JP2020151170A5 - - Google Patents

Download PDF

Info

Publication number
JP2020151170A5
JP2020151170A5 JP2019052198A JP2019052198A JP2020151170A5 JP 2020151170 A5 JP2020151170 A5 JP 2020151170A5 JP 2019052198 A JP2019052198 A JP 2019052198A JP 2019052198 A JP2019052198 A JP 2019052198A JP 2020151170 A5 JP2020151170 A5 JP 2020151170A5
Authority
JP
Japan
Prior art keywords
image
specific effect
display mode
effect
player
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2019052198A
Other languages
Japanese (ja)
Other versions
JP2020151170A (en
JP7150647B2 (en
Filing date
Publication date
Application filed filed Critical
Priority to JP2019052198A priority Critical patent/JP7150647B2/en
Priority claimed from JP2019052198A external-priority patent/JP7150647B2/en
Publication of JP2020151170A publication Critical patent/JP2020151170A/en
Publication of JP2020151170A5 publication Critical patent/JP2020151170A5/ja
Application granted granted Critical
Publication of JP7150647B2 publication Critical patent/JP7150647B2/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Description

手段Aの遊技機は、
遊技者にとって有利な有利状態に制御可能な遊技機であって、
遊技者の動作を検出可能であって複数の部品で構成された検出手段と、
前記検出手段が検出可能な動作を遊技者が行うように促す促進演出を実行可能な促進演出実行手段と、
前記促進演出が実行される前に、特定演出画像の表示態様が変化する特定演出を実行可能な特定演出実行手段と、
を備え、
前記特定演出実行手段は、
前記特定演出画像として、前記検出手段を構成する各部品を斜めから視した状態を模した複数の斜視部品画像を表示可能であり、
前記特定演出において、前記複数の斜視部品画像が分離している未完成段階の表示態様から前記複数の斜視部品画像の全てが組み立てられた完成段階の表示態様に前記特定演出画像を変化させることが可能であり、
前記特定演出において、前記未完成段階の表示態様から、前記完成段階の表示態様とせずに、前記完成段階の表示態様と異なる表示態様に前記特定演出画像を変化させることが可能であり、
前記特定演出において、分離している斜視部品画像を、遊技者の近傍となる画面手前側に位置しているように表示し、徐々に画像の大きさを小さく表示することで、遊技者の遠方となる画面奥方に位置しているように表示している斜視部品画像に近づくように表示し、
前記特定演出において、前記特定演出画像を前記未完成段階の表示態様から変化させるときに、前記検出手段を構成する各部品のうち前記検出手段を構成する部品であることを遊技者が特定しやすい特徴特定部品の斜視部品画像を、該特徴特定部品と異なる部品の斜視部品画像より後に表示し、
前記特定演出画像として表示される前記複数の斜視部品画像は、前記検出手段を構成する各部品のうち、各部品により該検出手段が完成したときに遊技者から視認不能となる部分を有する内部部品の斜視部品画像を含む一方、所定部品の斜視部品画像を含んでおらず、
前記内部部品の斜視部品画像は、前記内部部品が有する形状の一部が省略された簡略化画像であり、
前記促進演出実行手段は、
前記促進演出を、第1態様と該第1態様の促進演出が実行される場合よりも前記有利状態となる割合が高い第2態様とを含む複数種類の態様にて前記促進演出を実行可能であり、
前記特定演出において前記特定演出画像の表示態様が前記完成段階の表示態様に変化したときに前記第2態様にて前記促進演出を実行可能である、
ことを特徴としている。
手段1の遊技機は、
遊技者にとって有利な有利状態(例えば、大当り遊技状態など)に制御可能な遊技機(例えば、パチンコ遊技機1)であって、
遊技者の動作を検出可能な検出手段(例えば、コントローラセンサユニット35Aを含むスティックコントローラ31Aやプッシュセンサ35Bを含むプッシュボタン31B、ハンドルセンサ(図示略)を含む打球操作ハンドル30など)と、
前記検出手段が検出可能な動作を遊技者が行うように促す促進演出を実行可能な促進演出実行手段(例えば、演出制御用CPU120が、スティックコントローラ31Aまたはプッシュボタン31Bの操作有効期間において、スティックコントローラ31Aまたはプッシュボタン31Bが検出可能な動作を遊技者が行うように促す操作促進演出を実行可能な部分。図8-19(A)(B)参照)と、
前記促進演出が実行される前に、特定演出画像の表示態様が段階的に変化する特定演出を実行可能な特定演出実行手段(例えば、演出制御用CPU120が、スーパーリーチ演出において操作促進演出を開始する前に、該操作促進演出に用いるコントローラ画像Z1やプッシュボタン画像Z3に関連する部品画像ZA1~ZA5、ZC1~ZC5を段階的に表示する部品集合演出を実行可能な部分。図8-14~図8-16参照)と、
を備え、
前記促進演出実行手段は、
前記促進演出を、第1態様と該第1態様の促進演出が実行される場合よりも前記有利状態となる割合が高い第2態様とを含む複数種類の態様にて前記促進演出を実行可能であり(例えば、演出制御用CPU120が、操作促進演出において、図8-19(A)に示すように、画像表示装置5にスティックコントローラ31Aを模したコントローラ画像Z1と「引け!」なる文字画像Z2を表示するか、図8-19(B)に示すように、画像表示装置5にプッシュボタン31Bを模したプッシュボタン画像Z3と「押せ!」なる文字画像Z4を表示する部分)、
前記特定演出において前記特定演出画像の表示態様が特定表示態様に変化したときに前記第2態様にて前記促進演出を実行可能であり(例えば、演出パターンPT2-2、PT2-3に基づく集合成功の部品集合演出が実行された場合、演出パターンPT2-1に基づく集合失敗の部品集合演出が実行された場合よりも高い割合で、操作促進演出においてコントローラ組立演出を経てスティックコントローラ31Aの操作が促進される部分。図8-10参照)、
前記特定演出実行手段は、前記特定演出画像を、前記第1態様の促進演出と前記第2態様の促進演出とのいずれが実行されるかを特定困難な態様にて複数表示可能であり(例えば、各部品画像ZA1~ZA5、ZC1~ZC5は、第1段階及び第2段階では、スティックコントローラ31Aの部品A1~A5またはプッシュボタン31Bの部品C1~C5とは外形及び表面態様が異なる黒色のシルエットに「?」なる白文字が表示された共通シルエット態様にて表示される。図8-11参照)、
さらに、
可変表示に関する特定表示(例えば、アクティブ表示)を表示可能な特定表示手段(例えば、演出制御用CPU120)と、
前記有利状態に制御されることを示唆する有利示唆演出(例えば、SPリーチ演出)を実行可能な有利示唆演出実行手段(例えば、演出制御用CPU120)と、
前記有利示唆演出の実行中に、所定表示(例えば、操作表示)を表示可能な所定表示手段(例えば、演出制御用CPU120)とを備え、
前記特定表示手段は、前記特定表示を前記有利示唆演出の実行中に表示可能であり(例えば、アクティブ表示をSPリーチの実行中に表示する)、
前記有利示唆演出の実行中において前記特定表示が前記所定表示に変化可能であり(例えば、図9-1(c),(d)に示すように、SPリーチの実行中に赤アクティブ表示101F002が強操作アクティブ表示101F004に変化する)、
前記特定表示が前記所定表示に変化したときと、前記特定表示が前記所定表示に変化することなく前記所定表示が表示されたときとで、前記有利示唆演出の実行後に前記有利状態に制御される割合が異なる(例えば、赤アクティブ表示101F002が強操作アクティブ表示101F004に変化したときと、赤アクティブ表示101F002が強操作アクティブ表示101F004に変化することなくスティック操作促進表示101F005が表示されたときとでは、SPリーチ演出の実行後に大当り遊技状態に制御される割合が異なる)
ことを特徴としている。
この特徴によれば、特定演出画像の表示態様が特定表示態様に変化して促進演出が第2態様にて実行されることに対する期待感を段階的に高めることができるため、遊技の興趣が向上する。また、特定演出画像を、第1態様の促進演出と第2態様の促進演出とのいずれが実行されるかを特定困難な態様にて複数表示することができるため、第2態様の促進演出が実行されることに対する遊技者の期待感を好適に高めることができる。また、有利示唆演出中に実行される特定表示による演出の興趣を向上させることができる。
The gaming machine of means A is
A gaming machine that can be controlled to an advantageous state that is advantageous to the player.
A detection means that can detect the movement of the player and is composed of a plurality of parts,
