JP3885262B2 - テクスチャマップ上の複数画素を混合する方法及び、これを用いた複数画素混合回路と画像処理装置 - Google Patents
テクスチャマップ上の複数画素を混合する方法及び、これを用いた複数画素混合回路と画像処理装置 Download PDFInfo
- Publication number
- JP3885262B2 JP3885262B2 JP33682396A JP33682396A JP3885262B2 JP 3885262 B2 JP3885262 B2 JP 3885262B2 JP 33682396 A JP33682396 A JP 33682396A JP 33682396 A JP33682396 A JP 33682396A JP 3885262 B2 JP3885262 B2 JP 3885262B2
- Authority
- JP
- Japan
- Prior art keywords
- pixels
- transparent
- pixel
- texture
- circuit
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Fee Related
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Images
Classifications
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T11/00—2D [Two Dimensional] image generation
- G06T11/001—Texturing; Colouring; Generation of texture or colour
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09G—ARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
- G09G2340/00—Aspects of display data processing
- G09G2340/10—Mixing of images, i.e. displayed pixel being the result of an operation, e.g. adding, on the corresponding input pixels
Landscapes
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Image Generation (AREA)
Priority Applications (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP33682396A JP3885262B2 (ja) | 1996-12-17 | 1996-12-17 | テクスチャマップ上の複数画素を混合する方法及び、これを用いた複数画素混合回路と画像処理装置 |
| US08/986,192 US6005584A (en) | 1996-12-17 | 1997-12-05 | Method of blending a plurality of pixels on a texture map and a plural pixel blending circuit and image processing device using the same |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP33682396A JP3885262B2 (ja) | 1996-12-17 | 1996-12-17 | テクスチャマップ上の複数画素を混合する方法及び、これを用いた複数画素混合回路と画像処理装置 |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JPH10177656A JPH10177656A (ja) | 1998-06-30 |
| JPH10177656A5 JPH10177656A5 (enExample) | 2004-11-25 |
| JP3885262B2 true JP3885262B2 (ja) | 2007-02-21 |
Family
ID=18303012
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP33682396A Expired - Fee Related JP3885262B2 (ja) | 1996-12-17 | 1996-12-17 | テクスチャマップ上の複数画素を混合する方法及び、これを用いた複数画素混合回路と画像処理装置 |
Country Status (2)
| Country | Link |
|---|---|
| US (1) | US6005584A (enExample) |
| JP (1) | JP3885262B2 (enExample) |
Families Citing this family (33)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US6078335A (en) * | 1998-06-01 | 2000-06-20 | Ati Technologies, Inc. | Method and apparatus for determining level of detail for texture filtering |
| US6297852B1 (en) * | 1998-12-30 | 2001-10-02 | Ati International Srl | Video display method and apparatus with synchronized video playback and weighted frame creation |
| US6181352B1 (en) * | 1999-03-22 | 2001-01-30 | Nvidia Corporation | Graphics pipeline selectively providing multiple pixels or multiple textures |
| US6297833B1 (en) * | 1999-03-23 | 2001-10-02 | Nvidia Corporation | Bump mapping in a computer graphics pipeline |
| US6717577B1 (en) | 1999-10-28 | 2004-04-06 | Nintendo Co., Ltd. | Vertex cache for 3D computer graphics |
| US6618048B1 (en) | 1999-10-28 | 2003-09-09 | Nintendo Co., Ltd. | 3D graphics rendering system for performing Z value clamping in near-Z range to maximize scene resolution of visually important Z components |
| JP2001250115A (ja) * | 2000-03-03 | 2001-09-14 | Sony Computer Entertainment Inc | ディジタルフィルタ |
| US7119813B1 (en) | 2000-06-02 | 2006-10-10 | Nintendo Co., Ltd. | Variable bit field encoding |
| US6937245B1 (en) | 2000-08-23 | 2005-08-30 | Nintendo Co., Ltd. | Graphics system with embedded frame buffer having reconfigurable pixel formats |
| US7184059B1 (en) | 2000-08-23 | 2007-02-27 | Nintendo Co., Ltd. | Graphics system with copy out conversions between embedded frame buffer and main memory |
| US6811489B1 (en) | 2000-08-23 | 2004-11-02 | Nintendo Co., Ltd. | Controller interface for a graphics system |
| US7061502B1 (en) | 2000-08-23 | 2006-06-13 | Nintendo Co., Ltd. | Method and apparatus for providing logical combination of N alpha operations within a graphics system |
| US6825851B1 (en) | 2000-08-23 | 2004-11-30 | Nintendo Co., Ltd. | Method and apparatus for environment-mapped bump-mapping in a graphics system |
