitting device 80 are reflected so as not to impair the appearance transparency of the center accessory 247. Further, the center accessory 247 is attached to the opening of the transparent game area board 81 in a shape having a warp entrance and exit described later and minimal decoration, thereby impairing the visibility of the roulette effect described later. I am trying not to.

  The first left warp inlet 234a communicates with the first left warp outlet 235a via the first left sphere passage 236a, and the game balls that have entered from the first left warp inlet 234a are guided to the first shelf 287. . Similarly, the second left warp inlet 234b communicates with the second left warp outlet 235b via the second left ball passage 236b, and the game ball that has entered from the second left warp inlet 234b enters the second shelf 288. Be guided. Regarding the right side of the center accessory 247, the configuration is symmetrical to the left side. Similarly, the first right warp inlet 237a communicates with the first right warp outlet 238a via the first right spherical passage 239a. The game ball that has entered from the first right warp inlet 237a is guided to the first shelf 287. The second right warp inlet 237b communicates with the second right warp outlet 238b via the second right ball passage 239b, and the game ball that has entered from the second right warp inlet 237b is guided to the second shelf 288. The A band-shaped protrusion group 246 is formed on both the left and right sides of the center front member 270, and the game balls flowing down from each warp inlet to the warp outlet contact the protrusion group 246 and reduce the speed. It flows out to the 1st shelf part 287 or the 2nd shelf part 288.

  As shown in FIG. 24, the stage 391 has two parallel groove shapes in which a second shelf 288 is arranged on the player side and a first shelf 287 is arranged on the back side. Each of the first shelf 287 and the second shelf 288 has an arc shape in which the left and right end portions are high and the central portion is low, and between the first shelf 287 and the second shelf 288, There are two steps 393 in which the player side is partially cut out so that the game ball can pass and the rolling surface is provided with a slope that decreases toward the player side. The first shelf 287 has a groove shape whose rolling surface is sandwiched between the shelf boundary wall 392 and the shelf rear wall 298, and is supplied from the first left warp outlet 235a and the first right warp outlet 238a. It is a spherical passage that can roll a sphere in the left-right direction. The central portion of the first shelf 287 is formed with a raised portion 299 that bulges upward and has a shape that makes it difficult for a game ball to stay near the center. Further behind the shelf rear wall 298, a boundary portion 286 is provided between the first shelf 287 and the effect display device 115 (see FIG. 21), and the player side is inclined low. Even if it deviates from the shelf 287, the game ball is prevented from damaging the screen of the effect display device 115 by flowing down to the first shelf 287. A platform portion 285 projects from the central portion of the boundary portion 286, and a second starting port 602 is opened downward in a U-shaped recess in the center of the front surface of the platform portion 285.

  The game ball won in the second start port 602 is guided rearward by a flow-down passage 343 (see FIG. 29) provided under the second start port 602 and provided in the central rear cover 524 (see FIG. 31). It flows down to the substrate holder 96 via the flow down path. Although not shown, a second starting port sensor 782 (see FIG. 40) is provided in the flow path of the center rear cover 524, and a game ball won in the second starting port 602 passes through the second starting port sensor 782. By passing through the hole, the second start port sensor 782 detects the hole.

  The second shelf 288 is provided at a position slightly lower on the player side than the first shelf 287, is partitioned from the first shelf 287 by a shelf boundary wall 392, and the rolling surface is the shelf boundary wall 392. And a spherical passage having a groove shape sandwiched between the front edge walls 297. The second shelf part 288 moves the game balls flowing down from the first shelf part 287 through the step 393 to the second shelf part 288 or supplied from the second left warp outlet 235b and the second right warp outlet 238b. Can roll in the direction. A front main decorative body 277, a front right decorative body 278, and a front left decorative body 279 plated with silver are attached to the front surface of the front edge wall 297, and a front main decorative body 277 at the center is attached. A central portion of the portion is a shelf leading edge outflow portion 389 having a shape in which the front edge wall 297 is cut out low, and a game ball rolling on the second shelf 288 is moved to the first start port 600 (FIG. 18). (Ref.) It flows out to the upper game area 20. In addition, a ball guide port 282 is opened at the center of the shelf boundary wall 392, and a game ball that has entered the ball guide port 282 passes through the outflow port 283 that communicates with the ball guide port 282. Spill into. When the game ball flows out from the outflow port 283, the movement in the left-right direction is very small compared to the case where the game ball flows out from the shelf leading edge outflow portion 389, so that it is easy to enter the first start port 600. ing.

[About the composition of the main prize winning unit and side lamp]
Next, the configuration of the main winning opening unit 264, the right side lamp 541, and the left side lamp 542 will be described in detail based on FIG. 26 and FIG. FIG. 26 is a perspective view showing the main winning hole unit 264, the right side lamp 541 and the left side lamp 542 from the upper right front, and FIG. 27 shows the main winning hole unit 264, the right side lamp 541 and the left side lamp 542 in the upper right. It is a perspective view shown from back. As shown in FIG. 18, a main winning opening unit 264 is disposed at the lower center of the game board 4, and a right side lamp 541 is disposed on the right side and a left side lamp 542 is disposed on the left side.

  As shown in FIG. 21 and FIG. 26, the main winning opening unit 264 is disposed at a substantially central portion in the left-right direction of the game area 20 below the center accessory 247 and has a pocket-shaped first starting port 600 that opens upward. , A third start port 604 that is disposed below the first start port 600 and can be closed or opened by a pair of movable pieces 606, and a rectangular large winning port that is disposed below the third start port 604 and extends in the left-right direction ( (Not shown) and a jackpot gaming opening / closing device 500 having an opening / closing door 334 whose upper side can be closed and whose top side can be closed. The main winning opening unit 264 includes one general winning opening 615 on each of the left and right sides of the jackpot gaming opening / closing device 500. Each of the first start port 600 and the third start port 604 includes a receiving portion for receiving a game ball and a ball passage for guiding the received game ball. The general winning opening 615 is closed at the tip surface of the portion protruding to the player side, and is opened at the upper side as an inflow port 595 so as to be able to receive a game ball, so that the game ball that has entered the inflow port 595 flows out. A guide portion 581 extends into a through hole formed in the game area plate 81.

  The main winning opening unit 264 includes a starter opening / closing drive unit (not shown) that opens and closes a pair of movable pieces 606 that open / close the third starter port 604 in the attacker drive unit case 583. The start port opening / closing drive unit includes a start port solenoid having a plunger that can be moved back and forth in the front-rear direction, and in a horizontal direction and a left-right direction (a direction along the game board surface) as the plunger moves forward and backward in the start port solenoid. A transmission member that rotates about an extending axis and is capable of moving a protruding pin extending rearward from the pair of movable pieces 606 in the vertical direction.

  As shown in FIG. 40, the main winning opening unit 264 is provided with a first starting port sensor 780, and a game ball won in the first starting port 600 passes through the through hole of the first starting port sensor 780. By passing, it is detected by the first start port sensor 780 and discharged from the discharge port formed below the main winning port unit 264. Similarly, the game ball won in the third starting port 604 is detected by the third starting port sensor 784 provided in the main winning port unit 264 and discharged from the discharge port. A game ball won in the general winning opening 615 is detected by a general winning opening sensor 762 (see FIG. 40) disposed in the board unit 376 (see FIG. 31) constituting the light emitting device unit 80, and is discharged from the discharge opening. The Here, the general winning opening sensor 762 corresponds to the winning state detecting means of the present invention.

  The jackpot gaming opening / closing device 500 has an opening / closing device count sensor 776 (see FIG. 40) for detecting a game ball won in the grand prize opening, and a rectangular shape extending in the left-right direction that can close the big winning opening, and the lower side is pivotally supported. And an open / close door 334 whose upper side is pivotable forward from an upright state, a big hit game opening / closing device opening / closing solenoid 778 (see FIG. 40) having a plunger capable of moving back and forth in the front-rear direction, and a big hit game open / close A transmission member (not shown) for rotating the opening / closing door 334 by turning around an axis extending in the horizontal direction and in the left-right direction (the direction along the game board surface) in accordance with the forward / backward movement of the plunger in the device opening / closing solenoid 778; , Supporting the opening / closing device count sensor 776, the opening / closing door 334, the opening / closing device opening / closing solenoid 778 for the big hit game, and the prize winning opening Gaming balls with and a attacker driving portion case 583 having a guide path guiding as detected by the special winning opening sensor 370.

  In this jackpot game opening / closing device 500, the width of the big winning opening in the left-right direction is wider than the width when the pair of movable pieces 606 is opened and the third starting port device 604 is opened. The width of the game ball is easier to win. In addition, the game balls that have entered from the big winning opening and detected by the opening / closing device count sensor 776 are discharged directly below the main winning opening unit 264.

  The main winning opening unit 264 is fixedly attached to the game area plate 81 so that the first starting port 600 is located immediately below the center outlet 283 (see FIG. 21) of the stage 391 of the main character 263. The game balls that have flowed out from the center outlet 283 are arranged so as to increase the possibility of winning the first starting port 600 of the main winning port unit 264.

[About light emitting device unit]
Next, the light emitting device unit will be described with reference to FIGS. 28 is a front view showing the light emitting device unit 80 including the pattern of the decorative sheet 420, FIG. 29 is a perspective view showing the light emitting device unit 80 from the upper right front, and FIG. 30 is a light emitting device. FIG. 31 is an exploded perspective view showing the structure from the upper right front by disassembling the unit 80, and FIG. 31 is an exploded perspective view showing the structure from the upper left rear by disassembling the light emitting device unit 80. 32 is a front view of the reflecting member 350 of the light emitting device unit 80, and FIG. 33 is a perspective view showing the reflecting member 350 from the upper right front. FIG. 34 is a perspective view showing the translucent base member of the light emitting device unit 80 from the upper right front, FIG. 35 is a front view of the diffusion sheet 440, and FIG. 36 is a front view of the decorative sheet 420. FIG. 37 is an end view showing the end surface taken along the line AA of FIG. 18, and FIG. 38 is an exploded perspective view of the vicinity of the right lamp 541 disassembled, enlarged and shown from the upper right front. 39 is a cross-sectional view showing a cross section taken along line BB of FIG.

  As shown in FIGS. 30 and 31, the light emitting device unit 80 includes a light source LED substrate 370 on which many LEDs are mounted on the front side of the substrate unit 376, and has a frame shape that reflects the light of the LEDs on the light source LED substrate 370. A reflective member 350 is mounted on the front side. A translucent base member 380 having translucency is attached to the front side of the reflecting member 350. The further front side of the translucent base member 380 is covered with the diffusion sheet 440 and the decorative sheet 420. Here, the light emitting device unit 80 corresponds to the light emitting device of the present invention, the light source LED substrate 370 corresponds to the light source of the present invention, and the light transmitting base member 380 corresponds to the front light transmitting member of the present invention.

  The LED board holder 520 of the board unit 376 has a frame shape with an opening at the center, and a flat first light emitting board receiving part 377 is provided on the player side. The first LED board 371 and the second LED board 372 and the third LED substrate 373 are attached. Near the upper end of the first light emitting substrate receiving portion 377, a second light emitting substrate receiving portion that receives a second light emitting substrate 374 having a horizontally long rectangle at a position slightly protruding toward the player side from the first light emitting substrate receiving portion 377. A portion 378 is provided. An opening 399 is provided at a position corresponding to the effect display device 115 and the center accessory 247 in the center of the substrate unit 376, and the substrate unit 376 has a frame shape as a whole. The first LED board 371, the second LED board 372, and the third LED board 373 are disposed so as to surround the opening 399. On the back side of the LED substrate holder 520, a right rear cover 521, a left upper guide member 522, a left rear cover 523, and a center rear cover 524 are mounted to protect various substrates and interface units arranged on the back side. In addition, a part of the side wall and the rear wall of the game board 4 is configured. Further, as shown in FIG. 39, a flow-down rod 525 is mounted on the back side of the main winning opening unit 264. The flow-down rod 525 is formed with a ball passage for guiding the game ball that has flowed backward from the main winning opening unit 264 to flow down to the board holder 96. Here, the flow-down rod 525 corresponds to the game medium discharge means of the present invention.

  As shown in FIGS. 32, 33, and 37, the reflecting member 350 has a frame shape in which a reflecting member opening 356 is opened at the center, and the reflecting partition wall 352 provided so as to spread radially in front view. A large number of small emission regions 351 are formed. Each light emitting small area 351 has a reflecting partition wall 352, a side reflecting wall 354, and a back surface except for the side facing the reflecting member opening 356 provided at a position corresponding to the center effect display means 115 (see FIG. 19). Although surrounded by the reflecting wall 353, the side facing the reflecting member opening 356 and the front of the light emitting small area 351 are open. Each light emitting small area 351 has a back window 355 perforated on the back reflecting wall 353, and the LED 416 mounted on the light emitting LED substrate 370 emits light to the light emitting small area 351 through the back window 355. This is possible (see FIG. 37). The reflection member 350 is integrally formed of a white plastic as a whole, and the surface is smoothly finished. Thereby, each part of the reflection member 350 reflects light with a natural color rendering when irradiated with light from a light source. Note that three to four LEDs 416 are arranged for each light emission small region 351, and the emission color of each LED 416 can be variously changed. Here, the back reflecting wall 353 corresponds to the reflecting surface of the present invention, and the side reflecting wall 354 corresponds to the outer peripheral wall of the present invention.

  A central lower concave portion 348 having a shape corresponding to the outer shape of the main winning opening unit 264 is provided at the lower center portion of the reflecting member 350. The central lower recessed portion 348 is defined by a partition wall 488, and the surface on the opposite side of the partition wall 488 constitutes a part of the reflection wall of the light emission small region 480. In addition, at the lowermost part of the reflection member opening 356, a flow-down passage 343 that receives a game ball won in the second winning opening 602 and flows down to the rear is formed integrally with the reflection member 350.

  As shown in FIGS. 26 and 27, the right side lamp 541 and the left side lamp 542 are provided with a ball guiding piece 580 extending backward from the general winning opening 614, and the game ball that has entered the general winning opening 614 is guided to the ball. It rolls on the piece 580 and is guided backward. As shown in FIGS. 32 and 33, a substantially cylindrical spherical passage tube 344 is formed at a position corresponding to the general winning opening 614 of the right side lamp 541 of the reflecting member 350. The ball passage cylinder 344 is a hollow cylinder penetrating in the front-rear direction so that a game ball can pass therethrough, and is formed integrally with the reflecting member 350. The spherical passage cylinder 344 protrudes into the small light emitting area 351, and the spherical passage partition wall 474 that forms the outer surface of the spherical passage cylinder 344 faces the light emitting small area 351 and is similar to the reflective dividing wall 352 and the like. Reflects light as a reflecting wall.

  Similarly to the right side lamp 541, a substantially cylindrical ball passage cylinder 347 is formed at a position corresponding to the general winning opening 614 of the left side lamp 542. The spherical passage cylinder 347 is formed integrally with the reflecting member 350, has a shape protruding into the reflective partition wall 351, and the spherical passage partition wall 487 that forms the outer surface of the spherical passage cylinder 347 reflects light as a reflective wall. To do.

  The main winning opening unit 264 is provided with a general winning opening 615 symmetrically on both sides of the jackpot gaming opening / closing device 500, and in a position corresponding to the general winning opening 615, substantially cylindrical ball passage tubes 345, 346. Is formed. The game ball that has entered the general winning opening 615 rolls on the ball guide piece 581 and is guided backward to enter the ball passage cylinders 345 and 346. Similarly to the ball passage partition walls 474 and 487, the ball passage partition walls 475 and 486 forming the outer surfaces of the ball passage cylinders 345 and 347 also face the light emission small region 351 and reflect light as a reflection wall. Here, the general winning opening 614, 615 corresponds to the winning opening of the present invention.

  As shown in FIG. 22, the reflection member 350 is screwed to the rear side of the game board base 262 with a mounting rib 359 extending to the outer periphery, and is attached to the game board base 262.

  As shown in FIG. 33 and FIG. 37, when the LED 416 emits light, the light of the LED 416 is reflected on the reflecting partition wall 352, the back reflecting wall 353, the side reflecting wall 354, etc. The region 351 appears to emit light overall. That is, from the player side, the light emitting small area 351 appears to shine in a planar shape with a substantially rectangular front shape. The reflecting member 350 is entirely white, and the reflected light of each reflecting wall is substantially the same color according to the color of the light emitted from the LED 416, and the occurrence of color unevenness is suppressed. Each reflecting wall divides each light emitting small region 351 without a gap, so that light does not leak between the light emitting small regions 351, and there is no possibility that the color is mixed or the boundary becomes unclear.

  As shown in FIG. 30, a translucent base member 380 composed of five members is attached to the front surface of the reflecting member 350. The translucent base member 380 has a shape in which five small members are arranged in a substantially annular shape. The second translucent member 382, the second translucent base member 380, and the second translucent member 382 are arranged clockwise from the first translucent member 381 positioned at the top. The three light transmissive members 383, the fourth light transmissive member 384, and the fifth light transmissive member 385 are disposed in this order (see FIG. 34). Each translucent member is formed of a highly transparent plastic. The inner side of the translucent base member 380 has an annular shape in which the rear portion of the center accessory 247 is received. The translucent members of the translucent base member 380 are arranged on the front surface of the light emitting device unit 80 and the rear of the center accessory 247. The inner side is bent toward the direction of the effect display device 115 so as to close the gap with no gap.

  The first translucent member 381 is attached to the upper center of the front surface of the reflecting member 350. An engagement groove 502 having a set of three recesses is formed at the upper end of the first light transmissive member 381 (see FIG. 34), and is engaged with the engagement protrusion 534a formed on the reflection member 350. Then, the positioning of the first translucent member 381 is assisted. The first translucent member 381 is made of a highly transparent plastic as a whole. The first translucent member 381 is formed of a smooth front cover 381a that covers the upper center of the front surface of the reflecting member 350, and the front cover 381a toward the effect display device 115. It is comprised from the inner side light-diffusion part 511 which exhibits the shape extended by bending. The front cover portion 381a is provided with a plurality of small guide protrusions 568 that assist in positioning the diffusion sheet 440 and the decorative sheet 420 attached to the front surface.

  Similarly, the second translucent member 382 is attached to the upper right portion of the front surface of the reflecting member 350. The second translucent member 382 includes a smooth front cover portion 382a that covers the upper right portion of the front surface of the reflecting member 350, and an inner light diffusing portion that is bent and extended from the front cover portion 382a toward the effect display device 115. 512, the second translucent member 382 is larger than the first translucent member 381, and the engagement grooves 503, 504, and 505 formed in different directions apart from each other have three locations, The engaging protrusions 534b, 534c, and 534d (see FIG. 32) are engaged and positioned. In addition, guide protrusions 566 and 568 are provided on the front cover portion 382a.

  The third light transmissive member 383 is attached to the lower right portion of the front surface of the reflecting member 350. The third translucent member 383 includes a smooth front cover portion 383a that covers the lower right front portion of the reflective member 350, and an inner light diffusion portion that has a shape that is bent and extended from the front cover portion 383a toward the effect display device 115. 513. The engaging groove 506 provided in the third light transmitting member 383 engages with the engaging protrusion 534e provided in the reflecting member 350, and assists the positioning of the third light transmitting member 383. A plurality of guide protrusions 566 are provided on the front cover portion 383a. The third light transmitting member 383 is provided with a ball passage hole 494 through which the ball passage tube 344 provided in the reflecting member 350 is inserted. In addition, the left end portion of the third translucent member 383 has a winning opening receiving portion 492 and a ball passage receiving portion 493 that are notched so as to match the partition wall 488 and the ball passage tube 345 when assembled. Is formed. Here, the spherical passage hole 494 corresponds to the through hole of the present invention.

