JP5085102B2 - Bullet ball machine - Google Patents

Bullet ball machine Download PDF

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JP5085102B2
JP5085102B2 JP2006313442A JP2006313442A JP5085102B2 JP 5085102 B2 JP5085102 B2 JP 5085102B2 JP 2006313442 A JP2006313442 A JP 2006313442A JP 2006313442 A JP2006313442 A JP 2006313442A JP 5085102 B2 JP5085102 B2 JP 5085102B2
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game
movable member
ball
state
game ball
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JP2008125752A (en
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健介 折原
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Heiwa Corp
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Heiwa Corp
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Description

本発明は、所定の条件が成立したとき、第1遊技状態から第2遊技状態へ、またはその逆へ遷移可能とした弾球遊技機に関する。   The present invention relates to a ball game machine that can transition from a first gaming state to a second gaming state or vice versa when a predetermined condition is satisfied.

弾球遊技機(パチンコ機)において、遊技領域に打ち込まれた遊技球が第1始動口に入球したことを契機に所定の確率に基づいて、演出図柄が所定の組み合わせで確定表示すると、大入賞装置が所定回数、開閉を繰り返す第1特定遊技状態となって、遊技者に所定の遊技価値を付与する第1種遊技仕様と、第2始動口に入球したことを契機に、可動部材が開放し、その間に遊技球が役物装置内の特定入賞口に入賞すると、可動部材が所定回数、開閉する第2特定遊技状態となって、遊技者に所定の遊技価値を付与する第2種遊技仕様の遊技を行うことができるようにしたものがある。また、遊技中に、所定の条件が成立すると、例えば、第1特遊技状態の終了後、第1遊技状態(通常の遊技状態)に比して、可動部材の開放時間または開閉動作の頻度が高くなるようにした第2遊技状態(特別の遊技状態)に移行する(例えば、特許文献1参照)。
特開2006−51203号公報
In a ball game machine (pachinko machine), when the effect symbol is confirmed and displayed in a predetermined combination based on a predetermined probability that a game ball driven into the game area has entered the first starting port, The movable member is triggered by the first specific gaming state in which the winning device is repeatedly opened and closed a predetermined number of times, giving the player a predetermined gaming value, and entering the second starting port. Is released and a game ball wins a specific winning opening in the accessory device during that time, the second specific gaming state in which the movable member opens and closes a predetermined number of times, giving the player a predetermined gaming value. There are games that can play games of the seed game specification. Further, when a predetermined condition is satisfied during the game, for example, after the end of the first special game state, the opening time of the movable member or the frequency of the opening / closing operation is higher than that in the first game state (normal game state). It shifts to the 2nd gaming state (special gaming state) made to become high (for example, refer to patent documents 1).
JP 2006-51203 A

上述のような弾球遊技機においては、遊技が第2遊技状態にある場合、可動部材の開放時間または開閉動作の頻度が高くなることから、遊技球を特定入賞口に入賞させることを目的とした第2種遊技仕様の遊技が基本となる。したがって、第2遊技状態においては、遊技球が第1始動口に入球するよりも、第2始動口に入球する方が遊技者にとっては有意義である。しかし、遊技領域に打ち込まれた遊技球は、遊技が第2遊技状態に移行しても、遊技球が第2始動口に入球する確率が高くなるわけではないため、遊技球が第2始動口に入球しないで、第1始動口へ向けて流下し過ぎると、遊技者の遊技の興趣を削いでしまうという問題点がある。   In the ball game machine as described above, when the game is in the second game state, the opening time of the movable member or the frequency of the opening / closing operation is increased. The game of the second type game specification is the basic. Therefore, in the second gaming state, it is more meaningful for the player to enter the second starting port than to enter the first starting port. However, the game ball that has been driven into the game area does not increase the probability that the game ball will enter the second start port even if the game shifts to the second game state. There is a problem that if the player does not enter the mouth and flows down toward the first starting port too much, the player's interest in the game will be cut off.

上記問題点を解決するために、仮に遊技釘の配列を変更して、第2始動口に入球する確率を高くしても、今度は、遊技状態が第1遊技状態に移行した場合、遊技球が第2始動口の方にばかり流下してしまい、第1始動口に入球しないという問題が発生する。また、遊技店の営業時間内での遊技釘の調整は規則で禁止されているため、その時の遊技状態に合わせて、その都度、遊技釘を調整することはできない。仮に、遊技釘の調整が認められたとしても、余計な手間がかかるとともに、釘調整の度に遊技が中断されてしまい、遊技の興趣が削がれてしまうという問題を有する。   In order to solve the above problem, even if the arrangement of the game nails is changed to increase the probability of entering the second starting port, if the game state shifts to the first game state, A problem arises in that the ball flows down only toward the second starting port and does not enter the first starting port. Further, since the regulation of game nails within the business hours of the game store is prohibited by the rules, the game nails cannot be adjusted each time according to the game state at that time. Even if the adjustment of the game nail is recognized, there is a problem that extra time is required and the game is interrupted every time the nail is adjusted, and the interest of the game is lost.

本発明は、上述のような課題に鑑み、遊技球を各遊技状態に適した方向へ誘導可能とした弾球遊技機を提供することを目的とする。   In view of the above-described problems, an object of the present invention is to provide a ball game machine that can guide a game ball in a direction suitable for each game state.

