JP2020138032A5 - - Google Patents
Download PDFInfo
- Publication number
- JP2020138032A5 JP2020138032A5 JP2020066506A JP2020066506A JP2020138032A5 JP 2020138032 A5 JP2020138032 A5 JP 2020138032A5 JP 2020066506 A JP2020066506 A JP 2020066506A JP 2020066506 A JP2020066506 A JP 2020066506A JP 2020138032 A5 JP2020138032 A5 JP 2020138032A5
- Authority
- JP
- Japan
- Prior art keywords
- virtual field
- difficulty
- predetermined event
- game
- vicinity
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
- 230000007423 decrease Effects 0.000 claims 3
- 238000000034 method Methods 0.000 claims 3
- 230000010365 information processing Effects 0.000 claims 1
- 230000003993 interaction Effects 0.000 claims 1
- 238000003672 processing method Methods 0.000 claims 1
Claims (5)
ユーザー操作に従って、仮想フィールドにおけるプレイヤーキャラクターの移動を含むゲームを処理するゲーム処理手段と、
前記仮想フィールドにおける前記ユーザーによるゲームプレイの難度を管理する難度管理手段と、
前記仮想フィールドに配置されて前記プレイヤーキャラクターに敵対するオブジェクトを制御するオブジェクト制御手段と、として機能させ、
前記難度管理手段は、前記ユーザー操作に応じた所定のイベントが前記仮想フィールドにおいて発生したことを受けて、前記オブジェクト制御手段に、該所定のイベントの発生地点近傍の前記オブジェクトを強化又は弱体化させることで、該所定のイベントの発生地点近傍の前記難度を増大又は減少させる、
ゲーム処理用プログラム。 Computer,
A game processing means that processes a game including the movement of a player character in a virtual field according to user operations.
A difficulty management means for managing the difficulty of game play by the user in the virtual field , and
It functions as an object control means that is placed in the virtual field and controls an object that is hostile to the player character .
The difficulty management means causes the object control means to strengthen or weaken the object in the vicinity of the occurrence point of the predetermined event in response to the occurrence of the predetermined event corresponding to the user operation in the virtual field. This increases or decreases the difficulty in the vicinity of the occurrence point of the predetermined event.
Program for game processing.
請求項1に記載のゲーム処理用プログラム。 The game processing program according to claim 1.
請求項1又は2に記載のゲーム処理用プログラム。 The game processing program according to claim 1 or 2.
前記仮想フィールドにおける前記ユーザーによるゲームプレイの難度を管理する難度管理手段と、
前記仮想フィールドに配置されて前記プレイヤーキャラクターに敵対するオブジェクトを制御するオブジェクト制御手段と、を備え、
前記難度管理手段は、前記ユーザー操作に応じた所定のイベントが前記仮想フィールドにおいて発生したことを受けて、前記オブジェクト制御手段に、該所定のイベントの発生地点近傍の前記オブジェクトを強化又は弱体化させることで、該所定のイベントの発生地点近傍の前記難度を増大又は減少させる、
情報処理装置。 A game processing means that processes a game including the movement of a player character in a virtual field according to user operations.
A difficulty management means for managing the difficulty of game play by the user in the virtual field , and
It is provided with an object control means that is arranged in the virtual field and controls an object that is hostile to the player character .
The difficulty management means causes the object control means to strengthen or weaken the object in the vicinity of the occurrence point of the predetermined event in response to the occurrence of the predetermined event corresponding to the user operation in the virtual field. This increases or decreases the difficulty in the vicinity of the occurrence point of the predetermined event.
Information processing equipment.
ユーザー操作に従って、仮想フィールドにおけるプレイヤーキャラクターの移動を含むゲームを処理するゲーム処理ステップと、
前記仮想フィールドにおける前記ユーザーによるゲームプレイの難度を管理する難度管理ステップと、
前記仮想フィールドに配置されて前記プレイヤーキャラクターに敵対するオブジェクトを制御するオブジェクト制御ステップと、を実行し、
前記難度管理ステップでは、前記ユーザー操作に応じた所定のイベントが前記仮想フィールドにおいて発生したことを受けて、前記オブジェクト制御ステップに、該所定のイベントの発生地点近傍の前記オブジェクトを強化又は弱体化させることで、該所定のイベントの発生地点近傍の前記難度を増大又は減少させる、
ゲーム処理方法。
The computer
A game processing step that processes a game, including the movement of a player character in a virtual field, according to user interaction.
