JP2017200662A5 - - Google Patents

Download PDF

Info

Publication number
JP2017200662A5
JP2017200662A5 JP2017159413A JP2017159413A JP2017200662A5 JP 2017200662 A5 JP2017200662 A5 JP 2017200662A5 JP 2017159413 A JP2017159413 A JP 2017159413A JP 2017159413 A JP2017159413 A JP 2017159413A JP 2017200662 A5 JP2017200662 A5 JP 2017200662A5
Authority
JP
Japan
Prior art keywords
game
condition
execution
effect
player
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2017159413A
Other languages
Japanese (ja)
Other versions
JP6451807B2 (en
JP2017200662A (en
Filing date
Publication date
Application filed filed Critical
Priority to JP2017159413A priority Critical patent/JP6451807B2/en
Priority claimed from JP2017159413A external-priority patent/JP6451807B2/en
Publication of JP2017200662A publication Critical patent/JP2017200662A/en
Publication of JP2017200662A5 publication Critical patent/JP2017200662A5/ja
Application granted granted Critical
Publication of JP6451807B2 publication Critical patent/JP6451807B2/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Description

この目的を達成するために請求項1記載の遊技機は、定条件の成立に基づいて定を実行する判定手段と、その判定手段定結果を示すための別情報動的表示される表示手段と、その表示手段に特定の前記定結果を示すための前記別情報が停止表示された場合に、遊技者に有利となる典遊技を実行可能な特典遊技実行手段と、1遊技状態とその第1遊技状態よりも遊技者に有利となる第2遊技状態とを少なくとも含む複数の遊技状態からの遊技状態を設定可能な遊技状態定手段と、を有し、前記特典遊技実行手段は、前記特定の定結果を示すための前記識別情報が停止表示された場合とは異なる所定の実行条件が成立したことに基づいても遊技者に有利となる特典遊技を実行可能なものであり、前記遊技状態設定手段は、前記特典遊技の終了後に前記第2遊技状態を少なくとも設定可能なものであり、前記第2遊技状態が設定されている場合に、前記第1遊技状態が設定されることとなる移行条件が成立するまでの少なくとも一部の期間に対応する期間情報基づく演出を実行する演出実行手段と、を有し、前記演出実行手段により実行される前記演出は、記期間情報を遊技者に示唆する示唆態様が少なくとも含まれており、前記示唆態様は、期間の経過に対応して可変する態様で予め構成されているものであり、前記演出実行手段は、前記実行条件が成立した場合に前記演出の演出態様を可変させて実行するものである。 Gaming machine of claim 1, wherein in order to achieve the object, a judging means for performing determine constant based on the establishment of determine the constant condition, identification information for indicating determine constant result of the determination means dynamically display means that displays, when the identification information for indicating particular the determination Priority determination result on the display means is stopped and displayed, the player can execute the privilege game be advantageous benefits game execution means When the first game condition, and gaming state setting means capable of setting one game state from a plurality of game states including at least a second game condition to be advantageous to the player than the first game condition, a has the privilege game execution means is advantageous to the player based on the different predetermined execution condition is met and when the identification information for indicating the specific determine a constant result is stop-displayed The game can be executed and the game state setting hand Is the is the following benefits game end ones of the second game state, at least can be set, if the second game condition is set, the first transition condition gaming state is to be set has a demonstration execution means for executing an effect based on the period information corresponding to at least a portion of the period until the establishment, the, the effect to be executed by the presentation execution section, suggesting prior Symbol period information to the player suggest manner of is contained at least, the suggested embodiment is state, and are not in correspondence with the lapse of time is preconfigured in a manner that the variable, the presentation execution unit, when the execution condition is satisfied The effect mode of the effect is changed and executed.

請求項2記載の遊技機は、請求項1に記載の遊技機において、前記特典遊技は、終了条件が成立するまで継続して実行されるものである。A gaming machine according to a second aspect is the gaming machine according to the first aspect, wherein the privilege game is continuously executed until an end condition is satisfied.

