JP2021126260A5 - - Google Patents
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- JP2021126260A5 JP2021126260A5 JP2020021982A JP2020021982A JP2021126260A5 JP 2021126260 A5 JP2021126260 A5 JP 2021126260A5 JP 2020021982 A JP2020021982 A JP 2020021982A JP 2020021982 A JP2020021982 A JP 2020021982A JP 2021126260 A5 JP2021126260 A5 JP 2021126260A5
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- 238000000034 method Methods 0.000 description 2
- OMFRMAHOUUJSGP-IRHGGOMRSA-N bifenthrin Chemical compound C1=CC=C(C=2C=CC=CC=2)C(C)=C1COC(=O)[C@@H]1[C@H](\C=C(/Cl)C(F)(F)F)C1(C)C OMFRMAHOUUJSGP-IRHGGOMRSA-N 0.000 description 1
- 230000005540 biological transmission Effects 0.000 description 1
Description
上記目的を達成するため、本発明に係る遊技機は、
遊技者にとって有利な有利状態に制御可能であるとともに、通常状態と該通常状態よりも前記有利状態に制御されやすい特別状態に制御可能な遊技機であって、
表示手段と、
発光手段と、
遊技媒体が入賞容易な第1状態と、遊技媒体が入賞不能または入賞困難な第2状態とに変化可能な可変入賞手段と、
前記可変入賞手段を前記第1状態に変化させるラウンド遊技を実行可能な制御手段と、を備え、
前記ラウンド遊技が行われるときに、前記可変入賞手段が前記第2状態から前記第1状態へと変化した後の所定期間経過後に遊技用価値の付与量に関する付与量表示を表示し、
前記所定期間内に遊技媒体が前記可変入賞手段に入賞しない場合は、前記付与量表示の開始時に遊技用価値が付与されていないことに対応する所定表示を表示可能であり、
前記所定期間内に遊技媒体が前記可変入賞手段に入賞した場合は、前記付与量表示の開始時に遊技用価値の付与に対応するカウントアップ表示を行ってから、前記所定表示とは異なる特定表示を表示可能であり、
前記発光手段は、遊技媒体が前記可変入賞手段に入賞したときに発光する前記可変入賞手段の近傍に位置する特定発光手段と、該特定発光手段と異なる所定発光手段と、を含み、
遊技媒体が前記可変入賞手段に入賞したときの前記特定発光手段の発光は、前記所定発光手段の発光よりも単位時間あたりの発光回数が多く、
前記通常状態から前記有利状態または前記特別状態のいずれかに制御されたときから前記通常状態に一度も制御されていない有利期間において発生した前記有利状態の回数に応じて所定数値データを更新可能な更新手段をさらに備える、
ことを特徴とする。
このような構成によれば、所定期間内に入賞した場合に特定表示を行うため、遊技者に不安感を与えることなく遊技興趣の低下を防止することができる。
上記目的を達成するため、他の遊技機は、
遊技者にとって有利な有利状態(例えば、大当り遊技状態)に制御可能であるとともに、通常状態と該通常状態よりも前記有利状態に制御されやすい特別状態(例えば、時短状態(高確高ベース状態や低確高ベース状態))に制御可能な遊技機(例えばパチンコ遊技機1など)であって、
表示手段(例えば画像表示装置5への表示内容を指示する演出制御用CPU120など)と、
遊技媒体が入賞容易な第1状態と、遊技媒体が入賞不能または困難な第2状態とに変化可能な可変入賞手段(例えば特別可変入賞球装置7など)と、
遊技の進行を制御可能であって、前記有利状態のときに、前記可変入賞手段を前記第2状態から前記第1状態に変化させた後に前記第2状態へと変化させるラウンド遊技を複数回実行可能な制御手段(例えばラウンド遊技を行うCPU103など)と、を備え、
前記表示手段は、
前記可変入賞手段へ遊技媒体が入賞したことで付与された遊技用価値の付与量に関する付与量表示を表示可能であり(例えば獲得数表示を行うなど)、
複数回の前記ラウンド遊技のうち最初の前記ラウンド遊技が行われるときに、前記可変入賞手段が前記第2状態から前記第1状態へと変化した後の所定期間経過後に前記付与量表示を表示し(例えば第1ラウンドにおいて、大入賞口が開放状態となった後所定期間経過後に獲得数表示を行うなど)、
前記所定期間内に遊技媒体が前記可変入賞手段に入賞しない場合は、前記所定期間経過後に前記付与量表示として前記遊技用価値が付与されていないことに対応する所定表示を表示し(例えば獲得数表示として「0000」を表示するなど)、
前記所定期間内に遊技媒体が前記可変入賞手段に入賞した場合は、前記所定期間経過後に前記付与量表示として前記所定表示とは異なる特定表示を表示し(例えば獲得数表示として「0015」を表示するなど)、該特定表示を表示する際に、前記遊技用価値が付与されていることを示すカウントアップ表示を行ってから、前記特定表示として付与された前記遊技用価値に応じた表示を行い(例えば獲得数が増加することの報知表示であるカウントアップ表示を行ってから「0015」を表示するなど)、
さらに、
前記制御手段から送信される制御情報(例えば、図12-2に示す演出制御コマンド)にもとづいて演出を制御可能な演出制御手段(例えば、演出制御用CPU120)と、
前記通常状態から前記有利状態または前記特別状態のいずれかに制御されたときから前記通常状態に一度も制御されていない有利期間(例えば、連荘状態の期間)において発生した前記有利状態の回数が特定回数に達しているとき(例えば、連荘回数が第1判定回数である「5」以上であるとき)に所定数値データを第1の値(例えば、「0」)から第2の値(例えば、「1」や「2」)へ更新可能な更新手段(例えば、CPU103が図12-13に示す出玉状態判定処理を実行する部分)と、
前記所定数値データが前記第2の値であるときに、単位期間において付与される遊技価値の付与速度が低下するように調整する調整手段(例えば、図12-13及び図12-21に示すように、CPU103が出玉状態判定処理において出玉状態フラグ値を「1」や「2」にセットすることによって大当り遊技中のファンファーレ演出期間、インターバル期間、エンディング演出期間を長期化する部分)と、
