JP2020115963A5 - - Google Patents

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JP2020115963A5
JP2020115963A5 JP2019007467A JP2019007467A JP2020115963A5 JP 2020115963 A5 JP2020115963 A5 JP 2020115963A5 JP 2019007467 A JP2019007467 A JP 2019007467A JP 2019007467 A JP2019007467 A JP 2019007467A JP 2020115963 A5 JP2020115963 A5 JP 2020115963A5
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setting confirmation
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従来、複数の設定値のうちのいずれかに設定可能であり、設定された設定値にもとづいて遊技者にとって有利な有利状態の制御を実行可能なパチンコ遊技機があった。このようなパチンコ遊技機において、設定値を確認するための設定確認処理では、実行中のメイン処理が全て終了したときにしか次の処理へ移行できなかった(例えば、特許文献1参照)。Conventionally, there has been a pachinko gaming machine that can be set to any of a plurality of set values and can control an advantageous state that is advantageous to the player based on the set set value. In such a pachinko gaming machine, in the setting confirmation process for confirming the set value, the process can be shifted to the next process only when all the main processes being executed are completed (see, for example, Patent Document 1).

特開2010−200902号公報Japanese Unexamined Patent Publication No. 2010-200902

しかしながら、特許文献1にあっては、設定確認をすぐに行いたい状況のときに、実行中の全ての処理が終わるまで待たねばならず、好適に設定確認作業を実行することできないという問題がある。However, Patent Document 1 has a problem that when it is desired to confirm the setting immediately, it is necessary to wait until all the processing being executed is completed, and the setting confirmation work cannot be appropriately executed. ..

本発明は、このような問題点に着目してなされたもので、好適に設定確認作業を実行することができる遊技機を提供することを目的とする。The present invention has been made by paying attention to such a problem, and an object of the present invention is to provide a game machine capable of suitably performing a setting confirmation operation.

