JP2022113168A5 - - Google Patents

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JP2022113168A5
JP2022113168A5 JP2021009051A JP2021009051A JP2022113168A5 JP 2022113168 A5 JP2022113168 A5 JP 2022113168A5 JP 2021009051 A JP2021009051 A JP 2021009051A JP 2021009051 A JP2021009051 A JP 2021009051A JP 2022113168 A5 JP2022113168 A5 JP 2022113168A5
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control
discrimination information
gaming machine
discrimination
condition
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JP2022113168A (en
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上述した各遊技機のいずれかにおいて、前記遊技機はパチンコ遊技機とスロットマシンとを融合させたものであることを特徴とする遊技機Z3。中でも、融合させた遊技機の基本構成としては、「複数の識別情報からなる識別情報列を動的表示した後に識別情報を確定表示する可変表示手段を備え、始動用操作手段(例えば操作レバー)の操作に起因して識別情報の変動が開始され、停止用操作手段(例えばストップボタン)の操作に起因して、或いは、所定時間経過することにより、識別情報の動的表示が停止され、その停止時の確定識別情報が特定識別情報であることを必要条件として、遊技者に有利な特別遊技状態を発生させる特別遊技状態発生手段とを備え、遊技媒体として球を使用すると共に、前記識別情報の動的表示の開始に際しては所定数の球を必要とし、特別遊技状態の発生に際しては多くの球が払い出されるように構成されている遊技機」となる。
<その他>
パチンコ機等の遊技機には、始動入賞口への遊技球の入賞に基づいて行われる抽選の結果が当たりだった場合に、遊技者に有利となる当たり遊技が実行されるものがある。かかる遊技機の中には、遊技者にとって有利度合いが異なる複数の状態を設定可能にすることで遊技者の遊技に対する興趣向上を図っているものも存在する(例えば、特許文献1:特開2001-038007号公報)。
しかしながら、更なる興趣の向上が求められていた。
本技術的思想は、上記例示した問題点等を解決するためになされたものであり、遊技者の遊技に対する興趣を向上させることができる遊技機を提供することを目的としている。
<手段>
この目的を達成するために技術的思想1の遊技機は、所定の取得条件の成立に基づいて判別情報を取得する取得手段と、その判別情報取得手段によって取得された前記判別情報を、予め定められた特定の数を上限として記憶可能な記憶手段と、その記憶手段に記憶された前記判別情報を用いて判別を実行する判別手段と、その判別手段の判別結果が予め定められた特定の判別結果となったことに基づいて遊技者に有利な特典遊技を実行する特典遊技実行手段と、を備えたものであり、所定の設定条件の成立に基づいて、遊技者に有利な特定遊技状態を設定可能な特定遊技状態設定手段と、前記特定遊技状態において第1条件が成立したことに基づいて、第1制御と、その第1制御よりも前記取得手段によって前記判別情報が取得され易くなる第2制御と、を少なくとも含む複数のうち1の制御を実行する制御実行手段と、を備える。
技術的思想2の遊技機は、技術的思想1記載の遊技機において、前記第2制御は、前記第1制御よりも、前記第1条件が成立してから予め定められた第2条件が成立するまでの間の期間において、前記取得手段によって前記判別情報が取得され易くなる制御である。
技術的思想3の遊技機は、技術的思想2記載の遊技機において、前記第2条件が成立した場合に、前記取得手段によって前記判別情報が取得され難くなる特定の状態を形成可能な構成である。
技術的思想4の遊技機は、技術的思想1から3のいずれかに記載の遊技機において、前記第1制御は、前記第1条件が成立した後の所定期間に含まれる第1タイミングで前記特定遊技状態から前記特定遊技状態よりも前記判別情報が取得され難くなる第1遊技状態に切り替える制御であり、前記第2制御は、前記所定期間に含まれるタイミングであって前記第1タイミングよりも遅いタイミングである第2タイミングで前記特定遊技状態から前記第1遊技状態に切り替える制御である。
技術的思想5の遊技機は、技術的思想1から4のいずれかに記載の遊技機において、前記第1条件は、前記特定遊技状態において前記判別手段の判別結果が前記特定の判別結果とは異なる外れ判別結果となった後で少なくとも成立可能な条件である。
<効果>
技術的思想1記載の遊技機によれば、所定の取得条件の成立に基づいて判別情報を取得する取得手段と、その判別情報取得手段によって取得された前記判別情報を、予め定められた特定の数を上限として記憶可能な記憶手段と、その記憶手段に記憶された前記判別情報を用いて判別を実行する判別手段と、その判別手段の判別結果が予め定められた特定の判別結果となったことに基づいて遊技者に有利な特典遊技を実行する特典遊技実行手段と、を備えたものであり、所定の設定条件の成立に基づいて、遊技者に有利な特定遊技状態を設定可能な特定遊技状態設定手段と、前記特定遊技状態において第1条件が成立したことに基づいて、第1制御と、その第1制御よりも前記取得手段によって前記判別情報が取得され易くなる第2制御と、を少なくとも含む複数のうち1の制御を実行する制御実行手段と、を備える。
