JP2022111266A5 - - Google Patents

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JP2022111266A5
JP2022111266A5 JP2022092883A JP2022092883A JP2022111266A5 JP 2022111266 A5 JP2022111266 A5 JP 2022111266A5 JP 2022092883 A JP2022092883 A JP 2022092883A JP 2022092883 A JP2022092883 A JP 2022092883A JP 2022111266 A5 JP2022111266 A5 JP 2022111266A5
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display
effect
control means
reserved
main control
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JP2022111266A (en
JP7341555B2 (en
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上記課題を解決するため、本発明によれば、遊技の進行を制御する主制御手段(主制御部110m)と、前記主制御手段(主制御部110m)からの信号(コマンド)に基づいて、遊技の演出を制御する従制御手段(演出制御部130m)と、を備えた遊技機において、前記主制御手段(主制御部110m)は、始動条件(始動口45,47への遊技球の入賞)の成立に基づく保留記憶を記憶可能であると共に、保留記憶を第1表示手段(特別図柄保留表示器63,64)に表示するように制御可能であり、保留記憶に基づいて有利な特別遊技(大当たり)を行うか否かの判定を実行可能であり、前記従制御手段(演出制御部130m)は、保留記憶を第2表示手段(第1画像表示装置70,第2画像表示装置71)に表示するように制御可能であると共に、前記第2表示手段(第1画像表示装置70,第2画像表示装置71)で演出図柄(70a)の変動演出を実行可能であり、前記第2表示手段(第1画像表示装置70,第2画像表示装置71)は、前記変動演出を開始するたびに保留記憶を1つずつ順番に減少させる第1シフト表示(例えば4個から3個)を実行可能であり、所定個数(例えば4個)の保留記憶を表示している状態において、前記従制御手段(演出制御部130m)が所定個数(例えば4個)よりも2つ以上少ない特定個数(例えば2個)の保留記憶の信号を前記主制御手段(主制御部110m)から受信した場合、前記第1シフト表示とは異なる減少態様で保留記憶を前記所定個数(例えば4個)から前記特定個数(例えば2個)へ減少させる第2シフト表示(例えば4個から2個)を実行可能であり、数字情報によって保留記憶の数を表示可能であり、前記第2シフト表示が実行される場合、前記所定個数と前記特定個数の間の数を示す前記数字情報を表示せず、前記特定個数(例えば2個)の保留記憶に対応した前記数字情報を表示する第3シフト表示(例えば4から2)を実行可能であり、前記第1表示手段は、前記第1シフト表示及び前記第2シフト表示の何れが実行される場合であっても、前記判定を終了するたびに保留記憶を1つずつ順番に減少表示可能であり、所定の態様で振動可能な演出手段(演出ボタン17)を備え、電力供給の開始後に前記演出手段を振動させる初期動作を実行可能であり、前記変動演出において前記演出手段を振動させる演出動作を実行可能であり、前記初期動作における前記演出手段の振動態様と、前記演出動作における前記演出手段の振動態様とを異ならせたことを特徴とする。 In order to solve the above problems, according to the present invention, main control means (main control section 110m) for controlling the progress of the game, and a signal (command) from the main control means (main control section 110m), In a gaming machine comprising a sub-control means (production control section 130m) for controlling game production, the main control means (main control section 110m) determines a start condition (a winning of a game ball to start ports 45 and 47). ) can be stored, and can be controlled to display the reserved memory on the first display means (special symbol reserved displays 63, 64), and an advantageous special game based on the reserved memory. It is possible to determine whether or not to perform a (jackpot), and the secondary control means (effect control section 130m) stores the pending storage in the second display means (first image display device 70, second image display device 71). , and the second display means (first image display device 70, second image display device 71) can execute a variable effect of the effect pattern (70a), and the second display Means (first image display device 70, second image display device 71) executes a first shift display (for example, 4 to 3) that sequentially decreases the reserved storage by one each time the variable effect is started. It is possible, and in a state where a predetermined number (for example, 4) of pending memories are displayed, the secondary control means (production control unit 130m) is a specific number (for example, 4) that is two or more less than the predetermined number (for example, 4) 2) is received from the main control means (main control unit 110m), the reserved storage is reduced from the predetermined number (for example, 4) to the specific number in a decreasing mode different from the first shift display. A second shift indication (e.g., 4 to 2) decreasing to (e.g., 2) can be performed, and the number of pending memories can be indicated by numerical information, and if said second shift indication is performed: A third shift display (for example, 4 to 2) that does not display the numerical information indicating a number between the predetermined number and the specific number, but displays the numerical information that corresponds to the specific number (for example, 2) of reserved storage. ), and the first display means, regardless of which of the first shift display and the second shift display is executed, each time the determination is completed, the reserved storage is stored one by one. A production means (production button 17) capable of sequentially decreasing display and vibrating in a predetermined manner is provided, and an initial operation for vibrating the production means can be executed after the start of power supply, and the production is performed in the variable production. A production operation for vibrating means can be executed, and the vibration mode of the production means in the initial operation is different from the vibration mode of the production means in the production operation.

