JP2020151560A5 - - Google Patents

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JP2020151560A5
JP2020151560A5 JP2020108525A JP2020108525A JP2020151560A5 JP 2020151560 A5 JP2020151560 A5 JP 2020151560A5 JP 2020108525 A JP2020108525 A JP 2020108525A JP 2020108525 A JP2020108525 A JP 2020108525A JP 2020151560 A5 JP2020151560 A5 JP 2020151560A5
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Japan
Prior art keywords
variable
identification information
state
pattern
determination
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JP2020108525A
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Japanese (ja)
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JP2020151560A (en
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Priority to JP2020108525A priority Critical patent/JP2020151560A/en
Priority claimed from JP2020108525A external-priority patent/JP2020151560A/en
Publication of JP2020151560A publication Critical patent/JP2020151560A/en
Publication of JP2020151560A5 publication Critical patent/JP2020151560A5/ja
Priority to JP2022061534A priority patent/JP2022079710A/en
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この目的を達成するために請求項1記載の遊技機は、判定を実行可能な判定手段と、その判定手段による判定結果を示すための識別情報が表示される表示手段と、その表示手段に特定の前記判定結果を示すための識別情報が表示された場合に、遊技者に有利な特典付与される特典付与手段とを有し、前記識別情報を所定の動作パターンで動的表示可能な動的表示手段と、第1状態と、その第1状態とは異なる第2状態とに可変可能な可変手段と、その可変手段を所定の可変パターンに基づいて可変させるための可変制御を実行可能な可変制御手段と、を有し、前記遊技機は、前記判定手段の前記判定結果を示すための演出パターンとして、前記動的表示手段により動的表示される前記識別情報の前記動作パターンと、前記可変制御手段により実行される前記可変手段の前記可変パターンと、を含む演出パターンを、少なくとも前記判定手段の1の前記判定結果に基づいて決定可能であり、前記可変手段が前記第1状態である場合よりも、前記第2状態である場合の方が前記動的表示手段により動的表示されている前記識別情報を遊技者が視認することが困難とさせることが可能であり、前記可変制御手段は、前記識別情報が動的表示されていない期間においても前記演出パターンに含まれる可変態様で前記可変手段を可変可能である。 Gaming machine of claim 1, wherein in order to achieve the object, a viable determining means determines a display means for identification information for indicating the determination result by the determination means is displayed, identified on the display means when said identification information for indicating the determination result is displayed, has a privilege granting means advantageous benefits to the player is given, the dynamic can display the identification information in a predetermined operation pattern of Dynamic display means, variable means that can be changed to a first state and a second state different from the first state, and variable control for changing the variable means based on a predetermined variable pattern are executed. The gaming machine has a possible variable control means, and the gaming machine has the operation pattern of the identification information dynamically displayed by the dynamic display means as an effect pattern for showing the determination result of the determination means. An effect pattern including the variable pattern of the variable means executed by the variable control means can be determined based on at least the determination result of 1 of the determination means, and the variable means is in the first state. It is possible to make it more difficult for the player to visually recognize the identification information dynamically displayed by the dynamic display means in the case of the second state than in the case of the above-mentioned variable. The control means can change the variable means in a variable manner included in the effect pattern even during a period in which the identification information is not dynamically displayed.

請求項1記載の遊技機によれば、判定を実行可能な判定手段と、その判定手段による判定結果を示すための識別情報が表示される表示手段と、その表示手段に特定の前記判定結果を示すための識別情報が表示された場合に、遊技者に有利な特典付与される特典付与手段とを有し、前記識別情報を所定の動作パターンで動的表示可能な動的表示手段と、第1状態と、その第1状態とは異なる第2状態とに可変可能な可変手段と、その可変手段を所定の可変パターンに基づいて可変させるための可変制御を実行可能な可変制御手段と、を有し、前記遊技機は、前記判定手段の前記判定結果を示すための演出パターンとして、前記動的表示手段により動的表示される前記識別情報の前記動作パターンと、前記可変制御手段により実行される前記可変手段の前記可変パターンと、を含む演出パターンを、少なくとも前記判定手段の1の前記判定結果に基づいて決定可能であり、前記可変手段が前記第1状態である場合よりも、前記第2状態である場合の方が前記動的表示手段により動的表示されている前記識別情報を遊技者が視認することが困難とさせることが可能であり、前記可変制御手段は、前記識別情報が動的表示されていない期間においても前記演出パターンに含まれる可変態様で前記可変手段を可変可能である。
According to the gaming machine according to claim 1, the determination means capable of executing the determination, the display means for displaying the identification information for showing the determination result by the determination means, and the determination result specific to the display means. when the identification information for indicating is displayed, has a privilege granting means advantageous benefit is provided to the player, the dynamic display, dynamic display unit the identification information in a predetermined operation pattern A variable means that can be changed to a first state and a second state different from the first state, and a variable control means that can execute variable control for changing the variable means based on a predetermined variable pattern. The gaming machine has the operation pattern of the identification information dynamically displayed by the dynamic display means and the variable control means as an effect pattern for showing the determination result of the determination means. The effect pattern including the variable pattern of the variable means executed by the above can be determined based on at least the determination result of 1 of the determination means, as compared with the case where the variable means is in the first state. In the second state, it is possible to make it more difficult for the player to visually recognize the identification information dynamically displayed by the dynamic display means, and the variable control means is described. The variable means can be changed in a variable mode included in the effect pattern even during a period in which the identification information is not dynamically displayed.

