JP2020081807A5 - - Google Patents
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- JP2020081807A5 JP2020081807A5 JP2018226130A JP2018226130A JP2020081807A5 JP 2020081807 A5 JP2020081807 A5 JP 2020081807A5 JP 2018226130 A JP2018226130 A JP 2018226130A JP 2018226130 A JP2018226130 A JP 2018226130A JP 2020081807 A5 JP2020081807 A5 JP 2020081807A5
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Description
パチンコ機等の遊技機には、始動入賞口への遊技球の入賞に基づいて行われる抽選の結果が当たりだった場合に、当たり遊技を実行するものがある。かかる遊技機の中には、例えば、遊技者にとって有利度合いが異なる複数の当たり種別を設けることにより、興趣向上を図っているものも存在する。 Some gaming machines such as pachinko machines execute a winning game when the result of a lottery performed based on the winning of a game ball to the starting winning opening is a hit. Some such gaming machine, for example, by providing a game more per type advantageously different degrees for persons, also that exists which is aimed on Xing taste.
しかしながら、更なる興趣向上が求められている。 However, further interest towards the top is required.
この目的を達成するために請求項1記載の遊技機は、判別条件の成立に基づいて判別を実行する判別手段と、その判別手段の判別結果が特定の判別結果になったことに基づいて遊技者に有利な特典遊技を実行する特典遊技実行手段と、を有し、少なくとも遊技者にとって不利な第1遊技状態において、前記判別手段の判別結果が前記特定の判別結果になることとは少なくとも異なる特定の設定条件が成立したことに基づいて、前記第1遊技状態よりも遊技者に有利な第2遊技状態を設定する第2遊技状態設定手段と、予め定められた特定条件が成立したことに基づいて、遊技者が所定の特典を獲得し得る特定遊技を実行する特定遊技実行手段と、を備え、前記第2遊技状態は、前記第1遊技状態よりも前記所定の特典を獲得し易い遊技状態であり、前記第1遊技状態は、前記遊技機が初期化された場合に少なくとも設定される遊技状態であり、前記遊技機は、前記第2遊技状態において所定の前記判別手段の判別が実行されたことに基づいて、前記第2遊技状態に対応する第1演出態様を少なくとも含む第1演出を実行可能な第1演出実行手段と、少なくとも前記第2遊技状態が設定されてから最初に前記特定遊技が実行されるまでの間の所定期間において、前記第1演出の実行時には開始されない第2演出態様を少なくとも含んで構成される第2演出を実行可能な第2演出実行手段と、を有し、前記特定条件が成立した時点の遊技状態が、当該特定条件が成立したことに基づいて実行された前記特定遊技が終了した後も維持され得る構成であり、前記第1遊技状態において前記特定の判別結果になったとしても、当該特定の判別結果に基づく前記特典遊技が終了した後で前記特典遊技が実行されずに前記特定の設定条件が成立した場合に前記第2遊技状態を設定可能な構成であり、前記特定の設定条件は、少なくとも前記遊技機が初期化されて前記第1遊技状態が設定された後で予め定められた特定回数の判別に渡って連続して前記特定の判別結果とは異なる判別結果となった場合に成立し得る条件である。 Gaming machine of claim 1, wherein in order to achieve the object, the stamp by means for performing the determination based on the establishment of the determination condition, based on the discrimination result of the discriminating means becomes a particular determine specific results It is said that the determination result of the determination means becomes the specific determination result in the first gaming state which has the privilege game execution means for executing the privilege game advantageous to the player and at least disadvantageous to the player. Based on the establishment of at least different specific setting conditions, a second gaming state setting means for setting a second gaming state that is more advantageous to the player than the first gaming state, and a predetermined specific condition are established. Based on this, a specific game execution means for executing a specific game in which the player can acquire a predetermined privilege is provided, and the second game state acquires the predetermined privilege more than the first game state. It is an easy gaming state, and the first gaming state is a gaming state that is at least set when the gaming machine is initialized, and the gaming machine determines the predetermined discriminating means in the second gaming state. Is executed, the first effect executing means capable of executing the first effect including at least the first effect mode corresponding to the second game state, and at least the first after the second game state is set. A second effect executing means capable of executing a second effect configured to include at least a second effect mode that is not started when the first effect is executed in a predetermined period until the specific game is executed. The gaming state at the time when the specific condition is satisfied is a configuration that can be maintained even after the specific game executed based on the establishment of the specific condition is completed, and in the first gaming state. Even if the specific determination result is obtained, the second gaming state is set when the specific setting condition is satisfied without executing the privilege game after the privilege game based on the specific determination result is completed. The specific setting condition is a configurable configuration, and the specific setting condition is continuously specified for a predetermined specific number of times after the gaming machine is initialized and the first gaming state is set. It is a condition that can be satisfied when the discrimination result is different from the discrimination result of.