  The fourth light transmissive member 384 is attached to the lower left part of the front surface of the reflective member 350. The fourth light transmissive member 384 includes a smooth front cover portion 384a that covers the lower left portion of the front surface of the reflective member 350, and an inner light diffusion portion that has a shape that is bent and extended from the front cover portion 384a toward the effect display device 115. 514. The fourth light projecting member 384 has no engaging groove, but the corner portion 510 matches the corner portion 536 formed in the lower left portion of the reflecting member 350, and assists the positioning of the fourth light transmitting member 384. A plurality of guide protrusions 567 are provided on the front cover portion 384a. The fourth light transmissive member 384 is provided with a ball passage hole 497 through which the ball passage tube 347 provided in the reflection member 350 is inserted. In addition, the right end portion of the fourth light transmissive member 384 has a winning opening receiving portion 495 and a ball passage receiving portion 496 that are notched so as to match the partition wall 488 and the ball passage tube 346 when assembled. Is formed. Here, the spherical passage hole 497 corresponds to the through hole of the present invention.

  The fifth light transmissive member 385 is attached to the upper left part of the front surface of the reflecting member 350. The fifth light transmissive member 385 includes a smooth front cover portion 385a that covers the upper left portion of the front surface of the reflective member 350, and an inner light diffusion portion 515 that is bent and extended from the front cover portion 385a toward the effect display device. However, the fifth translucent member 385, like the second translucent member 382, is engaged with three engagement grooves 507, 508, and 509 formed in different directions apart from each other. The protrusions 534g, 534h, and 534i (see FIG. 32) are engaged and positioned. In addition, guide protrusions 567 and 568 are provided on the front cover portion 385a.

  As shown in FIG. 30, a diffusion sheet 440 and a decoration sheet 420 are attached to the front surface of the light transmissive base member 380 and entirely cover the front surface of the light transmissive base member 380. First, the diffusion sheet 440 is attached to the front surface of the translucent base member 380. As shown in FIG. 35, each of the diffusion sheets 440 is formed of a light-transmitting material, and one side is processed into a satin-like shape having a large number of fine irregularities as a whole to diffuse transmitted light. It consists of nine thin piece members. The first diffusion member 441 is disposed at the upper center portion, and in the following clockwise order, the second diffusion member 442, the third diffusion member 443, the fourth diffusion member 444, the fifth diffusion member 445, and the sixth diffusion member 446. The seventh diffusion member 447, the eighth diffusion member 448, and the ninth diffusion member 449 are disposed in a substantially annular shape. A plurality of small holes 546 to 548 formed in each diffusion member and guide protrusions 566 to 568 protruding from the translucent base member 380 are provided at positions corresponding to the small holes 546 to 548. The guide protrusions 566 to 568 are fitted to position each diffusion member. That is, since the small holes 546 to 548 are provided at a plurality of positions in any of the diffusing members, when the small holes 546 to 548 and the guide protrusions 566 to 568 are fitted, the position of each diffusing member is accurately determined. . Here, the diffusion sheet 440 corresponds to the diffusion member of the present invention.

  As shown in FIGS. 28 and 30, a decorative sheet 420 is further attached to the front surface of the diffusion sheet 440 to cover the entire diffusion sheet 440. As shown in FIG. 36, the decorative sheet 420 is composed of three thin pieces of a first decorative piece 421, a second decorative piece 422, and a third decorative piece 423, all of which are made of a translucent material. The The first decorative piece 421 has a semicircular shape that covers substantially the upper half of the translucent base member 380, and the second decorative piece 422 has a quadrant shape that covers the lower right quadrant of the translucent base member 380. The decorative piece 423 has a quadrant ring shape covering the lower left quadrant of the translucent base member 380. Each decorative piece is printed with a plurality of division lines 536 that are radial straight lines extending from the center of the ring toward the periphery like a concentrated line, and a pair of band patterns 537 that are thicker than the division lines. Between the band patterns 537 printed at equal intervals, an arrangement is shown in which three light emitting small windows 535 that are substantially equally divided by dividing lines are arranged. The partition line 536 is printed at a position corresponding to the partition wall 352 (see FIG. 32) of the reflecting member 350, and the light emission small region 351 and the light emission small window 535 have positions and shapes corresponding to each other. A band pattern 538a and a band pattern 539a are printed on both ends of the first decorative piece 421. The band pattern 538b on the upper end of the second decorative piece 422 and the band pattern 539b on the upper end of the third decorative piece 423, respectively. A pattern similar to the band pattern 537 is formed in a pair. Due to the arrangement of these patterns, the decorative sheet 420 is generally designed in an annular shape like a roulette board surface as a whole. Is formed. A title 540 indicating the name of the pachinko machine 1 is printed on the upper center of the first decorative piece 421.

  As shown in FIG. 19, in the game board 4 in a state where the diffusion sheet 440 and the decoration sheet 420 are assembled, the light emitting device unit 80 is visible from the player side through the game area plate 81. Since the decoration sheet 420 is spread as a whole behind the gaming area 20, and the diffusion sheet 440 stacked behind the decoration sheet 420 refracts light in the same manner as the frosted glass, the decoration sheet 420 is arranged in front of the diffusion sheet 440. The arranged decorative sheet 420 can be seen well, but members such as the reflective member 350 behind the translucent base member 380 are difficult to see through.

  As shown in FIG. 35, discrimination symbols 670 a to 670 i are printed on the front surface of each member of the diffusion sheet 440. The discrimination symbols 670a to 670i are numbers “1” to “9”, and are all printed in black in a direction in which the symbols stand upright when correctly assembled. The diffusion sheet 440 has a frosted glass shape, and the discrimination symbols 670a to 670i printed on the front surface appear to be mirror images reversed when viewed from the back side. This makes it easy to distinguish between the front and back surfaces. Further, the discrimination symbols 670a to 670i are printed at positions where they are concealed by the printing portion of the decorative sheet 420 and cannot be seen from the player side when they are overlapped with the decorative sheet 420.

  Hereinafter, the ball passage cylinder connected to the general winning opening provided in the game area 20 will be described based on FIG. 26, FIG. 27 and FIG. As shown in FIG. 38, in the cylindrical general winning ports 614 and 615 provided in the right side lamp 541 and projecting into the game area 20, inflow holes 594 and 595 opened on the upper side are formed. A game ball rolling 20 can be awarded. The game ball that has won the general prize opening 614, 615 rolls on the ball guide pieces 580, 581 extending rearward, passes through the through holes 205, 206 formed in the game area plate 81, and is reflected on the reflecting member. It flows into spherical passage tubes 344 and 345 formed integrally with 350. The spherical passage cylinders 344 and 345 are constituted by cylindrical spherical passage partition walls 474 and 475, and the outer surface of the spherical passage partition wall 474 becomes a part of the reflection wall that forms the light emission small region 351 together with the partition wall 352. ing.

  The ball passage cylinders 344 and 345 are fitted into a ball passage receiving portion 493 formed at the left end portion of the third light transmitting member 383 and a ball passage hole 494 formed in the third light projecting member 383, thereby A game ball that protrudes slightly forward from the optical member 383, rolls on the ball guide pieces 580 and 581, and flows backward can be received and smoothly flowed down. The ball passage cylinder 344 has an opening larger than the through hole 205, and accepts and flows the game ball flowing out from the general winning opening 614 without staying, and even when looking into the inside through the inflow port 594, the ball passage cylinder 344 is white. Since the inner surface of the plastic ball passage tube 344 can be seen, it is visually refreshing.

  Although detailed illustration is omitted, the left side lamp 542 has a substantially bilaterally symmetric shape with the right side lamp 541, and the general winning holes 614 and 615 of the left side lamp 542 are the same as the right side lamp 541. The game balls won in the general winning ports 614 and 615 of the left side lamp 542 flow into the ball passage cylinders 347 and 346 via the ball guide pieces 580 and 581. The spherical passage cylinders 346 and 347 are formed integrally with the reflecting member 350, and the spherical passage partition walls 486 and 487 constituting the spherical passage cylinders 346 and 347 are made of white plastic. It forms a part of the reflection wall that defines 351.

  The main winning port unit 264 is inserted from the front into a main winning port unit receiving portion 348 formed at the lower center of the reflecting member 350. The surface on the opposite side of the partition wall 488 constituting the main winning a prize opening unit receiving portion 348 forms a part of the reflecting wall constituting the light emission small region 351. Similarly, the other members constituting the light emitting device unit 80 also have a shape that receives the attacker driving unit case 583 of the main winning a prize opening unit 264. That is, the notch 492 of the third light transmissive member 383, the notch 495 of the fourth light transmissive member 384, the notch 482 of the fifth diffusing member 445, the notch 484 of the sixth diffusing member 446, the second decorative piece 422 By the cutout portion 428 and the cutout portion 429 of the third decorative piece 423, a space is formed in the lower center portion of the light emitting device unit 80 so that the main winning a prize opening unit 264 can be inserted almost without any gap.

  As shown in FIG. 28, a portion corresponding to the rear of the main winning port unit 264 of the light emitting device unit 80 is provided with a main winning port unit receiving portion 348 which is a concave portion corresponding to the outer shape of the main winning port unit 264. The rear part of the main winning hole unit 264 is accommodated in the main winning hole unit receiving part 348 and protrudes rearward of the light emitting device unit 80. As a result, the game balls that are won in the first winning port 600 and the third winning port 604 and guided to the rear of the light emitting device unit 80 through the upper ball passage 608 and the lower ball passage 610 (see FIG. 27) are stored in the board holder 96. It is discharged out of the machine via (see FIG. 22). In addition, electrical wiring for supplying current to the solenoid that operates the movable piece 606 and the jackpot gaming switching device 500 and for connecting the sensors to each board also emits light from the back of the main winning a prize opening unit 264. Since it is guided to the rear of the device unit 80, it is concealed so as not to be viewed from the player side.

  As shown in FIG. 37, the light emitting device unit 80 is disposed between the game area board 81 and the effect display device 115. The front surface of the light emitting device unit 80 is close to the rear of the game area plate 81, and the inner light diffusion portions 511 to 515 of the translucent base members 381 to 385 are connected to the front surface of the light emitting device unit 80 and the front surface of the effect display device 115. It is slanted between the light emitting device unit 80 and the effect display device 115 so as to give an appearance of continuity. At the boundary between the inner light diffusing parts 511 to 515 and the effect display device 115, a center rear member 271 that is plated and has a mirror surface is disposed, and the outer periphery of the display part of the effect display device 115 is shown as being separated. The center part 247 and the boundary between the light emitting device unit 80 and the effect display device 115 are concealed to reduce visual discomfort.

  The light emitting device unit 80 includes a decorative sheet 420 and a diffusion sheet 440 on the front surface, and as described above, it is difficult for the player to see the shape in the light emitting small area 351 of the light emitting device unit 80 and the LED of the light source. It has become. When the LED 416 in the light emitting small area 351 is turned off, the diffusion sheet 440 becomes an obstacle to the internal visual recognition, and when the LED 416 is turned on, the inside is hardly visible due to the emitted light. Since the members disposed behind the diffusion sheet 440 are not clearly visible, the shapes of the ball passage partition walls 474, 475, 486, 487 and the partition wall 488 are also not clearly visible, and the player side From the general prize opening 614, 615 and the main prize opening unit 264, only the front part of the light emitting device unit 80 is visually recognized, and it looks as if it is attached to the front surface of the light emitting device unit 80. .

[Passing gate]
Further, as shown in FIG. 22, a position where the passage gate 612 is inserted from the player side into the gate insertion portion 479 formed in the game area plate 81 and the rear portion of the passage gate 612 slightly protrudes rearward. It is fixed with screws. A gate sensor 760 is attached to the passage gate 612 and detects the passage of the game ball in the passage gate 612. A light emitting device unit 80 is disposed behind the game area plate 81, and the fifth light transmitting member 385 has a gate receiving portion 490 and a gate wiring groove 491 opened at the left end portion of the fifth light transmitting member 385. It is formed in the shape of a notched bay so that the rear part of the passage gate 612 does not interfere with the fifth light transmitting member 385. Also, an electrical wiring (not shown) connected to the gate sensor 760 is accommodated in the gate wiring groove 491 and extends to the left end portion of the game board 4, and the electrical wiring is passed from the left end portion of the game board 4 to the rear, Connected to the relay terminal board 750 (see FIG. 40)

  As described above, the electrical wiring connected to the gate sensor 760 bypasses the side of the light emitting device unit 80 through a portion where the fifth light transmitting member 385 corresponding to the front edge portion of the light emitting device unit 80 is cut, and relays the panel. It extends to the terminal board 750. Thereby, even if the light emitting device unit 80 is disposed in the vicinity of the back surface of the game area plate 81, the electric wiring of the gate sensor 760 can be made difficult to get in the way. In addition, the electrical wiring runs to the left immediately behind the passing gate 612, and it is possible to make it difficult for the player to visually recognize the electrical wiring.

(Design display device)
As shown in FIG. 18, a symbol display device 87 using a large number of LEDs is provided in the lower right portion of the front component 261. The symbol display device 87 includes a first special symbol indicator 84 and a second special symbol indicator 86, both of which are 7-segment LED displays, and a first special symbol hold indicator 88 and a second special symbol indicator 86 each composed of a pair of LEDs. Two special symbol displays 90, a normal symbol indicator 82 which is an LED indicating a lottery result of normal symbols, a normal symbol hold indicator 92 composed of a pair of LEDs, and a distribution composed of four LEDs And a result display 94.

  As will be described in detail later, when it is detected that a game ball has won any one of the first start port 600, the second start port 602, and the third start port 604, the main control board 710 (see FIG. 40). The special symbol display control means 702 (see FIG. 42) stops the variation of the special symbol and displays the determined symbol.

  Similarly, as will be described later, when the gate sensor 760 detects that a game ball has passed through the passing gate 612, a lottery is performed on the main control board 710. Depending on the lottery result, the opening / closing operation of the movable piece 606 provided on both sides of the third starting port 604 may be performed, and the normal symbol display 82 displays a normal symbol indicating whether or not the opening / closing operation of the movable piece 606 has occurred. To do. Here, the main control board 710 corresponds to the main control means of the present invention.

[Control structure of main board and peripheral board]
Next, a control configuration of the main board and the peripheral board of the pachinko machine 1 will be described with reference to FIGS. 40 and 41. FIG.

  FIG. 40 is a block diagram schematically showing the control configuration, and mainly showing the configuration around the main substrate 700. As shown in FIG. FIG. 41 is a block diagram schematically showing the control configuration, and is a diagram mainly showing the configuration around the peripheral substrate 800. In these drawings, bold arrows indicate connection and direction of the power source, and thin arrows indicate connection and direction of the signal.

  The control of the pachinko machine 1 according to the present embodiment is broadly divided into a group of main boards 700 (shown in FIG. 40) and a group of peripheral boards 800 (shown in FIG. 41). The group of main boards 700 controls game operations (winning detection, random number acquisition and winning determination, special symbol display, prize ball payout, etc.), and the group of peripheral boards 800 has stage operations (issue decoration, sound output, liquid crystal display). And the operation of the decorative body).

  As shown in FIG. 40, the main board 700 includes a main control board 710 and a payout control board 720. The main control board 710 includes a CPU 711 as a central processing unit, a ROM 712 as a read-only memory, and a RAM 713 as a readable / writable memory.

  The CPU 711 controls various games performed in the pachinko machine 1 by executing a control program stored in the ROM 712, and creates a command signal to be output to the peripheral board 800 or the payout control board 720.

  The RAM 713 temporarily stores information such as various data and input signals generated in various processes executed by the main control board 710.

  Note that the main board 700 is connected to the power supply board 395 so that operating power is supplied from the power supply board 395. Specifically, operating power is supplied from the power supply board 395 to the payout control board 720, and operating power is supplied to the main control board 710 via the payout control board 720.

  The input interface of the main control board 710 detects the winning state to the first starting port sensor 780 and the second starting port 602 for detecting the winning state to the first starting port 600 via the panel relay terminal plate 750. The second start port sensor 782, the third start port sensor 784 for detecting the winning state of the third start port 604, the gate sensor 760 for detecting that the game ball has passed through the passing gate 612, and the general winning ports 614, 615. A general winning opening sensor 762 for detecting that a game ball has been won is connected.

  Further, an opening / closing device count sensor 776 is connected to an input interface of the main control board 710 via an opening / closing device relay terminal plate 754 connected to the panel relay terminal plate 750.

  Detection signals from the sensors are input to the main control board 710.

  On the other hand, a normal symbol / special symbol display substrate 768 is connected to an output interface of the panel relay terminal board 750 via a symbol limiting resistor substrate 766. Thereby, the main control board 710 can output drive signals to the normal symbol display 82, the first special symbol display 84, and the second special symbol display 86.

  Also, the output interface of the switchgear relay terminal plate 754 is connected to a normal electric accessory solenoid 774 and a switchgear open / close solenoid 778. A drive signal is output toward. Note that the ordinary electric accessory solenoid 774 drives a pair of movable pieces 606 provided above the third starting port 604, and the jackpot gaming switchgear solenoid 778 is a jackpot gaming switchgear 500 (more specifically, Specifically, the big winning game opening / closing door 500b) is driven.

  On the other hand, the payout control board 720 includes a CPU 722 as a central processing unit, a ROM 724 as a read-only memory, and a RAM 726 as a readable / writable memory.

  Then, the payout control board 720 processes the command signal input from the main control board 710 and outputs a drive signal to the ball payout device 53 and the launching device 57 including the launching handle and the firing motor. Thereby, the ball payout device 53 pays out the game ball according to the drive signal, and the launch device 57 can fire the game ball according to the drive signal.

  Also connected to the input interface of the payout control board 720 are an inner frame opening switch 736 for detecting the opening state of the front frame (not shown) of the main body frame 3 and a door opening switch 738 for detecting the opening state of the door frame 5. Has been.

  Note that bidirectional communication is performed between the main control board 710 and the payout control board 720 via respective input / output interfaces. For example, when the main control board 710 transmits a prize ball command, it responds to this. An ACK signal is returned from the payout control board 720 to the main control board 710.

  The payout control board 720 is also connected to a tray full tank switch 730 for detecting that the game balls stored in the dish 360 are full. “Please remove from 360”.

  An external terminal board 56 is connected to the main control board 710 and the payout control board 720. Various information such as the winning state to the first starting port 600, the second starting port 602 and the third starting port 604, the variation state of the normal symbol / special symbol, and the gaming state based on the lottery result are passed through the external terminal board 56. Is output to a hall computer or the like provided in the game facility.

  On the other hand, the peripheral substrate 800 includes a peripheral control substrate 810 and a display device control substrate 816 as shown in FIG. Note that communication in only one direction is performed between the output interface and the input interface between the main control board 710 and the peripheral control board 810. That is, even if a command is transmitted from the main control board 710 to the peripheral control board 810, no command is transmitted from the peripheral control board 810 to the main control board 710. Further, the operating power supplied to the peripheral board 800 is supplied via the main control board 710. Here, the peripheral control board 810 corresponds to the special effect control means of the present invention, and the display device control board 816 corresponds to the display control means of the present invention.

  The peripheral control board 810 also includes electronic components such as a CPU 811, ROM 812, and RAM 813, and a predetermined effect control program can be executed by these electronic components.

