JP2022104650A5 - - Google Patents

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JP2022104650A5
JP2022104650A5 JP2020219710A JP2020219710A JP2022104650A5 JP 2022104650 A5 JP2022104650 A5 JP 2022104650A5 JP 2020219710 A JP2020219710 A JP 2020219710A JP 2020219710 A JP2020219710 A JP 2020219710A JP 2022104650 A5 JP2022104650 A5 JP 2022104650A5
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上述した各遊技機のいずれかにおいて、前記遊技機はパチンコ遊技機とスロットマシンとを融合させたものであることを特徴とする遊技機Z3。中でも、融合させた遊技機の基本構成としては、「複数の識別情報からなる識別情報列を動的表示した後に識別情報を確定表示する可変表示手段を備え、始動用操作手段(例えば操作レバー)の操作に起因して識別情報の変動が開始され、停止用操作手段(例えばストップボタン)の操作に起因して、或いは、所定時間経過することにより、識別情報の動的表示が停止され、その停止時の確定識別情報が特定識別情報であることを必要条件として、遊技者に有利な特別遊技状態を発生させる特別遊技状態発生手段とを備え、遊技媒体として球を使用すると共に、前記識別情報の動的表示の開始に際しては所定数の球を必要とし、特別遊技状態の発生に際しては多くの球が払い出されるように構成されている遊技機」となる。
<その他>
パチンコ機等の遊技機には、液晶表示装置等の表示装置が設けられたものがある。この従来型の遊技機では、表示装置において図柄の変動表示が行われ、予め定められた図柄が停止表示されることで、遊技者に有利な当たり遊技が付与される。また、表示装置には、図柄以外にもキャラクタや風景等の様々な画像が表示され、多種多様な興趣演出を実行することで遊技の興趣向上を図っていた(例えば、特許文献1:特開2003-325886号公報)。
しかしながら、更なる興趣の向上が求められていた。
本技術的思想は、上記例示した問題点等を解決するためになされたものであり、遊技者の遊技に対する興趣を向上させることができる遊技機を提供することを目的としている。
<手段>
この目的を達成するために技術的思想1の遊技機は、遊技球が入球可能な第1状態と、その第1状態よりも遊技球が入球困難となる第2状態と、に可変可能な可変入球手段と、所定の実行条件が成立したことに基づいて、前記可変入球手段が前記第2状態から前記第1状態へと所定期間可変される可変遊技を実行する可変遊技実行手段と、を備えたものであり、所定の前記可変遊技の実行が終了したことに基づいて、当該可変遊技の実行が終了した後の遊技状態によらない特定の演出態様を少なくとも含む第1演出を実行する第1演出実行手段を備える。
技術的思想2の遊技機は、技術的思想1記載の遊技機において、遊技球を第1方向と、その第1方向とは異なる第2方向と、を少なくとも含む複数のうちいずれかの方向へと発射可能な発射手段と、所定の設定条件の成立に基づいて、前記第2方向よりも前記第1方向へと遊技球を発射した方が有利度合いが高くなり易い第1遊技状態と、前記第1方向よりも前記第2方向へと遊技球を発射した方が有利度合いが高くなり易い第2遊技状態と、を少なくとも含む複数のうち1の遊技状態を設定する遊技状態設定手段と、を備える。
技術的思想3の遊技機は、技術的思想2記載の遊技機において、前記第1方向へと発射された遊技球が到達可能な位置であって前記第2方向へと発射された遊技球が到達困難な位置に設けられている第1入球手段と、その第1入球手段へと遊技球が入球したことに基づいて、所定の判別情報を取得可能な取得手段と、その取得手段によって取得された前記判別情報を用いて判別を実行する判別手段と、所定条件の成立に基づいて、第1制御と、その第1制御よりも前記第1入球手段へと遊技球が入球し易くなる第2制御と、を少なくとも含む複数のうち1の制御を設定可能な制御設定手段と、を備え、前記所定の実行条件は、前記判別手段の判別結果が予め定められた特定の判別結果となった場合に成立する条件であり、前記第1遊技状態と前記第2遊技状態とは、共に前記第2制御に設定される遊技状態である。
技術的思想4の遊技機は、技術的思想1から3のいずれかに記載の遊技機において、前記第1演出の実行中に予め定められた特定条件が成立したことに基づいて、有利度合いが高くなる遊技方法を遊技者に対して示唆可能な特定演出態様を少なくとも含んで構成される第2演出を実行する第2演出実行手段を備える。
技術的思想5の遊技機は、技術的思想4記載の遊技機において、前記特定条件は、前記第1演出の実行中に行われた遊技方法によらずに成立し得る条件である。
<効果>
技術的思想1記載の遊技機によれば、遊技球が入球可能な第1状態と、その第1状態よりも遊技球が入球困難となる第2状態と、に可変可能な可変入球手段と、所定の実行条件が成立したことに基づいて、前記可変入球手段が前記第2状態から前記第1状態へと所定期間可変される可変遊技を実行する可変遊技実行手段と、を備えたものであり、所定の前記可変遊技の実行が終了したことに基づいて、当該可変遊技の実行が終了した後の遊技状態によらない特定の演出態様を少なくとも含む第1演出を実行する第1演出実行手段を備える。
これにより、遊技者の遊技に対する興趣を向上させることができるという効果がある。
