JP5089974B2 - Game machine - Google Patents

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JP5089974B2
JP5089974B2 JP2006347479A JP2006347479A JP5089974B2 JP 5089974 B2 JP5089974 B2 JP 5089974B2 JP 2006347479 A JP2006347479 A JP 2006347479A JP 2006347479 A JP2006347479 A JP 2006347479A JP 5089974 B2 JP5089974 B2 JP 5089974B2
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probability
game
winning
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support
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JP2008154824A (en
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直純 上野
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高砂電器産業株式会社
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Description

本発明は、パチンコ遊技機等の遊技機に関し、特に、高出玉を期待できる大当り本来の特別遊技を伴う当りの他、あたかも大当りを経ずに突然、通常時の低い当選確率から高確率に移行する感覚のいわゆる突確当りを含む複数の当り種別を有する遊技機に係る。   The present invention relates to a gaming machine such as a pachinko machine, and in particular, in addition to a hit with a special game of a big hit that can be expected to be high, as well as suddenly without a big hit, from a low winning probability in normal times to a high probability The present invention relates to a gaming machine having a plurality of hit types including a so-called sudden hit of a sense of transition.

従来、特許文献1に記載されているように、一ラウンドの大入賞口の開放時間を0.4秒、ラウンド規定数を2回とし、出玉はほとんど期待できないが大当り当選確率を高めたいわゆる確変に突然移行する突確当りを本来の高出玉当りと別に設け、斬新な遊技性を付与している。この場合、既に確変になっている遊技状態から突確当りしても、出玉はなく現状維持に止まるため、むしろ遊技者に失望感を与えかねないことから、確変中に突確当りしたとき、その抽選結果を導出させる表示装置上にスーパーリーチ付き外れ演出を出現させ、大当りである旨の印象を薄める工夫をしている。
特開2005−168619号公報
Conventionally, as described in Patent Document 1, the opening time of one round of big prize opening is 0.4 seconds, the prescribed number of rounds is 2 times, so that you can hardly expect the appearance, but the so-called winning hit probability is increased A sudden hit that suddenly shifts to probabilities is provided separately from the original high hits per ball, giving a novel gameplay. In this case, even if it hits a game state that has already become probable, it will not maintain the current status and there will be no disappointment, so it may be disappointing to the player. On the display device for deriving the lottery result, a detachment effect with super reach appears to make the impression that it is a big hit.
JP 2005-168619 A

しかし、表示装置上で大当りである旨の印象を薄めるようにしても、極短時間ではあるが大入賞口が作動するため、かえって遊技者に困惑や混乱等を与えかねない。大当り信号を受信した遊技機上部の遊技ランプでの大当り回数が一回増えることからも、トラブルの原因にもなりかねない。また、このような混乱等の生じない遊技者は、確変中に確変が重複したと仕様どおりに認識するため、大当りを一回損した気分になり、遊技意欲が損なわれて興ざめしてしまう。   However, even if the impression of being a big hit on the display device is diminished, the winning prize opening operates for a very short time, which may cause confusion or confusion to the player. The number of jackpots at the game lamp at the top of the gaming machine that has received the jackpot signal will increase once, which may cause trouble. In addition, since a player who does not cause such a confusion recognizes according to the specification that the probability change has overlapped during the probability change, the player feels that the jackpot has been lost once, and the motivation for the game is lost and the player is awakened.

本発明では、重複的な突確当りによる遊技意欲の減退や失望感を低減でき、確変による遊技の醍醐味を遊技者に十分に堪能させ得る遊技機を提供することを課題とする。   An object of the present invention is to provide a gaming machine that can reduce a decrease in game eagerness and a feeling of disappointment due to overlapping sudden hits, and allow a player to fully enjoy the joy of gaming due to probability changes.

請求項1記載の発明は、図面に例示するように、遊技盤2に、入球により特別役の内部抽選をする内部抽選用乱数を取得する上始動口81及び下始動口82と、前記内部抽選での当選による特別遊技時に所定のラウンド規定数について繰り返し開放する大入賞口9と、球通過により普通図柄抽選をする普通図柄抽選用乱数を取得するゲートGTと、前記普通図柄抽選での当選の導出時に開放して前記下始動口82への入球を可能にする電動チューリップ80とを備え、前記特別役に、出玉異なることとなる複数種類の前記ラウンド規定数と、前記内部抽選の当選確率を高確率に設定する高確率設定又は低確率に設定する低確率設定と、前記電動チューリップ80の開放態様により前記内部抽選の抽選頻度を高める所定のサポートが付帯される遊技状態又は前記サポートが付帯されない遊技状態とを組合せた複数の当り種別を有し、前記内部抽選の当選時、一の当り種別に振分ける制御装置CNを備える遊技機において、前記制御装置CNは、前記内部抽選の当選確率が低確率設定下にある通常遊技での当選時、最低出玉に対応するラウンド規定数と前記高確率設定と前記サポートが付帯されない遊技状態を組合せたサポートなしの最低出玉高確当りを所定の振分率で振分ける通常時当り種別振分手段Xと、前記内部抽選の当選確率が高確率設定下にある確変遊技での当選時、前記サポートなしの最低出玉高確当りの振分率を通常時よりも低減し且つ該低減分に応じて、高出玉に対応するラウンド規定数と前記高確率設定を組合せた高出玉高確当りの振分率、及び、最低出玉に対応するラウンド規定数と前記低確率設定と前記サポートが付帯される遊技状態を組合せた最低出玉サポート付当りの振分率を通常時よりも各増加させると共に、高出玉に対応するラウンド規定数と前記低確率設定を組合せた高出玉低確当りの振分率を通常時よりも減少させた確変時当り種別振分手段Yとを含み、前記通常遊技と前記確変遊技とで、前記低確率設定から前記高確率設定に変動させ又は前記高確率設定のまま変動させない確率、並びに、前記ラウンド規定数の期待値を一定としている特定事項をもつ。 As illustrated in the drawings, the invention according to claim 1 includes an upper start port 81 and a lower start port 82 for obtaining an internal lottery random number for performing an internal lottery for a special role by entering the game board 2, and the internal The winning prize opening 9 that is repeatedly opened for a predetermined number of rounds at the time of a special game by a lottery win, the gate GT for obtaining a random symbol for a normal symbol lottery for a normal symbol lottery by passing the ball, and the winning in the normal symbol lottery An electric tulip 80 that is opened when deriving the ball and enables entry into the lower start port 82, and the special role includes a plurality of types of rounds that are different from the ball and the internal lottery. low probability setting and for setting the winning probability high probability setting or low probability set to a high probability of a given support by the opening mode of the electric tulip 80 enhances the drawing frequency of the internal lottery is attached A plurality of per type gaming state or the support a combination of the game state that is not attached, when the winning of the internal lottery, the gaming machine including a control device CN to distribute to one per category, the controller CN is , When winning in a normal game where the winning probability of the internal lottery is under the low probability setting, the minimum number without support that combines the prescribed number of rounds corresponding to the minimum payout , the high probability setting, and the gaming state without support The normal allocation type X that distributes the high chance of winning the ball at a predetermined allocation rate and the minimum output without support when winning in the probability variation game where the winning probability of the internal lottery is under the high probability setting the split ratio of the ball height確当Ri reduced than normal, and, in response to low decrement, high output high payout high確当Ri that combines the high probability setting round specified number corresponding to the ball-vibration For fractions and minimum play The number of corresponding rounds, the low probability setting, and the game state with the support are combined to increase the allocation rate per support with the minimum number of balls to be paid, and the round rules to deal with high balls. look containing a high payout low確当Ri probability variation during per type sorter Y of the split ratio was usually reduced than when a combination of the several low probability setting, in the normal game and the probability variation gaming, There is a specific matter in which the probability of changing from the low probability setting to the high probability setting or not changing the high probability setting and the expected value of the prescribed number of rounds are constant .

請求項2記載の発明は、遊技盤2に、入球により特別役の内部抽選をする内部抽選用乱数を取得する上始動口81及び下始動口82と、前記内部抽選での当選による特別遊技時に所定のラウンド規定数について繰り返し開放する大入賞口9と、球通過により普通図柄抽選をする普通図柄抽選用乱数を取得するゲートGTと、前記普通図柄抽選での当選の導出時に開放して前記下始動口82への入球を可能にする電動チューリップ80とを備え、前記特別役に、出玉が異なることとなる複数種類の前記ラウンド規定数と、前記内部抽選の当選確率を高確率に設定する高確率設定又は低確率に設定する低確率設定と、前記電動チューリップ80の開放態様により前記内部抽選の抽選頻度を高める所定のサポートが付帯される遊技状態又は前記サポートが付帯されない遊技状態とを組合せた複数の当り種別を有し、前記内部抽選の当選時、一の当り種別に振分ける制御装置CNを備える遊技機において、前記制御装置CNは、前記内部抽選の当選確率が低確率設定下にある通常遊技での当選時、最低出玉に対応するラウンド規定数と前記高確率設定と前記サポートが付帯されない遊技状態を組合せたサポートなしの最低出玉高確当りを所定の振分率で振分ける通常時当り種別振分手段Xと、前記内部抽選の当選確率が高確率設定下にある確変遊技での当選時、前記サポートなしの最低出玉高確当りの振分率を通常時よりも低減し、且つ、該低減分に応じて、ラウンド規定数は最低出玉の場合と同じであるも少ないが出玉を期待できる低出玉の特別遊技と前記高確率設定と前記サポートが付帯される遊技状態を組合せたサポート付の低出玉高確当りの振分率を通常時よりも増加させた確変時当り種別振分手段Yとを含み、前記通常遊技と前記確変遊技とで、前記低確率設定から前記高確率設定に変動させ又は前記高確率設定のまま変動させない確率、並びに、前記ラウンド規定数の期待値を一定としている特定事項をもつ。 The invention according to claim 2 is that the game board 2 has an upper start port 81 and a lower start port 82 for acquiring a random number for internal lottery to perform an internal lottery of special roles by entering a ball, and a special game by winning in the internal lottery Sometimes, a big winning opening 9 that is repeatedly opened for a predetermined number of rounds, a gate GT that obtains a random number for normal symbol lottery by passing through a ball, and a gate GT that is derived when winning in the normal symbol lottery is derived. The electric tulip 80 that enables entry into the lower starting port 82, and the special role, a plurality of the prescribed number of rounds that will be different from the ball, and the winning probability of the internal lottery with high probability A gaming state or a support that includes a high probability setting to be set or a low probability setting to be set to a low probability, and a predetermined support for increasing the lottery frequency of the internal lottery according to the opening mode of the electric tulip 80 In a gaming machine having a plurality of winning types combined with a gaming state that is not attached to a game, and having a control device CN that distributes to one winning type when the internal lottery is won, the control device CN includes the internal lottery When winning in a normal game where the winning probability of the game is under the low probability setting, the minimum number of high balls without support that combines the specified number of rounds corresponding to the minimum number of balls, the high probability setting, and the gaming state without the support. The normal allocation type X that distributes the winnings at a predetermined allocation rate, and the winning probability in the probability variation game in which the winning probability of the internal lottery is under the high probability setting, the minimum hitting high probability without the support And the above-mentioned special game with low output that can be expected to have the same number of rounds, but the number of rounds is the same as the minimum High probability setting and support Including a distribution unit Y with a probability variation per time with a low output and high probability with support combined with a gaming state to be increased, compared to the normal time, with the normal game and the probability variation game, There is a specific matter in which the probability of changing from the low probability setting to the high probability setting or not changing the high probability setting and the expected value of the prescribed number of rounds are constant .

