JP2020081801A5 - - Google Patents

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JP2020081801A5
JP2020081801A5 JP2018226124A JP2018226124A JP2020081801A5 JP 2020081801 A5 JP2020081801 A5 JP 2020081801A5 JP 2018226124 A JP2018226124 A JP 2018226124A JP 2018226124 A JP2018226124 A JP 2018226124A JP 2020081801 A5 JP2020081801 A5 JP 2020081801A5
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gaming state
game
specific
condition
discrimination
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パチンコ機等の遊技機には、始動入賞口への遊技球の入賞に基づいて行われる抽選の結果が当たりだった場合に、当たり遊技を実行するものがある。かかる遊技機の中には、例えば、遊技者にとって有利度合いが異なる複数の当たり種別を設けることにより興趣向上を図っているものも存在する。 Some gaming machines such as pachinko machines execute a winning game when the result of a lottery performed based on the winning of a game ball to the starting winning opening is a hit. Some such gaming machine, for example, by Rukoto a plurality of per type advantageously different degrees for the player, even that exists which is aimed the interest improved.

特許第2514417号公報Japanese Patent No. 2514417

しかしながら、更なる興趣上が求められている。 However, further interest towards the top is required.

この目的を達成するために請求項1記載の遊技機は、判別条件の成立に基づいて判別を実行する別手段と、その判別手段の判別結果が特定の別結果になったことに基づいて遊技者に有利特典遊技を実行する特典遊技実行手段と、を有し、少なくとも遊技者にとって不利な第1遊技状態において、前記判別手段の判別結果が前記特定の判別結果になることとは少なくとも異なる特定の設定条件が成立したことに基づいて、前記第1遊技状態よりも遊技者に有利な第2遊技状態設定する第2遊技状態設定手段と、予め定められた特定条件が成立したことに基づいて、遊技者が所定の特典を獲得し得る特定遊技を実行する特定遊技実行手段と、を備え、前記第2遊技状態は、前記第1遊技状態よりも前記所定の特典を獲得し易い遊技状態であり、前記第1遊技状態は、前記遊技機が初期化された場合に少なくとも設定される遊技状態であり、前記遊技機は、前記判別手段として、第1の判別条件が成立したことに基づいて判別を実行する第1判別手段と、前記第1の判別条件とは異なる第2の判別条件が成立したことに基づいて判別を実行する第2判別手段と、を少なくとも有して構成され、前記特定条件が成立した時点の遊技状態が、当該特定条件が成立したことに基づいて実行された前記特定遊技が終了した後も維持され得る構成であり、前記第2判別手段の判別は、前記第1判別手段の判別よりも、前記特定の判別結果となった場合の有利度合いが高くなり易い構成であり、前記第1遊技状態は、前記第2の判別条件よりも前記第1の判別条件の方が成立し易い遊技状態であり、前記第2遊技状態は、前記第1の判別条件よりも前記第2の判別条件の方が成立し易い遊技状態であり、前記遊技機は、前記第2遊技状態において前記第2判別手段の判別が実行されたことに基づいて、前記第2遊技状態に対応する第1演出態様を少なくとも含む第1演出を実行可能な第1演出実行手段と、少なくとも前記第2遊技状態が設定されてから最初に前記特定遊技が実行されるまでの間の所定期間において、前記第1演出の実行時には開始されない第2演出態様を少なくとも含んで構成される第2演出を実行可能な第2演出実行手段と、を有し、前記第1遊技状態において前記特定の判別結果になったとしても、当該特定の判別結果に基づく前記特典遊技が終了した後で前記特典遊技が実行されずに前記特定の設定条件が成立した場合に前記第2遊技状態を設定可能な構成である。 Gaming machine of claim 1, wherein in order to achieve the object, the stamp by means for performing the determination based on the establishment of the determination condition, based on the discrimination result of the discriminating means becomes a particular determine specific results It is said that the discrimination result of the discrimination means becomes the specific discrimination result in the first gaming state which has the privilege game execution means for executing the privilege game advantageous to the player and at least disadvantageous to the player. Based on the establishment of at least different specific setting conditions, a second gaming state setting means for setting a second gaming state that is more advantageous to the player than the first gaming state, and a predetermined specific condition are established. Based on this, a specific game execution means for executing a specific game in which the player can acquire a predetermined privilege is provided, and the second game state acquires the predetermined privilege more than the first game state. It is an easy gaming state, and the first gaming state is a gaming state that is at least set when the gaming machine is initialized, and the gaming machine satisfies the first discrimination condition as the discrimination means. It has at least a first discriminating