技術的思想2記載の遊技機によれば、技術的思想1記載の遊技機の奏する効果に加え、遊技球を第1方向と、その第1方向とは異なる第2方向と、を少なくとも含む複数のうちいずれかの方向へと発射可能な発射手段と、所定の設定条件の成立に基づいて、前記第2方向よりも前記第1方向へと遊技球を発射した方が有利度合いが高くなり易い第1遊技状態と、前記第1方向よりも前記第2方向へと遊技球を発射した方が有利度合いが高くなり易い第2遊技状態と、を少なくとも含む複数のうち1の遊技状態を設定する遊技状態設定手段と、を備える。
これにより、第1演出が実行されている間、設定されている遊技状態を予測して遊技球を発射する方向を遊技者に選択させる遊技性を実現することができるので、遊技者の遊技に対する興趣をより向上させることができるという効果がある。
技術的思想3記載の遊技機によれば、技術的思想2記載の遊技機の奏する効果に加え、前記第1方向へと発射された遊技球が到達可能な位置であって前記第2方向へと発射された遊技球が到達困難な位置に設けられている第1入球手段と、その第1入球手段へと遊技球が入球したことに基づいて、所定の判別情報を取得可能な取得手段と、その取得手段によって取得された前記判別情報を用いて判別を実行する判別手段と、所定条件の成立に基づいて、第1制御と、その第1制御よりも前記第1入球手段へと遊技球が入球し易くなる第2制御と、を少なくとも含む複数のうち1の制御を設定可能な制御設定手段と、を備え、前記所定の実行条件は、前記判別手段の判別結果が予め定められた特定の判別結果となった場合に成立する条件であり、前記第1遊技状態と前記第2遊技状態とは、共に前記第2制御に設定される遊技状態である。
これにより、第1遊技状態と第2遊技状態とで、第1入球手段への入球し易さが共通となるので、第1演出が実行されている間に遊技者が遊技状態を予測することをより困難とすることができるという効果がある。
技術的思想4記載の遊技機によれば、技術的思想1から3のいずれかに記載の遊技機の奏する効果に加え、前記第1演出の実行中に予め定められた特定条件が成立したことに基づいて、有利度合いが高くなる遊技方法を遊技者に対して示唆可能な特定演出態様を少なくとも含んで構成される第2演出を実行する第2演出実行手段を備える。
これにより、特定条件が成立した場合に有利度合いが高くなる遊技方法が第2演出によって示唆されるので、遊技者に対して特定条件が成立することを期待させることができるという効果がある。
技術的思想5記載の遊技機によれば、技術的思想4記載の遊技機の奏する効果に加え、前記特定条件は、前記第1演出の実行中に行われた遊技方法によらずに成立し得る条件である。
これにより、特定条件は遊技者の遊技方法によらず成立し得る条件なので、遊技者に対して有利となる遊技方向をより純粋に選択させることができるという効果がある。
In any of the above-mentioned gaming machines, gaming machine Z3 is characterized in that the gaming machine is a combination of a pachinko gaming machine and a slot machine. Among these, the basic configuration of the integrated gaming machine is as follows: ``Equipped with a variable display means that dynamically displays an identification information string consisting of a plurality of pieces of identification information and then definitively displays the identification information, and a starting operating means (for example, an operating lever). The dynamic display of the identification information is stopped due to the operation of the stop operation means (for example, a stop button) or after a predetermined period of time has elapsed. A special gaming state generating means for generating a special gaming state advantageous to the player with the necessary condition that the confirmed identification information at the time of stopping is specific identification information, and a ball is used as a gaming medium and the identification information is A gaming machine is configured such that a predetermined number of balls are required to start the dynamic display, and a large number of balls are paid out when a special gaming state occurs.
