JP2020044353A5 - - Google Patents
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- JP2020044353A5 JP2020044353A5 JP2019211747A JP2019211747A JP2020044353A5 JP 2020044353 A5 JP2020044353 A5 JP 2020044353A5 JP 2019211747 A JP2019211747 A JP 2019211747A JP 2019211747 A JP2019211747 A JP 2019211747A JP 2020044353 A5 JP2020044353 A5 JP 2020044353A5
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- Prior art keywords
- action
- player
- play
- execution time
- setting
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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- 238000001514 detection method Methods 0.000 claims 4
- 238000000034 method Methods 0.000 claims 3
Claims (3)
各プレイヤの体の少なくとも一部の位置を検出する検出装置と、
前記検出装置により検出された前記各プレイヤの前記一部の位置に基づいたデータを前記各プレイヤに関連付けて記憶する記憶部と、
前記記憶部にて記憶されたデータに基づいて、前記各プレイヤの体の少なくとも一部の位置の変化を前記プレイ用の所作として判別するための閾位置を設定する設定部と、
を備える、ゲームシステム。 A timing game that guides the execution time when the action for play should be executed, and evaluates the actual execution time of the action for play based on the execution time when the action for play is actually executed. It is a game system to be provided
A detection device that detects the position of at least a part of each player's body,
A storage unit that stores data based on the position of a part of each player detected by the detection device in association with each player.
Based on the data stored in the storage unit, a setting unit for setting a threshold position for discriminating a change in the position of at least a part of the body of each player as an action for the play, and a setting unit.
A game system equipped with.
前記検出装置により検出された前記各プレイヤの前記一部の位置に基づいたデータを前記各プレイヤに関連付けて記憶部へ記憶させる記憶手段、及びA storage means for storing data based on the partial position of each player detected by the detection device in the storage unit in association with each player, and a storage unit.
前記記憶部にて記憶されたデータに基づいて、前記各プレイヤの体の少なくとも一部の位置の変化を前記プレイ用の所作として判別するための閾位置を設定する設定手段としてAs a setting means for setting a threshold position for discriminating a change in the position of at least a part of the body of each player as an action for the play based on the data stored in the storage unit.
機能させる、プログラム。A program that works.
前記検出装置により検出された前記各プレイヤの前記一部の位置に基づいたデータを前記各プレイヤに関連付けて記憶部へ記憶させる記憶手順と、A storage procedure for storing data based on the partial position of each player detected by the detection device in the storage unit in association with each player.
前記記憶部にて記憶されたデータに基づいて、前記各プレイヤの体の少なくとも一部の位置の変化を前記プレイ用の所作として判別するための閾位置を設定する設定手順と、Based on the data stored in the storage unit, a setting procedure for setting a threshold position for discriminating a change in the position of at least a part of the body of each player as an action for the play, and a setting procedure.
を実行させる、制御方法。Control method to execute.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2019211747A JP2020044353A (en) | 2019-11-22 | 2019-11-22 | Game machine, and computer program |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2019211747A JP2020044353A (en) | 2019-11-22 | 2019-11-22 | Game machine, and computer program |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2017125350A Division JP6643583B2 (en) | 2017-06-27 | 2017-06-27 | Game machine and computer program |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2020044353A JP2020044353A (en) | 2020-03-26 |
JP2020044353A5 true JP2020044353A5 (en) | 2021-03-25 |
Family
ID=69900245
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2019211747A Pending JP2020044353A (en) | 2019-11-22 | 2019-11-22 | Game machine, and computer program |
Country Status (1)
Country | Link |
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JP (1) | JP2020044353A (en) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP7336495B2 (en) * | 2021-02-15 | 2023-08-31 | 桜井 英三 | Step detection unit |
Family Cites Families (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2001224731A (en) * | 2000-02-18 | 2001-08-21 | Namco Ltd | Game machine and information storage medium |
JP4688568B2 (en) * | 2005-05-11 | 2011-05-25 | 株式会社バンダイナムコゲームス | PROGRAM, INFORMATION STORAGE MEDIUM, AND GAME DEVICE |
JP5320332B2 (en) * | 2010-03-19 | 2013-10-23 | 株式会社コナミデジタルエンタテインメント | GAME DEVICE, GAME DEVICE CONTROL METHOD, AND PROGRAM |
JP5081964B2 (en) * | 2010-10-28 | 2012-11-28 | 株式会社コナミデジタルエンタテインメント | GAME DEVICE, GAME DEVICE CONTROL METHOD, AND PROGRAM |
JP5425940B2 (en) * | 2012-01-31 | 2014-02-26 | 株式会社コナミデジタルエンタテインメント | GAME DEVICE, GAME DEVICE CONTROL METHOD, AND PROGRAM |
JP6474026B2 (en) * | 2014-11-20 | 2019-02-27 | 株式会社セガゲームス | GAME DEVICE AND PROGRAM |
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2019
- 2019-11-22 JP JP2019211747A patent/JP2020044353A/en active Pending