請求項3記載の発明は、前記特別役の当り種別には、前記通常遊技及び前記確変遊技それぞれにおいて所定の振分率で振分ける、高出玉に対応するラウンド規定数と前記高確率設定と前記内部抽選が上限となる所定の有限回数についてされるまで前記サポートが付帯される遊技状態を組合せたサポート付の高出玉高確当りを含む特定事項をもつ。 In the invention according to claim 3, the special role hit type includes a specified number of rounds corresponding to a high output ball and the high probability setting, which are distributed at a predetermined distribution rate in each of the normal game and the probability variation game. Until the internal lottery is performed for a predetermined finite number of times, which has an upper limit, there is a specific matter including a high hitting ball high probability with support combined with a gaming state in which the support is attached .

請求項4記載の発明は、前記サポート付の高出玉高確当りの振分率を、前記通常遊技及び前記確変遊技それぞれにおいて、他の当り種別の振分率よりも大きくしている特定事項をもつ。 The invention according to claim 4 is a specific matter in which the distribution rate for the high-probing ball with high probability with support is larger than the distribution rate for other types of winning in each of the normal game and the probability-changing game . It has.

本発明によれば、確変時、最低出玉高確当りに振分けられる率が通常時に比べて低くなり、確変中に確変が重複するあまり意味のない遊技結果となるのを少なくでき、遊技意欲の減退や失望感が生じるのを効果的に抑制できる。 According to the present invention , at the time of probability change, the rate of allocation to the minimum hitting ball height probability is lower than the normal time, and it is possible to reduce the result of a game that does not have a meaningless duplication of probability change during probability change, It is possible to effectively suppress the decline and feeling of disappointment .

図1は、本発明を適用するパチンコ遊技機1であり、遊技枠10に本体11を開扉可能に支持している。本体11の前面上部には、丸窓12にガラス13を嵌めたフロント扉14を有し、その内方に遊技盤2を備える。本体11の前面下部には、貸球及び賞球を受止める上皿31、内方で溢れた球を受止める下皿32、遊技盤2に球を打出す発射ハンドル4、効果音等を出音する左右スピーカ51,52を備える。上皿31には、遊技中に遊技者の意思を反映させる左・中・右ボタン3L,3C,3Rから成る遊技者操作スイッチ30を備える。フロント扉14には、装飾や各種状態表示に用いるランプ類61〜69を備える。   FIG. 1 shows a pachinko gaming machine 1 to which the present invention is applied, and a game frame 10 supports a main body 11 so that the door can be opened. A front door 14 in which a glass 13 is fitted to a round window 12 is provided at the upper front portion of the main body 11, and the game board 2 is provided inside the front door 14. The lower part of the front surface of the main body 11 is provided with an upper plate 31 for receiving a rented ball and a prize ball, a lower plate 32 for receiving a ball overflowing inward, a launching handle 4 for hitting the ball on the game board 2 and sound effects. Right and left speakers 51 and 52 are provided. The upper plate 31 includes a player operation switch 30 including left, middle, and right buttons 3L, 3C, and 3R that reflect the player's intention during the game. The front door 14 includes lamps 61 to 69 used for decoration and various state displays.

遊技盤2には、次の1)〜5)の遊技部品を備える。
1)センターユニット7
このユニット7は、飾り枠700内に、次記始動口81,82への始動入賞を契機に取得する特別役たる大当りの内部抽選用乱数(以下、大当り抽選用乱数という)R0に基づく当否結果を、上段図柄DA、中断図柄DB、下段図柄DCの変動を伴う所定の動画演出を経て導出させるカラー液晶表示器から成る演出表示装置70を具備する。この演出表示装置70は、外付けの7セグメントLEDから成る特別図柄表示装置SD(以下、特図表示装置SDという)での特別図柄(以下、特図という)の変動表示及び停止表示と整合した特図ゲーム演出を担う。各図柄DA,DB,DCは、1〜8の8種類の主図柄と、隣合う主図柄間に介在させるブランク図柄brとから成り、上段図柄DAの主図柄は、8,7,6,5,4,3,2,1,8・・・と、中段図柄DB及び下段図柄DCは、1,2,3,4,5,6,7,8,1・・・と、各々右から左に横スクロールする。
The game board 2 includes the following game parts 1) to 5).
1) Center unit 7
This unit 7 is a result of the success / failure based on the internal lottery random number (hereinafter referred to as the big lottery random number) R0, which is a special role to be acquired in the decorative frame 700 upon the start winning at the start ports 81 and 82 described below. Is provided with an effect display device 70 comprising a color liquid crystal display device for deriving the image through a predetermined moving image effect accompanied by variations in the upper symbol DA, the interrupted symbol DB, and the lower symbol DC. This effect display device 70 is consistent with the change display and stop display of a special symbol (hereinafter referred to as a special symbol) on a special symbol display device SD (hereinafter referred to as a special symbol display device SD) comprising an external 7-segment LED. Responsible for special figure game production. Each symbol DA, DB, DC is composed of eight kinds of main symbols 1 to 8 and a blank symbol br interposed between adjacent main symbols, and the main symbol of the upper symbol DA is 8, 7, 6, 5 , 4, 3, 2, 1, 8..., Middle design DB and lower design DC are 1, 2, 3, 4, 5, 6, 7, 8, 1. Scroll horizontally.

2)上始動口81、下始動口82
上始動口81への入球による始動入賞一個につき例えば3個の賞球を、下始動口82への入球による始動入賞一個につき例えば4個の賞球を各払出すと共に、例えば4個の保留球の上限内で何れかの始動入賞一個につき、例えば0〜399の範囲内で高速更新する大当り抽選用乱数R0を一つ取得し、後記主制御部MCのRAMに記憶する。低確率設定下にある通常時、大当りの内部抽選で当選となるのは取得した乱数が一つの大当り当選判定値に一致する場合であり、当選確率は1/400である。大当り種別如何により突入し得る高確率設定下の確変を伴う遊技状態時は、大当り当選判定値が10個に増え、当選確率は10倍の1/40となる。下始動口82は、常時は上始動口81により入球不可の状態にあり、電動チューリップ80の花弁8a,8bが開かれることにより入球可能となる。
2) Upper start port 81, lower start port 82
For example, 3 prize balls are paid out per start prize by entering the upper start opening 81, and 4 prize balls are paid out per start prize by entering the lower start opening 82. For each starting winning prize within the upper limit of the holding ball, one big winning lottery random number R0 that is updated at a high speed within a range of 0 to 399, for example, is acquired and stored in the RAM of the main controller MC described later. In normal times under a low probability setting, winning in the internal winning lottery is a case where the acquired random number matches one big winning winning determination value, and the winning probability is 1/400. In a gaming state with a probability change under a high probability setting that can be entered depending on the type of jackpot, the jackpot winning determination value is increased to 10 and the winning probability is 10 times 40 times. The lower start port 82 is normally in a state where it is impossible to enter the ball by the upper start port 81, and the ball can enter when the petals 8a and 8b of the electric tulip 80 are opened.

3)大入賞口9
特別遊技たる大当り遊技時、前方を覆う球受部材90を手前に倒して大入賞口9を開放する。この開放動作は、例えば2秒のインターバルを挟んで、所定のラウンド規定数について繰り返される。一ラウンド毎に最大限開き得る大入賞口開放時間は、ラウンド規定数が15ラウンド高出玉当りの場合は例えば28秒、ラウンド規定数が2ラウンドの最低出玉当りの場合は極短時間の例えば0.2秒である。一ラウンド毎に最大限許容される入賞数は例えば9個である。入賞一個につき例えば15個の賞球を払出す。尚、大当り遊技に先立ち、演出表示装置70上の縦に沿う左ラインw1、同中ラインw2、同右ラインw3、斜めに沿う右下がりラインw4、同右上がりラインw5の何れかの仮想的な有効ライン上に、高出玉当り時は1〜8何れかの主図柄の三つ揃いが確定停止され、最低出玉当り時は「123」等の連番が確定停止される。
3) Grand Prize Winner 9
At the time of the big hit game as a special game, the ball receiving member 90 covering the front is brought down to open the big winning opening 9. This release operation is repeated for a predetermined prescribed number of rounds, for example, with an interval of 2 seconds. The maximum winning opening that can be opened to the maximum per round is, for example, 28 seconds when the specified number of rounds is 15 rounds high, and extremely short when the specified number of rounds is 2 rounds. For example, 0.2 seconds. The maximum number of winnings allowed per round is, for example, nine. For example, 15 prize balls are paid out for each winning prize. Prior to the big hit game, a virtual effective line of any one of the left line w1, the middle line w2, the right line w3, the right descending line w4, and the right rising line w5 along the vertical direction on the effect display device 70. In addition, the triple of any one of the main symbols 1 to 8 is fixed and stopped when hitting a high ball, and a serial number such as “123” is fixed and stopped when hitting the lowest ball.

4)ゲートGT
ゲートGTは、7セグメントLEDから成る普通図柄表示装置ND(以下、普図表示装置NDという)での普通図柄(以下、普図という)の変動に始まる普図ゲームを起動するものであって、該ゲートGTへの球通過により、例えば4個の保留球の上限内で、例えば0〜251の範囲内で高速更新する普図抽選用乱数を取得し、主制御部MCのRAMに記憶する。普図抽選の当選確率は例えば250/252である。所定時間例えば2.24秒にわたる普図変動後、普図表示装置NDに、「−」(外れを示すバー)ではなく「7」を停止させて当選を導出した時は、電動チューリップ80の花弁8a,8bを所定態様で開放させる。大当りの内部抽選の抽選頻度を高めるサポート(以下、抽選サポートという)が付帯される遊技状態時は、例えば1.2秒の開放を約1秒のインターバルを挟んで4回繰り返し、抽選サポートを伴わない遊技状態時は、0.2秒の開放を1回だけする。尚、抽選サポートを伴う遊技状態時に普図変動時間を短縮してもよいし、抽選サポートを伴わない遊技状態時に普図抽選の当選確率を低減してもよい。
4) Gate GT
The gate GT starts a general game that starts with a change of a normal symbol (hereinafter referred to as a general diagram) on a normal symbol display device ND (hereinafter referred to as a general diagram display device ND) composed of 7 segment LEDs. By passing the ball to the gate GT, for example, a random number for normal lottery that is updated at a high speed within the range of 0 to 251 within the upper limit of, for example, four reserved balls is acquired and stored in the RAM of the main control unit MC. The winning probability of the regular drawing lottery is, for example, 250/252. After the normal map change for a predetermined time, for example 2.24 seconds, when the general map display device ND stops the “7” instead of “-” (a bar indicating a miss) and the winning is derived, the petal of the electric tulip 80 8a and 8b are opened in a predetermined manner. In a gaming state with support for increasing the lottery frequency of the internal winning lottery (hereinafter referred to as “lottery support”), for example, a 1.2-second opening is repeated four times over an interval of about 1 second, with lottery support. When there is no game state, release once for 0.2 seconds. It should be noted that the normal time fluctuation time may be shortened in a gaming state with a lottery support, or the winning probability of a general lottery may be reduced in a gaming state without a lottery support.

5)その他
入賞1個につき所定数例えば13個の賞球を払出す一般入賞口23〜26、風車27a,27b、球止め28、略円形の遊技領域20を区画し且つ発射ハンドル4により打出す球を導くレール21、球戻り防止片22、入賞を逃した球を排出するアウト口29、当否結果未導出の大当り抽選用乱数R0の数に応じて点灯させる特図用保留球表示器H1,H2,H3,H4、当否結果未導出の普図抽選用乱数の数に応じて点灯させる普図用保留球表示器h1,h2,h3,h4、大当りのラウンド規定数を表示させる7セグメントLEDから成るラウンド数表示器RD、確変時、抽選サポート作動時に各点灯させる遊技状態ランプEP,ETを備える。図示は省略したが遊技領域20には独特のゲージに従い、多数の遊技釘が打たれている。
5) Others A predetermined number of, for example, 13 prize balls for each prize winning, for example, general winning holes 23 to 26, wind turbines 27a and 27b, ball stoppers 28, and a substantially circular game area 20 are partitioned and launched by the launch handle 4. Rail 21 for guiding a ball, ball return prevention piece 22, an out port 29 for discharging a ball that has missed a winning, and a special-purpose reserved ball display H1, which is turned on according to the number of random numbers R0 for lottery lottery that has not been passed From H2, H3, H4, the holding ball indicator h1, h2, h3, h4 for turning on the map according to the number of random numbers for drawing the drawing of unsuccessful results. A round number display RD, and game state lamps EP and ET which are turned on when a probability change and a lottery support are operated. Although not shown, the game area 20 has a number of game nails struck according to a unique gauge.