Claims (1)

判定を実行可能な判定手段と、
その判定手段による判定結果を示すための識別情報が表示される表示手段と、
その表示手段に特定の前記判定結果を示すための識別情報が表示された場合に、遊技者に有利な特典付与される特典付与手段とを有した遊技機において、
前記識別情報を所定の動作パターンで動的表示可能な動的表示手段と、
第1状態と、その第1状態とは異なる第2状態とに可変可能な可変手段と、
その可変手段を所定の可変パターンに基づいて可変させるための可変制御を実行可能な可変制御手段と、を有し、
前記遊技機は、
前記判定手段の前記判定結果を示すための演出パターンとして、前記動的表示手段により動的表示される前記識別情報の前記動作パターンと、前記可変制御手段により実行される前記可変手段の前記可変パターンと、を含む演出パターンを、少なくとも前記判定手段の1の前記判定結果に基づいて決定可能であり、
前記可変手段が前記第1状態である場合よりも、前記第2状態である場合の方が前記動的表示手段により動的表示されている前記識別情報を遊技者が視認することが困難とさせることが可能であり、
前記可変制御手段は、前記識別情報が動的表示されていない期間においても前記演出パターンに含まれる可変態様で前記可変手段を可変可能であることを特徴とする遊技機。
Judgment means that can execute judgment and
A display means for displaying identification information for showing the judgment result by the judgment means, and a display means for displaying the identification information.
When the identification information for indicating particular the determination result to the display unit is displayed, the gaming machine having the privilege granting means advantageous benefits to the player is given a,
A dynamic display means capable of dynamically displaying the identification information in a predetermined operation pattern,
A variable means that can be changed to a first state and a second state different from the first state,
It has a variable control means capable of executing variable control for changing the variable means based on a predetermined variable pattern.
The gaming machine
As an effect pattern for showing the determination result of the determination means, the operation pattern of the identification information dynamically displayed by the dynamic display means and the variable pattern of the variable means executed by the variable control means. The effect pattern including, can be determined based on at least the determination result of 1 of the determination means.
It is more difficult for the player to visually recognize the identification information dynamically displayed by the dynamic display means when the variable means is in the second state than when the variable means is in the first state. Is possible,
The variable control means is a gaming machine characterized in that the variable means can be changed in a variable manner included in the effect pattern even during a period in which the identification information is not dynamically displayed.
JP2020108525A 2020-06-24 2020-06-24 Game machine Withdrawn JP2020151560A (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
JP2020108525A JP2020151560A (en) 2020-06-24 2020-06-24 Game machine
JP2022061534A JP2022079710A (en) 2020-06-24 2022-04-01 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2020108525A JP2020151560A (en) 2020-06-24 2020-06-24 Game machine

Related Parent Applications (1)

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JP2017073223A Division JP6724849B2 (en) 2017-03-31 2017-03-31 Amusement machine

Related Child Applications (1)

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JP2022061534A Division JP2022079710A (en) 2020-06-24 2022-04-01 Game machine

Publications (2)

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JP2020151560A JP2020151560A (en) 2020-09-24
JP2020151560A5 true JP2020151560A5 (en) 2021-07-26

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JP2022061534A Withdrawn JP2022079710A (en) 2020-06-24 2022-04-01 Game machine

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Family Cites Families (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2004275565A (en) * 2003-03-18 2004-10-07 Sankyo Kk Game machine, performance control method therefor and game performance program
HUE051049T2 (en) * 2013-10-11 2021-01-28 Regeneron Pharma Metabolically optimized cell culture
JP7260018B2 (en) * 2017-03-31 2023-04-18 株式会社三洋物産 game machine
JP7260011B2 (en) * 2017-03-31 2023-04-18 株式会社三洋物産 game machine
JP6724848B2 (en) * 2017-03-31 2020-07-15 株式会社三洋物産 Amusement machine
JP7218899B2 (en) * 2019-01-04 2023-02-07 株式会社ユニバーサルエンターテインメント game machine
JP2022020946A (en) * 2020-07-21 2022-02-02 株式会社リコー Information processing device, information processing system, communication format determination method, and program
JP2022061533A (en) * 2020-10-07 2022-04-19 グローリー株式会社 Medium processor

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