これにより、遊技者の遊技に対する興趣を向上させることができるという効果がある。
技術的思想2記載の遊技機によれば、技術的思想1記載の遊技機の奏する効果に加え、前記第2制御は、前記第1制御よりも、前記第1条件が成立してから予め定められた第2条件が成立するまでの間の期間において、前記取得手段によって前記判別情報が取得され易くなる制御である。
これにより、第2制御が実行されると、第1条件が成立してから第2条件が成立するまでの間、取得手段によって判別情報が取得され易い状態が継続されるので、第1制御と第2制御との有利度合いの差をより大きくすることができるという効果がある。
技術的思想3記載の遊技機によれば、技術的思想2記載の遊技機の奏する効果に加え、前記第2条件が成立した場合に、前記取得手段によって前記判別情報が取得され難くなる特定の状態を形成可能な構成である。
これにより、第2条件が成立した後は判別情報が取得され難くなるので、第1条件が成立した場合に第2制御が実行されることをより強く期待させることができるという効果がある。
技術的思想4記載の遊技機によれば、技術的思想1から3のいずれかに記載の遊技機の奏する効果に加え、前記第1制御は、前記第1条件が成立した後の所定期間に含まれる第1タイミングで前記特定遊技状態から前記特定遊技状態よりも前記判別情報が取得され難くなる第1遊技状態に切り替える制御であり、前記第2制御は、前記所定期間に含まれるタイミングであって前記第1タイミングよりも遅いタイミングである第2タイミングで前記特定遊技状態から前記第1遊技状態に切り替える制御である。
これにより、第1制御よりも第2制御の方が、第1条件が成立した後においてより長く判別情報が取得され易い特定遊技状態が継続されるので、第2制御が実行されることを強く期待して遊技を行わせることができるという効果がある。
技術的思想5記載の遊技機によれば、技術的思想1から4のいずれかに記載の遊技機の奏する効果に加え、前記第1条件は、前記特定遊技状態において前記判別手段の判別結果が前記特定の判別結果とは異なる外れ判別結果となった後で少なくとも成立可能な条件である。
これにより、外れ判別結果を契機として判別情報の取得され易さを可変させることができる斬新な遊技性を実現できるので、遊技者の遊技に対する興趣をより向上させることができるという効果がある。
In any of the above-mentioned gaming machines, gaming machine Z3 is characterized in that the gaming machine is a combination of a pachinko gaming machine and a slot machine. Among these, the basic configuration of the integrated gaming machine is as follows: ``Equipped with a variable display means that dynamically displays an identification information string consisting of a plurality of pieces of identification information and then definitively displays the identification information, and a starting operating means (for example, an operating lever). The dynamic display of the identification information is stopped due to the operation of the stop operation means (for example, a stop button) or after a predetermined period of time has elapsed. A special gaming state generating means for generating a special gaming state advantageous to the player with the necessary condition that the confirmed identification information at the time of stopping is specific identification information, and a ball is used as a gaming medium and the identification information is A gaming machine is configured such that a predetermined number of balls are required to start the dynamic display, and a large number of balls are paid out when a special gaming state occurs.