Claims (1)

遊技の進行を制御する主制御手段と、前記主制御手段からの信号に基づいて、遊技の演出を制御する従制御手段と、を備えた遊技機において、 A gaming machine comprising main control means for controlling the progress of a game and sub-control means for controlling game effects based on a signal from the main control means,
前記主制御手段は、始動条件の成立に基づく保留記憶を記憶可能であると共に、保留記憶を第1表示手段に表示するように制御可能であり、 The main control means can store a pending memory based on the establishment of the starting condition, and can control to display the pending memory on the first display means,
保留記憶に基づいて有利な特別遊技を行うか否かの判定を実行可能であり、 It is possible to determine whether or not to perform an advantageous special game based on the reserved memory,
前記従制御手段は、 The slave control means
保留記憶を第2表示手段に表示するように制御可能であると共に、前記第2表示手段で演出図柄の変動演出を実行可能であり、 It is possible to control to display the reserved memory on the second display means, and it is possible to execute the variable effect of the effect symbol on the second display means,
前記第2表示手段は、 The second display means is
前記変動演出を開始するたびに保留記憶を1つずつ順番に減少させる第1シフト表示を実行可能であり、 It is possible to execute a first shift display that sequentially decreases the reserved memory by one each time the variable effect is started,
所定個数の保留記憶を表示している状態において、前記従制御手段が所定個数よりも2つ以上少ない特定個数の保留記憶の信号を前記主制御手段から受信した場合、前記第1シフト表示とは異なる減少態様で保留記憶を前記所定個数から前記特定個数へ減少させる第2シフト表示を実行可能であり、 In a state where a predetermined number of reserved memories are displayed, when the slave control means receives from the main control means a signal indicating a specific number of reserved memories that is less than the predetermined number by two or more, the first shift display is operable to perform a second shift display that reduces the reserved storage from the predetermined number to the specified number in a different manner of reduction;
数字情報によって保留記憶の数を表示可能であり、前記第2シフト表示が実行される場合、前記所定個数と前記特定個数の間の数を示す前記数字情報を表示せず、前記特定個数の保留記憶に対応した前記数字情報を表示する第3シフト表示を実行可能であり、 The number of reserved memories can be indicated by numerical information, and when the second shift display is performed, the numerical information indicating a number between the predetermined number and the specific number is not displayed, and the specific number is reserved. capable of executing a third shift display for displaying the numerical information corresponding to the memory,
前記第1表示手段は、 The first display means is
前記第1シフト表示及び前記第2シフト表示の何れが実行される場合であっても、前記判定を終了するたびに保留記憶を1つずつ順番に減少表示可能であり、 Regardless of which of the first shift display and the second shift display is performed, each time the determination is completed, the reserved storage can be sequentially reduced and displayed by one,
所定の態様で振動可能な演出手段を備え、 Equipped with production means capable of vibrating in a predetermined manner,
電力供給の開始後に前記演出手段を振動させる初期動作を実行可能であり、 It is possible to execute an initial operation of vibrating the effect means after the start of power supply,
前記変動演出において前記演出手段を振動させる演出動作を実行可能であり、 It is possible to execute an effect operation of vibrating the effect means in the variable effect,
前記初期動作における前記演出手段の振動態様と、前記演出動作における前記演出手段の振動態様とを異ならせたことを特徴とする遊技機。 A gaming machine characterized in that a vibration mode of the effect means in the initial motion and a vibration mode of the effect means in the effect motion are different.
JP2022092883A 2019-12-24 2022-06-08 gaming machine Active JP7341555B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2022092883A JP7341555B2 (en) 2019-12-24 2022-06-08 gaming machine

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2019232843A JP7090910B2 (en) 2019-12-24 2019-12-24 Pachinko machine
JP2022092883A JP7341555B2 (en) 2019-12-24 2022-06-08 gaming machine

Related Parent Applications (1)

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JP2019232843A Division JP7090910B2 (en) 2019-12-24 2019-12-24 Pachinko machine

Publications (3)

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JP2022111266A JP2022111266A (en) 2022-07-29
JP2022111266A5 true JP2022111266A5 (en) 2023-07-03
JP7341555B2 JP7341555B2 (en) 2023-09-11

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JP2019232843A Active JP7090910B2 (en) 2019-12-24 2019-12-24 Pachinko machine
JP2022092883A Active JP7341555B2 (en) 2019-12-24 2022-06-08 gaming machine

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Family Cites Families (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4570335B2 (en) * 2003-04-25 2010-10-27 株式会社三共 Game machine
JP5463692B2 (en) * 2008-12-26 2014-04-09 株式会社三洋物産 Game machine
JP5382077B2 (en) * 2011-08-11 2014-01-08 タイヨーエレック株式会社 Bullet ball machine
JP6546775B2 (en) * 2015-04-24 2019-07-17 株式会社三共 Gaming machine
JP6511026B2 (en) * 2016-09-13 2019-05-08 株式会社ソフイア Gaming machine
JP6458096B2 (en) * 2017-08-04 2019-01-23 京楽産業.株式会社 Game machine
JP6943464B2 (en) * 2019-06-28 2021-09-29 京楽産業.株式会社 Pachinko machine

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