JP2020156544A5 - - Google Patents

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JP2020156544A5
JP2020156544A5 JP2019055876A JP2019055876A JP2020156544A5 JP 2020156544 A5 JP2020156544 A5 JP 2020156544A5 JP 2019055876 A JP2019055876 A JP 2019055876A JP 2019055876 A JP2019055876 A JP 2019055876A JP 2020156544 A5 JP2020156544 A5 JP 2020156544A5
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state
game medium
variable means
enter
delay
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JP7173912B2 (en
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手段Aの遊技機は、遊技者にとって有利な有利状態と、該有利状態とは異なる状態である特殊状態と、第1特定状態と、該第1特定状態よりも前記特殊状態により遊技価値が付与されやすい第2特定状態と、に制御可能な遊技機であって、
第1所定領域に遊技媒体が進入容易な進入容易状態と進入困難な進入困難状態とに変化可能な第1可変手段と、
前記第1可変手段の下流側に設けられ、前記第1所定領域とは異なる第2所定領域に遊技媒体が進入容易な進入容易状態と進入困難な進入困難状態とに変化可能な第2可変手段と、
前記第1可変手段を遊技媒体が通過する際の遊技媒体の移動を遅延させるための第1遅延手段と、
前記第2可変手段を遊技媒体が通過する際の遊技媒体の移動を遅延させるための第2遅延手段と、
を備え、
前記特殊状態に制御されることに対応して前記第2可変手段が進入容易状態とされ、
前記第1特定状態では、前記第2特定状態よりも前記第1可変手段が進入容易状態に変化しやすく、
前記第1遅延手段による遊技媒体の移動の遅延度合いの方が前記第2遅延手段による遊技媒体の移動の遅延度合いよりも大きく、
前記第2可変手段の前記第2所定領域に遊技媒体が進入したときの方が、前記第1可変手段の前記第1所定領域に遊技媒体が進入したときよりも付与される遊技価値が大きい、
ことを特徴とする。
さらに、手段1の遊技機は、
遊技者にとって有利な有利状態(例えば、大当り遊技状態)と、該有利状態とは異なる状態である特殊状態(例えば、小当り遊技状態)と、第1特定状態(例えば、高ベース状態)と、該第1特定状態よりも前記特殊状態により遊技価値(例えば、賞球など)が付与されやすい第2特定状態(例えば、通常状態(低確率/非KT状態)よりも小当りになりやすいKT状態(第2KT状態)など)と、に制御可能な遊技機(例えば、パチンコ遊技機1)であって、
第1所定領域(例えば、第2始動入賞口701A)に遊技媒体(例えば、遊技球)が進入容易な進入容易状態(例えば、第1状態)と進入困難な進入困難状態(例えば、第2状態)とに変化可能な第1可変手段(例えば、可変入賞球装置6B)と、
前記第1可変手段の下流側に設けられ、前記第1所定領域とは異なる第2所定領域(例えば、特殊入賞口703A)に遊技媒体が進入容易な進入容易状態(例えば、第1状態)と進入困難な進入困難状態(例えば、第2状態)とに変化可能な第2可変手段(例えば、特殊可変入賞球装置17)と、
前記第1可変手段を遊技媒体が通過する際の遊技媒体の移動を遅延させるための第1遅延手段(例えば、第1遅延手段としての規制部751,752,753と規制部761,762,763)と、
前記第2可変手段を遊技媒体が通過する際の遊技媒体の移動を遅延させるための第2遅延手段(例えば、第2遅延手段としての規制部771,772,773,774と規制部781,782,783)と、
を備え、
前記特殊状態に制御されることに対応して前記第2可変手段が進入容易状態とされ(例えば、CPU103が、表示結果を小当り表示結果としたときに特殊入賞口703Aを開放させる制御を行う部分。図10(B)参照)、
前記第1特定状態では、前記第2特定状態よりも前記第1可変手段が進入容易状態に変化しやすく(例えば、高ベース状態では、平均的な特図変動時間(特図を変動させる期間)を通常状態よりも短縮させる制御(時短制御)が実行され(時短状態)、普図ゲームで「普図当り」となる確率を通常状態よりも向上させる等により、可変入賞球装置6Bの第2始動入賞口に遊技球が進入しやすくなる制御(高開放制御、高ベース制御)も実行される。部分。図10(A)参照)、
前記第1遅延手段による遊技媒体の移動の遅延度合いの方が前記第2遅延手段による遊技媒体の移動の遅延度合いよりも大きい(例えば、第1遅延手段を構成する規制部751,752,753、761,762,763による遊技球の移動の遅延度合いの方が、第2遅延手段を構成する規制部771,772,773,774、781,782,783による遊技球の移動の遅延度合いよりも大きい部分。図15参照)
ことを特徴としている。
この特徴によれば、上流側の第1可変手段と下流側の第2可変手段との遅延度合いの最適化を図ることができ、第1特定状態にて下流側の第2可変手段への遊技媒体の流下を規制しつつ、第2特定状態にて第2可変手段への遊技媒体の過剰な進入を抑制できる。
The gaming machine of the means A is given a gaming value by an advantageous state that is advantageous to the player, a special state that is different from the advantageous state, a first specific state, and the special state rather than the first specific state. It is a gaming machine that can be controlled in the second specific state, which is easy to be affected by.
The first variable means capable of changing the game medium into an easy-to-enter state and a difficult-to-enter state in the first predetermined area,
A second variable means provided on the downstream side of the first variable means and capable of changing between an easy-to-enter state and a difficult-to-enter state in which the game medium is easy to enter and difficult to enter in a second predetermined area different from the first predetermined area. When,
A first delay means for delaying the movement of the game medium when the game medium passes through the first variable means,
A second delay means for delaying the movement of the game medium when the game medium passes through the second variable means, and a second delay means.
Equipped with
