JP3885262B2 - テクスチャマップ上の複数画素を混合する方法及び、これを用いた複数画素混合回路と画像処理装置 - Google Patents

テクスチャマップ上の複数画素を混合する方法及び、これを用いた複数画素混合回路と画像処理装置 Download PDF

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Publication number
JP3885262B2
JP3885262B2 JP33682396A JP33682396A JP3885262B2 JP 3885262 B2 JP3885262 B2 JP 3885262B2 JP 33682396 A JP33682396 A JP 33682396A JP 33682396 A JP33682396 A JP 33682396A JP 3885262 B2 JP3885262 B2 JP 3885262B2
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Prior art keywords
pixels
transparent
pixel
texture
circuit
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Expired - Fee Related
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JP33682396A
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English (en)
Japanese (ja)
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JPH10177656A (ja
JPH10177656A5 (enExample
Inventor
賢也 北村
誠介 森岡
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Sega Corp
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Sega Corp
Sega Games Co Ltd
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Priority to JP33682396A priority Critical patent/JP3885262B2/ja
Priority to US08/986,192 priority patent/US6005584A/en
Publication of JPH10177656A publication Critical patent/JPH10177656A/ja
Publication of JPH10177656A5 publication Critical patent/JPH10177656A5/ja
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Publication of JP3885262B2 publication Critical patent/JP3885262B2/ja
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    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T11/002D [Two Dimensional] image generation
    • G06T11/001Texturing; Colouring; Generation of texture or colour
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09GARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
    • G09G2340/00Aspects of display data processing
    • G09G2340/10Mixing of images, i.e. displayed pixel being the result of an operation, e.g. adding, on the corresponding input pixels

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Image Generation (AREA)
JP33682396A 1996-12-17 1996-12-17 テクスチャマップ上の複数画素を混合する方法及び、これを用いた複数画素混合回路と画像処理装置 Expired - Fee Related JP3885262B2 (ja)

Priority Applications (2)

Application Number Priority Date Filing Date Title
JP33682396A JP3885262B2 (ja) 1996-12-17 1996-12-17 テクスチャマップ上の複数画素を混合する方法及び、これを用いた複数画素混合回路と画像処理装置
US08/986,192 US6005584A (en) 1996-12-17 1997-12-05 Method of blending a plurality of pixels on a texture map and a plural pixel blending circuit and image processing device using the same

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP33682396A JP3885262B2 (ja) 1996-12-17 1996-12-17 テクスチャマップ上の複数画素を混合する方法及び、これを用いた複数画素混合回路と画像処理装置

Publications (3)

Publication Number Publication Date
JPH10177656A JPH10177656A (ja) 1998-06-30
JPH10177656A5 JPH10177656A5 (enExample) 2004-11-25
JP3885262B2 true JP3885262B2 (ja) 2007-02-21

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JP33682396A Expired - Fee Related JP3885262B2 (ja) 1996-12-17 1996-12-17 テクスチャマップ上の複数画素を混合する方法及び、これを用いた複数画素混合回路と画像処理装置

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US (1) US6005584A (enExample)
JP (1) JP3885262B2 (enExample)