図2は、遊技機1の制御装置CNを示す。CPU、ROM、RAMを各備える主制御部MC、これに対しサブ側となる演出制御部SC1及び賞球制御部SC2を備える。主制御部MCには、上始動口81の入賞センサ81s,下始動口82の入賞センサ82s、大入賞口9の入賞センサ9s、ゲートGTの球通過センサGTs、一般入賞口23〜26の入賞センサ23s〜26sを入力させている。演出制御部SC1には、遊技者操作スイッチ30を構成する左・中・右ボタン3L,3C,3Rを入力させている。   FIG. 2 shows the control device CN of the gaming machine 1. A main control unit MC including a CPU, a ROM, and a RAM, and an effect control unit SC1 and a prize ball control unit SC2 on the sub-side. The main control unit MC includes a winning sensor 81s for the upper starting port 81, a winning sensor 82s for the lower starting port 82, a winning sensor 9s for the large winning port 9, a ball passing sensor GTs for the gate GT, and a general winning port 23 to 26. Sensors 23s to 26s are input. The effect control unit SC1 is input with the left, middle, and right buttons 3L, 3C, and 3R constituting the player operation switch 30.

主制御部MCのROMには、大当りの内部抽選を含む遊技の主制御を担う遊技プログラムPgを格納しており、大当り当選確率が低確率設定下にある通常時、ラウンド規定数が2ラウンド(2Rともいう)の最低出玉当りに高確率設定を組合せた最低出玉高確当りである2R突確当りを所定の振分率で振分ける通常時当り種別振分手段Xと、大当り当選確率が高確率設定下にある確変時、2R突確当りの振分率を通常時よりも低減し且つ該低減分に応じて2R突確当り以外で高確率設定と組合せる当り種別の振分率を通常時よりも増加させる確変時当り種別振分手段Yを構築している。また、主制御部MCのRAMには、大当り抽選用乱数R0を4個の保留球の上限内で記憶する特図保留球記憶エリアK1、普図抽選用乱数を4個の保留球の上限内で記憶する普図保留球記憶エリアK2等を確保している。   The ROM of the main control unit MC stores a game program Pg responsible for the main control of the game including the big win internal lottery, and the normal number of rounds is set to 2 rounds when the big win winning probability is under a low probability setting ( 2R) is a combination of a high probability setting for the minimum payout per ball and a 2R sudden hit, which is a minimum hit high accuracy hit, is distributed according to a normal allocation type, and a probability of winning a big hit When probability change under high probability setting, the distribution rate per 2R sudden accuracy is lower than normal, and according to the reduced amount, the distribution rate of hit type combined with high probability setting other than 2R sudden accuracy is normal The type distribution means Y per probability change time to be increased more than that is constructed. Also, the RAM of the main control unit MC has a special figure holding ball storage area K1 for storing the jackpot lottery random number R0 within the upper limit of the four reserved balls, and the ordinary drawing lottery random number within the upper limit of the four reserved balls. The general-purpose reserved ball storage area K2 and the like to be stored are secured.

主制御部MCからは、特図表示装置SD、普図表示装置ND、特図用保留球表示器H1〜H4、普図用保留球表示器h1〜h4、ラウンド数表示器RD、遊技状態ランプEP,ETを制御していると共に、大入賞口9の球受部材90を開閉させる大入賞口開閉用ソレノイドD1、電動チューリップの花弁8a,8bを開閉させる下始動口開閉用ソレノイドD2を制御している。また、所定の遊技情報を外部に取り出すための外部端子板OUTを接続している。   From the main control unit MC, a special figure display device SD, a general figure display device ND, a special-purpose reserved ball display H1 to H4, a special-purpose reserved ball display h1 to h4, a round number display RD, a game state lamp EP and ET are controlled, and a large winning opening opening / closing solenoid D1 for opening and closing the ball receiving member 90 of the large winning opening 9, and a lower starting opening opening / closing solenoid D2 for opening and closing the electric tulip petals 8a, 8b are controlled. ing. Further, an external terminal board OUT for taking out predetermined game information to the outside is connected.

演出制御部SC1からは、演出表示装置70、左右スピーカ51,52及びランプ類61〜69を制御している。演出制御部SC1のROMには、主制御部MCから一方通行的に送信されるコマンドを受信して、そのコマンドに応じた演出制御を受け持つ演出プログラムQgを格納している。賞球制御部SC2からは、遊技機内部の裏機構に設ける賞球払出装置WSを制御している。   From the effect control unit SC1, the effect display device 70, the left and right speakers 51 and 52, and the lamps 61 to 69 are controlled. The ROM of the effect control unit SC1 stores an effect program Qg that receives a command transmitted one-way from the main control unit MC and is responsible for effect control according to the command. The prize ball control unit SC2 controls the prize ball payout device WS provided in the back mechanism inside the gaming machine.

図3に示すように、主制御部MCの遊技プログラムPgでは、電源投入時、現在のRAMのチェックサム値と前回の電断処理時に保存したチェックサム値とを比較し、一致なら有効に保存された現在のRAM内容を維持し、不一致ならRAMの初期化処理を実行するRAMチェック処理、並びに、大当り抽選用乱数R0を生成するCPU内蔵の乱数発生器での乱数値更新範囲を0〜399とするハード乱数初期設定、特図ゲームの進捗ステップを示す特図ゲームフラグ並びに例えば4ms毎の一定周期で実行するタイマ割込が実行済か否かを示すタイマ割込フラグに各0をセットするフラグ初期設定処理をする(ステップS0)。   As shown in FIG. 3, in the game program Pg of the main control unit MC, when the power is turned on, the current RAM checksum value is compared with the checksum value saved during the previous power interruption process, and if they match, the game is effectively saved. RAM check processing for maintaining the current RAM content that has been generated and executing RAM initialization processing if there is a mismatch, and a random number update range in a random number generator built in the CPU that generates the random number R0 for jackpot lottery. Each of 0 is set in the initial setting of the hard random number, the special figure game flag indicating the progress step of the special figure game, and the timer interruption flag indicating whether or not the timer interruption executed at a fixed period of 4 ms, for example, has been executed. A flag initial setting process is performed (step S0).

続いて、タイマ割込フラグが0でなくタイマ割込が実行済の場合(S1)、タイマ割込フラグに0をセットすると共に(S2)、CPUのウォッチドッグタイマをクリア処理する(S3)。次に、大当り種別の特定に用いる特図番号抽選用乱数の一巡更新起点たる初期値を決定するための例えば0〜99の更新範囲をもつ特図番号抽選用乱数初期値カウンタR2をプラス1(99を超えると0に戻す)して更新し(S4)、タイマ割込を許可する(S5)。   Subsequently, when the timer interrupt flag is not 0 and the timer interrupt has been executed (S1), the timer interrupt flag is set to 0 (S2), and the CPU watchdog timer is cleared (S3). Next, a special figure number lottery random value initial value counter R2 having an update range of 0 to 99, for example, for determining an initial value as a starting point for a round update of the special figure number lottery used for specifying the jackpot type is added by 1 ( If it exceeds 99, it is updated to 0 (S4), and timer interruption is permitted (S5).

このタイマ割込許可の下、演出表示装置70で展開させる演出の特定に用いる例えば0〜2556の更新範囲をもつ変動パターン抽選用乱数カウンタR4をプラス1(2556を超えると0に戻す)して更新すると共に、大当りに非当選の外れ時に二つの主図柄が揃って大当りに期待を持たせるリーチ演出の有無を決する例えば0〜99の更新範囲をもつ外れリーチ抽選用乱数カウンタR5をプラス1(99を越えると0に戻す)して更新し(S6)、この後、タイマ割込を禁止する(S7)。   Under this timer interruption permission, for example, the random number counter R4 for variation pattern lottery having an update range of 0 to 2556 used for specifying the effect developed by the effect display device 70 is incremented by 1 (returned to 0 when 2556 is exceeded). In addition to updating, the random number counter R5 for the outreach lottery with an update range of 0 to 99, for example, which determines whether or not there is a reach effect in which two main symbols are gathered and the expectation for the big win is expected when the big hit is not won is plus 1 ( If it exceeds 99, it is reset to 0) and updated (S6). Thereafter, timer interruption is prohibited (S7).

電源オフ又は停電等により主電源電圧が所定以下となる低電圧の検知が無い限り、ステップS1以下の処理を繰り返す(S11)。低電圧が検知されると、チェックサム値をRAMに書き込んだ後、RAMアクセスを禁止し、電断直前のRAM内容を保存して(S12)、電源オン及び又はリセットスイッチオンによるリセット待ち状態に移行させ(S13)、全処理を終える。電断中も、バックアップ電源によりRAM内容の消失を回避できるようにしている。   As long as there is no detection of a low voltage at which the main power supply voltage becomes equal to or lower than a predetermined value due to power-off or a power failure, the processing from step S1 is repeated (S11). When a low voltage is detected, the checksum value is written into the RAM, the RAM access is prohibited, the RAM content immediately before the power interruption is saved (S12), and the device enters a reset waiting state due to power-on and / or reset switch-on. The process is shifted (S13), and all the processes are completed. Even during power interruption, loss of RAM contents can be avoided by the backup power supply.

図4に示すように、タイマ割込処理では、CPU内蔵の全レジスタを退避した後(S14)、特図表示装置SD、普図表示装置ND、特図用保留球表示器H1〜H4、普図用保留球表示器h1〜h4、ラウンド数表示器RD、遊技状態ランプEP,ETの各表示を制御するLED表示処理をする(S15)。   As shown in FIG. 4, in the timer interrupt process, after all the registers built in the CPU are saved (S14), the special figure display device SD, the universal figure display device ND, the special figure holding ball indicators H1 to H4, LED display processing for controlling each display of the figure holding ball indicators h1 to h4, the round number indicator RD, and the game state lamps EP and ET is performed (S15).

続いて、大当り種別の特定に用いる例えば0〜99の更新範囲をもつ特図番号抽選用乱数カウンタR1をプラス1(99を超えると0に戻すと共に、一巡して初期値に戻るとカウンタR2の値で再度初期化)して更新し(S16a)、普図ゲームの当否を決する例えば0〜251の更新範囲をもつ普図抽選用乱数カウンタR3をプラス1(251を超えると0に戻す)して更新し(S16b)、前記ステップS4と同様、特図番号抽選用乱数初期値カウンタR2を更新する(S16c)。   Subsequently, the special figure number lottery counter R1 having an update range of 0 to 99, for example, used for specifying the big hit type is incremented by 1 (when it exceeds 99, it is reset to 0, and once it returns to the initial value once, the counter R2 Initialize again with the value) and update (S16a), and determine the success or failure of the usual game, for example, increase the random number counter R3 for the usual drawing lottery having an update range of 0 to 251 (return to 0 when 251 is exceeded) (S16b), and the special figure number lottery random value initial value counter R2 is updated (S16c) as in step S4.