The second variable means is set to an easy-to-enter state in response to being controlled by the special state.
In the first specific state, the first variable means is more likely to change to an easily accessible state than in the second specific state.
The degree of delay in the movement of the game medium by the first delay means is larger than the degree of delay in the movement of the game medium by the second delay means.
The gaming value given when the game medium enters the second predetermined area of the second variable means is larger than that when the game medium enters the first predetermined area of the first variable means.
It is characterized by that.
Further, the gaming machine of means 1 is
An advantageous state (for example, a big hit game state) that is advantageous to the player, a special state (for example, a small hit game state) that is different from the advantageous state, and a first specific state (for example, a high base state). A KT state that is more likely to be a small hit than a second specific state (for example, a normal state (low probability / non-KT state)) in which a game value (for example, a prize ball) is more likely to be given by the special state than in the first specific state. (2nd KT state), etc.) and a game machine that can be controlled (for example, pachinko game machine 1).
An easy-to-enter state (for example, the first state) in which a game medium (for example, a game ball) can easily enter the first predetermined area (for example, the second start winning opening 701A) and a difficult-to-enter state (for example, the second state) in which it is difficult to enter. ) And the first variable means (for example, the variable winning ball device 6B),
A state in which the game medium can easily enter a second predetermined area (for example, the special winning opening 703A) provided on the downstream side of the first variable means and different from the first predetermined area (for example, the first state). A second variable means (for example, a special variable winning ball device 17) that can be changed to a difficult-to-enter state (for example, a second state),
The first delay means for delaying the movement of the game medium when the game medium passes through the first variable means (for example, the regulation unit 751,752,753 and the regulation unit 761,762,763 as the first delay means). )When,
A second delay means for delaying the movement of the game medium when the game medium passes through the second variable means (for example, a regulation unit 771,772,773,774 and a regulation unit 781,782 as the second delay means). , 783),
Equipped with
The second variable means is set to an easy-to-enter state in response to being controlled to the special state (for example, the CPU 103 controls to open the special winning opening 703A when the display result is a small hit display result. Part. See Figure 10 (B)),
In the first specific state, the first variable means is more likely to change to an easily accessible state than in the second specific state (for example, in a high base state, the average special figure fluctuation time (period in which the special figure is changed)). The second variable winning ball device 6B is executed by executing a control (time saving control) to shorten the time from the normal state (time saving state) and improving the probability of becoming a "normal figure hit" in the normal figure game from the normal state. Control (high opening control, high base control) that makes it easier for the game ball to enter the starting winning opening is also executed. Part. See FIG. 10 (A).
