JP3892661B2 - Game machine symbol display device - Google Patents

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JP3892661B2
JP3892661B2 JP2000325943A JP2000325943A JP3892661B2 JP 3892661 B2 JP3892661 B2 JP 3892661B2 JP 2000325943 A JP2000325943 A JP 2000325943A JP 2000325943 A JP2000325943 A JP 2000325943A JP 3892661 B2 JP3892661 B2 JP 3892661B2
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JP2002126256A (en
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進一 星野
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Heiwa Corp
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Heiwa Corp
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Description

【0001】
【発明の属する技術分野】
本発明は、パチンコ機やスロットマシン等の遊技機に用いられ図柄変動開始後に続く遊技形態を予告する機能を持つ図柄表示装置に関する。
【0002】
【従来の技術】
特開平9−700号公報で開示されているように、遊技機では、遊技領域に発射された球が始動入賞口に入賞することにより、図柄表示装置が複数の図柄を例えば上下方向又は左右方向に可変表示した後に順に停止し、全部の図柄の停止が確定し、同確定した図柄の組合わせが大当たり図柄の組合わせに揃うと、大当りの種類例えば次回のゲームが高確率に変動するスーパーラッキー大当り、確率変動を伴わない普通大当りを意味するラッキー大当り、遊技店の営業方法として連続遊技(持球遊技)の中断を意味するアンラッキー大当り等と呼ばれる各種類に応じて、大入賞口やアタッカー等と呼ばれる変動入賞口装置を動かしたり、次回の図柄の組合わせ遊技での大当りの発生する確率を高確率にしたりするものにおいて、例えば、2つの図柄が同じ図柄に揃ったリーチになった場合に、図柄の組合わせに使用する図柄とは図形が全く異なる予告図柄を図柄表示面に表示することにより、大当りするかも知れないと言う予告を表示することは知られている。
【0003】
【発明が解決しようとする課題】
しかし、前記従来例は、リーチになった場合に予告図柄を図柄表示面にいきなり表示する構成であるので、1つの問題点としては組合せに使う図柄と予告に使う図柄との相関が取られておらず、組合せに使う図柄と予告に使う図柄との協同による有機的な表示形態ができず、遊技性に欠ける。又、もう1つの問題点としてはリーチで予告を行うので、遊技者に対し期待感の継続時間が少なく、遊技性に欠けることは否めない。
【0004】
そこで、本発明は、1つの目的として遊技形態予告を主副図柄の有機的な表示形態で演出することができ、もう1つの目的として遊技形態予告による遊技者に対する期待感の継続時間を多くすることができる遊技機の図柄表示装置を提供するものである。
【0005】
【課題を解決するための手段】
1つの発明にあっては、図柄表示器と制御装置とを備え、制御装置が図柄表示器に変動表示される図柄を主図柄と副図柄とで構成し、制御装置が図柄表示器に対する主図柄の図柄変動開始タイミングと副図柄の図柄変動開始タイミングとをずらしてリーチを予告することを特徴としている。よって、この1つの発明によれば、主図柄が副図柄よりも先に動き出すか、副図柄が主図柄よりも先に動き出すことによって、リーチを予告するので、リーチの予告による期待感を遊技者に長時間持たせることができ、遊技性を向上することができる。この1つの発明において、制御装置が図柄表示器で表示された図柄の組合わせによる当り又は外れの遊技の確定したことを表現する確定図柄を構成する主副図柄の組合わせを特定すれば、当り又は外れの遊技の確定したことを遊技者に知らせることができる。又、もう1つの発明にあっては、図柄表示器と制御装置とを備え、制御装置が図柄表示器に変動表示される図柄を主図柄と副図柄とで構成し、制御装置が図柄表示器に主図柄および副図柄から構成された図柄を縦方向か横方向に複数の配列で変動を開始する時に一方の配列に対応する図柄の図柄変動開始タイミングと他方の配列に対応する図柄の図柄変動開始タイミングとをずらしてリーチを予告し、制御装置が図柄表示器で表示された図柄の組合わせによる当り又は外れの遊技の確定したことを表現する確定図柄を構成する主副図柄の組合わせを特定したことを特徴としている。このもう1つの発明によれば、一方の配列に対応する図柄が他方の配列に対応する図柄よりも先に動き出すか、他方の配列に対応する図柄が一方の配列に対応する図柄よりも先に動き出すことによって、リーチを予告するので、リーチの予告による期待感を遊技者に長時間持たせることができ、遊技性を向上することができるうえ、制御装置が図柄表示器で表示された図柄の組合わせによる当り又は外れの遊技の確定したことを表現する確定図柄を構成する主副図柄の組合わせを特定したので、当り又は外れの遊技の確定したことを遊技者に知らせることができる。
【0006】
【発明の実施の形態】