次に、特図ゲーム用の特図タイマ及び普図ゲーム用の普図タイマをマイナス1するタイマカウンタ減算処理(S17)、各入賞センサ81s,82s,9s,23s〜26sの検知に基づいて賞球コマンドをセットする共に、上始動口81又は下始動口82での始動入賞に基づいて4個の保留球の上限内で大当り抽選用乱数R0、特図番号抽選用乱数R1、変動パターン抽選用乱数R4、外れリーチ抽選用乱数R5を特図保留球記憶エリアK1の空き番地に順次各格納し、且つ、ゲートGTでの球通過に基づいて4個の保留球の上限内で普図抽選用乱数R3を普図保留球記憶エリアK2の空き番地に格納する遊技盤面センサ類処理をする(S18)。   Next, a timer counter subtraction process (S17) for decrementing the special figure timer for the special figure game and the special figure timer for the usual figure game by 1 (S17), and a prize based on the detection of each winning sensor 81s, 82s, 9s, 23s to 26s The ball command is set, and the big hit lottery random number R0, the special figure number lottery random number R1, and the variation pattern lottery are within the upper limit of the four reserved balls based on the start winning at the upper start port 81 or the lower start port 82 A random number R4 and a random number R5 for outreach lottery are sequentially stored in an empty address in the special figure holding ball storage area K1, and based on the passing of the ball at the gate GT, for the usual drawing within the upper limit of four holding balls. A game board surface sensor process is performed to store the random number R3 in an empty address of the usual reserved ball storage area K2 (S18).

続いて、普図表示装置NDでの普図変動及び普図抽選の当否に応じた下始動口82付帯の電動チューリップ80の作動設定をする普図ゲーム処理(S19)、特図表示装置SDでの特図変動、演出表示装置70での演出設定及び大当りの当否に応じた大入賞口9の作動設定をする特図ゲーム処理をする(S20)。   Subsequently, in the special figure display device SD, the common figure game processing (S19) for setting the operation of the electric tulip 80 attached to the lower start opening 82 according to the fluctuation of the common figure in the common figure display device ND and the success or failure of the common drawing lottery. Special figure game processing is performed for setting the special winning opening 9 according to the special figure fluctuation, the production setting on the production display device 70, and the success or failure of the jackpot (S20).

この後、演出制御部SC1に特図ゲーム処理でサブ送信データバッファにセットする演出関連コマンドを送信すると共に、同特図ゲーム処理で状態コマンド送信バッファにセットする遊技状態コマンドを送信するサブコマンド出力処理(S21)、賞球制御部SC2に遊技盤面センサ類処理で賞球送信バッファにセットする賞球コマンドを送信する賞球コマンド出力処理(S22)、大当り抽選用乱数の記憶数に応じてサブ送信データバッファに保留球関連コマンドをセットして演出制御部SC1に送信する保留コマンド出力処理をする(S23)。   Thereafter, a sub-command output for transmitting a production-related command to be set in the sub-transmission data buffer in the special game processing and a game state command to be set in the state command transmission buffer in the special game processing. Process (S21), a prize ball command output process (S22) for sending a prize ball command to be set in the prize ball transmission buffer in the game board surface sensor process to the prize ball control unit SC2, and a sub-number according to the number of random numbers for the big hit lottery A hold command output process for setting the hold ball related command in the transmission data buffer and transmitting it to the effect control unit SC1 is performed (S23).

続いて、大入賞口開閉用ソレノイドD1及び下始動口開閉用ソレノイドD2を開閉させるソレノイド駆動処理(S24)、始動入賞、特図確定表示、普図確定表示、大当り遊技中、確変中等の信号を外部端子板OUTに出力して遊技ランプやホールコンピュータでの情報集計等に役立てる外部端子板出力処理(S25)を経て、タイマ割込フラグに1をセットし(S26)、全レジスタを復帰して(S27)、リターンする。尚、タイマ割込処理は、その実行時間が最長でも4ms未満となるように設計している。   Next, a solenoid driving process (S24) for opening and closing the large winning opening opening / closing solenoid D1 and the lower starting opening opening / closing solenoid D2, signals such as starting winning, special figure confirmation display, universal figure confirmation display, big hit game, probable change, etc. After the external terminal board output processing (S25) which is output to the external terminal board OUT and is useful for information gathering in game lamps or hall computers, the timer interrupt flag is set to 1 (S26) and all registers are restored. (S27), return. Note that the timer interrupt process is designed so that its execution time is less than 4 ms at the longest.

図5に示すように、特図ゲーム処理では、一回のタイマ割込処理毎に、特図ゲームフラグに応じた特定の一つのサブルーチンのみを実行する。すなわち、特図ゲームフラグが0の場合は特図アイドリング・大当り判定処理を(S28,29)、特図ゲームフラグが1の場合は特図番号決定処理を(S30,31)、特図ゲームフラグが2の場合は特図変動パターン決定処理を(S32,33)、特図ゲームフラグが3の場合は特図変動中処理を(S34,35)、特図ゲームフラグが4の場合は特図変動後ディレイ処理を(S36,37)、特図ゲームフラグが5の場合は大当り開始デモ処理を(S38,39)、特図ゲームフラグが6の場合は大入賞口開放中処理を(S40,41)、特図ゲームフラグが7の場合はラウンド更新処理を(S42,43)、特図ゲームフラグが8の場合は大入賞口閉鎖中処理を(S44,45)、これら以外(特図ゲームフラグ=9)の場合は大当り終了デモ処理(S46)を各実行し、リターンする。   As shown in FIG. 5, in the special figure game process, only one specific subroutine corresponding to the special figure game flag is executed for each timer interruption process. Specifically, when the special figure game flag is 0, the special figure idling / hit determination process is performed (S28, 29), and when the special figure game flag is 1, the special figure number determination process is performed (S30, 31). Is 2 (S32, 33), the special figure game flag is 3 (S34, 35), and the special game flag is 4 Delay processing after fluctuation (S36, 37), if the special figure game flag is 5, the big hit start demonstration process (S38, 39), if the special figure game flag is 6, the big prize opening opening process (S40, 37) 41) When the special figure game flag is 7, round update processing is performed (S42, 43), and when the special figure game flag is 8, the big prize opening closing process is performed (S44, 45). If flag = 9) Exit demo process (S46) and each run, to return.

図6に示すように、特図ゲームフラグ0で実行する特図アイドリング・大当り判定処理では、大当り抽選用乱数記憶数が0なら(S47)、サブ送信データバッファにアイドリングコマンドをセットして(S48)、リターンする。大当り抽選用乱数記憶数が0でないならその数をマイナス1し(S49)、特図保留球記憶エリアK1において大当り抽選用乱数R0を含む始動入賞一回分の乱数記憶エリアを前詰め処理する(S50)。   As shown in FIG. 6, in the special figure idling / big hit determination process executed with the special figure game flag 0, if the big hit lottery random number storage number is 0 (S47), an idling command is set in the sub-transmission data buffer (S48). ), Return. If the jackpot lottery random number storage number is not 0, the number is decremented by 1 (S49), and the random number storage area for one start winning prize including the jackpot lottery random number R0 is pre-packed in the special figure holding ball storage area K1 (S50). ).

次に、大当り当選確率が高確率設定下の確変時に1がセットされる確変フラグを判定し(S51)、確変でない通常時は大当り当選判定値として一つの値例えば11を定めたテーブル1を選択し(S521)、確変時は大当り当選判定値として10個の値例えば11,37,59,83,107,149,167,181,199,223を定めたテーブル2を選択する(S522)。続いて、最先取得にかかる判定対象の大当り抽選用乱数R0の値が大当り当選判定値と一致しているか否か判定し(S53)、一致している場合は内部当選フラグに1を(S54)、不一致の場合は内部当選フラグに0を(S55)各セットし、特図ゲームフラグに1をセットして(S56)、リターンする。   Next, a probability variation flag is set that is set to 1 when the probability of winning the big hit is a high probability setting (S51), and in normal times when there is no probability variation, the table 1 that defines one value, for example, 11 is selected as the big hit winning judgment value. When the probability changes, the table 2 defining 10 values, for example, 11, 37, 59, 83, 107, 149, 167, 181, 199, 223, is selected as the jackpot winning determination value (S522). Subsequently, it is determined whether or not the value of the jackpot lottery random number R0 to be determined relating to the earliest acquisition matches the jackpot winning determination value (S53). If they match, the internal winning flag is set to 1 (S54). If there is a mismatch, the internal winning flag is set to 0 (S55), the special game flag is set to 1 (S56), and the process returns.

図7に示すように、特図ゲームフラグ1で実行する特図番号決定処理では、内部当選フラグが1でない外れ時は(S57)、特図番号に0をセットする(S590)。内部当選フラグが1の大当り当選時は、確変フラグが1でない通常時は(S58)、通常時当り種別振分手段Xで定義する通常時テーブルである特図番号抽選テーブル1を選択し(S591)、確変フラグが1の確変時は(S58)、確変時当り種別振分手段Yで定義する確変時テーブルである特図番号抽選テーブル2を選択し(S592)、特図番号抽選用カウンタR1に基づいて特図番号1〜5何れかを所定の振分率に従う抽選により決定する(S60)。   As shown in FIG. 7, in the special figure number determination process executed with the special figure game flag 1, when the internal winning flag is not 1 (S57), the special figure number is set to 0 (S590). When the internal winning flag is 1, the special figure number lottery table 1 which is a normal time table defined by the type allocating means X is selected in the normal time when the probability variation flag is not 1 (S591). When the probability variation flag is 1 (S58), the special figure number lottery table 2 which is a probability variation table defined by the type distribution means Y per probability variation time is selected (S592), and the special figure number lottery counter R1 is selected. Based on, one of special figure numbers 1 to 5 is determined by lottery according to a predetermined distribution rate (S60).

特図番号1選択時は、大入賞口9を繰返し開放させるラウンド規定数を15ラウンドとし且つ確変及び100回の抽選サポートを伴う高出玉高確当りである15R確変当り、特図番号2選択時は、ラウンド規定数を2ラウンドとした確変を伴う最低出玉高確当りである2R突確当り、特図番号3選択時は、ラウンド規定数を15ラウンドとし且つ確変を伴わない低確率設定の高出玉低確当りの一つである15R通常当り、特図番号4選択時は、ラウンド規定数を15ラウンドとし且つ確変を伴わないが50回の抽選サポートを伴う同じく高出玉低確当りの一つであるサポート付15R通常当り、特図番号5選択時は、ラウンド規定数を2ラウンドとし且つ確変を伴わないが次回大当り迄抽選サポートを伴う最低出玉低確当りである2Rサポート付当りとなる。ステップS590又はS60の後、特図ゲームフラグに2をセットして(S61)、リターンする。尚、確変は一律次回大当り迄継続する。   When special figure number 1 is selected, the number of rounds for repeatedly opening the special winning opening 9 is set to 15 rounds, and 15R probability variation is selected, which is a high probability of high output with 100 chance lottery support and special figure number 2 selection. When the number of rounds specified is 2 rounds, the 2R sudden hit is the minimum hit with high probability with probability variation. When special figure number 3 is selected, the round prescribed number is 15 rounds and low probability setting without probability variation is set. 15R normal hit, which is one of the high hits and low hits, when special figure number 4 is selected, the number of rounds is set to 15 rounds, and there is no change in accuracy, but with 50 lottery support as well 1R with support, which is one of the 2R support, when special figure number 5 is selected, the number of rounds is set to 2 rounds, and there is no chance of change, but it is the lowest payout with a lottery support until the next big hit. The per attached. After step S590 or S60, 2 is set in the special figure game flag (S61), and the process returns. The probability change will continue until the next big hit.

図8に示すように、特図ゲームフラグ2で実行する特図変動パターン決定処理では、内部当選フラグが1の大当り当選時(S62)、特図番号が2又は5でない15ラウンドの高出玉当りの場合は(S63)、変動パターン抽選テーブルTA1を選択し(S641)、特図番号が2又は5の2ラウンドの最低出玉当りの場合は(S63)、変動パターン抽選テーブルTA2を選択する(S642)。ノーマルリーチ、ロングリーチ、スーパーリーチ1,2,3,4の順に変動時間が長くなり、大当りの期待感を煽る背景の動画演出も多様になる。中段遅延停止当りは、上段、下段の主図柄停止後に中段がやや遅れて停止して連番を停止させ、順次遅延停止当りは、上段、下段、中段の順に時間差で停止して連番を停止させ、復活当りは、一旦外れを仮停止させた後、再変動して連番を停止させる。   As shown in FIG. 8, in the special figure variation pattern determination process executed by the special figure game flag 2, when the internal winning flag is 1 when the big hit is won (S62), the high figure of 15 rounds where the special figure number is not 2 or 5 In the case of winning (S63), the variation pattern lottery table TA1 is selected (S641), and in the case of two rounds with a special figure number of 2 or 5 (S63), the variation pattern lottery table TA2 is selected. (S642). The fluctuation time becomes longer in the order of normal reach, long reach, super reach 1, 2, 3, and 4, and the background moving image production that hits the expectation of the big hit becomes diverse. Per middle delay stop, after stopping the main symbols in the upper and lower stages, the middle stage stops with a slight delay and stops the serial number, and per sequential delay stop, stops at the time difference in the order of upper stage, lower stage, and middle stage. At the time of revival, after temporarily stopping the removal, it is changed again and the serial number is stopped.

