JPH10177656A5 - - Google Patents

Info

Publication number
JPH10177656A5
JPH10177656A5 JP1996336823A JP33682396A JPH10177656A5 JP H10177656 A5 JPH10177656 A5 JP H10177656A5 JP 1996336823 A JP1996336823 A JP 1996336823A JP 33682396 A JP33682396 A JP 33682396A JP H10177656 A5 JPH10177656 A5 JP H10177656A5
Authority
JP
Japan
Prior art keywords
vertex
coordinate data
data
coordinate
pixel
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP1996336823A
Other languages
English (en)
Japanese (ja)
Other versions
JPH10177656A (ja
JP3885262B2 (ja
Filing date
Publication date
Application filed filed Critical
Priority to JP33682396A priority Critical patent/JP3885262B2/ja
Priority claimed from JP33682396A external-priority patent/JP3885262B2/ja
Priority to US08/986,192 priority patent/US6005584A/en
Publication of JPH10177656A publication Critical patent/JPH10177656A/ja
Publication of JPH10177656A5 publication Critical patent/JPH10177656A5/ja
Application granted granted Critical
Publication of JP3885262B2 publication Critical patent/JP3885262B2/ja
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

Links

JP33682396A 1996-12-17 1996-12-17 テクスチャマップ上の複数画素を混合する方法及び、これを用いた複数画素混合回路と画像処理装置 Expired - Fee Related JP3885262B2 (ja)

Priority Applications (2)

Application Number Priority Date Filing Date Title
JP33682396A JP3885262B2 (ja) 1996-12-17 1996-12-17 テクスチャマップ上の複数画素を混合する方法及び、これを用いた複数画素混合回路と画像処理装置
US08/986,192 US6005584A (en) 1996-12-17 1997-12-05 Method of blending a plurality of pixels on a texture map and a plural pixel blending circuit and image processing device using the same

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP33682396A JP3885262B2 (ja) 1996-12-17 1996-12-17 テクスチャマップ上の複数画素を混合する方法及び、これを用いた複数画素混合回路と画像処理装置

Publications (3)

Publication Number Publication Date
JPH10177656A JPH10177656A (ja) 1998-06-30
JPH10177656A5 true JPH10177656A5 (enExample) 2004-11-25
JP3885262B2 JP3885262B2 (ja) 2007-02-21

Family

ID=18303012

Family Applications (1)

Application Number Title Priority Date Filing Date
JP33682396A Expired - Fee Related JP3885262B2 (ja) 1996-12-17 1996-12-17 テクスチャマップ上の複数画素を混合する方法及び、これを用いた複数画素混合回路と画像処理装置

Country Status (2)

Country Link
US (1) US6005584A (enExample)
JP (1) JP3885262B2 (enExample)

