JP2020006083A5 - - Google Patents
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- JP2020006083A5 JP2020006083A5 JP2018132336A JP2018132336A JP2020006083A5 JP 2020006083 A5 JP2020006083 A5 JP 2020006083A5 JP 2018132336 A JP2018132336 A JP 2018132336A JP 2018132336 A JP2018132336 A JP 2018132336A JP 2020006083 A5 JP2020006083 A5 JP 2020006083A5
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Description
æŹçșæăŻăăăăłăłæ©ă«ä»ŁèĄšăăăéææ©ă«éąăăăăźă§ăăă The present invention relates to a gaming machine represented by a pachinko machine.
ăăăłăłæ©çăźéææ©ă«ăŻăć§ćć „èłćŁăžăźéæçăźć „èłă«ćșă„ăăŠèĄăăăæœéžăźç”æăćœăăă ăŁăć Žćă«ăćœăăéæăćźèĄăăăăźăăăăăăăéææ©ăźäžă«ăŻăéæè ă«ăšăŁăŠæć©ćșŠćăăç°ăȘăè€æ°ăźéæăćźèĄćŻèœă«ăăæ§ă ăȘéæă«ăăăŠćœăăéæăçźæăéæăèĄăăăăăšă«ăăéæè ăźéæă«ćŻŸăăèè¶ŁćäžăćłăŁăŠăăăăźăăăă Some gaming machines, such as pachinko machines, execute a winning game when the result of a lottery performed based on the winning of a game ball to the starting winning opening is a winning game. Some of these gaming machines are designed to improve the interest of the player in the game by making it possible to execute a plurality of games having different degrees of advantage for the player and performing a game aiming at a winning game in various games. be.
ăăăăȘăăăæŽăȘăèè¶Łăźćäžăæ±ăăăăŠăăă However, further improvement of interest is required.
æŹçșæăŻăäžèšäŸç€șăăćéĄçčçăè§Łæ±șăăăăă«ăȘăăăăăźă§ăăăéæè ăźéæă«ćŻŸăăèè¶Łăćäžăăăăăšăă§ăăéææ©ăæäŸăăăăšăçźçăšăăŠăăă The present invention has been made to solve the above-exemplified problems and the like, and an object of the present invention is to provide a gaming machine capable of improving a player's interest in playing a game.
ăăźçźçăéæăăăăă«è«æ±é ïŒèšèŒăźéææ©ăŻăććŸæĄä»¶ăźæç«ă«ćșă„ăăŠæ ć ±ăććŸăăæ ć ±ććŸææź”ăšăăăźæ ć ±ććŸææź”ă«ăăććŸăăăćèšæ ć ±ăăćœè©Čæ ć ±ă«ćŻŸăăć€ć„æĄä»¶ăæç«ăăăŸă§ăæćźæ°ăäžéă«èšæ¶ćŻèœăȘèšæ¶ææź”ăšăćèšć€ć„æĄä»¶ăæç«ăăć Žćă«ăćèšèšæ¶ææź”ă«èšæ¶ăăăŠăăćèšæ ć ±ă«ćșă„ăăŠć€ć„ăćźèĄăăć€ć„ææź”ăšăăăźć€ć„ææź”ăźć€ć„ç”æăç€șăăăăźèć„æ ć ±ăèĄšç€șææź”ă«ćçèĄšç€șăăăćçèĄšç€șææź”ăšăăăźćçèĄšç€șææź”ă«ăăćçèĄšç€șăăăćèšèć„æ ć ±ăăçčćźăźćèšć€ć„ç”æăç€șăăăăźçčćźèć„æ ć ±ă§ćæąèĄšç€șăăć Žćă«çčćźéæăćźèĄćŻèœăȘçčćźéæćźèĄææź”ăšăăæăăćèšéææ©ăŻăćèšèšæ¶ææź”ă«èšæ¶ăăăŠăăćèšæ ć ±ăźæ°ăæćźæĄä»¶ăæșăăăŠăăć Žćăźă»ăăăćèšæćźæĄä»¶ăæșăăăŠăăȘăć Žćăăăéæè ă«æć©ăšăȘăæć©éæăćźèĄăæăăăźă§ăăă In order to achieve this object, the gaming machine according to claim 1 has an information acquisition means for acquiring information based on the establishment of acquisition conditions and the information acquired by the information acquisition means, which is subject to a determination condition for the information. A storage means that can store up to a predetermined number until it is satisfied, a discrimination means that executes discrimination based on the information stored in the storage means when the discrimination condition is satisfied, and the discrimination means. The dynamic display means for dynamically displaying the identification information for indicating the discrimination result on the display means, and the identification information dynamically displayed by the dynamic display means are the specific identification information for showing the specific discrimination result. The game machine has a specific game execution means capable of executing a specific game when the stop display is displayed in, and the game machine is more likely to satisfy a predetermined condition when the number of the information stored in the storage means satisfies a predetermined condition. It is easier to perform an advantageous game that is advantageous to the player than when the predetermined condition is not satisfied.
è«æ±é ïŒèšèŒăźéææ©ă«ăăă°ăććŸæĄä»¶ăźæç«ă«ćșă„ăăŠæ ć ±ăććŸăăæ ć ±ććŸææź”ăšăăăźæ ć ±ććŸææź”ă«ăăććŸăăăćèšæ ć ±ăăćœè©Čæ ć ±ă«ćŻŸăăć€ć„æĄä»¶ăæç«ăăăŸă§ăæćźæ°ăäžéă«èšæ¶ćŻèœăȘèšæ¶ææź”ăšăćèšć€ć„æĄä»¶ăæç«ăăć Žćă«ăćèšèšæ¶ææź”ă«èšæ¶ăăăŠăăćèšæ ć ±ă«ćșă„ăăŠć€ć„ăćźèĄăăć€ć„ææź”ăšăăăźć€ć„ææź”ăźć€ć„ç”æăç€șăăăăźèć„æ ć ±ăèĄšç€șææź”ă«ćçèĄšç€șăăăćçèĄšç€șææź”ăšăăăźćçèĄšç€șææź”ă«ăăćçèĄšç€șăăăćèšèć„æ ć ±ăăçčćźăźćèšć€ć„ç”æăç€șăăăăźçčćźèć„æ ć ±ă§ćæąèĄšç€șăăć Žćă«çčćźéæăćźèĄćŻèœăȘçčćźéæćźèĄææź”ăšăăæăăćèšéææ©ăŻăćèšèšæ¶ææź”ă«èšæ¶ăăăŠăăćèšæ ć ±ăźæ°ăæćźæĄä»¶ăæșăăăŠăăć Žćăźă»ăăăćèšæćźæĄä»¶ăæșăăăŠăăȘăć Žćăăăéæè ă«æć©ăšăȘăæć©éæăćźèĄăæăăăźă§ăăă According to the gaming machine according to claim 1, the information acquisition means for acquiring information based on the establishment of the acquisition condition and the information acquired by the information acquisition means are determined until the determination condition for the information is satisfied. To show a storage means that can store up to a maximum number, a discrimination means that executes discrimination based on the information stored in the storage means when the discrimination condition is satisfied, and a discrimination result of the discrimination means. When the dynamic display means for dynamically displaying the identification information of the above and the identification information dynamically displayed by the dynamic display means are stopped and displayed with the specific identification information for showing the specific determination result. The game machine satisfies the predetermined condition when the number of the information stored in the storage means satisfies the predetermined condition. It is easier to perform an advantageous game that is advantageous to the player than if it is not.
ăăă«ăăăéæè ăźéæă«ćŻŸăăèè¶Łăćäžăăăăăšăă§ăăăšăăćčæăăăă This has the effect of improving the interest of the player in the game.
仄äžăæŹçșæăźćźæœćœąæ ă«ă€ăăŠăæ·»ä»ćłéąăćç §ăăŠèȘŹæăăăăŸăăćłïŒăăćłïŒïŒăćç §ăă珏ïŒćźæœćœąæ ăšăăŠăæŹçșæăăăăłăłéææ©ïŒä»„äžăćă«ăăăăłăłæ©ăăšăăïŒïŒïŒă«é©çšăăć Žćăźäžćźæœćœąæ ă«ă€ăăŠèȘŹæăăăćłïŒăŻă珏ïŒćźæœćœąæ ă«ăăăăăăłăłæ©ïŒïŒăźæŁéąćłă§ăăăćłïŒăŻăăăłăłæ©ïŒïŒăźéæç€ïŒïŒăźæŁéąćłă§ăăăćłïŒăïŒăŻăăăłăłæ©ïŒïŒăźéæç€ïŒïŒăźæŁéąèŠćłäžé ćă«èšăăăăæźé»ć „èłèŁ çœźïŒïŒïŒăźæ§é ăæšĄćŒçă«ç€șăăæšĄćŒćłă§ăăăćłïŒăćłïŒăŻăăăłăłæ©ïŒïŒăźéæç€ïŒïŒăźæŁéąèŠć·Šäžé ćă«èšăăăăçčæźćŻć€ć „èłèŁ çœźïŒïŒăźæ§é ăæšĄćŒçă«ç€șăăæšĄćŒćłă§ăăăćłïŒïŒăŻăăăłăłæ©ïŒïŒăźćŸéąćłă§ăăă Hereinafter, embodiments of the present invention will be described with reference to the accompanying drawings. First, with reference to FIGS. 1 to 87, as a first embodiment, an embodiment when the present invention is applied to a pachinko gaming machine (hereinafter, simply referred to as âpachinko machineâ) 10 will be described. FIG. 1 is a front view of the pachinko machine 10 according to the first embodiment, FIG. 2 is a front view of the game board 13 of the pachinko machine 10, and FIGS. FIG. 6 to FIG. 9 are schematic views schematically showing the structure of the Fuden winning device 640 provided in the lower region, and FIGS. 6 to 9 show a special variable winning device provided in the upper left region of the game board 13 of the pachinko machine 10. FIG. 10 is a schematic view schematically showing the structure of 65, and FIG. 10 is a rear view of the pachinko machine 10.
ćłïŒă«ç€șăăăă«ăăăăłăłæ©ïŒïŒăŻăç„ç©ćœąç¶ă«ç”ăżćăăăæšæ ă«ăăć€æź»ăćœąæăăăć€æ ïŒïŒăšăăăźć€æ ïŒïŒăšç„ćäžăźć€ćœąćœąç¶ă«ćœąæăăć€æ ïŒïŒă«ćŻŸăăŠééćŻèœă«æŻæăăăć æ ïŒïŒăšăćăăŠăăăć€æ ïŒïŒă«ăŻăć æ ïŒïŒăæŻæăăăăă«æŁéąèŠïŒćłïŒćç §ïŒć·ŠćŽăźäžäžïŒă«æă«éć±èŁœăźăăłăžïŒïŒăćăä»ăăăăăăźăăłăžïŒïŒăèšăăăăćŽăééăźè»žăšăăŠć æ ïŒïŒăæŁéąæććŽăžééćŻèœă«æŻæăăăŠăăă As shown in FIG. 1, the pachinko machine 10 has an outer frame 11 in which an outer shell is formed by a wooden frame combined in a substantially rectangular shape, and an outer frame 11 formed in substantially the same outer shape as the outer frame 11. It is provided with an inner frame 12 that is supported so as to be openable and closable. Metal hinges 18 are attached to the outer frame 11 at two upper and lower positions on the left side of the front view (see FIG. 1) in order to support the inner frame 12, and the side on which the hinge 18 is provided is used as an opening / closing axis. The frame 12 is supported so as to be openable and closable toward the front side of the front surface.
ć æ ïŒïŒă«ăŻăć€æ°ăźéăçăć „çćŻèœăȘć „çćŁïŒïŒïŒïŒïŒïŒïŒïŒïŒçăæăăéæç€ïŒïŒïŒćłïŒćç §ïŒăèŁéąćŽăăçè±ćŻèœă«èŁ çăăăăăăźéæç€ïŒïŒăźæŁéąăçïŒéæçïŒăæ”äžăăăăšă«ăăćŒŸçéæăèĄăăăăăȘăăć æ ïŒïŒă«ăŻăçăéæç€ïŒïŒăźæŁéąé ćïŒéæé ćïŒă«çșć°ăăççșć°ăŠăăăïŒïŒïŒïœïŒćłïŒïŒćç §ïŒăăăźççșć°ăŠăăăïŒïŒïŒïœăăçșć°ăăăçăéæç€ïŒïŒăźæŁéąé ćăŸă§èȘć°ăăçșć°ăŹăŒă«ïŒćłç€șăăïŒçăćăä»ăăăăŠăăăć°ăéæç€ïŒïŒă«èšăăăăć€æ°ăźć „çćŁăźć ćźčă«ă€ăăŠăŻăćłïŒăćç §ăăŠćŸèż°ăăă A game board 13 (see FIG. 2) having entry ports 63, 64, 640 and the like into which a large number of nails and balls can enter is detachably attached to the inner frame 12. A ball game is performed by a ball (game ball) flowing down in front of the game board 13. The inner frame 12 includes a ball launching unit 112a (see FIG. 21) that launches a ball into the front area (game area) of the game board 13, and a ball launched from the ball launching unit 112a in the front area of the game board 13. A launch rail (not shown) that guides the vehicle to is installed. The contents of a large number of entrances provided on the game board 13 will be described later with reference to FIG.
ć æ ïŒïŒăźæŁéąćŽă«ăŻăăăźæŁéąäžćŽăèŠăæŁéąæ ïŒïŒăšăăăźäžćŽăèŠăäžçżăŠăăăïŒïŒăšăèšăăăăŠăăăæŁéąæ ïŒïŒćăłäžçżăŠăăăïŒïŒăæŻæăăăăă«æŁéąèŠïŒćłïŒćç §ïŒć·ŠćŽăźäžäžïŒă«æă«éć±èŁœăźăăłăžïŒïŒăćăä»ăăăăăăźăăłăžïŒïŒăèšăăăăćŽăééăźè»žăšăăŠæŁéąæ ïŒïŒćăłäžçżăŠăăăïŒïŒăæŁéąæććŽăžééćŻèœă«æŻæăăăŠăăăăȘăăć æ ïŒïŒăźæœé ăšæŁéąæ ïŒïŒăźæœé ăšăŻăă·ăȘăłăé ïŒïŒăźé”ç©ŽïŒïŒă«ć°çšăźé”ăć·źă蟌ăă§æćźăźæäœăèĄăăăšă§ăăăăè§Łé€ăăăă On the front side of the inner frame 12, a front frame 14 that covers the upper side of the front surface and a lower plate unit 15 that covers the lower side thereof are provided. In order to support the front frame 14 and the lower plate unit 15, metal hinges 19 are attached to the upper and lower two places on the left side of the front view (see FIG. 1), and the side on which the hinges 19 are provided is used as an opening / closing axis for the front frame. The 14 and the lower plate unit 15 are supported so as to be openable and closable toward the front side of the front surface. The lock of the inner frame 12 and the lock of the front frame 14 are released by inserting a dedicated key into the keyhole 21 of the cylinder lock 20 and performing a predetermined operation.
æŁéąæ ïŒïŒăŻăèŁ éŁŸçšăźæščèéšćăé»æ°éšćçăç”ăżä»ăăăăźă§ăăăăăźç„äžć€źéšă«ăŻç„æ„ććœąç¶ă«éćŁćœąæăăăçȘéšïŒïŒïœăèšăăăăŠăăăæŁéąæ ïŒïŒăźèŁéąćŽă«ăŻïŒæăźæżăŹă©ăčăæăăăŹă©ăčăŠăăăïŒïŒăé èšăăăăăźăŹă©ăčăŠăăăïŒïŒăä»ăăŠéæç€ïŒïŒăźæŁéąăăăăłăłæ©ïŒïŒăźæŁéąćŽă«èŠèȘćŻèœăšăȘăŁăŠăăă The front frame 14 is formed by assembling decorative resin parts, electric parts, and the like, and a window portion 14c having a substantially elliptical opening is provided at a substantially central portion thereof. A glass unit 16 having two flat glass sheets is arranged on the back surface side of the front frame 14, and the front surface of the game board 13 can be visually recognized on the front side of the pachinko machine 10 through the glass unit 16.
æŁéąæ ïŒïŒă«ăŻăçăèČŻçăăäžçżïŒïŒăæŁéąćŽăžćŒ”ăćșăăŠäžéąăéæŸăăç„çź±ç¶ă«ćœąæăăăŠăăăăăźäžçżïŒïŒă«èłçăèČžćșçăȘă©ăæćșăăăăäžçżïŒïŒăźćșéąăŻæŁéąèŠïŒćłïŒćç §ïŒćłćŽă«äžéćŸæăăŠćœąæăăăăăźćŸæă«ăăäžçżïŒïŒă«æć „ăăăçăççșć°ăŠăăăïŒïŒïŒïœïŒćłïŒïŒćç §ïŒăžăšæĄć ăăăăăŸăăäžçżïŒïŒăźäžéąă«ăŻăæ ăăżăłïŒïŒăèšăăăăŠăăăăăźæ ăăżăłïŒïŒăŻăäŸăă°ă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒïŒćłïŒćç §ïŒă§èĄšç€șăăăæŒćșăźăčăăŒăžăć€æŽăăăăăčăŒăăŒăȘăŒăăźæŒćșć ćźčăć€æŽăăăăăć ŽćăȘă©ă«ăéæè ă«ăăæäœăăăă In the front frame 14, an upper plate 17 for storing balls is formed in a substantially box shape with the upper surface open so as to project toward the front side, and prize balls, rented balls, and the like are discharged to the upper plate 17. The bottom surface of the upper plate 17 is formed so as to be inclined downward to the right side when viewed from the front (see FIG. 1), and the ball thrown into the upper plate 17 is guided to the ball launching unit 112a (see FIG. 21) by the inclination. Further, a frame button 22 is provided on the upper surface of the upper plate 17. The frame button 22 is operated by the player, for example, when changing the stage of the effect displayed on the third symbol display device 81 (see FIG. 2) or changing the effect content of the super reach. NS.
æŁéąæ ïŒïŒă«ăŻăăăźćšćČïŒäŸăă°ăłăŒăăŒéšćïŒă«ćçšźă©ăłăçăźçșć ææź”ăèšăăăăŠăăăăăăçșć ææź”ăŻă性ćœăăæăæćźăźăȘăŒăæçă«ăăăéæç¶æ ăźć€ćă«ćżăăŠăçčçŻćăŻçčæ» ăăăăšă«ăăçșć æ æ§ăć€æŽć¶ćŸĄăăăéæäžăźæŒćșćčæăé«ăăćœčćČăæăăăçȘéšïŒïŒïœăźćšçžă«ăŻăïŒŹïŒ„ïŒ€çăźçșć ææź”ăć è”ăăé»éŁŸéšïŒïŒăïŒïŒăèšăăăăŠăăăăăăłăłæ©ïŒïŒă«ăăăŠăŻăăăăé»éŁŸéšïŒïŒăïŒïŒă性ćœăăă©ăłăçăźæŒćșă©ăłăăšăăŠæ©èœăă性ćœăăæăăȘăŒăæŒćșæçă«ăŻć è”ăăïŒŹïŒ„ïŒ€ăźçčçŻăçčæ» ă«ăăŁăŠćé»éŁŸéšïŒïŒăïŒïŒăçčçŻăŸăăŻçčæ» ăăŠă性ćœăăäžă§ăăæšăæăăŻć€§ćœăăäžæ©æćăźăȘăŒăäžă§ăăæšăć ±ç„ăăăăăŸăăæŁéąæ ïŒïŒăźæŁéąèŠïŒćłïŒćç §ïŒć·Šäžéšă«ăŻăïŒŹïŒ„ïŒ€çăźçșć ææź”ăć è”ăăèłçăźæăćșăäžăšăšă©ăŒçșçæăšăèĄšç€șćŻèœăȘèĄšç€șă©ăłăïŒïŒăèšăăăăŠăăă The front frame 14 is provided with light emitting means such as various lamps around the front frame 14 (for example, a corner portion). These light emitting means change and control the light emitting mode by lighting or blinking according to a change in the gaming state at the time of a big hit or a predetermined reach, and play a role of enhancing the effect during the game. Illuminations 29 to 33 having a light emitting means such as an LED are provided on the peripheral edge of the window portion 14c. In the pachinko machine 10, these illumination units 29 to 33 function as effect lamps such as jackpot lamps, and each illumination unit 29 to 33 lights up by lighting or blinking the built-in LED at the time of jackpot or reach production. Or, it blinks to notify that the jackpot is in progress or that the reach is one step before the jackpot. Further, in the upper left portion of the front frame 14 when viewed from the front (see FIG. 1), a light emitting means such as an LED is built in, and a display lamp 34 capable of displaying when the prize ball is being paid out and when an error occurs is provided.
ăŸăăćłćŽăźé»éŁŸéšïŒïŒäžćŽă«ăŻăæŁéąæ ïŒïŒăźèŁéąćŽăèŠèȘă§ăăăăă«èŁéąćŽăăéææščèăćăä»ăăŠć°çȘïŒïŒăćœąæăăăéæç€ïŒïŒæŁéąăźèČŒçăčăăŒăčïŒïŒćłïŒćç §ïŒă«èČŒä»ăăă蚌çŽçăăăăłăłæ©ïŒïŒăźæŁéąăăèŠèȘćŻèœăšăăăŠăăăăŸăăăăăłăłæ©ïŒïŒă«ăăăŠăŻăăăç ăłăăăăéžăćșăăăă«ăé»éŁŸéšïŒïŒăïŒïŒăźćšăăźé ćă«ăŻăă ăĄăăăæœăăïŒĄïŒąïŒłæščèèŁœăźăĄăăéšæïŒïŒăćăä»ăăăăŠăăă Further, on the lower side of the illuminated portion 32 on the right side, a small window 35 is formed by attaching a transparent resin from the back side so that the back side of the front frame 14 can be visually recognized, and a sticking space K1 (FIG. The certificate stamp or the like attached to (see 2) can be visually recognized from the front of the pachinko machine 10. Further, in the pachinko machine 10, in order to bring out more glitter, a plating member 36 made of ABS resin, which is chrome-plated, is attached to a region around the illuminated portions 29 to 33.
çȘéšïŒïŒïœăźäžæčă«ăŻăèČžçæäœéšïŒïŒăé èšăăăŠăăăèČžçæäœéšïŒïŒă«ăŻăćșŠæ°èĄšç€șéšïŒïŒăšăçèČžăăăżăłïŒïŒăšăèżćŽăăżăłïŒïŒăšăèšăăăăŠăăăăăăłăłæ©ïŒïŒăźćŽæčă«é çœźăăăă«ăŒăăŠăăăïŒçèČžăăŠăăăïŒïŒćłç€șăăïŒă«çŽćčŁăă«ăŒăçăæć „ăăç¶æ ă§èČžçæäœéšïŒïŒăæäœăăăăšăăăźæäœă«ćżăăŠçăźèČžćșăèĄăăăăć ·äœçă«ăŻăćșŠæ°èĄšç€șéšïŒïŒăŻă«ăŒăçăźæźéĄæ ć ±ăèĄšç€șăăăé ćă§ăăăć è”ăăăïŒŹïŒ„ïŒ€ăçčçŻăăŠæźéĄæ ć ±ăšăăŠæźéĄăæ°ćă§èĄšç€șăăăăçèČžăăăżăłïŒïŒăŻăă«ăŒăçïŒèšéČćȘäœïŒă«èšéČăăăæ ć ±ă«ćșă„ăăŠèČžćșçăćŸăăăă«æäœăăăăăźă§ăăăă«ăŒăçă«æźéĄăććšăăéăă«ăăăŠèČžćșçăäžçżïŒïŒă«äŸç”ŠăăăăèżćŽăăżăłïŒïŒăŻăă«ăŒăăŠăăăă«æżć „ăăăă«ăŒăçăźèżćŽăæ±ăăéă«æäœăăăăăȘăăă«ăŒăăŠăăăăä»ăăă«çèČžăèŁ çœźçăăäžçżïŒïŒă«çăçŽæ„èČžăćșăăăăăăłăłæ©ăăăăăçŸéæ©ă§ăŻèČžçæäœéšïŒïŒăäžèŠăšăȘăăăăăźć Žćă«ăŻăèČžçæäœéšïŒïŒăźèšçœźéšćă«éŁŸăă·ăŒă«çăä»ć ăăŠéšćæ§æăŻć ±éăźăăźăšăăŠăèŻăăă«ăŒăăŠăăăăçšăăăăăłăłæ©ăšçŸéæ©ăšăźć ±éćăćłăăăšăă§ăăă A ball lending operation unit 40 is arranged below the window unit 14c. The ball lending operation unit 40 is provided with a frequency display unit 41, a ball lending button 42, and a return button 43. When the ball lending operation unit 40 is operated with bills, cards, etc. inserted into the card unit (ball lending unit) (not shown) arranged on the side of the pachinko machine 10, the ball is operated according to the operation. Lending is done. Specifically, the frequency display unit 41 is an area in which the remaining amount information such as a card is displayed, and the built-in LED lights up and the remaining amount is displayed as a numerical value as the remaining amount information. The ball lending button 42 is operated to obtain a lending ball based on the information recorded on the card or the like (recording medium), and the lending ball is supplied to the upper plate 17 as long as the remaining amount is present on the card or the like. Will be done. The return button 43 is operated when requesting the return of the card or the like inserted in the card unit. A pachinko machine in which balls are lent directly to the upper plate 17 from a ball lending device or the like without going through a card unit, a so-called cash machine, does not require a ball lending operation unit 40. In this case, the ball lending operation unit 40 is not required. A decorative sticker or the like may be added to the installation portion of the above to make the component configuration common. It is possible to standardize pachinko machines and cash machines that use card units.
äžçżïŒïŒăźäžćŽă«äœçœźăăäžçżăŠăăăïŒïŒă«ăŻăăăźäžć€źéšă«äžçżïŒïŒă«èČŻçăăăăȘăăŁăçăèČŻçăăăăăźäžçżïŒïŒăäžéąăéæŸăăç„çź±ç¶ă«ćœąæăăăŠăăăäžçżïŒïŒăźćłćŽă«ăŻăçăéæç€ïŒïŒăźæŁéąăžæăĄèŸŒăăăă«éæè ă«ăăŁăŠæäœăăăæäœăăłăă«ïŒïŒăé èšăăăă In the lower plate unit 15 located below the upper plate 17, a lower plate 50 for storing balls that could not be stored in the upper plate 17 is formed in a substantially box shape with an open upper surface in the central portion thereof. There is. On the right side of the lower plate 50, an operation handle 51 operated by a player to drive the ball into the front of the game board 13 is arranged.
æäœăăłăă«ïŒïŒăźć éšă«ăŻăççșć°ăŠăăăïŒïŒïŒïœăźé§ćăèš±ćŻăăăăăźăżăăă»ăłă”ïŒïŒïœăšăæŒäžæäœăăŠăăæéäžă«ăŻçăźçșć°ăćæąăăçșć°ćæąăčă€ăăïŒïŒïœăšăæäœăăłăă«ïŒïŒăźććæäœéïŒććäœçœźïŒăé»æ°æ”æăźć€ćă«ăăæ€ćșăăćŻć€æ”æćšïŒćłç€șăăïŒăȘă©ăć è”ăăăŠăăăæäœăăłăă«ïŒïŒăéæè ă«ăăŁăŠćłćăă«ććæäœăăăăšăăżăăă»ăłă”ïŒïŒïœăăȘăłăăăăšć ±ă«ćŻć€æ”æćšăźæ”æć€ăććæäœéă«ćŻŸćżăăŠć€ćăăăăźćŻć€æ”æćšăźæ”æć€ă«ćŻŸćżăăćŒ·ăïŒçșć°ćŒ·ćșŠïŒă§çăçșć°ăăăăăă«ăăéæè ăźæäœă«ćŻŸćżăăéŁăłéă§éæç€ïŒïŒăźæŁéąăžçăæăĄèŸŒăŸăăăăŸăăæäœăăłăă«ïŒïŒăéæè ă«ăăæäœăăăŠăăȘăç¶æ ă«ăăăŠăŻăăżăăă»ăłă”ïŒïŒïœăăăłçșć°ćæąăčă€ăăïŒïŒïœăăȘăăšăȘăŁăŠăăă Inside the operation handle 51, there is a touch sensor 51a for permitting the driving of the ball launch unit 112a, a launch stop switch 51b for stopping the launch of the ball during the pressing operation period, and a rotation of the operation handle 51. It has a built-in variable resistor (not shown) that detects the amount of dynamic operation (rotation position) by the change in electrical resistance. When the operation handle 51 is rotated clockwise by the player, the touch sensor 51a is turned on and the resistance value of the variable resistor changes according to the amount of rotation operation, and the resistance value of the variable resistor is changed. The ball is launched with a strength corresponding to (launch intensity), whereby the ball is driven into the front of the game board 13 with a flying amount corresponding to the operation of the player. Further, when the operation handle 51 is not operated by the player, the touch sensor 51a and the firing stop switch 51b are turned off.
äžçżïŒïŒăźæŁéąäžæčéšă«ăŻăäžçżïŒïŒă«èČŻçăăăçăäžæčăžæćșăăéă«æäœăăăăăźçæăăŹăăŒïŒïŒăèšăăăăŠăăăăăźçæăăŹăăŒïŒïŒăŻăćžžæăćłæčćă«ä»ćąăăăŠăăăăăźä»ćąă«æăăŠć·Šæčćăžăčă©ă€ăăăăăăšă«ăăăäžçżïŒïŒăźćșéąă«ćœąæăăăćșéąćŁăéćŁăăŠăăăźćșéąćŁăăçăèȘç¶èœäžăăŠæćșăăăăăăźçæăăŹăăŒïŒïŒăźæäœăŻăéćžžăäžçżïŒïŒăźäžæčă«äžçżïŒïŒăăæćșăăăçăćăćăçź±ïŒäžèŹă«ăć䞥矱ăăšç§°ăăăïŒăçœźăăç¶æ ă§èĄăăăăäžçżïŒïŒăźćłæčă«ăŻăäžèż°ăăăăă«æäœăăłăă«ïŒïŒăé èšăăăäžçżïŒïŒăźć·Šæčă«ăŻç°çżïŒïŒăćăä»ăăăăŠăăă A ball pulling lever 52 for operating the ball stored in the lower plate 50 when the ball stored in the lower plate 50 is discharged downward is provided in the lower portion of the front surface of the lower plate 50. The ball pulling lever 52 is always urged to the right, and by sliding it to the left against the urging, the bottom opening formed on the bottom surface of the lower plate 50 is opened, and the bottom opening is opened. The ball naturally falls from the bottom opening and is discharged. The operation of the ball removing lever 52 is usually performed in a state where a box (generally referred to as "Senryobako") for receiving the balls discharged from the lower plate 50 is placed below the lower plate 50. An operation handle 51 is arranged on the right side of the lower plate 50 as described above, and an ashtray 53 is attached to the left side of the lower plate 50.
ćłïŒă«ç€șăăăă«ăéæç€ïŒïŒăŻăæŁéąèŠç„æŁæčćœąç¶ă«ććć ć·„ăăăăŒăčæżïŒïŒă«ăçæĄć çšăźć€æ°ăźéïŒćłç€șăăïŒăéąšè»ăźä»ăăŹăŒă«ïŒïŒïŒïŒïŒăäžèŹć „çćŁïŒïŒăçčćłć „çćŁïŒïŒăïŒïŒïŒăćŻć€ć „èłèŁ çœźïŒïŒăïŒ¶ć „èłèŁ çœźïŒïŒïŒăæźéćłæć§ććŁïŒăčă«ăŒăČăŒăïŒïŒïŒăćŻć€èĄšç€șèŁ çœźăŠăăăïŒïŒçăç”ăżä»ăăŠæ§æăăăăăźćšçžéšăć æ ïŒïŒïŒćłïŒćç §ïŒăźèŁéąćŽă«ćăä»ăăăăăăăŒăčæżïŒïŒăŻć ééæ§ăźæščèææăăăȘăăăăźæŁéąćŽăăăăŒăčæżïŒïŒăźćŸéąćŽă«é èšăăăćçšźæ§é äœăéæè ă«èŠèȘăăăăăšăćŻèœă«ćœąæăăăăäžèŹć „çćŁïŒïŒăçčćłć „çćŁïŒïŒăæźé»ć „èłèŁ çœźïŒïŒïŒăïŒ¶ć „èłèŁ çœźïŒïŒăćŻć€ć „èłèŁ çœźïŒïŒïŒăćŻć€èĄšç€șèŁ çœźăŠăăăïŒïŒăŻăă«ăŒăżć ć·„ă«ăăŁăŠăăŒăčæżïŒïŒă«ćœąæăăăèČ«éç©Žă«é èšăăăéæç€ïŒïŒăźæŁéąćŽăăăżăăăłă°ăăžçă«ăăćșćźăăăŠăăă As shown in FIG. 2, the game board 13 has a base plate 60 machined into a substantially square shape in front view, a large number of nails (not shown) for ball guidance, a windmill, rails 61, 62, and general inserts. It is configured by assembling a ball opening 63, a special drawing ball opening 64, 640, a variable winning device 65, a V winning device 650, a normal symbol starting port (through gate) 67, a variable display device unit 80, etc., and the peripheral portion thereof is inside. It is attached to the back surface side of the frame 12 (see FIG. 1). The base plate 60 is made of a light-transmitting resin material, and is formed so that the player can visually recognize various structures arranged on the rear surface side of the base plate 60 from the front side thereof. The general ball entry port 63, the special drawing ball entry port 64, the general electric winning device 640, the V winning device 65, the variable winning device 650, and the variable display device unit 80 are arranged in the through holes formed in the base plate 60 by router processing. It is installed and fixed from the front side of the game board 13 with tapping screws or the like.
éæç€ïŒïŒăźæŁéąäžć€źéšćăŻăæŁéąæ ïŒïŒăźçȘéšïŒïŒïœïŒćłïŒćç §ïŒăéăăŠć æ ïŒïŒăźæŁéąćŽăăèŠèȘăăăăšăă§ăăă仄äžă«ăäž»ă«ćłïŒăćç §ăăŠăéæç€ïŒïŒăźæ§æă«ă€ăăŠèȘŹæăăă The front central portion of the game board 13 can be visually recognized from the front side of the inner frame 12 through the window portion 14c (see FIG. 1) of the front frame 14. Hereinafter, the configuration of the game board 13 will be described mainly with reference to FIG. 2.
éæç€ïŒïŒăźæŁéąă«ăŻă枯ç¶ăźéć±æżăç„ććŒ§ç¶ă«ć±æČć ć·„ăăŠćœąæăăć€ăŹăŒă«ïŒïŒăæ€ç«ăăăăăźć€ăŹăŒă«ïŒïŒăźć ćŽäœçœźă«ăŻć€ăŹăŒă«ïŒïŒăšćæ§ă«ćžŻç¶ăźéć±æżă§ćœąæăăććŒ§ç¶ăźć ăŹăŒă«ïŒïŒăæ€ç«ăăăăăăźć ăŹăŒă«ïŒïŒăšć€ăŹăŒă«ïŒïŒăšă«ăăéæç€ïŒïŒăźæŁéąć€ćšăćČăŸăăéæç€ïŒïŒăšăŹă©ăčăŠăăăïŒïŒïŒćłïŒćç §ïŒăšă«ăăććŸăćČăŸăăăăšă«ăăăéæç€ïŒïŒăźæŁéąă«ăŻăçăźæćă«ăăéæăèĄăăăéæé ćăćœąæăăăăéæé ćăŻăéæç€ïŒïŒăźæŁéąă§ăăŁăŠïŒæŹăźăŹăŒă«ïŒïŒïŒïŒïŒăšăŹăŒă«éăçčăæščèèŁœăźć€çžéšæïŒïŒăšă«ăăćșç»ăăŠćœąæăăăé ćïŒć „èłćŁçăé èšăăăçșć°ăăăçăæ”äžăăé ćïŒă§ăăă An outer rail 62 formed by bending a strip-shaped metal plate into a substantially arc shape is planted on the front surface of the game board 13, and a strip-shaped metal plate is placed inside the outer rail 62 in the same manner as the outer rail 62. The arc-shaped inner rail 61 formed in 1 is planted. The inner rail 61 and the outer rail 62 surround the front outer periphery of the game board 13, and the game board 13 and the glass unit 16 (see FIG. 1) surround the front and back, so that the front of the game board 13 has a ball. A game area in which the game is played is formed by the behavior of. The game area is the area in front of the game board 13 that is partitioned by the two rails 61 and 62 and the resin outer edge member 73 that connects the rails (a winning opening or the like is arranged and fired). This is the area where the rails flow down.
ïŒæŹăźăŹăŒă«ïŒïŒïŒïŒïŒăŻăççșć°ăŠăăăïŒïŒïŒïœïŒćłïŒćç §ïŒăăçșć°ăăăçăéæç€ïŒïŒäžéšăžæĄć ăăăăă«èšăăăăăăźă§ăăăć ăŹăŒă«ïŒïŒăźć ç«ŻéšćïŒćłïŒăźć·ŠäžéšïŒă«ăŻæ»ăçéČæąéšæïŒïŒăćăä»ăăăăäžæŠăéæç€ïŒïŒăźäžéšăžæĄć ăăăçăććșŠçæĄć éè·Żć ă«æ»ăŁăŠăăŸăăšăăŁăäșæ ăéČæąăăăăć€ăŹăŒă«ïŒïŒăźć ç«ŻéšïŒćłïŒăźćłäžéšïŒă«ăŻăçăźæ性éŁçżéšćă«ćŻŸćżăăäœçœźă«èżăăŽă ïŒïŒăćăä»ăăăăæćźä»„äžăźćąăă§çșć°ăăăçăŻăèżăăŽă ïŒïŒă«ćœăăŁăŠăćąăăæžèĄ°ăăă€ă€äžć€źéšćŽăžè·łăèżăăăă The two rails 61 and 62 are provided to guide the ball launched from the ball launching unit 112a (see FIG. 9) to the upper part of the game board 13. A return ball prevention member 68 is attached to the tip of the inner rail 61 (upper left portion in FIG. 2) to prevent the ball once guided to the upper part of the game board 13 from returning to the ball guide passage. Will be done. A return rubber 69 is attached to the tip of the outer rail 62 (upper right part in FIG. 2) at a position corresponding to the maximum flight portion of the ball. Is dampened and bounced back toward the center.
èżăăŽă ïŒïŒăźć·ŠäžćŽă«ăŻçŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒăèšăăăăŠăăăăăźçŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒăŻăéæăźæščèïŒäŸăă°ăïŒĄïŒąïŒłïŒă«ăŠćœąæăăăŠăăéæç€ïŒïŒăźèŁéąïŒéæé ćăćœąæăăéąăšăŻććŻŸćŽăźéąïŒă«èŠăăăăăă«é èšăăăŠăăăçșć°ăăăçă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄçȘăăȘăăăă«æ§æăăŠăăă A first symbol display device 37 is provided on the upper left side of the return rubber 69. The first symbol display device 37 is arranged so as to be covered with the back surface (the surface opposite to the surface forming the game region) of the game board 13 made of transparent resin (for example, ABS). It is configured so that the fired ball does not collide with the first symbol display device 37.
ăăźçŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăŻăçșć ææź”ă§ăăè€æ°ăźïŒŹïŒ„ćăłïŒă»ă°ăĄăłăèĄšç€șćšăćăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăé èšăăăŠăăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒïŒćłïŒïŒćç §ïŒă§èĄăăăćć¶ćŸĄă«ćżăăèĄšç€șăăȘăăăăăźă§ăăăäž»ă«ăăăłăłæ©ïŒïŒăźéæç¶æ ăźèĄšç€șăèĄăăăăæŹćźæœćœąæ ă§ăŻăçăăçčćłć „çćŁïŒïŒăžć „çïŒć „èłïŒăăć Žćă«ă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăäœćăăăăă«æ§æăăăŠăăăă€ăŸăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăŻăçčćłć „çćŁïŒïŒă«çăć „çăăć Žćă«ćźèĄăăăæœéžïŒçčćłæœéžïŒăźæœéžç”æăç€șăăăăźèĄšç€șææź”ă§ăăăăȘăăæŹćźæœćœąæ ă§ăŻăçčć„ćłæăźçšźć„ăïŒçšźéĄăźăăăłăłæ©ïŒïŒăçšăăŠăăăăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăŠïŒçšźéĄăźçčćłæœéžăźç”æăèĄšç€șăăăăăäŸăă°ăçčć„ćłæăźçšźć„ăïŒçšźéĄïŒçŹŹïŒçčć„ćłæă珏ïŒçčć„ćłæïŒæăăăăăłăłæ©ïŒïŒă§ăăă°ă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ćçčć„ćłæăźçšźć„ă«ćżăăèĄšç€șé ćăèšăăă°èŻăă The first symbol display device 37 is provided with a first symbol display device 37 including a plurality of LEDs as light emitting means and a 7-segment display. The first symbol display device 37 displays according to each control performed by the main control device 110 (see FIG. 21), and mainly displays the gaming state of the pachinko machine 10. In the present embodiment, the first symbol display device 37 is configured to operate when the ball enters (wins) the special figure entry port 64. That is, the first symbol display device 37 is a display means for showing the lottery result of the lottery (special figure lottery) executed when the ball enters the special figure entry port 64. In this embodiment, since the pachinko machine 10 having one type of special symbol is used, the result of one type of special symbol lottery is displayed on the first symbol display device 37. For example, the special symbol is displayed. If the pachinko machine 10 has two types (first special symbol and second special symbol), the first symbol display device 37 may be provided with a display area corresponding to each special symbol type.
ăŸăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăŻăïŒŹïŒ„ïŒ€ă«ăăăăăăłăłæ©ïŒïŒăźéæç¶æ ïŒäŸăă°ăéćžžç¶æ ăæçç¶æ çïŒăźäœăă§ăăăăçčçŻç¶æ ă«ăăç€șăăăăçčć„ćłæïŒçŹŹïŒćłæïŒăć€ćäžïŒæœéžç”æăç€șăăăăźćłæăźç”ăżćăăăćæąèĄšç€șăăăăăăźćçèĄšç€șäžïŒă§ăăăćŠăăçčçŻç¶æ ă«ăăç€șăăăăćæąćłæăéæè ă«æć©ăȘ性ćœăăă«ćŻŸćżăăćłæăäžć©ăȘ性ćœăăă«ćŻŸćżăăćłæăć€ăćłæă§ăăăăçčçŻç¶æ ă«ăăç€șăăăăäżççæ°ăçčçŻç¶æ ă«ăăç€șăăšć ±ă«ăïŒă»ă°ăĄăłăèĄšç€șèŁ çœźă«ăăă性ćœăăäžăźă©ăŠăłăæ°ăăšă©ăŒèĄšç€șăèĄăăăŸăăçčć„ćłæăźć€ćăäžæçă«ćæąïŒäžæïŒăăăŠăăç¶æ ă§ăăăăšăçčçŻç¶æ ă«ăŠç€șăăăšăćŻèœă«æ§æăăŠăăăè€æ°ăźïŒŹïŒ„ăŻăăăăăăźïŒŹïŒ„ăźçșć èČïŒäŸăă°ă蔀ăç·ăéïŒăç°ăȘăăăæ§æăăăăăźçșć èČăźç”ăżćăăă«ăăăć°ăȘăïŒŹïŒ„ïŒ€ă§ăăăłăłæ©ïŒïŒăźćçšźéæç¶æ ăç€șćăăăăšăă§ăăăăȘăăæŹćźæœćœąæ ă§ăŻăçșć ææź”ïŒïŒă»ă°ăĄăłăèĄšç€șèŁ çœźïŒăźçșć èČăźç”ăżćăăă«ăăćçšźéæç¶æ ăć ±ç„ăăăăă«æ§æăăŠăăăăéæè ăćçšźéæç¶æ ăèć„ćŻèœăȘæ§æă§ăăă°èŻăăäŸăă°ăçșć ææź”ăçčçŻăăŠăăæéăšæ¶çŻăăŠăăæéăšăźé·ăïŒçčæ» æ æ§ïŒăćŻć€ăăăăăšă«ăăćçšźéæç¶æ ăć ±ç„ăăăăă«æ§æăăŠăèŻăă Further, the first symbol display device 37 indicates which of the gaming states (for example, normal state, time saving state, etc.) of the pachinko machine 10 is in the game state (for example, normal state, time saving state, etc.) by the LED, and the special symbol (first symbol) fluctuates. Whether or not it is medium (during dynamic display to stop and display the combination of symbols to show the lottery result) is indicated by the lighting state, and the stopped symbol is a symbol corresponding to a jackpot that is advantageous to the player or is disadvantageous. Whether the symbol corresponds to the jackpot or the symbol is off is indicated by the lighting state, the number of reserved balls is indicated by the lighting state, and the number of rounds during the jackpot and the error are displayed by the 7-segment display device. In addition, it is possible to indicate in the lit state that the fluctuation of the special symbol is temporarily stopped (interrupted). The plurality of LEDs are configured so that the emission colors (for example, red, green, and blue) of the respective LEDs are different, and the combination of the emission colors can suggest various gaming states of the pachinko machine 10 with a small number of LEDs. In the present embodiment, the various gaming states are notified by the combination of the emission colors of the light emitting means (7-segment display device), but any configuration is sufficient as long as the player can identify the various gaming states. For example, various gaming states may be notified by varying the length (blinking mode) of the period in which the light emitting means is lit and the period in which the light emitting means is turned off.
ć°ăæŹăăăłăłæ©ïŒïŒă§ăŻăçčćłć „çćŁïŒïŒăžć „çïŒć „èłïŒăăăŁăăăšăć„æ©ăšăăŠæœéžïŒçčć„ćłæăźæœéžïŒăèĄăăăăăăăŠăăăźçčć„ćłæăźæœéžă«ăăăŠă性ćœăăăćŠăăźćœćŠć€ćźïŒć€§ćœăăæœéžïŒăèĄăăăăă§ă性ćœăăă«ćœéžăăăšć€ćźăăăăăšă«ćșă„ăăŠăéæè ă«æć©ăȘçčć žéæç¶æ ăšăȘă性ćœăăéæăćźèĄăăăă In the pachinko machine 10, a lottery (lottery of special symbols) is performed when a ball is entered (winning) in the special drawing entrance 64. Then, in the lottery of the special symbol, a winning or not judgment (big hit lottery) of whether or not it is a big hit is performed. Here, based on the determination that the jackpot has been won, the jackpot game in which the player is in a privileged gaming state is executed.
性ćœăăéæăćźèĄăăăăšăćŻć€ć „èłèŁ çœźïŒïŒïŒăźçčćźć „èłćŁïŒïŒïŒïœă«çăćźčæă«ć „èłăăăăăšăćŻèœăȘéæŸç¶æ ăšăȘăăçčćźć „èłćŁïŒïŒïŒïœă«çăć „èłăăăăăšă§ć€ăăźèłçăçæéă§çČćŸćŻèœăȘéæăćźèĄăăăăăăźć€§ćœăăéæăŻăçčć„ćłæăźæœéžç”æăćæąèĄšç€șïŒçąșćźèĄšç€șïŒăăăćŸă«ïŒć Žćă«ïŒćźèĄăăăăăźă§ăăăæćźæéïŒäŸăă°ïŒç§ïŒăźăȘăŒăăăłă°æéïŒćŻć€ć „èłèŁ çœźïŒïŒïŒăźçčćźć „èłćŁïŒïŒïŒïœă«çăć „çăăéŁăééç¶æ ăèšćźăăăæéïŒăšăéæŸç¶æ ăèšćźăăăă©ăŠăłăéææéăšăïŒăźă©ăŠăłăéææéăç”äșăăćŸă«ăæŹĄăźă©ăŠăłăéæăéć§ăăăăŸă§ăźæćźæéïŒäŸăă°ăïŒïŒïŒç§ïŒăééç¶æ ăèšćźăăăă€ăłăżăŒăă«æéăšăæćŸăźă©ăŠăłăéææéăç”äșăăćŸă«ăæćźæéïŒäŸăă°ăïŒç§ïŒăźééç¶æ ăèšćźăăăăšăłăăŁăłă°æéăšăăăăȘă性ćœăăéææéăèšćźăăăă When the jackpot game is executed, the special winning opening 650a of the variable winning device 650 is in an open state where the ball can be easily won, and by making the specific winning opening 650a win the ball, many winning balls are awarded for a short period of time. The game that can be acquired at is executed. This jackpot game is executed (when) after the lottery result of the special symbol is stopped and displayed (confirmed display), and is executed for an opening period (for example, 1 second) of a predetermined time (for example, a specific winning opening of the variable winning device 650). A predetermined period (a period in which a closed state is set in which it is difficult for a ball to enter the 650a), a round game period in which an open state is set, and a predetermined period from the end of one round game period to the start of the next round game. From the period (for example, 0.5 seconds), the interval period in which the closed state is set, and the ending period in which the closed state is set for a predetermined period (for example, 2 seconds) after the end of the last round game period. The jackpot game period is set.
ăăźăăă«ă性ćœăăćœéžăç€șăçčć„ćłæăźæœéžç”æăćæąèĄšç€șïŒçąșćźèĄšç€șïŒăăăćŸă«ăăȘăŒăăăłă°æéăèšćźăăăăšă«ăăă性ćœăăéæäžă«ăăăŠçčćźć „èłćŁïŒïŒïŒïœăéæŸç¶æ ăšăȘăăżă€ăăłă°ă«ćăăăŠçăä»»æăźæčćă«ćăăŠçșć°ăăăæșćăèĄăăăšăă§ăăăăă性ćœăăéæăćæ»ă«èĄăăăăăšăă§ăăăăŸăăăăźăȘăŒăăăłă°æéăăä»ćăźć€§ćœăăéæăźéæć ćźčăéæè ă«ć ±ç„ăăæéăšăăŠçšăăăăšăă§ăăăăăćăăæăéæăæäŸăăăăšăă§ăăă In this way, by setting the opening period after the lottery result of the special symbol indicating the jackpot winning is stopped and displayed (confirmed display), the ball is set at the timing when the specific winning opening 650a is opened during the jackpot game. Since it is possible to prepare for firing in any direction, the jackpot game can be smoothly performed. Further, since this opening period can be used as a period for notifying the player of the game content of the jackpot game this time, it is possible to provide an easy-to-understand game.
ăŸăă性ćœăăéæăźæç”æéăšăăŠăšăłăăŁăłă°æéăèšćźăăăăšă«ăăăæćŸăźă©ăŠăłăéæăç”äșăăçŽćŸăăăæ°ăăȘçčć„ćłæăźæœéžăćźèĄăăăăăšăæć¶ăăăăšăă§ăăăăă性ćœăăéæăźç”äșćŸă«ćźèĄăăăéæă«ćăăŠăçăä»»æăźæčćă«ćăăŠçșć°ăăăæșćăèĄăăăšăă§ăăăăăéæăźćăæżăăćæ»ă«èĄăăăăăšăă§ăăă In addition, by setting the ending period as the final period of the jackpot game, it is possible to prevent the lottery of a new special symbol from being executed immediately after the end of the last round game, so that after the jackpot game is completed. Since it is possible to prepare for launching the ball in an arbitrary direction for the game to be executed, it is possible to smoothly switch the game.
ăȘăăçčć„ćłæăźæœéžă§ć€§ćœăăćœéžăăć Žćă«ćźèĄăăă性ćœăăéæăźćæéïŒăȘăŒăăăłă°æéăă©ăŠăłăæéăăšăłăăŁăłă°æéïŒăźé·ăă«ă€ăăŠăŻă性ćœăăćœéžăăæçčă«ăăăéæç¶æ ăăćœéžăă性ćœăăăźçšźć„ă«ćżăăŠç°ăȘăé·ăăèšćźăăŠăèŻăăäŸăă°ă性ćœăăéæç”äșćŸă«ćźèĄăăăéæć ćźčăšăăŠă性ćœăăćœéžæăźéæć ćźčăšăŻç°ăȘăéæć ćźčăèšćźăăă性ćœăăă«ćœéžăăć Žćă«ăŻăăăźć€§ćœăăéæăźăšăłăăŁăłă°æéïŒäŸăă°ăïŒïŒç§ïŒăăä»ăźć€§ćœăăéæăźăšăłăăŁăłă°æéïŒäŸăă°ăïŒç§ïŒăăăé·ăăȘăăăă«èšćźăăŠăăăăăźăšăłăăŁăłă°æéäžă«éæè ă«ćŻŸăăŠć€§ćœăăéæç”äșćŸă«ćźèĄăăăéæć ćźčăäșćă«æĄć ăăæŒćșăćźèĄćŻèœă«æ§æăăăšèŻăăăăă«ăăăéæè ă«ćŻŸăăŠćăăæăéæăæäŸăăăăšăă§ăăă Regarding the length of each period (opening period, round period, ending period) of the jackpot game that is executed when the jackpot is won in the special symbol lottery, the game status at the time of winning the jackpot and the type of jackpot won A different length may be set according to the above. For example, when a jackpot is won in which a game content different from the game content at the time of winning the jackpot is set as the game content executed after the jackpot game is completed, the game content is set. The ending period of the jackpot game (for example, 10 seconds) is set to be longer than the ending period of other jackpot games (for example, 2 seconds), and the jackpot game ends for the player during the ending period. It is preferable to configure the effect of guiding the content of the game to be executed later in advance so that it can be executed. As a result, it is possible to provide a player with an easy-to-understand game.
äžæčă性ćœăăćœéžæăźéæć ćźčăšă性ćœăăéæç”äșćŸă«ćźèĄăăăéæć ćźčăšăćäžăšăȘă性ćœăăă«ćœéžăăć Žćă«ăŻăăăźć€§ćœăăăźăšăłăăŁăłă°æéïŒäŸăă°ăïŒç§ïŒăăä»ăźć€§ćœăăéæăźăšăłăăŁăłă°æéïŒäŸăă°ăïŒç§ïŒăăăçăăȘăăăă«èšćźăăăăă«æ§æăăăšèŻăăăăă«ăăăéæè ă«ćŻŸăăŠćčçèŻăéæăèĄăăăăăšăă§ăăă On the other hand, if a jackpot is won in which the game content at the time of winning the jackpot and the game content executed after the jackpot game is the same, the ending period (for example, 1 second) of the jackpot is set to that of another jackpot game. It is preferable to set it so that it is shorter than the ending period (for example, 2 seconds). As a result, the player can be made to play the game efficiently.
ăŸăă性ćœăăćœéžæăźéæć ćźčăšă性ćœăăéæç”äșćŸă«ćźèĄăăăéæć ćźčăšăćźéă«ć€ć„ăăæ§æăçšăăăăšçĄăăäŸăă°ăćœéžăă性ćœăăăźçšźć„ăšă性ćœăăćœéžăăæçčă«ăăăéæç¶æ ăšă«ćșă„ăăŠă性ćœăăéæç”äșćŸă«èšćźăăăéæç¶æ ăäșăèŠćźăăŠăăăăăźèŠćźć ćźčă«ćżăăŠăć性ćœăăéæăźăšăłăăŁăłă°æéăäșăèšćźăăŠăăă°èŻăă Further, without using a configuration for actually discriminating between the game content at the time of winning the jackpot and the game content executed after the jackpot game is completed, for example, based on the type of jackpot won and the game state at the time of winning the jackpot. Therefore, the game state to be set after the jackpot game is completed may be defined in advance, and the ending period of each jackpot game may be set in advance according to the defined contents.
ć ·äœçăȘèȘŹæăŻćŸèż°ăăăăæŹćźæœćœąæ ă«ăăăăăăłăłæ©ïŒïŒă§ăŻăéæç¶æ ăéćžžç¶æ ïŒçčć„ćłæăźäœçąșçç¶æ ăæźéćłæăźäœçąșçç¶æ ïŒă§ăăć Žćă«éæè ă«ćźèĄăăăéæăšăæçç¶æ ïŒçčć„ćłæăźäœçąșçç¶æ ăæźéćłæăźé«çąșçç¶æ ïŒă§ăăć Žćă«éæè ă«ćźèĄăăăéæăšăăç°ăȘăăăăăă«æ§æăăéćžžç¶æ äžă«ćźèĄăăăéæăăăăæçç¶æ äžă«ćźèĄăăăéæăźă»ăăéæè ă«æć©ăšăȘăïŒć€§ćœăăéæăćźèĄăăæăăȘăïŒăăă«æ§æăăŠăăă Although a specific description will be described later, in the pachinko machine 10 of the present embodiment, a game to be executed by a player when the game state is a normal state (a low probability state of a special symbol, a low probability state of a normal symbol), and It is configured to be different from the game to be executed by the player in the time saving state (low probability state of the special symbol, high probability state of the normal symbol), and is in the time saving state than the game to be executed in the normal state. It is configured so that the game to be executed is more advantageous to the player (the jackpot game is easier to be executed).
ă€ăŸăăéćžžç¶æ ăèšćźăăăŠăăç¶æ ă§ć€§ćœăăćœéžăăăăźć€§ćœăăćœéžă«ćșă„ăăŠćźèĄăăă性ćœăăéæăźç”äșćŸă«æçç¶æ ăèšćźăăă性ćœăăéæăźăšăłăăŁăłă°æéăźă»ăăăæąă«æçç¶æ ăèšćźăăăŠăăç¶æ ă§ć€§ćœăăćœéžăăăăźć€§ćœăăćœéžă«ćșă„ăăŠćźèĄăăă性ćœăăéæăźç”äșćŸă«ććșŠæçç¶æ ăèšćźăăă性ćœăăéæăźăšăłăăŁăłă°æéăăăé·ăăȘăăăă«ć€§ćœăăéæăźć ćźčïŒćäœă·ăăȘăȘïŒăèŠćźăăŠăăă°èŻăăăăă«ăăăäșăèŠćźăăăć ćźčă«ćŸăŁăŠć€§ćœăăéæăćźèĄăăă ăă§ăéæè ă«é©ăăæéăźăšăłăăŁăłă°æéăèšćźăăăăšăă§ăăă In other words, the ending period of the jackpot game, in which the jackpot is won with the normal state set and the time saving state is set after the end of the jackpot game executed based on the jackpot winning, the time saving state is already set. The content (operation scenario) of the jackpot game is specified so that it will be longer than the ending period of the jackpot game in which the jackpot is won in the state of being present and the time saving state is set again after the end of the jackpot game executed based on the jackpot winning. You should keep it. As a result, the ending period of the period suitable for the player can be set only by executing the jackpot game according to the predetermined contents.
ăȘăăćœéžăă性ćœăăăźçšźć„ăă性ćœăăćœéžæăźéæç¶æ ă«ćżăăŠăšăłăăŁăłă°æé仄ć€ăźæéăç°ăȘăăăăăă«äșăèŠćźăăŠăèŻăăăȘăŒăăăłă°æéăăă€ăłăżăŒăă«æéăç°ăȘăăăŠăèŻăăăŸăăćœéžăă性ćœăăăźçšźć„ăćäžă§ăăŁăŠăă性ćœăăćœéžæăźéæç¶æ ă«ćżăăŠć€§ćœăăéæäžăźćæéăźé·ăăç°ăȘăăăăăă«æ§æăăŠăèŻăăăăă«ăăăéæè ă«ćŻŸăăŠăă©ăźć€§ćœăăçšźć„ă§ć€§ćœăăćœéžăăăïŒçčć„ćłæăźæœéžç”æïŒă ăă§ăŻçĄăă性ćœăăćœéžæăźéæç¶æ ă«ă€ăăŠăèćłăæăăăăăšăă§ăăéæăźèè¶Łăćäžăăăăăšăă§ăăă In addition, it may be specified in advance that the period other than the ending period is different depending on the type of the winning jackpot and the game state at the time of winning the jackpot, and the opening period and the interval period may be different. Further, even if the types of jackpots won are the same, the length of each period during the jackpot game may be different depending on the game state at the time of winning the jackpot. As a result, it is possible to make the player interested not only in which jackpot type the jackpot was won (the lottery result of the special symbol) but also the game state at the time of the jackpot winning, and the interest of the game is improved. be able to.
ăăă«ă性ćœăăæœéžă«ăăăŠć€§ćœăăćœéžăăć ŽćăŻăăăźć€§ćœăăçšźć„ăźć€ćźăèĄăăè©łçŽ°ăȘèȘŹæăŻćŸèż°ăăăăć€ćźăăă性ćœăăçšźć„ăšăăŠăŻă性ćœăăéæăźă©ăŠăłăæ°ăïŒă©ăŠăłăă§ć€§ćœăăéæç”äșćŸă«æçç¶æ ïŒçčć„ćłæăźäœçąșçç¶æ ăæźéćłæăźé«çąșçç¶æ ïŒăä»äžăăăïŒïŒČæç性ćœăăăšăăŠăæçç¶æ ăźç¶ç¶æéăç°ăȘăăă性ćœăăçšźć„ïŒæçç¶æ ăèšćźăăăćŸă性ćœăăćœéžăăăăšăȘăçčć„ćłæăźæœéžăïŒććźèĄăăăăŸă§æçç¶æ ăç¶ç¶ăăæç性ćœăăïŒæçćæ°ïŒćïŒăšă性ćœăăćœéžăăăăšăȘăçčć„ćłæăźæœéžăïŒïŒććźèĄăăăăŸă§æçç¶æ ăç¶ç¶ăăæç性ćœăăïŒæçćæ°ïŒïŒćïŒïŒăçšæăăăŠăăă Furthermore, if a jackpot is won in the jackpot lottery, the jackpot type is also determined. Although a detailed explanation will be described later, as the jackpot type to be determined, the number of rounds of the jackpot game is 4 and a time saving state (low probability state of special symbol, high probability state of normal symbol) is given after the jackpot game is completed. As a 4R time-saving jackpot, a jackpot type with a different duration of the time-saving state (after the time-saving state is set, the time-saving jackpot continues until the special symbol lottery is executed four times without winning the jackpot (time-saving jackpot). (4 times) and a time-saving jackpot (15 times) in which the time-saving state continues until the special symbol lottery is executed 15 times without winning the jackpot.
ăȘăăæŹćźæœćœąæ ă§ăŻăçčć„ćłæăźæœéžă§ć€§ćœăăă«ćœéžăăȘăăŁăć ŽćăŻć€ăăšć€ćźăăăéæè ă«çčć žăä»äžăăăȘăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăäŸăă°ă性ćœăăæœéžăźæœéžç”æăšăăŠäžèż°ăă性ćœăăă§ăŻçĄăć€ăăšć€ćźăăăć Žćăźäžéšă«ăăăŠăäžèż°ăă性ćœăăăăăéæè ă«ä»äžăăăçčć žăć°ăȘăïŒäŸăă°ăïŒă©ăŠăłăăźăżïŒ¶ć „èłèŁ çœźïŒïŒăéæŸăăăçčć žïŒć°ćœăăéæăćźèĄăăăăăă«æ§æăăŠăèŻăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăŻăć€ćç”äșćŸăźćæąćłæăšăăŠæœéžăźç”æă性ćœăăă§ăăăćŠăïŒć°ćœăăă§ăăăćŠăïŒăç€șăăăă ăă§ăȘăă性ćœăăă§ăăć ŽćăŻăăźć€§ćœăăçšźć„ă«ćżăăćłæăç€șăăăă In the present embodiment, if the big hit is not won in the special symbol lottery, it is determined that the player is out of the game, and the player is not given a privilege. However, the lottery is not limited to this, for example, the big hit lottery. In some cases where it is determined that the lottery result is not the above-mentioned jackpot, the player is given less privilege than the above-mentioned jackpot (for example, the privilege of opening the V winning device 65 only for one round). It may be configured so that the winning game is executed. The first symbol display device 37 not only indicates whether or not the lottery result is a big hit (whether or not it is a small hit) as a stop symbol after the end of the fluctuation, and if it is a big hit, the big hit type. The design corresponding to is shown.
æŹćźæœćœąæ ă§ăŻăéæç¶æ ăšăăŠăăéćžžç¶æ ăăăæçç¶æ ăăźäœăăăèšćźăăăăăă«æ§æăăŠăăăéćžžç¶æ ăŻăçčć„ćłæăźć€§ćœăăçąșçăäœçąșçïŒïŒïŒïŒïŒïŒïŒă«èšćźăăăæźéćłæăźćœăăçąșçăäœçąșçïŒïŒïŒïŒïŒïŒïŒïŒă«èšćźăăăéæç¶æ ïŒä»„äžăçčć„ćłæăźäœçąșçç¶æ ăæźéćłæăźäœçąșçç¶æ ăšç§°ăïŒă§ăăăæçç¶æ ăŻăçčć„ćłæăźć€§ćœăăçąșçăäœçąșçïŒïŒïŒïŒïŒïŒïŒă«èšćźăăăæźéćłæăźćœăăçąșçăé«çąșçïŒïŒïŒïŒïŒïŒïŒïŒïŒïŒă«èšćźăăăéæç¶æ ïŒä»„äžăçčć„ćłæăźäœçąșçç¶æ ăæźéćłæăźé«çąșçç¶æ ăšç§°ăïŒă§ăăă In the present embodiment, either the "normal state" or the "time saving state" is set as the game state. In the normal state, the jackpot probability of the special symbol is set to a low probability (1/100), and the hit probability of the normal symbol is set to a low probability (1/1000). It is called the low probability state of the normal symbol), and in the time saving state, the jackpot probability of the special symbol is set to the low probability (1/100), and the hit probability of the normal symbol is set to the high probability (300/1000). It is a gaming state (hereinafter referred to as a low-probability state of a special symbol and a high-probability state of a normal symbol).
ăăă§ăăïŒïŒČ性ćœăăïŒæçïŒćïŒăăšăŻăæ性ă©ăŠăłăæ°ăïŒă©ăŠăłăăźć€§ćœăăéæïŒćŻć€ć „èłèŁ çœźïŒïŒïŒăïŒă©ăŠăłăćéæŸăăă性ćœăăéæïŒăźćŸă«ăæçç¶æ ïŒçčć„ćłæăźäœçąșçç¶æ ăæźéćłæăźé«çąșçç¶æ ïŒăžç§»èĄăăăăăšăćŻèœăȘ性ćœăăăźăăšă§ăăŁăŠă性ćœăăéæç”äșćŸă«æçćæ°ăïŒćăźæçç¶æ ăèšćźăăăă Here, "4R jackpot (4 times of time reduction)" is a jackpot game in which the maximum number of rounds is 4 rounds (a jackpot game in which the variable winning device 650 is opened for 4 rounds), followed by a time reduction state (low probability state of a special symbol). , A big hit that can be shifted to a high probability state of a normal symbol), and a time saving state in which the number of time saving times is 4 times is set after the big hit game is completed.
ăïŒïŒČ性ćœăăïŒæçïŒïŒćïŒăăšăŻăæ性ă©ăŠăłăæ°ăïŒă©ăŠăłăăźć€§ćœăăéæïŒćŻć€ć „èłèŁ çœźïŒïŒïŒăïŒă©ăŠăłăćéæŸăăă性ćœăăéæïŒăźćŸă«ăæçç¶æ ïŒçčć„ćłæăźäœçąșçç¶æ ăæźéćłæăźé«çąșçç¶æ ïŒăžç§»èĄăăăăăšăćŻèœăȘ性ćœăăăźăăšă§ăăŁăŠă性ćœăăéæç”äșćŸă«æçćæ°ăïŒïŒćăźæçç¶æ ăèšćźăăăă "4R jackpot (15 times of time reduction)" is a jackpot game with a maximum number of rounds of 4 rounds (a jackpot game that opens the variable winning device 650 for 4 rounds), followed by a time reduction state (low probability state of special symbol, normal symbol). It is a big hit that can be shifted to the high probability state of), and a time saving state in which the number of time saving times is 15 times is set after the big hit game is completed.
æŹćźæœćœąæ ă§ăŻăæçç¶æ ăèšćźăăăćŸăæćźăźç”äșæĄä»¶ïŒæçç”äșæĄä»¶ïŒăæç«ăăć Žćă«ăéæç¶æ ăæçç¶æ ăăéćžžç¶æ ăžăšç§»èĄăăăăă«æ§æăăŠăăăäžèż°ăăæçćæ°ăšăŻăæçç”äșæĄä»¶ăç€șăăăźă§ăăăă€ăŸăăæçćæ°ïŒćăšăŻăæçç¶æ ăèšćźăăăŠăă性ćœăăă«ćœéžăăăăšçĄăăçčć„ćłæăźæœéžăïŒććźèĄăăăïŒïŒćçźăźçčć„ćłæć€ćăćæąèĄšç€șăăïŒć Žćă«æçç”äșæĄä»¶ăæç«ăăæçćæ°ïŒïŒćăšăŻăæçç¶æ ăèšćźăăăŠăă性ćœăăă«ćœéžăăăăšçĄăăçčć„ćłæăźæœéžăïŒïŒććźèĄăăăïŒïŒïŒćçźăźçčć„ćłæć€ćăćæąèĄšç€șăăïŒć Žćă«æçç”äșæĄä»¶ăæç«ăăăăă«èŠćźăăăŠăăă In the present embodiment, after the time saving state is set, when a predetermined end condition (time saving end condition) is satisfied, the game state is configured to shift from the time saving state to the normal state, and the time saving described above is performed. The number of times indicates a time saving end condition. In other words, the number of time reductions of 4 times is a condition for ending the time reduction when the special symbol lottery is executed 4 times (the 4th special symbol change is stopped and displayed) without winning the jackpot after the time reduction state is set. Is established, and the number of time reductions of 15 times means that the time reduction is performed when the special symbol lottery is executed 15 times (the 15th special symbol fluctuation is stopped and displayed) without winning the jackpot after the time reduction state is set. It is stipulated that the termination condition is satisfied.
ćłăĄăăïŒïŒČ性ćœăăïŒæçïŒćïŒăăźă»ăăăăïŒïŒČ性ćœăăïŒæçïŒïŒćïŒăăăăăæç«ăæăæçç”äșæĄä»¶ăèŠćźăăăŠăă性ćœăăçšźć„ăšăȘăăăăăïŒïŒČ性ćœăăïŒæçïŒćïŒăăăăăăïŒïŒČ性ćœăăïŒæçïŒïŒćïŒăăźă»ăăăæçç¶æ ăç¶ç¶ăæă性ćœăăçšźć„ăšăȘăăéæè ă«æć©ăšăȘă性ćœăăçšźć„ăšăȘăă That is, since "4R jackpot (4 times of time reduction)" is a jackpot type in which the time reduction end condition that is easier to be established is specified than "4R jackpot (15 times of time reduction)", "4R jackpot (4 times of time reduction)" ) â,â 4R jackpot (15 times in a short time) âis a jackpot type in which the time saving state is easy to continue, and is a jackpot type that is advantageous to the player.
ăȘăăæŹćźæœćœąæ ă§ăŻăæçç¶æ ăç”äșăăăăăăźæçç”äșæĄä»¶ăšăăŠăæçç¶æ äžăźçčć„ćłææœéžăźćæ°ă«éąăăæĄä»¶ïŒæçćæ°ïŒăèŠćźăăŠăăăăæçç”äșæĄä»¶ăšăăŠăă仄ć€ăźæ§æăçšăăŠăèŻăăäŸăă°ăçčć„ćłææœéžăźç”æă性ćœăă仄ć€ă§ăăŁăŠăçčćźăźæœéžç”æïŒçčćźăźć€ăïŒă§ăăćæ°ăæćźćæ°ïŒäŸăă°ăïŒćïŒă«ć°éăăć Žćă«æç«ăăæçç”äșæĄä»¶ăăæçç¶æ ăèšćźăăăŠăăăźç”éæéăæćźæéïŒäŸăă°ăïŒïŒïŒç§ïŒç”éăăć Žćă«æç«ăăæçç”äșæĄä»¶ăăæçç¶æ äžă«çăçčćźăźć „çćŁïŒäŸăă°ăäžèŹć „çćŁïŒïŒïœïŒă«ć „çăăćæ°ăæćźćæ°ïŒäŸăă°ăïŒćïŒă«ć°éăăć Žćă«æç«ăăç”äșæĄä»¶ăèšćźăăŠăèŻăă In the present embodiment, as a time saving end condition for ending the time saving state, a condition regarding the number of special symbol lottery during the time saving state (time saving number of times) is defined, but other configurations are provided as the time saving ending condition. It may be used, for example, a time saving end condition that is satisfied when the result of the special symbol lottery is other than a big hit and the number of times that is a specific lottery result (specific deviation) reaches a predetermined number of times (for example, 3 times). Or, a time saving end condition that is satisfied when a predetermined time (for example, 100 seconds) has elapsed since the time saving state is set, or a specific ball entry port (for example, a general ball entry port) during the time saving state. The end condition that is satisfied when the number of balls entered in 63a) reaches a predetermined number (for example, 5) may be set.
ćłïŒă«æ»ăèȘŹæăç¶ăăăéæç€ïŒïŒăźèĄšéąă«ćœąæăăăéæé ćăźć·ŠäžæčćŽă«ăŻăçăć „çăăăăšă«ăăïŒïŒćăźçăèłçăšăăŠæăćșăăăè€æ°ăźć·ŠäžèŹć „çćŁïŒïŒïœăé èšăăăŠăăăăŸăăéæé ćăźäžć€źéšćă«ăŻăćŻć€èĄšç€șèŁ çœźăŠăăăïŒïŒăé èšăăăŠăăăćŻć€èĄšç€șèŁ çœźăŠăăăïŒïŒă«ăŻăçčćłć „çćŁïŒïŒăžăźć „çïŒć§ćć „èłïŒăăăȘăŹăšăăŠă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăăăć€ćèĄšç€șăšćæăăăȘăăă珏ïŒćłæăźć€ćèĄšç€șăèĄăæ¶Čæ¶ăăŁăčăăŹă€ïŒä»„äžćă«ăèĄšç€șèŁ çœźăăšç„ăïŒă§æ§æăăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăšăæźéćłæć§ććŁïŒăčă«ăŒăČăŒăïŒïŒïŒăžăźçăźééăăăȘăŹăšăăŠæźéćłæïŒçŹŹïŒćłæïŒăć€ćèĄšç€șăăïŒŹïŒ„ïŒ€ă§æ§æăăă珏ïŒćłæèĄšç€șèŁ çœźïŒćłç€șăăïŒăšăèšăăăăŠăăăăŸăăćŻć€èĄšç€șèŁ çœźăŠăăăïŒïŒă«ăŻă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźć€ćšăćČăăăă«ăăŠăă»ăłăżăŒăăŹăŒă ïŒïŒăé èšăăăŠăăă The explanation will be continued by returning to FIG. On the lower left side of the game area formed on the surface of the game board 13, a plurality of left general entry openings 63a are provided, in which 10 balls are paid out as prize balls when the balls enter. Further, a variable display device unit 80 is arranged in the central portion of the game area. The variable display device unit 80 is a liquid crystal display that displays the variation of the third symbol while synchronizing with the variation display of the first symbol display device 37, triggered by the entry of a ball into the special symbol entry port 64 (starting prize). The normal symbol (second symbol) is variably displayed triggered by the passage of a sphere through the third symbol display device 81 composed of (hereinafter simply abbreviated as "display device") and the normal symbol start port (through gate) 67. A second symbol display device (not shown) composed of LEDs is provided. Further, in the variable display device unit 80, a center frame 86 is arranged so as to surround the outer periphery of the third symbol display device 81.
珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăŻïŒïŒă€ăłăă”ă€ășăźć€§ćăźæ¶Čæ¶ăăŁăčăăŹă€ă§æ§æăăăăăźă§ăăăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒïŒćłïŒïŒćç §ïŒă«ăăŁăŠèĄšç€șć ćźčăć¶ćŸĄăăăăăšă«ăăăäŸăă°ć·ŠăäžćăłćłăźïŒă€ăźćłæćăèĄšç€șăăăăććłæćăŻè€æ°ăźćłæïŒçŹŹïŒćłæïŒă«ăăŁăŠæ§æăăăăăăăźçŹŹïŒćłæăćłæćæŻă«çžŠăčăŻăăŒă«ăăŠçŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șç»éąäžă«ăŠçŹŹïŒćłæăćŻć€èĄšç€șïŒćçèĄšç€șïŒăăăăăă«ăȘăŁăŠăăăæŹćźæœćœąæ ăźçŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒïŒćłïŒïŒćç §ïŒăźć¶ćŸĄă«äŒŽăŁăéæç¶æ ăźèĄšç€șă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă§èĄăăăăźă«ćŻŸăăŠăăăźçŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șă«ćżăăèŁ éŁŸçăȘèĄšç€șăèĄăăăźă§ăăăăȘăăèĄšç€șèŁ çœźă«ä»ŁăăŠăäŸăă°ăȘăŒă«çăçšăăŠçŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒăæ§æăăăăă«ăăŠăèŻăă The third symbol display device 81 is composed of a large 15-inch size liquid crystal display, and by controlling the display contents by the display control device 114 (see FIG. 21), for example, the left, middle, and right 3 Two symbol columns are displayed. Each symbol row is composed of a plurality of symbols (third symbol), and these third symbols are vertically scrolled for each symbol row, and the third symbol is variably displayed (moving) on the display screen of the third symbol display device 81. (Display). In the third symbol display device 81 of the present embodiment, the game state is displayed by the control of the main control device 110 (see FIG. 21), whereas the first symbol display device 37 displays the first symbol. A decorative display is performed according to the display of the device 37. In addition, instead of the display device, for example, a reel or the like may be used to configure the third symbol display device 81.
珏ïŒćłæèĄšç€șèŁ çœźăŻăçăæźéćłæć§ććŁïŒăčă«ăŒăČăŒăïŒïŒïŒăééăăæŻă«èĄšç€șćłæïŒçŹŹïŒćłæïŒćłç€șăăïŒïŒăšăăŠăźăâăăźćłæăšăĂăăźćłæăšăæćźæéäș€äșă«çčçŻăăăć€ćèĄšç€șăèĄăăăźă§ăăăăăăłăłæ©ïŒïŒă§ăŻăçăæźéćłæć§ććŁïŒăčă«ăŒăČăŒăïŒïŒïŒăééăăăăšăæ€ćșăăăăšăćœăăæœéžăèĄăăăăăăźćœăăæœéžăźç”æăćœăăă§ăăă°ă珏ïŒćłæèĄšç€șèŁ çœźă«ăăăŠă珏ïŒćłæăźć€ćèĄšç€șćŸă«ăâăăźćłæăćæąèĄšç€șăăăăăŸăăćœăăæœéžăźç”æăć€ăă§ăăă°ă珏ïŒćłæèĄšç€șèŁ çœźă«ăăăŠă珏ïŒćłæăźć€ćèĄšç€șćŸă«ăĂăăźćłæăćæąèĄšç€șăăăă The second symbol display device displays a symbol "â" and a symbol "x" as a display symbol (second symbol (not shown)) each time the ball passes through the normal symbol start port (through gate) 67. It is a variable display that lights up alternately for a predetermined time. In the pachinko machine 10, when it is detected that the ball has passed through the normal symbol start port (through gate) 67, a winning lottery is performed. As a result of the winning lottery, if it is a winning, the symbol "â" is stopped and displayed on the second symbol display device after the variation display of the second symbol. Further, if the result of the winning lottery is a failure, the symbol "x" is stopped and displayed on the second symbol display device after the variation display of the third symbol.
ăăăłăłæ©ïŒïŒăŻă珏ïŒćłæèĄšç€șèŁ çœźă«ăăăć€ćèĄšç€șăæćźćłæïŒæŹćźæœćœąæ ă«ăăăŠăŻăâăăźćłæïŒă§ćæąăăć Žćă«ăæźé»ć „èłèŁ çœźïŒïŒïŒă«ä»éăăăé»ććœčç©ïŒïŒïŒïœăæćźæéă ăäœćç¶æ ïŒéæŸç¶æ ïŒăšăȘăćœăăéæïŒæźćłćœăăéæïŒăćźèĄăăăăăæ§æăăŠăăă In the pachinko machine 10, when the variation display in the second symbol display device is stopped at a predetermined symbol (in the present embodiment, the symbol âââ), the electric accessory 640a attached to the general electric winning device 640 is used for a predetermined time. It is configured so that a hit game (a game per hit in a normal figure) that is in an operating state (open state) is executed.
珏ïŒćłæăźć€ćèĄšç€șă«ăăăæéăŻăæźćłæœéžăźç”æăćăłăæźéćłæăźçąșçç¶æ ïŒäœçąșçç¶æ ăé«çąșçç¶æ ïŒă«éąăăăćžžă«äžćźïŒïŒç§ïŒăšăȘăăăă«æ§æăăăŠăăăăăźăăă«æ§æăăăăšă§ăäŸăă°ăæźéćłæăźäœçąșçç¶æ äžïŒéćžžç¶æ äžïŒă«æźćłćœăăéæăćźèĄăăéŁăăăăăă«ăæźéćłæăźć€ćèĄšç€șă«ăăăæéïŒæźćłć€ćæéïŒăæçç¶æ äžăăăéćžžç¶æ äžăźă»ăăé·ăăȘăăăă«æ§æăăăăăłăłæ©ïŒïŒă«ăăăŠăæźéćłæăźćœăăéæïŒæźćłćœăăéæïŒăćźèĄăăéŁăéćžžç¶æ ïŒæźéćłæăźäœçąșçç¶æ ïŒăăăæźćłćœăăéæăćźèĄăăæăæçç¶æ ïŒæźéćłæăźé«çąșçç¶æ ïŒăžăšéæç¶æ ă移èĄăăć Žćă«ăéćžžç¶æ äžă«ćźèĄăăăé·æéăźæźéćłæć€ćïŒæçç¶æ äžăăăéæè ă«äžć©ăšăȘăæźćłćœăăéæïŒăźćźèĄäžă«æçç¶æ ăžăšç§»èĄăăŠăăŸăăæçç¶æ ăèšćźăăăă«ăéąăăăăæçç¶æ äžăźæźéćłææœéžăćźèĄăăăȘăæéăé·æéèšćźăăăŠăăŸăăăšăæć¶ăăăăšăă§ăăă The time required for the variable display of the second symbol is always constant (3 seconds) regardless of the result of the normal symbol lottery and the probability state (low probability state, high probability state) of the normal symbol. .. With this configuration, for example, in order to make it difficult to execute the game per normal symbol during the low probability state (normal state) of the normal symbol, the time required for the fluctuation display of the normal symbol (normal symbol fluctuation time) is reduced. In the pachinko machine 10 configured so that the time is longer in the normal state than in the time saving state, the normal symbol hit game (normal symbol hit game) is difficult to be executed from the normal state (low probability state of the normal symbol) to the normal symbol. When the game state shifts to the time-saving state (high probability state of the normal symbol) in which the winning game is easily executed, the long-time normal symbol fluctuation executed during the normal state (more disadvantageous to the player than during the time-saving state). It shifts to the time saving state during the execution of the game), and even though the time saving state is set, the period during which the normal symbol lottery during the time saving state is not executed is set for a long time. It can be suppressed.
æŹćźæœćœąæ ă§ăŻăéćžžç¶æ ăšæçç¶æ ăšă§ăæźéćłæăźć€ćæéăćŻć€ăăăăăšçĄăăćźèĄăăăæźćłćœăăéæăźéæć ćźčïŒé»ććœčç©ïŒïŒïŒïœăźéæŸăăżăŒăłïŒăç°ăȘăăăăăă«æ§æăăŠăăăć ·äœçă«ăŻăéćžžç¶æ äžă«ćźèĄăăăæźćłćœăăéæăăăăæçç¶æ äžă«ćźèĄăăăæźćłćœăăéæăźă»ăăăéæè ă«æć©ăȘæźćłćœăăéæăćłăĄăçăăçčé»äœććŁïŒïŒïŒă«ć „èłăæăăȘăăăă«æ§æăăŠăăăć ·äœçă«ăŻăéćžžç¶æ ăèšćźăăăŠăăć ŽćăŻăïŒïŒïŒç§éăźăȘăŒăăăłă°æéïŒé»ććœčç©ïŒïŒïŒïœăźééæéïŒăç”ăŠăïŒïŒïŒç§ăźéæŸæéăèšćźăăăæźćłćœăăéæïŒéćžžæźćłćœăăéæïŒăćźèĄăăăæçç¶æ ăèšćźăăăŠăăć ŽćăŻăïŒïŒïŒç§ăźăȘăŒăăăłă°æéïŒé»ććœčç©ïŒïŒïŒïœăźééæéïŒăç”ăŠăïŒç§ăźéæŸæéăèšćźăăăæźćłćœăăéæïŒæçæźćłćœăăéæïŒăćźèĄăăăă In the present embodiment, the game content (opening pattern of the electric accessory 640a) of the game per normal figure to be executed is different between the normal state and the time saving state without changing the fluctuation time of the normal symbol. ing. Specifically, the game per game performed during the time saving state is more advantageous to the player than the game per game performed during the normal state, that is, the ball is activated by special electric power. It is configured so that it is easy to win a prize in the mouth 643. Specifically, when the normal state is set, after the opening period of 4.1 seconds (the closing period of the electric accessory 640a), the opening period of 0.1 seconds is set. When a normal game per game is executed and a time saving state is set, a 3 second opening period is set after an opening period of 0.1 seconds (a closing period of the electric accessory 640a). A winning game (a game per hit in a time-saving normal map) is executed.
ăăźăăă«ăæźéćłæăźçąșçç¶æ ă«ćżăăŠăé»ććœčç©ïŒïŒïŒïœăéæŸç¶æ ăšăȘăæéăç°ăȘăăăæźćłćœăăéæăćźèĄăăăăšă«ăăăéćžžç¶æ ïŒæźéćłæăźäœçąșçç¶æ ïŒăăăæçç¶æ ïŒæźéćłæăźé«çąșçç¶æ ïŒăźă»ăăæźćłćœăăéæäžă«æźé»ć „èłèŁ çœźïŒïŒïŒć ă«çăć „èłăăæăăăăăšăă§ăăă In this way, by executing the game per normal symbol in which the period during which the electric accessory 640a is open is different according to the probability state of the normal symbol, the time is shorter than that in the normal state (low probability state of the normal symbol). The state (high probability state of the normal symbol) can make it easier for the ball to be won in the normal electric winning device 640 during the game per normal figure.
ăăă«ăè©łçŽ°ăȘèȘŹæăŻćŸèż°ăăăăæŹćźæœćœąæ ă§ăŻăéćžžç¶æ ăšăæçç¶æ ăšă§æźćłćœăăéæäžă«æźé»ć „èłèŁ çœźïŒïŒïŒă«ć „èłăăçăçčé»äœććŁïŒïŒïŒăžăšć „çăăćČćăç°ăȘăăăăăă«æ§æăăŠăăăć ·äœçă«ăŻăéćžžç¶æ äžă«ćźèĄăăăéćžžæźćłćœăăéæäžă«æźé»ć „èłèŁ çœźïŒïŒïŒă«ć „èłăăçăăăăæçæźćłćœăăéæäžă«æźé»ć „èłèŁ çœźïŒïŒïŒă«ć „èłăăçăźă»ăăăçčé»äœććŁïŒïŒïŒă«ć „çăæăăȘăăăă«æ§æăăŠăăăăăźăăă«æ§æăăăăšă§ăéćžžç¶æ ăèšćźăăăŠăăć ŽćăŻăçăæźé»ć „èłèŁ çœźïŒïŒïŒă«ć „èłăăéŁăăäžă€ăăăšăæźé»ć „èłèŁ çœźïŒïŒïŒă«ć „èłăăć Žćă§ăăŁăŠăçčé»äœććŁïŒïŒïŒăžăšć „çăéŁăăăæçç¶æ ăèšćźăăăŠăăć ŽćăŻăçăæźé»ć „èłèŁ çœźïŒïŒïŒă«ć „èłăăæăăäžă€ăæźé»ć „èłèŁ çœźïŒïŒïŒă«ć „èłăăć Žćă«çčé»äœććŁïŒïŒïŒăžăšçăć „çăăæăăăăăšăă§ăăă Further, as will be described in detail later, in the present embodiment, the ratio of the balls that have won the general electric winning device 640 during the game per game in the normal state and the time saving state is entered into the special electric operating port 643. It is configured to be different. Specifically, the ball that won the Fuden winning device 640 during the time-saving Fuzu game is better than the ball that won the Fuden winning device 640 during the normal game per game that is executed during the normal state. It is configured so that the ball can easily enter the special electric actuating port 643. With this configuration, when the normal state is set, it is difficult to make the ball win the general electric winning device 640, and even if the general electric winning device 640 wins, the special electric operating port 643 When it is difficult to enter the ball and the time saving state is set, it is easy to make the ball win the general electric winning device 640, and when the general electric winning device 640 wins, the ball is moved to the special electric operating port 643. It is possible to make it easier to enter the ball.
ă€ăŸăăæŹćźæœćœąæ ă§ăŻăçșć°ăăăçăçčé»äœććŁïŒïŒïŒăžăšć „çăăăŸă§ăźè€æ°ăźéçšă«ăăăŠăçčé»äœććŁïŒïŒïŒăžăźçăźć „çăèš±ćźčăăç¶æ ăšăèŠć¶ăăç¶æ ăšăèšćźăăăéæç¶æ ă«ćżăăŠćŻć€ăăŠăăăăăçčé»äœććŁïŒïŒïŒăžăźçăźć „çăźăæăăăèšćźăăăéæç¶æ ă«ćżăăŠçąșćźă«ç°ăȘăăăăăšăă§ăăă That is, in the present embodiment, in a plurality of processes until the launched ball enters the special electric actuating port 643, a state in which the ball is allowed to enter the special electric actuating port 643 and a state in which the ball enters the special electric actuating port 643 are set. Since it is variable according to the game state to be played, the ease of entering the ball into the special electric actuating port 643 can be surely changed according to the game state to be set.
ćłïŒăćç §ăăŠäžèż°ăăéăăæŹćźæœćœąæ ă§ăŻăéćžžç¶æ ăèšćźăăăŠăăéæç¶æ äžăăæçç¶æ ăèšćźăăăŠăăéæç¶æ äžăăéæè ă«æć©ăšăȘăéææčæłăćäžïŒć·ŠæăĄéæïŒăšăȘăăăă«æ§æăăŠăăăăăźăăă«æ§æăăăăăăłăłæ©ïŒïŒă§ăŻăéćžžç¶æ äžă«ăæźéćłæăźæœéžć„æ©ăæç«ăïŒăčă«ăŒăČăŒăïŒïŒăžăźçééăçșçăïŒăæźéćłæăźæœéžăćźèĄăăăăăăăŠăæźéćłææœéžăźç”æăćœăăćœéžăăć Žćă«ăŻăć·ŠæăĄéæă«ăăŁăŠçșć°ăăăçăć°éćŻèœăȘéæé ćă«èšăăăăé»ććœčç©ïŒïŒïŒïœăéæŸć¶ćŸĄăăăăăăæçæźćłćœăăéæăăăæźé»ć „èłèŁ çœźïŒïŒïŒć ă«çăć „èłăăéŁăéćžžæźćłćœăăéæăźćźèĄäžă«ăăăŠăçăæźé»ć „èłèŁ çœźïŒïŒïŒă«ć „èłăăŠăăŸăèăăăŁăă As described above with reference to FIG. 2, in the present embodiment, the game method that is advantageous to the player is the same regardless of whether the game state is set to the normal state or the time saving state is set (the game method is the same). It is configured to be a left-handed game). In the pachinko machine 10 configured in this way, the lottery opportunity for the normal symbol is established even in the normal state (the ball passes through the through gate 67), and the lottery for the normal symbol is executed. Then, as a result of the ordinary symbol lottery, if a winner is won, the electric accessory 640a provided in the game area where the ball launched by the left-handed game can reach is open-controlled, so that the time-saving game per figure However, it is difficult to win a ball in the Fuden winning device 640. During a normal game per game, there is a risk that the ball will win the Fuden winning device 640.
ăăă«ćŻŸăăŠăæŹćźæœćœąæ ăźăăăłăłæ©ïŒïŒăŻăéćžžç¶æ äžă«ćźèĄăăăæźćłćœăăéæäžă«çăæźé»ć „èłèŁ çœźïŒïŒïŒă«ć „èłăăăšăăŠăăăăźć „èłçăçčé»äœććŁïŒïŒïŒăžăšć „çăéŁăăȘăăăă«æ§æăăŠăăăăăźăăă«æ§æăăăăšă§ăéćžžç¶æ ïŒæźéćłæăźäœçąșçç¶æ ïŒăšăæçç¶æ ïŒæźéćłæăźé«çąșçç¶æ ïŒăšăă§ćäžăźéææčæłă§éæăćźèĄăăæ§æăæăăăăăłăłæ©ïŒïŒă«ăăăŠăéćžžç¶æ äžă«æźé»ć „èłèŁ çœźïŒïŒïŒă«çăć „çăăŠăăŸăŁăăšăăŠăăăăźçăçčé»äœććŁïŒïŒïŒăžăšć „çăăŠăăŸăăăšăæć¶ăăăăšăă§ăăă On the other hand, in the pachinko machine 10 of the present embodiment, even if a ball wins the general electric winning device 640 during the game per game executed in the normal state, the winning ball goes to the special electric operating port 643. It is configured so that it is difficult to enter the ball. With this configuration, in the pachinko machine 10 having a configuration in which the game is executed by the same game method in the normal state (low probability state of the normal symbol) and the time saving state (high probability state of the normal symbol). Even if a ball enters the general electric winning device 640 during the normal state, it is possible to prevent the ball from entering the special electric operating port 643.
ăȘăăæŹćźæœćœąæ ă§ăŻăéćžžç¶æ ïŒæźéćłæăźäœçąșçç¶æ ïŒăšăæçç¶æ ïŒæźéćłæăźé«çąșçç¶æ ïŒăšă§ăæźéćłæăźć€ćăăżăŒăłăšăăŠćäžăźć€ćæéïŒïŒç§ïŒăèšćźăăăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăäŸăă°ăéæç¶æ ăæźéćłæăźäœçąșçç¶æ ïŒéćžžç¶æ ïŒăźć Žćăšăæźéćłæăźé«çąșçç¶æ ïŒæçç¶æ ïŒăźć Žćăšă§ăæźéćłæăźé«çąșçç¶æ ïŒæçç¶æ ïŒăźæčăæźéćłæăźć€ćæéăçăăȘăăăă«æ§æăăŠăèŻăăăŸăăæźéćłæăźé«çąșçç¶æ äžïŒæźćłé«çąșäžïŒă«ăăăŠăæźéćłæăźćœăăçąșçăé«ăăăïŒćăźćœăăă«ćŻŸăăé»ććœčç©ïŒïŒïŒïœăźéæŸæéăéæŸćæ°ăćąăăăȘă©ăăăźä»ăźæčæłăçšăăŠæźéćłæăźé«çąșçç¶æ ăăæźéćłæăźäœçąșçç¶æ ăăăæźé»ć „èłèŁ çœźïŒïŒïŒăžçăć „çăăăăç¶æ ăšăăŠăăć ŽćăŻă珏ïŒćłæăźć€ćèĄšç€șă«ăăăæéăéæç¶æ ă«ăăăăăäžćźăšăăŠăăăăäžæčă珏ïŒćłæăźć€ćèĄšç€șă«ăăăæéăăæźćłé«çąșäžă«ăăăŠéćžžç¶æ ăăăçăèšćźăăć ŽćăŻăćœăăçąșçăéæç¶æ ă«ăăăăăäžćźă«ăăŠăăăăăăŸăăïŒćăźćœăăă«ćŻŸăăé»ććœčç©ïŒïŒïŒïœăźéæŸæéăéæŸćæ°ăéæç¶æ ă«ăăăăăäžćźă«ăăŠăăăă In the present embodiment, the same fluctuation time (3 seconds) is set as the fluctuation pattern of the normal symbol in the normal state (low probability state of the normal symbol) and the time saving state (high probability state of the normal symbol). However, the game state is not limited to this, for example, there are a case where the game state is a low probability state (normal state) of the normal symbol and a case where the normal symbol is a high probability state (time saving state). In the high probability state (time saving state) of, the fluctuation time of the normal symbol may be shorter. In addition, in the high probability state of the normal symbol (during the high probability of the normal symbol), other methods such as increasing the opening time and the number of times of opening the electric accessory 640a for each hit are used to increase the hit probability of the normal symbol. If the high-probability state of the normal symbol is set to a state in which the ball is easier to enter the general electric winning device 640 than the low-probability state of the normal symbol, the time required for the fluctuation display of the second symbol is set regardless of the game state. It may be constant. On the other hand, when the time required for the variation display of the second symbol is set shorter than the normal state during the high accuracy of the normal figure, the hit probability may be constant regardless of the game state, or one hit. The opening time and the number of times of opening of the electric accessory 640a may be made constant regardless of the gaming state.
æźéćłæć§ććŁïŒăčă«ăŒăČăŒăïŒïŒïŒăŻăćŻć€èĄšç€șèŁ çœźăŠăăăïŒïŒăźć·ŠćŽăźé ćïŒć·ŠćŽé ćïŒă«ăăăŠéæç€ïŒïŒă«ç”ăżä»ăăăăéæç€ă«çșć°ăăăçăźăăĄăéæç€ïŒïŒăźć·ŠćŽé ćăæ”äžăăçăźæźă©ïŒçŽïŒïŒïŒïŒ ïŒăééćŻèœă«æ§æăăăŠăăăæźéćłæć§ććŁïŒăčă«ăŒăČăŒăïŒïŒïŒăçăééăăăšă珏ïŒćłæăźćœăăæœéžăèĄăăăăăăźçŹŹïŒćłæăźćœăăæœéžăźćŸă珏ïŒćłæèĄšç€șèŁ çœźă«ăŠć€ćèĄšç€șăèĄăăćœăăæœéžăźç”æăćœăăă§ăăă°ăć€ćèĄšç€șăźćæąćłæăšăăŠăâăăźćłæăèĄšç€șăăćœăăæœéžăźç”æăć€ăă§ăăă°ăć€ćèĄšç€șăźćæąćłæăšăăŠăĂăăźćłæăèĄšç€șăăă The normal symbol start port (through gate) 67 is assembled to the game board 13 in the left side area (left side area) of the variable display device unit 80, and flows down the left side area of the game board 13 among the balls fired on the game board. Most of the spheres (about 100%) are configured to pass through. When the ball passes through the normal symbol start port (through gate) 67, a winning lottery for the second symbol is performed. After the winning lottery of the second symbol, the variable display is performed on the second symbol display device, and if the result of the winning lottery is a winning, the symbol "â" is displayed as the stop symbol of the variable display, and the winning lottery is performed. If the result is incorrect, the symbol "x" is displayed as the stop symbol of the variable display.
çăźæźéćłæć§ććŁïŒăčă«ăŒăČăŒăïŒïŒïŒăźééćæ°ăŻăćèšă§æ性ïŒćăŸă§äżçăăăăăźäżççæ°ăäžèż°ăă珏ïŒćłæäżçă©ăłăïŒïŒă«ăăăŠèĄšç€șăăăă珏ïŒćłæäżçă©ăłăïŒïŒăŻăæ性äżçæ°ćăźïŒă€èšăăăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźäžæčă«ć·ŠćłćŻŸç§°ă«é èšăăăŠăăă The number of times the ball has passed through the normal symbol start port (through gate) 67 is held up to once in total, and the number of held balls is displayed on the second symbol holding lamp 84 described above. The second symbol holding lamp 84 is provided at one-third of the maximum number of holding lamps, and is symmetrically arranged below the third symbol display device 81.
ăȘăă珏ïŒćłæăźć€ćèĄšç€șăŻăæŹćźæœćœąæ ăźăăă«ă珏ïŒćłæèĄšç€șèŁ çœźă«ăăăŠè€æ°ăźă©ăłăăźçčçŻăšéçčçŻăćăæăăăăšă«ăăèĄăăăźăźä»ă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒïœïŒïŒïŒïœćăłçŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒăźäžéšăäœżçšăăŠèĄăăăă«ăăŠăèŻăăćæ§ă«ă珏ïŒćłæäżçă©ăłăăźçčçŻă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźäžéšă§èĄăăăă«ăăŠăèŻăăăŸăăæźéćłæć§ććŁïŒăčă«ăŒăČăŒăïŒïŒïŒăźçăźééă«ćŻŸăăæ性äżççæ°ăŻïŒćă«éćźăăăăăźă§ăȘăăïŒć仄äžăźćæ°ïŒäŸăă°ăïŒćïŒă«èšćźăăŠăèŻăăăŸăăæźéćłæć§ććŁïŒăčă«ăŒăČăŒăïŒïŒïŒăźç”ăżä»ăæ°ăŻïŒă€ă«éćźăăăăăźă§ăŻăȘăăè€æ°ïŒäŸăă°ăïŒă€ïŒă§ăăŁăŠăèŻăăăŸăăæźéćłæć§ććŁïŒăčă«ăŒăČăŒăïŒïŒïŒăźç”ăżä»ăäœçœźăŻćŻć€èĄšç€șèŁ çœźăŠăăăïŒïŒăźć·Šæčă«éćźăăăăăźă§ăŻăȘăăäŸăă°ăćŻć€èĄšç€șèŁ çœźăŠăăăïŒïŒăźćłæčă§ăèŻăăăŸăăæŹćźæœćœąæ ă§ăŻăć·ŠæăĄéæă«ăăŁăŠéæç€ïŒïŒăźć·ŠćŽé ćăæ”äžăăçăźæźă©ăăčă«ăŒăČăŒăïŒïŒăééăăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăäžéšăźçăźăżăăčă«ăŒăČăŒăïŒïŒăééăăăăă«æ§æăăŠăèŻăă The variation display of the second symbol is performed by switching the lighting and non-lighting of a plurality of lamps in the second symbol display device as in the present embodiment, as well as the first symbol display devices 37a, 37b and the third. It may be performed by using a part of the symbol display device 81. Similarly, the second symbol holding lamp may be turned on by a part of the third symbol display device 81. Further, the maximum number of reserved balls for the passage of balls at the normal symbol start port (through gate) 67 is not limited to one, and may be set to two or more times (for example, eight times). Further, the number of assembly of the normal symbol start port (through gate) 67 is not limited to one, and may be a plurality (for example, two). Further, the assembly position of the normal symbol start port (through gate) 67 is not limited to the left side of the variable display device unit 80, and may be, for example, the right side of the variable display device unit 80. Further, in the present embodiment, most of the balls flowing down the left side region of the game board 13 by the left-handed game are configured to pass through the through gate 67, but the present invention is not limited to this, and only some of the balls flow down. It may be configured to pass through the through gate 67.
æŹĄă«ăæźéćłææœéžă§ćœăăćœéžăăć Žćă«éæŸç¶æ ăšăȘăæźé»ć „èłèŁ çœźïŒïŒïŒăźæ§æă«ă€ăăŠèȘŹæăăăăæźé»ć „èłèŁ çœźïŒïŒïŒăŻăćłïŒă«ç€șăăéăăćŻć€èĄšç€șèŁ çœźăŠăăăïŒïŒăźäžæčă«èšăăăăŠăăăăăźć éšăžăšçăć „èłćŻèœă«ăăéæŸç¶æ ăšăăăźéæŸç¶æ ăăăć „èłăéŁăééç¶æ ăšă«ćŻć€ćŻèœăȘé»ććœčç©ïŒïŒïŒïœăăéæç€ïŒïŒäžă«ćœąæăăăéæé ćăźăăĄć·ŠćŽé ćïŒćŻć€èĄšç€șèŁ çœźăŠăăăïŒïŒăăăæŁéąèŠć·ŠćŽăźé ćïŒăæ”äžăăçăć°éăăçźæă«é»ććœčç©ïŒïŒïŒïœăä»èšăăăŠăăăæŹćźæœćœąæ ă§ăŻăć·ŠæăĄéæă«ăăŁăŠçșć°ăăăçăăçŽïŒçăźïŒçăźćČćă§æźé»ć „èłèŁ çœźïŒïŒïŒăžăšć°éïŒé»ććœčç©ïŒïŒïŒïœăéæŸç¶æ ă§ăăă°æźé»ć „èłèŁ çœźïŒïŒïŒăžăšć „èłćŻèœăȘäœçœźă«ć°éïŒăăăăă«æ§æăăŠăăă Next, the configuration of the Fuden winning device 640, which is in an open state when a winner is won in a normal symbol lottery, will be described. As shown in FIG. 2, the Fuden winning device 640 is provided below the variable display device unit 80, and has an open state that allows a ball to win a prize inside the variable display device unit 80 and a closure that makes it harder to win a prize than the open state. The electric accessory 640a, which can be changed according to the state, is electrically driven to the place where the ball flowing down the left side area (the area on the left side of the front view from the variable display device unit 80) of the game area formed on the game board 13 reaches. An accessory 640a is attached. In the present embodiment, the balls launched by the left-handed game reach the general electric winning device 640 at a rate of one ball of about three balls (if the electric accessory 640a is in the open state, the ball reaches the general electric winning device 640). It is configured to reach a winning position).
é»ććœčç©ïŒïŒïŒïœăŻăéćžžăééç¶æ ăç¶æăăŠăăăăźă§ăăăæźéćłææœéžă§ćœăăćœéžăăć Žćă«ăé»ććœčç©ïŒïŒïŒïœăäșăćźăăăăćŻć€ăăżăŒăłă§æćźæééæŸç¶æ ăžăšćŻć€ćäœăăăæźćłćœăăéæăćźèĄăăăăă€ăŸăăæŹćźæœćœąæ ă§ăŻăæźéćłææœéžă«ăăŁăŠćœăăćœéžăæźćłćœăăéæăćźèĄăăăăăšă«ăăăæźé»ć „èłèŁ çœźïŒïŒïŒă«çăć „èłăæăç¶æ ăéæè ă«æäŸćŻèœă«æ§æăăŠăăă The electric accessory 640a is normally maintained in a closed state, and when a normal symbol lottery is won, the electric accessory 640a is variably operated to an open state for a predetermined period in a predetermined variable pattern. A game is executed per game. That is, in the present embodiment, the player is configured to be able to provide the player with a state in which the ball can easily win the prize in the Fuden winning device 640 by winning the winning by the ordinary symbol lottery and executing the game per game.
仄äžăèȘŹæăăăéăăæŹćźæœćœąæ ă§ăŻăç¶ç¶ăăŠć·ŠæăĄéæăćźèĄăăăăšă«ăăăæźéćłæăźæœéžć„æ©ăæç«ćŻèœă«ăïŒăčă«ăŒăČăŒăïŒïŒăžăšçăééćŻèœă«ăïŒăäžă€ăæźéćłæăźæœéžă§ćœăăćœéžăăć Žćă«éæŸç¶æ ăšăȘăæźé»ć „èłèŁ çœźïŒïŒïŒć ă«çăć „èłăăăăăšăćŻèœăšăȘăăăă«æ§æăăŠăăăăăă«ăć·ŠæăĄéæă«ăăŁăŠăçčć„ćłæăźæœéžć„æ©ăæç«ăăăăăšăă§ăăăăă«æ§æăăŠăăăć ăăŠăçčć„ćłæăźæœéžă§ć€§ćœăăă«ćœéžăăć Žćă«ćźèĄăăă性ćœăăéæă«ăăŁăŠćŻć€ćäœăăăćŻć€ć „èłèŁ çœźïŒïŒïŒăć·ŠæăĄéæă«ăăŁăŠçșć°ăăăçăć „èłćŻèœăšăȘăäœçœźă«é èšăăăŠăăă As described above, in the present embodiment, by continuously executing the left-handed game, the lottery opportunity of the normal symbol can be established (the ball can pass through the through gate 67), and the normal symbol can be passed. It is configured so that a ball can be won in the Fuden winning device 640, which is opened when the player wins the lottery. Furthermore, it is configured so that a lottery opportunity for a special symbol can be established by a left-handed game. In addition, the variable winning device 650, which is variably operated by the jackpot game executed when the jackpot is won in the special symbol lottery, is also arranged at a position where the ball fired by the left-handed game can win.
ăăźăăă«æ§æăăăăšă§ăéæç¶æ ă«éąăăăăćžžă«ćäžăźéææčæłïŒć·ŠæăĄéæïŒă§éæè ă«éæăèĄăăăăăšăă§ăăăăăéæè ă«ćŻŸăăŠéææčæłăć€æŽăăăç ©ăăăăäžăăăăšăçĄăăăčă ăŒășă«éæăèĄăăăăăšăă§ăăă With this configuration, the player can always play the game with the same game method (left-handed game) regardless of the game state, so that it is troublesome for the player to change the game method. The game can be played smoothly without giving.
ăăă§ăćłïŒăăćłïŒăćç §ăăŠăæźé»ć „èłèŁ çœźïŒïŒïŒăźæ§æăăăłæźé»ć „èłèŁ çœźïŒïŒïŒć ă«ć „èłăăçăźæ”ăă«ă€ăăŠè©łçŽ°ă«èȘŹæăăăăćłïŒăŻăæźé»ć „èłèŁ çœźïŒïŒïŒăźć éšæ§æăæšĄćŒçă«ç€șăăæšĄćŒćłă§ăăŁăŠăćłïŒăŻăæźé»ć „èłèŁ çœźïŒïŒïŒć ă«ć „èłăăçăăąăŠăćŁïŒïŒïŒăžæ”ć „ăăæ”ăăç€șăăæšĄćŒćłă§ăăŁăŠăćłïŒăŻăæźé»ć „èłèŁ çœźïŒïŒïŒć ă«ć „èłăăçăçčé»äœććŁïŒïŒïŒă«ć „çăăæ”ăăç€șăăæšĄćŒćłă§ăăă Here, with reference to FIGS. 3 to 5, the configuration of the Fuden winning device 640 and the flow of the winning balls in the Fuden winning device 640 will be described in detail. FIG. 3 is a schematic view schematically showing the internal configuration of the Fuden winning device 640, and FIG. 4 is a schematic showing the flow of the winning balls in the Fuden winning device 640 flowing into the out port 644. FIG. 5 is a schematic view showing a flow in which a winning ball enters the special electric operating port 643 in the general electric winning device 640.
æŹćźæœćœąæ ă§ăŻăăčă«ăŒăČăŒăïŒïŒăçăééăăăăšăć„æ©ă«æźéćłæăźæœéžăćźèĄăăăæźéćłæăźæœéžă§ćœăăă«ćœéžăăć Žćă«ăé»ććœčç©ïŒïŒïŒïœăæćźăźćŻć€ăăżăŒăłă§éæŸćäœăăăæźćłćœăăéæăćźèĄăăăăăăăŠăăăźæźćłćœăăéæă«ăŠé»ććœčç©ïŒïŒïŒïœăéæŸç¶æ ăžăšćŻć€ăăăšăçăæźé»ć „èłèŁ çœźïŒïŒïŒć ăžăšć „èłăćŸăç¶æ ăšăȘăă In the present embodiment, the lottery of the normal symbol is executed when the ball passes through the through gate 67, and when the winning is won in the lottery of the normal symbol, the electric accessory 640a is opened in a predetermined variable pattern. A game is executed per game. Then, when the electric accessory 640a is changed to the open state in this game per game, the ball is in a state where it can win a prize in the normal electric winning device 640.
ćłïŒă«ç€șăăéăăæźé»ć „èłèŁ çœźïŒïŒïŒć ă«ăŻçŹŹïŒćŻććŒïŒïŒïŒăèšăăăăŠăăăăăźçŹŹïŒćŻććŒïŒïŒïŒăŻăæźćłćœăăéæăźćźèĄăć„æ©ă«ăæźé»ć „èłèŁ çœźïŒïŒïŒć ă«æ”ć „ă珏ïŒæ”è·ŻïŒïŒïŒïœăæ”äžăăçăăçčé»äœććŁïŒïŒïŒăžăšéŁéăă珏ïŒæ”è·ŻïŒïŒïŒïœăžăšèȘć°ćŻèœăȘ珏ïŒç¶æ ăšăăąăŠăćŁïŒïŒïŒăžăšéŁéăă珏ïŒæ”è·ŻïŒïŒïŒïœăžăšèȘć°ćŻèœăȘ珏ïŒç¶æ ăšă«æćźăźćŻć€ăăżăŒăłă§ćŻć€ăăăăă«æ§æăăăŠăăăăŸăăæźé»ć „èłèŁ çœźïŒïŒïŒă«ć „èłăăçăŻăçæ€ç„ă»ăłă”ïŒïŒïŒïœă«ăăæ€ç„ăăăïŒćăźæźćłćœăăéæă«ăăăæźé»ć „èłèŁ çœźïŒïŒïŒăžăźçăźć „èłæ°ăèšæžŹćŻèœă«æ§æăăŠăăăè©łçŽ°ăȘèȘŹæăŻçç„ăăăăæŹćźæœćœąæ ă§ăŻăïŒćăźæźćłćœăăéæă«ăŠæźé»ć „èłèŁ çœźïŒïŒïŒăžăšć „èłăăçæ°ăæćźćæ°ïŒäŸăă°ïŒïŒćïŒă«ć°éăăć Žćă«ăŻăăăźæçčă§æźćłćœăăéæăç”äșăăăăă«æ§æăăŠăăăăȘăăæŹćźæœćœąæ ă§ăŻăçăçčé»äœććŁïŒïŒïŒăžăšć „èłăăć Žćă«èłçïŒïŒćïŒăæăćșăăăăąăŠăćŁïŒïŒïŒă«ć „çăăć Žćă«ăŻèłçăæăćșăăăȘăăăă«æ§æăăŠăăă As shown in FIG. 3, a second movable valve 642 is provided in the Fuden winning device 640. The second movable valve 642 is a second flow path that communicates a ball that flows into the normal power winning device 640 and flows down the first flow path 641a to the special electric operation port 643 when the game is executed. The first state that can be guided to 641b and the second state that can be guided to the third flow path 641c that communicates with the out port 644 are configured to be variable in a predetermined variable pattern. Further, the balls that have won the Fuden winning device 640 are detected by the ball detection sensor 640s, and the number of winning balls to the Fuden winning device 640 in one game per game can be measured. Although detailed description will be omitted, in the present embodiment, when the number of balls that have won the Fuden winning device 640 in one game per game reaches a predetermined number (for example, 10), that time point It is configured so that the game is completed per game. In the present embodiment, the prize balls (4 pieces) are paid out when the ball wins the special electric operation port 643, and the prize balls are not paid out when the ball enters the out port 644. ing.
ăăźæźé»ć „èłèŁ çœźïŒïŒïŒăŻăéæè ăæźé»ć „èłèŁ çœźïŒïŒïŒć ăźçæ”ăăèŠèȘă§ăăăăă«ééæ§ăæăăăąăŻăȘă«æščèă§ă«ăăŒäœăćœąæăăăŠăăăăăźă«ăăŒäœăéæç€ïŒïŒă«ćăä»ăăăăŠăăăăăŁăŠăæźé»ć „èłèŁ çœźïŒïŒïŒć ăźçæ”ăăéæè ă«èŠèȘăăăăăšăă§ăăăăăæźé»ć „èłèŁ çœźïŒïŒïŒă«ć „èłăăçăźæćăéæè ă«æ„œăăŸăăăăšăă§ăăă The cover body of the Fuden winning device 640 is formed of a transparent acrylic resin so that the player can visually recognize the ball flow in the Fuden winning device 640, and the cover body is attached to the game board 13. ing. Therefore, since the player can visually recognize the flow of the ball in the Fuden winning device 640, the player can enjoy the behavior of the ball winning the Fuden winning device 640.
æźé»ć „èłèŁ çœźïŒïŒïŒă«èšăăăăé»ććœčç©ïŒïŒïŒïœăŻă珏ïŒéćŁïŒïŒïŒïœïŒăźäžç«ŻéšćŽăććăźćșéšăšăăŠèšăăăăŠăăăçăæźé»ć „èłèŁ çœźïŒïŒïŒăžăšć „èłăéŁăééç¶æ ïŒćłïŒćç §ïŒăšăăăźééç¶æ ăăăçăæźé»ć „èłèŁ çœźïŒïŒïŒăžăšć „èłăæăéæŸç¶æ ïŒćłïŒćç §ïŒăšăă«ćŻć€ćŻèœă«æ§æăăăŠăăăćłïŒă«ç€șăăéăăééç¶æ äžăźé»ććœčç©ïŒïŒïŒïœăŻăæźé»ć „èłèŁ çœźïŒïŒïŒć ă«ćçŽăăăăăă«æ§æăăăŠăăăć ·äœçă«ăŻă珏ïŒéćŁïŒïŒïŒïœïŒăźćçŽç·äžăăăć·ŠćŽïŒćłïŒăźèŠçčă§ć·ŠćŽïŒă«çŹŹïŒéćŁïŒïŒïŒïœïŒăźć ç«ŻéšăçȘćșăăăăă«æ§æăăăŠăăăăăźçŹŹïŒéćŁïŒïŒïŒïœïŒăźć ç«Żéšăźäžæčäœçœźă«ééç¶æ ăźé»ććœčç©ïŒïŒïŒïœăćăŸăăăă«æ§æăăŠăăăăăźăăă«æ§æăăăăšă§ăééç¶æ ăźé»ććœčç©ïŒïŒïŒïœăăć·ŠæăĄéæă«ăăŁăŠçșć°ăăăçăšæ„觊ăéŁăăăăăšăă§ăăăăăé»ććœčç©ïŒïŒïŒïœăç Žæăăäșæ ăçșçăăéŁăăăăăšăă§ăăă The electric accessory 640a provided in the Fuden winning device 640 is provided with the upper end side of the second partition wall 640k2 as the base of rotation, and is in a closed state in which it is difficult for the ball to win the Fuden winning device 640 (FIG. 3) and an open state (see FIG. 4) in which the ball is more likely to win a prize in the general electric winning device 640 than in the closed state. As shown in FIG. 3, the electric accessory 640a in the closed state is configured to be housed in the general electric winning device 640, specifically, on the left side (specifically, on the vertical line of the second partition wall 640k2). The tip of the first partition wall 640k1 is configured to protrude from the left side from the viewpoint of FIG. 3), and the closed electric accessory 640a is configured to fit below the tip of the first partition wall 640k1. ing. With this configuration, it is possible to make it difficult for the closed electric accessory 640a to come into contact with the ball fired by the left-handed game, so that it is difficult to cause a situation in which the electric accessory 640a is damaged. can.
è©łçŽ°ăȘèȘŹæăŻćŸèż°ăăăăæŹćźæœćœąæ ă§ăŻæźćłćœăăéæăćźèĄăăăæçčă«ăŠèšćźăăăŠăăéæç¶æ ă«ćżăăŠăæźé»ć „èłèŁ çœźïŒïŒïŒć ă«ć „èłăăçăçčé»äœććŁïŒïŒïŒă«ć „èłăăçąșçïŒć „èłăźăæăïŒăç°ăȘăăăăăă«æ§æăăŠăăăć ·äœçă«ăŻăæźćłćœăăéæăćźèĄăăăŠăăé»ććœčç©ïŒïŒïŒïœăæćźăźéæŸăăżăŒăłă§éæŸć¶ćŸĄăăăăŸă§ăźæéïŒæźćłćœăăăȘăŒăăăłă°æéïŒăç°ăȘăăăăăšă«ăăăéćžžç¶æ äžă«ćźèĄăăăæźćłćœăăéæă«ăŠæźé»ć „èłèŁ çœźïŒïŒïŒć ă«ć „èłăăçăăæçç¶æ äžă«ćźèĄăăăæźćłćœăăéæă«ăŠæźé»ć „èłèŁ çœźïŒïŒïŒć ă«ć „èłăăçăăăăçčé»äœććŁïŒïŒïŒă«ć „èłăéŁăăȘăăăă«æ§æăăŠăăă Although a detailed explanation will be described later, in the present embodiment, a ball that has won a prize in the I Ching winning device 640 wins a prize in the special electric operating port 643 according to the game state set at the time when the game per game is executed. It is configured so that the probability of winning (easiness of winning) is different. Specifically, it is executed in the normal state by changing the period from the execution of the game per normal figure to the opening control of the electric accessory 640a in a predetermined opening pattern (opening period per normal figure). The ball that won the prize in the Fuden winning device 640 in the game per Fuzu is closer to the special electric operating port 643 than the ball that won the prize in the Fuden winning device 640 in the game per Fuzu that is executed during the time saving state. It is structured so that it is difficult to win a prize.
ăăźăăă«æ§æăăăăšă§ăéćžžç¶æ äžăæçç¶æ äžăćäžăźéææčæłïŒć·ŠæăĄéæïŒă§éæăèĄăăăæŹćźæœćœąæ ăźăăăłăłæ©ïŒïŒă«ăăăŠăéćžžç¶æ äžă«çčé»äœććŁïŒïŒïŒăžçăć „èłăăăăšăæć¶ăăăăšăă§ăăăăăă«ăæŹćźæœćœąæ ă§ăŻăéćžžç¶æ äžă«ćźèĄăăăæźćłćœăăéæăźă»ăăăæçç¶æ äžă«ćźèĄăăăæźćłćœăăéæăăăçăæźé»ć „èłèŁ çœźïŒïŒïŒć ă«ć „èłăéŁăæźćłćœăăéæăćźèĄăăăăăă«æ§æăăŠăăăăăźæ§æă«ăăŁăŠăăéćžžç¶æ äžă«çčé»äœććŁïŒïŒïŒăžçăć „èłăăăăšăæć¶ăăăăšăă§ăăăă€ăŸăăæŹćźæœćœąæ ă§ăŻăéćžžç¶æ äžăŻæçç¶æ äžăăăæźé»ć „èłèŁ çœźïŒïŒïŒć ă«çăć „èłăăéŁăăăćŻŸçă«ć ăăéćžžç¶æ äžă«æźé»ć „èłèŁ çœźïŒïŒïŒć ă«çăć „èłăăć Žćă«ăŻăæçç¶æ äžă«æźé»ć „èłèŁ çœźïŒïŒïŒć ă«çăć „èłăăć Žćăăăçčé»äœććŁïŒïŒïŒă«çăć „èłăéŁăăăćŻŸçăæăăŠăăăăăźăăă«ăéćžžç¶æ äžă«ăăăçčé»äœććŁïŒïŒïŒăžăźçăźć „èłăæć¶ăăæ§æăè€æ°æź”éă§èšăăăăšă«ăăăăăçąșćźă«æć¶ăăăăšăă§ăăă With this configuration, in the pachinko machine 10 of the present embodiment in which the game is played by the same game method (left-handed game) in both the normal state and the time-saving state, the ball is moved to the special electric operating port 643 during the normal state. It is possible to suppress winning a prize. Further, in the present embodiment, the game per game performed in the normal state is more difficult for the ball to win in the game winning device 640 than the game per game executed in the time saving state. Is configured to be executed. With this configuration as well, it is possible to prevent the ball from winning a prize in the special electric actuating port 643 during the normal state. That is, in the present embodiment, in addition to the measure that makes it more difficult for the ball to win in the Fuden winning device 640 during the normal state than in the time saving state, when the ball wins in the Fuden winning device 640 during the normal state. Has a measure to make it more difficult for the ball to win the special electric operating port 643 than when the ball wins in the general electric winning device 640 during the time saving state. As described above, by providing the configuration for suppressing the winning of the ball to the special electric actuating port 643 in the normal state in a plurality of stages, the suppression can be performed more reliably.
æŹĄă«ăćłïŒăćç §ăăŠăéćžžç¶æ ăèšćźăăăŠăăć Žćă«ćźèĄăăăæźćłćœăăéæă«ăŠçăæźé»ć „èłèŁ çœźïŒïŒïŒć ă«ć „èłăăéăźçæ”ăă«ă€ăăŠèȘŹæăăăăćłïŒăŻăéćžžç¶æ äžă«ăăăæźćłćœăăéæă«ăŠæźé»ć „èłèŁ çœźïŒïŒïŒă«ć „èłăăçăźæ”ăăç€șăăæšĄćŒćłă§ăăăæŹćźæœćœąæ ă§ăŻăéæè ă«éææčæłăć€æŽăăăç ©ăăăăäžăăȘăăăă«ăăăăă«ăćžžæć·ŠæăĄéæă§éæăćźèĄćŻèœăšăȘăăăă«æ§æăăŠăăăăăŁăŠăæźéćłæăźäœçąșçç¶æ ă§ăăéćžžç¶æ äžă«ăăăŠăăæźéćłæăźæœéžć„æ©ăæç«ăïŒăčă«ăŒăČăŒăïŒïŒăžăšçăééăïŒăæźćłćœăăéæăćźèĄăăăć Žćă«æźé»ć „èłèŁ çœźïŒïŒïŒć ă«çăć „èłăăèăăăŁăă Next, with reference to FIG. 4, the flow of the ball when the ball wins in the normal electric winning device 640 in the game per game executed when the normal state is set will be described. FIG. 4 is a schematic diagram showing the flow of a ball that has won a prize in the general electric winning device 640 in a game per normal drawing in a normal state. In the present embodiment, in order not to give the player the trouble of changing the game method, the game can always be executed in the left-handed game. Therefore, even in the normal state, which is a low probability state of the normal symbol, when the lottery opportunity of the normal symbol is established (the ball passes through the through gate 67) and the game per normal symbol is executed, the general electric winning device There was a risk that the ball would win within 640.
ćłăĄăéćžžç¶æ ïŒæźéćłæăźäœçąșçç¶æ ïŒăŻăæźé»ć „èłèŁ çœźïŒïŒïŒć ă«çăć „èłăăæăæçç¶æ ïŒæźéćłæăźé«çąșçç¶æ ïŒă«æŻăčăŠăæźé»ć „èłèŁ çœźïŒïŒïŒć ă«çăć „èłăăéŁăéæç¶æ ă§ăŻăăăăæŹćźæœćœąæ ă§ăŻăéćžžç¶æ ăšæçç¶æ ăšă§ćäžăźéææčæłïŒć·ŠæăĄéæïŒăćźèĄăăăăăăäœçąșçă§ăŻăăăăéćžžç¶æ äžă«æźé»ć „èłèŁ çœźïŒïŒïŒć ă«çăć „èłăăŠăăŸăćŻèœæ§ăăăŁăă That is, in the normal state (low probability state of the normal symbol), the ball is won in the general electric winning device 640 as compared with the time saving state (high probability state of the normal symbol) in which the ball is easily won in the general electric winning device 640. Although it is difficult to make the game state, in the present embodiment, since the same game method (left-handed game) is executed in the normal state and the time saving state, the probability is low, but the general electric winning device 640 is in the normal state. There was a possibility that the ball would win a prize inside.
äžèż°ăăéăăæźé»ć „èłèŁ çœźïŒïŒïŒć ă«ăŻăïŒ¶ć „èłèŁ çœźïŒïŒăéæŸćäœăăăćœăăéæïŒćœčç©ćœăăéæïŒăźćźèĄć„æ©ăšăȘăçčé»äœććŁïŒïŒïŒăèšăăăăŠăăăéćžžç¶æ äžă«çăçčé»äœććŁïŒïŒïŒăžć „çăăćœčç©ćœăăéæăćźèĄăăăŠăăŸăăšăéćžžç¶æ ăźéæăèĄăŁăŠăăéæè ă«ćŻŸăăŠéć°ă«æć©ăȘéæăæäŸăăŠăăŸăăšăăćéĄăăăŁăă As described above, the Fuden winning device 640 is provided with a special electric operating port 643 that triggers the execution of the winning game (game per character) that opens the V winning device 65, and the ball can be played during the normal state. When the ball enters the special electric actuating port 643 and the game per character is executed, there is a problem that the player who is playing the game in the normal state is provided with an excessively advantageous game.
ăăă«ćŻŸăăŠăæŹćźæœćœąæ ă§ăŻăéćžžç¶æ äžă«æźé»ć „èłèŁ çœźïŒïŒïŒă«ć „èłăăçăçčé»äœććŁïŒïŒïŒă«ć „çăăćČćăšăæçç¶æ äžă«æźé»ć „èłèŁ çœźïŒïŒïŒă«ć „èłăăçăçčé»äœććŁïŒïŒïŒă«ć „çăăćČćăšăăç°ăȘăăăăăă«æ§æăăŠăăăć ·äœçă«ăŻăéćžžç¶æ ă§æźćłćœăăéæăćźèĄăăăć ŽćăŻăæçç¶æ ă§æźćłćœăăéæăćźèĄăăăć Žćăăăăæźćłćœăăéæăéć§ăăăŠăăé»ććœčç©ïŒïŒïŒïœăéæŸç¶æ ăšăȘăïŒæćă«éæŸç¶æ ăšăȘăïŒăŸă§ăźæéăé·ăèšćźăăæźćłćœăăéæăźéć§ă«ćșă„ăăŠćŻćăă珏ïŒćŻććŒïŒïŒïŒă珏ïŒç¶æ ïŒæźé»ć „èłèŁ çœźïŒïŒïŒă«ć „èłăăçăăąăŠăćŁïŒïŒïŒăžăšèȘć°ćŻèœăȘç¶æ ïŒăç¶æăăăżă€ăăłă°ă§ăźăżçăæźé»ć „èłèŁ çœźïŒïŒïŒă«ć „èłăćŸăăăă«æ§æăăŠăăă On the other hand, in the present embodiment, the rate at which the ball winning the general electric winning device 640 enters the special electric operating port 643 during the normal state and the ball winning the general electric winning device 640 during the time saving state are the special electric. It is configured so that the rate of entering the ball into the operating port 643 is different from that of the ball. Specifically, when the game per game is executed in the normal state, the electric accessory 640a is in the open state after the game per game is started, as compared with the case where the game per game is executed in the time saving state. The second movable valve 642, which moves based on the start of the game per game, is set to a long period until it becomes (the first open state), and the ball that has won the prize in the normal electric winning device 640 is out. It is configured so that the ball can win the general electric winning device 640 only at the timing of maintaining the state in which it can be guided to the mouth 644).
ă€ăŸăăćłïŒă«ç€șăăéăăéćžžç¶æ äžă«ćźèĄăăăæźćłćœăăéæäžă«æźé»ć „èłèŁ çœźïŒïŒïŒăžăšçăć „èłăăăšăçăźæ”äžæéăçŽïŒïŒïŒç§ă«èšèšăăă珏ïŒæ”è·ŻïŒïŒïŒïœăçăæ”äžăă珏ïŒç¶æ ă«äœçœźăă珏ïŒćŻććŒïŒïŒïŒă«ăăŁăŠçŹŹïŒæ”è·ŻïŒïŒïŒïœăžăšèȘć°ăăăăąăŠăćŁïŒïŒïŒă«ć „çăăăăšă«ăȘăïŒçŹŹïŒćŻććŒïŒïŒïŒă«ć°éăăŠăăăąăŠăćŁïŒïŒïŒăžăšć „çăăăŸă§ăźæéăçŽïŒïŒïŒç§ă«èšèšïŒăăăźăăă«æ§æăăăăšă§ăăăšăăéćžžç¶æ äžă«æźé»ć „èłèŁ çœźïŒïŒïŒă«çăć „èłăăăšăăŠăăçčé»äœććŁïŒïŒïŒă«çăć „çăăăăšăæć¶ăăăăšăă§ăăăăăéćžžç¶æ ăźéæăèĄăŁăŠăăéæè ă«ćŻŸăăŠéć°ă«æć©ăȘéæăæäŸăăŠăăŸăăăšăæć¶ăăăăšăă§ăăă That is, as shown in FIG. 4, when the ball wins the prize-winning device 640 during the game per game executed in the normal state, the flow period of the ball is designed to be about 0.5 seconds. A ball flows down the flow path 641a, is guided to the third flow path 641c by the second movable valve 642 located in the second state, and enters the out port 644 (reaches the second movable valve 642). The period from when the ball enters the out port 644 is designed to be about 0.3 seconds). With this configuration, even if a ball wins in the general electric winning device 640 during the normal state, it is possible to prevent the ball from entering the special electric operating port 643, so that the game in the normal state can be prevented. It is possible to prevent the player who is performing the game from being provided with an excessively advantageous game.
ăŸăăéćžžç¶æ äžă«çăçčé»äœććŁïŒïŒïŒă«ć „çăăăăšăæć¶ăăăăă«ăéćžžç¶æ äžă«ćźèĄăăăæźćłćœăăéæă«ăăŁăŠçăæźé»ć „èłèŁ çœźïŒïŒïŒă«ć „èłăăȘăăăă«ăăăăăźçčæźăȘæ§æăçšăăćż èŠăçĄăăăăéæç€ïŒïŒăźèšèšèȘç±ćșŠăé«ăăăăšăă§ăăă Further, in order to prevent the ball from entering the special electric operating port 643 during the normal state, the ball is prevented from winning the general electric winning device 640 by the game per figure executed during the normal state. Since it is not necessary to use a special configuration, the degree of freedom in designing the game board 13 can be increased.
ăăă«ăè©łçŽ°ăȘèȘŹæăŻćŸèż°ăăăăéćžžç¶æ äžă«ćźèĄăăăæźćłćœăăéæă§ăŻă珏ïŒćŻććŒïŒïŒïŒă珏ïŒç¶æ ăžăšćŻć€ăăăăżă€ăăłă°ïŒæźćłćœăăéæéć§æïŒăăé»ććœčç©ïŒïŒïŒïœăéæŸç¶æ ăšăȘăăżă€ăăłă°ïŒæźćłćœăăéæéć§ăăïŒïŒïŒç§ćŸïŒăăăæ©ăăäŸăă珏ïŒćŻććŒïŒïŒïŒă珏ïŒç¶æ ă«äœçœźăăŠăăç¶æ ă§æźćłćœăăéæăéć§ăăăăšăăŠăă珏ïŒćŻććŒïŒïŒïŒăćŻć€ćäœăăŠăăéäžă«çă珏ïŒćŻććŒïŒïŒïŒă«ć°éăăăăšăçĄăăăă«æ§æăăŠăăăăăźăăă«æ§æăăăăšă§ăćŻć€ćäœäžăźçŹŹïŒćŻććŒïŒïŒïŒăšæźé»ć „èłèŁ çœźïŒïŒïŒă«ć „èłăăçăšăæ„觊ăăŠăăŸăăæźé»ć „èłèŁ çœźïŒïŒïŒć ă§çè©°ăŸăăçșçăăŠăăŸăäșæ ăă珏ïŒćŻććŒïŒïŒïŒăæ éăăŠăăŸăäșæ ăéČæąăăăăšăă§ăăă Further, as will be described in detail later, in the game per game executed in the normal state, the timing of changing the second movable valve 642 to the second state (at the start of the game per game) is the electric accessory. The game per normal figure was started earlier than the timing when the 640a was opened (4.1 seconds after the start of the game per normal figure), for example, the second movable valve 642 was located in the first state. Even so, the ball does not reach the second movable valve 642 while the second movable valve 642 is variably operating. With this configuration, the second movable valve 642 during variable operation and the ball that has won the prize-winning device 640 come into contact with each other, causing a ball jam in the prize-winning device 640. , It is possible to prevent the situation where the second movable valve 642 breaks down.
ăȘăăæŹćźæœćœąæ ă§ăŻăæźé»ć „èłèŁ çœźïŒïŒïŒć ă«èšăăăăçčé»äœććŁïŒïŒïŒă«çăć „çăăć Žćă«ăŻăèłçăšăăŠïŒćăźçăæăćșăăăăąăŠăćŁïŒïŒïŒă«çăć „çăăć Žćă«ăŻăèłçăæăćșăăăȘăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăäŸăă°ăăąăŠăćŁïŒïŒïŒă«çăć „çăăć Žćă«ăŻăçčé»äœććŁïŒïŒïŒă«çăć „çăăć Žćăăăć€ăăźæ°ăźèłçïŒäŸăă°ăïŒïŒćïŒăæăćșăăăăăă«æ§æăăŠăèŻăăăăźăăă«æ§æăăăăšă§ăæźéćłæăźæœéžă«ćșă„ăăŠéæè ă«ä»äžăăăçčć žăéæç¶æ ă«ćżăăŠćŻć€ăăăăăšăćŻèœăšăȘăăć ·äœçă«ăŻăéćžžç¶æ ăèšćźăăăŠăăç¶æ ă§ăŻăéæè ă«ćŻŸăăŠæçç¶æ ăăăć€ăăźèłçăçčć žăšăăŠä»äžăăæçç¶æ ăèšćźăăăŠăăç¶æ ă§ăŻăéæè ă«ćŻŸăăŠăéćžžç¶æ ăăăć°ăȘăèłçă«ć ăăéćžžç¶æ ă§ăŻä»äžăăăȘăïŒăăéŁăïŒćœčç©ćœăăéæăçčć žăšăăŠä»äžăăăăšăă§ăăăăăŁăŠăäœăăźéæç¶æ ăèšćźăăăŠăăć Žćă§ăăŁăŠăăæźéćłæăźæœéžç”æă«ćŻŸăăŠéæè ă«èćłăæăăăăăšăă§ăăă In the present embodiment, when a ball enters the special electric operation port 643 provided in the general electric prize winning device 640, four balls are paid out as prize balls and the ball enters the out port 644. The prize ball is not paid out when the ball is thrown, but the prize ball is not limited to this. For example, when the ball enters the out port 644, the ball enters the special electric operation port 643. It may be configured so that a larger number of prize balls (for example, 10 pieces) are paid out than in the case of the above. With this configuration, it is possible to change the privilege given to the player based on the lottery of ordinary symbols according to the game state. Specifically, in the state where the normal state is set, more prize balls are given to the player as a privilege than in the time saving state, and in the state where the time saving state is set, the player is given more prize balls. In addition to less prize balls than in the normal state, it is possible to give as a privilege a game per character that is not (difficult to be) given in the normal state. Therefore, regardless of which game state is set, the player can be interested in the lottery result of the normal symbol.
ăŸăăçčé»äœććŁïŒïŒïŒă«çăć „çăăć ŽćăšăăąăŠăćŁïŒïŒïŒă«çăć „çăăć Žćăšăă§ćäžæ°ăźèłçïŒïŒćïŒăæăćșăăăă«æ§æăăŠăèŻăăăăźć Žćăæźé»ć „èłèŁ çœźïŒïŒïŒă«ć „èłăăçăçčé»äœććŁïŒïŒïŒă«ć „çăăăźăăăąăŠăćŁïŒïŒïŒă«ć „çăăăźăăćăăéŁăăăăăă«æ§æăăăšèŻăăăăă«ăăăæăćșăăăèłçăźæ°ă«ăăŁăŠäœăăźć „çćŁïŒçčé»äœććŁïŒïŒïŒăăąăŠăćŁïŒïŒïŒïŒă«çăć „çăăăźăăéæè ăææĄă§ăăȘăăăăéæè ă«ćŻŸăăŠæźé»ć „èłèŁ çœźïŒïŒïŒă«çăć „èłăăăćŸăïŒ¶ć „èłèŁ çœźïŒïŒăéæŸćäœăăăćœăăéæïŒćœčç©ćœăăéæïŒăćźèĄăăăăćŠăăæœéžă§æ±șćźăăăŠăăăăă«æăăăæŒćșăćźèĄăăăăšăă§ăăæŒćșćčæăé«ăăăăšăă§ăăăăăă«ăăăźć Žćăçæ€ç„ă»ăłă”ïŒïŒïŒïœăçăæ€ç„ăăć Žćă«ăèłçïŒïŒćïŒăæăćșăăăă«æ§æăăăšèŻăăăăă«ăăăéæè ă«ćŻŸăăŠæźé»ć „èłèŁ çœźïŒïŒïŒăžăźçăźć „èłă«ćșă„ăăŠéæè ă«ä»äžăăăèłçăăăĄæ©ăæăćșăăăšăă§ăăă Further, the same number of prize balls (4 pieces) may be paid out depending on whether the ball enters the special electric actuating port 643 or the ball enters the out port 644. , It is preferable to configure it so that it is difficult to tell whether the ball that has won the prize winning device 640 has entered the special electric operating port 643 or the out port 644. As a result, the player cannot know which entry port (special electric operation port 643, out port 644) the ball has entered depending on the number of prize balls paid out, so that the player can win the general prize. After making the device 640 win the ball, it is possible to execute an effect that makes it seem that the winning game (game per character) for opening the V winning device 65 is executed or not is determined by lottery. It can be done, and the effect of production can be enhanced. Further, in this case, it is preferable to configure the ball detection sensor 640s to pay out the prize balls (4 pieces) when the ball is detected. The prize ball given to the player can be paid out as soon as possible based on.
ćłïŒă«ç€șăăéăăé»ććœčç©ïŒïŒïŒïœăéæŸç¶æ ăžăšäœçœźăăć ŽćăŻă珏ïŒéćŁïŒïŒïŒïœïŒăźć ç«ŻćŽăšé»ććœčç©ïŒïŒïŒïœăšăç„䞊èĄăšăȘăăăźéă«çæ”è·ŻăćœąæăăăăăăŁăŠăéæŸç¶æ ăžăšäœçœźăăé»ććœčç©ïŒïŒïŒïœăçăćăæąăăéă«ăăăźèĄæă§çăæźé»ć „èłèŁ çœźïŒïŒïŒć€ă«è·łăèżăŁăŠăăŸăăăšăæć¶ăăăăšăă§ăăă As shown in FIG. 4, when the electric accessory 640a is positioned in the open state, the tip side of the first partition wall 640k1 and the electric accessory 640a are substantially parallel to each other, and a spherical flow path is formed between them. Therefore, when the electric accessory 640a located in the open state receives the ball, it is possible to prevent the ball from bouncing out of the general electric winning device 640 due to the impact.
æŹĄă«ăćłïŒăćç §ăăŠăæçç¶æ ăèšćźăăăŠăăć Žćă«ćźèĄăăăæźćłćœăăéæă«ăŠçăæźé»ć „èłèŁ çœźïŒïŒïŒć ă«ć „èłăăéăźçæ”ăă«ă€ăăŠèȘŹæăăăăćłïŒăŻăæçç¶æ äžă«ăăăæźćłćœăăéæă«ăŠæźé»ć „èłèŁ çœźïŒïŒïŒă«ć „èłăăçăźæ”ăăç€șăăæšĄćŒćłă§ăăăćłïŒă«ç€șăăéăăæçç¶æ äžă«æźćłćœăăéæăćźèĄăăăć ŽćăŻăéćžžç¶æ äžă«ćźèĄăăăæźćłćœăăéæăăăăæźćłćœăăéæăéć§ăăăŠăăé»ććœčç©ïŒïŒïŒïœăéæŸç¶æ ïŒæćă«éæŸç¶æ ïŒăšăȘăăŸă§ăźæéăçăèšćźăăăŠăăăăă珏ïŒćŻććŒïŒïŒïŒă珏ïŒç¶æ ïŒæźé»ć „èłèŁ çœźïŒïŒïŒă«ć „èłăăçăçčé»äœććŁïŒïŒïŒăžăšèȘć°ćŻèœăȘç¶æ ïŒăç¶æăăŠăăăżă€ăăłă°ă§é»ććœčç©ïŒïŒïŒïœăéæŸç¶æ ăšăȘăă Next, with reference to FIG. 5, the flow of the ball when the ball wins in the normal electric winning device 640 in the game per game executed when the time saving state is set will be described. FIG. 5 is a schematic diagram showing the flow of a ball that has won a prize in the Fuden winning device 640 in a game per Fuzu in a time-saving state. As shown in FIG. 5, when the game per game is executed during the time saving state, the electric accessory 640a is performed after the game per game is started, rather than the game per game executed during the normal state. Since the period until the open state (first open state) is set to be short, the second movable valve 642 can guide the ball that has won the prize in the general electric winning device 640 to the special electric actuating port 643. The electric accessory 640a is opened at the timing when the state) is maintained.
ăăŁăŠăæźé»ć „èłèŁ çœźïŒïŒïŒă«ć „èłăăçă珏ïŒæ”è·ŻïŒïŒïŒïœăæ”äžăă珏ïŒćŻććŒïŒïŒïŒăžăšć°éăăć Žćă«ăŻïŒæźé»ć „èłèŁ çœźïŒïŒïŒă«çăć „èłăăŠăăïŒïŒïŒç§ă«ăŻïŒă珏ïŒćŻććŒïŒïŒïŒă珏ïŒç¶æ ă«äœçœźăăŠăăăăă珏ïŒæ”è·ŻïŒïŒïŒïœăšéŁéăă珏ïŒæ”è·ŻïŒïŒïŒïœăæ”äžăïŒæ”äžæéăŻçŽïŒïŒïŒç§ă«èšèšïŒăçčé»äœććŁïŒïŒïŒă«ć „çăăăăăăŠăçčé»äœććŁïŒïŒïŒăžăźçăźć „çăćłç€șăăȘăæ€ç„ææź”ïŒèżæ„ă»ăłă”ïŒăæ€ç„ăăăăšă«ćșă„ăăŠïŒ¶ć „èłèŁ çœźïŒïŒăéæŸćäœăăăćœčç©ćœăăéæăéć§ăăăă Therefore, when the ball that has won the Fuden winning device 640 flows down the first flow path 641a and reaches the second movable valve 642 (0.5 seconds after the ball wins the Fuden winning device 640). Since the second movable valve 642 is located in the first state, the second flow path 641b communicating with the first flow path 641a flows down (the flow-down period is designed to be about 0.2 seconds), and a special electric current is provided. Enter the operation port 643. Then, a game per accessory that opens the V winning device 65 is started based on the detection of the ball entering the special electric actuating port 643 by a detecting means (proximity sensor) (not shown).
ćłïŒă«ç€șăăéăă珏ïŒćŻććŒïŒïŒïŒă珏ïŒç¶æ ă«äœçœźăăć Žćă«ăŻă珏ïŒæ”è·ŻïŒïŒïŒïœăæ”äžïŒćłïŒăźèŠçčă§ćçŽäžæčćă«æ”äžïŒăăçă珏ïŒćŻććŒïŒïŒïŒăšæ„觊ăéŁăăȘăäœçœźăŸă§ă珏ïŒćŻććŒïŒïŒïŒăćŻć€ăăăăă«æ§æăăŠăăăăăă«ăăăçăšçŹŹïŒćŻććŒïŒïŒïŒăšăé »çčă«æ„觊ăăŠăăŸă珏ïŒćŻććŒïŒïŒïŒăæ éăăŠăăŸăăăšăæć¶ăăăăšăă§ăăăăȘăăè©łçŽ°ăȘèȘŹæăŻćŸèż°ăăăăæçç¶æ äžă«æźćłćœăăéæăćźèĄăăăć Žćă«ăŻăæźćłćœăăéæăéć§ăăăŠăăïŒïŒïŒç§ćŸă«é»ććœčç©ïŒïŒïŒïœăéæŸç¶æ ăšăȘăăæźé»ć „èłèŁ çœźïŒïŒïŒă«çăć „èłćŻèœăȘç¶æ ăšăȘăăăăŁăŠăæźćłćœăăéæăćźèĄăăăŠăă珏ïŒćŻććŒïŒïŒïŒăźäœçœźă«çăć°éăăăăŸă§ăźæçæéăŻăïŒïŒïŒç§ïŒæźćłćœăăéæăéć§ăăŠăăé»ććœčç©ïŒïŒïŒïœăéæŸç¶æ ăšăȘăăŸă§ăźïŒïŒïŒç§ăšăæźé»ć „èłèŁ çœźïŒïŒïŒă«ć „èłăăçă珏ïŒćŻććŒïŒïŒïŒă«ć°éăăăŸă§ăźïŒïŒïŒç§ăšăăćçźăăć€ïŒăšăȘăă As shown in FIG. 5, when the second movable valve 642 is located in the first state, the ball flowing down the first flow path 641a (flowing down vertically downward from the viewpoint of FIG. 5) is the second movable valve 642. The second movable valve 642 is configured to be variable to a position where it is difficult to make contact with the valve. As a result, it is possible to prevent the ball from coming into frequent contact with the second movable valve 642 and causing the second movable valve 642 to fail. Although a detailed explanation will be described later, when the game per game is executed during the time saving state, the electric accessory 640a is opened 0.1 seconds after the game per game is started. The ball is ready to win a prize in the electric winning device 640. Therefore, the shortest period from the execution of the game per game to the arrival of the ball at the position of the second movable valve 642 is 0.6 seconds (the electric accessory 640a is open after the game per game is started). It is a total value of 0.1 seconds until it becomes, and 0.5 seconds until the ball that has won the prize in the Fuden winning device 640 reaches the second movable valve 642).
珏ïŒćŻćïŒïŒïŒăŻăæźćłćœăăéæăéć§ăăăăšćæă«ćŻć€ćäœăăăăźćŻć€ćäœæéïŒçŹŹïŒç¶æ ăă珏ïŒç¶æ ïŒçŹŹïŒç¶æ ăă珏ïŒç¶æ ïŒăžăšćŻć€ăăăăăă«èŠăăæéïŒăïŒïŒïŒç§ăšăȘăăăă«æ§æăăŠăăăăŸăăæźćłćœăăéæă«ăŠé»ććœčç©ïŒïŒïŒïœăééç¶æ ăšăȘăŁăŠăăïŒç§ćŸă«çŹŹïŒćŻććŒïŒïŒïŒăćŻć€ćäœăăăăăă«æ§æăăŠăăăăăé»ććœčç©ïŒïŒïŒïœăééç¶æ ăžăšćŻć€ăăăçŽćă«æźé»ć „èłèŁ çœźïŒïŒïŒă«ć „èłăăçă珏ïŒćŻććŒïŒïŒïŒă«ć°éăăăŸă§ăźæéïŒïŒïŒïŒç§ïŒăźćăźæéïŒïŒç§ïŒăç”éăăć Žćă«çŹŹïŒćŻććŒïŒïŒïŒăćŻć€ćäœăăăăă«æ§æăăŠăăăăăŁăŠăæçç¶æ äžă«ćźèĄăăăæźćłćœăăéæă«ăăăŠăăćŻć€ćäœäžăźçŹŹïŒćŻććŒïŒïŒïŒăšçăšăæ„觊ăéŁăăăăăšăă§ăăă The second movable 642 operates variably at the same time as the game per game is started, and the variable operation period (the period required to change from the first state to the second state (from the second state to the first state)). Is configured to be 0.1 seconds. In addition, since the second movable valve 642 is variably operated 1 second after the electric accessory 640a is closed in the game per game, the electric accessory 640a is changed to the closed state. The second movable valve 642 is changed when a period (1 second) that is twice the period (0.5 seconds) until the ball that has won the prize in the Fuden winning device 640 reaches the second movable valve 642 has elapsed. It is configured to work. Therefore, it is possible to make it difficult for the second movable valve 642, which is in the variable operation, to come into contact with the ball even in the game for hitting a normal figure, which is executed in the time saving state.
ćłïŒă«æ»ăèȘŹæăç¶ăăăćŻć€èĄšç€șèŁ çœźăŠăăăïŒïŒăźć·ŠæčïŒćłïŒăźèŠçčă§ć·ŠæčïŒă«ăŻăć·ŠæăĄéæă«ăăŁăŠçșć°ăăć·ŠćŽé ćăæ”äžăăçăć „èłăćŸăăăă«ïŒ¶ć „èłèŁ çœźïŒïŒăèšăăăăŠăăăăăă§ăćłïŒăăćłïŒăćç §ăăŠăïŒ¶ć „èłèŁ çœźïŒïŒăźć ·äœçăȘæ§æăćăłăïŒ¶ć „èłèŁ çœźïŒïŒć ă«ć „èłăăçăźæ”ăă«ă€ăăŠèȘŹæăăăăæŹćźæœćœąæ ă§ăŻăæźé»ć „èłèŁ çœźïŒïŒïŒć ă«èšăăăăçčé»äœććŁïŒïŒïŒă«çăć „çăăăăšăć„æ©ă«ăïŒ¶ć „èłèŁ çœźïŒïŒăéæŸćäœăăăćœčç©ćœăăéæăćźèĄăăăăăă«æ§æăăŠăăăăăăŠăïŒ¶ć „èłèŁ çœźïŒïŒć ă«èšăăăăïŒ¶ć „èłćŁïŒïŒïŒă«çăć „èłăăăăšă§ć€§ćœăăéæïŒïŒ¶ć€§ćœăăéæïŒăćźèĄăăăăăă«æ§æăăŠăăă The explanation will be continued by returning to FIG. On the left side of the variable display device unit 80 (left side from the viewpoint of FIG. 2), a V winning device 65 is provided so that a ball launched by a left-handed game and flowing down the left side region can win a prize. Here, with reference to FIGS. 6 to 9, the specific configuration of the V winning device 65 and the flow of the winning balls in the V winning device 65 will be described. In the present embodiment, when a ball enters the special electric operating port 643 provided in the general electric winning device 640, a game per character that opens the V winning device 65 is executed. ing. Then, the jackpot game (V jackpot game) is executed by winning a ball in the V winning opening 165 provided in the V winning device 65.
ă€ăŸăăæŹćźæœćœąæ ă§ăŻăçčć„ćłæăźæœéžă§ć€§ćœăăćœéžăăć Žćă«æç«ăă性ćœăăéæïŒçčćłć€§ćœăăéæïŒăźćźèĄć„æ©ă«ć ăăçčćźăźć „èłćŁïŒïŒ¶ć „èłćŁïŒïŒïŒïŒă«çăć „èłăăć Žćă«æç«ăă性ćœăăéæïŒïŒ¶ć€§ćœăăéæïŒăźćźèĄć„æ©ăæăăŠăăăăăźăăă«ă性ćœăăéæăćźèĄăăăăăăźć„æ©ăè€æ°èšăăăăšă«ăăăéæè ă«ćŻŸăăŠéŁœăăźæ„ăȘăéæăæäŸăăăăšăă§ăăă That is, in the present embodiment, in addition to the execution opportunity of the big hit game (special figure big hit game) that is established when the big hit is won by the lottery of the special symbol, when the ball wins the specific winning opening (V winning opening 165). It has an opportunity to execute a jackpot game (V jackpot game) that is established. In this way, by providing a plurality of opportunities for executing the jackpot game, it is possible to provide the player with a game that does not get tired of.
ăŸăăćłïŒăćç §ăăŠăïŒ¶ć „èłèŁ çœźïŒïŒăźæ§æă«ă€ăăŠèȘŹæăăăăïŒ¶ć „èłèŁ çœźïŒïŒă«ăŻăïŒ¶ć „èłèŁ çœźïŒïŒć ă«çăć „èłăæăéæŸç¶æ ăšăăăźéæŸç¶æ ăăăçăć „èłăéŁăééç¶æ ăšă«ćŻć€ćŻèœăȘééæïŒïŒïœăèšăăăăŠăăăăăźééæïŒïŒïœăŻăéæç€ïŒïŒăźć·ŠćŽé ćăæ”äžăăçăć°éăćŸăäœçœźïŒćłïŒćç §ïŒă«èšăăăăŠăăăćœčç©ćœăăéæăćźèĄăăăć Žćă«éæŸç¶æ ăžăšćŻć€ăăăă First, the configuration of the V winning device 65 will be described with reference to FIG. The V-winning device 65 is provided with an opening / closing door 65a that can be changed between an open state in which the ball is easy to win and a closed state in which the ball is harder to win than the open state. The opening / closing door 65a is provided at a position (see FIG. 2) where a ball flowing down the left side region of the game board 13 can reach, and is changed to an open state when a game per accessory is executed.
ïŒ¶ć „èłèŁ çœźïŒïŒć ă«ăŻăéæŸç¶æ äžăźééæïŒïŒïœăééăăçăæ”äžăă珏ïŒæ”è·ŻïŒïŒïœă珏ïŒéćŁïŒïŒïœïŒăšçŹŹïŒéćŁïŒïŒïœïŒăšăźéăźç©șéă«ćœąæăăăăăźçŹŹïŒæ”è·ŻïŒïŒïœăæ”äžăăçïŒæ”äžæéïŒïŒïŒç§ïŒăć°éăăäœçœźă«èČŻçćŒïŒïŒïœăèšăăăăŠăăăăăźèČŻçćŒïŒïŒïœăźäžéąă«ăŻçăïŒćèČŻçćŻèœăȘèČŻçéšăćœąæăăăŠăăăćœčç©ćœăăéæäžă«æćă«ïŒ¶ć „èłèŁ çœźïŒïŒă«ć „èłăăçăèČŻçéšă«äžæçă«èČŻçăăăăă«æ§æăăŠăăăăŸăăèČŻçćŒïŒïŒïœăźäžæčă«ăŻèČŻçă»ăłă”ïŒïŒïœăèšăăăăŠăăăçăèČŻçéšă«èČŻçăăăŠăăăăšăæ€ç„ćŻèœă«æ§æăăŠăăăăăă«ăïŒ¶ć „èłèŁ çœźïŒïŒă«ć „èłăăçăæ€ç„ăăăăăźçæ€ç„ă»ăłă”ïŒïŒïœïŒă珏ïŒæ”è·ŻïŒïŒïœăźäžæ”ćŽă«èšăăăăŠăăăçæ€ç„ă»ăłă”ïŒïŒïœïŒăçăæ€ç„ăăăăšă«ćșă„ăăŠăćœčç©ćœăăéæäžă«ïŒ¶ć „èłèŁ çœźïŒïŒăžăšć „èłăăçæ°ăèšæžŹăăăšć ±ă«ăć „èłăăçă«ćŻŸăăèłçæćșć¶ćŸĄăćźèĄăăăăăăźăăă«ăïŒ¶ć „èłèŁ çœźïŒïŒă«ć „èłăăçăçŽćŸă«æ”äžăăäœçœźă«çæ€ç„ă»ăłă”ïŒïŒïœïŒăèšăăăăšă«ăăăïŒ¶ć „èłèŁ çœźïŒïŒăžăšèŠćźæ°ä»„äžăźçăć „èłăăŠăăŸăäșæ ăæć¶ăăăăšăă§ăăăšć ±ă«ăćœčç©ćœăăéæäžăźèłçăéæè ă«ćłćș§ă«ä»äžăăăăšăă§ăăă In the V winning device 65, a first flow path 65b through which a ball passing through the open / close door 65a in the open state flows down is formed in a space between the first partition wall 65k1 and the second partition wall 65k2, and the first flow thereof. A storage valve 66a is provided at a position where a ball flowing down the road 65b (flowing period 0.5 seconds) reaches. A storage portion capable of storing one ball is formed on the upper surface of the storage valve 66a so that the ball that first wins the V winning device 65 during the game per accessory is temporarily stored in the storage portion. It is configured. Further, a storage sensor 65s is provided above the storage valve 66a so that it can detect that the ball is stored in the storage portion. Further, a ball detection sensor 65s2 for detecting a winning ball in the V winning device 65 is provided on the upstream side of the first flow path 65b, and the ball detection sensor 65s2 detects the ball. The number of balls that have won the V winning device 65 during the winning game is measured, and the prize ball payout control for the winning balls is executed. In this way, by providing the ball detection sensor 65s2 at a position where the balls that have won the V winning device 65 flow down immediately afterwards, it is possible to suppress the situation where a specified number or more of the balls are won in the V winning device 65. At the same time, it is possible to immediately give the player a prize ball during the game per character.
ăŸăă珏ïŒæ”è·ŻïŒïŒïœăšéŁéăăăăă«çŹŹïŒæ”è·ŻïŒïŒïœăćœąæăăăŠăăă珏ïŒæ”è·ŻïŒïŒïœăźäžæ”ćŽă«ăŻă珏ïŒăąăŠăćŁïŒïŒïŒïœăèšăăăăŠăăăćłïŒă«ç€șăăéăă珏ïŒæ”è·ŻïŒïŒïœăŻă珏ïŒæ”è·ŻïŒïŒïœăæ”äžăăçăçŽæ„æ”ć „ăăăźă§ăŻçĄăăèČŻçćŒïŒïŒïœăźèČŻçéšă«çăèČŻçăăăŠăăç¶æ ă§ă珏ïŒæ”è·ŻïŒïŒïœăæ”äžăăćŸç¶ăźçăăèČŻçćŒïŒïŒïœăźèČŻçéšă«èČŻçăăăŠăăçăšæ„觊ăă珏ïŒæ”è·ŻïŒïŒïœăžăšèȘć°ăăăăăă«æ§æăăŠăăă珏ïŒæ”è·ŻïŒïŒïœăźäžæ”ćŽă«èšăăăă珏ïŒăąăŠăćŁïŒïŒïŒïœăŻăć „çăăçăăăăłăłæ©ïŒïŒăźć€éšăžăšæćșăăăăăźć „çćŁă§ăăŁăŠă珏ïŒæ”è·ŻïŒïŒïœăæ”äžïŒæ”äžæéïŒïŒïŒç§ïŒăă珏ïŒăąăŠăćŁïŒïŒïŒïœă«ć „çăăçăŻăćłç€șăăȘăçæćșç”è·Żăæ”äžăăŠăăăłăłæ©ïŒïŒăźć€éšăžăšæćșăăăă Further, a second flow path 65c is formed so as to communicate with the first flow path 65b, and a first out port 163a is provided on the downstream side of the second flow path 65c. As shown in FIG. 6, in the second flow path 65c, the spheres that have flowed down the first flow path 65b do not directly flow into the first flow path, but the spheres are stored in the storage portion of the storage valve 66a. Subsequent spheres that have flowed down the path 65b come into contact with the spheres stored in the storage portion of the storage valve 66a and are guided to the second flow path 65c. The first out port 163a provided on the downstream side of the second flow path 65c is an entry port for discharging the ball that has entered the ball to the outside of the pachinko machine 10, and flows down the second flow path 65c ( After a flow period of 0.1 seconds), the ball that has entered the first out port 163a flows down a ball discharge path (not shown) and is discharged to the outside of the pachinko machine 10.
è©łçŽ°ăȘèȘŹæăŻćŸèż°ăăăăèČŻçćŒïŒïŒïœăŻăćœčç©ćœăăéæăźéČèĄă«ćżăăŠïŒćœčç©ćœăăéæăćźèĄăăăćäœă·ăăȘăȘă«ćŻŸćżăăăŠïŒăçăèČŻçćŻèœăȘèČŻçç¶æ ăšăăăźèČŻçç¶æ ăăăçăèČŻçăéŁăè§Łé€ç¶æ ăšăă«ćŻć€ćäœăăăăăă«æ§æăăŠăăăăăźèČŻçćŒïŒïŒïœăè§Łé€ç¶æ ă«äœçœźăăăšă珏ïŒæ”è·ŻïŒïŒïœăšă珏ïŒæ”è·ŻïŒïŒïœăšăăéŁéăă珏ïŒæ”è·ŻïŒïŒïœăæ”äžăăçăćăŻăèČŻçćŒïŒïŒïœăźèČŻçéšă«èČŻçăăăŠăăçă珏ïŒæ”è·ŻïŒïŒïœăæ”äžăăăăăźçŹŹïŒæ”è·ŻïŒïŒïœăŻă珏ïŒéćŁïŒïŒïœïŒăźäžç«ŻćŽăšă珏ïŒéćŁïŒïŒïœïŒăšăźéăźç©șéă«ćœąæăăăćč ăçŽïŒïŒăăȘăźćçŽæčćă«çŽç·ç¶ă«ćœąæăăăæ”è·Żă§ăăă Although a detailed description will be described later, the storage valve 66a has a storage state in which balls can be stored according to the progress of the game per character (corresponding to an operation scenario in which the game per character is executed), and a storage state thereof. It is configured to be variably operated to the release state where it is more difficult to store the ball than the state. When the storage valve 66a is located in the released state, the first flow path 65b and the third flow path 65d communicate with each other and are stored in a ball flowing down the first flow path 65b or in a storage portion of the storage valve 66a. The existing sphere flows down the third flow path 65d. The third flow path 65d is a flow path formed in a space between the lower end side of the first partition wall 65k1 and the third partition wall 65k3 and having a width of about 15 mm in a straight line in the vertical direction.
珏ïŒæ”è·ŻïŒïŒïœăźäžæ”ćŽăèšăäœçœźă«ăŻă珏ïŒćŻććŒïŒïŒïœăé èšăăăŠăăăăăźçŹŹïŒćŻććŒïŒïŒïœăŻăăăăłăłæ©ïŒïŒă«é»æșăæć „ăăăăăšăć„æ©ă«äșăćźăăăăćŻćăăżăŒăłă§ă珏ïŒæ”è·ŻïŒïŒïœăæ”äžăăçăćăæąăćŻèœăȘèȘć°äœçœźïŒçȘćșäœçœźïŒăšă珏ïŒæ”è·ŻïŒïŒïœăæ”äžăăçăćăæąăäžćŻèœăȘééäœçœźïŒćæČĄäœçœźïŒăšăă«ćŻćăăăăă«æ§æăăŠăăăć ·äœçă«ăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźć „ćșćăăŒăïŒïŒïŒă«æ„ç¶ăăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒă«ăăŁăŠé§ćć¶ćŸĄăăă珏ïŒćŻććŒăœăŹăă€ăïŒïŒïŒïœăźćäœă«ćżăăŠćŻćăăăăă«æ§æăăŠăăă珏ïŒćŻććŒăœăŹăă€ăïŒïŒïŒïœăăȘăłă«èšćźăăăć ŽćïŒéé»ăăăć ŽćïŒă«ă珏ïŒćŻććŒïŒïŒïœăïŒ¶ć „èłèŁ çœźïŒïŒć ăăééżăăééäœçœźïŒéæç€ïŒïŒă«ćæČĄăăäœçœźïŒăžăšćŻćăă珏ïŒćŻććŒăœăŹăă€ăïŒïŒïŒïœăăȘăă«èšćźăăăć ŽćïŒé»æ°ăéźæăăăć ŽćïŒă«ă珏ïŒćŻććŒïŒïŒïœăïŒ¶ć „èłèŁ çœźïŒïŒć ă«çȘćșăăèȘć°äœçœźïŒéæç€ïŒïŒăăçȘćșăăäœçœźïŒăžăšćŻćăăăăă«æ§æăăŠăăă A first movable valve 66b is arranged at a position facing the downstream side of the third flow path 65d. The first movable valve 66b has a movable pattern predetermined when the power is turned on to the pachinko machine 10, and has a guide position (protruding position) capable of receiving a ball flowing down the third flow path 65d. It is configured to be movable at a passing position (buried position) where the ball flowing down the third flow path 65d cannot be received. Specifically, it is configured to be movable according to the operation of the first movable valve solenoid 209d which is connected to the input / output port 205 of the main control device 110 and is driven and controlled by the main control device 110, and is the first movable. When the valve solenoid 209d is set to ON (when energized), the first movable valve 66b moves to a passing position (a position buried in the game board 13) for retracting from the V winning device 65, and the first When the movable valve solenoid 209d is set to off (when electricity is cut off), the first movable valve 66b moves to an induction position (a position protruding from the game board 13) protruding into the V winning device 65. It is configured as follows.
èȘć°äœçœźïŒçȘćșäœçœźïŒă«äœçœźăă珏ïŒćŻććŒïŒïŒïœăŻăăăźäžéąăçăæ”äžćŻèœă«æ§æăăăŠăăăćłïŒă«ç€șăăéăă珏ïŒćŻććŒïŒïŒïœăźäžéąăźäžæ”ç«ŻćŽă珏ïŒæ”è·ŻïŒïŒïœ ă«ćăăŠäžăćŸæăăăăă«æ§æăăŠăăăăăŁăŠă珏ïŒćŻććŒïŒïŒïœăèȘć°äœçœźïŒçȘćșäœçœźïŒă«äœçœźăăç¶æ ă§çŹŹïŒæ”è·ŻïŒïŒïœăæ”äžăăçïŒæ”äžæéïŒïŒïŒç§ïŒăŻă珏ïŒćŻććŒïŒïŒïœăźäžéąă珏ïŒæ”è·ŻïŒïŒïœ ă«ćăăŠæ”äžăăăăšă«ăȘăă珏ïŒæ”è·ŻïŒïŒïœ ăźäžæ”ćŽă«ăŻçŹŹïŒăąăŠăćŁïŒïŒïŒïœăèšăăăăŠăăă珏ïŒæ”è·ŻïŒïŒïœ ăæ”äžăăçïŒæ”äžæéïŒïŒïŒç§ïŒăŻçŹŹïŒăąăŠăćŁïŒïŒïŒïœă«ć „çăăăăăźçŹŹïŒăąăŠăćŁïŒïŒïŒïœăŻăäžèż°ăă珏ïŒăąăŠăćŁïŒïŒïŒïœăšćæ§ă«ăć „çăăçăăăăłăłæ©ïŒïŒăźć€éšăžăšæćșăăăăăăźć „çćŁă§ăăŁăŠă珏ïŒăąăŠăćŁïŒïŒïŒïœă«ć „çăăçăŻćłç€șăăȘăçæćșç”è·Żăæ”äžăăăăăłăłæ©ïŒïŒăźć€éšăžăšæćșăăăă The first movable valve 66b located at the induction position (protruding position) is configured so that a ball can flow down the upper surface thereof, and as shown in FIG. 6, the downstream end side of the upper surface of the first movable valve 66b is the fourth flow. It is configured to incline downward toward the road 65e. Therefore, the sphere (flowing period 0.2 seconds) that has flowed down the third flow path 65d while the first movable valve 66b is located at the induction position (protruding position) has a fourth flow path on the upper surface of the first movable valve 66b. It will flow down toward 65e. A second out port 163b is provided on the downstream side of the fourth flow path 65e, and a ball flowing down the fourth flow path 65e (flowing period 0.2 seconds) enters the second out port 163b. Similar to the first out port 163a described above, the second out port 163b is an entry port for discharging the ball that has entered the ball to the outside of the pachinko machine 10, and enters the second out port 163b. The ball flows down a ball discharge path (not shown) and is discharged to the outside of the pachinko machine 10.
äžæčă珏ïŒćŻććŒïŒïŒïœăééäœçœźă«äœçœźăăŠăăç¶æ ă§ăŻă珏ïŒæ”è·ŻïŒïŒïœăšă珏ïŒæ”è·ŻïŒïŒïœăšăéŁéăă珏ïŒæ”è·ŻïŒïŒïœăæ”äžăăçïŒæ”äžæéïŒïŒïŒç§ïŒă珏ïŒæ”è·ŻïŒïŒïœïŒæ”äžæéïŒïŒïŒç§ïŒăžăšæ”ć „ăăăăăăŠă珏ïŒæ”è·ŻïŒïŒïœăźäžæ”ćŽă«ăŻïŒ¶ć „èłćŁïŒïŒïŒăèšăăăăŠăăăïŒ¶ć „èłćŁïŒïŒïŒăŻă性ćœăăéæăćźèĄăăăăăźć„æ©ăšăȘăćŸăć „èłćŁă§ăăŁăŠă性ćœăăéæăćźèĄăăăŠăăȘăç¶æ ă§çăïŒ¶ć „èłćŁïŒïŒïŒă«ć „èłăăć Žćă«ă性ćœăăéæăćźèĄăăăă On the other hand, in the state where the first movable valve 66b is located at the passing position, the third flow path 65d and the fifth flow path 65f communicate with each other and flow down the third flow path 65d (flow period 0.2). Seconds) flow into the fifth flow path 65f (flow period 0.1 seconds). A V winning opening 165 is provided on the downstream side of the fifth flow path 65f. The V winning opening 165 is a winning opening that can be an opportunity to execute the jackpot game, and when the ball wins the V winning opening 165 in a state where the jackpot game is not executed, the jackpot game is executed.
ćłïŒă«ç€șăăéăăïŒ¶ć „èłèŁ çœźïŒïŒć ă«ăŻă珏ïŒăąăŠăćŁïŒïŒïŒïœăšă珏ïŒăąăŠăćŁïŒïŒïŒïœăšăèšăăăăŠăăăăăźăăă«æ§æăăăăšă§ăèČŻçćŒïŒïŒïœăèČŻçç¶æ ă§ăăć Žćă«ïŒ¶ć „èłèŁ çœźïŒïŒă«ć „èłăăçăăèČŻçćŒïŒïŒïœăè§Łé€ç¶æ ăšăȘăŁăć Žćă«çăééăćŸăæ”è·ŻïŒçŹŹïŒæ”è·ŻïŒïŒïœă珏ïŒæ”è·ŻïŒïŒïœ ă珏ïŒæ”è·ŻïŒïŒïœïŒăžăšæ”ć „ăăăăšăçąșćźă«éČæąăăăăšăă§ăăăăȘăăæŹćźæœćœąæ ăźæ§æă«éăăăšçĄăăäŸăă°ă珏ïŒăąăŠăćŁïŒïŒïŒïœăæé€ăă珏ïŒæ”è·ŻïŒïŒïœăšă珏ïŒæ”è·ŻïŒïŒïœ ăšăăéŁéăăăèČŻçćŒïŒïŒïœăèČŻçç¶æ ă§ăăŁăŠă珏ïŒæ”è·ŻïŒïŒïœăæ”äžăăçăă珏ïŒăąăŠăćŁïŒïŒïŒïœăžăšć „çăăăăă«æ§æăăŠăèŻăăăăźć ŽćăćłïŒă§ăŻćçŽæčćă«çŽç·çă«èšăăăăŠăă珏ïŒéćŁïŒïŒïœïŒăăäžç«ŻćŽăăäžç«ŻćŽă«ćăăŠćłïŒăźèŠçčă§ćłäžæčćăžăšćŸăăŠăćłăĄăéćŁïŒïŒïœïŒăźäžç«ŻćŽæčćă«ćăăŠăźć»¶é·ç·äžă珏ïŒéćŁïŒïŒïœïŒăźćłćŽïŒćłïŒăźèŠçčă§ćłćŽïŒăšăȘăăăă«èšăăăšèŻăăăăźăăă«æ§æăăăăšă§ă珏ïŒæ”è·ŻïŒïŒïœăæ”äžăăçă珏ïŒæ”è·ŻïŒïŒïœăžăšæ”ć „ăăŠăăŸăäșæ ăæć¶ăăăăšăă§ăăă As shown in FIG. 6, a first out port 163a and a second out port 163b are provided in the V winning device 65. With this configuration, the ball that has won the V winning device 65 when the storage valve 66a is in the storage state can pass through the flow path (third flow) through which the ball can pass when the storage valve 66a is in the release state. It is possible to reliably prevent the inflow into the road 65d, the fourth flow path 65e, and the fifth flow path 65f). Not limited to the configuration of the present embodiment, for example, the first out port 163a is eliminated, the second flow path 65c and the fourth flow path 65e are communicated with each other, and the storage valve 66a is in the storage state. , The ball flowing down the second flow path 65c may be configured to enter the second out port 163b. In this case, in FIG. 6, the third partition wall 65k3 provided linearly in the vertical direction is tilted from the upper end side to the lower end side in the lower right direction from the viewpoint of FIG. 6, that is, the lower end side of the partition wall 65k3. It is preferable to provide the fourth partition wall 65k4 so that the extension line in the direction is on the right side (right side from the viewpoint of FIG. 6). With this configuration, it is possible to suppress a situation in which a sphere that has flowed down the second flow path 65c flows into the fifth flow path 65f.
ăăźăăă«ăæŹćźæœćœąæ ă§ăŻă性ćœăăéæăćźèĄăăăć„æ©ăïŒă€ăćłăĄăçčć„ćłæăźæœéžă«ăăŁăŠć€§ćœăăćœéžăăăăšăć„æ©ăšăăŠć€§ćœăăéæăćźèĄăăăć Žćăšăćœčç©ćœăăéæäžă«çăïŒ¶ć „èłćŁïŒïŒïŒăžăšć „èłăăăăšăć„æ©ăšăăŠć€§ćœăăéæăćźèĄăăăć Žćăšăăăă仄éăćźèĄć„æ©ăćșćăăăŠć€§ćœăăéæăèȘŹæăăéă«ăïŒ¶ć „èłćŁïŒïŒïŒăžăšć „èłăăăăšăć„æ©ăšăăŠćźèĄăăă性ćœăăéæăźăăšăïŒ¶ć€§ćœăăéæăšă称ăă As described above, in the present embodiment, there are two triggers for executing the jackpot game, that is, the case where the jackpot game is executed when the jackpot is won by the lottery of the special symbol, and the case where the ball is V during the bonus game. A jackpot game may be executed when a prize is won in the winning opening 165. Hereinafter, when the jackpot game is explained by dividing the execution opportunity, the jackpot game executed when the player wins the V winning opening 165 is also referred to as a V jackpot game.
äžèż°ăăéăăæŹćźæœćœąæ ăźïŒ¶ć „èłèŁ çœźïŒïŒăŻăćœčç©ćœăăéæăćźèĄăăăăăšă§çăć „èłćŻèœăȘéæŸç¶æ ăšăȘăăèČŻçćŒïŒïŒïœă«èČŻçăăăïŒćăźçăźăżă珏ïŒæ”è·ŻïŒïŒïœăæ”äžăăăăă«æ§æăă珏ïŒæ”è·ŻïŒïŒïœăæ”äžăăçă珏ïŒćŻććŒïŒïŒïœă«ć°éăăéă«ăăă珏ïŒćŻććŒïŒïŒïœăźçšŒćç¶æłă«ćżăăŠăïŒ¶ć „èłćŁïŒïŒïŒă«çăć „èłăăăćŠăăæ±șćźăăăăă«æ§æăăŠăăă As described above, the V winning device 65 of the present embodiment is in an open state in which balls can be won by executing the game per accessory, and only one ball stored in the storage valve 66a is in the third flow path. The ball is configured to flow down the 65d, and the ball wins the V winning opening 165 according to the operating status of the first movable valve 66b when the ball flowing down the third flow path 65d reaches the first movable valve 66b. It is configured to determine whether or not.
è©łçŽ°ăȘèȘŹæăŻćŸèż°ăăăă珏ïŒćŻććŒïŒïŒïœăŻăèȘć°äœçœźă«äœçœźăăæéïŒçăïŒ¶ć „èłćŁïŒïŒïŒăžăšć „èłăćŸăȘăæéïŒăïŒç§ă«ćŻŸăăŠăééäœçœźă«äœçœźăăæéïŒçăïŒ¶ć „èłćŁïŒïŒïŒăžăšć „èłăćŸăæéïŒăïŒïŒïŒç§ăšăȘăćŻćăăżăŒăłă§ćžžæćŻćăăŠăăăăă珏ïŒæ”è·ŻïŒïŒïœăæ”äžăăçăïŒ¶ć „èłćŁïŒïŒïŒăžăšć „èłăăćČćăŻăçŽïŒïŒïŒïŒăšăȘăă Although a detailed explanation will be described later, the time at which the first movable valve 66b is located at the induction position (the time during which the ball cannot win the V winning opening 165) is 5 seconds, whereas the time at which the first movable valve 66b is located at the passing position (time). Since the ball is constantly moving in a movable pattern in which the time during which the ball can win the V winning opening 165) is 0.5 seconds, the rate at which the ball flowing down the third flow path 65d wins the V winning opening 165 is , Approximately 1/11.
ăŸăăïŒćăźćœčç©ćœăăéæă«ăăăŠïŒ¶ć „èłèŁ çœźïŒïŒăžăšè€æ°ćăźçăć „èłăăăăšăăŠăă珏ïŒæ”è·ŻïŒïŒïœăæ”äžăăăçæ°ăïŒćăšăȘăăăă«èČŻçćŒïŒïŒïœăćäœć¶ćŸĄăăăăăăćœčç©ćœăăéæăïŒïŒććźèĄăăăć Žćă«ïŒćăźć€§ćœăăéæăćźèĄăăăćČćăšăȘăăăă«æ§æăăŠăăă Further, even if a plurality of balls are won by the V winning device 65 in one game per accessory, the operation of the storage valve 66a is controlled so that the number of balls flowing down the third flow path 65d is one. Therefore, when the game per character is executed 11 times, the ratio is such that one big hit game is executed.
æŹĄă«ăćłïŒăăćłïŒăćç §ăăŠăćœčç©ćœăăéæăźćźèĄäžă«ăăăïŒ¶ć „èłèŁ çœźïŒïŒă«ć „èłăăçæ”ăăźć ćźčă«ă€ăăŠèȘŹæăăăăăŸăăćłïŒăćç §ăăŠăćœčç©ćœăăéæăźććæéïŒèČŻçćŒïŒïŒïœăèČŻçç¶æ ă§ăăæéïŒă«ăăăçæ”ăă«ă€ăăŠèȘŹæăăăăćłïŒăŻăćœčç©ćœăăéæăźăăĄăèČŻçćŒïŒïŒïœăèČŻçç¶æ ă§ăăć Žćă«ăăăïŒ¶ć „èłèŁ çœźïŒïŒć ăźçæ”ăăç€șăæšĄćŒćłă§ăăăè©łçŽ°ăȘèȘŹæăŻćŸèż°ăăăăèČŻçćŒïŒïŒïœăŻăćœčç©ćœăăéæăćźèĄăăăŠăăăïŒ¶ć „èłèŁ çœźïŒïŒăééç¶æ ăšăȘăăŸă§ăźéăèČŻçç¶æ ăšăȘăăăă«ćäœć¶ćŸĄăăăăăă«æ§æăăŠăăăăăăŠăèČŻçćŒïŒïŒïœăèČŻçç¶æ äžă«è€æ°ăźçăïŒ¶ć „èłèŁ çœźïŒïŒă«ć „èłăăć Žćă«ăŻăæćă«ć „èłăăçïŒăèČŻçćŒïŒïŒïœă«ćœąæăăăèČŻçéšă«èČŻçăăăæŹĄçčă§ć „èłăăçïŒăŻăèČŻçćŒïŒïŒïœă«èČŻçăăăŠăăçïŒăšćœæ„ăă珏ïŒæ”è·ŻïŒïŒïœăæ”äžăăăąăŠăćŁïŒïŒïŒïœă«ć „çăăă Next, with reference to FIGS. 7 to 9, the contents of the ball flow that has won the V winning device 65 during the execution of the game per accessory will be described. First, with reference to FIG. 7, the ball flow in the first half period (the period in which the storage valve 66a is in the storage state) of the game per accessory will be described. FIG. 7 is a schematic view showing a ball flow in the V winning device 65 when the storage valve 66a is in the storage state in the game per accessory. Although detailed description will be described later, the storage valve 66a is configured to be operated and controlled so as to be in the storage state from the time when the game per accessory is executed until the V winning device 65 is closed. ing. Then, when a plurality of balls win the V winning device 65 while the storage valve 66a is in the storage state, the first winning ball P1 is stored in the storage portion formed in the storage valve 66a, and the next prize is won. The ball P2 comes into contact with the ball P1 stored in the storage valve 66a, flows down the second flow path 65c, and enters the out port 163a.
ăăźăăă«ăèČŻçćŒïŒïŒïœăèČŻçç¶æ ă§ăăć ŽćăŻăèČŻçćŒïŒïŒïœăźèČŻçéšă«èČŻçăăăçïŒä»„ć€ăźć „èłçïŒäŸăă°ăçïŒïŒăăć šăŠăąăŠăćŁïŒïŒïŒïœă«ć „çăăăăă«æ§æăăŠăăăăăè€æ°ăźçăïŒ¶ć „èłèŁ çœźïŒïŒć ă«æ»çăăăăšăçĄăăăŸăăèČŻçćŒïŒïŒïœăŻăïŒ¶ć „èłèŁ çœźïŒïŒăźïŒ¶ééæïŒïŒïœăééç¶æ ăšăȘăŁăŠăăïŒééç¶æ ă«ăăăăăăźćäœć¶ćŸĄăćźèĄăăŠăăïŒăèČŻçç¶æ ăè§Łé€ăăăăăăïŒćăźćœčç©ćœăăéæă«ăŠçŹŹïŒæ”è·ŻïŒïŒïœăæ”äžăăăçæ°ăçąșćźă«ïŒćă«ăăăăšăćŻèœăšăȘăă As described above, when the storage valve 66a is in the storage state, all the winning balls (for example, the balls P2) other than the balls P1 stored in the storage portion of the storage valve 66a are configured to enter the out port 163a. Therefore, a plurality of balls do not stay in the V winning device 65. Further, the storage valve 66a is released once after the V opening / closing door 65a of the V winning device 65 is closed (after the operation control for closing the door 65a is executed). It is possible to reliably reduce the number of balls flowing down the third flow path 65d to one in the game per door.
ăăźăăă«æ§æăăăăšă§ăćœčç©ćœăăéæäžă«ïŒ¶ć „èłèŁ çœźïŒïŒăžăšçăć „èłăăăăżă€ăăłă°ăăć „èłæ°ă«ćżăăŠăïŒ¶ć „èłćŁïŒïŒïŒăžăźçăźć „èłăźăæăăćŻć€ăăăăšăçĄăăăăć šăŠăźéæè ă«ćŻŸăăŠć ŹćčłăȘéæăæäŸăăăăšăă§ăăă With this configuration, the ease of winning the ball to the V winning opening 165 can be changed according to the timing of winning the ball to the V winning device 65 during the game per character and the number of winnings. Since there is no such thing, it is possible to provide a fair game to all the players.
æŹĄă«ăćłïŒăćç §ăăŠăèČŻçćŒïŒïŒïœăèČŻçç¶æ ăăè§Łé€ç¶æ ăžăšç§»èĄăăéăźçæ”ăïŒćœčç©ćœăăéæăźćŸćæéïŒăźć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒăŻăćœčç©ćœăăéæăźăăĄăèČŻçćŒïŒïŒïœăèČŻçç¶æ ăăè§Łé€ç¶æ ăžăšç§»èĄăăć Žćă«ăăăçæ”ăăç€șăæšĄćŒćłă§ăăăćłïŒă«ç€șăăéăăééæïŒïŒïœăééç¶æ ăšăȘăăæ°ăăȘçăïŒ¶ć „èłèŁ çœźïŒïŒă«ć „èłăćŸăȘăç¶æ ăšăȘăŁăćŸă«ăèČŻçćŒïŒïŒïœăè§Łé€ç¶æ ïŒćłă§ăŻçčç·ă§èĄšç€șïŒăžăšç§»èĄăăăšăèČŻçćŒïŒïŒïœăźèČŻçéšă«èČŻçăăăŠăăçïŒïŒćłïŒćç §ïŒăă珏ïŒæ”è·ŻïŒïŒïœăæ”äžăăăćłïŒă«ç€șăăç¶æ ă§ăŻă珏ïŒćŻććŒïŒïŒïœăèȘć°äœçœźă«äœçœźăăŠăăăăăçïŒă珏ïŒćŻććŒïŒïŒïœăźäžéąă«ćœąæăăăäžăćŸæăè»ąćăă珏ïŒæ”è·ŻïŒïŒïœ ăæ”äžăă珏ïŒăąăŠăćŁïŒïŒïŒïœă«ć „çăăă Next, with reference to FIG. 8, the contents of the ball flow (the latter half period of the game per accessory) when the storage valve 66a shifts from the storage state to the release state will be described. FIG. 8 is a schematic view showing a ball flow when the storage valve 66a shifts from the storage state to the release state in the game per accessory. As shown in FIG. 8, after the V opening / closing door 65a is closed and a new ball cannot win the V winning device 65, the storage valve 66a is released (indicated by the dotted line in the figure). When the transition occurs, the ball P1 (see FIG. 7) stored in the storage portion of the storage valve 66a flows down the third flow path 65d. In the state shown in FIG. 8, since the first movable valve 66b is located at the induction position, the ball P1 rolls the downward inclination formed on the upper surface of the first movable valve 66b and passes through the fourth flow path 65e. It flows down and enters the second out port 163b.
äžæčăèČŻçćŒïŒïŒïœăźèČŻçéšă«èČŻçăăăŠăăçïŒïŒćłïŒćç §ïŒăă珏ïŒæ”è·ŻïŒïŒïœăæ”äžăă珏ïŒćŻććŒïŒïŒïœă«ć°éăăăżă€ăăłă°ă§ă珏ïŒćŻććŒïŒïŒïœăééäœçœźă«äœçœźăăŠăăć Žćăźçæ”ăă«ă€ăăŠăćłïŒăćç §ăăŠèȘŹæăăăăćłïŒăŻăćœčç©ćœăăéæăźăăĄăèČŻçćŒïŒïŒïœăèČŻçç¶æ ăăè§Łé€ç¶æ ăžăšç§»èĄăăć Žćă«ăăăçæ”ăăç€șăæšĄćŒćłă§ăăăćłïŒă«ç€șăăéăă珏ïŒæ”è·ŻïŒïŒïœăæ”äžăăçă珏ïŒćŻććŒïŒïŒïœă«ć°éăăăżă€ăăłă°ă«ăăăŠă珏ïŒćŻććŒïŒïŒïœăééäœçœźă«äœçœźăăŠăăć ŽćăŻă珏ïŒæ”è·ŻïŒïŒïœăæ”äžăăïŒ¶ć „èłćŁïŒïŒïŒăžăšć „èłăăă On the other hand, when the ball P1 (see FIG. 7) stored in the storage portion of the storage valve 66a flows down the third flow path 65d and reaches the first movable valve 66b, the first movable valve 66b passes through the passage position. The ball flow when the ball is located in the above will be described with reference to FIG. FIG. 9 is a schematic view showing a ball flow when the storage valve 66a shifts from the storage state to the release state in the game per accessory. As shown in FIG. 9, when the ball flowing down the third flow path 65d reaches the first movable valve 66b and the first movable valve 66b is located at the passing position, the fifth flow path 66f is used. It flows down and wins a prize at the V winning opening 165.
ćłïŒă«æ»ăèȘŹæăç¶ăăăćŻć€èĄšç€șèŁ çœźăŠăăăïŒïŒăźäžæčă«ăŻăçăć „çăćŸăçčćłć „çćŁïŒïŒăé èšăăăŠăăăăăźçčćłć „çćŁïŒïŒăžçăć „çăăăšéæç€ïŒïŒăźèŁéąćŽă«èšăăăăçčćłć „çćŁăčă€ăăïŒćłç€șăăïŒăăȘăłăšăȘăăăăźçčćłć „çćŁăčă€ăăăźăȘăłă«è”·ć ăăŠäž»ć¶ćŸĄèŁ çœźïŒïŒïŒïŒćłïŒïŒćç §ïŒă§ć€§ćœăăăźæœéžăăȘăăăăăźæœéžç”æă«ćżăăèĄšç€șă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒïœă§ç€șăăăăăŸăăçčćłć „çćŁïŒïŒă«çăć „çăăć Žćă«ăŻăçčć žăšăăŠïŒćăźèłçăæăćșăăăăæŹćźæœćœąæ ă§ăŻăć·ŠæăĄéæă«ăăŁăŠçșć°ăăăçăźăăĄăçŽïŒïŒçă«ïŒçăźćČćă§çăçčćłć „çćŁïŒïŒăžăšć „çăćŸăăăă«æ§æăăŠăăă The explanation will be continued by returning to FIG. Below the variable display device unit 80, a special figure entry port 64 into which a ball can enter is arranged. When a ball enters the special drawing entrance 64, the special drawing entrance switch (not shown) provided on the back surface side of the game board 13 is turned on, which is caused by the turning on of the special drawing entrance switch. A big hit lottery is made by the main control device 110 (see FIG. 21), and the display according to the lottery result is shown by the first symbol display device 37a. In addition, when a ball enters the special figure entrance 64, four prize balls are paid out as a privilege. In the present embodiment, out of the balls launched by the left-handed game, about 1 in 15 balls can enter the special drawing entry port 64.
ćłïŒïŒă«ç€șăăăă«ăăăăłăłæ©ïŒïŒăźćŸéąćŽă«ăŻăć¶ćŸĄćșæżăŠăăăïŒïŒïŒïŒïŒăšăèŁăăăŻăŠăăăïŒïŒăšăäž»ă«ćăăăăŠăăăć¶ćŸĄćșæżăŠăăăïŒïŒăŻăäž»ćșæżïŒäž»ć¶ćŸĄèŁ çœźïŒïŒïŒïŒăšéłćŁ°ă©ăłăć¶ćŸĄćșæżïŒéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒïŒăšèĄšç€șć¶ćŸĄćșæżïŒèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒïŒăšăæèŒăăăŠăŠăăăćăăăŠăăăć¶ćŸĄćșæżăŠăăăïŒïŒăŻăæćșć¶ćŸĄćșæżïŒæćșć¶ćŸĄèŁ çœźïŒïŒïŒïŒăšçșć°ć¶ćŸĄćșæżïŒçșć°ć¶ćŸĄèŁ çœźïŒïŒïŒïŒăšé»æșćșæżïŒé»æșèŁ çœźïŒïŒïŒïŒăšă«ăŒăăŠăăăæ„ç¶ćșæżïŒïŒïŒăšăæèŒăăăŠăŠăăăćăăăŠăăă As shown in FIG. 10, the control board units 90 and 91 and the back pack unit 94 are mainly provided on the rear surface side of the pachinko machine 10. The control board unit 90 is unitized by mounting a main board (main control device 110), a voice lamp control board (voice lamp control device 113), and a display control board (display control device 114). The control board unit 91 is unitized by mounting a payout control board (payout control device 111), a launch control board (launch control device 112), a power supply board (power supply device 115), and a card unit connection board 116.
èŁăăăŻăŠăăăïŒïŒăŻăäżè·ă«ăăŒéšăćœąæăăèŁăăăŻïŒïŒăšæćșăŠăăăïŒïŒăšăăŠăăăćăăăŠăăăăŸăăćć¶ćŸĄćșæżă«ăŻăćć¶ćŸĄăćžăïŒăăăăă€ăłăłăšăăŠăźïŒïŒ°ïŒ”ăćçšźæ©ćšăšăźéŁç”ĄăăšăăăŒăăćçšźæœéžăźéă«çšăăăăäč±æ°çșçćšăæéèšæ°ăćæăćłăć ŽćăȘă©ă«äœżçšăăăăŻăăăŻăă«ăčçșçćè·Żçăăćż èŠă«ćżăăŠæèŒăăăŠăăă In the back pack unit 94, the back pack 92 forming the protective cover portion and the payout unit 93 are unitized. In addition, each control board is used for MPU as a one-chip microcomputer that controls each control, a port for contacting various devices, a random number generator used for various lottery, and for time counting and synchronization. A clock pulse generation circuit, etc. is installed as needed.
ăȘăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒćăłèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăæćșć¶ćŸĄèŁ çœźïŒïŒïŒćăłçșć°ć¶ćŸĄèŁ çœźïŒïŒïŒăé»æșèŁ çœźïŒïŒïŒăă«ăŒăăŠăăăæ„ç¶ćșæżïŒïŒïŒăŻăăăăăćșæżăăăŻăčïŒïŒïŒăïŒïŒïŒă«ćçŽăăăŠăăăćșæżăăăŻăčïŒïŒïŒăïŒïŒïŒăŻăăăăŻăčăăŒăčăšè©ČăăăŻăčăăŒăčăźéćŁéšăèŠăăăăŻăčă«ăăŒăšăćăăŠăăăăăźăăăŻăčăăŒăčăšăăăŻăčă«ăăŒăšăäșăă«éŁç”ăăăŠăćć¶ćŸĄèŁ çœźăććșæżăćçŽăăăă The main control device 110, the voice lamp control device 113 and the display control device 114, the payout control device 111 and the launch control device 112, the power supply device 115, and the card unit connection board 116 are housed in the board boxes 100 to 104, respectively. .. The board boxes 100 to 104 include a box base and a box cover that covers an opening of the box base, and the box base and the box cover are connected to each other to house each control device and each board.
ăŸăăćșæżăăăŻăčïŒïŒïŒïŒäž»ć¶ćŸĄèŁ çœźïŒïŒïŒïŒćăłćșæżăăăŻăčïŒïŒïŒïŒæćșć¶ćŸĄèŁ çœźïŒïŒïŒćăłçșć°ć¶ćŸĄèŁ çœźïŒïŒïŒïŒăŻăăăăŻăčăăŒăčăšăăăŻăčă«ăăŒăšăć°ć°ăŠăăăïŒćłç€șăăïŒă«ăăŁăŠéć°äžèœă«éŁç”ïŒăăăæ§é ă«ăăéŁç”ïŒăăŠăăăăŸăăăăăŻăčăăŒăčăšăăăŻăčă«ăăŒăšăźéŁç”éšă«ăŻăăăăŻăčăăŒăčăšăăăŻăčă«ăăŒăšă«äșăŁăŠć°ć°ă·ăŒă«ïŒćłç€șăăïŒăèČŒçăăăŠăăăăăźć°ć°ă·ăŒă«ăŻăèæ§ăȘçŽ æă§æ§æăăăŠăăăćșæżăăăŻăčïŒïŒïŒïŒïŒïŒïŒăéć°ăăăăă«ć°ć°ă·ăŒă«ăć„ăăăăšăăăăćșæżăăăŻăčïŒïŒïŒïŒïŒïŒïŒăçĄçă«éć°ăăăăšăăăšăăăăŻăčăăŒăčćŽăšăăăŻăčă«ăăŒćŽăšă«ćæăăăăăăŁăŠăć°ć°ăŠăăăćăŻć°ć°ă·ăŒă«ăçąșèȘăăăăšă§ăćșæżăăăŻăčïŒïŒïŒïŒïŒïŒïŒăéć°ăăăăă©ăăăç„ăăăšăă§ăăă Further, in the board box 100 (main control device 110) and the board box 102 (payout control device 111 and launch control device 112), the box base and the box cover are connected by a sealing unit (not shown) so as not to be opened (caulking structure). (Consolidated by). Further, a sealing sticker (not shown) is attached to the connecting portion between the box base and the box cover over the box base and the box cover. This seal is made of a brittle material, and if you try to peel off the seal to open the board boxes 100 and 102, or if you try to forcibly open the board boxes 100 and 102, the box base side and the box cover Cut to the side. Therefore, by checking the sealing unit or the sealing seal, it is possible to know whether or not the substrate boxes 100 and 102 have been opened.
æćșăŠăăăïŒïŒăŻăèŁăăăŻăŠăăăïŒïŒăźæäžéšă«äœçœźăăŠäžæčă«éćŁăăăżăłăŻïŒïŒïŒăšăăżăłăŻïŒïŒïŒăźäžæčă«éŁç”ăăäžæ”ćŽă«ćăăŠç·©ăăă«ćŸæăăăżăłăŻăŹăŒă«ïŒïŒïŒăšăăżăłăŻăŹăŒă«ïŒïŒïŒăźäžæ”ćŽă«çžŠćăă«éŁç”ăăăă±ăŒăčăŹăŒă«ïŒïŒïŒăšăă±ăŒăčăŹăŒă«ïŒïŒïŒăźæäžæ”éšă«èšăăăăæćșăąăŒăżïŒïŒïŒïŒćłïŒïŒćç §ïŒăźæćźăźé»æ°çæ§æă«ăăçăźæćșăèĄăæćșèŁ çœźïŒïŒïŒăšăćăăŠăăăăżăłăŻïŒïŒïŒă«ăŻăéæăăŒă«ăźćł¶èšćăăäŸç”ŠăăăçăéæŹĄèŁç”ŠăăăæćșèŁ çœźïŒïŒïŒă«ăăćż èŠćæ°ăźçăźæăćșăăé©ćźèĄăăăăăżăłăŻăŹăŒă«ïŒïŒïŒă«ăŻăćœè©ČăżăłăŻăŹăŒă«ïŒïŒïŒă«æŻćăä»ć ăăăăăźăă€ăăŹăŒăżïŒïŒïŒăćăä»ăăăăŠăăă The payout unit 93 includes a tank 130 located at the uppermost portion of the back pack unit 94 and opened upward, a tank rail 131 connected below the tank 130 and gently inclined toward the downstream side, and a downstream of the tank rail 131. A case rail 132 vertically connected to the side and a payout device 133 provided at the most downstream portion of the case rail 132 and paying out balls by a predetermined electrical configuration of a payout motor 216 (see FIG. 21) are provided. ing. The tank 130 is sequentially replenished with balls supplied from the island equipment of the game hall, and the required number of balls is appropriately paid out by the payout device 133. A vibrator 134 for adding vibration to the tank rail 131 is attached to the tank rail 131.
ăŸăăæćșć¶ćŸĄèŁ çœźïŒïŒïŒă«ăŻç¶æ ćŸ©ćž°ăčă€ăăïŒïŒïŒăèšăăăăçșć°ć¶ćŸĄèŁ çœźïŒïŒïŒă«ăŻćŻć€æ”æćšăźæäœă€ăŸăżïŒïŒïŒăèšăăăăé»æșèŁ çœźïŒïŒïŒă«ăŻïŒČïŒĄïŒæ¶ć»ăčă€ăăïŒïŒïŒăèšăăăăŠăăăç¶æ ćŸ©ćž°ăčă€ăăïŒïŒïŒăŻăäŸăă°ăæćșăąăŒăżïŒïŒïŒïŒćłïŒïŒćç §ïŒéšăźçè©°ăŸăçăæćșăšă©ăŒăźçșçæă«çè©°ăŸăăè§Łæ¶ïŒæŁćžžç¶æ ăžăźćŸ©ćž°ïŒăăăăă«æäœăăăăæäœă€ăŸăżïŒïŒïŒăŻăçșć°ăœăŹăă€ăăźçșć°ćăèȘżæŽăăăăă«æäœăăăăïŒČïŒĄïŒæ¶ć»ăčă€ăăïŒïŒïŒăŻăăăăłăłæ©ïŒïŒăćæç¶æ ă«æ»ăăăć Žćă«é»æșæć „æă«æäœăăăă Further, the payout control device 111 is provided with a state return switch 120, the launch control device 112 is provided with a variable resistor operation knob 121, and the power supply device 115 is provided with a RAM erase switch 122. The state return switch 120 is operated to clear the ball clogging (return to the normal state) when a payout error occurs, such as a ball clogging of the payout motor 216 (see FIG. 21). The operation knob 121 is operated to adjust the firing force of the firing solenoid. The RAM erase switch 122 is operated when the power is turned on when it is desired to return the pachinko machine 10 to the initial state.
æŹĄă«ăćłïŒïŒăćç §ăăŠăæŹăăăłăłæ©ïŒïŒăźé»æ°çæ§æă«ă€ăăŠèȘŹæăăăćłïŒïŒăŻăăăăłăłæ©ïŒïŒăźé»æ°çæ§æăç€șăăăăăŻćłă§ăăă Next, with reference to FIG. 21, the electrical configuration of the pachinko machine 10 will be described. FIG. 21 is a block diagram showing an electrical configuration of the pachinko machine 10.
äž»ć¶ćŸĄèŁ çœźïŒïŒïŒă«ăŻăæŒçźèŁ çœźă§ăăïŒăăăăă€ăłăłăšăăŠăźïŒïŒ°ïŒ”ïŒïŒïŒăæèŒăăăŠăăăïŒïŒ°ïŒ”ïŒïŒïŒă«ăŻăè©ČïŒïŒ°ïŒ”ïŒïŒïŒă«ăăćźèĄăăăćçšźăźć¶ćŸĄăăă°ă©ă ăćșćźć€ăăŒăżăèšæ¶ăăïŒČïŒŻïŒïŒïŒïŒăšăăăźïŒČïŒŻïŒïŒïŒïŒć ă«èšæ¶ăăăć¶ćŸĄăăă°ă©ă ăźćźèĄă«éăăŠćçšźăźăăŒăżçăäžæçă«èšæ¶ăăăăăźăĄăąăȘă§ăăïŒČïŒĄïŒïŒïŒïŒăšăăăźă»ăăćČ蟌ćè·Żăăżă€ăćè·ŻăăăŒăżéć俥ćè·ŻăȘă©ăźćçšźćè·Żăć è”ăăăŠăăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒă§ăŻăïŒïŒ°ïŒ”ïŒïŒïŒă«ăăŁăŠă性ćœăăæœéžă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒïœïŒïŒïŒïœćăłçŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăăăèĄšç€șăźèšćźă珏ïŒćłæèĄšç€șèŁ çœźă«ăăăèĄšç€șç”æăźæœéžăšăăŁăăăăłăłæ©ïŒïŒăźäž»èŠăȘćŠçăćźèĄăăă The main control device 110 is equipped with an MPU 201 as a one-chip microcomputer which is an arithmetic unit. The MPU 201 is a ROM 202 that stores various control programs and fixed value data executed by the MPU 201, and a memory for temporarily storing various data and the like when the control program stored in the ROM 202 is executed. A certain RAM 203 and various other circuits such as an interrupt circuit, a timer circuit, and a data transmission / reception circuit are built in. In the main control device 110, the MPU 201 is used to perform main processing of the pachinko machine 10 such as a jackpot lottery, display settings in the first symbol display devices 37a and 37b and the third symbol display device 81, and a lottery of display results in the second symbol display device. To execute.
ăȘăăæćșć¶ćŸĄèŁ çœźïŒïŒïŒăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăȘă©ăźă”ăć¶ćŸĄèŁ çœźă«ćŻŸăăŠćäœăæç€șăăăăă«ăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăè©Čă”ăć¶ćŸĄèŁ çœźăžćçšźăźăłăăłăăăăŒăżéć俥ćè·Żă«ăăŁăŠé俥ăăăăăăăăăłăăłăăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăă”ăć¶ćŸĄèŁ çœźăžäžæčćă«ăźăżé俥ăăăă In order to instruct the operation of the sub control device such as the payout control device 111 and the voice lamp control device 113, various commands are transmitted from the main control device 110 to the sub control device by the data transmission / reception circuit. Such a command is transmitted from the main control device 110 to the sub control device in only one direction.
ïŒČïŒĄïŒïŒïŒïŒăŻăćçšźăšăȘăąăă«ăŠăłăżăăă©ă°ăźă»ăăïŒïŒ°ïŒ”ïŒïŒïŒăźć éšăŹăžăčăżăźć ćźčăïŒïŒ°ïŒ”ïŒïŒïŒă«ăăćźèĄăăăć¶ćŸĄăăă°ă©ă ăźæ»ăć çȘć°ăȘă©ăèšæ¶ăăăăčăżăăŻăšăȘăąăšăćçšźăźăă©ă°ăăăłă«ăŠăłăżăïŒïŒŻçăźć€ăèšæ¶ăăăäœæ„ăšăȘăąïŒäœæ„é ćïŒăšăæăăŠăăăăȘăăïŒČïŒĄïŒïŒïŒïŒăŻăăăăłăłæ©ïŒïŒăźé»æșăźéźæćŸă«ăăăŠăé»æșèŁ çœźïŒïŒïŒăăăăăŻăąăăé»ć§ăäŸç”ŠăăăŠăăŒăżăäżæïŒăăăŻăąăăïŒă§ăăæ§æăšăȘăŁăŠăăăïŒČïŒĄïŒïŒïŒïŒă«èšæ¶ăăăăăŒăżăŻăăăčăŠăăăŻăąăăăăăă The RAM 203 includes various areas, counters, flags, a stack area in which the contents of the internal registers of the MPU 201 and the return address of the control program executed by the MPU 201 are stored, various flags, counters, I / O, and the like. It has a work area (work area) in which values are stored. The RAM 203 has a configuration in which a backup voltage is supplied from the power supply device 115 to hold (back up) data even after the power supply of the pachinko machine 10 is cut off, and all the data stored in the RAM 203 is backed up. ..
ćé»ăȘă©ăźçșçă«ăăé»æșăéźæăăăăšăăăźé»æșéźææïŒćé»çșçæăć«ăă仄äžćæ§ïŒăźăčăżăăŻăă€ăłăżăăćăŹăžăčăżăźć€ăïŒČïŒĄïŒïŒïŒïŒă«èšæ¶ăăăăäžæčăé»æșæć „æïŒćé»è§Łæ¶ă«ăăé»æșæć „ăć«ăă仄äžćæ§ïŒă«ăŻăïŒČïŒĄïŒïŒïŒïŒă«èšæ¶ăăăæ ć ±ă«ćșă„ăăŠăăăăłăłæ©ïŒïŒăźç¶æ ăé»æșéźæćăźç¶æ ă«ćŸ©ćž°ăăăăïŒČïŒĄïŒïŒïŒïŒăžăźæžă蟌ăżăŻăĄă€ăłćŠçïŒćłç€șăăïŒă«ăăŁăŠé»æșéźææă«ćźèĄăăăïŒČïŒĄïŒïŒïŒïŒă«æžă蟌ăŸăăćć€ăźćŸ©ćž°ăŻé»æșæć „æăźç«ăĄäžăćŠçïŒćłç€șăăïŒă«ăăăŠćźèĄăăăăăȘăăïŒïŒ°ïŒ”ïŒïŒïŒăźïŒźïŒïŒ©ç«ŻćïŒăăłăăčă«ăă«ćČèŸŒç«ŻćïŒă«ăŻăćé»çăźçșçă«ăăé»æșéźææă«ăćé»çŁèŠćè·ŻïŒïŒïŒăăăźćé»äżĄć·ïŒłïŒ§ïŒăć „ćăăăăăă«æ§æăăăŠăăăăăźćé»äżĄć·ïŒłïŒ§ïŒăïŒïŒ°ïŒ”ïŒïŒïŒăžć „ćăăăăšăćé»æćŠçăšăăŠăźïŒźïŒïŒ©ćČ蟌ćŠçïŒćłç€șăăïŒăćłćș§ă«ćźèĄăăăă When the power supply is cut off due to the occurrence of a power failure or the like, the stack pointer at the time of the power failure (including the time when a power failure occurs; the same applies hereinafter) and the value of each register are stored in the RAM 203. On the other hand, when the power is turned on (including power on due to power failure elimination; the same applies hereinafter), the state of the pachinko machine 10 is restored to the state before the power was cut off based on the information stored in the RAM 203. Writing to the RAM 203 is executed by the main process (not shown) when the power is cut off, and restoration of each value written in the RAM 203 is executed in the start-up process (not shown) at the time of turning on the power. The NMI terminal (non-maskable interrupt terminal) of the MPU 201 is configured so that a power failure signal SG1 from the power failure monitoring circuit 252 is input when the power is cut off due to a power failure or the like, and the power failure signal SG1 is the MPU201. When input to, the NMI interrupt process (not shown) as the power failure process is immediately executed.
äž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒïŒ°ïŒ”ïŒïŒïŒă«ăŻăăąăăŹăčăăčćăłăăŒăżăăčă§æ§æăăăăăčă©ă€ăłïŒïŒïŒăä»ăăŠć „ćșćăăŒăïŒïŒïŒăæ„ç¶ăăăŠăăăć „ćșćăăŒăïŒïŒïŒă«ăŻăæćșć¶ćŸĄèŁ çœźïŒïŒïŒăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒïœïŒïŒïŒïœă珏ïŒćłæèĄšç€șèŁ çœźă珏ïŒćłæäżçă©ăłăăæ„ç¶ăăăăăŸăă性ćœăăéæăćźèĄăăăć Žćă«ćŻć€ć „èłèŁ çœźïŒïŒïŒăźçčćźć „èłćŁïŒïŒïŒïœăéç¶æ ăšéç¶æ ăšă«ćŻć€ăăăăăăźééæăééé§ćăăăăăźçčćźć „èłćŁăœăŹăă€ăïŒïŒïŒïœăïŒ¶ć „èłèŁ çœźïŒïŒăźééæăééé§ćăăăăăźïŒ¶ć „èłćŁăœăŹăă€ăïŒïŒïŒïœăïŒ¶ć „èłèŁ çœźïŒïŒć ă«èšăăăăèČŻçćŒïŒïŒïœăćŻć€é§ćăăăăăăźèČŻçăœăŹăă€ăïŒïŒïŒïœăćăăăïŒ¶ć „èłèŁ çœźïŒïŒć ă«èšăăăă珏ïŒćŻććŒïŒïŒïœăćŻć€é§ćăăăăăăźçŹŹïŒćŻććŒăœăŹăă€ăïŒïŒïŒïœăæźé»ć „èłèŁ çœźïŒïŒïŒć ă«èšăăăă珏ïŒćŻććŒïŒïŒïŒăćŻć€é§ćăăăăăăźçŹŹïŒćŻććŒăœăŹăă€ăïŒïŒïŒïœ ăăăźä»ăźćçšźèŁ çœźăé§ćăăăăăăźăăźä»ăœăŹăă€ăïŒïŒïŒïœçăăăȘăăœăŹăă€ăïŒïŒïŒăæ„ç¶ăăăïŒïŒ°ïŒ”ïŒïŒïŒăŻăć „ćșćăăŒăïŒïŒïŒăä»ăăŠăăăă«ćŻŸăćçšźăłăăłăăć¶ćŸĄäżĄć·ăé俥ăăă An input / output port 205 is connected to the MPU 201 of the main control device 110 via a bus line 204 composed of an address bus and a data bus. The payout control device 111, the voice lamp control device 113, the first symbol display devices 37a and 37b, the second symbol display device, and the second symbol hold lamp are connected to the input / output port 205. Further, when the jackpot game is executed, the specific winning opening solenoid 209a for driving the opening / closing door for changing the specific winning opening 650a of the variable winning device 650 between the open state and the closed state, and the V winning device 65 The V winning port solenoid 209b for opening and closing the opening / closing door, the storage solenoid 209c for variably driving the storage valve 66a provided in the V winning device 65, and the first movable unit provided in the V winning device 65. The first movable valve solenoid 209d for variably driving the valve 66b, the second movable valve solenoid 209e for variably driving the second movable valve 641 provided in the general electric winning device 640, and various other devices are driven. A solenoid 209 composed of a solenoid 209z or the like is connected, and the MPU 201 transmits various commands and control signals to these via the input / output port 205.
ăŸăăć „ćșćăăŒăïŒïŒïŒă«ăŻăćłç€șăăȘăăčă€ăă矀ïŒćć „çćŁă«çăć „çăăăăšăæ€ç„ăăăčă€ăăăăçăçčćźäœçœźă«äœçœźăăŠăăăăšăæ€ç„ăăăčă€ăăçïŒăăăȘăćçšźăčă€ăăïŒïŒïŒăé»æșèŁ çœźïŒïŒïŒă«èšăăăăćŸèż°ăźïŒČïŒĄïŒæ¶ć»ăčă€ăăćè·ŻïŒïŒïŒăæ„ç¶ăăăïŒïŒ°ïŒ”ïŒïŒïŒăŻćçšźăčă€ăăïŒïŒïŒăăćșćăăă俥ć·ăăïŒČïŒĄïŒæ¶ć»ăčă€ăăćè·ŻïŒïŒïŒăăćșćăăăïŒČïŒĄïŒæ¶ć»äżĄć·ïŒłïŒ§ïŒă«ćșă„ăăŠćçšźćŠçăćźèĄăăă Further, the input / output port 205 includes various types of switches (switches for detecting that a ball has entered each entry port, switches for detecting that the ball is located at a specific position, etc.), which are not shown. The switch 208 and the RAM erasing switch circuit 253 provided in the power supply device 115 are connected, and the MPU 201 is variously based on the signals output from the various switches 208 and the RAM erasing signal SG2 output from the RAM erasing switch circuit 253. Execute the process.
æćșć¶ćŸĄèŁ çœźïŒïŒïŒăŻăæćșăąăŒăżïŒïŒïŒăé§ćăăăŠèłçăèČžćșçăźæćșć¶ćŸĄăèĄăăăźă§ăăăæŒçźèŁ çœźă§ăăïŒïŒ°ïŒ”ïŒïŒïŒăŻăăăźïŒïŒ°ïŒ”ïŒïŒïŒă«ăăćźèĄăăăć¶ćŸĄăăă°ă©ă ăćșćźć€ăăŒăżçăèšæ¶ăăïŒČïŒŻïŒïŒïŒïŒăšăăŻăŒăŻăĄăąăȘçăšăăŠäœżçšăăăïŒČïŒĄïŒïŒïŒïŒăšăæăăŠăăă The payout control device 111 drives the payout motor 216 to control the payout of prize balls and rented balls. The MPU 211, which is an arithmetic unit, has a ROM 212 that stores a control program and fixed value data executed by the MPU 211, and a RAM 213 that is used as a work memory or the like.
æćșć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒČïŒĄïŒïŒïŒïŒăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒČïŒĄïŒïŒïŒïŒăšćæ§ă«ăïŒïŒ°ïŒ”ïŒïŒïŒăźć éšăŹăžăčăżăźć ćźčăïŒïŒ°ïŒ”ïŒïŒïŒă«ăăćźèĄăăăć¶ćŸĄăăă°ă©ă ăźæ»ăć çȘć°ăȘă©ăèšæ¶ăăăăčăżăăŻăšăȘăąăšăćçšźăźăă©ă°ăăăłă«ăŠăłăżăïŒïŒŻçăźć€ăèšæ¶ăăăäœæ„ăšăȘăąïŒäœæ„é ćïŒăšăæăăŠăăăïŒČïŒĄïŒïŒïŒïŒăŻăăăăłăłæ©ïŒïŒăźé»æșăźéźæćŸă«ăăăŠăé»æșèŁ çœźïŒïŒïŒăăăăăŻăąăăé»ć§ăäŸç”ŠăăăŠăăŒăżăäżæïŒăăăŻăąăăïŒă§ăăæ§æăšăȘăŁăŠăăăïŒČïŒĄïŒïŒïŒïŒă«èšæ¶ăăăăăŒăżăŻăăăčăŠăăăŻăąăăăăăăăȘăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒïŒ°ïŒ”ïŒïŒïŒăšćæ§ăïŒïŒ°ïŒ”ïŒïŒïŒăźïŒźïŒïŒ©ç«Żćă«ăăćé»çăźçșçă«ăăé»æșéźææă«ćé»çŁèŠćè·ŻïŒïŒïŒăăćé»äżĄć·ïŒłïŒ§ïŒăć „ćăăăăăă«æ§æăăăŠăăăăăźćé»äżĄć·ïŒłïŒ§ïŒăïŒïŒ°ïŒ”ïŒïŒïŒăžć „ćăăăăšăćé»æćŠçăšăăŠăźïŒźïŒïŒ©ćČ蟌ćŠçïŒćłç€șăăïŒăćłćș§ă«ćźèĄăăăă The RAM 213 of the payout control device 111, like the RAM 203 of the main control device 110, has a stack area in which the contents of the internal registers of the MPU 211 and the return address of the control program executed by the MPU 211 are stored, and various flags and counters. It has a work area (work area) in which values such as, I / O, etc. are stored. The RAM 213 has a configuration in which a backup voltage is supplied from the power supply device 115 to hold (back up) data even after the power supply of the pachinko machine 10 is cut off, and all the data stored in the RAM 213 is backed up. Similar to the MPU 201 of the main control device 110, the NMI terminal of the MPU 211 is also configured so that the power failure signal SG1 is input from the power failure monitoring circuit 252 when the power is cut off due to the occurrence of a power failure or the like. When input to the MPU211, an NMI interrupt process (not shown) as a power failure process is immediately executed.
æćșć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒïŒ°ïŒ”ïŒïŒïŒă«ăŻăăąăăŹăčăăčćăłăăŒăżăăčă§æ§æăăăăăčă©ă€ăłïŒïŒïŒăä»ăăŠć „ćșćăăŒăïŒïŒïŒăæ„ç¶ăăăŠăăăć „ćșćăăŒăïŒïŒïŒă«ăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăæćșăąăŒăżïŒïŒïŒăçșć°ć¶ćŸĄèŁ çœźïŒïŒïŒăȘă©ăăăăăæ„ç¶ăăăŠăăăăŸăăćłç€șăŻăăȘăăăæćșć¶ćŸĄèŁ çœźïŒïŒïŒă«ăŻăæăćșăăăèłçăæ€ćșăăăăăźèłçæ€ćșăčă€ăăăæ„ç¶ăăăŠăăăăȘăăè©Čèłçæ€ćșăčă€ăăăŻăæćșć¶ćŸĄèŁ çœźïŒïŒïŒă«æ„ç¶ăăăăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒă«ăŻæ„ç¶ăăăŠăăȘăă An input / output port 215 is connected to the MPU 211 of the payout control device 111 via a bus line 214 composed of an address bus and a data bus. A main control device 110, a payout motor 216, a launch control device 112, and the like are connected to the input / output port 215, respectively. Further, although not shown, the payout control device 111 is connected to a prize ball detection switch for detecting the paid out prize balls. The prize ball detection switch is connected to the payout control device 111, but is not connected to the main control device 110.
çșć°ć¶ćŸĄèŁ çœźïŒïŒïŒăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒă«ăăçăźçșć°ăźæç€șăăȘăăăć Žćă«ăæäœăăłăă«ïŒïŒăźććæäœéă«ćżăăçăźæăĄćșăćŒ·ăăšăȘăăăççșć°ăŠăăăïŒïŒïŒïœăć¶ćŸĄăăăăźă§ăăăççșć°ăŠăăăïŒïŒïŒïœăŻăćłç€șăăȘăçșć°ăœăŹăă€ăăăăłé»çŁçłăćăăŠăăăăăźçșć°ăœăŹăă€ăăăăłé»çŁçłăŻăæćźæĄä»¶ăæŽăŁăŠăăć Žćă«é§ćăèš±ćŻăăăăć ·äœçă«ăŻăéæè ăæäœăăłăă«ïŒïŒă«è§ŠăăŠăăăăšăăżăăă»ăłă”ïŒïŒïœă«ăăæ€ćșăăçăźçșć°ăćæąăăăăăăźçșć°ćæąăčă€ăăïŒïŒïœăăȘăïŒæäœăăăŠăăȘăăăšïŒăæĄä»¶ă«ăæäœăăłăă«ïŒïŒăźććæäœéïŒććäœçœźïŒă«ćŻŸćżăăŠçșć°ăœăŹăă€ăăć±çŁăăăæäœăăłăă«ïŒïŒăźæäœéă«ćżăăćŒ·ăă§çăçșć°ăăăă The launch control device 112 controls the ball launch unit 112a so that when the main control device 110 gives an instruction to launch the ball, the launch strength of the ball corresponds to the amount of rotation of the operation handle 51. .. The ball launching unit 112a includes a firing solenoid and an electromagnet (not shown), and the firing solenoid and the electromagnet are allowed to be driven when predetermined conditions are met. Specifically, the touch sensor 51a detects that the player is touching the operation handle 51, and the operation is performed on condition that the launch stop switch 51b for stopping the launch of the ball is off (not operated). The firing solenoid is excited in response to the rotation operation amount (rotation position) of the handle 51, and the ball is launched with a strength corresponding to the operation amount of the operation handle 51.
éłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăŻăéłćŁ°ćșćèŁ çœźïŒćłç€șăăȘăăčăăŒă«ăȘă©ïŒïŒïŒïŒă«ăăăéłćŁ°ăźćșćăă©ăłăèĄšç€șèŁ çœźïŒé»éŁŸéšïŒïŒăïŒïŒăèĄšç€șă©ăłăïŒïŒăȘă©ïŒïŒïŒïŒă«ăăăçčçŻăăăłæ¶çŻăźćșćăć€ćæŒćșïŒć€ćèĄšç€șïŒăäșćæŒćșăšăăŁăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒă§èĄăăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șæ æ§ăźèšćźăȘă©ăć¶ćŸĄăăăăźă§ăăăæŒçźèŁ çœźă§ăăïŒïŒ°ïŒ”ïŒïŒïŒăŻăăăźïŒïŒ°ïŒ”ïŒïŒïŒă«ăăćźèĄăăăć¶ćŸĄăăă°ă©ă ăćșćźć€ăăŒăżçăèšæ¶ăăïŒČïŒŻïŒïŒïŒïŒăšăăŻăŒăŻăĄăąăȘçăšăăŠäœżçšăăăïŒČïŒĄïŒïŒïŒïŒăšăæăăŠăăă The audio lamp control device 113 is an audio output in an audio output device (speaker, etc. not shown) 226, an output of lighting and extinguishing in a lamp display device (illumination units 29 to 33, indicator lamp 34, etc.) 227, and a variation effect (variation). It controls the setting of the display mode of the third symbol display device 81 performed by the display control device 114 such as the display) and the advance notice effect. The arithmetic unit MPU 221 has a ROM 222 that stores a control program and fixed value data executed by the MPU 221 and a RAM 223 that is used as a work memory or the like.
éłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒïŒ°ïŒ”ïŒïŒïŒă«ăŻăăąăăŹăčăăčćăłăăŒăżăăčă§æ§æăăăăăčă©ă€ăłïŒïŒïŒăä»ăăŠć „ćșćăăŒăïŒïŒïŒăæ„ç¶ăăăŠăăăć „ćșćăăŒăïŒïŒïŒă«ăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăéłćŁ°ćșćèŁ çœźïŒïŒïŒăă©ăłăèĄšç€șèŁ çœźïŒïŒïŒăăăźä»èŁ çœźïŒïŒïŒăæ ăăżăłïŒïŒăȘă©ăăăăăæ„ç¶ăăăŠăăăăăźä»èŁ çœźïŒïŒïŒă«ăŻăăăăłăłæ©ïŒïŒă«èšăăăăæŒćșçšăźé§ććœčç©ăćäœăăăăăăźćçšźé§ćăąăŒăżăć«ăŸăăă An input / output port 225 is connected to the MPU 221 of the voice lamp control device 113 via a bus line 224 composed of an address bus and a data bus. A main control device 110, a display control device 114, an audio output device 226, a lamp display device 227, other devices 228, a frame button 22, and the like are connected to the input / output port 225, respectively. The other device 228 includes various drive motors for operating the driving accessory for the effect provided in the pachinko machine 10.
éłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăć俥ăăćçšźăźăłăăłăïŒć€ćăăżăŒăłăłăăłăăćæąçšźć„ăłăăłăçïŒă«ćșă„ăăŠă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șæ æ§ăæ±șćźăăæ±șćźăăèĄšç€șæ æ§ăăłăăłăïŒèĄšç€șçšć€ćăăżăŒăłăłăăłăăèĄšç€șçšćæąçšźć„ăłăăłăçïŒă«ăăŁăŠèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăžéç„ăăăăŸăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăŻăæ ăăżăłïŒïŒăăăźć „ćăçŁèŠăăéæè ă«ăăŁăŠæ ăăżăłïŒïŒăæäœăăăć ŽćăŻă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă§èĄšç€șăăăăčăăŒăžăć€æŽăăăăăčăŒăăŒăȘăŒăæăźæŒćșć ćźčăć€æŽăăăăăăăă«ăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăžæç€șăăăăčăăŒăžăć€æŽăăăć ŽćăŻăć€æŽćŸăźăčăăŒăžă«ćżăăćŸéąç»ćă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăăčăăć€æŽćŸăźăčăăŒăžă«éąăăæ ć ±ăć«ăăćŸéąç»ćć€æŽăłăăłăăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăžé俥ăăăăăă§ăćŸéąç»ćăšăŻă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăäž»èŠăȘç»ćă§ăă珏ïŒćłæăźćŸéąćŽă«èĄšç€șăăăç»ćăźăăšă§ăăăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăŻăăăźéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăăé俥ăăăăłăăłăă«ćŸăŁăŠă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ćçšźăźç»ćăèĄšç€șăăă The voice lamp control device 113 determines the display mode of the third symbol display device 81 based on various commands (variation pattern command, stop type command, etc.) received from the main control device 110, and commands the determined display mode. The display control device 114 is notified by (display fluctuation pattern command, display stop type command, etc.). Further, the voice lamp control device 113 monitors the input from the frame button 22, and when the frame button 22 is operated by the player, the stage displayed on the third symbol display device 81 can be changed or the super reach can be changed. The display control device 114 is instructed to change the effect content of the time. When the stage is changed, a rear image change command including information about the changed stage is transmitted to the display control device 114 in order to display the rear image corresponding to the changed stage on the third symbol display device 81. .. Here, the rear surface image is an image displayed on the rear surface side of the third symbol, which is a main image to be displayed on the third symbol display device 81. The display control device 114 displays various images on the third symbol display device 81 according to a command transmitted from the voice lamp control device 113.
ăȘăăéæè ă«ăăŁăŠæ ăăżăłïŒïŒăæäœăăăć Žćă«ăćłç€șăăȘăæŒćșçšăźćœčç©ăé§ćăăăăăă«ăăźä»èŁ çœźïŒïŒïŒăžćœčç©é§ćăłăăłăăé俥ăăăăæ ăăżăłïŒïŒăžăźæäœć ćźčă«ćŻŸćżăăéłćŁ°ăéłćŁ°ćșćèŁ çœźïŒïŒïŒă«ćșćăăăăăăźéłćŁ°ćșćăłăăłăăèšćźăăăăæ ăăżăłïŒïŒăžăźæäœć ćźčă«ćŻŸćżăăçșć æ æ§ă§ă©ăłăèĄšç€șèŁ çœźïŒïŒïŒăçșć ăăăăăăźă©ăłăćșćăłăăłăăèšćźăăăăăăăă«æ§æăăŠăèŻăă When the frame button 22 is operated by the player, a character drive command is transmitted to the other device 228 in order to drive a character for production (not shown), and the operation content for the frame button 22 is supported. Set an audio output command to output audio to the audio output device 226, or set a lamp output command to make the lamp display device 227 emit light in a light emitting mode corresponding to the operation content of the frame button 22. It may be configured as.
ăŸăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăŻăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șć ćźčăèĄšăăłăăłăïŒèĄšç€șăłăăłăïŒăć俥ăăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒă§ăŻăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăăć俥ăăèĄšç€șăłăăłăă«ćșă„ăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șć ćźčă«ćăăăŠăăăźèĄšç€șć ćźčă«ćŻŸćżăăéłćŁ°ăéłćŁ°ćșćèŁ çœźïŒïŒïŒăăćșćăăăŸăăăăźèĄšç€șć ćźčă«ćŻŸćżăăăŠă©ăłăèĄšç€șèŁ çœźïŒïŒïŒăźçčçŻăăăłæ¶çŻăć¶ćŸĄăăă Further, the voice lamp control device 113 receives a command (display command) indicating the display content of the third symbol display device 81 from the display control device 114. Based on the display command received from the display control device 114, the voice lamp control device 113 outputs the voice corresponding to the display content according to the display content of the third symbol display device 81 from the voice output device 226, and also outputs the voice corresponding to the display content. The lighting and extinguishing of the lamp display device 227 are controlled according to the display content.
èĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăŻăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒćăłçŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒăæ„ç¶ăăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăăć俥ăăăłăăłăă«ćșă„ăăŠă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăăă珏ïŒćłæăźć€ćæŒćșăȘă©ăźèĄšç€șăć¶ćŸĄăăăăźă§ăăăăŸăăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăŻă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șć ćźčăéç„ăăèĄšç€șăłăăłăăé©ćźéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăžé俥ăăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăŻăăăźèĄšç€șăłăăłăă«ăăŁăŠç€șăăăèĄšç€șć ćźčă«ăăăăŠéłćŁ°ćșćèŁ çœźïŒïŒïŒăăéłćŁ°ăćșćăăăăšă§ă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șăšéłćŁ°ćșćèŁ çœźïŒïŒïŒăăăźéłćŁ°ćșćăšăăăăăăăšăă§ăăă In the display control device 114, the voice lamp control device 113 and the third symbol display device 81 are connected, and based on the command received from the voice lamp control device 113, the third symbol variation effect of the third symbol display device 81 and the like are performed. It controls the display. Further, the display control device 114 appropriately transmits a display command for notifying the display content of the third symbol display device 81 to the voice lamp control device 113. The voice lamp control device 113 outputs voice from the voice output device 226 according to the display content indicated by this display command, thereby matching the display of the third symbol display device 81 with the voice output from the voice output device 226. be able to.
é»æșèŁ çœźïŒïŒïŒăŻăăăăłăłæ©ïŒïŒăźćéšă«é»æșăäŸç”Šăăăăăźé»æșéšïŒïŒïŒăšăćé»çă«ăăé»æșéźæăçŁèŠăăćé»çŁèŠćè·ŻïŒïŒïŒăšăïŒČïŒĄïŒæ¶ć»ăčă€ăăïŒïŒïŒïŒćłïŒïŒćç §ïŒăèšăăăăïŒČïŒĄïŒæ¶ć»ăčă€ăăćè·ŻïŒïŒïŒăšăæăăŠăăăé»æșéšïŒïŒïŒăŻăćłç€șăăȘăé»æșç”è·ŻăéăăŠăćć¶ćŸĄèŁ çœźïŒïŒïŒăïŒïŒïŒçă«ćŻŸăăŠćă ă«ćż èŠăȘćäœé»ć§ăäŸç”ŠăăèŁ çœźă§ăăăăăźæŠèŠăšăăŠăŻăé»æșéšïŒïŒïŒăŻăć€éšăăäŸç”Šăăăäș€æ”ïŒïŒăă«ăăźé»ć§ăćă蟌ăżăćçšźăčă€ăăïŒïŒïŒăȘă©ăźćçšźăčă€ăăăăăœăŹăă€ăïŒïŒïŒăȘă©ăźăœăŹăă€ăăăąăŒăżçăé§ćăăăăăźïŒïŒăă«ăăźé»ć§ăăăžăăŻçšăźïŒăă«ăăźé»ć§ăïŒČïŒĄïŒăăăŻăąăăçšăźăăăŻăąăăé»ć§ăȘă©ăçæăăăăăïŒïŒăă«ăăźé»ć§ăïŒăă«ăăźé»ć§ćăłăăăŻăąăăé»ć§ăćć¶ćŸĄèŁ çœźïŒïŒïŒăïŒïŒïŒçă«ćŻŸăăŠćż èŠăȘé»ć§ăäŸç”Šăăă The power supply device 115 is provided with a power supply unit 251 for supplying power to each part of the pachinko machine 10, a power failure monitoring circuit 252 for monitoring power failure due to a power failure, and a RAM erasing switch 122 (see FIG. 10). It has an erasing switch circuit 253. The power supply unit 251 is a device that supplies the required operating voltage to each of the control devices 110 to 114 and the like through a power supply path (not shown). As an outline, the power supply unit 251 takes in a voltage of 24 volt AC supplied from the outside, and has a voltage of 12 volt for driving various switches such as various switches 208, a solenoid such as a solenoid 209, and a motor. A 5 volt voltage for logic, a backup voltage for RAM backup, and the like are generated, and these 12 volt voltage, 5 volt voltage, and backup voltage are supplied to each control device 110 to 114 and the like.
ćé»çŁèŠćè·ŻïŒïŒïŒăŻăćé»çăźçșçă«ăăé»æșéźææă«ăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒïŒ°ïŒ”ïŒïŒïŒćăłæćșć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒïŒ°ïŒ”ïŒïŒïŒăźćïŒźïŒïŒ©ç«Żćăžćé»äżĄć·ïŒłïŒ§ïŒăćșćăăăăăźćè·Żă§ăăăćé»çŁèŠćè·ŻïŒïŒïŒăŻăé»æșéšïŒïŒïŒăăćșćăăăæ性é»ć§ă§ăăçŽæ”ćźćźïŒïŒăă«ăăźé»ć§ăçŁèŠăăăăźé»ć§ăïŒïŒăă«ăæȘæșă«ăȘăŁăć Žćă«ćé»ïŒé»æșæăé»æșéźæïŒăźçșçăšć€æăăŠăćé»äżĄć·ïŒłïŒ§ïŒăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒćăłæćșć¶ćŸĄèŁ çœźïŒïŒïŒăžćșćăăăćé»äżĄć·ïŒłïŒ§ïŒăźćșćă«ăăŁăŠăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒćăłæćșć¶ćŸĄèŁ çœźïŒïŒïŒăŻăćé»ăźçșçăèȘèăăïŒźïŒïŒ©ćČ蟌ćŠçăćźèĄăăăăȘăăé»æșéšïŒïŒïŒăŻăçŽæ”ćźćźïŒïŒăă«ăăźé»ć§ăïŒïŒăă«ăæȘæșă«ăȘăŁăćŸă«ăăăŠăăïŒźïŒïŒ©ćČ蟌ćŠçăźćźèĄă«ć ćăȘæéăźéăć¶ćŸĄçł»ăźé§ćé»ć§ă§ăăïŒăă«ăăźé»ć§ăźćșćăæŁćžžć€ă«ç¶æăăăăă«æ§æăăăŠăăăăăŁăŠăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒćăłæćșć¶ćŸĄèŁ çœźïŒïŒïŒăŻăïŒźïŒïŒ©ćČ蟌ćŠçïŒćłç€șăăïŒăæŁćžžă«ćźèĄăćźäșăăăăšăă§ăăă The power failure monitoring circuit 252 is a circuit for outputting a power failure signal SG1 to each NMI terminal of the MPU 201 of the main control device 110 and the MPU 211 of the payout control device 111 when the power is cut off due to the occurrence of a power failure or the like. The power failure monitoring circuit 252 monitors the DC stable 24 volt voltage, which is the maximum voltage output from the power supply unit 251 and determines that a power failure (power outage, power outage) has occurred when this voltage becomes less than 22 volt. Then, the power failure signal SG1 is output to the main control device 110 and the payout control device 111. By the output of the power failure signal SG1, the main control device 110 and the payout control device 111 recognize the occurrence of the power failure and execute the NMI interrupt process. The power supply unit 251 outputs a voltage of 5 volts, which is the drive voltage of the control system, for a sufficient period of time to execute the NMI interrupt process even after the voltage of DC stable 24 volts becomes less than 22 volts. Is configured to maintain a normal value. Therefore, the main control device 110 and the payout control device 111 can normally execute and complete the NMI interrupt process (not shown).
ïŒČïŒĄïŒæ¶ć»ăčă€ăăćè·ŻïŒïŒïŒăŻăïŒČïŒĄïŒæ¶ć»ăčă€ăăïŒïŒïŒïŒćłïŒïŒćç §ïŒăæŒäžăăăć Žćă«ăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăžăăăăŻăąăăăăŒăżăăŻăȘăąăăăăăăźïŒČïŒĄïŒæ¶ć»äżĄć·ïŒłïŒ§ïŒăćșćăăăăăźćè·Żă§ăăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăŻăăăăłăłæ©ïŒïŒăźé»æșæć „æă«ăïŒČïŒĄïŒæ¶ć»äżĄć·ïŒłïŒ§ïŒăć „ćăăć Žćă«ăăăăŻăąăăăăŒăżăăŻăȘăąăăăšć ±ă«ăæćșć¶ćŸĄèŁ çœźïŒïŒïŒă«ăăăŠăăăŻăąăăăăŒăżăăŻăȘăąăăăăăăźæćșćæćăłăăłăăæćșć¶ćŸĄèŁ çœźïŒïŒïŒă«ćŻŸăăŠé俥ăăă The RAM erase switch circuit 253 is a circuit for outputting the RAM erase signal SG2 for clearing the backup data to the main control device 110 when the RAM erase switch 122 (see FIG. 10) is pressed. When the RAM erase signal SG2 is input when the power of the pachinko machine 10 is turned on, the main control device 110 clears the backup data, and the payout control device 111 issues a payout initialization command for clearing the backup data. It transmits to the device 111.
æŹĄă«ăæŹćźæœćœąæ ă«ăăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șć ćźčă«ă€ăăŠćłïŒïŒăćłïŒïŒăćç §ăăŠèȘŹæăăăćłïŒïŒïŒïœïŒăăăłïŒïœïŒăŻæŹćźæœćœąæ ă«ăăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șć ćźčăæšĄćŒçă«ç€șăăæšĄćŒćłă§ăăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăŻăïŒïŒă€ăłăă”ă€ășăźæ¶Čæ¶ăăŁăčăăŹă€ă§æ§æăăăăăźă§ăăăćŸèż°ăăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒă«ăăŁăŠèĄšç€șć ćźčăć¶ćŸĄăăăăăšă«ăăăäŸăă°äžăäžćăłäžăźïŒă€ăźćłæćïŒïŒŹïŒăïŒŹïŒïŒăèĄšç€șăăăïŒćłïŒïŒïŒïœïŒćç §ïŒă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șç»éąă«èĄšç€șăăă珏ïŒćłæïŒçčć„ćłæïŒăźć€ćèĄšç€șă«ćŻŸćżăăŠć€ćăăèŁ éŁŸćłæïŒăŻăăïŒăăăăïŒăăźæ°ćăæšĄăăèć„æ ć ±ăä»ăăăïŒïŒçšźéĄăźäž»ćłæă«ăăăăăăæ§æăăăŠăăă Next, the display contents of the third symbol display device 81 in the present embodiment will be described with reference to FIGS. 11 to 19. 11A and 11B are schematic views schematically showing the display contents of the third symbol display device 81 in the present embodiment. The third symbol display device 81 is composed of a 15-inch size liquid crystal display, and by controlling the display contents by the display control device 114 described later, for example, three symbol rows (upper, middle, and lower) ( L1 to L3) are displayed (see FIG. 11B). The decorative symbol (decorative symbol that fluctuates in response to the variable display of the third symbol (special symbol) displayed on the display screen of the third symbol display device 81) has identification information that imitates the numbers â0â to â9â. It is composed of 10 kinds of main symbols.
æŹćźæœćœąæ ăźăăăłăłæ©ïŒïŒă§ăŻăäž»ćłæăæ°ćăæšĄăăèć„æ ć ±ă«ćżăăŠç°ăȘăçšźéĄăźèĄšç€șæ æ§ăçšăăŠćœąæăăăŠăăăăăźăăă«ăćèć„æ ć ±ă«ćŻŸćżăăăèĄšç€șæ æ§ăçšăăăăšă§ăéæè ă«ćŻŸăăŠçčć„ćłæăźæœéžç”æăèŠèŠçă«ć ±ç„ăăăăšăă§ăăăăćăăæăéæăèĄăăăăăšăă§ăăăăŸăăæŹćźæœćœąæ ăźăăăłăłæ©ïŒïŒă«ăăăŠăŻăćŸèż°ăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒă«ăăæœéžç”æă性ćœăăă§ăăŁăć Žćă«ăćäžăźäž»ćłæăæăïŒäŸăă°ăïŒïŒïŒăïŒć€ćèĄšç€șăèĄăăăăăźć€ćèĄšç€șăç”ăăŁăćŸă«ć€§ćœăăăçșçăăăăæ§æăăăŠăăăă€ăŸăă珏ïŒćłæăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒă«ăăçčć„ćłæăźæœéžç”æăç€șăăăăźćłæăšăăŠçŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăăăźă§ăăă In the pachinko machine 10 of the present embodiment, the main symbol is formed by using different types of display modes according to the identification information imitating a number. In this way, by using the display mode corresponding to each identification information, it is possible to visually notify the player of the lottery result of the special symbol, so that the player can play an easy-to-understand game. Further, in the pachinko machine 10 of the present embodiment, when the lottery result by the main control device 110 described later is a big hit, the same main symbols are aligned (for example, "777"), and the variation display is performed, and the variation display is performed. It is configured so that a jackpot will occur after the game is over. That is, the third symbol is displayed on the third symbol display device 81 as a symbol for showing the lottery result of the special symbol by the main control device 110.
äž»èĄšç€șé ćïœăŻăć·Šă»äžă»ćłăźăăăăïŒă€ăźćłæćïŒșïŒïŒïŒșïŒïŒïŒșïŒăèĄšç€șăăăăććłæćïŒșïŒăïŒșïŒă«ăŻăäžèż°ăă珏ïŒćłæăèŠćźăźé ćșă§èĄšç€șăăăăćłăĄăććłæćïŒșïŒăïŒșïŒă«ăŻăæ°ćăźæé ăŸăăŻéé ă«äž»ćłæăé ćăăăćłæćïŒșïŒăïŒșïŒæŻă«ćšææ§ăăăŁăŠäžäžæčćăžăčăŻăăŒă«ăăŠć€ćèĄšç€șăèĄăăăă In the main display area Dm, three symbol rows Z1, Z2, and Z3 on the left, middle, and right are displayed. In each of the symbol rows Z1 to Z3, the above-mentioned third symbols are displayed in a specified order. That is, the main symbols are arranged in the ascending or descending order of the numbers in the symbol rows Z1 to Z3, and the symbol rows Z1 to Z3 are periodically scrolled in the vertical direction to perform variable display.
ăăăŠăćłïŒïŒïŒïœïŒă«ç€șăăéăăäž»èĄšç€șé ćïœăŻăć·Šćłæčćă«ćœąæăăăïŒă€ăźæćčă©ă€ăłïŒŹïŒăæăăŠăăăććłæćïŒșïŒăïŒșïŒăćæąèĄšç€șăăăç¶æ ă§ă珏ïŒćłæăæćčă©ă€ăłïŒŹïŒäžă«ć€§ćœăăćłæăźç”ćăïŒæŹçŹŹïŒćźæœćœąæ ă§ăŻăćäžăźäž»ćłæăźç”ćăïŒă§æăŁăŠćæąăăăă°ă性ćœăăăšăăŠć€§ćœăăćç»ăèĄšç€șăăăă Then, as shown in FIG. 11A, the main display area Dm has one effective line L1 formed in the left-right direction, and the first symbol rows Z1 to Z3 are stopped and displayed. If the three symbols are aligned and stopped on the effective line L1 with a combination of jackpot symbols (in the first embodiment, the same combination of main symbols), a jackpot moving image is displayed as a jackpot.
ăȘăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăăă珏ïŒćłæăźć€ćèĄšç€șăźæ æ§ăŻăäžèšăźăăźă«éćźăăăăăšăŻăȘăä»»æă§ăăăćłæćăźæ°ăćłæćă«ăăăćłæăźć€ćèĄšç€șăźæčćăććłæćăźćłææ°ăȘă©ăŻé©ćźć€æŽćŻèœă§ăăăăŸăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăŠć€ćèĄšç€șăăăćłæăŻäžèšă«éăăăăăšăŻăȘăăäŸăă°ćłćœąăăăŁă©ăŻăżçăźç»ćăšæ°ćăšăç”ăżćăăăćłæă珏ïŒćłæăšăăŠæ§æăăŠăăăăăăă«ă珏ïŒćłæăć€ćèĄšç€șăăăé ćăćŻć€ăăăæ§æă«ăăŠăăăăäŸăă°ă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șç»éąäžă§çčćźăźæŒćșăćźèĄăăăć ŽćăŻă珏ïŒćłæăźć€ćèĄšç€șé ćăć°ăăăăăăć€ćèĄšç€șé ćăéæè ăèŠèȘăéŁăäœçœźïŒäŸăă°ăèĄšç€șç»éąăźé éšïŒăžăšç§»ćăăăăăăăăšă§ă珏ïŒćłæăć€ćăăŠăăăćŠăăéæè ăćăăéŁăăăăăă«ăăŠăăăăăŸăăçčć„ćłæăć€ćăăŠăăæéäžă«ă珏ïŒćłæăźć€ćăäžæŠćæąïŒä»źćæąïŒăăăććșŠć€ćăăăăăă«æ§æăăŠăăăă The mode of variable display of the third symbol in the third symbol display device 81 is not limited to the above, and is arbitrary, such as the number of symbol rows, the direction of variable display of symbols in the symbol row, and each symbol. The number of symbols in the column can be changed as appropriate. Further, the symbol that is variablely displayed by the third symbol display device 81 is not limited to the above, and for example, a symbol that combines an image such as a figure or a character and a number may be configured as the third symbol. Further, the area in which the third symbol is variablely displayed may be changed. For example, when a specific effect is executed on the display screen of the third symbol display device 81, the variable display area of the third symbol may be changed. It is difficult for the player to understand whether or not the third symbol is fluctuating by making the size smaller or moving the variable display area to a position where it is difficult for the player to see (for example, a corner of the display screen). You may try to do so. Further, the fluctuation of the third symbol may be temporarily stopped (temporarily stopped) and then changed again during the period during which the special symbol is fluctuating.
ăăă«ăæŹćźæœćœąæ ă§ăŻăçčć„ćłæăźć€ćă«ćŻŸćżăă珏ïŒćłæăć€ćèĄšç€șïŒćçèĄšç€șïŒăăăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăæźéćłæăźć€ćă«ćŻŸćżăă珏ïŒćłæăć€ćèĄšç€șïŒćçèĄšç€șïŒăăăăăă«æ§æăăŠăèŻăăăăźć Žćă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«ăŠćźèĄăăăŠăă珏ïŒćłæăźć€ćèĄšç€șăçčć„ćłæăźć€ćă«ćŻŸćżăăŠăăăźăăæźéćłæăźć€ćă«ćŻŸćżăăŠăăăźăăăéæè ă«ćăăéŁăć ±ç„ăăăăă«æ§æăăŠăèŻăăăăă«ăăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«ăŠćźèĄăăăŠăă珏ïŒćłæăźć€ćèĄšç€șăźç”æă«ćżăăŠă©ăźăăăȘçčć žăéæè ă«ä»äžăăăăźăăćăăéŁăăăăăšăă§ăăă Further, in the present embodiment, the third symbol corresponding to the fluctuation of the special symbol is configured to be variablely displayed (dynamically displayed), but the third symbol corresponding to the fluctuation of the normal symbol is not limited to this. May be configured to be variable display (dynamic display). In this case, the player determines whether the variation display of the third symbol executed on the display surface of the third symbol display device 81 corresponds to the variation of the special symbol or the variation of the normal symbol. It may be configured to notify incomprehensible. As a result, it is possible to make it difficult to understand what kind of privilege is given to the player according to the result of the variable display of the third symbol executed on the display surface of the third symbol display device 81.
ăŸăăçčć„ćłæăźć€ćïŒæœéžïŒă«ćŻŸćżăăć€ćèĄšç€șăšăæźéćłæăźć€ćïŒæœéžïŒă«ćŻŸćżăăć€ćèĄšç€șăšăăć ±ă«ćźèĄćŻèœă«æ§æăăăăăłăłæ©ïŒïŒă§ăăă°ăćźèĄăăăéæć ćźčïŒéæç¶æ ïŒă«ćżăăŠçŹŹïŒćłæăźćŻŸè±Ąăćăæżăăăăă«æ§æăăŠăèŻăăäŸăă°ăéćžžç¶æ äžăŻçčć„ćłæăźć€ćïŒæœéžïŒă«ćŻŸćżăăă珏ïŒćłæăźć€ćèĄšç€șăćźèĄăăæçç¶æ äžăŻæźéćłæăźć€ćïŒæœéžïŒă«ćŻŸćżăăă珏ïŒćłæăźć€ćèĄšç€șăćźèĄăăăăă«æ§æăăŠăèŻăăăăźć Žćăéæè ă«æć©ăȘæœéžïŒéæè ăæœéžç”æăăăæłšèŠăăćŽăźæœéžïŒăćźèĄăăăćłæçšźć„ă«ćŻŸćżăăăŠçŹŹïŒćłæăć€ćèĄšç€șăăăăšèŻăăäžæčăć€ćăăŠăăćłæăźçšźć„ă«ćŻŸćżăăăăă«çŹŹïŒćłæăźèĄšç€șæ æ§ăèĄšç€șé ćăç°ăȘăăăŠăèŻăăăăă«ăăćăăæăéæăéæè ă«æäŸăăăăšăă§ăăă In addition, if the pachinko machine 10 is configured to be able to execute both the fluctuation display corresponding to the fluctuation (lottery) of the special symbol and the fluctuation display corresponding to the fluctuation (lottery) of the normal symbol, the game content to be executed ( The target of the third symbol may be switched according to the game state). For example, in the normal state, the variation display of the third symbol corresponding to the variation (lottery) of the special symbol is executed, and the time saving state is executed. The inside may be configured to execute the variation display of the third symbol corresponding to the variation (lottery) of the normal symbol. In this case, it is preferable to display the third symbol in a variable manner according to the symbol type in which the lottery advantageous to the player (the lottery on the side where the player pays more attention to the lottery result) is executed. On the other hand, the display mode and the display area of the third symbol may be different so as to correspond to the type of the fluctuating symbol. This makes it possible to provide the player with an easy-to-understand game.
ćłïŒïŒïŒïœïŒă«ç€șăăăă«ă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șç»éąăŻă性ăăăŻäžäžă«ïŒććČăăăäžćŽăźïŒïŒïŒă珏ïŒćłæăć€ćèĄšç€șăăäž»èĄšç€șé ćïœăăă仄ć€ăźäžćŽăźïŒïŒïŒăäșćæŒćșăăăŁă©ăŻăżăăăłäżççæ°ăȘă©ăèĄšç€șăăćŻèĄšç€șé ćïœăšăȘăŁăŠăăă As shown in FIG. 11A, the display screen of the third symbol display device 81 is roughly divided into upper and lower halves, and the lower two-thirds are the main display area Dm for variable display of the third symbol, and the rest. The upper 1/3 of is a sub-display area Ds for displaying the advance notice effect, the character, the number of reserved balls, and the like.
äž»èĄšç€șé ćïœăŻăć·Šă»äžă»ćłăźïŒă€ăźèĄšç€șé ćïœïŒăïœïŒă«ćșćăăăăŠăăăăăźïŒă€ăźèĄšç€șé ćïœïŒăïœïŒă«ăăăăăïŒă€ăźćłæćïŒșïŒïŒïŒșïŒïŒïŒșïŒăèĄšç€șăăăăććłæćïŒșïŒăïŒșïŒă«ăŻăäžèż°ăă珏ïŒćłæăèŠćźăźé ćșă§èĄšç€șăăăăćłăĄăććłæćïŒșïŒăïŒșïŒă«ăŻăæ°ćăźæé ăŸăăŻéé ă«äž»ćłæăé ćăăăćłæćïŒșïŒăïŒșïŒæŻă«ćšææ§ăăăŁăŠäžăăäžăžăšăčăŻăăŒă«ăăŠć€ćèĄšç€șăèĄăăăăçčă«ăć·ŠćłæćïŒșïŒă«ăăăŠăŻäž»ćłæăźæ°ćăéé ă«çŸăăăăă«é ćăăăäžćłæćïŒșïŒćăłćłćłæćïŒșïŒă«ăăăŠăŻäž»ćłæăźæ°ćăæé ă«çŸăăăăă«é ćăăăŠăăă The main display area Dm is divided into three display areas Dm1 to Dm3 on the left, middle, and right, and three symbol columns Z1, Z2, and Z3 are displayed in the three display areas Dm1 to Dm3, respectively. In each of the symbol rows Z1 to Z3, the above-mentioned third symbols are displayed in a specified order. That is, the main symbols are arranged in the ascending or descending order of the numbers in the symbol rows Z1 to Z3, and the symbol rows Z1 to Z3 are periodically scrolled from top to bottom to perform variable display. In particular, in the left symbol row Z1, the numbers of the main symbols appear in descending order, and in the middle symbol row Z2 and the right symbol row Z3, the numbers of the main symbols appear in ascending order.
ăŸăăäž»èĄšç€șé ćïœă«ăŻăćłæćïŒșïŒăïŒșïŒæŻă«äžă»äžă»äžăźïŒæź”ă«çŹŹïŒćłæăèĄšç€șăăăăăăźäž»èĄšç€șé ćïœăźäžæź”éšăæćčă©ă€ăłïŒŹïŒăšăăŠèšćźăăăŠăăăæŻćăźéæă«éăăŠăć·ŠćłæćïŒșïŒâćłćłæćïŒșïŒâäžćłæćïŒșïŒăźé ă«ăæćčă©ă€ăłïŒŹïŒäžă«çŹŹïŒćłæăćæąèĄšç€șăăăăăăźćæąèĄšç€șç¶æ ăŻæäœïŒç§éäżæăăăăăăźăăă«ăćæąăă珏ïŒćłæăäžćźæéïŒïŒç§ä»„äžïŒèĄšç€șăăăŠăăăăšă§ăéæè ă性ćœăăă«ćŻŸćżăă珏ïŒćłæăźç”ăżćăăă§ăăăćŠăïŒçčć„ćłæăźæœéžç”æă性ćœăăă§ăăăćŠăïŒăèŠèœăšăăŠăăŸăăăšăæć¶ăăăăšăă§ăăăăŸăă珏ïŒćłæăźćæąæă«æćčă©ă€ăłïŒŹïŒäžă«ć€§ćœăăćłæăźç”ćăïŒæŹćźæœćœąæ ă§ăŻăćäžăźäž»ćłæăźç”ćăïŒăæăă°ă性ćœăăăçąșćźăă性ćœăăéæăéć§ăăă性ćœăăćç»ïŒăȘăŒăăăłă°æŒćșïŒăèĄšç€șăăăă Further, in the main display area Dm, the third symbol is displayed in the upper, middle, and lower three rows for each of the symbol rows Z1 to Z3. The middle part of this main display area Dm is set as the effective line L1, and the third symbol stops on the effective line L1 in the order of left symbol row Z1 â right symbol row Z3 â middle symbol row Z2 in each game. Is displayed. This stop display state is held for at least 1 second. By displaying the stopped 3rd symbol for a certain period of time (1 second or more) in this way, whether or not the player is a combination of the 3rd symbols corresponding to the jackpot (the lottery result of the special symbol is a jackpot). It is possible to prevent overlooking (whether or not there is). Further, if the combination of jackpot symbols (in the present embodiment, the combination of the same main symbols) is aligned on the effective line L1 when the third symbol is stopped, the jackpot is confirmed, the jackpot game is started, and the jackpot movie (opening effect). ) Is displayed.
ăŸăăćæąèĄšç€șăăă珏ïŒćłæăźç”ăżćăăăć€ăă«ćŻŸćżăăç”ăżćăăă§ăăŁăŠăäżççăććšăăć ŽćăŻăïŒç§éăźćæąèĄšç€șïŒçąșćźèĄšç€șïŒćŸă«ăäżççă«ćșă„ăæœéžă«ćŻŸćżăăć€ćèĄšç€șăéć§ăăăăăȘăăè€æ°ăźäżççăććšăăć ŽćăŻăæéçă«æăć€ăć „çă«ćŻŸćżăăäżççă«ćșă„ăăŠæœéžăćźèĄăăăă In addition, if the combination of the third symbols displayed as stopped is a combination corresponding to the disconnection and there is a reserved ball, after the stop display (confirmed display) for 1 second, the variable display corresponding to the lottery based on the reserved ball Is started. If there are a plurality of reserved balls, the lottery is executed based on the reserved balls corresponding to the oldest incoming balls in time.
äžæčăäżççăććšăăȘăç¶æ ă§ăçčć„ćłæăźć€ăă«ćŻŸćżăăç”ăżćăăăźçŹŹïŒćłæăïŒç§éćæąèĄšç€șïŒçąșćźèĄšç€șïŒăăăć ŽćăŻăăăźćŸă珏ïŒćłæăćæąèĄšç€șăăăç¶æ ăç¶ç¶ăăăăăźç¶æ ăŻăæćźæéïŒäŸăă°ăïŒïŒç§ïŒăç”éăăăăăŸăăŻăçčćłć „çćŁïŒïŒă«ćŻŸăăŠæ°ăă«éæçăć „çăăăŸă§ç¶ç¶ăăăăăăŠă珏ïŒćłæăćæąèĄšç€șăăăŠăăæćźæéïŒäŸăă°ăïŒïŒç§ïŒăç”éăăć ŽćăŻăéæăćźèĄăăăŠăăȘăăăšăç€șăăăąæŒćșăèĄšç€șăăăăéæè ăéæçăæćźæéïŒäŸăă°ăïŒïŒç§ïŒéŁç¶ăăŠçșć°ăăăŠăăă«ăéąăăăăçčćłć „çćŁïŒïŒăžăźć „çăçĄăăšăăç¶æłăŻçšă§ăăă珏ïŒćłæăćæąèĄšç€șăăăç¶æ ăæćźæéïŒäŸăă°ăïŒïŒç§ïŒç¶ç¶ăăć Žćăźć€ăăŻăéæè ăéæăèŸăăăăšă§ăăăăłăłæ©ïŒïŒă«ăăéæăć šăèĄăăăŠăăȘăăăšă«è”·ć ăăăăăŁăŠăæŹćźæœćœąæ ăźăăăłăłæ©ïŒïŒă§ăŻă珏ïŒćłæăćæąèĄšç€șăăăŠăăæćźæéïŒäŸăă°ăïŒïŒç§ïŒăç”éăăæçčă§ăéæè ăéæăèĄăŁăŠăăȘăăšć€æăăăăąæŒćșăéć§ăăăăăă«ăăăéæăéć§ăăăăă«ăăăłăłæ©ïŒïŒăéžæăăăăšăăŠăăéæè ăăăăąæŒćșăźèĄšç€șăźæçĄă«ćșă„ăăŠéæăèĄăăăŠăăăćŠăăćźčæă«ć€æăăăăšăă§ăăăäžæčăæćźæéïŒäŸăă°ăïŒïŒç§ïŒăç”éăăćă«çčćłć „çćŁïŒïŒă«ćŻŸăăŠæ°ăă«éæçăć „çăăć ŽćăŻăăăźæ°ăăȘć „çă«ćŻŸćżăă珏ïŒćłæăźć€ćèĄšç€șăćźèĄăăăă On the other hand, if the third symbol of the combination corresponding to the removal of the special symbol is stopped and displayed (confirmed display) for 1 second in the state where the holding ball does not exist, the state in which the third symbol is stopped and displayed continues thereafter. .. This state continues until a predetermined time (for example, 15 seconds) elapses or a new game ball enters the special figure entry port 64. Then, when a predetermined time (for example, 15 seconds) has elapsed since the third symbol was stopped and displayed, a demo effect indicating that the game has not been executed is displayed. It is rare that the player does not enter the special figure entry port 64 even though the player has continuously fired the game ball for a predetermined time (for example, 15 seconds), and the third symbol is stopped. In many cases where the displayed state continues for a predetermined time (for example, 15 seconds), it is due to the fact that the pachinko machine 10 has not played the game at all because the player has quit the game. Therefore, in the pachinko machine 10 of the present embodiment, when a predetermined time (for example, 15 seconds) has elapsed from the stop display of the third symbol, it is determined that the player is not playing the game, and the demonstration effect is started. do. Thereby, the player who is going to select the pachinko machine 10 to start the game can easily determine whether or not the game is being performed based on the presence or absence of the display of the demonstration effect. On the other hand, if a new game ball enters the special figure entry port 64 before the predetermined time (for example, 15 seconds) elapses, the variation display of the third symbol corresponding to the new entry is displayed. Will be executed.
ćŻèĄšç€șé ćïœăŻăäž»èĄšç€șé ćïœăăăäžæčă«æšȘé·ă«èšăăăăŠăăăăăă«ć·Šćłæčćă«ïŒă€ăźć°é ćïœïŒăïœïŒă«çćșćăăăŠăăăăăźăăĄăć°é ćïœïŒăŻăçčćłć „çćŁïŒïŒăăčă«ăŒăČăŒăïŒïŒă«ć „çăăăéæçăźăăĄć€ćăæȘćźèĄă§ăăéæçïŒäżççïŒăźæ°ă§ăăäżççæ°ăèĄšç€șăăé ćă§ăăăć°é ćïœïŒăăăłïŒ€ïœïŒăŻăäșćæŒćșç»ćăèĄšç€șăăé ćă§ăăă The sub-display area Ds is provided horizontally above the main display area Dm, and is further divided into three small areas Ds1 to Ds3 in the left-right direction. Of these, the small area Ds1 is an area for displaying the number of reserved balls, which is the number of game balls (reserved balls) that have not been changed among the game balls entered in the special figure entry port 64 and the through gate 67. The small areas Ds2 and Ds3 are areas for displaying the advance notice effect image.
ćźéăźèĄšç€șç»éąă§ăŻăćłïŒïŒïŒïœïŒă«ç€șăăăă«ăäž»èĄšç€șé ćïœă«çŹŹïŒćłæăźäž»ćłæăćèšïŒćèĄšç€șăăăăćŻèĄšç€șé ćïœă«ăăăŠăŻăćłăźć°é ćïœïŒă«ćç»ăèĄšç€șăăăéćžžăă性ćœăăăžé·ç§»ăæăç¶æ ă§ăăăăšăéæè ă«ç€șćăăăăäžć€źăźć°é ćïœïŒă§ăŻăéćžžăŻăæćźăźăăŁă©ăŻăżïŒïŒïŒïŒæŹćźæœćœąæ ă§ăŻăăăăăä»ăăć°ćčŽïŒăæćźćäœăăăæăšăăŠæćźćäœăšăŻć„ăźçčć„ăȘćäœăăăăăć„ăźăăŁă©ăŻăżăçŸćșăăçăăŠäșćæŒćșăèĄăăăă On the actual display screen, as shown in FIG. 11B, a total of nine main symbols of the third symbol are displayed in the main display area Dm. In the sub-display area Ds, the moving image is displayed in the small area Ds3 on the right, suggesting to the player that the transition to the jackpot is easier than usual. In the central small area Ds2, a predetermined character 710 (a boy with a headband in this embodiment) usually performs a predetermined action, and sometimes a special action different from the predetermined action or another character performs a predetermined action. A notice will be produced by appearing.
äžæčă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒïŒçŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒïŒă«ăŠć€ćèĄšç€șăèĄăăăŠăăéă«çăçčćłć „çćŁïŒïŒă«ć „çăăć Žćăăăźć „çćæ°ăŻæ性ïŒćăŸă§äżçăăăăăźäżççæ°ăŻçŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăăç€șăăăăšć ±ă«ăćŻèĄšç€șé ćïœăźć°é ćïœïŒă«ăăăŠăç€șăăăăăŸăăčă«ăŒăČăŒăïŒïŒăžć „çăăć Žćăăăźć „çćæ°ăŻæ性ïŒćăŸă§äżçăăăăăźäżççæ°ăŻçŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăăç€șăăăăšć ±ă«ăćŻèĄšç€șé ćïœăźć°é ćïœïŒă«ăăăŠăç€șăăăăć°é ćïœïŒă«ăŻăäżççæ°ïŒçă«ă€ăïŒă€ăźäżççæ°ćłæăèĄšç€șăăăăăźäżççæ°ćłæăźèĄšç€șæ°ă«ćżăăŠăäżççæ°ăèĄšç€șăăăăćłăĄăć°é ćïœïŒă«ïŒă€ăźäżççæ°ćłæăèĄšç€șăăăŠăăć ŽćăŻăäżççæ°ăïŒçă§ăăăăšăç€șăăïŒă€ăźäżççæ°ćłæăèĄšç€șăăăŠăăć ŽćăŻăäżççæ°ăïŒçă§ăăăăšăç€șăăăŸăăć°é ćïœïŒă«äżççæ°ćłæăèĄšç€șăăăŠăăȘăć ŽćăŻăäżççæ°ăïŒçă§ăăăćłăĄăäżççăććšăăȘăăăšăç€șăăăȘăăć°é ćïœïŒăźăăĄăć·Šććă«ăŻăçčćłć „çćŁïŒïŒăžăźć „çă«ćșă„ăäżççæ°ăç€șăäżççæ°ćłæăèĄšç€șăăć°é ćïœïŒăźăăĄăćłććă«ăŻăăčă«ăŒăČăŒăïŒïŒăžăźć „çă«ćșă„ăäżççæ°ăç€șăäżççæ°ćłæăèĄšç€șăăæ§æăšăăŠăăăćłïŒïŒïŒïœïŒăźäŸă§ăŻăć°é ćïœïŒăźć·Šććă«ïŒă€ăźäżççæ°ćłæăèĄšç€șăăăŠăăäžæčă§ăćłććă«ăŻäżççæ°ćłæăïŒă€ăèĄšç€șăăăŠăăȘăăźă§ăçčć„ćłæăźäżççăïŒă€ććšăăăăæźéćłæăźäżççăŻïŒćăšăȘăŁăŠăăç¶æ ăç€șăăŠăăă On the other hand, if a ball enters the special symbol entry port 64 while the variable display is being performed by the third symbol display device 81 (first symbol display device 37), the maximum number of times the ball can be entered is four. It is held, and the number of held balls is shown by the first symbol display device 37 and also in the small area Ds1 of the sub-display area Ds. Further, when the ball enters the through gate 67, the number of times the ball is entered is held up to once, and the number of held balls is indicated by the first symbol display device 37 and also in the small area Ds1 of the sub-display area Ds. .. In the small area Ds1, one reserved ball number symbol is displayed for each reserved ball number symbol, and the reserved ball number is displayed according to the display number of the reserved ball number symbol. That is, when one reserved ball number symbol is displayed in the small area Ds1, it indicates that the reserved ball number is one ball, and when four reserved ball number symbols are displayed, the reserved ball number is Indicates that it is 4 balls. When the reserved ball number symbol is not displayed in the small area Ds1, it indicates that the reserved ball number is 0, that is, there is no reserved ball. In the small area Ds1, the left half displays a reserved ball number symbol indicating the number of reserved balls based on the entry into the special figure entry port 64, and the right half of the small area Ds1 is through. It is configured to display a reserved ball number symbol indicating the number of reserved balls based on the entry into the gate 67. In the example of FIG. 11B, four reserved ball number symbols are displayed in the left half of the small area Ds1, while no reserved ball number symbols are displayed in the right half, so that the special symbol is displayed. There are four reserved balls, but the number of reserved balls with a normal symbol is zero.