本発明によると、上記課題は、次のようにして解決される。
(1)遊技釘が多数植設された遊技領域に、遊技球が入球または通過可能な始動口と、遊技者にとって不利な第1位置及び有利な第2位置に変位可能な可動部材を配置するとともに、遊技球が前記始動口に入球または通過したことを契機に、前記可動部材は、前記第2位置に所定時間または所定回数変位し、また、所定条件が成立した場合、前記可動部材が前記第1位置から前記第2位置に短時間または低頻度変位する第1遊技状態から、前記第1遊技状態に比して、前記可動部材が前記第1位置から前記第2位置に長時間または高頻度変位する第2遊技状態へ、またはその逆へ遷移可能とする弾球遊技機において、前記可動部材は、前記第2位置にあるとき、前記可動部材の端部に設けた誘導部が、前記始動口の上方にあって、かつ遊技球が通過しうる程度に互いに離間した2本の遊技釘の間に対峙するように位置して、前記遊技領域に打ち込まれた遊技球を、両遊技釘間を通過し難いように、または、通過できないようにすることによって、遊技球を前記始動口に入球または通過する確率が高い方向へ誘導可能とする。
According to the present invention, the above problem is solved as follows.
(1) A start opening through which a game ball can enter or pass in a game area where a large number of game nails are implanted, and a movable member that can be displaced to a first position and a second position that are disadvantageous to the player. And the movable member is displaced to the second position for a predetermined time or a predetermined number of times when the game ball enters or passes through the start port, and when the predetermined condition is satisfied, the movable member is moved. From the first gaming state in which the member is displaced from the first position to the second position for a short time or at a low frequency, the movable member is longer from the first position to the second position than in the first gaming state. In a ball game machine capable of transitioning to a second gaming state that is displaced in time or frequently, or vice versa, when the movable member is in the second position, a guiding portion provided at an end of the movable member but, in the above prior KiHajime dynamic port, and a game Is positioned so as to face between two game nails that are separated from each other to such an extent that it can pass, so that a game ball driven into the game area is difficult to pass between the game nails or passes By disabling the game ball, the game ball can be guided in a direction with a high probability of entering or passing through the start port.

)上記(1)項において、前記遊技領域に、遊技者にとって不利な第1状態及び有利な第2状態に変化可能な大入賞装置、及び遊技球が入球または通過可能な他の始動口をそれぞれ配置して、前記他の始動口に遊技球が入球または通過したことを契機に所定の確率に基づいて、前記大入賞装置が第1状態から第2状態に変化可能であり、前記可動部材が第1位置にあるとき、前記誘導部は、前記2本の遊技釘の間から退避し、前記遊技領域に打ち込まれた遊技球のうち前記2本の遊技釘の間を通過した遊技球を、前記他の始動口に入球または通過する確率が高い方向へ流下させ得るようにする。
( 2 ) In the above item (1 ), in the game area, a big winning device that can be changed to a first state and a second state advantageous to the player, and another start in which the game ball can enter or pass. Each of the mouths is arranged, and based on a predetermined probability that a game ball has entered or passed through the other starting port, the big winning device can change from the first state to the second state, when the movable member is in the first position, the guide portion, said retracted from between the game nail two, it passes between the gaming nails of the two of the game balls implanted into the playfield The game ball can be allowed to flow down in a direction that has a high probability of entering or passing through the other starting port.

)上記(1)または(2)項において、前記可動部材は、前記始動口の側方に配置されるとともに、上下方向を向く状態で第1位置となり、また、左右方向を向く状態で第2位置になる。
( 3 ) In the above item (1) or (2) , the movable member is disposed on the side of the starting port, is in the first position when facing the up-down direction, and is positioned when facing the left-right direction. The second position is reached.

本発明によれば、次のような効果が奏せられる。
請求項1に係わる発明によると、可動部材が第2位置に変位したとき、遊技球を始動口に入球または通過する確率が高い方向へ誘導可能とすることにより、遊技が第2遊技状態にある場合、可動部材を遊技者によって有利な第2位置になる頻度を高めて、遊技の興趣を向上させることができる。
According to the present invention, the following effects can be obtained.
According to the first aspect of the invention, when the movable member is displaced to the second position, the game can be guided to a direction with a high probability of entering or passing the game ball into the start port, so that the game is brought into the second game state. In some cases, it is possible to improve the interest of the game by increasing the frequency with which the movable member becomes an advantageous second position by the player.

また、可動部材が第2位置に変位したとき、可動部材の端部に設けた誘導部が、始動口の上方にあり、かつ遊技球が通過しうる程度に互いに離間した2本の遊技釘の間に対峙するようにしたことにより、遊技球を始動口に入球または通過する確率が高い方向へ安定して誘導させることができる。 In addition, when the movable member is displaced to the second position, the guide portion provided at the end of the movable member is above the start port and the two game nails separated from each other to the extent that the game ball can pass therethrough. By facing each other, it is possible to stably guide the game ball in a direction in which the probability of entering or passing the start ball at the start port is high.

請求項3に係わる発明によると、第1遊技状態にあるとき、遊技球が他の始動口に入球または通過する確率が高い方向へ流下させることができる。これにより、遊技釘を調整することなく、遊技球を各遊技状態に適した方向へ流下させることができ、遊技の興趣をより一層高めることができる。 According to the third aspect of the invention, when in the first gaming state, it is possible to cause the gaming ball to flow down in a direction that has a high probability of entering or passing through another starting port. Thereby, without adjusting a game nail, a game ball can be flowed down in the direction suitable for each game state, and the interest of a game can be improved further.

