JP2006239187A - Game machine - Google Patents

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Publication number
JP2006239187A
JP2006239187A JP2005059922A JP2005059922A JP2006239187A JP 2006239187 A JP2006239187 A JP 2006239187A JP 2005059922 A JP2005059922 A JP 2005059922A JP 2005059922 A JP2005059922 A JP 2005059922A JP 2006239187 A JP2006239187 A JP 2006239187A
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Prior art keywords
effect
lottery
effect image
winning
display
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JP2005059922A
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Japanese (ja)
Inventor
Takeshi Nakagawa
健 中川
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Olympia:Kk
株式会社オリンピア
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Priority to JP2005059922A priority Critical patent/JP2006239187A/en
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Abstract

PROBLEM TO BE SOLVED: To reduce a monotonous feeling of a game due to continuous display of the same effect image.
A big win lottery is executed when a game ball wins a start winning opening. When the jackpot lottery is performed, a permutation of special symbols indicating the results of the jackpot lottery and an effect image that is displayed in advance when displaying the results of the jackpot lottery are selected. When a permutation of special symbols that achieve reach is selected, effect type information indicating the type of effect image is stored. When the game ball wins the start winning opening during the special symbol variation display, it is determined whether or not the effect image selected in the previous jackpot lottery is the same as the effect image selected in the current jackpot lottery. When the same effect image is selected, the effect image selected in the current jackpot lottery is changed to another effect image.
[Selection] Figure 4

Description

  The present invention relates to a gaming machine that performs a lottery determination on whether or not to win, and displays the result of the lottery using an effect image that enhances the expectation of winning.

  Recent pachinko machines are provided with an image display device composed of a liquid crystal display, and various effects by images are performed according to the progress of the game (see Patent Document 1). For example, when a game ball enters a specific winning opening (start winning opening) provided on the game board, an electronic lottery using random numbers is performed, and specific symbols such as numbers and marks are scrolled on the screen of the image display device. Fluctuation display is performed. If the winning is determined by electronic lottery, the same numbers are aligned like “777” at the end of the variable display, and the permutation of the same numbers is not displayed when lost.

When the winning is obtained, after the symbol display is finished, for example, an opening / closing plate (attacker) built in the game board is opened, and a large winning opening which is normally closed appears. Most of the game balls launched on the game board win a prize in the grand prize opening, and a large number of game balls can be easily acquired. With a pachinko machine, the probability of winning is extremely small, and the number of times that a game ball is put into the start winning opening may be several hundred times before winning. For this reason, an effect image indicating the reliability of winning is displayed on the image display device together with a design indicating whether or not the game is successful, so that even in the case of a loss, a game can be performed without impairing the expectation of winning.
JP 2003-340067 A

  However, since the winning reliability indicated by the effect image is determined depending on the ratio of the effect image that appears when the effect is hit and the ratio that appears when the effect is lost, the effect image with low reliability is likely to appear, and the reliability A high-quality production image is less likely to appear. Therefore, when a production image with low reliability frequently appears, there is a problem that the player cannot have a sense of expectation for winning and is easily bored with the game.

  The present invention has been made in consideration of the above-mentioned problems, and prevents monotony of the game due to frequent appearance of performance images with low reliability, so that the player can maintain a sense of expectation for winning. An object is to provide a gaming machine.

  In order to achieve the above-mentioned object, the present invention is a lottery means for determining whether or not to win, an identification information display means for displaying identification information indicating the result of the lottery, and a plurality of types prepared in advance. In the gaming machine provided with the effect selection means for selecting a specific effect image from the effect images and the effect image display means for displaying the selected effect image in advance when the identification information is displayed. The selecting means includes effect lottery means for performing a lottery for selecting an effect image according to the result of the success / failure lottery, effect storage means for storing the type of effect image selected by the effect lottery means, and the effect lottery The effect selection means for determining whether or not the effect image selected by the means is the same as the effect image selected last time, and the effect selected when the type of the selected effect image is determined to be the same Characterized in that a presentation changing means for changing an image to another effect image.

  The effect change means performs an effect change lottery that determines whether or not to change the effect image selected by the effect selection means.

  When an opportunity to perform the success / failure lottery occurs while displaying the result of the success / failure lottery, the display change means includes a display holding means for holding the display of the lottery result by the opportunity, The effect image is changed when the display is put on hold.

