JP2020192202A5 - - Google Patents

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JP2020192202A5
JP2020192202A5 JP2019100842A JP2019100842A JP2020192202A5 JP 2020192202 A5 JP2020192202 A5 JP 2020192202A5 JP 2019100842 A JP2019100842 A JP 2019100842A JP 2019100842 A JP2019100842 A JP 2019100842A JP 2020192202 A5 JP2020192202 A5 JP 2020192202A5
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game
hit
fail determination
result
big hit
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JP2019100842A
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JP7361361B2 (en
JP2020192202A (en
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前述の課題を解決するための第1発明の遊技機は、
遊技球が入球可能な第1始動口と、
第1状態と、前記第1状態よりも遊技球の入球可能性が高い第2状態とに変化可能な第2始動口と、
遊技球が入球可能な第3始動口と、
前記第1始動口又は前記第2始動口への入球に基づいて第1当否判定を実行する第1当否判定実行手段と、
前記第3始動口への入球に基づいて実行する第2当否判定を実行する第2当否判定実行手段と、
前記第2始動口への遊技球の入球頻度が所定頻度の第1遊技状態と、前記第1遊技状態よりも前記第2始動口への遊技球の入球頻度が高い第2遊技状態と、を設定可能な遊技状態設定手段と、
前記第1当否判定又は前記第2当否判定の結果が大当りとなった場合、特別遊技を実行可能な特別遊技実行手段と、を備えた遊技機であって、
前記第1始動口は第1遊技領域に設けられ、
前記第2始動口及び前記第3始動口は第2遊技領域に設けられ、
前記第1遊技状態において前記第1遊技領域に遊技球を発射して前記第1当否判定を主体として実行する第1遊技と、前記第2遊技状態において前記第2遊技領域に遊技球を発射して前記第1当否判定を主体として実行する第2遊技と、前記第1遊技状態において前記第2遊技領域に遊技球を発射して前記第2当否判定を主体として実行する第3遊技と、を有し、
前記第1遊技領域に遊技球を発射する前記第1遊技における前記第1当否判定の結果として、第1大当りと第2大当りとを有し、
前記第2遊技領域に遊技球を発射する前記第2遊技における前記第1当否判定の結果として、第1大当りと第2大当りとを有し、
前記第2遊技領域に遊技球を発射する前記第3遊技における前記第2当否判定の結果として、第3大当りと第4大当りとを有し、
前記第1遊技において、前記第1当否判定の結果が前記第1大当りとなると前記第2遊技を実行可能とし、前記第1当否判定の結果が前記第2大当りとなると前記第3遊技を実行可能とし、
前記第2遊技において、前記第1当否判定の結果が前記第1大当りとなると前記第2遊技を実行可能とし、前記第1当否判定の結果が前記第2大当りとなると前記第3遊技を実行可能とし、
前記第3遊技において、前記第2当否判定の結果が前記第3大当りとなると前記第2遊技を実行可能とし、前記第2当否判定の結果が前記第4大当りとなると前記第3遊技を実行可能とし、
前記第2当否判定の結果として小当りを有し、前記小当りとなると所定量の遊技利益を獲得可能とされ、
前記第2当否判定は、前記第1当否判定よりも、前記小当りとなる可能性が高くされ、
前記第2遊技は、前記第1遊技よりも前記第1当否判定の実行頻度が高くされることで、遊技に使用する遊技媒体の減少速度が前記第1遊技よりも遅いものとされ、
前記第3遊技は、前記小当りによって遊技利益を獲得可能とすることで遊技媒体の減少速度が、前記第2遊技よりも遅い
ことを特徴とするものである。
The gaming machine of the first invention for solving the above-mentioned problems is
The first starting port where the game ball can enter,
A second starting port that can be changed into a first state and a second state in which a game ball is more likely to enter than the first state.
The third starting port where the game ball can enter,
A first hit / fail determination executing means for executing a first hit / miss determination based on a ball entering the first start port or the second start port,
A second hit / fail determination execution means for executing a second hit / fail determination executed based on the entry of the ball into the third start port, and
A first gaming state in which the frequency of entry of the game ball into the second starting port is a predetermined frequency, and a second gaming state in which the frequency of entry of the game ball into the second starting opening is higher than that of the first gaming state. , A game state setting means that can be set, and