  In addition, the peripheral control board 810 includes a ROM 819 that stores sound sources that are the basis for effect sounds and musical effects such as music, and effects such as sound effects and music that are based on the contents of the effects based on the sound sources stored in the ROM 819. A sound source IC 818 that outputs sound is provided.

  Note that bidirectional communication is performed between the peripheral control board 810 and the display device control board 816 with each input / output interface.

  On the other hand, a liquid crystal display (LCD) as an effect display device 115 is connected to the display device control board 816. The display device control board 816 processes the command signal transmitted from the peripheral control board 810 and outputs a drive signal to the effect display device 115. Note that the display device control board 816 includes a CPU 832, a RAM 834, a ROM 836, a VDP 838, and an image ROM 839.

  The CPU 832 receives the command signal sent from the peripheral control board 810 via the input / output interface, performs arithmetic processing based on the command, and controls the VDP 838.

  The RAM 834 provides a work area for the CPU 832 and temporarily stores information included in the display command. The ROM 836 holds a program for the CPU 832 (for display control).

  A VDP (video display processor) 838 is a drawing circuit that directly operates an LCD driver (liquid crystal driving circuit) incorporated in the effect display device 115. A register is provided in the VDP 838, and it is possible to hold the operation mode of the VDP 838, setting information of various display functions, and the like. Then, the CPU 832 rewrites various information held in the register, whereby the display mode on the effect display device 115 can be changed variously.

  The image ROM 839 is a non-volatile memory that stores various image data, and stores bitmap image data of various display patterns, JPEG image data for a background image, and the like.

  Further, the light emitting device control board 848 and the frame decoration relay terminal plate 240 are connected to the peripheral control board 810.

  The second LED board 372 and the third LED board 373 of the light emitting device unit 80 are connected to the output interface of the light emitting device control board 848. Thereby, the light emitting device control board 848 can switch the lighting state of each LED of the light emitting device unit 80. Furthermore, a discharge port detection sensor 854 that detects a game ball discharged to the rear side of the game board 4 (that is, an out ball) is connected to the input interface of the light emitting device control board 848. Here, the light emitting device control board 848 corresponds to the light emission control means of the present invention.

  The frame decoration relay terminal board 240 connected to the peripheral control board 810 is connected to speakers 144 and 341 connected to the door frame 5, operation buttons 327, a frame decoration lamp 842, and the like. In other words, the effect mode output to the effect display device 115 is switched based on the operation state of the operation button 327 and a drive signal is output to the speakers 144 and 341 and the frame decoration lamp 842.

[Functional configuration of main control board and peripheral control board]
Next, functional configurations of the main control board 710 constituting the main board 700 of the pachinko machine 1 and the peripheral control board 810 constituting the peripheral board 800 will be described with reference to FIG.

  FIG. 42 is a functional block diagram schematically showing functional configurations of the main control board 710 and the peripheral control board 810.

  As shown in FIG. 42, the main control board 710 includes a gaming state control means 934, a special symbol lottery means 900, a special symbol display control means 702, a special symbol hold display control means 930, and a special symbol hold counter 903. , Hold order storage means 940, success / failure determination random number storage area 5131, processing area 5132, big hit game execution means 715, small hit game execution means 714, opening / closing operation control means 938, normal symbol lottery means 920, The normal symbol display control means 716, the normal symbol hold display control means 718, the normal symbol hold counter 923, the movable piece opening / closing control means 928, and the command transmission means 946 are provided.

  The gaming state control means 934 determines which gaming state the gaming state of the pachinko machine 1 is, and controls the gaming state based on the determined gaming state.

  In this embodiment, the game state of the pachinko machine 1 other than the big hit game and the small hit game is controlled to one of a normal game state, an advantageous game state, and a short-time game state.

  The normal gaming state is a gaming state in which a later-described opening extension function is not activated, and is a gaming state in which the pair of movable pieces 606 are not controlled in a promotion mode described later. That is, as will be described later, the pair of movable pieces 606 opens and closes when triggered by the lottery process by the normal symbol lottery means 920, thereby increasing the winning probability of the game ball to the third starting port 604. As an operation mode when the movable piece 606 operates, there are a first operation mode and a second operation mode (promotion mode) that is more advantageous to the player than the first operation mode. It is prepared. Among these, in the normal gaming state, the first operation mode is adopted as the operation mode when the movable piece 606 operates. In addition, this 1st operation | movement aspect is an aspect in which the winning of the game ball to the 3rd start opening 604 is hard to be promoted, for example, the aspect by which the 3rd start opening 604 is maintained in a closed state, or A mode in which the pair of movable pieces 606 are opened to the extent that they do not affect the winning of the game ball as compared to the case where the third starting port 604 is maintained in the closed state (that is, even if the movable pieces 606 are opened and closed) A mode in which the winning frequency at the three start openings 604 is substantially the same as the case where the winning frequency is maintained in the closed state). “To the extent that it does not affect the winning of the game ball” is almost equivalent to the case where the winning frequency to the third start port 604 is maintained in the closed state even if the pair of movable pieces 606 are opened and closed. That is, even if the pair of movable pieces 606 are opened, it means that the winning of the game ball to the third starting port 604 is not greatly promoted.

  On the other hand, the advantageous gaming state and the short-time gaming state are gaming states in which an opening extension function described later is activated, and the second operation mode (promotion mode) is adopted as an operation mode when the pair of movable pieces 606 operate. It is a gaming state to be played. Here, the “promotion mode” is a mode in which winning of a game ball to the third start port 604 is promoted, and for example, a mode in which a longer time is adopted as the opening time of the pair of movable pieces 606. It is. That is, the “promotion mode” means that the winning probability in the lottery by the normal symbol lottery means 920 is increased, the lottery time by the normal symbol lottery means 920 is shortened (the fluctuation time of the normal symbol is shortened), and the opening time of the pair of movable pieces 606 is Up is equivalent. However, it is good also as a promotion aspect by performing only any one or two among these three aspects, and is good also as a promotion aspect by performing all three.

  When the probability variation function does not operate, the special symbol lottery means 900 performs a lottery process with a predetermined low probability (first probability) of winning the jackpot. On the other hand, when the probability variation function is activated, the special symbol lottery means 900 makes the probability of winning the jackpot at least twice as high as the first probability (in this embodiment, the first probability (winning probability A)). The lottery process is performed with the second probability (winning probability B)) of 10 times. In this way, when the probability variation function is activated, the probability of winning the jackpot is at least double that when the probability variation function is not activated when the probability variation function is not activated when the probability variation function is activated. This is because it is possible to win a big hit at a stage where the number of fluctuations in the special symbol is small compared to the above, thereby suppressing the decrease in interest.

  In the present embodiment, the normal gaming state is a gaming state in which neither the opening extension function nor the probability changing function is operated, and the short-time gaming state is a gaming state in which the opening extension function is operated but the probability changing function is not operated. The state is a gaming state in which both the opening extension function and the probability changing function are activated.

  A change from any gaming state to a gaming state that is more advantageous to the player is made only when the condition device is activated. Of the three gaming states (normal gaming state, short-time gaming state, and advantageous gaming state), the gaming state that is most advantageous to the player is the advantageous gaming state, and the gaming state that is most disadvantageous to the player is the normal gaming state. State. Therefore, the change from the normal gaming state to the advantageous gaming state, the change from the short-time gaming state to the advantageous gaming state, and the like are not performed unless the condition device is activated.

  The first special symbol lottery means 900, when a game ball is detected by the first start port sensor 780 based on a winning at the first start port 600, out of the random numbers for determination of success / failure generated with a random number range of 0 to 1498. One random number is acquired by the first special symbol success / failure determination random number acquisition means 902. The acquired random number is stored in the random number storage area 5131 for determination of success / failure, and the number of the acquired random number is held to a first predetermined number (for example, 4) by the first special symbol hold counter 903. Then, when the hold by the first special symbol hold counter 903 is released, the random numbers stored in the random number storage area 5131 for determination of validity determination are transferred to the processing area 5132 in the order of acquisition, and are determined by the first special symbol determination unit 904. It is determined whether or not a big or small win is won.

  If the determination of success / failure by the first special symbol success / failure determination unit 904 is a normal gaming state or a short-time advantageous gaming state, the random number value acquired by the first special symbol determination / randomness acquisition unit 902 and the first normal special symbol determination table Control is performed by the gaming state control means 934 so as to be performed based on 906. It is determined whether or not the random value acquired by the first special symbol success / failure determination random number acquisition unit 902 is a jackpot random number. If the random number is a jackpot random number, the jackpot game execution unit 715 executes the jackpot game.

  On the other hand, if it is in an advantageous gaming state, the determination of success / failure by the first special symbol success / failure determination means 904 is made by the random number value acquired by the first special symbol success / failure determination random number acquisition means 902 and the first probability variation special figure determination table 908. Control is performed by the gaming state control means 934 so as to be performed based on the above. First, it is determined whether or not the random value acquired by the first special symbol success / failure determination random number acquisition means 902 is a big hit random number. If the random hit value is a big hit random number, the big hit game execution means 715 executes the big hit game. In the advantageous gaming state, that is, in the first probability variation special figure determination table 908, the number of jackpot random numbers is increased 10 times compared to the first normal special figure determination table 906.

  When the game ball is detected by the second start port sensor 782 or the third start port sensor 784 based on the winning of the second start port 602 or the third start port 604, the second special symbol lottery means 910 The second special symbol success / failure determination random number acquisition unit 912 acquires one random number among the special symbol success / failure determination random numbers generated with a random number range of 0 to 1498 as when the first start opening 600 is won. . The acquired random number is stored in the random number storage area 5131 for determination of success / failure, and the number of the acquired random number is held to a second predetermined number (for example, 4) by the second special symbol hold counter 913. Then, when the hold by the second special symbol hold counter 913 is released, the random numbers stored in the random number storage area 5131 for determining whether or not it is determined are transferred to the processing area 5132 in the order of acquisition, and the second special symbol determination unit 914 It is determined whether or not a big or small win is won.

  If the second special symbol success / failure determination unit 914 determines whether the game is in the normal gaming state or the short-time gaming state, the random number value acquired by the second special symbol appropriateness determination random number acquisition unit 912 and the second normal special symbol determination table 907 are used. Control is performed by the gaming state control means 934 so as to be performed based on the above. In this example, the jackpot random number stored in the second normal special figure determination table 907 is the same as the jackpot random number stored in the first normal special figure determination table 906.

  On the other hand, if it is an advantageous gaming state, the success / failure determination by the second special symbol success / failure determination means 914 is determined by the random number value acquired by the second special symbol success / failure determination random number acquisition means 912 and the second probability variation special figure determination table 909. Control is performed by the gaming state control means 934 so as to be performed based on the above. In this example, the jackpot random number stored in the second probability variation special figure determination table 909 is the same as the jackpot random number stored in the first probability variation special figure determination table 908.

  In addition, when the jackpot game is being executed, even if a game ball wins the first starting port 600, the second starting port 602, and the third starting port 604, the winning / nothing determination is not performed, and the acquired random number for determining whether or not the game is won. Is stored in the random number storage area 5131 for determining whether or not there is a correctness and the counter value of the first special symbol hold counter 903 or the second special symbol counter 913 is incremented. Further, the first normal special figure determination table 906, the second normal special figure determination table 907, the first probability variation special figure determination table 908, and the second probability variation special figure determination table 909 are all stored in the ROM 712 (see FIG. 40). ing.

  Thus, different tables are used for the hit determination by the first special symbol success / failure determination means 904 and the hit determination by the second special symbol success / failure determination means 914. In this example, the jackpot random numbers stored in the corresponding tables are the same, but which of the first starting port 600, the second starting port 602, and the third starting port 604 wins? By varying the lottery process, it is possible to increase the variation of the game content and suppress the decrease in interest.

  The random number storage area 5131 for determining whether or not to win stores the lottery order for each special symbol lottery means (that is, the lottery order by the first special symbol lottery means 900 and the lottery order by the second special symbol lottery means 910). However, the lottery order in which both are merged (that is, the order in which the game balls are detected by the start port sensors 780, 782, 784) is not stored. Order in which game balls are detected by the start port sensors 780, 782, 784 (that is, the order in which random numbers are acquired by the first special symbol success / failure determination random number acquisition means 902 or the second special symbol success / failure determination random number acquisition means 912) Is stored by the hold order storage means 940. Accordingly, the first special symbol lottery means 900 (specifically, the first special symbol success / failure determination means 904) or the second special symbol lottery means 910 (specifically, the second special symbol lottery means 904) is based on the order stored by the holding order storage means 940. The special symbol success / failure determination means 914) determines whether the acquired random numbers are correct or not (performs the determination for each random number).

  By the way, when the result of the determination of success / failure by the first special symbol success / failure determination means 904 or the second special symbol success / failure determination means 914 is determined to be a big hit, a symbol generated by a random number range of 0 to 99 by a symbol random number acquisition means (not shown). One random number is acquired from the random numbers. And if this acquired random number value is 0-45, it will determine with a 1st jackpot, if it is 46-60, it will determine with a 2nd jackpot, and if it is 61-99, it will determine with a 3rd jackpot. When the first jackpot or third jackpot is determined, the first jackpot game executing means 715a displays an effect image indicating that the jackpot is won on the display surface of the effect display device (effect image display device) 115 A long-open jackpot game (a jackpot game in which the player is encouraged to pay out a certain amount of game balls) is executed to open and close the jackpot game opening / closing device (opening / closing device) 500. Also, when it is determined that the second jackpot game, the second jackpot game execution means 715b displays an effect image indicating that the jackpot is won on the display surface of the effect display device (effect image display device) 115. Thus, a short-open big hit game (a big hit game in which the player is prompted to pay out a certain amount of game balls) is performed by opening and closing the big hit game opening / closing device (opening / closing device) 500 with a smaller number of times than the long open big hit. That is, the lottery process for the jackpot is performed by the first special symbol success / failure determination means 904 or the second special symbol success / failure determination means 914 and the winning type determination according to such a symbol random number.

  On the other hand, if the random value acquired by the first special symbol success / failure determination random number acquisition means 902 and the second special symbol success / failure determination random number acquisition means 912 is not a big hit random number, it is won (selected) for a small hit (per state maintenance). It is determined by the first special symbol success / failure determination means 904 or the second special symbol success / failure determination means 914. The first normal special figure determination table 906, the first probability variation special figure determination table 908, the second normal special figure determination table 907, and the second certain probability variation special figure determination table 909 are all among the random numbers for success / failure determination 0 to 1498. Only one is stored as a small random number. When it is determined that the acquired random numbers are these small hit random numbers, the small hit game in which the big hit game opening / closing device (opening / closing device) 500 is opened / closed by the small hit game executing means 714 is executed.

  In this way, in the lottery process by the first special symbol lottery means 900, the winning probability for the small hit is always constant regardless of whether or not the probability changing function is activated. Similarly, also in the lottery process by the second special symbol lottery means 910, the winning probability for the small hit is always constant regardless of whether or not the probability changing function is activated. In addition, if the probability of winning a small hit in the lottery process by the first special symbol lottery means 900 is different from the probability of winning a small hit in the lottery process by the second special symbol lottery means 910, the first start port 600, Since the occurrence probability of a small hit changes depending on which of the second starting port 602 and the third starting port 604 wins, it is possible to change the game.

  In addition, the determination of success / failure by the first special symbol lottery means 900 and the second special symbol lottery means 910 is, as described above, that the condition for releasing the hold by the first special symbol hold counter 903 or the second special symbol hold counter 913 is satisfied. Based on. The cancellation condition in the present embodiment is the start of fluctuation of the first special symbol or the second special symbol, but is not limited thereto. For example, when a random number for determining whether or not the special symbol is obtained is determined, the determination result may be stored until the change of the first special symbol or the second special symbol is started.

  The first special symbol display determining unit 904 or the second special symbol determining unit 914 determines the result of the determination by the first special symbol display control unit 702 or the second special symbol display control unit 704. Two special symbol indicators 86 are displayed. However, since the display is displayed by lighting patterns of a plurality of LEDs, the player cannot grasp the determination result by the first special symbol success / failure determination unit 904 or the second special symbol success / failure determination unit 914 from the display. Have difficulty.

  The number of holds by the first special symbol hold counter 903 or the second special symbol hold counter 913 is set by the first special symbol hold display control means 930 or the second special symbol hold display control means 932, respectively. It is displayed on the display 88 or the second special symbol hold display 90.

  The jackpot game execution means 715 and the jackpot game execution means 714 execute the jackpot game or the bonus game based on the determination result by the first special symbol success / failure determination means 904 or the second special symbol success / failure determination means 914. Here, the big hit game is a game with the operation of the conditional device, and the small hit game is a game without the operation of the conditional device.

  The condition device operates only when the determination result by the first special symbol success / failure determination means 904 or the second special symbol success / failure determination means 914 is a big hit, and from one gaming state to the one gaming state. A change (transition) to a gaming state advantageous to the player is possible only when the condition device is activated. For example, a change (transition) from the normal gaming state to the advantageous gaming state is a condition that the condition device operates. Therefore, when the small hit game is executed, the gaming state does not change. For example, when the small hit game is executed in the normal gaming state, the normal gaming state A continues and is in the short-time gaming state. Even if a small hit game is executed, the short-time game state continues.

  Note that a change (transition) from one gaming state to a gaming state that is more disadvantageous to the player than the one gaming state is not only the operation of the condition device, but also a gaming state changing lottery (from one gaming state to the one gaming state. In the case of winning a lottery (whether or not to change to a disadvantaged gaming state by the player than the gaming state of), or when a special symbol change is performed a certain number of times is there. Therefore, for example, the change (transition) from the short-time gaming state to the normal gaming state, the change from the advantageous gaming state to the normal gaming state (transition), etc., even when the condition device does not operate, It may be done by establishing.

  The jackpot game execution means 715 operates the opening / closing device opening / closing solenoid 772 by the opening / closing operation control means 938 if the lottery result determined by the first special symbol success / failure determination means 904 or the second special symbol success / failure determination means 914 is large. The jackpot game opening / closing device 500 is opened and closed to execute the jackpot game.

  More specifically, as the types of jackpot games, the number of times of opening the jackpot game opening / closing device 500 is relatively large (for example, 15 times), and the number of times of opening the jackpot game opening / closing device 500 is relatively large. There are few (for example, 2 times) short open big hit games. If the lottery result determined by the first special symbol success / failure determination means 904 or the second special symbol success / failure determination means 914 is the first big hit or third big hit, the first big hit game execution means 715a as the big hit game execution means 715 Performs a long open jackpot game. On the other hand, if the lottery result determined by the first special symbol success / failure determination means 904 or the second special symbol success / failure determination means 914 is the second big hit, the second big hit game execution means 715b as the big hit game execution means 715 is short. Perform an open jackpot game.

  When a game ball wins the jackpot gaming opening / closing device 500, the opening / closing device count sensor 776 counts the number of winning balls. Then, a predetermined number (for example, 13 balls) of game balls as prize balls are paid out from the ball payout device 53 to the tray by the payout control board 720.

  The type of jackpot game is that the maximum opening time of the jackpot gaming opening / closing device 500 is substantially the same (for example, 30 seconds), but the jackpot game (for example, 15 rounds) with a relatively large maximum number of opening times is the maximum opening number. It may be a relatively small jackpot (for example, two rounds). Further, the maximum number of times of opening is almost the same (for example, 15 rounds), but the maximum opening time of the jackpot gaming switch 500 is relatively long (for example, 30 seconds). It may be a relatively short hit (for example, 0.3 sec).