図1〜図7は本発明の一実施形態であって、図1は図柄表示装置を示し、図2は主図柄13の種類を示し、図3は副図柄14の種類を示し、図4は確定図柄の種類を示し、図5〜図7は図柄表示器3でリーチを予告する種々の表示形態を示す。
【0007】
図1を参照し、図柄表示装置について説明する。遊技盤1の前面でガイドレール2により囲まれた内側の遊技領域には、センター役物としての図柄表示器3、始動入賞口装置4、変動入賞口装置5及びアウト口6等が上方より下方に順に配置される。変動入賞口装置5はアタッカー又は大入賞口装置と通称されるものであって、図外の電磁ソレノイドのようなアクチュエータで動作する蓋5aが開くことで球の入賞が可能となり、蓋5aが閉じることで球の入賞が不可能となる。始動入賞口装置4及び変動入賞口装置5は球検出器7a;7bを遊技者より見えないように個別に備える。球検出器7aは入賞口装置4に入賞した球を検出する毎に入賞検出信号を遊技盤1の裏側面に取付けられる主制御装置8に出力し、球検出器7bは入賞口装置5に入賞した球を検出する毎に入賞検出信号を主制御装置8に出力する。主制御装置8は球検出器7a;7bからの入賞検出信号それぞれに応じた賞球払出指示に相当するコマンドを図外の球払出制御装置に個別に出力する一方、球検出器7aからの入賞検出信号については賞球払出指示の他に図柄合せ遊技開始指示に相当するコマンドを図柄表示器3の裏側面に組付けられる図柄制御装置9に出力する。
【0008】
主制御装置8は、CPUがROMに設定されたプログラムに基づき、RAMを処理過程の記憶手段として入力処理・エラー処理・図柄制御処理・賞球制御処理・外部情報処理等の遊技全般の遊技処理を所定周期で繰返す。図柄制御装置9、球払出制御装置、表示灯制御装置、球発射制御装置も内蔵されたボートマイコンのCPUがRAMを一時記憶装置として使用しながら、ROMに書込まれたプログラムに従う処理を実行する。音制御装置は音IC等の半導体装置を用いた音響出力処理を実行する。
【0009】
主制御装置8の図柄変動に関する処理では、始動入賞口装置4への球の入賞検出つまり球検出器7aからの球検出信号の入力を契機として抽選処理を実行する。抽選処理には当り外れ抽選処理とリーチ作動抽選処理とリーチパターン抽選処理と予告作動抽選処理及び予告パターン抽選処理等がある。当り外れ抽選処理は入賞検出信号の入力タイミングで主制御装置8の循環計数作動中の乱数カウンタから乱数を取得し、取得乱数に基づき主制御装置8に予め設定された大当り外れ乱数テーブルより遊技者に有利な大当りと遊技者に不利な外れとのいずれか1つの遊技を決める処理である。リーチ作動抽選処理は図柄表示器3で表示された多数の図柄が停止する場合において、最後に停止する以前に停止する全部の図柄が同じ図柄に揃うリーチを演出するか否かを決める処理である。
【0010】
リーチパターン抽選処理は主制御装置8に予め設定された複数の異なるリーチパターンのうちの1つを決める処理である。複数の異なるリーチパターンとしては、例えば、ノーマルリーチ、スーパーリーチA、スーパーリーチB、リーチA、リーチB、リーチCと呼ばれるような種々のパターンがある。予告作動抽選処理は図柄表示器3での図柄変動開始から図柄停止までの間つまり図柄変動遊技中に例えば、リーチになるかもしれないと言う期待感又は大当りするかもしれないと言う期待感のうちのいずれか1つの予告をするかしないかを決める処理であって、前記取得乱数に基づき制御装置に予め設定された予告乱数テーブルより予告を行うか否かを決定する。予告パターン抽選処理は主制御装置8に予め設定された複数の異なる予告パターンの1つを決める処理である。
【0011】
図柄制御装置9は主制御装置8からの変動開始指示に相当するコマンドにより、図柄表示器3への図柄変動表示制御を開始する。又、図柄表示器3での図柄変動遊技中に、始動入賞口装置4に球が入賞した場合は、主制御装置8が始動入賞口装置4の入賞を所定個数の範囲で記憶する。主制御装置8は始動入賞口装置4への入賞個数の記憶数に応じたコマンドを表示灯制御装置に出力し、表示灯制御装置が遊技盤1に前側から見えるように設けられたメモリ表示器(インジケータ)を制御する。始動入賞口装置4への入賞個数に対する主制御装置8の記憶数は図柄表示器3による次回の図柄変動遊技開始毎に1つずつ減算される。又、図柄表示器3による図柄変動遊技は記憶数の範囲で繰返される。
【0012】
本実施形態では、図柄制御装置9は予告制御手段10と主図柄記憶部11及び副図柄記憶部12を備える。予告制御手段10は主制御装置8から予告情報が図柄制御装置9に入力されることにより、主図柄13と副図柄14とを関連付けて動かす相関動作を行う予告制御処理を実行する。主図柄記憶部11は図2の(a)〜(n)に示すような複数の種類の異なる特別図柄たる主図柄13を図柄表示器3で表現するための主図柄画像データを保有し、副図柄記憶部12は図3の(a)〜(l)に示すような複数の種類の異なる装飾図柄たる副図柄14を図柄表示器3で表現するための副図柄画像データを保有する。予告制御手段10は図柄制御装置9に代えて主制御装置8に設けても良い。
【0013】
図2において、(k)の「蛙と数字「10」」とからなる主図柄13、(l)の「てるてる坊主と数字「11」」とからなる主図柄13、(m)の「雷様と数字「12」」とからなる主図柄13及び(n)の「雪達磨と数字13」」とからなる主図柄13は、蛙やてるてる坊主及び雷様或いは雪達磨等のキャラクタと数字との組合わせは図柄変動中でも図柄停止中でも変わらないが、図柄変動中において、本実施形態では図柄変動開始に際し、各キャラクタの顔の表情は喜びや大喜び又は悲しみ等を表現するように変化することによりリーチ予告をするようになっている。