A promotion effect executing means capable of executing a promotion effect for prompting the player to perform an action that can be detected by the detection means, and a promotion effect executing means.
A specific effect executing means capable of executing a specific effect in which the display mode of the specific effect image changes before the promotion effect is executed.
Equipped with
The specific effect executing means is
As the specific effect image, it is possible to display a plurality of perspective component images that imitate a state in which each component constituting the detection means is viewed from an angle.
In the specific effect, the specific effect image may be changed from the display mode in the unfinished stage in which the plurality of perspective component images are separated to the display mode in the completed stage in which all of the plurality of perspective component images are assembled. It is possible and
In the specific effect, it is possible to change the specific effect image from the display mode of the unfinished stage to a display mode different from the display mode of the completed stage without changing to the display mode of the completed stage.
In the specific effect, the separated perspective component image is displayed as if it is located on the front side of the screen near the player, and the size of the image is gradually reduced in size so that the player is far away. It is displayed so that it approaches the perspective part image that is displayed as if it is located at the back of the screen.
In the specific effect, when the specific effect image is changed from the display mode of the unfinished stage, it is easy for the player to identify the component of the detection means among the components constituting the detection means. The perspective part image of the feature-specific part is displayed after the perspective part image of the part different from the feature-specific part.
The plurality of perspective component images displayed as the specific effect image is an internal component having a portion of the components constituting the detection means that is invisible to the player when the detection means is completed by each component. Includes the squint part image of, but does not include the squint part image of the given part,
The perspective component image of the internal component is a simplified image in which a part of the shape of the internal component is omitted.
The promotion effect execution means is
The promotion effect can be executed in a plurality of types including the first aspect and the second aspect in which the rate of becoming the advantageous state is higher than that in the case where the promotion effect of the first aspect is executed. can be,
When the display mode of the specific effect image changes to the display mode at the completion stage in the specific effect, the promotion effect can be executed in the second aspect.
It is characterized by that.
The gaming machine of means 1 is
A gaming machine (for example, a pachinko gaming machine 1) that can be controlled to an advantageous state (for example, a big hit gaming state) that is advantageous to the player.
Detection means capable of detecting the movement of the player (for example, a stick controller 31A including a controller sensor unit 35A, a push button 31B including a push sensor 35B, a ball striking operation handle 30 including a handle sensor (not shown), and the like).
The promotion effect execution means (for example, the effect control CPU 120 is a stick controller during the operation valid period of the stick controller 31A or the push button 31B) that can execute the promotion effect that urges the player to perform an operation that can be detected by the detection means. A portion capable of executing an operation promotion effect that urges the player to perform an operation that can be detected by the 31A or the push button 31B. See FIGS. 8-19 (A) and 8-19 (B).
Before the promotion effect is executed, the specific effect execution means (for example, the effect control CPU 120) capable of executing the specific effect in which the display mode of the specific effect image changes stepwise starts the operation promotion effect in the super reach effect. A portion capable of executing a component set effect of stepwise displaying the component images ZA1 to ZA5 and ZC1 to ZC5 related to the controller image Z1 and the push button image Z3 used for the operation promotion effect. (See Figure 8-16) and
