JP2021065593A5 - - Google Patents

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Publication number
JP2021065593A5
JP2021065593A5 JP2019195312A JP2019195312A JP2021065593A5 JP 2021065593 A5 JP2021065593 A5 JP 2021065593A5 JP 2019195312 A JP2019195312 A JP 2019195312A JP 2019195312 A JP2019195312 A JP 2019195312A JP 2021065593 A5 JP2021065593 A5 JP 2021065593A5
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JP
Japan
Prior art keywords
mode
predetermined
output
suggestive effect
effect
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JP2019195312A
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Japanese (ja)
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JP2021065593A (en
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Publication date
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Priority to JP2019195312A priority Critical patent/JP2021065593A/en
Priority claimed from JP2019195312A external-priority patent/JP2021065593A/en
Publication of JP2021065593A publication Critical patent/JP2021065593A/en
Publication of JP2021065593A5 publication Critical patent/JP2021065593A5/ja
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Description

手段Aの遊技機は、
可変表示を実行し、遊技者にとって有利な有利状態に制御可能な遊技機であって、
演出を実行可能な演出実行手段を備え、
前記演出実行手段は、
前記有利状態に制御されることを示唆する所定演出と、
前記所定演出が実行されることを示唆する所定示唆演出と、を実行可能であり、
前記所定示唆演出は、所定条件の成立に基づいて、複数の可変表示に亘って実行され、
前記所定示唆演出の態様として、第1態様と、前記第1態様から変化する第2態様と、前記第1態様から変化する態様であって前記第2態様よりも前記所定演出が実行される割合が高い第3態様とがあり、
前記演出実行手段は、
前記所定示唆演出が実行される前に所定楽曲を出力させ、前記第1態様での前記所定示唆演出の実行中に前記所定楽曲と異なる特定楽曲を出力させることが可能であり、
前記所定示唆演出が前記第1態様から前記第2態様に変化した場合に前記特定楽曲を出力させず、前記所定示唆演出が前記第1態様から前記第3態様に変化した場合に前記特定楽曲を出力させ、
前記特定楽曲の出力に対応して、特殊画像が表示される特殊演出モードに制御可能である、
ことを特徴とする。
さらに、手段1の遊技機は、
可変表示(変動表示)を実行し、遊技者にとって有利な有利状態(大当り遊技状態)に制御可能な遊技機(パチンコ遊技機1)であって、
演出を実行可能な演出実行手段(演出制御用CPU120)を備え、
前記演出実行手段は、
前記有利状態に制御されることを示唆する所定演出(スーパーリーチC(バトルC演出))と、
前記所定演出が実行されることを示唆する所定示唆演出(発展示唆演出(第1演出,第2演出,第3演出))と、を実行可能であり、
前記所定示唆演出は、所定条件の成立(始動入賞時の判定結果)に基づいて、複数の可変表示に亘って実行され、
前記所定示唆演出の態様として、第1態様(発展示唆演出における第1演出から第3演出前半部までの共通演出態様)と、前記第1態様から変化する第2態様(第3演出後半部における失敗態様)と、前記第1態様から変化する態様であって前記第2態様よりも前記所定演出が実行される割合が高い第3態様(第3演出後半部における成功態様)とがあり、
前記第1態様での前記所定示唆演出の実行中に特定楽曲が出力され(第1演出の実行期間中に楽曲B(特殊BGM)が再生出力されており)、
前記所定示唆演出が前記第1態様から前記第2態様に変化するときに前記特定楽曲の出力が終了し(図8-10(3-4B)及び(3-5B)に示すように、第3演出後半部で失敗態様となったときには楽曲B(特殊BGM)が再生出力されず)、前記所定示唆演出が前記第1態様から前記第3態様に変化するときに前記特定楽曲が継続して出力される(図8-10(3-4A)~(3-6A)に示すように、第3演出後半部で成功態様となったときには楽曲B(特殊BGM)が再び再生出力される)
ことを特徴とする遊技機。
このような構成によれば、所定示唆演出が第1態様から第2態様に変化するときと、所定示唆演出が第1態様から第3態様に変化するときとで、特定楽曲の出力態様が異なるため、所定示唆演出の態様と特定楽曲の出力態様とに関連性が生じて、所定示唆演出の興趣が向上する。
The game machine of means A is
A gaming machine that executes variable display and can be controlled in an advantageous state for a player,
Equipped with production execution means capable of executing production,
The production executing means is
A predetermined effect that suggests being controlled to the advantageous state;
a predetermined suggestive effect that suggests that the predetermined effect is to be executed,
The predetermined suggestive effect is executed over a plurality of variable displays based on the establishment of a predetermined condition,
As modes of the predetermined suggestive effect, a first mode, a second mode that changes from the first mode, and a mode that changes from the first mode and the rate at which the predetermined performance is executed more than the second mode There is a third aspect in which is high,
The production executing means is
It is possible to output a predetermined musical piece before the predetermined suggestive effect is executed, and to output a specific musical piece different from the predetermined musical piece during execution of the predetermined suggestive effect in the first mode,
The specific music is not output when the predetermined suggestive effect changes from the first mode to the second mode, and the specific music is output when the predetermined suggestive effect changes from the first mode to the third mode. output,
Controllable to a special production mode in which a special image is displayed in response to the output of the specific music,
It is characterized by
Furthermore, the game machine of means 1 is
A gaming machine (pachinko gaming machine 1) that executes variable display (variable display) and is controllable to an advantageous state (jackpot game state) advantageous to the player,
Equipped with production execution means (production control CPU 120) capable of executing production,
The production executing means is
A predetermined effect (super reach C (battle C effect)) that suggests being controlled to the advantageous state;
a predetermined suggestive effect (development suggestive effect (first effect, second effect, third effect)) that suggests that the predetermined effect is to be executed, and
The predetermined suggestive effect is executed over a plurality of variable displays based on establishment of a predetermined condition (judgment result at the time of starting winning),
As the mode of the predetermined suggestive effect, the first mode (common effect mode from the first effect to the first half of the third effect in the developmental suggestive effect) and the second mode that changes from the first mode (in the latter half of the third effect failure mode), and a third mode (success mode in the second half of the third performance), which is a mode that changes from the first mode and has a higher rate of execution of the predetermined effect than the second mode,
A specific music piece is output during execution of the predetermined suggestive effect in the first mode (a music piece B (special BGM) is reproduced and output during the execution period of the first effect),
When the predetermined suggestive effect changes from the first mode to the second mode, the output of the specific music ends (as shown in FIGS. 8-10 (3-4B) and (3-5B), the third Music B (special BGM) is not reproduced and output when a failure state occurs in the second half of the performance, and the specific music is continuously output when the predetermined suggestive performance changes from the first mode to the third mode. (As shown in FIGS. 8-10 (3-4A) to (3-6A), when the success mode is achieved in the second half of the third production, the music piece B (special BGM) is reproduced and output again.)
A gaming machine characterized by:
According to such a configuration, the output mode of the specific music is different when the predetermined suggestive effect changes from the first mode to the second mode and when the predetermined suggestive effect changes from the first mode to the third mode. Therefore, there is a relationship between the mode of the predetermined suggestive effect and the output mode of the specific music, and the interest of the predetermined suggestive effect is improved.