請求項4に係わる発明によると、可動部材が第2位置に変位することにより、遊技球を始動口に入球または通過する確率が高い方向へ確実に誘導することができる。   According to the fourth aspect of the invention, the movable member is displaced to the second position, so that it is possible to reliably guide the game ball in a direction in which the probability of entering or passing the start ball is high.

請求項5に係わる発明によると、可動部材が第1、2位置に変位することによって、各遊技状態に適した方向へ遊技球を確実に流下させることができる。   According to the fifth aspect of the present invention, the movable member is displaced to the first and second positions, so that the game ball can be surely flowed down in a direction suitable for each game state.

以下、本発明の実施形態を、図面に基づいて説明する。図1は、本発明の第1実施例を適用した弾球遊技機の正面図、図2は、遊技盤の正面図、図3は、要部の拡大正面図、図4は、第2実施例の要部の拡大正面図、図5は、第3実施例の要部の拡大正面図である。なお、以下の説明においては、各図の図面手前を「前方」とし、図面奥側を「後方」とし、左方を「左方」とし、右方を「右方」とする。   Hereinafter, embodiments of the present invention will be described with reference to the drawings. 1 is a front view of a ball game machine to which the first embodiment of the present invention is applied, FIG. 2 is a front view of a game board, FIG. 3 is an enlarged front view of the main part, and FIG. 4 is a second embodiment. The enlarged front view of the principal part of an example and FIG. 5 are the enlarged front views of the principal part of 3rd Example. In the following description, the front side of each drawing is “front”, the back side of the drawing is “rear”, the left is “left”, and the right is “right”.

図1に示すように、弾球遊技機をなすパチンコ機1は、遊技店の遊技島に据え付けられる外枠2と、外枠2に嵌め込まれる遊技盤3と、外枠2に開閉可能に枢着された前扉5とを備え、前面右下部に設けられたハンドル4aを時計方向へ回転操作することにより、球貯留皿4bに貯留されている遊技球が図示略の発射装置から後述の遊技領域6に打ち込まれることにより、後述の第1種遊技仕様と第2種遊技仕様の遊技を行うことができる。   As shown in FIG. 1, a pachinko machine 1 that forms a ball game machine has an outer frame 2 installed on a game island of a game store, a game board 3 fitted in the outer frame 2, and a pivotable opening and closing to the outer frame 2. A game ball stored in the ball storage tray 4b is moved from a launching device (not shown) to a game described later by rotating a handle 4a provided on the lower right side of the front surface in a clockwise direction. By being driven into the area 6, it is possible to perform a game of a first type game specification and a second type game specification which will be described later.

遊技盤3の盤面(前面)には、外側ガイドレール7及び内側ガイドレール8によって包囲される円形(楕円形を含む)の遊技領域6が形成される。ハンドル4aの操作に基いて、発射装置から発射される遊技球は、ガイドレール7、8により誘導されて遊技領域6に打ち込まれ、遊技領域6に植設された多数の遊技釘9に当接しながら流下する。   On the board surface (front surface) of the game board 3, a circular (including elliptical) game area 6 surrounded by the outer guide rail 7 and the inner guide rail 8 is formed. Based on the operation of the handle 4 a, the game ball launched from the launching device is guided by the guide rails 7 and 8 and is driven into the game area 6, and comes into contact with a large number of game nails 9 implanted in the game area 6. While flowing down.

遊技領域6には、多数の遊技釘9の他に、左部に可動部材10を開閉可能に支持した役物装置11と、遊技領域6を流下する遊技球が入球または通過可能な始動口をなすゲート12と、遊技球の流下方向を変化させる風車13と、遊技球が入球または通過可能な他の始動口をなす図柄始動口14と、遊技球が入球可能な小入賞装置15及び大入賞装置16が配置されている。また、遊技領域6の最下部には、遊技領域6に打ち込まれた遊技球を遊技盤3の裏面側に排出するためのアウト口17が設けられている。   In the game area 6, in addition to a large number of game nails 9, an accessory device 11 that supports the movable member 10 so that it can be opened and closed on the left side, and a start opening through which a game ball flowing down the game area 6 can enter or pass. , A windmill 13 that changes the flow direction of the game ball, a pattern start port 14 that forms another start port through which the game ball can enter or pass, and a small prize device 15 that can enter the game ball. And the big winning device 16 is arrange | positioned. Further, at the bottom of the game area 6, an out port 17 is provided for discharging the game balls that have been driven into the game area 6 to the back side of the game board 3.

遊技盤3における役物装置11の後方には、液晶ディスプレイ等により構成される演出表示装置(図示略)が配置されている。演出表示装置には、遊技に関する数字や図柄等で構成される演出図柄18が表示される。演出図柄18は、役物装置11の前面に設けた透視部111を透して視認することができる。   An effect display device (not shown) constituted by a liquid crystal display or the like is disposed behind the accessory device 11 in the game board 3. On the effect display device, an effect symbol 18 composed of numbers and symbols relating to the game is displayed. The effect symbol 18 can be seen through the see-through unit 111 provided on the front surface of the accessory device 11.