  The identification information display means displays the identification information that hits the case where the same symbols are aligned by the permutation of a plurality of symbols, and other than that, and the effect changing means displays the symbols constituting the winning identification information The effect image is changed when the identification information indicating the reach state is displayed in which the number of symbols aligned is smaller than the number of permutations.

  According to the present invention, when the effect image is displayed together with the identification information indicating the result of the success / failure lottery, the effect image can be changed even if the same effect image is continuously selected. It is possible to prevent a production image from appearing continuously and perform a game that can maintain a sense of expectation for winning. Furthermore, if a special effect image that is selected only when changing the effect image is prepared, the game can be given a new interest of being able to see the special effect image.

  In addition, by performing an effect change lottery that determines whether or not to change the effect image, the case where the same effect image appears continuously and the case where different effect images appear occur. By setting one as a highly reliable performance, an unexpected performance can be added to the game, and a game that can further maintain a sense of expectation for winning can be performed.

  In addition, when an opportunity to perform the success / failure lottery occurs while displaying the result of the success / failure lottery, the lottery result display by the opportunity is suspended. A state occurs in which the display of is continuously performed one after another. At this time, even if the same effect image is continuously selected, the effect image is changed, so that the effect image with low reliability is not continuously displayed, and the monotonous feeling of the game is reduced. Also, if an effect image that is related to the selected effect image is prepared, and the same effect image is selected, the effect image can be changed to this related effect image. By displaying a continuous effect image in the period for displaying the result of the above, it is possible to produce the effect of showing the result of the two lottery lotteries as the result of the one lottery lottery, and by increasing the types of the effect modes The monotonous feeling of the game can be reduced.

  Also, when winning and losing are displayed by permutation of multiple symbols, for example, in order to display the winning by aligning three symbols, go through a reach state where two symbols generated with a specific probability are aligned. Therefore, it is possible to change the effect image at an appropriate frequency proportional to the probability of occurrence of the reach state that increases the player's expectation. Thereby, the number of times of changing the effect image does not increase too much, it is possible to set the effect image with high reliability, and it is possible to realize a game that gives the player a reasonable expectation. Moreover, since the same reach does not occur continuously, it is possible to prevent the player from getting bored with the game.

  In FIG. 1, a pachinko machine (game machine) 2 incorporates a game board 3 on which game balls are launched, and a front door 5 provided with a glass window 4 is provided in front of the game board 3. The game board 3 is provided with a plurality of winning holes and obstacle nails that change the path of the game ball and various structures. The launched game ball falls on the board surface of the game board 3 over time. The movement of the game ball can be seen through the glass window 4.

  Below the front door 5, a supply tray 6 for storing game balls to be launched and an operation handle 7 to be operated when the game balls are launched are provided. The supply tray 6 is also used to receive game balls that are paid out as prize balls when the game balls that have been launched win a prize. The operating handle 7 can adjust the strength of launching a game ball according to the angle of rotation.

  In FIG. 2, the game board 3 is provided with a guide rail 10 on the board surface, and an area surrounded by the guide rail 10 is a game area. A special symbol display unit (identification information display means, effect image display means) 11 made of a liquid crystal display panel is provided at the center of the game area. Under the special symbol display unit 11, a start winning port 12 and an out port 13 are provided. On the left side and the right side of the special symbol display unit 11, there are provided pass winning holes 14, 15, respectively. Four normal winning holes 16 to 19 are provided in the lower left and lower right of the game area. When a game ball enters the start winning port 12 or the normal winning ports 16 to 19, a predetermined number of award balls are paid out. When a game ball enters the out port 13, the prize ball is not paid out.

  When a game ball enters the start winning opening 12, in addition to paying out the prize ball, a jackpot lottery for determining the jackpot is performed. When the big hit lottery is won, the attacker device 22 (FIG. 3) that causes the opening / closing plate 21 provided between the start winning opening 12 and the out opening 13 to perform an opening / closing operation is activated. When the opening / closing plate 21 is opened, a large winning opening that is normally closed appears. The open / close plate 21 receives a game ball that is in the process of falling toward the out port 13, and assists the game ball to win a prize winning port. When the opening / closing plate 21 is opened, most of the game balls that have been launched win the big prize opening, and a large number of prize balls can be obtained.