【0014】
図3において、(a)の「太陽」、(e)の「雲」、(i)の「閉じた傘」なる副図柄14の種類が異なる。(b)の副図柄14は「太陽が喜び」の表情を表現し、(c)の副図柄14は「太陽が大喜び」の表情を表現し、(d)の副図柄14は「太陽が悲しみ」の表情を表現している。(f)の副図柄14は「雲が喜び」の表情を表現し、(g)の副図柄14は「雲が大喜び」の表情を表現し、(h)の副図柄14は「雲が悲しみ」の表情を表現している。(j)の副図柄14は「開いた傘が喜び」の表情を表現し、(k)の副図柄14は「開いた傘が大喜び」の表情を表現し、(l)の副図柄14は「開いた傘が悲しみ」の表情を表現している。又、(a);(e);(i)それぞれの副図柄14は、図柄表示器3(図1参照)において図柄変動が完全に停止し、図柄の組合せによる当り又は外れの遊技が確定したことを表現する図柄(以下、確定図柄と称する)に使用され、それ以外の表情変化の有る副図柄14は図柄変動中でのリーチ予告に使用される。
【0015】
図4を参照し、確定図柄について説明する。確定図柄は図2の主図柄13の上に図3の副図柄14を重ね合せ、主図柄13における副図柄14の重ね合された部分にはコンピュータグラフィックス処理の陰面処理が施されており、副図柄14が主図柄13の手前側にある印象を見る者に与える。図4の(a)〜(c);(g);(i)に示す確定図柄は図2の「0」:「1」;「2」;「6」;「8」の主図柄13と図3の(e)の「雲」なる副図柄14との組合わせであり、図4の(d):(f);(h)に示す確定図柄は図2の「3」:「5」;「7」の主図柄13と図3の(a)の「太陽」なる副図柄14との組合わせであり、図4の(e):(j)に示す確定図柄は図2の「4」:「9」の主図柄13と図3の(i)の「傘」なる副図柄14との組合わせである。図4の(k)〜(n)に示す確定図柄は図2(k)〜(n)までの主図柄13がそのまま使用される。
【0016】
第1実施形態によれば、主制御装置8や図柄制御装置9或いはそれら以外の各種の制御装置が起動した状態において、遊技盤3の遊技領域に発射された球が始動入賞口装置4に入賞し、球検出器4aから球検出信号が主制御装置8に入力されると、主制御装置8が賞球払出に関する処理及び図柄変動に関する処理を実行し、賞球払出に関する処理結果に相当するコマンドを球払出制御装置に出力し、図柄変動に関する処理結果に相当するコマンドを図柄制御装置9に出力する。
【0017】
球検出器4aからの球検出信号の入力タイミングにより実行される前記図柄抽選処理等の結果、予告有りの場合での図柄表示器3による図柄変動形態について図5〜図7を参照しながら説明する。図5〜図7では図柄表示器3に左図柄19と中図柄20及び右図柄21が順に上から下に変動を開始するものとし、左・中・右図柄19〜21それぞれが「7」なる主図柄13と「太陽」なる副図柄14とからなる場合を例として図示している。
【0018】
図5において、a図は図1の始動入賞口装置4に球が入賞したけれども図柄表示器3の左・中・右図柄19〜21が停止したままの状態である。b図は、a図に引続き、中・右図柄20;21は停止したままであるが、先に、左図柄19が変動を開始することによりリーチを予告する状態であって、左図柄19において主図柄13の方が副図柄14よりも先に変動を開始し、又、主図柄13の変動加速度が副図柄14の変動加速度よりも小さいので、副図柄14は主図柄13にやがて追いつく。更に、左・中・右図柄19〜21の副図柄14の全部は「アッ」と驚くような表情を表現する。c図は左・中・右図柄19〜21における副図柄14が「アッ」と驚くような表情を表現したまま、左図柄19の下方への変動が進行した状態である。
【0019】
図6において、a図は図1の始動入賞口装置4に球が入賞したけれども図柄表示器3の左・中・右図柄19〜21が停止したままの状態である。b図は、a図に引続き、中・右図柄20;21は停止したままであるが、先に、左図柄19が変動を開始することによりリーチを予告する状態であって、左図柄19において主図柄13と副図柄14とが同時に変動を開始し、又、主図柄13の変動加速度と副図柄14の変動加速度とは同じである。更に、左・中・右図柄19〜21の副図柄14の全部は「アッ」と驚くような表情を表現する。c図は左・中・右図柄19〜21における副図柄14が「アッ」と驚くような表情を表現したまま、左図柄19の下方への変動が進行した状態である。
【0020】
図7において、a図は図1の始動入賞口装置4に球が入賞したけれども図柄表示器3の左・中・右図柄19〜21が停止したままの状態である。b図は、a図に引続き、中・右図柄20;21は停止したままであるが、先に、左図柄19が変動を開始することによりリーチを予告する状態であって、左図柄19において主図柄13の方が副図柄14よりも後に変動を開始し、又、主図柄13の変動加速度が副図柄14の変動加速度よりも大きいので、主図柄13は副図柄14にやがて追いつく。しかも、左・中・右図柄19〜21の副図柄14の全部は「アッ」と驚くような表情を表現する。c図は左・中・右図柄19〜21における副図柄14が「アッ」と驚くような表情を表現したまま、左図柄19の下方への変動が進行した状態である。
【0021】
5では図柄変動開始に際し主図柄13が副図柄14よりも先に変動を開始し、図6では図柄変動開始に際し左図柄19が中・右図柄20;21よりも先に変動を開始し、図7では図柄変動開始に際し副図柄14が主図柄13よりも先に変動を開始するというように、主図柄13と副図柄14との変動開始タイミングをずらすことでリーチを予告していると、理解し得る。