ăȘăăæŹćźæœćœąæ ă«ăăăŠăŻăçčćłć „çćŁïŒïŒăžăźć „çăŻăæ性ïŒćăŸă§äżçăăăăăă«æ§æăăăčă«ăŒăČăŒăïŒïŒăžăźć „çăŻăæ性ïŒćăŸă§äżçăăăăăă«æ§æăăăăæ性äżççæ°ăŻăăă«éćźăăăăăźă§ăȘăăïŒć仄äžăćăŻăïŒć仄äžăźćæ°ïŒäŸăă°ăïŒćïŒă«èšćźăăŠăèŻăăăŸăăć°é ćïœïŒă«ăăăäżççæ°ćłæăźèĄšç€șă«ä»ŁăăŠăäżççæ°ă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźäžéšă«æ°ćă§ăæăăŻăïŒă€ă«ćșç»ăăăé ćăäżççæ°ćă ăç°ăȘăæ æ§ïŒäŸăă°ăèČăçčçŻăăżăŒăłïŒă«ăăŠèĄšç€șăăăăă«ăăŠăèŻăăăŸăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăăäżççæ°ăç€șăăăăźă§ă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«äżççæ°ăèĄšç€șăăăȘăăăźăšăăŠăăăăæŽă«ăćŻć€èĄšç€șèŁ çœźăŠăăăïŒïŒă«ăäżççæ°ăç€șăäżçă©ăłăăæ性äżçæ°ćăźïŒă€èšăăçčçŻç¶æ ăźäżçă©ăłăăźæ°ă«ćżăăŠăäżççæ°ăèĄšç€șăăăăźăšăăŠăăăă In the present embodiment, the ball entering the special figure entry port 64 is held up to 4 times, and the ball entering the through gate 67 is held up to 1 time. However, the maximum number of reserved balls is not limited to this, and may be set to 3 times or less, or 5 times or more (for example, 8 times). Further, instead of displaying the number of reserved balls symbol in the small area Ds1, the number of reserved balls is different by a number in a part of the third symbol display device 81, or the area divided into four is different by the number of reserved balls. (For example, a color or a lighting pattern) may be displayed. Further, since the number of reserved balls is indicated by the first symbol display device 37, the number of reserved balls may not be displayed on the third symbol display device 81. Further, the variable display device unit 80 may be provided with four hold lamps indicating the number of hold balls for the maximum number of hold balls, and the number of hold balls may be displayed according to the number of hold lamps in the lit state.
ăŸăăćłïŒïŒăćç §ăăŠç€șăăèĄšç€șç»éąă§ăŻăäž»èĄšç€șé ćïœăźäžæčă«ćŻèĄšç€șé ćïœăćœąæăăăŠăăăăèĄšç€șé ćăăă仄ć€ăźæ æ§ă§ćœąæăăŠăèŻăăäŸăă°ăäž»èĄšç€șé ćïœăźäžæčă«ćŻèĄšç€șé ćïœăćœąæăăŠăèŻăăăŸăăăăźć ŽćăèšćźăăăŠăăéæç¶æ ă«ćżăăŠă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șç»éąăźèĄšç€șé ćăćŻć€ćœąæăăăšèŻăăăăă«ăăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șç»éąăèŠăă ăă§ăç°ăȘăéæç¶æ ăžç§»èĄăăăăšăéæè ăćźčæă«ææĄăăăăšăă§ăăăăăă«ăçčć„ćłæăźæœéžç”æă性ćœăăćœéžăăŠăăæćŸ ćșŠăé«ăăăšăç€șă珏ïŒćłæăźć€ćèĄšç€șăćźèĄăăăŠăăç¶æ ăšăăŁăăéæè ă«ćŻŸăăŠäž»èĄšç€șé ćïœăźèĄšç€șæ æ§ăæłšèŠăăăç¶æ ă§ăŻăćŻèĄšç€șé ćïœăźèĄšç€șé ćăć°ăăăăăăćŻèĄšç€șé ćïœăéèĄšç€șă«ăăăăăăăă«æ§æăăŠăèŻăă Further, in the display screen shown with reference to FIG. 11, the sub-display area Ds is formed above the main display area Dm, but the display area may be formed in other modes, for example, the main display. Sub-display regions Ds may be formed below the region Dm. Further, in this case, it is preferable to variably form the display area of the display screen of the third symbol display device 81 according to the set gaming state. As a result, the player can easily grasp that the game has changed to a different game state only by looking at the display screen of the third symbol display device 81. Further, a state in which the player is made to pay attention to the display mode of the main display area Dm, such as a state in which the variable display of the third symbol indicating that the lottery result of the special symbol is a big hit and the expectation is high is executed. Then, the display area of the sub-display area Ds may be reduced, or the sub-display area Ds may be hidden.
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<Regarding the content of the effect of the third symbol display device 81 in the first embodiment>
Next, with reference to FIGS. 12 to 19, the contents of the effect executed by the third symbol display device 81 in the present embodiment will be described. In the present embodiment, when a jackpot is won in a special symbol lottery (special symbol lottery), a time saving state (low probability state of the special symbol, high probability state of the normal symbol) is set after the jackpot game is completed. This time saving state is continued until the lottery of the special symbol reaches the specified number of times (until the end condition of the predetermined time saving state is satisfied), and when the lottery of the special symbol is executed the specified number of times, the ending condition of the time saving state is executed. Is established and the normal state is set.
æçç¶æ ăŻăæźéćłæăźé«çąșçç¶æ ăèšćźăăăç¶æ ă§ăăăéæç¶æ ăéćžžç¶æ ă§ăăć ŽćăšæŻăčăæźćłćœăăéæă«ăăŁăŠæźé»ć „èłèŁ çœźïŒïŒïŒăžăšçăć „çćŻèœăȘéæŸç¶æ ăèšćźăăæăăȘăăăă«æ§æăăŠăăă The time saving state is a state in which a high probability state of the normal symbol is set, and compared to the case where the game state is the normal state, the open state in which the ball can enter the normal electric winning device 640 by the game per game is open. It is configured to be easy to set.
ăăăŠăæźéćłæăźćœăăă«ćœéžăăçăæźé»ć „èłèŁ çœźïŒïŒïŒć ăźçčé»äœććŁïŒïŒïŒă«ć „çăăăšćœčç©ćœăăéæăćźèĄăăăïŒ¶ć „èłèŁ çœźïŒïŒć ă«èšăăăăïŒ¶ć „èłćŁïŒïŒïŒă«çăć „èłăăăăăăźéæăćźèĄăăăă Then, when the ball is won by hitting the normal symbol and the ball enters the special electric operating port 643 in the general electric winning device 640, the game per character is executed, and the ball is inserted into the V winning opening 165 provided in the V winning device 65. A game is executed to win a prize.
ăăă§ăæŹćźæœćœąæ ă§ăŻăéæç€ïŒïŒăźć·ŠćŽé ćăçăŁăŠçșć°ăăéæçăŻăïŒïŒïŒïŒ ăźçąșçă§ăčă«ăŒăČăŒăïŒïŒăééăăăăæ§æăăăŠăăăăăăŠăăčă«ăŒăČăŒăïŒïŒăéæçăééăăăăšă§ćźèĄăăăæźéćłæăźæœéžă«ăăăŠăæçç¶æ ăèšćźăăăŠăăć ŽćăŻăïŒïŒïŒïŒăźçąșçă§ćœăăćœéžăăăăă«èšèšăăăŠăăăæźéćłæăźæœéžă§ćœăăćœéžăăć Žćă«ăŻăé»ććœčç©ïŒïŒïŒïœăéæŸç¶æ ăšăȘăæźćłćœăăéæăćźèĄăăăă Here, in the present embodiment, the game ball launched aiming at the left side region of the game board 13 is configured to pass through the through gate 67 with a probability of 100%. Then, in the lottery of the normal symbol executed when the game ball passes through the through gate 67, if the time saving state is set, it is designed to win with a probability of 3/10, and the normal symbol is designed to win. If the player wins the lottery, the game per game in which the electric accessory 640a is open is executed.
æçç¶æ äžă«ćźèĄăăăæźćłćœăăéæăŻăć·ŠæăĄéæăç¶ç¶ăăŠćźèĄăăăăšă§ăăźæźă©ă§ïŒçŽïŒïŒïŒïŒ ïŒçăæźé»ć „èłèŁ çœźïŒïŒïŒăžăšć „èłăăăăăšăă§ăăæéïŒïŒç§éïŒé»ććœčç©ïŒïŒïŒïœăéæŸç¶æ ăšăȘăæźćłćœăăéæăćźèĄăăăă Most of the games per game that are executed during the time saving state (about 100%) by continuously executing the left-handed game, the period (3 seconds) in which the ball can be won by the general electric winning device 640. ) A game per game is executed in which the electric accessory 640a is opened.
ăăă«ăæçç¶æ äžă«ćźèĄăăăæźćłćœăăéæă§ăŻăæźé»ć „èłèŁ çœźïŒïŒïŒă«ć „èłăăçăźæźă©ăçčé»äœććŁïŒïŒïŒăžăšć „çăăăăă«æ§æăăăçăçčé»äœććŁïŒïŒïŒăžăšć „çăăăăšăć„æ©ă«ćœčç©ćœăăéæăćźèĄăăăăăăăŠăćœčç©ćœăăéæăćźèĄăăăăăšă§ïŒ¶ć „èłèŁ çœźïŒïŒăéæŸćäœăăăïŒ¶ć „èłèŁ çœźïŒïŒă«ć „èłăăçăçŽïŒïŒïŒïŒăźćČćă§ïŒ¶ć „èłćŁïŒïŒïŒăžăšć „èłăăïŒ¶ć „èłćŁïŒïŒïŒăžăšçăźć „èłăć„æ©ă«ć€§ćœăăéæïŒïŒ¶ć€§ćœăăéæïŒăćźèĄăăăăăă«æ§æăăŠăăă Further, in the game per game performed during the time saving state, most of the balls winning the Fuden winning device 640 are configured to enter the special electric actuating port 643, and the balls enter the special electric actuating port 643. A game per character is executed when the ball is hit. Then, when the game per character is executed, the V winning device 65 is opened, and the balls that have won the V winning device 65 win the V winning opening 165 at a rate of about 1/11, and the V winning opening 165. The jackpot game (V jackpot game) is executed when the ball wins a prize.
ă€ăŸăăæçç¶æ äžăŻăçčć„ćłæăźæœéžă§ć€§ćœăăćœéžăçăéæïŒçčćłéæïŒăćźèĄăăăăăăïŒ¶ć „èłćŁïŒïŒïŒă«éæçăć „èłïŒïŒ¶ć „èłïŒăăăăăšă§ć€§ćœăăăçăéæïŒçčé»éæïŒăźă»ăă性ćœăăéæăćźèĄăăæăă§ăăăźă§ăéæè ăŻçčé»éæă«ăăăŠćœčç©ćœăăéæă«ăăïŒ¶ć „èłïŒïŒ¶ć€§ćœăăéæïŒăææăăȘăăéæăćźèĄăăăăšă«ăȘăă In other words, during the time saving state, rather than executing a game aiming for a big hit by lottery of a special symbol (special figure game), a game aiming for a big hit by making a game ball win (V prize) in the V winning opening 165 (special electric train). Since the game) can be made easier to execute the jackpot game, the player executes the game while hoping for a V prize (V jackpot game) by the character-per-feature game in the special electric game.
äžèż°ăăăăă«ăæŹćźæœćœąæ ă§ăŻăçčé»éæăšăăŠæźé»ć „èłèŁ çœźïŒïŒïŒă«çăć „èłăăăăăïŒæźéćłææœéžăźćźèĄć„æ©ăšăȘăăčă«ăŒăČăŒăïŒïŒă«çăééăăăăăïŒă«éæç€ïŒïŒăźć·ŠćŽé ćăçăŁăŠçăçșć°ăăćż èŠăăăăăăă«ăæŹćźæœćœąæ ă§ăŻăéæç€ïŒïŒăźć·ŠćŽé ćăçăŁăŠéæïŒć·ŠæăĄéæïŒăćźèĄăăŠăăăšăçčćłć „çćŁïŒïŒă«ăçăć „çăăăăăæçç¶æ äžă«ăăăŠăçčćłéæïŒçčć„ćłæăźæœéžăèĄăéæïŒăšăçčé»éæïŒæźéćłæăźæœéžăèĄăéæïŒăšăăźäžĄæčăćźèĄăăăăăšă«ăȘăă As described above, in the present embodiment, in order to make the general electric winning device 640 win the ball as a special electric game (to allow the ball to pass through the through gate 67 that triggers the execution of the normal symbol lottery), the left area of the game board 13 It is necessary to shoot a ball aiming at. Further, in the present embodiment, when the game (left-handed game) is executed aiming at the left side area of the game board 13, the ball also enters the special figure entry port 64, so that the special figure can be achieved during the time saving state. Both the figure game (a game in which a special symbol is drawn) and the special electric game (a game in which a normal symbol is drawn) are executed.
çčćłéæăăăçčé»éæăźă»ăăéæè ă«æć©ăȘéæăšăȘăæçç¶æ ăŻăçčćłéæă«ăăŁăŠćźèĄăăăçčć„ćłææœéžăèŠćźćæ°ă«éăăăŸă§ăźæéïŒćłăĄăèŠćźćæ°ćăźçčć„ćłæăźć€ćæéïŒăç”éăăăŸă§ç¶ç¶ăăăăă«æ§æăăŠăăăăăéæç¶æ ăæçç¶æ ăžç§»èĄăăăšăăăźæçç¶æ ăç”äșăéćžžç¶æ ăžăšç§»èĄăăć„æ©ăšăȘăçčć„ćłæăźć€ćæéăç”éăăăŸă§ă«ăçčé»éæă«ăăïŒ¶ć „èłăæćŸ ăăȘăăéæăćźèĄăăăăšăăæŹćźæœćœąæ ă«ăăăæçç¶æ äžăźćșæŹçăȘéææčæłăšăȘăă The time saving state in which the special electric game is more advantageous to the player than the special figure game is the time until the special symbol lottery executed by the special figure game reaches the specified number of times (that is, the fluctuation of the special symbol for the specified number of times). Since it is configured to continue until the time) elapses, when the game state shifts to the time saving state, the fluctuation time of the special symbol that triggers the end of the time saving state and the transition to the normal state elapses. , The game is executed while expecting the V prize by the special electric game, which is the basic game method in the time saving state in the present embodiment.
ăăźæçéæăźç¶æ ăăéæè ă«ćăăæăäŒăăăčăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăăăŠăæ§ă ăȘæŒćșăćźèĄăăăè©łăăăŻăćłïŒïŒăćłïŒïŒăćç §ăăŠćŸèż°ăăăă性ćœăăéæăćźèĄăăă性ćœăăç”äșæă«ăéæç¶æ ăéæè ă«ăšăŁăŠæć©ăȘç¶æ ă§ăăæçç¶æ ă§ăăăăšăç€șăăăăźïŒ¶ă©ăă·ă„ăąăŒăăžăšç§»èĄăăæçç¶æ ăèšćźăăăăăšăć ±ç„ăăăăăăŠăă©ăă·ă„äžă«ăăăæ§ă ăȘæŒćșă«ă€ăăŠèȘŹæăăă仄äžăèȘŹæăźç°Ąç„ćăźăăă«ăæçç¶æ ăăă©ăă·ă„ăăšç§°ăă In order to convey the state of the time-saving game to the player in an easy-to-understand manner, the third symbol display device 81 executes various effects. Details will be described later with reference to FIGS. 12 to 19, but when the jackpot game is executed and the jackpot ends, the V rush mode for indicating that the game state is a time-saving state that is advantageous to the player is entered. And notifies that the time saving state has been set. Then, various effects during the V rush will be described. Hereinafter, for the sake of simplification of the explanation, the time saving state is referred to as "V rush".
ăŸăăćłïŒïŒïŒïœïŒăćç §ăăŠăæŹćźæœćœąæ ă«ăăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăăăŠèĄšç€șăăă性ćœăăăšăłăăŁăłă°ç»éąă«ă€ăăŠèȘŹæăăăćłïŒïŒïŒïœïŒăŻă性ćœăăïŒéæïŒăźăšăłăăŁăłă°ç»éąăźäžäŸăç€șăăćłă§ăăă性ćœăăéæăźæç”ă©ăŠăłăăç”äșăăăšăćłïŒïŒïŒïœïŒă«ç€șăăéăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźćŻèĄšç€șé ćïœă«ăŻăă性ćœăăç”äșćŸïŒ¶ă©ăă·ă„ăć§ăŸăăïŒïŒăăšăăæćăèĄšç€șăăă性ćœăăéæç”äșćŸă«æçç¶æ ăèšćźăăăăăšăç€șăă©ăă·ă„ăąăŒăă«ç§»èĄăăăăšăéæè ă«ćăăăăăç€șăăŠăăăăăăŠăäž»èĄšç€șé ćïœă«ăŻă性ćœăăéæăźç”äșćŸă«èšćźăăăæçç¶æ ăç¶ç¶ăăæéăç€șăăăăźæźæçæéæ æ§ïŒïŒïŒăăïŒïŒç§ăăźăă©ăă·ă„æéïŒïŒç§ăČăăăăšăăăłăĄăłăăèĄšç€șăăăă First, the jackpot ending screen displayed on the third symbol display device 81 in the present embodiment will be described with reference to FIG. 12A. FIG. 12A is a diagram showing an example of the ending screen of the jackpot (game). When the final round of the jackpot game is completed, as shown in FIG. 12A, the characters "V rush will start after the jackpot ends !!" are displayed in the sub-display area Ds of the third symbol display device 81. , It is shown to the player in an easy-to-understand manner that the player shifts to the V rush mode indicating that the time saving state is set after the jackpot game is completed. Then, in the main display area Dm, a comment is displayed that the remaining time reduction period mode 801 for indicating the period for which the time reduction state set after the end of the jackpot game continues is "40 seconds" and "V rush period 40 seconds get". Will be done.
ăăă§ăæźæçæéæ æ§ïŒïŒïŒăźèĄšç€șć ćźčă«ă€ăăŠèȘŹæăăăăæŹćźæœćœąæ ă§ăŻăäžèż°ăăăăă«ăæçç¶æ ăźç”äșæĄä»¶ăšăăŠăçčć„ćłæăźæœéžćæ°ăèŠćźćæ°ïŒäŸăă°ăïŒćïŒă«ć°éăăć Žćă«æç«ăăç”äșæĄä»¶ăèšćźăăăŠăăăăăŁăŠăçčć„ćłæăźæœéžăèŠćźćæ°ă«éăăăŸă§ăźæéïŒćłăĄăèŠćźćæ°ćăźçčć„ćłæăźć€ćæéăćèšăăæéïŒăç”éăăăŸă§æçç¶æ ăç¶ç¶ăăăăæźæçæéæ æ§ïŒïŒïŒăŻăæçç¶æ ăźç”äșæĄä»¶ăæç«ăăăŸă§ăźçčć„ćłæăźć€ćæéăćèšăăćèšæéăźç€șăèĄšç€șæ æ§ăèĄšç€șăăăă Here, the display contents of the remaining time short-term mode 801 will be described. In the present embodiment, as described above, as the end condition of the time saving state, the end condition that is satisfied when the number of lottery of the special symbol reaches the specified number of times (for example, 4 times) is set. Therefore, the time saving state is continued until the time until the lottery of the special symbol reaches the specified number of times (that is, the total time of the fluctuation time of the special symbol for the specified number of times) elapses. In the remaining time reduction period mode 801, a display mode indicating the total time obtained by totaling the fluctuation times of the special symbols until the end condition of the time reduction state is satisfied is displayed.
æŹĄă«ăćłïŒïŒïŒïœïŒă«ç€șăăç¶æ ă«ăăăććłæăźäżçç¶æłă«ă€ăăŠćłïŒïŒïŒïœïŒăćç §ăăŠèȘŹæăăăăćłïŒïŒïŒïœïŒăŻăćłïŒïŒïŒïœïŒă«ç€șăăèĄšç€șç»éąăèĄšç€șăăăć Žćă«ăăăććłæăźäżçç¶æłăç€șăăæšĄćŒćłă§ăăăæŹćźæœćœąæ ă§ăŻăçčć„ćłæăźäżçèšæ¶ăæ性ă§ïŒćăæźéćłæăźäżçèšæ¶ăæ性ă§ïŒćăèšæ¶ćŻèœă«æ§æăăŠăăăćłïŒïŒïŒïœïŒă§ăŻăćźèĄäžăźçčć„ćłæć€ćăźç¶æłăèȘŹæăăăăăźćźèĄäžçčćłïœïœïŒăšăäżçèšæ¶ăăăŠăăçčć„ćłæăźć „èłæ ć ±ăèȘŹæăăăăăźçčćłçŹŹïŒäżçïœïœïŒăçčćłçŹŹïŒäżçïœïœïŒăšăćźèĄäžăźæźéćłæć€ćăźç¶æłăèȘŹæăăăăăźćźèĄäžæźćłïœïœïŒăšăäżçèšæ¶ăăăŠăăæźéćłæăźć „èłæ ć ±ăèȘŹæăăăăăźæźćłçŹŹïŒäżçïœïœïŒăšăăçšăăŠććłæăźç¶æłăèȘŹæăăŠăăă Next, the holding status of each symbol in the state shown in FIG. 12 (a) will be described with reference to FIG. 12 (c). FIG. 12 (c) is a schematic diagram showing a holding status of each symbol when the display screen shown in FIG. 12 (a) is displayed. In the present embodiment, a maximum of four reserved symbols for special symbols and a maximum of one reserved memory for ordinary symbols can be stored. In FIG. 12 (c), the running special figure th0 for explaining the status of the special symbol change during execution and the special figure 1st hold th1 to special for explaining the winning information of the special symbol stored in hold. FIG. 4 hold th4, running normal symbol fh0 for explaining the status of execution normal symbol fluctuation, and normal figure 1 hold fh1 for explaining the winning information of the normal symbol stored in hold. The situation of each symbol is explained using.
ćłïŒïŒïŒïœïŒăŻăçčćłçŹŹïŒäżçïœïœïŒăçčćłçŹŹïŒäżçïœïœïŒă«ăŻăïŒïŒç§éăźć€ćăăżăŒăłăèšćźăăăŠăăçčć„ćłæăźäżçăïŒă€èČŻăŸăŁăŠăăç¶æ ă§ăăăă€ăŸăăä»ćăźæçç¶æ ăźæéăŻăçčć„ćłææœéžïŒććăźć€ćæéăćçźăăć€ă§ăăïŒïŒç§ăèšćźăăăăăăŁăŠăéæè ă«ăšăŁăŠæć©ăšăȘăéæç¶æ ăźç¶ç¶æéăç€șăăăăźæźæçæéèĄšç€șæ æ§ïŒïŒïŒă«ăŻăïŒïŒç§ăăźæćăèĄšç€șăăăă©ăă·ă„ăźæéăăă€ăŸă§ç¶ăăăćăăæăć ±ç„ăăăăšăă§ăăă FIG. 12 (c) shows a state in which four special symbol reservations in which a fluctuation pattern of 10 seconds is set are stored in the special figure 1st hold th1 to the special figure 4th hold th4. That is, the period of the time saving state this time is set to 40 seconds, which is the total value of the fluctuation times for four special symbol lottery times. Therefore, the character "40 seconds" is displayed in the remaining time short period display mode 801 for indicating the duration of the gaming state which is advantageous for the player, and it is possible to inform in an easy-to-understand manner how long the V rush period lasts. can.
ăȘăăäžèż°ăăăăă«ăæŹćźæœćœąæ ă§ăŻăéæè ă«æć©ăšăȘăă©ăă·ă„ăźç¶ç¶æéăæźæçæéèĄšç€șæ æ§ïŒïŒïŒă«ç€șăăăă«ăć ·äœçăȘç§æ°ă§èĄšç€șăăăăæ§æăăăăç¶ç¶æéăźæźæéăćăăăăźă§ăăă°ăăăă€ăłăžă±ăŒăżăȘă©ăçšăăŠéæè ă«ć ±ç„ăăŠăèŻăăăăźăăă«æ§æăăăăšă§ăéæè ă«ăăă©ăă©ăæăźăăéæăæäŸăăăăšăă§ăăă As described above, in the present embodiment, the duration of the V rush, which is advantageous to the player, is displayed in a specific number of seconds as shown in the remaining time reduction period display mode 801. As long as the remaining period of the game can be known, the player may be notified by using an indicator or the like. With such a configuration, it is possible to provide a game with a feeling of excitement to the player.
ăŸăăæŹćźæœćœąæ ă§ăŻăćłïŒïŒïŒïœïŒă«ç€șăăéăăă©ăă·ă„ăźç¶ç¶æéăšăăŠçźćșăăăăïŒïŒç§ăăźć šăŠăç€șăèĄšç€șæ æ§ă§æźæçæéæ æ§ïŒïŒïŒăèĄšç€șăăŠăăăăăăă«éăăăšçĄăăă©ăă·ă„ă«çȘć „ăăăăšăć ±ç„ăăæçčă§ăŻăă©ăă·ă„ăźç¶ç¶æéăšăăŠçźćșăăăć€ïŒäŸăă°ăïŒïŒç§ïŒăźăăĄäžéšăźăżïŒäŸăă°ăïŒïŒç§ïŒăć ±ç„ăăăăă«æ§æăăă©ăă·ă„ăźćźèĄäžă«æȘć ±ç„ćïŒäŸăă°ăïŒïŒç§ïŒă«ćŻŸćżăăć€ăèżœć ć ±ç„ăăăăă«æ§æăăŠăèŻăă Further, in the present embodiment, as shown in FIG. 12A, the remaining time short period mode 801 is displayed in a display mode showing all of "40 seconds" calculated as the duration of the V rush. Not limited to, at the time of notifying that the V rush is entered, only a part (for example, 30 seconds) of the value calculated as the duration of the V rush (for example, 40 seconds) is notified. However, the value corresponding to the unreported portion (for example, 10 seconds) may be additionally notified during the execution of the V rush.
ăăźć ŽćăäŸăă°ăæçćæ°ïŒćăèšćźăăăć Žćă«ăăăŠăçČćŸæžăźïŒćăźçčć„ćłæăźäżçïŒçčćłäżçïŒăźăăĄăïŒćăźçčćłäżçă«ćŻŸćżăăçčć„ćłæăźć€ćæéăćçźăăć€ăă€ăŸăăćłïŒïŒïŒïœïŒăźć Žćă§ăăă°ăçčćłçŹŹïŒäżçïœïœïŒăçčćłçŹŹïŒäżçïœïœïŒăźćçźć€ă§ăăăïŒïŒç§ăăă©ăă·ă„çȘć „æă«èĄšç€șăăă°èŻăăăăźăăă«æ§æăăăăšă§ăă©ăă·ă„ăźç¶ç¶æéăšăăŠçźćșăăăć€ăźäžéšăźăżăć ±ç„ăăăăăźćŠçăç°ĄçŽ ćăăăăšăă§ăăă In this case, for example, when the number of time reductions is set to 4, the fluctuation time of the special symbols corresponding to the three special symbol reservations among the four acquired special symbol reservations (special symbol reservation) is added up. In the case of FIG. 12C, the value obtained, that is, â30 secondsâ, which is the total value of the special figure 1st hold th1 to the special figure 3rd hold th3, may be displayed at the time of entering the V rush. With such a configuration, it is possible to simplify the process for notifying only a part of the value calculated as the duration of the V rush.
ćłïŒïŒïŒïœïŒă«ç€șăăéăăæŹćźæœćœąæ ă§ăŻăæçç¶æ ăç”äșăăăŸă§ă«ćźèĄăăăè€æ°ćăźçčć„ćłææœéžăźć€ćæéăćçźăăŠïŒ¶ă©ăă·ă„ăźç¶ç¶æéăèĄšç€șăăăăă«æ§æăăŠăăăăăă«ăçŸćšăźçčćłäżçæ°ăéæè ă«ææĄăăéŁăăăăăă«ă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«ăŠçčćłäżçæ°ăç€șăăăăźèĄšç€șæ æ§ăèĄšç€șăăȘăăăă«æ§æăăŠăăăăăă«ăăăă©ăă·ă„ăźç¶ç¶æéăšăăŠèĄšç€șăăăæźæçæéæ æ§ïŒïŒïŒăźć€ăăäœććăźçčćłäżçă«ćŻŸćżăăć€ćæéăźćçźć€ă§ăăăăéæè ă«ćăăéŁăăăăăšăă§ăăăăŸăăćă ăźçčć„ćłææœéžăźć€ćæéăéæè ă«ćăăéŁăăăăăšăă§ăăă As shown in FIG. 12A, in the present embodiment, the duration of the V rush is displayed by adding up the fluctuation times of a plurality of special symbol lottery executed until the time saving state ends. ing. Further, in order to make it difficult for the player to grasp the current number of reserved special figures, the display surface of the third symbol display device 81 is configured not to display the display mode for indicating the number of reserved special figures. As a result, it is possible for the player to make it difficult for the player to understand how many values of the remaining time short period mode 801 displayed as the duration of the V rush are the total value of the fluctuation time corresponding to the number of special figure reservations. In addition, it is possible to make it difficult for the player to understand the fluctuation time of each special symbol lottery.
ăăŁăŠăäŸăă°ăçčć„ćłæăźæœéžç”æă性ćœăăă§ăăć Žćăšăć€ăă§ăăć Žćăšă§ç°ăȘăć€ćæéăźć€ćăăżăŒăłăèšćźăăăăăăłăłæ©ïŒïŒă§ăăŁăŠăăæźæçæéæ æ§ïŒïŒïŒăźèĄšç€șæ æ§ă«ăăŁăŠăçčćłäżçć ăźæœéžç”æïŒçčćłäżçć ă«ć€§ćœăăćœéžă«ćŻŸćżăăć „èłæ ć ±ăć«ăŸăăŠăăăćŠăïŒăéæè ă«äșćă«ææĄăăăŠăăŸăăăšăæć¶ăăăăšăă§ăăă Therefore, for example, even in the pachinko machine 10 in which different fluctuation time fluctuation patterns are set depending on whether the lottery result of the special symbol is a big hit or not, depending on the display mode of the remaining time short period mode 801. It is possible to prevent the player from grasping the lottery result in the special figure hold (whether or not the winning information corresponding to the big hit winning is included in the special figure hold) in advance.
ăŸăăäŸăă°ăçčć„ćłæăźæœéžç”æă性ćœăăă§ăăć Žćă«ć€ćæéăïŒïŒç§ăźć€ćăăżăŒăłăéžæăăăăăă«æ§æăăçčć„ćłæăźæœéžç”æăć€ăă§ăăć Žćă«ć€ćæéăïŒïŒç§ăïŒïŒç§ăïŒïŒç§ăźäœăăăźć€ćăăżăŒăłăéžæăăăăăă«æ§æăăăăăłăłæ©ïŒïŒă§ăăŁăŠăçčćłçŹŹïŒäżçïœïœïŒăăïŒïŒç§ăăçčćłçŹŹïŒäżçïœïœïŒăăïŒïŒç§ăăçčćłçŹŹïŒäżçïœïœïŒăăïŒïŒç§ăăçčćłçŹŹïŒäżçïœïœïŒăăïŒïŒç§ăă§ăăć Žćă«ăŻăă©ăă·ă„ăźç¶ç¶æéăç€șăæźæçæéæ æ§ïŒïŒïŒăźèĄšç€șæ æ§ăšăăŠăăïŒïŒç§ăăèĄšç€șăăăăăă«æ§æăăăšèŻăăăăźăăă«æ§æăăăăšă§ăă©ăă·ă„ăźç¶ç¶æéă§ăăăïŒïŒç§ăïŒçčćłäżçïŒććăźć€ćæéăźćçźć€ïŒăăăć°ăȘăæéă§ăăŁăŠăäžă€ăæçç¶æ äžă«ćźèĄăăăçčć„ćłææœéžă«ăŠć€§ćœăăćœéžïŒæçïŒćçźăźçčć„ćłææœéžă性ćœăăćœéžăăŠăăăć€ćæéïŒïŒç§ăèšćźïŒăăŠăăăăšă«ćŻŸăăæćŸ æăéæè ă«æăăăăăšăă§ăăă Further, for example, when the lottery result of the special symbol is a big hit, the fluctuation pattern having a fluctuation time of 50 seconds is selected, and when the lottery result of the special symbol is out of order, the fluctuation time is 10 seconds, 20 seconds. A pachinko machine 10 configured to select either a second or 30 second fluctuation pattern, the special figure 1st hold th1 is "10 seconds", the special figure 2nd hold th2 is "30 seconds", and special When the third hold th3 in FIG. 3 is "20 seconds" and the fourth hold th4 in the special figure is "10 seconds", "50 seconds" is set as the display mode of the remaining time shortening period mode 801 indicating the duration of the V rush. It is good to configure it to be displayed. With this configuration, it is executed in a period shorter than the duration of V rush "90 seconds" (total value of fluctuation time for 4 special figure reservations) and in a time saving state. It is possible to give the player a sense of expectation that the big hit is won in the special symbol lottery (the first special symbol lottery in a short time is the big hit and the fluctuation time is set to 50 seconds).
ă€ăŸăăă©ăă·ă„ăç¶ç¶ăăć šæéă§ăŻçĄăăäžéšăźæéăźăżăèĄšç€șăăć Žćă«ăŻăäžèż°ăăăăă«ć€§ćœăăćœéžăăŠăăć Žćă«èšćźăăăć€ćæéïŒïŒïŒç§ïŒă«ćŻŸćżăăć€ăèĄšç€șăăæ§æ仄ć€ă«ăăäŸăă°ăæçïŒćçźăć€ăć€ćïŒć€ćæéïŒïŒç§ïŒă§ăæçïŒćçźă性ćœăăć€ćïŒć€ćæéïŒïŒç§ïŒă§ăăăšéæè ă«æăăăăïŒïŒç§ăăźèĄšç€șæ æ§ă§æźæçæéæ æ§ïŒïŒïŒăèĄšç€șăăăăă«æ§æăăŠăèŻăăă€ăŸăăćźéăźïŒ¶ă©ăă·ă„ăźç¶ç¶æéăç€șăć€ăăăć°ăăăäžă€ăć°ăȘăăšă性ćœăăć€ćă§éžæăăćŸăć€ćæéăšăć€ăć€ćă§éžæăăćŸăć€ćæéăšăăç”ăżćăăăć Žćă«çźćșăăăć€ăèĄšç€șăăă°èŻăă That is, when displaying only a part of the period instead of the entire period in which the V rush continues, the value corresponding to the fluctuation time (50 seconds) set when the jackpot is won as described above is displayed. In addition to the configuration, for example, in a display mode of "60 seconds" that makes the player think that the first time reduction is a deviation fluctuation (variation time 10 seconds) and the second time reduction is a jackpot fluctuation (variation time 50 seconds). It may be configured to display the remaining time short period mode 801. That is, a value that is smaller than the value indicating the duration of the actual V rush and is calculated when at least the fluctuation time that can be selected by the jackpot fluctuation and the fluctuation time that can be selected by the deviation fluctuation are combined is displayed. Just do it.
ăȘăăæŹćźæœćœąæ ă§ăŻă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«çČćŸæžăźçčćłäżçæ°ăèĄšç€șăăȘăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăçčćłäżçæ°ăç€șăăăăźèĄšç€șæ æ§ăèĄšç€șăăŠăèŻăăăăźć Žćă§ăăŁăŠăăçčćłäżçæ°ăç€șăăăăźèĄšç€șæ æ§ăéæè ăăăźć ćźčăèŠèȘăéŁăèĄšç€șæ æ§ă§èĄšç€șăăăăšă§éæè ă«ćŻŸăăŠçŸćšçČćŸăăŠăăçčćłäżçæ°ăćăăéŁăăăăăšăă§ăăă In the present embodiment, the acquired number of special figure reservations is not displayed on the display surface of the third symbol display device 81, but the display is not limited to this and is used to indicate the number of special figure reservations. The aspect may be displayed. Even in this case, the number of special figure reservations currently acquired for the player can be known by displaying the display mode for indicating the number of special figure reservations in a display mode in which it is difficult for the player to visually recognize the contents. It can be difficult.
æŹĄă«ăćłïŒïŒïŒïœïŒăćç §ăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăăăŠèĄšç€șăăăă©ăă·ă„éć§ç»éąă«ă€ăăŠèȘŹæăăăćłïŒïŒïŒïœïŒăŻă性ćœăăăźăšăłăăŁăłă°æéăç”äșăăă©ăă·ă„ăéć§ăăăèĄšç€șæ æ§ăźäžäŸăç€șăăćłă§ăăăćłïŒïŒïŒïœïŒăŻăćłïŒïŒïŒïœïŒă«ç€șăăèĄšç€șç»éąăèĄšç€șăăăć Žćă«ăăăććłæç¶æłăç€șăăćłă§ăăăă€ăŸăăćłïŒïŒïŒïœïŒăŻă性ćœăăăźăšăłăăŁăłă°æă«çčćłçŹŹïŒäżçïœïœïŒă§ç€șăăăŠăăçčćłäżçăć€ćăéć§ăăæçčă«ăăăèĄšç€șç»éąăç€șăăăăźă§ăăŁăŠă性ćœăăăźăšăłăăŁăłă°æă«çčćłçŹŹïŒäżçïœïœïŒă§ăăŁăçčćłäżçăćźèĄäžçčćłïœïœïŒăžăšă·ăăăăăŸăăçčćłçŹŹïŒäżçïœïœïŒăŻçčćłçŹŹïŒäżçïœïœïŒă«ăçčćłçŹŹïŒäżçïœïœïŒăŻçčćłçŹŹïŒäżçïœïœïŒă«ăçčćłçŹŹïŒäżçïœïœïŒăŻçčćłçŹŹïŒäżçïœïœïŒă«ăăăăă·ăăăăăç¶æ ă«ăăăèĄšç€șç»éąă§ăăăăŸăăă©ăă·ă„ăéć§ăăăŠăăæ°ăă«çčćłć „çćŁïŒïŒă«ć „çăçĄăăçčćłçŹŹïŒäżçïœïœïŒăç©șăźç¶æ ă§ăăăăăăŠăćźèĄäžæźćłïœïœïŒă«ç€șăæ§ă«ăæźéćłæăźæœéžăć€ćăéć§ăăŠăăăæźćłçŹŹïŒäżçïœïœïŒă«äżçăèČŻăŸăŁăŠăăç¶æ ă§ăăïŒćłïŒïŒïŒïœïŒćç §ïŒă Next, the V rush start screen displayed on the third symbol display device 81 will be described with reference to FIG. 12B. FIG. 12 (b) is a diagram showing an example of a display mode in which the ending period of the jackpot ends and V rush is started, and FIG. 12 (d) shows the display screen shown in FIG. 12 (b). It is a figure which showed the state of each symbol in the case where it is displayed. That is, FIG. 12B shows a display screen at the time when the special figure hold shown in the special figure first hold th1 starts to fluctuate at the ending of the big hit, and the special figure is shown at the ending of the big hit. The special figure hold, which was the first hold th1, is shifted to the running special figure th0, the special figure 2 hold th2 is the special figure 1 hold th1, and the special figure 3 hold th3 is the special figure 2 hold. On th2, the special figure 4th hold th4 is a display screen in a state of being shifted to the special figure 3rd hold th3, respectively. Further, since the V rush is started, there is no new ball entering the special figure entry port 64, and the special figure 4th hold th4 is in an empty state. Then, as shown in the running normal figure fh0, the lottery of the normal symbol has also started to fluctuate, and the hold is accumulated in the first hold fh1 of the normal figure (see FIG. 12 (d)).
ă©ăă·ă„ăéć§ăăăăšăäž»èĄšç€șé ćïœă«ăŻăçŸćšăă©ăă·ă„æéă§ăăăăšăç€șăéæç¶æłć ±ç„æ æ§ăšăăŠăă©ăă·ă„äžăăźæćăèĄšç€șăăăăăăăŠäž»èĄšç€șé ćïœăźæšȘă«ăŻăăăăăæšĄăăăăŁă©ăŻăżïŒïŒïŒăèąïŒïŒïŒïœăźäžăăäœăăćăćșăăăšăăŠăăăăă«ćçèĄšç€șăăăăăăăŻăæźéćłæăć€ćäžă§ăăăăšăç€șăăŠăăă When the V rush is started, the characters "V rush in progress" are displayed in the main display area Dm as a game status notification mode indicating that the current period is the V rush period. Then, next to the main display area Dm, a character 810 imitating a rabbit is dynamically displayed as if it is trying to take something out of the bag 810a. This indicates that the normal symbol is changing.
ăăăŠăäž»èĄšç€șé ćïœăźäžć€źă«ăŻăéæè ă«æć©ăšăȘăă©ăă·ă„æéăźæźæéăç€șăăăăźăżă€ăïŒïŒïŒăèĄšç€șăăăŠăăăăăźăżă€ăïŒïŒïŒă«ăŻăæçç¶æ ăźç”äșć„æ©ăŸă§ăźçčć„ćłæăźèŠćźćæ°ćăźć€ćæéăćçźăăăć€ăèĄšç€șăăăăćłïŒïŒïŒïœïŒă§ăŻăæçç¶æ äžăźçčć„ćłæăźæœéžćæ°ăïŒćă«èŠćźăăăŠăăăćźèĄäžçčćłïœïœïŒăźć€ćæéă§ăăïŒïŒç§ăšăçčćłçŹŹïŒäżçïœïœïŒăăçčćłçŹŹïŒäżçïœïœïŒăŸă§ăźć€ćæéăćçźăăć€ă§ăăăïŒïŒïŒïŒç§ăăăżă€ăïŒïŒïŒă«ç€șăăăŠăăăăăźăżă€ăïŒïŒïŒăŻăćźèĄäžçčćłïœïœïŒăźć€ćæéăæžçźăăăćșŠă«ăăźć€ăæžçźăăăăăă«èĄšç€șăăăéæè ăă©ăă·ă„ăźæéăéČèĄăăŠăăăăšăćźčæă«çè§Łăăăăăšăă§ăăă Then, in the center of the main display area Dm, a timer 812 for indicating the remaining period of the V rush period, which is advantageous to the player, is displayed. The timer 812 displays a value obtained by adding up the fluctuation times for the specified number of times of the special symbol until the end of the time saving state. In FIG. 12B, the number of lottery of special symbols in the time saving state is defined as 4 times, and the fluctuation time of the running special figure th0 is 10 seconds, and the special figure 1st hold th1 to the special figure 3 The timer 812 shows "40.0 seconds", which is the total value of the fluctuation times up to the hold th3. The timer 812 is displayed so that the value is subtracted each time the fluctuation time of the running special figure th0 is subtracted, so that the player can easily understand that the period of V rush is in progress. can.
ăăă«ăćŻèĄšç€șé ćïœă«ăŻăăăżă€ăăïŒă«ăȘăăšïŒ¶ă©ăă·ă„ç”äșïŒïŒăăźæćăèĄšç€șăăăæžçźăăăŠăăăżă€ăïŒïŒïŒăźć€ăïŒă«ăȘăŁăć Žćă«ăă©ăă·ă„ăç”äșăăŠăăŸăăăšăéæè ă«ć ±ç„ăăŠăăăäžèż°ăăăăă«ăă©ăă·ă„æéäžăŻăéæè ăŻăïŒ¶ć „èłćŁïŒïŒïŒă«çăć „çăăăăăšăçźçăšăăŠéæăćźèĄăăăăăăŁăŠăéæè ăŻăăżă€ăïŒïŒïŒă«èĄšç€șăăăŠăăć€ăźć€äœç¶æłăèŠèȘăăăăšă«ăăæć©æéăç”äșăăŠăăŸăăŸă§ăźæéïŒæźæéïŒăćźčæă«çè§Łăăăăšăă§ăăă Further, in the sub-display area Ds, the characters "V rush ends when the timer reaches 0 !!" are displayed, and when the value of the subtracted timer 812 becomes 0, the V rush ends. This is informed to the player. As described above, during the V rush period, the player executes the game for the purpose of inserting the ball into the V winning opening 165. Therefore, the player can easily understand the period (remaining period) until the advantageous period ends by visually recognizing the displacement state of the value displayed on the timer 812.
ăăăŠăäž»èĄšç€șé ćïœăźć·ŠäžăźèĄšç€șé ćïŒČïŒă«ăŻăïŒéŁçźăăźæćăç€șăăăéćžžç¶æ ăă性ćœăăă«ćœéžăïŒæèŹăććœăăïŒăă©ăă·ă„ăéć§ăăăŠăăăéæç¶æ ăéćžžç¶æ ă«ç§»èĄăăȘăăŸăŸäœćçźăźïŒ¶ă©ăă·ă„æéă§ăăăăç€șăăŠăăăăăă«ăèĄšç€șé ćïŒČïŒăźäžă«ç€șăăăèĄšç€șé ćïŒČïŒă«ăŻăïŒïœïœăăèĄšç€șăăăŠăăăă©ăă·ă„æéäžă«ćœéžăă性ćœăăă§çČćŸăăèłçæ°ăèĄšç€șăăăăăăźăăă«ăèĄšç€șé ćïŒČïŒă«ïŒ¶ă©ăă·ă„ăç¶ç¶ăăŠăăćæ°ăèĄšç€șé ćïŒČïŒă«ïŒ¶ă©ăă·ă„äžăźć€§ćœăăă§çČćŸăăèłçæ°ăèĄšç€șăăŠăăăăšă§ăéæè ăéæè èȘèș«ăźăżă€ăăłă°ă§ăéæ汄æŽăçąșèȘăăăăšăă§ăăéæăźć©äŸżæ§ăćäžăăăăšăă§ăăă Then, the character "1st station" is shown in the upper left display area HR1 of the main display area Dm, the jackpot is won from the normal state (so-called first hit), and after the V rush is started, the game state is changed. It shows how many V rush periods it is without shifting to the normal state. Further, "0pt" is displayed in the display area HR2 shown below the display area HR1, and the number of prize balls won by the jackpot won during the V rush period is displayed. In this way, by displaying the number of times the V rush continues in the display area HR1 and the number of prize balls acquired by the jackpot during the V rush in the display area HR2, the player can display the number of prize balls acquired by the jackpot during the V rush at the player's own timing. The game history can be confirmed, and the convenience of the game can be improved.
ăŸăăäž»èĄšç€șé ćïœă«ăŻăă©ăă·ă„ć€ćé ćïŒïŒïŒăèĄšç€șăăăăăźïŒ¶ă©ăă·ă„ć€ćé ćïŒïŒïŒăźć·Šé ćïŒïŒïŒïœăäžé ćïŒïŒïŒïœăćłé ćïŒïŒïŒïœă«ăŻăăăăćłæăć€ćïŒćçèĄšç€șïŒăăăăăȘèĄšç€șæ æ§ăèĄšç€șăăăŠăăăăăźïŒ¶ă©ăă·ă„ć€ćé ćïŒïŒïŒă«ăŻăă©ăă·ă„äžăźéæç¶æłăéæè ă«ç€șćăăăăăźæ ć ±ăèĄšç€șăăăăćłïŒïŒïŒïœïŒă§ăŻăçŸćšăçčćłăšæźćłăšăźć€ćäžă§ăăăă©ăă·ă„ć€ćé ćïŒïŒïŒă«ăăŁăŠăă©ăă·ă„æéăç”éăăŠăăăăšăç€șăăŠăăă Further, the V rush fluctuation region 811 is displayed in the main display area Dm, and the symbols fluctuate (dynamically display) in the left region 811a, the middle region 811b, and the right region 811c of the V rush fluctuation region 811, respectively. The display mode is displayed. In the V rush fluctuation region 811, information for suggesting the gaming situation during the V rush to the player is displayed. FIG. 12B shows that the special figure and the normal figure are currently changing, and the V rush period has passed by the V rush fluctuation region 811.
æŹĄă«ăćłïŒïŒïŒïœïŒăćç §ăăŠăæŹćźæœćœąæ ă«ăăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăăăŠèĄšç€șăăăă©ăă·ă„äžă«æźćłćœăăă«ćœéžăăć ŽćăźèĄšç€șç»éąă«ă€ăăŠèȘŹæăăăćłïŒïŒïŒïœïŒăŻăă©ăă·ă„äžă«æźćłćœăăă«ćœéžăăć ŽćăźèĄšç€șç»éąăźäžäŸăç€șăăćłă§ăăăćłïŒïŒïŒïœïŒăŻăćłïŒïŒïŒïœïŒă«ç€șăăèĄšç€șç»éąăèĄšç€șăăăć Žćă«ăăăććłæç¶æłăç€șăăćłă§ăăăæŹćźæœćœąæ ă§ăŻăäžèż°ăăăăă«ăæźéćłæăźæœéžă«ćœéžăăć Žćă«ăæźé»ć „èłèŁ çœźïŒïŒïŒă«ä»éăăé»ććœčç©ïŒïŒïŒïœăăéæçăć „çćŻèœăšăȘăăăéæŸăăăă Next, with reference to FIG. 13A, a display screen when a normal figure is won during the V rush displayed on the third symbol display device 81 in the present embodiment will be described. FIG. 13 (a) is a diagram showing an example of a display screen when a normal figure is won during V rush, and FIG. 13 (c) is a diagram showing the display screen shown in FIG. 13 (a). It is a figure which showed the state of each symbol in the case of. In the present embodiment, as described above, when the lottery of the ordinary symbol is won, the electric accessory 640a attached to the general electric winning device 640 is opened so that the game ball can enter.
ćłïŒïŒïŒïœïŒă«ç€șăăăă«ăćźèĄäžæźćłäżçïœïœïŒăŻăæźéćłæăźæœéžă§ćœăăćœéžăăăăšăç€șăăâăăç€șăăăăăăăŠăäž»èĄšç€șé ćïœăźćłäžă«ăŻăă©ăă·ă„ăźéć§æă«ăŻïŒćłïŒïŒïŒïœïŒćç §ïŒèąïŒïŒïŒïœăăäœăăæąăăŠăăăăŁă©ïŒïŒïŒăăæźéćłæăźæœéžă«ćœéžăçčć žăçČćŸăăăăšăç€șăăăăźć ±ç„æ æ§ă§ăăăă©ăăăŒăăźæćăæžăăăăă±ăăïŒïŒïŒïœăćăćșăăąăăĄăŒă·ă§ăłăèĄšç€șăăăăăăăŠăäž»èĄšç€șé ćïœăźćłäžăźèĄšç€șé ćïŒČïŒă«ăŻăæźé»ć „èłèŁ çœźïŒïŒïŒăæšĄćŒçă«ç€șăăç»ćăèĄšç€șăăăæźéćłæăźæœéžă«ćœéžăăé»ććœčç©ïŒïŒïŒïœăéæŸăăăŠăăç¶æ ă§èĄšç€șăăăŠăăăăăă«ăćŻèĄšç€șé ćïœă«ăŻăé»ăă„ăŒă«ć „ăă°ïŒ¶çČćŸăăŁăłăčïŒïŒăăšăăæćăèĄšç€șăăăăăăăăźèĄšç€șć ćźčă«ăăăéæè ăŻé»ăă„ăŒăçăŁăŠéæăćźèĄăăăăšăçè§Łă§ăăăźă§ăæŁăăéææčæłăéæè ă«æĄć ăăăăšăă§ăăăă€ăŸăăäžèż°ăăèĄšç€șé ćïŒČïŒăźèĄšç€șæ æ§ăăăăłăćŻèĄšç€șé ćïœăźèĄšç€șæ æ§ăŻăéæè ă«ćŻŸăăŠćźèĄăăčăéæăźć ćźčăæĄć ăăăăăźæĄć ć ±ç„æ æ§ăšăȘăă As shown in FIG. 13 (c), the running normal figure hold fh0 is indicated by ââŻâ indicating that the player has won the lottery of the normal symbol. Then, in the upper right of the main display area Dm, the character 810 who was looking for something from the bag 810a at the start of the V rush (see FIG. 12B) won the lottery of the normal symbol and got the privilege. An animation for taking out the ticket 810b on which the characters "lucky", which is a notification mode for showing, is written, is displayed. Then, in the display area HR3 at the lower right of the main display area Dm, an image schematically showing the general electric winning device 640 is displayed, and a lottery of ordinary symbols is won, and the electric accessory 640a is open. It is displayed in. Further, in the sub-display area Ds, the characters "V acquisition chance if you enter the electric chew !!" are displayed. From these display contents, the player can understand that the game is executed aiming at the electric chew, so that the correct game method can be guided to the player. That is, the display mode of the display area HR3 and the display mode of the sub-display area Ds described above are guidance notification modes for guiding the content of the game to be executed to the player.
ăŸăăäž»èĄšç€șé ćïœäžć€źă«èĄšç€șăăăŠăăăżă€ăïŒïŒïŒăŻăăăźć€ăšăăŠïŒïŒïŒïŒç§ăèĄšç€șăăăŠăăăćłïŒïŒïŒïœïŒăźéæç¶æłă§ăŻăćźèĄäžçčćłïœïœïŒă«ç€șăăăćźèĄäžăźçčćłć€ćăźæźăć€ćæéăŻăïŒïŒïŒç§ă§ăăăçčćłçŹŹïŒäżçïœïœïŒăçčćłçŹŹïŒäżçïœïœïŒăŸă§ăźçčćłæœéžăă©ăă·ă„ăźæéă§ăăăăăŁăŠăăăźćçźăăć€ă§ăăïŒïŒïŒïŒç§ăăżă€ăïŒïŒïŒă«èĄšç€șăăăŠăăăăȘăăćłïŒïŒïŒïœïŒă§ăŻăă©ăă·ă„ăźéć§æïŒćłïŒïŒïŒïœïŒćç §ïŒă«ăŻèČŻçăăăŠăăȘăăŁăçčćłçŹŹïŒäżçïœïœïŒăäżçăăăŠăăăăăăăŻïŒ¶ă©ăă·ă„ăźèŠćźćæ°ăźæéăç”éăăćŸă«ćźèĄăăăçčćłæœéžăšăȘăăăăăăźçčćłçŹŹïŒäżçïœïœïŒăźć€ćæéăŻćçźăăăȘăăăăŁăŠăçčćłçŹŹïŒäżçïœïœïŒă«ăŻăâăăç€șăăăŠăăïŒćłïŒïŒïŒïœïŒćç §ïŒă Further, the timer 812 displayed in the center of the main display area Dm displays 30.9 seconds as its value. In the game situation of FIG. 13A, the remaining fluctuation time of the special figure fluctuation during execution shown in the special figure th0 during execution is 0.9 seconds, and the special figure 1st hold th1 to the special figure 3rd hold th3. The special drawing lottery up to is the period of V rush. Therefore, the total value of 30.9 seconds is displayed on the timer 812. In addition, in FIG. 13A, the special figure 4th hold th4 which was not stored at the start of the V rush (see FIG. 12B) is held, but this is the specified number of times of the V rush. Since the special drawing lottery is executed after the period has elapsed, the fluctuation time of the special drawing 4th hold th4 is not added up. Therefore, "-" is shown in the fourth reserved th4 of the special figure (see FIG. 13 (c)).
æŹĄă«ăćłïŒïŒïŒïœïŒăćç §ăăŠăæŹćźæœćœąæ ă«ăăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăăăŠèĄšç€șăăăă©ăă·ă„äžă«ćœčç©ćœăăăăć ŽćăźèĄšç€șç»éąă«ă€ăăŠèȘŹæăăăćłïŒïŒïŒïœïŒăŻăă©ăă·ă„äžă«ćœčç©ćœăăéæăćźèĄăăăć ŽćăźèĄšç€șç»éąăźäžäŸăç€șăăćłă§ăăăćłïŒïŒïŒïœïŒăŻăćłïŒïŒïŒïœïŒă«ç€șăăèĄšç€șç»éąăèĄšç€șăăăć Žćă«ăăăććłæç¶æłăç€șăăćłă§ăăăæŹćźæœćœąæ ă§ăŻăäžèż°ăăăăă«ăæźé»ć „èłèŁ çœźïŒïŒïŒć ăźçčé»äœććŁïŒïŒïŒă«éæçăć „èłăăć Žćă«ăŻăïŒ¶ć „èłèŁ çœźïŒïŒă«ä»éăăééæïŒïŒïœăéæŸç¶æ ăšăȘăćœčç©ćœăăéæăćźèĄăăăă Next, with reference to FIG. 13B, a display screen when an accessory is hit during the V rush displayed on the third symbol display device 81 in the present embodiment will be described. FIG. 13 (b) is a diagram showing an example of a display screen when a game per character is executed during V rush, and FIG. 13 (d) is a diagram showing the display screen shown in FIG. 13 (b). It is a figure which showed each symbol situation at the time of being displayed. In the present embodiment, as described above, when the game ball wins the special electric operating port 643 in the general electric winning device 640, the V opening / closing door 65a attached to the V winning device 65 is opened. The game is executed.
ćłïŒïŒïŒïœïŒăŻăćłïŒïŒïŒïœïŒă§ç€șăăæźćłćœăăă«ăăŁăŠæźé»ć „èłèŁ çœźïŒïŒïŒć ăźçčé»äœććŁïŒïŒïŒă«éæçăć „èłăăć ŽćăźèĄšç€șç»éąă§ăăăćłïŒïŒïŒïœïŒă§ăŻăçčćłçŹŹïŒäżçïœïœïŒă«äżçăăăŠăăäżççăăćłïŒïŒïŒïœïŒă§ăŻćźèĄäžçčćłïœïœïŒă«ă·ăăăăăŠăăăăăăŠăăăźæźć€ćæéăïŒïŒïŒç§ă§ăăć€ćă仟ćæąăăŠăăăăšăç€șăăïŒăăç€șăăăŠăăïŒćłïŒïŒïŒïœïŒćç §ïŒăæŹćźæœćœąæ ă§ăŻăćœčç©ćœăăéæăæăăŻă性ćœăăéæăćźèĄăăăć Žćă«ăćźèĄäžăźçčć„ćłæć€ćăźć€ćæéăźæžçźăăććœăăéæăç”äșăăăŸă§äžæïŒä»źćæąïŒăăăăăă«æ§æăăŠăăă FIG. 13 (b) is a display screen when a game ball wins a prize in the special electric operating port 643 in the general electric winning device 640 according to the normal drawing shown in FIG. 13 (a). In FIG. 13A, the holding ball held in the special drawing 1st holding th1 is shifted to the running special drawing th0 in FIG. 13B. Then, the remaining fluctuation time is 9.9 seconds, and a question mark indicating that the fluctuation is temporarily stopped is shown (see FIG. 13 (d)). In the present embodiment, when a character-per-character game or a jackpot game is executed, the subtraction of the fluctuation time of the special symbol fluctuation during execution is interrupted (temporarily stopped) until each per-game is completed. doing.
ăăăŠăäž»èĄšç€șé ćïœă«ăŻăćłïŒïŒïŒïœïŒăŸă§ăŻăçčćłăźć€ćæéăšć ±ă«æžć°ăăŠăăăżă€ăïŒïŒïŒăźć€ăźæžçźèĄšç€șăăçčćłăźć€ćïŒçčć„ćłæć€ćăźć€ćæéăźæžçźïŒăäžæăăăæéïŒćłăĄăçčé»äœććŁïŒïŒïŒă«ć „èłăăæéïŒă§äžæèĄšç€șăăăŠăăăăăă«ăăżă€ăïŒïŒïŒăźæžçźèĄšç€șăäžæăăŠăăăăšăç€șăăăăźăïŒłïŒŽïŒŻïŒ°ïŒïŒăăźæćăèĄšç€șăăăăăăăăźèĄšç€șć ćźčă«ăăăéæè ăŻïŒ¶ă©ăă·ă„ăźæéăç”éăăăăšăäžæăăăŠăăăăšăææĄăăăăšăă§ăăăăăăŠăèĄšç€șé ćïŒČïŒă«ăŻăééæïŒïŒïœăéæŸăăăç¶æ ăźïŒ¶ć „èłèŁ çœźïŒïŒăæšĄćŒçă«èĄšç€șăăăăçăïŒïŒăăšăăæćăšć ±ă«èĄšç€șăăăŠăăă Then, in the main display area Dm, the subtraction display of the value of the timer 812, which has decreased with the fluctuation time of the special figure up to FIG. 13A, is changed (subtraction of the fluctuation time of the special symbol change). Is interrupted and displayed at the time when is interrupted (that is, the time when the special electric operation port 643 is won). Further, the characters "STOP !!" are displayed to indicate that the subtraction display of the timer 812 is interrupted. From these display contents, the player can grasp that the lapse of the V rush period is interrupted. Then, in the display area HR3, the V winning device 65 in a state where the V opening / closing door 65a is opened is schematically displayed, and is displayed together with the characters "Aim !!".
ăăă«ăăéæè ăŻăïŒ¶ć „èłèŁ çœźïŒïŒăźïŒ¶ééæïŒïŒïœăźéæŸăăŠăăăăšïŒćœčç©ćœăăéæăćźèĄăăăŠăăăăšïŒăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăèŠèȘăăăăšă§çè§Łăăăăšăă§ăăăă€ăŸăăćłïŒïŒïŒïœïŒă«ăăăèĄšç€șé ćïŒČïŒăźèĄšç€șæ æ§ăćăłăćŻèĄšç€șé ćïœăźèĄšç€șæ æ§ăŻăă©ăă·ă„äžă«ăăăéæç¶æłăéæè ă«ć ±ç„ăăăăăźéæç¶æłć ±ç„æ æ§ăźæ©èœăšăćœčç©ćœăăéæäžă«ăăăŠćźèĄăăčăéæăéæè ă«æĄć ăăăăăźæĄć ć ±ç„æ æ§ăźæ©èœăšăăæăăăăźăšăȘăă As a result, the player can understand by visually recognizing the third symbol display device 81 that the V opening / closing door 65a of the V winning device 65 is open (the game per character is being executed). can. That is, the display mode of the display area HR3 and the display mode of the sub-display area Ds in FIG. 13B are the function of the game status notification mode for notifying the player of the game status during the V rush, and the accessory. It has a function of a guidance notification mode for guiding a player to a game to be performed during a hit game.
ăŸăăă©ăă·ă„ć€ćé ćïŒïŒïŒăŻăć·Šé ćïŒïŒïŒïœăšćłé ćïŒïŒïŒïœăšă«ăăăźæćăćæąèĄšç€șăăăæèŹăȘăŒăèĄšç€șæ æ§ăšăȘăăăă«èĄšç€șăăăŠăăăăăă«ăćŻèĄšç€șé ćïœă«ăŻăăă«ć „ăă°ć€§ćœăăïŒïŒăăźæćăèĄšç€șăăăŠăăăăăăăźèĄšç€șć ćźčă«ăăăéæè ăŻăăăć°ăă§ïŒ¶ć „èłćŁïŒïŒïŒă«éæçăć „èłăăăăăšăă§ăăăźă§ăŻăȘăăăšăăæćŸ æăăăĄăȘăăéæăćźèĄăăăăšăă§ăăă Further, in the V rush fluctuation region 811, the character "V" is stopped and displayed in the left region 811a and the right region 811c, and is displayed in a so-called reach display mode. Further, in the sub-display area Ds, the characters "Big hit if you enter V !!" are displayed, and according to these display contents, the player can make the V winning opening 165 win the game ball soon. You can play the game with the expectation that you can do it.
ă€ăŸăăćłïŒïŒïŒïœïŒă«ç€șăăéăăăăăłăłæ©ïŒïŒă«ăăăäžèŹçăȘéæăćłăĄăçčć„ćłæăźæœéžăćźèĄăăăăźæœéžç”æă性ćœăăćœéžă§ăăăăšăæćŸ ăăȘăăćźèĄăăăéæïŒçčćłéæïŒă§ăŻăæœéžç”æăç€șăăăăźè€æ°ăźèć„æ ć ±ïŒçŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăŠćçèĄšç€șăăăććłæïŒçŹŹïŒćłæïŒïŒăè€æ°ćïŒäŸăă°ăïŒćïŒă§ć€ćèĄšç€șïŒćçèĄšç€șïŒăăăăăźè€æ°ăźćłæćăźăăĄăäžăźćłæćăé€ăăä»ăźćłæćă性ćœăăćœéžăç€șăăăăźèć„æ ć ±ăźç”ćăăšăȘăăȘăŒăèĄšç€șæ æ§ïŒäŸăă°ăćäžăźèć„æ ć ±ăźç”ćăïŒă§ćæąèĄšç€șăăăăšă性ćœăăćœéžăźæćŸ ćșŠăé«ăŸăăȘăŒăæŒćșăćźèĄăăăăăă«æ§æăăŠăăă That is, as shown in FIG. 11B, a general game in the pachinko machine 10, that is, a game in which a lottery of a special symbol is executed and the lottery result is expected to be a big hit (special). In the figure game), a plurality of identification information (each symbol dynamically displayed by the third symbol display device 81 (third symbol)) for showing the lottery result is variablely displayed in a plurality of columns (for example, three columns) (for example, three columns). A reach display mode (for example, a combination of the same identification information) that is dynamically displayed and in which the other symbol strings other than one symbol sequence are a combination of identification information for indicating a jackpot winning among the plurality of symbol sequences. ) Is stopped and displayed, the reach effect that raises the expectation of winning a big hit is executed.
æŹćźæœćœąæ ăźăăăłăłæ©ïŒïŒă«ăăăæçç¶æ ïŒïŒ¶ă©ăă·ă„ïŒäžă«ćźèĄăăăéæïŒçčé»éæïŒăŻăçčć„ćłæăźæœéžă§ăŻçĄăăæźéćłæăźæœéžăćșçčă«æ§ă ăȘéçšăç”ăŠæç”çă«ïŒ¶ć „èłćŁïŒïŒïŒăžăšçăć „èłăăăăăšă§ć€§ćœăăéæïŒïŒ¶ć€§ćœăăéæïŒăćźèĄăăăéæăšăȘăăăăçčé»éæăźć ·äœçăȘéæć ćźčăéæè ăçè§ŁăéŁăăšăăćéĄăăăŁăăăăă«ćŻŸăăŠăæŹćźæœćœąæ ă§ăŻăäžèż°ăăè€éăȘéææ§ăæăăçčé»éæăźéČèĄç¶æłïŒć€§ćœăăéæăćźèĄăăăăŸă§ăźćçšźéçšïŒă«ćżăăŠăă©ăă·ă„ć€ćé ćïŒïŒïŒăźć·Šé ćïŒïŒïŒïœăäžé ćïŒïŒïŒïœăćłé ćïŒïŒïŒïœăźćé ćă«ăŠć€ćèĄšç€șïŒćçèĄšç€șïŒăăăćłæïŒæćïŒăźć€ćèĄšç€șæ æ§ăăăăăăçčćłéæăćźèĄăăăŠăăăăźăăăȘæŒćșæ æ§ăćźèĄăăăăăă«æ§æăăŠăăăăăźăăă«æ§æăăăăšă§ăéæè ăŻçčé»éæă«ăăăć ·äœçăȘéæć ćźčăææĄăăȘăăšăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«èĄšç€șăăăćèĄšç€șæ æ§ăææĄăăăăšăă§ăăăăăéæè ă«ćŻŸăăŠćăăæăéæăæäŸăăăăšăă§ăăă The game (special electric game) executed in the time saving state (V rush) in the pachinko machine 10 of the present embodiment is not a special symbol lottery, but a V prize is finally obtained through various processes based on the normal symbol lottery. Since the game is a game in which a jackpot game (V jackpot game) is executed by winning a ball in the mouth 165, there is a problem that it is difficult for the player to understand the specific game content of the special electric game. On the other hand, in the present embodiment, the left region 811a of the V rush fluctuation region 811, the middle The variable display mode of the symbol (character) that is variablely displayed (dynamically displayed) in each area of the area 811b and the right area 811c is such that the effect mode is executed as if the special figure game is being executed. It is configured. With this configuration, the player can grasp each display mode displayed on the display surface of the third symbol display device 81 without grasping the specific game content in the special electric game. It is possible to provide an easy-to-understand game to a person.
æŹĄă«ăćłïŒïŒïŒïœïŒăćç §ăăŠăæŹćźæœćœąæ ă«ăăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăăăŠèĄšç€șăăăă©ăă·ă„äžăźćœčç©ćœăăéæäžăźïŒ¶ć „èłç»éąă«ă€ăăŠèȘŹæăăăćłïŒïŒïŒïœïŒăŻăă©ăă·ă„äžăźćœčç©ćœăăéæäžă«ïŒ¶ć „èłćŁïŒïŒïŒă«éæçăć „èłăă性ćœăăăä»äžăăăć ŽćăźèĄšç€șç»éąăźäžäŸăç€șăăćłă§ăăăćłïŒïŒïŒïœïŒăŻăćłïŒïŒïŒïœïŒă«ç€șăăèĄšç€șç»éąăèĄšç€șăăăć Žćă«ăăăććłæç¶æłăç€șăăćłă§ăăăæŹćźæœćœąæ ă§ăŻäžèż°ăăăăă«ăă©ăă·ă„äžă«ăćœčç©ćœăăéæăćźèĄăăăćœčç©ćœăăéæäžă«ïŒ¶ć „èłćŁïŒïŒïŒă«çăć „èłăăć ŽćïŒïŒ¶ć „èłăăć ŽćïŒă«ăŻă性ćœăăéæïŒïŒ¶ć€§ćœăăéæïŒăä»äžăăăă Next, with reference to FIG. 14A, a V winning screen during the game per accessory during the V rush displayed on the third symbol display device 81 in the present embodiment will be described. FIG. 14 (a) is a diagram showing an example of a display screen when a game ball wins a prize in the V winning opening 165 and a big hit is given during the game per character during the V rush, and FIG. 14 (c) is shown. ) Is a diagram showing each symbol state when the display screen shown in FIG. 14A is displayed. In the present embodiment, as described above, when the game per character is executed during the V rush and the ball is won in the V winning opening 165 during the game per character (when the V is won), the jackpot game ( V jackpot game) is given.
ćłïŒïŒïŒïœïŒăŻăćłïŒïŒïŒïœïŒă§ç€șăăćœčç©ćœăăéæäžă«ăïŒ¶ć „èłćŁïŒïŒïŒă«çăć „èłăăć ŽćăźèĄšç€șç»éąă§ăăăäžèż°ăăéăăćœčç©ćœăăéæäžăŻçčć„ćłæăźć€ćăäžæăăăŠăăăăăćźèĄäžçčćłïœïœïŒăŻăć€ćæéăïŒïŒïŒç§æźăăăŸăŸä»źćæąăăŠăăăăăăŠăçčćłçŹŹïŒäżçïœïœïŒăšçčćłçŹŹïŒäżçïœïœïŒăŻä»ćăźïŒ¶ă©ăă·ă„ăźèŠćźćæ°ć ăźäżçă§ăăăć€ćæéăŻăăăăïŒïŒç§ăèšćźăăăŠăăăăăŁăŠăă©ăă·ă„æéăźæźæéăŻăćłïŒïŒïŒïœïŒă§ç€șăăæçčăăć€ăăăăšçĄăăïŒïŒïŒïŒç§ăăšăȘăïŒćłïŒïŒïŒïœïŒćç §ïŒă FIG. 14 (a) is a display screen when a ball wins a prize in the V winning opening 165 during the game per character shown in FIG. 13 (b). As described above, since the fluctuation of the special symbol is interrupted during the game per character, the running special symbol th0 is temporarily stopped with the fluctuation time remaining at 9.9 seconds. The special figure 1st hold th1 and the special figure 2nd hold th2 are held within the specified number of times of the V rush this time, and the fluctuation time is set to 10 seconds each. Therefore, the remaining period of the V rush period is "29.9 seconds" unchanged from the time point shown in FIG. 13 (b) (see FIG. 14 (c)).
ăăăŠăçăïŒ¶ć „èłăăŠć€§ćœăăéæïŒïŒ¶ć€§ćœăăéæïŒăćźèĄăăăăăšăçąșćźăăć Žćă«ăŻăă©ăă·ă„æéăźæžçźăæćźæéïŒć€§ćœăăéææéïŒăźéæžçźăăăȘăç¶æ ăšăȘăăăăćłïŒïŒïŒïœïŒă«ç€șăăăżă€ăïŒïŒïŒă«ăŠèĄšç€șăăăăïŒïŒïŒïŒç§ăăźèĄšç€șæ æ§ăăăăźăżă€ăïŒïŒïŒăăăçźç«ăăȘăèĄšç€șé ćïŒČïŒă«ăŠèĄšç€șăăăăèĄšç€șé ćïŒČïŒă«ăŻăăżă€ă ăčăăăŻïŒïŒïŒïŒç§ăăèĄšç€șăăăŠăăă Then, when it is confirmed that the ball wins a V prize and the jackpot game (V jackpot game) is executed, the subtraction of the V rush period is not subtracted during the predetermined period (big hit game period). The display mode of "29.9 seconds" displayed by the timer 812 shown in 13 (b) is displayed in the display area HR4 which is less conspicuous than the timer 812. "Time stock 29.9 seconds" is displayed in the display area HR4.
æŹćźæœćœąæ ă§ăŻăçčćłăźä»źćæąäžă«ïŒ¶ć „èłïŒïŒ¶ć€§ćœăăéæïŒăçșçăăć Žćă«ăŻăăăźä»źćæąăăŠăăçčćłć€ćăç”äșăăćŸă«ćźèĄăăăçčć„ćłææœéžăä»ććźèĄăăă性ćœăăéæăźć€§ćœăăçšźć„ă«ćŻŸćżăăŠèšćźăăăæçćæ°ććźèĄăăăăŸă§æçç¶æ ăç¶ç¶ăăăăă«æ§æăăŠăăăćłăĄă性ćœăăéæç”äșćŸă«ćźèĄăăăäžæăăăŠăăçčć„ćłæć€ćïŒćéçčćłć€ćïŒă«ăăŁăŠăæçç”äșæĄä»¶ăæç«ăăăăăăźæ ć ±ïŒæçćæ°ïŒăæŽæ°ïŒæžçźïŒăăăȘăăăă«æ§æăăŠăăă In the present embodiment, when a V prize (V jackpot game) occurs during the temporary stop of the special figure, the special symbol lottery executed after the temporary stop of the special figure change is completed is executed this time. It is configured so that the time saving state continues until the time saving number of times set according to the jackpot type of the jackpot game is executed. That is, the information (number of time reductions) for satisfying the time reduction end condition is not updated (subtracted) due to the interrupted special symbol variation (restart special symbol variation) executed after the jackpot game ends.
ă€ăŸăăćłïŒïŒïŒïœïŒă«ç€șăăç¶æ ă§ăŻă性ćœăăéæç”äșćŸă«æçćæ°ïŒćăèšćźăăăć Žćă«ăŻăäžæäžăźçčć„ćłæć€ćăźæźæéïŒïŒïŒïŒç§ïŒă«ăçčćłäżçïŒććăźçčćłć€ćæéăćçźăăć€ăăæŹĄăźïŒ¶ă©ăă·ă„ăźç¶ç¶æéăšăȘăăăăźăăă«æ§æăăăăšă§ăéćžžç¶æ ă«ăăăŠçčćłéæăèĄăă性ćœăăćœéžăăăăšă§èšćźăăăæçç¶æ ïŒïŒ¶ă©ăă·ă„ćçȘć „æïŒă«ćŻŸăăŠăă©ăă·ă„äžă«ć€§ćœăăéæïŒïŒ¶ć€§ćœăăéæïŒăćźèĄăăăăăźć€§ćœăăéæç”äșćŸă«ććșŠèšćźăăăæçç¶æ ïŒïŒ¶ă©ăă·ă„ç¶ç¶æïŒăźă»ăăăćéçčćłć€ćăźć€ćæéïŒæźć€ćæéïŒćăă©ăă·ă„ç¶ç¶æéăé·ăèšćźăăăăšăă§ăăăăăă©ăă·ă„ćçȘć „æăăăăă©ăă·ă„ç¶ç¶æăźă»ăăéæè ă«æć©ăȘă©ăă·ă„ăæäŸăæăăăăăšăă§ăăăăăŁăŠăéæè ă«ćŻŸăăŠăă©ăă·ă„ăç¶ç¶ăăăăšăăăæćŸ ăăăȘăăéæăèĄăăăăăšăă§ăăă That is, in the state shown in FIG. 14 (c), when the number of time reductions of 4 is set after the jackpot game is completed, the special figure is held during the remaining period (9.9 seconds) of the special symbol change during the interruption 4 The value obtained by adding up the special figure fluctuation times for each piece is the duration of the next V rush. With this configuration, the special figure game is performed in the normal state, and the big hit game (V big hit game) is performed during the V rush as opposed to the time saving state (at the time of the first V rush entry) set by winning the big hit. In the time saving state (when V rush continues) that is executed and set again after the jackpot game ends, the V rush duration can be set longer by the fluctuation time (remaining fluctuation time) of the restart special figure fluctuation. It is possible to make it easier to provide a V rush that is advantageous to the player when the V rush is continued than when the V rush is first entered. Therefore, it is possible to make the player play the game while expecting the V rush to continue.
ăȘăăă©ăă·ă„ćçȘć „æăăăăă©ăă·ă„ç¶ç¶æăźă»ăăéæè ă«æć©ăȘæçç¶æ ăèšćźăăăăă«ä»ăźææłăçšăăŠăèŻăăäŸăă°ăéćžžç¶æ äžă«ć€§ćœăăéæăźćźèĄæĄä»¶ăæç«ïŒçčćłæœéžă§ć€§ćœăăă«ćœéžïŒăăăăźć€§ćœăăéæç”äșćŸă«æçç¶æ ăèšćźăăăć Žćăšăæçç¶æ ă§ć€§ćœăăéæăźćźèĄæĄä»¶ăæç«ïŒçčé»éæă§ïŒ¶ć „èłïŒăăăăźć€§ćœăăéæç”äșćŸă«æçç¶æ ăèšćźăăăć Žćăšă§ăçčć„ćłæăźć€ćăăżăŒăłăšăăŠç°ăȘăć€ćăăżăŒăłăéžæăăăăăă«æ§æăăŠăèŻăăć ·äœçă«ăŻăéćžžç¶æ äžă«ć€§ćœăăéæăźćźèĄæĄä»¶ăæç«ïŒçčćłæœéžă§ć€§ćœăăă«ćœéžïŒăăăăźć€§ćœăăéæç”äșćŸă«æçç¶æ ăèšćźăăăć Žćăăăăæçç¶æ ă§ć€§ćœăăéæăźćźèĄæĄä»¶ăæç«ïŒçčé»éæă§ïŒ¶ć „èłïŒăăăăźć€§ćœăăéæç”äșćŸă«æçç¶æ ăèšćźăăăć Žćăźă»ăăé·ăć€ćæéăźć€ćăăżăŒăłăéžæăăæăăȘăăăă«æ§æăăăšèŻăăăăźăăă«æ§æăăăăšă§ăă©ăă·ă„ćçȘć „æăăăăă©ăă·ă„ç¶ç¶æăźă»ăăæçç¶æ äžă«ćźèĄăăăçčć„ćłæć€ćăźć€ćæéăé·ăăæăăăăăšăă§ăăăăăç”æăšăăŠăă©ăă·ă„ăźç¶ç¶æéăé·ăăăăăšăă§ăăăăăŁăŠăă©ăă·ă„ăç¶ç¶ăăăéæè ă«ćŻŸăăŠä»ć äŸĄć€ăä»äžăăăăšăă§ăăăăéæè ăźéæææŹČăé«ăăăăšăă§ăăă It should be noted that other methods may be used to set a time saving state that is more advantageous to the player when the V rush is continued than when the V rush is first entered. For example, the execution condition of the jackpot game is satisfied during the normal state. (A big hit is won in a special drawing lottery), and a time saving state is set after the big hit game ends, and a big hit game execution condition is satisfied in the time saving state (V prize in the special electric game), and the time saving after the big hit game ends. It may be configured so that a different fluctuation pattern is selected as the fluctuation pattern of the special symbol depending on the case where the state is set. Specifically, the execution condition of the jackpot game is established during the normal state (special figure lottery). (Winning a big hit) and the time saving state is set after the big hit game ends, the execution condition of the big hit game is established in the time saving state (V prize in the special electric game), and the time saving state is set after the big hit game ends It is preferable to configure it so that a fluctuation pattern having a long fluctuation time can be easily selected. With such a configuration, it is possible to make it easier to lengthen the fluctuation time of the special symbol fluctuation executed during the time saving state when the V rush is continued than when the V rush is first entered. As a result, the V rush is performed. Can be extended in duration. Therefore, since it is possible to add value to the player who has continued the V rush, it is possible to increase the player's willingness to play.
äžæčăæŹćźæœćœąæ ăźăăăłăłæ©ïŒïŒăšăŻććŻŸăźæèĄææłăšăăŠăćéçčćłć€ćăźćźèĄă«ăăæçç”äșæĄä»¶ăæç«ăăăăăăźæ ć ±ïŒæçćæ°ïŒăæŽæ°ïŒæžçźïŒăăăăăă«æ§æăăŠăèŻăăăă©ăă·ă„ćçȘć „æăźă»ăăă©ăă·ă„ç¶ç¶æăăăé·ăć€ćæéăźçčć„ćłæć€ćăćźèĄăăæăăȘăăăă«æ§æăăŠăèŻăăăăźăăă«æ§æăăăăšă§ăă©ăă·ă„ăéć°ă«ç¶ç¶ăăŠăăŸăăăšăæć¶ăă€ă€ăă©ăă·ă„äžă«ćźèĄăăăçčé»éæă«ăŠäžćșŠă性ćœăăéæïŒïŒ¶ć€§ćœăăéæïŒăćźèĄăăăăăšăȘăă©ăă·ă„ăç”äșăăŠăăŸăéæææŹČăäœäžăăăăšăæć¶ăăăăšăă§ăăă On the other hand, as a technical idea opposite to that of the pachinko machine 10 of the present embodiment, even if the information (number of time reductions) for satisfying the time reduction end condition is updated (subtracted) by executing the restart special figure change. Alternatively, it may be configured so that the special symbol fluctuation with a longer fluctuation time is more likely to be executed when the V rush first enters than when the V rush continues. By configuring in this way, while suppressing the excessive continuation of the V rush, the V rush is performed without executing the jackpot game (V jackpot game) even once in the special electric game executed during the V rush. Can be suppressed from the end of the game and the decrease in motivation to play.
ăŸăăæŹćźæœćœąæ ăźăăă«ăćźèĄäžăźçčćłć€ćăźäžæăżă€ăăłă°ăă性ćœăăéæïŒïŒ¶ć€§ćœăăéæïŒç”äșćŸăźïŒ¶ă©ăă·ă„ăźç¶ç¶æéăźé·ăă«ć€§ăăȘćœ±éżăäžăăæ§æăçšăăć Žćă«ăŻăçčćłć€ćăäžæăăăăăšăćŻèœăšăȘăç¶æ ïŒäŸăă°ăæźéćœăăéæă«ćœéžăăç¶æ ïŒă«ăăăŠăćźèĄäžăźçčćłć€ćăźæźć€ćæéăç€șăăăăźæ ć ±ăéæè ă«ć ±ç„ăăăăă«æ§æăăéæè ăăçčćłć€ćăäžæăăăăćŠăăéžæăćŸăăăă«æ§æăăŠăèŻăăă€ăŸăăćźèĄäžăźçčćłć€ćăźæźć€ćæéăæćźæéăăăé·ăïŒäŸăă°ăïŒïŒç§ïŒă§ăăć Žćă«ăŻăçčćłć€ćăäžæăăăăăăźéæïŒæźćłćœăăéæäžă«çčé»äœććŁïŒïŒïŒă«çăć „èłăăćœčç©ćœăăéæăćźèĄăăăéæïŒăćźèĄăăïŒ¶ć „èłăçăéæăéžæăăćźèĄäžăźçčćłć€ćăźæźć€ćæéăæćźæéăăăçăïŒäŸăă°ăïŒç§ïŒă§ăăć Žćă«ăŻăçčćłć€ćăäžæăăăȘăéæăéžæăăăăšăćŻèœăšăȘăăăă«æ§æăăŠăèŻăă Further, as in the present embodiment, when the interruption timing of the special figure change during execution has a great influence on the length of the duration of the V rush after the end of the jackpot game (V jackpot game) is used. In a state where it is possible to interrupt the special figure change (for example, a state in which a normal hit game is won), it is configured to notify the player of information for indicating the remaining fluctuation time of the special figure change during execution. , The player may be configured to be able to choose whether or not to interrupt the special figure variation. That is, when the remaining fluctuation time of the special figure fluctuation during execution is longer than the predetermined time (for example, 30 seconds), a game for interrupting the special figure fluctuation (special electric operation port 643 during the game per normal figure). (A game in which a ball is won and a game per character is executed) is executed, a game aiming for a V prize is selected, and the remaining fluctuation time of the special figure fluctuation during execution is shorter than a predetermined time (for example, 2 seconds). In some cases, it may be configured so that it is possible to select a game that does not interrupt the fluctuation of the special figure.
ăŸăăïŒ¶ć „èłă«ăăŁăŠć€§ćœăăéæïŒïŒ¶ć€§ćœăăéæïŒăä»äžăăăć Žćă«ăŻăăăźä»źćæąăăŠăăçčć„ćłæăźć€ćæéăšăăăźæçčă§äżçăăăŠăăă©ăă·ă„ăźèŠćźćæ°ć ăźçčć„ćłæăźć€ćæéăæŹĄăźïŒ¶ă©ăă·ă„ăźäșăèšćźăăăæéăšăăŠèĄšç€șăăăăăæ§æăăŠăăăăăăŠăăźæéăäž»èĄšç€șé ćïœăźïŒšèĄšç€șé ćïŒČïŒă«èĄšç€șăăăăæ§æăăŠăăăăăŁăŠăéæè ăŻăèĄšç€șé ćïŒČïŒăçąșèȘăăăăšă§ăæŹĄăźïŒ¶ă©ăă·ă„ă«ăčăăăŻăăăæéăçąșèȘăăăăšăă§ăăă In addition, when a jackpot game (V jackpot game) is given by V winning, the fluctuation time of the special symbol that was temporarily stopped and the special symbol within the specified number of times of the V rush that was held at that time The fluctuation time is configured to be displayed as a preset period of the next V rush. Then, the time is configured to be displayed in the H display area HR4 of the main display area Dm. Therefore, the player can confirm the period stocked in the next V rush by confirming the display area HR4.
ăăăŠăäž»èĄšç€șé ćïœăźïŒ¶ă©ăă·ă„äžăźéæç¶æ ăç€șăăăăźïŒ¶ă©ăă·ă„ć€ćé ćïŒïŒïŒă§ăŻăćłïŒïŒïŒïœïŒă§ăŻć€ćăăŠăăäžé ćïŒïŒïŒïœă«ăăăćæąèĄšç€șăăăăăăăŠăć·Šé ćïŒïŒïŒïœăšćłé ćïŒïŒïŒïœăŻćœčç©ćœăăăćźèĄăăăéă«ăăăăźæćăćæąèĄšç€șăăăŠăăăăăć·Šé ćïŒïŒïŒïœăšäžé ćïŒïŒïŒïœăšćłé ćïŒïŒïŒïœăšăćăăăŠăăăšć€§ćœăăă«ćœéžăăăăšăç€șćăăć ±ç„æ æ§ăèĄšç€șăăăăăŸăăćŻèĄšç€șé ćïœă«ăŻă性ćœăăăăă§ăšăïŒïŒăăźæćăèĄšç€șăăăăăăăăźèĄšç€șć ćźčă«ăăăćœčç©ćœăăäžă«ăïŒ¶ć „èłćŁïŒïŒïŒă«éæçăć „èłăăă性ćœăăăä»äžăăăăăšăéæè ă«ćăăăăăç€șăăŠăăă Then, in the V rush fluctuation region 811 for indicating the gaming state during the V rush of the main display region Dm, âVâ is stopped and displayed in the middle region 811b that was fluctuating in FIG. 13 (b). Then, since the character "V" is stopped and displayed in the left region 811a and the right region 811c when the accessory hit is executed, the left region 811a, the middle region 811b, and the right region 811c are combined to form "VVV". A notification mode suggesting that the jackpot was won is displayed. In addition, the characters "Congratulations on the big hit !!" are displayed in the sub-display area Ds. With these display contents, it is shown to the player in an easy-to-understand manner that the game ball is won in the V winning opening 165 during the winning of the character and the big hit is given.
ăȘăăæŹćźæœćœąæ ă§ăŻăă©ăă·ă„ć€ćé ćïŒïŒïŒăŻăćœčç©ćœăăăćźèĄăăăć Žćă«ć·Šé ćïŒïŒïŒïœăšćłé ćïŒïŒïŒïœăšăćæąèĄšç€șăăćœčç©ćœăăäžă«ïŒ¶ć „èłăăć Žćă«äžé ćïŒïŒïŒïœăćæąèĄšç€șăăăăæ§æăăăăăăă«éăăăšăȘăăæźćłćœăăă«ćœéžăăć Žćă«ăć·Šé ćïŒïŒïŒïœăăćœčç©ćœăăăćźèĄăăăć Žćă«ăćłé ćïŒïŒïŒïœăăïŒ¶ć „èłăăć Žćă«äžé ćïŒïŒïŒïœăćæąèĄšç€șăăăăæ§æăăŠăèŻăăăăźăăă«éææĄä»¶ăźæç«ăȘă©ăć„æ©ăšăăŠăæź”éçăȘæŒćșăćźèĄăăăăæ§æăăăăšă§ăéæè ăŻïŒ¶ć€ćé ćïŒïŒïŒăèŠèȘăăăšăéææź”éăă©ăźæź”éăȘăźăăçŹæă«ć€æăăăăšăă§ăăăăăŁăŠăéæè ă«ăăć€ăăźæ ć ±ăæäŸăăăăšăă§ăăăăŸăăćæąăăăæćăŻă性ćœăăăä»äžăăăéæè ăçčć žăçČćŸăăăăšăćșæ„ăăăšăç€șăăăăźăăźăȘăăăăăćœăăăăăïŒ¶ć „èłăăȘă©ăšèĄšç€șăăŠăăăăăăźăăă«ć€§ćœăăăç€șăæćăè€æ°èĄšç€șăăăăăæ§æăăăăšă§ăăăăăȘăšăŒă·ă§ăłăźăăæŒćșăéæè ă«æäŸăăăăšăă§ăăă In the present embodiment, the V rush fluctuation region 811 stops and displays the left region 811a and the right region 811c when the accessory hit is executed, and the middle region 811b is displayed when the V prize is won during the bonus hit. It is configured to stop and display, but it is not limited to this, the left area 811a when winning a normal figure, the right area 811c when a character hit is executed, and the middle area when V is won. 811b may be configured to be stopped and displayed. In this way, by configuring the stepwise effect to be executed when the game condition is satisfied, the player can instantly determine which stage the game stage is when he / she visually recognizes the V fluctuation region 811. can. Therefore, more information can be provided to the player. Further, the characters to be stopped may be displayed as "hits" or "V winning" as long as they are intended to indicate that a big hit is given and the player can acquire the privilege. By configuring the characters indicating the jackpot to be displayed in this way, it is possible to provide the player with a more varied effect.
æŹĄă«ăćłïŒïŒïŒïœïŒăćç §ăăŠăæŹćźæœćœąæ ă«ăăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăăăŠèĄšç€șăăăă©ăă·ă„äžăźćœčç©ćœăăäžăźć€ăç»éąă«ă€ăăŠèȘŹæăăăćłïŒïŒïŒïœïŒăŻăă©ăă·ă„äžăźćœčç©ćœăăäžă«ïŒ¶ć „èłćŁïŒïŒïŒă«éæçăć „èłăăȘăăŁăć ŽćăźèĄšç€șç»éąăźäžäŸăç€șăăćłă§ăăăæŹćźæœćœąæ ă§ăŻăćœčç©ćœăăă«ćźèĄăăăć Žćă«ăćźèĄăăăŠăăçčć„ćłæăźć€ćă仟ćæąăăăăæ§æăăăăćœčç©ćœăăäžă«ïŒ¶ć „èłă§ăăȘăăŁăć Žćă«ăŻăăăźä»źćæąăăŠăăçčć„ćłæăźć€ćăćéăăăă Next, with reference to FIG. 14B, an off-screen during the accessory hit during the V rush displayed on the third symbol display device 81 in the present embodiment will be described. FIG. 14B is a diagram showing an example of a display screen when the game ball does not win the V winning opening 165 during the winning of the accessory during the V rush. In the present embodiment, the change of the special symbol that has been executed is temporarily stopped when it is executed per character, but if the V prize cannot be won during the character hit, the temporary stop is performed. The change of the special symbol that had been there is resumed.
ćłïŒïŒïŒïœïŒăŻăćłïŒïŒïŒïœïŒă«ăăăŠćœčç©ćœăăăćźèĄăăăć ŽćăăïŒ¶ć „èłćŁïŒïŒïŒă«éæçăć „èłăăȘăăŁăć ŽćăźèĄšç€șç»éąă§ăăăäž»èĄšç€șé ćïœăźăă©ăă·ă„äžăźéæç¶æłăç€șăć€ćé ćïŒïŒïŒă§ăŻăäžé ćïŒïŒïŒïœă«ïŒ¶ć „èłăăȘăăŁăăăšăç€șăăĂăăźæćăèĄšç€șăăăăăăŁăŠïŒ¶ă©ăă·ă„ć€ćé ćïŒïŒïŒă«ăŻăĂăăšăăć€ăèĄšç€șæ æ§ăèĄšç€șăăăăăăă«ăăăéæè ăŻăä»ćăźćœčç©ćœăăäžă«ăïŒ¶ć „èłćŁïŒïŒïŒă«éæçăć „èłăăăăăšăă§ăăȘăăŁăăăšăçè§Łăăăăšăă§ăăă FIG. 14 (b) is a display screen when the game ball does not win the V winning opening 165 after the winning of the accessory is executed in FIG. 13 (b). In the V fluctuation region 811 indicating the game status during the V rush in the main display region Dm, the character "x" indicating that the V prize was not won is displayed in the middle region 811b. Therefore, in the V rush fluctuation region 811, an out-of-order display mode of "V x V" is displayed. As a result, the player can understand that the game ball could not be won in the V winning opening 165 during the winning of the character this time.
ăăăŠăäž»èĄšç€șé ćïœă«ăŻă仟ćæąăăŠăăçčćłăźć€ćăćéăăăăšăç€șăăăăźăćéïŒïŒăăšăăæćăèĄšç€șăăăăăăăŠăăżă€ăïŒïŒïŒă«ç€șăăăă©ăă·ă„ăźæźæéăç€șăăăăźèĄšç€șæ æ§ăăćźèĄäžçčćłïœïœïŒă«ç€șăçčćłăźć€ććéïŒćłïŒïŒïŒïœïŒćç §ïŒăšăšăă«ćăłæžć°ăć§ăăăăăă«ăăéæè ăŻăăăźăżă€ăïŒïŒïŒă«ç€șăæéć ă«ïŒ¶ć „èłăăăăăšăçźæăăŠéæăćźèĄăăȘăăă°ăȘăăȘăăăšăćźčæă«çè§Łă§ăăă Then, in the main display area Dm, the characters "Resume !!" are displayed to indicate that the fluctuation of the special figure that has been temporarily stopped is resumed. Then, the display mode for indicating the remaining period of the V rush shown by the timer 812 starts to decrease again with the resumption of fluctuation of the special figure shown in the running special figure th0 (see FIG. 14D). This makes it easy for the player to understand that the game must be executed with the aim of winning the V prize within the time indicated by the timer 812.
æŹĄă«ăćłïŒïŒïŒïœïŒăćç §ăăŠăæŹćźæœćœąæ ă«ăăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăăăŠèĄšç€șăăăă©ăă·ă„äžăźć€§ćœăăăšăłăăŁăłă°ç»éąă«ă€ăăŠèȘŹæăăăćłïŒïŒïŒïœïŒăŻăă©ăă·ă„äžăźć€§ćœăăăšăłăăŁăłă°ăźèĄšç€șç»éąăźäžäŸăç€șăăćłă§ăăăćłïŒïŒïŒïœïŒăŻăćłïŒïŒïŒïœïŒă«ç€șăăèĄšç€șç»éąăèĄšç€șăăăć Žćă«ăăăććłæç¶æłăç€șăăćłă§ăăăæŹćźæœćœąæ ă§ăŻăă©ăă·ă„æéäžă«ă性ćœăăă«ćœéžăæăăŻăïŒ¶ć „èłăăć Žćă«ăŻăććșŠïŒ¶ă©ăă·ă„æéïŒæçç¶æ ïŒăèšćźăăăă Next, with reference to FIG. 15A, the jackpot ending screen during the V rush displayed on the third symbol display device 81 in the present embodiment will be described. FIG. 15 (a) is a diagram showing an example of a display screen of the jackpot ending during V rush, and FIG. 15 (c) is a diagram showing each symbol when the display screen shown in FIG. 15 (a) is displayed. It is a figure which showed the situation. In the present embodiment, if a jackpot is won or a V prize is won during the V rush period, the V rush period (time reduction state) is set again.
ćłïŒïŒïŒïœïŒăŻăćłïŒïŒïŒïœïŒă«ç€șăăïŒ¶ć „èłăăä»äžăăă性ćœăăăźăšăłăăŁăłă°ç»éąăç€șăăćłă§ăăăäžèż°ăăăăă«ăă©ăă·ă„äžă«ć€§ćœăăăä»äžăăăć Žćă«ăŻă仟ćæąăăŠăăćźèĄäžçčćłïœïœïŒăšććăźïŒ¶ă©ăă·ă„æéăźèŠćźćæ°ă§ăăŁăçčćłçŹŹïŒäżçïœïœïŒăŸă§ăźć€ćæéăćçźăăć€ăăżă€ă ăčăăăŻăšăăŠèĄšç€șé ćïŒČïŒă«ăăżă€ă ăčăăăŻïŒïŒïŒïŒç§ăăźæćăèĄšç€șăăăŠăăăăăăŠăćłïŒïŒïŒïœïŒăźçčćłçŹŹïŒäżçïœïœïŒă«ćŻŸćżăăçčćłäżçăćłăĄă性ćœăăéæăćźèĄăăăćăźïŒ¶ă©ăă·ă„äžă§ăŻăă©ăă·ă„æéïŒæçæéïŒăšăăŠć çźăăăŠăăȘăăŁăçčćłäżçăźć€ćæéăçźćșăăăă FIG. 15 (a) is a diagram showing the ending screen of the jackpot given from the V prize shown in FIG. 14 (a). As described above, when a big hit is given during the V rush, the fluctuation time between the temporarily stopped running special figure th0 and the special figure 2nd hold th2 which was the specified number of times in the previous V rush period. The total value of is displayed as the time stock, and the characters "time stock 29.9 seconds" are displayed in the display area HR4. Then, in the special figure hold corresponding to the special figure 3rd hold th3 in FIG. 15 (c), that is, in the V rush before the jackpot game is executed, the special figure is not added as the V rush period (time reduction period). Figure Hold fluctuation time is calculated.
äžèż°ăăăăă«ăă©ăă·ă„äžă«ć€§ćœăăăä»äžăăăć Žćă«ăŻăăăźć€§ćœăăéæăźç”äșæă«ăććșŠïŒ¶ă©ăă·ă„ăèšćźăăăăăăźïŒ¶ă©ăă·ă„ăźæéăŻć€§ćœăăäžă«ä»źćæąăăŠăăçčćłăźć€ćăźæźæéăšă性ćœăăçšźć„ă«ăăä»äžăăăçčćłăźæœéžćæ°ćăźć€ćæéăćçźăăăć€ăèšćźăăăăćłïŒïŒïŒïœïŒă§ăŻăèĄšç€șé ćïŒČïŒă«èĄšç€șăăăŠăăăăă«ăżă€ă ăčăăăŻăšăăŠïŒïŒïŒïŒç§ăćłăĄăäžæăăăŠăăçčćłć€ćăźæźæéïŒïŒïŒïŒç§ïŒăšăććăźïŒ¶ă©ăă·ă„äžă«æąă«ăżă€ăïŒïŒïŒă«ć çźèĄšç€șăăăŠăăçčćłçŹŹïŒäżçïœïœïŒăćăłçčćłçŹŹïŒäżçïœïœïŒă«ćŻŸćżăăçčćłäżçăźć€ćæéïŒćèšïŒïŒç§ïŒăćçźăăç§æ°ăăżă€ă ăčăăăŻăšăăŠæąă«èĄšç€șăăăŠăăăăăźăżă€ă ăčăăăŻăăăŠăăç§æ°ă«ćŻŸăăŠă性ćœăăéæç”äșæçčă«ăăăŠæ°ăă«ïŒ¶ă©ăă·ă„æéă«ć çźćŻèœăȘć€ăšăăŠçčćłçŹŹïŒäżçïœïœïŒă«ćŻŸćżăăçčćłäżçăźć€ćæéïŒïŒïŒç§ïŒăć çźăăăă As described above, when a jackpot is given during the V rush, the V rush is set again at the end of the jackpot game. During the V rush period, a value is set that is the sum of the remaining time of the change of the special figure that was temporarily stopped during the big hit and the change time of the number of lottery of the special figure given by the big hit type. In FIG. 15A, as shown in the display area HR4, the time stock is 29.9 seconds, that is, the remaining period of the interrupted special figure fluctuation (9.9 seconds) and the previous V rush. The total number of seconds of the special figure hold fluctuation time (20 seconds in total) corresponding to the special figure 1st hold th1 and the special figure 2nd hold th2 that have already been additionally displayed on the timer 812 is already displayed as the time stock. With respect to the number of seconds stocked in this time, the fluctuation time of the special figure hold (15 seconds) corresponding to the special figure 3rd hold th3 as a value that can be newly added to the V rush period at the end of the jackpot game. Is added.
ăȘăăćłïŒïŒïŒïœïŒă«ç€șăăäŸă§ăŻă性ćœăăéæăźç”äșćŸă«æçïŒćăä»äžăăă性ćœăăéæăźăšăłăăŁăłă°ç»éąăç€șăăŠăăăăżă€ă ăčăăăŻăšăăŠäżçăăăŠăăçčćłäżçăŻçčćłçŹŹïŒäżçïœïœïŒăŸă§ïŒçčćłäżçïŒććïŒă§ăăăăăăăšïŒććăźçčćłäżçăźć€ćæéăä»ćăźïŒ¶ă©ăă·ă„æéăšăăŠăżă€ăïŒïŒïŒă«ć çźèĄšç€șăăăăšăă§ăăăăćłïŒïŒïŒïœïŒă§ăŻăăżă€ăïŒïŒïŒă«ć çźèĄšç€șćŻèœăȘçčćłäżçăïŒćăăçĄăăăïŒçčćłçŹŹïŒäżçïœïœïŒă«çčćłäżçăèšæ¶ăăăŠăăȘăăăïŒăçčćłçŹŹïŒäżçïœïœïŒă«ćŻŸćżăăçčćłäżçăźć€ćæéăźăżăć çźèĄšç€șăăăă In the example shown in FIG. 15A, the ending screen of the jackpot game in which the time reduction of 4 times is given after the end of the jackpot game is shown, and the special figure hold held as the time stock is the special figure No. 2. Since it is up to hold th2 (for two special figure hold), the fluctuation time of two more special figure hold can be additionally displayed on the timer 812 as the current V rush period, but in FIG. 15 (a). , Since there is only one special figure hold that can be additionally displayed on the timer 812 (because the special figure hold is not stored in the special figure 4 hold th4), the variation of the special figure hold corresponding to the special figure 3 hold th3. Only the time is added and displayed.
æŹćźæœćœąæ ă§ăŻăă©ăă·ă„äžă«ć€§ćœăăăä»äžăăăăăźæçčă§ăżă€ă ăčăăăŻăăăŠăăçčćłäżçæ°ăä»ćä»äžăăăæçïŒïŒ¶ă©ăă·ă„ïŒăźèŠćźćæ°ïŒæçćæ°ïŒă«è¶łăăȘăć Žćă«ăŻă性ćœăăéæç”äșćŸăŸă§ă«äżçèšæ¶ăăăçčćłäżçă«ćŻŸćżăăć€ćæéăăăżă€ă ăčăăăŻăźć€ă«äžäčăăăæŒćșăćźèĄăăăăă«æ§æăăŠăăăćłïŒïŒïŒïœïŒă§ăŻăçčćłçŹŹïŒäżçïœïœïŒă«ç€șăăăïŒïŒç§ăźć€ăć€ćăăżăŒăłăćźèĄăăăçčćłäżçă«ćŻŸćżăăăŠäžäčăæéèĄšç€șæ æ§ïŒïŒïŒă«ăïŒïŒïŒç§ïŒ§ïŒ„ăăźæćăèĄšç€șăăăăăăă«ăăăéæè ăŻăéæè ă«ăšăŁăŠæć©ăšăȘăæéăăăă«ć»¶é·ăăăăšăăćăłăćŸăăăšăă§ăăăăăă«ăæŹćźæœćœąæ ă§ăŻă性ćœăăéæăźăšăłăăŁăłă°æéäžă«ïŒ¶ă©ăă·ă„æéăäžäčăăăæŒćșăćźèĄăăăăă«æ§æăăŠăăăăă性ćœăăéæăźăšăłăăŁăłă°æă«æć©æéă滶é·ăăăăźă§ăŻăȘăăăšăăæćŸ æăæăĄăȘăăéæăćźèĄăăăăšăă§ăăăăă性ćœăăäžăźæŒćșă«ăăæłšçźăăăăăšăćșæ„ăă In the present embodiment, when a big hit is given during the V rush and the number of special figures held at that time is not enough for the specified number of time reductions (V rush) given this time (the number of time reductions), It is configured to execute an effect of adding the fluctuation time corresponding to the special figure hold stored by the end of the jackpot game to the value of the time stock. In FIG. 15A, the special figure 3rd hold is performed. The characters "+15 seconds GET" are displayed in the additional period display mode 802 in correspondence with the special figure hold in which the 15-second deviation variation pattern shown in th3 is executed. This gives the player the joy of further extending the period of benefit to the player. Further, in the present embodiment, since the effect of adding the V rush period is executed during the ending period of the jackpot game, it is expected that the advantageous period will be extended at the ending period of the jackpot game. Since the game can be executed while holding the game, it is possible to draw more attention to the production during the big hit.
ăŸăăäž»èĄšç€șé ćïœăźèĄšç€șé ćïŒČïŒă«ăŻïŒ¶ă©ăă·ă„ăïŒćç¶ç¶ăăăăăšăç€șăăïŒéŁçźăăźæćăèĄšç€șăăăăŸăăèĄšç€șé ćïŒČïŒă«ăŻïŒ¶ă©ăă·ă„äžăźć€§ćœăăă§çČćŸćșæ„ăèłçæ°ă§ăăăïŒïŒïŒïŒ°ăăèĄšç€șăăăăăăźăăă«ăéæç”æăéæè ăèŠèȘăăăăäœçœźă«èĄšç€șăă性ćœăăăćźèĄăăçčć žăćŸăăăłă«ăăźć€ăćąć ăăăăšă§ăăăæșè¶łæăéæè ă«äžăăăăšăă§ăăăăăăŠăćŻèĄšç€șé ćïœă«ăŻăă©ăă·ă„ăććșŠèšćźăăăăăšăç€șăăă©ăă·ă„ç¶ç¶ăăźæćăèĄšç€șăăăăăăă«ăăéæè ăŻăéæè ă«ăšăŁăŠæć©ăšăȘăă©ăă·ă„ăç¶ç¶ăăăăăšăćźčæă«çè§Łăăăăšăă§ăăă In addition, the character "second station" indicating that the V rush was continued twice was displayed in the display area HR1 of the main display area Dm, and the display area HR2 was obtained by a big hit during the V rush. The number of prize balls "670P" is displayed. In this way, the game result is displayed at a position that is easy for the player to see, and the value is increased each time the jackpot is executed and the privilege is obtained, so that the player can be more satisfied. Then, in the sub-display area Ds, the characters "V rush continuation" indicating that the V rush has been set again are displayed. This allows the player to easily understand that the V-rush, which is advantageous to the player, continues.
æŹĄă«ăćłïŒïŒïŒïœïŒăćç §ăăŠăæŹćźæœćœąæ ă«ăăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăăăŠèĄšç€șăăăă©ăă·ă„äžăźăżă€ăäžäčăç»éąă«ă€ăăŠèȘŹæăăăćłïŒïŒïŒïœïŒăŻăă©ăă·ă„äžăźăżă€ăäžäčăç»éąăźèĄšç€șć ćźčăźäžäŸăç€șăăćłă§ăăăäžèż°ăăăăă«ăæŹćźæœćœąæ ă§ăŻăă©ăă·ă„äžă«ćźèĄăăă性ćœăăăšăłăăŁăłă°æă«æ°ăă«ć „èłăăçčćłäżçăă性ćœăăćă«ăŻïŒ¶ă©ăă·ă„ăźèŠćźćæ°ăźæéć€ă§ăăŁăçčć„ćłæăźć€ćæéăźäžäčăæŒćșăćźèĄăăăăăăŠă性ćœăăç”äșæă«ïŒ¶ă©ăă·ă„ăźèŠćźćæ°ćăźäżççæ°ăäżçăăăŠăăȘăç¶æ ă§ăăć Žćă«ăŻăă©ăă·ă„ăźèŠćźćæ°ćăźçčćłäżçăèČŻăŸăăŸă§ăă©ăă·ă„æéäžăæ°ăă«ćąć ăăäżççæ°ćăźäžäčăæŒćșăćźèĄăăă Next, with reference to FIG. 15B, the timer addition screen during the V rush displayed on the third symbol display device 81 in the present embodiment will be described. FIG. 15B is a diagram showing an example of the display contents of the timer addition screen during V rush. As described above, in the present embodiment, the special symbol hold that is newly won at the jackpot ending executed during the V rush, and the fluctuation time of the special symbol that was outside the specified number of times of the V rush before the jackpot Perform additional production. Then, if the number of reserved balls for the specified number of V rushes is not held at the end of the jackpot, the number of balls held for the specified number of V rushes is newly increased during the V rush period until the special figure hold for the specified number of times is accumulated. Performs an additional effect for the number of reserved balls.
ćłïŒïŒïŒïœïŒăŻăćłïŒïŒïŒïœïŒă«ç€șăă性ćœăăăźăšăłăăŁăłă°æăăéæăéČèĄăăæ°ăă«çčćłć „çćŁïŒïŒă«éæçăć „èłăăć ŽćăźèĄšç€șç»éąăç€șăăćłă§ăăăćłïŒïŒïŒïœïŒăŻăćłïŒïŒïŒïœïŒă«ç€șăăèĄšç€șç»éąăèĄšç€șăăăć Žćă«ăăăććłæç¶æłăç€șăăćłă§ăăăäž»èĄšç€șé ćïœă«ăŻăă©ăă·ă„ć€ćé ćăă©ăă·ă„ăźæéăç”éăăŠăăăăšăç€șăć€ćèĄšç€șæ æ§ăèĄšç€șăăăŠăăăćłïŒïŒïŒïœïŒăŻăćłïŒïŒïŒïœïŒă«ç€șăăéăăćźèĄäžçčćłïœïœïŒăć€ćăćéăăæźć€ćæéăïŒïŒïŒç§ăšăȘăăçčćłçŹŹïŒäżçïœïœïŒăšçčćłçŹŹïŒäżçïœïœïŒăšă«ăŻăć€ćæéăšăăŠăăăăïŒïŒç§ăèšćźăăăŠăăäżçăèšæ¶ăăăŠăăăăăăŠăçčćłçŹŹïŒäżçïœïœïŒăŻïŒïŒç§ăźć€ćæéăźäżççăèšæ¶ăăăŠăăç¶æ ă§ăăăăăŁăŠă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźäž»èĄšç€șé ćïœă«èĄšç€șăăăŠăăăżă€ăïŒïŒïŒăŻăăăăăźć€ăćçźăăăăïŒïŒïŒïŒăç§ăèĄšç€șăăăŠăăă FIG. 15 (b) is a diagram showing a display screen when the game progresses from the ending of the jackpot shown in FIG. 15 (a) and the game ball newly wins in the special figure entrance 64. FIG. 15 (d) is a diagram showing each symbol state when the display screen shown in FIG. 15 (b) is displayed. In the main display area Dm, a variation display mode indicating that the period of V rush has elapsed in the V rush variation area is displayed. In FIG. 15B, as shown in FIG. 15D, the running special figure th0 resumes the fluctuation, the remaining fluctuation time becomes 3.2 seconds, and the special figure 1st hold th1 and the special figure 2nd hold. Holds in which 10 seconds are set as fluctuation times are stored in th2. Then, the special figure third hold th3 is a state in which a hold ball having a fluctuation time of 15 seconds is stored. Therefore, the timer 812 displayed in the main display area Dm of the third symbol display device 81 displays "38.2" seconds, which is the sum of these values.
ćłïŒïŒïŒïœïŒăźç¶æ ăŻăäžèż°ăăéăăă©ăă·ă„æéăšăăŠæ°ăăȘçčćłäżçïŒććăźć€ćæéăäžäčăćŻèœăȘç¶æ ă§ăăăăæ°ăăȘçčćłäżçăïŒćăăçČćŸăăŠăăȘăç¶æ ïŒçčćłçŹŹïŒäżçïœïœïŒăźăżïŒă§ăăăăăźć ŽćăćłïŒïŒïŒïœïŒă«ç€șăăéăăæŹĄă«æ°ăăȘçčćłäżçăçČćŸăăć Žćă«ăăăźçČćŸăăçčćłäżçăźć€ćæéăäžäčăèĄšç€șăăăăăă«æ§æăăŠăăă As described above, the state of FIG. 15A is a state in which the fluctuation time for two new special figure reservations can be added as the V rush period, but only one new special figure reservation has been acquired. It is a state (only the special figure 3rd hold th3). In this case, as shown in FIG. 15B, the next time a new special figure hold is acquired, the fluctuation time of the acquired special figure hold is additionally displayed.
ć ·äœçă«ăŻăçčćłçŹŹïŒäżçïœïœïŒă«ăŻèżœć ć „èłăăăŁăăăšăç€șăăăŠăăăăăźæ°ăăȘçčćłäżçă«ăŻăïŒïŒç§ăźć€ćæéăèšćźăăăŠăăăăăŁăŠăä»ćăźïŒ¶ă©ăă·ă„æéă«ïŒïŒç§ăć çźăăăæŒćșăćźèĄăăăăăăăŠäž»èĄšç€șé ćïœă«èĄšç€șăăăŠăăăăŁă©ïŒïŒïŒăăă©ăă·ă„ăźæéăèżœć ăăăéæè ă«æć©æé滶é·ăç€șăăăăźăă±ăăïŒïŒïŒïœăăă©ăă·ă„ăźæźæéăç€șăăăăźăżă€ăïŒïŒïŒă«æăăŠăăæ§ćăèĄšç€șăăăăăăźæŒćșăćźèĄăăăćŸăăżă€ăïŒïŒïŒă«èĄšç€șăăăŠăăæźæéă«ä»ćèżœć ć „èłăăçčćłăźć€ćæéăă©ăă·ă„ăźæźæéă«ć çźăăăăżă€ăïŒïŒïŒă«ăăźć€ă§ăăăïŒïŒïŒïŒç§ăăèĄšç€șăăăăăŸăăćŻèĄšç€șé ćïœă«ăŻăăăżă€ăäžäčăïŒïŒăăźæćăèĄšç€șăăăă©ăă·ă„æéă滶é·ïŒèżœć ïŒăăăăăšăćăăæăć ±ç„ăăŠăăă Specifically, it is shown that there was an additional prize in the special figure 4th hold th4, and a fluctuation time of 20 seconds is set for this new special figure hold. Therefore, an effect in which 20 seconds are added to the current V rush period is executed. Then, the character 810 displayed in the main display area Dm throws the ticket 810b for indicating the extension of the advantageous period to the player to the timer 812 for indicating the remaining period of the V rush after the period of the V rush is added. The state of being displayed is displayed. After this effect is executed, the fluctuation time of the special figure added this time is added to the remaining period of the V rush to the remaining period displayed on the timer 812, and the value "58.2 seconds" is added to the timer 812. Is displayed. Further, in the sub-display area Ds, the characters "Add timer !!" are displayed to inform in an easy-to-understand manner that the V rush period has been extended (added).
æŹĄă«ăćłïŒïŒïŒïœïŒăćç §ăăŠăæŹćźæœćœąæ ă«ăăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăăăŠèĄšç€șăăăă©ăă·ă„ç”äșç»éąă«ă€ăăŠèȘŹæăăăćłïŒïŒïŒïœïŒăŻăă©ăă·ă„ăźç”äșăç€șăèĄšç€șç»éąăźäžäŸăç€șăăćłă§ăăăćłïŒïŒïŒïœïŒăŻăćłïŒïŒïŒïœïŒă«ç€șăăèĄšç€șç»éąăèĄšç€șăăăć Žćă«ăăăććłæç¶æłăç€șăăćłă§ăăăæŹćźæœćœąæ ă§ăŻăă©ăă·ă„æéäžă«ăïŒ¶ć „èłćŁïŒïŒïŒă«éæçăć „èłăăăăăȘăăŁăć ŽćăæăăŻăçčć„ćłæăźæœéžă§ć€§ćœăăă«ćœéžăăȘăăŁăć Žćă«ăŻăă©ăă·ă„æéăç”äșăăéæç¶æ ăéćžžç¶æ ăžăšç§»èĄăăă Next, the V rush end screen displayed on the third symbol display device 81 in the present embodiment will be described with reference to FIG. 16A. FIG. 16A is a diagram showing an example of a display screen showing the end of V rush, and FIG. 16C is a state of each symbol when the display screen shown in FIG. 16A is displayed. It is a figure which showed. In the present embodiment, if the game ball is not won in the V winning opening 165 during the V rush period, or if the jackpot is not won in the special symbol lottery, the V rush period ends. The game state shifts to the normal state.
ćłïŒïŒïŒïœïŒă«ç€șăăéăăä»ćăźïŒ¶ă©ăă·ă„ăźæç”ć€ćă§ăăćźèĄäžçčćłïœïœïŒïœăć€ăă§ćæąăăăăšăç€șăăĂăăźèĄšç€șăç€șăăăŠăăăçčćłçŹŹïŒäżçïœïœïŒăçčćłçŹŹïŒäżçïœïœïŒăŸă§äżççăŻèČŻăŸăŁăŠăăăăăăăăźäżççăŻïŒ¶ă©ăă·ă„ăźèŠćźćæ°ć€ăźäżççă§ăăăăȘăăćźèĄäžæźćłïœïœïŒăŻć€ćăăŠăăç¶æ ă§ăăăæźćłçŹŹïŒäżçïœïœïŒæźćłäżççăèČŻăŸăŁăŠăăă As shown in FIG. 16 (c), the display of âxâ indicating that the execution special figure th0f, which is the final fluctuation of the V rush this time, has stopped due to the deviation is shown. The reserved balls are accumulated from the special figure 1st hold th1 to the special figure 3rd hold th3, but these hold balls are the hold balls outside the specified number of times of V rush. It should be noted that the running normal figure fh0 is in a fluctuating state, and the normal figure first hold fh1 normal figure hold ball is accumulated.
ăăăŠăäž»èĄšç€șé ćïœă«ăŻăĂïŒăăšăăä»ćäœćă©ăă·ă„ăç¶ç¶ăăăăă©ăăç€șăæćăèĄšç€șăăăăăă«ăăĂïŒïŒïŒïŒăăšăăä»ćăźïŒ¶ă©ăă·ă„äžăźć€§ćœăăă§ăèłçïŒçčć žïŒăă©ăă ăçČćŸă§ăăăăç€șăăăăźæćăèĄšç€șăăăăăăă«ăăăä»ćăźïŒ¶ă©ăă·ă„ăźéæç”æăéæè ăćăăæăć ±ç„ăăŠăăăăŸăăćŻèĄšç€șé ćïœă«ăŻăæć©æéăç”äșăăŠăăŸăŁăăăšăć ±ç„ăăăăăźăă©ăă·ă„ç”äșăăźæćăèĄšç€șăăăăăăăăźèĄšç€șæ æ§ă«ăăăéæè ă«ćŻŸăăă©ăă·ă„æéăç”äșăăŠăăŸăŁăăăšăéæè ă«ćŻŸăćăăæăć ±ç„ăăăăšăă§ăăă Then, in the main display area Dm, a character "VGET x 2" indicating how many times the V rush has been continued is displayed, and further, a prize ball (PGET x 1500) is a big hit during this V rush. Characters are displayed to indicate how much you have earned (privilege). As a result, the player informs the game result of this V rush in an easy-to-understand manner. Further, in the sub-display area Ds, the characters "V rush end" for notifying that the advantageous period has ended are displayed. With these display modes, it is possible to inform the player that the V rush period has ended in an easy-to-understand manner.
æŹĄă«ăćłïŒïŒïŒïœïŒăćç §ăăŠăă©ăă·ă„滶é·ç»éąă«ă€ăăŠèȘŹæăăăćłïŒïŒïŒïœïŒăŻăă©ăă·ă„ăźæéă滶é·ăăăăšăç€șăèĄšç€șç»éąăźäžäŸăç€șăăćłă§ăăăćłïŒïŒïŒïœïŒăŻăćłïŒïŒïŒïœïŒă«ç€șăăèĄšç€șç»éąăèĄšç€șăăăć Žćă«ăăăććłæç¶æłăç€șăăćłă§ăăă Next, the V rush extension screen will be described with reference to FIG. 16 (b). FIG. 16B is a diagram showing an example of a display screen showing that the period of V rush has been extended, and FIG. 16D is a case where the display screen shown in FIG. 16B is displayed. It is a figure which showed each symbol situation in.
æŹćźæœćœąæ ă§ăŻăæçç¶æ ăèšćźăăăŠăăć Žćă«ăăăŠăă©ăă·ă„æŒćșăćźèĄăăăăă«æ§æăăŠăăăăăăŠăæçç¶æ ăŻăäșăćźăăăăèŠćźćæ°ăźçčć„ćłæć€ćăç”äșăăć Žćă«ç”äșăăăăă«æ§æăăŠăăăć ·äœçă«ăŻăæçćæ°ïŒćăèšćźăăăć Žćă«ăŻăæçç¶æ ăèšćźăăăŠăăïŒćçźăźçčć„ćłæć€ćăćæąèĄšç€șïŒçąșćźèĄšç€șïŒăăć Žćă«ăæçç¶æ ăç”äșăăéćžžç¶æ ăžăšç§»èĄăăăăă«æ§æăăŠăăăăăă§ăçčć„ćłæăźæœéžïŒć€ćïŒăšăæźéćłæăźæœéžïŒć€ćïŒăšăŻăçŹç«ăăŠćźèĄăăăăăźă§ăăăăăă©ăă·ă„æéăźç”äșééïŒæçç¶æ ă«ăăăçčć„ćłæăźæç”ć€ćăćæąèĄšç€șăăçŽćïŒă«ăæźćłćœăăéæăćźèĄăăăć Žćă«ăŻăæçç¶æ ăç”äșăăćŸïŒéćžžç¶æ ăžăšç§»èĄăăćŸïŒă«ăćœčç©ćœăăéæăćźèĄăăăăăšăă§ăăć Žćăăăă In the present embodiment, the V rush effect is executed when the time saving state is set. Then, the time saving state is configured to end when the special symbol change of a predetermined number of times is completed. Specifically, when the time reduction number of times is set to 4, when the fourth special symbol fluctuation is stopped and displayed (confirmed display) after the time reduction state is set, the time reduction state is terminated and the normal state is restored. It is configured to migrate to. Here, since the lottery (variation) of the special symbol and the lottery (variation) of the normal symbol are executed independently, the final fluctuation of the special symbol in the short time state is stopped just before the end of the V rush period. If the game per game is executed immediately before the display), it may be possible to execute the game per character after the time saving state ends (after the transition to the normal state).
ăăźć Žćăéæç¶æ ăæçç¶æ ăăéćžžç¶æ ăžăšç§»èĄăăăżă€ăăłă°ă§ïŒ¶ă©ăă·ă„æŒćșăç”äșăăŠăăŸăăšăă©ăă·ă„æŒćșăç”äșăăă«ăéąăăăăćœčç©ćœăăéæăéć§ăăăäșæ ăŻçșçăăŠăăŸăăéæè ăć°æăăăŠăăŸăèăăăŁăăăăă§ăæŹćźæœćœąæ ă§ăŻăă©ăă·ă„æéăźç”äșăżă€ăăłă°ïŒæçç¶æ ă«ăăăçčć„ćłæăźæç”ć€ććæąăżă€ăăłă°ïŒă«ăăăŠăæźćłćœăăéæăćźèĄăăăŠăăć Žćă«ăŻăăăźæźćłćœăăéæăç”äșăăăŸă§ăæăăŻăăăźæźćłćœăăéæăć„æ©ă«ćźèĄăăăćœčç©ćœăăéæăç”äșăăăŸă§ăă©ăă·ă„æŒćșă滶é·ăăăăă«æ§æăăŠăăăăăă«ăăăïŒ¶ć€§ćœăăéæăçăçčé»éææéă«ćŻŸćżăăăŠïŒ¶ă©ăă·ă„æŒćșăćźèĄăăăăšăă§ăăăăăéæè ă«ćăăæăæŒćșăćźèĄăăăăšăă§ăăă In this case, if the V rush effect is ended at the timing when the game state shifts from the time saving state to the normal state, a situation occurs in which the game per character is started even though the V rush effect is finished. There was a risk that the player would be confused. Therefore, in the present embodiment, when the game per normal figure is executed at the end timing of the V rush period (the final fluctuation stop timing of the special symbol in the time saving state), until the game per normal figure ends. Alternatively, the V rush effect is extended until the game per character, which is executed by the game per game, is completed. As a result, the V rush effect can be executed in accordance with the special electric game period aiming at the V jackpot game, so that the player can easily understand the effect.
ć ·äœçă«ăŻăćłïŒïŒïŒïœïŒă«ç€șăăéăăćźèĄäžæźćłïœïœïŒă«ćœăăćœéžăăăăšăç€șăăâăăźæćăç€șăăăç¶æ ăćłăĄăæźćłćœăăéæäžă«ăæçç¶æ ăźæç”ć€ćă§ăăçčć„ćłæć€ćăćæąèĄšç€șïŒćźèĄäžçčćłïœïœïŒăć€ăă§ćæąăăŠăăăăšăç€șăăĂăă§ćæąèĄšç€șïŒăăć Žćă«ăŻăćłïŒïŒïŒïœïŒă«ç€șăăéăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźäž»èĄšç€șé ćïœă«ăŻăă©ăă·ă„äžăźéæç¶æłăç€șăăăăźïŒ¶ă©ăă·ă„ć€ćé ćïŒïŒïŒăźć·Šé ćïŒïŒïŒïœăäžé ćïŒïŒïŒïœăćłé ćïŒïŒïŒïœăć€ćăăŠăăç¶æ ă§èĄšç€șăăăŠăăăćłăĄăă©ăă·ă„ăç¶ç¶ăăăŠăăăăšăéæè ă«ç€șćăăŠăăă Specifically, as shown in FIG. 16 (d), the state in which the character "â" indicating that the player has won the running normal figure tf0 is shown, that is, the final change in the time saving state during the game per normal figure. When the special symbol fluctuation is stopped (stopped by "x" indicating that the running special symbol th0 is stopped due to deviation), the third symbol is displayed as shown in FIG. 16 (b). In the main display area Dm of the device 81, the left area 811a, the middle area 811b, and the right area 811c of the V rush fluctuation area 811 for showing the gaming situation during the V rush are displayed in a fluctuating state. That is, it suggests to the player that the V rush is continuing.
ăăăŠăăżă€ăïŒïŒïŒă«ăŻăæçç¶æ ăźèŠćźćæ°ćăźçčćłăźć€ćăć šăŠç”äșăăăăšăç€șăăïŒïŒïŒïŒç§ăăèĄšç€șăăăăăăăăȘăăăäž»èĄšç€șé ćăźäžæčă«ăŻăăă©ăă·ă„滶é·äžăăźæćăèĄšç€șăăăŠăăăăăźăăă«èĄšç€șăăăăăšă§ăéæè ăŻăç”äșăăŠăăŸăŁăăšæăŁăŠăăă©ăă·ă„ă滶é·ăăăŠăăăăšăç„ăăæăăŹćăłăćŸăăăšăă§ăăăăăăŠăćŻèĄšç€șé ćïœă«ăŻăă©ăčăăăŁăłăčïŒïŒăăźæćăèĄšç€șăăăä»ćăźæźćłćœăăă§çčé»äœććŁïŒïŒïŒă«éæçăć „èłăăăïŒ¶ć „èłćŁïŒïŒïŒă«éæçăć „èłăăăȘăăă°ăă©ăă·ă„ăç”äșăăŠăăŸăăăšăăéæè ăŻćźčæă«çè§Łăăăăšăă§ăăă Then, the timer 812 displays "00.0 seconds" indicating that all the fluctuations of the special figure for the specified number of times in the time saving state have been completed. However, the characters "V rush is being extended" are displayed above the main display area. By displaying in this way, the player can get an unexpected joy by knowing that the V rush that he thought has ended has been extended. Then, the characters "Last chance !!" are displayed in the sub-display area Ds, and if the special electric operating port 643 is not allowed to win the game ball and the V winning opening 165 is not won the game ball, the character "Last chance !!" is displayed. The player can easily understand that the V rush ends.
ăȘăăćłïŒïŒïŒïœïŒă«ç€șăăç¶æ ăćłăĄăă©ăă·ă„ăźć»¶é·èĄšç€șäžă«çăçčé»äœććŁïŒïŒïŒăžăšć „çăăăć Žćă«ăŻăéćžžăźïŒ¶ă©ăă·ă„æéäžăšćæ§ă«ćœčç©ćœăăéæăćźèĄăăăăăăźć ŽćăćłïŒïŒïŒïœïŒă«ç€șăăćœčç©ćœăăéæäžăźèĄšç€șç»éąăèĄšç€șăăăăšć ±ă«ăćŻèĄšç€șé ćïœă«ăŻç¶ç¶ăăŠăă©ăčăăăŁăłăčïŒïŒăăźæćăèĄšç€șăăăăăăă«ăăăä»ćăźćœčç©ćœăăéæă«ăŠïŒ¶ć „èłćŁïŒïŒïŒă«çăć „èłăăȘăăă°ïŒ¶ă©ăă·ă„æéăç”äșăăŠăăŸăăăšăéæè ă«ćăăæăć ±ç„ăăăăšăă§ăăăăăăŠăăă©ăčăăăŁăłăčïŒïŒăăšèĄšç€șăăăćœčç©ćœăăéæă«ăŠçăïŒ¶ć „èłćŁïŒïŒïŒă«ć „èłăăć Žćă«ăŻăéćžžăźïŒ¶ă©ăă·ă„æéäžăšćäžăźïŒ¶ć€§ćœăăéæăćźèĄăăăăäžæčă§çăïŒ¶ć „èłćŁïŒïŒïŒă«ć „èłăăȘăăŁăć Žćă«ăŻăćœčç©ćœăăéæç”äșćŸă«ăćłïŒïŒïŒïœïŒă«ç€șăăă©ăă·ă„ç”äșç»éąăèĄšç€șăăăă In addition, in the state shown in FIG. 16B, that is, when the ball is inserted into the special electric operation port 643 during the extension display of the V rush, the game per character is the same as during the normal V rush period. Is executed. In this case, the display screen during the game per character shown in FIG. 13B is displayed, and the characters "Last chance !!" are continuously displayed in the sub-display area Ds. As a result, it is possible to inform the player in an easy-to-understand manner that the V rush period will end if the ball does not win the V winning opening 165 in this game per character. Then, when the ball wins the V winning opening 165 in the character hit game displayed as "Last chance !!", the same V jackpot game as during the normal V rush period is executed. On the other hand, when the ball does not win the V winning opening 165, the V rush end screen shown in FIG. 16A is displayed after the game per accessory is completed.
仄äžăćłïŒïŒïŒïœïŒăćăłćłïŒïŒïŒïœïŒăćç §ăăŠèȘŹæăăăéăăæŹćźæœćœąæ ă§ăŻăéæç¶æ ăźç§»èĄç¶æłă§ăŻçĄăăçčé»éæăćźèĄćŻèœăȘæéăă©ăă·ă„æéăšăăŠäžéŁăźïŒ¶ă©ăă·ă„æŒćșăćźèĄăăăăă«æ§æăăŠăăăăăźăăă«æ§æăăăăšă§éæè ă«ćăăæăæŒćșăæäŸăăăăšăă§ăăăăȘăăćłïŒïŒïŒïœïŒă«ç€șăăă©ăă·ă„æéăźç”äșăç€șăç”äșç»éąăźèĄšç€șăżă€ăăłă°ăŻăă©ăă·ă„æéăźçčć„ćłæăźæç”ć€ćăćæąèĄšç€șăăăćŸă«éăăăšçĄăăäŸăă°ăçčć„ćłæăźæç”ć€ćăźæźæéăæćźæéïŒäŸăă°ăïŒç§ïŒăšăȘăŁăć Žćă«èĄšç€șăéć§ăăçčć„ćłæăźæç”ć€ćăćæąèĄšç€șăăăæŹĄăźçčćłć€ćăéć§ăăăăżă€ăăłă°ă§ç”äșç»éąăźèĄšç€șăç”äșăăăăăă«æ§æăăŠăèŻăăăăźć Žćăăżă€ăïŒïŒïŒă«èĄšç€șăăă©ăă·ă„æéăăă©ăă·ă„ăźç”äșç»éąăèĄšç€șăăăăŸă§ăźæéăšăăŠçźćșăăăšèŻăă As described above with reference to FIGS. 16A and 16B, in the present embodiment, the period during which the special electric game can be executed is set as the V rush period, not the transition state of the game state. It is configured to perform a V-rush effect. With this configuration, it is possible to provide a player with an easy-to-understand effect. The display timing of the end screen indicating the end of the V rush period shown in FIG. 16A is not limited to after the final change of the special symbol in the V rush period is stopped and displayed, for example, the final change of the special symbol. The display is started when the remaining period of is reached a predetermined time (for example, 5 seconds), the final fluctuation of the special symbol is stopped and displayed, and the display of the end screen is terminated at the timing when the next special symbol fluctuation is started. It may be configured as follows. In this case, the V rush period displayed on the timer 812 may be calculated as the period until the end screen of the V rush is displayed.
ăăźăăă«æ§æăăăăšă§ăăżă€ăïŒïŒïŒăźć€ăïŒă«ăȘăŁăćŸă«ăæćźæéïŒäŸăă°ăïŒç§ïŒăçšăăŠç”äșç»éąăèĄšç€șăăăăšăă§ăăăăăéæè ă«ïŒ¶ă©ăă·ă„æéäžăźéæç”æăćăăæăć ±ç„ăăăăšăă§ăăăăȘăăăăźăăăȘæ§æăçšăăć Žćă«ăŻăäŸăă°ăă©ăă·ă„ăźç”äșç»éąăèĄšç€șăăæçčă«ăăăŠæźéćłæăźæœéžç¶æłăäșćć€ć„ăăă©ăă·ă„ăźç”äșç»éąăèĄšç€șăćŸăæéć ă«ăŠæźćłćœăăéæăćźèĄăăăăšäșćć€ć„ăăć Žćă«ăŻăă©ăă·ă„ăźç”äșç»éąăèĄšç€șăăăżă€ăăłă°ă«ăŠăćłïŒïŒïŒïœïŒă«ç€șăă滶é·ç»éąăèĄšç€șăăăăă«æ§æăăŠăèŻăăăäžæŠç”äșç»éąăèĄšç€șăăćŸă«ăæźćłćœăăéæăćźèĄăăăć Žćă«ăç”äșç»éąă滶é·ç»éąăžăšćăæżăăăăă«æ§æăăŠăèŻăăăăźăă«ăç”äșç»éąă滶é·ç»éąăžăšćăæżăăăăă«æ§æăçšăăăăšă§ăç”äșç»éąăèĄšç€șăăăćŸă«ăïŒ¶ć€§ćœăăéæăçăăćŻèœæ§ăæźăăăšăă§ăăăăăéæè ă«ćŻŸăăŠæćŸăŸă§æćŸ æăæăăăăŸăŸéæăèĄăăăăăšăă§ăăăăȘăăæŹćźæœćœąæ ă§ăŻăćłïŒïŒïŒïœïŒă«ç€șăă滶é·ç»éąăèĄšç€șăăăŠăăç¶æ ă§ăŻăéæç¶æ ăšăăŠéćžžç¶æ ăèšćźăăăăăă«æ§æăăŠăăăăăźăăăȘæ§æăçšăăć ŽćăäŸăă°ăæçç¶æ äžă«ïŒ¶ć€§ćœăăéæăćźèĄăăăć Žćăăăăéćžžç¶æ äžă«ïŒ¶ć€§ćœăăéæăćźèĄăăăć Žćăźă»ăăéæè ă«æć©ăšăȘă性ćœăăéæăćźèĄăăăăăă«æ§æăăăšèŻăăăăă«ăăă滶é·ç»éąăèĄšç€șăăăŠăăæéăŻăă©ăă·ă„æéăéăăȘăç”äșăăŠăăŸăăăšăç€șăæéă§ăăăšć ±ă«ăæć©ăȘ性ćœăăéæăćźèĄăăćŸăæéă§ăăăăšăç€șăăăšă«ăȘăăăăŁăŠăă©ăă·ă„æéäžăźéæăèĄăŁăŠăăéæè ă«ćŻŸăăŠăæćŸăŸă§æćŸ æăæăăăéæăèĄăăăăăšăă§ăăăć ăăŠăăăźć Žćăéæç¶æ ăšăăŠéćžžç¶æ ăèšćźăăăŠăăç¶æ ăăă©ăă·ă„æéă滶é·ăăŠăăçčæźéćžžç¶æ ăšăéćžžăźéćžžç¶æ ăšă«ćșćăăăŠçźĄçćŻèœă«æ§æăăçčæźéćžžç¶æ ăèšćźăăăŠăăć Žćăźăżăéæè ă«æć©ăȘ性ćœăăéæăä»äžăăăăăă«æ§æăăéćžžăźéćžžç¶æ äžă«ïŒ¶ć€§ćœăăéæăćźèĄăăăć Žćă«ăŻăăă«ăăŁăšăăŠèłçăæźă©ćŸăăăšăćșæ„ăă性ćœăăéæăźç”äșćŸă«éćžžç¶æ ăèšćźăăăäžć©ć€§ćœăăéæăćźèĄăăăăăă«æ§æăăăšèŻăăăŸăăăăă«éăăăšçĄăăäŸăă°ăă©ăă·ă„æéăźçčć„ćłæăźæç”ć€ćăćæąèĄšç€șăăăæçčă§ć»¶é·ç»éąăźèĄšç€șæĄä»¶ăæç«ăăŠăăć Žćă«ăŻăæçç¶æ ăç”äșăăăă滶é·ç»éąèĄšç€șăźç”äșæĄä»¶ăæç«ăăć Žćă«æçç¶æ ăç”äșăăăăăă«æ§æăăŠăèŻăăăăă«ăăăæçç¶æ ăç”äșăăăżă€ăăłă°ăćŻć€ăăăăšă«ăȘăăăăéæè ă«ćŻŸăăŠăă©ăźăżă€ăăłă°ă§æçç¶æ ăç”äșăăăźăăćăăéŁăăăăăšăă§ăăă With this configuration, after the value of the timer 812 becomes 0, the end screen can be displayed for a predetermined time (for example, 5 seconds), so that the player can see the game result during the V rush period. Can be notified in an easy-to-understand manner. In addition, when such a configuration is used, for example, at the time of displaying the end screen of V rush, the lottery status of the normal symbol is determined in advance, and the normal figure is within the period during which the end screen of V rush can be displayed. If it is determined in advance that the winning game will be executed, the extension screen shown in FIG. 16B may be displayed at the timing of displaying the end screen of the V rush, or the game may be terminated once. After displaying the screen, the end screen may be switched to the extension screen when the game per game is executed. In this way, by using the configuration so that the end screen is switched to the extension screen, it is possible to leave the possibility of aiming for the V jackpot game even after the end screen is displayed, so the player is expected to the end. It is possible to play the game with a feeling. In this embodiment, in the state where the extension screen shown in FIG. 16B is displayed, the normal state is set as the game state. When such a configuration is used, for example, a jackpot game that is more advantageous to the player when the V jackpot game is executed during the normal state is executed than when the V jackpot game is executed during the time saving state. It is good to configure it so that it is done. As a result, the period in which the extension screen is displayed is a period indicating that the V rush period is about to end, and also indicates a period in which an advantageous jackpot game can be executed. Therefore, it is possible to make the player who is playing the game during the V rush period play the game with a sense of expectation until the end. In addition, in this case, the state in which the normal state is set as the game state is divided into a special normal state in which the V rush period is extended and a normal normal state, and is configured to be manageable. Is set so that a jackpot game that is advantageous to the player is given only when is set, and if the V jackpot game is executed during the normal normal state, a prize ball can be almost obtained as a penalty. Instead, it is preferable to configure the disadvantageous jackpot game in which the normal state is set to be executed after the jackpot game is completed. Further, not limited to this, for example, if the display condition of the extension screen is satisfied at the time when the final fluctuation of the special symbol during the V rush period is stopped and displayed, the time saving state is not terminated and the extension screen is displayed. It may be configured to end the time saving state when the end condition of is satisfied. As a result, the timing at which the time saving state ends can be changed, so that it is difficult for the player to know at what timing the time saving state ends.
æŹĄă«ăćłïŒïŒïŒïœïŒăćç §ăăŠăæŹćźæœćœąæ ă«ăăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăăăŠèĄšç€șăăă性ćœăăéæăźăšăłăăŁăłă°æăźçčæźç»éąă«ă€ăăŠèȘŹæăăăćłïŒïŒïŒïœïŒăŻă性ćœăăéæăźăšăłăăŁăłă°æăźçčæźç»éąăźèĄšç€șç»éąăźäžäŸăç€șăăćłă§ăăăćłïŒïŒïŒïœïŒăŻăćłïŒïŒïŒïœïŒă«ç€șăăèĄšç€șç»éąăèĄšç€șăăăć Žćă«ăăăććłæç¶æłăç€șăăćłă§ăăăæŹćźæœćœąæ ă§ăŻăäžèż°ăăăăă«ăă©ăă·ă„äžă«ć€§ćœăăéæăćźèĄăăăć Žćă«ă性ćœăăéæăźç”äșćŸăććșŠïŒ¶ă©ăă·ă„ăźæéăçčć„ćłæăźäżççæ°ăšć€ćæéăšă«ćșă„ăăŠèšćźăăăăă性ćœăăéæăźăšăłăăŁăłă°æă«äżççć ă«ć€ćæéăïŒïŒïŒç§ăźćœăăć€ćăćźèĄăăăäżççăăăă°ăæćźæéăźç”éćŸă«ćż ă性ćœăăă«ćœéžăăăăšăç€șă怩ćœăąăŒăæŒćșăćźèĄăăăă Next, with reference to FIG. 17A, a special screen at the end of the jackpot game displayed on the third symbol display device 81 in the present embodiment will be described. FIG. 17A is a diagram showing an example of a display screen of a special screen at the end of a jackpot game, and FIG. 17C is a case where the display screen shown in FIG. 17A is displayed. It is a figure which showed each symbol situation. In the present embodiment, as described above, when the jackpot game is executed during the V rush, the period of the V rush is set again based on the number of reserved balls and the fluctuation time of the special symbol after the end of the jackpot game. However, if there is a reserved ball in the reserved ball that has a fluctuation time of 200 seconds at the end of the jackpot game, a heaven mode effect indicating that the jackpot will always be won after a predetermined period of time is executed is executed. ..
ćłïŒïŒïŒïœïŒăŻă性ćœăăéæăźăšăłăăŁăłă°æă«ăć€ćæéăïŒïŒïŒç§ăźćœăăć€ćăäżçăăăŠăăć ŽćăźèĄšç€șç»éąă§ăăăćłïŒïŒïŒïœïŒă«ç€șăăăă«ăćłïŒïŒïŒïœïŒă§ç€șă性ćœăăéæăźăšăłăăŁăłă°æăźććłæăźäżçç¶æłăŻăćźèĄäžçčćłïœïœïŒăŻă性ćœăăéæäžă§ăăăăçčć„ćłæăźć€ćăćźèĄăăăŠăăȘăăăŸăăćźèĄäžæźćłïœïœïŒăŻć€ćäžă§ăăăăšăç€șăăâăăç€șăăăŠăăăæźćłçŹŹïŒäżçïœïœïŒăŻèšæ¶ăăăŠăăăăšăç€șăăăŠăăăăăăŠăçčćłçŹŹïŒäżçïœïœïŒăšçčćłçŹŹïŒäżçïœïœïŒăšă«ăŻăăăăăïŒïŒç§ăźć€ăć€ćăăżăŒăłăćźèĄăăăäżççăèšæ¶ăăăŠăăăăšăç€șăăăŠăăă FIG. 17A is a display screen when the hit fluctuation with a fluctuation time of 200 seconds is suspended at the ending of the jackpot game. As shown in FIG. 17 (c), the holding status of each symbol at the ending of the jackpot game shown in FIG. 17 (a) is being executed. Since the special symbol th0 is in the jackpot game, the special symbol is changed. Not. In addition, "â" indicating that the running normal figure fh0 is changing is shown, and it is shown that the normal figure 1st hold fh1 is stored. Then, it is shown that the reserved ball in which the deviation variation pattern of 10 seconds is executed is stored in each of the special figure first hold th1 and the special figure second hold th2.
ăăăŠăçčćłçŹŹïŒäżçïœïœïŒă«ăŻăïŒïŒïŒç§ăźćœăăć€ćăăżăŒăłăćźèĄăăăäżççăç€șăăăŠăăăæŹćźæœćœąæ ă§ăŻăè©łăăăŻćŸèż°ăăăăæçéæäžïŒïŒ¶ă©ăă·ă„äžïŒăźçčć„ćłæăźć€ćăăżăŒăłăšăăŠăćœćŠć€ćźç”æăćœăăă§ăăć Žćă«ăć€ćæéăïŒïŒïŒç§ăźćœăăăăłă°ć€ćïŒä»„äžăçčæźćœăăăšç§°ăïŒăćźèĄăăăć Žćăăăăăăă«ăçčć„ćłæăźæœéžă«ăăăŠćœéžăă性ćœăăïŒć€§ćœăăïŒĄă性ćœăăïŒąïŒă«ăăăŠăŻă性ćœăăéæç”äșćŸă«æçç¶æ ăèšćźăăăăăăŁăŠăéæè ăŻăăźçčæźćœăăăźć€ćăćæąăăăŸă§ïŒć€©ćœăąăŒăäžïŒăŻăçčé»éæă«ăăăŠïŒ¶ć „èłćŁïŒïŒïŒă«ć „èłăăăăăšăă§ăăȘăăŠăăćż ăăçčæźćœăăă«ăăćœéžăă性ćœăăéæă«ăăă性ćœăăéæç”äșćŸććșŠïŒ¶ă©ăă·ă„ăźæéăèšćźăăăăăšăăăćźćżăăŠçčé»éæăćźèĄăăăăšăă§ăăăăȘăăćłïŒïŒïŒïœïŒă«ç€șăăăă«ăçčćłçŹŹïŒäżçïœïœïŒăŻäżççăăăăăšăç€șăăŠăăăăçčćłçŹŹïŒäżçïœïœïŒă«ăăăŠć€§ćœăăéæăćźèĄăăăăźă§ăçčćłçŹŹïŒäżçïœïœïŒăźäżççă«ăăŁăŠćźèĄăăă性ćœăăéæăźç”äșćŸă«èšćźăăăă©ăă·ă„ăźæéăšăăŠèšćźăăăăăăć€ćæéăŻăâăăç€șăăăŠăăă Then, in the third reserved th3 of the special figure, a reserved ball on which the hit fluctuation pattern for 200 seconds is executed is shown. In this embodiment, as will be described in detail later, as a variation pattern of the special symbol during the time-saving game (during V rush), when the hit / fail judgment result is a hit, the variation time is a long variation per 200 seconds (hereinafter, special). (Called a hit) may be executed. Further, in the jackpot (big hit A, jackpot B) won in the special symbol lottery, a time saving state is set after the jackpot game is completed. Therefore, until the fluctuation of this special hit stops (during heaven mode), even if the player cannot win the V winning opening 165 in the special electric game, the big hit game that is won by the special hit always wins the big hit. Since the V rush period is set again after the game is completed, the special electric game can be executed with peace of mind. As shown in FIG. 17 (c), the special figure 4th hold th4 indicates that there is a hold ball, but since the jackpot game is executed in the special figure 3 hold th3, the special figure 3 hold Since it is set as the period of V rush set after the end of the jackpot game executed by the reserved ball of th3, the fluctuation time is indicated by "-".
ăăăŠăćłïŒïŒïŒïœïŒă«ç€șăæ§ă«ă性ćœăăéæăźăšăłăăŁăłă°æă«äżçć ă«çčæźćœăăăăăć Žćă«ăŻă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźäž»èĄšç€șé ćïœă«ăăăŠăäżçć ă«çčæźćœăăăăăăăšăç€șăă怩ćœăąăŒăçȘć „ăăźæćăèĄšç€șăăăăăŸăăéæç¶æ ăéćžžç¶æ ă§ăăć Žćăăäżçć ă«çčæźćœăăăăȘăă©ăă·ă„äžă«ăŻèĄšç€șăăăȘă珏ïŒă©ăăăŒăăŁă©ăŻăżïŒïŒïŒïœăšçŹŹïŒă©ăăăŒăăŁă©ăŻăżïŒïŒïŒïœăèĄšç€șăăăăăŸăăćŻèĄšç€șé ćïœă«ăè¶ ă©ăăăŒïŒïŒăăźæćăèĄšç€șăăăăăăźăăă«ăéćžžç¶æ æăäżçć ă«çčæźćœăăăăȘăă©ăă·ă„äžă«ăŻèĄšç€șăăăȘă珏ïŒă©ăăăŒăăŁă©ăŻăżïŒïŒïŒïœăšçŹŹïŒă©ăăăŒăăŁă©ăŻăżïŒïŒïŒïœăšăèĄšç€șăăăăăšă§éæè ăŻăéæç¶æłăçčæźăȘç¶æłă§ăăăźă§ăŻăȘăăăšăăæćŸ æăæă€ăăšăă§ăăăăăăăăȘăăéæăç¶ç¶ăăăăšăă§ăăăă€ăŸăă珏ïŒă©ăăăŒăăŁă©ăŻăżïŒïŒïŒïœăšçŹŹïŒă©ăăăŒăăŁă©ăŻăżïŒïŒïŒïœăšăŻăéæè ă«ăšăŁăŠçŸćšăźéæç¶æłăçčæźăȘéæç¶æłă§ăăăăšăç€șćăăăăăźçčæźéæç¶æłç€șćæ æ§ăšăȘăă Then, as shown in FIG. 17A, when there is a special hit in the hold at the ending of the big hit game, it is indicated that there is a special hit in the hold in the main display area Dm of the third symbol display device 81. The characters "Enter heaven mode" are displayed. In addition, the first lucky character 820a and the second lucky character 820b, which are not displayed when the game state is the normal state or during the V rush where there is no special hit in the hold, are displayed. In addition, the characters "super lucky !!" are displayed in the sub-display area Ds. In this way, the first lucky character 820a and the second lucky character 820b, which are not displayed in the normal state or during the V rush where there is no special hit in the hold, are displayed, so that the player can play a special situation. You can have a sense of expectation that it may be, and you can continue the game with excitement. That is, the first lucky character 820a and the second lucky character 820b are special game situation suggestion modes for suggesting that the current game situation is a special game situation for the player.
ăŸăăäž»èĄšç€șé ćïœăźäžć€źă«ăŻăăïŒïŒïŒç§ăăšæžăăăçčæźæéèĄšç€șæ æ§ïŒïŒïŒăèĄšç€șăăăăăăźçčæźæéèĄšç€șæ æ§ïŒïŒïŒă«èĄšç€șăăăć€ăŻăçčć„ćłæăźæœéžă§çčæźćœăăă«ćœéžăăć€ćăćæąăăăŸă§ăźæéăćłăĄă怩ćœăąăŒăăźæéăšăăŠèšćźăăăć€ăèĄšç€șăăăăă€ăŸăăăăăăćźèĄăăăçčæźéææéăç€șăăăăźçčæźéææéć ±ç„æ æ§ăšăȘăăăăŁăŠăăăźçčæźæéèĄšç€șæ æ§ïŒïŒïŒă«èĄšç€șăăăć€ăŻăçčæźćœăăăźć€ćæéă§ăăïŒïŒïŒç§ăšăçčæźćœăăă«ćœéžăăăŸă§ăźäżççæ°ćăźć€ćæéăćçźăăăć€ăèĄšç€șăăăăćłïŒïŒïŒïœïŒă§ăŻăçčćłçŹŹïŒäżçïœïœïŒăšçčćłçŹŹïŒäżçïœïœïŒăšăăăăăïŒïŒç§ăźć€ćæéăèšćźăăăŠăăăăăă«ăçčćłçŹŹïŒäżçïœïœïŒă«ç€șăăăçčæźćœăăăźć€ćæéăŻïŒïŒïŒç§ă§ăăăăăçčćłçŹŹïŒäżçïœïœïŒăçčćłçŹŹïŒäżçïœïœïŒăŸă§ăźć€ćæéăźć€ăćçźăăăïŒïŒïŒç§ăăă怩ćœăąăŒăăèšćźăăăæéă§ăăă Further, in the center of the main display area Dm, a special period display mode 803 written as "220 seconds" is displayed. As the value displayed in the special period display mode 803, the time until the fluctuation of winning the special hit in the special symbol lottery stops, that is, the value set as the period of the heaven mode is displayed. That is, it is a special game period notification mode for indicating the special game period to be executed from now on. Therefore, the value displayed in the special period display mode 803 is the sum of the fluctuation time of 200 seconds for the special hit and the fluctuation time for the number of reserved balls until the special hit is won. In FIG. 17C, a fluctuation time of 10 seconds is set for each of the special figure 1st hold th1 and the special figure 2nd hold th2. Furthermore, since the fluctuation time per special figure shown in the special figure 3rd hold th3 is 200 seconds, "220 seconds" is the sum of the fluctuation time values from the special figure 1st hold th1 to the special figure 3rd hold th3. , The period during which the heaven mode is set.
æŹćźæœćœąæ ăźăăăłăłæ©ïŒïŒă«ăăăæçç¶æ ïŒïŒ¶ă©ăă·ă„ïŒăźæéăŻă性ćœăăéæăźăšăłăăŁăłă°æă«çŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăăăŠéæè ă«ćŻŸăć ±ç„ăăăăæ§æăăăăæçéæç¶æ ă«ăăăçčć„ćłæăźć€ćæéăŻăçčæźćœăăć€ćă§ăăïŒïŒïŒç§ăé€ăăšæ性ă§ăïŒïŒç§ăæé·ăźć€ćæéăšăăŠèšćźăăăć€ćăăżăŒăłăćźèĄăăăăăæ§æăăŠăăïŒćłïŒïŒïŒïœïŒćç §ïŒăăăŁăŠăćłïŒïŒïŒïœïŒă«ç€șăæ§ă«ăïŒïŒïŒç§ăè¶ ăăæ„”ç«Żă«é·ăæéăçčæźæéèĄšç€șæ æ§ïŒïŒïŒă«èĄšç€șăăăć Žćă«ăŻăćż ăććșŠæçç¶æ ăèšćźăăăăăšăéæè ăŻçè§Łăăăăšăă§ăăćźćżăăŠçčé»éæăćźèĄăăăăšăă§ăăă The period of the time saving state (V rush) in the pachinko machine 10 of the present embodiment is configured to notify the player on the third symbol display device 81 at the ending of the jackpot game, but the variation time of the special symbol in the time saving game state. Is configured to execute a fluctuation pattern in which a maximum fluctuation time of 50 seconds is set as the longest fluctuation time excluding 200 seconds, which is a special hit fluctuation (see FIG. 25 (c)). Therefore, as shown in FIG. 17A, the player understands that when an extremely long time exceeding 200 seconds is displayed in the special period display mode 803, the time saving state is always set again. You can play special electric games with peace of mind.
ăȘăăæŹćźæœćœąæ ă§ăŻă性ćœăăéæăźăšăłăăŁăłă°æă«ăäżççć ă«çčæźćœăăć€ćăăăăăć€ć„ăăçčæźćœăăăăăć Žćă«ăŻă性ćœăăéæăźăšăłăăŁăłă°æă«ăéæè ă«ćŻŸăć ±ç„ăăăăæ§æăăăăć ±ç„æ æ§ăŻăăă«éăăăăăźă§ăŻăȘăăäŸăă°ăäżçć ă«çčæźćœăăăăăć Žćă«ăŻă性ćœăăăźăšăłăăŁăłă°æă«ăŻăçčæźćœăăć€ćăćźèĄăăăăŸă§ăźæéăć ±ç„ăăăăæ§æăăçčæźćœăăăźć€ćăéć§ăăăæă«ăăïŒïŒïŒç§ăăźæé滶é·ăăăŁăăăšăéæè ă«ć ±ç„ăăăăă«ăăŠăăăăăăźăăă«æ§æăăăăšă§ăç”ăăŁăŠăăŸăŁăăăšæăăăă©ăă·ă„ăźæéăăçȘç¶é·ăæé滶é·ăăăăšăăæăăŹćăłăéæè ă«ćŻŸăäžăăăăšăă§ăăă In the present embodiment, it is determined whether there is a special hit fluctuation in the reserved ball at the ending of the jackpot game, and if there is a special hit, the player is notified at the ending of the jackpot game. However, the notification mode is not limited to this. For example, if there is a special hit in the hold, at the ending of the big hit, it is configured to notify the time until the special hit fluctuation is executed, and when the special hit fluctuation starts, it is "200 seconds". The player may be notified that the period has been extended. With this configuration, it is possible to give the player the unexpected joy that the period of V rush, which seems to have ended, is suddenly extended for a long period of time.
æŹĄă«ăćłïŒïŒïŒïœïŒăćç §ăăŠăæŹćźæœćœąæ ă«ăăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăăăŠèĄšç€șăăă怩ćœăąăŒăäžăźç»éąă«ă€ăăŠèȘŹæăăăćłïŒïŒïŒïœïŒăŻă怩ćœăąăŒăäžăźèĄšç€șç»éąăźäžäŸăç€șăăćłă§ăăăćłïŒïŒïŒïœïŒăŻăćłïŒïŒïŒïœïŒă«ç€șăăèĄšç€șç»éąăèĄšç€șăăăć Žćă«ăăăććłæç¶æłăç€șăăćłă§ăăăæŹćźæœćœąæ ă§ăŻă性ćœăăăźăšăłăăŁăłă°æă«äżççć ă«çčæźćœăăăăăć Žćă«ăăăźçčæźćœăăăźć€ćăćæąăăăŸă§ăźæéăă怩ćœăąăŒăăšç§°ăăéæè ăćźćżăăŠçčé»éæăćźèĄăăăăšăă§ăăæéăšăȘăăăæ§æăăŠăăăćłïŒïŒïŒïœïŒăŻăćłïŒïŒïŒïœïŒă«ç€șăă怩ćœăąăŒăă«ç§»èĄăăŠăăăéæç¶æłăéČèĄăăć ŽćăźèĄšç€șç»éąăźäžäŸă§ăăă Next, the screen in the heaven mode displayed on the third symbol display device 81 in the present embodiment will be described with reference to FIG. 17 (b). FIG. 17 (b) is a diagram showing an example of a display screen in the heaven mode, and FIG. 17 (d) shows each symbol state when the display screen shown in FIG. 17 (b) is displayed. It is a figure. In the present embodiment, when there is a special hit in the reserved ball at the ending of the big hit, the time until the fluctuation of the special hit stops is called heaven mode, and the player can execute the special electric game with peace of mind. It is configured so that it can be done for a period of time. FIG. 17B is an example of a display screen when the game situation progresses after shifting to the heaven mode shown in FIG. 17A.
ćłïŒïŒïŒïœïŒă«ç€șăæ§ă«ăäž»èĄšç€șé ćïœăźèĄšç€șé ćïŒČïŒă«ăŻăéæç¶æ ăéćžžç¶æ ăăæçç¶æ ïŒïŒ¶ă©ăă·ă„ïŒă«ç§»èĄăăŠăăïŒïŒćçźăźïŒ¶ă©ăă·ă„æéă§ăăăăšăç€șăăïŒïŒéŁçźăăźæćăèĄšç€șăăăŠăăăăăăŠăèĄšç€șé ćïŒČïŒăźäžæčă«èšăăăăŠăăèĄšç€șé ćïŒČïŒă«ăŻăă©ăă·ă„ă«ç§»èĄăăŠăăćźèĄăăă性ćœăăéæă«ăăŁăŠçČćŸăăèłçæ°ăç€șăăïŒïŒïŒïŒïœïœăăźæćăèĄšç€șăăăŠăăăäž»èĄšç€șé ćïœăźäžæčă«ăŻă怩ćœăąăŒăäžăăźæćăèĄšç€șăăăçŸćšăźéæç¶æ ăéæè ăçŹæă«ć€æă§ăăăăç€șăăŠăăăăŸăăă©ăă·ă„äžăšćæ§ă«ăă©ăă·ă„ć€ćé ćïŒïŒïŒăèĄšç€șăăăć·Šé ćïŒïŒïŒïœăäžé ćïŒïŒïŒïœăćłé ćïŒïŒïŒïœăźćé ćă«ăŻăæźéćłæăźæœéžăćźèĄăăăŠăăăçčé»éæăéČèĄăăŠăăăăšăç€șăć€ćèĄšç€șæ æ§ăç€șăăăŠăăăăŸăăă©ăă·ă„äžăšćæ§ă«ăäž»èĄšç€șé ćïœăźćłäžă«ăŻăăăŁă©ăŻăżïŒïŒïŒăèąïŒïŒïŒïœăźäžăăäœăăæąăăŠăăăąăăĄăŒă·ă§ăłăèĄšç€șăăăăăăăŻăæźéćłæăźæœéžăćźèĄăăăŠăăăăšăç€șăăăźă§ăăă As shown in FIG. 17B, the display area HR1 of the main display area Dm indicates that the game state is the 10th V rush period after the transition from the normal state to the time saving state (V rush). The characters "10th station" are displayed. Then, in the display area HR2 provided below the display area HR1, the characters "6000 pt" indicating the number of prize balls acquired by the jackpot game executed after the transition to the V rush are displayed. The characters "in heaven mode" are displayed above the main display area Dm, indicating that the player can instantly determine the current gaming state. Further, as in the case of V rush, the V rush fluctuation area 811 is displayed, and a lottery of ordinary symbols is executed in each area of the left area 811a, the middle area 811b, and the right area 811c, and the special electric game progresses. A variable display mode indicating that the display is performed is shown. Further, as in the case of V rush, an animation in which the character 810 is searching for something in the bag 810a is displayed in the upper right of the main display area Dm. This indicates that the lottery of ordinary symbols is being executed.
ăăăŠăćłïŒïŒïŒïœïŒă«ç€șăæ§ă«ăćźèĄäžçčćłïœïœïŒă§ăŻăæźăć€ćæéïŒïŒç§ăźçčć„ćłæăźć€ćăćźèĄăăăŠăăăăăźćźèĄäžçčćłïœïœïŒăŻăćłïŒïŒïŒïœïŒă«ç€șăăéæç¶æłă§ăŻăçčćłçŹŹïŒäżçïœïœïŒă«ç€șăăăŠăăçčæźćœăăăćźèĄăăăäżççăć€ćăéć§ăăŠăăăăźă§ăăăăăŁăŠćłïŒïŒïŒïœïŒă§ćźèĄăăăŠăă怩ćœăąăŒăăźæźæéăŻăăăźćźèĄäžçčćłïœïœïŒăźæźć€ćæéă§ăăïŒïŒç§ă§ăăăăŸăăçčćłçŹŹïŒäżçïœïœïŒăçčćłçŹŹïŒäżçïœïœïŒă«ăŻäżççăććšăăŠăăăăšăç€șăăŠăăăăćźèĄăăăŠăă怩ćœăąăŒăăźæéć€ă«ćźèĄăăăçčćłæœéžă§ăăăăăć€ćæéăŻăâăăç€șăăăŠăăăăŸăăćźèĄäžæźćłïœïœïŒăŻăæźćłæœéžăćźèĄăăăŠăăăăšăç€șăăâăăç€șăăăŠăăăăŸăæźćłçŹŹïŒäżçïœïœïŒă«ăäżççăèšæ¶ăăăŠăăç¶æłă§ăăă Then, as shown in FIG. 17D, in the executing special figure th0, the change of the special symbol with the remaining fluctuation time of 30 seconds is executed. In the running special figure th0, in the game situation shown in FIG. 17 (c), the holding ball on which the special hit shown in the special drawing 3 holding th3 is executed has started to fluctuate. Therefore, the remaining period of the heaven mode executed in FIG. 17B is 30 seconds, which is the remaining fluctuation time of the special figure th0 during execution. Further, although it is shown that the reserved balls exist in the special figure 1st hold th1 to the special figure 3rd hold th3, since it is a special figure lottery executed outside the period of the heaven mode in which it is executed. , The fluctuation time is indicated by "-". Further, in the running normal figure fh0, "â" indicating that the normal figure lottery is being executed is shown, and the reserved ball is also stored in the normal figure first hold fh1.
äž»èĄšç€șé ćïœăźăżă€ăïŒïŒïŒăŻăćźèĄäžçčćłïœïœïŒăźć€ćăźæźæéă«ćăăăŠæžçźăăăăăèĄšç€șăăăŠăăăćłïŒïŒïŒïœïŒă«ç€șăæ§ă«ăćźèĄäžçčćłïœïœïŒăźæźć€ćæéăŻïœïœïŒă§ăăăăăăżă€ăïŒïŒïŒă«ăŻăïŒïŒïŒïŒç§ăăźæćăèĄšç€șăăăŠăăïŒćłïŒïŒïŒïœïŒćç §ïŒăăŸăăćŻèĄšç€șé ćïœă«ăŻăăżă€ăïŒă§ăăăăšăăăăăăšăăæćăèĄšç€șăăăăżă€ăïŒïŒïŒă«èĄšç€șăăăŠăăæźæéăźć€ăïŒă«ăȘăăšć€§ćœăăă«ćœéžăăăăšăéæè ă«ćŻŸăăŠç€șćăăŠăăăă€ăŸăăćŻèĄšç€șé ćïœă«ăŻăăăăăăźéæç¶æłăéæè ă«ćŻŸăăŠç€șćăăăăăźç€șćæŒćșć ±ç„æ æ§ăèĄšç€șăăăă The timer 812 of the main display area Dm is displayed so as to be subtracted according to the remaining period of the fluctuation of the special figure th0 during execution. As shown in FIG. 17 (d), since the remaining fluctuation time of the running special figure th0 is th0, the character â30.0 secondsâ is displayed on the timer 812 (see FIG. 17 (b)). .. In addition, the characters "Timer 0 may be good" are displayed in the sub-display area Ds, and the player is informed that the jackpot is won when the value of the remaining period displayed on the timer 812 becomes 0. Suggests. That is, in the sub-display area Ds, a suggestion effect notification mode for suggesting the future game situation to the player is displayed.
äžèż°ăăăăă«ăæŹćźæœćœąæ ă§ăŻăçčæźćœăăă«ćœéžăăćœăăćłæăćæąăăăŸă§ăźæéă§ăă怩ćœăąăŒăäžăźäžéšăźèĄšç€șæ æ§ăăă©ăă·ă„ăąăŒăăšćäžăšăȘăăăæ§æăăŠăăăăăźăăă«æ§æăăăăšă§ă怩ćœăąăŒăäžăă©ăă·ă„äžăšćæ§ă«ăçčé»éæăćźèĄăăïŒ¶ć „èłćŁïŒïŒïŒă«éæçăć „èłăăăăăšăăéæè ă«ăšăŁăŠæć©ăšăȘăćșæŹçăȘéææčæłă§ăăăăšăéæè ă«ćŻŸăæĄć ăăăăšăă§ăăăăăŁăŠăćăăæăéæăéæè ă«æäŸăăăăšăă§ăăă As described above, in the present embodiment, a part of the display mode in the heaven mode, which is the period until the special hit is won and the winning symbol is stopped, is configured to be the same as the V rush mode. With this configuration, it is a basic game method that is advantageous for the player to execute the special electric game during the heaven mode as well as during the V rush and to make the V winning opening 165 win the game ball. It is possible to inform the player of something. Therefore, an easy-to-understand game can be provided to the player.
ăȘăăèĄšç€șæ æ§ăŻăăă«éăăăăăźă§ăŻăȘăă怩ćœăąăŒăć°çšăźæŒćșăćźèĄăăăăă«æ§æăăŠăèŻăăăăźăăă«æ§æăăăăšă§ăæŒćșăźçšźéĄă«ćč ăæăăăăăšăă§ăăæŒćșćčæăæŽă«é«ăăăăšăă§ăăă The display mode is not limited to this, and may be configured to execute an effect dedicated to the heaven mode. With such a configuration, it is possible to give a wide range of types of production, and it is possible to further enhance the production effect.
æŹĄă«ăćłïŒïŒïŒïœïŒăćç §ăăŠăæŹćźæœćœąæ ă«ăăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăăăŠèĄšç€șăăăćœčç©ćœăăäžăźăăŁăłăčæŒćșç»éąă«ă€ăăŠèȘŹæăăăćłïŒïŒïŒïœïŒăŻăćœčç©ćœăăäžăźăăŁăłăčæŒćșăźèĄšç€șç»éąăźäžäŸăç€șăăćłă§ăăăćłïŒïŒïŒïœïŒăŻăćłïŒïŒïŒïœïŒă«ç€șăăèĄšç€șç»éąăèĄšç€șăăăć Žćă«ăăăććłæç¶æłăç€șăăćłă§ăăăæŹćźæœćœąæ ă§ăŻăäžèż°ăăăăă«ăæźéćłæăźćœăăă«ćœéžăăçčé»äœććŁïŒïŒïŒă«éæçăć „èłăăăšćœčç©ćœăăăćźèĄăăăćœčç©ćœăăăźćźèĄäžă«ïŒ¶ć „èłèŁ çœźïŒïŒć ăźïŒ¶ć „èłćŁïŒïŒïŒă«éæçăć „èłăăć Žćă«ć€§ćœăăăä»äžăăăăćłïŒïŒïŒïœïŒă§ăŻăćłïŒïŒïŒïœïŒă«ç€șăăéæç¶æłăăćœčç©ćœăăäžă«ïŒ¶ć „èłćŁïŒïŒïŒć ă«éæçăć „èłăăăăăżă€ăăłă°ăăăŁăłăčæŒćșăšăéæè ă«ćŻŸăć ±ç„ăăă Next, with reference to FIG. 18A, the chance effect screen during the winning combination displayed on the third symbol display device 81 in the present embodiment will be described. FIG. 18 (a) is a diagram showing an example of a display screen of a chance effect during hitting a character, and FIG. 18 (c) is a diagram when the display screen shown in FIG. 18 (a) is displayed. It is a figure which showed the symbol situation. In the present embodiment, as described above, when a player wins a hit of a normal symbol and a game ball wins a prize in the special electric actuating port 643, a prize hit is executed, and a V prize in the V prize device 65 is executed during the execution of the prize hit. A big hit is given when a game ball wins in the mouth 165. In FIG. 18 (a), from the game situation shown in FIG. 13 (b), the timing at which the game ball is likely to win in the V winning opening 165 during the winning of the character is set as a chance effect and the player is notified.
ćłïŒïŒïŒïœïŒă«ç€șăăăă«ăćłïŒïŒïŒïœïŒăźććłæăźäżçç¶æłăŻăćźèĄäžçčćłïœïœïŒăŻćœčç©ćœăăäžă§ăăăăăć€ćă仟ćæąăăŠăăăăšăç€șăăïŒăăç€șăăăŠăăăăăăŠăçčćłçŹŹïŒäżçïœïœïŒăçčćłçŹŹïŒäżçïœïœïŒăŸă§ăźćäżççăŻăăăăăïŒïŒç§ăźăŻăăć€ćăç€șăăŠăăăăŸăăçčćłçŹŹïŒäżçïœïœïŒăŻăçŸćšćźèĄăăăŠăăă©ăă·ă„ăźæéć€ă«ćźèĄăăăçčćłć€ćă§ăăăăăć€ćæéăŻăâăăç€șăăŠăăăăăă«ăçčćłçŹŹïŒäżçïœïœïŒăŻäżçăăăŠăăȘăăăšăç€șăăŠăăăăăăŠăćźèĄäžæźćłïœïœïŒăŻăæźćłæœéžăźćœăăă«ćœéžăăăăšăç€șăăâăăç€șăăăŠăăă As shown in FIG. 18 (c), the holding status of each symbol in FIG. 18 (a) indicates that the fluctuation is temporarily stopped because the execution special figure th0 is hitting the accessory. It is shown. Then, each of the reserved balls from the special figure 1st hold th1 to the special figure 2nd hold th2 shows a deviation variation of 10 seconds. Further, since the special figure third hold th3 is a special figure fluctuation executed outside the period of the currently executed V rush, the fluctuation time indicates â-â. Further, the special figure No. 4 hold th4 indicates that it is not held. Then, the running Fuzu fh0 is indicated by "â" indicating that the Fuzu lottery was won.
ăăăŠăćłïŒïŒïŒïœïŒăŻăćłïŒïŒïŒïœïŒă«ç€șăăćœčç©ćœăăäžă«ăïŒ¶ć „èłćŁïŒïŒïŒă«éæçăć „èłăăăăăăšăéæè ă«ć ±ç„ăăăăăźć ±ç„ç»éąă§ăăăæŹćźæœćœąæ ă§ăŻăäžèż°ăăăăă«ăćœčç©ćœăăäžă«ïŒ¶ć „èłèŁ çœźïŒïŒć ă«ć „èłăăéæçăŻăèČŻçćŒïŒïŒïœă«èČŻçăăăăăăăŠăăăźèČŻçćŒïŒïŒïœăŻăïŒç§ăźæéăźăăĄïŒïŒïŒç§éăŻăéæçă珏ïŒæ”è·ŻïŒïŒïœïŒćłïŒćç §ïŒăæ”äžăăăăéæŸç¶æ ăšăȘăăăæ§æăăăŠăăăăăăŠăïŒ¶ć „èłćŁïŒïŒïŒăźäžæčă«é èšăăăŠăă珏ïŒćŻććŒïŒïŒïœăŻăéæç¶æ ă«éąăăăïŒïŒïŒç§éăźć ăïŒïŒïŒç§ééæçăăïŒ¶ć „èłćŁïŒïŒïŒăžăźçŹŹïŒæ”è·Żăæ”äžćŻèœăȘéæŸç¶æ ăšăȘăăăæ§æăăăŠăăïŒćłïŒïŒïŒïœïŒćç §ïŒă Then, FIG. 18A is a notification screen for notifying the player that the game ball is likely to win the V winning opening 165 during the winning of the accessory shown in FIG. 13B. In the present embodiment, as described above, the game balls that have won a prize in the V winning device 65 during the winning of the winning game are stored in the storage valve 66a. The storage valve 66a is configured to be in an open state so that the game ball flows down the third flow path 65d (see FIG. 7) for 1.5 seconds out of the period of 3 seconds. Then, in the first movable valve 66b arranged above the V winning opening 165, the game ball is sent to the V winning opening 165 for 0.5 seconds out of 5.5 seconds regardless of the gaming state. It is configured to be in an open state so that it can flow down the road (see FIG. 27 (a)).
ă€ăŸăăïŒ¶ć „èłćŁïŒïŒïŒă«éæçăć „èłăăăă«ăŻăèČŻçćŒïŒïŒïœăéæŸăăăŠăă珏ïŒæ”è·ŻïŒïŒïœăæ”äžăăéæçă珏ïŒćŻććŒïŒïŒïœăéæŸç¶æ ă«èšćźăăăŠăăéă«ăïŒ¶ć „èłćŁïŒïŒïŒă«ć „çăăăćż èŠăăăăăăŁăŠăæŹćźæœćœąæ ă§ăŻăèČŻçćŒïŒïŒïœăéæŸç¶æ ă«èšćźăăăŠăăïŒç§ä»„ć ă«çŹŹïŒćŻććŒïŒïŒïœăéæŸç¶æ ă«ăȘăăăć€ć„ăăïŒç§ä»„ć ă«çŹŹïŒćŻććŒïŒïŒïœăéæŸç¶æ ăšăȘăăšć€ć„ăăć Žćă«ăŻăćłïŒïŒïŒïœïŒă«ç€șăăăă«ăäž»èĄšç€șé ćïœă«èĄšç€șăăăŠăăă©ăă·ă„ć€ćé ćïŒïŒïŒăźăŸăăă«ćŒ·èȘżæ æ§ïŒïŒïŒïœăèĄšç€șăăăăăăŠăćŻèĄšç€șé ćïœă«ăŻăăïŒ¶ć „èłăźć€§ăăŁăłăčïŒïŒăăšăăæćăèĄšç€șăăăăă€ăŸăăéæè ă«ćŻŸăćŒ·èȘżæ æ§ïŒïŒïŒïœăŻăæć©ăšăȘăéæç¶æ ă«ç§»èĄăăăăăżă€ăăłă°ăć ±ç„ăăăăăźăżă€ăăłă°ć ±ç„æ æ§ăšăȘăăăăźăăă«æ§æăăăăšă§éæè ăŻăïŒ¶ć „èłăæăăżă€ăăłă°ăçè§Łăăăăšăă§ăăéæăćźèĄăăăăăȘăă That is, in order to win a game ball in the V winning opening 165, after the storage valve 66a is opened, the game ball flowing down the third flow path 65d is set to the open state while the first movable valve 66b is set to the open state. It is necessary to enter the ball into the V winning opening 165. Therefore, in the present embodiment, it is determined whether the first movable valve 66b is in the open state within 2 seconds after the storage valve 66a is set in the open state, and the first movable valve 66b is in the open state within 2 seconds. When it is determined that this is the case, as shown in FIG. 18A, the emphasis mode 811z is displayed around the V rush fluctuation region 811 displayed in the main display region Dm. Then, in the sub-display area Ds, the characters "V prize-winning great chance !!" are displayed. That is, the emphasis mode 811z is a timing notification mode for notifying the player of the timing at which the player is likely to shift to an advantageous gaming state. With this configuration, the player can understand the timing at which the V prize is likely to be won, and the game can be easily executed.
ăȘăăæŹćźæœćœąæ ă§ăŻăïŒ¶ć „èłăæăăżă€ăăłă°ăćŒ·èȘżèĄšç€șæ æ§ïŒïŒïŒïœăăćŻèĄšç€șé ćïœăźăłăĄăłăă«ăŠć ±ç„ăăăăæ§æăăăăăăă«éăăăšăȘăăïŒ¶ć „èłăéŁăăżă€ăăłă°ăć ±ç„ăăăăæ§æăăŠăèŻăăăăźăăă«æ§æăăăăšă§ăăăèŠȘćăȘéæăéæè ă«ćŻŸăæäŸăăăăšăă§ăăă In the present embodiment, the timing at which the V prize is likely to be won is notified by the highlighting mode 811z or the comment of the sub-display area Ds, but the present invention is not limited to this, and the timing at which the V prize is difficult to be won is also notified. You may. With such a configuration, a more kind game can be provided to the player.
æŹĄă«ăćłïŒïŒïŒïœïŒăćç §ăăŠăæŹćźæœćœąæ ă«ăăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăăăŠèĄšç€șăăăă©ăă·ă„äžăźæźćłćæąç»éąă«ă€ăăŠèȘŹæăăăćłïŒïŒïŒïœïŒăŻăă©ăă·ă„ăźæéäžă«æźéćłæăźæœéžăćæąăăć ŽćăźèĄšç€șç»éąăźäžäŸăç€șăăćłă§ăăăćłïŒïŒïŒïœïŒăŻăćłïŒïŒïŒïœïŒă«ç€șăăèĄšç€șç»éąăèĄšç€șăăăć Žćă«ăăăććłæç¶æłăç€șăăćłă§ăăăæŹćźæœćœąæ ă§ăŻăäžèż°ăăăăă«ăă©ăă·ă„ïŒæçç¶æ ïŒäžă«ăŻăæźéćłæăźæœéžă«ćœéžăăçčé»äœććŁïŒïŒïŒă«éæçăć „èłăăăïŒ¶ć „èłăçăçčé»éæăćźèĄăăăăšăăéæè ă«ăšăŁăŠæăæć©ăȘéææčæłăšăȘăăăăŁăŠăăăźïŒ¶ă©ăă·ă„äžă«ăæźéćłæăźæœéžăćźèĄăăăŠăăȘăć Žćă«ăŻăçčé»éæăćźèĄă§ăăȘăç¶æ ă§ăăăăăéæçăźçșć°ăäżăæŒćșă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăăăŠćźèĄăăă Next, with reference to FIG. 18B, a normal drawing stop screen during V rush displayed on the third symbol display device 81 in the present embodiment will be described. FIG. 18 (b) is a diagram showing an example of a display screen when the lottery of ordinary symbols is stopped during the period of V rush, and FIG. 18 (d) is a diagram showing an example of the display screen shown in FIG. 18 (b). It is a figure which showed the state of each symbol when is displayed. In the present embodiment, as described above, during the V rush (time saving state), the lottery of the normal symbol is won, the special electric operation port 643 is made to win the game ball, and the special electric game aiming at the V prize is executed. , It will be the most advantageous game method for the player. Therefore, if the lottery of the normal symbols is not executed during this V rush, the special electric game cannot be executed, so that the third symbol display device 81 executes the effect of urging the launch of the game ball.
ćłïŒïŒïŒïœïŒă«ç€șăæ§ă«ăćłïŒïŒïŒïœïŒăźïŒ¶ă©ăă·ă„äžăźććłæăźäżçç¶æłăŻăćźèĄäžçčćłïœïœïŒăŻć€ćäžă§ăăăæźć€ćæéăïŒç§ă§ăăăăšăç€șăăăŠăăăăŸăăçčćłçŹŹïŒäżçïœïœïŒăšçčćłçŹŹïŒäżçïœïœïŒăšă«ăŻăăăăïŒïŒç§éăźć€ăć€ćăćźèĄăăăäżççăèšæ¶ăăăŠăăăăăăŠăçčćłçŹŹïŒäżçïœïœïŒăšçčćłçŹŹïŒäżçïœïœïŒăšăŻăäżççăèšæ¶ăăăŠăăȘăç¶æ ă§ăăăăăŁăŠăćłïŒïŒïŒïœïŒă«ç€șăă©ăă·ă„ăźæźæéăŻćźèĄäžçčćłïœïœïŒăźæźć€ćæéăšăçčćłçŹŹïŒäżçïœïœïŒăšçčćłçŹŹïŒäżçïœïœïŒăšăźć€ćæéăćçźăăïŒïŒïŒïŒç§ă§ăăăăăăŠăćźèĄäžæźćłïœïœïŒăŻăæźćłæœéžăćźèĄăăăŠăăȘăăăšăç€șăăâăăç€șăăăŠăăăăăă«ăæźé珏ïŒäżçïœïœïŒă«ăäżççăèšæ¶ăăăŠăăȘăă As shown in FIG. 18 (d), the holding status of each symbol during the V rush of FIG. 18 (a) indicates that the running special figure th0 is changing and the remaining fluctuation time is 2 seconds. ing. Further, each of the special figure 1st hold th1 and the special figure 2nd hold th2 stores a hold ball on which the deviation fluctuation for 10 seconds is executed. Then, the special figure 3rd hold th3 and the special figure 4th hold th4 are states in which the hold ball is not stored. Therefore, the remaining period of the V rush shown in FIG. 18B is 22.2 seconds, which is the sum of the remaining fluctuation time of the special figure th0 being executed and the fluctuation time of the special figure 1st hold th1 and the special figure 2nd hold th2. Is. Then, in the running normal figure fh0, "-" indicating that the normal figure lottery is not executed is shown. Further, normally, the reserved ball is not stored in the first reserved fh1.
ćłïŒïŒïŒïœïŒă«ç€șăăæ§ă«ăă©ăă·ă„äžă«æźéćłæăźæœéžăćźèĄăăăă«ćæąăăŠăăć Žćă«ăŻăæźéć „èłèŁ çœźïŒïŒïŒă«ä»éăăé»ććœčç©ïŒïŒïŒïœăéæŸç¶æ ă«èšćźăăăăçčé»äœććŁïŒïŒïŒă«éæçăć „çăăăăăšăŻäžćŻèœă§ăăăă€ăŸăăă©ăă·ă„äžăźćșæŹçăȘéææčæłăšăȘăçčé»éæăćźèĄăăăăšăă§ăăăăăă«ăçčćłæœéžăŻćźèĄăăăŠăăăăăèŠćźćæ°ćăźçčćłæœéžăç©çăăć Žćă«ăăźăŸăŸïŒ¶ă©ăă·ă„ăç”äșăăŠăăŸăăăăă«ăæŹćźæœćœąæ ă§ăŻăçčćłć „çćŁïŒïŒăæăăŻăæźéć „èłèŁ çœźïŒïŒïŒă«éæçăć „çăăăă«ăŻăéæç€ïŒïŒăźć·ŠćŽé ćăçăŁăŠéæçăçșć°ăăć·ŠæăĄéæăćźèĄăăćż èŠăăăăć·ŠæăĄéæăćźèĄăăć Žćă«ăŻăæźéćłæăźæœéžăźć„æ©ăšăȘăăčă«ăŒăČăŒăïŒïŒăžăźéæçăźééăïŒïŒïŒïŒ ćźèĄăăăăăæ§æăăŠăăăă€ăŸăăćłïŒïŒïŒïœïŒă«ç€șăăçčćłæœéžăŻćźèĄăăăŠăăȘăăăæźćłæœéžăćźèĄăăăŠăăȘăăšăăéæç¶æłăŻăéæçăçșć°ăăăŠăăȘăç¶æłă§ăăăăăŁăŠă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăăăŠăéæè ă«ćŻŸăăŠăéæçăźçșć°ăäżăæŒćșăćźèĄăăă As shown in FIG. 18D, when the lottery of the normal symbol is stopped without being executed during the V rush, the electric accessory 640a attached to the normal winning device 640 is not set to the open state. , It is impossible to put a game ball into the special electric actuating port 643. In other words, the special electric game, which is the basic game method during the V rush, cannot be executed, and the special figure lottery is executed. Therefore, when the special figure lottery for the specified number of times is hunted, the V rush is performed as it is. Will end. Further, in the present embodiment, in order to insert the game ball into the special figure entry slot 64 or the normal winning device 640, a left-handed game in which the game ball is launched aiming at the left area of the game board 13 is executed. It is necessary, and when the left-handed game is executed, the game ball is 100% passed through the through gate 67, which triggers the lottery of the normal symbol. That is, the game situation in which the special figure lottery shown in FIG. 18B is executed but the normal drawing lottery is not executed is a situation in which the game ball is not fired. Therefore, in the third symbol display device 81, an effect of urging the player to launch the game ball is executed.
äž»èĄšç€șé ćïœă«ăŻăă©ăă·ă„äžăăźæćăèĄšç€șăăăăăă«ăăżă€ăïŒïŒïŒă«ăŻïŒ¶ă©ăă·ă„ăźæźăæéăç€șăăïŒïŒïŒïŒç§ăăæéăźç”éă«ćăăăŠæžçźăăăŠăăăăă«èĄšç€șăăŠăăăăăăăźèĄšç€șć ćźčă«ăăăéæè ăŻïŒ¶ă©ăă·ă„éæăćźèĄăăăŠăăăăăźæźæéăæžć°ăăŠăăăăšăćźčæă«çè§Łăăăăšăă§ăăăăŸăăæźéćłæăźæœéžăćźèĄăăăŠăăć Žćă«ăŻć€ćèĄšç€șăćźèĄăăăŠăăć€ćé ćïŒïŒïŒă§ăŻăć·Šé ćïŒïŒïŒïœă«ăŻăæăăäžé ćïŒïŒïŒïœă«ăŻăăŁăăćłé ćă«ăŻăăŠăăšćăăăŠăæăŁăŠăăšăăæćăăăăŁă©ăŻăżïŒïŒïŒăæĄć ăăŠăăăąăăĄăŒă·ă§ăłă«ăăŁăŠăéæè ă«ç€șăăăŠăăăă€ăŸăăć€ćé ćïŒïŒïŒăŻăæźéćłæăźæœéžăćźèĄăăăŠăăȘăăăšăç€șăăă©ăă·ă„ăç”äșăăŠăăŸăăăšăéæè ă«ćŻŸăç€șăăăăźèŠćèĄšç€șæ æ§ăšăȘăŁăŠăăă The characters "V rushing" are displayed in the main display area Dm, and "22.2 seconds" indicating the remaining period of V rush is displayed on the timer 812 so as to be subtracted according to the passage of time. doing. From these display contents, the player can easily understand that the V rush game is being executed and the remaining period thereof is decreasing. Further, in the V fluctuation area 811 in which the fluctuation display was executed when the lottery of the normal symbol was executed, the left area 811a was "hit", the middle area 811b was "tsu", and the right area was "tsu". The characters "hit" together with "te" are shown to the player by the animation guided by the character 810. That is, the V fluctuation region 811 is a warning display mode for indicating to the player that the lottery for the normal symbol has not been executed and that the V rush has ended.
ăŸăăćŻèĄšç€șé ćïœă«ăŻăéæăéć§ăăŠăă ăăăăźæćăèĄšç€șăăăăăăăăźèĄšç€șć ćźčă«ăăăéæè ă«ćŻŸăăæźéćłæăźæœéžăćźèĄăăăŠăăăçčé»éæăćźèĄă§ăăȘăăăšăć ±ç„ăăăăšăă§ăăăŸăăçčćłæœéžăŻćźèĄăăăŠăăăăăăăźăŸăŸéæè ă«ăšăŁăŠæć©ăȘæéăšăȘăă©ăă·ă„æéăç”äșăăŠăăŸăăăšăèŠćăăăăšăă§ăăăăăźăăă«æ§æăăăăšă§ăéæè ăæăăŹćœąă§æć©æéăç”äșăăŠăăŸăăăšăæć¶ăăăăšăă§ăăă In addition, the characters "Please start the game" are displayed in the sub-display area Ds. By these display contents, it is possible to notify the player that the lottery of the normal symbol has not been executed and the special electric game cannot be executed, and since the special figure lottery has been executed, the player can keep it as it is. It is possible to warn that the V rush period, which is a favorable period, will end. With such a configuration, it is possible to prevent the player from unexpectedly ending the advantageous period.
ăȘăăäžèż°ăăéæçăźçșć°ăäżăæŒćșăŻăăăźèĄšç€șæ æ§ă«éăăăăăźă§ăŻăȘăăă€ăŸăăæźéćłæăźæœéžăćźèĄăăăŠăăȘăăăšăéæè ă«ćŻŸăăŠäŒăăăăźă§ăăă°ăăăăïŒ·ïŒĄïŒČïŒźïŒ©ïŒźïŒ§ăăȘă©ć±éșăç€șăæćă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒć šäœă«èĄšç€șăăŠăèŻăăăăźăăă«æ§æăăăăšă§ăéæè ăæăăăŠăăŸăæăăăăăăšăăăèŠćăăăăšăă§ăăă The effect of promoting the launch of the game ball described above is not limited to this display mode. That is, it suffices as long as it conveys to the player that the lottery of ordinary symbols has not been executed, and characters indicating danger such as "WARNING" may be displayed on the entire third symbol display device 81. With such a configuration, it is possible to warn the player that there is a risk of loss.
æŹĄă«ăćłïŒïŒïŒïœïŒăćç §ăăŠăæŹćźæœćœąæ ă«ăăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăăăŠèĄšç€șăăăă©ăă·ă„äžăźçčćłćæąç»éąă«ă€ăăŠèȘŹæăăăćłïŒïŒïŒïœïŒăŻăă©ăă·ă„äžă«çčć„ćłæăźæœéžăćźèĄăăăŠăăȘăć ŽćăźèĄšç€șç»éąăźäžäŸăç€șăăćłă§ăăăćłïŒïŒïŒïœïŒăŻăćłïŒïŒïŒïœïŒă«ç€șăăèĄšç€șç»éąăèĄšç€șăăăć Žćă«ăăăććłæç¶æłăç€șăăćłă§ăăăæŹćźæœćœąæ ă§ăŻăäžèż°ăăăăă«ăæçç¶æ ïŒïŒ¶ă©ăă·ă„ïŒăŻăçčć„ćłæăźæœéžăăăźèŠćźćæ°ććźèĄăăăăŸă§ç¶ç¶ăăăăźèŠćźćæ°ćăźć€ćæéăćçźăăć€ăă©ăă·ă„ăźèŠćźæéăšăăŠéæè ă«ćŻŸăć ±ç„ăăăăæ§æăăŠăăăăăŁăŠăçčć„ćłæăźæœéžăćźèĄăăăŠăăȘăć Žćă«ăŻăăăźèŠćźăăăæéăć€ć„ăăăŠăăȘăăăăéæè ă«ïŒ¶ă©ăă·ă„ăăă€ăŸă§ç¶ăăăæćŸ ăăăăăăȘæŒćșăćźèĄăăă Next, with reference to FIG. 19A, the special figure stop screen during the V rush displayed on the third symbol display device 81 in the present embodiment will be described. FIG. 19 (a) is a diagram showing an example of a display screen when the lottery of special symbols is not executed during the V rush, and FIG. 19 (c) is a diagram showing an example of the display screen shown in FIG. 19 (a). It is a figure which showed the state of each symbol when is displayed. In the present embodiment, as described above, the time saving state (V rush) continues until the lottery of the special symbol is executed for the specified number of times, and the value obtained by adding up the fluctuation times for the specified number of times is defined as the V rush. It is configured to notify the player as a period. Therefore, when the lottery of the special symbol is not executed, since the specified period is not determined, the player is expected to expect how long the V rush will last.
ćłïŒïŒïŒïœïŒă«ç€șăăăă«ăćłïŒïŒïŒïœïŒă«ç€șăéæç¶æłăźćäżçćłæăźäżçç¶æłăŻăćźèĄäžçčćłïœïœïŒăŻçčć„ćłæăźæœéžăćźèĄăăăŠăăȘăăăšăç€șăăâăăç€șăăăŠăăăăŸăçčćłçŹŹïŒäżçïœïœïŒăçčćłçŹŹïŒäżçïœïœïŒăŻăäżççăèšæ¶ăăăŠăăȘăăăšăç€șăăŠăăăäžæčăćźèĄäžæźćłïœïœïŒăŻæźćłæœéžăćźèĄăăăŠăăăăšăç€șăăâăăç€șăăăăŠăăăæźćłçŹŹïŒäżçïœïœïŒăèšæ¶ăăăŠăăç¶æ ă§ăăă As shown in FIG. 19 (c), the hold status of each hold symbol of the game status shown in FIG. 19 (a) is that the special figure th0 during execution has a "-" indicating that the lottery of the special symbol is not executed. It is shown. Further, the special figure 1st hold th1 to the special figure 4th hold th4 indicate that the hold ball is not stored. On the other hand, the running Fuzu fh0 is indicated by "â" indicating that the Fuzu lottery is being executed, and the Fuzu 1st hold fh1 is also stored.
ăăźăăă«ăă©ăă·ă„äžă«çčćłæœéžăćźèĄăăăŠăăȘăć Žćă«ăŻăèŠćźćæ°ćăźçčć„ćłæăźæœéžăćźèĄăăăăŸă§ăçčé»éæăćźèĄăăăăšăă§ăăăćłïŒïŒïŒïœïŒă«ç€șăæ§ă«ăăżă€ăïŒïŒïŒă«ăŻçčć„ćłæăźæœéžăćźèĄăăăŠăăăăăŸăèŠćźæéă«ć°éăăŠăăȘăăăšăç€șăăïŒïŒïŒç§ăăźæćăèĄšç€șăăăŠăăăăŸăć€ćé ćïŒïŒïŒă«ăŻæźéćłæăźæœéžăćźèĄăăăŠăăăăšăç€șăăâââăăźć€ćèĄšç€șăèĄšç€șăăăŠăăăăăăŠăćŻèĄšç€șé ćïœă«ăŻăăăă€ăŸă§ç¶ăăăăăăăăšăăă©ăă·ă„ăźèŠćźæéă«ć°éăăŠăăȘăăăšăç€șćăăăăăźć ±ç„æ æ§ăèĄšç€șăăăŠăăăăăăăźèĄšç€șć ćźčă«ăăăéæè ăŻăçčć„ćłæăźæœéžăćźèĄăăăŠăăȘăăăă©ăă·ă„ăźæźæéăæžăŁăŠăăȘăç¶æ ă§ăăăăæźéćłæăźæœéžăŻćźèĄăăăŠăăăăçčé»éæăćźèĄă§ăăŠăăăăšăçè§Łăăăăšăă§ăăăăăźăăă«æ§æăăăăšă§ăă©ăă·ă„ăźæéăç”éăăȘăăŸăŸçčé»éæăćźèĄă§ăăăšăăéæè ă«ăšăŁăŠæć©ăȘéæç¶æłăăă€ăŸă§ç¶ăăăéæè ăăăăăăăȘăăéæăćźèĄăăăăšăă§ăăăă€ăŸăăćłïŒïŒïŒïœïŒă«ç€șăèĄšç€șć ćźčăŻăéæè ă«ćŻŸăăæć©ăȘç¶æ ă§ăăăăšăç€șăăăăźç€șćć ±ç„ć ćźčăšăȘăŁăŠăăă In this way, when the special symbol lottery is not executed during the V rush, the special electric game can be executed until the special symbol lottery for a predetermined number of times is executed. As shown in FIG. 19A, the timer 812 displays the characters "??? seconds" indicating that the lottery for the special symbol has not been executed and the specified period has not been reached. Further, in the V fluctuation area 811, a fluctuation display of "âââ" indicating that the lottery of the normal symbol is being executed is displayed. Then, in the sub-display area Ds, a notification mode for suggesting that the specified period of V rush, which is "how long it lasts, is throbbing", has not been reached is displayed. According to these display contents, the player is in a state where the remaining period of the V rush is not reduced because the lottery of the special symbol is not executed, but the lottery of the normal symbol is executed, so that the special electric game can be executed. I can understand that. With this configuration, the player can execute the game while being excited about how long the advantageous game situation for the player, that is, the special electric game can be executed without the V rush period elapses. That is, the display content shown in FIG. 19A is a suggestion notification content for indicating to the player that the state is advantageous.
ăȘăăäžèż°ăăăăă«ïŒ¶ă©ăă·ă„æéäžă«çčć„ćłæăźäżççăăȘăăȘăŁăć Žćă«ăŻăäžćșŠïŒ¶ă©ăă·ă„ăźæéăç”äșăăŠăăŸăŁăăăă«ć ±ç„ăăæŹĄă«çčćłć „çćŁïŒïŒă«éæçăć „çăăć Žćă«ăă©ăă·ă„ăźæéăćŸ©æŽ»ăăăăăȘćŸ©æŽ»æŒćșăćźèĄăăŠăèŻăăăăźăăă«æ§æăăăăšă§ăéæè ăŻç”äșăăŠăăŸăŁăăăšæăăăă©ăă·ă„æéăćŸ©æŽ»ăăăăă«æăăæăăŹćăłăćŸăăăšăă§ăăă In addition, as described above, when the reserved ball of the special symbol disappears during the V rush period, it is notified once that the V rush period has ended, and then the game ball is sent to the special figure entrance 64. You may perform a revival effect as if the period of V rush was revived when the ball entered. With this configuration, the player feels that the V rush period, which seems to have ended, has been revived, and can obtain unexpected joy.
æŹĄă«ăćłïŒïŒïŒïœïŒăćç §ăăŠăæŹćźæœćœąæ ă«ăăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăăăŠèĄšç€șăăăă©ăă·ă„äžăźă©ăăăŒăżă€ă ç»éąă«ă€ăăŠèȘŹæăăăćłïŒïŒïŒïœïŒăŻăă©ăă·ă„äžăźă©ăăăŒăżă€ă ç»éąăźäžäŸăç€șăăćłă§ăăăćłïŒïŒïŒïœïŒăŻăćłïŒïŒïŒïœïŒă«ç€șăăèĄšç€șç»éąăèĄšç€șăăăć Žćă«ăăăććłæç¶æłăç€șăăćłă§ăăăæŹćźæœćœąæ ă§ăŻăäžèż°ăăăăă«ăæçç¶æ ïŒïŒ¶ă©ăă·ă„ïŒäžă«ïŒ¶ć€§ćœăăéæăćźèĄăăăăšăäžæäžăźçčć„ćłæć€ćăźæźæéăšăïŒ¶ć€§ćœăăéæç”äșćŸă«èšćźăăăæçćæ°ïŒïŒćïŒćăźçčć„ćłæć€ćæéăăïŒ¶ć€§ćœăăéæç”äșćŸăźæçæéïŒïŒ¶ă©ăă·ă„æéïŒăšăăŠèšćźăăăăăă«æ§æăăŠăăă Next, with reference to FIG. 19B, the lucky time screen during the V rush displayed on the third symbol display device 81 in the present embodiment will be described. FIG. 19 (b) is a diagram showing an example of a lucky time screen during V rush, and FIG. 19 (d) shows each symbol status when the display screen shown in FIG. 19 (b) is displayed. It is the figure shown. In the present embodiment, as described above, when the V jackpot game is executed during the time saving state (V rush), the remaining time of the special symbol change during interruption and the time saving number (4) set after the end of the V jackpot game. The special symbol fluctuation time for (times) is set as a time saving period (V rush period) after the end of the V jackpot game.
ăăŁăŠăïŒ¶ć€§ćœăăéæăćźèĄăăăæçčă«ăăăŠäžæăăăŠăăçčć„ćłæć€ćăźæźæéăé·ăăă°é·ăă»ă©ăæŹĄćăźïŒ¶ă©ăă·ă„æéăé·ăăăăăšăă§ăăăăăăăȘăăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă§ăŻïŒ¶ă©ăă·ă„æéăăżă€ăïŒïŒïŒăźèĄšç€șæ æ§ăçšăăŠèĄšç€șïŒæžçźèĄšç€șïŒăăŠăăăăćźèĄäžăźçčć„ćłæć€ćăźæźæéăŻèĄšç€șăăŠăăȘăăăăéæè ăŻăçčć„ćłæć€ćăäžæăăæŻă«ăćźèĄäžăźçčć„ćłæć€ćăźæźæéăźé·ăăé·ăăăšăæćŸ ăăȘăăéæăèĄăćż èŠăăăŁăă Therefore, the longer the remaining period of the special symbol change that is interrupted at the time when the V jackpot game is executed, the longer the next V rush period can be. However, on the display surface of the third symbol display device 81, the V rush period is displayed (subtracted display) using the display mode of the timer 812, but the remaining period of the special symbol change during execution is not displayed. Each time the special symbol change is interrupted, the player needs to play the game while expecting that the remaining period of the special symbol change being executed is long.
ăăă§ăæŹćźæœćœąæ ă§ăŻăćźèĄäžăźçčć„ćłæć€ćăźæźæéăźé·ăăæćźæĄä»¶ăæșăăăŠăăć Žćă«ăăăźæšăéæè ă«ć ±ç„ăăăăăźæŒćșăćźèĄăăăăă«æ§æăăŠăăăć ·äœçă«ăŻăçčć„ćłæć€ćăźæźæéăæćźæéïŒäŸăă°ăïŒïŒç§ïŒăăăé·ăć ŽćăæăăŻăæŹĄă«ćźèĄăăăçčć„ćłæć€ćăźć€ćæéăăăăćźèĄäžăźçčć„ćłæć€ćăźæźæéăé·ăć Žćă«ăă©ăăăŒăżă€ă æŒćșăćźèĄăćŸăăăă«æ§æăăŠăăăăăźăăă«æ§æăăăăšă§ăă©ăăăŒăżă€ă äžă«ïŒ¶ćœăăéæăćźèĄăăăć Žćă«ăŻăæŹĄćăźïŒ¶ă©ăă·ă„æéăé·ăăăăăšăă§ăăăăăéæè ă«ćŻŸăăŠăææŹČçă«éæăèĄăăăăăšăă§ăăă Therefore, in the present embodiment, when the length of the remaining period of the special symbol change during execution satisfies the predetermined condition, the effect for notifying the player to that effect is executed. Specifically, when the remaining period of the special symbol change is longer than a predetermined time (for example, 30 seconds), or the remaining period of the special symbol change being executed is longer than the fluctuation time of the next executed special symbol change. It is configured so that a lucky time effect can be executed when is long. With this configuration, if a game per V is executed during the lucky time, the next V rush period can be lengthened, so that the player can enthusiastically play the game. Can be done.
ă©ăăăŒăżă€ă æŒćșăćźèĄăăăăšăäž»èĄšç€șé ćïœă«ăă©ăăăŒăżă€ă çȘć „ăăźæćăèĄšç€șăăăăšć ±ă«ăæéèĄšç€șæ æ§ïŒïŒïŒăšăăŠăïŒïŒç§ăăèĄšç€șăăăăćłïŒïŒïŒïœïŒă«ç€șăăèĄšç€șç»éąă§ăŻăćźèĄäžăźçčć„ćłæć€ćăźæźæéăăæŹĄă«ćźèĄăăăçčć„ćłæć€ćăźć€ćæéăăăé·ăç¶æ ă§ăăăăšăç€șăă©ăăăŒăżă€ă æŒćșăćźèĄăăăŠăăăćłïŒïŒïŒïœïŒă«ç€șăăéăăćźèĄäžăźçčć„ćłæć€ćăźæźæéăïŒïŒç§ă§ăæŹĄă«ćźèĄăăăçčć„ćłæć€ćăźć€ćæéăïŒïŒç§ă§ăăć Žćă«ăăăźć·źćă§ăăïŒïŒç§ăæéèĄšç€șæ æ§ïŒïŒïŒă«èĄšç€șăăăăăăźæéèĄšç€șæ æ§ïŒïŒïŒă«èĄšç€șăăăç§æ°ăŻăçčć„ćłæć€ćăźć€ćæéăźæžçźă«ćŻŸćżăăăŠæžçźèĄšç€șăăăïŒç§ăèĄšç€șăăăć Žćă«ăă©ăăăŒăżă€ă æŒćșăç”äșăăă When the lucky time effect is executed, the characters "lucky time rush" are displayed in the main display area Dm, and "10 seconds" is displayed as the period display mode 851. On the display screen shown in FIG. 19B, a lucky time effect indicating that the remaining period of the special symbol variation being executed is longer than the fluctuation time of the special symbol variation to be executed next is executed. As shown in FIG. 19 (d), when the remaining period of the special symbol change during execution is 20 seconds and the fluctuation time of the special symbol change to be executed next is 10 seconds, the difference is 10 Seconds are displayed in period display mode 851. The number of seconds displayed in this period display mode 851 is subtracted and displayed in correspondence with the subtraction of the fluctuation time of the special symbol variation, and when 0 seconds is displayed, the lucky time effect ends.
ăăăŠăćŻèĄšç€șé ćïœă«ăŻăă©ăăăŒăżă€ă äžăźçčć žăéæè ă«æĄć ăăăăăźæĄć èĄšç€șæ æ§ăšăăŠăă©ăăăŒăżă€ă äžăźćœčç©ćœăăăŻăăŁăłăčăăźăłăĄăłăăèĄšç€șăăăăăăă«ăăăéæè ă«ćŻŸăăŠă©ăăăŒăżă€ă äžăźéæăææŹČçă«èĄăăăăăšăă§ăăăăȘăăè©łçŽ°ăȘćłç€șăŻçç„ăăăăæŹćźæœćœąæ ă§ăŻăćźèĄäžăźçčć„ćłæć€ćăźæźæéăæćźæéæȘæșïŒäŸăă°ăïŒç§æȘæșïŒă§ăăć Žćă«ăăăźæšăéæè ă«ć ±ç„ćŻèœăȘæŒćșăšăăŠăąăłă©ăăăŒæŒćșăćźèĄćŻèœă«æ§æăăŠăăăă€ăŸăăăăźăąăłă©ăăăŒæŒćșăćźèĄăăăŠăăć Žćă«ïŒ¶ć€§ćœăăéæăćźèĄăăăăšăæŹĄă«èšćźăăăă©ăă·ă„æéăçăăȘăæăăăšăéæè ă«ææĄăăăăăšăă§ăăăăă«æ§æăăŠăăă Then, in the sub-display area Ds, a comment "A chance to win a character during the lucky time" is displayed as a guidance display mode for guiding the privilege during the lucky time to the player. As a result, the player can be motivated to play the game during the lucky time. Although detailed illustration is omitted, in the present embodiment, when the remaining period of the special symbol change during execution is less than a predetermined time (for example, less than 5 seconds), an effect capable of notifying the player to that effect. Unlucky production is also feasible. That is, if the V jackpot game is executed when this unlucky effect is executed, the player can be made aware that the V rush period set next is likely to be shortened. ..
ăăźăăă«ăąăłă©ăăăŒæŒćșăćźèĄăăăăšă§ăéæè ă«ćŻŸăăŠăă©ăă·ă„æéäžă«ćăăăăïŒ¶ć€§ćœăăéæăćźèĄăăăăăă«ăąăłă©ăăăŒæŒćșäžăç©æ„”çă«çčé»éæăćźèĄăăăăă©ăă·ă„æéăŻæžçźăăăŠăăăăăąăłă©ăăăŒæŒćșăç”äșăăăŸă§çčé»éæăèĄăăăïŒ¶ć€§ćœăăéæç”äșćŸă«ăăé·ăă©ăă·ă„æéăèšćźăăăăăšăçźæăăăéžæăăăăăšăćŻèœăšăȘăăéæăźèè¶Łăćäžăăăăăšăă§ăăă By executing the unlucky effect in this way, in order for the player to execute the V jackpot game for the time being during the V rush period, the special electric game is actively executed even during the unlucky effect, or the V rush period. Will be subtracted, but it will be possible to select whether to aim for a longer V rush period after the end of the V jackpot game without performing the special electric game until the unlucky production is completed, and the interest of the game will be improved. Can be improved.
ăȘăăæŹćźæœćœąæ ă§ăŻăäžèż°ăăă©ăăăŒăżă€ă æŒćșăăąăłă©ăăăŒæŒćșăçčć„ćłæăźć€ćæéăæćźæĄä»¶ăæșăăăć Žćă«ćźèĄăăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăæćźæĄä»¶ăæșăăăć Žćă«ăæŒćșăźćźèĄăźæçĄăæœéžă§æ±șćźăăăăă«æ§æăăŠăèŻăăăéæè ăæäœćŻèœăȘæäœææź”ïŒæ ăăżăłïŒïŒïŒăžăźæäœç”æă«ćșă„ăăŠæŒćșăźćźèĄăźæçĄăæ±șćźăăăăă«æ§æăăŠăèŻăăăăă«ăă©ăăăŒăżă€ă æŒćșăăąăłă©ăăăŒæŒćșăšăăŠèĄšç€șćŻèœăȘæéăźé·ăă«ćżăăŠæŒćșăźćźèĄé »ćșŠăćŻć€ăăăŠăèŻăăćźèĄäžăźçčć„ćłæć€ćăźæźæéăïŒïŒç§ăè¶ăăć Žćă«ăŻăé«çąșçă§ă©ăăăŒăżă€ă æŒćșăćźèĄăăăăăă«æ§æăăŠăèŻăă In the present embodiment, the above-mentioned lucky time effect and unlucky effect are executed when the fluctuation time of the special symbol satisfies the predetermined condition, but the present invention is not limited to this, and the predetermined condition is satisfied. In that case, it may be configured to determine whether or not to execute the effect by lottery, or whether or not to execute the effect is determined based on the operation result of the operation means (frame button 22) that can be operated by the player. It may be configured to do so. Further, the execution frequency of the effect may be changed according to the length of the period that can be displayed as a lucky time effect or an unlucky effect, and if the remaining period of the special symbol change during execution exceeds 50 seconds, it is high. It may be configured so that the lucky time effect is executed with a probability.
æŹćźæœćœąæ ă§ăŻăćłïŒïŒïŒïœïŒă«ç€șăăéăăă©ăăăŒăżă€ă æŒćșăćźèĄăăăŠăăæéäžă«ăéæè ă«æć©ăšăȘăæéăăæéèĄšç€șæ æ§ïŒïŒïŒăçšăăŠéæè ă«ć ±ç„ăăŠăăăăăăă«éăăăšçĄăăæéèĄšç€șæ æ§ïŒïŒïŒăèĄšç€șăăăăšçĄăă©ăăăŒăżă€ă ă§ăăăăšăç€șăèĄšç€șæ æ§ăźăżăèĄšç€șăăăăă«æ§æăăŠăèŻăăăăă«ăăăéæè ă«ćŻŸăăŠăæć©ćșŠćăăææĄăăéŁăăăăăšăă§ăăăăăïŒ¶ć€§ćœăăéæç”äșćŸă«èšćźăăăă©ăă·ă„æéăźé·ăăäșæžŹăăæ„œăăżăæäŸăăăăšăă§ăăă In the present embodiment, as shown in FIG. 19B, during the period in which the lucky time effect is being executed, the period that is advantageous to the player is notified to the player by using the period display mode 851. However, the present invention is not limited to this, and the period display mode 851 may not be displayed and only the display mode indicating that the lucky time is displayed may be displayed. As a result, it is possible to make it difficult for the player to grasp the degree of advantage, so that it is possible to provide the enjoyment of predicting the length of the V rush period set after the end of the V jackpot game.
ăăă«ăă©ăăăŒăżă€ă æŒćșăăąăłă©ăăăŒæŒćșăźćźèĄæĄä»¶ăšăăŠăă©ăă·ă„æéăźæźæéăćłăĄăæçç¶æ ăç”äșăăăŸă§ăźçčć„ćłæć€ćăźćçźæéăæćźæéïŒäŸăă°ăïŒïŒç§ïŒä»„äžă§ăăăăšăćźèĄæĄä»¶ăšăăŠèšăăŠăèŻăăăă©ăă·ă„æéă«ăăăçčć„ćłæăźæç”ć€ćäžăŻă©ăăăŒăżă€ă æŒćșăăąăłă©ăăăŒæŒćșăćźèĄăăăȘăăăă«æ§æăăŠăèŻăă Further, as an execution condition of the lucky time effect or the unlucky effect, the remaining period of the V rush period, that is, the total period of the special symbol fluctuation until the end of the time saving state is a predetermined time (for example, 30 seconds) or more. It may be provided as an execution condition, or may be configured so that the lucky time effect or the unlucky effect is not executed during the final change of the special symbol during the V rush period.
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<About the transition of the gaming state of the pachinko machine 10 in the first embodiment>
Next, with reference to FIG. 20, the transition content of the gaming state of the pachinko machine 10 in the first embodiment will be described. FIG. 20 is a transition diagram showing the flow of the gaming state set by the pachinko machine 10 in the first embodiment.
æŹçŹŹïŒćźæœćœąæ ă§ăŻăéæç¶æ ăšăăŠăéćžžç¶æ ïŒçčć„ćłæăźäœçąșçç¶æ ăæźéćłæăźäœçąșçç¶æ ïŒăšăæçç¶æ ïŒçčć„ćłæăźäœçąșçç¶æ ăæźéćłæăźé«çąșçç¶æ ïŒăšăïŒă€ăźéæç¶æ ăèšćźćŻèœă«æ§æăăŠăăăéæç¶æ ă«éąăăăă性ćœăăéæăç”äșăăćŸă«æçç¶æ ăèšćźăăăăăźæçç¶æ äžă«æçç”äșæĄä»¶ïŒäŸăă°ăçčć„ćłææœéžă性ćœăăă«ćœéžăăăăšçĄăæćźćæ°ïŒïŒćïŒćźèĄăăăć Žćă«æç«ăăæĄä»¶ïŒăæç«ăăć Žćă«éćžžç¶æ ăèšćźăăăăăă«æ§æăăŠăăă In the first embodiment, the gaming states include a normal state (low probability state of the special symbol, low probability state of the normal symbol), a time saving state (low probability state of the special symbol, high probability state of the normal symbol), and 2 Two game states can be set, and regardless of the game state, the time saving state is set after the jackpot game is completed, and the time saving end condition (for example, the special symbol lottery wins the jackpot during the time saving state). It is configured so that the normal state is set when the condition (condition that is satisfied when the execution is executed a predetermined number of times (4 times)) is satisfied.
ăŸăăéæç¶æ ăšăăŠéćžžç¶æ ăèšćźăăăŠăăć Žćă«ă€ăăŠèȘŹæăăăăæŹćźæœćœąæ ăźăăăłăłæ©ïŒïŒă§ăŻăćæç¶æ ïŒäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźç«ăĄäžăćŠçïŒćłïŒïŒćç §ïŒă«ăŠïŒČïŒĄïŒæ¶ć»ăčă€ăăïŒïŒïŒïŒćłïŒïŒćç §ïŒăæäœăăăăšć€ć„ăăéăźćŠçăćźèĄăăăç¶æ ïŒă§ăŻăéæç¶æ ăšăăŠéćžžç¶æ ăèšćźăăăăăăźéćžžç¶æ ăŻăæźéćłæăźäœçąșçç¶æ ăšăȘăăăæźé»ć „èłèŁ çœźïŒïŒïŒć ă«çăć „èłăăéŁăïŒæźéćłæăźé«çąșçç¶æ ăăăć „èłăăéŁăïŒéæç¶æ ă§ăăăăšăăăçčćłć „çćŁïŒïŒă«çăć „çăăăăăăźć·ŠæăĄéæăćźèĄăăăă First, a case where a normal state is set as a game state will be described. In the pachinko machine 10 of the present embodiment, a state in which a process is executed when it is determined that the RAM erase switch 122 (see FIG. 10) is operated in the initial state (the start-up process of the main control device 110 (see FIG. 54)). ), The normal state is set as the game state. Since this normal state is a low-probability state of the normal symbol, it is difficult to win a ball in the general electric winning device 640 (it is more difficult to win a prize than the high-probability state of the normal symbol). A left-handed game is executed to allow the ball to enter the mouth 64.
ăăźéćžžç¶æ äžă«ăăăŠăçčć„ćłæïŒçčćłïŒăźæœéžïŒçčćłæœéžïŒă«ăŠć€§ćœăăă«ćœéžăăć Žćă«ăŻă性ćœăăçšźć„ăšăăŠć€§ćœăăïŒĄăæăăŻć€§ćœăăïŒąăźäœăăăèšćźăăă性ćœăăéæăćźèĄăăăăè©łçŽ°ăȘèȘŹæăŻăćłïŒïŒăćç §ăăŠćŸèż°ăăăăæŹćźæœćœąæ ă§ăŻăçčćłæœéžă§ć€§ćœăăă«ćœéžăăć ŽćăźïŒïŒïŒ ăźćČćă§ć€§ćœăăçšźć„ăšăăŠă性ćœăăïŒĄïŒïŒïŒČïŒă©ăŠăłăïŒăæçïŒćïŒăăèšćźăăăïŒïŒ ăźćČćă§ć€§ćœăăçšźć„ăšăăŠă性ćœăăïŒąïŒïŒïŒČïŒă©ăŠăłăïŒăæçïŒïŒćïŒăăèšćźăăăăăă«æ§æăăŠăăă In this normal state, if a jackpot is won in a special symbol (special figure) lottery (special figure lottery), either jackpot A or jackpot B is set as the jackpot type, and the jackpot game is executed. NS. A detailed explanation will be described later with reference to FIG. 24. ) âIs set, andâ jackpot B (4R (round), time saving 15 times) âis set as the jackpot type at a rate of 1%.
ă€ăŸăăéćžžç¶æ äžă«ć€§ćœăăă«ćœéžăăć Žćă«ăŻă性ćœăăéæç”äșćŸă«æçç¶æ ăèšćźăăăăăă«æ§æăăŠăăăèšćźăăă性ćœăăçšźć„ă«ćżăăŠæçç¶æ ăźç”äșæĄä»¶ăç°ăȘăăăă«æ§æăăŠăăăć ·äœçă«ăŻăèšćźăăæă性ćœăăçšźć„ïŒć€§ćœăăïŒĄïŒăźă»ăăăèšćźăăéŁă性ćœăăçšźć„ïŒć€§ćœăăïŒąïŒăăăăæç«ăæăæçç”äșæĄä»¶ăèšćźăăăăăă«æ§æăăŠăăăăăźăăă«æ§æăăăăšă§ăéćžžç¶æ ăźéæăèĄăŁăŠăăéæè ă«ćŻŸăăŠăçčćłæœéžă§ć€§ćœăăćœéžăçźæăéæă«ć ăăèšćźăăă性ćœăăçšźć„ăéæè ă«æć©ăȘ性ćœăăçšźć„ïŒć€§ćœăăïŒąïŒăšăȘăăăšăæćŸ ăăȘăăéæăèĄăăăăăšăă§ăăă That is, if a jackpot is won during the normal state, the time saving state is set after the jackpot game ends, and the ending condition of the time saving state differs depending on the set jackpot type. ing. Specifically, the jackpot type (big hit A) that is easy to set is configured to set the time saving end condition that is easier to be established than the jackpot type (big hit B) that is difficult to set. With this configuration, in addition to the game aiming to win a big hit in a special drawing lottery for a player who is playing a game in a normal state, the set big hit type is a big hit type that is advantageous to the player (big hit B). ) Can be played while expecting to be.
ăȘăăè©łçŽ°ăȘèȘŹæăŻçç„ăăăăéćžžç¶æ ăèšćźăăăŠăăéăŻăçčćłæœéžăźæœéžç”æăç€șăăăăźćçèĄšç€șïŒæŒćșèĄšç€șïŒă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«ăŠćźèĄăăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«ăŠćźèĄăăăćçèĄšç€șæ æ§ïŒæŒćșæ æ§ïŒăææĄăăăăšă«ăăăćźèĄäžăźçčćłæœéžăźç”æăéæè ăäșæžŹă§ăăăăă«æ§æăăŠăăăăŸăăäžèż°ăăéăăéćžžç¶æ äžăŻăæźéćłæăźäœçąșçç¶æ ăèšćźăăăŠăăăăăæźéćłæăźæœéžïŒæźćłæœéžïŒă«ăăŁăŠæźé»ć „èłèŁ çœźïŒïŒïŒă«çăć „èłăéŁăç¶æ ă§ăăăăšăăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«ăŠæźćłæœéžăźç”æăéæè ă«ç€șćăăăăăźæŒćșèĄšç€șăćźèĄăăăȘăăæăăŻăçčćłæœéžăźç”æăç€șćăăăăăźćçèĄšç€șæ æ§ăăăăçźç«ăăȘăèĄšç€șæ æ§ă§ćźèĄăăăăă«æ§æăăŠăăă Although detailed description is omitted, while the normal state is set, dynamic display (effect display) for showing the lottery result of the special figure lottery is executed on the display surface of the third symbol display device 81. By grasping the dynamic display mode (effect mode) executed on the display surface of the third symbol display device 81, the player can predict the result of the special figure lottery being executed. .. Further, as described above, since the low probability state of the normal symbol is set in the normal state, it is difficult for the ball to win the general electric winning device 640 by the normal symbol lottery (normal symbol lottery). , The effect display for suggesting the result of the normal drawing lottery to the player is not executed on the display surface of the third symbol display device 81, or the dynamic display mode for suggesting the result of the special drawing lottery is more than It is configured to be executed in an inconspicuous display mode.
ăăźăăă«æ§æăăăăšă§ăéćžžç¶æ ăèšćźăăăŠăăæéăŻăæźćłæœéžăźç”æă«ćșă„ăăŠćźèĄăăăæŒćșăăăăçčćłæœéžăźç”æă«ćșă„ăăŠćźèĄăăăæŒćșăăéæè ă«æłšèŠăăăăăšăă§ăăăăăéćžžç¶æ äžăŻăçčćłæœéžăäž»ăšăăéæïŒçčćłéæïŒăćźèĄăăăăăšăèŠèŠçă«ææĄăăăăăšăćŻèœăšăȘăăăăŁăŠăéæè ă«ćăăæăéæăæäŸăăăăšăă§ăăă With this configuration, during the period when the normal state is set, the player is given an effect that is executed based on the result of the special figure lottery rather than an effect that is executed based on the result of the special figure lottery. Since it is possible to gaze at it, it is possible to visually grasp that a game (special figure game) mainly composed of a special figure lottery is executed during the normal state. Therefore, it is possible to provide a player with an easy-to-understand game.
ăăăŠă性ćœăăéæăźç”äșćŸă«æçç¶æ ïŒçčć„ćłæăźäœçąșçç¶æ ăæźéćłæăźé«çąșçç¶æ ïŒăèšćźăăăăšăæźćłæœéžă«ćșă„ăăŠæźé»ć „èłèŁ çœźïŒïŒïŒăéæŸç¶æ ăšăȘăæăăȘăăæźćłæœéžă«ćșă„ăăŠçčé»äœććŁïŒïŒïŒă«çăć „çăăăăăšă§ćźèĄăăăćœčç©ćœăăéæă«ăŠć€§ćœăăéæïŒïŒ¶ć€§ćœăăéæïŒăçźæăéæïŒçčé»éæïŒăźă»ăăăçčćłæœéžă«ćșă„ăăŠć€§ćœăăéæïŒçčćłć€§ćœăăéæïŒăçźæăéæïŒçčćłéæïŒăăăéæè ă«æć©ăȘéæăšăȘăăăă«æ§æăăŠăăă Then, when the time saving state (low probability state of the special symbol, high probability state of the normal symbol) is set after the jackpot game is completed, the general electric winning device 640 is likely to be opened based on the general symbol lottery, and the general symbol is easily opened. The game (special electric game) aiming at the big hit game (V big hit game) in the character hit game executed by inserting the ball into the special electric operation port 643 based on the lottery is the big hit game based on the special figure lottery. It is configured to be more advantageous to the player than the game aiming at (special figure jackpot game) (special figure game).
ăăźăăă«ăèšćźăăăéæç¶æ ă«ćżăăŠéæè ăçăăčă性ćœăăăźćźèĄć„æ©ăç°ăȘăăăăăšă§ăèšćźăăăéæç¶æ ă«ćżăăŠç°ăȘăéæăéæè ă«ćźèĄăăăăăšăă§ăăăăăéæè ăéæă«æ©æă«éŁœăăŠăăŸăăăšăæć¶ăăăăšăă§ăăăăȘăăæŹćźæœćœąæ ă§ăŻăéćžžç¶æ äžăŻçčćłæœéžăçăçčćłéæăæźćłæœéžăçăçčé»éæăăăéæè ă«æć©ăšăȘăăăă«æ§æăăæçç¶æ äžăŻæźćłæœéžăçăçčé»éæăçčćłæœéžăçăçčćłéæăăăéæè ă«æć©ăšăȘăăăă«æ§æăăăăšă§ăéæç¶æ ă«ćżăăŠéæè ăćźèĄăăčăéæăźć ćźčăç°ăȘăăăŠăăăăăăă«éăăăšçĄăăçčć„ćłæăźçšźć„ăè€æ°èšăïŒçŹŹïŒçčć„ćłæă珏ïŒçčć„ćłæïŒăèšćźăăăéæç¶æ ă«ćżăăŠăéæè ăćźèĄăăčăçčćłæœéžă«ćŻŸćżăăçčć„ćłæăźçšźć„ăç°ăȘăăăăăă«æ§æăăŠăèŻăăäŸăă°ăéćžžç¶æ ăèšćźăăăŠăăć ŽćăŻă珏ïŒçčć„ćłæăźçčćłæœéžăçă珏ïŒçčćłéæă珏ïŒçčć„ćłæăźçčćłæœéžăçă珏ïŒçčćłéæăăăéæè ă«æć©ăšăȘăăăă«ăăéćžžç¶æ ăšăŻç°ăȘăéæç¶æ ïŒäŸăă°ăæçç¶æ ïŒăèšćźăăăŠăăć ŽćăŻă珏ïŒçčć„ćłæăźçčćłæœéžăçă珏ïŒçčćłéæă珏ïŒçčć„ćłæăźçčćłæœéžăçă珏ïŒçčćłéæăăăéæè ă«æć©ăšăȘăăăă«æ§æăăŠăèŻăă In this way, by making the execution trigger of the jackpot that the player should aim at differ according to the set game state, it is possible to cause the player to execute a different game according to the set game state. It is possible to prevent the player from getting bored with the game at an early stage. In this embodiment, the special figure game aiming at the special figure lottery is configured to be more advantageous to the player than the special electric game aiming at the normal figure lottery during the normal state, and the special electric machine aiming at the special figure lottery during the time saving state. By configuring the game to be more advantageous to the player than the special figure game aiming at the special figure lottery, the content of the game to be executed by the player differs depending on the game state, but it is limited to this. There are no special symbol types (1st special symbol, 2nd special symbol), and the type of special symbol corresponding to the special symbol lottery to be executed by the player is different according to the set game state. For example, when the normal state is set, the first special figure game aiming at the special figure lottery of the first special symbol is the second special figure game aiming at the special figure lottery of the second special symbol. When a game state different from the normal state (for example, a time saving state) is set so as to be more advantageous to the player, the second special figure game aiming at the special figure lottery of the second special symbol is the first. It may be configured to be more advantageous to the player than the first special figure game aiming at the special figure lottery of the special symbol.
ăŸăăæŹćźæœćœąæ ă§ăŻăćłïŒăćç §ăăŠäžèż°ăăéăăçčćłéæăćźèĄăăć Žćăăçčé»éæăćźèĄăăć ŽćăăćäžăźéææčæłïŒć·ŠæăĄéæïŒăćźèĄăăăăăă«éæç€ïŒïŒăæ§æăăăăšă§ăéæç¶æ ăćŻć€ăăæŻă«éææčæłăćŻć€ăăăç ©ăăăăéæè ă«äžăçĄăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăèšćźăăăéæç¶æ ă«ćżăăŠéææčæłăç°ăȘăăăăăă«æ§æăăŠăèŻăăäŸăă°ăéćžžç¶æ äžăŻć·ŠæăĄéæïŒćŻć€èĄšç€șèŁ çœźăŠăăăïŒïŒăźć·ŠćŽă«ćœąæăăăéæé ćïŒć·ŠćŽé ćïŒăçăéæïŒăćźèĄăăăæçç¶æ äžăŻćłæăĄéæïŒćŻć€èĄšç€șèŁ çœźăŠăăăïŒïŒăźćłćŽă«ćœąæăăăéæé ćïŒćłćŽé ćïŒăçăéæïŒăćźèĄăăăăăă«æ§æăăŠăèŻăăăăźć Žćăć·ŠćŽé ćă«çčćłéæăćźèĄăăăăăăźæ§æăšăăŠăçčćłć „çćŁïŒïŒăèšăăćłćŽé ćă«çčé»éæăćźèĄăăăăăăźæ§æăšăăŠăăčă«ăŒăČăŒăïŒïŒăæźé»ć „èłèŁ çœźïŒïŒïŒăïŒ¶ć „èłèŁ çœźïŒïŒăèšăăć·ŠćŽé ćăæăăŻćłćŽé ćăæ”äžăăçăć°éćŻèœăȘéæé ćïŒäžæčé ćïŒă«ă性ćœăăéæăšăăŠéæŸćäœăăăćŻć€ć „èłèŁ çœźïŒïŒïŒăèšăăăăă«æ§æăăăšèŻăă Further, in the present embodiment, as described above with reference to FIG. 2, the game board is such that the same game method (left-handed game) is executed regardless of whether the special figure game is executed or the special electric game is executed. By configuring 13, it is configured so as not to give the player the trouble of changing the game method every time the game state changes, but the game is not limited to this, and the game is played according to the set game state. The method may be configured to be different. For example, in the normal state, a left-handed game (a game aiming at a game area (left side area) formed on the left side of the variable display device unit 80) is executed, and the time is shortened. May be configured to execute a right-handed game (a game aimed at a game area (right area) formed on the right side of the variable display device unit 80). In this case, as a configuration for executing the special figure game in the left side area, a special figure entry port 64 is provided, and as a configuration for executing the special electric game in the right side area, a through gate 67, a general electric winning device 640, V It is preferable to provide the winning device 65, and to provide the variable winning device 650 which is opened as a big hit game in the game area (lower area) where the ball flowing down the left side area or the right side area can reach.
ăăźăăă«æ§æăăăăšă§ăéæè ă«äž»ăšăăŠćźèĄăăăéæć ćźčïŒçčćłéæăçčé»éæïŒă«ćżăăŠéææčæłïŒć·ŠæăĄéæăćłæăĄéæïŒăç°ăȘăăăăăšăă§ăăăăăéæè ă«ćŻŸăăŠăéææčæłăćŻć€ăăăæ„œăăăæäŸăăăăšăă§ăăă With this configuration, the game method (left-handed game, right-handed game) can be different depending on the game content (special figure game, special electric game) that the player mainly executes. Therefore, it is possible to provide the fun of changing the game method.
ăŸăăăăźăăă«ăéæè ă«äž»ăšăăŠćźèĄăăăéæć ćźčïŒçčćłéæăçčé»éæïŒă«ćżăăŠéææčæłïŒć·ŠæăĄéæăćłæăĄéæïŒăç°ăȘăăăć Žćă«ăŻăéæè ă«ćŻŸăăŠćźèĄăăčăéææčæłïŒć·ŠæăĄéæăćłæăĄéæïŒăæĄć ăăăăăźæĄć ć ±ç„ïŒäŸăă°ă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«ăŠèĄšç€șăăăăćłæăĄăăźèĄšç€șæ æ§ïŒăćźèĄăăăăă«æ§æăăăšèŻăă Further, in this way, when the game method (left-handed game, right-handed game) is different depending on the game content (special figure game, special electric game) to be mainly executed by the player, the player is executed. It is configured to execute a guidance notification (for example, a "right-handed" display mode displayed on the display surface of the third symbol display device 81) for guiding a game method (left-handed game, right-handed game) to be played. Then it is good.
ăăă«ăéæè ă«äž»ăšăăŠćźèĄăăăéæć ćźčïŒçčćłéæăçčé»éæïŒă«ćżăăŠéææčæłïŒć·ŠæăĄéæăćłæăĄéæïŒăç°ăȘăăăć Žćă«ăć·ŠćŽé ćăæăăŻćłćŽé ćăæ”äžăăçăć°éćŻèœăȘéæé ćïŒäžæčé ćïŒă«ă性ćœăăéæăšăăŠéæŸćäœăăăćŻć€ć „èłèŁ çœźïŒïŒïŒăèšăăăăšă§ăçčćłéæă«ćșă„ăăŠć€§ćœăăéæăćźèĄăăăć Žćăăçčé»éæă«ćșă„ăăŠć€§ćœăăéæăćźèĄăăăć Žćăă性ćœăăéæăźćźèĄăć„æ©ă«éææčæłăćŻć€ăăăćż èŠăçĄăăćæ»ă«éæăèĄăăăăăšăă§ăăă Furthermore, when the game method (left-handed game, right-handed game) is different depending on the game content (special figure game, special electric game) that the player mainly executes, the ball that has flowed down the left side area or the right side area arrives. By providing a variable winning device 650 that is opened as a big hit game in a possible game area (lower area), even if the big hit game is executed based on the special figure game, the big hit game is executed based on the special electric game. Even in the case where the game is performed, it is not necessary to change the game method when the jackpot game is executed, and the game can be smoothly performed.
ćłïŒïŒă«æ»ăèȘŹæăç¶ăăăæŹćźæœćœąæ ă§ăŻăçčć„ćłæăźć€ććæ°ïŒçčćłæœéžăźćæ°ïŒă«ćșă„ăăŠæçç¶æ ăźç”äșæĄä»¶ăæç«ăăăăă«æ§æăăŠăăăăŸăăæźéćłæăźæœéžïŒæźćłæœéžïŒăŻăçčć„ćłæăźæœéžïŒçčćłæœéžïŒă«éąăăăăšçĄăçŹç«ăăŠćźèĄćŻèœă«æ§æăăŠăăăă€ăŸăăæźćłæœéžăźćźèĄć„æ©ăŻăçčćłæœéžăźç¶æłă«éąăăăæç«ăăăăă«æ§æăăŠăăă Returning to FIG. 20, the description will be continued. In the present embodiment, the end condition of the time saving state is satisfied based on the number of fluctuations of the special symbol (the number of times of the special symbol lottery). In addition, the lottery for ordinary symbols (general symbol lottery) is configured to be independently feasible without being involved in the lottery for special symbols (special symbol lottery). That is, the execution opportunity of the general drawing lottery is configured to be established regardless of the situation of the special drawing lottery.
ć ăăŠăæŹćźæœćœąæ ă§ăŻăçčć„ćłæć€ćïŒçčćłć€ćïŒæźé»ć „èłèŁ çœźïŒïŒïŒć ă«èšăăăăçčé»äœććŁïŒïŒïŒă«çăć „èłăăćœčç©ćœăăéæăćźèĄăăăăšăćźèĄäžăźçčć„ćłæć€ćăäžæăăăăă«æ§æăăćœčç©ćœăăéæăç”äșăăć Žćă«ăäžæăăŠăăçčć„ćłæć€ćăćéăăăăăă«æ§æăăŠăăăăŸăăćœčç©ćœăăéæäžă«çăïŒ¶ć „èłćŁïŒïŒïŒă«ć „èłă性ćœăăéæïŒïŒ¶ć€§ćœăăéæïŒăćźèĄăăăć Žćă«ăŻăăăźć€§ćœăăéæăç”äșăăć Žćă«ăäžæăăŠăăçčć„ćłæć€ćăćéăăăăăă«æ§æăăŠăăă In addition, in the present embodiment, when a ball wins a prize in the special electric operating port 643 provided in the special symbol variation (special symbol variation) general electric winning device 640 and the game per character is executed, the special during execution is executed. It is configured to suspend the symbol fluctuation, and when the game per character is completed, the suspended special symbol fluctuation is restarted. In addition, when the ball wins the V winning opening 165 and the big hit game (V big hit game) is executed during the character hit game, the interrupted special symbol change is resumed when the big hit game is completed. It is configured to let you.
ăăźăăă«æ§æăăăæŹćźæœćœąæ ă§ăŻăæçç¶æ ăèšćźăăăŠăăć Žćă«ăçčćłæœéžă«ćșă„ăăŠæç«ăćŸăæçç¶æ ăźç”äșæĄä»¶ïŒæçç”äșæĄä»¶ïŒăæç«ăăăŸă§ă«ăćłăĄăæćźćæ°ïŒäŸăă°ăïŒćïŒăźçčćłæœéžăćźèĄăăăăŸă§ă«ăæ°ć€ăăźïŒ¶ć€§ćœăăéæăçăçčé»éæăćźèĄăăăăć ·äœçă«äŸăç€șăăšăæçç”äșæĄä»¶ăšăăŠçčćłć€ćïŒćăèšćźăăăć Žćă«ăŻăïŒćçźăźçčćłæœéžăç”äșăăăŸă§ăźæéăćłăĄăïŒćăźçčćłæœéžă«ćŻŸăăŠăăăăïŒïŒç§ăźć€ćæéăèšćźăăăć Žćă«ăŻăä»ćèšćźăăăæçç¶æ ăïŒïŒç§ćŸïŒïŒćçźăźçčćłæœéžăç”äșăăăżă€ăăłă°ïŒăŸă§ç¶ç¶ăăăăšă«ăȘăă In the present embodiment configured in this way, when the time saving state is set, until the ending condition of the time saving state (time saving ending condition) that can be satisfied based on the special drawing lottery is satisfied, that is, a predetermined number of times. By the time the special drawing lottery (for example, four times) is executed, a special electric game aiming at a large number of V jackpot games is executed. To give a specific example, when four special figure fluctuations are set as the time saving end condition, the period until the fourth special figure lottery ends, that is, for each of the four special figure lottery. When the fluctuation time of 10 seconds is set, the time saving state set this time will continue until 40 seconds later (the timing when the fourth special drawing lottery ends).
ăăźć ŽćăćłïŒïŒïŒïœïŒă«ç€șăăéăă性ćœăăéæç”äșæă«çčćłäżçæ°ăïŒćăăć Žćă«ăŻă性ćœăăéæç”äșćŸă«èšćźăăăæçç¶æ ăç”äșăăăŸă§ăźæéăšăăŠăïŒïŒç§ăăèĄšç€șăăăă In this case, as shown in FIG. 12A, when there are four special figure reservations at the end of the big hit game, "40 seconds" is set as the period until the time saving state set after the end of the big hit game ends. Is displayed.
ăăă«ăäžèż°ăăéăăæŹćźæœćœąæ ă§ăŻăæçç¶æ äžăźćœčç©ćœăăéæă性ćœăăéæïŒïŒ¶ć€§ćœăăéæïŒăćźèĄăăăŠăăéăćźèĄäžăźçčćłć€ćăźć€ćæéăæžçźăăăȘăăăă«æ§æăăŠăăăăăćźéă«æçç¶æ ăèšćźăăăæéăŻăæçç”äșæĄä»¶ăæç«ăăăŸă§ăźçčćłć€ćæéăšăăăźçčćłć€ćæéăźæžçźăäžæăăăŠăăäžææéăšăăćçźăăæéăšăȘăăçčćłć€ćăźæžçźăäžæăăăäžææéăŻăäžèż°ăăéăăćœăăéæïŒćœčç©ćœăăéæă性ćœăăéæïŒăćźèĄăăăŠăăæéăè©ČćœăăăăźćœăăéæăźćźèĄæéăŻăéæè ăźéæć ćźčă«ăăŁăŠæéăźé·ăăććŸăăăăéæè ă«ćŻŸăăŠäžææéăæŁçąșă«ć ±ç„ăăăăšăă§ăăȘăă Further, as described above, in the present embodiment, the fluctuation time of the special figure fluctuation during execution is not subtracted while the character hit game or the jackpot game (V jackpot game) in the time saving state is being executed. Therefore, the period in which the time reduction state is actually set is the total period of the special figure fluctuation time until the time reduction end condition is satisfied and the interruption time in which the subtraction of the special figure fluctuation time is interrupted. Become. As described above, the interruption time during which the subtraction of the special figure fluctuation is interrupted corresponds to the period during which the winning game (game per character, game per jackpot) is executed, and the execution period of the winning game is the game of the player. Since the length of the period varies depending on the content, it is not possible to accurately notify the player of the interruption time.
ăăŁăŠăæŹćźæœćœąæ ă§ăŻăæçç¶æ ăç”äșăăăŸă§ăźæźæéïŒçčćłć€ćæéïŒăèĄšç€șăïŒćłïŒïŒïŒïœïŒćç §ïŒăçčćłć€ćæéăźæžçźăäžæăăăć Žćă«ăŻăăăźæžçźăćéăăăăŸă§ăæçç¶æ ăç”äșăăăŸă§ăźæźæéïŒçčćłć€ćæéïŒăźæžçźèĄšç€șăäžæăăăŠăăăăšăç€șăăăăźèĄšç€șæ æ§ïŒćłïŒïŒïŒïœïŒćç §ïŒăèĄšç€șăăăăă«æ§æăăŠăăă Therefore, in the present embodiment, the remaining time (special figure fluctuation time) until the end of the time saving state is displayed (see FIG. 13A), and when the subtraction of the special figure fluctuation time is interrupted, the subtraction is performed. Is configured to display a display mode (see FIG. 13B) for indicating that the subtraction display of the remaining time (special figure fluctuation time) until the end of the time saving state is interrupted until is restarted. doing.
ăăźăăă«æ§æăăăăšă§ă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«èĄšç€șăăăæçç¶æ ăç”äșăăăŸă§ăźæéăç€șăèĄšç€șæ æ§ïŒćłïŒïŒïŒïœïŒăźæźæçæéèĄšç€șæ æ§ïŒïŒïŒïŒăźèĄšç€șć ćźčăšăćźéă«æçç¶æ ăç”äșăăăŸă§æéăšăăçžéăăăăšçĄăăéæè ă«ćăăæăéæăæäŸăăăăšăă§ăăă With this configuration, the display content of the display mode (remaining time saving period display mode 801 of FIG. 12A) indicating the period until the time saving state displayed on the display surface of the third symbol display device 81 ends. It is possible to provide the player with an easy-to-understand game without any difference between the period until the time saving state is actually completed.
æçç¶æ ïŒæźéćłæăźé«çąșçç¶æ ïŒäžă«ćźèĄăăăæźéćłææœéžïŒæźćłæœéžïŒăŻăćœăăćœéžăźçąșçăçŽïŒïŒïŒ ăšăȘăăăă«æ§æăăŠăăăéćžžç¶æ ïŒæźéćłæăźäœçąșçç¶æ ïŒäžă«ćźèĄăăăæźéćłææœéžïŒæźćłæœéžïŒăźćœăăçąșçïŒïŒïŒ ïŒă«æŻăčăŠăæźćłćœăăă«ćœéžăæăăȘăăăă«æ§æăăŠăăăăăă«ăæŹćźæœćœąæ ă§ăŻăèšćźăăăŠăăéæç¶æ ă«éąăăăăæźéćłæăźć€ćăăżăŒăłăšăăŠïŒç§ăźć€ćæéăèšćźăăăăăă«æ§æăăŠăăăăăŁăŠăæçç¶æ äžă«ç¶ç¶ăăŠć·ŠæăĄéæăćźèĄăăăăšă«ăăăçŽïŒïŒç§ă«ïŒćăŻæźćłćœăăéæăćźèĄăăæźé»ć „èłèŁ çœźïŒïŒïŒăéæŸç¶æ ăšăȘăăăă«æ§æăăŠăăă The normal symbol lottery (normal symbol lottery) executed during the time saving state (high probability state of the normal symbol) is configured so that the probability of winning is about 33%, and the normal state (low probability of the normal symbol). Compared to the winning probability (1%) of the ordinary symbol lottery (general drawing lottery) executed during the state), it is configured to be easier to win per ordinary symbol. Further, in the present embodiment, the fluctuation time of 3 seconds is set as the fluctuation pattern of the normal symbol regardless of the set gaming state. Therefore, by continuously executing the left-handed game during the time saving state, the game per game is executed about once every 10 seconds, and the general electric winning device 640 is configured to be in the open state.
ćłïŒăăćłïŒăćç §ăăŠäžèż°ăăéăăæçç¶æ äžă«æźćłćœăăéæăćźèĄăăăć Žćă«ăŻăæźé»ć „èłèŁ çœźïŒïŒïŒă«ć „èłăăçăçčé»äœććŁïŒïŒïŒăžăšć „çăæăïŒéćžžç¶æ äžă«ćźèĄăăăæźćłćœăăéæăăăć „çăæăïŒăȘăăăă«æ§æăăŠăăăæźćłćœăăéæăźćźèĄćæ°ăšç„ćäžćæ°ăźćœčç©ćœăăéæăćźèĄćŻèœă«æ§æăăŠăăăăăăŠăćłïŒăăćłïŒăćç §ăăŠäžèż°ăăéăăïŒćăźćœčç©éæă«ăăăŠçăïŒ¶ć „èłćŁïŒïŒïŒă«ć „èłăă性ćœăăéæïŒïŒ¶ć€§ćœăăéæïŒăćźèĄăăăçąșçăçŽïŒïŒïŒïŒăšăȘăăăă«æ§æăăŠăăă As described above with reference to FIGS. 3 to 5, when the game per game is executed during the time saving state, the ball winning the general electric winning device 640 can easily enter the special electric operating port 643 ( It is configured so that it is easier to enter the ball than the game per game that is executed in the normal state), and it is possible to execute the game per character that is approximately the same number of times that the game per game is executed. .. Then, as described above with reference to FIGS. 6 to 9, the probability that the ball wins the V winning opening 165 in one character game and the jackpot game (V jackpot game) is executed is about 1/11. It is configured to be.
ă€ăŸăăæŹçŹŹïŒćźæœćœąæ ă§ăŻăæçç¶æ äžă«ăăăŠăçŽïŒïŒç§ă«ïŒćăźćČćă§ăçăïŒ¶ć „èłćŁïŒïŒïŒă«ć „èłăăăăăŁăłăčăšăȘăćœčç©ćœăăéæăćźèĄăăăăăă«æ§æăăŠăăăćœčç©ćœăăéæăźéæç”æăïŒ¶ć „èłćŁïŒïŒïŒăžăšçăć „èłă§ăăć ŽćïŒïŒ¶ć „èłă§ăăć ŽćïŒăŻăćœčç©ćœăăéæăźćŸă性ćœăăéæïŒć€§ćœăăçšźć„ă性ćœăăïŒŁăźć€§ćœăăéæïŒïŒïŒïŒČïŒă©ăŠăłăïŒăæçïŒćïŒïŒăćźèĄăăăăăźć€§ćœăăéæç”äșćŸă«ććșŠæçç¶æ ăèšćźăăăăă€ăŸăăæçç¶æ äžă«ïŒ¶ć€§ćœăăéæïŒçăïŒ¶ć „èłćŁïŒïŒïŒă«ć „èłăăăăăšă«ăăćźèĄăăă性ćœăăéæïŒăćźèĄăăăć Žćă«ăŻăăăźć€§ćœăăéæç”äșćŸă«ćż ăæçç¶æ ăèšćźăăăăăă«æ§æăăŠăăăăăŁăŠăäžæŠæçç¶æ ăèšćźăăăăšăçčé»éæă«ăŠć€§ćœăăéæăćźèĄăăç¶ăăéăæçç¶æ ăç”äșăăăăšăçĄăăăăéæè ă«ćŻŸăăŠæćŸ æăæăăăŠçčé»éæăćźèĄăăăăăšăă§ăăă That is, in the first embodiment, the game per character that gives a chance to win the ball in the V winning opening 165 is executed at a rate of about once every 10 seconds in the time saving state. .. If the result of the game per character is that the ball can be won in the V winning opening 165 (if it is a V prize), after the game per character, the jackpot game (the jackpot type is the jackpot C jackpot game (10R (10R) Round), time reduction 4 times)) are executed, and the time reduction state is set again after the jackpot game is completed. That is, when the V jackpot game (the jackpot game executed by making the ball win the V winning opening 165) is executed during the time saving state, the time saving state is always set after the jackpot game is completed. doing. Therefore, once the time saving state is set, the time saving state does not end as long as the jackpot game is continuously executed in the special electric game, so that the player can be made to execute the special electric game with a sense of expectation. can.
ăŸăăè©łçŽ°ăȘèȘŹæăŻćŸèż°ăăăăçčé»éæă«ăăŁăŠć€§ćœăăéæăćźèĄăăăć ŽćăŻăăăźć€§ćœăăéæăźç”äșćŸă«ăäžæăăŠăăçčćłć€ćăćéăăăăăšă«ăȘăăăăăźćéăăăçčćłć€ćă«ăăŁăŠăæçç”äșæĄä»¶ăæç«ăăăăăăźçčćłæœéžïŒçčćłć€ćïŒćæ°ăæŽæ°ăăăȘăăăă«æ§æăăŠăăăćłăĄăćéćŸăźçčćłć€ćăç”äșăăćŸă«ăçčćłć€ćăïŒććźèĄăăăăŸă§æçç¶æ ăç¶ç¶ăăăăă«æ§æăăŠăăă Further, as will be described in detail later, when the jackpot game is executed by the special electric game, the interrupted special figure fluctuation will be resumed after the end of the jackpot game. It is configured so that the number of special figure lottery (special figure change) for satisfying the time saving end condition is not updated due to the figure change. That is, after the special figure change after resumption is completed, the time saving state continues until the special figure change is executed four times.
ă€ăŸăăçčćłć€ćăźæźæéăé·æéïŒäŸăă°ăïŒïŒç§ïŒă§ăăć Žćă«ćœčç©ćœăăéæăćźèĄăăăăăźćœčç©ćœăăéæă«ăăŁăŠïŒ¶ć€§ćœăăéæăćźèĄăăăć Žćă«ăŻă性ćœăăéæćŸă«èšćźăăăæçç¶æ ăźæéăăăïŒïŒç§ïŒçčćłć€ćïŒććăăšăȘăăźă«ćŻŸăăŠăçčćłć€ćăźæźæéăçæéïŒäŸăă°ăïŒïŒïŒç§ïŒă§ăăć Žćă«ćœčç©ćœăăéæăćźèĄăăăăăźćœčç©ćœăăéæă«ăăŁăŠïŒ¶ć€§ćœăăéæăćźèĄăăăć Žćă«ăŻă性ćœăăéæćŸă«èšćźăăăæçç¶æ ăźæéăăăïŒïŒïŒç§ïŒçčćłć€ćïŒććăăšăȘăă That is, when the remaining period of the special figure fluctuation is a long time (for example, 30 seconds), the game per character is executed, and when the V jackpot game is executed by the game per character, it is set after the jackpot game. When the period of the time saving state is "30 seconds + 4 special figure fluctuations", while the remaining period of the special figure fluctuation is a short time (for example, 0.5 seconds), the game per character Is executed, and when the V jackpot game is executed by the bonus game, the period of the time saving state set after the jackpot game is "0.5 seconds + 4 special figure fluctuations".
ăăźăăă«æ§æăăăăšă§ăç”éæéă«ćșă„ăăŠç”äșæĄä»¶ăæç«ăăæçç¶æ äžă«ïŒ¶ć€§ćœăăéæăçăçčé»éæăćźèĄăăć Žćă«ăăăŠăïŒ¶ć€§ćœăăéæăæ©ăćźèĄăăăă»ăăéæè ă«æć©ăšăȘăăźă§ăŻçĄăăćźèĄäžăźçčćłć€ćăźæźæéăé·ăç¶æ ă§ïŒ¶ć€§ćœăăéæăćźèĄăăăă»ăăéæè ă«æć©ăšăăăăšăćŻèœăšăȘăăăăŁăŠăæçç¶æ ăèšćźăăăŠăăæćźæéăç”éăăç¶æ ă§ïŒ¶ć€§ćœăăéæăćźèĄăăăŠăăȘăć Žćă§ăăŁăŠăăéæè ă«ćŻŸăăŠæćŸ æăæăăăȘăăç¶ç¶ăăŠéæăèĄăăăăăšăćŻèœăšăȘăă With this configuration, when the special electric game aiming at the V jackpot game is executed during the time saving state in which the end condition is satisfied based on the elapsed time, it is advantageous for the player to execute the V jackpot game earlier. Instead, it is possible for the player to take advantage of the V jackpot game being executed in a state where the remaining period of the special figure fluctuation during execution is long. Therefore, even if the V jackpot game is not executed after a predetermined period has passed since the time saving state was set, it is possible to make the player continue to play the game with a sense of expectation. It will be possible.
ăȘăăæŹćźæœćœąæ ă§ăŻă性ćœăăç”äșćŸă«ćéăăăçčćłć€ćă«ćșă„ăăŠæçćæ°ïŒæçç”äșæĄä»¶ăæç«ăăăăăă«æŽæ°ăăăçčćłć€ććæ°ïŒăæŽæ°ïŒæžçźïŒăăăȘăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăă性ćœăăç”äșćŸă«ćéăăăçčćłć€ćă«ćșă„ăăŠæçćæ°ïŒæçç”äșæĄä»¶ăæç«ăăăăăă«æŽæ°ăăăçčćłć€ććæ°ïŒăæŽæ°ăăăăăă«æ§æăăŠăèŻăăăăźăăă«æ§æăăć Žćă§ăăŁăŠăăćéćŸăźçčćłć€ćæéïŒæźć€ćæéïŒăé·ăă»ă©ăéæè ă«æć©ăšăăăăšăă§ăăăăăæçç¶æ ăèšćźăăăŠăăæćźæéăç”éăăç¶æ ă§ïŒ¶ć€§ćœăăéæăćźèĄăăăŠăăȘăć Žćă§ăăŁăŠăăéæè ă«ćŻŸăăŠæćŸ æăæăăăȘăăç¶ç¶ăăŠéæăèĄăăăăăšăćŻèœăšăȘăă In this embodiment, the number of time reductions (the number of special map fluctuations updated to satisfy the time reduction end condition) is not updated (subtracted) based on the special figure fluctuation restarted after the jackpot ends. However, the present invention is not limited to this, and the number of time reductions (the number of special map fluctuations updated to satisfy the time reduction end condition) may be updated based on the special figure fluctuation restarted after the jackpot ends. .. Even in this configuration, the longer the special figure fluctuation period (remaining fluctuation period) after resumption, the more advantageous the player can be. Therefore, a predetermined period has elapsed since the time reduction state was set. Even when the V jackpot game is not executed in the state, it is possible to continuously play the game while giving the player a sense of expectation.
ćłïŒïŒă«æ»ăăèȘŹæăç¶ăăăæçç¶æ äžă«ćźèĄăăăćœčç©ćœăăéæăźéæç”æăăïŒ¶ć „èłćŁïŒïŒïŒăžăšçăć „èłăăăăăšăćșæ„ăȘăăŁăć ŽćïŒéïŒ¶ć „èłăźć ŽćïŒăŻăæçç¶æ ăç”äșăăăŸă§çč°ăèżăçčé»éæăćźèĄăăăă Returning to FIG. 20, the description will be continued. If the result of the game per character executed during the time saving state is that the ball cannot be won in the V winning opening 165 (in the case of non-V winning), the special electric game is repeated until the time saving state ends. Is executed.
ăŸăăæçç¶æ äžă«ăăăŠăçčć„ćłæć€ćïŒçčćłć€ćïŒăç”äșăăăšăæçç”äșæĄä»¶ăæç«ăăŠăăăăćłăĄăæçç”äșæĄä»¶ăšăăŠèšćźăăăćæ°ćăźçčćłć€ćăç”äșăăăăć€ć„ăăăæçç”äșæĄä»¶ăæç«ăăŠăăć Žćă«ăŻăéæç¶æ ăéćžžç¶æ ăžăšç§»èĄăăçčćłéæăćźèĄăăăăäžæčăæçç”äșæĄä»¶ăæç«ăăŠăăȘăć ŽćăŻăæŹĄăźçčćłć€ćăćźèĄăăăăè©łçŽ°ăȘèȘŹæăŻćłïŒïŒïŒïœïŒăćç §ăăŠćŸèż°ăăăăæŹćźæœćœąæ ă§ăŻăæçç¶æ äžă«ćźèĄăăăçčćłæœéžăźć€ćăăżăŒăłăšăăŠăçčćłæœéžăźç”æăćœăăćœéžïŒïŒïŒïŒïŒïŒïŒăźć Žćă«ăŻïŒïŒç§ăæăăŻïŒïŒïŒç§ăźć€ćæéăèšćźăăăć€ćăăżăŒăłăéžæăăăçčćłæœéžăźç”æăć€ăïŒïŒïŒïŒïŒïŒïŒïŒăźć Žćă«ăŻăïŒïŒç§ăïŒïŒç§ăźć€ćæéăèšćźăăăć€ćăăżăŒăłăéžæăăăăăă«æ§æăăŠăăăćłăĄăæçç”äșæĄä»¶ăæç«ăăăŸă§ă«ćźèĄăăăçčćłæœéžïŒæçç”äșæĄä»¶ăšăăŠæçïŒćăèšćźăăăć Žćă«ăŻă性ćœăăéæç”äșćŸă«ćźèĄăăăïŒćăźçčćłæœéžïŒă«ăŠć€§ćœăăćœéžăăć Žćăźă»ăăăé·ăæéæçç¶æ ăç¶ç¶ăăæăăăăăšăă§ăăăăă«æ§æăăŠăăăăăă«ăæçç¶æ äžă«çčćłæœéžă§ć€§ćœăăćœéžăăć Žćă«ăŻăăăźć€§ćœăăéæç”äșćŸă«ććșŠæçç¶æ ăèšćźăăăăăăŁăŠăæçç¶æ ăèšćźăăăéăăăæéć ă§çčćłæœéžă«ăă性ćœăăćœéžăăć Žćăźä»ć äŸĄć€ăéæè ă«æäŸăăăăšăă§ăăăăăéæăźèè¶Łăćäžăăăăăšăă§ăăă In addition, when the special symbol change (special figure change) ends in the time saving state, it is determined whether the time saving end condition is satisfied, that is, whether the special figure change for the number of times set as the time saving end condition is completed. , When the time saving end condition is satisfied, the game state shifts to the normal state, and the special figure game is executed. On the other hand, if the time saving end condition is not satisfied, the following special figure change is executed. A detailed explanation will be described later with reference to FIG. 25 (c), but in the present embodiment, as a variation pattern of the special figure lottery executed in the time saving state, the result of the special figure lottery is won (1/100). In the case of, a fluctuation pattern in which a fluctuation time of 50 seconds or 200 seconds is set is selected, and if the result of the special drawing lottery is incorrect (99/100), a fluctuation time of 10 seconds to 50 seconds is set. It is configured so that the fluctuation pattern to be performed is selected. That is, the big hit is won by the special figure lottery executed until the time saving end condition is satisfied (when the time saving 4 times is set as the time saving end condition, the special figure lottery executed after the big hit game ends). In this case, it is configured so that it is easier to continue the time saving state for a long period of time. Further, if a big hit is won by a special drawing lottery during the time saving state, the time saving state is set again after the big hit game is completed. Therefore, it is possible to provide the player with the added value when the big hit is won by the special drawing lottery within the limited period in which the time saving state is set, so that the interest of the game can be improved.
ăȘăăæŹćźæœćœąæ ă§ăŻă性ćœăăéæç”äșæă«çČćŸăăŠăăçčć„ćłæăźäżçèšæ¶ć ă«ïŒïŒïŒç§ăźć€ćæéăèšćźăăă性ćœăăæ ć ±ăăăăšć€ć„ăăć Žćă«ăŻăăăźæšăć ±ç„ăăăăăźçčæźæŒćșăćźèĄăăăăă«æ§æăăŠăăïŒćłïŒïŒïŒïœïŒćç §ïŒă In the present embodiment, when it is determined that there is jackpot information in which the fluctuation time of 200 seconds is set in the hold storage of the special symbol acquired at the end of the jackpot game, a special for notifying that fact. It is configured to execute the effect (see FIG. 17 (a)).
ăăă«ăæŹćźæœćœąæ ă§ăŻă性ćœăăéæç”äșćŸă«èšćźăăăæçç¶æ ăźç”äșæĄä»¶ăšăăŠăæç«ăæăæçç”äșæĄä»¶ïŒæçïŒćïŒăšăæç«ăéŁăæçç”äșæĄä»¶ïŒæçïŒïŒćïŒăšăăèšćźćŻèœă«æ§æăăŠăăăăăă§ăæçïŒïŒćăèšćźăăăć Žćă«ăŻăæçç¶æ äžă«ćźèĄăăăïŒïŒćçźăźçčćłæœéžăç”äșăăăŸă§æçç¶æ ăç¶ç¶ăăăăšă«ăȘăăăăçčćłć€ććæ°ăźćąć ćă«ćżăăŠæçæéăé·ăăăăăšăă§ăăăšć ±ă«ăæçç¶æ äžă«ć€§ćœăăćœéžăăçąșçăé«ăăăăăšăă§ăă性ćœăăćœéžæă«èšćźăăăé·æéăźć€ćăăżăŒăłă«ăăŁăŠăăæçæéăé·ăăăăăšăă§ăăă Further, in the present embodiment, as the end condition of the time reduction state set after the end of the jackpot game, it is possible to set a time reduction end condition (time reduction 4 times) that is easy to be established and a time reduction end condition (time reduction 15 times) that is difficult to be established. It is configured in. Here, if the time reduction of 15 times is set, the time reduction state will continue until the 15th special figure lottery executed during the time reduction state is completed. The time saving period can be lengthened, the probability of winning a big hit during the time saving state can be increased, and the time saving period can be further lengthened by the long-term fluctuation pattern set at the time of winning the big hit.
ăŸăăæŹçŹŹïŒćźæœćœąæ ăźăăăłăłæ©ïŒïŒăŻăćłïŒă«ç€șăăéăăéćžžç¶æ äžăăæçç¶æ äžăă性ćœăăéæäžăăć šăŠćäžăźéææčæłïŒć·ŠæăĄéæïŒă§éæăèĄăăăăăă«æ§æăăăŠăăăăăæçç¶æ äžă«çčćłæœéžăćźèĄăăăȘăç¶æłăçșçăăăăšăæć¶ăăăăšăă§ăăăăȘăăæŹćźæœćœąæ ă§ăŻăçčćłć€ćăźć€ćăăżăŒăłăçčć„ćłæăźäżçæ°ïŒçčćłäżçæ°ïŒă«éąăăăéžæăăăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăäŸăă°ăæçç¶æ ăèšćźăăăŠăăć ŽćăŻăçčćłäżçæ°ăć€ăă»ă©é·ăć€ćæéăèšćźăăăć€ćăăżăŒăłăéžæăăæăăȘăăăă«æ§æăăăšèŻăă Further, as shown in FIG. 2, the pachinko machine 10 of the first embodiment is allowed to play the game by the same game method (left-handed game) during the normal state, the time saving state, and the jackpot game. Therefore, it is possible to prevent a situation in which the special drawing lottery is not executed during the time saving state. In the present embodiment, the fluctuation pattern of the special symbol fluctuation is configured to be selected regardless of the number of reserved special symbols (the number of reserved special symbols). If it is set, it is preferable to configure it so that the larger the number of reserved special figures, the easier it is to select a fluctuation pattern in which a longer fluctuation time is set.
ăăźăăă«æ§æăăăăšă§ăæçç¶æ ăèšćźăăăćæź”éïŒäŸăă°ă性ćœăăéæäžïŒă«ăăăŠăçčćłäżçæ°ăäžéïŒïŒćïŒă«ć°éăăăăăšææŹČçă«éæăèĄăăăăăšăă§ăăăăŸăăæçç¶æ äžă«çčćłć€ćăćźèĄăăăȘăç¶æ ïŒæçç”äșæĄä»¶ăæç«ăăȘăç¶æ ïŒăçșçăăăăšăæć¶ăăăăšăă§ăăă With this configuration, in the stage before the time saving state is set (for example, during a big hit game), it is possible to enthusiastically play the game in order to reach the upper limit (4) of the number of special figure reservations. .. In addition, it is possible to suppress the occurrence of a state in which the special figure change is not executed (a state in which the time saving end condition is not satisfied) during the time saving state.