なお、役物装置11は、遊技領域6のほぼ中央部、ゲート12は、役物装置11の左側方、図柄始動口14は、ゲート12の斜め下方、小入賞装置15は、図柄始動口14の真下、また大入賞装置16は、小入賞装置15の真下にそれぞれ配置される。   The accessory device 11 is substantially in the center of the game area 6, the gate 12 is on the left side of the accessory device 11, the symbol start port 14 is obliquely below the gate 12, and the small prize device 15 is the symbol start port 14. And the big prize device 16 are respectively arranged directly below the small prize device 15.

役物装置11の透視部111に表示される演出図柄18は、遊技球が図柄始動口14に入球したことを契機に変動表示した後、所定の確率に基づいて、確定表示される。   The effect symbol 18 displayed on the fluoroscopic part 111 of the accessory device 11 is displayed in a fixed manner based on a predetermined probability after variably displaying when the game ball enters the symbol start port 14.

大入賞装置16は、演出図柄が予め定められた組み合わせで確定表示されると、遊技者にとって不利な第1状態(遊技球が大入賞装置16に実質的に入賞不能な閉鎖状態)から、有利な第2状態(遊技球が大入賞装置16に入賞可能な開放状態)に変化することにより、第1種遊技仕様における第1特定遊技状態となって、遊技者に所定の遊技価値を付与する。そして、大入賞装置16が所定回数、開閉動作を繰り返す等して、第1特定遊技状態が終了する。また、確定表示された演出図柄が予め定められた特定演出図柄の場合には、第1特定遊技状態が終了した時点から、遊技は後述の第1遊技状態から後述の第2遊技状態に移行する。 The big winning device 16 is advantageous from the first state that is disadvantageous for the player (the closed state in which the game ball is substantially incapable of winning the big winning device 16) when the effect symbols are determined and displayed in a predetermined combination. Change to the second state (the open state in which the game ball can win the grand prize device 16), the first specific gaming state in the first type gaming specification is obtained, and a predetermined gaming value is given to the player. . And the 1st specific game state is complete | finished, for example, when the special winning device 16 repeats opening and closing operation a predetermined number of times. Further, in the case where the effect symbol that has been determined and displayed is a predetermined specific effect symbol, the game shifts from the first gaming state described later to the second gaming state described later from the time when the first specific gaming state ends. .

小入賞装置15は、遊技球がゲート12を通過したことを契機に、遊技球が実質的に入賞不能な閉鎖位置から遊技球が入賞可能な開放位置に変化する。遊技が後述の第1遊技状態にある場合、小入賞装置15が開放位置に変位する時間は短時間である。また、後述の第2遊技状態にある場合、小入賞装置15が開放位置に変位する時間は、第1遊技状態に比して長時間となるか、または開放位置に変位する頻度が高くなる。 In response to the game ball passing through the gate 12, the small prize device 15 is changed from a closed position where the game ball is substantially unable to win to an open position where the game ball can be won. When the game is in a first gaming state to be described later, the time for which the small prize device 15 is displaced to the open position is short. In the second gaming state, which will be described later, the time during which the small prize winning device 15 is displaced to the open position is longer than the first gaming state, or the frequency of displacement to the open position is increased.

可動部材10は、ゲート12の左側方に配置されるように、その下端部が役物装置11の左側部に揺動可能に支持され、図1〜3に実線で示すように、上下方向を向く閉鎖位置(第1位置)と、同じく想像線で示すように、左右方向を向く開放位置(第2位置)に変位可能であり、閉鎖位置にあるときは、役物装置11の左側部に設けられた入球口112を閉鎖し、また、開放位置にあるときは、入球口112を開放して、遊技領域6に打ち込まれた遊技球を入球口112に入球可能とする。   The lower end of the movable member 10 is swingably supported on the left side of the accessory device 11 so as to be arranged on the left side of the gate 12, and the vertical direction of the movable member 10 as shown by the solid line in FIGS. It can be displaced to a closed position (first position) that faces and an open position (second position) that faces in the left-right direction, as indicated by an imaginary line, and when it is in the closed position, The provided entrance 112 is closed, and when it is in the open position, the entrance 112 is opened so that a game ball driven into the game area 6 can enter the entrance 112.

可動部材10の揺動端部には、遊技球の流下方向を変化させるための誘導部101が設けられている。誘導部101は、可動部材10が開放位置にあるとき、多数の遊技釘のうちゲート12の上方に互いに所定の間隔をもって配置された2本の遊技釘9A、9Bの間に対峙し、また、同じく閉鎖位置にあるとき、2本の遊技釘9A、9Bの間から退避する。なお、2本の遊技釘9A、9Bの間は、遊技球が通過し得る程度に離間している。 The swinging end of the movable member 10 is provided with a guiding portion 101 for changing the flow direction of the game ball. When the movable member 10 is in the open position, the guide portion 101 faces between the two game nails 9A and 9B arranged at a predetermined interval above the gate 12 among the multiple game nails, When it is also in the closed position, it retracts from between the two game nails 9A and 9B. Note that the two game nails 9A and 9B are separated to such an extent that a game ball can pass therethrough.

