JP5183878B2 - ゲームプログラム、ゲームシステム - Google Patents

ゲームプログラム、ゲームシステム Download PDF

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Publication number
JP5183878B2
JP5183878B2 JP2006059952A JP2006059952A JP5183878B2 JP 5183878 B2 JP5183878 B2 JP 5183878B2 JP 2006059952 A JP2006059952 A JP 2006059952A JP 2006059952 A JP2006059952 A JP 2006059952A JP 5183878 B2 JP5183878 B2 JP 5183878B2
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JP
Japan
Prior art keywords
game
terrain
shape
movable object
movement
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
JP2006059952A
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English (en)
Japanese (ja)
Other versions
JP2007236469A (ja
JP2007236469A5 (enExample
Inventor
賢太 佐藤
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Nintendo Co Ltd
Original Assignee
Nintendo Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Nintendo Co Ltd filed Critical Nintendo Co Ltd
Priority to JP2006059952A priority Critical patent/JP5183878B2/ja
Priority to US11/519,034 priority patent/US8038531B2/en
Publication of JP2007236469A publication Critical patent/JP2007236469A/ja
Publication of JP2007236469A5 publication Critical patent/JP2007236469A5/ja
Application granted granted Critical
Publication of JP5183878B2 publication Critical patent/JP5183878B2/ja
Active legal-status Critical Current
Anticipated expiration legal-status Critical

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Classifications

    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)
  • Image Generation (AREA)
JP2006059952A 2006-03-06 2006-03-06 ゲームプログラム、ゲームシステム Active JP5183878B2 (ja)

Priority Applications (2)

Application Number Priority Date Filing Date Title
JP2006059952A JP5183878B2 (ja) 2006-03-06 2006-03-06 ゲームプログラム、ゲームシステム
US11/519,034 US8038531B2 (en) 2006-03-06 2006-09-12 Recording medium recording game program, and game system

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2006059952A JP5183878B2 (ja) 2006-03-06 2006-03-06 ゲームプログラム、ゲームシステム

Publications (3)

Publication Number Publication Date
JP2007236469A JP2007236469A (ja) 2007-09-20
JP2007236469A5 JP2007236469A5 (enExample) 2009-04-02
JP5183878B2 true JP5183878B2 (ja) 2013-04-17

Family

ID=38472097

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2006059952A Active JP5183878B2 (ja) 2006-03-06 2006-03-06 ゲームプログラム、ゲームシステム

Country Status (2)

Country Link
US (1) US8038531B2 (enExample)
JP (1) JP5183878B2 (enExample)

Families Citing this family (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5179020B2 (ja) 2006-05-09 2013-04-10 任天堂株式会社 ゲームプログラム、ゲーム装置、ゲームシステムおよびゲーム処理方法
JP5420824B2 (ja) * 2007-03-30 2014-02-19 任天堂株式会社 ゲーム装置およびゲームプログラム
US20100292007A1 (en) 2007-06-26 2010-11-18 Nintendo Of America Inc. Systems and methods for control device including a movement detector
JP5758202B2 (ja) * 2011-06-02 2015-08-05 任天堂株式会社 画像処理プログラム、画像処理装置、画像処理方法および画像処理システム
US8814675B2 (en) * 2011-08-09 2014-08-26 Zynga Inc. Method of operating an online game using terraformed game spaces
JP2014182638A (ja) 2013-03-19 2014-09-29 Canon Inc 表示制御装置、表示制御方法、コンピュータプログラム
CN109453519B (zh) * 2018-11-09 2022-02-22 网易(杭州)网络有限公司 一种地形的创建方法和装置
JP7223555B2 (ja) * 2018-11-12 2023-02-16 任天堂株式会社 情報処理装置、情報処理プログラム、情報処理システム、および情報処理方法

Family Cites Families (14)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH07236769A (ja) * 1994-02-28 1995-09-12 Sega Enterp Ltd 画像表示制御方法及びこれを用いた電子遊戯装置
JP3048346B2 (ja) 1997-06-04 2000-06-05 コナミ株式会社 物体の動き表現方法、及びゲームプログラムが記録されたコンピュータ読取可能な記録媒体
JP3847058B2 (ja) * 1999-10-04 2006-11-15 任天堂株式会社 ゲームシステム及びそれに用いられるゲーム情報記憶媒体
US6347999B1 (en) * 1999-11-18 2002-02-19 Jay C. Yuan Pinball simulator game system
JP2001224849A (ja) 1999-12-10 2001-08-21 Sony Computer Entertainment Inc エンタテインメントシステム、エンタテインメント装置、記録媒体及びプログラム
US20010003708A1 (en) * 1999-12-10 2001-06-14 Takuya Aizu Entertainment system, entertainment apparatus, recording medium, and program
JP3428562B2 (ja) * 2000-04-25 2003-07-22 株式会社スクウェア オブジェクトの動きを処理する方法および記録媒体、並びに、ゲーム装置
US7084888B2 (en) * 2001-08-09 2006-08-01 Konami Corporation Orientation detection marker, orientation detection device and video game device
US20040219978A1 (en) * 2002-10-09 2004-11-04 Namco Ltd. Image generation method, program, and information storage medium
JP4099434B2 (ja) * 2003-07-08 2008-06-11 任天堂株式会社 画像生成プログラム及びゲーム装置
WO2005039719A1 (en) * 2003-10-29 2005-05-06 Matsushita Electric Industrial Co., Ltd. Game system
JP4189315B2 (ja) * 2003-12-26 2008-12-03 任天堂株式会社 ゲーム装置およびゲームプログラム
JP4287764B2 (ja) * 2004-02-26 2009-07-01 任天堂株式会社 競争ゲーム装置および競争ゲームプログラム
JP4457051B2 (ja) * 2005-07-19 2010-04-28 任天堂株式会社 オブジェクト移動制御プログラムおよび情報処理装置

Also Published As

Publication number Publication date
US20070207856A1 (en) 2007-09-06
JP2007236469A (ja) 2007-09-20
US8038531B2 (en) 2011-10-18

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