ăăă«ăè©łçŽ°ăȘèȘŹæăŻçç„ăăăăæŹćźæœćœąæ ă§ăŻăæçç¶æ ăèšćźăăăŠăăæéäžă«ăăăŠăćłăĄăæćźćæ°ăźçčć„ćłæć€ćïŒçčćłć€ćïŒăç”äșăăăŸă§ăźæéă«ăăăŠăæźéćłæăźæœéžăćźèĄăăăæç”çă«ïŒ¶ć „èłèŁ çœźïŒïŒć ăźïŒ¶ć „èłćŁïŒïŒïŒă«çăć „èłăăăçčé»éæăćźèĄăăăăăă«æ§æăăŠăăăăăăŠăïŒ¶ć „èłèŁ çœźïŒïŒăŻćœčç©ćœăăéæäžă«çăć „èłăăæăæ§æăăŠăăăćœčç©ćœăăéæäžăŻçčćłć€ćăźć€ćæéăæžçźăăăȘăïŒäžæăăïŒăăă«æ§æăăŠăăăăăă«ăćœčç©ćœăăéæăŻè€æ°ăźç”äșæĄä»¶ăæăăŠăăăć ·äœçă«ăŻăćœčç©ćœăăéæäžă«ïŒ¶ć „èłèŁ çœźïŒïŒă«ć „èłăăçæ°ăæćźæ°ïŒïŒćïŒă«ć°éăăć Žćă«æç«ăă珏ïŒç”äșæĄä»¶ïŒçć „èłç”äșæĄä»¶ïŒăšăćœčç©ćœăăéæăćźèĄăăăŠăăăźç”éæéăæćźæéïŒïŒç§ïŒă«ć°éăăć Žćă«æç«ăă珏ïŒç”äșæĄä»¶ïŒæéç”éç”äșæĄä»¶ïŒăšăăæăăŠăăă珏ïŒç”äșæĄä»¶ăæăăŻă珏ïŒç”äșæĄä»¶ăźăăĄäœăăăźç”äșæĄä»¶ăæç«ăăć Žćă«ăćœčç©ćœăăéæăç”äșăăăăă«æ§æăăŠăăăăŸăăæźéćłæăźć€ćæéäžăćăłăæźćłćœăăéæăźćźèĄæéäžăŻăæ°ăăȘæźéćłæăźæœéžïŒæźćłæœéžïŒăćźèĄăăăȘăăăæźćłćœăăéæäžă«çčé»äœććŁïŒïŒïŒăžăšçăć „èłăăćœčç©ćœăăéæăćźèĄăăăŠăăæéäžăŻăæ°ăăȘæźćłæœéžăćźèĄćŻèœă«æ§æăăŠăăă Further, although detailed description is omitted, in the present embodiment, during the period in which the time saving state is set, that is, in the period until the predetermined number of special symbol fluctuations (special symbol fluctuations) are completed, the normal symbol It is configured to execute a lottery and finally execute a special electric game in which the V winning opening 165 in the V winning device 65 wins a ball. The V winning device 65 is configured so that the ball can be easily won during the game per character, and the fluctuation time of the special figure fluctuation is not subtracted (interrupted) during the game per character. Further, the game per character has a plurality of end conditions, and specifically, it is established when the number of balls won in the V winning device 65 reaches a predetermined number (3) during the game per character. The first end condition (ball winning end condition) and the second end condition (time elapsed end condition) that are satisfied when the elapsed period from the execution of the game per character reaches a predetermined period (3 seconds). , And is configured to end the game per character when either the first end condition or the second end condition is satisfied. In addition, during the fluctuation period of the normal symbol and during the execution period of the game per normal symbol, the lottery of the new normal symbol (the lottery of the normal symbol) is not executed, but the ball goes to the special electric activation port 643 during the game per normal symbol. Is winning, and during the period when the game per character is being executed, a new general drawing lottery can be executed.
ăăźăăă«æ§æăăăăăăłăłæ©ïŒïŒă§ăŻăæçç¶æ äžă«ćœčç©ćœăăéæăćźèĄăăăăăšă§ăçčćłć€ćăäžæăăăȘăăăăć€ăăźćœčç©ćœăăéæăćźèĄăăăăăšăçźæăăŠçčé»éæăèĄăăăăăăăăȘăăăæźéćłæăźæœéžç”æăćæąèĄšç€șăăăăŸă§ăźæźéćłæăźć€ćæéăăæźćłćœăăéæăźćźèĄæéäžă«ăăăŠçăæźé»ć „èłèŁ çœźïŒïŒïŒăžăšć „èłăăăăăšăă§ăăȘăæéïŒé»ććœčç©ïŒïŒïŒïœăééç¶æ ăšăȘăæéïŒăšăăŁăćœčç©ćœăăéæăćźèĄăăăăăšăă§ăăȘăæéăŻăæçç¶æ äžă«ăăăçčć„ćłæăźć€ćæéăçĄé§ă«æžçźăăăæéăšăȘăăăăæçç¶æ äžă«ăăăŠăéæè ă«äžć©ăȘäžć©æçæéăšăȘăă In the pachinko machine 10 configured in this way, by executing the game per character during the time saving state, the special electric game aims to execute more games per character while interrupting the fluctuation of the special figure. Will be done. However, the period during which the normal symbol is changed until the lottery result of the normal symbol is stopped and displayed, or the period during which the ball cannot be won by the general electric winning device 640 during the execution period of the game per normal symbol (electric accessory 640a). The period during which the game per character cannot be executed, such as (the period during which is closed), is a period during which the fluctuation time of the special symbol in the time-saving state is unnecessarily subtracted, which is disadvantageous to the player during the time-saving state. It will be a disadvantageous time period.
ăăŁăŠăäŸăă°ăæçç¶æ äžă«èšćźăăăæźéćłæăźć€ćăăżăŒăłăšăăŠăć€ćæéăçăæźćłçć€ćăăżăŒăłïŒć€ćæéïŒç§ïŒăšăć€ćæéăé·ăæźćłé·ć€ćăăżăŒăłïŒć€ćæéïŒïŒç§ïŒăšăăéžæćŻèœă«æ§æăăć Žćă«ăŻăäžèż°ăăäžć©æçæéăçăăȘăăăă«ăæźćłçć€ćăăżăŒăłăéžæăăăăăšăæćŸ ăăȘăăéæăèĄăăăšă«ăȘăăăăă«ăæŹćźæœćœąæ ăźăăă«ăćœčç©ćœăăéæăźćźèĄæéäžăŻçčćłć€ćăäžæăăăïŒçčćłć€ćăźć€ćæéăæžçźăăćŠçăäžæăăăïŒæ§æăçšăăć Žćă«ăŻăäžć©æçæéăšăçčćłć€ćăźäžææéăšăăéè€ăăæéăé·ăăăăăšă«ăăăäžć©æçæéäžă«çčć„ćłæăźć€ćæéăæžçźăăăŠăăŸăăăšăæć¶ăăăăšăă§ăăă Therefore, for example, as the fluctuation pattern of the normal symbol set in the time saving state, the normal chart short fluctuation pattern with a short fluctuation time (variation time 3 seconds) and the normal chart length fluctuation pattern with a long fluctuation time (variation time 15 seconds) When is configured to be selectable, the game is played while expecting that the normal figure short fluctuation pattern is selected so that the above-mentioned disadvantageous time saving period is shortened. Further, when a configuration in which the special figure fluctuation is interrupted (the process of subtracting the fluctuation time of the special figure fluctuation is interrupted) is used during the execution period of the game per character as in the present embodiment, the disadvantageous time is shortened. By lengthening the period in which the period and the suspension period of the special symbol fluctuation overlap, it is possible to prevent the fluctuation time of the special symbol from being subtracted during the disadvantageous time saving period.
ăăă§ăæçç¶æ äžăźäžć©æçæéăçăăăăăă«ăæçç¶æ äžă«ăăăŠćœčç©ćœăăéæăćźèĄăăăć Žćă«ćźèĄäžăźæźćłć€ćăźæźæéăć€ć„ăăăăźæźæéăæćźæéïŒäŸăă°ăïŒïŒç§ïŒăăăé·ăć ŽćăŻăćœčç©ćœăăéæăçć „èłă«ăăŁăŠç”äșăăăăźă§ăŻçĄăăæéç”éă«ăăŁăŠç”äșăăăă»ăăèŻăăăšăäżăæŒćșăćźèĄăăăăă«æ§æăăăšèŻăăăăźăăă«æ§æăăăăšă§ăćœčç©ćœăăéæăźćźèĄæéăé·ăăăăăšăă§ăăćăäžć©æçæéăçăăăăăšăă§ăăă Therefore, in order to shorten the disadvantageous time saving period in the time saving state, when the game per character is executed in the time saving state, the remaining time of the fluctuation of the normal map during execution is determined, and the remaining time is a predetermined time (for example). If it is longer than 10 seconds), it is preferable to execute an effect that encourages the game to be ended by the passage of time, instead of ending the game per character by winning a ball. With this configuration, the period of execution of the game per character can be lengthened, and the period of disadvantageous time can be shortened.
ïŒçŹŹïŒćźæœćœąæ
ă«ăăăăăăłăłæ©ïŒïŒăźé»æ°çæ§æă«ă€ăăŠïŒ
æŹĄă«ăćłïŒïŒăćç
§ăăŠăæŹăăăłăłæ©ïŒïŒăźé»æ°çæ§æă«ă€ăăŠèȘŹæăăăćłïŒïŒăŻăăăăłăłæ©ïŒïŒăźé»æ°çæ§æăç€șăăăăăŻćłă§ăăă
<About the electrical configuration of the pachinko machine 10 in the first embodiment>
Next, with reference to FIG. 21, the electrical configuration of the pachinko machine 10 will be described. FIG. 21 is a block diagram showing an electrical configuration of the pachinko machine 10.
äž»ć¶ćŸĄèŁ çœźïŒïŒïŒă«ăŻăæŒçźèŁ çœźă§ăăïŒăăăăă€ăłăłăšăăŠăźïŒïŒ°ïŒ”ïŒïŒïŒăæèŒăăăŠăăăïŒïŒ°ïŒ”ïŒïŒïŒă«ăŻăè©ČïŒïŒ°ïŒ”ïŒïŒïŒă«ăăćźèĄăăăćçšźăźć¶ćŸĄăăă°ă©ă ăćșćźć€ăăŒăżăèšæ¶ăăïŒČïŒŻïŒïŒïŒïŒăšăăăźïŒČïŒŻïŒïŒïŒïŒć ă«èšæ¶ăăăć¶ćŸĄăăă°ă©ă ăźćźèĄă«éăăŠćçšźăźăăŒăżçăäžæçă«èšæ¶ăăăăăźăĄăąăȘă§ăăïŒČïŒĄïŒïŒïŒïŒăšăăăźă»ăăćČ蟌ćè·Żăăżă€ăćè·ŻăăăŒăżéć俥ćè·ŻăȘă©ăźćçšźćè·Żăć è”ăăăŠăăăăȘăăæćșć¶ćŸĄèŁ çœźïŒïŒïŒăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăȘă©ăźă”ăć¶ćŸĄèŁ çœźă«ćŻŸăăŠćäœăæç€șăăăăă«ăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăè©Čă”ăć¶ćŸĄèŁ çœźăžćçšźăźăłăăłăăăăŒăżéć俥ćè·Żă«ăăŁăŠé俥ăăăăăăăăăłăăłăăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăă”ăć¶ćŸĄèŁ çœźăžäžæčćă«ăźăżé俥ăăăă The main control device 110 is equipped with an MPU 201 as a one-chip microcomputer which is an arithmetic unit. The MPU 201 is a ROM 202 that stores various control programs and fixed value data executed by the MPU 201, and a memory for temporarily storing various data and the like when the control program stored in the ROM 202 is executed. A certain RAM 203 and various other circuits such as an interrupt circuit, a timer circuit, and a data transmission / reception circuit are built in. In order to instruct the operation of the sub control device such as the payout control device 111 and the voice lamp control device 113, various commands are transmitted from the main control device 110 to the sub control device by the data transmission / reception circuit. Such a command is transmitted from the main control device 110 to the sub control device in only one direction.
äž»ć¶ćŸĄèŁ çœźïŒïŒïŒă§ăŻăçčć„ćłæăźæœéžăæźéćłæăźæœéžă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăăăèĄšç€șăźèšćźă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăăăèĄšç€șăźèšćźăăăăłă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăăăèĄšç€șăźèšćźăšăăŁăăăăłăłæ©ïŒïŒăźäž»èŠăȘćŠçăćźèĄăăăăăăŠăïŒČïŒĄïŒïŒïŒïŒă«ăŻăăăăăźćŠçăć¶ćŸĄăăăăăźćçšźă«ăŠăłăżăèšăăăăŠăăăăăă§ăćłïŒïŒăćç §ăăŠăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒČïŒĄïŒïŒïŒïŒć ă«èšăăăăă«ăŠăłăżçă«ă€ăăŠèȘŹæăăăćłïŒïŒăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒČïŒĄïŒïŒïŒïŒć ă«èšăăăăă«ăŠăłăżçăæšĄćŒçă«ç€șăăæšĄćŒćłă§ăăăăăăăźă«ăŠăłăżçăŻăçčć„ćłæăźæœéžăæźéćłæăźæœéžă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăăăèĄšç€șăźèšćźă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăăăèĄšç€șăźèšćźăăăăłă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăăăèĄšç€șăźèšćźăȘă©ăèĄăăăă«ăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒïŒ°ïŒ”ïŒïŒïŒă§äœżçšăăăă In the main control device 110, a special symbol lottery, a normal symbol lottery, a display setting in the first symbol display device 37, a display setting in the second symbol display device 83, and a display setting in the third symbol display device 81. The main processing of the pachinko machine 10 such as is executed. The RAM 203 is provided with various counters for controlling these processes. Here, with reference to FIG. 22, a counter and the like provided in the RAM 203 of the main control device 110 will be described. FIG. 22 is a schematic view schematically showing a counter or the like provided in the RAM 203 of the main control device 110. These counters and the like are used for a special symbol lottery, a normal symbol lottery, a display setting on the first symbol display device 37, a display setting on the second symbol display device 83, and a display setting on the third symbol display device 81. It is used in the MPU 201 of the main control device 110 to perform such as.
çčć„ćłæăźæœéžăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăăăłçŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șăźèšćźă«ăŻăçčć„ćłæăźæœéžă«äœżçšăă珏ïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒăšăçčć„ćłæăźć€§ćœăăçšźć„ăéžæăăăăă«äœżçšăă珏ïŒćœăăçšźć„ă«ăŠăłăżïŒŁïŒăšăçčć„ćłæă«ăăăć€ăăźćæąçšźć„ăéžæăăăăă«äœżçšăăćæąçšźć„éžæă«ăŠăłăżïŒćłç€șăăïŒăšă珏ïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒăźćæć€èšćźă«äœżçšăă珏ïŒćæć€äč±æ°ă«ăŠăłăżïŒŁïŒ©ïŒźïŒ©ïŒăšăć€ćăăżăŒăłéžæă«äœżçšăăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăšăăçšăăăăă To set the display of the special symbol lottery and the display of the first symbol display device 37 and the third symbol display device 81, the first random number counter C1 used for the special symbol lottery and the jackpot type of the special symbol are selected. The first hit type counter C2 used for, the stop type selection counter (not shown) used for selecting the out-of-order stop type in the special symbol, and the first random number counter C1 used for setting the initial value. 1 The initial value random number counter CINI1 and the fluctuation type counter CS1 used for selecting the fluctuation pattern are used.
ăŸăăæźéćłæăźæœéžă«ăŻă珏ïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒăçšăăăă珏ïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒăźćæć€èšćźă«ăŻçŹŹïŒćæć€äč±æ°ă«ăŠăłăżïŒŁïŒ©ïŒźïŒ©ïŒăšăæźéćłæăźć€ćăăżăŒăłéžæă«äœżçšăăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăšăăçšăăăăăăăăćă«ăŠăłăżăŻăæŽæ°ăźéœćșŠăććć€ă«ïŒăć çźăăăæ性ć€ă«éăăćŸïŒă«æ»ăă«ăŒăă«ăŠăłăżăšăȘăŁăŠăăă Further, the second random number counter C4 is used for the lottery of the ordinary symbol, the second initial value random number counter CINI2 is used for setting the initial value of the second random number counter C4, and the variation used for selecting the variation pattern of the ordinary symbol. The type counter CS1 and is used. Each of these counters is a loop counter in which 1 is added to the previous value each time it is updated, and after reaching the maximum value, it returns to 0.
ćă«ăŠăłăżăŻăäŸăă°ăăżă€ăćČ蟌ćŠçïŒćłïŒïŒćç §ïŒăźćźèĄééă§ăăïŒăăȘç§ééă§æŽæ°ăăăăŸăăäžéšăźă«ăŠăłăżăŻăăĄă€ăłćŠçïŒćłïŒïŒćç §ïŒăźäžă§äžćźæă«æŽæ°ăăăŠăăăźæŽæ°ć€ăïŒČïŒĄïŒïŒïŒïŒăźæćźé ćă«èšćźăăăă«ăŠăłăżçšăăăăĄă«é©ćźæ ŒçŽăăăăïŒČïŒĄïŒïŒïŒïŒă«ăŻăïŒă€ăźäżçăšăȘăąïŒäżç珏ïŒă珏ïŒăšăȘăąïŒăšăăăȘăçčćłć „çćŁïŒïŒăžăźć „çă«ćŻŸćżăăçčć„ćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœăèšăăăăŠăăăçčć„ćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœă«ăŻăçčćłć „çćŁïŒïŒăžăźć „çăżă€ăăłă°ă«ćăăăŠă珏ïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒă珏ïŒćœăăçšźć„ă«ăŠăłăżïŒŁïŒăćæąçšźć„éžæă«ăŠăłăżïŒŁïŒăćăłć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźćć€ăăăăăæ ŒçŽăăăă Each counter is updated, for example, at intervals of 2 milliseconds, which is the execution interval of the timer interrupt process (see FIG. 39), and some counters are updated irregularly in the main process (see FIG. 55). Then, the updated value is appropriately stored in the counter buffer set in the predetermined area of the RAM 203. The RAM 203 is provided with a special symbol holding ball storage area 203a corresponding to a ball entering the special symbol entry port 64 consisting of four holding areas (holding first to fourth areas), and the special symbol holding ball is provided. In the storage area 203a, the values of the first random number counter C1, the first hit type counter C2, the stop type selection counter C3, and the variable type counter CS1 are set in accordance with the timing of entering the special figure entry port 64. Each is stored.
ăăăŠăçčć„ćłæăźć§ćæĄä»¶ïŒć€ćæĄä»¶ïŒăæç«ăăć Žćă«ăçčć„ćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœăźäżç珏ïŒăšăȘăąă«æ ŒçŽăăăŠăăćçšźć€ăçčć„ćłæćźèĄăšăȘăąăžă·ăăăăæ ŒçŽăăăŠăăćçšźć€ă«ćșă„ăăçčć„ćłæć€ćăéć§ăăăă Then, when the start condition (variation condition) of the special symbol is satisfied, various values stored in the hold first area of the special symbol hold ball storage area 203a are shifted to the special symbol execution area, and various stored values are stored. Special symbol variation based on the value is started.
ăȘăăæŹćźæœćœąæ ă§ăŻăçčć„ćłæăźçšźć„ăïŒçšźéĄăźæ§æăçšăăŠăăăăăăă«éăăăšçĄăăçčć„ćłæăźçšźć„ăïŒçšźéĄä»„äžèšăăŠăèŻăăăăźć ŽćăäŸăă°ăçčćłć „çćŁïŒïŒïŒçŹŹïŒć „çćŁïŒăžăźçăźć „çă«ćșă„ăăŠäžăźçčć„ćłæçšźć„ïŒäŸăă°ă珏ïŒçčć„ćłæïŒăźæœéžæĄä»¶ăæç«ăăăăăă«ă珏ïŒçčć„ćłæäżççæ ŒçŽăšăȘăąă«äžèż°ăăćć€ăæ ŒçŽăăçčćłć „çćŁïŒïŒïŒçŹŹïŒć „çćŁïŒăšăŻç°ăȘăć „çćŁïŒäŸăă°ă珏ïŒć „çćŁïŒăžăźçăźć „çă«ćșă„ăăŠä»ăźçčć„ćłæçšźć„ïŒäŸăă°ă珏ïŒçčć„ćłæïŒăźæœéžæĄä»¶ăæç«ăăăăăă«ă珏ïŒçčć„ćłæäżççæ ŒçŽăšăȘăąăšăŻç°ăȘă珏ïŒçčć„ćłæäżççæ ŒçŽăšăȘăąă«äžèż°ăăćć€ăæ ŒçŽăăăăă«æ§æăăă°èŻăă In the present embodiment, a configuration in which one type of special symbol is used is used, but the present invention is not limited to this, and two or more types of special symbols may be provided. In this case, for example, in order to establish the lottery condition of one special symbol type (for example, the first special symbol) based on the ball entering the special symbol entry port 64 (first entry slot), the first 1 Each value described above is stored in the special symbol holding ball storage area, and the ball enters a ball entrance (for example, a second entry) different from the special symbol entry 64 (first entry). In order to establish the lottery conditions for other special symbol types (for example, the second special symbol) based on the above, each value described above is set in the second special symbol holding ball storage area different from the first special symbol holding ball storage area. It may be configured to be stored.
ăăăŠă珏ïŒçčć„ćłæăźć§ćæĄä»¶ïŒć€ćæĄä»¶ïŒăæăăŻă珏ïŒçčć„ćłæăźć§ćæĄä»¶ïŒć€ćæĄä»¶ïŒăæç«ăăć Žćă«ăćŻŸćżăăçčć„ćłæçšźć„ăźçčć„ćłæäżççæ ŒçŽăšăȘăąăźäżç珏ïŒăšăȘăąă«æ ŒçŽăăăŠăăćçšźć€ăçčć„ćłæćźèĄăšăȘăąăžă·ăăăăæ ŒçŽăăăŠăăćçšźć€ă«ćșă„ăăçčć„ćłæć€ćăéć§ăăăăăă«æ§æăăă°èŻăăăăźăăă«æ§æăăăăšă§ăè€æ°ăźçčć„ćłæçšźć„ăçšăăăăăłăłæ©ïŒïŒă§ăăŁăŠăăćă ăźçčć„ćłæć€ćăćæ»ă«ćźèĄăăăăšăă§ăăă Then, when the start condition (variation condition) of the first special symbol or the start condition (variation condition) of the second special symbol is satisfied, the holding first area of the special symbol holding ball storage area of the corresponding special symbol type is satisfied. The various values stored in may be shifted to the special symbol execution area, and the special symbol variation based on the various stored values may be started. With this configuration, even in the pachinko machine 10 using a plurality of special symbol types, each special symbol variation can be smoothly executed.
ăăă«ăè€æ°ăźçčć„ćłæçšźć„ïŒçŹŹïŒçčć„ćłæă珏ïŒçčć„ćłæïŒăæăăăăăłăłæ©ïŒïŒă§ăăă°ă珏ïŒçčć„ćłæăźæœéžăšă珏ïŒçčć„ćłæăźæœéžăšăćæă«ïŒäžŠèĄăăŠïŒćźèĄćŻèœă«æ§æăăŠăèŻăăăăźć Žćăćçčć„ćłæäżççæ ŒçŽăšăȘăąïŒçŹŹïŒçčć„ćłæäżççæ ŒçŽăšăȘăąă珏ïŒçčć„ćłæäżççæ ŒçŽăšăȘăąïŒăăăăăçčć„ćłæćźèĄăšăȘăąăæăăăăă«æ§æăăă°èŻăăăăă«ăăăćçčć„ćłæăźć§ćæĄä»¶ăæç«ăăć Žćă«ăéăăă«æŹĄăźçčć„ćłæć€ćăćźèĄăăăăăšăă§ăăă Further, in the pachinko machine 10 having a plurality of special symbol types (first special symbol, second special symbol), the lottery of the first special symbol and the lottery of the second special symbol are executed at the same time (in parallel). It may be configured to be possible, and in this case, if each special symbol holding ball storage area (first special symbol holding ball storage area, second special symbol holding ball storage area) is configured to have a special symbol execution area. good. As a result, when the start condition of each special symbol is satisfied, the next special symbol change can be promptly executed.
ăŸăăæŹćźæœćœąæ ă§ăŻăçčć„ćłæăźæœéžç”æă性ćœăăăšć€ăăźăżăšăȘăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăäŸăă°ăçčć„ćłæăźæœéžç”æăć€ăă§ăăć Žćăźäžéšă«ăăăŠă性ćœăăćœéžæăăăć°ăȘăçčć žïŒć€§ćœăăćœéžæăšăŻç°ăȘăçčć žïŒăéæè ă«ä»äžćŻèœăȘć°ćœăăă«ćœéžăćŸăăăă«æ§æăăŠăèŻăăăăźăăă«æ§æăăăăšă§ă性ćœăăćœéžăăȘăăŁăć Žćă§ăăŁăŠăăéæè ă«çčć žăä»äžăăæ©äŒăèšăăăăšăă§ăăăăăéæăźèè¶Łăćäžăăăăăšăă§ăăăăăźć Žćăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒČïŒĄïŒïŒïŒïŒć ă«ăć°ćœăăçšźć„ă«ăŠăłăżăèšăăććŸăăć°ćœăăçšźć„ă«ăŠăłăżăźć€ăçčć„ćłæäżççæ ŒçŽăšăȘăąă«æ ŒçŽćŻèœă«æ§æăăçčć„ćłæăźæœéžăćźèĄăăć Žćă«ćç §ăăăăă«æ§æăăă°èŻăă Further, in the present embodiment, the lottery result of the special symbol is configured to be only a big hit and a miss, but the lottery result is not limited to this, for example, in a part of the case where the lottery result of the special symbol is a miss. It may be configured so that a player can win a small hit that can be given less privilege (a privilege different from that when the jackpot is won) than when the jackpot is won. With this configuration, even if the jackpot is not won, it is possible to provide an opportunity to give the player a privilege, so that the interest of the game can be improved. In this case, when a small hit type counter is provided in the RAM 203 of the main control device 110, the value of the acquired small hit type counter can be stored in the special symbol holding ball storage area, and the special symbol lottery is executed. It may be configured to be referred to.
ć ăăŠăçčć„ćłææœéžă§ć°ćœăăćœéžćŻèœă«æ§æăăć Žćă«ăŻăäŸăă°ă性ćœăăćœéžă«ćșă„ăéæç¶æ ăźç§»èĄć ćźčăšăć°ćœăăćœéžă«ćșă„ăéæç¶æ ăźç§»èĄć ćźčăšăăç°ăȘăăăăăă«æ§æăăŠăèŻăăäŸăă°ă性ćœăăćœéžăăć ŽćăŻă性ćœăăéæăźéć§æă«éæç¶æ ăéćžžç¶æ ăžăšç§»èĄăăăăăă«ăèšćźăăă性ćœăăçšźć„ă«ćșă„ăăŠă性ćœăăéæç”äșćŸă«æ°ăăȘéæç¶æ ăèšćźćŻèœă«æ§æăăć°ćœăăćœéžăăć ŽćăŻăć°ćœăăćœéžæăźéæç¶æ ăç¶æăăăŸăŸć°ćœăăéæăćźèĄăăăăźć°ćœăăéæç”äșćŸăéæç¶æ ă移èĄăăăȘăăăă«æ§æăăŠăèŻăă In addition, when it is configured so that a small hit can be won by a special symbol lottery, for example, the transition content of the gaming state based on the big hit winning and the transition content of the gaming state based on the small hit winning are configured to be different. For example, when a big hit is won, the game state is shifted to the normal state at the start of the big hit game, and a new game state can be set after the big hit game is completed based on the set big hit type. When the small hit is won, the small hit game may be executed while maintaining the game state at the time of the small hit winning, and the game state may not be changed even after the small hit game is completed.
ăăźăăă«æ§æăăăăšă§ăćœéžăăćœăăçšźć„ïŒć€§ćœăăăć°ćœăăïŒă«ćżăăŠăéæç¶æ ăźç§»èĄăźæçĄăă移èĄć ćźčăç°ăȘăăăăăšăă§ăăăăăăăȘăšăŒă·ă§ăłă«ćŻăă éæăæäŸăăăăšăă§ăăă With this configuration, it is possible to provide a wide variety of games because it is possible to make the transition of the game state and the content of the transition different depending on the winning type (big hit, small hit). can.
ăăă«ăæŹćźæœćœąæ ăźïŒČïŒĄïŒïŒïŒïŒă«ăŻăïŒă€ăźäżçăšăȘăąïŒäżç珏ïŒăšăȘăąïŒăăăȘăăčă«ăŒăČăŒăïŒïŒăžăźć „çïŒçăźééïŒă«ćŻŸćżăăæźéćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœăèšăăăăŠăăăæźéćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœă«ăŻăăčă«ăŒăČăŒăïŒïŒăžăźć „çăżă€ăăłă°ă«ćăăăŠă珏ïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒăćăłæźćłć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźćć€ăăăăăæ ŒçŽăăăă Further, the RAM 203 of the present embodiment is provided with a normal symbol holding ball storage area 203b corresponding to entry (passing of a ball) into the through gate 67 composed of one holding area (holding first area). In the normal symbol holding ball storage area 203b, each value of the second random number counter C4 and the normal symbol variation type counter CS2 is stored in accordance with the timing of entering the through gate 67.
ăăăŠăæźéćłæăźć§ćæĄä»¶ïŒć€ćæĄä»¶ïŒăæç«ăăć Žćă«ăæźéćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœăźäżç珏ïŒăšăȘăąă«æ ŒçŽăăăŠăăćçšźć€ăæźéćłæćźèĄăšăȘăąăžă·ăăăăæ ŒçŽăăăŠăăćçšźć€ă«ćșă„ăăæźéćłæć€ćăéć§ăăăă Then, when the start condition (variation condition) of the normal symbol is satisfied, various values stored in the hold first area of the normal symbol hold ball storage area 203b are shifted to the normal symbol execution area, and various stored values are stored. Normal symbol variation based on the value is started.
æŹĄă«ăćłïŒïŒăćç §ăăŠăćă«ăŠăłăżă«ă€ăăŠè©łăăèȘŹæăăă珏ïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒăŻăæćźăźçŻćČïŒäŸăă°ăïŒăïŒïŒïŒïŒć ă§é ă«ïŒăă€ć çźăăăæ性ć€ïŒäŸăă°ăïŒăïŒïŒïŒăźć€ăćăćŸăă«ăŠăłăżăźć ŽćăŻïŒïŒïŒïŒă«éăăćŸïŒă«æ»ăæ§æăšăȘăŁăŠăăăçčă«ă珏ïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒăïŒćšăăć ŽćăăăźæçčăźçŹŹïŒćæć€äč±æ°ă«ăŠăłăżïŒŁïŒ©ïŒźïŒ©ïŒăźć€ăćœè©Č珏ïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒăźćæć€ăšăăŠèȘăżèŸŒăŸăăă Next, each counter will be described in detail with reference to FIG. The first random number counter C1 is incremented by 1 in order within a predetermined range (for example, 0 to 399), reaches a maximum value (for example, 399 in the case of a counter capable of taking a value of 0 to 399), and then becomes 0. It is configured to return to. In particular, when the first random number counter C1 makes one round, the value of the first initial value random number counter CINI1 at that time is read as the initial value of the first random number counter C1.
ăŸăă珏ïŒćæć€äč±æ°ă«ăŠăłăżïŒŁïŒ©ïŒźïŒ©ïŒăŻă珏ïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒăšćäžçŻćČă§æŽæ°ăăăă«ăŒăă«ăŠăłăżăšăăŠæ§æăăăăćłăĄăäŸăă°ă珏ïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒăïŒăïŒïŒïŒăźć€ăćăćŸăă«ăŒăă«ăŠăłăżă§ăăć Žćă«ăŻă珏ïŒćæć€äč±æ°ă«ăŠăłăżïŒŁïŒ©ïŒźïŒ©ïŒăăŸăăïŒăïŒïŒïŒăźçŻćČăźă«ăŒăă«ăŠăłăżă§ăăăăăźçŹŹïŒćæć€äč±æ°ă«ăŠăłăżïŒŁïŒ©ïŒźïŒ©ïŒăŻăăżă€ăćČ蟌ćŠçïŒćłïŒïŒćç §ïŒăźćźèĄæŻă«ïŒćæŽæ°ăăăăšć ±ă«ăăĄă€ăłćŠçïŒćłïŒïŒćç §ïŒăźæźäœæéć ă§çč°ăèżăæŽæ°ăăăă Further, the first initial value random number counter CINI1 is configured as a loop counter that is updated in the same range as the first random number counter C1. That is, for example, when the first random number counter C1 is a loop counter capable of taking a value of 0 to 399, the first initial value random number counter CINI1 is also a loop counter in the range of 0 to 399. The first initial value random number counter CINI1 is updated once for each execution of the timer interrupt process (see FIG. 39), and is repeatedly updated within the remaining time of the main process (see FIG. 55).
珏ïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒăźć€ăŻăäŸăă°ćźæçă«ïŒæŹćźæœćœąæ ă§ăŻăżă€ăćČ蟌ćŠçæŻă«ïŒćïŒæŽæ°ăăăçăçčćłć „çćŁïŒïŒă«ć „çăăăżă€ăăłă°ă§ïŒČïŒĄïŒïŒïŒïŒăźçčć„ćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœă«æ ŒçŽăăăăăăăŠăçčć„ćłæăźć€§ćœăăăšăȘăäč±æ°ăźć€ăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒČïŒŻïŒïŒïŒïŒă«æ ŒçŽăăă珏ïŒćœăăäč±æ°ăăŒăă«ïŒïŒïŒïœă«ăăŁăŠèšćźăăăŠăăă珏ïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒăźć€ăă珏ïŒćœăăäč±æ°ăăŒăă«ïŒïŒïŒïœă«ăăŁăŠèšćźăăă性ćœăăăšăȘăäč±æ°ăźć€ăšäžèŽăăć Žćă«ăçčć„ćłæăźć€§ćœăăăšć€ćźăăă The value of the first random number counter C1 is updated periodically (once for each timer interrupt process in this embodiment), and the special symbol of the RAM 203 is held at the timing when the ball enters the special figure entry port 64. It is stored in the sphere storage area 203a. The value of the random number that becomes the jackpot of the special symbol is set by the first random number table 202a stored in the ROM 202 of the main control device 110, and the value of the first random number counter C1 is the first random number table. If it matches the value of the random number that becomes the jackpot set by 202a, it is determined to be the jackpot of the special symbol.
ăăă§ăćłïŒïŒïŒïœïŒăćç §ăăŠă珏ïŒćœăăäč±æ°ăăŒăă«ïŒïŒïŒïœă«ă€ăăŠèȘŹæăăăćłïŒïŒïŒïœïŒăŻă珏ïŒćœăăäč±æ°ăăŒăă«ïŒïŒïŒïœă«èŠćźăăăŠăăć ćźčăæšĄćŒçă«ç€șăăæšĄćŒćłă§ăăăăăźçŹŹïŒćœăăäč±æ°ăăŒăă«ïŒïŒïŒïœăŻăçčć„ćłæăźæœéžă«ăăăŠă性ćœăăăšć€ć„ăăăäč±æ°ć€ïŒć€ćźć€ïŒăèŠćźăăăăăŒăă«ă§ăăă Here, the first random number table 202a will be described with reference to FIG. 23 (b). FIG. 23B is a schematic diagram schematically showing the contents defined in the first random number table 202a. The first hit random number table 202a is a table in which a random number value (determination value) determined to be a big hit is defined in a special symbol lottery.
ć ·äœçă«ăŻă珏ïŒćœăăäč±æ°ăăŒăă«ïŒïŒïŒïœă«ăŻă性ćœăăăšć€ćźăăăć€ćźć€ăæćźçŻćČć ă«èŠćźăăăŠăăæćźçŻćČăźć€ćźć€ăèŠćźăăăŠăăăćłïŒïŒïŒïœïŒă«ç€șăăéăă珏ïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒăźć€ăźăăĄăïŒăïŒăă性ćœăăć€ćźć€ăšăăŠèŠćźăăăŠăăăăă仄ć€ăźć€ïŒăïŒăïŒïŒïŒăïŒăć€ăăźć€ćźć€ăšăăŠèŠćźăăăŠăăă Specifically, in the first random number table 202a, the determination value determined to be a big hit is defined within a predetermined range, and the determination value in the predetermined range is defined. As shown in FIG. 23 (b), among the values of the first random number counter C1, "0 to 3" is defined as the jackpot determination value, and the other values ("4 to 399") are determined to be out of order. It is specified as a value.
ăȘăăæŹćźæœćœąæ ă§ăŻă性ćœăăă«ćœéžăăçąșçăéæç¶æ ă«éąăăăćäžăźçąșçăšăȘăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăéæç¶æ ă«ćżăăŠć€§ćœăăçąșçăç°ăȘăæ§ă«æ§æăăŠăèŻăăăŸăăăăźć Žćăçčć„ćłæăźć€§ćœăăçąșçăăé«çąșçç¶æ ăšäœçąșçç¶æ ăźïŒçšźéĄăæăăŻăïŒçšźéĄä»„äžă«ăăŠăèŻăăăăźć ŽćăäŸăă°ăçčć„ćłæăźç¶æ ăšăæźéćłæăźç¶æ ăšăăç”ăżćăăăăăšă«ăăŁăŠèšćźăăăæ性ă§ïŒçšźéĄăźéæç¶æ æŻă«çčć„ćłæăźć€§ćœăăçąșçăç°ăȘăăăăăă«æ§æăăŠăèŻăăăćçŽă«ăçčć„ćłæăźç¶æ ăé«çąșçç¶æ ăéćžžçąșçç¶æ ăäœçąșçç¶æ ăźăăă«ïŒçšźéĄä»„äžèšćźćŻèœă«ăăćç¶æ ă«ćŻŸăăŠç°ăȘă性ćœăăçąșçăèšćźăăăăă«æ§æăăŠăèŻăă In the present embodiment, the probability of winning the jackpot is the same regardless of the gaming state, but the probability is not limited to this, and the jackpot probability is configured to differ depending on the gaming state. You may. Further, in that case, the jackpot probability of the special symbol may be set to two types, a high probability state and a low probability state, or three or more types. In this case, for example, the jackpot probability of the special symbol may be different for each of a maximum of four types of gaming states set by combining the state of the special symbol and the state of the normal symbol. You may simply make it possible to set three or more types of special symbol states such as a high probability state, a normal probability state, and a low probability state, and set different jackpot probabilities for each state.
ăȘăăçčć„ćłæăźæœéžç”æăšăăŠăć°ćœăăăă«ćœéžăćŸăăăă«æ§æăăć ŽćăŻă珏ïŒćœăăäč±æ°ăăŒăă«ïŒïŒïŒïœă«ăć°ćœăăăă«ćŻŸćżăă珏ïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒăźć€ăèŠćźăăăăă«æ§æăăă°èŻăăăăźăăă«æ§æăăăăšă§ăçčć„ćłæăźć€§ćœăăæœéžăšć°ćœăăæœéžăšăăćäžăźćŠçă§ćźèĄăăăăšăă§ăăăăă性ćœăăæœéžăšć°ćœăăæœéžăšăç°ăȘăćŠçă§ćźèĄăăć Žćă«æŻăčăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźćŠçèČ è·ă軜æžăăăăšăă§ăăăăŸăăïŒă€ăźçčć„ćłææœéžă«ăăăŠă性ćœăăăšć°ćœăăăšă«éè€ăăŠćœéžăăŠăăŸăăăšăçŠæąăăăăšăă§ăăă In addition, when the lottery result of the special symbol is configured so that the "small hit" can be won, the value of the first random number counter C1 corresponding to the "small hit" is specified in the first random number table 202a. It should be configured. With this configuration, the big hit lottery and the small hit lottery of the special symbol can be executed by the same process, so that the main control is compared with the case where the big hit lottery and the small hit lottery are executed by different processes. The processing load of the device 110 can be reduced. Further, in one special symbol lottery, it is possible to prohibit the winning of a big hit and a small hit in duplicate.
珏ïŒćœăăçšźć„ă«ăŠăłăżïŒŁïŒăŻăçčć„ćłæăźć€§ćœăăăšăȘăŁăć Žćă«ă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șæ æ§ăæ±șćźăăăăźă§ăăăæćźăźçŻćČïŒäŸăă°ăïŒăïŒïŒïŒć ă§é ă«ïŒăă€ć çźăăăæ性ć€ïŒäŸăă°ăïŒăïŒïŒăźć€ăćăćŸăă«ăŠăłăżăźć ŽćăŻïŒïŒïŒă«éăăćŸïŒă«æ»ăæ§æăšăȘăŁăŠăăă珏ïŒćœăăçšźć„ă«ăŠăłăżïŒŁïŒăźć€ăŻăäŸăă°ăćźæçă«ïŒæŹćźæœćœąæ ă§ăŻăżă€ăćČ蟌ćŠçæŻă«ïŒćïŒæŽæ°ăăăçăçčćłć „çćŁïŒïŒăžăšć „çăăăżă€ăăłă°ă§ïŒČïŒĄïŒïŒïŒïŒăźçčć„ćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœă«æ ŒçŽăăăă The first hit type counter C2 determines the display mode of the first symbol display device 37 when a special symbol is a big hit, and adds one by one within a predetermined range (for example, 0 to 99). It is configured to return to 0 after reaching the maximum value (for example, 99 in the case of a counter that can take a value from 0 to 99). The value of the first hit type counter C2 is updated periodically (once for each timer interrupt process in this embodiment), and the RAM 203 is special at the timing when the ball enters the special figure entry port 64. It is stored in the symbol holding ball storage area 203a.
æŹćźæœćœąæ ăźăăăłăłæ©ïŒïŒă«ăăă珏ïŒćœăăçšźć„ă«ăŠăłăżïŒŁïŒăźć€ăŻăïŒăïŒïŒăźçŻćČăźă«ăŒăă«ăŠăłăżăšăăŠæ§æăăăŠăăăæŹćźæœćœąæ ă§ăŻććŸăă珏ïŒćœăăçšźć„ă«ăŠăłăżïŒŁïŒăźć€ăçšăăŠă珏ïŒćœăăçšźć„éžæăăŒăă«ïŒïŒïŒïœăćç §ăăŠć€§ćœăăă«ćœéžăăć Žćăźć€§ćœăăçšźć„ăć€ć„ăăăăă«æ§æăăŠăăăăăă§ăćłïŒïŒăćç §ăăŠçŹŹïŒćœăăçšźć„éžæăăŒăă«ïŒïŒïŒïœć ćźčă«ă€ăăŠèȘŹæăăăă The value of the first hit type counter C2 in the pachinko machine 10 of the present embodiment is configured as a loop counter in the range of 0 to 99. In the present embodiment, the acquired value of the first hit type counter C2 is used to refer to the first hit type selection table 202c to determine the jackpot type when a jackpot is won. Here, the contents of the first type selection table 202c will be described with reference to FIG. 24.
ćłïŒïŒïŒïœïŒăŻă珏ïŒćœăăçšźć„éžæăăŒăă«ïŒïŒïŒïœă«èŠćźăăăŠăăć ćźčăæšĄćŒçă«ç€șăăæšĄćŒćłă§ăăăćłïŒïŒïŒïœïŒă«ç€șăăéăăăăźçŹŹïŒćœăăçšźć„éžæăăŒăă«ïŒïŒïŒïœă«ăŻăçčć„ćłæăźæœéžă§ć€§ćœăăă«ćœéžăăć Žćă«ćç §ăăăçčćłć€§ćœăăçšźć„éžæăăŒăă«ïŒïŒïŒïœïŒăšăïŒ¶ć „èłćŁïŒïŒïŒăžăšçăć „èłïŒïŒ¶ć „èłïŒăăć Žćă«ćç §ăăăïŒ¶ć€§ćœăăçšźć„éžæăăŒăă«ïŒïŒïŒïœïŒăšăăæăăŠăăă FIG. 24A is a schematic diagram schematically showing the contents defined in the first type selection table 202c. As shown in FIG. 24A, the first hit type selection table 202c includes the special figure jackpot type selection table 202c1 and the V winning opening 165, which are referred to when a jackpot is won in the special symbol lottery. It has a V jackpot type selection table 202c2, which is referred to when a ball wins a prize (V prize).
ăŸăăćłïŒïŒïŒïœïŒăćç §ăăŠăçčćłć€§ćœăăçšźć„éžæăăŒăă«ïŒïŒïŒïœïŒăźć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒïœïŒăŻăçčćłć€§ćœăăçšźć„éžæăăŒăă«ïŒïŒïŒïœïŒă«èŠćźăăăŠăăć ćźčăç€șăăæšĄćŒćłă§ăăăäžèż°ăăéăăăăźçčćłć€§ćœăăçšźć„éžæăăŒăă«ïŒïŒïŒïœïŒăŻăçčć„ćłæăźæœéžă§ć€§ćœăăćœéžăăć Žćă«èšćźăă性ćœăăçšźć„ăéžæăăăăăźăăŒăżăăŒăă«ă§ăăŁăŠăććŸăă珏ïŒćœăăçšźć„ă«ăŠăłăżïŒŁïŒăźć€ă«ćżăăŠç°ăȘă性ćœăăçšźć„ăèŠćźăăăŠăăăăźă§ăăă First, the contents of the special figure jackpot type selection table 202c1 will be described with reference to FIG. 24 (b). FIG. 24B is a schematic diagram showing the contents specified in the special figure jackpot type selection table 202c1. As described above, the special figure jackpot type selection table 202c1 is a data table for selecting the jackpot type to be set when the jackpot is won in the special symbol lottery, and is set to the value of the acquired first hit type counter C2. Different jackpot types are specified accordingly.
ć ·äœçă«ăŻă珏ïŒćœăăçšźć„ă«ăŠăłăżïŒŁïŒăźć€ăăïŒăïŒïŒăăźçŻćČă«ăŻăă性ćœăăïŒĄăăèŠćźăăăŠăăăăïŒïŒăăźć€ă«ăŻăă性ćœăăïŒąăăèŠćźăăăŠăăă Specifically, "big hit A" is defined in the range where the value of the first hit type counter C2 is "0 to 98", and "big hit B" is defined in the value of "99". There is.
ăăă§ăć性ćœăăçšźć„ă«ćŻŸćżăăŠćźèĄăăă性ćœăăéæăźć ćźčăćăłă性ćœăăéæç”äșćŸă«èšćźăăăéæç¶æ ăźć ćźčă«ă€ăăŠèȘŹæăăăăæŹćźæœćœąæ ă§ăŻăć性ćœăăçšźć„ă«ćżăăŠćźèĄăăă性ćœăăéæăźéæŸćäœć ćźčïŒă©ăŠăłăéæć ćźčïŒăćłăĄă性ćœăăéæäžă«ćźèĄăăăćŻćéšæïŒćŻć€ć „èłèŁ çœźïŒïŒïŒïŒă«ćŻŸăăćäœć ćźčïŒéæŸăżă€ăăłă°ăéæŸćæ°ïŒăæçł»ćă«èŠćźăăéæŸćäœă·ăăȘăȘăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒČïŒŻïŒïŒïŒïŒăæăăćçšźćäœă·ăăȘăȘăăŒăă«ïŒïŒïŒïœ ă«äșăèšæ¶ăăăŠăăă Here, the contents of the jackpot game executed corresponding to each jackpot type and the contents of the gaming state set after the jackpot game is completed will be described. In the present embodiment, the opening operation content (round game content) of the jackpot game executed according to each jackpot type, that is, the operation content (opening timing,) for the movable member (variable winning device 650) executed during the jackpot game. The opening operation scenario in which the number of times of opening) is specified in time series is stored in advance in various operation scenario tables 202e included in the ROM 202 of the main control device 110.
ăăăŠă性ćœăăă«ćœéžăăć Žćă«èšćźăăă性ćœăăçšźć„ă«ćŻŸćżăăéæŸćäœă·ăăȘăȘăćçšźćäœă·ăăȘăȘăăŒăă«ïŒïŒïŒïœ ăăèȘăżćșăăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒČïŒĄïŒïŒïŒïŒć ăźćźèĄäžă·ăăȘăȘæ ŒçŽăšăȘăąïŒćłç€șăăïŒă«æ ŒçŽăăăăéæŸćäœă·ăăȘăȘăćźèĄäžă·ăăȘăȘæ ŒçŽăšăȘăąïŒćłç€șăăïŒă«æ ŒçŽăăăăšăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźăĄă€ăłćŠçïŒćłïŒïŒćç §ïŒăćźèĄăăăæŻïŒïŒăăȘç§æŻïŒă«ăă·ăăȘăȘć ćźčăæŽæ°ăăă性ćœăăéæäžăźć¶ćŸĄăćźèĄăă性ćœăăć¶ćŸĄćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒă«ăăăŠăçŸćšăźă·ăăȘăȘć ćźčăć€ć„ăăăăźć€ć„ç”æă«ćșă„ăăćŠçăćźèĄăăăăă«æ§æăăŠăăă Then, the open operation scenarios corresponding to the jackpot types set when the jackpot is won are read from the various operation scenario tables 202e and stored in the running scenario storage area (not shown) in the RAM 203 of the main controller 110. Will be done. When the open operation scenario is stored in the executing scenario storage area (not shown), the scenario content is updated every time the main process (see FIG. 55) of the main controller 110 is executed (every 4 milliseconds). , In the jackpot control process (see S1804 in FIG. 56) that executes the control during the jackpot game, the current scenario content is discriminated and the process based on the discriminant result is executed.
ăăźăăă«æ§æăăăăšă§ăäŸăă°ăäžă€ăźéæŸćäœć¶ćŸĄă«ăăŁăŠè€æ°ăźćŻćéšæăćŻćăăăć Žćă«ăăăŠăććŻćéšæăźćäœć ćźčăæçł»ćă«èŠćźăăéæŸćäœă·ăăȘăȘăçšăăăăšă«ăăăè€æ°ăźćŻćéšæă«ćŻŸăăćäœć¶ćŸĄăäžć 知çăăăăšăă§ăăăăăŁăŠăććŻćéšæă«ćŻŸăăŠć„ćă«ćäœć¶ćŸĄăćźèĄăăć Žćă«æŻăčăŠăććŻćéšæăźćäœăżă€ăăłă°ăé©æŁă«èšćźăăăăšăă§ăăăšăšăă«ăäžă€ăźćŻćéšæă«äžć ·ćăçăăć Žćă«ăăăä»ăźćŻćéšæă«ćŻŸăăćäœćŠçăćæ»ă«ćźèĄăăăăšăă§ăăă With this configuration, for example, when a plurality of movable members are moved by one open operation control, a plurality of movable members can be moved by using an open operation scenario in which the operation contents of each movable member are defined in chronological order. It is possible to centrally manage the operation control for. Therefore, as compared with the case where the operation control is executed separately for each movable member, the operation timing of each movable member can be set appropriately, and the other movable member can be moved when a defect occurs in one movable member. The operation process for the member can be smoothly executed.
ă性ćœăăïŒĄăăŻă性ćœăăéæăšăăŠă©ăŠăłăæ°ïŒă©ăŠăłăéæăćźèĄăăăćæ°ïŒăïŒă©ăŠăłăă§ăïŒă©ăŠăłăăźéăćŻć€ć „èłèŁ çœźïŒïŒïŒăéæŸćäœăăă性ćœăăéæăćźèĄăăă性ćœăăçšźć„ă§ăăăăăźă©ăŠăłăéæăšăŻăçăćŻć€ć „èłèŁ çœźïŒïŒïŒă«ïŒïŒçć „èłăăăæăăŻăéæŸæéăïŒïŒç§ăç”éăăăŸă§ăźéă珏ïŒăąăżăă«ïŒïŒïŒăç¶ç¶ăăŠéæŸăăăéæăźăăšă§ăăăă€ăŸăăïŒă©ăŠăłăăźă©ăŠăłăéæăćźèĄăăăă性ćœăăïŒĄăă§ăŻăæ性ă§ïŒïŒćăźçăćŻć€ć „èłèŁ çœźïŒïŒïŒăžăšć „èłăăăăăšăă§ăă性ćœăăéæăšăȘăă "Big hit A" is a big hit type in which the number of rounds (the number of times the round game is executed) is 4 rounds as the big hit game, and the big hit game in which the variable winning device 650 is opened for 4 rounds is executed. This round game is a game in which the first attacker 650 is continuously opened until the ball wins 10 balls in the variable winning device 650 or the opening period elapses 30 seconds. That is, in the "big hit A" in which the round game of four rounds is executed, it is a big hit game in which a maximum of 40 balls can be won by the variable winning device 650.
ăăă«ăă性ćœăăïŒĄăăŻă性ćœăăéæç”äșćŸă«æçç¶æ ïŒçčć„ćłæăźäœçąșçç¶æ ăæźéćłæăźé«çąșçç¶æ ïŒăèšćźăăăăăă«èŠćźăăăŠăăăæçç¶æ ăç¶ç¶ăăæéăšăăŠăæçïŒćăăćłăĄăæçç¶æ äžă«çčć„ćłæăźæœéžă§ć€§ćœăăćœéžăăăăšçĄăïŒććźèĄăăăăŸă§ïŒïŒćçźăźçčć„ćłæăźæœéžç”æăćæąèĄšç€șïŒçąșćźèĄšç€șïŒăăăăŸă§ïŒăźæçæéăèŠćźăăăŠăăă Further, "Big hit A" is defined so that a time saving state (low probability state of special symbol, high probability state of normal symbol) is set after the end of the big hit game, and "time saving 4" is defined as a period during which the time saving state continues. "Times", that is, the time saving period until it is executed 4 times without winning a big hit in the special symbol lottery during the time saving state (until the result of the 4th special symbol lottery is stopped (confirmed display)) is specified. Has been done.
ă性ćœăăïŒąăăŻă性ćœăăéæăšăăŠă©ăŠăłăæ°ïŒă©ăŠăłăéæăćźèĄăăăćæ°ïŒăïŒă©ăŠăłăă§ăïŒă©ăŠăłăăźéăćŻć€ć „èłèŁ çœźïŒïŒïŒăéæŸćäœăăă性ćœăăéæăćźèĄăăă性ćœăăçšźć„ă§ăăăăăăŠă性ćœăăéæç”äșćŸă«æçç¶æ ïŒçčć„ćłæăźäœçąșçç¶æ ăæźéćłæăźé«çąșçç¶æ ïŒăèšćźăăăăăă«èŠćźăăăŠăăăæçç¶æ ăç¶ç¶ăăæéăšăăŠăæçïŒïŒćăăćłăĄăæçç¶æ äžă«çčć„ćłæăźæœéžă§ć€§ćœăăćœéžăăăăšçĄăïŒïŒććźèĄăăăăŸă§ïŒïŒïŒćçźăźçčć„ćłæăźæœéžç”æăćæąèĄšç€șïŒçąșćźèĄšç€șïŒăăăăŸă§ïŒăźæçæéăèŠćźăăăŠăăă "Big hit B" is a big hit type in which the number of rounds (the number of times the round game is executed) is 4 rounds as the big hit game, and the big hit game in which the variable winning device 650 is opened for 4 rounds is executed. Then, it is stipulated that the time saving state (low probability state of the special symbol, high probability state of the normal symbol) is set after the jackpot game is completed, and the time saving state is "15 times of time saving", that is, the time saving. A short period of time is specified until the game is executed 15 times without winning a big hit in the special symbol lottery during the state (until the result of the 15th special symbol lottery is stopped and displayed (confirmed display)).
ă€ăŸăăæŹćźæœćœąæ ă§ăŻăçčć„ćłæăźæœéžă§ć€§ćœăăă«ćœéžăăć Žćă«ăŻăćż ăïŒă©ăŠăłăăźć€§ćœăăéæăćźèĄăăăăăźć€§ćœăăéæăźç”äșćŸă«æçç¶æ ăèšćźăăăăăă«æ§æăăŠăăăăăăŠăèšćźăăă性ćœăăçšźć„ăă性ćœăăïŒĄăă§ăăć ŽćïŒć€§ćœăăćœéžæăźïŒïŒïŒ ïŒă«ăŻæçćæ°ăïŒćăăăă性ćœăăïŒąăă§ăăć ŽćïŒć€§ćœăăćœéžæăźïŒïŒ ïŒă«ăŻæçćæ°ăïŒïŒćăăèšćźăăăăăă«æ§æăăŠăăă That is, in the present embodiment, when a big hit is won by a lottery of a special symbol, a big hit game of 4 rounds is always executed, and a time saving state is set after the big hit game is completed. Then, when the set jackpot type is "big hit A" (99% when the jackpot is won), the number of time reductions is "4 times", and when it is "big hit B" (1% when the jackpot is won). It is configured so that the number of time reductions "15 times" is set.
æŹćźæœćœąæ ăźăăăłăłæ©ïŒïŒă§ăŻăæçç¶æ äžă«ăéćžžç¶æ äžă«ăăăçčćłéæïŒçčćłć „çćŁïŒïŒăžăšçăć „çăăăçčć„ćłææœéžă§ć€§ćœăăćœéžăçźæăéæïŒăăăă性ćœăăéæăćźèĄăăæăçčé»éæïŒæźéćłæăźæœéžăćșçčăšăăŠïŒ¶ć „èłćŁïŒïŒïŒă«çăć „èłïŒïŒ¶ć „èłïŒăăăăăšă§ć€§ćœăăăçźæăéæïŒăćźèĄăăăăăă«æ§æăăŠăăăéćžžç¶æ ăăăæçç¶æ ăźă»ăăéæè ă«æć©ăȘéæç¶æ ăšăȘăăăă«æ§æăăŠăăăăăŁăŠăéæè ă«æć©ăȘéæç¶æ ă§ăăæçç¶æ ăç”äșăéŁăïŒæçç¶æ ăźç”äșæĄä»¶ăæç«ăéŁăïŒă性ćœăăïŒąăăźă»ăăăă性ćœăăïŒĄăăăăéæè ă«æć©ăȘ性ćœăăçšźć„ăšăȘăă In the pachinko machine 10 of the present embodiment, the jackpot is higher than the special figure game (a game in which a ball is inserted into the special figure entry port 64 and a big hit is aimed at by a special symbol lottery) in the normal state during the time saving state. It is configured so that a special electric game (a game aiming for a big hit by making a ball win (V prize) in the V winning opening 165 based on a lottery of a normal symbol) is executed so that the game can be easily executed. It is configured so that the time saving state is more advantageous to the player. Therefore, "big hit B", which is a game state that is advantageous to the player and is difficult to end (it is difficult to satisfy the end condition of the time saving state), is a jackpot type that is more advantageous to the player than "big hit A". ..
ăȘăăæŹćźæœćœąæ ă§ăŻăçčć„ćłæăźæœéžă§ć€§ćœăăă«ćœéžăăć Žćă«ăć šăŠăźć€§ćœăăă§ćäžăźă©ăŠăłăæ°ăźć€§ćœăăéæăćźèĄăăăăăă«æ§æăăŠăăăăăăă«éăăăšăȘăăéžæăăă性ćœăăçšźć„ă«ćżăăŠç°ăȘăæ°ăźă©ăŠăłăéæăćźèĄćŻèœă«æ§æăăŠăèŻăăăŸăăæŹćźæœćœąæ ă§ăŻăçčć„ćłæăźæœéžă§ć€§ćœăăă«ćœéžăăć Žćă«ăć šăŠăźć€§ćœăăă§ć€§ćœăăéæç”äșćŸă«æçç¶æ ăèšćźăăăăă«æ§æăă性ćœăăçšźć„ă«ćżăăŠæçćæ°ïŒæçç”äșæĄä»¶ïŒăç°ăȘăăăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăéžæăăă性ćœăăçšźć„ă«ćżăăŠć€§ćœăăéæç”äșæă«æçç¶æ ăèšćźăăă性ćœăăçšźć„ăšăéćžžç¶æ ăèšćźăăă性ćœăăçšźć„ăšăăèšăăŠăèŻăă In the present embodiment, when a jackpot is won by a lottery of a special symbol, the jackpot game of the same number of rounds is executed in all the jackpots, but the selection is not limited to this. A different number of round games may be playable depending on the type of jackpot. Further, in the present embodiment, when a big hit is won by a lottery of a special symbol, the time saving state is set after the big hit game is completed for all the big hits, and the number of time saving (time saving end condition) is set according to the big hit type. Although it is configured to be different, it is not limited to this, and a jackpot type in which the time saving state is set at the end of the jackpot game and a jackpot type in which the normal state is set are provided according to the selected jackpot type. You may.
æŹĄă«ăćłïŒïŒïŒïœïŒăćç §ăăŠăïŒ¶ć€§ćœăăçšźć„éžæăăŒăă«ïŒïŒïŒïœïŒăźć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒïœïŒăŻăïŒ¶ć€§ćœăăçšźć„éžæăăŒăă«ïŒïŒïŒïœïŒă«èŠćźăăăŠăăć ćźčăæšĄćŒçă«ç€șăăæšĄćŒćłă§ăăăăăźïŒ¶ć€§ćœăăçšźć„éžæăăŒăă«ïŒïŒïŒïœïŒăŻăçăïŒ¶ć „èłćŁïŒïŒïŒă«ć „èłïŒïŒ¶ć „èłïŒăăăăšăć„æ©ă«ćźèĄăăă性ćœăăéæïŒïŒ¶ć€§ćœăăéæïŒăźéæć ćźčăèŠćźăăăŠăăăăŒăżăăŒăă«ă§ăăăć ·äœçă«ăŻă珏ïŒćœăăçšźć„ă«ăŠăłăżïŒŁïŒăźć€ăăïŒăïŒïŒăăźć šçŻćČă«ă性ćœăăïŒŁăăèŠćźăăăŠăăă Next, the contents of the V jackpot type selection table 202c2 will be described with reference to FIG. 24 (c). FIG. 24C is a schematic diagram schematically showing the contents specified in the V jackpot type selection table 202c2. The V jackpot type selection table 202c2 is a data table in which the game content of the jackpot game (V jackpot game) executed when the ball wins the V winning opening 165 (V winning) is defined. Specifically, "big hit C" is defined in the entire range in which the value of the first hit type counter C2 is "0 to 99".
ăăźă性ćœăăïŒŁăăŻă性ćœăăéæăšăăŠă©ăŠăłăæ°ïŒă©ăŠăłăéæăćźèĄăăăćæ°ïŒăïŒïŒă©ăŠăłăă§ăïŒïŒă©ăŠăłăăźéăćŻć€ć „èłèŁ çœźïŒïŒïŒăéæŸćäœăăă性ćœăăéæăćźèĄăăă性ćœăăçšźć„ă§ăăăăăăŠă性ćœăăéæç”äșćŸă«æçç¶æ ïŒçčć„ćłæăźäœçąșçç¶æ ăæźéćłæăźé«çąșçç¶æ ïŒăèšćźăăăăăă«èŠćźăăăŠăăăæçç¶æ ăç¶ç¶ăăæéăšăăŠăæçïŒćăăćłăĄăæçç¶æ äžă«çčć„ćłæăźæœéžă§ć€§ćœăăćœéžăăăăšçĄăïŒććźèĄăăăăŸă§ïŒïŒćçźăźçčć„ćłæăźæœéžç”æăćæąèĄšç€șïŒçąșćźèĄšç€șïŒăăăăŸă§ïŒăźæçæéăèŠćźăăăŠăăă This "big hit C" is a big hit type in which the number of rounds (the number of times the round game is executed) is 10 rounds as the big hit game, and the big hit game in which the variable winning device 650 is opened for 10 rounds is executed. .. Then, it is stipulated that the time saving state (low probability state of the special symbol, high probability state of the normal symbol) is set after the jackpot game is completed, and the time saving state is "4 times of time saving", that is, the time saving. A short period of time is specified until the game is executed four times without winning a big hit in the special symbol lottery during the state (until the fourth special symbol lottery result is stopped and displayed (confirmed display)).
ă€ăŸăăæŹćźæœćœąæ ă§ăŻăçčćłæœéžă«ćșă„ăăŠćźèĄăăă性ćœăăéæïŒçčćłéæă§ćźèĄăăă性ćœăăéæïŒăăăăïŒ¶ć „èłă«ćșă„ăăŠćźèĄăăă性ćœăăéæïŒçčé»éæă§ćźèĄăăă性ćœăăéæïŒăźă»ăăăă©ăŠăłăæ°ăźć€ă性ćœăăéæăćźèĄăăăăăă«æ§æăăŠăăăă€ăŸăă性ćœăăéæäžă«ä»äžăăăçčć žéïŒèłçæ°ïŒăźéąă§ăăéćžžç¶æ ăăăæçç¶æ ăźă»ăăéæè ă«æć©ăȘéæç¶æ ăšăȘăă That is, in the present embodiment, the jackpot game executed based on the V prize (the jackpot executed in the special electric game) is rather than the jackpot game executed based on the special figure lottery (the jackpot game executed in the special figure game). The game) is configured so that a jackpot game with a larger number of rounds is executed. That is, in terms of the amount of benefits (number of prize balls) given during the jackpot game, the game state in which the time is shortened is more advantageous to the player than in the normal state.
æŹćźæœćœąæ ă§ăŻăçčé»äœććŁïŒïŒïŒă«çăć „èłăăăăšă«ćșă„ăăŠă珏ïŒćœăăçšźć„ă«ăŠăłăżïŒŁïŒăźć€ăććŸăăăăă«æ§æăăćœčç©ćœăăéæäžă«ïŒ¶ć „èłăăăăšă«ćșă„ăăŠćźèĄăăă性ćœăăéæïŒïŒ¶ć€§ćœăăéæïŒăŻăïŒ¶ć „èłăăćœčç©ćœăăéæăźćźèĄć„æ©ăšăȘăŁăçčé»äœććŁïŒïŒïŒăžăźçăźć „èłæă«ććŸăă珏ïŒćœăăçšźć„ă«ăŠăłăżïŒŁïŒăźć€ă«ćșă„ăăŠïŒ¶ć€§ćœăăçšźć„éžæăăŒăă«ïŒïŒïŒïœïŒăćç §ăăŠéžæăăă性ćœăăçšźć„ă«ćșă„ăăŠćźèĄăăăăăă«æ§æăăŠăăă In the present embodiment, it is configured to acquire the value of the first hit type counter C2 based on the ball winning the special electric operation port 643, and is executed based on the V winning during the game per character. In the jackpot game (V jackpot game), the V jackpot type is selected based on the value of the first hit type counter C2 acquired at the time of winning the ball to the special electric operating port 643 that triggered the execution of the V prize-winning bonus game. It is configured to be executed based on the jackpot type selected with reference to Table 202c2.
ăȘăăæŹćźæœćœąæ ă§ăŻăïŒ¶ć€§ćœăăçšźć„éžæăăŒăă«ïŒïŒïŒïœïŒă«èŠćźăăăŠăă性ćœăăçšźć„ăïŒçšźéĄïŒć€§ćœăăïŒŁïŒăźăżă§ăăăăăäœăăźćœčç©ćœăăéæă«ăăŁăŠïŒ¶ć „èłăăć Žćă§ăăŁăŠăćäžć ćźčăźć€§ćœăăéæăćźèĄăăăăăźă§ăăăăăăă«éăăăšçĄăăïŒ¶ć€§ćœăăçšźć„éžæăăŒăă«ïŒïŒïŒïœïŒă«ăććŸăă珏ïŒćœăăçšźć„ă«ăŠăłăżïŒŁïŒăźć€ă«ćżăăŠè€æ°ăźć€§ćœăăçšźć„ăèŠćźăăŠăèŻăăăŸăăæźé»ć „èłèŁ çœźïŒïŒïŒć ă«è€æ°ăźçčé»äœććŁăèšăăăăźè€æ°ăźçčé»äœććŁăźăăĄçăć „èłăăçčé»äœććŁă«ćŻŸćżăăăŠć€§ćœăăçšźć„ăèšćźăăăăă«æ§æăăŠăèŻăăăăă«ăćœčç©ćœăăéæăćźèĄăăăŠăăéă«ïŒ¶ć „èłćŁïŒïŒïŒă«çăć „èłăăăăšă«ćșă„ăăŠçŹŹïŒćœăăçšźć„ă«ăŠăłăżïŒŁïŒăźć€ăććŸăăăăźććŸăă珏ïŒćœăăçšźć„ă«ăŠăłăżïŒŁïŒăźć€ă«ćșă„ăăŠć€§ćœăăçšźć„ăéžæăăăăă«æ§æăăŠăèŻăă In this embodiment, since there is only one type of jackpot (big hit C) defined in the V jackpot type selection table 202c2, the same content is used regardless of which winning game is played. The jackpot game is executed, but the present invention is not limited to this, and a plurality of jackpot types may be specified in the V jackpot type selection table 202c2 according to the acquired value of the first hit type counter C2. Further, a plurality of special electric actuating ports may be provided in the general electric winning device 640, and the jackpot type may be set corresponding to the special electric actuating port in which the ball has won a prize among the plurality of special electric actuating ports. Further, the value of the first hit type counter C2 is acquired based on the fact that the ball wins the V winning opening 165 while the game per character is being executed, and the value of the acquired first hit type counter C2 is used. It may be configured to select the jackpot type based on.
ăŸăăæŹćźæœćœąæ ă§ăŻă性ćœăăă«ćœéžăăæçčăæăăŻăïŒ¶ć „èłćŁïŒïŒïŒă«çăć „èłăăæçčă«ăăăŠèšćźăăăŠăăéæç¶æ ă«éąăăăă性ćœăăéæç”äșćŸăźéæç¶æ ăéžæăăăăă«æ§æăăŠăăăăăăă«éăăăšăȘăă性ćœăăă«ćœéžăăæçčăæăăŻăïŒ¶ć „èłćŁïŒïŒïŒă«çăć „èłăăæçčă«ăăăŠèšćźăăăŠăăéæç¶æ ă«ćżăăŠă性ćœăăéæç”äșćŸă«èšćźăăăéæç¶æ ăćŻć€ăăăăăă«æ§æăăŠăèŻăăăăźć ŽćăäŸăă°ăæçç¶æ ăźç”äșééïŒæçç¶æ ă«ăăăçčć„ćłæăźæç”ć€ćăźćæąçŽćïŒă«ăæźćłćœăăéæăćźèĄăăăæçç¶æ ăç”äșăăćŸăźéćžžç¶æ ăèšćźăăăŠăăç¶æ ă§ćźèĄăăăćœčç©ćœăăéæäžă«ïŒ¶ć „èłăăć ŽćăćłăĄăéćžžç¶æ äžă«çčé»éæă§ïŒ¶ć „èłăăć Žćă«ăźăżă性ćœăăéæăźç”äșćŸă«æçç”äșæĄä»¶ăæç«ăéŁăæçç¶æ ïŒäŸăă°ăæçćæ°ăïŒïŒćăźæçç¶æ ïŒăèšćźăăăăăă«æ§æăăŠăèŻăă Further, in the present embodiment, the game state after the end of the big hit game is selected regardless of the game state set at the time when the big hit is won or when the ball wins the V winning opening 165. However, the game state is not limited to this, and the game state set after the jackpot game ends can be changed according to the game state set at the time when the jackpot is won or when the ball wins the V winning opening 165. In this case, for example, the game per normal figure is executed just before the end of the time saving state (immediately before the stop of the final fluctuation of the special symbol in the time saving state), and the normal after the time saving state ends. It is difficult to satisfy the time saving end condition after the end of the big hit game only when the V prize is won during the winning game that is executed in the state where the state is set, that is, when the V prize is won in the special electric game during the normal state. A time saving state (for example, a time saving state in which the number of time saving times is 20 times) may be set.
æŹćźæœćœąæ ă§ăŻă性ćœăăçšźć„ăźçšźéĄăŻïŒçšźéĄăšăăăăăăă«éăăăïŒçšźéĄä»„äžă§ăăăăăïŒçšźéĄä»„äžèšăăăăă«æ§æăăŠăăăăăŸăăçčć„ćłæăźæœéžă§ć€§ćœăăă«ćœéžăăć Žćăšăçčé»éæă§ïŒ¶ć „èłăăć Žćăšă§ăćäžăźć€§ćœăăçšźć„ăèšćźăăćŸăăăă«æ§æăăŠăèŻăăăăă«ăéć»ă«éžæăăă性ćœăăçšźć„ă«éąăăæ ć ±ïŒäŸăă°ă性ćœăăéæć ćźčăăéæç¶æ ăźç§»èĄć ćźčïŒă«ćșă„ăăŠăä»ćéžæăăă性ćœăăçšźć„ăźéžæćČćăçšźéĄăç°ăȘăăăăăă«æ§æăăŠăèŻăăăăźăăă«æ§æăăăăšă§ăéć»ăźéæ汄æŽïŒć€§ćœăă汄æŽïŒă«ćŻŸăăŠăéæè ă«èćłăæăăăăăšăă§ăăăăŸăăăăźć Žćăéć»ăźć€§ćœăă汄æŽă«ćșă„ăăŠæŹĄćăźć€§ćœăăæă«èšćźăăæă性ćœăăçšźć„ăéæè ă«ç€șććŻèœăȘç€șćæŒćșăćźèĄăăăăă«æ§æăăăšèŻăăăăă«ăăăéæè ă«ćŻŸăăŠéæăç¶ç¶çă«èĄăăæăăăăăšăă§ăăă In the present embodiment, the number of types of jackpots is three, but the number of types is not limited to two, or two or less, or four or more types may be provided. Further, the same jackpot type may be set depending on whether the jackpot is won in the special symbol lottery or the V prize is won in the special electric game. Further, the selection ratio and type of the jackpot type selected this time may be different based on the information regarding the jackpot type selected in the past (for example, the jackpot game content and the transition content of the game state). .. With this configuration, the player can be interested in the past game history (big hit history). Further, in this case, it is preferable to execute a suggestion effect that can suggest the jackpot type that is likely to be set at the next jackpot based on the past jackpot history to the player. This makes it easier for the player to play the game continuously.
ć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăŻăäŸăă°ïŒăïŒïŒïŒăźçŻćČć ă§é ă«ïŒăă€ć çźăăăæ性ć€ïŒă€ăŸăïŒïŒïŒïŒă«éăăćŸïŒă«æ»ăæ§æăšăȘăŁăŠăăăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒă«ăăŁăŠăăăăăçæéć€ăăé·æéć€ăăăăŒăă«ăȘăŒăăăčăŒăăŒăȘăŒăçăźć€§ăŸăăȘèĄšç€șæ æ§ïŒć€ćæéïŒăæ±șćźăăăăèĄšç€șæ æ§ăźæ±șćźăŻăć ·äœçă«ăŻăćłæć€ćăźć€ćæéăźæ±șćźă§ăăăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒă«ăăæ±șćźăăăć€ćæéă«ćșă„ăăŠăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒă«ăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă§èĄšç€șăăă珏ïŒćłæăźăȘăŒăçšźć„ă现ăăȘćłæć€ćæ æ§ăæ±șćźăăăăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć€ăŻăćŸèż°ăăăĄă€ăłćŠçïŒćłïŒïŒćç §ïŒăïŒććźèĄăăăæŻă«ïŒćæŽæ°ăăăćœè©ČăĄă€ăłćŠçć ăźæźäœæéć ă§ăçč°ăèżăæŽæ°ăăăăć°ăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć€ïŒäč±æ°ć€ïŒăăăćłæć€ćăźć€ćæéăäžă€æ±șćźăăäč±æ°ć€ăæ ŒçŽăăć€ćăăżăŒăłéžæăăŒăă«ïŒïŒïŒïœïŒćłïŒïŒćç §ïŒăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒČïŒŻïŒïŒïŒïŒć ă«èšăăăăŠăăă The variation type counter CS1 is configured to be incremented by 1 in order within the range of 0 to 198, and return to 0 after reaching the maximum value (that is, 198). The variation type counter CS1 determines a rough display mode (variation time) such as so-called short-time deviation, long-time deviation, normal reach, and super reach. Specifically, the determination of the display mode is the determination of the fluctuation time of the symbol variation. Based on the fluctuation time determined by the variation type counter CS1, the reach type and the detailed symbol variation mode of the third symbol displayed on the third symbol display device 81 are determined by the voice lamp control device 113 and the display control device 114. NS. The value of the variation type counter CS1 is updated once each time the main process (see FIG. 55) described later is executed once, and is repeatedly updated even within the remaining time in the main process. The fluctuation pattern selection table 202d (see FIG. 25) storing a random number value for determining one fluctuation time of the symbol fluctuation from the value (random number value) of the fluctuation type counter CS1 is provided in the ROM 202 of the main control device 110. Has been done.
ăăă§ăćłïŒïŒăćç §ăăŠć€ćăăżăŒăłéžæăăŒăă«ïŒïŒïŒïœăźć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒïœïŒăŻć€ćăăżăŒăłéžæăăŒăă«ïŒïŒïŒïœă«èŠćźăăăŠăăć ćźčăæšĄćŒçă«ç€șăăæšĄćŒćłă§ăăăćłïŒïŒïŒïœïŒă«ç€șăăéăăć€ćăăżăŒăłéžæăăŒăă«ïŒïŒïŒïœă«ăŻăéæç¶æ ăšăăŠéćžžç¶æ ăèšćźăăŠăăç¶æ ă§çšăăăăéćžžçšăăŒăă«ïŒïŒïŒïœïŒăšăæçç¶æ ăèšćźăăŠăăç¶æ ă§çšăăăăæççšăăŒăă«ïŒïŒïŒïœïŒăšăăèŠćźăăăŠăăăè©łçŽ°ă«ă€ăăŠăŻćŸèż°ăăăăæŹćźæœćœąæ ă§ăŻéæç¶æ ă«ćżăăŠć€ćăăżăŒăłăéžæăăăăă«çšăăăăŒăżăăŒăă«ăç°ăȘăăăŠăăăăăéæç¶æ ă«ćżăăŠéžæăăăć€ćăăżăŒăłïŒć€ćæéïŒăç°ăȘăăăăăšăă§ăăă Here, the contents of the variation pattern selection table 202d will be described with reference to FIG. 25. FIG. 25A is a schematic diagram schematically showing the contents defined in the variation pattern selection table 202d. As shown in FIG. 25 (a), the variation pattern selection table 202d includes a normal table 202d1 used in a state where the normal state is set as the game state, and a time reduction used in the state where the time saving state is set. The table 202d2 is specified. Although the details will be described later, in the present embodiment, since the data table used for selecting the fluctuation pattern is different according to the gaming state, the fluctuation pattern (variation time) selected according to the gaming state is different. be able to.
æŹĄă«ăć€ćăăżăŒăłéžæăăŒăă«ïŒïŒïŒïœă«èŠćźăăăŠăăćăăŒăă«ăźè©łçŽ°ăȘć ćźčă«ă€ăăŠăćłïŒïŒïŒïœïŒćăłćłïŒïŒïŒïœïŒăćç §ăăŠèȘŹæăăăăćłïŒïŒïŒïœïŒăŻéćžžçšăăŒăă«ïŒïŒïŒïœïŒă«èŠćźăăăŠăăć ćźčăæšĄćŒćłă«ç€șăăæšĄćŒćłă§ăăăăăźéćžžçšăăŒăă«ïŒïŒïŒïœïŒăŻăéæç¶æ ăšăăŠéćžžç¶æ ăèšćźăăăŠăăć Žćă«ćç §ăăăăăŒăżăăŒăă«ă§ăăŁăŠăçčć„ćłæăźæœéžç”æă性ćœăăă§ăăć Žćăźă»ăăăć€ăă§ăăć Žćăăăé·ăć€ćæéăźć€ćăăżăŒăłăéžæăăæăăȘăăăă«èŠćźăăŠăăă Next, the detailed contents of each table defined in the variation pattern selection table 202d will be described with reference to FIGS. 25 (b) and 25 (c). FIG. 25B is a schematic view showing the contents specified in the normal table 202d1 in a schematic diagram. The normal table 202d1 is a data table that is referred to when the normal state is set as the game state, and the fluctuation time is longer when the lottery result of the special symbol is a big hit than when it is out. It is stipulated that the fluctuation pattern of is easy to select.
ć ·äœçă«ăŻăćłïŒïŒïŒïœïŒă«ç€șăăéăăçčć„ćłæïŒçčćłïŒăźæœéžç”æăă性ćœăăïŒćœăăïŒăă§ăăŁăŠăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć€ăăïŒăïŒïŒăăźçŻćČă«ć€ćæéăïŒïŒç§ăźćœăăăăŒăă«ăȘăŒăćçšźăćŻŸćżä»ăăŠèŠćźăăăăïŒïŒăïŒïŒïŒăăźçŻćČă«ć€ćæéăïŒïŒç§ăïŒïŒïŒç§ăźćœăăăčăŒăăŒăȘăŒăăèŠćźăăăŠăăăćłïŒïŒïŒïœïŒă§ăŻăćœăăăčăŒăăŒăȘăŒăăźć€ćăăżăŒăłăźèȘŹæăç°Ąç„ćăăăăă«ăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć€ăăïŒïŒăïŒïŒïŒăăźçŻćČă«ăïŒïŒç§ăïŒïŒïŒç§ăăšç€șăăŠăăăăćźéă«ăŻăäșăćźăăăăć€ćæéïŒäŸăă°ăć€ćæéïŒïŒç§ăć€ćæéïŒïŒïŒç§ăć€ćæéïŒïŒïŒç§ïŒăăćŻŸćżăăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć€ăźçŻćČă«ăăăăèŠćźăăăŠăăăăźă§ăăăă€ăŸăăçčć„ćłæăźæœéžç”æăă性ćœăăïŒćœăăïŒăă§ăăŁăŠăććŸăăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć€ăăïŒïŒăïŒïŒïŒăăźçŻćČă§ăăć Žćă«ăŻăććŸăăć€ă«ćŻŸćżăăăïŒïŒç§ăïŒïŒïŒç§ăăźäœăăăźć€ćæéăèšćźăăăć€ćăăżăŒăłăèšćźăăăăăźă§ăăă Specifically, as shown in FIG. 25 (b), the lottery result of the special symbol (special figure) is "big hit (hit)", and the value of the variable type counter CS1 is in the range of "0 to 50". Various types of normal reach per 20 seconds of fluctuation time are defined in association with each other, and super reach per 20 seconds of fluctuation time is defined in the range of "51 to 198". In FIG. 25 (b), in order to simplify the explanation of the fluctuation pattern of the hit superreach, the value of the fluctuation type counter CS1 is shown as "60 seconds to 120 seconds" in the range of "51 to 198". Actually, predetermined fluctuation times (for example, fluctuation time 60 seconds, fluctuation time 100 seconds, fluctuation time 120 seconds) are defined in the range of the values of the corresponding fluctuation type counter CS1. That is, when the lottery result of the special symbol is "big hit (hit)" and the value of the acquired fluctuation type counter CS1 is in the range of "51 to 198", "60 seconds to" corresponding to the acquired value. A fluctuation pattern in which any fluctuation time of "120 seconds" is set is set.
ăŸăăæœéžç”æăăć€ăăăźć ŽćăŻăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć€ăăïŒăïŒïŒïŒăăźçŻćČă«ć€ćæéăïŒç§ăźçć€ăăćŻŸćżä»ăăŠèŠćźăăăăïŒïŒïŒăïŒïŒïŒăăźçŻćČă«ć€ćæéăïŒïŒç§ăźć€ăăăŒăă«ăȘăŒăćŻŸćżä»ăăŠèŠćźăăăăïŒïŒïŒăïŒïŒïŒăăźçŻćČă«ć€ćæéăïŒïŒç§ăïŒïŒïŒç§ăźć€ăăčăŒăăŒăȘăŒăăćŻŸćżä»ăăŠèŠćźăăăŠăăăăȘăăæœéžç”æăăć€ăăă§ăăŁăŠăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć€ăăïŒïŒïŒăïŒïŒïŒăăźçŻćČă«ç€șăăć ćźčăŻăäžèż°ăăæœéžç”æăă性ćœăăïŒćœăăïŒăăźć Žćăšćäžăźçźçă§ăăăăăźèȘŹæăç°ĄçŽ ćăăăăźă§ăăă If the lottery result is "out of", the value of the variation type counter CS1 is defined in the range of "0 to 179" with a short deviation of 8 seconds in the variation time, and is in the range of "180 to 194". The fluctuation time is defined in association with the deviation normal reach of 20 seconds, and the deviation time of 60 seconds to 120 seconds is associated with the deviation super reach in the range of "195 to 198". The contents shown in the range of "195 to 198" when the lottery result is "out of order" and the value of the variable type counter CS1 is "195 to 198" have the same purpose as the case where the above-mentioned lottery result is "big hit (hit)". Yes, it is a simplification of the explanation.
ă€ăŸăăæŹćźæœćœąæ ă§ăŻăéćžžç¶æ äžă«ăăăŠćźèĄăăăçčć„ćłææœéžăźç”æă«éąăăăăéžæăăćŸăć€ćæéăźçšźéĄăćäžă«ăăćć€ćæéăéžæăăăćČćăźăżăç°ăȘăăăăăă«æ§æăăŠăăăăăăŠăçčć„ćłæăźæœéžç”æă性ćœăăïŒćœăăïŒă§ăăć Žćăźă»ăăăć€ăă§ăăć Žćăăăé·ăć€ćæéăéžæăăăćČćăé«ăăăăăă«æ§æăăŠăăăăăŁăŠăćźèĄäžăźçčć„ćłæć€ćăé·ăăȘăă°ăȘăă»ă©ă性ćœăăćœéžăźæćŸ ćșŠăé«ăăăăšăă§ăăăăăé·ăć€ćæéăźçčć„ćłæć€ćăćźèĄăăăć Žćă«ăăăŠăăăźć€ćæéăç”éăăăŸă§ă«éæè ăéæă«éŁœăăŠăăŸăăăšăæć¶ăăăăšăă§ăăă That is, in the present embodiment, regardless of the result of the special symbol lottery executed in the normal state, the types of variable times that can be selected are the same, and only the ratio at which each variable time is selected is different. ing. Then, when the lottery result of the special symbol is a big hit (hit), the ratio of selecting a longer fluctuation time is higher than when it is a miss. Therefore, the longer the special symbol fluctuation during execution is, the higher the expectation of winning the jackpot can be increased. Therefore, when the special symbol fluctuation with a long fluctuation time is executed, the player can wait until the fluctuation time elapses. Can be prevented from getting bored with the game.
ăȘăăæŹćźæœćœąæ ă§ăŻăă€ăŸăăæŹćźæœćœąæ ă§ăŻăéćžžç¶æ ă§ćźèĄăăăçčć„ćłæăźæœéžă«ćŻŸăăŠèšćźăăăć€ćæéăšăăŠă珏ïŒçčć„ćłæăźäżççæ°ăć°ăȘăă»ă©é·ăć€ćæéăèšćźăăăăăă«æ§æăăŠăăăăăźăăă«æ§æăăăăšă§ă珏ïŒçčć„ćłæăźæœéžăćźèĄăăăȘăæéăé »çčă«çșçăăŠăăŸăäșæ ăæć¶ăăăăšăă§ăăăăŸăă珏ïŒçčć„ćłæăźäżççæ°ăäžéă«ć°éăăŠăăć Žćă«ăŻăçăć€ćæéăèšćźăăăăăăäżççæ°ăäžéă«ć°éăăç¶æ ă§çčćłć „çćŁïŒïŒă«çăć „çăăŠăăŸăäșæ ăæć¶ăăăăšăă§ăăă In the present embodiment, that is, in the present embodiment, as the fluctuation time set for the lottery of the special symbol executed in the normal state, the smaller the number of reserved balls of the first special symbol, the longer the fluctuation time is set. It is configured to be done. With such a configuration, it is possible to suppress a situation in which a period in which the lottery of the first special symbol is not executed frequently occurs. Further, when the number of reserved balls of the first special symbol has reached the upper limit, a short fluctuation time is set, so that the ball enters the special figure entrance 64 with the number of reserved balls reaching the upper limit. It is possible to suppress the situation where the ball is thrown.
ăŸăăæŹćźæœćœąæ ă§ăŻăéćžžç¶æ äžă«ăăăŠćźèĄăăăçčć„ćłææœéžăźç”æă«éąăăăăéžæăăćŸăć€ćæéăźçšźéĄăćäžăšăȘăăăă«æ§æăăăăšă§ăèšćźăăăć€ćæéăźé·ăăææĄăăăăšă«ăăçčć„ćłæăźæœéžç”æăéæè ă«äșćă«ă°ăăŠăăŸăăăšăæć¶ăăăăšăă§ăăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăçčć„ćłæăźæœéžç”æă性ćœăăïŒćœăăïŒăźć Žćăźăżéžæăăăć€ćæéăăć€ăăźć Žćăźăżéžæăăăć€ćæéăäžéšèšćźćŻèœă«æ§æăăŠăèŻăă Further, in the present embodiment, the length of the variable time to be set is set by configuring the type of the variable time that can be selected to be the same regardless of the result of the special symbol lottery executed in the normal state. By grasping it, it is possible to prevent the lottery result of the special symbol from being revealed to the player in advance, but it is not limited to this, and the lottery result of the special symbol is a big hit (hit). The fluctuation time selected only in the case or the fluctuation time selected only in the case of deviation may be partially settable.
ćłïŒïŒïŒïœïŒă«ç€șăăéăăæŹćźæœćœąæ ă§ăŻăçčć„ćłæăźæœéžç”æïŒćœćŠć€ćźç”æïŒăšăććŸăăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć€ăšăă«ćșă„ăăŠć€ćăăżăŒăłăéžæăăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăäŸăă°ă性ćœăăćœéžăăć Žćă«ăăăŠèšćźăăă性ćœăăçšźć„ă«ćșă„ăăŠć€ćăăżăŒăłăéžæăăăăă«æ§æăăŠăèŻăă As shown in FIG. 25B, in the present embodiment, the variation pattern is selected based on the lottery result (win / fail determination result) of the special symbol and the acquired value of the variation type counter CS1. However, the present invention is not limited to this, and for example, the variation pattern may be selected based on the jackpot type set when the jackpot is won.
æŹĄă«ăćłïŒïŒïŒïœïŒăćç §ăăŠć€ćăăżăŒăłéžæăăŒăă«ïŒïŒïŒïœă«èšăăăăæççšăăŒăă«ïŒïŒïŒïœïŒăźć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒïœïŒăŻæççšăăŒăă«ïŒïŒïŒïœïŒă«èŠćźăăăć ćźčăæšĄćŒçă«ç€șăăæšĄćŒćłă§ăăăćłïŒïŒïŒïœïŒă«ç€șăăéăăæççšăăŒăă«ïŒïŒïŒïœïŒă«ăŻăćłæçšźć„ăæœéžç”æăăăăłć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć€ăźçŻćČăšăć€ćăăżăŒăłăšăćŻŸćżä»ăăŠèŠćźăăăŠăăă Next, the contents of the time saving table 202d2 provided in the variation pattern selection table 202d will be described with reference to FIG. 25 (c). FIG. 25 (c) is a schematic view schematically showing the contents specified in the time saving table 202d2. As shown in FIG. 25 (c), in the time saving table 202d2, the symbol type, the lottery result, the value range of the variation type counter CS1 and the variation pattern are defined in association with each other.
ć ·äœçă«ăŻăćłïŒïŒïŒïœïŒă«ç€șăăéăăćœćŠć€ćźç”æïŒæœéžç”æïŒăăćœăăïŒć€§ćœăăïŒăă§ăăć ŽćăŻăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć€ăăïŒăïŒïŒăăźçŻćČă«ć€ćæéăïŒïŒç§ăźăćœăăă·ă§ăŒăăăèŠćźăăăăïŒïŒïŒăïŒïŒïŒăăźçŻćČă«ć€ćæéăïŒïŒïŒç§ăźăćœăăăăłă°ăăèŠćźăăăŠăăăăŸăăăć€ăăă§ăăć ŽćăŻăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć€ăăïŒăïŒïŒïŒăăźçŻćČăă«ć€ćæéăïŒïŒç§ăźăă·ă§ăŒăć€ăïŒĄăăèŠćźăăăăïŒïŒïŒăïŒïŒïŒăăźçŻćČă«ăć€ćæéăïŒïŒç§ăźăă·ă§ăŒăć€ăïŒąăăèŠćźăăăăïŒïŒïŒăïŒïŒïŒăăźçŻćČă«ăć€ćæéăïŒïŒç§ăźăă·ă§ăŒăć€ăïŒŁăăèŠćźăăăăïŒïŒïŒăïŒïŒïŒăăźçŻćČă«ăć€ćæéăïŒïŒç§ăźăăăłă°ć€ăïŒĄăăèŠćźăăăăïŒïŒïŒïŒïŒïŒïŒăăźć€ă«ăć€ćæéăïŒïŒç§ăźăăăłă°ć€ăïŒąăăèŠćźăăăŠăăă Specifically, as shown in FIG. 25 (c), when the winning / failing judgment result (lottery result) is "hit (big hit)", the value of the fluctuation type counter CS1 fluctuates in the range of "0 to 99". A "hit short" with a time of 50 seconds is specified, and a "hit long" with a fluctuation time of 200 seconds is specified in the range of "100 to 198". Further, in the case of "off", the value of the fluctuation type counter CS1 is defined in the range of "0 to 149", and the fluctuation time of 10 seconds is defined as "short deviation A", and the value is in the range of "150 to 169". A "short out B" with a fluctuation time of 15 seconds is specified, a "short out C" with a fluctuation time of 20 seconds is specified in the range of "170 to 189", and a fluctuation time is specified in the range of "190 to 196". "Long deviation A" of 30 seconds is specified, and "long deviation B" with a fluctuation time of 50 seconds is specified in the value of "197,198".
äžèż°ăăéăăæçç¶æ äžăŻăéćžžç¶æ äžăšăŻç°ăȘăăçčć„ćłæăźæœéžç”æăćœăăă§ăăć Žćăšăć€ăă§ăăć Žćăšă§ăéžæăăćŸăć€ćæéăźçšźéĄăç°ăȘăăăă«æ§æăăŠăăă性ćœăăă«ćœéžăăć Žćă«éžæăăćŸăć€ćæéăźă»ăăăć€ăăźć Žćă«éžæăăćŸăć€ćæéăăăé·ăăȘăăăă«æ§æăăŠăăă As described above, in the time saving state, unlike the normal state, the type of variable time that can be selected differs depending on whether the lottery result of the special symbol is a hit or a miss. , The fluctuation time that can be selected when the jackpot is won is longer than the fluctuation time that can be selected when the jackpot is missed.
æŹćźæœćœąæ ă§ăŻăäžèż°ăăéăăæçç¶æ ăèšćźăăăŠăăæéăéæè ă«æć©ăȘéæç¶æ ăšăȘăăăăźæçæéă«ăăăŠăæźéćłæăźæœéžăćșçčă«çčé»éæăćźèĄăăăăăŸăăæçç¶æ ăźç”äșæĄä»¶ïŒæçç”äșæĄä»¶ïŒăšăăŠăçčć„ćłæăźć€ććæ°ïŒæœéžćæ°ïŒă«ćșă„ăç”äșæĄä»¶ïŒæçćæ°ïŒăèšćźăăăŠăăă In the present embodiment, as described above, the period in which the time saving state is set becomes the gaming state advantageous to the player, and in the time saving period, the special electric game is executed based on the lottery of the ordinary symbol. Further, as the end condition (time reduction end condition) of the time reduction state, an end condition (time reduction number of times) based on the number of fluctuations (lottery number) of the special symbol is set.
ăăŁăŠăæçç¶æ äžă«ćźèĄăăăçčć„ćłæć€ćăšăăŠăé·ăć€ćæéăéžæăăăă»ăăăéæè ă«æć©ăȘéæç¶æ ă§ăăæçç¶æ ăèšćźăăăæéăé·ăăăăăšăă§ăăăăăăŠăæçç¶æ äžă«ćźèĄăăăçčć„ćłææœéžăäŸăă°ăæçïŒćăèšćźăăăŠăăć Žćă«ăŻăæçç¶æ ăèšćźăăăŠăăćźèĄăăăïŒććăźçčć„ćłææœéžă«ăăăŠă性ćœăăćœéžïŒïŒïŒïŒïŒïŒïŒăăć Žćă«ăăăźä»ć äŸĄć€ăšăăŠé·ăć€ćæéăźć€ćăăżăŒăłăéžæăăăăăă«æ§æăăŠăăăăăźăăă«æ§æăăăăšă§ăæçç¶æ ăšăăéăăăæéć ă«çčć„ćłæăźć€§ćœăăă«ćœéžăăć Žćă«ăéæè ă«ăăæć©ăȘéæăæäŸăăăăšăă§ăăăăăéæè ă«ćŻŸăăŠææŹČçă«éæăèĄăăăăăšăă§ăăă Therefore, if a long fluctuation time is selected as the special symbol variation executed during the time saving state, the period in which the time saving state, which is a gaming state advantageous to the player, is set can be lengthened. Then, in the special symbol lottery executed during the time saving state, for example, when the time saving four times is set, the big hit (1 /) is obtained in the four special symbol lottery executed after the time saving state is set. In the case of 100), a fluctuation pattern with a long fluctuation time is selected as the added value. With this configuration, if a jackpot of a special symbol is won within a limited period of time saving, it is possible to provide a more advantageous game to the player, so that the player can play enthusiastically. Can be done.
ăŸăăçčć„ćłæăźæœéžç”æăć€ăă§ăăć Žćă«ăăăïŒïŒç§ăïŒïŒç§ăăšéžæăăăć€ćæéă«æ性ă§ïŒćăźć·źăèšăăŠăăăăăăăé·ăć€ćæéăźć€ăć€ćăéžæăăăăăšăéæè ă«æćŸ ăăăȘăăéæăèĄăăăšăă§ăăă In addition, even if the lottery result of the special symbol is out of order, a difference of up to 5 times is provided in the fluctuation time selected as "10 seconds to 50 seconds", so that the deviation fluctuation of the longer fluctuation time is selected. The game can be played while expecting the player to be played.
ăȘăăæŹćźæœćœąæ ă§ăŻăćłïŒïŒïŒïœïŒă«ç€șăăéăă性ćœăăéæăźç”äșç»éąă«ăăăŠăæçç¶æ ăźæéïŒïŒ¶ă©ăă·ă„æéïŒăźé·ăăç€șăăăăźæźæçæéæ æ§ïŒïŒïŒăèĄšç€șăăăăăă«æ§æăăŠăăăăăźæźæçæéæ æ§ïŒïŒïŒăŻăæçç”äșæĄä»¶ăæç«ăăăŸă§ăźçŻćČć ă§ăăŁăŠăæąă«çČćŸæžăźçčć„ćłæäżçă«ć«ăŸăăć „èłæ ć ±ă«ćșă„ăăŠäșćă«ć€ć„ăăăć€ćæéăćçźăăć€ăèĄšç€șăăăăă«æ§æăăŠăăă In the present embodiment, as shown in FIG. 12A, the remaining time saving period mode 801 for showing the length of the time saving state period (V rush period) is displayed on the end screen of the jackpot game. The remaining time reduction period mode 801 is within the range until the time reduction end condition is satisfied, and the variation time determined in advance based on the winning information included in the special symbol hold that has already been acquired. It is configured to display the total value of.
ăăźăăă«æ§æăăăăšă§ăæźæçæéæ æ§ïŒïŒïŒăšăăŠèĄšç€șăăăç§æ°ăăè€æ°ćăźć€ăć€ćăźć€ćæéăćçźăăèĄšç€șæ æ§ăȘăźăăăăăšăïŒćăźć€§ćœăăć€ćăźć€ćæéă«ćŻŸćżăăèĄšç€șæ æ§ăȘăźăăăéæè ă«äșæžŹăăăæ„œăăżăæäŸăăăăšăă§ăăă With this configuration, whether the number of seconds displayed as the remaining time short-term mode 801 is a display mode in which the fluctuation times of a plurality of deviation fluctuations are totaled, or a display corresponding to the fluctuation time of one jackpot fluctuation. It is possible to provide the enjoyment of letting the player predict whether or not it is a mode.
ćłïŒïŒă«æ»ăèȘŹæăç¶ăăă珏ïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒăŻăäŸăă°ïŒăïŒïŒïŒăźçŻćČć ă§é ă«ïŒăă€ć çźăăăæ性ć€ïŒă€ăŸăïŒïŒïŒïŒă«éăăćŸïŒă«æ»ăă«ăŒăă«ăŠăłăżăšăăŠæ§æăăăŠăăăăŸăă珏ïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒăïŒćšăăć ŽćăăăźæçčăźçŹŹïŒćæć€äč±æ°ă«ăŠăłăżïŒŁïŒ©ïŒźïŒ©ïŒăźć€ăćœè©Č珏ïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒăźćæć€ăšăăŠèȘăżèŸŒăŸăăă珏ïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒăźć€ăŻăæŹćźæœćœąæ ă§ăŻăżă€ăćČ蟌ćŠçïŒćłïŒïŒćç §ïŒæŻă«ăäŸăă°ćźæçă«æŽæ°ăăăçăæźéć§ććŁïŒăčă«ăŒăČăŒăïŒïŒïŒăééăăăăšăæ€ç„ăăăæă«ććŸăăăïŒČïŒĄïŒïŒïŒïŒăźæźéćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœă«æ ŒçŽăăăă Returning to FIG. 22, the description will be continued. The second random number counter C4 is configured as a loop counter in which, for example, 1 is sequentially added in the range of 0 to 999, the maximum value (that is, 999) is reached, and then the counter returns to 0. Further, when the second hit random number counter C4 makes one round, the value of the second initial value random number counter CINI2 at that time is read as the initial value of the second hit random number counter C4. In the present embodiment, the value of the second random number counter C4 is updated periodically for each timer interrupt process (see FIG. 39), and it is detected that the ball has passed through the normal start port (through gate) 67. At that time, it is acquired and stored in the normal symbol holding ball storage area 203b of the RAM 203.
ăăăŠăæźéćłæăźćœăăăšăȘăäč±æ°ăźć€ăŻăäž»ć¶ćŸĄèŁ çœźăźïŒČïŒŻïŒïŒïŒïŒă«æ ŒçŽăăă珏ïŒćœăăäč±æ°ăăŒăă«ïŒïŒïŒïœă«ăăŁăŠèšćźăăăŠăăă珏ïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒăźć€ăă珏ïŒćœăăäč±æ°ăăŒăă«ïŒïŒïŒïœă«ăăŁăŠèšćźăăăćœăăăšăȘăäč±æ°ăźć€ăšäžèŽăăć Žćă«ăæźéćłæïŒçŹŹïŒćłæïŒăźćœăăăšć€ćźăăăăŸăăăăźçŹŹïŒćœăăäč±æ°ăăŒăă«ïŒïŒïŒïœăŻăæźéćłæăźäœçąșçæçšăšăăăźäœçąșçæăăæźéćłæăźćœăăăšăȘăçąșçăźé«ăé«çąșçæçšăšăźïŒçšźéĄă«ćăăăăăăăăă«ć«ăŸăă性ćœăăăšăȘăäč±æ°ăźćæ°ăç°ăȘăŁăŠèšćźăăăŠăăăăăźăăă«ăćœăăăšăȘăäč±æ°ăźćæ°ăç°ăȘăăăăăšă«ăăăæźéćłæăźäœçąșçæăšæźéćłæăźé«çąșçæăšă§ăćœăăăšăȘăçąșçăć€æŽăăăă Then, the value of the random number that is the hit of the normal symbol is set by the second hit random number table 202b stored in the ROM 202 of the main control device, and the value of the second hit random number counter C4 is the second hit random number table 202b. If it matches the value of the random number that becomes the hit set by, it is determined that the hit is a normal symbol (second symbol). Further, the second random number table 202b is divided into two types, one is for a low probability of a normal symbol and the other is for a high probability of being a hit of a normal symbol than the low probability, and is included in each of them. The number of random numbers that will be big hits is set differently. By making the number of random numbers to be hit different in this way, the probability of being hit is changed between the low probability of the normal symbol and the high probability of the normal symbol.
ăăźçŹŹïŒćœăăäč±æ°ăăŒăă«ïŒïŒïŒïœă«èŠćźăăăŠăăć ćźčă«ă€ăăŠăćłïŒïŒïŒïœïŒăćç §ăăŠèȘŹæăăăăćłïŒïŒïŒïœïŒăŻă珏ïŒćœăăäč±æ°ăăŒăă«ïŒïŒïŒïœă«èŠćźăăăŠăăć ćźčăæšĄćŒçă«ç€șăăæšĄćŒćłă§ăăăćłïŒïŒïŒïœïŒă«ç€șăăéăăæźéćłæăźäœçąșçç¶æ ă§ăăć ŽćăŻăććŸăă珏ïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒăăïŒăăźć€ă«æźćłćœăăăèŠćźăăăæźéćłæăźé«çąșçç¶æ ă§ăăć ŽćăŻăććŸăă珏ïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒăăïŒăïŒïŒïŒăăźçŻćČă«æźćłćœăăăèŠćźăăăŠăăă The contents specified in the second random number table 202b will be described with reference to FIG. 23 (c). FIG. 23 (c) is a schematic diagram schematically showing the contents defined in the second random number table 202b. As shown in FIG. 23 (c), in the case of the low probability state of the normal symbol, the value of the acquired second random number counter C4 is "0", and the normal symbol hit is defined, and the normal symbol is in the high probability state. In some cases, the acquired second random number counter C4 is defined in the range of "0 to 299".
ă€ăŸăăæŹćźæœćœąæ ă§ăŻăæźéćłæăźäœçąșçç¶æ ăèšćźăăăŠăăć Žćă«ăŻăæźéćłæăźæœéžă§ćœăăăšăȘăçąșçïŒïŒïŒïŒïŒïŒïŒïŒăäœçąșçă«èšćźăăăŠăăăăăă«ăăăæźéćłæăźäœçąșçç¶æ ă§ăăéćžžç¶æ ăšăæźéćłæăźé«çąșçç¶æ ă§ăăæçç¶æ ăšăă§ćäžăźéææčæłïŒć·ŠæăĄéæïŒăćźèĄăăăæŹćźæœćœąæ ă«ăăăŠăéćžžç¶æ äžă«æźćłćœăăă«ćœéžăéŁăăăăăšăă§ăăăăăéćžžç¶æ äžă«æźćłćœăăéæăćźèĄăăæźé»ć „èłèŁ çœźïŒïŒïŒć ă«çăć „èłăăäșæ ăçșçăéŁăăăăăšăă§ăăăäžæčăæźéćłæăźé«çąșçç¶æ ăèšćźăăăŠăăć Žćă«ăŻăæźéćłæăźæœéžă§ćœăăăšăȘăçąșçïŒïŒïŒïŒïŒïŒïŒïŒïŒïŒăé«çąșçă«èšćźăăăŠăăăăăă«ăăăæçç¶æ äžă«ăăăŠæźéćłæăźćœăăćœéžă«ćșă„ăæźćłćœăăéæăćźèĄăæăăăăăšăă§ăăă That is, in the present embodiment, when the low probability state of the normal symbol is set, the probability of winning in the lottery of the normal symbol (1/1000) is set to the low probability. As a result, in the present embodiment in which the same game method (left-handed game) is executed in the normal state, which is a low-probability state of the normal symbol, and the time-saving state, which is the high-probability state of the normal symbol, during the normal state. Since it is possible to make it difficult to win a prize per game, it is possible to make it difficult for a ball to win a prize in the game winning device 640 when the game per game is executed during the normal state. On the other hand, when the high probability state of the normal symbol is set, the probability of winning in the lottery of the normal symbol (300/1000) is set to the high probability. As a result, it is possible to facilitate the normal symbol winning game based on the winning of the normal symbol in the time saving state.
ăȘăăæŹćźæœćœąæ ă§ăŻäžèż°ăăéăăéćžžç¶æ äžă«ćźèĄăăăæźćłćœăăéæă§ăŻăæçç¶æ äžă«ćźèĄăăăæźćłćœăăéæă«ćŻŸăăŠăçăæźé»ć „èłèŁ çœźïŒïŒïŒă«ć „èłăéŁăăȘăăăă«æ§æăăăăă«ăéćžžç¶æ äžă«æźé»ć „èłèŁ çœźïŒïŒïŒă«çăć „èłăăăšăăŠăăăăźć „èłăăçăçčé»äœććŁïŒïŒïŒă«ć „çăéŁăăȘăăăă«æ§æăăŠăăăćłăĄăæŹćźæœćœąæ ă§ăŻăéćžžç¶æ äžă«ăăăŠæźćłćœăăă«ćœéžăéŁăăăäžăäžăæźćłćœăăă«ćœéžăăć Žćă§ăăŁăŠăăăăźæźćłćœăăéæäžă«çăæźé»ć „èłèŁ çœźïŒïŒïŒă«ć „èłăéŁăăăăăă«ăçăæźé»ć „èłèŁ çœźïŒïŒïŒă«ć „èłăăăšăăŠăăăăźć „èłăăçăçčé»äœććŁïŒïŒïŒă«ć „èłăéŁăăȘăăăă«æ§æăăŠăăă In the present embodiment, as described above, in the game per game performed in the normal state, it becomes difficult for the ball to win the game per game performed in the time saving state in the game winning device 640. Further, even if a ball wins the general electric winning device 640 in the normal state, it is difficult for the winning ball to enter the special electric actuating port 643. That is, in the present embodiment, it is difficult to win the winning game in the normal state, and even if the player wins the game in the normal state, the ball wins the winning device 640 during the game per game. Further, even if the ball wins the general electric winning device 640, it is difficult for the winning ball to win the special electric actuating port 643.
ăăźăăă«ăæźéćłæăźæœéžăćźèĄăăăŠăăçčé»äœććŁïŒïŒïŒăžăšçăć „èłăăăŸă§ăźè€æ°ăźéçšïŒïŒă€ăźéçšïŒă«ăăăŠăéćžžç¶æ äžăŻæçç¶æ äžăăăéæăéČèĄăăéŁăăăăăă«æ§æăăăăšă§ăéćžžç¶æ äžă«ćźèĄăăăæźéćłæăźæœéžăć„æ©ă«çčé»äœććŁïŒïŒïŒă«çăć „èłăăćœčç©ćœăăéæăćźèĄăăăăăšăçąșćźă«éČæąăăăăšăă§ăăă In this way, in a plurality of processes (three processes) from the execution of the lottery of the normal symbol to the winning of the ball to the special electric operating port 643, it is difficult to advance the game in the normal state than in the time saving state. With such a configuration, it is possible to reliably prevent the ball from winning a prize in the special electric actuating port 643 and the game per character being executed, triggered by the lottery of the ordinary symbol executed in the normal state.
ăŸăăæŹćźæœćœąæ ă§ăŻăäžèż°ăăïŒă€ăźéçšă«ăăăŠăéćžžç¶æ äžă«æźéćłæăźæœéžăćźèĄăăăăăšă«ćșă„ăçčé»äœććŁïŒïŒïŒăžăźçăźć „èłăèŠć¶ăăăăă«æ§æăăăăăă«ăéćžžç¶æ äžă«ăăăŠăæźéćłæăźć€ćæéăšăăŠçăć€ćæéïŒæçç¶æ äžăšćäžăźïŒç§ïŒăèšćźăăăăăă«æ§æăăŠăăăă€ăŸăăçăæéă§æźéćłæăźæœéžăćźèĄăăæăăȘăăăă«æ§æăăăšăăŠăăäžèż°ăăïŒă€ăźéçšă«ăăăèŠć¶ă«ăăŁăŠăçăçčé»äœććŁïŒïŒïŒă«ć „èłăăăăšăèŠć¶ăăŠăăăăăéćžžç¶æ äžă«ćźèĄăăăæźéćłæăźæœéžăć„æ©ă«çčé»äœććŁïŒïŒïŒă«çăć „èłăăćœčç©ćœăăéæăćźèĄăăăăăšăçąșćźă«éČæąăăăăšăă§ăăă Further, in the present embodiment, instead of restricting the winning of the ball to the special electric actuating port 643 based on the fact that the lottery of the normal symbol is executed during the normal state in the above-mentioned three processes, the normal state Even in the middle, a short fluctuation time (3 seconds, which is the same as in the time reduction state) is set as the fluctuation time of the normal symbol. In other words, even if it is configured so that the lottery of ordinary symbols can be easily executed in a short period of time, the ball is restricted from winning the special electric actuating port 643 by the regulation in the above three processes, so that it is in the normal state. It is possible to reliably prevent the ball from winning the special electric operation port 643 in the wake of the lottery of the ordinary symbol executed in 1 and the game per character.
ăăźăăă«ăéćžžç¶æ äžă«ăăăæźéćłæăźć€ćæéăçăèšćźăăăăšă§ăéæç¶æ ăćăæżăăăżă€ăăłă°ăäŸăă°ă性ćœăăéæç”äșćŸă«æçç¶æ ăèšćźăăăăżă€ăăłă°ă«ăăăŠăéćžžç¶æ ïŒæźéćłæăźäœçąșçç¶æ ïŒäžă«ćźèĄăăăé·ăć€ćæéăźæźéćłæć€ćăéæç¶æ ăźç§»èĄăżă€ăăłă°ăè·šăă§ćźèĄăăăŠăăŸăăæçç¶æ äžăźçčć„ćłæć€ćăéć§ăăăă«ăéąăăăăæçç¶æ äžăźæźéćłæăźæœéžăćźèĄăăăăšăă§ăăȘăäșæ ăçșçăăăăšăæć¶ăăăăšăă§ăăăăăŁăŠăæŹćźæœćœąæ ăźăăă«ăæçç¶æ ăæé知çăăăăăăłăłæ©ïŒïŒă«ăăăŠăéćźăăăæçæéăæćčă«çšăăéæïŒçčé»éæïŒăéæè ă«æäŸăăăăšăă§ăăă In this way, by setting the fluctuation time of the normal symbol in the normal state to be short, the normal state (low probability state of the normal symbol) is set at the timing when the game state is switched, for example, when the time reduction state is set after the jackpot game is completed. ) The normal symbol variation of the long fluctuation time executed during is executed across the transition timing of the game state, and even though the special symbol variation in the time saving state is started, the normal symbol in the time saving state is started. It is possible to suppress the occurrence of a situation in which the lottery cannot be executed. Therefore, as in the present embodiment, in the pachinko machine 10 in which the time saving state is managed for a period of time, it is possible to provide the player with a game (special electric game) that effectively uses the limited time saving period.
ăȘăăæŹćźæœćœąæ ă§ăŻăäžèż°ăăïŒă€ăźéçšïŒæźéćłæăźćœăăçąșçăæźćłćœăăéæă«ăăăæźé»ć „èłèŁ çœźïŒïŒïŒăžăźçăźć „èłçăæźé»ć „èłèŁ çœźïŒïŒïŒă«ć „èłăăçăçčé»äœććŁïŒïŒïŒăžăšć „èłăăć „èłçïŒă«ăăăŠăéćžžç¶æ äžă«ăăăçčé»äœććŁïŒïŒïŒăžăźçăźć „èłăèŠć¶ăăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăïŒă€ä»„äžăźéçšă«ăăăŠèŠć¶ăăăăă«æ§æăăŠăèŻăăăŸăăæŹćźæœćœąæ ă§ăŻăæźé»ć „èłèŁ çœźïŒïŒïŒă«ć „èłăăçăçčé»äœććŁïŒïŒïŒă«ć „èłăăȘăć ŽćăŻăăąăŠăćŁïŒïŒïŒă«ć „çăăéæè ă«çčć žïŒäŸăă°ăèłçïŒăä»äžăăăȘăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăäŸăă°ăăąăŠăćŁïŒïŒïŒă«çăć „çăăć Žćă«ăŻăçčé»äœććŁïŒïŒïŒă«çăć „çăăć Žćăăăć€ăăźèłçăæăćșăăăăăă«æ§æăăŠăèŻăă In addition, in this embodiment, the above-mentioned three processes (the probability of hitting a normal symbol, the winning rate of a ball to the general electric winning device 640 in the game per normal symbol, and the ball winning the general electric winning device 640 are the special electric actuating port 643. In the winning rate), it is configured to regulate the winning of the ball to the special electric operating port 643 in the normal state, but it is not limited to this, and it is configured to regulate in the process of two or less. You may. Further, in the present embodiment, if the ball that has won the prize in the general electric winning device 640 does not win in the special electric operating port 643, the ball is entered in the out opening 644 so that the player is not given a privilege (for example, a prize ball). However, the present invention is not limited to this, and for example, when a ball enters the out port 644, more prize balls are paid out than when a ball enters the special electric operating port 643. You may.
ăăźăăă«æ§æăăăăšă«ăăăéćžžç¶æ äžă«çčé»äœććŁïŒïŒïŒăžăšçăć „èłăăăăšăæć¶ăăȘăăăăæźé»ć „èłèŁ çœźïŒïŒïŒă«ć „èłăăć Žćă«ç°ăȘăçčć žïŒćœčç©ćœăăéæăćźèĄăăçčć žăšăŻç°ăȘăçčć žïŒăéæè ă«ä»äžăăăăšăă§ăăăăăéæè ă«ćŻŸăăŠăæć€æ§ăźăăéæăæäŸăăăăšăă§ăăăăŸăăæźéćłæăźäœçąșçç¶æ ăèšćźăăăŠăăç¶æ ă«ăăăŠăæźćłćœăăćœéžăăć Žćăźä»ć äŸĄć€ăéæè ă«æäŸăăăăšăă§ăăă With this configuration, while suppressing the ball from winning the special electric operating port 643 during the normal state, a different privilege (privilege to execute a game per character) when winning the general electric winning device 640 Since it is possible to give the player a privilege different from that of the above, it is possible to provide the player with an unexpected game. In addition, in a state where a low probability state of a normal symbol is set, it is possible to provide the player with added value when a normal symbol is won.
珏ïŒćæć€äč±æ°ă«ăŠăłăżïŒŁïŒ©ïŒźïŒ©ïŒăŻă珏ïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒăšćäžçŻćČă§æŽæ°ăăăă«ăŒăă«ăŠăłăżăšăăŠæ§æăăïŒć€ïŒïŒăïŒïŒïŒïŒăăżă€ăćČ蟌ćŠçïŒćłïŒïŒćç §ïŒæŻă«ïŒćæŽæ°ăăăăšć ±ă«ăăĄă€ăłćŠçïŒćłïŒïŒćç §ïŒăźæźäœæéć ă§çč°ăèżăæŽæ°ăăăă The second initial value random number counter CINI2 is configured as a loop counter that is updated in the same range as the second random number counter C4 (value = 0 to 999), and is updated once for each timer interrupt process (see FIG. 39). At the same time, it is repeatedly updated within the remaining time of the main process (see FIG. 55).
ăăźăăă«ăïŒČïŒĄïŒïŒïŒïŒă«ăŻçšźă ăźă«ăŠăłăżçăèšăăăăŠăăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒă§ăŻăăăźă«ăŠăłăżçăźć€ă«ćżăăŠć€§ćœăăæœéžă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăăăłçŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăăăèĄšç€șăźèšćźă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăăăèĄšç€șç”æăźæœéžăšăăŁăăăăłăłæ©ïŒïŒăźäž»èŠăȘćŠçăćźèĄăăăăšăă§ăăă As described above, the RAM 203 is provided with various counters and the like, and in the main control device 110, the jackpot lottery and the display on the first symbol display device 37 and the third symbol display device 81 are displayed according to the values of the counters and the like. It is possible to execute the main processing of the pachinko machine 10 such as setting and lottery of display results in the second symbol display device 83.
æźćłć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăŻăäŸăă°ïŒăïŒïŒïŒăźçŻćČć ă§é ă«ïŒăă€ć çźăăăæ性ć€ïŒă€ăŸăïŒïŒïŒïŒă«éăăćŸïŒă«æ»ăæ§æăšăȘăŁăŠăăăăăźæźćłć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć€ăŻăćŸèż°ăăăĄă€ăłćŠçïŒćłïŒïŒćç §ïŒăïŒććźèĄăăăæŻă«ïŒćæŽæ°ăăăćœè©ČăĄă€ăłćŠçć ăźæźäœæéć ă§ăçč°ăèżăæŽæ°ăăăăăăăŠăæźćłć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć€ă«ăăŁăŠăæźéćłæăźć€ćæéăæ±șćźăăăăć ·äœçă«ăŻăććŸăăæźćłć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć€ăçšăăŠăæźéćłæăźć€ćæéăæ±șćźăăăăăă«æ§æăăŠăăă The normal figure variation type counter CS2 is configured to be incremented by 1 in order within the range of 0 to 198, and return to 0 after reaching the maximum value (that is, 198). The value of the normal map variation type counter CS2 is updated once each time the main process (see FIG. 55) described later is executed once, and is repeatedly updated even within the remaining time in the main process. Then, the fluctuation time of the normal symbol is determined by the value of the normal symbol variation type counter CS2. Specifically, the fluctuation time of the normal symbol is determined by using the acquired value of the normal symbol variation type counter CS2.
ćłïŒïŒă«æ»ăèȘŹæăç¶ăăăïŒČïŒŻïŒïŒïŒïŒăŻăćłïŒïŒă«ćłç€șăăćçšźă«ăŠăłăżă«ćŻŸćżăăŠèŠćźăăăćçšźăăŒăżăăŒăă«çăæăăŠăăăăăă§ăćłïŒïŒïŒïœïŒăćç §ăăŠăæŹćźæœćœąæ ăźăăăłăłæ©ïŒïŒă«ăăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒČïŒŻïŒïŒïŒïŒăźć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒïœïŒăŻăæŹćźæœćœąæ ă«ăăăăăăłăłæ©ïŒïŒăźäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒČïŒŻïŒïŒïŒïŒăźć ćźčăæšĄćŒçă«ç€șăăæšĄćŒćłă§ăăă Returning to FIG. 21, the description will be continued. The ROM 202 has various data tables and the like defined corresponding to the various counters shown in FIG. 22. Here, the contents of the ROM 202 of the main control device 110 in the pachinko machine 10 of the present embodiment will be described with reference to FIG. 23 (a). FIG. 23A is a schematic view schematically showing the contents of the ROM 202 of the main control device 110 of the pachinko machine 10 according to the present embodiment.
ćłïŒïŒïŒïœïŒă«ç€șăăéăăæŹćźæœćœąæ ă«ăăăăăăłăłæ©ïŒïŒăźäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒČïŒŻïŒïŒïŒïŒăŻă珏ïŒćœăăäč±æ°ăăŒăă«ïŒïŒïŒïœă珏ïŒćœăăäč±æ°ăăŒăă«ïŒïŒïŒïœă性ćœăăçšźć„éžæăăŒăă«ïŒïŒïŒïœăć€ćăăżăŒăłéžæăăŒăă«ïŒïŒïŒïœăćçšźćäœă·ăăȘăȘăăŒăă«ïŒïŒïŒïœ ăć°ăȘăăšăæăăŠăăăăȘăă珏ïŒćœăăäč±æ°ăăŒăă«ïŒïŒïŒïœă珏ïŒćœăăäč±æ°ăăŒăă«ïŒïŒïŒïœă性ćœăăçšźć„éžæăăŒăă«ïŒïŒïŒïœăć€ćăăżăŒăłéžæăăŒăă«ïŒïŒïŒïœă«ă€ăăŠăŻăćłïŒïŒă«ćłç€șăăćçšźă«ăŠăłăżăèȘŹæăăéă«äžèż°ăăăăăăăźèȘŹæăçç„ăăă As shown in FIG. 23A, the ROM 202 of the main control device 110 of the pachinko machine 10 in the present embodiment includes a first random number table 202a, a second random number table 202b, a jackpot type selection table 202c, and a variation pattern selection table. It has at least 202d and various operation scenario tables 202e. The first random number table 202a, the second random number table 202b, the jackpot type selection table 202c, and the variation pattern selection table 202d have been described above when the various counters shown in FIG. 22 are described, and thus the description thereof will be omitted. ..
ćçšźćäœă·ăăȘăȘăăŒăă«ïŒïŒïŒïœ ăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăćäœć¶ćŸĄă知çăăćçšźćŻćéšæăźćäœć ćźčăäșăæçł»ćă§èŠćźăăăŠăăćäœă·ăăȘăȘăæăăăăŒăżăăŒăă«ă§ăăŁăŠăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźć¶ćŸĄćŠçă«ăăăŠăćŻćéšæăćäœć¶ćŸĄăăéă«èȘăżćșăăăăăźă§ăăăæŹćźæœćœąæ ă§ăŻăćŻćéšæăćäœć¶ćŸĄăăéă«ăăăźćçšźćäœă·ăăȘăȘăăŒăă«ïŒïŒïŒïœ ăźăăĄăä»ćăźćäœć¶ćŸĄæĄä»¶ăšćèŽăăćäœă·ăăȘăȘăèȘăżćșăăăăźèȘăżćșăăćäœă·ăăȘăȘăïŒČïŒĄïŒïŒïŒïŒăźèšæ¶ăšăȘăąă«äžæçă«èšæ¶ăăăăăăŠăïŒăăȘç§ééă§ćźèĄăăăăĄă€ăłćŠçïŒćłïŒïŒćç §ïŒă«ăăăŠăèšæ¶ăšăȘăąă«èšæ¶ăăăćäœă·ăăȘăȘăźć ćźčăćźæçă«ïŒïŒăăȘç§ćäœă§ïŒæŽæ°ăăăæŽæ°ćŸăźć€ă«ćŻŸćżăăăšăȘăąă«ćŻćéšæăćŻć€ćäœăăăćäœă·ăăȘăȘăăăć Žćă«ăŻăăăźćäœă·ăăȘăȘă«ćșă„ăćäœć¶ćŸĄăćźèĄăăăăă«æ§æăăŠăăăăŸăăććäœă·ăăȘăȘăăŒăă«ăŻăćŻćéšææŻă«èšăăăăăźă§ăŻçĄăăćŻćéšæăćäœć¶ćŸĄăăăïŒă€ăźă€ăăłăïŒć€§ćœăăéæăæźćłćœăăéæăćœčç©ćœăăéæïŒćäœă§èšćźăăăăăźă§ăăăăăŁăŠăïŒă€ăźă€ăăłăć ă§è€æ°ăźćŻćéšæăćäœć¶ćŸĄăăćż èŠăăăă€ăăłăïŒäŸăă°ăæźćłćœăăéæïŒă«ćŻŸćżăăćäœă·ăăȘăȘăăŒăă«ă«ăŻăè€æ°ăźćŻćéšæă«ćŻŸăăŠćźèĄăăćäœć¶ćŸĄć ćźčăèŠćźăăăŠăăă The various operation scenario tables 202e are data tables having operation scenarios in which the operation contents of various movable members whose operation control is managed by the main control device 110 are defined in advance in time series, and are used in the control process of the main control device 110. , It is read out when the operation of the movable member is controlled. In the present embodiment, when controlling the operation of the movable member, an operation scenario that matches the current operation control condition is read from the various operation scenario tables 202e, and the read operation scenario is temporarily stored in the storage area of the RAM 203. Remember. Then, in the main process (see FIG. 55) executed at intervals of 4 milliseconds, the contents of the operation scenario stored in the storage area are periodically updated (in units of 4 milliseconds) to correspond to the updated values. When there is an operation scenario in which the movable member is variably operated in the area, the operation control based on the operation scenario is executed. Further, each operation scenario table is not provided for each movable member, but is set for each event (big hit game, game per normal figure, game per accessory) that controls the operation of the movable member. Therefore, in the operation scenario table corresponding to an event (for example, a game per normal figure) in which it is necessary to control the operation of a plurality of movable members in one event, the operation control contents to be executed for the plurality of movable members are defined. Has been done.
ăăă§ăćłïŒïŒăćłïŒïŒăćç §ăăŠăćçšźćäœă·ăăȘăȘăăŒăă«ïŒïŒïŒïœ ăźć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒïœïŒăŻăćçšźćäœă·ăăȘăȘăăŒăă«ïŒïŒïŒïœ ăźć ćźčăæšĄćŒçă«ç€șăăæšĄćŒćłă§ăăăćłïŒïŒïŒïœïŒă«ç€șăăéăăćçšźćäœă·ăăȘăȘăăŒăă«ïŒïŒïŒïœ ă«ăŻă性ćœăăćäœă·ăăȘăȘăăŒăă«ïŒïŒïŒïœ ïŒăćœčç©ćœăăćäœă·ăăȘăȘăăŒăă«ïŒïŒïŒïœ ïŒăæźćłćœăăćäœă·ăăȘăȘăăŒăă«ïŒïŒïŒïœ ïŒă珏ïŒćŻććŒă·ăăȘăȘăăŒăă«ïŒïŒïŒïœ ïŒăæăăŠăăă Here, the contents of various operation scenario tables 202e will be described with reference to FIGS. 26 to 28. FIG. 26A is a schematic diagram schematically showing the contents of various operation scenario tables 202e. As shown in FIG. 26 (a), the various operation scenario tables 202e include a jackpot operation scenario table 202e1, an accessory per accessory operation scenario table 202e2, a normal figure per operation scenario table 202e3, and a first movable valve scenario table 202e4. ing.
ăŸăăćłïŒïŒïŒïœïŒăćç §ăăŠăćœčç©ćœăăćäœă·ăăȘăȘăăŒăă«ïŒïŒïŒïœ ïŒăźć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒïœïŒăŻăćœčç©ćœăăćäœă·ăăȘăȘăăŒăă«ïŒïŒïŒïœ ïŒă«èŠćźăăăŠăăćçšźć ćźčăæšĄćŒçă«ç€șăăæšĄćŒćłă§ăăăćœčç©ćœăăćäœă·ăăȘăȘăăŒăă«ïŒïŒïŒïœ ïŒăŻăćœčç©ćœăăéæäžăźćäœć ćźčăèšćźăăăćœčç©ćœăăă·ăăȘăȘăèŠćźăăăŠăăăăŒăżăăŒăă«ă§ăăăćœčç©ćœăăéæăźăȘăŒăăăłă°æéïŒćœčç©ćœăăéæăéć§ăăăŠăăïŒ¶ć „èłèŁ çœźïŒïŒăéæŸăăăŸă§ïŒïŒ¶ć „èłćŁăœăŹăă€ăïŒïŒïŒïœăăȘăłă«èšćźăăăăŸă§ïŒăźæéïŒăă©ăŠăłăæéïŒïŒ¶ć „èłèŁ çœźïŒïŒăéæŸăăăæ性æéïŒăăšăłăăŁăłă°æéïŒïŒ¶ć „èłèŁ çœźïŒïŒăźéæŸæéăç”äșăăèČŻçăœăŹăă€ăïŒïŒïŒïœăăȘăă«èšćźăăăŠăăăźç¶äșæéïŒăèŠćźăăăŠăăăćœčç©ćœăăéæăéć§ăăăć Žćă«èšćźăăăćšæçïŒäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźăĄă€ăłćŠçăćźèĄăăăæŻă«ïŒć€ăïŒć çźăăăă·ăăȘăȘă«ăŠăłăżïŒćłç€șăăïŒăźć€ă«ćŻŸćżăăćäœć¶ćŸĄăćźèĄăăăă First, the contents of the operation scenario table 202e2 per accessory will be described with reference to FIG. 26 (b). FIG. 26B is a schematic diagram schematically showing various contents defined in the operation scenario table 202e2 per accessory. The bonus-per-feature motion scenario table 202e2 is a data table in which the bonus-per-feature scenario in which the operation content during the bonus-per-feature game is set is defined, and the opening period of the bonus-per-feature game (the bonus-per-feature game is started). The period from then until the V winning device 65 is opened (until the V winning opening solenoid 209b is set to ON), the round period (the maximum period during which the V winning device 65 is opened), and the ending period (V winning device 65). The grace period from the end of the opening period of the game to the end of the storage solenoid 209c and the setting of the storage solenoid 209c to off) is specified, and is set when the game per accessory is started, and is periodic (main processing of the main control device 110). The operation control corresponding to the value of the scenario counter (not shown) in which the value is incremented by 1 is executed.
ć ·äœçă«ăŻăćœčç©ćœăăéæăéć§ăăăăšăă·ăăȘăȘă«ăŠăłăżăźć€ăăïŒăă«ă»ăăăăăăă·ăăȘăȘă«ăŠăłăżăïŒăă«ăŻăćŻŸćżăăćäœă·ăăȘăȘăšăăŠăèČŻçăœăŹăă€ăïŒïŒïŒïœăăȘăłă«èšćźăăćäœă·ăăȘăȘăèŠćźăăăŠăăăăăćœčç©ćœăăéæăźéć§ăšćæă«èČŻçăœăŹăă€ăïŒïŒïŒïœăăȘăłă«èšćźăăăèČŻçćŒïŒïŒïœăźäžéąă«ćœąæăăăèČŻçéšă«çăèČŻçćŻèœăȘç¶æ ăžăšèČŻçćŒïŒïŒïœăćŻćăăăăăăăŠăă·ăăȘăȘă«ăŠăłăżăźć€ăïŒăăȘç§æŻă«ć çźăăăŠăăăă·ăăȘăȘă«ăŠăłăżăïŒïŒăăćłăĄăćœčç©ćœăăéæăéć§ăăăŠăăïŒïŒïŒç§ćŸă«ăȘăŒăăăłă°æéăç”äșăăăæŹĄăă§ăă·ăăȘăȘă«ăŠăłăżăźć€ăăïŒïŒăăšăȘăăżă€ăăłă°ă§ïŒ¶ć „èłćŁăœăŹăă€ăïŒïŒïŒïœăăȘăłă«èšćźăăééæïŒïŒïœïŒïŒ¶ăąăżăă«ăŒïŒăéæŸăăăăă€ăŸăăæŹćźæœćœąæ ă§ăŻăćœčç©ćœăăéæăéć§ăăăŠăăïŒ¶ć „èłèŁ çœźïŒïŒăéæŸç¶æ ăšăăăŸă§ăźæéăçšăăŠèČŻçćŒïŒïŒïœăèČŻçç¶æ ăžăšćŻć€ăăăăăă«æ§æăăŠăăăăăźăăă«æ§æăăăăšă§ăïŒ¶ć „èłèŁ çœźïŒïŒăéæŸç¶æ ăšăȘăŁăçŽćŸă«ćąăăăçăïŒ¶ć „èłèŁ çœźïŒïŒăžăšć „èłăăăšăăŠăăïŒ¶ć „èłèŁ çœźïŒïŒăéæŸç¶æ ăšăȘăăżă€ăăłă°ă«ăăăŠæąă«èČŻçćŒïŒïŒïœăèČŻçç¶æ ăžăšćŻć€ăăăŠăăăăăçăèČŻçćŒïŒïŒïœăééăăŠïŒ¶ć „èłćŁïŒïŒïŒă«ć „èłăăŠăăŸăăăšăçąșćźă«éČæąăăăăšăă§ăăă Specifically, when the game per character is started, the value of the scenario counter is set to "1". Since the scenario counter "1" defines an operation scenario in which the storage solenoid 209c is set to ON as a corresponding operation scenario, the storage solenoid 209c is set to ON at the same time as the start of the game per accessory, and the storage valve is set to ON. The storage valve 66a is moved so that the ball can be stored in the storage portion formed on the upper surface of the 66a. Then, the value of the scenario counter is added every 4 milliseconds, and the scenario counter "25", that is, the opening period is ended 0.1 seconds after the game per character is started, and then the scenario counter of the scenario counter. When the value becomes "26", the V winning opening solenoid 209b is set to ON, and the V opening / closing door 65a (V attacker) is opened. That is, in the present embodiment, the storage valve 66a is configured to be changed to the storage state by using the period from the start of the game per accessory to the opening state of the V winning device 65. With this configuration, even if the ball vigorously wins the V winning device 65 immediately after the V winning device 65 is opened, the storage valve 66a is already at the timing when the V winning device 65 is opened. Is changed to the storage state, so that it is possible to reliably prevent the ball from passing through the storage valve 66a and winning the V winning opening 165.
æŹĄăă§ăă·ăăȘăȘă«ăŠăłăżăźć€ăăïŒïŒïŒăăźăżă€ăăłă°ăćłăĄăćœčç©ćœăăéæăéć§ăăăŠăăïŒïŒïŒç§ç”éăăăżă€ăăłă°ă«ăïŒ¶ć „èłćŁăœăŹăă€ăïŒïŒïŒïœăăȘăă«èšćźăăééæïŒïŒïœïŒïŒ¶ăąăżăă«ăŒïŒăééăăăă·ăăȘăȘăèŠćźăăăŠăăăăăăŠăééæïŒïŒïœïŒïŒ¶ăąăżăă«ăŒïŒăźééć¶ćŸĄăćźèĄćŸăćłăĄăă·ăăȘăȘă«ăŠăłăżăźć€ăăïŒïŒïŒăăźăżă€ăăłă°ă§ăćœčç©ćœăăéæăźăšăłăăŁăłă°æéăèšćźăăăèČŻçăœăŹăă€ăïŒïŒïŒïœăăȘăă«èšćźăăăăăă«èŠćźăăŠăăăăăăŠăă·ăăȘăȘă«ăŠăłăżăźć€ăăïŒïŒïŒăă«ć°éăăăŸă§ăćœčç©ćœăăéæăźééç¶æ ïŒăšăłăăŁăłă°æéïŒăèšćźăăăă Next, at the timing when the value of the scenario counter is "375", that is, at the timing when 1.6 seconds have passed from the start of the game per character, the V winning opening solenoid 209b is set to off, and the V opening / closing door 65a (V). A scenario for closing the attacker) is specified. Then, after executing the closing control of the V opening / closing door 65a (V attacker), that is, at the timing when the value of the scenario counter is "376", the ending period of the game per accessory is set, and the storage solenoid 209c is set to off. It is stipulated to be. Then, the closed state (ending period) of the game per accessory is set until the value of the scenario counter reaches "750".
ă€ăŸăăæŹćźæœćœąæ ăźăăăłăłæ©ïŒïŒă«ăăăŠćźèĄăăăćœčç©ćœăăéæă§ăŻăèČŻçćŒïŒïŒïœăèČŻçç¶æ ăžăšç§»èĄăăăćŸă«ăïŒ¶ć „èłèŁ çœźïŒïŒăéæŸăăăăă«æ§æăăŠăăăăăăŠăïŒ¶ć „èłèŁ çœźïŒïŒăééăăăżă€ăăłă°ïŒă·ăăȘăȘă«ăŠăłăżăïŒïŒïŒăïŒăăăćŸă«ăèČŻçăœăŹăă€ăïŒïŒïŒïœăăȘăă«èšćźăăăăăă«ă·ăăȘăȘăèŠćźăăăŠăăăăăźăăă«æ§æăăăăšă§ăćœčç©ćœăăéæăźéć§æăæăăŻç”äșæă«ăăăŠăäžæžŹăźäșæ ăçșçăăŠăăŸăăæćłăăȘăăżă€ăăłă°ă§ćœčç©ćœăăéæăćźèĄăăăăăšăæć¶ăăăăšăă§ăăă That is, in the game per accessory executed in the pachinko machine 10 of the present embodiment, the V winning device 65 is configured to open after the storage valve 66a is shifted to the storage state. Then, the scenario is defined so that the storage solenoid 209c is set to off after the timing of closing the V winning device 65 (scenario counter â375â). With such a configuration, it is possible to prevent an unexpected situation from occurring at the start or end of the character-per-character game, and to prevent the character-per-character game from being executed at an unintended timing.
æŹĄă«ăćłïŒïŒïŒïœïŒăćç §ăăŠă珏ïŒćŻććŒćäœă·ăăȘăȘïŒïŒïŒïœ ïŒăźć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒïœïŒăŻă珏ïŒćŻććŒă·ăăȘăȘïŒïŒïŒïœ ïŒă«èŠćźăăăŠăăă·ăăȘăȘăźć ćźčăç€șăăæšĄćŒćłă§ăăăæŹćźæœćœąæ ăźçŹŹïŒćŻććŒïŒïŒïœăŻăăăăłăłæ©ïŒïŒă«é»æșăæć „ăăăŠăăéăäșăćźăăăăćäœăăżăŒăłă§ćŻćăăăăă«ćäœć¶ćŸĄăăăăăźă§ăăăăăăłăłæ©ïŒïŒă«é»æșăæć „ăăăć Žćă«ćźèĄăăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźç«ăĄäžăćŠçïŒćłïŒïŒćç §ïŒă«ăŠçŹŹïŒćŻććŒïŒïŒïœăźćäœăèšćźăăăăăźă§ăăïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒăăăăŠăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźăĄă€ăłćŠçïŒćłïŒïŒćç §ïŒă«ăŠïŒăăȘç§æŻă«ćźèĄăăăćŠçă«ăăŁăŠă·ăăȘăȘă«ăŠăłăżăźć€ăæŽæ°ïŒïŒć çźïŒăăăăăă«æ§æăăăŠăăă Next, the contents of the first movable valve operation scenario 202e4 will be described with reference to FIG. 27 (a). FIG. 27A is a schematic diagram showing the contents of the scenario defined in the first movable valve scenario 202e4. The operation of the first movable valve 66b of the present embodiment is controlled so as to move in a predetermined operation pattern while the power is turned on to the pachinko machine 10, and the power is turned on to the pachinko machine 10. In this case, the operation of the first movable valve 66b is set by the start-up process of the main control device 110 (see FIG. 54) (see S1715 in FIG. 54). Then, the value of the scenario counter is updated (1 addition) by the processing executed every 4 milliseconds in the main processing (see FIG. 55) of the main control device 110.
ćłïŒïŒïŒïœïŒă«ç€șăăéăăæŹćźæœćœąæ ă«ăăă珏ïŒćŻććŒïŒïŒïœăŻăïŒ¶ć „èłćŁïŒïŒïŒăžăšçăć „èłăăăăăšăćŻèœăȘïŒ¶ć „èłćŻèœç¶æ ăšăïŒ¶ć „èłćŁïŒïŒïŒăžăšçăć „èłăăăăăšăć°éŁăȘïŒ¶ć „èłć°éŁç¶æ ăšăźäœăăăźç¶æ ă«äœçœźăăăăă«æ§æăăŠăăă珏ïŒćŻććŒćäœă·ăăȘăȘïŒïŒïŒïœ ïŒăŻăă·ăăȘăȘă«ăŠăłăżăźć€ăăïŒăăăïŒïŒïŒïŒăăźçŻćČă«ćŻŸăăŠă珏ïŒćŻććŒăœăŹăă€ăïŒïŒïŒïœăăȘăłïŒçŹŹïŒćŻććŒïŒïŒïœăçăïŒ¶ć „èłćŁïŒïŒïŒă«ć „èłćŻèœăȘç¶æ ïŒă«ăăćäœă·ăăȘăȘăšă珏ïŒćŻććŒăœăŹăă€ăïŒïŒïŒïœăăȘăïŒçŹŹïŒćŻććŒïŒïŒïœăçăïŒ¶ć „èłćŁïŒïŒïŒă«ć „èłć°éŁăȘç¶æ ïŒă«ăăćäœă·ăăȘăȘăšăăèŠćźăăăŠăăă As shown in FIG. 27 (a), the first movable valve 66b in the present embodiment has a V winning possible state in which a ball can be won in the V winning opening 165 and a ball in the V winning opening 165. It is configured to be located in any of the states where it is difficult to win a V prize. In the first movable valve operation scenario 202e4, the first movable valve solenoid 209d is turned on for the value of the scenario counter in the range of "1" to "1500" (the ball wins the V winning opening 165 of the first movable valve 66b). An operation scenario in which the first movable valve solenoid 209d is turned off (a state in which the ball is difficult to win the V winning opening 165 in the first movable valve 66b) is defined.
ć ·äœçă«ăŻăă·ăăȘăȘă«ăŠăłăżăźć€ăăïŒăăăïŒïŒïŒïŒăăźçŻćČăćłăĄă珏ïŒćŻććŒćäœă·ăăȘăȘïŒïŒïŒïœ ïŒăèšćźăăăŠăăïŒç§ăç”éăăăŸă§ăŻă珏ïŒćŻććŒăœăŹăă€ăïŒïŒïŒïœăăȘăăă·ăăȘăȘă«ăŠăłăżăźć€ăăïŒïŒïŒïŒăăăïŒïŒïŒïŒăăźçŻćČăćłăĄă珏ïŒćŻććŒćäœă·ăăȘăȘïŒïŒïŒïœ ïŒăèšćźăăăŠăăïŒç§ăïŒïŒïŒç§ăźéăŻă珏ïŒćŻććŒăœăŹăă€ăïŒïŒïŒïœăăȘăłă«èšćźăăăăăă«ćäœă·ăăȘăȘăèŠćźăăăŠăăăăăăŠăă·ăăȘăȘă«ăŠăłăżăźć€ăäžéć€ăïŒïŒïŒïŒăă«ć°éăăć Žćă«ăŻăæŹĄăźăĄă€ăłćŠçïŒćłïŒïŒćç §ïŒăćźèĄăăăéă«ăă·ăăȘăȘă«ăŠăłăżăźć€ăăïŒïŒïŒïŒăăăăïŒăăžăšćăæżăă仄éăăăăłăłæ©ïŒïŒăźé»æșăæăăăăŸă§çč°ăèżă珏ïŒćŻććŒćäœă·ăăȘăȘïŒïŒïŒïœ ïŒă«ćșă„ăćäœć¶ćŸĄăćźèĄăăăăă«æ§æăăŠăăă Specifically, the value of the scenario counter is in the range of "1" to "1250", that is, the first movable valve solenoid 209d is off until 5 seconds have passed since the first movable valve operation scenario 202e4 was set. , The value of the scenario counter is in the range of "1251" to "1500", that is, the first movable valve solenoid 209d is turned on for 5 seconds to 5.5 seconds after the first movable valve operation scenario 202e4 is set. The operation scenario is specified so that it is set. Then, when the value of the scenario counter reaches the upper limit value "1500", the value of the scenario counter is switched from "1500" to "1" when the next main process (see FIG. 55) is executed. After that, the operation control based on the first movable valve operation scenario 202e4 is repeatedly executed until the power of the pachinko machine 10 is turned off.
ă€ăŸăăæŹćźæœćœąæ ăźăăăłăłæ©ïŒïŒă§ăŻăïŒ¶ć „èłćŁïŒïŒïŒăžăźçăźć „èłăèš±ćźčăçŠæąăăăăăźćŻć€éšæă§ăă珏ïŒćŻććŒïŒïŒïœăăïŒïŒïŒç§éăźéăïŒïŒïŒç§éă ăïŒ¶ć „èłćŁïŒïŒïŒă«çăć „èłăăăăăšăćŻèœăȘç¶æ ăžăšćăæżăăăăă«ćŻć€ćäœăăăăă«æ§æăăŠăăăăăă«ăăă珏ïŒćŻććŒïŒïŒïœă«ă©ăłăă ăȘăżă€ăăłă°ă§çăć°éăăć Žćă«ăăăŠăăăźçă珏ïŒćŻććŒïŒïŒïœăééăăïŒ¶ć „èłćŁïŒïŒïŒăžăšć „èłăăçąșçăŻăïŒïŒïŒïŒăšăȘăăăă«æ§æăăŠăăăăăŁăŠăéæè ă«ćŻŸăăŠă©ăźćœčç©ćœăăéæă§ïŒ¶ć „èłćŁïŒïŒïŒăžăšçăć „èłăăăźăăćăăéŁăăăăăšăă§ăăć šăŠăźćœčç©ćœăăéæă«ăăăŠææŹČçă«éæăèĄăăăăăšăă§ăăă That is, in the pachinko machine 10 of the present embodiment, the first movable valve 66b, which is a variable member for allowing or prohibiting the winning of a ball into the V winning opening 165, is used for 5.5 seconds for only 0.5 seconds. It is configured to variably operate so as to switch to a state in which the ball can be won in the V winning opening 165. As a result, when a ball arrives at the first movable valve 66b at a random timing, the probability that the ball passes through the first movable valve 66b and wins the V winning opening 165 is 1/11. It is configured. Therefore, it is possible to make it difficult for the player to understand which game per character the ball wins in the V winning opening 165, and it is possible to enthusiastically play the game in all the games per character.
ăăă«ăæŹćźæœćœąæ ăźăăăłăłæ©ïŒïŒă§ăŻăïŒćăźćœčç©ćœăăéæäžă«ïŒ¶ć „èłèŁ çœźïŒïŒăžăšè€æ°ćăźçăć „èłăăăšăăŠăă珏ïŒćŻććŒïŒïŒïœăžăšć°éăćŸăçăźæ°ăïŒćăšăȘăăăă«æ§æăăŠăăăăăă«ăăăćœčç©ćœăăéæă«ăăă性ćœăăçąșçïŒçăïŒ¶ć „èłćŁïŒïŒïŒăžăšć „èłăăçąșçïŒăçŽïŒïŒïŒïŒăšăȘăăăăéæè ă«ćŻŸăăŠéć°ă«ć€§ćœăăéæăæäŸăăăŠăăŸăăăšăæć¶ăăăăšăă§ăăă Further, in the pachinko machine 10 of the present embodiment, even if a plurality of balls win the V winning device 65 during one game per accessory, the number of balls that can reach the first movable valve 66b is large. It is configured to be one. As a result, the jackpot probability (probability that the ball wins the V winning opening 165) in the game per character is about 1/11, so that the player is prevented from being provided with the jackpot game excessively. be able to.
ăȘăăæŹćźæœćœąæ ă§ăŻă珏ïŒćŻććŒïŒïŒïœăźćäœć ćźčăšăăŠăăăăłăłæ©ïŒïŒă«é»æșăæć „ăăăŠăăæéäžăćžžæćäžăźćäœć ćźčăèšćźăăăăăă«æ§æăăŠăăăăăăă«éăăäșăćźăăăăŠăăćäœăăżăŒăłă§æăă°èŻăăäŸăă°ă珏ïŒćŻććŒăœăŹăă€ăïŒïŒïŒïœăźăȘăæéïŒïŒïŒïŒç§ïŒăăȘăłæéïŒïŒïŒïŒïŒç§ăšèŠćźăăă珏ïŒćäœăăżăŒăłăšăăȘăæéïŒïŒç§ïŒăăȘăłæéïŒïŒïŒïŒç§ïŒăăȘăæéïŒïŒç§ïŒăăȘăłæéïŒïŒïŒïŒç§ïŒăšèŠćźăăă珏ïŒćäœăăżăŒăłăšăăé ă«èšćźăăćäœă·ăăȘăȘăèšćźăăŠăèŻăă In the present embodiment, the operation content of the first movable valve 66b is configured so that the same operation content is always set during the period when the pachinko machine 10 is turned on, but the operation content is limited to this. It does not have to be a predetermined operation pattern. For example, a first operation pattern defined as an off period (5.5 seconds) and an on period (0.5 seconds) of the first movable valve solenoid 209d, and Set the operation scenario to set the second operation pattern defined as the off period (3 seconds), the on period (0.2 seconds), the off period (2 seconds), and the on period (0.3 seconds) in order. You may.
ăŸăăæŹćźæœćœąæ ă§ăŻăăăăłăłæ©ïŒïŒă«é»æșăæć „ăăăŠăăćäžăźćäœă·ăăȘăȘăçč°ăèżăèšćźăăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăäŸăă°ăăăăłăłæ©ïŒïŒă«é»æșăæć „ăăăŠăăăźç”éæéăèšæžŹăăèšæžŹææź”ăèšăăăăźèšæžŹææź”ă«ăăèšæžŹç”æă«ćșă„ăăŠăç°ăȘăćäœă·ăăȘăȘăžăšćăæżăăăăă«æ§æăăŠăèŻăăăăźć ŽćăèšæžŹææź”ăźèšæžŹç”æăçčćźăźèšæžŹç”æïŒäŸăă°ăé»æșæć „ăăïŒæé仄ć ăăé»æșæć „ăăïŒæéăïŒæéïŒïŒćçïŒă§ăăć Žćăźăżăéćžžăźćäœă·ăăȘăȘăăăă珏ïŒćŻććŒăœăŹăă€ăïŒïŒïŒïœăăȘăłă«èšćźăăăæéăźćČćăăăȘăă«èšćźăăăæéăźćČćă«ćŻŸăăŠé«ăăȘăăăă«æ§æăăăšèŻăăăăźăăă«æ§æăăăăšă§ăçčćźăźæéă ăæçéæäžă«ć€§ćœăăéæïŒïŒ¶ć€§ćœăăéæïŒăćźèĄăăæăăăăăšăă§ăăăăźæéăçźæăăŠéæè ă«éæăèĄăăăăăšăćŻèœăšăȘăăéæăźçšŒćăćäžăăăăăšăă§ăăă Further, in the present embodiment, the same operation scenario is repeatedly set after the pachinko machine 10 is powered on, but the present invention is not limited to this, and for example, the pachinko machine 10 is powered on. It is also possible to provide a measuring means for measuring the elapsed time from the beginning and to switch to a different operation scenario based on the measurement result by the measuring means. In this case, only when the measurement result of the measuring means is a specific measurement result (for example, within 1 hour after the power is turned on, 3 hours to 3 hours and 10 minutes after the power is turned on, etc.), the first operation scenario is higher than the normal operation scenario. The ratio of the period during which the movable valve solenoid 209d is set to be on may be higher than the ratio of the period during which the movable valve solenoid 209d is set to be off. With this configuration, it is possible to facilitate the execution of the jackpot game (V jackpot game) during the time-saving game for a specific period, and it becomes possible for the player to play the game aiming at that period. Can improve the operation of.
ăŸăăéæç¶æłă«ćżăăŠćäœă·ăăȘăȘăźć¶ćŸĄć ćźčăç°ăȘăăăŠăèŻăăäŸăă°ăçčćźăźć€§ćœăăéæăćźèĄăăăăżă€ăăłă°ăç”äșăăăżă€ăăłă°ăă«ăŠçŹŹïŒćŻććŒćäœă·ăăȘăȘïŒïŒïŒïœ ïŒăćæç¶æ ïŒă·ăăȘăȘă«ăŠăłăżăźć€ăïŒăïŒăăéć§ăăăăăă«æ§æăăŠăèŻăăăçčć„ćłææœéžăźç”æăæćźćæ°ïŒäŸăă°ăæŹăăăłăłæ©ïŒïŒăźć€§ćœăăçąșçăźéæ°ă§ăăïŒïŒïŒćïŒă«æžĄăŁăŠéŁç¶ăăŠć€ăă§ăăŁăć Žćă«ăéćžžăźćäœă·ăăȘăȘăăăă珏ïŒćŻććŒăœăŹăă€ăïŒïŒïŒïœăăȘăłă«èšćźăăăæéăźćČćăăăȘăă«èšćźăăăæéăźćČćă«ćŻŸăăŠé«ăăȘăçčæźćäœă·ăăȘăȘăèšćźăăăăă«æ§æăăŠăèŻăăăăăŠăăăźçčæźćäœă·ăăȘăȘăäžæŠèšćźăăăăšăăăźćŸăæçç¶æ ăèšćźăăăăăźæçç¶æ ăç”äșăăăŸă§ăźæéç¶ç¶ăăŠèšćźăăç¶ăăăăă«æ§æăăăšèŻăăăăă«ăăăçčæźćäœă·ăăȘăȘăèšćźăăăăăšă§éæè ă«ćŻŸăăŠç¶ç¶ăăŠéæăèĄăăăăăšăă§ăăăăȘăăăăźć Žćăéæè ă«ćŻŸăăŠçčæźćäœă·ăăȘăȘăèšćźăăăăăšăć ±ç„ăăăăăźć ±ç„ææź”ăèšăăăšèŻăăăăźăăă«æ§æăăăăšă§ăéæè ă«ćŻŸăăŠçčæźćäœă·ăăȘăȘăèšćźăăăŠăăăăšăćăăæăć ±ç„ăăăăšăă§ăăă Further, the control content of the operation scenario may be different depending on the game situation. For example, the first movable valve operation scenario 202e4 is set to the initial state (scenario counter) at the timing when a specific jackpot game is executed and the timing when the game ends. It may be configured to start from the value "1"), or the result of the special symbol lottery may be continuously deviated over a predetermined number of times (for example, 300 times which is the reciprocal of the jackpot probability of the pachinko machine 10). In this case, a special operation scenario is set in which the ratio of the period in which the first movable valve solenoid 209d is set to be on is higher than the ratio of the period in which the first movable valve solenoid 209d is set to be off, as compared with the normal operation scenario. It may be configured as. Then, once this special operation scenario is set, the time saving state is set after that, and it is preferable to configure the setting so that the time saving state is continuously set for a period until the time saving state ends. As a result, the player can be made to continue playing the game by setting the special motion scenario. In this case, it is advisable to provide a notification means for notifying the player that the special operation scenario has been set. With this configuration, it is possible to inform the player that a special motion scenario is set in an easy-to-understand manner.
æŹĄă«ăćłïŒïŒïŒïœïŒăćç §ăăŠăæźćłćœăăćäœă·ăăȘăȘăăŒăă«ïŒïŒïŒïœ ïŒăźć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒïœïŒăŻăæźćłćœăăćäœă·ăăȘăȘăăŒăă«ïŒïŒïŒïœ ïŒă«èŠćźăăăŠăăć ćźčăç€șăăæšĄćŒćłă§ăăăăăźæźćłćœăăćäœă·ăăȘăȘăăŒăă«ïŒïŒïŒïœ ïŒăŻăæźéćłææœéžă§ćœăăćœéžăăć Žćă«ćźèĄăăăæźćłćœăăéæăźćäœăăżăŒăłăæ ŒçŽăăăŠăăăăŒăżăăŒăă«ă§ăăŁăŠăæźćłćœăăéæăéć§ăăăæçčă«ăăăŠèšćźăăăŠăăéæç¶æ ă«ćŻŸćżăăćäœă·ăăȘăȘăèšćźăăăăăźă§ăăă Next, the contents of the operation scenario table 202e3 per normal figure will be described with reference to FIG. 27 (b). FIG. 27B is a schematic diagram showing the contents specified in the operation scenario table 202e3 per normal diagram. The operation scenario table 202e3 per normal figure is a data table in which the operation pattern of the game per normal figure executed when the winner is won in the ordinary symbol lottery is stored, and at the time when the game per normal figure is started. An operation scenario corresponding to the set gaming state is set.
ć ·äœçă«ăŻăæźćłćœăăćäœă·ăăȘăȘăăŒăă«ïŒïŒïŒïœ ïŒă«ăŻăéćžžç¶æ äžă«ćźèĄăăăæźćłćœăăéæăźćäœă·ăăȘăȘăèŠćźăăăŠăăéćžžçšæźćłćœăăă·ăăȘăȘïŒïŒïŒïœ ïŒïŒăšăæçç¶æ äžă«ćźèĄăăăæźćłćœăăéæăźćäœă·ăăȘăȘăèŠćźăăăŠăăæççšæźćłćœăăă·ăăȘăȘïŒïŒïŒïœ ïŒïŒăšăăèŠćźăăăŠăăă Specifically, in the normal-figure-per-figure operation scenario table 202e3, the normal-use per-figure scenario 202e31, which defines the motion scenario of the per-figure game to be executed in the normal state, and the normal-use per-figure scenario 202e31, which are executed in the time-saving state, are executed. The scenario 202e32 for shortening the working hours, in which the operation scenario of the game per normal figure is specified, is specified.
ăăă§ăćłïŒïŒïŒïœïŒăćç §ăăŠăéćžžçšæźćłćœăăă·ăăȘăȘïŒïŒïŒïœ ïŒïŒăźć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒïœïŒăŻăéćžžçšæźćłćœăăă·ăăȘăȘïŒïŒïŒïœ ïŒïŒă«èŠćźăăăŠăăă·ăăȘăȘć ćźčăç€șăăæšĄćŒćłă§ăăăăăźéćžžçšæźćłćœăăă·ăăȘăȘïŒïŒïŒïœ ïŒïŒăŻăæźéćłæć€ććŠçïŒćłïŒïŒăźïŒłïŒïŒïŒćç §ïŒă«ăăăŠăćœăăćœéžăăæźéćłæć€ćăćæąăăïŒçąșćźăăïŒæçčă«ăăăéæç¶æ ăéćžžç¶æ ă§ăăăšć€ć„ăăć ŽćïŒćłïŒïŒăźïŒłïŒïŒïŒïŒïŒïŒźïœïŒèšćźăăăćäœă·ăăȘăȘă§ăăă Here, the contents of the scenario 202e31 per normal drawing will be described with reference to FIG. 27 (c). FIG. 27 (c) is a schematic diagram showing the contents of the scenario defined in the scenario 202e31 per normal drawing. In this normal symbol hit scenario 202e31, when it is determined in the normal symbol variation processing (see S106 of FIG. 48) that the gaming state at the time when the winning normal symbol variation is stopped (determined) is the normal state ( S1118: No) of FIG. 48 is an operation scenario to be set.
éćžžçšæźćłćœăăă·ăăȘăȘïŒïŒïŒïœ ïŒïŒăŻăă·ăăȘăȘă«ăŠăłăżăźć€ăăïŒăăăïŒïŒïŒïŒăăźçŻćČă«ćŻŸăăŠăæźé»ć „èłèŁ çœźïŒïŒïŒăźé»ććœčç©ïŒïŒïŒïœăćäœć¶ćŸĄăăæźé»ăœăŹăă€ăăšăæźé»ć „èłèŁ çœźïŒïŒïŒăžăšć „èłăăçăźæ”äžć ăæŻăćăă珏ïŒćŻććŒïŒïŒïŒăćäœć¶ćŸĄăă珏ïŒćŻććŒăœăŹăă€ăïŒïŒïŒïœ ăšăăăăăăăȘăłăăȘăă«èšćźăăăăăźćäœă·ăăȘăȘăèŠćźăăăŠăăă The scenario 202e31 for normal use is a solenoid that controls the operation of the electric accessory 640a of the utility prize device 640 with respect to the value of the scenario counter in the range of "1" to "1050", and the utility prize device. An operation scenario for setting the second movable valve solenoid 209e, which controls the operation of the second movable valve 642 that distributes the flow destination of the ball that has won the prize to 640, to on and off, respectively, is defined.
ć ·äœçă«ăŻăă·ăăȘăȘă«ăŠăłăżăźć€ăăïŒăăăïŒïŒïŒïŒăăźçŻćČăćłăĄăéćžžçšæźćłćœăăă·ăăȘăȘïŒïŒïŒïœ ïŒïŒăèšćźăăăŠăăïŒéćžžç¶æ äžăźæźćłćœăăéæăćźèĄăăăŠăăïŒïŒïŒïŒç§ăç”éăăăŸă§ăŻăæźé»ăœăŹăă€ăăăȘăïŒé»ććœčç©ïŒïŒïŒïœăééç¶æ ïŒă珏ïŒćŻććŒăœăŹăă€ăïŒïŒïŒïœ ăăȘăïŒçăăąăŠăćŁïŒïŒïŒăžăšæ”äžăăăç¶æ ïŒăç¶ç¶ăăăăźćŸăă·ăăȘăȘă«ăŠăłăżăźć€ăăïŒïŒïŒïŒăăăïŒïŒïŒïŒăăźçŻćČăćłăĄăéćžžçšæźćłćœăăă·ăăȘăȘïŒïŒïŒïœ ïŒïŒăćźèĄăăăŠăăïŒïŒïŒç§ăăïŒïŒïŒç§ăźéăźïŒïŒïŒç§éăæźé»ăœăŹăă€ăăăȘăłïŒé»ććœčç©ïŒïŒïŒïœăéæŸç¶æ ïŒă珏ïŒćŻććŒăœăŹăă€ăïŒïŒïŒïœ ăăȘăłïŒçăçčé»äœććŁïŒïŒïŒăžăšæ”äžăăăç¶æ ïŒăšăȘăăăă«ćäœă·ăăȘăȘăèŠćźăăăŠăăă Specifically, after the value of the scenario counter is set in the range of "1" to "1025", that is, after the scenario 202e31 per solenoid is set (after the game per solenoid in the normal state is executed) 4 Until 1 second elapses, the normal electric solenoid is off (the electric accessory 640a is closed), the second movable valve solenoid 209e is off (the ball is allowed to flow down to the out port 644), and then. The value of the scenario counter is in the range of "1026" to "1050", that is, for 0.1 seconds between 4.1 seconds and 4.2 seconds after the scenario 202e31 per normal drawing is executed, the solenoid solenoid is operated. The operation scenario is defined so that the second movable valve solenoid 209e is turned on (a state in which the electric accessory 640a is open) and the second movable valve solenoid 209e is turned on (a state in which the ball flows down to the special electric actuating port 643).
ă€ăŸăăéćžžç¶æ ă§æźćłćœăăéæăćźèĄăăăć Žćă«ăŻăééç¶æ ïŒïŒïŒïŒç§ïŒăéæŸç¶æ ïŒïŒïŒïŒç§ïŒăźæźćłćœăăéæăćźèĄăăăăăăă«ăïŒïŒïŒç§éăźéæŸç¶æ äžă«çăæźé»ć „èłèŁ çœźïŒïŒïŒăžăšć „èłăăăšăăŠăăăăźæçčă§ăŻçŹŹïŒćŻććŒïŒïŒïŒăć „èłçăăąăŠăćŁïŒïŒïŒăžăšæ”äžăăăäœçœźïŒćłïŒćç §ïŒăžăšćŻć€ăăŠăăăăăçăçčé»äœććŁïŒïŒïŒăžăšć „èłăăăăšăçąșćźă«éČæąăăăăšăă§ăăă That is, when the game per game is executed in the normal state, the game per game in the closed state (4.1 seconds) and the open state (0.1 seconds) is executed. Further, even if the ball wins the prize-winning device 640 in the open state for 0.1 seconds, the position where the second movable valve 643 causes the winning ball to flow down to the out port 644 at that time (see FIG. 4). Since it is variable to, it is possible to reliably prevent the ball from winning the special electric actuating port 643.
æŹĄă«ăćłïŒïŒăćç §ăăŠăæççšæźćłćœăăă·ăăȘăȘïŒïŒïŒïœ ïŒïŒăźć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒăŻăæççšæźćłćœăăă·ăăȘăȘïŒïŒïŒïœ ïŒïŒă«èŠćźăăăŠăăă·ăăȘăȘć ćźčăç€șăăæšĄćŒćłă§ăăăăăźæççšæźćłćœăăă·ăăȘăȘïŒïŒïŒïœ ïŒïŒăŻăæźéćłæć€ććŠçïŒćłïŒïŒăźïŒłïŒïŒïŒćç §ïŒă«ăăăŠăćœăăćœéžăăæźéćłæć€ćăćæąăăïŒçąșćźăăïŒæçčă«ăăăéæç¶æ ăéćžžç¶æ ă§ăăăšć€ć„ăăć ŽćïŒćłïŒïŒăźïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒèšćźăăăćäœă·ăăȘăȘă§ăăă Next, with reference to FIG. 28, the contents of the time-saving general map per scenario 202e32 will be described. FIG. 28 is a schematic diagram showing the contents of the scenario defined in the scenario 202e32 for time saving. In this time-saving normal symbol hit scenario 202e32, when it is determined in the normal symbol variation processing (see S106 of FIG. 48) that the gaming state at the time when the winning normal symbol variation is stopped (determined) is the normal state ( S1118: Yes) of FIG. 48 is an operation scenario to be set.
æççšæźćłćœăăă·ăăȘăȘïŒïŒïŒïœ ïŒïŒăă·ăăȘăȘă«ăŠăłăżăźć€ăăïŒăăăïŒïŒïŒïŒăăźçŻćČă«ćŻŸăăŠăæźé»ć „èłèŁ çœźïŒïŒïŒăźé»ććœčç©ïŒïŒïŒïœăćäœć¶ćŸĄăăæźé»ăœăŹăă€ăăšăæźé»ć „èłèŁ çœźïŒïŒïŒăžăšć „èłăăçăźæ”äžć ăæŻăćăă珏ïŒćŻććŒïŒïŒïŒăćäœć¶ćŸĄăă珏ïŒćŻććŒăœăŹăă€ăïŒïŒïŒïœ ăšăăăăăăăȘăłăăȘăă«èšćźăăăăăźćäœă·ăăȘăȘăèŠćźăăăŠăăă Scenario 202e32 for time saving, scenario counter value is in the range of "1" to "1025", the electric solenoid that controls the operation of the electric accessory 640a of the electric prize device 640, and the general electric prize device 640. An operation scenario for setting the second movable valve solenoid 209e, which controls the operation of the second movable valve 642 that distributes the flow destination of the winning ball, to on and off, respectively, is defined.
ć ·äœçă«ăŻăă·ăăȘăȘă«ăŠăłăżăźć€ăăïŒăăăïŒïŒăăźçŻćČăćłăĄăéćžžçšæźćłćœăăă·ăăȘăȘïŒïŒïŒïœ ïŒïŒăèšćźăăăŠăăïŒéćžžç¶æ äžăźæźćłćœăăéæăćźèĄăăăŠăăïŒïŒïŒïŒç§ăç”éăăăŸă§ăŻăæźé»ăœăŹăă€ăăăȘăïŒé»ććœčç©ïŒïŒïŒïœăééç¶æ ïŒă珏ïŒćŻććŒăœăŹăă€ăïŒïŒïŒïœ ăăȘăłïŒçăçčé»äœććŁïŒïŒïŒăžăšæ”äžăăăç¶æ ïŒă«èšćźăăăç¶æ ăç¶ç¶ăăăăźćŸăă·ăăȘăȘă«ăŠăłăżăźć€ăăïŒïŒăăăïŒïŒïŒăăźçŻćČăćłăĄăæççšæźćłćœăăă·ăăȘăȘïŒïŒïŒïœ ïŒïŒăèšćźăăăŠăăïŒïŒïŒç§ăăïŒïŒïŒç§ăźéăźïŒç§éăæźé»ăœăŹăă€ăăăȘăłïŒé»ććœčç©ïŒïŒïŒïœăéæŸç¶æ ïŒă«èšćźăăă珏ïŒćŻććŒăœăŹăă€ăïŒïŒïŒïœ ăç¶ç¶ăăŠăȘăłă«èšćźăăăă·ăăȘăȘă«ăŠăłăżăźć€ăăïŒïŒïŒăăăïŒïŒïŒïŒăăźçŻćČăćłăĄăæççšæźćłćœăăă·ăăȘăȘïŒïŒïŒïœ ïŒïŒăèšćźăăăŠăăïŒïŒïŒç§ăïŒïŒïŒç§ăç”éăăăŸă§ăŻăæźé»ăœăŹăă€ăăăȘăïŒé»ććœčç©ïŒïŒïŒïœăééç¶æ ïŒă珏ïŒćŻććŒăœăŹăă€ăïŒïŒïŒïœ ăăȘăłïŒçăçčé»äœććŁïŒïŒïŒăžăšæ”äžăăăç¶æ ïŒă«èšćźăăăă·ăăȘăȘă«ăŠăłăżăźć€ăăïŒïŒïŒïŒăăćłăĄăæççšæźćłćœăăă·ăăȘăȘïŒïŒïŒïœ ïŒïŒă«èŠćźăăăäžéć€ăšăȘăŁăć Žćă«ă珏ïŒćŻććŒăœăŹăă€ăïŒïŒïŒïœ ăăȘăïŒçăăąăŠăćŁïŒïŒïŒăžăšæ”äžăăăç¶æ ïŒăšăȘăăăă«ćäœă·ăăȘăȘăèŠćźăăăŠăăă Specifically, the value of the scenario counter is in the range of "1" to "25", that is, after the scenario 202e31 per solenoid is set (after the game per solenoid in the normal state is executed), it is 0. .Until 1 second elapses, the normal electric solenoid is set to off (the electric accessory 640a is closed) and the second movable valve solenoid 209e is set to on (the state in which the ball flows down to the special electric operation port 643). After that, the value of the scenario counter is in the range of "26" to "775", that is, for 3 seconds between 0.1 second and 3.1 seconds after the scenario 202e32 per solenoid for time saving is set. The normal electric solenoid is set to on (the electric accessory 640a is in the open state), the second movable valve solenoid 209e is continuously set to on, and the value of the scenario counter is in the range of "776" to "1024", that is, The solenoid is off (the electric accessory 640a is closed) and the second movable valve solenoid 209e is on until 3.1 to 4.1 seconds have passed since the scenario 202e32 for time saving was set. When the setting is set to (a state in which the ball flows down to the solenoid actuating port 643) and the value of the scenario counter reaches "1025", that is, the upper limit value specified in the scenario 202e32 per time-saving solenoid, the second movable is possible. The operation scenario is defined so that the valve solenoid 209e is turned off (a state in which the ball flows down to the out port 644).
ă€ăŸăăæçç¶æ ă§æźćłćœăăéæăćźèĄăăăć Žćă«ăŻăçæéăźééç¶æ ïŒïŒïŒïŒç§ïŒăăç”ăŠăćłćș§ă«æźćłćœăăéæă«ăăăé»ććœčç©ïŒïŒïŒïœăźéæŸćäœăïŒç§éćźèĄăăăăăăŁăŠăéćžžç¶æ ă«ăăăæźćłćœăăéæăăăăçăæźé»ć „èłèŁ çœźïŒïŒïŒăžăšć „èłăăæăăăăăšăă§ăăă That is, when the game per game is executed in the short time state, the opening operation of the electric accessory 640a in the game per game is immediately executed for 3 seconds after a short closing state (0.1 seconds). Will be done. Therefore, it is possible to make it easier for the ball to win the prize in the prize-winning device 640 than in the game per game in the normal state.
ăăă«ăæççšæźćłćœăăă·ăăȘăȘïŒïŒïŒïœ ïŒïŒă§ăŻăçăæźé»ć „èłèŁ çœźïŒïŒïŒăžăšć „èłćŻèœăȘæéă«ăăăŠă珏ïŒćŻććŒïŒïŒïŒăçčé»äœććŁïŒïŒïŒăžăšçăć „èłăăăăăšăćŻèœăȘäœçœźïŒćłïŒćç §ïŒăèšćźăăăăšăă§ăăăăăæźćłćœăăéæäžă«çčé»äœććŁïŒïŒïŒăžăšçăć „èłăăæăăăăăšăă§ăăă Further, in the time-saving general drawing per scenario 202e32, the position where the second movable valve 643 can be made to win the special electric actuating port 643 during the period when the ball can win the general electric winning device 640 (FIG. 5). Since it is possible to set (see), it is possible to easily make the ball win the special electric operating port 643 during the game per game.
ć ăăŠăäžèż°ăăéćžžçšæźćłćœăăă·ăăȘăȘïŒïŒïŒïœ ïŒïŒăšăæççšæźćłćœăăă·ăăȘăȘïŒïŒïŒïœ ïŒïŒăšăă§ăŻă珏ïŒćŻććŒăœăŹăă€ăïŒïŒïŒïœă«ćŻŸăăćäœă·ăăȘăȘăćäžăšăȘăăăă«èŠćźăăŠăăăăăćäœă·ăăȘăȘă«ćșă„ăćäœć¶ćŸĄć ćźčăç”±äžćăăăăšăă§ăăćŻć€éšæăć¶ćŸĄăăćŠçăç°Ąç„ćăăăăšăă§ăăă In addition, the above-mentioned normal-use normal-drawing scenario 202e31 and time-saving normal-use per-figure scenario 202e32 are based on the operation scenario because the operation scenario for the second movable valve solenoid 209d is defined to be the same. The operation control contents can be unified, and the process of controlling the variable member can be simplified.
ăȘăăè©łçŽ°ăȘèȘŹæăŻçç„ăăăăăăźæźćłćœăăéæă«ăŻăæéç”éă«ćșă„ăăŠæç«ăăæéç”äșæĄä»¶ïŒæźćłćœăăă·ăăȘăȘăäžéć€ăŸă§æŽæ°ăăăæç«ăăæĄä»¶ïŒăšăæźé»ć „èłèŁ çœźïŒïŒïŒăžăźçăźć „èłæ°ăäžéć€ïŒäŸăă°ăïŒćïŒă«ć°éăăć Žćă«æç«ăăć „èłç”äșæĄä»¶ăšăăèšćźăăăŠăăăéćžžăźéæăèĄăŁăŠăăć ŽćăŻăæéç”äșæĄä»¶ăć ă«æç«ăăăăă«ć „èłç”äșæĄä»¶ăèšćźăăăŠăăăăăă«ăăăäŸăă°ăæźćłćœăăéæă«ăăăŠăæźé»ć „èłèŁ çœźïŒïŒïŒć ăžăšäžæŁă«çă性éă«ć „èłăăăèĄçșăæć¶ăăăăšăă§ăăă Although detailed explanation is omitted, the game per game includes a time end condition (a condition in which the scenario per game is updated to the upper limit) that is satisfied based on the passage of time, and a winning device for the game. The winning end condition that is established when the number of winning balls to 640 reaches the upper limit value (for example, 5) is set. When playing a normal game, the winning end condition is set so that the time end condition is satisfied first. As a result, for example, in a game per game, it is possible to suppress an act of illegally winning a large number of balls into the Fuden winning device 640.
ćłïŒïŒă«æ»ăăèȘŹæăç¶ăăăïŒČïŒĄïŒïŒïŒïŒăŻăćłïŒïŒă«ćłç€șăăćçšźă«ăŠăłăżăźă»ăăïŒïŒ°ïŒ”ïŒïŒïŒăźć éšăŹăžăčăżăźć ćźčăïŒïŒ°ïŒ”ïŒïŒïŒă«ăăćźèĄăăăć¶ćŸĄăăă°ă©ă ăźæ»ăć çȘć°ăȘă©ăèšæ¶ăăăăčăżăăŻăšăȘăąăšăćçšźăźăă©ă°ăăăłă«ăŠăłăżăïŒïŒŻçăźć€ăèšæ¶ăăăäœæ„ăšăȘăąïŒäœæ„é ćïŒăšăæăăŠăăă Returning to FIG. 21, the description will be continued. In addition to the various counters shown in FIG. 22, the RAM 203 has a stack area in which the contents of the internal registers of the MPU 201 and the return address of the control program executed by the MPU 201 are stored, various flags and counters, I / O, and the like. It has a work area (work area) in which the value of is stored.
ăȘăăïŒČïŒĄïŒïŒïŒïŒăŻăăăăłăłæ©ïŒïŒăźé»æșăźéźæćŸă«ăăăŠăé»æșèŁ çœźïŒïŒïŒăăăăăŻăąăăé»ć§ăäŸç”ŠăăăŠăăŒăżăäżæïŒăăăŻăąăăïŒă§ăăæ§æăšăȘăŁăŠăăăïŒČïŒĄïŒïŒïŒïŒă«èšæ¶ăăăăăŒăżăŻăăăčăŠăăăŻăąăăăăăă The RAM 203 has a configuration in which a backup voltage is supplied from the power supply device 115 to hold (back up) data even after the power supply of the pachinko machine 10 is cut off, and all the data stored in the RAM 203 is backed up. ..
ćé»ăȘă©ăźçșçă«ăăé»æșăéźæăăăăšăăăźé»æșéźææïŒćé»çșçæăć«ăă仄äžćæ§ïŒăźăčăżăăŻăă€ăłăżăăćăŹăžăčăżăźć€ăïŒČïŒĄïŒïŒïŒïŒă«èšæ¶ăăăăäžæčăé»æșæć „æïŒćé»è§Łæ¶ă«ăăé»æșæć „ăć«ăă仄äžćæ§ïŒă«ăŻăïŒČïŒĄïŒïŒïŒïŒă«èšæ¶ăăăæ ć ±ă«ćșă„ăăŠăăăăłăłæ©ïŒïŒăźç¶æ ăé»æșéźæćăźç¶æ ă«ćŸ©ćž°ăăăăïŒČïŒĄïŒïŒïŒïŒăžăźæžă蟌ăżăŻăĄă€ăłćŠçïŒćłïŒïŒćç §ïŒă«ăăŁăŠé»æșéźææă«ćźèĄăăăïŒČïŒĄïŒïŒïŒïŒă«æžă蟌ăŸăăćć€ăźćŸ©ćž°ăŻé»æșæć „æăźç«ăĄäžăćŠçïŒćłïŒïŒćç §ïŒă«ăăăŠćźèĄăăăăăȘăăïŒïŒ°ïŒ”ïŒïŒïŒăźïŒźïŒïŒ©ç«ŻćïŒăăłăăčă«ăă«ćČèŸŒç«ŻćïŒă«ăŻăćé»çăźçșçă«ăăé»æșéźææă«ăćé»çŁèŠćè·ŻïŒïŒïŒăăăźćé»äżĄć·ïŒłïŒ§ïŒăć „ćăăăăăă«æ§æăăăŠăăăăăźćé»äżĄć·ïŒłïŒ§ïŒăïŒïŒ°ïŒ”ïŒïŒïŒăžć „ćăăăăšăćé»æćŠçăšăăŠăźïŒźïŒïŒ©ćČ蟌ćŠçïŒćłïŒïŒćç §ïŒăćłćș§ă«ćźèĄăăăă When the power supply is cut off due to the occurrence of a power failure or the like, the stack pointer at the time of the power failure (including the time when a power failure occurs; the same applies hereinafter) and the value of each register are stored in the RAM 203. On the other hand, when the power is turned on (including power on due to power failure elimination; the same applies hereinafter), the state of the pachinko machine 10 is restored to the state before the power was cut off based on the information stored in the RAM 203. The writing to the RAM 203 is executed by the main process (see FIG. 55) when the power is cut off, and the restoration of each value written in the RAM 203 is executed in the start-up process (see FIG. 54) when the power is turned on. The NMI terminal (non-maskable interrupt terminal) of the MPU 201 is configured so that a power failure signal SG1 from the power failure monitoring circuit 252 is input when the power is cut off due to a power failure or the like, and the power failure signal SG1 is the MPU201. When input to, the NMI interrupt process (see FIG. 53) as the power failure process is immediately executed.
ăŸăăïŒČïŒĄïŒïŒïŒïŒăŻăćłïŒïŒă«ç€șăăăă«ăçčć„ćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœăæźéćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœăçčć„ćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœăæźéćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœăć „èłćæ°ă«ăŠăłăżïŒïŒïŒïœ ăćäœă«ăŠăłăżçŸ€ïŒïŒïŒïœăéæç¶æ æ ŒçŽăšăȘăąïŒïŒïŒïœăæçă«ăŠăłăżïŒïŒïŒïœă性ćœăăăă©ă°ïŒïŒïŒïœăæçç”äșăă©ă°ïŒïŒïŒïœăćœčç©ćœăăăă©ă°ïŒïŒïŒïœăçčćłä»źćæąăă©ă°ïŒïŒïŒïœăçčćłć€ćæéă«ăŠăłăżïŒïŒïŒïœăăă©ă°ïŒïŒïŒïœăăăźä»ăĄăąăȘăšăȘăąïŒïŒïŒïœăæăăŠăăă Further, as shown in FIG. 29, the RAM 203 includes a special symbol holding ball storage area 203a, a normal symbol holding ball storage area 203b, a special symbol holding ball number counter 203c, a normal symbol holding ball number counter 203d, a winning number counter 203e, and an operation. Counter group 203f, game state storage area 203g, time saving counter 203h, jackpot flag 203i, time saving end flag 203j, accessory hit flag 203k, special figure temporary stop flag 203m, special figure fluctuation time counter 203n, V flag 203p, other memory area It has 203z.
çčć„ćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœăŻăäžéćæ°ïŒæŹćźæœćœąæ ă§ăŻăïŒćïŒăŸă§ăçčćłć „çćŁïŒïŒă«çăć „çïŒć§ćć „èłïŒăăăăšă«ćșă„ăăŠććŸăăăćçšźă«ăŠăłăżć€ăèšæ¶ăăăăăźèšæ¶ăšăȘăąă§ăăă The special symbol holding ball storage area 203a stores various counter values acquired based on the ball entering the special symbol entry port 64 (starting prize) up to the maximum number (4 in this embodiment). It is a storage area for doing.
çčć„ćłæäżççćźèĄăšăȘăąïŒćłç€șăăïŒăŻăçčć„ćłæăć€ćèĄšç€șéć§ăăăăăźćçšźă«ăŠăłăżć€ăæ ŒçŽăăăèšæ¶ăšăȘăąă§ăăăçčć„ćłæăć€ććæąăăć Žćă«ăçčć„ćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœă«ćçšźă«ăŠăłăżć€ăèšæ¶ăăăŠăăć Žćă«ăăăźćçšźă«ăŠăłăżć€ăă·ăăăăŠèšæ¶ăăăèšæ¶ăšăȘăąă§ăăă The special symbol holding ball execution area (not shown) is a storage area for storing various counter values for starting the variable display of the special symbol, and when the special symbol stops fluctuating, the special symbol holding ball storage area 203a This is a storage area in which various counter values are shifted and stored when various counter values are stored in.
çčć„ćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœăçčć„ćłæäżççćźèĄăšăȘăąïŒćłç€șăăïŒăŻăć§ćć „èłăźæ€ćșă«äŒŽăŁăŠă«ăŠăłăżçšăăăăĄïŒćłïŒïŒćç §ïŒăăććŸăă珏ïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒă珏ïŒćœăăçšźć„ă«ăŠăłăżïŒŁïŒăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć€ăăăăăèšæ¶ăăăăïŒïŒ°ïŒ”ïŒïŒïŒăŻăăżă€ăćČ蟌ćŠçïŒćłïŒïŒćç §ïŒăźäžă§ăçăçčćłć „çćŁïŒïŒăžçăć „çïŒć§ćć „èłïŒăăăăšăæ€ćșăăăšăă«ăŠăłăżçšăăăăĄăăćă«ăŠăłăżïŒŁïŒăïŒŁïŒïŒïŒŁïŒłïŒăźć€ăććŸăăçčć„ćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœă«ăăăăæ ŒçŽăăă The special symbol holding ball storage area 203a and the special symbol holding ball execution area (not shown) are the first random number counter C1 and the first hit type acquired from the counter buffer (see FIG. 22) when the start winning prize is detected. The values of the counter C2 and the variation type counter CS1 are stored respectively. When the MPU 201 detects that the ball has entered the special figure entry port 64 (starting prize) in the timer interrupt process (see FIG. 39), each counter C1 to C2, CS1 is detected from the counter buffer. Is acquired and stored in the special symbol holding ball storage area 203a.
ïŒïŒ°ïŒ”ïŒïŒïŒăŻăçčć„ćłæć€ćïŒæœéžïŒăźćźèĄéć§ăżă€ăăłă°ă§ăăăăšăæ€ćșăăăšă性ćœăăæœéžăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăŸăăŻçŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șăźèšćźçăźćŠçăćźèĄăăăăă«ăäžèż°ăăçčć„ćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœă«èšæ¶ăăăŠăăćć§ćć „èłă«ćŻŸćżăăăăŒăżïŒă«ăŠăłăżïŒŁïŒăïŒŁïŒïŒïŒŁïŒłïŒăźćć€ïŒăźăăĄăäžăźć§ćć „èłă«ćŻŸćżăăăăŒăżăăăăźçčć„ćłæäżççćźèĄăšăȘăąăžă·ăăăăăăȘăăæŹćźæœćœąæ ă«ăăăă·ăăăšăŻăäžăźé ćă«èšæ¶ăăăŠăăăăŒăżăć„ăźé ćăžç§»ćăăăăăšăç€șăă When the MPU 201 detects that it is the execution start timing of the special symbol variation (lottery), the MPU 201 executes a process such as a jackpot lottery and a display setting of the first symbol display device 37 or the third symbol display device 81. Among the data corresponding to each start winning prize (counters C1 to C2, CS1 values) stored in the special symbol holding ball storage area 203a described above, the data corresponding to one start winning prize is used as the special symbol holding ball. Shift to the execution area. The shift in the present embodiment means moving the data stored in one area to another area.
æźéćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœăŻăčă«ăŒăČăŒăïŒïŒăžăźçăźééïŒć§ćć „èłïŒæ€ćșă«äŒŽăŁăŠă«ăŠăłăżçšăăăăĄïŒćłïŒïŒćç §ïŒăăććŸăă珏ïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒăæźćłć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźćć€ăèšæ¶ăăăèšæ¶ăšăȘăąă§ăăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒïŒ°ïŒ”ïŒïŒïŒăŻăăżă€ăćČ蟌ćŠçïŒćłïŒïŒćç §ïŒăźäžă§ăçăăčă«ăŒăČăŒăïŒïŒăééïŒć§ćć „èłïŒăăăăšăæ€ćșăăăšăă«ăŠăłăżçšăăăăĄăă珏ïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒăźć€ăæźćłć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć€ăććŸăăæźéćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœă«æ ŒçŽăăăæźéćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœăŻăäžăźć§ćć „èłă«ćŻŸćżăăăăŒăżïŒă«ăŠăłăżïŒŁïŒïŒïŒŁïŒłïŒăźć€ïŒăăæ性ïŒććăŸă§èšæ¶ïŒäżçïŒă§ăăăăă«ăïŒă€ăźäżçăšăȘăąăæăăŠăăăæźéćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœă«ăŻăăčă«ăŒăČăŒăïŒïŒăžééïŒć§ćć „èłïŒăăé ă«äżççăźăăŒăżăăăăŒăżăç©șăăŠăăäżçăšăȘăąăźć ăæ¶ćăăăé ćșăźæ©ăäżçăšăȘăąăăé ă«èšæ¶ăăăă The normal symbol holding ball storage area 203b is each of the second random number counter C4 and the normal symbol variation type counter CS2 acquired from the counter buffer (see FIG. 22) when the ball passes through the through gate 67 (starting prize) is detected. A storage area where values are stored. When the MPU 201 of the main controller 110 detects that the sphere has passed through the through gate 67 (starting prize) in the timer interrupt process (see FIG. 39), the value of the second random number counter C4 is obtained from the counter buffer. , The value of the normal symbol variation type counter CS2 is acquired and stored in the normal symbol holding ball storage area 203b. The normal symbol holding ball storage area 203b has one holding area so that the data (values of the counters C4 and CS2) corresponding to one start winning can be stored (held) up to once. In the normal symbol holding ball storage area 203b, the data of the holding balls in the order of passing through the through gate 67 (starting prize) is stored in order from the holding area in which the data is vacant, in the order of being digested earlier. ..
ăŸăăæźéćłæäżççćźèĄăšăȘăąïŒćłç€șăăïŒăŻăć§ćć „èłă«ćșă„ăăŠăæźéćłæăźć€ćèĄšç€șæŒćșăźćźèĄéć§ăżă€ăăłă°ă§ăăăăšăæ€ćșăăăšăćă«ăŠăłăżć€ăæ ŒçŽăăăæźéćłæăźćœăăæœéžăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăŸăăŻçŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șïŒć€ćăăżăŒăłïŒăźèšćźçăźćŠçă«ăăăŠćç §ăăčăăăŒăżïŒă«ăŠăłăżïŒŁïŒïŒïŒŁïŒłïŒăźć€ïŒăèšæ¶ăăăăăźăĄăąăȘă§ăăă In addition, when it is detected that the normal symbol holding ball execution area (not shown) is the execution start timing of the fluctuation display effect of the normal symbol based on the start winning prize, each counter value is stored and the winning lottery of the normal symbol is performed. It is a memory for storing data (values of counters C4 and CS2) to be referred to in processing such as setting a display (variation pattern) of the first symbol display device 37 or the third symbol display device 81.
ăȘăăïŒïŒ°ïŒ”ïŒïŒïŒăŻăæźéćłæăźć€ćèĄšç€șæŒćșăźćźèĄéć§ăżă€ăăłă°ă§ăăăăšăæ€ćșăăăšăćœăăæœéžăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șăźèšćźçăźćŠçăćźèĄăăăăă«ăäžèż°ăăæźéćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœă«èšæ¶ăăăŠăăćć§ćć „èłă«ćŻŸćżăăăăŒăżïŒçŹŹïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒăźć€ăæźćłć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć€ïŒăźăăĄăäžăźć§ćć „èłă«ćŻŸćżăăăăŒăżăăăăźæźéćłæäżççćźèĄăšăȘăąïŒćłç€șăăïŒăžă·ăăăăăăȘăăæŹćźæœćœąæ ă«ăăăă·ăăăšăŻăäžăźé ćă«èšæ¶ăăăŠăăăăŒăżăć„ăźé ćăžç§»ćăăăăăšăç€șăă When the MPU 201 detects that it is the execution start timing of the variation display effect of the normal symbol, the above-mentioned normal symbol is held in order to execute processing such as a winning lottery and a display setting of the second symbol display device 83. Of the data corresponding to each start winning prize stored in the ball storage area 203b (value of the random number counter C4 per second, value of the normal figure variation type counter CS2), the data corresponding to one start winning prize is usually used. Shift to the symbol hold ball execution area (not shown). The shift in the present embodiment means moving the data stored in one area to another area.
珏ïŒçčć„ćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœăïŒăăȘç§æŻă«ćźæçă«ćźèĄăăăăżă€ăćČ蟌ćŠçïŒćłïŒïŒćç §ïŒăźäžă§æ€ćșăăăçčćłć „çćŁïŒïŒăžăźć „èłă«ćșă„ăăŠă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă§èĄăăăć€ćèĄšç€șæŒćșïŒçŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒă§èĄăăăć€ćèĄšç€șæŒćșïŒăźäżççæ°ïŒćŸ æ©ćæ°ïŒăæ性ïŒćăŸă§èšæ°ăăă«ăŠăłăżă§ăăăçčć„ćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœăŻăé»æșæć „ćŸăźïŒČïŒĄïŒïŒïŒïŒăźćæèšćźćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒă«ăăŁăŠăćæć€ăšăăŠăŒăăèšćźăăăăăăăŠăć§ćć „èłăæ€ćșăăăŠć€ćèĄšç€șăźäżççæ°ăćąć ăăæŻă«ăăăăăæ性ć€ïŒăŸă§ïŒć çźăăăăäžæčăçčć„ćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœăŻăć€ćèĄšç€șæŒćșăćźèĄăăăæŻă«ïŒæžçźăăăă The first special symbol reserved ball number counter 203c, based on the winning of the special symbol entry port 64 detected in the timer interrupt process (see FIG. 39) that is periodically executed every 2 milliseconds. 1 This is a counter that counts the number of reserved balls (number of standbys) of the variable display effect (variable display effect performed by the third symbol display device 81) performed by the symbol display device 37 up to four times. The special symbol hold ball number counter 203c is set to zero as an initial value by the initial setting process of the RAM 203 after the power is turned on (see S1701 in FIG. 54). Then, each time the starting prize is detected and the number of reserved balls in the variable display increases, 1 is added up to the maximum value of 4. On the other hand, the special symbol reserved ball number counter 203c is decremented by 1 each time the variation display effect is executed.
ăŸăăçčć„ćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœăźć€ïŒćłăĄăäżççæ°ïŒăŻăçčçčćłć „çćŁïŒïŒă«çăć „çïŒć§ćć „èłïŒăăăăšă«ćșă„ăăŠăçčć„ćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœă«ă«ăŠăłăżć€ăæ ŒçŽăăăć Žćă«ăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăćșćăăăçčć„ćłæäżççæ°ăłăăłăă«ăăŁăŠéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒă«éç„ăăăăçčć„ćłæäżççæ°ăłăăłăăŻăć§ćć „èłăæ€ćșăăăŠçčć„ćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœăïŒć çźăăăæŻă«ăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒă«ćŻŸăăŠé俥ăăăăłăăłăă§ăăă Further, the value of the special symbol reserved ball counter 203c (that is, the number of reserved balls) is set in the special symbol reserved ball storage area 203a based on the ball entering the special symbol entry port 64 (starting prize). When the counter value is stored, the voice lamp control device 113 is notified by the special symbol hold ball number command output from the main control device 110. The special symbol reserved ball number command is a command transmitted from the main control device 110 to the voice lamp control device 113 each time the start winning is detected and the special symbol reserved ball number counter 203c is incremented by 1.
ïŒïŒ°ïŒ”ïŒïŒïŒăŻăçčć„ćłæäżççćźèĄăšăȘăąïŒćłç€șăăïŒă«ă«ăŠăłăżçšăăăăĄăăććŸăăăäžèšă«ăŠăłăżïŒŁïŒăïŒŁïŒïŒïŒŁïŒłïŒăźćć€ăăăăăèšæ¶ăăăć Žćă«ăŻăçčć„ćłæäżççćźèĄăšăȘăąïŒćłç€șăăïŒă«æ ŒçŽăăăăăŒăżăăçčć„ćłæć€ćéć§ćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒćç §ïŒă«ăăăŠćç §ăăăăźćç §ăăŒăżă«ćșă„ăăŠć€§ćœăăæœéžăèĄăăšć ±ă«ăăăźæœéžç”æă«ćŻŸćżăăć€ćăăżăŒăłćăłćæąçšźć„ăæ±șćźăăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă§ăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźć¶ćŸĄă«ăăăăăźæ±șćźăăăć€ćăăżăŒăłăăăłćæąçšźć„ă«ćșă„ăăŠăć€ćèĄšç€șăèĄăăăă When each value of the counters C1 to C2 and CS1 acquired from the counter buffer is stored in the special symbol holding ball execution area (not shown), the MPU 201 has a special symbol holding ball execution area (not shown). The data stored in (1) is referred to in the special symbol fluctuation start processing (see S205 in FIG. 41), a jackpot lottery is performed based on the reference data, and the fluctuation pattern and stop type corresponding to the lottery result are determined. do. In the first symbol display device 37, the fluctuation display is performed based on the determined fluctuation pattern and stop type under the control of the main control device 110.
ăŸăăăăă§æ±șćźăăăć€ćăăżăŒăłćăłćæąçšźć„ăŻăçčćłć€ćăăżăŒăłăłăăłăăăăłćæąçšźć„ăłăăłăă«ăăŁăŠăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăžéç„ăăăăăăăŠăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăźć¶ćŸĄă«ăăŁăŠă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă§ăŻăć€ćăăżăŒăłăłăăłăăăăłćæąçšźć„ăłăăłăă«ăăéç„ăăăć€ćăăżăŒăłăăăłćæąçšźć„ă«ćșă„ăăŠăć€ćèĄšç€șæŒćșăèĄăăăă Further, the fluctuation pattern and the stop type determined here are notified to the voice lamp control device 113 and the display control device 114 by the special figure fluctuation pattern command and the stop type command. Then, under the control of the display control device 114, the third symbol display device 81 performs the variation display effect based on the variation pattern and the stop type notified by the variation pattern command and the stop type command.
æźéćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœăŻăïŒăăȘç§æŻă«ćźæçă«ćźèĄăăăăżă€ăćČ蟌ćŠçïŒćłïŒïŒćç §ïŒăźäžă§æ€ćșăăăăčă«ăŒăČăŒăïŒïŒăçăééïŒä»„äžăć§ćć „èłăăšç§°ăïŒăăăăšă«ćșă„ăăŠă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă§èĄăăăć€ćèĄšç€șăźäżççæ°ïŒćŸ æ©ćæ°ïŒăæ性ïŒćăŸă§èšæ°ăăă«ăŠăłăżă§ăăăăăźæźéćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœăŻăăčă«ăŒăČăŒăïŒïŒăçăééăăăăšă«ćșă„ăăŠèšæ¶ăăăäżççæ°ăźćèšăèšæ¶ăăă«ăŠăłăżă§ăăăé»æșæć „ćŸăźïŒČïŒĄïŒïŒïŒïŒăźćæèšćźćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒă«ăăŁăŠăćæć€ăšăăŠăŒăăèšćźăăăăăăăŠăć§ćć „èłăæ€ćșăăăŠć€ćèĄšç€șăźäżççæ°ăćąć ăăæŻă«ăæ性ć€ăŸă§ïŒć çźăăăïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒăäžæčăæźéćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœăŻăæźéćłæăźć€ćèĄšç€șăćźèĄăăăæŻă«ïŒæžçźăăăïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒă The normal symbol hold ball number counter 203d allows the ball to pass through the through gate 67 detected in the timer interrupt process (see FIG. 39) that is periodically executed every 2 milliseconds (hereinafter referred to as "starting prize"). This is a counter that counts the number of reserved balls (number of standbys) of the variable display performed by the second symbol display device 83 up to one time based on the above. The normal symbol reserved ball number counter 203d is a counter that stores the total number of reserved balls stored based on the fact that the ball has passed through the through gate 67. Zero is set as the initial value by the initial setting process of the RAM 203 after the power is turned on (see S1701 in FIG. 54). Then, each time the starting prize is detected and the number of reserved balls in the variable display increases, 1 is added up to the maximum value (see S1204 in FIG. 49). On the other hand, the normal symbol reserved ball number counter 203d is decremented by 1 each time the fluctuation display of the normal symbol is executed (see S1105 in FIG. 48).
ć „èłćæ°ă«ăŠăłăżïŒïŒïŒïœ ăŻăćœčç©ćœăăéæă«ăăăă©ăŠăłăéæäžă«ïŒ¶ć „èłèŁ çœźïŒïŒă«ć „èłăăçăźæ°ăćŻć€ć „èłèŁ çœźïŒïŒïŒăźçčćźć „èłćŁïŒïŒïŒïœă«ć „èłăăçăźæ°ăă«ăŠăłăăăăăăźă«ăŠăłăżă§ăăăć ·äœçă«ăŻăïŒ¶ć „èłèŁ çœźïŒïŒă«èšăăăăæ€ćșćŁïŒćłç€șăăïŒăçăééăăăšæ€ćșăăăăăšă«ćșă„ăăŠăïŒăă€ć çźăăăŠæŽæ°ăăăăäžæčăïŒă€ăźă©ăŠăłăăç”äșăăć Žćă«ăïŒ¶ć „èłèŁ çœźïŒïŒă«ć „èłăăćæ°ïŒć „èłćæ°ă«ăŠăłăżïŒïŒïŒïœ ăźć€ïŒăšæćșăăăćæ°ïŒćć „èłćŁă«èšăăăăçăźééæ°ăæ€ç„ćŻèœăȘæ€ç„ææź”ăźæ€ç„ç”æă环ç©ăăćæ°ïŒăšăäžèŽăăŠăăăć€ć„ăăăćŸă«ăćæć€ă§ăăăïŒăă«ăȘă»ăăăăăăăȘăăăăźć „èłćæ°ă«ăŠăłăżïŒïŒïŒïœ ăźć€ăŻăé»æșææă«ăŻăăăŻăąăăăăăăăŸăăćæćăăăç¶æ ă§ăŻăïŒă«èšćźăăăă The winning number counter 203e is a counter for counting the number of balls that have won the V winning device 65 and the number of balls that have won the specific winning opening 650a of the variable winning device 650 during the round game in the game per character. Specifically, it is added and updated one by one based on the detection that the ball has passed through the detection port (not shown) provided in the V winning device 65. On the other hand, when one round is completed, the number of winning V winning device 65 (value of the winning number counter 203e) and the number of discharged balls (the number of passing balls provided in each winning opening) can be detected. It is reset to the initial value "0" after it is determined whether or not it matches with the cumulative number of detection results of. The value of the winning number counter 203e is backed up when the power is turned off. In the initialized state, it is set to 0.
ćäœă«ăŠăłăżçŸ€ïŒïŒïŒïœăŻăèšćźăăăćçšźćäœă·ăăȘăȘăźéČèĄç¶æłăèšæžŹïŒæŽæ°ïŒăăăăăźă«ăŠăłăżă§ăăŁăŠăćçšźćäœă·ăăȘăȘăăŒăă«ïŒïŒïŒïœ ă«æ ŒçŽăăăŠăăă·ăăȘăȘăźăăăăă«ćŻŸćżăăăă·ăăȘăȘă«ăŠăłăżăăæ§æăăăŠăăăćçšźćäœă·ăăȘăȘăăŒăă«ïŒïŒïŒïœ ăźäœăăăźćäœă·ăăȘăȘăèšćźăăăć Žćă«ăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźăĄă€ăłćŠçïŒćłïŒïŒćç §ïŒă«ăăăïŒăăȘç§æŻă«ćźèĄăăăćŠçăšăăŠăă«ăŠăłăżć€ăźæŽæ°ćŠçăćźèĄăăăă The operation counter group 203k is a counter for measuring (updating) the progress of various set operation scenarios, and is composed of scenario counters corresponding to each of the scenarios stored in the various operation scenario tables 202e. When any of the operation scenarios in the various operation scenario tables 202e is set, the counter value update process is performed every 4 milliseconds in the main process (see FIG. 55) of the main controller 110. Is executed.
æŹćźæœćœąæ ă§ăŻăćçšźćäœă·ăăȘăȘăăŒăă«ïŒïŒïŒïœ ă«æ ŒçŽăăăŠăăă·ăăȘăȘăéè€ăăŠćźèĄăăăć ŽćăăăăäŸăă°ăæźćłćœăăéæă«éąăăă·ăăȘăȘăšăćœčç©ćœăăéæă«éąăăă·ăăȘăȘăŻćæă«ćźèĄćŻèœă«æ§æăăŠăăăăăŁăŠăă·ăăȘăȘă«ăŠăłăżăćçšźćäœă·ăăȘăȘăăŒăă«ïŒïŒïŒïœ ă«æ ŒçŽăăăŠăăă·ăăȘăȘă«ćŻŸćżăăăŠèšăăŠăăăăăăă«éăăăšçĄăăćæă«ćźèĄăćŸăă·ăăȘăȘăźäžéæ°ćăźă·ăăȘăȘă«ăŠăłăżăèšăăŠć ŽèŻăăăăźć Žćăă·ăăȘăȘă«ăŠăłăżă«çšźć„ăèšăăæ°ăăȘćäœă·ăăȘăȘăèšćźăăć Žćă«ăæȘäœżçšăźă·ăăȘăȘă«ăŠăłăżçšźć„ăć€ć„ăăăăźć€ć„ç”æă«ćșă„ăăŠă·ăăȘăȘă«ăŠăłăżăèšćźăăèšćźăăă·ăăȘăȘă«ăŠăłăżă«ćŻŸăăŠăă©ăźćäœă·ăăȘăȘă§çšăăăăç€șăăăăźäœżçšæ ć ±ăèšćźăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒČïŒĄïŒïŒïŒïŒăźèšæ¶ææź”ă«èšćźăăäœżçšæ ć ±ăèšćźăăăăă«æ§æăăă°èŻăăăăă«ăäœżçšæ ć ±ăèšćźăăăèšæ¶ææź”ă«ćŻŸăăŠăä»ăźïŒČïŒĄïŒïŒïŒïŒăźćçšźæ§æăšćæ§ă«ăăăăłăłæ©ïŒïŒăźé»æșăæăăăç¶æ ă§ăèšæ¶ăăăæ ć ±ăäżæćŻèœăȘăăăŻăąăăæ©èœăæăăăăšèŻăăăăźăăă«æ§æăăăăšă§ăćäœă·ăăȘăȘă«ćșă„ăćäœć¶ćŸĄäžă«ćé»çă«ăăăăăłăłæ©ïŒïŒăźé»æșăæăăăć Žćă§ăăŁăŠăăé»æșćŸ©æ§ćŸăźćäœć¶ćŸĄăăćé»ćăźç¶æ ăăç¶ç¶ăăăăăšăćŻèœăšăȘăă In the present embodiment, the scenarios stored in the various operation scenario tables 202e may be executed in duplicate. For example, a scenario related to a game per game and a scenario related to a game per character are configured to be executable at the same time. Therefore, the scenario counters are provided corresponding to the scenarios stored in the various operation scenario tables 202e, but the scenario counters are not limited to this, and scenario counters for the maximum number of scenarios that can be executed at the same time may be provided. In this case, when a type is provided for the scenario counter and a new operation scenario is set, an unused scenario counter type is determined, a scenario counter is set based on the determination result, and the set scenario counter is used. The usage information for indicating which operation scenario to use may be set, and the usage information set in the storage means of the RAM 203 of the main control device 110 may be set. Further, it is preferable that the storage means in which the usage information is set has a backup function capable of holding the stored information even when the power of the pachinko machine 10 is turned off, as in the case of various configurations of the other RAM 203. .. With this configuration, even if the power of the pachinko machine 10 is cut off due to a power failure or the like during operation control based on the operation scenario, the operation control after the power is restored can be continued from the state before the power failure. Is possible.
éæç¶æ æ ŒçŽăšăȘăąïŒïŒïŒïœăŻăçŸćšèšćźăăăŠăăéæç¶æ ăäžæçă«æ ŒçŽăăăăăźèšæ¶é ćă§ăăŁăŠă性ćœăăéæç”äșćŸă«èšćźăăăéæç¶æ ïŒæçă«ăŠăłăżïŒïŒïŒïœăźèšćźç¶æłïŒă«ćŻŸćżăăéæç¶æ ăèšæ¶ăăăăć ·äœçă«ăŻăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒă§ăăć Žćă«éćžžç¶æ ăèšæ¶ăăăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒăăă性ăăć€ă§ăăć Žćă«æçç¶æ ăèšæ¶ăăăă The game state storage area 203g is a storage area for temporarily storing the currently set game state, and is a game state corresponding to the game state (setting state of the time reduction counter 203h) set after the jackpot game ends. Is remembered. Specifically, the normal state is stored when the value of the time saving counter 203h is 0, and the time saving state is stored when the value of the time saving counter 203h is larger than 0.
ăăă«ă性ćœăăéæăăćœčç©ćœăăéæăćźèĄăăăŠăăç¶æ ă§ăŻăććœăăéæăćźèĄăăăŠăăç¶æ ă§ăăăăšăç€șăćœăăéæç¶æ ïŒć€§ćœăăç¶æ ăćœčç©ćœăăéæç¶æ ïŒăšăćźèĄăăăŠăă性ćœăăéæă«ćŻŸćżăă性ćœăăçšźć„ăç€șăçšźć„æ ć ±ăèšæ¶ăăăăăă«æ§æăăăŠăăăć ăăŠăæźćłćœăăéæăźćźèĄäžă§ăăăăšăç€șăæźćłćœăăéæäžæ ć ±ăèšæ¶ăăăăăă«æ§æăăăŠăăă Further, in the state where the jackpot game or the game per character is executed, the hit game state (big hit state, the game state per character) indicating that each hit game is being executed is executed. The type information indicating the jackpot type corresponding to the jackpot game is also stored. In addition, it is configured to store information during the game per game, which indicates that the game per game is being executed.
ăăăŠăéæç¶æ æ ŒçŽăšăȘăąïŒïŒïŒïœă«æ ŒçŽïŒèšæ¶ïŒăăăæ ć ±ă«ćșă„ăăŠăç¶æ ăłăăłăăèšćźăăăăăźç¶æ ăłăăłăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăžăšćșćăăăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒă§ăŻćșćăăăç¶æ ăłăăłăăć俥ăăćŸç¶æ èšćźăšăȘăąïŒïŒïŒïœă«äžæçă«èšæ¶ăăă Then, a state command is set based on the information stored (stored) in the game state storage area 203g, and the state command is output to the voice lamp control device 113. The voice lamp control device 113 receives the output state command and temporarily stores it in the subordinate state setting area 223g.
ăăźéæç¶æ æ ŒçŽăšăȘăąïŒïŒïŒïœă«èšæ¶ăăăæ ć ±ăŻăăăăłăłæ©ïŒïŒăźé»æșăæăăăć Žćă§ăăŁăŠăăăăźæ ć ±ăäżæćŻèœă«æ§æăăăŠăăăăăăłăłæ©ïŒïŒăźé»æșăć „ăăéă«ćźèĄăăăç«ăĄäžăćŠçïŒćłïŒïŒćç §ïŒă«ăăăŠăéæç¶æ æ ŒçŽăšăȘăąïŒïŒïŒïœă«èšæ¶ăăăŠăăæ ć ±ă«ćŻŸćżăăç¶æ ăłăăłăăèšćźăăăăă«æ§æăăŠăăă The information stored in the game state storage area 203g is configured to be able to retain the information even when the power of the pachinko machine 10 is turned off, and is executed when the power of the pachinko machine 10 is turned on. In the start-up process (see FIG. 54), a state command corresponding to the information stored in the game state storage area 203g is set.
ăăă«ăăăćé»çă«ăăăăăłăłæ©ïŒïŒăźé»æșăæăăăć Žćă§ăăŁăŠăăçŸćšăźéæç¶æ ăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒćŽăć€ć„ćŻèœă«ăăăăšăă§ăăă As a result, even when the power of the pachinko machine 10 is cut off due to a power failure or the like, the voice lamp control device 113 can determine the current gaming state.
æçă«ăŠăłăżïŒïŒïŒïœăŻăæźéćłæăźé«çąșçç¶æ ăèšćźăăăŠăăç¶æ ăç€șăăăăźă«ăŠăłăżă§ăăŁăŠăæźéćłæăźé«çąșçç¶æ ăèšćźăăăŠăăć Žćă«ćŻŸćżăăć€ăèšćźăăăăăăźæçă«ăŠăłăżïŒïŒïŒïœă«ăŻă性ćœăăéæç”äșćŸă«ăăăźćœéžăă性ćœăăçšźć„ă«ćŻŸćżăăć€ăèšćźăăăïŒćłïŒïŒăźïŒłïŒïŒïŒïŒïŒïŒïŒïŒïŒïŒăăăăŠă性ćœăăéæă«ćœéžăăć Žćă«ïŒă«ăŻăȘăąăăăăăăă«ăăă性ćœăăéæäžăŻæźéćłæăźé«çąșçç¶æ ăèšćźăăăȘăăăă性ćœăăéæäžă«ăăăŠéæè ă«éćșŠăȘçčć žăä»äžăăŠăăŸăăăšăæć¶ăăăăšăă§ăăă The time saving counter 203j is a counter for indicating a state in which the high probability state of the normal symbol is set, and a value corresponding to the case where the high probability state of the normal symbol is set is set. After the jackpot game is completed, the time reduction counter 203j is set with a value corresponding to the winning jackpot type (S1914, 1915 in FIG. 56). Then, when the jackpot game is won, it is cleared to 0. As a result, since the high probability state of the normal symbol is not set during the jackpot game, it is possible to prevent the player from being given an excessive privilege during the jackpot game.
ăȘăăæŹćźæœćœąæ ă§ăŻăæźéćłæăźé«çąșçç¶æ ăèšćźăăăăšăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăă»ăăăăăçčć„ćłææœéžïŒć€ćïŒă«ćșă„ăăŠăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăæžçźăăăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒăšăȘăŁăć Žćă«ăæçç¶æ ăç”äșăăéćžžç¶æ ăžăšç§»èĄăăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăäŸăă°ăæŹĄćăźć€§ćœăăéæăćźèĄăăăăŸă§ăŻăæźéćłæăźé«çąșçç¶æ ăç¶ç¶ăăăăă«æ§æăăŠăèŻăăăăźć Žćăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăšăăŠăăïŒïŒïŒïŒïŒăăèšćźăăăăă«æ§æăăă°èŻăă In the present embodiment, when the high probability state of the normal symbol is set, the value of the time saving counter 203j is set, the value of the time saving counter 203j is subtracted based on the special symbol lottery (variation), and the time saving counter 203j is added. When the value of is 0, the time saving state ends and the state shifts to the normal state, but it is not limited to this, for example, until the next jackpot game is executed, it is normal. It may be configured so that the high probability state of the symbol continues. In this case, "10000" may be set as the value of the time reduction counter 203j.
ăŸăăæŹćźæœćœąæ ă§ăŻăæçç¶æ ăç”äșăăăăăăźæĄä»¶ăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăæžçźăăăăăăźæĄä»¶ăšăăŠăçčć„ćłææœéžïŒć€ćïŒăźćæ°ă«ćșă„ăăŠæçă«ăŠăłăżïŒïŒïŒïœăźć€ăæžçźăăăæĄä»¶ăźăżăèšćźăăŠăăăăăăă«éăăăšçĄăăäŸăă°ăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźćźèĄăăćçšźćŠçăźćŠçć ćźčă«ăăŁăŠæç«ăćŸăç”äșæĄä»¶ăæç«ăăć Žćă«ăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăæžçźăăăăă«æ§æăăŠăăăăć ·äœçă«ăŻăæźéćłæăźé«çąșçç¶æ ăèšćźăăăŠăăç¶æ ă§ćźèĄăăăććłææœéžăźæœéžç”æăæćźăźæœéžç”æïŒäŸăă°ăçčæźć€ăćœéžïŒăšăȘăŁăć ŽćăæăăŻăæźéćłææœéžăźç”æăæćźăźæœéžç”æïŒäŸăă°ăçčæźæźćłćœăăćœéžïŒăšăȘăŁăć Žćă«ăăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăæžçźăăăăăă«æ§æăăŠăèŻăăăçčé»äœććŁïŒïŒïŒăžăšçăć „èłăăć Žćă«ăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăæžçźăăăăăă«æ§æăăŠăèŻăă Further, in the present embodiment, only the condition for subtracting the value of the time saving counter 203j based on the number of special symbol lottery (variation) is the condition for ending the time saving state and the condition for subtracting the value of the time saving counter 203j. However, the value of the time saving counter 203j is subtracted when the end condition that can be satisfied by the processing contents of various processes executed by the main control device 110 is satisfied. You may. Specifically, when the lottery result of each symbol lottery executed in the state where the high probability state of the ordinary symbol is set becomes a predetermined lottery result (for example, special out-of-order winning), or when the ordinary symbol lottery Even when the result is a predetermined lottery result (for example, winning per special drawing), the value of the time saving counter 203j may be subtracted, or when the ball wins the special electric operation port 643. May be configured to subtract the value of the time saving counter 203j.
ć ăăŠăæŹćźæœćœąæ ă§ăŻăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒăă€æžçźăăăăă«æ§æăăŠăăăăæç«ăăç”äșæĄä»¶ăźçšźć„ă«ćżăăŠăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăè€æ°ăŸăšăăŠïŒäŸăă°ăïŒïŒæžçźăăăăă«æ§æăăŠăèŻăăăçŸç¶ăźæçă«ăŠăłăżïŒïŒïŒïœăźć€ă«éąăăăăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăăïŒăă«ăȘăăăă«æžçźăăăăă«æ§æăăŠăèŻăăăăźăăă«æ§æăăăăšă§ăæçç¶æ ăăă€ăŸă§ç¶ç¶ăăăźăăéæè ă«ćăăéŁăăăăăšăă§ăăæçç¶æ äžăźéæă«ćŻŸăăŠéæè ă«èćłăæăăăăăšăă§ăăă In addition, in the present embodiment, the value of the time saving counter 203j is subtracted by 1, but a plurality of values of the time saving counter 203j are grouped together according to the type of the satisfied end condition (for example, 2). It may be configured to be subtracted, or it may be configured to subtract so that the value of the time saving counter 203j becomes "0" regardless of the current value of the time saving counter 203j. With such a configuration, it is possible to make it difficult for the player to understand how long the time saving state will continue, and it is possible to make the player interested in the game during the time saving state.
ăăă«ăæçç¶æ ăèšćźăăăæĄä»¶ăźæç«ć ćźčïŒć€§ćœăăçšźć„ïŒă«ćżăăŠăæçç¶æ ăç”äșăăăæĄä»¶ăç°ăȘăăăŠăèŻăăăăă«ăăăéæè ă«ćŻŸăăŠă性ćœăăéæăćźèĄăăăăăšă ăă§ăŻçĄăăćźèĄăăă性ćœăăéæă«ćŻŸćżăă性ćœăăçšźć„ă«ćŻŸăăŠăèćłăæăăăăăšăă§ăăéæăźèè¶Łăćäžăăăăăšăă§ăăă Further, the condition for ending the time saving state may be different depending on the content of the condition for setting the time saving state (big hit type). As a result, not only the player can be made to execute the jackpot game, but also the jackpot type corresponding to the executed jackpot game can be made interested, and the interest of the game can be improved. ..
性ćœăăăă©ă°ïŒïŒïŒïœăŻăçčćłć „çćŁïŒïŒă«çăć „çăăăăšă«ćșă„ăăŠăććŸăă珏ïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒăźć€ăăć€ćéć§æă«ć€§ćœăăă§ăăăšć€ćźăăăć Žćă«ăăȘăłă«èšćźăăăăă©ă°ă§ăăăăŸăă性ćœăăéæăç”äșăăăšăȘăă«èšćźăăăă The jackpot flag 203i is set to on when the value of the acquired first hit random number counter C1 is determined to be a jackpot at the start of fluctuation based on the ball entering the special figure entry port 64. It is a flag to be set. In addition, it is set to off when the jackpot game is completed.
æçç”äșăă©ă°ïŒïŒïŒïœăŻăæçăźç”äșæĄä»¶ăæç«ăăŠăăç¶æ ă§ăăăăšăç€șăăăăźăă©ă°ă§ăăŁăŠăæçăźç”äșæĄä»¶ăæç«ăăŠăăć Žćă«ăȘăłă«èšćźăăăăăźă§ăăăăăźæçç”äșăă©ă°ïŒïŒïŒïœăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒïŒ°ïŒ”ïŒïŒïŒăćźèĄăăçčć„ćłæć€ćéć§ćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒćç §ïŒă«ăăăŠăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒă§ăăăćłăĄăä»ćăźçčćłć€ćăæçç¶æ ăźæç”ć€ćă§ăăăšć€ć„ăăć Žćă«ăȘăłă«èšćźăăăïŒćłïŒïŒăźïŒłïŒïŒïŒćç §ïŒăăăăŠăçčć„ćłæć€ććæąćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒćç §ïŒă«ăăăŠćç §ăăïŒćłïŒïŒăźïŒłïŒïŒïŒćç §ïŒăăȘăłă§ăăăšć€ć„ăăć Žćă«ăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăăïŒăă«ăȘă»ăăăăæçç¶æ ăç”äșăăăăăăźćŠçăćźèĄăïŒćłïŒïŒăźïŒłïŒïŒïŒćç §ïŒăăȘăă«èšćźăăăïŒćłïŒïŒăźïŒłïŒïŒïŒćç §ïŒă The time saving end flag 203h is a flag for indicating that the time saving end condition is satisfied, and is set to be on when the time saving end condition is satisfied. The time saving end flag 203h has a value of 1 in the time saving counter 203h in the special symbol fluctuation start processing (see S205 in FIG. 41) executed by the MPU 201 of the main control device 110, that is, the special symbol fluctuation this time is in the time saving state. It is set to ON when it is determined that it is the final fluctuation of (see S311 in FIG. 41). Then, when it is referred to in the special symbol fluctuation stop processing (see S208 in FIG. 45) (see S802 in FIG. 45) and is determined to be ON, the value of the time saving counter 203j is reset to "0" and the time saving state is changed. The process for terminating is executed (see S803 in FIG. 45), and the process is set to off (see S804 in FIG. 45).
ăŸăăæçç”äșăă©ă°ïŒïŒïŒïœăăȘăłă«èšćźăăăŠăăç¶æ ă§ćźèĄăăăçčć„ćłæć€ćäžïŒæçç¶æ ăźæç”ć€ćäžïŒă«ăăăŠăïŒ¶ć „èłćŁïŒïŒïŒă«çăć „èłăïŒ¶ć€§ćœăăéæăćźèĄăăăć Žćă«ăăăȘăă«èšćźăăăïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒă In addition, when the ball wins the V winning opening 165 and the V jackpot game is executed during the special symbol change (during the final change in the time saving state) executed while the time saving end flag 203j is set to ON. Is also set to off (see S1508 in FIG. 52).
ă€ăŸăăæŹćźæœćœąæ ă§ăŻăçčć„ćłæăźć€ćéć§ăżă€ăăłă°ă«ăŠæçă«ăŠăłăżïŒïŒïŒïœăźæžçźćŠçăćźèĄăăçčć„ćłæăźć€ććæąăżă€ăăłă°ă«ăŠæçç”äșăæ±șćźăăăăăźç”äșćŠçăćźèĄăăăăă«æ§æăăŠăăăăăăŠăçčć„ćłæăźć€ćäžă«ćœčç©ćœăăéæă«ăăŁăŠçčć„ćłæć€ćăäžæăăăăăźćœčç©ćœăăéæăć„æ©ă«ć€§ćœăăéæïŒïŒ¶ć€§ćœăăéæïŒăćźèĄăăăć Žćă«ăŻăæçç”äșăă©ă°ïŒïŒïŒïœăăȘăă«èšćźăăăăăă«æ§æăăŠăăă That is, in the present embodiment, the subtraction process of the time saving counter 203h is executed at the fluctuation start timing of the special symbol, and the end processing for determining the time saving end is executed at the fluctuation stop timing of the special symbol. There is. Then, when the special symbol change is interrupted by the character-hit game during the special symbol change and the jackpot game (V jackpot game) is executed triggered by the character-hit game, the time saving end flag 203h is turned off. It is configured to be set.
ăăŁăŠăäŸăă°ăæçç”äșăă©ă°ïŒïŒïŒïœăăȘăłă«èšćźăăăŠăăç¶æ ă§ïŒ¶ć€§ćœăăéæăćźèĄăăăăăźć€§ćœăăéæç”äșćŸă«äžæăăăŠăăçčć„ćłæć€ćăćéăăăšăăŠăăăăźćéăăăçčć„ćłæć€ćăźć€ććæąăżă€ăăłă°ă«ăŠæçç¶æ ăç”äșăăŠăăŸăăăšăæć¶ăăăăšăă§ăăăăăă«ăæŹćźæœćœąæ ăźăăăłăłæ©ïŒïŒă§ăŻăçčć„ćłæăźć€ćéć§æă«ăŠæçă«ăŠăłăżïŒïŒïŒïœăźæžçźćŠçăćźèĄăăŠăăăăăçčć„ćłæć€ćăźćéæă«æçç”äșăă©ă°ïŒïŒïŒïœăźæžçźćŠçăćźèĄăăăăăšăçĄăăăăŁăŠă性ćœăăéæăźç”äșćŸă«æçç¶æ ăèšćźăăăć Žćă«ăŻăćéćŸăźçčć„ćłæć€ćăç”äșăăæŹĄăźçčć„ćłæć€ćăéć§ăăăæçčăăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăæžçźăăćŠçăćźèĄăăăă Therefore, for example, even if the V jackpot game is executed with the time saving end flag 203h set to ON and the special symbol variation that was interrupted after the jackpot game ends is resumed, the restarted special symbol variation It is possible to prevent the time saving state from ending at the fluctuation stop timing. Further, in the pachinko machine 10 of the present embodiment, since the subtraction process of the time saving counter 203h is executed at the start of the fluctuation of the special symbol, the subtraction process of the time saving end flag 203h may be executed when the special symbol variation is restarted. There is no. Therefore, when the time saving state is set after the jackpot game ends, the process of subtracting the value of the time saving counter 203j is executed from the time when the next special symbol change after the restarting special symbol change ends. ..
ăăźăăă«æ§æăăăăšă§ăéæè ă«ćŻŸăăŠèšćźăăăæçç¶æ ă§ăăé·ăéæăèĄăăăăăšăćŻèœăšăȘăăéæè ăźéæææŹČăé«ăăăăšăă§ăăăăȘăăæŹćźæœćœąæ ă§ăŻăæçç¶æ ăźæç”ć€ćăźăżæçç¶æ ăæŽæ°ăăăćŠçăçčć„ćłæăźć€ććæąæăšăăŠăăăăăăă«éăăăšçĄăăäŸăă°ăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăæćźć€ïŒäŸăă°ăïŒïŒă§ăăć Žćăæçç¶æ ăæŽæ°ăăăćŠçăçčć„ćłæăźć€ććæąæăšăăŠăèŻăă With such a configuration, it is possible to make the player play a game for a longer time in a set time saving state, and it is possible to increase the player's motivation to play. In the present embodiment, the process of updating the time saving state only for the final fluctuation of the time saving state is defined as the time when the fluctuation of the special symbol is stopped. However, the value of the time saving counter 203j is, for example, a predetermined value (for example, 2). ), The process of updating the time saving state may be set when the fluctuation of the special symbol is stopped.
ćœčç©ćœăăăă©ă°ïŒïŒïŒïœăŻăćœčç©ćœăăéæăćźèĄăăăăăšăç€șăăăăźăă©ă°ă§ăăŁăŠăćœčç©ćœăăéæăćźèĄăăăć Žćă«ăȘăłă«èšćźăăăăăźă§ăăăăăźćœčç©ćœăăăă©ă°ïŒïŒïŒïœăŻăæźćłćœăăéæäžă«ăăăŠæźé»ć „èłèŁ çœźïŒïŒïŒă«ć „èłăăçăçčé»äœććŁïŒïŒïŒăžăšć „èłăăäžă€ăăźæçčă§ăćœčç©ćœăăéæăćźèĄăăăŠăăȘăć Žćă«ăȘăłă«èšćźăăăïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒăăăăŠăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒïŒ°ïŒ”ïŒïŒïŒă«ăăćźèĄăăăćçšźćŠçă«ăăăŠăćœčç©ćœăăéæäžă§ăăăăć€ć„ăăéă«ćç §ăăăćœčç©ćœăăéæăç”äșăăć Žćă«ăȘăă«èšćźăăăăăȘăăæŹćźæœćœąæ ă§ăŻăćœčç©ćœăăăă©ă°ïŒïŒïŒïœăăȘăłă«èšćźăăăŠăăć ŽćăŻăçčć„ćłæć€ćăäžæăăăăăă«æ§æăăŠăăă The bonus-per-feature flag 203k is a flag for indicating that the bonus-per-feature game is executed, and is set to be turned on when the bonus-per-feature game is executed. This character-per-character flag 203k is turned on when the ball that has won the general electric prize-winning device 640 during the game per character has won the special electric operating port 643 and the game per character has not been executed at that time. (See S1307 in FIG. 50). Then, in various processes executed by the MPU 201 of the main control device 110, it is referred to when determining whether or not the game per character is in progress, and is set to off when the game per character ends. In this embodiment, when the accessory per item flag 203k is set to ON, the special symbol variation is interrupted.
çčćłä»źćæąăă©ă°ïŒïŒïŒïœăŻăçčćłăźć€ćæéăźæŽæ°ïŒæžçźïŒăćæąăăæéăç€șăăă©ă°ă§ăăŁăŠăăȘăłă«èšćźăăăŠăăć Žćă«ć€ćæéăźæŽæ°ïŒæžçźïŒăćæąăăăȘăłă«èšćźăăăç¶æ ăăăȘăă«èšćźăăăć Žćă«ăćæąăăăŠăăć€ćæéăźæŽæ°ïŒæžçźïŒăćéăăăăăźă§ăăă The special figure temporary stop flag 203m is a flag indicating a period for stopping the update (subtraction) of the fluctuation time of the special figure, and when it is set to on, the update (subtraction) of the fluctuation time is stopped and turned on. When it is set to off from the set state, the update (subtraction) of the stopped fluctuation time is restarted.
ăăźçčćłä»źćæąăă©ă°ïŒïŒïŒïœăŻăçčć„ćłæć€ćă仟ćæąïŒäžæïŒăăăŠăăăăšăç€șăăăăźăăźă§ăăŁăŠăçčć„ćłæć€ćă仟ćæąïŒäžæïŒăăăŠăăć Žćă«ăăȘăłă«èšćźăăăăźă§ăăăăȘăăæŹćźæœćœąæ ă§ăŻăçčé»äœććŁïŒïŒïŒă«çăć „èłăăăć Žćă«ćœčç©ćœăăéæăćźèĄćŻèœă«æ§æăăăăźćœčç©ćœăăéæăćźèĄăăăăšăćźèĄäžăźçčć„ćłæăźć€ćăćæąăăăăăă«æ§æăăŠăăă This special symbol temporary stop flag 203m is for indicating that the special symbol fluctuation is temporarily stopped (suspended), and is set to ON when the special symbol fluctuation is temporarily stopped (suspended). It is a thing. In addition, in this embodiment, when a ball is won in the special electric actuating port 643, the game per character can be executed, and when the game per character is executed, the change of the special symbol being executed stops. It is configured to be done.
çčćłć€ćæéă«ăŠăłăżïŒïŒïŒïœăŻăçčć„ćłæăźć€ćæéăèšæžŹăăăăăźă«ăŠăłăżă§ăăŁăŠăçčć„ćłæć€ćăăżăŒăłéžæćŠçïŒćłïŒïŒăźïŒłïŒăźïŒłïŒïŒïŒćç §ïŒă«ăŠéžæăăăć€ćăăżăŒăłă«ćŻŸćżăăć€ćæéăç€șăć€ăă»ăăăăăïŒćłïŒïŒăźïŒłïŒłïŒïŒïŒćç §ïŒăăăăŠăçčć„ćłæć€ććźèĄäžćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒćç §ïŒăćźèĄăăăæŻă«ć€ăæŽæ°ïŒæžçźïŒăăăăçčć„ćłæć€ććŠçïŒćłïŒïŒăźïŒłïŒïŒïŒćç §ïŒă«ăŠć€ăïŒă§ăăăăć€ć„ăăăïŒćłïŒïŒăźïŒłïŒïŒïŒćç §ïŒăăăă§ăçčćłć€ćæéă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒă§ăăăšć€ć„ăăăăšïŒćłïŒïŒăźïŒłïŒïŒïŒïŒïŒźïœïŒăć€ćäžăźçčć„ćłæăćæąăăăăăăźçčć„ćłæć€ććæąćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒćç §ïŒăćźèĄăăăă The special symbol fluctuation time counter 203n is a counter for measuring the fluctuation time of the special symbol, and the fluctuation time corresponding to the fluctuation pattern selected in the special symbol fluctuation pattern selection process (see S307 in S6 of FIG. 43). Is set (see SS509 in FIG. 43). Then, the value is updated (subtracted) every time the special symbol variation executing process (see S206 in FIG. 44) is executed. Whether or not the value is 0 is determined by the special symbol variation processing (see S104 in FIG. 40) (see S204 in FIG. 40). Here, when it is determined that the value of the special symbol fluctuation time counter 203a is 0 (S204: No in FIG. 40), the special symbol fluctuation stop processing for stopping the changing special symbol (see S287 in FIG. 45). ) Is executed.
ăăă«ăăăźçčćłć€ćæéă«ăŠăłăżïŒïŒïŒïœăŻăćœčç©ćœăăéæă性ćœăăéæăćźèĄăăăć Žćă«ăăăźć€ăæžçźăăăăăźćŠçăäžæăăăăăă«æ§æăăăŠăăăăăŁăŠăćœčç©ćœăăéæäžăæăăŻă性ćœăăéæäžă«çčćłć€ćæéă«ăŠăłăżïŒïŒïŒïœăźć€ăæžçźăăăăăšăăȘăă Further, the special figure variation time counter 203n is configured so that when a bonus game or a jackpot game is executed, the process for subtracting the value is interrupted. Therefore, the value of the special figure fluctuation time counter 203n is not subtracted during the game per accessory or during the big hit game.
ăă©ă°ïŒïŒïŒïœăŻăćœčç©ćœăăéæäžă«çăïŒ¶ć „èłćŁăžăšć „èłăăăăšăç€șăăăăźăă©ă°ă§ăăŁăŠăćœčç©ćœăăéæäžă«çăïŒ¶ć „èłćŁăžăšć „èłăăć Žćă«ăȘăłă«èšćźăăăăăźă§ăăăăăźïŒ¶ăă©ă°ïŒïŒïŒïœăźèšćźç¶æłăŻăćœčç©ćœăăć¶ćŸĄćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒă«ăăăŠćç §ăăïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒăăȘăłă«èšćźăăăŠăăć ŽćăŻć€§ćœăăéæïŒïŒ¶ć€§ćœăăéæïŒăźéć§ăèšćźăăăïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒăăăźćŸăăȘăă«èšćźăăăïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒă The V flag 203p is a flag for indicating that the ball has won the V winning opening during the game per character, and is set to be turned on when the ball wins the V winning opening during the game per character. Is to be done. The setting status of the V flag 203p is referred to in the accessory hit control process (see S1805 in FIG. 58) (see S2008 in FIG. 58), and when it is set to ON, the jackpot game (V jackpot game) starts. It is set (see S2010 in FIG. 58). After that, it is set to off (see S2011 in FIG. 58).
ăăźä»ăĄăąăȘăšăȘăąïŒïŒïŒïœăŻăéæă«ćż èŠăȘăăźä»ăźăăŒăżăăă«ăŠăłăżăăă©ă°çăèšćźïŒèšæ¶ïŒăăăă In the other memory area 203z, other data necessary for the game, counters, flags, and the like are set (stored).
ćłïŒă«æ»ăŁăŠèȘŹæăç¶ăăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒïŒ°ïŒ”ïŒïŒïŒă«ăŻăăąăăŹăčăăčćăłăăŒăżăăčă§æ§æăăăăăčă©ă€ăłïŒïŒïŒăä»ăăŠć „ćșćăăŒăïŒïŒïŒăæ„ç¶ăăăŠăăăć „ćșćăăŒăïŒïŒïŒă«ăŻăæćșć¶ćŸĄèŁ çœźïŒïŒïŒăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă珏ïŒćłæäżçă©ăłăăçčćźć „èłćŁïŒïŒïŒïœăźééæżïŒïŒïŒïœăźäžèŸșă軞ăšăăŠćæčćŽă«ééé§ćăăăăăźçčćźć „èłćŁăœăŹăă€ăïŒïŒïŒïœăăïŒ¶ć „èłèŁ çœźïŒïŒăźééæïŒïŒïœăééé§ćăăăăăźïŒ¶ć „èłćŁăœăŹăă€ăïŒïŒïŒïœăăïŒ¶ć „èłèŁ çœźïŒïŒć ă«èšăăăăèČŻçćŒïŒïŒïœăé§ćăăăăăăźèČŻçăœăŹăă€ăïŒïŒïŒïœăă珏ïŒćŻććŒïŒïŒïœăé§ćăăăăăăźçŹŹïŒćŻććŒăœăŹăă€ăïŒïŒïŒïœăăæźé»ć „èłèŁ çœźïŒïŒïŒć ăźçŹŹïŒćŻććŒïŒïŒïŒăé§ćăăăăăăźçŹŹïŒćŻććŒăœăŹăă€ăïŒïŒïŒïœ ăăé»ććœčç©ïŒïŒïŒïœăé§ćăăăăăźăœăŹăă€ăïŒăăźä»ăœăŹăă€ăïŒïŒïŒïœïŒăȘă©ăăăȘăăœăŹăă€ăïŒïŒïŒăæ„ç¶ăăăïŒïŒ°ïŒ”ïŒïŒïŒăŻăć „ćșćăăŒăïŒïŒïŒăä»ăăŠăăăă«ćŻŸăćçšźăłăăłăăć¶ćŸĄäżĄć·ăé俥ăăă The explanation will be continued by returning to FIG. An input / output port 205 is connected to the MPU 201 of the main control device 110 via a bus line 204 composed of an address bus and a data bus. The input / output port 205 is provided with the payout control device 111, the voice lamp control device 113, the first symbol display device 37, the second symbol display device 83, the second symbol hold lamp, and the lower side of the opening / closing plate 650b of the specific winning opening 650a. The specific winning opening solenoid 209a for opening and closing the front side, the V winning opening solenoid 209b for opening and closing the opening and closing door 65a of the V winning device 65, and the storage valve 66a provided in the V winning device 65. The storage solenoid 209c for driving, the first movable valve solenoid 209d for driving the first movable valve 66b, and the second movable valve solenoid 209e for driving the second movable valve 643 in the Fuden winning device 640. A solenoid 209 including a solenoid (other solenoid 209z) for driving the electric accessory 640a is connected, and the MPU 201 transmits various commands and control signals to these via the input / output port 205.
ăŸăăć „ćșćăăŒăïŒïŒïŒă«ăŻăćłç€șăăȘăăčă€ăă矀ăă»ăłă”矀ïŒäŸăă°ăïŒ¶ć „èłèŁ çœźïŒïŒć ăźèČŻçćŒïŒïŒïœă«ćœąæăăăèČŻçéšă«èČŻçăăăŠăăçăæ€ç„ăăèČŻçă»ăłă”ïŒïŒïœçïŒăȘă©ăăăȘăćçšźăčă€ăăïŒïŒïŒăăé»æșèŁ çœźïŒïŒïŒă«èšăăăăćŸèż°ăźïŒČïŒĄïŒæ¶ć»ăčă€ăăćè·ŻïŒïŒïŒăæ„ç¶ăăăïŒïŒ°ïŒ”ïŒïŒïŒăŻćçšźăčă€ăăïŒïŒïŒăăćșćăăă俥ć·ăăïŒČïŒĄïŒæ¶ć»ăčă€ăăćè·ŻïŒïŒïŒăăćșćăăăïŒČïŒĄïŒæ¶ć»äżĄć·ïŒłïŒ§ïŒă«ćșă„ăăŠćçšźćŠçăćźèĄăăă Further, the input / output port 205 is connected to a switch group or a sensor group (for example, a storage sensor 65s for detecting a ball stored in a storage portion formed in the storage valve 66a in the V winning device 65), etc., which is not shown. The various switches 208 and the RAM erase switch circuit 253 provided in the power supply device 115 are connected, and the MPU 201 is connected to the signal output from the various switches 208 and the RAM erase signal SG2 output from the RAM erase switch circuit 253. Perform various processes based on this.
æćșć¶ćŸĄèŁ çœźïŒïŒïŒăŻăæćșăąăŒăżïŒïŒïŒăé§ćăăăŠèłçăèČžćșçăźæćșć¶ćŸĄăèĄăăăźă§ăăăæŒçźèŁ çœźă§ăăïŒïŒ°ïŒ”ïŒïŒïŒăŻăăăźïŒïŒ°ïŒ”ïŒïŒïŒă«ăăćźèĄăăăć¶ćŸĄăăă°ă©ă ăćșćźć€ăăŒăżçăèšæ¶ăăïŒČïŒŻïŒïŒïŒïŒăšăăŻăŒăŻăĄăąăȘçăšăăŠäœżçšăăăïŒČïŒĄïŒïŒïŒïŒăšăæăăŠăăă The payout control device 111 drives the payout motor 216 to control the payout of prize balls and rented balls. The MPU 211, which is an arithmetic unit, has a ROM 212 that stores a control program and fixed value data executed by the MPU 211, and a RAM 213 that is used as a work memory or the like.
æćșć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒČïŒĄïŒïŒïŒïŒăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒČïŒĄïŒïŒïŒïŒăšćæ§ă«ăïŒïŒ°ïŒ”ïŒïŒïŒăźć éšăŹăžăčăżăźć ćźčăïŒïŒ°ïŒ”ïŒïŒïŒă«ăăćźèĄăăăć¶ćŸĄăăă°ă©ă ăźæ»ăć çȘć°ăȘă©ăèšæ¶ăăăăčăżăăŻăšăȘăąăšăćçšźăźăă©ă°ăăăłă«ăŠăłăżăïŒïŒŻçăźć€ăèšæ¶ăăăäœæ„ăšăȘăąïŒäœæ„é ćïŒăšăæăăŠăăăïŒČïŒĄïŒïŒïŒïŒăŻăăăăłăłæ©ïŒïŒăźé»æșăźéźæćŸă«ăăăŠăé»æșèŁ çœźïŒïŒïŒăăăăăŻăąăăé»ć§ăäŸç”ŠăăăŠăăŒăżăäżæïŒăăăŻăąăăïŒă§ăăæ§æăšăȘăŁăŠăăăïŒČïŒĄïŒïŒïŒïŒă«èšæ¶ăăăăăŒăżăŻăăăčăŠăăăŻăąăăăăăăăȘăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒïŒ°ïŒ”ïŒïŒïŒăšćæ§ăïŒïŒ°ïŒ”ïŒïŒïŒăźïŒźïŒïŒ©ç«Żćă«ăăćé»çăźçșçă«ăăé»æșéźææă«ćé»çŁèŠćè·ŻïŒïŒïŒăăćé»äżĄć·ïŒłïŒ§ïŒăć „ćăăăăăă«æ§æăăăŠăăăăăźćé»äżĄć·ïŒłïŒ§ïŒăïŒïŒ°ïŒ”ïŒïŒïŒăžć „ćăăăăšăćé»æćŠçăšăăŠăźïŒźïŒïŒ©ćČ蟌ćŠçïŒćłïŒïŒćç §ïŒăćłćș§ă«ćźèĄăăăă The RAM 213 of the payout control device 111, like the RAM 203 of the main control device 110, has a stack area in which the contents of the internal registers of the MPU 211 and the return address of the control program executed by the MPU 211 are stored, and various flags and counters. It has a work area (work area) in which values such as, I / O, etc. are stored. The RAM 213 has a configuration in which a backup voltage is supplied from the power supply device 115 to hold (back up) data even after the power supply of the pachinko machine 10 is cut off, and all the data stored in the RAM 213 is backed up. Similar to the MPU 201 of the main control device 110, the NMI terminal of the MPU 211 is also configured so that the power failure signal SG1 is input from the power failure monitoring circuit 252 when the power is cut off due to the occurrence of a power failure or the like. When input to the MPU 211, the NMI interrupt process (see FIG. 53) as the power failure process is immediately executed.
æćșć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒïŒ°ïŒ”ïŒïŒïŒă«ăŻăăąăăŹăčăăčćăłăăŒăżăăčă§æ§æăăăăăčă©ă€ăłïŒïŒïŒăä»ăăŠć „ćșćăăŒăïŒïŒïŒăæ„ç¶ăăăŠăăăć „ćșćăăŒăïŒïŒïŒă«ăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăæćșăąăŒăżïŒïŒïŒăçșć°ć¶ćŸĄèŁ çœźïŒïŒïŒăȘă©ăăăăăæ„ç¶ăăăŠăăăăŸăăćłç€șăŻăăȘăăăæćșć¶ćŸĄèŁ çœźïŒïŒïŒă«ăŻăæăćșăăăèłçăæ€ćșăăăăăźèłçæ€ćșăčă€ăăăæ„ç¶ăăăŠăăăăȘăăè©Čèłçæ€ćșăčă€ăăăŻăæćșć¶ćŸĄèŁ çœźïŒïŒïŒă«æ„ç¶ăăăăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒă«ăŻæ„ç¶ăăăŠăăȘăă An input / output port 215 is connected to the MPU 211 of the payout control device 111 via a bus line 214 composed of an address bus and a data bus. A main control device 110, a payout motor 216, a launch control device 112, and the like are connected to the input / output port 215, respectively. Further, although not shown, the payout control device 111 is connected to a prize ball detection switch for detecting the paid out prize balls. The prize ball detection switch is connected to the payout control device 111, but is not connected to the main control device 110.
çșć°ć¶ćŸĄèŁ çœźïŒïŒïŒăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒă«ăăçăźçșć°ăźæç€șăăȘăăăć Žćă«ăæäœăăłăă«ïŒïŒăźćè»ąæäœéă«ćżăăçăźæăĄćșăćŒ·ăăšăȘăăăççșć°ăŠăăăïŒïŒïŒïœăć¶ćŸĄăăăăźă§ăăăççșć°ăŠăăăïŒïŒïŒïœăŻăćłç€șăăȘăçșć°ăœăŹăă€ăăăăłé»çŁçłăćăăŠăăăăăźçșć°ăœăŹăă€ăăăăłé»çŁçłăŻăæćźæĄä»¶ăæŽăŁăŠăăć Žćă«é§ćăèš±ćŻăăăăć ·äœçă«ăŻăéæè ăæäœăăłăă«ïŒïŒă«è§ŠăăŠăăăăšăăżăăă»ăłă”ïŒïŒïœă«ăăæ€ćșăăçăźçșć°ăćæąăăăăăăźæăĄæąăăčă€ăăïŒïŒïœăăȘăïŒæäœăăăŠăăȘăăăšïŒăæĄä»¶ă«ăæäœăăłăă«ïŒïŒăźććéă«ćŻŸćżăăŠçșć°ăœăŹăă€ăăć±çŁăăăæäœăăłăă«ïŒïŒăźæäœéă«ćżăăćŒ·ăă§çăçșć°ăăăă The launch control device 112 controls the ball launch unit 112a so that when the main control device 110 gives an instruction to launch the ball, the launch strength of the ball corresponds to the amount of rotation of the operation handle 51. The ball launching unit 112a includes a firing solenoid and an electromagnet (not shown), and the firing solenoid and the electromagnet are allowed to be driven when predetermined conditions are met. Specifically, the operation handle is detected by the touch sensor 51a that the player is touching the operation handle 51, and the stop switch 51b for stopping the firing of the ball is turned off (not operated). The firing solenoid is excited in response to the amount of rotation of 51, and the ball is launched with a strength corresponding to the amount of operation of the operation handle 51.
éłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăŻăéłćŁ°ćșćèŁ çœźïŒćłç€șăăȘăăčăăŒă«ăȘă©ïŒïŒïŒïŒă«ăăăéłćŁ°ăźćșćăă©ăłăèĄšç€șèŁ çœźïŒé»éŁŸéšïŒïŒăïŒïŒăèĄšç€șă©ăłăïŒïŒăȘă©ïŒïŒïŒïŒă«ăăăçčçŻăăăłæ¶çŻăźćșćăć€ćæŒćșïŒć€ćèĄšç€șïŒăäșćæŒćșăšăăŁăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒă§èĄăăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șæ æ§ăźèšćźăȘă©ăć¶ćŸĄăăăăźă§ăăăæŒçźèŁ çœźă§ăăïŒïŒ°ïŒ”ïŒïŒïŒăŻăăăźïŒïŒ°ïŒ”ïŒïŒïŒă«ăăćźèĄăăăć¶ćŸĄăăă°ă©ă ăćșćźć€ăăŒăżçăèšæ¶ăăïŒČïŒŻïŒïŒïŒïŒăšăăŻăŒăŻăĄăąăȘçăšăăŠäœżçšăăăïŒČïŒĄïŒïŒïŒïŒăšăæăăŠăăă The audio lamp control device 113 is an audio output in an audio output device (speaker, etc. not shown) 226, an output of lighting and extinguishing in a lamp display device (illumination units 29 to 33, indicator lamp 34, etc.) 227, and a variation effect (variation). It controls the setting of the display mode of the third symbol display device 81 performed by the display control device 114 such as the display) and the advance notice effect. The arithmetic unit MPU 221 has a ROM 222 that stores a control program and fixed value data executed by the MPU 221 and a RAM 223 that is used as a work memory or the like.
éłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒïŒ°ïŒ”ïŒïŒïŒă«ăŻăăąăăŹăčăăčćăłăăŒăżăăčă§æ§æăăăăăčă©ă€ăłïŒïŒïŒăä»ăăŠć „ćșćăăŒăïŒïŒïŒăæ„ç¶ăăăŠăăăć „ćșćăăŒăïŒïŒïŒă«ăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăéłćŁ°ćșćèŁ çœźïŒïŒïŒăă©ăłăèĄšç€șèŁ çœźïŒïŒïŒăæ ăăżăłïŒïŒăȘă©ăăăăăæ„ç¶ăăăŠăăă An input / output port 225 is connected to the MPU 221 of the voice lamp control device 113 via a bus line 224 composed of an address bus and a data bus. A main control device 110, a display control device 114, an audio output device 226, a lamp display device 227, a frame button 22, and the like are connected to the input / output port 225, respectively.
éłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăŻăæ ăăżăłïŒïŒăăăźć „ćăçŁèŠăăéæè ă«ăăŁăŠæ ăăżăłïŒïŒăæäœăăăć ŽćăŻă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă§èĄšç€șăăăăčăăŒăžăć€æŽăăăăăčăŒăăŒăȘăŒăæăźæŒćșć ćźčăć€æŽăăăăăăăă«ăéłćŁ°ćșćèŁ çœźïŒïŒïŒăă©ăłăèĄšç€șèŁ çœźïŒïŒïŒăć¶ćŸĄăăăŸăăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăžæç€șăăăăčăăŒăžăć€æŽăăăć ŽćăŻăć€æŽćŸăźăčăăŒăžă«ćżăăèéąç»ćă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăăčăăć€æŽćŸăźăčăăŒăžă«éąăăæ ć ±ăć«ăăèéąç»ćć€æŽăłăăłăăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăžé俥ăăăăăă§ăèéąç»ćăšăŻă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăäž»èŠăȘç»ćă§ăă珏ïŒćłæăźèéąćŽă«èĄšç€șăăăç»ćăźăăšă§ăăă The voice lamp control device 113 monitors the input from the frame button 22, and when the frame button 22 is operated by the player, the stage displayed on the third symbol display device 81 can be changed, or at the time of super reach. The audio output device 226 and the lamp display device 227 are controlled so as to change the content of the effect, and the display control device 114 is instructed. When the stage is changed, a rear image change command including information about the changed stage is transmitted to the display control device 114 in order to display the rear image corresponding to the changed stage on the third symbol display device 81. .. Here, the back image is an image displayed on the back side of the third symbol, which is a main image to be displayed on the third symbol display device 81.
éłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăăźăłăăłăăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒă«æ„ç¶ăăăćçšźèŁ çœźçăźç¶æłă«ćżăăŠăšă©ăŒăć€ćźăăăăźăšă©ăŒăźçšźć„ăć«ăăŠăšă©ăŒăłăăłăăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăžé俥ăăăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒă§ăŻăć俥ăăăšă©ăŒăłăăłăă«ăăŁăŠç€șăăăăšă©ăŒçšźć„ïŒäŸăă°ăæŻćăšă©ăŒïŒă«ćżăăăšă©ăŒăĄăă»ăŒăžç»ćă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«é æ»çĄăèĄšç€șăăăć¶ćŸĄăèĄăăăă The voice lamp control device 113 determines an error according to a command from the main control device 110 and the status of various devices connected to the voice lamp control device 113, and displays and controls an error command including the type of the error. It is transmitted to the device 114. The display control device 114 controls the third symbol display device 81 to display an error message image according to the error type (for example, vibration error) indicated by the received error command without delay.
éłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒČïŒŻïŒïŒïŒïŒă«ăŻăćłïŒïŒïŒïœïŒă«ç€șăăăă«ăć€ćăăżăŒăłéžæăăŒăă«ïŒïŒïŒïœăšăćäœă·ăăȘăȘăăŒăă«ïŒïŒïŒïœăšăăć°ăȘăăšăèšæ¶ăăăŠăăă As shown in FIG. 30A, at least the variation pattern selection table 222a and the operation scenario table 222b are stored in the ROM 222 of the voice lamp control device 113.
ć€ćăăżăŒăłéžæăăŒăă«ïŒïŒïŒïœăŻăćłç€șăăȘăć€ćăăżăŒăłéžæçšăźă«ăŠăłăżć€ă«ćć€ćăăżăŒăłăźçšźć„ïŒă©ć€ăăăȘăŒăć€ăăăȘăŒăćçšźçïŒăźć€ćăăżăŒăłăăăăăèšćźăăăŠăăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăć俥ăăć€ćăăżăŒăłăłăăłăăç€șăć€ćăăżăŒăłçšźć„ăćœćŠć€ćźç”æăććŸăăéžæçšăźă«ăŠăłăżć€ă«ćșă„ăăŠăè©łçŽ°ăȘć€ćăăżăŒăłăéžæăăăăăă«ăăăć€ćæéăć€ćăăżăŒăłăźçšźć„çăźć€§ăŸăăȘæ ć ±ăŻćłćźăă€ă€ăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăć€çšźć€æ§ăźć€ćæ æ§ăéžæăăăăšăă§ăăăăăŁăŠăćăć€ćèĄšç€șæ æ§çăé »çčă«èĄšç€șăăăăăšăéČæąă§ăăéæè ăæ©æă«éŁœăăŠăăŸăäžć ·ćăæć¶ă§ăăă In the variation pattern selection table 222a, variation patterns of each variation pattern type (out of alignment, out of reach, various reach, etc.) are set in counter values for selection of variation patterns (not shown). The voice lamp control device 113 selects a detailed fluctuation pattern based on the fluctuation pattern type indicated by the fluctuation pattern command received from the main control device 110, the hit / fail determination result, and the acquired counter value for selection. As a result, the voice lamp control device 113 can select a wide variety of fluctuation modes while strictly observing rough information such as the fluctuation time and the type of fluctuation pattern. Therefore, it is possible to prevent the same variable display mode and the like from being frequently displayed, and it is possible to suppress a problem that the player gets bored at an early stage.
ăȘăăæŹćźæœćœąæ ă§ăŻăéæç¶æ ăéćžžç¶æ ă§ăăć Žćă«ăŻăćźèĄăăăçčć„ćłæć€ćă«ćŻŸćżăăăŠçŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăŠçŹŹïŒćłæăć€ćèĄšç€șăăăć€ćæŒćșăćźèĄăăăăăăźć€ćæŒćșă§ăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăć俥ăăć€ćăăżăŒăłăłăăłăăç€șăć€ćăăżăŒăłçšźć„ăćœćŠć€ćźç”æăććŸăăéžæçšăźă«ăŠăłăżć€ă«ćșă„ăăŠăè©łçŽ°ăȘć€ćăăżăŒăłăæ±șćźăăăăăăéæè ăŻă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăŠćźèĄăăăć€ćæŒćșăèŠèȘăăăăšă§ä»ćăźçčć„ćłæć€ćă性ćœăăćœéžăăŠăăăćŠăăäșæžŹăăȘăăéæïŒçčćłéæïŒăèĄăăăšăă§ăăă In the present embodiment, when the game state is the normal state, a variation effect in which the third symbol is variablely displayed on the third symbol display device 81 is executed in response to the special symbol variation to be executed. .. In this variation effect, the detailed variation pattern is determined based on the variation pattern type indicated by the variation pattern command received from the main control device 110, the hit / fail determination result, and the acquired counter value for selection. By visually recognizing the variation effect executed by the third symbol display device 81, the game (special symbol game) can be performed while predicting whether or not the special symbol variation this time is a big hit.
äžæčăæçç¶æ ăèšćźăăăŠăăć ŽćăŻăçčć„ćłææœéžăźç”æăç€șăăăăźć€ćæŒćșă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăŠćźèĄăăăăæźéćłæăźæœéžăć„æ©ă«ïŒ¶ćœăăéæăçźæăçčé»éæăźéæć ćźčăæĄć ăăăăăźæŒćșïŒïŒ¶ă©ăă·ă„æŒćșïŒăćźèĄăăăăăă«æ§æăăŠăăăăăŁăŠăć€ćăăżăŒăłéžæăăŒăă«ïŒïŒïŒïœă«ăŻăéæç¶æ ăéćžžç¶æ ă§ăăć Žćă«ćç §ăăăć€ćăăżăŒăłăšăăŠæ§ă ăȘć€ćăăżăŒăłăèŠćźăăăŠăăăæçç¶æ ă§ăăć Žćă«ćç §ăăăć€ćăăżăŒăłăèŠćźăăăŠăăȘăăăȘăăæçç¶æ äžă«ăăăŠçŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«ăŠçčć„ćłæć€ćă«ćŻŸćżăăăŠçŹŹïŒćłæăć°ăăèĄšç€șăăć Žćă«ăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăć俥ăăć€ćăăżăŒăłăłăăłăăç€șăć€ćăăżăŒăłçšźć„ïŒć€ćæéïŒă«ćŻŸćżăăăć€ćèĄšç€șæ æ§ăźăżăèŠćźăăăăă«æ§æăăă°èŻăă On the other hand, when the time saving state is set, the variable effect for showing the result of the special symbol lottery is not executed by the third symbol display device 81, and the special electric game aiming at the game per V triggered by the lottery of the normal symbol. It is configured so that an effect (V rush effect) for guiding the game content of the game is executed. Therefore, in the variation pattern selection table 222a, various variation patterns are defined as the variation patterns to be referred to when the gaming state is the normal state, and the variation patterns to be referred to when the time saving state is defined. No. When the third symbol is displayed smaller on the display surface of the third symbol display device 81 in the time saving state, the variation pattern type indicated by the variation pattern command received from the main control device 110 is used. It is sufficient to configure so as to specify only the variation display mode corresponding to (variation time).
ćäœă·ăăȘăȘăăŒăă«ïŒïŒïŒïœăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒćŽă§ćźèĄăăăŠăăćçšźèŁ çœźă«ćŻŸăăćäœć¶ćŸĄăźç¶æłăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒćŽă§ææĄăăăăăźăăŒăżăăŒăă«ă§ăăŁăŠăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒČïŒŻïŒïŒïŒïŒăæăăćçšźćäœă·ăăȘăȘăăŒăă«ïŒïŒïŒïœ ăšćäžăźăăŒăżăăŒăă«ăăćœąæăăăăăźă§ăăăăăźćäœă·ăăȘăȘăăŒăă«ïŒïŒïŒïœăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒćŽăăćäœć¶ćŸĄăźéć§ăç€șăăłăăłăïŒäŸăă°ăćœăăéæăźéć§ăç€șăăłăăłăïŒăć俥ăăć Žćă«ăć俥ăăăłăăłăă«ćŻŸćżăăćäœă·ăăȘăȘăèšćźăăéă«ćç §ăăăăăăă§èšćźăăăćäœă·ăăȘăȘăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒćŽăźæŽæ°ćäœăšćæăăăăă«æŽæ°ć¶ćŸĄăăăă The operation scenario table 222b is a data table for grasping the status of operation control for various devices executed on the main control device 110 side on the voice lamp control device 113 side, and is various types of ROM 202 of the main control device 110. It is formed from the same data table as the operation scenario table 202e. This operation scenario table 222b is used when setting an operation scenario corresponding to the received command when a command indicating the start of operation control (for example, a command indicating the start of a winning game) is received from the main control device 110 side. Referenced. The operation scenario set here is updated and controlled so as to be synchronized with the update operation on the main control device 110 side.
ăăźăăă«æ§æăăăăšă§ăćäœć¶ćŸĄăźéć§ăç€șăăłăăłăăźăżăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒćŽăăćșćăăă ăă§ăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒćŽă§ćçšźèŁ çœźăźćäœç¶æłăä»ćŸăźćäœć±éăćźčæă«ææĄăăăăšăćŻèœăšăȘăăăȘăăæŹćźæœćœąæ ă§ăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒćŽăźćŠçèČ è·ă軜æžăăăăăšăçźçăšăăŠăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒćŽă«ćäœă·ăăȘăȘăăŒăă«ïŒïŒïŒïœăèšăăŠăăăăăăă«éăăăšçĄăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźćçšźćäœă·ăăȘăȘăăŒăă«ïŒïŒïŒïœ ăæăăćçšźćäœă·ăăȘăȘăźéČæç¶æłăăłăăłăèšćźăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒćŽăžăšćșćăăăăă«æ§æăăŠăèŻăă With this configuration, only the command indicating the start of operation control is output from the main control device 110 side, and the operation status and future operation development of various devices can be easily grasped on the voice lamp control device 113 side. It becomes possible. In the present embodiment, the operation scenario table 222b is provided on the voice lamp control device 113 side for the purpose of reducing the processing load on the main control device 110 side, but the main control device 110 is not limited to this. The progress status of various operation scenarios of the various operation scenario table 202e may be set as a command and output to the voice lamp control device 113 side.
æŹĄă«ăćłïŒïŒïŒïœïŒăćç §ăăŠăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒïŒ°ïŒ”ïŒïŒïŒăźïŒČïŒĄïŒïŒïŒïŒă«ă€ăăŠèȘŹæăăăćłïŒïŒïŒïœïŒă«ç€șăăăă«ăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒČïŒĄïŒïŒïŒïŒă«ăŻăăłăăłăèšæ¶é ćïŒïŒïŒïœăć „èłæ ć ±æ ŒçŽăšăȘăąïŒïŒïŒïœăçčć„ćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœăçčćłć€ćéć§ăă©ă°ïŒïŒïŒïœăćæąçšźć„éžæăă©ă°ïŒïŒïŒïœ ăæŒćșă«ăŠăłăżïŒïŒïŒïœăćŸç¶æ èšćźăšăȘăąïŒïŒïŒïœăć èȘăżă«ăŠăłăżïŒïŒïŒïœăæçæéă«ăŠăłăżïŒïŒïŒïœăæȘć ±ç„æéæ ŒçŽăšăȘăąïŒïŒïŒïœăæȘć ±ç„äżçæ°æ ŒçŽăšăȘăąïŒïŒïŒïœăäžæăă©ă°ïŒïŒïŒïœăçčæźćœăăăă©ă°ïŒïŒïŒïœă滶é·ăă©ă°ïŒïŒïŒïœăă©ăă·ă„ăă©ă°ïŒïŒïŒïœăć€ćæéă«ăŠăłăżïŒïŒïŒïœăć ±ç„æžäżçæ°æ ŒçŽăšăȘăąïŒïŒïŒïœăăăźä»ăĄăąăȘăšăȘăąïŒïŒïŒïœăć°ăȘăăšăèšăăăăŠăăă Next, the RAM 223 of the MPU 221 of the voice lamp control device 113 will be described with reference to FIG. 30 (b). As shown in FIG. 30B, the RAM 223 of the voice lamp control device 113 includes a command storage area 223a, a winning information storage area 223b, a special symbol reserved ball number counter 223c, a special symbol fluctuation start flag 223d, and a stop type selection flag. 223e, effect counter 223f, slave state setting area 223g, look-ahead counter 223h, time saving period counter 223i, unreported period storage area 223j, unreported hold number storage area 223k, interruption flag 223m, special hit flag 223n, extension flag 223p, V A rush flag 223q, a fluctuation time counter 223r, a notified pending number storage area 223s, and other memory areas 223z are provided at least.
ăłăăłăèšæ¶é ćïŒïŒïŒïœăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăžćșćăăăćçšźăłăăłăăăăźăłăăłăă«ćŻŸăăćŠçăćźèĄăăăăŸă§äžæçă«èšæ¶ăăé ćă§ăăăè©łçŽ°ă«ăŻăăȘăłă°ăăăăĄă§æ§æăăăïŒŠïŒ©ïŒŠïŒŻïŒïŒŠïœïœïœïœ ïŒ©ïœ ïŒŠïœïœïœïœ ïŒŻïœïœïŒæčćŒă«ăăŁăŠăăŒăżăźèȘăżæžăăèĄăăăăéłćŁ°ă©ăłăćŠçèŁ çœźïŒïŒïŒăźăłăăłăć€ćźćŠçïŒćłïŒïŒćç §ïŒăćźèĄăăăăšăăłăăłăèšæ¶é ćïŒïŒïŒïœă«èšæ¶ăăăæȘćŠçăźăłăăłăăźăăĄăæćă«æ ŒçŽăăăăłăăłăăèȘăżćșăăăăłăăłăć€ćźćŠçă«ăăŁăŠăăăźăłăăłăăè§ŁæăăăŠăăăźăłăăłăă«ćżăăćŠçăèĄăăăă The command storage area 223a is an area in which various commands output from the main control device 110 to the voice lamp control device 113 are temporarily stored until processing for the commands is executed. Specifically, it is composed of a ring buffer, and data is read and written by a FIFO (First In First Out) method. When the command determination process (see FIG. 61) of the voice lamp processing device 113 is executed, the command stored first among the unprocessed commands stored in the command storage area 223a is read out, and the command determination process performs the command determination process. , The command is parsed and processing is performed according to the command.
ć „èłæ ć ±æ ŒçŽăšăȘăąïŒïŒïŒïœăŻăïŒă€ăźćźèĄăšăȘăąăšăïŒă€ăźăšăȘăąïŒçŹŹïŒăšăȘăąă珏ïŒăšăȘăąïŒăšăçčć„ćłæă«ćŻŸăăŠæăăŠăăăăăăăźćăšăȘăąă«ăŻăć „èłæ ć ±ăăăăăæ ŒçŽăăăăăăźć „èłæ ć ±æ ŒçŽăšăȘăąïŒïŒïŒïœă«æ ŒçŽăăăæ ć ±ă«ăăăäżççăźæœéžç”æçăć€ćéć§ćă«éłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒă«ăăć€ć„ă§ăăă The prize information storage area 223b has one execution area and four areas (first area to fourth area) for special symbols, and each of these areas stores prize information. NS. Based on the information stored in the winning information storage area 223a, the lottery result of the reserved ball or the like can be determined by the voice lamp control device 113 before the start of fluctuation.
çčć„ćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźçčć„ćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœăšćæ§ă«ă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒïŒăăăłçŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒïŒă§èĄăăăć€ćæŒćșïŒć€ćèĄšç€șïŒă§ăăŁăŠăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒă«ăăăŠäżçăăăŠăăć€ćæŒćșăźäżççæ°ïŒćŸ æ©ćæ°ïŒăæ性ïŒćăŸă§èšæ°ăăă«ăŠăłăżă§ăăăćłăĄăçčć„ćłæă«ćŻŸćżăăäżççăźæ°ăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăćșćăăăäżççæ°ăłăăłăă«ćșă„ăăŠèšćźăăăă The special symbol reservation ball number counter 223c is a variation effect (variation display) performed by the first symbol display device 37 (and the third symbol display device 81), similarly to the special symbol reservation ball number counter 203c of the main control device 110. Therefore, it is a counter that counts the number of reserved balls (number of standbys) of the fluctuation effect held in the main control device 110 up to four times. That is, the number of reserved balls corresponding to the special symbol is set based on the reserved ball number command output from the main control device 110.