means for executing discrimination based on the above and a second discriminating means for executing discrimination based on the establishment of a second discriminating condition different from the first discriminating condition. The game state at the time when the specific condition is satisfied is configured and can be maintained even after the specific game executed based on the condition of the specific condition is completed, and the determination of the second discriminating means is performed. Is a configuration in which the degree of advantage is likely to be higher when the specific discrimination result is obtained than the discrimination of the first discrimination means, and the first gaming state is the first game state rather than the second discrimination condition. The second gaming state is a gaming state in which the second discriminating condition is more likely to be satisfied than the first discriminating condition. , A first effect executing means capable of executing a first effect including at least a first effect mode corresponding to the second game state, based on the execution of the determination of the second discriminating means in the second game state. And at least in a predetermined period from the setting of the second gaming state to the first execution of the specific game, the configuration includes at least a second effect mode that is not started when the first effect is executed. It has a second effect executing means capable of executing the second effect, and even if the specific determination result is obtained in the first game state, after the privilege game based on the specific determination result is completed. The specific setting condition is satisfied without executing the privilege game. In this case, the second gaming state can be set .

請求項1記載の遊技機によれば、判別条件の成立に基づいて判別を実行する別手段と、その判別手段の判別結果が特定の別結果になったことに基づいて遊技者に有利特典遊技を実行する特典遊技実行手段と、を有し、少なくとも遊技者にとって不利な第1遊技状態において、前記判別手段の判別結果が前記特定の判別結果になることとは少なくとも異なる特定の設定条件が成立したことに基づいて、前記第1遊技状態よりも遊技者に有利な第2遊技状態設定する第2遊技状態設定手段と、予め定められた特定条件が成立したことに基づいて、遊技者が所定の特典を獲得し得る特定遊技を実行する特定遊技実行手段と、を備え、前記第2遊技状態は、前記第1遊技状態よりも前記所定の特典を獲得し易い遊技状態であり、前記第1遊技状態は、前記遊技機が初期化された場合に少なくとも設定される遊技状態であり、前記遊技機は、前記判別手段として、第1の判別条件が成立したことに基づいて判別を実行する第1判別手段と、前記第1の判別条件とは異なる第2の判別条件が成立したことに基づいて判別を実行する第2判別手段と、を少なくとも有して構成され、前記特定条件が成立した時点の遊技状態が、当該特定条件が成立したことに基づいて実行された前記特定遊技が終了した後も維持され得る構成であり、前記第2判別手段の判別は、前記第1判別手段の判別よりも、前記特定の判別結果となった場合の有利度合いが高くなり易い構成であり、前記第1遊技状態は、前記第2の判別条件よりも前記第1の判別条件の方が成立し易い遊技状態であり、前記第2遊技状態は、前記第1の判別条件よりも前記第2の判別条件の方が成立し易い遊技状態であり、前記遊技機は、前記第2遊技状態において前記第2判別手段の判別が実行されたことに基づいて、前記第2遊技状態に対応する第1演出態様を少なくとも含む第1演出を実行可能な第1演出実行手段と、少なくとも前記第2遊技状態が設定されてから最初に前記特定遊技が実行されるまでの間の所定期間において、前記第1演出の実行時には開始されない第2演出態様を少なくとも含んで構成される第2演出を実行可能な第2演出実行手段と、を有し、前記第1遊技状態において前記特定の判別結果になったとしても、当該特定の判別結果に基づく前記特典遊技が終了した後で前記特典遊技が実行されずに前記特定の設定条件が成立した場合に前記第2遊技状態を設定可能な構成である。 According to claim 1 the gaming machine, comprising: a determine by means for performing the determination based on the establishment of the determination condition, preferably to the player based on the discrimination result of the discriminating means becomes a particular determine specific results A specific setting that is at least different from the determination result of the determination means being the specific determination result in the first gaming state , which has a privilege game execution means for executing a special privilege game, and is at least disadvantageous to the player. Based on the fact that the condition is satisfied, the second