JP2020065580A5 - - Google Patents

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JP2020065580A5
JP2020065580A5 JP2018198111A JP2018198111A JP2020065580A5 JP 2020065580 A5 JP2020065580 A5 JP 2020065580A5 JP 2018198111 A JP2018198111 A JP 2018198111A JP 2018198111 A JP2018198111 A JP 2018198111A JP 2020065580 A5 JP2020065580 A5 JP 2020065580A5
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Prior art keywords
gaming machine
storage means
information
variable display
advantageous state
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JP2018198111A
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Japanese (ja)
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JP2020065580A (en
JP7005466B2 (en
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Description

(A) 有利状態に制御可能な遊技機であって、
始動領域を遊技媒体が通過したことに基づいて識別情報の可変表示を行い、表示結果を導出表示する可変表示手段と、
未だ開始されていない可変表示に関する保留情報を記憶する保留記憶手段と、
有利状態終了後の所定期間において、前記始動領域への遊技媒体の通過を促す促進報知を実行する促進報知手段と、
前記所定期間において、前記保留記憶手段により記憶された保留情報の数が、前記保留記憶手段において記憶可能な保留情報の上限数に到達すると、上限数に到達したことを示す到達報知を実行する到達報知手段と、
遊技機への電源供給が開始されたときに操作されたことにもとづいて初期化処理を実行可能に設けられた操作手段と、
遊技機への電源供給が開始されたときに前記操作手段が操作されたことを示す特定情報を記憶可能な特定情報記憶手段と、
有利状態に制御される確率に関する設定値を変更するための設定値変更処理を含む複数の処理を実行する際に、処理ごとに、前記操作手段が操作されたことを判定することなく、前記特定情報が記憶されていると判定したことにもとづいて処理を実行する処理実行手段と、を備える
ことを特徴とする遊技機。
(1) 有利状態に制御可能な遊技機(パチンコ遊技機1等)であって、
入賞装置に遊技媒体が入賞したことに基づいて識別情報の可変表示を行い、表示結果を導出表示する可変表示装置(可変表示装置68SH009等)と、
未だ開始されていない可変表示に関する保留情報を記憶する保留記憶手段(第2保留記憶バッファ等)と、
有利状態終了後の所定期間において、前記入賞装置への遊技媒体の入賞を促す促進報知を実行する促進報知手段(演出制御用マイクロコンピュータ100等)と、
前記所定期間において、前記保留記憶手段により記憶された保留情報の数が、前記保留記憶手段において記憶可能な保留情報の上限数(4個等)に到達すると、上限数に到達したことを示す到達報知(「到達」を出力等)を実行する到達報知手段(演出制御用マイクロコンピュータ100等)と、
前記有利状態に制御されることを示唆する示唆演出(例えばリーチ演出)を実行可能な示唆演出実行手段(例えば演出制御用CPU90120)と、
前記示唆演出に対応したタイトルを報知可能なタイトル報知手段(例えば演出制御用CPU90120)と、を備え、
前記タイトル報知手段は、前記示唆演出の開始から特定期間経過したときに当該示唆演出に対応したタイトルを報知可能である(例えば図43(D)、(F))
ことを特徴とする遊技機。
(A) A gaming machine that can be controlled in an advantageous state,
Variable display means for performing variable display of the identification information based on the fact that the game medium has passed through the starting area, and deriving and displaying the display result,
Hold storage means for storing hold information about variable display that has not yet started,
In a predetermined period after the end of the advantageous state, a promotion notification means for executing a promotion notification for promoting the passage of the game medium to the starting area,
When the number of pieces of hold information stored by the hold storage means reaches the upper limit number of hold information that can be stored in the hold storage means in the predetermined period, arrival notification is executed to indicate that the upper limit number has been reached. Notification means,
An operation unit provided to be able to execute the initialization process based on the operation when the power supply to the gaming machine is started,
Specific information storage means capable of storing specific information indicating that the operating means has been operated when power supply to the gaming machine is started,
When performing a plurality of processes including a set value changing process for changing a set value related to the probability of being controlled to an advantageous state, the identification is performed without determining that the operating means is operated for each process. And a process execution unit that executes a process based on the determination that the information is stored.
A gaming machine characterized by that.
(1) A gaming machine that can be controlled in an advantageous state (such as a pachinko gaming machine 1),
A variable display device (variable display device 68SH009 or the like) that variably displays identification information based on the fact that the game medium has won the winning device, and derives and displays the display result.
Hold storage means (second hold storage buffer or the like) for storing hold information regarding variable display that has not been started yet;
Promotion informing means (microcomputer 100 for effect control, etc.) for executing promotion informing that the game medium is won in the prize winning device in a predetermined period after the end of the advantageous state,
When the number of pieces of hold information stored by the hold storage means reaches the upper limit number (4 pieces, etc.) of hold information that can be stored in the hold storage means in the predetermined period, it is indicated that the upper limit number has been reached. Arrival notification means for executing notification (outputting "arrival", etc.) (microcomputer 100 for effect control, etc.),
Suggestion effect execution means (eg, effect control CPU 90120) capable of executing a suggestion effect (eg, reach effect) suggesting that the advantageous state is controlled.
A title notifying unit capable of notifying a title corresponding to the suggestive effect (for example, effect control CPU 90120),
The title notification means can notify the title corresponding to the suggested effect when a specific period has elapsed since the start of the suggested effect (for example, FIGS. 43D and 43F).
A gaming machine characterized by that.