Equipped with
The promotion effect execution means is
The promotion effect can be executed in a plurality of types including the first aspect and the second aspect in which the rate of becoming the advantageous state is higher than that in the case where the promotion effect of the first aspect is executed. Yes (for example, in the operation promotion effect, the effect control CPU 120 has a controller image Z1 imitating the stick controller 31A and a character image Z2 "close!" On the image display device 5, as shown in FIG. 8-19 (A). Or display the push button image Z3 imitating the push button 31B and the character image Z4 "press!" On the image display device 5 as shown in FIG. 8-19 (B)).
When the display mode of the specific effect image changes to the specific display mode in the specific effect, the promotion effect can be executed in the second aspect (for example, the set success based on the effect patterns PT2-2 and PT2-3). When the parts set effect of is executed, the operation of the stick controller 31A is promoted through the controller assembly effect in the operation promotion effect at a higher rate than when the parts set effect of the assembly failure based on the effect pattern PT2-1 is executed. The part to be used. See Fig. 8-10),
The specific effect executing means can display a plurality of the specific effect images in a mode in which it is difficult to specify whether the promotion effect of the first aspect or the promotion effect of the second aspect is executed (for example). , Each part image ZA1 to ZA5 and ZC1 to ZC5 have a black silhouette having a different outer shape and surface aspect from the parts A1 to A5 of the stick controller 31A or the parts C1 to C5 of the push button 31B in the first stage and the second stage. It is displayed in a common silhouette mode in which a white character "?" Is displayed. See Fig. 8-11),
moreover,
Specific display means (for example, effect control CPU 120) capable of displaying specific display (for example, active display) related to variable display, and
An advantageous suggestion effect execution means (for example, an effect control CPU 120) capable of executing an advantageous suggestion effect (for example, SP reach effect) suggesting that the control is controlled to the advantageous state, and
A predetermined display means (for example, an effect control CPU 120) capable of displaying a predetermined display (for example, an operation display) is provided during the execution of the advantageous suggestion effect.
The specific display means can display the specific display during the execution of the advantageous suggestion effect (for example, display the active display during the execution of SP reach).
The specific display can be changed to the predetermined display during the execution of the advantageous suggestion effect (for example, as shown in FIGS. 9-1 (c) and 9-1 (d), the red active display 101F002 is displayed during the execution of the SP reach. (Changes to strong operation active display 101F004),
When the specific display changes to the predetermined display and when the specific display is displayed without changing to the predetermined display, the advantageous state is controlled after the execution of the advantageous suggestion effect. The ratio is different (for example, when the red active display 101F002 changes to the strong operation active display 101F004 and when the red active display 101F002 does not change to the strong operation active display 101F004 and the stick operation promotion display 101F005 is displayed. The rate of control to the jackpot game state after executing the SP reach effect is different)
It is characterized by that.
According to this feature, the display mode of the specific effect image is changed to the specific display mode, and the expectation that the promotion effect is executed in the second aspect can be gradually increased, so that the interest of the game is improved. do. Further, since it is possible to display a plurality of specific effect images in a mode in which it is difficult to specify which of the promotion effect of the first aspect and the promotion effect of the second aspect is executed, the promotion effect of the second aspect can be displayed. It is possible to suitably increase the player's expectation for being executed. In addition, it is possible to improve the interest of the production by the specific display executed during the advantageous suggestion production.