<Others>
Some gaming machines such as pachinko machines are equipped with a display device such as a liquid crystal display device. In this conventional gaming machine, symbols are displayed in a variable manner on the display device, and predetermined symbols are stopped and displayed, thereby awarding an advantageous winning game to the player. In addition, the display device displays various images such as characters and landscapes in addition to the symbols, and attempts to improve the interest of the game by performing a wide variety of interesting effects (for example, Patent Document 1: Japanese Patent Application Laid-Open No. 2003-325886).
However, there was a need for further improvement in interest.
The present technical idea has been made to solve the above-mentioned problems, and aims to provide a gaming machine that can improve the player's interest in playing games.
<Means>
In order to achieve this objective, the gaming machine of technical idea 1 can be changed between a first state in which a game ball can enter the ball and a second state in which it is more difficult for the game ball to enter the ball than in the first state. variable ball entry means; and variable game execution means for executing a variable game in which the variable ball entry means is varied from the second state to the first state for a predetermined period based on the establishment of a predetermined execution condition. and, based on the completion of the execution of the predetermined variable game, a first performance that includes at least a specific performance mode that does not depend on the game state after the execution of the variable game is completed. A first performance execution means is provided.
The gaming machine according to technical idea 2 is the gaming machine according to technical idea 1, in which the game ball is moved in any one of a plurality of directions including at least a first direction and a second direction different from the first direction. a first game state in which firing a game ball in the first direction is more likely to be advantageous than in the second direction based on the establishment of a predetermined setting condition; a game state setting means for setting one of a plurality of game states including at least a second game state in which firing a game ball in the second direction tends to be more advantageous than in the first direction; Be prepared.
The gaming machine according to technical idea 3 is the gaming machine according to technical idea 2, where the gaming ball launched in the first direction can reach a position where the gaming ball launched in the second direction can reach the gaming machine according to technical idea 2. A first ball entry means provided at a difficult to reach position, an acquisition means capable of acquiring predetermined discrimination information based on the fact that a game ball enters the first ball entry means, and the acquisition means. a first control, and a game ball enters the first ball entering means under the first control based on the establishment of a predetermined condition; and a control setting means that can set one control among a plurality of controls, the predetermined execution condition being a specific judgment result of which the judgment result of the judgment means is predetermined. This is a condition that is satisfied when a result is obtained, and the first gaming state and the second gaming state are both gaming states set in the second control.
The gaming machine according to technical idea 4 is the gaming machine according to any one of technical ideas 1 to 3, in which the degree of advantage is determined based on a predetermined specific condition being satisfied during the execution of the first effect. A second performance execution means is provided for executing a second performance including at least a specific performance mode capable of suggesting to a player a gaming method that increases the price.
A gaming machine according to technical idea 5 is a gaming machine according to technical idea 4, in which the specific condition is a condition that can be satisfied regardless of the gaming method performed during execution of the first performance.
<Effect>
According to the gaming machine described in Technical Idea 1, variable ball entry is variable between a first state in which a game ball can enter and a second state in which it is more difficult for a game ball to enter than in the first state. and variable game execution means for executing a variable game in which the variable ball entry means is varied from the second state to the first state for a predetermined period based on the establishment of a predetermined execution condition. and a first performance that includes at least a specific performance mode that does not depend on the game state after the execution of the variable game is completed, based on the completion of the execution of the predetermined variable game. Equipped with performance execution means.