(A) 遊技者にとって有利な有利状態(例えば、大当り遊技状態)に制御可能な遊技機(例えば、パチンコ遊技機1)であって、
前記有利状態に制御される確率に関する設定値を設定可能な設定手段(例えば、CPU103が設定値変更処理を実行する部分)と、
前記設定手段により設定された設定値を確認可能な設定確認状態に制御可能な状態制御手段(例えば、CPU103が設定値確認処理を実行する部分)と、
遊技者にとって有利な第1状態(例えば、開状態)と、遊技者にとって不利な第2状態(例えば、閉状態)と、に変化する可変手段(例えば、特別可変入賞球装置7)と、
前記有利状態中に前記可変手段を前記第2状態から前記第1状態に変化させる所定遊技(例えば、ラウンド)を複数回実行可能な所定遊技実行手段(例えば、CPU103)と、
前記可変手段を前記第1状態に変化させる変化期間を計時する可変計時手段(例えば、アタッカー開放時間タイマにより計時するCPU103)と、
特別識別情報の可変表示を行い、可変表示結果を表示可能な特別可変表示手段と、
特定信号を遊技機の外部に出力可能な外部出力手段(例えば、遊技場の管理コンピュータ等の管理装置に対してセキュリティ信号を出力する)と、を備え、
前記変化期間が計時されているときに遊技機への電力供給が停止され、その後に遊技機への電力供給が再開して前記設定確認状態に制御された場合に、該設定確認状態が終了するまで前記変化期間の計時が中断され、該設定確認状態が終了したときに前記変化期間の計時が再開され(例えば、CPU103は、特別可変入賞球装置7が開状態に変化しているときに設定確認状態に制御されたことに基づいてアタッカー開放時間タイマの期間の計時を停止させ、設定確認状態が終了したことに基づいてアタッカー開放時間タイマの期間の計時を再開させる)、
前記設定確認状態に制御されているときに前記特別可変表示手段の態様が可変表示結果とは異なる態様とされ(設定値確認処理において、第1特別図柄表示装置207SG004A及び第2特別図柄表示装置207SG004Bを構成する全セグメントの点灯を開始する)、
前記外部出力手段は、前記設定確認状態に制御されたときに前記特定信号を出力可能である(例えば、設定確認状態に制御されたときにセキュリティ信号が出力される)、
(1)上記目的を達成するため、本願発明に係る遊技機は、
遊技を行うことが可能な遊技機(例えばパチンコ遊技機1)であって、
複数種類の演出要素群から演出要素(例えばST中のステージ)を選択し、選択された演出要素に応じた態様で特定演出(例えばステージに応じた演出)を実行可能な演出実行手段と、
前記複数種類の演出要素群は、第1演出要素群(例えばST序盤のステージ)と、第2演出要素群(例えばST中盤のステージ)と、第3演出要素群(例えばST終盤のステージ)と、を少なくとも含み、
前記演出実行手段は、前記第1演出要素群の演出要素と、前記第2演出要素群の演出要素と、前記第3演出要素群の演出要素と、の組合せが第1の組合せ(例えばステージA及びステージEやステージD及びステージF)であったときに、当該第1の組合せとは異なる第2の組合せであったときには実行されない特別演出(例えば特別予告演出である予告M、予告N)を、前記特定演出の実行中に実行可能であり、
さらに、
遊技者にとって有利な有利状態(たとえば、大当り遊技状態)として、第1有利状態(たとえば、16ラウンド大当り、確変大当り)と、前記第1有利状態よりも遊技者にとって不利な第2有利状態(たとえば、6ラウンド大当り、通常大当り)との少なくともいずれかに制御可能な遊技状態制御手段(たとえば、遊技制御用マイクロコンピュータ100)と、
前記第1有利状態の方が、前記第2有利状態よりも、前記有利状態の終了時の終了時演出期間(たとえば、エンディング演出時間)として長い期間を高い割合で選択する終了時演出選択手段(たとえば、遊技制御用マイクロコンピュータ100、図10−10のステップS366、図10−11)と、
前記終了時演出期間に終了時演出(たとえば、エンディング演出)を実行可能な終了時演出実行手段(たとえば、演出制御用CPU120、図10−22のステップS772、図10−23〜図10−26)とを備え、
前記終了時演出実行手段は、前記第1有利状態の前記終了時演出期間に、複数種類の終了時演出(たとえば、演出パターンA〜演出パターンE)のうちのいずれかを実行可能であり、
前記第1有利状態の前記終了時演出期間において実行可能な複数種類の終了時演出のうちから前記終了時演出実行手段によって実行される終了時演出の選択を、遊技者から受付け可能な終了時演出受付手段(たとえば、演出制御用CPU120、スティックコントローラ31A、プッシュボタン31B。設定用の他の操作部であってもよい。図10−19のステップS752A、図10−20、図10−21のステップS784。選択を受付け可能な期間としては、終了時演出期間の前半であってもよいし、大当りのラウンドの後半であってもよい。具体的には、16R大当りにおいて、13Rの開始コマンドを受信してから16Rの終了コマンドを受信するまでの期間であってもよい。)をさらに備える。
このような構成によれば、遊技の興趣が向上する。また、有利状態に制御されている期間を長くできるため、有利状態の単位期間当りに遊技者に付与される遊技価値を低減させることができる。このため、射幸性が高くなり過ぎてしまうことを防止できる。また、有利状態の終了時に実行される終了時演出を遊技者が選択できる。このため、有利状態の終了時の期間が長くなることによる間延びによって遊技の興趣が低下することを低減できる。
(A) A gaming machine (for example, pachinko gaming machine 1) that can be controlled to an advantageous state (for example, a jackpot gaming state) that is advantageous to the player.
A setting means (for example, a portion where the CPU 103 executes a setting value change process) capable of setting a setting value related to the probability of being controlled to the advantageous state, and
A state control means (for example, a part where the CPU 103 executes the set value confirmation process) that can control the set value set by the setting means into a checkable setting confirmation state, and
A variable means (for example, a special variable winning ball device 7) that changes into a first state (for example, an open state) that is advantageous to the player and a second state (for example, a closed state) that is disadvantageous for the player.
A predetermined game executing means (for example, CPU 103) capable of executing a predetermined game (for example, a round) for changing the variable means from the second state to the first state a plurality of times during the advantageous state.
A variable time measuring means (for example, a CPU 103 measuring by an attacker open time timer) for measuring a change period for changing the variable means to the first state, and
A special variable display means that can display the variable display result by variable display of the special identification information,
It is equipped with an external output means capable of outputting a specific signal to the outside of the game machine (for example, a security signal is output to a management device such as a management computer of a game hall).
When the power supply to the game machine is stopped when the change period is timed, and then the power supply to the game machine is restarted and controlled to the setting confirmation state, the setting confirmation state ends. The timekeeping of the change period is interrupted until, and when the setting confirmation state ends, the time measurement of the change period is restarted (for example, the CPU 103 is set when the special variable winning ball device 7 is changed to the open state). Stops the timekeeping of the attacker open time timer period based on the control of the confirmation state, and restarts the timekeeping of the attacker open time timer period based on the end of the setting confirmation state),