Claims (1)

遊技者にとって有利な有利状態に制御可能な遊技機であって、
遊技者の動作を検出可能であって複数の部品で構成された検出手段と、
前記検出手段が検出可能な動作を遊技者が行うように促す促進演出を実行可能な促進演出実行手段と、
前記促進演出が実行される前に、特定演出画像の表示態様が変化する特定演出を実行可能な特定演出実行手段と、
を備え、
前記特定演出実行手段は、
前記特定演出画像として、前記検出手段を構成する各部品を斜めから視した状態を模した複数の斜視部品画像を表示可能であり、
前記特定演出において、前記複数の斜視部品画像が分離している未完成段階の表示態様から前記複数の斜視部品画像の全てが組み立てられた完成段階の表示態様に前記特定演出画像を変化させることが可能であり、
前記特定演出において、前記未完成段階の表示態様から、前記完成段階の表示態様とせずに、前記完成段階の表示態様と異なる表示態様に前記特定演出画像を変化させることが可能であり、
前記特定演出において、分離している斜視部品画像を、遊技者の近傍となる画面手前側に位置しているように表示し、徐々に画像の大きさを小さく表示することで、遊技者の遠方となる画面奥方に位置しているように表示している斜視部品画像に近づくように表示し、
前記特定演出において、前記特定演出画像を前記未完成段階の表示態様から変化させるときに、前記検出手段を構成する各部品のうち前記検出手段を構成する部品であることを遊技者が特定しやすい特徴特定部品の斜視部品画像を、該特徴特定部品と異なる部品の斜視部品画像より後に表示し、
前記特定演出画像として表示される前記複数の斜視部品画像は、前記検出手段を構成する各部品のうち、各部品により該検出手段が完成したときに遊技者から視認不能となる部分を有する内部部品の斜視部品画像を含む一方、所定部品の斜視部品画像を含んでおらず、
前記内部部品の斜視部品画像は、前記内部部品が有する形状の一部が省略された簡略化画像であり、
前記促進演出実行手段は、
前記促進演出を、第1態様と該第1態様の促進演出が実行される場合よりも前記有利状態となる割合が高い第2態様とを含む複数種類の態様にて前記促進演出を実行可能であり、
前記特定演出において前記特定演出画像の表示態様が前記完成段階の表示態様に変化したときに前記第2態様にて前記促進演出を実行可能である、
とを特徴とする遊技機。
A gaming machine that can be controlled to an advantageous state that is advantageous to the player.
A detection means that can detect the movement of the player and is composed of a plurality of parts ,
A promotion effect executing means capable of executing a promotion effect for prompting the player to perform an action that can be detected by the detection means, and a promotion effect executing means.
A specific effect executing means capable of executing a specific effect in which the display mode of the specific effect image changes before the promotion effect is executed.
Equipped with
The specific effect executing means is
As the specific effect image, it is possible to display a plurality of perspective component images that imitate a state in which each component constituting the detection means is viewed from an angle.
In the specific effect, the specific effect image may be changed from the display mode in the unfinished stage in which the plurality of perspective component images are separated to the display mode in the completed stage in which all of the plurality of perspective component images are assembled. It is possible and
In the specific effect, it is possible to change the specific effect image from the display mode of the unfinished stage to a display mode different from the display mode of the completed stage without changing to the display mode of the completed stage.
In the specific effect, the separated perspective component image is displayed as if it is located on the front side of the screen near the player, and the size of the image is gradually reduced in size so that the player is far away. It is displayed so that it approaches the perspective part image that is displayed as if it is located at the back of the screen.
In the specific effect, when the specific effect image is changed from the display mode of the unfinished stage, it is easy for the player to identify the component of the detection means among the components constituting the detection means. The perspective part image of the feature-specific part is displayed after the perspective part image of the part different from the feature-specific part.
The plurality of perspective component images displayed as the specific effect image is an internal component having a portion of the components constituting the detection means that is invisible to the player when the detection means is completed by each component. Includes the squint part image of, but does not include the squint part image of the given part,
The perspective component image of the internal component is a simplified image in which a part of the shape of the internal component is omitted.
The promotion effect execution means is
The promotion effect can be executed in a plurality of types including the first aspect and the second aspect in which the rate of becoming the advantageous state is higher than that in the case where the promotion effect of the first aspect is executed. can be,
When the display mode of the specific effect image changes to the display mode at the completion stage in the specific effect, the promotion effect can be executed in the second aspect.
A gaming machine characterized by that .
JP2019052198A 2019-03-20 2019-03-20 game machine Active JP7150647B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2019052198A JP7150647B2 (en) 2019-03-20 2019-03-20 game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2019052198A JP7150647B2 (en) 2019-03-20 2019-03-20 game machine