Claims (1)

可変表示を実行し、遊技者にとって有利な有利状態に制御可能な遊技機であって、
演出を実行可能な演出実行手段を備え、
前記演出実行手段は、
前記有利状態に制御されることを示唆する所定演出と、
前記所定演出が実行されることを示唆する所定示唆演出と、を実行可能であり、
前記所定示唆演出は、所定条件の成立に基づいて、複数の可変表示に亘って実行され、
前記所定示唆演出の態様として、第1態様と、前記第1態様から変化する第2態様と、前記第1態様から変化する態様であって前記第2態様よりも前記所定演出が実行される割合が高い第3態様とがあり、
前記演出実行手段は、
前記所定示唆演出が実行される前に所定楽曲を出力させ、前記第1態様での前記所定示唆演出の実行中に前記所定楽曲と異なる特定楽曲を出力させることが可能であり、
前記所定示唆演出が前記第1態様から前記第2態様に変化した場合に前記特定楽曲を出力させず、前記所定示唆演出が前記第1態様から前記第3態様に変化した場合に前記特定楽曲を出力させ、
前記特定楽曲の出力に対応して、特殊画像が表示される特殊演出モードに制御可能である、
ことを特徴とする遊技機。
A gaming machine that executes variable display and can be controlled in an advantageous state for a player,
Equipped with production execution means capable of executing production,
The production executing means is
A predetermined effect that suggests being controlled to the advantageous state;
a predetermined suggestive effect that suggests that the predetermined effect is to be executed,
The predetermined suggestive effect is executed over a plurality of variable displays based on the establishment of a predetermined condition,
As modes of the predetermined suggestive effect, a first mode, a second mode that changes from the first mode, and a mode that changes from the first mode and the rate at which the predetermined performance is executed more than the second mode There is a third aspect in which is high,
The production executing means is
It is possible to output a predetermined musical piece before the predetermined suggestive effect is executed, and to output a specific musical piece different from the predetermined musical piece during execution of the predetermined suggestive effect in the first mode,
The specific music is not output when the predetermined suggestive effect changes from the first mode to the second mode, and the specific music is output when the predetermined suggestive effect changes from the first mode to the third mode. output,
Controllable to a special production mode in which a special image is displayed in response to the output of the specific music,
A gaming machine characterized by:
JP2019195312A 2019-10-28 2019-10-28 Game machine Withdrawn JP2021065593A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2019195312A JP2021065593A (en) 2019-10-28 2019-10-28 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2019195312A JP2021065593A (en) 2019-10-28 2019-10-28 Game machine

Publications (2)

Publication Number Publication Date
JP2021065593A JP2021065593A (en) 2021-04-30
JP2021065593A5 true JP2021065593A5 (en) 2023-01-06

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Family Applications (1)

Application Number Title Priority Date Filing Date
JP2019195312A Withdrawn JP2021065593A (en) 2019-10-28 2019-10-28 Game machine

Country Status (1)

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JP (1) JP2021065593A (en)

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2004041692A (en) * 2002-05-15 2004-02-12 Daiichi Shokai Co Ltd Game machine
JP2016064024A (en) * 2014-09-25 2016-04-28 株式会社三共 Game machine
JP6767329B2 (en) * 2017-09-19 2020-10-14 株式会社三共 Game machine
JP6858965B2 (en) * 2018-04-05 2021-04-14 株式会社ニューギン Game machine

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