JP2020031879A5 - - Google Patents

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JP2020031879A5
JP2020031879A5 JP2018161063A JP2018161063A JP2020031879A5 JP 2020031879 A5 JP2020031879 A5 JP 2020031879A5 JP 2018161063 A JP2018161063 A JP 2018161063A JP 2018161063 A JP2018161063 A JP 2018161063A JP 2020031879 A5 JP2020031879 A5 JP 2020031879A5
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Prior art keywords
effect
promotion effect
specific effect
promotion
specific
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JP2018161063A
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JP7005454B2 (en
JP2020031879A (en
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Priority claimed from JP2018161063A external-priority patent/JP7005454B2/en
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Description

手段Aの遊技機は、
遊技者にとって有利な有利状態に制御可能な遊技機であって、
遊技者の動作を検出可能な検出手段と、
前記検出手段が検出可能な動作を遊技者が行うように促す促進演出を実行可能な促進演出実行手段と、
前記促進演出が実行される前に、特定演出画像の表示態様が段階的に変化する特定演出を実行可能な特定演出実行手段と、
を備え、
前記促進演出実行手段は、
第1態様と該第1態様の促進演出が実行される場合よりも前記有利状態となる割合が高い第2態様とを含む複数種類の態様にて前記促進演出を実行可能であり、
前記特定演出において前記特定演出画像の表示態様が特定表示態様に変化したときに前記第2態様にて前記促進演出を実行可能であり、
前記特定演出実行手段は、前記特定演出画像として前記促進演出に用いられる演出画像に関連する演出画像を表示可能である
ことを特徴としている。
この特徴によれば、特定演出画像の表示態様が特定表示態様に変化して促進演出が第2態様にて実行されることに対する期待感を段階的に高めることができるため、遊技の興趣が向上する。
手段1の遊技機は、
遊技者にとって有利な有利状態(例えば、大当り遊技状態など)に制御可能な遊技機(例えば、パチンコ遊技機1)であって、
遊技者の動作を検出可能な検出手段(例えば、コントローラセンサユニット35Aを含むスティックコントローラ31Aやプッシュセンサ35Bを含むプッシュボタン31B、ハンドルセンサ(図示略)を含む打球操作ハンドル30など)と、
前記検出手段が検出可能な動作を遊技者が行うように促す促進演出を実行可能な促進演出実行手段(例えば、演出制御用CPU120が、スティックコントローラ31Aまたはプッシュボタン31Bの操作有効期間において、スティックコントローラ31Aまたはプッシュボタン31Bが検出可能な動作を遊技者が行うように促す操作促進演出を実行可能な部分。図8−19(A)(B)参照)と、
前記促進演出が実行される前に、特定演出画像の表示態様が段階的に変化する特定演出を実行可能な特定演出実行手段(例えば、演出制御用CPU120が、スーパーリーチ演出において操作促進演出を開始する前に、該操作促進演出に用いるコントローラ画像Z1やプッシュボタン画像Z3に関連する部品画像ZA1〜ZA5、ZC1〜ZC5を段階的に表示する部品集合演出を実行可能な部分。図8−14〜図8−16参照)と、
を備え、
前記促進演出実行手段は、
前記促進演出を、第1態様と該第1態様の促進演出が実行される場合よりも前記有利状態となる割合が高い第2態様とを含む複数種類の態様にて前記促進演出を実行可能であり(例えば、演出制御用CPU120が、操作促進演出において、図8−19(A)に示すように、画像表示装置5にスティックコントローラ31Aを模したコントローラ画像Z1と「引け!」なる文字画像Z2を表示するか、図8−19(B)に示すように、画像表示装置5にプッシュボタン31Bを模したプッシュボタン画像Z3と「押せ!」なる文字画像Z4を表示する部分)、
前記特定演出において前記特定演出画像の表示態様が特定表示態様に変化したときに前記第2態様にて前記促進演出を実行可能である(例えば、演出パターンPT2−2、PT2−3に基づく集合成功の部品集合演出が実行された場合、演出パターンPT2−1に基づく集合失敗の部品集合演出が実行された場合よりも高い割合で、操作促進演出においてコントローラ組立演出を経てスティックコントローラ31Aの操作が促進される部分。図8−10参照)
ことを特徴としている。
この特徴によれば、特定演出画像の表示態様が特定表示態様に変化して促進演出が第2態様にて実行されることに対する期待感を段階的に高めることができるため、遊技の興趣が向上する。
The game machine of means A is
A gaming machine that can be controlled in an advantageous state advantageous to a player,
A detection means capable of detecting the movement of the player,
A promotion effect execution means capable of executing a promotion effect for urging the player to perform an action detectable by the detection means;
Specific effect executing means capable of executing a specific effect in which the display mode of the specific effect image changes stepwise before the promotion effect is executed;
Equipped with
The promotion effect executing means,
It is possible to execute the promotion effect in a plurality of types of modes including a first mode and a second mode in which the ratio of being in the advantageous state is higher than when the promotion effect of the first mode is executed,
In the specific effect, when the display mode of the specific effect image is changed to the specific display mode, the promotion effect can be executed in the second mode,
The specific effect execution means can display an effect image related to the effect image used for the promotion effect as the specific effect image.
It is characterized by that.
According to this feature, it is possible to gradually increase the sense of expectation that the display mode of the specific effect image is changed to the specific display mode and the promotion effect is executed in the second mode, so that the enjoyment of the game is improved. To do.
The gaming machine of means 1 is
A gaming machine (for example, a pachinko gaming machine 1) that can be controlled in an advantageous state that is advantageous for a player (for example, a jackpot gaming state),
Detecting means capable of detecting a player's action (for example, a stick controller 31A including a controller sensor unit 35A, a push button 31B including a push sensor 35B, a hit ball operation handle 30 including a handle sensor (not shown), and the like),
A promotion effect execution means capable of executing a promotion effect that prompts the player to perform an action that can be detected by the detection means (for example, the effect control CPU 120 causes the stick controller during the operation effective period of the stick controller 31A or the push button 31B). 31A or push button 31B is a portion capable of executing an operation promotion effect that prompts the player to perform an action that can be detected by the player (see FIGS. 8-19 (A) and (B)).
Before the promotion effect is executed, a specific effect execution unit capable of executing the specific effect in which the display mode of the specific effect image changes in stages (for example, the effect control CPU 120 starts the operation promotion effect in the super reach effect). 8-14 to which the component group production effect in which the component images ZA1 to ZA5 and ZC1 to ZC5 related to the controller image Z1 and the push button image Z3 used for the operation promotion effect are displayed in a stepwise manner. (See FIGS. 8-16),
Equipped with
The promotion effect executing means,
It is possible to execute the promotion effect in a plurality of types of modes including a first mode and a second mode in which the ratio of being in the advantageous state is higher than that in the case where the promotion mode of the first mode is executed. Yes (for example, the effect control CPU 120, in the operation promotion effect, as shown in FIG. 8-19A, a controller image Z1 imitating the stick controller 31A on the image display device 5 and a character image Z2 of "withdraw!" Or a push button image Z3 imitating the push button 31B and a character image Z4 "Press!" Are displayed on the image display device 5 as shown in FIG.
In the specific effect, when the display mode of the specific effect image is changed to the specific display mode, the promotion effect can be executed in the second mode (for example, success in gathering based on effect patterns PT2-2 and PT2-3). When the component assembly production of No. is executed, the operation of the stick controller 31A is promoted through the controller assembly production in the operation promotion production at a higher rate than when the assembly production of the assembly failure based on the production pattern PT2-1 is executed. (See Figure 8-10.)
It is characterized by:
According to this feature, it is possible to gradually increase the sense of expectation that the display mode of the specific effect image is changed to the specific display mode and the promotion effect is executed in the second mode, so that the enjoyment of the game is improved. To do.