gaming state setting means for setting the second gaming state that is more advantageous to the player than the first gaming state, and the predetermined specific condition are satisfied. A specific game execution means for executing a specific game in which a player can acquire a predetermined privilege is provided, and the second game state is a game state in which the predetermined privilege is more easily acquired than the first game state. The first gaming state is a gaming state that is at least set when the gaming machine is initialized, and the gaming machine determines based on the fact that the first discrimination condition is satisfied as the discrimination means. A first discriminating means for executing the above and a second discriminating means for executing the discrimination based on the establishment of a second discriminating condition different from the first discriminating condition. The gaming state at the time when the condition is satisfied is a configuration that can be maintained even after the specific game executed based on the establishment of the specific condition is completed, and the determination of the second discrimination means is the first. The configuration is such that the degree of advantage when the specific discrimination result is obtained is more likely to be higher than the discrimination of the discrimination means, and the first gaming state is the first discrimination condition rather than the second discrimination condition. Is a gaming state in which is more likely to be established, and the second gaming state is a gaming state in which the second determination condition is more likely to be established than the first determination condition, and the gaming machine is the second gaming state. Based on the fact that the determination of the second discriminating means is executed in the state, the first effect executing means capable of executing the first effect including at least the first effect mode corresponding to the second gaming state, and at least the first effect execution means. 2 During a predetermined period from the setting of the game state to the first execution of the specific game, a second effect configured including at least a second effect mode that is not started when the first effect is executed is executed. Even if the specific determination result is obtained in the first gaming state, the privileged game is executed after the privileged game based on the specific determination result is completed. If the specific setting condition is satisfied without the above, the second It is a configuration that can set the game state.

上述した各遊技機のいずれかにおいて、前記遊技機はパチンコ遊技機とスロットマシンとを融合させたものであることを特徴とする遊技機Z3。中でも、融合させた遊技機の基本構成としては、「複数の識別情報からなる識別情報列を動的表示した後に識別情報を確定表示する可変表示手段を備え、始動用操作手段(例えば操作レバー)の操作に起因して識別情報の変動が開始され、停止用操作手段(例えばストップボタン)の操作に起因して、或いは、所定時間経過することにより、識別情報の動的表示が停止され、その停止時の確定識別情報が特定識別情報であることを必要条件として、遊技者に有利な特別遊技状態を発生させる特別遊技状態発生手段とを備え、遊技媒体として球を使用すると共に、前記識別情報の動的表示の開始に際しては所定数の球を必要とし、特別遊技状態の発生に際しては多くの球が払い出されるように構成されている遊技機」となる。
<その他>
パチンコ機等の遊技機には、始動入賞口への遊技球の入賞に基づいて行われる抽選の結果が当たりだった場合に、当たり遊技を実行するものがある。かかる遊技機の中には、遊技者にとって有利度合いが異なる複数の遊技を実行可能にし、様々な遊技において当たり遊技を目指す遊技を行わせることにより遊技者の遊技に対する興趣向上を図っているものがある(例えば、特許文献1:特開2001−038007号公報)。
しかしながら、更なる興趣の向上が求められている。
本技術的思想は、上記例示した問題点等を解決するためになされたものであり、遊技者の遊技に対する興趣を向上させることができる遊技機を提供することを目的としている。
<手段>
