JP2020138032A5 - - Google Patents

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Publication number
JP2020138032A5
JP2020138032A5 JP2020066506A JP2020066506A JP2020138032A5 JP 2020138032 A5 JP2020138032 A5 JP 2020138032A5 JP 2020066506 A JP2020066506 A JP 2020066506A JP 2020066506 A JP2020066506 A JP 2020066506A JP 2020138032 A5 JP2020138032 A5 JP 2020138032A5
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JP
Japan
Prior art keywords
virtual field
difficulty
predetermined event
game
vicinity
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Application number
JP2020066506A
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Japanese (ja)
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JP2020138032A (en
JP7280216B2 (en
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Priority to JP2020066506A priority Critical patent/JP7280216B2/en
Priority claimed from JP2020066506A external-priority patent/JP7280216B2/en
Publication of JP2020138032A publication Critical patent/JP2020138032A/en
Publication of JP2020138032A5 publication Critical patent/JP2020138032A5/ja
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Publication of JP7280216B2 publication Critical patent/JP7280216B2/en
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Claims (5)

コンピューターを、
ユーザー操作に従って、仮想フィールドにおけるプレイヤーキャラクターの移動を含むゲームを処理するゲーム処理手段と、
前記仮想フィールドにおける前記ユーザーによるゲームプレイの難度を管理する難度管理手段と
前記仮想フィールドに配置されて前記プレイヤーキャラクターに敵対するオブジェクトを制御するオブジェクト制御手段と、として機能させ、
前記難度管理手段は、前記ユーザー操作に応じた所定のイベントが前記仮想フィールドにおいて発生したことを受けて、前記オブジェクト制御手段に、該所定のイベントの発生地点近傍の前記オブジェクトを強化又は弱体化させることで、該所定のイベントの発生地点近の前記難度を増大又は減少させる、
ゲーム処理用プログラム。
Computer,
A game processing means that processes a game including the movement of a player character in a virtual field according to user operations.
A difficulty management means for managing the difficulty of game play by the user in the virtual field , and
It functions as an object control means that is placed in the virtual field and controls an object that is hostile to the player character .
The difficulty management means causes the object control means to strengthen or weaken the object in the vicinity of the occurrence point of the predetermined event in response to the occurrence of the predetermined event corresponding to the user operation in the virtual field. This increases or decreases the difficulty in the vicinity of the occurrence point of the predetermined event.
Program for game processing.
前記コンピューターを、前記仮想フィールドの概略、及び該仮想フィールドにおける前記強化された前記オブジェクトが配置されているエリアの位置、を表示するマップを描画するマップ描画手段として更に機能させる、 Further functioning the computer as a map drawing means for drawing a map displaying an outline of the virtual field and the location of the area in which the enhanced object is located in the virtual field.
請求項1に記載のゲーム処理用プログラム。 The game processing program according to claim 1.
前記コンピューターを、前記仮想フィールドの概略、及び該仮想フィールドにおける前記弱体化された前記オブジェクトが配置されているエリアの位置、を表示するマップを描画するマップ描画手段として更に機能させる、 Further functioning the computer as a map drawing means for drawing a map displaying an outline of the virtual field and the location of the area in which the weakened object is located in the virtual field.
請求項1又は2に記載のゲーム処理用プログラム。 The game processing program according to claim 1 or 2.
ユーザー操作に従って、仮想フィールドにおけるプレイヤーキャラクターの移動を含むゲームを処理するゲーム処理手段と、
前記仮想フィールドにおける前記ユーザーによるゲームプレイの難度を管理する難度管理手段と
前記仮想フィールドに配置されて前記プレイヤーキャラクターに敵対するオブジェクトを制御するオブジェクト制御手段と、を備え
前記難度管理手段は、前記ユーザー操作に応じた所定のイベントが前記仮想フィールドにおいて発生したことを受けて、前記オブジェクト制御手段に、該所定のイベントの発生地点近傍の前記オブジェクトを強化又は弱体化させることで、該所定のイベントの発生地点近の前記難度を増大又は減少させる、
情報処理装置。
A game processing means that processes a game including the movement of a player character in a virtual field according to user operations.
A difficulty management means for managing the difficulty of game play by the user in the virtual field , and
It is provided with an object control means that is arranged in the virtual field and controls an object that is hostile to the player character .
The difficulty management means causes the object control means to strengthen or weaken the object in the vicinity of the occurrence point of the predetermined event in response to the occurrence of the predetermined event corresponding to the user operation in the virtual field. This increases or decreases the difficulty in the vicinity of the occurrence point of the predetermined event.
Information processing equipment.
コンピューターが、
ユーザー操作に従って、仮想フィールドにおけるプレイヤーキャラクターの移動を含むゲームを処理するゲーム処理ステップと、
前記仮想フィールドにおける前記ユーザーによるゲームプレイの難度を管理する難度管理ステップと
前記仮想フィールドに配置されて前記プレイヤーキャラクターに敵対するオブジェクトを制御するオブジェクト制御ステップと、を実行し
前記難度管理ステップでは、前記ユーザー操作に応じた所定のイベントが前記仮想フィールドにおいて発生したことを受けて、前記オブジェクト制御ステップに、該所定のイベントの発生地点近傍の前記オブジェクトを強化又は弱体化させることで、該所定のイベントの発生地点近の前記難度を増大又は減少させる、
ゲーム処理方法。
The computer
A game processing step that processes a game, including the movement of a player character in a virtual field, according to user interaction.
A difficulty management step that manages the difficulty of gameplay by the user in the virtual field , and
An object control step, which is placed in the virtual field and controls an object that is placed in the virtual field and is hostile to the player character, is executed .
In the difficulty management step, in response to the occurrence of a predetermined event corresponding to the user operation in the virtual field, the object control step is made to strengthen or weaken the object in the vicinity of the occurrence point of the predetermined event. This increases or decreases the difficulty in the vicinity of the occurrence point of the predetermined event.
Game processing method.
JP2020066506A 2020-04-02 2020-04-02 Game processing program, information processing device and method Active JP7280216B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2020066506A JP7280216B2 (en) 2020-04-02 2020-04-02 Game processing program, information processing device and method

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2020066506A JP7280216B2 (en) 2020-04-02 2020-04-02 Game processing program, information processing device and method

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
JP2019033135A Division JP6687775B1 (en) 2019-02-26 2019-02-26 Game processing program, information processing apparatus and method

Publications (3)

Publication Number Publication Date
JP2020138032A JP2020138032A (en) 2020-09-03
JP2020138032A5 true JP2020138032A5 (en) 2022-03-08
JP7280216B2 JP7280216B2 (en) 2023-05-23

Family

ID=72264089

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2020066506A Active JP7280216B2 (en) 2020-04-02 2020-04-02 Game processing program, information processing device and method

Country Status (1)

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JP (1) JP7280216B2 (en)

Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5497079B2 (en) * 2011-12-27 2014-05-21 株式会社スクウェア・エニックス Game system
JP6154593B2 (en) * 2012-09-27 2017-06-28 株式会社カプコン Game program and game system
JP6356385B2 (en) * 2013-03-14 2018-07-11 グリー株式会社 Server apparatus, control method thereof, program, and game system
JP2015058031A (en) * 2013-09-17 2015-03-30 株式会社バンダイナムコゲームス Program and server
JP6592481B2 (en) * 2017-07-31 2019-10-16 任天堂株式会社 GAME PROGRAM, INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING DEVICE, AND GAME PROCESSING METHOD

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