A difficulty management step that manages the difficulty of gameplay by the user in the virtual field , and
An object control step, which is placed in the virtual field and controls an object that is placed in the virtual field and is hostile to the player character, is executed .
In the difficulty management step, in response to the occurrence of a predetermined event corresponding to the user operation in the virtual field, the object control step is made to strengthen or weaken the object in the vicinity of the occurrence point of the predetermined event. This increases or decreases the difficulty in the vicinity of the occurrence point of the predetermined event.
Game processing method.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2020066506A JP7280216B2 (en) | 2020-04-02 | 2020-04-02 | Game processing program, information processing device and method |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2020066506A JP7280216B2 (en) | 2020-04-02 | 2020-04-02 | Game processing program, information processing device and method |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2019033135A Division JP6687775B1 (en) | 2019-02-26 | 2019-02-26 | Game processing program, information processing apparatus and method |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2020138032A JP2020138032A (en) | 2020-09-03 |
JP2020138032A5 true JP2020138032A5 (en) | 2022-03-08 |
JP7280216B2 JP7280216B2 (en) | 2023-05-23 |
Family
ID=72264089
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2020066506A Active JP7280216B2 (en) | 2020-04-02 | 2020-04-02 | Game processing program, information processing device and method |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP7280216B2 (en) |
Family Cites Families (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP5497079B2 (en) * | 2011-12-27 | 2014-05-21 | 株式会社スクウェア・エニックス | Game system |
JP6154593B2 (en) * | 2012-09-27 | 2017-06-28 | 株式会社カプコン | Game program and game system |
JP6356385B2 (en) * | 2013-03-14 | 2018-07-11 | グリー株式会社 | Server apparatus, control method thereof, program, and game system |
JP2015058031A (en) * | 2013-09-17 | 2015-03-30 | 株式会社バンダイナムコゲームス | Program and server |
JP6592481B2 (en) * | 2017-07-31 | 2019-10-16 | 任天堂株式会社 | GAME PROGRAM, INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING DEVICE, AND GAME PROCESSING METHOD |
-
2020
- 2020-04-02 JP JP2020066506A patent/JP7280216B2/en active Active
Similar Documents
Publication | Publication Date | Title |
---|---|---|
EP2877255B1 (en) | User-based mini-game generation and distribution | |
US9623327B2 (en) | Determining triggers for cloud-based emulated games | |
JP5958787B2 (en) | COMPUTER GAME DEVICE, CONTROL METHOD AND GAME PROGRAM FOR CONTROLLING COMPUTER GAME DEVICE, AND RECORDING MEDIUM CONTAINING GAME PROGRAM | |
US8123602B2 (en) | Game device and program | |
JP5646094B1 (en) | Game processing program, game processing computer, and game processing method | |
JP5893830B2 (en) | System and method for touch screen video game combat | |
CN107899246A (en) | Information processing method, device, electronic equipment and storage medium | |
US10603592B2 (en) | Non-transitory computer readable storage medium, method, and system | |
US9463385B2 (en) | Computer-readable recording medium having object control program stored thereon, object control device, and object control method | |
JP6738604B2 (en) | Program and game device | |
JP2020138032A5 (en) | ||
KR20200006853A (en) | Apparatus and method for determining game action | |
JP2014198203A (en) | Program, game device, and server system | |
JP6321725B2 (en) | Game processing program, game processing computer, and game processing method | |
JP6953650B1 (en) | Game system, program and information processing method | |
JP5747115B1 (en) | Game processing program, game processing computer, and game processing method | |
JP2015147064A (en) | Program, game device, and server system | |
TWI313617B (en) | ||
JP2020163108A5 (en) | ||
KR102557808B1 (en) | Gaming service system and method for sharing memo therein | |
JP5819558B2 (en) | Game processing program, game processing computer, and game processing method | |
US20150290542A1 (en) | Device, game and automatic control methods therefor | |
JP2016193101A (en) | Game device and program | |
JP6459308B2 (en) | Program and game device | |
JP6281073B2 (en) | GAME CONTROL DEVICE, GAME SYSTEM, AND PROGRAM |