この目的を達成するために技術的思想1の遊技機は、遊技球が入球可能な入球手段と、前記入球手段に遊技球が入球したことに基づいて情報を取得可能な取得手段と、前記取得手段により取得された情報が記憶されることが可能な記憶手段と、前記記憶手段に記憶されている前記情報に基づいて判別することが可能な判別手段と、前記判別手段による判別結果を示すための識別情報を表示手段に動的表示することが可能な動的表示手段と、その表示手段に特定の前記判別結果を示すための態様で前記識別情報が表示された場合に、遊技者に有利となる特典遊技を実行可能な特典遊技実行手段と、を有し、前記特典遊技が実行される期間に、特定領域を遊技球が通過することで遊技者に特典を付与することが可能な特典付与手段と、前記入球手段に遊技球が入球し易くする第1状態と、前記第1状態よりも入球が困難となる第2状態とに可変されることが可能な可変手段と、第1遊技状態と、前記第1遊技状態よりも前記可変手段が第2状態から前記第1状態へと可変され易くする第2遊技状態とを設定可能な遊技状態設定手段と、前記遊技状態設定手段により第2遊技状態が設定されている場合に、前記第1遊技状態が前記遊技状態設定手段により設定される終了条件が成立する前に実行が開始される前記識別情報の動的表示の開始に対応して演出を実行することが可能な演出実行手段と、を有し、前記演出実行手段は、前記演出を実行する場合に前記記憶手段に記憶されている前記情報のうち、所定数の前記情報に対応する前記識別情報の動的表示が終了するまでの期間に跨って前記演出を実行可能に構成されているものである。
技術的思想2の遊技機は、技術的思想1記載の遊技機において、前記所定数は、前記記憶手段に記憶されている全ての情報の数である。
技術的思想3の遊技機は、技術的思想1または2記載の遊技機において、前記記憶手段に記憶されている前記情報を、その情報に基づく前記判別手段による前記判別が実行されるよりも前に事前判別可能な事前判別手段と、前記演出実行手段により実行される前記演出の演出態様を設定可能な演出態様設定手段と、を有し、前記演出態様設定手段は、前記演出を実行する場合に前記記憶手段に記憶されている前記情報に対する前記事前判別の結果に基づいた演出態様を設定可能である。
<効果>
技術的思想1記載の遊技機によれば、遊技球が入球可能な入球手段と、前記入球手段に遊技球が入球したことに基づいて情報を取得可能な取得手段と、前記取得手段により取得された情報が記憶されることが可能な記憶手段と、前記記憶手段に記憶されている前記情報に基づいて判別することが可能な判別手段と、前記判別手段による判別結果を示すための識別情報を表示手段に動的表示することが可能な動的表示手段と、その表示手段に特定の前記判別結果を示すための態様で前記識別情報が表示された場合に、遊技者に有利となる特典遊技を実行可能な特典遊技実行手段と、を有し、前記特典遊技が実行される期間に、特定領域を遊技球が通過することで遊技者に特典を付与することが可能な特典付与手段と、前記入球手段に遊技球が入球し易くする第1状態と、前記第1状態よりも入球が困難となる第2状態とに可変されることが可能な可変手段と、第1遊技状態と、前記第1遊技状態よりも前記可変手段が第2状態から前記第1状態へと可変され易くする第2遊技状態とを設定可能な遊技状態設定手段と、前記遊技状態設定手段により第2遊技状態が設定されている場合に、前記第1遊技状態が前記遊技状態設定手段により設定される終了条件が成立する前に実行が開始される前記識別情報の動的表示の開始に対応して演出を実行することが可能な演出実行手段と、を有し、前記演出実行手段は、前記演出を実行する場合に前記記憶手段に記憶されている前記情報のうち、所定数の前記情報に対応する前記識別情報の動的表示が終了するまでの期間に跨って前記演出を実行可能に構成されているものである。
これにより、遊技者の遊技に対する興趣を向上させることができるという効果がある。
技術的思想2記載の遊技機によれば、技術的思想1記載の遊技機の奏する効果に加え、次の効果を奏する。即ち、前記所定数は、前記記憶手段に記憶されている全ての情報の数である。
これにより、遊技者の遊技に対する興趣を向上させることができるという効果がある。
技術的思想3記載の遊技機によれば、技術的思想1または2記載の遊技機の奏する効果に加え、次の効果を奏する。即ち、前記記憶手段に記憶されている前記情報を、その情報に基づく前記判別手段による前記判別が実行されるよりも前に事前判別可能な事前判別手段と、前記演出実行手段により実行される前記演出の演出態様を設定可能な演出態様設定手段と、を有し、前記演出態様設定手段は、前記演出を実行する場合に前記記憶手段に記憶されている前記情報に対する前記事前判別の結果に基づいた演出態様を設定可能である。
これにより、遊技者の遊技に対する興趣を向上させることができるという効果がある。
In any of the above-mentioned gaming machines, the gaming machine Z3 is characterized in that the gaming machine is a fusion of a pachinko gaming machine and a slot machine. Among them, as a basic configuration of the fused gaming machine, "a variable display means for dynamically displaying an identification information string composed of a plurality of identification information and then confirming and displaying the identification information is provided, and a starting operation means (for example, an operation lever). The fluctuation of the identification information is started due to the operation of, and the dynamic display of the identification information is stopped due to the operation of the stop operation means (for example, the stop button) or after a predetermined time elapses. A special gaming state generating means for generating a special gaming state advantageous to the player is provided on the condition that the definite identification information at the time of stopping is the specific identification information, the ball is used as the game medium, and the identification information is described. A game machine that requires a predetermined number of balls to start the dynamic display of the game, and is configured to pay out a large number of balls when a special game state occurs. "
<Others>
