JP2020156638A5 - - Google Patents

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Publication number
JP2020156638A5
JP2020156638A5 JP2019057572A JP2019057572A JP2020156638A5 JP 2020156638 A5 JP2020156638 A5 JP 2020156638A5 JP 2019057572 A JP2019057572 A JP 2019057572A JP 2019057572 A JP2019057572 A JP 2019057572A JP 2020156638 A5 JP2020156638 A5 JP 2020156638A5
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JP
Japan
Prior art keywords
target
gaming machine
output
hit
effect
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JP2019057572A
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Japanese (ja)
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JP2020156638A (en
JP7265755B2 (en
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Priority claimed from JP2019057572A external-priority patent/JP7265755B2/en
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Claims (4)

スピーカと、 With speakers
始動領域に遊技球が進入することを契機として取得される当否判定情報に基づき当否判定を実行する当否判定手段と、A winning / failing determination means for executing a winning / failing determination based on the winning / failing determination information acquired when the game ball enters the starting area, and
前記スピーカから演出音が出力されている状態で、前記始動領域に遊技球が進入して対象当否判定情報が取得されることを契機として、当該演出音の出力が停止される無音演出を実行する演出実行手段と、While the effect sound is being output from the speaker, a silent effect is executed in which the output of the effect sound is stopped when the game ball enters the start area and the target hit / miss determination information is acquired. Production execution means and
を備えることを特徴とする遊技機。A gaming machine characterized by being equipped with.
前記無音演出は、前記対象当否判定情報が取得された時点で、当該対象当否判定情報よりも先に取得された当否判定情報に基づく当否判定結果を報知する識別図柄が変動している図柄変動中である場合に発生しうるものであり、当該図柄変動中でない場合には発生しないことを特徴とする請求項1に記載の遊技機。 In the silent effect, at the time when the target hit / fail determination information is acquired, the identification symbol for notifying the hit / fail judgment result based on the hit / miss judgment information acquired earlier than the target hit / miss judgment information is changing. The gaming machine according to claim 1, wherein the gaming machine can occur when the symbol is not changing, and does not occur when the symbol is not changing. 前記対象当否判定情報が取得された時点で前記演出音として対象演出音が出力されている場合には前記無音演出が発生しうるものの、前記演出音として非対象演出音が出力されている場合には前記無音演出が発生しないことを特徴とする請求項1または請求項2に記載の遊技機。 When the target effect sound is output as the effect sound at the time when the target hit / fail determination information is acquired, the silent effect may occur, but when the non-target effect sound is output as the effect sound. The gaming machine according to claim 1 or 2, wherein the silent effect does not occur. 前記非対象演出音は、リーチが成立することを条件として出力されるものであることを特徴とする請求項3に記載の遊技機。 The gaming machine according to claim 3, wherein the non-target production sound is output on condition that reach is established.
JP2019057572A 2019-03-26 2019-03-26 game machine Active JP7265755B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2019057572A JP7265755B2 (en) 2019-03-26 2019-03-26 game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2019057572A JP7265755B2 (en) 2019-03-26 2019-03-26 game machine

Publications (3)

Publication Number Publication Date
JP2020156638A JP2020156638A (en) 2020-10-01
JP2020156638A5 true JP2020156638A5 (en) 2022-01-24
JP7265755B2 JP7265755B2 (en) 2023-04-27

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ID=72640385

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JP2019057572A Active JP7265755B2 (en) 2019-03-26 2019-03-26 game machine

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JP (1) JP7265755B2 (en)

Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5954900B2 (en) * 2012-03-30 2016-07-20 株式会社高尾 Bullet ball machine
JP2016214544A (en) * 2015-05-20 2016-12-22 タイヨーエレック株式会社 Game machine
JP6109907B1 (en) * 2015-10-27 2017-04-05 株式会社藤商事 Game machine
JP2017093774A (en) * 2015-11-24 2017-06-01 株式会社三洋物産 Game machine
JP6857525B2 (en) * 2017-03-23 2021-04-14 株式会社平和 Game machine

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