äžèż°ăăăăă«ăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒă«çŽæ„ăąăŻă»ăčăăŠăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒČïŒĄïŒïŒïŒïŒă«æ ŒçŽăăăŠăăçčć„ćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœăźć€ăććŸăăăăšăă§ăăȘăăăăŁăŠăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒă§ăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăé俥ăăăäżççæ°ăłăăłăă«ćșă„ăăŠäżççæ°ăă«ăŠăłăăăçčć„ćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœă«ăŠăăăźäżççæ°ă知çăăăăă«ăȘăŁăŠăăă As described above, the voice lamp control device 113 cannot directly access the main control device 110 to acquire the value of the special symbol reserved ball number counter 203c stored in the RAM 203 of the main control device 110. Therefore, the voice lamp control device 113 counts the number of reserved balls based on the reserved ball number command transmitted from the main control device 110, and the special symbol reserved ball number counter 223c manages the reserved ball number. It has become.
ć ·äœçă«ăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒă§ăŻăçčćłć „çćŁïŒïŒăžăźć „çă«ăăŁăŠć€ćèĄšç€șăźäżççæ°ăć çźăăăć ŽćăćăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒă«ăăăŠçčć„ćłæă«ăăăć€ćèĄšç€șăćźèĄăăăŠäżççæ°ăæžçźăăăć Žćă«ăć çźćŸăŸăăŻæžçźćŸăźçčć„ćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœăźć€ăç€șăäżççæ°ăłăăłăăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăžé俥ăăă Specifically, in the main control device 110, when the number of reserved balls in the variable display is added by entering the special figure entry port 64, or in the main control device 110, the variable display in the special symbol is executed. When the number of reserved balls is subtracted, a hold ball number command indicating the value of the special symbol reserved ball number counter 203c after addition or subtraction is transmitted to the voice lamp control device 113.
éłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăé俥ăăăäżççæ°ăłăăłăăć俥ăăăšăăăźäżççæ°ăłăăłăăăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźçčć„ćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœăźć€ăććŸăăŠăçčć„ćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœă«æ ŒçŽăăăăăźăăă«ăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒă§ăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăé俥ăăăäżççæ°ăłăăłăă«ćŸăŁăŠăçčć„ćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœăźć€ăæŽæ°ăăăźă§ăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźçčć„ćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœăšćæăăăȘăăăăăźć€ăæŽæ°ăăăăšăă§ăăă When the voice lamp control device 113 receives the hold ball number command transmitted from the main control device 110, the voice lamp control device 113 acquires the value of the special symbol hold ball number counter 203c of the main control device 110 from the hold ball number command, and specially It is stored in the symbol reserved ball number counter 223c. In this way, the voice lamp control device 113 updates the value of the special symbol hold ball number counter 223c according to the hold ball number command transmitted from the main control device 110, so that the special symbol hold ball number counter of the main control device 110 is updated. The value can be updated while synchronizing with 203c.
çčć„ćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœăźć€ăŻăäżççæ°ćłæăźèĄšç€șă«çšăăăăăćłăĄăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăŻăäżççæ°ăłăăłăăźć俥ă«ćżăăŠăăăźăłăăłăă«ăăç€șăăăäżççæ°ăçčć„ćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœă«æ ŒçŽăăăšć ±ă«ăæ ŒçŽćŸăźçčć„ćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœăźć€ăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒă«éç„ăăăčăăèĄšç€șçšäżççæ°ăłăăłăăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒă«ćŻŸăăŠé俥ăăă The value of the special symbol reserved ball number counter 223c is used for displaying the reserved ball number symbol. That is, the voice lamp control device 113 stores the number of reserved balls indicated by the command in the special symbol reserved ball number counter 223c in response to the reception of the reserved ball number command, and also stores the stored special symbol reserved ball number counter 223c. In order to notify the display control device 114 of the value of, a display hold ball number command is transmitted to the display control device 114.
èĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒă§ăŻăăăźèĄšç€șçšäżççæ°ăłăăłăăć俥ăăăšăăăźăłăăłăă«ăăç€șăăăäżççæ°ăźć€ăćłăĄăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăźçčć„ćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœăźć€ćăźäżççæ°ă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźćŻèĄšç€șé ćïœïŒïŒćłïŒïŒïŒïœïŒćç §ïŒă«èĄšç€șăăăăă«ăç»ćăźæç»ăć¶ćŸĄăăăäžèż°ăăăăă«ă珏ïŒçčć„ćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźçčć„ćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœăšćæăăȘăăăăăźć€ăć€æŽăăăăćŸăŁăŠă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăäżççæ°ćłæăźæ°ăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźçčć„ćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœăźć€ă«ćæăăăȘăăăć€ćăăăăăšăă§ăăăăăŁăŠă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăŻăć€ćèĄšç€șăäżçăăăŠăăäżççăźæ°ăæŁçąșă«èĄšç€șăăăăăšăă§ăăă When the display control device 114 receives this display hold ball number command, the value of the hold ball number indicated by the command, that is, the number of hold balls corresponding to the value of the special symbol hold ball number counter 223c of the voice lamp control device 113. Is displayed in the sub-display area Ds1 (see FIG. 11B) of the third symbol display device 81, and the drawing of the image is controlled. As described above, the value of the first special symbol reserved ball number counter 223c is changed while synchronizing with the special symbol reserved ball number counter 203c of the main control device 110. Therefore, the number of reserved sphere symbols displayed on the third symbol display device 81 can also be changed while synchronizing with the value of the special symbol reserved sphere number counter 203c of the main control device 110. Therefore, the third symbol display device 81 can accurately display the number of reserved balls for which the variable display is reserved.
çčćłć€ćéć§ăă©ă°ïŒïŒïŒïœăŻăé»æșæć „æă«ćæć€ăšăăŠăȘăă«èšćźăăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăćșćăăăçčć„ćłæăźć€ćăăżăŒăłăéç„ăăçčćłć€ćăăżăŒăłăłăăłăăć俥ăăć Žćă«ăȘăłă«èšćźăăăăäžæčă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăăăć€ćèĄšç€șăźèšćźăăȘăăăăšăă«ăȘăăăăă The special figure fluctuation start flag 223d is set to off as an initial value when the power is turned on, and is set to on when a special figure fluctuation pattern command for notifying the fluctuation pattern of the special symbol output from the main controller 110 is received. .. On the other hand, it is turned off when the variable display is set in the third symbol display device 81.
çčćłćæąçšźć„éžæăă©ă°ïŒïŒïŒïœ ăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăćșćăăăçčć„ćłæăźć€ććæąçšźć„ăéç„ăăćæąçšźć„ăłăăłăăć俥ăăć Žćă«ăȘăłă«èšćźăăăăäžæčă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăăăć€ćèĄšç€șăźèšćźăăȘăăăăšăă«ăȘăăăăă The special figure stop type selection flag 223e is set to on when a stop type command for notifying the variable stop type of the special symbol output from the main control device 110 is received. On the other hand, it is turned off when the variable display is set in the third symbol display device 81.
æŒćșă«ăŠăłăżïŒïŒïŒïœăŻăć€ćăăżăŒăłăźéžæăăćçšźæŒćșăźéžæçă«äœżçšăăăă«ăŠăłăżă§ăăŁăŠăïŒăăïŒïŒăźçŻćČă§çč°ăèżăæŽæ°ăăăăăȘăăăĄă€ăłćŠçăćźèĄăăăæŻă«ïŒăă€ć çźăăăŠæŽæ°ăăăă The effect counter 223f is a counter used for selecting a variation pattern, selecting various effects, and the like, and is repeatedly updated in the range of 0 to 98. It should be noted that each time the main process is executed, one is added and updated.
ćŸç¶æ èšćźăšăȘăąïŒïŒïŒïœăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăćșćăăăç¶æ ăłăăłăă«ćŻŸćżăăăăŒăżăèšćźăăăăćŸç¶æ èšćźăšăȘăąïŒïŒïŒïœă«èšćźăăăăăŒăżă«ăăăçŸćšăźéæç¶æ ăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒă§ăć€ć„ăăăăšăă§ăăăăȘăăç¶æ èšćźăłăăłăăŻăé»æșæć „æă«ăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăćșćăăăŠăăăăŻăąăăăăăéæç¶æ ăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒă«ăăć€ć„ćŻèœă«æ§æăăăŠăăă In the slave state setting area 223g, data corresponding to the state command output from the main control device 110 is set. The current gaming state can also be determined by the voice lamp control device 113 based on the data set in the slave state setting area 223g. The state setting command is output from the main control device 110 even when the power is turned on, and the backed up game state can be determined by the voice lamp control device 113.
ć èȘăżă«ăŠăłăżïŒïŒïŒïœăŻăæçç¶æ ăšăăŠèšćźăăăæçćæ°ăźăăĄăć€ćæéăć èȘăżăăăŠăăçčćłäżçæ°ăèšæžŹăăăăăźă«ăŠăłăżă§ăăŁăŠăæçç¶æ ăèšćźăăăć Žćă«èšćźăăăæçćæ°ă«ćŻŸćżăăć€ăă»ăăăăăć€ćæéăźć èȘăżăćźèĄăăçčćłäżçæ°ă«ćżăăŠæžçźăăăăăźă§ăăăăăăŠăćŸèż°ăăæçæéă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒăšăȘăŁăć Žćă«ăăăŠćç §ăăăć èȘăżă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒă§ăŻçĄăć ŽćăŻăæçç¶æ äžă«ăéąăăăăçčć„ćłæć€ćăćźèĄăăăŠăăç¶æ ăšăȘăăć°çšăźæŒćșïŒćłïŒïŒïŒïœïŒćç §ïŒăèĄšç€șăăăăăźćŠçăćźèĄăăăă The look-ahead counter 223h is a counter for measuring the number of special figure reservations for which the fluctuation time is pre-read among the number of time reductions set as the time reduction state, and is the number of time reductions set when the time reduction state is set. The value corresponding to is set, and is subtracted according to the number of special figure reservations for which the look-ahead of the fluctuation time is executed. Then, it is referred to when the value of the time saving period counter 223i, which will be described later, becomes 0, and when the value of the look-ahead counter 223h is not 0, the special symbol change is executed even in the time saving state. , A process for displaying a dedicated effect (see FIG. 19A) is executed.
æçæéă«ăŠăłăżïŒïŒïŒïœăŻăæçç¶æ ăç”äșăăăŸă§ăźçčć„ćłæć€ćăźæéïŒçčćłć€ćæéïŒăç€șăă«ăŠăłăżă§ăăŁăŠăæçç¶æ ăźç”äșæĄä»¶ăæç«ăăçčć„ćłæć€ćăç”äșăăăŸă§ăźè€æ°ćăźçčćłć€ćæéă环ç©ăăć€ăèšćźăăăăăźă§ăăăăăźæçæéă«ăŠăłăżïŒïŒïŒïœăźć€ăŻăéłćŁ°ă©ăłăć¶ćŸĄćŠçïŒïŒïŒăźăĄă€ăłćŠçïŒćłïŒïŒćç §ïŒă«ăŠïŒăăȘç§æŻă«ćźèĄăăăæŒćșæŽæ°ćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒïŒă«ăăăŠăćç §ăæžçźăăăïŒćłïŒïŒăźïŒłïŒïŒïŒïŒïŒïŒłïŒïŒïŒïŒćç §ïŒă The time saving period counter 223i is a counter indicating the time (special symbol fluctuation time) of the special symbol change until the time saving state ends, and a plurality of counters until the end condition of the time saving state is satisfied. The value obtained by accumulating the special figure fluctuation time is set. The value of the time saving period counter 223i is referenced and subtracted in the effect update process (S4111 in FIG. 72) executed every 1 millisecond in the main process (see FIG. 60) of the voice lamp control process 113 (FIG. 60). See S5303 and S5304 of 72).
æçæéă«ăŠăłăżïŒïŒïŒïœăźç€șăć€ăŻăæçç¶æ äžă«ćźèĄăăăă©ăă·ă„æŒćșă«ăŠïŒ¶ă©ăă·ă„ăźæźæéăç€șăăăăżă€ăïŒïŒïŒăźèĄšç€șæ æ§ăèšćźăăéă«çšăăăăïŒćłïŒïŒïŒïœïŒćç §ïŒïŒăæŹćźæœćœąæ ă§ăŻăćłïŒă«ç€șăăéăăéćžžç¶æ äžă性ćœăăéæäžăæçç¶æ äžăšćäžăźéææčæłïŒć·ŠæăĄéæïŒă§éæăèĄăăăăăă«æ§æăăŠăăă性ćœăăéæç”äșćŸă«èšćźăăăæçç¶æ ăéć§ăăăăżă€ăăłă°ă§ăŻçčć„ćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœăźć€ăäžéïŒïŒïŒă«ć°éăæăăȘăăăă«æ§æăăŠăăă The value indicated by the time reduction period counter 223i is used when setting the display mode of the timer 812 to indicate the remaining period of the V rush in the V rush effect executed during the time reduction state (see FIG. 12 (c)). .. In the present embodiment, as shown in FIG. 2, the game is configured to be played by the same game method (left-handed game) as in the normal state, the jackpot game, and the time saving state, and is set after the jackpot game is completed. At the timing when the time saving state is started, the value of the special symbol reserved ball number counter 223c is configured to easily reach the upper limit (4).
ăăŁăŠăæçćæ°ïŒćăèšćźăăă性ćœăăéæăźăšăłăăŁăłă°ç»éąïŒćłïŒïŒïŒïœïŒćç §ïŒă§ăŻăăăźæçčă§çČćŸăăŠăăçčć„ćłæäżçæ ć ±ïŒć „èłæ ć ±æ ŒçŽăšăȘăąïŒïŒïŒïœă«æ ŒçŽăăăŠăăçčć„ćłæăźć „èłæ ć ±ïŒă«ćșă„ăăŠăæçç¶æ ăç”äșăăăŸă§ăźć€ćæéïŒçčćłć€ćïŒććăźć€ćæéăźçŽŻèšć€ïŒăèĄšç€șăăăă Therefore, on the ending screen of the jackpot game (see FIG. 12A) in which the number of time reductions is set to 4 times, the special symbol holding information acquired at that time (the special symbol stored in the winning information storage area 223b) is displayed. Based on the winning information), the fluctuation time until the end of the time saving state (cumulative value of the fluctuation time for four special figure fluctuations) is displayed.
ăȘăăæçćæ°ăçčć„ćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœăźäžéć€ïŒïŒïŒăăăć€ăć€ă§ăăŁăăăæçćæ°ïŒćăèšćźăăăć Žćă§ăăŁăŠăă性ćœăăéæç”äșæăźçčć„ćłæäżçæ°ïŒçčćłäżçæ°ïŒăïŒćă«ć°éăăŠăăȘăć ŽćăŻăăăźæçčă§çČćŸăăăŠăăçčć„ćłæäżçæ ć ±ă«ćżăăŠæçæéă«ăŠăłăżïŒïŒïŒïœăźć€ăèšćźăăăšć ±ă«ăć èȘăżă«ăŠăłăżïŒïŒïŒïœăźć€ăăăæçæéă«ăŠăłăżïŒïŒïŒïœă«ć çźăăăçčć„ćłæäżçăźæ°ăæžçźăăăăăăăŠăæ°ăăȘçčć„ćłæäżçæ ć ±ăçČćŸăăć Žćă«ăçČćŸăăçčć„ćłæäżçæ ć ±ă«ćșă„ăăŠçčć„ćłæć€ćæéăæçæéă«ăŠăłăżïŒïŒïŒïœă«ć çźăăăć èȘăżă«ăŠăłăżïŒïŒïŒïœăźć€ăæžçźăăăă Even if the number of time reductions is larger than the upper limit (4) of the special symbol reservation number counter 223c, or even if the time reduction number of times is set to 4, the number of special symbol reservations at the end of the jackpot game ( If the number of special symbol reservations) has not reached 4, the value of the time reduction counter 223i is set according to the special symbol reservation information acquired at that time, and the time reduction period is determined from the value of the look-ahead counter 223h. The number of special symbol reservations added to the counter 223i is subtracted. Then, when new special symbol reservation information is acquired, the special symbol fluctuation time is added to the time saving period counter 223i based on the acquired special symbol reservation information, and the value of the look-ahead counter 223h is subtracted.
æȘć ±ç„æéæ ŒçŽăšăȘăąïŒïŒïŒïœăŻăæçæéă«ăŠăłăżïŒïŒïŒïœă«ć€ćæéăć çźćŻèœăȘç¶æ ăćłăĄăć èȘăżă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒä»„äžă§ăăć Žćă«ăăăŠăć „èłăłăăłăăć俥ăăă«ăéąăăăăăăźć „èłăłăăłăă«ć«ăŸăăçčć„ćłæäżçæ ć ±ă«ćżăăçčćłć€ćæéăźć€ăæçæéă«ăŠăłăżïŒïŒïŒïœă«ć çźă§ăăȘăć ŽćïŒäŸăă°ă性ćœăăéæäžăćœčç©ćœăăéæäžïŒă«ăăăŠăć俥ăăć „èłăłăăłăă«ć«ăŸăăçčć„ćłæäżçæ ć ±ă«ćżăăçčćłć€ćæéăäžæçă«æ ŒçŽăăăšăȘăąă§ăăă The unreported period storage area 223j is in a state where the fluctuation time can be added to the time saving period counter 223i, that is, when the value of the look-ahead counter 223h is 1 or more, the winning command is received even though the winning command is received. When the value of the special symbol fluctuation time according to the included special symbol hold information cannot be added to the time saving period counter 223i (for example, during a jackpot game or a character-per-feature game), the special symbol hold information included in the received winning command This is an area that temporarily stores the special map fluctuation time according to the above.
ăăźæȘć ±ç„æéæ ŒçŽăšăȘăąïŒïŒïŒïœă«æ ŒçŽăăăć€ïŒçčćłć€ćæéïŒăŻăæçæéăć çźćŻèœăȘç¶æ ăšăȘăŁăć Žćă«èȘăżćșăăăæçæéă«ăŠăłăżïŒïŒïŒïœă«ć çźăăéă«ćç §ăăăăăăźăăă«æ§æăăăăšă§ăæçæéăć çźćŻèœăȘç¶æ ăćŠăă«éąăăăăć „èłăłăăłăăć俥ăăéă«ăăăźć „èłăłăăłăă«ć«ăŸăăçčćłć€ćæéăèȘăżćșăćŠçăćźèĄăăă ăă§èŻăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăźćŠçèČ è·ă軜æžăăăăšăă§ăăă The value (special figure fluctuation time) stored in the unreported period storage area 223j is read out when the time saving period can be added, and is referred to when adding to the time saving period counter 223i. With this configuration, regardless of whether or not the time saving period can be added, when a winning command is received, it is only necessary to execute the process of reading the special figure fluctuation time included in the winning command. The processing load of the voice lamp control device 113 can be reduced.
æȘć ±ç„äżçæ°æ ŒçŽăšăȘăąïŒïŒïŒïœăŻăäžèż°ăăæȘć ±ç„æéæ ŒçŽăšăȘăąïŒïŒïŒïœă«çčćłć€ćæéăæ ŒçŽăăăć „èłăłăăłăăźæ°ăćłăĄăçčć„ćłæäżççăźæ°ăäžæçă«æ ŒçŽăăăăăźèšæ¶ăšăȘăąă§ăăŁăŠăæçæéăć çźćŻèœăȘç¶æ ăšăȘăŁăć Žćă«èȘăżćșăăăèȘăżćșăăć€ă«ćŻŸćżăăăŠć èȘăżă«ăŠăłăżïŒïŒïŒïœăźć€ăæžçźăăăă The unannounced hold number storage area 223k is a storage area for temporarily storing the number of winning commands in which the special figure fluctuation time is stored in the above-mentioned unannounced period storage area 223j, that is, the number of special symbol hold balls. Therefore, it is read when the time saving period can be added, and the value of the look-ahead counter 223h is subtracted according to the read value.
äžæăă©ă°ïŒïŒïŒïœăŻăæçæéă«ăŠăłăżïŒïŒïŒïœăźć€ăæžçźăăăȘăç¶æ ă§ăăăăšăç€șăăăăźăă©ă°ă§ăăŁăŠăæçæéă«ăŠăłăżïŒïŒïŒïœăźć€ăæžçźăăăȘăç¶æ ăćłăĄăćœčç©ćœăăéæă性ćœăăéæăćźèĄăăăć Žćă«ăȘăłă«èšćźăăăăăźă§ăăă The interruption flag 223m is a flag for indicating that the value of the time saving period counter 223h is not subtracted, and the state in which the value of the time saving period counter 223h is not subtracted, that is, the character hit game and the jackpot game are executed. If this is the case, it will be set to on.
çčæźćœăăăă©ă°ïŒïŒïŒïœăŻăäżçèšæ¶ăăăŠăăçčć„ćłæć ă«çčæźćœăăïŒă性ćœăăïŒąăïŒăç€șăć „èłæ ć ±ăć«ăŸăăŠăăć Žćă«ăȘăłă«èšćźăăăăă©ă°ă§ăăăăăźçčæźćœăăăă©ă°ïŒïŒïŒïœăŻă性ćœăăç”äșćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒă«ăăăŠăäżçèšæ¶ć ă«çčæźćœăăăç€șăć „èłæ ć ±ăć«ăŸăăŠăăăšć€ć„ăăć Žćă«ăȘăłă«èšćźăăăïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒă The special hit flag 223n is a flag set to be turned on when the winning information indicating the special hit (âbig hit Bâ) is included in the special symbol stored on hold. This special hit flag 223n is set to on when it is determined in the jackpot end processing (see S4914 in FIG. 69) that the winning information indicating the special hit is included in the hold storage (see S5013 in FIG. 69). ).
æŹćźæœćœąæ ă§ăŻă性ćœăăéæç”äșæçčă§çČćŸăăŠăăçčćłäżçć ă«çčæźćœăăăććšăăć Žćă«ăŻăăăźçčæźćœăăă«ćŻŸćżăăçčć„ćłæć€ćăç”äșăăăŸă§ăźæéăźăżăă©ăă·ă„äžăźæçæéăšăăŠèĄšç€șăăăăăă«æ§æăăăăă«ăçčćłäżçć ă«çčæźćœăăăććšăăŠăăăăšăéæè ă«ć ±ç„ăăăăăźæŒćșïŒć€©ćœăąăŒăïŒăćźèĄăăăăăă«æ§æăăŠăăïŒćłïŒïŒïŒïœïŒćç §ïŒă In the present embodiment, if there is a special hit in the special symbol hold acquired at the end of the jackpot game, only the period until the special symbol change corresponding to the special hit ends is shortened during the V rush. It is configured to be displayed as a period, and further, an effect (heaven mode) for notifying the player that a special hit exists in the special figure hold is executed (Fig.). 17 (a)).
ăăźăăă«æ§æăăăăšă§ăéæè ă«ćŻŸăăŠăæćźæéç”éćŸïŒçŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«èĄšç€șăăăæçæéăźç”éćŸïŒă«ă性ćœăăéæïŒçčćłæœéžă§ćœéžăă性ćœăăéæïŒăćźèĄăăăăăšăäșćă«ć ±ç„ăăăăšăă§ăăăăăéæè ă«ćźćżăăŠéæăèĄăăăăăšăă§ăăăăăă«ăæŹćźæœćœąæ ă§ăŻă怩ćœăąăŒăăèšćźăăăć Žćă«ăŻăçčæźćœăăă«ćŻŸćżăăçčć„ćłæć€ćăźć€ćæéăç”äșăăăŸă§ăźæéăæçæéăšăăŠć ±ç„ăăăăăă«æ§æăăŠăăăăă性ćœăăéæïŒçčæźćœăăïŒæçčă«ăăăæçæéăźæźæéăïŒç§ă«ăăăăšăă§ăăăăăŁăŠăäœç§ćŸă«ć€§ćœăăéæăćźèĄăăăăźăăéæè ă«ćăăæăć ±ç„ăăăăšăă§ăăăăă怩ćœăąăŒăăźæçæéäžïŒçčæźćœăăăźć€§ćœăăéæăćźèĄăăăăŸă§ăźæéäžïŒă«ăïŒ¶ć€§ćœăăéæăäœććźèĄăăăăăšăă§ăăăăæ„œăăŸăăȘăăéæăèĄăăăăăšăă§ăăă With this configuration, after a predetermined period of time has elapsed (after a short period of time when it is displayed on the display surface of the third symbol display device 81), the jackpot game (the jackpot won by the special figure lottery) is given to the player. Since it is possible to notify in advance that the game) will be executed, the player can be made to play the game with peace of mind. Further, in the present embodiment, when the heaven mode is set, the period until the end of the fluctuation time of the special symbol fluctuation corresponding to the special hit is notified as a short time period, so that the jackpot is hit. The remaining period for a short period of time at the time of the game (special hit) can be set to 0 seconds. Therefore, since it is possible to inform the player in an easy-to-understand manner how many seconds the jackpot game will be executed, the V jackpot will be performed during the short time period of the heaven mode (during the period until the jackpot game of special hit is executed). The game can be played while entertaining how many times the game can be played.
ăăă«ă怩ćœăąăŒăăèšćźăăăć Žćă«ăŻăçčæźćœăăă«ćŻŸćżăăçčć„ćłæć€ćăźć€ćæéăç”äșăăăŸă§ăźæéăæçæéăšăăŠć ±ç„ăăăăăă«æ§æăăŠăăăăăçčæźćœăăă«ćŻŸćżăăçčćłäżçăăăćŸă«çČćŸăăçčćłäżçă«ćŻŸćżăăçčćłć€ćæéăéæè ăäșćă«ć€ć„ă§ăăȘăăăă«ăăăăšăă§ăăăăăă«ăăăäŸăă°ăæçæéăæźăïŒïŒç§ăźæź”éă§çčæźćœăăă«ćŻŸćżăă性ćœăăéæăćźèĄăăăć Žćă«ăæŹĄă«ćźèĄăăăçčć„ćłæć€ćăźć€ćæéăïŒïŒç§ă§ăăăăšăäșćă«éæè ă«ææĄăăăŠăăŸăăéæææŹČăäœäžăăŠăăŸăăăšăæć¶ăăăăšăă§ăăă Furthermore, when the heaven mode is set, the period until the end of the fluctuation time of the special symbol fluctuation corresponding to the special hit is notified as a shortened time period, so that the special hit is supported. It is possible to prevent the player from determining in advance the special figure fluctuation time corresponding to the special figure hold acquired after the figure hold. As a result, for example, when the jackpot game corresponding to the special hit is executed at the stage where the time saving period is 10 seconds remaining, the player knows in advance that the fluctuation time of the special symbol variation to be executed next is 10 seconds. It is possible to prevent the player from being grasped and the motivation to play is reduced.
滶é·ăă©ă°ïŒïŒïŒïœăŻăæçç¶æ ăźç”äșæĄä»¶ăæç«ăăăżă€ăăłă°ă§æźćłćœăăéæăćźèĄăăăŠăăăăšăç€șăăăăźăă©ă°ă§ăăŁăŠăæçç¶æ ăźç”äșæĄä»¶ăæç«ăăăżă€ăăłă°ă§æźćłćœăăéæăćźèĄăăăŠăăć Žćă«ăăȘăłă«èšćźăăăăæŹćźæœćœąæ ă§ăŻăæźćłćœăăéæăźćäœă·ăăȘăȘăšăăŠăéćžžç¶æ äžăźæźćłćœăăéæă«ćŻŸćżăăéćžžçšæźćłćœăăă·ăăȘăȘïŒïŒïŒïœ ïŒïŒăšăæçç¶æ äžăźæźćłćœăăéæă«ćŻŸćżăăæççšæźćłćœăăă·ăăȘăȘïŒïŒïŒïœ ïŒïŒăšăăæăăŠăăăæźćłćœăăéæăźćźèĄăżă€ăăłă°ă«ăăăŠèšćźăăăŠăăéæç¶æ ă«ćșă„ăăŠæźćłćœăăéæăźéæć ćźčăćŻć€èšćźăăăăă«æ§æăăŠăăă The extension flag 223p is a flag for indicating that the game per normal figure is executed at the timing when the end condition of the time saving state is satisfied, and the game per normal figure is executed at the timing when the end condition of the time saving state is satisfied. If so, it is set to on. In the present embodiment, as the operation scenario of the game per normal figure, the scenario 202e31 for the normal game corresponding to the game per game in the normal state and the time-saving normal game corresponding to the game per game in the time saving state It has scenarios 202e32, and is configured to variably set the game content of the game per game based on the game state set at the execution timing of the game per game.
ăăŁăŠăäŸăă°ăæçç¶æ ăźç”äșééă«æźćłćœăăéæăćźèĄăăăć Žćă«ăŻăéæç¶æ ăéćžžç¶æ ăžăšç§»èĄăăćŸăăæçç¶æ äžăźæźćłćœăăéæăćźèĄăăăć ŽćăăăăăăźăăăȘç¶æ ăçșçăăć Žćă«ăŻăæçç¶æ äžăźéæăąăŒăăç€șăă©ăă·ă„æŒćșăźç”äșăżă€ăăłă°ăæźćłćœăăéæăźç”äșăżă€ăăłă°ăŸă§ć»¶é·ăăăæŒćșăćźèĄăăăăă«æ§æăăŠăăïŒćłïŒïŒïŒïœïŒćç §ïŒăăăă«ăăăéæè ă«ćŻŸăăŠïŒ¶ć „èłăçăăčăæéïŒïŒ¶ă©ăă·ă„æéïŒăćăăæăć ±ç„ăăăăšăă§ăăă Therefore, for example, when the game per game is executed just before the end of the time saving state, the game per game in the time saving state may be executed even after the game state shifts to the normal state. When such a state occurs, it is configured to execute an effect in which the end timing of the V rush effect indicating the game mode in the time saving state is extended to the end timing of the game per normal drawing (FIG. 16). (C). As a result, it is possible to inform the player of the period in which the V prize should be aimed (V rush period) in an easy-to-understand manner.
ă©ăă·ă„ăă©ă°ïŒïŒïŒïœăŻăă©ăă·ă„æéă§ăăăăšăç€șăăăăźăă©ă°ă§ăăŁăŠăéćžžç¶æ äžăźçčć„ćłææœéžïŒçčćłæœéžïŒă«ăŠć€§ćœăăćœéžăăć Žćă«ăȘăłă«èšćźăăăæçç¶æ ăźç”äșæĄä»¶ăæç«ăăć Žćă«ăȘăă«èšćźăăăăăźă§ăăăăăźïŒ¶ă©ăă·ă„ăă©ă°ïŒïŒïŒïœăŻăæçæéäžïŒïŒ¶ă©ăă·ă„äžïŒă«ć€§ćœăăéæăćźèĄăăăć Žćăç¶ç¶ăăŠăȘăłăèšćźăăăăăă«æ§æăăŠăăăăăă«ăăăă©ăă·ă„æéă«ăăăć皟环ç©æ ć ±ïŒïŒ¶ć€§ćœăăéæçČćŸæ°ăăă©ăă·ă„æéäžăźçČćŸçæ°ăç€șăăăăźæ ć ±ïŒăźçźćșćŻŸè±ĄăšăȘăæéăćźčæă«èšćźăăăăšăă§ăăă The V rush flag 223q is a flag for indicating that it is a V rush period, and is set to on when a big hit is won in a special symbol lottery (special symbol lottery) in a normal state, and is an end condition of a time saving state. Is set to off when is satisfied. The V rush flag 223q is configured to be continuously turned on even when a jackpot game is executed during a short time period (during V rush). As a result, it is possible to easily set the period for which various cumulative information (information for indicating the number of acquired V jackpot games and the number of acquired balls during the V rush period) to be calculated in the V rush period is to be calculated.
ć€ćæéă«ăŠăłăżïŒïŒïŒïœăŻăçčć„ćłæăźć€ćæéăèšæžŹăăăăăźă«ăŠăłăżă§ăăŁăŠăçčć„ćłæăźć€ćăăżăŒăłăłăăłăăć俥ăăć Žćă«ăć俥ăăć€ćăăżăŒăłăłăăłăă«ćŻŸćżăăć€ćæéăèšćźăăăéłćŁ°ă©ăłăć¶ćŸĄćŠçïŒïŒïŒăźăĄă€ăłćŠçïŒćłïŒïŒćç §ïŒă«ăŠïŒăăȘç§æŻă«ćźèĄăăăæŒćșæŽæ°ćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒïŒă«ăăăŠăćç §ăæžçźăăăïŒćłïŒïŒăźïŒłïŒïŒïŒïŒïŒïŒłïŒïŒïŒïŒćç §ïŒăăăźć€ćæéă«ăŠăłăżïŒïŒïŒïœăźć€ăŻăçčć„ćłæć€ćăäžæăćŸăăżă€ăăłă°ă«ăăăćźèĄäžăźçčć„ćłæć€ćăźæźæéăć€ć„ăăéă«ćç §ăăăăăźæźæéă«ćżăăŠç°ăȘăæŒćșæ æ§ăèšćźăăăăă«çšăăăăă The fluctuation time counter 223r is a counter for measuring the fluctuation time of the special symbol, and when the fluctuation pattern command of the special symbol is received, the fluctuation time corresponding to the received fluctuation pattern command is set, and the voice lamp control is performed. It is referenced and subtracted in the effect update process (S4111 in FIG. 72) executed every 1 millisecond in the main process (see FIG. 60) of the process 113 (see S5303 and S5304 in FIG. 72). The value of the fluctuation time counter 223h is referred to when determining the remaining period of the special symbol change during execution at the timing when the special symbol change can be interrupted, and is used to set a different effect mode according to the remaining period. Be done.
ć ±ç„æžäżçæ°æ ŒçŽăšăȘăąïŒïŒïŒïœăŻăæąă«æçæéă«ăŠăłăżïŒïŒïŒïœăźć€ă«ć çźăăć€ćæéă«ćŻŸćżăăçčćłäżçæ°ăæ ŒçŽăăăăăźăšăȘăąă§ăăŁăŠăæȘć ±ç„äżçæ°æ ŒçŽăšăȘăąïŒïŒïŒïœăźć€ăæŽæ°ăăăéă«ăæŽæ°ăăăć€ăæ ŒçŽăăăăšć ±ă«ăçčć„ćłæć€ćăç”äșăăć Žćă«ć€ăæžçźăăăăăźă§ăăăăăăŠăæ°ăăȘæçćæ°ăèšćźăăă性ćœăăéæăźç”äșæă«ăăăŠăć èȘăżă«ăŠăłăżïŒïŒïŒïœă«èšćźăăăć€ăăć ±ç„æžäżçæ°æ ŒçŽăšăȘăąïŒïŒïŒïœă«æ ŒçŽăăăć€ăæžçźăăăăšă§ăæ°ăăȘæçç¶æ ăèšćźăăăć Žćă«ăăăŠăæąă«ăæçç¶æ ăźæźæéăšăăŠć ±ç„ăăăŠăăçčć„ćłæäżççæ°ăæžçźăăæçæéăæ°ăă«ć çźèĄšç€șćŻèœăȘçčć„ćłæäżççæ°ăć èȘăżă«ăŠăłăżïŒïŒïŒïœăźć€ă«ćŻŸćżăăăăăă«çšăăăăă The notified pending number storage area 223s is an area for storing the special figure reserved number corresponding to the fluctuation time already added to the value of the time saving period counter 223i, and the value of the unannounced pending number storage area 223k is updated. At that time, the updated value is stored, and the value is subtracted when the special symbol change is completed. Then, at the end of the jackpot game in which a new time reduction number is set, a new time reduction state is set by subtracting the value stored in the notified pending number storage area 223s from the value set in the look-ahead counter 223h. In this case, the number of special symbol holding balls already notified as the remaining period of the time saving state is subtracted, and the number of special symbol holding balls that can be newly added and displayed in the time saving period is made to correspond to the value of the look-ahead counter 223h. Used for.
ăăźä»ăĄăąăȘăšăȘăąïŒïŒïŒïœăŻäžèż°ăăăăŒăżä»„ć€ăźăăŒăżăæ ŒçŽăăé ćăšăăŠèšăăăăŠăăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒïŒ°ïŒ”ïŒïŒïŒăäœżçšăăăăźä»ă«ăŠăłăżć€ăȘă©ăäžæçă«èšæ¶ăăŠăăăăăźé ćă§ăăă The other memory area 223z is provided as an area for storing data other than the above-mentioned data, and is an area for temporarily storing other counter values and the like used by the MPU 221 of the voice lamp control device 113.
ăȘăăæŹćźæœćœąæ ă§ăŻăéćžžç¶æ äžă«ăăăŠçČćŸăăŠăăçčćłäżçă«ćŻŸćżăăć€ćæéăéæè ă«ç€șćăăæŒćșăćźèĄăăăȘăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăéćžžç¶æ ă«ăăăçčćłäżçć ćźčă«ćżăăŠæŒćșæ æ§ăćŻć€ăăăăăă«æ§æăăŠăèŻăă In the present embodiment, the effect of suggesting the variation time corresponding to the special figure hold acquired in the normal state to the player is not executed, but the present invention is not limited to this, and the normal state is not limited to this. The effect mode may be changed according to the contents of the special drawing reservation.
äŸăă°ăçčć„ćłæăźćæąçšźć„ïŒć€§ćœăăăç€șă珏ïŒćłæăźç”ćăïŒăăçČćŸăăŠăăçčćłäżçă«ćŻŸćżăăć€ćæéă«ćșă„ăăŠćŻć€èšćźăăŠăèŻăăçčćłäżçăźć€ćæéăźćèšăïŒïŒïŒç§ăè¶ăăŠăăç¶æ ă§ć€§ćœăăćœéžăăć Žćă«ăć„æ°ăźæ°ćăăăçźă§ćæąèĄšç€șăăă珏ïŒćłæăźç”ćăăèĄšç€șăăăăă«æ§æăăŠăèŻăă For example, the stop type of the special symbol (combination of the third symbol indicating the jackpot) may be variably set based on the fluctuation time corresponding to the acquired special symbol hold, and the total fluctuation time of the special symbol hold may be set. When a big hit is won in a state where it exceeds 100 seconds, a combination of third symbols in which odd numbers are stopped and displayed in doublets may be displayed.
ăŸăăéćžžç¶æ äžă«çŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«èĄšç€șăăăäżçćłæăźèĄšç€șæ æ§ăăçčćłæœéžă«ăă性ćœăăćœéžăźæçĄă«ć ăăć€ćæéăźé·çă«ćșă„ăăŠćŻć€èšćźăăăăă«æ§æăăŠăèŻăă Further, the display mode of the reserved symbol displayed on the display surface of the third symbol display device 81 in the normal state is variably set based on the length of the fluctuation time in addition to the presence or absence of the jackpot winning by the special symbol lottery. You may.
ăȘăăæŹćźæœćœąæ ă§ăŻăă©ăă·ă„ă«çȘć „ăăć Žćă«ăçČćŸæžăźçčćłäżçă«ćșă„ăć€ćæéăć šăŠć ±ç„ăăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăäŸăă°ăçČćŸæžăźçčćłäżçă«ćșă„ăć€ćæéăźäžéšăźăżăéæè ă«ć ±ç„ăăăăă«æ§æăăŠăèŻăăăéæè ăæäœææź”ăæäœăăăăšă«ăăăă©ăă·ă„ăźç¶ç¶æéïŒæçç¶æ ăç”äșăăăŸă§ăźæéïŒăç€șăăăăźçčć„ćłæăźć€ćæéăć ±ç„ăăăȘăéææ§ăéžæćŻèœă«æ§æăăŠăèŻăă In the present embodiment, when the V rush is entered, all the fluctuation times based on the acquired special figure hold are notified, but the present invention is not limited to this, and for example, the acquired special figure is used. It may be configured to notify the player of only a part of the fluctuation time based on the hold, or the duration of the V rush (the period until the end of the time saving state) by the player operating the operation means. The game playability in which the fluctuation time of the special symbol for indicating the above is not notified may be selectably configured.
ăŸăăæŹćźæœćœąæ ă§ăŻăæçç”äșæĄä»¶ăæç«ăăăŸă§ă«ćźèĄăăăè€æ°ćăźçčćłć€ćă«ćŻŸćżăăć€ćæéăćçźăăŠć ±ç„ăăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăćă ăźçčćłäżçă«ćŻŸćżăăć€ćæéăéæè ăèć„ćŻèœăšăȘăăăă«æ§æăăŠăèŻăăăăźć ŽćăäŸăă°ăæçç”äșæĄä»¶ăæç«ăăăŸă§ă«ćźèĄăăăçčćłć€ćă«ćŻŸćżăăçčćłäżçăźèĄšç€șæ æ§ăăăăŁă©ăŻăżăæšĄăăèĄšç€șæ æ§ă§èĄšç€șăăăăźèĄšç€șăăăăăŁă©ăŻăżăźçšźć„ă«ćżăăŠćœè©Čçčćłäżçă«ćŻŸćżăăçčćłć€ćăźć€ćæéăźé·ăăéæè ă性ăŸăă«ææĄă§ăăăăă«æ§æăăŠăèŻăă Further, in the present embodiment, it is configured to add up and notify the fluctuation time corresponding to a plurality of special figure fluctuations executed until the time saving end condition is satisfied, but the present invention is not limited to this, and is not limited to each. It may be configured so that the operator can identify the variable time corresponding to the special figure hold of. In this case, for example, the display mode of the special figure hold corresponding to the special figure change executed until the time saving end condition is satisfied is displayed in a display mode imitating a character, and according to the type of the displayed character. It may be configured so that the player can roughly grasp the length of the fluctuation time of the special figure fluctuation corresponding to the special figure hold.
æŹćźæœćœąæ ă§ăŻă性ćœăăéæăćźèĄăăăćŸă«ćż ăéæè ă«æć©ăȘéæç¶æ ă§ăăæçç¶æ ăèšćźăăăăăă«æ§æăăŠăăăăă性ćœăăéæăćźèĄăăăăšïŒ¶ă©ăă·ă„ăă©ă°ăèšćźăăăăăźćŠçăćźèĄăăăăă«æ§æăăŠăăăăäŸăă°ă性ćœăăéæç”äșćŸă«æçç¶æ ăšăéćžžç¶æ ăšăçčćźăźćČćă§èšćźăăăăăă«æ§æăăŠăăć Žćă«ăŻă性ćœăăéæăćźèĄăăăăšăăŠăăăăźć€§ćœăăéæăźç”äșćŸă«æçç¶æ ăèšćźăăăȘăèăăăăăăźć ŽćăŻă性ćœăăéæç”äșćŸïŒć€§ćœăăéæăźăšăłăăŁăłă°æéäžïŒă«ă性ćœăăéæç”äșćŸă«æçç¶æ ăèšćźăăăăćŠăăèšćźăăăŠăă性ćœăăçšźć„ă«ćșă„ăăŠć€ć„ăăæçç¶æ ăèšćźăăăăšć€ć„ăăć Žćă«ăăăźæçčă§çČćŸăăŠăăçčćłäżçćŸă«ćŻć€ăăăăăšăă§ăăă In the present embodiment, since the time saving state, which is a gaming state advantageous to the player, is always set after the jackpot game is executed, the V rush flag is set when the jackpot game is executed. However, for example, when the time saving state and the normal state are set at a specific ratio after the jackpot game ends, the jackpot game is executed. Even so, there is a risk that the time saving state will not be set after the jackpot game is completed. In this case, after the end of the jackpot game (during the ending period of the jackpot game), whether or not the time reduction state is set after the end of the jackpot game is determined based on the set jackpot type, and the time reduction state is set. If it is determined that, it can be changed after holding the special figure acquired at that time.
æŹĄă«ăæŹćźæœćœąæ ăźăăăłăłæ©ïŒïŒă«ăăăæźéćłææœéžăć„æ©ă«ćźèĄăăăéæć ćźčă«ă€ăăŠăćłïŒïŒćăłćłïŒïŒăćç §ăăŠèȘŹæăăăăćłïŒïŒăŻăéćžžç¶æ ă«ăăăŠăæźćłćœăăéæăćźèĄăăăć Žćăźéæăźæ”ăăç€șăăăżă€ăăłă°ăăŁăŒăă§ăăŁăŠăćłïŒïŒăŻăæçç¶æ ă«ăăăŠăæźćłćœăăéæăćźèĄăăăć Žćăźéæăźæ”ăăç€șăăăżă€ăăłă°ăăŁăŒăă§ăăă Next, the content of the game executed in the pachinko machine 10 of the present embodiment triggered by the ordinary symbol lottery will be described with reference to FIGS. 31 and 32. FIG. 31 is a timing chart showing the flow of the game when the game per normal figure is executed in the normal state, and FIG. 32 is a timing chart of the game when the game per normal figure is executed in the time saving state. It is a timing chart showing the flow.
ăăă§ăćłïŒïŒăćç §ăăŠăéćžžç¶æ ă«ăăăŠăæźćłćœăăéæăćźèĄăăăć Žćăźéæăźæ”ăă«ă€ăăŠèȘŹæăăăăæŹćźæœćœąæ ă§ăŻăæźéćłæăźæœéžă§ćœăăćœéžăăăăšăć„æ©ă«ăæźćłćœăăéæăćœčç©ćœăăéæă性ćœăăéæïŒïŒ¶ć€§ćœăăéæïŒăźé ă§éČèĄăćŸăéæïŒçčé»éæïŒăćźèĄćŻèœă«æ§æăăŠăăăă€ăŸăăçčć„ćłæăźæœéžăèĄăăăšçĄăă性ćœăăéæăćźèĄăăăăăšăă§ăăăăă«æ§æăăŠăăă Here, with reference to FIG. 31, the flow of the game when the game per normal figure is executed in the normal state will be described. In the present embodiment, when a winning game is won in a lottery of ordinary symbols, a game (special electric game) that can proceed in the order of a game per game, a game per character, and a big hit game (V big hit game) can be executed. It is configured. That is, the jackpot game can be executed without drawing a special symbol.
ăŸăăéćžžç¶æ ă«ăăăŠăæźéćłææœéžă§ćœăăćœéžăăć ŽćăŻăéćžžçšæźćłćœăăă·ăăȘăȘïŒïŒïŒïœ ïŒïŒïŒćłïŒïŒïŒïœïŒćç §ïŒă«ćșă„ăăæźćłćœăăéæăćźèĄăăăæźé»ć „èłèŁ çœźïŒïŒïŒăéæŸć¶ćŸĄăăăăéćžžç¶æ äžă«ćźèĄăăăæźćłćœăăéæă§ăŻăćłïŒïŒïŒïœïŒă«ç€șăăéăăæźćłćœăăéæăéć§ăăăŠăăé»ććœčç©ïŒïŒïŒïœăéæŸç¶æ ăšăȘăăŸă§ă«ïŒç§ïŒïœïŒïŒăèŠăăăăźćŸïŒïŒïŒç§ïŒïœïŒïŒăźéæŸç¶æ ăç”ăŠăïŒç§ïŒïœïŒïŒăźééç¶æ ăç”ăŠăæźćłćœăăéæăç”äșăăăăăăŠăæźćłćœăăéæăźéć§ăżă€ăăłă°ăăïŒç§ïŒïœïŒïŒăźéă珏ïŒćŻććŒïŒïŒïŒăçăçčé»äœććŁïŒïŒïŒăžăšć „èłćŻèœăȘç¶æ ăšăȘăăăă«çŹŹïŒćŻććŒăœăŹăă€ăïŒïŒïŒïœ ăăȘăłă«èšćźăăăăăźćŸăçăăąăŠăćŁïŒïŒïŒăžăšèȘć°ăăăç¶æ ăšăȘăăăă«çŹŹïŒćŻććŒăœăŹăă€ăïŒïŒïŒïœ ăăȘăă«èšćźăăăă First, in the normal state, if a winner is won by a normal symbol lottery, a game per normal figure is executed based on the scenario 202e31 per normal figure (see FIG. 27 (c)), and the general electric winning device 640 is open-controlled. Will be done. In the game per game executed in the normal state, as shown in FIG. 27 (c), it takes 4 seconds (t1) from the start of the game per game to the opening of the electric accessory 640a. Then, after an open state of 0.1 seconds (t2) and a closed state of 1 second (t3), the game per game is completed. Then, for 4 seconds (t4) from the start timing of the game per normal figure, the second movable valve solenoid 209e is set to turn on so that the ball can win a prize in the special electric operation port 643. After that, the second movable valve solenoid 209e is set to off so that the ball is guided to the out port 644.
ăăŁăŠăéćžžç¶æ äžă«ćźèĄăăăæźćłćœăăéæă§ăŻăçăæźé»ć „èłèŁ çœźïŒïŒïŒć ăžć „èłăéŁăăäžă€ăć „èłăăć Žćă§ăăŁăŠăăăăźć „èłçăăąăŠăćŁïŒïŒïŒăžăšèȘć°ăăăăăšă«ăȘăăăăă«ăăăéćžžç¶æ äžă«çčé»äœććŁïŒïŒïŒăžăšçăć „èłăăćœčç©ćœăăéæăćźèĄăăăăăšăçąșćźă«æć¶ăăăăšăă§ăăăăăźăăă«æ§æăăăăšă§ăçčć„ćłæăźæœéžă«ăă性ćœăăéæăźćźèĄăçăçčćłéæăćźèĄăăăéćžžç¶æ äžăšăæźéćłæăźæœéžă«ăă性ćœăăéæăźćźèĄăçăçčé»éæăćźèĄăăăæçç¶æ äžăšăă§ćäžăźéææčæłăćźèĄăăăăăă«æ§æăăăšăăŠăăéćžžç¶æ äžă«çčé»éæă«ăăŁăŠć€§ćœăăéæăćźèĄăăăăăšăæć¶ăăéæè ă«éć°ă«ć€§ćœăăéæăæäŸăăŠăăŸăăăšăæć¶ăăăăšăă§ăăă Therefore, in the game per game executed in the normal state, it is difficult for the ball to win in the Fuden winning device 640, and even if the ball wins, the winning ball is guided to the out opening 644. It will be. As a result, it is possible to reliably prevent the ball from winning a prize in the special electric actuating port 643 during the normal state and executing the game per accessory. With this configuration, the time saving state in which the special figure game aiming at the execution of the jackpot game is executed by the lottery of the special symbol and the special electric game aiming at the execution of the jackpot game by the lottery of the normal symbol are executed. Even if it is configured to execute the same game method in the middle and the middle, it is possible to suppress the execution of the jackpot game by the special electric game during the normal state and to provide the player with the jackpot game excessively. It can be suppressed.
ăŸăăæŹćźæœćœąæ ă§ăŻăæçç¶æ äžă«ăăăŠçčć„ćłææœéžăæćźćæ°ïŒïŒćăćăŻïŒïŒćïŒćźèĄăăăăăšă§æçç¶æ ăç”äșăăăăă«æ§æăăŠăăăăăæçç¶æ äžă«çčć„ćłææœéžăćźèĄăăăȘăäșæ ăéČæąăăćż èŠăăăăăăă«ćŻŸăăŠăæŹćźæœćœąæ ă§ăŻăéćžžç¶æ ă性ćœăăéæç¶æ ăæçç¶æ ăšăćäžăźéææčæłăćźèĄăăăăăă«æ§æăăŠăăăăăæçç¶æ äžă«æźéćłæăźæœéžăźăżăćźèĄăăăéæăèĄăăăăăšăæć¶ăăăăšăă§ăăă Further, in the present embodiment, the special symbol lottery is executed a predetermined number of times (4 times or 15 times) in the time saving state, so that the time saving state ends. Therefore, the special symbol lottery is performed during the time saving state. Need to be prevented from not being executed. On the other hand, in the present embodiment, since the same game method is executed in the normal state, the jackpot game state, and the time saving state, the game in which only the lottery of the normal symbol is executed during the time saving state is performed. It can be suppressed from being done.
ăȘăăæŹćźæœćœąæ ă§ăŻăéćžžç¶æ äžă«çčé»éæăćźèĄăăăăăšăçŠæąăăăăă«æźćłćœăăéæăźćäœć ćźčăèšćźăăŠăăăăăăă«éăăăšçĄăăäŸăă°ăéćžžç¶æ äžă«ćźèĄăăăæźćłćœăăéæăźäžéšă«ăŠăæçç¶æ äžă«ćźèĄăăăæźćłćœăăéæăšćäžăźćäœă·ăăȘăȘăéžæăăăăăă«æ§æăăŠăèŻăăăăă«ăăăéæè ă«ćŻŸăăŠæć€æ§ăźăăéæăèĄăăăăăšăă§ăăă In the present embodiment, the operation content of the game per normal figure is set so as to prohibit the execution of the special electric game during the normal state, but the operation content is not limited to this, and for example, the game is executed during the normal state. A part of the game per game to be played may be configured so that the same operation scenario as the game per game executed during the time saving state is selected. As a result, it is possible to make the player play an unexpected game.
ćłïŒïŒă«æ»ăèȘŹæăç¶ăăăäžèż°ăăéăăéćžžç¶æ äžă«æźćłćœăăéæăćźèĄăăăć ŽćăŻăæźé»ć „èłèŁ çœźïŒïŒïŒă«ć „èłăăçăçčé»äœććŁïŒïŒïŒăžăšć „èłăăăăšăçĄăăăăçčé»äœććŁïŒïŒïŒăžăźçăźć „èłăć„æ©ă«ćźèĄăăăćœčç©ćœăăéæăćźèĄăăăăăšăçĄăăïŒ¶ć „èłèŁ çœźïŒïŒăéæŸćäœăăăćœčç©ćœăăéæăćăłăćŻć€ć „èłèŁ çœźïŒïŒïŒăéæŸćäœăăă性ćœăăéæăćźèĄăăăăæźćłćœăăéæăç”äșăăăăšă«ćșă„ăăŠæ°ăăȘæźéćłæć€ćïŒæźćłć€ćïŒăćźèĄăăăăăȘăă珏ïŒćŻććŒïŒïŒïœïŒćłïŒïŒïŒïœïŒïŒăŻăăăăłăłæ©ïŒïŒă«é»æșăæć „ăăăŠăăæéăćžžæé§ćăăćäœă·ăăȘăȘăèšćźăăăăăăćœčç©ćœăăéæăźćźèĄăźæçĄă«éąăăăă珏ïŒćŻććŒćäœă·ăăȘăȘïŒïŒïŒïœ ïŒïŒćłïŒïŒïŒïœïŒćç §ïŒă«ćșă„ăăćäœăăżăŒăłă§é§ćăăăŠăăă Returning to FIG. 31, the description will be continued. As described above, when the game per game is executed in the normal state, the ball that has won the special electric winning device 640 does not win the special electric operating port 643, so that the ball to the special electric operating port 643 The winning game is not executed, and the winning game in which the V winning device 65 is opened and the jackpot game in which the variable winning device 650 is opened are not executed. , A new normal symbol change (normal figure change) is executed based on the end of the game per normal figure. Since the operation scenario in which the first movable valve 66b (FIG. 31 (h)) is constantly driven during the period when the pachinko machine 10 is turned on is set, the first movable valve 66b (FIG. 31 (h)) is set regardless of whether or not the game per accessory is executed. , The operation pattern is based on the first movable valve operation scenario 202e4 (see FIG. 27A).
æŹĄă«ăćłïŒïŒăćç §ăăŠăæçç¶æ ă«ăăăŠăæźćłćœăăéæăćźèĄăăăć Žćăźéæăźæ”ăăźăăĄă性ćœăăéæïŒïŒ¶ć€§ćœăăéæïŒăćźèĄăăăć Žćă«ăăăéæăźæ”ăă«ă€ăăŠèȘŹæăăăă Next, with reference to FIG. 32, among the flow of the game when the game per normal figure is executed in the time saving state, the flow of the game when the big hit game (V big hit game) is executed will be described. ..
ăŸăăæçç¶æ ă«ăăăŠăæźéćłææœéžă§ćœăăćœéžăăć ŽćăŻăæççšæźćłćœăăă·ăăȘăȘïŒïŒïŒïœ ïŒïŒïŒćłïŒïŒćç §ïŒă«ćșă„ăăæźćłćœăăéæăćźèĄăăăæźé»ć „èłèŁ çœźïŒïŒïŒăéæŸć¶ćŸĄăăăăæçç¶æ äžă«ćźèĄăăăæźćłćœăăéæă§ăŻăćłïŒïŒă«ç€șăăéăăæźćłćœăăéæăéć§ăăăŠăăé»ććœčç©ïŒïŒïŒïœăéæŸç¶æ ăšăȘăăŸă§ïŒïŒïŒç§ïŒïœïŒïŒăèŠăăăăźćŸïŒç§ïŒïœïŒïŒăźéæŸç¶æ ăç”ăŠăïŒç§ïŒïœïŒïŒăźééç¶æ ăç”ăŠăæźćłćœăăéæăç”äșăăăăăăŠăæźćłćœăăéæăźéć§ăżă€ăăłă°ăăïŒç§ïŒïœïŒïŒăźéă珏ïŒćŻććŒïŒïŒïŒăçăçčé»äœććŁïŒïŒïŒăžăšć „èłćŻèœăȘç¶æ ăšăȘăăăă«çŹŹïŒćŻććŒăœăŹăă€ăïŒïŒïŒïœ ăăȘăłă«èšćźăăăăăźćŸăçăăąăŠăćŁïŒïŒïŒăžăšèȘć°ăăăç¶æ ăšăȘăăăă«çŹŹïŒćŻććŒăœăŹăă€ăïŒïŒïŒïœ ăăȘăă«èšćźăăăă First, in the time saving state, when the winning is won by the ordinary symbol lottery, the game per drawing based on the scenario 202e32 (see FIG. 28) for saving time is executed, and the ordinary electric winning device 640 is open-controlled. In the game per game executed during the time saving state, as shown in FIG. 28, it takes 0.1 seconds (t1) from the start of the game per game to the opening of the electric accessory 640a. After that, after an open state for 3 seconds (t2) and a closed state for 1 second (t3), the game per game is completed. Then, for 4 seconds (t4) from the start timing of the game per normal figure, the second movable valve solenoid 209e is set to turn on so that the ball can win a prize in the special electric operation port 643. After that, the second movable valve solenoid 209e is set to off so that the ball is guided to the out port 644.
ăăŁăŠăæçç¶æ äžă«ćźèĄăăăæźćłćœăăéæă§ăŻăçăæźé»ć „èłèŁ çœźïŒïŒïŒć ăžć „èłăæăïŒéćžžç¶æ äžăźæźćłćœăăéæăăăć „èłăæăïŒăäžă€ăć „èłçăçčé»äœććŁïŒïŒïŒăžăšć „èłăæăïŒéćžžç¶æ äžăźæźćłćœăăéæăăăć „èłăæăïŒăȘăăăă«æ§æăăŠăăăăăă«ăăăæçç¶æ äžă«ćźèĄăăăæźćłćœăăéæă«ăŠăçčé»äœććŁïŒïŒïŒăžăšçăć „èłăăæăăćœčç©ćœăăéæăćźèĄăăæăăăăăšăă§ăăă Therefore, in the game per game executed in the short time state, the ball is easy to win in the normal electric winning device 640 (it is easier to win the game than the game per game in the normal state), and the winning ball is operated by special electric power. It is configured so that it is easy to win a prize in the mouth 643 (it is easier to win a prize than a game per game in a normal state). As a result, in the game per game that is executed during the time saving state, it is possible to facilitate the winning of the ball to the special electric actuating port 643 and to facilitate the game per character.
çčé»äœććŁïŒïŒïŒăžăšć „èłăăçăćłç€șăăȘăçčé»äœććŁć „èłăčă€ăăïŒćłïŒïŒïŒïœ ïŒïŒă«ăăçăźééïŒć „èłïŒăæ€ç„ăăăăăźæ€ç„ç”æăć„æ©ă«ïŒ¶ć „èłèŁ çœźïŒïŒăéæŸćäœăăăćœčç©ćœăăéæăćźèĄăăăăćœčç©ćœăăéæăéć§ăăăăšăïŒïŒïŒç§ïŒïœïŒïŒăźćŸ æ©æéăç”éăăćŸă«ăééæïŒïŒïœăéæŸăăăăăă«ïŒ¶ć „èłćŁăœăŹăă€ăïŒïŒïŒïœăïŒïŒïŒç§ïŒïœïŒïŒăȘăłă«èšćźăăăăăźćŸăïŒïŒïŒç§ïŒïœïŒïŒăźéïŒ¶ć „èłćŁăœăŹăă€ăïŒïŒïŒïœăăȘăă«èšćźăăćœčç©ćœăăéæăćźèĄăăăăăŸăăćœčç©ćœăăéæăźéć§ăć„æ©ă«ăïŒïŒïŒç§ïŒïœïŒïŒăźéăèČŻçćŒïŒïŒïœăèČŻçç¶æ ă«äœçœźăăăăăă«èČŻçăœăŹăă€ăïŒïŒïŒïœăăȘăłă«èšćźăăăăă€ăŸăăćœčç©ćœăăéæă«ăăŁăŠçăïŒ¶ć „èłèŁ çœźïŒïŒăžăšć „èłćŻèœăšăȘăæéă«ăăăŠăŻăèČŻçćŒïŒïŒïœăèČŻçç¶æ ïŒćłïŒćç §ïŒă«ç¶æăăăăăăïŒćăźćœčç©ćœăăéæäžă«ăïŒ¶ć „èłćŁïŒïŒïŒă«è€æ°ăźçăć°éăćŸăȘăăăă«ăăăăšăă§ăăă The ball that has won the special electric operating port 643 and the passing (winning) of the ball are detected by the special electric operating port winning switch (FIG. 32 (e)) (not shown), and the function of opening the V winning device 65 with the detection result as a trigger. A hit game is executed. When the game per accessory is started, the V winning opening solenoid 209b is set to ON for 1.5 seconds (t6) in order to open the V opening / closing door 65a after the waiting period of 0.1 seconds (t5) has elapsed. After that, a per-feature game in which the V winning opening solenoid 209b is set to off is executed for 1.4 seconds (t7). Further, with the start of the game per accessory, the storage solenoid 209c is set to ON in order to position the storage valve 66a in the storage state for 1.6 seconds (t8). That is, during the period in which the ball can win the V winning device 65 by the game per character, the storage valve 66a is maintained in the stored state (see FIG. 7). It is possible to prevent a plurality of balls from reaching the V winning opening 165.
ăăăŠăæéïœïŒăźç”éćŸă«èČŻçăœăŹăă€ăïŒïŒïŒïœăăȘăă«èšćźăăăăšăèČŻçćŒïŒïŒïœăźèČŻçéšă«èČŻçăăăŠăăïŒćăźçă珏ïŒćŻććŒïŒïŒïœă«ćăăŠæ”äžăăă珏ïŒćŻććŒïŒïŒïœăŻïŒç§ïŒïœïŒïŒïŒăźééç¶æ ăšăïŒïŒïŒç§ïŒïœïŒïŒăźéæŸç¶æ ăšăă«äș€äșă«ćăæżăăăăă«çŹŹïŒćŻććŒćäœă·ăăȘăȘïŒïŒïŒïœ ïŒă«ćșă„ăăŠé§ćăăăŠăăăèČŻçćŒïŒïŒïœă«ăŠèČŻçăăăŠăăçă珏ïŒćŻććŒïŒïŒïœă«ć°éăăć Žćă«ă珏ïŒćŻććŒïŒïŒïœăééç¶æ ă§ăăă°çă珏ïŒăąăŠăćŁïŒïŒïŒïœă«ćăăŠæ”äžăă珏ïŒćŻććŒïŒïŒïœăéæŸç¶æ ă§ăăă°çăïŒ¶ć „èłćŁïŒïŒïŒă«ćăăŠæ”äžăăăïŒ¶ć „èłćŁïŒïŒïŒă«çăć „èłăăăšăćłç€șăăȘăïŒ¶ć „èłăčă€ăăïŒćłïŒïŒïŒïœïŒïŒă«ăăăçăźééăæ€ç„ăăăăăźæ€ç„ç”æă«ćșă„ăăŠă性ćœăăéæïŒïŒ¶ć€§ćœăăéæïŒăéć§ăăăă Then, when the storage solenoid 209c is set to off after the lapse of the period t8, one ball stored in the storage portion of the storage valve 66a flows down toward the first movable valve 66b. The first movable valve 66b is driven based on the first movable valve operation scenario 202e4 so as to alternately switch between a closed state for 5 seconds (t10) and an open state for 0.5 seconds (t9), and is stored. When the ball stored in the valve 66a reaches the first movable valve 66a, if the first movable valve 66b is in the closed state, the ball flows down toward the second out port 163b, and the first movable valve 66b If is open, the ball flows down toward the V winning opening 165. When a ball wins in the V winning opening 165, the passage of the ball is detected by a V winning switch (FIG. 32 (i)) (not shown), and a jackpot game (V jackpot game) is started based on the detection result.
仄äžăèȘŹæăăăéăăæŹćźæœćœąæ ă§ăŻăæçç¶æ äžă«æźćłćœăăéæăćźèĄăăăć Žćă«ăŻăæźé»ć „èłèŁ çœźïŒïŒïŒă«çăć „èłăăæăïŒéćžžç¶æ äžăźæźćłćœăăéæăăăć „èłăăæăïŒăäžă€ăć „èłăăçăçčé»äœććŁïŒïŒïŒăžăšć „èłăæăæźćłćœăăéæăćźèĄăăéćžžç¶æ äžă«æźćłćœăăéæăćźèĄăăăć Žćă«ăŻăæźé»ć „èłèŁ çœźïŒïŒïŒă«çăć „èłăăéŁăïŒæçç¶æ äžăźæźćłćœăăéæăăăć „èłăăéŁăïŒăäžă€ăçăæźé»ć „èłèŁ çœźïŒïŒïŒă«ć „èłăăć Žćă§ăăŁăŠăăăăźć „èłăăçăçčé»äœććŁïŒïŒïŒăžăšć „èłăéŁăæźćłćœăăéæăćźèĄăăăăă«æ§æăăŠăăă As described above, in the present embodiment, when the game per game is executed during the time saving state, it is easier for the ball to be won by the game winning device 640 (compared to the game per game in the normal state). (Easy to win), and when the winning ball executes a game per game that is easy to win in the special electric operating port 643, and the game per game is executed during the normal state, the normal electric winning device 640 is used. It is difficult to win a ball (it is harder to win a prize than a game per game in a short time state), and even if the ball wins the Fuden winning device 640, the winning ball goes to the special electric operation port 643. It is configured to perform a game per game that is difficult to win.
ăăźăăă«æ§æăăăăšă§ăæçç¶æ äžă«çčć„ćłæć€ćăç¶ç¶çă«ćźèĄăăăăăă«ăçčć„ćłæăźæœéžć„æ©ăšăȘăçčć„ć „çćŁïŒïŒăçăéææčæłăšăæźéćłæăźæœéžć„æ©ăšăȘăăčă«ăŒăČăŒăïŒïŒăçăéææčæłăšăăćäžă«ăăć Žćă§ăăŁăŠăăéæç¶æ ă«ćżăăŠćœčç©ćœăăéæăćźèĄăăăçąșçă性ăăç°ăȘăăăăăšăă§ăăăăŸăăéćžžç¶æ äžăźæźćłćœăăéæă«ăăăŠăäžæŁă«çăæźé»ć „èłèŁ çœźïŒïŒïŒăžăšć „èłăăăèĄçșïŒäŸăă°ăé»ććœčç©ïŒïŒïŒïœăźèżćă«çăçŁçłă§æąăăŠăăăéæŸăżă€ăăłă°ă«ćăăăŠçăć „èłăăăèĄçșïŒăćźèĄăăăăšăăŠăăăăźć „èłçăçčé»äœććŁïŒïŒïŒă«ć „èłăăăăšăéČæąăăăăšăă§ăăăăăéæè ă«ć ŹćčłăȘéæăæäŸăăăăšăă§ăăă With this configuration, in order to continuously execute the special symbol fluctuation during the time saving state, a game method aiming at the special entrance 64 which is a lottery trigger for the special symbol and a through which is a lottery trigger for the normal symbol. Even when the game method aiming at the gate 67 is the same, the probability that the game per character is executed can be greatly different depending on the game state. In addition, in the game per game in the normal state, the act of illegally making the ball win the prize in the normal electric winning device 640 (for example, the ball is stopped by a magnet in the vicinity of the electric accessory 640a, and the ball is adjusted to the opening timing. Even if the winning ball is executed, it is possible to prevent the winning ball from winning the special electric actuating port 643, so that the player can be provided with a fair game.
ăŸăăæŹćźæœćœąæ ă§ăŻăçčć„ćłæăźæœéžć„æ©ăæăăŻăæźéćłæăźæœéžć„æ©ăæç«ăăăăăăźéæă ăă§ăŻçĄăăæźćłćœăăéæăćœčç©ćœăăéæă性ćœăăéæăźäœăăć·ŠæăĄéæă§ćźèĄăăăăăšăă§ăăăăăéæè ă«ćŻŸăăŠéææčæłăć€æŽăăăç ©ăăăăæăăăăăăšçĄăćæ»ă«éæăèĄăăăšăă§ăăă Further, in the present embodiment, not only the game for establishing the lottery opportunity for the special symbol or the lottery opportunity for the normal symbol, but also the game for hitting the normal figure, the game for hitting the character, and the game for hitting the jackpot are all executed by the left-handed game. Therefore, the game can be smoothly performed without causing the player to feel the hassle of changing the game method.
èĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăŻăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒćăłçŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒăæ„ç¶ăăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăăć俥ăăăłăăłăă«ćșă„ăăŠă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăăă珏ïŒćłæăźć€ćèĄšç€șïŒć€ćæŒćșïŒăäșćæŒćșăć¶ćŸĄăăăăźă§ăăăăăźèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăźè©łçŽ°ă«ă€ăăŠăŻăè©łçŽ°ă«ă€ăăŠćŸèż°ăăă The display control device 114 is connected to the voice lamp control device 113 and the third symbol display device 81, and based on the command received from the voice lamp control device 113, the display control device 114 changes the display (variation) of the third symbol in the third symbol display device 81. It controls the production) and the advance notice production. Details of the display control device 114 will be described later.
é»æșèŁ çœźïŒïŒïŒăŻăăăăłăłæ©ïŒïŒăźćéšă«é»æșăäŸç”Šăăăăăźé»æșéšïŒïŒïŒăšăćé»çă«ăăé»æșéźæăçŁèŠăăćé»çŁèŠćè·ŻïŒïŒïŒăšăïŒČïŒĄïŒæ¶ć»ăčă€ăăïŒïŒïŒïŒćłïŒïŒćç §ïŒăèšăăăăïŒČïŒĄïŒæ¶ć»ăčă€ăăćè·ŻïŒïŒïŒăšăæăăŠăăăé»æșéšïŒïŒïŒăŻăćłç€șăăȘăé»æșç”è·ŻăéăăŠăćć¶ćŸĄèŁ çœźïŒïŒïŒăïŒïŒïŒçă«ćŻŸăăŠćă ă«ćż èŠăȘćäœé»ć§ăäŸç”ŠăăèŁ çœźă§ăăăăăźæŠèŠăšăăŠăŻăé»æșéšïŒïŒïŒăŻăć€éšăăäŸç”Šăăăäș€æ”ïŒïŒăă«ăăźé»ć§ăćă蟌ăżăćçšźăčă€ăăïŒïŒïŒăȘă©ăźćçšźăčă€ăăăăăœăŹăă€ăïŒïŒïŒăȘă©ăźăœăŹăă€ăăăąăŒăżçăé§ćăăăăăźïŒïŒăă«ăăźé»ć§ăăăžăăŻçšăźïŒăă«ăăźé»ć§ăïŒČïŒĄïŒăăăŻăąăăçšăźăăăŻăąăăé»ć§ăȘă©ăçæăăăăăïŒïŒăă«ăăźé»ć§ăïŒăă«ăăźé»ć§ćăłăăăŻăąăăé»ć§ăćć¶ćŸĄèŁ çœźïŒïŒïŒăïŒïŒïŒçă«ćŻŸăăŠćż èŠăȘé»ć§ăäŸç”Šăăă The power supply device 115 is provided with a power supply unit 251 for supplying power to each part of the pachinko machine 10, a power failure monitoring circuit 252 for monitoring power failure due to a power failure, and a RAM erasing switch 122 (see FIG. 10). It has an erasing switch circuit 253. The power supply unit 251 is a device that supplies the required operating voltage to each of the control devices 110 to 114 and the like through a power supply path (not shown). As an outline, the power supply unit 251 takes in a voltage of 24 volt AC supplied from the outside, and has a voltage of 12 volt for driving various switches such as various switches 208, a solenoid such as a solenoid 209, and a motor. A 5 volt voltage for logic, a backup voltage for RAM backup, and the like are generated, and these 12 volt voltage, 5 volt voltage, and backup voltage are supplied to each control device 110 to 114 and the like.
ćé»çŁèŠćè·ŻïŒïŒïŒăŻăćé»çăźçșçă«ăăé»æșéźææă«ăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒïŒ°ïŒ”ïŒïŒïŒćăłæćșć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒïŒ°ïŒ”ïŒïŒïŒăźćïŒźïŒïŒ©ç«Żćăžćé»äżĄć·ïŒłïŒ§ïŒăćșćăăăăăźćè·Żă§ăăăćé»çŁèŠćè·ŻïŒïŒïŒăŻăé»æșéšïŒïŒïŒăăćșćăăăæ性é»ć§ă§ăăçŽæ”ćźćźïŒïŒăă«ăăźé»ć§ăçŁèŠăăăăźé»ć§ăïŒïŒăă«ăæȘæșă«ăȘăŁăć Žćă«ćé»ïŒé»æșæăé»æșéźæïŒăźçșçăšć€æăăŠăćé»äżĄć·ïŒłïŒ§ïŒăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒćăłæćșć¶ćŸĄèŁ çœźïŒïŒïŒăžćșćăăăćé»äżĄć·ïŒłïŒ§ïŒăźćșćă«ăăŁăŠăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒćăłæćșć¶ćŸĄèŁ çœźïŒïŒïŒăŻăćé»ăźçșçăèȘèăăïŒźïŒïŒ©ćČ蟌ćŠçăćźèĄăăăăȘăăé»æșéšïŒïŒïŒăŻăçŽæ”ćźćźïŒïŒăă«ăăźé»ć§ăïŒïŒăă«ăæȘæșă«ăȘăŁăćŸă«ăăăŠăăïŒźïŒïŒ©ćČ蟌ćŠçăźćźèĄă«ć ćăȘæéăźéăć¶ćŸĄçł»ăźé§ćé»ć§ă§ăăïŒăă«ăăźé»ć§ăźćșćăæŁćžžć€ă«ç¶æăăăăă«æ§æăăăŠăăăăăŁăŠăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒćăłæćșć¶ćŸĄèŁ çœźïŒïŒïŒăŻăïŒźïŒïŒ©ćČ蟌ćŠçïŒćłïŒïŒćç §ïŒăæŁćžžă«ćźèĄăćźäșăăăăšăă§ăăă The power failure monitoring circuit 252 is a circuit for outputting a power failure signal SG1 to each NMI terminal of the MPU 201 of the main control device 110 and the MPU 211 of the payout control device 111 when the power is cut off due to the occurrence of a power failure or the like. The power failure monitoring circuit 252 monitors the DC stable 24 volt voltage, which is the maximum voltage output from the power supply unit 251 and determines that a power failure (power outage, power outage) has occurred when this voltage becomes less than 22 volt. Then, the power failure signal SG1 is output to the main control device 110 and the payout control device 111. By the output of the power failure signal SG1, the main control device 110 and the payout control device 111 recognize the occurrence of the power failure and execute the NMI interrupt process. The power supply unit 251 outputs a voltage of 5 volts, which is the drive voltage of the control system, for a sufficient period of time to execute the NMI interrupt process even after the voltage of DC stable 24 volts becomes less than 22 volts. Is configured to maintain a normal value. Therefore, the main control device 110 and the payout control device 111 can normally execute and complete the NMI interrupt process (see FIG. 53).
ïŒČïŒĄïŒæ¶ć»ăčă€ăăćè·ŻïŒïŒïŒăŻăïŒČïŒĄïŒæ¶ć»ăčă€ăăïŒïŒïŒïŒćłïŒïŒćç §ïŒăæŒäžăăăć Žćă«ăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăžăăăăŻăąăăăăŒăżăăŻăȘăąăăăăăăźïŒČïŒĄïŒæ¶ć»äżĄć·ïŒłïŒ§ïŒăćșćăăăăăźćè·Żă§ăăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăŻăăăăłăłæ©ïŒïŒăźé»æșæć „æă«ăïŒČïŒĄïŒæ¶ć»äżĄć·ïŒłïŒ§ïŒăć „ćăăć Žćă«ăăăăŻăąăăăăŒăżăăŻăȘăąăăăšć ±ă«ăæćșć¶ćŸĄèŁ çœźïŒïŒïŒă«ăăăŠăăăŻăąăăăăŒăżăăŻăȘăąăăăăăăźæćșćæćăłăăłăăæćșć¶ćŸĄèŁ çœźïŒïŒïŒă«ćŻŸăăŠé俥ăăă The RAM erase switch circuit 253 is a circuit for outputting the RAM erase signal SG2 for clearing the backup data to the main control device 110 when the RAM erase switch 122 (see FIG. 10) is pressed. When the RAM erase signal SG2 is input when the power of the pachinko machine 10 is turned on, the main control device 110 clears the backup data, and the payout control device 111 issues a payout initialization command for clearing the backup data. It transmits to the device 111.
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çœźïŒïŒïŒăŻăïŒïŒ°ïŒ”ïŒïŒïŒăšăăŻăŒăŻïŒČïŒĄïŒïŒïŒïŒăšăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăšăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒăšăéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒăšăç»ćăłăłăăăŒă©ïŒïŒïŒăšăć
„ćăăŒăïŒïŒïŒăšăćșćăăŒăïŒïŒïŒăšăăăčă©ă€ăłïŒïŒïŒïŒïŒïŒïŒăšăæăăŠăăă
<About the electrical configuration of the display control device in the first embodiment>
Next, the electrical configuration of the display control device 114 in the first control example will be described with reference to FIGS. 33 to 38. FIG. 33 is a block diagram showing an electrical configuration of the display control device 114. The display control device 114 includes the MPU 231, the work RAM 233, the character ROM 234, the resident video RAM 235, the normal video RAM 236, the image controller 237, the input port 238, the output port 239, and the bus lines 240 and 241. have.
ć „ćăăŒăïŒïŒïŒăźć „ććŽă«ăŻéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăźćșććŽăæ„ç¶ăăăć „ćăăŒăïŒïŒïŒăźćșććŽă«ăŻăïŒïŒ°ïŒ”ïŒïŒïŒăăŻăŒăŻïŒČïŒĄïŒïŒïŒïŒăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăç»ćăłăłăăăŒă©ïŒïŒïŒăăăčă©ă€ăłïŒïŒïŒăä»ăăŠæ„ç¶ăăăŠăăăç»ćăłăłăăăŒă©ïŒïŒïŒă«ăŻăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒćăłéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒăæ„ç¶ăăăăšć ±ă«ăăăčă©ă€ăłïŒïŒïŒăä»ăăŠćșćăăŒăïŒïŒïŒăæ„ç¶ăăăŠăăăăŸăăćșćăăŒăïŒïŒïŒăźćșććŽă«ăŻă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăæ„ç¶ăăăŠăăă The output side of the voice lamp control device 113 is connected to the input side of the input port 238, and the MPU 231, the work RAM 233, the character ROM 234, and the image controller 237 are connected to the output side of the input port 238 via the bus line 240. .. A resident video RAM 235 and a normal video RAM 236 are connected to the image controller 237, and an output port 239 is connected via the bus line 241. Further, a third symbol display device 81 is connected to the output side of the output port 239.
ăȘăăăăăłăłæ©ïŒïŒăŻăçčć„ćłæăźć€§ćœăăăšăȘăæœéžçąșçăăïŒćăźçčć„ćłæăźć€§ćœăăă§æăćșăăăèłçæ°ăç°ăȘăć„æ©çšźă§ăăŁăŠăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă§èĄšç€șăăăćłææ§æăć šăćăä»æ§ăźæ©çšźăăăăźă§ăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăŻć ±ééšććăăăłăčăäœæžăćłăăăŠăăă Even if the pachinko machine 10 is a different model in which the lottery probability of winning a special symbol and the number of prize balls paid out in one special symbol jackpot are different, the symbol displayed on the third symbol display device 81. Since there are models with exactly the same configuration, the display control device 114 is made into a common component to reduce costs.
仄äžă§ăŻăć ă«ïŒïŒ°ïŒ”ïŒïŒïŒăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăç»ćăłăłăăăŒă©ïŒïŒïŒăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒăéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒă«ă€ăăŠèȘŹæăăæŹĄăă§ăăŻăŒăŻïŒČïŒĄïŒïŒïŒïŒă«ă€ăăŠèȘŹæăăă In the following, the MPU 231, the character ROM 234, the image controller 237, the resident video RAM 235, and the normal video RAM 236 will be described first, and then the work RAM 233 will be described.
ăŸăăïŒïŒ°ïŒ”ïŒïŒïŒăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźć€ćăăżăŒăłăłăăłăă«ćșă„ăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăăćșćăăăèĄšç€șçšć€ćăăżăŒăłăłăăłăă«ćșă„ăăŠă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șć ćźčăć¶ćŸĄăăăăźă§ăăăïŒïŒ°ïŒ”ïŒïŒïŒăŻăćœä»€ăă€ăłăżïŒïŒïŒïœăć è”ăăŠăăăćœä»€ăă€ăłăżïŒïŒïŒïœă§ç€șăăăăąăăŹăčă«æ ŒçŽăăăćœä»€ăłăŒăăèȘăżćșăăŠăă§ăăăăăăźćœä»€ăłăŒăă«ćŸăŁăŠćçšźćŠçăćźèĄăăăïŒïŒ°ïŒ”ïŒïŒïŒă«ăŻăé»æșæć „ïŒćé»ăăăźćŸ©é»ăć«ăă仄äžăćăăïŒçŽćŸă«ăé»æșèŁ çœźïŒïŒïŒăăă·ăčăă ăȘă»ăăăăăăăăăăă«ăȘăŁăŠăăăăăźă·ăčăă ăȘă»ăăăè§Łé€ăăăăšăćœä»€ăă€ăłăżïŒïŒïŒïœăŻăïŒïŒ°ïŒ”ïŒïŒïŒăźăăŒăăŠă§ăąă«ăăŁăŠèȘćçă«ăïŒïŒïŒïŒïŒšăă«èšćźăăăăăăăŠăćœä»€ăłăŒăăăă§ăăăăăćșŠă«ăćœä»€ăă€ăłăżïŒïŒïŒïœăŻăăăźć€ăïŒăă€ć çźăăăăăŸăăïŒïŒ°ïŒ”ïŒïŒïŒăćœä»€ăă€ăłăżăźèšćźćœä»€ăćźèĄăăć ŽćăŻăăăźèšćźćœä»€ă«ăăæç€șăăăăă€ăłăżăźć€ăćœä»€ăă€ăłăżïŒïŒïŒïœă«ă»ăăăăăă First, the MPU 231 controls the display content of the third symbol display device 81 based on the display fluctuation pattern command output from the voice lamp control device 113 based on the fluctuation pattern command of the main control device 110. The MPU 231 has a built-in instruction pointer 231a, reads an instruction code stored at the address indicated by the instruction pointer 231a, fetches the instruction code, and executes various processes according to the instruction code. Immediately after the MPU 231 is turned on (including recovery from a power failure; the same applies hereinafter), a system reset can be applied from the power supply device 115, and when the system reset is released, the instruction pointer 231a Is automatically set to "0000H" by the hardware of the MPU231. Then, each time the instruction code is fetched, the value of the instruction pointer 231a is added by one. When the MPU 231 executes an instruction pointer setting instruction, the pointer value instructed by the setting instruction is set in the instruction pointer 231a.
ăȘăăè©łçŽ°ă«ă€ăăŠăŻćŸèż°ăăăăæŹćźæœćœąæ ă«ăăăŠăïŒïŒ°ïŒ”ïŒïŒïŒă«ăăŁăŠćźèĄăăăć¶ćŸĄăăă°ă©ă ăăăăźć¶ćŸĄăăă°ă©ă ă§äœżçšăăăćçšźăźćșćźć€ăăŒăżăŻăćŸæ„ăźéææ©ăźăăă«ć°çšăźăăă°ă©ă ïŒČïŒŻïŒăèšăăŠèšæ¶ăăăăźă§ăŻăȘăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăç»ćăźăăŒăżăèšæ¶ăăăăăă«èšăăăăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒă«èšæ¶ăăăŠăăă Although details will be described later, in the present embodiment, the control program executed by the MPU 231 and various fixed value data used in the control program are provided with a dedicated program ROM like a conventional game machine. It is stored in the character ROM 234 provided for storing the image data to be displayed on the third symbol display device 81, instead of storing the data.
è©łçŽ°ă«ă€ăăŠăŻćŸèż°ăăăăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăŻăć°éąç©ă§ć€§ćźčéćăćłăăăšăćŻèœăȘïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘïŒïŒïŒïœă«ăăŁăŠæ§æăăăŠăăăăăă«ăăăç»ćăăŒăżă ăă§ăȘăć¶ćŸĄăăă°ă©ă çăććă«èšæ¶ăăăŠăăăăšăă§ăăăăăăŠăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒă«ć¶ćŸĄăăă°ă©ă çăèšæ¶ăăăŠăăă°ăć¶ćŸĄăăă°ă©ă çăèšæ¶ăăć°çšăźăăă°ă©ă ïŒČïŒŻïŒăèšăăćż èŠăăȘăăăăŁăŠăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒă«ăăăéšćçčæ°ăćæžăăăăšăă§ăăèŁœé ăłăčăăćæžă§ăăă»ăăéšćæ°ćąć ă«ăăæ éçșççăźćąć ăæć¶ăăăăšăă§ăăă Although details will be described later, the character ROM 234 is composed of a NAND flash memory 234a capable of increasing the capacity in a small area. As a result, not only the image data but also the control program and the like can be sufficiently stored. If the control program or the like is stored in the character ROM 234, it is not necessary to provide a dedicated program ROM for storing the control program or the like. Therefore, the number of parts in the display control device 114 can be reduced, the manufacturing cost can be reduced, and the increase in the failure occurrence rate due to the increase in the number of parts can be suppressed.
äžæčă§ăäžèŹçă«ïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘăŻăçčă«ă©ăłăă ăąăŻă»ăčăèĄăć Žćă«ăăăŠèȘăżćșăéćșŠăé ăăȘăăšăăćéĄçčăăăăäŸăă°ăè€æ°ăźăăŒăžă«éŁç¶ăăŠäžŠăă ăăŒăżăźèȘăżćșăăèĄăć Žćă«ăăăŠăïŒăăŒăžçźä»„éăźăăŒăżăŻé«éèȘăżćșăăćŻèœă§ăăăăæćăźïŒăăŒăžçźăźăăŒăżăźèȘăżćșăă«ăŻăăąăăŹăčăæćźăăăŠăăăăŒăżăćșćăăăăŸă§ă«ć€§ăăȘæéăèŠăăăăŸăăéŁç¶ăăŠăăȘăăăŒăżăèȘăżćșăć ŽćăŻăăăźăăŒăżăèȘăżćșăćșŠă«ć€§ăăȘæéăèŠăăăăăźăăă«ăïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘăŻăăăźèȘăżćșăă«äżăéćșŠăé ăăăăïŒïŒ°ïŒ”ïŒïŒïŒăçŽæ„ăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăć¶ćŸĄăăă°ă©ă ăèȘăżćșăăŠćçšźćŠçăćźèĄăăăăă«æ§æăăăšăć¶ćŸĄăăă°ă©ă ăæ§æăăćœä»€ăźèȘăżćșăă«æéăăăăć ŽćăçșçăăïŒïŒ°ïŒ”ïŒïŒïŒăšăăŠé«æ§èœăźăăă»ăă”ăçšăăŠăăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăźćŠçæ§èœăæȘćăăăŠăăŸăăăăăăăă On the other hand, in general, NAND flash memory has a problem that the read speed becomes slow, especially when random access is performed. For example, when reading data arranged continuously on a plurality of pages, the data on the second and subsequent pages can be read at high speed, but an address is specified for reading the data on the first page. It takes a long time to output the data. Further, when reading non-continuous data, it takes a long time to read the data. As described above, since the speed of reading the NAND flash memory is slow, if the MPU 231 is configured to directly read the control program from the character ROM 234 and execute various processes, it takes time to read the instructions constituting the control program. Even if a high-performance processor is used as the MPU 231, the processing performance of the display control device 114 may be deteriorated.
ăăă§ăæŹćźæœćœąæ ă§ăŻăïŒïŒ°ïŒ”ïŒïŒïŒăźă·ăčăă ăȘă»ăăăè§Łé€ăăăăšăăŸăăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăźïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘïŒïŒïŒïœă«èšæ¶ăăăŠăăć¶ćŸĄăăă°ă©ă ăăćçšźăăŒăżăźäžæèšæ¶çšă«èšăăăŻăŒăŻïŒČïŒĄïŒïŒïŒïŒă«è»ąéăăŠæ ŒçŽăăăăăăŠăïŒïŒ°ïŒ”ïŒïŒïŒăŻăŻăŒăŻïŒČïŒĄïŒïŒïŒïŒă«æ ŒçŽăăăć¶ćŸĄăăă°ă©ă ă«ćŸăŁăŠăćçšźćŠçăćźèĄăăăăŻăŒăŻïŒČïŒĄïŒïŒïŒïŒăŻăćŸèż°ăăăăă«ïŒ€ïŒČïŒĄïŒïŒïŒ€ïœïœïœïœïœïœ ïŒČïŒĄïŒïŒă«ăăŁăŠæ§æăăăé«éă§ăăŒăżăźèȘăżæžăăèĄăăăăźă§ăïŒïŒ°ïŒ”ïŒïŒïŒăŻé æ»ăȘăć¶ćŸĄăăă°ă©ă ăæ§æăăćœä»€ăźèȘăżćșăăèĄăăăšăă§ăăăăăŁăŠăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒă«ăăăŠé«ăćŠçæ§èœăäżă€ăăšăă§ăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăçšăăŠăć€æ§ćăè€éćăăăæŒćșăćźčæă«ćźèĄăăăăšăă§ăăă Therefore, in the present embodiment, when the system reset of the MPU 231 is released, first, the control program stored in the NAND flash memory 234a of the character ROM 234 is transferred to the work RAM 233 provided for temporary storage of various data. And store it. Then, the MPU 231 executes various processes according to the control program stored in the work RAM 233. Since the work RAM 233 is configured by a DRAM (Dynamic RAM) as described later and data is read / written at high speed, the MPU 231 can read out the instructions constituting the control program without delay. Therefore, high processing performance can be maintained in the display control device 114, and diversified and complicated effects can be easily executed by using the third symbol display device 81.
ăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăŻăïŒïŒ°ïŒ”ïŒïŒïŒă«ăăăŠćźèĄăăăć¶ćŸĄăăă°ă©ă ăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăç»ćăźăăŒăżăèšæ¶ăăăĄăąăȘă§ăăăïŒïŒ°ïŒ”ïŒïŒïŒăšăăčă©ă€ăłïŒïŒïŒăä»ăăŠæ„ç¶ăăăŠăăăïŒïŒ°ïŒ”ïŒïŒïŒăŻăăăčă©ă€ăłïŒïŒïŒăä»ăăŠă·ăčăă ăȘă»ăăè§Łé€ćŸă«ăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒă«çŽæ„ăąăŻă»ăčăăăăźăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăźćŸèż°ăă珏ïŒăăă°ă©ă èšæ¶ăšăȘăąïŒïŒïŒïœïŒă«èšæ¶ăăăć¶ćŸĄăăă°ă©ă ăăăŻăŒăŻïŒČïŒĄïŒïŒïŒïŒăźăăă°ă©ă æ ŒçŽăšăȘăąïŒïŒïŒïœăžè»ąéăăăăŸăăăăčă©ă€ăłïŒïŒïŒă«ăŻç»ćăłăłăăăŒă©ïŒïŒïŒăæ„ç¶ăăăŠăăăç»ćăłăłăăăŒă©ïŒïŒïŒăŻăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăźćŸèż°ăăăăŁă©ăŻăżèšæ¶ăšăȘăąïŒïŒïŒïœïŒă«æ ŒçŽăăăç»ćăăŒăżăăç»ćăłăłăăăŒă©ïŒïŒïŒă«æ„ç¶ăăăŠăăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒăéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒăžè»ąéăăă The character ROM 234 is a memory that stores the control program executed in the MPU 231 and the image data displayed on the third symbol display device 81, and is connected to the MPU 231 via the bus line 240. The MPU 231 directly accesses the character ROM 234 after the system reset is released via the bus line 240, and transfers the control program stored in the second program storage area 234a1 of the character ROM 234 to the program storage area 233a of the work RAM 233. An image controller 237 is also connected to the bus line 240, and the image controller 237 transfers the image data stored in the character storage area 234a2 described later of the character ROM 234 to the resident video RAM 235 connected to the image controller 237. Transfer to the normal video RAM 236.
ăăźăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăŻăïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘïŒïŒïŒïœăïŒČïŒŻïŒăłăłăăăŒă©ïŒïŒïŒïœăăăăăĄïŒČïŒĄïŒïŒïŒïŒïœăïŒźïŒŻïŒČćïŒČïŒŻïŒïŒïŒïŒïœăăąăžă„ăŒă«ćăăŠæ§æăăăŠăăă The character ROM 234 is configured by modularizing a NAND flash memory 234a, a ROM controller 234b, a buffer RAM 234c, and a NOR flash memory 234d.
ïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘïŒïŒïŒïœăŻăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒă«ăăăăĄă€ăłăźèšæ¶éšăšăăŠèšăăăăäžæźçșæ§ăźăĄăąăȘă§ăăăïŒïŒ°ïŒ”ïŒïŒïŒă«ăăŁăŠćźèĄăăăć¶ćŸĄăăă°ă©ă ăźć€§éšćă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăé§ćăăăăăăźćșćźć€ăăŒăżăèšæ¶ăă珏ïŒăăă°ă©ă èšæ¶ăšăȘăąïŒïŒïŒïœïŒăšă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăç»ćïŒăăŁă©ăŻăżçïŒăźăăŒăżăæ ŒçŽăăăăŁă©ăŻăżèšæ¶ăšăȘăąïŒïŒïŒïœïŒăšăć°ăȘăăšăæăăă The NAND flash memory 234a is a non-volatile memory provided as a main storage unit in the character ROM 234, and stores most of the control programs executed by the MPU 231 and fixed value data for driving the third symbol display device 81. It has at least a second program storage area 234a1 to be stored and a character storage area 234a2 to store data of an image (character or the like) to be displayed on the third symbol display device 81.
ăăă§ăïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘăŻăć°ăăȘéąç©ă§ć€§ăăȘèšæ¶ćźčéăćŸăăăçčćŸŽăæăăŠăăăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăćźčæă«ć€§ćźčéćăăăăšăă§ăăăăăă«ăăăæŹăăăłăłæ©ă«ăăăŠăäŸăă°ïŒăźăŹăă€ăăźćźčéăæă€ïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘïŒïŒïŒïœăçšăăăăšă«ăăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăç»ćăšăăŠăć€ăăźç»ćăăăŁă©ăŻăżèšæ¶ăšăȘăąïŒïŒïŒïœïŒă«èšæ¶ăăăăăšăă§ăăăăăŁăŠăéæè ăźèè¶Łăăăé«ăăăăă«ă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăç»ćăć€æ§ćăè€éćăăăăšăă§ăăă Here, the NAND flash memory has a feature that a large storage capacity can be obtained in a small area, and the character ROM 234 can be easily increased in capacity. As a result, in this pachinko machine, for example, by using a NAND flash memory 234a having a capacity of 2 gigabytes, many images can be stored in the character storage area 234a2 as images to be displayed on the third symbol display device 81. can. Therefore, in order to further enhance the interest of the player, the image displayed on the third symbol display device 81 can be diversified and complicated.
ăŸăăïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘïŒïŒïŒïœăŻăć€ăăźç»ćăăŒăżăăăŁă©ăŻăżèšæ¶ăšăȘăąïŒïŒïŒïœïŒă«èšæ¶ăăăç¶æ ă§ăæŽă«ăć¶ćŸĄăăă°ă©ă ăćșćźć€ăăŒăżă珏ïŒăăă°ă©ă èšæ¶ăšăȘăąïŒïŒïŒïœïŒă«èšæ¶ăăăăăšăă§ăăăăăźăăă«ăć¶ćŸĄăăă°ă©ă ăćșćźć€ăăŒăżăăćŸæ„ăźéææ©ăźăăă«ć°çšăźăăă°ă©ă ïŒČïŒŻïŒăèšăăŠèšæ¶ăăăăăšăȘăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăç»ćăźăăŒăżăèšæ¶ăăăăăă«èšăăăăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒă«èšæ¶ăăăăăšăă§ăăăźă§ăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒă«ăăăéšćçčæ°ăćæžăăăăšăă§ăăèŁœé ăłăčăăćæžă§ăăă»ăăéšćæ°ćąć ă«ăăæ éçșççăźćąć ăæć¶ăăăăšăă§ăăă Further, the NAND flash memory 234a can store a large amount of image data in the character storage area 234a2, and further store the control program and fixed value data in the second program storage area 234a1. In this way, it is provided to store the image data to be displayed on the third symbol display device 81 without storing the control program and the fixed value data by providing a dedicated program ROM as in the conventional game machine. Since it can be stored in the character ROM 234, the number of parts in the display control device 114 can be reduced, the manufacturing cost can be reduced, and the increase in the failure occurrence rate due to the increase in the number of parts can be suppressed.
ïŒČïŒŻïŒăłăłăăăŒă©ïŒïŒïŒïœăŻăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăźćäœăć¶ćŸĄăăăăăźăłăłăăăŒă©ă§ăăăäŸăă°ăăăčă©ă€ăłïŒïŒïŒăä»ăăŠïŒïŒ°ïŒ”ïŒïŒïŒăç»ćăłăłăăăŒă©ïŒïŒïŒăăäŒéăăăăąăăŹăčă«ćșă„ăăŠăïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘïŒïŒïŒïœçăăè©ČćœăăăăŒăżăèȘăżćșăăăăčă©ă€ăłïŒïŒïŒăä»ăăŠïŒïŒ°ïŒ”ïŒïŒïŒćăŻç»ćăłăłăăăŒă©ïŒïŒïŒăžćșćăăă The ROM controller 234b is a controller for controlling the operation of the character ROM 234. For example, the corresponding data from the NAND flash memory 234a or the like is based on the address transmitted from the MPU 231 or the image controller 237 via the bus line 240. Is read out and output to the MPU 231 or the image controller 237 via the bus line 240.
ăăă§ăïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘïŒïŒïŒïœăŻăăăźæ§èłȘäžăăăŒăżăźæžă蟌ăżæă«ăšă©ăŒăăăïŒèȘ€ăŁăăăŒăżăæžă蟌ăŸăăăăăïŒăæŻèŒçć€ăçșçăăăăăăŒăżăæžă蟌ăăăšăă§ăăȘăäžèŻăăŒăżăăăăŻăçșçăăăăăăăăă§ăïŒČïŒŻïŒăłăłăăăŒă©ïŒïŒïŒïœăŻăïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘïŒïŒïŒïœăăèȘăżćșăăăăŒăżă«ćŻŸăăŠć Źç„ăźèȘ€ăèšæŁăæœăăăŸăăäžèŻăăŒăżăăăăŻăéżăăŠïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘïŒïŒïŒïœăžăźăăŒăżăźèȘăżæžăăèĄăăăăăă«ć Źç„ăźăăŒăżăąăăŹăčăźć€æăćźèĄăăă Here, due to the nature of the NAND flash memory 234a, a relatively large number of error bits (bits in which erroneous data is written) are generated when writing data, or a defective data block in which data cannot be written occurs. Or something. Therefore, the ROM controller 234b is known to perform known error correction on the data read from the NAND flash memory 234a, and to avoid reading and writing data to the NAND flash memory 234a while avoiding defective data blocks. Performs data address translation.
ăăźïŒČïŒŻïŒăłăłăăăŒă©ïŒïŒïŒïœă«ăăăăšă©ăŒăăăăć«ăïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘïŒïŒïŒïœăăèȘăżćșăăăăăŒăżă«ćŻŸăăŠèȘ€ăèšæŁăèĄăăăăźă§ăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăšăăŠïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘïŒïŒïŒïœăçšăăăšăăŠăăèȘ€ăŁăăăŒăżă«ćșă„ăăŠïŒïŒ°ïŒ”ïŒïŒïŒăćŠçăèĄăŁăăăç»ćăłăłăăăŒă©ïŒïŒïŒăćçšźç»ćăçæăăăăăăăšăæć¶ăăăăšăă§ăăă Since the ROM controller 234b performs error correction on the data read from the NAND flash memory 234a including the error bit, even if the NAND flash memory 234a is used as the character ROM 234, it is based on the incorrect data. It is possible to prevent the MPU 231 from performing processing and the image controller 237 from generating various images.
ăŸăăïŒČïŒŻïŒăłăłăăăŒă©ïŒïŒïŒïœă«ăăŁăŠïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘïŒïŒïŒïœăźäžèŻăăŒăżăăăăŻăè§ŁæăăăăăźäžèŻăăŒăżăăăăŻăžăźăąăŻă»ăčăćéżăăăăźă§ăïŒïŒ°ïŒ”ïŒïŒïŒăç»ćăłăłăăăŒă©ïŒïŒïŒăŻăćă ăźïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘïŒïŒïŒïœă§ç°ăȘăäžèŻăăŒăżăăăăŻăźăąăăŹăčäœçœźăèæ źăăăăšăȘăăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăžăźăąăŻă»ăčăćźčæă«èĄăăăšăă§ăăăăăŁăŠăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒă«ïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘïŒïŒïŒïœăçšăăŠăăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăžăźăąăŻă»ăčć¶ćŸĄăè€éćăăăăšăæć¶ăăăăšăă§ăăă Further, since the defective data block of the NAND flash memory 234a is analyzed by the ROM controller 234b and access to the defective data block is avoided, the MPU 231 and the image controller 237 have different defective data in each NAND flash memory 234a. Access to the character ROM 234 can be easily performed without considering the address position of the block. Therefore, even if the NAND flash memory 234a is used for the character ROM 234, it is possible to suppress the complicated access control to the character ROM 234.
ăăăăĄïŒČïŒĄïŒïŒïŒïŒïœăŻăïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘïŒïŒïŒïœăăèȘăżćșăăăăŒăżăäžæçă«èšæ¶ăăăăăăĄăšăăŠçšăăăăăĄăąăȘă§ăăăïŒïŒ°ïŒ”ïŒïŒïŒăç»ćăłăłăăăŒă©ïŒïŒïŒăăăăčă©ă€ăłïŒïŒïŒăä»ăăŠăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒă«ćČăæŻăăăăąăăŹăčăæćźăăăăšăïŒČïŒŻïŒăłăłăăăŒă©ïŒïŒïŒïœăŻăăăźæćźăăăăąăăŹăčă«ćŻŸćżăăăăŒăżăć«ăïŒăăŒăžćïŒäŸăă°ăïŒăăăă€ăïŒăźăăŒăżăăăăăĄïŒČïŒĄïŒïŒïŒïŒïœă«ă»ăăăăăŠăăăćŠăăć€æăăăăăăŠăă»ăăăăăŠăăȘăăă°ăăăźæćźăăăăąăăŹăčă«ćŻŸćżăăăăŒăżăć«ăïŒăăŒăžćïŒäŸăă°ăïŒăăăă€ăïŒăźăăŒăżăïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘïŒïŒïŒïœïŒăŸăăŻïŒźïŒŻïŒČćïŒČïŒŻïŒïŒïŒïŒïœïŒăăèȘăżćșăăŠăăăăĄïŒČïŒĄïŒïŒïŒïŒïœă«äžæŠă»ăăăăăăăăŠăïŒČïŒŻïŒăłăłăăăŒă©ïŒïŒïŒïœăŻăć Źç„ăźèȘ€ăèšæŁćŠçăæœăăäžă§ăæćźăăăăąăăŹăčă«ćŻŸćżăăăăŒăżăăăăčă©ă€ăłïŒïŒïŒăä»ăăŠïŒïŒ°ïŒ”ïŒïŒïŒăç»ćăłăłăăăŒă©ïŒïŒïŒă«ćșćăăă The buffer RAM 234c is a memory used as a buffer for temporarily storing the data read from the NAND flash memory 234a. When the address assigned to the character ROM 234 from the MPU 231 or the image controller 237 via the bus line 240 is specified, the ROM controller 234b contains one page (for example, 2 kilobytes) including the data corresponding to the specified address. It is determined whether or not the data of is set in the buffer RAM 234c. If it is not set, one page (for example, 2 kilobytes) of data including the data corresponding to the specified address is read from the NAND flash memory 234a (or NOR flash 234d) and temporarily set in the buffer RAM 234c. do. Then, the ROM controller 234b performs known error correction processing, and then outputs the data corresponding to the designated address to the MPU 231 and the image controller 237 via the bus line 240.
ăăźăăăăĄïŒČïŒĄïŒïŒïŒïŒïœăŻăïŒăăłăŻă§æ§æăăăŠăăăïŒăăłăŻćœăăïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘïŒïŒïŒïœăźïŒăăŒăžćăźăăŒăżăă»ăăă§ăăăăă«ăȘăŁăŠăăăăăă«ăăăïŒČïŒŻïŒăłăłăăăŒă©ïŒïŒïŒïœăŻăäŸăă°ăäžæčăźăăłăŻă«ăăŒăżăă»ăăăăç¶æ ăźăŸăŸä»æčăźăăłăŻăäœżçšăăŠăïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘïŒïŒïŒïœăźăăŒăżăć€éšă«ćșćăăăăïŒïŒ°ïŒ”ïŒïŒïŒăç»ćăłăłăăăŒă©ïŒïŒïŒăăæćźăăăăąăăŹăčă«ćŻŸćżăăăăŒăżăć«ăïŒăăŒăžćăźăăŒăżăïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘïŒïŒïŒïœăăäžæčăźăăłăŻă«è»ąéăăŠă»ăăăăćŠçăšăïŒïŒ°ïŒ”ïŒïŒïŒăç»ćăłăłăăăŒă©ïŒïŒïŒă«ăăŁăŠæćźăăăăąăăŹăčă«ćŻŸćżăăăăŒăżăä»æčăźăăłăŻăăèȘăżćșăăŠïŒïŒ°ïŒ”ïŒïŒïŒăç»ćăłăłăăăŒă©ïŒïŒïŒă«ćŻŸăăŠćșćăăćŠçăšăă䞊ćăăŠćŠçăăăăăăăšăă§ăăăăăŁăŠăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăźèȘăżćșăă«ăăăćżçæ§ăćäžăăăăăšăă§ăăă The buffer RAM 234c is composed of two banks, and data for one page of the NAND flash memory 234a can be set per bank. As a result, the ROM controller 234b can output the data of the NAND flash memory 234a to the outside by using the other bank while the data is set in one bank, or can be designated by the MPU 231 or the image controller 237. One page of data including the data corresponding to the assigned address is transferred from the NAND flash memory 234a to one bank and set, and the data corresponding to the address specified by the MPU 231 or the image controller 237 is transferred to the other bank. The process of reading from the bank and outputting to the MPU 231 and the image controller 237 can be processed in parallel. Therefore, it is possible to improve the responsiveness in reading the character ROM 234.
ïŒźïŒŻïŒČćïŒČïŒŻïŒïŒïŒïŒïœăŻăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒă«ăăăă”ăăźèšæ¶éšăšăăŠèšăăăăäžæźçșæ§ăźăĄăąăȘă§ăăăïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘïŒïŒïŒïœăèŁćźăăăăšăçźçă«ăăźïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘïŒïŒïŒïœăăăæ„”ăăŠć°ćźčéïŒäŸăă°ăïŒăăăă€ăïŒă«æ§æăăăŠăăăăăźïŒźïŒŻïŒČćïŒČïŒŻïŒïŒïŒïŒïœă«ăŻăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒă«èšæ¶ăăăć¶ćŸĄăăă°ă©ă ăźăăĄăïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘïŒïŒïŒïœăźçŹŹïŒăăă°ă©ă èšæ¶ăšăȘăąïŒïŒïŒïœïŒă«èšæ¶ăăăŠăăȘăăăă°ă©ă ăć ·äœçă«ăŻăïŒïŒ°ïŒ”ïŒïŒïŒă«ăăăŠă·ăčăă ăȘă»ăăè§Łé€ćŸă«æćă«ćźèĄăăăăăŒăăăă°ă©ă ăźäžéšăæ ŒçŽăă珏ïŒăăă°ă©ă èšæ¶ăšăȘăąïŒïŒïŒïœïŒăć°ăȘăăšăèšăăăăŠăăă The NOR type ROM 234d is a non-volatile memory provided as a sub storage unit in the character ROM 234, and has an extremely smaller capacity (for example, 2 kilobytes) than the NAND type flash memory 234a for the purpose of complementing the NAND type flash memory 234a. ). Among the control programs stored in the character ROM 234, the NOR type ROM 234d is the first program not stored in the second program storage area 234a1 of the NAND flash memory 234a, specifically, the MPU 231 after the system reset is released. At least a first program storage area 234d1 for storing a part of the boot program to be executed is provided.
ăăŒăăăă°ă©ă ăŻă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ćŻŸăăćçšźć¶ćŸĄăćźèĄćŻèœăšăȘăăăă«èĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăè”·ćăăăăăźć¶ćŸĄăăă°ă©ă ă§ăăăă·ăčăă ăȘă»ăăè§Łé€ćŸă«ïŒïŒ°ïŒ”ïŒïŒïŒăć ăăăźăăŒăăăă°ă©ă ăćźèĄăăăăăă«ăăăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒă«ăăăŠćçšźć¶ćŸĄăćźèĄćŻèœă«ç¶æ ăšăăăăšăă§ăăă珏ïŒăăă°ă©ă èšæ¶ăšăȘăąïŒïŒïŒïœïŒăŻăăăźăăŒăăăă°ă©ă ăźăăĄăăăăăĄïŒČïŒĄïŒïŒïŒïŒïœăźïŒăăłăŻćïŒćłăĄăïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘïŒïŒïŒïœăźïŒăăŒăžćïŒăźćźčéăźçŻćČă§ăă·ăčăă ăȘă»ăăè§Łé€ćŸă«ïŒïŒ°ïŒ”ïŒïŒïŒă«ăăŁăŠæćă«ćŠçăăčăćœä»€ăăæćźæ°ăźćœä»€ïŒäŸăă°ăïŒăăŒăžăźćźčéăïŒăăăă€ăă§ăăă°ăïŒïŒïŒïŒăŻăŒăïŒïŒăŻăŒăïŒïŒăă€ăïŒćăźćœä»€ïŒăæ ŒçŽăăăăȘăă珏ïŒăăă°ă©ă èšæ¶ăšăȘăąïŒïŒïŒïœïŒă«æ ŒçŽăăăăăŒăăăă°ă©ă ăźćœä»€æ°ăŻăăăăăĄïŒČïŒĄïŒïŒïŒïŒïœăźïŒăăłăŻćăźćźčé仄äžă«ćăŸăŁăŠăăă°ăăăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăźä»æ§ă«ćăăăŠé©ćźèšćźăăăăăźă§ăăŁăŠăăăă The boot program is a control program for activating the display control device 114 so that various controls for the third symbol display device 81 can be executed, and the MPU 231 first executes this boot program after the system reset is released. As a result, various controls can be made executable in the display control device 114. The first program storage area 234d1 should be processed first by the MPU 231 after the system reset is released within the capacity range of one bank of the buffer RAM 234c (that is, one page of the NAND flash memory 234a) in this boot program. A predetermined number of instructions (for example, if the capacity of one page is 2 kilobytes, 1024 words (1 word = 2 bytes) of instructions) are stored. The number of boot program instructions stored in the first program storage area 234d1 may be less than or equal to the capacity of one bank of the buffer RAM 234c, and is appropriately set according to the specifications of the display control device 114. There may be.
ïŒïŒ°ïŒ”ïŒïŒïŒăŻăă·ăčăă ăȘă»ăăăè§Łé€ăăăăšăăăŒăăŠă§ăąă«ăăŁăŠćœä»€ăă€ăłăżïŒïŒïŒïœăźć€ăăïŒïŒïŒïŒïŒšăă«èšćźăăăšć ±ă«ăăăčă©ă€ăłïŒïŒïŒă«ćŻŸăăŠćœä»€ăă€ăłăżïŒïŒïŒïœă«ăŠç€șăăăăąăăŹăčăïŒïŒïŒïŒïŒšăăæćźăăăăă«æ§æăăăŠăăăäžæčăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăźïŒČïŒŻïŒăłăłăăăŒă©ïŒïŒïŒïœăŻăăăčă©ă€ăłïŒïŒïŒă«ăąăăŹăčăïŒïŒïŒïŒïŒšăăæćźăăăăăšăæ€ç„ăăăšăïŒźïŒŻïŒČćïŒČïŒŻïŒïŒïŒïŒïœăźçŹŹïŒăăă°ă©ă èšæ¶ăšăȘăąïŒïŒïŒïœïŒă«èšæ¶ăăăăăŒăăăă°ă©ă ăăăăăĄïŒČïŒĄïŒïŒïŒïŒïœăźäžæčăźăăłăŻă«ă»ăăăăŠăćŻŸćżăăăăŒăżïŒćœä»€ăłăŒăïŒăïŒïŒ°ïŒ”ïŒïŒïŒăžćșćăăă When the system reset is released, the MPU 231 sets the value of the instruction pointer 231a to "0000H" by hardware and specifies the address "0000H" indicated by the instruction pointer 231a to the bus line 240. It is configured. On the other hand, when the ROM controller 234b of the character ROM 234 detects that the address "0000H" is specified for the bus line 240, the ROM controller 234b stores the boot program stored in the first program storage area 234d1 of the NOR type ROM 234d in one bank of the buffer RAM 234c. Is set to, and the corresponding data (instruction code) is output to MPU231.
ïŒïŒ°ïŒ”ïŒïŒïŒăŻăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăćăćăŁăćœä»€ăłăŒăăăă§ăăăăăšăăăźăă§ăăăăćœä»€ăłăŒăă«ćŸăŁăŠćçšźćŠçăćźèĄăăăšăšăă«ăćœä»€ăă€ăłăżïŒïŒïŒïœăïŒă ăć çźăăćœä»€ăă€ăłăżïŒïŒïŒïœă«ăŠç€șăăăăąăăŹăčăăăčă©ă€ăłïŒïŒïŒă«ćŻŸăăŠæćźăăăăăăŠăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăźïŒČïŒŻïŒăłăłăăăŒă©ïŒïŒïŒïœăŻăăăčă©ă€ăłïŒïŒïŒă«ăăŁăŠæćźăăăăąăăŹăčăïŒźïŒŻïŒČćïŒČïŒŻïŒïŒïŒïŒïœă«èšæ¶ăăăăăă°ă©ă ăæăç€șăăąăăŹăčă§ăăéăć ă«ïŒźïŒŻïŒČćïŒČïŒŻïŒïŒïŒïŒïœăăăăăăĄïŒČïŒĄïŒïŒïŒïŒïœă«ă»ăăăăăăăă°ă©ă ăźäžăăăćŻŸćżăăăąăăŹăčăźćœä»€ăłăŒăăăăăăĄïŒČïŒĄïŒïŒïŒïŒïœăăèȘăżćșăăŠăïŒïŒ°ïŒ”ïŒïŒïŒă«ćŻŸăăŠćșćăăă When the MPU 231 fetches the instruction code received from the character ROM 234, it executes various processes according to the fetched instruction code, adds only one instruction pointer 231a, and assigns the address indicated by the instruction pointer 231a to the bus line 240. To specify. Then, the ROM controller 234b of the character ROM 234 is selected from the programs previously set in the buffer RAM 234c from the NOR type ROM 234d while the address specified by the bus line 240 is an address indicating the program stored in the NOR type ROM 234d. , The instruction code of the corresponding address is read from the buffer RAM 234c and output to the MPU 231.
ăăă§ăæŹćźæœćœąæ ă«ăăăŠăć¶ćŸĄăăă°ă©ă ăć šăŠïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘïŒïŒïŒïœă«æ ŒçŽăăăźă§ăŻăȘăăăăŒăăăă°ă©ă ăźăăĄăă·ăčăă ăȘă»ăăè§Łé€ćŸă«ïŒïŒ°ïŒ”ïŒïŒïŒă«ăăŁăŠæćă«ćŠçăăčăćœä»€ăăæćźæ°ăźćœä»€ăïŒźïŒŻïŒČćïŒČïŒŻïŒïŒïŒïŒïœă«æ ŒçŽăăăźăŻăæŹĄăźçç±ă«ăăăćłăĄăïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘïŒïŒïŒïœăŻăäžèż°ăăăăă«ăæćăźïŒăăŒăžçźăźăăŒăżăźèȘăżćșăă«ăăăŠăăąăăŹăčăæćźăăŠăăăăŒăżăćșćăăăăŸă§ă«ć€§ăăȘæéăèŠăăăăšăăïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘçčæăźćéĄăăăă Here, in the present embodiment, instead of storing all the control programs in the NAND flash memory 234a, among the boot programs, a predetermined number of instructions from the instructions to be processed first by the MPU 231 after the system reset is released are NOR type ROM 234d. It is stored in for the following reasons. That is, as described above, the NAND flash memory 234a is peculiar to the NAND flash memory in that it takes a long time from the designation of the address to the output of the data in reading the data on the first page. There's a problem.
ăăźăăăȘïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘïŒïŒïŒïœă«ćŻŸăăŠć¶ćŸĄăăă°ă©ă ăć šăŠæ ŒçŽăăăšăă·ăčăă ăȘă»ăăè§Łé€ćŸă«ïŒïŒ°ïŒ”ïŒïŒïŒăæćă«ćźèĄăăčăćœä»€ăłăŒăăăă§ăăăăăăă«ïŒïŒ°ïŒ”ïŒïŒïŒăăăăčă©ă€ăłïŒïŒïŒăä»ăăŠăąăăŹăčăïŒïŒïŒïŒïŒšăăæćźăăăć ŽćăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăŻăąăăŹăčăïŒïŒïŒïŒïŒšăă«ćŻŸćżăăăăŒăżïŒćœä»€ăłăŒăïŒăć«ăïŒăăŒăžćăźăăŒăżăïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘïŒïŒïŒïœăăèȘăżćșăăŠăăăăĄïŒČïŒĄïŒïŒïŒïŒïœă«ă»ăăăăȘăăă°ăȘăăăăăăŠăïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘïŒïŒïŒïœăźæ§èłȘäžăăăźèȘăżćșăăăăăăăĄïŒČïŒĄïŒïŒïŒïŒïœăžăźă»ăăă«ć€ć€§ăȘæéăèŠăăăăšă«ăȘăăźă§ăïŒïŒ°ïŒ”ïŒïŒïŒăŻăăąăăŹăčăïŒïŒïŒïŒïŒšăăæćźăăŠăăăąăăŹăčăïŒïŒïŒïŒïŒšăă«ćŻŸćżăăćœä»€ăłăŒăăćăćăăŸă§ă«ć€ăăźćŸ ăĄæéăæ¶èČ»ăăăăăŁăŠăïŒïŒ°ïŒ”ïŒïŒïŒăźè”·ćă«ăăăæéăé·ăăȘăăźă§ăç”æăšăăŠăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒă«ăăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźć¶ćŸĄăćłćș§ă«éć§ăăăȘăăăăăăăăšăăćéĄçčăçăăă When all the control programs are stored in such a NAND flash memory 234a, the address "0000H" is specified from the MPU 231 via the bus line 240 in order to fetch the instruction code to be executed first by the MPU 231 after the system reset is released. If so, the character ROM 234 must read one page of data including the data (instruction code) corresponding to the address "0000H" from the NAND flash memory 234a and set it in the buffer RAM 234c. Then, due to the nature of the NAND flash memory 234a, it takes a large amount of time to set the buffer RAM 234c from the reading thereof. Therefore, the MPU 231 specifies the address "0000H" and then gives an instruction corresponding to the address "0000H". It consumes a lot of waiting time to receive the code. Therefore, the time required to start the MPU 231 becomes long, and as a result, there is a problem that the control of the third symbol display device 81 in the display control device 114 may not be started immediately.
ăăă«ćŻŸăăïŒźïŒŻïŒČćïŒČïŒŻïŒăŻé«éă«ăăŒăżăèȘăżćșăăăšăćŻèœăȘăĄăąăȘă§ăăăźă§ăăăŒăăăă°ă©ă ăźăăĄăă·ăčăă ăȘă»ăăè§Łé€ćŸă«ïŒïŒ°ïŒ”ïŒïŒïŒă«ăăŁăŠæćă«ćŠçăăčăćœä»€ăăæćźæ°ăźćœä»€ăïŒźïŒŻïŒČćïŒČïŒŻïŒïŒïŒïŒïœă«æ ŒçŽăăăăšă«ăăŁăŠăă·ăčăă ăȘă»ăăè§Łé€ćŸă«ïŒïŒ°ïŒ”ïŒïŒïŒăăăăčă©ă€ăłïŒïŒïŒăä»ăăŠăąăăŹăčăïŒïŒïŒïŒïŒšăăæćźăăăăšăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăŻćłćș§ă«ïŒźïŒŻïŒČćïŒČïŒŻïŒïŒïŒïŒïœăźçŹŹïŒăăă°ă©ă èšæ¶ăšăȘăąïŒïŒïŒïœïŒă«èšæ¶ăăăăăŒăăăă°ă©ă ăăăăăĄïŒČïŒĄïŒïŒïŒïŒïœă«ă»ăăăăŠăćŻŸćżăăăăŒăżïŒćœä»€ăłăŒăïŒăïŒïŒ°ïŒ”ïŒïŒïŒăžćșćăăăăšăă§ăăăăăŁăŠăïŒïŒ°ïŒ”ïŒïŒïŒăŻăăąăăŹăčăïŒïŒïŒïŒïŒšăăæćźăăŠăăçăæéă§ăąăăŹăčăïŒïŒïŒïŒïŒšăă«ćŻŸćżăăćœä»€ăłăŒăăćăćăăăšăă§ăăïŒïŒ°ïŒ”ïŒïŒïŒăźè”·ćăçæéă§èĄăăăšăă§ăăăćŸăŁăŠăèȘăżćșăéćșŠăźé ăïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘïŒïŒïŒïœă§æ§æăăăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒă«ć¶ćŸĄăăă°ă©ă ăæ ŒçŽăăŠăăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒă«ăăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźć¶ćŸĄăćłćș§ă«éć§ăăăăšăă§ăăă On the other hand, since the NOR type ROM is a memory capable of reading data at high speed, a predetermined number of instructions from the instruction to be processed first by the MPU 231 after the system reset is released are stored in the NOR type ROM 234d among the boot programs. By doing so, when the address "0000H" is specified from the MPU 231 via the bus line 240 after the system reset is released, the character ROM 234 immediately stores the boot program stored in the first program storage area 234d1 of the NOR type ROM 234d in the buffer RAM 234c. The corresponding data (instruction code) can be output to the MPU 231 by setting to. Therefore, the MPU 231 can receive the instruction code corresponding to the address "0000H" in a short time after designating the address "0000H", and the MPU 231 can be started in a short time. Therefore, even if the control program is stored in the character ROM 234 configured by the NAND flash memory 234a having a slow read speed, the control of the third symbol display device 81 in the display control device 114 can be started immediately.
ăăŠăăăŒăăăă°ă©ă ăŻăïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘïŒïŒïŒïœăźçŹŹïŒăăă°ă©ă èšæ¶ăšăȘăąïŒïŒïŒïœïŒă«èšæ¶ăăăŠăăć¶ćŸĄăăă°ă©ă ăćłăĄăïŒźïŒŻïŒČćïŒČïŒŻïŒïŒïŒïŒïœăźçŹŹïŒăăă°ă©ă èšæ¶ăšăȘăąïŒïŒïŒïœïŒă«èšæ¶ăăăŠăăăăŒăăăă°ă©ă ăé€ăć¶ćŸĄăăă°ă©ă ăăăăźć¶ćŸĄăăă°ă©ă ă§çšăăăăćșćźć€ăăŒăżïŒäŸăă°ăćŸèż°ăăèĄšç€șăăŒăżăăŒăă«ăè»ąéăăŒăżăăŒăă«ăȘă©ïŒăăæćźéïŒäŸăă°ăïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘïŒïŒïŒïœăźïŒăăŒăžćăźćźčéïŒăă€ăŻăŒăŻïŒČïŒĄïŒïŒïŒïŒăźăăă°ă©ă æ ŒçŽăšăȘăąïŒïŒïŒïœăăăŒăżăăŒăă«æ ŒçŽăšăȘăąïŒïŒïŒïœăžè»ąéăăăăă«ăăă°ă©ăăłă°ăăăŠăăăăăăŠăïŒïŒ°ïŒ”ïŒïŒïŒăŻăăŸăăă·ăčăă ăȘă»ăăè§Łé€ćŸă«çŹŹïŒăăă°ă©ă èšæ¶ăšăȘăąïŒïŒïŒïœïŒăăèȘăżćșăăăăŒăăăă°ă©ă ă«ćŸăŁăŠă珏ïŒăăă°ă©ă èšæ¶ăšăȘăąïŒïŒïŒïœïŒă«èšæ¶ăăăŠăăć¶ćŸĄăăă°ă©ă ăă珏ïŒăăă°ă©ă èšæ¶ăšăȘăąïŒïŒïŒïœïŒăźăăŒăăăă°ă©ă ăă»ăăăăăŠăăăăăăĄïŒČïŒĄïŒïŒïŒïŒïœăźăăłăŻăšăŻç°ăȘăăăłăŻăäœżçšăăȘăăăæćźéă ăăăă°ă©ă æ ŒçŽăšăȘăąïŒïŒïŒïœă«è»ąéăăæ ŒçŽăăă The boot program includes a control program stored in the second program storage area 234a1 of the NAND flash memory 234a, that is, a control program excluding the boot program stored in the first program storage area 234d1 of the NOR type ROM 234d. , The fixed value data (for example, display data table, transfer data table, etc., which will be described later) used in the control program is stored in the program storage area of the work RAM 233 by a predetermined amount (for example, the capacity of one page of the NAND flash memory 234a). It is programmed to transfer to 233a or the data table storage area 233b. Then, in the MPU 231, first, the boot program in the first program storage area 234d1 sets the control program stored in the second program storage area 234a1 according to the boot program read from the first program storage area 234d1 after the system reset is released. While using a bank different from the bank of the buffer RAM 234c, a predetermined amount is transferred to and stored in the program storage area 233a.
ăăă§ă珏ïŒăăă°ă©ă èšæ¶ăšăȘăąïŒïŒïŒïœïŒă«èšæ¶ăăăŠăăăăŒăăăă°ă©ă ăŻăäžèż°ăăăăă«ăăăăăĄïŒČïŒĄïŒïŒïŒïŒïœăźïŒăăłăŻćă«çžćœăăćźčéă§æ§æăăăŠăăăźă§ăć éšăăčăźăąăăŹăčăăïŒïŒïŒïŒïŒšăă«æćźăăăăăšăćăăŠçŹŹïŒăăă°ă©ă èšæ¶ăšăȘăąïŒïŒïŒïœïŒăźăăŒăăăă°ă©ă ăăăăăĄïŒČïŒĄïŒïŒïŒïŒïœă«ă»ăăăăăć ŽćăăăźăăŒăăăă°ă©ă ăŻăăăăĄïŒČïŒĄïŒïŒïŒïŒïœăźäžæčăźăăłăŻă«ăźăżă»ăăăăăăăăŁăŠă珏ïŒăăă°ă©ă èšæ¶ăšăȘăąïŒïŒïŒïœïŒăźăăŒăăăă°ă©ă ă«ćŸăŁăŠă珏ïŒăăă°ă©ă èšæ¶ăšăȘăąïŒïŒïŒïœïŒă«èšæ¶ăăăŠăăć¶ćŸĄăăă°ă©ă ăăăă°ă©ă æ ŒçŽăšăȘăąïŒïŒïŒïœă«è»ąéăăć ŽćăŻăăăăăĄïŒČïŒĄïŒïŒïŒïŒïœăźäžæčăźăăłăŻă«ă»ăăăăă珏ïŒăăă°ă©ă èšæ¶ăšăȘăąïŒïŒïŒïœïŒăźăăŒăăăă°ă©ă ăæźăăăŸăŸăä»æčăźăăłăŻăäœżçšăăŠăăźè»ąéćŠçăćźèĄăăăăšăă§ăăăćŸăŁăŠăăăźè»ąéćŠçćŸă«ă珏ïŒăăă°ă©ă èšæ¶ăšăȘăąïŒïŒïŒïœïŒăźăăŒăăăă°ă©ă ăććșŠăăăăĄïŒČïŒĄïŒïŒïŒïŒïœă«ă»ăăăçŽăăšăăŁăćŠçăäžèŠă§ăăăźă§ăăăŒăćŠçă«äżăæéăçăăăăăšăă§ăăă Here, since the boot program stored in the first program storage area 234d1 has a capacity corresponding to one bank of the buffer RAM 234c as described above, the address of the internal bus is designated as "0000H". When the boot program in the first program storage area 234d1 is set in the buffer RAM 234c in response to the above, the boot program is set in only one bank of the buffer RAM 234c. Therefore, when transferring the control program stored in the second program storage area 234a1 to the program storage area 233a according to the boot program in the first program storage area 234d1, the first program set in one bank of the buffer RAM 234c The transfer process can be executed using the other bank while leaving the boot program in the storage area 234d1. Therefore, since it is not necessary to reset the boot program in the first program storage area 234d1 to the buffer RAM 234c after the transfer process, the time required for the boot process can be shortened.
珏ïŒăăă°ă©ă èšæ¶ăšăȘăąïŒïŒïŒïœïŒă«èšæ¶ăăăŠăăăăŒăăăă°ă©ă ăŻă珏ïŒăăă°ă©ă èšæ¶ăšăȘăąïŒïŒïŒïœïŒă«èšæ¶ăăăŠăăć¶ćŸĄăăă°ă©ă ăæćźéă ăăăă°ă©ă æ ŒçŽăšăȘăąïŒïŒïŒïœă«è»ąéăăăšăćœä»€ăă€ăłăżïŒïŒïŒïœăăăă°ă©ă æ ŒçŽăšăȘăąïŒïŒïŒïœć ăźçŹŹïŒăźæćźçȘć°ă«èšćźăăăăă«ăăă°ă©ăăłă°ăăăŠăăăăăă«ăăăă·ăčăă ăȘă»ăăè§Łé€ćŸăïŒïŒ°ïŒ”ïŒïŒïŒă«ăăŁăŠçŹŹïŒăăă°ă©ă èšæ¶ăšăȘăąïŒïŒïŒïœïŒă«èšæ¶ăăăŠăăć¶ćŸĄăăă°ă©ă ăæćźéă ăăăă°ă©ă æ ŒçŽăšăȘăąïŒïŒïŒïœă«è»ąéăăăăšăćœä»€ăă€ăłăżïŒïŒïŒïœăăăă°ă©ă æ ŒçŽăšăȘăąïŒïŒïŒïœăźçŹŹïŒăźæćźçȘć°ă«èšćźăăăă When the boot program stored in the first program storage area 234d1 transfers the control program stored in the second program storage area 234a1 to the program storage area 233a by a predetermined amount, the instruction pointer 231a is transferred to the program storage area 233a. It is programmed to set to the first predetermined address. As a result, after the system reset is released, when the control program stored in the second program storage area 234a1 is transferred to the program storage area 233a by a predetermined amount by the MPU 231, the instruction pointer 231a is set to the first predetermined program storage area 233a. Set to the address.
ăăŁăŠă珏ïŒăăă°ă©ă èšæ¶ăšăȘăąïŒïŒïŒïœïŒă«èšæ¶ăăăŠăăć¶ćŸĄăăă°ă©ă ăźăăĄæćźéăźăăă°ă©ă ăăăă°ă©ă æ ŒçŽăšăȘăąïŒïŒïŒïœă«æ ŒçŽăăăăšăïŒïŒ°ïŒ”ïŒïŒïŒăŻăăăźăăă°ă©ă æ ŒçŽăšăȘăąïŒïŒïŒïœă«æ ŒçŽăăăć¶ćŸĄăăă°ă©ă ăèȘăżćșăăŠăćçšźćŠçăćźèĄăăăăšăă§ăăăćłăĄăïŒïŒ°ïŒ”ïŒïŒïŒăŻă珏ïŒăăă°ă©ă èšæ¶ăšăȘăąïŒïŒïŒïœïŒăæăăïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘïŒïŒïŒïœăăć¶ćŸĄăăă°ă©ă ăèȘăżćșăăŠćœä»€ăă§ăăăăăźă§ăŻăȘăăăăă°ă©ă æ ŒçŽăšăȘăąïŒïŒïŒïœăæăăăŻăŒăŻïŒČïŒĄïŒïŒïŒïŒă«è»ąéăăăć¶ćŸĄăăă°ă©ă ăèȘăżćșăăŠćœä»€ăă§ăăăăćçšźćŠçăćźèĄăăăăšă«ăȘăăćŸèż°ăăăăă«ăăŻăŒăŻïŒČïŒĄïŒïŒïŒïŒăŻïŒ€ïŒČïŒĄïŒă«ăăŁăŠæ§æăăăăăăé«éă«èȘăżćșăćäœăèĄăăăăăăŁăŠăć¶ćŸĄăăă°ă©ă ăźæźă©ăèȘăżćșăéćșŠăźé ăïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘïŒïŒïŒïœă«èšæ¶ăăăć Žćă§ăăŁăŠăăïŒïŒ°ïŒ”ïŒïŒïŒăŻé«éă«ćœä»€ăăă§ăăăăăăźćœä»€ă«ćŻŸăăćŠçăćźèĄăăăăšăă§ăăă Therefore, when a predetermined amount of programs among the control programs stored in the second program storage area 234a1 are stored in the program storage area 233a, the MPU 231 reads the control program stored in the program storage area 233a and reads the control program stored in the program storage area 233a. Various processes can be executed. That is, the MPU 231 does not read the control program from the NAND flash memory 234a having the second program storage area 234a1 and fetch the instruction, but reads the control program transferred to the work RAM 233 having the program storage area 233a and fetches the instruction. Then, various processes will be executed. As will be described later, since the work RAM 233 is composed of the DRAM, the read operation is performed at high speed. Therefore, even when most of the control programs are stored in the NAND flash memory 234a having a slow read speed, the MPU 231 can fetch the instructions at high speed and execute the processing for the instructions.
ăăă§ă珏ïŒăăă°ă©ă èšæ¶ăšăȘăąïŒïŒïŒïœïŒă«èšæ¶ăăăŠăăć¶ćŸĄăăă°ă©ă ă«ăŻă珏ïŒăăă°ă©ă èšæ¶ăšăȘăąïŒïŒïŒïœïŒă«èšæ¶ăăăŠăăȘăæźăăźăăŒăăăă°ă©ă ăć«ăŸăăŠăăăäžæčă珏ïŒăăă°ă©ă èšæ¶ăšăȘăąïŒïŒïŒïœïŒă«èšæ¶ăăăŠăăăăŒăăăă°ă©ă ăŻăăŻăŒăŻïŒČïŒĄïŒïŒïŒïŒăźăăă°ă©ă æ ŒçŽăšăȘăąïŒïŒïŒïœă«æćźéă ă珏ïŒăăă°ă©ă èšæ¶ăšăȘăąïŒïŒïŒïœïŒăăè»ąéăăăć¶ćŸĄăăă°ă©ă ăźäžă«ăăăźæźăăźăăŒăăăă°ă©ă ăć«ăŸăăăăă«ăăă°ă©ăăłă°ăăăŠăăăšć ±ă«ăăăă°ă©ă æ ŒçŽăšăȘăąïŒïŒïŒïœă«æ ŒçŽăăăăăźæźăăźăăŒăăăă°ă©ă ăźć é ăąăăŹăčă珏ïŒăźæćźçȘć°ăšăăŠćœä»€ăă€ăłăżïŒïŒïŒïœăèšćźăăăăă«ăăă°ă©ăăłă°ăăăŠăăă Here, the control program stored in the second program storage area 234a1 includes the remaining boot programs that are not stored in the first program storage area 234d1. On the other hand, the boot program stored in the first program storage area 234d1 has the remaining boot programs in the control program transferred from the second program storage area 234a1 by a predetermined amount to the program storage area 233a of the work RAM 233. It is programmed to be included, and the instruction pointer 231a is set with the start address of the remaining boot program stored in the program storage area 233a as the first predetermined address.
ăăă«ăăăïŒïŒ°ïŒ”ïŒïŒïŒăŻă珏ïŒăăă°ă©ă èšæ¶ăšăȘăąïŒïŒïŒïœïŒă«èšæ¶ăăăŠăăăăŒăăăă°ă©ă ă«ăăŁăŠă珏ïŒăăă°ă©ă èšæ¶ăšăȘăąïŒïŒïŒïœïŒă«èšæ¶ăăăŠăăć¶ćŸĄăăă°ă©ă ăæćźéă ăăăă°ă©ă æ ŒçŽăšăȘăąïŒïŒïŒïœă«è»ąéăăćŸăăăźè»ąéăăć¶ćŸĄăăă°ă©ă ă«ć«ăŸăăæźăăźăăŒăăăă°ă©ă ăćźèĄăăă As a result, the MPU 231 transfers the control program stored in the second program storage area 234a1 to the program storage area 233a by a predetermined amount by the boot program stored in the first program storage area 234d1, and then transfers the control program. Run the rest of the boot program included in the control program.
ăăźæźăăźăăŒăăăă°ă©ă ă§ăŻăăăă°ă©ă æ ŒçŽăšăȘăąïŒïŒïŒïœă«è»ąéăăăŠăăȘăæźăăźć¶ćŸĄăăă°ă©ă ăăăźć¶ćŸĄăăă°ă©ă ă§çšăăăăćșćźć€ăăŒăżïŒäŸăă°ăćŸèż°ăăèĄšç€șăăŒăżăăŒăă«ăè»ąéăăŒăżăăŒăă«ăȘă©ïŒăć šăŠçŹŹïŒăăă°ă©ă èšæ¶ăšăȘăąïŒïŒïŒïœïŒăăæćźéăă€ăăă°ă©ă æ ŒçŽăšăȘăąïŒïŒïŒïœćăŻăăŒăżăăŒăă«æ ŒçŽăšăȘăąïŒïŒïŒïœă«è»ąéăăćŠçăćźèĄăăăăŸăăăăŒăăăă°ă©ă ăźæćŸă§ăćœä»€ăă€ăłăżïŒïŒïŒïœăăăă°ă©ă æ ŒçŽăšăȘăąïŒïŒïŒïœć ăźçŹŹïŒăźæćźçȘć°ă«èšćźăăăć ·äœçă«ăŻăăăźçŹŹïŒăźæćźçȘć°ăšăăŠăăăă°ă©ă æ ŒçŽăšăȘăąïŒïŒïŒïœă«æ ŒçŽăăăăăăŒăăăă°ă©ă ă«ăăăăŒăćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒăźç”äșćŸă«ćźèĄăăăćæèšćźćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒă«ćŻŸćżăăăăă°ă©ă ăźć é ăąăăŹăčăèšćźăăă In this remaining boot program, the remaining control program that has not been transferred to the program storage area 233a and the fixed value data used in the control program (for example, the display data table and the transfer data table described later) are all stored in the second program. A process of transferring a predetermined amount from the area 234a1 to the program storage area 233a or the data table storage area 233b is executed. Further, at the end of the boot program, the instruction pointer 231a is set to the second predetermined address in the program storage area 233a. Specifically, as this second predetermined address, the initial setting process (see S6002 in FIG. 73) executed after the boot process (see S6001 in FIG. 73) stored in the program storage area 233a by the boot program is completed. Set the start address of the program corresponding to.
ïŒïŒ°ïŒ”ïŒïŒïŒăŻăăăźæźăăźăăŒăăăă°ă©ă ăćźèĄăăăăšă«ăăŁăŠă珏ïŒăăă°ă©ă èšæ¶ăšăȘăąïŒïŒïŒïœïŒă«èšæ¶ăăăŠăăć¶ćŸĄăăă°ă©ă ăćșćźć€ăăŒăżăć šăŠăăă°ă©ă æ ŒçŽăšăȘăąïŒïŒïŒïœćăŻăăŒăżăăŒăă«æ ŒçŽăšăȘăąïŒïŒïŒïœă«è»ąéăăăăăăăŠăăăŒăăăă°ă©ă ăïŒïŒ°ïŒ”ïŒïŒïŒă«ăăæćŸăŸă§ćźèĄăăăăšăćœä»€ăă€ăłăżïŒïŒïŒïœă珏ïŒăźæćźçȘć°ă«èšćźăăă仄ćŸăïŒïŒ°ïŒ”ïŒïŒïŒăŻăïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘïŒïŒïŒïœăćç §ăăăăšăȘăăăăă°ă©ă æ ŒçŽăšăȘăąïŒïŒïŒïœă«è»ąéăăăć¶ćŸĄăăă°ă©ă ăçšăăŠćçšźćŠçăćźèĄăăă By executing the remaining boot program, the MPU 231 transfers all the control programs and fixed value data stored in the second program storage area 234a1 to the program storage area 233a or the data table storage area 233b. Then, when the boot program is executed to the end by the MPU 231, the instruction pointer 231a is set to the second predetermined address, and thereafter, the MPU 231 is transferred to the program storage area 233a without referring to the NAND flash memory 234a. Various processes are executed using the control program.
ăăŁăŠăć¶ćŸĄăăă°ă©ă ăźæźă©ăèȘăżćșăéćșŠăźé ăïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘïŒïŒïŒïœă«ăăŁăŠæ§æăăăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒă«èšæ¶ăăăć Žćă§ăăŁăŠăăă·ăčăă ăȘă»ăăè§Łé€ćŸă«ăăźć¶ćŸĄăăă°ă©ă ăăŻăŒăŻïŒČïŒĄïŒïŒïŒïŒăźăăă°ă©ă æ ŒçŽăšăȘăąïŒïŒïŒïœă«è»ąéăăăăšă§ăïŒïŒ°ïŒ”ïŒïŒïŒăŻăèȘăżćșăéćșŠăé«éăȘïŒČïŒĄïŒă«ăăŁăŠæ§æăăăăŻăŒăŻïŒČïŒĄïŒăăć¶ćŸĄăăă°ă©ă ăèȘăżćșăăŠćçšźć¶ćŸĄăèĄăăăšăă§ăăăćŸăŁăŠăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒă«ăăăŠé«ăćŠçæ§èœăäżă€ăăšăă§ăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăçšăăŠăć€æ§ćăè€éćăăăæŒćșăćźčæă«ćźèĄăăăăšăă§ăăă Therefore, even when most of the control programs are stored in the character ROM 234 configured by the NAND flash memory 234a having a slow read speed, the control programs are transferred to the program storage area 233a of the work RAM 233 after the system reset is released. As a result, the MPU 231 can read the control program from the work RAM configured by the DRAM having a high read speed and perform various controls. Therefore, high processing performance can be maintained in the display control device 114, and diversified and complicated effects can be easily executed by using the third symbol display device 81.
ăŸăăäžèż°ăăăăă«ăïŒźïŒŻïŒČćïŒČïŒŻïŒïŒïŒïŒïœă«ăăŒăăăă°ă©ă ăć šăŠæ ŒçŽăăă«ăă·ăčăă ăȘă»ăăè§Łé€ćŸă«ïŒïŒ°ïŒ”ïŒïŒïŒă«ăăŁăŠæćă«ćŠçăăčăćœä»€ăăæćźæ°ăźćœä»€ăæ ŒçŽăăŠăăăæźăăźăăŒăăăă°ă©ă ă«ă€ăăŠăŻăïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘïŒïŒïŒïœăźçŹŹïŒăăă°ă©ă èšæ¶ăšăȘăąïŒïŒïŒïœïŒă«èšæ¶ăăăŠăă珏ïŒăăă°ă©ă èšæ¶ăšăȘăąïŒïŒïŒïœïŒă«èšæ¶ăăăŠăăć¶ćŸĄăăă°ă©ă ăçąșćźă«ăăă°ă©ă æ ŒçŽăšăȘăąïŒïŒïŒïœă«è»ąéăăăăšăă§ăăăăăŁăŠăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăŻăæ„”ăăŠć°ćźčéăźïŒźïŒŻïŒČćïŒČïŒŻïŒïŒïŒïŒïœăèżœć ăăă ăă§ăïŒïŒ°ïŒ”ïŒïŒïŒăźè”·ćăçæéă§èĄăăăšăă§ăăăăă«ăȘăăźă§ăăăźçæéćă«äŒŽăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăźăłăčăćąć ăæć¶ăăăăšăă§ăăă Further, as described above, instead of storing all the boot programs in the NOR type ROM 234d, a predetermined number of instructions are stored from the instruction to be processed first by the MPU 231 after the system reset is released, and the remaining boot programs are stored. Even if the program is stored in the second program storage area 234a1 of the NAND flash memory 234a, the control program stored in the second program storage area 234a1 can be reliably transferred to the program storage area 233a. Therefore, the character ROM 234 can start the MPU 231 in a short time only by adding an extremely small capacity NOR type ROM 234d, so that the cost increase of the character ROM 234 due to the shortening of the time can be suppressed. Can be done.
ç»ćăłăłăăăŒă©ïŒïŒïŒăŻăç»ćăæç»ăăăăźæç»ăăç»ćăæćźăźăżă€ăăłă°ă§çŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăăăžăżă«äżĄć·ăăă»ăă”ïŒïŒ€ïŒłïŒ°ïŒă§ăăăç»ćăłăłăăăŒă©ïŒïŒïŒăŻăïŒïŒ°ïŒ”ïŒïŒïŒăăé俥ăăăćŸèż°ăźæç»ăȘăčăïŒćłïŒïŒćç §ïŒă«ćșă„ăïŒăăŹăŒă ćăźç»ćăæç»ăăŠăćŸèż°ăă珏ïŒăăŹăŒă ăăăăĄïŒïŒïŒïœăăăłçŹŹïŒăăŹăŒă ăăăăĄïŒïŒïŒïœăźăăăăäžæčăźăăŹăŒă ăăăăĄă«æç»ăăç»ćăć±éăăăšć ±ă«ăä»æčăźăăŹăŒă ăăăăĄă«ăăăŠć ă«ć±éăăăïŒăăŹăŒă ćăźç»ćæ ć ±ă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăžćșćăăăăšă«ăăŁăŠă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ç»ćăèĄšç€șăăăăç»ćăłăłăăăŒă©ïŒïŒïŒăŻăăăźïŒăăŹăŒă ćăźç»ćăźæç»ćŠçăšïŒăăŹăŒă ćăźç»ćăźèĄšç€șćŠçăšăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăăăïŒăăŹăŒă ćăźç»ćèĄšç€șæéïŒæŹćźæœćœąæ ă§ăŻăïŒïŒăăȘç§ïŒăźäžă§äžŠććŠçăăă The image controller 237 is a digital signal processor (DSP) that draws an image and displays the drawn image on the third symbol display device 81 at a predetermined timing. The image controller 237 draws an image for one frame based on the drawing list (see FIG. 38) described later transmitted from the MPU 231, and draws one frame of the first frame buffer 236b and the second frame buffer 236c described later. The image drawn in the buffer is expanded, and the image information for one frame previously expanded in the other frame buffer is output to the third symbol display device 81 to display the image on the third symbol display device 81. .. The image controller 237 performs the image drawing process for one frame and the image display process for one frame in the image display time for one frame in the third symbol display device 81 (20 milliseconds in this embodiment). Process in parallel in.
ç»ćăłăłăăăŒă©ïŒïŒïŒăŻăïŒăăŹăŒă ćăźç»ćăźæç»ćŠçăćźäșăăïŒïŒăăȘç§æŻă«ăïŒïŒ°ïŒ”ïŒïŒïŒă«ćŻŸăăŠćçŽćæćČèŸŒäżĄć·ïŒä»„äžăăćČèŸŒäżĄć·ăăšç§°ăïŒăé俥ăăăïŒïŒ°ïŒ”ïŒïŒïŒăŻăăăźïŒ¶ćČèŸŒäżĄć·ăæ€ćșăăćșŠă«ăćČ蟌ćŠçïŒćłïŒïŒïŒïœïŒćç §ïŒăćźèĄăăç»ćăłăłăăăŒă©ïŒïŒïŒă«ćŻŸăăŠăæŹĄăźïŒăăŹăŒă ćăźç»ćăźæç»ăæç€șăăăăăźæç€șă«ăăăç»ćăłăłăăăŒă©ïŒïŒïŒăŻăæŹĄăźïŒăăŹăŒă ćăźç»ćăźæç»ćŠçăćźèĄăăăšć ±ă«ăć ă«æç»ă«ăăŁăŠć±éăăăç»ćă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăćŠçăćźèĄăăă The image controller 237 transmits a vertical synchronization interrupt signal (hereinafter, referred to as âV interrupt signalâ) to the MPU 231 every 20 milliseconds when the drawing process of an image for one frame is completed. Each time the MPU 231 detects this V interrupt signal, it executes a V interrupt process (see FIG. 75 (b)) and instructs the image controller 237 to draw an image for the next frame. In response to this instruction, the image controller 237 executes the drawing process of the image for the next one frame, and also executes the process of displaying the image developed by the drawing on the third symbol display device 81.
ăăźăăă«ăïŒïŒ°ïŒ”ïŒïŒïŒăŻăç»ćăłăłăăăŒă©ïŒïŒïŒăăăźïŒ¶ćČèŸŒäżĄć·ă«äŒŽăŁăŠïŒ¶ćČ蟌ćŠçăćźèĄăăç»ćăłăłăăăŒă©ïŒïŒïŒă«ćŻŸăăŠæç»æç€șăèĄăăźă§ăç»ćăłăłăăăŒă©ïŒïŒïŒăŻăç»ćăźæç»ćŠçăăăłèĄšç€șćŠçééïŒïŒïŒăăȘç§ïŒæŻă«ăç»ćăźæç»æç€șăïŒïŒ°ïŒ”ïŒïŒïŒăăćăćăăăšăă§ăăăăăŁăŠăç»ćăłăłăăăŒă©ïŒïŒïŒă§ăŻăç»ćăźæç»ćŠçăèĄšç€șćŠçăç”äșăăŠăăȘăæź”éă§ăæŹĄăźç»ćăźæç»æç€șăćăćăăăšăăȘăăźă§ăç»ćăźæç»éäžă§æ°ăăȘç»ćăźæç»ăéć§ăăăăèĄšç€șäžăźç»ćæ ć ±ăæ ŒçŽăăăŠăăăăŹăŒă ăăăăĄă«ăæ°ăăȘæç»æç€șă«äŒŽăŁăŠç»ćăć±éăăăăăăăăšăéČæąăăăăšăă§ăăă In this way, the MPU 231 executes the V interrupt process in response to the V interrupt signal from the image controller 237, and gives a drawing instruction to the image controller 237. Therefore, the image controller 237 performs the image drawing process and display. An image drawing instruction can be received from the MPU 231 at every processing interval (20 milliseconds). Therefore, in the image controller 237, since the drawing instruction of the next image is not received at the stage where the drawing processing and the display processing of the image are not completed, the drawing of a new image may be started in the middle of drawing the image. It is possible to prevent the image from being expanded in accordance with a new drawing instruction in the frame buffer in which the image information being displayed is stored.
ç»ćăłăłăăăŒă©ïŒïŒïŒăŻăăŸăăïŒïŒ°ïŒ”ïŒïŒïŒăăăźè»ąéæç€șăăæç»ăȘăčăă«ć«ăŸăăè»ąéăăŒăżæ ć ±ă«ćșă„ăăŠăç»ćăăŒăżăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒăéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒă«è»ąéăăćŠçăćźèĄăăă The image controller 237 also executes a process of transferring image data from the character ROM 234 to the resident video RAM 235 or the normal video RAM 236 based on the transfer instruction from the MPU 231 and the transfer data information included in the drawing list.
ăȘăăç»ćăźæç»ăŻăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒăăăłéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒă«æ ŒçŽăăăç»ćăăŒăżăçšăăŠèĄăăăăćłăĄăæç»ăźéă«ćż èŠăšăȘăç»ćăăŒăżăŻăăăźæç»ăèĄăăăćă«ăïŒïŒ°ïŒ”ïŒïŒïŒăăăźæç€șă«ćșă„ăăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒăŸăăŻéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒăžè»ąéăăăă The drawing of the image is performed using the image data stored in the resident video RAM 235 and the normal video RAM 236. That is, the image data required for drawing is transferred from the character ROM 234 to the resident video RAM 235 or the normal video RAM 236 based on the instruction from the MPU 231 before the drawing is performed.
ăăă§ăäžèŹçă«ïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘăŻăïŒČïŒŻïŒăźć€§ćźčéćăćźčæă«ăăäžæčăèȘăżćșăéćșŠăăăźä»ăźïŒČïŒŻïŒïŒăăčăŻïŒČïŒŻïŒăïŒČïŒŻïŒăȘă©ïŒăšæŻăăŠé ăăăăă«ćŻŸăăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒă§ăŻăïŒïŒ°ïŒ”ïŒïŒïŒăăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒă«æ ŒçŽăăăŠăăç»ćăăŒăżăźăăĄäžéšăźç»ćăăŒăżăé»æșæć „ćŸă«ćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒă«è»ąéăăăăă«ăç»ćăłăłăăăŒă©ïŒïŒïŒă«ćŻŸăăŠæç€șăăăăæ§æăăăŠăăăăăăŠăćŸèż°ăăăăă«ăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒă«æ ŒçŽăăăç»ćăăŒăżăŻăäžæžăăăăăăšăȘăćžžé§ăăăăăă«ć¶ćŸĄăăăă Here, in general, the NAND flash memory facilitates a large capacity of the ROM, but the read speed is slower than that of other ROMs (mask ROM, EEPROM, etc.). On the other hand, in the display control device 114, the MPU 231 instructs the image controller 237 to transfer a part of the image data stored in the character ROM 234 to the resident video RAM 235 after the power is turned on. It is configured to do. Then, as will be described later, the image data stored in the resident video RAM 235 is controlled so as to be resident without being overwritten.
ăăă«ăăăé»æșăæć „ăăăŠăăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒă«ćžžé§ăăčăç»ćăăŒăżăźè»ąéăç”äșăăćŸăŻăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒă«ćžžé§ăăăç»ćăăŒăżăäœżçšăăȘăăăç»ćăłăłăăăŒă©ïŒïŒïŒă«ăŠç»ćăźæç»ćŠçăèĄăăăšăă§ăăăăăŁăŠăæç»ćŠçă«äœżçšăăç»ćăăŒăżăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒă«ćžžé§ăăăŠăăă°ăç»ćæç»æă«èȘăżćșăéćșŠăźé ăïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘïŒïŒïŒïœă§æ§æăăăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăćŻŸćżăăç»ćăăŒăżăèȘăżćșăćż èŠăăȘăăăăăăźèȘăżćșăă«ăăăæéăçç„ă§ăăç»ćăźæç»ăćłćș§ă«èĄăŁăŠçŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒă«æç»ăăç»ćăèĄšç€șăăăăšăă§ăăă As a result, after the transfer of the image data to be resident in the resident video RAM 235 is completed after the power is turned on, the image controller 237 draws the image while using the image data resident in the resident video RAM 235. Processing can be performed. Therefore, if the image data used for the drawing process is resident in the resident video RAM 235, it is not necessary to read the corresponding image data from the character ROM 234 configured by the NAND flash memory 234a having a slow read speed at the time of image drawing. The time required for reading the data can be omitted, and the image can be drawn immediately and the drawn image can be displayed on the third symbol display device 81.
çčă«ăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒă«ăŻăé »çčă«èĄšç€șăăăç»ćăźç»ćăăŒăżăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăŸăăŻèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒă«ăăŁăŠèĄšç€șăæ±șćźăăăćŸăćłćș§ă«èĄšç€șăăčăç»ćăźç»ćăăŒăżăćžžé§ăăăăźă§ăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘïŒïŒïŒïœă§æ§æăăŠăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«äœăăăźç»ćăèĄšç€șăăăăŸă§ăźćżçæ§ăé«ăäżă€ăăšăă§ăăă In particular, since the resident video RAM 235 is resident with image data of images that are frequently displayed and image data of images that should be displayed immediately after the display is determined by the main control device 110 or the display control device 114. Even if the character ROM 234 is composed of the NAND flash memory 234a, the responsiveness until some image is displayed on the third symbol display device 81 can be maintained high.
ăŸăăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăŻăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒă«éćžžé§ăźç»ćăăŒăżăçšăăŠç»ćăźæç»ăèĄăć ŽćăŻăăăźæç»ăèĄăăăćă«ăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒă«ćŻŸăăŠæç»ă«ćż èŠăȘç»ćăăŒăżăè»ąéăăăăă«ăïŒïŒ°ïŒ”ïŒïŒïŒăç»ćăłăłăăăŒă©ïŒïŒïŒă«ćŻŸăăŠæç€șăăăăæ§æăăăŠăăăćŸèż°ăăăăă«ăéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒă«è»ąéăăăç»ćăăŒăżăŻăç»ćăźæç»ă«çšăăăăćŸăäžæžăă«ăăŁăŠćé€ăăăćŻèœæ§ăŻăăăăźăźăç»ćæç»æă«ăŻăèȘăżćșăéćșŠăźé ăïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘïŒïŒïŒïœă§æ§æăăăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăćŻŸćżăăç»ćăăŒăżăèȘăżćșăćż èŠăăȘăăăăźèȘăżćșăă«ăăăæéăçç„ă§ăăăźă§ăç»ćăźæç»ăćłćș§ă«èĄăŁăŠçŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒă«æç»ăăç»ćăèĄšç€șăăăăšăă§ăăă Further, when drawing an image using non-resident image data in the resident video RAM 235, the display control device 114 is required for drawing from the character ROM 234 to the normal video RAM 236 before the drawing is performed. The MPU 231 is configured to instruct the image controller 237 to transfer the image data. As will be described later, the image data transferred to the normal video RAM 236 may be deleted by overwriting after being used for drawing the image, but at the time of drawing the image, the NAND flash memory 234a having a slow read speed Since it is not necessary to read the corresponding image data from the character ROM 234 configured by, and the time required for reading the data can be omitted, the image can be drawn immediately and the drawn image can be displayed on the third symbol display device 81. can.
ăŸăăéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒă«ăç»ćăăŒăżăæ ŒçŽăăăăšă«ăăŁăŠăć šăŠăźç»ćăăŒăżăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒă«ćžžé§ăăăŠăăćż èŠăăȘăăăă性ćźčéăźćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒăçšæăăćż èŠăăȘăăăăŁăŠăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒăèšăăăăšă«ăăăłăčăćąć€§ăæăăăăšăă§ăăă Further, by storing the image data in the normal video RAM 236, it is not necessary to make all the image data resident in the resident video RAM 235, so that it is not necessary to prepare a large-capacity resident video RAM 235. Therefore, it is possible to suppress an increase in cost due to the provision of the resident video RAM 235.
ç»ćăłăłăăăŒă©ïŒïŒïŒăŻăïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘïŒïŒïŒïœăźïŒăăăăŻćăźćźčéă§ăăïŒïŒïŒăăăă€ăăźïŒłïŒČïŒĄïŒă«ăăŁăŠæ§æăăăăăăăĄïŒČïŒĄïŒïŒïŒïŒïœăæăăŠăăă The image controller 237 has a buffer RAM 237a composed of 132 kilobytes of SRAM, which is the capacity of one block of the NAND flash memory 234a.
ïŒïŒ°ïŒ”ïŒïŒïŒăăè»ąéæç€șăæç»ăȘăčăăźè»ąéăăŒăżæ ć ±ă«ăăŁăŠç»ćăłăłăăăŒă©ïŒïŒïŒă«ćŻŸăăŠèĄăç»ćăăŒăżăźè»ąéæç€șă«ăŻăè»ąéăăčăç»ćăăŒăżăæ ŒçŽăăăŠăăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăźć é ăąăăŹăčïŒæ ŒçŽć ć é ăąăăŹăčïŒăšæç”ăąăăŹăčïŒæ ŒçŽć æç”ăąăăŹăčïŒăè»ąéć ăźæ ć ±ïŒćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒćăłéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒăźăăăă«è»ąéăăăăç€șăæ ć ±ïŒăćăłè»ąéć ïŒćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒćăŻéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒïŒăźć é ăąăăŹăčăć«ăŸăăăăȘăăæ ŒçŽć æç”ăąăăŹăčă«ä»ŁăăŠăè»ąéăăčăç»ćăăŒăżăźăăŒăżă”ă€ășăć«ăăŠăăăă The image data transfer instruction given by the MPU 231 to the image controller 237 based on the transfer instruction or the transfer data information of the drawing list includes the start address (storage source start address) of the character ROM 234 in which the image data to be transferred is stored. The end address (final address of the storage source), transfer destination information (information indicating whether to transfer to the resident video RAM 235 or the normal video RAM 236), and the beginning of the transfer destination (resident video RAM 235 or the normal video RAM 236). Contains the address. The data size of the image data to be transferred may be included instead of the final address of the storage source.
ç»ćăłăłăăăŒă©ïŒïŒïŒăŻăăăźè»ąéæç€șăźćçšźæ ć ±ă«ćŸăŁăŠăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăźæćźăąăăŹăčăăïŒăăăăŻćăźăăŒăżăèȘăżćșăăŠäžæŠăăăăĄïŒČïŒĄïŒïŒïŒïŒïœă«æ ŒçŽăăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒăŸăăŻéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒăźæȘäœżçšæă«ăăăăăĄïŒČïŒĄïŒïŒïŒïŒïœă«æ ŒçŽăăăç»ćăăŒăżăćžžé§ïŒČïŒĄïŒïŒïŒïŒăŸăăŻéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒă«è»ąéăăăăăăŠăè»ąéæç€șă«ăăç€șăăăæ ŒçŽć ć é ăąăăŹăčăăæ ŒçŽć æç”ăąăăŹăčă«æ ŒçŽăăăç»ćăăŒăżăć šăŠè»ąéăăăăŸă§ăăăźćŠçăçč°ăèżăćźèĄăăă The image controller 237 reads data for one block from a predetermined address of the character ROM 234 and temporarily stores the data in the buffer RAM 237a according to various information of the transfer instruction, and when the resident video RAM 235 or the normal video RAM 236 is not used, the buffer RAM 237a The image data stored in is transferred to the resident RAM 235 or the normal video RAM 236. Then, the process is repeatedly executed until all the image data stored in the storage source final address is transferred from the storage source start address indicated by the transfer instruction.
ăăă«ăăăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăæéăăăăŠèȘăżćșăăăç»ćăăŒăżăäžæŠăăźăăăăĄïŒČïŒĄïŒïŒïŒïŒïœă«æ ŒçŽăăăăźćŸăăăźç»ćăăŒăżăăăăăĄïŒČïŒĄïŒïŒïŒïŒïœăăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒćăŻéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒăžçæéă§è»ąéăăăăšăă§ăăăăăŁăŠăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăç»ćăăŒăżăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒćăŻéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒăžè»ąéăăăéă«ăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒćăŻéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒăăăăźç»ćăăŒăżăźè»ąéă§é·æéć æăăăăźăéČæąăăăăšăă§ăăăćŸăŁăŠăç»ćăăŒăżăźè»ąéă«ăăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒăéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒăć æăăăăăšă§ăç»ćăźæç»ćŠçă«ăăăăźăăăȘïŒČïŒĄïŒïŒïŒïŒïŒïŒïŒïŒăäœżçšă§ăăăç”æăšăăŠćż èŠăȘæéăŸă§ă«ç»ćăźæç»ăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăžăźèĄšç€șăéă«ćăăȘăăăšăéČæąăăăăšăă§ăăă As a result, the image data read from the character ROM 234 over time is temporarily stored in the buffer RAM 237a, and then the image data is transferred from the buffer RAM 237a to the resident video RAM 235 or the normal video RAM 236 in a short time. Can be done. Therefore, while the image data is transferred from the character ROM 234 to the resident video RAM 235 or the normal video RAM 236, the resident video RAM 235 or the normal video RAM 236 is prevented from being occupied for a long time by the transfer of the image data. be able to. Therefore, since the resident video RAM 235 and the normal video RAM 236 are occupied by the transfer of the image data, those video RAMs 235 and 236 cannot be used for the image drawing process, and as a result, the image can be drawn by the required time. , It is possible to prevent the display on the third symbol display device 81 from being missed.
ăŸăăăăăăĄïŒČïŒĄïŒïŒïŒïŒïœăăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒćăŻéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒăžăźç»ćăăŒăżăžăźè»ąéăŻăç»ćăłăłăăăŒă©ïŒïŒïŒă«ăăŁăŠèĄăăăăźă§ăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒćăłéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒăç»ćăźæç»ćŠçă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăžăźèĄšç€șćŠçă«æȘäœżçšă§ăăæéăćźčæă«ć€ćźăăăăšăă§ăăćŠçăźćçŽćăćłăăăšăă§ăăă Further, since the transfer of the image data from the buffer RAM 234c to the resident video RAM 235 or the normal video RAM 236 is performed by the image controller 237, the resident video RAM 235 and the normal video RAM 236 perform image drawing processing and display the third symbol. The period during which the display process on the device 81 is unused can be easily determined, and the process can be simplified.
ćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒăŻăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăè»ąéăăăç»ćăăŒăżăăé»æșæć „äžăäžæžăăăăăăšăăȘăäżæăăç¶ăăăăă«çšăăăăé»æșæć „æäž»ç»ćăšăȘăąïŒïŒïŒïœăèéąç»ćăšăȘăąïŒïŒïŒïœăăăŁă©ăŻăżćłæăšăȘăąïŒïŒïŒïœ ăăšă©ăŒăĄăă»ăŒăžç»ćăšăȘăąïŒïŒïŒïœăèšăăăăŠăăă»ăăé»æșæć „æć€ćç»ćăšăȘăąïŒïŒïŒïœă珏ïŒćłæăšăȘăąïŒïŒïŒïœăć°ăȘăăšăèšăăăăŠăăă The resident video RAM 235 is used so that the image data transferred from the character ROM 234 is retained without being overwritten during the power-on, and when the power is turned on, the main image area 235a, the rear image area 235c, and the character design area are used. In addition to 235e and an error message image area 235f, at least a variable image area 235b when the power is turned on and a third symbol area 235d are provided.
é»æșæć „æäž»ç»ćăšăȘăąïŒïŒïŒïœăŻăé»æșăæć „ăăăŠăăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒă«ćžžé§ăăčăć šăŠăźç»ćăăŒăżăæ ŒçŽăăăăŸă§ăźéă«çŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăé»æșæć „æäž»ç»ćă«ćŻŸćżăăăăŒăżăæ ŒçŽăăé ćă§ăăăăŸăăé»æșæć „æć€ćç»ćăšăȘăąïŒïŒïŒïœăŻă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«é»æșæć „æäž»ç»ćăèĄšç€șăăăŠăăéă«éæè ă«ăăŁăŠéæăéć§ăăăçčćłć „çćŁïŒïŒăžăźć „çăæ€ćșăăăć Žćă«ăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒă«ăăăŠèĄăăăæœéžç”æăć€ćæŒćșă«ăăŁăŠèĄšç€șăăé»æșæć „æć€ćç»ćă«ćŻŸćżăăç»ćăăŒăżăæ ŒçŽăăé ćă§ăăă The main image area 235a at power-on is used as the main image at power-on to be displayed on the third symbol display device 81 between the time the power is turned on and the time when all the image data to be resident in the resident video RAM 235 is stored. This is the area that stores the corresponding data. Further, in the fluctuating image area 235b when the power is turned on, the player starts the game while the main image when the power is turned on is displayed on the third symbol display device 81, and the ball entering the special figure entry port 64 is detected. This is an area for storing image data corresponding to a fluctuating image when the power is turned on, which displays the lottery result performed by the main control device 110 by a fluctuating effect.
ïŒïŒ°ïŒ”ïŒïŒïŒăŻăé»æșéšïŒïŒïŒăăé»æșäŸç”Šăéć§ăăăăšăă«ăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăé»æșæć „æäž»ç»ćăăăłé»æșæć „æć€ćç»ćă«ćŻŸćżăăç»ćăăŒăżăé»æșæć „æäž»ç»ćăšăȘăąïŒïŒïŒïœăžè»ąéăăăăă«ăç»ćăłăłăăăŒă©ïŒïŒïŒăžè»ąéæç€șăé俥ăăïŒćłïŒïŒăźïŒłïŒïŒïŒïŒïŒïŒłïŒïŒïŒïŒćç §ïŒă When the power supply is started from the power supply unit 251 of the MPU 231, the image data corresponding to the power-on main image and the power-on fluctuation image is transferred from the character ROM 234 to the power-on main image area 235a. A transfer instruction is transmitted to the controller 237 (see S6003 and S6004 in FIG. 73).
ăăă§ăćłïŒïŒăćç §ăăŠăé»æșæć „æć€ćç»ćă«ă€ăăŠèȘŹæăăăćłïŒïŒăŻăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăé»æșæć „çŽćŸă«ăăăŠăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒă«ćŻŸăăŠæ ŒçŽăăčăç»ćăăŒăżăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăè»ąéăăŠăăéă«ă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăŠèĄšç€șăăăé»æșæć „æç»ćăèȘŹæăăèȘŹæćłă§ăăă Here, a variation image when the power is turned on will be described with reference to FIG. 34. FIG. 34 shows the power-on displayed by the third symbol display device 81 while the display control device 114 is transferring the image data to be stored in the resident video RAM 235 from the character ROM 234 immediately after the power is turned on. It is explanatory drawing explaining the time image.
èĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăŻăé»æșæć „çŽćŸă«ăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăé»æșæć „æäž»ç»ćăăăłé»æșæć „æć€ćç»ćă«ćŻŸćżăăç»ćăăŒăżăăé»æșæć „æäž»ç»ćăšăȘăąïŒïŒïŒïœăăăłé»æșæć „æć€ćç»ćăšăȘăąïŒïŒïŒïœăžè»ąéăăăšăç¶ăăŠăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒă«æ ŒçŽăăčăæźăăźç»ćăăŒăżăăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒă«ćŻŸăăŠè»ąéăăăăăźæźăăźç»ćăăŒăżăźè»ąéăèĄăăăŠăăéăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăŻăć ă«é»æșæć „æäž»ç»ćăšăȘăąïŒïŒïŒïœă«æ ŒçŽăăăç»ćăăŒăżăçšăăŠăćłïŒïŒïŒïœïŒă«ç€șăé»æșæć „æäž»ç»ćă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăă Immediately after the power is turned on, the display control device 114 transfers the image data corresponding to the power-on main image and the power-on variable image from the character ROM 234 to the power-on main image area 235a and the power-on variable image area 235b. Subsequently, the remaining image data to be stored in the resident video RAM 235 is transferred from the character ROM 234 to the resident video RAM 235. While the remaining image data is being transferred, the display control device 114 uses the image data previously stored in the main image area 235a at power-on, and the main image at power-on shown in FIG. 34 (a). The image is displayed on the third symbol display device 81.
ăăźăšăăć€ćéć§ăźæç€șăłăăłăă§ăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăăźć€ćăăżăŒăłăłăăłăă«ćșă„ăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăăé俥ăăăèĄšç€șçšć€ćăăżăŒăłăłăăłăăć俥ăăăšăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăŻăćłïŒïŒïŒïœïŒă«ç€șăăăă«ăé»æșæć „æäž»ç»ćăźèĄšç€șç»éąäžă«ăç»éąă«ćăăŁăŠćłäžăźäœçœźă«ăâăćłæăźé»æșæć „æć€ćç»ćăšăćłïŒïŒïŒïœïŒă«ç€șăăăă«ăăâăćłæăšćäœçœźă«ăĂăćłæăźé»æșæć „æć€ćç»ćăšăăć€ćæéäžăäș€äșă«çč°ăèżăăŠèĄšç€șăăăăăăŠăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăăźć€ćăăżăŒăłăłăăłăăćæąçšźć„ăłăăłăă«ćșă„ăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăăé俥ăăăèĄšç€șçšć€ćăăżăŒăłăłăăłăăăăłèĄšç€șçšćæąçšźć„ăłăăłăăăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒă«ăŠèĄăăăæœéžăźç”æăć€æăăăçčć„ćłæăźć€§ćœăăăă§ăăć ŽćăŻćłïŒïŒïŒïœïŒă«ç€șăç»ćăć€ćæŒćșăźćæąćŸă«äžćźæéèĄšç€șăăăăçčć„ćłæăźć€ăăă§ăăć ŽćăŻćłïŒïŒïŒïœïŒă«ç€șăç»ćăć€ćæŒćșăźćæąćŸă«äžćźæéèĄšç€șăăăă At this time, when the display fluctuation pattern command transmitted from the voice lamp control device 113 is received based on the fluctuation pattern command from the main control device 110 which is the instruction command for starting the fluctuation, the display control device 114 displays FIG. 34 (b). On the display screen of the main image when the power is turned on, as shown in FIG. At the same position as the symbol, the image of the âxâ symbol that fluctuates when the power is turned on is displayed alternately and repeatedly during the fluctuation period. Then, from the display variation pattern command and the display stop type command transmitted from the voice lamp control device 113 based on the variation pattern command from the main control device 110 and the stop type command, the lottery performed by the main control device 110 is performed. Judging the result, if it is a "big hit of a special symbol", the image shown in FIG. 34 (b) is displayed for a certain period of time after the variation effect is stopped, and if it is "out of the special symbol", it is shown in FIG. 34 (c). The displayed image is displayed for a certain period of time after the fluctuation effect is stopped.
ïŒïŒ°ïŒ”ïŒïŒïŒăŻăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒă«ćžžé§ăăčăć šăŠăźç»ćăăŒăżăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒă«ćŻŸăăŠè»ąéăăăăŸă§ăç»ćăłăłăăăŒă©ïŒïŒïŒă«ćŻŸăăé»æșæć „æäž»ç»ćăšăȘăąïŒïŒïŒïœă«æ ŒçŽăăăç»ćăăŒăżăçšăăŠé»æșæć „æäž»ç»ćăźæç»ăèĄăăăæç€șăăăăăă«ăăăæźăăźćžžé§ăăčăç»ćăăŒăżăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒă«è»ąéăăăŠăăéăéæè ăăăŒă«éąäżè ăŻă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăé»æșæć „æäž»ç»ćăçąșèȘăăăăšăă§ăăăăăŁăŠăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăŻăé»æșæć „æäž»ç»ćă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăŠăăéă«ăæéăăăăŠæźăăźćžžé§ăăčăç»ćăăŒăżăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒă«è»ąéăăăăšăă§ăăăăŸăăéæè çăŻăé»æșæć „æäž»ç»ćă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăŠăăéăäœăăăźćŠçăèĄăăăŠăăăăšăèȘèă§ăăăźă§ăæźăăźćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒă«ćžžé§ăăčăç»ćăăŒăżăăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒă«è»ąéăăăăŸă§ăźéăćäœăćæąăăŠăăȘăăăăšăăŁăäžćźăæă€ăăšăȘăăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒăžăźç»ćăăŒăżăźè»ąéăćźäșăăăŸă§ćŸ æ©ăăăăšăă§ăăă The MPU 231 uses the image data stored in the main image area 235a at power-on to the image controller 237 until all the image data to be resident in the resident video RAM 235 is transferred to the resident video RAM 235. Instructs to draw the main image when the power is turned on. As a result, while the remaining image data to be resident is transferred to the resident video RAM 235, the player or the person concerned with the hall can confirm the main image at power-on displayed on the third symbol display device 81. can. Therefore, the display control device 114 transfers the remaining resident image data from the character ROM 234 to the resident video RAM 235 over time while displaying the main image at power-on on the third symbol display device 81. be able to. Further, since the player or the like can recognize that some processing is being performed while the main image is displayed on the third symbol display device 81 when the power is turned on, the image to be resident in the remaining resident video RAM 235. Until the data is transferred from the character ROM 234 to the resident video RAM 235, wait until the transfer of the image data to the resident video RAM 235 is completed without worrying that the operation has stopped. Can be done.
ăŸăăèŁœé æăźć·„ć Žçă«ăăăćäœăă§ăăŻă«ăăăŠăăé»æșæć „æäž»ç»ćăăăă«çŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăăăšă«ăăŁăŠă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăé»æșæć „ă«ăăŁăŠćéĄăȘăćäœăéć§ăăăŠăăăăšăăăă«çąșèȘăăăăšăă§ăăæŽă«ăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒă«èȘăżćșăéćșŠăźé ăïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘïŒïŒïŒïœăçšăăăăšă«ăăćäœăă§ăăŻăźćčçăæȘćăăăăšăæć¶ă§ăăă Further, even in the operation check in a factory or the like at the time of manufacturing, the main image at the time of turning on the power is immediately displayed on the third symbol display device 81, so that the operation of the third symbol display device 81 is started without any problem by turning on the power. Further, by using the NAND flash memory 234a having a slow read speed for the character ROM 234, it is possible to suppress the deterioration of the operation check efficiency.
ăŸăăé»æșæć „æäž»ç»ćă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăŠăăéă«éæè ăéæăéć§ăăçčćłć „çćŁïŒïŒă«ć „çăæ€ćșăăăć ŽćăŻăé»æșæć „æć€ćç»ćăšăȘăąïŒïŒïŒïœă«ćžžé§ăăăé»æșæć „æć€ćç»ćă«ćŻŸćżăăç»ćăăŒăżăçšăăŠé»æșæć „æć€ćç»ćăæç»ăăăćłïŒïŒïŒïœïŒćăłïŒïœïŒă«ç€șăç»ćăäș€äșă«çŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăăăă«ăïŒïŒ°ïŒ”ïŒïŒïŒăăç»ćăłăłăăăŒă©ïŒïŒïŒă«ćŻŸăăŠæç€șăăăăăăă«ăăăé»æșæć „æć€ćç»ćăçšăăŠç°ĄćăȘć€ćæŒćșăèĄăăăšăă§ăăăăăŁăŠăéæè ăŻăé»æșæć „æäž»ç»ćă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăŠăăéă§ăăŁăŠăăăăźç°ĄćăȘć€ćæŒćșă«ăăŁăŠçąșćźă«æœéžăèĄăăăăăšăçąșèȘăăăăšăă§ăăă Further, if the player starts the game while the main image at power-on is displayed on the third symbol display device 81 and the ball is detected at the special figure entry port 64, the fluctuating image at power-on The power-on fluctuation image is drawn using the image data corresponding to the power-on fluctuation image resident in the area 235b, and the images shown in FIGS. 34 (b) and (c) are alternately displayed on the third symbol display device 81. The MPU 231 instructs the image controller 237 to be displayed. As a result, it is possible to perform a simple fluctuation effect using the fluctuation image when the power is turned on. Therefore, the player can confirm that the lottery has been surely performed by the simple variation effect even while the main image at the time of turning on the power is displayed on the third symbol display device 81.
ăŸăăé»æșæć „æäž»ç»ćă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăæź”éă§ăăă§ă«é»æșæć „æć€ćæŒćșç»ćă«ćŻŸćżăăç»ćăăŒăżăé»æșæć „æć€ćç»ćăšăȘăąïŒïŒïŒïœă«ćžžé§ăăăŠăăăźă§ăé»æșæć „æäž»ç»ćă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăŠăăéă«çčćłć „çćŁïŒïŒă«ć „çăæ€ćșăăăć ŽćăŻăćŻŸćżăăć€ćæŒćșă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ćłćș§ă«èĄšç€șăăăăăšăă§ăăă Further, since the image data corresponding to the power-on fluctuation effect image is already resident in the power-on fluctuation image area 235b at the stage when the power-on main image is displayed on the third symbol display device 81, the power is turned on. If a ball is detected in the special figure entry port 64 while the hour main image is displayed on the third symbol display device 81, the corresponding variation effect is immediately displayed on the third symbol display device 81. Can be done.
ćłïŒïŒă«æ»ăŁăŠăèȘŹæăç¶ăăăèéąç»ćăšăȘăąïŒïŒïŒïœăŻă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăèéąç»ćă«ćŻŸćżăăç»ćăăŒăżăæ ŒçŽăăé ćă§ăăăăăă§ăćłïŒïŒăćç §ăăŠăèéąç»ćăšăăăźèéąç»ćăźăăĄăèéąç»ćăšăȘăąïŒïŒïŒïœă«æ ŒçŽăăăèéąç»ćăźçŻćČă«ă€ăăŠèȘŹæăăăćłïŒïŒăŻăïŒçšźéĄăźèéąç»ćăšăćèéąç»ćă«ćŻŸăăŠćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒăźèéąç»ćăšăȘăąïŒïŒïŒïœă«æ ŒçŽăăăèéąç»ćăźçŻćČăèȘŹæăăèȘŹæćłă§ăăăćłïŒïŒïŒïœïŒăŻăăèĄäžăčăăŒăžăă«ćŻŸćżăăèéąïŒĄă«ćŻŸăăŠăćłïŒïŒïŒïœïŒăŻăăæŁźăčăăŒăžăăăć·ăčăăŒăžăăăăăłăç©șăčăăŒăžăă«ćŻŸćżăăèéąïŒąăă«ćŻŸăăŠăăăăç€șăăăăźă§ăăăăŸăăćłïŒïŒăŻăă泶ăčăăŒăžăă«ćŻŸćżăăèéąïŒ„ă«ćŻŸăăŠç€șăăăăźă§ăăă Returning to FIG. 33, the description will be continued. The rear image area 235c is an area for storing image data corresponding to the rear image displayed on the third symbol display device 81. Here, with reference to FIG. 35, the back image and the range of the back image stored in the back image area 235c among the back images will be described. FIG. 35 is an explanatory view illustrating the four types of rear images and the range of the rear image stored in the rear image area 235c of the resident video RAM 235 for each rear image, and FIG. 35 (a) is an explanatory diagram showing " FIG. 35 (b) shows the back surface A corresponding to the "city stage" and the back surfaces B to D corresponding to the "forest stage", the "river stage", and the "sky stage", respectively. .. Further, FIG. 28 is shown with respect to the back surface E corresponding to the âisland stageâ.
ćèéąïŒĄăă«ćŻŸćżăăèéąç»ćăŻăćłïŒïŒă«ç€șăăăă«ăăăăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăăăŠèĄšç€șăăăèĄšç€șé ćăăăæ°Žćčłæčćă«é·ăç»ćăăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒă«çšæăăăŠăăăç»ćăłăłăăăŒă©ïŒïŒïŒăŻăăăźç»ćăæ°Žćčłæčćă«ć·ŠăăćłăžăčăŻăăŒă«ăăăȘăăèéąç»ćă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăăăă«ăç»ćăźæç»ăăăăȘăă As shown in FIG. 35, as the rear image corresponding to each of the rear surfaces A to D, an image longer in the horizontal direction than the display area displayed on the third symbol display device 81 is prepared in the character ROM 234. The image controller 237 draws an image so that the rear image is displayed on the third symbol display device 81 while scrolling the image horizontally from left to right.
ćèéąïŒĄăă«çšæăăăç»ćïŒä»„äžăăăčăŻăăŒă«çšç»ćăăšç§°ăăïŒăŻăăăăăäœçœźïœăăăłäœçœźïœăźăšăăă§èéąç»ćăéŁç¶ăăăăă«ç»ćăæ§æăăăŠăăăăăăŠăäœçœźïœăăäœçœźïœăźéăźç»ćăăăłäœçœźïœăăäœçœźïœâăźéăźç»ćăŻăèĄšç€șé ćăźæ°Žćčłæčćăźćč ćăźç»ćă«ăăŁăŠæ§æăăăŠăăăäœçœźïœăăäœçœźïœăźéă«ăăç»ćăèĄšç€șé ćăšăăŠçŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăćŸă«ăäœçœźïœăăäœçœźïœâăźéă«ăăç»ćăèĄšç€șé ćăšăăŠçŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăăšă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăčă ăŒășăȘă€ăȘăăă§èéąç»ćăăčăŻăăŒă«èĄšç€șăăăăăă«ăȘăŁăŠăăă The images prepared on the back surfaces A to D (hereinafter, referred to as "scrolling images") are configured so that the back image is continuous at the positions a and c. The image between the position c and the position d and the image between the position a and the position a'are composed of an image corresponding to the width of the display area in the horizontal direction, and the image between the position c and the position d. Is displayed on the third symbol display device 81 as a display area, and then the image between the position a and the position a'is displayed on the third symbol display device 81 as a display area. The back image is scrolled and displayed in a simple connection.
èéąçšźć„éžæăăŒăă«ïŒćłç€șăăïŒă«ćșă„ăăŠèéąçšźć„ăźć€æŽăæ±șćźăăăăčăăŒăžăăèĄäžăčăăŒăžăăăæŁźăčăăŒăžăăăć·ăčăăŒăžăăăŸăăŻăç©șăčăăŒăžăă«ć€æŽăăăăšăïŒïŒ°ïŒ”ïŒïŒïŒăŻăćŻŸćżăăèéąç»ćăźăŸăäœçœźïœăăäœçœźïœâăźéăèĄšç€șé ćăźćæäœçœźăšăăŠèšćźăăăăźćæäœçœźăźç»ćă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăăăă«ăç»ćăłăłăăăŒă©ïŒïŒïŒăć¶ćŸĄăăăăăăŠăæéăźç”éăšăšăă«ăèĄšç€șé ćăăčăŻăăŒă«çšç»ćă«ćŻŸăăŠć·Šăăćłă«ç§»ćăăăé æŹĄăăźèĄšç€șé ćă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăăăă«ç»ćăłăłăăăŒă©ïŒïŒïŒăć¶ćŸĄăăæŽă«ăèĄšç€șé ćăäœçœźïœăăäœçœźïœăźéăźç»ćă«ć°éăăć ŽćăćăłèĄšç€șé ćăäœçœźïœăăäœçœźïœâăźç»ćăšăăŠçŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăăăă«ç»ćăłăłăăăŒă©ïŒïŒïŒăć¶ćŸĄăăăăăŁăŠă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăŻăäœçœźïœăäœçœźïœăźéăźç»ćăăć·Šæčćă«ćăăŁăŠæ”ăăăăă«ăăčă ăŒășăȘă€ăȘăăă§çč°ăèżăăčăŻăăŒă«ăăăŠèĄšç€șăăăăăšăă§ăăă When the change of the back type is decided based on the back type selection table (not shown) and the stage is changed to "city stage", "forest stage", "river stage", or "empty stage", MPU231 First, the area between the position a and the position a'of the corresponding rear image is set as the initial position of the display area, and the image controller 237 is controlled so that the image of the initial position is displayed on the third symbol display device 81. .. Then, with the passage of time, the display area is moved from left to right with respect to the scroll image, and the image controller 237 is controlled so that the display area is sequentially displayed on the third symbol display device 81, and further, the display area is displayed. When the area reaches the image between the position c and the position d, the image controller 237 is controlled so that the display area is displayed again on the third symbol display device 81 as an image from the position a to the position a'. Therefore, the third symbol display device 81 can repeatedly scroll and display the image between the positions a and c in a smooth connection so as to flow toward the left.
äžæčăèéąïŒ„ă«ăăăèéąç»ćăŻăæéăźç”éăšăšăă«ăïŒïœïŒâïŒïœïŒâïŒïœïŒâïŒïœïŒâă»ă»ă»ăźé ă§ă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăăć ·äœçă«ăŻăèéąïŒ„ăŻă泶ă«ăăłăăć±±ăźç»ćăšăć±±ăźă”ăăšă«ćșăăç æ”ăźç»ćăšă泶ăćČăæ”·ăźç»ćăšăăăăźèĄšç€șăăăäœçœźăćșćźăăăç¶æ ă§çŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăăäžæčăć±±ăźäžă«ćșăăç©șăźç»ćăŻăăăźèČèȘżăæéç”éăšăšăă«ć€ćăăă On the other hand, the rear image on the back surface E is displayed on the third symbol display device 81 in the order of (a) â (b) â (c) â (a) â ... With the passage of time. Specifically, on the back surface E, the image of the mountain towering over the island, the image of the sandy beach spreading at the foot of the mountain, and the image of the sea surrounding the island are displayed in a fixed position. It is displayed on the display device 81. On the other hand, the color tone of the sky image spreading on the mountain changes with the passage of time.
ăčăăŒăžăă泶ăčăăŒăžăă«ć€æŽăăăăšăèéąïŒ„ăźćæèéąç»ćăšăăŠăæăăăç€șăăȘăŹăłăžèČăźç©șăèĄšç€șăăăăăăăŠăæéăźç”éăšăšăă«ç©șăźèČèȘżăăȘăŹăłăžèČăăćŸă ă«éźźăăăȘéèČă«ć€ćăăŠăæćźæéç”éćŸăæŒăç€șăéźźăăăȘéèČăźç©șăèĄšç€șăăăăæŹĄă«ăæéăźç”éăšăšăă«ç©șăźèČèȘżăéźźăăăȘéèČăăćŸă ă«é»èČă«ć€ćăăŠăæćźæéç”éćŸăć€ăç€șăé»èČăźç©șăèĄšç€șăăăăăăźćŸăæéăźç”éăšăšăă«ç©șăźèČèȘżăé»èČăăćŸă ă«çœăżăŻăăæŽă«ăȘăŹăłăžèČă«ć€ćăăăăăăŠăæćźæéç”éćŸăæăăç€șăèéąç»ćă«æ»ăçč°ăèżăèéąç»ćă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăă When the stage is changed to "island stage", an orange sky indicating the morning glow is displayed as the initial rear image of the back surface E. Then, with the passage of time, the color tone of the sky gradually changes from orange to bright blue, and after a predetermined time elapses, a bright blue sky indicating daytime is displayed. Next, the color tone of the sky gradually changes from bright blue to black with the passage of time, and after a predetermined time elapses, a black sky indicating night is displayed. After that, with the passage of time, the color tone of the sky gradually begins to turn white from black and then changes to orange. Then, after a lapse of a predetermined time, the repeated back image returning to the back image showing the morning glow is displayed on the third symbol display device 81.
æŹĄăă§ăćèéąç»ćă«ăăăŠăèéąç»ćăšăȘăąïŒïŒïŒïœă«æ ŒçŽăăăèéąç»ćăźçŻćČă«ă€ăăŠèȘŹæăăăćæăčăăŒăžă§ăăèĄäžăčăăŒăžă«ćŻŸćżăăèéąïŒĄăŻăćłïŒïŒïŒïœïŒă«ç€șăăăă«ăăăźèéąïŒĄăźć šçŻćČăćłăĄăäœçœźïœăăäœçœźïœă«ćŻŸćżăăç»ćăăŒăżăć šăŠćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒăźèéąç»ćăšăȘăąïŒïŒïŒïœă«æ ŒçŽăăăăéćžžăćæăčăăŒăžă§ăăăèĄäžăčăăŒăžăăèĄšç€șăăăăŸăŸăăčăăŒăžăć€æŽăăă«éæăèĄăăăć Žćăć€ăăźă§ăć€é »ćșŠă§èĄšç€șăăăăèĄäžăčăăŒăžăă«ćŻŸćżăăèéąïŒĄăźç»ćăăŒăżăć šăŠèéąç»ćăšăȘăąïŒïŒïŒïœă«ćžžé§ăăăŠăăăăšă§ăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăžăźăăŒăżăąăŻă»ăčćæ°ăæžăăăăšăă§ăăăăăŁăŠăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒă«ăăăćŠçèČ è·ă軜æžăăăăšăă§ăăă Next, in each back image, the range of the back image stored in the back image area 235c will be described. As shown in FIG. 35A, the back surface A corresponding to the city stage, which is the initial stage, has the entire range of the back surface A, that is, the back surface of the resident video RAM 235 in which all the image data corresponding to the position a to the position d are recorded. It is stored in the image area 235c. Normally, the game is played without changing the stage while the initial stage "city stage" is displayed, so the image data on the back A corresponding to the frequently displayed "city stage" is displayed. By making all of them resident in the rear image area 235c, the number of data accesses to the character ROM 234 can be reduced. Therefore, the processing load on the display control device 114 can be reduced.
äžæčăăæŁźăčăăŒăžăă«ćŻŸćżăăèéąïŒąăăć·ăčăăŒăžăă«ćŻŸćżăăèéąïŒŁăăăăłăç©șăčăăŒăžăă«ćŻŸćżăăèéąïŒ€ăŻăćłïŒïŒïŒïœïŒă«ç€șăăăă«ăăăźèéąăźäžéšé ćăćłăĄăäœçœźïœăăäœçœźïœăźéăźç»ćă«ćŻŸćżăăç»ćăăŒăżă ăăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒăźèéąç»ćăšăȘăąïŒïŒïŒïœă«æ ŒçŽăăăăăŸăă泶ăčăăŒăžă«ćŻŸćżăăèéąïŒ„ă«ćŻŸćżăăç»ćăăŒăżăăé»æșæć „ćŸăźç«ăĄäžăćŠçăźäžă§ćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒăźèéąç»ćăšăȘăąïŒïŒïŒïœă«æ ŒçŽăăăćžžé§ăăăă On the other hand, the back surface B corresponding to the "forest stage", the back surface C corresponding to the "river stage", and the back surface D corresponding to the "empty stage" are a part of the back surface as shown in FIG. 35 (b). That is, only the image data corresponding to the image between the position a and the position b is stored in the back image area 235c of the resident video RAM 235. Further, the image data corresponding to the back surface E corresponding to the island stage is stored and resident in the rear image area 235c of the resident video RAM 235 during the start-up process after the power is turned on.
ăăă§ăćłćș§ă«èéąç»ćăć€æŽăăăăă«ăŻăć šăŠăźèéąç»ćă«ă€ăăŠć šçŻćČăźç»ćăăŒăżăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒă«ćžžé§ăăăŠăăăăšăçæłçă§ăăăăăăźăăă«ăăăšćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒăšăăŠéćžžă«ć€§ăăȘćźčéăźïŒČïŒĄïŒăçšăăȘăăă°ăȘăăăăłăčăăźćąć€§ă«ă€ăȘăăăăăăăăă Here, in order to change the rear image immediately, it is ideal to make the entire range of image data resident in the resident video RAM 235 for all the rear images, but if this is done, the resident video RAM 235 will be resident. As a result, a very large capacity RAM must be used, which may lead to an increase in cost.
ăăă«ćŻŸăăæŹăăăłăłæ©ïŒïŒă§ăŻăăčăăŒăžăć€æŽăăăć Žćă«æćă«èĄšç€șăăăèéąç»ćăźćæäœçœźăăäœçœźïœăăäœçœźïœâăźçŻćČă«ćșćźăăăăźćæäœçœźăć«ăäœçœźïœăăäœçœźïœăźéăźç»ćă«ćŻŸćżăăç»ćăăŒăżăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒăźèéąç»ćăšăȘăąïŒïŒïŒïœă«æ ŒçŽăăŠăăæ§æăšăăŠăăăźă§ăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăèȘăżćșăéćșŠăźé ăïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘïŒïŒïŒïœă§æ§æăăŠăăć€ćéć§æăźæœéžă«ăăăčăăŒăžăźć€æŽăæ±șćźăăăć Žćă«ăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒăźèéąç»ćăšăȘăąïŒïŒïŒïœă«ćžžé§ăăăŠăăç»ćăăŒăżăçšăăăăšă«ăăŁăŠăćłćș§ă«ăăźèéąïŒąăăźćæäœçœźă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăăăšăă§ăăăŸăăæéç”éăšăšăă«ăčăŻăăŒă«èĄšç€șăŸăăŻèČèȘżăć€ćăăăȘăăèĄšç€șăăăăăšăă§ăăăăŸăăèéąïŒąăă«ă€ăăŠăŻăäžéšçŻćČăźç»ćă«ćŻŸćżăăç»ćăăŒăżă ăăæ ŒçŽăăăźă§ăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒăźèšæ¶ćźčéăźćąć€§ăæć¶ă§ăăăłăčăăźćąć€§ăæăăăăšăă§ăăă On the other hand, in the pachinko machine 10, the initial position of the rear image displayed first when the stage is changed is fixed in the range from the position a to the position a', and the position is from the position a including the initial position. Since the image data corresponding to the image between b is stored in the rear image area 235c of the resident video RAM 235, the fluctuation starts even if the character ROM 234 is configured by the NAND flash memory 234a having a slow read speed. When the stage change is decided by the lottery at the time, the initial position of the back side B to D is immediately displayed as the third symbol by using the image data resident in the back side image area 235c of the resident video RAM 235. It can be displayed on the device 81, and can be displayed while scrolling or changing the color tone with the passage of time. Further, since only the image data corresponding to a part of the range of images is stored in the back surfaces B to D, it is possible to suppress an increase in the storage capacity of the resident video RAM 235 and suppress an increase in cost.
ăŸăăèéąïŒąăăŻăćæäœçœźăźç»ćăèĄšç€șăăăćŸăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒăźèéąç»ćăšăȘăąïŒïŒïŒïœă«ćžžé§ăăăç»ćăăŒăżăçšăăŠäœçœźïœăăäœçœźïœăźçŻćČăć·Šăăćłă«ćăăŠăčăŻăăŒă«ăăăŠăăéă«ăäœçœźïœâăăäœçœźïœăźç»ćă«ćŻŸćżăăç»ćăăŒăżăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăéćžžçšïŒČïŒĄïŒïŒïŒïŒăžè»ąéćźäșă§ăăăăă«ăăăźäœçœźïœăăäœçœźïœăźçŻćČăèšćźăăăŠăăăăăă«ăăăäœçœźïœăăäœçœźïœăźçŻćČăăčăŻăăŒă«ăăăéă«äœçœźïœâăăäœçœźïœăźç»ćăăŒăżăéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒăžè»ąéă§ăăăźă§ăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒăźèéąç»ćăšăȘăąïŒïŒïŒïœă«æ ŒçŽăăăç»ćăăŒăżăçšăăŠäœçœźïœăăäœçœźïœăźçŻćČăăčăŻăăŒă«ăăăćŸăé æ»ăȘăéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒă«æ ŒçŽăăăèéąç»ćă«ćŻŸćżăăç»ćăăŒăżăçšăăŠăäœçœźïœâăăäœçœźïœăźçŻćČăăčăŻăăŒă«ăăăŠçŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăăăšăă§ăăă Further, on the back surfaces B to D, after the image at the initial position is displayed, the range from the position a to the position b is directed from left to right using the image data resident in the rear image area 235c of the resident video RAM 235. While scrolling, the range from the position a to the position b is set so that the image data corresponding to the image from the position b'to the position d can be completely transferred from the character ROM 234 to the normal RAM 236. As a result, the image data from the position b'to the position d can be transferred to the normal video RAM 236 while scrolling the range from the position a to the position b, so that the image data stored in the rear image area 235c of the resident video RAM 235 can be transferred. After scrolling the range from position a to position b using the image data corresponding to the rear image stored in the normal video RAM 236 without delay, the range from position b'to position d is scrolled to the third position. It can be displayed on the symbol display device 81.
ćæ§ă«ăèéąïŒ„ăŻăćæäœçœźăźç»ćăèĄšç€șăăăćŸăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒăźèéąç»ćăšăȘăąïŒïŒïŒïœă«ćžžé§ăăăç»ćăăŒăżăçšăăŠç»ćăèĄšç€șăăăŠăăéă«ăæźăăźç»ćăźç»ćăăŒăżăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăéćžžçšïŒČïŒĄïŒïŒïŒïŒăžè»ąéăćźäșă§ăăăăă«ăç»ćăăŒăżăźçŻćČăèšćźăăăŠăăăăăă«ăăăç»ćăèĄšç€șăăăŠăăéă«æźăăźç»ćă«ćŻŸćżăăç»ćăăŒăżăéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒăžè»ąéă§ăăăźă§ăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒăźèéąç»ćăšăȘăąïŒïŒïŒïœă«ćžžé§ăăăç»ćăăŒăżăçšăăŠç»ćăèĄšç€șăăăćŸăé æ»ăȘăéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒă«æ ŒçŽăăăèéąç»ćă«ćŻŸćżăăç»ćăăŒăżăçšăăŠăæźăăźç»ćăæéç”éăšăšăă«ăé æŹĄă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăăăšăă§ăăă Similarly, on the back surface E, after the image at the initial position is displayed, the image data of the remaining images is displayed while the image data is displayed using the image data resident in the rear image area 235c of the resident video RAM 235. The range of image data is set so that the transfer from the character ROM 234 to the normal RAM 236 can be completed. As a result, the image data corresponding to the remaining image can be transferred to the normal video RAM 236 while the image is being displayed, so that the image is displayed using the image data resident in the rear image area 235c of the resident video RAM 235. Then, using the image data corresponding to the back image stored in the normal video RAM 236 without delay, the remaining images can be sequentially displayed on the third symbol display device 81 with the passage of time.
ăȘăăèéąïŒąăă«ăăăŠăéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒă«æ ŒçŽăăăç»ćăăŒăżăŻăéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒăźç»ćæ ŒçŽăšăȘăąïŒïŒïŒïœïŒćłïŒïŒćç §ïŒă«èšăăăăèéąç»ćć°çšăźă”ăăšăȘăąă«æ ŒçŽăăăăăăă«ăăăèéąç»ćć°çšăźă”ăăšăȘăąă«æ ŒçŽăăăèéąç»ćăăŒăżăăä»ăźç»ćăăŒăżă«ăăŁăŠäžæžăăăăăăšăăȘăăźă§ăèéąç»ćăçąșćźă«èĄšç€șăăăăăšăă§ăăă In the backs B to E, the image data stored in the normal video RAM 236 is stored in a sub-area dedicated to the back image provided in the image storage area 236a (see FIG. 33) of the normal video RAM 236. As a result, the back image data stored in the sub area dedicated to the back image is not overwritten by other image data, so that the back image can be reliably displayed.
ăŸăăèéąïŒąăă«ăăăŠăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒăźèéąç»ćăšăȘăąïŒïŒïŒïœă«æ ŒçŽăăăç»ćăăŒăżăšăéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒă«æ ŒçŽăăăç»ćăăŒăżăšă§ăŻăäœçœźïœâăăäœçœźïœăźéăźç»ćă«ćŻŸćżăăç»ćăăŒăżăéè€ăăŠæ ŒçŽăăăăăăăŠăïŒïŒ°ïŒ”ïŒïŒïŒă«ăăç»ćăłăłăăăŒă©ïŒïŒïŒăźć¶ćŸĄă«ăăăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒăźèéąç»ćăšăȘăąïŒïŒïŒïœă«æ ŒçŽăăăç»ćăăŒăżăçšăăŠäœçœźïœăŸă§ăźç»ćă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăæŹĄăă§ăéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒă«æ ŒçŽăăăç»ćăăŒăżăçšăăŠäœçœźïœâăăăźç»ćă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăăăšă§ă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăčă ăŒășăȘă€ăȘăăă§èéąç»ćăăčăŻăăŒă«èĄšç€șăăăăăă«ăȘăŁăŠăăă Further, in the backs B to D, the image data stored in the back image area 235c of the resident video RAM 235 and the image data stored in the normal video RAM 236 correspond to the images between the positions b'and b. Image data to be stored is duplicated and stored. Then, under the control of the image controller 237 by the MPU 231, the image up to the position b is displayed on the third symbol display device 81 using the image data stored in the rear image area 235c of the resident video RAM 235, and then the normal video is displayed. By displaying the image from the position b'on the third symbol display device 81 using the image data stored in the RAM 236, the rear image is scrolled and displayed on the third symbol display device 81 in a smooth connection. ing.
æŽă«ăïŒïŒ°ïŒ”ïŒïŒïŒăŻăéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒăźç»ćăăŒăżăçšăăŠăäœçœźïœăăäœçœźïœăźéăźç»ćăèĄšç€șé ćăšăăŠçŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăăăă«ç»ćăłăłăăăŒă©ïŒïŒïŒăć¶ćŸĄăăăšăæŹĄăă§ăïŒïŒ°ïŒ”ïŒïŒïŒăŻăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒăźèéąç»ćăšăȘăąïŒïŒïŒïœăźç»ćăăŒăżăçšăăŠăäœçœźïœăăäœçœźïœâăźéăźç»ćăèĄšç€șé ćăšăăŠçŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăăăă«ç»ćăłăłăăăŒă©ïŒïŒïŒăć¶ćŸĄăăăăăă«ăăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăŻăäœçœźïœăäœçœźïœăźéăźç»ćăăć·Šæčćă«ćăăŁăŠæ”ăăăăă«ăăčă ăŒășăȘă€ăȘăăă§çč°ăèżăăčăŻăăŒă«ăăăŠèĄšç€șăăăăăšăă§ăăă Further, the MPU 231 uses the image data of the normal video RAM 236 to control the image controller 237 so that the image between the position c and the position d is displayed on the third symbol display device 81 as a display area. The MPU 231 uses the image data in the rear image area 235c of the resident video RAM 235 to control the image controller 237 so that the image between the position a and the position a'is displayed on the third symbol display device 81 as a display area. do. As a result, the third symbol display device 81 can be repeatedly scrolled and displayed with a smooth connection so that the image between the positions a and c flows toward the left.
ćłïŒïŒă«æ»ăŁăŠăèȘŹæăç¶ăăă珏ïŒćłæăšăȘăąïŒïŒïŒïœăŻă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăć€ćæŒćșă«ăăăŠäœżçšăăă珏ïŒćłæăćžžé§ăăăăăźăšăȘăąă§ăăăćłăĄă珏ïŒćłæăšăȘăąïŒïŒïŒïœă«ăŻă珏ïŒćłæă§ăăăïŒăăăăïŒăăźæ°ćăä»ăăäžèż°ăźïŒïŒçšźéĄăźäž»ćłæă«ćŻŸćżăăç»ćăăŒăżăćžžé§ăăăăăăă«ăăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăŠć€ćæŒćșăèĄăć ŽćăéäžăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăç»ćăăŒăżăèȘăżćșăćż èŠăăȘăăźă§ăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒă«ïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘïŒïŒïŒïœăçšăăŠăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăăăŠçŽ æ©ăć€ćæŒćșăéć§ăăăăšăă§ăăăăăŁăŠăçčćłć „çćŁïŒïŒăăŸăăŻçŹŹïŒć „çćŁïŒïŒïŒăžăźć „çăçșçăăŠăăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă§ăŻć€ćæŒćșăéć§ăăăŠăăă«ăéąăăăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăăăŠć€ćæŒćșăćłćș§ă«éć§ăăăȘăăăăȘç¶æ ăçșçăăăźăæć¶ăăăăšăă§ăăă Returning to FIG. 33, the description will be continued. The third symbol area 235d is an area for resident the third symbol used in the variation effect displayed on the third symbol display device 81. That is, in the third symbol area 235d, image data corresponding to the above-mentioned 10 types of main symbols with numbers "0" to "9", which are the third symbols, is resident. As a result, when performing a variation effect on the third symbol display device 81, it is not necessary to read the image data from the character ROM 234 one by one. Therefore, even if the NAND flash memory 234a is used for the character ROM 234, the third symbol display device 81 You can start the variable effect quickly. Therefore, even though the variation effect is started in the first symbol display device 37 after the ball enters the special symbol entry port 64 or the second entry port 640, the third symbol display device In 81, it is possible to suppress the occurrence of a state in which the variation effect is not immediately started.
ăŸăă珏ïŒćłæăšăȘăąïŒïŒïŒïœă«ăŻăăïŒăăăăïŒăăźæ°ćăä»ăăăŠăăȘăäž»ćłæăšăăŠăæšçź±ăšăăŁăćŸæčćłæăăăȘăäž»ćłæăăćŸæčćłæăšăăăȘïŒéąšćæ·ïŒăă«ăĄăăçăźăăŁă©ăŻăżăæšĄăăä»ć±ćłæăšăăăȘăäž»ćłæă«ćŻŸćżăăç»ćăăŒăżăćžžé§ăăăăăăăăźç»ćăăŒăżăŻăäžăźć€ćæŒćșăćæąăăŠăăæćźæéç”éăăŠăăć§ćć „èłă«äŒŽăæŹĄăźć€ćæŒćșăéć§ăăăȘăć Žćă«ă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăăăąæŒćșă«çšăăăăăăăă«ăăăăăąæŒćșă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăăšăăăźăăąæŒćșă«ăăăŠă珏ïŒćłæăšăăŠæ°ćăźä»ăăăŠăăȘăäž»ćłæăèĄšç€șăăăăăăŁăŠăéæè ăŻăæ°ćăźä»ăăăŠăăȘăäž»ćłæă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șç»ćăăèŠèȘăăăăšă«ăăŁăŠăćœè©Čăăăłăłæ©ïŒïŒăăăąç¶æ ă«ăăăăšăćźčæă«èȘèăăăăšăă§ăăă Further, in the third symbol area 235d, as the main symbols without the numbers "0" to "9", the main symbol consisting of the rear symbol such as a wooden box, the rear symbol and the character such as the furoshiki, the helmet, etc. Image data corresponding to the main symbol consisting of the attached symbol imitating the above is also resident. These image data are used for the demonstration effect displayed on the third symbol display device 81 when the next variation effect accompanying the start winning is not started even after a predetermined time has elapsed after one variation effect is stopped. Be done. As a result, when the demo effect is displayed on the third symbol display device 81, the main symbol without a number is displayed as the third symbol in the demo effect. Therefore, the player can easily recognize that the pachinko machine 10 is in the demo state by visually recognizing the main symbol without numbers from the display image of the third symbol display device 81.
ăăŁă©ăŻăżćłæăšăȘăąïŒïŒïŒïœ ăŻă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăćçšźæŒćșă§äœżçšăăăăăŁă©ăŻăżćłæă«ćŻŸćżăăç»ćăăŒăżăæ ŒçŽăăé ćă§ăăăæŹăăăłăłæ©ïŒïŒă§ăŻăăć°ćčŽăăăèäșșăăăć°ć„łăăăŻăăăšăăæ§ă ăȘăăŁă©ăŻăżăćçšźæŒćșă«ăăăăŠèĄšç€șăăăăăă«ăȘăŁăŠăăăăăăă«ćŻŸćżăăăăŒăżăăăŁă©ăŻăżćłæăšăȘăąïŒïŒïŒïœ ă«ćžžé§ăăăăăšă«ăăăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăŻăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăăć俥ăăăłăăłăăźć ćźčă«ćșă„ăăŠăăŁă©ăŻăżćłæăć€æŽăăć ŽćăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăćŻŸćżăźç»ćăăŒăżăæ°ăă«èȘăżćșăăźă§ăŻăȘăăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒăźăăŁă©ăŻăżćłæăšăȘăąïŒïŒïŒïœ ă«äșăćžžé§ăăăŠăăç»ćăăŒăżăèȘăżćșăăăšă«ăăŁăŠăç»ćăłăłăăăŒă©ïŒïŒïŒă«ăŠæćźăźç»ćăæç»ă§ăăăăă«ăȘăŁăŠăăăăăă«ăăăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăćŻŸćżăźç»ćăăŒăżăèȘăżćșăćż èŠăăȘăăźă§ăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒă«èȘăżćșăéćșŠăźé ăïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘïŒïŒïŒïœăçšăăŠăăăăŁă©ăŻăżćłæăćłćș§ă«ć€æŽăăăăšăă§ăăă The character symbol area 235e is an area for storing image data corresponding to the character symbols used in various effects displayed on the third symbol display device 81. In this pachinko machine 10, various characters such as "boy", "old man", and "girl" are displayed according to various effects, and the data corresponding to these is displayed in the character design area 235e. By being resident, when the display control device 114 changes the character symbol based on the content of the command received from the voice lamp control device 113, the display control device 114 does not newly read the corresponding image data from the character ROM 234, but is resident. By reading the image data resident in the character symbol area 235e of the video RAM 235 in advance, the image controller 237 can draw a predetermined image. As a result, it is not necessary to read the corresponding image data from the character ROM 234, so that the character symbol can be changed immediately even if the NAND flash memory 234a having a slow reading speed is used for the character ROM 234.
ăšă©ăŒăĄăă»ăŒăžç»ćăšăȘăąïŒïŒïŒïœăŻăăăăłăłæ©ïŒïŒć ă«ăšă©ăŒăçșçăăć Žćă«èĄšç€șăăăăšă©ăŒăĄăă»ăŒăžă«ćŻŸćżăăç»ćăăŒăżăæ ŒçŽăăé ćă§ăăăæŹăăăłăłæ©ïŒïŒă§ăŻăäŸăă°ăéæç€ïŒïŒăźèŁéąă«ćăä»ăăăăæŻćă»ăłă”ïŒćłç€șăăïŒăźćșćăăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒă«ăăŁăŠæŻćăæ€ćșăăăšăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăŻæŻćăšă©ăŒăźçșçăăšă©ăŒăłăăłăă«ăăŁăŠèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒă«éç„ăăăăŸăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒă«ăăăăăźä»ăźăšă©ăŒăźçșçăæ€ćșăăăć Žćă«ăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăŻăăšă©ăŒăłăăłăă«ăăŁăŠăăăźăšă©ăŒăźçșçăăăźăšă©ăŒçšźć„ăšć ±ă«èĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăžéç„ăăăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒă§ăŻăăšă©ăŒăłăăłăăć俥ăăăšăăăźć俥ăăăšă©ăŒă«ćŻŸćżăăăšă©ăŒăĄăă»ăŒăžă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăăăă«æ§æăăăŠăăă The error message image area 235f is an area for storing image data corresponding to an error message displayed when an error occurs in the pachinko machine 10. In the pachinko machine 10, for example, when vibration is detected by the voice lamp control device 113 from the output of a vibration sensor (not shown) attached to the back surface of the game board 13, the voice lamp control device 113 causes a vibration error. The display control device 114 is notified by an error command. Further, even when the voice lamp control device 113 detects the occurrence of another error, the voice lamp control device 113 notifies the display control device 114 of the occurrence of the error together with the error type by an error command. When the display control device 114 receives an error command, the display control device 114 is configured to display an error message corresponding to the received error on the third symbol display device 81.
ăăă§ăăšă©ăŒăĄăă»ăŒăžăŻăéæè ăźäžæŁéČæąăăšă©ăŒă«ćŻŸăăéæè ăźäżè·ăźèŠłçčăăăăšă©ăŒăźçșçăšă»ăŒćæă«èĄšç€șăăăăăšăæ±ăăăăăæŹăăăłăłæ©ïŒïŒă§ăŻăăšă©ăŒăĄăă»ăŒăžç»ćăšăȘăąïŒïŒïŒïœă«ăćçšźăšă©ăŒăĄăă»ăŒăžă«ćŻŸćżăăç»ćăăŒăżăäșăćžžé§ăăăŠăăăźă§ăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăŻăć俥ăăăšă©ăŒăłăăłăă«ćșă„ăăŠăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒăźăšă©ăŒăĄăă»ăŒăžç»ćăšăȘăąïŒïŒïŒïœă«äșăćžžé§ăăăŠăăç»ćăăŒăżăèȘăżćșăăăšă«ăăŁăŠăç»ćăłăłăăăŒă©ïŒïŒïŒă«ăŠćăšă©ăŒăĄăă»ăŒăžç»ćăćłćș§ă«æç»ă§ăăăăă«ăȘăŁăŠăăăăăă«ăăăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăéæŹĄăšă©ăŒăĄăă»ăŒăžă«ćŻŸćżăăç»ćăăŒăżăèȘăżćșăćż èŠăăȘăăźă§ăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒă«èȘăżćșăéćșŠăźé ăïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘïŒïŒïŒïœăçšăăŠăăăšă©ăŒăłăăłăăć俥ăăŠăăćŻŸćżăăăšă©ăŒăĄăă»ăŒăžăćłćș§ă«èĄšç€șăăăăăšăă§ăăă Here, from the viewpoint of preventing fraud of the player and protecting the player against the error, the error message is required to be displayed almost at the same time as the occurrence of the error. In the pachinko machine 10, image data corresponding to various error messages is resident in advance in the error message image area 235f, so that the display control device 114 determines the error message of the resident video RAM 235 based on the received error command. By reading out the image data resident in the image area 235f in advance, each error message image can be immediately drawn by the image controller 237. As a result, it is not necessary to read the image data corresponding to the sequential error message from the character ROM 234. Therefore, even if the NAND flash memory 234a having a slow read speed is used for the character ROM 234, the corresponding error message is sent after receiving the error command. It can be displayed immediately.
éćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒăŻăăăŒăżăéæäžæžăăăæŽæ°ăăăăăă«çšăăăăăăźă§ăç»ćæ ŒçŽăšăȘăąïŒïŒïŒïœă珏ïŒăăŹăŒă ăăăăĄïŒïŒïŒïœă珏ïŒăăŹăŒă ăăăăĄïŒïŒïŒïœăć°ăȘăăšăèšăăăăŠăăă The normal video RAM 236 is used so that the data is overwritten and updated at any time, and at least an image storage area 236a, a first frame buffer 236b, and a second frame buffer 236c are provided.
ç»ćæ ŒçŽăšăȘăąïŒïŒïŒïœăŻă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăç»ćăźæç»ă«ćż èŠăȘç»ćăăŒăżăźăăĄăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒă«ćžžé§ăăăŠăăȘăç»ćăăŒăżăæ ŒçŽăăăăăźăšăȘăąă§ăăăç»ćæ ŒçŽăšăȘăąïŒïŒïŒïœăŻăè€æ°ăźă”ăăšăȘăąă«ććČăăăŠăăăă”ăăšăȘăąæŻă«ăăăźă”ăăšăȘăąă«æ ŒçŽăăăç»ćăăŒăżăźçšźć„ăäșăćźăăăăŠăăă The image storage area 236a is an area for storing image data that is not resident in the resident video RAM 235 among the image data necessary for drawing an image to be displayed on the third symbol display device 81. The image storage area 236a is divided into a plurality of sub-areas, and the type of image data stored in the sub-area is predetermined for each sub-area.
ïŒïŒ°ïŒ”ïŒïŒïŒăŻăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒă«ćžžé§ăăăŠăăȘăç»ćăăŒăżăźăăĄăăăźćŸăźç»ćăźæç»ă§ćż èŠăšăȘăç»ćăăŒăżăăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒăźç»ćæ ŒçŽăšăȘăąïŒïŒïŒïœă«èšăăăăă”ăăšăȘăąăźăăĄăăăźç»ćăăŒăżăźçšźć„ăæ ŒçŽăăčăæćźăźă”ăăšăȘăąă«è»ąéăăăăă«ăç»ćăłăłăăăŒă©ïŒïŒïŒă«ćŻŸăăŠæç€șăăăăăăă«ăăç»ćăłăłăăăŒă©ïŒïŒïŒăŻăïŒïŒ°ïŒ”ïŒïŒïŒă«ăăæç€șăăăç»ćăăŒăżăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăèȘăżćșăăăăăăĄïŒČïŒĄïŒïŒïŒïŒïœăä»ăăŠăç»ćæ ŒçŽăšăȘăąïŒïŒïŒïœăźæćźăăăæćźăźă”ăăšăȘăąă«ăăźèȘăżćșăăç»ćăăŒăżăè»ąéăăă Of the image data that is not resident in the resident video RAM 235, the MPU 231 collects the image data required for subsequent image drawing from the character ROM 234 to the sub-area provided in the image storage area 236a of the normal video RAM 236. , Instruct the image controller 237 to transfer the type of the image data to a predetermined sub-area to be stored. As a result, the image controller 237 reads the image data instructed by the MPU 231 from the character ROM 234, and transfers the read image data to a designated predetermined sub-area of the image storage area 236a via the buffer RAM 237a.
ăȘăăç»ćăăŒăżăźè»ąéæç€șăŻăïŒïŒ°ïŒ”ïŒïŒïŒăç»ćăłăłăăăŒă©ïŒïŒïŒă«ćŻŸăăŠç»ćăźæç»ăæç€șăăćŸèż°ăźæç»ăȘăčăăźäžă«ăè»ąéăăŒăżæ ć ±ăć«ăăăăšă«ăăŁăŠèĄăăăăăăă«ăăăïŒïŒ°ïŒ”ïŒïŒïŒăŻăç»ćăźæç»æç€șăšăç»ćăăŒăżăźè»ąéæç€șăšăăæç»ăȘăčăăç»ćăłăłăăăŒă©ïŒïŒïŒă«é俥ăăă ăă§èĄăăăšăă§ăăăźă§ăćŠçèČ è·ăäœæžăăăăšăă§ăăă The image data transfer instruction is given by including the transfer data information in the drawing list described later in which the MPU 231 instructs the image controller 237 to draw the image. As a result, the MPU 231 can give an image drawing instruction and an image data transfer instruction only by transmitting the drawing list to the image controller 237, so that the processing load can be reduced.
珏ïŒăăŹăŒă ăăăăĄïŒïŒïŒïœăăăłçŹŹïŒăăŹăŒă ăăăăĄïŒïŒïŒïœăŻă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăčăç»ćăć±éăăăăăźăăăăĄă§ăăăç»ćăłăłăăăŒă©ïŒïŒïŒăŻăïŒïŒ°ïŒ”ïŒïŒïŒăăăźæç€șă«ćŸăŁăŠæç»ăăïŒăăŹăŒă ćăźç»ćăă珏ïŒăăŹăŒă ăăăăĄïŒïŒïŒïœăăăłçŹŹïŒăăŹăŒă ăăăăĄïŒïŒïŒïœăźăăăăäžæčăźăăŹăŒă ăăăăĄă«æžă蟌ăăăšă«ăăŁăŠăăăźăăŹăŒă ăăăăĄă«ïŒăăŹăŒă ćăźç»ćăć±éăăăšć ±ă«ăăăźäžæčăźăăŹăŒă ăăăăĄă«ç»ćăć±éăăŠăăéăä»æčăźăăŹăŒă ăăăăĄăăć ă«ć±éăăăïŒăăŹăŒă ćăźç»ćæ ć ±ăèȘăżćșăăé§ć俥ć·ăšć ±ă«çŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒă«ćŻŸăăŠăăźç»ćæ ć ±ăé俥ăăăăšă«ăăŁăŠă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăăăźïŒăăŹăŒă ćăźç»ćăèĄšç€șăăăćŠçăćźèĄăăă The first frame buffer 236b and the second frame buffer 236c are buffers for developing an image to be displayed on the third symbol display device 81. The image controller 237 writes an image for one frame drawn according to the instruction from the MPU 231 to the frame buffer of either the first frame buffer 236b or the second frame buffer 236c, thereby writing one frame in the frame buffer. While expanding the image and expanding the image in one frame buffer, the image information for one frame previously expanded is read from the other frame buffer, and the drive signal is transmitted to the third symbol display device 81. By transmitting the image information, the third symbol display device 81 is executed to display the image for one frame.
ăăźăăă«ăăăŹăŒă ăăăăĄăšăăŠă珏ïŒăăŹăŒă ăăăăĄïŒïŒïŒïœăăăłçŹŹïŒăăŹăŒă ăăăăĄïŒïŒïŒïœăźïŒă€ăèšăăăăšă«ăăŁăŠăç»ćăłăłăăăŒă©ïŒïŒïŒăŻăäžæčăźăăŹăŒă ăăăăĄă«æç»ăăïŒăăŹăŒă ćăźç»ćăć±éăăȘăăăćæă«ăä»æčăźăăŹăŒă ăăăăĄăăć ă«ć±éăăăïŒăăŹăŒă ćăźç»ćăèȘăżćșăăŠă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăăźèȘăżćșăăïŒăăŹăŒă ćăźç»ćăèĄšç€șăăăăăšăă§ăăă In this way, by providing two frame buffers, the first frame buffer 236b and the second frame buffer 236c, the image controller 237 expands the image for one frame drawn in one frame buffer and simultaneously expands the image. The image for one frame previously expanded can be read from the other frame buffer, and the read image for one frame can be displayed on the third symbol display device 81.
ăăăŠăïŒăăŹăŒă ćăźç»ćăć±éăăăăŹăŒă ăăăăĄăšă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ç»ćăèĄšç€șăăăăăă«ïŒăăŹăŒă ćăźç»ćæ ć ±ăèȘăżćșăăăăăŹăŒă ăăăăĄăšăŻăïŒăăŹăŒă ćăźç»ćăźæç»ćŠçăćźäșăăïŒïŒăăȘç§æŻă«ăïŒïŒ°ïŒ”ïŒïŒïŒă«ăăŁăŠăăăăă珏ïŒăăŹăŒă ăăăăĄïŒïŒïŒïœăăăłçŹŹïŒăăŹăŒă ăăăăĄïŒïŒïŒïœăźăăăăăäș€äșă«ć „ăæżăăŠæćźăăăă Then, the frame buffer that expands the image for one frame and the frame buffer for reading the image information for one frame in order to display the image on the third symbol display device 81 are used for drawing the image for one frame. Every 20 milliseconds to complete, the MPU 231 alternately specifies one of the first frame buffers 236b and the second frame buffer 236c, respectively.
ćłăĄăăăăżă€ăăłă°ă§ăïŒăăŹăŒă ćăźç»ćăć±éăăăăŹăŒă ăăăăĄăšăăŠçŹŹïŒăăŹăŒă ăăăăĄïŒïŒïŒïœăæćźăăăïŒăăŹăŒă ćăźç»ćæ ć ±ăèȘăżćșăăăăăŹăŒă ăăăăĄăšăăŠçŹŹïŒăăŹăŒă ăăăăĄïŒïŒïŒïœăæćźăăăŠăç»ćăźæç»ćŠçăăăłèĄšç€șćŠçăćźèĄăăăăšăïŒăăŹăŒă ćăźç»ćăźæç»ćŠçăćźäșăăïŒïŒăăȘç§ćŸă«ăïŒăăŹăŒă ćăźç»ćăć±éăăăăŹăŒă ăăăăĄăšăăŠçŹŹïŒăăŹăŒă ăăăăĄïŒïŒïŒïœăæćźăăăïŒăăŹăŒă ćăźç»ćæ ć ±ăèȘăżćșăăăăăŹăŒă ăăăăĄăšăăŠçŹŹïŒăăŹăŒă ăăăăĄïŒïŒïŒïœăæćźăăăăăăă«ăăăć ă«çŹŹïŒăăŹăŒă ăăăăĄïŒïŒïŒïœă«ć±éăăăç»ćăźç»ćæ ć ±ăèȘăżćșăăăŠçŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăăăšăă§ăăăšćæă«ă珏ïŒăăŹăŒă ăăăăĄïŒïŒïŒïœă«æ°ăăȘç»ćăć±éăăăă That is, at a certain timing, the first frame buffer 236b is designated as the frame buffer for expanding the image for one frame, and the second frame buffer 236c is designated as the frame buffer for reading the image information for one frame. When the drawing process and the display process are executed, the second frame buffer 236c is designated as the frame buffer for expanding the image for one frame 20 milliseconds after the drawing process for the image for one frame is completed, and the image for one frame is expanded. The first frame buffer 236b is designated as the frame buffer from which the image information of the above is read. As a result, the image information of the image previously expanded in the first frame buffer 236b can be read out and displayed on the third symbol display device 81, and at the same time, a new image is expanded in the second frame buffer 236c. NS.
ăăăŠăæŽă«æŹĄăźïŒïŒăăȘç§ćŸă«ăŻăïŒăăŹăŒă ćăźç»ćăć±éăăăăŹăŒă ăăăăĄăšăăŠçŹŹïŒăăŹăŒă ăăăăĄïŒïŒïŒïœăæćźăăăïŒăăŹăŒă ćăźç»ćæ ć ±ăèȘăżćșăăăăăŹăŒă ăăăăĄăšăăŠçŹŹïŒăăŹăŒă ăăăăĄïŒïŒïŒïœăæćźăăăăăăă«ăăăć ă«çŹŹïŒăăŹăŒă ăăăăĄïŒïŒïŒïœă«ć±éăăăç»ćăźç»ćæ ć ±ăèȘăżćșăăăŠçŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăăăšăă§ăăăšćæă«ă珏ïŒăăŹăŒă ăăăăĄïŒïŒïŒïœă«æ°ăăȘç»ćăć±éăăăă仄ćŸăïŒăăŹăŒă ćăźç»ćăć±éăăăăŹăŒă ăăăăĄăšăïŒăăŹăŒă ćăźç»ćæ ć ±ăèȘăżćșăăăăăŹăŒă ăăăăĄăšăăïŒïŒăăȘç§æŻă«ăăăăă珏ïŒăăŹăŒă ăăăăĄïŒïŒïŒïœăăăłçŹŹïŒăăŹăŒă ăăăăĄïŒïŒïŒïœăźăăăăăäș€äșă«ć „ăæżăăŠæćźăăăăšă«ăăŁăŠăïŒăăŹăŒă ćăźç»ćăźæç»ćŠçăèĄăăȘăăăïŒăăŹăŒă ćăźç»ćăźèĄšç€șćŠçăïŒïŒăăȘç§ćäœă§éŁç¶çă«èĄăăăăăšăă§ăăă Then, after the next 20 milliseconds, the first frame buffer 236b is designated as the frame buffer for expanding the image for one frame, and the second frame buffer 236c is designated as the frame buffer for reading the image information for one frame. Will be done. As a result, the image information of the image previously expanded in the second frame buffer 236c can be read out and displayed on the third symbol display device 81, and at the same time, a new image is expanded in the first frame buffer 236b. NS. After that, one of the first frame buffer 236b and the second frame buffer 236c is used every 20 milliseconds for the frame buffer that expands the image for one frame and the frame buffer for reading the image information for one frame. By alternately alternating and specifying, it is possible to continuously perform the display processing of the image for one frame in units of 20 milliseconds while performing the drawing processing of the image for one frame.
ăŻăŒăŻïŒČïŒĄïŒïŒïŒïŒăŻăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒă«èšæ¶ăăăć¶ćŸĄăăă°ă©ă ăćșćźć€ăăŒăżăæ ŒçŽăăăăïŒïŒ°ïŒ”ïŒïŒïŒă«ăăćçšźć¶ćŸĄăăă°ă©ă ăźćźèĄæă«äœżçšăăăăŻăŒăŻăăŒăżăăă©ă°ăäžæçă«èšæ¶ăăăăăźăĄăąăȘă§ăăăïŒČïŒĄïŒă«ăăŁăŠæ§æăăăăăăźăŻăŒăŻïŒČïŒĄïŒïŒïŒïŒăŻăăăă°ă©ă æ ŒçŽăšăȘăąïŒïŒïŒïœăăăŒăżăăŒăă«æ ŒçŽăšăȘăąïŒïŒïŒïœăç°Ąæç»ćèĄšç€șăă©ă°ïŒïŒïŒïœăèĄšç€șăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœăè»ąéăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœ ăăă€ăłăżïŒïŒïŒïœăæç»ăȘăčăăšăȘăąïŒïŒïŒïœăèšæă«ăŠăłăżïŒïŒïŒïœăæ ŒçŽç»ćăăŒăżć€ć„ăă©ă°ïŒïŒïŒïœăæç»ćŻŸè±ĄăăăăĄăă©ă°ïŒïŒïŒïœăèéąç»ćć€æŽăă©ă°ïŒïŒïŒïœăèéąç»ćć€ć„ăă©ă°ïŒïŒïŒïœăăăąèĄšç€șăă©ă°ïŒïŒïŒïœăçąșćźèĄšç€șăă©ă°ïŒïŒïŒïœăć°ăȘăăšăæăăŠăăă The work RAM 233 is a memory for storing the control program and fixed value data stored in the character ROM 234, and temporarily storing the work data and flags used when executing various control programs by the MPU 231. It is composed. The work RAM 233 includes a program storage area 233a, a data table storage area 233b, a simple image display flag 233c, a display data table buffer 233d, a transfer data table buffer 233e, a pointer 233f, a drawing list area 233g, a time counting counter 233h, and a stored image data discrimination. It has at least a flag 233i, a drawing target buffer flag 233j, a rear image change flag 233w, a rear image discrimination flag 233x, a demo display flag 233y, and a confirmation display flag 233z.
ăăă°ă©ă æ ŒçŽăšăȘăąïŒïŒïŒïœăŻăïŒïŒ°ïŒ”ïŒïŒïŒă«ăăŁăŠćźèĄăăăć¶ćŸĄăăă°ă©ă ăæ ŒçŽăăăăăźăšăȘăąă§ăăăïŒïŒ°ïŒ”ïŒïŒïŒăŻăă·ăčăă ăȘă»ăăăè§Łé€ăăăăšăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăć¶ćŸĄăăă°ă©ă ăèȘăżćșăăŠăŻăŒăŻïŒČïŒĄïŒïŒïŒïŒăžè»ąéăăăăźăăă°ă©ă æ ŒçŽăšăȘăąïŒïŒïŒïœă«æ ŒçŽăăăăăăŠăć šăŠăźć¶ćŸĄăăă°ă©ă ăăăă°ă©ă æ ŒçŽăšăȘăąïŒïŒïŒïœă«æ ŒçŽăăăšă仄ćŸăïŒïŒ°ïŒ”ïŒïŒïŒăŻăăă°ă©ă æ ŒçŽăšăȘăąïŒïŒïŒïœă«æ ŒçŽăăăć¶ćŸĄăăă°ă©ă ăçšăăŠćçšźć¶ćŸĄăćźèĄăăăäžèż°ăăăăă«ăăŻăŒăŻïŒČïŒĄïŒïŒïŒïŒăŻïŒ€ïŒČïŒĄïŒă«ăăŁăŠæ§æăăăăăăé«éă«èȘăżćșăćäœăèĄăăăăăăŁăŠăć¶ćŸĄăăă°ă©ă ăèȘăżćșăéćșŠăźé ăïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘïŒïŒïŒïœă«ăăŁăŠæ§æăăăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒă«èšæ¶ăăăć Žćă§ăăŁăŠăăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒă«ăăăŠé«ăćŠçæ§èœăäżă€ăăšăă§ăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăçšăăŠăć€æ§ćăè€éćăăăæŒćșăćźčæă«ćźèĄăăăăšăă§ăăă The program storage area 233a is an area for storing the control program executed by the MPU 231. When the system reset is released, the MPU 231 reads the control program from the character ROM 234, transfers it to the work RAM 233, and stores it in the program storage area 233a. Then, when all the control programs are stored in the program storage area 233a, the MPU 231 subsequently executes various controls using the control programs stored in the program storage area 233a. As described above, since the work RAM 233 is composed of the DRAM, the read operation is performed at high speed. Therefore, even when the control program is stored in the character ROM 234 configured by the NAND flash memory 234a having a slow read speed, the display control device 114 can maintain high processing performance, and the third symbol display device 81 can be maintained. Can be used to easily perform diversified and complicated productions.
ăăŒăżăăŒăă«æ ŒçŽăšăȘăąïŒïŒïŒïœăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăăźăłăăłăă«ćșă„ăèĄšç€șăăăäžăźæŒćșă«ćŻŸăăæéç”éă«äŒŽă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăčăèĄšç€șć ćźčăèšèŒăăèĄšç€șăăŒăżăăŒăă«ăšăèĄšç€șăăŒăżăăŒăă«ă«ăăèĄšç€șăăăäžăźæŒćșă«ăăăŠäœżçšăăăç»ćăăŒăżăźăăĄćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒă«ćžžé§ăăăŠăăȘăç»ćăăŒăżăźè»ąéăăŒăżæ ć ±ăȘăăłă«è»ąéăżă€ăăłă°ăèŠćźăăè»ąéăăŒăżăăŒăă«ăšăæ ŒçŽăăăé ćă§ăăă The data table storage area 233b is a display data table in which display contents to be displayed on the third symbol display device 81 with the passage of time are described and display data for one effect to be displayed based on a command from the main control device 110. This is an area in which the transfer data information of the image data that is not resident in the resident video RAM 235 and the transfer data table that defines the transfer timing among the image data used in one effect displayed by the table are stored.
ăăăăźăăŒăżăăŒăă«ăŻăéćžžăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăźïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘïŒïŒïŒïœă«èšăăăă珏ïŒăăă°ă©ă èšæ¶ăšăȘăąïŒïŒïŒïœïŒă«ćșćźć€ăăŒăżăźäžçšźăšăăŠèšæ¶ăăăŠăăăă·ăčăă ăȘă»ăăè§Łé€ćŸă«ïŒïŒ°ïŒ”ïŒïŒïŒă«ăăŁăŠćźèĄăăăăăŒăăăă°ă©ă ă«ćŸăŁăŠăăăăăźăăŒăżăăŒăă«ăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăăŻăŒăŻïŒČïŒĄïŒïŒïŒïŒăžè»ąéăăăăăźăăŒăżăăŒăă«æ ŒçŽăšăȘăąïŒïŒïŒïœă«æ ŒçŽăăăăăăăŠăć šăŠăźăăŒăżăăŒăă«ăăăŒăżăăŒăă«æ ŒçŽăšăȘăąïŒïŒïŒïœă«æ ŒçŽăăăăšă仄ćŸăïŒïŒ°ïŒ”ïŒïŒïŒăŻăăăŒăżăăŒăă«æ ŒçŽăšăȘăąïŒïŒïŒïœă«æ ŒçŽăăăăăŒăżăăŒăă«ăçšăăŠçŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șăć¶ćŸĄăăăäžèż°ăăăăă«ăăŻăŒăŻïŒČïŒĄïŒïŒïŒïŒăŻïŒ€ïŒČïŒĄïŒă«ăăŁăŠæ§æăăăăăăé«éă«èȘăżćșăćäœăèĄăăăăăăŁăŠăćçšźăăŒăżăăŒăă«ăèȘăżćșăéćșŠăźé ăïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘïŒïŒïŒïœă«ăăŁăŠæ§æăăăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒă«èšæ¶ăăăć Žćă§ăăŁăŠăăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒă«ăăăŠé«ăćŠçæ§èœăäżă€ăăšăă§ăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăçšăăŠăć€æ§ćăè€éćăăăæŒćșăćźčæă«ćźèĄăăăăšăă§ăăă These data tables are usually stored as a kind of fixed value data in the second program storage area 234a1 provided in the NAND flash memory 234a of the character ROM 234, and according to the boot program executed by the MPU 231 after the system reset is released. , These data tables are transferred from the character ROM 234 to the work RAM 233 and stored in the data table storage area 233b. Then, when all the data tables are stored in the data table storage area 233b, the MPU 231 subsequently controls the display of the third symbol display device 81 using the data table stored in the data table storage area 233b. As described above, since the work RAM 233 is composed of the DRAM, the read operation is performed at high speed. Therefore, even when various data tables are stored in the character ROM 234 configured by the NAND flash memory 234a having a slow read speed, the display control device 114 can maintain high processing performance, and the third symbol display device can be used. By using 81, it is possible to easily execute a diversified and complicated production.
ăăă§ăćçšźăăŒăżăăŒăă«ăźè©łçŽ°ă«ă€ăăŠèȘŹæăăăăŸăăèĄšç€șăăŒăżăăŒăă«ăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăăźăłăăłăă«ćșă„ăăŠçŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăćæŒćșăźæŒćșæ æ§æŻă«ïŒă€ăă€çšæăăăăăźă§ăäŸăă°ăć€ćæŒćșăăȘăŒăăăłă°æŒćșăă©ăŠăłăæŒćșăăšăłăăŁăłă°æŒćșăăăąæŒćșă«ćŻŸćżăăèĄšç€șăăŒăżăăŒăă«ăçšæăăăŠăăă Here, the details of various data tables will be described. First, one display data table is prepared for each effect mode displayed on the third symbol display device 81 based on a command from the main control device 110. For example, a variable effect and an opening effect. , Display data tables corresponding to round production, ending production, and demo production are prepared.
ć€ćæŒćșăŻăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăăăźèĄšç€șçšć€ćăăżăŒăłăłăăłăăć俥ăăć Žćă«ă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăăăŠéć§ăăăæŒćșă§ăăăăȘăăèĄšç€șçšć€ćăăżăŒăłăłăăłăăć俥ăăăć Žćă«ăŻăć€ćæŒćșăźćæąçšźć„ăç€șăèĄšç€șçšćæąçšźć„ăłăăłăăć俥ăăăăäŸăă°ăć€ćæŒćșăéć§ăăăć Žćă«ăăăźć€ćæŒćșăźćæąçšźć„ăć€ăă§ăăă°ăć€ăăç€șăćæąćłæăæç”çă«ćæąèĄšç€șăăăäžæčăăăźć€ćæŒćșăźćæąçšźć„ă性ćœăăïŒĄă性ćœăăïŒąăźăăăăă§ăăă°ăăăăăăźć€§ćœăăç€șăćæąćłæăæç”çă«ćæąèĄšç€șăăăăéæè ăŻăăăźć€ćæŒćșă«ăăăćæąćłæăèŠèȘăăăăšă§ć€§ćœăăçšźć„ăèȘèă§ăă性ćœăăçšźć„ă«ćżăăŠä»äžăăăéæäŸĄć€ăćźčæă«ć€æăăăăšăă§ăăă The variation effect is an effect started by the third symbol display device 81 when a display variation pattern command is received from the voice lamp control device 113. When the display variation pattern command is received, the display stop type command indicating the stop type of the variation effect is also received. For example, when the variation effect is started, if the stop type of the variation effect is out of order, the stop symbol indicating the deviation is finally displayed as a stop, while the stop type of the variation effect is jackpot A and jackpot B. If any of the above, the stop symbol indicating each jackpot is finally displayed as a stop. The player can recognize the jackpot type by visually recognizing the stop symbol in this variation effect, and can easily determine the game value given according to the jackpot type.
ăȘăŒăăăłă°æŒćșăŻăăăăăăăăłăłæ©ïŒïŒăçčć„éæç¶æ ăžç§»èĄăăŠăéćžžæă«ăŻééăăăŠăă性éæŸćŁăçč°ăèżăéæŸăăăăăšăéæè ă«ć ±ç„ăăăăăźæŒćșă§ăăăă©ăŠăłăæŒćșăŻăăăăăéć§ăăăă©ăŠăłăæ°ăéæè ă«ć ±ç„ăăăăăźæŒćșă§ăăăăšăłăăŁăłă°æŒćșăŻăçčć„éæç¶æ ăźç”äșăéæè ă«ć ±ç„ăăăăăźæŒćșă§ăăă The opening production is a production for notifying the player that the pachinko machine 10 will shift to the special gaming state and the large opening that is normally closed will be repeatedly opened, and the round production will start from now on. This is an effect for notifying the player of the number of rounds to be played. The ending effect is an effect for notifying the player of the end of the special gaming state.
ăȘăăăăąæŒćșăŻăäžèż°ăăăăă«ăäžăźć€ćæŒćșăćæąăăŠăăæćźæéç”éăăŠăăć§ćć „èłă«äŒŽăæŹĄăźć€ćæŒćșăéć§ăăăȘăć Žćă«ă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăæŒćșă§ăăăăïŒăăăăïŒăăźæ°ćăä»ăăăŠăăȘăäž»ćłæăăăȘă珏ïŒćłæăćæąèĄšç€șăăăăšć ±ă«ăèéąç»ćăźăżăć€ćăăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăăąæŒćșăèĄšç€șăăăŠăăă°ăéæè ăăăŒă«éąäżè ăăćœè©Čăăăłăłæ©ïŒïŒă«ăăăŠéæăèĄăăăŠăăȘăăăšăèȘèăăăăšăă§ăăă As described above, the demo effect is displayed on the third symbol display device 81 when the next variation effect accompanying the start winning is not started even after a predetermined time has elapsed from the stop of one variation effect. The third symbol consisting of the main symbols without the numbers "0" to "9" is stopped and displayed, and only the rear image is changed. If the demonstration effect is displayed on the third symbol display device 81, the player or the person involved in the hall can recognize that the pachinko machine 10 is not playing a game.
ăăŒăżăăŒăă«æ ŒçŽăšăȘăąïŒïŒïŒïœă«ăŻăăȘăŒăăăłă°æŒćșăă©ăŠăłăæŒćșăăšăłăăŁăłă°æŒćșăăăłăăąæŒćșă«ćŻŸćżăăèĄšç€șăăŒăżăăŒăă«ăăăăăïŒă€ăă€æ ŒçŽăăăăŸăăć€ćæŒćșçšăźèĄšç€șăăŒăżăăŒăă«ă§ăăć€ćèĄšç€șăăŒăżăăŒăă«ăŻăèšćźăăăć€ćæŒćșăăżăŒăłăïŒïŒăăżăŒăłăăă°ăïŒć€ćæŒćșăăżăŒăłă«ïŒăăŒăă«ăćèšă§ïŒïŒăăŒăă«ăçšæăăăă In the data table storage area 233b, one display data table corresponding to the opening effect, the round effect, the ending effect, and the demo effect is stored. Further, as the variation display data table, which is a display data table for variation effect, if there are 32 patterns of variation effect patterns to be set, one table is prepared for one variation effect pattern, for a total of 32 tables.
ăăă§ăćłïŒïŒăćç §ăăŠăèĄšç€șăăŒăżăăŒăă«ăźè©łçŽ°ă«ă€ăăŠèȘŹæăăăćłïŒïŒăŻăèĄšç€șăăŒăżăăŒăă«ăźăăĄăć€ćèĄšç€șăăŒăżăăŒăă«ăźäžäŸăæšĄćŒçă«ç€șăăæšĄćŒćłă§ăăăèĄšç€șăăŒăżăăŒăă«ăŻă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăăăŠïŒăăŹăŒă ćăźç»ćăèĄšç€șăăăæéïŒæŹćźæœćœąæ ă§ăŻăïŒïŒăăȘç§ïŒăïŒćäœăšăăŠèĄšăăăąăăŹăčă«ćŻŸćżăăăŠăăăźæéă«èĄšç€șăăčăïŒăăŹăŒă ćăźç»ćăźć ćźčïŒæç»ć ćźčïŒăè©łçŽ°ă«èŠćźăăăăźă§ăăă Here, the details of the display data table will be described with reference to FIG. 36. FIG. 36 is a schematic diagram schematically showing an example of a variable display data table among the display data tables. The display data table should be displayed at the time corresponding to the address represented by the time (20 milliseconds in this embodiment) in which the image for one frame is displayed on the third symbol display device 81 as one unit. The content (drawing content) of the image for one frame is defined in detail.
æç»ć ćźčă«ăŻăïŒăăŹăŒă ćăźç»ćăæ§æăăèĄšç€șç©ă§ăăăčăă©ă€ăæŻă«ăăăźăčăă©ă€ăăźçšźć„ăèŠćźăăăšć ±ă«ăăăźăčăă©ă€ăăźçšźć„ă«ćżăăŠăèĄšç€șäœçœźćș§æšăæĄć€§çăćè»ąè§ćșŠăćéæć€ăαăăŹăłăăŁăłă°æ ć ±ăèČæ ć ±ăăăŁă«ăżæćźæ ć ±ăšăăŁăăăčăă©ă€ăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«æç»ăăăăăăźæç»æ ć ±ăèŠćźăăăŠăăă In the drawing content, the type of sprite is specified for each sprite that is a display object that constitutes an image for one frame, and the display position coordinates, enlargement ratio, rotation angle, and translucency are specified according to the type of sprite. Drawing information for causing the third symbol display device 81 to draw a sprite, such as a value, α blending information, color information, and filter designation information, is defined.
ăčăă©ă€ăăźçšźć„ăŻăèĄšç€șăăčăăčăă©ă€ăăçčćźăăăăăźæ ć ±ă§ăăăèĄšç€șäœçœźćș§æšăŻăăăźăčăă©ă€ăăèĄšç€șăăčă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒäžăźćș§æšăçčćźăăăăăźæ ć ±ă§ăăăæĄć€§çăŻăăăźăčăă©ă€ăă«ćŻŸăăŠäșăèšćźăăăæšæșçăȘèĄšç€șă”ă€ășă«ćŻŸăăæĄć€§çăæćźăăăăăźæ ć ±ă§ăăăźæĄć€§çă«ćŸăŁăŠèĄšç€șăăăăčăă©ă€ăăźć€§ăăăçčćźăăăăăȘăăæĄć€§çăïŒïŒïŒïŒ ăă性ăăć ŽćăŻăăăźăčăă©ă€ăăæšæșçăȘ性ăăăăăæĄć€§ăăăŠèĄšç€șăăăæĄć€§çăïŒïŒïŒïŒ æȘæșăźć ŽćăŻăăăźăčăă©ă€ăăæšæșçăȘ性ăăăăăăçžźć°ăăăŠèĄšç€șăăăă The sprite type is information for identifying the sprite to be displayed. The display position coordinates are information for specifying the coordinates on the third symbol display device 81 on which the sprite should be displayed. The enlargement ratio is information for designating the enlargement ratio with respect to a standard display size preset for the sprite, and the size of the sprite displayed according to the enlargement ratio is specified. If the magnification is greater than 100%, the sprite will be displayed enlarged from the standard size, and if the magnification is less than 100%, the sprite will be reduced from the standard size. Is displayed.
ćè»ąè§ćșŠăŻăăčăă©ă€ăăćè»ąăăăŠèĄšç€șăăăć Žćăźćè»ąè§ćșŠăçčćźăăăăăźæ ć ±ă§ăăăćéæć€ăŻăăčăă©ă€ăć šäœăźéæćșŠăçčćźăăăăăźăăźă§ăăăćéæć€ăé«ăă»ă©ăăčăă©ă€ăăźèéąćŽă«èĄšç€șăăăç»ćăéăăŠèŠăăăăă«ç»ćăèĄšç€șăăăăαăăŹăłăăŁăłă°æ ć ±ăŻăä»ăźăčăă©ă€ăăšăźéăćăăćŠçăèĄăć Žćă«çšăăăăæąç„ăźÎ±ăăŹăłăăŁăłă°äżæ°ăçčćźăăăăăźæ ć ±ă§ăăăèČæ ć ±ăŻăèĄšç€șăăčăăčăă©ă€ăăźèČèȘżăæćźăăăăăźæ ć ±ă§ăăăăăăŠăăăŁă«ăżæćźæ ć ±ăŻăæćźăăăăčăă©ă€ăăæç»ăăć Žćă«ăăăźăčăă©ă€ăă«ćŻŸăăŠæœăăčăç»ćăăŁă«ăżăæćźăăăăăźæ ć ±ă§ăăă The rotation angle is information for specifying the rotation angle when the sprite is rotated and displayed. The translucency value is for specifying the transparency of the entire sprite, and the higher the translucency value, the more the image displayed on the back side of the sprite can be seen through. The α-blending information is information for identifying a known α-blending coefficient used when performing a superposition process with another sprite. The color information is information for designating the color tone of the sprite to be displayed. Then, the filter designation information is information for designating an image filter to be applied to the sprite when drawing the designated sprite.
ć€ćèĄšç€șăăŒăżăăŒăă«ă§ăŻăćăąăăŹăčă«ćŻŸćżăăŠèŠćźăăăïŒăăŹăŒă ćăźæç»ć ćźčăšăăŠăïŒă€ăźèéąç»ćăïŒćăźçŹŹïŒćłæïŒćłæïŒïŒćłæïŒïŒă»ă»ă»ïŒăăăźç»ćă«ăăăŠć ăźć·źă蟌ăżăȘă©ăèĄšçŸăăăšăă§ăŻăăć°ćčŽç»ćăæćăȘă©ăźćçšźæŒćșă«çšăăăăăăŁă©ăŻăżăšăăŁăćăčăă©ă€ăă«ćŻŸăăæç»æ ć ±ăăăąăăŹăčæŻă«èŠćźăăăŠăăăăȘăăăšăă§ăŻăăăăŁă©ăŻăżă«éąăăæ ć ±ăŻăăăźăăŹăŒă ă«èĄšç€șăăčăć ćźčă«ćăăăŠăïŒă€ćăŻè€æ°èŠćźăăăă In the variable display data table, one back image, nine third symbols (design 1, symbol 2, ...), and light in the image are drawn contents for one frame defined corresponding to each address. Drawing information for each sprite, such as an effect that expresses the insertion of a character, and a character used for various effects such as a boy image and characters, is defined for each address. In addition, one or a plurality of information about the effect and the character is defined according to the content to be displayed in the frame.
ăăă§ăèéąç»ćăŻăèĄšç€șäœçœźăŻçŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒăźç»éąć šäœă«ćșćźăăăæĄć€§çăćè»ąè§ćșŠăćéæć€ăαăăŹăłăăŁăłă°æ ć ±ăèČæ ć ±ăăăłăăŁă«ăżæćźæ ć ±ăŻăæéç”éă«ćŻŸăăŠäžćźăšăăăăźă§ăć€ćèĄšç€șăăŒăżăăŒăă«ă§ăŻăèéąç»ćăźçšźć„ăçčćźăăăăăźæ ć ±ă§ăăèéąçšźć„ăźăżăèŠćźăăăŠăăăăăźèéąçšźć„ăŻăéæè ă«ăăŁăŠéžæăăăŠăăăčăăŒăžïŒăèĄäžăčăăŒăžăăăæŁźăčăăŒăžăăăć·ăčăăŒăžăăăç©șăčăăŒăžăăă泶ăčăăŒăžăăźăăăăïŒă«ćŻŸćżăăèéąïŒĄăăźăăăăăèĄšç€șăăăăăèéąïŒĄăăšăŻç°ăȘăèéąç»ćăèĄšç€șăăăăăçčćźăăæ ć ±ăèšèŒăăăŠăăăăŸăăèéąçšźć„ăŻăèéąïŒĄăăšăŻç°ăȘăèéąç»ćăèĄšç€șăăăăăšăçčćźăăć Žćăă©ăźèéąç»ćăèĄšç€șăăăăăçčćźăăæ ć ±ăćăăăŠèšèŒăăăŠăăă Here, the display position of the rear image is fixed to the entire screen of the third symbol display device 81, and the enlargement ratio, the rotation angle, the translucent value, the α blending information, the color information, and the filter designation information are displayed with respect to the passage of time. Since it is constant, only the back type, which is information for specifying the type of the back image, is specified in the variable display data table. This back type is the back A to E corresponding to the stage selected by the player (one of "city stage", "forest stage", "river stage", "sky stage", and "island stage"). Information is described that specifies whether to display one of them or to display a rear image different from the rear images A to E. Further, as the back surface type, when specifying to display a back image different from the back images A to E, information for specifying which back image is to be displayed is also described.
ïŒïŒ°ïŒ”ïŒïŒïŒăŻăăăźèéąçšźć„ă«ăăŁăŠăèéąïŒĄăăźăăăăăèĄšç€șăăăăăšăçčćźăăăć ŽćăŻăèéąïŒĄăăźăăĄæœéžă«ăăæ±șćźăăăăčăăŒăžă«ćŻŸćżăăèéąç»ćăæç»ćŻŸè±ĄăšăăŠçčćźăăăŸăăăăźăăŹăŒă ă«ćŻŸăăŠèĄšç€șăăčăèéąç»ćăźçŻćČăæéç”éă«ćăăăŠçčćźăăăäžæčăèéąïŒĄăăšăŻç°ăȘăèéąç»ćăèĄšç€șăăăăăšăçčćźăăăć ŽćăŻăèéąçšźć„ăăèĄšç€șăăăăčăèéąç»ćăçčćźăăă When it is specified that any of the back surfaces A to E is to be displayed by the back surface type, the MPU 231 specifies the back image corresponding to the stage determined by lottery among the back surfaces A to E as a drawing target. In addition, the range of the back image to be displayed for the frame is specified according to the passage of time. On the other hand, when it is specified to display a back image different from the back images A to E, the back image to be displayed is specified from the back type.
ăȘăăæŹćźæœćœąæ ă§ăŻăèĄšç€șăăŒăżăăŒăă«ă«ăăăŠăèéąç»ćăźæç»ć ćźčăšăăŠèéąçšźć„ăźăżăèŠćźăăć Žćă«ă€ăăŠèȘŹæăăăăăăă«ä»ŁăăŠăèéąçšźć„ăšăăăźèéąçšźć„ă«ćŻŸćżăăèéąç»ćăźă©ăźçŻćČăèĄšç€șăăčăăăç€șăäœçœźæ ć ±ăšăèŠćźăăăăă«ăăŠăăăăăăźäœçœźæ ć ±ăŻăäŸăă°ăćæäœçœźă«ćŻŸćżăăçŻćČăźèéąç»ćăèĄšç€șăăăŠăăăźç”éæéăç€șăæ ć ±ă§ăăŁăŠăăăăăăźć ŽćăïŒïŒ°ïŒ”ïŒïŒïŒăŻăăăźăăŹăŒă ă«ćŻŸăăŠèĄšç€șăăčăèéąç»ćăźçŻćČăăäœçœźæ ć ±ă«ăăç€șăăăćæäœçœźă«ćŻŸćżăăçŻćČăźèéąç»ćăèĄšç€șăăăŠăăăźç”éæéă«ćșă„ăăŠçčćźăăă In the present embodiment, the case where only the back type is specified as the drawing content of the back image in the display data table will be described. Instead, the back type and the range of the back image corresponding to the back type are described. It may be specified as the position information indicating whether or not to be displayed. This position information may be, for example, information indicating the elapsed time since the back image of the range corresponding to the initial position is displayed. In this case, the MPU 231 specifies the range of the back image to be displayed with respect to the frame based on the elapsed time from the display of the back image of the range corresponding to the initial position indicated by the position information.
ăŸăăäœçœźæ ć ±ăŻăăăźèĄšç€șăăŒăżăăŒăă«ă«ćșă„ăç»ćăźæç»ïŒăăăăŻă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șïŒăéć§ăăăŠăăăźç”éæéăç€șăæ ć ±ă§ăăŁăŠăăăăăăźć ŽćăïŒïŒ°ïŒ”ïŒïŒïŒăŻăăăźăăŹăŒă ă«ćŻŸăăŠèĄšç€șăăčăèéąç»ćăźçŻćČăăèĄšç€șçšăăŒăżăăŒăčă«ćșă„ăç»ćăźæç»ïŒăăăăŻă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șïŒăéć§ăăăæź”éă§èĄšç€șăăăŠăăèéąç»ćăźäœçœźăšăäœçœźæ ć ±ă«ăăç€șăăăè©Čç»ćăźæç»ïŒăăăăŻă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șïŒăéć§ăăăŠăăăźç”éæéăšă«ćșă„ăăŠçčćźăăă Further, the position information may be information indicating the elapsed time from the start of drawing the image (or the display of the third symbol display device 81) based on the display data table. In this case, the MPU 231 displayed the range of the rear image to be displayed for the frame at the stage when the drawing of the image (or the display of the third symbol display device 81) was started based on the display database. It is specified based on the position of the back image and the elapsed time from the start of drawing (or the display of the third symbol display device 81) of the image indicated by the position information.
æŽă«ăäœçœźæ ć ±ăŻăèéąçšźć„ă«ćżăăŠăćæäœçœźă«ćŻŸćżăăçŻćČăźèéąç»ćăèĄšç€șăăăŠăăăźç”éæéăç€șăæ ć ±ăăăłèĄšç€șăăŒăżăăŒăă«ă«ćșă„ăç»ćăźæç»ïŒăăăăŻă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șïŒăéć§ăăăŠăăăźç”éæéăç€șăæ ć ±ăźăăăăăç€șăăăźă§ăăŁăŠăăăăăèéąçšźć„ăăăłäœçœźæ ć ±ăšăšăă«ăăăźäœçœźæ ć ±ăźçšźć„æ ć ±ïŒäŸăă°ăćæäœçœźă«ćŻŸćżăăçŻćČăźèéąç»ćăèĄšç€șăăăŠăăăźç”éæéăç€șăæ ć ±ă§ăăăăèĄšç€șçšăăŒăżăăŒăčă«ćșă„ăç»ćăźæç»ïŒăăăăŻă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șïŒăéć§ăăăŠăăăźç”éæéăç€șăæ ć ±ă§ăăăăç€șăæ ć ±ïŒăăèéąç»ćăźæç»ć ćźčăšăăŠèŠćźăăŠăăăăăăźä»ăäœçœźæ ć ±ăŻăç”éæéăç€șăæ ć ±ă§ăŻăȘăăèĄšç€șăăčăèéąç»ćăźçŻćČăæ ŒçŽăăăăąăăŹăčăç€șăæ ć ±ă§ăăŁăŠăăăă Further, the position information is information indicating the elapsed time from the display of the rear image in the range corresponding to the initial position and the drawing of the image based on the display data table (or the third symbol display device 81) according to the rear type. It may indicate any of the information indicating the elapsed time since the start of the display), and the type information of the position information (for example, the range corresponding to the initial position) together with the back type and the position information. It is information indicating the elapsed time since the back image is displayed, or information indicating the elapsed time since the drawing of the image based on the display database (or the display of the third symbol display device 81) is started. Information indicating the above) may be specified as the drawing content of the back image. In addition, the position information may not be information indicating the elapsed time, but may be information indicating an address in which the range of the rear image to be displayed is stored.
珏ïŒćłæïŒćłæïŒïŒćłæïŒïŒă»ă»ă»ïŒăŻăèĄšç€șăăčă珏ïŒćłæăçčćźăăăăăźćłæçšźć„æ ć ±ăšăăŠăćłæçšźć„ăȘăă»ăăæ ć ±ăèšèŒăăăŠăăăăăźăȘăă»ăăæ ć ±ăŻăć珏ïŒćłæă«ä»ăăăæ°ćăźć·źćăèĄšăæ ć ±ă§ăăă珏ïŒćłæăźçšźć„ăçŽæ„çčćźăăăźă§ăŻăȘăăăȘăă»ăăæ ć ±ăçčćźăăăźăŻăć€ćæŒćșă«ăăă珏ïŒćłæăźèĄšç€șăŻăïŒă€ćă«èĄăăăć€ćæŒćșăźćæąćłæăăăłä»ćèĄăăăć€ćæŒćșăźćæąćłæă«ćżăăŠć€ăăăăă§ăăăć€ćăéć§ăăăŠăăæćźæéç”éăăăŸă§ăźćłæăȘăă»ăăæ ć ±ă§ăŻăïŒă€ćă«èĄăăăć€ćæŒćșăźćæąćłæăăăźăȘăă»ăăæ ć ±ăèšèŒăăăăăă«ăăăïŒă€ćăźć€ćæŒćșă«ăăăćæąćłæăăć€ćæŒćșăéć§ăăăă In the third symbol (design 1, symbol 2, ...), the symbol type offset information is described as the symbol type information for specifying the third symbol to be displayed. This offset information is information representing the difference between the numbers attached to each third symbol. The offset information is specified instead of directly specifying the type of the third symbol. The display of the third symbol in the variation effect is the stop symbol of the variation effect that was performed immediately before and the variation effect that is performed this time. This is because it changes according to the stop symbol, and in the symbol offset information from the start of the fluctuation to the elapse of a predetermined time, the offset information from the stop symbol of the fluctuation effect performed immediately before is described. As a result, the variation effect is started from the stop symbol in the previous variation effect.
äžæčăć€ćăéć§ăăăŠăăæćźæéç”éćŸăŻăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăä»ăăŠäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăć俥ăăćæąçšźć„ăłăăłăïŒèĄšç€șçšćæąçšźć„ăłăăłăïŒă«ćżăăŠèšćźăăăćæąćłæăăăźăȘăă»ăăæ ć ±ăèšèŒăăăăăă«ăăăć€ćæŒćșăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăæćźăăăćæąçšźć„ă«ćżăăćæąćłæă§ćæąăăăăăšăă§ăăă On the other hand, after a predetermined time has elapsed from the start of the fluctuation, the offset from the stop symbol set according to the stop type command (display stop type command) received from the main control device 110 via the voice lamp control device 113. Describe the information. As a result, the variation effect can be stopped at the stop symbol corresponding to the stop type designated by the main control device 110.
ăȘăăć珏ïŒćłæă«ăŻćșæăźæ°ćăä»ăăăŠăăăźă§ăïŒă€ćăźć€ćæŒćșă«ăăăć€ććłæăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăæćźăăăćæąçšźć„ă«ćżăăćæąćłæăăăăźçŹŹïŒćłæă«ä»ăăăæ°ćă§çźĄçăăăŸăăăȘăă»ăăæ ć ±ăăć珏ïŒćłæă«ä»ăăăæ°ćăźć·źćă§èĄšăăăšă«ăăăăăźăȘăă»ăăæ ć ±ăăćźčæă«èĄšç€șăăčă珏ïŒćłæăçčćźăăăăšăă§ăăă Since each third symbol is assigned a unique number, the fluctuation symbol in the previous variation effect and the stop symbol according to the stop type specified by the main control device 110 can be selected as the third symbol. By managing with the numbers attached to and expressing the offset information by the difference of the numbers attached to each third symbol, the third symbol to be easily displayed can be specified from the offset information.
ăŸăăćłæăȘăă»ăăæ ć ±ă«ăăăŠăïŒă€ćă«èĄăăăć€ćæŒćșăźćæąćłæăźăȘăă»ăăæ ć ±ăăä»ćèĄăăăŠăăć€ćæŒćșăźćæąćłæăźăȘăă»ăăæ ć ±ă«ćăæżăăăăæćźæéăŻă珏ïŒćłæăé«éă«ć€ćèĄšç€șăăăŠăăæéăšăȘăăăă«èšćźăăăŠăăă珏ïŒćłæăé«éă«ć€ćèĄšç€șăăăŠăăéăŻăăăźçŹŹïŒćłæăéæè ă«èŠèȘäžèœăȘç¶æ ă§ăăăźă§ăăăźéă«ăćłæăȘăă»ăăæ ć ±ăïŒă€ćă«èĄăăăć€ćæŒćșăźćæąćłæăźăȘăă»ăăæ ć ±ăăä»ćèĄăăăŠăăć€ćæŒćșăźćæąćłæăźăȘăă»ăăæ ć ±ă«ćăæżăăăăšă«ăăŁăŠă珏ïŒćłæăźæ°ćăźéŁç¶æ§ăéćăăŠăăăăźæ°ćăźéŁç¶æ§ăźéćăăéæè ă«èȘèăăăȘăăăă«ăăăăšăă§ăăă Further, in the symbol offset information, the third symbol fluctuates at high speed for a predetermined time during which the offset information of the stop symbol of the fluctuation effect performed immediately before is switched to the offset information of the stop symbol of the fluctuation effect performed this time. It is set to be the displayed time. While the third symbol is fluctuating at high speed, the third symbol is invisible to the player. Therefore, during that time, the stop symbol of the fluctuation effect performed immediately before the symbol offset information is displayed. By switching from the offset information to the offset information of the stop symbol of the fluctuation effect that is being performed this time, even if the continuity of the numbers of the third symbol is interrupted, the player is prevented from recognizing the interruption of the continuity of the numbers. be able to.