可動部材10が開放位置に変位して、誘導部101が2本の遊技釘9A、9B間に対峙している場合、遊技球が遊技釘9A、9B間を通過し難い状態となる。換言すると、可動部材10が閉鎖位置にある場合、2本の遊技釘9A、9B間の隙間は、遊技球が余裕をもって通過し得るものであるが、可動部材10が開放位置にある場合、2本の遊技釘9A、9B間の隙間は、遊技球の直径より僅かに大きいものとなる。よって、遊技領域6に打ち込まれた遊技球のうち流路A(図2、3参照)を辿って流下する遊技球は、2本の遊技釘9A、9B間を通過する確率が低くなるため、ゲート12に向かう方向へ誘導される確率が高くなる。また、可動部材10が閉鎖位置にあって、誘導部101が2本の遊技釘9A、9Bの間から退避している場合、流路Aを辿って流下する遊技球は、2本の遊技釘9A、9Bの間を通過する確率が高いため、図柄始動口14に向かう流路B(図2、3参照)を辿って流下して、図柄始動口14に入球する確率が高くなる。   When the movable member 10 is displaced to the open position and the guide portion 101 is confronted between the two game nails 9A and 9B, the game ball is difficult to pass between the game nails 9A and 9B. In other words, when the movable member 10 is in the closed position, the gap between the two game nails 9A and 9B allows the game ball to pass with a margin, but when the movable member 10 is in the open position, 2 The gap between the game nails 9A and 9B is slightly larger than the diameter of the game ball. Therefore, the game balls that flow down following the flow path A (see FIGS. 2 and 3) among the game balls that are driven into the game area 6 have a low probability of passing between the two game nails 9A and 9B. The probability of being guided in the direction toward the gate 12 increases. In addition, when the movable member 10 is in the closed position and the guide portion 101 is retracted from between the two game nails 9A and 9B, the game ball flowing down along the flow path A is two game nails. Since there is a high probability of passing between 9A and 9B, the probability of flowing down the flow path B (see FIGS. 2 and 3) toward the symbol start port 14 and entering the symbol start port 14 increases.

可動部材10が開放位置にある間、入球口112に入球した遊技球は、役物装置11内に下部に形成されたステージ113上に誘導され、ステージ113に設けられた特定入賞口(図示略)または通常入賞口(図示略)のいずれかに所定の確率に基づいて入賞する。遊技球が特定入賞口に入賞した場合には、第2種遊技仕様における後述の第2特定遊技状態となって、遊技者に所定の遊技価値を付与する。   While the movable member 10 is in the open position, the game ball that has entered the entrance 112 is guided onto the stage 113 formed in the lower part in the accessory device 11 and a specific prize opening provided on the stage 113 ( A prize is awarded based on a predetermined probability to either a not-shown or a normal winning opening (not shown). When the game ball wins a specific winning opening, a second specific game state described later in the second type game specification is set, and a predetermined game value is given to the player.

次に、第1、2遊技状態及び第1、2種遊技仕様について説明する。
(第1遊技状態)
遊技領域6に打ち込まれた遊技球が、ゲート12に入球すると、これを契機に、所定の確率(例えば、1/5の確率)で、小入賞装置15が予め定めた短い時間(例えば、0.5秒)だけ開閉動作を行う。そして、開放した状態の小入賞装置15に遊技球が入賞した場合には、これを契機に可動部材10が予め定めた短い時間(例えば、0.5秒)だけ開閉動作を行う。しかし、この第1遊技状態においては、小入賞装置15に遊技球が入球しても、可動部材10の開放時間が短時間であるため、遊技球が役物装置11の入球口112に入球する確率は極めて低い。よって、この状態においては、第1種遊技仕様に基づく遊技が基本となり、遊技球がゲート12に入球するより、図柄始動口14に入球する方が、遊技者にとっては有意義となる。
Next, the first and second gaming states and the first and second type gaming specifications will be described.
(First game state)
When a game ball that has been thrown into the game area 6 enters the gate 12, the short winning device 15 has a predetermined probability (for example, a probability of 1/5) and a predetermined short time (for example, Open and close for 0.5 seconds). And when a game ball wins the small winning device 15 in the opened state, the movable member 10 opens and closes for a short period of time (for example, 0.5 seconds) triggered by this. However, in this first gaming state, even if a game ball enters the small prize winning device 15, the opening time of the movable member 10 is short, so that the game ball enters the entrance 112 of the accessory device 11. The probability of entering is very low. Therefore, in this state, a game based on the first type game specification is fundamental, and it is more meaningful for the player to enter the symbol start opening 14 than to enter the gate 12.

そのため、本実施例においては、第1遊技状態にある場合、可動部材10が開放位置に変位する確率が低いことから、遊技球が図柄始動口14へ向く経路Bを辿って図柄始動口14へ向けて流下する確率が高くなるようにしている。   Therefore, in this embodiment, since the probability that the movable member 10 is displaced to the open position is low when in the first gaming state, the game ball follows the path B toward the symbol starting port 14 to the symbol starting port 14. The probability of flowing down is increased.

(第1種遊技仕様)
遊技領域6に打ち込まれた遊技球が図柄始動口14に入球すると、これを契機に所定の確率に基づいて、演出図柄18が変動表示した後、所定時間経過後、停止して確定表示される。そして、確定表示された演出図柄18の組み合わせが、予め定められた表示態様になった場合のみ、第1種遊技仕様における第1特定遊技状態を生起させ、大入賞装置16を第1状態から第2状態に変化させる。
(Type 1 game specifications)
When a game ball that has been driven into the game area 6 enters the symbol start port 14, the effect symbol 18 is variably displayed based on a predetermined probability, and after a predetermined time has elapsed, it is stopped and confirmed. The Then, only when the combination of the effect symbols 18 that are confirmed and displayed is in a predetermined display mode, the first specific gaming state in the first type gaming specifications is generated, and the grand prize winning device 16 is moved from the first state to the first state. Change to 2 states.