請求項1記載の遊技機によれば、判別条件の成立に基づいて判別を実行する判別手段と、その判別手段の判別結果が特定の判別結果になったことに基づいて遊技者に有利な特典遊技を実行する特典遊技実行手段と、を有し、少なくとも遊技者にとって不利な第1遊技状態において、前記判別手段の判別結果が前記特定の判別結果になることとは少なくとも異なる特定の設定条件が成立したことに基づいて、前記第1遊技状態よりも遊技者に有利な第2遊技状態を設定する第2遊技状態設定手段と、予め定められた特定条件が成立したことに基づいて、遊技者が所定の特典を獲得し得る特定遊技を実行する特定遊技実行手段と、を備え、前記第2遊技状態は、前記第1遊技状態よりも前記所定の特典を獲得し易い遊技状態であり、前記第1遊技状態は、前記遊技機が初期化された場合に少なくとも設定される遊技状態であり、前記遊技機は、前記第2遊技状態において所定の前記判別手段の判別が実行されたことに基づいて、前記第2遊技状態に対応する第1演出態様を少なくとも含む第1演出を実行可能な第1演出実行手段と、少なくとも前記第2遊技状態が設定されてから最初に前記特定遊技が実行されるまでの間の所定期間において、前記第1演出の実行時には開始されない第2演出態様を少なくとも含んで構成される第2演出を実行可能な第2演出実行手段と、を有し、前記特定条件が成立した時点の遊技状態が、当該特定条件が成立したことに基づいて実行された前記特定遊技が終了した後も維持され得る構成であり、前記第1遊技状態において前記特定の判別結果になったとしても、当該特定の判別結果に基づく前記特典遊技が終了した後で前記特典遊技が実行されずに前記特定の設定条件が成立した場合に前記第2遊技状態を設定可能な構成であり、前記特定の設定条件は、少なくとも前記遊技機が初期化されて前記第1遊技状態が設定された後で予め定められた特定回数の判別に渡って連続して前記特定の判別結果とは異なる判別結果となった場合に成立し得る条件である。 According to claim 1 the gaming machine, comprising: a determine by means for performing the determination based on the establishment of the determination condition, preferably to the player based on the discrimination result of the discriminating means becomes a particular determine specific results A specific setting that is at least different from the determination result of the determination means being the specific determination result in the first gaming state , which has a privilege game execution means for executing a special privilege game, and is at least disadvantageous to the player. Based on the fact that the condition is satisfied, the second gaming state setting means for setting the second gaming state that is more advantageous to the player than the first gaming state, and the predetermined specific condition are satisfied. A specific game execution means for executing a specific game in which a player can acquire a predetermined privilege is provided, and the second game state is a game state in which the predetermined privilege is more easily acquired than the first game state. The first gaming state is a gaming state that is at least set when the gaming machine is initialized, and the gaming machine has executed the determination of the predetermined discriminating means in the second gaming state. Based on the above, the first effect executing means capable of executing the first effect including at least the first effect mode corresponding to the second game state, and the specific game first after the second game state is set. It has a second effect executing means capable of executing a second effect configured including at least a second effect mode that is not started at the time of executing the first effect in a predetermined period until the execution. The gaming state at the time when the specific condition is satisfied is a configuration that can be maintained even after the specific game executed based on the establishment of the specific condition is completed, and the specific determination result in the first gaming state. Even if it becomes, the second game state can be set when the specific setting condition is satisfied without executing the privilege game after the privilege game based on the specific determination result is completed. The specific setting condition is the specific determination result continuously over a predetermined specific number of determinations after the gaming machine is initialized and the first gaming state is set. This is a condition that can be satisfied when different discrimination results are obtained.
