JP2022067126A5 - - Google Patents
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- JP2022067126A5 JP2022067126A5 JP2022035412A JP2022035412A JP2022067126A5 JP 2022067126 A5 JP2022067126 A5 JP 2022067126A5 JP 2022035412 A JP2022035412 A JP 2022035412A JP 2022035412 A JP2022035412 A JP 2022035412A JP 2022067126 A5 JP2022067126 A5 JP 2022067126A5
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- detection means
- control means
- power supply
- predetermined
- abnormality notification
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上記課題を解決するため、本発明によれば、遊技を行うことが可能な遊技機において、所定の事象(始動入賞、磁気、電波等)を検出するための検出手段(始動口検出スイッチ、磁気検出センサ、電波検出センサ等)と、前記検出手段からの入力信号に基づき所定の制御(大当たり判定、異常判定等)を行う第1制御手段(主制御基板110)と、前記第1制御手段からの信号に応じた演出の制御を行う第2制御手段(演出制御基板130)と、変動演出を実行可能な表示手段(第1画像表示装置70)と、所定の態様で作動(動作、発光)可能な可動演出手段(第1可動部材73、第2可動部材74、演出ボタン17)と、を備え、前記第2制御手段は、電源供給の開始後に前記可動演出手段の初期作動(初期動作、初期発光)を実行することが可能であり、遊技者に有利な特別遊技(大当たり遊技)の実行中に特別遊技演出(大当たり演出、オープニング演出、ラウンド演出、エンディング演出)を実行することが可能であり、電源供給の開始後の前記初期作動の終了後であって前記特別遊技演出の実行中に所定条件が成立(所定信号を受信)した場合、前記初期作動を実行することが可能であり、前記検出手段は、遊技媒体を検出するための第1検出手段(始動口検出スイッチ等)と、所定の異常(磁気異常、電波異常)を検出するための第2検出手段(磁気検出センサ、電波検出センサ等)と、を含み、前記遊技機への電源供給が開始されると前記表示手段に所定画像(初期画面)を表示した後に演出図柄を表示可能であり、前記遊技機への電源供給が開始されたときに前記第1制御手段と前記第2検出手段とが非接続状態(コネクタ抜け、断線等)である場合、異常報知(断線報知、磁気異常報知、電波異常報知等)を実行可能であり、前記遊技機への電源供給中において前記第1制御手段と前記第2検出手段とが非接続状態となった場合、異常報知(断線報知、磁気異常報知、電波異常報知等)を実行可能であり、前記遊技機への電源供給が開始されたときに前記第1制御手段と前記第2検出手段とが非接続状態であることに基づく前記異常報知は、前記表示手段に前記所定画像が表示された後に開始され、前記遊技機への電源供給中において前記第1制御手段と前記第2検出手段とが非接続状態となったことに基づく前記異常報知の実行中に、前記第1制御手段と前記第2検出手段とが接続状態になった場合、所定期間にわたって前記異常報知が継続されることを特徴とする。 In order to solve the above problems, according to the present invention, in a game machine capable of playing games, detection means (starting opening detection switch, magnetic detection sensor, radio wave detection sensor, etc.), a first control means (main control board 110) that performs predetermined control (jackpot determination, abnormality determination, etc.) based on the input signal from the detection means, and the first control means A second control means (effect control board 130) for controlling the effect in response to the signal of, a display means (first image display device 70) capable of executing a variable effect, and a predetermined mode of operation (operation, light emission) Possible movable effect means (first movable member 73, second movable member 74, effect button 17), and the second control means initializes the movable effect means after the start of power supply (initial operation, Initial light emission) can be executed, and special game effects (jackpot effect, opening effect, round effect, ending effect) can be executed during execution of a special game (jackpot game) that is advantageous to the player. Yes, when a predetermined condition is established (a predetermined signal is received) during execution of the special game effect after the end of the initial operation after the start of power supply, the initial operation can be performed, The detection means includes first detection means (starting port detection switch, etc.) for detecting game media, and second detection means (magnetic detection sensor, radio wave a detection sensor, etc.), and when power supply to the game machine is started, a predetermined image (initial screen) is displayed on the display means, and then a performance pattern can be displayed, and power is supplied to the game machine. When the first control means and the second detection means are in a disconnected state (connector disconnection, wire breakage, etc.) when is started, anomaly notification (disconnection alarm, magnetic anomaly alarm, radio wave anomaly alarm, etc.) is executed. If the first control means and the second detection means are disconnected while power is being supplied to the game machine, an abnormality notification (disconnection notification, magnetic abnormality notification, radio wave abnormality notification, etc.) is sent. The abnormality notification based on the non-connection state between the first control means and the second detection means when the power supply to the gaming machine is started is performed by displaying the predetermined information on the display means. It is started after the image is displayed, and during execution of the abnormality notification based on the disconnection state between the first control means and the second detection means during power supply to the game machine, The abnormality notification is continued for a predetermined period when the first control means and the second detection means are connected .