  The lottery result of the jackpot lottery is displayed on the special symbol display unit 11. The special symbol display unit 11 displays, for example, three columns of special symbols in which one column is composed of numbers 0 to 9. When a game ball wins at the start winning opening 12, a variable display in which three rows of special symbols scroll from top to bottom is started. The scroll of special symbols is finished sequentially one row at a time, and when all the symbols are stopped, it is hit when the same three symbols are aligned in a straight line, otherwise it is lost. In order for three identical symbols to be aligned in a straight line, a state where two identical symbols are aligned, that is, a reach state that is a hit when the remaining one symbol is aligned, is passed. In the reach state, the special symbol display unit 11 displays an effect image indicating the winning reliability in addition to the image displayed at the normal time, and the winning reliability is notified to the player.

  When the game ball passes through one of the winning winning openings 14 and 15, a small winning lottery is performed for determining whether or not to open the electric tulip 23 provided in the starting winning opening 12. The electric tulip 23 is composed of a pair of movable pieces that are opened and closed by driving a solenoid, and when this is opened, a game ball falling near the start winning opening 12 can be received, and the game ball wins the start winning opening 12. To assist. When winning the small lottery, the electric tulip 23 opens for a certain time, for example, 0.2 seconds. The result of the small lottery lottery is displayed by the normal symbol display unit 24 provided on the special symbol display unit 11. The normal symbol display unit 24 displays a normal symbol of “◯” indicating hit or “x” indicating loss by turning on the lamp behind. The normal symbol display unit 24 performs a variable display in which “O” or “X” is alternately turned on, and finally displays either “O” or “X” to display the result of the lottery lottery.

  A total of four start winning hold lamps 26 are provided on the left and right sides of the normal symbol display section 24, two each. In addition, four passing prize holding lamps 27 are provided at positions between the normal symbol display portions 24. The start prize holding lamp 26 and the passing prize holding lamp 27 display the number of the winning prizes by the respective winnings to the starting prize port 12 and the passing prize ports 14 and 15. The reserved winning is based on the big winning lottery and the small winning lottery performed when the winning winning opening 12 or the passing winning winning openings 14 and 15 are generated while displaying the variation of the symbols on each display unit. Each obtained random number is stored as lottery information, and represents a winning in which display of the lottery result is suspended. Note that the lottery information may include a determination result obtained by performing a hit determination indicating whether the obtained random number is a big hit or a small hit, in addition to the random numbers obtained by each lottery.

  Both the number of reserved winnings to the start winning port 12 and the number of reserved winnings to the passing winning ports 14 and 15 are stored up to a maximum of four winnings. In other words, even when a winning at the start winning port 12 or the passing winning ports 14 and 15 occurs during the change display of each symbol, the right to receive the big winning lottery and the small winning lottery is guaranteed up to four times. When a game ball is won at the start winning opening 12 in a state where the number of pending winnings has reached four times, the result of the jackpot lottery is not stored and the number of pending winnings is not added. The same applies to the passing prize winning openings 14 and 15.

  The start winning hold lamp 26 lights one lamp each time one game ball enters the start winning opening 12 during the display of the variation of the symbols by the special symbol display unit 11, and a maximum of four lamps are lit. Further, after the result of one big hit lottery is displayed, one lamp is turned off when the next special symbol variation display is started. Similarly, the passing prize-holding lamp 27 lights up one lamp each time a game ball enters the passing prize opening 14 or 15 while the normal symbol display unit 24 displays the variation of the symbol, and a maximum of four The lamp lights up. Also, the result of one lottery lottery is displayed, and when the next normal symbol variation display is started, one lamp is turned off. The player can confirm the number of each winning prize from the number of lit lamps, and can continue to hit the game ball without waiting for the display of the lottery results of the big win lottery and the small win lottery.

  In FIG. 3, the control unit 30 receives detection signals from various sensors provided in the pachinko machine 2, and sends control signals for controlling the operation of each unit according to a preprogrammed procedure. The start opening sensor 31 detects a game ball that has entered the start winning opening 12 and sends a start winning detection signal to the control unit 30. The passing port sensor 32 is provided in each of the passing winning ports 14 and 15, detects a game ball that has entered the passing winning ports 14 and 15, and sends a passing winning detection signal to the control unit 30. The normal mouth sensor 33 is provided in each of the normal winning holes 16 to 19, detects a game ball that has entered the normal winning holes 16 to 19, and sends a normal winning detection signal to the control unit 30. The special winning opening sensor 34 detects a game ball that has entered the special winning opening with the opening / closing plate 21 opened, and sends an attacker winning detection signal to the control unit 30. Each sensor has the same number as the number of winning awards, but this is omitted in the drawing.

