JP2020151483A5 - - Google Patents

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JP2020151483A5
JP2020151483A5 JP2020080057A JP2020080057A JP2020151483A5 JP 2020151483 A5 JP2020151483 A5 JP 2020151483A5 JP 2020080057 A JP2020080057 A JP 2020080057A JP 2020080057 A JP2020080057 A JP 2020080057A JP 2020151483 A5 JP2020151483 A5 JP 2020151483A5
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movable body
pattern
control
controlled
notification effect
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JP2020080057A
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JP6839317B2 (en
JP2020151483A (en
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しかし、前述した特許文献1の遊技機では、可動体を用いた演出について改善の余地が有った。 However, in the above-mentioned gaming machine of Patent Document 1 , there is room for improvement in the production using the movable body.

本発明は、かかる実情に鑑み考え出されたものであり、その目的は、遊技枠に設けられた可動体を用いた演出の興趣を向上させることができる遊技機を提供することである。 The present invention has been devised in view of such circumstances, and an object of the present invention is to provide a game machine capable of improving the interest of production using a movable body provided in a game frame .

(A)本願発明の遊技機は、遊技者にとって有利な有利状態と、前記有利状態とは異なる状態であって遊技者にとって有利な特別状態とを含む複数種類の遊技状態に制御可能な遊技機であって、
遊技枠に回転可能に設けられた可動体と、
前記可動体に設けられた発光手段と、
前記可動体の回転動作と前記発光手段の発光とを制御する制御手段と、
前記可動体の回転動作を報知する報知演出を実行する報知演出手段と、を備え、
前記制御手段は、前記報知演出に関連して前記可動体を回転動作させる第1パターンと、前記報知演出に関連せずに前記可動体を回転動作させる第2パターンとにより前記可動体の回転動作を制御し、
前記第1パターン及び前記第2パターンのいずれで前記可動体が回転動作されるかにより前記有利状態に制御される期待度が異なり、
前記制御手段は、
前記第1パターンと前記第2パターンとで前記可動体を同じ回転動作で制御するとともに、前記第1パターンと前記第2パターンとで同じ輝度で前記発光手段の発光を制御し、
前記特別状態に制御されている場合に前記第1パターンによる制御を実行せず、非特別状態に制御されている場合に前記第1パターンによる制御を実行可能であり、
前記発光手段は、前記可動体の回転角度がいずれの角度であっても同一の輝度で発光され、
前記報知演出手段は、前記報知演出として、前後方向で前記可動体と重ならない位置に設けられた表示手段において、前記可動体の回転動作を模した画像を表示する演出を実行し、
前記特別状態に制御されている場合に前記第2パターンによる制御が実行されたときの方が、前記非特別状態に制御されている場合に前記第2パターンによる制御が実行されたときよりも、前記有利状態に制御される期待度が高い、
ことを特徴とする。
(1)また、本願の他の遊技機は、遊技を行なうことが可能な遊技機(パチンコ遊技機1等)であって、
遊技枠に設けられた軸(軸290等)に対して回転することで当該遊技枠から突出可能な可動体(第1上部役物29L,第2上部役物29R等)と、
前記可動体の回転角度を調整することで前記可動体の動作を制御可能な制御手段(図12のS752に示すように、設定された角度に応じて、第1上部役物29L,第2上部役物29Rの回転角度・回転速度を設定する等)とを備える。
(A) The gaming machine of the present invention is a gaming machine that can be controlled into a plurality of types of gaming states including an advantageous state that is advantageous to the player and a special state that is different from the advantageous state and is advantageous to the player. And
A movable body that is rotatably provided in the game frame,
The light emitting means provided on the movable body and
A control means for controlling the rotational operation of the movable body and the light emission of the light emitting means,
A notification effect means for executing a notification effect for notifying the rotation operation of the movable body is provided.
The control means rotates the movable body according to a first pattern for rotating the movable body in relation to the notification effect and a second pattern for rotating the movable body not related to the notification effect. Control and
The degree of expectation to be controlled in the advantageous state differs depending on whether the movable body is rotated in the first pattern or the second pattern.
The control means
The movable body is controlled by the same rotational operation in the first pattern and the second pattern, and the light emission of the light emitting means is controlled by the same brightness in the first pattern and the second pattern.
It is possible not to execute the control by the first pattern when controlled in the special state, but to execute the control by the first pattern when controlled in the non-special state.
The light emitting means emits light with the same brightness regardless of the rotation angle of the movable body.
As the notification effect, the notification effect means an effect of displaying an image imitating the rotational movement of the movable body in a display means provided at a position not overlapping the movable body in the front-rear direction.
When the control by the second pattern is executed when the control is performed in the special state, the control by the second pattern is executed when the control is controlled by the non-special state. The expectation of being controlled by the advantageous state is high.
It is characterized by that.
(1) Further , the other gaming machines of the present application are gaming machines (pachinko gaming machines 1 and the like) capable of performing games.
Movable bodies (first upper accessory 29L, second upper accessory 29R, etc.) that can be projected from the game frame by rotating with respect to an axis (axis 290, etc.) provided in the game frame.
Control means capable of controlling the operation of the movable body by adjusting the rotation angle of the movable body (as shown in S752 of FIG. 12, the first upper accessory 29L, the second upper portion according to the set angle. (Set the rotation angle and rotation speed of the accessory 29R, etc.).

