JP2023514103A - 選択可能なアイコンを含むディスプレイを有するコントローラ - Google Patents
選択可能なアイコンを含むディスプレイを有するコントローラ Download PDFInfo
- Publication number
- JP2023514103A JP2023514103A JP2022546403A JP2022546403A JP2023514103A JP 2023514103 A JP2023514103 A JP 2023514103A JP 2022546403 A JP2022546403 A JP 2022546403A JP 2022546403 A JP2022546403 A JP 2022546403A JP 2023514103 A JP2023514103 A JP 2023514103A
- Authority
- JP
- Japan
- Prior art keywords
- display
- game content
- controller
- game
- user
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/218—Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/98—Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/04817—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance using icons
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/0482—Interaction with lists of selectable items, e.g. menus
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
- G06F3/04842—Selection of displayed objects or displayed text elements
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
- G06F3/04883—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures for inputting data by handwriting, e.g. gesture or text
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
- G06F3/04886—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures by partitioning the display area of the touch-screen or the surface of the digitising tablet into independently controllable areas, e.g. virtual keyboards or menus
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (5)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US202062977049P | 2020-02-14 | 2020-02-14 | |
| US62/977,049 | 2020-02-14 | ||
| US17/174,232 US11638868B2 (en) | 2020-02-14 | 2021-02-11 | Controller having display with selectable icons |
| US17/174,232 | 2021-02-11 | ||
| PCT/US2021/017959 WO2021163563A1 (en) | 2020-02-14 | 2021-02-12 | Controller having display with selectable icons |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP2023514103A true JP2023514103A (ja) | 2023-04-05 |
| JP2023514103A5 JP2023514103A5 (https=) | 2024-01-23 |
Family
ID=77272306
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2022546403A Pending JP2023514103A (ja) | 2020-02-14 | 2021-02-12 | 選択可能なアイコンを含むディスプレイを有するコントローラ |
Country Status (6)
| Country | Link |
|---|---|
| US (1) | US11638868B2 (https=) |
| EP (1) | EP4069385A4 (https=) |
| JP (1) | JP2023514103A (https=) |
| KR (1) | KR102863902B1 (https=) |
| CN (1) | CN115003394A (https=) |
| WO (1) | WO2021163563A1 (https=) |
Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| WO2024253147A1 (ja) * | 2023-06-09 | 2024-12-12 | 株式会社ソニー・インタラクティブエンタテインメント | 端末装置およびゲーム画像表示方法 |
Families Citing this family (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US11541305B2 (en) * | 2020-09-28 | 2023-01-03 | Snap Inc. | Context-sensitive remote eyewear controller |
| CN113398571B (zh) * | 2021-05-26 | 2022-11-22 | 腾讯科技(深圳)有限公司 | 虚拟道具的切换方法、装置、终端及存储介质 |
| US11794097B2 (en) * | 2021-09-16 | 2023-10-24 | Voyetra Turtle Beach, Inc. | Video game controller with audio control |
| US11964197B2 (en) | 2021-09-16 | 2024-04-23 | Voyetra Turtle Beach, Inc. | Video game controller with performance tracking |
| JP2023128145A (ja) * | 2022-03-03 | 2023-09-14 | 株式会社ワコム | 座標入力装置 |
| US12602125B2 (en) * | 2022-12-09 | 2026-04-14 | Dell Products L.P. | Adjustable input modes for a handheld controller |
Citations (7)
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| JP2003195998A (ja) * | 2001-12-26 | 2003-07-11 | Canon Inc | 情報処理装置及び情報処理装置の制御方法及び情報処理装置の制御プログラム及び記憶媒体 |
| JP2011036424A (ja) * | 2009-08-11 | 2011-02-24 | Sony Computer Entertainment Inc | ゲーム装置、ゲーム制御プログラム、及びゲーム制御方法 |
| JP2015076051A (ja) * | 2013-10-11 | 2015-04-20 | 任天堂株式会社 | 表示制御プログラム、表示制御装置、表示制御システム、および表示制御方法 |
| JP2015121996A (ja) * | 2013-12-24 | 2015-07-02 | 京セラ株式会社 | 電子機器 |
| JP2018049647A (ja) * | 2012-04-12 | 2018-03-29 | スーパーセル オーワイSupercell Oy | ゲーム制御システム,方法およびグラフィカルユーザインタフェース |
| JP2018149206A (ja) * | 2017-03-14 | 2018-09-27 | 株式会社コナミデジタルエンタテインメント | ゲームシステムに用いられるコンピュータプログラム |
| JP2019171013A (ja) * | 2018-03-28 | 2019-10-10 | 任天堂株式会社 | 情報処理プログラム、情報処理装置、情報処理システム、および、情報処理方法 |
