JP2022059037A5 - - Google Patents

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Publication number
JP2022059037A5
JP2022059037A5 JP2022022037A JP2022022037A JP2022059037A5 JP 2022059037 A5 JP2022059037 A5 JP 2022059037A5 JP 2022022037 A JP2022022037 A JP 2022022037A JP 2022022037 A JP2022022037 A JP 2022022037A JP 2022059037 A5 JP2022059037 A5 JP 2022059037A5
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JP
Japan
Prior art keywords
game
area
state
instruction notification
predetermined
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2022022037A
Other languages
Japanese (ja)
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JP2022059037A (en
Filing date
Publication date
Priority claimed from JP2017221094A external-priority patent/JP2019088666A/en
Application filed filed Critical
Priority to JP2022022037A priority Critical patent/JP2022059037A/en
Publication of JP2022059037A publication Critical patent/JP2022059037A/en
Publication of JP2022059037A5 publication Critical patent/JP2022059037A5/ja
Pending legal-status Critical Current

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Description

前述の課題を解決するために、本発明は以下の構成を採用した。
すなわち、本発明の遊技機は、
遊技領域に向けて遊技球を発射して遊技を行い、前記遊技領域に設けられた始動口への遊技球の入球に基づいて実行される識別情報の変動表示の表示結果が特定表示結果になると、遊技者に有利な特別遊技が実行可能となる遊技機であって、
遊技状態を制御可能な遊技状態制御手段と、
前記遊技領域のうち何れの領域に向けて遊技球を発射するかを指示する指示報知を実行可能な指示報知実行手段と、を備え、
前記遊技状態には、少なくとも、通常遊技状態と、始動口への遊技球の入球頻度が前記通常遊技状態よりも高くなる高頻度状態と、があり、
前記通常遊技状態では前記遊技領域のうち第1領域に向けて遊技球を発射し、前記高頻度状態では前記遊技領域のうち第2領域に向けて遊技球を発射して、遊技を行うものとされており、
前記第2領域に向けて遊技球を発射することを指示する指示報知として所定指示報知を有し、
前記高頻度状態では前記所定指示報知が実行され、
前記高頻度状態中所定時期に、前記所定指示報知の態様が変化し得るものとされており、
前記高頻度状態中の前記所定時期に前記所定指示報知の態様が変化した後、該変化後の前記所定指示報知の態様が更に変化し得るものとされている
ことを要旨とする。
In order to solve the aforementioned problems, the present invention employs the following configurations.
That is, the gaming machine of the present invention is
A game is played by shooting a game ball toward the game area, and the display result of the variable display of the identification information executed based on the entry of the game ball into the starting hole provided in the game area is the specific display result. Then, a gaming machine that enables execution of a special game advantageous to the player,
a game state control means capable of controlling the game state;
an instruction notification execution means capable of executing instruction notification for instructing which area of the game area to shoot the game ball toward,
The game state includes at least a normal game state and a high frequency state in which the frequency of game balls entering the starting hole is higher than in the normal game state,
In the normal game state, game balls are shot toward a first area of the game areas, and in the high-frequency state, game balls are shot toward a second area of the game areas to play the game. has been
Having a predetermined instruction notification as an instruction notification for instructing to shoot a game ball toward the second area,
In the high frequency state, the predetermined instruction notification is executed,
At a predetermined time during the high frequency state, the manner of the predetermined instruction notification may change ,
After the mode of the predetermined command notification changes at the predetermined time during the high frequency state, the mode of the predetermined command notification after the change can further change.
This is the gist of it.