上述した各遊技機のいずれかにおいて、前記遊技機はパチンコ遊技機とスロットマシンとを融合させたものであることを特徴とする遊技機Z3。中でも、融合させた遊技機の基本構成としては、「複数の識別情報からなる識別情報列を動的表示した後に識別情報を確定表示する可変表示手段を備え、始動用操作手段(例えば操作レバー)の操作に起因して識別情報の変動が開始され、停止用操作手段(例えばストップボタン)の操作に起因して、或いは、所定時間経過することにより、識別情報の動的表示が停止され、その停止時の確定識別情報が特定識別情報であることを必要条件として、遊技者に有利な特別遊技状態を発生させる特別遊技状態発生手段とを備え、遊技媒体として球を使用すると共に、前記識別情報の動的表示の開始に際しては所定数の球を必要とし、特別遊技状態の発生に際しては多くの球が払い出されるように構成されている遊技機」となる。
<その他>
パチンコ機等の遊技機には、始動入賞口への遊技球の入賞に基づいて行われる抽選の結果が当たりだった場合に、当たり遊技を実行するものがある。かかる遊技機の中には、遊技者にとって有利度合いが異なる複数の遊技を実行可能にし、様々な遊技において当たり遊技を目指す遊技を行わせることにより遊技者の遊技に対する興趣向上を図っているものがある(例えば、特許文献1:特開2001−038007号公報)。
しかしながら、更なる興趣の向上が求められている。
本技術的思想は、上記例示した問題点等を解決するためになされたものであり、遊技者の遊技に対する興趣を向上させることができる遊技機を提供することを目的としている。
<手段>
この目的を達成するために技術的思想1の遊技機は、遊技球が入球可能な入球手段と、前記入球手段に遊技球が入球したことに基づいて情報を取得可能な取得手段と、前記取得手段により取得された情報が記憶されることが可能な記憶手段と、前記記憶手段に記憶されている前記情報に基づいて判別することが可能な判別手段と、前記判別手段による判別結果を示すための識別情報を表示手段に動的表示することが可能な動的表示手段と、前記表示手段に特定の前記判別結果を示すための態様で前記識別情報が表示された場合に、遊技者に有利となる特典遊技を実行可能な特典遊技実行手段と、を有し、前記判別手段により判別されるよりも前に前記記憶手段に記憶されている前記情報に基づいて判別を実行可能な事前判別手段と、前記事前判別手段による判別結果に基づく演出を実行可能な演出実行手段と、を有し、前記演出実行手段は、前記記憶手段に記憶されている複数の情報に基づく前記事前判別手段による判別結果に基づく演出を実行可能に構成されているものである。
<効果>
技術的思想1記載の遊技機によれば、遊技球が入球可能な入球手段と、前記入球手段に遊技球が入球したことに基づいて情報を取得可能な取得手段と、前記取得手段により取得された情報が記憶されることが可能な記憶手段と、前記記憶手段に記憶されている前記情報に基づいて判別することが可能な判別手段と、前記判別手段による判別結果を示すための識別情報を表示手段に動的表示することが可能な動的表示手段と、前記表示手段に特定の前記判別結果を示すための態様で前記識別情報が表示された場合に、遊技者に有利となる特典遊技を実行可能な特典遊技実行手段と、を有し、前記判別手段により判別されるよりも前に前記記憶手段に記憶されている前記情報に基づいて判別を実行可能な事前判別手段と、前記事前判別手段による判別結果に基づく演出を実行可能な演出実行手段と、を有し、前記演出実行手段は、前記記憶手段に記憶されている複数の情報に基づく前記事前判別手段による判別結果に基づく演出を実行可能に構成されているものである。
これにより、遊技者の遊技に対する興趣を向上させることができるという効果がある。
In any of the above-mentioned gaming machines, the gaming machine Z3 is characterized in that the gaming machine is a fusion of a pachinko gaming machine and a slot machine. Among them, as a basic configuration of the fused gaming machine, "a variable display means for dynamically displaying an identification information string composed of a plurality of identification information and then confirming and displaying the identification information is provided, and a starting operation means (for example, an operation lever). The fluctuation of the identification information is started due to the operation of, and the dynamic display of the identification information is stopped due to the operation of the stop operation means (for example, the stop button) or after a predetermined time elapses. A special gaming state generating means for generating a special gaming state advantageous to the player is provided on the condition that the definite identification information at the time of stopping is the specific identification information, the ball is used as the game medium, and the identification information is described. A game machine that requires a predetermined number of balls to start the dynamic display of the game, and is configured to pay out a large number of balls when a special game state occurs. "
<Others>
Some gaming machines such as pachinko machines execute a winning game when the result of a lottery performed based on the winning of a game ball to the starting winning opening is a hit. Some of these gaming machines are designed to improve the interest of the player's game by making it possible to execute a plurality of games having different degrees of advantage for the player and playing a game aiming at a winning game in various games. (For example, Patent Document 1: Japanese Patent Application Laid-Open No. 2001-038007).
