JP2022059037A5 - - Google Patents
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- JP2022059037A5 JP2022059037A5 JP2022022037A JP2022022037A JP2022059037A5 JP 2022059037 A5 JP2022059037 A5 JP 2022059037A5 JP 2022022037 A JP2022022037 A JP 2022022037A JP 2022022037 A JP2022022037 A JP 2022022037A JP 2022059037 A5 JP2022059037 A5 JP 2022059037A5
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- game
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- instruction notification
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Description
前述の課題を解決するために、本発明は以下の構成を採用した。
すなわち、本発明の遊技機は、
遊技領域に向けて遊技球を発射して遊技を行い、前記遊技領域に設けられた始動口への遊技球の入球に基づいて実行される識別情報の変動表示の表示結果が特定表示結果になると、遊技者に有利な特別遊技が実行可能となる遊技機であって、
遊技状態を制御可能な遊技状態制御手段と、
前記遊技領域のうち何れの領域に向けて遊技球を発射するかを指示する指示報知を実行可能な指示報知実行手段と、を備え、
前記遊技状態には、少なくとも、通常遊技状態と、始動口への遊技球の入球頻度が前記通常遊技状態よりも高くなる高頻度状態と、があり、
前記通常遊技状態では前記遊技領域のうち第1領域に向けて遊技球を発射し、前記高頻度状態では前記遊技領域のうち第2領域に向けて遊技球を発射して、遊技を行うものとされており、
前記第2領域に向けて遊技球を発射することを指示する指示報知として所定指示報知を有し、
前記高頻度状態では前記所定指示報知が実行され、
前記高頻度状態中の所定時期に、前記所定指示報知の態様が変化し得るものとされており、
前記高頻度状態中の前記所定時期に前記所定指示報知の態様が変化した後、該変化後の前記所定指示報知の態様が更に変化し得るものとされている
ことを要旨とする。
In order to solve the aforementioned problems, the present invention employs the following configurations.
That is, the gaming machine of the present invention is
A game is played by shooting a game ball toward the game area, and the display result of the variable display of the identification information executed based on the entry of the game ball into the starting hole provided in the game area is the specific display result. Then, a gaming machine that enables execution of a special game advantageous to the player,
a game state control means capable of controlling the game state;
an instruction notification execution means capable of executing instruction notification for instructing which area of the game area to shoot the game ball toward,
The game state includes at least a normal game state and a high frequency state in which the frequency of game balls entering the starting hole is higher than in the normal game state,
In the normal game state, game balls are shot toward a first area of the game areas, and in the high-frequency state, game balls are shot toward a second area of the game areas to play the game. has been
Having a predetermined instruction notification as an instruction notification for instructing to shoot a game ball toward the second area,
In the high frequency state, the predetermined instruction notification is executed,
At a predetermined time during the high frequency state, the manner of the predetermined instruction notification may change ,
After the mode of the predetermined command notification changes at the predetermined time during the high frequency state, the mode of the predetermined command notification after the change can further change.
This is the gist of it.
Claims (1)
遊技状態を制御可能な遊技状態制御手段と、
前記遊技領域のうち何れの領域に向けて遊技球を発射するかを指示する指示報知を実行可能な指示報知実行手段と、を備え、
前記遊技状態には、少なくとも、通常遊技状態と、始動口への遊技球の入球頻度が前記通常遊技状態よりも高くなる高頻度状態と、があり、
前記通常遊技状態では前記遊技領域のうち第1領域に向けて遊技球を発射し、前記高頻度状態では前記遊技領域のうち第2領域に向けて遊技球を発射して、遊技を行うものとされており、
前記第2領域に向けて遊技球を発射することを指示する指示報知として所定指示報知を有し、
前記高頻度状態では前記所定指示報知が実行され、
前記高頻度状態中の所定時期に、前記所定指示報知の態様が変化し得るものとされており、
前記高頻度状態中の前記所定時期に前記所定指示報知の態様が変化した後、該変化後の前記所定指示報知の態様が更に変化し得るものとされている
ことを特徴とする遊技機。 A game is played by shooting a game ball toward the game area, and the display result of the variable display of the identification information executed based on the entry of the game ball into the starting hole provided in the game area is the specific display result. Then, a gaming machine that enables execution of a special game advantageous to the player,
a game state control means capable of controlling the game state;
an instruction notification execution means capable of executing instruction notification for instructing which area of the game area to shoot the game ball toward,
The game state includes at least a normal game state and a high frequency state in which the frequency of game balls entering the starting hole is higher than in the normal game state,
In the normal game state, game balls are shot toward a first area of the game areas, and in the high-frequency state, game balls are shot toward a second area of the game areas to play the game. has been
Having a predetermined instruction notification as an instruction notification for instructing to shoot a game ball toward the second area,
In the high frequency state, the predetermined instruction notification is executed,
At a predetermined time during the high frequency state, the manner of the predetermined instruction notification may change ,
After the mode of the predetermined command notification changes at the predetermined time during the high frequency state, the mode of the predetermined command notification after the change can further change.
A gaming machine characterized by:
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2022022037A JP2022059037A (en) | 2017-11-16 | 2022-02-16 | Game machine |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2017221094A JP2019088666A (en) | 2017-11-16 | 2017-11-16 | Game machine |
JP2022022037A JP2022059037A (en) | 2017-11-16 | 2022-02-16 | Game machine |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2017221094A Division JP2019088666A (en) | 2017-11-16 | 2017-11-16 | Game machine |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2022059037A JP2022059037A (en) | 2022-04-12 |
JP2022059037A5 true JP2022059037A5 (en) | 2022-10-11 |
Family
ID=66836864
Family Applications (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2017221094A Pending JP2019088666A (en) | 2017-11-16 | 2017-11-16 | Game machine |
JP2022022037A Pending JP2022059037A (en) | 2017-11-16 | 2022-02-16 | Game machine |
Family Applications Before (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2017221094A Pending JP2019088666A (en) | 2017-11-16 | 2017-11-16 | Game machine |
Country Status (1)
Country | Link |
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JP (2) | JP2019088666A (en) |
Family Cites Families (9)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP5303539B2 (en) * | 2010-11-24 | 2013-10-02 | 株式会社三共 | Game machine |
JP5844758B2 (en) * | 2013-02-18 | 2016-01-20 | 京楽産業.株式会社 | Game machine |
JP6105374B2 (en) * | 2013-04-25 | 2017-03-29 | 株式会社ニューギン | Game machine |
JP5949830B2 (en) * | 2014-05-14 | 2016-07-13 | タイヨーエレック株式会社 | Game machine |
JP6159992B2 (en) * | 2014-09-06 | 2017-07-12 | 株式会社大都技研 | Amusement stand |
JP5925363B2 (en) * | 2015-04-21 | 2016-05-25 | 京楽産業.株式会社 | Pachinko machine |
JP6290828B2 (en) * | 2015-06-15 | 2018-03-07 | 株式会社ニューギン | Game machine |
JP6100836B2 (en) * | 2015-07-01 | 2017-03-22 | 京楽産業.株式会社 | Game machine |
JP6229788B1 (en) * | 2016-12-21 | 2017-11-15 | サミー株式会社 | Pachinko machine |
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2017
- 2017-11-16 JP JP2017221094A patent/JP2019088666A/en active Pending
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2022
- 2022-02-16 JP JP2022022037A patent/JP2022059037A/en active Pending