JP2020044353A5 - - Google Patents

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Publication number
JP2020044353A5
JP2020044353A5 JP2019211747A JP2019211747A JP2020044353A5 JP 2020044353 A5 JP2020044353 A5 JP 2020044353A5 JP 2019211747 A JP2019211747 A JP 2019211747A JP 2019211747 A JP2019211747 A JP 2019211747A JP 2020044353 A5 JP2020044353 A5 JP 2020044353A5
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JP
Japan
Prior art keywords
action
player
play
execution time
setting
Prior art date
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Pending
Application number
JP2019211747A
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Japanese (ja)
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JP2020044353A (en
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Publication date
Application filed filed Critical
Priority to JP2019211747A priority Critical patent/JP2020044353A/en
Priority claimed from JP2019211747A external-priority patent/JP2020044353A/en
Publication of JP2020044353A publication Critical patent/JP2020044353A/en
Publication of JP2020044353A5 publication Critical patent/JP2020044353A5/ja
Pending legal-status Critical Current

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Claims (3)

プレイ用の所作が実行されるべき実行時期を案内し、当該プレイ用の所作が実際に実行された場合に当該プレイ用の所作の実際の実行時期を前記実行時期に基づいて評価するタイミングゲームを提供するゲームシステムであって、
各プレイヤの体の少なくとも一部の位置を検出する検出装置と、
前記検出装置により検出された前記各プレイヤの前記一部の位置に基づいたデータを前記各プレイヤに関連付けて記憶する記憶部と、
前記記憶部にて記憶されたデータに基づいて、前記各プレイヤの体の少なくとも一部の位置の変化を前記プレイ用の所作として判別するための閾位置を設定する設定部と、
を備える、ゲームシステム
A timing game that guides the execution time when the action for play should be executed, and evaluates the actual execution time of the action for play based on the execution time when the action for play is actually executed. It is a game system to be provided
A detection device that detects the position of at least a part of each player's body,
A storage unit that stores data based on the position of a part of each player detected by the detection device in association with each player.
Based on the data stored in the storage unit, a setting unit for setting a threshold position for discriminating a change in the position of at least a part of the body of each player as an action for the play, and a setting unit.
A game system equipped with.
プレイ用の所作が実行されるべき実行時期を案内し、当該プレイ用の所作が実際に実行された場合に当該プレイ用の所作の実際の実行時期を前記実行時期に基づいて評価するタイミングゲームを提供し、各プレイヤの体の少なくとも一部の位置を検出する検出装置を備えるゲームシステムに組み込まれるコンピュータを、A timing game that guides the execution time when the action for play should be executed, and evaluates the actual execution time of the action for play based on the execution time when the action for play is actually executed. A computer incorporated into a gaming system that provides a detector that detects the position of at least a portion of each player's body.
前記検出装置により検出された前記各プレイヤの前記一部の位置に基づいたデータを前記各プレイヤに関連付けて記憶部へ記憶させる記憶手段、及びA storage means for storing data based on the partial position of each player detected by the detection device in the storage unit in association with each player, and a storage unit.
前記記憶部にて記憶されたデータに基づいて、前記各プレイヤの体の少なくとも一部の位置の変化を前記プレイ用の所作として判別するための閾位置を設定する設定手段としてAs a setting means for setting a threshold position for discriminating a change in the position of at least a part of the body of each player as an action for the play based on the data stored in the storage unit.
機能させる、プログラム。A program that works.
プレイ用の所作が実行されるべき実行時期を案内し、当該プレイ用の所作が実際に実行された場合に当該プレイ用の所作の実際の実行時期を前記実行時期に基づいて評価するタイミングゲームを提供し、各プレイヤの体の少なくとも一部の位置を検出する検出装置を備えるゲームシステムに組み込まれるコンピュータに、A timing game that guides the execution time when the action for play should be executed, and evaluates the actual execution time of the action for play based on the execution time when the action for play is actually executed. Provided, to a computer incorporated in a game system equipped with a detector that detects the position of at least a part of each player's body
前記検出装置により検出された前記各プレイヤの前記一部の位置に基づいたデータを前記各プレイヤに関連付けて記憶部へ記憶させる記憶手順と、A storage procedure for storing data based on the partial position of each player detected by the detection device in the storage unit in association with each player.
前記記憶部にて記憶されたデータに基づいて、前記各プレイヤの体の少なくとも一部の位置の変化を前記プレイ用の所作として判別するための閾位置を設定する設定手順と、Based on the data stored in the storage unit, a setting procedure for setting a threshold position for discriminating a change in the position of at least a part of the body of each player as an action for the play, and a setting procedure.
を実行させる、制御方法。Control method to execute.
JP2019211747A 2019-11-22 2019-11-22 Game machine, and computer program Pending JP2020044353A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2019211747A JP2020044353A (en) 2019-11-22 2019-11-22 Game machine, and computer program

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2019211747A JP2020044353A (en) 2019-11-22 2019-11-22 Game machine, and computer program

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
JP2017125350A Division JP6643583B2 (en) 2017-06-27 2017-06-27 Game machine and computer program

Publications (2)

Publication Number Publication Date
JP2020044353A JP2020044353A (en) 2020-03-26
JP2020044353A5 true JP2020044353A5 (en) 2021-03-25

Family

ID=69900245

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2019211747A Pending JP2020044353A (en) 2019-11-22 2019-11-22 Game machine, and computer program

Country Status (1)

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JP (1) JP2020044353A (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7336495B2 (en) * 2021-02-15 2023-08-31 桜井 英三 Step detection unit

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001224731A (en) * 2000-02-18 2001-08-21 Namco Ltd Game machine and information storage medium
JP4688568B2 (en) * 2005-05-11 2011-05-25 株式会社バンダイナムコゲームス PROGRAM, INFORMATION STORAGE MEDIUM, AND GAME DEVICE
JP5320332B2 (en) * 2010-03-19 2013-10-23 株式会社コナミデジタルエンタテインメント GAME DEVICE, GAME DEVICE CONTROL METHOD, AND PROGRAM
JP5081964B2 (en) * 2010-10-28 2012-11-28 株式会社コナミデジタルエンタテインメント GAME DEVICE, GAME DEVICE CONTROL METHOD, AND PROGRAM
JP5425940B2 (en) * 2012-01-31 2014-02-26 株式会社コナミデジタルエンタテインメント GAME DEVICE, GAME DEVICE CONTROL METHOD, AND PROGRAM
JP6474026B2 (en) * 2014-11-20 2019-02-27 株式会社セガゲームス GAME DEVICE AND PROGRAM

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