  Here, the “round” is an opening / closing operation unit of the jackpot gaming opening / closing device 500 at the time of the jackpot game. After the jackpot gaming opening / closing device 500 is opened, a closing condition is established from the opened state and the jackpot gaming opening / closing device 500 is used. It is one round until the switchgear 500 is closed. The closing condition is that a predetermined time elapses after the jackpot gaming opening / closing device 500 is opened, or that the maximum number of winning game balls wins the jackpot gaming opening / closing device 500. When either of these conditions is satisfied, the jackpot gaming opening / closing device 500 is closed.

  By the way, in this embodiment, the closing condition at the time of big hit game differs from the closing condition at the time of small hit game. The closing condition in the jackpot game is that 30 seconds elapse after the jackpot game opening / closing device 500 is opened, or that nine game balls win. On the other hand, the closing condition in the small hit game is that 0.3 sec elapses after the big hit game opening / closing device 500 is opened or that three game balls win.

  The closing conditions of the jackpot gaming opening / closing device 500 are not limited to these. However, at the time of a long open big hit game, the maximum number of winning game balls can be won in the big hit game opening / closing device 500 until a predetermined time elapses after the big hit game opening / closing device 500 is opened. It is preferable that a closing condition is set. On the other hand, during the small hit game, the closing condition is set so that one or two game balls can be awarded to the big hit game opening / closing device 500 while the big hit gaming opening / closing device 500 is open. It is preferable.

  If the lottery result determined by the first special symbol success / failure determination means 904 or the second special symbol success / failure determination means 914 is a small hit, the small hit game execution means 714 opens / closes the big hit game opening / closing device 500. Play a game. In this embodiment, if the lottery result determined by the first special symbol success / failure determination means 904 or the second special symbol success / failure determination means 914 is a small hit, 0.3 seconds have elapsed since the opening of the jackpot gaming opening / closing device 500 The jackpot gaming switching device 500 is closed once under the closing condition of performing a game or winning three game balls (a unit of opening / closing operation of the jackpot gaming switching device 500 in the jackpot game is determined). (In contrast to “round”, the opening / closing operation unit of the jackpot gaming opening / closing device 500 in the small hit game is referred to as “times”).

  In this way, even if the determination result by the first special symbol success / failure determination means 904 or the second special symbol success / failure determination means 914 is a jackpot, the type of the jackpot is the first jackpot and the second jackpot The profits given to the players are greatly different. That is, when the winning jackpot type is the first jackpot or the third jackpot, a large number of game balls can be won in the jackpot gaming switching device 500. On the other hand, in the case where the winning jackpot type is the second jackpot, the amount of game balls that is about 1 / 7.5 that of the first jackpot or the third jackpot can be won. Thereby, the profit given to the player is greatly different between the case where the long open jackpot game is executed and the case where the short open jackpot game is executed.

  Further, the big win determination by the first special symbol success / failure determination means 904 or the second special symbol success / failure determination means 914 is performed separately from the determination of whether or not the big hit is successful. Here, if the winning / losing determination for the big win is made prior to the determining whether or not the big winning is made, the winning of the big winning will not be performed if the winning is made for the small win. That is, in the pachinko machine 1 of the present embodiment, the jackpot and the jackpot do not win simultaneously, so if such a gaming machine is determined to be a jackpot winning determination prior to the jackpot winning determination, When you win the jackpot, you lose the chance to win the jackpot. Therefore, by determining whether or not the jackpot is determined prior to determining whether or not the jackpot is determined, whether or not the jackpot is determined in the lottery of all the special symbols performed by the first special symbol lottery means 900 or the second special symbol lottery means 910. As a result, the decline in interest can be suppressed.

  Note that it is possible to win the big win and the small win, but in this case, it is necessary to decide which win should be given priority, which is complicated in terms of control. Therefore, as in this embodiment, the control complexity can be avoided by determining whether or not to win the jackpot only when the jackpot is not won. Furthermore, two lottery opportunities for determining whether or not to win a jackpot and determining whether or not to win a jackpot are given, and the player can be given a feeling of feeling, and a decrease in interest can be suppressed.

  On the other hand, even if the winning game is won in the advantageous gaming state, the advantageous gaming state is continued (that is, the operation of the probability changing function is continued), so that a sense of security can be given to the player. That is, in the advantageous gaming state, even if the opening / closing operation of the jackpot gaming opening / closing device 500 is performed once (or one round), it is not changed to the normal gaming state or the short-time gaming state. Can be suppressed.

  Next, lottery by the normal symbol lottery means 920 will be described.

  The normal symbol lottery means 920 is one of the random numbers for determining whether or not the normal symbol is generated with a random number range of 0 to 250 when the game ball passes through the passing gate 612 (see FIG. 18) and is detected by the gate sensor 760. The random number is acquired by the normal symbol appropriateness determination random number acquisition means 922. The acquired random number is stored up to a predetermined upper limit value (for example, 4) by a normal symbol holding means 923 having a storage area for storing the acquired random number and a normal symbol holding counter for storing the number of the acquired random numbers as a counter value. Deferred. When the normal symbol holding means 923 cancels the hold, the normal symbol appropriateness determination means 924 determines whether or not the normal symbol is determined.

  In the normal game state, whether or not the normal symbol win / fail determination unit 924 determines whether or not the game is determined is based on the random number value acquired by the normal symbol correct / incorrect determination random number acquisition unit 922 and the normal normal symbol determination table 926. It is controlled by the state control means 934. It is determined whether or not the random number value acquired by the normal symbol hit determination random number acquisition unit 922 is a hit random number. If it is a hit random number, the movable piece opening / closing control unit 928 performs the opening / closing operation of the pair of movable pieces 606. The At this time, the variation time of the normal symbol is 4000 msec, and the pair of movable pieces 606 performs an opening / closing operation once for an opening time of 180 ms (first operation mode).

  On the other hand, if the game is in the short-time gaming state or the advantageous gaming state, the normal symbol winning / determining determination unit 924 determines whether or not the normal symbol is appropriate for determining whether or not the random symbol value acquired by the normal symbol appropriateness determination random number acquiring unit 922 and the normal symbol open / extended extended time determination table 927. Control is performed by the gaming state control means 934 so as to be performed based on the above. It is determined whether or not the random number value acquired by the normal symbol hit determination random number acquisition unit 922 is a hit random number. If it is a hit random number, the movable piece opening / closing control unit 928 performs the opening / closing operation of the pair of movable pieces 606. The At this time, the fluctuation time of the normal symbol is 1024 msec, and the pair of movable pieces 606 executes the opening / closing operation with an opening time of 1900 msec three times and the opening / closing operation with an opening time of 856 msec twice (second operation mode ( Promotion mode)).

  As described above, in the short-time game state or the advantageous game state, the winning frequency of the game ball to the third start port 604 is dramatically improved as compared with the normal game state. Therefore, in the short-time gaming state or the advantageous gaming state, the special symbol lottery opportunities are dramatically increased, the expectation that the jackpot game is executed is increased, and the decrease in interest can be suppressed.

  Here, both the normal normal symbol determination table 926 and the normal symbol release extension hit determination table 927 are stored in the ROM 712 (see FIG. 40).

  In this embodiment, whether or not the normal symbol is determined by the normal symbol determination unit 924 is determined to be a win even in the normal gaming state, and the opening / closing operation of the pair of movable pieces 606 can be executed. In the normal gaming state, the hit probability may be zero. That is, the opening / closing operation of the pair of movable pieces 606 may be performed only in the short-time gaming state or the advantageous gaming state.

  The determination result by the normal symbol appropriateness determination unit 924 is displayed on the normal symbol display 82 by the normal symbol display control unit 716. Further, the number of holds by the normal symbol hold counter 923 is displayed on the normal symbol hold display 92 by the normal symbol hold display control means 718.

  The movable piece opening / closing control means 928 operates the normal electric accessory solenoid 774 to open / close the pair of movable pieces 606 when the lottery result determined by the normal symbol appropriateness determination means 924 is winning. However, as described above, the opening / closing operation mode of the pair of movable pieces 606 is different between the short-time gaming state or the advantageous gaming state and the normal gaming state (the short-time gaming state or the advantageous gaming state). In this case, the winning of the game ball to the third starting port 604 is made easier than in the normal gaming state).

  In the present embodiment, when the pair of movable pieces 606 are closed, it is impossible to win a game ball in the third starting port 604, and the pair of movable pieces 606 are opened and closed. Thus, winning of the game ball at the third start port 604 is easier than winning the game ball at the first start port 600 and the second start port 602. However, when the pair of movable pieces 606 are closed, it is not limited to a mode in which winning of the game ball to the third start port 604 is impossible, and winning of the game ball to the third start port 604 is the first start. It may be more difficult than winning a game ball to the mouth 600 or the second starting port 602.

  The command transmission unit 946 transmits the lottery result by the first special symbol success / failure determination unit 904 or the second special symbol success / failure determination unit 914 and information related to the lottery result to the peripheral board 810. The “information related to the lottery result” corresponds to a variation time of the decorative symbol performed in the effect display device 115.

  It should be noted that the result of the determination by the first special symbol determination unit 904, the second special symbol determination unit 914, and the normal symbol determination unit 924 does not necessarily include a deviation. For example, if a small hit game is executed in a manner in which it is extremely difficult to win a game ball to the big hit game opening / closing device 500, if the big hit is not won, all of the winning points may be won. good.

  Further, as in the present embodiment, in the determination of success / failure by the first special symbol determination / non-permission determination unit 904 or the second special symbol determination / non-permission determination unit 914, the determination of whether or not the big hit is made prior to the determination of the success / failure of the small hit, as described above. Although a remarkable effect is brought about, the determination of whether or not the jackpot is successful and the determination of whether or not the jackpot can be performed collectively.

  On the other hand, the peripheral control board 810 includes command receiving means 950, effect lottery means 960, and effect control means 962, as shown in FIG.

  The command receiving unit 950 receives the determination result and the information related to the determination result by the first special symbol determination unit 904 or the second special symbol determination unit 914 transmitted from the main control board 710.

  The effect lottery means 960 determines the effect mode displayed on the effect display device 115, and accompanying this, effect sounds such as sound effects and music output from the speakers 144, 341, and the lamps 842, 852, 853. The display is determined. The effect control unit 962 performs control based on the effect mode and display determined by the effect lottery unit 960. Specifically, information is transmitted to the display device control board 816 so that the effect mode determined by the effect lottery means 960 is displayed on the effect display device 115, and the effect sound and the display determined accordingly are displayed. Control is performed via the frame decoration relay terminal board 240 so as to be output and displayed from the speakers 144 and 341 and the frame decoration lamp 842. Furthermore, the light emission state of each LED substrate provided in the light emitting device unit 80 is also controlled via the light emitting device driving substrate 848.

Hereinafter, based on FIG.41 and FIG.55, the interlocking | linkage of the light emission effect of the light-emitting device unit 80 which is the principal part of the visual effect of the pachinko machine 1, and the effect display of the effect display apparatus 115 is demonstrated.
As shown in FIG. 41, the light emission mode of each LED board of the light emitting device unit 80 is controlled based on a command sent from the peripheral control board 810 to the light emitting apparatus drive board 848. The peripheral control board 810 is the center of the control of the devices related to the effect, and the effect display device 115 is also controlled based on a command issued by the peripheral control substrate 810 via the display device control board 816. Based on the command received from the main control board 710, the peripheral control board 810 performs a visual effect by the effect display device 115, the light emitting device unit 80, a frame decoration lamp, and the like and an acoustic effect by the speakers 144 and 341.

  The CPU 811 mounted on the peripheral control board 810 controls the effect display device 115 and the light emitting device 80 with reference to the ROM 812 that is also mounted on the peripheral control board. That is, the ROM 812 records an effect control pattern table 890, a display mode table 891, and a light emission control table 892, and the CPU refers to each table to control and synchronize the effect display device 115 and the light emitting device unit 80. Visual presentation.

  As shown in FIG. 55, the effect control table 890 has an effect number column 790, a display mode column 791, and a light emission effect column 792, and information related to the combination of the effect number, the display mode, and the light emission effect is stored. . The effect number is a heading number indicating a combination of the display mode displayed on the effect display device 115 and the light emission effect performed by the light emitting device unit 80. The display mode is a visual effect displayed on the effect display device 115 and indicates a series of effects obtained by combining moving images and still images. Further, the light emission effect is a visual effect by light emission control of a plurality of light emission small areas 351 provided in the light emitting device unit 80, and indicates a change in the light emission state of the light emitting device unit 80 over time.

  First, when the peripheral control board 810 receives a command from the main control board 710, the CPU 811 extracts an effect number using a random number by lottery. Then, with reference to the effect control table 890 recorded in the ROM 812, the effect number column 790 and the extracted effect number are contrasted, and the display mode value of the display mode column 791 and the light emission effect of the light emission effect column 792 are compared. Determine the combination with the value. Next, the CPU 811 collates the display mode value with the display mode table 891 similarly recorded in the ROM 812 to determine the display mode of the effect display device 115. Further, the CPU 811 collates the value of the light emission effect with the light emission control table 892 similarly recorded in the ROM 812 to determine the light emission mode of each LED substrate of the light emitting device unit 80.

  An example of interlock control between the effect display device 115 and the light emitting device unit 80 is shown using FIG. 55. For example, when the extracted effect number is 5, the display mode is “character passing 1”, The light emission effect is determined as “blinking 2”. Information on a specific display mode derived to the effect display device 115 by “character passing 1” is stored in the display mode table 891, and the CPU 811 refers to the display mode table 891 and corresponds to “character passing 1”. Control information to be obtained, and a command is sent to the display device control board 816. Similarly, the specific light emission state control of the light emitting device unit 80 performed by “flashing 2” is stored in the light emission control table 892, and the CPU 811 corresponds to “flashing 2” with reference to the light emission control table 892. Control information to be obtained, and a command is sent to the light emitting device control board 848.

  At this time, the control information is set in advance so that the display mode by “character passing 1” and the light emitting effect by “flashing 2” are synchronized, and the effect display device 115 and the light emitting device unit 80 are not shifted in timing. Controlled and collaborative visual effects. Such an integrated visual effect over the entire game board 4 corresponds to the “special effect display” of the present invention.

  Although explanation is omitted here, if an auditory effect by music or the like is performed in synchronization with the above visual effect, a more powerful effect can be performed.

  In this example, a control method that does not include a feedback circuit is shown. However, for example, when a movable accessory is further interlocked, a feedback circuit is provided and feedback control is performed, so that the synchronization of effects is more reliably performed. In addition, it is possible to suppress the possibility that the interest is impaired.

  Next, various control processes executed on the main board 700 according to the game progress of the pachinko machine 1 will be described with reference to FIGS. 43 to 48.

[About main system processing]
First, a description will be given with reference to FIG. FIG. 43 is a flowchart showing an example of main system processing executed by the CPU 711 (both see FIG. 40) mounted on the main control board 710 of the main board 700.

  As shown in FIG. 43, when power is supplied to the pachinko machine 1, the CPU 711 (see FIG. 40) executes power-on processing (step S10). In this power-on process, first, it is determined whether or not the backup data stored in the RAM 713 (see FIG. 40) is normal (a set value when a power failure occurs). That is, the RAM 713 (data memory) of this embodiment has a backup area in which various control data are backed up by constantly supplying power. When the power supply is stopped, the pachinko machine 1 performs a process of temporarily saving various control data stored in the processing area of the RAM 713 to the backup area, and the temporarily saved data when the power is restored. Is read out to the processing area of the RAM 713, so that a game with continuity can be executed from the time of power-off.

  Therefore, in this power-on process (step S10), if the backup data (data in the backup area) is normal, the process of returning to the power supply stop state according to the backup data stored in the RAM 713 (power recovery) Time processing). On the other hand, if the backup data is abnormal, the backup data stored in the RAM 713 is deleted. After that, various control data necessary for the progress of the game, such as control data indicating the current gaming state, is written in the processing area of the RAM 713 with respective initial parameters (initialization processing). Also, when the power is turned on for the first time after commercialization, various control data necessary for game progress are written with respective initial parameters.

  However, in this power-on process (step S10), it is also determined whether or not the RAM erase switch that instructs to erase the backup data stored in the RAM 713 is on. That is, even when this RAM erase switch is on, the backup data stored in the RAM 713 is erased. At the same time, various control data necessary for the progress of the game, such as control data indicating the current game state, is written in the processing area of the RAM 713 with respective initial parameters (initialization process). In the state in which such initialization processing is performed (at the time of initial), the control data indicating the current gaming state indicates a “normal gaming state” which is a gaming state in which both the release extension function and the probability changing function are not activated. It becomes like this. Therefore, if the pair of movable pieces 606 operate at the initial time, the pair of movable pieces 606 performs an opening / closing operation once for an opening time of 180 ms (first operation mode). Further, when the lottery process for the jackpot is performed at the initial immediately after the initialization process, the first probability (winning probability A) is adopted as the winning probability.

  Further, in the power-on process (step S10), a power-on command indicating that the main control board 710 (see FIG. 40) is activated when such initialization processing is executed is sent to the peripheral control board 810 (FIG. 40). The process of setting to a state where transmission is possible is also executed. The power-on command notifies the peripheral control board 810 that the main control board 710 has been activated. In addition, when the power supply to the pachinko machine 1 is stopped (when the power is turned off) when the amusement store is closed, the backup data is stored in the RAM 713, and the power supply is started when the power supply to the pachinko machine 1 is started again. Processing at the time of execution is executed.

  When the power-on process (step S10) ends, the CPU 711 starts a loop process that repeatedly executes each process for gaming. At the start of this loop process, the CPU 711 first determines whether or not a power failure notice signal has been detected (step S20). In this embodiment, the power supply voltage used in the pachinko machine 1 is generated by a power supply board (not shown). That is, since a plurality of types of devices mounted on the pachinko machine 1 operate with different power supply voltages, the power supply voltage supplied from the external power supply to the pachinko machine 1 is converted into a predetermined power supply voltage on the power supply board, Power is supplied to the device. When a power failure occurs and the power supply voltage supplied from the external power supply to the power supply board becomes equal to or lower than the predetermined power supply voltage, a power failure notice signal indicating that the supply of the power supply voltage from the power supply board to the main control board 710 is stopped Is done. Then, when a power failure notice signal is detected by the CPU 711 mounted on the main control board 710 in step S20, a process at the time of power failure occurrence is executed (step S40).

  The process at the time of the power interruption occurs when the power supply voltage (24V in this embodiment) supplied to the power supply board after a power failure is restored (hereinafter referred to as “recovery”). This is a process of temporarily saving data in the backup area of the RAM 713 when a power failure occurs in order to start. Although the processing content will be described later, in the present embodiment, as shown in the figure, the processing at the time of power-off occurrence is not an interrupt processing, but a branch processing that is executed immediately after the start of the loop depending on whether or not a power failure warning signal is detected. It is incorporated in the main process (main control process).

  If the power failure warning signal is not detected in step S20 (NO in step S20), that is, if the power from the external power supply is normally supplied, the non-winning random number update for updating the random number used in the game Processing is performed (step S30). Note that the random numbers updated in the non-winning random number update process will be described later.

[Power failure occurrence processing]
FIG. 44 is a flowchart illustrating an example of processing upon occurrence of power interruption. As described above, the power interruption occurrence process (step S40) is a process executed when a power failure warning signal is detected in the main system process (YES in step S20). First, the CPU 711 performs an interrupt prohibition setting so that the interrupt process is not executed (step S42). Then, the checksum in the processing area of the RAM 713 is calculated, and the calculation result and various game data are stored in the backup area of the RAM 713 (step S44). This checksum is used to check whether or not the contents of the RAM 713 before the power failure are properly maintained at the time of power recovery.