このような構成によれば、促進報知と到達報知とを実行するので、遊技者が所定期間内の有利な権利を逃すことを防止することができる According to such a configuration, since the promotion notification and the arrival notification are executed, it is possible to prevent the player from missing the advantageous right within the predetermined period .

Claims (1)

有利状態に制御可能な遊技機であって、
始動領域を遊技媒体が通過したことに基づいて識別情報の可変表示を行い、表示結果を導出表示する可変表示手段と、
未だ開始されていない可変表示に関する保留情報を記憶する保留記憶手段と、
有利状態終了後の所定期間において、前記始動領域への遊技媒体の通過を促す促進報知を実行する促進報知手段と、
前記所定期間において、前記保留記憶手段により記憶された保留情報の数が、前記保留記憶手段において記憶可能な保留情報の上限数に到達すると、上限数に到達したことを示す到達報知を実行する到達報知手段と、
遊技機への電源供給が開始されたときに操作されたことにもとづいて初期化処理を実行可能に設けられた操作手段と、
遊技機への電源供給が開始されたときに前記操作手段が操作されたことを示す特定情報を記憶可能な特定情報記憶手段と、
有利状態に制御される確率に関する設定値を変更するための設定値変更処理を含む複数の処理を実行する際に、処理ごとに、前記操作手段が操作されたことを判定することなく、前記特定情報が記憶されていると判定したことにもとづいて処理を実行する処理実行手段と、を備える
ことを特徴とする遊技機。
A gaming machine that can be controlled in an advantageous state,
Variable display means for performing variable display of the identification information based on the fact that the game medium has passed through the starting area, and deriving and displaying the display result,
Hold storage means for storing hold information about variable display that has not yet started,
In a predetermined period after the end of the advantageous state, a promotion notification means for executing a promotion notification for promoting the passage of the game medium to the starting area ,
When the number of pieces of hold information stored by the hold storage means reaches the upper limit number of hold information that can be stored in the hold storage means in the predetermined period, arrival notification is executed to indicate that the upper limit number has been reached. Notification means,
An operation unit provided so as to be able to execute the initialization process based on the operation when the power supply to the gaming machine is started,
Specific information storage means capable of storing specific information indicating that the operating means has been operated when power supply to the gaming machine is started,
When performing a plurality of processes including a set value changing process for changing a set value related to the probability of being controlled to an advantageous state, the identification is performed without determining that the operating means is operated for each process. gaming machine, wherein the process execution means information to execute a process based on it has determined to be stored, that obtain Bei a.
JP2018198111A 2018-10-22 2018-10-22 Pachinko machine Active JP7005466B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2018198111A JP7005466B2 (en) 2018-10-22 2018-10-22 Pachinko machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2018198111A JP7005466B2 (en) 2018-10-22 2018-10-22 Pachinko machine

Publications (3)

Publication Number Publication Date
JP2020065580A JP2020065580A (en) 2020-04-30
JP2020065580A5 true JP2020065580A5 (en) 2020-06-18
JP7005466B2 JP7005466B2 (en) 2022-01-21

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Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2017104204A (en) 2015-12-08 2017-06-15 京楽産業.株式会社 Game machine
JP6905166B2 (en) 2016-12-27 2021-07-21 株式会社大都技研 Game table
JP6940966B2 (en) 2017-03-24 2021-09-29 株式会社平和 Pachinko machine
JP7135305B2 (en) 2017-11-22 2022-09-13 株式会社藤商事 game machine
JP6734312B2 (en) 2018-02-23 2020-08-05 株式会社三共 Amusement machine
JP2018099594A (en) 2018-03-29 2018-06-28 株式会社サンセイアールアンドディ Game machine

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