【0022】
図柄表示装置3では左・中・右図柄19〜21の変動方向は下から上でも良い。又、図柄の表示配列を、上・中・下の三列であったり、左・中・右・上・中・下からなる格子状であっても適用できる。上・中・下の三列の場合は各図柄の変動方向が左から右又は右から左の横方向であるが、格子状の場合は各図柄の変動方向が上から下又は下から上の縦方向か横方向のどちらでも良く、しかも、図柄の組合せが揃う当りラインの方向は横方向か又は縦方向の三列か又は当該三列と対角線方向の二列との合計五列に設定することが可能である。
【0023】
又、左・中・右図柄19〜21のような図柄の組合わせの例を図示したが、複数の異なる主図柄13と副図柄14とかなる図柄が一列状に変動するように見る者が視認し得るように表示し、確定図柄が主制御装置8に当り図柄として予め設定された図柄となるか否かで当り外れを遊技者に知らせる場合でも適用できる。始動入賞口装置4はチューリップタイプでも良い。制御装置は主図柄制御装置8と図柄制御装置9とが1つのケースに区分されて格納されるか又は別々のケース毎に格納されるか又は1つのケースに主図柄制御装置8と図柄制御装置9とを構成するための電気部品が基板に混在した形態でも良い。主図柄13と副図柄14との図案は互いに逆であっても又は図示以外のものでも良い。
【0024】
実施形態ではパチンコ機を例示したが、この場合、前記実施形態における始動入賞検出信号を遊技者の操作で発生する遊技開始信号に代えることでスロットマシンにも適用できる。
【図面の簡単な説明】
【図1】 本発明の実施形態の図柄表示装置を示す構成図。
【図2】 同実施形態の主図柄を示す模式図。
【図3】 同実施形態の副図柄を示す模式図。
【図4】 同実施形態の確定図柄を示す模式図。
【図5】 同実施形態のリーチ予告を示す模式図。
【図6】 同実施形態の異なるリーチ予告を示す模式図。
【図7】 同実施形態の更に異なるリーチ予告を示す模式図。
【符号の説明】
1 遊技盤
3 図柄表示器
4 始動入賞口装置
5 変動入賞口装置
7a 球検出器
8 主制御装置
9 図柄制御装置
10 予告制御手段
13 主図柄
14 副図柄
[0001]
BACKGROUND OF THE INVENTION
The present invention relates to a symbol display device that is used in a gaming machine such as a pachinko machine or a slot machine and has a function of notifying a game form that continues after the start of symbol variation.
[0002]
[Prior art]
As disclosed in Japanese Patent Application Laid-Open No. 9-700, in a gaming machine, a ball displayed in a game area wins a start winning opening so that a symbol display device can display a plurality of symbols in, for example, a vertical direction or a horizontal direction. After the variable is displayed in a variable, it stops in order, and when all symbols stop are confirmed, and the combination of the confirmed symbols matches the combination of jackpot symbols, the type of jackpot, for example, the super lucky that the next game fluctuates with high probability Depending on the type of jackpot, lucky jackpot which means normal jackpot without probability fluctuation, unlucky jackpot which means interruption of continuous game (holding ball game) as a game store sales method, etc. For example, in the case of moving a variable prize opening device called "etc." or increasing the probability of generating a jackpot in the next symbol combination game, When the reach is the same pattern, a notice that the figure may be a big hit is displayed by displaying on the symbol display surface a notice symbol that is completely different from the figure used for the symbol combination. It is known to do.
