JP4989383B2 - 情報処理装置、情報処理方法 - Google Patents
情報処理装置、情報処理方法 Download PDFInfo
- Publication number
- JP4989383B2 JP4989383B2 JP2007234713A JP2007234713A JP4989383B2 JP 4989383 B2 JP4989383 B2 JP 4989383B2 JP 2007234713 A JP2007234713 A JP 2007234713A JP 2007234713 A JP2007234713 A JP 2007234713A JP 4989383 B2 JP4989383 B2 JP 4989383B2
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- JP
- Japan
- Prior art keywords
- stimulus
- virtual object
- information
- generation unit
- contact
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Fee Related
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Classifications
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- A63F13/10—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
- A63F13/285—Generating tactile feedback signals via the game input device, e.g. force feedback
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
- A63F13/655—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
- G06F3/014—Hand-worn input/output arrangements, e.g. data gloves
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/016—Input arrangements with force or tactile feedback as computer generated output to the user
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0346—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1037—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
- A63F2300/1093—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera using visible light
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- User Interface Of Digital Computer (AREA)
- Processing Or Creating Images (AREA)
- Position Input By Displaying (AREA)
Priority Applications (4)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2007234713A JP4989383B2 (ja) | 2007-09-10 | 2007-09-10 | 情報処理装置、情報処理方法 |
| US12/207,322 US8553049B2 (en) | 2007-09-10 | 2008-09-09 | Information-processing apparatus and information-processing method |
| EP08164081A EP2034390A3 (en) | 2007-09-10 | 2008-09-10 | Information-processing apparatus and information-processing method |
| CN2008102123462A CN101387908B (zh) | 2007-09-10 | 2008-09-10 | 信息处理装置及信息处理方法 |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2007234713A JP4989383B2 (ja) | 2007-09-10 | 2007-09-10 | 情報処理装置、情報処理方法 |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JP2009069918A JP2009069918A (ja) | 2009-04-02 |
| JP2009069918A5 JP2009069918A5 (enExample) | 2010-11-04 |
| JP4989383B2 true JP4989383B2 (ja) | 2012-08-01 |
Family
ID=40090038
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2007234713A Expired - Fee Related JP4989383B2 (ja) | 2007-09-10 | 2007-09-10 | 情報処理装置、情報処理方法 |
Country Status (4)
| Country | Link |
|---|---|
| US (1) | US8553049B2 (enExample) |
| EP (1) | EP2034390A3 (enExample) |
| JP (1) | JP4989383B2 (enExample) |
| CN (1) | CN101387908B (enExample) |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US11954324B2 (en) | 2020-07-22 | 2024-04-09 | Samsung Electronics Co., Ltd. | Method for performing virtual user interaction, and device therefor |
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| JP4876141B2 (ja) * | 2009-05-21 | 2012-02-15 | 関東自動車工業株式会社 | 作業ガイドシステム及び作業ガイド方法並びに該作業ガイド方法を記録した記録媒体 |
| JP5062774B2 (ja) * | 2009-05-21 | 2012-10-31 | トヨタ自動車東日本株式会社 | 作業訓練システム及び作業訓練方法並びに該作業訓練方法を記録した記録媒体 |
| KR20100138700A (ko) * | 2009-06-25 | 2010-12-31 | 삼성전자주식회사 | 가상 세계 처리 장치 및 방법 |
| JP5342354B2 (ja) * | 2009-07-17 | 2013-11-13 | 日本放送協会 | 力覚提示装置及び力覚提示プログラム |
| KR101651568B1 (ko) * | 2009-10-27 | 2016-09-06 | 삼성전자주식회사 | 3차원 공간 인터페이스 장치 및 방법 |
| JP5920862B2 (ja) * | 2011-03-08 | 2016-05-18 | 株式会社ソニー・インタラクティブエンタテインメント | 情報処理装置、情報処理方法、コンピュータプログラム、および情報処理システム |
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| KR100812624B1 (ko) | 2006-03-02 | 2008-03-13 | 강원대학교산학협력단 | 입체영상 기반 가상현실장치 |
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| US8854298B2 (en) * | 2010-10-12 | 2014-10-07 | Sony Computer Entertainment Inc. | System for enabling a handheld device to capture video of an interactive application |
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2008
- 2008-09-09 US US12/207,322 patent/US8553049B2/en active Active
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Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US11954324B2 (en) | 2020-07-22 | 2024-04-09 | Samsung Electronics Co., Ltd. | Method for performing virtual user interaction, and device therefor |
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| US20090066725A1 (en) | 2009-03-12 |
| CN101387908A (zh) | 2009-03-18 |
| EP2034390A3 (en) | 2011-11-02 |
| CN101387908B (zh) | 2010-10-06 |
| EP2034390A2 (en) | 2009-03-11 |
| US8553049B2 (en) | 2013-10-08 |
| JP2009069918A (ja) | 2009-04-02 |
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