内部当選フラグが0の外れ時は、抽選サポートを伴う場合に0でなく1又は2がセットされるサポートフラグを判定し(S65)、サポートフラグが0でない抽選サポートを伴うときは、リーチ演出の有無を決定するしきい値に6をセットし(S650)、抽選サポートを伴わないときは、特図保留球記憶エリアK1での大当り抽選用乱数R0の残数である特図保留球が0なら(S66)、同しきい値に36をセットし(S660)、特図保留球が1個又は2個なら(S67)、同しきい値に26をセットし(S671)、これ以外の特図保留球が3個以上なら、同しきい値に19をセットし(S672)、外れリーチ抽選用乱数カウンタR5の値としきい値とを比較して(S68)、しきい値未満ならリーチ演出を伴う変動パターン抽選テーブルTB1を選択し(S691)、しきい値未満でないなら比較的短時間で終わるリーチ演出を伴わない変動パターン抽選テーブルTB2を選択する(S692)。   When the internal winning flag is not 0, a support flag in which 1 or 2 is set instead of 0 when lottery support is involved is determined (S65). If the threshold value for determining the presence / absence is set to 6 (S650) and the lottery support is not accompanied, if the special figure holding ball which is the remaining number of random numbers R0 for the big hit lottery in the special figure holding ball storage area K1 is 0 (S66), 36 is set to the threshold value (S660), and if there are one or two special figure holding balls (S67), 26 is set to the threshold value (S671). If there are 3 or more holding balls, 19 is set to the same threshold value (S672), and the value of random number counter R5 for outreach lottery is compared with the threshold value (S68). Accompanying fluctuation pattern lottery Select table TB1 (S691), selects the variation pattern lottery table TB2 with no reach demonstration ending in a relatively short period of time if not less than the threshold value (S692).

そして、変動パターン抽選用乱数カウンタR4の値に基づいて、各テーブルでの振分率に従い、特定の一つの変動パターンを決定し(S70)、特図タイマに決定した変動パターン番号に応じて規定される特図変動時間をセットし(S71)、サブ送信データバッファに変動パターン番号と特図番号を特定した変動パターンコマンドをセットし(S72)、特図ゲームフラグに3をセットして(S73)、リターンする。   Then, based on the value of the random number counter R4 for variation pattern lottery, one specific variation pattern is determined according to the distribution ratio in each table (S70), and specified according to the variation pattern number determined by the special figure timer. The special pattern fluctuation time is set (S71), the fluctuation pattern command specifying the fluctuation pattern number and the special figure number is set in the sub-transmission data buffer (S72), and the special figure game flag is set to 3 (S73). ), Return.

図9に示すように、特図ゲームフラグ3で実行する特図変動中処理では、特図タイマが0でなく特図変動時間経過前なら何もせず即リターンするが(S74)、特図タイマが0になり特図変動時間の経過が判定されると(S74)、特図タイマに特図変動後のディレイ時間、例えば0.5秒に相当する125をセットし(S75)、サブ送信データバッファに演出停止コマンドをセットし(S76)、特図ゲームフラグに4をセットして(S77)、リターンする。   As shown in FIG. 9, in the special-figure changing process executed by the special-figure game flag 3, the special-figure timer is not 0 and returns immediately without doing anything before the special-figure fluctuation time has elapsed (S74). Is zero and it is determined that the special figure fluctuation time has elapsed (S74), the delay time after the special figure fluctuation, for example, 125 corresponding to 0.5 seconds is set in the special figure timer (S75), and the sub-transmission data is set. The production stop command is set in the buffer (S76), the special game flag is set to 4 (S77), and the process returns.

図10に示すように、特図ゲームフラグ4で実行する特図変動後ディレイ処理では、特図タイマが0でなく特図変動後ディレイ時間経過前なら即リターンするが(S78)、特図タイマが0になり特図変動後ディレイ時間の経過が判定されると(S78)、内部当選フラグに応じて処理を分岐する(S79)。   As shown in FIG. 10, in the post-figure fluctuation delay process executed by the special-figure game flag 4, the special-figure timer returns immediately if the special-figure timer is not 0 and before the post-figure fluctuation delay time elapses (S78). When it becomes 0 and it is determined that the delay time after the special figure change has elapsed (S78), the process branches according to the internal winning flag (S79).

すなわち、内部当選フラグが1の大当り当選時は、特図番号が2又は5でない15ラウンドの場合は(S80)、特図タイマに大当り開始までのデモ時間として6.7秒に相当する1675をセットし(S81)、特図番号が2又は5の2ラウンドの場合は同デモ時間として1.5秒に相当する375をセットし(S82)、サブ送信データバッファに大当り開始デモコマンドをセットし(S83)、特図ゲームフラグに5をセットして(S84)、リターンする。   In other words, when the big win with the internal win flag is 1, if the special figure number is 15 rounds other than 2 or 5 (S80), the special figure timer shows 1675 corresponding to 6.7 seconds as the demonstration time until the big hit starts. Set (S81), and if the special figure number is 2 or 5 rounds, set 375 corresponding to 1.5 seconds as the demo time (S82), and set the jackpot start demo command in the sub-transmission data buffer (S83), set the special figure game flag to 5 (S84), and return.

一方、内部当選フラグが0の外れ時は、サポートフラグが1の有限回数の抽選サポートが付帯中なら(S85)、サポート残り回数カウンタをマイナス1し(S86)、その値が0になった時点で(S87)、サポートフラグに0をセットし(S88)、状態コマンド送信バッファにサポートフラグをセットし(S89)、ステップS85で否定判定、ステップS87で否定判定されたときと同様、特図ゲームフラグに0をセットして(S90)、リターンする。   On the other hand, when the internal winning flag is not 0, if a limited number of lottery supports with a support flag of 1 are attached (S85), the remaining support counter is decremented by 1 (S86), and the value becomes 0 (S87), the support flag is set to 0 (S88), the support flag is set to the status command transmission buffer (S89), and a special game is executed as in the case of negative determination in step S85 and negative determination in step S87. The flag is set to 0 (S90) and the process returns.

図11に示すように、特図ゲームフラグ5で実行する大当り開始デモ処理では、特図タイマが0でなく大当り開始デモ時間経過前なら即リターンするが(S91)、特図タイマが0になり大当り開始デモ時間の経過が判定されると(S91)、特図番号が2又は5でない15ラウンドの場合は(S92)、特図タイマに大入賞口9の開放時間として28秒に相当する7000を、ラウンド規定数に15を各セットし(S931)、特図番号が2又は5の2ラウンドの場合は大入賞口9の開放時間として0.2秒に相当する50を、ラウンド規定数に2を各セットする(S932)。続いて、ラウンド数に1をセットし(S94)、大入賞口入賞カウンタに0をセットして(S95)、サブ送信データバッファにラウンド開始コマンドをセットし(S96)、特図ゲームフラグに6をセットして(S97)、リターンする。   As shown in FIG. 11, in the big hit start demonstration process executed with the special figure game flag 5, the special figure timer is not 0 but returns immediately if the big hit start demo time has elapsed (S91), but the special figure timer becomes 0. When the elapse of the big hit start demonstration time is determined (S91), if the special figure number is 15 rounds other than 2 or 5 (S92), the special figure timer is set to 7000 corresponding to 28 seconds as the opening time of the big winning opening 9. Is set to 15 for the specified number of rounds (S931), and in the case of 2 rounds with the special figure number 2 or 5, 50 corresponding to 0.2 seconds as the opening time of the special winning opening 9 is set as the specified number of rounds. 2 is set (S932). Subsequently, 1 is set to the number of rounds (S94), 0 is set to the winning prize winning counter (S95), a round start command is set to the sub-transmission data buffer (S96), and 6 is set to the special game flag. Is set (S97) and the process returns.

図12に示すように、特図ゲームフラグ6で実行する大入賞口開放中処理では、大入賞口9への入賞数が9以上となるか(S98)、又は、特図タイマが0で大入賞口開放時間の経過が判定されると(S99)、特図タイマに大入賞口9の閉鎖からの入賞センサの有効時間、例えば1.8秒に相当する450をセットし(S100)、サブ送信データバッファに現在のラウンド数を特定したラウンド終了コマンドをセットし(S101)、特図ゲームフラグに7をセットして(S102)、リターンする。   As shown in FIG. 12, in the special winning opening opening process executed by the special figure game flag 6, the number of winnings in the special winning opening 9 is 9 or more (S98), or the special figure timer is 0 and large. When the elapse of the winning opening is determined (S99), the effective time of the winning sensor from the closing of the large winning opening 9, for example, 450 corresponding to 1.8 seconds is set in the special timer (S100). A round end command specifying the current round number is set in the transmission data buffer (S101), the special game flag is set to 7 (S102), and the process returns.

図13に示すように、特図ゲームフラグ7で実行するラウンド更新処理では、特図タイマが0でなく大入賞口入賞センサ有効時間の経過前なら即リターンするが(S103)、特図タイマが0になり大入賞口入賞センサ有効時間の経過が判定されると(S103)、ラウンド数をプラス1して更新し(S104)、そのラウンド数がラウンド規定数を超えると(S105)、大当り遊技終了フラグに1を(S106)、ラウンド規定数以下なら大当り遊技終了フラグに0を(S107)各セットし、特図タイマに大入賞口閉鎖時間として例えば0.2秒に相当する50をセットする(S108)。大入賞口入賞センサ有効時間と合わせて大入賞口9が閉じられるインタバール時間は2秒となる。続いて、特図ゲームフラグに8をセットして(S109)、リターンする。   As shown in FIG. 13, in the round update process executed by the special game flag 7, if the special timer is not 0 but before the big prize winning sensor effective time elapses, it returns immediately (S103). When it becomes 0 and it is judged that the winning prize winning sensor effective time has elapsed (S103), the number of rounds is incremented by 1 (S104), and when the number of rounds exceeds the prescribed number of rounds (S105), the big hit game 1 is set in the end flag (S106), 0 is set in the big hit game end flag if it is less than the prescribed number of rounds (S107), and 50 corresponding to, for example, 0.2 seconds is set in the special figure timer as the closing time of the big prize opening. (S108). The interval time for closing the special winning opening 9 together with the effective time of the special winning prize winning sensor is 2 seconds. Subsequently, the special figure game flag is set to 8 (S109), and the process returns.

図14に示すように、特図ゲームフラグ8で実行する大入賞口閉鎖中処理では、特図タイマが0でなく大入賞口閉鎖時間の経過前なら即リターンするが(S110)、特図タイマが0になり大入賞口閉鎖時間の経過が判定されると(S110)、大当り遊技終了フラグに応じて処理を分岐する(S111)。   As shown in FIG. 14, in the special winning game closing process executed by the special game flag 8, the special figure timer is not 0 and returns immediately before the special winning game closing time has elapsed (S110). When it becomes 0 and it is determined that the closing time of the big prize opening has elapsed (S110), the process branches according to the big hit game end flag (S111).

