JP2021003465A5 - - Google Patents

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JP2021003465A5
JP2021003465A5 JP2019119727A JP2019119727A JP2021003465A5 JP 2021003465 A5 JP2021003465 A5 JP 2021003465A5 JP 2019119727 A JP2019119727 A JP 2019119727A JP 2019119727 A JP2019119727 A JP 2019119727A JP 2021003465 A5 JP2021003465 A5 JP 2021003465A5
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effect
executed
special game
predetermined
variable
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JP7388682B2 (en
JP2021003465A (en
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本発明は、上記の課題を解決するために以下の構成を採用した。
本発明に係る遊技機は、遊技者に有利な特別遊技を実行するか否かを判定する判定手段と、前記判定手段の判定結果に基づいて、第1特別遊技と前記第1特別遊技よりも遊技者に有利な第2特別遊技とを含む複数の特別遊技のうち何れかの特別遊技を実行する特別遊技実行手段と、演出を実行する演出制御手段と、を備え、前記演出制御手段は、変動演出と、前記変動演出中に実行可能な所定演出と、を実行可能であり、前記変動演出には、第1演出と、第1演出よりも前記特別遊技が実行される期待度が高い第2演出と、前記特別遊技が実行されることを示す態様で図柄を表示する第3演出と、があり、前記変動演出の演出パターンには、第1演出を実行した後に第2演出も第3演出も実行しない第1演出パターンと、第1演出を実行した後に第2演出を実行し、その後第3演出を実行しない第2演出パターンと、第1演出を実行した後に第2演出を実行し、その後第3演出を実行する第3演出パターンと、があり、第1演出中に所定演出が実行された場合、前記特別遊技が実行される期待度が相対的に高いことを示唆し、第3演出を実行した後に所定演出が実行された場合、前記第2特別遊技が実行されることを示唆し、第1演出中に所定演出が実行された場合の方が、第1演出中に所定演出が実行されない場合よりも、第1演出から第2演出に発展する割合が高い
The present invention has adopted the following configuration in order to solve the above problems.
The gaming machine according to the present invention has a determination means for determining whether or not to perform a special game advantageous to the player, and a first special game and the first special game based on the determination result of the determination means. The effect control means is provided with a special game execution means for executing one of a plurality of special games including a second special game which is more advantageous to the player, and an effect control means for executing the effect. Is capable of executing a variable effect and a predetermined effect that can be executed during the variable effect, and the variable effect has a first effect and an expectation that the special game is executed rather than the first effect. There is a high second effect and a third effect that displays a symbol in a manner indicating that the special game is executed. The effect pattern of the variable effect includes a second effect after the first effect is executed. The first effect pattern that does not execute the third effect, the second effect pattern that executes the second effect after executing the first effect, and then does not execute the third effect, and the second effect after executing the first effect. There is a third effect pattern in which the third effect is executed and then the third effect is executed, and when the predetermined effect is executed during the first effect, it is suggested that the expectation that the special game is executed is relatively high. , When the predetermined effect is executed after the third effect is executed, it is suggested that the second special game is executed, and when the predetermined effect is executed during the first effect, the first effect is in progress. The rate of development from the first effect to the second effect is higher than when the predetermined effect is not executed .

Claims (1)

遊技者に有利な特別遊技を実行するか否かを判定する判定手段と、
前記判定手段の判定結果に基づいて、第1特別遊技と前記第1特別遊技よりも遊技者に有利な第2特別遊技とを含む複数の特別遊技のうち何れかの特別遊技を実行する特別遊技実行手段と、
演出を実行する演出制御手段と、を備え、
前記演出制御手段は、変動演出と、前記変動演出中に実行可能な所定演出と、を実行可能であり、
前記変動演出には、第1演出と、第1演出よりも前記特別遊技が実行される期待度が高い第2演出と、前記特別遊技が実行されることを示す態様で図柄を表示する第3演出と、があり、
前記変動演出の演出パターンには、
第1演出を実行した後に第2演出も第3演出も実行しない第1演出パターンと、
第1演出を実行した後に第2演出を実行し、その後第3演出を実行しない第2演出パターンと、
第1演出を実行した後に第2演出を実行し、その後第3演出を実行する第3演出パターンと、があり、
第1演出中に所定演出が実行された場合、前記特別遊技が実行される期待度が相対的に高いことを示唆し、
第3演出を実行した後に所定演出が実行された場合、前記第2特別遊技が実行されることを示唆し、
第1演出中に所定演出が実行された場合の方が、第1演出中に所定演出が実行されない場合よりも、第1演出から第2演出に発展する割合が高い、遊技機。
A determination means for determining whether or not to execute a special game that is advantageous to the player, and
A special game in which one of a plurality of special games including a first special game and a second special game that is more advantageous to the player than the first special game is executed based on the determination result of the determination means. Execution method and
Equipped with a production control means to execute the production,
The effect control means can execute a variable effect and a predetermined effect that can be executed during the variable effect.
In the variable effect, a first effect, a second effect having a higher expectation that the special game is executed than the first effect, and a third effect displaying a symbol in an manner indicating that the special game is executed are displayed. There is a production,
The effect pattern of the variable effect is
The first effect pattern, in which neither the second effect nor the third effect is executed after the first effect is executed.
A second effect pattern in which the second effect is executed after the first effect is executed, and then the third effect is not executed.
There is a third effect pattern in which the second effect is executed after the first effect is executed, and then the third effect is executed.
When the predetermined effect is executed during the first effect, it is suggested that the expectation that the special game is executed is relatively high.
When the predetermined effect is executed after the third effect is executed, it is suggested that the second special game is executed.
A gaming machine in which the rate of development from the first effect to the second effect is higher when the predetermined effect is executed during the first effect than when the predetermined effect is not executed during the first effect .
JP2019119727A 2019-06-27 2019-06-27 gaming machine Active JP7388682B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2019119727A JP7388682B2 (en) 2019-06-27 2019-06-27 gaming machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2019119727A JP7388682B2 (en) 2019-06-27 2019-06-27 gaming machine

Publications (3)

Publication Number Publication Date
JP2021003465A JP2021003465A (en) 2021-01-14
JP2021003465A5 true JP2021003465A5 (en) 2022-07-05
JP7388682B2 JP7388682B2 (en) 2023-11-29

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JP2019119727A Active JP7388682B2 (en) 2019-06-27 2019-06-27 gaming machine

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Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2002126240A (en) 2000-10-23 2002-05-08 Sanyo Product Co Ltd Game machine
JP2008178752A (en) 2002-02-18 2008-08-07 Sanyo Product Co Ltd Game machine
JP2021003466A (en) 2019-06-27 2021-01-14 京楽産業.株式会社 Game machine
JP7481727B2 (en) 2019-06-27 2024-05-13 京楽産業.株式会社 Gaming Machines

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