[0003]
[Problems to be solved by the invention]
However, since the conventional example is a configuration in which the notice symbol is displayed on the symbol display surface when the reach is reached, one problem is that the correlation between the symbol used for the combination and the symbol used for the notice is taken. In addition, an organic display form cannot be achieved by the cooperation of the symbol used for the combination and the symbol used for the notice, and the gameability is lacking. As another problem, since the advance notice is given by reach, there is little continuation time of expectation to the player, and it cannot be denied that the game is lacking.
[0004]
Therefore, the present invention can produce a game form notice as an object in an organic display form of main and sub-patterns as one object, and increase the duration of a sense of expectation for the player by the game form notice as another object. It is an object of the present invention to provide a symbol display device for a gaming machine.
[0005]
[Means for Solving the Problems]
In one invention, it is provided with a symbol display and a control device, and the control device comprises a symbol that is variably displayed on the symbol display by a main symbol and a sub symbol, and the control device is a main symbol for the symbol display. This is characterized in that the reach is notified in advance by shifting the symbol variation start timing and the sub symbol variation start timing. Therefore, according to this one invention, the main symbol starts moving before the sub symbol, or the sub symbol starts moving before the main symbol, so that the reach is notified in advance. Can be maintained for a long time, and the playability can be improved. In this one invention, if the control device specifies a combination of main and sub symbols constituting a confirmed symbol representing that the winning or losing game is confirmed by the combination of symbols displayed on the symbol display, Alternatively, the player can be notified that the out-of-game has been confirmed. According to another aspect of the present invention, a symbol display and a control device are provided. The control device is configured by a main symbol and a sub-symbol in which the control device variably displays on the symbol display, and the control device is the symbol display. corresponding to symbol variable start timing and other sequence of the corresponding symbol to a sequence of hand when starting a variation in a plurality of array configured pattern longitudinally or laterally from the main pattern and auxiliary pattern at the symbol A set of main and sub symbols that make up a confirmed symbol that indicates that a game of winning or losing is confirmed by a combination of symbols displayed on the symbol display, with the advance notice of reach by shifting the symbol variation start timing. It is characterized by specifying the combination. According to this another invention, the symbol corresponding to one sequence starts moving before the symbol corresponding to the other sequence, or the symbol corresponding to the other sequence is preceded by the symbol corresponding to one sequence. Since the reach is announced in advance, the player can have a sense of expectation due to the reach notice for a long time, and the gameability can be improved , and the control device displays the symbol displayed on the symbol display. Since the combination of the main and sub symbols constituting the fixed symbol expressing the determination of the winning or losing game by the combination is specified, it is possible to notify the player that the winning or losing game has been determined.
[0006]
DETAILED DESCRIPTION OF THE INVENTION
1 to 7 show an embodiment of the present invention. FIG. 1 shows a symbol display device, FIG. 2 shows a type of a main symbol 13, FIG. 3 shows a type of a sub symbol 14, and FIG. The types of fixed symbols are shown, and FIGS. 5 to 7 show various display forms in which the symbol display 3 notifies the reach.
[0007]
The symbol display device will be described with reference to FIG. In the inner game area surrounded by the guide rails 2 on the front surface of the game board 1, a symbol display 3, a start winning port device 4, a variable winning port device 5, an out port 6 and the like as a center role are located below from above. Are arranged in order. The variable prize opening device 5 is commonly called an attacker or a big prize opening device. When the lid 5a operated by an actuator such as an electromagnetic solenoid (not shown) is opened, a ball can be won and the lid 5a is closed. This makes it impossible to win a ball. The start prize opening device 4 and the variable prize opening device 5 are individually provided with ball detectors 7a and 7b so as not to be seen by the player. The ball detector 7 a outputs a winning detection signal to the main controller 8 attached to the back side of the game board 1 every time a ball won in the winning hole device 4 is detected, and the ball detector 7 b wins the winning hole device 5. Each time a detected ball is detected, a winning detection signal is output to the main controller 8. The main control device 8 individually outputs a command corresponding to a winning ball payout instruction corresponding to each winning detection signal from the ball detectors 7a and 7b to a ball paying control device (not shown), while receiving a win from the ball detector 7a. As for the detection signal, in addition to the prize ball payout instruction, a command corresponding to the symbol matching game start instruction is output to the symbol control device 9 assembled on the back side surface of the symbol display 3.
[0008]
Based on a program set in the ROM by the CPU, the main control device 8 uses the RAM as a storage means for the processing process, and game processing for all games such as input processing, error processing, symbol control processing, prize ball control processing, external information processing, etc. Is repeated at a predetermined cycle. The boat microcomputer CPU, which also includes the symbol control device 9, the ball payout control device, the indicator light control device, and the ball launch control device, uses the RAM as a temporary storage device, and executes processing according to the program written in the ROM. . The sound control device executes sound output processing using a semiconductor device such as a sound IC.
