JP2021049359A5 - - Google Patents

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JP2021049359A5
JP2021049359A5 JP2020199780A JP2020199780A JP2021049359A5 JP 2021049359 A5 JP2021049359 A5 JP 2021049359A5 JP 2020199780 A JP2020199780 A JP 2020199780A JP 2020199780 A JP2020199780 A JP 2020199780A JP 2021049359 A5 JP2021049359 A5 JP 2021049359A5
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execution time
play action
relaxation
sequence data
input
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JP2020199780A
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JP2021049359A (en
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Priority to JP2020199780A priority Critical patent/JP2021049359A/en
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Publication of JP2021049359A5 publication Critical patent/JP2021049359A5/ja
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Claims (4)

プレイ行為を実行すべき各実行時期が予め記述されているシーケンスデータに基づいて各実行時期を案内するとともに、前記プレイ行為が実行された場合に前記シーケンスデータの各実行時期を利用した評価基準に基づいて前記プレイ行為の実際の実行時期を評価することにより前記プレイ行為を少なくとも評価するタイミングゲームを提供するゲームシステムであって、
前記各実行時期に対応する指示標識、及び基準標識の相対的な位置関係を変化させることで前記各実行時期を案内するゲーム画面を表示する表示手段と、
前記プレイ行為が入力される複数の入力範囲を有する入力手段と、
前記評価基準を緩和するための緩和条件を前記シーケンスデータの各実行時期が満たすか否か判別する条件判別手段と、
前記緩和条件が満たされない場合には前記評価基準に基づいて前記プレイ行為を評価する一方で、前記緩和条件が満たされる場合には前記評価基準が緩和された緩和基準に基づいて前記プレイ行為を評価する行為評価手段と、を備え
前記ゲーム画面において前記基準標識が表示される位置と、前記入力範囲の位置とが重畳することなく離れている、ゲームシステム。
Each execution time to execute the play action is guided based on the sequence data described in advance, and when the play action is executed, it is used as an evaluation standard using each execution time of the sequence data. A game system that provides a timing game that at least evaluates the play action by evaluating the actual execution time of the play action based on the above.
A display means for displaying a game screen that guides each execution time by changing the relative positional relationship between the instruction sign corresponding to each execution time and the reference sign.
An input means having a plurality of input ranges into which the play action is input, and
Conditional determination means for determining whether or not each execution time of the sequence data satisfies the relaxation conditions for relaxing the evaluation criteria, and
If the relaxation condition is not satisfied, the play action is evaluated based on the evaluation criteria, while if the relaxation condition is satisfied, the play action is evaluated based on the relaxation criteria in which the evaluation criteria are relaxed. equipped and act evaluating means for, the,
A game system in which the position where the reference sign is displayed on the game screen and the position of the input range are separated from each other without overlapping.
前記入力手段における前記複数の入力範囲の少なくとも一部は、互いに隣接するように配置される、 At least a part of the plurality of input ranges in the input means is arranged so as to be adjacent to each other.
請求項1に記載のゲームシステム。 The game system according to claim 1.
プレイ行為を実行すべき各実行時期が予め記述されているシーケンスデータに基づいて各実行時期を案内するとともに、前記プレイ行為が実行された場合に前記シーケンスデータの各実行時期を利用した評価基準に基づいて前記プレイ行為の実際の実行時期を評価することにより前記プレイ行為を少なくとも評価するタイミングゲームを提供するゲームシステムであって、前記各実行時期に対応する指示標識、及び基準標識の相対的な位置関係を変化させることで前記各実行時期を案内するゲーム画面を表示する表示手段と、前記プレイ行為が入力される複数の入力範囲を有する入力手段とを備え、前記ゲーム画面において前記基準標識が表示される位置と、前記入力範囲の位置とが重畳することなく離れているゲームシステムに組み込まれるコンピュータを、Each execution time to execute the play action is guided based on the sequence data described in advance, and when the play action is executed, it is used as an evaluation standard using each execution time of the sequence data. A game system that provides a timing game that at least evaluates the play action by evaluating the actual execution time of the play action based on the relative of the instruction sign and the reference sign corresponding to each execution time. A display means for displaying a game screen for guiding each execution time by changing the positional relationship and an input means having a plurality of input ranges for inputting the play action are provided, and the reference sign is displayed on the game screen. A computer incorporated in a game system in which the displayed position and the position of the input range are separated from each other without overlapping.