請求項1記載の遊技機によれば、定条件の成立に基づいて定を実行する判定手段と、その判定手段定結果を示すための別情報動的表示される表示手段と、その表示手段に特定の前記定結果を示すための前記別情報が停止表示された場合に、遊技者に有利となる典遊技を実行可能な特典遊技実行手段と、1遊技状態とその第1遊技状態よりも遊技者に有利となる第2遊技状態とを少なくとも含む複数の遊技状態からの遊技状態を設定可能な遊技状態定手段と、を有し、前記特典遊技実行手段は、前記特定の定結果を示すための前記識別情報が停止表示された場合とは異なる所定の実行条件が成立したことに基づいても遊技者に有利となる特典遊技を実行可能なものであり、前記遊技状態設定手段は、前記特典遊技の終了後に前記第2遊技状態を少なくとも設定可能なものであり、前記第2遊技状態が設定されている場合に、前記第1遊技状態が設定されることとなる移行条件が成立するまでの少なくとも一部の期間に対応する期間情報基づく演出を実行する演出実行手段と、を有し、前記演出実行手段により実行される前記演出は、記期間情報を遊技者に示唆する示唆態様が少なくとも含まれており、前記示唆態様は、期間の経過に対応して可変する態様で予め構成されているものであり、前記演出実行手段は、前記実行条件が成立した場合に前記演出の演出態様を可変させて実行するものである。 According to claim 1 the gaming machine described in the display means and judgment means for executing determine constant based on the establishment of determine the constant condition, the identification information for indicating determine constant result of the determination means is dynamically displayed If, in the case where the identification information for indicating particular the determination Priority determination result on the display means is stopped and displayed, and executable benefits game execution means privilege game which is advantageous to the player, the first game and state, have a gaming state setting means capable of setting one game state from a plurality of game states including at least a second game condition to be advantageous to the player than the first game condition, the benefits game execution means can execute privilege game to be advantageously player based on the different predetermined execution condition is met and when the identification information for indicating the specific determine a constant result is stop-displayed And the game state setting means is the privilege game. Are those capable of at least setting the second game state after completion, when said second gaming state is set, at least one up shift condition in which the first game state is to be set is established has a demonstration execution means for executing an effect based on the period information corresponding to the duration of the part, and the presentation to be executed by the presentation execution means includes suggested embodiment suggests pre SL period information to the player at least are, the suggested embodiment is state, and are not in correspondence with the lapse of time is preconfigured in a manner that the variable, the presentation execution section, the effect mode of the presentation when the execution condition is satisfied It is executed in a variable manner.

請求項2記載の遊技機によれば、請求項1に記載の遊技機の奏する効果に加え、次の効果を奏する。即ち、前記特典遊技は、終了条件が成立するまで継続して実行されるものである。According to the gaming machine of the second aspect, in addition to the effect achieved by the gaming machine according to the first aspect, the following effect is achieved. That is, the privilege game is continuously executed until the end condition is satisfied.

よって、遊技の興趣を向上できるという効果がある。Therefore, there is an effect that the interest of the game can be improved.

Claims (2)