Some gaming machines such as pachinko machines execute a winning game when the result of a lottery performed based on the winning of a game ball to the starting winning opening is a hit. Some of these gaming machines are designed to improve the interest of the player's game by making it possible to execute a plurality of games having different degrees of advantage for the player and playing a game aiming at a winning game in various games. (For example, Patent Document 1: Japanese Patent Application Laid-Open No. 2001-038007).
However, there is a need for further improvement in interest.
The present technical idea is made to solve the above-exemplified problems and the like, and an object thereof is to provide a gaming machine capable of improving a player's interest in playing a game.
<Means>
In order to achieve this purpose, the gaming machine of the technical idea 1 is a ball entry means capable of entering a game ball and an acquisition means capable of acquiring information based on the entry means of the game ball entering the ball entry means. A storage means capable of storing the information acquired by the acquisition means, a discrimination means capable of discriminating based on the information stored in the storage means, and a discrimination by the discrimination means. When the dynamic display means capable of dynamically displaying the identification information for showing the result on the display means and the identification information are displayed on the display means in an manner for showing the specific determination result. It has a privilege game execution means capable of executing a privilege game that is advantageous to the player, and grants the privilege to the player by passing the game ball through a specific area during the period when the privilege game is executed. It is possible to change the privilege granting means, a first state in which the game ball is easily entered into the ball entry means, and a second state in which the ball is more difficult to enter than the first state. A game state setting means capable of setting a variable means, a first gaming state, and a second gaming state in which the variable means is more likely to be changed from the second state to the first state than in the first gaming state. When the second game state is set by the game state setting means, the operation of the identification information is started before the end condition set by the game state setting means is satisfied for the first game state. The effect executing means has an effect executing means capable of executing the effect in response to the start of the target display, and the effect executing means is among the information stored in the storage means when the effect is executed. , The effect can be executed over a period until the dynamic display of the identification information corresponding to a predetermined number of the information is completed.
The gaming machine of the technical idea 2 is the gaming machine described in the technical idea 1, and the predetermined number is the number of all the information stored in the storage means.
The gaming machine of the technical idea 3 is the gaming machine according to the technical idea 1 or 2, before the information stored in the storage means is discriminated by the discriminating means based on the information. In the case where the effect mode setting means has the effect mode setting means capable of setting the effect mode of the effect executed by the effect execution means, and the effect mode setting means can execute the effect. It is possible to set an effect mode based on the result of the prior determination for the information stored in the storage means.