を備え、
前記制御手段は、前記所定数値データが前記第2の値であることを特定可能な制御情報を前記演出制御手段に送信可能であって(例えば、図12-13に示すように、CPU103がステップ162SGS17の処理で出玉状態指定コマンドの送信設定を実行した後、図5に示すコマンド制御処理を実行する部分)、
前記演出制御手段は、前記所定数値データが前記第2の値であることを特定可能な制御情報にもとづいた演出制御を実行可能である(例えば、図12-27及び図12-28に示すように、演出制御用CPU120は、予告演出決定処理において、受信した出玉状態指定コマンドから出玉状態を特定し、該特定した出玉状態に応じた予告演出種別決定用テーブルを用いて可変表示中に予告演出を実行するか否か及び実行する予告演出の演出種別を決定可能な部分)、
ことを特徴とする。
In order to achieve the above object, the gaming machine according to the present invention includes:
A gaming machine that can be controlled to an advantageous state that is advantageous to a player and that can be controlled to a normal state and a special state that is easier to control to the advantageous state than the normal state,
display means;
light emitting means;
variable winning means capable of changing between a first state in which the game medium is easy to win and a second state in which the game medium cannot or is difficult to win;
A control means capable of executing a round game that changes the variable winning means to the first state,
When the round game is played, after a predetermined period of time after the variable winning means changes from the second state to the first state, a given amount display regarding the given amount of game value is displayed;
when the game medium does not win the variable winning means within the predetermined period, a predetermined display corresponding to the fact that the game value is not awarded at the start of the display of the awarded amount can be displayed;
When the game medium wins the variable winning means within the predetermined period, a count-up display corresponding to the awarding of the game value is performed at the start of the display of the award amount, and then a specific display different from the predetermined display is displayed. is viewable and
The light emitting means includes a specific light emitting means positioned near the variable winning means that emits light when the game medium wins the variable winning means, and a predetermined light emitting means different from the specific light emitting means,
When the game medium wins in the variable winning means, the number of times of light emission of the specific light emitting means per unit time is greater than that of the light emission of the predetermined light emitting means,
Predetermined numerical data can be updated according to the number of times the advantageous state occurs during an advantageous period in which control has never been performed to the normal state since the normal state was changed to the advantageous state or the special state. further comprising updating means,
It is characterized by
According to such a configuration, since a specific display is performed when a prize is won within a predetermined period, it is possible to prevent a decrease in interest in the game without giving the player a sense of unease.