  Next, the CPU 711 sets a specified value indicating that the process at the time of power-off occurrence has been performed in a backup flag provided in a predetermined area of the RAM 713 (step S46). When the above processing is completed, the CPU 711 prohibits access to the RAM 713 (step S48) and enters an infinite loop to prepare for the stop of power supply. By the way, in this process, if the power supply voltage becomes unstable due to an extremely short power failure or the like (hereinafter referred to as “instantaneous power interruption”) and the process at the time of power interruption occurs, the power supply voltage is not actually stopped. Therefore, there is a possibility that it is impossible to return from the infinite loop. In order to avoid such adverse effects, the CPU 711 of this embodiment is provided with a watchdog timer, and is configured to be reset if the watchdog timer is not updated for a predetermined time. The watchdog timer is periodically updated while the process is normally performed, but is not updated when the process when the power is cut off is entered. As a result, the power interruption occurrence process is entered due to a momentary power interruption, and even when the infinite loop shown in FIG.

  Instead of the backup area of the RAM 713, a rewritable nonvolatile memory (EEPROM or the like) may be provided. In this case, there is a merit that a constant power supply is not required to back up data.

  Alternatively, the entire area of the RAM 713 may be a backup area in which data is backed up by constantly supplying power. In this case, it is not necessary to save the data stored in the specific area of the RAM 713 to another area when the power is shut off. In addition, since it is not necessary to read the saved data to the processing area when the power is restored, the load required for these processes is reduced.

[About timer interrupt processing]
FIG. 45 is a flowchart illustrating an example of timer interrupt processing. In the present embodiment, a timer interrupt process is executed every 4 ms by the CPU 711 mounted on the main control board 710 of the main board 700 during execution of the main system process. In the timer interrupt process, the CPU 711 executes the process from step S60 to step S270 after executing the register standby process (step S50).

  In the sensor monitoring process in step S60, detection signals from the various sensors described above (gate sensor 760, first start port sensor 780, second start port sensor 782, third start port sensor 784, opening / closing device count sensor 776, etc.) are used. Execute the process to be monitored.

  In the winning random number update process of step S70, a process of updating a random number used in the game is executed. In this embodiment, the random number updated in the winning random number update process is different from the random number updated in the non-winning random number update process. Although the random number will be described later, the random number updated in the winning random number updating process may be updated in the non-winning random number updating process.

  In the payout control process in step S80, a payout command for instructing payout of the game ball is transmitted to the payout control board 720 based on the signal detected in the sensor monitoring process (step S60).

  In the normal symbol / ordinary electric accessory control process in step S90, the control process related to the normal symbol display 82 is executed based on the signal detected from the gate sensor 760 in the sensor monitoring process (step S60). The process for performing opening / closing control of the movable piece 606 is executed.

  In the special symbol / special electric accessory control process of step S100, a series of processing from the start of variation of the special symbol to the start of the winning game is executed, and opening / closing control of the jackpot gaming opening / closing device 500 as the special electric accessory is performed. Perform the process to do.

  In the output data setting process of step S260, a process of generating a command to be transmitted from the main control board 710 to the peripheral control board 810 is executed based on information determined in the special symbol / special electric accessory control process (step S100). .

  In the command transmission process of step S270, a process of transmitting the command set in the output data setting process (step S260) to the peripheral control board 810 is performed. When the processing from step S60 to step S270 is executed, the register return processing (step S280) is executed, and the timer interrupt processing is terminated.

  Here, various random numbers that are updated by the CPU 711 in the above-described non-winning random number update processing (step S30) and winning random number update processing (step S70) will be described.

  In the present embodiment, various random numbers used in the game include a random number for determination of success / failure, a random number for design, a random number for determination of reach, a variation pattern random number, a random number for determination of success / failure of normal design, and the like.

  The success / failure determination random number is a success / failure determination random number used for determining whether or not to generate a big hit game or a small hit game. The symbol random number is a random number used for determining the type of jackpot (first jackpot, second jackpot and third jackpot) when it is determined that a jackpot game will be generated. The reach determination random number is a random number used for determining whether or not to make a reach fluctuation when it is determined that neither big win nor small win is won (that is, missed). The variation pattern random number is a random number used to determine the variation pattern of the special symbol displayed on the first special symbol display 84 and the second special symbol display 86. The normal symbol determination random number is a random number used for determining whether or not to control the pair of movable pieces 606 to be in an open state.

  It should be noted that the variation pattern of the decorative design that is display-controlled by the effect display device 115 may be determined by a variation pattern random number, and is mounted on the CPU 811 or the display device control board 816 mounted on the peripheral control board 810 of the peripheral board 800. It may be determined by the CPU 832 (see FIG. 41). The variation pattern random number is not essential, and the variation pattern of the special symbol may be determined using the reach determination random number.

  Among these random numbers, in the winning random number update process, whether or not to control the pair of movable pieces 606 in an open state in which it is easy to accept a winning / decision random number, a design random number, and a game ball related to the occurrence of the big hit game or the small hit game The random number for judgment per ordinary symbol related to crab is updated. Here, the random numbers used for determining whether or not the big hit game is generated and whether or not the pair of movable pieces 606 are controlled to be opened are updated every 4 ms as a fixed timing. By doing so, the probability (probability determined to generate a big hit game or a small hit game, probability to control a pair of movable pieces 606 to be opened) in a predetermined period in each random number is made constant. (That is, it is possible to prevent the probability from being biased by aiming or the like), and the player can be prevented from being disadvantaged.

  On the other hand, in the non-winning random number update process, the reach determination random number and the variation pattern random number irrespective of the occurrence of the winning game and the display result of the normal symbol are updated. Note that the random numbers updated on the main control board 710 are not limited to those described above. In the non-winning random number update process, when the counter for updating the random number for determining whether or not the circuit has made one round, the determination is made to start counting next. The initial value determination random number or the like for determining the initial value of the random number is also updated.

[Regarding special symbol / special electric accessory control processing]
Next, the special symbol / special electric accessory control process will be described with reference to FIG. FIG. 46 is a flowchart showing an example of the special symbol / special electric accessory control process (step S100).

  In the special symbol / special electric accessory control process, first, a start opening winning process (step S110) is performed. Specifically, as will be described later, it is determined whether or not a game ball has been received by the first start port 600, the second start port 602, or the third start port 604, and a series of processing is performed based on this. Once the start opening winning process (step S110) is performed, the process flag is checked (steps S120 to S230), and the process corresponding to the process flag is performed.

  When the start opening winning process (step S110) is finished, first, it is determined whether or not the process flag is 0 (step S120). If the process flag is 0 (YES in step S120), the fluctuation start process (step S130). ). In the variation start process (step S130), settings for starting the variation display of the special symbol are performed. As will be described in detail later, it is determined whether to start the big hit game or the small hit game, and the processing flag is updated to “1”. On the other hand, if the processing flag is not 0 in step S120 (NO in step S120), the process proceeds to step S140.

  In step S140, it is determined whether or not the processing flag is 1 (step S140). If the process flag is 1 (YES in step S140), the variation pattern setting process (step S150) is executed. In this variation pattern setting process, the variation pattern of the special symbol displayed on the special symbol display 84 and the decoration symbol displayed on the effect display device 115 is determined, and the variation time (special In the symbol display 84, the time from the start of special symbol variation display to the stop display) is set in the timer, and the processing flag is updated to "2". On the other hand, if the processing flag is not 1 in step S140 (NO in step S140), the process proceeds to step S170.

  In step S170, it is determined whether or not the processing flag is 2 (step S170). If the process flag is 2 (YES in step S170), the process during change (step S180) is executed. In the changing process, the changing time set in the changing pattern setting process (step S150) is monitored by a timer, and the changing display of the special symbol on the special symbol display 84 is stopped based on the time-out. At this time, if it is determined that the big hit is made in the variation start process (step S130), the process selection flag is updated to “3”, and if it is determined that the big hit is made, the process selection flag is set to “4”. , And if neither the big hit or the small win is determined, the processing selection flag is updated to “0”. On the other hand, if the processing flag is not 2 in step S170 (NO in step S170), the process proceeds to step S190.

  In step S190, it is determined whether the processing flag is 3 (step S190). If the process flag is 3 (YES in step S190), a big hit game start process (step S200) is executed. In this jackpot game start processing, the number of rounds for determining the jackpot type (first jackpot, second jackpot or third jackpot) and controlling the opening / closing operation of the jackpot game opening / closing device 500 according to the jackpot type is released. The time and game ball winning limit number are set, and the processing flag is updated to “5”. On the other hand, if the processing flag is not 3 in step S190 (NO in step S190), the process proceeds to step S210.

  In step S210, it is determined whether or not the processing flag is 4 (step S210). If the process flag is 4 (YES in step S210), a small hit game process (step S220) is executed. In this small hit game process, the number of releases and the release time for controlling the opening operation of the big hit game opening / closing device 500 are set, and the processing flag is updated to “6”. On the other hand, if the processing flag is not 4 (NO in step S210), the process proceeds to step S230.

  In step S230, it is determined whether the processing flag is 5 (step S230). If the process flag is 5 (YES in step S230), a special electric utility jackpot control process (step S240) is executed. In the special electric utility jackpot control process, the opening / closing operation of the jackpot gaming opening / closing device 500 is controlled based on the number of rounds set in the jackpot gaming start process (step S200), the opening time, and the number of game balls to be won. When the game is over, it is determined whether or not to operate the probability variation function and a process of updating the processing flag to “0” is performed.

  On the other hand, if the process flag is not 5 in step S230 (NO in step S230), the special electric accessory small hit control process (step S250) is executed. In the special electric accessory small hitting control process (step S250), the opening / closing operation of the big hit game opening / closing device 500 is controlled based on the number of opening times, the opening time and the limited number set in the small hitting game process (step S220). When the small hit game ends, processing for updating the processing flag to “0” is performed.

  When any of the various processes from step S130 to step S250 is executed, the special symbol / special electric accessory control process is terminated.

[Start-up winning process]
Next, the start opening winning process will be described with reference to FIG. FIG. 47 is a flowchart showing an example of the start opening winning process.

  In the starting port winning process, the CPU 711 first determines whether or not a game ball has won the second starting port 602 or the third starting port 604 (step S1101). Specifically, the presence or absence of game ball detection by the second start port sensor 782 or the third start port sensor 784 is confirmed. At this time, if a game ball is detected by the second start port sensor 782 or the third start port sensor 784, it is determined that the game ball has won the second start port 602 or the third start port 604 (YES in step S1101). ). If there is no detection of the game ball by the second start port sensor 782 and the third start port sensor 784, no game ball is won in either the second start port 602 or the third start port 604 (in step S1101). NO).

  When it is determined in step S1101 that the game ball has won the second starting port 602 or the third starting port 604, various data (random determination random numbers, symbol random numbers acquired by the second special symbol determination random number acquisition means 912) are obtained. , Special symbol type). Then, it is determined whether or not the counter value of the second special symbol hold counter 913 is less than the upper limit of 4 (step S1102).

  If it is determined in step S1101 that the counter value of the second special symbol hold counter 913 is less than the upper limit of 4 (YES in step S1102), the CPU 711 performs a second hold storage process (step S1103), and then proceeds to step S1104. move on. In the second hold storage process, various data acquired by winning the game ball at the second start port 602 (random determination number, symbol random number, special symbol type) is stored in the random number storage area 5131 for determination of success / failure. This is a process of adding 1 to the counter value of the second special symbol hold counter 913. The random number storage area 5131 for determining whether or not to win has a random number storage area for determining whether or not to win, a design random number storage area, and a special symbol type storage area, and a game ball wins a prize at the second start port 602 or the third start port 604. Various data acquired by doing so are stored in the respective storage areas.

  When the CPU 711 determines in step S1101 that no game ball has won any of the second starting port 602 and the third starting port 604 (NO in step S1101), and in step S1102, the second special symbol hold counter. When it is determined that the counter value of 913 has reached the upper limit of 4 (NO in step S1102), the process proceeds to step S1104.

  In step S1104, the CPU 711 determines whether or not a game ball has won the first start port 600 (step S1104). Specifically, the presence or absence of detection of the game ball by the first start port sensor 780 is confirmed. At this time, if a game ball is detected by the first start port sensor 780, it is determined that the game ball has won the first start port 600 (YES in step S1104). If no game ball is detected by the first start port sensor 780, it is determined that no game ball has won the first start port 600 (NO in step S1104).

  When it is determined in step S1104 that the game ball has won the first start opening 600, various random numbers (random determination random numbers, symbol random numbers, special symbol types acquired by the first special symbol determination random number acquisition means 902) are used. It is acquired and it is determined whether or not the counter value of the first special symbol hold counter 903 is less than the upper limit of 4 (step S1105).

  If it is determined in step S1104 that the counter value of the first special symbol hold counter 903 is less than the upper limit of 4 (YES in step S1105), the CPU 711 performs a first hold storage process (step S1106) and performs a start opening prize process. finish. In the first hold storage process, various data (a random number for success / failure determination, a design random number, and a special symbol type) acquired by winning a game ball in the first start port 600 are stored in the random number storage area 5131 for determination of success / failure, This is a process of adding 1 to the counter value of the first special symbol hold counter 903. Similar to the various data acquired by winning the game ball at the second starting port 602 or the third starting port 604, the various data acquired by winning the game ball at the first starting port 600 is determined to be a pass / fail judgment. Stored in the storage random number storage area 5131.

  When the CPU 711 determines in step S1104 that a game ball has not won the first starting port 600 (NO in step S1104), and in step S1105, the counter value of the first special symbol hold counter 903 is an upper limit value of 4. When it is determined that it has reached (NO in step S1105), the start opening winning process is terminated in all cases.

  In step S1102, if the counter value of the second special symbol holding counter 913 is the upper limit when the game ball wins the second starting port 602 or the third starting port 604, the various data acquired in step S1101 are stored. Discard. Similarly, in step S1105, if the counter value of the first special symbol hold counter 903 is the upper limit value when the game ball wins the first starting port 600, the various data acquired in step S1104 are discarded.

  When it is determined that a game ball has won the second starting port 602 or the third starting port 604, it is not always necessary to acquire various types of data (random number for success / failure determination, symbol random number, special symbol type) in step S1101. However, it may be performed between step S1101 to step S1103. For example, various data may be acquired after determining that the counter value of the second special symbol hold counter 913 is less than the upper limit value in step S1102 without acquiring various data in step S1101, or in step S1103. You may make it acquire by a 2nd pending | holding memory | storage process.

  Similarly, when it is determined that a game ball has been won at the first starting port 600, acquisition of various data (randomness number for success / failure determination, symbol random number, special symbol type) is not necessarily performed in step S1104; What is necessary is just to perform between step S1106. For example, without acquiring various data in step S1104, it is possible to acquire various data after determining that the counter value of the first special symbol hold counter 903 is less than the upper limit value in step S1102, or in step S1106 You may make it acquire by a 1st pending | holding storage process.

  Thus, in this embodiment, after performing the winning process (step S1101-step S1103) to the 2nd starting port 602 or the 3rd starting port 604, the winning process (step S1104-) to the 1st starting port 600 is performed. 1106). However, instead of this, after the winning process for the first starting port 600 is executed, the winning process for the second starting port 602 or the third starting port 604 may be executed.

Further, in the present embodiment, when a game ball wins the first start opening 600, the first special symbol lottery means 900 performs a lottery process, and when winning the second start opening 602 or the third start opening 604, Although the lottery process is performed by the two special symbol lottery means 910, it is not limited to this. For example, when a game ball wins at the first start port 600 or the second start port 602, the lottery process is performed by the first special symbol lottery means 900, and when the game ball wins the third start port 604, the second special symbol lottery means. A lottery process may be performed according to 910. Further, special symbol lottery means may be provided corresponding to each of the start ports 600, 602, 604 (that is, corresponding to the first special symbol lottery means corresponding to the first start port and the second start port). Second special symbol lottery means and third special symbol lottery means corresponding to the third starting port may be provided).

  Moreover, in this embodiment, even if it is a case where any of the lottery process by the 1st special symbol lottery means 900 and the lottery process by the 2nd special symbol lottery means 910 is performed, the winning probability to the jackpot is the same. It is not limited to this. For example, the jackpot winning probability when the lottery process by the first special symbol lottery means 900 is performed is different from the jackpot winning probability when the lottery process by the second special symbol lottery means 910 is performed. good.

  Furthermore, in the present embodiment, a bonus is awarded to a player when winning a jackpot in the lottery process by the first special symbol lottery means 900 and when winning a jackpot in the lottery process by the second special symbol lottery means 910. There is no difference in the profits made, but it is not limited to this. For example, when the lottery process by the first special symbol lottery means 900 is performed, the probability that the first long open big hit game is executed is set relatively high, while the lottery by the second special symbol lottery means 910 is performed. When the process is performed, the probability that the first long open jackpot game is executed is set to be relatively low.

[About variation start processing]
Next, the fluctuation start process will be described with reference to FIG. FIG. 48 is a flowchart illustrating an example of the change start process.

  In the variation start process (step S130) executed when the process selection flag is “0”, the CPU 711 first sets the number of random numbers (starting storage number) stored in the random number storage area 5131 for validity determination to be zero. It is determined whether or not there is (step S1301). If the starting storage number stored in the random number storage area 5131 for determination of validity is 0, the counter value of the special symbol hold counter 903 is 0.

  If the starting storage number is not 0 (NO in step S1301), a shift process of the random number storage area 5131 for determination of validity is performed (step S1302). This shift process is a process of shifting the order in which the determination of whether or not the random number acquired based on the winning of the game ball to the first start port 600, the second start port 602, or the third start port 604 is performed is performed. That is, whether or not the special symbol is successful is determined in the order in which the game balls are won in the first starting port 600, the second starting port 602, or the third starting port 604, and therefore the order is shifted as the change starts. The random number acquired earliest among the random numbers acquired based on the winning of the game ball to the first start port 600, the second start port 602 or the third start port 604 is moved to the processing area 5132. If the start memory number is 0 in step S1301 (YES in step S1301), the variation start process is terminated.

  After performing the shift process in step S1302, the CPU 711 determines the type (whether it is the first special symbol or the second special symbol) stored in the processing area 5132 (step S1303). If the type is the second special symbol type (YES in step S1303), the second special symbol flag is turned on (step S1303) and the counter value of the second special symbol hold counter 913 is decremented by one. (Step S1305), the process proceeds to step S1308. On the other hand, if the type is the first special symbol type (NO in step S1303), the first special symbol flag is turned on (step S1306) and the counter value of the first special symbol hold counter 903 is decremented by one. (Step S1307), the process proceeds to step S1308.

  In step S1308, it is determined whether or not the gaming state in which the probability changing function is operating (step S1308). Here, if the gaming state is that the probability variation function is operating (YES in step S1308), the first probability variation special figure determination table 908 or the second probability variation special figure determination table 909 is selected (step S1309). On the other hand, if the probability changing function is not activated in step S1308 (NO in step S1308), the first normal special figure determination table 906 or the second normal special figure determination table 907 is selected (step S1310).

  Then, the determination is made based on the determination table selected in step S1309 or step S1310 and the determination random number stored in the processing area 5132 (step S1311). Note that the jackpot determination in step S1311 is performed by the special symbol success / failure determination means 904.