èĄšç€șăăŒăżăăŒăă«ăźć é ăąăăŹăčă§ăăăïŒïŒïŒïŒïŒšăă«ăŻăăăŒăżăăŒăă«ăźéć§ăç€șăăïŒłïœïœïœïœăæ ć ±ăèšèŒăăăèĄšç€șăăŒăżăăŒăă«ăźæç”ăąăăŹăčïŒćłïŒïŒăźäŸă§ăŻăăïŒïŒïŒŠïŒïŒšăïŒă«ăŻăăăŒăżăăŒăă«ăźç”äșăç€șăăïœïœăæ ć ±ăèšèŒăăăŠăăăăăăŠăăïŒłïœïœïœïœăæ ć ±ăèšèŒăăăăąăăŹăčăïŒïŒïŒïŒïŒšăăšăïœïœăæ ć ±ăèšèŒăăăăąăăŹăčăšăźéăźćăąăăŹăčă«ćŻŸăăŠăăăźèĄšç€șăăŒăżăăŒăă«ă§èŠćźăăčăæŒćșæ æ§ă«ćŻŸćżăăăæç»ć ćźčăèšèŒăăăŠăăă The start address "0000H" of the display data table is described with "Start" information indicating the start of the data table, and the final address of the display data table ("02F0H" in the example of FIG. 37) is the data table. "End" information indicating the end of is described. Then, for each address between the address "0000H" in which the "Start" information is described and the address in which the "End" information is described, the drawing content corresponding to the effect mode to be specified in the display data table is obtained. Is described.
ïŒïŒ°ïŒ”ïŒïŒïŒăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăăźăłăăłăçă«ćșă„ăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăăé俥ăăăăłăăłăïŒäŸăă°ăèĄšç€șçšć€ćăăżăŒăłăłăăłăïŒçă«ćżăăŠăäœżçšăăèĄšç€șăăŒăżăăŒăă«ăéžćźăăăăźéžćźăăèĄšç€șăăŒăżăăŒăă«ăăăŒăżăăŒăă«æ ŒçŽăšăȘăąïŒïŒïŒïœăăèȘăżćșăăŠăèĄšç€șăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœă«æ ŒçŽăăăšć ±ă«ăăă€ăłăżïŒïŒïŒïœăćæćăăăăăăŠăïŒăăŹăŒă ćăźæç»ćŠçăćźäșăăćșŠă«ăă€ăłăżïŒïŒïŒïœăïŒć çźăăèĄšç€șăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœă«æ ŒçŽăăăèĄšç€șăăŒăżăăŒăă«ă«ăăăŠăăă€ăłăżïŒïŒïŒïœăç€șăăąăăŹăčă«èŠćźăăăæç»ć ćźčă«ćșă„ăăæŹĄă«æç»ăăčăç»ćć ćźčăçčćźăăŠćŸèż°ăăæç»ăȘăčăïŒćłïŒïŒćç §ïŒăäœæăăăăăźæç»ăȘăčăăç»ćăłăłăăăŒă©ïŒïŒïŒă«é俥ăăăăšă§ăăăźç»ćăźæç»æç€șăèĄăăăăă«ăăăăă€ăłăżïŒïŒïŒïœăźæŽæ°ă«ćŸăŁăŠăèĄšç€șăăŒăżăăŒăă«ă§èŠćźăăăé ă«æç»ć ćźčăçčćźăăăăźă§ăăăźèĄšç€șăăŒăżăăŒăă«ă§èŠćźăăăéăăźç»ćă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăă The MPU 231 selects a display data table to be used according to a command (for example, a display variation pattern command) transmitted from the voice lamp control device 113 based on a command or the like from the main control device 110, and selects the selected display. The data table is read from the data table storage area 233b, stored in the display data table buffer 233d, and the pointer 233f is initialized. Then, the pointer 233f is added by 1 each time the drawing process for one frame is completed, and in the display data table stored in the display data table buffer 233d, based on the drawing content defined by the address indicated by the pointer 233f, the pointer is then added. The image content to be drawn is specified, and a drawing list (see FIG. 33) described later is created. By transmitting this drawing list to the image controller 237, a drawing instruction for the image is given. As a result, the drawing contents are specified in the order specified in the display data table according to the update of the pointer 233f, so that the image as specified in the display data table is displayed on the third symbol display device 81.
ăăźăăă«ăæŹăăăłăłæ©ïŒïŒă§ăŻăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒă«ăăăŠăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăăźăłăăłăçă«ćșă„ăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăăé俥ăăăăłăăłăïŒäŸăă°ăèĄšç€șçšć€ćăăżăŒăłăłăăłăïŒçă«ćżăăŠăïŒïŒ°ïŒ”ïŒïŒïŒă«ăăćźèĄăăčăăăă°ă©ă ăć€æŽăăăźă§ăŻăȘăăèĄšç€șăăŒăżăăŒăă«ăèĄšç€șăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœă«é©ćźçœźăæăăăšăăćçŽăȘæäœă ăă§ă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăčăæŒćșç»ćăć€æŽăăăăšăă§ăăă As described above, in the pachinko machine 10, in the display control device 114, the display control device 114 responds to a command (for example, a display variation pattern command) transmitted from the voice lamp control device 113 based on a command or the like from the main control device 110. Instead of changing the program to be executed by the MPU 231, the effect image to be displayed on the third symbol display device 81 can be changed by a simple operation of replacing the display data table with the display data table buffer 233d as appropriate. ..
ăăă§ăćŸæ„ăźăăăłăłæ©ăźăăă«ă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăæŒćșç»ćăć€æŽăăćșŠă«ïŒïŒ°ïŒ”ïŒïŒïŒă§ćźèĄăăăăăă°ă©ă ăè”·ćăăăăă«æ§æăăć ŽćăæŒćșç»ćăźć€çšźć€æ§ćă«äŒŽăŁăŠè€éăă€èšć€§ćăăăăă°ă©ă ăźè”·ćăćźèĄăźćŠçă«ć€ć€§ăȘèČ è·ăăăăăăăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒă«ăăăćŠçèœćăć¶éăšăȘăŁăŠăć¶ćŸĄćŻèœăȘæŒćșç»ćăźć€æ§ćă«éçăçăăŠăăŸăăăăăăăŁăăăăă«ćŻŸăăæŹăăăłăłæ©ïŒïŒă§ăŻăèĄšç€șăăŒăżăăŒăă«ăèĄšç€șăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœă«é©ćźçœźăæăăăšăăćçŽăȘæäœă ăă§ă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăčăæŒćșç»ćăć€æŽăăăăšăă§ăăăźă§ăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăźćŠçèœćă«éąäżăȘăăć€çšźć€æ§ăȘæŒćșç»ćă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăăăšăă§ăăă Here, when the program executed by the MPU 231 is started every time the effect image to be displayed on the third symbol display device 81 is changed like the conventional pachinko machine, the effect image is diversified. Since a large load is applied to the complicated and enormous processing of starting and executing a program, the processing capacity of the display control device 114 may be limited, and the diversification of controllable production images may be limited. there were. On the other hand, in the pachinko machine 10, the effect image to be displayed on the third symbol display device 81 can be changed by a simple operation of appropriately replacing the display data table with the display data table buffer 233d. A wide variety of effect images can be displayed on the third symbol display device 81 regardless of the processing capacity of the control device 114.
ăŸăăăăźăăă«ćæŒćșæ æ§ă«ćŻŸćżăăŠèĄšç€șăăŒăżăăŒăă«ăçšæăăèĄšç€șăăčăæŒćșæ æ§ă«ćżăăèĄšç€șăăŒăżăăŒăă«ăăăăĄăèšćźăăŠăăăźèšćźăăăăăŒăżăăŒăă«ă«ćŸăăïŒăăŹăŒă ăă€æç»ăȘăčăăäœæăăăăšăă§ăăăźăŻăăăăłăłæ©ïŒïŒă§ăŻăć§ćć „èłă«ćșă„ăăŠèĄăăăæœéžăźç”æă«ćșă„ăăŠăäșă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăæŒćșăæ±șćźăăăăăă§ăăăăăă«ćŻŸăăăăăłăłæ©ăšăăŁăéææ©ăé€ăăČăŒă æ©ăȘă©ă§ăŻăăŠăŒă¶ăźæäœă«ćșă„ăăŠăăźć Žăăźć Žă§èĄšç€șć ćźčăć€ăăăăăèĄšç€șć ćźčăäșæžŹăăăăšăă§ăăăăăŁăŠăäžèż°ăăăăăȘćæŒćșæ æ§ă«ćŻŸćżăăèĄšç€șăăŒăżăăŒăă«ăæăăăăăšăŻă§ăăȘăăăăźăăă«ăćæŒćșæ æ§ă«ćŻŸćżăăŠèĄšç€șăăŒăżăăŒăă«ăçšæăăèĄšç€șăăčăæŒćșæ æ§ă«ćżăăèĄšç€șăăŒăżăăŒăă«ăăăăĄăèšćźăăŠăăăźèšćźăăăăăŒăżăăŒăă«ă«ćŸăăïŒăăŹăŒă ăă€æç»ăȘăčăăäœæăăæ§æăŻăăăăłăłæ©ïŒïŒăăć§ćć „èłă«ćșă„ăăŠèĄăăăæœéžăźç”æă«ćșă„ăäșă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăæŒćșæ æ§ăæ±șćźăăæ§æă§ăăăăšă«ćșă„ăăŠćăăŠćźçŸă§ăăăăźă§ăăă Further, in this way, a display data table is prepared corresponding to each effect mode, a display data table buffer is set according to the effect mode to be displayed, and a drawing list is drawn frame by frame according to the set data table. This can be created because, in the pachinko machine 10, the effect to be displayed on the third symbol display device 81 is determined in advance based on the result of the lottery performed based on the start winning prize. On the other hand, in game machines other than game machines such as pachinko machines, the display contents change on the spot based on the user's operation, so the display contents cannot be predicted. It is not possible to have a display data table corresponding to the effect mode. In this way, a display data table is prepared corresponding to each effect mode, a display data table buffer is set according to the effect mode to be displayed, and a drawing list is created frame by frame according to the set data table. This configuration can only be realized based on the configuration in which the pachinko machine 10 determines in advance the effect mode to be displayed on the third symbol display device 81 based on the result of the lottery performed based on the start winning prize.
æŹĄăă§ăćłïŒïŒăćç §ăăŠăè»ąéăăŒăżăăŒăă«ăźè©łçŽ°ă«ă€ăăŠèȘŹæăăăćłïŒïŒăŻăè»ąéăăŒăżăăŒăă«ăźäžäŸăæšĄćŒçă«ç€șăăæšĄćŒćłă§ăăăè»ąéăăŒăżăăŒăă«ăŻăæŒćșæŻă«çšæăăăèĄšç€șăăŒăżăăŒăă«ă«ćŻŸćżăăŠçšæăăăăăźă§ăäžèż°ăăăăă«ăèĄšç€șăăŒăżăăŒăă«ă§èŠćźăăăŠăăæŒćșă«ăăăŠäœżçšăăăăčăă©ă€ăăźç»ćăăŒăżăźăăĄăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒă«ćžžé§ăăăŠăăȘăç»ćăăŒăżăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒăźç»ćæ ŒçŽăšăȘăąïŒïŒïŒïœă«è»ąéăăăăăźè»ąéăăŒăżæ ć ±ăȘăăłă«ăăźè»ąéăżă€ăăłă°ăèŠćźăăăŠăăă Next, the details of the transfer data table will be described with reference to FIG. 37. FIG. 37 is a schematic diagram schematically showing an example of a transfer data table. The transfer data table is prepared corresponding to the display data table prepared for each effect, and as described above, among the sprite image data used in the effect specified by the display data table, it is resident. The transfer data information for transferring the image data not resident in the video RAM 235 from the character ROM 234 to the image storage area 236a of the normal video RAM 236 and the transfer timing thereof are defined.
ăȘăăèĄšç€șăăŒăżăăŒăă«ă«èŠćźăăăæŒćșă«ăăăŠäœżçšăăăăčăă©ă€ăăźç»ćăăŒăżăăć šăŠćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒă«æ ŒçŽăăăŠăăă°ăăăźèĄšç€șăăŒăżăăŒăă«ă«ćŻŸćżăăè»ąéăăŒăżăăŒăă«ăŻçšæăăăŠăăȘăăăăă«ăăăăăŒăżăăŒăă«æ ŒçŽăšăȘăąïŒïŒïŒïœăźćźčéćąć€§ăæć¶ăăăăšăă§ăăă If all the sprite image data used in the effect specified in the display data table is stored in the resident video RAM 235, the transfer data table corresponding to the display data table is not prepared. As a result, it is possible to suppress an increase in the capacity of the data table storage area 233b.
è»ąéăăŒăżăăŒăă«ăŻăèĄšç€șăăŒăżăăŒăă«ă«ăăăŠèŠćźăăăăąăăŹăčă«ćŻŸćżăăăŠăăăźăąăăŹăčă§ç€șăăăæéă«è»ąéăéć§ăăčăăčăă©ă€ăăźç»ćăăŒăżïŒä»„äžăăè»ąéćŻŸè±Ąç»ćăăŒăżăăšç§°ăïŒăźè»ąéăăŒăżæ ć ±ăèšèŒăăăŠăăïŒćłïŒïŒăźăąăăŹăčăïŒïŒïŒïŒïŒšăćăłăïŒïŒïŒïŒïŒšăăè©ČćœïŒăăăă§ăèĄšç€șăăŒăżăăŒăă«ă«ćŸăŁăŠæćźăźăčăă©ă€ăăźæç»ăéć§ăăăăŸă§ă«ăăăźæćźăźăčăă©ă€ăă«ćŻŸćżăăç»ćăăŒăżăç»ćæ ŒçŽăšăȘăąïŒïŒïŒïœă«æ ŒçŽăăăăăă«ăăăźè»ąéćŻŸè±Ąç»ćăăŒăżăźè»ąééć§ăżă€ăăłă°ăèšćźăăăŠăăăè»ąéăăŒăżăăŒăă«ă§ăŻăăăźè»ąééć§ăżă€ăăłă°ă«ćŻŸćżăăăąăăŹăčă«ćŻŸćżăăăŠăè»ąéćŻŸè±Ąç»ćăăŒăżăźè»ąéăăŒăżæ ć ±ăèŠćźăăăă The transfer data table corresponds to the address specified in the display data table, and the transfer data information of the sprite image data (hereinafter referred to as "transfer target image data") for which transfer should be started at the time indicated by the address. (Corresponding to the addresses "0001H" and "097H" in FIG. 37). Here, the transfer start timing of the transfer target image data is set so that the image data corresponding to the predetermined sprite is stored in the image storage area 236a by the time the drawing of the predetermined sprite is started according to the display data table. In the transfer data table, the transfer data information of the image data to be transferred is defined in correspondence with the address corresponding to the transfer start timing.
äžæčăèĄšç€șăăŒăżăăŒăă«ă«ăăăŠèŠćźăăăăąăăŹăčă§ç€șăăăæéă«ăè»ąéăéć§ăăčăè»ąéćŻŸè±Ąç»ćăăŒăżăććšăăȘăć ŽćăŻăăăźăąăăŹăčă«ćŻŸćżăăŠè»ąéăéć§ăăčăè»ąéćŻŸè±Ąç»ćăăŒăżăććšăăȘăăăšăæćłăăïŒźïœïœïœăăŒăżăèŠćźăăăïŒćłïŒïŒăźăąăăŹăčăïŒïŒïŒïŒïŒšăăè©ČćœïŒă On the other hand, if there is no transfer target image data to start transfer at the time indicated by the address specified in the display data table, there is no transfer target image data to start transfer corresponding to that address. The Null data meaning that is defined (corresponding to the address â0002Hâ in FIG. 37).
è»ąéăăŒăżæ ć ±ăšăăŠăŻăăăźè»ąéćŻŸè±Ąç»ćăăŒăżăæ ŒçŽăăăŠăăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăźć é ăąăăŹăčïŒæ ŒçŽć ć é ăąăăŹăčïŒăšæç”ăąăăŹăčïŒæ ŒçŽć æç”ăąăăŹăčïŒăćăłăè»ąéć ïŒéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒïŒăźć é ăąăăŹăčăć«ăŸăăă The transfer data information includes the start address (storage source start address) and end address (storage source final address) of the character ROM 234 in which the transfer target image data is stored, and the start address of the transfer destination (normal video RAM 236). Is included.
ăȘăăè»ąéăăŒăżăăŒăă«ăźć é ăąăăŹăčă§ăăăïŒïŒïŒïŒïŒšăă«ăŻăèĄšç€șăăŒăżăăŒăă«ăšćæ§ă«ăăăŒăżăăŒăă«ăźéć§ăç€șăăïŒłïœïœïœïœăæ ć ±ăèšèŒăăăè»ąéăăŒăżăăŒăă«ăźæç”ăąăăŹăčïŒćłïŒïŒăźäŸă§ăŻăăïŒïŒïŒŠïŒïŒšăïŒă«ăŻăăăŒăżăăŒăă«ăźç”äșăç€șăăïœïœăæ ć ±ăèšèŒăăăŠăăăăăăŠăăïŒłïœïœïœïœăæ ć ±ăèšèŒăăăăąăăŹăčăïŒïŒïŒïŒïŒšăăšăïœïœăæ ć ±ăèšèŒăăăăąăăŹăčăšăźéăźćăąăăŹăčă«ćŻŸăăŠăăăźè»ąéăăŒăżăăŒăă«ă§èŠćźăăčăè»ąéćŻŸè±Ąç»ćăăŒăżăźè»ąéăăŒăżæ ć ±ăèšèŒăăăŠăăă As with the display data table, "Start" information indicating the start of the data table is described in "0000H", which is the start address of the transfer data table, and the final address of the transfer data table (in the example of FIG. 37, in the example of FIG. 37). In "02F0H"), "End" information indicating the end of the data table is described. Then, for each address between the address "0000H" in which the "Start" information is described and the address in which the "End" information is described, the transfer data information of the image data to be transferred that should be specified in the transfer data table. Is described.
ïŒïŒ°ïŒ”ïŒïŒïŒăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăăźăłăăłăçă«ćșă„ăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăăé俥ăăăăłăăłăïŒäŸăă°ăèĄšç€șçšć€ćăăżăŒăłăłăăłăïŒçă«ćżăăŠăäœżçšăăèĄšç€șăăŒăżăăŒăă«ăéžćźăăăšăăăźèĄšç€șăăŒăżăăŒăă«ă«ćŻŸćżăăè»ąéăăŒăżăăŒăă«ăććšăăć ŽćăŻăăăźè»ąéăăŒăżăăŒăă«ăăăŒăżăăŒăă«æ ŒçŽăšăȘăąïŒïŒïŒïœăăèȘăżćșăăŠăćŸèż°ăăăŻăŒăŻïŒČïŒĄïŒïŒïŒïŒăźè»ąéăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœ ă«æ ŒçŽăăăăăăŠăăă€ăłăżïŒïŒïŒïœăźæŽæ°æŻă«ăèĄšç€șăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœă«æ ŒçŽăăăèĄšç€șăăŒăżăăŒăă«ăăăăă€ăłăżïŒïŒïŒïœăç€șăăąăăŹăčă«èŠćźăăăæç»ć ćźčăçčćźăăŠăćŸèż°ăăæç»ăȘăčăïŒćłïŒïŒćç §ïŒăäœæăăăšć ±ă«ăè»ąéăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœ ă«æ ŒçŽăăăè»ąéăăŒăżăăŒăă«ăăăăăźæçčă«ăăăŠè»ąéăéć§ăăčăæćźăźăčăă©ă€ăăźç»ćăăŒăżăźè»ąéăăŒăżæ ć ±ăććŸăăŠăăăźè»ąéăăŒăżæ ć ±ăäœæăăæç»ăȘăčăă«èżœć ăăă When the MPU 231 selects a display data table to be used according to a command (for example, a display variation pattern command) transmitted from the voice lamp control device 113 based on a command from the main control device 110, the display data table is displayed. If there is a transfer data table corresponding to, the transfer data table is read from the data table storage area 233b and stored in the transfer data table buffer 233e of the work RAM 233 described later. Then, each time the pointer 233f is updated, the drawing content defined at the address indicated by the pointer 233f is specified from the display data table stored in the display data table buffer 233d, and a drawing list (see FIG. 33) described later is created. At the same time, the transfer data information of the image data of the predetermined sprite to be transferred at that time is acquired from the transfer data table stored in the transfer data table buffer 233e, and the transfer data information is added to the created drawing list. to add.
äŸăă°ăćłïŒïŒăźäŸă§ăŻăăă€ăłăżïŒïŒïŒïœăăïŒïŒïŒïŒïŒšăăăïŒïŒïŒïŒïŒšăăšăȘăŁăć Žćă«ăïŒïŒ°ïŒ”ïŒïŒïŒăŻăè»ąéăăŒăżăăŒăă«ăźćœè©ČăąăăŹăčă«èŠćźăăăè»ąéăăŒăżæ ć ±ăăèĄšç€șăăŒăżăăŒăă«ă«ćșă„ăăŠäœæăăæç»ăȘăčăă«èżœć ăăŠăăăźèżœć ćŸăźæç»ăȘăčăăç»ćăłăłăăăŒă©ïŒïŒïŒăžé俥ăăăäžæčăăă€ăłăżïŒïŒïŒïœăăïŒïŒïŒïŒïŒšăă§ăăć Žćăè»ąéăăŒăżăăŒăă«ăźăąăăŹăčăïŒïŒïŒïŒïŒšăă«ăŻăïŒźïœïœïœăăŒăżăèŠćźăăăŠăăăźă§ăè»ąéăéć§ăăčăè»ąéćŻŸè±Ąç»ćăăŒăżăććšăăȘăăšć€æăăçæăăæç»ăȘăčăă«è»ąéăăŒăżæ ć ±ăèżœć ăăă«ăæç»ăȘăčăăç»ćăłăłăăăŒă©ïŒïŒïŒăžé俥ăăă For example, in the example of FIG. 37, when the pointer 233f becomes â0001Hâ or â097Hâ, the MPU 231 creates the transfer data information specified at the address in the transfer data table based on the display data table. It is added to the drawing list, and the added drawing list is transmitted to the image controller 237. On the other hand, when the pointer 233f is "0002H", since the Bull data is defined at the address "0002H" of the transfer data table, it is determined that there is no transfer target image data to start the transfer, and the data is generated. The drawing list is transmitted to the image controller 237 without adding the transfer data information to the drawing list.
ăăăŠăç»ćăłăłăăăŒă©ïŒïŒïŒăŻăïŒïŒ°ïŒ”ïŒïŒïŒăăć俥ăăæç»ăȘăčăă«è»ąéăăŒăżæ ć ±ăèšèŒăăăŠăăć Žćăăăźè»ąéăăŒăżæ ć ±ă«ćŸăŁăŠăè»ąéćŻŸè±Ąç»ćăăŒăżăăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăç»ćæ ŒçŽăšăȘăąïŒïŒïŒïœăźæćźăźă”ăăšăȘăąă«è»ąéăăćŠçăćźèĄăăă Then, when the transfer data information is described in the drawing list received from the MPU 231, the image controller 237 transfers the transfer target image data from the character ROM 234 to a predetermined sub-area of the image storage area 236a according to the transfer data information. Execute the process to be performed.
ăăă§ăäžèż°ăăăăă«ăèĄšç€șăăŒăżăăŒăă«ă«ćŸăŁăŠæćźăźăčăă©ă€ăăźæç»ăéć§ăăăăŸă§ă«ăăăźæćźăźăčăă©ă€ăă«ćŻŸćżăăç»ćăăŒăżăç»ćæ ŒçŽăšăȘăąïŒïŒïŒïœă«æ ŒçŽăăăăăă«ăè»ąéăăŒăżăăŒăă«ă§ăŻăè»ąéćŻŸè±Ąç»ćăăŒăżăźè»ąéăăŒăżæ ć ±ăæćźăźăąăăŹăčă«ćŻŸăăŠèŠćźăăăŠăăăźă§ăăăźè»ąéăăŒăżăăŒăă«ă«èŠćźăăăè»ąéăăŒăżæ ć ±ă«ćŸăŁăŠăç»ćăăŒăżăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăç»ćæ ŒçŽăšăȘăąïŒïŒïŒïœă«è»ąéăăăăšă«ăăăèĄšç€șăăŒăżăăŒăă«ă«ćŸăŁăŠæćźăźăčăă©ă€ăăæç»ăăć Žćă«ăăăźăčăă©ă€ăăźæç»ă«ćż èŠăȘćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒă«ćžžé§ăăăŠăăȘăç»ćăăŒăżăăćż ăç»ćæ ŒçŽăšăȘăąïŒïŒïŒïœă«æ ŒçŽăăăŠăăăăšăă§ăăăăăăŠăăăźç»ćæ ŒçŽăšăȘăąïŒïŒïŒïœă«æ ŒçŽăăăç»ćăăŒăżăçšăăŠăèĄšç€șăăŒăżăăŒăă«ă«ćșă„ăăæćźăźăčăă©ă€ăăźæç»ăèĄăăăšăă§ăăă Here, as described above, in the transfer data table, the image data corresponding to the predetermined sprite is stored in the image storage area 236a by the time the drawing of the predetermined sprite is started according to the display data table. Since the transfer data information of the image data to be transferred is specified for a predetermined address, the image data is transferred from the character ROM 234 to the image storage area 236a according to the transfer data information specified in the transfer data table. When drawing a predetermined sprite according to the display data table, the image data that is not resident in the resident video RAM 235 necessary for drawing the sprite can be stored in the image storage area 236a without fail. Then, using the image data stored in the image storage area 236a, a predetermined sprite can be drawn based on the display data table.
ăăă«ăăăèȘăżćșăéćșŠăźé ăïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘïŒïŒïŒïœă«ăăŁăŠăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăæ§æăăŠăăé æ»ăȘăèĄšç€șă«ćż èŠăȘç»ćăäșăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăèȘăżćșăăéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒăžè»ąéăăŠăăăăšăă§ăăăźă§ăèĄšç€șăăŒăżăăŒăă«ă§æćźăăăćăčăă©ă€ăăźç»ćăæç»ăăȘăăăćŻŸćżăăæŒćșă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăăăšăă§ăăăăŸăăè»ąéăăŒăżăăŒăă«ăźèšèŒă«ăăŁăŠăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒă«éćžžé§ăźç»ćăăŒăżă ăăćźčæă«äžă€çąșćźă«ăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒăžè»ąéăăăăšăă§ăăă As a result, even if the character ROM 234 is configured by the NAND flash memory 234a having a slow read speed, the image required for display can be read in advance from the character ROM 234 and transferred to the normal video RAM 236 without delay. While drawing the image of each sprite specified in the data table, the corresponding effect can be displayed on the third symbol display device 81. Further, according to the description in the transfer data table, only the non-resident image data in the resident video RAM 235 can be easily and surely transferred from the character ROM 234 to the normal video RAM 236.
ăŸăăæŹăăăłăłæ©ïŒïŒă§ăŻăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒă«ăăăŠăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăăźăłăăłăçă«ćșă„ăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăăé俥ăăăăłăăłăïŒäŸăă°ăèĄšç€șçšć€ćăăżăŒăłăłăăłăïŒçă«ćżăăŠăèĄšç€șăăŒăżăăŒăă«ăèĄšç€șăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœă«èšćźăăăźă«ćăăăŠăăăźèĄšç€șăăŒăżăăŒăă«ă«ćŻŸćżăăè»ąéăăŒăżăăŒăă«ăè»ąéăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœ ă«èšćźăăăăźă§ăăăźèĄšç€șăăŒăżăăŒăă«ă§çšăăăăăčăă©ă€ăăźç»ćăăŒăżăăææăźăżă€ăăłă°ă§çąșćźă«ăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒăžè»ąéăăăăšăă§ăăă Further, in the pachinko machine 10, the display control device 114 receives display data in response to a command (for example, a display variation pattern command) transmitted from the voice lamp control device 113 based on a command or the like from the main control device 110. As the table is set in the display data table buffer 233d, the transfer data table corresponding to the display data table is set in the transfer data table buffer 233e. The data can be reliably transferred from the character ROM 234 to the normal video RAM 236 at a desired timing.
ăŸăăè»ąéăăŒăżăăŒăă«ă§ăŻăăčăă©ă€ăă«ćŻŸćżăăç»ćăăŒăżæŻă«ăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒăžç»ćăăŒăżăè»ąéăăăăăă«ăăăźè»ąéăăŒăżæ ć ±ăèŠćźăăăăăă«ăăăăăźç»ćăăŒăżăźè»ąéăăčăă©ă€ăæŻă«çźĄçăăăŸăăć¶ćŸĄăăăăšăă§ăăăźă§ăăăźè»ąéă«äżăćŠçăćźčæă«èĄăăăšăă§ăăăăăăŠăăčăă©ă€ăćäœă§ăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒăžăźç»ćăăŒăżăźè»ąéăć¶ćŸĄăăăăšă«ăăăăăźćŠçăćźčæă«ăă€ă€ăè©łçŽ°ă«ç»ćăăŒăżăźè»ąéăć¶ćŸĄă§ăăăăăŁăŠăè»ąéă«ăăăèČ è·ăźćąć€§ăćčçăăæć¶ăăăăšăă§ăăă Further, in the transfer data table, the transfer data information is defined so that the image data is transferred from the character ROM 234 to the normal video RAM 236 for each image data corresponding to the sprite. As a result, the transfer of the image data can be managed and controlled for each sprite, so that the processing related to the transfer can be easily performed. Then, by controlling the transfer of the image data from the character ROM 234 to the normal video RAM 236 in sprite units, it is possible to control the transfer of the image data in detail while facilitating the processing. Therefore, it is possible to efficiently suppress an increase in the load applied to the transfer.
ăŸăăè»ąéăăŒăżăăŒăă«ăŻăèĄšç€șăăŒăżăăŒăă«ăšćæ§ăźăăŒăżæ§é ăæăăèĄšç€șăăŒăżăăŒăă«ă«ăăăŠèŠćźăăăăąăăŹăčă«ćŻŸćżăăăŠăăăźăąăăŹăčă§ç€șăăăæéă«è»ąéăéć§ăăčăè»ąéćŻŸè±Ąç»ćăăŒăżăźè»ąéăăŒăżæ ć ±ăèŠćźăăăŠăăăźă§ăèĄšç€șăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœă«èšćźăăăèĄšç€șăăŒăżăăŒăă«ă«ćșă„ăăŠæćźăźăčăă©ă€ăăźç»ćăăŒăżăçšăăăăćă«ăçąșćźă«ăăźç»ćăăŒăżăéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒăžæ ŒçŽăăăăăă«ăè»ąééć§ăźăżă€ăăłă°ăæç€șăăăăšăă§ăăăźă§ăèȘăżćșăéćșŠăźé ăïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘïŒïŒïŒïœă«ăăŁăŠăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăæ§æăăŠăăć€çšźć€æ§ăȘæŒćșç»ćăćźčæă«çŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăăăšăă§ăăă Further, the transfer data table has the same data structure as the display data table, and is associated with the address specified in the display data table, and the transfer of the transfer target image data to be started at the time indicated by the address is transferred. Since the data information is specified, the image data of a predetermined sprite is surely stored in the normal video RAM 236 before the image data of a predetermined sprite is used based on the display data table set in the display data table buffer 233d. As described above, since the transfer start timing can be instructed, even if the character ROM 234 is configured by the NAND flash memory 234a having a slow read speed, a wide variety of effect images can be easily displayed on the third symbol display device 81. be able to.
ç°Ąæç»ćèĄšç€șăă©ă°ïŒïŒïŒïœăŻă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăćłïŒïŒïŒïœïŒăïŒïœïŒă«ç€șăé»æșæć „æç»ćïŒé»æșæć „æäž»ç»ćăăăłé»æșæć „æć€ćç»ćïŒăèĄšç€șăăăćŠăăç€șăăă©ă°ă§ăăăăăźç°Ąæç»ćèĄšç€șăă©ă°ïŒïŒïŒïœăŻăé»æșæć „æäž»ç»ćăăăłé»æșæć „æć€ćç»ćă«ćŻŸćżăăç»ćăăŒăżăćžžé§çšăăăȘïŒČïŒĄïŒăźé»æșæć „æäž»ç»ćăšăȘăąïŒïŒïŒïœćăŻé»æșæć „æć€ćç»ćăšăȘăąïŒïŒïŒïœă«è»ąéăăăćŸă«ăïŒïŒ°ïŒ”ïŒïŒïŒă«ăăćźèĄăăăăĄă€ăłćŠçïŒćłïŒïŒćç §ïŒăźäžă§ăȘăłă«èšćźăăăïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒăăăăŠăç»ćè»ąéćŠçăźćžžé§ç»ćè»ąéćŠçă«ăăŁăŠăć šăŠăźćžžé§ćŻŸè±Ąç»ćăăŒăżăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒă«æ ŒçŽăăăæź”éă§ă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«é»æșæć „æç»ć仄ć€ăźç»ćăèĄšç€șăăăăăă«ăăȘăă«èšćźăăăïŒćłïŒïŒïŒïœïŒăźïŒłïŒïŒïŒïŒćç §ïŒă The simple image display flag 233c indicates whether or not to display the power-on images (main image at power-on and variable image at power-on) shown in FIGS. 34 (a) to 34 (c) on the third symbol display device 81. It is a flag to indicate. The simple image display flag 233c is set after the image data corresponding to the main image at power-on and the variable image at power-on is transferred to the main image area 235a at power-on or the variable image area 235b at power-on of the resident video RAM. , MPU231 is set to on in the main process (see FIG. 73) (see S6005 in FIG. 73). Then, in order to display an image other than the image at the time of power-on on the third symbol display device 81 at the stage where all the resident target image data is stored in the resident video RAM 235 by the resident image transfer process of the image transfer process, It is set to off (see S7605 in FIG. 85 (b)).
ăăźç°Ąæç»ćèĄšç€șăă©ă°ïŒïŒïŒïœăŻăç»ćăłăłăăăŒă©ïŒïŒïŒăăé俥ăăăćČèŸŒäżĄć·ăæ€ćșăăæŻă«ïŒïŒ°ïŒ”ïŒïŒïŒă«ăăŁăŠćźèĄăăăćČ蟌ćŠçăźäžă§ćç §ăăïŒćłïŒïŒïŒïœïŒăźïŒłïŒïŒïŒïŒćç §ïŒăç°Ąæç»ćèĄšç€șăă©ă°ïŒïŒïŒïœăăȘăłă§ăăć ŽćăŻăé»æșæć „æç»ćă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăăăă«ăç°Ąæăłăăłăć€ćźćŠçïŒćłïŒïŒïŒïœïŒăźïŒłïŒïŒïŒïŒćç §ïŒăăăłç°ĄæèĄšç€șèšćźćŠçïŒćłïŒïŒïŒïœïŒăźïŒłïŒïŒïŒïŒćç §ïŒăćźèĄăăăăäžæčăç°Ąæç»ćèĄšç€șăă©ă°ïŒïŒïŒïœăăȘăă§ăăć ŽćăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăăźăłăăłăçă«ćșă„ăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăăé俥ăăăăłăăłăă«ćżăăŠăçšźă ăźç»ćăèĄšç€șăăăăăă«ăăłăăłăć€ćźćŠçïŒćłïŒïŒăćłïŒïŒćç §ïŒăăăłèĄšç€șèšćźćŠçïŒćłïŒïŒăćłïŒïŒćç §ïŒăćźèĄăăăă This simple image display flag 233c is referred to in the V interrupt process executed by the MPU 231 each time a V interrupt signal transmitted from the image controller 237 is detected (see S6301 in FIG. 75 (b)), and is simplified. When the image display flag 233c is on, the simple command determination process (see S6308 in FIG. 75 (b)) and the simple display setting process (see FIG. 75B) so that the image at power-on is displayed on the third symbol display device 81. See S6309 in 75 (b)). On the other hand, when the simple image display flag 233c is off, the command determination is made so that various images are displayed according to the command transmitted from the voice lamp control device 113 based on the command from the main control device 110 or the like. The processing (see FIGS. 76 to 81) and the display setting processing (see FIGS. 82 to 84) are executed.
ăŸăăç°Ąæç»ćèĄšç€șăă©ă°ïŒïŒïŒïœăŻăćČ蟌ćŠçăźäžă§ïŒïŒ°ïŒ”ïŒïŒïŒă«ăăćźèĄăăăè»ąéèšćźćŠçăźäžă§ćç §ăăïŒćłïŒïŒïŒïœïŒăźïŒłïŒïŒïŒïŒćç §ïŒăç°Ąæç»ćèĄšç€șăă©ă°ïŒïŒïŒïœăăȘăłă§ăăć ŽćăŻăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒă«æ ŒçŽăăăŠăăȘăćžžé§ćŻŸè±Ąç»ćăăŒăżăććšăăăăăćžžé§ćŻŸè±Ąç»ćăăŒăżăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒăžè»ąéăăćžžé§ç»ćè»ąéèšćźćŠçïŒćłïŒïŒïŒïœïŒćç §ïŒăćźèĄăăç°Ąæç»ćèĄšç€șăă©ă°ïŒïŒïŒïœăăȘăă§ăăć ŽćăŻăæç»ćŠçă«ćż èŠăȘç»ćăăŒăżăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒăžè»ąéăăéćžžç»ćè»ąéèšćźćŠçïŒćłïŒïŒćç §ïŒăćźèĄăăă Further, the simple image display flag 233c is referred to in the transfer setting process executed by the MPU 231 in the V interrupt process (see S7501 in FIG. 85 (a)), and the simple image display flag 233c is turned on. Executes the resident image transfer setting process (see FIG. 85 (b)) for transferring the resident image data from the character ROM 234 to the resident video RAM 235 because the resident image data that is not stored in the resident video RAM 235 exists. When the simple image display flag 233c is off, the normal image transfer setting process (see FIG. 86) for transferring the image data required for the drawing process from the character ROM 234 to the normal video RAM 236 is executed.
èĄšç€șăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăăźăłăăłăçă«ćșă„ăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăăé俥ăăăăłăăłăçă«ćżăăŠçŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăæŒćșæ æ§ă«ćŻŸćżăăèĄšç€șăăŒăżăăŒăă«ăæ ŒçŽăăăăăźăăăăĄă§ăăăïŒïŒ°ïŒ”ïŒïŒïŒăŻăăăźéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăăé俥ăăăăłăăłăçă«ćșă„ăăŠă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăæŒćșæ æ§ăć€æăăăăźæŒćșæ æ§ă«ćŻŸćżăăèĄšç€șăăŒăżăăŒăă«ăăăŒăżăăŒăă«æ ŒçŽăšăȘăąïŒïŒïŒïœăăéžćźăăŠăăăźéžćźăăăèĄšç€șăăŒăżăăŒăă«ăèĄšç€șăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœă«æ ŒçŽăăăăăăŠăïŒïŒ°ïŒ”ïŒïŒïŒăŻăăă€ăłăżïŒïŒïŒïœăïŒăă€ć çźăăȘăăăèĄšç€șăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœă«æ ŒçŽăăăèĄšç€șăăŒăżăăŒăă«ă«ăăăŠăăźăă€ăłăżïŒïŒïŒïœă§ç€șăăăăąăăŹăčă«èŠćźăăăæç»ć ćźčă«ćșă„ăăïŒăăŹăŒă æŻă«ç»ćăłăłăăăŒă©ïŒïŒïŒă«ćŻŸăăç»ćæç»ăźæç€șć ćźčăèšèŒăăćŸèż°ăźæç»ăȘăčăïŒćłïŒïŒćç §ïŒăçæăăăăăă«ăăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăŻăèĄšç€șăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœă«æ ŒçŽăăăèĄšç€șăăŒăżăăŒăă«ă«ćŻŸćżăăæŒćșăèĄšç€șăăăă The display data table buffer 233d stores a display data table corresponding to an effect mode to be displayed on the third symbol display device 81 in response to a command or the like transmitted from the voice lamp control device 113 based on a command or the like from the main control device 110. It is a buffer to do. The MPU 231 determines an effect mode to be displayed on the third symbol display device 81 based on a command or the like transmitted from the voice lamp control device 113, and displays a display data table corresponding to the effect mode from the data table storage area 233b. It is selected and the selected display data table is stored in the display data table buffer 233d. Then, the MPU 231 adds the pointer 233f by one, and based on the drawing content defined by the address indicated by the pointer 233f in the display data table stored in the display data table buffer 233d, the image controller 237 is used for each frame. A drawing list (see FIG. 33), which will be described later, is generated in which the contents of instructions for drawing an image are described. As a result, the third symbol display device 81 displays the effect corresponding to the display data table stored in the display data table buffer 233d.
ïŒïŒ°ïŒ”ïŒïŒïŒăŻăăă€ăłăżïŒïŒïŒïœăïŒăă€ć çźăăȘăăăèĄšç€șăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœă«æ ŒçŽăăăèĄšç€șăăŒăżăăŒăă«ă«ăăăŠăăźăă€ăłăżïŒïŒïŒïœă§ç€șăăăăąăăŹăčă«èŠćźăăăæç»ć ćźčă«ćșă„ăăïŒăăŹăŒă æŻă«ç»ćăłăłăăăŒă©ïŒïŒïŒă«ćŻŸăăç»ćæç»ăźæç€șć ćźčăèšèŒăăćŸèż°ăźæç»ăȘăčăïŒćłïŒïŒćç §ïŒăçæăăăăăă«ăăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăŻăèĄšç€șăăŒăżăăŒăă«ă«ćŻŸćżăăæŒćșăèĄšç€șăăăă The MPU 231 adds the pointer 233f one by one, and based on the drawing content defined by the address indicated by the pointer 233f in the display data table stored in the display data table buffer 233d, the image for the image controller 237 is obtained for each frame. A drawing list (see FIG. 38), which will be described later, is generated in which drawing instructions are described. As a result, the effect corresponding to the display data table is displayed on the third symbol display device 81.
è»ąéăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœ ăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăăźăłăăłăçă«ćșă„ăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăăé俥ăăăăłăăłăçă«ćżăăŠăèĄšç€șăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœă«æ ŒçŽăăăèĄšç€șăăŒăżăăŒăă«ă«ćŻŸćżăăè»ąéăăŒăżăăŒăă«ăæ ŒçŽăăăăăźăăăăĄă§ăăăïŒïŒ°ïŒ”ïŒïŒïŒăŻăèĄšç€șăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœă«èĄšç€șăăŒăżăăŒăă«ăæ ŒçŽăăăźă«ćăăăŠăăăźèĄšç€șăăŒăżăăŒăă«ă«ćŻŸćżăăè»ąéăăŒăżăăŒăă«ăăăŒăżăăŒăă«æ ŒçŽăšăȘăąïŒïŒïŒïœăăéžćźăăŠăăăźéžćźăăăè»ąéăăŒăżăăŒăă«ăè»ąéăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœ ă«æ ŒçŽăăăăȘăăèĄšç€șăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœă«æ ŒçŽăăăèĄšç€șăăŒăżăăŒăă«ă«ăăăŠçšăăăăăčăă©ă€ăăźç»ćăăŒăżăć šăŠćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒă«æ ŒçŽăăăŠăăć ŽćăŻăăăźèĄšç€șăăŒăżăăŒăă«ă«ćŻŸćżăăè»ąéăăŒăżăăŒăă«ăçšæăăăŠăăȘăăźă§ăïŒïŒ°ïŒ”ïŒïŒïŒăŻăè»ąéăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœ ă«è»ąéćŻŸè±Ąç»ćăăŒăżăććšăăȘăăăšăæćłăăïŒźïœïœïœăăŒăżăæžă蟌ăăăšă§ăăăźć ćźčăăŻăȘăąăăă The transfer data table buffer 233e is a transfer data table corresponding to the display data table stored in the display data table buffer 233d in response to a command or the like transmitted from the voice lamp control device 113 based on a command or the like from the main control device 110. It is a buffer for storing. The MPU 231 selects a transfer data table corresponding to the display data table from the data table storage area 233b in accordance with storing the display data table in the display data table buffer 233d, and transfers the selected transfer data table. It is stored in the data table buffer 233e. If all the sprite image data used in the display data table stored in the display data table buffer 233d is stored in the resident video RAM 235, the transfer data table corresponding to the display data table is not prepared. Therefore, the MPU 231 clears the contents by writing the Full data which means that the transfer target image data does not exist in the transfer data table buffer 233e.
ăăăŠăïŒïŒ°ïŒ”ïŒïŒïŒăŻăăă€ăłăżïŒïŒïŒïœăïŒăă€ć çźăăȘăăăè»ąéăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœ ă«æ ŒçŽăăăè»ąéăăŒăżăăŒăă«ă«ăăăŠăăźăă€ăłăżïŒïŒïŒïœă§ç€șăăăăąăăŹăčă«èŠćźăăăè»ąéćŻŸè±Ąç»ćăăŒăżăźè»ąéăăŒăżæ ć ±ăèŠćźăăăŠăăă°ïŒćłăĄăïŒźïœïœïœăăŒăżăèšèŒăăăŠăăȘăăă°ïŒăïŒăăŹăŒă æŻă«çæăăăç»ćăłăłăăăŒă©ïŒïŒïŒă«ćŻŸăăç»ćæç»ăźæç€șć ćźčăèšèŒăăćŸèż°ăźæç»ăȘăčăïŒćłïŒïŒćç §ïŒă«ăăăźè»ąéăăŒăżæ ć ±ăèżœć ăăă Then, the MPU 231 defines the transfer data information of the transfer target image data defined at the address indicated by the pointer 233f in the transfer data table stored in the transfer data table buffer 233e while adding the pointer 233f one by one. If (that is, if the Null data is not described), the transferred data information is added to a drawing list (see FIG. 38) described later, which describes the instruction contents for drawing an image to the image controller 237 generated for each frame. to add.
ăăă«ăăăç»ćăłăłăăăŒă©ïŒïŒïŒăŻăïŒïŒ°ïŒ”ïŒïŒïŒăăć俥ăăæç»ăȘăčăă«è»ąéăăŒăżæ ć ±ăèšèŒăăăŠăăć Žćăăăźè»ąéăăŒăżæ ć ±ă«ćŸăŁăŠăè»ąéćŻŸè±Ąç»ćăăŒăżăăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăç»ćæ ŒçŽăšăȘăąïŒïŒïŒïœăźæćźăźă”ăăšăȘăąă«è»ąéăăćŠçăćźèĄăăăăăă§ăäžèż°ăăăăă«ăèĄšç€șăăŒăżăăŒăă«ă«ćŸăŁăŠæćźăźăčăă©ă€ăăźæç»ăéć§ăăăăŸă§ă«ăăăźæćźăźăčăă©ă€ăă«ćŻŸćżăăç»ćăăŒăżăç»ćæ ŒçŽăšăȘăąïŒïŒïŒïœă«æ ŒçŽăăăăăă«ăè»ąéăăŒăżăăŒăă«ă§ăŻăè»ąéćŻŸè±Ąç»ćăăŒăżăźè»ąéăăŒăżæ ć ±ăæćźăźăąăăŹăčă«ćŻŸăăŠèŠćźăăăŠăăăăăŁăŠăăăźè»ąéăăŒăżăăŒăă«ă«èŠćźăăăè»ąéăăŒăżæ ć ±ă«ćŸăŁăŠăç»ćăăŒăżăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăç»ćæ ŒçŽăšăȘăąïŒïŒïŒïœă«è»ąéăăăăšă«ăăăèĄšç€șăăŒăżăăŒăă«ă«ćŸăŁăŠæćźăźăčăă©ă€ăăæç»ăăć Žćă«ăăăźăčăă©ă€ăăźæç»ă«ćż èŠăȘćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒă«ćžžé§ăăăŠăăȘăç»ćăăŒăżăăćż ăç»ćæ ŒçŽăšăȘăąïŒïŒïŒïœă«æ ŒçŽăăăŠăăăăšăă§ăăă As a result, when the transfer data information is described in the drawing list received from the MPU 231, the image controller 237 shifts the image data to be transferred from the character ROM 234 to a predetermined sub-area of the image storage area 236a according to the transfer data information. Execute the process to transfer. Here, as described above, in the transfer data table, the image data corresponding to the predetermined sprite is stored in the image storage area 236a by the time the drawing of the predetermined sprite is started according to the display data table. The transfer data information of the image data to be transferred is specified for a predetermined address. Therefore, when drawing a predetermined sprite according to the display data table by transferring the image data from the character ROM 234 to the image storage area 236a according to the transfer data information defined in the transfer data table, it is necessary to draw the sprite. Image data that is not resident in the resident video RAM 235 can always be stored in the image storage area 236a.
ăăă«ăăăèȘăżćșăéćșŠăźé ăïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘïŒïŒïŒïœă«ăăŁăŠăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăæ§æăăŠăăé æ»ăȘăèĄšç€șă«ćż èŠăȘç»ćăäșăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăèȘăżćșăăéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒăžè»ąéăăŠăăăăšăă§ăăăźă§ăèĄšç€șăăŒăżăăŒăă«ă§æćźăăăćăčăă©ă€ăăźç»ćăæç»ăăȘăăăćŻŸćżăăæŒćșă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăăăšăă§ăăăăŸăăè»ąéăăŒăżăăŒăă«ăźèšèŒă«ăăŁăŠăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒă«éćžžé§ăźç»ćăăŒăżă ăăćźčæă«äžă€çąșćźă«ăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒăžè»ąéăăăăšăă§ăăă As a result, even if the character ROM 234 is configured by the NAND flash memory 234a having a slow read speed, the image required for display can be read in advance from the character ROM 234 and transferred to the normal video RAM 236 without delay. While drawing the image of each sprite specified in the data table, the corresponding effect can be displayed on the third symbol display device 81. Further, according to the description in the transfer data table, only the non-resident image data in the resident video RAM 235 can be easily and surely transferred from the character ROM 234 to the normal video RAM 236.
ăă€ăłăżïŒïŒïŒïœăŻăèĄšç€șăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœăăăłè»ąéăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœ ăźćăăăăĄă«ăăăăæ ŒçŽăăăèĄšç€șăăŒăżăăŒăă«ăăăłè»ąéăăŒăżăăŒăă«ăăăćŻŸćżăăæç»ć ćźčăăăăŻè»ąéćŻŸè±Ąç»ćăăŒăżăźè»ąéăăŒăżæ ć ±ăććŸăăčăăąăăŹăčăæćźăăăăăźăăźă§ăăăïŒïŒ°ïŒ”ïŒïŒïŒăŻăèĄšç€șăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœă«èĄšç€șăăŒăżăăŒăă«ăæ ŒçŽăăăăźă«ćăăăŠăăă€ăłăżïŒïŒïŒïœăäžæŠïŒă«ćæćăăăăăăŠăç»ćăłăłăăăŒă©ïŒïŒïŒăăïŒăăŹăŒă ćăźç»ćăźæç»ćŠçăćźäșăăïŒïŒăăȘç§ăăšă«é俥ăăăćČèŸŒäżĄć·ă«ćșă„ăăŠïŒïŒ°ïŒ”ïŒïŒïŒă«ăăćźèĄăăăćČ蟌ćŠçăźèĄšç€șèšćźćŠçïŒćłïŒïŒïŒïœïŒăźïŒłïŒïŒïŒïŒćç §ïŒăźäžă§ăăă€ăłăżæŽæ°ćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒăćźèĄăăăăă€ăłăżïŒïŒïŒïœăźć€ăïŒăă€ć çźăăăă The pointer 233f is an address to acquire the transfer data information of the corresponding drawing contents or transfer target image data from the display data table and transfer data table stored in the display data table buffer 233d and the transfer data table buffer 233e, respectively. Is for specifying. The MPU 231 temporarily initializes the pointer 233f to 0 in accordance with the display data table being stored in the display data table buffer 233d. Then, the display setting process of the V interrupt process executed by the MPU 231 based on the V interrupt signal transmitted from the image controller 237 every 20 milliseconds when the drawing process of the image for one frame is completed (FIG. 75 (b). ), The pointer update process (see S7205 in FIG. 84) is executed, and the value of the pointer 233f is added one by one.
ïŒïŒ°ïŒ”ïŒïŒïŒăŻăăăźăăăȘăă€ăłăżïŒïŒïŒïœăźæŽæ°ăèĄăăăæŻă«ăèĄšç€șăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœă«æ ŒçŽăăăèĄšç€șăăŒăżăăŒăă«ăăăăă€ăłăżïŒïŒïŒïœăç€șăăąăăŹăčă«èŠćźăăăæç»ć ćźčăçčćźăăŠăćŸèż°ăăæç»ăȘăčăïŒćłïŒïŒćç §ïŒăäœæăăăšć ±ă«ăè»ąéăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœ ă«æ ŒçŽăăăè»ąéăăŒăżăăŒăă«ăăăăăźæçčă«ăăăŠè»ąéăéć§ăăčăæćźăźăčăă©ă€ăăźç»ćăăŒăżăźè»ąéăăŒăżæ ć ±ăććŸăăŠăăăźè»ąéăăŒăżæ ć ±ăäœæăăæç»ăȘăčăă«èżœć ăăă Each time the pointer 233f is updated, the MPU 231 specifies the drawing content defined by the address indicated by the pointer 233f from the display data table stored in the display data table buffer 233d, and describes a drawing list described later. (See FIG. 38) is created, and the transfer data information of the image data of the predetermined sprite to be transferred at that time is acquired from the transfer data table stored in the transfer data table buffer 233e, and the transfer data is acquired. Add the information to the created drawing list.
ăăă«ăăăèĄšç€șăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœă«æ ŒçŽăăăèĄšç€șăăŒăżăăŒăă«ă«ćŻŸćżăăæŒćșă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăăăăŁăŠăèĄšç€șăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœă«æ ŒçŽăăèĄšç€șăăŒăżăăŒăă«ăć€æŽăăă ăă§ăćźčæă«çŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăæŒćșăć€æŽăăăăšăă§ăăăćŸăŁăŠăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăźćŠçèœćă«éąăăăăć€çšźć€æ§ăȘæŒćșăèĄšç€șăăăăăšăă§ăăă As a result, the effect corresponding to the display data table stored in the display data table buffer 233d is displayed on the third symbol display device 81. Therefore, the effect to be displayed on the third symbol display device 81 can be easily changed only by changing the display data table stored in the display data table buffer 233d. Therefore, a wide variety of effects can be displayed regardless of the processing capacity of the display control device 114.
ăŸăăè»ąéăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœ ă«æ ŒçŽăăăè»ąéăăŒăżăăŒăă«ăæ ŒçŽăăăŠăăć ŽćăŻăăăźè»ąéăăŒăżăăŒăă«ă«ćșă„ăăŠăćŻŸćżăăèĄšç€șăăŒăżăăŒăă«ă«ăăŁăŠæćźăźăčăă©ă€ăăźæç»ăéć§ăăăăŸă§ă«ăăăźăčăă©ă€ăăźæç»ă§çšăăăăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒă«ćžžé§ăăăŠăăȘăç»ćăăŒăżăăćż ăç»ćæ ŒçŽăšăȘăąïŒïŒïŒïœă«æ ŒçŽăăăŠăăăăšăă§ăăăăăă«ăăăèȘăżćșăéćșŠăźé ăïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘïŒïŒïŒïœă«ăăŁăŠăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăæ§æăăŠăăé æ»ăȘăèĄšç€șă«ćż èŠăȘç»ćăäșăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăèȘăżćșăăéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒăžè»ąéăăŠăăăăšăă§ăăăźă§ăèĄšç€șăăŒăżăăŒăă«ă§æćźăăăćăčăă©ă€ăăźç»ćăæç»ăăȘăăăćŻŸćżăăæŒćșă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăăăšăă§ăăăăŸăăè»ąéăăŒăżăăŒăă«ăźèšèŒă«ăăŁăŠăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒă«éćžžé§ăźç»ćăăŒăżă ăăćźčæă«äžă€çąșćźă«ăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒăžè»ąéăăăăšăă§ăăă If the transfer data table stored in the transfer data table buffer 233e is stored, the sprite is drawn by the corresponding display data table based on the transfer data table. Image data that is not resident in the resident video RAM 235 used for drawing can always be stored in the image storage area 236a. As a result, even if the character ROM 234 is configured by the NAND flash memory 234a having a slow read speed, the image required for display can be read in advance from the character ROM 234 and transferred to the normal video RAM 236 without delay. While drawing the image of each sprite specified in the data table, the corresponding effect can be displayed on the third symbol display device 81. Further, according to the description in the transfer data table, only the non-resident image data in the resident video RAM 235 can be easily and surely transferred from the character ROM 234 to the normal video RAM 236.
æç»ăȘăčăăšăȘăąïŒïŒïŒïœăŻăèĄšç€șăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœă«æ ŒçŽăăăèĄšç€șăăŒăżăăŒăă«ăćăłăè»ąéăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœ ă«æ ŒçŽăăăè»ąéăăŒăżăăŒăă«ă«ćșă„ăăŠçæăăăăïŒăăŹăŒă ćăźç»ćăźæç»ăç»ćăłăłăăăŒă©ïŒïŒïŒă«æç€șăăæç»ăȘăčăăæ ŒçŽăăăăăźăšăȘăąă§ăăă The drawing list area 233g is an image controller that draws an image for one frame generated based on the display data table stored in the display data table buffer 233d and the transfer data table stored in the transfer data table buffer 233e. This is an area for storing the drawing list instructed to 237.
ăăă§ăćłïŒïŒăćç §ăăŠăæç»ăȘăčăăźè©łçŽ°ă«ă€ăăŠèȘŹæăăăćłïŒïŒăŻăæç»ăȘăčăăźć ćźčăæšĄćŒçă«ç€șăăæšĄćŒćłă§ăăăæç»ăȘăčăăŻăç»ćăłăłăăăŒă©ïŒïŒïŒă«ćŻŸăăŠăïŒăăŹăŒă ćăźç»ćăźæç»ăæç€șăăæç€șèĄšă§ăăăćłïŒïŒă«ç€șăăăă«ăïŒăăŹăŒă ăźç»ćă§äœżçšăăèéąç»ćă珏ïŒćłæïŒćłæïŒïŒćłæïŒïŒă»ă»ă»ïŒăăšăă§ăŻăïŒăšăă§ăŻăïŒïŒăšăă§ăŻăïŒïŒă»ă»ă»ïŒăăăŁă©ăŻăżïŒăăŁă©ăŻăżïŒïŒăăŁă©ăŻăżïŒïŒă»ă»ă»ïŒäżççæ°ćłæïŒïŒäżççæ°ćłæïŒïŒă»ă»ă»ïŒăšă©ăŒćłæïŒăšăăŁăăčăă©ă€ăæŻă«ăăăźăčăă©ă€ăăźè©łçŽ°ăȘæç»æ ć ±ïŒè©łçŽ°æ ć ±ïŒăèšèż°ăăăăźă§ăăăăŸăăæç»ăȘăčăă«ăŻăç»ćăłăłăăăŒă©ïŒïŒïŒă«ćŻŸăăŠæćźăźç»ćăăŒăżăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒăžè»ąéăăăăăăźè»ąéăăŒăżæ ć ±ăăăăăŠèšèż°ăăăă Here, the details of the drawing list will be described with reference to FIG. 38. FIG. 38 is a schematic diagram schematically showing the contents of the drawing list. The drawing list is an instruction table for instructing the image controller 237 to draw an image for one frame, and as shown in FIG. 38, a back image used in the image of one frame and a third symbol (designs 1,). Symbol 2, ...), Effect (Effect 1, Effect 2, ...), Character (Character 1, Character 2, ..., Number of reserved balls Design 1, Number of reserved balls Symbol 2, ..., Error For each sprite such as (design), detailed drawing information (detailed information) of the sprite is described. In addition, transfer data information for transferring predetermined image data from the character ROM 234 to the normal video RAM 236 to the image controller 237 is also described in the drawing list.
ćăčăă©ă€ăăźè©łçŽ°ăȘæç»æ ć ±ïŒè©łçŽ°æ ć ±ïŒă«ăŻăćŻŸćżăăăčăă©ă€ăïŒèĄšç€șç©ïŒăźç»ćăăŒăżăæ ŒçŽăăăŠăăïŒČïŒĄïŒçšźć„ïŒćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒăăéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒăïŒăç€șăæ ć ±ăšăăăźăąăăŹăčăšăèšèż°ăăăŠăăăç»ćăłăłăăăŒă©ïŒïŒïŒăŻăăăźïŒČïŒĄïŒçšźć„ăăăłăąăăŹăčă«ăăŁăŠæćźăăăăĄăąăȘé ćăăăćœè©Čăčăă©ă€ăăźç»ćăăŒăżăććŸăăăăŸăăăăźè©łçŽ°ăȘæç»æ ć ±ïŒè©łçŽ°æ ć ±ïŒă«ăŻăèĄšç€șäœçœźćș§æšăæĄć€§çăćè»ąè§ćșŠăćéæć€ăαăăŹăłăăŁăłă°æ ć ±ăèČæ ć ±ăăăłăăŁă«ăżæćźæ ć ±ăć«ăŸăăŠăăăç»ćăłăłăăăŒă©ïŒïŒïŒăŻăćçšźăăăȘïŒČïŒĄïŒăăèȘăżćșăăćœè©Čăčăă©ă€ăăźç»ćăăŒăżă«ăăçæăăăæšæșçăȘç»ćă«ćŻŸăăæĄć€§çă«ćżăăŠæĄć€§çžźć°ćŠçăæœăăćè»ąè§ćșŠă«ćżăăŠćè»ąćŠçăæœăăćéæć€ă«ćżăăŠćéæććŠçăæœăăαăăŹăłăăŁăłă°æ ć ±ă«ćżăăŠä»ăźăčăă©ă€ăăšăźćæćŠçăæœăăèČæ ć ±ă«ćżăăŠèČèȘżèŁæŁćŠçăæœăăăăŁă«ăżæćźæ ć ±ă«ćżăăŠăăźæ ć ±ă«ăăæćźăăăæčæłă§ăăŁă«ăżăȘăłă°ćŠçăæœăăäžă§ăèĄšç€șäœçœźćș§æšă«ç€șăăăèĄšç€șäœçœźă«ćçšźćŠçăæœăăŠćŸăăăç»ćăæç»ăăăăăăŠăæç»ăăç»ćăŻăç»ćăłăłăăăŒă©ïŒïŒïŒă«ăăŁăŠăæç»ćŻŸè±ĄăăăăĄăă©ă°ïŒïŒïŒïœă§æćźăăă珏ïŒăăŹăŒă ăăăăĄïŒïŒïŒïœćăŻçŹŹïŒăăŹăŒă ăăăăĄïŒïŒïŒïœăźăăăăă«ć±éăăăă The detailed drawing information (detailed information) of each sprite includes information indicating the RAM type (resident video RAM 235 or normal video RAM 236) in which the image data of the corresponding sprite (display object) is stored, and the information thereof. The address is described, and the image controller 237 acquires the image data of the sprite from the memory area specified by the RAM type and the address. Further, the detailed drawing information (detailed information) includes display position coordinates, enlargement ratio, rotation angle, translucent value, α blending information, color information, and filter specification information. A standard image generated from the image data of the sprite read from the video RAM is subjected to enlargement / reduction processing according to the enlargement ratio, rotation processing according to the rotation angle, and translucent according to the semitransparent value. Performs conversion processing, synthesizes with other sprites according to α blending information, performs color tone correction processing according to color information, and performs filtering processing according to the filter specification information by the method specified by that information. Then, the image obtained by performing various processes on the display position indicated by the display position coordinates is drawn. Then, the drawn image is expanded by the image controller 237 into either the first frame buffer 236b or the second frame buffer 236c specified by the drawing target buffer flag 233j.
ïŒïŒ°ïŒ”ïŒïŒïŒăŻăèĄšç€șăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœă«æ ŒçŽăăăèĄšç€șăăŒăżăăŒăă«ă«ăăăŠăăă€ăłăżïŒïŒïŒïœă«ăăŁăŠç€șăăăăąăăŹăčă«èŠćźăăăæç»ć ćźčăšăăăźä»ăźæç»ăăčăç»ćăźć ćźčïŒäŸăă°ăäżççæ°ćłæăèĄšç€șăăäżçç»ćăăăšă©ăŒăźçșçăéç„ăăèŠćç»ćăȘă©ïŒăšă«ćșă„ăăïŒăăŹăŒă ćăźç»ćăźæç»ă«çšăăăăć šăčăă©ă€ăă«ćŻŸăăè©łçŽ°ăȘæç»æ ć ±ïŒè©łçŽ°æ ć ±ïŒăçæăăăšć ±ă«ăăăźè©łçŽ°æ ć ±ăăčăă©ă€ăæŻă«äžŠăłæżăăăăšă«ăăŁăŠæç»ăȘăčăăäœæăăă The MPU 231 is a display data table stored in the display data table buffer 233d. Based on the image, warning image notifying the occurrence of an error, etc.), detailed drawing information (detailed information) for all sprites used for drawing one frame of image is generated, and the detailed information is generated for each sprite. Create a drawing list by sorting.
ăăă§ăćăčăă©ă€ăăźè©łçŽ°æ ć ±ăźăăĄăăčăă©ă€ăïŒèĄšç€șç©ïŒăźăăŒăżăźæ ŒçŽïŒČïŒĄïŒçšźć„ăšăąăăŹăčăšăŻăèĄšç€șăăŒăżăăŒăă«ă«èŠćźăăăăčăă©ă€ăçšźć„ăăăăźä»ăźç»ćăźć ćźčăăçčćźăăăăčăă©ă€ăçšźć„ă«ćżăăŠçæăăăăćłăĄăăčăă©ă€ăæŻă«ăăăźăčăă©ă€ăăźç»ćăăŒăżăæ ŒçŽăăăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒăźăšăȘăąăćăŻăéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒăźç»ćæ ŒçŽăšăȘăąïŒïŒïŒïœăźă”ăăšăȘăąăćșćźăăăŠăăăźă§ăïŒïŒ°ïŒ”ïŒïŒïŒăŻăăčăă©ă€ăçšźć„ă«ćżăăŠăăăźăčăă©ă€ăăźç»ćăăŒăżăæ ŒçŽăăăŠăăæ ŒçŽïŒČïŒĄïŒçšźć„ăšăąăăŹăčăšăćłćș§ă«çčćźăăăăăăźæ ć ±ăæç»ăȘăčăăźè©łçŽ°æ ć ±ă«ćźčæă«ć«ăăăăšăă§ăăă Here, among the detailed information of each sprite, the storage RAM type and address of the sprite (display object) data are the sprite type specified in the display data table and the sprite type specified from the contents of other images. Generated accordingly. That is, for each sprite, the area of the resident video RAM 235 in which the image data of the sprite is stored or the sub area of the image storage area 236a of the normal video RAM 236 is fixed, so that the MPU 231 depends on the sprite type. Therefore, the storage RAM type and address in which the image data of the sprite is stored can be immediately specified, and such information can be easily included in the detailed information of the drawing list.
ăŸăăïŒïŒ°ïŒ”ïŒïŒïŒăŻăćăčăă©ă€ăăźè©łçŽ°æ ć ±ăźăăĄăăăźä»ăźæ ć ±ïŒèĄšç€șäœçœźćș§æšăæĄć€§çăćè»ąè§ćșŠăćéæć€ăαăăŹăłăăŁăłă°æ ć ±ăèČæ ć ±ăăăłăăŁă«ăżæćźæ ć ±ïŒă«ă€ăăŠăèĄšç€șăăŒăżăăŒăă«ă«èŠćźăăăăăăăźæ ć ±ăăăźăŸăŸăłăăŒăăă Further, the MPU 231 is defined in the display data table for other information (display position coordinates, enlargement ratio, rotation angle, translucent value, α blending information, color information and filter designation information) among the detailed information of each sprite. Copy those information as it is.
ăŸăăïŒïŒ°ïŒ”ïŒïŒïŒăŻăæç»ăȘăčăăçæăăă«ăăăăïŒăăŹăŒă ćăźç»ćăźäžă§ăæăèéąćŽă«é çœźăăčăăčăă©ă€ăăăćéąćŽă«é çœźăăčăăčăă©ă€ăé ă«äžŠăłæżăăŠăăăăăăźăčăă©ă€ăă«ćŻŸăăè©łçŽ°ăȘæç»æ ć ±ïŒè©łçŽ°æ ć ±ïŒăèšèż°ăăăćłăĄăæç»ăȘăčăă§ăŻăæćă«èéąç»ćă«ćŻŸćżăăè©łçŽ°æ ć ±ăèšèż°ăăăæŹĄăă§ă珏ïŒćłæïŒćłæïŒïŒćłæïŒïŒă»ă»ă»ïŒăăšăă§ăŻăïŒăšăă§ăŻăïŒïŒăšăă§ăŻăïŒïŒă»ă»ă»ïŒăăăŁă©ăŻăżïŒăăŁă©ăŻăżïŒïŒăăŁă©ăŻăżïŒïŒă»ă»ă»ïŒäżççæ°ćłæïŒïŒäżççæ°ćłæïŒïŒă»ă»ă»ïŒăšă©ăŒćłæïŒăźé ă«ăăăăăăźăčăă©ă€ăă«ćŻŸćżăăè©łçŽ°æ ć ±ăèšèż°ăăăă Further, when generating the drawing list, the MPU 231 rearranges the sprites to be arranged on the back side to the sprites to be arranged on the front side in the image for one frame, and detailed drawing information for each sprite. Describe (detailed information). That is, in the drawing list, detailed information corresponding to the back image is first described, and then the third symbol (design 1, symbol 2, ...), effect (effect 1, effect 2, ...), character. Detailed information corresponding to each sprite is described in the order of (character 1, character 2, ..., Number of reserved balls symbol 1, number of reserved balls symbol 2, ..., error symbol).
ç»ćăłăłăăăŒă©ïŒïŒïŒă§ăŻăæç»ăȘăčăă«èšèż°ăăăé çȘă«ćŸăŁăŠăćăčăă©ă€ăăźæç»ćŠçăćźèĄăăăăŹăŒă ăăăăĄă«ăăźæç»ăăăăčăă©ă€ăăäžæžăă«ăăŁăŠć±éăăŠăăăćŸăŁăŠăæç»ăȘăčăă«ăăŁăŠçæăăïŒăăŹăŒă ćăźç»ćă«ăăăŠăæćă«æç»ăăăčăă©ă€ăăæăèéąćŽă«é çœźăăăæćŸă«æç»ăăăčăă©ă€ăăæăćéąćŽă«é çœźăăăăăšăă§ăăăźă§ăăă The image controller 237 executes the drawing process of each sprite in the order described in the drawing list, and expands the drawn sprites in the frame buffer by overwriting. Therefore, in the image for one frame generated by the drawing list, the sprite drawn first can be arranged on the backmost side, and the sprite drawn last can be arranged on the frontmost side.
ăŸăăïŒïŒ°ïŒ”ïŒïŒïŒăŻăè»ąéăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœ ă«æ ŒçŽăăăè»ąéăăŒăżăăŒăă«ă«ăăăŠăăă€ăłăżïŒïŒïŒïœă«ăăŁăŠç€șăăăăąăăŹăčă«è»ąéăăŒăżæ ć ±ăèšèŒăăăŠăăć Žćăăăźè»ąéăăŒăżæ ć ±ïŒè»ąéćŻŸè±Ąç»ćăăŒăżăæ ŒçŽăăăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒă«ăăăæ ŒçŽć ć é ăąăăŹăčăăăłæ ŒçŽć æç”ăąăăŹăčăšăăăźè»ąéćŻŸè±Ąç»ćăăŒăżăæ ŒçŽăăčăç»ćæ ŒçŽăšăȘăąïŒïŒïŒïœă«èšăăăăă”ăăšăȘăąăźæ ŒçŽć ć é ăąăăŹăčïŒăăæç»ăȘăčăăźæćŸă«èżœć ăăăç»ćăłăłăăăŒă©ïŒïŒïŒăŻăæç»ăȘăčăă«ăăźè»ąéăăŒăżæ ć ±ăć«ăŸăăŠăăă°ăăăźè»ąéăăŒăżæ ć ±ă«ćșă„ăăŠăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăźæćźăźé ćïŒæ ŒçŽć ć é ăąăăŹăčăăăłæ ŒçŽć æç”ăąăăŹăčă«ăăŁăŠç€șăăăé ćïŒăăç»ćăăŒăżăèȘăżćșăăŠăéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒăźç»ćæ ŒçŽăšăȘăąïŒïŒïŒïœă«èšăăăăæćźăźă”ăăšăȘăąïŒæ ŒçŽć ăąăăŹăčïŒă«ăè»ąéćŻŸè±ĄăšăȘăç»ćăăŒăżăè»ąéăăă Further, when the transfer data information is described in the transfer data table stored in the transfer data table buffer 233e at the address indicated by the pointer 233f, the MPU 231 describes the transfer data information (character in which the transfer target image data is stored). The storage source start address and storage source final address in ROM 234 and the storage destination start address of the sub-area provided in the image storage area 236a to store the transfer target image data) are added to the end of the drawing list. If the drawing list includes this transfer data information, the image controller 237 will image from a predetermined area (the area indicated by the storage source start address and the storage source final address) of the character ROM 234 based on the transfer data information. The data is read out, and the image data to be transferred is transferred to a predetermined sub-area (storage destination address) provided in the image storage area 236a of the normal video RAM 236.
èšæă«ăŠăłăżïŒïŒïŒïœăŻăèĄšç€șăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœă«æ ŒçŽăăăèĄšç€șăăŒăżăăŒăă«ă«ăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăŠèĄšç€șăăăæŒćșăźæŒćșæéăă«ăŠăłăăăă«ăŠăłăżă§ăăăïŒïŒ°ïŒ”ïŒïŒïŒăŻăèĄšç€șăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœă«äžăźèĄšç€șăăŒăżăăŒăă«ăæ ŒçŽăăăźă«ćăăăŠăăăźèĄšç€șăăŒăżăăŒăă«ă«ćșă„ăăŠèĄšç€șăăăæŒćșăźæŒćșæéăç€șăæéăăŒăżăèšćźăăăăăźæéăăŒăżăŻăæŒćșæéă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăăăïŒăăŹăŒă ćăźç»ćèĄšç€șæéïŒæŹćźæœćœąæ ă§ăŻăïŒïŒăăȘç§ïŒă§ćČăŁăć€ă§ăăă The timekeeping counter 233h is a counter that counts the effect time of the effect displayed on the third symbol display device 81 by the display data table stored in the display data table buffer 233d. The MPU 231 stores one display data table in the display data table buffer 233d, and sets time data indicating the effect time of the effect displayed based on the display data table. This time data is a value obtained by dividing the effect time by the image display time for one frame (20 milliseconds in this embodiment) in the third symbol display device 81.
ăăăŠăïŒăăŹăŒă ćăźç»ćăźæç»ćŠçăăăłèĄšç€șćŠçăćźäșăăïŒïŒăăȘç§æŻă«ç»ćăłăłăăăŒă©ïŒïŒïŒăăé俥ăăăćČèŸŒäżĄć·ă«ćșă„ăăŠăïŒïŒ°ïŒ”ïŒïŒïŒă«ăăćźèĄăăăćČ蟌ćŠçïŒćłïŒïŒïŒïœïŒćç §ïŒăźèĄšç€șèšćźćŠçăćźèĄăăăćșŠă«ăèšæă«ăŠăłăżïŒïŒïŒïœăïŒăă€æžçźăăăïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒăăăźç”æăèšæă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒä»„äžăšăȘăŁăć ŽćăïŒïŒ°ïŒ”ïŒïŒïŒăŻăèĄšç€șăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœă«æ ŒçŽăăăèĄšç€șăăŒăżăăŒăă«ă«ăăèĄšç€șăăăæŒćșăç”äșăăăăšăć€æăăæŒćșç”äșă«ćăăăŠèĄăăčăçšźă ăźćŠçăćźèĄăăă Then, the V interrupt process executed by the MPU 231 based on the V interrupt signal transmitted from the image controller 237 every 20 milliseconds when the drawing process and the display process of the image for one frame are completed (FIG. 75 (b). ) Is executed, the timekeeping counter 233h is decremented by 1 (see S7207 in FIG. 82). As a result, when the value of the timekeeping counter 233h becomes 0 or less, the MPU 231 determines that the effect displayed by the display data table stored in the display data table buffer 233d has ended, and performs the effect in accordance with the end of the effect. Perform various processes that should be performed.
æ ŒçŽç»ćăăŒăżć€ć„ăă©ă°ïŒïŒïŒïœăŻăćŻŸćżăăç»ćăăŒăżăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒă«ćžžé§ăăăȘăć šăŠăźăčăă©ă€ăă«ćŻŸăăŠăăăăăăăăźăčăă©ă€ăă«ćŻŸćżăăç»ćăăŒăżăéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒăźç»ćæ ŒçŽăšăȘăąïŒïŒïŒïœă«æ ŒçŽăăăŠăăăćŠăăèĄšăæ ŒçŽç¶æ ăç€șăăă©ă°ă§ăăă The stored image data determination flag 233i stores the image data corresponding to the sprite in the image storage area 236a of the normal video RAM 236 for all the sprites whose corresponding image data is not resident in the resident video RAM 235. It is a flag indicating the storage state indicating whether or not it is present.
ăăźæ ŒçŽç»ćăăŒăżć€ć„ăă©ă°ïŒïŒïŒïœăŻăé»æșæć „æă«ăĄă€ăłćŠçăźäžă§ïŒïŒ°ïŒ”ïŒïŒïŒă«ăăćźèĄăăăćæèšćźćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒă«ăăŁăŠçæăăăăăăă§çæăăăæ ŒçŽç»ćăăŒăżć€ć„ăă©ă°ïŒïŒïŒïœăŻăć šăŠăźăčăă©ă€ăă«ćŻŸăăæ ŒçŽç¶æ ăăç»ćæ ŒçŽăšăȘăąïŒïŒïŒïœă«æ ŒçŽăăăŠăăȘăăăšăç€șăăăȘăăă«èšćźăăăă The stored image data discrimination flag 233i is generated by the initial setting process (see S6002 in FIG. 74) executed by the MPU 231 in the main process when the power is turned on. The stored image data discrimination flag 233i generated here is set to "off" indicating that the stored state for all sprites is not stored in the image storage area 236a.
ăăăŠăæ ŒçŽç»ćăăŒăżć€ć„ăă©ă°ïŒïŒïŒïœăźæŽæ°ăŻăïŒïŒ°ïŒ”ïŒïŒïŒă«ăăćźèĄăăăéćžžç»ćè»ąéèšćźćŠçïŒćłïŒïŒćç §ïŒăźäžă§ăäžăźăčăă©ă€ăă«ćŻŸćżăăè»ąéćŻŸè±Ąç»ćăăŒăżăźè»ąéæç€șăèšćźăăć Žćă«èĄăăăăăăźæŽæ°ă§ăŻăè»ąéæç€șăèšćźăăăäžăźăčăă©ă€ăă«ćŻŸćżăăæ ŒçŽç¶æ ăăćŻŸćżăăç»ćăăŒăżăç»ćæ ŒçŽăšăȘăąïŒïŒïŒïœă«æ ŒçŽăăăŠăăăăšăç€șăăăȘăłăă«èšćźăăăăŸăăăăźäžăźăčăă©ă€ăăšćăç»ćæ ŒçŽăšăȘăąïŒïŒïŒïœăźă”ăăšăȘăąă«æ ŒçŽăăăăăšă«ăȘăŁăŠăăăăźä»ăźăčăă©ă€ăăźç»ćăăŒăżăŻăäžăźăčăă©ă€ăăźç»ćăăŒăżăæ ŒçŽăăăăăšă«ăăŁăŠćż ăæȘæ ŒçŽç¶æ ăšăȘăăźă§ăăăźä»ăźăčăă©ă€ăă«ćŻŸćżăăæ ŒçŽç¶æ ăăăȘăăă«èšćźăăă Then, the stored image data discrimination flag 233i is updated when a transfer instruction of the transfer target image data corresponding to one sprite is set in the normal image transfer setting process (see FIG. 86) executed by the MPU 231. It is said. In this update, the storage state corresponding to one sprite for which the transfer instruction is set is set to "on" indicating that the corresponding image data is stored in the image storage area 236a. Further, the image data of the other sprites that are to be stored in the sub-area of the same image storage area 236a as the one sprite is always in the unstored state by storing the image data of the one sprite. Therefore, set the storage state corresponding to other sprites to "off".
ăŸăăïŒïŒ°ïŒ”ïŒïŒïŒăŻăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒă«ç»ćăăŒăżăćžžé§ăăăŠăăȘăăčăă©ă€ăăźç»ćăăŒăżăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒăžè»ąéăăéă«ăæ ŒçŽç»ćăăŒăżć€ć„ăă©ă°ïŒïŒïŒïœăćç §ăăè»ąéćŻŸè±Ąăźăčăă©ă€ăăźç»ćăăŒăżăăæąă«éćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒăźç»ćæ ŒçŽăšăȘăąïŒïŒïŒïœă«æ ŒçŽăăăŠăăăćŠăăć€æăăïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒăăăăŠăè»ąéćŻŸè±Ąăźăčăă©ă€ăă«ćŻŸćżăăæ ŒçŽç¶æ ăăăȘăăă§ăăăćŻŸćżăăç»ćăăŒăżăç»ćæ ŒçŽăšăȘăąïŒïŒïŒïœă«æ ŒçŽăăăŠăăȘăăă°ăăăźç»ćăăŒăżăźè»ąéæç€șăèšćźăïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒăç»ćăłăłăăăŒă©ïŒïŒïŒă«ćŻŸăăŠăăăźç»ćăăŒăżăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăç»ćæ ŒçŽăšăȘăąïŒïŒïŒïœăźæćźă”ăăšăȘăąă«è»ąéăăăăäžæčăè»ąéćŻŸè±Ąăźăčăă©ă€ăă«ćŻŸćżăăæ ŒçŽç¶æ ăăăȘăłăă§ăăă°ăæąă«ćŻŸćżăăç»ćăăŒăżăç»ćæ ŒçŽăšăȘăąïŒïŒïŒïœă«æ ŒçŽăăăŠăăăźă§ăăăźç»ćăăŒăżăźè»ąéćŠçăäžæąăăăăăă«ăăăçĄé§ă«ăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒă«ćŻŸăăŠè»ąéăăăăźăæć¶ăăăăšăă§ăăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăźćéšă«ăăăćŠçèČ æ ăźè»œæžăăăăčă©ă€ăłïŒïŒïŒă«ăăăăă©ăăŁăăŻăźè»œæžăćłăăăšăă§ăăă Further, the MPU 231 refers to the stored image data determination flag 233i when transferring the image data of the sprite whose image data is not resident in the resident video RAM 235 from the character ROM 234 to the normal video RAM 236, and of the sprite to be transferred. It is determined whether or not the image data is already stored in the image storage area 236a of the normal video RAM 236 (see S7713 in FIG. 86). If the storage state corresponding to the sprite to be transferred is "off" and the corresponding image data is not stored in the image storage area 236a, a transfer instruction for the image data is set (see S7714 in FIG. 86). , The image controller 237 is made to transfer the image data from the character ROM 234 to a predetermined sub-area of the image storage area 236a. On the other hand, if the storage state corresponding to the sprite to be transferred is "on", the corresponding image data is already stored in the image storage area 236a, so the transfer process of the image data is stopped. As a result, it is possible to suppress unnecessary transfer from the character ROM 234 to the normal video RAM 236, reduce the processing load on each part of the display control device 114, and reduce the traffic on the bus line 240. can.
æç»ćŻŸè±ĄăăăăĄăă©ă°ïŒïŒïŒïœăŻăïŒă€ăźăăŹăŒă ăăăăĄïŒçŹŹïŒăăŹăŒă ăăăăĄïŒïŒïŒïœăăăłçŹŹïŒăăŹăŒă ăăăăĄïŒïŒïŒïœïŒăźäžăăăç»ćăłăłăăăŒă©ïŒïŒïŒă«ăăŁăŠæç»ăăăç»ćăć±éăăăăŹăŒă ăăăăĄïŒä»„äžăăæç»ćŻŸè±ĄăăăăĄăăšç§°ăïŒăæćźăăăăăźăă©ă°ă§ăæç»ćŻŸè±ĄăăăăĄăă©ă°ïŒïŒïŒïœăïŒă§ăăć ŽćăŻæç»ćŻŸè±ĄăăăăĄăšăăŠçŹŹïŒăăŹăŒă ăăăăĄïŒïŒïŒïœăæćźăăïŒă§ăăć ŽćăŻçŹŹïŒăăŹăŒă ăăăăĄïŒïŒïŒïœăæćźăăăăăăŠăăăźæćźăăăæç»ćŻŸè±ĄăăăăĄăźæ ć ±ăŻăæç»ăȘăčăăšć ±ă«ç»ćăłăłăăăŒă©ïŒïŒïŒă«é俥ăăăïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒă The drawing target buffer flag 233j is a frame buffer that expands the image drawn by the image controller 237 from the two frame buffers (first frame buffer 236b and second frame buffer 236c) (hereinafter, referred to as âdrawing target bufferâ). When the drawing target buffer flag 233j is 0, the first frame buffer 236b is specified as the drawing target buffer, and when it is 1, the second frame buffer 236c is specified. Then, the information of the designated drawing target buffer is transmitted to the image controller 237 together with the drawing list (see S7802 in FIG. 87).
ăăă«ăăăç»ćăłăłăăăŒă©ïŒïŒïŒăŻăæç»ăȘăčăă«ćșă„ăăŠæç»ăăç»ćăăæćźăăăæç»ćŻŸè±ĄăăăăĄäžă«ć±éăăæç»ćŠçăćźèĄăăăăŸăăç»ćăłăłăăăŒă©ïŒïŒïŒăŻăæç»ćŠçăšćæ䞊ćçă«ăæç»ćŻŸè±ĄăăăăĄăšăŻç°ăȘăăăŹăŒă ăăăăĄăăć ă«ć±éæžăżăźæç»ç»ćæ ć ±ăèȘăżćșăăé§ć俥ć·ăšć ±ă«çŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒă«ćŻŸăăŠăăăźç»ćæ ć ±ăè»ąéăăăăšă§ă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ç»ćăèĄšç€șăăăèĄšç€șćŠçăćźèĄăăă As a result, the image controller 237 executes a drawing process of expanding the image drawn based on the drawing list on the designated drawing target buffer. Further, the image controller 237 reads out the previously expanded drawing image information from the frame buffer different from the drawing target buffer in parallel with the drawing process, and displays the image with the drive signal for the third symbol display device 81. By transferring the information, the display process of displaying the image on the third symbol display device 81 is executed.
æç»ćŻŸè±ĄăăăăĄăă©ă°ïŒïŒïŒïœăŻăæç»ćŻŸè±ĄăăăăĄæ ć ±ăæç»ăȘăčăăšć ±ă«ç»ćăłăłăăăŒă©ïŒïŒïŒă«ćŻŸăăŠé俥ăăăăźă«ćăăăŠăæŽæ°ăăăăăăźæŽæ°ăŻăæç»ćŻŸè±ĄăăăăĄăă©ă°ïŒïŒïŒïœăźć€ăćè»ąăăăăăšă«ăăăćłăĄăăăźć€ăăïŒăă§ăăŁăć ŽćăŻăïŒăă«ăăïŒăă§ăăŁăć ŽćăŻăïŒăă«èšćźăăăăšă«ăăŁăŠèĄăăăăăăă«ăăăæç»ćŻŸè±ĄăăăăĄăŻăæç»ăȘăčăăé俥ăăăćșŠă«ă珏ïŒăăŹăŒă ăăăăĄïŒïŒïŒïœăšçŹŹïŒăăŹăŒă ăăăăĄïŒïŒïŒïœăšăźéă§äș€äșă«èšćźăăăăăŸăăæç»ăȘăčăăźé俥ăŻăïŒăăŹăŒă ćăźç»ćăźæç»ćŠçăăăłèĄšç€șćŠçăćźäșăăïŒïŒăăȘç§æŻă«ç»ćăłăłăăăŒă©ïŒïŒïŒăăé俥ăăăćČèŸŒäżĄć·ă«ćșă„ăăŠăïŒïŒ°ïŒ”ïŒïŒïŒă«ăăćźèĄăăăćČ蟌ćŠçăźæç»ćŠçïŒćłïŒïŒïŒïœïŒăźïŒłïŒïŒïŒïŒćç §ïŒăćźèĄăăăćșŠă«èĄăăăă The drawing target buffer flag 233j is updated in accordance with the drawing target buffer information being transmitted to the image controller 237 together with the drawing list. This update is performed by inverting the value of the drawing target buffer flag 233j, that is, when the value is "0", it is set to "1", and when it is "1", it is set to "0". Is done by. As a result, the drawing target buffer is alternately set between the first frame buffer 236b and the second frame buffer 236c each time the drawing list is transmitted. Further, the drawing list is transmitted by the V interrupt executed by the MPU 231 based on the V interrupt signal transmitted from the image controller 237 every 20 milliseconds when the drawing process and the display process of the image for one frame are completed. It is performed every time the drawing process of the process (see S6306 in FIG. 75 (b)) is executed.
ćłăĄăăăăżă€ăăłă°ă§ăïŒăăŹăŒă ćăźç»ćăć±éăăăăŹăŒă ăăăăĄăšăăŠçŹŹïŒăăŹăŒă ăăăăĄïŒïŒïŒïœăæćźăăăïŒăăŹăŒă ćăźç»ćæ ć ±ăèȘăżćșăăăăăŹăŒă ăăăăĄăšăăŠçŹŹïŒăăŹăŒă ăăăăĄïŒïŒïŒïœăæćźăăăŠăç»ćăźæç»ćŠçăăăłèĄšç€șćŠçăćźèĄăăăăšăïŒăăŹăŒă ćăźç»ćăźæç»ćŠçăćźäșăăïŒïŒăăȘç§ćŸă«ăïŒăăŹăŒă ćăźç»ćăć±éăăăăŹăŒă ăăăăĄăšăăŠçŹŹïŒăăŹăŒă ăăăăĄïŒïŒïŒïœăæćźăăăïŒăăŹăŒă ćăźç»ćæ ć ±ăèȘăżćșăăăăăŹăŒă ăăăăĄăšăăŠçŹŹïŒăăŹăŒă ăăăăĄïŒïŒïŒïœăæćźăăăăăăă«ăăăć ă«çŹŹïŒăăŹăŒă ăăăăĄïŒïŒïŒïœă«ć±éăăăç»ćăźç»ćæ ć ±ăèȘăżćșăăăŠçŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăăăšăă§ăăăšćæă«ă珏ïŒăăŹăŒă ăăăăĄïŒïŒïŒïœă«æ°ăăȘç»ćăć±éăăăă That is, at a certain timing, the first frame buffer 236b is designated as the frame buffer for expanding the image for one frame, and the second frame buffer 236c is designated as the frame buffer for reading the image information for one frame. When the drawing process and the display process are executed, the second frame buffer 236c is designated as the frame buffer for expanding the image for one frame 20 milliseconds after the drawing process for the image for one frame is completed, and the image for one frame is expanded. The first frame buffer 236b is designated as the frame buffer from which the image information of the above is read. As a result, the image information of the image previously expanded in the first frame buffer 236b can be read out and displayed on the third symbol display device 81, and at the same time, a new image is expanded in the second frame buffer 236c. NS.
ăăăŠăæŽă«æŹĄăźïŒïŒăăȘç§ćŸă«ăŻăïŒăăŹăŒă ćăźç»ćăć±éăăăăŹăŒă ăăăăĄăšăăŠçŹŹïŒăăŹăŒă ăăăăĄïŒïŒïŒïœăæćźăăăïŒăăŹăŒă ćăźç»ćæ ć ±ăèȘăżćșăăăăăŹăŒă ăăăăĄăšăăŠçŹŹïŒăăŹăŒă ăăăăĄïŒïŒïŒïœăæćźăăăăăăă«ăăăć ă«çŹŹïŒăăŹăŒă ăăăăĄïŒïŒïŒïœă«ć±éăăăç»ćăźç»ćæ ć ±ăèȘăżćșăăăŠçŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăăăšăă§ăăăšćæă«ă珏ïŒăăŹăŒă ăăăăĄïŒïŒïŒïœă«æ°ăăȘç»ćăć±éăăăă仄ćŸăïŒăăŹăŒă ćăźç»ćăć±éăăăăŹăŒă ăăăăĄăšăïŒăăŹăŒă ćăźç»ćæ ć ±ăèȘăżćșăăăăăŹăŒă ăăăăĄăšăăïŒïŒăăȘç§æŻă«ăăăăă珏ïŒăăŹăŒă ăăăăĄïŒïŒïŒïœăăăłçŹŹïŒăăŹăŒă ăăăăĄïŒïŒïŒïœăźăăăăăäș€äșă«ć „ăæżăăŠæćźăăăăšă«ăăŁăŠăïŒăăŹăŒă ćăźç»ćăźæç»ćŠçăèĄăăȘăăăïŒăăŹăŒă ćăźç»ćăźèĄšç€șćŠçăïŒïŒăăȘç§ćäœă§éŁç¶çă«èĄăăăăăšăă§ăăă Then, after the next 20 milliseconds, the first frame buffer 236b is designated as the frame buffer for expanding the image for one frame, and the second frame buffer 236c is designated as the frame buffer for reading the image information for one frame. Will be done. As a result, the image information of the image previously expanded in the second frame buffer 236c can be read out and displayed on the third symbol display device 81, and at the same time, a new image is expanded in the first frame buffer 236b. NS. After that, one of the first frame buffer 236b and the second frame buffer 236c is used every 20 milliseconds for the frame buffer that expands the image for one frame and the frame buffer for reading the image information for one frame. By alternately alternating and specifying, it is possible to continuously perform the display processing of the image for one frame in units of 20 milliseconds while performing the drawing processing of the image for one frame.
èéąç»ćć€æŽăă©ă°ïŒïŒïŒïœăŻă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăèéąç»ćăźçšźć„ăć€æŽăăăćŠăăć€ć„ăăăăăźăă©ă°ă§ăăăăăźèéąç»ćć€æŽăă©ă°ïŒïŒïŒïœăăȘăłă§ăăă°ăèéąç»ćăźçšźć„ăć€æŽăăăăšăæćłăăăȘăă§ăăă°ć€æŽăèĄăăȘăăăšăæćłăăăèéąç»ćć€æŽăă©ă°ïŒïŒïŒïœăŻăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăăé俥ăăăèéąç»ćć€æŽăłăăłăăć俥ăăć Žćă«ăȘăłă«èšćźăăăïŒćłïŒïŒïŒïœïŒăźïŒłïŒïŒïŒïŒćç §ïŒăăŸăăăăźèéąç»ćć€æŽăă©ă°ïŒïŒïŒïœăŻăéćžžç»ćè»ąéèšćźćŠçă«ăăăŠćç §ăăïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒăèéąç»ćăźć€æŽćŠçăćźèĄăăăéă«ăȘăă«èšćźăăăïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒăăăă«ăăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăăć俥ăăèéąç»ćć€æŽăłăăłăăæŒćșăąăŒăć€æŽăłăăłăă«ćŻŸćżăăèéąç»ćăèĄšç€șăăăăšăă§ăăă The rear image change flag 233w is a flag for determining whether or not to change the type of the rear image displayed on the third symbol display device 81. If the back image change flag 233w is on, it means that the type of the back image is changed, and if it is off, it means that the change is not performed. The rear image change flag 233w is set to on when the rear image change command transmitted from the voice lamp control device 113 is received (see S7001 in FIG. 81 (a)). Further, the rear image change flag 233w is referred to in the normal image transfer setting process (see S7709 in FIG. 86), and is set to off when the rear image change process is executed (see S7710 in FIG. 86). As a result, the rear image corresponding to the rear image change command and the effect mode change command received from the voice lamp control device 113 can be displayed.
èéąç»ćć€ć„ăă©ă°ïŒïŒïŒïœăŻăèšćźăăăŠăăèéąç»ćçšźć„ăç€șăăă©ă°ă§ăăăăăźăă©ă°ăŻăäŸăă°ïŒăă€ăă§æ§æăăăŠăăăćăăăă«ćŻŸăăŠćèéąçšźć„ăćŻŸćżä»ăăăăŠăăăăăźèéąç»ćć€ć„ăă©ă°ïŒïŒïŒïœăźăăĄăăăăăăźăăăăăȘăłă§ăăă°ăăăźăȘăłăźăăăă«ćŻŸćżăăèéąçšźć„ăçŸćšăźèéąçšźć„ăšăăŠèšćźăăăŠăăăăšăæćłăăăäŸăă°ăèéąç»ćć€ć„ăă©ă°ïŒïŒïŒïœăźïŒăăăçźăăȘăłă§ăăă°ăèéąïŒĄăèšćźăăăŠăăăăšăæćłăăăăăźèéąç»ćć€ć„ăă©ă°ïŒïŒïŒïœăŻăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăăé俥ăăăèéąç»ćć€æŽăłăăłăăć俥ăăć Žćă«ăăăźăłăăłăă«ăăéç„ăăăèéąç»ćă«ćŻŸćżăăăăăăăȘăłă«èšćźăăăïŒćłïŒïŒïŒïœïŒăźïŒłïŒïŒïŒïŒćç §ïŒăăăźéăä»ăźăăăăŻć šăŠăȘăă«èšćźăăăăăăźèéąç»ćć€ć„ăă©ă°ïŒïŒïŒïœă«ăăăćźčæă«çŸćšèšćźăăăŠăăèéąçšźć„ăçčćźăăăăšăă§ăăă The rear image discrimination flag 233x is a flag indicating the set rear image type. This flag is composed of, for example, 1 byte, and each back type is associated with each bit. If any bit of the back image discrimination flag 233x is on, it means that the back type corresponding to the on bit is set as the current back type. For example, if the 0th bit of the rear image discrimination flag 233x is on, it means that the rear surface A is set. When the rear image change command transmitted from the voice lamp control device 113 is received, the bit corresponding to the rear image notified by the command is set to on for the rear image discrimination flag 233x (FIG. 81 (a). ) S7002). At this time, all other bits are set to off. With this back image discrimination flag 233x, the currently set back type can be easily specified.
ăăąèĄšç€șăă©ă°ïŒïŒïŒïœăŻăăăąæŒćșäžă§ăăăćŠăăç€șăăă©ă°ă§ăăăăăźăăąèĄšç€șăă©ă°ïŒïŒïŒïœăăȘăłă§ăăă°ăăąæŒćșäžă§ăăăăšăæćłăăăȘăă§ăăă°ăăąæŒćșäžă§ăȘăăăšăæćłăăăăăźăăąèĄšç€șăă©ă°ïŒïŒïŒïœăŻăèĄšç€șèšćźćŠçïŒćłïŒïŒćç §ïŒă«ăăăŠăăăąçšèĄšç€șăăŒăżăăŒăă«ăèĄšç€șăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœă«èšćźăăć Žćă«ăȘăłă«èšćźăăïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒăăăąçšèĄšç€șăăŒăżăăŒăă«ä»„ć€ăźä»ăźèĄšç€șăăŒăżăăŒăă«ăèĄšç€șăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœă«ćŻŸăăŠèšćźăăăć Žćă«ăȘăă«èšćźăăăïŒćłïŒïŒïŒïœïŒăźïŒłïŒïŒïŒïŒăćłïŒïŒïŒïœïŒăźïŒłïŒïŒïŒïŒăćłïŒïŒïŒïœïŒăźïŒłïŒïŒïŒïŒăćłïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒăăăźăăąèĄšç€șăă©ă°ïŒïŒïŒïœă«ăăăçŸćšăăăąæŒćșäžă§ăăăćŠăăćźčæă«ć€ć„ăăăăšăă§ăăă The demo display flag 233y is a flag indicating whether or not the demo is being produced. If the demo display flag 233y is on, it means that the demo is being produced, and if it is off, it means that the demo is not being produced. This demo display flag 233y is set to on when the demo display data table is set in the display data table buffer 233d in the display setting process (see FIG. 82) (see S7221 in FIG. 82), and the demo display data table is set. It is set to off when other display data tables other than are set for the display data table buffer 233d (S6505 in FIG. 77 (a), S6705 in FIG. 78 (a), S6805 in FIG. 78 (b). , See S6905 in FIG. 79). With this demo display flag 233y, it is possible to easily determine whether or not the demo is currently being produced.
çąșćźèĄšç€șăă©ă°ïŒïŒïŒïœăŻăçąșćźèĄšç€șæŒćșăźćźèĄäžă§ăăăćŠăăç€șăăă©ă°ă§ăăăăăă§ăçąșćźèĄšç€șæŒćșăšăŻăć€ćăăżăŒăłćŸă«ćæąćłæăæćźæéïŒäŸăă°ăïŒç§ïŒćæąèĄšç€șïŒçąșćźèĄšç€șïŒăăæŒćșăç€șăăăăźçąșćźèĄšç€șăă©ă°ïŒïŒïŒïœăăȘăłă§ăăă°ăçąșćźèĄšç€șæŒćșäžă§ăăăăšăæćłăăăȘăă§ăăă°ăçąșćźèĄšç€șæŒćșäžă§ăȘăăăšăæćłăăăçąșćźèĄšç€șăă©ă°ïŒïŒïŒïœăŻăèĄšç€șèšćźćŠçïŒćłïŒïŒćç §ïŒăźäžă§ăçąșćźèĄšç€șăăŒăżăăŒăă«ăèĄšç€șăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœă«èšćźăăć Žćă«ăȘăłă«èšćźăăïŒćłïŒïŒăźïŒłïŒïŒïŒïŒïŒăçąșćźèĄšç€șăăŒăżăăŒăă«ä»„ć€ăźä»ăźèĄšç€șăăŒăżăăŒăă«ăèĄšç€șăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœă«ćŻŸăăŠèšćźăăăć Žćă«ăȘăă«èšćźăăăïŒćłïŒïŒïŒïœïŒăźïŒłïŒïŒïŒïŒăćłïŒïŒïŒïœïŒăźïŒłïŒïŒïŒïŒăćłïŒïŒïŒïœïŒăźïŒłïŒïŒïŒïŒăćłïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒăăăźçąșćźèĄšç€șăă©ă°ïŒïŒïŒïœă«ăăăçŸćšăçąșćźèĄšç€șæŒćșäžă§ăăăćŠăăćźčæă«ć€ć„ăăăăšăă§ăăă The confirmation display flag 233z is a flag indicating whether or not the confirmation display effect is being executed. Here, the final display effect indicates an effect of stopping and displaying (confirming display) the stop symbol for a predetermined period (for example, 1 second) after the fluctuation pattern. If the confirmation display flag 233z is on, it means that the confirmation display effect is in progress, and if it is off, it means that the confirmation display effect is not in progress. The confirmation display flag 233z is set to on when the confirmation display data table is set to the display data table buffer 233d in the display setting process (see FIG. 82) (S7214 in FIG. 82), and is other than the confirmation display data table. It is set off when another display data table is set for the display data table buffer 233d (S6505 in FIG. 86 (a), S6705 in FIG. 78 (a), S6805 in FIG. 78 (b), FIG. See S6905 of 79). With this confirmation display flag 233z, it is possible to easily determine whether or not the current confirmation display effect is in progress.
ïŒçŹŹïŒćźæœćœąæ
ă«ăăăäž»ć¶ćŸĄèŁ
çœźă«ăăćźèĄăăăć¶ćŸĄćŠçă«ă€ăăŠïŒ
æŹĄă«ăćłïŒïŒăăćłïŒïŒăźăăăŒăăŁăŒăăćç
§ăăŠăäž»ć¶ćŸĄèŁ
çœźïŒïŒïŒć
ăźïŒïŒ°ïŒ”ïŒïŒïŒă«ăăćźèĄăăăćć¶ćŸĄćŠçăèȘŹæăăăăăăïŒïŒ°ïŒ”ïŒïŒïŒăźćŠçăšăăŠăŻć€§ć„ăăŠăé»æșæć
„ă«äŒŽăè”·ćăăăç«ăĄäžăćŠçăšăăăźç«ăĄäžăćŠçćŸă«ćźèĄăăăăĄă€ăłćŠçăšăćźæçă«ïŒæŹćźæœćœąæ
ă§ăŻïŒïœç§ééă§ïŒè”·ćăăăăżă€ăćČ蟌ćŠçăšăïŒźïŒïŒ©ç«Żćăžăźćé»äżĄć·ïŒłïŒ§ïŒăźć
„ćă«ăăè”·ćăăăïŒźïŒïŒ©ćČ蟌ćŠçăšăăăăèȘŹæăźäŸżćźäžăăŻăăă«ăżă€ăćČ蟌ćŠçăšïŒźïŒïŒ©ćČ蟌ćŠçăšăèȘŹæăăăăźćŸăç«ăĄäžăćŠçăšăĄă€ăłćŠçăšăèȘŹæăăă
<Regarding the control process executed by the main control device in the first embodiment>
Next, each control process executed by the MPU 201 in the main control device 110 will be described with reference to the flowcharts of FIGS. 39 to 58. The processing of the MPU 201 is roughly divided into a start-up process that is started when the power is turned on, a main process that is executed after the start-up process, and a timer that is started periodically (at intervals of 2 ms in this embodiment). There are an interrupt process and an NMI interrupt process that is activated by inputting a power failure signal SG1 to the NMI terminal. For convenience of explanation, the timer interrupt process and the NMI interrupt process are first described, and then the start-up process is performed. And the main process will be explained.
ćłïŒïŒăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒć ăźïŒïŒ°ïŒ”ïŒïŒïŒă«ăăćźèĄăăăăżă€ăćČ蟌ćŠçăç€șăăăăŒăăŁăŒăă§ăăăăżă€ăćČ蟌ćŠçăŻăäŸăă°ïŒăăȘç§æŻă«ćźèĄăăăćźæćŠçă§ăăăăżă€ăćČ蟌ćŠçă§ăŻăăŸăćçšźć „èłăčă€ăăăźèȘăżèŸŒăżćŠçăćźèĄăăïŒïŒłïŒïŒïŒïŒăćłăĄăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒă«æ„ç¶ăăăŠăăćçšźăčă€ăăăźç¶æ ăèȘăżèŸŒăăšć ±ă«ăćœè©Čăčă€ăăăźç¶æ ăć€ćźăăŠæ€ćșæ ć ±ïŒć „èłæ€ç„æ ć ±ïŒăäżćăăă FIG. 39 is a flowchart showing a timer interrupt process executed by the MPU 201 in the main control device 110. The timer interrupt process is, for example, a periodic process executed every 2 milliseconds. In the timer interrupt processing, first, the reading processing of various winning switches is executed (S101). That is, the state of various switches connected to the main control device 110 is read, the state of the switch is determined, and the detection information (winning detection information) is saved.
æŹĄă«ă珏ïŒćæć€äč±æ°ă«ăŠăłăżïŒŁïŒ©ïŒźïŒ©ïŒăšçŹŹïŒćæć€äč±æ°ă«ăŠăłăżïŒŁïŒ©ïŒźïŒ©ïŒăźæŽæ°ăćźèĄăăïŒïŒłïŒïŒïŒïŒăć ·äœçă«ăŻă珏ïŒćæć€äč±æ°ă«ăŠăłăżïŒŁïŒ©ïŒźïŒ©ïŒăïŒć çźăăăšć ±ă«ăăăźă«ăŠăłăżć€ăæ性ć€ïŒæŹćźæœćœąæ ă§ăŻïŒïŒïŒïŒă«éăăéăïŒă«ăŻăȘăąăăăăăăŠă珏ïŒćæć€äč±æ°ă«ăŠăłăżïŒŁïŒ©ïŒźïŒ©ïŒăźæŽæ°ć€ăăïŒČïŒĄïŒïŒïŒïŒăźè©ČćœăăăăăăĄé ćă«æ ŒçŽăăăćæ§ă«ă珏ïŒćæć€äč±æ°ă«ăŠăłăżïŒŁïŒ©ïŒźïŒ©ïŒăïŒć çźăăăšć ±ă«ăăăźă«ăŠăłăżć€ăæ性ć€ïŒæŹćźæœćœąæ ă§ăŻïŒïŒïŒïŒă«éăăéăïŒă«ăŻăȘăąăăăăźçŹŹïŒćæć€äč±æ°ă«ăŠăłăżïŒŁïŒ©ïŒźïŒ©ïŒăźæŽæ°ć€ăïŒČïŒĄïŒïŒïŒïŒăźè©ČćœăăăăăăĄé ćă«æ ŒçŽăăă Next, the first initial value random number counter CINI1 and the second initial value random number counter CINI2 are updated (S102). Specifically, the first initial value random number counter CINI1 is added by 1, and when the counter value reaches the maximum value (399 in the present embodiment), it is cleared to 0. Then, the updated value of the first initial value random number counter CINI1 is stored in the corresponding buffer area of the RAM 203. Similarly, the second initial value random number counter CINI2 is added by 1, and when the counter value reaches the maximum value (999 in this embodiment), it is cleared to 0 and the updated value of the second initial value random number counter CINI2. Is stored in the corresponding buffer area of the RAM 203.
æŽă«ă珏ïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒă珏ïŒćœăăçšźć„ă«ăŠăłăżïŒŁïŒă珏ïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒăźæŽæ°ăćźèĄăăïŒïŒłïŒïŒïŒïŒăć ·äœçă«ăŻă珏ïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒă珏ïŒćœăăçšźć„ă«ăŠăłăżïŒŁïŒă珏ïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒăăăăăïŒć çźăăăšć ±ă«ăăăăăźă«ăŠăłăżć€ăæ性ć€ïŒæŹćźæœćœąæ ă§ăŻăăăăăïŒïŒïŒïŒïŒïŒïŒïŒïŒïŒïŒă«éăăéăăăăăïŒă«ăŻăȘăąăăăăăăŠăćă«ăŠăłăżïŒŁïŒïŒïŒŁïŒïŒïŒŁïŒăźæŽæ°ć€ăăïŒČïŒĄïŒïŒïŒïŒăźè©ČćœăăăăăăĄé ćă«æ ŒçŽăăă Further, the first hit random number counter C1, the first hit type counter C2, and the second hit random number counter C4 are updated (S103). Specifically, the first per random number counter C1, the first per type counter C2, and the second per random number counter C4 are each added by 1, and their counter values are the maximum values (399, 99, respectively in the present embodiment, respectively). When it reaches 999), it clears to 0 respectively. Then, the updated values of the counters C1, C2, and C4 are stored in the corresponding buffer area of the RAM 203.
æŹĄă«ă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒïœïŒïŒïŒïœă«ăăăŠèĄšç€șăèĄăăăăźćŠçă§ăăăšć ±ă«ă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăă珏ïŒćłæăźć€ćăăżăŒăłăȘă©ăèšćźăăçčć„ćłæć€ććŠçăćźèĄăăïŒïŒłïŒïŒïŒïŒăăăźćŸăçčćłć „çćŁïŒïŒăžăźçăźć „çïŒć§ćć „èłïŒăæźé»ć „èłèŁ çœźïŒïŒïŒăžăźçăźć „çïŒć§ćć „èłïŒă«äŒŽăć§ćć „èłćŠçăćźèĄăăïŒïŒłïŒïŒïŒïŒăć°ăçčć„ćłæć€ććŠçăć§ćć „èłćŠçăźè©łçŽ°ăŻăćłïŒïŒăćłïŒïŒăćç §ăăŠćŸèż°ăăă Next, in addition to the process for displaying on the first symbol display devices 37a and 37b, the special symbol variation process for setting the variation pattern of the third symbol by the third symbol display device 81 is executed (S104). After that, a start winning process is executed according to the entry of the ball into the special figure entry port 64 (starting winning) and the entry of the ball into the general electric winning device 640 (starting winning) (S105). The details of the special symbol variation process and the start winning process will be described later with reference to FIGS. 40 to 47.
ć§ćć „èłćŠçăćźèĄăăćŸăŻă珏ïŒćłæèĄšç€șèŁ çœźă«ăăăŠèĄšç€șăèĄăăăăźćŠçă§ăăæźéćłæć€ććŠçăćźèĄăïŒïŒłïŒïŒïŒïŒăæźéćłæć§ććŁïŒăčă«ăŒăČăŒăïŒïŒïŒă«ăăăçăźééă«äŒŽăăčă«ăŒăČăŒăééćŠçăćźèĄăăïŒïŒłïŒïŒïŒïŒăć°ăæźéćłæć€ććŠçăćăłăăčă«ăŒăČăŒăééćŠçăźè©łçŽ°ăŻăćłïŒïŒăăăłćłïŒïŒăćç §ăăŠćŸèż°ăăăăčă«ăŒăČăŒăééćŠçăćźèĄăăćŸăŻăçčé»ć§ććŁć „èłćŠçăćźèĄăïŒïŒłïŒïŒïŒïŒăæŹĄăă§ăïŒ¶ć „ćŁééćŠçïŒïŒłïŒïŒïŒïŒăšïŒ¶ééćŠçïŒïŒłïŒïŒïŒïŒăćźèĄăăăć°ăçčé»ć§ććŁć „èłćŠçăïŒ¶ć „ćŁééćŠçăăăăłïŒ¶ééćŠçăźè©łçŽ°ăŻăćłïŒïŒăăïŒïŒăćç §ăăŠćŸèż°ăăăééćŠçăćźèĄăăćŸăŻăæŹĄăă§ăçșć°ć¶ćŸĄćŠçăćźèĄăïŒïŒłïŒïŒïŒïŒăæŽă«ăćźæçă«ćźèĄăăčăăăźä»ăźćŠçăćźèĄăăŠïŒïŒłïŒïŒïŒïŒăăżă€ăćČ蟌ćŠçăç”äșăăăăȘăăçșć°ć¶ćŸĄćŠçăŻăéæè ăæäœăăłăă«ïŒïŒă«è§ŠăăŠăăăăšăăżăăă»ăłă”ïŒïŒïœă«ăăæ€ćșăăäžă€ăçșć°ăćæąăăăăăăźçșć°ćæąăčă€ăăïŒïŒïœăæäœăăăŠăăȘăăăšăæĄä»¶ă«ăçăźçșć°ăźăȘăłïŒăȘăăæ±șćźăăćŠçă§ăăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăŻăçăźçșć°ăăȘăłă§ăăć Žćă«ăçșć°ć¶ćŸĄèŁ çœźïŒïŒïŒă«ćŻŸăăŠçăźçșć°æç€șăăăă After the start winning process is executed, the normal symbol variation process, which is a process for displaying on the second symbol display device, is executed (S106), and the through is accompanied by the passage of the ball at the normal symbol start port (through gate) 67. The gate passage process is executed (S107). The details of the normal symbol variation processing and the through-gate passage processing will be described later with reference to FIGS. 48 and 49. After executing the through gate passing process, the special electric start port winning process is executed (S108), and then the V inlet passing process (S109) and the V passing process (S110) are executed. The details of the special electric start port winning process, the V inlet passing process, and the V passing process will be described later with reference to FIGS. 50 to 52. After executing the V-passing process, the firing control process is then executed (S111), and other processes that should be executed periodically are executed (S112) to end the timer interrupt process. In the launch control process, the touch sensor 51a detects that the player is touching the operation handle 51, and the launch stop switch 51b for stopping the launch is not operated. It is a process to determine whether to turn on / off the firing. The main control device 110 instructs the launch control device 112 to launch the ball when the launch of the ball is on.
æŹĄă«ăćłïŒïŒăćç §ăăŠăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒć ăźïŒïŒ°ïŒ”ïŒïŒïŒă«ăăćźèĄăăăăżă€ăćČ蟌ćŠçăźäžćŠçă§ăăçčć„ćłæć€ććŠçïŒïŒłïŒïŒïŒïŒăèȘŹæăăăćłïŒïŒăŻăăăźçčć„ćłæć€ććŠçïŒïŒłïŒïŒïŒïŒăç€șăăăăŒăăŁăŒăă§ăăăçčć„ćłæć€ććŠçïŒćłïŒïŒăïŒłïŒïŒïŒïŒăŻăçčć„ćłæăăććŸăăćă«ăŠăłăżć€ă«ćșă„ăăŠăćçšźć€ćźïŒćœćŠć€ćźïŒăæ±șćźăèĄăăæćźăźć¶ćŸĄă«ăăăăźæ±șćźăăăć€ćèĄšç€șæ æ§ă§ă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ć€ćèĄšç€șăćŻèœă«ć¶ćŸĄăăăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăŠçŹŹïŒćłæă珏ïŒćłæăźć€ćèĄšç€șæŒćșăćźèĄăăăăăăźćçšźăłăăłăăèšćźăăăăć€ćźç”æïŒćœćŠć€ćźç”æïŒăç€șăèĄšç€șæ æ§ă§ćæąèĄšç€șăăăăăăźć¶ćŸĄăćźèĄăăăă仄äžăçčć„ćłæć€ććŠçïŒćłïŒïŒăïŒłïŒïŒïŒïŒă«ă€ăăŠèȘŹæăăă Next, with reference to FIG. 40, a special symbol variation process (S104), which is one process of the timer interrupt process executed by the MPU 201 in the main control device 110, will be described. FIG. 40 is a flowchart showing this special symbol variation processing (S104). The special symbol variation processing (FIGS. 40, S104) performs various determinations (hit / fail determinations) and determinations on the special symbol based on the acquired counter values, and the determined variation display mode is performed by predetermined control. 1 The symbol display device 37 can be controlled to enable variable display, and the third symbol display device 81 can be used to set various commands for executing the variable display effect of the third symbol and the fourth symbol. Control is executed to display the stop display in the display mode indicating the determination result). Hereinafter, the special symbol variation processing (FIG. 40, S104) will be described.
çčć„ćłæć€ććŠçïŒćłïŒïŒăïŒłïŒïŒïŒïŒă§ăŻăăŸăă性ćœăăéæäžïŒć€§ćœăăäžïŒăæăăŻćœčç©ćœăăéæäžïŒćœčç©ćœăăäžïŒă§ăăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒăăăă§ăŻăéæç¶æ æ ŒçŽăšăȘăąïŒïŒïŒïœă«èšæ¶ăăăŠăăæ ć ±ă«ćșă„ăăŠçŸćšă性ćœăăéæäžïŒć€§ćœăăäžïŒăæăăŻćœčç©ćœăăéæäžïŒćœčç©ćœăăäžïŒă§ăăăăć€ć„ăăăă In the special symbol variation processing (FIG. 40, S104), first, it is determined whether the game is during the big hit game (during the big hit) or during the game per character (during the character hit) (S201). Here, based on the information stored in the game state storage area 203g, it is determined whether the current game is a big hit game (during a big hit) or a game per character (during a character hit).
ïŒłïŒïŒïŒăźćŠçă«ăăăŠă性ćœăăäžćăŻćœčç©ćœăăäžă§ăăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒčïœ ïœïŒăæŹĄă«ăçčćłä»źćæąăă©ă°ïŒïŒïŒïœăăȘăłă«èšćźăăăŠăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒăăȘăłă«èšćźăăăŠăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒčïœ ïœïŒă仟ćæąăăăŠăăçčćłă«ćŻŸćżăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șăæŽæ°ăïŒïŒłïŒïŒïŒïŒăæŹćŠçăç”äșăăăäžæčăïŒłïŒïŒïŒăźćŠçă«ăăăŠăçčćłä»źćæąăă©ă°ïŒïŒïŒïœăăȘăłă«èšćźăăăŠăăȘăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒźïœïŒăăăźăŸăŸæŹćŠçăç”äșăăă In the process of S201, when it is determined that the jackpot is being hit or the accessory is being hit (S201: Yes), then it is determined whether the special figure temporary stop flag 203m is set to ON (S202), and then ON. When it is determined that the setting is set to (S202: Yes), the display of the first symbol display device 83 corresponding to the temporarily stopped special figure is updated (S203), and this process is terminated. On the other hand, in the process of S202, if it is determined that the special figure temporary stop flag 203m is not set to ON (S202: No), this process is terminated as it is.
ăăă§ăçčćłä»źćæąăă©ă°ïŒïŒïŒïœăŻăćœčç©ćœăăéæăćźèĄăăăć ŽćăȘăłă«èšćźăăăăăźă§ăăăæŹćźæœćœąæ ă§ăŻăćœčç©ćœăăéæăćźèĄăăăŠăăéăŻăçčć„ćłæăźæœéžç”æăç€șăăăăźć€ćèĄšç€șïŒçčćłć€ćèĄšç€șïŒă«èšćźăăăŠăăć€ćæéăæŽæ°ïŒæžçźïŒăăăȘăăăă«æ§æăăŠăăăăăźæéăŻă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăŠçčć„ćłæăźć€ćèĄšç€șă仟ćæąăăăŠăăăăšăç€șăăăăźä»źćæąèĄšç€șæ æ§ăèĄšç€șăăăăăă«æ§æăăŠăăă Here, the special figure temporary stop flag 203m is set to be on when the game per character is executed. In the present embodiment, while the game per character is being executed, the fluctuation time set in the fluctuation display (special symbol fluctuation display) for showing the lottery result of the special symbol is not updated (subtracted). During that period, the temporary stop display mode for indicating that the variable display of the special symbol is temporarily stopped is displayed on the first symbol display device 83.
ăăźăăă«æ§æăăăăšă§ăéæè ă«ćŻŸăăŠăćœčç©ćœăăéæăźéć§ă«äŒŽăŁăŠćźèĄäžă§ăăŁăçčć„ćłæăźć€ćèĄšç€șă仟ćæąăăŠăăăăšăć ±ç„ăăăăšăă§ăăăăăćźèĄäžăźçčć„ćłæć€ćăæ¶æ» ăăŠăăŸăŁăăšéæè ă«äžäżĄæăäžăăŠăăŸăăăšăæć¶ăăăăšăă§ăăăăȘăăçčć„ćłæăźć€ćèĄšç€șă仟ćæąäžă§ăăăăšăç€șăăăăźèĄšç€șæ æ§ăšăăŠăŻăäŸăă°ăéćžžăźć€ćèĄšç€șäžă§ăăăăšăç€șăăăăźèĄšç€șæ æ§ïŒäŸăă°ăïŒïŒïŒç§ééă§çčçŻăæ¶çŻăçč°ăèżăçčæ» èĄšç€șæ æ§ïŒăšćäžăźèĄšç€șæ æ§ă§ăèŻăăăć€ćèĄšç€șäžă§ăăăăšăç€șăăăăźèĄšç€șæ æ§ăăăçčæ» ééăé ăèĄšç€șæ æ§ïŒäŸăă°ăïŒïŒïŒç§ééă§çčçŻăæ¶çŻăçč°ăæżăăçčæ» èĄšç€șæ æ§ïŒăçšăăŠăèŻăăăăă«ă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șæ æ§ăšăăŠè€æ°èČăźèĄšç€șæ æ§ăèĄšç€șćŻèœă«æ§æăăŠăăć ŽćăŻă仟ćæąäžă§ăăć Žćă«ăźăżèĄšç€șăăćŸăć°çšèČăçšăăçčæ» èĄšç€șæ æ§ăçšăăŠăèŻăă With this configuration, it is possible to notify the player that the variable display of the special symbol that was being executed with the start of the game per character is temporarily stopped. It is possible to prevent the player from being distrusted when the special symbol fluctuation of is extinguished. As a display mode for indicating that the variable display of the special symbol is temporarily stopped, for example, a display mode for indicating that the normal variable display is in progress (for example, lighting at intervals of 0.2 seconds, The display mode may be the same as the blinking display mode in which the lights are repeatedly turned off, or the display mode in which the blinking interval is slower than the display mode for indicating that the variable display is in progress (for example, the lights are turned on and off repeatedly at 0.5 second intervals). Flashing display mode) may be used. Further, when the display mode of the first symbol display device 83 is configured to be able to display a display mode of a plurality of colors, a blinking display mode using a dedicated color that can be displayed only during a temporary stop is used. Is also good.
äžæčăïŒłïŒïŒïŒăźćŠçă«ăăăŠăçŸćšă性ćœăăäžăæăăŻćœčç©ćœăăäžă§ăŻçĄăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒźïœïŒăçčćłć€ćæéă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒăăă性ăăăăćłăĄăçčć„ćłæăć€ćèĄšç€șäžă§ăăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒăçčć„ćłæăźć€ćèĄšç€șäžă§ăăïŒçčćłć€ćæéă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒăăă性ăăïŒăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒčïœ ïœïŒăçčć„ćłæć€ććźèĄäžćŠçăćźèĄăăïŒïŒłïŒïŒïŒïŒă On the other hand, in the processing of S201, when it is determined that the present is not in the big hit or in the accessory hit (S201: No), the value of the special figure fluctuation time counter 203n is larger than 0, that is, the special symbol. Is in the variable display (S204). When it is determined that the variation of the special symbol is being displayed (the value of the special symbol variation time counter 203n is larger than 0) (S204: Yes), the processing during execution of the special symbol variation is executed (S206).
ăăźçčć„ćłæć€ććźèĄäžćŠçïŒïŒłïŒïŒïŒïŒă§ăŻăçčć„ćłæăć€ćăăŠăăæéäžă«çŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăŠăăçčć„ćłæăźć€ćèĄšç€șæ æ§ăćŻć€ïŒæŽæ°ïŒăăăăăźćŠçăćźèĄăăăăăăźçčć„ćłæć€ććźèĄäžćŠçïŒïŒłïŒïŒïŒïŒă«ă€ăăŠăŻăćłïŒïŒăćç §ăăŠè©łăăćŸèż°ăăă In this special symbol variation executing process (S206), a process for changing (updating) the variation display mode of the special symbol displayed on the first symbol display device 83 during the period during which the special symbol is fluctuating is executed. Will be done. This special symbol variation execution processing (S206) will be described in detail later with reference to FIG. 44.
ăăăŠăïŒłïŒïŒïŒăźćŠçăç”ăăăšăæŹĄă«ăçčć„ćłæć€ććźèĄäžćŠçïŒïŒłïŒïŒïŒïŒă«ăŠæŽæ°ăăăçčćłć€ćæéă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒă§ăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒăźćŠçă«ăŠçčćłć€ćæéă«ăŠăłăżïŒïŒïŒïœăïŒă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒčïœ ïœïŒăçčć„ćłæć€ććæąćŠçăćźèĄăïŒïŒłïŒïŒïŒïŒăăăźćŸăæŹćŠçăç”äșăăă Then, when the processing of S206 is completed, it is next determined whether or not the value of the special symbol fluctuation time counter 203n updated in the special symbol fluctuation execution processing (S206) is 0 (S207), and the processing of S207 is performed. If it is determined that the special symbol fluctuation time counter 203n is 0 (S207: Yes), the special symbol fluctuation stop processing is executed (S208), and then this processing is terminated.
çčć„ćłæć€ććæąćŠçïŒïŒłïŒïŒïŒïŒă§ăŻăć€ćèĄšç€șäžăźçčć„ćłæă«èŠćźăăăŠăăć€ćæéăç”éăăć Žćă«ăçčć„ćłæăźæœéžç”æăç€șăćłæă§ć€ćèĄšç€șăćæąăăćŠçăćźèĄăăăăăăźçčć„ćłæć€ććæąćŠçïŒïŒłïŒïŒïŒïŒăźè©łçŽ°ă«ă€ăăŠăŻăćłïŒïŒăćç §ăăŠćŸèż°ăăăăŸăăïŒłïŒïŒïŒăźćŠçă«ăŠçčćłć€ćæéă«ăŠăłăżïŒïŒïŒïœăïŒă§ăŻçĄăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒźïœïŒăăăźăŸăŸæŹćŠçăç”äșăăă In the special symbol fluctuation stop processing (S208), when the fluctuation time specified for the special symbol being displayed in variation has elapsed, a process of stopping the variation display with a symbol indicating the lottery result of the special symbol is executed. The details of this special symbol fluctuation stop processing (S208) will be described later with reference to FIG. 45. If it is determined in the process of S207 that the special figure fluctuation time counter 203n is not 0 (S207: No), this process is terminated as it is.
äžæčăïŒłïŒïŒïŒăźćŠçă«ăăăŠçčćłć€ćæéă«ăŠăłăżïŒïŒïŒïœăïŒăăă性ăăăȘăïŒïŒă§ăăïŒăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒźïœïŒăćłăĄăçŸćšăçčćłć€ćäžă§ăŻçĄăăšć€ć„ăăć ŽćăŻăæŹĄă«ăçčć„ćłæć€ćéć§ćŠçăćźèĄăăïŒïŒłïŒïŒïŒïŒăăăźçčć„ćłæć€ćéć§ćŠçïŒïŒłïŒïŒïŒïŒă§ăŻăçčć„ćłæăźæ°ăăȘæœéžïŒć€ćïŒăćźèĄăăăăăźćŠçăèĄăăăăăźă§ăăăæ°ăăȘæœéžïŒć€ćïŒăćźèĄćŻèœăȘç¶æ ă§ăăăăźć€ć„ăšăæ°ăăȘæœéžïŒć€ćïŒăćźèĄćŻèœăȘç¶æ ă§ăăć Žćă«ăŻăæ°ăăȘæœéžïŒć€ćïŒăèĄăćŠçăćźèĄăăăăăăźçčć„ćłæć€ćéć§ćŠçïŒïŒłïŒïŒïŒïŒă«ă€ăăŠăŻăćłïŒïŒăăćłïŒïŒăćç §ăăŠè©łăăćŸèż°ăăăçčć„ćłæć€ćéć§ćŠçïŒïŒłïŒïŒïŒïŒăćźèĄăăćŸăæŹćŠçăç”äșăăă On the other hand, in the processing of S204, when it is determined that the special figure fluctuation time counter 203n is not larger than 0 (0) (S204: No), that is, when it is determined that the current is not in the special figure fluctuation, it is determined. Next, the special symbol change start process is executed (S205). In this special symbol change start processing (S205), a process for executing a new lottery (variation) of the special symbol is performed, and it is determined whether or not the new lottery (variation) can be executed. , When a new lottery (variation) can be executed, a process of performing a new lottery (variation) is executed. This special symbol change start processing (S205) will be described in detail later with reference to FIGS. 41 to 43. After executing the special symbol change start process (S205), this process ends.
仄äžăćłïŒïŒăćç §ăăŠèȘŹæăăăéăăæŹćźæœćœąæ ă§ăŻçčć„ćłæăźæœéžïŒć€ćïŒăćźèĄćŻèœăȘæ§æă«ăăăŠăïŒćăźçčć„ćłæć€ććŠçć ă§çčć„ćłæă«éąăăć€ććŠçïŒïŒłïŒïŒïŒăïŒłïŒïŒïŒïŒăćźèĄăăăăă«æ§æăăŠăăăăăŁăŠăçčć„ćłæă«ćŻŸăăŠæ°ăăȘæœéžïŒć€ćïŒăźćźèĄăćŻèœăšăȘăŁăć Žćă«é æ»ăȘăć€ććŠçăćźèĄăăăăšăă§ăăćæ»ăȘéæăæäŸăăăăšăă§ăăă As described above with reference to FIG. 40, in the present embodiment, in the configuration in which the lottery (variation) of the special symbol can be executed, the variation processing related to the special symbol (S204 to S208) within one special symbol variation processing. Is configured to run. Therefore, when a new lottery (variation) can be executed for the special symbol, the variation processing can be executed without delay, and a smooth game can be provided.
æŹĄă«ăćłïŒïŒăćç §ăăŠăçčć„ćłæć€ććŠçïŒćłïŒïŒăïŒłïŒïŒïŒïŒăźäžćŠçă§ăăçčć„ćłæć€ćéć§ćŠçïŒïŒłïŒïŒïŒïŒă«ă€ăăŠèȘŹæăăăćłïŒïŒăŻăăăźçčć„ćłæć€ćéć§ćŠçïŒïŒłïŒïŒïŒïŒăç€șăăăăŒăăŁăŒăă§ăăă Next, the special symbol variation start process (S205), which is one of the special symbol variation processes (FIGS. 40 and S104), will be described with reference to FIG. 41. FIG. 41 is a flowchart showing this special symbol change start processing (S205).
çčć„ćłæć€ćéć§ćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒă§ăŻăăŸăăçčć„ćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœăźć€ïŒïŒźïŒïŒăććŸăïŒïŒłïŒïŒïŒïŒăććŸăăçčć„ćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœăźć€ïŒïŒźïŒïŒăïŒăă性ăăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒăçčć„ćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœăźć€ïŒïŒźïŒïŒăïŒă§ăăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒźïœïŒăăăźăŸăŸæŹćŠçăç”äșăăăäžæčăçčć„ćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœăźć€ïŒïŒźïŒïŒăïŒăă性ăăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒčïœ ïœïŒăçčć„ćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœăźć€ïŒïŒźïŒïŒăïŒæžçźăăïŒïŒłïŒïŒïŒïŒă In the special symbol fluctuation start processing (S205 in FIG. 41), first, the value (N1) of the special symbol reserved ball counter 203c is acquired (S301), and the value (N1) of the acquired special symbol reserved ball counter 203c is 0. It is determined whether it is larger (S302). When it is determined that the value (N1) of the special symbol reserved ball number counter 203c is 0 (S302: No), this process is terminated as it is. On the other hand, when it is determined that the value (N1) of the special symbol reserved ball counter 203c is larger than 0 (S302: Yes), the value (N1) of the special symbol reserved ball counter 203c is subtracted by 1 (S303).
ăăăŠăæžçźćŸăźäżççæ°ăç€șăăäżççæ°ăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒăçčć„ćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœăźäżçăšăȘăąïŒăäżçăšăȘăąïŒă«æ ŒçŽăăăŠăăăăŒăżăăćźèĄăšăȘăąćŽă«é ă«ă·ăăăăăćŠçăèĄăïŒïŒłïŒïŒïŒïŒăăăć ·äœçă«ăŻăäżçăšăȘăąïŒâćźèĄăšăȘăąăäżçăšăȘăąïŒâäżçăšăȘăąïŒăäżçăšăȘăąïŒâäżçăšăȘăąïŒăäżçăšăȘăąïŒâäżçăšăȘăąïŒăšăăŁăć ·ćă«ćăšăȘăąć ăźăăŒăżăă·ăăăăă Then, a hold ball number command indicating the number of hold balls after subtraction is set (S304), and the data stored in the hold areas 1 to the hold area 4 of the special symbol hold ball storage area 203a are sequentially transferred to the execution area side. The process of shifting is performed (S305). More specifically, the data in each area is shifted such as hold area 1 â execution area, hold area 2 â hold area 1, hold area 3 â hold area 2, hold area 4 â hold area 3.
æŹĄă«ăçčć„ćłæ性ćœăăć€ćźćŠçăćźèĄăăïŒïŒłïŒïŒïŒïŒăăăźçčć„ćłæ性ćœăăć€ćźćŠçïŒïŒłïŒïŒïŒïŒăźè©łçŽ°ă«ă€ăăŠăŻăćłïŒïŒăćç §ăăŠćŸèż°ăăăăçčć„ćłæäżççćźèĄăšăȘăąïŒćłç€șăăïŒă«ă·ăăăăă珏ïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒăźć€ăçšăăŠăèšćźăăăŠăăéæç¶æ ă«ćșă„ăăŠă性ćœăăăćŠăăźć€§ćœăăć€ćźăćźèĄăăă Next, the special symbol jackpot determination process is executed (S306). The details of this special symbol jackpot determination process (S306) will be described later with reference to FIG. 42, but the value of the first random number counter C1 shifted to the special symbol holding ball execution area (not shown) is used. , Executes a jackpot determination as to whether or not it is a jackpot based on the set gaming state.
æŹĄă«ăçčć„ćłæć€ćăăżăŒăłéžæćŠçăćźèĄăăăïŒïŒłïŒïŒïŒïŒăçčć„ćłæć€ćăăżăŒăłéžæćŠçïŒïŒłïŒïŒïŒïŒăŻăè©łăăćŸèż°ăăăăçčć„ćłæäżççćźèĄăšăȘăąïŒćłç€șăăïŒă«æ ŒçŽăăăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć€ă«ćșă„ăăćœćŠć€ćźăźç”æă«ćșă„ăăŠăć€ćăăżăŒăłăćă«ăŠăłăżć€ă«ćșă„ăăŠéžæăăăăăźćŠçă§ăăă Next, the special symbol variation pattern selection process is executed (S307). The special symbol variation pattern selection process (S307) will be described in detail later, but the variation pattern is based on the result of the hit / fail determination based on the value of the variation type counter CS2 stored in the special symbol holding ball execution area (not shown). Is a process for selecting based on each counter value.
ïŒłïŒïŒïŒăźćŠçăćźèĄćŸăæŹĄăă§ăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒăă性ăăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒă§ăăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒźïœïŒăăăźăŸăŸæŹćŠçăç”äșăăăäžæčăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒăă性ăăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒčïœ ïœïŒăæŹĄă«ăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒă§ăăăćŠăăć€ć„ăăïŒïŒłïŒïŒïŒïŒăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒă§ăŻăȘăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒźïœïŒăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒæžçźăïŒïŒłïŒïŒïŒïŒăăăźćŸăæŹćŠçăç”äșăăăäžæčăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒă§ăăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒčïœ ïœïŒăæçç”äșăă©ă°ïŒïŒïŒïœăăȘăłă«èšćźăïŒïŒłïŒïŒïŒïŒăăăźćŸăæŹćŠçăç”äșăăă After executing the process of S307, it is then determined whether the value of the time saving counter 203h is larger than 0 (S308). If it is determined that the value of the time reduction counter 203h is 0 (S308: No), this process is terminated as it is. On the other hand, when it is determined that the value of the time saving counter 203h is larger than 0 (S308: Yes), then it is determined whether or not the value of the time saving counter 203h is 1 (S309). If it is determined that the value of the time saving counter 203h is not 1 (S309: No), the value of the time saving counter 203h is subtracted by 1 (S310), and then this process is terminated. On the other hand, when it is determined that the value of the time saving counter 203h is 1 (S309: Yes), the time saving end flag 203j is set to ON (S311), and then this process is terminated.
ă€ăŸăăæŹćźæœćœąæ ă§ăŻăæçç¶æ äžă«ăăăŠăçčć„ćłæăźć€ćéć§ăżă€ăăłă°ă«æçćæ°ăæŽæ°ăăăăăźćŠçăćźèĄăăä»ćăźçčć„ćłæć€ćăæçç¶æ ă«ăăăæç”ć€ćă§ăăć Žćă«ăŻăæéćæ°ăæŽæ°ăăăăšçĄăăæçç”äșăă©ă°ïŒïŒïŒïœăăȘăłă«èšćźăăćŠçăćźèĄăăăăă«æ§æăăŠăăăè©łçŽ°ăŻćŸèż°ăăăăăăźæçç”äșăă©ă°ïŒïŒïŒïœăźèšćźç¶æłăŻăçčć„ćłæăźć€ććæąæă«ćç §ăăăçčć„ćłæăźć€ććæąæă«æçç”äșăă©ă°ïŒïŒïŒïœăăȘăłă«èšćźăăăŠăăć Žćă«ăŻăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒă«ă»ăăăăæçç¶æ ăç”äșăăăăăă«æ§æăăŠăăăăăăŠăçčć„ćłæăźć€ćäžă«çčé»éæă«ăăŁăŠćœčç©ćœăăéæăćźèĄăăăïŒ¶ć€§ćœăăéæăéć§ăăăăšăæçç”äșăă©ă°ïŒïŒïŒïœăăȘăă«èšćźăăćŠçăćźèĄăăăăă«æ§æăăŠăăă That is, in the present embodiment, the process for updating the number of time reductions at the change start timing of the special symbol is executed in the time reduction state, and when the current special symbol variation is the final variation in the time reduction state, the number of hours Is configured to execute the process of setting the time saving end flag 203j on without updating. The details will be described later, but the setting status of the time reduction end flag 203j is referred to when the fluctuation of the special symbol is stopped, and when the time reduction end flag 203j is set to on when the fluctuation of the special symbol is stopped, the time reduction counter 203h The value is set to 0 and the time saving state is terminated. Then, when the special electric game executes the game per character during the fluctuation of the special symbol and the V jackpot game is started, the process of setting the time saving end flag 203j to off is executed.
ăăźăăă«æ§æăăăăšă§ăäŸăă°ăæçç¶æ ă«ăăăçčć„ćłæăźæç”ć€ćäžă«ïŒ¶ć€§ćœăăéæăćźèĄăăăăăšă«ćșă„ăăŠăçčć„ćłæć€ćăäžæăăć Žćă«ăŻăăăźć€§ćœăăéæç”äșćŸă«ăăăŠăäžæăăŠăăçčć„ćłæć€ćăźæźæéă«ćŻŸćżăăçčć„ćłæć€ćăćéăăăăăăăźćéćŸăźçčć„ćłæć€ćăćæąèĄšç€șăăăć Žćă«ăŻăæçç”äșăă©ă°ïŒïŒïŒïœăăȘăă«èšćźăăăŠăăăăăæçç¶æ ăç”äșăăăăšăçĄăăăŸăăçčć„ćłæć€ćăźćéæă«ăŻăçčć„ćłæć€ćéć§ćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒćç §ïŒăćźèĄăăăȘăăăăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăæžçźăăăăăšăçĄăă With this configuration, for example, if the special symbol change is interrupted based on the execution of the V jackpot game during the final variation of the special symbol in the time saving state, the interruption is performed after the jackpot game is completed. The special symbol change corresponding to the remaining period of the special symbol change that has been performed is restarted, but when the special symbol change after the restart is displayed as stopped, the time saving end flag 203j is set to off. The time saving state never ends. Further, when the special symbol change is restarted, the special symbol change start process (see S205 in FIG. 41) is not executed, so that the value of the time saving counter 203h is not subtracted.
ăăă«ăăăæçç¶æ äžă«ć€§ćœăăéæïŒïŒ¶ć€§ćœăăéæïŒăćźèĄăăăć Žćă«ăŻăăăźć€§ćœăăéæă«ćŻŸćżăă性ćœăăçšźć„ïŒć€§ćœăăïŒŁïŒă«ćŻŸćżăăæçćæ°ïŒïŒćïŒă«äžæäžăźçčć„ćłæć€ćăźæźæéăć çźăăæéăăæçç¶æ ăèšćźăăăæçæéăšăăŠèšćźăăăăăšă«ăȘăăăăŁăŠăéćžžç¶æ äžă«çčćłéæăćźèĄăăçčć„ćłææœéžă§ć€§ćœăăćœéžăăć Žćă«èšćźăăăæçç¶æ ăźç¶ç¶æéăăăăæçç¶æ äžă«çčé»éæăćźèĄăăïŒ¶ć „èłćŁïŒïŒïŒăžăšçăźć „èłă§ć€§ćœăăéæïŒïŒ¶ć€§ćœăăéæïŒăćźèĄăăć Žćăźă»ăăăäžæăăăŠăăçčć„ćłæć€ćăźæźæéăć çźăăăćăéæè ă«æć©ăšăȘăæçç¶æ ăźç¶ç¶æéăé·ăăæăăăăăšăă§ăăă As a result, when the jackpot game (V jackpot game) is executed during the time saving state, the special symbol change during the interruption during the time saving number of times (4 times) corresponding to the jackpot type (big hit C) corresponding to the jackpot game. The period obtained by adding the remaining period of is set as the time saving period in which the time saving state is set. Therefore, the special figure game is executed in the normal state, and the special electric game is executed in the time saving state rather than the duration of the time saving state set when the big hit is won in the special symbol lottery, and the ball goes to the V winning opening 165. When the jackpot game (V jackpot game) is executed by winning the prize, it is easier to lengthen the duration of the time saving state which is advantageous to the player because the remaining period of the interrupted special symbol change is added. Can be done.
ćłăĄăéćžžç¶æ äžăźéæă«ćșă„ăăŠæçç¶æ ăèšćźăăăć Žćăăăăæçç¶æ äžăźéæă«ćșă„ăăŠæçç¶æ ăććșŠèšćźăăăć Žćăźă»ăăăèšćźăăăæçç¶æ ăźç¶ç¶æéăé·ăăæăăăăăšăă§ăăăăăéæè ă«ćŻŸăăŠăăăæć©ăȘéæç¶æ ăèšćźăăăăăšăæćŸ ăăȘăăææŹČçă«éæăèĄăăăăăšăă§ăăă That is, the duration of the set time saving state is longer when the time saving state is set again based on the game in the time saving state than when the time saving state is set based on the game in the normal state. Since it can be facilitated, the player can be enthusiastically played the game while expecting that a more advantageous gaming state is set.
ăăă«ăçčć„ćłæăźć€ćéć§ăżă€ăăłă°ă«ăæçćæ°ăæŽæ°ăăăăăźćŠçăšăæçç¶æ ăç”äșăăăăăăźćŠçăšăăćźèĄăăæ§æăçšăăć Žćă§ăŻăçčć„ćłæć€ćăźćéæă«ăŻăçčć„ćłæć€ćéć§ćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒćç §ïŒăćźèĄăăăȘăăăăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăæžçźăăăăăšăŻçĄăăăæçç¶æ ă«ăăăæćŸăźçčć„ćłæć€ćăźć€ćæéäžăźéæç¶æ ăéćžžç¶æ ăšăȘăăăăæçç¶æ äžăźéæăéæè ă«æ性éæäŸăăăăšăă§ăăȘăăšăăćéĄăăăŁăă Further, when a configuration for executing the process for updating the time reduction number and the process for ending the time reduction state is used at the start timing of the change of the special symbol, the special symbol change occurs when the special symbol change is restarted. Since the start process (see S205 in FIG. 41) is not executed, the value of the time saving counter 203h is not subtracted, but the gaming state during the fluctuation period of the last special symbol change in the time saving state becomes the normal state. There was a problem that the game in the time saving state could not be provided to the player as much as possible.
ăăă«ćŻŸăăŠăæŹćźæœćœąæ ă§ăŻăæçćæ°ăæŽæ°ăăăăăźćŠçăšăæçç¶æ ăç”äșăăăăăăźćŠçăšăăç°ăȘăăżă€ăăłă°ă§ćźèĄćŻèœă«æ§æăăŠăăăć ·äœçă«ăŻăçčć„ćłæăźć€ćéć§ăżă€ăăłă°ă«ăŠæçćæ°ăæŽæ°ăăăăăźćŠçăćźèĄăăçčć„ćłæăźć€ććæąăżă€ăăłă°ă«ăŠæçç¶æ ăç”äșăăăăăăźćŠçăćźèĄăăăăă«æ§æăăŠăăăăăźăăă«æ§æăăăăšă§ăçčć„ćłæć€ćăźćéæă«æçćæ°ăæŽæ°ăăăăăšçĄăăäžă€ăæçç¶æ ă«ăăăæćŸăźçčć„ćłæć€ćăźć€ćæéäžăźéæç¶æ ăšăăŠæçç¶æ ăèšćźăăăăšăă§ăăăăăéæè ă«ćŻŸăăŠæçç¶æ äžăźéæăæ性éæäŸăăăăšăă§ăăă On the other hand, in the present embodiment, the process for updating the time reduction number and the process for ending the time reduction state are configured to be executable at different timings. Specifically, it is configured to execute a process for updating the time reduction number at the fluctuation start timing of the special symbol, and to execute a process for ending the time reduction state at the fluctuation stop timing of the special symbol. .. With this configuration, the time reduction number is not updated when the special symbol change is restarted, and the time reduction state can be set as the game state during the change period of the last special symbol change in the time reduction state. , It is possible to provide the player with the maximum amount of games in a short time state.
ăȘăăæŹćźæœćœąæ ă§ăŻăçčć„ćłæăźć€ććæąăżă€ăăłă°ă«ăŠæçç¶æ ăç”äșăăăăăăźćŠçăćźèĄăăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăäŸăă°ăæŹĄăźçčć„ćłæć€ćăźéć§æĄä»¶ăæç«ăăç¶æ ă§ăăŁăŠăæŹĄăźçčć„ćłæć€ćăźæœéžăćźèĄăăăăŸă§ăźæéăäŸăă°ăçčć„ćłæć€ćéć§ćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒćç §ïŒă«ăăăŠïŒłïŒïŒïŒăźćŠçăćźèĄăăăïŒłïŒïŒïŒăźćŠçăćźèĄăăăćăźăżă€ăăłă°ă§æçç¶æ ăç”äșăăăăăăźćŠçăćźèĄăăăăă«æ§æăăŠăèŻăă In the present embodiment, the process for ending the time saving state is executed at the timing when the fluctuation of the special symbol is stopped, but the present invention is not limited to this, and for example, the start condition of the next special symbol variation is not limited to this. Is established, and the process of S305 is executed and the process of S306 is executed in the period until the next special symbol change lottery is executed, for example, in the special symbol change start process (see S205 in FIG. 41). It may be configured to execute the process for terminating the time saving state at the timing before it is executed.
ăŸăăè©łçŽ°ăȘèȘŹæăŻćŸèż°ăăăăæŹćźæœćœąæ ă§ăŻăæçç¶æ äžă«ăăăæźæçćæ°ăźçźĄçăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒćŽă§ćźèĄăăăăă«æ§æăăŠăăăă€ăŸăă性ćœăăéæç”äșæă«èšćźăăăç¶æ ăłăăłăă«ć«ăŸăăéæç¶æ ăç€șăæ ć ±ïŒæçç¶æ ăèšćźăăăăăšăç€șăæ ć ±ăæçćæ°ăç€șăæ ć ±ïŒăć俥ăăăăšă«ćșă„ăăŠăä»ćèšćźăăăæçç¶æ ăźæ ć ±ăèšæ¶ăăçčć„ćłæć€ćăéć§ăăăăăšăç€șăçčćłć€ćăăżăŒăłăłăăłăăć俥ăăăăšă«ćșă„ăăŠăæźæçćæ°ăæŽæ°ăăăăšă§ăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒćŽă§æçç¶æ ăźéæç¶æłă知çăăăăă«æ§æăăŠăăă Further, although detailed description will be described later, in the present embodiment, the voice lamp control device 113 is configured to manage the number of remaining time reductions in the time reduction state. That is, the time reduction set this time is set based on the reception of information indicating the game state (information indicating that the time reduction state is set, information indicating the number of time reductions) included in the state command set at the end of the jackpot game. By storing the state information and updating the remaining time reduction number based on the reception of the special symbol fluctuation pattern command indicating that the special symbol fluctuation is started, the voice lamp control device 113 side of the game in the time reduction state. It is configured to manage the situation.
ăăźăăă«æ§æăăăăšă§ăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźć¶ćŸĄćŠçă«ăăăŠăæźæçćæ°ăç€șăăăăźăłăăłăăăæçç¶æ ăźæç”ć€ćïŒæçç”äșăă©ă°ïŒïŒïŒïœăăȘăłă«èšćźăăăăăšïŒăç€șăăăăźăłăăłăăèšćźăăȘăăŠăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăæçç¶æ ăźéæç¶æłă知çăăçŸćšăźéæç¶æłă«ćŻŸćżăăæŒćșæ æ§ăèšćźăăăăšăă§ăăăăăŁăŠăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒă«ăăăć¶ćŸĄćŠçăç°ĄçŽ ćăăăăšăă§ăăă With this configuration, in the control process of the main control device 110, a command for indicating the number of remaining time reductions and a command for indicating the final fluctuation of the time reduction state (the time reduction end flag 203j is set to ON). The voice lamp control device 113 can manage the game situation in the time saving state and set the effect mode corresponding to the current game situation without setting. Therefore, the control process in the main control device 110 can be simplified.
æŹĄă«ăćłïŒïŒăćç §ăăŠăçčć„ćłæć€ćéć§ćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒăźäžćŠçă§ăăçčć„ćłæ性ćœăăć€ćźćŠçïŒïŒłïŒïŒïŒïŒă«ă€ăăŠèȘŹæăăăćłïŒïŒăŻăăăźçčć„ćłæ性ćœăăć€ćźćŠçïŒïŒłïŒïŒïŒïŒăç€șăăăăŒăăŁăŒăă§ăăă Next, with reference to FIG. 42, a special symbol jackpot determination process (S306), which is one process of the special symbol variation start process (S205 in FIG. 41), will be described. FIG. 42 is a flowchart showing this special symbol jackpot determination process (S306).
çčć„ćłæ性ćœăăć€ćźćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒă§ăŻăăŸăăçčć„ćłæäżççćźèĄăšăȘăąïŒćłç€șăăïŒă«èšæ¶ăăăŠăăćă«ăŠăłăżć€ăććŸăăïŒïŒłïŒïŒïŒïŒăăăăŠă珏ïŒćœăăäč±æ°ăăŒăă«ïŒïŒïŒïœïŒćłïŒïŒïŒïœïŒćç §ïŒă«ćșă„ăăŠăïŒłïŒïŒïŒăźćŠçă§ććŸăă珏ïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒăźć€ă性ćœăăć€ćźć€ăšäžèŽăăăćŠăăć€ćźăăăăźæœéžç”æïŒć€ćźç”æïŒăććŸăăïŒïŒłïŒïŒïŒïŒă In the special symbol jackpot determination process (S306 in FIG. 42), first, each counter value stored in the special symbol holding ball execution area (not shown) is acquired (S401). Then, based on the first random number table 202a (see FIG. 23B), it is determined whether or not the value of the first random number counter C1 acquired in the process of S401 matches the jackpot determination value, and the lottery is performed. The result (determination result) is acquired (S402).
ïŒłïŒïŒïŒăźćŠçăç”ăăăšăæŹĄă«ăä»ćăźæœéžç”æă性ćœăăă§ăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒă性ćœăăă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒčïœ ïœïŒăçčć„ćłæăźć€§ćœăăćœéžăç€șăăăă«ć€§ćœăăăă©ă°ïŒïŒïŒïœăăȘăłă«èšćźăăïŒïŒłïŒïŒïŒïŒăæŹćźæœćœąæ ă§ăŻć€§ćœăăăă©ă°ïŒïŒïŒïœăă性ćœăăćœéžăźæçĄăç€șăæ ć ±ăèšæ¶ïŒèšćźïŒăăăăšăćŻèœă«æ§æăăăŠăăă After finishing the processing of S402, next, it is determined whether the lottery result of this time is a big hit (S403), and if it is determined to be a big hit (S403: Yes), a big hit is shown to indicate a big hit of a special symbol. Flag 203i is set to on (S404). In the present embodiment, the jackpot flag 203i is configured to be able to store (set) information indicating whether or not the jackpot has been won.
ăăăŠăçčć„ćłæăźæœéžç”æă性ćœăăă«èšćźăïŒïŒłïŒïŒïŒïŒăććŸăăćœăăçšźć„ă«ăŠăłăżïŒŁïŒăźć€ă«ćșă„ăăŠă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăçčć„ćłæăźć€§ćœăăćłæăă»ăăăïŒïŒłïŒïŒïŒïŒăæŹćŠçăç”äșăăăäžæčăïŒłïŒïŒïŒăźćŠçă«ăăăŠä»ćăźæœéžç”æă性ćœăăă§ăŻçĄăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒźïœïŒă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«çčć„ćłæăźć€ăćłæăă»ăăăïŒïŒłïŒïŒïŒïŒăæŹćŠçăç”äșăăă Then, the lottery result of the special symbol is set as a jackpot (S405), and the jackpot symbol of the special symbol to be displayed on the first symbol display device 37 is set based on the acquired value of the hit type counter C2 (S406). End the process. On the other hand, if it is determined in the process of S403 that the result of the lottery this time is not a big hit (S403: No), a special symbol off symbol is set in the first symbol display device 37 (S407), and this process ends.
æŹĄă«ăćłïŒïŒăćç §ăăŠăçčć„ćłæć€ćéć§ćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒăźäžćŠçă§ăăçčć„ćłæć€ćăăżăŒăłéžæćŠçïŒïŒłïŒïŒïŒïŒă«ă€ăăŠèȘŹæăăăćłïŒïŒăŻăăźçčć„ćłæć€ćăăżăŒăłéžæćŠçïŒïŒłïŒïŒïŒïŒăç€șăăăăŒăăŁăŒăă§ăăă Next, the special symbol variation pattern selection process (S307), which is one of the special symbol variation start processes (S205 in FIG. 41), will be described with reference to FIG. 43. FIG. 43 is a flowchart showing this special symbol variation pattern selection process (S307).
çčć„ćłæć€ćăăżăŒăłéžæćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒă§ăŻăăŸăăçčć„ćłæ性ćœăăć€ćźćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒă«ăăăŠăçčć„ćłæăźæœéžç”æă性ćœăăă§ăăăćŠăăćłăĄăçčć„ćłæăźć€§ćœăăăèšćźăăăŠăăăćŠăăć€ć„ăăïŒïŒłïŒïŒïŒïŒăăăă§ă性ćœăăă§ăăăćŠăăźć€ćźăŻăçčć„ćłæă«ćŻŸăăŠć€§ćœăăăă©ă°ïŒïŒïŒïœăăȘăłă§ăăăćŠăă§ć€ć„ăăăăăăźć€§ćœăăăă©ă°ïŒïŒïŒïœăŻăäžèż°ăăçčć„ćłæ性ćœăăć€ćźćŠçïŒćłïŒïŒćç §ïŒă«ăăăïŒłïŒïŒïŒăźćŠçă§ăȘăłă«èšćźăăăăăźă§ăăă In the special symbol variation pattern selection process (S307 in FIG. 43), first, in the special symbol jackpot determination process (S306 in FIG. 42), whether or not the lottery result of the special symbol is a jackpot, that is, the jackpot of the special symbol is set. It is determined whether or not it is done (S501). Here, the determination as to whether or not the jackpot is a jackpot is determined by whether or not the jackpot flag 203i is turned on for the special symbol. The jackpot flag 203i is set to ON in the process of S404 in the above-mentioned special symbol jackpot determination process (see FIG. 42).
ïŒłïŒïŒïŒăźćŠçă«ăăăŠăçčć„ćłæăźć€§ćœăăăèšćźăăăŠăăăšć€ć„ăăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒčïœ ïœïŒă性ćœăăçšźć„éžæăăŒăă«ïŒïŒïŒïœïŒćłïŒïŒćç §ïŒăšăććŸăăŠăă珏ïŒćœăăçšźć„ă«ăŠăłăżïŒŁïŒăźć€ăšă«ćșă„ăăŠă性ćœăăçšźć„ăæ±șćźăăïŒïŒłïŒïŒïŒïŒăæŹĄăă§ăçčć„ćłæćźèĄăšăȘăąă«æ ŒçŽăăăŠăăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć€ăććŸăïŒïŒłïŒïŒïŒïŒăéæç¶æ æ ŒçŽăšăȘăąïŒïŒïŒïœă«èšæ¶ăăăŠăăæ ć ±ă«ćŻŸćżăăçŸćšăźéæç¶æ ïŒéćžžç¶æ ăæœäŒç¶æ ăçąșć€ç¶æ ïŒă«ćŻŸćżăăć€ćăăżăŒăłéžæăăŒăă«ïŒïŒïŒïœăèȘăżćșăïŒïŒłïŒïŒïŒïŒă In the process of S501, when it is determined that the jackpot of the special symbol is set (S501: Yes), the jackpot type selection table 202c (see FIG. 24) and the acquired first hit type counter C2 The jackpot type is determined based on the value (S502). Next, the value of the variation type counter CS2 stored in the special symbol execution area is acquired (S503), and the current game state (normal state, latent state, probability change) corresponding to the information stored in the game state storage area 203g is acquired. The variation pattern selection table 202d corresponding to the state) is read out (S504).
ăăăŠăïŒłïŒïŒïŒăźćŠçă§ććŸăăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć€ăšăïŒłïŒïŒïŒăźćŠçă§èȘăżćșăăć€ćăăżăŒăłéžæăăŒăă«ïŒïŒïŒïœăšă«ćșă„ăăŠć€ćăăżăŒăłăéžæăïŒïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒăźćŠçă§éžæăăć€ćăăżăŒăłă«ćșă„ăăŠăçčćłć€ćăăżăŒăłăłăăłăăèšćźăăïŒïŒłïŒïŒïŒïŒăăăă§èšćźăăăçčćłć€ćăăżăŒăłăłăăłăă«ăŻăçčć„ćłææœéžăźæœéžç”æăçčć„ćłæăźć€ćæéăç€șăæ ć ±ăć«ăŸăăŠăăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźăĄă€ăłćŠçïŒćłïŒïŒïŒăźć€éšćșććŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒă«ăŠéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăžăšćșćăăăă Then, a variation pattern is selected based on the value of the variation type counter CS2 acquired in the process of S503 and the variation pattern selection table 202d read in the process of S504 (S505), and based on the variation pattern selected in the process of S505. Then, the special figure fluctuation pattern command is set (S506). The special symbol variation pattern command set here includes information indicating the lottery result of the special symbol lottery and the variation time of the special symbol, and is an external output process (FIG. 55) of the main process (FIG. 55) of the main control device 110. It is output to the voice lamp control device 113 in (see S1801 in FIG. 55).
æŹĄă«ăçčć„ćłæăźćæąćłæăç€șăçčćłćæąçšźć„ăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă§çčć„ćłæăźć€ćéć§ăèšćźăïŒïŒłïŒïŒïŒïŒăéžæăăć€ćăăżăŒăłăźć€ćæéăç€șăć€ăçčćłć€ćæéă«ăŠăłăżïŒïŒïŒïœăźć€ă«ă»ăăăïŒïŒłïŒïŒïŒïŒăæŹćŠçăç”äșăăăïŒłïŒïŒïŒăźćŠçă§èšćźăăăçčćłćæąçšźć„ăłăăłăă«ăŻăä»ćăźçčć„ćłæć€ćăźç”æăç€șăćæąćłæăźçšźć„ăćłăĄăăȘăŒăć€ăăăăȘăŒăă«ăȘăăȘăć€ăăšăăŁă性ăŸăăȘçšźć„ăç€șăæ ć ±ăć«ăŸăăŠăăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźăĄă€ăłćŠçïŒćłïŒïŒïŒăźć€éšćșććŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒă«ăŠéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăžăšćșćăăăă Next, a special symbol stop type command indicating the stop symbol of the special symbol is set (S507), the fluctuation start of the special symbol is set on the first symbol display device 37 (S508), and the fluctuation time of the selected fluctuation pattern is shown. The value is set to the value of the special figure fluctuation time counter 203n (S509), and this process is terminated. The special symbol stop type command set in the process of S507 includes information indicating the type of the stop symbol indicating the result of the special symbol change this time, that is, the rough type such as the out-of-reach or the out-of-reach. It is output to the audio lamp control device 113 in the external output process (see S1801 in FIG. 55) of the main process (FIG. 55) of the main control device 110.
äžæčăïŒłïŒïŒïŒăźćŠçă«ăăăŠăçčć„ćłæăźæœéžç”æăć€ăă§ăăïŒćłăĄăçčć„ćłæă«ćŻŸăă性ćœăăăă©ă°ïŒïŒïŒïœăăȘăă§ăăïŒăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒźïœïŒăïŒłïŒïŒïŒăźćŠçăăčăăăăăŠïŒłïŒïŒïŒăźćŠçăžç§»èĄăăă On the other hand, in the processing of S501, when it is determined that the lottery result of the special symbol is out of order (that is, the jackpot flag 203i for the special symbol is off) (S501: No), the processing of S502 is skipped and S503 is skipped. Move to the processing of.
æŹĄă«ăćłïŒïŒăćç §ăăŠăçčć„ćłæć€ććŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒăźäžćŠçă§ăăçčć„ćłæć€ććźèĄäžćŠçïŒïŒłïŒïŒïŒïŒă«ă€ăăŠèȘŹæăăăăćłïŒïŒăŻçčć„ćłæć€ććźèĄäžćŠçïŒïŒłïŒïŒïŒïŒăç€șăăăăŒăăŁăŒăă§ăăăăăźçčć„ćłæć€ććźèĄäžćŠçïŒïŒłïŒïŒïŒïŒă§ăŻăćźèĄäžăźçčć„ćłæć€ćăźć€ćæéăæŽæ°ăăăăăźćŠçăćźèĄăăăă Next, the special symbol variation executing process (S206), which is one process of the special symbol variation process (S104 in FIG. 40), will be described with reference to FIG. 44. FIG. 44 is a flowchart showing the special symbol variation execution processing (S206). In this special symbol variation executing process (S206), a process for updating the variation time of the special symbol variation being executed is executed.
çčć„ćłæć€ććźèĄäžćŠçïŒïŒłïŒïŒïŒïŒă§ăŻăăŸăăçčćłä»źćæąăă©ă°ïŒïŒïŒïœăăȘăłă«èšćźăăăŠăăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒă In the special symbol change execution processing (S206), first, it is determined whether or not the special symbol temporary stop flag 203m is set to ON (S701).
ïŒłïŒïŒïŒăźćŠçă«ăăăŠăçčćłä»źćæąăă©ă°ïŒïŒïŒïœăăȘăłă«èšćźăăăŠăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒčïœ ïœïŒăçčćłć€ććéăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒăçčćłä»źćæąăă©ă°ïŒïŒïŒïœăăȘăă«èšćźăïŒïŒłïŒïŒïŒïŒăçčćłć€ćæéă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒæžçźăïŒïŒłïŒïŒïŒïŒă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźçčć„ćłæăźèĄšç€șăæŽæ°ăïŒïŒłïŒïŒïŒïŒăæŹćŠçăç”äșăăă If it is determined in the processing of S701 that the special figure temporary stop flag 203m is set to on (S701: Yes), the special figure fluctuation restart command is set (S702), and the special figure temporary stop flag 203m is turned off. It is set (S703), the value of the special symbol fluctuation time counter 203n is subtracted by 1 (S704), the display of the special symbol of the first symbol display device 37 is updated (S705), and this process is terminated.
æŹćźæœćœąæ ă§ăŻăïŒăăȘç§æŻă«ćźèĄăăăăżă€ăćČ蟌ćŠçïŒćłïŒïŒćç §ïŒă«ăŠćźèĄăăăçčć„ćłæć€ććŠçïŒćłïŒïŒăźïŒłïŒïŒïŒćç §ïŒć ă§ăçčć„ćłæć€ććźèĄäžćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒćç §ïŒăćźèĄăăăăă«æ§æăăŠăăăăăźçčć„ćłæć€ććźèĄäžćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒćç §ïŒć ă§çčćłć€ćæéă«ăŠăłăżïŒïŒïŒïœăźć€ăæŽæ°ïŒïŒæžçźïŒăăăăă«æ§æăăŠăăăăăŁăŠăäŸăă°ăçčć„ćłæăźć€ćæéăšăăŠïŒïŒç§ăźć€ćæéăèšćźăăăć Žćă«ăŻăçčćłć€ćæéă«ăŠăłăżïŒïŒïŒïœăźć€ăšăăŠăïŒïŒïŒïŒïŒăăèšćźăăăïŒăăȘç§æŻă«ć€ăïŒæžçźăăăăăă«æ§æăăŠăăă In the present embodiment, in the special symbol variation process (see S104 of FIG. 40) executed by the timer interrupt process (see FIG. 39) executed every 2 milliseconds, the special symbol variation execution process (see FIG. 44). (Refer to S206 of FIG. There is. Therefore, for example, when a fluctuation time of 30 seconds is set as the fluctuation time of the special symbol, "15000" is set as the value of the special symbol fluctuation time counter 203n, and the value is decremented by 1 every 2 milliseconds. It is configured as follows.
äžæčăïŒłïŒïŒïŒăźćŠçă«ăăăŠçčćłä»źćæąăă©ă°ïŒïŒïŒïœăăȘăłă«èšćźăăăŠăăȘăăšć€ć„ăăć ŽćïŒïŒłïŒïŒïŒïŒïŒźïœïŒăŻăïŒłïŒïŒïŒïŒïŒłïŒïŒïŒăźćŠçăăčăăăăăŠïŒłïŒïŒïŒăźćŠçăžç§»èĄăăă On the other hand, when it is determined that the special figure temporary stop flag 203m is not set to ON in the processing of S701 (S701: No), the processing of S702 and S703 is skipped and the process proceeds to the processing of S704.
æŹĄă«ăćłïŒïŒăćç §ăăŠăçčć„ćłæć€ććŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒăźäžćŠçă§ăăçčć„ćłæć€ććæąćŠçïŒïŒłïŒïŒïŒïŒă«ă€ăăŠèȘŹæăăăćłïŒïŒăŻăăźçčć„ćłæć€ććæąćŠçïŒïŒłïŒïŒïŒïŒăç€șăăăăŒăăŁăŒăă§ăăăăăźçčć„ćłæć€ććæąćŠçïŒïŒłïŒïŒïŒïŒăŻăçŸćšăçčćłć€ćæéă«ăŠăłăżïŒïŒïŒïœăźć€ăăïŒăă§ăăăšć€ć„ăăć ŽćăćłăĄăçčć„ćłæïŒçčćłïŒăźć€ćæéăç”éăăć Žćă«ćźèĄăăăćŠçă§ăăă Next, the special symbol fluctuation stop processing (S208), which is one of the special symbol variation processing (S104 in FIG. 40), will be described with reference to FIG. 45. FIG. 45 is a flowchart showing this special symbol fluctuation stop processing (S208). This special symbol fluctuation stop processing (S208) is executed when it is determined that the value of the special symbol fluctuation time counter 203n is "0" at present, that is, when the fluctuation time of the special symbol (special symbol) has elapsed. Processing.
çčć„ćłæć€ććæąćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒăćźèĄăăăšăăŸă性ćœăăăă©ă°ïŒïŒïŒïœăăȘăłă«èšćźăăăŠăăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒă性ćœăăăă©ă°ïŒïŒïŒïœăăȘăłă«èšćźăăăŠăăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒčïœ ïœïŒăæŹĄă«ăä»ćăźçčć„ćłæć€ćă§ćœéžăă性ćœăăă·ăăȘăȘăèšćźăïŒïŒłïŒïŒïŒïŒă性ćœăăăă©ă°ïŒïŒïŒïœăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăăȘă»ăăăïŒïŒłïŒïŒïŒïŒăéæç¶æ æ ŒçŽăšăȘăąïŒïŒïŒïœă«çŸćšăźéæç¶æ ă性ćœăăäžïŒć€§ćœăăéæäžïŒă§ăăăăšăç€șăæ ć ±ăèšæ¶ăïŒïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒăźćŠçăžç§»èĄăăăéæç¶æ æ ŒçŽăšăȘăąïŒïŒïŒïœăŻăæœéžéæă«éąăăéæç¶æ ïŒéćžžç¶æ ăæçç¶æ ïŒăšăćœăăéæă«éąăăéæç¶æ ăèšæ¶ăăăăšăă§ăăăăă«æ§æăăŠăăăïŒłïŒïŒïŒăźćŠçăćźèĄăăăăšă«ăăă性ćœăăćœéžăăăżă€ăăłă°ă«ăăăæœéžéæă«éąăăéæç¶æ ïŒéćžžç¶æ ăæçç¶æ ïŒăšă性ćœăăäžă§ăăăăšăç€șăéæç¶æ ăšăèšæ¶ăăăă When the special symbol fluctuation stop process (S208 in FIG. 45) is executed, it is first determined whether the jackpot flag 203i is set to ON (S801). When it is determined that the jackpot flag 203i is set to ON (S801: Yes), then the jackpot scenario won by this special symbol variation is set (S806), and the jackpot flag 202i and the time saving counter 203h are set. The value is reset (S807), information indicating that the current game state is in the big hit (during the big hit game) is stored in the game state storage area 203 g (S808), and the process proceeds to S809. The game state storage area 203g is configured to be able to store the game state (normal state, time saving state) related to the lottery game and the game state related to the winning game, and by executing the process of S808, a big hit is won. The game state (normal state, time saving state) related to the lottery game at the timing of the game and the game state indicating that the jackpot is being hit are stored.
ăăźăăă«æ§æăăăăšă§ă性ćœăăéæç”äșæçčă§ă性ćœăăă«ćœéžăăăżă€ăăłă°ă§èšćźăăăŠăăéæç¶æ ăć€ć„ăăăăšăă§ăăă With this configuration, it is possible to determine the game state set at the timing when the jackpot is won at the end of the jackpot game.
äžæčăïŒłïŒïŒïŒăźćŠçă«ăăăŠă性ćœăăăă©ă°ïŒïŒïŒïœăăȘăă«èšćźăăăŠăăăšć€ć„ăăć ŽćăćłăĄăä»ćăźçčć„ćłææœéžăźç”æăć€ăă§ăăŁăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒźïœïŒăæŹĄăă§ăæçç”äșăă©ă°ïŒïŒïŒïœăăȘăłă«èšćźăăăŠăăăćŠăăć€ć„ăăïŒïŒłïŒïŒïŒïŒăæçç”äșăă©ă°ïŒïŒïŒïœăăȘăłă«èšćźăăăŠăăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒčïœ ïœïŒăćłăĄăä»ćć€ććæąăăăçčć„ćłæć€ćăæçç¶æ ăźæç”ć€ćă§ăăăšć€ć„ăăć ŽćăŻăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒă«ăȘă»ăăăïŒïŒłïŒïŒïŒïŒăæçç”äșăă©ă°ïŒïŒïŒïœăăȘăă«èšćźăïŒïŒłïŒïŒïŒïŒăéæç¶æ æ ŒçŽăšăȘăąïŒïŒïŒïœă«çŸćšăźéæç¶æ ăéćžžç¶æ ă§ăăăăšăç€șăæ ć ±ăèšæ¶ăïŒïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒăźćŠçăžç§»èĄăăăïŒłïŒïŒïŒăźćŠçă«ăăăŠăæçç”äșăă©ă°ïŒïŒïŒïœăăȘăă«èšćźăăăŠăăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒźïœïŒăïŒłïŒïŒïŒăïŒłïŒïŒïŒăźćŠçăăčăăăăăïŒłïŒïŒïŒăźćŠçăžç§»èĄăăă On the other hand, in the processing of S801, when it is determined that the jackpot flag 203i is set to off, that is, when the result of the special symbol lottery this time is out of order (S801: No), then the time saving end flag It is determined whether or not 203j is set to ON (S802). When it is determined that the time saving end flag 203j is set to ON (S802: Yes), that is, when it is determined that the special symbol fluctuation stopped this time is the final fluctuation in the time saving state, the time saving counter 203h Is reset to 0 (S803), the time saving end flag 203j is set to off (S804), and information indicating that the current gaming state is the normal state is stored in the gaming state storage area 203g (S805). The process proceeds to S809. If it is determined in the process of S802 that the time saving end flag 203j is set to off (S802: No), the processes of S803 to S805 are skipped and the process proceeds to the process of S809.
ïŒłïŒïŒïŒăźćŠçă§ăŻăçčć„ćłæăçąșćźćæąăăăăšăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒă«ćŻŸăăŠæç€șăăăăăźçčćłçąșćźăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă§ć€ćèĄšç€șăăŠăăçčć„ćłæăźć€ćèĄšç€șăćæąăăćŠçăćźèĄăïŒïŒłïŒïŒïŒïŒăæŹćŠçăç”äșăăă In the process of S809, a special symbol confirmation command for instructing the voice lamp control device 113 to confirm and stop the special symbol is set (S809), and the special symbol that is variablely displayed on the first symbol display device 37 is displayed. The process of stopping the variable display of (S810) is executed, and this process is terminated.
ăăźăăă«ăçčć„ćłæć€ććæąćŠçïŒïŒłïŒïŒïŒïŒă§ăŻăçčć„ćłæăźæœéžïŒæœéžéæïŒç”æăç€șăćłæă§ć€ćèĄšç€șăćæąăăćŠçïŒïŒłïŒïŒïŒïŒïŒłïŒïŒïŒïŒăćźèĄăăăă As described above, in the special symbol variation stop process (S208), the process (S809, S810) of stopping the variation display with the symbol indicating the result of the lottery (lottery game) of the special symbol is executed.
ăȘăăæŹćźæœćœąæ ă§ăŻăçčé»äœććŁïŒïŒïŒă«çăć „èłăăćœčç©ćœăăéæăćźèĄăăăăšăćźèĄäžăźçčć„ćłæć€ćăäžæăăăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăäŸăă°ăçčé»äœććŁïŒïŒïŒă«çăć „èłăăć Žćă«ćźèĄăăăæćźć€ć„ăźç”æă«ćșă„ăăŠăćźèĄäžăźçčć„ćłæć€ćăäžæăăăăźă§ăŻçĄăăç ŽæŁăăăăă«æ§æăăŠăèŻăăăăźăăă«æ§æăăăăšă§ăæçç¶æ ăźç¶ç¶æéăç€șăçčć„ćłæć€ćăäžæăăć Žćăšăç ŽæŁăăăć ŽćăšăçŸćșăăăăăšăćŻèœăšăȘăăăăæçç¶æ ăźç¶ç¶æéăæ„ă«æžçźïŒç”äșïŒăăăăăšăćŻèœăšăȘăăéæè ă«ćŻŸăăŠç·ćŒ”æăźăăæŒćșăćźèĄăăăăšăă§ăăă In the present embodiment, when a ball wins a prize in the special electric operation port 643 and the game per character is executed, the special symbol change during execution is interrupted, but the present invention is not limited to this. For example, based on the result of a predetermined determination executed when a ball wins a prize in the special electric actuating port 643, the special symbol fluctuation during execution may be discarded instead of being interrupted. With this configuration, it is possible to show the case where the special symbol fluctuation indicating the duration of the time saving state is interrupted and the case where it is discarded, so that the duration of the time saving state is suddenly subtracted ( It is possible to end), and it is possible to perform a tense effect on the player.
æŹĄă«ăćłïŒïŒăćç §ăăŠăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒć ăźïŒïŒ°ïŒ”ïŒïŒïŒă«ăăćźèĄăăăăżă€ăćČ蟌ćŠçïŒćłïŒïŒïŒăźäžćŠçă§ăăć§ćć „èłćŠçïŒïŒłïŒïŒïŒïŒăèȘŹæăăăćłïŒïŒăŻăăăźć§ćć „èłćŠçïŒïŒłïŒïŒïŒïŒăç€șăăăăŒăăŁăŒăă§ăăăć§ćć „èłćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒăŻăçčćłć „çćŁïŒïŒă«çăć „çïŒć§ćć „èłïŒăăăć€ć„ăăŠăć§ćć „èłăăć Žćă«ăŻăäżçäžéćæ°ïŒçčćłć „çćŁïŒïŒă«æ性ïŒćïŒăŸă§ăććŸăăćă«ăŠăłăżć€ăçčć„ćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœă«ăăăăæ ŒçŽăăćŠçă§ăăă Next, with reference to FIG. 46, a start winning process (S105), which is one process of the timer interrupt process (FIG. 39) executed by the MPU 201 in the main control device 110, will be described. FIG. 46 is a flowchart showing this start winning process (S105). The start winning process (S105 in FIG. 46) determines whether or not a ball has entered the special figure entry port 64 (starting prize), and if the start winning is won, the maximum number of reserved balls (at the special drawing entry port 64). This is a process of storing each of the acquired counter values in the special symbol holding ball storage area 203a (up to 4).
ăŸăăäżççă«ćșă„ăăŠććŸăăăćă«ăŠăłăżć€ăăçčć„ćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœă«ăăăăèšæ¶ăăăăšăçčć„ćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœăźăăăăă«èšæ¶ăăăŠăăćă«ăŠăłăżć€ă«ćșă„ăăŠăäșćă«ćœćŠć€ćźç”æăéžæăăăć€ćăăżăŒăłçăäșæžŹăăćŠçïŒæèŹăć èȘăżćŠçïŒăćźèĄăăăă仄äžăć§ćć „èłćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒă«ă€ăăŠèȘŹæăăă Further, when each counter value acquired based on the reserved sphere is stored in the special symbol reserved sphere storage area 203a, the counter value is stored in each of the special symbol reserved sphere storage area 203a. A process (so-called look-ahead process) for predicting a hit / fail determination result, a selected fluctuation pattern, or the like is executed in advance. Hereinafter, the start winning process (S105 in FIG. 46) will be described.
ć§ćć „èłćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒă§ăŻăăŸăăçăć§ććŁă§ăăçčćłć „çćŁïŒïŒă«ć „çïŒć§ćć „èłïŒăăăćŠăăć€ć„ăăïŒïŒłïŒïŒïŒïŒăăăă§ăŻăçčćłć „çćŁïŒïŒć ă«èšăăăăçæ€ç„ăčă€ăăïŒćłç€șăăïŒăžăźçăźć „çăæ€ćșăăăçăçčćłć „çćŁïŒïŒă«ć „çăăïŒć§ćć „èłăăăŁăïŒăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒčïœ ïœïŒăçčć„ćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœăźć€ïŒïŒźïŒïŒăććŸăïŒïŒłïŒïŒïŒïŒăăăźććŸăăć€ïŒïŒźïŒïŒăïŒæȘæșă§ăăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒă In the start winning process (S105 in FIG. 46), first, it is determined whether or not the ball has entered the special drawing entry port 64 (starting winning), which is the starting opening (S901). Here, the ball enters the ball detection switch (not shown) provided in the special figure entry port 64. When it is determined that the ball has entered the special symbol entry port 64 (there was a start prize) (S901: Yes), the value (N1) of the special symbol reserved ball number counter 203c is acquired (S902). It is determined whether the acquired value (N1) is less than 4 (S903).
ă€ăŸăăçŸæçčă§çčćłć „çćŁïŒïŒă«ćŻŸăăäżçćæ°ăäžéć€ă§ăăïŒćăăăć°ăȘăç¶æ ă§ăăăïŒćłăĄăäżçćæ°ăäžéć€ăŸă§èšæ¶ăăăŠăăȘăăïŒăć€ć„ăăăăććŸăăć€ïŒïŒźïŒïŒăïŒæȘæșă§ăăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒčïœ ïœïŒăçčć„ćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœăźć€ïŒïŒźïŒïŒăïŒć çźăïŒïŒïŒïŒïŒăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒă«ćŻŸăăŠć§ććŁăźäżçćæ°ïŒçčć„ćłæăźæœéžæš©ć©äżçæ°ïŒăéç„ăăăăăźäżççæ°ăłăăłăăèšćźăăïŒïŒłïŒïŒïŒïŒă That is, it is determined whether or not the number of reserved balls for the special figure entry port 64 is less than the upper limit of four at the present time (that is, whether or not the number of reserved balls is stored up to the upper limit). When it is determined that the acquired value (N1) is less than 4 (S903: Yes), the value (N1) of the special symbol reserved ball number counter 203c is added by 1 (904) to the voice lamp control device 113. The number of reserved balls command for notifying the number of reserved balls (the number of reserved lottery rights of special symbols) of the starting port is set (S905).
ăăăŠăćçšźă«ăŠăłăżć€ïŒçŹŹïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒă珏ïŒćœăăçšźć„ă«ăŠăłăżïŒŁïŒăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒïŒăźćć€ăă«ăŠăłăżçšăăăăĄăăèȘăżćșăïŒććŸăăŠïŒăïŒČïŒĄïŒïŒïŒïŒăźçčć„ćłæäżççćźèĄăšăȘăąăźćŻŸćżăăäżççæ°ăźèšæ¶ăšăȘăąă«ćă äżçïŒæ ŒçŽïŒăăïŒïŒłïŒïŒïŒïŒă Then, each value of various counter values (random number counter C1 per first, type counter C2 per first, variable type counter CS1) is read (acquired) from the counter buffer, and the special symbol holding ball execution area of RAM 203 is supported. Each is held (stored) in the storage area of the number of reserved balls to be held (S906).
æŹĄă«ăć èȘăżćŠçăćźèĄăïŒïŒłïŒïŒïŒïŒăăăźćŸăæŹćŠçăç”äșăăăăăźć èȘăżćŠçïŒïŒłïŒïŒïŒïŒă«ă€ăăŠăŻăćłïŒïŒăćç §ăăŠćŸèż°ăăăăæ°ăă«çčć„ćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœă«èšæ¶ăăăćă«ăŠăłăżć€ăăćœćŠć€ćźç”æăăæ±șćźăăăć€ćăăżăŒăłăćæąçšźć„çăć€ć„ăăćŠçăćźèĄăăăăăȘăăæŹćźæœćœąæ ă§ăŻăæ°ăă«èšæ¶ăăăćă«ăŠăłăżć€ă«ćșă„ăăŠćœćŠć€ćźç”æăăæ±șćźăăăć€ćăăżăŒăłăćæąçšźć„çăć€ć„ăăćŠçăćźèĄăăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăäŸăă°ăæ°ăăȘć§ćć „èłăăăŁăć Žćă«ăçčć„ćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœă«èšæ¶ïŒæ ŒçŽïŒăăăŠăăć šăŠăźäżçèšæ¶ă«ćŻŸăăŠćœćŠć€ćźç”æăăæ±șćźăăăć€ćăăżăŒăłăćæąçšźć„çăć€ć„ăăćŠçăćźèĄăăăăă«æ§æăăŠăèŻăă Next, the look-ahead process is executed (S907), and then the main process is terminated. This look-ahead process (S907) will be described later with reference to FIG. 47, but the hit / fail judgment result, the fluctuation pattern to be determined, the stop type, etc. are newly stored from each counter value stored in the special symbol holding ball storage area 203a. Is executed. In the present embodiment, it is configured to execute a process of determining a hit / fail judgment result, a determined fluctuation pattern, a stop type, etc. based on each newly stored counter value, but the present embodiment is limited to this. Without, for example, when there is a new start prize, the hit / fail judgment result, the fluctuation pattern to be determined, and the stop type are all stored (stored) in the special symbol holding ball storage area 203a. It may be configured to execute the process of discriminating such as.
ăŸăăæŹćźæœćœąæ ă§ăŻăçčć„ćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœă«æ°ăăȘæ ć ±ïŒć „èłæ ć ±ïŒăæ ŒçŽăăć ŽćăćłăĄăçčć„ćłæăźæœéžæš©ć©ăæ°ăă«çČćŸăăć Žćă«ăçčć„ćłæăźæœéžæš©ć©ïŒć „èłæ ć ±ïŒăźć ćźčăäșćă«ć€ć„ăăæ§æăšăăŠăăăăăăă«éăăăšçĄăăäŸăă°ăçăăčă«ăŒăČăŒăïŒïŒăééăăć Žćăăæźéćłæăźæœéžç”æă«ćżăăŠăçčć„ćłæăźæœéžæš©ć©ïŒć „èłæ ć ±ïŒăźć ćźčăäșćă«ć€ć„ăăăăă«æ§æăăŠăèŻăă Further, in the present embodiment, when new information (winning information) is stored in the special symbol holding ball storage area 203a, that is, when the special symbol lottery right is newly acquired, the special symbol lottery right (winning information) is obtained. ) Is determined in advance, but is not limited to this, for example, when the ball passes through the through gate 67, or according to the lottery result of the normal symbol, the lottery right of the special symbol (winning information). It may be configured so that the content of is determined in advance.
ăŸăăïŒłïŒïŒïŒăźćŠçă§çăçčćłć „çćŁïŒïŒă«ć „çăăŠăăȘăăšć€ć„ăăć ŽćïŒïŒłïŒïŒïŒïŒïŒźïœïŒăæăăŻăïŒłïŒïŒïŒăźćŠçă§ăçŸæçčă§çčćłć „çćŁïŒïŒă«ćŻŸăăäżçćæ°ăäžéć€ă§ăăăšć€ć„ăăć ŽćïŒïŒłïŒïŒïŒïŒïŒźïœïŒăŻăçčć„ćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœăźć€ïŒïŒźïŒïŒăć çźăăćŠçăăčăăăăăŠăæŹćŠçăç”äșăăă Further, when it is determined in the process of S901 that the ball has not entered the special figure entry port 64 (S901: No), or in the process of S903, the number of reserved balls for the special figure entry port 64 is the upper limit at present. When it is determined that the value is (S903: No), the process of adding the value (N1) of the special symbol reserved ball number counter 203c is skipped, and this process is terminated.
äžèż°ăăéăăæŹćźæœćœąæ ă§ăŻăçčć„ćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœăźć€ïŒïŒźïŒïŒăć çźăăć Žćă«ăć çźăăăć „èłă«éąăăæ ć ±ïŒć „èłæ ć ±ïŒă«ćșă„ăăć èȘăżćŠçïŒïŒłïŒïŒïŒïŒăćźèĄăăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăäŸăă°ăïŒłïŒïŒïŒăźćŠçă§çčć„ćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœăźć€ïŒïŒźïŒïŒăäžéæ°ïŒïŒïŒă§ăăăšć€ć„ăăć ŽćïŒïŒłïŒïŒïŒïŒïŒźïœïŒăćłăĄăçčć„ćłæăźäżççæ°ăäžéă«ć°éăăŠăăç¶æ ă§çčćłć „çćŁïŒïŒă«çăć „çăăăć Žćă«ć èȘăżćŠçïŒïŒłïŒïŒïŒïŒăćźèĄăăăăšăă§ăăăăă«æ§æăăŠăèŻăăăăă«ăăăçčć„ćłæăźäżççæ°ăäžéă«ć°éăăŠăăç¶æ ă«ăăăŠăăć èȘăżćŠçăćźèĄăăăăăă«éæè ă«ç¶ç¶ăăŠéæăèĄăăăăăšăă§ăăăăŸăăçčć„ćłæăźäżççæ°ăäžéă«ć°éăăŠăăç¶æ ă§çčćłć „çćŁïŒïŒă«çăć „çăăăć Žćă«ä»ć äŸĄć€ăä»äžăăăăšăă§ăăăăăçčć„ćłæăźäżççæ°ăäžéă«ć°éăăŠăăç¶æ ă§çčćłć „çćŁïŒïŒă«çăć „çăăéă«éæææŹČăäœäžăăŠăăŸăăăšăæć¶ăăăăšăă§ăăă As described above, in the present embodiment, when the value (N1) of the special symbol reserved ball number counter 203c is added, the look-ahead process (S907) based on the added winning information (winning information) is executed. However, the present invention is not limited to this, and for example, when it is determined in the processing of S903 that the value (N1) of the special symbol reserved ball number counter 203c is the upper limit number (4) (S903: No), that is, The look-ahead process (S907) may be executed when a ball is inserted into the special symbol entry port 64 while the number of reserved balls of the special symbol has reached the upper limit. As a result, even when the number of reserved balls of the special symbol has reached the upper limit, the player can continuously play the game in order to execute the look-ahead process. In addition, since it is possible to add value when a ball is put into the special symbol entry port 64 while the number of reserved balls of the special symbol has reached the upper limit, the number of reserved balls of the special symbol is the upper limit. It is possible to prevent the player's motivation to play from being reduced when the ball enters the special figure entry port 64 while reaching.
æŹĄă«ăćłïŒïŒăćç §ăăŠăć§ćć „èłćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒăźäžćŠçă§ăăć èȘăżćŠçïŒïŒłïŒïŒïŒïŒă«ă€ăăŠèȘŹæăăăćłïŒïŒăŻăăăźć èȘăżćŠçïŒïŒłïŒïŒïŒïŒăç€șăăăăŒăăŁăŒăă§ăăă Next, a look-ahead process (S907), which is a process of the start winning process (S105 in FIG. 46), will be described with reference to FIG. 47. FIG. 47 is a flowchart showing this look-ahead process (S907).
ć èȘăżćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒă§ăŻăăŸăăæ°ăă«çčć„ćłæäżçæ ŒçŽăšăȘăąïŒïŒïŒïœă«èšæ¶ăăăæ ŒçŽăšăȘăąăăćçšźă«ăŠăłăżć€ă§ăăă珏ïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒă珏ïŒćœăăçšźć„ă«ăŠăłăżïŒŁïŒăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźćć€ăèȘăżćșăïŒïŒłïŒïŒïŒïŒïŒăăăăŠăèȘăżćșăăăăŒăżăć èȘăżäżçèšæ¶ăšăȘăąăźç©șăăŠăăèšæ¶ăšăȘăąăźăăĄăć „èłé ćșăăăŁăšăć°ăăăšăȘăąă«èšæ¶ăăïŒïŒłïŒïŒïŒïŒïŒă In the look-ahead processing (S907 of FIG. 47), first, various counter values are obtained from the storage area newly stored in the special symbol reservation storage area 203a, that is, the first random number counter C1, the first type counter C2, and the variable type counter. Each value of CS1 is read out (S1001). Then, the read data is stored in the area with the smallest winning order among the vacant storage areas of the look-ahead hold storage area (S1002).
æŹĄă«ăæ°ăă«ć èȘăżäżçèšæ¶ăšăȘăąă«èšæ¶ăăăćă«ăŠăłăżć€ă«ćșă„ăăŠăćœćŠć€ćźç”æăć€ćźăăăăȘăăăăă§ăŻăçčć„ćłæăźäœçąșçç¶æ ă§ăăć ŽćăźćœćŠć€ćźăšăçčć„ćłæăźé«çąșçç¶æ ă§ăăć ŽćăźćœćŠć€ćźăšăźäžĄæčăć€ć„ăăăăăăăŻăæ°ăăȘäżçèšæ¶ăçșçăăăżă€ăăłă°ïŒçčć„ćłæäżçæ ŒçŽăšăȘăąïŒïŒïŒïœă«æ°ăăȘäżçïŒć „èłæ ć ±ïŒăèšæ¶ăăăăżă€ăăłă°ïŒăšăä»ćæ°ăă«äżçăăăć „èłæ ć ±ă«ćșă„ăăŠć€§ćœăăć€ćźăćźèĄăăăăżă€ăăłă°ăšă«ăŻăżă€ă ă©ă°ăçșçăăăăšăăăä»ćæ°ăă«äżçăăăć „èłæ ć ±ă«ćșă„ă性ćœăăć€ćźăćźèĄăăăăżă€ăăłă°ă§èšćźăăăŠăăéæç¶æ ïŒçčć„ćłæăźçąșçç¶æ ïŒăäșæžŹăăăăšăć°éŁă ăăă§ăăă Next, the hit / fail determination result is determined based on each counter value newly stored in the look-ahead hold storage area. Here, both the winning / failing determination when the special symbol is in the low probability state and the winning / failing determination when the special symbol is in the high probability state are determined. This is because the jackpot judgment is executed based on the timing when a new hold storage occurs (the timing when a new hold (winning information) is stored in the special symbol hold storage area 203a) and the winning information newly held this time. Since there is a time lag with the timing, it is difficult to predict the game state (probability state of the special symbol) set at the timing when the jackpot judgment based on the newly held winning information is executed. Is.
æŹĄă«ăćœćŠć€ć„ç”æă性ćœăăă§ăăăćŠăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăć€ć„ç”æă性ćœăăă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒă性ćœăăă«ćœéžăăæĄä»¶ïŒæœéžæă«èšćźăăăéæç¶æ ïŒăšăćœéžăăć Žćăźć€§ćœăăçšźć„ăšăç€șăć „èłăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăăăźćŸăæŹćŠçăç”äșăăă Next, it is determined whether or not the hit / fail determination result is a big hit (S1003). If it is determined that the determination result is a jackpot (S1003: Yes), a winning command indicating the conditions for winning the jackpot (game state set at the time of lottery) and the jackpot type when winning is set (S1004). After that, this process is terminated.
äžæčăïŒłïŒïŒïŒïŒăźćŠçă«ăăăć€ć„ç”æă性ćœăăă§ăŻçĄăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăć€ăăç€șăć „èłăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăăăźćŸăæŹćŠçăç”äșăăă On the other hand, if it is determined that the determination result in the process of S1003 is not a big hit (S1003: No), a winning command indicating a loss is set (S1005), and then this process is terminated.
ăăă§ăïŒłïŒïŒïŒïŒăæăăŻïŒłïŒïŒïŒïŒăźćŠçă§èšćźăăăć „èłăłăăłăăŻăäžèż°ăăćœćŠć€ćźç”æăç€șăăăăźæ ć ±ïŒćœćŠć€ćźç”æă«ćșă„ăăŠç°ăȘăæćłăæăăăæ ć ±ïŒă«ć ăăć ±éæ ć ±ăšăăŠăïŒłïŒïŒïŒïŒăźćŠçă«ăăŁăŠèȘăżćșăăăćçšźă«ăŠăłăżć€ăźć€ăç€șăăăăźæ ć ±ăć«ăă§èšćźăăăăăăăŠăæŹćŠçă§èšćźăăăć „èłăłăăłăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźăĄă€ăłćŠçïŒćłïŒïŒćç §ïŒă«ăŠćźèĄăăăć€éšćșććŠçïŒïŒłïŒïŒïŒïŒïŒă«ăăŁăŠéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒă«ćŻŸăăŠćșćăăăă Here, the winning command set in the process of S1004 or S1005 is, in addition to the above-mentioned information for indicating the winning / failing determination result (information having a different meaning based on the winning / failing determination result), as common information of S1001. It is set including information for indicating the values of various counter values read by the process. Then, the winning command set in this process is output to the voice lamp control device 113 by the external output process (S1801) executed in the main process (see FIG. 55) of the main control device 110.
éłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒćŽă§ăŻăć „èłăłăăłăăć俥ăăć Žćă«ăć „èłăłăăłăă«ć«ăŸăăćçšźæ ć ±ă«ćșă„ăăŠăäżççăźèĄšç€șæ æ§ăćŻć€ăăăŠïŒäŸăă°ăäżççăźèČăéćžžăšăŻç°ăȘăèČă§ćŻć€ăăŠïŒèĄšç€șăăăăăć€ćéć§ćă«äșććłæçăèĄšç€șăăŠéæè ă«ćœćŠć€ćźç”æăç€șćăăăăăæŒćșïŒć èȘăżæŒćșïŒăćźèĄă§ăăă When the winning command is received, the voice lamp control device 113 changes the display mode of the holding ball based on various information included in the winning command (for example, the color of the holding ball is changed from the usual color). It is possible to execute an effect (pre-reading effect) in which the player is displayed (variably) or a notice symbol or the like is displayed before the start of the change to suggest the winning / failing judgment result to the player.
ăȘăăæŹćźæœćœąæ ă§ăŻăçčć„ćłæăźçąșçç¶æ ăïŒă€ïŒçčć„ćłæăźäœçąșçç¶æ ïŒăăăȘăăăăć „èłăłăăłăă«èšćźăăæ ć ±ïŒćœćŠć€ćźç”æïŒăéæç¶æ ă«éąăăăèšćźăăăăšăă§ăăăăäŸăă°ăçčć„ćłæăźçąșçç¶æ ăè€æ°ïŒçčć„ćłæăźé«çąșçç¶æ ăçčć„ćłæăźäœçąșçç¶æ ïŒæăăéææ©ă«ăăăŠăŻăçčć„ćłæăźé«çąșçç¶æ ăźć ŽćăźćœćŠć€ćźç”æăšăçčć„ćłæăźäœçąșçç¶æ ăźć ŽćăźćœćŠć€ćźç”æăšăć€ć„ăăćć€ć„ăźç”æă«ćșă„ăăć „èłăłăăłăăèšćźăăăăă«æ§æăăŠăèŻăăăçčć„ćłæăé«çąșçç¶æ ă§ăăŁăŠăăäœçąșçç¶æ ă§ăăŁăŠă性ćœăăăšć€ćźăăăć€ćźć€ïŒçŹŹïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒăźć€ïŒăèŠćźăăăăźć€ćźć€ăèȘăżćșăăć Žćăźăżçčć„ćłæăźć€§ćœăăăç€șăć „èłăłăăłăăèšćźăăăăă«æ§æăăŠăèŻăă In this embodiment, since there is only one probability state of the special symbol (low probability state of the special symbol), the information to be set in the winning command (win / fail judgment result) can be set regardless of the gaming state. For example, in a gaming machine having a plurality of probability states of a special symbol (high probability state of a special symbol, low probability state of a special symbol), a hit / fail judgment result in the case of a high probability state of a special symbol and a low probability of the special symbol. It may be configured to discriminate from the hit / fail judgment result in the case of the state and set the winning command based on the result of each judgment, or even if the special symbol is in the high probability state, it is in the low probability state. Also, a determination value (value of the random number counter C1 per first hit) determined to be a jackpot may be defined, and a winning command indicating a jackpot of a special symbol may be set only when the determination value is read out.
ăăźăăă«æ§æăăăăšă§ăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒćŽă«ćŻŸăăŠăçčćźăźć€§ćœăăă§ăăăăšăäșćć€ć„ăăć Žćăźăżć€§ćœăăăç€șăć „èłăłăăłăăćșćăăăăšă«ăȘăăăăć èȘăżæŒćșăćźèĄăăăȘăçčć„ćłæć€ćă«ćŻŸăăŠă性ćœăăćœéžăźæćŸ æăæăăăăăšăă§ăăă With this configuration, the winning command indicating the jackpot is output to the voice lamp control device 113 side only when it is determined in advance that it is a specific jackpot, so that the look-ahead effect is not executed. It is possible to have a sense of expectation of winning a big hit against fluctuations.
ăăă«ăçčć„ćłæäżçæ ŒçŽăšăȘăąïŒïŒïŒïœă«æ ŒçŽïŒèšæ¶ïŒăăăŠăăäżçèšæ¶ïŒć „èłæ ć ±ïŒă«ćșă„ăçčć„ćłæăźæœéžăèĄăăăéăźéæç¶æ ăæŁçąșă«ć€ć„ăăŠăăăźéæç¶æ ă«ćșă„ăăŠćœćŠć€ćźăćźèĄăăăăă«æ§æăăŠăăăăăăźć Žćă«ăŻăć€ćăăżăŒăłăźéžæăäżççæ°ă«ăăŁăŠćŻć€ăăăźă§ăŻăȘăăć€ćéć§æăźäżççæ°ă«éąăăăäžćźăźć€ćăăżăŒăłăéžæăăăăă«æ§æăăăăšă§ć€ć„ăćŻèœăšăȘăăć èȘăżăćźèĄăăć Žćă«ăăăźäżççăć€ćéć§ăăăăŸă§ăźć€ćé ćșăäżçèšæ¶ăăăŠăăæ ć ±ă«ćșă„ăăŠć€ć„ăăăăšă§ć€ćéć§æăźéæç¶æ ăć€ć„ă§ăăă Further, the game state when the special symbol lottery is performed based on the hold memory (winning information) stored (stored) in the special symbol hold storage area 203a is accurately determined, and the winning / failing determination is made based on the game state. May be configured to execute. In this case, the selection of the fluctuation pattern is not variable depending on the number of reserved balls, but can be determined by configuring so that a constant fluctuation pattern is selected regardless of the number of reserved balls at the start of fluctuation. When the look-ahead is executed, the game state at the start of the fluctuation can be determined by determining the fluctuation order until the reserved ball starts to fluctuate based on the information stored in the reservation.
ăŸăăæŹćźæœćœąæ ă§ăŻăçčć„ćłæäżçæ ŒçŽăšăȘăąïŒïŒïŒïœă«æ°ăăȘäżçèšæ¶ïŒć „èłæ ć ±ïŒăæ ŒçŽïŒèšæ¶ïŒăăăć Žćă«ăăăźć „èłæ ć ±ă«ćșă„ăć èȘăżćŠçăćźèĄăăăăźć èȘăżćŠçăźäžă§ćœćŠć€ćźăäșćă«äșæžŹăăæ§æăçšăăŠăăăăăăă«éăăăšçĄăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźć èȘăżćŠçă«ăăăŠăçčć„ćłæäżçæ ŒçŽăšăȘăąïŒïŒïŒïœă«æ°ăă«æ ŒçŽïŒèšæ¶ïŒăăăć „èłæ ć ±ïŒäżçèšæ¶ïŒăźć ćźčïŒćă«ăŠăłăżć€ïŒăç€șăæ ć ±ăć „èłăłăăłăăšăăŠèšćźăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒćŽă§ć俥ăăć „èłăłăăłăă«ć«ăŸăăæ ć ±ă«ćșă„ăăŠćœćŠć€ćźç”æăäșæžŹăăăăă«æ§æăăŠăèŻăă Further, in the present embodiment, when a new hold storage (winning information) is stored (stored) in the special symbol hold storage area 203a, a look-ahead process based on the prize-winning information is executed, and whether or not the result is correct in the look-ahead process. A configuration in which the determination is predicted in advance is used, but the present invention is not limited to this, and in the look-ahead processing of the main control device 110, the winning information (holding storage) newly stored (stored) in the special symbol holding storage area 203a is used. Information indicating the content (each counter value) may be set as a winning command, and the winning / failing determination result may be predicted based on the information included in the winning command received on the voice lamp control device 113 side.
ăăźăăă«æ§æăăăăšă§ăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźćŠçèČ è·ă軜æžăăăăšăă§ăăăăŸăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒćŽă§ăć èȘăżæŒćșăćźèĄăăăćŠăăć€ć„ăăćŠçăćźèĄăăć èȘăżæŒćșăćźèĄăăăšć€ć„ăăć Žćă«ăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăć俥ăăć „èłăłăăłăă«ć«ăŸăăæ ć ±ăè§ŁæïŒćœćŠć€ćźç”æăźäșæžŹïŒăăăăă«æ§æăăăšèŻăăăăă«ăăăć èȘăżæŒćșăćźèĄăăȘăć Žćă«ăŻăć ·äœçăȘć èȘăżćŠçïŒćœćŠć€ćźç”æăźäșæžŹïŒăćźèĄăăăȘăăăăăăăłăłæ©ïŒïŒă«ăŠçĄé§ăȘć¶ćŸĄăćźèĄăăăăăšăæć¶ăăăăšăă§ăăăăŸăăçĄéĄă«ćźèĄăăăć èȘăżćŠçăźç”æăéæè ă«äžæŁă«ććŸăăăŠăăŸăäžć ·ćăæć¶ăăăăšăă§ăăă With such a configuration, the processing load of the main control device 110 can be reduced. Further, when the voice lamp control device 113 executes a process of determining whether or not to execute the look-ahead effect and determines that the look-ahead effect is to be executed, the information included in the winning command received from the main control device 110 is input. It is preferable to configure it for analysis (prediction of success / failure judgment result). As a result, when the pre-reading effect is not executed, the specific pre-reading process (prediction of the hit / miss determination result) is not executed, so that it is possible to suppress the execution of unnecessary control in the pachinko machine 10. In addition, it is possible to suppress a problem that the player illegally obtains the result of the pre-reading process executed untitled.
æŹĄă«ăćłïŒïŒăćç §ăăŠăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒć ăźïŒïŒ°ïŒ”ïŒïŒïŒă«ăăćźèĄăăăăżă€ăćČ蟌ćŠçăźäžćŠçă§ăăæźéćłæć€ććŠçïŒïŒłïŒïŒïŒïŒă«ă€ăăŠèȘŹæăăăćłïŒïŒăŻăăăźæźéćłæć€ććŠçïŒïŒłïŒïŒïŒïŒăç€șăăăăŒăăŁăŒăă§ăăăæźéćłæć€ććŠçïŒïŒłïŒïŒïŒïŒăŻă珏ïŒćłæïŒæźéćłæïŒăźć€ćèĄšç€șăăé»ććœčç©ïŒïŒïŒïœăźéæŸæéăȘă©ăć¶ćŸĄăăăăăźćŠçă§ăăă Next, with reference to FIG. 48, a normal symbol variation process (S106), which is one process of the timer interrupt process executed by the MPU 201 in the main control device 110, will be described. FIG. 48 is a flowchart showing this normal symbol variation processing (S106). The normal symbol variation process (S106) is a process for controlling the variation display of the second symbol (ordinary symbol), the opening time of the electric accessory 640a, and the like.
ăăźæźéćłæć€ććŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒă§ăŻăăŸăăä»çŸćšăăæźéćłæïŒçŹŹïŒćłæïŒăźćœăăäžă§ăăăăć€ć„ăăăïŒïŒłïŒïŒïŒïŒïŒăæźéćłæïŒçŹŹïŒćłæïŒăźćœăăäžăšăăŠăŻă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăăăŠćœăăăç€șăèĄšç€șăăȘăăăŠăăïŒćœăăćłæăćæąèĄšç€șăăŠăăïŒé»ććœčç©ïŒïŒïŒïœăźééć¶ćŸĄăăȘăăăŠăăæäžăŸă§ïŒćœăăéæăç”äșăăăŸă§ïŒăć«ăŸăăăæźéćłæïŒçŹŹïŒćłæïŒăźćœăăäžă§ăăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăăăźăŸăŸæŹćŠçăç”äșăăă In this normal symbol variation processing (S106 of FIG. 48), first, it is determined whether or not the normal symbol (second symbol) is currently being hit. (S1101). As for the hitting of the normal symbol (second symbol), the opening / closing control of the electric accessory 640a is performed after the display indicating the hit is made on the second symbol display device 83 (after the hit symbol is stopped and displayed). Includes up to the middle (until the winning game is over). If it is determined that the normal symbol (second symbol) is hit (S1101: Yes), this process is terminated as it is.
äžæčăæźéćłæïŒçŹŹïŒćłæïŒăźćœăăäžă§ăȘăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźæźéćłæăć€ćèĄšç€șäžă§ăăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăæźéćłæăźć€ćèĄšç€șäžă§ăŻçĄăăćłăĄăçŸćšăæ°ăăȘæźéćłæć€ćïŒæœéžïŒăćźèĄćŻèœăȘç¶æ ă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăæŹĄă«ăæźéćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœăźć€ïŒïŒïŒăććŸăïŒïŒłïŒïŒïŒïŒïŒăăăźć€ăïŒăăă性ăăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒă On the other hand, when it is determined that the normal symbol (second symbol) is not hit (S1101: No), it is determined whether the ordinary symbol of the second symbol display device 83 is being displayed in a variable manner (S1102). When it is determined that the fluctuation display of the normal symbol is not in progress, that is, it is determined that a new normal symbol fluctuation (lottery) can be executed (S1102: No), then the normal symbol reservation ball number counter 203d is used. The value (M) is acquired (S1103), and it is determined whether the value is larger than 0 (S1104).
ïŒłïŒïŒïŒïŒăźćŠçă§æźéćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœăźć€ïŒïŒïŒăïŒă§ăăăšć€ć„ăăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăăăźăŸăŸæŹćŠçăç”äșăăăäžæčăæźéćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒăăă性ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăæźéćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœăźć€ïŒïŒïŒăïŒæžçźăăïŒïŒłïŒïŒïŒïŒïŒăă€ăŸăăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠæ°ăăȘæźéćłæć€ćăćźèĄăăăăăźæĄä»¶ïŒæźéćłæć€ćă«çšăăăăăźć „èłæ ć ±ăäżçèšæ¶ăăăŠăăăăšïŒăæç«ăăŠăăăšć€ć„ăăăć ŽćăŻăäżçèšæ¶ăăăŠăăć „èłæ ć ±ăçšăăŠæźéćłæć€ćăćźèĄăăăăăæźéćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒæžçźăăă If it is determined in the process of S1104 that the value (M) of the normal symbol reserved ball number counter 203d is 0 (S1104: No), this process is terminated as it is. On the other hand, when it is determined that the value of the normal symbol reserved ball counter 203d is larger than 0 (S1104: Yes), the value (M) of the normal symbol reserved ball counter 203d is subtracted by 1 (S1105). That is, if it is determined in the process of S1104 that the condition for executing a new normal symbol change (the winning information for use in the normal symbol change is stored on hold) is satisfied, it is stored on hold. In order to execute the normal symbol variation using the winning information, the value of the normal symbol reserved ball number counter 203d is subtracted by 1.
æŹĄă«ăæźéćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœă«æ ŒçŽăăăăăŒăżăă·ăăăăïŒïŒłïŒïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçă§ăŻăæźéćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœăźæźéćłæäżçïŒăæźéćłæäżçïŒă«æ ŒçŽăăăŠăăăăŒăżăăćźèĄăšăȘăąćŽă«é ă«ă·ăăăăăćŠçăèĄăăăăć ·äœçă«ăŻăæźéćłæäżçïŒâćźèĄăšăȘăąăšăăŁăć ·ćă«ćăšăȘăąć ăźăăŒăżăă·ăăăăăăăŒăżăă·ăăăăćŸăŻăæźéćłæäżççćźèĄăšăȘăąïŒćłç€șăăïŒă«æ ŒçŽăăăŠăă珏ïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒăźć€ăććŸăăïŒïŒłïŒïŒïŒïŒïŒă Next, the data stored in the normal symbol holding ball storage area 203b is shifted (S1106). In the process of S1106, the data stored in the normal symbol hold 1 to the normal symbol hold 4 of the normal symbol hold ball storage area 203b is sequentially shifted to the execution area side. More specifically, the data in each area is shifted in the order of normal symbol hold 1 â execution area. After shifting the data, the value of the second random number counter C4 stored in the normal symbol holding ball execution area (not shown) is acquired (S1107).
æŹĄă«ăæçă«ăŠăłăżïŒïŒïŒïœăăȘăłă§ăăăćŠăăćłăĄăçŸćšăæźéćłæăźé«çąșçç¶æ ă§ăăăćŠăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăæçă«ăŠăłăżïŒïŒïŒïœăăȘăłă«èšćźăăăŠăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăé«çąșçæçšăźçŹŹïŒćœăăäč±æ°ăăŒăă«ïŒïŒïŒïœïŒćłïŒïŒïŒïœïŒćç §ïŒăźćœăăć€ćźć€ă«ćșă„ăăŠćœćŠć€ćźç”æïŒæœéžç”æïŒăććŸăïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăăäžæčăæçă«ăŠăłăżïŒïŒïŒïœăăȘăă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăäœçąșçæçšăźçŹŹïŒćœăăäč±æ°ăăŒăă«ïŒïŒïŒïœïŒćłïŒïŒïŒïœïŒćç §ïŒăźćœăăć€ćźć€ă«ćșă„ăăŠăćœćŠć€ćźç”æăććŸăăïŒïŒłïŒïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăă Next, when it is determined whether or not the time saving counter 203h is on, that is, whether or not the current state is in the high probability state of the normal symbol (S1108), and it is determined that the time saving counter 203h is set to on. (S1108: Yes) acquires a hit / fail judgment result (lottery result) based on the hit judgment value of the second hit random number table 202b (see FIG. 23C) for high probability, and proceeds to the process of S1111. On the other hand, when it is determined that the time saving counter 203h is off (S1108: No), the hit / fail judgment result is based on the hit judgment value of the second hit random number table 202b (see FIG. 23C) for the low probability time. Is acquired (S1110), and the process proceeds to the process of S1111.
ïŒłïŒïŒïŒïŒăźćŠçă§ăŻăä»ćăźæźéćłæć€ćïŒæœéžïŒăćœăăă§ăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăćœăăă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăćœăăæăźèĄšç€șæ æ§ă§ăăăâăăźèĄšç€șæ æ§ăèšćźăïŒïŒłïŒïŒïŒïŒïŒăæźćłć€ćçšźć„ă«ăŠăłăżăźć€ăçšăăŠæźćłć€ćăăżăŒăłă«ćșă„ăăŠæźéćłæăźć€ćæéăæ±șćźăăïŒïŒłïŒïŒïŒïŒïŒăäžæčăïŒłïŒïŒïŒïŒăźćŠçă§ăä»ćăźæźéćłæć€ćïŒæœéžïŒăćœăăă§ăŻçĄăïŒć€ăă§ăăïŒăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăć€ăæăźèĄšç€șæ æ§ă§ăăăĂăăźèĄšç€șæ æ§ăèšćźăïŒïŒłïŒïŒïŒïŒïŒăäžèż°ăăïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăă In the processing of S1111, it is determined whether or not the current normal symbol variation (lottery) is a hit (S1111), and if it is determined to be a hit (S1111: Yes), the display mode of "â" at the time of hit is displayed. The display mode is set (S1112), and the fluctuation time of the normal symbol is determined based on the normal map fluctuation pattern using the value of the normal map fluctuation type counter (S1114). On the other hand, if it is determined in the process of S1111 that the current normal symbol variation (lottery) is not a hit (a miss) (S1111: No), the display mode of "x", which is the display mode at the time of the miss, is set. Then (S1113), the process proceeds to the process of S1114 described above.
äžèż°ăăéăăæŹćźæœćœąæ ă§ăŻăèšćźăăăŠăăéæç¶æ ă«éąăăăăćžžă«ć€ćæéăšăăŠïŒç§ăèšćźăăăăăă«æ§æăăŠăăăăăźăăă«æ§æăăăăšă§ăéæç¶æ ăćăæżăăăżă€ăăłă°ă«ăăăŠăć ·äœçă«ăŻăäžèŹçă«é·ăć€ćæéăèšćźăăæăéćžžç¶æ ïŒæźéćłæăźäœçąșçç¶æ ïŒăăăçăć€ćæéăèšćźăăæăæçç¶æ ïŒæźéćłæăźé«çąșçç¶æ ïŒăžăšéæç¶æ ăćăæżăă性ćœăăéæç”äșăźăżă€ăăłă°ă«ăăăŠăé·ăć€ćæéăźæźéćłæć€ćăćźèĄăăăŠăăăæçç¶æ ăèšćźăăăă«ăéąăăăăæçç¶æ äžăźæźéćłææœéžăćźèĄăăăȘăäșæ ăçșçăăăăšăæć¶ăăăăšăă§ăăă As described above, in the present embodiment, the fluctuation time is always set to 3 seconds regardless of the set gaming state. With this configuration, at the timing when the game state is switched, specifically, from the normal state (low probability state of the normal symbol) in which a long fluctuation time is generally easy to be set, the time reduction in which a short fluctuation time is easy to be set. At the timing of the end of the jackpot game in which the game state is switched to the state (high probability state of the normal symbol), the normal symbol fluctuation with a long fluctuation time is executed, and even though the time reduction state is set, the time reduction state is in progress. It is possible to suppress the occurrence of a situation in which the normal symbol lottery is not executed.
ăŸăăæŹćźæœćœąæ ă§ăŻăæçç¶æ äžă«ăăăŠæźéćłææœéžăć„æ©ă«ć€§ćœăăéæïŒïŒ¶ć€§ćœăăéæïŒăçăçčé»éæïŒïŒ¶ă©ăă·ă„ïŒăćźèĄăăăăăă«æ§æăăŠăăăæçç¶æ äžïŒïŒ¶ă©ăă·ă„äžïŒăŻă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«ăăæźéćłææœéžă«ćșă„ăæŒćșăèĄšç€șăăăăăă«æ§æăăŠăăăăăźăăă«ăæźéćłææœéžïŒć€ćïŒă«ćșă„ăæŒćșăćźèĄăăć Žćă«ăăăŠăć€ćæéăç”±äžăăăăăšă§æŒćșăăŒăżăźéăæžăăăăšăă§ăăă Further, in the present embodiment, the special electric game (V rush) aiming at the big hit game (V big hit game) is executed in the time saving state (V rush). ) Is configured so that the effect based on the ordinary symbol lottery is also displayed on the display surface of the third symbol display device 81. In this way, when performing an effect based on the ordinary symbol lottery (variation), the amount of effect data can be reduced by unifying the variation time.
ăăă«ăæŹćźæœćœąæ ă§ăŻăéćžžç¶æ äžă«æźćłćœăăéæăćźèĄăăăæźé»ć „èłèŁ çœźïŒïŒïŒăžăšçăć „èłăăć Žćă§ăăŁăŠăăćœčç©ćœăăéæăźćźèĄć„æ©ăšăȘăçčé»äœććŁïŒïŒïŒăžăšçăć „èłăăéŁăăȘăăăă«æ§æăăŠăăăăăŁăŠăćäžăźć€ćæéïŒïŒç§ïŒăźăżăèšćźăăăăăă«æ§æăăăšăăŠăăæźćłćœăăéæăźćźèĄăżă€ăăłă°ăèšăŁăŠéæăèĄăăĄăȘăăăçăăȘăăăăăăšăă§ăăă Further, in the present embodiment, even when the game per game is executed in the normal state and the ball wins the prize device 640, the special electric actuating port 643 that triggers the game per character is reached. It is configured so that it is difficult for the ball to win a prize. Therefore, even if it is configured so that only the same fluctuation time (3 seconds) is set, it is possible to eliminate the merit of playing the game by measuring the execution timing of the game per normal figure.
ăȘăăæźéćłæăźć€ćæéăźèšćźæčæłă«ă€ăăŠăŻăæŹćźæœćœąæ ăźæ§æă«éăăăšçĄăăéæç¶æ ă«ćżăăŠć€ćæéăç°ăȘăăăăăæźćłäżççæ°ă«ćżăăŠć€ćæéăç°ăȘăăăăăććŸăăæćźć€ă«ćżăăŠć€ćæéăç°ăȘăăăăăăŠăèŻăăäŸăă°ăæŹćźæœćœąæ ă§ăŻăæźéćłæć€ćăźć€ćæéăăèšćźăăăŠăăæźéćłæăźçąșçç¶æ ïŒé«çąșçç¶æ ăäœçąșçç¶æ ïŒăšăæźéćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœăźć€ïŒæźćłäżçæ°ïŒăšăă«ćșă„ăăŠćŻć€èšćźăăăăă«æ§æăăŠăèŻăăăăă«ăèšćźăăăæźéćłæăźć€ćæéă«ăăŁăŠăæźé»ć „èłèŁ çœźïŒïŒïŒăžăźçăźć „çăźăæăăç°ăȘăăăă«æ§æăăŠăèŻăă The method of setting the fluctuation time of the normal symbol is not limited to the configuration of the present embodiment, and the fluctuation time may be different depending on the game state, or the fluctuation time may be different depending on the number of reserved balls. The fluctuation time may be different according to the acquired predetermined value. For example, in the present embodiment, the fluctuation time of the normal symbol fluctuation is set to the probability state (high probability state, low probability state) of the set normal symbol. ) And the value of the normal symbol reserved ball number counter 203d (normal symbol reserved number), it may be configured to be variably set based on. Further, the ease of entering the ball into the general electric winning device 640 may be different depending on the set fluctuation time of the normal symbol.
ăăźăăă«ăèšćźăăăæźéćłæăźć€ćæéăźé·ăă«ćżăăŠăæźé»ć „èłèŁ çœźïŒïŒïŒăžăźçăźć „çć ·ćăćŻć€ăăăăăă«æ§æăăăăšă§ăæźé»ć „èłèŁ çœźïŒïŒïŒăžăźçăźć „çăźăæăăéæç¶æ ă«ćżăăŠćźčæă«ćŻć€ăăăăšăă§ăăăăăæ§ă ăȘéææ§ăć”ăćșăăăšăă§ăăă In this way, by configuring the ball to enter the Fuden winning device 640 according to the length of the set fluctuation time of the normal symbol, the ball entering the Fuden winning device 640 can be changed. Since the ease of entering the ball can be easily changed according to the game state, various playability can be created.
äžæčăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăæźéćłæïŒçŹŹïŒćłæïŒăć€ćèĄšç€șäžă§ăŻăȘăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăăăŠćźèĄăăŠăăæźéćłæăźć€ćæéăç”éăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăć€ćæéăç”éăăŠăăȘăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăăăźăŸăŸæŹćŠçăç”äșăăă On the other hand, in the process of S1102, when it is determined that the normal symbol (second symbol) is not in the variable display (S1102: No), the fluctuation time of the normal symbol executed in the second symbol display device 83 has elapsed. If it is determined whether or not the process has been performed (S1115) and it is determined that the fluctuation time has not elapsed (S1115: No), the present process is terminated as it is.
äžæčăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠć€ćæéăç”éăăŠăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăæŹĄă«ă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźćæąèĄšç€șăèšćźăăïŒïŒłïŒïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçă§ăŻăä»ćăźæźéćłæăźæœéžăćœăăă§ăăć Žćă«ăŻă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăŻăâăćłæăćæąèĄšç€șïŒçčçŻèĄšç€șïŒăăăăăă«èšćźăăăäžæčăæźéćłæăźæœéžăć€ăă§ăăć Žćă«ăŻă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăŻăĂăćłæăćæąèĄšç€șïŒçčçŻèĄšç€șïŒăăăăă€ăŸăăäžèż°ăăïŒłïŒïŒïŒïŒăæăăŻïŒłïŒïŒïŒïŒăźćŠçă§èšćźăăăèĄšç€șæ æ§ăćæąèĄšç€șăăăăăăźèšćźăèĄăăăă On the other hand, if it is determined in the process of S1115 that the fluctuation time has elapsed (S1115: Yes), then the stop display of the second symbol display device 83 is set (S1116). In the process of S1116, when the lottery of the ordinary symbol this time is a win, the second symbol display device 83 is set so that the ââŻâ symbol is stopped and displayed (lighted up). On the other hand, when the lottery of the normal symbol is missed, the "x" symbol is stopped and displayed (lit) on the second symbol display device 83. That is, the setting for stopping and displaying the display mode set in the process of S1112 or S1113 described above is performed.
ïŒłïŒïŒïŒïŒăźćŠçă«ăăăćæąèĄšç€șăèšćźăăăšă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăăăć€ćèĄšç€șăç”äșăăïŒłïŒïŒïŒïŒăźćŠçăæăăŻïŒłïŒïŒïŒïŒăźćŠçă§èšćźăăăèĄšç€șæ æ§ă§ăćæąćłæïŒçŹŹïŒćłæïŒă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ćæąèĄšç€șïŒçčçŻèĄšç€șïŒăăăă When the stop display is set by the process of S1116, the variation display in the second symbol display device 83 ends, and the stop symbol (second symbol) is the second in the display mode set in the process of S1112 or the process of S1113. A stop display (lighting display) is displayed on the symbol display device 83.
æŹĄă«ăä»ćăźæźéćłæăźæœéžç”æăŻćœăăă§ăăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăä»ćăźæźéćłæăźæœéžç”æăŻćœăăă§ăăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăé»ććœčç©ïŒïŒïŒïœăźééć¶ćŸĄæ æ§ïŒéæŸăăżăŒăłïŒăèšćźăăăăăźćŠçăćźèĄăăăăäžæčăćæłŁăăźæźéćłæăźæœéžç”æăćœăăă§ăŻçĄăïŒć€ăă§ăăïŒăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăăăźăŸăŸæŹćŠçăç”äșăăă Next, it is determined whether or not the lottery result of the ordinary symbol this time is a hit (S1117). When it is determined that the lottery result of the ordinary symbol this time is a hit (S1117: Yes), a process for setting the opening / closing control mode (opening pattern) of the electric accessory 640a is executed. On the other hand, if it is determined that the lottery result of the normal symbol of child crying is not a hit (it is a mistake) (S1117: No), this process is terminated as it is.
æŹĄă«ăæŹćźæœćœąæ ă«ăăăé»ććœčç©ïŒïŒïŒïœăźééć¶ćŸĄæ æ§ïŒéæŸăăżăŒăłïŒă«ă€ăăŠèȘŹæăăăăæŹćźæœćœąæ ăźăăăłăłæ©ïŒïŒă§ăŻăæźéćłæăźćœćŠć€ćźăèĄăăżă€ăăłă°ïŒïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăèĄăăżă€ăăłă°ïŒă«ăŠèšćźăăăŠăăæźéćłæăźçąșçç¶æ ïŒé«çąșçç¶æ ăäœçąșçç¶æ ïŒă«ćșă„ăăŠæźéćłæăźćœćŠć€ćźăćźèĄăăé»ććœčç©ïŒïŒïŒïœăźéæŸć¶ćŸĄæ æ§ïŒéæŸăăżăŒăłïŒăèšćźăăăżă€ăăłă°ïŒïŒłïŒïŒïŒïŒăźćŠçă§ć€ćæéăç”éăăăšć€ć„ăăăżă€ăăłă°ïŒă«ăŠèšćźăăăŠăăæźéćłæăźçąșçç¶æ ïŒé«çąșçç¶æ ăäœçąșçç¶æ ïŒă«ćșă„ăăŠé»ććœčç©ïŒïŒïŒïœăźéæŸć¶ćŸĄæ æ§ïŒéæŸăăżăŒăłïŒăèšćźăăăăă«æ§æăăŠăăă Next, the opening / closing control mode (opening pattern) of the electric accessory 640a in the present embodiment will be described. In the pachinko machine 10 of the present embodiment, the probability state (high probability state, low probability state) of the normal symbol set at the timing of determining the hit / fail of the normal symbol (timing of processing S1108 to S1111) is used. Probability of the normal symbol set at the timing of executing the hit / fail judgment of the normal symbol and setting the opening control mode (opening pattern) of the electric accessory 640a (the timing when it is determined that the fluctuation time has elapsed in the processing of S1115). It is configured to set the opening control mode (opening pattern) of the electric accessory 640a based on the state (high probability state, low probability state).
ćłăĄăæŹćźæœćœąæ ă§ăŻăæźéćłæă«éąăăć€ććŠçïŒæœéžćŠçïŒăšăçčć„ćłæă«éąăăć€ććŠçïŒæœéžćŠçïŒăšăçŹç«ăăŠćźèĄăăăăăă«æ§æăăăŠăăăăăă«ăçčć„ćłæă«éąăăć€ććŠçïŒæœéžćŠçïŒăźç”æă«ćșă„ăăŠæźéćłæăźçąșçç¶æ ïŒé«çąșçç¶æ ăäœçąșçç¶æ ïŒăćŻć€ăăăăă«æ§æăăŠăăăăăŁăŠăæźéćłæă«éąăăć€ććŠçïŒæœéžćŠçïŒăćźèĄăăăŠăăæéäžă«äžŠèĄăăŠćźèĄăăăçčć„ćłæă«éąăăć€ććŠçïŒæœéžćŠçïŒăźç”æă«ăăŁăŠăŻăæźéćłæăźćœćŠć€ćźăèĄăăżă€ăăłă°ă§ăŻæźéćłæăźé«çąșçç¶æ ăèšćźăăăé»ććœčç©ïŒïŒïŒïœăźéæŸć¶ćŸĄæ æ§ïŒéæŸăăżăŒăłïŒăèšćźăăăżă€ăăłă°ă§ăŻæźéćłæăźäœçąșçç¶æ ăèšćźăăăć Žćăçșçăăă That is, in the present embodiment, the variation processing related to the normal symbol (lottery process) and the variation process related to the special symbol (lottery process) are configured to be executed independently, and further, the variation process related to the special symbol (lottery process). Based on the result of the lottery process), the probability state (high probability state, low probability state) of the normal symbol is configured to be variable. Therefore, depending on the result of the variation processing (lottery processing) related to the special symbol that is executed in parallel during the period in which the variation processing (lottery processing) related to the normal symbol is being executed, the normal symbol is at the timing of determining whether the normal symbol is correct or not. At the timing when the high-probability state of the electric accessory 640a is set and the opening control mode (opening pattern) of the electric accessory 640a is set, the low-probability state of the normal symbol may be set.
ăăźăăăȘç¶æłă«ăăăŠăäŸăă°ăæźéćłæăźćœćŠć€ćźăèĄăăżă€ăăłă°ă«ăŠèšćźăăăŠăăæźéćłæăźçąșçç¶æ ïŒé«çąșçç¶æ ăäœçąșçç¶æ ïŒă«ćșă„ăăŠăé»ććœčç©ïŒïŒïŒïœăźéæŸć¶ćŸĄæ æ§ïŒéæŸăăżăŒăłïŒăèšćźăăŠăăŸăăšăæźéćłæăźäœçąșçç¶æ ăèšćźăăăŠăăç¶æ ă§ăé»ććœčç©ïŒïŒïŒïœăăăłă°éæŸïŒæźéćłæăźé«çąșçç¶æ äžăèšćźăăăŠăăć Žćă«ćźèĄăăăéæŸăăżăŒăłïŒăăŠăăŸăăšăăćéĄăăăŁăă In such a situation, for example, the opening control mode (opening) of the electric accessory 640a is based on the probability state (high probability state, low probability state) of the normal symbol set at the timing of determining the validity of the normal symbol. If the pattern) is set, the electric accessory 640a is opened for a long time (the opening pattern is executed when the high probability state of the normal symbol is set) while the low probability state of the normal symbol is set. ) There was a problem.
ăăă§ăæŹćźæœćœąæ ă§ăŻăé»ććœčç©ïŒïŒïŒïœăźéæŸć¶ćŸĄæ æ§ïŒéæŸăăżăŒăłïŒăèšćźăăăżă€ăăłă°ă«ăăăæźéćłæăźçąșçç¶æ ïŒé«çąșçç¶æ ăäœçąșçç¶æ ïŒăć€ć„ăăăăźć€ć„ç”æă«ćșă„ăăŠé»ććœčç©ïŒïŒïŒïœăźéæŸć¶ćŸĄæ æ§ïŒéæŸăăżăŒăłïŒăèšćźăăăăă«æ§æăăŠăăăăăă«ăăăèšćźăăăŠăăéæç¶æ ă«ćżăăéæŸăăżăŒăłă§é»ććœčç©ïŒïŒïŒïœăéæŸăăăăăšăă§ăăă Therefore, in the present embodiment, the probability state (high probability state, low probability state) of the normal symbol at the timing of setting the opening control mode (opening pattern) of the electric accessory 640a is determined, and the electric combination is based on the determination result. It is configured to set the opening control mode (opening pattern) of the object 640a. As a result, the electric accessory 640a can be opened in an opening pattern according to the set gaming state.
ïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăä»ćăźæźéćłæăźæœéžç”æăćœăăă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăæŹĄă«ăçŸćšăźæźéćłæăźçąșçç¶æ ïŒé«çąșçç¶æ ăäœçąșçç¶æ ïŒăć€ć„ăăăăă«ăæçă«ăŠăłăżïŒïŒïŒïœăăȘăłă§ăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăæçă«ăŠăłăżïŒïŒïŒïœăăȘăłă§ăŻçĄăïŒăȘăă§ăăïŒăćłăĄăçŸćšăæźéćłæăźäœçąșçç¶æ ă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăéćžžçšæźćłćœăăă·ăăȘăȘćäœăèšćźăăïŒïŒłïŒïŒïŒïŒïŒă In the process of S1117, when it is determined that the lottery result of the current ordinary symbol is a hit (S1117: Yes), then, in order to determine the probability state (high probability state, low probability state) of the current ordinary symbol. When it is determined whether the time saving counter 203h is on (S1118) and the time saving counter 203h is not on (off), that is, it is determined that the current state is a low probability state of a normal symbol (S1118: No), set the scenario operation per normal map (S1119).
äžæčăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăæçă«ăŠăłăżïŒïŒïŒïœăăȘăłă«èšćźăăăŠăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăæççšæźćłćœăăă·ăăȘăȘćäœăèšćźăăïŒïŒłïŒïŒïŒïŒïŒă On the other hand, in the process of S1118, when it is determined that the time saving counter 203h is set to ON (S1118: Yes), the scenario operation per time saving normal figure is set (S1120).
æŹĄăă§ăïŒłïŒïŒïŒïŒăæăăŻïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠèšćźăăăă·ăăȘăȘă«ćșă„ăăŠé»ććœčç©ïŒïŒïŒïœăźééć¶ćŸĄéć§ăèšćźăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăă Next, the opening / closing control start of the electric accessory 640a is set based on the scenario set in the processing of S1119 or S1120 (S1121), and this processing is completed.
ăȘăăæŹćźæœćœąæ ă§ăŻăæźéćłæăźćœćŠć€ćźăèĄăăżă€ăăłă°ă«ăăăæźéćłæăźçąșçç¶æ ă«ćșă„ăăŠæźéćłæăźćœćŠć€ćźăćźèĄăăæźéćłæăźćœăăéæă«ăŠćŻćăăăé»ććœčç©ïŒïŒïŒïœăźéæŸć¶ćŸĄæ æ§ïŒéæŸăăżăŒăłïŒăèšćźăăăżă€ăăłă°ă«ăăăæźéćłæăźçąșçç¶æ ă«ćșă„ăăŠé»ććœčç©ïŒïŒïŒïœăźéæŸăăżăŒăłăèšćźăăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăäŸăă°ăæźéćłæăźćœćŠć€ćźăèĄăăżă€ăăłă°ă§æźéćłæăźé«çąșçç¶æ ăèšćźăăăŠăăăäžă€æźéćłæăźćœăăéæă«ăŠćŻćăăăé»ććœčç©ïŒïŒïŒïœăźéæŸć¶ćŸĄæ æ§ïŒéæŸăăżăŒăłïŒăèšćźăăăżă€ăăłă°ă§ăæźéćłæăźé«çąșçç¶æ ăèšćźăăăŠăăć Žćă«ăźăżăé»ććœčç©ïŒïŒïŒïœăăăłă°éæŸăăăăă«æ§æăăŠăèŻăăăæźéćłæăźćœćŠć€ćźăèĄăăżă€ăăłă°ă§èšćźăăăŠăăéæç¶æ ă«ćșă„ăăŠăé»ććœčç©ïŒïŒïŒïœăźéæŸăăżăŒăłăèšćźăăăăă«æ§æăăŠăèŻăă In this embodiment, the opening control mode of the electric accessory 640a that executes the hit / fail judgment of the normal symbol based on the probability state of the normal symbol at the timing of the hit / fail judgment of the normal symbol and moves it in the hit game of the normal symbol. The opening pattern of the electric accessory 640a is set based on the probability state of the normal symbol at the timing of setting the (opening pattern), but the present invention is not limited to this, and for example, the pass / fail judgment of the normal symbol is performed. The high-probability state of the normal symbol is set at the timing, and the high-probability state of the normal symbol is also set at the timing of setting the opening control mode (opening pattern) of the electric accessory 640a to be moved by the hit game of the normal symbol. The electric accessory 640a may be configured to be opened for a long time only when the electric accessory 640a is opened, or the opening pattern of the electric accessory 640a is set based on the gaming state set at the timing of determining whether or not the normal symbol is correct. It may be configured to be set.
ăŸăăè©łçŽ°ăȘèȘŹæăŻçç„ăăŠăăăăæźéćłæć€ććŠçïŒćłïŒïŒăźïŒłïŒïŒïŒćç §ïŒă«ăăăŠæ±șćźăăăćçšźæ ć ±ïŒæźéćłææœéžăźç”æăæźéćłæć€ćăźć€ćæéăæźćłćœăăă·ăăȘăȘçïŒăŻăăăăăćçšźæ ć ±ăźć ćźčăç€șăăłăăłăăèšćźăăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźăĄă€ăłćŠçïŒćłïŒïŒïŒăźć€éšćșććŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒă«ăŠéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăžăšćșćăăăă Further, although detailed explanation is omitted, various information (results of the ordinary symbol lottery, the fluctuation time of the ordinary symbol fluctuation, the scenario per ordinary symbol, etc.) determined in the ordinary symbol variation processing (see S106 in FIG. 48) are shown. , Commands indicating the contents of various information are set, and are output to the voice lamp control device 113 in the external output process (see S1801 in FIG. 55) of the main process (FIG. 55) of the main control device 110.
æŹĄă«ăćłïŒïŒăćç §ăăŠăæŹçŹŹïŒćźæœćœąæ ă«ăŠćźèĄăăăăčă«ăŒăČăŒăééćŠçïŒïŒłïŒïŒïŒïŒăćźèĄăăăæŹćŠçăŻăăżă€ăćČ蟌ćŠçïŒćłïŒïŒćç §ïŒăźäžă§ćźèĄăăăæźéćłæć§ććŁïŒăčă«ăŒăČăŒăïŒïŒïŒă«ăăăçăźééăźæçĄăć€æăăçăźééăăăŁăć Žćă«ă珏ïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒăç€șăć€ăććŸăćźèĄăšăȘăąă«æ ŒçŽăăăăăźćŠçă§ăăă Next, with reference to FIG. 49, the through gate passing process (S107) executed in the first embodiment is executed. This process is executed in the timer interrupt process (see FIG. 39), determines whether or not the ball has passed through the normal symbol start port (through gate) 67, and if the ball has passed, the second hit. This is a process for acquiring the value indicated by the random number counter C4 and storing it in the execution area.
ăčă«ăŒăČăŒăééćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒă§ăŻăăŸăăçăæźéćłæć§ććŁïŒăčă«ăŒăČăŒăïŒïŒïŒăééăăăćŠăăć€ćźăăïŒïŒłïŒïŒïŒïŒïŒăăăă§ăŻăæźéćłæć§ććŁïŒăčă«ăŒăČăŒăïŒïŒïŒă«ăăăçăźééăïŒćăźăżă€ăćČ蟌ćŠçă«ăăăŁăŠæ€ćșăăăăăăŠăçăæźéćłæć§ććŁïŒăčă«ăŒăČăŒăïŒïŒïŒăééăăăšć€ćźăăăăšïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăæŹĄă«ăæźéćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœăźć€ïŒïŒïŒăććŸăïŒïŒłïŒïŒïŒïŒïŒăæŹĄăă§ăăăźććŸăăæźéćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœăźć€ïŒïŒïŒăïŒăăă性ăăăȘăăïŒæźéćłæăźäżççæ°ăäžéć€ă«ć°éăăŠăăȘăăïŒăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒă In the through gate passing process (S107 in FIG. 49), first, it is determined whether or not the ball has passed through the normal symbol start port (through gate) 67 (S1201). Here, the passage of the ball at the normal symbol start port (through gate) 67 is detected over three timer interrupt processes. Then, when it is determined that the ball has passed through the normal symbol start port (through gate) 67 (S1201: Yes), the value (M) of the normal symbol reserved ball number counter 203d is acquired (S1202), and then , It is determined whether the value (M) of the acquired normal symbol reserved ball number counter 203d is not larger than 1 (whether the reserved ball number of the normal symbol has not reached the upper limit value) (S1203).
ïŒłïŒïŒïŒïŒăźćŠçă§ăæźéćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœăźć€ïŒïŒïŒăïŒăăă性ăăïŒäžéć€ăźïŒă§ăăïŒăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăăăźăŸăŸæŹćŠçăç”äșăăăäžæčăæźéćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœăźć€ïŒïŒïŒăïŒăăă性ăăăȘăïŒïŒă§ăăïŒăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăæźéćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœăźć€ïŒïŒïŒă«ïŒăć çźăïŒïŒłïŒïŒïŒïŒïŒăæźćłäżççæ°ăłăăłăïŒæźéćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœăźć€ïŒïŒïŒăç€șăăăăźăłăăłăïŒăèšćźăïŒïŒłïŒïŒïŒïŒïŒă珏ïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒăźć€ăæźéćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœă«æ ŒçŽăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăă If it is determined in the process of S1203 that the value (M) of the normal symbol reserved ball number counter 203d is larger than 1 (it is 1 of the upper limit value) (S1203: No), this process is terminated as it is. On the other hand, when it is determined that the value (M) of the normal symbol reserved ball counter 203d is not larger than 1 (0) (S1203: Yes), the value (M) of the normal symbol reserved ball counter 203d is 1. (S1204), set the normal symbol hold ball number command (command for indicating the value (M) of the normal symbol hold ball number counter 203d) (S1205), and set the value of the second random number counter C4 to the normal symbol. It is stored in the reserved ball storage area 203b (S1206), and this process is terminated.
æŹĄă«ăćłïŒïŒăćç §ăăŠăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒć ăźïŒïŒ°ïŒ”ïŒïŒïŒă«ăăćźèĄăăăçčé»ć§ććŁć „èłćŠçïŒïŒłïŒïŒïŒïŒă«ă€ăăŠèȘŹæăăăćłïŒïŒăŻăăżă€ăćČ蟌ćŠçïŒćłïŒïŒćç §ïŒăźäžă§ćźèĄăăăçčé»ć§ććŁć „èłćŠçïŒïŒłïŒïŒïŒïŒăç€șăăăăŒăăŁăŒăă§ăăăæŹćźæœćœąæ ăźăăăłăłæ©ïŒïŒăŻăćłïŒă«ç€șăăéăăæźé»ć „èłèŁ çœźïŒïŒïŒć ă«çčé»äœććŁïŒïŒïŒăæăăŠăăăçăçčé»äœććŁïŒïŒïŒă«ć „èłăăăăăšă«ăăăïŒ¶ć „èłèŁ çœźïŒïŒăæćźăźćŻć€ăăżăŒăłăéæŸăăăćœčç©ćœăăéæăćźèĄăăăăă«æ§æăăŠăăăăăźçčé»ć§ććŁć „èłćŠçïŒïŒłïŒïŒïŒïŒă§ăŻăçčé»äœććŁïŒïŒïŒă«çăć „èłăăć Žćă«ăăăćçšźćŠçăćźèĄăăăă Next, with reference to FIG. 50, the special electric start port winning process (S108) executed by the MPU 201 in the main control device 110 will be described. FIG. 50 is a flowchart showing a special electric start port winning process (S108) executed in the timer interrupt process (see FIG. 39). As shown in FIG. 2, the pachinko machine 10 of the present embodiment has a special electric operating port 643 in the general electric winning device 640, and by causing the ball to win the special electric operating port 643, the V winning device 65 can be obtained. It is configured to execute a game per character that is released by a predetermined variable pattern. In this special electric start port winning process (S108), various processes are executed when a ball wins a special electric operating port 643.
çčé»ć§ććŁć „èłćŠçïŒïŒłïŒïŒïŒïŒăćźèĄăăăăšăăŸăăçčé»ć§ćć „èłăćłăĄăçčé»äœććŁïŒïŒïŒă«éæçăć „èłăăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăăăźïŒłïŒïŒïŒïŒăźćŠçă§ăŻăçčé»äœććŁïŒïŒïŒă«ć „èłăăçăæ€ç„ćŻèœăȘæ€ç„ăčă€ăăïŒćłç€șăăïŒăăçăæ€ç„ăăăăšăç€șăæ€ç„俥ć·ăćșćăăăăïŒăăăŠăăăïŒăć€ć„ăăăăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăçčé»äœććŁïŒïŒïŒă«éæçăć „èłăăŠăăȘăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăăăźăŸăŸæŹćŠçăç”äșăăă When the special electric start opening winning process (S108) is executed, first, it is determined whether the special electric start winning, that is, whether the game ball has won the special electric operating port 643 (S1301). In the process of S1301, it is determined whether or not a detection signal indicating that the ball has been detected is output (whether or not) from the detection switch (not shown) capable of detecting the winning ball in the special electric actuating port 643. In the process of S1301, if it is determined that the game ball has not won a prize in the special electric operation port 643 (S1301: No), this process is terminated as it is.
äžæčăçčé»äœććŁïŒïŒïŒă«éæçăć „èłăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăæŹĄăă§ăçŸćšăæźéćłæăźćœăăéæäžă§ăăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăçŸćšăæźéćłæăźćœăăéæäžă§ăŻăȘăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăçčé»äœććŁïŒïŒïŒă«çăć „èłăćŸăȘăç¶æ ă§ăăăăăăšă©ăŒăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăăăźćŸăæŹćŠçăç”äșăăăïŒłïŒïŒïŒïŒăźćŠçăèĄăăăšă§ăæźćłćœăăéææéć€ă«éæçăçčé»äœććŁïŒïŒïŒă«ć „èłăăç¶æ ăćłăĄăäžæŁă«éæçăçčé»äœććŁïŒïŒïŒă«ć „èłăăăéæăèĄăăăć ŽćăæăăŻăçčé»äœććŁïŒïŒïŒă«ä»èšăăăéšæïŒäŸăă°ăé»ććœčç©ïŒïŒïŒïœă珏ïŒćŻććŒïŒïŒïŒïŒăźäžć ·ćăçșçăăŠăăć Žćăèż éă«ć€éšă«ć ±ç„ăăăăšăă§ăăă On the other hand, when it is determined that the game ball has won a prize in the special electric operation port 643 (S1301: Yes), then it is determined whether or not the game is currently hit by a normal symbol (S1302). If it is determined that the current symbol is not in the hit game (S1302: No), the ball cannot win the special electric operation port 643, so an error command is set (S1309), and then this process is performed. To finish. By performing the process of S1309, a state in which the game ball wins the special electric operating port 643 outside the normal game period, that is, a game in which the game ball is illegally won the special electric operating port 643 is performed, or It is possible to quickly notify the outside when a defect has occurred in the member (for example, the electric accessory 640a, the second movable valve 642) attached to the special electric actuating port 643.
ïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăçŸćšăæźéćłæăźćœăăéæäžă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăæŹĄă«ăçŸćšăçčé»äœćäžïŒćœčç©ćœăăéæäžïŒă§ăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăçŸćšăçčé»äœćäžïŒćœčç©ćœăăéæäžïŒă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăæ°ăăȘćœčç©ćœăăéæăćźèĄăăăăšăă§ăăȘăç¶æ ă§ăăăăăăăźăŸăŸæŹćŠçăç”äșăăăäžæčăçŸćšăçčé»äœćäžïŒćœčç©ćœăăéæäžïŒă§ăŻăȘăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăæŹĄăă§ăçŸćšăçčć„ćłæăźć€ćäžă§ăăăćŠăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăçŸćšăçčć„ćłæăźć€ćäžă§ăăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăçčćłä»źćæąăă©ă°ïŒïŒïŒïœăăȘăłă«èšćźăïŒïŒłïŒïŒïŒïŒïŒăçčćłä»źćæąăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăćœčç©ćœăăăă©ă°ïŒïŒïŒïœăăȘăłă«èšćźăïŒïŒłïŒïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăă In the process of S1302, if it is determined that the current symbol is in the hit game (S1302: Yes), then it is determined whether the special electric power is in operation (the character is in the game) (S1303). If it is determined that the special electric power is currently being operated (during the game per character) (S1303: Yes), the new game per character cannot be executed, so this process is terminated as it is. On the other hand, when it is determined that the current is not in the special electric operation (during the game per accessory) (S1303: Yes), then it is determined whether or not the present is in the change of the special symbol (S1304). When it is determined that the special symbol is currently changing (S1304: Yes), the special symbol temporary stop flag 203m is set to ON (S1305), the special symbol temporary stop command is set (S1306), and the accessory. The hit flag 203k is set to ON (S1307), and the process proceeds to S1308.
ćłăĄăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăçŸćšăçčć„ćłæăźć€ćäžă§ăăăšć€ć„ăăć Žćă«ăŻăćźèĄäžăźçčć„ćłæć€ćăźć€ćæéăźæžçźăäžæăăăăăă«ïŒłïŒïŒïŒïŒïŒïŒłïŒïŒïŒïŒăźćŠçăćźèĄăăăăăă«ăăăćœčç©ćœăăéæăćźèĄăăăć Žćă«ćźèĄäžăźçčć„ćłæć€ćăäžæăăăăŸăăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠèšćźăăă仟ćæąăłăăłăăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźăĄă€ăłćŠçïŒćłïŒïŒïŒăźć€éšćșććŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒă«ăŠéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăžăšćșćăăăă That is, when it is determined in the process of S1304 that the special symbol is currently changing, the processes of S1305 and S1306 are executed in order to interrupt the subtraction of the fluctuation time of the special symbol change during execution. As a result, when the game per character is executed, the special symbol change during execution is interrupted. Further, the temporary stop command set in the process of S1307 is output to the voice lamp control device 113 in the external output process (see S1801 of FIG. 55) of the main process (FIG. 55) of the main control device 110.
äžæčăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăçŸćšăçčć„ćłæăźć€ćäžă§ăŻăȘăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăïŒłïŒïŒïŒïŒïŒïŒłïŒïŒïŒïŒăźćŠçăăčăăăăăïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăăïŒłïŒïŒïŒïŒăźćŠçă§ăŻăçčé»äœćăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăăăźćŸăæŹćŠçăç”äșăăă On the other hand, in the process of S1304, when it is determined that the special symbol is not currently changing (S1304: No), the process of S1305 and S1306 is skipped and the process proceeds to the process of S1307. In the process of S1308, a special electric operation command is set (S1308), and then this process is terminated.
仄äžăèȘŹæăăăéăăçčé»ć§ććŁć „èłćŠçïŒïŒłïŒïŒïŒïŒăŻăçčé»äœććŁïŒïŒïŒă«çăć „èłăăć Žćă«ăăăŠăăăźć „èłăæŁćžžă«ć „èłăăăăźă§ăăăăźć€ć„ćŠçææź”ăšăăăźć „èłă«ćșă„ăăŠæ°ăăȘćœčç©ćœăăéæăćźèĄćŻèœă§ăăăăźć€ć„ćŠçææź”ăšăçčć„ćłæć€ćă«ćŻŸăăćŠçïŒćźèĄäžăźçčć„ćłæć€ćăäžæăăăćŠçăćœčç©ćœăăéæäžă«æ°ăăȘçčć„ćłæć€ćăćźèĄăăăȘăăăă«ăăćŠçïŒăćźèĄăăææź”ăšăćœčç©ćœăăéæăćźèĄăăææź”ăšăăæăăăăźă§ăăă As described above, the special electric start opening winning process (S108) is based on the special electric starting port winning process (S108), when the ball wins the special electric operating port 643, the determination processing means for determining whether the winning is a normal winning, and the winning. A means for determining whether or not a new game per character can be executed, and a process for a special symbol change (a process for interrupting the special symbol change during execution, and a new special symbol change is not executed during the game per character It has a means for executing the process of performing the game, and a means for executing the game per character.
æŹĄă«ăćłïŒïŒăćç §ăăŠăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒć ăźïŒïŒ°ïŒ”ïŒïŒïŒă«ăăćźèĄăăăïŒ¶ć „ćŁééćŠçïŒïŒłïŒïŒïŒïŒă«ă€ăăŠèȘŹæăăăćłïŒïŒăŻăăżă€ăćČ蟌ćŠçïŒćłïŒïŒćç §ïŒăźäžă§ćźèĄăăăïŒ¶ć „ćŁééćŠçïŒïŒłïŒïŒïŒïŒăç€șăăăăŒăăŁăŒăă§ăăă Next, the V inlet passing process (S109) executed by the MPU 201 in the main controller 110 will be described with reference to FIG. 51. FIG. 51 is a flowchart showing a V inlet passing process (S109) executed in the timer interrupt process (see FIG. 39).
ïŒ¶ć „ćŁééćŠçïŒïŒłïŒïŒïŒïŒă§ăŻăăŸăèČŻçă»ăłă”ïŒïŒïœïŒćłïŒćç §ïŒăăȘăłă§ăăăăć€ćźăïŒïŒłïŒïŒïŒïŒïŒăèČŻçă»ăłă”ïŒïŒïœăăȘăłă§ăȘăăă°ïŒèČŻçă»ăłă”ïŒïŒïœïŒïŒïŒïŒźïœïŒăăăźăŸăŸæŹćŠçăç”äșăăăäžæčăèČŻçă»ăłă”ïŒïŒïœăăȘăłă§ăăăšć€ćźăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăæŹĄă«ăïŒ¶ć „èłćŁéæŸæéäžăćłăĄăćœčç©ćœăăéæäžă§ăăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăïŒ¶ć „èłćŁéæŸæéäžïŒćœčç©ćœăăéæäžïŒă§ăăăšć€ć„ăăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăïŒ¶ć „ćŁééăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăăïŒ¶ć „èłćŁéæŸæéäžă§ăŻăȘăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăćœčç©ćœăăéæäžă§ăȘăă«ăéąăăăăïŒ¶ć „èłèŁ çœźïŒïŒăžéæçăć „çăăć Žćă§ăăăźă§ăăšă©ăŒăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăă In the V inlet passage process (S109), it is first determined whether the storage sensor 65s (see FIG. 6) is on (S1401), and if the storage sensor 65s is not on (storage sensor 65s01: No), this process is performed as it is. finish. On the other hand, when it is determined that the storage sensor 65s is on (S1401: Yes), then it is determined whether or not the V winning opening is open, that is, the game is being played per accessory (S1402). In the process of S1402, if it is determined that the V winning opening is open (during a game per winning combination) (S1402: Yes), a V entrance passage command is set (S1403), and this process is terminated. If the V winning opening is not open (S1402: No), it means that the game ball has entered the V winning device 65 even though the game is not being played per character, so an error command is set (S1404). ), End this process.
ïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠèšćźăăăïŒ¶ć „ćŁééăłăăłăăŻăïŒČïŒĄïŒïŒïŒïŒă«èšăăăăăłăăłăé俥çšăźăȘăłă°ăăăăĄă«èšæ¶ăăăïŒïŒ°ïŒ”ïŒïŒïŒă«ăăćźèĄăăăăĄă€ăłćŠçïŒćłïŒïŒćç §ïŒăźć€éšćșććŠçïŒïŒłïŒïŒïŒïŒïŒăźäžă§ăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒă«ćăăŠé俥ăăăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒă§ăŻăïŒ¶ć „ćŁééăłăăłăăć俥ăăăšăïŒ¶ć „ćŁăééăăéæçăă«ăŠăłăăăăšć ±ă«ăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăžïŒ¶ć „ćŁééă«ćșă„ăæŒćșăćźèĄăăăăăăźăłăăłăăé俥ăăăăăă«ăăăïŒ¶ć „èłèŁ çœźïŒïŒăžăźć „çă«ćșă„ăćœčç©ćœăăéæäžăźæŒćșăćźèĄăăăăšăă§ăăă The V inlet passage command set in the process of S1403 is stored in the ring buffer for command transmission provided in the RAM 203, and is stored in the external output process (S1801) of the main process (see FIG. 55) executed by the MPU 201. , Is transmitted to the voice lamp control device 113. When the voice lamp control device 113 receives the V entrance passage command, it counts the game balls that have passed through the V entrance and transmits a command to the display control device 114 to execute an effect based on the V entrance passage. As a result, it is possible to execute the effect during the game per accessory based on the ball entering the V winning device 65.
æŹĄă«ăćłïŒïŒăćç §ăăŠăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒć ăźïŒïŒ°ïŒ”ïŒïŒïŒă«ăăćźèĄăăăééćŠçïŒïŒłïŒïŒïŒïŒă«ă€ăăŠèȘŹæăăăćłïŒïŒăŻăăżă€ăćČ蟌ćŠçïŒćłïŒïŒćç §ïŒăźäžă§ćźèĄăăăééćŠçïŒïŒłïŒïŒïŒïŒăç€șăăăăŒăăŁăŒăă§ăăă Next, the V-passing process (S110) executed by the MPU 201 in the main control device 110 will be described with reference to FIG. 52. FIG. 52 is a flowchart showing a V-passing process (S110) executed in the timer interrupt process (see FIG. 39).
ééćŠçïŒïŒłïŒïŒïŒïŒăćźèĄăăăăšăăŸăăééăăăăćłăĄăïŒ¶ć „èłćŁïŒïŒïŒă«éæçăć „èłăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăïŒ¶ć „èłćŁïŒïŒïŒă«éæçăć „èłăăŠăăȘăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăăăźăŸăŸæŹćŠçăç”äșăăăïŒ¶ć „èłćŁïŒïŒïŒă«éæçăć „èłăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăæŹĄăă§ăçŸćšăæćčæéäžă§ăăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçă§ăŻăćœčç©ćœăăéæă«éąăăćäœă·ăăȘăȘăèšćźăăăŠăăæéăæćčæéäžă§ăăăšć€ć„ăăăă仄ć€ăźć Žćă«ăæćčæéäžă§ăŻçĄăăšć€ć„ăăă When the V-passing process (S110) is executed, first, it is determined whether the V-passing has occurred, that is, whether the game ball has won the V winning opening 165 (S1501), and the game ball has won the V winning opening 165. If it is determined that there is no such case (S1501: No), this process is terminated as it is. When it is determined that the game ball has won the V winning opening 165 (S1501: Yes), then it is determined whether or not the current V valid period is in effect (S1502). In the process of S1502, it is determined that the period in which the operation scenario related to the game per character is set is in the V valid period, and in other cases, it is determined that the operation scenario is not in the V valid period.
ïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăæćčæéäžă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăæŹĄă«ăçŸćšăćœčç©ćœăăéæäžă§ăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăćœčç©ćœăăéæäžă§ăăă°ïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăä»ćăźćœčç©ćœăăéæă«ćŻŸćżăăééæ性ćœăăçšźć„ć€ăććŸăïŒïŒłïŒïŒïŒïŒïŒă性ćœăăçšźć„ă«ćŻŸćżăăăă©ă°ăăȘăłă«èšćźăïŒïŒłïŒïŒïŒïŒïŒăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒă«èšćźăïŒïŒłïŒïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăă In the process of S1502, if it is determined that the V valid period is in progress (S1502: Yes), then it is determined whether or not the current game is being played per character (S1503), and if it is being played per character. (S1503: Yes), the jackpot type value at the time of passing V corresponding to the game per character this time is acquired (S1504), the V flag corresponding to the jackpot type is set to ON (S1505), and the value of the time saving counter 203h is set. It is set to 0 (S1506), and the process proceeds to S1507.
ă€ăŸăăïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçă§ăŻăćœčç©ćœăăéæäžă«éæçăïŒ¶ć „èłćŁïŒïŒïŒăžć „èłăăăăšă«ćșă„ăăŠă性ćœăăéæăćźèĄăăăăăźćŠçăćźèĄăăăăäžæčăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăćœčç©ćœăăéæäžă§ăŻçĄăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăæ°ăă«ć€§ćœăăéæăćźèĄăăăăăźćŠçăèĄăćż èŠăçĄăăăăïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăăčăăăăăŠăïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăă That is, in the processes of S1504 to S1506, the process for executing the big hit game is executed based on the fact that the game ball wins the V winning opening 165 during the game per character. On the other hand, in the processing of S1503, when it is determined that the game is not in the winning game (S1503: No), it is not necessary to perform a new processing for executing the big hit game, so the processing of S1504 to S1506 is skipped. Then, the process proceeds to S1507.
ïŒłïŒïŒïŒïŒăźćŠçă§ăŻăééăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăăăăă§èšćźăăăééăłăăłăăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźć¶ćŸĄćŠçă§èšćźăăăä»ăźăłăăłăăšćæ§ă«éłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăžăšé俥ăăăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăééăłăăłăăć俥ăăć ŽćăäŸăă°ăćœčç©ćœăăéæäžă«ïŒ¶ééăłăăłăăć俥ăăć ŽćăŻăćœčç©ćœăăéæäžă«ćźèĄăăăă©ăă·ă„äžăźæŒćșă«æćăăćœčç©ćœăăéæă«ç¶ăăŠă性ćœăăéæăćźèĄăăăăăšăç€șăăăăźæŒćșăćźèĄăăăăŸăă性ćœăăéæäžă«ïŒ¶ééăłăăłăăć俥ăăć ŽćăŻăćœčç©ćœăăéæäžă«ïŒ¶ééăłăăłăăć俥ăăć Žćăšćæ§ăźæŒćșăćźèĄăăă In the process of S1507, a V-pass command is set (S1507), and this process is terminated. The V-pass command set here is transmitted to the voice lamp control device 113 in the same manner as other commands set in the control process of the main control device 110. When the voice lamp control device 113 receives the V-pass command, for example, when the V-pass command is received during the game per character, the effect during the V rush executed during the game per character is successful, and the combination Following the hit-and-miss game, an effect is performed to indicate that the big-hit game is executed. Further, when the V-passing command is received during the jackpot game, the same effect as when the V-passing command is received during the winning game is executed.
äžæčă§ăćœčç©ćœăăéæäžăźæćźăżă€ăăłă°ă§ïŒ¶ééăłăăłăăć俥ăăȘăăŁăć ŽćăŻăăăŁăŹăłăžă«ć€±æăăăăšăç€șăăăăźæźćż”æŒćșăćźèĄăă性ćœăăéæäžăźæćźăżă€ăăłă°ă§ïŒ¶ééăłăăłăăć俥ăăȘăăŁăć ŽćăŻăæźćż”æŒćșăăăźćŸ©æŽ»æŒćșăćźèĄăăç¶ç¶ăăŠć€§ćœăăéæăćźèĄăăăăăšăéæè ă«ć ±ç„ăăă On the other hand, if the V-passing command is not received at the predetermined timing during the game per character, a disappointing effect is executed to indicate that the V-challenge has failed, and the V-passing command is issued at the predetermined timing during the jackpot game. If it is not received, the revival effect from the unfortunate effect is executed, and the player is notified that the jackpot game will be continuously executed.
ăȘăăæŹćźæœćœąæ ă§ăŻăïŒ¶ć „èłćŁïŒïŒïŒă«éæçăć „èłăăăăšăç€șăăăăźăłăăłăïŒïŒ¶ééăłăăłăïŒăźăżăèšćźăăæ§æăç€șăăăăïŒ¶ć „èłćŁïŒïŒïŒă«éæçăć „èłăăȘăăŁăăăšăç€șăăăăźăłăăłăïŒäŸăă°ăéééăłăăłăïŒăèšćźăăăăă«æ§æăăŠăèŻăăăăźć ŽćăäŸăă°ăæŹćźæœćœąæ ă§ăŻïŒ¶ć „èłćŁïŒïŒïŒă«ć „çćŻèœăȘéæçăŻăèČŻçćŒïŒïŒïœă«ăăæ»çăăăŠăăéæçïŒäŸăă°ăïŒćïŒă ăă§ăăăăăèČŻçćŒïŒïŒïœă«èČŻçăăăŠăăéæçăźæçĄïŒćæ°ïŒăć€ć„ăăćæ°ć€ć„ææź”ăšăçäșïŒăąăŠăé«ïŒïŒïŒïœăžăźéæçăźééăæ€ç„ăăæ€ç„ææź”ăšăăèšăăćæ°ć€ć„ææź”ă«ăăć€ć„ăăăćæ°ćăźéæçăæ€ç„ææź”ă«ăăæ€ç„ăăăć Žćă«ăäžèż°ăăéééăłăăłăăèšćźăăăăă«æ§æăăă°èŻăăăăă«ăăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒă«ăŠé©ćăȘæŒćșăćźèĄăăăăšăă§ăăæŒćșćčæăé«ăăăăšăă§ăăăăŸăăäžèż°ăăæ§æăçšăăăăšă§ăïŒ¶ć „èłèŁ çœźïŒïŒć ă§éæçăè©°ăŸăŁăăăšăèż éă«ć€ć„ăăăăšăă§ăăă In the present embodiment, only a command (V passing command) for indicating that the game ball has won a prize is set in the V winning opening 165, but the game ball does not win in the V winning opening 165. It may be configured to set a command (for example, a V non-passing command) for indicating that. In this case, for example, in the present embodiment, since the only game balls that can be entered in the V winning opening 165 are the game balls (for example, one) that are retained by the storage valve 66a, they are stored in the storage valve 66a. A number determination means for determining the presence / absence (number) of existing game balls and a detection means for detecting the passage of the game balls to the hemorrhoid 2 out height 163b are provided, and the number of game balls determined by the number determination means is provided. Is detected by the detection means, the above-mentioned V non-passing command may be set. As a result, the voice lamp control device 113 can perform an appropriate effect, and the effect of the effect can be enhanced. Further, by using the above-described configuration, it is possible to quickly determine that the game ball is clogged in the V winning device 65.
äžæčăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăçŸćšăæćčæéäžă§ăŻçĄăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăăšă©ăŒăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăăïŒłïŒïŒïŒïŒăźćŠçăèĄăăăšă§ăæćčæéć€ă«éæçăïŒ¶ć „èłćŁïŒïŒïŒă«ć „èłăăç¶æ ăćłăĄăäžæŁă«éæçăïŒ¶ć „èłćŁïŒïŒïŒă«ć „èłăăăéæăèĄăăăć ŽćăæăăŻăïŒ¶ć „èłćŁïŒïŒïŒă«ä»èšăăăéšæïŒäŸăă°ăééæïŒïŒïœăèČŻçćŒïŒïŒïœă珏ïŒćŻććŒïŒïŒïœïŒăźäžć ·ćăçșçăăŠăăć Žćăèż éă«ć€éšă«ć ±ç„ăăăăšăă§ăăă On the other hand, in the process of S1502, if it is determined that the current period is not in the V valid period (S1502: No), an error command is set (S1508), and this process is terminated. By performing the processing of S1508, a state in which the game ball has won the V winning opening 165 outside the V valid period, that is, when a game in which the game ball is illegally won into the V winning opening 165 is performed, or the V winning When a defect of a member (for example, V opening / closing door 65a, storage valve 66a, first movable valve 66b) attached to the port 165 has occurred, it can be quickly notified to the outside.