  The prize ball payout device 35 pays out the number of game balls indicated by the prize ball payout signal from the control unit 30 as a prize ball. The control unit 30 outputs a payout signal upon receipt of the start winning detection signal, the normal winning detection signal, and the attacker winning detection signal, and pays out, for example, four, ten, and fifteen winning balls according to the type of each winning. To the prize ball payout device 35. The jackpot lottery unit (win / no lottery means) 38 includes a random number generation circuit, a random number extraction circuit that extracts one random number, and a determination circuit that determines whether or not the extracted random number value corresponds to a jackpot. The control unit 30 sends a lottery execution command when the start winning detection signal is received, and causes the big hit lottery unit 38 to execute the big hit lottery.

  The holding start winning storage unit (display holding means) 39, when a game ball wins the starting winning port 12 during the special symbol variation display in the special symbol display unit 11, the lottery information of the jackpot lottery and the corresponding hold Memorize the number of wins up to 4 wins. The control unit 30 writes the lottery information of the jackpot lottery and adds 1 to the number of pending winnings every time the game ball wins the start winning opening 12 during the special symbol variation display. Further, when starting the variable symbol display of the special symbol, the control unit 30 reads the lottery information of the jackpot lottery stored in the hold start winning storage unit 39, and subtracts 1 from the number of the pending winnings at this time. The read lottery information is determined by the jackpot lottery unit 38 as to whether or not it is a jackpot.

  The effect selection unit (effect selection means) 40 uses a random number extracted when the jackpot lottery is performed, and displays a permutation pattern of a special symbol indicating the result of the jackpot lottery and a variation time during which the variation display of the special symbol is performed. select. In the special symbol permutation pattern, the combination of three identical numbers selected at the time of jackpot such as “777” and the same three numbers selected at the time of loss such as “181” and “732” are not aligned. There are combinations. In the case of losing, a permutation pattern indicating complete losing where the same numbers are not aligned at all such as “731” and “152” and two numbers on both the left and right sides such as “181” and “252” are aligned. The reach permutation pattern has a low probability of being selected.

  There are multiple types of special symbol variation times such as 10 seconds, 15 seconds, 30 seconds, etc., and the longer the variation time, the higher the probability of being selected at the big hit, the variation time The shorter it is, the higher the probability of being selected when losing. Further, the effect image displayed together with the special symbol is determined depending on the type of the variation time. A plurality of types of effect images having a length corresponding to the variation time are prepared. The effect image is a moving image serving as a background of a special symbol, and is composed of, for example, a composite image of a natural image and an animation character.

  The effect selection unit 40 includes an effect type information storage unit (effect storage unit) 41, an effect determination unit (effect determination unit) 42, an effect change lottery unit 43, and an effect change unit (effect change unit) 44. The effect type information storage unit 41 stores the type of variation time of the special symbol selected in the big hit lottery, that is, the type of effect image, as effect type information. The effect determination unit 42 determines whether or not the effect image selected in the previous jackpot lottery is the same as the type of effect image selected in the current jackpot lottery, that is, the same effect image is selected continuously. It is determined whether or not.

  The effect change lottery unit 43 performs an effect change lottery that determines whether or not to change the type of the effect image, on condition that the effect determining unit 42 determines that the same effect image is continuously selected. For example, the effect change lottery is more likely to be missed when winning in the jackpot lottery, and is more likely to be won when winning the lottery. The effect changing unit 44 changes the effect image selected by the lottery on the condition that the effect change lottery is won, and reselects the effect image different from the effect image selected first.

  The effect data storage unit 45 stores moving image data of an effect image having a length equal to the variation time of the special symbol. When the change time of the special symbol is selected by the effect selection unit 40, the control unit 30 reads the moving image data corresponding to this and displays the effect image on the special symbol display unit 11. In addition, the effect data storage unit 45 stores image data indicating numbers of special symbols and variation patterns that define the movement of special symbols. The special symbol variation pattern includes a variation pattern in which the special symbol is scrolled from top to bottom, a variation pattern in which the special symbol is scrolled from bottom to top, and a variation in which some special symbols are enlarged and displayed during the variation display. There are patterns and the like, and each variation pattern is uniquely determined with respect to the length of the variation time.