定条件の成立に基づいて定を実行する判定手段と、
その判定手段定結果を示すための別情報動的表示される表示手段と、
その表示手段に特定の前記定結果を示すための前記別情報が停止表示された場合に、遊技者に有利となる典遊技を実行可能な特典遊技実行手段と、
1遊技状態とその第1遊技状態よりも遊技者に有利となる第2遊技状態とを少なくとも含む複数の遊技状態からの遊技状態を設定可能な遊技状態定手段と、を有した遊技機において、
前記特典遊技実行手段は、前記特定の定結果を示すための前記識別情報が停止表示された場合とは異なる所定の実行条件が成立したことに基づいても遊技者に有利となる特典遊技を実行可能なものであり、
前記遊技状態設定手段は、前記特典遊技の終了後に前記第2遊技状態を少なくとも設定可能なものであり、
前記第2遊技状態が設定されている場合に、前記第1遊技状態が設定されることとなる移行条件が成立するまでの少なくとも一部の期間に対応する期間情報基づく演出を実行する演出実行手段と、を有し、
前記演出実行手段により実行される前記演出は、記期間情報を遊技者に示唆する示唆態様が少なくとも含まれており、
前記示唆態様は、期間の経過に対応して可変する態様で予め構成されているものであり、
前記演出実行手段は、前記実行条件が成立した場合に前記演出の演出態様を可変させて実行するものであることを特徴とする遊技機。
A judging means for performing determine constant based on the establishment of determine the constant condition,
Display means for identification information for indicating determine constant result of the determination means is dynamically displayed,
And certain of the determination Priority determination results when the identification information for indicating appears stopped, executable benefits game execution means Privilege game which is advantageous to the player on the display means,
A first game condition, had a gaming state setting means capable of setting one game state from a plurality of game states including at least a second game condition to be advantageous to the player than the first game condition In gaming machines,
The benefits game execution means, the award game in which the identification information for indicating the specific determine a constant result is advantageously player based on the different predetermined execution condition is established and are stopped and displayed Is executable,
The gaming state setting means is capable of setting at least the second gaming state after completion of the privilege game,
If the second game condition is set, demonstration execution the shift condition in which the first game state is to be set to execute an effect based on the period information corresponding to at least a portion of the period until the establishment Means,
The presentation to be executed by the presentation execution section, suggesting embodiment suggests pre SL period information to the player are included at least,
The suggested embodiment is state, and are not in correspondence with the lapse of time is preconfigured in a manner to be variable,
The effect execution means executes the effect by changing the effect aspect of the effect when the execution condition is satisfied .
前記特典遊技は、終了条件が成立するまで継続して実行されるものであることを特徴とする請求項1記載の遊技機。The gaming machine according to claim 1, wherein the bonus game is continuously executed until an end condition is satisfied.
JP2017159413A 2017-08-22 2017-08-22 Game machine Active JP6451807B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2017159413A JP6451807B2 (en) 2017-08-22 2017-08-22 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2017159413A JP6451807B2 (en) 2017-08-22 2017-08-22 Game machine

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
JP2012104157A Division JP6197269B2 (en) 2012-04-27 2012-04-27 Game machine

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2018232433A Division JP6669239B2 (en) 2018-12-12 2018-12-12 Gaming machine

Publications (3)

Publication Number Publication Date
JP2017200662A JP2017200662A (en) 2017-11-09
JP2017200662A5 true JP2017200662A5 (en) 2018-05-10
JP6451807B2 JP6451807B2 (en) 2019-01-16

Family

ID=60264378

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2017159413A Active JP6451807B2 (en) 2017-08-22 2017-08-22 Game machine

Country Status (1)

Country Link
JP (1) JP6451807B2 (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2019198784A (en) * 2019-09-03 2019-11-21 株式会社三洋物産 Game machine

Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2005312831A (en) * 2004-04-30 2005-11-10 Sankyo Kk Game machine
JP4422042B2 (en) * 2005-02-10 2010-02-24 マルホン工業株式会社 Pachinko machine
JP4817469B2 (en) * 2010-04-06 2011-11-16 株式会社高尾 Bullet ball machine
JP5574418B2 (en) * 2010-06-15 2014-08-20 サミー株式会社 Bullet ball machine
JP6197269B2 (en) * 2012-04-27 2017-09-20 株式会社三洋物産 Game machine

Similar Documents

Publication Publication Date Title
JP2020120899A5 (en)
JP2020049321A5 (en)
JP2012105875A5 (en)
JP2016158872A5 (en)
JP2018121765A5 (en)
JP2017200662A5 (en)
JP2017144334A5 (en)
JP2020157112A5 (en)
JP2018143381A5 (en)
JP2021035642A5 (en)
JP2019188248A5 (en)
JP2018121773A5 (en)
JP2017217506A5 (en)
JP2018121783A5 (en)
JP2018121774A5 (en)
JP2016209074A5 (en)
JP2018121766A5 (en)
JP2021035641A5 (en)
JP2018121772A5 (en)
JP2021035640A5 (en)
JP2018121771A5 (en)
JP2021045593A5 (en)
JP2020116118A5 (en)
JP2020171836A5 (en)
JP2021101772A5 (en)