前記評価基準を緩和するための緩和条件を前記シーケンスデータの各実行時期が満たすか否か判別する条件判別手段、及び Conditional determination means for determining whether or not each execution time of the sequence data satisfies the relaxation conditions for relaxing the evaluation criteria, and
前記緩和条件が満たされない場合には前記評価基準に基づいて前記プレイ行為を評価する一方で、前記緩和条件が満たされる場合には前記評価基準が緩和された緩和基準に基づいて前記プレイ行為を評価する行為評価手段として機能させるように構成されるコンピュータプログラム。 If the relaxation condition is not satisfied, the play action is evaluated based on the evaluation criteria, while if the relaxation condition is satisfied, the play action is evaluated based on the relaxation criteria in which the evaluation criteria are relaxed. A computer program that is configured to function as a means of assessing what you do.
プレイ行為を実行すべき各実行時期が予め記述されているシーケンスデータに基づいて各実行時期を案内するとともに、前記プレイ行為が実行された場合に前記シーケンスデータの各実行時期を利用した評価基準に基づいて前記プレイ行為の実際の実行時期を評価することにより前記プレイ行為を少なくとも評価するタイミングゲームを提供するゲームシステムであって、前記各実行時期に対応する指示標識、及び基準標識の相対的な位置関係を変化させることで前記各実行時期を案内するゲーム画面を表示する表示手段と、前記プレイ行為が入力される複数の入力範囲を有する入力手段とを備え、前記ゲーム画面において前記基準標識が表示される位置と、前記入力範囲の位置とが重畳することなく離れているゲームシステムに組み込まれるコンピュータに、Each execution time to execute the play action is guided based on the sequence data described in advance, and when the play action is executed, it is used as an evaluation standard using each execution time of the sequence data. A game system that provides a timing game that at least evaluates the play action by evaluating the actual execution time of the play action based on the relative of the instruction sign and the reference sign corresponding to each execution time. A display means for displaying a game screen for guiding each execution time by changing the positional relationship and an input means having a plurality of input ranges for inputting the play action are provided, and the reference sign is displayed on the game screen. In a computer incorporated in a game system, the displayed position and the position of the input range are separated from each other without overlapping.
前記評価基準を緩和するための緩和条件を前記シーケンスデータの各実行時期が満たすか否か判別する条件判別手順、及び A condition determination procedure for determining whether or not each execution time of the sequence data satisfies the relaxation conditions for relaxing the evaluation criteria, and a condition determination procedure.
前記緩和条件が満たされない場合には前記評価基準に基づいて前記プレイ行為を評価する一方で、前記緩和条件が満たされる場合には前記評価基準が緩和された緩和基準に基づいて前記プレイ行為を評価する行為評価手順を実行させる制御方法。 If the relaxation condition is not satisfied, the play action is evaluated based on the evaluation criteria, while if the relaxation condition is satisfied, the play action is evaluated based on the relaxation criteria in which the evaluation criteria are relaxed. A control method that executes an action evaluation procedure.
JP2020199780A 2020-12-01 2020-12-01 Game system and computer program to be used for the same Pending JP2021049359A (en)

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JP2020199780A JP2021049359A (en) 2020-12-01 2020-12-01 Game system and computer program to be used for the same

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JP2018023643A Division JP6807602B2 (en) 2018-02-14 2018-02-14 Game system and computer programs used for it

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JP2021049359A JP2021049359A (en) 2021-04-01
JP2021049359A5 true JP2021049359A5 (en) 2021-11-04

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Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001232057A (en) * 2000-02-21 2001-08-28 Namco Ltd Game device and information storage medium
JP2014205058A (en) * 2014-06-24 2014-10-30 株式会社セガ Game apparatus and control method thereof, and game program adapted to game apparatus
JP6311932B2 (en) * 2014-11-20 2018-04-18 株式会社セガゲームス GAME DEVICE AND PROGRAM

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