  As described above, the small hitting lottery unit 48 performs a small hitting lottery that determines whether or not to open the electric tulip 23 when a game ball is detected by the passage port sensor 32. When performing a lottery lottery, random number extraction and a small hit determination for determining whether or not the extracted random number is successful are performed in the same manner as the big hit lottery. The holding pass winning prize storage unit 49 is a lottery information of a small hit lottery performed by the small hit lottery unit 48 when a game ball is detected by the passing port sensor 32 when the normal symbol display unit 24 is performing a variable display. Then, the number of pending winnings is stored.

  Next, the operation of the pachinko machine 2 will be described. When playing a game, if a game ball is supplied to the supply tray 6, the game ball is sent to a launching device inside the pachinko machine 2. When the operation handle 7 is turned, game balls are launched one by one toward the game area of the game board 3 by the launching device. The game ball falls in the game area while colliding with an obstacle nail or the like, and enters one of the start winning port 12, the out port 13, and the normal winning ports 16 to 19. Further, some of the game balls pass through the pass winning openings 14, 15 along the way.

  In FIG. 4, the game ball that has entered the start winning opening 12 is detected by the start opening sensor 31. The start port sensor 31 sends a start winning detection signal to the control unit 30. The control unit 30 sends a prize ball payout command to the prize ball payout device 35. Further, the control unit 30 sends a lottery execution command to the jackpot lottery unit 38. The jackpot lottery unit 38 extracts random numbers, and determines the jackpot of the extracted random numbers. The effect selection unit 40 determines the permutation pattern and the variation time of the special symbols depending on whether the jackpot is drawn by the jackpot lottery unit 38 or the loss is drawn.

  The control unit 30 reads the variation pattern and the effect image corresponding to the variation time of the special symbol selected by the effect selection unit 40 from the effect data storage unit 45, and displays the special symbol and the effect image on the special symbol display unit 11. . In the special symbol display unit 11, for example, a variable display in which the special symbol scrolls from top to bottom is started. The scrolling of special symbols in three columns stops one column at a time in the order of left, right, and center. From the start of the variable display until the special symbol in the right column that stops second is stopped, the player is notified of the reliability of reach reach establishment by the effect image displayed together with the special symbol.

  The case where the jackpot lottery is won will be described. In the special symbol display unit 11, a variable display is performed in which a reach eye is formed in which special symbols having the same numbers are aligned in the right and left columns, such as “7 × 7”. Further, the reliability of the reach establishment is notified to the player by the effect image displayed before the reach eye is established, and the jackpot reliability is notified to the player by the effect image displayed after the reach eye is established.

  When the special symbols in the center row are stopped, special symbols having the same numbers as “777” are arranged, and the player is notified that the jackpot is established. When the jackpot is displayed, the control unit 30 operates the attacker device 22 and opens the opening / closing plate 21. The game balls that have been launched enter one after another into the big prize opening that appears when the opening / closing plate 21 is opened, and an attacker prize detection signal is sent from the big prize opening sensor 34 to the control unit 30. A number of prize balls are paid out to the supply tray 6 by the prize ball payout device 35.

  Next, the case where it is out of the jackpot lottery will be described. When the lottery is not selected, either a permutation pattern in which a reach is established or a permutation pattern in which a reach is not established is selected as a special symbol permutation pattern. In a permutation pattern in which a reach is formed, a long variation time is easily selected. In a permutation pattern where the reach is not established, a short variation time is selected. Further, the effect image is determined by the variation time of the special symbol. When the permutation pattern in which the reach is established is selected, the control unit 30 writes the effect type information indicating the type of the selected effect image in the effect type information storage unit 41. In the special symbol display unit 11, the selected effect image is displayed, and when the scrolling of all the special symbols is stopped, the player is informed that the lottery has been lost.

  When the start opening sensor 31 detects a game ball during the special symbol variation display, the control unit 30 sends a prize ball payout command to the prize ball payout device 35 in the same manner as described above, and the lottery lottery unit 38 receives a lottery execution command. Send. The control unit 30 writes the lottery information obtained by the jackpot lottery in the on-hold start winning storage unit 39, and adds 1 to the number of on-hold winnings. At this time, one start winning hold lamp 26 lights up. When the change display of the special symbol performed at the time of occurrence of the pending winning is completed, the control unit 30 reads out the lottery information stored in the start pending winning storage unit 39 and sends it to the jackpot lottery unit 38. In addition, the control unit 30 subtracts 1 from the number of pending winnings stored in the pending start winning storage unit 39. The jackpot lottery unit 38 performs a jackpot determination of random numbers in the lottery information, and the determination result is sent to the control unit 30. The effect selection unit 40 determines the permutation pattern of the special symbol and the variation time of the special symbol based on the random number obtained by the jackpot lottery and the determination result.