Claims (1)

遊技者にとって有利な有利状態と、前記有利状態とは異なる状態であって遊技者にとって有利な特別状態とを含む複数種類の遊技状態に制御可能な遊技機であって、A gaming machine capable of controlling a plurality of types of gaming states including an advantageous state that is advantageous to the player and a special state that is different from the advantageous state and is advantageous to the player.
遊技枠に回転可能に設けられた可動体と、A movable body that is rotatably provided in the game frame,
前記可動体に設けられた発光手段と、The light emitting means provided on the movable body and
前記可動体の回転動作と前記発光手段の発光とを制御する制御手段と、A control means for controlling the rotational operation of the movable body and the light emission of the light emitting means,
前記可動体の回転動作を報知する報知演出を実行する報知演出手段と、を備え、A notification effect means for executing a notification effect for notifying the rotation operation of the movable body is provided.
前記制御手段は、前記報知演出に関連して前記可動体を回転動作させる第1パターンと、前記報知演出に関連せずに前記可動体を回転動作させる第2パターンとにより前記可動体の回転動作を制御し、The control means rotates the movable body according to a first pattern for rotating the movable body in relation to the notification effect and a second pattern for rotating the movable body not related to the notification effect. Control and
前記第1パターン及び前記第2パターンのいずれで前記可動体が回転動作されるかにより前記有利状態に制御される期待度が異なり、The degree of expectation to be controlled in the advantageous state differs depending on whether the movable body is rotated in the first pattern or the second pattern.
前記制御手段は、The control means
前記第1パターンと前記第2パターンとで前記可動体を同じ回転動作で制御するとともに、前記第1パターンと前記第2パターンとで同じ輝度で前記発光手段の発光を制御し、The movable body is controlled by the same rotational operation in the first pattern and the second pattern, and the light emission of the light emitting means is controlled by the same brightness in the first pattern and the second pattern.
前記特別状態に制御されている場合に前記第1パターンによる制御を実行せず、非特別状態に制御されている場合に前記第1パターンによる制御を実行可能であり、It is possible not to execute the control by the first pattern when controlled in the special state, but to execute the control by the first pattern when controlled in the non-special state.
前記発光手段は、前記可動体の回転角度がいずれの角度であっても同一の輝度で発光され、The light emitting means emits light with the same brightness regardless of the rotation angle of the movable body.
前記報知演出手段は、前記報知演出として、前後方向で前記可動体と重ならない位置に設けられた表示手段において、前記可動体の回転動作を模した画像を表示する演出を実行し、As the notification effect, the notification effect means an effect of displaying an image imitating the rotational movement of the movable body in a display means provided at a position not overlapping the movable body in the front-rear direction.
前記特別状態に制御されている場合に前記第2パターンによる制御が実行されたときの方が、前記非特別状態に制御されている場合に前記第2パターンによる制御が実行されたときよりも、前記有利状態に制御される期待度が高い、When the control by the second pattern is executed when the control is performed in the special state, the control by the second pattern is executed when the control is controlled by the non-special state. There is a high degree of expectation that the favorable state will be controlled.
ことを特徴とする遊技機。A game machine characterized by that.
JP2020080057A 2020-04-30 2020-04-30 Game machine Active JP6839317B2 (en)

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Related Parent Applications (1)

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JP2017025558A Division JP2018130267A (en) 2017-02-15 2017-02-15 Game machine

Publications (3)

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JP2020151483A JP2020151483A (en) 2020-09-24
JP2020151483A5 true JP2020151483A5 (en) 2020-11-12
JP6839317B2 JP6839317B2 (en) 2021-03-03

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Publication number Priority date Publication date Assignee Title
JP7013531B2 (en) * 2020-07-28 2022-01-31 株式会社三共 Pachinko machine

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Publication number Priority date Publication date Assignee Title
JP6508868B2 (en) * 2013-04-02 2019-05-08 株式会社三共 Gaming machine
JP5938613B2 (en) * 2014-07-04 2016-06-22 株式会社サンセイアールアンドディ Game machine
JP2016214790A (en) * 2015-05-26 2016-12-22 京楽産業.株式会社 Game machine

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