In order to achieve the above purpose, other gaming machines
It is possible to control to an advantageous state (for example, a jackpot game state) that is advantageous for the player, and a special state (for example, a time-saving state (high probability high base state or A game machine (for example, a pachinko game machine 1, etc.) that can be controlled to a low probability base state)),
Display means (for example, the effect control CPU 120 that instructs the display content to the image display device 5, etc.),
Variable winning means (e.g., special variable winning ball device 7) capable of changing between a first state in which the game medium is easy to win and a second state in which the game medium cannot or is difficult to win,
The progress of the game can be controlled, and a round game is executed a plurality of times in which the variable winning means is changed from the second state to the first state and then changed to the second state in the advantageous state. A control means (for example, a CPU 103 that performs a round game),
The display means is
It is possible to display a given amount display related to the given amount of game value given when the game medium wins to the variable winning means (for example, display the number of wins),
When the first round game is played out of the plurality of round games, the given amount display is displayed after a predetermined period of time after the variable winning means changes from the second state to the first state. (For example, in the first round, display the number of wins after a predetermined period of time has passed after the big prize opening is opened),
If the game medium does not win the variable prize winning means within the predetermined period, a predetermined display corresponding to the fact that the game value is not given is displayed as the display of the amount to be given after the predetermined period has elapsed (for example, the number of wins). display "0000" as a display, etc.),
When the game medium wins the variable winning means within the predetermined period, a specific display different from the predetermined display is displayed as the display of the amount to be awarded after the predetermined period (for example, "0015" is displayed as the display of the winning number). etc.), when displaying the specific display, perform a count-up display indicating that the game value has been given, and then display according to the game value given as the specific display. (For example, display "0015" after performing a count-up display, which is a notification display that the number of acquisitions is increasing),
moreover,
Production control means (for example, production control CPU 120) capable of controlling production based on control information (for example, production control command shown in FIG. 12-2) transmitted from the control means,
The number of times the advantageous state occurred during an advantageous period (for example, a continuous state period) during which the normal state was never controlled to the normal state after being controlled from the normal state to either the advantageous state or the special state When the specified number of times is reached (for example, when the number of consecutive residences is "5" or more, which is the first judgment number), the predetermined numerical data is changed from the first value (for example, "0") to the second value (for example, "0"). For example, update means (for example, the part where the CPU 103 executes the ball output state determination process shown in FIGS. 12-13) that can be updated to "1" or "2");
Adjusting means (for example, as shown in FIG. 12-13 and FIG. (2) a portion in which the CPU 103 sets the ball output state flag value to "1" or "2" in the ball output state determination processing to lengthen the fanfare effect period, the interval period, and the ending effect period during the jackpot game;
with
The control means can transmit control information that can specify that the predetermined numerical data is the second value to the effect control means (for example, as shown in FIGS. 162SGS17 processing, after executing the transmission setting of the ball output state designation command, the portion that executes the command control processing shown in FIG. 5),