Claims (1)

遊技者にとって有利な有利状態に制御可能な遊技機であって、
遊技者の動作を検出可能な検出手段と、
前記検出手段が検出可能な動作を遊技者が行うように促す促進演出を実行可能な促進演出実行手段と、
前記促進演出が実行される前に、特定演出画像の表示態様が段階的に変化する特定演出を実行可能な特定演出実行手段と、
を備え、
前記促進演出実行手段は、
1態様と該第1態様の促進演出が実行される場合よりも前記有利状態となる割合が高い第2態様とを含む複数種類の態様にて前記促進演出を実行可能であり、
前記特定演出において前記特定演出画像の表示態様が特定表示態様に変化したときに前記第2態様にて前記促進演出を実行可能であり、
前記特定演出実行手段は、前記特定演出画像として前記促進演出に用いられる演出画像に関連する演出画像を表示可能である
ことを特徴とする遊技機。
A gaming machine that can be controlled in an advantageous state advantageous to a player,
A detection means capable of detecting the movement of the player,
A promotion effect execution means capable of executing a promotion effect for urging the player to perform an action detectable by the detection means;
Specific effect executing means capable of executing a specific effect in which the display mode of the specific effect image changes stepwise before the promotion effect is executed;
Equipped with
The promotion effect executing means,
Being capable of performing the promotion effect at a plurality of types of aspect and a second aspect is a high proportion of the said advantageous condition than when promoting effect of the first embodiment and the first embodiment is executed,
Ri executable der the promoting effect in the second embodiment when the display mode of the specific effect image in the specific effect has changed to a particular display mode,
The specific effect executing means is capable of displaying an effect image related to an effect image used for the promotion effect as the specific effect image .
JP2018161063A 2018-08-30 2018-08-30 Pachinko machine Active JP7005454B2 (en)

Priority Applications (1)

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JP2018161063A JP7005454B2 (en) 2018-08-30 2018-08-30 Pachinko machine

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Application Number Priority Date Filing Date Title
JP2018161063A JP7005454B2 (en) 2018-08-30 2018-08-30 Pachinko machine

Publications (3)

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JP2020031879A JP2020031879A (en) 2020-03-05
JP2020031879A5 true JP2020031879A5 (en) 2020-04-16
JP7005454B2 JP7005454B2 (en) 2022-01-21

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Publication number Priority date Publication date Assignee Title
JP6458288B2 (en) * 2016-10-26 2019-01-30 株式会社サンセイアールアンドディ Game machine
JP6535354B2 (en) * 2017-01-11 2019-06-26 株式会社三共 Gaming machine
JP6674936B2 (en) * 2017-10-10 2020-04-01 株式会社ソフイア Gaming machine

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