<Others>
BACKGROUND ART Some gaming machines such as pachinko machines execute a winning game that is advantageous to the player when the result of a lottery conducted based on the winning of a game ball in a starting winning hole is a winning result. Some of these gaming machines aim to increase the player's interest in gaming by allowing the player to set a plurality of states that have different degrees of advantage (for example, Patent Document 1: Japanese Patent Laid-Open No. 2001 -038007).
However, there was a need for further improvement in interest.
The present technical idea has been made to solve the above-mentioned problems, and aims to provide a gaming machine that can improve the player's interest in playing games.
<Means>
In order to achieve this objective, the gaming machine of technical idea 1 includes an acquisition means for acquiring discrimination information based on the establishment of a predetermined acquisition condition, and a predetermined method for determining the discrimination information acquired by the discrimination information acquisition means. a storage means capable of storing information up to a specific number of determined numbers; a discriminating means for executing discrimination using the discriminating information stored in the memory means; and a predetermined specific discriminating result of the discriminating means. A bonus game execution means for executing a bonus game advantageous to the player based on the result, and a special game state advantageous to the player based on the establishment of predetermined setting conditions. a settable specific gaming state setting means, a first control based on the fact that a first condition is satisfied in the specific gaming state, and a first control that makes it easier for the acquisition means to obtain the discrimination information than the first control. 2 control, and control execution means for executing one control out of a plurality of controls including at least two controls.
In the gaming machine according to technical idea 2, in the gaming machine according to technical idea 1, the second control is such that a predetermined second condition is satisfied after the first condition is satisfied, rather than the first control. This is a control that makes it easier for the acquisition means to acquire the discrimination information during the period up to the time when the determination information is acquired.
The gaming machine according to technical idea 3 is the gaming machine according to technical idea 2, and has a configuration that can create a specific state in which it becomes difficult for the acquisition means to acquire the discrimination information when the second condition is satisfied. be.
The gaming machine according to technical idea 4 is the gaming machine according to any one of technical ideas 1 to 3, in which the first control is performed at a first timing included in a predetermined period after the first condition is satisfied. It is a control for switching from a specific gaming state to a first gaming state in which it is more difficult to obtain the discrimination information than in the specific gaming state, and the second control is performed at a timing included in the predetermined period and more than the first timing. This is control for switching from the specific gaming state to the first gaming state at a second timing that is a late timing.
A gaming machine according to technical idea 5 is a gaming machine according to any one of technical ideas 1 to 4, in which the first condition is such that in the specific gaming state, the discrimination result of the discrimination means is different from the specific discrimination result. This is a condition that can be satisfied at least after different out-of-alignment determination results are obtained.
<Effect>
According to the gaming machine described in Technical Idea 1, the acquisition means acquires the discrimination information based on the establishment of a predetermined acquisition condition, and the discrimination information acquired by the discrimination information acquisition means is acquired by a predetermined specific a storage means capable of storing up to a number of numbers, a discriminating means for performing discrimination using the discrimination information stored in the memory means, and a discriminating result of the discriminating means being a predetermined specific discriminating result. and a bonus game execution means for executing a bonus game advantageous to the player based on the specified conditions, and a specific game state that can set a specific game state advantageous to the player based on the establishment of predetermined setting conditions. a gaming state setting means, a first control based on the fact that a first condition is satisfied in the specific gaming state, and a second control that makes it easier for the acquiring means to acquire the discrimination information than the first control; control execution means for executing one of the plurality of controls including at least one of the plurality of controls.
This has the effect of increasing the player's interest in the game.