The effect control means can execute effect control based on control information that can specify that the predetermined numerical data is the second value (for example, as shown in FIGS. 12-27 and 12-28 In addition, in the notice effect determination process, the effect control CPU 120 identifies the ball output state from the received ball output state designation command, and performs variable display using the notice effect type determination table according to the identified ball output state. Part that can decide whether to execute the advance notice effect and the effect type of the notice effect to be executed),
It is characterized by
Claims (1)
表示手段と、
発光手段と、
遊技媒体が入賞容易な第1状態と、遊技媒体が入賞不能または入賞困難な第2状態とに変化可能な可変入賞手段と、
前記可変入賞手段を前記第1状態に変化させるラウンド遊技を実行可能な制御手段と、を備え、
前記ラウンド遊技が行われるときに、前記可変入賞手段が前記第2状態から前記第1状態へと変化した後の所定期間経過後に遊技用価値の付与量に関する付与量表示を表示し、
前記所定期間内に遊技媒体が前記可変入賞手段に入賞しない場合は、前記付与量表示の開始時に遊技用価値が付与されていないことに対応する所定表示を表示可能であり、
前記所定期間内に遊技媒体が前記可変入賞手段に入賞した場合は、前記付与量表示の開始時に遊技用価値の付与に対応するカウントアップ表示を行ってから、前記所定表示とは異なる特定表示を表示可能であり、
前記発光手段は、遊技媒体が前記可変入賞手段に入賞したときに発光する前記可変入賞手段の近傍に位置する特定発光手段と、該特定発光手段と異なる所定発光手段と、を含み、
遊技媒体が前記可変入賞手段に入賞したときの前記特定発光手段の発光は、前記所定発光手段の発光よりも単位時間あたりの発光回数が多く、
前記通常状態から前記有利状態または前記特別状態のいずれかに制御されたときから前記通常状態に一度も制御されていない有利期間において発生した前記有利状態の回数に応じて所定数値データを更新可能な更新手段をさらに備える、
ことを特徴とする遊技機。 A gaming machine that can be controlled to an advantageous state that is advantageous to a player and that can be controlled to a normal state and a special state that is easier to control to the advantageous state than the normal state,
display means;
light emitting means;
variable winning means capable of changing between a first state in which the game medium is easy to win and a second state in which the game medium cannot or is difficult to win ;
A control means capable of executing a round game that changes the variable winning means to the first state,
When the round game is played, after a predetermined period of time after the variable winning means changes from the second state to the first state, a given amount display regarding the given amount of game value is displayed;
when the game medium does not win the variable winning means within the predetermined period , a predetermined display corresponding to the fact that the game value is not awarded at the start of the display of the awarded amount can be displayed;
When the game medium wins the variable winning means within the predetermined period , a count-up display corresponding to the granting of the game value is performed at the start of the display of the grant amount, and then a specific display different from the predetermined display is performed. can be displayed and
The light emitting means includes a specific light emitting means positioned near the variable winning means that emits light when the game medium wins the variable winning means, and a predetermined light emitting means different from the specific light emitting means,
When the game medium wins in the variable winning means, the number of times of light emission of the specific light emitting means per unit time is greater than that of the light emission of the predetermined light emitting means,
Predetermined numerical data can be updated according to the number of times the advantageous state occurs during an advantageous period in which control has never been performed to the normal state since the normal state was changed to the advantageous state or the special state. further provide a means of updating,
A gaming machine characterized by:
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JP7255883B2 (en) | 2020-10-26 | 2023-04-11 | 株式会社サンセイアールアンドディ | game machine |
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JP2005095449A (en) | 2003-09-25 | 2005-04-14 | Sankyo Kk | Game machine |
JP6299979B2 (en) | 2015-06-08 | 2018-03-28 | 株式会社三共 | Game machine |
JP2017012560A (en) | 2015-07-02 | 2017-01-19 | 株式会社三共 | Game machine |
JP6499982B2 (en) | 2016-02-09 | 2019-04-10 | 株式会社三共 | Game machine |
JP2018114141A (en) | 2017-01-19 | 2018-07-26 | 京楽産業.株式会社 | Game machine |
JP6978772B2 (en) | 2017-11-13 | 2021-12-08 | 株式会社ソフイア | Pachinko machine |
JP2019136291A (en) | 2018-02-09 | 2019-08-22 | 株式会社高尾 | Game machine |
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