| US6867781B1 (en) | 2000-08-23 | 2005-03-15 | Nintendo Co., Ltd. | Graphics pipeline token synchronization |
| US7538772B1 (en) | 2000-08-23 | 2009-05-26 | Nintendo Co., Ltd. | Graphics processing system with enhanced memory controller |
| US6700586B1 (en) | 2000-08-23 | 2004-03-02 | Nintendo Co., Ltd. | Low cost graphics with stitching processing hardware support for skeletal animation |
| US7034828B1 (en) | 2000-08-23 | 2006-04-25 | Nintendo Co., Ltd. | Recirculating shade tree blender for a graphics system |
| US7576748B2 (en) | 2000-11-28 | 2009-08-18 | Nintendo Co. Ltd. | Graphics system with embedded frame butter having reconfigurable pixel formats |
| US6636214B1 (en) | 2000-08-23 | 2003-10-21 | Nintendo Co., Ltd. | Method and apparatus for dynamically reconfiguring the order of hidden surface processing based on rendering mode |
| US7002591B1 (en) | 2000-08-23 | 2006-02-21 | Nintendo Co., Ltd. | Method and apparatus for interleaved processing of direct and indirect texture coordinates in a graphics system |
| US7196710B1 (en) | 2000-08-23 | 2007-03-27 | Nintendo Co., Ltd. | Method and apparatus for buffering graphics data in a graphics system |
| US6980218B1 (en) | 2000-08-23 | 2005-12-27 | Nintendo Co., Ltd. | Method and apparatus for efficient generation of texture coordinate displacements for implementing emboss-style bump mapping in a graphics rendering system |
| US6707458B1 (en) | 2000-08-23 | 2004-03-16 | Nintendo Co., Ltd. | Method and apparatus for texture tiling in a graphics system |
| US6784895B1 (en) * | 2000-10-17 | 2004-08-31 | Micron Technology, Inc. | Programmable multiple texture combine circuit for a graphics processing system and method for use thereof |
| US7061507B1 (en) * | 2000-11-12 | 2006-06-13 | Bitboys, Inc. | Antialiasing method and apparatus for video applications |
| US6853373B2 (en) * | 2001-04-25 | 2005-02-08 | Raindrop Geomagic, Inc. | Methods, apparatus and computer program products for modeling three-dimensional colored objects |
| US20070109314A1 (en) * | 2003-05-23 | 2007-05-17 | Via Technologies, Inc. | Adaptive pixel-based blending method and system |
| US20050226087A1 (en) * | 2004-04-12 | 2005-10-13 | Kuo-Chang Wang | Protocol structure to accelerate memory transmission |
| US7573599B2 (en) * | 2004-05-20 | 2009-08-11 | Primax Electronics Ltd. | Method of printing geometric figures |
| US7852339B2 (en) * | 2006-10-23 | 2010-12-14 | Intel Corporation | Video composition optimization by the identification of transparent and opaque regions |
| JP4921113B2 (ja) * | 2006-10-25 | 2012-04-25 | キヤノン株式会社 | 接触提示装置及び方法 |
| US7928992B2 (en) * | 2007-05-30 | 2011-04-19 | Kabushiki Kaisha Toshiba | System and method for transparent object rendering |
| JP5896424B2 (ja) * | 2011-04-25 | 2016-03-30 | 光雄 林 | 全方位画像編集プログラム及び全方位画像編集装置 |
Family Cites Families (5)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US5889526A (en) * | 1994-11-25 | 1999-03-30 | Matsushita Electric Industrial Co., Ltd. | Interpolation apparatus and method, and image generation apparatus including such an apparatus |
| US5892516A (en) * | 1996-03-29 | 1999-04-06 | Alliance Semiconductor Corporation | Perspective texture mapping circuit having pixel color interpolation mode and method thereof |
| US5903270A (en) * | 1997-04-15 | 1999-05-11 | Modacad, Inc. | Method and apparatus for mapping a two-dimensional texture onto a three-dimensional surface |
| US5781197A (en) * | 1996-07-26 | 1998-07-14 | Hewlett-Packard Company | Method for maintaining contiguous texture memory for cache coherency |
| US5900882A (en) * | 1996-11-15 | 1999-05-04 | Samsung Electronics Co., Ltd. | Determining texture coordinates in computer graphics |
-
1996
- 1996-12-17 JP JP33682396A patent/JP3885262B2/ja not_active Expired - Fee Related
-
1997
- 1997-12-05 US US08/986,192 patent/US6005584A/en not_active Expired - Fee Related
Also Published As
| Publication number | Publication date |
|---|---|
| JPH10177656A (ja) | 1998-06-30 |
| US6005584A (en) | 1999-12-21 |
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