  If it is determined in step S1311 that the game is a big hit (YES in step S1311), the type of jackpot is determined based on the acquired symbol random number (step S1312). Thereafter, the flag corresponding to the jackpot type is turned on (step S1313). Specifically, if the first jackpot, the first jackpot flag is turned on, if the second jackpot, the second jackpot flag is turned on, and if the third jackpot, the third jackpot flag is turned on. . Thereafter, the process flag is updated to “1” (step S1316), and the variation start process is terminated.

  On the other hand, if it is determined that it is not a big win in step S1311 (NO in step S1311), it is determined whether or not it is a small win (step S1314). Here, if it is determined that the small hit is won (YES in step S1314), the small hit flag is turned on (step S1315), the process proceeds to step S1316, the processing flag is updated to “1”, The variation start process is terminated. If it is determined in step S1314 that the winning combination is not won (NO in step S1314), the process proceeds to step S1316, the process flag is updated to “1”, and the variation start process is terminated.

  In this embodiment, after the shift process is performed in step S1302, whether or not the determination is correct is made based on the determination table selected in step S1309 or step S1310 and the determination random number stored in the processing area 5132. Although it is performed (step S1311), it is not limited to this. For example, it may be determined whether or not the determination is successful based on the determination table and the random number stored first in the determination random number storage area 5131, and the shift process may be performed. At this time, the validity determination random number stored in the validity determination random number storage area 5131 can be referred to only when the change starts.

[About variation pattern setting processing]
Next, the variation pattern setting process will be described with reference to FIG. FIG. 49 is a flowchart showing an example of the variation pattern setting process (step S150).

  The variation pattern setting process is a process of setting a variation pattern according to the determination result. In this process, first, it is determined whether or not any one of a plurality of types of jackpot is ON (step S1510). If the jackpot flag is in the ON state (YES in step S1510), the variation pattern corresponding to the jackpot type is set (step S1520). Specifically, if the first jackpot flag is ON, the variation pattern corresponding to the first jackpot is set, and if the second jackpot flag is ON, the variation pattern corresponding to the second jackpot is set. If the three big hit flag is ON, the variation pattern corresponding to the third big hit is set. Thereafter, the process proceeds to step S1560, the variation time value is set in the timer, the processing flag is updated to “2” (step S1570), and then the variation pattern setting process is terminated.

  In step S1510, when none of the big hit flags is in the ON state (NO in step S1510), it is determined whether or not the small hit flag is in the ON state (step S1530). If the small hit flag is ON (YES in step S1530), the variation pattern corresponding to the small hit is set (step S1540), the process proceeds to step S1560, and the processing flag is updated to “2” (step S1570). ) To finish the variation pattern setting process.

  In step S1530, when the small hit flag is not in the ON state (NO in step S1530), it is determined that the determination result is a winning that has not been won for either big winning or small winning, and the variation pattern corresponding to the winning is set. (Step S1550), the process proceeds to Step S1560, the processing flag is updated to “2” (Step S1570), and the variation pattern setting process is terminated.

  In addition, based on the variation pattern set in this variation pattern setting process, it is displayed by the lighting pattern of a plurality of LEDs on the special symbol display 84.

[About change processing]
Next, the changing process will be described with reference to FIG. FIG. 50 is a flowchart illustrating an example of the changing process. In the changing process, first, it is determined whether or not the special symbol is changing (step S1801). Here, if the special symbol display 84 is changing, it is determined that it is changing. If the special symbol is not changing (NO in step S1801), the changing process is terminated as it is.

  If it is determined in step S1801 that the special symbol is changing (YES in step S1801), the process proceeds to step S1802, and it is determined whether or not the variable time has ended. Specifically, it is determined whether or not the variation time set in the timer has elapsed in the variation pattern setting process. If the variation time has not elapsed, the process waits until the variation time has elapsed (NO in step S1802). When the fluctuation time has elapsed (YES in step S1802), the special symbol fluctuation is stopped (step S1803). That is, the special symbol display 84 derives and displays the lottery result of the special symbol lottery means 900.

  When the variation of the special symbol is stopped (step S1803), it is determined whether or not any of the jackpot flags is ON (step S1804). That is, as a result of the fact that the current fluctuation is stopped and the lottery result is derived, it is determined whether or not any jackpot game is started. If any of the jackpot flags is in the ON state (YES in step S1804), the processing flag is updated to “3” (step S1805), and the changing process is terminated. If none of the big hit flags is in the ON state (NO in step S1804), it is next determined whether or not the small hit flag is in the ON state (step S1806). That is, it is determined whether or not the small hit game is started as a result of the current fluctuation being stopped and the lottery result being derived. If the small hit flag is in the ON state (YES in step S1806), the processing flag is updated to “4” (step S1807), and the changing process is terminated. If the small hit flag is not in the ON state (NO in step S1806), the processing flag is updated to “0” (step S1808), and the changing process is terminated.

[About jackpot game start processing]
Next, the jackpot game start processing will be described based on FIG. In this jackpot game start process, first, it is determined whether or not the probability variation function is in operation (step S2001). As described above, when the jackpot game is being executed, the probability variation function does not operate. Therefore, when the probability variation function is activated, the probability variation function is stopped (step S2002), and the process proceeds to step S2003. On the other hand, if it is determined in step S2001 that the probability variation function is not operating (NO in step S2001), step S2002 is skipped and the process proceeds to step S2003.

  In step S2003, it is determined whether or not the open extension function is in operation. As described above, since the opening extension function does not operate when the jackpot game is being executed, if the opening extension function is operating, the operation of the opening extension function is stopped (step S2004), and the process proceeds to step S2005. move on. On the other hand, if it is determined in step S2003 that the open extension function is not activated (NO in step S2003), step S2004 is skipped and the process proceeds to step S2006.

  In step S2005, it is determined whether or not the long open big hit. Specifically, if the first jackpot or the third jackpot occurs and the long-open jackpot flag is ON, it is determined that the jackpot is a long-open jackpot (YES in step S2005), and the number of rounds during the long-open jackpot game ( For example, 15 rounds), the maximum opening time (for example, 30 seconds) and the maximum number of winnings (for example, 9 balls) of the jackpot gaming opening / closing device 500 per round are set (step S2006). Thereafter, the process proceeds to step S2008, the processing flag is updated to “5”, and the jackpot game start processing is ended.

  On the other hand, when the second jackpot is generated, in step S2005, if the short-open jackpot is ON, it is determined that the short-open jackpot is not a long-open jackpot (NO in step S2005), and the round in the short-open jackpot game is determined. The number of times (for example, 2 rounds), the maximum opening time (for example, 0.6 sec) and the maximum number of winnings (for example, 3 balls) of the jackpot gaming opening / closing device 500 per round are set, and the process proceeds to step S2008.

  In step S2006, the number of rounds in the jackpot game (for example, 15 rounds), the maximum opening time (for example, 30 seconds) of the jackpot gaming opening / closing device 500 per round, and the maximum number of winnings (for example, nine balls) are set. Thereafter, the process proceeds to step S2008, the processing flag is updated to “5”, and the jackpot game start processing is ended.

[About small hit game start processing]
Next, based on FIG. 52, the small hit game start processing will be described. In this small hit game start process, first, the number of times of opening / closing the jackpot gaming switch 500 during the small hit game (for example, one time), the maximum opening time of the jackpot gaming switch 500 per time (for example, 0.3 sec) The maximum number of winnings (for example, 3 balls) is set. Thereafter, the process flag is updated to “6” and the small hit game start process is terminated.

[Special electric utility jackpot control processing]
Next, based on FIG. 53, the special electric utility jackpot control process will be described. In the special electric utility jackpot control process, first, it is determined whether or not the jackpot game opening / closing device 500 is being opened (step S2401). If jackpot gaming opening / closing device 500 is open (YES in step S2401), it is determined whether or not a preset maximum opening time of jackpot gaming switching device 500 has passed (step S2402). Specifically, it is determined whether or not the maximum opening time set in step S2006 or step S2007 has elapsed. If it is determined that the maximum opening time of the jackpot gaming switch 500 has elapsed (YES in step S2402), the jackpot gaming switch 500 is closed (step S2404), and the process proceeds to step S2405.

  If the opening time of the jackpot gaming opening / closing device 500 has not elapsed in step S2402 (NO in step S2402), it is determined whether or not the gaming ball of the maximum winning number set in advance has been received by the jackpot gaming opening / closing device 500. (Step S2403). Specifically, it is determined whether or not the count value by the opening / closing device count sensor 776 has reached the maximum number of winnings set in step S2006 or step S2007. If it is determined that the maximum winning number of game balls has been received by the jackpot gaming switch 500 (YES in step S2403), the process proceeds to step S2404, and the jackpot gaming switch 500 is closed. On the other hand, if the maximum winning game ball is not received in the jackpot gaming opening / closing device 500, the process returns to step S2402.

  In step S2405, it is determined whether a preset number of rounds has been reached (step S2405). Specifically, it is determined whether or not the number of rounds set in step S2006 or step S2007 has been reached. If the number of rounds set in advance is reached (YES in step S2405), the process proceeds to step S2407, and the big hit flag (the flag that is in the ON state among the first to third big hit flags) is turned OFF. On the other hand, if the preset round number has not been reached (NO in step S2405), the jackpot gaming opening / closing device 500 is released (step S2406), and the process returns to step S2402.

  If it is determined in step S2401 that the jackpot gaming opening / closing device 500 is not open (NO in step S2401), the process proceeds to step S2405.

  After turning off the jackpot flag in step S2407, it is determined whether or not the probability variation function should be activated (step S2408). If the probability variation function is to be activated, the probability variation function is activated (step S2409). Specifically, if the jackpot flag turned OFF in step S2407 is the first jackpot flag or the second jackpot flag, the probability changing function is activated. That is, if the jackpot type is the first jackpot or the second jackpot, the probability changing function is activated.

  Next, it is determined whether or not the open extension function should be operated (step S2408). If the open extension function should be operated, an operation process of the open extension function is performed (step S2411). Thereafter, the processing flag is updated to “0” (step S2415), and the special feature jackpot control processing is terminated. On the other hand, if it is determined in step S2410 that the opening extension function is not to be activated (NO in step S2410), the process proceeds to step S2415 to update the process flag to “0”, and the special electric utility jackpot control process is terminated. .

  When it is determined in step S2408 that the probability variation function should not be activated (third big hit) (NO in step S2408), the opening extension function activation process is performed (step S2413). Thereafter, when the number of times of opening extension function operation (for example, 100 times) is set (step S2414), the process proceeds to step S2415 to update the processing flag to “0”, and the special electric accessory big hit control process is terminated. .

  As described above, in this embodiment, even if any of the first to third jackpots is won, the opening extension function is activated (steps S2411, S2413), but the opening extension is performed based on the winning jackpot. It may be determined whether to activate the function. Thereby, the game state after the end of the jackpot game can be further diversified, and a decrease in interest can be suppressed.

[Special electric accessory small hit control processing]
Next, the special electric accessory small hit control process will be described with reference to FIG. In the special electric accessory small hit control process, it is first determined whether or not the maximum winning game ball set in step S2201 has won the big hit game opening / closing device 500 (step S2501). If the maximum number of winning game balls has won the jackpot gaming switch 500 (YES in step S2501), it is determined whether or not the jackpot gaming switch 500 is being opened or closed (step S2502). If the jackpot gaming opening / closing device 500 is being opened / closed (YES in step S2502), the jackpot gaming opening / closing device 500 is closed (step S2503), and the small hitting flag is turned off (step S2509). If the big hit game opening / closing device 500 is not open (ie, closed) in step S2502, the process proceeds to step S2509, and the small hit flag is turned off. Then, the process proceeds to step S2510, the process flag is updated to “0”, and the special electric accessory small hit control process is terminated.

  If it is determined in step S2501 that the maximum winning game ball has not won the jackpot gaming switch 500, it is determined whether or not the jackpot gaming switch 500 is open (step S2504). Here, if the jackpot gaming opening / closing device 500 is being opened (YES in step S2504), it is determined whether or not the preset opening time has elapsed in step S2201 (step S2505), and the opening time has elapsed. If so (YES in step S2505), the jackpot gaming opening / closing device 500 is closed (step S2506). Thereafter, it is determined whether or not the number of times of opening / closing the jackpot gaming opening / closing device 500 has reached the number set in advance in step S2201 (step S2507). (YES) After turning off the small hit flag (step S2509), the processing flag is updated to “0” (step S2510). If it is determined in step S2504 that the jackpot gaming opening / closing device 500 is not open (NO in step S2504), the process proceeds to step S2507.

  If it is determined in step S2505 that the opening time of the jackpot gaming opening / closing device 500 has not passed the predetermined time (NO in step S2505), the process returns to step S2501. If it is determined in step S2507 that the number of opening of the jackpot gaming opening / closing device 500 has not reached the predetermined number (NO in step S2507), the jackpot gaming opening / closing device 500 is opened again (step S2508), and thereafter Return to step S2501).

  As described above, when it is determined that the pre-set game ball has won the jackpot gaming switch 500 (YES in step S2501), whether the jackpot gaming switch 500 preset in step S2201 has been reached. Regardless of whether or not, the special electric accessory small hit control process is terminated.

[About game content]
Next, game contents in each game state will be described.
As shown in FIG. 56, the effect display device 115 displays a decorative symbol 651 composed of symbols representing three numbers, and decorative symbols 1 to 9 are sequentially arranged in each symbol row of the decorative symbol 651. Displayed. Of these decorative symbols, 1, 3, 5, 7 and 9 are displayed in red, and 2, 4, 6 and 8 are displayed in blue. Hereinafter, a symbol displayed in red is referred to as a specific symbol, and a symbol displayed in blue is referred to as a non-specific symbol.

  When a game ball wins one of the first start port 600, the second start port 602, and the third start port 604, a special symbol lottery is performed by the first special game lottery means 900 or the second special symbol lottery means 910. Is called. In the normal gaming state, in the lottery process by the first special game lottery means 900 or the second special game lottery means 910 (hereinafter simply referred to as “special symbol lottery process”), the first big hit, the second big hit or the third big hit When winning, the decorative symbol fluctuates, and after that, it is stopped and displayed with a double eye (three symbol rows become the same symbol). The result of the special symbol lottery process is displayed on the first special symbol display 84 or the second special symbol display 86 and also displayed on the effect display device 115 by a combination of the stop symbols of the decorative symbols.

  By the way, in the normal gaming state, when the reach does not occur, the variation time of the first special symbol differs depending on the counter value (so-called retention number) by the first special symbol hold counter 903, and the counter value ( If the value after the counter value is subtracted with the start of fluctuation is 3, it is approximately 11 sec. If the counter value is 2, it is approximately 6 seconds, and if the counter value is 0 or 1, it is approximately 3 seconds. Moreover, the variation time of the decorative symbol is almost the same as the variation time of the special symbol.

  When the result of the special symbol lottery process is the first jackpot, the decorative symbol is stopped and displayed at the specified symbol or the non-specific symbol, and then the jackpot game based on the first jackpot is executed. In addition, when the result of the special symbol lottery process is the second jackpot, a specific symbol or a non-specific symbol having a predetermined arrangement (so-called chance eye) is stopped and displayed, and then the jackpot game based on the second jackpot is played. Executed. The gaming state after the jackpot game based on the first jackpot or the second jackpot ends is an advantageous gaming state until the jackpot is won again in the special symbol lottery process. As will be described in detail later, when the jackpot game is started based on the result of the special symbol lottery processing in the normal game state based on the first jackpot, a lottery in the production mode during the jackpot game is performed, and the lottery is started when the jackpot game starts. Based on the result, transition to each production mode.

  On the other hand, when the result of the special symbol lottery process is the third big hit, the decorative symbol is stopped and displayed with a non-specific symbol's double-eyed (it is not stopped with a specific symbol's double-eyed), and then A jackpot game based on the three jackpots is executed.

  After the jackpot game based on the result of the special symbol lottery process being the second jackpot, the game is in an advantageous gaming state. The gaming state after the jackpot game based on the result of the special symbol lottery process being the third jackpot is the short-time gaming state. In this way, regardless of the jackpot game based on the results of the first jackpot, the second jackpot, or the third jackpot, the gaming state after the end is the short-time gaming state or the advantageous gaming state, and the movable piece 606 is promoted. Since it operates in the mode, the winning frequency of the game ball to the third start port 604 is greatly increased as compared with the normal game state.

  There are three types of effects performed in the effect display device 115 during the jackpot game of the pachinko machine 1 of the present embodiment: “probability change continuation mode”, “normal round mode”, and “promotion mode”, and special symbol lottery processing When the result is the first big hit, the “probability variation continuation mode” or the “promotion mode” is displayed, and when the result is the second big hit, the “probability variation continuation mode” is displayed. On the other hand, when it is the third big hit, “normal round mode” is displayed.

  `` Probability change continuation mode '' is an effect that indicates that the game state is advantageous after the jackpot game ends, that is, the probability change function and the time-shortening function are activated, and the player expects that a further jackpot will be obtained after the jackpot game ends, A decrease in interest can be suppressed. On the other hand, the “normal round mode” is an effect indicating that the short-time function is activated after the jackpot game is finished, but the probability variation function is not activated, but the probability variation function is the same as the “promotion mode” described later. There may be a promotion effect that suggests that may operate. Actually, in the “normal round mode”, the game is always in the short-time gaming state after the jackpot game is over. “Promotion mode” is an effect that is indistinguishable from “normal round mode” in appearance, and, like “normal round mode”, is an effect that indicates a short-time gaming state, and the probability variation function can be activated. There may be a promotion effect that suggests that there is sex. Actually, in the “promotion mode”, the probability changing function always operates after the end of the jackpot game. Also, in the “promotion mode”, unlike the “normal round mode”, the transition from the “promotion mode” to the “probability change continuation mode” is made based on the result of the promotion effect execution lottery performed prior to each round of the jackpot game. there's a possibility that. In “Promotion Mode”, the production was originally like “Normal Round Mode”, but after transitioning to “Probability Continue Mode” based on the result of Promotion Promotion Execution Lottery, Informs that the probability change function is activated, greatly increases the player's sense of expectation for the next jackpot, and prevents a decrease in interest. In addition, since the “promotion mode” is difficult to distinguish from the “normal round mode” at the beginning, even if it is actually the “normal round mode”, the player may not enter the “probability continuous mode”. It can increase the sense of expectation and suppress the decline in willingness to play.

  If the result of the special symbol lottery process is the first jackpot game, the round effect mode lottery is performed on the peripheral control board 810 (see FIG. 41) prior to the jackpot game, and the promotion mode is “promotion mode” or “ “Probability change mode” is selected. As a result of the lottery effect lottery, if the “promotion mode” is won, the jackpot game is started in the “promotion mode” effect. When the “probability variation continuation mode” is won, the jackpot game is started in the “probability variation continuation mode” from the beginning, and the “probability variation continuation mode” is continued until the jackpot game ends. In the “elevation mode”, as described above, there is a possibility of shifting to the “probability change continuation mode” during the jackpot game.

  When the special symbol lottery process is performed and the result is the second jackpot, the “probability variation continuation mode” effect is always performed during the jackpot game. The short open big hit game at the time of the second big hit is different from the long open big hit game, because the big hit game opening / closing device 500 operates only for two rounds, and therefore the first big hit game opening / closing device 500 operates for 15 rounds. However, the player's profit will be smaller than when winning the third jackpot, but the jackpot game will proceed with the effect of the “probability continue mode” and will be in an advantageous gaming state after the jackpot game ends. The expectation of the next jackpot can be maintained, and the fall of interest can be suppressed. In addition, the short-open big hit game by the second big hit is opened and closed only for a very short time (for example, 0.3 seconds) by the big hit game opening / closing device 500, and is different from what is generally called “suddenly probable big hit”. The winning ball can be easily obtained by hitting a predetermined number of balls into the jackpot game opening / closing device 500, so that even if the jackpot game is won like a sudden win, the winning ball is won. It is possible to reduce the possibility that the player will be dissatisfied with the fact that almost no is obtained.

