JP2022067125A5 - - Google Patents

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JP2022067125A5
JP2022067125A5 JP2022035411A JP2022035411A JP2022067125A5 JP 2022067125 A5 JP2022067125 A5 JP 2022067125A5 JP 2022035411 A JP2022035411 A JP 2022035411A JP 2022035411 A JP2022035411 A JP 2022035411A JP 2022067125 A5 JP2022067125 A5 JP 2022067125A5
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detection means
control means
power supply
predetermined
abnormality notification
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JP2022035411A
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JP2022067125A (en
JP7540741B2 (en
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Priority claimed from JP2019233021A external-priority patent/JP7042510B2/en
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上記課題を解決するため、本発明によれば、遊技を行うことが可能な遊技機において、所定の事象(始動入賞、磁気、電波等)を検出するための検出手段(始動口検出スイッチ、磁気検出センサ、電波検出センサ等)と、前記検出手段からの入力信号に基づき所定の制御(大当たり判定、異常判定等)を行う第1制御手段(主制御基板110)と、前記第1制御手段からの信号に応じた演出の制御を行う第2制御手段(演出制御基板130)と、変動演出を実行可能な表示手段(第1画像表示装置70)と、所定の態様で作動(動作、発光)可能な可動演出手段(第1可動部材73、第2可動部材74、演出ボタン17)と、を備え、前記第1御手段は、電源供給が開始されたことに基づき所定信号(電源投入指定コマンド、電源復旧指定コマンド)を送信することが可能であり、前記第2制御手段は、電源供給の開始後に前記可動演出手段の初期作動(初期動作、初期発光)を実行することが可能であり、電源供給の開始後の前記初期作動の終了後であって前記変動演出の実行中に所定条件が成立(所定信号を受信)した場合、前記初期作動を実行することが可能であり、前記検出手段は、遊技媒体を検出するための第1検出手段(始動口検出スイッチ等)と、所定の異常(磁気異常、電波異常)を検出するための第2検出手段(磁気検出センサ、電波検出センサ等)と、を含み、前記遊技機への電源供給が開始されると前記表示手段に所定画像(初期画面)を表示した後に演出図柄を表示可能であり、前記遊技機への電源供給が開始されたときに前記第1制御手段と前記第2検出手段とが非接続状態(コネクタ抜け、断線等)である場合、異常報知(断線報知、磁気異常報知、電波異常報知等)を実行可能であり、前記遊技機への電源供給中において前記第1制御手段と前記第2検出手段とが非接続状態となった場合、異常報知(断線報知、磁気異常報知、電波異常報知等)を実行可能であり、前記遊技機への電源供給が開始されたときに前記第1制御手段と前記第2検出手段とが非接続状態であることに基づく前記異常報知は、前記表示手段に前記所定画像が表示された後に開始され、前記遊技機への電源供給中において前記第1制御手段と前記第2検出手段とが非接続状態となったことに基づく前記異常報知の実行中に、前記第1制御手段と前記第2検出手段とが接続状態になった場合、所定期間にわたって前記異常報知が継続されることを特徴とする。 In order to solve the above problems, according to the present invention, in a game machine capable of playing games, detection means (starting opening detection switch, magnetic detection sensor, radio wave detection sensor, etc.), a first control means (main control board 110) that performs predetermined control (jackpot determination, abnormality determination, etc.) based on the input signal from the detection means, and the first control means A second control means (effect control board 130) for controlling the effect in response to the signal of, a display means (first image display device 70) capable of executing a variable effect, and a predetermined mode of operation (operation, light emission) Possible movable production means (first movable member 73, second movable member 74, production button 17), and the first control means outputs a predetermined signal (power-on designation command , power supply restoration designation command), and the second control means can execute the initial operation (initial operation, initial light emission) of the movable effect means after the start of power supply, When a predetermined condition is satisfied (a predetermined signal is received) during execution of the variable effect after the end of the initial operation after the start of power supply, the initial operation can be performed, and the detection means is a first detection means (starting door detection switch, etc.) for detecting game media, and a second detection means (magnetic detection sensor, radio wave detection sensor, etc.) for detecting a predetermined abnormality (magnetic abnormality, radio wave abnormality). ), when the power supply to the game machine is started, the effect symbols can be displayed after a predetermined image (initial screen) is displayed on the display means, and the power supply to the game machine is started. When the first control means and the second detection means are in a non-connected state (connector disconnection, wire breakage, etc.), anomaly alarm (disconnection alarm, magnetic anomaly alarm, radio wave anomaly alarm, etc.) can be executed. , when the first control means and the second detection means are disconnected while power is being supplied to the game machine, an abnormality notification (disconnection notification, magnetic abnormality notification, radio wave abnormality notification, etc.) can be executed. and the abnormality notification based on the fact that the first control means and the second detection means are in a disconnected state when power supply to the game machine is started is performed by displaying the predetermined image on the display means. during the execution of the abnormality notification based on the disconnection state between the first control means and the second detection means during power supply to the game machine, the first control means and the second detection means are connected, the abnormality notification is continued for a predetermined period .