[0009]
In the process related to symbol variation of the main control device 8, a lottery process is executed in response to detection of a winning of a ball to the start winning opening device 4, that is, an input of a ball detection signal from the ball detector 7a. The lottery process includes a hit-hit lottery process, a reach operation lottery process, a reach pattern lottery process, a notice operation lottery process, a notice pattern lottery process, and the like. In the winning / losing lottery process, a random number is acquired from a random number counter during the circulation counting operation of the main controller 8 at the input timing of the winning detection signal, and the player is determined based on the acquired random number from a big hit / random number table preset in the main controller 8. This is a process for determining one of the big hit advantageous to the player and the unfavorable loss to the player. The reach operation lottery process is a process for determining whether or not to produce a reach in which all symbols stopped before the last stop are aligned with the same symbol when many symbols displayed on the symbol display 3 are stopped. .
[0010]
The reach pattern lottery process is a process for determining one of a plurality of different reach patterns preset in the main controller 8. Examples of the different reach patterns include various patterns called normal reach, super reach A, super reach B, reach A, reach B, and reach C. The notice operation lottery process is performed from the symbol change start on the symbol display 3 to the symbol stop, that is, during the symbol change game, for example, the expectation that it may become reach or the expectation that it may be a big hit In the process of determining whether or not to make any one of the notices, it is determined whether or not to make a notice from a notice random number table preset in the control device based on the obtained random number. The notice pattern lottery process is a process for determining one of a plurality of different notice patterns preset in the main controller 8.
[0011]
The symbol control device 9 starts the symbol variation display control to the symbol display 3 by a command corresponding to the variation start instruction from the main control device 8. Further, during a symbol change game on the symbol display 3, when a ball wins the start winning opening device 4, the main control device 8 stores the winnings of the starting winning opening device 4 within a predetermined number of ranges. The main control device 8 outputs a command corresponding to the number of stored winning numbers to the start winning opening device 4 to the indicator light control device, and the memory indicator provided so that the indicator light control device can be seen on the game board 1 from the front side. (Indicator) is controlled. The number stored in the main control device 8 with respect to the number of winnings in the starting prize opening device 4 is decremented by one every time the symbol display game 3 starts the next symbol variation game. Further, the symbol variation game by the symbol display 3 is repeated within the range of the number of memories.
[0012]
In the present embodiment, the symbol control device 9 includes a notice control means 10, a main symbol storage unit 11, and a sub symbol storage unit 12. The notice control means 10 executes notice control processing for performing a correlation operation in which the main symbol 13 and the sub-design 14 are moved in association with each other when the notice information is input from the main control device 8 to the symbol control device 9. The main symbol storage unit 11 holds main symbol image data for expressing the main symbol 13 as a plurality of different kinds of special symbols as shown in (a) to (n) of FIG. The symbol storage unit 12 holds sub-symbol image data for expressing, on the symbol display 3, the sub-symbols 14 which are a plurality of different types of decorative symbols as shown in FIGS. The notice control means 10 may be provided in the main control device 8 instead of the symbol control device 9.
[0013]
In FIG. 2, the main symbol 13 consisting of “蛙 and the number“ 10 ”” in (k), the main symbol 13 consisting of “Teruterubo and the number“ 11 ”” in (l), and “lightning like” in (m). And the main symbol 13 consisting of “Natsu Tatsuma and the number 13 ”” is a combination of a character and a number such as a spearhead, a thunder or Yuki Tatsuma. The alignment does not change when the symbol is changing or when the symbol is stopped, but during the symbol variation, in this embodiment, when the symbol variation starts, the facial expression of each character changes to express joy, delight, sadness, etc. A notice is given.
[0014]
In FIG. 3, the types of sub-patterns 14, which are “sun” in (a), “cloud” in (e), and “closed umbrella” in (i), are different. The sub-pattern 14 in (b) expresses the expression “the sun is joyful”, the sub-pattern 14 in (c) expresses the expression “the sun is delighted”, and the sub-pattern 14 in (d) Expresses the expression of “sadness”. The sub-pattern 14 in (f) expresses the expression “cloud is joy”, the sub-pattern 14 in (g) expresses the expression “cloud is delighted”, and the sub-pattern 14 in (h) Expresses the expression of “sadness”. The sub-pattern 14 of (j) expresses the expression “open umbrella is delighted”, the sub-pattern 14 of (k) expresses the expression “open umbrella is delighted”, and the sub-pattern 14 of (l) Expresses the expression "open umbrella is sad". In addition, (a); (e); (i) Each sub-symbol 14 is completely stopped in the symbol display 3 (see FIG. 1), and the game of winning or losing by the combination of symbols is determined. The sub-symbol 14 having the expression change other than that is used for a reach notice in the process of changing the pattern.
[0015]
The fixed symbol will be described with reference to FIG. Confirmation pattern is superposed sub pattern 14 of FIG. 3 on the main pattern 13, the hidden-surface process of the overlapped engaged portion of the sub-pattern 14 in the main pattern 13 computer graphics processing subjected in FIG The sub-symbol 14 is given to the person who sees the impression that the main symbol 13 is on the near side. The determined symbols shown in (a) to (c); (g); (i) of FIG. 4 are the main symbols 13 of “0”: “1”; “2”; “6”; This is a combination with the sub-pattern 14 “cloud” in FIG. 3 (e), and the definite symbols shown in FIG. 4 (d): (f); (h) are “3”: “5” in FIG. A combination of the main symbol 13 of “7” and the sub-symbol 14 of “sun” in FIG. 3A, and the definite symbol shown in (e) :( j) of FIG. 4 is “4” in FIG. “: A combination of the main symbol 13 of“ 9 ”and the sub-design 14 of“ umbrella ”in FIG. As the determined symbols shown in (k) to (n) of FIG. 4, the main symbols 13 shown in FIGS. 2 (k) to (n) are used as they are.
