JP2021003638A5 - - Google Patents

Download PDF

Info

Publication number
JP2021003638A5
JP2021003638A5 JP2020173620A JP2020173620A JP2021003638A5 JP 2021003638 A5 JP2021003638 A5 JP 2021003638A5 JP 2020173620 A JP2020173620 A JP 2020173620A JP 2020173620 A JP2020173620 A JP 2020173620A JP 2021003638 A5 JP2021003638 A5 JP 2021003638A5
Authority
JP
Japan
Prior art keywords
variable
identification information
state
pattern
determination
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2020173620A
Other languages
Japanese (ja)
Other versions
JP2021003638A (en
JP7264140B2 (en
Filing date
Publication date
Application filed filed Critical
Priority to JP2020173620A priority Critical patent/JP7264140B2/en
Priority claimed from JP2020173620A external-priority patent/JP7264140B2/en
Publication of JP2021003638A publication Critical patent/JP2021003638A/en
Publication of JP2021003638A5 publication Critical patent/JP2021003638A5/ja
Priority to JP2023065915A priority patent/JP2023083397A/en
Application granted granted Critical
Publication of JP7264140B2 publication Critical patent/JP7264140B2/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Description

しかしながら更なる遊技の興趣向上が求められていた。 However , there has been a demand for further improvement in the interest of games.

この目的を達成するために請求項1記載の遊技機は、判定を実行可能な判定手段と、その判定手段による判定結果を示すための識別情報が表示される表示手段と、その表示手段に特定の前記判定結果を示すための識別情報が表示された場合に、遊技者に有利特典付与される特典付与手段と、を有し、前記識別情報を所定の動作パターンで動的表示可能な動的表示手段と、第1状態と、その第1状態とは異なる第2状態とに可変可能な可変手段と、その可変手段を所定の可変パターンに基づいて可変させるための可変制御を実行可能な可変制御手段と、を有し、前記遊技機は、前記判定手段の前記判定結果を示すための演出パターンとして、前記動的表示手段により動的表示される前記識別情報の前記動作パターンと、前記可変制御手段により実行される前記可変手段の前記可変パターンと、を含む演出パターンを、少なくとも前記判定手段の1の前記判定結果に基づいて決定可能であり、前記可変手段が前記第1状態である場合よりも、前記第2状態である場合の方が前記動的表示手段により動的表示されている前記識別情報を視認困難とさせることが可能であり、前記識別情報が動的表示されていない期間においても前記演出パターンに含まれる可変態様で前記可変手段を可変可能である。 In order to achieve this object, the gaming machine according to claim 1 is specified as a determination means capable of performing determination, a display means for displaying identification information for indicating a determination result by the determination means, and the display means. when said identification information for indicating the determination result is displayed, has a privilege granting means advantageous benefits to the player is given, the dynamic can display the identification information in a predetermined operation pattern of Dynamic display means, variable means that can be changed to a first state and a second state different from the first state, and variable control for changing the variable means based on a predetermined variable pattern are executed. The gaming machine has a possible variable control means, and the gaming machine has the operation pattern of the identification information dynamically displayed by the dynamic display means as an effect pattern for showing the determination result of the determination means. An effect pattern including the variable pattern of the variable means executed by the variable control means can be determined based on at least the determination result of 1 of the determination means, and the variable means is in the first state. In the case of the second state, it is possible to make the identification information dynamically displayed by the dynamic display means more difficult to see than in the case of, and the identification information is dynamically displayed. The variable means can be changed in a variable manner included in the effect pattern even during a period during which the effect is not provided.

請求項1記載の遊技機によれば、判定を実行可能な判定手段と、その判定手段による判定結果を示すための識別情報が表示される表示手段と、その表示手段に特定の前記判定結果を示すための識別情報が表示された場合に、遊技者に有利特典付与される特典付与手段と、を有し、前記識別情報を所定の動作パターンで動的表示可能な動的表示手段と、第1状態と、その第1状態とは異なる第2状態とに可変可能な可変手段と、その可変手段を所定の可変パターンに基づいて可変させるための可変制御を実行可能な可変制御手段と、を有し、前記遊技機は、前記判定手段の前記判定結果を示すための演出パターンとして、前記動的表示手段により動的表示される前記識別情報の前記動作パターンと、前記可変制御手段により実行される前記可変手段の前記可変パターンと、を含む演出パターンを、少なくとも前記判定手段の1の前記判定結果に基づいて決定可能であり、前記可変手段が前記第1状態である場合よりも、前記第2状態である場合の方が前記動的表示手段により動的表示されている前記識別情報を視認困難とさせることが可能であり、前記識別情報が動的表示されていない期間においても前記演出パターンに含まれる可変態様で前記可変手段を可変可能である。 According to the gaming machine according to claim 1, the determination means capable of executing the determination, the display means for displaying the identification information for showing the determination result by the determination means, and the determination result specific to the display means. when the identification information for indicating is displayed, has a privilege granting means advantageous benefit is provided to the player, the dynamic display, dynamic display unit the identification information in a predetermined operation pattern A variable means that can be changed to a first state and a second state different from the first state, and a variable control means that can execute variable control for changing the variable means based on a predetermined variable pattern. The gaming machine has the operation pattern of the identification information dynamically displayed by the dynamic display means and the variable control means as an effect pattern for showing the determination result of the determination means. The effect pattern including the variable pattern of the variable means executed by the above can be determined based on at least the determination result of 1 of the determination means, as compared with the case where the variable means is in the first state. In the second state, it is possible to make the identification information dynamically displayed by the dynamic display means difficult to see, and even during the period when the identification information is not dynamically displayed. The variable means can be changed in a variable mode included in the effect pattern.