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US6078335A (en) * 1998-06-01 2000-06-20 Ati Technologies, Inc. Method and apparatus for determining level of detail for texture filtering
US6297852B1 (en) * 1998-12-30 2001-10-02 Ati International Srl Video display method and apparatus with synchronized video playback and weighted frame creation
US6181352B1 (en) * 1999-03-22 2001-01-30 Nvidia Corporation Graphics pipeline selectively providing multiple pixels or multiple textures
US6297833B1 (en) * 1999-03-23 2001-10-02 Nvidia Corporation Bump mapping in a computer graphics pipeline
US6717577B1 (en) 1999-10-28 2004-04-06 Nintendo Co., Ltd. Vertex cache for 3D computer graphics
US6618048B1 (en) 1999-10-28 2003-09-09 Nintendo Co., Ltd. 3D graphics rendering system for performing Z value clamping in near-Z range to maximize scene resolution of visually important Z components
JP2001250115A (ja) * 2000-03-03 2001-09-14 Sony Computer Entertainment Inc ディジタルフィルタ
US7119813B1 (en) 2000-06-02 2006-10-10 Nintendo Co., Ltd. Variable bit field encoding
US6937245B1 (en) 2000-08-23 2005-08-30 Nintendo Co., Ltd. Graphics system with embedded frame buffer having reconfigurable pixel formats
US7184059B1 (en) 2000-08-23 2007-02-27 Nintendo Co., Ltd. Graphics system with copy out conversions between embedded frame buffer and main memory
US6811489B1 (en) 2000-08-23 2004-11-02 Nintendo Co., Ltd. Controller interface for a graphics system
US7061502B1 (en) 2000-08-23 2006-06-13 Nintendo Co., Ltd. Method and apparatus for providing logical combination of N alpha operations within a graphics system
US6825851B1 (en) 2000-08-23 2004-11-30 Nintendo Co., Ltd. Method and apparatus for environment-mapped bump-mapping in a graphics system
US6867781B1 (en) 2000-08-23 2005-03-15 Nintendo Co., Ltd. Graphics pipeline token synchronization
US7538772B1 (en) 2000-08-23 2009-05-26 Nintendo Co., Ltd. Graphics processing system with enhanced memory controller
US6700586B1 (en) 2000-08-23 2004-03-02 Nintendo Co., Ltd. Low cost graphics with stitching processing hardware support for skeletal animation
US7034828B1 (en) 2000-08-23 2006-04-25 Nintendo Co., Ltd. Recirculating shade tree blender for a graphics system
US7576748B2 (en) 2000-11-28 2009-08-18 Nintendo Co. Ltd. Graphics system with embedded frame butter having reconfigurable pixel formats
US6636214B1 (en) 2000-08-23 2003-10-21 Nintendo Co., Ltd. Method and apparatus for dynamically reconfiguring the order of hidden surface processing based on rendering mode
US7002591B1 (en) 2000-08-23 2006-02-21 Nintendo Co., Ltd. Method and apparatus for interleaved processing of direct and indirect texture coordinates in a graphics system
US7196710B1 (en) 2000-08-23 2007-03-27 Nintendo Co., Ltd. Method and apparatus for buffering graphics data in a graphics system
US6980218B1 (en) 2000-08-23 2005-12-27 Nintendo Co., Ltd. Method and apparatus for efficient generation of texture coordinate displacements for implementing emboss-style bump mapping in a graphics rendering system
US6707458B1 (en) 2000-08-23 2004-03-16 Nintendo Co., Ltd. Method and apparatus for texture tiling in a graphics system
US6784895B1 (en) * 2000-10-17 2004-08-31 Micron Technology, Inc. Programmable multiple texture combine circuit for a graphics processing system and method for use thereof
US7061507B1 (en) * 2000-11-12 2006-06-13 Bitboys, Inc. Antialiasing method and apparatus for video applications
US6853373B2 (en) * 2001-04-25 2005-02-08 Raindrop Geomagic, Inc. Methods, apparatus and computer program products for modeling three-dimensional colored objects
US20070109314A1 (en) * 2003-05-23 2007-05-17 Via Technologies, Inc. Adaptive pixel-based blending method and system
US20050226087A1 (en) * 2004-04-12 2005-10-13 Kuo-Chang Wang Protocol structure to accelerate memory transmission
US7573599B2 (en) * 2004-05-20 2009-08-11 Primax Electronics Ltd. Method of printing geometric figures
US7852339B2 (en) * 2006-10-23 2010-12-14 Intel Corporation Video composition optimization by the identification of transparent and opaque regions
JP4921113B2 (ja) * 2006-10-25 2012-04-25 キヤノン株式会社 接触提示装置及び方法
US7928992B2 (en) * 2007-05-30 2011-04-19 Kabushiki Kaisha Toshiba System and method for transparent object rendering
JP5896424B2 (ja) * 2011-04-25 2016-03-30 光雄 林 全方位画像編集プログラム及び全方位画像編集装置

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US5889526A (en) * 1994-11-25 1999-03-30 Matsushita Electric Industrial Co., Ltd. Interpolation apparatus and method, and image generation apparatus including such an apparatus
US5892516A (en) * 1996-03-29 1999-04-06 Alliance Semiconductor Corporation Perspective texture mapping circuit having pixel color interpolation mode and method thereof
US5903270A (en) * 1997-04-15 1999-05-11 Modacad, Inc. Method and apparatus for mapping a two-dimensional texture onto a three-dimensional surface
US5781197A (en) * 1996-07-26 1998-07-14 Hewlett-Packard Company Method for maintaining contiguous texture memory for cache coherency
US5900882A (en) * 1996-11-15 1999-05-04 Samsung Electronics Co., Ltd. Determining texture coordinates in computer graphics

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JPH10177656A (ja) 1998-06-30
US6005584A (en) 1999-12-21

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