Claims (1)

遊技を行うことが可能な遊技機において、 In a game machine that can play games,
所定の事象を検出するための検出手段と、 detection means for detecting a predetermined event;
前記検出手段からの入力信号に基づき所定の制御を行う第1制御手段と、 a first control means for performing predetermined control based on an input signal from the detection means;
前記第1制御手段からの信号に応じた演出の制御を行う第2制御手段と、 A second control means for controlling an effect according to a signal from the first control means;
変動演出を実行可能な表示手段と、 a display means capable of executing a variable production;
所定の態様で作動可能な可動演出手段と、を備え、 and a movable effect means operable in a predetermined manner,
前記第2制御手段は、 The second control means is
電源供給の開始後に前記可動演出手段の初期作動を実行することが可能であり、 It is possible to execute the initial operation of the movable effect means after the start of power supply,
電源供給の開始後の前記初期作動の終了後であって前記変動演出の実行中に所定条件が成立した場合、前記初期作動を実行することが可能であり、 It is possible to execute the initial operation when a predetermined condition is satisfied during execution of the variable effect after the end of the initial operation after the start of power supply,
前記検出手段は、 The detection means is
遊技媒体を検出するための第1検出手段と、 a first detection means for detecting a game medium;
所定の異常を検出するための第2検出手段と、を含み、 a second detection means for detecting a predetermined anomaly;
前記遊技機への電源供給が開始されると前記表示手段に所定画像を表示した後に演出図柄を表示可能であり、 When the power supply to the gaming machine is started, the effect pattern can be displayed after the predetermined image is displayed on the display means,
前記遊技機への電源供給が開始されたときに前記第1制御手段と前記第2検出手段とが非接続状態である場合、異常報知を実行可能であり、 when the first control means and the second detection means are in a disconnected state when power supply to the gaming machine is started, an abnormality notification can be executed;
前記遊技機への電源供給中において前記第1制御手段と前記第2検出手段とが非接続状態となった場合、異常報知を実行可能であり、 When the first control means and the second detection means become disconnected while power is being supplied to the gaming machine, an abnormality notification can be executed,
前記遊技機への電源供給が開始されたときに前記第1制御手段と前記第2検出手段とが非接続状態であることに基づく前記異常報知は、前記表示手段に前記所定画像が表示された後に開始され、 The abnormality notification based on the disconnection state between the first control means and the second detection means when the power supply to the gaming machine is started is performed when the predetermined image is displayed on the display means. started after
前記遊技機への電源供給中において前記第1制御手段と前記第2検出手段とが非接続状態となったことに基づく前記異常報知の実行中に、前記第1制御手段と前記第2検出手段とが接続状態となった場合、所定期間にわたって前記異常報知が継続されることを特徴とする遊技機。 During the execution of the abnormality notification based on the disconnection state between the first control means and the second detection means during power supply to the gaming machine, the first control means and the second detection means A game machine characterized in that the abnormality notification is continued for a predetermined period when a connection is established between the two.
JP2022035411A 2019-12-24 2022-03-08 Gaming Machines Active JP7540741B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2022035411A JP7540741B2 (en) 2019-12-24 2022-03-08 Gaming Machines

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2019233021A JP7042510B2 (en) 2019-12-24 2019-12-24 Pachinko machine
JP2022035411A JP7540741B2 (en) 2019-12-24 2022-03-08 Gaming Machines

Related Parent Applications (1)

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JP2019233021A Division JP7042510B2 (en) 2019-12-24 2019-12-24 Pachinko machine

Publications (3)

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JP2022067125A JP2022067125A (en) 2022-05-02
JP2022067125A5 true JP2022067125A5 (en) 2023-07-03
JP7540741B2 JP7540741B2 (en) 2024-08-27

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JP2019233021A Active JP7042510B2 (en) 2019-12-24 2019-12-24 Pachinko machine
JP2022035411A Active JP7540741B2 (en) 2019-12-24 2022-03-08 Gaming Machines

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Family Cites Families (16)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4189501B2 (en) * 1999-02-25 2008-12-03 株式会社高尾 Game machine
JP5009456B2 (en) 2000-04-26 2012-08-22 株式会社竹屋 Game machine
JP5386675B2 (en) 2008-10-10 2014-01-15 株式会社高尾 Bullet ball machine
JP2011115240A (en) * 2009-11-30 2011-06-16 Kyoraku Sangyo Kk Pachinko game machine
JP2014150819A (en) * 2013-02-05 2014-08-25 Daito Giken:Kk Game machine
JP6081958B2 (en) 2014-05-16 2017-02-15 株式会社三共 Game machine
JP6186398B2 (en) 2015-07-29 2017-08-23 京楽産業.株式会社 Game machine
JP6433452B2 (en) 2016-03-22 2018-12-05 株式会社ニューギン Game machine
JP6335417B2 (en) * 2016-04-10 2018-05-30 株式会社藤商事 Game machine
JP6496694B2 (en) 2016-09-12 2019-04-03 株式会社三共 Game machine
JP6511026B2 (en) * 2016-09-13 2019-05-08 株式会社ソフイア Gaming machine
JP6564761B2 (en) 2016-12-20 2019-08-21 株式会社ニューギン Game machine
JP2018134152A (en) * 2017-02-20 2018-08-30 株式会社平和 Game machine
JP7005035B2 (en) * 2019-12-24 2022-01-21 京楽産業.株式会社 Pachinko machine
JP6990453B2 (en) * 2019-12-24 2022-01-12 京楽産業.株式会社 Pachinko machine
JP7005034B2 (en) * 2019-12-24 2022-01-21 京楽産業.株式会社 Pachinko machine

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