ăȘăăæŹćźæœćœąæ ă§ăŻăćłïŒïŒïŒïœïŒă«ç€șăăéăăćœčç©ćœăăéæă«ăăăŠçăïŒ¶ć „èłćŁïŒïŒïŒăžăšć „èłăćŸăăżă€ăăłă°ăćœčç©ćœăăéæăźăšăłăăŁăłă°æéăšăȘăăăă«ćäœă·ăăȘăȘăèŠćźăăŠăăăăăïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăééćŠçïŒïŒłïŒïŒïŒïŒă«ăŠćźèĄăăăăă«ăćłăĄăçăïŒ¶ć „èłćŁïŒïŒïŒăžăšć „èłăăăżă€ăăłă°ă§ćźèĄăăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăäŸăă°ăćœčç©ćœăăéæäžă«ćžžă«çăïŒ¶ć „èłćŁïŒïŒïŒăžăšć „èłăćŸăăăă«ćœčç©ćœăăéæăźćäœă·ăăȘăȘăèŠćźăăăŠăăć Žćă§ăăă°ăééćŠçïŒïŒłïŒïŒïŒïŒă§ăŻăïŒłïŒïŒïŒïŒăźćŠçăźăżăćźèĄăăïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăăćœčç©ćœăăć¶ćŸĄćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒă«ăăăŠăăă©ă°ăăȘăłă«èšćźăăăŠăăć Žćă«ćźèĄăăăćŠçăšăăŠćźèĄăăăăă«æ§æăăăšèŻăăăăă«ăăăćœčç©ćœăăéæäžăćźèĄăăăçŽćŸă«çăïŒ¶ć „èłćŁïŒïŒïŒă«ć „èłăăăšăăŠăă性ćœăăéæăéć§ăăăăŸă§ăŻæçç¶æ ăç¶ç¶ăăăăăšăă§ăăăăăéæè ă«éćæăäžăăăăšçĄăéæăèĄăăăăăšăă§ăăă In this embodiment, as shown in FIG. 26B, the operation scenario is defined so that the timing at which the ball can win the V winning opening 165 in the game per character is the ending period of the game per character. Therefore, the processing of S1506 to S1508 is executed by the V passing processing (S110), that is, the processing is executed at the timing when the ball wins the V winning opening 165. Without limitation, for example, if the operation scenario of the game per character is specified so that the ball can always win the V winning opening 165 during the game per character, the V passing process (S110) , Only the process of S1505 is executed, and the processes of S1506 to S1508 are executed as the processes to be executed when the V flag is set in the accessory per control process (see S1805 of FIG. 58). Good to configure. As a result, even if the ball wins the V winning opening 165 immediately after the character hit game is executed, the time saving state can be continued until the big hit game is started, which gives the player a sense of discomfort. You can play the game without any problems.
æŹĄă«ăćłïŒïŒăćç §ăăŠăïŒźïŒïŒ©ćČ蟌ćŠçă«ă€ăăŠèȘŹæăăăăćłïŒïŒăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒć ăźïŒïŒ°ïŒ”ïŒïŒïŒă«ăăćźèĄăăăïŒźïŒïŒ©ćČ蟌ćŠçăç€șăăăăŒăăŁăŒăă§ăăăïŒźïŒïŒ©ćČ蟌ćŠçăŻăćé»ăźçșççă«ăăăăăłăłæ©ïŒïŒăźé»æșéźææă«ăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒïŒ°ïŒ”ïŒïŒïŒă«ăăćźèĄăăăćŠçă§ăăăăăźïŒźïŒïŒ©ćČ蟌ćŠçă«ăăăé»æșæăźçșçæ ć ±ăïŒČïŒĄïŒïŒïŒïŒă«èšæ¶ăăăăćłăĄăćé»ăźçșççă«ăăăăăłăłæ©ïŒïŒăźé»æșăéźæăăăăšăćé»äżĄć·ïŒłïŒ§ïŒăćé»çŁèŠćè·ŻïŒïŒïŒăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒć ăźïŒïŒ°ïŒ”ïŒïŒïŒăźïŒźïŒïŒ©ç«Żćă«ćșćăăăăăăăšăïŒïŒ°ïŒ”ïŒïŒïŒăŻăćźèĄäžăźć¶ćŸĄăäžæăăŠïŒźïŒïŒ©ćČ蟌ćŠçăéć§ăăé»æșæăźçșçæ ć ±ăźèšćźăšăăŠăé»æșæăźçșçæ ć ±ăïŒČïŒĄïŒïŒïŒïŒă«èšæ¶ăïŒïŒłïŒïŒïŒïŒïŒăïŒźïŒïŒ©ćČ蟌ćŠçăç”äșăăă Next, the NMI interrupt process will be described with reference to FIG. 53. FIG. 53 is a flowchart showing an NMI interrupt process executed by the MPU 201 in the main control device 110. The NMI interrupt process is a process executed by the MPU 201 of the main control device 110 when the power of the pachinko machine 10 is cut off due to the occurrence of a power failure or the like. By this NMI interrupt processing, the power failure occurrence information is stored in the RAM 203. That is, when the power supply of the pachinko machine 10 is cut off due to the occurrence of a power failure or the like, the power failure signal SG1 is output from the power failure monitoring circuit 252 to the NMI terminal of the MPU 201 in the main controller 110. Then, the MPU 201 interrupts the control during execution and starts the NMI interrupt process, stores the power failure occurrence information in the RAM 203 (S1601) as a setting of the power failure occurrence information, and ends the NMI interrupt process. do.
ăȘăăäžèšăźïŒźïŒïŒ©ćČ蟌ćŠçăŻăæćșçșć°ć¶ćŸĄèŁ çœźïŒïŒïŒă§ăćæ§ă«ćźèĄăăăăăăïŒźïŒïŒ©ćČ蟌ćŠçă«ăăăé»æșæăźçșçæ ć ±ăïŒČïŒĄïŒïŒïŒïŒă«èšæ¶ăăăăćłăĄăćé»ăźçșççă«ăăăăăłăłæ©ïŒïŒăźé»æșăéźæăăăăšăćé»äżĄć·ïŒłïŒ§ïŒăćé»çŁèŠćè·ŻïŒïŒïŒăăæćșć¶ćŸĄèŁ çœźïŒïŒïŒć ăźïŒïŒ°ïŒ”ïŒïŒïŒăźïŒźïŒïŒ©ç«Żćă«ćșćăăăïŒïŒ°ïŒ”ïŒïŒïŒăŻćźèĄäžăźć¶ćŸĄăäžæăăŠăïŒźïŒïŒ©ćČ蟌ćŠçăéć§ăăăźă§ăăă The above NMI interrupt process is also executed in the payout launch control device 111, and the power outage occurrence information is stored in the RAM 213 by the NMI interrupt process. That is, when the power supply of the pachinko machine 10 is cut off due to the occurrence of a power failure or the like, the power failure signal SG1 is output from the power failure monitoring circuit 252 to the NMI terminal of the MPU 211 in the payout control device 111, and the MPU 211 interrupts the control during execution. Then, the NMI interrupt process is started.
æŹĄă«ăćłïŒïŒăćç §ăăŠăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒă«é»æșăæć „ăăăć Žćă«äž»ć¶ćŸĄèŁ çœźïŒïŒïŒć ăźïŒïŒ°ïŒ”ïŒïŒïŒă«ăăćźèĄăăăç«ăĄäžăćŠçă«ă€ăăŠèȘŹæăăăćłïŒïŒăŻăăăźç«ăĄäžăćŠçăç€șăăăăŒăăŁăŒăă§ăăă Next, with reference to FIG. 54, the start-up process executed by the MPU 201 in the main control device 110 when the power is turned on to the main control device 110 will be described. FIG. 54 is a flowchart showing this start-up process.
ăăźç«ăĄäžăćŠçăŻé»æșæć „æăźăȘă»ăăă«ăăè”·ćăăăăç«ăĄäžăćŠçïŒćłïŒïŒïŒă§ăŻăăŸăăé»æșæć „ă«äŒŽăćæèšćźćŠçăćźèĄăăïŒïŒłïŒïŒïŒïŒïŒăäŸăă°ăăčăżăăŻăă€ăłăżă«äșăæ±șăăăăæćźć€ăèšćźăăăæŹĄăă§ăă”ăćŽăźć¶ćŸĄèŁ çœźïŒéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăæćșć¶ćŸĄèŁ çœźïŒïŒïŒçăźćšèŸșć¶ćŸĄèŁ çœźïŒăćäœćŻèœăȘç¶æ ă«ăȘăăźăćŸ ă€ăăă«ăăŠăšă€ăćŠçïŒæŹćźæœćœąæ ă§ăŻïŒç§ïŒăćźèĄăăïŒïŒłïŒïŒïŒïŒïŒăăăăŠăïŒČïŒĄïŒïŒïŒïŒăźăąăŻă»ăčăèš±ćŻăăïŒïŒłïŒïŒïŒïŒïŒă This start-up process is started by a reset when the power is turned on. In the start-up process (FIG. 54), first, the initial setting process associated with the power-on is executed (S1701). For example, a predetermined value is set in the stack pointer. Next, a weight process (1 second in this embodiment) is executed in order to wait for the control device on the sub side (peripheral control device such as the voice lamp control device 113 and the payout control device 111) to be in an operable state. (S1702). Then, the access of the RAM 203 is permitted (S1703).
ăăźćŸăŻăé»æșèŁ çœźïŒïŒïŒă«èšăăïŒČïŒĄïŒæ¶ć»ăčă€ăăïŒïŒïŒïŒćłïŒïŒćç §ïŒăăȘăłăăăŠăăăćŠăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăăȘăłăăăŠăăă°ïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăćŠçăïŒłïŒïŒïŒïŒăžç§»èĄăăăäžæčăïŒČïŒĄïŒæ¶ć»ăčă€ăăïŒïŒïŒăăȘăłăăăŠăăȘăăă°ïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăæŽă«ïŒČïŒĄïŒïŒïŒïŒă«é»æșæăźçșçæ ć ±ăèšæ¶ăăăŠăăăćŠăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăèšæ¶ăăăŠăăȘăăă°ïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăććăźé»æșéźææăźćŠçăæŁćžžă«ç”äșăăȘăăŁăćŻèœæ§ăăăăźă§ăăăźć ŽćăăćŠçăïŒłïŒïŒïŒïŒăžç§»èĄăăă After that, it is determined whether or not the RAM erase switch 122 (see FIG. 10) provided in the power supply device 115 is turned on (S1704), and if it is turned on (S1704: Yes), the process shifts to S1712. On the other hand, if the RAM erase switch 122 is not turned on (S1704: No), it is determined whether or not the power cutoff occurrence information is stored in the RAM 203 (S1705), and if it is not stored (S1705: No). Since there is a possibility that the process at the time of the previous power cutoff did not end normally, the process is also shifted to S1712 in this case as well.
ïŒČïŒĄïŒïŒïŒïŒă«é»æșæăźçșçæ ć ±ăèšæ¶ăăăŠăăă°ïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăïŒČïŒĄïŒć€ćźć€ăçźćșăïŒïŒłïŒïŒïŒïŒïŒăçźćșăăïŒČïŒĄïŒć€ćźć€ăæŁćžžă§ăȘăăă°ïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăćłăĄăçźćșăăïŒČïŒĄïŒć€ćźć€ăé»æșéźææă«äżćăăïŒČïŒĄïŒć€ćźć€ăšäžèŽăăȘăăă°ăăăăŻăąăăăăăăăŒăżăŻç ŽćŁăăăŠăăăźă§ăăăăć Žćă«ăćŠçăïŒłïŒïŒïŒïŒăžç§»èĄăăăăȘăăïŒČïŒĄïŒć€ćźć€ăŻăäŸăă°ïŒČïŒĄïŒïŒïŒïŒăźäœæ„é ćăąăăŹăčă«ăăăăă§ăăŻă”ă ć€ă§ăăăăăźïŒČïŒĄïŒć€ćźć€ă«ä»ŁăăŠăïŒČïŒĄïŒïŒïŒïŒăźæćźăźăšăȘăąă«æžă蟌ăŸăăăăŒăŻăŒăăæŁăăäżćăăăŠăăăćŠăă«ăăăăăŻăąăăăźæćčæ§ăć€æăăăăă«ăăŠăèŻăă If the power outage occurrence information is stored in the RAM 203 (S1705: Yes), the RAM determination value is calculated (S1706), and if the calculated RAM determination value is not normal (S1707: No), that is, the calculated RAM If the determination value does not match the RAM determination value saved when the power is cut off, the backed up data has been destroyed, and the process is shifted to S1712 even in such a case. The RAM determination value is, for example, a checksum value at the work area address of the RAM 203. Instead of this RAM determination value, the effectiveness of the backup may be determined based on whether or not the keyword written in the predetermined area of the RAM 203 is correctly saved.
ïŒłïŒïŒïŒïŒăźćŠçă§ăŻăă”ăćŽăźć¶ćŸĄèŁ çœźïŒćšèŸșć¶ćŸĄèŁ çœźïŒăšăȘăæćșć¶ćŸĄèŁ çœźïŒïŒïŒăćæćăăăăă«æćșćæćăłăăłăăé俥ăăïŒïŒłïŒïŒïŒïŒïŒăæćșć¶ćŸĄèŁ çœźïŒïŒïŒăŻăăăźæćșćæćăłăăłăăć俥ăăăšăïŒČïŒĄïŒïŒïŒïŒăźăčăżăăŻăšăȘăąä»„ć€ăźăšăȘăąïŒäœæ„é ćïŒăăŻăȘăąăăćæć€ăèšćźăăŠăéæçăźæăćșăć¶ćŸĄăéć§ćŻèœăȘç¶æ ăšăȘăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăŻăæćșćæćăłăăłăăźé俥ćŸăŻăïŒČïŒĄïŒïŒïŒïŒăźćæććŠçïŒïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒïŒïŒăćźèĄăăă In the process of S1712, a payout initialization command is transmitted to initialize the payout control device 111 which is a control device (peripheral control device) on the sub side (S1712). Upon receiving this payout initialization command, the payout control device 111 clears an area (work area) other than the stack area of the RAM 213, sets an initial value, and is ready to start payout control of the game ball. After transmitting the payout initialization command, the main control device 110 executes the initialization process (S1713, S1714) of the RAM 203.
äžèż°ăăăăă«ăæŹăăăłăłæ©ïŒïŒă§ăŻăäŸăă°ăăŒă«ăźć¶æ„éć§æăȘă©ăé»æșæć „æă«ïŒČïŒĄïŒăăŒăżăćæćăăć Žćă«ăŻïŒČïŒĄïŒæ¶ć»ăčă€ăăïŒïŒïŒăæŒăăȘăăé»æșăæć „ăăăăćŸăŁăŠăç«ăĄäžăćŠçăźćźèĄæă«ïŒČïŒĄïŒæ¶ć»ăčă€ăăïŒïŒïŒăæŒăăăŠăăă°ăïŒČïŒĄïŒïŒïŒïŒăźćæććŠçïŒïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒïŒïŒăćźèĄăăă As described above, in the pachinko machine 10, when the RAM data is initialized at the time of turning on the power, for example, when the hall is open for business, the power is turned on while pressing the RAM erasing switch 122. Therefore, if the RAM erase switch 122 is pressed during the start-up process, the RAM 203 initialization process (S1713, S1714) is executed.
ăŸăăé»æșæăźçșçæ ć ±ăèšćźăăăŠăăȘăć ŽćăăïŒČïŒĄïŒć€ćźć€ïŒăă§ăăŻă”ă ć€çïŒă«ăăăăăŻăąăăăźç°ćžžăçąșèȘăăăć Žćăćæ§ă«ăïŒČïŒĄïŒïŒïŒïŒăźćæććŠçïŒïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒïŒïŒăćźèĄăăăïŒČïŒĄïŒăźćæććŠçïŒïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒïŒïŒă§ăŻăïŒČïŒĄïŒïŒïŒïŒăźäœżçšé ćăïŒăŻăȘăąăïŒïŒłïŒïŒïŒïŒïŒăăăźćŸăïŒČïŒĄïŒïŒïŒïŒăźćæć€ăèšćźăăïŒïŒłïŒïŒïŒïŒïŒăïŒČïŒĄïŒïŒïŒïŒăźćæććŠçăźćźèĄćŸăŻăïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăă Similarly, when the power failure occurrence information is not set or when a backup abnormality is confirmed by the RAM determination value (checksum value, etc.), the initialization process (S1713, S1714) of the RAM 203 is executed in the same manner. .. In the RAM initialization process (S1713, S1714), the used area of the RAM 203 is cleared to 0 (S1713), and then the initial value of the RAM 203 is set (S1714). After executing the initialization process of the RAM 203, the process proceeds to the process of S1710.
äžæčăïŒČïŒĄïŒæ¶ć»ăčă€ăăïŒïŒïŒăăȘăłăăăŠăăăïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăé»æșæăźçșçæ ć ±ăèšæ¶ăăăŠăăïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăæŽă«ïŒČïŒĄïŒć€ćźć€ïŒăă§ăăŻă”ă ć€çïŒăæŁćžžă§ăăă°ïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăïŒČïŒĄïŒïŒïŒïŒă«ăăăŻăąăăăăăăăŒăżăäżæăăăŸăŸăé»æșæăźçșçæ ć ±ăăŻăȘăąăăïŒïŒłïŒïŒïŒïŒïŒăæŹĄă«ăă”ăćŽăźć¶ćŸĄèŁ çœźïŒćšèŸșć¶ćŸĄèŁ çœźïŒăé§ćé»æșéźææăźéæç¶æ ă«ćŸ©ćž°ăăăăăăźćŸ©é»æăźæćșćŸ©ćž°ăłăăłăăé俥ăïŒïŒłïŒïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăăæćșć¶ćŸĄèŁ çœźïŒïŒïŒăŻăăăźæćșćŸ©ćž°ăłăăłăăć俥ăăăšăïŒČïŒĄïŒïŒïŒïŒă«èšæ¶ăăăăăŒăżăäżæăăăŸăŸăéæçăźæăćșăć¶ćŸĄăéć§ćŻèœăȘç¶æ ăšăȘăă On the other hand, if the RAM erase switch 122 is not turned on (S1704: No), the power failure occurrence information is stored (S1705: Yes), and the RAM determination value (checksum value, etc.) is normal (S1704: No). S1707: Yes), the information on the occurrence of the power failure is cleared while holding the data backed up in the RAM 203 (S1708). Next, a payout return command at the time of power recovery for returning the control device (peripheral control device) on the sub side to the gaming state when the drive power is cut off is transmitted (S1709), and the process proceeds to S1710. When the payout control device 111 receives the payout return command, the payout control device 111 is in a state where the payout control of the game ball can be started while holding the data stored in the RAM 213.
æŹĄă«ăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒă«ćŻŸăăŠăćçšźæŒćșăćźèĄăăăăšăèš±ćŻăăæŒćșèš±ćŻăłăăłăăćșćăăïŒïŒłïŒïŒïŒïŒïŒăăăźćŸăćČ蟌ăżăèš±ćŻăïŒïŒłïŒïŒïŒïŒïŒă珏ïŒćŻććŒćäœă·ăăȘăȘă«ćșă„ăćäœăèšćźăăïŒïŒłïŒïŒïŒïŒïŒăăăăŠăćŸèż°ăăăĄă€ăłćŠçă«ç§»èĄăăă Next, an effect permission command for permitting execution of various effects is output to the voice lamp control device 113 (S1710). After that, the interrupt is permitted (S1711), and the operation based on the first movable valve operation scenario is set (S1715). Then, the process proceeds to the main process described later.
æŹĄă«ăćłïŒïŒăćç §ăăŠăäžèšăăç«ăĄäžăćŠçćŸă«äž»ć¶ćŸĄèŁ çœźïŒïŒïŒć ăźïŒïŒ°ïŒ”ïŒïŒïŒă«ăăćźèĄăăăăĄă€ăłćŠçă«ă€ăăŠèȘŹæăăăćłïŒïŒăŻăăăźăĄă€ăłćŠçăç€șăăăăŒăăŁăŒăă§ăăăăăźăĄă€ăłćŠçă§ăŻă性ć„ăăŠăă«ăŠăłăżăźæŽæ°ćŠçăšăé»æșææćŠçăšăćźèĄăăăă Next, with reference to FIG. 55, the main process executed by the MPU 201 in the main control device 110 after the above-mentioned start-up process will be described. FIG. 55 is a flowchart showing this main process. In this main process, the counter update process and the power cutoff process are roughly classified.
ăĄă€ăłćŠçïŒćłïŒïŒćç §ïŒă«ăăăŠăŻăăŸăăăżă€ăćČ蟌ćŠçïŒćłïŒïŒćç §ïŒăźäžă§ïŒČïŒĄïŒïŒïŒïŒă«èšăăăăăłăăłăé俥çšăźăȘăłă°ăăăăĄă«èšæ¶ăăăăłăăłăçăźćșćăăŒăżăă”ăćŽăźćć¶ćŸĄèŁ çœźïŒćšèŸșć¶ćŸĄèŁ çœźïŒă«é俥ăăć€éšćșććŠçăćźèĄăăïŒïŒłïŒïŒïŒïŒïŒăć ·äœçă«ăŻăăżă€ăćČ蟌ćŠçïŒćłïŒïŒćç §ïŒă«ăăăăčă€ăăèȘăżèŸŒăżćŠçă§æ€ćșăăć „èłæ€ç„æ ć ±ăźæçĄăć€ć„ăăć „èłæ€ç„æ ć ±ăăăă°æćșć¶ćŸĄèŁ çœźïŒïŒïŒă«ćŻŸăăŠçČćŸçæ°ă«ćŻŸćżăăèłçăłăăłăăé俥ăăăăŸăăçčć„ćłæć€ććŠçïŒćłïŒïŒćç §ïŒăć§ćć „èłćŠçïŒćłïŒïŒćç §ïŒă§èšćźăăăäżççæ°ăłăăłăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒă«é俥ăăăæŽă«ăăăźć€éšćșććŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒïŒă«ăăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźćçšźćŠçă«ăŠèšćźăăăćçšźăłăăłăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒă«é俥ăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăŠèĄšç€șăăăćçšźæŒćșïŒć€ćæŒćșăèŁ éŁŸæŒćșçïŒăèšćźăăăăăźæ ć ±ăšăăăăŸăă性ćœăăć¶ćŸĄćŠçïŒćłïŒïŒćç §ïŒă§èšćźăăăăȘăŒăăăłă°ăłăăłăăă©ăŠăłăæ°ăłăăłăăăšăłăăŁăłă°ăłăăłăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăžé俥ăăăăăă«ăăăźä»ć¶ćŸĄćŠçă«ăăăŠèšćźăăăćçšźăłăăłăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăžé俥ăăăć ăăŠăçăźçșć°ăèĄăć Žćă«ăŻăçșć°ć¶ćŸĄèŁ çœźïŒïŒïŒăžççșć°äżĄć·ăé俥ăăă In the main process (see FIG. 55), first, in the timer interrupt process (see FIG. 39), the output data such as commands stored in the ring buffer for command transmission provided in the RAM 223 is controlled by each sub. The external output process to be transmitted to the device (peripheral control device) is executed (S1801). Specifically, the presence or absence of the winning detection information detected by the switch reading processing in the timer interrupt processing (see FIG. 39) is determined, and if there is the winning detection information, the prize corresponding to the number of acquired balls is given to the payout control device 111. Send a ball command. Further, the hold ball number command set in the special symbol variation processing (see FIG. 40) and the start winning processing (see FIG. 46) is transmitted to the voice lamp control device 113. Further, by this external output process (S1801 in FIG. 55), various commands set in various processes of the main control device 110 are transmitted to the voice lamp control device 113, and various types displayed on the third symbol display device 81. Information for setting effects (variable effects, decorative effects, etc.). Further, the opening command, the number of rounds command, and the ending command set in the jackpot control process (see FIG. 56) are transmitted to the voice lamp control device 113. Further, various commands set in other control processing are transmitted to the voice lamp control device 113. In addition, when launching a ball, a ball launch signal is transmitted to the launch control device 112.
æŹĄă«ăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć€ăæŽæ°ăăïŒïŒłïŒïŒïŒïŒïŒăć ·äœçă«ăŻăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăïŒć çźăăăšć ±ă«ăăăźă«ăŠăłăżć€ăæ性ć€ïŒæŹćźæœćœąæ ă§ăŻïŒïŒïŒïŒă«éăăéăïŒă«ăŻăȘăąăăăăăăŠăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźæŽæ°ć€ăăïŒČïŒĄïŒïŒïŒïŒăźè©ČćœăăăăăăĄé ćă«æ ŒçŽăăă Next, the value of the fluctuation type counter CS1 is updated (S1802). Specifically, the variation type counter CS1 is added by 1, and when the counter value reaches the maximum value (198 in the present embodiment), it is cleared to 0. Then, the update value of the variation type counter CS1 is stored in the corresponding buffer area of the RAM 203.
ć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźæŽæ°ăç”ăăăšăæćșć¶ćŸĄèŁ çœźïŒïŒïŒăăć俥ăăèłçèšæ°äżĄć·ăæćșç°ćžžäżĄć·ăèȘăżèŸŒăżïŒïŒłïŒïŒïŒïŒïŒăæŹĄăă§ăçčć„ćłæăźć€§ćœăăç¶æ ă§ăăć Žćă«ăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒă«ăŠć€§ćœăăæŒćșăćźèĄăăăăăăźăłăăłăăźèšćźăăćŻć€ć „èłèŁ çœźïŒïŒïŒăźçčćźć „èłćŁïŒć€§éæŸćŁïŒïŒïŒïŒïœăéæŸćäœăăăăăźć€§ćœăăć¶ćŸĄćŠçăćźèĄăăïŒïŒłïŒïŒïŒïŒïŒă When the update of the variation type counter CS1 is completed, the prize ball counting signal and the payout abnormality signal received from the payout control device 111 are read (S1803), and then, when the special symbol is in the jackpot state, the voice lamp control device 113 is used. The command for executing the jackpot effect is set, and the jackpot control process for opening the specific winning opening (large opening opening) 650a of the variable winning device 650 is executed (S1804).
性ćœăăć¶ćŸĄćŠçïŒïŒłïŒïŒïŒïŒïŒăźè©łçŽ°ăȘć ćźčă«ă€ăăŠăŻăćłïŒïŒăćłïŒïŒăćç §ăăŠćŸèż°ăăăăăăźć€§ćœăăć¶ćŸĄćŠçïŒïŒłïŒïŒïŒïŒïŒă§ăŻă性ćœăăç¶æ ăźă©ăŠăłăæŻă«çčćźć „èłćŁïŒïŒïŒïœïŒä»„äžăć „èłćŁçăšç§°ăïŒăéæŸăăć „èłćŁçïŒçčćźć „èłćŁïŒïŒïŒïœïŒăźæ性éæŸæéăç”éăăăăćăŻć „èłćŁçïŒçčćźć „èłćŁïŒïŒïŒïœïŒă«çăèŠćźæ°ć „èłăăăăć€ćźăăăăăăŠăăăăäœăăăźæĄä»¶ăæç«ăăăšć „èłćŁçïŒçčćźć „èłćŁïŒïŒïŒïœïŒăééăăăăăźć „èłćŁçïŒçčćźć „èłćŁïŒïŒïŒïœïŒăźéæŸăšééăšăæćźă©ăŠăłăæ°çč°ăèżăćźèĄăăăć°ăæŹćźæœćœąæ ă§ăŻă性ćœăăć¶ćŸĄćŠçïŒïŒłïŒïŒïŒïŒïŒăăĄă€ăłćŠçă«ăăăŠćźèĄăăŠăăăăăżă€ăćČ蟌ćŠçă«ăăăŠćźèĄăăŠăèŻăă The detailed contents of the jackpot control process (S1804) will be described later with reference to FIGS. 56 to 57. In this jackpot control process (S1804), the specific winning opening 650a (hereinafter, winning opening) is used for each round of the jackpot state. Etc.) is opened, and it is determined whether the maximum opening time of the winning opening or the like (specific winning opening 650a) has elapsed, or whether the specified number of balls have won in the winning opening or the like (specific winning opening 650a). Then, when any of these conditions is satisfied, the winning opening or the like (specific winning opening 650a) is closed. The opening and closing of the winning opening and the like (specific winning opening 650a) are repeatedly executed for a predetermined number of rounds. In the present embodiment, the jackpot control process (S1804) is executed in the main process, but it may be executed in the timer interrupt process.
æŹĄăă§ăçăçčé»äœććŁïŒïŒïŒă«ć „èłăăć Žćă«ćźèĄăăăćœčç©ćœăăéæă«éąăăćœčç©ćœăăć¶ćŸĄćŠçăćźèĄăăïŒïŒłïŒïŒïŒïŒïŒăăăźćœčç©ćœăăć¶ćŸĄćŠçïŒïŒłïŒïŒïŒïŒïŒă§ăŻăćœčç©ćœăăéæäžă«éæŸćäœăăăïŒ¶ć „èłèŁ çœźïŒïŒă«ćŻŸăăŠăééæïŒïŒïœăéæŸăăæéăšăééăăæéăšăăäșăćźăăăăă·ăăȘăȘïŒćœčç©ćœăăćäœă·ăăȘăȘïŒă«ćșă„ăăŠèšćźăăăăăźćŠçăćźèĄăăăăăȘăăćœčç©ćœăăć¶ćŸĄćŠçïŒïŒłïŒïŒïŒïŒïŒăźè©łçŽ°ăȘć ćźčă«ă€ăăŠăŻăćłïŒïŒăćç §ăăŠćŸèż°ăăă Next, the bonus hit control process related to the bonus hit game executed when the ball wins the special electric operation port 643 is executed (S1805). In this accessory hit control process (S1805), a predetermined scenario is set between the period for opening the V opening / closing door 65a and the period for closing the V opening / closing door 65a for the V winning device 65 which is opened during the accessory hit game. The process for setting based on (operation scenario per accessory) is executed. note that. The detailed contents of the accessory hit control process (S1805) will be described later with reference to FIG. 58.
æŹĄă«ăæźé»ć „èłèŁ çœźïŒïŒïŒă«ä»éăăé»ććœčç©ïŒïŒïŒïœăźééć¶ćŸĄăèĄăé»ććœčç©ééćŠçăćźèĄăăïŒïŒłïŒïŒïŒïŒïŒăé»ććœčç©ééćŠçă§ăŻăæźéćłæć€ććŠçïŒćłïŒïŒćç §ïŒăźïŒłïŒïŒïŒïŒăźćŠçă«ăăŁăŠé»ććœčç©ăźééć¶ćŸĄéć§ăèšćźăăăć Žćă«ăé»ććœčç©ăźééć¶ćŸĄăéć§ăăăć°ăăăźé»ććœčç©ăźééć¶ćŸĄăŻăæźéćłæć€ććŠçă«ăăăïŒłïŒïŒïŒïŒăźćŠçăïŒłïŒïŒïŒïŒăźćŠçăă«ăăŁăŠèšćźăăăæéăç”äșăăăŸă§ç¶ç¶ăăăă Next, the electric accessory opening / closing process for controlling the opening / closing of the electric accessory 640a attached to the Fuden winning device 640 is executed (S1806). In the electric accessory opening / closing process, when the opening / closing control start of the electric accessory is set by the process of S1121 of the normal symbol variation process (see FIG. 48), the opening / closing control of the electric accessory is started. The opening / closing control of the electric accessory is continued until the period set by the processing of S1119 and the processing of S1120 in the normal symbol variation processing is completed.
æŹĄă«ă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒïŒĄïŒïŒïŒïŒąăźèĄšç€șăæŽæ°ăă珏ïŒćłæèĄšç€șæŽæ°ćŠçăćźèĄăăïŒïŒłïŒïŒïŒïŒïŒă珏ïŒćłæèĄšç€șæŽæ°ćŠçă§ăŻăçčć„ćłæć€ćéć§ćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒă«ăăŁăŠć€ćăăżăŒăłăèšćźăăăć Žćă«ăăăźć€ćăăżăŒăłă«ćżăăć€ćèĄšç€șăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒïŒĄïŒïŒïŒïŒąă«ăăăŠéć§ăăăæŹćźæœćœąæ ă§ăŻă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒïŒĄïŒïŒïŒïŒąăźïŒŹïŒ„ăźć ăć€ćăéć§ăăăŠăăć€ćæéăç”éăăăŸă§ăŻăäŸăă°ăçŸćšçčçŻăăŠăăïŒŹïŒ„ïŒ€ă蔀ă§ăăă°ăăăźè”€ăźïŒŹïŒ„ăæ¶çŻăăăšć ±ă«ç·ăźïŒŹïŒ„ăçčçŻăăăç·ăźïŒŹïŒ„ăçčçŻăăŠăăă°ăăăźç·ăźïŒŹïŒ„ăæ¶çŻăăăšć ±ă«éăźïŒŹïŒ„ăçčçŻăăăéăźïŒŹïŒ„ăçčçŻăăŠăăă°ăăăźéăźïŒŹïŒ„ăæ¶çŻăăăšć ±ă«è”€ăźïŒŹïŒ„ăçčçŻăăăă Next, the first symbol display update process for updating the display of the first symbol display devices 37A and 37B is executed (S1807). In the first symbol display update process, when a variation pattern is set by the special symbol variation start process (S205 in FIG. 41), the variation display according to the variation pattern is started in the first symbol display devices 37A and 37B. .. In the present embodiment, among the LEDs of the first symbol display devices 37A and 37B, from the start of the fluctuation until the fluctuation time elapses, for example, if the currently lit LED is red, the red LED is used. Turn off and turn on the green LED, if the green LED is on, turn off the green LED and turn on the blue LED, and if the blue LED is on, turn on the blue LED. Turns off and the red LED turns on.
ăȘăăăĄă€ăłćŠçăŻïŒăăȘç§æŻă«ćźèĄăăăăăăăźăĄă€ăłćŠçăźćźèĄæŻă«ïŒŹïŒ„ăźçčçŻèČăć€æŽăăăšăïŒŹïŒ„ïŒ€ăźçčçŻèČăźć€ćăéæè ăçąșèȘăăăăšăă§ăăȘăăăăă§ăéæè ăïŒŹïŒ„ïŒ€ăźçčçŻèČăźć€ćăçąșèȘăăăăšăă§ăăăăă«ăăĄă€ăłćŠçăćźèĄăăăæŻă«ă«ăŠăłăżïŒćłç€șăăïŒăïŒă«ăŠăłăăăăăźă«ăŠăłăżăïŒïŒïŒă«éăăć Žćă«ăïŒŹïŒ„ïŒ€ăźçčçŻèČăźć€æŽăèĄăăćłăĄăïŒïŒïŒïœæŻă«ïŒŹïŒ„ăźçčçŻèČăźć€æŽăèĄăăć°ăă«ăŠăłăżăźć€ăŻăïŒŹïŒ„ïŒ€ăźçčçŻèČăć€æŽăăăăăïŒă«ăȘă»ăăăăăă The main process is executed every 4 milliseconds, but if the LED lighting color is changed each time the main process is executed, the player cannot confirm the change in the LED lighting color. Therefore, a counter (not shown) is counted by 1 each time the main process is executed so that the player can confirm the change in the lighting color of the LED, and when the counter reaches 100, the LED is displayed. Change the lighting color of. That is, the lighting color of the LED is changed every 0.4 s. The value of the counter is reset to 0 when the lighting color of the LED is changed.
ăŸăă珏ïŒćłæèĄšç€șæŽæ°ćŠçă§ăŻăçčć„ćłæć€ćéć§ćŠçïŒćłïŒïŒćç §ïŒă«ăăŁăŠèšćźăăăć€ćăăżăŒăłă«ćŻŸćżăăć€ćæéăç”äșăăć Žćă«ă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒïŒĄïŒïŒïŒïŒąă«ăăăŠćźèĄăăăŠăăć€ćèĄšç€șăç”äșăăçčć„ćłæć€ććæąćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒćç §ïŒă«ăăŁăŠăçčć„ćłæć€ćăăżăŒăłéžæćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒćç §ïŒăźïŒłïŒïŒïŒă§èšćźăăăèĄšç€șæ æ§ă§ăćæąćłæă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒïŒĄïŒïŒïŒïŒąă«ćæąèĄšç€șïŒçčçŻèĄšç€șïŒăăă Further, in the first symbol display update process, when the variation time corresponding to the variation pattern set by the special symbol variation start process (see FIG. 41) ends, the first symbol display devices 37A and 37B execute the process. After ending the variation display, the stop symbol is displayed as the first symbol in the display mode set in S507 of the special symbol variation pattern selection process (see S307 in FIG. 43) by the special symbol variation stop process (see S208 in FIG. 45). A stop display (lighting display) is displayed on the devices 37A and 37B.
ăăă«ăæŹćźæœćœąæ ă§ăŻăäžæčăźçčć„ćłæă性ćœăăăç€șăèĄšç€șæ æ§ïŒć€§ćœăăćłæïŒă§ćæąèĄšç€șăăăć Žćă«ăä»æčăźçčć„ćłæăăć€ăăç€șăèĄšç€șæ æ§ïŒć€ăćłæïŒă§ćæąèĄšç€șăăăăăă«æ§æăăŠăăăăăźăăăźćæąèĄšç€șăćźèĄăăăă Further, in the present embodiment, when one special symbol is stopped and displayed in a display mode (big hit symbol) indicating a jackpot, the other special symbol is stopped and displayed in a display mode (disengaged symbol) indicating a miss. It is configured, and a stop display for that purpose is also executed.
æŹĄă«ă珏ïŒćłæèĄšç€șèŁ çœźăźèĄšç€șăæŽæ°ăă珏ïŒćłæèĄšç€șæŽæ°ćŠçăćźèĄăăïŒïŒłïŒïŒïŒïŒïŒă珏ïŒćłæèĄšç€șæŽæ°ćŠçă§ăŻăæźéćłæć€ćéć§ćŠçïŒćłïŒïŒćç §ïŒăźïŒłïŒïŒïŒïŒăźćŠçă«ăăŁăŠçŹŹïŒćłæăźć€ćæéăèšćźăăăć Žćă«ă珏ïŒćłæèĄšç€șèŁ çœźă«ăăăŠć€ćèĄšç€șăéć§ăăăăăă«ăăă珏ïŒćłæèĄšç€șèŁ çœźă§ăŻă珏ïŒćłæăšăăŠăźăâăăźćłæăšăĂăăźćłæăšăäș€äșă«çčçŻăăăć€ćèĄšç€șăèĄăăăăăŸăă珏ïŒćłæèĄšç€șæŽæ°ćŠçïŒïŒłïŒïŒïŒïŒïŒă§ăŻăæźéćłæć€ććŠçïŒćłïŒïŒćç §ïŒăźïŒłïŒïŒïŒïŒăźćŠçă«ăăŁăŠçŹŹïŒćłæèĄšç€șèŁ çœźăźćæąèĄšç€șăèšćźăăăć Žćă«ă珏ïŒćłæèĄšç€șèŁ çœźă«ăăăŠćźèĄăăăŠăăć€ćèĄšç€șăç”äșăăæźéćłæć€ćéć§ćŠçïŒćłïŒïŒćç §ïŒăźïŒłïŒïŒïŒïŒăźćŠçăŸăăŻïŒłïŒïŒïŒïŒăźćŠçă«ăăŁăŠèšćźăăăèĄšç€șæ æ§ă§ăćæąćłæïŒçŹŹïŒćłæïŒă珏ïŒćłæèĄšç€șèŁ çœźă«ćæąèĄšç€șïŒçčçŻèĄšç€șïŒăăă Next, the second symbol display update process for updating the display of the second symbol display device is executed (S1808). In the second symbol display update process, when the variation time of the second symbol is set by the process of S1114 of the normal symbol variation start process (see FIG. 48), the variation display is started in the second symbol display device. As a result, in the second symbol display device, variable display is performed in which the symbol "â" and the symbol "x" as the second symbol are alternately lit. Further, in the second symbol display update process (S1808), when the stop display of the second symbol display device is set by the process of S1116 of the normal symbol variation process (see FIG. 48), it is executed in the second symbol display device. The stop symbol (second symbol) is stopped and displayed on the second symbol display device in the display mode set by the process of S1112 or the process of S1113 of the normal symbol variation start process (see FIG. 48). (Lighting display).
ăăźćŸăŻăïŒČïŒĄïŒïŒïŒïŒă«é»æșæăźçșçæ ć ±ăèšæ¶ăăăŠăăăćŠăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăïŒČïŒĄïŒïŒïŒïŒă«é»æșæăźçșçæ ć ±ăèšæ¶ăăăŠăăȘăăă°ïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăćé»çŁèŠćè·ŻïŒïŒïŒăăćé»äżĄć·ïŒłïŒ§ïŒăŻćșćăăăŠăăăăé»æșăŻéźæăăăŠăăȘăăăăŁăŠăăăăć Žćă«ăŻăæŹĄăźăĄă€ăłćŠçăźćźèĄăżă€ăăłă°ă«èłăŁăăćŠăăćłăĄä»ćăźăĄă€ăłćŠçăźéć§ăăæćźæéïŒæŹćźæœćœąæ ă§ăŻïŒïœç§ïŒăç”éăăăćŠăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăæąă«æćźæéăç”éăăŠăăă°ïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăćŠçăïŒłïŒïŒïŒïŒăžç§»èĄăăäžèż°ăăïŒłïŒïŒïŒïŒä»„éăźććŠçăçč°ăèżăćźèĄăăă After that, it is determined whether or not the power outage occurrence information is stored in the RAM 203 (S1809), and if the power outage occurrence information is not stored in the RAM 203 (S1809: No), the power failure signal from the power failure monitoring circuit 252 SG1 is not output and the power supply is not cut off. Therefore, in such a case, it is determined whether or not the execution timing of the next main process has been reached, that is, whether or not a predetermined time (4 msec in the present embodiment) has elapsed from the start of the main process this time (S1810). If the predetermined time has already passed (S1810: Yes), the process is shifted to S1801, and each process after S1801 described above is repeatedly executed.
äžæčăä»ćăźăĄă€ăłćŠçăźéć§ăăæȘă æćźæéăç”éăăŠăăȘăăă°ïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăæćźæéă«èłăăŸă§éăćłăĄăæŹĄăźăĄă€ăłćŠçăźćźèĄăżă€ăăłă°ă«èłăăŸă§ăźæźäœæéć ă«ăăăŠă珏ïŒćæć€äč±æ°ă«ăŠăłăżïŒŁïŒ©ïŒźïŒ©ïŒă珏ïŒćæć€äč±æ°ă«ăŠăłăżïŒŁïŒ©ïŒźïŒ©ïŒćăłć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźæŽæ°ăçč°ăèżăćźèĄăăïŒïŒłïŒïŒïŒïŒïŒïŒłïŒïŒïŒïŒïŒă On the other hand, if the predetermined time has not yet elapsed from the start of the main process this time (S1810: No), the first is within the period until the predetermined time is reached, that is, within the remaining time until the execution timing of the next main process is reached. 1 The initial value random number counter CINI1, the second initial value random number counter CINI2, and the variation type counter CS1 are repeatedly updated (S1811, S1812).
ăŸăă珏ïŒćæć€äč±æ°ă«ăŠăłăżïŒŁïŒ©ïŒźïŒ©ïŒăšçŹŹïŒćæć€äč±æ°ă«ăŠăłăżïŒŁïŒ©ïŒźïŒ©ïŒăšăźæŽæ°ăćźèĄăăïŒïŒłïŒïŒïŒïŒïŒăć ·äœçă«ăŻă珏ïŒćæć€äč±æ°ă«ăŠăłăżïŒŁïŒ©ïŒźïŒ©ïŒăšçŹŹïŒćæć€äč±æ°ă«ăŠăłăżïŒŁïŒ©ïŒźïŒ©ïŒăïŒć çźăăăšć ±ă«ăăăźă«ăŠăłăżć€ăæ性ć€ïŒæŹćźæœćœąæ ă§ăŻïŒïŒïŒăïŒïŒïŒïŒă«éăăéăïŒă«ăŻăȘăąăăăăăăŠă珏ïŒćæć€äč±æ°ă«ăŠăłăżïŒŁïŒ©ïŒźïŒ©ïŒăšçŹŹïŒćæć€äč±æ°ă«ăŠăłăżïŒŁïŒ©ïŒźïŒ©ïŒăźæŽæ°ć€ăăïŒČïŒĄïŒïŒïŒïŒăźè©ČćœăăăăăăĄé ćă«ăăăăæ ŒçŽăăăæŹĄă«ăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźæŽæ°ăăïŒłïŒïŒïŒïŒăźćŠçăšćäžăźæčæłă«ăăŁăŠćźèĄăăïŒïŒłïŒïŒïŒïŒïŒăăȘăăăăźïŒłïŒïŒïŒïŒăźćŠçă§ăŻăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć€ăšćæ§ă«æźćłć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć€ăæŽæ°ăăăă First, the first initial value random number counter CINI1 and the second initial value random number counter CINI2 are updated (S1811). Specifically, the first initial value random number counter CINI1 and the second initial value random number counter CINI2 are added by 1, and when the counter value reaches the maximum value (479, 232 in this embodiment), it is cleared to 0. .. Then, the updated values of the first initial value random number counter CINI1 and the second initial value random number counter CINI2 are stored in the corresponding buffer areas of the RAM 203, respectively. Next, the variation type counter CS1 is updated by the same method as the process of S1811 (S1812). In the process of S1812, the value of the fluctuation type counter CS2 is updated in the same manner as the value of the fluctuation type counter CS1.
ăăă§ăïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźććŠçăźćźèĄæéăŻéæăźç¶æ ă«ćżăăŠć€ćăăăăăæŹĄăźăĄă€ăłćŠçăźćźèĄăżă€ăăłă°ă«èłăăŸă§ăźæźäœæéăŻäžćźă§ăȘăć€ćăăăæ ă«ăăăăæźäœæéăäœżçšăăŠçŹŹïŒćæć€äč±æ°ă«ăŠăłăżïŒŁïŒ©ïŒźïŒ©ïŒăšçŹŹïŒćæć€äč±æ°ă«ăŠăłăżïŒŁïŒ©ïŒźïŒ©ïŒăźæŽæ°ăçč°ăèżăćźèĄăăăăšă«ăăă珏ïŒćæć€äč±æ°ă«ăŠăłăżïŒŁïŒ©ïŒźïŒ©ïŒăšçŹŹïŒćæć€äč±æ°ă«ăŠăłăżïŒŁïŒ©ïŒźïŒ©ïŒïŒćłăĄă珏ïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒăźćæć€ă珏ïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒăźćæć€ïŒăă©ăłăă ă«æŽæ°ăăăăšăă§ăăćæ§ă«ć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăæźćłć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć€ă«ă€ăăŠăă©ăłăă ă«æŽæ°ăăăăšăă§ăăăăăŁăŠăçčć„ćłæăæźéćłæăźæœéžă«éąăăć€ćźć€ăæŽæ°ăăăăăźćŠçć ćźčăææĄăăéŁăăăăăšăă§ăăćœăăă«ćŻŸćżăăć€ćźć€ăććŸăăăăżă€ăăłă°ăçăŁăäžæŁéæăćźèĄăăăăăšăæć¶ăăăăšăă§ăăă Here, since the execution time of each process of S1801 to S1808 changes according to the state of the game, the remaining time until the execution timing of the next main process is not constant and fluctuates. Therefore, by repeatedly updating the first initial value random number counter CINI1 and the second initial value random number counter CINI2 using the remaining time, the first initial value random number counter CINI1 and the second initial value random number counter CINI2 (that is, , The initial value of the first random number counter C1 and the initial value of the second random number counter C4) can be updated randomly, and similarly, the values of the variation type counter CS1 and the general figure variation type counter CS2 are also updated randomly. can do. Therefore, it is possible to make it difficult to grasp the processing content for updating the judgment value related to the lottery of the special symbol or the normal symbol, and the illegal game aiming at the timing when the judgment value corresponding to the hit is acquired is executed. It can be suppressed.
ăŸăăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăïŒČïŒĄïŒïŒïŒïŒă«é»æșæăźçșçæ ć ±ăèšæ¶ăăăŠăăă°ïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăćé»ăźçșçăŸăăŻé»æșăźăȘăă«ăăé»æșăéźæăăăćé»çŁèŠćè·ŻïŒïŒïŒăăćé»äżĄć·ïŒłïŒ§ïŒăćșćăăăç”æăćłïŒïŒăźïŒźïŒïŒ©ćČ蟌ćŠçăćźèĄăăăăšăăăăšăȘăźă§ăïŒłïŒïŒïŒïŒä»„éăźé»æșéźææăźćŠçăćźèĄăăăăăŸăăććČ蟌ćŠçăźçșçăçŠæąăïŒïŒłïŒïŒïŒïŒïŒăé»æșăéźæăăăăăšăç€șăé»æșæăłăăłăăä»ăźć¶ćŸĄèŁ çœźïŒæćșć¶ćŸĄèŁ çœźïŒïŒïŒăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒçăźćšèŸșć¶ćŸĄèŁ çœźïŒă«ćŻŸăăŠé俥ăăïŒïŒłïŒïŒïŒïŒïŒăăăăŠăïŒČïŒĄïŒć€ćźć€ăçźćșăăŠăăăźć€ăäżćăïŒïŒłïŒïŒïŒïŒïŒăïŒČïŒĄïŒïŒïŒïŒăźăąăŻă»ăčăçŠæąăăŠïŒïŒłïŒïŒïŒïŒïŒăé»æșăćźć šă«éźæăăŠćŠçăćźèĄă§ăăȘăăȘăăŸă§çĄéă«ăŒăăç¶ç¶ăăăăăă§ăïŒČïŒĄïŒć€ćźć€ăŻăäŸăă°ăïŒČïŒĄïŒïŒïŒïŒăźăăăŻăąăăăăăăčăżăăŻăšăȘăąćăłäœæ„ăšăȘăąă«ăăăăă§ăăŻă”ă ć€ă§ăăă Further, in the processing of S1809, if the power outage occurrence information is stored in the RAM 203 (S1809: Yes), the power is cut off due to the occurrence of a power failure or the power is turned off, and the power failure signal SG1 is output from the power failure monitoring circuit 252. As a result, since the NMI interrupt process shown in FIG. 53 has been executed, the process when the power is cut off after S1813 is executed. First, the occurrence of each interrupt process is prohibited (S1813), and a power off command indicating that the power is cut off is issued to other control devices (peripheral control devices such as the payout control device 111 and the voice lamp control device 113). (S1814). Then, the RAM determination value is calculated, the value is saved (S1815), the access of the RAM 203 is prohibited (S1816), and the infinite loop is continued until the power supply is completely shut off and the process cannot be executed. Here, the RAM determination value is, for example, a checksum value in the backed up stack area and work area of the RAM 203.
ăȘăăïŒłïŒïŒïŒïŒăźćŠçăŻăïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒïŒă§èĄăăăéæăźç¶æ ć€ćă«ćŻŸćżăăäžéŁăźćŠçăźç”äșæăćăŻăæźäœæéć ă«èĄăăăïŒłïŒïŒïŒïŒăšïŒłïŒïŒïŒïŒăźćŠçăźïŒă”ă€ăŻă«ăźç”äșæăšăȘăăżă€ăăłă°ă§ćźèĄăăăŠăăăăăŁăŠăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźăĄă€ăłćŠçă«ăăăŠăćèšćźăç”ăăŁăăżă€ăăłă°ă§é»æșæăźçșçæ ć ±ăçąșèȘăăŠăăăźă§ăé»æșéźæăźç¶æ ăăćŸ©ćž°ăăć Žćă«ăŻăç«ăĄäžăćŠçăźç”äșćŸăćŠçăïŒłïŒïŒïŒïŒăźćŠçăăéć§ăăăăšăă§ăăăćłăĄăç«ăĄäžăćŠçă«ăăăŠćæćăăăć Žćăšćæ§ă«ăćŠçăïŒłïŒïŒïŒïŒăźćŠçăăéć§ăăăăšăă§ăăăăăŁăŠăé»æșéźææăźćŠçă«ăăăŠăïŒïŒ°ïŒ”ïŒïŒïŒăäœżçšăăŠăăćăŹăžăčăżăźć ćźčăăčăżăăŻăšăȘăąăžééżăăăăăčăżăăŻăă€ăłăżăźć€ăäżćăăȘăăŠăăćæèšćźăźćŠçïŒïŒłïŒïŒïŒïŒïŒă«ăăăŠăăčăżăăŻăă€ăłăżăæćźć€ïŒćæć€ïŒă«èšćźăăăăăšă§ăïŒłïŒïŒïŒïŒăźćŠçăăéć§ăăăăšăă§ăăăćŸăŁăŠăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźć¶ćŸĄèČ æ ă軜æžăăăăšăă§ăăăšć ±ă«ăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăèȘ€ćäœăăăæŽè”°ăăăăăăăšăȘăæŁçąșăȘć¶ćŸĄăèĄăăăšăă§ăăă The process of S1809 is performed at the end of a series of processes corresponding to the state change of the game performed in S1801 to S1808, or at the end of one cycle of the processes of S1811 and S1812 performed within the remaining time. It is running. Therefore, in the main process of the main control device 110, the power off occurrence information is confirmed at the timing when each setting is completed. Therefore, when returning from the power cut state, the process is performed after the start-up process is completed. It can be started from the process of S1801. That is, the process can be started from the process of S1801 as in the case of being initialized in the start-up process. Therefore, in the process when the power is cut off, the stack pointer is used in the initial setting process (S1701) without saving the contents of each register used by the MPU 201 to the stack area or saving the value of the stack pointer. By setting a predetermined value (initial value), the process of S1801 can be started. Therefore, the control load of the main control device 110 can be reduced, and accurate control can be performed without the main control device 110 malfunctioning or running out of control.
æŹĄă«ăćłïŒïŒăźăăăŒăăŁăŒăăćç §ăăŠăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒć ăźïŒïŒ°ïŒ”ïŒïŒïŒă«ăăćźèĄăăă性ćœăăć¶ćŸĄćŠçïŒïŒłïŒïŒïŒïŒïŒăèȘŹæăăăćłïŒïŒăŻăăăźć€§ćœăăć¶ćŸĄćŠçïŒïŒłïŒïŒïŒïŒïŒăç€șăăăăŒăăŁăŒăă§ăăăăăźć€§ćœăăć¶ćŸĄćŠçïŒïŒłïŒïŒïŒïŒïŒăŻăăĄă€ăłćŠçïŒćłïŒïŒćç §ïŒăźäžă§ćźèĄăăăăăăłăłæ©ïŒïŒăçčć„ćłæăźć€§ćœăăç¶æ ă§ăăć Žćă«ă性ćœăăă«ćżăăćçšźæŒćșăćźèĄăăăăăźæ ć ±ïŒăłăăłăïŒăźèšćźăăć „èłćŁçïŒçčćźć „èłćŁïŒć€§éæŸćŁïŒïŒïŒïŒïœïŒăéæŸćăŻééăăăăăźćŠçă§ăăă Next, the jackpot control process (S1804) executed by the MPU 201 in the main control device 110 will be described with reference to the flowchart of FIG. 56. FIG. 56 is a flowchart showing this jackpot control process (S1804). This jackpot control process (S1804) is executed in the main process (see FIG. 55), and when the pachinko machine 10 is in the jackpot state of a special symbol, information (command) for executing various effects according to the jackpot. ), And the process for opening or closing the winning opening (specific winning opening (large opening) 650a).
性ćœăăć¶ćŸĄćŠçïŒïŒłïŒïŒïŒïŒïŒă§ăŻăăŸăăçčć„ćłæăźć€§ćœăăăéć§ăăăăżă€ăăłă°ă§ăăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăć ·äœçă«ăŻăçčć„ćłæć€ććæąćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒćç §ïŒăźïŒłïŒïŒïŒăźćŠçăćźèĄăăăçčć„ćłæăźć€§ćœăăăźéć§ăèšćźăăăŠăăć ŽćăæăăŻăćœčç©ćœăăć¶ćŸĄćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒăźïŒłïŒïŒïŒïŒăźćŠçăćźèĄăăă性ćœăăăźéć§ăèšćźăăăŠăăć Žćă«ăćçšźćäœă·ăăȘăȘăăŒăă«ïŒïŒïŒïœ ăæăă性ćœăăćäœă·ăăȘăȘăăŒăă«ïŒïŒïŒïœ ïŒă«ćŻŸćżăăăŠćäœă«ăŠăłăżăă»ăăăăăăăăăŠăćäœă«ăŠăłăżăźć€ă性ćœăăćäœă·ăăȘăȘăăŒăă«ïŒïŒïŒïœ ïŒă«èŠćźăăăŠăă性ćœăăéć§ăżă€ăăłă°ăšäžèŽăăć Žćă«ă性ćœăăăéć§ăăăăšć€ć„ăăăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăçčć„ćłæăźć€§ćœăăéć§ăżă€ăăłă°ă§ăăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăăȘăŒăăăłă°ăłăăłăăèšćźăăŠïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăă In the jackpot control process (S1804), first, it is determined whether or not it is the timing when the jackpot of the special symbol is started (S1901). Specifically, when the processing of S806 of the special symbol fluctuation stop processing (see S208 of FIG. 45) is executed and the start of the jackpot of the special symbol is set, or the accessory hit control processing (S1805 of FIG. 58). When the process of S2010 (see) is executed and the start of the jackpot is set, the operation counter is set corresponding to the jackpot operation scenario table 202e1 of the various operation scenario tables 202e. Then, when the value of the operation counter matches the jackpot start timing defined in the jackpot operation scenario table 202e1, it is determined that the jackpot starts. In the process of S1901, when it is determined that it is the jackpot start timing of the special symbol (S1901: Yes), the opening command is set (S1902), and this process is terminated.
ăȘăăăȘăŒăăăłă°ăłăăłăăŻéæç¶æ ă性ćœăăçšźć„ă«ćżăăŠé 滶ïŒćŻć€ïŒăăŠé俥ăăăăă«æ§æăăŠăăăăć ·äœçă«ăŻăćźæçïŒïŒïœïœæŻïŒă«æŽæ°ăăăăȘăŒăăăłă°ă«ăŠăłăżăèšăăăăăăŠăçčć„ćłæăźć€§ćœăăăŸăăŻćœčç©ćœăăăéć§ăăăć Žćă«ăăȘăŒăăăłă°ă«ăŠăłăżăïŒă«ćæćăăŠăăăźćŸăăȘăŒăăăłă°ă«ăŠăłăżăæćźć€ïŒäŸăă°ă性ćœăăïŒĄïŒïŒąăźć ŽćăŻïŒïŒïŒïŒă性ćœăăïŒŁăźć ŽćăŻïŒïŒïŒïŒïŒăšăȘăŁăć Žćă«ăăȘăŒăăăłă°ăłăăłăăé俥ăăăăă«ăăă°ăăăăăźăăă«ăăăăšă§ăäŸăă°ăć·ŠæăĄéæă§ăăŁăŠăçčćłæœéžă§ć€§ćœăăăšăȘăŁăć Žćă«ăŻă性ćœăăăźéć§ïŒçčćźć „èłćŁïŒïŒïŒïœăéæŸăăăïŒăŸă§ăźæéăçăăăć·ŠæăĄéæă§ăăŁăŠăçčé»éæăźç”æăćœčç©ćœăăéæă«ăŠć€§ćœăăăšăȘăŁăć Žćă«ăŻă性ćœăăăźéć§ïŒçčćźć „èłćŁïŒïŒïŒïœăéæŸăăăïŒăŸă§ăźæéăé·ăăăăăšăă§ăăăăăźăăă«æ§æăăăăšă§ăćœčç©ćœăăéæäžăźçæ”ăç¶æłăæłšèŠăăŠăăéæè ă«ćŻŸăăŠć€§ćœăăéæăžăźæșćăăăăæéăçąșäżăăăăšăă§ăăă The opening command may be configured to be delayed (variable) and transmitted according to the game state and the jackpot type. Specifically, an opening counter that is updated regularly (every 4 ms) is provided. Then, when the jackpot or accessory hit of the special symbol is started, the opening counter is initialized to 0, and then the opening counter is set to a predetermined value (for example, 2500 for jackpots A and B, and 2500 for jackpot C). When it becomes 5000), the opening command may be transmitted. By doing so, for example, in the case of a left-handed game and a big hit in the special drawing lottery, the time until the big hit starts (the specific winning opening 650a is opened) is shortened, and the left-handed hit is made. In the case of a game, if a big hit is achieved in the game per character as a result of the special electric game, the time until the start of the big hit (the specific winning opening 650a is opened) can be lengthened. With this configuration, it is possible to secure a period for the player who has been watching the ball flow situation during the game per character to prepare for the big hit game.
äžæčăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠă性ćœăăéć§ăżă€ăăłă°ă§ăŻçĄăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăæŹĄă«ăçŸćšă性ćœăăäžă§ăăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăăăźïŒłïŒïŒïŒïŒăźćŠçă§ăŻăéæç¶æ æ ŒçŽăšăȘăąïŒïŒïŒïœă«èšæ¶ăăăŠăăćœăăéæă«éąăăéææ ć ±ăèȘăżćșăăŠć€ć„ăèĄăăăă On the other hand, in the process of S1901 when it is determined that it is not the jackpot start timing (S1901: No), then it is determined whether the current jackpot is in progress (S1903). In the process of S1903, the game information about the winning game stored in the game state storage area 203g is read out and the determination is performed.
性ćœăăäžăšăăŠăŻă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒćăłçŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăăăŠçčć„ćłæăźć€§ćœăăïŒçčć„ćłæăźć€§ćœăăéæäžăć«ăïŒăç€șăèĄšç€șăăȘăăăŠăăæäžăšă性ćœăăéæç”äșćŸăźæćźæéăźæäžăšăć«ăŸăăăăŸăăïŒ¶ć „èłćŁïŒïŒïŒă«çăć „èłăăăăšăç€șăèĄšç€șăăȘăăăŠăăæäžăć«ăŸăăăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠć€§ćœăăäžă§ăŻçĄăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăăăźăŸăŸæŹćŠçăç”äșăăăäžæčă性ćœăăäžă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăæŹĄă«ăæ°ăăȘă©ăŠăłăăźéć§ăżă€ăăłă°ă§ăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒă The jackpot is determined during the display indicating the jackpot of the special symbol (including during the jackpot game of the special symbol) on the first symbol display device 37 and the third symbol display device 81, and after the jackpot game is completed. Includes in the middle of time. In addition, the V winning opening 165 includes a display indicating that the ball has won a prize. If it is determined in the process of S1903 that the jackpot is not in progress (S1903: No), the present process is terminated as it is. On the other hand, if it is determined that the jackpot is being hit (S1903: Yes), then it is determined whether it is the start timing of a new round (S1904).
ïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠæ°ăăȘă©ăŠăłăăźéć§ăżă€ăăłă°ă§ăăăšć€ć„ăăć ŽćăćłăĄăććŸăăćäœă«ăŠăłăżăźć€ă性ćœăăćäœă·ăăȘăȘăăŒăă«ïŒïŒïŒïœ ïŒă«èŠćźăăăŠăăă©ăŠăłăéæăźéć§ăżă€ăăłă°ă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăçčćźć „èłćŁăœăŹăă€ăïŒïŒïŒïœăăȘăłă«èšćźăïŒïŒłïŒïŒïŒïŒïŒăæ°ăă«éć§ăăă©ăŠăłăæ°ăç€șăă©ăŠăłăæ°ăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăăăźćŸăæŹćŠçăç”äșăăă When it is determined in the process of S1904 that it is the start timing of a new round, that is, when it is determined that the value of the acquired operation counter is the start timing of the round game specified in the jackpot operation scenario table 202e1 (S1904). : Yes), the specific winning opening solenoid 209a is set to ON (S1905), a round number command indicating the number of newly started rounds is set (S1906), and then this process is terminated.
äžæčăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăæ°ăăȘă©ăŠăłăăźéć§ăżă€ăăłă°ă§ăŻăȘăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăă©ăŠăłăăźç”äșăżă€ăăłă°ă§ăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăă©ăŠăłăăźç”äșăżă€ăăłă°ă§ăăăšć€ć„ăăć Žćă«ăŻăćłăĄăććŸăăćäœă«ăŠăłăżăźć€ă性ćœăăćäœă·ăăȘăȘăăŒăă«ïŒïŒïŒïœ ïŒă«èŠćźăăăŠăăă©ăŠăłăéæăźç”äșăżă€ăăłă°ă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăçčćźć „èłćŁăœăŹăă€ăïŒïŒïŒïœăăȘăă«èšćźăïŒïŒłïŒïŒïŒïŒïŒăć „èłćæ°ă«ăŠăłăżïŒïŒïŒïœ ăźć€ăïŒă«ăŻăȘăąăăïŒïŒłïŒïŒïŒïŒïŒăăăźćŸăăăźćŠçăç”äșăăă On the other hand, in the process of S1904, when it is determined that it is not the start timing of a new round (S1904: No), it is determined whether it is the end timing of the round (S1907). When it is determined that it is the end timing of the round, that is, when it is determined that the value of the acquired operation counter is the end timing of the round game specified in the jackpot operation scenario table 202e1 (S1907: Yes), The specific winning opening solenoid 209a is set to off (S1908), and the value of the winning number counter 203e is cleared to 0 (S1909). After that, this process ends.
äžæčăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăă©ăŠăłăăźç”äșăżă€ăăłă°ă§ăȘăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăăšăłăăŁăłă°æŒćșăźéć§ăżă€ăăłă°ă§ăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăăšăłăăŁăłă°æŒćșăźéć§ăżă€ăăłă°ăŻă性ćœăăéæă«ăăăæç”ă©ăŠăłăïŒć€§ćœăăïŒĄăźć Žćă§ăăă°ïŒă©ăŠăłăçźïŒăç”äșăăŠçčćźć „èłćŁïŒïŒïŒïœăéç¶æ ă«ăăăçăŻăæéă§ăăćŸ æ©æéïŒæŹćźæœćœąæ ă§ăŻăïŒç§ïŒăç”éăăć Žćă«ăăšăłăăŁăłă°æŒćșăźéć§ăżă€ăăłă°ă§ăăăšć€ć„ăăăăšăłăăŁăłă°æŒćșăźéć§ăżă€ăăłă°ă§ăăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăăšăłăăŁăłă°ăźéć§ăç€șăăšăłăăŁăłă°ăłăăłăăèšćźăăŠïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăă On the other hand, in the process of S1907, when it is determined that it is not the end timing of the round (S1907: No), it is determined whether it is the start timing of the ending effect (S1910). As for the start timing of the ending effect, the final round in the jackpot game (fourth round in the case of jackpot A) is completed, the specific winning opening 650a is closed, and the waiting time, which is the ball ejection time (the present embodiment). Then, when 3 seconds) has elapsed, it is determined that it is the start timing of the ending effect. When it is determined that it is the start timing of the ending effect (S1910: Yes), an ending command indicating the start of the ending is set (S1911), and this process ends.
äžæčăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăăšăłăăŁăłă°æŒćșăźéć§ăżă€ăăłă°ă§ăȘăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăæŹĄă«ă性ćœăăăźç”äșăżă€ăăłă°ă§ăăăćŠăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăăȘăă性ćœăăăźç”äșăżă€ăăłă°ăšăŻăć ·äœçă«ăŻăććŸăăćäœă«ăŠăłăżăźć€ă性ćœăăćäœă·ăăȘăȘăăŒăă«ïŒïŒïŒïœ ïŒă«èŠćźăăăŠăă性ćœăăéæăźç”äșăżă€ăăłă°ă§ăăăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠă性ćœăăăźç”äșăżă€ăăłă°ïŒăšăłăăŁăłă°æŒćșăźç”äșăżă€ăăłă°ïŒă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăæŹĄăă§ă性ćœăăăźçšźć„ă性ćœăăïŒąă§ăăăćŠăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒă性ćœăăïŒąă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăæçă«ăŠăłăżïŒïŒïŒïœăźć€ă«ïŒïŒăèšćźăïŒïŒłïŒïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠă性ćœăăăźçšźć„ă性ćœăăïŒąă§ăŻăȘăïŒć€§ćœăăïŒĄăćăŻć€§ćœăăïŒŁă§ăăïŒăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăă On the other hand, in the process of S1910, when it is determined that it is not the start timing of the ending effect (S1910: No), then it is determined whether or not it is the end timing of the jackpot (S1912). The jackpot end timing is specifically the end timing of the jackpot game in which the acquired operation counter value is defined in the jackpot operation scenario table 202e1. In the process of S1912, when it is determined that it is the end timing of the jackpot (end timing of the ending effect) (S1912: Yes), then it is determined whether or not the type of the jackpot is the jackpot B (S1913). If it is determined that the jackpot is B (S1913: Yes), the value of the time reduction counter 203h is set to 15 (S1914), and the process proceeds to S1916. If it is determined in the process of S1913 that the type of the jackpot is not the jackpot B (big hit A or jackpot C) (S1913: No), the process proceeds to the process of S1915.
ïŒłïŒïŒïŒïŒăźćŠçă§ăŻăæçă«ăŠăłăżïŒïŒïŒïœăźć€ă«ïŒăèšćźăïŒïŒłïŒïŒïŒïŒïŒăæŹĄă«ă性ćœăăćŸăźéæç¶æ ă«ćŻŸćżăăç¶æ ăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒă性ćœăăăźç”äșăèšćźăăăăăźć€§ćœăăç”äșăèšćźăăŠïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăă In the process of S1915, the value of the time reduction counter 203h is set to 4 (S1915), then the state command corresponding to the game state after the big hit is set (S1916), and the big hit end for setting the end of the big hit is set. After setting (S1917), this process ends.
äžæčăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠă性ćœăăç”äșăźăżă€ăăłă°ă§ăŻăȘăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăć „èłćŠçăćźèĄăïŒïŒłïŒïŒïŒïŒïŒăăăźćŸăæŹćŠçăç”äșăăăăăă§ăćłïŒïŒăćç §ăăŠăăăźć „èłćŠçïŒïŒłïŒïŒïŒïŒïŒă«ă€ăăŠè©łçŽ°ă«èȘŹæăăăćłïŒïŒăŻăăăźć „èłćŠçïŒïŒłïŒïŒïŒïŒïŒăźć ćźčăç€șăăăăăŒăăŁăŒăă§ăăă On the other hand, in the process of S1912, if it is determined that it is not the timing of the end of the jackpot (S1912: No), the winning process is executed (S1918), and then this process is terminated. Here, the winning process (S1918) will be described in detail with reference to FIG. 57. FIG. 57 is a flowchart showing the contents of the winning process (S1918).
ć „èłćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒïŒă§ăŻăăŸăăă©ăŠăłăæćčæéă§ăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăă©ăŠăłăæćčæéăšăŻăă©ăŠăłăéæăèšćźăăăŠăăæéăćłăĄăçčćźć „èłćŁïŒïŒïŒïœăéæŸăăŠăăæéă§ăăăă©ăŠăłăæćčæéć€ă§ăăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăăăźćŠçăç”äșăăăäžæčăă©ăŠăłăæćčæéć ă§ăăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăæŹĄăă§ăçčćźć „èłćŁïŒïŒïŒïœăçăééăăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăçčćźć „èłćŁïŒïŒïŒïœăçăééăăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăć „èłćæ°ă«ăŠăłăżăźć€ă«ïŒć çźăăŠæŽæ°ăïŒïŒłïŒïŒïŒïŒïŒăć çźćŸăźć „çæ°ăç€șăăłăăłăăèšćźăăïŒïŒłïŒïŒïŒïŒïŒăäžæčăçčćźć „èłćŁïŒïŒïŒïœăçăééăăŠăăȘăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăăăźăŸăŸæŹćŠçăç”äșăăă In the winning process (S1918 in FIG. 57), first, it is determined whether the round is valid (S2001). The round validity period is a period in which the round game is set, that is, a period in which the specific winning opening 650a is open. If it is determined that the round is out of the valid period (S2001: No), this process is terminated. On the other hand, if it is determined that the round is within the valid period (S2001: Yes), then it is determined whether or not the ball has passed through the specific winning opening 650a (S2002). When it is determined that the ball has passed through the specific winning opening 650a (S2002: Yes), the value of the winning number counter is updated by adding 1 (S2003), and a command indicating the number of winning balls after the addition is set (S). S2004). On the other hand, when it is determined that the ball has not passed through the specific winning opening 650a (S2002: No), this process is terminated as it is.
ïŒłïŒïŒïŒïŒăźćŠçăćźèĄćŸăæŹĄăă§ăć „èłćæ°ă«ăŠăłăżăźć€ăïŒïŒă§ăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăć „èłćæ°ă«ăŠăłăżăźć€ăïŒïŒă§ăăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăćäœă«ăŠăłăżăźć€ăçŸćšăźă©ăŠăłăç”äșăç€șăć€ăźïŒă€æćă«æŽæ°ăïŒïŒłïŒïŒïŒïŒïŒăăăźćŸăæŹćŠçăç”äșăăăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăć „èłćæ°ă«ăŠăłăżăźć€ăïŒïŒă§ăŻăȘăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăïŒłïŒïŒïŒïŒăźćŠçăăčăăăăăăăźăŸăŸæŹćŠçăç”äșăăă After executing the process of S2004, it is then determined whether or not the value of the winning number counter is 10 (S2005). When it is determined that the value of the winning number counter is 10 (S2005: Yes), the value of the operation counter is updated to one value before the value indicating the end of the current round (S2006), and then this process is terminated. do. If it is determined in the process of S2005 that the value of the winning number counter is not 10 (S2005: No), the process of S2006 is skipped and the present process is terminated as it is.
ăăźăăă«æ§æăăăăšă§ăă©ăŠăłăéæăźç”äșæĄä»¶ăšăăŠăæéăźç”éïŒïŒïŒç§ç”éïŒăć„æ©ă«æç«ăăç”äșæĄä»¶ăšăçăźć „èłïŒïŒïŒćć „èłïŒăć„æ©ă«æç«ăăç”äșæĄä»¶ăšăăèšăăć Žćă«ăăăŠăäœăăźç”äșæĄä»¶ăæç«ăăć Žćă§ăăŁăŠăăćäžăźćäœă·ăăȘăȘă«ćșă„ăăŠć€§ćœăăéæăźćäœć¶ćŸĄăćźèĄăăăăšăă§ăăăăăŁăŠăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźć¶ćŸĄćŠçăç°ĄçŽ ćăăăăšăă§ăăă With this configuration, as the end condition of the round game, the end condition that is established when the passage of time (30 seconds elapse) and the end condition that is established when the ball is won (10 prizes) are set. In the case of the provision, the operation control of the jackpot game can be executed based on the same operation scenario regardless of which end condition is satisfied. Therefore, the control process of the main control device 110 can be simplified.
æŹĄă«ăćłïŒïŒăźăăăŒăăŁăŒăăćç §ăăŠăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒć ăźïŒïŒ°ïŒ”ïŒïŒïŒă«ăăćźèĄăăăćœčç©ćœăăć¶ćŸĄćŠçïŒïŒłïŒïŒïŒïŒïŒăèȘŹæăăăćłïŒïŒăŻăăăźćœčç©ćœăăć¶ćŸĄćŠçïŒïŒłïŒïŒïŒïŒïŒăç€șăăăăŒăăŁăŒăă§ăăăăăźćœčç©ćœăăć¶ćŸĄćŠçïŒïŒłïŒïŒïŒïŒïŒăŻăăĄă€ăłćŠçïŒćłïŒïŒćç §ïŒăźäžă§ćźèĄăăăăăźă§ăăăçčé»ć§ććŁć „èłćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒćç §ïŒă«ăŠćœčç©ćœăăăă©ă°ïŒïŒïŒïœăăȘăłă«èšćźăăăăăšăć„æ©ă«èšćźăăăćäœă·ăăȘăȘïŒćœčç©ćœăăćäœă·ăăȘăȘăăŒăă«ïŒïŒïŒïœ ïŒă«èŠćźăăăŠăăćäœă·ăăȘăȘïŒăźæŽæ°ç¶æłïŒććŸăăćäœă«ăŠăłăżăźć€ïŒă«ćșă„ăăŠćçšźć¶ćŸĄćŠçăćźèĄăăăă Next, the accessory per object control process (S1805) executed by the MPU 201 in the main control device 110 will be described with reference to the flowchart of FIG. 58. FIG. 58 is a flowchart showing this accessory per object control process (S1805). This accessory hit control process (S1805) is executed in the main process (see FIG. 55), and the accessory hit flag 203k is turned on in the special electric start opening winning process (see S108 in FIG. 50). Various control processes are executed based on the update status (acquired operation counter value) of the operation scenario (operation scenario specified in the operation scenario table 202e2 per accessory) that is set when the setting is made.
ćœčç©ćœăăć¶ćŸĄćŠçïŒïŒłïŒïŒïŒïŒïŒă§ăŻăăŸăăćœčç©ćœăăăéć§ăăăăżă€ăăłă°ă§ăăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăăăă§ăŻăćœčç©ćœăăćäœă·ăăȘăȘăăŒăă«ïŒïŒïŒïœ ïŒćłïŒïŒïŒïœïŒćç §ïŒă«ćŻŸćżăăćäœă«ăŠăłăżăźć€ăïŒă§ăăăăć€ć„ăăăćœčç©ćœăăăźéć§ăżă€ăăłă°ă§ăăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăćœčç©ćœăăăȘăŒăăăłă°ăłăăłăăèšćźăăŠïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăă In the accessory hit control process (S1805), first, it is determined whether or not it is the timing when the accessory hit is started (S2101). Here, it is determined whether or not the value of the operation counter corresponding to the operation scenario table 202e per accessory (see FIG. 26B) is 1. When it is determined that it is the start timing for hitting a bonus (S2101: Yes), the opening command for hitting a bonus is set (S2102), and this process ends.
äžæčăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăćœčç©ćœăăéć§ăżă€ăăłă°ă§ăŻçĄăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăæŹĄă«ăçŸćšăćœčç©ćœăăäžă§ăăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăćœčç©ćœăăäžă§ăŻçĄăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăăăźăŸăŸæŹćŠçăç”äșăăăäžæčăćœčç©ćœăăäžă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăæŹĄă«ăéæŸćäœăźăżă€ăăłă°ă§ăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăć ·äœçă«ăŻăćœčç©ćœăăćäœă·ăăȘăȘăăŒăă«ïŒïŒïŒïœ ă«ćŻŸćżăăćäœă«ăŠăłăżăźć€ăïŒïŒă§ăăăăć€ć„ăăăéæŸćäœăźăżă€ăăłă°ă§ăăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăéæŸăœăŹăă€ăïŒïŒ¶ć „èłćŁăœăŹăă€ăïŒïŒïŒïœïŒăăȘăłă«èšćźăïŒïŒłïŒïŒïŒïŒïŒăăăźćŸăæŹćŠçăç”äșăăăăȘăăćłç€șăŻçç„ăăăăïŒ¶ć „èłèŁ çœźïŒïŒăźćœčç©ćœăăćäœă·ăăȘăȘăăŒăă«ïŒïŒïŒïœ ă«ćŻŸćżăăćäœă«ăŠăłăżăźć€ă«ćżăăŠăéæŸăœăŹăă€ăïŒïŒ¶ć „èłćŁăœăŹăă€ăïŒïŒïŒïœïŒăééïŒăȘăă«èšćźïŒăăćŠçăăèČŻçăœăŹăă€ăïŒïŒïŒïœăăȘăłă«èšćźăăćŠçăćźèĄăăăă On the other hand, in the process of S2101, when it is determined that it is not the accessory hit start timing (S2101: No), then it is determined whether the present is in the accessory hit (S2103). If it is determined that the character is not hit (S2103: No), this process is terminated as it is. On the other hand, when it is determined that the accessory is being hit (S2103: Yes), then it is determined whether it is the timing of the opening operation (S2104). Specifically, it is determined whether or not the value of the operation counter corresponding to the operation scenario table 202e per accessory is 26. When it is determined that it is the timing of the opening operation (S2104: Yes), the opening solenoid (V winning opening solenoid 209b) is set to ON (S2105), and then this process is terminated. Although not shown, a process of closing (setting off) the open solenoid (V winning opening solenoid 209b) according to the value of the operation counter corresponding to the operation scenario table 202e per accessory of the V winning device 65. , The process of setting the storage solenoid 209c to ON is executed.
äžæčăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăéæŸćäœăźăżă€ăăłă°ă§ăŻăȘăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăæŹĄă«ăćœčç©ćœăăç”äșăźăżă€ăăłă°ă§ăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăć ·äœçă«ăŻăćœčç©ćœăăćäœă·ăăȘăȘăăŒăă«ïŒïŒïŒïœ ă«ćŻŸćżăăćäœă«ăŠăłăżăźć€ăïŒïŒïŒă§ăăăăć€ć„ăăăćœčç©ćœăăç”äșăźăżă€ăăłă°ă§ăăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăćœčç©ćœăăăă©ă°ïŒïŒïŒïœăăȘăă«èšćźăïŒïŒłïŒïŒïŒïŒïŒăæŹĄă«ăăă©ă°ïŒïŒïŒïœăăȘăłă§ăăăćŠăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăăă©ă°ïŒïŒïŒïœăăȘăă§ăăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăăăźăŸăŸæŹćŠçăç”äșăăăăă©ă°ïŒïŒïŒïœăăȘăłă§ăăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒă性ćœăăăźéć§ăèšćźăïŒïŒłïŒïŒïŒïŒïŒăăă©ă°ïŒïŒïŒïœăăȘăă«èšćźăïŒïŒłïŒïŒïŒïŒïŒăăăźćŸăæŹćŠçăç”äșăăă On the other hand, in the process of S2104, when it is determined that it is not the timing of the opening operation (S2104: No), then it is determined whether it is the timing of the end per accessory (S2106). Specifically, it is determined whether or not the value of the operation counter corresponding to the operation scenario table 202e per accessory is 750. When it is determined that it is the end timing of the accessory hit (S2106: Yes), the accessory hit flag 203k is set to off (S2107), and then it is determined whether or not the V flag 203p is on. (S2108). If it is determined that the V flag 203p is off (S2108: No), this process ends as it is. When it is determined that the V flag 203p is on (S2108: Yes), the start of the jackpot is set (S2110), the V flag 203p is set to off (S2111), and then this process ends.
äžæčăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăćœčç©ćœăăç”äșăźăżă€ăăłă°ă§ăŻăȘăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăééæ€ćșćŠçăćźèĄăïŒïŒłïŒïŒïŒïŒïŒăăăźćŸăæŹćŠçăç”äșăăă On the other hand, in the process of S2106, when it is determined that it is not the timing of the end of hitting the accessory (S2106: No), the V passage detection process is executed (S2112), and then this process is terminated.
ïŒçŹŹïŒćźæœćœąæ
ă«ăăăéłćŁ°ă©ăłăć¶ćŸĄèŁ
çœźă«ăăćźèĄăăăć¶ćŸĄćŠçă«ă€ăăŠïŒ
æŹĄă«ăćłïŒïŒăăćłïŒïŒăćç
§ăăŠăéłćŁ°ă©ăłăć¶ćŸĄèŁ
çœźïŒïŒïŒć
ăźïŒïŒ°ïŒ”ïŒïŒïŒă«ăăćźèĄăăăćć¶ćŸĄćŠçăèȘŹæăăăăăăïŒïŒ°ïŒ”ïŒïŒïŒăźćŠçăšăăŠăŻć€§ć„ăăŠăé»æșæć
„ă«äŒŽăè”·ćăăăç«ăĄäžăćŠçăšăăăźç«ăĄäžăćŠçćŸă«ćźèĄăăăăĄă€ăłćŠçăšăăăă
<Regarding the control process executed by the voice lamp control device in the first embodiment>
Next, with reference to FIGS. 59 to 72, each control process executed by the MPU 221 in the voice lamp control device 113 will be described. The processing of the MPU 221 is roughly divided into a start-up process that is started when the power is turned on and a main process that is executed after the start-up process.
ăŸăăćłïŒïŒăćç §ăăŠăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒć ăźïŒïŒ°ïŒ”ïŒïŒïŒă«ăăćźèĄăăăç«ăĄäžăćŠçăèȘŹæăăăćłïŒïŒăŻăăăźç«ăĄäžăćŠçăç€șăăăăăŒăăŁăŒăă§ăăăăăźç«ăĄäžăćŠçăŻé»æșæć „æă«è”·ćăăăă First, the start-up process executed by the MPU 221 in the voice lamp control device 113 will be described with reference to FIG. 59. FIG. 59 is a flowchart showing this start-up process. This start-up process is started when the power is turned on.
ç«ăĄäžăćŠçăćźèĄăăăăšăăŸăăé»æșæć „ă«äŒŽăćæèšćźćŠçăćźèĄăăïŒïŒłïŒïŒïŒïŒïŒăć ·äœçă«ăŻăăčăżăăŻăă€ăłăżă«äșăæ±șăăăăæćźć€ăèšćźăăăăăźćŸăé»æșæćŠçäžăă©ă°ăăȘăłăăŠăăăćŠăă«ăăŁăŠăä»ćăźç«ăĄäžăćŠçăçŹéçăȘé»ć§éäžïŒçŹéçăȘćé»ăæèŹăçŹćăïŒă«ăăŁăŠăïŒłïŒïŒïŒïŒăźé»æșæćŠçïŒćłïŒïŒćç §ïŒăźćźèĄéäžă«éć§ăăăăăźă§ăăăćŠăăć€æăăăïŒïŒłïŒïŒïŒïŒïŒăćłïŒïŒăćç §ăăŠćŸèż°ăăéăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăé»æșæăźçșçæ ć ±ăć俥ăăăšïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒăïŒłïŒïŒïŒïŒăźé»æșæćŠçăćźèĄăăăăăăé»æșæćŠçăźćźèĄćă«ăé»æșæćŠçäžăă©ă°ăăȘăłăăăè©Čé»æșæćŠçăźç”äșćŸă«ăé»æșæćŠçäžăă©ă°ăŻăȘăăăăăăăŁăŠăïŒłïŒïŒïŒïŒăźé»æșæćŠçăćźèĄéäžă§ăăăćŠăăŻăé»æșæćŠçäžăă©ă°ăźç¶æ ă«ăăŁăŠć€æă§ăăă When the start-up process is executed, first, the initial setting process associated with the power-on is executed (S4001). Specifically, a predetermined value is set in the stack pointer. After that, depending on whether or not the power-off processing flag is turned on, the power-off processing of S4117 (see FIG. 60) is caused by a momentary voltage drop (momentary power failure, so-called "instantaneous power failure") in this startup processing. ) Is started in the middle of execution (S4002). As will be described later with reference to FIG. 60, when the voice lamp control device 113 receives the power cutoff occurrence information from the main control device 110 (see S4114 of FIG. 60), the voice lamp control device 113 executes the power cutoff process of S4117. The power off processing flag is turned on before the power off processing is executed, and the power off processing flag is turned off after the power off processing is completed. Therefore, whether or not the power off processing of S4117 is in the middle of execution can be determined by the state of the power off processing flag.
é»æșæćŠçäžăă©ă°ăăȘăă§ăăă°ïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăä»ćăźç«ăĄäžăćŠçăŻăé»æșăćźć šă«éźæăăăćŸă«éć§ăăăăăçŹéçăȘćé»ăçăăćŸă§ăăŁăŠïŒłïŒïŒïŒïŒăźé»æșæćŠçăźćźèĄăćźäșăăćŸă«éć§ăăăăăæăăŻăăă€ășăȘă©ă«ăăŁăŠéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒïŒ°ïŒ”ïŒïŒïŒă«ăźăżăȘă»ăăăăăăŁăŠïŒäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăăźé»æșæăłăăłăăć俥ăăăăšăȘăïŒéć§ăăăăăźă§ăăăăăŁăŠăăăăăźć Žćă«ăŻăïŒČïŒĄïŒïŒïŒïŒăźăăŒăżăç ŽćŁăăăŠăăăćŠăăçąșèȘăăïŒïŒłïŒïŒïŒïŒïŒă If the power off processing flag is off (S4002: No), the start-up process this time is started after the power is completely cut off, or after a momentary power failure occurs and the power of S4117 is turned off. It was started after the execution of the process was completed, or it was started by resetting only the MPU 221 of the voice lamp control device 113 (without receiving the power off command from the main control device 110) due to noise or the like. be. Therefore, in these cases, it is confirmed whether or not the data in the RAM 223 is destroyed (S4003).
ïŒČïŒĄïŒïŒïŒïŒăźăăŒăżç ŽćŁăźçąșèȘăŻăæŹĄăźăăă«èĄăăăăćłăĄăïŒČïŒĄïŒïŒïŒïŒăźçčćźăźé ćă«ăŻăïŒłïŒïŒïŒïŒăźćŠçă«ăăŁăŠăïŒïŒïŒĄïŒĄïœăăźăăŒăŻăŒăăšăăŠăźăăŒăżăæžă蟌ăŸăăŠăăăăăŁăŠăăăźçčćźé ćă«èšæ¶ăăăăăŒăżăăă§ăăŻăăè©ČăăŒăżăăïŒïŒïŒĄïŒĄïœăă§ăăă°ïŒČïŒĄïŒïŒïŒïŒăźăăŒăżç ŽćŁăŻçĄăăéă«ăïŒïŒïŒĄïŒĄïœăă§ăȘăăă°ïŒČïŒĄïŒïŒïŒïŒăźăăŒăżç ŽćŁăçąșèȘăăăăšăă§ăăăïŒČïŒĄïŒïŒïŒïŒăźăăŒăżç ŽćŁăçąșèȘăăăă°ïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăïŒłïŒïŒïŒïŒăžç§»èĄăăŠăïŒČïŒĄïŒïŒïŒïŒăźćæćăéć§ăăăäžæčăïŒČïŒĄïŒïŒïŒïŒăźăăŒăżç ŽćŁăçąșèȘăăăȘăăă°ïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăïŒłïŒïŒïŒïŒăžç§»èĄăăă Confirmation of data corruption in RAM 223 is performed as follows. That is, the data as the keyword of "55AAh" is written in the specific area of the RAM 223 by the processing of S4006. Therefore, the data stored in the specific area can be checked, and if the data is "55AAh", there is no data corruption in the RAM 223, and conversely, if it is not "55AAh", the data corruption in the RAM 223 can be confirmed. If the data corruption of the RAM 223 is confirmed (S4003: Yes), the process proceeds to S4004 and the initialization of the RAM 223 is started. On the other hand, if data corruption in RAM 223 is not confirmed (S4003: No), the process proceeds to S4008.
ăȘăăä»ćăźç«ăĄäžăćŠçăăé»æșăćźć šă«éźæăăăćŸă«éć§ăăăć Žćă«ăŻăïŒČïŒĄïŒïŒïŒïŒăźçčćźé ćă«ăïŒïŒïŒĄïŒĄïœăăźăăŒăŻăŒăăŻèšæ¶ăăăŠăăȘăăźă§ïŒé»æșæă«ăăŁăŠïŒČïŒĄïŒïŒïŒïŒăźèšæ¶ăŻćȘ怱ăăăăïŒăïŒČïŒĄïŒïŒïŒïŒăźăăŒăżç ŽćŁăšć€æăăïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăïŒłïŒïŒïŒïŒăžç§»èĄăăăäžæčăä»ćăźç«ăĄäžăćŠçăăçŹéçăȘćé»ăçăăćŸă§ăăŁăŠïŒłïŒïŒïŒïŒăźé»æșæćŠçăźćźèĄăćźäșăăćŸă«éć§ăăăăăæăăŻăăă€ășăȘă©ă«ăăŁăŠéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒïŒ°ïŒ”ïŒïŒïŒă«ăźăżăȘă»ăăăăăăŁăŠéć§ăăăć Žćă«ăŻăïŒČïŒĄïŒïŒïŒïŒăźçčćźé ćă«ăŻăïŒïŒïŒĄïŒĄïœăăźăăŒăŻăŒăăèšæ¶ăăăŠăăăźă§ăïŒČïŒĄïŒïŒïŒïŒăźăăŒăżăŻæŁćžžăšć€æăăăŠïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăïŒłïŒïŒïŒïŒăžç§»èĄăăă If the start-up process is started after the power is completely cut off, the keyword "55AAh" is not stored in the specific area of the RAM 223 (the memory of the RAM 223 is lost due to the power off). (From), it is determined that the data of the RAM 223 is destroyed (S4003: Yes), and the process proceeds to S4004. On the other hand, the start-up process this time was started after the execution of the power-off process of S4117 was completed after a momentary power failure occurred, or was reset only to the MPU 221 of the voice lamp control device 113 due to noise or the like. Since the keyword "55AAh" is stored in the specific area of the RAM 223, the data of the RAM 223 is determined to be normal (S4003: No), and the data shifts to S4008.
é»æșæćŠçäžăă©ă°ăăȘăłă§ăăă°ïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăä»ćăźç«ăĄäžăćŠçăŻăçŹéçăȘćé»ăçăăćŸă§ăăŁăŠăïŒłïŒïŒïŒïŒăźé»æșæćŠçăźćźèĄéäžă«ăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒïŒ°ïŒ”ïŒïŒïŒă«ăȘă»ăăăăăăŁăŠéć§ăăăăăźă§ăăăăăăć ŽćăŻé»æșæćŠçăźćźèĄéäžăȘăźă§ăïŒČïŒĄïŒïŒïŒïŒăźèšæ¶ç¶æ ăŻćż ăăăæŁăăăȘăăăăŁăŠăăăăć Žćă«ăŻć¶ćŸĄăç¶ç¶ăăăăšăŻă§ăăȘăăźă§ăćŠçăïŒłïŒïŒïŒïŒăžç§»èĄăăŠăïŒČïŒĄïŒïŒïŒïŒăźćæćăéć§ăăă If the power off processing flag is on (S4002: Yes), the start-up process this time is after a momentary power failure occurs, and during the execution of the power off process of S4117, the voice lamp control device 113 The MPU 221 of the above was reset and started. In such a case, the storage state of the RAM 223 is not always correct because the power off processing is being executed. Therefore, in such a case, the control cannot be continued, so the process is shifted to S4004 and the initialization of the RAM 223 is started.
ïŒłïŒïŒïŒïŒăźćŠçă§ăŻăïŒČïŒĄïŒïŒïŒïŒăźć šçŻćČăźèšæ¶é ćăăă§ăăŻăăïŒïŒłïŒïŒïŒïŒïŒăăă§ăăŻæčæłăšăăŠăŻăăŸăăïŒăă€ăæŻă«ăïŒïŒŠïŒŠïœăăæžă蟌ăżăăăăïŒăă€ăæŻă«èȘăżćșăăŠăïŒïŒŠïŒŠïœăă§ăăăćŠăăçąșèȘăăăïŒïŒŠïŒŠïœăă§ăăă°æŁćžžăšć€ć„ăăăăăăïŒăă€ăæŻăźæžă蟌ăżćăłçąșèȘăăăïŒïŒŠïŒŠïœăă«æŹĄăă§ăăïŒïŒïœăăăïŒïŒĄïŒĄïœăăăïŒïŒïœăăźé ă«èĄăăăăźïŒČïŒĄïŒïŒïŒïŒăźèȘăżæžăăă§ăăŻă«ăăăïŒČïŒĄïŒïŒïŒïŒăźăăčăŠăźèšæ¶é ćăïŒăŻăȘăąăăăă In the process of S4004, the storage area of the entire range of the RAM 223 is checked (S4004). As a check method, first, "0FFh" is written for each byte, and it is read for each byte to check whether or not it is "0FFh", and if it is "0FFh", it is determined to be normal. Such writing and confirmation for each byte is performed in the order of "0FFh", then "55h", "0AAh", and "00h". By this read / write check of RAM 223, all the storage areas of RAM 223 are cleared to 0.
ïŒČïŒĄïŒïŒïŒïŒăźăăčăŠăźèšæ¶é ćă«ă€ăăŠăèȘăżæžăăă§ăăŻăæŁćžžăšć€ć„ăăăă°ïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăïŒČïŒĄïŒïŒïŒïŒăźçčćźé ćă«ăïŒïŒïŒĄïŒĄïœăăźăăŒăŻăŒăăæžă蟌ăă§ăïŒČïŒĄïŒç ŽćŁăă§ăăŻăăŒăżăèšćźăăïŒïŒłïŒïŒïŒïŒïŒăăăźçčćźé ćă«æžă蟌ăŸăăăïŒïŒïŒĄïŒĄïœăăźăăŒăŻăŒăăçąșèȘăăăăšă«ăăăïŒČïŒĄïŒïŒïŒïŒă«ăăŒăżç ŽćŁăăăăćŠăăăă§ăăŻăăăăäžæčăïŒČïŒĄïŒïŒïŒïŒăźăăăăăźèšæ¶é ćă§èȘăżæžăăă§ăăŻăźç°ćžžăæ€ćșăăăă°ïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăïŒČïŒĄïŒïŒïŒïŒăźç°ćžžăć ±ç„ăăŠïŒïŒłïŒïŒïŒïŒïŒăé»æșăéźæăăăăŸă§çĄéă«ăŒăăăăïŒČïŒĄïŒïŒïŒïŒăźç°ćžžăŻăèĄšç€șă©ăłăïŒïŒă«ăăć ±ç„ăăăăăȘăăéłćŁ°ćșćèŁ çœźïŒïŒïŒă«ăăéłćŁ°ăćșćăăŠïŒČïŒĄïŒïŒïŒïŒăźç°ćžžć ±ç„ăèĄăăăă«ăăŠăèŻăăăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒă«ăšă©ăŒăłăăłăăé俥ăăŠă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăšă©ăŒăĄăă»ăŒăžăèĄšç€șăăăăăă«ăăŠăăăă If it is determined that the read / write check is normal for all the storage areas of the RAM 223 (S4005: Yes), the keyword "55AAh" is written in the specific area of the RAM 223 to set the RAM destruction check data (S4006). By confirming the keyword "55AAh" written in this specific area, it is checked whether or not there is data corruption in the RAM 223. On the other hand, if an abnormality in the read / write check is detected in any storage area of the RAM 223 (S4005: No), an abnormality in the RAM 223 is notified (S4007), and an infinite loop is performed until the power is cut off. The abnormality of the RAM 223 is notified by the indicator lamp 34. The voice output device 226 may output voice to notify the abnormality of the RAM 223, or an error command may be sent to the display control device 114 to display an error message on the third symbol display device 81. It may be.
ïŒłïŒïŒïŒïŒăźćŠçă§ăŻăé»æșæăă©ă°ăăȘăłăăăŠăăăćŠăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăé»æșæăă©ă°ăŻïŒłïŒïŒïŒïŒăźé»æșæćŠçăźćźèĄæă«ăȘăłăăăïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒăă€ăŸăăé»æșæăă©ă°ăŻăïŒłïŒïŒïŒïŒăźé»æșæćŠçăćźèĄăăăćă«ăȘăłăăăăźă§ăé»æșæăă©ă°ăăȘăłăăăç¶æ ă§ïŒłïŒïŒïŒïŒăźćŠçă«èłăăźăŻăä»ćăźç«ăĄäžăćŠçăăçŹéçăȘćé»ăçăăćŸă§ăăŁăŠïŒłïŒïŒïŒïŒăźé»æșæćŠçăźćźèĄăćźäșăăç¶æ ă§éć§ăăăć Žćă§ăăăćŸăŁăŠăăăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăźććŠçăćæćăăăăă«ïŒČïŒĄïŒăźäœæ„ăšăȘăąăăŻăȘăąăïŒïŒłïŒïŒïŒïŒïŒăïŒČïŒĄïŒïŒïŒïŒăźćæć€ăèšćźăăćŸïŒïŒłïŒïŒïŒïŒïŒăćČ蟌ăżèš±ćŻăèšćźăăŠïŒïŒłïŒïŒïŒïŒïŒăăĄă€ăłćŠçăžç§»èĄăăăăȘăăïŒČïŒĄïŒïŒïŒïŒăźäœæ„ăšăȘăąăšăăŠăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăć俥ăăăłăăłăçăèšæ¶ăăé ć仄ć€ăźé ćăăăă In the process of S4008, it is determined whether or not the power off flag is turned on (S4008). The power-off flag is turned on when the power-off process of S4117 is executed (see S4116 in FIG. 60). That is, since the power-off flag is turned on before the power-off process of S4117 is executed, the process of S4008 is reached with the power-off flag turned on because the start-up process is instantaneous. This is a case where the power is started after the power failure has occurred and the execution of the power cutoff process of S4117 has been completed. Therefore, in such a case (S4008: Yes), the work area of the RAM is cleared in order to initialize each process of the voice lamp control device 113 (S4009), the initial value of the RAM 223 is set (S4010), and then an interrupt is interrupted. Set the permission (S4011) and move to the main process. The work area of the RAM 223 refers to an area other than the area for storing commands and the like received from the main control device 110.
äžæčăé»æșæăă©ă°ăăȘăăăăç¶æ ă§ïŒłïŒïŒïŒïŒăźćŠçă«èłăăźăŻăä»ćăźç«ăĄäžăćŠçăăäŸăă°é»æșăćźć šă«éźæăăăćŸă«éć§ăăăăăă«ïŒłïŒïŒïŒïŒăăïŒłïŒïŒïŒïŒăźćŠçăç”ç±ăăŠïŒłïŒïŒïŒïŒăźćŠçăžèłăŁăăăæăăŻăăă€ășăȘă©ă«ăăŁăŠéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒïŒ°ïŒ”ïŒïŒïŒă«ăźăżăȘă»ăăăăăăŁăŠïŒäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăăźé»æșæăłăăłăăć俥ăăăăšăȘăïŒéć§ăăăć Žćă§ăăăăăŁăŠăăăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăïŒČïŒĄïŒïŒïŒïŒăźäœæ„é ćăźăŻăȘăąćŠçă§ăăïŒłïŒïŒïŒïŒăăčăăăăăŠăćŠçăïŒłïŒïŒïŒïŒăžç§»èĄăăïŒČïŒĄïŒïŒïŒïŒăźćæć€ăèšćźăăïŒïŒłïŒïŒïŒïŒïŒă On the other hand, the reason why the processing of S4008 is reached with the power off flag turned off is that the startup processing of this time is started after the power is completely shut off, for example, so that the processing of S4008 is performed via the processing of S4004 to S4006. This is the case where the processing is reached, or only the MPU 221 of the voice lamp control device 113 is reset due to noise or the like (without receiving the power off command from the main control device 110). Therefore, in such a case (S4008: No), S4009, which is the clearing process of the work area of the RAM 223, is skipped, the process is shifted to S4010, and the initial value of the RAM 223 is set (S4010).
ăȘăăïŒłïŒïŒïŒïŒăźăŻăȘăąćŠçăăčăăăăăăźăŻăïŒłïŒïŒïŒïŒăăïŒłïŒïŒïŒïŒăźćŠçăç”ç±ăăŠïŒłïŒïŒïŒïŒăźćŠçăžèłăŁăć Žćă«ăŻăïŒłïŒïŒïŒïŒăźćŠçă«ăăŁăŠăæąă«ïŒČïŒĄïŒïŒïŒïŒăźăăčăŠăźèšæ¶é ćăŻăŻăȘăąăăăŠăăăăăă€ășăȘă©ă«ăăŁăŠéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒïŒ°ïŒ”ïŒïŒïŒă«ăźăżăȘă»ăăăăăăŁăŠăç«ăĄäžăćŠçăéć§ăăăć Žćă«ăŻăïŒČïŒĄïŒïŒïŒïŒăźäœæ„é ćăźăăŒăżăăŻăȘăąăăäżćăăŠăăăăšă«ăăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăźć¶ćŸĄăç¶ç¶ă§ăăăăă§ăăă The reason for skipping the clearing process of S4009 is that when the processing of S4008 is reached via the processing of S4004 to S4006, all the storage areas of the RAM 223 have already been cleared by the processing of S4004. When only the MPU 221 of the voice lamp control device 113 is reset due to noise or the like and the start-up process is started, the data in the work area of the RAM 223 is saved without being cleared, so that the voice lamp control device 113 This is because the control of can be continued.
æŹĄă«ăćłïŒïŒăćç §ăăŠăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăźç«ăĄäžăćŠçćŸă«éłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒć ăźïŒïŒ°ïŒ”ïŒïŒïŒă«ăăćźèĄăăăăĄă€ăłćŠçă«ă€ăăŠèȘŹæăăăćłïŒïŒăŻăăăźăĄă€ăłćŠçăç€șăăăăăŒăăŁăŒăă§ăăăăĄă€ăłćŠçăćźèĄăăăăšăăŸăăè©ČăĄă€ăłćŠçăéć§ăăăŠăăăćăŻăććïŒłïŒïŒïŒïŒăźćŠçăćźèĄăăăŠăăïŒăăȘç§ä»„äžăç”éăăăćŠăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăïŒăăȘç§ä»„äžç”éăăŠăăȘăăă°ïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăèĄăăă«ïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăăïŒłïŒïŒïŒïŒăźćŠçă§ăïŒăăȘç§ç”éăăăćŠăăć€ć„ăăăźăŻăïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăèĄšç€șïŒæŒćșïŒă«éąăăćŠçă§ăăăçăćšæïŒïŒăăȘç§ä»„ć ïŒă§ç·šéăăćż èŠăăȘăăźă«ćŻŸăăŠăïŒłïŒïŒïŒïŒăźăłăăłăć€ćźćŠçăïŒłïŒïŒïŒïŒăźć€ćèĄšç€șèšćźćŠçăçăćšæă§ćźèĄăăæčăć„œăŸăăăăă§ăăăïŒłïŒïŒïŒïŒăźćŠçăçăćšæă§ćźèĄăăăăăšă«ăăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăé俥ăăăăłăăłăăźćäżĄæŽ©ăăéČæąă§ăăïŒłïŒïŒïŒïŒăźćŠçăçăćšæă§ćźèĄăăăăăšă«ăăăăłăăłăć€ćźćŠçă«ăăŁăŠć俥ăăăăłăăłăă«ćșă„ăăć€ćèĄšç€șæŒćșă«éąăăèšćźăé æ»ăȘăèĄăăăšăă§ăăă Next, with reference to FIG. 60, the main process executed by the MPU 221 in the voice lamp control device 113 after the start-up process of the voice lamp control device 113 will be described. FIG. 60 is a flowchart showing this main process. When the main process is executed, it is first determined whether or not 1 millisecond or more has elapsed since the main process was started or since the previous process of S4101 was executed (S4101), 1 millisecond. If the above time has not passed (S4101: No), the process proceeds to S4112 without performing the processes S4102 to S4111. In the process of S4101, it is the process related to the display (effect) that S4102 to S4111 determine whether or not 1 millisecond has elapsed, whereas it is not necessary to edit in a short cycle (within 1 millisecond). This is because it is preferable to execute the command determination process of S4112 and the variation display setting process of S4113 in a short cycle. By executing the processing of S4112 in a short cycle, it is possible to prevent omission of reception of the command transmitted from the main control device 110, and by executing the processing of S4112 in a short cycle, the command received by the command determination process. Based on the above, settings related to the variable display effect can be made without delay.
ïŒłïŒïŒïŒïŒăźćŠçă§ïŒăăȘç§ä»„äžç”éăăŠăăă°ïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăăŸăăïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçă«ăăŁăŠèšćźăăăăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒă«ćŻŸăăćçšźăłăăłăăăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒă«ćŻŸăăŠé俥ăăăłăăłăćșććŠçăćźèĄăăïŒïŒłïŒïŒïŒïŒïŒăæŹĄăă§ăèĄšç€șă©ăłăïŒïŒăźçčçŻæ æ§ăźèšćźăćŸèż°ăăïŒłïŒïŒïŒïŒăźćŠçă§ç·šéăăăă©ăłăăźçčçŻæ æ§ăšăȘăăăćă©ăłăăźćșćăèšćźăïŒïŒłïŒïŒïŒïŒïŒăăăźćŸé»æșæć „ć ±ç„ćŠçăćźèĄăăïŒïŒłïŒïŒïŒïŒïŒăé»æșæć „ć ±ç„ćŠçăŻăé»æșăæć „ăăăć Žćă«æćźăźæéïŒäŸăă°ïŒïŒç§ïŒé»æșăæć „ăăăăăšăç„ăăăć ±ç„ăèĄăăăźă§ăăăăăźć ±ç„ăŻéłćŁ°ćșćèŁ çœźïŒïŒïŒăă©ăłăèĄšç€șèŁ çœźïŒïŒïŒă«ăăèĄăăăăăŸăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźç»éąă«ăăăŠé»æșăäŸç”Šăăăăăšăć ±ç„ăăăăăłăăłăăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒă«é俥ăăăăźăšăăŠăèŻăăăȘăăé»æșæć „æă§ăȘăăă°ăé»æșæć „ć ±ç„ćŠçă«ăăć ±ç„ăŻèĄăăă«ïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăă If 1 millisecond or more has passed in the process of S4101 (S4101: Yes), first, a command for transmitting various commands to the display control device 114 set by the processes of S4103 to S4113 to the display control device 114. The output process is executed (S4102). Next, the output of each lamp is set so as to set the lighting mode of the indicator lamp 34 and the lighting mode of the lamp edited by the process of S4108 described later (S4103), and then the power-on notification process is executed (S4104). The power-on notification process notifies that the power has been turned on for a predetermined time (for example, 30 seconds) when the power is turned on, and the notification is performed by the voice output device 226 or the lamp display device 227. Will be. Further, a command may be transmitted to the display control device 114 to notify that the power has been supplied on the screen of the third symbol display device 81. If it is not at the time of turning on the power, the process proceeds to the process of S4105 without performing the notification by the power-on notification process.
ïŒłïŒïŒïŒïŒăźćŠçă§ăŻćźąćŸ ăĄæŒćșăćźèĄăăăăăźćŸăäżçćæ°èĄšç€șæŽæ°ćŠçăćźèĄăăăïŒïŒłïŒïŒïŒïŒïŒăćźąćŸ ăĄæŒćșă§ăŻăăăăłăłæ©ïŒïŒăéæè ă«ăăéæăăăȘăæéăæćźæéç”éăăć Žćă«ă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șăăżă€ăă«ç»éąă«ćăæżăăèšćźăȘă©ăèĄăăăăăźèšćźăăłăăłăăšăăŠèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒă«é俥ăăăă In the process of S4105, the customer waiting effect is executed, and then the hold quantity display update process is executed (S4106). In the customer waiting effect, when a predetermined time elapses when the pachinko machine 10 is not played by the player, a setting is made to switch the display of the third symbol display device 81 to the title screen, and the setting is a display control device as a command. It is transmitted to 114.
ăăźćŸăæ ăăżăłć „ćçŁèŠă»æŒćșćŠçăćźèĄăăăïŒïŒłïŒïŒïŒïŒïŒăăăźæ ăăżăłć „ćçŁèŠă»æŒćșćŠçă§ăŻăæŒćșćčæăé«ăăăăă«éæè ă«æäœăăăæ ăăżăłïŒïŒăæŒăăăăćŠăăźć „ćăçŁèŠăăæ ăăżăłïŒïŒăźć „ćăçąșèȘăăăć Žćă«ćŻŸćżăăæŒćșăèĄăăăèšćźăăćŠçă§ăăăăăźćŠçă§ăŻăæ ăăżăłïŒïŒăźéæè ă«ăăæäœăæ€ćșăăăăšăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒă«ćŻŸăăŠæ ăăżăłïŒïŒăæäœăăăăăšăéç„ăăæ ăăżăłæäœăłăăłăăèšćźăăă After that, the frame button input monitoring / effect processing is executed (S4107). In this frame button input monitoring / effect processing, the input of whether or not the frame button 22 operated by the player is pressed in order to enhance the effect is monitored, and the input of the frame button 22 is confirmed. This is a process for setting the effect. In this process, when the operation of the frame button 22 by the player is detected, a frame button operation command for notifying the display control device 114 that the frame button 22 has been operated is set.
æ ăăżăłć „ćçŁèŠă»æŒćșćŠçăç”ăăăšăæŹĄăă§ăă©ăłăç·šéćŠçăćźèĄăïŒïŒłïŒïŒïŒïŒïŒăăăźćŸéłç·šéă»ćșććŠçăćźèĄăăïŒïŒłïŒïŒïŒïŒïŒăă©ăłăç·šéćŠçă§ăŻă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă§èĄăăăèĄšç€șă«ćŻŸćżăăăăé»éŁŸéšïŒïŒăïŒïŒăźçčçŻăăżăŒăłăȘă©ăèšćźăăăăéłç·šéă»ćșććŠçă§ăŻă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă§èĄăăăèĄšç€șă«ćŻŸćżăăăăéłćŁ°ćșćèŁ çœźïŒïŒïŒăźćșćăăżăŒăłăȘă©ăèšćźăăăăăźèšćźă«ćżăăŠéłćŁ°ćșćèŁ çœźïŒïŒïŒăăéłăćșćăăăă When the frame button input monitoring / effect processing is completed, the lamp editing process is then executed (S4108), and then the sound editing / output processing is executed (S4109). In the lamp editing process, the lighting patterns of the illumination units 29 to 33 and the like are set so as to correspond to the display performed by the third symbol display device 81. In the sound editing / output processing, the output pattern of the voice output device 226 is set so as to correspond to the display performed by the third symbol display device 81, and the sound is output from the voice output device 226 according to the setting.
ïŒłïŒïŒïŒïŒăźćŠçćŸăæ¶Čæ¶æŒćșćźèĄçźĄçćŠçăćźèĄăïŒïŒłïŒïŒïŒïŒïŒăæŹĄă«ăæŒćșæŽæ°ćŠçăćźèĄăăïŒïŒłïŒïŒïŒïŒïŒăăăźæŒćșæŽæ°ćŠçïŒïŒłïŒïŒïŒïŒïŒăźè©łçŽ°ă«ă€ăăŠăŻăćłïŒïŒăćç §ăăŠćŸèż°ăăăïŒłïŒïŒïŒïŒăźćŠçăćźèĄćŸăïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăăæ¶Čæ¶æŒćșćźèĄçźĄçćŠçă§ăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăé俥ăăăć€ćăăżăŒăłăłăăłăă«ćșă„ăăŠçŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒă§èĄăăăć€ćèĄšç€șă«èŠăăæéăšćæăăæéăèšćźăăăăăăźæ¶Čæ¶æŒćșćźèĄçŁèŠćŠçă§èšćźăăăæéă«ćșă„ăăŠïŒłïŒïŒïŒïŒăźă©ăłăç·šéćŠçăćźèĄăăăăăȘăăïŒłïŒïŒïŒïŒăźéłç·šéă»ćșććŠçă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă§èĄăăăć€ćèĄšç€șă«èŠăăæéăšćæăăæéă§ćźèĄăăăă After the process of S4109, the liquid crystal display effect execution management process is executed (S4110), and then the effect update process is executed (S4111). Details of this effect update process (S4111) will be described later with reference to FIG. 72. After executing the process of S4111, the process proceeds to the process of S4112. In the liquid crystal display execution management process, a time synchronized with the time required for the fluctuation display performed by the third symbol display device 81 is set based on the fluctuation pattern command transmitted from the main control device 110. The lamp editing process of S4108 is executed based on the time set in the liquid crystal display effect execution monitoring process. The sound editing / output processing of S4109 is also executed at a time synchronized with the time required for the variable display performed by the third symbol display device 81.
ïŒłïŒïŒïŒïŒăźćŠçćŸăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăć俥ăăăłăăłăă«ćżăăćŠçăèĄăăłăăłăć€ćźćŠçïŒïŒłïŒïŒïŒïŒïŒăćźèĄăăăïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăăăăźăłăăłăć€ćźćŠçïŒïŒłïŒïŒïŒïŒïŒăźè©łçŽ°ă«ă€ăăŠăŻăćłïŒïŒăćç §ăăŠćŸèż°ăăă After the processing of S4111, a command determination process (S4112) that performs processing according to the command received from the main control device 110 is executed, and the process proceeds to the processing of S4113. Details of this command determination process (S4112) will be described later with reference to FIG. 61.
ïŒłïŒïŒïŒïŒăźćŠçă§ăŻă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăăăŠć€ćèĄšç€șæŒćșăèĄšç€șăăăăăă«ăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăć俥ăăć€ćăăżăŒăłăłăăłăă«ćșă„ăăŠèĄšç€șçšć€ćăăżăŒăłăłăăłăăçæăăăăźăłăăłăăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒă«é俥ăăăăă«èšćźăăćŠçă§ăăć€ćèĄšç€șèšćźćŠçăćźèĄăăăăăźć€ćèĄšç€șèšćźćŠçăźè©łçŽ°ă«ă€ăăŠăŻăćłïŒïŒăćç §ăăŠćŸèż°ăăă In the process of S4113, in order to display the variation display effect on the third symbol display device 81, a display variation pattern command is generated based on the variation pattern command received from the main control device 110, and the command is generated by the display control device 114. Executes the variable display setting process, which is the process set to send to. Details of this variable display setting process will be described later with reference to FIG. 71.
ïŒłïŒïŒïŒïŒăźćŠçăç”ăăăšăăŻăŒăŻïŒČïŒĄïŒïŒïŒïŒă«é»æșæăźçșçæ ć ±ăèšæ¶ăăăŠăăăćŠăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăé»æșæăźçșçæ ć ±ăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăé»æșæăłăăłăăć俥ăăć Žćă«èšæ¶ăăăăïŒłïŒïŒïŒïŒăźćŠçă§é»æșæăźçșçæ ć ±ăèšæ¶ăăăŠăăă°ïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăé»æșæăă©ă°ćăłé»æșæćŠçäžăă©ă°ăć ±ă«ăȘăłăăŠïŒïŒłïŒïŒïŒïŒïŒăé»æșæćŠçăćźèĄăăïŒïŒłïŒïŒïŒïŒïŒăé»æșæćŠçăźćźèĄćŸăŻăé»æșæćŠçäžăă©ă°ăăȘăăïŒïŒłïŒïŒïŒïŒïŒăăăźćŸăćŠçăăçĄéă«ăŒăăăăé»æșæćŠçă§ăŻăćČ蟌ćŠçăźçșçăçŠæąăăăšć ±ă«ăććșćăăŒăăăȘăăăŠăéłćŁ°ćșćèŁ çœźïŒïŒïŒăăăłă©ăłăèĄšç€șèŁ çœźïŒïŒïŒăăăźćșćăăȘăăăăăŸăăé»æșæăźçșçæ ć ±ăźèšæ¶ăæ¶ć»ăăă When the processing of S4113 is completed, it is determined whether or not the power failure occurrence information is stored in the work RAM 233 (S4114). The power-off occurrence information is stored when a power-off command is received from the main control device 110. If the power-off occurrence information is stored in the process of S4114 (S4114: Yes), both the power-off flag and the power-off processing in-progress flag are turned on (S4116), and the power-off process is executed (S4117). After executing the power off processing, the power off processing flag is turned off (S4118), and then the processing is looped infinitely. In the power cutoff process, the occurrence of the interrupt process is prohibited, and each output port is turned off to turn off the output from the audio output device 226 and the lamp display device 227. It also erases the memory of information on the occurrence of power failure.
äžæčăïŒłïŒïŒïŒïŒăźćŠçă§é»æșæăźçșçæ ć ±ăèšæ¶ăăăŠăăȘăăă°ïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăïŒČïŒĄïŒïŒïŒïŒă«èšæ¶ăăăăăŒăŻăŒăă«ćșă„ăăïŒČïŒĄïŒïŒïŒïŒăç ŽćŁăăăŠăăăćŠăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăïŒČïŒĄïŒïŒïŒïŒăç ŽćŁăăăŠăăȘăăă°ïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăïŒłïŒïŒïŒïŒăźćŠçăžæ»ăăçč°ăèżăăĄă€ăłćŠçăćźèĄăăăăäžæčăïŒČïŒĄïŒïŒïŒïŒăç ŽćŁăăăŠăăă°ïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒă仄éăźćŠçăźćźèĄăćæąăăăăăă«ăćŠçăçĄéă«ăŒăăăăăăă§ăïŒČïŒĄïŒç ŽćŁăšć€ć„ăăăŠçĄéă«ăŒăăăăšăĄă€ăłćŠçăćźèĄăăăȘăăźă§ăăăźćŸă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăăèĄšç€șăć€ćăăȘăăăăŁăŠăéæè ăŻăç°ćžžăçșçăăăăšăç„ăăăšăă§ăăăźă§ăăăŒă«ăźćșćĄăȘă©ăćŒăłăăăłăłæ©ïŒïŒăźäżźćŸ©ăȘă©ăé Œăăăšăă§ăăăăŸăăïŒČïŒĄïŒïŒïŒïŒăç ŽćŁăăăŠăăăšçąșèȘăăăć Žćă«ăéłćŁ°ćșćèŁ çœźïŒïŒïŒăă©ăłăèĄšç€șèŁ çœźïŒïŒïŒă«ăăïŒČïŒĄïŒç ŽćŁăźć ±ç„ăèĄăăăźăšăăŠăèŻăă On the other hand, if the power failure occurrence information is not stored in the process of S4114 (S4114: No), it is determined whether or not the RAM 223 is destroyed based on the keyword stored in the RAM 223 (S4115), and the RAM 223 is destroyed. If not (S4115: No), the process returns to the process of S4101, and the main process is repeatedly executed. On the other hand, if the RAM 223 is destroyed (S4115: Yes), the processing is looped infinitely in order to stop the execution of the subsequent processing. Here, if it is determined that the RAM is destroyed and an infinite loop is performed, the main process is not executed, so that the display by the third symbol display device 81 does not change thereafter. Therefore, since the player can know that the abnormality has occurred, he / she can call a clerk in the hall or the like and ask for repair of the pachinko machine 10. Further, when it is confirmed that the RAM 223 is destroyed, the audio output device 226 or the lamp display device 227 may notify the RAM destruction.
æŹĄă«ăćłïŒïŒăćç §ăăŠăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒć ăźïŒïŒ°ïŒ”ïŒïŒïŒă«ăăćźèĄăăăăłăăłăć€ćźćŠçïŒïŒłïŒïŒïŒïŒïŒă«ă€ăăŠèȘŹæăăăćłïŒïŒăŻăăăźăłăăłăć€ćźćŠçïŒïŒłïŒïŒïŒïŒïŒăç€șăăăăăŒăăŁăŒăă§ăăăăăźăłăăłăć€ćźćŠçïŒïŒłïŒïŒïŒïŒïŒăŻăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒć ăźïŒïŒ°ïŒ”ïŒïŒïŒă«ăăćźèĄăăăăĄă€ăłćŠçïŒćłïŒïŒćç §ïŒăźäžă§ćźèĄăăăäžèż°ăăăăă«ăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăć俥ăăăłăăłăăć€ćźăăă仄äžăăłăăłăć€ćźćŠçïŒïŒłïŒïŒïŒïŒïŒăźè©łçŽ°ăèȘŹæăăă Next, the command determination process (S4112) executed by the MPU 221 in the voice lamp control device 113 will be described with reference to FIG. 61. FIG. 61 is a flowchart showing this command determination process (S4112). This command determination process (S4112) is executed in the main process (see FIG. 60) executed by the MPU 221 in the voice lamp control device 113, and determines the command received from the main control device 110 as described above. .. The details of the command determination process (S4112) will be described below.
ăłăăłăć€ćźćŠçïŒïŒłïŒïŒïŒïŒïŒă§ăŻăăŸăăïŒČïŒĄïŒïŒïŒïŒă«èšăăăăăłăăłăèšæ¶é ćïŒïŒïŒïœăăăæȘćŠçăźăłăăłăăźăăĄäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăć俥ăăæćăźăłăăłăăèȘăżćșăăŠè§Łæăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăă珏ïŒćŻććŒćäœăłăăłăăć俥ăăăćŠăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒă珏ïŒćŻććŒćäœăłăăłăăć俥ăăăšć€ć„ăăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăć俥ăă珏ïŒćŻććŒćäœăłăăłăă«ćșă„ăăŠăćäœă·ăăȘăȘăźæŽæ°ăèšćźăïŒïŒłïŒïŒïŒïŒïŒăăăźćŸăæŹćŠçăç”äșăăă In the command determination process (S4112), first, from the command storage area 223a provided in the RAM 223, the first unprocessed command received from the main control device 110 is read and analyzed, and the first command from the main control device 110 is analyzed. It is determined whether or not the movable valve operation command has been received (S4201). If it is determined that the first movable valve operation command has been received (S4201: Yes), an update of the operation scenario is set based on the received first movable valve operation command (S4202), and then this process is performed. finish.
ă€ăŸăăæŹćźæœćœąæ ă§ăŻăăăăłăłæ©ïŒïŒă«ăăăŠé»æșæć „æă«ćźèĄăăă珏ïŒćŻććŒïŒïŒïœăžăźćäœć¶ćŸĄă«éąăăăłăăłăïŒçŹŹïŒćŻććŒćäœăłăăłăïŒăć俥ăăć Žćă«ăé æ»çĄăćäœă·ăăȘăȘăæŽæ°ăăăăăă«ăăłăăłăć€ćźćŠçăźæćȘć ć€ć„é ćșă«çŹŹïŒćŻććŒăłăăłăăźć俥ăć€ć„ăăăăăźćŠçăèšăăŠăăăăăźăăă«æ§æăăăăšă§ăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒćŽăźćäœć¶ćŸĄć ćźčăšăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒćŽă§ăźç¶æłææĄć ćźčăšăćźčæă«ćæăăăăăšăă§ăăă That is, in the present embodiment, when a command related to operation control to the first movable valve 66b (first movable valve operation command) executed when the power is turned on in the pachinko machine 10 is received, the operation scenario is updated without delay. In the highest priority determination order of the command determination process, a process for determining the reception of the first movable valve command is provided. With this configuration, the operation control content on the main control device 110 side and the situation grasp content on the voice lamp control device 113 side can be easily synchronized.
ăȘăăæŹćźæœćœąæ ă§ăŻăăăăłăłæ©ïŒïŒă«ăăăŠé»æșæć „æă«ćźèĄăăă珏ïŒćŻććŒïŒïŒïœăžăźćäœć¶ćŸĄă«éąăăăłăăłăïŒçŹŹïŒćŻććŒćäœăłăăłăïŒăć俥ăăć Žćă«ăźăżćäœă·ăăȘăȘïŒçŹŹïŒćŻććŒïŒïŒïœăźćäœç¶æłăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒćŽă§ææĄăăăăăźćäœă·ăăȘăȘïŒăèšćźăăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăäŸăă°ăæćźæéæŻïŒïŒæéæŻïŒă«äž»ć¶ćŸĄèŁ çœźïŒïŒïŒćŽăă珏ïŒćŻććŒïŒïŒïœăźćäœć¶ćŸĄć ćźčăç€șăăłăăłăăćșćăăăă性ćœăăéæăćźèĄăăăæŻă«çŹŹïŒćŻććŒïŒïŒïœăźćäœć¶ćŸĄć ćźčăç€șăăłăăłăăćșćăăăăăăăă«æ§æăăŠăèŻăăăăăŠăć俥ăăăłăăłăăźć ćźčăšăæŽæ°ăăŠăăćäœă·ăăȘăȘăźć ćźčăšăăæŻèŒăăćäœă·ăăȘăȘăźæŽæ°ć ćźčăèŁæŁăăćŠçăćźèĄăăŠăèŻăăăăă«ăăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒćŽă«ăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒćŽăźćäœć¶ćŸĄć ćźčăźææĄçČŸćșŠăăăé«ăăăăšăă§ăăăăăă«ăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒćŽăăćșćăăăăłăăłăăć俥ăăăŸă§ă«èŠăăăżă€ă ă©ă°ăäșăèæ źăăŠăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒćŽăźćäœă·ăăȘăȘăźæŽæ°ćŠçăćźèĄăăăăă«æ§æăăŠăèŻăă In the present embodiment, the operation scenario (first movable valve 66b) is performed only when the pachinko machine 10 receives a command related to operation control to the first movable valve 66b (first movable valve operation command) executed when the power is turned on. (Operation scenario for grasping the operation status of the voice lamp control device 113) is set, but the present invention is not limited to this, and for example, the main control device 110 is set every predetermined period (every hour). Even if it is configured to output a command indicating the operation control content of the first movable valve 66b from the side, or output a command indicating the operation control content of the first movable valve 66b each time a jackpot game is executed. good. Then, the content of the received command may be compared with the content of the updated operation scenario, and a process of correcting the updated content of the operation scenario may be executed. As a result, the accuracy of grasping the operation control content of the main control device 110 side by the voice lamp control device 113 side can be further improved. Further, the operation scenario update process on the voice lamp control device 113 side may be executed in consideration of the time lag required for receiving the command output from the main control device 110 side in advance.
äžæčăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠă珏ïŒćŻććŒćäœăłăăłăăć俥ăăŠăăȘăăšć€ć„ăăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăçčćłć€ćăăżăŒăłăłăăłăăć俥ăăăćŠăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăăăă§ăçčćłć€ćăăżăŒăłăłăăłăăŻăçčć„ćłæăźć€ćăăżăŒăłïŒć€ćæéïŒăéç„ăăăăăźăłăăłăă§ăăăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăçčćłć€ćăăżăŒăłăłăăłăăć俥ăăăšć€ć„ăăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăçčćłć€ćéć§ćŠçăćźèĄăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăăăăźçčćłć€ćéć§ćŠçïŒïŒłïŒïŒïŒïŒïŒăźè©łçŽ°ă«ă€ăăŠăŻăćłïŒïŒăćç §ăăŠćŸèż°ăăă On the other hand, in the process of S4201, when it is determined that the first movable valve operation command has not been received (S4201: No), it is determined whether or not the special figure variation pattern command has been received from the main controller 110. (S4203). Here, the special symbol fluctuation pattern command is a command for notifying the fluctuation pattern (variation time) of the special symbol. If it is determined that the special figure variation pattern command has been received in the process of S4203 (S4203: Yes), the special figure variation start process is executed (S4204), and this process is terminated. The details of this special figure fluctuation start processing (S4204) will be described later with reference to FIG. 62.
äžæčăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăçčćłć€ćăăżăŒăłăłăăłăăć俥ăăŠăăȘăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăçčćłćæąçšźć„ăłăăłăăć俥ăăăćŠăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăçčćłćæąçšźć„ăłăăłăăć俥ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăćæąçšźć„éžæăă©ă°ïŒïŒïŒïœ ăăȘăłă«èšćźăïŒïŒłïŒïŒïŒïŒïŒăć俥ăăçčćłćæąçšźć„ăłăăłăăăćæąçšźć„ăæœćșăïŒïŒłïŒïŒïŒïŒïŒăăăźćŸăæŹćŠçăç”äșăăă On the other hand, in the process of S4203, when it is determined that the special figure fluctuation pattern command has not been received (S4203: No), it is determined whether or not the special figure stop type command has been received (S4205). When it is determined that the special figure stop type command has been received (S4205: Yes), the stop type selection flag 223e is set to on (S4206), and the stop type is extracted from the received special figure stop type command (S4207). After that, this process ends.
äžæčăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăçčćłćæąçšźć„ăłăăłăăć俥ăăŠăăȘăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăæŹĄă«ăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăäżççæ°ăłăăłăăć俥ăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăăăă§ăäżççæ°ăłăăłăăć俥ăăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăć俥ăăäżççæ°ăłăăłăăźćłæçšźć„ïŒçčć„ćłæăæźéćłæïŒăè§ŁæăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒČïŒĄïŒïŒïŒïŒă«èšăăăăćŻŸćżăăă«ăŠăłăżăźć€ăæŽæ°ăăïŒïŒłïŒïŒïŒïŒïŒăć ·äœçă«ăŻăçčć„ćłæăźäżççæ°ăłăăłăăć俥ăăć ŽćăŻăăăźäżççæ°ăłăăłăă«ć«ăŸăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźçčć„ćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœăźć€ïŒćłăĄăçčć„ćłæăźć€ćèĄšç€șăźäżççæ°ïŒăæœćșăăăăźæœćșăăă«ăŠăłăżć€ă«ćăăăŠăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒČïŒĄïŒïŒïŒïŒă«èšăăăăçčć„ćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœăźć€ăæŽæ°ăăă On the other hand, in the process of S4205, when it is determined that the special figure stop type command has not been received (S4205: No), then it is determined whether or not the hold ball number command has been received from the main control device 110 (S4208). Here, when it is determined that the hold ball number command has been received (S4208: Yes), the symbol type (special symbol, normal symbol) of the received hold ball number command is analyzed, and the RAM 223 of the voice lamp control device 113 is used. The value of the corresponding counter provided is updated (S4209). Specifically, when the hold ball number command of the special symbol is received, the value of the special symbol hold ball number counter 203c of the main control device 110 included in the hold ball number command (that is, the hold of the variation display of the special symbol). The number of balls) is extracted, and the value of the special symbol reserved ball number counter 223c provided in the RAM 223 of the voice lamp control device 113 is updated according to the extracted counter value.
ăŸăăæźéćłæăźäżççæ°ăłăăłăăć俥ăăć ŽćăŻăăăźäżççæ°ăłăăłăă«ć«ăŸăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźæźéćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœăźć€ïŒćłăĄăæźéćłæăźć€ćèĄšç€șăźäżççæ°ïŒăæœćșăăăăźæœćșăăă«ăŠăłăżć€ă«ćăăăŠăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒČïŒĄïŒïŒïŒïŒă«èšăăăăæźéćłæäżççæ°ă«ăŠăłăżăźć€ăæŽæ°ăăă Further, when the reserved ball number command of the normal symbol is received, the value of the normal symbol reserved ball number counter 203d of the main controller 110 included in the reserved ball number command (that is, the reserved ball number of the fluctuation display of the normal symbol). Is extracted, and the value of the normal symbol reserved ball count counter provided in the RAM 223 of the voice lamp control device 113 is updated according to the extracted counter value.
ăăă§ăäżççæ°ăłăăłăăŻăçăćçšźć „çćŁïŒçčćłć „çćŁïŒïŒăăčă«ăŒăČăŒăïŒïŒïŒă«ć „çïŒć§ćć „èłïŒăăćçšźäżççæ°ă«ăŠăłăżăźć€ăć çźăăăć ŽćăæăăŻăćçšźć€ćéć§ćŠçăćźèĄăăéă«ăćçšźäżççæ°ă«ăŠăłăżăźć€ăæžçźăăăăšăă«äž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăé俥ăăăăăźă§ăăăźă§ăć§ćć „èłæăć€ćèĄšç€șèšćźææŻă«ăïŒłïŒïŒïŒïŒăźćŠçă«ăăŁăŠăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăźçčć„ćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœăæźéćłæäżççæ°ă«ăŠăłăżăźć€ăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźçčć„ćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœăæźéćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœăźć€ă«ćăăăăăšăă§ăăă Here, the hold ball number command is used when a ball enters various entry ports (special figure entry port 64, through gate 67) (starting prize) and the values of various hold ball number counters are added, or Since it is transmitted from the main control device 110 when the values of the various reserved ball counters are subtracted when executing various fluctuation start processes, S4209 By the processing, the values of the special symbol holding ball number counter 223c and the normal symbol holding ball number counter of the voice lamp control device 113 are changed to the values of the special symbol holding ball number counter 203c and the normal symbol holding ball number counter 203d of the main control device 110. Can be matched.
ăăŁăŠăăă€ășăȘă©ăźćœ±éżă«ăăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒČïŒĄïŒïŒïŒïŒăæăăçčć„ćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœăźć€ăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźćçšźäżççæ°ă«ăŠăłăżïŒïŒïŒïœïŒïŒïŒïŒïœăźć€ăšăăăŠăăŸăŁăŠăăć§ćć „èłæăć€ćèĄšç€șèšćźæăćłăĄăćçšźäżççæ°ć€æŽăăăăăšă«ćșă„ăăŠäżççæ°ăłăăłăăéç„ăăăă°ăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăźçčć„ćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœăźć€ăäżźæŁăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźćçšźäżççæ°ă«ăŠăłăżćçšźäżççæ°ă«ăŠăłăżïŒïŒïŒïœïŒïŒïŒïŒïœăźć€ă«ćăăăăăšăă§ăăă Therefore, even if the value of the special symbol reserved ball counters 223c possessed by the RAM 223 of the voice lamp control device 113 deviates from the values of the various reserved ball counters 203c and 203d of the main control device 110 due to the influence of noise or the like. When the start winning is won, when the variable display is set, that is, when the hold ball number command is notified based on the change of various hold ball numbers, the value of the special symbol hold ball number counter 223c of the voice lamp control device 113 is corrected. , Various hold ball number counters of the main control device 110 The values of the various hold ball number counters 203c and 203d can be adjusted.
ăŸăăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăäżççæ°ăłăăłăăć俥ăăŠăăȘăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăć „èłăłăăłăăć俥ăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăć „èłăłăăłăăć俥ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăć „èłăłăăłăćŠçăćźèĄăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăăăăźć „èłăłăăłăćŠçïŒïŒłïŒïŒïŒïŒïŒăŻăć俥ăăć „èłæ ć ±ăłăăłăă«ć«ăŸăăć „èłæ ć ±ă«ćŻŸćżăăćłæçšźć„ïŒçčć„ćłæăæźéćłæïŒăè§Łæăăăăźè§Łæç”æă«ćŻŸćżăăèšæ¶é ćïŒéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒČïŒĄïŒïŒïŒïŒć ăźć „èłæ ć ±æ ŒçŽăšăȘăąïŒïŒïŒïœïŒă«æ ŒçŽïŒèšæ¶ïŒăăćŠçăšăć俥ăăć „èłæ ć ±ă«ćșă„ăăæŒćșïŒć èȘăżæŒćșïŒăćźèĄăăăăăźćŠçăèĄăăăźă§ăăăăȘăăè©łçŽ°ăȘć ćźčă«ă€ăăŠăŻăćłïŒïŒăćç §ăăŠćŸèż°ăăă Further, in the process of S4208, when it is determined that the reserved ball number command has not been received (S4208: No), it is determined whether or not the winning command has been received from the main control device 110 (S4210). If it is determined that the winning command has been received in the processing of S4210 (S4210: Yes), the winning command processing is executed (S4211), and this processing is terminated. This winning command processing (S4211) analyzes the symbol type (special symbol, ordinary symbol) corresponding to the winning information included in the received winning information command, and the storage area (voice lamp control device 113) corresponding to the analysis result. The process of storing (storing) in the prize information storage area 223b) in the RAM 223 and the process of executing the effect (look-ahead effect) based on the received prize information are performed. The detailed contents will be described later with reference to FIG. 63.
ïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăć „èłăłăăłăăć俥ăăŠăăȘăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăæŹĄă«ăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăç¶æ ăłăăłăăć俥ăăăćŠăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăç¶æ ăłăăłăăć俥ăăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăç¶æ ăłăăłăć俥ćŠçăćźèĄăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăăăăźç¶æ ăłăăłăć俥ćŠçïŒïŒłïŒïŒïŒïŒïŒăźè©łçŽ°ă«ă€ăăŠăŻăćłïŒïŒăćç §ăăŠćŸèż°ăăăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăćșćăăăç¶æ ăłăăłăă«ćșă„ăăŠăăăłăłæ©ïŒïŒăźéæç¶æ ïŒéćžžç¶æ ăæçç¶æ ïŒăšăćœăăéæç¶æ ïŒć€§ćœăăäžăćœčç©ćœăăäžïŒăćŸç¶æ èšćźăšăȘăąïŒïŒïŒïœă«èšćźăăćŠçăćźèĄăăăă If it is determined in the process of S4210 that the winning command has not been received (S4210: No), then it is determined whether or not the status command has been received from the main control device 110 (S4212). If it is determined that the status command has been received (S4212: Yes), the status command reception process is executed (S4213), and this process ends. The details of this state command reception process (S4213) will be described later with reference to FIG. 64, but based on the state command output from the main control device 110, the pachinko machine 10 is in a gaming state (normal state, time saving state). , The process of setting the hit game state (during big hit, during hitting the accessory) to the slave state setting area 223 g is executed.
æŹĄă«ăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăç¶æ ăłăăłăăć俥ăăŠăăȘăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăćæąéąéŁăłăăłăăć俥ăăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠćæąéąéŁăłăăłăăć俥ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăćæąéąéŁćŠçăćźèĄăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăăăăźćæąéąéŁćŠçïŒïŒłïŒïŒïŒïŒïŒăźè©łçŽ°ăȘèȘŹæăŻćłïŒïŒăćç §ăăŠćŸèż°ăăăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăćșćăăăćçšźćæąăłăăłăă«ćșă„ăăŠă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăă珏ïŒćłæă珏ïŒćłæăçšăăć€ćæŒćșăźèĄšç€șæ æ§ăèšćźăăăăăźćŠçăćźèĄăăăă Next, in the process of S4212, when it is determined that the state command has not been received (S4212: No), it is determined whether or not the stop-related command has been received from the main control device 110 (S4214). If it is determined that the stop-related command has been received in the process of S4214 (S4214: Yes), the stop-related process is executed (S4215), and this process is terminated. A detailed description of this stop-related process (S4215) will be described later with reference to FIG. 65, but the third symbol displayed on the third symbol display device 81 based on various stop commands output from the main control device 110. And the process for setting the display mode of the variation effect using the fourth symbol is executed.
æŹćźæœćœąæ ă§ăŻăçčć„ćłæăźć€ćèĄšç€șăćźèĄăăăæéăšăăŠăçčć„ćłæć€ćăćźèĄăăéă«ć€ćăăżăŒăłïŒć€ćæéïŒăäșăèšćźăăăăă«æ§æăăŠăăăăäșăèšćźăăăć€ćăăżăŒăłă«ćșă„ăăŠçčć„ćłæć€ćăćźèĄăăŠăăæäžă§ăăä»ăźçčć„ćłæć€ćăźç”æă«ćżăăŠćŒ·ć¶çă«çčć„ćłæć€ćăćæąăăăćŠçăćźèĄăăć ŽćăăăăăăźăăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒćŽă§ćæąéąéŁćŠçïŒïŒłïŒïŒïŒïŒïŒăćźèĄăăçčć„ćłæć€ćăćæąăăăăżă€ăăłă°ă«ćŻŸćżăăăŠçŹŹïŒćłæă珏ïŒćłæăźć€ćèĄšç€șïŒć€ćæŒćșïŒăćæąăăăăšăă§ăăăăă«æ§æăăŠăăăăăă«ăăăçčć„ćłæăźć€ćç¶æłăšçŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăć€ćæŒćșăźç¶æłăšăćæăăăăăšăă§ăăéæè ă«ćăăæăèĄšç€șæ æ§ăæäŸăăăăšăă§ăăă In the present embodiment, the variation pattern (variation time) is set in advance when the special symbol variation is executed as the period during which the variation display of the special symbol is executed. Even while the special symbol change is being executed based on the above, a process of forcibly stopping the special symbol change may be executed according to the result of another special symbol change. Therefore, it is possible to execute the stop-related process (S4215) on the voice lamp control device 113 side to stop the variation display (variation effect) of the third symbol and the fourth symbol in accordance with the timing when the special symbol variation is stopped. It is configured so that it can be done. As a result, it is possible to synchronize the fluctuation status of the special symbol with the fluctuation effect status displayed on the third symbol display device 81, and it is possible to provide the player with an easy-to-understand display mode.
äžæčăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăćæąéąéŁăłăăłăăć俥ăăŠăăȘăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăæźćłéąéŁăłăăłăăć俥ăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăæźćłéąéŁăłăăłăăć俥ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăæźćłéąéŁćŠçăćźèĄăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăăæźćłéąéŁćŠçïŒïŒłïŒïŒïŒïŒïŒăźè©łçŽ°ă«ă€ăăŠăŻăćłïŒïŒăćç §ăăŠćŸèż°ăăă On the other hand, in the process of S4214, when it is determined that the stop-related command has not been received (S4214: No), it is determined whether or not the normal figure-related command has been received from the main controller 110 (S4216), and the normal figure-related command is determined. When it is determined that the above is received (S4216: Yes), the general map-related processing is executed (S4217), and this processing is terminated. The details of the normal drawing-related processing (S4217) will be described later with reference to FIG. 66.
ïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăæźćłéąéŁăłăăłăăć俥ăăŠăăȘăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăćœăăéąéŁăłăăłăăć俥ăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăćœăăéąéŁăłăăłăăć俥ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăćœăăéąéŁćŠçăćźèĄăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăăćœăăéąéŁćŠçïŒïŒłïŒïŒïŒïŒïŒăźè©łçŽ°ă«ă€ăăŠăŻăćłïŒïŒăćç §ăăŠćŸèż°ăăăăçčć„ćłæăźæœéžăźç”æă性ćœăăćăŻć°ćœăăă«ćœéžăăć Žćă«ćźèĄăăă性ćœăăéæćăŻć°ćœăăéæă«ćŻŸćżăăæŒćșèĄšç€șă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ćźèĄăăăăăăźćŠçăèĄăăăźă§ăăă In the process of S4216, when it is determined that the command related to the normal figure has not been received (S4216: No), it is determined whether the command related to the hit has been received from the main controller 110 (S4218), and the command related to the hit is received. If it is determined that the command has been performed (S4218: Yes), the hit-related process is executed (S4219), and this process is terminated. The details of the hit-related process (S4219) will be described later with reference to FIG. 67, but as a result of the lottery of the special symbol, the production corresponding to the big hit game or the small hit game executed when the big hit or the small hit is won. This is a process for causing the third symbol display device 81 to execute the display.
ïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăćœăăéąéŁăłăăłăăć俥ăăŠăăȘăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăăăźä»ăźăłăăłăă«ćżăăćŠçăćźèĄăăŠïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăăïŒłïŒïŒïŒïŒăźćŠçă§ăŻăăăźä»ăźăłăăłăăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒă§çšăăăłăăłăă§ăăă°ăăźăłăăłăă«ćŻŸćżăăćŠçăèĄăăćŠçç”æăïŒČïŒĄïŒïŒïŒïŒă«èšæ¶ăăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒă§çšăăăłăăłăă§ăăă°ăăźăłăăłăăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒă«é俥ăăăăă«ăăłăăłăăźèšćźăèĄăăăźă§ăăă If it is determined that the hit-related command has not been received in the process of S4218 (S4218: No), the process corresponding to the other command is executed (S4220), and this process is terminated. In the processing of S4220, if the other command is a command used by the voice lamp control device 113, the processing corresponding to the command is performed, the processing result is stored in the RAM 223, and if the command is used by the display control device 114, the command is performed. Is set to be transmitted to the display control device 114.
仄äžăæŹćźæœćœąæ ăźéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒă«ăŠćźèĄăăăăłăăłăć€ćźćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒïŒă«ă€ăăŠèȘŹæăăăăăăłăăłăć€ćźćŠçïŒïŒłïŒïŒïŒïŒïŒă«ăăăŠăćçšźăłăăłăă«ćŻŸăăć俥ăźæçĄăć€ć„ăăé ćșă«ă€ăăŠăæŹćźæœćœąæ ă«ç€șăăé ćș仄ć€ăźé ćșăçšăăŠăèŻăăäŸăă°ăç¶æ ăłăăłăăć俥ăăăćŠăăć€ć„ăăćŠçăăçčćłć€ćăăżăŒăłăłăăłăăć俥ăăăćŠăăć€ć„ăăćŠçăăăć ă«ćźèĄăăăăć€ć„é ćșăèŠćźăăŠăèŻăă The command determination process (S4112 in FIG. 61) executed by the voice lamp control device 113 of the present embodiment has been described above. However, in the command determination process (S4112), the order of determining the presence / absence of reception of various commands , An order other than the order shown in the present embodiment may be used. For example, the process of determining whether or not a state command has been received is more than the process of determining whether or not a special figure variation pattern command has been received. The discriminant order may be specified so that it is executed first.
ăăźăăă«æ§æăăăăšă§ăć€ćăăżăŒăłăłăăłăăšç¶æ ăłăăłăăšăćæă«äž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăćșćăăăć ŽćăćłăĄăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźçčć„ćłæć€ćéć§ćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒćç §ïŒăźäžă§ăçčć„ćłæć€ćăăżăŒăłéžæćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒćç §ïŒăćźèĄăăçčćłć€ćăăżăŒăłăłăăłăăèšćźăăăăźćŸă«éæç¶æ ăćŻć€ăăăăšăç€șăç¶æ ăłăăłăăèšćźăăć Žćă§ăăŁăŠăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒćŽă§çŸćšèšćźăăăŠăăéæç¶æ ăçčćłć€ćăăżăŒăłăłăăłăăăăć ă«ć€ćźăăăăšăă§ăăă With this configuration, when the fluctuation pattern command and the status command are output from the main control device 110 at the same time, that is, in the special symbol fluctuation start processing of the main control device 110 (see S205 in FIG. 41), Even when the special symbol variation pattern selection process (see S307 in FIG. 43) is executed, the special symbol variation pattern command is set, and then the state command indicating that the game state is changed is set, the voice lamp control is performed. The game state currently set on the device 113 side can be determined before the special figure variation pattern command.
æŹĄă«ăćłïŒïŒăćç §ăăŠăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒć ăźïŒïŒ°ïŒ”ïŒïŒïŒă«ăăćźèĄăăăçčćłć€ćéć§ćŠçïŒïŒłïŒïŒïŒïŒïŒă«ă€ăăŠèȘŹæăăăăćłïŒïŒăŻăçčćłć€ćéć§ćŠçïŒïŒłïŒïŒïŒïŒïŒăç€șăăăăăŒăăŁăŒăă§ăăăăăźçčćłć€ćéć§ćŠçïŒïŒłïŒïŒïŒïŒïŒăŻăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒć ăźïŒïŒ°ïŒ”ïŒïŒïŒă«ăăćźèĄăăăăłăăłăć€ćźćŠçïŒćłïŒïŒćç §ïŒăźäžă§ćźèĄăăăăăźă§ăăŁăŠăèšćźăăăŠăăéæç¶æ ă«ćżăăŠçŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăçčć„ćłæă«ćŻŸćżăăèĄšç€șæ æ§ïŒäž»ć€ćçšć€ćăăżăŒăłăćŸć€ćçšć€ćăăżăŒăłïŒăèšćźăăćŠçăćźèĄăăăă Next, the special figure fluctuation start processing (S4204) executed by the MPU 221 in the voice lamp control device 113 will be described with reference to FIG. 62. FIG. 62 is a flowchart showing the special figure fluctuation start processing (S4204). This special figure fluctuation start process (S4204) is executed in the command determination process (see FIG. 61) executed by the MPU 221 in the voice lamp control device 113, and is executed according to the set gaming state. The process of setting the display mode (main variation variation pattern, slave variation variation pattern) corresponding to the special symbol displayed on the third symbol display device 81 is executed.
ăăăŠăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăŻăăăă§èšćźăăăèĄšç€șæ æ§ïŒèĄšç€șçšăłăăłăïŒăšăćŸèż°ăăć€ćèĄšç€șèšćźćŠçïŒćłïŒïŒćç §ïŒă«ăŠèšćźăăăèĄšç€șçšć€ćăăżăŒăłăłăăłăăšă«ćșă„ăăŠçŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șé ćă«èĄšç€șăăăèĄšç€șæ æ§ăèšćźăăă仄äžăçčćłć€ćéć§ćŠçïŒïŒłïŒïŒïŒïŒïŒăźè©łçŽ°ăèȘŹæăăă Then, the display control device 114 has a third symbol based on the display mode (display command) set here and the display variation pattern command set in the variation display setting process (see FIG. 71) described later. The display mode displayed in the display area of the display device 81 is set. Hereinafter, the details of the special figure fluctuation start processing (S4204) will be described.
çčćłć€ćéć§ćŠçăèšćźăăăăšăăŸăăçčćłć€ćéć§ăă©ă°ïŒïŒïŒïœăăȘăłă«èšćźăïŒïŒłïŒïŒïŒïŒïŒăć俥ăăçčćłć€ćăăżăŒăłăłăăłăăăć€ćăăżăŒăłăæœćșăïŒïŒłïŒïŒïŒïŒïŒăć€ćăăżăŒăłéžæăăŒăă«ïŒïŒïŒïœăçšăăŠè©łçŽ°ăȘèĄšç€șæ æ§ăéžæăăïŒïŒłïŒïŒïŒïŒïŒă When the special figure fluctuation start processing is set, first. The special figure fluctuation start flag 223d is set to on (S4301), the fluctuation pattern is extracted from the received special figure fluctuation pattern command (S4302), and the detailed display mode is selected using the fluctuation pattern selection table 222a (S4303). ..
æŹĄă«ăćŸç¶æ èšćźăšăȘăąïŒïŒïŒïœă«èšćźïŒèšæ¶ïŒăăăŠăăæ ć ±ïŒçŸćšăźéæç¶æ ăç€șăæ ć ±ïŒăèȘăżćșăăŠăçŸćšăźéæç¶æ ăæçç¶æ ă§ăăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçă§ăçŸćšăæçç¶æ ă§ăŻçĄăïŒéćžžç¶æ ïŒă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăéćžžç¶æ äžăźèĄšç€șçšăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠèĄšç€șçšăłăăłăăèšćźăăăăšăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăźăĄă€ăłćŠçïŒćłïŒïŒćç §ïŒăźăłăăłăćșććŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒïŒă«ăăăŠăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăžăšé俥ăăăćłïŒïŒïŒïœïŒă«ç€șăăăăăȘäž»èĄšç€șé ćïœă«ăŠçčć„ćłææœéžăźç”æăç€șăăăăźæŒćșæ æ§ăèšćźăăăă Next, the information (information indicating the current gaming state) set (stored) in the slave state setting area 223g is read out, and it is determined whether the current gaming state is the time saving state (S4304). If it is determined in the process of S4304 that the current state is not the time saving state (normal state) (S4304: No), the display command in the normal state is set (S4305), and this process is terminated. When a display command is set in the process of S4305, it is transmitted to the display control device 114 in the command output process (S4102 of FIG. 60) of the main process (see FIG. 60) of the voice lamp control device 113, and is transmitted to the display control device 114 (FIG. 60). An effect mode for showing the result of the special symbol lottery is set in the main display area Dm as shown in b).
äžæčăïŒłïŒïŒïŒïŒăźćŠçă§ăçŸćšăźéæç¶æ ăæçç¶æ ă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăæçç¶æ äžăźèĄšç€șçšăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăć ±ç„æžäżçæ°æ ŒçŽăšăȘăąïŒïŒïŒïœăźć€ăïŒæžçźăïŒïŒłïŒïŒïŒïŒïŒăä»ćć俥ăăć€ćăăżăŒăłă«ćŻŸćżăăć€ïŒć€ćæéïŒăăć€ćæéă«ăŠăłăżïŒïŒïŒïœă«ă»ăăăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăă On the other hand, if it is determined in the process of S4304 that the current gaming state is the time saving state (S4304: Yes), the display command during the time saving state is set (S4306), and the value of the notified pending number storage area 223s. Is subtracted by 1 (S4307), the value (variation time) corresponding to the fluctuation pattern received this time is set in the fluctuation time counter 223r (S4308), and this process is terminated.
æŹĄă«ăćłïŒïŒăćç §ăăŠéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒć ăźïŒïŒ°ïŒ”ïŒïŒïŒă«ăăćźèĄăăăć „èłăłăăłăćŠçïŒïŒłïŒïŒïŒïŒïŒă«ă€ăăŠèȘŹæăăăăćłïŒïŒăŻăć „èłăłăăłăćŠçïŒïŒłïŒïŒïŒïŒïŒăç€șăăăăăŒăăŁăŒăă§ăăăăăźć „èłăłăăłăćŠçïŒïŒłïŒïŒïŒïŒïŒăŻăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒć ăźïŒïŒ°ïŒ”ïŒïŒïŒă«ăăćźèĄăăăăłăăłăć€ćźćŠçïŒćłïŒïŒćç §ïŒăźäžă§ćźèĄăăăăźă§ăăŁăŠăć俥ăăć „èłăłăăłăăźçšźć„ïŒçčć„ćłæăæźéćłæïŒăšăçŸćšăźéæç¶æ ăšăă«ćżăăŠć „èłăłăăłăć俥æă«ćźèĄăăæŒćșïŒæèŹăć èȘăżæŒćșïŒăèšćźăăăăăźćŠçăćźèĄăăăă Next, the winning command process (S4211) executed by the MPU 221 in the voice lamp control device 113 will be described with reference to FIG. 63. FIG. 63 is a flowchart showing the winning command processing (S4211). This winning command process (S4211) is executed in the command determination process (see FIG. 61) executed by the MPU 221 in the voice lamp control device 113, and the type of the received winning command (special symbol, normal). The process for setting the effect (so-called look-ahead effect) to be executed when the winning command is received is executed according to the symbol) and the current game state.
ć „èłăłăăłăćŠçïŒïŒłïŒïŒïŒïŒïŒăćźèĄăăăšăăŸăăć俥ăăć „èłăłăăłăă«ć«ăŸăăæ ć ±ă«ćșă„ăăŠă©ăźćłæçšźć„ă«ćŻŸćżăăăăźă§ăăăźăăè§ŁæăăćŻŸćżăăć „èłæ ć ±èšæ¶ăšăȘăąïŒïŒïŒïœă«èšćźïŒæ ŒçŽïŒăăïŒïŒłïŒïŒïŒïŒïŒăăăăŠăă©ăă·ă„ăă©ă°ïŒïŒïŒïœăăȘăłă«èšćźăăăŠăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăăȘăłă«èšćźăăăŠăăȘăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăăăźćŸăæŹćŠçăç”äșăăăäžæčăăȘăłă«èšćźăăăŠăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăć俥ăăć „èłăłăăłăă«ć«ăŸăăć€ćæéæ ć ±ăæœćșăăïŒïŒłïŒïŒïŒïŒïŒă When the winning command processing (S4211) is executed, first, it analyzes which symbol type corresponds to based on the information included in the received winning command, and sets (stores) it in the corresponding winning information storage area 223b. (S4401). Then, it is determined whether the V rush flag 223q is set to ON (S4402), and if it is determined that the V rush flag 223q is not set to ON (S4402: No), the process proceeds to S4412, and then this process ends. do. On the other hand, when it is determined that it is set to ON (S4402: Yes), the fluctuation time information included in the received winning command is extracted (S4403).
ăăăŠăć èȘăżă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒä»„äžă§ăăăćŠăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăć èȘăżă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒăăć°ăăïŒïŒă§ăăïŒăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăä»ćć俥ăăć „èłæ ć ±ă«ć«ăŸăăć€ćæéïŒçčć„ćłæăźć€ćæéïŒăăă©ăă·ă„ăźæźæéăšăăŠäžäčăć ±ç„ăăăăšăćșæ„ăȘăç¶æ ă§ăăăăăæœćșăăć€ćæéăæȘć ±ç„æéæ ŒçŽăšăȘăąïŒïŒïŒïœă«æ ŒçŽăïŒïŒłïŒïŒïŒïŒïŒăæȘć ±ç„äżçæ°æ ŒçŽăšăȘăąïŒïŒïŒïœăźć€ăïŒć çźăïŒïŒłïŒïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăă Then, it is determined whether or not the value of the look-ahead counter 223h is 1 or more (S4404). When it is determined that the value of the look-ahead counter 223h is smaller than 1 (0) (S4404: No), the fluctuation time (variation time of the special symbol) included in the winning information received this time is used as the remaining period of the V rush. Since the additional notification cannot be performed, the extracted fluctuation time is stored in the unreported period storage area 223j (S4410), the value of the unreported pending number storage area 223k is added by 1 (S4411), and the processing of S4412. Move to.
äžæčăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăć èȘăżă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒä»„äžă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăä»ćć俥ăăć „èłăłăăłăă«ć«ăŸăăć€ćæéïŒçčć„ćłæăźć€ćæéïŒăăă©ăă·ă„ăźæźæéăšăăŠäžäčăć ±ç„ăăăăšăćŻèœăȘç¶æ ă§ăăăăăæŹĄăă§ăäžæăă©ă°ïŒïŒïŒïœăăȘăłă§ăăăćŠăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăïŒłïŒïŒïŒïŒïŒăźćŠçă§ăŻăçŸæçčăäžäčăć ±ç„ăćźèĄćŻèœăȘăżă€ăăłă°ă§ăăăăć€ć„ăăăæŹćźæœćœąæ ă§ăŻăă©ăă·ă„äžă«ăăăŠăćœčç©ćœăăéææéäžăćăłć€§ćœăăéææéäžăŻăă©ăă·ă„ăźæźæéăäžäčăć ±ç„ăăȘăăăă«æ§æăăŠăăăăăźăăă«æ§æăăăăšă§ăéæè ă«ćŻŸăăŠćçšźćœăăéæă«éäžăăăŠéæăèĄăăăăăšăă§ăăă On the other hand, in the processing of S4404, when it is determined that the value of the look-ahead counter 223h is 1 or more (S4404: Yes), the fluctuation time (variation time of the special symbol) included in the winning command received this time is set to the V rush. Since it is possible to additionally notify as the remaining period, it is then determined whether or not the interruption flag 223m is on (S4405). In the process of S44405, it is determined whether or not the current time is the timing at which the additional notification can be executed. In the present embodiment, during the V rush, during the game period per accessory and during the big hit game period, the remaining period of the V rush is added so as not to be notified. With this configuration, it is possible for the player to concentrate on various hit games and play the game.
ïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăäžæăă©ă°ïŒïŒïŒïœăăȘăă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăæŹĄă«ăçčæźćœăăăă©ă°ïŒïŒïŒïœăăȘăłă§ăăăćŠăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăçčæźćœăăăă©ă°ïŒïŒïŒïœăăȘăă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăçŸćšăăäžäčăć ±ç„ăćźèĄćŻèœăȘç¶æ ă§ăăăăăæçæéă«ăŠăłăżïŒïŒïŒïœăźć€ă«ïŒłïŒïŒïŒïŒăźćŠçă§æœćșăăć€ćæéă«ćŻŸćżăăć€ăć çźăïŒïŒłïŒïŒïŒïŒïŒăć ±ç„æžäżçæ°æ ŒçŽăšăȘăąïŒïŒïŒïœăźć€ăïŒć çźăăïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăă In the process of S4405, when it is determined that the interruption flag 223m is off (S4404: No), then it is determined whether or not the special hit flag 223n is on (S4406). When it is determined that the special hit flag 223n is off (S4406: No), since the additional notification can be executed at present, the value of the time saving period counter 223i corresponds to the fluctuation time extracted by the processing of S4403. (S4407), the value of the notified pending number storage area 223s is added by 1, and the process proceeds to S4409.
ćłç€șăŻçç„ăăăăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠć€ćæéăć çźăăăć Žćă«ăŻăăăźć çźć€ă«ćŻŸćżăăèĄšç€șçšăłăăłăăèšćźăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«ăŠäžäčăć ±ç„æŒćșïŒćłïŒïŒïŒïœïŒćç §ïŒăćźèĄăăăăăȘăăæŹćźæœćœąæ ă§ăŻăäžäčăć ±ç„æŒćșăšăăŠăïŒłïŒïŒïŒïŒăźćŠçă§ć çźăăăć šăŠăźć€ăć ±ç„ăăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăć çźăăăć€ăäžéă«è€æ°ćă«ćăăŠäžäčăć ±ç„æŒćșăćźèĄăăăăă«æ§æăăŠăèŻăăăăźăăă«æ§æăăăăšă§ăäœăć„æ©ă«ïŒ¶ă©ăă·ă„ăźæźæéïŒæźæçæéïŒăäžäčăăăăŠăăăźăăéæè ă«ćăăéŁăăăăăšăă§ăăăăăéæè ăæ©æă«éŁœăăăăšăźçĄăæŒćșăćźèĄăăăăšăă§ăăă Although not shown, when the fluctuation time is added in the process of S4407, a display command corresponding to the added value is set and an additional notification effect is produced on the display surface of the third symbol display device 81 (FIG. 15 (FIG. 15). a) See) is executed. In the present embodiment, as an additional notification effect, all the values added in the process of S4407 are notified, but the present invention is not limited to this, and the added values are divided into a plurality of times up to the upper limit. It may be configured to execute the additional notification effect. By configuring in this way, it is possible to make it difficult for the player to understand what triggered the addition of the remaining period of the V rush (remaining time shortening period), so that the player does not get bored early. Can be executed.
ăŸăăăă仄ć€ă«ăăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠć çźăăăć€ăæćźć€ă«ć°éăăăŸă§ăæăăŻăæçæéă«ăŠăłăżïŒïŒïŒïœăźć€ăæćźć€ăŸă§æžçźăăăŸă§ăŻăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠć çźăăăć€ăć ±ç„ăăȘăăăă«æ§æăăè€æ°ăźć „èłăłăăłăă«ć«ăŸăăć€ćæéïŒçčć„ćłæăźć€ćæéïŒăćçźăăŠć ±ç„ăăăăă«æ§æăăŠăèŻăăăăă«ăăăïŒćăźäžäčăć ±ç„æŒćșă«ăŠäžäčăăăăæźæçæéăźé·ăă«æć€æ§ăæăăăăăšăă§ăăăăŸăăăăźć ŽćăäŸăă°ăçčć„ćłæăźć€§ćœăăćœéžæă«èšćźăăăé·ăăźć€ćæéïŒäŸăă°ăïŒïŒç§ïŒăšćäžăźć€ćæéćăźæçæéă«ăŠăłăżïŒïŒïŒïœă«ć çźăăăć Žćă«ăäžäčăć ±ç„æŒćșă«ăŠïŒïŒç§ăźäžäčăć ±ç„æŒćșăćźèĄăăăăă«æ§æăăăšèŻăăăăźăăă«æ§æăăăăšă§ăçčć„ćłæăźć€§ćœăăă«ćœéžăăăźă§ăŻăšéæè ă«æăăăăăšăă§ăăæŒćșćčæăé«ăăăăšăă§ăăă In addition to that, the value added in the processing of S4407 is notified until the value added in the processing of S4407 reaches a predetermined value or the value of the time saving period counter 223i is subtracted to the predetermined value. It may be configured not to be used, and the fluctuation time (variation time of the special symbol) included in the plurality of winning commands may be added up and notified. As a result, it is possible to give surprise to the length of the remaining time short period that is added by one additional notification effect. Further, in this case, for example, when the fluctuation time of the length (for example, 50 seconds) set at the time of winning the jackpot of the special symbol is added to the time reduction period counter 223i for the same fluctuation time, the additional notification effect is used. It is preferable to configure it to execute the additional notification effect for 50 seconds. With such a configuration, it is possible to make the player think that he / she has won the jackpot of the special symbol, and it is possible to enhance the effect of the effect.
äžæčăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăäžæăă©ă°ïŒïŒïŒïœăăȘăłă§ăăăšć€ć„ăăć ŽćăšïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăçčæźćœăăăă©ă°ïŒïŒïŒïœăăȘăłă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăæœćșăăć€ćæéăæȘć ±ç„æéæ ŒçŽăšăȘăąïŒïŒïŒïœă«æ ŒçŽăïŒïŒłïŒïŒïŒïŒïŒăäžèż°ăăïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăă On the other hand, in the processing of S4405, when it is determined that the interruption flag 223m is on (S4405: Yes), and in the processing of S4406, when it is determined that the special hit flag 223n is on (S4406: Yes), extraction is performed. The changed fluctuation time is stored in the non-notification period storage area 223j (S4410), and the process proceeds to the above-described S4411 process.
ïŒłïŒïŒïŒïŒăźćŠçăç”ăăăšăć èȘăżă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒæžçźăïŒïŒłïŒïŒïŒïŒïŒăæŹĄăă§ăăăźä»ăźćŠçăćźèĄăïŒïŒłïŒïŒïŒïŒïŒăăăźćŸăæŹćŠçăç”äșăăă When the processing of S4411 is completed, the value of the look-ahead counter 223h is subtracted by 1 (S4409), then other processing is executed (S4412), and then this processing is terminated.
æŹĄă«ăćłïŒïŒăćç §ăăŠăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒć ăźïŒïŒ°ïŒ”ïŒïŒïŒă«ăăćźèĄăăăç¶æ ăłăăłăć俥ćŠçïŒïŒłïŒïŒïŒïŒïŒă«ă€ăăŠèȘŹæăăăćłïŒïŒăŻăăăźç¶æ ăłăăłăć俥ćŠçïŒïŒłïŒïŒïŒïŒïŒăç€șăăăăăŒăăŁăŒăă§ăăăăăźç¶æ ăłăăłăć俥ćŠçïŒïŒłïŒïŒïŒïŒïŒăŻăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒć ăźïŒïŒ°ïŒ”ïŒïŒïŒă«ăăćźèĄăăăăłăăłăć€ćźćŠçïŒćłïŒïŒćç §ïŒăźäžă§ćźèĄăăăăăźă§ăăŁăŠăèšćźăăăŠăăéæç¶æ ă«ćżăăŠçŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăèĄšç€șăąăŒăăç°ăȘăăăŠèšćźăăăăăźćŠçăćźèĄăăăăźă§ăăă仄äžăç¶æ ăłăăłăć俥ćŠçïŒïŒłïŒïŒïŒïŒïŒăźè©łçŽ°ăèȘŹæăăă Next, the state command reception process (S4212) executed by the MPU 221 in the voice lamp control device 113 will be described with reference to FIG. 64. FIG. 64 is a flowchart showing this state command reception process (S4212). This state command reception process (S4212) is executed in the command determination process (see FIG. 61) executed by the MPU 221 in the voice lamp control device 113, and is executed according to the set gaming state. A process for setting different display modes displayed on the third symbol display device 81 is executed. The details of the state command reception process (S4213) will be described below.
ç¶æ ăłăăłăć俥ćŠçïŒïŒłïŒïŒïŒïŒïŒăćźèĄăăăăšăăŸăăçŸćšèšćźăăăŠăăéæç¶æ ăć€æŽăăăăćŠăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăăăă§ăŻăćŸç¶æ èšćźăšăȘăąïŒïŒïŒïœă«èšćźăăăŠăăéæç¶æ ăšăä»ćć俥ăăç¶æ ăłăăłăăç€șăéæç¶æ ăšăăçžéăăăćŠăăć€ć„ăăăăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăéæç¶æ ă«ć€æŽăăȘăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăăčăăăăăïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăăéæç¶æ ă«ć€æŽăăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăć€æŽćŸăźéæç¶æ ăéćžžç¶æ ă§ăăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒă When the state command reception process (S4213) is executed, it is first determined whether or not the currently set game state is changed (S4501). Here, it is determined whether or not the gaming state set in the slave state setting area 223g and the gaming state indicated by the state command received this time are different. If it is determined in the process of S4501 that there is no change in the gaming state (S4501: No), the process of S4502 to S4508 is skipped and the process proceeds to the process of S4509. When it is determined that there is a change in the gaming state (S4501: Yes), it is determined whether the changed gaming state is the normal state (S4502).
ïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăć€æŽćŸăźéæç¶æ ăéćžžç¶æ ă§ăăăšć€ć„ăăć ŽćïŒä»ćć俥ăăç¶æ ăłăăłăăéćžžç¶æ ăç€șăăłăăłăă§ăăć ŽćïŒăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăæŹĄăă§ăçŸćšăăæźéćłæăźćœăăäžă§ăăăćŠăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăæźéćłæăźćœăăäžă§ăŻăȘăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăéćžžăąăŒăăç€șăèĄšç€șçšăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăä»ćć俥ăăç¶æ ăłăăłăăç€șăæ ć ±ăćŸç¶æ èšćźăšăȘăąïŒïŒïŒïœă«èšæ¶ïŒèšćźïŒăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăă In the processing of S4502, when it is determined that the changed gaming state is the normal state (when the state command received this time is a command indicating the normal state) (S4502: Yes), then the present is the normal symbol. It is determined whether or not it is a hit (S4503). If it is determined that the normal symbol is not hit (S4503: No), a display command indicating the normal mode is set (S4504), and the information indicated by the status command received this time is stored (set) in the slave status setting area 223g. ) (S4509), and this process is terminated.
ăăă§ăïŒłïŒïŒïŒïŒăźćŠçă§èšćźăăăăłăăłăăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒă«éç„ăăăăăšă«ăăéćžžç¶æ äžă«ăăăć€ćæŒćșèĄšç€șăćźèĄăăăăăšă«ăȘăăăăźăăă«ăæŹćźæœćœąæ ă§ăŻăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒă«ăŠăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăćșćăăăç¶æ ăłăăłăă«ćșă„ăăŠçŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șé ćă«ăŠèĄšç€șăăăćçšźèĄšç€șæ æ§ăźçšźć„ïŒăąăŒăăèæŻïŒăèšćźăăăăźçšźć„ăç€șăăłăăłăăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăžăšćșćăăăăă«æ§æăăŠăăă Here, when the command set in the process of S4504 is notified to the display control device 114, the variation effect display in the normal state is executed. As described above, in the present embodiment, in the voice lamp control device 113, the types of various display modes displayed in the display area of the third symbol display device 81 based on the state command output from the main control device 110 ( The mode (mode, background) is set, and a command indicating the type is output to the display control device 114.
ăăźăăă«æ§æăăăăšă§ăäŸăă°ăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒćŽă§èšćźăăăŠăăéæç¶æ ă«ćŻŸăăŠăăăăć€ćæŒćșèĄšç€șăźèĄšç€șæ æ§ăèšćźăăćż èŠăçĄăăăăšăćŻèœăšăȘăăă€ăŸăăçŸćšèšćźăăăŠăăéæç¶æ ă«ćŻŸćżăăćçšźèĄšç€șæ æ§ăźçšźć„ăç€șăăłăăłăïŒçšźć„ăłăăłăïŒăšăçčć„ćłæăźć€ćèĄšç€șă«ćŻŸćżăăć€ćăăżăŒăłăłăăłăïŒć ±éăłăăłăïŒăšăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒă«ćșćăăă ăă§ăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒćŽă§ć俥ăăçšźć„ăłăăłăăšăć ±éăłăăłăăšă«ćșă„ăăŠăçŸćšăźéæç¶æ ăšć俥ăăć€ćăăżăŒăłăšă«ćŻŸćżăăèĄšç€șæ æ§ă§çŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăèĄšç€șăăŒăżăèšćźăăăăšăă§ăăăăăŁăŠăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăźćŠçèČ è·ă軜æžăăăăăšăă§ăăă With such a configuration, for example, it is possible to eliminate the need to set the display mode of the variable effect display for each game state set on the voice lamp control device 113 side. That is, a command (type command) indicating the type of various display modes corresponding to the currently set game state and a variation pattern command (common command) corresponding to the variation display of the special symbol are output to the display control device 114. Based on the type command received on the display control device 114 side and the common command, the display data to be displayed on the third symbol display device 81 in the display mode corresponding to the current game state and the received fluctuation pattern can be displayed. Can be set. Therefore, the processing load of the voice lamp control device 113 can be reduced.
ăȘăăäžèż°ăăăăă«ăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăăć俥ăăè€æ°ăźăłăăłăăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒćŽă§ç”ăżćăăăăăšă«ăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăèĄšç€șăăŒăżăèšćźăăăăă«æ§æăăć Žćă«ăŻăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒćŽăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒćŽăžăšèšćźćŸăźèĄšç€șăăŒăżăźć ćźčăç€șăæ ć ±ïŒçąșèȘæ ć ±ïŒăćșćăăăăă«æ§æăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒćŽă§ć俥ăăçąșèȘæ ć ±ăé©æŁă§ăăăăć€ć„ăăć€ć„ææź”ăèšăăăăźć€ć„ç”æăé©æŁă§ăŻçĄăăšć€ć„ăăć Žćă«ăé©æŁăȘæ ć ±ăç€șăç°ĄæçăȘèĄšç€șçšć€ćăăżăŒăłăłăăłăăèšćźăăæąă«èšćźăăăŠăăèĄšç€șăăŒăżăźć ćźčăç°ĄæçăȘèĄšç€șăăŒăżă«æžăæăăăăă«æ§æăăăšèŻăă As described above, when the display data to be displayed on the third symbol display device 81 is set by combining a plurality of commands received from the voice lamp control device 113 on the display control device 114 side, the display data is set. It is configured to output information (confirmation information) indicating the contents of the displayed data after setting from the display control device 114 side to the voice lamp control device 113 side, and the confirmation information received by the voice lamp control device 113 side is appropriate. A discrimination means for determining the existence is provided, and when it is determined that the discrimination result is not appropriate, a simple display variation pattern command indicating appropriate information is set, and the contents of the display data already set are set. It is preferable to configure it so that it can be rewritten to simple display data.
ăăźăăă«æ§æăăăăšă§ăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăć俥ăăćçšźăłăăłăă«ćŻŸăăŠé©æŁăȘèĄšç€șăăŒăżăèšćźăăăȘăăŁăć Žćă«ăé©æŁăȘæ ć ±ăç€șăç°ĄæçăȘèĄšç€șăăŒăżăèšćźăăăăšăă§ăăăăźç°ĄæçăȘèĄšç€șăăŒăżă«ćșă„ăć€ćæŒćșèĄšç€șăèĄšç€șăăăăšăă§ăăăăăŁăŠăćźéăźéæç”æïŒçčć„ćłæăźæœéžç”æïŒăšăŻç°ăȘăć ćźčăźć€ćæŒćșèĄšç€șăćźèĄăăăŠăăŸăăéæè ăźéæææŹČăäœäžăăŠăăŸăăăšăæć¶ăăăăšăă§ăăăăŸăăäžèż°ăăç°ĄæçăȘèĄšç€șăăŒăżă«ăšăăŠăŻăäŸăă°ăă©ăźéæç¶æ ă«ăćŻŸćżăăȘăçčæźăąăŒăïŒäŸăă°ăé»èæŻăźăąăŒăïŒăèĄšç€șăăèĄšç€șăăŒăżăă珏ïŒćłæăźć€ćèĄšç€șăćźèĄăăèĄšç€șăăŒăżăšăăŁăăéćžžăźć€ćæŒćșèĄšç€șă«ăŠçšăăèĄšç€șăăŒăżăăăăăŒăżéăźć°ăȘăèĄšç€șăăŒăżăçšăăă°èŻăă With this configuration, when the voice lamp control device 113 does not set appropriate display data for various commands received from the main control device 110, simple display data indicating appropriate information is set. It is possible to display a variable effect display based on the simple display data. Therefore, it is possible to prevent the player's motivation to play from being lowered due to the execution of the variable effect display having a content different from the actual game result (lottery result of the special symbol). Further, as the simple display data described above, for example, display data for displaying a special mode (for example, a mode with a black background) that does not correspond to any gaming state, or display data for executing variable display of the fourth symbol. It is sufficient to use display data having a smaller amount of data than the display data used in the normal variable effect display.
ăȘăăæŹćźæœćœąæ ă§ăŻăäžèż°ăăæ§æăçšăăŠăăăăăă«éăăăšçĄăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒćŽă§ăçŸćšăźéæç¶æ ăšăć俥ăăć€ćăăżăŒăłăšă«ćșă„ăăèĄšç€șçšć€ćăăżăŒăłăłăăłăăèšćźăăăăă«æ§æăăŠăèŻăă In the present embodiment, the above-described configuration is used, but the present invention is not limited to this, and a display variation pattern command based on the current gaming state and the received variation pattern is set on the voice lamp control device 113 side. It may be configured to do so.
ćłïŒïŒă«æ»ăèȘŹæăç¶ăăăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăć€æŽćŸăźéæç¶æ ăéćžžç¶æ ă§ăŻçĄăăšć€ć„ăăć ŽćïŒä»ćć俥ăăç¶æ ăłăăłăăéćžžç¶æ ăç€șăăłăăłăă§ăŻçĄăć ŽćïŒăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăæŹĄăă§ăć€æŽćŸăźéæç¶æ ăæçç¶æ ă§ăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăéæç¶æ ăæçç¶æ ă§ăăïŒä»ćć俥ăăç¶æ ăłăăłăăæçç¶æ ăç€șăăłăăłăă§ăăïŒăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăă©ăă·ă„ăąăŒăăç€șăèĄšç€șçšăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăäžèż°ăăïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăăéæç¶æ ăæçç¶æ ăŻăȘăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăïŒłïŒïŒïŒïŒăźćŠçăăčăăăăăæŹćŠçăç”äșăăă Returning to FIG. 64, the description will be continued. In the processing of S4502, when it is determined that the changed gaming state is not the normal state (when the state command received this time is not a command indicating the normal state) (S4502: No), then the changed gaming state is If it is determined whether the time is shortened (S4507) and the game state is determined to be the time shortened state (the state command received this time is a command indicating the time shortened state) (S4507: Yes), the V rush mode is indicated. A display command is set (S4508), and the process proceeds to the above-mentioned S4509 process. If it is determined that there is no time saving state in the game state (S4507: No), the process of S4508 is skipped and the present process is terminated.
äžæčăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăçŸćšăæźéćłæăźćœăăäžă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒă滶é·ăąăŒăăç€șăèĄšç€șçšăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒă滶é·ăă©ă°ïŒïŒïŒïœăăȘăłă«èšćźăïŒïŒłïŒïŒïŒïŒïŒăäžèż°ăăïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠèĄšç€șçšăłăăłăăèšćźăăăăšăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăźăĄă€ăłćŠçïŒćłïŒïŒćç §ïŒăźăłăăłăćșććŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒïŒă«ăăăŠăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăžăšé俥ăăăćłïŒïŒïŒïœïŒă«ç€șăă滶é·ç»éąăç€șăèĄšç€șæ æ§ăèšćźăăăă On the other hand, in the processing of S4503, when it is determined that the current symbol is hit (S4503: Yes), a display command indicating the extension mode is set (S4505), and the extension flag 223p is set to ON (S4503: Yes). S4506), the process proceeds to the above-mentioned S4509 process. When a display command is set in the process of S4505, it is transmitted to the display control device 114 in the command output process (S4102 of FIG. 60) of the main process (see FIG. 60) of the voice lamp control device 113, and is transmitted to the display control device 114 (FIG. 60). The display mode showing the extension screen shown in b) is set.
æŹĄă«ăćłïŒïŒăćç §ăăŠăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒć ăźïŒïŒ°ïŒ”ïŒïŒïŒă«ăăćźèĄăăăăłăăłăć€ćźćŠçïŒćłïŒïŒćç §ïŒć ăźäžćŠçă§ăăćæąéąéŁćŠçïŒïŒłïŒïŒïŒïŒïŒă«ă€ăăŠèȘŹæăăăćłïŒïŒăŻăćæąéąéŁćŠçïŒïŒłïŒïŒïŒïŒïŒăźć ćźčăç€șăăăăăŒăăŁăŒăă§ăăăăăźćæąéąéŁćŠçïŒïŒłïŒïŒïŒïŒïŒăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăćæąéąéŁăłăăłăïŒä»ăźçčć„ćłææœéžăźæœéžç”æă«ćșă„ăăŠćæąèĄšç€șăăăć Žćă«èšćźăăăăłăăłăïŒăć俥ăăć ŽćăźèĄšç€șæ æ§ăèšćźăăăăăźćŠçăćźèĄăăăă Next, with reference to FIG. 65, a stop-related process (S4215), which is one process in the command determination process (see FIG. 61) executed by the MPU 221 in the voice lamp control device 113, will be described. FIG. 65 is a flowchart showing the contents of the stop-related processing (S4215). This stop-related process (S4215) sets a display mode when a stop-related command (a command set when the stop is displayed based on the lottery result of another special symbol lottery) is received from the main control device 110. Is executed.
ćæąéąéŁćŠçïŒïŒłïŒïŒïŒïŒïŒăćźèĄăăăăšăăŸăăä»ćć俥ăăćæąéąéŁăłăăłăăçčćłçąșćźăłăăłăă§ăăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăçčćłçąșćźăłăăłăă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăć€ććæąçšăźèĄšç€șăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăăäžæčăçčćłçąșćźăłăăłăăć俥ăăŠăăȘăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăïŒłïŒïŒïŒïŒăźćŠçăăčăăăăăïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăă When the stop-related process (S4215) is executed, first, it is determined whether the stop-related command received this time is a special figure confirmation command (S4601). If it is determined that the command is a special figure confirmation command (S4601: Yes), a display command for stopping fluctuation is set (S4602), and the process proceeds to S4603. On the other hand, if it is determined that the special figure confirmation command has not been received (S4601: No), the process of S4602 is skipped and the process proceeds to S4603.
ïŒłïŒïŒïŒïŒăźćŠçă§ăŻăä»ćć俥ăăćæąéąéŁăłăăłăăçčćłä»źćæąăłăăłăă§ăăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăçčćłä»źćæąăłăăłăăć俥ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăäžæăă©ă°ïŒïŒïŒïœăăȘăłă«èšćźăïŒïŒłïŒïŒïŒïŒïŒăçčć„ćłæăźä»źćæąæ æ§ăç€șăèĄšç€șăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăăäžæčăçčćłä»źćæąăłăăłăăć俥ăăŠăăȘăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăïŒłïŒïŒïŒïŒïŒïŒłïŒïŒïŒïŒăźćŠçăăčăăăăăïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăă In the process of S4603, it is determined whether the stop-related command received this time is a special figure temporary stop command (S4603). When it is determined that the special figure temporary stop command has been received (S4603: Yes), the interruption flag 223m is set to ON (S4604), the display command indicating the temporary stop mode of the special symbol is set (S4605), and S4606 Move to processing. On the other hand, if it is determined that the special figure temporary stop command has not been received (S4603: No), the processing of S4604 and S4605 is skipped, and the process proceeds to S4606.
ïŒłïŒïŒïŒïŒăźćŠçă§çčć„ćłæăźä»źćæąæ æ§ăç€șăèĄšç€șăłăăłăăèšćźăăăăšăćłïŒïŒïŒïœïŒă«ç€șăăăăă«ă仟ćæąäžă§ăăăăšăç€șăèĄšç€șæ æ§ïŒăïŒłïŒŽïŒŻïŒ°ăăźæćïŒăèĄšç€șăăăăšć ±ă«ăçčć„ćłæć€ćăźæźæéăç€șăăăăźăżă€ăïŒïŒïŒăźæžçźèĄšç€șăäžæăăăă When a display command indicating a temporary stop mode of a special symbol is set in the process of S4605, a display mode (character of "STOP") indicating that the temporary stop is in progress is displayed as shown in FIG. 13 (b). At the same time, the subtraction display of the timer 812 for indicating the remaining period of the special symbol variation is interrupted.
ïŒłïŒïŒïŒïŒăźćŠçă§ăŻăä»ćć俥ăăćæąéąéŁăłăăłăăçčćłć€ććéăłăăłăă§ăăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăăăźçčćłć€ććéăłăăłăăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźçčć„ćłæć€ććźèĄäžćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒćç §ïŒă«ăăăŠăçčć„ćłæăźć€ćăćéăăć Žćă«èšćźăăăăłăăłăă§ăăïŒćłïŒïŒăźïŒłïŒïŒïŒćç §ïŒăçčćłć€ććéăłăăłăăć俥ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăäžæăă©ă°ïŒïŒïŒïœăăȘăă«èšćźăïŒïŒłïŒïŒïŒïŒïŒăçčć„ćłæăźć€ććéăç€șăèĄšç€șăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăăă In the process of S4606, it is determined whether the stop-related command received this time is the special figure fluctuation restart command (S4606). This special symbol fluctuation restart command is a command that is set when the special symbol fluctuation is resumed in the special symbol fluctuation executing process (see S206 of FIG. 44) of the main controller 110 (see S702 of FIG. 44). .. When it is determined that the special symbol variation resumption command has been received (S4606: Yes), the interruption flag 223m is set to off (S4607), and the display command indicating the special symbol variation resumption is set (S4608).
ăăăŠăäžæăă©ă°ïŒïŒïŒïœăăȘăłă«èšćźăăăŠăăæéäžă«ăæȘć ±ç„æ ć ±ăźæŽæ°ăăăŁăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăăăźćŠçă§ăŻăæȘć ±ç„æéæ ŒçŽăšăȘăąïŒïŒïŒïœăæȘć ±ç„äżçæ°æ ŒçŽăšăȘăąïŒïŒïŒïœă«æ°ăăȘć€ćæéăç€șăæ ć ±ăæ ŒçŽăăăăăć€ć„ăăăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăæŽæ°ăçĄăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăăăźăŸăŸæŹćŠçăç”äșăăăäžæčăæŽæ°ăăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăæŽæ°ć ćźčă«ćŻŸćżăăăŠæçæéă«ăŠăłăżïŒïŒïŒïœăźć€ăć çźăïŒïŒłïŒïŒïŒïŒïŒăæȘć ±ç„æéæ ŒçŽăšăȘăąïŒïŒïŒïœăæȘć ±ç„äżçæ°æ ŒçŽăšăȘăąïŒïŒïŒïœăć ±ç„æžäżçæ°æ ŒçŽăšăȘăąïŒïŒïŒïœăźæ ć ±ăæŽæ°ăăæŹćŠçăç”äșăăăäžæčăçčćłć€ććéăłăăłăăć俥ăăŠăăȘăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăăăźăŸăŸæŹćŠçăç”äșăăă Then, it is determined whether or not the unreported information has been updated during the period when the interruption flag 223m is set to ON (S4609). In this process, it is determined whether or not the information indicating the new fluctuation time is stored in the unreported period storage area 223j and the unreported hold number storage area 223k. If it is determined that there is no update in the process of S4609 (S4609: No), this process is terminated as it is. On the other hand, when it is determined that there is an update (S4609: Yes), the value of the time saving period counter 223i is added according to the update content (S4610), the unreported period storage area 223j, the unreported hold number storage area 223k, The information in the notified pending number storage area 223s is updated, and this process ends. On the other hand, if it is determined that the special figure fluctuation restart command has not been received (S4606: No), this process is terminated as it is.
ăȘăăïŒłïŒïŒïŒïŒăźćŠçă«ăăŁăŠć çźăăăć€ăŻăäžæăă©ă°ïŒïŒïŒăăȘăă«èšćźăăăăżă€ăăłă°ăćłăĄăçčćłć€ćăćéăăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«ăŠèĄšç€șăăăăżă€ăïŒïŒïŒăźæ°ć€ăæžçźăéć§ăăăżă€ăăłă°ă§çșăăŠäžäčăć ±ç„ăăăăăăźăăă«æ§æăăăăšă§ăçčć„ćłæăźć€ćæéăźæžçźăăčăăăăăŠăăç¶æ ă§ăŻăćçšźćœăăéæă«æłšèŠăăăăšć ±ă«ăćçšźćœăăéæăźç”äșćŸă«çșăăŠäžäčăć ±ç„æŒćșăćźèĄăăăăăăćçšźćœăăéæăźç”äșćŸă«ăăăŠăéæè ă«ïŒ¶ă©ăă·ă„ăźæźæéă性éă«äžäčăăăăăăšă«æćŸ ăæăăăăăšăă§ăăă The value added by the processing of S4610 is the timing at which the interruption flag 223 is set to off, that is, the numerical value of the timer 812 displayed on the display surface of the third symbol display device 81 when the special figure fluctuation is restarted. Is added and notified at the timing when the subtraction is started. With this configuration, when the subtraction of the fluctuation time of the special symbol is stopped, the various hit games are closely watched, and after the end of each hit game, the additional notification effect is executed collectively, so that various hits are performed. Even after the end of the game, the player can be expected to add a large amount of the remaining period of the V rush.
æŹĄă«ăćłïŒïŒăćç §ăăŠăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒć ăźïŒïŒ°ïŒ”ïŒïŒïŒă«ăăćźèĄăăăæźćłéąéŁćŠçïŒïŒłïŒïŒïŒïŒïŒă«ă€ăăŠèȘŹæăăăćłïŒïŒăŻăăăźæźćłéąéŁćŠçïŒïŒłïŒïŒïŒïŒïŒăç€șăăăăăŒăăŁăŒăă§ăăăăăźæźćłéąéŁćŠçïŒïŒłïŒïŒïŒïŒïŒăŻăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒć ăźïŒïŒ°ïŒ”ïŒïŒïŒă«ăăćźèĄăăăăłăăłăć€ćźćŠçïŒćłïŒïŒćç §ïŒăźäžă§ćźèĄăăăăăźă§ăăă仄äžăæźćłéąéŁćŠçïŒïŒłïŒïŒïŒïŒïŒăźè©łçŽ°ăèȘŹæăăă Next, with reference to FIG. 66, a general drawing-related process (S4217) executed by the MPU 221 in the voice lamp control device 113 will be described. FIG. 66 is a flowchart showing this general map-related processing (S4217). This general diagram-related process (S4217) is executed in the command determination process (see FIG. 61) executed by the MPU 221 in the voice lamp control device 113. Hereinafter, the details of the general drawing-related processing (S4217) will be described.
æźćłéąéŁćŠçïŒïŒłïŒïŒïŒïŒïŒăćźèĄăăăăšăăŸăăä»ćć俥ăăæźćłéąéŁăłăăłăăæźćłć€ćăăżăŒăłăłăăłăă§ăăăćŠăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăć俥ăăăłăăłăăæźćłć€ćăăżăŒăłăłăăłăă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăèĄšç€șçšć°ćœăăéć§ăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăăăźćŸăæŹćŠçăç”äșăăă When the normal map-related process (S4217) is executed, first, it is determined whether or not the normal map-related command received this time is a normal map variation pattern command (S4701). If it is determined that the received command is a normal figure fluctuation pattern command (S4701: Yes), a small hit start command for display is set (S4702), and then this process is terminated.
ïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăć俥ăăăłăăłăăæźćłć€ćăăżăŒăłăłăăłăă§ăŻăȘăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăæŹĄăă§ăä»ćć俥ăăæźćłéąéŁăłăăłăăæźćłćœăăéć§ăłăăłăă§ăăăćŠăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăć俥ăăăłăăłăăæźćłćœăăéć§ăłăăłăă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăèĄšç€șçšć°ćœăăć „èłăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăăăźćŸăæŹćŠçăç”äșăăă In the processing of S4701, if it is determined that the received command is not a normal map fluctuation pattern command (S4701: No), then it is determined whether or not the normal map related command received this time is a normal map hit start command. (S4703). If it is determined that the received command is a normal hit start command (S4703: Yes), a small hit winning command for display is set (S4704), and then this process ends.
ïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăć俥ăăăłăăłăăæźćłćœăăéć§ăłăăłăă§ăŻăȘăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăæŹĄăă§ăä»ćć俥ăăæźćłéąéŁăłăăłăăçčé»äœćăłăăłăă§ăăăćŠăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăć俥ăăăłăăłăăçčé»äœćăłăăłăă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăèĄšç€șçšïŒ¶ćœăăć „èłăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăæŹĄăă§ă滶é·ăă©ă°ïŒïŒïŒïœăăȘăłă«èšćźăăăŠăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăăȘăłă«èšćźăăăŠăăăšć€ć„ăăć ŽćăćłăĄăæçç¶æ ăźç”äșăżă€ăăłă°ă«ăăăŠćźèĄäžăźæźćłćœăăéæă«ăŠçčé»äœććŁïŒïŒïŒăžăšçăć „èłăăăăšă«ăăćźèĄăăăćœčç©ćœăăéæă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒă滶é·ăă©ă°ïŒïŒïŒïœăăȘăă«èšćźăïŒïŒłïŒïŒïŒïŒïŒăăăźćŸăæŹćŠçăç”äșăăăäžæčăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠć»¶é·ăă©ă°ïŒïŒïŒïœăăȘăłă§ăŻçĄăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăïŒłïŒïŒïŒïŒăźćŠçăăčăăăăăŠæŹćŠçăç”äșăăă In the process of S4703, if it is determined that the received command is not the start command per normal figure (S4703: No), then it is determined whether or not the command related to the normal figure received this time is a special electric operation command (S4705). ). If it is determined that the received command is a special electric operation command (S4705: Yes), a winning command per display V is set (S4706), and then it is determined whether the extension flag 223p is set to ON (S4707). ), When it is determined that it is set to ON, that is, in the game per character executed by the ball winning the special electric operation port 643 in the game per game being executed at the end timing of the time saving state. If it is determined to be present (S4707: Yes), the extension flag 223p is set to off (S4708), and then this process is terminated. On the other hand, if it is determined in the process of S4707 that the extension flag 223p is not on (S4707: No), the process of S4708 is skipped and the present process is terminated.
ïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăć俥ăăăłăăłăăçčé»äœćăłăăłăă§ăŻăȘăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăæŹĄăă§ăä»ćć俥ăăæźćłéąéŁăłăăłăăæźćłćœăăç”äșăłăăłăă§ăăăćŠăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăć俥ăăăłăăłăăæźćłćœăăç”äșăłăăłăă§ăŻăȘăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăăăźăŸăŸæŹćŠçăç”äșăăăć俥ăăăłăăłăăæźćłćœăăç”äșăłăăłăă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăæŹĄăă§ă滶é·ăă©ă°ïŒïŒïŒïœăăȘăłă§ăăăćŠăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒă滶é·ăă©ă°ïŒïŒïŒïœăăȘăłă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒă滶é·ăă©ă°ïŒïŒïŒïœăăȘăă«èšćźăïŒïŒłïŒïŒïŒïŒïŒăă©ăă·ă„ç”äșăç€șăèĄšç€șçšăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăă©ăă·ă„ăă©ă°ïŒïŒïŒïœăăȘăă«èšćźăïŒïŒłïŒïŒïŒïŒïŒăăăźćŸăæŹćŠçăç”äșăăă In the process of S4705, if it is determined that the received command is not a special electric operation command (S4705: No), then it is determined whether or not the command related to the normal map received this time is the end command per normal figure (S4709). ). If it is determined that the received command is not a normal end command (S4709: No), this process is terminated as it is. If it is determined that the received command is a normal end command (S4709: Yes), then it is determined whether or not the extension flag 223p is on (S4710). If it is determined that the extension flag 223p is on (S4710: Yes), the extension flag 223p is set to off (S4711), a display command indicating the end of V rush is set (S4712), and the V rush flag 223q is set. It is set to off (S4713), and then this process ends.
ïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠă滶é·ăă©ă°ïŒïŒïŒïœăăȘăă§ăăăšć€ć„ăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăæźćłćœăăç”äșăç€șăèĄšç€șçšăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăăăźćŸăæŹćŠçăç”äșăăă In the process of S4710, it is determined that the extension flag 223p is off (S4710: No), a display command indicating the end per normal figure is set (S4714), and then this process is terminated.
仄äžăèȘŹæăăăéăăæŹćźæœćœąæ ă§ăŻăæçç¶æ ă«ăăăçčć„ćłæăźæç”ć€ćăćæąăăç¶æ ă§æźćłćœăăéæăćźèĄăăăŠăăć Žćă«ăŻăă©ăă·ă„æŒćșă滶é·ăăăăăă«ć»¶é·ăă©ă°ïŒïŒïŒïœăăȘăłă«èšćźăăăăăăăŠăăăźæźćłćœăăéæă«ćșă„ăăŠćźèĄăăăçčé»éæăźéČèĄç¶æłă«ćżăăŠăă©ăă·ă„æŒćșăźç”äșăżă€ăăłă°ăç°ăȘăăăŠăăăć ·äœçă«ăŻăæźćłćœăăéæă«ăŠçčé»äœććŁïŒïŒïŒăžăšçăć „èłăăȘăăŁăć ŽćăŻăăăźæźćłćœăăéæăźç”äșăżă€ăăłă°ă§ïŒ¶ă©ăă·ă„æŒćșăç”äșăăăçčé»äœććŁïŒïŒïŒăžăšçăć „èłăăćœčç©ćœăăéæăćźèĄăăăć ŽćăŻăăăźćœčç©ćœăăéæăźç”äșăżă€ăăłă°ă§ïŒ¶ă©ăă·ă„æŒćșăç”äșăăăăăȘăăćœčç©ćœăăéæă«ăŠïŒ¶ć „èłćŁïŒïŒïŒăžăšçăć „èłăăć ŽćăŻă性ćœăăéæïŒïŒ¶ć€§ćœăăéæïŒă«ćșă„ăæŒćșăćȘć ăăŠćźèĄăăăă As described above, in the present embodiment, when the game per normal figure is executed in the state where the final fluctuation of the special symbol in the time saving state is stopped, the extension flag 223p is set in order to extend the V rush effect. Set to on. Then, the end timing of the V rush effect is changed according to the progress of the special electric game executed based on the game per normal figure. Specifically, if the ball does not win the special electric activation port 643 in the game per normal figure, the V rush effect is ended at the end timing of the game per normal figure, and the ball moves to the special electric operation port 643. If a prize is won and a game per character is executed, the V rush effect is ended at the end timing of the game per character. When the ball wins the V winning opening 165 in the character-per-character game, the effect based on the jackpot game (V jackpot game) is preferentially executed.
ăăźăăă«æ§æăăăăšă§ăéæè ă«ćŻŸăăŠăïŒ¶ć€§ćœăăéæăçźæăăăšăćŻèœăȘæéăéæç¶æ ă«ćăăć ±ç„ăăăăšăă§ăăăăăéæè ă«ćăăæăéæăæäŸăăăăšăă§ăăă With this configuration, it is possible to notify the player of the period during which the V jackpot game can be aimed regardless of the game state, so that the player can be provided with an easy-to-understand game.
æŹĄă«ăćłïŒïŒăćç §ăăŠăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒć ăźïŒïŒ°ïŒ”ïŒïŒïŒă«ăăćźèĄăăăăłăăłăć€ćźćŠçïŒćłïŒïŒćç §ïŒć ăźäžćŠçă§ăăćœăăéąéŁćŠçïŒïŒłïŒïŒïŒïŒïŒă«ă€ăăŠèȘŹæăăăćłïŒïŒăŻăćœăăéąéŁćŠçïŒïŒłïŒïŒïŒïŒïŒăźć ćźčăç€șăăăăăŒăăŁăŒăă§ăăăăăźćœăăéąéŁćŠçïŒïŒłïŒïŒïŒïŒïŒă§ăŻăçčć„ćłæăźæœéžăźç”æă性ćœăăćăŻćœčç©ćœăăă«ćœéžăăć Žćă«ćźèĄăăă性ćœăăéæćăŻćœčç©ćœăăéæă«ćŻŸćżăăæŒćșèĄšç€șă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ćźèĄăăăăăăźćŠçăèĄăăăźă§ăăă性ćœăăćăŻćœčç©ćœăăă«ćœéžăăć Žćă«äž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăé俥ăăăæ§ă ăȘăłăăłăă«ćŻŸćżăăćŠçăćźèĄăăăă Next, with reference to FIG. 67, a hit-related process (S4219), which is one process in the command determination process (see FIG. 61) executed by the MPU 221 in the voice lamp control device 113, will be described. FIG. 67 is a flowchart showing the contents of the hit-related process (S4219). In this hit-related process (S4219), as a result of the special symbol lottery, the third symbol display device 81 executes the effect display corresponding to the jackpot game or the bonus game that is executed when the jackpot or the character hit is won. This is a process for making the player win, and a process corresponding to various commands transmitted from the main control device 110 when a big hit or a winning prize is won is executed.
ć ăăŠăćœăăéæïŒć€§ćœăăéæăćœčç©ćœăăéæïŒäžă«çČćŸăăèłçăźæ°ăç€șăăăăźèłçæ°ăłăăłăăć俥ăăć Žćă«ăăăźèłçæ°ăłăăłăăç€șăèłçæ°ă环ç©ăă环ç©ç”æă«ćșă„ăăèĄšç€șçšèłçæ°ăłăăłăăèšćźăăćŠçăćźèĄăăăă In addition, when a prize ball number command for indicating the number of prize balls acquired during the winning game (big hit game, game per character) is received, the number of prize balls indicated by the prize ball number command is accumulated. The process of setting the display prize ball number command based on the cumulative result is executed.
ćœăăéąéŁćŠçïŒïŒłïŒïŒïŒïŒïŒă§ăŻăăŸăăăłăăłăć€ćźćŠçïŒćłïŒïŒćç §ïŒă«ăăć俥ăăăłăăłăăă性ćœăăéąéŁăłăăłăă§ăăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăć俥ăăăłăăłăă性ćœăăéąéŁăłăăłăă§ăăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒă性ćœăăéąéŁćŠçăćźèĄăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăă In the hit-related process (S4219), first, it is determined whether the command received by the command determination process (see FIG. 61) is a jackpot-related command (S4801). If it is determined that the received command is a jackpot-related command (S4801: Yes), the jackpot-related process is executed (S4802), and this process is terminated.
ăăă§ăćłïŒïŒăćç §ăăŠăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒć ăźïŒïŒ°ïŒ”ïŒïŒïŒă«ăăćźèĄăăăćœăăéąéŁćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒïŒć ăźäžćŠçă§ăă性ćœăăéąéŁćŠçïŒïŒłïŒïŒïŒïŒïŒă«ă€ăăŠèȘŹæăăăćłïŒïŒăŻă性ćœăăéąéŁćŠçïŒïŒłïŒïŒïŒïŒïŒăźć ćźčăç€șăăăăăŒăăŁăŒăă§ăăă性ćœăăéąéŁćŠçă§ăŻă性ćœăăă«ćœéžăăć Žćă«ćźèĄăăă性ćœăăéæă«ćŻŸćżăăæŒćșèĄšç€șă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ćźèĄăăăăăăźćŠçăèĄăăăźă§ăăă性ćœăăă«ćœéžăăć Žćă«ăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăé俥ăăăæ§ă ăȘăłăăłăă«ćŻŸćżăăćŠçăćźèĄăăăă Here, the jackpot-related process (S4802), which is one of the hit-related processes (S4219 in FIG. 67) executed by the MPU 221 in the voice lamp control device 113, will be described with reference to FIG. 68. FIG. 68 is a flowchart showing the contents of the jackpot-related processing (S4802). In the jackpot-related processing, processing is performed to cause the third symbol display device 81 to execute an effect display corresponding to the jackpot game executed when the jackpot is won, and when the jackpot is won, the main control device is used. Processing corresponding to various commands transmitted from 110 is executed.
性ćœăăéąéŁćŠçïŒïŒłïŒïŒïŒïŒïŒă§ăŻăăŸăăćœăăéąéŁćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒïŒă«ăăć俥ăăćœăăéąéŁăźăłăăłăăă性ćœăăéć§ăłăăłăă§ăăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒă性ćœăăéć§ăłăăłăă§ăăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăèĄšç€șçšć€§ćœăăéć§ăłăăłăăèšćźăăïŒïŒłïŒïŒïŒïŒïŒăăăă§èšćźăăăèĄšç€șçšć€§ćœăăéć§ăłăăłăăŻăïŒČïŒĄïŒïŒïŒïŒă«èšăăăăăłăăłăé俥çšăźăȘăłă°ăăăăĄă«èšæ¶ăăăïŒïŒ°ïŒ”ïŒïŒïŒă«ăăćźèĄăăăăĄă€ăłćŠçïŒćłïŒïŒćç §ïŒăźăłăăłăćșććŠçïŒïŒłïŒïŒïŒïŒïŒăźäžă§ăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒă«ćăăŠé俥ăăăăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăŻăèĄšç€șçšć€§ćœăăéć§ăłăăłăăć俥ăăăšă性ćœăăăźéć§ăç€șćăăæŒćșă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăă In the jackpot-related process (S4802), first, it is determined whether the hit-related command received by the hit-related process (S4801 in FIG. 67) is the jackpot start command (S4901). If it is determined that the jackpot start command is used (S4901: Yes), the jackpot start command for display is set (S4902). The display jackpot start command set here is stored in the command transmission ring buffer provided in the RAM 223, and is included in the command output process (S4102) of the main process (see FIG. 60) executed by the MPU 221. It is transmitted to the display control device 114. When the display control device 114 receives the display jackpot start command, the display control device 114 displays an effect suggesting the start of the jackpot on the third symbol display device 81.
æŹĄăă§ăă©ăă·ă„ăă©ă°ïŒïŒïŒïœăăȘăłă§ăăăćŠăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăă©ăă·ă„ăă©ă°ïŒïŒïŒïœăăȘăłă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăä»ćăźć€§ćœăăăçčæźćœăăïŒć€§ćœăăïŒąïŒă§ăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăçčæźćœăăïŒć€§ćœăăïŒąïŒă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăçčæźćœăăăă©ă°ïŒïŒïŒïœăăȘăă«èšćźăïŒïŒłïŒïŒïŒïŒïŒăăăźăŸăŸæŹćŠçăç”äșăăăäžæčăïŒłïŒïŒïŒïŒăźćŠçă§ä»ćăźć€§ćœăăăçčæźćœăăïŒć€§ćœăăïŒąïŒă§ăŻçĄăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăïŒłïŒïŒïŒïŒăźćŠçăăčăăăăăŠăăăźăŸăŸæŹćŠçăç”äșăăă Next, it is determined whether or not the V rush flag 223q is on (S4903). When it was determined that the V rush flag 223q was on (S4903: Yes), it was determined whether the current jackpot was a special hit (big hit B) (S4911), and it was determined that the jackpot was a special hit (big hit B). In the case (S4911: Yes), the special hit flag 223n is set to off (S4912), and the present process is terminated as it is. On the other hand, if it is determined in the processing of S4911 that the current jackpot is not a special hit (big hit B) (S4911: No), the processing of S4912 is skipped and the main processing is terminated as it is.
ïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăă©ăă·ă„ăă©ă°ïŒïŒïŒïœăăȘăă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăä»ććźèĄăăă性ćœăăă§ä»äžăăăæçćæ°ăæœćșăïŒïŒłïŒïŒïŒïŒïŒăć „èłæ ć ±æ ŒçŽăšăȘăąïŒïŒïŒïœă«æ ŒçŽăăăŠăăçčćłć „èłæ ć ±ăèȘăżćșăïŒïŒłïŒïŒïŒïŒïŒăèȘăżćșăăçčćłć „èłæ ć ±ăăæœćșăăæçćæ°ăäžéă«ćŻŸè±ĄăéžćźăïŒïŒłïŒïŒïŒïŒïŒăéžćźăăçčćłć „èłæ ć ±ăźæ°ăæȘć ±ç„äżçæ°æ ŒçŽăšăȘăąïŒïŒïŒïœă«æ ŒçŽăïŒïŒłïŒïŒïŒïŒïŒăéžćźăăçčćłć „èłæ ć ±ă«ć«ăŸăăć€ćæéăçźćșăïŒïŒłïŒïŒïŒïŒïŒăçźćșăăć€ćæéăæȘć ±ç„æéæ ŒçŽăšăȘăąïŒïŒïŒïœă«æ ŒçŽăïŒïŒłïŒïŒïŒïŒïŒăă©ăă·ă„ăă©ă°ïŒïŒïŒïœăăȘăłă«èšćźăïŒïŒłïŒïŒïŒïŒïŒăăăźćŸăæŹćŠçăç”äșăăă When it is determined that the V rush flag 223q is off in the processing of S4903 (S4903: No), the number of time reductions given by the jackpot executed this time is extracted (S4904) and stored in the winning information storage area 223b. The special figure winning information is read out (S4905), the target is selected up to the number of time reductions extracted from the read special figure winning information (S4906), and the number of selected special figure winning information is stored in the unannounced pending number storage area 223k. (S4907), the fluctuation time included in the selected special figure winning information is calculated (S4908), the calculated fluctuation time is stored in the unreported period storage area 223j (S4909), and the V rush flag 223q is turned on. It is set (S4910), and then this process is terminated.
äžæčăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠă性ćœăăéć§ăłăăłăăć俥ăăŠăăȘăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăæŹĄă«ăă©ăŠăłăæ°ăłăăłăăć俥ăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăă©ăŠăłăæ°ăłăăłăăć俥ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăă©ăŠăłăæ°ă«ćșă„ăăŠèĄšç€șçšă©ăŠăłăæ°ăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăăăȘăăæŹćźæœćœąæ ă§ăŻäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăă©ăŠăłăæ°ăłăăłăăšăăŠă©ăŠăłăæ°ăç€șăæ ć ±ăé俥ăăŠăăăăăć俥ăăă©ăŠăłăæ°ăłăăłăă«ćșă„ăăŠèĄšç€șçšă©ăŠăłăæ°ăłăăłăăèšćźăăŠăăăăäŸăă°ăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăé俥ăăăłăăłăăăŒăżăźćźčéă軜æžăăăăă«ăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăæ°ăăȘă©ăŠăłăăéć§ăăăăăšăç€șăăăăźæ ć ±ăă©ăŠăłăæŽæ°ăłăăłăăšăăŠé俥ăăæ§æăăć ŽćăŻăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒČïŒĄïŒïŒïŒïŒă«ă©ăŠăłăæŽæ°ăłăăłăăć俥ăăć Žćă«ăć俥ăăă©ăŠăłăæŽæ°ăłăăłăăźæ°ăèç©ăăă©ăŠăłăæ°èç©ă«ăŠăłăżăèšăăăăźă©ăŠăłăæ°èç©ă«ăŠăłăżăźć€ă«ćșă„ăăŠéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒćŽă§çŸćšăźă©ăŠăłăæ°ăçźćșăăèĄšç€șçšă©ăŠăłăæ°ăłăăłăăèšćźăăăăă«æ§æăăŠăèŻăă On the other hand, in the process of S4901 when it is determined that the jackpot start command has not been received (S4901: No), then it is determined whether or not the round number command has been received (S4913). When the number of rounds command is received (S4913: Yes), the number of display rounds command is set based on the number of rounds (S4914), and this process ends. In the present embodiment, since the main control unit 110 transmits information indicating the number of rounds as the number of rounds command, the number of rounds command for display is set based on the received number of rounds command. In order to reduce the amount of command data transmitted from the control device 110, the voice lamp control device is configured to transmit information indicating that a new round has been started from the main control unit 110 as a round update command. When a round update command is received in the RAM 223 of 113, a round number accumulation counter for accumulating the number of received round update commands is provided, and the current round is performed on the voice lamp controller 113 side based on the value of the round number accumulation counter. It may be configured to calculate the number and set the display round number command.
äžæčăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăă©ăŠăłăæ°ăłăăłăăć俥ăăŠăăȘăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒă性ćœăăç”äșăłăăłăăć俥ăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒă性ćœăăç”äșăłăăłăăć俥ăăŠăăȘăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăăăźăŸăŸæŹćŠçăç”äșăăăäžæčă性ćœăăç”äșăłăăłăăć俥ăăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒă性ćœăăç”äșćŠçăćźèĄăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăă On the other hand, in the process of S4913, when it is determined that the round number command has not been received (S4913: No), it is determined whether or not the jackpot end command has been received (S4915). If it is determined that the jackpot end command has not been received (S4915: No), this process ends as it is. On the other hand, when it is determined that the jackpot end command has been received (S4915: Yes), the jackpot end process is executed (S4916), and this process is terminated.
ăăă§ăćłïŒïŒăćç §ăăŠăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒć ăźïŒïŒ°ïŒ”ïŒïŒïŒă«ăăćźèĄăăă性ćœăăéąéŁćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒïŒć ăźäžćŠçă§ăă性ćœăăç”äșćŠçïŒïŒłïŒïŒïŒïŒïŒă«ă€ăăŠèȘŹæăăăćłïŒïŒăŻă性ćœăăç”äșćŠçïŒïŒłïŒïŒïŒïŒïŒăźć ćźčăç€șăăăăăŒăăŁăŒăă§ăăă Here, with reference to FIG. 69, the jackpot end process (S4919), which is one of the jackpot related processes (S4802 in FIG. 68) executed by the MPU 221 in the voice lamp control device 113, will be described. FIG. 69 is a flowchart showing the contents of the jackpot end processing (S4919).
性ćœăăç”äșćŠçïŒïŒłïŒïŒïŒïŒïŒă§ăŻăä»ććźèĄăăă性ćœăăă§ä»äžăăăæçćæ°ăć èȘăżă«ăŠăłăżïŒïŒïŒïœă«ă»ăăăïŒïŒłïŒïŒïŒïŒïŒăć èȘăżă«ăŠăłăżïŒïŒïŒïœăźć€ăăăć ±ç„æžäżçæ°æ ŒçŽăšăȘăąïŒïŒïŒïœăźć€ăæžçźăïŒïŒłïŒïŒïŒïŒïŒăăăźćŸăæȘć ±ç„äżçæ°æ ŒçŽăšăȘăąïŒïŒïŒïœă«æ ŒçŽăăăŠăăć€ăèȘăżćșăïŒïŒłïŒïŒïŒïŒïŒăæŹĄăă§ăæȘć ±ç„äżçæ°æ ŒçŽăšăȘăąïŒïŒïŒïœăźć€ăïŒä»„äžă§ăăăćŠăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăæȘć ±ç„äżçæ°æ ŒçŽăšăȘăąïŒïŒïŒïœăźć€ăïŒăăć°ăăïŒïŒă§ăăïŒăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒă性ćœăăéæăźăšăłăăŁăłă°ç»éąïŒćłïŒïŒïŒïœïŒćç §ïŒă«ăŠäžäčăć ±ç„æŒćșăćźèĄăăăăšăćșæ„ăȘăç¶æ ă§ăăăăïŒäžäčăăăăć€ćæéæ ć ±ăçĄăăăïŒăèĄšç€șçšäžäčăçĄăăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăăăźćŸăæŹćŠçăç”äșăăă In the jackpot end processing (S4919), the number of time reductions given by the jackpot executed this time is set in the look-ahead counter 223h (S5001), and the value of the notified pending number storage area 223s is subtracted from the value of the look-ahead counter 223h (S5001). S5002), and then the value stored in the unannounced hold number storage area 223k is read (S5003). Next, it is determined whether or not the value of the unannounced hold number storage area 223k is 1 or more (S5004). If it is determined that the value of the unannounced hold number storage area 223k is smaller than 1 (0) (S5004: No), an additional notification effect is executed on the ending screen of the jackpot game (see FIG. 15A). Since it is in a state where it cannot be added (because there is no variable time information to be added), a command without addition for display is set (S5014), and then this process is terminated.
äžæčăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăæȘć ±ç„äżçæ°æ ŒçŽăšăȘăąïŒïŒïŒïœăźć€ăïŒä»„äžă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăćłăĄăäžäčăć ±ç„ćŻèœăȘć€ćæéăç€șăæ ć ±ïŒäžäčăć ±ç„ă«çšăăăăŠăăȘăçčć„ćłæăźć€ćæéæ ć ±ïŒăăăć ŽćăŻăèȘăżćșăăć€ă«ćŻŸćżăăăŠć èȘăżă«ăŠăłăżïŒïŒïŒïœăźć€ăæžçźăïŒïŒłïŒïŒïŒïŒïŒăæȘć ±ç„äżçæ°æ ŒçŽăšăȘăąïŒïŒïŒïœă«æ ŒçŽăăăŠăăć€ăźăăĄăïŒłïŒïŒïŒïŒăźćŠçă§æžçźăăăć€ă«ćŻŸćżăăć€ăăŻăȘăąăïŒïŒłïŒïŒïŒïŒïŒăæȘć ±ç„æéæ ŒçŽăšăȘăąïŒïŒïŒïœă«æ ŒçŽăăăŠăăć€ćæéăèȘăżćșăïŒïŒłïŒïŒïŒïŒïŒă On the other hand, in the processing of S5004, when it is determined that the value of the unannounced hold number storage area 223k is 1 or more (S5004: Yes), that is, information indicating the fluctuation time that can be additionally notified (used for additional notification). If there is no special symbol fluctuation time information), the value of the look-ahead counter 223h is subtracted according to the read value (S5005), and among the values stored in the unreported hold number storage area 223k, S5005 The value corresponding to the value subtracted in the process is cleared (S5006), and the fluctuation time stored in the unreported period storage area 223j is read out (S5007).
ăăźćŸăć „èłæ ć ±æ ŒçŽăšăȘăąïŒïŒïŒïœă«ć«ăŸăăŠăăć „èłæ ć ±ïŒçčćłäżçæ ć ±ïŒăźäžă«çčæźćœăăïŒć€§ćœăăïŒąïŒăźćœéžăç€șăć „èłæ ć ±ăć«ăŸăăŠăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăć«ăŸăăŠăăȘăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăèȘăżćșăăć€ćæç°Ąă«ćŻŸćżăăèĄšç€șçšäžäčăăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăæȘć ±ç„æéæ ŒçŽăšăȘăąïŒïŒïŒïœă«æ ŒçŽăăăŠăăć€ćæéăźăăĄăä»ćä»ćăźäžäčăæŒćșă«çšăăăăć€ćæéă«ćŻŸćżăăæéăăŻăȘăąăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăă After that, it is determined whether or not the winning information (special figure reservation information) included in the winning information storage area 223b includes the winning information indicating the winning of the special hit (big hit B) (S5008), and the winning information is included. If it is determined that there is no such information (S5008: No), an additional display command corresponding to the read variable time is set (S5009), and among the variable times stored in the unreported period storage area 223j, this time. The period corresponding to the fluctuation time used for the additional effect is cleared (S5010), and this process is terminated.
äžæčăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăć „èłæ ć ±æ ŒçŽăšăȘăąïŒïŒïŒïœć ă«çčæźćœăăïŒć€§ćœăăïŒąïŒăźćœéžăç€șăć „èłæ ć ±ăć«ăŸăăŠăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăçčæźćœăăć€ćăç”äșăăăŸă§ăźć€ćæéă«ćŻŸćżăăèĄšç€șçšăłăăłăăèšćźăăïŒïŒłïŒïŒïŒïŒïŒăă€ăŸăăæŹĄă ă ćă«ćźèĄăăăçčć„ćłæć€ćăçčæźćœăăćœéžă«ćŻŸćżăăçčć„ćłæć€ćă§ăăć ŽćăŻăăăšăăäžäčăć ±ç„æŒćșăšăăŠçčć„ćłæäżçïŒććăźć€ćæéăćçźăăŠć ±ç„ćŻèœăȘç¶æ ă§ăăŁăăšăăŠăăæŹĄćăźçčć„ćłæć€ćăźć€ćæéăšăæŹĄă ćăźçčć„ćłæć€ćăźć€ćæéăšăçčæźćœăăćœéžă«ćŻŸćżăăçčć„ćłæć€ćïŒçčæźćœăăć€ćïŒăźć€ćæéăšăćçźăăć€ćæéăźăżăäžäčăć ±ç„æŒćșă§çšăăăăă On the other hand, in the processing of S5008, when it is determined that the winning information storage area 223b contains the winning information indicating the winning of the special hit (big hit B) (S5008: Yes), until the special hit fluctuation is completed. A display command corresponding to the fluctuation time is set (S5011). In other words, if the special symbol fluctuations that are executed one after another are special symbol fluctuations that correspond to the special winning, even if the fluctuation time for four special symbol reservations is added up as an additional notification effect, it can be notified. Even if it is, only the fluctuation time that is the sum of the fluctuation time of the next special symbol fluctuation, the fluctuation time of the next special symbol fluctuation, and the fluctuation time of the special symbol fluctuation (special hit fluctuation) corresponding to the special winning. Is used in the additional notification effect.
ăăă«ăçčæźăąăŒăïŒć€©ćœăąăŒăïŒăç€șăèĄšç€șçšăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăçčæźćœăăăă©ă°ïŒïŒïŒïœăăȘăłă«èšćźăïŒïŒłïŒïŒïŒïŒïŒăäžèż°ăăïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăă Further, a display command indicating the special mode (heaven mode) is set (S5012), the special hit flag 223n is set to on (S5013), and the process proceeds to the above-described S5010 process.
ăăă«ăăă性ćœăăéæăźç”äșæçčă§çčć„ćłæăźäżçć ă«çčæźćœăăïŒć€§ćœăăïŒąïŒăźćœéžăç€șăć „èłæ ć ±ăăăć Žćă«ăŻăćłïŒïŒïŒïœïŒă«ç€șăăéăăçčæźăąăŒăïŒć€©ćœăąăŒăïŒăžăźç§»èĄăć ±ç„ăăæŒćșăšăçčæźćœăăć€ćăç”äșăăăŸă§ăźć€ćæéăïŒïŒïŒç§ăăèĄšç€șăăăăăšă«ăȘăăăăŁăŠăçčæźćœăăéæïŒć€§ćœăăïŒąăèšćźăăă性ćœăăéæïŒăćźèĄăăăăŸă§ăźæéăéæè ă«ćăăæăć ±ç„ăăăăšăă§ăăăăŸăăçčæźćœăăéæăźç”äșćŸăŻăććșŠæçç¶æ ăèšćźăăăăăăéæè ă«ćźćżăăŠć€©ćœăąăŒăäžăźéæăèĄăăăăăšăă§ăăăăăă«ăçčæźćœăăć€ćăăćŸă«äżçèšæ¶ăăăŠăăçčć„ćłæăźć€ćæéăéæè ă«ć ±ç„ăăăăšăçĄăăăă性ćœăăéæç”äșćŸă«èšćźăăăæçç¶æ ïŒïŒ¶ă©ăă·ă„ïŒăźæéă性ćœăăéæăç”äșăăăŸă§éæè ă«ćăăéŁăăăăăšăă§ăăă As a result, if there is winning information indicating the winning of the special hit (big hit B) in the hold of the special symbol at the end of the jackpot game, the special mode (heaven mode) is entered as shown in FIG. 17 (a). The effect of notifying the transition of the above and the fluctuation time "220 seconds" until the end of the special hit fluctuation will be displayed. Therefore, it is possible to inform the player of the period until the special hit game (the jackpot game in which the jackpot B is set) is executed in an easy-to-understand manner. In addition, after the special hit game is completed, the time saving state is set again, so that the player can play the game in the heaven mode with peace of mind. Furthermore, since the player is not notified of the fluctuation time of the special symbol that is held and stored after the special hit fluctuation, the period of the time saving state (V rush) set after the jackpot game ends is until the jackpot game ends. It can be difficult for the player to understand.
ćłïŒïŒă«æ»ăăèȘŹæăç¶ăăăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăć俥ăăăłăăłăă性ćœăăéąéŁăłăăłăă§ăŻăȘăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăć俥ăăăłăăłăăăćœčç©ćœăăéąéŁăłăăłăă§ăăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăć俥ăăăłăăłăăćœčç©ćœăăéąéŁăłăăłăă§ăăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăćœčç©ćœăăéąéŁćŠçïŒïŒłïŒïŒïŒïŒïŒăćźèĄăăæŹćŠçăç”äșăăă Returning to FIG. 67, the description will be continued. In the process of S4801 when it is determined that the received command is not a jackpot-related command (S4801: No), it is determined whether the received command is a character-per-feature-related command (S4803). If it is determined that the received command is a character-per-character-related command (S4803: Yes), the character-per-character-related process (S4804) is executed, and this process is terminated.
ăăă§ăćłïŒïŒăćç §ăăŠăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒć ăźïŒïŒ°ïŒ”ïŒïŒïŒă«ăăćźèĄăăăćœăăéąéŁćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒïŒć ăźäžćŠçă§ăăćœčç©ćœăăéąéŁćŠçïŒïŒłïŒïŒïŒïŒïŒă«ă€ăăŠèȘŹæăăăćłïŒïŒăŻăćœčç©ćœăăéąéŁćŠçïŒïŒłïŒïŒïŒïŒïŒăźć ćźčăç€șăăăăăŒăăŁăŒăă§ăăăćœčç©ćœăăéąéŁćŠçă§ăŻăćœčç©ćœăăăćźèĄăăăć Žćă«ćźèĄăăăćœčç©ćœăăéæă«ćŻŸćżăăæŒćșèĄšç€șă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ćźèĄăăăăăăźćŠçăèĄăăăźă§ăăăćœčç©ćœăăăćźèĄăăăć Žćă«ăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăé俥ăăăæ§ă ăȘăłăăłăă«ćŻŸćżăăćŠçăćźèĄăăăă Here, with reference to FIG. 70, the accessory hit-related process (S4804), which is one of the hit-related processes (S4219 in FIG. 67) executed by the MPU 221 in the voice lamp control device 113, will be described. FIG. 70 is a flowchart showing the contents of the accessory per-related process (S4804). In the character hit-related processing, processing is performed to cause the third symbol display device 81 to execute an effect display corresponding to the character hit game that is executed when the character hit is executed, and the character hit is performed. Is executed, processing corresponding to various commands transmitted from the main control device 110 is executed.
ćœčç©ćœăăéąéŁćŠçïŒïŒłïŒïŒïŒïŒïŒă§ăŻăăŸăăćœăăéąéŁćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒïŒă«ăăć俥ăăćœăăéąéŁăźăłăăłăăăćœčç©ćœăăéć§ăłăăłăă§ăăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒă In the accessory-hit-related process (S4804), first, it is determined whether the hit-related command received by the hit-related process (S4219 in FIG. 67) is the accessory-hit start command (S5101).
ïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăćœčç©ćœăăéć§ăłăăłăăć俥ăăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăèĄšç€șçšćœčç©ćœăăéć§ăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăă If it is determined that the bonus hit start command has been received in the process of S5101 (S5101: Yes), the display bonus hit start command is set (S5102), and this process ends.
äžæčăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăć俥ăăăłăăłăăćœčç©ćœăăéć§ăłăăłăă§ăŻăȘăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăæŹĄă«ăć俥ăăăłăăłăăïŒ¶ć „ćŁééăłăăłăă§ăăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒă On the other hand, in the process of S5101, if it is determined that the received command is not the bonus hit start command (S5101: No), then it is determined whether the received command is the V entrance passage command (S5103). ..
ïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăïŒ¶ć „ćŁééăłăăłăăć俥ăăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăèĄšç€șçšćœčç©ćœăăć „èłăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăă In the process of S5103, when it is determined that the V entrance passage command has been received (S5103: Yes), a winning command per display accessory is set (S5104), and this process is terminated.
äžæčăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăć俥ăăăłăăłăăïŒ¶ć „ćŁééăłăăłăă§ăŻăȘăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăæŹĄă«ăć俥ăăăłăăłăăééăłăăłăă§ăăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒă On the other hand, in the process of S5103, when it is determined that the received command is not the V entrance passing command (S5103: No), then it is determined whether the received command is the V passing command (S5105).
ïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăééăłăăłăăć俥ăăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăèĄšç€șçšïŒ¶ćœăăăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăă When it is determined that the V passage command has been received in the process of S5105 (S5105: Yes), a command per V for display is set (S5106), and this process is terminated.
äžæčăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăć俥ăăăłăăłăăééăłăăłăă§ăŻăȘăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăæŹĄă«ăć俥ăăăłăăłăăăšăłăăŁăłă°ăłăăłăă§ăăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăć俥ăăăłăăłăăăšăłăăŁăłă°ăłăăłăă§ăŻăȘăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăăăźăŸăŸæŹćŠçăç”äșăăăäžæčăć俥ăăăłăăłăăăšăłăăŁăłă°ăłăăłăă§ăăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăèĄšç€șçšăšăłăăŁăłă°ăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăă On the other hand, in the process of S5105, when it is determined that the received command is not a V-passing command (S5105: No), then it is determined whether the received command is an ending command (S5107). If it is determined that the received command is not the ending command (S5107: No), this process is terminated as it is. On the other hand, if it is determined that the received command is the ending command (S5107: Yes), the display ending command is set (S5108), and this process ends.
ćłïŒïŒă«æ»ăăèȘŹæăç¶ăăăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăć俥ăăăłăăłăăćœčç©ćœăăéąéŁăłăăłăă§ăŻăȘăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăèłçăłăăłăăć俥ăăăă©ăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăć俥ăăăłăăłăăèłçăłăăłăă§ăŻăȘăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăăăźăŸăŸæŹćŠçăç”äșăăăäžæčăć俥ăăăłăăłăăăèłçăłăăłăă§ăăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăć俥ăăăłăăłăă«ćŻŸćżăăć€ăèłçæ°ă«ăŠăłăżïŒćłç€șăăïŒăźć€ă«ć çźăïŒïŒłïŒïŒïŒïŒïŒăć çźăăćŸăźèłçæ°ă«ăŠăłăżăźć€ă«ćŻŸćżăăèĄšç€șçšèłçæ°ăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăă Returning to FIG. 67, the description will be continued. In the process of S4803, when it is determined that the received command is not a per-feature related command (S4803: No), it is determined whether or not the prize ball command has been received (S4805). If it is determined that the received command is not a prize ball command (S4805: No), this process is terminated as it is. On the other hand, when it is determined that the received command is a prize ball command (S4805: Yes), the value corresponding to the received command is added to the value of the prize ball counter (not shown) (S4806). The display prize ball number command corresponding to the value of the prize ball number counter after the addition is set (S4807), and this process is terminated.
ăȘăăè©łçŽ°ăȘèȘŹæăŻçç„ăăăăæŹćźæœćœąæ ăźăăăłăłæ©ïŒïŒă§ăŻăă©ăă·ă„ăă©ă°ïŒïŒïŒïœăăȘăłă«èšćźăăăŠăăæéïŒæć©ç¶ç¶æéïŒäžă«ć俥ăăèłçæ°ăłăăłăă«ćŻŸćżăăèłçæ°ăèłçæ°ă«ăŠăłăżă«ăŠçŽŻç©ăăăăă«æ§æăăŠăăăăăăŠăćœăăéæïŒć€§ćœăăéæăćœčç©ćœăăéæïŒäžăă©ăă·ă„æŒćșäžă«ăèłçæ°ă«ăŠăłăżăźçŽŻç©ć€ă«ćżăăèłçæ°ăç€șăæ ć ±ăèĄšç€șăăăăăă«æ§æăăŠăăïŒćłïŒïŒïŒïœïŒăźèĄšç€șé ćïŒČïŒćç §ïŒă Although detailed description is omitted, in the pachinko machine 10 of the present embodiment, the number of prize balls corresponding to the prize ball number command received during the period (advantageous continuation period) in which the V rush flag 223q is set to ON. Is configured to be accumulated by the prize ball counter. Then, during the hit game (big hit game, game per character) or during the V rush production, information indicating the number of prize balls according to the cumulative value of the prize ball counter is displayed (FIG. 12). (C) Display area HR2).
ăăźăăă«æ§æăăăăšă§ăæçç¶æ ïŒïŒ¶ă©ăă·ă„ïŒăèšćźăăăŠăăăă©ăă·ă„ăç”äșăăăŸă§ăźæéïŒæć©ç¶ç¶æéïŒäžă«çČćŸăăçæ°ăźçŽŻèšăéæè ă«ćăăæăć ±ç„ăăăăšăă§ăăă With this configuration, the player is notified in an easy-to-understand manner of the cumulative number of balls acquired during the period from the time saving state (V rush) to the end of the V rush (advantageous continuation period). Can be done.
æŹćźæœćœąæ ă§ăŻăæć©ç¶ç¶æéäžă«çČćŸăăèłçæ°ăźçŽŻèšć€ăæć©ç¶ç¶æéäžă«èĄšç€șăăăăă«æ§æăăŠăăăăæć©ç¶ç¶æéäžă«çČćŸăăèłçæ°ăéæè ă«ć ±ç„ćŻèœăȘæ§æă§ăăă°èŻăăäŸăă°ăæć©ç¶ç¶æéäžăźăăĄă性ćœăăéæă§çČćŸăăèłçæ°ăšăćœčç©ćœăăéæă§çČćŸăăèłçæ°ăšăćșćăăăŠèĄšç€șăăăăă«æ§æăăŠăèŻăăăăźć Žćăèłçăłăăłăăć俥ăăæçčăźćœăăéæç¶æ ïŒć€§ćœăăäžăćœčç©ćœăăäžïŒăćŸç¶æ èšćźăšăȘăąïŒïŒïŒïœă«èšćźăăăŠăăæ ć ±ă«ćșă„ăăŠć€ć„ăăć€ć„ç”ææŻă«èłçæ°ă环ç©ăăææź”ăèšăăăšèŻăăăăă«ăăăæć©ç¶ç¶æéäžă«çČćŸăăèłçæ°ăćźčæă«ćșćăăăăăšăă§ăăă In the present embodiment, the cumulative value of the number of prize balls acquired during the advantageous continuation period is displayed during the advantageous continuation period, but the number of prize balls acquired during the advantageous continuation period can be notified to the player. For example, the number of prize balls won in the jackpot game and the number of prize balls won in the game per character may be displayed separately during the advantageous continuation period. .. In this case, the winning game state (during big hit, during winning the accessory) at the time when the prize ball command is received is determined based on the information set in the subordinate state setting area 223 g, and the number of prize balls is accumulated for each determination result. It is advisable to provide a means to do so. As a result, the number of prize balls acquired during the advantageous continuation period can be easily classified.
ăăă«ăæć©ç¶ç¶æéć ă«ăăăïŒćăźéææéïŒć€§ćœăăéææéăšăæŹĄăźć€§ćœăăéæăćźèĄăăăăŸă§ăźæœçąșç¶æ æéăšăćăăăæéïŒă«ăăăŠçČćŸăăèłçæ°ă环ç©ăăŠèĄšç€șăăăăă«æ§æăăŠăèŻăăăăźć ŽćăïŒćăźéææéć ă«çČćŸăăèłçæ°ăźçŽŻç©æ°ă汄æŽæ ć ±ăšăăŠèšæ¶ăăèšæ¶ææź”ăèšăăăăźèšæ¶ææź”ă«èšæ¶ăăăŠăăæ ć ±ă汄æŽèĄšç€șăăăăă«æ§æăăăšèŻăă Furthermore, the number of prize balls acquired in one game period (the period obtained by combining the jackpot game period and the latent state period until the next jackpot game is executed) within the advantageous continuation period is accumulated and displayed. It may be configured as follows. In this case, it is preferable to provide a storage means for storing the cumulative number of prize balls acquired during one game period as history information, and to display the information stored in the storage means in the history.
ăŸăăæŹćźæœćœąæ ă§ăŻăă©ăă·ă„æéäžă«ăăăŠçčé»éæă«ćșă„ăăŠćźèĄăăăïŒ¶ć€§ćœăăéæăźćæ°ă环ç©èĄšç€șăăăăă«æ§æăăŠăăïŒćłïŒïŒïŒïœïŒăźèĄšç€șé ćïŒČïŒćç §ïŒăăăăă«éăăăšçĄăăäžèż°ăăéăăæć©ç¶ç¶æéć ă«çČćŸăăèłçæ°ă环ç©èĄšç€șăăæ§æăçšăăć ŽćăŻăçčć„ćłæăźæœéžç”æăéæè ă«æć©ăšăȘăæœéžç”æïŒć€§ćœăăïŒăšăȘăŁăćæ°ăèĄšç€șăăăăçčć„ćłæăźæœéžç”æăéæè ă«æć©ăšăȘăæœéžç”æïŒć€§ćœăăïŒăšăȘăŁăæœéžçąșçăèĄšç€șăăăăăăăă«æ§æăăŠăèŻăă Further, in the present embodiment, the number of V jackpot games executed based on the special electric game during the V rush period is cumulatively displayed (see the display area HR1 in FIG. 12C). Not limited to, as described above, when the configuration of cumulatively displaying the number of prize balls acquired within the advantageous continuation period is used, the number of times the lottery result of the special symbol becomes the lottery result (big hit) which is advantageous to the player. , Or the lottery probability that the lottery result of the special symbol becomes the lottery result (big hit) that is advantageous to the player may be displayed.
ăăźăăă«æ§æăăăăšă§ăæć©ç¶ç¶æéäžă«ćźèĄăăăçčć„ćłæăźæœéžç”æăšăæć©ç¶ç¶æéäžă«çČćŸăăèłçæ°ăšăăéæè ă«ćæăăăăăšăćŻèœăšăȘăăææŹČçă«éæăèĄăăăăăšăă§ăăă With this configuration, it becomes possible for the player to analyze the lottery result of the special symbol executed during the advantageous continuation period and the number of prize balls acquired during the advantageous continuation period, and the game is enthusiastically played. Can be done.
æŹĄă«ăćłïŒïŒăćç §ăăŠăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒć ăźïŒïŒ°ïŒ”ïŒïŒïŒă«ăăćźèĄăăăć€ćèĄšç€șèšćźćŠçïŒïŒłïŒïŒïŒïŒïŒă«ă€ăăŠèȘŹæăăăćłïŒïŒăŻăăăźć€ćèĄšç€șèšćźćŠçïŒïŒłïŒïŒïŒïŒïŒăç€șăăăăăŒăăŁăŒăă§ăăăăăźć€ćèĄšç€șèšćźćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒïŒăŻăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒć ăźïŒïŒ°ïŒ”ïŒïŒïŒă«ăăćźèĄăăăăĄă€ăłćŠçïŒćłïŒïŒćç §ïŒăźäžćŠçă§ăăăäžèż°ăăăăă«ăć€ćèĄšç€șèšćźćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒïŒăŻă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăăăŠć€ćèĄšç€șæŒćșăèĄšç€șăăăăăă«ăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăć俥ăăć€ćăăżăŒăłăłăăłăă«ćșă„ăăŠăçčć„ćłæăźèĄšç€șçšć€ćăăżăŒăłăłăăłăăèšćźăăăăźăłăăłăăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒă«é俥ăăćŠçăćźèĄăăăăŸăăæœćșăăćæąçšźć„ïŒć€§ćœăăïŒĄă性ćœăăïŒŁïŒă«ćșă„ăăŠăăăźćæąçšźć„ăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒă«éç„ăăăăăźèĄšç€șçšçčćłćæąçšźć„ăłăăłăăèšćźăăćŠçăćźèĄăăă Next, with reference to FIG. 71, the variation display setting process (S4113) executed by the MPU 221 in the voice lamp control device 113 will be described. FIG. 71 is a flowchart showing this variation display setting process (S4113). This variation display setting process (S4113 in FIG. 71) is one process (see FIG. 60) executed by the MPU 221 in the voice lamp control device 113. As described above, the variation display setting process (S4113 in FIG. 71) is based on the variation pattern command received from the main control device 110 in order to display the variation display effect on the third symbol display device 81. A display variation pattern command is set, and a process of transmitting the command to the display control device 114 is executed. Further, based on the extracted stop types (big hit A to big hit C), a process of setting a display special figure stop type command for notifying the display control device 114 of the stop type is executed.
ć€ćèĄšç€șèšćźćŠçïŒïŒłïŒïŒïŒïŒïŒă§ăŻăăŸăăïŒČïŒĄïŒïŒïŒïŒă«èšăăăăçčćłć€ćéć§ăă©ă°ïŒïŒïŒïœăăȘăłă«èšćźăăăŠăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăăăăŠăçčćłć€ćéć§ăă©ă°ïŒïŒïŒïœăŻăȘăă§ăăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăçčćłć€ćăăżăŒăłăłăăłăăć俥ăăŠăăȘăç¶æ ă§ăăăźă§ăïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăăäžæčăçčćłć€ćéć§ăă©ă°ïŒïŒïŒïœăŻăȘăłă§ăăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăçčćłć€ćéć§ăă©ă°ïŒïŒïŒïœăăȘăă«èšćźăăïŒïŒłïŒïŒïŒïŒïŒă In the variation display setting process (S4113), first, it is determined whether or not the special figure variation start flag 223d provided in the RAM 223 is set to ON (S5201). Then, when it is determined that the special figure fluctuation start flag 223d is off (S5201: No), the special figure fluctuation pattern command has not been received from the main control device 110, so the process proceeds to S5205. .. On the other hand, when it is determined that the special figure fluctuation start flag 223d is on (S5201: Yes), the special figure fluctuation start flag 223d is set to off (S5202).
ăăăŠăăłăăłăć€ćźćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒă«ăŠćźèĄăăăçčćłć€ćéć§ćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒăźïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăć俥ăăć€ćăăżăŒăłăłăăłăăăæœćșăăć€ćæŒćșă«éąăăć€ćăăżăŒăłă«ćșă„ăăŠăçčć„ćłæăźèĄšç€șçšć€ćăăżăŒăłăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăçčć„ćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒæžçźăïŒïŒłïŒïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăă Then, in the process of S4302 of the special figure variation start process (see S4204 of FIG. 62) executed in the command determination process (see S4112 of FIG. 61), the variation effect extracted from the variation pattern command received from the main control device 110. Based on the fluctuation pattern with respect to, the fluctuation pattern command for displaying the special symbol is set (S5203), the value of the special symbol reservation ball number counter 223c is subtracted by 1 (S5204), and the process proceeds to S5205.
ïŒłïŒïŒïŒïŒăźćŠçă§èšćźăăăèĄšç€șçšć€ćăăżăŒăłăłăăłăăŻăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăźăĄă€ăłćŠçïŒćłïŒïŒćç §ïŒă§ćźèĄăăăăłăăłăćșććŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒïŒă«ăŠèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăžăšćșćăăăăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăŻć俥ăăèĄšç€șçšć€ćăăżăŒăłăłăăłăăšăéæç¶æ ăç€șăăăăźćçšźèĄšç€șçšăłăăłăăšă«ćșă„ăăŠçŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șé ćïŒèĄšç€șç»éąïŒă«èĄšç€șăăèĄšç€șăăŒăżăäœæăăă The display variation pattern command set in the process of S5203 is output to the display control device 114 in the command output process (S4102 in FIG. 60) executed in the main process (see FIG. 60) of the voice lamp control device 113. NS. The display control device 114 creates display data to be displayed in the display area (display screen) of the third symbol display device 81 based on the received display variation pattern command and various display commands for indicating the game state.
ïŒłïŒïŒïŒïŒăźćŠçă§ăŻăćæąçšźć„éžæăă©ă°ïŒïŒïŒïœ ăăȘăłă«èšćźăăăŠăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăăȘăłă«èšćźăăăŠăăȘăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăăăźăŸăŸæŹćŠçăç”äșăăăäžæčăăȘăłă«èšćźăăăŠăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăćæąçšźć„éžæăă©ă°ïŒïŒïŒïœ ăăȘăă«èšćźăïŒïŒłïŒïŒïŒïŒïŒăæœćșăăćæąçšźć„ăăăźăŸăŸèšćźăïŒïŒłïŒïŒïŒïŒïŒăèĄšç€șçšçčćłćæąçšźć„ăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăă In the process of S5205, it is determined whether the stop type selection flag 223e is set to ON (S5205), and if it is determined that the stop type selection flag 223e is not set to ON (S5205: No), the present process is terminated as it is. On the other hand, if it is determined that it is set to on (S5205: Yes), the stop type selection flag 223e is set to off (S5206), the extracted stop type is set as it is (S5207), and the special figure for display is stopped. Set the type command (S5208) and end this process.
æŹĄă«ăćłïŒïŒăćç §ăăŠăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒć ăźïŒïŒ°ïŒ”ïŒïŒïŒă«ăăćźèĄăăăæŒćșæŽæ°ćŠçïŒïŒłïŒïŒïŒïŒïŒă«ă€ăăŠèȘŹæăăăćłïŒïŒăŻăăăźæŒćșæŽæ°ćŠçïŒïŒłïŒïŒïŒïŒïŒăç€șăăăăăŒăăŁăŒăă§ăăăăăźæŒćșæŽæ°ćŠçïŒïŒłïŒïŒïŒïŒïŒăŻăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒć ăźïŒïŒ°ïŒ”ïŒïŒïŒă«ăăćźèĄăăăăĄă€ăłćŠçïŒćłïŒïŒćç §ïŒăźäžćŠçă§ăăăă©ăă·ă„æéäžă«èšćźăăăćçšźă«ăŠăłăżăźć€ăæŽæ°ăăăšć ±ă«ăæŽæ°ćŸăźă«ăŠăłăżăźć€ă«ćșă„ăăæŒćșæ æ§ăèšćźăăăăăźćŠçăćźèĄăăăăźă§ăăă Next, the effect update process (S4111) executed by the MPU 221 in the voice lamp control device 113 will be described with reference to FIG. 72. FIG. 72 is a flowchart showing this effect update process (S4111). This effect update process (S4111) is one process (see FIG. 60) executed by the MPU 221 in the voice lamp control device 113, and updates the values of various counters set during the V rush period. , The process for setting the effect mode based on the updated counter value is executed.
æŒćșæŽæ°ćŠçïŒïŒłïŒïŒïŒïŒïŒă§ăŻăăŸăăäžæăă©ă°ïŒïŒïŒïœăăȘăłă«èšćźăăăŠăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăäžæăă©ă°ïŒïŒïŒïœăăȘăłă«èšćźăăăŠăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăæŹćŠçăç”äșăăăäžæčăäžæăă©ă°ïŒïŒïŒïœăăȘăłă«èšćźăăăŠăăȘăć ŽćăćłăĄăçčć„ćłæć€ćăäžæăăăŠăăȘăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăæŹĄă«ăć€ćæéă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒăă性ăăăćŠăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăć€ćæéă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒăăă性ăăçĄăïŒïŒă§ăăïŒăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăăć€ćæéă«ăŠăłăżăźć€ăïŒăă性ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăć€ćæéă«ăŠăłăżăźć€ăæŽæ°ăïŒïŒłïŒïŒïŒïŒïŒăæŹĄăă§ăæçæéă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒăă性ăăăćŠăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăæçæéă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăăăźăŸăŸæŹćŠçăç”äșăăă In the effect update process (S4111), first, it is determined whether the interruption flag 223m is set to ON (S5300), and if the interruption flag 223m is set to ON (S5300: Yes), the process proceeds to S5309. Then, this process is terminated. On the other hand, when the interruption flag 223m is not set to ON, that is, when the special symbol variation is not interrupted (S5300: No), then it is determined whether or not the value of the variation time counter 223r is larger than 0. (S5301). If it is determined that the value of the fluctuation time counter 223r is not larger than 0 (0) (S5301: No), the process proceeds to S5309. When it is determined that the value of the fluctuation time counter is larger than 0 (S5301: Yes), the value of the fluctuation time counter is updated (S5302), and then it is determined whether or not the value of the time saving period counter 223i is larger than 0. (S5303). If it is determined that the value of the time saving period counter 223i is 0 (S5303: No), this process is terminated as it is.
äžæčăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăæçæéă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒăă性ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăæçæéă«ăŠăłăżïŒïŒïŒïœăźć€ăæŽæ°ăïŒïŒłïŒïŒïŒïŒïŒăæŹĄăă§ăæŽæ°ćŸăźæçæéă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒă§ăăăćŠăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăæŽæ°ćŸăźæçæéă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒă§ăŻăȘăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăæçæéă«ăŠăłăżïŒïŒïŒïœăźć€ă«ćŻŸćżăăèĄšç€șçšăłăăłăăèšćźăăïŒïŒłïŒïŒïŒïŒïŒăăăă§èšćźăăăèĄšç€șçšăłăăłăăŻăä»ăźèĄšç€șçšăłăăłăăšćæ§ă«ăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăźăĄă€ăłćŠçïŒćłïŒïŒćç §ïŒăźăłăăłăćșććŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒă«ăŠèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăžăšćșćăăăăăăăŠăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒă«ăŠç»ćăăŒăżăäœæăăăă©ăă·ă„äžă«çŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«èĄšç€șăăăăżă€ăïŒïŒïŒăźèĄšç€șæ æ§ăšăăŠèĄšç€șăăăïŒćłïŒïŒïŒïœïŒćç §ïŒă On the other hand, in the processing of S5303, when it is determined that the value of the time saving period counter 223i is larger than 0 (S5303: Yes), the value of the time saving period counter 223i is updated (S5304), and then the updated time saving period counter 223i is updated. It is determined whether or not the value of is 0 (S5305). When it is determined that the value of the time saving period counter 223i after the update is not 0 (S5305: No), a display command corresponding to the value of the time saving period counter 223i is set (S5306). The display command set here is sent to the display control device 114 in the command output process (see S4102 in FIG. 60) of the main process (see FIG. 60) of the voice lamp control device 113 in the same manner as the other display commands. Is output. Then, image data is created by the display control device 114 and displayed as a display mode of the timer 812 displayed on the display surface of the third symbol display device 81 during the V rush (see FIG. 13A).
æŹĄăă§ăć€ćæéă«ăŠăłăżăźć€ăæźæéïŒç§ăç€șăć€ă§ăăăćŠăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăć€ćæéă«ăŠăłăżïŒïŒïŒïœăźć€ăæźæéïŒç§ăç€șăć€ă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăæźć€ćæéăć°ăȘăăăšăç€șăèĄšç€șçšăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠèĄšç€șçšăłăăłăăèšćźăăăăšăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăźăĄă€ăłćŠçïŒćłïŒïŒćç §ïŒăźăłăăłăćșććŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒïŒă«ăăăŠăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăžăšé俥ăăăéæè ă«ćŻŸăăŠăćźèĄäžăźçčć„ćłæć€ćăźæźæéăć°ăȘăăăšăç€șăăăăźæŒćșæ æ§ïŒäŸăă°ăăąăłă©ăăăŒæŒćșïŒăèšćźăăăăăăă«ăăăéæè ăŻăïŒ¶ć€§ćœăăéæăćźèĄăăăăăăźçčé»éæăćźèĄăăăćŠăăéžæăăȘăăéæăèĄăăăšăćșæ„ăă Next, it is determined whether or not the value of the fluctuation time counter is a value indicating the remaining period of 5 seconds (S5307). In the process of S5307, when it is determined that the value of the fluctuation time counter 223r is a value indicating the remaining period of 5 seconds (S5307: Yes), a display command indicating that the remaining fluctuation time is short is set (S5308). The process proceeds to S5309. When a display command is set in the process of S5308, it is transmitted to the display control device 114 in the command output process (S4102 of FIG. 60) of the main process (see FIG. 60) of the voice lamp control device 113, and is transmitted to the player. On the other hand, an effect mode (for example, an unlucky effect) for showing that the remaining time of the special symbol change during execution is small is set. As a result, the player can play the game while selecting whether or not to execute the special electric game for executing the V jackpot game.
ăȘăăæŹćźæœćœąæ ă§ăŻăćźèĄäžăźçčć„ćłæć€ćăźæźæéăïŒç§ăšăȘăŁăć Žćă«ïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăæźć€ćæéăć°ăȘăăăšăç€șăèĄšç€șçšăłăăłăăèšćźăăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăäŸăă°ăïŒłïŒïŒïŒïŒăźćŠçăćźèĄăăćă«ăæźć€ćæéăć°ăȘăăăšăç€șăèĄšç€șçšăłăăłăăèšćźăăăćŠăăæ±șćźăăăăăźæœéžćŠçăćźèĄăăăăźæœéžćŠçăźç”æăèĄšç€șçšăłăăłăăèšćźăăăšæ±șćźăăć Žćă«ăźăżæźć€ćæéăć°ăȘăăăšăç€șăèĄšç€șçšăłăăłăăèšćźăăăăă«æ§æăăŠăèŻăăăăźăăă«æ§æăăăăšă§ăćźèĄäžăźçčć„ćłæć€ćăźæźæéăć°ăȘăăăšăç€șăăăăźæŒćșæ æ§ïŒäŸăă°ăăąăłă©ăăăŒæŒćșïŒăèšćźăăăŠăăȘăïŒçŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăŠăąăłă©ăăăŒæŒćșăćźèĄăăăŠăăȘăïŒç¶æ ă§ăŻăćźèĄäžăźçčć„ćłæć€ćăźæźæéăé·ăăçăăăéæè ăć€ć„ăéŁăăăăăšăă§ăăă In this embodiment, when the remaining period of the special symbol change during execution is 5 seconds (S5307: Yes), a display command indicating that the remaining change time is short is set. However, not limited to this, for example, before executing the process of S5308, a lottery process for determining whether or not to set a display command indicating that the remaining fluctuation time is small is executed, and the lottery process is executed. It may be configured to set a display command indicating that the remaining fluctuation time is small only when the result of is determined to set a display command. With this configuration, the effect mode (for example, unlucky effect) for indicating that the remaining time of the special symbol change during execution is small is not set (unlucky effect on the third symbol display device 81). Is not executed), it is possible for the player to make it difficult for the player to determine whether the remaining period of the special symbol change during execution is long or short.
ăŸăăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăć€ćæéă«ăŠăłăżïŒïŒïŒïœăźć€ăæźæéïŒç§ăç€șăć€ă§ăŻçĄăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăć „èłæ ć ±æ ŒçŽăšăȘăąïŒïŒïŒïœăăæŹĄć€ćăźć€ćæéïŒæŹĄă«ćźèĄăăăçčć„ćłæć€ćăźć€ćæéïŒăèȘăżćșăïŒïŒłïŒïŒïŒïŒïŒăć€ćæéă«ăŠăłăżïŒïŒïŒïœăźć€ăç€șăç§æ°ïŒćźèĄäžăźçčć„ćłæć€ćăźæźç§æ°ïŒă«ïŒïŒç§ăć çźăăć€ăźă»ăăăïŒłïŒïŒïŒïŒăźćŠçă§èȘăżćșăăæŹĄć€ćăźć€ćæéăç€șăç§æ°ăăă性ăăăïŒé·ăăïŒăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒă Further, in the processing of S5307, when it is determined that the value of the fluctuation time counter 223r indicates the remaining period of 5 seconds and is not a value (S5307: No), the fluctuation time of the next fluctuation (executed next) from the winning information storage area 223b. (Fluctuation time of special symbol fluctuation) is read out (S5313), and the value obtained by adding 10 seconds to the number of seconds indicated by the value of the fluctuation time counter 223r (the number of seconds remaining for the special symbol fluctuation during execution) is the processing of S5313. It is determined whether it is larger (longer) than the number of seconds indicating the fluctuation time of the next fluctuation read out (S5314).
ïŒłïŒïŒïŒïŒăźćŠçă§ăć€ćæéă«ăŠăłăżïŒïŒïŒïœăźć€ăç€șăç§æ°ïŒćźèĄäžăźçčć„ćłæć€ćăźæźç§æ°ïŒă«ïŒïŒç§ăć çźăăć€ăźă»ăăăïŒłïŒïŒïŒïŒăźćŠçă§èȘăżćșăăæŹĄć€ćăźć€ćæéăç€șăç§æ°ăăă性ăăïŒé·ăïŒăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăçŸćšăźç¶æłăéæè ă«æć©ăȘç¶æłăćłăĄăïŒ¶ć€§ćœăăéæăćźèĄăăć Žćă«ăïŒ¶ć€§ćœăăéæç”äșćŸă«èšćźăăăă©ăă·ă„æéăé·ăăȘăæăç¶æłă§ăăăăšăéæè ă«ć ±ç„ăăăăăźă©ăăăŒăżă€ă ăç€șăèĄšç€șçšăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăăäžæčăïŒłïŒïŒïŒïŒăźćŠçă§ăć€ćæéă«ăŠăłăżïŒïŒïŒïœăźć€ăç€șăç§æ°ïŒćźèĄäžăźçčć„ćłæć€ćăźæźç§æ°ïŒă«ïŒïŒç§ăć çźăăć€ăźă»ăăăïŒłïŒïŒïŒïŒăźćŠçă§èȘăżćșăăæŹĄć€ćăźć€ćæéăç€șăç§æ°ăăă性ăăăȘăïŒçăïŒăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăïŒłïŒïŒïŒïŒăźćŠçăăčăăăăăŠïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăă In the processing of S5314, the value obtained by adding 10 seconds to the number of seconds indicated by the value of the fluctuation time counter 223r (the number of remaining seconds of the special symbol fluctuation during execution) indicates the fluctuation time of the next fluctuation read in the processing of S5313. When it is determined that the number of seconds is larger (longer) than the number of seconds (S5314: Yes), the current situation is advantageous to the player, that is, when the V jackpot game is executed, the V set after the V jackpot game ends. A display command indicating a lucky time for notifying the player that the rush period is likely to be long is set (S5315), and the process proceeds to S5309. On the other hand, in the processing of S5314, the value obtained by adding 10 seconds to the number of seconds indicated by the value of the fluctuation time counter 223r (the number of remaining seconds of the special symbol fluctuation during execution) is the fluctuation time of the next fluctuation read in the processing of S5313. If it is determined that the number of seconds is not larger (shorter) than the number of seconds indicating (S5314: No), the process of S5315 is skipped and the process proceeds to S5309.
ïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠèĄšç€șçšăłăăłăăèšćźăăăăšăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăźăĄă€ăłćŠçïŒćłïŒïŒćç §ïŒăźăłăăłăćșććŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒïŒă«ăăăŠăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăžăšé俥ăăăćłïŒïŒïŒïœïŒă«ç€șăăă©ăăăŒăżă€ă æŒćșăźèĄšç€șæ æ§ăèšćźăăăăăăźăăă«æ§æăăăăšă§ăă©ăă·ă„æéă«ăăăŠéæè ă«ăăæć©ăšăȘăæéăéæè ăææĄăăăăšăă§ăăăăăă©ăă·ă„æéäžăźéæăćèȘżă«ăȘăăăšăæć¶ăăăăšăă§ăăăăȘăăæŹćźæœćœąæ ă§ăŻăă©ăăăŒăżă€ă æŒćșăźćźèĄć„æ©ăšăăŠăćźèĄäžăźçčć„ćłæć€ćăźæźæéăăæŹĄăźçčć„ćłæć€ćăźć€ćæéăăăïŒïŒç§ä»„äžé·ăć ŽćăèšćźăăŠăăăăăăă«éăăăšçĄăăçčć„ćłæć€ćăäžæăăăć Žćă«æźć€ćæéăé·ăăȘăæéăă©ăăăŒăżă€ă æŒćșă«ăŠéæè ă«ć ±ç„ă§ăăă°èŻăăäŸăă°ăæŹĄăźçčć„ćłæć€ćăźć€ćæéă«éąăăăăćźèĄäžăźçčć„ćłæć€ćăźæźæéăæćźç§æ°ïŒäŸăă°ăïŒïŒç§ïŒä»„äžă§ăăăšć€ć„ăăăăšăă©ăăăŒăżă€ă æŒćșăźćźèĄć„æ©ăšăăŠăèŻăă When a display command is set in the process of S5315, it is transmitted to the display control device 114 in the command output process (S4102 of FIG. 60) of the main process (see FIG. 60) of the voice lamp control device 113, and is transmitted to the display control device 114 (FIG. 60). The display mode of the lucky time effect shown in b) is set. With this configuration, the player can grasp the period that is more advantageous to the player during the V rush period, so that it is possible to prevent the game from becoming monotonous during the V rush period. In the present embodiment, as a trigger for executing the lucky time effect, a case where the remaining period of the special symbol change during execution is 10 seconds or more longer than the fluctuation time of the next special symbol change is set. Without limitation, it suffices if the player can be notified of the period during which the remaining fluctuation time becomes longer when the special symbol fluctuation is interrupted by the lucky time production. For example, the execution is performed regardless of the fluctuation time of the next special symbol fluctuation. The determination that the remaining period of the special symbol variation is equal to or longer than a predetermined number of seconds (for example, 50 seconds) may be used as an opportunity to execute the lucky time effect.
ăŸăăæŹćźæœćœąæ ă§ăŻăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăć€ćæéă«ăŠăłăżïŒïŒïŒïœăźć€ăç€șăç§æ°ïŒćźèĄäžăźçčć„ćłæć€ćăźæźç§æ°ïŒă«ïŒïŒç§ăć çźăăć€ăźă»ăăăïŒłïŒïŒïŒïŒăźćŠçă§èȘăżćșăăæŹĄć€ćăźć€ćæéăç€șăç§æ°ăăă性ăăïŒé·ăïŒć Žćă«ăćż ăïŒłïŒïŒïŒïŒăźćŠçăćźèĄăăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăäŸăă°ăïŒłïŒïŒïŒïŒăźćŠçăćźèĄăăćă«ăæźć€ćæéăé·ăăăšăç€șăèĄšç€șçšăłăăłăăèšćźăăăćŠăăæ±șćźăăăăăźæœéžćŠçăćźèĄăăăăźæœéžćŠçăźç”æăèĄšç€șçšăłăăłăăèšćźăăăšæ±șćźăăć Žćă«ăźăżæźć€ćæéăé·ăăăšăç€șăèĄšç€șçšăłăăłăăèšćźăăăăă«æ§æăăŠăèŻăăăăźăăă«æ§æăăăăšă§ăćźèĄäžăźçčć„ćłæć€ćăźæźæéăé·ăăăšăç€șăăăăźæŒćșæ æ§ïŒäŸăă°ăă©ăăăŒăżă€ă æŒćșïŒăèšćźăăăŠăăȘăïŒçŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăŠă©ăăăŒăżă€ă æŒćșăćźèĄăăăŠăăȘăïŒç¶æ ă§ăŻăćźèĄäžăźçčć„ćłæć€ćăźæźæéăé·ăăçăăăéæè ăć€ć„ăéŁăăăăăšăă§ăăă Further, in the present embodiment, in the processing of S5314, the value obtained by adding 10 seconds to the number of seconds indicated by the value of the fluctuation time counter 223r (the number of remaining seconds of the special symbol fluctuation during execution) was read out in the processing of S5313. It is configured to always execute the processing of S5315 when it is larger (longer) than the number of seconds indicating the fluctuation time of the next fluctuation, but the processing is not limited to this, for example, before executing the processing of S5315. The remaining variation time is long only when the lottery process for deciding whether or not to set the display command indicating that the remaining variation time is long is executed and the result of the lottery process determines that the display command is set. It may be configured to set a display command indicating that. With this configuration, the effect mode (for example, lucky time effect) for indicating that the remaining time of the special symbol change during execution is long is not set (lucky time effect on the third symbol display device 81). Is not executed), it is possible for the player to make it difficult for the player to determine whether the remaining period of the special symbol change during execution is long or short.
äžæčăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăæŽæ°ćŸăźæçæéă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăć èȘăżă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒăă性ăăăćŠăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăć èȘăżă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒăă性ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăæçç¶æ ăźç”äșæĄä»¶ăæç«ăăŠăăȘăă«ăéąăăăăçčć„ćłæć€ćăćźèĄăăăŠăăȘăç¶æ ă§ăăăăăă©ăă·ă„ç¶ç¶ăźăïŒïŒïŒăăç€șăèĄšç€șçšăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăăïŒłïŒïŒïŒïŒăźćŠçă«ăŠèšćźăăăèĄšç€șăłăăłăăŻăä»ăźèĄšç€șçšăłăăłăăšćæ§ă«ăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăźăĄă€ăłćŠçïŒćłïŒïŒćç §ïŒăźăłăăłăćșććŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒă«ăŠèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăžăšćșćăăăăăăăŠăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒă«ăŠç»ćăăŒăżăäœæăăăă©ăă·ă„äžă«ăŠăæçç”äșæĄä»¶ăæŽæ°ăăăȘăæéă§ăăăăšăç€șăèĄšç€șæ æ§ïŒćłïŒïŒïŒïœïŒćç §ïŒăèĄšç€șăăăă On the other hand, in the process of S5305, when it is determined that the value of the time saving period counter 223i after the update is 0 (S5305: Yes), it is determined whether or not the value of the look-ahead counter 223h is larger than 0 (S5310). When it is determined that the value of the look-ahead counter 223h is larger than 0 (S5310: Yes), the special symbol change is not executed even though the end condition of the time saving state is not satisfied. A display command indicating "???" for continuation is set (S5311), and the process proceeds to S5309. The display command set in the process of S5311 is the display control device in the command output process (see S4102 of FIG. 60) of the main process (see FIG. 60) of the voice lamp control device 113, like the other display commands. It is output to 114. Then, image data is created by the display control device 114, and a display mode (see FIG. 19A) indicating that the time saving end condition is not updated during the V rush is displayed.
äžæčăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăć èȘăżă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăă©ăă·ă„ç”äșăç€șăèĄšç€șçšăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăă©ăă·ă„ăă©ă°ïŒïŒïŒïœăăȘăă«èšćźăăïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăăïŒłïŒïŒïŒïŒăźćŠçă§ăŻăăăźä»ăźæŒćșæŽæ°ćŠçăćźèĄăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăă On the other hand, in the processing of S5310, when it is determined that the value of the look-ahead counter 223h is 0 (S5310: No), a display command indicating the end of V rush is set (S5312), and the V rush flag 223q is set to off. Then, the process proceeds to S5309. In the process of S5309, another effect update process is executed (S5309), and this process is terminated.
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<Regarding the control process of the display control device in the first embodiment>
Next, each control executed by the MPU 231 of the display control device 114 will be described with reference to FIGS. 73 to 87. The processing of the MPU 231 is roughly divided into a main processing that is repeatedly executed after the power is turned on, a command interrupt processing that is executed when a command is received from the voice lamp control device 113, and one frame of the image controller 237. There is a V interrupt process executed when the MPU 231 detects a V interrupt signal transmitted every 20 milliseconds when the image drawing process is completed. Normally, the MPU 231 executes the main process, and executes the command interrupt process and the V interrupt process in accordance with the reception of the command and the detection of the V interrupt signal. When the command reception and the V interrupt signal detection are performed at the same time, the command reception process is preferentially executed. As a result, the content of the command received from the voice lamp control device 113 can be quickly reflected, and the V interrupt process can be executed.
ăŸăăćłïŒïŒăćç §ăăŠăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒć ăźïŒïŒ°ïŒ”ïŒïŒïŒă«ăăćźèĄăăăăĄă€ăłćŠçă«ă€ăăŠèȘŹæăăăćłïŒïŒăŻăăăźăĄă€ăłćŠçăç€șăăăăăŒăăŁăŒăă§ăăăăĄă€ăłćŠçăŻăé»æșæć „æăźćæććŠçăćźèĄăăăăźă§ăăă First, with reference to FIG. 73, the main process executed by the MPU 231 in the display control device 114 will be described. FIG. 73 is a flowchart showing this main process. The main process is to execute the initialization process when the power is turned on.
ăăźăĄă€ăłćŠçăźè”·ćăŻăć ·äœçă«ăŻă仄äžăźæ”ăă«ćŸăŁăŠèĄăăăăé»æșèŁ çœźïŒïŒïŒăăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒă«ćŻŸăăŠé»æșăæć „ăăăă·ăčăă ăȘă»ăăăè§Łé€ăăăăšăïŒïŒ°ïŒ”ïŒïŒïŒăŻăăăźăăŒăăŠă§ăąæ§æă«ăăŁăŠăïŒïŒ°ïŒ”ïŒïŒïŒć ă«èšăăăăćœä»€ăă€ăłăżïŒïŒïŒïœăăïŒïŒïŒïŒïŒšăă«èšćźăăăšć ±ă«ăćœä»€ăă€ăłăżïŒïŒïŒïœă«ăŠç€șăăăăąăăŹăčăïŒïŒïŒïŒïŒšăăăăčă©ă€ăłïŒïŒïŒă«ćŻŸăăŠæćźăăăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăźïŒČïŒŻïŒăłăłăăăŒă©ïŒïŒïŒïœăŻăăăčă©ă€ăłïŒïŒïŒă«æćźăăăăąăăŹăčăăïŒïŒïŒïŒïŒšăă§ăăăăšăæ€ç„ăăăšăïŒźïŒŻïŒČćïŒČïŒŻïŒïŒïŒïŒïœăźçŹŹïŒăăă°ă©ă èšæ¶ăšăȘăąïŒïŒïŒïœïŒă«èšæ¶ăăăăăŒăăăă°ă©ă ăăăăăĄïŒČïŒĄïŒïŒïŒïŒïœă«ă»ăăăăŠăćŻŸćżăăăăŒăżïŒćœä»€ăłăŒăïŒăïŒïŒ°ïŒ”ïŒïŒïŒăžćșćăăăăăăŠăïŒïŒ°ïŒ”ïŒïŒïŒăŻăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăćăćăŁăćœä»€ăłăŒăăăă§ăăăăăăźăă§ăăăăćœä»€ă«ćżăăćŠçăźćźèĄăéć§ăăăăšă§ăăĄă€ăłćŠçăè”·ćăăă Specifically, the activation of this main process is performed according to the following flow. When the power is turned on from the power supply device 115 to the display control device 114 and the system reset is released, the MPU 231 sets the instruction pointer 231a provided in the MPU 231 to "0000H" according to its hardware configuration. , The address "0000H" indicated by the instruction pointer 231a is specified for the bus line 240. When the ROM controller 234b of the character ROM 234 detects that the address specified in the bus line 240 is "0000H", the ROM controller 234b sets the boot program stored in the first program storage area 234d1 of the NOR type ROM 234d in the buffer RAM 234c. , The corresponding data (instruction code) is output to MPU231. Then, the MPU 231 fetches the instruction code received from the character ROM 234 and starts the execution of the process according to the fetched instruction to start the main process.
ăăă§ă仟ă«ă·ăčăă ăȘă»ăăè§Łé€ćŸă«ïŒïŒ°ïŒ”ïŒïŒïŒă«ăăŁăŠæćă«ćŠçăăăăăŒăăăă°ă©ă ăć šăŠïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘïŒïŒïŒïœă«èšæ¶ăăăć ŽćăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăŻăăăčă©ă€ăłïŒïŒïŒă«æćźăăăăąăăŹăčăăïŒïŒïŒïŒïŒšăă§ăăăăšăæ€ç„ăăăšăăąăăŹăčăïŒïŒïŒïŒïŒšăă«ćŻŸćżăăăăŒăżïŒćœä»€ăłăŒăïŒăć«ăïŒăăŒăžćăźăăŒăżăïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘïŒïŒïŒïœăăèȘăżćșăăŠăăăăĄïŒČïŒĄïŒïŒïŒïŒïœă«ă»ăăăăȘăăă°ăȘăăȘăăăăăŠăïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘïŒïŒïŒïœăźæ§èłȘäžăăăźèȘăżćșăăăăăăăĄïŒČïŒĄïŒïŒïŒïŒïœăžăźă»ăăă«ć€ć€§ăȘæéăèŠăăăźă§ăïŒïŒ°ïŒ”ïŒïŒïŒăŻăăąăăŹăčăïŒïŒïŒïŒïŒšăăæćźăăŠăăăąăăŹăčăïŒïŒïŒïŒïŒšăă«ćŻŸćżăăćœä»€ăłăŒăăćăćăăŸă§ă«ć€ăăźćŸ ăĄæéăæ¶èČ»ăăăăšăšăȘăăăăŁăŠăïŒïŒ°ïŒ”ïŒïŒïŒăźè”·ćă«ăăăæéăé·ăăȘăăźă§ăç”æăšăăŠăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒă«ăăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźć¶ćŸĄăćłćș§ă«éć§ăăăȘăăăăăăăăšăăćéĄçčăçăăă Here, if all the boot programs first processed by the MPU 231 after the system reset is released are stored in the NAND flash memory 234a, the character ROM 234 indicates that the address specified for the bus line 240 is "0000H". When it is detected, one page of data including the data (instruction code) corresponding to the address "0000H" must be read from the NAND flash memory 234a and set in the buffer RAM 234c. Then, due to the nature of the NAND flash memory 234a, it takes a large amount of time to set the buffer RAM 234c from its read, so the MPU 231 specifies the address "0000H" and then receives the instruction code corresponding to the address "0000H". It will consume a lot of waiting time. Therefore, the time required to start the MPU 231 becomes long, and as a result, there is a problem that the control of the third symbol display device 81 in the display control device 114 may not be started immediately.
ăăă«ćŻŸăăæŹćźæœćœąæ ăźăăă«ăăăŒăăăă°ă©ă ăźăăĄăă·ăčăă ăȘă»ăăè§Łé€ćŸă«ïŒïŒ°ïŒ”ïŒïŒïŒă«ăăŁăŠæćă«ćŠçăăčăćœä»€ăăæćźæ°ăźćœä»€ăïŒźïŒŻïŒČćïŒČïŒŻïŒïŒïŒïŒïœă«æ ŒçŽăăăăăšă«ăăăïŒźïŒŻïŒČćïŒČïŒŻïŒăŻé«éă«ăăŒăżăèȘăżćșăăăšăćŻèœăȘăĄăąăȘă§ăăăăăă·ăčăă ăȘă»ăăè§Łé€ćŸă«ïŒïŒ°ïŒ”ïŒïŒïŒăăăăčă©ă€ăłïŒïŒïŒăä»ăăŠăąăăŹăčăïŒïŒïŒïŒïŒšăăæćźăăăăšăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăŻćłćș§ă«ïŒźïŒŻïŒČćïŒČïŒŻïŒïŒïŒïŒïœăźçŹŹïŒăăă°ă©ă èšæ¶ăšăȘăąïŒïŒïŒïœïŒă«èšæ¶ăăăăăŒăăăă°ă©ă ăăăăăĄïŒČïŒĄïŒïŒïŒïŒïœă«ă»ăăăăŠăćŻŸćżăăăăŒăżïŒćœä»€ăłăŒăïŒăïŒïŒ°ïŒ”ïŒïŒïŒăžćșćăăăăšăă§ăăăăăŁăŠăïŒïŒ°ïŒ”ïŒïŒïŒăŻăăąăăŹăčăïŒïŒïŒïŒïŒšăăæćźăăŠăăçăæéă§ăąăăŹăčăïŒïŒïŒïŒïŒšăă«ćŻŸćżăăćœä»€ăłăŒăăćăćăăăšăă§ăăăźă§ăïŒïŒ°ïŒ”ïŒïŒïŒă«ăăăŠăĄă€ăłćŠçăźè”·ćăçæéă§èĄăăăšăă§ăăăćŸăŁăŠăèȘăżćșăéćșŠăźé ăïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘïŒïŒïŒïœă§æ§æăăăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒă«ć¶ćŸĄăăă°ă©ă ăæ ŒçŽăăŠăăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒă«ăăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźć¶ćŸĄăćłćș§ă«éć§ăăăăšăă§ăăă On the other hand, as in the present embodiment, the NOR type ROM has a high speed because a predetermined number of instructions from the instruction to be processed first by the MPU 231 after the system reset is released are stored in the NOR type ROM 234d. Since it is a memory capable of reading data, when the address "0000H" is specified from the MPU 231 via the bus line 240 after the system reset is released, the character ROM 234 immediately shifts to the first program storage area 234d1 of the NOR type ROM 234d. The stored boot program can be set in the buffer RAM 234c, and the corresponding data (instruction code) can be output to the MPU 231. Therefore, since the MPU 231 can receive the instruction code corresponding to the address "0000H" in a short time after designating the address "0000H", the MPU 231 can start the main process in a short time. Therefore, even if the control program is stored in the character ROM 234 configured by the NAND flash memory 234a having a slow read speed, the control of the third symbol display device 81 in the display control device 114 can be started immediately.
仄äžăźăăă«ăăŠăĄă€ăłćŠçăćźèĄăăăăšăăŸăăăăŒăăăă°ă©ă ă«ăăŁăŠćźèĄăăăăăŒăćŠçăćźèĄăïŒïŒłïŒïŒïŒïŒïŒă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ćŻŸăăćçšźć¶ćŸĄăćźèĄćŻèœăšăȘăăăă«èĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăè”·ćăăă When the main process is executed as described above, first, the boot process executed by the boot program is executed (S6001), and the display control device 114 enables various controls for the third symbol display device 81 to be executed. To start.
ăăă§ăćłïŒïŒăćç §ăăŠăăăŒăćŠçïŒïŒłïŒïŒïŒïŒïŒă«ă€ăăŠèȘŹæăăăćłïŒïŒăŻăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒïŒ°ïŒ”ïŒïŒïŒă«ăăăŠăăĄă€ăłćŠçăźäžă§ćźèĄăăăăăŒăćŠçïŒïŒłïŒïŒïŒïŒïŒăç€șăăăăŒăăŁăŒăă§ăăă Here, the boot process (S6001) will be described with reference to FIG. 74. FIG. 74 is a flowchart showing a boot process (S6001) executed in the main process in the MPU 231 of the display control device 114.
äžèż°ăăăăă«ăæŹćźæœćœąæ ă§ăŻăïŒïŒ°ïŒ”ïŒïŒïŒă«ăăŁăŠćźèĄăăăć¶ćŸĄăăă°ă©ă ăćșćźć€ăăŒăżăŻăćŸæ„ăźéææ©ăźăăă«ć°çšăźăăă°ă©ă ïŒČïŒŻïŒăèšăăŠèšæ¶ăăăăźă§ăŻăȘăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăç»ćăźăăŒăżăèšæ¶ăăăăăă«èšăăăăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒă«èšæ¶ăăăŠăăăăăăŠăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăŻăć°éąç©ă§ć€§ćźčéćăćłăăăšăćŻèœăȘïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘïŒïŒïŒïœă«ăăŁăŠæ§æăăăŠăăăăăç»ćăăŒăżă ăă§ăȘăć¶ćŸĄăăă°ă©ă çăććă«èšæ¶ăăăŠăăăăšăă§ăăäžæčăć¶ćŸĄăăă°ă©ă çăèšæ¶ăăć°çšăźăăă°ă©ă ïŒČïŒŻïŒăèšăăćż èŠăăȘăăăăŁăŠăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒă«ăăăéšćçčæ°ăćæžăăăăšăă§ăăèŁœé ăłăčăăćæžă§ăăă»ăăéšćæ°ćąć ă«ăăæ éçșççăźćąć ăæć¶ăăăăšăă§ăăă As described above, in the present embodiment, the control program and the fixed value data executed by the MPU 231 are not stored in the third symbol display device 81 by providing a dedicated program ROM as in the conventional game machine. It is stored in the character ROM 234 provided for storing the data of the image to be displayed. Since the character ROM 234 is composed of a NAND flash memory 234a capable of increasing the capacity in a small area, it is possible to sufficiently store not only the image data but also the control program and the like, while controlling the character ROM 234. It is not necessary to provide a dedicated program ROM for storing programs and the like. Therefore, the number of parts in the display control device 114 can be reduced, the manufacturing cost can be reduced, and the increase in the failure occurrence rate due to the increase in the number of parts can be suppressed.
äžæčăïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘăŻăçčă«ă©ăłăă ăąăŻă»ăčăèĄăć Žćă«ăăăŠèȘăżćșăéćșŠăé ăăăăïŒïŒ°ïŒ”ïŒïŒïŒăïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘïŒïŒïŒïœă«æ ŒçŽăăăć¶ćŸĄăăă°ă©ă ăćșćźć€ăăŒăżăçŽæ„èȘăżćșăăŠćŠçăăŠăăŠăŻăïŒïŒ°ïŒ”ïŒïŒïŒăšăăŠé«æ§èœăźăăă»ăă”ăçšăăŠăăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăźćŠçæ§èœăæȘćăăăŠăăŸăăăăăăăăăăă§ăæŹăăŒăćŠçă§ăŻăïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘïŒïŒïŒïœăźçŹŹïŒăăă°ă©ă èšæ¶ăšăȘăąïŒïŒïŒïœïŒă«èšæ¶ăăăŠăăć¶ćŸĄăăă°ă©ă ćăłćșćźć€ăăŒăżăăïŒČïŒĄïŒă«ăăŁăŠæ§æăăăăŻăŒăŻïŒČïŒĄïŒïŒïŒïŒă«èšăăăăăăă°ă©ă æ ŒçŽăšăȘăąïŒïŒïŒïœăăăŒăżăăŒăă«æ ŒçŽăšăȘăąïŒïŒïŒïœăžè»ąéăæ ŒçŽăăćŠçăćźèĄăăă On the other hand, since the NAND flash memory has a slow read speed especially when performing random access, if the MPU 231 directly reads and processes the control program and fixed value data stored in the NAND flash memory 234a, the MPU 231 is used. Even if a high-performance processor is used, the processing performance of the display control device 114 may be deteriorated. Therefore, in this boot process, the control program and fixed value data stored in the second program storage area 234a1 of the NAND flash memory 234a are stored in the program storage area 233a and the data table provided in the work RAM 233 configured by the DRAM. The process of transferring to the storage area 233b and storing the data is executed.
ć ·äœçă«ăŻăăŸăăäžèż°ăźïŒïŒ°ïŒ”ïŒïŒïŒćăłăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăźăăŒăăŠă§ăąă«ăăćäœă«ćșă„ăăă·ăčăă ăȘă»ăăè§Łé€ćŸă«ïŒźïŒŻïŒČćïŒČïŒŻïŒïŒïŒïŒïœăźçŹŹïŒăăă°ă©ă èšæ¶ăšăȘăąïŒïŒïŒïœïŒăăèȘăżćșăăăăăăĄïŒČïŒĄïŒïŒïŒïŒïœă«ă»ăăăăăăăŒăăăă°ă©ă ă«ćŸăŁăŠă珏ïŒăăă°ă©ă èšæ¶ăšăȘăąïŒïŒïŒïœïŒă«èšæ¶ăăăŠăăć¶ćŸĄăăă°ă©ă ăźăăĄăæćźéă ăăăă°ă©ă æ ŒçŽăšăȘăąïŒïŒïŒïœăžè»ąéăăïŒïŒłïŒïŒïŒïŒïŒăăăă§è»ąéăăăæćźéăźć¶ćŸĄăăă°ă©ă ă«ăŻă珏ïŒăăă°ă©ă èšæ¶ăšăȘăąïŒïŒïŒïœïŒă«èšæ¶ăăăŠăăȘăæźăăźăăŒăăăă°ă©ă ăć«ăŸăăă Specifically, first, based on the above-mentioned operation by the hardware of the MPU 231 and the character ROM 234, the boot program read from the first program storage area 234d1 of the NOR type ROM 234d and set in the buffer RAM 234c after the system reset is released is performed. 2 Of the control programs stored in the program storage area 234a1, only a predetermined amount is transferred to the program storage area 233a (S6101). The predetermined amount of control programs transferred here includes the remaining boot programs that are not stored in the first program storage area 234d1.
ăăăŠăćœä»€ăă€ăłăżïŒïŒïŒïœăăăă°ă©ă æ ŒçŽăšăȘăąïŒïŒïŒïœăźçŹŹïŒăźæćźçȘć°ăćłăĄăăăă°ă©ă æ ŒçŽăšăȘăąïŒïŒïŒïœă«æ ŒçŽăăăăăźæźăăźăăŒăăăă°ă©ă ăźć é ăąăăŹăčăèšćźăăïŒïŒłïŒïŒïŒïŒïŒăăăă«ăăăïŒïŒ°ïŒ”ïŒïŒïŒăŻăïŒłïŒïŒïŒïŒăźćŠçă«ăăŁăŠăăă°ă©ă æ ŒçŽăšăȘăąïŒïŒïŒïœă«è»ąéăăæ ŒçŽăăăć¶ćŸĄăăă°ă©ă ă«ć«ăŸăăæźăăźăăŒăăăă°ă©ă ăźćźèĄăéć§ăăă Then, the instruction pointer 231a is set to the first predetermined address of the program storage area 233a, that is, the start address of the remaining boot program stored in the program storage area 233a (S6102). As a result, the MPU 231 starts executing the remaining boot programs included in the control program transferred and stored in the program storage area 233a by the process of S6101.
ăŸăăïŒłïŒïŒïŒïŒăźćŠçă«ăăćœä»€ăă€ăłăżïŒïŒïŒïœăăăă°ă©ă æ ŒçŽăšăȘăąïŒïŒïŒïœăźæćźçȘć°ă«èšćźăăăăšă§ăïŒïŒ°ïŒ”ïŒïŒïŒăŻăăăźăŻăŒăŻïŒČïŒĄïŒïŒïŒïŒăźăăă°ă©ă æ ŒçŽăšăȘăąïŒïŒïŒïœă«æ ŒçŽăăăć¶ćŸĄăăă°ă©ă ăèȘăżćșăăȘăăăćçšźćŠçăćźèĄăăăăšă«ăȘăăćłăĄăïŒïŒ°ïŒ”ïŒïŒïŒăŻă珏ïŒăăă°ă©ă èšæ¶ăšăȘăąïŒïŒïŒïœïŒăæăăïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘïŒïŒïŒïœăăć¶ćŸĄăăă°ă©ă ăèȘăżćșăăŠćœä»€ăă§ăăăăăźă§ăŻăȘăăăăă°ă©ă æ ŒçŽăšăȘăąïŒïŒïŒïœăæăăăŻăŒăŻïŒČïŒĄïŒïŒïŒïŒă«è»ąéăăăć¶ćŸĄăăă°ă©ă ăèȘăżćșăăŠćœä»€ăă§ăăăăćçšźćŠçăćźèĄăăăäžèż°ăăăăă«ăăŻăŒăŻïŒČïŒĄïŒïŒïŒïŒăŻïŒ€ïŒČïŒĄïŒă«ăăŁăŠæ§æăăăăăăé«éă«èȘăżćșăćäœăèĄăăăăăăŁăŠăć¶ćŸĄăăă°ă©ă ăèȘăżćșăéćșŠăźé ăïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘïŒïŒïŒïœă«ăăŁăŠæ§æăăăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒă«èšæ¶ăăăć Žćă§ăăŁăŠăăïŒïŒ°ïŒ”ïŒïŒïŒăŻé«éă«ćœä»€ăăă§ăăăăăăźćœä»€ă«ćŻŸăăćŠçăćźèĄăăăăšăă§ăăă Further, by setting the instruction pointer 231a to a predetermined address of the program storage area 233a by the process of S6102, the MPU 231 executes various processes while reading the control program stored in the program storage area 233a of the work RAM 233. become. That is, the MPU 231 does not read the control program from the NAND flash memory 234a having the second program storage area 234a1 and fetch the instruction, but reads the control program transferred to the work RAM 233 having the program storage area 233a and fetches the instruction. And execute various processes. As described above, since the work RAM 233 is composed of the DRAM, the read operation is performed at high speed. Therefore, even when the control program is stored in the character ROM 234 configured by the NAND flash memory 234a having a slow read speed, the MPU 231 can fetch the instruction at high speed and execute the processing for the instruction.
ïŒłïŒïŒïŒïŒăźćŠçă«ăăćœä»€ăă€ăłăżïŒïŒïŒïœăèšćźăăăăšăç¶ăăŠăăăźèšćźăăăćœä»€ăă€ăłăżïŒïŒïŒïœă«ăăŁăŠćźèĄăéć§ăăăæźăăźăăŒăăăă°ă©ă ă«ćŸăŁăŠăïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘïŒïŒïŒïœăźçŹŹïŒăăă°ă©ă èšæ¶ăšăȘăąïŒïŒïŒïœïŒă«èšæ¶ăăăŠăăć¶ćŸĄăăă°ă©ă ăźăăĄăăă°ă©ă æ ŒçŽăšăȘăąïŒïŒïŒïœă«æȘè»ąéă§ăăæźăăźć¶ćŸĄăăă°ă©ă ăšćșćźć€ăăŒăżăšăăæćźéăă€ăăă°ă©ă æ ŒçŽăšăȘăąïŒïŒïŒïœćăŻăăŒăżăăŒăă«æ ŒçŽăšăȘăąïŒïŒïŒïœăžè»ąéăăïŒïŒłïŒïŒïŒïŒïŒăć ·äœçă«ăŻăć¶ćŸĄăăă°ă©ă ăăăłäžéšăźćșćźăăŒăżăăăŻăŒăŻïŒČïŒĄïŒïŒïŒïŒăźăăă°ă©ă æ ŒçŽăšăȘăąïŒïŒïŒïœă«æ ŒçŽăăăŸăăćșćźć€ăăŒăżăźăăĄäžèż°ăźćçšźăăŒăżăăŒăă«ïŒèĄšç€șăăŒăżăăŒăă«ăè»ąéăăŒăżăăŒăă«ïŒăăăŒăżăăŒăă«æ ŒçŽăšăȘăąïŒïŒïŒïœă«è»ąéăăă When the instruction pointer 231a is set by the process of S6102, it is subsequently stored in the second program storage area 234a1 of the NAND flash memory 234a according to the remaining boot programs whose execution is started by the set instruction pointer 231a. The remaining control programs and fixed value data that have not been transferred to the program storage area 233a among the control programs are transferred to the program storage area 233a or the data table storage area 233b in predetermined amounts (S6103). Specifically, the control program and some fixed data are stored in the program storage area 233a of the work RAM 233, and the above-mentioned various data tables (display data table, transfer data table) among the fixed value data are stored in the data table. Transfer to the storage area 233b.
ăăăŠăăăŒăćŠçă«ćż èŠăȘăăźä»ăźćŠçăćźèĄïŒïŒłïŒïŒïŒïŒïŒăăćŸăćœä»€ăă€ăłăżïŒïŒïŒïœăăăă°ă©ă æ ŒçŽăšăȘăąïŒïŒïŒïœăźçŹŹïŒăźæćźçȘć°ăćłăĄăăăźăăŒăćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒăźç”äșćŸă«ćźèĄăăčăćæććŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒă«ćŻŸćżăăăăă°ă©ă ăźć é ăąăăŹăčăèšćźăăăăšă§ïŒïŒłïŒïŒïŒïŒïŒăăăŒăăăă°ă©ă ăźćźèĄăç”ăăæŹăăŒăćŠçăç”äșăăă Then, after executing other processing necessary for the boot processing (S6104), the instruction pointer 231a is executed at the second predetermined address of the program storage area 233a, that is, after the boot processing (see S6001 in FIG. 73) is completed. By setting the start address of the program corresponding to the power initialization process (see S6002 in FIG. 73) (S6105), the execution of the boot program is completed, and the present boot process is completed.
ăăźăăă«ăăăŒăćŠçïŒïŒłïŒïŒïŒïŒïŒăćźèĄăăăăăšă«ăăŁăŠăïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘïŒïŒïŒïœăźçŹŹïŒăăă°ă©ă èšæ¶ăšăȘăąïŒïŒïŒïœïŒă«èšæ¶ăăăŠăăć¶ćŸĄăăă°ă©ă ćăłćșćźć€ăăŒăżăŻăć šăŠïŒ€ïŒČïŒĄïŒă«ăăŁăŠæ§æăăăăŻăŒăŻïŒČïŒĄïŒïŒïŒïŒăźăăă°ă©ă æ ŒçŽăšăȘăąïŒïŒïŒïœćăłăăŒăżăăŒăă«æ ŒçŽăšăȘăąïŒïŒïŒïœă«è»ąéăăăæ ŒçŽăăăăăăăŠăăăŒăćŠçăźç”äșæă«ăćœä»€ăă€ăłăżïŒïŒïŒïœăäžèż°ăźçŹŹïŒăźæćźçȘć°ă«èšćźăăă仄ćŸăïŒïŒ°ïŒ”ïŒïŒïŒăŻăïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘïŒïŒïŒïœăćç §ăăăăšăȘăăăăă°ă©ă æ ŒçŽăšăȘăąïŒïŒïŒïœă«è»ąéăăăć¶ćŸĄăăă°ă©ă ăçšăăŠćçšźćŠçăćźèĄăăă By executing the boot process (S6001) in this way, the control program and the fixed value data stored in the second program storage area 234a1 of the NAND flash memory 234a are all stored in the work RAM 233 configured by the DRAM. It is transferred to and stored in the program storage area 233a and the data table storage area 233b. Then, at the end of the boot process, the instruction pointer 231a is set to the above-mentioned second predetermined address, and thereafter, the MPU 231 transfers the control program transferred to the program storage area 233a without referring to the NAND flash memory 234a. Use to perform various processes.
ăăŁăŠăć¶ćŸĄăăă°ă©ă ăèȘăżćșăéćșŠăźé ăïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘïŒïŒïŒïœă«ăăŁăŠæ§æăăăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒă«èšæ¶ăăăć Žćă§ăăŁăŠăăă·ăčăă ăȘă»ăăè§Łé€ćŸă«ăăźć¶ćŸĄăăă°ă©ă ăćșćźć€ăăŒăżăăŻăŒăŻïŒČïŒĄïŒïŒïŒïŒăźăăă°ă©ă æ ŒçŽăšăȘăąïŒïŒïŒïœćăłăăŒăżăăŒăă«æ ŒçŽăšăȘăąïŒïŒïŒïœă«è»ąéăăăăšă§ăïŒïŒ°ïŒ”ïŒïŒïŒăŻăèȘăżćșăéćșŠăé«éăȘïŒČïŒĄïŒă«ăăŁăŠæ§æăăăăŻăŒăŻïŒČïŒĄïŒăăć¶ćŸĄăăă°ă©ă ăćșćźć€ăăŒăżăèȘăżćșăăŠćçšźć¶ćŸĄăèĄăăăšăă§ăăăźă§ăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒă«ăăăŠé«ăćŠçæ§èœăäżă€ăăšăă§ăăèŁć©æŒćșéšăçšăăŠć€æ§ćăè€éćăăăæŒćșăćźčæă«ćźèĄăăăăšăă§ăăă Therefore, even when the control program is stored in the character ROM 234 configured by the NAND flash memory 234a having a slow read speed, the control program and the fixed value data are stored in the program storage area 233a of the work RAM 233 and the program storage area 233a after the system reset is released. By transferring to the data table storage area 233b, the MPU 231 can read a control program or fixed value data from a work RAM composed of a DRAM having a high read speed and perform various controls. High processing performance can be maintained, and diversified and complicated effects can be easily executed by using the auxiliary effect unit.
äžæčăïŒźïŒŻïŒČćïŒČïŒŻïŒïŒïŒïŒïœă«ăăŒăăăă°ă©ă ăć šăŠæ ŒçŽăăă«ăă·ăčăă ăȘă»ăăè§Łé€ćŸă«ïŒïŒ°ïŒ”ïŒïŒïŒă«ăăŁăŠæćă«ćŠçăăčăćœä»€ăăæćźæ°ăźćœä»€ăæ ŒçŽăăŠăăăæźăăźăăŒăăăă°ă©ă ă«ă€ăăŠăŻăïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘïŒïŒïŒïœăźçŹŹïŒăăă°ă©ă èšæ¶ăšăȘăąïŒïŒïŒïœïŒă«èšæ¶ăăăŠăă珏ïŒăăă°ă©ă èšæ¶ăšăȘăąïŒïŒïŒïœïŒă«èšæ¶ăăăŠăăć¶ćŸĄăăă°ă©ă ăçąșćźă«ăăă°ă©ă æ ŒçŽăšăȘăąïŒïŒïŒïœă«è»ąéăăăăšăă§ăăăăăŁăŠăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăŻăæ„”ăăŠć°ćźčéăźïŒźïŒŻïŒČćïŒČïŒŻïŒïŒïŒïŒïœăèżœć ăăă ăă§ăïŒïŒ°ïŒ”ïŒïŒïŒăźè”·ćăçæéă§èĄăăăšăă§ăăăăă«ăȘăăźă§ăăăźçæéćă«äŒŽăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăźăłăčăćąć ăæć¶ăăăăšăă§ăăă On the other hand, instead of storing all the boot programs in the NOR type ROM 234d, a predetermined number of instructions are stored from the instruction to be processed first by the MPU 231 after the system reset is released, and the remaining boot programs are stored in the NAND flash memory 234a. Even if the program is stored in the second program storage area 234a1, the control program stored in the second program storage area 234a1 can be reliably transferred to the program storage area 233a. Therefore, the character ROM 234 can start the MPU 231 in a short time only by adding an extremely small capacity NOR type ROM 234d, so that the cost increase of the character ROM 234 due to the shortening of the time can be suppressed. Can be done.
ăȘăăćłïŒïŒă«ç€șăăăŒăćŠçă§ăŻăïŒłïŒïŒïŒïŒăźćŠçă«ăăŁăŠăăă°ă©ă æ ŒçŽăšăȘăąïŒïŒïŒïœă«è»ąéăăăæćźéăźć¶ćŸĄăăă°ă©ă ă«ă珏ïŒăăă°ă©ă èšæ¶ăšăȘăąïŒïŒïŒïœïŒă«èšæ¶ăăăŠăăȘăæźăăźăăŒăăăă°ă©ă ăć šăŠć«ăŸăăăăă«æ§æăăăŠăăăăćż ăăăăăă«éăăăăăźă§ăŻăȘăăïŒłïŒïŒïŒïŒăźćŠçă«ăăŁăŠăăă°ă©ă æ ŒçŽăšăȘăąïŒïŒïŒïœă«è»ąéăăăæćźéăźć¶ćŸĄăăă°ă©ă ăŻăïŒłïŒïŒïŒïŒăźćŠçă«ç¶ăăŠćŠçăăčăăăŒăćŠçăćźèĄăăăăŒăăăă°ă©ă ăźäžéšăšăăŠăăăăăăă§è»ąéăăăăăŒăăăă°ă©ă ăŻăæźăăźăăŒăăăă°ă©ă ăć šăŠć«ăć¶ćŸĄăăă°ă©ă ăæćźéă ăăăă°ă©ă æ ŒçŽăšăȘăąïŒïŒïŒïœă«è»ąéăăæŽă«ăăăă«ăăăăă°ă©ă æ ŒçŽăšăȘăąïŒïŒïŒïœă«æ ŒçŽăăăăăŒăăăă°ă©ă ăźć é ăąăăŹăčăćœä»€ăă€ăłăżïŒïŒïŒïœă«èšćźăăćŠçăćźèĄăăăăźă§ăăŁăŠăăăăăăăŠăăăă°ă©ă æ ŒçŽăšăȘăąïŒïŒïŒïœă«æ ŒçŽăăăæźăć šăŠăźăăŒăăăă°ă©ă ă«ăăŁăŠăïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăćźèĄăăăăă«ăăŠăăăă In the boot process shown in FIG. 74, the predetermined amount of control programs transferred to the program storage area 233a by the process of S6101 includes all the remaining boot programs that are not stored in the first program storage area 234d1. Although configured, the control program is not necessarily limited to this, and a predetermined amount of control programs transferred to the program storage area 233a by the processing of S6101 is a boot program that executes a boot processing to be processed following the processing of S6102. May be part of. The boot program transferred here transfers the control program including all the remaining boot programs to the program storage area 233a by a predetermined amount, and further, the start address of the boot program stored in the program storage area 233a is indicated by an instruction pointer. The process set in 231a may be executed. Then, the processes of S6103 to S6105 may be executed by all the remaining boot programs stored in the program storage area 233a.
ăŸăăïŒłïŒïŒïŒïŒăźćŠçă«ăăŁăŠè»ąéăăăăăŒăăăă°ă©ă ăŻăæźăăźăăŒăăăă°ă©ă ăźäžéšăæŽă«æćźéă ăăăă°ă©ă æ ŒçŽăšăȘăąïŒïŒïŒïœă«è»ąéăăç¶ăăŠăăăă«ăăăăă°ă©ă æ ŒçŽăšăȘăąïŒïŒïŒïœă«æ ŒçŽăăăăăŒăăăă°ă©ă ăźć é ăąăăŹăčăćœä»€ăă€ăłăżïŒïŒïŒïœă«èšćźăăćŠçăćźèĄăăăăźă§ăăŁăŠăăăăăŸăăăăźćŠçă«ăăŁăŠăăă°ă©ă æ ŒçŽăšăȘăąïŒïŒïŒïœă«æ ŒçŽăăăäžéšăźăăŒăăăă°ă©ă ăŻăæŽă«æźăăźăăŒăăăă°ă©ă ăźäžéšăæćźéă ăăăă°ă©ă æ ŒçŽăšăȘăąïŒïŒïŒïœă«è»ąéăăç¶ăăŠăăăă«ăăăăă°ă©ă æ ŒçŽăšăȘăąïŒïŒïŒïœă«æ ŒçŽăăăăăŒăăăă°ă©ă ăźć é ăąăăŹăčăćœä»€ăă€ăłăżïŒïŒïŒïœă«èšćźăăćŠçăćźèĄăăăăźă§ăăŁăŠăăăăăăăŠăæźăăźăăŒăăăă°ă©ă ăźäžéšăæćźéă ăăăă°ă©ă æ ŒçŽăšăȘăąïŒïŒïŒïœă«è»ąéăăç¶ăăŠăăăă«ăăăăă°ă©ă æ ŒçŽăšăȘăąïŒïŒïŒïœă«æ ŒçŽăăăăăŒăăăă°ă©ă ăźć é ăąăăŹăčăćœä»€ăă€ăłăżïŒïŒïŒïœă«èšćźăăćŠçăăïŒłïŒïŒïŒïŒćăłïŒłïŒïŒïŒïŒăźćŠçăć«ăăŠè€æ°ćçč°ăèżăăćŸăïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăćźèĄăăăăă«ăăŠăăăă Further, the boot program transferred by the process of S6101 further transfers a part of the remaining boot program to the program storage area 233a by a predetermined amount, and subsequently, the head of the boot program stored in the program storage area 233a. The process of setting the address to the instruction pointer 231a may be executed. Further, some boot programs stored in the program storage area 233a by this process further transfer a part of the remaining boot programs to the program storage area 233a by a predetermined amount, and subsequently to the program storage area 233a. The process of setting the start address of the stored boot program to the instruction pointer 231a may be executed. Then, a part of the remaining boot program is transferred to the program storage area 233a by a predetermined amount, and subsequently, the process of setting the start address of the boot program stored in the program storage area 233a to the instruction pointer 231a is performed in S6101. After repeating the process a plurality of times including the process of S6102 and S6102, the processes of S6103 to S6105 may be executed.
ăăă«ăăăăăŒăăăă°ă©ă ăźăăă°ă©ă ă”ă€ășă性ăăă珏ïŒăăă°ă©ă èšæ¶ăšăȘăąïŒïŒïŒïœïŒă«èšæ¶ăăăŠăăȘăæźăăźăăŒăăăă°ă©ă ăäžćșŠă«ăăă°ă©ă æ ŒçŽăšăȘăąïŒïŒïŒïœăžè»ąéă§ăăȘăăŠăăïŒïŒ°ïŒ”ïŒïŒïŒăŻăăă°ă©ă æ ŒçŽăšăȘăąïŒïŒïŒïœă«æąă«æ ŒçŽăăăăăŒăăăă°ă©ă ăäœżçšăăŠăæćźéăă€ăăă°ă©ă æ ŒçŽăšăȘăąïŒïŒïŒïœă«è»ąéăăăăšăă§ăăă As a result, even if the program size of the boot program is large and the remaining boot programs that are not stored in the first program storage area 234d1 cannot be transferred to the program storage area 233a at a time, the MPU 231 is already stored in the program storage area 233a. The boot program can be used to transfer a predetermined amount to the program storage area 233a.
ăŸăăæŹćźæœćœąæ ă§ăŻă珏ïŒăăă°ă©ă èšæ¶ăšăȘăąïŒïŒïŒïœïŒă«ăăăŒăăăă°ă©ă ăźăăĄăă·ăčăă ăȘă»ăăè§Łé€æă«ăŸăïŒïŒ°ïŒ”ïŒïŒïŒă«ăăŁăŠćźèĄăăăăăŒăăăă°ă©ă ăźäžéšăèšæ¶ăăăć Žćă«ă€ăăŠèȘŹæăăăăć šăŠăźăăŒăăăă°ă©ă ă珏ïŒăăă°ă©ă èšæ¶ăšăȘăąïŒïŒïŒïœïŒă«èšæ¶ăăăŠăăăăăăźć ŽćăïŒïŒ°ïŒ”ïŒïŒïŒăŻăăăŒăćŠçăéć§ăăăšăïŒłïŒïŒïŒïŒćăłïŒłïŒïŒïŒïŒăźćŠçăèĄăăă«ăïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăćźèĄăăŠăăăăăăă«ăăăăăŒăăăă°ă©ă ăăăă°ă©ă æ ŒçŽăšăȘăąïŒïŒïŒïœăžè»ąéăăćŠçăäžèŠăšăȘăăźă§ăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăăă°ă©ă æ ŒçŽăšăȘăąïŒïŒïŒïœăžăźăăă°ă©ă ăźè»ąéćŠçćæ°ăæžăăăăăăŒăćŠçăźćŠçæéăæžăăăăšăă§ăăăăăŁăŠăăăŒăćŠçćŸă«ćŻèœăšăȘăïŒïŒ°ïŒ”ïŒïŒïŒă«ăăăèŁć©æŒćșéšăźć¶ćŸĄăźéć§ăăăæ©ăèĄăăăšăă§ăăă Further, in the present embodiment, the case where a part of the boot program executed by the MPU 231 is first stored in the first program storage area 234d1 when the system reset is released has been described, but all the boot programs are stored in the first program storage area 234d1. It may be stored in one program storage area 234d1. In this case, when the MPU 231 starts the boot process, the processes of S6103 to S6105 may be executed without performing the processes of S6101 and S6102. This eliminates the need for the process of transferring the boot program to the program storage area 233a, so that the number of times the program is transferred to the character ROM 234 or the program storage area 233a is reduced, so that the processing time of the boot process can be reduced. Therefore, it is possible to start the control of the auxiliary effect unit in the MPU 231 which becomes possible after the boot process earlier.
ăăă§ăćłïŒïŒăźèȘŹæă«æ»ăăăăŒăćŠçăç”äșăăăšăæŹĄăă§ăăŻăŒăŻïŒČïŒĄïŒïŒïŒïŒăźăăă°ă©ă æ ŒçŽăšăȘăąïŒïŒïŒïœă«è»ąéăăæ ŒçŽăăăć¶ćŸĄăăă°ă©ă ă«ćŸăŁăŠăćæèšćźćŠçăćźèĄăăïŒïŒłïŒïŒïŒïŒïŒăć ·äœçă«ăŻăăčăżăăŻăă€ăłăżăźć€ăïŒïŒ°ïŒ”ïŒïŒïŒć ă«èšćźăăăšć ±ă«ăïŒïŒ°ïŒ”ïŒïŒïŒć ăźăŹăžăčăżçŸ€ăăïŒïŒŻèŁ çœźçă«ćŻŸăăćçšźăźèšćźăȘă©ăèĄăăăŸăăăŻăŒăŻïŒČïŒĄïŒïŒïŒïŒăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒăéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒăźèšæ¶ăăŻăȘăąăăćŠçăȘă©ăèĄăăăăæŽă«ăăŻăŒăŻïŒČïŒĄïŒïŒïŒïŒă«ćçšźăă©ă°ăèšăăăăăăăźăă©ă°ă«ćæć€ăèšćźăăăăȘăăćăă©ă°ăźćæć€ăšăăŠăçčă«æç€șăăć Žćăé€ăăăăȘăăćăŻăïŒăăèšćźăăăă Here, the description returns to FIG. 73. When the boot process is completed, the initial setting process is then executed according to the control program transferred and stored in the program storage area 233a of the work RAM 233 (S6002). Specifically, the value of the stack pointer is set in the MPU 231 and various settings are made for the register group in the MPU 231 and the I / O device. In addition, processing for clearing the storage of the work RAM 233, the resident video RAM 235, and the normal video RAM 236 is performed. Further, various flags are provided in the work RAM 233, and initial values are set for each flag. As the initial value of each flag, "off" or "0" is set unless otherwise specified.
æŽă«ăćæèšćźćŠçă§ăŻăç»ćăłăłăăăŒă©ïŒïŒïŒăźćæèšćźăèĄăŁăćŸă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«çčćźăźèČăźç»ćăç»éąć šäœă«èĄšç€șăăăăăă«ăç»ćăłăłăăăŒă©ïŒïŒïŒă«ćŻŸăăŠăç»ćăźæç»ăăăłèĄšç€șćŠçăźćźèĄăæç€șăăăăăă«ăăăé»æșæć „çŽćŸă«ăăăŠă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăŻăăŸăăçčćźăźèČăźç»ćăç»éąć šäœă«èĄšç€șăăăăăăă§ăé»æșæć „çŽćŸă«çŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒăźç»éąć šäœă«èĄšç€șăăăç»ćăźèČăăăăăłăłæ©ăźæ©çšźă«ćżăăŠç°ăȘăèČăšăȘăăăă«èšćźăăăŠăăăăăă«ăăăèŁœé æăźć·„ć Žçă«ăăăćäœăă§ăăŻă«ăăăŠăé»æșæć „çŽćŸă«ăăăźæ©çšźă«ćżăăèČăźç»ćă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăăćŠăăæ€æ»ăăăăšă§ăăăăłăłæ©ïŒïŒăæŁćžžă«è”·ćéć§ă§ăăăćŠăăç°Ąæăă€ćłćș§ă«ć€æăăăăšăă§ăăă Further, in the initial setting process, after the initial setting of the image controller 237 is performed, an image is drawn on the image controller 237 so that the image of a specific color is displayed on the entire screen on the third symbol display device 81. And instruct the execution of display processing. As a result, immediately after the power is turned on, the third symbol display device 81 first displays an image of a specific color on the entire screen. Here, the color of the image displayed on the entire screen of the third symbol display device 81 immediately after the power is turned on is set to be different depending on the model of the pachinko machine. As a result, in the operation check in the factory or the like at the time of manufacturing, the pachinko machine 10 is inspected whether or not the color image corresponding to the model is displayed on the third symbol display device 81 immediately after the power is turned on. It is possible to easily and immediately determine whether or not the startup can be started normally.
æŹĄăă§ăé»æșæć „æäž»ç»ćă«ćŻŸćżăăç»ćăăŒăżăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒăźé»æșæć „æäž»ç»ćăšăȘăąïŒïŒïŒïœăžè»ąéăăăăă«ăç»ćăłăłăăăŒă©ïŒïŒïŒă«ćŻŸăăŠè»ąéæç€șăé俥ăăïŒïŒłïŒïŒïŒïŒïŒăăăźè»ąéæç€șă«ăŻăé»æșæć „æäž»ç»ćă«ćŻŸćżăăç»ćăăŒăżăæ ŒçŽăăăŠăăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăźć é ăąăăŹăčăăăłæç”ăąăăŹăčăšăè»ąéć ăźæ ć ±ïŒăăă§ăŻăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒïŒăšăè»ąéć ă§ăăé»æșæć „æäž»ç»ćăšăȘăąïŒïŒïŒïœăźć é ăąăăŹăčăšăć«ăŸăăŠăăăç»ćăłăłăăăŒă©ïŒïŒïŒăŻăăăźè»ąéæç€șă«ćŸăŁăŠăé»æșæć „æäž»ç»ćă«ćŻŸćżăăç»ćăăŒăżăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒăźé»æșæć „æäž»ç»ćăšăȘăąïŒïŒïŒïœă«è»ąéăăăă Next, a transfer instruction is transmitted to the image controller 237 so that the image data corresponding to the main image at power-on is transferred to the main image area 235a at power-on of the resident video RAM 235 (S6003). The transfer instruction includes the start address and end address of the character ROM 234 in which the image data corresponding to the main image at power-on is stored, the transfer destination information (here, the resident video RAM 235), and the transfer destination. The start address of the main image area 235a at power-on is included, and the image controller 237 receives the image data corresponding to the main image at power-on from the character ROM 234 at power-on according to this transfer instruction. It is transferred to the image area 235a.
ăăăŠăè»ąéæç€șă«ăăç€șăăăç»ćăăŒăżăźè»ąéăć šăŠćźäșăăăšăç»ćăłăłăăăŒă©ïŒïŒïŒăŻăïŒïŒ°ïŒ”ïŒïŒïŒă«ćŻŸăăŠè»ąéç”äșăç€șăè»ąéç”äș俥ć·ăé俥ăăăïŒïŒ°ïŒ”ïŒïŒïŒăŻăăźè»ąéç”äș俥ć·ăć俥ăăăăšă«ăăăè»ąéæç€șă§æćźăăç»ćăăŒăżăźè»ąéăç”äșăăăăšăææĄăăăăšăă§ăăăăȘăăç»ćăłăłăăăŒă©ïŒïŒïŒăŻăè»ąéæç€șă«ăăç€șăăăç»ćăăŒăżăźè»ąéăć šăŠćźäșăăć Žćăç»ćăłăłăăăŒă©ïŒïŒïŒăźć éšă«èšăăăăăŹăžăčăżăŸăăŻć è”ăĄăąăȘăźäžéšé ćă«ăè»ąéç”äșăç€șăè»ąéç”äșæ ć ±ăæžă蟌ăăăă«ăăŠăăăăăăăŠăïŒïŒ°ïŒ”ïŒïŒïŒăŻéæăăźăŹăžăčăżăŸăăŻć è”ăĄăąăȘăźäžéšé ćăźæ ć ±ăèȘăżćșăăç»ćăłăłăăăŒă©ïŒïŒïŒă«ăăè»ąéç”äșæ ć ±ăźæžă蟌ăżăæ€ćșăăăăšă«ăăŁăŠăè»ąéæç€șă§æćźăăç»ćăăŒăżăźè»ąéăç”äșăăăăšăææĄăăăăă«ăăŠăăăă Then, when all the transfer of the image data indicated by the transfer instruction is completed, the image controller 237 transmits a transfer end signal indicating the transfer end to the MPU 231. By receiving this transfer end signal, the MPU 231 can grasp that the transfer of the image data specified in the transfer instruction has been completed. When the image controller 237 completes all the transfer of the image data indicated by the transfer instruction, the image controller 237 transmits the transfer end information indicating the transfer end to a register provided inside the image controller 237 or a part of the built-in memory. You may write it. Then, the MPU 231 reads the information of a part of the register or the built-in memory at any time, and detects the writing of the transfer end information by the image controller 237 to grasp that the transfer of the image data specified in the transfer instruction is completed. You may do so.
é»æșæć „æäž»ç»ćăšăȘăąïŒïŒïŒïœă«è»ąéăăăç»ćăăŒăżăŻăé»æșăéźæăăăăŸă§äžæžăăăăȘăăăă«äżæăăăăïŒłïŒïŒïŒïŒăźćŠçă«ăăç»ćăłăłăăăŒă©ïŒïŒïŒă«ćŻŸăăŠé俥ăăăè»ąéæç€șă«ćșă„ăăé»æșæć „æäž»ç»ćă«ćŻŸćżăăç»ćăăŒăżăźé»æșæć „æäž»ç»ćăšăȘăąïŒïŒïŒïœăžăźè»ąéăç”äșăăăšăæŹĄăă§ăé»æșæć „æć€ćç»ćă«ćŻŸćżăăç»ćăăŒăżăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒăźé»æșæć „æć€ćç»ćăšăȘăąïŒïŒïŒïœăžè»ąéăăăăă«ăç»ćăłăłăăăŒă©ă«ćŻŸăăŠè»ąéæç€șăé俥ăăïŒïŒłïŒïŒïŒïŒïŒăăăźè»ąéæç€șă«ăŻăé»æșæć „æć€ćç»ćă«ćŻŸćżăăç»ćăăŒăżăæ ŒçŽăăăŠăăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăźć é ăąăăŹăčăšăăăźç»ćăăŒăżăźăăŒăżă”ă€ășăšăè»ąéć ăźæ ć ±ïŒăăă§ăŻăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒïŒăšăè»ąéć ă§ăăé»æșæć „æć€ćç»ćăšăȘăąïŒïŒïŒïœăźć é ăąăăŹăčăšăć«ăŸăăŠăăăç»ćăłăłăăăŒă©ăŻăăăźè»ąéæç€șă«ćŸăŁăŠăé»æșæć „æć€ćç»ćă«ćŻŸćżăăç»ćăăŒăżăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒăźé»æșæć „æć€ćç»ćăšăȘăąïŒïŒïŒïœă«è»ąéăăăăăăăŠăé»æșæć „æć€ćç»ćăšăȘăąïŒïŒïŒïœă«è»ąéăăăç»ćăăŒăżăŻăé»æșăéźæăăăăŸă§äžæžăăăăȘăăăă«äżæăăăă The image data transferred to the main image area 235a when the power is turned on is retained so as not to be overwritten until the power is turned off. When the transfer of the image data corresponding to the main image at power-on to the main image area 235a at power-on is completed based on the transfer instruction transmitted to the image controller 237 by the process of S6003, then the variable image at power-on A transfer instruction is transmitted to the image controller so as to transfer the image data corresponding to the above to the variable image area 235b when the power of the resident video RAM 235 is turned on (S6004). In this transfer instruction, the start address of the character ROM 234 in which the image data corresponding to the fluctuating image when the power is turned on, the data size of the image data, and the transfer destination information (here, the resident video RAM 235) are included. , The start address of the power-on variable image area 235b, which is the transfer destination, is included, and the image controller receives the image data corresponding to the power-on variable image from the character ROM 234 to the resident video RAM 235 in accordance with this transfer instruction. It is transferred to the variable image area 235b when the power is turned on. Then, the image data transferred to the variable image area 235b when the power is turned on is retained so as not to be overwritten until the power is turned off.
ïŒłïŒïŒïŒïŒăźćŠçă«ăăç»ćăłăłăăăŒă©ïŒïŒïŒă«ćŻŸăăŠé俥ăăăè»ąéæç€șă«ćșă„ăăé»æșæć „æć€ćç»ćă«ćŻŸćżăăç»ćăăŒăżăźé»æșæć „æć€ćç»ćăšăȘăąïŒïŒïŒïœăžăźè»ąéăç”äșăăăšăæŹĄăă§ăç°Ąæç»ćèĄšç€șăă©ă°ïŒïŒïŒïœăăȘăłăăïŒïŒłïŒïŒïŒïŒïŒăăăă«ăăăç°Ąæç»ćèĄšç€șăă©ă°ïŒïŒïŒïœăăȘăłăźéăŻăćŸèż°ăăè»ąéèšćźćŠçïŒćłïŒïŒïŒïœïŒćç §ïŒă«ăăăŠăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒă«ćžžé§ăăčăć šăŠăźç»ćăăŒăżăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒăžè»ąéăăăăă«ç»ćăłăłăăăŒă©ïŒïŒïŒăžè»ąéăæç€șăăćžžé§ç»ćè»ąéèšćźćŠçăćźèĄăăăïŒćłïŒïŒïŒïœïŒăźïŒłïŒïŒïŒïŒćç §ïŒă When the transfer of the image data corresponding to the power-on variable image to the power-on variable image area 235b is completed based on the transfer instruction transmitted to the image controller 237 by the processing of S6004, then the simple image display flag 233c Is turned on (S6005). As a result, while the simple image display flag 233c is on, in the transfer setting process (see FIG. 85 (a)) described later, all the image data that should be resident in the resident video RAM 235 is transferred from the character ROM 234 to the resident video RAM 235. The resident image transfer setting process for instructing the image controller 237 to transfer the image is executed (see S7502 in FIG. 85 (a)).
ăŸăăç°Ąæç»ćèĄšç€șăă©ă°ïŒïŒïŒïœăŻăăăźćžžé§ç»ćè»ąéèšćźćŠçă«ăăç»ćăłăłăăăŒă©ïŒïŒïŒăžăźè»ąéæç€șă«ćșă„ăăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒă«ćžžé§ăăčăć šăŠăźç»ćăăŒăżăźăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒăžăźè»ąéăç”äșăăăŸă§ăźéăăȘăłă«ç¶æăăăăăăă«ăăăăăźéăŻăćČ蟌ćŠçïŒćłïŒïŒïŒïœïŒćç §ïŒă«ăăăŠăé»æșæć „æç»ćïŒé»æșæć „æäž»ç»ćăé»æșæć „æć€ćç»ćïŒïŒćłç€șăăïŒăæç»ăăăăăă«ăç°Ąæăłăăłăć€ćźćŠçïŒćłïŒïŒïŒïœïŒăźïŒłïŒïŒïŒïŒćç §ïŒăăăłç°ĄæèĄšç€șèšćźćŠçïŒćłïŒïŒïŒïœïŒăźïŒłïŒïŒïŒïŒćç §ïŒăćźèĄăăăă Further, the simple image display flag 233c transfers all the image data that should be resident in the resident video RAM 235 from the character ROM 234 to the resident video RAM 235 based on the transfer instruction to the image controller 237 by the resident image transfer setting process. It stays on until it finishes. As a result, in the meantime, in the V interrupt process (see FIG. 75 (b)), the power-on image (power-on main image and power-on fluctuation image) (not shown) is simply drawn. The command determination process (see S6308 in FIG. 75 (b)) and the simple display setting process (see S6309 in FIG. 75 (b)) are executed.
äžèż°ăăăăă«ăæŹăăăłăłæ©ïŒïŒă§ăŻăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒă«ïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘïŒïŒïŒïœăçšăăŠăăăăăăăźèȘăżćșăéćșŠăé ăăăšă«è”·ć ăăŠăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒă«æ ŒçŽăăčăć šăŠăźç»ćăăŒăżăăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒă«è»ąéăăăăŸă§ă«ć€ăăźæéăèŠăăăăăă§ăæŹăĄă€ăłćŠçăźăăă«ăé»æșăæć „ăăăćŸăăŸăć ă«é»æșæć „æäž»ç»ćăăăłé»æșæć „æć€ćç»ćăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒăžè»ąéăăé»æșæć „æäž»ç»ćă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăăšă§ăæźăăźćžžé§ăăčăç»ćăăŒăżăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒă«è»ąéăăăŠăăéăéæè ăăăŒă«éąäżè ăŻă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăé»æșæć „æäž»ç»ćăçąșèȘăăăăšăă§ăăăăăŁăŠăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăŻăé»æșæć „æäž»ç»ćă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăŠăăéă«ăæéăăăăŠæźăăźćžžé§ăăčăç»ćăăŒăżăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒă«è»ąéăăăăšăă§ăăăäžæčăéæè çăŻăé»æșæć „æäž»ç»ćă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăŠăăéăäœăăăźćæććŠçăèĄăăăŠăăăăšăèȘèă§ăăăźă§ăæźăăźćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒă«ćžžé§ăăčăç»ćăăŒăżăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒă«è»ąéăăăăŸă§ăźéăćäœăćæąăăŠăăȘăăăăšăăŁăäžćźăæă€ăăšăȘăăćæćăćźäșăăăŸă§ćŸ æ©ăăăăšăă§ăăă As described above, in the pachinko machine 10, since the NAND flash memory 234a is used for the character ROM 234, all the image data to be stored in the resident video RAM 235 due to the slow read speed of the character ROM 234 can be stored in the resident video RAM 235. It takes a lot of time to transfer from the character ROM 234 to the resident video RAM 235. Therefore, as in this main process, after the power is turned on, the main image when the power is turned on and the variable image when the power is turned on are first transferred from the character ROM 234 to the resident video RAM 235, and the main image when the power is turned on is the third. By displaying on the symbol display device 81, while the remaining image data to be resident is transferred to the resident video RAM 235, the player or the person concerned with the hall can turn on the power displayed on the third symbol display device 81. You can check the main image. Therefore, the display control device 114 transfers the remaining resident image data from the character ROM 234 to the resident video RAM 235 over time while displaying the main image at power-on on the third symbol display device 81. be able to. On the other hand, the player or the like can recognize that some initialization processing is being performed while the main image is displayed on the third symbol display device 81 when the power is turned on, so that the player or the like resides in the remaining resident video RAM 235. Until the image data to be transferred is transferred from the character ROM 234 to the resident video RAM 235, it is possible to wait until the initialization is completed without worrying about whether the operation has stopped.
ăŸăăèŁœé æăźć·„ć Žçă«ăăăćäœăă§ăăŻă«ăăăŠăăé»æșæć „æäž»ç»ćăăăă«çŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăăăšă«ăăŁăŠă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăé»æșæć „ă«ăăŁăŠćéĄăȘăćäœăéć§ăăăŠăăăăšăăăă«çąșèȘăăăăšăă§ăăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒă«èȘăżćșăéćșŠăźé ăïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘïŒïŒïŒïœăçšăăăăšă«ăăćäœăă§ăăŻăźćčçăæȘćăăăăšăæć¶ă§ăăă Further, even in the operation check in a factory or the like at the time of manufacturing, the main image at the time of turning on the power is immediately displayed on the third symbol display device 81, so that the operation of the third symbol display device 81 is started without any problem by turning on the power. It can be immediately confirmed that the character ROM 234 is used, and by using the NAND flash memory 234a having a slow read speed for the character ROM 234, it is possible to suppress deterioration of the operation check efficiency.
ăŸăăăăăłăłæ©ïŒïŒăźèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒă§ăŻăé»æșæć „ćŸă«é»æșæć „æäž»ç»ćăšăăăăŠé»æșæć „æć€ćç»ćăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒăžè»ąéăăăźă§ăé»æșæć „æäž»ç»ćă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăŠăăéă«éæè ăéæăéć§ăăăăšă«ăăăçčćłć „çćŁïŒïŒăžć „çïŒć§ćć „èłïŒăăăăć€ćæŒćșăźéć§æç€șăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăä»ăăŠăăŁăć ŽćăćłăĄăèĄšç€șçšć€ćăăżăŒăłăłăăłăăć俥ăăć ŽćăŻăé»æșæć „æć€ćç»ćăăăźć€ćæŒćșæéäžă«ćłćș§ă«èĄšç€șăăăç°ĄćăȘć€ćæŒćșăèĄăăăšăă§ăăăăăŁăŠăéæè ăŻăé»æșæć „æäž»ç»ćă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăŠăăéă§ăăŁăŠăăăăźç°ĄćăȘć€ćæŒćșă«ăăŁăŠçąșćźă«æœéžăèĄăăăăăšăçąșèȘăăăăšăă§ăăă Further, in the display control device 114 of the pachinko machine 10, the main image at power-on is transferred from the character ROM 234 to the resident video RAM 235 together with the main image at power-on after the power is turned on, so that the main image at power-on is the third symbol. Since the player started the game while it was displayed on the display device 81, the ball entered the special figure entry port 64 (starting prize), and the start instruction of the variation effect was controlled by the voice lamp from the main control device 110. When the display variation pattern command is received via the device 113, that is, when the variation pattern command for display is received, the variation image at power-on can be immediately displayed during the variation effect period, and a simple variation effect can be performed. Therefore, the player can confirm that the lottery has been surely performed by the simple variation effect even while the main image at the time of turning on the power is displayed on the third symbol display device 81.
ăŸăăäžèż°ăăăăă«ăæźăăźćžžé§ăăčăç»ćăăŒăżăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒă«è»ąéăăăŠăăéăŻă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«é»æșæć „æäž»ç»ćăèĄšç€șăăç¶ăăăăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăŻèȘăżćșăéćșŠăźé ăïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘïŒïŒïŒïœă«ăăŁăŠæ§æăăăŠăăăăăźè»ąéă«æéăăăăăźă§ăé»æșæć „ćŸăé»æșæć „æäž»ç»ćăèĄšç€șăăç¶ăăæéăé·ăăȘăăăăăăȘăăăæŹăăăłăłæ©ïŒïŒă§ăŻăé»æșæć „ćŸă«ćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒă«è»ąéăăăé»æșæć „æć€ćç»ćăçšăăŠç°ĄæçăȘć€ćæŒćșăèĄăăăšăă§ăăăźă§ăé»æșăæć „ăăăçŽćŸăäŸăă°ăćé»ćŸ©ćž°çŽćŸăȘă©ă«ăăăŠăé»æșæć „æäž»ç»ćăèĄšç€șăăăŠăăéă§ăăŁăŠăăéæè ă«ćźćżăăŠéæăèĄăăăăăšăă§ăăă Further, as described above, while the remaining image data to be resident is transferred from the character ROM 234 to the resident video RAM 235, the main image continues to be displayed on the third symbol display device 81 when the power is turned on, but the character ROM 234 Is composed of a NAND flash memory 234a having a slow read speed, and it takes time to transfer the flash memory. Therefore, after the power is turned on, the main image is continuously displayed at the time of turning on the power for a long time. However, in the pachinko machine 10, a simple fluctuation effect can be performed using the power-on fluctuation image transferred to the resident video RAM 235 after the power is turned on. Therefore, immediately after the power is turned on, for example, the power failure is restored. Immediately after, even while the main image is displayed when the power is turned on, the player can play the game with peace of mind.
ïŒłïŒïŒïŒïŒăźćŠçăźćŸăćČ蟌蚱ćŻăèšćźăïŒïŒłïŒïŒïŒïŒïŒă仄ćŸăăĄă€ăłćŠçăŻé»æșăćæăăăăŸă§ăçĄéă«ăŒăćŠçăćźèĄăăăăăă«ăăăïŒłïŒïŒïŒïŒăźćŠçă«ăăŁăŠćČ蟌蚱ćŻăèšćźăăăŠä»„éăăłăăłăăźć俥ăăăłïŒ¶ćČèŸŒäżĄć·ăźæ€ćșă«ćŸăŁăŠăăłăăłăćČ蟌ćŠçăăăłïŒ¶ćČ蟌ćŠçăćźèĄăăă After the process of S6005, the interrupt permission is set (S6006), and thereafter, the main process executes an infinite loop process until the power is turned off. As a result, after the interrupt permission is set by the process of S6006, the command interrupt process and the V interrupt process are executed according to the reception of the command and the detection of the V interrupt signal.
æŹĄăă§ăćłïŒïŒïŒïœïŒăćç §ăăŠăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒïŒ°ïŒ”ïŒïŒïŒă§ćźèĄăăăăłăăłăćČ蟌ćŠçă«ă€ăăŠèȘŹæăăăćłïŒïŒïŒïœïŒăŻăăăźăłăăłăćČ蟌ćŠçăç€șăăăăŒăăŁăŒăă§ăăăäžèż°ăăăăă«ăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăăăłăăłăăć俥ăăăšăïŒïŒ°ïŒ”ïŒïŒïŒă«ăăŁăŠăłăăłăćČ蟌ćŠçăćźèĄăăăă Next, the command interrupt process executed by the MPU 231 of the display control device 114 will be described with reference to FIG. 75 (a). FIG. 75A is a flowchart showing the command interrupt process. As described above, when a command is received from the voice lamp control device 113, the MPU 231 executes the command interrupt process.
ăăźăłăăłăćČ蟌ćŠçă§ăŻăć俥ăăăłăăłăăăŒăżăæœćșăăăŻăŒăŻïŒČïŒĄïŒïŒïŒïŒă«èšăăăăăłăăłăăăăăĄé ćă«ăăăźæœćșăăăłăăłăăăŒăżăé æŹĄæ ŒçŽăăŠïŒïŒłïŒïŒïŒïŒïŒăç”äșăăăăăźăłăăłăćČ蟌ćŠçă«ăăŁăŠăłăăłăăăăăĄé ćă«æ ŒçŽăăăćçšźăłăăłăăŻăćŸèż°ăăćČ蟌ćŠçăźăłăăłăć€ćźćŠçăŸăăŻç°Ąæăłăăłăć€ćźćŠçă«ăăŁăŠèȘăżćșăăăăăźăłăăłăă«ćżăăćŠçăèĄăăăă In this command interrupt process, the received command data is extracted, the extracted command data is sequentially stored in the command buffer area provided in the work RAM 233 (S6201), and the process ends. Various commands stored in the command buffer area by this command interrupt process are read by the command determination process or the simple command determination process of the V interrupt process described later, and the process corresponding to the command is performed.
æŹĄăă§ăćłïŒïŒïŒïœïŒăćç §ăăŠăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒïŒ°ïŒ”ïŒïŒïŒă§ćźèĄăăăćČ蟌ćŠçă«ă€ăăŠèȘŹæăăăćłïŒïŒïŒïœïŒăŻăăăźïŒ¶ćČ蟌ćŠçăç€șăăăăŒăăŁăŒăă§ăăăăăźïŒ¶ćČ蟌ćŠçă§ăŻăăłăăłăćČ蟌ćŠçă«ăăŁăŠăłăăłăăăăăĄé ćă«æ ŒçŽăăăăłăăłăă«ćŻŸćżăăćçšźćŠçăćźèĄăăăšć ±ă«ă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăç»ćăçčćźăăäžă§ăăăźç»ćăźæç»ăȘăčăăäœæăăăăźæç»ăȘăčăăç»ćăłăłăăăŒă©ïŒïŒïŒă«é俥ăăăăšă§ăç»ćăłăłăăăŒă©ïŒïŒïŒă«ćŻŸăăăăźç»ćăźæç»ćŠçăăăłèĄšç€șćŠçăźćźèĄăæç€șăăăăźă§ăăă Next, the V interrupt process executed by the MPU 231 of the display control device 114 will be described with reference to FIG. 75 (b). FIG. 75B is a flowchart showing the V interrupt process. In this V interrupt process, various processes corresponding to the commands stored in the command buffer area are executed by the command interrupt process, and after specifying the image to be displayed on the third symbol display device 81, the image is drawn. By creating a list and transmitting the drawing list to the image controller 237, the image controller 237 is instructed to execute the drawing process and the display processing of the image.
äžèż°ăăăăă«ăăăźïŒ¶ćČ蟌ćŠçăŻăç»ćăłăłăăăŒă©ïŒïŒïŒăăăźïŒ¶ćČèŸŒäżĄć·ăæ€ćșăăăăăšă«ăăŁăŠćźèĄăéć§ăăăăăăźïŒ¶ćČèŸŒäżĄć·ăŻăç»ćăłăłăăăŒă©ïŒïŒïŒă«ăăăŠăïŒăăŹăŒă ćăźç»ćăźæç»ćŠçăćźäșăăïŒïŒăăȘç§æŻă«çæăăăïŒïŒ°ïŒ”ïŒïŒïŒă«ćŻŸăăŠé俥ăăă俥ć·ă§ăăăăăŁăŠăăăźïŒ¶ćČèŸŒäżĄć·ă«ćæăăăŠïŒ¶ćČ蟌ćŠçăćźèĄăăăăšă«ăăăç»ćăłăłăăăŒă©ïŒïŒïŒă«ćŻŸăăŠæç»æç€șăăïŒăăŹăŒă ćăźç»ćăźæç»ćŠçăćźäșăăïŒïŒăăȘç§æŻă«èĄăăăăăšă«ăȘăăăăŁăŠăç»ćăłăłăăăŒă©ïŒïŒïŒă§ăŻăç»ćăźæç»ćŠçăèĄšç€șćŠçăç”äșăăŠăăȘăæź”éă§ăæŹĄăźç»ćăźæç»æç€șăćăćăăăšăăȘăăźă§ăç»ćăźæç»éäžă§æ°ăăȘç»ćăźæç»ăéć§ăăăăèĄšç€șäžăźç»ćæ ć ±ăæ ŒçŽăăăŠăăăăŹăŒă ăăăăĄă«ăæ°ăăȘæç»æç€șă«äŒŽăŁăŠç»ćăć±éăăăăăăăăšăéČæąăăăăšăă§ăăă As described above, the execution of this V interrupt process is started when the V interrupt signal from the image controller 237 is detected. This V interrupt signal is a signal generated by the image controller 237 every 20 milliseconds when the drawing process of an image for one frame is completed and transmitted to the MPU 231. Therefore, by executing the V interrupt process in synchronization with this V interrupt signal, a drawing instruction is given to the image controller 237 every 20 milliseconds when the drawing process of the image for one frame is completed. become. Therefore, in the image controller 237, since the drawing instruction of the next image is not received at the stage where the drawing processing and the display processing of the image are not completed, the drawing of a new image may be started in the middle of drawing the image. It is possible to prevent the image from being expanded in accordance with a new drawing instruction in the frame buffer in which the image information being displayed is stored.
ăăă§ăŻăăŸăăćČ蟌ćŠçăźăăăŒăźæŠç„ă«ă€ăăŠèȘŹæăăæŹĄăă§ăććŠçăźè©łçŽ°ă«ă€ăăŠä»ăźćłéąăćç §ăăŠèȘŹæăăăăăźïŒ¶ćČ蟌ćŠçă§ăŻăćłïŒïŒïŒïœïŒă«ç€șăăăă«ăăŸăăç°Ąæç»ćèĄšç€șăă©ă°ïŒïŒïŒïœăăȘăłă§ăăăćŠăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăç°Ąæç»ćèĄšç€șăă©ă°ïŒïŒïŒïœăăȘăłă§ăŻăȘăăćłăĄăăȘăă§ăăă°ïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒă«ćžžé§ăăčăć šăŠăźç»ćăăŒăżăźè»ąéăćźäșăăŠăăăăšăæćłăăăźă§ăé»æșæć „æç»ćă§ăŻăȘăăéćžžăźæŒćșç»ćă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăăčăăăłăăłăć€ćźćŠçïŒïŒłïŒïŒïŒïŒïŒăćźèĄăăæŹĄăă§ăèĄšç€șèšćźćŠçïŒïŒłïŒïŒïŒïŒïŒăćźèĄăăă Here, first, the outline of the flow of the V interrupt processing will be described, and then the details of each processing will be described with reference to other drawings. In this V interrupt process, as shown in FIG. 75 (b), first, it is determined whether or not the simple image display flag 233c is on (S6301), and the simple image display flag 233c is not on, that is, If it is off (S6301: No), it means that the transfer of all the image data that should be resident in the resident video RAM 235 has been completed. The command determination process (S6302) is executed so that the display device 81 can display the image, and then the display setting process (S6303) is executed.
ăłăăłăć€ćźćŠçïŒïŒłïŒïŒïŒïŒïŒă§ăŻăăłăăłăćČ蟌ćŠçă«ăăŁăŠăłăăłăăăăăĄé ćă«æ ŒçŽăăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăăăźăłăăłăăźć ćźčăè§Łæăăăăźăłăăłăă«ćżăăćŠçăćźèĄăăăšć ±ă«ăèĄšç€șçšăăąăłăăłăăèĄšç€șçšć€ćăăżăŒăłăłăăłăăæ ŒçŽăăăŠăăć ŽćăŻăăăąçšèĄšç€șăăŒăżăăŒăă«ćăŻć€ćăăżăŒăłçšźć„ă«ćżăăć€ćèĄšç€șăăŒăżăăŒăă«ăèĄšç€șăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœă«èšćźăăăšć ±ă«ăèšćźăăăèĄšç€șăăŒăżăăŒăă«ă«ćŻŸćżăăè»ąéăăŒăżăăŒăă«ăè»ąéăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœ ă«èšćźăăă In the command determination process (S6302), the content of the command from the voice lamp control device 113 stored in the command buffer area is analyzed by the command interrupt process, the process corresponding to the command is executed, and the display demo command and the display demo command are executed. When the display variation pattern command is stored, the demo display data table or the variation display data table according to the variation pattern type is set in the display data table buffer 233d, and the transfer corresponding to the set display data table is set. The data table is set in the transfer data table buffer 233e.
ăăźăłăăłăć€ćźćŠçă§ăŻăăăźæçčă§ăłăăłăăăăăĄé ćă«æ ŒçŽăăăŠăăć šăŠăźăłăăłăăè§ŁæăăŠăćŠçăćźèĄăăăăăăŻăăłăăłăć€ćźćŠçăăćČ蟌ćŠçăźćźèĄăăăïŒïŒăăȘç§ééă§èĄăăăăăăăăźïŒïŒăăȘç§ăźéă«è€æ°ăźăłăăłăăăłăăłăăăăăĄé ćă«æ ŒçŽăăăŠăăćŻèœæ§ăé«ăăăă§ăăăçčă«ăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒă«ăăăŠăć€ćæŒćșăźéć§ăæ±șćźăăăć ŽćăèĄšç€șçšć€ćăăżăŒăłăłăăłăăèĄšç€șçšćæąçšźć„ăłăăłăăȘă©ăćæă«ăłăăłăăăăăĄé ćă«æ ŒçŽăăăŠăăćŻèœæ§ăé«ăăćŸăŁăŠăăăăăźăłăăłăăäžćșŠă«è§ŁæăăŠćźèĄăăăăšă«ăăŁăŠăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒă«ăăŁăŠéžćźăăăć€ćæŒćșăźæ æ§ăćæąçšźć„ăçŽ æ©ăææĄăăăăźæ æ§ă«ćżăăæŒćșç»ćă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăăăă«ăç»ćăźæç»ăć¶ćŸĄăăăăšăă§ăăăăȘăăăăźăłăăłăć€ćźćŠçăźè©łçŽ°ă«ă€ăăŠăŻăćłïŒïŒăćłïŒïŒăćç §ăăŠćŸèż°ăăă In this command determination process, all commands stored in the command buffer area at that time are analyzed and the process is executed. This is because the command determination process is performed at intervals of 20 milliseconds when the V interrupt process is executed, so there is a high possibility that multiple commands are stored in the command buffer area during that 20 milliseconds. be. In particular, when the start of the variation effect is determined in the main control device 110, there is a high possibility that the display variation pattern command, the display stop type command, and the like are simultaneously stored in the command buffer area. Therefore, by analyzing and executing these commands at once, the mode and stop type of the fluctuation effect selected by the main control device 110 and the voice lamp control device 113 can be quickly grasped, and the effect image corresponding to the mode can be obtained. The drawing of the image can be controlled so as to be displayed on the third symbol display device 81. The details of this command determination process will be described later with reference to FIGS. 76 to 81.
èĄšç€șèšćźćŠçïŒïŒłïŒïŒïŒïŒïŒă§ăŻăăłăăłăć€ćźćŠçïŒïŒłïŒïŒïŒïŒïŒăȘă©ă«ăăŁăŠèĄšç€șăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœă«èšćźăăăèĄšç€șăăŒăżăăŒăă«ăźć ćźčă«ćșă„ăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăăăŠæŹĄă«èĄšç€șăăčăïŒăăŹăŒă ćăźç»ćăźć ćźčăć ·äœçă«çčćźăăăăŸăăćŠçăźç¶æłăȘă©ă«ćżăăŠă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăčăæŒćșæ æ§ăæ±șćźăăăăźæ±șćźăăæŒćșæ æ§ă«ćŻŸćżăăèĄšç€șăăŒăżăăŒăă«ăèĄšç€șăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœă«èšćźăăăăȘăăăăźèĄšç€șèšćźćŠçăźè©łçŽ°ă«ă€ăăŠăŻăćłïŒïŒăćłïŒïŒăćç §ăăŠćŸèż°ăăă In the display setting process (S6303), one frame of images to be displayed next on the third symbol display device 81 is based on the contents of the display data table set in the display data table buffer 233d by the command determination process (S6302) or the like. Specifically specify the contents of. Further, the effect mode to be displayed on the third symbol display device 81 is determined according to the processing status and the like, and the display data table corresponding to the determined effect mode is set in the display data table buffer 233d. The details of this display setting process will be described later with reference to FIGS. 82 to 84.
èĄšç€șèšćźćŠçăćźèĄăăăćŸăæŹĄăă§ăăżăčăŻćŠçăćźèĄăăïŒïŒłïŒïŒïŒïŒïŒăăăźăżăčăŻćŠçă§ăŻăèĄšç€șèšćźćŠçïŒïŒłïŒïŒïŒïŒïŒăăăăŻç°ĄæèĄšç€șèšćźćŠçïŒïŒłïŒïŒïŒïŒïŒă«ăăŁăŠçčćźăăăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăčăæŹĄăźïŒăăŹăŒă ćăźç»ćăźć ćźčă«ćșă„ăăăăźç»ćăæ§æăăăčăă©ă€ăïŒèĄšç€șç©ïŒăźçšźć„ăçčćźăăăšć ±ă«ăćăčăă©ă€ăæŻă«ăèĄšç€șćș§æšäœçœźăæĄć€§çăćè»ąè§ćșŠăšăăŁăæç»ă«ćż èŠăȘćçšźăă©ăĄăŒăżăæ±șćźăăă After the display setting process is executed, the task process is then executed (S6304). In this task process, the image is configured based on the content of the image for the next frame to be displayed on the third symbol display device 81 specified by the display setting process (S6303) or the simple display setting process (S6309). In addition to specifying the type of sprite (display object) to be displayed, various parameters necessary for drawing such as display coordinate position, enlargement ratio, and rotation angle are determined for each sprite.
æŹĄă«ăè»ąéèšćźćŠçăćźèĄăăïŒïŒłïŒïŒïŒïŒïŒăăăźè»ąéèšćźćŠçă§ăŻăç°Ąæç»ćèĄšç€șăă©ă°ïŒïŒïŒïœăăȘăłă§ăăéăŻăç»ćăłăłăăăŒă©ïŒïŒïŒă«ćŻŸăăŠăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒă«ćžžé§ăăčăç»ćăăŒăżăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒăźæćźăšăȘăąăžè»ąéăăăè»ąéæç€șăèšćźăăăăŸăăç°Ąæç»ćèĄšç€șăă©ă°ïŒïŒïŒïœăăȘăă§ăăéăŻăè»ąéăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœ ă«èšćźăăăè»ąéăăŒăżăăŒăă«ăźè»ąéăăŒăżæ ć ±ă«ćșă„ăăç»ćăłăłăăăŒă©ïŒïŒïŒă«ćŻŸăăŠăæćźăźç»ćăăŒăżăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒăźç»ćæ ŒçŽăšăȘăąïŒïŒïŒïœăźæćźă”ăăšăȘăąăžè»ąéăăăè»ąéæç€șăèšćźăăăšć ±ă«ăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăăéŁç¶äșćăłăăłăăèéąç»ćć€æŽăłăăłăăć俥ăăć Žćă«ăăç»ćăłăłăăăŒă©ïŒïŒïŒă«ćŻŸăăŠăéŁç¶äșćæŒćșă§äœżçšăăéŁç¶äșćç»ćăźç»ćăăŒăżăć€æŽćŸăźèéąç»ćăźç»ćăăŒăżăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒăźç»ćæ ŒçŽăšăȘăąïŒïŒïŒïœăźæćźă”ăăšăȘăąăžè»ąéăăăè»ąéæç€șăèšćźăăăăȘăăè»ąéèšćźćŠçăźè©łçŽ°ă«ă€ăăŠăŻăćłïŒïŒăăăłćłïŒïŒăćç §ăăŠćŸèż°ăăă Next, the transfer setting process is executed (S6305). In this transfer setting process, while the simple image display flag 233c is on, the image controller 237 transfers the image data to be resident in the resident video RAM 235 from the character ROM 234 to a predetermined area of the resident video RAM 235. Set instructions. Further, while the simple image display flag 233c is off, predetermined image data is normally used from the character ROM 234 to the image controller 237 based on the transfer data information of the transfer data table set in the transfer data table buffer 233e. Even when a transfer instruction to be transferred to a predetermined sub-area of the image storage area 236a of the video RAM 236 is set and a continuous notice command or a rear image change command is received from the voice lamp control device 113, the image controller 237 is continuously notified. A transfer instruction is set to transfer the image data of the continuous preview image used in the preview effect and the image data of the rear image after the change from the character ROM 234 to a predetermined sub-area of the image storage area 236a of the normal video RAM 236. The details of the transfer setting process will be described later with reference to FIGS. 85 and 86.
æŹĄăă§ăæç»ćŠçăćźèĄăăïŒïŒłïŒïŒïŒïŒïŒăăăźæç»ćŠçă§ăŻăăżăčăŻćŠçïŒïŒłïŒïŒïŒïŒïŒă§æ±șćźăăăăïŒăăŹăŒă ăæ§æăăćçšźăčăă©ă€ăăźçšźć„ăăăăăăźăčăă©ă€ăăźæç»ă«ćż èŠăȘăă©ăĄăŒăżăšăè»ąéèšćźćŠçïŒïŒłïŒïŒïŒïŒïŒă«ăăèšćźăăăè»ąéæç€șăšăăăćłïŒïŒă«ç€șăæç»ăȘăčăăçæăăæç»ćŻŸè±ĄăăăăĄæ ć ±ăšć ±ă«ăăăźæç»ăȘăčăăç»ćăłăłăăăŒă©ïŒïŒïŒă«ćŻŸăăŠé俥ăăăăăă«ăăăç»ćăłăłăăăŒă©ïŒïŒïŒă§ăŻăæç»ăȘăčăă«ćŸăŁăŠăç»ćăźæç»ćŠçăćźèĄăăïŒïŒłïŒïŒïŒïŒïŒăăȘăăæç»ćŠçăźè©łçŽ°ă«ă€ăăŠăŻăćłïŒïŒăćç §ăăŠćŸèż°ăăă Next, the drawing process is executed (S6306). In this drawing process, the types of various sprites constituting one frame, the parameters required for drawing each sprite, and the transfer instruction set by the transfer setting process (S6305), which are determined in the task process (S6304), are used. , The drawing list shown in FIG. 38 is generated, and the drawing list is transmitted to the image controller 237 together with the drawing target buffer information. As a result, the image controller 237 executes the image drawing process according to the drawing list (S6306). The details of the drawing process will be described later with reference to FIG. 87.
æŹĄăă§ăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒă«èšăăăăćçšźă«ăŠăłăżăźæŽæ°ćŠçăćźèĄăăïŒïŒłïŒïŒïŒïŒïŒăăăăŠăćČ蟌ćŠçăç”äșăăăïŒłïŒïŒïŒïŒăźćŠçă«ăăŁăŠæŽæ°ăăăă«ăŠăłăżăšăăŠăŻăäŸăă°ăćæąćłæăæ±șćźăăăăăźćæąćłæă«ăŠăłăżïŒćłç€șăăïŒăăăăăăźćæąćłæă«ăŠăłăżăźć€ăŻăăŻăŒăŻïŒČïŒĄïŒïŒïŒïŒă«æ ŒçŽăăăćČ蟌ćŠçăćźèĄăăăćșŠă«ăæŽæ°ćŠçăèĄăăăăăăăŠăăłăăłăć€ćźćŠçă«ăăăŠăèĄšç€șçšćæąçšźć„ăłăăłăăźć俥ăæ€ćșăăăăšăèĄšç€șçšćæąçšźć„ăłăăłăă«ăăç€șăăăćæąçšźć„ïŒć€§ćœăăïŒĄă性ćœăăïŒąăććŸć€ăăȘăŒăăććŸć€ă仄ć€ăȘăŒăăćźć šć€ăïŒă«ćŻŸćżăăćæąçšźć„ăăŒăă«ăšćæąçšźć„ă«ăŠăłăżăšăæŻèŒăăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăć€ćæŒćșćŸăźćæąćłæăæç”çă«èšćźăăăă Next, update processing of various counters provided in the display control device 114 is executed (S6307). Then, the V interrupt process is terminated. As a counter updated by the process of S6307, for example, there is a stop symbol counter (not shown) for determining a stop symbol. The value of this stop symbol counter is stored in the work RAM 233, and the update process is performed each time the V interrupt process is executed. Then, when the reception of the display stop type command is detected in the command determination process, the stop type indicated by the display stop type command (big hit A, big hit B, front / rear out reach, non-front / rear out reach, complete out) is set. The corresponding stop type table and the stop type counter are compared, and the stop symbol after the variation effect displayed on the third symbol display device 81 is finally set.
äžæčăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăç°Ąæç»ćèĄšç€șăă©ă°ïŒïŒïŒïœăăȘăłă§ăăăšć€ć„ăăăăšïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒă«ćžžé§ăăčăć šăŠăźç»ćăăŒăżăźè»ąéăćźäșăăŠăăȘăăăšăæćłăăăźă§ăé»æșæć „æç»ćă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăăčăăç°Ąæăłăăłăć€ćźćŠçïŒïŒłïŒïŒïŒïŒïŒăćźèĄăăæŹĄăă§ăç°ĄæèĄšç€șèšćźćŠçïŒïŒłïŒïŒïŒïŒïŒăćźèĄăăŠăïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăă On the other hand, if it is determined in the process of S6301 that the simple image display flag 233c is on (S6301: Yes), it means that the transfer of all the image data to be resident in the resident video RAM 235 has not been completed. Therefore, in order to display the power-on image on the third symbol display device 81, the simple command determination process (S6308) is executed, and then the simple display setting process (S6309) is executed to shift to the process of S6304.
æŹĄăă§ăćłïŒïŒăćłïŒïŒăćç §ăăŠăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒïŒ°ïŒ”ïŒïŒïŒă§ćźèĄăăăćČ蟌ćŠçăźäžćŠçă§ăăäžèż°ăźăłăăłăć€ćźćŠçïŒïŒłïŒïŒïŒïŒïŒăźè©łçŽ°ă«ă€ăăŠèȘŹæăăăăŸăăćłïŒïŒăŻăăăźăłăăłăć€ćźćŠçăç€șăăăăŒăăŁăŒăă§ăăă Next, with reference to FIGS. 76 to 81, the details of the above-mentioned command determination process (S6302), which is one process of the V interrupt process executed by the MPU 231 of the display control device 114, will be described. First, FIG. 76 is a flowchart showing this command determination process.
ăăźăłăăłăć€ćźćŠçă§ăŻăćłïŒïŒă«ç€șăăăă«ăăŸăăăłăăłăăăăăĄé ćă«æȘćŠçăźæ°èŠăłăăłăăăăăćŠăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăæȘćŠçăźæ°èŠăłăăłăăăȘăăă°ïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăăłăăłăć€ćźćŠçăç”äșăăŠïŒ¶ćČ蟌ćŠçă«æ»ăăäžæčăæȘćŠçăźæ°èŠăłăăłăăăăă°ïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăăȘăłç¶æ ă§æ°èŠăłăăłăăćŠçăăăăšăèĄšç€șèšćźćŠçïŒïŒłïŒïŒïŒïŒïŒă«éç„ăăæ°èŠăłăăłăăă©ă°ăăȘăłă«èšćźăïŒïŒłïŒïŒïŒïŒïŒăæŹĄăă§ăăłăăłăăăăăĄé ćă«æ ŒçŽăăăŠăăæȘćŠçăźăłăăłăăăčăŠă«ă€ăăŠăăăźăłăăłăăźçšźć„ăè§ŁæăăïŒïŒłïŒïŒïŒïŒïŒă In this command determination process, as shown in FIG. 76, first, it is determined whether or not there is an unprocessed new command in the command buffer area (S6401), and if there is no unprocessed new command (S6401: No), The command judgment process is terminated and the process returns to the V interrupt process. On the other hand, if there is an unprocessed new command (S6401: Yes), the new command flag that notifies the display setting process (S6303) that the new command has been processed in the ON state is set to ON (S6402), and then the command The type of the unprocessed command stored in the buffer area is analyzed (S6403).
ăăăŠăæȘćŠçăźăłăăłăăźäžă«ăèĄšç€șçšć€ćăăżăŒăłăłăăłăăăăăćŠăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăăăăŠăèĄšç€șçšć€ćăăżăŒăłăłăăłăăăăă°ïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăć€ćăăżăŒăłăłăăłăćŠçăćźèĄăăŠïŒïŒłïŒïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăžæ»ăă Then, it is determined whether or not there is a display variation pattern command among the unprocessed commands (S6404). Then, if there is a display variation pattern command (S6404: Yes), the variation pattern command process is executed (S6405), and the process returns to the process of S6401.
ăăă§ăćłïŒïŒïŒïœïŒăćç §ăăŠăć€ćăăżăŒăłăłăăłăćŠçïŒïŒłïŒïŒïŒïŒïŒăźè©łçŽ°ă«ă€ăăŠèȘŹæăăăćłïŒïŒïŒïœïŒăŻăć€ćăăżăŒăłăłăăłăćŠçïŒïŒłïŒïŒïŒïŒïŒăç€șăăăăŒăăŁăŒăă§ăăăăăźć€ćăăżăŒăłăłăăłăćŠçïŒïŒłïŒïŒïŒïŒïŒăŻăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăăć俥ăăèĄšç€șçšć€ćăăżăŒăłăłăăłăă«ćŻŸćżăăćŠçăćźèĄăăăăźă§ăăă Here, the details of the variation pattern command processing (S6405) will be described with reference to FIG. 77 (a). FIG. 77A is a flowchart showing the variation pattern command processing (S6405). This fluctuation pattern command processing (S6405) executes the processing corresponding to the display fluctuation pattern command received from the voice lamp control device 113.
ć€ćăăżăŒăłăłăăłăćŠçă§ăŻăăŸăăèĄšç€șçšć€ćăăżăŒăłăłăăłăă«ăăŁăŠç€șăăăć€ćæŒćșăăżăŒăłă«ćŻŸćżăăć€ćèĄšç€șăăŒăżăăŒăă«ăæ±șćźăăăăźæ±șćźăăć€ćèĄšç€șăăŒăżăăŒăă«ăăăŒăżăăŒăă«æ ŒçŽăšăȘăąïŒïŒïŒïœăăèȘăżćșăăŠăèĄšç€șăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœă«èšćźăăïŒïŒłïŒïŒïŒïŒïŒă In the variation pattern command processing, first, a variation display data table corresponding to the variation effect pattern indicated by the display variation pattern command is determined, and the determined variation display data table is read from the data table storage area 233b to display the display data table. Set to buffer 233d (S6501).
ăăă§ăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒă«ăăăŠć€ćăźéć§ăźć€æăŻăćż ăæ°ç§ä»„äžéąăăŠèĄăăăăźă§ăïŒïŒăăȘç§ä»„ć ă«ïŒä»„äžăźèĄšç€șçšć€ćăăżăŒăłăłăăłăăć俥ăăăăšăŻăȘăăăăăăŁăŠăăłăăłăć€ćźćŠçăćźèĄăăć Žćă«ăăłăăłăăăăăĄé ćă«ïŒä»„äžăźèĄšç€șçšć€ćăăżăŒăłăłăăłăăæ ŒçŽăăăŠăăć ŽćăŻăăćŸăȘăăăăă€ășçăźćœ±éżă«ăăŁăŠăłăăłăăźäžéšăć€ćăăć„ăźăłăăłăăèȘ€ăŁăŠèĄšç€șçšć€ćăăżăŒăłăłăăłăăšăăŠè§ŁéăăăăăăăăăćŸăăïŒłïŒïŒïŒïŒăźćŠçă§ăŻăăăźăăăȘć Žćă«ćăăïŒä»„äžăźèĄšç€șçšć€ćăăżăŒăłăłăăłăăăłăăłăăăăăĄé ćă«æ ŒçŽăăăŠăăăšć€æăăăć ŽćăŻăć€ćæéăæăçăć€ćăăżăŒăłă«ćŻŸćżăăć€ćèĄšç€șăăŒăżăăŒăă«ăèĄšç€șăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœă«èšćźăăă Here, since the determination of the start of fluctuation is always made at a distance of several seconds or more in the main control device 110, two or more display fluctuation pattern commands are not received within 20 milliseconds, and therefore, the command determination process is performed. When executing, it is impossible that two or more display fluctuation pattern commands are stored in the command buffer area, but a part of the command changes due to the influence of noise etc., and another command is mistakenly displayed. It may be interpreted as a variation pattern command. In the process of S6501, in preparation for such a case, when it is determined that two or more display variation pattern commands are stored in the command buffer area, the variation display data table corresponding to the variation pattern having the shortest variation time. Is set in the display data table buffer 233d.
仟ă«ăć€ćæéăźé·ăć€ćăăżăŒăłă«ćŻŸćżăăć€ćèĄšç€șăăŒăżăăŒăă«ăèĄšç€șăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœă«èšćźăăŠăăŸăăšăćźéă«ăŻăèšćźăăèĄšç€șăăŒăżăăŒăă«ăăăçăć€ćæéăæăăć€ćæŒćșăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒă«ăăŁăŠæç€șăăăŠăăć Žćă«ăèšćźăăăć€ćèĄšç€șăăŒăżăăŒăă«ă«ćŸăŁăć€ćæŒćșă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăŠăăæäžă«äž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăæŹĄăźèĄšç€șçšć€ćăăżăŒăłăłăăłăăć俥ăăăăšăšăȘăăć„ăźć€ćèĄšç€șăæ„ă«éć§ăăăŠăăŸăăźă§ăéæè ă«ćŻŸăăŠéćæăæăăăăăăăăăŁăă If a variation display data table corresponding to a variation pattern having a long variation time is set in the display data table buffer 233d, the fluctuation effect having a shorter variation time than the set display data table is actually the main control device. When instructed by 110, the next display variation pattern command is received from the main control device 110 while the variation effect according to the set variation display data table is displayed on the third symbol display device 81. As a result, another variable display is suddenly started, which may give the player a sense of discomfort.
ăăă«ćŻŸăăæŹćźæœćœąæ ăźăăă«ăć€ćæéăæăçăć€ćăăżăŒăłă«ćŻŸćżăăć€ćèĄšç€șăăŒăżăăŒăă«ăèĄšç€șăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœă«èšćźăăăăšă§ăćźéă«ăŻăèšćźăăèĄšç€șăăŒăżăăŒăă«ăăăé·ăć€ćæéăæăăć€ćæŒćșăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒă«ăăŁăŠæç€șăăăŠăăć Žćă§ăăŁăŠăăćŸèż°ăăăăă«ăèĄšç€șăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœă«ćŸăŁăć€ćæŒćșăç”äșăăăźăĄăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăæŹĄăźèĄšç€șçšăăżăŒăłăłăăłăăć俥ăăăŸă§ăźéăăăąæŒćșăèĄšç€șăăăăăă«ăèĄšç€șèšćźćŠçă«ăăŁăŠă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șăć¶ćŸĄăăăăźă§ăéæè ăŻéćæăȘă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăăă珏ïŒćłæăźć€ćăèŠç¶ăăăăšăă§ăăă On the other hand, as in the present embodiment, by setting the variation display data table corresponding to the variation pattern having the shortest variation time in the display data table buffer 233d, the variation is actually longer than the set display data table. Even when the fluctuation effect having time is instructed by the main control device 110, as will be described later, after the variation effect according to the display data table buffer 233d is completed, the main control device 110 is used for the next display. Since the display of the third symbol display device 81 is controlled by the display setting process so that the demo effect is displayed until the pattern command is received, the player does not feel uncomfortable with the third symbol display device 81. 3 You can keep watching the fluctuation of the symbol.
æŹĄăă§ăïŒłïŒïŒïŒïŒă§èšćźăăăèĄšç€șăăŒăżăăŒăă«ă«ćŻŸćżăăè»ąéăăŒăżăăŒăă«ăæ±șćźăăŠăăŒăżăăŒăă«æ ŒçŽăšăȘăąïŒïŒïŒïœăăèȘăżćșăăăăăè»ąéăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœ ă«èšćźăăïŒïŒłïŒïŒïŒïŒïŒăăăăŠăïŒłïŒïŒïŒïŒăźćŠçă«ăăŁăŠèĄšç€șăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœă«èšćźăăăć€ćèĄšç€șăăŒăżăăŒăă«ă«ćŻŸćżăăć€ćăăżăŒăłăźć€ćæéăćșă«ăăăźć€ćæéăèĄšăæéăăŒăżăèšæă«ăŠăłăżïŒïŒïŒïœă«èšćźăïŒïŒłïŒïŒïŒïŒïŒăăă€ăłăżïŒïŒïŒïœăïŒă«ćæćăăïŒïŒłïŒïŒïŒïŒïŒăăăăŠăăăąèĄšç€șăă©ă°ăăăłçąșćźèĄšç€șăă©ă°ăăăăăăȘăă«èšćźăăŠïŒïŒłïŒïŒïŒïŒïŒăć€ćăăżăŒăłăłăăłăăç”äșăăăłăăłăć€ćźćŠçă«æ»ăă Next, the transfer data table corresponding to the display data table set in S6501 is determined, read from the data table storage area 233b, and set in the transfer data table buffer 233e (S6502). Then, based on the fluctuation time of the fluctuation pattern corresponding to the fluctuation display data table set in the display data table buffer 233d by the processing of S6501, the time data representing the fluctuation time is set in the timekeeping counter 233h (S6503), and the pointer is set. Initialize 233f to 0 (S6504). Then, both the demo display flag and the confirmation display flag are set to off (S6505), the variation pattern command is terminated, and the process returns to the command determination process.
ăăźć€ćăăżăŒăłăłăăłăćŠçăćźèĄăăăăăšă«ăăăèĄšç€șèšćźćŠçă§ăŻăïŒłïŒïŒïŒïŒăźćŠçă«ăăŁăŠćæćăăăăă€ăłăżïŒïŒïŒïœăæŽæ°ăăȘăăăïŒłïŒïŒïŒïŒăźćŠçă«ăăŁăŠèĄšç€șăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœă«èšćźăăăć€ćèĄšç€șăăŒăżăăŒăă«ăăăăă€ăłăżïŒïŒïŒïœă«ç€șăăăăąăăŹăčă«èŠćźăăăæç»ć ćźčăæœćșăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăăăŠæŹĄă«èĄšç€șăăčăïŒăăŹăŒă ćăźç»ćăźć ćźčăçčćźăăăšćæă«ăïŒłïŒïŒïŒïŒăźćŠçă«ăăŁăŠè»ąéăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœ ă«èšćźăăăè»ąéăăŒăżăăŒăă«ăăăăă€ăłăżïŒïŒïŒïœă«ç€șăăăăąăăŹăčă«èŠćźăăăè»ąéăăŒăżæ ć ±ăæœćșăăèšćźăăăć€ćèĄšç€șăăŒăżăăŒăă«ă«ăăăŠćż èŠăȘăčăă©ă€ăăźç»ćăăŒăżăăäșăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒăźç»ćæ ŒçŽăšăȘăąïŒïŒïŒïœă«è»ąéăăăăăă«ăç»ćăłăłăăăŒă©ïŒïŒïŒăć¶ćŸĄăăă By executing this fluctuation pattern command processing, in the display setting processing, while updating the pointer 233f initialized by the processing of S6505, from the fluctuation display data table set in the display data table buffer 233d by the processing of S6501. , The drawing content defined at the address indicated by the pointer 233f is extracted, the content of the image for one frame to be displayed next is specified in the third symbol display device 81, and at the same time, the transfer data table buffer 233e is processed by S6502e. The transfer data information specified at the address indicated by the pointer 233f is extracted from the transfer data table set in, and the sprite image data required in the set variable display data table is previously stored in the character ROM 234 to the normal video RAM 236. The image controller 237 is controlled so as to be transferred to the image storage area 236a of the above.
ăŸăăèĄšç€șèšćźćŠçă§ăŻăïŒłïŒïŒïŒïŒăźćŠçă«ăăŁăŠæéăăŒăżăèšćźăăăèšæă«ăŠăłăżïŒïŒïŒïœăçšăăŠăć€ćèĄšç€șăăŒăżăăŒăă«ă§èŠćźăăăć€ćæŒćșăźæéăèšæăăć€ćèĄšç€șăăŒăżăăŒăă«ă«ăăăć€ćæŒćșăç”äșăăăšć€æăăăć Žćăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăăźèĄšç€șçšćæąçšźć„ăłăăłăă«ćżăăćæąćłæă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăăă«ăăăźćæąèĄšç€șăźèšćźăć¶ćŸĄăăă Further, in the display setting process, the time of the variation effect defined in the variation display data table is timed by using the time counting counter 233h in which the time data is set by the process of S6503, and when the variation effect in the variation display data table is completed. If it is determined, the stop display setting is controlled so that the stop symbol corresponding to the display stop type command from the main control device 110 is displayed on the third symbol display device 81.
ăăă§ăćłïŒïŒăźèȘŹæă«æ»ăăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăèĄšç€șçšć€ćăăżăŒăłăłăăłăăăȘăăšć€ć„ăăăăšïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăæŹĄăă§ăæȘćŠçăźăłăăłăăźäžă«ăèĄšç€șçšćæąçšźć„ăłăăłăăăăăćŠăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăèĄšç€șçšćæąçšźć„ăłăăłăăăăă°ïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăćæąçšźć„ăłăăłăćŠçăćźèĄăăŠïŒïŒłïŒïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăžæ»ăă Here, the description returns to FIG. 76. In the processing of S6404, if it is determined that there is no display variation pattern command (S6404: No), then it is determined whether or not there is a display stop type command among the unprocessed commands (S6406). If there is a stop type command for display (S6406: Yes), the stop type command process is executed (S6407), and the process returns to the process of S6401.
ăăă§ăćłïŒïŒïŒïœïŒăćç §ăăŠăćæąçšźć„ăłăăłăćŠçïŒïŒłïŒïŒïŒïŒïŒăźè©łçŽ°ă«ă€ăăŠèȘŹæăăăćłïŒïŒïŒïœïŒăŻăćæąçšźć„ăłăăłăćŠçăç€șăăăăŒăăŁăŒăă§ăăăăăźćæąçšźć„ăłăăłăćŠçăŻăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăăć俥ăăèĄšç€șçšć€ćçšźć„ăłăăłăă«ćŻŸćżăăćŠçăćźèĄăăăăźă§ăăă Here, the details of the stop type command processing (S6407) will be described with reference to FIG. 77 (b). FIG. 77B is a flowchart showing stop type command processing. This stop type command process executes the process corresponding to the display variation type command received from the voice lamp control device 113.
ćæąçšźć„ăłăăłăćŠçïŒïŒłïŒïŒïŒïŒïŒă§ăŻăăŸăăèĄšç€șçšćæąçšźć„ăłăăłăă«ăăŁăŠç€șăăăćæąçšźć„æ ć ±ïŒć€§ćœăăïŒĄăăć°ćœăăïŒĄăïŒŁăăȘăŒăć€ăăćźć šć€ăăăźăăăăïŒă«ćŻŸćżăăćæąçšźć„ăăŒăă«ăæ±șćźăïŒïŒłïŒïŒïŒïŒïŒăăăźćæąçšźć„ăăŒăă«ăšăćČ蟌ćŠçïŒćłïŒïŒïŒïœïŒćç §ïŒăćźèĄăăăăăłă«æŽæ°ăăăćæąçšźć„ă«ăŠăłăżăźć€ăšăæŻèŒăăŠă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăć€ćæŒćșćŸăźćæąćłæăæç”çă«èšćźăăïŒïŒłïŒïŒïŒïŒïŒă In the stop type command processing (S6407), first, the stop type table corresponding to the stop type information (either big hit A to G, small hit A to C, reach off, or complete off) indicated by the display stop type command. (S6601), and the stop type table is compared with the value of the stop type counter that is updated every time the V interrupt process (see FIG. 75 (b)) is executed, and the third symbol display device is used. The stop symbol after the variation effect displayed on 81 is finally set (S6602).
ăăăŠăććæąćłææŻă«èšăăăăćæąćłæć€ć„ăă©ă°ăźăăĄăïŒłïŒïŒïŒïŒăźćŠçă«ăăŁăŠèšćźăăăćæąćłæă«ćŻŸćżăăćæąćłæć€ć„ăă©ă°ăăȘăłăăăšć ±ă«ăăăźä»ăźćæąćłæă«ćŻŸćżăăćæąćłæć€ć„ăă©ă°ăăȘăłă«èšćźăïŒïŒłïŒïŒïŒïŒïŒăăłăăłăć€ćźćŠçă«æ»ăă Then, among the stop symbol discrimination flags provided for each stop symbol, the stop symbol discrimination flag corresponding to the stop symbol set by the process of S6602 is turned on, and the stop symbol discrimination flag corresponding to the other stop symbol is set. Set it on (S6603) and return to the command determination process.
ăăă§ăäžèż°ăăăăă«ăć€ćèĄšç€șăăŒăżăăŒăă«ă§ăŻăăăźăăŒăżăăŒăă«ă«ćșă„ăć€ćăéć§ăăăŠăăæćźæéç”éćŸă«ăăăŠă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăčă珏ïŒćłæăçčćźăăçšźć„æ ć ±ăšăăŠăïŒłïŒïŒïŒïŒăźćŠçă«ăăŁăŠèšćźăăăćæąćłæăăăźăȘăă»ăăæ ć ±ïŒćłæăȘăă»ăăæ ć ±ïŒăèšèŒăăăŠăăăäžèż°ăźăżăčăŻćŠçïŒïŒłïŒïŒïŒïŒïŒă§ăŻăć€ćăéć§ăăăŠăăæćźæéăç”éăăćŸăïŒłïŒïŒïŒïŒă«ăăŁăŠèšćźăăăćæąćłæć€ć„ăă©ă°ăăïŒłïŒïŒïŒïŒăźćŠçă«ăăŁăŠèšćźăăăćæąćłæăçčćźăăăšć ±ă«ăăăźçčćźăăćæąćłæă«ćŻŸăăŠèĄšç€șèšćźćŠçă«ăăććŸăăăćłæăȘăă»ăăæ ć ±ăć çźăăăăšă«ăăŁăŠăćźéă«èĄšç€șăăčă珏ïŒćłæăçčćźăăăăăăŠăăăźçčćźăăă珏ïŒćłæă«ćŻŸćżăăç»ćăăŒăżăæ ŒçŽăăăăąăăŹăčăçčćźăăă珏ïŒćłæă«ćŻŸćżăăç»ćăăŒăżăŻăäžèż°ăăăăă«ăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒăźçŹŹïŒćłæăšăȘăąïŒïŒïŒïœă«æ ŒçŽăăăŠăăă Here, as described above, in the variation display data table, as the type information for specifying the third symbol to be displayed on the third symbol display device 81 after a lapse of a predetermined time from the start of the variation based on the data table. , Offset information (symbol offset information) from the stop symbol set by the process of S6602 is described. In the above-mentioned task process (S6304), after a predetermined time has elapsed from the start of the fluctuation, the stop symbol set by the process of S6602 is specified from the stop symbol determination flag set by S6603, and the specified stop is specified. By adding the symbol offset information acquired by the display setting process to the symbol, the third symbol to be actually displayed is specified. Then, the address in which the image data corresponding to the specified third symbol is stored is specified. As described above, the image data corresponding to the third symbol is stored in the third symbol area 235d of the resident video RAM 235.
ăȘăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒă«ăăăŠć€ćăźéć§ăźć€æăŻăćż ăæ°ç§ä»„äžéąăăŠèĄăăăăźă§ăïŒïŒăăȘç§ä»„ć ă«ïŒä»„äžăźèĄšç€șçšćæąçšźć„ăłăăłăăć俥ăăăăšăŻăȘăăăăăăŁăŠăăłăăłăć€ćźćŠçăćźèĄăăć Žćă«ăăłăăłăăăăăĄé ćă«ïŒä»„äžăźèĄšç€șçšćæąçšźć„ăłăăłăăæ ŒçŽăăăŠăăć ŽćăŻăăćŸăȘăăăăă€ășçăźćœ±éżă«ăăŁăŠăłăăłăăźäžéšăć€ćăăć„ăźăłăăłăăèȘ€ăŁăŠèĄšç€șçšćæąçšźć„ăłăăłăăšăăŠè§ŁéăăăăăăăăăćŸăăïŒłïŒïŒïŒïŒăźćŠçă§ăŻăăăźăăăȘć Žćă«ćăăïŒä»„äžăźèĄšç€șçšćæąçšźć„ăłăăłăăăłăăłăăăăăĄé ćă«æ ŒçŽăăăŠăăăšć€æăăăć ŽćăŻăćæąçšźć„ăćźć šć€ăă§ăăăšä»źćźăăŠăćæąçšźć„ăăŒăă«ăæ±șćźăăăăăă«ăăăćźć šć€ăă«ćŻŸćżăăćæąćłæăïŒłïŒïŒïŒïŒăźćŠçă«ăăŁăŠèšćźăăăă Since the determination of the start of fluctuation is always made at a distance of several seconds or more in the main control device 110, two or more display stop type commands are not received within 20 milliseconds, and therefore the command determination process is executed. In this case, it is impossible that two or more display stop type commands are stored in the command buffer area, but part of the command changes due to the influence of noise, etc., and another command is mistakenly stopped for display. It may be interpreted as a type command. In the process of S6601, in preparation for such a case, when it is determined that two or more display stop type commands are stored in the command buffer area, it is assumed that the stop type is completely out of order, and the stop type is stopped. Determine the table. As a result, the stop symbol corresponding to the complete disconnection is set by the process of S6602.
仟ă«ăăçčć„ćłæăźć€§ćœăăăă«ćŻŸćżăăćæąćłæăèšćźăăăŠăăŸăăšăćźéă«ăŻăăçčć„ćłæăźć€ăăă§ăăŁăć Žćă§ăăŁăŠăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăŻăçčć„ćłæăźć€§ćœăăăă«ćŻŸćżăăćæąćłæăèĄšç€șăăăăăšăšăȘăăéæè ă«ăăăłăłæ©ïŒïŒăăçčć„ćłæăźć€§ćœăăăăšăȘăŁăăšćéăăăăŠăăŸăăăăăłăłæ©ïŒïŒăźäżĄé Œæ§ăäœäžăăăăăăăăăŁăăăăă«ćŻŸăăæŹćźæœćœąæ ăźăăă«ăćźć šć€ăă«ćŻŸćżăăćæąćłæăèšćźăăăăăšă§ăćźéă«ăŻăăçčć„ćłæăźć€§ćœăăăă§ăăă°ă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ćźć šć€ăăźćæąćłæăèĄšç€șăăăŠăăăăăłăłæ©ïŒïŒăăçčć„ćłæăźć€§ćœăăăă«ăȘăăźă§ăéæè ăćă°ăăăăšăă§ăăă If a stop symbol corresponding to the "big hit of the special symbol" is set, the third symbol display device 81 actually has the "special symbol" even if the "special symbol is off". The stop symbol corresponding to the "big hit" will be displayed, which may cause the player to misunderstand that the pachinko machine 10 has become a "special symbol jackpot", which may reduce the reliability of the pachinko machine 10. On the other hand, as in the present embodiment, by setting the stop symbol corresponding to the complete disengagement, in reality, if it is a "big hit of the special symbol", the third symbol display device 81 stops the complete disengagement. Even if the symbol is displayed, the pachinko machine 10 becomes a "big hit of the special symbol", so that the player can be pleased.
ćłïŒïŒă«æ»ăăèȘŹæăç¶ăăăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăèĄšç€șçšćæąçšźć„ăłăăłăăăȘăăšć€ć„ăăăăšïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăæŹĄăă§ăæȘćŠçăźăłăăłăăźäžă«ăèĄšç€șçšăȘăŒăăăłă°ăłăăłăăăăăćŠăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăèĄšç€șçšăȘăŒăăăłă°ăłăăłăăăăă°ïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăăȘăŒăăăłă°ăłăăłăćŠçăćźèĄăăŠïŒïŒłïŒïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăžæ»ăă Returning to FIG. 76, the description will be continued. In the processing of S6406, if it is determined that there is no display stop type command (S6406: No), then it is determined whether or not there is a display opening command among the unprocessed commands (S6408), and the display is displayed. If there is an opening command for (S6408: Yes), the opening command process is executed (S6409), and the process returns to the process of S6401.
ăăă§ăćłïŒïŒïŒïœïŒăćç §ăăŠăăȘăŒăăăłă°ăłăăłăćŠçïŒïŒłïŒïŒïŒïŒïŒăźè©łçŽ°ă«ă€ăăŠèȘŹæăăăćłïŒïŒïŒïœïŒăŻăăȘăŒăăăłă°ăłăăłăćŠçăç€șăăăăŒăăŁăŒăă§ăăăăăźăȘăŒăăăłă°ăłăăłăćŠçăŻăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăăć俥ăăăȘăŒăăăłă°ăłăăłăă«ćŻŸćżăăćŠçăćźèĄăăăăźă§ăăă Here, the details of the opening command processing (S6409) will be described with reference to FIG. 78 (a). FIG. 78A is a flowchart showing the opening command processing. This opening command process executes the process corresponding to the opening command received from the voice lamp control device 113.
ăȘăŒăăăłă°ăłăăłăćŠçă§ăŻăăŸăăăȘăŒăăăłă°èĄšç€șăăŒăżăăŒăă«ăèĄšç€șăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœă«èšćźăăïŒïŒłïŒïŒïŒïŒïŒăăăźćŸăăȘăŒăăăłă°èĄšç€șăăŒăżăăŒăă«ă«ćŻŸćżăăè»ąéăăŒăżăăŒăă«ăè»ąéăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœ ă«èšćźăïŒïŒłïŒïŒïŒïŒïŒăèšćźăăăȘăŒăăăłă°èĄšç€șăăŒăżăăŒăă«ăćșă«ăæéăăŒăżăèšæă«ăŠăłăżïŒïŒïŒïœă«èšćźăăïŒïŒłïŒïŒïŒïŒïŒăăăźćŸăăă€ăłăżïŒïŒïŒïœăïŒă«ćæćăăïŒïŒłïŒïŒïŒïŒïŒăăăăŠăăăąèĄšç€șăă©ă°ïŒïŒïŒïœăăăăłçąșćźèĄšç€șăă©ă°ïŒïŒïŒïœăăăăăăȘăă«èšćźăăŠïŒïŒłïŒïŒïŒïŒïŒăăȘăŒăăăłă°ăłăăłăăç”äșăăăłăăłăć€ćźćŠçă«æ»ăă In the opening command processing, first, the opening display data table is set in the display data table buffer 233d (S6701). After that, the transfer data table corresponding to the opening display data table is set in the transfer data table buffer 233e (S6702), and the time data is set in the timekeeping counter 233h based on the set opening display data table (S6703). After that, the pointer 233f is initialized to 0 (S6704). Then, both the demo display flag 233y and the confirmation display flag 233z are set to off (S6705), the opening command is terminated, and the process returns to the command determination process.
ćłïŒïŒă«æ»ăăèȘŹæăç¶ăăăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăèĄšç€șçšăȘăŒăăăłă°ăłăăłăăăȘăăšć€ć„ăăăăšïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăæŹĄăă§ăæȘćŠçăźăłăăłăăźäžă«ăèĄšç€șçšă©ăŠăłăæ°ăłăăłăăăăăćŠăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăèĄšç€șçšă©ăŠăłăæ°ăłăăłăăăăă°ïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăă©ăŠăłăæ°ăłăăłăćŠçăćźèĄăăŠïŒïŒłïŒïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăžæ»ăă Returning to FIG. 76, the description will be continued. In the processing of S6408, if it is determined that there is no display opening command (S6408: No), then it is determined whether or not there is a display round number command among the unprocessed commands (S6410), and the display is performed. If there is a round number command (S6410: Yes), the round number command process is executed (S6411), and the process returns to the process of S6401.
ăăă§ăćłïŒïŒïŒïœïŒăćç §ăăŠăă©ăŠăłăæ°ăłăăłăćŠçïŒïŒłïŒïŒïŒïŒïŒăźè©łçŽ°ă«ă€ăăŠèȘŹæăăăćłïŒïŒïŒïœïŒăŻăă©ăŠăłăæ°ăłăăłăćŠçăç€șăăăăŒăăŁăŒăă§ăăăăăźă©ăŠăłăæ°ăłăăłăćŠçăŻăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăăć俥ăăèĄšç€șçšă©ăŠăłăæ°ăłăăłăă«ćŻŸćżăăćŠçăćźèĄăăăăźă§ăăă Here, the details of the round number command processing (S6411) will be described with reference to FIG. 78 (b). FIG. 78B is a flowchart showing the round number command processing. This round number command process executes the process corresponding to the display round number command received from the voice lamp control device 113.
ă©ăŠăłăæ°ăłăăłăćŠçă§ăŻăăŸăăèĄšç€șçšă©ăŠăłăæ°ăłăăłăă«ăăŁăŠç€șăăăă©ăŠăłăæ°ă«ćŻŸćżăăă©ăŠăłăæ°èĄšç€șăăŒăżăăŒăă«ăæ±șćźăăăăźæ±șćźăăă©ăŠăłăæ°èĄšç€șăăŒăżăăŒăă«ăăăŒăżăăŒăă«æ ŒçŽăšăȘăąïŒïŒïŒïœăăèȘăżćșăăŠăèĄšç€șăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœă«èšćźăăïŒïŒłïŒïŒïŒïŒïŒăæŹĄăă§ăè»ąéăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœ ă«ïŒźïœïœïœăăŒăżăæžă蟌ăăăšă§ăăăźć ćźčăăŻăȘăąăăïŒïŒłïŒïŒïŒïŒïŒă In the round number command processing, first, the round number display data table corresponding to the round number indicated by the display round number command is determined, and the determined round number display data table is read from the data table storage area 233b to display data. Set to the table buffer 233d (S6801). Next, the contents are cleared by writing Null data to the transfer data table buffer 233e (S6802).
ăăăŠăïŒłïŒïŒïŒïŒăźćŠçă«ăăŁăŠèĄšç€șăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœă«èšćźăăăă©ăŠăłăæ°èĄšç€șăăŒăżăăŒăă«ăćșă«ăăăźæŒćșæéăèĄšăæéăăŒăżăèšæă«ăŠăłăżïŒïŒïŒïœă«èšćźăïŒïŒłïŒïŒïŒïŒïŒăăă€ăłăżïŒïŒïŒïœăïŒă«ćæćăăïŒïŒłïŒïŒïŒïŒïŒăăăăŠăăăąèĄšç€șăă©ă°ïŒïŒïŒïœăăăăłçąșćźèĄšç€șăă©ă°ïŒïŒïŒïœăăăăăăȘăă«èšćźăăŠïŒïŒłïŒïŒïŒïŒïŒăă©ăŠăłăæ°ăłăăłăćŠçăç”äșăăăłăăłăć€ćźćŠçă«æ»ăă Then, based on the round number display data table set in the display data table buffer 233d by the processing of S6801, the time data representing the effect time is set in the time counter 233h (S6803), and the pointer 233f is initialized to 0. (S6804). Then, both the demo display flag 233y and the confirmation display flag 233z are set to off (S6805), the round number command process is terminated, and the process returns to the command determination process.
ćłïŒïŒă«æ»ăŁăŠèȘŹæăç¶ăăăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăèĄšç€șçšă©ăŠăłăæ°ăłăăłăăăȘăăšć€ć„ăăăăšïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăæŹĄăă§ăæȘćŠçăźăłăăłăăźäžă«ăèĄšç€șçšăšăłăăŁăłă°ăłăăłăăăăăćŠăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăèĄšç€șçšăšăłăăŁăłă°ăłăăłăăăăă°ïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăăšăłăăŁăłă°ăłăăłăćŠçăćźèĄăăŠïŒïŒłïŒïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăžæ»ăă Returning to FIG. 76, the description will be continued. In the processing of S6410, if it is determined that there is no display round number command (S6410: No), then it is determined whether or not there is a display ending command among the unprocessed commands (S6412), and the display is performed. If there is an ending command for (S6412: Yes), the ending command process is executed (S6413), and the process returns to the process of S6401.
ăăă§ăćłïŒïŒăćç §ăăŠăăšăłăăŁăłă°ăłăăłăćŠçïŒïŒłïŒïŒïŒïŒïŒăźè©łçŽ°ă«ă€ăăŠèȘŹæăăăćłïŒïŒăŻăăšăłăăŁăłă°ăłăăłăćŠçăç€șăăăăŒăăŁăŒăă§ăăăăăźăšăłăăŁăłă°ăłăăłăćŠçăŻăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăăć俥ăăèĄšç€șçšăšăłăăŁăłă°ăłăăłăă«ćŻŸćżăăćŠçăćźèĄăăăăźă§ăăă Here, the details of the ending command processing (S6413) will be described with reference to FIG. 79. FIG. 79 is a flowchart showing the ending command processing. This ending command process executes the process corresponding to the display ending command received from the voice lamp control device 113.
ăšăłăăŁăłă°ăłăăłăćŠçă§ăŻăăŸăăèĄšç€șçšăšăłăăŁăłă°ăłăăłăă«ăăŁăŠç€șăăăăšăłăăŁăłă°æŒćșăźèĄšç€șæ æ§ă«ćŻŸćżăăăšăłăăŁăłă°èĄšç€șăăŒăżăăŒăă«ăæ±șćźăăăăźæ±șćźăăăšăłăăŁăłă°èĄšç€șăăŒăżăăŒăă«ăăăŒăżăăŒăă«æ ŒçŽăšăȘăąïŒïŒïŒïœăăèȘăżćșăăŠăèĄšç€șăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœă«èšćźăăïŒïŒłïŒïŒïŒïŒïŒăæŹĄăă§ăè»ąéăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœ ă«ïŒźïœïœïœăăŒăżăæžă蟌ăăăšă§ăăăźć ćźčăăŻăȘăąăăïŒïŒłïŒïŒïŒïŒïŒă In the ending command processing, first, an ending display data table corresponding to the display mode of the ending effect indicated by the display ending command is determined, and the determined ending display data table is read from the data table storage area 233b to display the display data table. It is set to the buffer 233d (S6901). Next, the contents are cleared by writing Null data to the transfer data table buffer 233e (S6902).
æŹĄăă§ăïŒłïŒïŒïŒïŒăźćŠçă«ăăŁăŠèĄšç€șăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœă«èšćźăăăăšăłăăŁăłă°èĄšç€șăăŒăżăăŒăă«ăćșă«ăăăźæŒćșæéăèĄšăæéăăŒăżăèšæă«ăŠăłăżïŒïŒïŒïœă«èšćźăïŒïŒłïŒïŒïŒïŒïŒăăă€ăłăżïŒïŒïŒïœăïŒă«ćæćăăïŒïŒłïŒïŒïŒïŒïŒăăăăŠăăăąèĄšç€șăă©ă°ïŒïŒïŒïœăăăăłçąșćźèĄšç€șăă©ă°ïŒïŒïŒïœăăăăăăȘăă«èšćźăăŠïŒïŒłïŒïŒïŒïŒïŒăăšăłăăŁăłă°ăłăăłăćŠçăç”äșăăăłăăłăć€ćźćŠçă«æ»ăă Next, based on the ending display data table set in the display data table buffer 233d by the processing of S6901, the time data representing the effect time is set in the timekeeping counter 233h (S6903), and the pointer 233f is initialized to 0 (S6903). S6904). Then, both the demo display flag 233y and the confirmation display flag 233z are set to off (S6905), the ending command processing is terminated, and the process returns to the command determination processing.
ćłïŒïŒă«æ»ăăèȘŹæăç¶ăăăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăèĄšç€șçšăšăłăăŁăłă°ăłăăłăăăȘăăšć€ć„ăăăăšïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăæŹĄăă§ăæȘćŠçăźăłăăłăăźäžă«ăèĄšç€șçšć€ććæąăłăăłăăăăăćŠăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăèĄšç€șçšć€ććæąăłăăłăăăăă°ïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăć€ććæąăłăăłăćŠçăćźèĄăăŠïŒïŒłïŒïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăžæ»ăă Returning to FIG. 76, the description will be continued. In the processing of S6412, if it is determined that there is no display ending command (S6412: No), then it is determined whether or not there is a display fluctuation stop command among the unprocessed commands (S6414), and the display is performed. If there is a variable stop command (S6414: Yes), the variable stop command process is executed (S6415), and the process returns to the process of S6401.
ăăă§ăćłïŒïŒïŒïœïŒăćç §ăăŠăć€ććæąăłăăłăćŠçïŒïŒłïŒïŒïŒïŒïŒăźè©łçŽ°ă«ă€ăăŠèȘŹæăăăćłïŒïŒïŒïœïŒăŻăć€ććæąăłăăłăćŠçăç€șăăăăŒăăŁăŒăă§ăăăăăźć€ććæąăłăăłăćŠçăŻăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăăć俥ăăèĄšç€șçšć€ććæąăłăăłăă«ćŻŸćżăăćŠçăćźèĄăăăăźă§ăăă Here, the details of the fluctuation stop command processing (S6415) will be described with reference to FIG. 80A. FIG. 80A is a flowchart showing the fluctuation stop command processing. This fluctuation stop command processing executes the processing corresponding to the display fluctuation stop command received from the voice lamp control device 113.
ăăźèĄšç€șçšć€ććæąăłăăłăăšăŻăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăźć€ćèĄšç€șèšćźćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒă«ăăăŠèšćźăăăèĄšç€șçšć€ćăăżăŒăłăłăăłăăźç”äșăżă€ăăłă°ăćłăĄăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒă«ăăăćçčć„ćłæăźć€ćăăżăŒăłăèšćźăăćŠçă«ăŠèšćźăăăć€ćăăżăŒăłïŒć€ćæéïŒăźç”äșăżă€ăăłă°ïŒäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăćæąăłăăłăăèšćźăăăżă€ăăłă°ïŒă«ăŠăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăăćșćăăăèĄšç€șçšćæąăłăăłăïŒæŁćžžćæąăłăăłăïŒăšăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăźăžć€ććæąćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒă«ăŠèšćźăăăćçšźèĄšç€șăłăăłăăç€șăăăźă§ăăă The display fluctuation stop command is the end timing of the display fluctuation pattern command set in the fluctuation display setting process of the voice lamp control device 113 (see S4112 in FIG. 73), that is, the end timing of each special symbol in the main control device 110. The display stop command (display stop command) output from the voice lamp control device 113 at the end timing (timing when the main control device 110 sets the stop command) of the fluctuation pattern (variation time) set in the process of setting the fluctuation pattern. It shows various display commands set in the normal stop command) and the variable stop processing (see S4217 in FIG. 70) of the voice lamp control device 113.
äžèż°ăăéăăæŹćźæœćœąæ ăźăăăłăłæ©ïŒïŒăŻă珏ïŒçčć„ćłæăźæœéžïŒć€ćïŒăšă珏ïŒçčć„ćłæăźæœéžïŒć€ćïŒăšăçŹç«ïŒäžŠèĄïŒăăŠćźèĄćŻèœă«æ§æăăăŠăăăăăă«ăäžæčăźçčć„ćłæăçčćźăźæœéžç”æïŒäŸăă°ă性ćœăăïŒăç€șăćłæă§ćæąïŒçąșćźïŒèĄšç€șăăăć Žćă«ăć€ćäžăźä»æčăźçčć„ćłæăăäșăćźăăăăć€ćăăżăŒăłïŒć€ćæéïŒăźç”äșăźæçĄă«éąăăăăćŒ·ć¶çă«ć€ăăç€șăćłæă§ćæąèĄšç€șăăăăă«æ§æăăŠăăă As described above, the pachinko machine 10 of the present embodiment is configured so that the lottery (variation) of the first special symbol and the lottery (variation) of the second special symbol can be executed independently (parallel). , When one special symbol is stopped (confirmed) with a symbol indicating a specific lottery result (for example, jackpot), the other special symbol that is changing is terminated in a predetermined fluctuation pattern (variation time). Regardless of the presence or absence of, it is configured to stop and display with a symbol indicating the forcible disconnection.
ăăăŠăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒă§ăŻäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăćŒ·ć¶çă«çčć„ćłæăźć€ćăćæąăăăéă«èšćźăăăăłăăłăăć俥ăăć Žćă«ăć€ććæąćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒăćźèĄăăăăšă§ăçčć„ćłæć€ćă«ćŻŸćżăă珏ïŒćłæăæăăŻçŹŹïŒćłæăźèĄšç€șæ æ§ăćŻć€èĄšç€șïŒćŒ·ć¶çă«ćæąèĄšç€șăăăçčć„ćłæăźèĄšç€șæ æ§ă«ćŻŸćżăăăăăă«ćŻć€èĄšç€șïŒăăăăăăźèĄšç€șçšăłăăłăïŒćŒ·ć¶ćæąăłăăłăïŒăèšćźăăăăă«æ§æăăŠăăă Then, when the voice lamp control device 113 receives a command set when forcibly stopping the fluctuation of the special symbol from the main control device 110, the voice lamp control device 113 executes the fluctuation stop processing (see S4217 in FIG. 70). , A display command (forced) for variable display of the display mode of the third symbol or the fourth symbol corresponding to the special symbol fluctuation (variable display so as to correspond to the display mode of the special symbol that is forcibly stopped and displayed). It is configured to set the stop command).
ăȘăăæŹćźæœćœąæ ă§ăŻăäžèż°ăăæŁćžžćæąăłăăłăăæąă«ć俥ăăŠăăć Žćă§ăăŁăŠăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«çŹŹïŒćłæăæăăŻçŹŹïŒćłæăćæąèĄšç€șăăăŠăăȘăç¶æ ă§ăăă°ăćŸă§ć俥ăăćŒ·ć¶ćæąăłăăłăă«ćșă„ăćæąèĄšç€șăćźèĄăăăăăă«æ§æăăŠăăăćłăĄăćŒ·ć¶ćæąăłăăłăăăæŁćžžćæąăłăăłăăăăćȘć ăăŠćŠçăăăăăă«æ§æăăŠăăăăăă«ăăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźć¶ćŸĄć ćźčă«ćŻŸćżăăèĄšç€șæ æ§ă§çŹŹïŒćłæă珏ïŒćłæăçąșćźă«èĄšç€șăăăăšăă§ăăă In the present embodiment, even when the above-mentioned normal stop command has already been received, if the third symbol or the fourth symbol is not stopped and displayed on the third symbol display device 81, It is configured to execute the stop display based on the forced stop command received later. That is, the forced stop command is configured to be processed with priority over the normal stop command. As a result, the third symbol and the fourth symbol can be reliably displayed in a display mode corresponding to the control content of the main control device 110.
ć ăăŠăèĄšç€șçšć€ććæąăłăăłăă«ăŻăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăźć€ććæąćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒă«ăăăŠèšćźăăă仟ćæąăç€șăèĄšç€șăłăăłăăć«ăŸăăŠăăăăăźä»źćæąăç€șăèĄšç€șăłăăłăïŒèĄšç€șçšä»źćæąăłăăłăïŒăć俥ăăć Žćă«ăŻăć€ććæąèĄšç€șăăŒăżăšăăŠăćæąèĄšç€șăăăćłæăè„ćčČæșćăăèĄšç€șăăŒăżăèšćźăăăăăŒăżăăŒăă«ăæ±șćźăăăăăă«æ§æăăŠăăă In addition, the display variable stop command also includes a display command indicating a temporary stop set in the variable stop process of the voice lamp control device 113 (see S4217 in FIG. 70), and the display command indicating this temporary stop is also included. When (temporary stop command for display) is received, the data table in which the display data in which the symbol to be stopped and displayed fluctuates is set is determined as the variable stop display data.
ć€ććæąăłăăłăćŠçă§ăŻăăŸăăèĄšç€șçšć€ććæąăłăăłăă«ăăŁăŠç€șăăăć€ććæąăăŒăżăăŒăă«ăæ±șćźăăăăźæ±șćźăăć€ććæąăăŒăżăăŒăă«ăăăŒăżăăŒăă«æ ŒçŽăšăȘăąïŒïŒïŒïœăăèȘăżćșăăŠăèĄšç€șăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœă«èšćźăăïŒïŒłïŒïŒïŒïŒïŒăæŹĄăă§ăè»ąéăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœ ă«ïŒźïœïœïœăăŒăżăæžă蟌ăăăšă§ăăăźć ćźčăăŻăȘăąăăïŒïŒłïŒïŒïŒïŒïŒă In the variable stop command processing, first, the variable stop data table indicated by the variable stop command for display is determined, the determined variable stop data table is read from the data table storage area 233b, and the variable stop data table is set in the display data table buffer 233d (. S6931). Next, the contents are cleared by writing Null data to the transfer data table buffer 233e (S6932).
æŹĄăă§ăïŒłïŒïŒïŒïŒăźćŠçă«ăăŁăŠèĄšç€șăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœă«èšćźăăăć€ććæąăăŒăżăăŒăă«ăćșă«ăăăźæŒćșæéăèĄšăæéăăŒăżăèšæă«ăŠăłăżïŒïŒïŒïœă«èšćźăïŒïŒłïŒïŒïŒïŒïŒăăă€ăłăżïŒïŒïŒïœăïŒă«ćæćăăïŒïŒłïŒïŒïŒïŒïŒăăăăŠăăăąèĄšç€șăă©ă°ïŒïŒïŒïœăăăăłçąșćźèĄšç€șăă©ă°ïŒïŒïŒïœăăăăăăȘăă«èšćźăăŠïŒïŒłïŒïŒïŒïŒïŒăć€ććæąăłăăłăćŠçăç”äșăăăłăăłăć€ćźćŠçă«æ»ăă Next, based on the fluctuation stop data table set in the display data table buffer 233d by the processing of S6931, the time data representing the effect time is set in the timekeeping counter 233h (S6933), and the pointer 233f is initialized to 0 (S6933). S6934). Then, both the demo display flag 233y and the confirmation display flag 233z are set to off (S6935), the fluctuation stop command processing is terminated, and the process returns to the command determination processing.
ćłïŒïŒă«æ»ăăèȘŹæăç¶ăăăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăć€ććæąăłăăłăăăȘăăšć€ć„ăăăăšïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăæŹĄăă§ăæȘćŠçăźăłăăłăăźäžă«ăèĄšç€șçšć ±ç„ăłăăłăăăăăćŠăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăèĄšç€șçšć ±ç„ăłăăłăăăăă°ïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăèĄšç€șçšć ±ç„ăłăăłăćŠçăćźèĄăăŠïŒïŒłïŒïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăžæ»ăă Returning to FIG. 76, the description will be continued. In the processing of S6412, if it is determined that there is no fluctuation stop command (S6414: No), then it is determined whether or not there is a display notification command among the unprocessed commands (S6416), and the display notification is displayed. If there is a command (S6416: Yes), the display notification command process is executed (S6417), and the process returns to the process of S6401.
ăăă§ăćłïŒïŒïŒïœïŒăćç §ăăŠăèżœć æŒćșăłăăłăćŠçïŒïŒłïŒïŒïŒïŒïŒăźè©łçŽ°ă«ă€ăăŠèȘŹæăăăćłïŒïŒïŒïœïŒăŻăć ±ç„ăłăăłăćŠçăç€șăăăăŒăăŁăŒăă§ăăăăăźć ±ç„ăłăăłăćŠçăŻăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăăć俥ăăïŒèĄšç€șçšïŒć ±ç„ăłăăłăă«ćŻŸćżăăćŠçăćźèĄăăăăźă§ăăă Here, the details of the additional effect command processing (S6415) will be described with reference to FIG. 80 (b). FIG. 80B is a flowchart showing the notification command processing. This notification command processing executes processing corresponding to the notification command (for display) received from the voice lamp control device 113.
ăăźć ±ç„ăłăăłăăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒă«ăŠèšćźăăăćçšźç°ćžžç¶æ ăç€șăăăăźăłăăłăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăć俥ăăć Žćă«èšćźăăăćçšźć ±ç„ăłăăłăăźăăĄăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒă«ćșćăăăèĄšç€șçšć ±ç„ăłăăłăăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăć俥ăăć Žćă«ćźèĄăăăćŠçă§ăăă This notification command was output to the display control device 114 among the various notification commands set when the voice lamp control device 113 received the command for indicating various abnormal states set by the main control device 110. This is a process executed when the display control device 114 receives the display notification command.
ć ±ç„ăłăăłăćŠçă§ăŻăăŸăăć ±ç„ăłăăłăă«ăăŁăŠç€șăăăć ±ç„æ æ§ă«ćŻŸćżăăèĄšç€șïŒć ±ç„ïŒăăŒăżăăŒăă«ăæ±șćźăăăăźæ±șćźăăèĄšç€șïŒć ±ç„ïŒăăŒăżăăŒăă«ăăăŒăżăăŒăă«æ ŒçŽăšăȘăąïŒïŒïŒïœăăèȘăżćșăăŠăèĄšç€șăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœă«èšćźăăïŒïŒłïŒïŒïŒïŒïŒăæŹĄăă§ăè»ąéăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœ ă«ïŒźïœïœïœăăŒăżăæžă蟌ăăăšă§ăăăźć ćźčăăŻăȘăąăăïŒïŒłïŒïŒïŒïŒïŒă In the notification command processing, first, a display (notification) data table corresponding to the notification mode indicated by the notification command is determined, and the determined display (notification) data table is read from the data table storage area 233b to read the display data table buffer. It is set to 233d (S6951). Next, the contents are cleared by writing Null data to the transfer data table buffer 233e (S6952).
æŹĄăă§ăïŒłïŒïŒïŒïŒăźćŠçă«ăăŁăŠèĄšç€șăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœă«èšćźăăăèĄšç€șïŒć ±ç„ïŒăăŒăżăăŒăă«ăćșă«ăăăźæŒćșæéăèĄšăæéăăŒăżăèšæă«ăŠăłăżïŒïŒïŒïœă«èšćźăïŒïŒłïŒïŒïŒïŒïŒăăă€ăłăżïŒïŒïŒïœăïŒă«ćæćăăïŒïŒłïŒïŒïŒïŒïŒăăăăŠăăăąèĄšç€șăă©ă°ïŒïŒïŒïœăăăăłçąșćźèĄšç€șăă©ă°ïŒïŒïŒïœăăăăăăȘăă«èšćźăăŠïŒïŒłïŒïŒïŒïŒïŒăć ±ç„ăłăăłăćŠçăç”äșăăăłăăłăć€ćźćŠçă«æ»ăă Next, based on the display (notification) data table set in the display data table buffer 233d by the processing of S6951, the time data representing the effect time is set in the time counter 233h (S6953), and the pointer 233f is initialized to 0. (S6954). Then, both the demo display flag 233y and the confirmation display flag 233z are set to off (S6955), the notification command processing is terminated, and the process returns to the command determination processing.
ăȘăăæŹćźæœćœąæ ă§ăŻăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăźèšćźăăćçšźć ±ç„ăłăăłăăźăăĄăć ±ç„ćŻŸè±Ąă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒïŒèĄšç€șèŁ çœźïŒă§ăăăăšăç€șăèĄšç€șçšăłăăłăăźăżăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăć€ć„ăăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăèĄšç€șçšăłăăłă仄ć€ăźçșć çšăłăăłăăăéłćŁ°ćșćçšăłăăłăăăćœčç©é§ćçšăłăăłăăšăăŁăéąéŁăłăăłăăäžæŠć俥ăăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăźćŠçă«ăŠèšćźăăăăăŒăżć ćźčïŒèĄšç€șæ æ§ïŒăç€șăăăăźæ ć ±ăèżœć ăăç¶æ ă§ăéąéŁăłăăłăăćŻŸćżăăć¶ćŸĄèŁ çœźă«ćșćăăăăă«æ§æăăŠăèŻăă In the present embodiment, among the various notification commands set by the voice lamp control device 113, the display control device 114 determines only the display command indicating that the notification target is the third symbol display device 81 (display device). However, the processing of the display control device 114 is not limited to this, and the command for light emission other than the command for display, the command for audio output, the command for driving an accessory, and other related commands are once received. It may be configured to output the related command to the corresponding control device in a state where the information for indicating the data content (display mode) set in is added.
ćłïŒïŒă«æ»ăăèȘŹæăç¶ăăăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăèĄšç€șçšć ±ç„ăłăăłăăăȘăăšć€ć„ăăăăšïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăæŹĄăă§ăæȘćŠçăźăłăăłăăźäžă«ăèéąç»ćć€æŽăłăăłăăăăăćŠăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăèéąç»ćć€æŽăłăăłăăăăă°ïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăèéąç»ćć€æŽăłăăłăćŠçăćźèĄăăŠïŒïŒłïŒïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăžæ»ăă Returning to FIG. 76, the description will be continued. In the processing of S6416, if it is determined that there is no display notification command (S6416: No), then it is determined whether or not there is a rear image change command among the unprocessed commands (S6418), and the rear image is determined. If there is a change command (S6418: Yes), the rear image change command process is executed (S6419), and the process returns to the process of S6401.
ăăă§ăćłïŒïŒăćç §ăăŠăèéąç»ćć€æŽăłăăłăćŠçïŒïŒłïŒïŒïŒïŒïŒăźè©łçŽ°ă«ă€ăăŠèȘŹæăăăćłïŒïŒăŻăèéąç»ćć€æŽăłăăłăćŠçăç€șăăăăŒăăŁăŒăă§ăăăăăźèéąç»ćć€æŽăłăăłăćŠçăŻăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăăć俥ăăèéąç»ćć€æŽăłăăłăă«ćŻŸćżăăćŠçăćźèĄăăăăźă§ăăă Here, the details of the rear image change command processing (S6419) will be described with reference to FIG. 81. FIG. 81 is a flowchart showing the rear image change command processing. This rear image change command process executes the process corresponding to the rear image change command received from the voice lamp control device 113.
èéąç»ćć€æŽăłăăłăćŠçă§ăŻăăŸăăăȘăłç¶æ ă§èéąç»ćć€æŽăłăăłăăć俥ăăăăšă«äŒŽăèéąç»ćăźć€æŽăéćžžç»ćè»ąéèšćźćŠçïŒïŒłïŒïŒïŒïŒïŒă«éç„ăăèéąç»ćć€æŽăă©ă°ïŒïŒïŒïœăăȘăłă«èšćźăăïŒïŒłïŒïŒïŒïŒïŒăăăăŠăèéąç»ćçšźć„ïŒèéąïŒĄïŒïŒąïŒæŻă«èšăăăăèéąç»ćć€ć„ăă©ă°ïŒïŒïŒïœăźćăăăăźăăĄăèéąç»ćć€æŽăłăăłăă«ăăŁăŠç€șăăăèéąç»ćçšźć„ă«ćŻŸćżăăăăăăăȘăłă«èšćźăăăšć ±ă«ăăăźä»ăźèéąç»ćçšźć„ă«ćŻŸćżăăăăăăăȘăă«èšćźăăŠïŒïŒłïŒïŒïŒïŒïŒăăăźèéąç»ćć€æŽăłăăłăćŠçăç”äșăăăłăăłăć€ćźćŠçă«æ»ăă In the rear image change command process, first, the rear image change flag 233w for notifying the normal image transfer setting process (S7503) of the change of the rear image due to the reception of the rear image change command in the on state is set to on (S7001). ). Then, among the bits of the back image discrimination flag 233x provided for each back image type (back A, B), the bit corresponding to the back image type indicated by the back image change command is set to on, and other bits are set. The bit corresponding to the back image type of is set to off (S7002), the back image change command process is terminated, and the process returns to the command determination process.
éćžžç»ćè»ąéèšćźćŠçă§ăŻăïŒłïŒïŒïŒïŒăźćŠçă«ăăèšćźăăăèéąç»ćć€æŽăă©ă°ïŒïŒïŒïœăăȘăłăăăŠăăăăšăæ€ćșăăăšăïŒłïŒïŒïŒïŒăźćŠçă«ăăŁăŠèšćźăăăèéąç»ćć€ć„ăă©ă°ïŒïŒïŒïœăăăć€æŽćŸăźèéąç»ćçšźć„ăçčćźăăă In the normal image transfer setting process, when it is detected that the rear image change flag 233w set by the process of S7001 is turned on, the rear image type after the change is changed from the rear image discrimination flag 233x set by the process of S7002. Identify.
ăŸăăăżăčăŻćŠçă§ăŻăèĄšç€șăăŒăżăăŒăă«ă«èŠćźăăăèéąç»ćăźèéąçšźć„ă«ăăŁăŠăèéąïŒĄïŒïŒąăźăăăăăèĄšç€șăăăăăšăèŠćźăăăŠăăć ŽćăïŒłïŒïŒïŒïŒă«ăăŁăŠèšćźăăăèéąç»ćć€ć„ăă©ă°ïŒïŒïŒïœăăăăăźæçčă«ăăăŠèĄšç€șăăčăèéąç»ćçšźć„ăçčćźăăæŽă«ăèĄšç€șăăčăèéąç»ćăźçŻćČăæéç”éă«ćăăăŠçčćźăăŠăăăźèéąç»ćăźçŻćČă«ćŻŸćżăăç»ćăăŒăżăæ ŒçŽăăăŠăăïŒČïŒĄïŒçšźć„ïŒćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒăăéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒăïŒăšăăăźïŒČïŒĄïŒăźăąăăŹăčăçčćźăăă Further, in the task processing, when it is specified to display either the back side A or B according to the back side type of the back side image specified in the display data table, from the back side image discrimination flag 233x set by S7002, The type of back image to be displayed at that time is specified, the range of the back image to be displayed is specified according to the passage of time, and the RAM type (RAM type) in which the image data corresponding to the range of the back image is stored. The resident video RAM 235 or the normal video RAM 236) and the address of the RAM are specified.
ăȘăăéæè ăæ ăăżăłïŒïŒăïŒïŒăăȘç§ä»„äžă§éŁç¶ăăŠæäœăăăăšăŻăȘăăźă§ăïŒïŒăăȘç§ä»„ć ă«ïŒä»„äžăźèéąç»ćć€æŽăłăăłăăć俥ăăăăšăŻăȘăăăăăăŁăŠăăłăăłăć€ćźćŠçăćźèĄăăć Žćă«ăăłăăłăăăăăĄé ćă«ïŒä»„äžăźèéąç»ćć€æŽăłăăłăăæ ŒçŽăăăŠăăć ŽćăŻăȘăăŻăă§ăăăăăă€ășçăźćœ±éżă«ăăŁăŠăłăăłăăźäžéšăć€ćăăć„ăźăłăăłăăèȘ€ăŁăŠèéąç»ćć€æŽăłăăłăăšăăŠè§ŁéăăăăăăăăăćŸăăïŒłïŒïŒïŒïŒăźćŠçă§ăŻăïŒä»„äžăźèéąç»ćăłăăłăăăłăăłăăăăăĄé ćă«æ ŒçŽăăăŠăăăšć€æăăăć Žćăć ă«ć俥ăăèéąç»ćăłăăłăă«ăăŁăŠç€șăăăèéąç»ćçšźć„ă«ćŻŸćżăăèéąç»ćć€ć„ăă©ă°ïŒïŒïŒïœăăȘăłăăŠăăăăăćŸă«ć俥ăăèéąç»ćăłăăłăă«ăăŁăŠç€șăăăèéąç»ćçšźć„ă«ćŻŸćżăăèéąç»ćć€ć„ăă©ă°ïŒïŒïŒïœăăȘăłăăŠăăăăăŸăăä»»æăźïŒăźèéąç»ćć€æŽăłăăłăăæœćșăăăăźăłăăłăă«ăăŁăŠç€șăăăèéąç»ćçšźć„ă«ćŻŸćżăăèéąç»ćć€ć„ăă©ă°ïŒïŒïŒïœăăȘăłăăŠăăăăăăźèéąç»ćăźć€æŽăŻăăăăłăłæ©ïŒïŒă«ăăăéæäŸĄć€ăźçŽæ„ćœ±éżăäžăăăăźă§ăŻăȘăăźă§ăăăăłăłæ©ïŒïŒăźçčæ§ăæäœæ§ă«ćżăăŠăé©ćźèšćźăăăźăć„œăŸăăă Since the player does not continuously operate the frame button 22 in 20 milliseconds or less, he / she does not receive two or more rear image change commands within 20 milliseconds, and therefore, the command determination process is executed. In that case, there should be no case where two or more back image change commands are stored in the command buffer area, but part of the command changes due to the influence of noise etc., and another command mistakenly changes the back image. It may be interpreted as a command. In the process of S7002, when it is determined that two or more rear image commands are stored in the command buffer area, the rear image discrimination flag 233x corresponding to the rear image type indicated by the previously received rear image command is turned on. Alternatively, the rear image discrimination flag 233x corresponding to the rear image type indicated by the rear image command received later may be turned on. Alternatively, any one rear image change command may be extracted, and the rear image discrimination flag 233x corresponding to the rear image type indicated by the command may be turned on. Since this change in the back image does not directly affect the gaming value of the pachinko machine 10, it is preferable to set it appropriately according to the characteristics and operability of the pachinko machine 10.
ăăă§ăćłïŒïŒăźèȘŹæă«æ»ăăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăèéąç»ćć€æŽăłăăłăăăȘăăšć€ć„ăăăăšïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăæŹĄăă§ăæȘćŠçăźăłăăłăăźäžă«ăăšă©ăŒăłăăłăăăăăćŠăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăăšă©ăŒăłăăłăăăăă°ïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăăšă©ăŒăłăăłăćŠçăćźèĄăăŠïŒïŒłïŒïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăžæ»ăă Here, the description returns to FIG. 76. In the processing of S6418, if it is determined that there is no rear image change command (S6418: No), then it is determined whether or not there is an error command among the unprocessed commands (S6420), and there is an error command. If (S6420: Yes), the error command process is executed (S6421), and the process returns to the process of S6401.
ăăă§ăćłïŒïŒïŒïœïŒăćç §ăăŠăăšă©ăŒăłăăłăćŠçïŒïŒłïŒïŒïŒïŒïŒăźè©łçŽ°ă«ă€ăăŠèȘŹæăăăćłïŒïŒïŒïœïŒăŻăăšă©ăŒăłăăłăćŠçăç€șăăăăŒăăŁăŒăă§ăăăăăźăšă©ăŒăłăăłăćŠçăŻăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăăć俥ăăăšă©ăŒăłăăłăă«ćŻŸćżăăćŠçăćźèĄăăăăźă§ăăă Here, the details of the error command processing (S6421) will be described with reference to FIG. 81 (b). FIG. 81B is a flowchart showing error command processing. This error command processing executes the processing corresponding to the error command received from the voice lamp control device 113.
ăšă©ăŒăłăăłăćŠçă§ăŻăăŸăăăȘăłç¶æ ă§ăšă©ăŒăçșçăăŠăăăăšăç€șăăšă©ăŒçșçăă©ă°ăăȘăłă«èšćźăăïŒïŒłïŒïŒïŒïŒïŒăăăăŠăăšă©ăŒçšźć„æŻă«èšăăăăăšă©ăŒć€ć„ăă©ă°ăźăăĄăăšă©ăŒăłăăłăă«ăăŁăŠç€șăăăăšă©ăŒçšźć„ă«ćŻŸćżăăăšă©ăŒć€ć„ăă©ă°ăăȘăłăăăšć ±ă«ăăăźä»ăźăšă©ăŒć€ć„ăă©ă°ăăȘăă«èšćźăăŠïŒïŒłïŒïŒïŒïŒïŒăăšă©ăŒăłăăłăćŠçăç”äșăăăłăăłăć€ćźćŠçă«æ»ăă In the error command processing, first, the error occurrence flag indicating that an error has occurred in the ON state is set to ON (S7101). Then, among the error discrimination flags provided for each error type, the error discrimination flag corresponding to the error type indicated by the error command is turned on, and the other error discrimination flags are set to off (S7102), and the error command is set. The process ends and the process returns to the command judgment process.
èĄšç€șèšćźćŠçă§ăŻăïŒłïŒïŒïŒïŒăźćŠçă«ăăŁăŠèšćźăăăăšă©ăŒçșçăă©ă°ă«ćșă„ăăŠăăšă©ăŒăźçșçăæ€ćșăăăšăïŒłïŒïŒïŒïŒăźćŠçă«ăăŁăŠèšćźăăăăšă©ăŒć€ć„ăă©ă°ăăçșçăăăšă©ăŒçšźć„ăć€æăăăăźăšă©ăŒçšźć„ă«ćŻŸćżăăèŠćç»ćă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăăăă«ćŠçăćźèĄăăă In the display setting process, when an error occurrence is detected based on the error occurrence flag set by the process of S7101, the error type generated from the error discrimination flag set by the process of S7102 is determined and the error type is dealt with. The process is executed so that the warning image to be displayed is displayed on the third symbol display device 81.
ăȘăăïŒä»„äžăźăšă©ăŒăłăăłăăăłăăłăăăăăĄé ćă«æ ŒçŽăăăŠăăăšć€æăăăć ŽćăïŒłïŒïŒïŒïŒă«ćŠçă§ăŻăăăăăăźăšă©ăŒăłăăłăă«ăăŁăŠç€șăăăć šăŠăźăšă©ăŒçšźć„ă«ćŻŸćżăăăšă©ăŒć€ć„ăă©ă°ăăȘăłă«èšćźăăăăăă«ăăăć šăŠăźăšă©ăŒçšźć„ă«ćŻŸćżăăèŠćç»ćă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăăźă§ăéæè ăăăŒă«éąäżè ăăăšă©ăŒăźçșçç¶æłăæŁăăææĄăăăăšăă§ăăă When it is determined that two or more error commands are stored in the command buffer area, the processing in S7102 sets the error discrimination flags corresponding to all the error types indicated by the respective error commands to ON. As a result, warning images corresponding to all error types are displayed on the third symbol display device 81, so that the player or the person concerned with the hall can correctly grasp the occurrence status of the error.
ăăă§ăćłïŒïŒăźèȘŹæă«æ»ăăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăăšă©ăŒăłăăłăăăȘăăšć€ć„ăăăăšïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăæŹĄăă§ăăăźä»ăźæȘćŠçăźăłăăłăă«ćŻŸćżăăćŠçăćźèĄăïŒïŒłïŒïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăžæ»ăă Here, the description returns to FIG. 76. If it is determined that there is no error command in the process of S6416 (S6420: No), then the process corresponding to the other unprocessed command is executed (S6422), and the process returns to the process of S6401.
ćăłăăłăăźćŠçăćźèĄăăăćŸă«ćăłćźèĄăăăïŒłïŒïŒïŒïŒăźćŠçă§ăŻăććșŠăăłăăłăăăăăĄé ćă«æȘćŠçăźæ°èŠăłăăłăăăăăćŠăăć€ć„ăăæȘćŠçăźæ°èŠăłăăłăăăăă°ïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăćăłïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăćźèĄăăăăăăŠăăłăăłăăăăăĄé ćă«æȘćŠçăźæ°èŠăłăăłăăăȘăăȘăăŸă§ăïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăçč°ăèżăćźèĄăăăïŒłïŒïŒïŒïŒăźćŠçă§ăăłăăłăăăăăĄé ćă«æȘćŠçăźæ°èŠăłăăłăăăȘăăšć€ć„ăăăăšăăăźăłăăłăć€ćźćŠçăç”äșăăă In the processing of S6401 that is executed again after the processing of each command is executed, it is determined again whether or not there is an unprocessed new command in the command buffer area, and if there is an unprocessed new command (S6401: Yes). ), The processing of S6402 to S6422 is executed again. Then, the processes of S6401 to S6422 are repeatedly executed until there are no unprocessed new commands in the command buffer area, and when it is determined in the process of S6401 that there are no unprocessed new commands in the command buffer area, this command determination is made. End the process.
ăȘăăćČ蟌ćŠçïŒćłïŒïŒïŒïœïŒćç §ïŒă«ăăăŠç°Ąæç»ćèĄšç€șăă©ă°ïŒïŒïŒïœăăȘăłăźć Žćă«ćźèĄăăăç°Ąæăłăăłăć€ćźćŠçïŒïŒłïŒïŒïŒïŒïŒăăăłăăłăć€ćźćŠçăšćæ§ăźćŠçăèĄăăăăăă ăăç°Ąæăłăăłăć€ćźćŠçă§ăŻăăłăăłăăăăăĄé ćă«æ ŒçŽăăăŠăăæȘćŠçăźăłăăłăăăăé»æșæć „æç»ćăèĄšç€șăăăźă«ćż èŠăȘăłăăłăăćłăĄăèĄšç€șçšć€ćăăżăŒăłăłăăłăăăăłèĄšç€șçšćæąçšźć„ăłăăłăă ăăæœćșăăŠăăăăăăźăłăăłăă«ćŻŸćżăăćŠçă§ăăăć€ćăăżăŒăłăłăăłăćŠçïŒćłïŒïŒïŒïœïŒćç §ïŒăăăłćæąçšźć„ăłăăłăćŠçïŒćłïŒïŒïŒïœïŒćç §ïŒăćźèĄăăăšć ±ă«ăăăźä»ăźăłăăłăă«ă€ăăŠăŻăăăźăłăăłăă«ćŻŸćżăăćŠçăćźèĄăăă«ç ŽæŁăăćŠçăèĄăă The simple command determination process (S6308) executed when the simple image display flag 233c is turned on in the V interrupt process (see FIG. 75B) is also processed in the same manner as the command determination process. However, in the simple command judgment processing, only the commands required to display the image at power-on, that is, the display variation pattern command and the display stop type command, are sent from the unprocessed commands stored in the command buffer area. Extract and execute the variation pattern command processing (see FIG. 77 (a)) and stop type command processing (see FIG. 77 (b)), which are the processes corresponding to each command, and for other commands, Performs the process of discarding without executing the process corresponding to the command.
ăăă§ăăăźć Žćă«ćźèĄăăăăć€ćăăżăŒăłăłăăłăćŠçïŒćłïŒïŒïŒïœïŒćç §ïŒă§ăŻăïŒłïŒïŒïŒïŒăźćŠçă§ăé»æșæć „æć€ćç»ćăźèĄšç€șă«ćŻŸćżăăèĄšç€șăăŒăżăăŒăă«ăăăăĄăèĄšç€șăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœă«èšćźăăăăŸăăăăźć Žćă«ćż èŠăšăȘăé»æșæć „æäž»ç»ćăăăłé»æșæć „æć€ćç»ćăźç»ćăăŒăżăŻćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒăźé»æșæć „æäž»ç»ćăšăȘăąïŒïŒïŒïœăăăłé»æșæć „æć€ćç»ćăšăȘăąïŒïŒïŒïœă«æ ŒçŽăăăŠăăăźă§ăïŒłïŒïŒïŒïŒăźćŠçă§ăŻăè»ąéăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœ ă«ăŻïŒźïœïœïœăăŒăżăæžă蟌ăżăăăźć ćźčăăŻăȘăąăăćŠçăèĄăăăă Here, in the fluctuation pattern command processing (see FIG. 77A) executed in this case, the display data table buffer corresponding to the display of the fluctuation image at power-on is changed to the display data table buffer 233d in the processing of S6501. The image data of the main image at power-on and the variable image at power-on, which are set and required in that case, are stored in the main image area 235a at power-on and the variable image area 235b at power-on of the resident video RAM 235. Therefore, in the process of S6502, the process of writing the Null data to the transfer data table buffer 233e and clearing the contents thereof is performed.
æŹĄăă§ăćłïŒïŒăćłïŒïŒăćç §ăăŠăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒïŒ°ïŒ”ïŒïŒïŒă§ćźèĄăăăćČ蟌ćŠçăźäžćŠçă§ăăäžèż°ăźèĄšç€șèšćźćŠçïŒïŒłïŒïŒïŒïŒïŒăźè©łçŽ°ă«ă€ăăŠèȘŹæăăăćłïŒïŒăŻăăăźèĄšç€șèšćźćŠçăç€șăăăăŒăăŁăŒăă§ăăă Next, with reference to FIGS. 82 to 84, the details of the above-mentioned display setting process (S6303), which is one process of the V interrupt process executed by the MPU 231 of the display control device 114, will be described. FIG. 82 is a flowchart showing this display setting process.
ăăźèĄšç€șèšćźćŠçă§ăŻăćłïŒïŒă«ç€șăăăă«ăăŸăăæ°èŠăłăăłăăă©ă°ăăȘăłă§ăăăćŠăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăæ°èŠăłăăłăăă©ă°ăăȘăłă§ăŻăȘăăćłăĄăăȘăă§ăăă°ïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăć ă«ćźèĄăăăăłăăłăć€ćźćŠçă«ăăăŠæ°èŠăłăăłăăćŠçăăăŠăăȘăăšć€æăăŠăïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăăčăăăăăïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăăäžæčăæ°èŠăłăăłăăă©ă°ăăȘăłă§ăăă°ïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăć ă«ćźèĄăăăăłăăłăć€ćźćŠçă«ăăăŠæ°èŠăłăăłăăćŠçăăăăšć€æăăæ°èŠăłăăłăăă©ă°ăăȘăă«èšćźăăćŸïŒïŒłïŒïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçă«ăăŁăŠăæ°èŠăłăăłăă«ćŻŸćżăăćŠçăćźèĄăăă In this display setting process, as shown in FIG. 82, first, it is determined whether or not the new command flag is on (S7201), and if the new command flag is not on, that is, it is off (S7201: No). ), It is determined that the new command has not been processed in the command determination process executed earlier, the processes of S7202 to S7204 are skipped, and the process proceeds to the process of S7205. On the other hand, if the new command flag is on (S7201: Yes), it is determined that the new command has been processed in the command determination process executed first, and after the new command flag is set to off (S7202), S7203 to S7204 Executes the process corresponding to the new command by the process of.
ïŒłïŒïŒïŒïŒăźćŠçă§ăŻăăšă©ăŒçșçăă©ă°ăăȘăłă§ăăăćŠăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăăăăŠăăšă©ăŒçșçăă©ă°ăăȘăłă§ăăă°ïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăèŠćç»ćèšćźćŠçăćźèĄăăïŒïŒłïŒïŒïŒïŒïŒă In the process of S7203, it is determined whether or not the error occurrence flag is on (S7203). Then, if the error occurrence flag is on (S7203: Yes), the warning image setting process is executed (S7204).
ăăă§ăćłïŒïŒăćç §ăăŠăèŠćç»ćèšćźćŠçăźè©łçŽ°ă«ă€ăăŠèȘŹæăăăćłïŒïŒăŻăèŠćç»ćèšćźćŠçăç€șăăăăŒăăŁăŒăă§ăăăăăźćŠçăŻăçșçăăăšă©ăŒă«ćŻŸćżăăèŠćç»ćă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăç»ćăăŒăżăć±éăăăăăźćŠçă§ăăŸăăăšă©ăŒć€ć„ăă©ă°ăćç §ăăăȘăłăèšćźăăăć šăŠăźăšă©ăŒć€ć„ăă©ă°ă«ćŻŸćżăăăšă©ăŒăźèŠćç»ćă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăèŠćç»ćăăŒăżăć±éăăïŒïŒłïŒïŒïŒïŒïŒă Here, the details of the warning image setting process will be described with reference to FIG. 83. FIG. 83 is a flowchart showing the warning image setting process. This process is a process for expanding the image data for displaying the warning image corresponding to the generated error on the third symbol display device 81. First, the error discrimination flag is referred to, and all the error discriminations set to be turned on are performed. The warning image data for displaying the warning image of the error corresponding to the flag on the third symbol display device 81 is expanded (S7301).
ăżăčăŻćŠçïŒïŒłïŒïŒïŒïŒïŒă§ăŻăăăźć±éăăăèŠćç»ćăăŒăżăć ă«ăăăźèŠćç»ćăæ§æăăăčăă©ă€ăïŒèĄšç€șç©ïŒăźçšźć„ăçčćźăăăšć ±ă«ăćăčăă©ă€ăæŻă«ăèĄšç€șćș§æšäœçœźăæĄć€§çăćè»ąè§ćșŠăšăăŁăæç»ă«ćż èŠăȘćçšźăă©ăĄăŒăżăæ±șćźăăă In the task processing (S6304), based on the expanded warning image data, the type of sprite (display object) constituting the warning image is specified, and the display coordinate position, enlargement ratio, and rotation angle are specified for each sprite. Determine various parameters required for drawing.
ăăăŠăèŠćç»ćèšćźćŠçă§ăŻăïŒłïŒïŒïŒïŒăźćŠçăźćŸăăšă©ăŒçșçăă©ă°ăăȘăă«èšćźăăŠïŒïŒłïŒïŒïŒïŒïŒăèĄšç€șèšćźćŠçă«æ»ăă Then, in the warning image setting process, after the process of S7301, the error occurrence flag is set to off (S7302), and the process returns to the display setting process.
ăăă§ăćłïŒïŒăźèȘŹæă«æ»ăăèŠćç»ćèšćźćŠçïŒïŒłïŒïŒïŒïŒïŒăźćŸăćăŻăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăăšă©ăŒçșçăă©ă°ăăȘăłă§ăŻăȘăăćłăĄăăȘăă§ăăăšć€ć„ăăăăšïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăæŹĄăă§ăïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăă Here, the description returns to FIG. 82. After the warning image setting process (S7204) or in the process of S7203, if it is determined that the error occurrence flag is not on, that is, it is off (S7203: No), then the process proceeds to the process of S7205.
ïŒłïŒïŒïŒïŒă§ăŻăăă€ăłăżæŽæ°ćŠçăćźèĄăăïŒïŒłïŒïŒïŒïŒïŒăăăă§ăćłïŒïŒăćç §ăăŠăăă€ăłăżæŽæ°ćŠçăźè©łçŽ°ă«ă€ăăŠèȘŹæăăăćłïŒïŒăŻăăă€ăłăżæŽæ°ćŠçăç€șăăăăŒăăŁăŒăă§ăăăăăźăă€ăłăżæŽæ°ćŠçăŻăèĄšç€șăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœăăăłè»ąéăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœ ăźćăăăăĄă«ăăăăæ ŒçŽăăăèĄšç€șăăŒăżăăŒăă«ăăăłè»ąéăăŒăżăăŒăă«ăăăćŻŸćżăăæç»ć ćźčăăăăŻè»ąéćŻŸè±Ąç»ćăăŒăżăźè»ąéăăŒăżæ ć ±ăććŸăăčăăąăăŹăčăæćźăăăă€ăłăżïŒïŒïŒïœăźæŽæ°ăèĄăćŠçă§ăăă In S7205, the pointer update process is executed (S7205). Here, the details of the pointer update process will be described with reference to FIG. 84. FIG. 84 is a flowchart showing the pointer update process. This pointer update process acquires the transfer data information of the corresponding drawing contents or transfer target image data from the display data table and transfer data table stored in the display data table buffer 233d and the transfer data table buffer 233e, respectively. This is a process of updating the pointer 233f that specifies the power address.
ăăźăă€ăłăżæŽæ°ćŠçă§ăŻăăŸăăăă€ăłăżïŒïŒïŒïœă«ïŒăć çźăăïŒïŒłïŒïŒïŒïŒïŒăćłăĄăăă€ăłăżïŒïŒïŒïœăŻăććăćČ蟌ćŠçăćźèĄăăăćșŠă«ïŒă ăć çźăăăăăă«æŽæ°ćŠçăèĄăăăăăŸăăäžèż°ăăăăă«ăćçšźăăŒăżăăŒăă«ăŻăăąăăŹăčăïŒïŒïŒïŒïŒšăă«ăŻăïŒłïœïœïœïœæ ć ±ăèšèŒăăăŠăăăăăăăăźăăŒăżăźćźäœăŻăąăăŹăčăïŒïŒïŒïŒïŒšă仄éă«èŠćźăăăŠăăăšăăăèĄšç€șăăŒăżăăŒăă«ăèĄšç€șăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœă«æ ŒçŽăăăăźă«ćăăăŠăă€ăłăżïŒïŒïŒïœăźć€ăïŒă«ćæćăăăć ŽćăŻăăăźăă€ăłăżæŽæ°ćŠçă«ăăŁăŠăăźć€ăïŒă«æŽæ°ăăăăźă§ăăąăăŹăčăïŒïŒïŒïŒïŒšăăăé ă«ăăăăăăźăăŒăżăăŒăă«ăăćźäœçăȘăăŒăżăèȘăżćșăăăšăă§ăăă In this pointer update process, first, 1 is added to the pointer 233f (S7401). That is, in principle, the pointer 233f is updated so that only 1 is added each time the V interrupt process is executed. Further, as described above, in various data tables, Start information is described at the address "0000H", and the substance of each data is defined after the address "0001H", and the display data table is displayed. When the value of the pointer 233f is initialized to 0 as it is stored in the data table buffer 233d, the value is updated to 1 by this pointer update process. Substantial data can be read from the data table.
ïŒłïŒïŒïŒïŒăźćŠçă«ăăŁăŠăăă€ăłăżïŒïŒïŒïœăźć€ăæŽæ°ăăćŸăæŹĄăă§ăèĄšç€șăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœă«èšćźăăăèĄšç€șăăŒăżăăŒăă«ă«ăăăŠăăăźæŽæ°ćŸăźăă€ăłăżïŒïŒïŒïœă§ç€șăăăăąăăŹăčăźăăŒăżăïœïœæ ć ±ă§ăăăćŠăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăăăźç”æăïœïœæ ć ±ă§ăăă°ïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăèĄšç€șăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœă«èšćźăăăèĄšç€șăăŒăżăăŒăă«ă«ăăăŠăăăźćźäœăăŒăżăèšèŒăăăăąăăŹăčăéăăŠăă€ăłăżïŒïŒïŒïœăæŽæ°ăăăăăšăæćłăăă After updating the value of the pointer 233f by the processing of S7401, then, in the display data table set in the display data table buffer 233d, whether or not the data of the address indicated by the updated pointer 233f is End information. (S7402). As a result, if it is End information (S7402: Yes), it means that the pointer 233f has been updated past the address in which the actual data is described in the display data table set in the display data table buffer 233d.
ăăă§ăèĄšç€șăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœă«æ ŒçŽăăăŠăăèĄšç€șăăŒăżăăŒăă«ăăăąçšèĄšç€șăăŒăżăăŒăă«ă§ăăăćŠăăć€ć„ăăŠïŒïŒłïŒïŒïŒïŒïŒăăăąçšèĄšç€șăăŒăżăăŒăă«ă§ăăă°ïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăèĄšç€șăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœă«èšćźăăăŠăăăăąçšèĄšç€șăăŒăżăăŒăă«ăźæŒćșæéă«ćŻŸćżăăæéăăŒăżăèšæă«ăŠăłăżïŒïŒïŒïœă«èšćźăïŒïŒłïŒïŒïŒïŒïŒăăă€ăłăżïŒïŒïŒïœăïŒă«èšćźăăŠćæćăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăèĄšç€șèšćźćŠçă«æ»ăăăăă«ăăăèĄšç€șèšćźćŠçă§ăŻăăăąçšèĄšç€șăăŒăżăăŒăă«ăźć é ăăé ă«æç»ć ćźčăć±éăăăăšăă§ăăăźă§ă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăŻăăăąæŒćșăçč°ăèżăèĄšç€șăăăăăšăă§ăăă Therefore, it is determined whether or not the display data table stored in the display data table buffer 233d is a demo display data table (S7403), and if it is a demo display data table (S7403: Yes), the display data The time data corresponding to the production time of the demo display data table set in the table buffer 233d is set in the time counting counter 233h (S7404), the pointer 233f is set to 1 and initialized (S7405), and this processing is completed. Then, return to the display setting process. As a result, in the display setting process, the drawing contents can be expanded in order from the beginning of the demo display data table, so that the demo effect can be repeatedly displayed on the third symbol display device 81.
äžæčăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăèĄšç€șăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœă«æ ŒçŽăăăŠăăèĄšç€șăăŒăżăăŒăă«ăăăąçšèĄšç€șăăŒăżăăŒăă«ă§ăȘăăšć€ć„ăăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăăă€ăłăżïŒïŒïŒïœăźć€ăïŒă ăæžçźăăŠïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăèĄšç€șèšćźćŠçă«æ»ăăăăă«ăăăèĄšç€șèšćźćŠçă§ăŻăèĄšç€șăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœă«ăăąçšèĄšç€șăăŒăżăăŒăă«ä»„ć€ăźèĄšç€șăăŒăżăăŒăă«ăäŸăă°ăć€ćèĄšç€șăăŒăżăăŒăă«ăèšćźăăăŠăăć ŽćăŻăïœïœæ ć ±ăèšèŒăăăïŒă€ćăźăąăăŹăčăźæç»ć ćźčăćžžă«ć±éăăăăźă§ă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăŻăăăźèĄšç€șăăŒăżăăŒăă«ă§èŠćźăăăæćŸăźç»ćăćæąăăăç¶æ ă§èĄšç€șăăăăăšăă§ăăăäžæčăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăæŽæ°ćŸăźăă€ăłăżïŒïŒïŒïœă§ç€șăăăăąăăŹăčăźăăŒăżăïœïœæ ć ±ă§ăȘăăă°ïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăæŹćŠçăç”äșăăèĄšç€șèšćźćŠçă«æ»ăă On the other hand, in the process of S7403, when it is determined that the display data table stored in the display data table buffer 233d is not the demo display data table (S7403: No), the value of the pointer 233f is subtracted by 1 (S7403: No). S7406), this process is terminated, and the process returns to the display setting process. As a result, in the display setting process, when a display data table other than the demo display data table, for example, a variable display data table is set in the display data table buffer 233d, the previous address in which the End information is described is set. Since the drawn contents of the above are always expanded, the third symbol display device 81 can display the last image defined in the display data table in a stopped state. On the other hand, in the process of S7402, if the data of the address indicated by the updated pointer 233f is not End information (S7402: No), this process is terminated and the process returns to the display setting process.
ăăă§ăćłïŒïŒă«æ»ăèȘŹæăç¶ăăăăă€ăłăżæŽæ°ćŠçăźćŸăèĄšç€șăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœă«èšćźăăăŠăăèĄšç€șăăŒăżăăŒăă«ăăăăă€ăłăżæŽæ°ćŠçă«ăăŁăŠæŽæ°ăăăăă€ăłăżïŒïŒïŒïœă§ç€șăăăăąăăŹăčăźæç»ć ćźčăććŸăăïŒïŒłïŒïŒïŒïŒïŒăăżăčăŻćŠçïŒïŒłïŒïŒïŒïŒïŒă§ăŻăć ă«ć±éăăăèŠćç»ćăȘă©ăšć ±ă«ăïŒłïŒïŒïŒïŒăźćŠçă§ć±éăăăæç»ć ćźčăć ă«ăç»ćăæ§æăăăčăă©ă€ăïŒèĄšç€șç©ïŒăźçšźć„ăçčćźăăăšć ±ă«ăćăčăă©ă€ăæŻă«ăèĄšç€șćș§æšäœçœźăæĄć€§çăćè»ąè§ćșŠăšăăŁăæç»ă«ćż èŠăȘćçšźăă©ăĄăŒăżăæ±șćźăăă Here, the process returns to FIG. 82 to continue the description. After the pointer update process, the drawing contents of the address indicated by the pointer 233f updated by the pointer update process are acquired from the display data table set in the display data table buffer 233d (S7206). In the task processing (S6304), the type of sprite (display object) constituting the image is specified based on the drawing contents developed in the processing of S7206 together with the warning image developed earlier, and for each sprite. , Display coordinate position, enlargement ratio, rotation angle, and other parameters required for drawing are determined.
æŹĄăă§ăèšæă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒă ăæžçźăïŒïŒłïŒïŒïŒïŒïŒăæžçźćŸăźèšæă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒä»„äžă§ăăăćŠăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăăăăŠăèšæă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒä»„äžă§ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăăăźăŸăŸèĄšç€șèšćźćŠçăç”äșăăŠïŒ¶ćČ蟌ćŠçă«æ»ăăäžæčăèšæă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒä»„äžă§ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăèĄšç€șăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœă«èšćźăăăŠăăèĄšç€șăăŒăżăăŒăă«ă«ćŻŸćżăăæŒćșăźæŒćșæéăç”éăăăăšăæćłăăăăăźăšăăèĄšç€șăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœă«ć€ćèĄšç€șăăŒăżăăŒăă«ăèšćźăăăŠăăć ŽćăŻăăăźć€ćèĄšç€șăç”äșăăăšć ±ă«ćæąèĄšç€șăèĄăăżă€ăăłă°ă§ăăăźă§ăçąșćźèĄšç€șăă©ă°ăăȘăłă§ăăăćŠăăçąșèȘăăïŒïŒłïŒïŒïŒïŒïŒă Next, the value of the timekeeping counter 233h is subtracted by 1 (S7207), and it is determined whether or not the value of the timekeeping counter 233h after the subtraction is 0 or less (S7208). Then, when the value of the time counter 233h is 1 or more (S7208: No), the display setting process is terminated as it is, and the process returns to the V interrupt process. On the other hand, when the value of the time counter 233h is 0 or less (S7208: Yes), it means that the effect time corresponding to the display data table set in the display data table buffer 233d has elapsed. At this time, if the variable display data table is set in the display data table buffer 233d, it is the timing to end the variable display and perform the stop display, so it is confirmed whether or not the confirmation display flag is on. (S7209).
ăăźç”æăçąșćźèĄšç€șăă©ă°ăăȘăă§ăăă°ïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăăŸă çąșćźèĄšç€șăźæŒćșăèĄăŁăŠăăăăçąșćźèĄšç€șăźæŒćșăèĄăăżă€ăăłă°ăȘăźă§ăăŸăăçąșćźèĄšç€șăăŒăżăăŒăă«ăèĄšç€șăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœă«èšćźăïŒïŒłïŒïŒïŒïŒïŒăæŹĄăă§ăè»ąéăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœ ă«ïŒźïœïœïœăăŒăżăæžă蟌ăăăšă§ăăăźć ćźčăăŻăȘăąăăïŒïŒłïŒïŒïŒïŒïŒăăăăŠăçąșćźèĄšç€șăăŒăżăăŒăă«ăźæŒćșæéă«ćŻŸćżăăæéăăŒăżăèšæă«ăŠăłăżïŒïŒïŒïœă«èšćźăïŒïŒłïŒïŒïŒïŒïŒăæŽă«ăăă€ăłăżïŒïŒïŒïœăźć€ăïŒă«ćæćăăïŒïŒłïŒïŒïŒïŒïŒăăăăŠăăȘăłç¶æ ă§çąșćźèĄšç€șæŒćșäžă§ăăăăšăç€șăçąșćźèĄšç€șăă©ă°ăăȘăłă«èšćźăăćŸïŒïŒłïŒïŒïŒïŒïŒăćæąćłæć€ć„ăă©ă°ăźć ćźčăăăźăŸăŸăŻăŒăŻïŒČïŒĄïŒïŒïŒïŒă«èšăăăăćććæąćłæć€ć„ăă©ă°ă«ăłăăŒăăŠïŒïŒłïŒïŒïŒïŒïŒăćČ蟌ćŠçă«æ»ăă As a result, if the confirmation display flag is off (S7209: No), the confirmation display has not been produced yet, and it is time to produce the confirmation display. Therefore, first, the confirmation display data table is set in the display data table buffer 233d. It is set (S7210), and then the contents are cleared by writing Null data to the transfer data table buffer 233e (S7211). Then, the time data corresponding to the effect time of the final display data table is set in the time counter 233h (S7212), and the value of the pointer 233f is initialized to 0 (S7213). Then, after setting the confirmation display flag indicating that the confirmation display effect is being performed in the ON state to ON (S7214), the content of the stop symbol determination flag is copied as it is to the previous stop symbol determination flag provided in the work RAM 233. (S7215), the process returns to the V interrupt process.
ăăă«ăăăèĄšç€șăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœă«ć€ćèĄšç€șăăŒăżăăŒăă«ăèšćźăăăŠăăć ŽćăȘă©ă«ăăăŠăăăźæŒćșăźç”äșă«ćăăăŠăć€ćæŒćșă«ăăăćæąćłæăźçąșćźèĄšç€șæŒćșă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăăăă«ăăăźæç»ć ćźčăèšćźăăăăšăă§ăăăăŸăăèĄšç€șăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœă«èšćźăăăèĄšç€șăăŒăżăăŒăă«ăçąșćźèĄšç€șăăŒăżăăŒăă«ă«ć€æŽăăă ăă§ăćźčæă«ă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăæŒćșăçąșćźèĄšç€șæŒćșă«ć€æŽăăăăšăă§ăăăăăăŠăćŸæ„ăźăăă«ăć„ăźăăă°ă©ă ăè”·ćăăăăăšă«ăăŁăŠèĄšç€șć ćźčăć€æŽăăć ŽćăšæŻèŒăăŠăăăă°ă©ă ăè€éăă€è„性ćăăăăšăȘăăăăŁăŠăïŒïŒ°ïŒ”ïŒïŒïŒă«ć€ć€§ăȘèČ è·ăăăăăăšăăȘăăźă§ăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăźćŠçèœćă«éąäżăȘăăć€çšźć€æ§ăȘæŒćșç»ćă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăăăšăă§ăăă As a result, when the variable display data table is set in the display data table buffer 233d, the final display effect of the stop symbol in the variable effect is displayed on the third symbol display device 81 at the end of the effect. As such, the drawing content can be set. Further, the effect displayed on the third symbol display device 81 can be easily changed to the final display effect by simply changing the display data table set in the display data table buffer 233d to the final display data table. Then, as compared with the case where the display content is changed by starting another program as in the conventional case, the program is not complicated and bloated, and therefore, a large load is not applied to the MPU 231. A wide variety of effect images can be displayed on the third symbol display device 81 regardless of the processing capacity of the display control device 114.
ăȘăăïŒłïŒïŒïŒïŒăźćŠçă«ăăŁăŠèšćźăăăćććæąćłæć€ć„ăă©ă°ăŻăæŹĄă«èĄăăăć€ćæŒćșă«ăăăŠçŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăčă珏ïŒćłæăçčćźăăăăă«çšăăăăăćłăĄăäžèż°ăăăăă«ăć€ćæŒćșă«ăăă珏ïŒćłæăźèĄšç€șăŻăïŒă€ćă«èĄăăăć€ćæŒćșăźćæąćłæă«ćżăăŠć€ăăăăă§ăăăć€ćèĄšç€șăăŒăżăăŒăă«ă§ăŻăăăźăăŒăżăăŒăă«ă«ćșă„ăć€ćăéć§ăăăŠăăæćźæéç”éăăăŸă§ăŻăïŒă€ćă«èĄăăăć€ćæŒćșăźćæąćłæăăăźćłæăȘăă»ăăæ ć ±ăèšèŒăăăŠăăăăżăčăŻćŠçïŒïŒłïŒïŒïŒïŒïŒă§ăŻăć€ćăéć§ăăăŠăăæćźæéăç”éăăăŸă§ăïŒłïŒïŒïŒïŒă«ăăŁăŠèšćźăăăćććæąćłæć€ć„ăă©ă°ăăăïŒă€ćă«èĄăăăć€ćæŒćșăźćæąćłæăçčćźăăăšć ±ă«ăăăźçčćźăăćæąćłæă«ćŻŸăăŠèĄšç€șèšćźćŠçă«ăăććŸăăăćłæăȘăă»ăăæ ć ±ăć çźăăăăšă«ăăŁăŠăćźéă«èĄšç€șăăčă珏ïŒćłæăçčćźăăăăăă«ăăăïŒă€ćăźć€ćæŒćșă«ăăăćæąćłæăăć€ćæŒćșăéć§ăăăă The previous stop symbol determination flag set by the process of S7215 is used to specify the third symbol to be displayed on the third symbol display device 81 in the next variation effect. That is, as described above, the display of the third symbol in the variation effect changes according to the stop symbol of the variation effect performed immediately before, and in the variation display data table, the variation based on the data table is changed. From the start to the elapse of a predetermined time, the symbol offset information from the stop symbol of the variation effect performed immediately before is described. In the task processing (S6304), from the start of the fluctuation until a predetermined time elapses, the stop symbol of the variation effect immediately before is specified from the previous stop symbol determination flag set by S7215, and the stop symbol thereof is specified. By adding the symbol offset information acquired by the display setting process to the specified stop symbol, the third symbol to be actually displayed is specified. As a result, the variation effect is started from the stop symbol in the previous variation effect.
äžæčăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăçąșćźèĄšç€șăă©ă°ăăȘăłă§ăăă°ïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăăăąèĄšç€șăă©ă°ăăȘăłă§ăăăćŠăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăăăăŠăăăąèĄšç€șăă©ă°ăăȘăă§ăăă°ïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăçąșćźèĄšç€șæŒćșăźç”äșă«äŒŽăŁăŠèšæă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒä»„äžă«ăȘăŁăăăšăæćłăăăźă§ăçąșćźèĄšç€șæŒćșăźç”äșăăäžćźæéç”éćŸă«ă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăăąæŒćșăèĄšç€șăăăăăăźćŠçăèĄăă On the other hand, in the process of S7209, if the confirmation display flag is on (S7209: Yes), it is determined whether or not the demo display flag is on (S7216). If the demo display flag is off (S7216: No), it means that the value of the time counter 233h has become 0 or less with the end of the final display effect, so that a certain period of time has elapsed from the end of the final display effect. Later, a process for displaying the demo effect on the third symbol display device 81 is performed.
ăŸăăăăąèĄšç€șăăŒăżăăŒăă«ăććŸăăŠèĄšç€șăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœăžèšćźăïŒïŒłïŒïŒïŒïŒïŒăè»ąéăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœ ă«ïŒźïœïœïœăăŒăżăæžă蟌ăăăšă§ăăăźć ćźčăăŻăȘăąăăïŒïŒłïŒïŒïŒïŒïŒăăăăŠăăăąèĄšç€șăăŒăżăăŒăă«ăźæŒćșæéă«ćŻŸćżăăæéăăŒăżăèšæă«ăŠăłăżïŒïŒïŒïœă«èšćźăăïŒïŒłïŒïŒïŒïŒïŒăăăăŠăăă€ăłăżïŒïŒïŒïœăïŒă«ćæćăïŒïŒłïŒïŒïŒïŒïŒăăȘăłç¶æ ă§ăăąæŒćșäžă§ăăăăšăç€șăăăąèĄšç€șăă©ă°ăăȘăłă«èšćźăăŠïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăćČ蟌ćŠçă«æ»ăă First, the demo display data table is acquired and set in the display data table buffer 233d (S7217), and the contents are cleared by writing the Null data in the transfer data table buffer 233e (S7218). Then, the time data corresponding to the effect time of the demo display data table is set in the time counter 233h (S7219). Then, the pointer 233f is initialized to 0 (S7220), the demo display flag indicating that the demo is being produced in the ON state is set to ON (S7221), this process is terminated, and the process returns to the V interrupt process.
ăăă«ăăăçąșćźèĄšç€șæŒćșăç”äșăăćŸă«ăæŹĄăźć€ćæŒćșéć§ăç€șăèĄšç€șçšć€ćăăżăŒăłăłăăłăăć俥ăăȘăăŁăć Žćă«ăŻăèȘćçă«ă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăăąæŒćșăèĄšç€șăăăăăă«ăăăźæç»ć ćźčăèšćźăăăăšăă§ăăă As a result, if the display variation pattern command indicating the start of the next variation effect is not received after the final display effect is completed, the demo effect is automatically displayed on the third symbol display device 81. The drawing contents can be set to.
ïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăăăąèĄšç€șăă©ă°ăăȘăłă§ăăă°ïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăçąșćźèĄšç€șæŒćșăç”äșăăćŸă«ăăąæŒćșăèĄăăăăăźăăąæŒćșăç”äșăăăăšăæćłăăăźă§ăăăźăŸăŸèĄšç€șèšćźćŠçăç”äșăăćČ蟌ćŠçă«æ»ăăăăăŠăăăźć ŽćăæŹĄćăźïŒ¶ćČ蟌ćŠçăźäžă§ćźèĄăăăăă€ăłăżæŽæ°ćŠçă«ăăŁăŠăäžèż°ăăăăă«ăćăłăăąæŒćșăéć§ăăăăăă«ăćçšźèšćźăèĄăăăăźă§ăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăăæ°ăăȘèĄšç€șçšć€ćăăżăŒăłăłăăłăăć俥ăăăŸă§ăŻăăăąæŒćșăçč°ăèżă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăăăšăă§ăăă In the process of S7216, if the demo display flag is on (S7216: Yes), it means that the demo effect is performed after the final display effect is completed, and the demo effect is completed. Therefore, the display setting process is terminated as it is. Then, the process returns to the V interrupt process. Then, in this case, various settings are made so that the demo effect is started again as described above by the pointer update process executed in the next V interrupt process, so that the voice lamp control device 113 Until a new display variation pattern command is received, the demo effect can be repeated and displayed on the third symbol display device 81.
ăȘăăćČ蟌ćŠçïŒćłïŒïŒïŒïœïŒćç §ïŒă«ăăăŠç°Ąæç»ćèĄšç€șăă©ă°ïŒïŒïŒïœăăȘăłăźć Žćă«ćźèĄăăăç°ĄæèĄšç€șèšćźćŠçïŒïŒłïŒïŒïŒïŒïŒă§ăăèĄšç€șèšćźćŠçăšćæ§ăźćŠçăèĄăăăăăă ăăç°ĄæèĄšç€șèšćźćŠçă§ăŻăé»æșæć „æć€ćç»ćă«ăăć€ćæŒćșăźæŒćșæéăç”äșăăćŸăæćźæéăèĄšç€șçšćæąçšźć„ăłăăłăă«ćșă„ăăŠèšćźăăăćæąćłæă«ćżăăé»æșæć „æć€ćç»ćăźäžæčăźç»ćăćæąèĄšç€șăăăăăšăèŠćźăăèĄšç€șăăŒăżăăŒăă«ăăèĄšç€șăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœă«èšćźăăćŠçăèĄăăăă The simple display setting process (S6309) executed when the simple image display flag 233c is turned on in the V interrupt process (see FIG. 75B) also performs the same process as the display setting process. However, in the simple display setting process, after the effect time of the variation effect by the variation image at power-on is completed, one of the variation images at power-on according to the stop symbol set based on the display stop type command for a predetermined time. The process of setting the display data table that specifies that the image of the above is stopped and displayed in the display data table buffer 233d is performed.
æŹĄăă§ăćłïŒïŒćăłćłïŒïŒăćç §ăăŠăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒïŒ°ïŒ”ïŒïŒïŒă§ćźèĄăăăćČ蟌ćŠçăźäžćŠçă§ăăäžèż°ăźè»ąéèšćźćŠçïŒïŒłïŒïŒïŒïŒïŒăźè©łçŽ°ă«ă€ăăŠèȘŹæăăăăŸăăćłïŒïŒïŒïœïŒăŻăăăźè»ąéèšćźćŠçăç€șăăăăŒăăŁăŒăă§ăăă Next, with reference to FIGS. 85 and 86, the details of the above-mentioned transfer setting process (S6305), which is one process of the V interrupt process executed by the MPU 231 of the display control device 114, will be described. First, FIG. 85A is a flowchart showing this transfer setting process.
ăăźè»ąéèšćźćŠçă§ăŻăăŸăăç°Ąæç»ćèĄšç€șăă©ă°ïŒïŒïŒïœăăȘăłăćŠăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăăăăŠăç°Ąæç»ćèĄšç€șăă©ă°ïŒïŒïŒïœăăȘăłă§ăăă°ăïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒă«ćžžé§ăăčăć šăŠăźç»ćăăŒăżăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒă«è»ąéăăăŠăăȘăăźă§ăćžžé§ç»ćè»ąéèšćźćŠçăćźèĄăăŠïŒïŒłïŒïŒïŒïŒïŒăè»ąéèšćźćŠçăç”äșăăćČ蟌ćŠçăžæ»ăăăăă«ăăăç»ćăłăłăăăŒă©ïŒïŒïŒă«ćŻŸăăŠăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒă«ćžžé§ăăčăç»ćăăŒăżăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒăžè»ąéăăăăăăźè»ąéæç€șăèšćźăăăăăȘăăćžžé§ç»ćè»ąéèšćźćŠçăźè©łçŽ°ă«ă€ăăŠăŻăćłïŒïŒïŒïœïŒăćç §ăăŠćŸèż°ăăă In this transfer setting process, first, it is determined whether or not the simple image display flag 233c is on (S7501). If the simple image display flag 233c is on (S7501: Yes), all the image data that should be resident in the resident video RAM 235 has not been transferred from the character ROM 234 to the resident video RAM 235, so that the resident image transfer setting The process is executed (S7502), the transfer setting process is terminated, and the process returns to the V interrupt process. As a result, a transfer instruction for transferring the image data to be resident in the resident video RAM 235 from the character ROM 234 to the resident video RAM 235 is set to the image controller 237. The details of the resident image transfer setting process will be described later with reference to FIG. 85 (b).
äžæčăïŒłïŒïŒïŒïŒăźćŠçăźç”æăç°Ąæç»ćèĄšç€șăă©ă°ïŒïŒïŒïœăăȘăłă§ăŻăȘăăćłăĄăăȘăă§ăăă°ăïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒă«ćžžé§ăăčăć šăŠăźç»ćăăŒăżăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒă«è»ąéăăăŠăăăăăźć ŽćăŻăéćžžç»ćè»ąéèšćźćŠçăćźèĄăïŒïŒłïŒïŒïŒïŒïŒăè»ąéèšćźćŠçăç”äșăăŠăćČ蟌ćŠçăžæ»ăăăăă«ăăă仄ćŸăźăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăăźç»ćăăŒăżăźè»ąéăŻăéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒă«ćŻŸăăŠèĄăăăăăă«è»ąéæç€șăèšćźăăăăăȘăăéćžžç»ćè»ąéèšćźćŠçăźè©łçŽ°ă«ă€ăăŠăŻăćłïŒïŒăćç §ăăŠćŸèż°ăăă On the other hand, if the simple image display flag 233c is not on, that is, is off as a result of the processing of S7501 (S7501: No), all the image data that should be resident in the resident video RAM 235 is the resident video from the character ROM 234. It has been transferred to RAM 235. In this case, the normal image transfer setting process is executed (S7503), the transfer setting process is terminated, and the process returns to the V interrupt process. As a result, the transfer instruction is set so that the subsequent transfer of image data from the character ROM 234 is performed to the normal video RAM 236. The details of the normal image transfer setting process will be described later with reference to FIG. 86.
æŹĄăă§ăćłïŒïŒïŒïœïŒăćç §ăăŠăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒïŒ°ïŒ”ïŒïŒïŒă§ćźèĄăăăè»ąéèšćźćŠçïŒïŒłïŒïŒïŒïŒïŒăźäžćŠçă§ăăćžžé§ç»ćè»ąéèšćźćŠçïŒïŒłïŒïŒïŒïŒïŒă«ă€ăăŠèȘŹæăăăćłïŒïŒïŒïœïŒăŻăăăźćžžé§ç»ćè»ąéèšćźćŠçïŒïŒłïŒïŒïŒïŒïŒăç€șăăăăŒăăŁăŒăă§ăăă Next, the resident image transfer setting process (S7502), which is one of the transfer setting processes (S6305) executed by the MPU 231 of the display control device 114, will be described with reference to FIG. 85 (b). FIG. 85B is a flowchart showing this resident image transfer setting process (S7502).
ăăźćžžé§ç»ćè»ąéèšćźćŠçă§ăŻăăŸăăç»ćăłăłăăăŒă©ïŒïŒïŒă«ćŻŸăăŠăæȘè»ąéăźç»ćăăŒăżăźè»ąéæç€șăăăŠăăăćŠăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăè»ąéæç€șăé俥ăăŠăăă°ïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăæŽă«ăăăźè»ąéæç€șă«ćșă„ăç»ćăłăłăăăŒă©ïŒïŒïŒă«ăăèĄăăăç»ćăăŒăżăźè»ąéćŠçăç”äșăăăćŠăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăăăźïŒłïŒïŒïŒïŒăźćŠçă§ăŻăç»ćăłăłăăăŒă©ïŒïŒïŒă«ćŻŸăăŠç»ćăăŒăżăźè»ąéæç€șăèĄăŁăćŸăç»ćăłăłăăăŒă©ïŒïŒïŒăăăè»ąéćŠçăźç”äșăç€șăè»ąéç”äș俥ć·ăć俥ăăć Žćă«ăè»ąéćŠçăç”äșăăăšć€æăăăăăăŠăïŒłïŒïŒïŒïŒăźćŠçă«ăăăè»ąéćŠçăç”äșăăŠăăȘăăšć€ć„ăăăć ŽćïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăç»ćăłăłăăăŒă©ïŒïŒïŒă«ăăăŠç»ćăźè»ąéćŠçăç¶ç¶ăăŠèĄăăăŠăăăźă§ăăăźćžžé§ç»ćè»ąéèšćźćŠçăç”äșăăăäžæčăè»ąéćŠçăç”äșăăăšć€ć„ăăăć ŽćïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăăăŸăăïŒłïŒïŒïŒïŒăźćŠçăźç”æăç»ćăłăłăăăŒă©ïŒïŒïŒă«ćŻŸăăŠăæȘè»ąéăźç»ćăăŒăżăźè»ąéæç€șăé俥ăăŠăăȘăć ŽćăïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăă In this resident image transfer setting process, first, it is determined whether or not the image controller 237 is instructed to transfer the untransferred image data (S7601), and if the transfer instruction is transmitted (S7601: Yes). ) Further, it is determined whether or not the image data transfer process performed by the image controller 237 is completed based on the transfer instruction (S7602). In the process of S7602, when the image controller 237 is instructed to transfer the image data and then the transfer end signal indicating the end of the transfer process is received from the image controller 237, it is determined that the transfer process is completed. .. Then, when it is determined by the process of S7602 that the transfer process has not been completed (S7602: No), the image transfer process is continuously performed in the image controller 237, so that the resident image transfer setting process is performed. finish. On the other hand, when it is determined that the transfer process is completed (S7602: Yes), the process proceeds to the process of S7603. Further, as a result of the processing of S7601, even if the transfer instruction of the untransferred image data is not transmitted to the image controller 237 (S7601: No), the process proceeds to the processing of S7603.
ïŒłïŒïŒïŒïŒăźćŠçă§ăŻăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒă«ćžžé§ăăčăć šăŠăźćžžé§ćŻŸè±Ąç»ćăăŒăżăè»ąéăăăćŠăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăæȘè»ąéăźćžžé§ćŻŸè±Ąç»ćăăŒăżăăăă°ïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăăăźæȘè»ąéăźćžžé§ćŻŸè±Ąç»ćăăŒăżăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒăžè»ąéăăăăă«ăç»ćăłăłăăăŒă©ïŒïŒïŒă«ćŻŸăăè»ąéæç€șăèšćźăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăă In the process of S7603, it is determined whether or not all the resident target image data to be resident in the resident video RAM 235 has been transferred (S7603), and if there is untransferred resident target image data (S7603: No), the non-resident image data has not been transferred. A transfer instruction is set to the image controller 237 so that the resident image data to be transferred is transferred from the character ROM 234 to the resident video RAM 235 (S7604), and this process is terminated.
ăăă«ăăăæç»ćŠçă«ăăăŠç»ćăłăłăăăŒă©ïŒïŒïŒă«ćŻŸăăŠé俥ăăăæç»ăȘăčăă«ăæȘè»ąéăźćžžé§ćŻŸè±Ąç»ćăăŒăżă«éąăăè»ąéăăŒăżæ ć ±ăć«ăăăăăăšă«ăȘăăç»ćăłăłăăăŒă©ïŒïŒïŒăŻăăăźæç»ăȘăčăă«èšèŒăăăè»ąéăăŒăżæ ć ±ăćșă«ăćžžé§ćŻŸè±Ąç»ćăăŒăżăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒăžè»ąéăăăăšăă§ăăăăȘăăè»ąéăăŒăżæ ć ±ă«ăŻăćžžé§ćŻŸè±Ąç»ćăăŒăżăæ ŒçŽăăăŠăăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăźć é ăąăăŹăčăšæç”ăąăăŹăčăè»ąéć ăźæ ć ±ïŒăăźć ŽćăŻăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒïŒăćăłè»ąéć ïŒăăă§è»ąéăăăćžžé§ćŻŸè±Ąç»ćăăŒăżăæ ŒçŽăăčăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒă«èšăăăăăšăȘăąïŒăźć é ăąăăŹăčăć«ăăăăăç»ćăłăłăăăŒă©ïŒïŒïŒăŻăăăźè»ąéăăŒăżæ ć ±ă«ćșă„ăăŠç»ćè»ąéćŠçăćźèĄăăè»ąéćŠçă§æćźăăăç»ćăăŒăżăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăèȘăżćșăăŠäžæŠăăăăĄïŒČïŒĄïŒïŒïŒïŒïœă«æ ŒçŽăăćŸăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒăźæȘäœżçšæéäžă«ăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒăźæćźăăăăąăăŹăčă«è»ąéăăăăăăŠăè»ąéăćźäșăăăšăïŒïŒ°ïŒ”ïŒïŒïŒă«ćŻŸăăŠăè»ąéç”äș俥ć·ăé俥ăăă As a result, the drawing list transmitted to the image controller 237 in the drawing process includes the transfer data information regarding the untransferred resident target image data, and the image controller 237 transfers the transfer described in the drawing list. Based on the data information, the resident target image data can be transferred from the character ROM 234 to the resident video RAM 235. The transfer data information includes the start address and end address of the character ROM 234 in which the resident image data is stored, the transfer destination information (in this case, the resident video RAM 235), and the transfer destination (transferred here). The start address of the resident video RAM 235 (area provided in the resident video RAM 235) for storing the resident target image data) is included. The image controller 237 executes an image transfer process based on the transfer data information, reads the image data specified in the transfer process from the character ROM 234, temporarily stores the image data in the buffer RAM 237a, and then during the unused period of the resident video RAM 235. Transfers to the specified address of the resident video RAM 235. Then, when the transfer is completed, a transfer end signal is transmitted to the MPU 231.
ïŒłïŒïŒïŒïŒăźćŠçăźç”æăć šăŠăźćžžé§ćŻŸè±Ąç»ćăăŒăżăè»ąéăăăŠăăă°ïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăç°Ąæç»ćèĄšç€șăă©ă°ïŒïŒïŒïœăăȘăă«èšćźăăŠïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăăăăă«ăăăćČ蟌ćŠçïŒćłïŒïŒïŒïœïŒćç §ïŒă«ăăăŠăç°Ąæăłăăłăć€ćźćŠçïŒćłïŒïŒïŒïœïŒăźïŒłïŒïŒïŒïŒćç §ïŒăăăłç°ĄæèĄšç€șèšćźćŠçïŒćłïŒïŒïŒïœïŒăźïŒłïŒïŒïŒïŒćç §ïŒă§ăŻăȘăăăłăăłăć€ćźćŠçïŒćłïŒïŒăćłïŒïŒćç §ïŒăăăłèĄšç€șèšćźćŠçïŒćłïŒïŒăćłïŒïŒćç §ïŒăćźèĄăăăăźă§ăéćžžæăźç»ćăźæç»ăèšćźăăăăăšă«ăȘăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăŻéćžžæăźç»ćăèĄšç€șăăăăăŸăă仄ćŸăźăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăăźç»ćăăŒăżăźè»ąéăŻăéćžžç»ćè»ąéèšćźćŠçïŒćłïŒïŒćç §ïŒă«ăăăéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒă«ćŻŸăăŠèĄăăăïŒćłïŒïŒïŒïœïŒăźïŒłïŒïŒïŒïŒïŒïŒźïœćç §ïŒă If all the resident target image data has been transferred as a result of the process of S7603 (S7603: Yes), the simple image display flag 233c is set to off (S7605), and this process ends. As a result, in the V interrupt process (see FIG. 75 (b)), the command is not a simple command determination process (see S6308 in FIG. 75 (b)) and a simple display setting process (see S6309 in FIG. 75 (b)). Since the determination process (see FIGS. 76 to 81) and the display setting process (see FIGS. 82 to 84) are executed, the drawing of the image at the normal time is set, and the third symbol display device 81 is set. The normal image is displayed. Further, the subsequent transfer of image data from the character ROM 234 is performed to the normal video RAM 236 by the normal image transfer setting process (see FIG. 86) (see S7501: No in FIG. 85 (a)).
ïŒïŒ°ïŒ”ïŒïŒïŒăŻăăăźćžžé§ç»ćè»ąéèšćźćŠçăćźèĄăăăăšă«ăăăæąă«ăĄă€ăłćŠçăźäžă§è»ąéăăăŠăăé»æșæć „æäž»ç»ćăăăłé»æșæć „æć€ćç»ćăé€ăăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒă«ćžžé§ăăčăć šăŠăźćžžé§ćŻŸè±Ąç»ćăăŒăżăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒă«ćŻŸăăŠè»ąéăăăăšăă§ăăăăăăŠăïŒïŒ°ïŒ”ïŒïŒïŒăŻăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒă«è»ąéăăăç»ćăăŒăżăăé»æșæć „äžăäžæžăăăăăšăȘăäżæăăç¶ăăăăć¶ćŸĄăăăăăă«ăăăćžžé§ç»ćè»ąéèšćźćŠçă«ăăŁăŠćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒă«è»ąéăăăç»ćăăŒăżăŻăé»æșæć „äžăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒă«ćžžé§ăăăăăšă«ăȘăă By executing this resident image transfer setting process, the MPU 231 is resident in all the resident video RAM 235 except for the main image at power-on and the variable image at power-on that have already been transferred in the main process. The target image data can be transferred from the character ROM 234 to the resident video RAM 235. Then, the MPU 231 controls so that the image data transferred to the resident video RAM 235 is continuously held without being overwritten during the power-on. As a result, the image data transferred to the resident video RAM 235 by the resident image transfer setting process will be resident in the resident video RAM 235 while the power is turned on.
ăăŁăŠăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒă«ćžžé§ăăčăć šăŠăźç»ćăăŒăżăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒă«è»ąéăăăćŸăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăŻăăăźćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒă«ćžžé§ăăăç»ćăăŒăżăäœżçšăăȘăăăç»ćăłăłăăăŒă©ïŒïŒïŒă«ăŠç»ćăźæç»ćŠçăèĄăăăšăă§ăăăăăă«ăăăæç»ćŠçă«äœżçšăăç»ćăăŒăżăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒă«ćžžé§ăăăŠăăă°ăç»ćæç»æă«èȘăżćșăéćșŠăźé ăïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘïŒïŒïŒïœă§æ§æăăăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăćŻŸćżăăç»ćăăŒăżăèȘăżćșăćż èŠăăȘăăăăăăźèȘăżćșăă«ăăăæéăçç„ă§ăăç»ćăźæç»ăćłćș§ă«èĄăŁăŠçŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒă«æç»ăăç»ćăèĄšç€șăăăăšăă§ăăă Therefore, after all the image data that should be resident in the resident video RAM 235 is transferred to the resident video RAM 235, the display control device 114 uses the image data resident in the resident video RAM 235 while using the image controller 237. The image drawing process can be performed with. As a result, if the image data used for the drawing process is resident in the resident video RAM 235, it is not necessary to read the corresponding image data from the character ROM 234 configured by the NAND flash memory 234a having a slow read speed at the time of image drawing. Therefore, the time required for reading the data can be omitted, and the image can be drawn immediately and the drawn image can be displayed on the third symbol display device 81.
çčă«ăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒă«ăŻăèéąç»ćăă珏ïŒćłæăăăŁă©ăŻăżćłæăăšă©ăŒăĄăă»ăŒăžăšăăŁăăé »çčă«èĄšç€șăăăç»ćăźç»ćăăŒăżăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăȘă©ă«ăăŁăŠèĄšç€șăæ±șćźăăăćŸăćłćș§ă«èĄšç€șăăčăç»ćăźç»ćăăŒăżăćžžé§ăăăăźă§ăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘïŒïŒïŒïœă§æ§æăăŠăăéæè ă«ăăŁăŠä»»æăźăżă€ăăłă°ă§èĄăăăçšźă ăźæäœăăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«äœăăăźç»ćăèĄšç€șăăăăŸă§ăźćżçæ§ăé«ăäżă€ăăšăă§ăăă In particular, the resident video RAM 235 includes image data of frequently displayed images such as a rear image, a third symbol, a character symbol, and an error message, a main control device 110, an audio lamp control device 113, and a display control device 114. Since the image data of the image to be displayed is resident immediately after the display is determined by such as, even if the character ROM 234 is configured by the NAND flash memory 234a, various operations performed by the player at arbitrary timings can be performed. , The responsiveness until some image is displayed on the third symbol display device 81 can be kept high.
æŹĄăă§ăćłïŒïŒăćç §ăăŠăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒïŒ°ïŒ”ïŒïŒïŒă§ćźèĄăăăè»ąéèšćźćŠçïŒïŒłïŒïŒïŒïŒïŒăźäžćŠçă§ăăéćžžç»ćè»ąéèšćźćŠçïŒïŒłïŒïŒïŒïŒïŒă«ă€ăăŠèȘŹæăăăćłïŒïŒăŻăăăźéćžžç»ćè»ąéèšćźćŠçïŒïŒłïŒïŒïŒïŒïŒăç€șăăăăŒăăŁăŒăă§ăăă Next, with reference to FIG. 86, a normal image transfer setting process (S7503), which is one process of the transfer setting process (S6305) executed by the MPU 231 of the display control device 114, will be described. FIG. 86 is a flowchart showing this normal image transfer setting process (S7503).
ăăźéćžžç»ćè»ąéèšćźćŠçă§ăŻăăŸăăè»ąéăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœ ă«èšćźăăăŠăăè»ąéăăŒăżăăŒăă«ăăăć ă«ćźèĄăăăèĄšç€șèšćźćŠçïŒïŒłïŒïŒïŒïŒïŒăźăă€ăłăżæŽæ°ćŠçïŒïŒłïŒïŒïŒïŒïŒă«ăăŁăŠæŽæ°ăăăăă€ăłăżïŒïŒïŒïœă§ç€șăăăăąăăŹăčă«èšèŒăăăæ ć ±ăććŸăăïŒïŒłïŒïŒïŒïŒïŒăăăăŠăććŸăăæ ć ±ăè»ąéăăŒăżæ ć ±ă§ăăăćŠăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăè»ąéăăŒăżæ ć ±ă§ăăă°ïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăăăźè»ąéăăŒăżæ ć ±ăăăè»ąéćŻŸè±Ąç»ćăăŒăżăæ ŒçŽăăăŠăăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăźć é ăąăăŹăčïŒæ ŒçŽć ć é ăąăăŹăčïŒăšæç”ăąăăŹăčïŒæ ŒçŽć æç”ăąăăŹăčïŒăćăłăè»ąéć ïŒéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒïŒăźć é ăąăăŹăčăæœćșăăŠăăŻăŒăŻïŒČïŒĄïŒïŒïŒïŒă«èšăăăăè»ąéăăŒăżăăăăĄă«æ ŒçŽăïŒïŒłïŒïŒïŒïŒïŒăæŽă«ăăŻăŒăŻïŒČïŒĄïŒïŒïŒïŒă«èšăăăăăȘăłç¶æ ă§è»ąééć§ăăčăç»ćăăŒăżăććšăăăăšăç€șăè»ąééć§ăă©ă°ăăȘăłă«èšćźăăŠïŒïŒłïŒïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăă In this normal image transfer setting process, first, from the transfer data table set in the transfer data table buffer 233e, the pointer 233f updated by the pointer update process (S7205) of the display setting process (S6303) executed earlier is used. Acquire the information described in the indicated address (S7701). Then, it is determined whether or not the acquired information is the transfer data information (S7702), and if it is the transfer data information (S7702: Yes), the character ROM 234 in which the transfer target image data is stored is obtained from the transfer data information. The start address (storage source start address), the final address (storage source final address), and the start address of the transfer destination (normal video RAM 236) are extracted and stored in the transfer data buffer provided in the work RAM 233 ( S7703) Further, the transfer start flag provided in the work RAM 233 and indicating that there is image data to be transferred in the ON state is set to ON (S7704), and the process proceeds to S7705.
ăŸăăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăććŸăăæ ć ±ăè»ąéăăŒăżæ ć ±ă§ăŻăȘăăïŒźïœïœïœăăŒăżă§ăăă°ïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăïŒłïŒïŒïŒïŒćăłïŒłïŒïŒïŒïŒăźćŠçăăčăăăăăŠăïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăăïŒłïŒïŒïŒïŒăźćŠçă§ăŻăç»ćăłăłăăăŒă©ïŒïŒïŒă«ćŻŸăăŠăććèĄăăăç»ćăăŒăżăźè»ąéăç”äșăăćŸă«ăæ°ăă«ç»ćăăŒăżăźè»ąéæç€șăèšćźăăăćŠăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăè»ąéæç€șăèšćźăăŠăăă°ïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăæŽă«ăăăźè»ąéæç€șă«ćșă„ăç»ćăłăłăăăŒă©ïŒïŒïŒă«ăăèĄăăăç»ćăăŒăżăźè»ąéăç”äșăăăćŠăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒă Further, in the process of S7702, if the acquired information is not the transfer data information but the Null data (S7702: No), the processes of S7703 and S7704 are skipped and the process proceeds to the process of S7705. In the process of S7705, it is determined whether or not a new image data transfer instruction has been set for the image controller 237 after the previous image data transfer is completed (S7705), and the transfer instruction is set. If so (S7705: Yes), it is further determined whether or not the image data transfer performed by the image controller 237 is completed based on the transfer instruction (S7706).
ăăźïŒłïŒïŒïŒïŒăźćŠçă§ăŻăç»ćăłăłăăăŒă©ïŒïŒïŒă«ćŻŸăăŠç»ćăăŒăżăźè»ąéæç€șăèšćźăăćŸăç»ćăłăłăăăŒă©ïŒïŒïŒăăăè»ąéćŠçăźç”äșăç€șăè»ąéç”äș俥ć·ăć俥ăăć Žćă«ăè»ąéćŠçăç”äșăăăšć€æăăăăăăŠăïŒłïŒïŒïŒïŒăźćŠçă«ăăăè»ąéćŠçăç”äșăăŠăăȘăăšć€ć„ăăăć ŽćïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăç»ćăłăłăăăŒă©ïŒïŒïŒă«ăăăŠç»ćăźè»ąéćŠçăç¶ç¶ăăŠèĄăăăŠăăăźă§ăăăźéćžžç»ćè»ąéèšćźćŠçăç”äșăăăäžæčăè»ąéćŠçăç”äșăăăšć€ć„ăăăć ŽćïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăăăŸăăïŒłïŒïŒïŒïŒăźćŠçăźç”æăććăźè»ąéćŠçăźç”äșćŸă«ăç»ćăłăłăăăŒă©ïŒïŒïŒă«ćŻŸăăŠç»ćăăŒăżăźè»ąéæç€șăèšćźăăŠăăȘăć ŽćăïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăă In the process of S7706, after setting the image data transfer instruction to the image controller 237, when the transfer end signal indicating the end of the transfer process is received from the image controller 237, it is determined that the transfer process is completed. .. Then, when it is determined by the processing of S7706 that the transfer processing has not been completed (S7706: No), the image transfer processing is continuously performed in the image controller 237, so that the normal image transfer setting processing is performed. finish. On the other hand, when it is determined that the transfer process is completed (S7706: Yes), the process proceeds to the process of S7707. Further, as a result of the processing of S7705, even if the image data transfer instruction is not set for the image controller 237 after the end of the previous transfer processing (S7705: No), the process proceeds to the processing of S7707.
ïŒłïŒïŒïŒïŒăźćŠçă§ăŻăè»ąééć§ăă©ă°ăăȘăłăćŠăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăè»ąééć§ăă©ă°ăăȘăłă§ăăă°ïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăè»ąééć§ăăčăç»ćăăŒăżăććšăăŠăăăźă§ăè»ąééć§ăă©ă°ăăȘăă«ăïŒïŒłïŒïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçă«ăăŁăŠè»ąéăăŒăżăăăăĄă«æ ŒçŽăăćçšźæ ć ±ă«ăăŁăŠç€șăăăăčăă©ă€ăăźç»ćăăŒăżăè»ąéćŻŸè±Ąç»ćăăŒăżă«èšćźăăäžă§ăïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăăäžæčăè»ąééć§ăă©ă°ăăȘăłă§ăŻăȘăăăȘăă§ăăă°ïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăæŹĄăă§ăèéąç»ćć€æŽăă©ă°ïŒïŒïŒïœăŻăȘăłăćŠăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăăăăŠăèéąç»ćć€æŽăă©ă°ïŒïŒïŒïœăăȘăłă§ăŻăȘăăăȘăă§ăăă°ïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăè»ąééć§ăăčăç»ćăăŒăżăććšăăŠăăȘăăźă§ăăăźăŸăŸéćžžç»ćè»ąéèšćźćŠçăç”äșăăă In the process of S7707, it is determined whether or not the transfer start flag is on (S7707), and if the transfer start flag is on (S7707: Yes), the image data to be transferred exists, so that the transfer start flag is present. Is turned off (S7708), the image data of the sprite indicated by various information stored in the transfer data buffer by the process of S7703 is set as the image data to be transferred, and then the process proceeds to the process of S7713. On the other hand, if the transfer start flag is not on but off (S7707: No), then it is determined whether or not the rear image change flag 233w is on (S7709). If the rear image change flag 233w is not on but off (S7709: No), the image data to be transferred does not exist, so the normal image transfer setting process is terminated as it is.
äžæčăèéąç»ćć€æŽăă©ă°ïŒïŒïŒïœăăȘăłă§ăăă°ïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăèéąç»ćăźć€æŽăæćłăăăźă§ăèéąç»ćć€æŽăă©ă°ïŒïŒïŒïœăăȘăă«èšćźăăćŸïŒïŒłïŒïŒïŒïŒïŒăèéąç»ćçšźć„æŻă«èšăăăăèéąç»ćć€ć„ăă©ă°ïŒïŒïŒïœăźăăĄăăȘăłç¶æ ă«ăăèéąç»ćć€ć„ăă©ă°ïŒïŒïŒïœă«ćŻŸćżăăèéąç»ćăźç»ćăăŒăżăçčćźăăăăźç»ćăăŒăżăè»ąéćŻŸè±Ąç»ćăăŒăżă«èšćźăăïŒïŒłïŒïŒïŒïŒïŒăæŽă«ăăȘăłç¶æ ă«ăăèéąç»ćć€ć„ăă©ă°ïŒïŒïŒïœă«ćŻŸćżăăèéąç»ćăźç»ćăăŒăżăæ ŒçŽăăăŠăăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăźć é ăąăăŹăčïŒæ ŒçŽć ć é ăąăăŹăčïŒăšæç”ăąăăŹăčïŒæ ŒçŽć æç”ăąăăŹăčïŒăćăłăè»ąéć ïŒéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒïŒăźć é ăąăăŹăčăććŸăïŒïŒłïŒïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăă On the other hand, if the rear image change flag 233w is on (S7709: Yes), it means that the rear image is changed. Therefore, after the rear image change flag 233w is set to off (S7710), it is provided for each rear image type. Among the rear image discrimination flags 233x, the image data of the rear image corresponding to the rear image discrimination flag 233x in the on state is specified, and the image data is set as the transfer target image data (S7711). Further, the start address (storage source start address) and end address (storage source final address) of the character ROM 234 in which the image data of the back image corresponding to the back image discrimination flag 233x in the ON state is stored, and the transfer destination (transfer destination). The start address of the normal video RAM 236) is acquired (S7712), and the process proceeds to S7713.
ïŒłïŒïŒïŒïŒăźćŠçă§ăŻăè»ąéćŻŸè±Ąç»ćăăŒăżăéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒă«æąă«æ ŒçŽăăăŠăăăćŠăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăăăźïŒłïŒïŒïŒïŒăźćŠçă«ăăăć€ć„ă§ăŻăæ ŒçŽç»ćăăŒăżć€ć„ăă©ă°ïŒïŒïŒïœăćç §ăăăăšă«ăăŁăŠèĄăăăăćłăĄăè»ąéćŻŸè±Ąç»ćăăŒăżăšăăăăčăă©ă€ăă«ćŻŸćżăăæ ŒçŽç¶æ ăæ ŒçŽç»ćăăŒăżć€ć„ăă©ă°ïŒïŒïŒïœăăèȘăżćșăăŠăăăźæ ŒçŽç¶æ ăăăȘăłăă§ăăă°ăè»ąéćŻŸè±ĄăšăȘăŁăăčăă©ă€ăăźç»ćăăŒăżăéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒă«æ ŒçŽăăăŠăăăšć€æăăæ ŒçŽç¶æ ăăăȘăăă§ăăă°ăè»ąéćŻŸè±ĄăšăȘăŁăăčăă©ă€ăăźç»ćăăŒăżăéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒă«æ ŒçŽăăăŠăăȘăăšć€æăăă In the process of S7713, it is determined whether or not the image data to be transferred is already stored in the normal video RAM 236 (S7713). The discrimination in the processing of S7713 is performed by referring to the stored image data discrimination flag 233i. That is, the storage state corresponding to the sprite that is the transfer target image data is read from the stored image data discrimination flag 233i, and if the storage state is "on", the image data of the sprite that is the transfer target is the normal video. It is determined that the data is stored in the RAM 236, and if the storage state is "off", it is determined that the image data of the sprite to be transferred is not stored in the normal video RAM 236.
ăăăŠăïŒłïŒïŒïŒïŒăźćŠçăźç”æăè»ąéćŻŸè±Ąç»ćăăŒăżăéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒă«æ ŒçŽăăăŠăăă°ïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒă«ćŻŸăăŠăăăźç»ćăăŒăżăè»ąéăăćż èŠăăȘăăźă§ăăăźăŸăŸéćžžç»ćè»ąéèšćźćŠçăç”äșăăăăăă«ăăăçĄé§ă«ç»ćăăŒăżăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒă«ćŻŸăăŠè»ąéăăăăźăæć¶ăăăăšăă§ăăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăźćéšă«ăăăćŠçèČ æ ăźè»œæžăăăăčă©ă€ăłïŒïŒïŒă«ăăăăă©ăăŁăăŻăźè»œæžăćłăăăšăă§ăăă Then, as a result of the processing of S7713, if the image data to be transferred is stored in the normal video RAM 236 (S7713: Yes), it is not necessary to transfer the image data from the character ROM 234 to the normal video RAM 236. , Ends the normal image transfer setting process as it is. As a result, it is possible to suppress unnecessary transfer of image data from the character ROM 234 to the normal video RAM 236, reducing the processing load on each part of the display control device 114 and reducing the traffic on the bus line 240. Can be planned.
äžæčăïŒłïŒïŒïŒïŒăźćŠçăźç”æăè»ąéćŻŸè±Ąç»ćăăŒăżăéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒă«æ ŒçŽăăăŠăăȘăăă°ïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăăăźè»ąéćŻŸè±Ąç»ćăăŒăżăźè»ąéæç€șăèšćźăăïŒïŒłïŒïŒïŒïŒïŒăăăă«ăăăæç»ćŠçă«ăăăŠç»ćăłăłăăăŒă©ïŒïŒïŒă«ćŻŸăăŠé俥ăăăæç»ăȘăčăă«ăè»ąéćŻŸè±Ąç»ćăăŒăżăźè»ąéăăŒăżæ ć ±ăć«ăăăăăăšă«ăȘăăç»ćăłăłăăăŒă©ïŒïŒïŒăŻăăăźæç»ăȘăčăă«èšèŒăăăè»ąéăăŒăżæ ć ±ăćșă«ăè»ąéćŻŸè±Ąç»ćăźç»ćăăŒăżăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒăžè»ąéăăăăšăă§ăăăăȘăăè»ąéăăŒăżæ ć ±ă«ăŻăè»ąéćŻŸè±Ąç»ćăźç»ćăăŒăżăæ ŒçŽăăăŠăăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăźć é ăąăăŹăčăšæç”ăąăăŹăčăè»ąéć ăźæ ć ±ïŒăăźć ŽćăŻăéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒïŒăćăłè»ąéć ïŒăăă§è»ąéăăăè»ąéćŻŸè±Ąç»ćăźç»ćăăŒăżăæ ŒçŽăăčăéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒăźç»ćæ ŒçŽăšăȘăąïŒïŒïŒïœă«èšăăăăă”ăăšăȘăąïŒăźć é ăąăăŹăčăć«ăăăăăç»ćăłăłăăăŒă©ïŒïŒïŒăŻăăăźè»ąéăăŒăżæ ć ±ă«ćșă„ăăŠç»ćè»ąéćŠçăćźèĄăăè»ąéćŠçă§æćźăăăç»ćăăŒăżăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăèȘăżćșăăŠăæćźăăăăăăȘïŒČïŒĄïŒïŒăăă§ăŻăéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒïŒăźæćźăăăăąăăŹăčă«è»ąéăăăăăăŠăè»ąéăćźäșăăăšăïŒïŒ°ïŒ”ïŒïŒïŒă«ćŻŸăăŠăè»ąéç”äș俥ć·ăé俥ăăă On the other hand, if the transfer target image data is not stored in the normal video RAM 236 as a result of the processing of S7713 (S7713: No), the transfer instruction of the transfer target image data is set (S7714). As a result, the transfer data information of the image data to be transferred is included in the drawing list transmitted to the image controller 237 in the drawing process, and the image controller 237 displays the transfer data information described in the drawing list. Based on this, the image data of the image to be transferred can be transferred from the character ROM 234 to the normal video RAM 236. The transfer data information includes the start address and end address of the character ROM 234 in which the image data of the image to be transferred is stored, the transfer destination information (in this case, the normal video RAM 236), and the transfer destination (transferred here). The start address of the sub-area) provided in the image storage area 236a of the normal video RAM 236 for storing the image data of the image to be transferred is included. The image controller 237 executes an image transfer process based on the transfer data information, reads the image data specified in the transfer process from the character ROM 234, and designates the specified video RAM (here, the normal video RAM 236). Forward to the address given. Then, when the transfer is completed, a transfer end signal is transmitted to the MPU 231.
ïŒłïŒïŒïŒïŒăźćŠçăźćŸăæ ŒçŽç»ćăăŒăżć€ć„ăă©ă°ïŒïŒïŒïœăæŽæ°ăïŒïŒłïŒïŒïŒïŒïŒăăăźéćžžçšè»ąéèšćźćŠçăç”äșăăăæ ŒçŽç»ćăăŒăżć€ć„ăă©ă°ïŒïŒïŒïœăźæŽæ°ăŻăäžèż°ăăăăă«ăè»ąéćŻŸè±Ąç»ćăăŒăżăšăȘăŁăăčăă©ă€ăă«ćŻŸćżăăæ ŒçŽç¶æ ăăăȘăłăă«èšćźăăăŸăăăăźäžăźăčăă©ă€ăăšćăç»ćæ ŒçŽăšăȘăąïŒïŒïŒïœăźă”ăăšăȘăąă«æ ŒçŽăăăăăšă«ăȘăŁăŠăăăăźä»ăźăčăă©ă€ăă«ćŻŸćżăăæ ŒçŽç¶æ ăăăȘăăă«èšćźăăăăšă«ăăŁăŠèĄăăăă After the process of S7714, the stored image data determination flag 233i is updated (S7715), and this normal transfer setting process is terminated. To update the stored image data discrimination flag 233i, as described above, the storage state corresponding to the sprite that is the transfer target image data is set to "on", and the sub of the same image storage area 236a as the one sprite. This is done by setting the storage state corresponding to other sprites that are supposed to be stored in the area to "off".
ăăźăăă«ăăăźéćžžçšç»ćè»ąéćŠçăćźèĄăăăăšă«ăăŁăŠăć ă«ćźèĄăăăăłăăłăć€ćźćŠçăźäžă§ăèĄšç€șçšćæąçšźć„ăłăăłăă«ćŻŸćżăăćŠçăćźèĄăăăăăźç”æăèĄšç€șçšćæąçšźć„ăłăăłăă«ăăŁăŠç€șăăăćæąçšźć„æ ć ±ă性ćœăăăźćæąçšźć„ă§ăăăšć€ć„ăăăć ŽćăŻăăăĄăłăăĄăŒăŹæŒćșă«ăăăŠäœżçšăăç»ćăăŒăżăé æ»ăȘăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒă«è»ąéăăăăăšăă§ăăăăŸăăć ă«ćźèĄăăăăłăăłăć€ćźćŠçăźäžă§èéąç»ćć€æŽăłăăłăăźć俥ă«ćșă„ăăŠèéąç»ćăźć€æŽăèĄăăăć ŽćăŻăăăźèéąç»ćă§çšăăăăç»ćăăŒăżăźăăĄăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒăźèéąç»ćăšăȘăąïŒïŒïŒïœă«æ ŒçŽăăăŠăăȘăç»ćăăŒăżăăé æ»ăȘăăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒă«è»ąéăăăăăšăă§ăăă In this way, by executing this normal image transfer process, the process corresponding to the display stop type command is executed in the previously executed command determination process, and as a result, the display stop type command is used. When it is determined that the stop type information shown is the stop type of the jackpot, the image data used in the fanfare effect can be transferred from the character ROM 234 to the normal video RAM 236 without delay. Further, when the rear image is changed based on the reception of the rear image change command in the command determination process executed earlier, among the image data used in the rear image, the rear surface of the resident video RAM 235 is used. Image data not stored in the image area 235c can be transferred from the character ROM 234 to the normal video RAM 236 without delay.
ăŸăăæŹćźæœćœąæ ă§ăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăăźăłăăłăçă«ćșă„ăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăăé俥ăăăăłăăłăïŒäŸăă°ăèĄšç€șçšć€ćăăżăŒăłăłăăłăïŒçă«ćżăăŠăèĄšç€șăăŒăżăăŒăă«ăèĄšç€șăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœă«èšćźăăăăźă«ćăăăŠăăăźèĄšç€șăăŒăżăăŒăă«ă«ćŻŸćżăăè»ąéăăŒăżăăŒăă«ăè»ąéăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœ ă«èšćźăăăăăăăŠăïŒïŒ°ïŒ”ïŒïŒïŒăŻăéćžžç»ćè»ąéèšćźćŠçăćźèĄăăăăšă«ăăăè»ąéăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœ ă«èšćźăăăè»ąéăăŒăżăăŒăă«ăźăă€ăłăżïŒïŒïŒïœă§ç€șăăăăšăȘăąă«èšèŒăăăŠăăè»ąéăăŒăżæ ć ±ă«ćŸăŁăŠăç»ćăłăłăăăŒă©ïŒïŒïŒă«ćŻŸăè»ąéćŻŸè±Ąç»ćăăŒăżăźè»ąéæç€șăèšćźăăăźă§ăèĄšç€șăăŒăżăăŒăă«ăăăăĄïŒïŒïŒïœă«èšćźăăăèĄšç€șăăŒăżăăŒăă«ă§çšăăăăăčăă©ă€ăăźç»ćăăŒăżăăææăźăżă€ăăłă°ă§çąșćźă«ăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒăžè»ąéăăăăšăă§ăăă Further, in the present embodiment, the display data table is displayed as the display data table buffer 233d in response to a command (for example, a display variation pattern command) transmitted from the voice lamp control device 113 based on a command or the like from the main control device 110. The transfer data table corresponding to the display data table is set in the transfer data table buffer 233e in accordance with the setting of. Then, the MPU 231 performs the normal image transfer setting process to the image controller 237 according to the transfer data information described in the area indicated by the pointer 233f of the transfer data table set in the transfer data table buffer 233e. Since the transfer instruction of the image data to be transferred is set, the image data of the sprite used in the display data table set in the display data table buffer 233d can be reliably transferred from the character ROM 234 to the normal video RAM 236 at a desired timing. Can be done.
ăăă§ăèĄšç€șăăŒăżăăŒăă«ă«ćŸăŁăŠæćźăźăčăă©ă€ăăźæç»ăéć§ăăăăŸă§ă«ăăăźæćźăźăčăă©ă€ăă«ćŻŸćżăăç»ćăăŒăżăç»ćæ ŒçŽăšăȘăąïŒïŒïŒïœă«æ ŒçŽăăăăăă«ăè»ąéăăŒăżăăŒăă«ă§ăŻăè»ąéćŻŸè±Ąç»ćăăŒăżăźè»ąéăăŒăżæ ć ±ăæćźăźăąăăŹăčă«ćŻŸăăŠèŠćźăăăŠăăăźă§ăăăźè»ąéăăŒăżăăŒăă«ă«èŠćźăăăè»ąéăăŒăżæ ć ±ă«ćŸăŁăŠăç»ćăăŒăżăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăç»ćæ ŒçŽăšăȘăąïŒïŒïŒïœă«è»ąéăăăăšă«ăăăèĄšç€șăăŒăżăăŒăă«ă«ćŸăŁăŠæćźăźăčăă©ă€ăăæç»ăăć Žćă«ăăăźăčăă©ă€ăăźæç»ă«ćż èŠăȘćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒă«ćžžé§ăăăŠăăȘăç»ćăăŒăżăăćż ăç»ćæ ŒçŽăšăȘăąïŒïŒïŒïœă«æ ŒçŽăăăŠăăăăšăă§ăăă Here, in the transfer data table, the image data to be transferred is stored in the image storage area 236a so that the image data corresponding to the predetermined sprite is stored in the image storage area 236a by the time the drawing of the predetermined sprite is started according to the display data table. Since the transfer data information is specified for a predetermined address, the image data is transferred from the character ROM 234 to the image storage area 236a according to the transfer data information specified in the transfer data table, so that the transfer data information is specified according to the display data table. When drawing the sprite, the image data that is not resident in the resident video RAM 235 necessary for drawing the sprite can be stored in the image storage area 236a without fail.
ăăă«ăăăèȘăżćșăéćșŠăźé ăïŒźïŒĄïŒźïŒ€ćăă©ăă·ă„ăĄăąăȘïŒïŒïŒïœă«ăăŁăŠăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăæ§æăăŠăăé æ»ăȘăèĄšç€șă«ćż èŠăȘç»ćăäșăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăèȘăżćșăăéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒăžè»ąéăăŠăăăăšăă§ăăăźă§ăèĄšç€șăăŒăżăăŒăă«ă§æćźăăăćăčăă©ă€ăăźç»ćăæç»ăăȘăăăćŻŸćżăăæŒćșă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăăăšăă§ăăăăŸăăè»ąéăăŒăżăăŒăă«ăźèšèŒă«ăăŁăŠăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒă«éćžžé§ăźç»ćăăŒăżă ăăćźčæă«äžă€çąșćźă«ăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒăžè»ąéăăăăšăă§ăăă As a result, even if the character ROM 234 is configured by the NAND flash memory 234a having a slow read speed, the image required for display can be read in advance from the character ROM 234 and transferred to the normal video RAM 236 without delay. While drawing the image of each sprite specified in the data table, the corresponding effect can be displayed on the third symbol display device 81. Further, according to the description in the transfer data table, only the non-resident image data in the resident video RAM 235 can be easily and surely transferred from the character ROM 234 to the normal video RAM 236.
ăŸăăè»ąéăăŒăżăăŒăă«ă§ăŻăăčăă©ă€ăă«ćŻŸćżăăç»ćăăŒăżæŻă«ăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒăžç»ćăăŒăżăè»ąéăăăăăă«ăăăźè»ąéăăŒăżæ ć ±ăèŠćźăăăăăă«ăăăăăźç»ćăăŒăżăźè»ąéăăčăă©ă€ăæŻă«çźĄçăăăŸăăć¶ćŸĄăăăăšăă§ăăăźă§ăăăźè»ąéă«äżăćŠçăćźčæă«èĄăăăšăă§ăăăăăăŠăăčăă©ă€ăćäœă§ăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒăžăźç»ćăăŒăżăźè»ąéăć¶ćŸĄăăăăšă«ăăăăăźćŠçăćźčæă«ăă€ă€ăè©łçŽ°ă«ç»ćăăŒăżăźè»ąéăć¶ćŸĄă§ăăăăăŁăŠăè»ąéă«ăăăèČ è·ăźćąć€§ăćčçăăæć¶ăăăăšăă§ăăă Further, in the transfer data table, the transfer data information is defined so that the image data is transferred from the character ROM 234 to the normal video RAM 236 for each image data corresponding to the sprite. As a result, the transfer of the image data can be managed and controlled for each sprite, so that the processing related to the transfer can be easily performed. Then, by controlling the transfer of the image data from the character ROM 234 to the normal video RAM 236 in sprite units, it is possible to control the transfer of the image data in detail while facilitating the processing. Therefore, it is possible to efficiently suppress an increase in the load applied to the transfer.
æŹĄăă§ăćłïŒïŒăćç §ăăŠăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒïŒ°ïŒ”ïŒïŒïŒă§ćźèĄăăăćČ蟌ćŠçăźäžćŠçă§ăăäžèż°ăźæç»ćŠçïŒïŒłïŒïŒïŒïŒïŒăźè©łçŽ°ă«ă€ăăŠèȘŹæăăăćłïŒïŒăŻăăăźæç»ćŠçăç€șăăăăŒăăŁăŒăă§ăăă Next, with reference to FIG. 87, the details of the above-mentioned drawing process (S6306), which is one process of the V interrupt process executed by the MPU 231 of the display control device 114, will be described. FIG. 87 is a flowchart showing this drawing process.
æç»ćŠçă§ăŻăăżăčăŻćŠçïŒïŒłïŒïŒïŒïŒïŒă§æ±șćźăăăïŒăăŹăŒă ăæ§æăăćçšźăčăă©ă€ăăźçšźć„ăȘăăłă«ăăăăăźăčăă©ă€ăăźæç»ă«ćż èŠăȘăă©ăĄăŒăżïŒèĄšç€șäœçœźćș§æšăæĄć€§çăćè»ąè§ćșŠăćéæć€ăαăăŹăłăăŁăłă°æ ć ±ăèČæ ć ±ăăăŁă«ăżæćźæ ć ±ïŒăćăłăè»ąéèšćźćŠçïŒïŒłïŒïŒïŒïŒïŒă«ăăèšćźăăăè»ąéæç€șăăăæç»ăȘăčăïŒćłïŒïŒïŒăçæăăïŒïŒłïŒïŒïŒïŒïŒăćłăĄăïŒłïŒïŒïŒïŒăźćŠçă§ăŻăăżăčăŻćŠçïŒïŒłïŒïŒïŒïŒïŒă§æ±șćźăăăïŒăăŹăŒă ăæ§æăăćçšźăčăă©ă€ăăźçšźć„ăăăćăčăă©ă€ăæŻă«ăăăźăčăă©ă€ăăźç»ćăăŒăżăæ ŒçŽăăăŠăăæ ŒçŽïŒČïŒĄïŒçšźć„ăšăąăăŹăčăšăçčćźăăăăźçčćźăăăæ ŒçŽïŒČïŒĄïŒçšźć„ăšăąăăŹăčăšă«ćŻŸăăŠăăżăčăŻćŠçă§æ±șćźăăăăăźăčăă©ă€ăă«ćż èŠăȘăă©ăĄăŒăżăćŻŸćżä»ăăăăăăŠăćăčăă©ă€ăăăïŒăăŹăŒă ćăźç»ćăźäžă§æăèéąćŽă«é çœźăăčăăčăă©ă€ăăăćéąćŽă«é çœźăăčăăčăă©ă€ăé ă«äžŠăłæżăăäžă§ăăăźäžŠăłæżăćŸăźăčăă©ă€ăé ă«ăăăăăăźăčăă©ă€ăă«ćŻŸăăè©łçŽ°ăȘæç»æ ć ±ïŒè©łçŽ°æ ć ±ïŒăšăăŠăăčăă©ă€ăăźç»ćăăŒăżăæ ŒçŽăăăŠăăæ ŒçŽïŒČïŒĄïŒçšźć„ăȘăăłă«ăąăăŹăčăăăłăăźăčăă©ă€ăăźæç»ă«ćż èŠăȘăă©ăĄăŒăżăèšèż°ăăăăšă§ăæç»ăȘăčăăçæăăăăŸăăè»ąéèšćźćŠçïŒïŒłïŒïŒïŒïŒïŒă«ăăè»ąéæç€șăèšćźăăăć ŽćăŻăăăźæç»ăȘăčăăźæ«ć°Ÿă«ăè»ąéăăŒăżæ ć ±ăšăăŠăè»ąéćŻŸè±Ąç»ćăăŒăżăæ ŒçŽăăăŠăăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăźć é ăąăăŹăčïŒæ ŒçŽć ć é ăąăăŹăčïŒăšæç”ăąăăŹăčïŒæ ŒçŽć æç”ăąăăŹăčïŒăćăłăè»ąéć ïŒéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒïŒăźć é ăąăăŹăčăèżœèšăăă In the drawing process, the types of various sprites constituting one frame determined in the task process (S6304) and the parameters required for drawing each sprite (display position coordinates, enlargement ratio, rotation angle, translucent value, α blending information). , Color information, filter designation information), and a drawing list (FIG. 38) is generated from the transfer instruction set by the transfer setting process (S6305) (S7801). That is, in the processing of S7801, the storage RAM type and address in which the image data of the sprite is stored are specified for each sprite from the types of various sprites constituting one frame determined in the task processing (S6304). Then, the parameters required for the sprite determined by the task processing are associated with the specified storage RAM type and address. Then, each sprite is rearranged in the order of the sprites to be arranged on the front side from the sprites to be arranged on the back side in the image for one frame, and then the details for each sprite are arranged in the order of the sprites after the rearrangement. A drawing list is generated by describing the storage RAM type and address in which the sprite image data is stored and the parameters required for drawing the sprite as various drawing information (detailed information). When a transfer instruction is set by the transfer setting process (S6305), the start address (storage source start address) of the character ROM 234 in which the transfer target image data is stored as the transfer data information at the end of the drawing list. And the final address (final address of the storage source) and the start address of the transfer destination (normal video RAM 236) are added.
ăȘăăäžèż°ăăăăă«ăăčăă©ă€ăæŻă«ăăăźăčăă©ă€ăăźç»ćăăŒăżăæ ŒçŽăăăćžžé§çšăăăȘïŒČïŒĄïŒïŒïŒïŒăźăšăȘăąăćăŻăéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒăźç»ćæ ŒçŽăšăȘăąïŒïŒïŒïœăźă”ăăšăȘăąăćșćźăăăŠăăăźă§ăïŒïŒ°ïŒ”ïŒïŒïŒăŻăăčăă©ă€ăçšźć„ă«ćżăăŠăăăźăčăă©ă€ăăźç»ćăăŒăżăæ ŒçŽăăăŠăăæ ŒçŽïŒČïŒĄïŒçšźć„ăšăąăăŹăčăšăćłćș§ă«çčćźăăăăăăźæ ć ±ăæç»ăȘăčăăźè©łçŽ°æ ć ±ă«ćźčæă«ć«ăăăăšăă§ăăă As described above, for each sprite, the area of the resident video RAM 235 in which the image data of the sprite is stored or the sub area of the image storage area 236a of the normal video RAM 236 is fixed, so that the MPU 231 has a fixed area. , The storage RAM type and address in which the image data of the sprite is stored can be immediately specified according to the sprite type, and the information can be easily included in the detailed information of the drawing list.
æç»ăȘăčăăçæăăăšăăăźçæăăæç»ăȘăčăăšăæç»ćŻŸè±ĄăăăăĄăă©ă°ïŒïŒïŒïœă«ăăŁăŠçčćźăăăæç»ćŻŸè±ĄăăăăĄæ ć ±ăšăç»ćăłăłăăăŒă©ăžé俥ăăïŒïŒłïŒïŒïŒïŒïŒăăăă§ăŻăæç»ćŻŸè±ĄăăăăĄăă©ă°ïŒïŒïŒïœăïŒă§ăăć ŽćăŻăæç»ćŻŸè±ĄăăăăĄæ ć ±ăšăăŠçŹŹïŒăăŹăŒă ăăăăĄïŒïŒïŒïœă«æç»ăăăç»ćăć±éăăăăæç€șăăæ ć ±ăć«ăăæç»ćŻŸè±ĄăăăăĄăă©ă°ïŒïŒïŒïœăïŒă§ăăć ŽćăŻăæç»ćŻŸè±ĄăăăăĄæ ć ±ăšăăŠçŹŹïŒăăŹăŒă ăăăăĄïŒïŒïŒïœă«æç»ăăăç»ćăć±éăăăăæç€șăăæ ć ±ăć«ăăă When the drawing list is generated, the generated drawing list and the drawing target buffer information specified by the drawing target buffer flag 233j are transmitted to the image controller (S7802). Here, when the drawing target buffer flag 233j is 0, the drawing target buffer flag 233j is 1 including the information instructing to expand the image drawn in the first frame buffer 236b as the drawing target buffer information. Includes information instructing the image drawn in the second frame buffer 236c to be expanded as the drawing target buffer information.
ç»ćăłăłăăăŒă©ïŒïŒïŒăŻăïŒïŒ°ïŒ”ïŒïŒïŒăăć俥ăăæç»ăȘăčăă«ćșă„ăăŠăăăźæç»ăȘăčăăźć é ă«èšèż°ăăăăčăă©ă€ăăăé ă«ç»ćăæç»ăăăăăæç»ćŻŸè±ĄăăăăĄæ ć ±ă«ăăŁăŠæç€șăăăăăŹăŒă ăăăăĄă«äžæžăă«ăăŁăŠć±éăăăăăă«ăăăæç»ăȘăčăă«ăăŁăŠçæăăăïŒăăŹăŒă ćăźç»ćă«ăăăŠăæćă«æç»ăăăčăă©ă€ăăæăèéąćŽă«é çœźăăăæćŸă«æç»ăăăčăă©ă€ăăæăćéąćŽă«é çœźăăăăăšăă§ăăă The image controller 237 draws an image in order from the sprite described at the top of the drawing list based on the drawing list received from the MPU 231 and expands the image by overwriting the frame buffer specified by the drawing target buffer information. As a result, in the image for one frame generated by the drawing list, the sprite drawn first can be arranged on the backmost side, and the sprite drawn last can be arranged on the frontmost side.
ăŸăăæç»ăȘăčăă«è»ąéăăŒăżæ ć ±ăć«ăŸăăŠăăć ŽćăŻăăăźè»ąéăăŒăżæ ć ±ăăăè»ąéćŻŸè±Ąç»ćăăŒăżăæ ŒçŽăăăŠăăăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăźć é ăąăăŹăčïŒæ ŒçŽć ć é ăąăăŹăčïŒăšæç”ăąăăŹăčïŒæ ŒçŽć æç”ăąăăŹăčïŒăćăłăè»ąéć ïŒéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒïŒăźć é ăąăăŹăčăæœćșăăăăźæ ŒçŽć ć é ăąăăŹăčăăæ ŒçŽć æç”ăąăăŹăčăŸă§ă«æ ŒçŽăăăç»ćăăŒăżăé ă«ăăŁă©ăŻăżïŒČïŒŻïŒïŒïŒïŒăăèȘăżćșăăŠăăăăĄïŒČïŒĄïŒïŒïŒïŒïœă«äžæçă«æ ŒçŽăăćŸăéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒăæȘäœżçšç¶æ ă«ăăăšăăèŠèšăăŁăŠăăăăăĄïŒČïŒĄïŒïŒïŒïŒïœă«æ ŒçŽăăç»ćăăŒăżăéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒăźè»ąéć ć é ăąăăŹăčă«ăăŁăŠç€șăăăăšăȘăąă«é æŹĄè»ąéăăăăăăŠăăăźéćžžçšăăăȘïŒČïŒĄïŒïŒïŒïŒă«æ ŒçŽăăăç»ćăăŒăżăŻăăăźćŸă«ïŒïŒ°ïŒ”ïŒïŒïŒăăé俥ăăăæç»ăȘăčăă«ćșă„ăăŠäœżçšăăăæç»ăȘăčăă«ćŸăŁăç»ćăźæç»ăèĄăăăă If the drawing list contains transfer data information, the transfer data information includes the start address (storage source start address) and the final address (storage source final address) of the character ROM 234 in which the transfer target image data is stored. ) And the start address of the transfer destination (normal video RAM 236) are extracted, and the image data stored from the start address of the storage source to the final address of the storage source is read out from the character ROM 234 in order and temporarily stored in the buffer RAM 237a. After that, the image data stored in the buffer RAM 237a is sequentially transferred to the area indicated by the transfer destination start address of the normal video RAM 236 in anticipation of when the normal video RAM 236 is in an unused state. Then, the image data stored in the normal video RAM 236 is used based on the drawing list subsequently transmitted from the MPU 231, and the image is drawn according to the drawing list.
ăȘăăç»ćăłăłăăăŒă©ïŒïŒïŒăŻăæç»ćŻŸè±ĄăăăăĄæ ć ±ă«ăăŁăŠæç€șăăăăăŹăŒă ăăăăĄăšăŻç°ăȘăăăŹăŒă ăăăăĄăăăć ă«ć±éăăăç»ćăźç»ćæ ć ±ăèȘăżćșăăŠăé§ć俥ć·ăšć ±ă«ăăźç»ćæ ć ±ă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«é俥ăăăăăă«ăăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ćŻŸăăŠăăăŹăŒă ăăăăĄă«ć±éăăç»ćăèĄšç€șăăăăăšăă§ăăăăŸăăäžæčăźăăŹăŒă ăăăăĄă«æç»ăăç»ćăć±éăăȘăăăäžæčăźăăŹăŒă ăăăăĄăăć±éăăç»ćă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăăăšăă§ăăæç»ćŠçăšèĄšç€șćŠçăšăćæ䞊ćçă«ćŠçăăăăšăă§ăăă The image controller 237 reads the image information of the previously expanded image from a frame buffer different from the frame buffer specified by the drawing target buffer information, and displays the image information together with the drive signal in the third symbol display device 81. Send to. As a result, the third symbol display device 81 can display the expanded image in the frame buffer. Further, while expanding the image drawn in one frame buffer, the image expanded from one frame buffer can be displayed on the third symbol display device 81, and the drawing process and the display process are processed in parallel at the same time. be able to.
æç»ćŠçăŻăïŒłïŒïŒïŒïŒăźćŠçăźćŸăæç»ćŻŸè±ĄăăăăĄăă©ă°ïŒïŒïŒïœăæŽæ°ăăïŒïŒłïŒïŒïŒïŒïŒăăăăŠăæç»ćŠçăç”äșăăŠăćČ蟌ćŠçă«æ»ăăæç»ćŻŸè±ĄăăăăĄăă©ă°ïŒïŒïŒïœăźæŽæ°ăŻăăăźć€ăćè»ąăăăăăšă«ăăăćłăĄăć€ăăïŒăă§ăăŁăć ŽćăŻăïŒăă«ăăïŒăă§ăăŁăć ŽćăŻăïŒăă«èšćźăăăăšă«ăăŁăŠèĄăăăăăăă«ăăăæç»ćŻŸè±ĄăăăăĄăŻăæç»ăȘăčăăé俥ăăăćșŠă«ă珏ïŒăăŹăŒă ăăăăĄïŒïŒïŒïœăšçŹŹïŒăăŹăŒă ăăăăĄïŒïŒïŒïœăšăźéă§äș€äșă«èšćźăăăă The drawing process updates the drawing target buffer flag 233j after the process of S7802 (S7803). Then, the drawing process is finished, and the process returns to the V interrupt process. The drawing target buffer flag 233j is updated by inverting its value, that is, by setting it to "1" when the value is "0" and to "0" when it is "1". Will be done. As a result, the drawing target buffer is alternately set between the first frame buffer 236b and the second frame buffer 236c each time the drawing list is transmitted.
ăăă§ăæç»ăȘăčăăźé俥ăŻăïŒăăŹăŒă ćăźç»ćăźæç»ćŠçăăăłèĄšç€șćŠçăćźäșăăïŒïŒăăȘç§æŻă«ç»ćăłăłăăăŒă©ïŒïŒïŒăăé俥ăăăćČèŸŒäżĄć·ă«ćșă„ăăŠăïŒïŒ°ïŒ”ïŒïŒïŒă«ăăćźèĄăăăćČ蟌ćŠçïŒćłïŒïŒïŒïœïŒćç §ïŒăźæç»ćŠçăćźèĄăăăćșŠă«ăèĄăăăăăšă«ăȘăăăăă«ăăăăăăżă€ăăłă°ă§ăïŒăăŹăŒă ćăźç»ćăć±éăăăăŹăŒă ăăăăĄăšăăŠçŹŹïŒăăŹăŒă ăăăăĄïŒïŒïŒïœăæćźăăăïŒăăŹăŒă ćăźç»ćæ ć ±ăèȘăżćșăăăăăŹăŒă ăăăăĄăšăăŠçŹŹïŒăăŹăŒă ăăăăĄïŒïŒïŒïœăæćźăăăŠăç»ćăźæç»ćŠçăăăłèĄšç€șćŠçăćźèĄăăăăšăïŒăăŹăŒă ćăźç»ćăźæç»ćŠçăćźäșăăïŒïŒăăȘç§ćŸă«ăïŒăăŹăŒă ćăźç»ćăć±éăăăăŹăŒă ăăăăĄăšăăŠçŹŹïŒăăŹăŒă ăăăăĄïŒïŒïŒïœăæćźăăăïŒăăŹăŒă ćăźç»ćæ ć ±ăèȘăżćșăăăăăŹăŒă ăăăăĄăšăăŠçŹŹïŒăăŹăŒă ăăăăĄïŒïŒïŒïœăæćźăăăăăăŁăŠăć ă«çŹŹïŒăăŹăŒă ăăăăĄïŒïŒïŒïœă«ć±éăăăç»ćăźç»ćæ ć ±ăèȘăżćșăăăŠçŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăăăšăă§ăăăšćæă«ă珏ïŒăăŹăŒă ăăăăĄïŒïŒïŒïœă«æ°ăăȘç»ćăć±éăăăă Here, the drawing list is transmitted by the MPU 231 based on the V interrupt signal transmitted from the image controller 237 every 20 milliseconds when the drawing process and the display process of the image for one frame are completed. It will be performed every time the drawing process of the inclusion process (see FIG. 75 (b)) is executed. As a result, at a certain timing, the first frame buffer 236b is designated as the frame buffer for expanding the image for one frame, and the second frame buffer 236c is designated as the frame buffer for reading the image information for one frame. When the drawing process and the display process of are executed, the second frame buffer 236c is designated as the frame buffer for expanding the image for one frame 20 milliseconds after the drawing process for the image for one frame is completed, and one frame is specified. The first frame buffer 236b is designated as the frame buffer from which the minute image information is read. Therefore, the image information of the image previously expanded in the first frame buffer 236b can be read out and displayed on the third symbol display device 81, and at the same time, a new image is expanded in the second frame buffer 236c. ..
ăăăŠăæŽă«æŹĄăźïŒïŒăăȘç§ćŸă«ăŻăïŒăăŹăŒă ćăźç»ćăć±éăăăăŹăŒă ăăăăĄăšăăŠçŹŹïŒăăŹăŒă ăăăăĄïŒïŒïŒïœăæćźăăăïŒăăŹăŒă ćăźç»ćæ ć ±ăèȘăżćșăăăăăŹăŒă ăăăăĄăšăăŠçŹŹïŒăăŹăŒă ăăăăĄïŒïŒïŒïœăæćźăăăăăăŁăŠăć ă«çŹŹïŒăăŹăŒă ăăăăĄïŒïŒïŒïœă«ć±éăăăç»ćăźç»ćæ ć ±ăèȘăżćșăăăŠçŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăăăšăă§ăăăšćæă«ă珏ïŒăăŹăŒă ăăăăĄïŒïŒïŒïœă«æ°ăăȘç»ćăć±éăăăă仄ćŸăïŒăăŹăŒă ćăźç»ćăć±éăăăăŹăŒă ăăăăĄăšăïŒăăŹăŒă ćăźç»ćæ ć ±ăèȘăżćșăăăăăŹăŒă ăăăăĄăšăăïŒïŒăăȘç§æŻă«ăăăăă珏ïŒăăŹăŒă ăăăăĄïŒïŒïŒïœăăăłçŹŹïŒăăŹăŒă ăăăăĄïŒïŒïŒïœăźăăăăăäș€äșă«æćźăăăăšă«ăăŁăŠăïŒăăŹăŒă ćăźç»ćăźæç»ćŠçăèĄăăȘăăăïŒăăŹăŒă ćăźç»ćăźèĄšç€șćŠçăïŒïŒăăȘç§ćäœă§éŁç¶çă«èĄăăăăăšăă§ăăă Then, after the next 20 milliseconds, the first frame buffer 236b is designated as the frame buffer for expanding the image for one frame, and the second frame buffer 236c is designated as the frame buffer for reading the image information for one frame. Will be done. Therefore, the image information of the image previously expanded in the second frame buffer 236c can be read out and displayed on the third symbol display device 81, and at the same time, a new image is expanded in the first frame buffer 236b. .. After that, one of the first frame buffer 236b and the second frame buffer 236c is used every 20 milliseconds for the frame buffer that expands the image for one frame and the frame buffer for reading the image information for one frame. By alternately designating, it is possible to continuously perform the display processing of the image for one frame in units of 20 milliseconds while performing the drawing processing of the image for one frame.
ïŒçŹŹïŒćźæœćœąæ
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§ăăŠæŹăăăłăłæ©ïŒïŒăźçŹŹïŒćźæœćœąæ
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çœźïŒïŒïŒăźæ§æăźäžéšăšăăçžéăăŠăăă
<Second Embodiment>
Next, a second embodiment of the pachinko machine 10 will be described with reference to FIGS. 88 to 107. In the second embodiment, a part of the configuration of the game board 13, a part of the configuration of the main control device 110, and a part of the configuration of the voice lamp control device 113 are different from the first embodiment. doing.
äžèż°ăă珏ïŒćźæœćœąæ ă§ăŻăćłïŒă«ç€șăăéăăæźé»ć „èłèŁ çœźïŒïŒïŒă«ć „èłăăçăć „çăćŸăć „çćŁăšăăŠçčé»äœććŁïŒïŒïŒăšăăąăŠăćŁïŒïŒïŒăšăăèšăăăăă«æ§æăăŠăăăăăăŠăçčé»äœććŁïŒïŒïŒă«çăć „èłăăć Žćă«ćœčç©ćœăăéæăćźèĄăăăăăă«æ§æăăŠăăăăăăăȘăăăäžèż°ăă珏ïŒćźæœćœąæ ă§ăŻăćœčç©ćœăăéæăćźèĄăăăăăăźäœććŁăïŒă€ăăçĄăăćœčç©ćœăăéæă«ćŻŸăăŠăăȘăšăŒă·ă§ăłăæăăăăăšăă§ăăȘăăăăéæăćèȘżăšăȘăŁăŠăăŸăéæă«æ©æă«éŁœăăŠăăŸăăăšă«ć ăăæŻććäžăźćäœăăżăŒăłă§ćœčç©ćœăăéæăćźèĄăăăăăšăăăçăïŒ¶ć „èłćŁïŒïŒïŒă«ć „èłăăæăăżă€ăăłă°ăćłăŁăŠćœčç©éæăćźèĄăăăïŒçčé»äœććŁïŒïŒïŒă«çăć „èłăăăïŒéæăćźèĄăăæăăȘăăšăăćéĄăăăŁăă In the first embodiment described above, as shown in FIG. 3, a special electric actuating port 643 and an out port 644 are provided as entry ports for balls that have won a prize in the general electric winning device 640. Was there. Then, when the ball wins a prize in the special electric actuating port 643, the game per character is executed. However, in the above-described first embodiment, there is only one operating port for executing the game per character, and it is not possible to give variation to the game per character, so that the game becomes monotonous. In addition to getting tired of the game early, since the game per character is executed with the same movement pattern each time, the character game is executed at a timing that makes it easy for the ball to win the V winning opening 165 (special electric train). There is a problem that the game (to make the operating port 643 win a ball) is easily executed.
ăăă«ćŻŸăăŠăæŹçŹŹïŒćźæœćœąæ ă§ăŻăæźé»ć „èłèŁ çœźïŒïŒïŒć ă«æ°ăă«çŹŹïŒçčé»äœććŁïŒïŒïŒïŒăèšăăæźé»ć „èłèŁ çœźïŒïŒïŒă«ć „èłăăçăçčé»äœććŁïŒïŒïŒă珏ïŒçčé»äœććŁïŒïŒïŒïŒăæăăŻăăąăŠăćŁïŒïŒïŒăźäœăăă«ć „èłăćŸăăăă«æ§æăăŠăăçčă§çžéăăŠăăă On the other hand, in the second embodiment, the second special electric operating port 1643 is newly provided in the general electric winning device 640, and the balls winning the general electric winning device 640 are the special electric operating port 643 and the second special electric operating port. It differs in that it is configured so that it can win a prize in either 1643 or 644 out.
ăăă«ăçăçčé»äœććŁïŒïŒïŒă«ć „èłăăć Žćăšă珏ïŒçčé»äœććŁïŒïŒïŒïŒă«ć „èłăăć Žćăšă§ç°ăȘăéæŸăăżăŒăłăźćœčç©ćœăăéæăćźèĄăăăăăă«æ§æăăŠăăăçčé»äœććŁïŒïŒïŒă«çăć „èłăăć Žćă«ćźèĄăăăćœčç©ćœăăéæăăăă珏ïŒçčé»äœććŁïŒïŒïŒïŒă«çăć „èłăăć Žćă«ćźèĄăăăćœčç©ćœăăéæăźă»ăăăćœčç©ćœăăéæäžă«çăïŒ¶ć „èłćŁïŒïŒïŒïŒćłïŒćç §ïŒă«ć „èłăăæăăăăăă«æ§æăăŠăăă Further, it is configured so that a game per character having a different opening pattern is executed depending on whether the ball wins the special electric operating port 643 or the second special electric operating port 1643, and the special electric operating port 643 has a different opening pattern. The game per character, which is executed when the ball wins in the second special electric operating port 1643, is more than the game per character, which is executed when the ball wins. It is configured to facilitate winning a prize in 165 (see FIG. 6).
ăăźăăă«æ§æăăăăšă§ăæźćłćœăăéæäžă«æźé»ć „èłèŁ çœźïŒïŒïŒă«ć „èłăăçăźæ”äžç¶æłă«ćŻŸăăŠéæè ă«ăăèćłăæăăăăăšăă§ăăăăŸăăçăçčé»äœććŁïŒïŒïŒă«ć „èłăăć Žćăšă珏ïŒçčé»äœććŁïŒïŒïŒïŒă«ć „èłăăć Žćăšă§ăç°ăȘăćäœăăżăŒăłăźćœčç©ćœăăéæăćźèĄăăăăăăçăïŒ¶ć „èłćŁïŒïŒïŒă«ć „èłăăæăăżă€ăăłă°ăćłăŁăŠćœčç©éæăćźèĄăăăïŒçčé»äœććŁïŒïŒïŒă«çăć „èłăăăïŒéæăćźèĄăăéŁăăăăăšăă§ăăă With such a configuration, it is possible to make the player more interested in the flow situation of the ball that has won the prize in the Fuden winning device 640 during the game per game. Further, since the game per character with different operation patterns is executed depending on whether the ball wins the special electric operating port 643 or the second special electric operating port 1643, the ball is made to win the V winning opening 165. It is possible to make it difficult for the game to execute the accessory game (make the special electric actuating port 643 win the ball) at an easy timing.
ăăă«ăæŹçŹŹïŒćźæœćœąæ ă§ăŻăäžèż°ăă珏ïŒćźæœćœąæ ă«ăŠćźèĄăăăćçšźæŒćșă«ćŻŸăăŠăæçç¶æ äžă«ćœčç©ćœăăéæăćźèĄăăăć Žćă«ăăăŠćźèĄäžăźæźéćłæăźæźć€ćæéă«ćșă„ăăŠćźèĄăăă珏ïŒéææčæłç€șćæŒćșăšăæçç¶æ äžă«ćœčç©ćœăăéæăćźèĄăăăć Žćă«ăăăŠäžæăăăŠăăçčć„ćłæć€ćïŒçčćłć€ćïŒăźæźć€ćæéă«ćșă„ăăŠćźèĄăăă珏ïŒéææčæłç€șćæŒćșăšăăæ°ăă«ćźèĄćŻèœă«æ§æăăŠăăçčă§çžéăăŠăăă Further, in the second embodiment, for the various effects executed in the first embodiment described above, when the game per character is executed during the time saving state, the remaining variation time of the normal symbol being executed is set. The first game method suggestion effect executed based on the first game method, and the second game executed based on the remaining variation time of the special symbol variation (special symbol variation) that is interrupted when the game per character is executed during the time saving state. The difference is that the two game method suggestion effects are newly configured to be feasible.