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| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US6610917B2 (en) | 1998-05-15 | 2003-08-26 | Lester F. Ludwig | Activity indication, external source, and processing loop provisions for driven vibrating-element environments |
| US20060111180A1 (en) | 2004-11-25 | 2006-05-25 | Zeroplus Technology Co., Ltd. | Touch-control game controller |
| US8932124B2 (en) | 2006-08-31 | 2015-01-13 | Cfph, Llc | Game of chance systems and methods |
| US7924271B2 (en) | 2007-01-05 | 2011-04-12 | Apple Inc. | Detecting gestures on multi-event sensitive devices |
| US8932135B2 (en) | 2007-04-19 | 2015-01-13 | Adam W. Coe | Game controller |
| WO2009089050A1 (en) | 2008-01-08 | 2009-07-16 | Cirque Corporation | Game controller touchpad providing touch stick functionality and relative and absolute position input |
| US8754746B2 (en) | 2009-11-16 | 2014-06-17 | Broadcom Corporation | Hand-held gaming device that identifies user based upon input from touch sensitive panel |
| US9950256B2 (en) | 2010-08-05 | 2018-04-24 | Nri R&D Patent Licensing, Llc | High-dimensional touchpad game controller with multiple usage and networking modalities |
| KR20120117053A (ko) * | 2011-04-14 | 2012-10-24 | 우성민 | 휴대용 인터넷 단말기에서의 웹게임 구현 방법 |
| EP2847662B1 (en) | 2012-05-09 | 2020-02-19 | Apple Inc. | Device, method, and graphical user interface for providing feedback for changing activation states of a user interface object |
| US10328344B2 (en) * | 2013-10-11 | 2019-06-25 | Valve Corporation | Game controller systems and methods |
| KR102220085B1 (ko) * | 2013-10-18 | 2021-02-26 | 삼성전자주식회사 | 멀티윈도우 운용 방법 및 이를 지원하는 전자 장치 |
| US20170197144A1 (en) | 2014-03-13 | 2017-07-13 | Shalong Maa | Mobile Computing Device |
| US10441881B2 (en) | 2015-01-09 | 2019-10-15 | Ironburg Inventions Limited | Controller for a games console |
| US10427035B2 (en) | 2015-06-09 | 2019-10-01 | Microsoft Technology Licensing, Llc | Game controller with removable trigger accessory |
| US11154772B2 (en) | 2015-12-31 | 2021-10-26 | The Bearded Bear, LLC | Handheld controller grip attachment |
| CN107562347B (zh) * | 2017-09-07 | 2021-04-13 | 北京小米移动软件有限公司 | 显示对象的方法和装置 |
| CN109324849A (zh) * | 2018-07-05 | 2019-02-12 | 四川驹马科技有限公司 | 一种实现快速应用切换的车机分屏方法及其系统 |
| CN109062475B (zh) * | 2018-08-22 | 2020-08-28 | Oppo广东移动通信有限公司 | 图标显示方法、装置、终端及存储介质 |
| CN110231902A (zh) * | 2019-06-12 | 2019-09-13 | 珠海格力电器股份有限公司 | 一种触摸屏设备事件触发方法及装置 |
-
2021
- 2021-02-11 US US17/174,232 patent/US11638868B2/en active Active
- 2021-02-12 KR KR1020227025984A patent/KR102863902B1/ko active Active
- 2021-02-12 CN CN202180009164.9A patent/CN115003394A/zh active Pending
- 2021-02-12 WO PCT/US2021/017959 patent/WO2021163563A1/en not_active Ceased
- 2021-02-12 EP EP21754226.5A patent/EP4069385A4/en active Pending
- 2021-02-12 JP JP2022546403A patent/JP2023514103A/ja active Pending
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| JP2003195998A (ja) * | 2001-12-26 | 2003-07-11 | Canon Inc | 情報処理装置及び情報処理装置の制御方法及び情報処理装置の制御プログラム及び記憶媒体 |
| JP2011036424A (ja) * | 2009-08-11 | 2011-02-24 | Sony Computer Entertainment Inc | ゲーム装置、ゲーム制御プログラム、及びゲーム制御方法 |
| JP2018049647A (ja) * | 2012-04-12 | 2018-03-29 | スーパーセル オーワイSupercell Oy | ゲーム制御システム,方法およびグラフィカルユーザインタフェース |
| JP2015076051A (ja) * | 2013-10-11 | 2015-04-20 | 任天堂株式会社 | 表示制御プログラム、表示制御装置、表示制御システム、および表示制御方法 |
| JP2015121996A (ja) * | 2013-12-24 | 2015-07-02 | 京セラ株式会社 | 電子機器 |
| JP2018149206A (ja) * | 2017-03-14 | 2018-09-27 | 株式会社コナミデジタルエンタテインメント | ゲームシステムに用いられるコンピュータプログラム |
| JP2019171013A (ja) * | 2018-03-28 | 2019-10-10 | 任天堂株式会社 | 情報処理プログラム、情報処理装置、情報処理システム、および、情報処理方法 |
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Cited By (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| WO2024253147A1 (ja) * | 2023-06-09 | 2024-12-12 | 株式会社ソニー・インタラクティブエンタテインメント | 端末装置およびゲーム画像表示方法 |
Also Published As
| Publication number | Publication date |
|---|---|
| US20210252387A1 (en) | 2021-08-19 |
| CN115003394A (zh) | 2022-09-02 |
| WO2021163563A1 (en) | 2021-08-19 |
| KR102863902B1 (ko) | 2025-09-26 |
| EP4069385A1 (en) | 2022-10-12 |
| EP4069385A4 (en) | 2024-02-21 |
| US11638868B2 (en) | 2023-05-02 |
| KR20220138377A (ko) | 2022-10-12 |
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