Claims (1)

遊技領域に向けて遊技球を発射して遊技を行い、前記遊技領域に設けられた始動口への遊技球の入球に基づいて実行される識別情報の変動表示の表示結果が特定表示結果になると、遊技者に有利な特別遊技が実行可能となる遊技機であって、
遊技状態を制御可能な遊技状態制御手段と、
前記遊技領域のうち何れの領域に向けて遊技球を発射するかを指示する指示報知を実行可能な指示報知実行手段と、を備え、
前記遊技状態には、少なくとも、通常遊技状態と、始動口への遊技球の入球頻度が前記通常遊技状態よりも高くなる高頻度状態と、があり、
前記通常遊技状態では前記遊技領域のうち第1領域に向けて遊技球を発射し、前記高頻度状態では前記遊技領域のうち第2領域に向けて遊技球を発射して、遊技を行うものとされており、
前記第2領域に向けて遊技球を発射することを指示する指示報知として所定指示報知を有し、
前記高頻度状態では前記所定指示報知が実行され、
前記高頻度状態中所定時期に、前記所定指示報知の態様が変化し得るものとされており、
前記高頻度状態中の前記所定時期に前記所定指示報知の態様が変化した後、該変化後の前記所定指示報知の態様が更に変化し得るものとされている
ことを特徴とする遊技機。
A game is played by shooting a game ball toward the game area, and the display result of the variable display of the identification information executed based on the entry of the game ball into the starting hole provided in the game area is the specific display result. Then, a gaming machine that enables execution of a special game advantageous to the player,
a game state control means capable of controlling the game state;
an instruction notification execution means capable of executing instruction notification for instructing which area of the game area to shoot the game ball toward,
The game state includes at least a normal game state and a high frequency state in which the frequency of game balls entering the starting hole is higher than in the normal game state,
In the normal game state, game balls are shot toward a first area of the game areas, and in the high-frequency state, game balls are shot toward a second area of the game areas to play the game. has been
Having a predetermined instruction notification as an instruction notification for instructing to shoot a game ball toward the second area,
In the high frequency state, the predetermined instruction notification is executed,
At a predetermined time during the high frequency state, the manner of the predetermined instruction notification may change ,
After the mode of the predetermined command notification changes at the predetermined time during the high frequency state, the mode of the predetermined command notification after the change can further change.
A gaming machine characterized by:
JP2022022037A 2017-11-16 2022-02-16 Game machine Pending JP2022059037A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2022022037A JP2022059037A (en) 2017-11-16 2022-02-16 Game machine

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2017221094A JP2019088666A (en) 2017-11-16 2017-11-16 Game machine
JP2022022037A JP2022059037A (en) 2017-11-16 2022-02-16 Game machine

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
JP2017221094A Division JP2019088666A (en) 2017-11-16 2017-11-16 Game machine

Publications (2)

Publication Number Publication Date
JP2022059037A JP2022059037A (en) 2022-04-12
JP2022059037A5 true JP2022059037A5 (en) 2022-10-11

Family

ID=66836864

Family Applications (2)

Application Number Title Priority Date Filing Date
JP2017221094A Pending JP2019088666A (en) 2017-11-16 2017-11-16 Game machine
JP2022022037A Pending JP2022059037A (en) 2017-11-16 2022-02-16 Game machine

Family Applications Before (1)

Application Number Title Priority Date Filing Date
JP2017221094A Pending JP2019088666A (en) 2017-11-16 2017-11-16 Game machine

Country Status (1)

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JP (2) JP2019088666A (en)

Family Cites Families (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5303539B2 (en) * 2010-11-24 2013-10-02 株式会社三共 Game machine
JP5844758B2 (en) * 2013-02-18 2016-01-20 京楽産業.株式会社 Game machine
JP6105374B2 (en) * 2013-04-25 2017-03-29 株式会社ニューギン Game machine
JP5949830B2 (en) * 2014-05-14 2016-07-13 タイヨーエレック株式会社 Game machine
JP6159992B2 (en) * 2014-09-06 2017-07-12 株式会社大都技研 Amusement stand
JP5925363B2 (en) * 2015-04-21 2016-05-25 京楽産業.株式会社 Pachinko machine
JP6290828B2 (en) * 2015-06-15 2018-03-07 株式会社ニューギン Game machine
JP6100836B2 (en) * 2015-07-01 2017-03-22 京楽産業.株式会社 Game machine
JP6229788B1 (en) * 2016-12-21 2017-11-15 サミー株式会社 Pachinko machine

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