Publications (3)

Publication Number Publication Date
JP2020151170A JP2020151170A (en) 2020-09-24
JP2020151170A5 true JP2020151170A5 (en) 2022-02-28
JP7150647B2 JP7150647B2 (en) 2022-10-11

Family

ID=72556571

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2019052198A Active JP7150647B2 (en) 2019-03-20 2019-03-20 game machine

Country Status (1)

Country Link
JP (1) JP7150647B2 (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2022186883A (en) * 2022-10-25 2022-12-15 株式会社サンセイアールアンドディ game machine

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6042489B1 (en) * 2015-06-07 2016-12-14 京楽産業.株式会社 Game machine
JP6069807B1 (en) * 2015-09-18 2017-02-01 株式会社サンセイアールアンドディ Game machine
JP6709756B2 (en) * 2017-06-20 2020-06-17 株式会社三共 Amusement machine
JP2020116087A (en) * 2019-01-23 2020-08-06 株式会社ソフイア Game machine

Similar Documents

Publication Publication Date Title
JP2020151168A5 (en)
JP6069807B1 (en) Game machine
JP2015058271A5 (en)
JP2019098044A5 (en)
JP2008212743A5 (en)
JP2015058269A5 (en)
JP2020062508A5 (en)
JP2015058267A5 (en)
JP2019193723A5 (en)
JP2020151170A5 (en)
JP2020130566A5 (en)
JP2020081596A5 (en)
JP2020151169A5 (en)
JP2020130565A5 (en)
JP2020130564A5 (en)
JP2020146182A5 (en)
JP2020025692A5 (en)
JP2020146184A5 (en)
JP2020146183A5 (en)
JP2020031879A5 (en)
JP2020031880A5 (en)
JP2020141943A5 (en)
JP2019146625A5 (en)
JP2020141941A5 (en)
JP2020121083A5 (en)