This has the effect of increasing the player's interest in the game.
According to the gaming machine according to technical idea 2, in addition to the effects produced by the gaming machine according to technical idea 1, the game ball can be moved in a plurality of directions including at least a first direction and a second direction different from the first direction. Based on a firing means capable of firing in any one of the directions and the establishment of predetermined setting conditions, firing the game ball in the first direction tends to be more advantageous than in the second direction. Setting one game state among a plurality of at least a first game state and a second game state in which firing a game ball in the second direction tends to be more advantageous than in the first direction. A game state setting means.
As a result, while the first performance is being executed, it is possible to realize a gameplay in which the player predicts the set gaming state and selects the direction in which the game ball will be launched, so that This has the effect of further increasing interest.
According to the gaming machine according to technical idea 3, in addition to the effects produced by the gaming machine according to technical idea 2, the game ball launched in the first direction can reach a position that is in the second direction. A first ball entry means is provided at a position that is difficult for the shot game ball to reach, and predetermined discrimination information can be obtained based on the game ball entering the first ball entry means. an acquisition means, a determination means that performs determination using the determination information acquired by the acquisition means, a first control based on the establishment of a predetermined condition, and a first ball entering means than the first control. a second control that makes it easier for the game ball to enter the ball; and a control setting means that can set one of the plurality of controls including at least This is a condition that is satisfied when a predetermined specific determination result is obtained, and the first gaming state and the second gaming state are both gaming states set in the second control.
As a result, the ease of entering the ball into the first ball entering means is the same between the first game state and the second game state, so that the player can predict the game state while the first performance is being executed. This has the effect of making it more difficult to do so.
According to the gaming machine according to technical idea 4, in addition to the effect produced by the gaming machine according to any one of technical ideas 1 to 3, a predetermined specific condition is satisfied during the execution of the first performance. A second performance execution means is provided for executing a second performance including at least a specific performance mode capable of suggesting to a player a gaming method with a higher degree of advantage based on the above.
As a result, the second effect suggests a gaming method that will be more advantageous if the specific condition is met, so there is an effect that the player can expect that the specific condition will be met.
According to the gaming machine according to technical idea 5, in addition to the effect produced by the gaming machine according to technical idea 4, the specific condition is satisfied regardless of the gaming method performed during execution of the first performance. This is the condition for obtaining it.
Thereby, since the specific condition is a condition that can be satisfied regardless of the player's playing method, there is an effect that the player can more purely select a gaming direction that is advantageous to the player.

Claims (1)

遊技球が入球可能な第1状態と、その第1状態よりも遊技球が入球困難となる第2状態と、に可変可能な可変入球手段と、
所定の実行条件が成立したことに基づいて、前記可変入球手段が前記第2状態から前記第1状態へと所定期間可変される可変遊技を実行する可変遊技実行手段と、を備えた遊技機において、
所定の前記可変遊技の実行が終了したことに基づいて、当該可変遊技の実行が終了した後の遊技状態によらない特定の演出態様を少なくとも含む第1演出を実行する第1演出実行手段を備えることを特徴とする遊技機。
A variable ball entry means that is variable between a first state in which a game ball can enter and a second state in which it is more difficult for a game ball to enter than in the first state;
A gaming machine comprising: variable game execution means for executing a variable game in which the variable ball entry means is varied from the second state to the first state for a predetermined period based on the establishment of a predetermined execution condition. In,
A first performance execution means is provided that executes a first performance that includes at least a specific performance mode that does not depend on the game state after the completion of the execution of the variable game based on the completion of the execution of the predetermined variable game. A gaming machine characterized by:
JP2020219710A 2020-12-28 2020-12-28 Game machine Pending JP2022104650A (en)

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JP2022104650A JP2022104650A (en) 2022-07-11
JP2022104650A5 true JP2022104650A5 (en) 2024-01-11

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