Claims (1)
所定の事象を検出するための検出手段と、 detection means for detecting a predetermined event;
前記検出手段からの入力信号に基づき所定の制御を行う第1制御手段と、 a first control means for performing predetermined control based on an input signal from the detection means;
前記第1制御手段からの信号に応じた演出の制御を行う第2制御手段と、 A second control means for controlling an effect according to a signal from the first control means;
変動演出を実行可能な表示手段と、 a display means capable of executing a variable production;
所定の態様で作動可能な可動演出手段と、を備え、 and a movable effect means operable in a predetermined manner,
前記第2制御手段は、 The second control means is
電源供給の開始後に前記可動演出手段の初期作動を実行することが可能であり、 It is possible to execute the initial operation of the movable effect means after the start of power supply,
遊技者に有利な特別遊技の実行中に特別遊技演出を実行することが可能であり、 It is possible to execute a special game effect during execution of a special game advantageous to the player,
電源供給の開始後の前記初期作動の終了後であって前記特別遊技演出の実行中に所定条件が成立した場合、前記初期作動を実行することが可能であり、 When a predetermined condition is established during execution of the special game effect after the end of the initial operation after the start of power supply, it is possible to execute the initial operation,
前記検出手段は、 The detection means is
遊技媒体を検出するための第1検出手段と、 a first detection means for detecting a game medium;
所定の異常を検出するための第2検出手段と、を含み、 a second detection means for detecting a predetermined anomaly;
前記遊技機への電源供給が開始されると前記表示手段に所定画像を表示した後に演出図柄を表示可能であり、 When the power supply to the gaming machine is started, the effect pattern can be displayed after the predetermined image is displayed on the display means,
前記遊技機への電源供給が開始されたときに前記第1制御手段と前記第2検出手段とが非接続状態である場合、異常報知を実行可能であり、 When the first control means and the second detection means are in a disconnected state when power supply to the gaming machine is started, an abnormality notification can be executed,
前記遊技機への電源供給中において前記第1制御手段と前記第2検出手段とが非接続状態となった場合、異常報知を実行可能であり、 When the first control means and the second detection means are disconnected while power is being supplied to the game machine, an abnormality notification can be executed,
前記遊技機への電源供給が開始されたときに前記第1制御手段と前記第2検出手段とが非接続状態であることに基づく前記異常報知は、前記表示手段に前記所定画像が表示された後に開始され、 The abnormality notification based on the disconnection state between the first control means and the second detection means when the power supply to the game machine is started is performed when the predetermined image is displayed on the display means. started after
前記遊技機への電源供給中において前記第1制御手段と前記第2検出手段とが非接続状態となったことに基づく前記異常報知の実行中に、前記第1制御手段と前記第2検出手段とが接続状態となった場合、所定期間にわたって前記異常報知が継続されることを特徴とする遊技機。 During the execution of the abnormality notification based on the disconnection state between the first control means and the second detection means during power supply to the gaming machine, the first control means and the second detection means A game machine characterized in that the abnormality notification is continued for a predetermined period when a connection is established between the two.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2022035412A JP7355411B2 (en) | 2019-12-24 | 2022-03-08 | gaming machine |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2019233022A JP7042511B2 (en) | 2019-12-24 | 2019-12-24 | Pachinko machine |
JP2022035412A JP7355411B2 (en) | 2019-12-24 | 2022-03-08 | gaming machine |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2019233022A Division JP7042511B2 (en) | 2019-12-24 | 2019-12-24 | Pachinko machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2022067126A JP2022067126A (en) | 2022-05-02 |
JP2022067126A5 true JP2022067126A5 (en) | 2023-07-03 |
JP7355411B2 JP7355411B2 (en) | 2023-10-03 |
Family
ID=76651428
Family Applications (2)
Application Number | Title | Priority Date | Filing Date |
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JP2019233022A Active JP7042511B2 (en) | 2019-12-24 | 2019-12-24 | Pachinko machine |
JP2022035412A Active JP7355411B2 (en) | 2019-12-24 | 2022-03-08 | gaming machine |
Family Applications Before (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2019233022A Active JP7042511B2 (en) | 2019-12-24 | 2019-12-24 | Pachinko machine |
Country Status (1)
Country | Link |
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JP (2) | JP7042511B2 (en) |
Family Cites Families (14)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP4189501B2 (en) * | 1999-02-25 | 2008-12-03 | 株式会社高尾 | Game machine |
JP2011115240A (en) * | 2009-11-30 | 2011-06-16 | Kyoraku Sangyo Kk | Pachinko game machine |
JP4837787B1 (en) | 2010-12-07 | 2011-12-14 | 株式会社大都技研 | Amusement stand |
JP5300103B2 (en) | 2012-01-27 | 2013-09-25 | サミー株式会社 | Game machine |
JP2014150819A (en) * | 2013-02-05 | 2014-08-25 | Daito Giken:Kk | Game machine |
JP6739704B2 (en) | 2015-07-15 | 2020-08-12 | 株式会社高尾 | Ball game machine |
JP6507081B2 (en) | 2015-09-14 | 2019-04-24 | 京楽産業.株式会社 | Gaming machine |
JP6433452B2 (en) | 2016-03-22 | 2018-12-05 | 株式会社ニューギン | Game machine |
JP6335417B2 (en) * | 2016-04-10 | 2018-05-30 | 株式会社藤商事 | Game machine |
JP6511026B2 (en) * | 2016-09-13 | 2019-05-08 | 株式会社ソフイア | Gaming machine |
JP2018134152A (en) * | 2017-02-20 | 2018-08-30 | 株式会社平和 | Game machine |
JP7005035B2 (en) * | 2019-12-24 | 2022-01-21 | 京楽産業.株式会社 | Pachinko machine |
JP7005034B2 (en) * | 2019-12-24 | 2022-01-21 | 京楽産業.株式会社 | Pachinko machine |
JP6990453B2 (en) * | 2019-12-24 | 2022-01-12 | 京楽産業.株式会社 | Pachinko machine |
-
2019
- 2019-12-24 JP JP2019233022A patent/JP7042511B2/en active Active
-
2022
- 2022-03-08 JP JP2022035412A patent/JP7355411B2/en active Active
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