JP2021529637A5 - - Google Patents

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Publication number
JP2021529637A5
JP2021529637A5 JP2021507962A JP2021507962A JP2021529637A5 JP 2021529637 A5 JP2021529637 A5 JP 2021529637A5 JP 2021507962 A JP2021507962 A JP 2021507962A JP 2021507962 A JP2021507962 A JP 2021507962A JP 2021529637 A5 JP2021529637 A5 JP 2021529637A5
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character
virtual environment
component
method includes
gravity
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JP2021507962A
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Japanese (ja)
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JP7512253B2 (ja
JP2021529637A (ja
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Priority claimed from PCT/US2019/044566 external-priority patent/WO2020028603A2/en
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JP2021507962A 2018-08-01 2019-07-31 仮想環境内のキャラクターを制御する方法、コンピュータプログラムを格納するコンピュータ可読媒体、及びコンピュータシステム Active JP7512253B2 (ja)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US201862713254P 2018-08-01 2018-08-01
US62/713,254 2018-08-01
PCT/US2019/044566 WO2020028603A2 (en) 2018-08-01 2019-07-31 Player induced counter-balancing of loads on a character in a virtual environment

Publications (3)

Publication Number Publication Date
JP2021529637A JP2021529637A (ja) 2021-11-04
JP2021529637A5 true JP2021529637A5 (https=) 2023-09-08
JP7512253B2 JP7512253B2 (ja) 2024-07-08

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JP2021507962A Active JP7512253B2 (ja) 2018-08-01 2019-07-31 仮想環境内のキャラクターを制御する方法、コンピュータプログラムを格納するコンピュータ可読媒体、及びコンピュータシステム

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US (3) US11192027B2 (https=)
JP (1) JP7512253B2 (https=)
WO (1) WO2020028603A2 (https=)

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