すなわち、大当り遊技終了フラグが1でなくラウンド規定数超過前なら(S111)、特図番号が2又は5でない15ラウンドの場合は特図タイマに28秒に相当する7000をセットし(S112,113)、特図番号が2又は5の2ラウンドの場合は特図タイマに0.2秒に相当する50をセットし(S112,114)、大入賞口入賞カウンタに0をセットし(S115)、サブ送信データバッファに現在のラウンド数を特定したラウンド開始コマンドをセットし(S116)、特図ゲームフラグに6をセットして(S117)、リターンする。   That is, if the big hit game end flag is not 1 and before the specified number of rounds is exceeded (S111), if the special figure number is 15 rounds other than 2 or 5, 7000 corresponding to 28 seconds is set in the special figure timer (S112, 113). ) In the case of 2 rounds with the special figure number 2 or 5, 50 is set in the special figure timer (S112, 114), and 0 is set in the big prize winning prize counter (S115). A round start command specifying the current round number is set in the sub-transmission data buffer (S116), a special game flag is set to 6 (S117), and the process returns.

一方、大当り遊技終了フラグが1でラウンド規定数を消化した場合、特図番号が2又は5でない15ラウンドの場合は特図タイマに大当り終了デモ時間として25秒に相当する6250をセットし(S118,119)、特図番号が2又は5の2ラウンドの場合は特図タイマに3.1秒に相当する775をセットし(S118,120)、サブ送信データバッファに大当り終了デモ開始コマンドをセットし(S121)、特図ゲームフラグに9をセットして(S122)、リターンする。   On the other hand, when the big hit game end flag is 1 and the specified number of rounds is exhausted, if the special figure number is 15 rounds other than 2 or 5, the special figure timer is set to 6250 corresponding to 25 seconds as the big hit end demo time (S118). 119), if the special figure number is 2 or 5 rounds, 775 corresponding to 3.1 seconds is set in the special figure timer (S118, 120), and the jackpot end demonstration start command is set in the sub transmission data buffer. (S121), the special figure game flag is set to 9 (S122), and the process returns.

図15に示すように、特図ゲームフラグ9で実行する大当り終了デモ処理では、特図タイマが0でなく大当り終了デモ時間の経過前なら即リターンするが(S123)、特図タイマが0になり大当り終了デモ時間の経過が判定されると(S123)、特図番号つまりは大当り種別に応じて確変フラグ、サポートフラグ、サポート残り回数カウンタを設定する。   As shown in FIG. 15, in the big hit end demo process executed by the special figure game flag 9, the special figure timer is not 0 but returns immediately before the big hit end demo time has elapsed (S123), but the special figure timer is set to 0. When it is determined that the jackpot end demo time has elapsed (S123), a probability variation flag, a support flag, and a remaining support counter are set according to the special figure number, that is, the jackpot type.

すなわち、特図番号1の15R確変当りの場合は、確変フラグに1を、サポートフラグに1を、サポート残り回数カウンタに100を各セットし(S124,125)、特図番号2の2R突確当りの場合は、確変フラグに1を、サポートフラグに0を、サポート残り回数カウンタに0を各セットし(S126,127)、特図番号3の15R通常当りの場合は、確変フラグに0を、サポートフラグに0を、サポート残り回数カウンタに0を各セットし(S128,129)、特図番号4のサポート付15R通常当りの場合は、確変フラグに0を、サポートフラグに1を、サポート残り回数カウンタに50を各セットし(S130,131)、これ以外つまり特図番号5の2Rサポート付当りの場合は、確変フラグに0を、サポートフラグに有限回数ではなく次回大当り迄抽選サポートが継続することを示す2を、サポート残り回数カウンタに0を各セットする(S132)。続いて、状態コマンド送信バッファに確変フラグ及びサポートフラグをセットし(S133)、特図ゲームフラグに0をセットして(S134)、リターンする。   That is, in the case of special figure number 1 15R probability variation, 1 is set in the probability variation flag, 1 is set in the support flag, and 100 is set in the remaining support counter (S124, 125). In this case, the probability variation flag is set to 1, the support flag is set to 0, and the remaining support counter is set to 0 (S126, 127). Set the support flag to 0 and the remaining support counter to 0 (S128, 129). If the support is 15R with special figure number 4, the probability variation flag is set to 0, the support flag is set to 1, and the remaining support is set. 50 is set in the number counter (S130, 131). In other cases, that is, with special figure number 5 with 2R support, the probability variation flag is set to 0 and the support flag is set. 2 indicating that the lottery support until the next big hit rather than the number continues to each set to zero support remaining number counter (S132). Subsequently, the probability change flag and the support flag are set in the state command transmission buffer (S133), the special game flag is set to 0 (S134), and the process returns.

図16に示すように、ステップS21のサブコマンド出力処理では、サブ送信データバッファを確認し(S135)、コマンド有なら(S136)、コマンド送信処理によりその演出関連コマンドを演出制御部SC1に送信し(S137)、サブ送信データバッファをクリアする(S138)。続いて、状態コマンド送信バッファを確認し(S139)、状態コマンド有なら(S140)、状態コマンドを演出制御部SC1に送信し(S141)、状態コマンド送信バッファをクリアして(S142)、リターンする。   As shown in FIG. 16, in the subcommand output process of step S21, the sub-transmission data buffer is confirmed (S135), and if there is a command (S136), the effect-related command is transmitted to the effect control unit SC1 by the command transmission process. (S137), the sub transmission data buffer is cleared (S138). Subsequently, the state command transmission buffer is confirmed (S139). If the state command is present (S140), the state command is transmitted to the effect control unit SC1 (S141), the state command transmission buffer is cleared (S142), and the process returns. .

図17に示すように、サブ側となる演出制御部SC1での演出プログラムQgにおけるコマンド受信処理は、主制御部MCからのデータ送信要求を示すストローブ信号が演出制御部SC1のCPUの割込ポートに入力されることにより実行される。コマンド受信割込が発生し、演出関連コマンドを受信すると(T1)、演出分岐処理へ移行し(T2)、遊技状態コマンドを受信すると(T3)、遊技状態を演出制御部SC1のRAMに記憶し(T4)、遊技状態に応じて演出表示装置70上の背景や色等を変える演出変更処理をする(T5)。   As shown in FIG. 17, in the command reception process in the production program Qg in the production control unit SC1 on the sub side, the strobe signal indicating the data transmission request from the main control unit MC is an interrupt port of the CPU of the production control unit SC1. It is executed by inputting to. When a command reception interrupt occurs and an effect related command is received (T1), the process proceeds to effect branching processing (T2), and when a gaming state command is received (T3), the gaming state is stored in the RAM of the effect control unit SC1. (T4) An effect change process for changing the background, color, etc. on the effect display device 70 according to the gaming state is performed (T5).

図18に示すように、ステップT2の演出分岐処理では、演出に応じたサブルーチンを実行させる。すなわち、アイドリングコマンド受信時はアイドリング処理を(T9,10)、変動パターンコマンド受信時は変動演出処理を(T11,12)、演出停止コマンド受信時は確定図柄表示処理を(T13,14)、大当り開始デモコマンド受信時は大当り開始デモ処理を(T15,16)、ラウンド開始コマンド受信時はNラウンド目大当り演出処理を(T17,18)、ラウンド終了コマンド受信時はラウンド間演出処理を(T19,20)、大当り終了デモ開始コマンド受信時は大当り終了デモ処理を(T21,22)、各実行する。   As shown in FIG. 18, in the effect branching process in step T2, a subroutine corresponding to the effect is executed. That is, the idling process is received at the time of receiving the idling command (T9, 10), the changing effect process is received at the receiving of the changing pattern command (T11, 12), the fixed symbol display process is received at the receiving of the stopping command (T13, 14), and the big hit When receiving the start demo command, the jackpot start demo process is performed (T15, 16), when receiving the round start command, the Nth round jackpot effect process is performed (T17, 18), and when the round end command is received, the inter-round effect process is performed (T19, 20) When the big hit end demonstration start command is received, the big hit end demo process is executed (T21, 22), and each is executed.

図19に、大当り当選確率を低確率に設定した通常遊技時の演出例を示す。演出制御部SC1が変動パターンコマンドを受信すると、変動演出処理が開始され、演出表示装置70上で上・中・下段全ての図柄DA,DB,DCが変動する。演出停止コマンドを受信すると、確定図柄表示処理により全図柄が停止する。外れ時は何れの有効ラインw1〜w5上にも主図柄の三つ揃いも連番も停止しない。大当り当選時は、何れかの15R当りの場合は1本の有効ラインw1〜w5上に主図柄の三つ揃いが停止し、何れかの2R当りの場合は1本の有効ラインw1〜w5上に主図柄の連番が停止する。   FIG. 19 shows an example of an effect at the time of a normal game in which the jackpot winning probability is set to a low probability. When the effect control unit SC1 receives the change pattern command, the change effect process is started, and all the symbols DA, DB, DC of the upper, middle, and lower stages change on the effect display device 70. When the production stop command is received, all symbols are stopped by the fixed symbol display process. When off, neither the triple of the main symbols nor the serial number stops on any of the active lines w1 to w5. At the time of winning the big hit, if any of the 15R rounds, the triple of main symbols stops on one of the effective lines w1 to w5, and if any of the 2R rounds, on one of the effective lines w1 to w5 The main symbol sequence number stops.

通常時当り種別振分手段Xでの振分率に従い、15R確変当りは56%、2R突確当りは14%、15R通常当りは28%、サポート付15R通常当りは1%、2Rサポート付当りは1%の各確率で振分けられる。15R確変当り又は2R突確当りでは、大当り終了後、大当り当選確率を高確率に設定した確変遊技に突入する。また、15R確変当りでは、100回の変動演出がされるまで電動チューリップ80による抽選サポートが付帯され、サポート付15R通常当りでは、50回の変動演出がされるまで同抽選サポートが付帯され、2Rサポート付当りでは次回大当り迄ずっと同抽選サポートが付帯される。   According to the distribution rate of each type of distribution means X per normal hour, 56% for 15R accuracy variation, 14% for 2R bump accuracy, 28% for 15R normal accuracy, 1% for 15R normal accuracy with support, 1R for 2R support accuracy Sorted with a probability of 1%. In 15R probability variation hit or 2R sudden probability hit, after the big hit, the probability change game with the big hit winning probability set to a high probability is entered. In addition, for 15R probability variation, lottery support by the electric tulip 80 is attached until 100 variation effects are performed, and for 15R normal support with support, the same lottery support is performed until 50 variation effects are performed. With support, the same lottery support will be provided until the next big hit.

図20に、大当り当選確率を高確率に設定した確変遊技時の演出例を示す。大当り当選時、確変時当り種別振分手段Yでの振分率に従い、15R確変当りは69%、2R突確当りは1%、15R通常当りは1%、サポート付15R通常当りは15%、2Rサポート付当りは14%の各確率で振分けられる。15R確変当り又は2R突確当りでは、高確率の確変が維持される。また、15R確変当り、サポート付15R通常当り、2Rサポート付当りは、上記同様の抽選サポートが付帯される。   FIG. 20 shows an example of an effect at the probability variation game in which the jackpot winning probability is set to a high probability. When winning a big hit, according to the distribution rate of the specific distribution means Y per probability variation time, 69% for 15R probability variation, 1% for 2R sudden accuracy, 1% for 15R normal, 15% for 15R normal with support, 2R Each support hit is assigned with a probability of 14%. At 15R probability variation or 2R sudden probability, a high probability probability variation is maintained. In addition, the same lottery support is attached to 15R probability variation, 15R normal support with support, and 2R support with support.

確変遊技時は、通常遊技時に比べて、2R突確当りの振分率は低く、代って、15R確変当りの振分率が高い。これにより、確変中に出玉のない確変を引くことを極力防止している。確変時は、15R確変当りを経て確変が継続する可能性が高い。また、確変時は、2Rサポート付当りの振分率も高く、確変が突然解除される不利な当りも増え、連番が導出されると、緊張感が走り、遊技にメリハリがつく。   In the probability variation game, the allocation rate per 2R probability is lower than in the normal game, and instead, the allocation rate per 15R probability variation is high. As a result, it is possible to prevent as much as possible from pulling a probability change without a ball during the probability change. At the time of probability change, there is a high possibility that the probability change will continue after 15R probability variation hit. In addition, at the time of probability change, the distribution ratio per 2R support is also high, the disadvantageous hit that the probability change is suddenly released increases, and when a serial number is derived, a sense of tension runs and the game is sharpened.