第1特定遊技状態においては、大入賞装置16に遊技球が10個入賞するか、または開放してから30秒が経過すると、大入賞装置16は閉鎖する。また、大入賞装置16が開放している最中、大入賞装置16内に設けた特定領域センサ(図示略)が遊技球の入賞を検出した場合には、閉鎖後に再度開放する。これを最大15回まで繰返した後、第1特定遊技状態が終了した後、第2遊技状態に移行する。 In the first specific game state, when 10 game balls are won in the big winning device 16 or when 30 seconds have passed since the opening, the big winning device 16 is closed. In addition, when the special prize sensor 16 (not shown) provided in the big prize winning device 16 detects the winning of the game ball while the big prize winning device 16 is open, it is opened again after closing. After repeating this up to a maximum of 15 times, after the first specific gaming state is completed, the state shifts to the second gaming state.

(第2遊技状態)
遊技領域6に打ち込まれた遊技球が、ゲート12に入球すると、これを契機に、所定の確率(例えば、1/1.1)で、小入賞装置15が、第1遊技状態のときに比して、長時間(例えば、2秒)開放し、その開放を2回繰り返す。そして、開放している小入賞装置15に遊技球が入賞すると、これを契機に、第1遊技状態のときに比して、可動部材10が長時間、開放位置に変位する。したがって、この第2遊技状態においては、可動部材10が開放位置に変位する頻度が高くなって、遊技球が役物装置11の入球口112に入球する確率が高いため、第2種遊技仕様に基づく遊技が基本となる。したがって、この第2遊技状態においては、遊技球が図柄始動口14に入球するより、ゲート12に入球する方が遊技者にとって有意義である。
(Second game state)
When a game ball that has been driven into the game area 6 enters the gate 12, this is used as a trigger when the small prize winning device 15 is in the first gaming state with a predetermined probability (for example, 1 / 1.1). In comparison, it is opened for a long time (for example, 2 seconds), and the opening is repeated twice. Then, when a game ball wins the opened small winning device 15, the movable member 10 is displaced to the open position for a longer time than in the first game state. Therefore, in the second gaming state, the frequency with which the movable member 10 is displaced to the open position increases, and the probability that the game ball enters the entrance 112 of the accessory device 11 is high. A game based on specifications is fundamental. Therefore, in this second gaming state, it is more meaningful for the player to enter the gate 12 than to enter the game starting port 14.

そのため、本実施例においては、第2遊技状態にあるとき、開放位置に変位する頻度が高い可動部材10の誘導部101が、ゲート12の上方に配置された2本の遊技釘9A、9B間に対峙することによって、遊技球が2本の遊技釘9A、9Bの間を通過して、図柄始動口14へ向かう流路Bに流下するのを規制して、遊技球をゲート12に向けて流下する方向へ誘導する。その結果、遊技球は、ゲート12に入球する確率が高くなる。   Therefore, in this embodiment, when in the second gaming state, the guide portion 101 of the movable member 10 that is frequently displaced to the open position is between the two gaming nails 9A and 9B disposed above the gate 12. The game ball passes between the two game nails 9A and 9B and is prevented from flowing down to the flow path B toward the symbol start port 14, and the game ball is directed to the gate 12. Guide in the direction of flow down. As a result, the game ball has a higher probability of entering the gate 12.

(第2種遊技仕様)
遊技領域6に打ち込まれた遊技球がゲート12に入球すると、これを契機に小入賞装置15が遊技状態に応じた時間、開放する。小入賞装置15が開放している間、遊技球が小入賞装置15に入球すると、これを契機に、可動部材10が、遊技状態に応じた時間、開放する。
(Type 2 game specifications)
When a game ball that has been driven into the game area 6 enters the gate 12, the small winning device 15 is released for a time corresponding to the game state. When the game ball enters the small prize device 15 while the small prize device 15 is open, the movable member 10 is released for a time corresponding to the game state.

可動部材10が開放している間、遊技球が役物装置11の入球口112に入球して、通常入賞口に入賞した場合は、所定数の遊技球を賞球として払い出す。また、特定入賞口に入賞した場合は、所定数の遊技球を賞球として払い出すことに加え、第2種遊技仕様の第2特定遊技状態を生起させ、可動部材10が複数回開閉動作を繰り返し、その間に再び遊技球が特定入賞口に入賞すると当該ラウンドを終了して、次のラウンドに移行して、再度、可動部材10が複数回開閉動作を繰り返す。このラウンドを所定回数繰り返した後、第2特定遊技状態は終了する。 While the movable member 10 is open, when a game ball enters the entrance 112 of the accessory device 11 and wins a normal prize opening, a predetermined number of game balls are paid out as a prize ball. In addition, when winning a specific winning opening, in addition to paying out a predetermined number of game balls as prize balls, the second specific game state of the second type game specification is generated, and the movable member 10 is opened and closed several times. Repeatedly, when the game ball wins again in the specific winning opening in the meantime, the round is ended, the next round is started, and the movable member 10 repeats the opening / closing operation again and again. After repeating this round a predetermined number of times, the second specific gaming state ends.