According to the gaming machine according to technical idea 2, in addition to the effect produced by the gaming machine according to technical idea 1, the second control is more effective than the first control when the first condition is satisfied. This control makes it easier for the acquisition means to acquire the discrimination information during a period until the second condition is satisfied.
As a result, when the second control is executed, a state in which the determination information is easily acquired by the acquisition means continues from the time when the first condition is satisfied until the second condition is satisfied. This has the effect that the difference in degree of advantage with the second control can be made larger.
According to the gaming machine according to technical idea 3, in addition to the effects achieved by the gaming machine according to technical idea 2, when the second condition is satisfied, there is a specific feature that makes it difficult for the acquisition means to acquire the discrimination information. It is a configuration that can form states.
This makes it difficult to obtain the discrimination information after the second condition is satisfied, so there is an effect that the user can expect more strongly that the second control will be executed when the first condition is satisfied.
According to the gaming machine according to technical idea 4, in addition to the effects produced by the gaming machine according to any one of technical ideas 1 to 3, the first control is performed during a predetermined period after the first condition is satisfied. The second control is a control for switching from the specific gaming state to a first gaming state in which it is more difficult to obtain the discrimination information than in the specific gaming state at a first timing included in the predetermined period. This is control for switching from the specific gaming state to the first gaming state at a second timing that is later than the first timing.
As a result, the second control allows the specific gaming state in which the discrimination information is easily obtained to continue longer after the first condition is established than the first control, so it is strongly recommended that the second control be executed. This has the effect of making the player play the game with anticipation.
According to the gaming machine according to technical idea 5, in addition to the effects achieved by the gaming machine according to any one of technical ideas 1 to 4, the first condition is such that the determination result of the determining means in the specific gaming state is This is a condition that can be satisfied at least after the determination result is different from the specific determination result.
As a result, it is possible to realize a novel gaming experience in which the ease with which discrimination information is obtained can be changed based on the result of the discontinuation discrimination, which has the effect of further increasing the player's interest in the game.

Claims (1)

所定の取得条件の成立に基づいて判別情報を取得する取得手段と、
その判別情報取得手段によって取得された前記判別情報を、予め定められた特定の数を上限として記憶可能な記憶手段と、
その記憶手段に記憶された前記判別情報を用いて判別を実行する判別手段と、
その判別手段の判別結果が予め定められた特定の判別結果となったことに基づいて遊技者に有利な特典遊技を実行する特典遊技実行手段と、を備えた遊技機において、
所定の設定条件の成立に基づいて、遊技者に有利な特定遊技状態を設定可能な特定遊技状態設定手段と、
前記特定遊技状態において第1条件が成立したことに基づいて、第1制御と、その第1制御よりも前記取得手段によって前記判別情報が取得され易くなる第2制御と、を少なくとも含む複数のうち1の制御を実行する制御実行手段と、を備えることを特徴とする遊技機。
an acquisition means for acquiring the discrimination information based on the establishment of a predetermined acquisition condition;
a storage means capable of storing the discrimination information acquired by the discrimination information acquisition means up to a predetermined specific number;
Discrimination means that performs discrimination using the discrimination information stored in the storage means;
A gaming machine comprising: a bonus game execution unit that executes a bonus game advantageous to the player based on the determination result of the determination unit being a predetermined specific determination result,
a specific gaming state setting means capable of setting a specific gaming state advantageous to the player based on the establishment of predetermined setting conditions;
Based on the first condition being satisfied in the specific gaming state, one of the plurality of controls includes at least a first control and a second control that makes it easier for the acquisition means to acquire the discrimination information than the first control. 1. A gaming machine characterized by comprising: control execution means for executing the control of step 1.
JP2021009051A 2021-01-22 2021-01-22 game machine Pending JP2022113168A (en)

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JP2022113168A JP2022113168A (en) 2022-08-04
JP2022113168A5 true JP2022113168A5 (en) 2024-01-29

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