<Effect>
According to the gaming machine according to the technical idea 1, an entry means capable of entering a game ball, an acquisition means capable of acquiring information based on the entry of the game ball into the entry means, and the acquisition. To show a storage means capable of storing information acquired by the means, a discrimination means capable of discriminating based on the information stored in the storage means, and a discrimination result by the discriminating means. It is advantageous to the player when the identification information can be dynamically displayed on the display means and the identification information is displayed on the display means in a manner for showing the specific determination result. It has a privilege game execution means capable of executing the privilege game, and it is possible to give a privilege to the player by passing the game ball through a specific area during the period when the privilege game is executed. A variable means that can be varied into a first state that makes it easier for a game ball to enter the ball entry means and a second state that makes it more difficult to enter the ball than the first state. A game state setting means capable of setting a first game state and a second game state in which the variable means is more likely to be changed from the second state to the first state than the first game state, and the game state setting. When the second gaming state is set by the means, the execution is started before the end condition set by the gaming state setting means is satisfied. The start of the dynamic display of the identification information. The effect executing means has an effect executing means capable of executing the effect corresponding to the above, and the effect executing means has a predetermined number of the information stored in the storage means when the effect is executed. The effect can be executed over a period until the dynamic display of the identification information corresponding to the information is completed.
This has the effect of improving the interest of the player in the game.
According to the gaming machine described in Technical Thought 2, the following effects are exhibited in addition to the effects of the gaming machine described in Technical Thought 1. That is, the predetermined number is the number of all information stored in the storage means.
This has the effect of improving the interest of the player in the game.
According to the gaming machine described in Technical Thought 3, the following effects are exhibited in addition to the effects of the gaming machine described in Technical Thought 1 or 2. That is, the pre-determination means that can predetermine the information stored in the storage means before the discrimination by the discrimination means based on the information is executed, and the effect execution means that executes the information. It has an effect mode setting means capable of setting an effect mode of the effect, and the effect mode setting means is based on the result of the prior determination for the information stored in the storage means when the effect is executed. It is possible to set an effect mode based on this.
This has the effect of improving the interest of the player in the game.

10 パチンコ機(遊技機)
640 第2入球口(入球手段)
640a 電動役物(可変手段)
C213 判別手段
C308 取得手段
C310 記憶手段
C1213 遊技状態設定手段
C4104 演出実行手段
S406 第12実施形態における判別手段の一部、第1判別手段
S408 第12実施形態における特典遊技実行手段の一部
S1006 第12実施形態における判別手段の一部、第2判別手段
S1008 第12実施形態における特典遊技実行手段の一部
S1101 第12実施形態における判別手段の一部、第2判別手段
S1103 第12実施形態における特定遊技実行手段
S13404 第12実施形態における第1演出実行手段
S13503 第12実施形態における第2演出実行手段
10 Pachinko machine (game machine)
640 Second ball entry port (ball entry means)
640a Electric accessory (variable means)
C213 Discrimination means C308 Acquisition means C310 Storage means C1213 Game state setting means C4104 Direction execution means
S406 Part of the discriminating means in the twelfth embodiment, the first discriminating means
S408 Part of the privilege game execution means in the twelfth embodiment
S1006 Part of the discriminating means in the twelfth embodiment, the second discriminating means
Part of the privilege game execution means in the 12th embodiment of S1008
S1101 Part of the discriminating means in the twelfth embodiment, the second discriminating means
S1103 Specific game execution means in the twelfth embodiment
S13404 First effect execution means in the twelfth embodiment