(第2実施例)
図4に示す第2実施例における可動部材20は、先太形状をなし、前記実施例と同様に、想像線示す閉鎖位置(第1位置)及び実線で示す開放位置(第2位置)に変位可能で、開放位置にあるとき、先端部に設けられた誘導部201が、ゲート12の上方に配置された2本の遊技釘9A、9Bの間に対峙して、遊技釘9A、9Bの間の間隙を完全に閉鎖する。これにより、遊技球が2本の遊技釘9A、9Bの間を通過することが完全に規制して、遊技球をゲート12に向けて流下する方向へ確実に誘導させることができる。
(Second embodiment)
The movable member 20 in the second embodiment shown in FIG. 4 has a tip shape and is displaced to a closed position (first position) indicated by an imaginary line and an open position (second position) indicated by a solid line, as in the above-described embodiment. When in the open position, the guide portion 201 provided at the distal end faces the two game nails 9A and 9B disposed above the gate 12 and is positioned between the game nails 9A and 9B. Completely close the gap. This completely restricts the passage of the game ball between the two game nails 9A, 9B, and can reliably guide the game ball to flow down toward the gate 12.

(第3実施例)
図5に示す第3実施例における可動部材30は、前記実施例と同様に、想像線示す閉鎖位置(第1位置)及び実線で示す開放位置(第2位置)に変位可能であるとともに、端部には、振り子部材31が設けられている。
(Third embodiment)
The movable member 30 in the third embodiment shown in FIG. 5 is displaceable to a closed position (first position) indicated by an imaginary line and an open position (second position) indicated by a solid line, as in the previous embodiment. A pendulum member 31 is provided in the part.

可動部材30が開放位置に変位した場合には、振り子部材31が可動部材30の端部から垂下して、可動部材30の先端部に設けられた誘導部301及び振り子部材31が、ゲート12の上方に配置された2本の遊技釘9A、9Bの間に対峙して、遊技釘9A、9Bの間の間隙を完全に閉鎖する。これにより、遊技球が2本の遊技釘9A、9Bの間を通過することが完全に規制して、遊技球をゲート12に向けて流下する方向へ確実に誘導させることができる。 When the movable member 30 is displaced to the open position, the pendulum member 31 hangs down from the end of the movable member 30, and the guide portion 301 and the pendulum member 31 provided at the tip of the movable member 30 are connected to the gate 12. The two game nails 9A and 9B disposed above are confronted to completely close the gap between the game nails 9A and 9B. This completely restricts the passage of the game ball between the two game nails 9A, 9B, and can reliably guide the game ball to flow down toward the gate 12.

また、可動部材30が閉鎖位置に変位した場合には、可動部材30の誘導部301及び振り子部材31が、2本の遊技釘9A、9B間から退避するとともに、振り子部材31が可動部材30の端部に収納される。これにより、遊技球が可動部材30の近傍を流下する際、振り子部材31に衝突してその流下方向が変化させられることがなくなり、遊技球をゲート12に円滑に向けて流下させることができる。 Further, when the movable member 30 is displaced to the closed position, the guide portion 301 and the pendulum member 31 of the movable member 30 are retracted from between the two game nails 9A and 9B, and the pendulum member 31 is Stored at the end. Thereby, when the game ball flows down in the vicinity of the movable member 30, it does not collide with the pendulum member 31 and the flow direction thereof is changed, and the game ball can flow down smoothly toward the gate 12.

以上、本発明の各実施形態について説明したが、本発明の要旨を逸脱しない範囲内で、各実施形態に対して、次のような種々の変形や変更を施すことが可能である。
(i)遊技球がゲート12に入球したとき、遊技球が小入賞装置15に入球するか否かに無関係に、可動部材10、20、30が開放位置に変位するようにする。
(ii)小入賞装置15を省略する。また、第2入賞装置16を他の構成とする。
(iii)第1遊技状態から第2遊技状態へ、またはその逆へ遷移するための所定条件を、ゲート12や図柄始動口14や小入賞装置15への通過もしくは入球が所定個数に達したこと、可動部材10、20、30の変位回数が所定回数に達したこと、前回の特定遊技(大当り遊技)から所定時間が経過したこと、等にしても良い。また、第2特定遊技状態の発生時に、遊技状態を遷移させるか否かを抽選して、それに当選した場合や、ゲート12や図柄始動口14や小入賞装置15への入賞時に予め遊技状態を遷移させるか否かを抽選して、それに当選し、かつ第2特定遊技状態が発生した場合に遊技状態を遷移させるようにしても良い。さらには、これら全てを所定条件として設定しても良い。
Although the embodiments of the present invention have been described above, the following various modifications and changes can be made to the embodiments without departing from the scope of the present invention.
(I) When the game ball enters the gate 12, the movable members 10, 20, and 30 are displaced to the open position regardless of whether or not the game ball enters the small prize winning device 15.
(Ii) The small winning device 15 is omitted. Further, the second winning device 16 has another configuration.
(Iii) A predetermined condition for transitioning from the first gaming state to the second gaming state or vice versa has passed a predetermined number of passing or entering the gate 12, the symbol starting port 14 or the small prize device 15 In other words, the number of displacements of the movable members 10, 20, and 30 may have reached a predetermined number, or a predetermined time may have elapsed since the previous specific game (big hit game). In addition, when the second specific gaming state occurs, whether or not the game state is to be transitioned is selected by lottery, and when it is won, or when the winning state to the gate 12, the symbol starting port 14 or the small winning device 15 is won in advance, Whether or not to make a transition may be drawn by lottery, and if it is won and the second specific gaming state occurs, the gaming state may be transitioned. Furthermore, all of these may be set as predetermined conditions.