Claims (1)

判定を実行可能な判定手段と、
その判定手段による判定結果を示すための識別情報が表示される表示手段と、
その表示手段に特定の前記判定結果を示すための識別情報が表示された場合に、遊技者に有利特典付与される特典付与手段と、を有した遊技機において、
前記識別情報を所定の動作パターンで動的表示可能な動的表示手段と、
第1状態と、その第1状態とは異なる第2状態とに可変可能な可変手段と、
その可変手段を所定の可変パターンに基づいて可変させるための可変制御を実行可能な可変制御手段と、を有し、
前記遊技機は、
前記判定手段の前記判定結果を示すための演出パターンとして、前記動的表示手段により動的表示される前記識別情報の前記動作パターンと、前記可変制御手段により実行される前記可変手段の前記可変パターンと、を含む演出パターンを、少なくとも前記判定手段の1の前記判定結果に基づいて決定可能であり、
前記可変手段が前記第1状態である場合よりも、前記第2状態である場合の方が前記動的表示手段により動的表示されている前記識別情報を視認困難とさせることが可能であり、
前記識別情報が動的表示されていない期間においても前記演出パターンに含まれる可変態様で前記可変手段を可変可能であることを特徴とする遊技機。
Judgment means that can execute judgment and
A display means for displaying identification information for showing the judgment result by the judgment means, and a display means for displaying the identification information.
When the identification information for indicating particular the determination result to the display unit is displayed, the gaming machine having the privilege granting means advantageous benefits to the player is given a,
A dynamic display means capable of dynamically displaying the identification information in a predetermined operation pattern,
A variable means that can be changed to a first state and a second state different from the first state,
It has a variable control means capable of executing variable control for changing the variable means based on a predetermined variable pattern.
The gaming machine
As an effect pattern for showing the determination result of the determination means, the operation pattern of the identification information dynamically displayed by the dynamic display means and the variable pattern of the variable means executed by the variable control means. The effect pattern including, can be determined based on at least the determination result of 1 of the determination means.
It is possible to make the identification information dynamically displayed by the dynamic display means more difficult to see when the variable means is in the second state than when the variable means is in the first state.
A gaming machine characterized in that the variable means can be changed in a variable mode included in the effect pattern even during a period in which the identification information is not dynamically displayed.
JP2020173620A 2020-10-14 2020-10-14 game machine Active JP7264140B2 (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
JP2020173620A JP7264140B2 (en) 2020-10-14 2020-10-14 game machine
JP2023065915A JP2023083397A (en) 2020-10-14 2023-04-13 game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2020173620A JP7264140B2 (en) 2020-10-14 2020-10-14 game machine

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
JP2017073225A Division JP2018171400A (en) 2017-03-31 2017-03-31 Game machine

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2023065915A Division JP2023083397A (en) 2020-10-14 2023-04-13 game machine

Publications (3)

Publication Number Publication Date
JP2021003638A JP2021003638A (en) 2021-01-14
JP2021003638A5 true JP2021003638A5 (en) 2021-07-26
JP7264140B2 JP7264140B2 (en) 2023-04-25

Family

ID=74097450

Family Applications (2)

Application Number Title Priority Date Filing Date
JP2020173620A Active JP7264140B2 (en) 2020-10-14 2020-10-14 game machine
JP2023065915A Pending JP2023083397A (en) 2020-10-14 2023-04-13 game machine

Family Applications After (1)

Application Number Title Priority Date Filing Date
JP2023065915A Pending JP2023083397A (en) 2020-10-14 2023-04-13 game machine

Country Status (1)

Country Link
JP (2) JP7264140B2 (en)

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7277802B2 (en) * 2021-03-24 2023-05-19 サミー株式会社 game machine
JP2022148792A (en) * 2021-03-24 2022-10-06 サミー株式会社 game machine
JP2022148789A (en) 2021-03-24 2022-10-06 サミー株式会社 game machine

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5857319B2 (en) * 2012-11-27 2016-02-10 株式会社大都技研 Amusement stand
JP2016220766A (en) * 2015-05-27 2016-12-28 株式会社大都技研 Game machine
JP6724848B2 (en) * 2017-03-31 2020-07-15 株式会社三洋物産 Amusement machine

Similar Documents

Publication Publication Date Title
JP2021003638A5 (en)
JP2013034802A5 (en)
JP2020120899A5 (en)
JP2020022883A5 (en)
JP2019010223A5 (en)
JP2020151559A5 (en)
JP2020151560A5 (en)
JP2021037414A5 (en)
JP2021112541A5 (en)
JP2021112537A5 (en)
JP2021112543A5 (en)
JP2021112542A5 (en)
JP2021101837A5 (en)
JP2021003471A5 (en)
JP2020174717A5 (en)
JP2021037416A5 (en)
JP2020156702A5 (en)
JP2022027014A5 (en)
JP2021003465A5 (en)
JP2021003613A5 (en)
JP2023054046A5 (en)
JP2021037415A5 (en)
JP2020163198A5 (en)
JP2020171835A5 (en)
JP2022083017A5 (en)