2R突確当りなら現状維持で安心できるが、2Rサポート付当りなら確変解除によるダメージが心配になる。しかし、次回大当り迄抽選サポートが付され、電動チューリップ80の開放による始動入賞が促進され、大当り抽選頻度が高められると共に、始動入賞による賞球の払出しもあるため、いわゆる玉持ちの良い状況下で大当り抽選を受けることができ、挽回に期待を持たせることができる。   If it is 2R sudden hit, you can rest assured by maintaining the current situation, but if you have 2R support, you will be worried about damage caused by canceling probability change. However, lottery support will be provided until the next big hit, the start winning by opening the electric tulip 80 will be promoted, the winning lottery frequency will be increased, and there will also be a payout of the winning ball by the start winning, so in a good condition You can get a big hit lottery, and you can expect a recovery.

さらに、確変時、15R通常当りの振分率が1%と15%の合計の16%で、通常時よりも低い上、15R通常当りに振分けられたとしても、50回の抽選サポートが付帯されるサポート付15R通常当りへの割合が高いため、大量出玉を獲得した後に、即遊技を止めてしまう状況を少なくでき、継続的な遊技を促すこともできる。   Furthermore, at the time of probability change, the distribution ratio per 15R normal is 16% of the sum of 1% and 15%, which is lower than normal, and even if it is distributed per 15R normal, 50 lottery support is included. Since the ratio to the regular 15R with support is high, it is possible to reduce the situation in which the game is stopped immediately after acquiring a large number of balls, and it is possible to promote a continuous game.

ここで、低確率の通常時から高確率の確変に変動させ又は確変のまま変動させない確率αは、15R確変当りと2R突確当りの合計の70%(=0.7)、確変下で大当りが連続して生じる回数の期待値Pは、P=log(1/2)/log(α)=1.943、通常時大当り当選確率MLは1/400、確変時大当り当選確率MHは1/40で、大当りの期待値Mは、M=(P+1)/(P/MH+1/ML)=0.006161、ラウンド数の期待値Nは、N=15×0.85+2×0.15=13.05、一ラウンドの大入賞口入賞カウント数Rは9、一入賞あたりの賞球数Sは15、従って、
M×N×R×S=10.8543で、12以下となり、風営法関連規則も具備する。
又、風営法関連規則では、上記確率α及び期待値Nの遊技中の変動を禁止しているが、本実施例によれば、通常時及び確変時共に、α=0.7、15R及び2Rの特別遊技の振分確率=85:15で一定であるため、上記確率α及び期待値Nが変動することはない。従って、上記規則に抵触することなく実施が可能である。
Here, the probability α of changing from a low probability normal time to a high probability probability variation or not varying with a certain probability is 70% (= 0.7) of the total per 15R probability variation and 2R sudden accuracy, and the big hit under probability variation. The expected value P of the number of consecutive occurrences is P = log (1/2) / log (α) = 1.93, the normal time big hit winning probability ML is 1/400, the probability changing big hit winning probability MH is 1/40. The expected value M for jackpot is M = (P + 1) / (P / MH + 1 / ML) = 0.616161, and the expected number N of rounds is N = 15 × 0.85 + 2 × 0.15 = 13.05 , The number of winning prizes R per round is 9, and the number of winning balls S per prize is 15,
M × N × R × S = 10.8543, which is 12 or less, and also includes rules related to the wind management law.
Further, the rules related to the wind management law prohibit the fluctuation of the probability α and the expected value N during the game. However, according to the present embodiment, α = 0.7, 15R and 2R at both normal time and probability change. Since the distribution probability of special games is constant at 85:15, the probability α and the expected value N do not change. Therefore, implementation is possible without violating the above rules.

図21に示すように、実施例2では、図7のテーブルと異なり、高出玉当りとして、ラウンド規定数を15ラウンドとした15R確変当り、15R通常当り、サポート付15R通常当りの他、ラウンド規定数を6ラウンドとした6R確変当り、6R通常当りを加えている。15R確変当り、6R確変当り、サポート付15R通常当りは、50回の抽選サポートが付帯される。確変時の2R突確当りの振分率を通常時の19%に対し1%に低減し、15R確変当り及び6R確変当りを各9%高めている。又、2Rサポート付当りを通常時の1%に対し19%に高め、15R通常当りを8%低め且つ6R通常当りを9%低めると共に、サポート付15R通常当りは継続遊技を促し得ることから1%だけ低めている。   As shown in FIG. 21, in the second embodiment, unlike the table of FIG. 7, in addition to the high appearance ball, the round prescribed number of rounds is 15R probability variation per 15R, per 15R normal, 15R normal per support, round The 6R probability variation per 6 rounds and the 6R normal per are added. For 15R probability variation, 6R probability variation, with support 15R normal variation, 50 lottery support is included. The distribution ratio per 2R sudden accuracy at the time of accuracy change is reduced to 1% compared to 19% at the normal time, and the accuracy per 15R accuracy variation and 6R accuracy variation are increased by 9% each. In addition, the per unit with 2R support is increased to 19% from the normal 1%, the per unit of 15R is lowered by 8%, and the per unit of 6R is reduced by 9%. % Lower.

通常時大当り当選確率MLは1/310、確変時大当り当選確率MHは1/31に設定している。図8ステップS63、図10ステップS80、図11ステップS92、図14ステップS112,S118に、「特図番号=2又は5?」とあるのを「特図番号=3又は7?」と読み替えて適用する。   The normal big hit winning probability ML is set to 1/310, and the probable big hit winning probability MH is set to 1/31. In FIG. 8 step S63, FIG. 10 step S80, FIG. 11 step S92, FIG. 14 steps S112 and S118, “special figure number = 2 or 5?” Is read as “special figure number = 3 or 7?”. Apply.

図22に示すように、図15に代え、特図番号1〜7に対応した7つの大当り種別毎に、確変フラグ、サポートフラグ、サポート残り回数をセットする。   As shown in FIG. 22, instead of FIG. 15, a probability variation flag, a support flag, and a remaining support count are set for each of the seven jackpot types corresponding to the special figure numbers 1 to 7.

図23に、実施例2の通常遊技時の演出例を示す。
図24に、実施例2の確変遊技時の演出例を示す。この実施例も上記同様の作動効果を奏する。実施例2では、α=0.7、P=1.943、M=0.00795、N=15×0.6+6×0.2+2×0.2=10.6、R=9、S=15、従って、
M×N×R×S=10.7966となり、風営法関連規則も具備する。
又、風営法関連規則では、上記確率α及び期待値Nの遊技中の変動を禁止しているが、本実施例によれば、通常時及び確変時共に、α=0.7、15R、6R及び2Rの特別遊技の振分確率=60:20:20で一定であるため、上記確率α及び期待値Nが変動することはない。従って、上記規則に抵触することなく実施が可能である。
In FIG. 23, the example of the effect at the time of the normal game of Example 2 is shown.
In FIG. 24, the example of the effect at the time of probability change game of Example 2 is shown. This embodiment also has the same operation effect as described above. In Example 2, α = 0.7, P = 1.943, M = 0.00795, N = 15 × 0.6 + 6 × 0.2 + 2 × 0.2 = 10.6, R = 9, S = 15 And therefore
M × N × R × S = 10.7966, and rules related to the wind management law are also provided.
Further, the rules relating to the wind law prohibit the fluctuation of the probability α and the expected value N during the game, but according to this embodiment, α = 0.7, 15R, 6R and Since the distribution probability of 2R special games is constant at 60:20:20, the probability α and the expected value N do not vary. Therefore, implementation is possible without violating the above rules.

図25に示すように、実施例3では、図7のテーブルと異なり、ラウンド規定数を2ラウンドとし且つ一ラウンド毎の大入賞口開放時間を28秒とし、15賞球×9カウント×2ラウンド=270個の、15R当りに比べて少ないが出玉を期待できる低出玉当りに高確率及び抽選サポート100回を組合せた有限サポート付の低出玉高確当りである2R小出玉確変当り(特図番号3)を、15R確変当り(特図番号1)、2R突確当り(特図番号2)、15R通常当り(特図番号4)と共に設けている。   As shown in FIG. 25, in the third embodiment, unlike the table of FIG. 7, the prescribed number of rounds is set to 2 rounds, the special winning opening opening time for each round is set to 28 seconds, and 15 prize balls × 9 counts × 2 rounds. = 270, 2R small ball probable variation with low probability and high probability per combination with high probability and lottery support combined with 100 lottery support per low ball that is expected to be small but less than 15R (Special figure number 3) is provided together with 15R probability variation (Special figure number 1), 2R bumps (Special figure number 2), and 15R normal hit (Special figure number 4).

確変時、2R突確当りの振分率を通常時の14%に対し1%に低減し、2R小出玉確変当りの振分率を通常の1%に対し14%に高めている。通常時大当り当選確率は1/400、確変時大当り当選確率は1/40に設定している。図8ステップS63、図10ステップS80、図11ステップS92、図14ステップS112,S118に「特図番号=2又は5?」とあるのを「特図番号=2又は3?」と、図11ステップS932及び図14ステップS114に「0.2秒(50)」とあるのを「特図番号2のときは0.2秒(50)、特図番号3のときは28秒(7000)」と各読み替えて適用する。   At the time of probability change, the distribution rate per 2R bump accuracy is reduced to 1% compared to 14% at the normal time, and the distribution rate per 2R small ball accuracy change is increased to 14% compared to the normal 1%. The normal jackpot winning probability is set to 1/400, and the probability-changing jackpot winning probability is set to 1/40. In FIG. 8 step S63, FIG. 10 step S80, FIG. 11 step S92, and FIG. 14 steps S112 and S118, “Special figure number = 2 or 5?” Means “Special figure number = 2 or 3?” “0.2 seconds (50)” in step S932 and FIG. 14 step S114 is “0.2 seconds (50) for special figure number 2 and 28 seconds (7000) for special figure number 3”. And apply each of the above.

図26に示すように、図15に代え、特図番号1〜4に対応した4つの大当り種別毎に、確変フラグ、サポートフラグ、サポート残り回数カウンタをセットする。   As shown in FIG. 26, instead of FIG. 15, the probability variation flag, the support flag, and the remaining support counter are set for each of the four jackpot types corresponding to the special figure numbers 1 to 4.

図27に、実施例3の通常遊技時の演出例を示す。
図28に、実施例3の確変遊技時の演出例を示す。実施例3では、確変中に2R突確当りによる確変が重複することによる失望感を低減でき、代って、より有利な2R小出玉確変当りが増えるため、確変中の興趣を効果的に高めることができる。また、実施例1と同様、α=0.7、P=1.943、M=0.006161、N=13.05、R=9、S=15、M×N×R×S=10.8543で風営法関連規則も具備し、更に、通常時及び確変時共に、α=0.7、15R及び2Rの特別遊技の振分確率=85:15で、α及びNが変動することもなく、上記規則に抵触することなく実施が可能である。
In FIG. 27, the example of the effect at the time of the normal game of Example 3 is shown.
In FIG. 28, the example of the effect at the time of probability change game of Example 3 is shown. In the third embodiment, it is possible to reduce the feeling of disappointment due to the overlap of the probability change due to the 2R sudden hit during the probability change, and instead increase the more advantageous 2R small ball probability change hit, so that the interest during the change is effectively enhanced. be able to. As in Example 1, α = 0.7, P = 1.903, M = 0.016161, N = 13.05, R = 9, S = 15, M × N × R × S = 10. 8543 also has rules related to the wind management law, and in both normal and probability changes, α = 0.7, 15R and 2R special game distribution probability = 85: 15, α and N do not change, Implementation is possible without violating the above rules.