  If the permutation pattern of the special symbol selected at the time of the previous big hit lottery is the permutation pattern in which the reach is established, the effect type information storage unit 41 stores the effect type information. The effect determination unit 42 reads the previous effect type information, and determines whether or not the previously selected effect image and the currently selected effect image are the same. When it is determined that they are the same, that is, when a permutation pattern in which reach is established continuously is selected in two fluctuations, and the fluctuation time is also the same, the production change lottery unit 43 performs the production change lottery. Done.

  In the case where the effect change lottery unit 43 has won the jackpot lottery, the probability of winning the effect change lottery is set low. In addition, if the lottery is out of the lottery, the probability of winning the effect change lottery is set high. When the effect change lottery is won, the effect change unit 44 changes the initially selected effect image to a special effect image that is not normally selected. Note that if you win the jackpot lottery, the probability of going out of the effect change lottery increases, and if you win the lottery lottery, the probability of going out of the effect change lottery decreases, so the same effect image is displayed continuously. If this is the case, it is indicated that the reliability of the hit is relatively high.

  In FIG. 5, the special effect image selected when the effect change lottery is won is an effect image in which a part of the effect image corresponding to a long variation time is rewound and reproduced, for example, Will be referred to as a rewind effect image. The same number of rewind effect images as the types of effect images corresponding to a long variation time are prepared.

  For example, it is assumed that a special symbol permutation pattern “787” in which reach reach is established is selected from the previous jackpot lottery, and the effect image A1 including the reach notice effect a and reach establishment effect b is selected. Then, it is assumed that the permutation pattern “545” of the special symbol that has reached the reach is selected and the same effect image A1 as the previous time is selected.

  In the effect change lottery unit 43, the result of the current jackpot lottery is out of play, and therefore, an effect change lottery with a high probability is performed. The effect changing unit 44 changes the effect image A1 to the rewind effect image A2 corresponding to the effect change lottery on the condition that the effect change lottery is won. The rewind effect image A2 includes a reach notice effect b 'and a reach establishment effect b representing a state where the reach establishment effect b has been rewound. The permutation of the special symbol when the variation display is started is the same as the permutation pattern selected at the time of the previous jackpot lottery, and the variation display is started from the permutation pattern “787”.

  After the start of the variable display, the special symbol display unit 11 displays the reach notice effect b ', and expresses how the previous reach establishment effect b is rewound. In addition, the direction in which the special symbol is scrolled is reversed. For example, a special symbol that normally scrolls from top to bottom scrolls from bottom to top. The player recognizes as if the reach establishment effect that was once out has been redone. After a certain period of time, special symbols are displayed in the same permutation of “7 ↑ 7” as in the previous reach. After the reach of “7 ↑ 7” is established, the same reach establishment effect b as the previous time is displayed as the effect image of the background of the special symbol.

  As the special symbol permutation, the permutation pattern “7 ↑ 7” is changed to “6 ↑ 6” and “5 ↑ 5” in order to display “545” which is the permutation pattern selected this time. At the end of the reach establishment effect b, the special symbol in the center row stops at “4”, and the player is displayed that he / she has missed the big hit lottery by the permutation of “545”. In this way, the rewind effect image A2 makes two fluctuations appear to be one combined fluctuation. The player is given the impression that he wins a big win by re-creating the reach establishment effect once off.

  In FIG. 6, for example, it is assumed that a special symbol permutation pattern “787” in which reach reach is established is selected from the previous jackpot lottery, and an effect image A1 including the reach notice effect a and reach achievement effect b is selected. Then, it is assumed that the current jackpot lottery is won, the special symbol permutation pattern “555” is selected, and the same effect image A as the previous one is selected.

  In the effect change lottery unit 43, since the current jackpot lottery is won, an effect change lottery with a low probability is performed. The effect changing unit 44 changes the effect image A1 to the rewind effect image A2 on condition that the effect change lottery is won. The rewind effect image A2 includes a reach notice effect b 'and a reach establishment effect b representing a state where the reach establishment effect b has been rewound. The permutation of the special symbol when the variable display is started is equal to the permutation pattern selected at the time of the previous jackpot lottery, and the variable display is started from the permutation pattern of “787”.