[0016]
According to the first embodiment, in a state in which the main control device 8, the symbol control device 9, or various other control devices are activated, a ball launched into the game area of the game board 3 wins the start prize opening device 4. When a ball detection signal is input from the ball detector 4a to the main control device 8, the main control device 8 executes a process related to winning ball payout and a process related to symbol variation, and a command corresponding to a result of processing related to winning ball payout. Is output to the ball payout control device, and a command corresponding to the processing result relating to the symbol variation is output to the symbol control device 9.
[0017]
As a result of the symbol lottery process executed according to the input timing of the sphere detection signal from the sphere detector 4a, the symbol variation pattern by the symbol display 3 when there is a notice will be described with reference to FIGS. . 5 to 7, the left symbol 19, the middle symbol 20, and the right symbol 21 on the symbol display 3 start to change from top to bottom in order, and each of the left, middle, and right symbols 19 to 21 becomes “7”. A case where the main symbol 13 and the sub-symbol 14 “sun” are included is illustrated as an example.
[0018]
In FIG. 5, a figure shows a state in which the left, middle and right symbols 19 to 21 of the symbol display 3 remain stopped although a ball has won the start winning opening device 4 of FIG. Figure b continues from Figure a, while the middle and right symbols 20; 21 remain stopped. First, the left symbol 19 is in a state in which the reach is predicted by the start of the change. The main symbol 13 starts to fluctuate before the sub symbol 14, and the fluctuation acceleration of the main symbol 13 is smaller than the fluctuation acceleration of the sub symbol 14, so the sub symbol 14 catches up with the main symbol 13 soon. Further, all of the sub-symbols 14 of the left, middle and right symbols 19 to 21 express a surprising expression “A”. FIG. 3C shows a state in which the left symbol 19 has changed downward while the sub-symbol 14 in the left, middle, and right symbols 19 to 21 expresses a surprising expression “A”.
[0019]
In FIG. 6, FIG. 6a shows a state in which the left, middle and right symbols 19 to 21 of the symbol display 3 remain stopped although a ball has won the starting prize opening device 4 of FIG. Figure b continues from Figure a, while the middle and right symbols 20; 21 remain stopped. First, the left symbol 19 is in a state in which the reach is predicted by the start of the change. The main symbol 13 and the sub symbol 14 start to fluctuate simultaneously, and the fluctuation acceleration of the main symbol 13 and the fluctuation acceleration of the sub symbol 14 are the same. Further, all of the sub-symbols 14 of the left, middle and right symbols 19 to 21 express a surprising expression “A”. FIG. 3C shows a state in which the left symbol 19 has changed downward while the sub-symbol 14 in the left, middle, and right symbols 19 to 21 expresses a surprising expression “A”.
[0020]
In FIG. 7, FIG. 7a shows a state in which the left, middle and right symbols 19 to 21 of the symbol display 3 remain stopped although a ball has won the start winning opening device 4 of FIG. Figure b continues from Figure a, while the middle and right symbols 20; 21 remain stopped. First, the left symbol 19 is in a state in which the reach is predicted by the start of the change. The main symbol 13 starts to fluctuate after the sub symbol 14, and the fluctuation acceleration of the main symbol 13 is larger than the fluctuation acceleration of the sub symbol 14, so the main symbol 13 catches up with the sub symbol 14 soon. Moreover, all of the sub-patterns 14 of the left, middle, and right patterns 19 to 21 express a surprising expression “A”. FIG. 3C shows a state in which the left symbol 19 has changed downward while the sub-symbol 14 in the left, middle, and right symbols 19 to 21 expresses a surprising expression “A”.
[0021]
Start the variation in the main pattern 13 is earlier than the sub-pattern 14 upon symbol variable starting at 5, middle and right symbol 20 is left symbol 19 upon 6 symbol variable start; previously started variation than 21 In FIG. 7, when the symbol change starts, the sub-symbol 14 starts changing before the main symbol 13, and the reach is predicted by shifting the start timing of the change between the main symbol 13 and the sub-symbol 14. Can understand.
[0022]
In the symbol display device 3, the changing direction of the left, middle and right symbols 19 to 21 may be from bottom to top. Also, the display arrangement of the symbols can be applied to three rows of upper, middle, and lower, or a lattice shape including left, middle, right, upper, middle, and lower. In the case of the top, middle, and bottom three rows, the variation direction of each symbol is the horizontal direction from left to right or from right to left, but in the case of a lattice, the variation direction of each symbol is from top to bottom or from bottom to top. Either the vertical direction or the horizontal direction may be used, and the direction of the hit line where the combination of symbols is aligned is set to the horizontal direction or the vertical direction in three rows, or a total of five rows including the three rows and two diagonal rows. It is possible.