The degree of delay in the movement of the game medium by the first delay means is larger than the degree of delay in the movement of the game medium by the second delay means (for example, the regulation unit 751, 752, 753 constituting the first delay means, The degree of delay in the movement of the game ball by 761,762,763 is larger than the degree of delay in the movement of the game ball by the regulatory units 771,772,773,774, 781,782,783 constituting the second delay means. Part. See Figure 15)
It is characterized by that.
According to this feature, it is possible to optimize the degree of delay between the first variable means on the upstream side and the second variable means on the downstream side, and the game to the second variable means on the downstream side in the first specific state. While restricting the flow of the medium, it is possible to suppress the excessive entry of the game medium into the second variable means in the second specific state.

Claims (1)

遊技者にとって有利な有利状態と、該有利状態とは異なる状態である特殊状態と、第1特定状態と、該第1特定状態よりも前記特殊状態により遊技価値が付与されやすい第2特定状態と、に制御可能な遊技機であって、
第1所定領域に遊技媒体が進入容易な進入容易状態と進入困難な進入困難状態とに変化可能な第1可変手段と、
前記第1可変手段の下流側に設けられ、前記第1所定領域とは異なる第2所定領域に遊技媒体が進入容易な進入容易状態と進入困難な進入困難状態とに変化可能な第2可変手段と、
前記第1可変手段を遊技媒体が通過する際の遊技媒体の移動を遅延させるための第1遅延手段と、
前記第2可変手段を遊技媒体が通過する際の遊技媒体の移動を遅延させるための第2遅延手段と、
を備え、
前記特殊状態に制御されることに対応して前記第2可変手段が進入容易状態とされ、
前記第1特定状態では、前記第2特定状態よりも前記第1可変手段が進入容易状態に変化しやすく、
前記第1遅延手段による遊技媒体の移動の遅延度合いの方が前記第2遅延手段による遊技媒体の移動の遅延度合いよりも大きく、
前記第2可変手段の前記第2所定領域に遊技媒体が進入したときの方が、前記第1可変手段の前記第1所定領域に遊技媒体が進入したときよりも付与される遊技価値が大きい、
ことを特徴とする遊技機。
An advantageous state that is advantageous to the player, a special state that is different from the advantageous state, a first specific state, and a second specific state in which the game value is more likely to be given by the special state than the first specific state. It is a game machine that can be controlled by
The first variable means capable of changing the game medium into an easy-to-enter state and a difficult-to-enter state in the first predetermined area,
A second variable means provided on the downstream side of the first variable means and capable of changing between an easy-to-enter state and a difficult-to-enter state in which the game medium is easy to enter and difficult to enter in a second predetermined area different from the first predetermined area. When,
A first delay means for delaying the movement of the game medium when the game medium passes through the first variable means,
A second delay means for delaying the movement of the game medium when the game medium passes through the second variable means, and a second delay means.
Equipped with
The second variable means is set to an easy-to-enter state in response to being controlled by the special state.
In the first specific state, the first variable means is more likely to change to an easily accessible state than in the second specific state.
Much larger than the delay degree of the movement of the game medium by the second delay means towards the delay degree of the movement of the game medium by the first delay means,
The gaming value given when the game medium enters the second predetermined area of the second variable means is larger than that when the game medium enters the first predetermined area of the first variable means.
A gaming machine characterized by that.
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