  After starting the variable display, the special symbol display unit 11 displays the reach notice effect b 'as the background of the special symbol, and expresses how the previous reach establishment effect b is rewound. In addition, the special symbol scrolls from bottom to top, contrary to normal. After a certain period of time, special symbols are displayed in the same permutation of “7 ↑ 7” as in the previous reach. After the reach of “7 ↑ 7” is established, the previous reach establishment effect b is displayed as the effect image as the background of the special symbol.

  The special symbol permutation changes from “7 ↑ 7” to “6 ↑ 6” and “5 ↑ 5” in order to display “555” which is the permutation pattern selected this time. At the end of the reach establishment effect b, the special symbol in the center row stops at “5”, the permutation of the special symbol becomes “555”, and it is displayed that the player is a big hit.

  In this way, when the special symbol display unit 11 displays the variation, when the winning to the start winning opening 12 occurs and the same effect is selected via the reach reach formation twice in succession, the second variation is performed. In the display, a rewind effect image is displayed. By showing the player the effect image that does not appear normally, the monotonous feeling of the game that is felt by continuously displaying the same effect image is reduced. Further, as compared with a case where the number of types of effect images is simply increased, the player can easily understand the hit reliability indicated by the effect images, and an effect that effectively increases the player's expectation is realized.

  In addition, this invention is not restricted to the said embodiment, A suitable change is possible. For example, when changing the selected effect image, it is not limited to changing to the rewind effect image as in the above embodiment, if there are multiple types of effects called super reach corresponding to a long variation time, It is also possible to change a specific super reach to another super reach. In this case, the player has not recognized that the effect change has been made, and the player simply recognizes that different types of super reach have been selected twice. Further, the change of the effect image is not limited to when there is a winning (holding winning) at the start winning opening while the special symbol is changing, and may be performed when there is no holding winning. In addition, the winning probability of the production change lottery is changed depending on whether or not the big hit lottery is won, but this may be the same probability. The effect image may be changed without performing the effect change lottery as well as performing the effect change when the effect change lottery is won. Further, when determining whether or not they are the same effect image, the determination is performed using the identifiers assigned to the effect images. For example, even if the effect image has a small difference between hitting and losing, If it is an effect image that is recognized to be the same effect for a person, it may be determined that they are the same effect image.

  The identification information indicating whether or not the jackpot lottery is successful is not limited to using three rows of special symbols, and may use two rows or four or more rows of special symbols. In addition, when the effect image is selected along with the jackpot lottery, the variation time of the special symbol is determined, so that it is possible to select the one effect image corresponding to this, and the same variation time is supported. Any one of the plurality of types of effect images may be selected. Moreover, it is not restricted to displaying an effect image using the display apparatus which displays a special symbol, You may provide the display apparatus which displays an effect image, and the display apparatus which displays a special symbol, respectively. The display device for displaying the special symbol or effect image is not limited to the liquid crystal display panel, and a reel or roulette in which the special symbol and the effect symbol are arranged may be used. The present invention is not limited to pachinko machines, but may be applied to other ball game machines such as arrange balls and pin balls, and other game machines such as slot machines.

It is an external appearance perspective view of a pachinko machine. It is a front view of a game board. It is a block diagram which shows the electric constitution of a pachinko machine. It is a flowchart which shows the flow of operation | movement when changing an effect image. It is explanatory drawing which shows the condition where the production image was changed at the time of a loss. It is explanatory drawing which shows the condition where the effect image was changed at the time of a hit.

Explanation of symbols

2 Pachinko machine 11 Special symbol display section (identification information display means, effect image display means)
12 Start prize opening 26 Start prize holding lamp 30 Control part 38 Big hit lottery part (win / no lottery means)
39 On-hold start prize storage section (display hold means)
40 production selection section (production selection means)
41. Production type information storage unit (production storage means)
42 Production determination unit (production determination means)
43 production change lottery section 44 production change section (production change means)

Claims (4)