However, there is a need for further improvement in interest.
The present technical idea is made to solve the above-exemplified problems and the like, and an object thereof is to provide a gaming machine capable of improving a player's interest in playing a game.
<Means>
In order to achieve this purpose, the gaming machine of the technical idea 1 is a ball entry means capable of entering a game ball and an acquisition means capable of acquiring information based on the entry means of the game ball entering the ball entry means. A storage means capable of storing the information acquired by the acquisition means, a discrimination means capable of discriminating based on the information stored in the storage means, and a discrimination by the discrimination means. When the dynamic display means capable of dynamically displaying the identification information for showing the result on the display means and the identification information are displayed on the display means in an manner for showing the specific determination result. It has a privilege game execution means capable of executing a privilege game that is advantageous to the player, and can execute the determination based on the information stored in the storage means before the determination by the determination means. The pre-determination means has an effect execution means capable of executing an effect based on the determination result by the pre-determination means, and the effect execution means is a front based on a plurality of information stored in the storage means. It is configured so that the effect based on the discrimination result by the pre-article discrimination means can be executed.
<Effect>
According to the gaming machine according to the technical idea 1, an entry means capable of entering a game ball, an acquisition means capable of acquiring information based on the entry of the game ball into the entry means, and the acquisition. To show a storage means capable of storing information acquired by the means, a discrimination means capable of discriminating based on the information stored in the storage means, and a discrimination result by the discriminating means. It is advantageous to the player when the identification information can be dynamically displayed on the display means and when the identification information is displayed on the display means in a manner for showing the specific determination result. A pre-discrimination means that has a privilege game executing means capable of executing a privilege game, and can execute discrimination based on the information stored in the storage means before being discriminated by the discrimination means. And the effect executing means capable of executing the effect based on the determination result by the pre-determination means, the effect executing means is the pre-determination means based on a plurality of information stored in the storage means. It is configured so that the effect based on the discrimination result by can be executed.
This has the effect of improving the interest of the player in the game.