When controlled to the setting confirmation state, the mode of the special variable display means is different from the variable display result (in the set value confirmation process, the first special symbol display device 207SG004A and the second special symbol display device 207SG004B). Start lighting all segments that make up),
The external output means can output the specific signal when controlled to the setting confirmation state (for example, a security signal is output when controlled to the setting confirmation state).
(1) In order to achieve the above object, the gaming machine according to the present invention is
A gaming machine capable of playing a game (for example, a pachinko gaming machine 1).
An effect execution means capable of selecting an effect element (for example, a stage during ST) from a plurality of types of effect elements and executing a specific effect (for example, an effect according to the stage) in a manner corresponding to the selected effect element.
The plurality of types of production element groups include a first production element group (for example, a stage in the early stage of ST), a second production element group (for example, a stage in the middle of ST), and a third production element group (for example, a stage in the final stage of ST). , At least including
In the effect executing means, the combination of the effect element of the first effect element group, the effect element of the second effect element group, and the effect element of the third effect element group is the first combination (for example, stage A). And stage E, stage D, and stage F), a special effect (for example, advance notice M and notice N which is a special notice effect) that is not executed when the second combination is different from the first combination. , Can be executed during the execution of the specific effect,
further,
As advantageous states that are advantageous to the player (for example, a big hit gaming state), a first advantageous state (for example, 16 rounds big hit, probability variation big hit) and a second advantageous state that is more disadvantageous to the player than the first advantageous state (for example, a big hit). , 6 round jackpot, normal jackpot) and at least one of the game state control means (for example, the game control microcomputer 100).
The end-time effect selection means (for example, the end-time effect selection means for selecting a longer period as the end-time effect period (for example, ending effect time) at the end of the advantageous state in the first advantageous state than in the second advantageous state. For example, the game control microcomputer 100, step S366 of FIG. 10-10, FIG. 10-11), and
End-time effect execution means (for example, effect control CPU 120, step S772 of FIG. 10-22, FIGS. 10-23 to 10-26) capable of executing end-time effect (for example, ending effect) during the end-time effect period. And with
The end-time effect executing means can execute any one of a plurality of types of end-time effects (for example, effect patterns A to E) during the end-time effect period in the first advantageous state.
An end-time effect that can be accepted by the player from among a plurality of types of end-time effects that can be executed during the end-time effect period in the first advantageous state, which is executed by the end-time effect execution means. The receiving means (for example, the effect control CPU 120, the stick controller 31A, the push button 31B. It may be another operation unit for setting. Steps S752A in FIG. 10-19, steps 10-20, and 10-21. S784. The period in which the selection can be accepted may be the first half of the production period at the end or the second half of the jackpot round. Specifically, in the 16R jackpot, the 13R start command is received. It may be a period from the time of the operation until the end command of 16R is received.)
According to such a configuration, the interest of the game is improved. Further, since the period controlled in the advantageous state can be lengthened, the game value given to the player per unit period in the advantageous state can be reduced. Therefore, it is possible to prevent the gambling from becoming too high. In addition, the player can select the end-time effect to be executed at the end of the advantageous state. Therefore, it is possible to reduce the decrease in the interest of the game due to the extension due to the lengthening of the period at the end of the advantageous state.