  1. Selection of a specific effect image from a plurality of types of effect images prepared in advance, an identification information display unit for displaying identification information indicating the result of the success / failure lottery In a gaming machine provided with effect selection means and effect image display means for displaying in advance the selected effect image when the identification information is displayed.
    The production selection means includes:
    Production lottery means for performing lottery for selecting a production image according to the result of the success / failure lottery,
    Effect storage means for storing the type of effect image selected by the effect lottery means;
    Effect determining means for determining whether the effect image selected by the effect lottery means is the same as the previously selected effect image;
    A gaming machine comprising: an effect changing means for changing the selected effect image to another effect image when it is determined that the types of the selected effect images are the same.
  2.   The gaming machine according to claim 1, wherein the effect changing means performs an effect change lottery for determining whether or not to change the effect image selected by the effect selecting means.
  3. When an opportunity to perform the success / failure lottery occurs while displaying the result of the success / failure lottery, the display holding means for holding the display of the lottery result by the opportunity is provided,
    The gaming machine according to claim 1 or 2, wherein the effect changing means changes the effect image when the lottery result display is suspended.
  4. The identification information display means hits the case where the same symbol is aligned by the permutation of a plurality of symbols, and displays the identification information that falls apart from that,
    The effect changing means changes the effect image when the identification information indicating the reach state is displayed in which the number of symbols aligned is smaller than the number of permutations of symbols constituting the winning identification information. The gaming machine according to any one of claims 1 to 3.
JP2005059922A 2005-03-04 2005-03-04 Game machine Pending JP2006239187A (en)

Priority Applications (1)

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JP2006239187A true JP2006239187A (en) 2006-09-14

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Cited By (15)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008173320A (en) * 2007-01-19 2008-07-31 Taiyo Elec Co Ltd Game machine
JP2008253685A (en) * 2007-04-09 2008-10-23 Taiyo Elec Co Ltd Game machine
JP2008253574A (en) * 2007-04-05 2008-10-23 Kyoraku Sangyo Kk Performance control board, game machine, program, and performance method
JP2008289772A (en) * 2007-05-28 2008-12-04 Sankyo Co Ltd Game machine
JP2009000141A (en) * 2007-06-19 2009-01-08 Sankyo Co Ltd Game machine
JP2009195645A (en) * 2008-02-25 2009-09-03 Sammy Corp Pinball machine
JP2010012303A (en) * 2009-09-30 2010-01-21 Sanyo Product Co Ltd Game machine
JP2011224390A (en) * 2011-07-05 2011-11-10 Taiyo Elec Co Ltd Game machine
JP2011224391A (en) * 2011-07-05 2011-11-10 Taiyo Elec Co Ltd Game machine
JP2014028230A (en) * 2013-08-30 2014-02-13 Heiwa Corp Game machine
JP2015033592A (en) * 2014-09-26 2015-02-19 株式会社藤商事 Game machine
JP2016047160A (en) * 2014-08-27 2016-04-07 京楽産業.株式会社 Game machine
JP5984194B1 (en) * 2015-09-25 2016-09-06 京楽産業.株式会社 Game machine
JP2017012906A (en) * 2016-10-26 2017-01-19 株式会社平和 Game machine
JP2018047373A (en) * 2018-01-04 2018-03-29 株式会社大一商会 Game machine

Cited By (16)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4677619B2 (en) * 2007-01-19 2011-04-27 タイヨーエレック株式会社 Game machine
JP2008173320A (en) * 2007-01-19 2008-07-31 Taiyo Elec Co Ltd Game machine
JP2008253574A (en) * 2007-04-05 2008-10-23 Kyoraku Sangyo Kk Performance control board, game machine, program, and performance method
JP2008253685A (en) * 2007-04-09 2008-10-23 Taiyo Elec Co Ltd Game machine
JP2008289772A (en) * 2007-05-28 2008-12-04 Sankyo Co Ltd Game machine
JP2009000141A (en) * 2007-06-19 2009-01-08 Sankyo Co Ltd Game machine
JP2009195645A (en) * 2008-02-25 2009-09-03 Sammy Corp Pinball machine
JP2010012303A (en) * 2009-09-30 2010-01-21 Sanyo Product Co Ltd Game machine
JP2011224391A (en) * 2011-07-05 2011-11-10 Taiyo Elec Co Ltd Game machine
JP2011224390A (en) * 2011-07-05 2011-11-10 Taiyo Elec Co Ltd Game machine
JP2014028230A (en) * 2013-08-30 2014-02-13 Heiwa Corp Game machine
JP2016047160A (en) * 2014-08-27 2016-04-07 京楽産業.株式会社 Game machine
JP2015033592A (en) * 2014-09-26 2015-02-19 株式会社藤商事 Game machine
JP5984194B1 (en) * 2015-09-25 2016-09-06 京楽産業.株式会社 Game machine
JP2017012906A (en) * 2016-10-26 2017-01-19 株式会社平和 Game machine
JP2018047373A (en) * 2018-01-04 2018-03-29 株式会社大一商会 Game machine

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