S13503 Second production execution means in the twelfth embodiment

Claims (1)

判別条件の成立に基づいて判別を実行する別手段と、
その判別手段の判別結果が特定の別結果になったことに基づいて遊技者に有利特典遊技を実行する特典遊技実行手段と、を有した遊技機において、
少なくとも遊技者にとって不利な第1遊技状態において、前記判別手段の判別結果が前記特定の判別結果になることとは少なくとも異なる特定の設定条件が成立したことに基づいて、前記第1遊技状態よりも遊技者に有利な第2遊技状態設定する第2遊技状態設定手段と、
予め定められた特定条件が成立したことに基づいて、遊技者が所定の特典を獲得し得る特定遊技を実行する特定遊技実行手段と、を備え、
前記第2遊技状態は、前記第1遊技状態よりも前記所定の特典を獲得し易い遊技状態であり、
前記第1遊技状態は、前記遊技機が初期化された場合に少なくとも設定される遊技状態であり、
前記遊技機は、
前記判別手段として、第1の判別条件が成立したことに基づいて判別を実行する第1判別手段と、前記第1の判別条件とは異なる第2の判別条件が成立したことに基づいて判別を実行する第2判別手段と、を少なくとも有して構成され、
前記特定条件が成立した時点の遊技状態が、当該特定条件が成立したことに基づいて実行された前記特定遊技が終了した後も維持され得る構成であり、
前記第2判別手段の判別は、前記第1判別手段の判別よりも、前記特定の判別結果となった場合の有利度合いが高くなり易い構成であり、
前記第1遊技状態は、前記第2の判別条件よりも前記第1の判別条件の方が成立し易い遊技状態であり、
前記第2遊技状態は、前記第1の判別条件よりも前記第2の判別条件の方が成立し易い遊技状態であり、
前記遊技機は、
前記第2遊技状態において前記第2判別手段の判別が実行されたことに基づいて、前記第2遊技状態に対応する第1演出態様を少なくとも含む第1演出を実行可能な第1演出実行手段と、
少なくとも前記第2遊技状態が設定されてから最初に前記特定遊技が実行されるまでの間の所定期間において、前記第1演出の実行時には開始されない第2演出態様を少なくとも含んで構成される第2演出を実行可能な第2演出実行手段と、を有し、
前記第1遊技状態において前記特定の判別結果になったとしても、当該特定の判別結果に基づく前記特典遊技が終了した後で前記特典遊技が実行されずに前記特定の設定条件が成立した場合に前記第2遊技状態を設定可能な構成であることを特徴とする遊技機。
And determine by means for performing the determination based on the establishment of evaluation criteria,
In the gaming machine having the benefits and game execution means, the result of the decision in the discriminating means performs the advantageous benefits the player to the player based on became particular determine specific results,
At least in the first gaming state which is disadvantageous to the player, the discrimination result of the discrimination means is more than the first gaming state based on the fact that a specific setting condition which is at least different from the specific discrimination result is satisfied. A second game state setting means for setting a second game state that is advantageous to the player, and
A specific game execution means for executing a specific game in which a player can acquire a predetermined privilege based on the establishment of a predetermined specific condition is provided.
The second gaming state is a gaming state in which it is easier to obtain the predetermined privilege than the first gaming state.
The first gaming state is a gaming state that is at least set when the gaming machine is initialized.
The gaming machine is
As the discrimination means, the first discrimination means that executes the discrimination based on the establishment of the first discrimination condition and the second discrimination condition different from the first discrimination condition are satisfied. It is configured to have at least a second discriminating means to be executed.
The gaming state at the time when the specific condition is satisfied is a configuration that can be maintained even after the specific game executed based on the establishment of the specific condition is completed.
The discrimination of the second discriminating means has a configuration in which the degree of advantage is more likely to be higher when the specific discriminating result is obtained than the discriminating of the first discriminating means.
The first gaming state is a gaming state in which the first discriminating condition is more likely to be satisfied than the second discriminating condition.
The second gaming state is a gaming state in which the second discriminating condition is more likely to be satisfied than the first discriminating condition.
The gaming machine is
Based on the fact that the determination of the second discriminating means is executed in the second gaming state, the first effect executing means capable of executing the first effect including at least the first effect mode corresponding to the second game state. ,
A second effect configuration including at least a second effect mode that is not started when the first effect is executed in a predetermined period from the setting of the second game state to the first execution of the specific game. It has a second effect execution means capable of executing the effect, and has.
Even if the specific determination result is obtained in the first gaming state, when the specific setting condition is satisfied without executing the privilege game after the privilege game based on the specific determination result is completed. A gaming machine characterized in that the configuration is such that the second gaming state can be set.
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