A gaming machine provided with a special game execution means capable of executing a special game when the result of the first hit / fail determination or the second hit / fail determination is a big hit.
The first starting port is provided in the first gaming area, and the first starting port is provided .
The second starting port and the third starting port are provided in the second gaming area.
In the first game state, a game ball is launched into the first game area and executed mainly by the first hit / fail determination, and in the second game state, a game ball is launched into the second game area. A second game in which the first hit / fail determination is mainly executed, and a third game in which a game ball is launched into the second game area in the first game state and the second hit / fail judgment is mainly executed. Have and
As a result of the first hit / miss determination in the first game of launching a game ball into the first game area, the player has a first big hit and a second big hit.
As a result of the first hit / miss determination in the second game of launching a game ball into the second game area, the player has a first big hit and a second big hit.
As a result of the second hit / miss determination in the third game of launching a game ball into the second game area, the player has a third big hit and a fourth big hit.
In the first game, when the result of the first hit / fail determination is the first big hit, the second game can be executed, and when the result of the first hit / miss determination is the second big hit, the third game can be executed. year,
In the second game, when the result of the first hit / fail determination is the first big hit, the second game can be executed, and when the result of the first hit / miss determination is the second big hit, the third game can be executed. year,
In the third game, when the result of the second hit / fail determination is the third big hit, the second game can be executed, and when the result of the second hit / miss determination is the fourth big hit, the third game can be executed. year,
As a result of the second hit / fail determination, a small hit is obtained, and when the small hit is reached, a predetermined amount of game profit can be obtained.
The second hit / fail determination is more likely to be the small hit than the first hit / fail determination.
In the second game, the execution frequency of the first hit / fail determination is higher than that of the first game, so that the rate of decrease of the game medium used for the game is slower than that of the first game.
In the third game, the rate of decrease of the game medium is slower than that of the second game by making it possible to obtain a game profit by the small hit.
It is characterized by that.