10 パチンコ機(遊技機)
640 第2入球口(入球手段)
C213 判別手段
C308 取得手段
C310 記憶手段
C4104 演出実行手段
S406 第12実施形態における判別手段の一部
S408 第12実施形態における特典遊技実行手段の一部
S1006 第12実施形態における判別手段の一部
S1008 第12実施形態における特典遊技実行手段の一部
S1101 第12実施形態における判別手段の一部
S1103 第12実施形態における特定遊技実行手段
S13404 第12実施形態における第1演出実行手段
S13503 第12実施形態における第2演出実行手段
10 Pachinko machine (game machine)
640 Second ball entry port (ball entry means)
C213 Discrimination means C308 Acquisition means C310 Storage means C4104 Direction execution means
S406 Part of the discriminating means in the twelfth embodiment
S408 Part of the privilege game execution means in the twelfth embodiment
S1006 Part of the discriminating means in the twelfth embodiment
Part of the privilege game execution means in the 12th embodiment of S1008
S1101 Part of the discriminating means in the twelfth embodiment
S1103 Specific game execution means in the twelfth embodiment
S13404 First effect execution means in the twelfth embodiment
S13503 Second production execution means in the twelfth embodiment
Claims (1)
その判別手段の判別結果が特定の判別結果になったことに基づいて遊技者に有利な特典遊技を実行する特典遊技実行手段と、を有した遊技機において、
少なくとも遊技者にとって不利な第1遊技状態において、前記判別手段の判別結果が前記特定の判別結果になることとは少なくとも異なる特定の設定条件が成立したことに基づいて、前記第1遊技状態よりも遊技者に有利な第2遊技状態を設定する第2遊技状態設定手段と、
予め定められた特定条件が成立したことに基づいて、遊技者が所定の特典を獲得し得る特定遊技を実行する特定遊技実行手段と、を備え、
前記第2遊技状態は、前記第1遊技状態よりも前記所定の特典を獲得し易い遊技状態であり、
前記第1遊技状態は、前記遊技機が初期化された場合に少なくとも設定される遊技状態であり、
前記遊技機は、
前記第2遊技状態において所定の前記判別手段の判別が実行されたことに基づいて、前記第2遊技状態に対応する第1演出態様を少なくとも含む第1演出を実行可能な第1演出実行手段と、
少なくとも前記第2遊技状態が設定されてから最初に前記特定遊技が実行されるまでの間の所定期間において、前記第1演出の実行時には開始されない第2演出態様を少なくとも含んで構成される第2演出を実行可能な第2演出実行手段と、を有し、
前記特定条件が成立した時点の遊技状態が、当該特定条件が成立したことに基づいて実行された前記特定遊技が終了した後も維持され得る構成であり、
前記第1遊技状態において前記特定の判別結果になったとしても、当該特定の判別結果に基づく前記特典遊技が終了した後で前記特典遊技が実行されずに前記特定の設定条件が成立した場合に前記第2遊技状態を設定可能な構成であり、
前記特定の設定条件は、少なくとも前記遊技機が初期化されて前記第1遊技状態が設定された後で予め定められた特定回数の判別に渡って連続して前記特定の判別結果とは異なる判別結果となった場合に成立し得る条件であることを特徴とする遊技機。 And determine by means for performing the determination based on the establishment of evaluation criteria,
In the gaming machine having the benefits and game execution means, the result of the decision in the discriminating means performs the advantageous benefits the player to the player based on became particular determine specific results,
At least in the first gaming state which is disadvantageous to the player, the discrimination result of the discrimination means is more than the first gaming state based on the fact that a specific setting condition which is at least different from the specific discrimination result is satisfied. A second game state setting means for setting a second game state that is advantageous to the player, and
A specific game execution means for executing a specific game in which a player can acquire a predetermined privilege based on the establishment of a predetermined specific condition is provided.
The second gaming state is a gaming state in which it is easier to obtain the predetermined privilege than the first gaming state.
The first gaming state is a gaming state that is at least set when the gaming machine is initialized.
The gaming machine is
Based on the fact that the determination of the predetermined discriminating means is executed in the second gaming state, the first effect executing means capable of executing the first effect including at least the first effect mode corresponding to the second game state. ,
A second effect configuration including at least a second effect mode that is not started when the first effect is executed in a predetermined period from the setting of the second game state to the first execution of the specific game. It has a second effect execution means capable of executing the effect, and has.
The gaming state at the time when the specific condition is satisfied is a configuration that can be maintained even after the specific game executed based on the establishment of the specific condition is completed.
Even if the specific determination result is obtained in the first game state, when the specific setting condition is satisfied without executing the privilege game after the privilege game based on the specific determination result is completed. The configuration is such that the second game state can be set.
The specific setting condition is different from the specific determination result continuously over a predetermined specific number of determinations after the gaming machine is initialized and the first gaming state is set. A gaming machine characterized in that it is a condition that can be satisfied when the result is obtained.
Priority Applications (2)
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JP2018226130A JP2020081807A (en) | 2018-11-30 | 2018-11-30 | Game machine |
JP2023112927A JP2023119031A (en) | 2018-11-30 | 2023-07-10 | game machine |
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JP2018226130A JP2020081807A (en) | 2018-11-30 | 2018-11-30 | Game machine |
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