Claims (1)

遊技者にとって有利な有利状態に制御可能な遊技機であって、
前記有利状態に制御される確率に関する設定値を設定可能な設定手段と、
前記設定手段により設定された設定値を確認可能な設定確認状態に制御可能な設定確認制御手段と、
遊技者にとって有利な第1状態と、遊技者にとって不利な第2状態とに変化する可変手段と、
前記有利状態中に前記可変手段を前記第2状態から前記第1状態に変化させる所定遊技を複数回実行可能な所定遊技実行手段と、
前記可変手段を前記第1状態に変化させる変化期間を計時する可変計時手段と、
特別識別情報の可変表示を行い、可変表示結果を表示可能な特別可変表示手段と、
特定信号を遊技機の外部に出力可能な外部出力手段と、を備え、
前記変化期間が計時されているときに遊技機への電力供給が停止され、その後に遊技機への電力供給が再開して前記設定確認状態に制御された場合に、該設定確認状態が終了するまで前記変化期間の計時が中断され、該設定確認状態が終了したときに前記変化期間の計時が再開され、
前記設定確認状態に制御されているときに前記特別可変表示手段の態様が可変表示結果とは異なる態様とされ、
前記外部出力手段は、前記設定確認状態に制御されたときに前記特定信号を出力可能である、
ことを特徴とする遊技機。
It is a game machine that can be controlled to an advantageous state that is advantageous to the player.
A setting means capable of setting a setting value regarding the probability of being controlled to the advantageous state, and
A setting confirmation control means capable of controlling a setting confirmation state in which the setting value set by the setting means can be confirmed, and a setting confirmation control means.
A variable means that changes between a first state that is advantageous to the player and a second state that is disadvantageous to the player.
A predetermined game executing means capable of executing a predetermined game for changing the variable means from the second state to the first state a plurality of times during the advantageous state.
A variable timekeeping means that measures the change period for changing the variable means to the first state, and
A special variable display means that can display the variable display result by variable display of the special identification information,
Equipped with an external output means that can output a specific signal to the outside of the game machine,
When the power supply to the game machine is stopped when the change period is timed, and then the power supply to the game machine is restarted and controlled to the setting confirmation state, the setting confirmation state ends. The timekeeping of the change period is interrupted until, and when the setting confirmation state ends, the timekeeping of the change period is restarted.
When the setting confirmation state is controlled, the mode of the special variable display means is different from the variable display result.
The external output means can output the specific signal when controlled to the setting confirmation state.
A game machine characterized by that.
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JP5444140B2 (en) * 2010-06-30 2014-03-19 株式会社ソフイア Game machine
JP6154299B2 (en) * 2013-11-19 2017-06-28 株式会社ニューギン Game machine
JP2017148290A (en) * 2016-02-25 2017-08-31 株式会社サンセイアールアンドディ Game machine
JP6390980B2 (en) * 2016-07-29 2018-09-19 株式会社ニューギン Game machine
JP2019000558A (en) * 2017-06-19 2019-01-10 サミー株式会社 Pachinko game machine
JP2018027471A (en) * 2017-11-30 2018-02-22 株式会社ソフイア Game machine
JP6748627B2 (en) * 2017-11-30 2020-09-02 株式会社ソフイア Amusement machine

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