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US6078335A (en) * 1998-06-01 2000-06-20 Ati Technologies, Inc. Method and apparatus for determining level of detail for texture filtering
US6297852B1 (en) * 1998-12-30 2001-10-02 Ati International Srl Video display method and apparatus with synchronized video playback and weighted frame creation
US6181352B1 (en) * 1999-03-22 2001-01-30 Nvidia Corporation Graphics pipeline selectively providing multiple pixels or multiple textures
US6297833B1 (en) * 1999-03-23 2001-10-02 Nvidia Corporation Bump mapping in a computer graphics pipeline
US6717577B1 (en) 1999-10-28 2004-04-06 Nintendo Co., Ltd. Vertex cache for 3D computer graphics
US6618048B1 (en) 1999-10-28 2003-09-09 Nintendo Co., Ltd. 3D graphics rendering system for performing Z value clamping in near-Z range to maximize scene resolution of visually important Z components
JP2001250115A (ja) * 2000-03-03 2001-09-14 Sony Computer Entertainment Inc ディジタルフィルタ
US7119813B1 (en) 2000-06-02 2006-10-10 Nintendo Co., Ltd. Variable bit field encoding
US6937245B1 (en) 2000-08-23 2005-08-30 Nintendo Co., Ltd. Graphics system with embedded frame buffer having reconfigurable pixel formats
US7184059B1 (en) 2000-08-23 2007-02-27 Nintendo Co., Ltd. Graphics system with copy out conversions between embedded frame buffer and main memory
US6811489B1 (en) 2000-08-23 2004-11-02 Nintendo Co., Ltd. Controller interface for a graphics system
US7061502B1 (en) 2000-08-23 2006-06-13 Nintendo Co., Ltd. Method and apparatus for providing logical combination of N alpha operations within a graphics system
US6825851B1 (en) 2000-08-23 2004-11-30 Nintendo Co., Ltd. Method and apparatus for environment-mapped bump-mapping in a graphics system
US6867781B1 (en) 2000-08-23 2005-03-15 Nintendo Co., Ltd. Graphics pipeline token synchronization
US7538772B1 (en) 2000-08-23 2009-05-26 Nintendo Co., Ltd. Graphics processing system with enhanced memory controller
US6700586B1 (en) 2000-08-23 2004-03-02 Nintendo Co., Ltd. Low cost graphics with stitching processing hardware support for skeletal animation
US7034828B1 (en) 2000-08-23 2006-04-25 Nintendo Co., Ltd. Recirculating shade tree blender for a graphics system
US7576748B2 (en) 2000-11-28 2009-08-18 Nintendo Co. Ltd. Graphics system with embedded frame butter having reconfigurable pixel formats
US6636214B1 (en) 2000-08-23 2003-10-21 Nintendo Co., Ltd. Method and apparatus for dynamically reconfiguring the order of hidden surface processing based on rendering mode
US7002591B1 (en) 2000-08-23 2006-02-21 Nintendo Co., Ltd. Method and apparatus for interleaved processing of direct and indirect texture coordinates in a graphics system
US7196710B1 (en) 2000-08-23 2007-03-27 Nintendo Co., Ltd. Method and apparatus for buffering graphics data in a graphics system
US6980218B1 (en) 2000-08-23 2005-12-27 Nintendo Co., Ltd. Method and apparatus for efficient generation of texture coordinate displacements for implementing emboss-style bump mapping in a graphics rendering system
US6707458B1 (en) 2000-08-23 2004-03-16 Nintendo Co., Ltd. Method and apparatus for texture tiling in a graphics system
US6784895B1 (en) * 2000-10-17 2004-08-31 Micron Technology, Inc. Programmable multiple texture combine circuit for a graphics processing system and method for use thereof
US7061507B1 (en) * 2000-11-12 2006-06-13 Bitboys, Inc. Antialiasing method and apparatus for video applications
US6853373B2 (en) * 2001-04-25 2005-02-08 Raindrop Geomagic, Inc. Methods, apparatus and computer program products for modeling three-dimensional colored objects
US20070109314A1 (en) * 2003-05-23 2007-05-17 Via Technologies, Inc. Adaptive pixel-based blending method and system
US20050226087A1 (en) * 2004-04-12 2005-10-13 Kuo-Chang Wang Protocol structure to accelerate memory transmission
US7573599B2 (en) * 2004-05-20 2009-08-11 Primax Electronics Ltd. Method of printing geometric figures
US7852339B2 (en) * 2006-10-23 2010-12-14 Intel Corporation Video composition optimization by the identification of transparent and opaque regions
JP4921113B2 (ja) * 2006-10-25 2012-04-25 キヤノン株式会社 接触提示装置及び方法
US7928992B2 (en) * 2007-05-30 2011-04-19 Kabushiki Kaisha Toshiba System and method for transparent object rendering
JP5896424B2 (ja) * 2011-04-25 2016-03-30 光雄 林 全方位画像編集プログラム及び全方位画像編集装置

Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5889526A (en) * 1994-11-25 1999-03-30 Matsushita Electric Industrial Co., Ltd. Interpolation apparatus and method, and image generation apparatus including such an apparatus
US5892516A (en) * 1996-03-29 1999-04-06 Alliance Semiconductor Corporation Perspective texture mapping circuit having pixel color interpolation mode and method thereof
US5903270A (en) * 1997-04-15 1999-05-11 Modacad, Inc. Method and apparatus for mapping a two-dimensional texture onto a three-dimensional surface
US5781197A (en) * 1996-07-26 1998-07-14 Hewlett-Packard Company Method for maintaining contiguous texture memory for cache coherency
US5900882A (en) * 1996-11-15 1999-05-04 Samsung Electronics Co., Ltd. Determining texture coordinates in computer graphics

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