[0023]
In addition, although examples of combinations of symbols such as the left, middle, and right symbols 19 to 21 are illustrated, a viewer can visually recognize that the symbols including a plurality of different main symbols 13 and sub-designs 14 fluctuate in a line. It is also possible to display the information so as to be possible and to notify the player that the winning symbol has been hit by the main control device 8 depending on whether or not the symbol is preset as a symbol. The start winning opening device 4 may be a tulip type. As for the control device, the main symbol control device 8 and the symbol control device 9 are stored separately in one case, or stored in separate cases, or in one case, the main symbol control device 8 and the symbol control device. 9 may be in a form in which electrical components for configuring 9 are mixed on the substrate. The designs of the main symbol 13 and the sub-symbol 14 may be opposite to each other or may be other than illustrated.
[0024]
In the embodiment, a pachinko machine has been exemplified, but in this case, it can also be applied to a slot machine by replacing the start winning detection signal in the embodiment with a game start signal generated by a player's operation.
[Brief description of the drawings]
FIG. 1 is a configuration diagram showing a symbol display device according to an embodiment of the present invention.
FIG. 2 is a schematic diagram showing a main design of the embodiment.
FIG. 3 is a schematic diagram showing a sub-pattern of the embodiment.
FIG. 4 is a schematic diagram showing a fixed symbol according to the embodiment.
FIG. 5 is a schematic diagram showing a reach notice of the embodiment.
FIG. 6 is a schematic diagram showing different reach notices in the embodiment.
FIG. 7 is a schematic diagram showing another reach notice of the embodiment.
[Explanation of symbols]
DESCRIPTION OF SYMBOLS 1 Game board 3 Symbol display device 4 Start prize opening device 5 Fluctuation prize opening device 7a Ball detector 8 Main controller 9 Symbol controller 10 Advance control means 13 Main symbol 14 Sub symbol

Claims (3)

図柄表示器と制御装置とを備え、制御装置が図柄表示器に変動表示される図柄を主図柄と副図柄とで構成し、制御装置が図柄表示器に対する主図柄の図柄変動開始タイミングと副図柄の図柄変動開始タイミングとをずらしてリーチを予告することを特徴とする遊技機の図柄表示装置。  A symbol display and a control device are provided, and the control device is configured with a main symbol and a sub-symbol, and the control device is configured to display the symbols on the symbol display. A symbol display device for a gaming machine, wherein a reach is announced in advance by shifting the symbol variation start timing of. 図柄表示器と制御装置とを備え、制御装置が図柄表示器に変動表示される図柄を主図柄と副図柄とで構成し、制御装置が図柄表示器に主図柄および副図柄から構成された図柄を縦方向か横方向に複数の配列で変動を開始する時に一方の配列に対応する図柄の図柄変動開始タイミングと他方の配列に対応する図柄の図柄変動開始タイミングとをずらしてリーチを予告し、制御装置が図柄表示器で表示された図柄の組合わせによる当り又は外れの遊技の確定したことを表現する確定図柄を構成する主副図柄の組合わせを特定したことを特徴とする遊技機の図柄表示装置。The design comprises a symbol display and a control device, and the control device consists of main symbols and sub-designs that are variably displayed on the symbol display, and the control device consists of main symbols and sub-designs on the symbol display. with multiple vertically arranged or laterally staggered and symbol variable start timing of symbols corresponding to the symbol variable start timing and other sequence of the corresponding symbol to a sequence of hand when starting the change notice reach And the control device specifies a combination of main and sub symbols constituting a confirmed symbol expressing that the winning or losing game is confirmed by the combination of symbols displayed on the symbol display. Design display device. 制御装置が図柄表示器で表示された図柄の組合わせによる当り又は外れの遊技の確定したことを表現する確定図柄を構成する主副図柄の組合わせを特定したことを特徴とする請求項1記載の遊技機の図柄表示装置。2. The control apparatus according to claim 1, wherein the control device specifies a combination of main and sub symbols constituting a confirmed symbol representing that a winning or losing game is confirmed by a combination of symbols displayed on the symbol display. A display device for a game machine.
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JP4495930B2 (en) * 2003-07-25 2010-07-07 株式会社ニューギン Game machine
JP4845006B2 (en) * 2006-03-06 2011-12-28 サミー株式会社 Bullet ball machine
JP4887118B2 (en) * 2006-10-31 2012-02-29 株式会社ニューギン Game machine
JP5638467B2 (en) * 2011-06-07 2014-12-10 株式会社平和 Pachinko machine
JP6182376B2 (en) * 2013-07-18 2017-08-16 京楽産業.株式会社 Game machine
JP2016007365A (en) * 2014-06-25 2016-01-18 株式会社サンセイアールアンドディ Game machine
JP5832622B2 (en) * 2014-10-22 2015-12-16 株式会社平和 Pachinko machine
JP5964386B2 (en) * 2014-10-22 2016-08-03 株式会社平和 Pachinko machine
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