本発明の第1実施例を適用した弾球遊技機の正面図である。1 is a front view of a ball game machine to which a first embodiment of the present invention is applied. 遊技盤の正面図である。It is a front view of a game board. 要部の拡大正面図である。It is an enlarged front view of the principal part. 第2実施例の要部の拡大正面図である。It is an enlarged front view of the principal part of 2nd Example. 第3実施例の要部の拡大正面図である。It is an enlarged front view of the principal part of 3rd Example.

符号の説明Explanation of symbols

1 弾球遊技機
2 外枠
3 遊技盤
4a ハンドル
4b 球貯留皿
5 前扉
6 遊技領域
7 外側ガイドレール
8 内側ガイドレール
9、9A、9B 遊技釘
10、20、30 可動部材
11 役物装置
12 ゲート(始動口)
13 風車
14 図柄始動口(他の始動口)
15 小入賞装置
16 大入賞装置
17 アウト口
18 演出図柄
31 振り子部材
101、201、301 誘導部
111 透視部
112 入球口
113 ステージ
DESCRIPTION OF SYMBOLS 1 Ball game machine 2 Outer frame 3 Game board 4a Handle 4b Ball storage tray 5 Front door 6 Game area 7 Outer guide rail 8 Inner guide rail 9, 9A, 9B Game nail 10, 20, 30 Movable member 11 Accessory device 12 Gate (starting port)
13 Windmill 14 Design start port (other start ports)
15 Small winning device 16 Large winning device 17 Out port 18 Production pattern 31 Pendulum member 101, 201, 301 Guide unit 111 Fluoroscopic unit 112 Entrance port 113 Stage

Claims (3)

遊技釘が多数植設された遊技領域に、遊技球が入球または通過可能な始動口と、遊技者にとって不利な第1位置及び有利な第2位置に変位可能な可動部材を配置するとともに、遊技球が前記始動口に入球または通過したことを契機に、前記可動部材は、前記第2位置に所定時間または所定回数変位し、また、所定条件が成立した場合、前記可動部材が前記第1位置から前記第2位置に短時間または低頻度変位する第1遊技状態から、前記第1遊技状態に比して、前記可動部材が前記第1位置から前記第2位置に長時間または高頻度変位する第2遊技状態へ、またはその逆へ遷移可能とする弾球遊技機において、
前記可動部材は、前記第2位置にあるとき、前記可動部材の端部に設けた誘導部が、前記始動口の上方にあって、かつ遊技球が通過しうる程度に互いに離間した2本の遊技釘の間に対峙するように位置して、前記遊技領域に打ち込まれた遊技球を、両遊技釘間を通過し難いように、または、通過できないようにすることによって、遊技球を前記始動口に入球または通過する確率が高い方向へ誘導可能とすることを特徴とする弾球遊技機。
In a game area where a large number of game nails are planted, a starting port through which a game ball can enter or pass, and a movable member that can be displaced to a first position and a second position that are advantageous to the player are arranged. When the game ball enters or passes through the start port, the movable member is displaced to the second position for a predetermined time or a predetermined number of times, and when a predetermined condition is satisfied, the movable member is Compared with the first gaming state, the movable member moves from the first position to the second position for a long time or higher than the first gaming state, which is displaced from the first position to the second position for a short time or at a low frequency. In a ball game machine capable of transitioning to a second gaming state with frequency displacement or vice versa,
Said movable member, when in the second position, guiding portion provided at an end portion of the movable member is, in the above prior KiHajime dynamic port, and gaming balls spaced from each other to the extent that can pass through 2 The game ball placed in the game nail is opposed to the game nail so that it is difficult or impossible to pass between the game nails. A bullet ball game machine capable of being guided in a direction having a high probability of entering or passing through the start opening.
前記遊技領域に、遊技者にとって不利な第1状態及び有利な第2状態に変化可能な大入賞装置、及び遊技球が入球または通過可能な他の始動口をそれぞれ配置して、前記他の始動口に遊技球が入球または通過したことを契機に所定の確率に基づいて、前記大入賞装置が第1状態から第2状態に変化可能であり、
前記可動部材が第1位置にあるとき、前記誘導部は、前記2本の遊技釘の間から退避し、前記遊技領域に打ち込まれた遊技球のうち前記2本の遊技釘の間を通過した遊技球を、前記他の始動口に入球または通過する確率が高い方向へ流下させ得るようにしたことを特徴とする請求項記載の弾球遊技機。
In the game area, a winning device that can be changed to a first state and an advantageous second state that are disadvantageous to the player, and another starting port through which the game ball can enter or pass, are arranged, respectively. Based on a predetermined probability that a game ball has entered or passed through the start opening, the large winning device can change from the first state to the second state,
When the movable member is in the first position, the guide portion, said retracted from between the game nail two, it passes between the gaming nails of the two of the game balls implanted into the playfield game ball, said another start hole in ball entrance or ball-shooting game machine according to claim 1, characterized in that as a probability it can then flow down the high direction passing.
前記可動部材は、前記始動口の側方に配置されるとともに、上下方向を向く状態で第1位置となり、また、左右方向を向く状態で第2位置になることを特徴とする請求項1または2記載の弾球遊技機。 Said movable member is disposed in a side of the starting opening, becomes the first position in a state facing vertical direction, claim 1, characterized by comprising a second position in a state facing the horizontal direction or 2. The ball game machine described in 2 .
JP2006313442A 2006-11-20 2006-11-20 Bullet ball machine Expired - Fee Related JP5085102B2 (en)

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