  If the special symbol lottery process is performed and the result is the third jackpot, the “normal round mode” effect is performed during the jackpot game. In the case of the third jackpot, since the probability changing function does not operate after the jackpot game is finished, the possibility that the jackpot is connected in a daisy chain will remain at 1/10 compared to the case where the probability changing function is activated. The “normal round mode” also indicates that the jackpot game is over in order to indicate that the probability changing function is not activated. However, there is a case where the same promotion effect as the “promotion mode” is performed, and the player has a sense of expectation for the next jackpot due to the transition to the “probability change mode” and the operation of the probability change function. Can be suppressed.

  When a jackpot based on the first jackpot is performed and the “promotion mode” effect is selected, a promotion effect execution lottery is performed as to whether or not the promotion effect is performed at the start of each round in the jackpot game. If the promotion effect is selected as a result of the promotion effect execution lottery, the promotion effect is performed during the round, and the subsequent round is switched to the “probability continuation mode” effect. The promotion effect execution lottery is performed every round up to the round immediately before the final round, that is, 14 rounds in this embodiment, unless the promotion effect is performed and the mode is changed to the “probability change continuation mode”. If the promotion effect is not performed before the 14th round, the promotion effect execution lottery is not performed in the 15th round, and the “promotion mode” continues. In this case, after the 15th round, an effect that notifies the probability variation function operation is displayed.

  When the jackpot game ends, the game is resumed in the advantageous game state in the case of the “probability change continuation mode” or the “promotion mode”. In this case, it is clear that the time-shortening function and the probability changing function are activated, and the player can play a game in the hope that a big hit will occur again soon.

  On the other hand, in the “normal round mode”, the game is resumed in the short-time game state. In this case, the short-time function is activated, but the probability variation function is not activated, so the player recognizes that he has gained a limited advantage, and the anxiety of losing the advantage and expectation for the jackpot are mixed. Play games in state. The time-saving function in this case is limited and operates while the special symbol lottery process is performed 100 times. When the operation of the time reduction function is completed, the normal game state is restored.

  By the way, if the decorative symbol displayed on the effect display device 115 in the normal gaming state is a slotted eye of the specific symbol, it can be grasped that the first jackpot was won at that time. Further, in the effect display device 115, an effect of “probability variation continuation mode” is performed. Thereby, since it can grasp | ascertain that the game state after the long open big hit game by 1st jackpot will be an advantageous game state, a big expectation can be given to a player and the fall of an interest can be suppressed.

  On the other hand, if the decorative symbol displayed on the effect display device 115 in the normal gaming state is a non-specific symbol, it is impossible to grasp which jackpot is won at this stage. However, even if the decorative symbol displayed on the effect display device 115 is a non-specific symbol, if the third big hit is won, the fact that the third big hit was made during the big hit game or at the end of the big hit game is notified. Is done. Therefore, the player executes the jackpot game while having a sense of expectation that the player will enter the “promotion mode”, so that it is possible to suppress a decrease in interest during the jackpot game that tends to be monotonous.

  When the first jackpot is won and “promotion mode” is selected, the decorative symbol is a non-specific symbol, and at the stage of winning the jackpot, the first jackpot and the second jackpot depending on the display of the effect display device 115 However, it is possible to confirm which jackpot has been won by the special symbol displayed on the special symbol display 84.

  In addition, when the result of the special symbol lottery process is the second big hit regardless of the game state, in the present embodiment, the chance display is displayed on the effect display device 115 without displaying the flat eyes, and the short open big hit game is executed. To do. As described above, in the case of the short open big hit game, the big hit game opening / closing device 500 is opened and closed for only two rounds, so that significantly fewer prize balls are paid out compared to the first big hit and the third big hit. As a result, the average number of winning balls in the jackpot game can be reduced, and the possibility that excessive winning ball payout may occur can be suppressed. In short-open big hit games, players are likely to feel that there are few prize balls, but the game state after the short open big hit game due to the second big hit will be an advantageous game state, so expect the expectation for the next big hit game It can be sustained and the decrease in interest can be suppressed. In addition, in the “suddenly probable” jackpot in the conventional pachinko machine, the jackpot gaming opening / closing device 500 opens and closes very quickly, so that almost no prize balls can be expected. There is a possibility that the player may stop launching the game ball. However, in the short open big hit game, a predetermined number of game balls can be won for the big hit game opening / closing device 500. You can enjoy the game. Thereby, although it is a short jackpot game of two rounds, the player's willingness to play can be further maintained.

[Variation time of special symbols]
By the way, both the first special symbol and the second special symbol have different variation times depending on whether or not the open extension function is activated. Further, when the release extension function is not activated, the variation time of the first special symbol when the reach does not occur differs depending on the counter value (the so-called first reserved number) by the first special symbol hold counter 903. Similarly, when the reach does not occur, the variation time of the second special symbol differs depending on the counter value (the so-called second reserved number) by the second special symbol hold counter 913.

  Specifically, in the normal gaming state where the release extension function does not operate, the fluctuation time of the first special symbol when the reach does not occur is the counter value by the first special symbol holding counter 903 at the start of the fluctuation (the fluctuation starts. Accordingly, if the counter value after subtraction of the counter value is 3, it is approximately 11 sec. If the counter value is 2, it is approximately 6 seconds, and if the counter value is 0 or 1, it is approximately 3 seconds. In addition, the fluctuation time of the second special symbol when the reach does not occur is also the counter value by the second special symbol hold counter 913 at the start of the fluctuation (in the case of starting the fluctuation, similarly to the fluctuation time of the first special symbol. If the counter value after subtraction of the counter value is 3, it is approximately 11 sec. If the counter value is 2, it is approximately 6 seconds, and if the counter value is 0 or 1, it is approximately 3 seconds. When the reach occurs, the variation time of the first special symbol and the second special symbol is determined by the reach mode.

  On the other hand, in the advantageous game state or the short-time game state in which the open extension function is activated, the fluctuation time of the first special symbol when the reach does not occur is approximately 2 seconds without depending on the counter value by the first special symbol hold counter 903. ing. In addition, when the reach does not occur, the variation time of the second special symbol is approximately 2 seconds without depending on the counter value by the second special symbol hold counter 913, similarly to the variation time of the first special symbol.

  Thus, the special symbol variation time is significantly different between when the open extension function is activated and when it is not activated. Further, since the variation time of the special symbol can be grasped externally, the player determines whether or not the gaming state is advantageous to himself / herself based on the variation time of the special symbol. Therefore, the player may be more willing to continue the game in the advantageous gaming state or the short-time gaming state, but may lose the willingness to continue the game in the normal gaming state.

  Based on FIG.41 and FIG.55, control of the production | presentation display apparatus 115 and the light-emitting device unit 80 is demonstrated. FIG. 55 is an explanatory diagram of an example of the interlock control table.

  As shown in FIG. 41, the ROM 812 mounted on the peripheral control board 810 determines the display mode table 891 for determining the display mode to be derived to the effect display device 115 and the light emission effect pattern of the light emitting device unit 80. A light emission control table 892 for the purpose and an effect control table 890 for determining a combination of a display mode and a light emission effect pattern are recorded. When the peripheral control board 810 receives a command from the main control board 710, the peripheral control board 810 determines an effect number corresponding to the command received by the CPU 811. The CPU 811 further refers to the effect control table 890 in the ROM 812 based on the determined effect number, and combines the display pattern of the display mode derived to the effect display device 115 and the light emission effect pattern that controls the light emitting device unit 80. decide. Based on the determined display pattern, the CPU 811 further refers to the display mode table 891 recorded in the ROM 812, determines detailed control contents such as combinations of display modes derived to the effect display device 115, and the display device. A command is transmitted to the control board 816. The display device control board 816 sequentially derives the determined effect mode to the effect display device 115 based on the command received from the peripheral control board 810. Further, the CPU 811 further refers to the light emission control table 892 recorded in the ROM 812 based on the light emission pattern, determines the continuous control content of the light emission state of the light emitting device unit 80, and sends it to the light emitting device control board 848. Send a command. The light emitting device control board 848 controls the light emitting state of the light emitting device unit 80 based on the command received from the peripheral control board 810.

  As shown in FIG. 55, the effect control table 890 stores information on the display mode 791 and the light emission effect 792 corresponding to the effect number 790, and the display mode pattern and the light emission effect pattern corresponding to the effect number determined by the CPU 811. It is possible to specify the production pattern by the combination. For example, when the determined effect number is 10, the display pattern is “roulette 1” and the light emission effect pattern is “rotation second half 1”. The CPU 811 further refers to the display mode table 891 to determine a display mode to be derived to the effect display device 115 and to control the effect display device 115 with respect to the display device control board 816 based on the selected display mode pattern. Send the command. Similarly, the CPU 811 determines the light emission pattern of the light emitting device unit 80 based on the light emission effect pattern with reference to the light emission control table 892, and controls the light emission state of the light emitting device unit 80 with respect to the light emitting device control board 848. Send the command.

  In this way, the effect display device 115 and the light emitting device unit 80 are controlled in synchronization with each other via the effect control table 890, the display mode table 891, and the light emission control table 892. The details of the interlock control and its effects will be described later.

[Visual presentation during game]
Next, visual effects performed by the effect display device 115 and the light emitting device unit 80 during the game will be described with reference to FIGS. FIG. 56 is a diagram illustrating an example of an effect performed in the normal gaming state, and FIGS. 57 to 60 are diagrams illustrating an example of a roulette effect performed during a special symbol change.

  As shown in FIG. 56, in the normal gaming state in which no roulette effect is performed, the effect mode 637 in which the roulette light emitting area 638 and the main display area 641 are combined is derived to the effect display device 115. Unlike the roulette display area 639 in the effect mode 640, the roulette light emitting area 638 does not have various parts such as the start effect area 642, and is entirely configured by the pocket lamp 648 and the black belt lamp 647. In the roulette-like light emitting region 638, the pocket lamp 648 and the black belt lamp 647 are turned on and off in a predetermined pattern as the decorative design changes, and for example, the light seems to move sequentially in the clockwise direction. Various visual effects such as patterns and patterns in which adjacent pocket lamps 648 are alternately turned on and off are performed to prevent the player from being bored in the normal gaming state. At this time, the corresponding portions of the light emitting device unit 80 and the roulette-like light emitting region 638 are controlled in conjunction with each other as an equivalent light emitting state, so that the light emitting device unit 80 and the effect display device 115 are an integrated effect display device. It can be shown as if Thereby, powerful presentation by the whole game board 4 can be performed.

  The start effect area 642 is located in the center of the upper part, and is a fan-shaped area where various characters appear to explain the progress of the game and a notice effect that informs the player of the possibility of a big hit is displayed. . The pocket lamp 648 is a thin strip-shaped region, and may be displayed in a bright color indicating a “lighted” state or in a dark color indicating a “light off” state. Three pocket lamps 648 are arranged as a set. The black belt lamp 647 is a strip-shaped area that is mostly displayed in a blackish color, and is regularly displayed at a position separating other areas such as the pocket lamp 648. The black belt lamp 647 is displayed at a position corresponding to the pattern of the light emitting device unit 80.

  Note that “lighting” is a mode that simulates a light emitting device in which the pocket lamps 648 are arranged in a ring shape on the surface of the roulette. Therefore, the pocket lamps 648 emit light by changing from a dark mode to a bright mode. This means expressing the lighting of the device. Similarly, “extinguishment” refers to expressing that the light emitting device is extinguished when the pocket lamp 648 changes from a bright mode to a dark mode. This is the same in all parts of the roulette display area 639 other than the pocket lamp 648.

  As shown in FIG. 57, in the normal gaming state, the front surface of the light emitting device unit 80 is viewed through the gaming area 20, and a large number of linear patterns extending radially in the gaming area 20 are drawn. Has an appearance like a roulette board divided into small areas continuously arranged in the circumferential direction. The display mode 640 of the effect display device 115 corresponds to the roulette-like pattern that is visible in the game area 20, and the decorative symbol 651 is displayed in the substantially circular main display area 641 in the center, and the roulette display. An area 639 surrounds the main display area 641. The roulette display area 639 has a shape reminiscent of a roulette pocket, and has a large number of pocket lamps 648 simulating a light emitting device, and a shape substantially equivalent to the pocket lamp 648, and has a black pattern with a wide dark belt-like pattern. A band lamp 647, a fan-shaped area that is slightly wider than the pocket lamp 648, a start effect area 642 on which various characters are displayed, a development notification unit 646 that indicates the start of an effect that enhances the expectation, and a stage In particular, a step display unit 645 for announcing the possibility of a jackpot, a chance notice unit 644 that suggests that the possibility of a jackpot has been increased by displaying a characteristic pattern or the like, and a letter “V” that indicates a jackpot The jackpot notice part 643 on which is displayed is arranged in an annular shape in a predetermined arrangement.

  A development notification unit 646 is arranged on the lower right side of the main display area 641 and suggests the start of an effect that enhances the expectation according to the lighting state. In other words, if the development notification unit 646 is in the extinguished state, it is shown that the lottery result is out of place because the decoration symbol is stopped at a break without producing an effect indicating the possibility of a big hit such as a reach effect. It is. On the other hand, when the development notification unit 646 is turned on, the roulette effect further progresses, and a notice effect or a reach effect that suggests a jackpot is performed, thereby increasing the player's expectation for the jackpot. In addition, as shown in FIG. 58, there is an effect that a balloon-like character, character, or the like is displayed along with the lighting of the development leaving section 646, which may indicate that the possibility of a big hit is increasing. You can add clarity to the production.

  A step display unit 645 is arranged on the lower left side of the main display area 641 and shows a development pattern of effects depending on the light emission state.

  The chance notice part 644 is located in the vicinity of the lower left of the jackpot notice part 643 and lights up when all the pocket lamps 648 are turned on, suggesting that there is a high possibility that a jackpot has occurred.

  After the pocket lamps 648 are all turned on, if the jackpot notice unit 643 emits light after the chance notice unit 644 emits light, all the roulette display area 639 is turned on, and the most part of the roulette effect is emitted. , The player's sense of expectation for jackpot can be greatly increased.

  Hereinafter, the visual presentation of the pachinko machine 1 will be described with reference to FIGS. 59 and 60. As described above, in the normal game state, the effect display device 115 may display a roulette-like display mode of a design corresponding to the roulette-like pattern on the front surface of the light emitting device unit 80. As an example of the roulette-like display mode, the effect mode 640 of FIG. 57 and the effect mode 638 of FIG. 56 can be shown. According to the roulette-like display mode, the game board 4 is controlled by controlling the corresponding parts of the roulette-like display mode to emit light in conjunction with the light emitting device unit 80 whose light emission state is controlled in a predetermined pattern. As a whole, it is possible to perform a roulette effect which is a powerful visual effect as one large roulette-like visual effect device.

  When an effect number in which a roulette effect is performed is selected, a roulette effect that is a notice effect that suggests the start of a lottery result and a reach effect may be started during the change of a special symbol. When the roulette effect starts, all parts of the roulette display area 639 other than the start effect area 642 and the light emitting device unit 80 are turned off. In the start effect area 642, the pocket lamp 648 and the black belt lamp 647 are sequentially turned on at a predetermined timing in the clockwise direction from the pocket lamp 648 on the right side to the right side. At this time, the light emission small area 351 of the light emitting device unit 80 corresponding to each lamp also emits light in synchronization. Accordingly, as the roulette effect progresses, the light emitting range of the roulette display area 639 and the light emitting device unit 80 is expanded. Hereinafter, when any part of the roulette display area 639 emits light, the light emission small area 351 corresponding to the light emitting device unit 80 emits light in synchronization.

  When the combination of the selected display mode and the light emission effect corresponds to the effect pattern of “early end”, any one up to the pocket lamp 648 adjacent to the development notification unit 646 located at the lower right of the main display area 641 The roulette effect is finished at the point of time when the lamp emits light, and the process proceeds to a success / failure notification effect to be described later.

  When the selected combination of display mode and lighting effect corresponds to the “development failure” effect pattern, after the pocket lamp 648 adjacent to the development notification unit 646 located at the lower right of the main display area 641 emits light. Then, after the development notification unit 646 blinks, it turns off and the roulette effect ends, and the process shifts to a reach effect or a success / failure notification effect.

  When the combination of the selected display mode and light emission effect corresponds to the effect pattern of “second place” or “third place”, the pocket lamp 648 adjacent to the development notification unit 646 emits light, and then the development notification unit 646. Lights up through a blinking state, followed by an advance notice 657. Thereafter, the pocket lamp 648 and the black belt lamp 647 are lit in order from the black belt lamp 647 at the lower left of the development notification unit 646 in the clockwise direction. After the black belt lamp 647 adjacent to the lower right of the step display unit 645 is turned on, the portion of the step display unit 645 where “3rd place” is displayed emits light. When the selected production pattern is “third place”, after the predetermined production mode is displayed in the start production area 642 and the main production area 641, the roulette production is finished, and the reach production or the success / failure notification production is performed. Transition. If the selected production pattern is “2nd place”, after the light of the “3rd place” portion is also emitted, the portion that is displayed “2nd place” is also emitted, and similarly, the start effect area 642 and the starring A predetermined effect mode is displayed in the exit area 641, the roulette effect ends, and the process shifts to a reach effect or a success / failure notification effect. In the case of the “2nd place” or “3rd place” production pattern, the light emission range gradually expands in a fan shape, and the wide range of the game board 4 proceeds to a flashy state where the player emits light. Expectations for jackpots can be greatly increased.

  When the combination of the selected display mode and light emission effect corresponds to the “first place” effect pattern, the process proceeds in the same manner as in the case of “second place”, and “second place” is turned on in the step display unit 645. Next, “1st place” is also lit. After “1st place” is lit, the chance notice section 644 lights and the jackpot notice section 643 blinks. Here, if the first jackpot or the third jackpot is won, the jackpot notice section 643 may turn on after flashing, but if the second jackpot is won and any jackpot is won. If not, the jackpot notice unit 643 continues to flash. Further, even when the first jackpot or the third jackpot is won, the jackpot notice section 643 may continue to flash. After the jackpot notice section 643 is turned on or after blinking for a predetermined time, the roulette effect ends, and the process shifts to a reach effect or a success / failure notification effect. In the case of the production pattern of “1st place”, in addition to lighting a wider range than in the case of “2nd place” and “3rd place”, a place that means the top is lit and displayed. Furthermore, the player's expectation for the jackpot can be increased.

  After winning the roulette effect, the reach effect, etc., if the big win is not generated by the determination of the first special symbol success / failure determination means 904 or the second special symbol success / failure determination means 914, the lottery result in the success / failure notification effect is An effect shown to have been out of place is derived. On the other hand, when a big hit has occurred, an effect corresponding to the lottery result is derived in the success / failure notification effect. In other words, when the first jackpot is won, the decoration symbol stops at the slot of the specific symbol, and an effect of notifying the jackpot is performed. If the second jackpot is won, the decorative symbol stops at the chance and notifies the second jackpot. If the third jackpot is won, the decoration symbol stops at a non-specific symbol, and an effect of notifying the jackpot is performed.