本発明遊技機の正面図。The front view of this invention gaming machine. 制御装置のブロック図。The block diagram of a control apparatus. 遊技プログラムのメインフローチャート。The main flowchart of a game program. 同タイマ割込処理フローチャート。The timer interruption process flowchart. 同特図ゲーム処理フローチャート。The special figure game processing flowchart. 同特図アイドリング・大当り判定処理フローチャート。The special figure idling and jackpot determination processing flowchart. 同特図番号決定処理フローチャート。The special figure number determination process flowchart. 同特図変動パターン決定処理フローチャート。The special figure fluctuation pattern determination processing flowchart. 同特図変動中処理フローチャート。The special figure change process flowchart. 同特図変動後ディレイ処理フローチャート。The delay process flowchart after the special figure fluctuation. 同大当り開始デモ処理フローチャート。The big hit start demonstration processing flowchart. 同大入賞口開放中処理フローチャート。The processing flowchart during opening of the same prize winning opening. 同ラウンド更新処理フローチャート。The same round update process flowchart. 同大入賞口閉鎖中処理フローチャート。Processing flowchart during closing of the prize winning opening. 同大当り終了デモ処理フローチャート。The big hit end demonstration processing flowchart. 同サブコマンド出力処理フローチャート。The subcommand output processing flowchart. 演出プログラムのコマンド受信処理フローチャート。The command reception process flowchart of an effect program. 同演出分岐処理フローチャート。The effect branch process flowchart. 通常遊技時の演出例説明図。Explanatory drawing of the example of the effect at the time of a normal game. 確変遊技時の演出例説明図。Explanatory drawing of the example of the effect at the time of probability change game. 実施例2の通常時及び確変時の当り種別振分テーブル。FIG. 10 is a table showing a hit type distribution table at the normal time and the probability change according to the second embodiment. 実施例2の大当り終了デモ処理フローチャート。The big hit end demonstration process flowchart of Example 2. FIG. 実施例2の通常遊技時の演出例説明図。Explanatory drawing of the example of the effect at the time of the normal game of Example 2. FIG. 実施例2の確変遊技時の演出例説明図。Explanatory drawing of the example of the effect at the time of probability change game of Example 2. FIG. 実施例3の通常時及び確変時の当り種別振分テーブル。FIG. 10 is a table showing a hit type distribution table at normal time and probability change according to the third embodiment. 実施例3の大当り終了デモ処理フローチャート。The big hit end demonstration process flowchart of Example 3. FIG. 実施例3の通常遊技時の演出例説明図。Explanatory drawing of the example of the effect at the time of the normal game of Example 3. FIG. 実施例3の確変遊技時の演出例説明図。Explanatory drawing of the example of the effect at the time of probability change game of Example 3. FIG.

符号の説明Explanation of symbols

2;遊技盤、9;大入賞口
81;上始動口、82;下始動口
80;電動チューリップ、GT;ゲート
CN;制御装置、MC;主制御部、SC1;演出制御部
X;通常時当り種別振分手段、Y;確変時当り種別振分手段
2; Game board, 9;
81; Upper start port, 82; Lower start port
80; Electric tulip, GT; Gate CN; Control device, MC; Main control unit, SC1; Production control unit X; Normal distribution type per normal time, Y: Proper change time type distribution means

Claims (4)

遊技盤に、入球により特別役の内部抽選をする内部抽選用乱数を取得する上始動口及び下始動口と、前記内部抽選での当選による特別遊技時に所定のラウンド規定数について繰り返し開放する大入賞口と、球通過により普通図柄抽選をする普通図柄抽選用乱数を取得するゲートと、前記普通図柄抽選での当選の導出時に開放して前記下始動口への入球を可能にする電動チューリップとを備え、
前記特別役に、出玉異なることとなる複数種類の前記ラウンド規定数と、前記内部抽選の当選確率を高確率に設定する高確率設定又は低確率に設定する低確率設定と、前記電動チューリップの開放態様により前記内部抽選の抽選頻度を高める所定のサポートが付帯される遊技状態又は前記サポートが付帯されない遊技状態とを組合せた複数の当り種別を有し、前記内部抽選の当選時、一の当り種別に振分ける制御装置を備える遊技機において、
前記制御装置は、
前記内部抽選の当選確率が低確率設定下にある通常遊技での当選時、最低出玉に対応するラウンド規定数と前記高確率設定と前記サポートが付帯されない遊技状態を組合せたサポートなしの最低出玉高確当りを所定の振分率で振分ける通常時当り種別振分手段と、
前記内部抽選の当選確率が高確率設定下にある確変遊技での当選時、前記サポートなしの最低出玉高確当りの振分率を通常時よりも低減し且つ該低減分に応じて、高出玉に対応するラウンド規定数と前記高確率設定を組合せた高出玉高確当りの振分率、及び、最低出玉に対応するラウンド規定数と前記低確率設定と前記サポートが付帯される遊技状態を組合せた最低出玉サポート付当りの振分率を通常時よりも各増加させると共に、高出玉に対応するラウンド規定数と前記低確率設定を組合せた高出玉低確当りの振分率を通常時よりも減少させた確変時当り種別振分手段とを含み、
前記通常遊技と前記確変遊技とで、前記低確率設定から前記高確率設定に変動させ又は前記高確率設定のまま変動させない確率、並びに、前記ラウンド規定数の期待値を一定としていることを特徴とする遊技機。
The game board is repeatedly opened for a specified number of rounds at the time of a special game due to winning in the internal lottery, and an upper starting port and a lower starting port for acquiring internal lottery random numbers for internal lottery of special roles by entering the game A winning gate, a gate for obtaining a random number for normal symbol lottery that draws a normal symbol by passing the ball, and an electric tulip that opens when the winning in the normal symbol lottery is derived and allows entry to the lower starting port And
The special combination, and the round defined number of plural kinds so that the payout is different, and the low probability setting for setting the winning probability of the internal lottery to high probability setting or low probability set to a high probability, the electric tulip A plurality of winning types combining a gaming state with a predetermined support or a gaming state without the support, which increases the lottery frequency of the internal lottery according to the release mode of the internal lottery , In gaming machines equipped with a control device that sorts into hit types,
The controller is
When winning in a normal game where the winning probability of the internal lottery is under the low probability setting, the minimum number without support that combines the specified number of rounds corresponding to the minimum number of balls , the high probability setting, and the gaming state without support. A normal sorting type that distributes the ball height probability at a predetermined allocation rate,
When winning the winning probability of the internal lottery in the probability variation game that is under setting a high probability, the distribution rate of the lowest payout high確当Ri without the support and lower than normal, and, depending on the low-decrement , The distribution ratio per high-probability high-probability combination of the specified number of rounds corresponding to high-out balls and the high-probability setting, and the specified number of rounds corresponding to minimum-out balls, the low-probability setting and the support are incidental Increase the allocation rate per minimum payout support combined with the game state to be played each time compared to the normal time, and high hitting low probability hit combining the specified number of rounds corresponding to high payout and the low probability setting usually only contains a type sorting means per time probability variation, which reduced than that at the time of the split ratio of,
In the normal game and the probability variation game, the probability that the low probability setting is changed to the high probability setting or the high probability setting is not changed, and the expected value of the prescribed number of rounds is constant. To play.
遊技盤に、入球により特別役の内部抽選をする内部抽選用乱数を取得する上始動口及び下始動口と、前記内部抽選での当選による特別遊技時に所定のラウンド規定数について繰り返し開放する大入賞口と、球通過により普通図柄抽選をする普通図柄抽選用乱数を取得するゲートと、前記普通図柄抽選での当選の導出時に開放して前記下始動口への入球を可能にする電動チューリップとを備え、
前記特別役に、出玉が異なることとなる複数種類の前記ラウンド規定数と、前記内部抽選の当選確率を高確率に設定する高確率設定又は低確率に設定する低確率設定と、前記電動チューリップの開放態様により前記内部抽選の抽選頻度を高める所定のサポートが付帯される遊技状態又は前記サポートが付帯されない遊技状態とを組合せた複数の当り種別を有し、前記内部抽選の当選時、一の当り種別に振分ける制御装置を備える遊技機において、
前記制御装置は、
前記内部抽選の当選確率が低確率設定下にある通常遊技での当選時、最低出玉に対応するラウンド規定数と前記高確率設定と前記サポートが付帯されない遊技状態を組合せたサポートなしの最低出玉高確当りを所定の振分率で振分ける通常時当り種別振分手段と、
前記内部抽選の当選確率が高確率設定下にある確変遊技での当選時、前記サポートなしの最低出玉高確当りの振分率を通常時よりも低減し、且つ、該低減分に応じて、ラウンド規定数は最低出玉の場合と同じであるも少ないが出玉を期待できる低出玉の特別遊技と前記高確率設定と前記サポートが付帯される遊技状態を組合せたサポート付の低出玉高確当りの振分率を通常時よりも増加させた確変時当り種別振分手段とを含み、
前記通常遊技と前記確変遊技とで、前記低確率設定から前記高確率設定に変動させ又は前記高確率設定のまま変動させない確率、並びに、前記ラウンド規定数の期待値を一定としていることを特徴とする遊技機。
The game board is repeatedly opened for a specified number of rounds at the time of a special game due to winning in the internal lottery, and an upper starting port and a lower starting port for acquiring internal lottery random numbers for internal lottery of special roles by entering the game A winning gate, a gate for obtaining a random number for normal symbol lottery that draws a normal symbol by passing the ball, and an electric tulip that opens when the winning in the normal symbol lottery is derived and allows entry to the lower starting port And
The special role includes a plurality of types of rounds that will be different in appearance, a high probability setting that sets the winning probability of the internal lottery to a high probability, or a low probability setting that sets a low probability, and the electric tulip A plurality of winning types combining a gaming state with a predetermined support or a gaming state without the support, which increases the lottery frequency of the internal lottery according to the release mode of the internal lottery, In gaming machines equipped with a control device that sorts into hit types,
The controller is
When winning in a normal game where the winning probability of the internal lottery is under the low probability setting, the minimum number without support that combines the specified number of rounds corresponding to the minimum number of balls, the high probability setting, and the gaming state without support. A normal sorting type that distributes the ball height probability at a predetermined allocation rate,
At the time of winning in the probability variation game where the winning probability of the internal lottery is under the high probability setting, the allocation rate per the minimum expected high ball without support is reduced compared to the normal time, and according to the reduced amount The number of rounds is the same as that for the minimum number of balls, but there is a low game with support that combines the special game of low game where you can expect to play and the high probability setting and the game state with support. Including a classifying means per time of probability variation in which the rate of allocation per ball height is higher than normal,
In the normal game and the probability variation game, the probability that the low probability setting is changed to the high probability setting or the high probability setting is not changed, and the expected value of the prescribed number of rounds is constant. To play.
前記特別役の当り種別には、前記通常遊技及び前記確変遊技それぞれにおいて所定の振分率で振分ける、高出玉に対応するラウンド規定数と前記高確率設定と前記内部抽選が上限となる所定の有限回数についてされるまで前記サポートが付帯される遊技状態を組合せたサポート付の高出玉高確当りを含む請求項1又は2記載の遊技機。 The special role hit type includes a predetermined number of rounds corresponding to a high-out ball, a high probability setting, and an internal lottery that are allocated at a predetermined distribution rate in each of the normal game and the probability variation game. The gaming machine according to claim 1, further comprising a high-out ball high probability hit with a combination of a gaming state in which the support is attached until the finite number of times is reached . 前記サポート付の高出玉高確当りの振分率を、前記通常遊技及び前記確変遊技それぞれにおいて、他の当り種別の振分率よりも大きくしている請求項3記載の遊技機。 The gaming machine according to claim 3, wherein a distribution rate per high-probability high probability with support is larger than a distribution rate of other hit types in each of the normal game and the probability-changing game.
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