Claims (1)

遊技球が入球可能な第1始動口と、
第1状態と、前記第1状態よりも遊技球の入球可能性が高い第2状態とに変化可能な第2始動口と、
遊技球が入球可能な第3始動口と、
前記第1始動口又は前記第2始動口への入球に基づいて第1当否判定を実行する第1当否判定実行手段と、
前記第3始動口への入球に基づいて実行する第2当否判定を実行する第2当否判定実行手段と、
前記第2始動口への遊技球の入球頻度が所定頻度の第1遊技状態と、前記第1遊技状態よりも前記第2始動口への遊技球の入球頻度が高い第2遊技状態と、を設定可能な遊技状態設定手段と、
前記第1当否判定又は前記第2当否判定の結果が大当りとなった場合、特別遊技を実行可能な特別遊技実行手段と、を備えた遊技機であって、
前記第1始動口は第1遊技領域に設けられ、
前記第2始動口及び前記第3始動口は第2遊技領域に設けられ、
前記第1遊技状態において前記第1遊技領域に遊技球を発射して前記第1当否判定を主体として実行する第1遊技と、前記第2遊技状態において前記第2遊技領域に遊技球を発射して前記第1当否判定を主体として実行する第2遊技と、前記第1遊技状態において前記第2遊技領域に遊技球を発射して前記第2当否判定を主体として実行する第3遊技と、を有し、
前記第1遊技領域に遊技球を発射する前記第1遊技における前記第1当否判定の結果として、第1大当りと第2大当りとを有し、
前記第2遊技領域に遊技球を発射する前記第2遊技における前記第1当否判定の結果として、第1大当りと第2大当りとを有し、
前記第2遊技領域に遊技球を発射する前記第3遊技における前記第2当否判定の結果として、第3大当りと第4大当りとを有し、
前記第1遊技において、前記第1当否判定の結果が前記第1大当りとなると前記第2遊技を実行可能とし、前記第1当否判定の結果が前記第2大当りとなると前記第3遊技を実行可能とし、
前記第2遊技において、前記第1当否判定の結果が前記第1大当りとなると前記第2遊技を実行可能とし、前記第1当否判定の結果が前記第2大当りとなると前記第3遊技を実行可能とし、
前記第3遊技において、前記第2当否判定の結果が前記第3大当りとなると前記第2遊技を実行可能とし、前記第2当否判定の結果が前記第4大当りとなると前記第3遊技を実行可能とし、
前記第2当否判定の結果として小当りを有し、前記小当りとなると所定量の遊技利益を獲得可能とされ、
前記第2当否判定は、前記第1当否判定よりも、前記小当りとなる可能性が高くされ、
前記第2遊技は、前記第1遊技よりも前記第1当否判定の実行頻度が高くされることで、遊技に使用する遊技媒体の減少速度が前記第1遊技よりも遅いものとされ、
前記第3遊技は、前記小当りによって遊技利益を獲得可能とすることで遊技媒体の減少速度が、前記第2遊技よりも遅い
ことを特徴とする遊技機。
The first starting port where the game ball can enter,
A second starting port that can be changed into a first state and a second state in which a game ball is more likely to enter than the first state.
The third starting port where the game ball can enter,
A first hit / fail determination executing means for executing a first hit / miss determination based on a ball entering the first start port or the second start port,
A second hit / fail determination execution means for executing a second hit / fail determination executed based on the entry of the ball into the third start port, and
A first gaming state in which the frequency of entry of the game ball into the second starting port is a predetermined frequency, and a second gaming state in which the frequency of entry of the game ball into the second starting opening is higher than that of the first gaming state. , A game state setting means that can be set, and
A gaming machine provided with a special game execution means capable of executing a special game when the result of the first hit / fail determination or the second hit / fail determination is a big hit.
The first starting port is provided in the first gaming area, and the first starting port is provided.
The second starting port and the third starting port are provided in the second gaming area.
In the first game state, a game ball is launched into the first game area and executed mainly by the first hit / fail determination, and in the second game state, a game ball is launched into the second game area. A second game in which the first hit / fail determination is mainly executed, and a third game in which a game ball is launched into the second game area in the first game state and the second hit / fail judgment is mainly executed. Have and
As a result of the first hit / miss determination in the first game of launching a game ball into the first game area, the player has a first big hit and a second big hit.
As a result of the first hit / miss determination in the second game of launching a game ball into the second game area, the player has a first big hit and a second big hit.
As a result of the second hit / miss determination in the third game of launching a game ball into the second game area, the player has a third big hit and a fourth big hit.
In the first game, when the result of the first hit / fail determination is the first big hit, the second game can be executed, and when the result of the first hit / miss determination is the second big hit, the third game can be executed. year,
In the second game, when the result of the first hit / fail determination is the first big hit, the second game can be executed, and when the result of the first hit / miss determination is the second big hit, the third game can be executed. year,
In the third game, when the result of the second hit / fail determination is the third big hit, the second game can be executed, and when the result of the second hit / miss determination is the fourth big hit, the third game can be executed. year,
As a result of the second hit / fail determination, a small hit is obtained, and when the small hit is reached, a predetermined amount of game profit can be obtained.
The second hit / fail determination is more likely to be the small hit than the first hit / fail determination.
In the second game, the execution frequency of the first hit / fail determination is higher than that of the first game, so that the rate of decrease of the game medium used for the game is slower than that of the first game.
In the third game, the rate of decrease of the game medium is slower than that of the second game by making it possible to obtain a game profit by the small hit.
A gaming machine characterized by that.
JP2019100842A 2019-05-30 2019-05-30 gaming machine Active JP7361361B2 (en)

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JP2020192202A5 true JP2020192202A5 (en) 2022-06-02
JP7361361B2 JP7361361B2 (en) 2023-10-16

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JP2019017891A (en) * 2017-07-21 2019-02-07 豊丸産業株式会社 Game machine
JP2019058431A (en) * 2017-09-27 2019-04-18 株式会社藤商事 Game machine

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