  By the way, when the selected production pattern is other than “1st place” and the first big hit or the third big win is won, the normal symbol does not stop after the success / failure notice production, The effect is performed and the success / failure notification effect is performed again. As for the success / failure notification effect when this “per revival” is performed, an effect informing that the winner has been won is always derived. When the selected production pattern is other than “1st place” and the second big hit is won, the production of notifying the second big hit is performed as in the case of the “1st place”. .

  As shown in FIG. 58, not only a roulette-like display mode is always displayed on the effect display device 115, but also various display modes are displayed as the game progresses, such as a person image 653. As shown in FIG. 57, when the roulette effect is performed and the roulette-like effect mode is shown, the variation of the decorative design is displayed in the main effect region 641 in the center, and the effects of various characters and the like are also displayed. The main effect area 641 may be regarded as a small window, and various effects may be displayed in the main effect area 641. On the other hand, in the roulette effect, when the “per-revival” effect is performed as described above, or in the middle of other effects, as shown in FIG. 58, most of the roulette-like display mode is hidden. If you display characters or display a different display style from roulette on the entire screen, the player will be surprised and expect the new game development, which will reduce the fun of the game. Can be prevented. Further, at this time, the light emitting effect of the light emitting device unit 80 can be linked, and the game board 4 can be used as a whole to produce a more powerful effect.

  In this way, by controlling the display mode of the effect display device 115 and the light emission effect of the light emitting device unit 80 in conjunction with each other, it is possible to perform a visual effect that extends to substantially the entire game area 20. Since the light can be emitted to the vicinity of the outer periphery of the game area 20, a more powerful visual effect can be achieved as compared with the case where the effect display means 115 is enlarged to expand the display range. Further, the cost can be reduced as compared with the case where the effect display means 115 is enlarged.

  In addition, when the light emitting device is expressed in a pseudo manner by the effect display of the effect display unit 115, it is easy to cause a sense of incongruity because the depth of the still image or the moving image is unnatural, but the light emitting device unit 80 is lit. Even when there is not, it is possible to make the player feel a beautiful appearance with a natural sense of reality from the design of the decorative sheet 420 and the stereoscopic effect of the translucent base member 380.

  Thus, according to the pachinko machine 1 of the present example, when a game ball enters the general winning opening 614, 615, a predetermined number of game balls are paid out to the player by the ball payout device 53. Aims to acquire more game balls and injects the game balls into the game area 20 to play the game. When a player operates the handle unit 318 to inject a game ball into the game area 20, the game ball abuts against an obstacle member such as an obstacle nail disposed in the game area 20 while changing the rolling direction. Flow down area 20. The game area 20 is provided on the front surface of the game area board 81 formed of a material having translucency, and the rear of the game area 20 can be seen through the game area board 81 from the player side. Yes. A light-emitting device unit 80 is disposed behind the game area 20, and the light-emitting effects can be achieved by individually adjusting each light-emitting small area 351 partitioned by the reflective partition wall 352 by the light-emitting device control board 848. It has become.

  As the game progresses, it is possible to perform a visual effect by controlling the display mode of the effect display device 115 and the light-emitting effect of the light-emitting device unit 80 that can be seen through the game area 20 where the game ball rolls. Therefore, when a game ball wins the general winning opening 614, 615, the first starting opening 600, the second starting opening 602, the third starting opening 604, or the like, or a predetermined number is given to the player by the ball payout device. When the game ball is paid out, the effect display device 115 and the light emitting device unit 80 can be linked to perform an integrated visual effect that extends to the game area 20 in accordance with the development of the game.

  Further, according to the pachinko machine 1 of the present example, the light emitting device unit 80 is disposed behind the game area plate 81 and is visible through the game area 20 from the player side. The light-emitting effect produced by the light-emitting device unit 80 can be viewed through the game area 20, so that the appearance of the game area 20 can be gorgeous. Further, the light emission effects by the light emitting device unit 80 are individually controlled for each light emission small region 351, and the light emission effects can be changed in various ways. That is, various light emission effects can be performed by causing a plurality of light emission small areas 351 to emit light simultaneously, changing the light emission state for each light emission small area 351, or changing the light emission state over time in a predetermined pattern. Is possible. As a result, the design of the gaming machine can be varied in various ways, attracting the player's attention, or increasing the willingness to play the game through visual fun.

  Furthermore, according to the pachinko machine 1 of this example, the effect display device 115 can be visually recognized from the player side through the center opening 99, and the light emitting device unit 80 can be visually recognized from the player side through the game area plate 81. It is. The effect display device 115 and the light emitting device unit 80 are visible from the player side at the same time without interfering with each other, and the visual effect of the effect display device 115 and the light emission effect of the light emitting device unit 80 are combined. Production can be performed.

  Further, according to the pachinko machine 1 of this example, the reflection partition wall 352 has a continuous plate shape extending from the inner periphery to the outer periphery of the game area 20, and the light emitting small area 351 is near the inner periphery of the game area 20, That is, a shape extending from the vicinity of the effect display device 115 to the outer peripheral portion is exhibited. As a result, a combination of the light emitting device unit 80 and the effect display device 115 can provide a visual effect that can be viewed continuously as if part or all of the display mode of the effect display device 115 is expanded to the game area 20. it can.

  Furthermore, according to the pachinko machine 1 of the present example, the reflective partition wall 352 has a substantially flat plate shape, so that when viewed from the player side, the strip-shaped light emitting small area 351 partitioned by the reflective partition wall 352 has no gap. Looks like they are lined up. In addition, since the LEDs corresponding to the respective light emission small areas 351 are arranged, various light emission effects such as changing the light emission state of the light emission small areas 351 independently or providing regularity in relation to each other are provided. It can be carried out.

  Further, according to the pachinko machine 1 of the present example, since the side reflection wall 354 protrudes around the back reflection wall 353 toward the player side, light leaks from the outer peripheral portion and the light emitting device unit 80 It is possible to suppress the possibility that the amount of light decreases and interest is reduced.

  Furthermore, according to the pachinko machine 1 of the present example, the entire reflecting member 350 is integrally formed, and the labor required for assembly can be saved. Further, the reflecting member 350 is a plastic molded product, and the mold configuration is simplified as compared with the case where the reflecting member 350 is formed of a large number of members.

  Further, according to the pachinko machine 1 of the present example, the light emitting small areas 351 are arranged in a circle in an annular shape surrounding the effect display device 115 in order in the circumferential direction, and by controlling the light emitting state of the light emitting small areas 351, A specific position or range around the effect display device 115 can be caused to emit light and display indicating the direction or range can be performed. In addition, the arrangement of the annular light emitting small areas 351 surrounding the effect display device 115 can provide a visual effect that looks like light moves in the circumferential direction like a roulette effect.

  Moreover, according to this structure, since the range of visual production can be expanded by enlarging the light-emitting device unit 80, without enlarging the production | presentation display apparatus 115, it can prevent a manufacturing cost rise, suppressing the fall of interest. it can. Further, the light-emitting device unit 80 can be provided with a path for a game ball, so that it does not get in the way even if it extends behind the game area 20.

  Further, according to the pachinko machine 1 of the present example, even when the light emitting device unit 80 is not emitting light, the diffusion sheet 440 is disposed so that the light transmitting base member 380 is transmitted from the player side. It can be difficult to visually recognize the inside of the light emitting device unit 80. Since the reflective partition wall 352 and the light source LED substrate 370 inside the light emitting device unit 80 are difficult to see, and only the appearance of the light emitting device unit 80 is clearly visible from the player side, the light emitting device is transmitted through the game area 20. The appearance inside the unit 80 can be visually recognized to impair the design of the pachinko machine 1 and to suppress the possibility of reducing interest.

  Further, according to the pachinko machine 1 of the present example, the light emitting small area 351 is configured by the back reflection wall 353, the spherical passage partition walls 474, 475, 486, 487 of the spherical passage cylinders 344 to 347, and the side reflection walls 354. The outer surfaces of the spherical passage partition walls 474, 475, 486, and 487 reflect and emit light as part of the light emission small region 351. The entire light emitting small area 351 emits light including the ball passage partition walls 474, 475, 486, and 487, and the visibility of the shape of each part in the light emitting small area 351 decreases due to glare when viewed from the player side, The ball passage cylinders 344 to 347 connected to the general winning ports 614 and 615 are difficult to see from the player side even if the viewing angle is changed. In addition, since the rear side of the light emitting device unit 80 is not visible from the player side, the discharge path after the falling basin 525 through which the game ball won in the general winning opening 614, 615 passes is concealed. As a result, the game ball discharge path is not connected to the general winning port 614, 615, and the general winning port 614, 615 has an appearance that appears to be disposed in front of the light emitting device unit 80 alone. Can do.

  Further, according to the pachinko machine 1 of the present example, the center role 247 has a light-transmitting portion other than the center rear member 271 and surrounds the effect display device 115 when viewed from the player side. It has a frame shape. By attaching the center accessory 247 to the opening 76, the center accessory 247 is positioned at the boundary between the light emitting device unit 80 and the effect display device 115, and the light emitting device unit 80 and the periphery of the effect display device 115 are located. Visual discomfort resulting from the exposure of the end of each part at the boundary can be reduced. At this time, since the center accessory 247 is mostly formed of a light-transmitting material, the impression that the light emitting device unit 80 and the effect display device 115 are related without being visually divided can be maintained. it can.

  Further, the center role member 247 is provided with a center rear member 271 having a mirror shape at a position corresponding to the boundary between the effect display device 115 and the light emitting device unit 80, and the effect display device 115, the light emitting device unit 80, and the like. This can conceal the boundary portion of the player and suppress a possibility that the player may recognize a visual mismatch at the boundary portion and cause a sense of incongruity. In addition, since the center rear member 271 has a mirror-like surface, when viewed from the player side, the display mode of the light-emitting device unit 80 and the effect display device 115 is reflected, so that the visual discomfort with the surroundings is reflected. It is difficult to cause a decrease in interest.

  The present invention has been described with reference to preferred embodiments. However, the present invention is not limited to these embodiments, and various modifications can be made without departing from the spirit of the present invention as described below. And design changes are possible.

  That is, in the said embodiment, although the light emission small area | region 351 was shown in order in the circumferential direction by the sales company division wall 352 formed radially on the reflection member 350, the shape of the reflection member 350 is limited to this. For example, the light emitting small area 351 may be a smaller number (for example, three), and the reflection partition wall 352 is not limited to a linear shape but may be a curved line or a broken line. Moreover, it may be a regular shape such as a spiral shape or a cross-beam shape extending vertically and horizontally, or may be formed in other irregular shapes. Moreover, the light emission small area | region 351 may be formed in the shape showing a character and a mark.

  Moreover, although the said embodiment showed as an example what provided the light source LED board | substrate 370 which LED416 faced in the light emission small area | region 351 as a light source, it is not limited to this and uses various light emission means. Is possible. For example, a light bulb may be used instead of an LED, a light source may not be directly facing the light emitting small area 351, a light emitting indirect light within the light emitting small area 351, or a smaller number A light guide member formed of an LED and a plastic may be combined to guide light from a distant light source into the light emission small region 351.

  Moreover, in the said embodiment, although the roulette effect was shown as an example of the light emission effect, the aspect of the effect which combined and linked the light-emitting device unit 80 and the effect display apparatus 115 is not limited to this, It can be various. For example, it may be an effect in which adjacent light emitting small areas 351 are alternately blinked, or an effect in which the entire light emitting area blinks at the same time, or a certain picture or pattern appears depending on a combination of light emitting states of the light emitting small areas 351. The display mode corresponding to these effects may be derived to and interlocked with the effect display means 115. Further, the light emission state of the light emitting device unit 80 may be a light emission effect in a simple manner that enhances the display mode derived to the effect display means 115 simply by peripheral light emission.

  Moreover, in the said embodiment, although what showed the translucent base member 380 of the light-emitting device unit 80 with the diffusion sheet 440 was shown, it is not limited to this. For example, the surface shape of the translucent base member 380 may diffuse light such as a satin finish, and the translucent base member 380 may also serve as a diffusing member.

  Further, in the above embodiment, the pachinko machine 1 is shown as a gaming machine, but the gaming machine other than the pachinko machine, for example, a pachislot machine, a gaming machine that is a fusion of a pachinko machine and a pachislot machine, etc. The invention can be applied.

It is a perspective view which shows the state which obstruct | occluded the main body frame with respect to the outer frame of the pachinko machine which concerns on embodiment, and opened the door frame with respect to the main body frame. It is a perspective view which shows a pachinko machine from the upper right front. It is a front view of a pachinko machine. It is a rear view which shows the whole rear side of a pachinko machine. It is a top view of a pachinko machine. It is a front view of a main body frame. It is a side view of the main body frame before attaching components. It is a perspective view which shows the main body frame which attached components from upper right back. It is a rear view of a door frame. It is a disassembled perspective view which shows the structure of a door frame from the upper left front. It is a disassembled perspective view which shows the structure of a door frame from upper right back. It is a disassembled perspective view which shows the door lens unit attached to the front side of a door frame from the upper left front. It is a disassembled perspective view of the pachinko machine which shows the relationship between the lens cover of a door lens unit, and the lens cover provided in a plate unit. It is a front view of a door frame at the time of removing the member irradiated to LED among the members which constitute a speaker cover and a decoration member. It is a front view of the dish unit provided in the front of a door frame. It is a disassembled perspective view which shows the structure of a dish unit from the upper left front. It is a disassembled perspective view which shows the structure of a dish unit from upper right back. It is a front view which shows the structure of the pachinko main part which assembled | attached the game board which has a game area | region, and the several unit with which the game board is mounted | worn. It is a front view which shows the pachinko principal part including the pattern of a decoration sheet. It is a perspective view which shows the structure of the main part of a pachinko from the upper left front. It is a perspective view which shows the structure of the main part of a pachinko from the upper right front. It is a disassembled perspective view which shows the structure of the main part of a pachinko from the upper right front. It is a front view of a center character. It is a perspective view which shows a center accessory from the upper right front. It is a disassembled perspective view which shows the structure of a center accessory from the upper right front. It is a perspective view which shows a main winning opening unit and a winning opening unit from the upper right front. It is a perspective view which shows a main prize mouth unit and a prize mouth unit from upper right back. It is a front view which shows a light-emitting device unit including the pattern of a decoration sheet. It is a perspective view which shows a light-emitting device unit from the upper right front. It is a disassembled perspective view which shows the structure of a light-emitting device unit from the upper right front. It is a perspective view which shows the structure of a light-emitting device unit from upper right back. It is a front view of a reflecting member. It is a perspective view which shows a reflection member from the upper right front. It is a disassembled perspective view which shows the structure of a translucent base member from the upper right front. It is a front view which shows a diffusion sheet. It is a front view which shows a decoration sheet. It is an end elevation which shows the end surface between AA in FIG. It is an expansion disassembled perspective view which shows the structure of the right lamp periphery. It is sectional drawing which shows the cross section between BB in FIG. FIG. 2 is a block diagram schematically showing a control configuration, mainly showing a configuration around a main substrate. FIG. 2 is a block diagram schematically showing a control configuration, mainly showing a configuration around a peripheral substrate. It is a functional block diagram which shows roughly the functional structure of a main control board and a periphery control board. It is a flowchart which shows an example of the main system process which CPU mounted in the main control board of a main board | substrate performs. It is a flowchart which shows an example of a process at the time of power failure generation | occurrence | production. It is a flowchart which shows an example of a timer interruption process. It is a flowchart which shows an example of a special symbol and a special electric accessory control process. It is a flowchart which shows an example of a start opening prize process. It is a flowchart which shows an example of a fluctuation | variation start process. It is a flowchart which shows an example of a fluctuation pattern setting process. It is a flowchart which shows an example of the process during a fluctuation | variation. It is a flowchart which shows an example of a jackpot game start process. It is a flowchart which shows an example of a small hit game start process. It is a flowchart which shows an example of a special electric accessory big hit control process. It is a flowchart which shows an example of a special electric accessory small hit control process. It is explanatory drawing which shows an example of the table structure in effect linked control. It is a figure which shows an example of the visual production performed in a normal game state. It is a figure which shows an example of the visual effect performed at the time of a decoration symbol change. It is a figure which shows an example of the visual effect performed at the time of a decoration symbol change. It is a figure which shows an example of the visual effect performed at the time of a decoration symbol change. It is a figure which shows an example of the visual effect performed at the time of a decoration symbol change.

Explanation of symbols

1 Pachinko machine (game machine)
20 gaming area 53 ball payout device (ball payout means, profit granting means)
57 Launcher 76 Opening 80 Light-Emitting Device Unit (Light-Emitting Device)
81 game area board (translucent game board)
96 Substrate holder (game media discharge means)
99 Center opening (display opening)
115 effect display device (effect display means)
247 Center character 271 Center rear member (center reflection member)
318 Handle unit (operation handle)
344, 345, 346, 347 Ball passage tube (cylindrical part, game medium passage hole, game medium passage)
350 Reflective member (partition member)
351 Small emission region 352 Reflective partition wall 353 Back reflective wall (reflective surface)
354 Side reflection wall (outer wall)
370 Light source LED board (light source)
380 Translucent base member (front translucent member)
440 Diffusion sheet (Diffusion member)
494,497 Ball passage hole (through hole, game medium passage)
525 Gogo (game media discharge means)
580, 581 Ball guide piece (game medium outflow part)
614,615 General prize opening (winning area)
710 Main control board (main control means, ball payout means, profit granting means)
720 Payout control board (ball payout means, profit granting means)
762 General prize opening sensor (winning state control means)
810 Peripheral control board (production control means)
816 Display device control board (display control means)
848 Light Emitting Device Control Board (Light Emitting Control Unit)

Claims (1)

  1. A translucent game board formed of a translucent material and having a game area on which a game medium rolls on the front surface, and a display opening formed in a substantially central portion of the game area;
    An effect display means that is located behind the translucent game board and is visible at a position visible from the player side through the display opening, and a predetermined effect display is performed in accordance with the progress of the game,
    A partition member disposed behind the translucent game board and defining a plurality of light emitting small areas behind the game area by a plurality of partition walls extending outward from a position corresponding to a peripheral edge of the display opening. A light-emitting device that projects light to the player side through the game area by causing the light-emitting small area to emit light by a light source arranged corresponding to each of the light-emitting small areas;
    Display control means for deriving a predetermined effect image to the effect display means;
    Light emission control means for controlling the light source to control the light emission state of the plurality of light emission subregions;
    Special effect control means for executing a special effect in a front view area constituted by the effect display means and the light-transmitting game board by combining the effect image displayed on the effect display means and the light emission of the light emission small area; A gaming machine comprising :
    The partition wall that partitions the light emitting small area of the partition member has a plate-like shape protruding substantially over the entire area between the display opening of the game area and the outer periphery of the game area,
    The partition member is constituted by a reflective member, and an outer peripheral reflection wall protruding from the player side is provided on the outer peripheral portion of the partition member.
    A gaming machine characterized by that.
JP2007301042A 2007-11-20 2007-11-20 Game machine Active JP5273513B2 (en)

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JP5273513B2 true JP5273513B2 (en) 2013-08-28

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JP6188891B2 (en) * 2016-08-03 2017-08-30 株式会社大一商会 Game machine
JP6347809B2 (en) * 2016-08-03 2018-06-27 株式会社大一商会 Game machine
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JP6403737B2 (en) * 2016-09-08 2018-10-10 株式会社大一商会 Game machine
JP6403733B2 (en) * 2016-09-08 2018-10-10 株式会社大一商会 Game machine
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