äžèż°ăă珏ïŒćźæœćœąæ ă§ăŻăćłïŒïŒăăćłïŒïŒăćç §ăăŠäžèż°ăăéăăæçç¶æ äžăźéæïŒçčé»éæïŒăźéæć ćźčăç€șăăăăźæŒćșăšăăŠăæçç¶æ ăźæźç¶ç¶æéăæźéćłæăźæœéžç”æăæźćłćœăăéæăźćźèĄç¶æłăćœčç©ćœăăéæăźćźèĄç¶æłăăć ±ç„ăăăăăźæŒćșă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«ăŠèĄšç€șăăăăă«æ§æăăæçç¶æ äžăźéæăéæè ă«ćăăæăć ±ç„ăăăăźă§ăăŁăă In the above-described first embodiment, as described above with reference to FIGS. 12 to 19, as an effect for showing the game content of the game (special electric game) in the time-saving state, the remaining duration of the time-saving state and the normal symbol The effect for notifying the lottery result, the execution status of the game per character, and the execution status of the game per character is configured to be displayed on the display surface of the third symbol display device 81, and the game in the time saving state is displayed. It was intended to inform the player in an easy-to-understand manner.
ăăăăȘăăăäžèż°ăă珏ïŒćźæœćœąæ ăźăăăłăłæ©ïŒïŒă«ăŠćźèĄăăăæŒćșć ćźčă§ăŻăæçç¶æ äžïŒïŒ¶ă©ăă·ă„äžïŒăźéæç¶æłăéæè ă«ćăăæăć ±ç„ăăăăšăŻćŻèœă§ăăăăă©ăă·ă„äžă«ăăăŠăăăèŻăéæăéæè ă«ćźèĄăăăăăă«éææčæłăéæè ă«éžæăăăăăšăŻă§ăăȘăăŁăăă€ăŸăăă©ăă·ă„ăźæźæéăšăȘăçčć„ćłæć€ćăźæźć€ćæéïŒæçç”äșæĄä»¶ăæç«ăăçčć„ćłæć€ćăç”äșăăăŸă§ăźæéïŒăźæžçźăäžæăăăćœčç©ćœăăéæăćźèĄăăăć Žćă«ăçŸç¶ăăïŒ¶ć „èłèŁ çœźïŒïŒă«è€æ°ăźçăć „èłăăăăăšă§ăïŒ¶ć „èłćŁïŒïŒïŒăžăźçăźć „èłăçăăȘăăăăĄæ©ăćœčç©ćœăăéæăç”äșăăăă»ăăèŻăç¶æ ă§ăăăăïŒ¶ć „èłćŁïŒïŒïŒăžăźçăźć „èłăè«ŠăăăȘăăčăé·ăæéćœčç©ćœăăéæăç¶ç¶ăăăă»ăăèŻăç¶æ ă§ăăăăăéæè ă«ç€șćïŒć ±ç„ïŒăăăăšăă§ăăȘăăŁăă However, in the effect content executed by the pachinko machine 10 of the first embodiment described above, it is possible to inform the player of the game status during the time saving state (during V rush) in an easy-to-understand manner, but during V rush. In, it was not possible to let the player select a game method in order to make the player perform a better game. That is, when the game per character that interrupts the subtraction of the remaining fluctuation time of the special symbol fluctuation (the period until the special symbol fluctuation that satisfies the time saving end condition), which is the remaining period of the V rush, is executed, the current situation is However, it is better to finish the game per character as soon as possible while aiming to win the ball to the V winning opening 165 by letting the V winning device 65 win a plurality of balls, or to the V winning opening 165. It was not possible to suggest (notify) to the player whether it is better to give up the winning of the ball and continue the game per character for as long as possible.
ăăă«ćŻŸăăŠăæŹçŹŹïŒćźæœćœąæ ă§ăŻăäžèż°ăă珏ïŒéææčæłç€șćæŒćșăšă珏ïŒéææčæłç€șćæŒćșăšăăćźèĄćŻèœă«æ§æăăŠăăăăăéæè ă«ćŻŸăăŠćźèĄăăăćçšźç€șćæŒćșăźæŒćșć ćźčă«ćșă„ăăŠćœčç©ćœăăéæăźéææčæłăéžæăăăăăšăćŻèœăšăȘăăăăŁăŠăéæè ăä»»æă«éžæăăéææčæłă«ăăŁăŠïŒ¶ă©ăă·ă„äžăźéæăćźèĄăăăéææčæłăźéžæç”æă«ćżăăŠïŒ¶ă©ăă·ă„äžăźæć©æ§ăç°ăȘăăăăăšăă§ăăăăăćźèĄăăăćçšźç€șćæŒćșă«ćŻŸăăŠéæè ă«èćłăæăăăăăšăă§ăăăăŸăăèȘèș«ăźéžæç”æă«ćżăăŠïŒ¶ă©ăă·ă„äžăźæć©ćșŠćăăç°ăȘăăăăăšăă§ăăăăăéæè ăç©æ„”çă«éæă«ćć ăăăăăšăă§ăăéæăźèè¶Łăćäžăăăăăšăă§ăăă On the other hand, in the second embodiment, since the above-described first game method suggestion effect and the second game method suggestion effect are configured to be executable, various suggestions to be executed for the player are executed. It is possible to select the game method of the game per character based on the effect content of the effect. Therefore, the game during the V rush is executed by the game method arbitrarily selected by the player, and the advantage during the V rush can be different depending on the selection result of the game method. On the other hand, it is possible to make the player interested. In addition, since the degree of advantage during the V rush can be changed according to the result of one's own selection, the player can be actively participated in the game, and the interest of the game can be improved.
ăŸăăćłïŒïŒăćăłćłïŒïŒăćç §ăăŠăæŹçŹŹïŒćźæœćœąæ ă«ăŠçšăăăăæźé»ć „èłèŁ çœźïŒïŒïŒăźæ§æă«ă€ăăŠèȘŹæăăăăćłïŒïŒăŻăæŹçŹŹïŒćźæœćœąæ ăźăăăłăłæ©ïŒïŒă«ăăăæźé»ć „èłèŁ çœźïŒïŒïŒăźæ§æăæšĄćŒçă«ç€șăăæšĄćŒćłă§ăăŁăŠăćłïŒïŒăŻăæŹçŹŹïŒćźæœćœąæ ăźăăăłăłæ©ïŒïŒă«ăăăæźé»ć „èłèŁ çœźïŒïŒïŒă«ć „èłăăçă珏ïŒçčé»äœććŁïŒïŒïŒïŒăžăšæ”äžăćŸăç¶æ ăç€șăăæšĄćŒćłă§ăăăæŹçŹŹïŒćźæœćœąæ ăźăăăłăłæ©ïŒïŒăźéæç€ïŒïŒăźæ§æăŻăäžèż°ăă珏ïŒćźæœćœąæ ăźăăăłăłæ©ïŒïŒă«ćŻŸăăŠæźé»ć „èłèŁ çœźïŒïŒïŒć ăźæ§æăç°ăȘăăăçčă§çžéăăăă仄ć€ăŻćäžă§ăăăćäžăźæ§æă«ă€ăăŠăŻćäžăźçŹŠć·ăä»ăăŠăăźè©łçŽ°ăȘèȘŹæăçç„ăăă First, the configuration of the general electric winning device 640 used in the second embodiment will be described with reference to FIGS. 88 and 89. FIG. 88 is a schematic view schematically showing the configuration of the general electric winning device 640 in the pachinko machine 10 of the second embodiment, and FIG. 89 is a general electric winning in the pachinko machine 10 of the second embodiment. It is a schematic diagram which showed the state which the ball which won a prize in the apparatus 640 can flow down to the 2nd special electric operation port 1643. The configuration of the game board 13 of the pachinko machine 10 of the second embodiment is different in that the configuration of the pachinko machine 10 of the first embodiment is different from that of the pachinko machine 10 of the first embodiment described above. It is the same. The same components are designated by the same reference numerals and detailed description thereof will be omitted.
ćłïŒïŒă«ç€șăăéăăæŹçŹŹïŒćźæœćœąæ ăźæźé»ć „èłèŁ çœźïŒïŒïŒăŻăäžèż°ăă珏ïŒćźæœćœąæ ăźæźé»ć „èłèŁ çœźïŒïŒïŒïŒćłïŒćç §ïŒă«ćŻŸăăŠă珏ïŒéćŁïŒïŒïŒïœïŒăźäžç«ŻćŽïŒçŹŹïŒćŻććŒïŒïŒïŒă«ăăćșćăăăäœçœźăăăäžæčćŽïŒă«ćæŹ ăăèšăăăăźćæŹ ăéšă«ăăćœąæăăăéćŁéšăăçăæ”ć „ăćŸă珏ïŒæ”è·ŻïŒïŒïŒïœăćœąæăăăăă«ă珏ïŒéćŁïŒïŒïŒïœïŒăźäžç«ŻćŽăšéŁç”ăăă珏ïŒéćŁïŒïŒïŒïœïŒăèšăăŠăăçčă§çžéăăŠăăă As shown in FIG. 88, the general electric winning device 640 of the second embodiment has a lower end side (first) of the second partition wall 640k2 with respect to the general electric winning device 640 (see FIG. 3) of the first embodiment described above. 2 A notch is provided at a position (below the position separated by the movable valve 642), and a second partition wall 640k2 is formed in order to form a fourth flow path 641d through which a sphere can flow through an opening formed by the notch. The difference is that a fourth partition wall 640k4 connected to the lower end side of the is provided.
ăăăŠă珏ïŒæ”è·ŻïŒïŒïŒïœăæ”äžăăçă珏ïŒæ”è·ŻïŒïŒïŒïœă«æ”ć „ăăăăšçĄăă珏ïŒæ”è·ŻïŒïŒïŒïœăçčé»äœććŁïŒïŒïŒă«ćăăŠæ”äžăăăăăă«ă珏ïŒæ”è·ŻïŒïŒïŒïœăšçŹŹïŒæ”è·ŻïŒïŒïŒïœăšăéźèœăăéćžžäœçœźïŒćłïŒïŒćç §ïŒăšă珏ïŒæ”è·ŻïŒïŒïŒïœăæ”äžăăçă珏ïŒæ”è·ŻïŒïŒïŒïœăæ”äžăçčé»äœććŁïŒïŒïŒăžăšć „çăăæ”è·Żăéźèœăă珏ïŒæ”è·ŻïŒïŒïŒïœăžăšèȘć°ăăäœćäœçœźïŒćłïŒïŒćç §ïŒăšă«ćŻć€ćŻèœăȘ珏ïŒćŻććŒïŒïŒïŒïŒăèšăăçčă§çžéăăŠăăă Then, in order to allow the second flow path 641b to flow down toward the special electric actuating port 643 without the sphere flowing down the first flow path 641a flowing into the fourth flow path 641d, the second flow path 641b and the fourth flow path 641b and the fourth flow path 641b flow down. The normal position (see FIG. 88) that shields the road 641d and the flow path in which the ball flowing down the first flow path 641a flows down the second flow path 641b and enters the special electric actuating port 643 are blocked, and the fourth The difference is that a variable third movable valve 1643 is provided at the operating position (see FIG. 89) that guides the flow path 641d.
è©łçŽ°ăȘèȘŹæăŻćŸèż°ăăăăăăźçŹŹïŒćŻććŒïŒïŒïŒïŒăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźć „ćșćăăŒăïŒïŒïŒă«æ„ç¶ăăă珏ïŒćŻććŒăœăŹăă€ăïŒïŒïŒïœăźé§ćă«ăăŁăŠćŻć€ćäœăăăăăă«æ§æăăŠăăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒă«ăăæźćłćœăăéæăźćäœć¶ćŸĄăéć§ăăăć Žćă«äșăćźăăăăćŻć€ăăżăŒăłă§äžèż°ăăéćžžäœçœźăšăäœćäœçœźăšă«ćŻć€ćäœăăăă珏ïŒćŻććŒïŒïŒïŒïŒăŻă珏ïŒćŻććŒăœăŹăă€ăïŒïŒïŒăăȘăłă«èšćźăăăć ŽćïŒéé»ăăăć ŽćïŒă«äœćäœçœźă«äœçœźăă珏ïŒćŻććŒăœăŹăă€ăïŒïŒïŒïœăăȘăă«èšćźăăăć ŽćïŒéé»ăăăȘăć ŽćïŒă«éćžžäœçœźă«äœçœźăăăăă«æ§æăăăŠăăăăăŁăŠăæźćłćœăăéæăćźèĄăăăŠăăȘăç¶æ ă§ăŻéćžžäœçœźă«äœçœźăăăăȘăăæŹçŹŹïŒćźæœćœąæ ă§ăŻăçčé»äœććŁïŒïŒïŒă«çăć „èłăăăć Žćăšă珏ïŒçčé»äœććŁïŒïŒïŒïŒă«çăć „èłăăăć Žćăšăă§ćźèĄăăăćœčç©ćœăăéæăźéæć ćźčïŒćäœăăżăŒăłïŒăç°ăȘăăăŠăăă珏ïŒçčé»äœććŁïŒïŒïŒïŒă«çăć „èłăăăć Žćăźă»ăăăćœčç©ćœăăéæäžă«çăïŒ¶ć „èłćŁïŒïŒïŒăžăšć „èłăăæăăȘăăăă«æ§æăăŠăăăăăŁăŠă珏ïŒćŻććŒăœăŹăă€ăïŒïŒïŒïœăăȘăă«èšćźăăăŠăăć Žćă«ă珏ïŒćŻććŒïŒïŒïŒïŒă珏ïŒçčé»äœććŁïŒïŒïŒïŒă«çăć „èłăćŸăȘăéćžžäœçœźă«äœçœźăăăăăšă«ăăăäžæŁă«çă珏ïŒçčé»äœććŁïŒïŒïŒïŒă«ć „èłăăăèĄçșăæć¶ăăăăšăă§ăăă Although detailed description will be described later, the third movable valve 1643 is configured to be variably operated by driving the third movable valve solenoid 209f connected to the input / output port 205 of the main control device 110. When the operation control of the game per normal drawing by the control device 110 is started, the operation is variably operated between the above-mentioned normal position and the operation position in a predetermined variable pattern. The third movable valve 1643 is located at the operating position when the third movable valve solenoid 209 is set to on (when energized), and when the third movable valve solenoid 209d is set to off (when not energized). ) Is configured to be located in the normal position. Therefore, it is located in the normal position when the game is not executed. In the second embodiment, the game content (operation) of the game per character executed in the case where the ball is won in the special electric operation port 643 and the case where the ball is won in the second special electric operation port 1643. The pattern) is different, and it is configured so that the ball is more easily won in the V winning opening 165 during the game per character when the ball is won in the second special electric operating port 1643. Therefore, when the third movable valve solenoid 209d is set to off, the third movable valve 1642 is illegally placed in the second special electric actuating port 1643 at a normal position where the ball cannot win. 2 It is possible to suppress the act of winning a prize in the special electric actuating port 1643.
ăŸăă珏ïŒćŻććŒïŒïŒïŒïŒăźćŻćçŻćČăŻă珏ïŒç¶æ ïŒçŹŹïŒæ”è·ŻïŒïŒïŒïœăæ”äžăăçă珏ïŒæ”è·ŻïŒïŒïŒïœăžăšèȘć°ăăăç¶æ ïŒćłïŒïŒćç §ïŒïŒă«äœçœźăăŠăă珏ïŒćŻććŒïŒïŒïŒăšæ„觊ăăȘăçŻćČăšăȘăăăă«èšèšăăăŠăăăăăźăăă«æ§æăăăăšă§ă珏ïŒćŻććŒïŒïŒïŒăźćŻćç¶æłăèæ źăăăăšçĄă珏ïŒćŻććŒïŒïŒïŒïŒăćŻćăăăăăšăă§ăăă Further, the movable range of the third movable valve 1643 is located in the second state (a state in which the ball flowing down the first flow path 641a is guided to the third flow path 641c (see FIG. 88)). It is designed so that it does not come into contact with the movable valve 642. With this configuration, the third movable valve 1642 can be moved without considering the movable state of the second movable valve 642.
ăăăŠă珏ïŒćŻććŒïŒïŒïŒă珏ïŒç¶æ ă«äœçœźăă珏ïŒćŻććŒïŒïŒïŒïŒăäœćäœçœźă«äœçœźăăć Žćă«ăŻăćłïŒïŒă«ç€șăăéăăæźé»ć „èłèŁ çœźïŒïŒïŒă«ć „èłăăçă珏ïŒćŻććŒïŒïŒïŒïŒăźäžéąă§ćăæąăăăă珏ïŒçčé»äœććŁïŒïŒïŒïŒăžăšèȘć°ăăăăè©łçŽ°ăȘèȘŹæăŻćŸèż°ăăăă珏ïŒćŻććŒïŒïŒïŒïŒăŻăæźćłćœăăéæăéć§ăăăăăšăć„æ©ă«äșăćźăăăăćŻć€ăăżăŒăłă§ćŻć€ćäœăăăăăźă§ăăăäœćäœçœźïŒćłïŒïŒćç §ïŒăïŒïŒïŒç§ç¶æăăéćžžäœçœźïŒćłïŒïŒćç §ïŒăïŒïŒïŒç§ç¶æăăćŻć€ćäœăçč°ăèżăćźèĄăăăăă«æ§æăăŠăăăă€ăŸăă珏ïŒç¶æ ă«äœçœźăăŠăă珏ïŒćŻććŒïŒïŒïŒăééăăçăźçŽïŒïŒïŒ ăçčé»äœććŁïŒïŒïŒăžăšć „èłăăçŽïŒïŒïŒ ă珏ïŒçčé»äœććŁïŒïŒïŒïŒăžăšć „èłăăăăă«æ§æăăŠăăăăăŁăŠăæźćłćœăăéæäžă«ăăăŠăçčé»äœććŁïŒïŒïŒăźă»ăă珏ïŒçčé»äœććŁïŒïŒïŒïŒăăăçăć „èłăæăäœććŁăšăȘăă When the second movable valve 642 is located in the first state and the third movable valve 1642 is located in the operating position, as shown in FIG. 89, the ball that has won the general electric winning device 640 is the third movable. It is received by the upper surface of the valve 1642 and guided to the second special electric actuating port 1643. Although a detailed description will be described later, the third movable valve 1642 is variably operated in a predetermined variable pattern when the game is started per game, and the operating position (see FIG. 89) is set. It is configured to repeatedly execute a variable operation of maintaining the normal position (see FIG. 88) for 1.5 seconds while maintaining the position for 0.2 seconds. That is, about 85% of the balls that have passed through the second movable valve 642 located in the first state win the special electric actuating port 643, and about 15% win the special electric actuating port 1643. doing. Therefore, during the game per game, the special electric operating port 643 is an operating port in which the ball is easier to win than the second special electric operating port 1643.
ăăă«ăçčé»äœććŁïŒïŒïŒă«çăć „èłăăć Žćăăăă珏ïŒçčé»äœććŁïŒïŒïŒïŒă«çăć „èłăăć Žćăźă»ăăăćźèĄăăăćœčç©ćœăăéæă«ăăăŠçăïŒ¶ć „èłćŁïŒïŒïŒăžăšć „èłăæăăȘăăăă«æ§æăăŠăăăăăŁăŠăæŹçŹŹïŒćźæœćœąæ ă§ăŻăäžèż°ăă珏ïŒćźæœćœąæ ăšăŻç°ăȘăăæźéćłææœéžăć„æ©ă«ïŒ¶ć€§ćœăăéæăçźæăçčé»éæă«ăăăŠăæźćłćœăăéæäžăźéæç”æïŒäœăăźäœććŁă«çăć „èłăăăïŒă«ćżăăŠăćœčç©ćœăăéæäžăźïŒ¶ć „èłćŁïŒïŒïŒăžăźçăźć „èłăźăæăăç°ăȘăăăăæźćłćœăăéæăšăćœčç©ćœăăéæăšăźäžĄæčă«ćŻŸăăŠéæè ăæłšèŠăăăăšă«ăȘăăéæăźèè¶Łăćäžăăăăăšăă§ăăă Further, it is easier for the ball to win the V winning opening 165 in the game per character to be executed when the ball wins the second special electric operating port 1643 than when the ball wins the special electric operating port 643. It is configured as follows. Therefore, in the second embodiment, unlike the first embodiment described above, in the special electric game aiming at the V jackpot game triggered by the ordinary symbol lottery, the game result during the game per normal figure (the ball is placed in any of the operating ports). Since the ease of winning a ball into the V winning opening 165 during the game per character differs depending on whether or not the player wins the prize, the player can play both the game per game and the game per character. By paying close attention, it is possible to improve the interest of the game.
ăȘăăæŹćźæœćœąæ ă§ăŻăæçç¶æ äžă«ćźèĄăăăæźćłćœăăéæă«ăăăŠăçăć „èłăăäœććŁăăçčé»äœććŁïŒïŒïŒă«ăȘăăă珏ïŒçčé»äœććŁïŒïŒïŒïŒă«ăȘăăăă珏ïŒćŻććŒïŒïŒïŒïŒăźćŻć€ćäœă«ăăŁăŠæ±șćźăăăăăăćźèĄăăăæźćłćœăăéæă«ăăŁăŠçăć „èłăæăäœććŁăćŻć€ăăăăšăçĄăăćžžă«çŹŹïŒçčé»äœććŁïŒïŒïŒïŒăžăšçăć „èłăăăăšăæćŸ ăăăȘăăéæè ă«ææŹČçă«æźćłćœăăéæăćźèĄăăăăăšăă§ăăăăźă§ăăăăăăă«éăăăšçĄăăäŸăă°ăæźéćłææœéžă§ćœăăćœéžăăć Žćă«èšćźăăăæźćłćœăăçšźć„ăšăăŠă珏ïŒç¶æ ă«äœçœźăăŠăă珏ïŒćŻććŒïŒïŒïŒăééăăçăźçŽïŒïŒïŒ ăçčé»äœććŁïŒïŒïŒăžăšć „èłăăçŽïŒïŒïŒ ă珏ïŒçčé»äœććŁïŒïŒïŒïŒăžăšć „èłăăéćžžæźćłćœăăéæăćźèĄăăăéćžžæźćłćœăăçšźć„ăšăăăźéćžžæźćłćœăăéæăăă珏ïŒçčé»äœććŁïŒïŒïŒïŒăžăšçăć „èłăăćČćăé«ăăăæć©æźćłćœăăéæăćźèĄăăăæć©æźćłćœăăçšźć„ăšăăèšćźćŻèœă«æ§æăăŠăèŻăă In the present embodiment, it is the third movable whether the operating port in which the ball wins is the special electric operating port 643 or the second special electric operating port 1643 in the game per game executed in the time saving state. Since it is determined by the variable operation of the valve 1642, the operating port where the ball is likely to win is not changed by the game per game to be executed, and it is expected that the ball will always win the second special electric operating port 1643. However, the player can enthusiastically perform the game per game, but the first type is not limited to this, and is set as, for example, when the player wins the game in the ordinary symbol lottery. Approximately 85% of the balls that have passed through the second movable valve 642 located in the state win the special electric operating port 643, and about 15% win the special electric operating port 1643. The type of normal normal figure to be played and the type of advantageous normal figure in which the game per normal figure is executed in which the ratio of the ball winning to the second special electric operating port 1643 is higher than that of the game per normal figure. It may be configured to be configurable.
ăăźăăă«æ§æăăăăšă§ăçčé»éæă«ăăŁăŠïŒ¶ć€§ćœăăéæăçăéæè ă«ćŻŸăăŠăæźéćłæăźæœéžç”æïŒèšćźăăăæźćłćœăăçšźć„ïŒăæźćłćœăăéæăćœčç©ćœăăéæăźć šăŠă«ăăăŠăéæè ăæłšèŠăăăăăšăă§ăăçčé»éæăăăææŹČçă«éæăăăăăšăă§ăăă With this configuration, for a player who aims for a V jackpot game by special electric game, the lottery result of the normal symbol (set type per normal figure), the game per normal figure, and the game per character The player can be watched, and the special electric game can be played more enthusiastically.
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<About the production content executed in the second embodiment>
Next, with reference to FIGS. 90 and 91, the characteristic contents of various effects executed by the pachinko machine 10 of the second embodiment will be described. In FIG. 90 (a), the remaining period of the game per long game is determined in the state in which the game per long game and the game per character are executed in duplicate in the time saving state (V rush). It is a schematic diagram which showed an example of the display content which is displayed when it is less than a period (less than 15 seconds), and FIG. Schematic diagram showing an example of the display contents displayed when the remaining time of the game per object long is longer than a predetermined period (15 seconds or more) in the state where the game per object and the game are executed in duplicate. Is. The same display modes as those displayed on the display surface of the third symbol display device 81 described in the first embodiment described above are designated by the same reference numerals and detailed description thereof will be omitted. do.
æŹćźæœćœąæ ă§ăŻăäžèż°ăă珏ïŒćźæœćœąæ ăšćæ§ă«ăæçç¶æ ăźç”äșæĄä»¶ăæç«ăăçčć„ćłæć€ćăç”äșăăăŸă§æçç¶æ ăç¶ç¶ăăăăă«æ§æăăŠăăăăăźæçç¶æ äžïŒçčć„ćłæć€ćäžïŒă«ćœčç©ćœăăéæăćźèĄăăăăšăćźèĄäžăźçčć„ćłæć€ćăäžæïŒçčć„ćłæć€ćăźć€ćæéăæžçźăăćŠçăäžæïŒăăăăă«æ§æăăŠăăăă€ăŸăăćœčç©ćœăăéæăćźèĄăăăŠăăéăŻăæçç¶æ ăźæźæéăæžçźăăăȘăæéăšăȘăăăăŁăŠăćœčç©ćœăăéæăćźèĄăăăŠăăçăïŒ¶ć „èłćŁïŒïŒïŒă«ć „èłïŒïŒ¶ć „èłïŒăăăăŸă§ăźéăŻăæçç¶æ ăźæźæéăæ°ă«ăăăăšçĄăéæăèĄăăăšăă§ăăă In the present embodiment, as in the first embodiment described above, the time saving state is configured to continue until the special symbol variation in which the end condition of the time saving state is satisfied is completed, and during that time saving state (special symbol variation). When the game per character is executed in (middle), the special symbol fluctuation during execution is interrupted (the process of subtracting the fluctuation time of the special symbol fluctuation is interrupted). That is, while the game per character is being executed, the remaining period in the time saving state is not subtracted. Therefore, from the time when the game per character is executed until the ball is won in the V winning opening 165 (V winning), the game can be performed without worrying about the remaining period of the time saving state.
æŹćźæœćœąæ ăźăăăłăłæ©ïŒïŒă§ăŻăæçç¶æ äžïŒïŒ¶ă©ăă·ă„äžïŒă«ăć€ăăźć€§ćœăăéæïŒïŒ¶ć€§ćœăăéæïŒăćźèĄăăăăăă«ăŻăæçç¶æ äžă«ćźèĄăăăçčć„ćłæć€ćăšăăŠé·ăć€ćæéăèšćźăăăăăšă«ăăăæçç¶æ ăźæéïŒæçç”äșæĄä»¶ăæç«ăăăŸă§ăźæéïŒăé·ăăăæčæłăšăćœčç©ćœăăéæăćźèĄăăăééăçăăăăăšă§æçç¶æ ăźæźæéăźæžçźăăȘăăčăć€ăäžæăăăæčæłăšăăăăăćè ăźæčæłăŻçčć„ćłææœéžăźç”æă«ăăăăźă§ăăéæè ăźæéă«éąăăăèšćźăăăăăăæçç¶æ äžă«ćźèĄăăăçčć„ćłæć€ćăšăăŠçăć€ćæéăèšćźăăăć Žćă«ăŻéæè ăźéæææŹČăäœäžăăŠăăŸăèăăăŁăă In the pachinko machine 10 of the present embodiment, in order to execute many jackpot games (V jackpot games) during the time saving state (during V rush), a long fluctuation time is executed as a special symbol variation executed during the time saving state. By setting, the method of lengthening the period of the time saving state (the period until the time saving end condition is satisfied) and the subtraction of the remaining period of the time saving state are as much as possible by shortening the interval at which the game per character is executed. There is a way to interrupt it. The former method is based on the result of the special symbol lottery and is set regardless of the skill of the player. Therefore, when a short fluctuation time is set as the special symbol variation executed during the time saving state, the player's game There was a risk that motivation would decline.
äžæčăæŹćźæœćœąæ ă§ăŻăéæè ăźæéă«ăăŁăŠæçç¶æ ăźæźæéăæžçźăăăæéăźé·ăăćŻć€ăăăăăšăćŻèœă«æ§æăăŠăăăăăäžèż°ăăćŸè ăźæčæłă«ćŻŸăăŠăéæè ă«ææŹČçă«éæăèĄăăăăăšăă§ăăă On the other hand, in the present embodiment, it is possible to change the length of the period in which the remaining period in the time saving state is subtracted depending on the skill of the player. You can enthusiastically play the game.
ăăă§ăćœčç©ćœăăéæăćźèĄăăăééăçăăăăăšă§æçç¶æ ăźæźæéăźæžçźăăȘăăčăć€ăäžæăăăæčæłă«ă€ăăŠèȘŹæăăăăæŹćźæœćœąæ ăźăăăłăłæ©ïŒïŒă«ăăăæçç¶æ äžăźéæăŻăäžèż°ăă珏ïŒćźæœćœąæ ăšćäžă§ăăăăŸăăæźéćłæăźæœéžăćźèĄăăæźćłćœăăćœéžă«ćșă„ăăŠæźćłćœăăéæăćźèĄăăăăăăăŠăæźćłćœăăéæäžă«æźé»ć „èłèŁ çœźïŒïŒïŒć ăźçčé»äœććŁïŒïŒïŒă珏ïŒçčé»äœććŁïŒïŒïŒïŒă«çăć „èłăăăćœčç©ćœăăéæăćźèĄăăăăăźćœčç©ćœăăéæäžă«ïŒ¶ć „èłèŁ çœźïŒïŒć ăźïŒ¶ć „èłćŁïŒïŒïŒăžăšçăć „èłïŒïŒ¶ć „èłïŒăăă性ćœăăéæïŒïŒ¶ć€§ćœăăéæïŒăçăéæïŒçčé»éæïŒăćźèĄăăăă Here, a method of interrupting the subtraction of the remaining period in the time-saving state as much as possible by shortening the interval at which the game per character is executed will be described. The game in the time-saving state in the pachinko machine 10 of the present embodiment is the same as that of the first embodiment described above. .. Then, a ball is made to win a ball in the special electric operation port 643 and the second special electric operation port 1643 in the general electric winning device 640 during the game per character, and the game per character is executed, and the V prize device is executed during the game per character. A ball is awarded (V prize) to the V winning opening 165 in 65, and a game (special electric game) aiming at a jackpot game (V jackpot game) is executed.
ăăăŠăçčé»éæăźéć§ć„æ©ăšăȘăæźéćłæăźæœéžăŻăæąă«æźéćłæăźæœéžăćźèĄăăăŠăăç¶æ ăæăăŻăæźćłćœăăéæäžă«æ°ăă«ćźèĄăăăȘăăăă«æ§æăăŠăăăă€ăŸăăćœčç©ćœăăéæăšæźéćłæăźæœéžăšăŻéè€ăăŠćźèĄćŻèœă«æ§æăăŠăăăăăă«ăćœčç©ćœăăéæă«ăŻăè€æ°ăźç”äșæĄä»¶ăèšćźăăăŠăăăćœčç©ćœăăéæäžă«ïŒ¶ć „èłèŁ çœźïŒïŒă«çăæćźæ°ïŒïŒćïŒć „èłăăć ŽćăæăăŻăæćźæéïŒćœčç©ćœăăéæăźćäœă·ăăȘăȘăćœčç©ćœăăéæăźç”äșăżă€ăăłă°ăŸă§æŽæ°ăăăæéïŒăźç”éă«ăăŁăŠćœčç©ćœăăéæăç”äșăăăăă«æ§æăăŠăăă Then, the lottery of the ordinary symbols that triggers the start of the special electric game is configured so that the lottery of the ordinary symbols has already been executed or is not newly executed during the game per ordinary symbol. In other words, the game per character and the lottery of ordinary symbols are configured to be executable. Further, a plurality of end conditions are set for the game per character, and when a predetermined number (3) of balls are won in the V winning device 65 during the game per character, or for a predetermined period (per character). The game is configured so that the game per character ends with the passage of time (the period during which the operation scenario of the game is updated until the end timing of the game per character).
ăăŁăŠăæźéćłæăźæœéžæéïŒć€ćæéïŒăćłăĄăæźćłćœăăéæăćźèĄăăăŠăăȘăæéăšéè€ăăŠćźèĄăăăćœčç©ćœăăéæăźćźèĄæéăé·ăăăăăšă«ăăăæźćłćœăăéæăćźèĄăăăŠăăȘăæéă«ăăăçčć„ćłæć€ćăźćźèĄæéăçăăăăăšăă§ăăăăăă«ăăăæźéćłæăźæœéžæéäžïŒć€ćæéäžïŒă«çčć„ćłæć€ćăćźèĄăăăăăšă«ăăăćœčç©ćœăăéæăźćźèĄééăé·ăăȘăăăšăæć¶ăăăăšăă§ăăă Therefore, by lengthening the lottery period (variable period) of the normal symbol, that is, the execution period of the game per character that is executed overlapping with the period in which the game per character is not executed, the game per character is executed. It is possible to shorten the execution period of the special symbol change in the period when it is not done. As a result, it is possible to prevent the execution interval of the game per accessory from becoming long due to the execution of the special symbol variation during the lottery period (during the variation period) of the normal symbol.
ăŸăăæŹćźæœćœąæ ă§ăŻăæźćłćœăăéæăšăăŠè€æ°ăźéæŸćäœăăżăŒăłăćźèĄćŻèœă«æ§æăăŠăăăæźćłćœăăéæäžă«çăæźé»ć „èłèŁ çœźïŒïŒïŒăžăšć „èłćŻèœăȘéæŸç¶æ ïŒé»ććœčç©ïŒïŒïŒïœăéæŸăăăç¶æ ïŒăæŻèŒçé·ăèšćźăăăæć©æźćłćœăăéæăšăăăźæć©æźćłćœăăéæăăăéæŸç¶æ ăçăèšćźăăăäžć©æźćłćœăăéæăšăăćźèĄćŻèœă«æ§æăăŠăăăăăă«ăäžć©æźćłćœăăéæă§ăŻăçăæźé»ć „èłèŁ çœźïŒïŒïŒăžăšć „èłăăăăăšăćŻèœăȘéæŸç¶æ ăèšćźăăăćŸă«ăçăæźé»ć „èłèŁ çœźïŒïŒïŒăžăšć „èłăăéŁăéç¶æ ăé·æéïŒïŒïŒç§éïŒèšćźăăăăăă«æ§æăăŠăăă Further, in the present embodiment, a plurality of open operation patterns can be executed as a game per game, and an open state (electric accessory) capable of winning a ball to the prize device 640 during the game per game. An advantageous per-figure game in which the open state (640a is open) is set to be relatively long, and a disadvantageous per-figure game in which the open state is set to be shorter than the advantageous per-figure game. There is. Further, in the disadvantageous game per game, after the open state is set in which the ball can be awarded to the general electric winning device 640, the closed state in which it is difficult to win the ball to the general electric winning device 640 is for a long time ( It is configured to be set (15 seconds).
ăăźäžć©æźćłćœăăéæă«ăăăé·æéăźééç¶æ ă«ăăăŠăăäžèż°ăăæźéćłæăźć€ćæéäžăšćæ§ă«ăæ°ăăȘćœčç©ćœăăéæăćźèĄăăăăăšăćźèłȘäžćŻèœăȘç¶æ ă§ăăăăăćœčç©ćœăăéæăšăäžć©æźćłćœăăéæăšăăéè€ăăŠćźèĄăăăŠăăć Žćă«ăăăŠăćœčç©ćœăăéæăźćźèĄæéăé·ăăăăăšă«ăăăæ°ăăȘćœčç©ćœăăéæăćźèĄăăăȘăæéă«ăăăçčć„ćłæć€ćăźćźèĄæéăçăăăăăšăă§ăăăăăă«ăăăæźćłćœăăéæäžă«ăăăééæéäžă«çčć„ćłæć€ćăćźèĄăăăăăšă«ăăăćœčç©ćœăăéæăźćźèĄééăé·ăăȘăăăšăæć¶ăăăăšăă§ăăă Even in a long-term closed state in this disadvantageous game per character, it is virtually impossible to execute a new game per character as in the above-mentioned fluctuation period of the normal symbol. When the game and the disadvantageous game per character are executed in duplicate, by lengthening the execution period of the game per character, the execution of the special symbol change during the period when the new game per character is not executed. The period can be shortened. As a result, it is possible to prevent the execution interval of the game per accessory from becoming long due to the execution of the special symbol variation during the closing period during the game per game.
äžèż°ăăéăăă©ăă·ă„äžă«ăăăŠæ°ăăȘćœčç©ćœăăéæăćźèĄăăăȘăïŒăăéŁăïŒäžć©æéïŒæźćłć€ćæéăæźćłćœăăéæăźééæéïŒăć€ć„ăăăăźäžć©æéăšăçčćłć€ćăźæžçźăäžæăăăćœčç©ćœăăéææéăšăăéè€ăăć Žćă«ăćźèĄäžăźćœčç©ćœăăéæăźćźèĄæéăé·ăăăăăăšă«ăăăäžć©æéäžă«ăăăçčć„ćłæć€ćăźćźèĄæéăçăăăăăšăćŻèœă§ăăăæŹćźæœćœąæ ă§ăŻăäžć©æéăšćœčç©ćœăăéæăšăéè€ăăć Žćă«ăăăŠăéæè ă«ăăźæšăć ±ç„ćŻèœă«æ§æăăŠăăă As described above, during the V rush, the disadvantageous period (period in which the game per game is not executed (difficult to play)) is determined, and the period of disadvantage and the period in which the game per game is closed are determined. When the subtraction is interrupted and the game per character overlaps, it is possible to shorten the execution period of the special symbol change during the disadvantageous period by lengthening the execution period of the game per character being executed. Therefore, in the present embodiment, when the disadvantageous period and the game per character overlap, the player can be notified to that effect.
ă€ăŸăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«ăŠèĄšç€șăăăæŒćșć ćźčă«ăăŁăŠăćœčç©ćœăăéæäžăźæźćłćœăăéæăźéæç¶æłăéæè ăèŠèȘćŻèœă«æ§æăăŠăăăăăăŠăćœčç©ćœăăéæäžă«ăăăæźćłćœăăéæăźéæç¶æłă«ćżăăŠæŒćșæ æ§ăç°ăȘăăăăăă«æ§æăăŠăăăć ·äœçă«ăŻăćłïŒïŒïŒïœïŒă«ç€șăăéăăćœčç©ćœăăéæăźćźèĄäžïŒçčćłć€ćăäžæăăăŠăăç¶æ ïŒă§ăăŁăŠăäžć©æźćłćœăăéæă«ăăăé·æéïŒïŒïŒç§éïŒăźééæéäžă§ăăć Žćă«ăŻăèĄšç€șé ćïŒČïŒïŒă«ăŠăäžć©æźćłćœăăéæăźç”äșăŸă§ăźæźæéïŒééæéăç”äșăăăŸă§ăźæźæéïŒăç€șăæ ć ±ăšăăŠăæźćłćœăăç”äșăŸă§ïŒïŒç§ăăźăłăĄăłăăèĄšç€șăăăăăŸăăćŻèĄšç€șé ćïœă«ăŻćœčç©ćœăăéæăźéææéăé·ăăăăăšăźć©çčăéæè ă«ć ±ç„ăăăăăźć ±ç„æ æ§ăšăăŠăćœčç©ćœăăéć „èłă§ïŒłïŒŽïŒŻïŒ°ç¶ç¶ăăźăłăĄăłăăèĄšç€șăăăăăă仄ć€ăźèĄšç€șèŠçŽ ă«ă€ăăŠăŻăäžèż°ăă珏ïŒćźæœćœąæ ăźćłïŒïŒïŒïœïŒăšćäžă§ăăăăăăăźè©łçŽ°ăȘèȘŹæăçç„ăăă That is, the game status of the game per character during the game per character is made visible to the player by the effect content displayed on the display surface of the third symbol display device 81. Then, the production mode is configured to be different depending on the game situation of the game per game during the game per character. Specifically, as shown in FIG. 90 (a), a game per character is being executed (a state in which the special figure fluctuation is interrupted), and a long time (15 seconds) in the game per disadvantageous figure. If it is during the closing period, in the display area HR10, "10 seconds until the end of the closing period" is used as information indicating the remaining period until the end of the game per disadvantageous drawing (the remaining period until the closing period ends). Comment is displayed. Further, in the sub-display area Ds, a comment "STOP continues without winning a prize per character" is displayed as a notification mode for notifying the player of the advantage of prolonging the game period of the game per character. Since the other display elements are the same as those in FIG. 13B of the first embodiment described above, detailed description thereof will be omitted.
ăăźăăă«ăèĄšç€șé ćïŒČïŒïŒăźèĄšç€șæ æ§ăăăăłćŻèĄšç€șé ćïœăźèĄšç€șæ æ§ăéæè ă«ææĄăăăăăšă«ăăăéæè ă«ćźèĄäžăźćœčç©ćœăăéæă«ćŻŸăăŠăïŒ¶ć „èłèŁ çœźïŒïŒăžăšçăć „èłăăăăăšă§ïŒ¶ć „èłăçăéæăćłăĄăçć „èłă«ćșă„ăćœčç©ćœăăéæăźç”äșæĄä»¶ăæç«ăæăăćœčç©ćœăăéææéăçăăȘăæăăăïŒ¶ć „èłă«ăă性ćœăăéæïŒïŒ¶ć€§ćœăăéæïŒăçăă珏ïŒéæăćźèĄăăăăïŒ¶ć „èłă«ăă性ćœăăéæïŒïŒ¶ć€§ćœăăéæïŒăźćźèĄăè«Šăăăšć ±ă«ăæéç”éă«ćșă„ăćœčç©ćœăăéæăźç”äșæĄä»¶ăæç«ăăăăăšă§ćœčç©ćœăăéææéăé·ăăă珏ïŒéæïŒçăçșć°ăăăȘăéæïŒăćźèĄăăăăéžæăăăăăšăćŻèœăšăȘăă In this way, by letting the player grasp the display mode of the display area HR10 and the display mode of the sub-display area Ds, the ball is moved to the V winning device 65 for the game per character being executed by the player. A game aiming for V prize by winning a prize, that is, the end condition of the game per character based on the ball prize is likely to be satisfied, and the game period per character is likely to be shortened. The first game that can be aimed at is executed, or the big hit game (V big hit game) by V winning is given up, and the game period per character is extended by satisfying the end condition of the game per character based on the passage of time. It is possible to select whether to perform two games (a game in which a ball is not fired).
ăŸăăćłïŒïŒïŒïœïŒă«ç€șăăéăăćœčç©ćœăăéæăšăæźéćłæăźé·æéć€ćăšăăéè€ăăŠăăć Žćă«ăăăŠăăćłïŒïŒïŒïœïŒăšćæ§ă«ăéæè ă«éææčæłïŒçŹŹïŒéæă珏ïŒéæïŒăéžæăăăăăăźæ ć ±ăèĄšç€șăăăăć ·äœçă«ăŻăćœčç©ćœăăéæăźćźèĄäžïŒçčćłć€ćăäžæăăăŠăăç¶æ ïŒă§ăăŁăŠăćźèĄäžăźæźéćłæć€ćăźæźæéăæćźæéïŒïŒïŒç§ïŒä»„äžă§ăăć Žćă«ăŻăèĄšç€șé ćïŒČïŒïŒă«ăŠăæźéćłæć€ćăźæźæéăç€șăæ ć ±ăšăăŠăæźćłć€ćç”äșăŸă§ïŒïŒç§ăăźăłăĄăłăăèĄšç€șăăăăăŸăăćŻèĄšç€șé ćïœă«ăŻćœčç©ćœăăéæăźéææéăé·ăăăăăšăźć©çčăéæè ă«ć ±ç„ăăăăăźć ±ç„æ æ§ăšăăŠăćœčç©ćœăăéć „èłă§ïŒłïŒŽïŒŻïŒ°ç¶ç¶ăăźăłăĄăłăăèĄšç€șăăăăăă仄ć€ăźèĄšç€șèŠçŽ ă«ă€ăăŠăŻăäžèż°ăă珏ïŒćźæœćœąæ ăźćłïŒïŒïŒïœïŒăšćäžă§ăăăăăăăźè©łçŽ°ăȘèȘŹæăçç„ăăă Further, as shown in FIG. 90 (b), even when the game per character and the long-term fluctuation of the normal symbol overlap, as in FIG. 90 (a), the player can play the game method ( Information for selecting the first game and the second game) is displayed. Specifically, when the game per character is being executed (a state in which the special figure change is interrupted) and the remaining period of the normal symbol change during execution is a predetermined period (15 seconds) or more, In the display area HR11, a comment "15 seconds until the end of the normal symbol fluctuation" is displayed as information indicating the remaining period of the normal symbol fluctuation. Further, in the sub-display area Ds, a comment "STOP continues without winning a prize per character" is displayed as a notification mode for notifying the player of the advantage of prolonging the game period of the game per character. Since the other display elements are the same as those in FIG. 13B of the first embodiment described above, detailed description thereof will be omitted.
ăăźăăă«æ§æăăăăšă§ăéæè ă«æéïŒćźèĄăăéæć ćźčïŒă«ăăăçčć„ćłæć€ćăäžæăăăæéăźé·ăăç°ăȘăăăăăšăćŻèœăšăȘăăăăéæè ă«ćŻŸăăŠïŒ¶ă©ăă·ă„äžïŒæçç¶æ äžïŒă«ăăăéæăç©æ„”çă«ćźèĄăăăăăšăă§ăăăăŸăăäœăăźéæăéæè ăéžæăăć Žćă§ăăŁăŠăăç°ăȘăçčă§éæè ă«æć©ăšăȘăćŸăéæç”æăçșçăćŸăăăă«æ§æăăŠăăăăăéæè ăéžæăăéæă«ăăŁăŠăăăźćŸăźéæç”æă性ăăç°ăȘăăăăăšăă§ăăăăç©æ„”çă«éææčæłăéžæăăăăăšăă§ăăă With this configuration, it is possible for the player to have a different length of the period for interrupting the special symbol fluctuation depending on the skill (the content of the game to be executed), so that the player is in the V rush (time reduction). It is possible to actively execute the game in the state). Further, regardless of which game is selected by the player, a game result that may be advantageous to the player in different points can be generated. Therefore, depending on the game selected by the player, subsequent games can be obtained. The game results can be greatly different, and the game method can be selected more positively.
ăŸăăæŹćźæœćœąæ ă§ăŻăæçç¶æ äžă«ćźèĄăăăæźćłćœăăéæăźćäœăăżăŒăłăšăăŠăæć©æźćłćœăăéæăšäžć©æźćłćœăăéæăšăć°ăȘăăšăćźèĄćŻèœă«æ§æăăæçç¶æ äžă«ćźèĄăăăæźéćłæăźć€ćæéăé·æéć€ćăšăçæéć€ćăšăăèšćźćŻèœă«æ§æăăŠăăăăăăŠăæć©æźćłćœăăéæäžă«ćœčç©ćœăăéæăćźèĄăăăć Žćăšăæźéćłæăźçæéć€ćäžă«ćœčç©ćœăăéæăćźèĄăăăć Žćă«ăŻăćœčç©ćœăăéæäžă«çăïŒ¶ć „èłèŁ çœźïŒïŒăžăšć „èłăăăéæïŒçŹŹïŒéæïŒăćźèĄăăć Žćăźă»ăăăéæè ă«æć©ăšăȘăăăă«æ§æăăŠăăă Further, in the present embodiment, as an operation pattern of the game per normal figure executed in the time saving state, at least the advantageous game per normal figure and the game per disadvantageous normal figure are configured to be executable, and the game is executed in the time saving state. The fluctuation time of the normal symbol can also be set to long-term fluctuation and short-term fluctuation. Then, when the game per character is executed during the game per advantageous normal symbol and when the game per character is executed during the short-time fluctuation of the normal symbol, the ball is won a V prize during the game per character. It is configured so that the player is more advantageous when the game (first game) in which the device 65 is awarded a prize is executed.
ăăźăăă«ăæçç¶æ äžïŒïŒ¶ă©ăă·ă„äžïŒă«ăăăäžć©æéïŒæ°ăăȘćœčç©ćœăăéæăćźèĄăăćŸăȘăæéïŒăšăȘăăżă€ăăłă°ïŒäžć©æéăźæçĄïŒăæźéćłæăźæœéžç”æă«ćżăăŠćŻć€ăăăăăšă«ăăăæçéæäžïŒïŒ¶ă©ăă·ă„äžïŒă«ăăăéæăćèȘżă«ăȘăăăšăæć¶ăăăăšăă§ăăă In this way, the timing (presence or absence of the disadvantageous period) at which the disadvantageous period (the period during which the game per new character cannot be executed) in the time saving state (during the V rush) is changed according to the lottery result of the ordinary symbol. Therefore, it is possible to prevent the game from becoming monotonous during the time-saving game (during V rush).
ăăă«ăæŹćźæœćœąæ ă§ăŻăćœčç©ćœăăéæăšăăŠăïŒ¶ć „èłèŁ çœźïŒïŒă«ć „èłăăçăïŒ¶ć „èłćŁïŒïŒïŒăžăšć „èłïŒïŒ¶ć „èłïŒăæăæć©ćœčç©ćœăăéæăšăăăźæć©ćœčç©ćœăăéæăăăäžć©ăȘäžć©ćœčç©ćœăăéæăšăăćźèĄćŻèœă«æ§æăăŠăăăæć©ćœčç©ćœăăéæăćźèĄăăăć ŽćăŻăăăźćœčç©ćœăăéæäžăźç„ïŒïŒïŒïŒ ăźćČćă§çăïŒ¶ć „èłăăăăăšăćŻèœă§ăäžć©ćœčç©ćœăăéæăćźèĄăăăć ŽćăŻăïŒ¶ć „èłăăçąșçăçŽïŒïŒïŒïŒăšăȘăăăă«æ§æăăŠăăă Further, in the present embodiment, as a game per character, a game per advantageous character in which a ball winning the V winning device 65 is likely to win a prize (V prize) in the V winning opening 165, and a game per advantageous character. It is configured to be playable with a disadvantageous game per character, and when a game per advantageous character is executed, the ball can be V-winned at a rate of approximately 100% of the game per character. It is possible, and when the game per disadvantageous object is executed, the probability of winning a V is about 1/11.
ăăă§ăäžèż°ăăäžć©æéăšéè€ăăŠćźèĄăăăćœčç©ćœăăéæăæć©ćœčç©ćœăăéæă§ăăć Žćă«ăŻăćłïŒïŒïŒïœïŒïŒïŒïœïŒă«ăŠç€șăăæŒćșăćźèĄăăăȘăăăă«æ§æăăŠăăăăăźăăă«æ§æăăăăšă§ăéæè ă«ćŻŸăăŠćźčæă«ïŒ¶ć€§ćœăăéæăçČćŸćŻèœăȘç¶æłăçșçăăă«ăéąăăăăïŒ¶ć€§ćœăăéæăźćźèĄăçăăȘăéæïŒçŹŹïŒéæïŒăćźèĄăăăŠăăŸăăéæè ă«éć°ă«äžć©ăȘéæăćźèĄăăăŠăăŸăăăšăæć¶ăăăăšăă§ăăă Therefore, when the game per character that is executed overlapping with the disadvantageous period described above is the game per advantageous character, the effects shown in FIGS. 90 (a) and 90 (b) are not executed. ing. With this configuration, a game (second game) that does not aim to execute the V jackpot game is executed even though a situation has occurred in which the player can easily acquire the V jackpot game. , It is possible to prevent the player from playing an excessively disadvantageous game.
æŹĄă«ăćłïŒïŒïŒïœïŒïŒïŒïœïŒăćç §ăăŠăćœčç©ćœăăéæă«ăăăŠäžæăăăŠăăçčć„ćłæć€ćăźæźæéïŒæźć€ćæéïŒăźé·ăă«ćșă„ăăŠćźèĄăăăæŒćșă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒïœïŒăŻăäžæăăăŠăăçčć„ćłæć€ćăźæźæéăæćźæéïŒäŸăă°ăïŒç§ïŒăăăçăć Žćă«ăăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąăźèĄšç€șć ćźčăæšĄćŒçă«ç€șăăæšĄćŒćłă§ăăŁăŠăćłïŒïŒïŒïœïŒăŻăäžæăăăŠăăçčć„ćłæć€ćăźæźæéăæćźæéïŒäŸăă°ăïŒç§ïŒăăăé·ăć Žćă«ăăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąăźèĄšç€șć ćźčăæšĄćŒçă«ç€șăăæšĄćŒćłă§ăăă Next, with reference to FIGS. 91 (a) and 91 (b), an effect to be executed based on the length of the remaining period (remaining fluctuation time) of the special symbol variation interrupted in the game per character will be described. do. FIG. 91A schematically shows the display content of the display surface of the third symbol display device 81 when the remaining period of the suspended special symbol change is shorter than the predetermined period (for example, 5 seconds). FIG. 91 (b) is a diagram schematically showing the display content of the display surface of the third symbol display device 81 when the remaining period of the suspended special symbol change is longer than a predetermined period (for example, 5 seconds). It is a schematic diagram shown in the above.
æŹćźæœćœąæ ă§ăŻăäžèż°ăă珏ïŒćźæœćœąæ ăšćæ§ă«ăæçç¶æ äžïŒïŒ¶ă©ăă·ă„äžïŒă«ă性ćœăăéæïŒïŒ¶ć€§ćœăăéæïŒăćźèĄăăăć Žćă«ăŻă性ćœăăéæăźç”äșćŸă«èšćźăăăæçç¶æ ăźæéăšăăŠăćźèĄăăă性ćœăăéæăźć€§ćœăăçšźć„ă«ćŻŸćżăăŠèšćźăăăæçćæ°ïŒäŸăă°ăæçïŒćïŒă«ăäžæäžăźçčć„ćłæć€ćăźæźæéăć çźăăæéăèšćźăăăăăă«æ§æăăŠăăăă€ăŸăă性ćœăăéæăźç”äșćŸă«ćéăăăçčć„ćłæć€ćïŒć€§ćœăăéæćźèĄæă«äžæăăăŠăăçčć„ćłæć€ćïŒăźç”äșćŸă«ăæçćæ°ăźæžçźăéć§ăăăăăă«æ§æăăŠăăă In the present embodiment, as in the first embodiment described above, when the jackpot game (V jackpot game) is executed during the time saving state (during V rush), the time saving state set after the end of the jackpot game is set. As the period of, the period is set so that the remaining period of the special symbol change during interruption is added to the number of time reductions (for example, 4 times of time reduction) set according to the jackpot type of the jackpot game to be executed. doing. That is, the subtraction of the number of time reductions is started after the end of the special symbol variation (the special symbol variation that was interrupted at the time of executing the jackpot game) that is restarted after the end of the jackpot game.
ăăŁăŠăćäžăźć€§ćœăăçšźć„ăèšćźăăă性ćœăăéæïŒïŒ¶ć€§ćœăăéæïŒăćźèĄăăăć Žćă§ăăŁăŠăă性ćœăăéæïŒïŒ¶ć€§ćœăăéæïŒæă«ăăăçčć„ćłæć€ćăźæźæéă«ćżăăŠă性ćœăăéæç”äșćŸă«èšćźăăăæ°ăăȘæçç¶æ ăźæéăç°ăȘăăăšă«ăȘăăæŹćźæœćœąæ ăźăăăłăłæ©ïŒïŒăźăăă«ăæçç¶æ äžă«çčć„ćłææœéžăšăŻç°ăȘăéæă«ăăŁăŠă性ćœăăăçźæăéææ§ăæăăæçç¶æ äžăźçčć„ćłææœéžăăæçç¶æ ăç”äșăăăăăăźèŠçŽ ïŒæçç¶æ ăźç¶ç¶æéăèšćźăăăăăźèŠçŽ ïŒăšăăŠçšăăăăăłăłæ©ïŒïŒă«ăăăŠăŻăçčć„ćłæć€ćăźæźæéăé·ăç¶æ ă§ć€§ćœăăéæïŒïŒ¶ć€§ćœăăéæïŒăćźèĄăăăăăšăæăŸăăăăăăăäžèż°ăă珏ïŒćźæœćœąæ ăšćæ§ă«ăæçç¶æ ăźç¶ç¶æéăç€șăæźæçæéæ æ§ïŒïŒïŒïŒćłïŒïŒïŒïœïŒćç §ïŒăŻăćă ăźçčć„ćłæć€ćăźæźæéăç€șăăăšçĄăăæçç¶æ ăźç”äșæĄä»¶ăæç«ăăçčć„ćłæć€ćăç”äșăăăŸă§ăźćèšæéă«ćŻŸćżăăæ ć ±ăèĄšç€șăăăăżă€ăïŒïŒïŒïŒćłïŒïŒïŒïœïŒćç §ïŒă§ăŻăæçç¶æ ăźç”äșæĄä»¶ăæç«ăăçčć„ćłæć€ćăç”äșăăăŸă§ăźæéăă«ăŠăłăăăŠăłèĄšç€șăăăăăă«æ§æăăŠăăă Therefore, even when the jackpot game (V jackpot game) in which the same jackpot type is set is executed, after the jackpot game ends, according to the remaining period of the special symbol change during the jackpot game (V jackpot game). The period of the new time saving state to be set will be different. Like the pachinko machine 10 of the present embodiment, it has a game property of aiming for a big hit by a game different from the special symbol lottery during the time saving state, and an element for ending the special symbol lottery during the time saving state. In the pachinko machine 10 used as (an element for setting the duration of the time saving state), it is desirable to execute the jackpot game (V jackpot game) in a state where the remaining period of the special symbol variation is long. However, as in the first embodiment described above, the remaining time saving period mode 801 (see FIG. 12A) showing the duration of the time saving state does not show the remaining period of each special symbol variation, and is in the time saving state. Information corresponding to the total time until the end condition is satisfied is displayed, and the timer 812 (see FIG. 12B) waits until the special symbol change that satisfies the end condition in the time saving state is completed. The time is configured to be displayed as a countdown.
ă€ăŸăăäžèż°ăă珏ïŒćźæœćœąæ ă«ăŠèȘŹæăăăæŒćșæ æ§ă§ăŻăéæè ă«ćŻŸăăŠăćœčç©ćœăăéæăćźèĄăăăăăšă«ăăäžæăăăŠăăçčć„ćłæć€ćăźæźæéăéæè ăææĄćșæ„ăȘăăăźă§ăăŁăăăăă«ćŻŸăăŠăæŹćźæœćœąæ ă§ăŻăäžèż°ăă珏ïŒćźæœćœąæ ăźæŒćșæ æ§ă«ć ăăäžæäžăźçčć„ćłæć€ćăźæźæéă«ćżăăæŒćșăćźèĄćŻèœă«æ§æăăŠăăăć ·äœçă«ăŻăćłïŒïŒïŒïœïŒă«ç€șăăéăăćœčç©ćœăăéæäžă«ăăăäžæäžăźçčć„ćłæć€ćăźæźæéăïŒïŒïŒç§ïŒćłïŒïŒïŒïœïŒćç §ïŒă§ăăć Žćă«ăŻăćŻèĄšç€șé ćïœă«ăŠăæŹĄăźćœčç©ćœăăă§ïŒ¶ïŒ§ïŒ„ăăă»ăă性ăăŁăłăčăăźăłăĄăłăăèĄšç€șăăćłïŒïŒïŒïœïŒă«ç€șăăéăăćœčç©ćœăăéæäžă«ăăăäžæäžăźçčć„ćłæć€ćăźæźæéăïŒïŒïŒïŒç§ïŒćłïŒïŒïŒïœïŒćç §ïŒă§ăăć Žćă«ăŻăćŻèĄšç€șé ćïœă«ăŠăä»ćăźćœčç©ćœăăă§ïŒ¶ïŒ§ïŒ„ăăăšć€§ăăŁăłăčăăźăłăĄăłăăèĄšç€șăăăăă«æ§æăăŠăăă That is, in the production mode described in the first embodiment described above, the player cannot grasp the remaining period of the special symbol change interrupted by the execution of the game per character. It was a thing. On the other hand, in the present embodiment, in addition to the effect mode of the first embodiment described above, the effect according to the remaining period of the special symbol change during interruption can be executed. Specifically, as shown in FIG. 91 (a), when the remaining period of the special symbol change during the interruption during the game per character is 0.1 seconds (see FIG. 91 (c)), the sub In the display area Ds, the comment "VGET for the next character is a big chance" is displayed, and as shown in FIG. 91 (b), the remaining period of the special symbol change during the interruption during the game per character is When it is 20.1 seconds (see FIG. 91 (d)), the comment "VGET with this accessory is a big chance" is displayed in the sub-display area Ds.
ćłăĄăæŹćźæœćœąæ ă§ăŻăäžæäžăźçčć„ćłæć€ćăźæźæéăć€ć„ăăăăźć€ć„ç”æăäșăćźăăăăæćźæéïŒäŸăă°ăïŒç§ïŒăăăçăć Žćă«ăŻăä»ćăźćœčç©ćœăăéæă«ăŠïŒ¶ć „èłćŁïŒïŒïŒă«çăć „èłăăăïŒ¶ć€§ćœăăéæăćźèĄăăć Žćă«ăăăźïŒ¶ć€§ćœăăéæăźćŸă«èšćźăăăæçç¶æ ăźæéïŒïŒ¶ă©ăă·ă„æéïŒăçăăȘăæăç¶æ ă§ăăăăšăç€șăæŒćșăćźèĄăăăäžæäžăźçčć„ćłæć€ćăźæźæéăæćźæéïŒäŸăă°ăïŒç§ïŒăăăé·ăć Žćă«ăŻăä»ćăźćœčç©ćœăăéæă«ăŠïŒ¶ć „èłćŁïŒïŒïŒă«çăć „èłăăăïŒ¶ć€§ćœăăéæăćźèĄăăć Žćă«ăăăźïŒ¶ć€§ćœăăéæăźćŸă«èšćźăăăæçç¶æ ăźæéïŒïŒ¶ă©ăă·ă„æéïŒăé·ăăȘăæăç¶æ ă§ăăăăšăç€șăæŒćșăćźèĄăăăăăă«æ§æăăŠăăăăăŁăŠăïŒ¶ć€§ćœăăéæäžăźéææčæłăćźèĄăăăæŒćșăźć ćźčă«ćșă„ăăŠéæè ăéžæïŒïŒ¶ć „èłćŁïŒïŒïŒăžăšçăć „èłăăăăăć „èłăăăȘăăăéžæïŒăăăăšăćŻèœăšăȘăăéæè ăä»»æă«éžæăăéææčæłă«ćșă„ăăŠïŒ¶ă©ăă·ă„æéäžăźéæç”æă性ăăç°ăȘăăăăăšăćŻèœăšăȘăă That is, in the present embodiment, the remaining period of the special symbol change during interruption is determined, and if the determination result is shorter than a predetermined period (for example, 5 seconds), the game per character is used. When a ball is won in the V winning opening 165 and a V jackpot game is executed, an effect indicating that the time saving period (V rush period) set after the V jackpot game is likely to be shortened is produced. If the remaining period of the special symbol change that has been executed and is interrupted is longer than the predetermined period (for example, 5 seconds), the ball is won in the V winning opening 165 in this game per character, and the V jackpot game is played. When executed, it is configured to execute an effect indicating that the period of the time saving state (V rush period) set after the V jackpot game is likely to be long. Therefore, the player can select (select whether to win the ball in the V winning opening 165 or not) based on the content of the effect of executing the game method during the V jackpot game, and the player can select. It is possible to greatly differ the game results during the V rush period based on the game method arbitrarily selected by.
ăȘăăè©łçŽ°ăȘèȘŹæăŻçç„ăăăăćłïŒïŒïŒïœïŒă«ç€șăăæŒćșăćźèĄăăă«ăŻăăăźä»ă«ăæŒćșćźèĄæĄä»¶ăèšăăŠăăăć ·äœçă«ăŻăçČćŸæžăźæźćłäżçèšæ¶ïŒçČćŸæžăźæźéćłæăźć „èłæ ć ±ïŒć ă«ćœăăćœéžăăŠăăć „èłæ ć ±ăć«ăŸăăŠăăć Žćă«æç«ăă珏ïŒæĄä»¶ăšăäžæäžăźçčć„ćłæć€ćăæçç”äșæĄä»¶ăæç«ăăăăăšăšăȘăçčć„ćłæć€ćïŒæçæç”ć€ćïŒă§ăŻçĄăć Žćă«æç«ăă珏ïŒæĄä»¶ăšăăæăăŠăăăăăźăăă«æŒćșćźèĄæĄä»¶ăèšćźăăăăšă«ăăăćŻèĄšç€șé ćïœă«ăŠèĄšç€șăăăăłăĄăłăă«ćŸăŁăŠăćźèĄäžăźćœčç©ćœăăéæäžă«çăïŒ¶ć „èłăăăȘăéæăéžæăăćŸă«ăçŽăă«æçç¶æ ăç”äșăăŠăăŸăäșæ ăçșçăăŠăăŸăăăšăæć¶ăăăăšăă§ăăă Although detailed description is omitted, in order to execute the effect shown in FIG. 91 (a), other effect execution conditions are provided. The first condition that is satisfied when the winning information is included in the winning information of the completed ordinary symbol, and the special symbol fluctuation that the interrupted special symbol fluctuation satisfies the time saving end condition (the time saving end condition) It has a second condition that is satisfied when it is not the final variation in time reduction). By setting the effect execution condition in this way, the time saving state ends immediately after selecting the game in which the ball is not V-winned during the game per character being executed according to the comment displayed in the sub-display area Ds. It is possible to suppress the occurrence of such a situation.
ăȘăăäžèż°ăăćłïŒïŒïŒïœïŒïŒïŒïœïŒăźæŒćșăźćźèĄæĄä»¶ăŻæŹćźæœćœąæ ă«ăŠçšăăćźèĄæĄä»¶ăçšăăŠăèŻăăäŸăă°ăäžæäžăźçčć„ćłæć€ćăźæźæéăšăæŹĄă«ćźèĄăăăçčć„ćłæć€ćăźć€ćæéăšăăæŻèŒăăæŻèŒææź”ăèšăăăăźæŻèŒç”æăäžæäžăźçčć„ćłæć€ćăźæźæéăźă»ăăé·ăăšć€ć„ăăć Žćă«ăŻăä»ćăźćœčç©ćœăăéæäžăźïŒ¶ć „èłäżăæŒćșïŒćłïŒïŒïŒïœïŒćç §ïŒăćźèĄăăäžæäžăźçčć„ćłæć€ćăźæźæéăźă»ăăçăăšć€ć„ăăć Žćă«ăŻăä»ćăźćœčç©ćœăăéæäžă«ăŻïŒ¶ć „èłăæć¶ăăæŒćșïŒćłïŒïŒïŒïŒïœïŒćç §ïŒăćźèĄăăăăă«æ§æăăŠăèŻăăăăă«ăăăćźéă«ćźèĄăăăçčć„ćłæć€ćăźæéïŒæŹĄă«ćźèĄăăăçčć„ćłæć€ćăźæéïŒă«ćŻŸăăŠăäžæäžăźçčć„ćłæć€ćăźæźæéăçžćŻŸçă«ć€ć„ăăăăšăćŻèœăšăȘăăăăéæè ă«çČŸćșŠăźé«ăæŒćșăćźèĄïŒèšćźïŒăăăăšăă§ăăæŒćșćčæăé«ăăăăšăă§ăăă The execution conditions of the effects of FIGS. 91 (a) and 91 (b) described above may be the execution conditions used in the present embodiment. For example, the remaining period of the special symbol change during interruption and the next execution. If a comparison means is provided to compare the fluctuation time of the special symbol fluctuation to be performed and the comparison result determines that the remaining period of the special symbol fluctuation during the interruption is longer, the V during the game per character this time. If the effect of encouraging a prize (see FIG. 91 (b)) is executed and it is determined that the remaining period of the suspended special symbol change is shorter, the effect of suppressing the V prize during the game per character this time ( FIG. 91 (see (a)) may be configured to execute, whereby the period of the special symbol change that is actually executed (the period of the special symbol change that is executed next) is suspended. Since it is possible to relatively determine the remaining period of the special symbol variation of the above, it is possible to execute (set) a highly accurate effect on the player, and it is possible to enhance the effect.
仄äžăćłïŒïŒćăłćłïŒïŒă§ç€șăăăăă«ăæŹćźæœćœąæ ă§ăŻăă©ăă·ă„äžăźćœčç©ćœăăéæäžïŒçčć„ćłæć€ćăźäžæäžïŒă«ăăăæźéćłæăźć€ćç¶æłăæźćłćœăăéæăźéæç¶æłăćăłăäžæăăăŠăăçčć„ćłæć€ćăźæźæéă«ćșă„ăăŠăéæè ă«ćŻŸăăŠæć©ăšăȘăćŸăéææčæłăç€șćăăæŒćșăćźèĄăăăăă«æ§æăăăăšă§ăéæè ă«ćŻŸăăŠéææčæłăéžæăăăæ„œăăăæäŸăăăăšăă§ăăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăäŸăă°ăćœčç©ćœăăéæäžă«ăăăæźéćłæăźć€ćç¶æłăæźćłćœăăéæăźéæç¶æłăćăłăäžæăăăŠăăçčć„ćłæć€ćăźæźæéăźăăăăăç€șćăăæŒćșăćźèĄăăăćłăĄăă©ăă·ă„æéäžă«ăăăćçšźç¶æłăç€șćăăç¶æłç€șćæŒćșăźăżăćźèĄăăăăă«æ§æăăŠăèŻăăăăźăăă«æ§æăăăăšă§ăç¶æłç€șćæŒćșăææĄăăéæè ăă©ăă·ă„æéäžăźéæç¶æłăćæăăæăæć©ăšăȘăéææčæłăèȘăäșæžŹăăŠéææčæłăéžæăăæ„œăăăæäŸăăăăšăă§ăăă As described above, as shown in FIGS. 90 and 91, in the present embodiment, the change state of the normal symbol during the game per character during the V rush (during the interruption of the change of the special symbol), the game situation of the game per normal symbol, In addition, the player is made to select the game method by configuring to execute an effect suggesting a game method that may be advantageous to the player based on the remaining period of the suspended special symbol change. It is configured to be able to provide fun, but is not limited to this, for example, the fluctuation status of the normal symbol during the game per character, the game status of the game per normal map, and the interruption. It may be configured to execute the effect suggesting each of the remaining periods of the special symbol variation, that is, to execute only the situation suggestion effect suggesting various situations during the V rush period. With this configuration, the player who grasps the situation suggestion effect analyzes the game situation during the V rush period, predicts the most advantageous game method by himself, and provides the fun of selecting the game method. Can be done.
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„èłăăăăăšăă§ăăäžă€ăçăæéïŒçŽïŒïŒïŒç§ïŒă§æźćłćœăăéæăç”äșăăæć©æźćłćœăăéæăšăȘăăæźćłćœăăéæăźæéăé·ăæźćłćœăăéæăŻăæźćłćœăăéæäžă«æźé»ć
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„èłăăăăăšăă§ăăăăæźćłćœăăéæăç”äșăăăŸă§ăźæéăé·ăïŒçŽïŒïŒïŒïŒç§ïŒäžć©æźćłćœăăéæăšăȘăă
<About the flow of the game in the time saving state in the second embodiment>
Next, with reference to FIGS. 92 and 93, the flow of the game in the time saving state in the second embodiment will be described. In the second embodiment, as the game per game to be executed when the game is won by the ordinary symbol lottery in the time saving state, the game per game with a short period of the game per game and the game per game with a normal figure are the periods of the game per game. It is configured to be playable with a long game per game. Then, the Fuden winning device 640 for the length of the entire game per Fuzu is opened for the game per Fuzu, which has a longer period of the game per Fuzu, than for the game per Fuzu, which has a shorter period of the game per Fuzu. It is configured so that the proportion of the length of the period of state is low. In other words, in the game per game, which has a short game per game, the ball can be won by the Fuden winning device 640 during the game per game, and the ball can be won in a short period (about 3.5 seconds). The advantage of the game per figure is that the game per game is advantageous, and the game per game has a long period of game per game. It takes a long time to finish the game per figure (about 17.5 seconds), which is a disadvantageous game per figure.
ăăă«ăè©łçŽ°ăȘèȘŹæăŻćŸèż°ăăăăäžèż°ăăäžć©æźćłćœăăéæăŻăæć©æźćłćœăăéæăšćäžăźćŻć€ćäœă§æźé»ć „èłèŁ çœźïŒïŒïŒăéæŸćäœăăăćŸăæźé»ć „èłèŁ çœźïŒïŒïŒăééç¶æ ăšăȘăæéăïŒïŒç§éèšćźăăăæźćłćœăăéæă§ăăăăăźïŒïŒç§éăŻăçčć„ćłæć€ćăźæźæéăçĄé§ă«æžçźăăăäžć©æéăšăȘăă Further, although a detailed description will be described later, in the above-mentioned disadvantageous game per drawing, the normal electric winning device 640 is closed after the general electric winning device 640 is opened by the same variable operation as the advantageous playing per drawing. This is a game per game in which a period of 15 seconds is set, and the 15 seconds is a disadvantageous period in which the remaining period of the special symbol change is unnecessarily subtracted.
ăăă§ăäžèż°ăăäžć©æéăèšćźăăăăżă€ăăłă°ăšăćœčç©ćœăăéæăźéæć ćźčă«ă€ăăŠćłïŒïŒăćç §ăăŠèȘŹæăăăăćłïŒïŒăŻăäžć©æźćłćœăăéæïŒæźćłćœăăïŒąïŒăćźèĄăăăć Žćă«ăăăéæăźæ”ăăç€șăăăżă€ăăłă°ăăŁăŒăă§ăăăæźéćłææœéžă§ćœăăćœéžăăäžć©æźćłćœăăéæăćźèĄăăăăšăæźé»ć „èłèŁ çœźïŒïŒïŒăïŒç§éæŸăïŒïŒïŒç§ééăïŒç§éæŸăïŒïŒç§ééăïŒïŒïŒç§éæŸăăæźćłćœăăéæăćźèĄăăăăăăăŠăæćăźïŒç§éæŸăźæéäžă«æźé»ć „èłèŁ çœźïŒïŒïŒă«ć „èłăăçăçčé»äœććŁïŒïŒïŒăžăšć „èłăăăšăăăźć „èłăć„æ©ă«ćœčç©ćœăăéæăćźèĄăăăă Therefore, the timing at which the above-mentioned disadvantageous period is set and the game content of the game per character will be described with reference to FIG. 92. FIG. 92 is a timing chart showing the flow of the game when the disadvantageous game per map (B per map) is executed. When a winner is won in a normal symbol lottery and a game per unfavorable figure is executed, the general electric winning device 640 opens for 1 second, closes for 0.5 seconds, closes for 1 second, closes for 15 seconds, and opens for 0.1 seconds. The game per figure is executed. Then, when the ball that has won the general electric winning device 640 during the first 1-second opening period wins the special electric operating port 643, the game per character is executed with the winning as an opportunity.
ăăăŠăè©łçŽ°ăŻćłïŒïŒïŒïœïŒăćç §ăăŠćŸèż°ăăăăćłïŒïŒïŒïœïŒă«ç€șăăăăă«ăçčé»äœćïŒćœčç©ćœăăéæïŒäžă«çăïŒ¶ć „èłèŁ çœźïŒïŒăžăšć „èłăăăăăšçĄăăæéç”éă§ç”äșăăăć Žćă«ăŻăćœčç©ćœăăéæăéć§ăăăŠăăïŒïŒïŒç§ćŸă«ćœčç©ćœăăéæăç”äșăăăăăïŒïŒïŒç§ăźéăçčćłć€ćïŒçčć„ćłæć€ćïŒăźć€ćæéăźæžçźăäžæăăăăăăŁăŠăäžć©æźćłćœăăéæïŒæźćłćœăăïŒąïŒăćźèĄăăăć Žćă«èšćźăăăäžć©æéăźäžéšăçčć„ćłæć€ćăźć€ćæéăæžçźăăăȘăç¶æ ăšéè€ăăăăăšăă§ăăăăăäžć©æéäžă«æžçźăăăçčć„ćłæć€ćăźć€ćæéăæžć°ăăăăăšăă§ăăă The details will be described later with reference to FIG. 96 (b), but as shown in FIG. 92 (a), the ball is not made to win the V winning device 65 during the special electric operation (game per accessory). If the game is terminated after a lapse of time, the game per character will end 8.1 seconds after the game per character is started, so that the special symbol fluctuation (special symbol fluctuation) will occur for 8.1 seconds. The subtraction of the fluctuation time is interrupted. Therefore, a part of the disadvantageous period set when the game per disadvantageous figure (B per ordinary figure) is executed can be overlapped with the state in which the fluctuation time of the special symbol fluctuation is not subtracted, so that during the disadvantageous period It is possible to reduce the fluctuation time of the special symbol fluctuation to be subtracted.
äžæčăćłïŒïŒïŒïœïŒă«ç€șăăéăăçčé»äœćïŒćœčç©ćœăăéæïŒäžă«çăïŒ¶ć „èłèŁ çœźïŒïŒăžăšèŠćźćæ°ïŒïŒćïŒć „èłăăăçć „èłă«ćșă„ăăŠćœčç©ćœăăéæăç”äșăăăć Žćă«ăŻăćłïŒïŒïŒïœïŒă«ç€șăăæéç”éă§ćœčç©ćœăăéæăç”äșăăăć Žćă«æŻăčăŠăćœčç©ćœăăéæăźæéïŒçčć„ćłæć€ćăźć€ćæéăźæžçźăäžæăăăŠăăæéïŒăçăăȘăăăăäžć©æéäžă«æžçźăăăçčć„ćłæć€ćăźć€ćæéăé·ăăȘăă On the other hand, as shown in FIG. 92 (b), a specified number (3 pieces) of balls are made to win the V winning device 65 during the special electric operation (game per character), and the game per character is completed based on the ball winning. In the case of this, the subtraction of the fluctuation time of the special symbol variation is interrupted as compared with the case where the game per character is terminated after the time lapse shown in FIG. 92 (a). Since the period) is shortened, the fluctuation time of the special symbol fluctuation that is subtracted during the disadvantageous period becomes long.
ăăźăăăȘç¶æłă«ăăăŠăæŹćźæœćœąæ ă§ăŻăćłïŒïŒïŒïœïŒă«ç€șăăéăăæźćłćœăăéæăç”äșăăăŸă§ăźæéăèĄšç€șé ćïŒČïŒïŒă«èĄšç€șăăăăă«ăćŻèĄšç€șé ćïœă«ăŠçčć„ćłæć€ćăźć€ćæéăźæžçźăç¶ç¶ăăŠäžæăăăéææčæłăæĄć èĄšç€șăăăăăăéæè ă«ćŻŸăăŠăćœčç©ćœăăéæäžăźéææčæłăéžæăăæăăăăăšăă§ăăăăȘăăćœčç©ćœăăéæäžă«çăïŒ¶ć „èłćŁïŒïŒïŒăžăšć „èłăăïŒ¶ć€§ćœăăéæăćźèĄăăăć Žćă«ăŻăăăźć€§ćœăăéææéăšăäžć©æźćłćœăăéæïŒæźćłćœăăïŒąïŒăćźèĄăăăć Žćă«èšćźăăăäžć©æéăšăéè€ăăăăăäžć©æéăèšćźăăăăăšă«ăăéæè ă«äžć©ăšăȘăăăšăçĄăă In such a situation, in the present embodiment, as shown in FIG. 90 (a), the period until the end of the game per normal figure is displayed in the display area HR10, and further, the special symbol changes in the sub-display area Ds. Since the game method for continuously interrupting the subtraction of the fluctuation time of is displayed as a guide, it is possible to make it easier for the player to select the game method during the game per character. If the ball wins the V winning opening 165 during the game per character and the V jackpot game is executed, the jackpot game period and the disadvantageous per-figure game (B per per-figure) are executed. Since the disadvantageous period set in this case overlaps with the disadvantageous period, there is no disadvantage to the player by setting the disadvantageous period.
ăăŁăŠăéæè ă«ćŻŸăăŠăćźèĄäžăźćœčç©ćœăăéæăæéç”éă§ç”äșăăçĄé§ă«çčć„ćłæć€ćăźć€ćæéăźæžçźăèĄăăăŠăăŸăăăšăéČăéææčæłăéžæăăăăćźèĄäžăźćœčç©ćœăăéæă«ăŠïŒ¶ć „èłćŁïŒïŒïŒăžăšçăć „èłăăïŒć „èłçąșçăŻçŽïŒïŒïŒïŒïŒăïŒ¶ć€§ćœăăéæăçăéææčæłăéžæăăăăăéžæăăăæ„œăăżăæäŸăăăăšăă§ăăă Therefore, for the player, select a game method that prevents the game per character being executed from being ended with the passage of time and the fluctuation time of the special symbol fluctuation being unnecessarily subtracted, or the character being executed. It is possible to provide the enjoyment of having the ball win the V winning opening 165 in the hitting game (the winning probability is about 1/11) and selecting the game method aiming at the V jackpot game.
æŹĄă«ăćłïŒïŒăćç §ăăŠăæçç¶æ äžă«ćźèĄăăăæźéćłæć€ćăźć€ćæéăšăăŠăéæè ă«äžć©ăšăȘăé·æéć€ćïŒïŒïŒç§ïŒăéžæăăăć Žćă«ăăăéæăźæ”ăă«ă€ăăŠèȘŹæăăăăćłïŒïŒăŻăæçç¶æ äžă«ćźèĄăăăæźéćłæć€ćăźć€ćæéăšăăŠăéæè ă«äžć©ăšăȘăé·æéć€ćïŒïŒïŒç§ïŒăéžæăăăć Žćă«ăăăéæăźæ”ăăæšĄćŒçă«ç€șăăăżă€ăăłă°ăăŁăŒăă§ăăă Next, with reference to FIG. 93, the flow of the game when a long-term fluctuation (15 seconds), which is disadvantageous to the player, is selected as the fluctuation time of the normal symbol fluctuation executed during the time saving state will be described. do. FIG. 93 is a timing chart schematically showing the flow of the game when a long-term fluctuation (15 seconds), which is disadvantageous to the player, is selected as the fluctuation time of the normal symbol fluctuation executed during the time saving state. be.
è©łçŽ°ăŻćŸèż°ăăăăæŹćźæœćœąæ ă§ăŻăæçç¶æ äžă«ćźèĄăăăæźéćłæć€ćăźć€ćæéăšăăŠăïŒç§ăźçć€ćăšăïŒïŒç§ăźé·ć€ćăšăăéžæăăăăăă«æ§æăăŠăăăăăă§ăæçç¶æ äžă«ăăăæźéćłæăźć€ćæéäžăŻăçčć„ćłæć€ćăźć€ćæéăźæžçźăćźèĄăăăäžă€ăæźćłćœăăéæăćźèĄăăăȘăæéă§ăăăăăéæè ă«äžć©ăȘäžć©æéăšăȘăăăăŁăŠăćłïŒïŒăćç §ăăŠäžèż°ăăæźćłćœăăéæäžă«ăăăééç¶æ æéăšćæ§ă«ăćœčç©ćœăăéæăźéææéăćłăĄăçčć„ćłæć€ćăźć€ćæéăźæžçźăäžæăăăŠăăæéăšăæźéćłæć€ćăźć€ćæéăšăéè€ăăăäžć©æéäžăźçĄé§ă«çčć„ćłæć€ćăźć€ćæéăæžçźăăăȘăăăă«ăăă»ăăăæçç¶æ äžăźéæăćčçèŻăćźèĄăăăăšăă§ăăă Although the details will be described later, in the present embodiment, as the fluctuation time of the normal symbol fluctuation executed in the time saving state, a short fluctuation of 1 second and a long fluctuation of 15 seconds are selected. .. Here, during the fluctuation period of the normal symbol in the time saving state, the subtraction of the fluctuation time of the special symbol fluctuation is executed, and the game per normal symbol is not executed, which is a disadvantageous period for the player. .. Therefore, as in the closed state period during the game per game described above with reference to FIG. 92, the game period of the game per character, that is, the period during which the subtraction of the fluctuation time of the special symbol variation is suspended, is normal. It is possible to efficiently execute the game in the time saving state by overlapping the fluctuation period of the symbol fluctuation and preventing the fluctuation time of the special symbol fluctuation from being unnecessarily subtracted during the disadvantageous period.
è©łçŽ°ăŻćłïŒïŒïŒïœïŒăćç §ăăŠćŸèż°ăăăăćłïŒïŒïŒïœïŒă«ç€șăăéăăçčé»äœćïŒćœčç©ćœăăéæïŒäžă«çăïŒ¶ć „èłèŁ çœźïŒïŒăžăšèŠćźćæ°ïŒïŒćïŒć „èłăăăçć „èłă«ćșă„ăăŠćœčç©ćœăăéæăç”äșăăăć Žćă«ăŻăćłïŒïŒïŒïœïŒă«ç€șăăæéç”éă§ćœčç©ćœăăéæăç”äșăăăć Žćă«æŻăčăŠăćœčç©ćœăăéæăźæéïŒçčć„ćłæć€ćăźć€ćæéăźæžçźăäžæăăăŠăăæéïŒăçăăȘăăăăäžć©æéäžă«æžçźăăăçčć„ćłæć€ćăźć€ćæéăé·ăăȘăă Details will be described later with reference to FIG. 96 (b), but as shown in FIG. 93 (a), a specified number (3 pieces) of balls are awarded to the V winning device 65 during the special electric operation (game per accessory). When the game per character is terminated based on the ball winning, the period of the game per character (compared to the case where the game per character is terminated after the lapse of time shown in FIG. 92 (a) (a). Since the period during which the subtraction of the fluctuation time of the special symbol fluctuation is suspended) becomes shorter, the fluctuation time of the special symbol fluctuation subtracted during the disadvantageous period becomes longer.
äžæčăćłïŒïŒïŒïœïŒă«ç€șăăăăă«ăçčé»äœćïŒćœčç©ćœăăéæïŒäžă«çăïŒ¶ć „èłèŁ çœźïŒïŒăžăšć „èłăăăăăšçĄăăæéç”éă§ç”äșăăăć Žćă«ăŻăćœčç©ćœăăéæăéć§ăăăŠăăïŒïŒïŒç§ćŸă«ćœčç©ćœăăéæăç”äșăăăăăïŒïŒïŒç§ăźéăçčćłć€ćïŒçčć„ćłæć€ćïŒăźć€ćæéăźæžçźăäžæăăăăăăŁăŠăé·æéăźæźéćłæć€ćïŒïŒïŒç§ïŒăźć€ćæéăçčć„ćłæć€ćăźć€ćæéăæžçźăăăȘăç¶æ ăšéè€ăăăăăšăă§ăăăăăäžć©æéäžă«æžçźăăăçčć„ćłæć€ćăźć€ćæéăæžć°ăăăăăšăă§ăăă On the other hand, as shown in FIG. 93 (b), when the ball is not won by the V winning device 65 during the special electric operation (game per character) and is completed over time, the game per character Since the game per character is completed 8.1 seconds after the start of the game, the subtraction of the fluctuation time of the special symbol fluctuation (special symbol fluctuation) is interrupted for 8.1 seconds. Therefore, since the fluctuation period of the long-time normal symbol fluctuation (15 seconds) can be overlapped with the state in which the fluctuation time of the special symbol fluctuation is not subtracted, the fluctuation time of the special symbol fluctuation subtracted during the disadvantageous period is reduced. be able to.
ăăźăăăȘç¶æłă«ăăăŠăæŹćźæœćœąæ ă§ăŻăćłïŒïŒïŒïœïŒă«ç€șăăéăăæźćłćœăăć€ćăç”äșăăăŸă§ăźæéăèĄšç€șé ćïŒČïŒïŒă«èĄšç€șăăăăă«ăćŻèĄšç€șé ćïœă«ăŠçčć„ćłæć€ćăźć€ćæéăźæžçźăç¶ç¶ăăŠäžæăăăéææčæłăæĄć èĄšç€șăăăăăăéæè ă«ćŻŸăăŠăćœčç©ćœăăéæäžăźéææčæłăéžæăăæăăăăăšăă§ăăăăȘăăćœčç©ćœăăéæäžă«çăïŒ¶ć „èłćŁïŒïŒïŒăžăšć „èłăăïŒ¶ć€§ćœăăéæăćźèĄăăăć Žćă«ăŻăăăźć€§ćœăăéææéăšăé·æéăźæźéćłæć€ćïŒïŒïŒç§ïŒăźć€ćæéăšăéè€ăăăăăäžć©æéăèšćźăăăăăšă«ăăéæè ă«äžć©ăšăȘăăăšăçĄăă In such a situation, in the present embodiment, as shown in FIG. 90 (b), the period until the end of the fluctuation per normal figure is displayed in the display area HR11, and further, the special symbol change in the sub-display area Ds. Since the game method for continuously interrupting the subtraction of the fluctuation time of is displayed as a guide, it is possible to make it easier for the player to select the game method during the game per character. In addition, when the ball wins the V winning opening 165 during the game per character and the V jackpot game is executed, the jackpot game period and the long-term fluctuation period of the normal symbol (15 seconds) Since the above are duplicated, there is no disadvantage to the player due to the setting of the disadvantage period.
ăăŁăŠăéæè ă«ćŻŸăăŠăćźèĄäžăźćœčç©ćœăăéæăæéç”éă§ç”äșăăçĄé§ă«çčć„ćłæć€ćăźć€ćæéăźæžçźăèĄăăăŠăăŸăăăšăéČăéææčæłăéžæăăăăćźèĄäžăźćœčç©ćœăăéæă«ăŠïŒ¶ć „èłćŁïŒïŒïŒăžăšçăć „èłăăïŒć „èłçąșçăŻçŽïŒïŒïŒïŒïŒăïŒ¶ć€§ćœăăéæăçăéææčæłăéžæăăăăăéžæăăăæ„œăăżăæäŸăăăăšăă§ăăă Therefore, for the player, select a game method that prevents the game per character being executed from being ended with the passage of time and the fluctuation time of the special symbol fluctuation being unnecessarily subtracted, or the character being executed. It is possible to provide the enjoyment of having the ball win the V winning opening 165 in the hitting game (the winning probability is about 1/11) and selecting the game method aiming at the V jackpot game.
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çœźïŒïŒïŒăźïŒČïŒĄïŒăźæ§æăźäžéšăšăçžéăăŠăăăćäžăźèŠçŽ ă«ă€ăăŠăŻćäžăźçŹŠć·ăä»ăăŠăăźè©łçŽ°ăȘèȘŹæăçç„ăăă
<About the electrical configuration in the second embodiment>
Next, the electrical configuration of the pachinko machine 10 according to the second embodiment will be described with reference to FIGS. 94 to 99. In the second embodiment, a part of the ROM 202 configuration of the main control device 110 and a part of the RAM configuration of the voice lamp control device 113 are different from the first embodiment described above. The same elements are designated by the same reference numerals and detailed description thereof will be omitted.
ăăă§ăćłïŒïŒăćç §ăăŠăæŹçŹŹïŒćźæœćœąæ ăźăăăłăłæ©ïŒïŒăăăé»æ°çæ§æă«ă€ăăŠèȘŹæăăăăćłïŒïŒăŻăæŹçŹŹïŒćźæœćœąæ ăźăăăłăłæ©ïŒïŒă«ăăăé»æ°çæ§æăç€șăăăăăŻćłă§ăăăæŹçŹŹïŒćźæœćœąæ ă§ăŻăäžèż°ăă珏ïŒćźæœćœąæ ăźăăăłăłæ©ïŒïŒă«ăăăé»æ°çæ§æïŒćłïŒïŒćç §ïŒă«ćŻŸăăŠăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒČïŒŻïŒïŒïŒïŒăźæ§æăźäžéšăšăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒČïŒĄïŒăźæ§æăźäžéšăšăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźć „ćșćăăŒăïŒïŒïŒă«æ„ç¶ăăăăœăŹăă€ăïŒïŒïŒă«æ°ăăȘăœăŹăă€ăăèżœć ăăçčă§çžéăăăă仄ć€ăŻćäžă§ăăăćäžăźèŠçŽ ă«ă€ăăŠăŻăćäžăźçŹŠć·ăä»ăăŠăăăźè©łçŽ°ăȘèȘŹæăçç„ăăă Here, with reference to FIG. 94, the electrical configuration of the pachinko machine 10 of the second embodiment will be described. FIG. 94 is a block diagram showing an electrical configuration of the pachinko machine 10 of the second embodiment. In the second embodiment, with respect to the electrical configuration (see FIG. 21) of the pachinko machine 10 of the first embodiment described above, a part of the configuration of the ROM 202 of the main control device 110 and the RAM of the audio lamp control device 113. The difference is that a new solenoid is added to the solenoid 209 connected to the input / output port 205 of the main control device 110, and the other parts are the same. The same elements are designated by the same reference numerals, and detailed description thereof will be omitted.
æŹçŹŹïŒćźæœćœąæ ă§ăŻăćłïŒïŒăćăłćłïŒïŒăćç §ăăŠäžèż°ăăéăăæźé»ć „èłèŁ çœźïŒïŒïŒć ă«çŹŹïŒćŻććŒïŒïŒïŒïŒăèšăăŠăăăăăźçŹŹïŒćŻććŒïŒïŒïŒïŒăé§ćăăăăăăźçŹŹïŒćŻććŒăœăŹăă€ăïŒïŒïŒïœăèżœć ăăŠăăçčă§çžéăăŠăăăè©łçŽ°ăȘèȘŹæăŻćŸèż°ăăăăăăźçŹŹïŒćŻććŒăœăŹăă€ăïŒïŒïŒïœăŻăæźćłćœăăéæăźćźèĄăć„æ©ă«æćźééă§ăȘăłç¶æ ăšăȘăç¶æ ăšă«ćăæżăć¶ćŸĄăăăăăăă«ăăăæźćłćœăăéæäžăŻçŹŹïŒćŻććŒïŒïŒïŒïŒăéćžžäœçœźïŒćłïŒïŒćç §ïŒăšăäœćäœçœźïŒćłïŒïŒćç §ïŒăšă«ćŻć€ăăăăăăŁăŠăæźćłćœăăéæäžă«çŹŹïŒćŻććŒïŒïŒïŒăäœćăăæźé»ć „èłèŁ çœźïŒïŒïŒă«ć „èłăăçăçčé»äœććŁïŒïŒïŒă«ćăăŠæ”äžăăć Žćă«ăŻă珏ïŒćŻććŒïŒïŒïŒïŒăźç¶æłă«ćżăăŠăçăçčé»äœććŁïŒïŒïŒă«ć „èłăăăă珏ïŒçčé»äœććŁïŒïŒïŒïŒă«ć „èłăăăăćăæżăăăăšă«ăȘăăăăŁăŠăéæè ă«ćŻŸăăŠæźé»ć „èłèŁ çœźïŒïŒïŒć ă«ć „èłăăçăźæ”äžç¶æłă«èćłăæăăăăăšăă§ăăă In the second embodiment, as described above with reference to FIGS. 88 and 89, the third movable valve 1642 is provided in the solenoid winning device 640, and the third movable valve 1642 is driven. 3 The difference is that the movable valve solenoid 209f is added. Although a detailed description will be described later, the third movable valve solenoid 209f is controlled to be switched between an on state and an off state at predetermined intervals when the game is executed per normal drawing. As a result, the third movable valve 1642 is changed to the normal position (see FIG. 88) and the operating position (see FIG. 89) during the game per game. Therefore, when the second movable valve 642 operates during the game per game and the ball that has won the prize winning device 640 flows down toward the special electric operating port 643, it depends on the situation of the third movable valve 1642. , The ball will switch between winning the special electric operating port 643 and winning the second special electric operating port 1643. Therefore, it is possible to make the player interested in the flow situation of the winning ball in the Fuden winning device 640.
æŹĄă«ăćłïŒïŒïŒïœïŒăćç §ăăŠăæŹçŹŹïŒćźæœćœąæ ă«ăăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒïŒ°ïŒ”ïŒïŒïŒăźïŒČïŒŻïŒïŒïŒïŒăźć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒïœïŒăŻăæŹçŹŹïŒćźæœćœąæ ă«ăăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒïŒ°ïŒ”ïŒïŒïŒăźïŒČïŒŻïŒïŒïŒïŒăźć ćźčăæšĄćŒçă«ç€șăăæšĄćŒćłă§ăăăæŹçŹŹïŒćźæœćœąæ ă§ăŻăäžèż°ăă珏ïŒćźæœćœąæ ă«ăăăïŒČïŒŻïŒïŒïŒïŒïŒćłïŒïŒćç §ïŒă«ćŻŸăăŠăćçšźćäœă·ăăȘăȘăăŒăă«ïŒïŒïŒïœ ă«æżăăŠćçšźćäœă·ăăȘăȘïŒăăŒăă«ïŒïŒïŒïœïœăèšăăæ°ăă«æźćłćœăăçšźć„éžæăăŒăă«ïŒïŒïŒïœïœăæźćłć€ćăăżăŒăłéžæăăŒăă«ïŒïŒïŒïœïœăèšăăçčă§çžéăăŠăăăăă仄ć€ăźèŠçŽ ăŻćäžă§ăăăćäžăźèŠçŽ ă«ăŻćäžăźçŹŠć·ăä»ăăŠăăźè©łçŽ°ăȘèȘŹæăçç„ăăă Next, the contents of the ROM 202 of the MPU 201 of the main control device 110 in the second embodiment will be described with reference to FIG. 95 (a). FIG. 95A is a schematic view schematically showing the contents of ROM 202 of the MPU 201 of the main control device 110 in the second embodiment. In the second embodiment, various operation scenario 2 tables 202aa are provided in place of the various operation scenario tables 202e for the ROM 202 (see FIG. 23) in the first embodiment described above, and a new type selection table 202ab per drawing is provided. , The difference is that the general map fluctuation pattern selection table 202ac is provided. The other elements are the same, and the same elements are designated by the same reference numerals and detailed description thereof will be omitted.
ăŸăăæźćłćœăăçšźć„éžæăăŒăă«ïŒïŒïŒïœïœă«ă€ăăŠćłïŒïŒïŒïœïŒăćç §ăăŠèȘŹæăăăăćłïŒïŒïŒïœïŒăŻăæźćłćœăăçšźć„éžæăăŒăă«ïŒïŒïŒïœïœă«èŠćźăăăŠăăć ćźčăæšĄćŒçă«ç€șăăæšĄćŒćłă§ăăăæŹçŹŹïŒćźæœćœąæ ăŻăäžèż°ăă珏ïŒćźæœćœąæ ăšç°ăȘăăæçç¶æ äžă«ăăăŠćźèĄăăăæźćłćœăăéæă«è€æ°ăźçšźć„ăèšăăćäœăăżăŒăłăç°ăȘăăăæźćłćœăăéæăćźèĄćŻèœă«æ§æăăŠăăăć ·äœçăȘèȘŹæăŻçç„ăăăăæźéćłæć€ććŠçïŒćłïŒïŒăźïŒłïŒïŒïŒćç §ïŒă«ăăăŠăæźćłćœăăă«ćœéžăăæźéćłæć€ćăćæąăăć Žćă«ïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăăčă«ăŒăČăŒăïŒïŒăçăééăăéă«ććŸăă珏ïŒćœăăçšźć„ă«ăŠăłăżïŒŁïŒïŒïŒăïŒïŒïŒăźć€ăšăèšćźăăăŠăăéæç¶æ ăšăă«ćșă„ăăŠæźćłćœăăçšźć„éžæăăŒăă«ïŒïŒïŒïœïœăćç §ăăŠăæźćłćœăăçšźć„ăéžæăăăăăă«æ§æăăŠăăă First, the type selection table 202ab per drawing will be described with reference to FIG. 95 (b). FIG. 95 (b) is a schematic diagram schematically showing the contents defined in the type selection table 202ab per drawing. In the second embodiment, unlike the first embodiment described above, a plurality of types of games per game to be executed in a time-saving state are provided, and games per game with different operation patterns can be executed. ing. Although a specific description is omitted, in the normal symbol variation processing (see S106 in FIG. 48), when the normal symbol variation that was won per normal symbol is stopped (S1117: Yes), the ball passes through the through gate 67. Based on the value of the second hit type counter C9 (0 to 99) acquired at the time and the set game state, the normal figure hit type is selected with reference to the normal figure hit type selection table 202ab. It is configured as follows.
æźćłćœăăçšźć„éžæăăŒăă«ïŒïŒïŒïœïœă«èŠćźăăăŠăăć ćźčăć ·äœçă«èȘŹæăăăšăèšćźăăăŠăăéæç¶æ ăæçç¶æ ïŒçčć„ćłæăźäœçąșçç¶æ ăæźéćłæăźé«çąșçç¶æ ïŒă§ăăŁăŠăććŸăă珏ïŒćœăăçšźć„ă«ăŠăłăżïŒŁïŒăźć€ăăïŒăïŒïŒăăźçŻćČă«ăŻăæźćłćœăăçšźć„ăšăăŠăæźćłćœăăïŒĄăăèŠćźăăăăïŒïŒăïŒïŒăăźçŻćČă«ăŻăæźćłćœăăçšźć„ăšăăŠăæźćłćœăăïŒąăăèŠćźăăăŠăăăć ·äœçăȘæźćłćœăăéæăźćäœć ćźčă«ă€ăăŠăŻćŸèż°ăăăăăæźćłćœăăïŒĄăăéžæăăăć ŽćăŻïŒéžæçïŒïŒïŒ ïŒăæźćłćœăăéææéăźć šäœă«æžĄăŁăŠè€æ°ćïŒïŒćïŒăé»ććœčç©ïŒïŒïŒïœăéæŸç¶æ ăšăȘăăæŻèŒçăçăæźé»ć „èłèŁ çœźïŒïŒïŒăžăšć „èłăăæăæźćłćœăăéæăćźèĄăăăăäžæčăăæźćłćœăăïŒąăăéžæăăăć ŽćăŻïŒéžæçïŒïŒïŒ ïŒăăæźćłćœăăïŒĄăăšćæ§ăźæźćłćœăăéæăćźèĄăăăćŸă«ïŒæźćłćœăăéææéăźćŸćă«ïŒăé»ććœčç©ïŒïŒïŒïœăééç¶æ ăšăȘăæéăé·æéïŒïŒïŒç§ïŒèšćźăăăæźćłćœăăéæăćźèĄăăăă Explaining specifically the contents specified in the type selection table 202ab per normal symbol, the set game state is a time saving state (low probability state of special symbol, high probability state of normal symbol), and is acquired. In the range where the value of the second hit type counter C9 is "0 to 89", "A per normal figure" is defined as the type per normal figure, and in the range of "90 to 99", "A per normal figure" is defined. "B per table" is stipulated. The specific operation content of the game per game will be described later, but if "A per game" is selected (selection rate 90%), multiple times (twice) over the entire game period per game. ), The electric accessory 640a is opened, and a game per game is executed, which makes it relatively easy for the ball to win the prize in the prize-winning device 640. On the other hand, when "B per Fuzu" is selected (selection rate 10%), after the same game per Fuzu as "A per Fuzu" is executed (in the latter half of the game period per Fuzu), A game per game is executed in which the period during which the electric accessory 640a is closed is set for a long period of time (15 seconds).
äžèż°ăăéăăæźćłćœăăéæăŻăçčć„ćłæć€ćăäžæăăăăăšăȘăćźèĄăăăăăăăæźćłćœăăïŒĄăăŻăæźćłćœăăéæäžăźć šäœă«æžĄăŁăŠçăçčé»äœććŁïŒïŒïŒăæăăŻçŹŹïŒçčé»äœććŁïŒïŒïŒïŒăžăšć „èłăăăćœčç©ćœăăéæăçăéæăćźèĄćŻèœă ăăăæźćłćœăăïŒąăăŻăæźćłćœăăéæăźćŸćă«çăæźé»ć „èłèŁ çœźïŒïŒïŒăžăšć „èłăăăăăšăć°éŁăȘæéăé·æéèšćźăăăăăăçčć„ćłæć€ćăźæźæéăçĄé§ă«æžçźăăăŠăăŸăăéæè ă«ăšăŁăŠäžć©ăšăȘăäžć©æźćłćœăăéæăšăȘăă As described above, since the game per normal figure is executed without interruption of the special symbol fluctuation, the "A per normal figure" sets the ball to the special electric actuating port 643 or the special electric actuation port 643 throughout the game per game. It is possible to make a prize in the 2nd special electric operation port 1643 and execute a game aiming at a game per character, but in "B per normal figure", the ball is made to win a prize in the normal electric winning device 640 in the latter half of the game per normal figure. Since the difficult period is set for a long period of time, the remaining period of the special symbol change is unnecessarily subtracted, resulting in a disadvantageous game per game that is disadvantageous to the player.
æŹćźæœćœąæ ă§ăŻăăăźăăăȘéæè ă«äžć©ăšăȘăæźćłćœăăéæăćźèĄăăăć Žćă«ăăăŠăéæè ăćœčç©ćœăăéæăćźèĄäžă§ăăă°ăăăźćœčç©ćœăăéæăé·ăç¶ç¶ăăăăăšă§ăäžć©æźćłćœăăéæăźćźèĄæéäžă«æžçźăăăçčć„ćłæăźæźæéăæžć°ăăăéæăéæè ă«éžæăăăăăšăćŻèœăȘæŒćșïŒćłïŒïŒïŒïœïŒćç §ïŒăćźèĄăăăăă«æ§æăăŠăăăăăă«ăăăéæè ăźæéă«ćșă„ăăŠæçç¶æ ăç¶ç¶ăăæéăćŻć€ăăăăăšăćŻèœăšăȘăăăăéæè ăźéæææŹČăé«ăăăăšăă§ăăă In the present embodiment, in the case where such a game per character that is disadvantageous to the player is executed, if the player is executing the game per character, the game per character can be continued for a long time. , Disadvantageous It is configured to execute an effect (see FIG. 90 (a)) that allows the player to select a game that reduces the remaining period of the special symbol that is subtracted during the execution period of the game. There is. As a result, it is possible to change the period during which the time saving state continues based on the skill of the player, so that the player's motivation to play can be increased.
æŹĄă«ăćłïŒïŒïŒïœïŒăćç §ăăŠăæźćłć€ćăăżăŒăłéžæăăŒăă«ïŒïŒïŒïœïœăźć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒïœïŒăŻăæźćłć€ćăăżăŒăłéžæăăŒăă«ïŒïŒïŒïœïœă«èŠćźăăăŠăăć ćźčăæšĄćŒçă«ç€șăăæšĄćŒćłă§ăăăăăźæźćłć€ćăăżăŒăłéžæăăŒăă«ïŒïŒïŒïœïœăŻăăčă«ăŒăČăŒăïŒïŒăçăééăăăăšăć„æ©ă«ćźèĄăăăæźéćłæăźć€ćăăżăŒăłăéžæăăăăăźăăŒăżăăŒăă«ă§ăăŁăŠăæźéćłæć€ććŠçïŒćłïŒïŒăźïŒłïŒïŒïŒćç §ïŒă«ăăăŠăæźéćłæăźć€ćæéăéžæăăéă«ćç §ăăăă Next, the contents of the general map variation pattern selection table 202ac will be described with reference to FIG. 95 (c). FIG. 95 (c) is a schematic diagram schematically showing the contents defined in the normal map fluctuation pattern selection table 202ac. The normal symbol variation pattern selection table 202ac is a data table for selecting a normal symbol variation pattern executed when the sphere passes through the through gate 67, and is a normal symbol variation process (S106 in FIG. 48). (See), which is usually referred to when selecting the fluctuation time of a symbol.
äžèż°ăă珏ïŒćźæœćœąæ ă§ăŻăćłïŒïŒă«ç€șăăéăăæźéćłæăźć€ćæéăïŒç§ă«ç”±äžăăăŠăăăăăæźéćłæăźć€ćăăżăŒăłăéžæăăćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒă§ăŻăïŒç§ăźć€ćæéïŒć€ćăăżăŒăłïŒăèšćźăăăă ăă§ăăŁăăăăă«ćŻŸăăŠăæŹçŹŹïŒćźæœćœąæ ă§ăŻăèšćźăăăŠăăéæç¶æ ăšăæźéćłæăźć€ćçšźć„ăéžæăăéă«ćç §ăăăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć€ăšă«ćșă„ăăŠăç°ăȘăć€ćăăżăŒăłăéžæćŻèœă«æ§æăăŠăăă In the first embodiment described above, as shown in FIG. 48, the fluctuation time of the normal symbol is unified to 3 seconds. Therefore, in the process of selecting the fluctuation pattern of the normal symbol (see S1114 in FIG. 48), it is 3 seconds. Only the fluctuation time (variation pattern) was set. On the other hand, in the second embodiment, a different variation pattern can be selected based on the set gaming state and the value of the variation type counter CS2 referred to when selecting the variation type of the normal symbol. It is configured in.
ć ·äœçă«ăŻăéæç¶æ ăéćžžç¶æ ă§ăăć Žćă«ăŻăććŸăăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć šçŻćČïŒïŒăïŒïŒïŒïŒă«ćŻŸăăŠć€ćæéïŒç§ăźéćžžć€ćăéžæăăăăăă«æ§æăăŠăăăă€ăŸăăéćžžç¶æ ă«ăăăŠăŻăäžèż°ăă珏ïŒćźæœćœąæ ăšćäžăźïŒç§éăźæźéćłæć€ćăćźèĄăăăăăă«æ§æăăŠăăăäžæčăéæç¶æ ăæçç¶æ ă§ăăć Žćă«ăŻăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć€ăăïŒăïŒïŒïŒăăźçŻćČă«ć€ćæéăïŒç§ăźć€ćăăżăŒăłăšăăŠăçć€ćăèŠćźăăăŠăăăăïŒïŒïŒăïŒïŒïŒăăźçŻćČă«ć€ćæéăïŒïŒç§ăźć€ćăăżăŒăłăšăăŠăé·ć€ćăèŠćźăăăŠăăă Specifically, when the gaming state is the normal state, the normal fluctuation with a fluctuation time of 3 seconds is selected for the entire range (0 to 198) of the acquired fluctuation type counter CS2. .. That is, in the normal state, the normal symbol variation for 3 seconds, which is the same as that of the first embodiment described above, is executed. On the other hand, when the game state is the time saving state, the short fluctuation is defined as the fluctuation pattern in which the value of the fluctuation type counter CS2 is in the range of "0 to 179" and the fluctuation time is 1 second. Long fluctuations are defined as fluctuation patterns with a fluctuation time of 15 seconds in the range of "180 to 197".
ăăźăăă«ăæŹćźæœćœąæ ă§ăŻăæçç¶æ äžă«éžæăăăæźćłć€ćăăżăŒăłă«ăăŁăŠăæźéćłæăć€ćăăŠăăæéăźé·ăă性ăăç°ăȘăăăšă«ăȘăăăăźæçç¶æ äžă«ăăăæźéćłæăźć€ćæéäžăŻăæźćłćœăăéæăćźèĄăăăăăšăźçĄăæéă§ăăăăăă«ăçčć„ćłæć€ćăźæźæéăæžçźćŠçăăăæéă§ăăăăăæçç¶æ äžă«ăăăŠăéæè ă«äžć©ăšăȘăæźćłć€ćăăżăŒăłăšăȘăă As described above, in the present embodiment, the length of the period in which the normal symbol is fluctuating greatly differs depending on the normal symbol fluctuation pattern selected during the time saving state. During the fluctuation period of the normal symbol in this time-saving state, the game is not executed per normal symbol, and further, the remaining period of the special symbol fluctuation is subtracted. , It becomes a general figure fluctuation pattern that is disadvantageous to the player.
æŹćźæœćœąæ ă§ăŻăăăźăăăȘéæè ă«äžć©ăšăȘăäžć©æźćłć€ćăăżăŒăłă§æźéćłæć€ćăćźèĄăăăć Žćă«ăăăŠăéæè ăćœčç©ćœăăéæăćźèĄäžă§ăăă°ăăăźćœčç©ćœăăéæăé·ăç¶ç¶ăăăăăšă§ăäžć©æźćłć€ćăźćźèĄæéäžă«æžçźăăăçčć„ćłæăźæźæéăæžć°ăăăéæăéæè ă«éžæăăăăăšăćŻèœăȘæŒćșïŒćłïŒïŒïŒïœïŒćç §ïŒăćźèĄăăăăă«æ§æăăŠăăăăăă«ăăăéæè ăźæéă«ćșă„ăăŠæçç¶æ ăç¶ç¶ăăæéăćŻć€ăăăăăšăćŻèœăšăȘăăăăéæè ăźéæææŹČăé«ăăăăšăă§ăăă In the present embodiment, in the case where the normal symbol fluctuation is executed in such a disadvantageous normal symbol fluctuation pattern that is disadvantageous to the player, if the player is executing the game per character, the game per character is played. By continuing for a long time, it is possible to execute an effect (see FIG. 90 (c)) that allows the player to select a game that reduces the remaining period of the special symbol that is subtracted during the execution period of the unfavorable figure fluctuation. It is configured in. As a result, it is possible to change the period during which the time saving state continues based on the skill of the player, so that the player's motivation to play can be increased.
æŹĄă«ăćłïŒïŒïŒïœïŒăćç §ăăŠăććäœă·ăăȘăȘăăŒăă«ïŒïŒïŒïœ ăźăăĄăäžèż°ăă珏ïŒćźæœćœąæ ăšăŻç°ăȘăć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒïœïŒăŻăæŹçŹŹïŒćźæœćœąæ ă«ăăăććäœă·ăăȘăȘăăŒăă«ïŒïŒïŒïœ ăźć ćźčăæšĄćŒçă«ç€șăăæšĄćŒćłă§ăăăæŹçŹŹïŒćźæœćœąæ ă§ăŻăäžèż°ăă珏ïŒćźæœćœąæ ăźććäœă·ăăȘăȘăăŒăă«ïŒïŒïŒïœ ïŒćłïŒïŒćç §ïŒă«ćŻŸăăŠăæźćłćœăăćäœă·ăăȘăȘăăŒăă«ïŒïŒïŒïœ ïŒăźäžéšăć€æŽăăçčăšă珏ïŒćœčç©ćœăăćäœă·ăăȘăȘăăŒăă«ïŒïŒïŒïœ ïŒăèżœć ăăçčă§çžéăăŠăăăăă仄ć€ăŻăćäžă§ăăăćäžăźć ćźčă«ă€ăăŠăŻćäžăźçŹŠć·ăä»ăăŠăăźè©łçŽ°ăȘèȘŹæăçç„ăăă Next, with reference to FIG. 96A, the contents of each operation scenario table 202e, which are different from the above-described first embodiment, will be described. FIG. 96A is a schematic diagram schematically showing the contents of each operation scenario table 202e in the second embodiment. In the second embodiment, a part of the operation scenario table 202e3 per normal figure is changed with respect to each operation scenario table 202e (see FIG. 26) of the first embodiment described above, and the operation per second accessory. The difference is that the scenario table 202e5 has been added. Other than that, they are the same, and the same contents are designated by the same reference numerals and detailed description thereof will be omitted.
ăŸăăćłïŒïŒïŒïœïŒăćç §ăăŠă珏ïŒćœčç©ćœăăćäœă·ăăȘăȘăăŒăă«ïŒïŒïŒïœ ïŒăźć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒïœïŒăŻă珏ïŒćœčç©ćœăăćäœă·ăăȘăȘăăŒăă«ïŒïŒïŒïœ ïŒă«èŠćźăăăŠăăć ćźčăæšĄćŒçă«ç€șăăæšĄćŒćłă§ăăăăăźçŹŹïŒćœčç©ćœăăćäœă·ăăȘăȘăăŒăă«ïŒïŒïŒïœ ïŒăŻăæźćłćœăăéæă«ăăăŠă珏ïŒçčé»äœććŁïŒïŒïŒïŒă«çăć „èłăăć Žćă«ćźèĄăăăćœčç©ćœăăéæăźćäœă·ăăȘăȘăèŠćźăăăŠăăăăŒăżăăŒăă«ă§ăăă First, the contents of the operation scenario table 202e5 per second accessory will be described with reference to FIG. 96 (b). FIG. 96B is a schematic diagram schematically showing the contents specified in the operation scenario table 202e5 per second accessory. The second character per character operation scenario table 202e5 is a data table that defines the operation scenario of the character per character game to be executed when the ball wins the second special electric actuating port 1643 in the game per game. ..
ć ·äœçă«ăŻăă·ăăȘăȘă«ăŠăłăżăźć€ăăïŒăăźăżă€ăăłă°ăćłăĄăćœčç©ćœăăéæăćźèĄăăăçŽćŸă«èČŻçăœăŹăă€ăïŒïŒïŒïœăăȘăă«èšćźăăăèČŻçăœăŹăă€ăïŒïŒïŒïœăăȘăăźç¶æ ăăćœčç©ćœăăéæăç”äșăăăŸă§ç¶ç¶ăăăăă«èŠćźăăăŠăăăăăăŠăă·ăăȘăȘă«ăŠăłăżăźć€ăăïŒïŒăăćłăĄăćœčç©ćœăăéæăéć§ăăăŠăăïŒïŒïŒç§ćŸăŸă§ăȘăŒăăăłă°æéïŒïŒ¶ééæïŒïŒïœăééç¶æ ăźæéïŒăç¶ç¶ăăăăźćŸăă·ăăȘăȘă«ăŠăłăżăźć€ăăïŒïŒăăăïŒïŒïŒăăŸă§ăźçŻćČăćłăĄăïŒïŒïŒç§éăźéăïŒ¶ć „èłćŁăœăŹăă€ăïŒïŒïŒïœăăȘăłă«èšćźïŒă©ăŠăłăæéăèšćźïŒăăăćäœă·ăăȘăȘăèŠćźăăăŠăăăăăźïŒ¶ć „èłćŁăœăŹăă€ăïŒïŒïŒïœăăȘăłă«èšćźăăăăšăééæïŒïŒïœăéæŸç¶æ ăšăȘăăçăïŒ¶ć „èłèŁ çœźïŒïŒăžăšć „èłćŻèœăšăȘăăăăźă©ăŠăłăæéäžă«ïŒ¶ć „èłèŁ çœźïŒïŒăžăšć „èłăăçăŻăçéèČŻçç¶æ ïŒééżç¶æ ïŒăžăšç§»ćăăŠăăèČŻçćŒïŒïŒïœăééăă珏ïŒćŻććŒïŒïŒïœăžăšć°éăăăăăŁăŠăïŒćăźćœčç©ćœăăéæäžă«è€æ°ăźçă珏ïŒćŻććŒïŒïŒïœăžăšæ”ć „ăăăăăšăă§ăăăăăćœčç©ćœăăéæäžăźïŒ¶ć „èłçąșçăé«ăăăăšăă§ăăă Specifically, the timing when the value of the scenario counter is "1", that is, the state where the storage solenoid 209c is set to off immediately after the game per character is executed and the storage solenoid 209c is off is the game per character. Is stipulated to continue until the end of. Then, the value of the scenario counter is "25", that is, the opening period (the period in which the V opening / closing door 65a is closed) continues until 0.1 seconds after the game per accessory is started, and then the scenario counter An operating scenario is defined in which the value ranges from "26" to "400", that is, the V winning opening solenoid 209b is set on (the round period is set) for 1.5 seconds. When the V winning opening solenoid 209b is set to ON, the V opening / closing door 65a is opened, and the ball can win the V winning device 65. The ball that has won the V winning device 65 during this round period passes through the storage valve 66a that has moved to the ball non-storage state (evacuation state) and reaches the first movable valve 66b. Therefore, since a plurality of balls can flow into the first movable valve 66b during one game per character, the probability of winning a V during the game per character can be increased.
ăăăŠăă·ăăȘăȘă«ăŠăłăżăźć€ăăïŒïŒïŒăă«ć°éăăăšăïŒ¶ć „èłćŁăœăŹăă€ăïŒïŒïŒïœăăȘăă«èšćźăăăééæïŒïŒïœăééç¶æ ăšăȘăç¶æ ăă·ăăȘăȘă«ăŠăłăżăźć€ăăïŒïŒïŒïŒăă«ć°éăăăŸă§ăćłăĄăïŒç§éç¶ç¶ăăăăă«ćäœă·ăăȘăȘăèŠćźăăăŠăăăăăźćŸăă·ăăȘăȘă«ăŠăłăżăźć€ăăïŒïŒïŒïŒăă«ć°éăăăšăăïŒïŒïŒïŒăăŸă§ăźéăćłăĄăïŒïŒïŒç§éăïŒ¶ć „èłćŁăœăŹăă€ăïŒïŒïŒïœăăȘăłă«èšćźăăăćŸă«ăă·ăăȘăȘă«ăŠăłăżăźć€ăăïŒïŒïŒïŒăăŸă§ăźéïŒ¶ć „èłćŁăœăŹăă€ăïŒïŒïŒïœăăȘăă«èšćźăăăă Then, when the value of the scenario counter reaches "400", the V winning opening solenoid 209b is set to off, and the state in which the V opening / closing door 65a is closed is until the value of the scenario counter reaches "1650", that is, The operation scenario is specified so that it lasts for 5 seconds. After that, when the value of the scenario counter reaches "1650", the value of the scenario counter reaches "2025" until "1675", that is, after the V winning opening solenoid 209b is set to ON for 0.1 seconds. During the period V winning opening solenoid 209b is set to off.
ăȘăăæŹćźæœćœąæ ă§ăŻăäžèż°ăăćœčç©ćœăăćäœă·ăăȘăȘăăŒăă«ïŒïŒïŒïœ ïŒă«èŠćźăăăŠăăèČŻçćŒïŒïŒïœă«ćŻŸăăćäœă·ăăȘăȘăšă珏ïŒćœčç©ćœăăćäœă·ăăȘăȘăăŒăă«ïŒïŒïŒïœ ïŒă«èŠćźăăăŠăăèČŻçćŒïŒïŒïœă«ćŻŸăăćäœă·ăăȘăȘăšă§ăèČŻçćŒïŒïŒïœăźćäœć ćźčăç°ăȘăăăŠăăăăăăă«éăăăšçĄăăćźèĄăăăćœčç©ćœăăéæă«ăăăŠăèČŻçćŒïŒïŒïœăźćäœć ćźčăç”±äžćăă€ă€ăćœčç©ćœăăéæäžă«ăăăïŒ¶ć „èłćŁïŒïŒïŒăžăšçăźć „èłćČćăç°ăȘăăăăăă«æ§æăăŠăèŻăă In this embodiment, the operation scenario for the storage valve 66a specified in the above-mentioned operation scenario table 202e2 for the accessory and the operation scenario for the storage valve 66a specified in the operation scenario table 202e5 for the second accessory. Therefore, the operation contents of the storage valve 66a are different, but the operation content is not limited to this, and in the game per character to be executed, while unifying the operation contents of the storage valve 66a, the V winning opening during the game per character It may be configured so that the winning ratio of the ball is different to 165.
ć ·äœçă«ăŻăèČŻçăœăŹăă€ăïŒïŒïŒïœăźćäœă·ăăȘăȘăăćœčç©ćœăăéæăéć§ăăăŠăăïŒç§éăèČŻçăœăŹăă€ăïŒïŒïŒïœăăȘăă«èšćźăăćŸă«ăèČŻçăœăŹăă€ăïŒïŒïŒïœăïŒç§éăȘăłă«èšćźăăăăźćŸăććșŠèČŻçăœăŹăă€ăïŒïŒïŒïœăăȘăă«èšćźăăăăă«èŠćźăă珏ïŒçčé»äœććŁïŒïŒïŒïŒă«çăć „èłăăć Žćă«ăŻăăȘăŒăăăłă°æéïŒïŒ¶ééæïŒïŒïœăééç¶æ ăźæéïŒïŒïŒïŒç§ăă©ăŠăłăæéïŒïŒ¶ééæïŒïŒïœăéæŸç¶æ ăźæéïŒïŒïŒïŒç§ăăšăłăăŁăłă°æéïŒïŒ¶ééæïŒïŒïœăééç¶æ ăźæéïŒïŒïŒïŒç§ăšăȘăćœčç©ćœăăéæăćźèĄăăăăăă«ćäœă·ăăȘăȘăèŠćźăăă Specifically, in the operation scenario of the storage solenoid 209c, after the storage solenoid 209c is set to off for 3 seconds after the game per character is started, the storage solenoid 209c is set to on for 2 seconds, and then the storage is stored again. It is stipulated that the solenoid 209c is set to off, and when a ball wins in the second special electric operation port 1643, the opening period (the period when the V opening / closing door 65a is closed) 0.1 seconds and the round period (V opening / closing). The operation scenario is defined so that the game per accessory is executed so that the door 65a is in the open state for 1.5 seconds and the ending period (the period in which the V opening / closing door 65a is in the closed state) is 1.5 seconds.
äžæčăçčé»äœććŁïŒïŒïŒă«çăć „èłăăć Žćă«ăŻăăȘăŒăăăłă°æéïŒïŒ¶ééæïŒïŒïœăééç¶æ ăźæéïŒïŒïŒïŒç§ăă©ăŠăłăæéïŒïŒ¶ééæïŒïŒïœăéæŸç¶æ ăźæéïŒïŒïŒïŒç§ăăšăłăăŁăłă°æéïŒïŒ¶ééæïŒïŒïœăééç¶æ ăźæéïŒïŒïŒïŒç§ăšăȘăćœčç©ćœăăéæăćźèĄăăăăăă«ćäœă·ăăȘăȘăèŠćźăăă°èŻăăăăźăăă«æ§æăăăăšă§ă珏ïŒçčé»äœććŁïŒïŒïŒïŒă«çăć „èłăăăăšă«ćșă„ăăŠćźèĄăăăćœčç©ćœăăéæă§ăŻăïŒ¶ć „èłèŁ çœźïŒïŒăžăšçăć „èłăăăăăšăćŻèœăȘæéă«ăăăŠèČŻçćŒïŒïŒïœăçăèČŻçă§ăăȘăééżç¶æ ïŒçéèČŻçç¶æ ïŒăšăȘăăăăïŒ¶ć „èłèŁ çœźïŒïŒăžăšć „èłăăè€æ°ăźçă珏ïŒćŻććŒïŒïŒïœăžăšæ”ć „ăăăăšă«ăȘăăïŒ¶ć „èłćŁïŒïŒïŒăžăšć „èłăăçąșçăé«ăăăăšăă§ăăă On the other hand, when the ball wins the special electric operation port 643, the opening period (the period when the V opening / closing door 65a is closed) is 3.1 seconds, and the round period (the period when the V opening / closing door 65a is open) is 1.5 seconds. , The operation scenario may be specified so that the game per accessory that has an ending period (a period in which the V opening / closing door 65a is closed) of 1.5 seconds is executed. With this configuration, in the game per accessory that is executed based on the ball winning in the second special electric operating port 1643, the storage valve is used for a period during which the ball can be won by the V winning device 65. Since 66a is in a retracted state (ball non-storage state) in which balls cannot be stored, a plurality of balls that have won a prize in the V winning device 65 will flow into the first movable valve 66b, and a prize will be given to the V winning opening 165. You can increase the probability of doing so.
ăŸăăçčé»äœććŁïŒïŒïŒă«çăć „èłăăăăšă«ćșă„ăăŠćźèĄăăăćœčç©ćœăăéæă§ăŻăïŒ¶ć „èłèŁ çœźïŒïŒăžăšçăć „èłăăăăăšăćŻèœăȘæéă«ăăăŠèČŻçćŒïŒïŒïœăçăèČŻçćŻèœăȘçȘćșç¶æ ïŒçèČŻçç¶æ ïŒăšăȘăăăăïŒ¶ć „èłèŁ çœźïŒïŒăžăšć „èłăăçăźăăĄăèČŻçćŒïŒïŒïœăźèČŻçéšă«èČŻçăăăçăźăżă珏ïŒćŻććŒïŒïŒïœăžăšæ”ć „ăăăăšă«ăȘăăïŒ¶ć „èłćŁïŒïŒïŒăžăšć „èłăăçąșçăäœăăăăăšăă§ăăă Further, in the game per winning combination executed based on the winning of the ball in the special electric operation port 643, the storage valve 66a protrudes so that the ball can be stored in the V winning device 65 during the period in which the ball can be won. Since the state (ball storage state) is established, only the balls stored in the storage portion of the storage valve 66a among the balls that have won the V prize device 65 flow into the first movable valve 66b, and the V prize is won. It is possible to reduce the probability of winning the mouth 165.
ăăźăăă«æ§æăăăăšă§ăćźèĄăăăćœčç©ćœăăéæăźçšźć„ă«ćżăăŠăćœčç©ćœăăéæäžă«ăăăïŒ¶ć „èłćŁïŒïŒïŒăžăšçăźć „èłăźăæăïŒïŒ¶ć „èłçïŒăćŻć€ăăăć Žćă«ăăăŠăééæïŒïŒïœăźéæŸăăżăŒăłăèČŻçćŒïŒïŒïœăźćäœăăżăŒăłăźăăĄăæćă«ïŒ¶ééæïŒïŒïœăéæŸăăăăŸă§ăźæéïŒăȘăŒăăăłă°æéïŒăźé·ăăźăżăç°ăȘăăăă ăă§ăïŒ¶ć „èłçăćŻć€ăăăăăšăă§ăăăăăćœčç©ćœăăéæă«ăăăćäœć¶ćŸĄăç°ĄçŽ ćăăăăšăă§ăăăă€ăŸăăćœčç©ćœăăéæăéć§ăăăŠăăăȘăŒăăăłă°æéăç”äșăăăŸă§ăźæéăźăżăćœčç©ćœăăéæăźçšźć„æŻă«ćäœă·ăăȘăȘăèšćźăăăă仄éăŻć ±éăźćäœă·ăăȘăȘă«ćșă„ăăŠćçšźèŁ çœźăźćäœć¶ćŸĄăćźèĄăăăăšăă§ăăăăăćäœć¶ćŸĄăç°ĄçŽ ćăăăăšăă§ăăă With this configuration, when the ease of winning a ball (V winning rate) is changed to the V winning opening 165 during the winning game per character according to the type of the game per character to be executed. Of the opening pattern of the V opening / closing door 65a and the operation pattern of the storage valve 66a, the V winning rate can be changed only by changing the length of the period (opening period) until the V opening / closing door 65a is first opened. Therefore, it is possible to simplify the operation control in the game per character. That is, the operation scenario is set for each type of the game per character only during the period from the start of the game per character to the end of the opening period, and after that, the operation control of various devices is performed based on the common operation scenario. Can be executed, so that the operation control can be simplified.
ăŸăăäžèż°ăăäŸă«ăăă°ăéæè ă«æć©ăšăȘăćœčç©ćœăăéæïŒçŹŹïŒçčé»äœććŁïŒïŒïŒïŒă«çăć „èłăăć Žćă«ćźèĄăăăćœčç©ćœăăéæïŒăźă»ăăăéæè ă«äžć©ăšăȘăćœčç©ćœăăéæïŒçčé»äœććŁïŒïŒïŒă«çăć „èłăăć Žćă«ćźèĄăăăćœčç©ćœăăéæïŒăăăăćœčç©ćœăăéæăéć§ăăăŠăăæ©ăæź”éă§ïŒ¶ć „èłèŁ çœźïŒïŒăžăšçăć „èłăăăăăšăă§ăăăăă«æ§æăăŠăăăăăă«ăăăéæè ă«æć©ăȘéæăćčçèŻăćźèĄăăăăăšăă§ăăăăŸăăèČŻçćŒïŒïŒïœăźćäœć ćźčăšăăŠăéæè ă«æć©ăȘćäœïŒèČŻçăœăŹăă€ăïŒïŒïŒïœăăȘăă«ăăćäœïŒăăéæè ă«äžć©ăšăȘăćœčç©ćœăăéæă«ăăŁăŠăïŒ¶ć „èłèŁ çœźïŒïŒăžăšçăć „èłăăăăăšăćŻèœăšăȘăăżă€ăăłă°ăăăćă«èšćźăăŠăăăăăéæè ă«äžć©ăšăȘăćœčç©ćœăăéæäžă«ïŒ¶ć „èłèŁ çœźïŒïŒăžăšć „èłăăçăăïŒ¶ć „èłèŁ çœźïŒïŒć ă«ăŠè©°ăŸăăæăăŻăæćłçă«æ»çăăăăšăăŠăăăăźćŸă«ăéæè ă«æć©ăȘćäœïŒèČŻçăœăŹăă€ăïŒïŒïŒïœăăȘăă«ăăćäœïŒăćźèĄăăăȘăăăăäžæŁă«çăïŒ¶ć „èłćŁïŒïŒïŒăžăšć „èłăăăèĄçșăæć¶ăăăăšăă§ăăă Further, according to the above-mentioned example, the game per character that is advantageous to the player (the game per character that is executed when the ball wins the second special electric operating port 1643) is more disadvantageous to the player. Rather than the game per character (the game per character that is executed when the ball wins the special electric operating port 643), the ball is won by the V winning device 65 at an earlier stage after the game per character is started. It is configured so that As a result, it is possible to efficiently execute a game that is advantageous to the player. Further, as the operation content of the storage valve 66a, an operation that is advantageous to the player (an operation that turns off the storage solenoid 209c) is performed, and a ball is won by the V winning device 65 by a game per accessory that is disadvantageous to the player. Since it is set before the timing when it becomes possible, the ball that has won the V prize device 65 during the game per character, which is disadvantageous to the player, is clogged in the V prize device 65, or Even if it is intentionally retained, since the operation advantageous to the player (the operation of turning off the storage solenoid 209c) is not executed after that, the act of illegally winning the ball to the V winning opening 165 is suppressed. Can be done.
ăȘăăè©łçŽ°ăȘèȘŹæăŻçç„ăăăăæŹćźæœćœąæ ă§ăŻăćœčç©ćœăăćäœă·ăăȘăȘăăŒăă«ïŒïŒïŒïœ ïŒă«èŠćźăăăŠăăćäœă·ăăȘăȘăăäžèż°ăă珏ïŒćźæœćœąæ ă«ćŻŸăăŠç°ăȘăăăŠăăăć ·äœçă«ăŻăćłïŒïŒïŒïœïŒăćç §ăăŠèȘŹæăăă珏ïŒćœčç©ćœăăćäœă·ăăȘăȘăăŒăă«ïŒïŒïŒïœ ïŒăšćæ§ă«ăćœčç©ćœăăéæăźćŸćæéă«ïŒïŒç§éăźééæéăšăïŒïŒïŒç§éăźéæŸæéăšăèŠćźăăŠăăçčă§çžéăăŠăăă Although detailed description is omitted, in the present embodiment, the operation scenario defined in the operation scenario table 202e2 per accessory is different from that of the first embodiment described above. Similar to the second character-per-character operation scenario table 202e5 described with reference to FIG. 96 (b), a 15-second closing period and a 0.1-second open period are defined in the latter half of the character-per-character game. It differs in that it does.
ćłăĄăæŹćźæœćœąæ ă§ăŻăćœčç©ćœăăéæăćźèĄăăăć Žćă«ăçć „èłă«ćșă„ăăŠćœčç©ćœăăéæăç”äșăăăć Žćăšăæéç”éă«ćșă„ăăŠćœčç©ćœăăéæăç”äșăăăć Žćăšăă§ćœčç©ćœăăéæăźéææéă性ăăç°ăȘăăăăăšăă§ăăăăă«æ§æăăŠăăăăăă«ăăăćœčç©ćœăăéæäžă«ăăăéææčæłăźéžæç”æă«ćżăăŠăæçç¶æ äžăźéæç”æă性ăăç°ăȘăăăăăšăćŻèœăšăȘăăéæè ă«ćŻŸăăŠææŹČçă«éæăèĄăăăăăšăă§ăăă That is, in the present embodiment, when the game per character is executed, the game per character is terminated based on the ball winning, and the game per character is terminated based on the passage of time. It is configured so that the game period of the hit game can be greatly different. As a result, it is possible to make the game result in the time saving state greatly different depending on the selection result of the game method during the game per character, and it is possible to enthusiastically play the game.
æŹĄă«ăćłïŒïŒïŒïœïŒăćç §ăăŠăæŹçŹŹïŒćźæœćœąæ ăźæźćłćœăăćäœă·ăăȘăȘăăŒăă«ïŒïŒïŒïœ ïŒăźăăĄăäžèż°ăă珏ïŒćźæœćœąæ ăšăŻç°ăȘăçčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒïœïŒăŻăæŹçŹŹïŒćźæœćœąæ ăźæźćłćœăăćäœă·ăăȘăȘăăŒăă«ïŒïŒïŒïœ ïŒăźć ćźčăæšĄćŒçă«ç€șăăæšĄćŒćłă§ăăăæŹçŹŹïŒćźæœćœąæ ă§ăŻăäžèż°ăă珏ïŒćźæœćœąæ ă«ćŻŸăăŠăæçç¶æ äžă«ćźèĄăăăæźćłćœăăéæăźćäœć ćźčăç°ăȘăăăçčă§çžéăăăă仄ć€ăŻćäžă§ăăăćäžăźć ćźčă«ă€ăăŠăŻćäžăźçŹŠć·ăä»ăăŠăăăźè©łçŽ°ăȘèȘŹæăçç„ăăăćłïŒïŒïŒïœïŒă«ç€șăăéăăæŹçŹŹïŒćźæœćœąæ ă§ăŻăæçç¶æ äžă«ćźèĄăăăæźćłćœăăéæăźćäœă·ăăȘăȘăäžèż°ăă珏ïŒćźæœćœąæ ăšç°ăȘăăăŠăăăæççšæźćłćœăăïŒă·ăăȘăȘïŒïŒïŒïœ ïŒïŒăšăæççšæźćłćœăăïŒă·ăăȘăȘïŒïŒïŒïœ ïŒïŒăšăăæăăŠăăă Next, with reference to FIG. 97 (a), the points different from the above-described first embodiment in the operation scenario table 202e3 per normal figure of the second embodiment will be described. FIG. 97A is a schematic diagram schematically showing the contents of the operation scenario table 202e3 per normal diagram of the second embodiment. The second embodiment is different from the first embodiment described above in that the operation content of the game per game executed in the time saving state is different, and is the same except for the above-mentioned first embodiment. The same contents are designated by the same reference numerals, and detailed description thereof will be omitted. As shown in FIG. 97 (a), in the second embodiment, the operation scenario of the game per normal figure executed in the time saving state is different from that of the first embodiment described above, and 2 per normal drawing for time saving. It has a scenario 202e33 and three scenarios 202e33 per time-saving general map.
ăŸăăćłïŒïŒïŒïœïŒăćç §ăăŠăæççšæźćłćœăăïŒă·ăăȘăȘïŒïŒïŒïœ ïŒïŒăźć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒïœïŒăŻăæççšæźćłćœăăïŒă·ăăȘăȘïŒïŒïŒïœ ïŒïŒă«èŠćźăăăŠăăć ćźčăæšĄćŒçă«ç€șăăæšĄćŒă§ăăăăăźæççšæźćłćœăăïŒă·ăăȘăȘïŒïŒïŒïœ ïŒïŒăŻăæźćłćœăăçšźć„ăšăăŠăæźćłćœăăïŒĄăăéžæăăăć Žćă«ćźèĄăăăæźćłćœăăéæăźćäœă·ăăȘăȘăèŠćźăăăŠăăăæźćłćœăăéæć šäœăźé·ăăïŒïŒïŒç§ă§ăăŁăŠăæźćłćœăăéææéć šäœă«ć ăăé»ććœčç©ïŒïŒïŒïœăéæŸç¶æ ăšăȘăæéăźćČćăăćŸèż°ăăæççšæźćłćœăăïŒă·ăăȘăȘïŒïŒïŒïœ ïŒïŒă«èŠćźăăăŠăăćäœă·ăăȘăȘăăăé«ăæźćłćœăăéæăćźèĄăăăă First, with reference to FIG. 97 (b), the contents of the two scenarios 202e33 per time-saving general map will be described. FIG. 97 (b) is a schematic diagram schematically showing the contents specified in 2 scenarios 202e33 for time saving. In this time-saving 2 scenarios 202e33 per normal figure, the operation scenario of the game per normal figure to be executed when "A per normal figure" is selected as the type per normal figure is defined, and the entire game per normal figure is defined. The length is 3.6 seconds, and the ratio of the period during which the electric accessory 640a is open to the entire game period per normal map is the operation scenario specified in 3 scenarios 202e34 per normal map, which will be described later. A higher per-figure game is performed.
ć ·äœçă«ăŻăă·ăăȘăȘă«ăŠăłăżăźć€ăăïŒăă«ćŻŸăăŠă珏ïŒćŻććŒăœăŹăă€ăïŒïŒïŒïœ ăăȘăłă«èšćźăăăćäœă·ăăȘăȘăèŠćźăăă珏ïŒćŻććŒăœăŹăă€ăïŒïŒïŒïœăăȘăłă«èšćźăăăćäœă·ăăȘăȘăèŠćźăăăŠăăăăȘăă珏ïŒćŻććŒăœăŹăă€ăïŒïŒïŒïœ ăŻăæźćłćœăăéæăç”äșăăæçčïŒă·ăăȘăȘă«ăŠăłăżăźć€ăăïŒïŒïŒăăšăȘăïŒăŸă§ăȘăłç¶æ ăèšćźăăăăă€ăŸăăăæźćłćœăăïŒĄăă«ćŻŸćżăăŠćźèĄăăăæźćłćœăăéæă§ăŻăé»ććœčç©ïŒïŒïŒïœă«ć „èłăăçăćż ăçčé»äœććŁïŒïŒïŒăæăăŻă珏ïŒçčé»äœććŁïŒïŒïŒïŒăžăšć „èłăăăăă«æ§æăăŠăăă Specifically, an operation scenario in which the second movable valve solenoid 209e is set to ON is defined for a scenario counter value of "1", and an operation scenario in which the third movable valve solenoid 209f is set to ON is defined. It is stipulated. The second movable valve solenoid 209e is set to be on until the end of the game per normal drawing (the value of the scenario counter becomes "900"). That is, in the game per normal figure executed in response to "A per normal figure", the ball winning the electric accessory 640a always wins the special electric operating port 643 or the second special electric operating port 1643. It is configured.
ăŸăă珏ïŒćŻććŒăœăŹăă€ăïŒïŒïŒïœăŻăïŒïŒïŒç§ăźăȘăłæéïŒçŹŹïŒçčé»äœććŁïŒïŒïŒïŒă«çăć „èłćŻèœăšăȘăäœćäœçœźă«çŹŹïŒćŻććŒïŒïŒïŒïŒăäœçœźăăăæéïŒăšăïŒïŒïŒç§ăźăȘăæéïŒçčé»äœććŁïŒïŒïŒă«çăć „èłćŻèœăšăȘăéćžžäœçœźă«çŹŹïŒćŻććŒïŒïŒïŒïŒăäœçœźăăăæéïŒăšăăçč°ăèżăèšćźăăăăăă«æ§æăăŠăăăă€ăŸăă珏ïŒćŻććŒïŒïŒïŒăééăăçă珏ïŒçčé»äœććŁïŒïŒïŒïŒăžăšć „èłăăćČćăçŽïŒïŒïŒ ăšăȘăă珏ïŒćŻććŒïŒïŒïŒăééăăçăçčé»äœććŁïŒïŒïŒăžăšć „èłăăćČćăçŽïŒïŒïŒ ăšăȘăăăă«æ§æăăŠăăă Further, the third movable valve solenoid 209f has an on period of 0.2 seconds (a period in which the third movable valve 1642 is positioned at an operating position where a ball can win a prize in the second special electric operating port 1643) and 1.5 seconds. The off period (the period during which the third movable valve 1642 is positioned at the normal position where the ball can win a prize in the special electric actuating port 643) is repeatedly set. That is, the ratio of the ball passing through the second movable valve 642 to the second special electric operating port 1643 is about 11%, and the ratio of the ball passing through the second movable valve 642 to the special electric operating port 643 is about 11%. It is configured to be 89%.
ăăăŠăă·ăăȘăȘă«ăŠăłăżăźć€ăăïŒïŒăăćłăĄăæźćłćœăăéæăéć§ăăăŠăăïŒïŒïŒç§ćŸăŸă§ăȘăŒăăăłă°æéïŒé»ććœčç©ïŒïŒïŒïœăééç¶æ ăźæéïŒăç¶ç¶ăăăăźćŸăă·ăăȘăȘă«ăŠăłăżăźć€ăăïŒïŒăăăïŒïŒïŒăăŸă§ăźçŻćČăćłăĄăïŒç§éăźéăæźé»ăœăŹăă€ăăăȘăłă«èšćźăăïŒé»ććœčç©ïŒïŒïŒïœăéæŸç¶æ ăšăȘăïŒăăïŒïŒïŒăăăïŒïŒïŒăăŸă§ăźçŻćČăćłăĄăïŒïŒïŒç§ăźéăæźé»ăœăŹăă€ăăăȘăă«èšćźăăăïŒé»ććœčç©ïŒïŒïŒïœăééç¶æ ăšăȘăïŒăăăăŠăăïŒïŒïŒăăăïŒïŒïŒăăŸă§ăźçŻćČăćłăĄăïŒç§éăźéăććșŠæźé»ăœăŹăă€ăăăȘăłă«èšćźăăăăăźćŸăăïŒïŒïŒăăăïŒïŒïŒăăŸă§ăźçŻćČăćłăĄïŒç§éăźéăæźé»ăœăŹăă€ăăăȘăă«èšćźăăăćäœă·ăăȘăȘăèŠćźăăăŠăăăă€ăŸăăæççšæźćłćœăăïŒă·ăăȘăȘïŒïŒïŒïœ ïŒïŒă«èŠćźăăăŠăăćäœă·ăăȘăȘă«ćșă„ăæźćłćœăăéæăćźèĄăăăăšăé»ććœčç©ïŒïŒïŒïœăïŒç§ééæŸăăăéæŸćäœăïŒććźèĄăăăæźćłćœăăéæăćźèĄăăăæźćłćœăăéæć šäœăźæéïŒïŒïŒïŒç§ïŒă«ćŻŸăăŠăçăæźé»ć „èłèŁ çœźïŒïŒïŒăžăšć „èłćŻèœăšăȘăé»ććœčç©ïŒïŒïŒïœăźéæŸç¶æ æéăźćèšăïŒç§ăšăȘăăăăæźćłćœăăéææéă«ăăăçŽïŒïŒïŒ ăéæè ă«æć©ăȘæéïŒçčé»éæăéČèĄăăăăăšăćŻèœïŒçčé»äœććŁïŒïŒïŒăæăăŻă珏ïŒçčé»äœććŁïŒïŒïŒïŒăžăšçăć „èłăăăăăšăćŻèœïŒăȘæéïŒăšăȘăă Then, the value of the scenario counter is "25", that is, the opening period (the period in which the electric accessory 640a is closed) continues until 0.1 seconds after the start of the game per normal figure, and then the scenario counter The value is in the range of "26" to "274", that is, for 1 second, the normal power solenoid is set to on (the electric accessory 640a is in the open state), and the range is in the range of "275" to "400". That is, the solenoid is set to off for 0.5 seconds (the electric accessory 640a is closed). Then, the solenoid solenoid is set on again in the range of "401" to "649", that is, for 1 second, and then in the range of "650" to "900", that is, for 1 second. An operating scenario in which the electric solenoid is set to off is specified. That is, when the game per game based on the operation scenario defined in the two scenarios 202e33 for shortening the time is executed, the opening operation in which the electric accessory 640a is released for 1 second is executed twice. The game is executed, and the total open state period of the electric accessory 640a in which the ball can win the prize in the prize-winning device 640 is 2 seconds with respect to the total period (3.6 seconds) of the game per screenplay. Therefore, about 40% of the game period per scenario is advantageous to the player (the special electric game can be advanced (the special electric operation port 643 or the second special electric operation port 1643 can be used to win the ball). ) Period).
æŹĄă«ăćłïŒïŒăćç §ăăŠăæççšæźćłćœăăïŒă·ăăȘăȘïŒïŒïŒïœ ïŒïŒăźć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒăŻăæççšæźćłćœăăïŒă·ăăȘăȘïŒïŒïŒïœ ïŒïŒă«èŠćźăăăŠăăć ćźčăæšĄćŒçă«ç€șăăæšĄćŒćłă§ăăăăăźæççšæźćłćœăăïŒă·ăăȘăȘïŒïŒïŒïœ ïŒïŒăŻăăæźćłćœăăïŒąăăéžæăăăć Žćă«ćźèĄăăăæźćłćœăăéæăźćäœă·ăăȘăȘăèŠćźăăăŠăăăăźă§ăăăæççšæźćłćœăăïŒă·ăăȘăȘïŒïŒïŒïœ ïŒïŒă«èŠćźăăăŠăăć ćźčăŻăäžèż°ăăæççšæźćłćœăăïŒă·ăăȘăȘïŒïŒïŒïœ ïŒïŒă«ćŻŸăăŠăă·ăăȘăȘă«ăŠăłăżăźć€ăăïŒïŒïŒăă«ć°éăăăŸă§ăŻćäžă§ăăăăăăăźè©łçŽ°ăȘèȘŹæăçç„ăăă Next, with reference to FIG. 98, the contents of the three scenarios 202e34 per time-saving general map will be described. FIG. 98 is a schematic diagram schematically showing the contents defined in 3 scenarios 202e34 per time-saving general drawing. The three scenarios 202e34 per normal map for shortening the time are defined as the operation scenarios of the game per normal map to be executed when "B per normal map" is selected. The contents specified in 3 scenarios 202e34 per time-saving general map are the same for the above-mentioned 2 scenarios 202e33 per time-saving general map until the value of the scenario counter reaches "650". Therefore, the details thereof. Explanation is omitted.
ă·ăăȘăȘă«ăŠăłăżăźć€ăăïŒïŒïŒăăăïŒïŒïŒïŒăăźçŻćČăćłăĄăïŒïŒç§éăźéăæźé»ăœăŹăă€ăăăȘăă«èšćźăăăăăźćŸăă·ăăȘăȘă«ăŠăłăżăźć€ăăïŒïŒïŒïŒăăăïŒïŒïŒïŒăăźçŻćČăćłăĄăïŒïŒïŒç§ăźéăæźé»ăœăŹăă€ăăăȘăłă«èšćźăăăăăźćŸăă·ăăȘăȘă«ăŠăłăżăźć€ăăïŒïŒïŒïŒăăšăȘăć Žćă«ăæźé»ăœăŹăă€ăăăȘăă«èšćźăăăă The value of the scenario counter is in the range of "650" to "3500", that is, the solenoid is set to off for 15 seconds, and then the value of the scenario counter is in the range of "3501" to "3524", that is, The normal power solenoid is set to on for 0.1 seconds, and then the normal power solenoid is set to off when the value of the scenario counter becomes "3525".
ă€ăŸăăæççšæźćłćœăăïŒă·ăăȘăȘïŒïŒïŒïœ ïŒïŒă«èŠćźăăăŠăăæźćłćœăăéæăŻăæźćłćœăăéææéć šäœăźé·ăăïŒïŒïŒïŒç§ă§ăăŁăŠăæźćłćœăăéæäžă«çăæźé»ć „èłèŁ çœźïŒïŒïŒăžăšć „èłăăăăăšăćŻèœăȘæéăźćèšăïŒïŒïŒç§ăšăȘăăăă«æ§æăăŠăăăăăŁăŠăæźćłćœăăéæć šäœăźæéïŒïŒïŒïŒïŒç§ïŒă«ćŻŸăăŠăçăæźé»ć „èłèŁ çœźïŒïŒïŒăžăšć „èłćŻèœăšăȘăé»ććœčç©ïŒïŒïŒïœăźéæŸç¶æ æéăźćèšăïŒïŒïŒç§ăšăȘăăăăæźćłćœăăéææéă«ăăăçŽïŒïŒïŒ ăéæè ă«æć©ăȘæéïŒçčé»éæăéČèĄăăăăăšăćŻèœïŒçčé»äœććŁïŒïŒïŒăæăăŻă珏ïŒçčé»äœććŁïŒïŒïŒïŒăžăšçăć „èłăăăăăšăćŻèœïŒăȘæéïŒăšăȘăăăăă«ăïŒćçźăźé»ććœčç©ïŒïŒïŒïœéæŸćäœăç”ăăăšăăăăăïŒïŒç§éăăźéăé»ććœčç©ïŒïŒïŒïœăééç¶æ ăšăȘăă In other words, in the game per game specified in 3 scenarios 202e34 per game for shortening the time, the total length of the game period per game is 17.7 seconds, and the ball is awarded a prize during the game per game. The total period during which the device 640 can be awarded is configured to be 2.1 seconds. Therefore, for the entire game period (17.7 seconds) per game, the total open state period of the electric accessory 640a in which the ball can win the prize in the game winning device 640 is 2.1 seconds. , Approximately 12% of the game period per normal figure is a period that is advantageous to the player (It is possible to advance the special electric game (it is possible to make the ball win the special electric operation port 643 or the second special electric operation port 1643) Period). Further, when the second electric accessory 640a opening operation is completed, the electric accessory 640a is closed for 15 seconds.
ăăŁăŠăæçç¶æ äžă«æççšæźćłćœăăïŒă·ăăȘăȘïŒïŒïŒïœ ïŒïŒăèšćźăăăć Žćă«ăŻăçăæźé»ć „èłèŁ çœźïŒïŒïŒă«ć „èłăćŸăȘăæéăé·ăèšćźăăăăăéæè ă«äžć©ăšăȘăæźćłćœăăéæăšăȘăăăŸăăæŹćźæœćœąæ ă§ăŻăäžèż°ăă珏ïŒćźæœćœąæ ăšćæ§ă«ăæçç¶æ äžă«ćźèĄăăăçčć„ćłææœéžăæćźćæ°ïŒäŸăă°ăïŒćïŒă«ć°éăăć Žćă«ïŒïŒćçźăźçčć„ćłæć€ćăç”äșăăć Žćă«ïŒăæçç¶æ ăç”äșăăăăă«æ§æăăŠăăăæźćłćœăăéæäžăŻăçčć„ćłæć€ćăźæźæéăæžçźăăăăăă«æ§æăăŠăăăă€ăŸăăïŒïŒç§éăźééç¶æ äžăăçčć„ćłæć€ćăźæźæéăæžçźăăăăăšă«ăȘăăăăéæè ă«ăăäžć©ăšăȘăæźćłćœăăéæăšăȘăă Therefore, if 3 scenarios 202e34 are set for the time-saving normal drawing during the time-saving state, the period during which the ball cannot win the general electric winning device 640 is set for a long time, which is disadvantageous to the player. It will be a game. Further, in the present embodiment, as in the first embodiment described above, when the special symbol lottery executed during the time saving state reaches a predetermined number of times (for example, four times) (the fourth special symbol change ends). (If this is the case), the time saving state is configured to end, and the remaining period of the special symbol fluctuation is subtracted during the game per game. That is, even in the closed state for 15 seconds, the remaining period of the special symbol change is subtracted, so that the game is a game per normal symbol that is disadvantageous to the player.
æŹĄă«ăćłïŒïŒăćç §ăăŠăæŹçŹŹïŒćźæœćœąæ ă«ăăăăăăłăłæ©ïŒïŒăźéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒČïŒĄïŒïŒïŒïŒăźć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒăŻăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒČïŒĄïŒăźæ§æăæšĄćŒçă«ç€șăăæšĄćŒćłă§ăăăćłïŒïŒă«ç€șăăéăăæŹçŹŹïŒćźæœćœąæ ă§ăŻăäžèż°ăă珏ïŒćźæœćœąæ ăźéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒČïŒĄïŒïŒïŒïŒă«ćŻŸăăŠăæźćłć€ćæéă«ăŠăłăżïŒïŒïŒïœïœăšăæźćłćœăăæéă«ăŠăłăżïŒïŒïŒïœïœăšăçșć°çŠæąç€șćăă©ă°ïŒïŒïŒïœïœăšăæŒćșèšćźæžăă©ă°ïŒïŒïŒïœïœăšăèżœć ăăçčă§çžéăăŠăăăăă仄ć€ăźèŠçŽ ă«ă€ăăŠăŻćäžă§ăăăćäžăźć ćźčă«ă€ăăŠăŻćäžăźçŹŠć·ăä»ăăŠăăźè©łçŽ°ăȘèȘŹæăçç„ăăă Next, the contents of the RAM 223 of the voice lamp control device 113 of the pachinko machine 10 in the second embodiment will be described with reference to FIG. 99. FIG. 99 is a schematic diagram schematically showing the configuration of the RAM of the voice lamp control device 113. As shown in FIG. 99, in the second embodiment, the normal figure fluctuation time counter 223aa, the normal figure per time counter 223ab, and the firing are prohibited with respect to the RAM 223 of the voice lamp control device 113 of the first embodiment described above. The suggestion flag 223ac and the effect setting flag 223ad are different in that they are added. Other elements are the same, and the same contents are designated by the same reference numerals and detailed description thereof will be omitted.
æźćłć€ćæéă«ăŠăłăżïŒïŒïŒïœïœăŻăæźéćłæăźć€ćæéăèšæžŹăăăăăźă«ăŠăłăżă§ăăŁăŠăæźćłć€ćăăżăŒăłăłăăłăăć俥ăăć Žćă«ăć俥ăăăłăăłăă«ćŻŸćżăăć€ćæéăèšćźăăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăźăĄă€ăłćŠçïŒćłïŒïŒćç §ïŒă«ăŠćźæçïŒïŒăăȘç§æŻïŒă«ćźèĄăăăæŒćșæŽæ°ćŠçă«ăŠèšćźăăăŠăăă«ăŠăłăżăźć€ăæžçźăăăăăă«æ§æăăŠăăăćœčç©ćœăăéæăćźèĄăăăéă«ćç §ăăăă«ăŠăłăżć€ă«ćșă„ăăŠæ§ă ăȘæŒćșăćźèĄăăăăăă«æ§æăăŠăăă The normal figure fluctuation time counter 223aa is a counter for measuring the fluctuation time of a normal symbol, and when a normal figure fluctuation pattern command is received, the fluctuation time corresponding to the received command is set, and the voice lamp control device. It is configured so that the value of the counter set in the effect update process executed periodically (every 1 millisecond) in the main process of 113 (see FIG. 60) is subtracted. It is referred to when the game per character is executed, and various effects are executed based on the counter value.
æźćłćœăăæéă«ăŠăłăżïŒïŒïŒïœïœăŻăæźćłćœăăéæăćźèĄăăăéææéăèšæžŹăăăăăźă«ăŠăłăżă§ăăŁăŠăæźćłćœăăéć§ăłăăłăăć俥ăăć Žćă«ăć俥ăăăłăăłăă«ćŻŸćżăăæźćłćœăăéææéăă»ăăăăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăźăĄă€ăłćŠçïŒćłïŒïŒćç §ïŒă«ăŠćźæçïŒïŒăăȘç§æŻïŒă«ćźèĄăăăæŒćșæŽæ°ćŠçă«ăŠèšćźăăăŠăăă«ăŠăłăżăźć€ăæžçźăăăăăă«æ§æăăŠăăă The normal figure per time counter 223ab is a counter for measuring the game period in which the normal figure per game is executed, and when the normal figure per start command is received, the normal figure per game period corresponding to the received command is received. Is set, and the value of the counter set in the effect update process executed periodically (every 1 millisecond) in the main process (see FIG. 60) of the voice lamp control device 113 is subtracted. doing.
çșć°çŠæąç€șćăă©ă°ïŒïŒïŒïœïœăŻăćœčç©ćœăăéæăăăłăŻăăăïŒæéç”éă«ăăŁăŠćœčç©ćœăăéæăç”äșăăăïŒăăăźăăłăŻç€șćæŒćșăćźćčăăéă«ăȘăłă«èšćźăăăăȘăłă«èšćźăăăŠăăç¶æ ă§ćœčç©ćœăăéæăç”äșăăć Žćă«ăȘăă«èšćźăăăăćœčç©ćœăăéæăç”äșăăéă«ăăă©ă°ăźèšćźç¶æłăšăæç«ăăćœčç©ćœăăéæăźç”äșæĄä»¶ïŒć „èłç”äșăæéç”éç”äșïŒăšă«ćșă„ăăŠćœčç©ćœăăéæăźăšăłăăŁăłă°ç»éąăźèĄšç€șæ æ§ăćŻć€ăăăéă«ćç §ăăăă The firing prohibition suggestion flag 223ac is set to on when the puncture suggestion effect for puncturing the game per character (ending the game per character over time) is applied, and the function is set to on. It is set to off when the hit game is over. When the game per character is completed, the display mode of the ending screen of the game per character is changed based on the setting status of the flag and the end conditions (end of winning, end of time lapse) of the established game per character. Referenced when.
æŒćșèšćźæžăă©ă°ïŒïŒïŒïœïœăŻăćœčç©ćœăăéæăæéç”éă«ćșă„ăăŠç”äșăăăăăšăç€șćăăăăłăŻç€șćæŒćșăăćœčç©ćœăăéæäžă«çăïŒ¶ć „èłèŁ çœźïŒïŒăžăšć „èłăăăăăšăç€șćăăæŒćșăèšćźăăăăăšăç€șăăăăźăăźă§ăăŁăŠăćœčç©ćœăăéæäžă«ć°çšăźæŒćșăèšćźăăăć Žćă«ăȘăłă«èšćźăăăă The effect-set flag 223ad has a puncture suggestion effect that suggests that the game per character is ended based on the passage of time, and an effect that suggests that the ball is won by the V winning device 65 during the game per character. This is to indicate that the setting has been made, and is set to be turned on when a dedicated effect is set during the game per character.
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ćźč仄ć€ăŻćäžă§ăăăćäžăźć
ćźčă«ă€ăăŠăŻćäžăźçŹŠć·ăä»ăăŠăăźè©łçŽ°ăȘèȘŹæăçç„ăăă
<Regarding the control process executed by the main control device in the second embodiment>
In the second embodiment, the game per accessory is different from that of the first embodiment described above, depending on the operation port (special electric operation port 643, second special electric operation port 1643) in which the ball wins during the game per game. There is a big difference in that it is configured to be feasible. Further, although detailed illustration is omitted, the fluctuation time of the normal symbol in the normal symbol lottery is set in the game state and the value of the acquired fluctuation type counter CS2, and the normal symbol fluctuation pattern selection table 202ac (FIG. 95 (c)). The difference is that the game can be selected by referring to (see)) and the game per game with different operation contents can be executed as the game per game executed during the time saving state. The control processing executed by the main control device 110 is the same except for the above-described contents, and the same contents are designated by the same reference numerals and detailed description thereof will be omitted.
ăăă§ăćłïŒïŒïŒăćç §ăăŠăçčé»ć§ććŁć „èłćŠçïŒïŒïŒłïŒïŒïŒïŒăźć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒăŻăçčé»ć§ććŁć „èłćŠçïŒïŒïŒłïŒïŒïŒïŒăźć ćźčăç€șăăăăăŒăăŁăŒăă§ăăăăăźçčé»ć§ććŁć „èłćŠçïŒïŒïŒłïŒïŒïŒïŒăŻăäžèż°ăă珏ïŒćźæœćœąæ ăźçčçčé»ć§ććŁć „èłćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒćç §ïŒă«ćŻŸăăŠăçăć „èłăăäœććŁïŒçčé»äœććŁïŒïŒïŒă珏ïŒçčé»äœććŁïŒïŒïŒïŒïŒă«ćŻŸćżăăćœăăçšźć„ăèšćźćŻèœă«æ§æăăçčă§çžéăăăă仄ć€ăŻćäžă§ăăăćäžăźć¶ćŸĄć ćźčă«ă€ăăŠăŻćäžăźçŹŠć·ăä»ăăŠăăăźè©łçŽ°ăȘèȘŹæăçç„ăăă Here, with reference to FIG. 100, the contents of the special electric start opening winning process 2 (S108) will be described. FIG. 100 is a flowchart showing the contents of the special electric start opening winning process 2 (S108). The special electric starting port winning process 2 (S108) is the operating port (special electric operating port 643, second) in which the ball wins the special electric starting port winning process (see S108 in FIG. 50) of the first embodiment described above. The difference is that the hit type corresponding to the special electric operation port 1643) can be set, and the other points are the same. The same control contents are designated by the same reference numerals, and detailed description thereof will be omitted.
ïŒçŹŹïŒćźæœćœąæ
ă«ăăăéłćŁ°ă©ăłăć¶ćŸĄèŁ
çœźăźć¶ćŸĄćŠçă«ă€ăăŠïŒ
æŹĄă«ăćłïŒïŒïŒăćłïŒïŒïŒăćç
§ăăŠăæŹçŹŹïŒćźæœćœąæ
ă«ăăăéłćŁ°ă©ăłăć¶ćŸĄèŁ
çœźïŒïŒïŒă«ăăćźèĄăăăć¶ćŸĄćŠçă«ă€ăăŠăäžèż°ăă珏ïŒćźæœćœąæ
ă«ăăăéłćŁ°ă©ăłăć¶ćŸĄèŁ
çœźïŒïŒïŒă«ăŠćźèĄăăăć¶ćŸĄćŠçăšăźçžéçčăäžćżă«èȘŹæăèĄăăæŹçŹŹïŒćźæœćœąæ
ăźéłćŁ°ă©ăłăć¶ćŸĄèŁ
çœźïŒïŒïŒă«ăăćźèĄăăăć¶ćŸĄćŠçăŻăäžèż°ăă珏ïŒćźæœćœąæ
ăźéłćŁ°ă©ăłăć¶ćŸĄèŁ
çœźïŒïŒïŒă«ăŠćźèĄăăăć¶ćŸĄćŠçă«ćŻŸăăŠăăłăăłăć€ćźćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç
§ïŒă«ăŠćźèĄăăăæźćłéąéŁćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç
§ïŒă«æżăăŠæźćłéąéŁćŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒćç
§ïŒăăćœăăéąéŁćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒïŒă«ăŠćźèĄăăăćœčç©ćœăăéąéŁćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒïŒă«æżăăŠćœčç©ćœăăéąéŁćŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒćç
§ïŒăăæŒćșæŽæ°ćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç
§ïŒă«æżăăŠæŒćșæŽæ°ćŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒćç
§ïŒăăćźèĄăăçčă§çžéăăŠăăăăă仄ć€ăźèŠçŽ ăŻćäžă§ăăăćäžăźèŠçŽ ă«ă€ăăŠăŻćäžăźçŹŠć·ăä»ăăŠăăăźè©łçŽ°ăȘèȘŹæăçç„ăăă
<Regarding the control process of the audio lamp control device in the second embodiment>
Next, with reference to FIGS. 101 to 107, regarding the control process executed by the voice lamp control device 113 in the second embodiment, the control executed by the voice lamp control device 113 in the first embodiment described above. The explanation will focus on the differences from the processing. The control process executed by the voice lamp control device 113 of the second embodiment is a command determination process (S4112 of FIG. 61) with respect to the control process executed by the voice lamp control device 113 of the first embodiment described above. Instead of the normal figure-related process (see S4217 in FIG. 66) executed in (see), the normal figure-related process 2 (see S4217 in FIG. 101) is executed in the hit-related process (S4219 in FIG. 67). Instead of the object hit-related process (S4804 in FIG. 70), the accessory hit-related process 2 (see S4851 in FIG. 103) is replaced with the effect update process (see S4111 in FIG. 72), and the effect update process 2 (S4151 in FIG. 105) is replaced. See), which is different in that it is executed. The other elements are the same, and the same elements are designated by the same reference numerals, and detailed description thereof will be omitted.
ăăă§ăćłïŒïŒïŒăćç §ăăŠăæźćłéąéŁćŠçïŒïŒïŒłïŒïŒïŒïŒïŒăźć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒăŻăæźćłéąéŁćŠçïŒïŒïŒłïŒïŒïŒïŒïŒăźć ćźčăç€șăăăăăŒăăŁăŒăă§ăăăăăźæźćłéąéŁćŠçïŒïŒïŒłïŒïŒïŒïŒïŒăŻăäžèż°ăă珏ïŒćźæœćœąæ ăźæźćłéąéŁćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒă«ćŻŸăăŠăæźćłć€ćăăżăŒăłăłăăłăăć俥ăăć Žćă«ćźèĄăăăćŠçăšăæźćłćœăăéć§ăłăăłăăć俥ăăć Žćă«ćźèĄăăăćŠçăšăăć€æŽăăçčă§çžéăăăă仄ć€ăŻćäžă§ăăă Here, the contents of the general drawing-related process 2 (S4217) will be described with reference to FIG. 101. FIG. 101 is a flowchart showing the contents of the general drawing-related process 2 (S4217). The normal map-related process 2 (S4217) is a process executed when a normal map variation pattern command is received with respect to the normal map-related process (see S4217 in FIG. 66) of the first embodiment described above, and a normal map-related process. It differs from the process executed when the start command is received, except that it is the same.
æźćłéąéŁćŠçïŒïŒïŒłïŒïŒïŒïŒïŒăćźèĄăăăăšăăŸăăæźćłć€ćăăżăŒăłăłăăłăăć俥ăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăć俥ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăæźćłć€ćéć§ćŠçăćźèĄăïŒïŒłïŒïŒïŒïŒïŒăăăźćŸăæŹćŠçăç”äșăăăăȘăăïŒłïŒïŒïŒïŒăźćŠçă§ćźèĄăăăæźćłć€ćéć§ćŠçïŒïŒłïŒïŒïŒïŒïŒă«ă€ăăŠăŻăè©łçŽ°ăŻćłïŒïŒïŒăćç §ăăŠćŸèż°ăăăăæźéćłæć€ćăźć€ćæéăèšæžŹăăăăăźćŠçăćźèĄăăăăæŹćźæœćœąæ ă§ăŻăæźéćłæăźć€ćăăżăŒăłăšăăŠè€æ°ăźć€ćæéăéžæćŻèœïŒćłïŒïŒïŒïœïŒćç §ïŒă«æ§æăăŠăăăéžæăăăć€ćăăżăŒăłă«ćżăăŠæçç¶æ äžă«ćźèĄăăăéæăźæć©ćșŠćăăćŻć€ăăăăăă«æ§æăăŠăăă When the normal figure-related process 2 (S4217) is executed, first, it is determined whether or not the normal figure fluctuation pattern command has been received (S4701), and if it is determined that the command has been received (S4701: Yes), the normal figure change start process is performed. Is executed (S4751), and then this process is terminated. The normal figure variation start process (S4751) executed in the process of S4751 will be described in detail later with reference to FIG. 102, but a process for measuring the fluctuation time of the normal symbol variation is executed. In the present embodiment, a plurality of fluctuation times can be selected as the fluctuation pattern of the normal symbol (see FIG. 95 (c)), and the advantage of the game executed in the time saving state according to the selected fluctuation pattern. It is configured to have a variable degree.
ïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăæźćłć€ćăăżăŒăłăłăăłăăć俥ăăŠăăȘăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăæźćłćœăăéć§ăłăăłăăć俥ăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăć俥ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăć俥ăăăłăăłăă«ćșă„ăăŠæźćłćœăăăźæéïŒćŻŸćżăăæźćłćœăăéæćäœă·ăăȘăȘăźïŒ„ïŒźïŒ€æéïŒăæźćłćœăăæéă«ăŠăłăżă«ă»ăăăïŒïŒłïŒïŒïŒïŒïŒăèĄšç€șçšæźćłćœăăéć§ăłăăłăăă»ăăăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçç”äșăăăäžæčăïŒłïŒïŒïŒïŒăźćŠçă§æźćłćœăăéć§ăłăăłăăć俥ăăŠăăȘăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăäžèż°ăă珏ïŒćźæœćœąæ ăźæźćłéąéŁćŠçïŒćłïŒïŒćç §ïŒăšćäžăźïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăćźèĄăăæŹćŠçăç”äșăăă In the processing of S4701, if it is determined that the normal map fluctuation pattern command has not been received (S4701: No), it is determined whether or not the normal map per start command has been received (S4703), and if it is determined that it has been received (S4703). S4703: Yes), based on the received command, set the time per normal figure (END time of the corresponding game operation scenario per normal figure) in the time counter per normal figure (S4752), and issue the start command per normal figure for display. Set (S4704), and this process ends. On the other hand, when it is determined in the process of S4703 that the start command for hitting the normal figure has not been received (S4703: No), S4705-S4714, which is the same as the normal figure-related process of the first embodiment described above (see FIG. 66). Execute the process and end this process.
æŹĄă«ăćłïŒïŒïŒăćç §ăăŠæźćłć€ćéć§ćŠçïŒïŒłïŒïŒïŒïŒïŒăźć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒăŻăæźćłć€ćéć§ćŠçïŒïŒłïŒïŒïŒïŒïŒăźć ćźčăç€șăăăăăŒăăŁăŒăă§ăăăæźćłć€ćéć§ćŠçïŒïŒłïŒïŒïŒïŒïŒăćźèĄăăăăšăăŸăăçŸćšăæçäžïŒæçç¶æ äžïŒă§ăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăæçäžă§ăŻçĄăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăèĄšç€șçšæźćłć€ćăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăăäžæčăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠæçäžă§ăŻçĄăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăć俥ăăæźćłć€ćăăżăŒăłăłăăłăăăæźćłć€ćæéăæœćșăïŒïŒłïŒïŒïŒïŒïŒăæœćșăăć€ăæźćłć€ćæéă«ăŠăłăżïŒïŒïŒïœïœă«ă»ăăăïŒïŒłïŒïŒïŒïŒïŒăäžèż°ăăïŒłïŒïŒïŒïŒăźćŠçăćźèĄăăæŹćŠçăç”äșăăă Next, the contents of the normal map fluctuation start processing (S4751) will be described with reference to FIG. 102. FIG. 102 is a flowchart showing the contents of the normal map fluctuation start processing (S4751). When the normal map fluctuation start process (S4751) is executed, first, it is determined whether the current time is in the time saving (in the time saving state) (S4771), and if it is determined that the time is not in the time saving (S4771: No), The display normal map fluctuation command is set (S4771), and this process is terminated. On the other hand, when it is determined in the processing of S4771 that the time is not shortened (S4771: Yes), the normal map fluctuation time is extracted from the received normal map fluctuation pattern command (S4772), and the extracted value is used as the normal map fluctuation time counter 223aa. (S4773), the above-mentioned process of S4774 is executed, and this process is terminated.
æŹĄă«ăćłïŒïŒïŒăćç §ăăŠăćœčç©ćœăăéąéŁćŠçïŒïŒïŒłïŒïŒïŒïŒïŒăźć ćźčă€ăăŠèȘŹæăăăăćłïŒïŒïŒăŻăćœčç©ćœăăéąéŁćŠçïŒïŒïŒłïŒïŒïŒïŒïŒăźć ćźčăç€șăăăăăŒăăŁăŒăă§ăăăăăźćœčç©ćœăăéąéŁćŠçïŒïŒïŒłïŒïŒïŒïŒïŒăŻăäžèż°ăăćœčç©ćœăăéąéŁćŠçïŒïŒłïŒïŒïŒïŒïŒă«ćŻŸăăŠăćœčç©ćœăăéć§ăłăăłăăć俥ăăć ŽćăăšăłăăŁăłă°ăłăăłăăć俥ăăć Žćă«ćźèĄăăăćŠçăźć ćźčăć€æŽăăçčă§çžéăăăă仄ć€ăźèŠçŽ ăŻćäžă§ăăăćäžăźèŠçŽ ă«ă€ăăŠăŻćäžăźçŹŠć·ăä»ăăŠăăăźè©łçŽ°ăȘèȘŹæăçç„ăăă Next, with reference to FIG. 103, the contents of the accessory per related process 2 (S4851) will be described. FIG. 103 is a flowchart showing the contents of the accessory per related process 2 (S4851). The bonus-per-related process 2 (S4851) describes the content of the process executed when the bonus-per-match start command is received and the ending command is received with respect to the above-mentioned bonus-per-related process (S4804). The differences are different in that they are changed, and the other elements are the same. The same elements are designated by the same reference numerals, and detailed description thereof will be omitted.
ćœčç©ćœăăéąéŁćŠçïŒïŒïŒłïŒïŒïŒïŒïŒăćźèĄăăăăšăăŸăăćœčç©ćœăăéć§ăłăăłăăć俥ăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăć俥ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăćœčç©ćœăăéć§ćŠçăćźèĄăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăăäžæčăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠć俥ăăŠăăȘăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăäžèż°ăăćœčç©ćœăăéąéŁćŠçïŒïŒłïŒïŒïŒïŒïŒăšćäžăźïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăćźèĄăăïŒłïŒïŒïŒïŒăźćŠçă§ăšăłăăŁăłă°ăłăăłăăć俥ăăăšć€ć„ăăć Žćă«ïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăæŹĄăă§ăçșć°çŠæąç€șćăă©ă°ïŒïŒïŒïœïœăăȘăłă«èšćźăăăŠăăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒă When the character hit related process 2 (S4851) is executed, first, it is determined whether or not the character hit start command has been received (S5101), and if it is determined that the command has been received (S5101: Yes), the character hit start is started. The process is executed (S5151), and the present process is terminated. On the other hand, when it is determined that the signal has not been received in the process of S5101 (S5101: No), the same processes of S5103 to S5107 as the above-mentioned related process per accessory (S4804) are executed, and the ending command is issued in the process of S5107. When it is determined that the command has been received (S5107: Yes), then it is determined whether or not the firing prohibition suggestion flag 223ac is set to ON (S5152).
ă€ăŸăăïŒłïŒïŒïŒïŒăźćŠçă§ăŻăéæè ă«çăźçșć°ăçŠæąăăăă»ăăæć©ăȘç¶æ ă§ăăăăšăç€șćăăăăăźæŒćșăćźèĄăăŠăăç¶æ ă§ăăăăć€ć„ăăŠăăăïŒłïŒïŒïŒïŒăźćŠçă§çșć°çŠæąç€șćăă©ă°ïŒïŒïŒïœïœăăȘăłă§ăŻçĄăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăäžèż°ăăćœčç©ćœăăéąéŁćŠçïŒïŒłïŒïŒïŒïŒïŒăšćäžăźïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăćźèĄăăæŹćŠçăç”äșăăăäžæčăïŒłïŒïŒïŒïŒăźćŠçă§ăȘăłă«èšćźăăăŠăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăçșć°çŠæąç€șćăă©ă°ïŒïŒïŒïœïœăăȘăă«èšćźăïŒïŒłïŒïŒïŒïŒïŒăä»ćăźæźćłćœăăéæăźç”äșæĄä»¶ăæéç”éă§ăăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒă That is, in the process of S5152, it is determined whether or not the player is executing the effect for suggesting that it is advantageous to prohibit the player from firing the ball. If it is determined in the process of S5152 that the firing prohibition suggestion flag 223ac is not turned on (S5152: No), the same processes of S5108 to S5109 as the above-mentioned accessory hit related process (S4804) are executed, and this process is terminated. do. On the other hand, if it is determined in the process of S5152 that it is set to on (S5152: Yes), the firing prohibition suggestion flag 223ac is set to off (S5153), and the end condition of the game per normal figure this time is over time. It is determined whether or not there is (S5154).
æéç”éă«ćșă„ăæźćłćœăăéæăźç”äșă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăăæćăăç€șăèĄšç€șçšăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăæéç”éă«ćșă„ăæźćłćœăăéæăźç”äșă§ăŻçĄăăćłăĄăçć „èłă«ćșă„ăæźćłćœăăéæăźç”äșă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăăæźćż”ăăç€șăèĄšç€șçšăłăăłăăèšćźăăïŒïŒłïŒïŒïŒïŒïŒăăăźăăă«ăæçç¶æ äžă«ăăăæźćłćœăăéæăźéæć ćźčă«ćșă„ăăŠéæè ă«çăçșć°ăăăă»ăăæć©ăȘç¶æ ăăäžć©ăȘç¶æ ăăäșæžŹăăăăźäșæžŹç”æă«ćșă„ăăŠéæè ă«éææčæłăç€șćăăæŒćșăćźèĄăăć Žćă«ăăăźç€șćć ćźčă«ćșă„ăăŠæźćłćœăăéæăç”äșăăăźăăć€ć„ăăăăźć€ć„ç”æă«ćșă„ăăŠæźćłćœăăéæăźç”äșç»éąăźèĄšç€șæ æ§ăćŻć€ăăăăă«æ§æăăăăšă§ăéæè ă«ćŻŸăăŠăä»ćăźéææčæłăæŁăăéžæă§ăăŁăăźăćŠăăćăăæăć ±ç„ăăăăšăă§ăăă If it is determined that the game per game based on the passage of time has ended (S5154: Yes), a display command indicating "success" has been set (S5155), and the game per game based on the passage of time has not ended. That is, when it is determined that the game per game based on the ball winning is completed (S5154: No), a display command indicating "sorry" is set (S5156). In this way, it is predicted whether it is advantageous or disadvantageous to let the player shoot the ball based on the game content of the game per normal figure in the time saving state, and the player is played based on the prediction result. When an effect suggesting a method is executed, it is determined whether or not the game per game has ended based on the content of the suggestion, and the display mode of the end screen of the game per game is changed based on the determination result. By configuring the configuration, it is possible to inform the player in an easy-to-understand manner whether or not the current game method was the correct selection.
ăȘăăæŹćźæœćœąæ ăšăŻç°ăȘăăäŸăă°ăæçç¶æ äžă«ăăăæźćłćœăăéæăźéæć ćźčă«ćșă„ăăŠéæè ă«çăçșć°ăăăă»ăăæć©ăȘç¶æ ăăäžć©ăȘç¶æ ăăäșæžŹăăăăźäșæžŹç”æă«ćșă„ăăŠéæè ă«éææčæłăç€șćăăæŒćșăćźèĄăăć Žćă«ăăăŠăéæè ă«æŹćœă«æć©ăȘéææčæłăäșæžŹăéžæăăăăăă«ăćźéăźäșæžŹç”æăšăŻç°ăȘăéææčæłăç€șćăăæŒćșïŒæèŹăăŹă»æŒćșïŒăćźèĄćŻèœă«æ§æăăć Žćă«ăŻăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăćźéăźäșæžŹç”æă«ćŻŸćżăăéæïŒæéç”éăçć „èłïŒă§æźćłćœăăéæăç”äșăăăăăć€ć„ăăăăźć€ć„ç”æă«ćșă„ăăŠç”äșç»éąăźèĄšç€șæ æ§ăćŻć€ăăăăăă«æ§æăăŠăèŻăăăăă«ăăăéæè ă«ćŻŸăăŠæć€æ§ăźăăæŒćșăćźèĄăăăăšăă§ăăă In addition, unlike the present embodiment, for example, it is predicted whether it is advantageous or disadvantageous to have the player shoot the ball based on the game content of the game per normal figure in the time saving state, and the prediction result. When an effect suggesting a game method is executed by the player based on When the game is configured to be feasible, it is determined in the processing of S5154 whether or not the game per game is completed in the game (time lapse, ball winning) corresponding to the actual prediction result, and the determination result is used. Based on this, the display mode of the end screen may be changed. As a result, it is possible to perform an unexpected effect on the player.
ăŸăăăăźć Žćăäžèż°ăăéæè ă«éææčæłăç€șćăăæŒćș仄ć€ă«ăćźéăźéæç¶æłăéæè ă«äșæžŹăăăăăăźç¶æłć ±ç„æŒćșïŒäŸăă°ăæźćłćœăăéæăźçšźć„ăç€șćăăæŒćșïŒăćźèĄăăăšèŻăăăăă«ăăăéæè ă«éææčæłăç€șćăăæŒćșăăŹă»æŒćșă§ăăăćŠăăéæè ă«äșæžŹăăăæ„œăăżăæäŸăăăăšăă§ăăăăăă«ăæŹćźæœćœąæ ă§ăŻăæźćłćœăăéæăšćœčç©ćœăăéæăšăéè€ăăŠćźèĄăăăć Žćă«ăăăŠăéæè ă«éææčæłăç€șćăăæŒćșăćźèĄăăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăéæè ăéææčæłăéžæćŻèœăȘç¶æ ă§ăăă°ăéæè ă«éææčæłăç€șćăăæŒćșăćäžăźææłă§ćźèĄăăăăă«æ§æăăŠăèŻăă Further, in this case, in addition to the above-mentioned effect of suggesting the game method to the player, a situation notification effect for causing the player to predict the actual game situation (for example, an effect of suggesting the type of game per normal figure) is executed. Then it is good. As a result, it is possible to provide the player with the enjoyment of predicting whether or not the effect suggesting the game method is the Gase effect. Further, in the present embodiment, when the game per game and the game per character are executed in duplicate, the player is configured to perform an effect suggesting a game method, but the present embodiment is limited to this. As long as the player can select the game method, the effect suggesting the game method to the player may be executed by the same method.
æŹĄă«ăćłïŒïŒïŒăćç §ăăŠăćœčç©ćœăăéć§ćŠçïŒïŒłïŒïŒïŒïŒïŒăźć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒăŻăćœčç©ćœăăéć§ćŠçïŒïŒłïŒïŒïŒïŒïŒăźć ćźčăç€șăăăăăŒăăŁăŒăă§ăăăćœčç©ćœăăéć§ćŠçïŒïŒłïŒïŒïŒïŒïŒă§ăŻăćœčç©ćœăăéæăźéć§ăżă€ăăłă°ă«ăăăéæç¶æłă«ćżăăŠăćźèĄăăăæŒćșæ æ§ăćŻć€ăăăăăăźćçšźćŠçăćźèĄăăăă Next, with reference to FIG. 104, the contents of the accessory hit start processing (S5151) will be described. FIG. 104 is a flowchart showing the contents of the accessory hit start process (S5151). In the bonus hit start process (S5151), various processes for changing the effect mode to be executed are executed according to the game situation at the start timing of the bonus per game.
ćœčç©ćœăăéć§ćŠçïŒïŒłïŒïŒïŒïŒïŒăćźèĄăăăăšăăŸăăć俥ăăăłăăłăă«ćșă„ăăŠć „èłăăçčé»äœććŁăźçšźć„ăæœćșăăïŒïŒłïŒïŒïŒïŒïŒăăăăŠăä»ćăźćœčç©ćœăăéæăăçčé»äœććŁïŒïŒïŒïŒçčé»äœććŁïŒïŒă«çăć „èłăăć Žćă«ćźèĄăăăćœčç©ćœăăéæă§ăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăçčé»äœććŁïŒăžăźć „èłă«ćșă„ăăăźă§ăŻçĄăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăæć©ćœčç©ćœăăăç€șăăăăźèĄšç€șçšăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăă When the accessory hit start process (S5151) is executed, first, the type of the special electric operating port that has won a prize is extracted based on the received command (S5301). Then, it is determined whether or not the game per character is the game per character that is executed when the ball wins the special electric operation port 643 (special electric operation port 1) (S5302), and the special electric operation port 1 is reached. If it is determined that it is not based on a prize (S5302: No), a display command for indicating an advantageous winning combination is set (S5303), and this process is terminated.
äžæčăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăçčé»äœććŁïŒăžăźć „èłă«ćșă„ăăăźă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăæŹĄă«ăæźćłć€ćæéă«ăŠăłăżăźć€ăèȘăżćșăïŒïŒłïŒïŒïŒïŒïŒăèȘăżćșăăć€ăïŒïŒç§ä»„äžăç€șăć€ă§ăăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăïŒïŒç§ä»„äžăç€șăć€ă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăćœčç©ćœăăæéç”éç”äșăç€șćăăăăăźèĄšç€șçšăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăçșć°çŠæąç€șćăă©ă°ïŒïŒïŒïœïœăăȘăłă«èšćźăïŒïŒłïŒïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăăïŒłïŒïŒïŒïŒăźćŠçă§èšćźăăăèĄšç€șçšăłăăłăă«ćșă„ăăŠăćłïŒïŒïŒïœïŒă«ç€șăăèĄšç€șç»éąăźăăă«ăçăźçșć°ăæć¶ïŒçŠæąïŒăăăăăăźèĄšç€șæ æ§ïŒćŻèĄšç€șé ćïœăźăłăĄăłăă«çžćœïŒăèĄšç€șăăăă On the other hand, in the processing of S5301 when it is determined that the value is based on the winning of the special electric actuating port 1 (S5301: Yes), then the value of the normal figure fluctuation time counter is read (S5304), and the read value is It is determined whether the value indicates 10 seconds or more (S5305). If it is determined that the value indicates 10 seconds or more (S5305: Yes), a display command for suggesting the end of time per character is set (S5306), and the firing prohibition suggestion flag 223ac is set to ON. (S5307), the process proceeds to S5310. Based on the display command set in the process of S5306, as shown in the display screen shown in FIG. 90 (a), a display mode for suppressing (prohibiting) the firing of the ball (corresponding to a comment in the sub-display area Ds). ) Is displayed.
ăŸăăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăïŒïŒç§ä»„äžăç€șăć€ă§ăŻçĄăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăæŹĄă«ăïŒłïŒïŒïŒïŒăźćŠçă§èȘăżćșăăć€ăïŒç§ä»„äžăç€șăć€ă§ăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăïŒç§ä»„äžă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăæ©ăćœčç©ćœăăéæăç”äșăăăăăšă§ăæŹĄăźæźćłćœăăéæă«ăăŁăŠăććșŠăćœčç©ćœăăéæăćźèĄăăăăăšăćŻèœăȘç¶æ ă§ăăăăăćœčç©ćœăăć „èłç”äșăç€șćăăăăăźèĄšç€șçšăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăăăăă§ăïŒłïŒïŒïŒïŒăźćŠçă«ăăŁăŠèšćźăăăèĄšç€șçšăłăăłăă«ćșă„ăăŠă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«ăŻăçăźçșć°ăäżăèĄšç€șæ æ§ïŒäŸăă°ăăçăæ©ăçșć°ăăŠăćœčç©ćœăăéæăç”äșăăăăšăăŁăłăčăïŒăèĄšç€șăăăă Further, when it is determined in the processing of S5305 that the value does not indicate 10 seconds or more (S5305: No), then it is determined whether the value read in the processing of S5304 is a value indicating 5 seconds or less (S5305: No). S5308) If it is determined that the time is 5 seconds or less (S5308: Yes), by ending the game per character as soon as possible, it is possible to execute the game per character again by the next game per character. Since it is in such a state, a display command for suggesting the end of winning a prize per accessory is set (S5309), and the process proceeds to S5310. Here, based on the display command set by the process of S5309, the display surface of the third symbol display device 81 has a display mode for prompting the launch of a ball (for example, "Launch the ball early and hit the accessory". When you finish the game, chance ") is displayed.
ïŒłïŒïŒïŒïŒăźćŠçă§ïŒç§ä»„äžăç€șăć€ă§ăŻçĄăăćłăĄăïŒăïŒïŒç§ăç€șăć€ă§ăăăšć€ć„ăăć ŽćăŻăć°çšăźèĄšç€șçšăłăăłăăèšćźăăăăšçĄăăćœčç©ćœăăăç€șăăăăźèĄšç€șçšăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăæŒćșèšćźæžăă©ă°ïŒïŒïŒïœïœăăȘăłă«èšćźăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăă If it is determined in the processing of S5308 that the value does not indicate 5 seconds or less, that is, the value indicates 5 to 10 seconds, it is for display to indicate the hit of the accessory without setting a dedicated display command. A command is set (S5310), the effect setting flag 223ad is set to on (S5311), and this process is terminated.
仄äžăèȘŹæăăăéăăæŹçŹŹïŒćźæœćœąæ ă§ăŻăäžèż°ăă珏ïŒéææčæłç€șćæŒćșăšă珏ïŒéææčæłç€șćæŒćșăšăăćźèĄćŻèœă«æ§æăăŠăăăăăéæè ă«ćŻŸăăŠćźèĄăăăćçšźç€șćæŒćșăźæŒćșć ćźčă«ćșă„ăăŠćœčç©ćœăăéæăźéææčæłăéžæăăăăăšăćŻèœăšăȘăăăăŁăŠăéæè ăä»»æă«éžæăăéææčæłă«ăăŁăŠïŒ¶ă©ăă·ă„äžăźéæăćźèĄăăăéææčæłăźéžæç”æă«ćżăăŠïŒ¶ă©ăă·ă„äžăźæć©æ§ăç°ăȘăăăăăšăă§ăăăăăćźèĄăăăćçšźç€șćæŒćșă«ćŻŸăăŠéæè ă«èćłăæăăăăăšăă§ăăăăŸăăèȘèș«ăźéžæç”æă«ćżăăŠïŒ¶ă©ăă·ă„äžăźæć©ćșŠćăăç°ăȘăăăăăšăă§ăăăăăéæè ăç©æ„”çă«éæă«ćć ăăăăăšăă§ăăéæăźèè¶Łăćäžăăăăăšăă§ăăă As described above, in the second embodiment, since the above-described first game method suggestion effect and the second game method suggestion effect are executably configured, they are executed for the player. It is possible to select the game method of the game per character based on the production contents of various suggestion effects. Therefore, the game during the V rush is executed by the game method arbitrarily selected by the player, and the advantage during the V rush can be different depending on the selection result of the game method. On the other hand, it is possible to make the player interested. In addition, since the degree of advantage during the V rush can be changed according to the result of one's own selection, the player can be actively participated in the game, and the interest of the game can be improved.
ăȘăăæŹçŹŹïŒćźæœćœąæ ă§ăŻăćœčç©ćœăăéæäžă«ćźèĄăăăæźéćłæć€ćăæźćłćœăăéæăźç¶æłă«ćżăăŠăćœčç©ćœăăéæăźéææčæłăéæè ăéžæăăăăšăă§ăăăăă«ç€șćæŒćșăćźèĄăăăăă«æ§æăăŠăăăăăă仄ć€ă«ăéè€ăăŠè€æ°ăźéæăćźèĄăăăć Žćă«ăăăŠăćæ§ăźç€șćæŒćșăćźèĄăăăăă«æ§æăăŠăèŻăăäŸăă°ă性ćœăăéæç”äșćŸă«æçç¶æ ăèšćźăăăć Žćă«ăăăŠăăăźć€§ćœăăéæăźç”äșăżă€ăăłă°ăăćźèĄäžăźæźéćłæć€ćăźæźæéăźé·ăă«ćșă„ăăŠéæè ă«éžæăăăăăšăćŻèœăȘç€șćæŒćșăćźèĄăăăăă«æ§æăăŠăèŻăăăăźăăă«æ§æăăăăšă§ă性ćœăăéæç”äșćŸă«æçç¶æ ăèšćźăăăć Žćă«ăăăŠăéćžžç¶æ ïŒæźéćłæăźäœçąșçç¶æ ïŒäžă«ćźèĄăăăæźéćłæć€ćăé·æéćźèĄăăăŠăăŸăăæçç¶æ äžăźæźéćłæć€ćăćźèĄăăăȘăæéăé·ăăȘăéæææŹČăäœäžăăŠăăŸăäșæ ăæć¶ăăăăšăă§ăăă In the second embodiment, the player can select the game method of the game per character according to the change in the normal symbol and the situation of the game per character that is executed during the game per character. Although it is configured to execute the suggestion effect, it may be configured to execute the same suggestion effect when a plurality of games are executed in duplicate. For example, the jackpot game ends. When the time saving state is set later, it is configured to execute a suggestion effect that allows the player to select the end timing of the jackpot game based on the length of the remaining period of the normal symbol fluctuation during execution. You may. With this configuration, when the time saving state is set after the jackpot game ends, the normal symbol fluctuation executed during the normal state (low probability state of the normal symbol) is executed for a long time, and the time saving state is in progress. It is possible to suppress a situation in which the normal symbol change is not executed for a long period of time and the motivation for playing is reduced.
ïŒçŹŹïŒćźæœćœąæ
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§ăăŠă珏ïŒćźæœćœąæ
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ă§ăŻăçčé»äœććŁïŒçčé»äœććŁïŒïŒïŒăæăăŻçŹŹïŒçčé»äœććŁïŒïŒïŒïŒïŒă«çăć
„èłăăăăšă«ćșă„ăăŠăćœčç©ćœăăéæăćźèĄăăăšć
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<Third Embodiment>
Next, the third embodiment will be described with reference to FIGS. 108 to 113. In the first embodiment and the second embodiment described above, the game per accessory is executed and the game per accessory is executed based on the fact that the ball wins the special electric actuating port (special electric actuating port 643 or the second special electric actuating port 1643). It was configured to interrupt the subtraction of special symbol fluctuations during execution. In other words, it was configured so that the more the game per character was executed, the more advantageous it was to the player. Therefore, the game method in the time saving state (during V rush) becomes monotonous, and there is a risk that the player gets tired of the game.
ăăă«ćŻŸăăŠăæŹçŹŹïŒćźæœćœąæ ăŻăćœčç©ćœăăéæăćźèĄăăăć Žćă«ăăăćźèĄäžăźçčć„ćłæć€ćă«ćŻŸăăćŠçć ćźčăç°ăȘăăăŠăăçčă§äžèż°ăă珏ïŒćźæœćœąæ ăćăłçŹŹïŒćźæœćœąæ ăšçžéăăŠăăăć ·äœçă«ăŻăćźèĄăăăïŒèšćźăăăïŒćœčç©ćœăăéæçšźć„ă«ćżăăŠăćźèĄäžăźçčć„ćłæć€ćăäžæăăăćŠçăšăç ŽæŁăăïŒæźć€ćæéăç ŽæŁăăæœéžç”æă«éąăăăć€ăă§ćŒ·ć¶ćæąăăăïŒćŠçăšăç ŽæŁă«ć ăăæçç¶æ ăç”äșăăăćŠçăšăźăăĄăäœăăăćźèĄăăăăăă«æ§æăăŠăăă On the other hand, in the third embodiment, the first embodiment and the second embodiment described above are different in that the processing contents for the special symbol change during execution when the game per character is executed are different. Specifically, depending on the game type per character to be executed (set), the process of interrupting the special symbol change during execution and the process of discarding (discarding the remaining fluctuation time, It is configured to execute either the process of forcibly stopping the game regardless of the lottery result) or the process of ending the time saving state in addition to discarding.
ăăźăăă«æ§æăăăăšă§ăćœčç©ćœăăéæăźćźèĄă«ćșă„ăăŠăæçç¶æ äžăźéæç¶æłă性ăăćŻć€ăăăăăšăă§ăăăăăéæè ă«ćŻŸăăŠéŁœăăźăăȘăéæăæäŸăăăăšăă§ăăă With such a configuration, it is possible to greatly change the game situation during the time saving state based on the execution of the game per character, so that it is possible to provide the player with a timeless game.
ăăă«ăæçç¶æ ïŒïŒ¶ă©ăă·ă„ïŒäžă«ćźèĄăăăæŒćșă«ćșă„ăăŠăéæè ă«ćœčç©ćœăăéæăćźèĄăăăăćŠăăéžæăăăăăšăćŻèœăȘæŒćșăćźèĄăăăăă«æ§æăăŠăăăăăă«ăăăäŸăă°ăæçç¶æ ăç”äșăăŠăăŸăćœčç©ćœăăéæăćźèĄăăăć Žćă«ăéæè ă«ćŻŸăăŠăæ„ă«æçç¶æ ăç”äșăăŠăăŸăäžäżĄæăäžăăŠăăŸăăăšăæć¶ăăăăšăă§ăăăăŸăăćźèĄăăăæŒćșăźć ćźčă«ćșă„ăăŠăćœčç©ćœăăéæăćźèĄăăăćŠăăéæè èȘèș«ăéžæăăăăšăă§ăăăăăææŹČçă«éæă«ćć ăăăăăšăă§ăăéæăźèè¶Łăćäžăăăăăšăă§ăăă Further, it is configured to execute an effect that allows the player to select whether or not to execute the game per character based on the effect executed during the time saving state (V rush). As a result, for example, when a game per character that ends the time saving state is executed, it is possible to prevent the player from suddenly ending the time saving state and giving a feeling of distrust. can. In addition, since the player himself / herself can select whether or not to execute the game per character based on the content of the effect to be executed, the player can enthusiastically participate in the game and improve the interest of the game. Can be made to.
ïŒçŹŹïŒćźæœćœąæ
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<Regarding the content of the production in the third embodiment>
First, with reference to FIGS. 108 and 109, the content of the characteristic effect among the effects executed on the display surface of the third symbol display device 81 in the third embodiment will be described. The effect executed in the present embodiment is different from the timed subtraction display of the value displayed on the timer 812 for the duration of the time saving state (the duration of the V rush) for each of the above-described embodiments. When the special symbol fluctuation being executed is discarded by executing the winning game, the value displayed on the timer 812 is significantly reduced, and the time is shortened by executing the winning game. The big difference is that the disappearance display that ends the state is configured to be executable.
ăăă«ăćźèĄäžăźçčć„ćłæć€ćă性ćœăăćœéžăăŠăăć ŽćïŒć€§ćœăăć€ćäžïŒă«ăăăŠăćœčç©ćœăăéæăćźèĄăăăăăšă«ăăăćźèĄäžăźć€§ćœăăć€ćăç ŽæŁăăăŠăăŸăăăšăç€șćăăç€șćæŒćșăćźèĄăăăăă«æ§æăăŠăăçčă§ć€§ăăçžéăăăăă仄ć€ăźèĄšç€șć ćźčă«ă€ăăŠăŻăäžèż°ăăçžéçčăèĄšç€șăăăăă«ăèĄšç€șé ćăźć€§ăăăäœçœźăć€ćăăçšćșŠă§èĄšç€șć ćźčă«ă€ăăŠăŻćäžă§ăăăćäžăźèĄšç€șć ćźčă«ă€ăăŠăŻăćäžăźçŹŠć·ăä»ăăŠăăźè©łçŽ°ăȘèȘŹæăçç„ăăă Furthermore, when the special symbol change during execution is a big hit (during big hit change), a suggestion effect suggesting that the big hit change during execution is discarded by executing the game per character is provided. The big difference is that it is configured to run. Regarding the other display contents, the display contents are the same to the extent that the size and position of the display area are changed in order to display the above-mentioned differences. The same display contents are designated by the same reference numerals and detailed description thereof will be omitted.
ćłïŒïŒïŒïŒïœïŒăŻăçčć„ćłæăźć€§ćœăăć€ćăźæźæéăæćźæéïŒïŒïŒç§ïŒă«ć°éăăć Žćă«ćźèĄăăăèĄšç€șć ćźčăźäžäŸăç€șăăæšĄćŒćłă§ăăăćłïŒïŒïŒïŒïœïŒăŻăćłïŒïŒïŒïŒïœïŒă«ç€șăăèĄšç€șç»éąăèĄšç€șăăăć Žćă«ăăăććłæăźäżçç¶æłăç€șăăæšĄćŒćłă§ăăăćłïŒïŒïŒïŒïœïŒă«ç€șăăéăă性ćœăăć€ćăźæźæéăïŒïŒç§ă«ć°éăăăšăăăăłăžăŁăŒăżă€ă çȘć „ăăźèĄšç€șæ æ§ăèĄšç€șăăăăăłăžăŁăŒăżă€ă ăç”äșăăăŸă§ïŒć€§ćœăăć€ćăćæąèĄšç€șăăăŸă§ïŒăźæéăç€șăæéèĄšç€șæ æ§ïŒïŒïŒăšăăŠăïŒïŒç§ăăèĄšç€șăăăăăăźæéèĄšç€șæ æ§ïŒïŒïŒăŻăăżă€ăïŒïŒïŒă«èĄšç€șăăăć€ăšćæ§ă«ăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăźæŒćșæŽæ°ćŠçă«ăăŁăŠćźæçă«æžçźèĄšç€șïŒă«ăŠăłăăăŠăłèĄšç€șïŒăăăă FIG. 108 (a) is a schematic diagram showing an example of display contents executed when the remaining period of the jackpot fluctuation of the special symbol reaches a predetermined period (10 seconds), and FIG. 108 (c) is a diagram. It is a schematic diagram which showed the holding state of each symbol when the display screen shown in 108 (a) is displayed. As shown in FIG. 108 (a), when the remaining period of the jackpot fluctuation reaches 10 seconds, the display mode of "Danger time entry" is displayed until the danger time ends (until the jackpot fluctuation is stopped and displayed). "10 seconds" is displayed as the period display mode 851 indicating the period. This period display mode 851 is periodically subtracted (counted down) by the effect update process of the voice lamp control device 113, similarly to the value displayed on the timer 812.
ăăă«ăă©ăă·ă„ć€ćé ćïŒïŒïŒă§ăŻăă©ăă·ă„äžă«ăăăéæăźæćïŒïŒ¶ć€§ćœăăéæăźćźèĄïŒă«ćŻŸćżăăăăăăæšĄăăćłæă«ć ăăéæè ă«äžć©ăšăȘăéæç”æăç€șăăăăŻăăăæšĄăăćłæăć€ćèĄšç€șăăăăăŸăăćŻèĄšç€șé ćïœă«ăŻăăăłăžăŁăŒăżă€ă äžăźćœčç©ćœăăăŻć€§ăăłăăăźæćăèĄšç€șăăăă Further, in the V rush fluctuation region 811, in addition to the pattern imitating the "V" corresponding to the success of the game during the V rush (execution of the V jackpot game), the "skull" showing the game result disadvantageous to the player. The pattern that imitates is displayed in a variable manner. In addition, in the sub-display area Ds, the characters "a big pinch for the accessory during the Danger time" are displayed.
ă€ăŸăăăăłăžăŁăŒăżă€ă ă«çȘć „ăăăšăæćźæéćŸïŒïŒïŒç§ćŸïŒă«ă性ćœăăć€ćăćæąïŒçčćłæœéžă«ćșă„ă性ćœăăéæăźćźèĄïŒăăćŻèœæ§ăăăăăšăéæè ă«ç€șćăăăăšă«ăȘăăäžæčăè©łçŽ°ăŻćŸèż°ăăăăăăźăăłăžăŁăŒăżă€ă ăŻăçčć„ćłæăźæœéžç”æăć€ăă§ăăć Žćăźäžéšă«ăăăŠăćźèĄăăăăăă«æ§æăăŠăăă That is, when the danger time is entered, it is suggested to the player that the jackpot fluctuation may stop (execution of the jackpot game based on the special drawing lottery) after a predetermined time (10 seconds later). On the other hand, although the details will be described later, this Danger time is configured to be executed even in a part of the case where the lottery result of the special symbol is out of order.
ăăŁăŠăéæè ăŻăăłăžăŁăŒăżă€ă ă«çȘć „ăăć Žćă«ăăăłăžăŁăŒăżă€ă ăç”äșăăăŸă§ăćœčç©ćœăăéæăçăçčé»éæăćźèĄăăȘăïŒçăçșć°ăăȘăïŒăăăăłăžăŁăŒăżă€ă äžă«ăéąăăăçčé»éæăćźèĄăăææŹČçă«ïŒ¶ćœăăéæăçăă«èĄăăźăăéžæăăăăšă«ăȘăă Therefore, when the player enters the Danger time, he / she does not execute the special electric game aiming at the game per character (does not fire the ball) until the Danger time ends, or executes the special electric game even during the Danger time. Then, you will enthusiastically choose whether to aim for the game per V.
ăȘăăæŹćźæœćœąæ ă§ăŻăăăłăžăŁăŒăżă€ă ăźçȘć „æĄä»¶ăćźèĄäžăźçčć„ć€ćăźæźæéăæćźæéïŒïŒïŒç§ïŒă«ć°éăăć ŽćăšăăŠăăăăăăă«éăăăšçĄăăäŸăă°ăćźèĄäžăźçčć„ćłæć€ćăźæœéžç”æă性ćœăăăźć Žćăšăć€ăăźć Žćăšă§ăăăłăžăŁăŒăżă€ă ăźçȘć „æĄä»¶ăç°ăȘăăăŠăèŻăă性ćœăăć€ćäžăŻăæźæéăăïŒïŒç§ăăăïŒïŒç§ăăăïŒïŒç§ăăăïŒç§ăăšăȘăŁăć Žćă«ăăłăžăŁăŒăżă€ă ă«çȘć „ăćŸăăăă«æ§æăăć€ăć€ćäžăŻæźæéăăïŒïŒç§ăăźć Žćă«ăźăżăăłăžăŁăŒăżă€ă ă«çȘć „ăćŸăăăă«æ§æăăŠăèŻăăăăă«ăăăăăłăžăŁăŒăżă€ă çȘć „æă«èĄšç€șăăăăăłăžăŁăŒăżă€ă ăźæźæéèĄšç€șă«ćșă„ăăŠăćźèĄäžăźçčć„ćłæć€ćăźæœéžç”æăéæè ă«äșæžŹăăăăăšăćŻèœăšăȘăă In addition, in this embodiment, it is assumed that the remaining period of the special change during execution of the entry condition of the Danger time reaches a predetermined period (10 seconds), but the present invention is not limited to this, and for example, the special symbol change during execution is assumed. Depending on whether the lottery result is a big hit or a miss, the conditions for entering the Danger time may be different, and during the big hit fluctuation, the remaining period is "27 seconds", "17 seconds", "10 seconds", It may be configured so that it can enter the Danger time when it becomes "7 seconds", and it may be configured so that it can enter the Danger time only when the remaining period is "10 seconds" during the deviation fluctuation. As a result, it is possible for the player to predict the lottery result of the special symbol change during execution based on the display of the remaining period of the Danger time displayed when the Danger time is entered.
ăŸăăäžèż°ăăäŸă§ăŻă性ćœăăć€ćäžć°çšăźăăłăžăŁăŒăżă€ă çȘć „æĄä»¶ăèšăăäŸăç€șăăăăăăă«éăăăšçĄăăäŸăă°ăć€ăć€ćäžă§ăăăăšăéæè ă«ç€șćăăăăă«ăć€ăć€ćăźæźæéăăïŒïŒç§ăăšăȘăŁăć Žćă«ăăłăžăŁăŒăżă€ă ă«çȘć „ăćŸăăăă«æ§æăăŠăèŻăăăăă«ăăăć€ăć€ćäžă§ăăăăšăçè§Łăăéæè ă«ćŻŸăăŠăçăçșć°ăăăăăšçĄăææŹČçă«éæăèĄăăăăăšăćŻèœăšăȘăă Further, in the above-mentioned example, an example in which a dedicated Danger time entry condition is provided during the jackpot fluctuation is shown, but the deviation fluctuation is not limited to this, for example, in order to suggest to the player that the deviation fluctuation is in progress. It may be configured so that the Danger time can be entered when the remaining period of is "14 seconds". As a result, it becomes possible for the player who understands that the ball is out of motion to play the game enthusiastically without firing the ball.
æŹĄăă§ăćłïŒïŒïŒïŒïœïŒăćç §ăăŠăăăłăžăŁăŒăżă€ă äžă«ćœčç©ćœăăéæăćźèĄăăă性ćœăăć€ćăç ŽæŁăăăć ŽćăźèĄšç€șć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒïŒïœïŒăŻăăăłăžăŁăŒăżă€ă äžă«ćœčç©ćœăăéæăćźèĄăăă性ćœăăć€ćăç ŽæŁăăăć ŽćăźèĄšç€șć ćźčăç€șăăæšĄćŒćłă§ăăăćłïŒïŒïŒïŒïœïŒă«ç€șăăéăăăăłăžăŁăŒăżă€ă äžă«ćœčç©ćœăăăćźèĄăăăăšăæéèĄšç€șæ æ§ïŒïŒïŒă«ăŻăç”äșăăźæćăèĄšç€șăăăăăłăžăŁăŒăżă€ă ăç”äșăăăăšăć ±ç„ăăăăăăăŠăćźèĄäžă§ăăŁă性ćœăăć€ćăç ŽæŁăăăăăšăç€șăăăă«ïŒ¶ă©ăă·ă„ć€ćé ćïŒïŒïŒă«ăŻăăăăŻăăăæšĄăăćłæăăăçźă§ćæąèĄšç€șăăăăăăă«ăćŻèĄšç€șé ćïœă«ăŻăæźćż”ă»ă»ă»ćŒăæ»ăăăźăłăĄăłăăèĄšç€șăăăă Next, with reference to FIG. 108 (b), the display contents when the game per character is executed during the Danger time and the jackpot fluctuation is discarded will be described. FIG. 108 (b) is a schematic view showing the display contents when the game per character is executed during the Danger time and the jackpot fluctuation is discarded. As shown in FIG. 108 (b), when the accessory hit is executed during the danger time, the character "end" is displayed in the period display mode 851 to notify that the danger time has ended. Then, in order to indicate that the jackpot fluctuation that was being executed has been discarded, a symbol imitating a "skull" is stopped and displayed in the V rush fluctuation region 811. Further, the comment "Sorry ... Pull back" is displayed in the sub-display area Ds.
äžæčăćœčç©ćœăăéæăćźèĄăăăŠăăăăăćœčç©éæă«ăŠïŒ¶ć „èłăçăăăăźèĄšç€șæ æ§ăèĄšç€șăăăă On the other hand, since the game per character is executed, the display mode for aiming for the V prize in the character game is displayed.
ăŸăăćźèĄäžăźçčć„ćłæć€ćăç ŽæŁăăăăźă§ăæçç¶æ ïŒïŒ¶ă©ăă·ă„ïŒăźæźæéăç€șăèĄšç€șé ćïŒČïŒă«ăŻăæŹĄć€ćăźć€ćæéă§ăăăïŒïŒç§ăăźăżăèĄšç€șăăăăăăźăăăȘèĄšç€șç»éąăèĄšç€șăăăăšă«ăăă性ćœăăć€ćăç ŽæŁăăăăăšă«ă€ăăŠéæè ă«ćăăæăć ±ç„ăăăăšăă§ăăă Further, since the special symbol fluctuation during execution is discarded, only "10 seconds", which is the fluctuation time of the next fluctuation, is displayed in the display area HR4 indicating the remaining period of the time saving state (V rush). By displaying such a display screen, it is possible to inform the player in an easy-to-understand manner that the jackpot fluctuation has been discarded.
ăŸăă性ćœăăć€ćăäžæăăćœčç©ćœăăéæăăăăłăžăŁăŒăżă€ă äžă«ćźèĄăăăć ŽćăŻăćłïŒïŒïŒă«ç€șăăéăăăăłăžăŁăŒăżă€ă ăç¶ç¶ăăăäžă§ăïŒ¶ć€§ćœăăéæăćźèĄăăăăăšăć ±ç„ăăæŒćșăćźèĄăăăă Further, when the bonus game in which the jackpot fluctuation is interrupted is executed during the Danger time, as shown in FIG. 109, the V jackpot game is notified after the Danger time is continued. The production is executed.
ïŒçŹŹïŒćźæœćœąæ
ă«ăăăăăăłăłæ©ïŒïŒăźé»æ°çæ§æă«ă€ăăŠïŒ
æŹĄă«ăćłïŒïŒïŒăćç
§ăăŠăæŹçŹŹïŒćźæœćœąæ
ă«ăăăé»æ°çæ§æă«ă€ăăŠèȘŹæăăăăæŹçŹŹïŒćźæœćœąæ
ă§ăŻăäžèż°ăă珏ïŒćźæœćœąæ
ă«ćŻŸăăŠăçčé»äœććŁïŒïŒïŒă«çăć
„èłăăć Žćă«ă珏ïŒćœăăçšźć„ă«ăŠăłăżïŒŁïŒăźć€ăććŸăăăăă«æ§æăăććŸăă珏ïŒćœăăçšźć„ă«ăŠăłăżïŒŁïŒăźć€ă«ćșă„ăăŠăć
„èłćŁïŒïŒïŒă«ć
„èłăăć Žćă«ćźèĄăăă性ćœăăéæïŒïŒ¶ć€§ćœăăéæïŒăźçšźć„ïŒć€§ćœăăçšźć„ïŒăéžæćŻèœă«æ§æăăçčăšăéłćŁ°ă©ăłăć¶ćŸĄèŁ
çœźïŒïŒïŒăźïŒČïŒŻïŒïŒïŒïŒăźæ§æăäžéšć€æŽăăçčăšăă§çžéăăăăă仄ć€ăźèŠçŽ ăŻćäžă§ăăăćäžăźèŠçŽ ă«ă€ăăŠăŻćäžăźçŹŠć·ăä»ăăŠăăăźè©łçŽ°ăȘèȘŹæăçç„ăăă
<About the electrical configuration of the pachinko machine 10 in the third embodiment>
Next, the electrical configuration in the third embodiment will be described with reference to FIG. 110. In the third embodiment, with respect to the first embodiment described above, when a ball wins a prize in the special electric actuating port 643, the value of the first hit type counter C2 is acquired, and the acquired first hit. Based on the value of the type counter C2, the type (big hit type) of the jackpot game (V jackpot game) executed when the V winning opening 165 is won can be selected, and the ROM 222 of the voice lamp control device 113. It differs from the point that the configuration of is partially changed. The other elements are the same, and the same elements are designated by the same reference numerals, and detailed description thereof will be omitted.
ăŸăăćłïŒïŒïŒïŒïœïŒăćç §ăăŠăïŒ¶ć€§ćœăăçšźć„éžæïŒăăŒăă«ïŒïŒïŒïœïŒăźć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒïŒïœïŒăŻăïŒ¶ć€§ćœăăçšźć„éžæïŒăăŒăă«ïŒïŒïŒïœïŒăźć ćźčăæšĄćŒçă«ç€șăăæšĄćŒćłă§ăăăćłïŒïŒïŒïŒïœïŒă«ç€șăăéăăïŒ¶ć€§ćœăăçšźć„éžæïŒăăŒăă«ïŒïŒïŒïœïŒă«ăŻïŒçšźéĄăźć€§ćœăăçšźć„ăèŠćźăăăŠăăăéžæăăă性ćœăăçšźć„ă«ćżăăŠăćźèĄăăăïŒ¶ć€§ćœăăéæăźéæć ćźčăïŒ¶ć€§ćœăăéæç”äșćŸă«èšćźăăăéæç¶æ ïŒæçćæ°ïŒăćœčç©ćœăăéæćźèĄæă«ăăăćźèĄäžăźçčć„ćłæăžăźćœ±éżăç°ăȘăăăă«æ§æăăŠăăă First, the contents of the V jackpot type selection 3 table 202c3 will be described with reference to FIG. 110 (a). FIG. 110A is a schematic diagram schematically showing the contents of the V jackpot type selection 3 table 202c3. As shown in FIG. 110 (a), three types of jackpot types are defined in the V jackpot type selection 3 table 202c3, and the game content of the V jackpot game to be executed according to the selected jackpot type, V It is configured so that the game state (time reduction number of times) set after the jackpot game is completed and the influence on the special symbol being executed at the time of executing the game per character are different.
ć ·äœçă«ăŻăććŸăă珏ïŒćœăăçšźć„ă«ăŠăłăżïŒŁïŒăźć€ăăïŒăïŒïŒăăźçŻćČă«ăŻć€§ćœăăïŒŁăèŠćźăăăăïŒïŒăïŒïŒăăźçŻćČă«ăŻć€§ćœăăăèŠćźăăăăïŒïŒăïŒïŒăăźçŻćČă«ăŻć€§ćœăăăèŠćźăăăŠăăă Specifically, the jackpot C is defined in the range where the value of the acquired first hit type counter C2 is "0 to 79", the jackpot D is defined in the range of "80 to 94", and "95 to 99". The jackpot E is specified in the range of ".
ă性ćœăăïŒŁăïŒéžæçïŒïŒïŒ ïŒăŻăäžèż°ăăććźæœćœąæ ă«ăŠćźèĄăăăïŒ¶ć€§ćœăăéæăšćäžć ćźčă§ăăăïŒïŒă©ăŠăłăïŒïŒČïŒăźć€§ćœăăéæăæçćæ°ïŒćăćźèĄäžăźçčć„ćłæăäžæăăć ćźčăèšćźăăăŠăăăă性ćœăăăïŒéžæçïŒïŒïŒ ïŒăŻăïŒïŒă©ăŠăłăïŒïŒČïŒăźć€§ćœăăéæăæçćæ°ïŒćăćźèĄäžăźçčć„ćłæć€ćăç ŽæŁăăć ćźčăèšćźăăăŠăăăă性ćœăăăïŒéžæçïŒïŒ ïŒăŻăïŒïŒă©ăŠăłăïŒïŒČïŒăźć€§ćœăăéæăæçćæ°ïŒïŒćăćźèĄäžăźçčć„ćłæć€ćăç ŽæŁăăäžă€ăæçç¶æ ăç”äșăăăăăă«èšćźăăăŠăăă "Big hit C" (selection rate 80%) has the same contents as the V jackpot game executed in each of the above-described embodiments, and is a 10-round (R) jackpot game, 4 times of shortened time, and a special symbol being executed. The content to interrupt is set. "Big hit D" (selection rate 15%) is set to be a big hit game of 10 rounds (R), the number of time reductions is 4 times, and the content of discarding the special symbol fluctuation during execution is set. "Big hit E" (selection rate 5%) is set to discard the big hit game of 15 rounds (R), the number of time reductions of 15 times, the special symbol fluctuation during execution, and to end the time reduction state.
äžèż°ăăéăăćźèĄäžăźçčć„ćłæć€ćă«ćŻŸăăćœ±éżăæăéæè ă«äžć©ăšăȘăă性ćœăăăăèšćźăăăć ŽćăŻăăăźćœčç©ćœăăéæäžă«ïŒ¶ć „èłăăć Žćă«ăæăéæè ă«æć©ăȘ性ćœăăéæăćăłă性ćœăăéæç”äșćŸăźéæç¶æ ïŒæçćæ°ïŒăèšćźăăăăăšă«ăȘăăăăéæè ă«ćŻŸăăŠæćŸăźăăŁăłăčăä»äžăăăăšăă§ăăăăŸăăäŸăă°ăæçç¶æ ăźæç”ć€ćăć€ăă§ăăŁăŠăăăźć€ăć€ćăźç”äșééă§ăăă°ăćłăĄăäœăăăȘăăŠăćŸæ°ç§ă§æçç¶æ ăç”äșăăŠăăŸăç¶æ ă§ăăă°ăăăźă性ćœăăăăéæè ă«æăæć©ăȘ性ćœăăçšźć„ăšăăăăšăă§ăăă As described above, when "big hit E" is set, which is most disadvantageous to the player due to the influence on the special symbol change during execution, it is most advantageous to the player when V is won during the game per character. Since the jackpot game and the game state (time reduction number of times) after the jackpot game is completed are set, the player can be given the final chance. Also, for example, if the final fluctuation of the time saving state is out of order and the time saving state is about to end, that is, if the time saving state ends in a few seconds without doing anything, this "big hit". "E" can be the most advantageous jackpot type for the player.
æŹĄă«ăćłïŒïŒïŒïŒïœïŒăćç §ăăŠăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒČïŒŻïŒïŒïŒïŒăźć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒïŒïœïŒăŻăæŹçŹŹïŒćźæœćœąæ ă«ăăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒČïŒŻïŒïŒïŒïŒăźæ§æăæšĄćŒçă«ç€șăăæšĄćŒćłă§ăăăćłïŒïŒïŒïŒïœïŒă«ç€șăăéăăæŹćźæœćœąæ ă§ăŻăäžèż°ăă珏ïŒćźæœćœąæ ă«ćŻŸăăŠăăłăžăŁăŒăżă€ă éžæăăŒăă«ïŒïŒïŒïœïœăèżœć ăăçčă§çžéăăŠăăăăă仄ć€ăŻćäžă§ăăăăăăăźè©łçŽ°ăȘèȘŹæăçç„ăăă Next, the contents of ROM 222 of the voice lamp control device 113 will be described with reference to FIG. 110 (b). FIG. 110B is a schematic diagram schematically showing the configuration of ROM 222 of the voice lamp control device 113 according to the third embodiment. As shown in FIG. 110 (b), the present embodiment is different in that the Danger time selection table 222ca is added to the above-described first embodiment. Other than that, they are the same, and detailed description thereof will be omitted.
ăăłăžăŁăŒăżă€ă éžæăăŒăă«ïŒïŒïŒïœïœăŻăăăłăžăŁăŒăżă€ă çȘć „æĄä»¶ăæç«ăăć Žćă«ăćźéă«ăăłăžăŁăŒăżă€ă æŒćșăćźèĄăăăăæ±șćźăăéă«ćç §ăăăăăŒăżăăŒăă«ă§ăăŁăŠăćźèĄäžăźçčć„ćłæć€ćăźæœéžç”æă«ćșă„ăăŠćźèĄçąșçăç°ăȘăăăăăă«æ§æăăŠăăă The Danger Time Selection Table 222ca is a data table that is referred to when deciding whether to actually execute the Danger Time effect when the Danger Time Entry Condition is satisfied, and is used as a lottery result of a special symbol change during execution. It is configured so that the execution probabilities are different based on the above.
ăăă§ăćłïŒïŒïŒïŒïœïŒăćç §ăăŠăăăłăžăŁăŒăżă€ă éžæăăŒăă«ïŒïŒïŒïœïœăźć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒïŒïœïŒăŻăăăłăžăŁăŒăżă€ă éžæăăŒăă«ïŒïŒïŒïœïœăźć ćźčăæšĄćŒçă«ç€șăăæšĄćŒćłă§ăăăćłïŒïŒïŒïŒïœïŒă«ç€șăăéăăćźèĄäžăźçčć„ćłæć€ćă性ćœăăć€ćă§ăăć Žćăźă»ăăăć€ăć€ćă§ăăć ŽćăăăăăăłăžăŁăŒăżă€ă æŒćșăćźèĄăăæăăȘăăăă«æ§æăăŠăăăăăă«ăăăăăłăžăŁăŒăżă€ă æŒćșăćźèĄăăăć Žćă«ă性ćœăăć€ćäžă§ăăăăšăæćŸ ăăăȘăăéæăèĄăăăšăă§ăăă Here, the contents of the Danger time selection table 222ca will be described with reference to FIG. 110 (c). FIG. 110 (c) is a schematic diagram schematically showing the contents of the Danger time selection table 222ca. As shown in FIG. 110 (c), the case where the special symbol fluctuation during execution is the jackpot fluctuation is configured so that the Danger time effect is more easily executed than the case where the special symbol fluctuation is the deviation fluctuation. As a result, when the Danger Time effect is executed, the game can be performed while expecting that the jackpot is fluctuating.
ć ·äœçă«ăŻăçčć„ćłæăźæœéžç”æïŒçčćłć€ćźç”æïŒă性ćœăăă§ăăć ŽćăŻććŸăăæŒćșă«ăŠăłăżïŒïŒïŒïœăźć€ă«éąăăăăăăłăžăŁăŒăżă€ă ăźćźèĄæăăéžæăăăçčć„ćłæăźæœéžç”æïŒçčćłć€ćźç”æïŒăć€ăăźć ŽćăŻăæŒćșă«ăŠăłăżïŒïŒïŒïœăźć€ăăïŒăïŒïŒăăźçŻćČă§ăăăłăžăŁăŒăżă€ă æŒćșăćźèĄăăȘăăăšăéžæăăăăïŒïŒăïŒïŒăăźçŻćČă§ăăăłăžăŁăŒăżă€ă æŒćșăćźèĄăăăăšăéžæăăăăăă«æ§æăăŠăăă Specifically, when the lottery result of the special symbol (special symbol judgment result) is a big hit, regardless of the value of the acquired effect counter 223f, it is selected that the Danger time is executed, and the lottery result of the special symbol (special symbol) is selected. If the determination result) is out of the range, the value of the effect counter 223f is selected to not execute the Danger time effect in the range of "0 to 89", and the Danger time effect is executed in the range of "90 to 99". Is configured to be selected.
ăăźăăă«æ§æăăăăšă§ăćźèĄäžăźçčćłæœéžç”æăć€ăăźć Žćă§ăăŁăŠăăăłăžăŁăŒăżă€ă æŒćșăćźèĄăăăăšăă§ăăăăăăăłăžăŁăŒăżă€ă äžă«ăăăéæè ăźéæă«äșæžŹăšéžæă«éąăăăČăŒă æ§ăæăăăăăšăă§ăăăăăéæăźèè¶Łăćäžăăăăăšăă§ăăă With this configuration, even if the result of the special drawing lottery during execution is out of order, the Danger time effect can be executed. Since it can be held, it is possible to improve the interest of the game.
ïŒçŹŹïŒćźæœćœąæ
ă«ăăăć¶ćŸĄćŠçć
ćźčă«ă€ăăŠïŒ
æŹĄă«ăćłïŒïŒïŒăćłïŒïŒïŒăćç
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ă«ăăăć¶ćŸĄćŠçć
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çœźïŒïŒïŒă«ăŠćźèĄăăăć¶ćŸĄćŠçăźć
ćźčăšăéłćŁ°ă©ăłăć¶ćŸĄèŁ
çœźïŒïŒïŒă«ăŠćźèĄăăăć¶ćŸĄćŠçăźć
ćźčăšăăäžéšć€æŽăăŠăăçčă§çžéăăăă仄ć€ăŻćäžă§ăăăćäžăźèŠçŽ ă«ćŻŸăăŠăŻăćäžăźçŹŠć·ăä»ăăŠăăźè©łçŽ°ăȘèȘŹæăçç„ăăă
<Regarding the content of control processing in the third embodiment>
Next, the content of the control process in the third embodiment will be described with reference to FIGS. 111 to 113. The present embodiment is different in that the content of the control process executed by the main control device 110 and the content of the control process executed by the voice lamp control device 113 are partially changed, and other than that. Are the same. The same elements are designated by the same reference numerals and detailed description thereof will be omitted.
ăŸăăćłïŒïŒïŒăćç §ăăŠăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒă§ćźèĄăăăçčé»ć§ććŁć „èłćŠçïŒïŒïŒłïŒïŒïŒïŒă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒăŻăçčé»ć§ććŁć „èłćŠçïŒïŒïŒłïŒïŒïŒïŒăźć ćźčăç€șăăăăăŒăăŁăŒăă§ăăăăăźçčé»ć§ććŁć „èłćŠçïŒïŒïŒłïŒïŒïŒïŒăŻăäžèż°ăă珏ïŒćźæœćœąæ ăźçčé»ć§ćć „èłćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒćç §ïŒă«ćŻŸăăŠăçčé»äœććŁïŒïŒïŒă«çăć „èłăăć Žćă«ç°ăȘă性ćœăăçšźć„ăéžæćŻèœă«æ§æăăăăźéžæăăă性ćœăăçšźć„ă«ćŻŸćżăăăćŠçăćźèĄăăăçčă§çžéăăăă仄ć€ăŻćäžă§ăăăćäžăźèŠçŽ ă«ă€ăăŠăŻăćäžăźçŹŠć·ăä»ăăŠăăźè©łçŽ°ăȘèȘŹæăçç„ăăă First, the special electric start port winning process 3 (S158) executed by the main control device 110 will be described with reference to FIG. 111. FIG. 111 is a flowchart showing the contents of the special electric start opening winning process 3 (S158). The special electric start winning process 3 (S158) selects a different jackpot type when a ball wins the special electric starting port 643 with respect to the special electric starting winning process (see S108 in FIG. 50) of the first embodiment described above. It differs in that it can be configured and the processing corresponding to the selected jackpot type is executed, and is the same except for that. The same elements are designated by the same reference numerals and detailed description thereof will be omitted.
çčé»ć§ććŁć „èłćŠçïŒïŒïŒłïŒïŒïŒïŒăćźèĄăăăăšăäžèż°ăăçčé»ć§ćć „èłćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒćç §ïŒăšćäžăźïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒïŒïŒïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăćźèĄăăăăă«æ§æăăŠăăăăăăŠăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăçčé»äœćäžïŒćœčç©ćœăăéæäžïŒă§ăăăăšăć€ć„ăăçčé»äœćäžă§ăăăšć€ć„ăăć ŽćăŻăæŹĄăă§ăä»ćéžæăăă性ćœăăçšźć„ăă性ćœăăăă§ăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăă性ćœăăăă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒă«ă»ăăăïŒïŒłïŒïŒïŒïŒïŒăçčć„ćłæć€ććæąćŠçăćźèĄăïŒïŒłïŒïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăăăȘăăçčć„ćłæć€ććæąćŠçïŒïŒłïŒïŒïŒïŒïŒăźć ćźčăŻăäžèż°ăă珏ïŒćźæœćœąæ ăźçčć„ćłæć€ććæąćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒćç §ïŒăšćäžć ćźčă§ăăăăăăăźè©łçŽ°ăȘèȘŹæăçç„ăăă When the special electric start opening winning process 3 (S158) is executed, the same processing of S1301 to S1303 and S1305 to S1309 as described above (see S108 in FIG. 50) is executed. Then, in the process of S1303, when it is determined that the special electric power is being operated (during the game per accessory) and it is determined that the special electric power is being operated, then the jackpot type selected this time is "big hit E". (S1371), if it is determined to be "big hit E" (S1371: Yes), the value of the time saving counter 203h is set to 0 (S1373), and the special symbol fluctuation stop processing is executed (S1374). , The process proceeds to S1375. Since the content of the special symbol fluctuation stop processing (S1374) is the same as that of the special symbol fluctuation stop processing (see S208 of FIG. 45) of the first embodiment described above, detailed description thereof will be omitted.
äžæčăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăă性ćœăăăă§ăŻçĄăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăæŹĄăă§ăă性ćœăăăă§ăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăă性ćœăăăă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăïŒłïŒïŒïŒïŒăźćŠçăćźèĄăăïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăăïŒłïŒïŒïŒïŒăźćŠçă§ă性ćœăăăă§ăŻçĄăăćłăĄăă性ćœăăïŒŁăă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăŻăïŒłïŒïŒïŒïŒïŒïŒłïŒïŒïŒïŒăźćŠçăćźèĄăăïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăă On the other hand, in the processing of S1371, when it is determined that it is not "big hit E" (S1371; No), then it is determined whether it is "big hit D" (S1372), and it is determined that it is "big hit D". (S1372: Yes) executes the process of S1374 and shifts to the process of S1375. If it is determined in the process of S1372 that it is not "big hit D", that is, it is "big hit C" (S1372: No), the processes of S1305 and S1306 are executed, and the process proceeds to the process of S1375.
ïŒłïŒïŒïŒïŒăźćŠçă§ăŻăćœčç©ćœăăăă©ă°ăăȘăłă«èšćźăïŒïŒłïŒïŒïŒïŒïŒăä»ćăźćœăăçšźć„ïŒă性ćœăăïŒŁăăă性ćœăăăïŒă«ćŻŸćżăăăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăçčé»äœćăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăă In the processing of S1375, the accessory hit flag is set to on (S1375), the command corresponding to the current hit type ("big hit C" to "big hit E") is set (S1376), and the special electric operation command is set. (S1308), this process is terminated.
æŹĄă«ăćłïŒïŒïŒăćç §ăăŠéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒă§ćźèĄăăăæŒćșæŽæ°ćŠçïŒïŒïŒłïŒïŒïŒïŒïŒă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒăŻăæŒćșæŽæ°ćŠçïŒïŒïŒłïŒïŒïŒïŒïŒăźć ćźčăç€șăăăăăŒăăŁăŒăă§ăăăăăźæŒćșæŽæ°ćŠçïŒïŒïŒłïŒïŒïŒïŒïŒăŻăäžèż°ăă珏ïŒćźæœćœąæ ăźæŒćșæŽæ°ćŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒă«ćŻŸăăŠăăăłăžăŁăŒăżă€ă æŒćșăźèšćźă«éąăăăăłăžăŁăŒăżă€ă èšćźćŠçïŒïŒłïŒïŒïŒïŒïŒăăïŒłïŒïŒïŒïŒăźćŠçăźćŸă«ćźèĄăăăăă«æ§æăăçčă§çžéăăăă仄ć€ăŻćäžă§ăăăćäžăźć ćźčă«ă€ăăŠăŻćäžăźçŹŠć·ăä»ăăŠăăźè©łçŽ°ăȘèȘŹæăçç„ăăă Next, the effect update process 3 (S4171) executed by the voice lamp control device 113 will be described with reference to FIG. 112. FIG. 112 is a flowchart showing the contents of the effect update process 3 (S4171). The effect update process 3 (S4171) is a process of S5306 for the effect update process 2 (see S4151 of FIG. 105) of the second embodiment described above, in which the Danger time setting process (S5371) relating to the setting of the Danger time effect is performed. It differs in that it is configured to be executed after, and is otherwise the same. The same contents are designated by the same reference numerals and detailed description thereof will be omitted.
ăăă§ăćłïŒïŒïŒăćç §ăăŠăăłăžăŁăŒăżă€ă èšćźćŠçïŒïŒłïŒïŒïŒïŒïŒăźć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒăŻăăăłăžăŁăŒăżă€ă èšćźćŠçïŒïŒłïŒïŒïŒïŒïŒăźć ćźčăæšĄćŒçă«ç€șăăæšĄćŒćłă§ăăăăăźăăłăžăŁăŒăżă€ă èšćźćŠçïŒïŒłïŒïŒïŒïŒïŒă§ăŻăăăłăžăŁăŒăżă€ă æŒćșăźćźèĄæĄä»¶ăæç«ăăć Žćă«ăćźéă«ăăłăžăŁăŒăżă€ă ăćźèĄăăăăć€ć„ăăć€ć„ç”æă«ćșă„ăăŠăăłăžăŁăŒăżă€ă æŒćșăèšćźăăăăăźćŠçăćźèĄăăăă Here, the contents of the Danger time setting process (S5371) will be described with reference to FIG. 113. FIG. 113 is a schematic diagram schematically showing the contents of the Danger time setting process (S5371). In this Danger time setting process (S5371), when the execution condition of the Danger time effect is satisfied, it is determined whether to actually execute the Danger time, and the process for setting the Danger time effect is executed based on the determination result. Will be done.
ăăłăžăŁăŒăżă€ă èšćźćŠçïŒïŒłïŒïŒïŒïŒïŒăćźèĄăăăăšăăŸăăć€ćæéă«ăŠăłăżïŒïŒïŒïœăźć€ăæźæéïŒïŒç§ăç€șăć€ă§ăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăæźæéïŒïŒç§ăç€șăć€ă§ăŻçĄăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăăăłăžăŁăŒăżă€ă ăźćźèĄæĄä»¶ăæç«ăăŠăăȘăć Žćă§ăăăăăăăźăŸăŸæŹćŠçăç”äșăăă When the Danger time setting process (S5371) is executed, first, it is determined whether the value of the fluctuation time counter 223r is a value indicating the remaining period of 10 seconds (S5601), and it is determined that the value is not a value indicating the remaining period of 10 seconds. If this is the case (S5601: No), it means that the execution condition of the Danger time is not satisfied, and the present process is terminated as it is.
ïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăæźæéïŒïŒç§ăç€șăć€ă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăćźèĄäžăźçčć„ćłæć€ćăźæœéžç”æïŒçčćłæœéžç”æïŒăšăććŸăăæŒćșă«ăŠăłăżïŒïŒïŒïœăźć€ăšă«ćșă„ăăŠăăłăžăŁăŒăżă€ă éžæăăŒăă«ïŒïŒïŒïœïœăćç §ăăŠăăłăžăŁăŒăżă€ă æŒćșăźćźèĄăźæçĄăéžæăăïŒïŒłïŒïŒïŒïŒïŒă In the process of S5601, when it is determined that the value indicates the remaining period of 10 seconds (S5601: Yes), the lottery result of the special symbol change during execution (special figure lottery result) and the value of the acquired effect counter 223f are used. With reference to the Danger Time Selection Table 222ca, it is selected whether or not to execute the Danger Time effect (S5602).
ïŒłïŒïŒïŒïŒăźćŠçă§ăŻăïŒłïŒïŒïŒïŒăźćŠçç”æïŒéžæç”æïŒă«ćșă„ăăŠăăăłăžăŁăŒăżă€ă æŒćșăćźèĄăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăćźèĄăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăăăłăžăŁăŒăżă€ă æŒćșăç€șăèĄšç€șçšăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăăäžæčăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăăăłăžăŁăŒăżă€ă æŒćșăćźèĄăăȘăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăăăźăŸăŸæŹćŠçăç”äșăăă In the processing of S5603, it is determined whether to execute the Danger time effect based on the processing result (selection result) of S5602 (S5603), and if it is determined to be executed (S5603: Yes), it is for display indicating the Danger time effect. A command is set (S5604), and this process ends. On the other hand, in the process of S5603, if it is determined that the Danger time effect is not executed (S5603: No), this process is terminated as it is.
ïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠèšćźăăăèĄšç€șăłăăłăă«ăăăćłïŒïŒïŒïœïŒă«ç€șăăăăłăžăŁăŒăżă€ă æŒćșăćźèĄăăăă The display command set in the process of S5604 executes the Danger time effect shown in FIG. 90 (a).
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<Fourth Embodiment>
Next, a fourth embodiment of the pachinko machine 10 will be described with reference to FIGS. 114 to 137. In the fourth embodiment, the configuration of the game board 13 and the configuration of the main control device 110 are different from those of the first embodiment.
äžèż°ăă珏ïŒćźæœćœąæ ă§ăŻăćłïŒă«ç€șăăéăăéćžžéæç¶æ ă§ăŻăçčćłć „çćŁïŒïŒă«ć „çăăăçčćłéæăćźèĄăăéæç¶æ ăæçç¶æ ă«ç§»èĄăăăšăé»ććœčç©ïŒïŒïŒïœăéæŸăăăăăăȘăăăăæźé»ć „èłèŁ çœźïŒïŒïŒć ăźçčé»äœććŁïŒïŒïŒă«éæçăć „çăăăïŒ¶ć „èłèŁ çœźïŒïŒć ăźïŒ¶ć „èłćŁïŒïŒïŒă«éæçăć „çăăăăăšăçăçčé»éæăéæè ă«ćŻŸăæć©ăšăȘăéææčæłăšăȘăăăæ§æăăŠăăăăăă«ćŻŸăăæŹçŹŹïŒćźæœćœąæ ă§ăŻăçčé»äœććŁïŒïŒïŒă«ä»ŁăăŁăŠă珏ïŒçčć„ćłæăźæœéžć„æ©ăšăȘăć „çćŁïŒçŹŹïŒć „çćŁïŒïŒïŒïŒïŒăèšăăŠăăïŒćłïŒïŒïŒćç §ïŒăăăă«ăăăïŒ¶ć „èłèŁ çœźïŒïŒă«ä»éăăééæïŒïŒïœăźéæŸć„æ©ăăçčé»äœććŁïŒïŒïŒăžăźć „çă«ăăćœčç©ćœăăă§ăŻăȘăă珏ïŒć „çćŁïŒïŒïŒïŒăžăźć „çăć„æ©ăšăăŠćźèĄăăă珏ïŒçčć„ćłæăźæœéžă«ăăć°ćœăăă«ćœéžăăć ŽćăšăȘăă In the first embodiment described above, as shown in FIG. 2, in the normal game state, the special figure game in which the ball is entered into the special figure entry port 64 is executed, and when the game state shifts to the time saving state, the electric accessory 640a Is easy to open, so the special electric game that aims to put the game ball into the special electric operating port 643 in the general electric winning device 640 and to put the game ball into the V winning opening 165 in the V winning device 65 is a game. It was configured to be a game method that was advantageous to the player. On the other hand, in the fourth embodiment, instead of the special electric actuating port 643, a ball entry port (second ball entry port 1645) that triggers a lottery of the second special symbol is provided (see FIG. 114). As a result, the opening trigger of the V opening / closing door 65a attached to the V winning device 65 is executed not by hitting the accessory by entering the special electric operation port 643 but by entering the second entry port 1645. It is the case that a small hit is won by the lottery of the second special symbol.
æŽă«ăæŹçŹŹïŒćźæœćœąæ ă§ăŻă珏ïŒçčć„ćłæăźæœéžăšçŹŹïŒçčć„ćłæăźæœéžăšăćæă«ćźèĄăăăïŒæèŹăćæć€ćïŒăăæ§æăăŠăăăăăăŠăæçç¶æ äžăŻă珏ïŒçčć„ćłæăźæœéžăăă珏ïŒçčć„ćłæăźæœéžăźă»ăăăć€ćæéăçăăȘăăăă«èšćźăă珏ïŒçčć„ćłæăźæœéžăćźèĄăăăăăăȘăăăă«æ§æăăŠăăă Further, in the fourth embodiment, the lottery of the first special symbol and the lottery of the second special symbol are executed at the same time (so-called simultaneous fluctuation). Then, during the time saving state, the lottery of the second special symbol is set to have a shorter fluctuation time than the lottery of the first special symbol, and the lottery of the second special symbol is easily executed. There is.
ć ăăŠăæçç¶æ ăç”äșăăăăăăźæçç”äșæĄä»¶ăšăăŠă珏ïŒçčć„ćłæăźæœéžćæ°ïŒć€ććæ°ïŒăšă珏ïŒçčć„ćłæăźæœéžćæ°ïŒć€ććæ°ïŒăšăăźćèšăïŒïŒïŒćăšăȘăŁăć Žćă«æç«ăă环ç©æçç”äșæĄä»¶ăšă珏ïŒçčć„ćłæăźæœéžćæ°ïŒć€ććæ°ïŒăïŒćă«ć°éăăć Žćă«æç«ăăçčćłïŒæçç”äșæĄä»¶ăšăăèšćźăăă环ç©æçç”äșæĄä»¶æăăŻçčćłïŒæçç”äșæĄä»¶ăæç«ăăć Žćă«æçç¶æ ăç”äșăăăăă«æ§æăăŠăăă In addition, as a time saving end condition for ending the time saving state, when the total number of lottery times (number of fluctuations) of the first special symbol and the number of lottery times (number of fluctuations) of the second special symbol is 100 times. The cumulative time reduction end condition that is satisfied in 1 and the special figure 1 time reduction end condition that is satisfied when the number of lottery (variation number) of the first special symbol reaches 4 times are set, and the cumulative time reduction end condition or special figure 1 is set. It is configured so that the time saving state ends when the time saving ending condition is satisfied.
äžèż°ăăæ§æăæăăæŹçŹŹïŒćźæœćœąæ ă§ăŻăæçç¶æ äžă«èšćźăăă珏ïŒçčć„ćłæăźć€ćăăżăŒăłăăäžèż°ăă珏ïŒćźæœćœąæ ăźăăăłăłæ©ïŒïŒă«ăăăŠæçç¶æ äžă«èšćźăăăçčć„ćłæăźć€ćăăżăŒăłăšćäžć ćźčăšăȘăăăă«æ§æăăŠăăăæçç¶æ äžïŒïŒ¶ă©ăă·ă„äžïŒăźéææ§ăăäžèż°ăă珏ïŒćźæœćœąæ ă«ćŻŸăăŠăçčé»ć§ććŁïŒïŒïŒă«çăć „çăăăćœčç©ćœăăéæïŒïŒ¶ć „èłèŁ çœźïŒïŒăéæŸăăăćœăăéæïŒăćźèĄăăăéæă«æżăăŠçŹŹïŒć „çćŁïŒïŒïŒïŒă«çăć „çăăă珏ïŒçčć„ćłæăźæœéžă§ć°ćœăăćœéžăăăăšă«ăăć°ćœăăéæïŒïŒ¶ć „èłèŁ çœźïŒïŒăéæŸăăăćœăăéæïŒăćźèĄăăăéæăçšăăçčăšă珏ïŒçčć„ćłæăźć€ććæ°ïŒæœéžćæ°ïŒăæćźćæ°ïŒäŸăă°ăïŒćïŒă«ć°éăăćă«ă环ç©æçç”äșæĄä»¶ăæç«ăăć Žćă«ăæçç¶æ ăç”äșăăéæăçšăăçčăšăă§çžéăăă In the fourth embodiment having the above-described configuration, the variation pattern of the first special symbol set in the time-saving state is the variation of the special symbol set in the pachinko machine 10 of the first embodiment described above in the time-saving state. It is configured to have the same contents as the pattern, and the playability in the time saving state (during V rush) is such that the ball is inserted into the special electric starting port 643 with respect to the first embodiment described above, and the ball hits the accessory. Instead of a game in which a game (a hit game in which the V winning device 65 is opened) is executed, a ball is inserted into the second entrance 1645, and a small hit game (V) is won by winning a small hit in a lottery of a second special symbol. Before the number of fluctuations (lottery number) of the first special symbol reaches a predetermined number (for example, 4 times), the cumulative time reduction end condition is set. It differs from the point that the game in which the time saving state ends even if it is established is used.
ă€ăŸăăæŹçŹŹïŒćźæœćœąæ ă§ăŻăäžèż°ăă珏ïŒćźæœćœąæ ă«ćŻŸăăŠă珏ïŒçčć„ćłæăźæœéžç”æăç€șăăăăźæéïŒçŹŹïŒçčć„ćłæăźć€ćæéïŒăćŻć€èšćźćŻèœă«æ§æăăŠăăăăăäŸăă°ă珏ïŒçčć„ćłæăźć€ćæéăšăăŠăçăć€ćæéïŒäŸăă°ăïŒïŒïŒç§ăźć€ćæéïŒăšăé·ăć€ćæéïŒäŸăă°ăïŒïŒç§ăźć€ćæéïŒăšăăèšćźćŻèœă«æ§æăăăăšă§ăæçç¶æ äžă«ćźèĄăăăć°ćœăăéæăźééăăèšćźăăă珏ïŒçčć„ćłæăźć€ćæéă«ćżăăŠć€§ăăç°ăȘăăăăăšăă§ăăăăăŁăŠăæçç¶æ äžă«ăăăéæăźăăȘăšăŒă·ă§ăłăăăćŻăă ăăźă«ăăăăšăă§ăăăăăéæăźèè¶Łăćäžăăăăăšăă§ăăă That is, in the fourth embodiment, the period for showing the lottery result of the second special symbol (variable period of the second special symbol) can be variably set with respect to the first embodiment described above. For example, as the fluctuation period of the second special symbol, a short fluctuation period (for example, a fluctuation time of 0.1 seconds) and a long fluctuation period (for example, a fluctuation time of 10 seconds) can be set. , The interval of the small hit game executed in the time saving state can be greatly different depending on the change period of the second special symbol to be set. Therefore, it is possible to enrich the variation of the game in the time saving state, and it is possible to improve the interest of the game.
ăŸăă珏ïŒçčć„ćłæăźæœéžăćźèĄăăăăăšă«ćșă„ăăŠçŽŻç©æçç”äșæĄä»¶ăæç«ăćŸăăăăæçç¶æ äžă«ćźèĄăăăć°ćœăăéæăźćæ°ă«äžéăèšćźăăăăšăćŻèœăšăȘăăăăŁăŠăæçç¶æ äžă«éæè ă«ćŻŸăăŠéćșŠă«çčć žïŒïŒ¶ć€§ćœăăéæïŒăä»äžăăăŠăăŸăăăšăæć¶ăăăăšăă§ăăăăăă«ăæçç¶æ äžă«èšćźăăă珏ïŒçčć„ćłæăźć€ćæéăšăăŠçăć€ćæéïŒäŸăă°ăïŒïŒïŒç§ïŒăèšćźăăéŁăæ§æăăăăšă§ăæçç¶æ äžă«ć°ćœăăéæăé »çčă«ćźèĄăăăăăšăæć¶ăăăăšăă§ăăăăăă«ăăăéæè ă«ćŻŸăăŠçæéă§éć°ă«çčć žïŒèłçïŒăä»äžăăăăăšăæć¶ăăăăšăă§ăăă Further, since the cumulative time saving end condition can be satisfied based on the execution of the lottery of the second special symbol, it is possible to set an upper limit on the number of small hit games executed during the time saving state. Therefore, it is possible to prevent the player from being excessively given a privilege (V jackpot game) during the time saving state. Further, by making it difficult to set a short fluctuation period (for example, 0.1 second) as the fluctuation period of the second special symbol set during the time reduction state, the small hit game is frequently executed during the time reduction state. Can be suppressed. As a result, it is possible to prevent the player from being excessively given a privilege (prize ball) in a short time.
仄äžăæŹçŹŹïŒćźæœćœąæ ăźçčćŸŽçăȘæ§æăéææ§ă«ă€ăăŠäž»ă«èȘŹæăăăăăŸăăæŹçŹŹïŒćźæœćœąæ ă«ăăăæçćæ°ăźæŽæ°ăżă€ăăłă°ăšăæçç¶æ ăç”äșăăăăăăźć€ć„ćŠçăżă€ăăłă°ăšă«ă€ăăŠèȘŹæăăăăæŹçŹŹïŒćźæœćœąæ ăšćæ§ă«çŹŹïŒçčć„ćłæăźæœéžăšă珏ïŒçčć„ćłæăźæœéžăšăă䞊èĄăăŠćźèĄćŻèœăȘćæć€ćăżă€ăăźéææ©ă§ăŻăæçç¶æ äžă«ćźèĄăăăçčć„ćłæăźć€ććæ°ăèŠćźćæ°ïŒäŸăă°ăïŒïŒïŒćïŒăè¶ăăȘăăăă«ăćçčć„ćłæăźć€ćéć§ăżă€ăăłă°ă«ăăăŠăæçćæ°ăźæŽæ°ćŠçăšăæçç¶æ ăç”äșăăăăăăźć€ć„ćŠçăšăăćźèĄăăăăă«æ§æăăŠăăăăăă«ăăăèŠćźćæ°çźăźçčć„ćłæć€ćăćźèĄăăăăżă€ăăłă°ă§æçç¶æ ăç”äșăăăăăšăă§ăăăăăèŠćźćæ°ïŒäŸăă°ăïŒïŒïŒćïŒăè¶ăăïŒïŒïŒćçźăźçčć„ćłæć€ćăăéćžžç¶æ ă§çąșćźă«ćźèĄăăăăšăă§ăăéæè ă«éć°ă«çčć žïŒæçç¶æ ă§ăźçčć„ćłæć€ćïŒăä»äžăăăŠăăŸăăăšăæć¶ăăŠăăăăăăăȘăăăæçç¶æ ăźæç”ć€ćïŒïŒïŒïŒćçźăźçčć„ćłæć€ćïŒăćæąèĄšç€șăăăćăć ·äœçă«ăŻăïŒïŒïŒćçźăźçčć„ćłæć€ćăéć§ăăăçŽćŸă«ăæçç¶æ ăç”äșăăŠăăŸăăăăćçčć„ćłæăźć€ć„ïŒć€ćïŒăżă€ăăłă°ă«ăăŁăŠăŻăæçç¶æ ăèšćźăăăæéăçăăȘăéæè ă«äžćż«æăäžăăŠăăŸăăšăăćéĄăăăŁăă Hereinafter, the characteristic configuration and game playability of the fourth embodiment will be mainly described. First, the update timing of the time reduction number of times and the discrimination processing timing for ending the time reduction state in the fourth embodiment will be described. In the simultaneous variation type gaming machine capable of executing the lottery of the first special symbol and the lottery of the second special symbol in parallel as in the fourth embodiment, the variation of the special symbol executed in the time saving state. In order so that the number of times does not exceed the specified number of times (for example, 100 times), the update process of the time reduction number and the determination process for ending the time reduction state are executed at the fluctuation start timing of each special symbol. Was there. As a result, the time saving state can be terminated at the timing when the specified number of special symbol changes are executed, so that the 101st special symbol change exceeding the specified number of times (for example, 100 times) can be reliably performed in the normal state. It was possible to execute it, and it was possible to prevent the player from being given an excessive privilege (special symbol change in a time-saving state). However, before the final change in the time saving state (100th special symbol change) is stopped and displayed, specifically, immediately after the start of the 100th special symbol change, the time saving state ends. Depending on the timing of discrimination (fluctuation) of the special symbol, there is a problem that the period in which the time saving state is set becomes short, which causes discomfort to the player.
ć ·äœçă«ăŻăäŸăă°ă珏ïŒçčć„ćłæăźć€ć„ïŒć€ćïŒăšăăŠăïŒïŒïŒćè»ąçźïŒæçćæ°ăźæç”ćïŒăźçčćłć€ćăćźèĄăăăçŽćŸă«ă珏ïŒçčć„ćłæăźć€ć„ïŒć€ćïŒăćłăĄăïŒïŒïŒćè»ąçźăźçčćłć€ćăćźèĄăăăć ŽćăŻăïŒïŒïŒćçźăźçčćłć€ćăćźèĄăăăăżă€ăăłă°ïŒïŒïŒïŒćè»ąçźăźçčćłć€ćăćźèĄăăăçŽćïŒă§æçç¶æ ăç”äșăăăăăšăă§ăăăăăéæè ă«äžćż«æăäžăăăăšăŻçĄăăăïŒïŒïŒćè»ąçźïŒæçćæ°ăźæç”ćïŒăźçčćłć€ćăćźèĄăăăç¶æ ă§ïŒïŒïŒćè»ąçźăźçčćłć€ćăćźèĄăăăȘăć ŽćăäŸăă°ăïŒïŒïŒćè»ąçźăźçčćłć€ćăç”äșăăćŸă«ăïŒïŒïŒćè»ąçźăźçčćłć€ćăéć§ăăăăăăȘć Žćă§ăŻăïŒïŒïŒćè»ąçźăźçčćłć€ćăćźèĄăăăăżă€ăăłă°ă§æçç¶æ ăç”äșăăŠăăŸăăăăïŒïŒïŒćè»ąçźăźçčćłć€ćäžăźæźéćłæăźç¶æ ă«ćŻŸăăŠéæè ă«äžćż«æăäžăăŠăăŸăăšăăćéĄăăăŁăă Specifically, for example, as the determination (variation) of the first special symbol, the determination (variation) of the second special symbol, that is, immediately after the special symbol variation of the 100th rotation (the final number of time reductions) is executed. , When the special figure change of the 101st rotation is executed, the time saving state can be ended at the timing when the special figure change of the 100th rotation is executed (immediately before the special figure change of the 101st rotation is executed). Although it does not cause discomfort to the player, if the special figure change at the 101st rotation is not executed while the special figure change at the 100th rotation (the final time reduction number of times) is executed, for example, the 100th rotation. In the case where the special figure change of the 101st rotation is started after the special figure change of the 100th rotation is completed, the time saving state ends at the timing when the special figure change of the 100th rotation is executed. There was a problem that the player was uncomfortable with the state of the normal symbol during the change of the special symbol.
ăăă«ćŻŸăăŠăæŹçŹŹïŒćźæœćœąæ ă§ăŻăæźéćłæăźé«çąșçç¶æ ăç”äșăăăăăăźæçç”äșæĄä»¶ăšăăŠçčćłć€ććæ°ïŒäŸăă°ăïŒïŒïŒćïŒăèšćźăăăŠăăć Žćă«ăăăŠăæçç”äșæĄä»¶ăæç«ăăçčćłć€ćïŒäŸăă°ăïŒïŒïŒćè»ąçźăźçčćłć€ćïŒăźç”äșăżă€ăăłă°ăšăæçç”äșæĄä»¶ăæç«ăă仄éă«ăăăŠæćă«ćźèĄăăăçčćłć€ćïŒäŸăă°ăïŒïŒïŒćè»ąçźăźçčćłć€ćïŒăźéć§ăżă€ăăłă°ăšăăć€ć„ćŻèœă«ăăäœăăăżă€ăăłă°ăźăăĄăć ă«ćźèĄăăăăżă€ăăłă°ă«ćșă„ăăŠæçç¶æ ăç”äșăăăăăă«æ§æăăŠăăă On the other hand, in the fourth embodiment, the time saving end condition is satisfied when the special figure variation number (for example, 100 times) is set as the time saving ending condition for ending the high probability state of the normal symbol. The end timing of the special figure change (for example, the special figure change at the 100th rotation) and the start timing of the special figure change (for example, the special figure change at the 101st rotation) that is executed first after the time saving end condition is satisfied. It is configured to make it possible to discriminate between and, and to end the time saving state based on the timing that is executed first among any of the timings.
ăăźăăă«æ§æăăăăšă§ăèŠćźćæ°çźăźçčć„ćłæć€ćăćæąèĄšç€șăăăżă€ăăłă°ăæăăŻèŠćźćæ°ăè¶ ăăćæ°çźăźçčć„ćłæć€ćăćźèĄăăăăżă€ăăłă°ăŸă§æźéćłæăźé«çąșçç¶æ ïŒæçç¶æ ïŒăèšćźăăăăšăă§ăăéæè ă«ćŻŸăăŠæ性éăźæéăæçç¶æ ăæäŸăăăăšăă§ăăéæè ăźéæææŹČăé«ăăăăšăă§ăăă With this configuration, the high probability state (time saving state) of the normal symbol is set to the timing when the special symbol fluctuation of the specified number of times is stopped and displayed, or the timing when the special symbol fluctuation of the number of times exceeding the specified number is executed. It can be set, it is possible to provide the player with a time saving state for the maximum period, and it is possible to increase the player's motivation to play.
ăŸăăæŹçŹŹïŒćźæœćœąæ ă§ăŻăïŒïŒïŒćè»ąçźăźçčćłć€ćăćźèĄăăăăżă€ăăłă°ăšăăŠăïŒïŒïŒćè»ąçźăźçčćłć€ćăćźèĄćŻèœăȘæĄä»¶ăæç«ăăăżă€ăăłă°ăć€ć„ćŻèœă«æ§æăăïŒïŒïŒćè»ąçźăźçčć„ćłæăźć€ć„ăèĄăăăćă«æçç¶æ ăç”äșăăăăă«æ§æăăŠăăăăăă«ăăăäșăćźăăăăæçćæ°ăè¶ ăăçŻćČă§æçç¶æ ăèšćźăăŠăăŸăăăăźæçç¶æ ă«ăăăŠçčć„ćłæăźæœéžăćźèĄăăăŠăăŸăăăšăçąșćźă«éČæąăăăăšăă§ăăă Further, in the fourth embodiment, as the timing at which the special figure change at the 101st rotation is executed, the timing at which the condition for executing the special figure change at the 101st rotation is satisfied can be determined so as to be able to determine, and the 101st rotation is executed. It is configured so that the time saving state ends before the special symbol is discriminated. As a result, it is possible to reliably prevent the time saving state from being set within the range exceeding the predetermined number of time saving times, and the lottery of the special symbol being executed in the time saving state.
ăȘăăæŹćźæœćœąæ ă§ăŻăæçç”äșæĄä»¶ăæç«ăăçčćłć€ćăźç”äșăżă€ăăłă°ăšăæçç”äșæĄä»¶ăæç«ăăçčćłć€ćăźæŹĄă«çčćłć€ćăćźèĄăăăăżă€ăăłă°ăšăăźăăĄăć ă«æç«ăăăżă€ăăłă°ă«ćșă„ăăŠæçç¶æ ăç”äșăăăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăäŸăă°ăæçç”äșæĄä»¶ăæç«ăăçčćłć€ćăźæŹĄă«çčćłć€ćăćźèĄăăăăżă€ăăłă°ăźăżă«ćșă„ăăŠæçç¶æ ăç”äșăăăăăă«æ§æăăŠăèŻăă In the present embodiment, the end timing of the special figure change in which the time saving end condition is satisfied and the timing in which the special figure change is executed after the special figure change in which the time saving end condition is satisfied are satisfied first. It is configured to end the time saving state based on the timing, but is not limited to this, for example, the time saving is based only on the timing when the special figure change is executed next to the special figure change in which the time saving end condition is satisfied. It may be configured to terminate the state.
ăŸăăæŹćźæœćœąæ ă§ăŻă珏ïŒçčć„ćłæăźæœéžă«ăăăŠć°ćœăăă«ćœéžăăć Žćă«ăŻă珏ïŒçčć„ćłæăźć€ćïŒçŹŹïŒçčć„ćłæăźć€ćæéăæžçźăăćŠçïŒă仟ćæąïŒäžæïŒăăăăæ§æăăŠăăăăăăŠăć°ćœăăéæäžă«ïŒ¶ć „èłïŒïŒ¶ć „èłćŁïŒïŒïŒăžăźçăźć „èłïŒăçșçăă性ćœăăăä»äžăăăć Žćă«ăŻăăăźć€§ćœăăéæç”äșćŸă«ă仟ćæąăăŠăăçčć„ćłæć€ćăćéăăăăăă«æ§æăăŠăăăăăăŠăæŹçŹŹïŒćźæœćœąæ ă§ăŻăæçćæ°ăźæžçźăźć„æ©ăăæçéæäžă«ć€ćăéć§ăăăçčć„ćłæăźć€ćăćæąăăăć Žćă«ăæžçźăăăăæ§æăăŠăăă Further, in the present embodiment, when a small hit is won in the lottery of the second special symbol, the fluctuation of the first special symbol (the process of subtracting the fluctuation time of the first special symbol) is temporarily stopped (interrupted). It is configured. Then, if a V prize (a ball wins in the V winning opening 165) occurs during the small hit game and a big hit is given, the special symbol change that was temporarily stopped is resumed after the big hit game ends. It is configured to. Then, in the fourth embodiment, the trigger for subtracting the number of time reductions is configured to be subtracted when the fluctuation of the special symbol whose fluctuation is started during the time reduction game is stopped.
ăăźăăă«æ§æăăăăšă§ă仟ćæąăăŠăăçčć„ćłæăźć€ćăŻă性ćœăăéæăźćă«éć§ăăăć€ćă§ăăăăă仟ćæąăăŠăăçčć„ćłæăźć€ćăćéăćæąăăć Žćă«ăŻăæçćæ°ăŻæžçźăăăȘăăă€ăŸăăæŹćźæœćœąæ ăŻăïŒ¶ć „èłă«ăă性ćœăăăä»äžăăăć Žćă«ăŻă性ćœăăă«ăăä»äžăăăæçćæ°ă«ć ăăŠăăăźä»źćæąăăŠăăçčć„ćłæăźć€ćăćæąăăăăŸă§ăźæéăăæçéæç¶æ ăšăăŠèšćźăăăăăźăăă«æ§æăăăăšă§ăéæè ă«ăšăŁăŠæăæć©ăšăȘăæçç¶æ ăćŻèœăȘéăé·ăèšćźăăăăšăćșæ„ăă With this configuration, the fluctuation of the special symbol that was temporarily stopped is the fluctuation that started before the jackpot game, so if the fluctuation of the special symbol that was temporarily stopped resumes and stops, The number of time reductions is not subtracted. That is, in the present embodiment, when a big hit is given by V winning, in addition to the number of time reductions given by the big hit, the period until the temporarily stopped change of the special symbol is stopped is also shortened. Set as a game state. With this configuration, the time saving state that is most advantageous for the player can be set as long as possible.
ăăă§ăæŹçŹŹïŒćźæœćœąæ ăŻăäžèż°ăă珏ïŒćźæœćœąæ ăă珏ïŒćźæœćœąæ ă«ăăăŠèȘŹæăăăăăăłăłæ©ïŒïŒăźéææ§ïŒçčć„ćłææœéžăšăçčé»äœććŁïŒïŒïŒăžăźçăźć „èłăšăă«ăă性ćœăăéæăçźæăéææ§ïŒăć„ăźææłă§ćźçŸăăăăăăźäžäŸăšăăŠç€șăăăăźă§ăăăäžèż°ăă珏ïŒćźæœćœąæ ăă珏ïŒćźæœćœąæ ă«èšèŒăăćæèĄææłăăćźèĄăăăæŒćșć ćźčçăŻé©ćźè»ąçšăăŠăèŻăăăȘăăäžèż°ăă珏ïŒćźæœćœąæ ăă珏ïŒćźæœćœąæ ăšćäžă«çšăăăăćæèĄææłăæŒćșć ćźčă«ă€ăăŠăŻăăăźè©łçŽ°ăȘèȘŹæăçç„ăăă Here, the fourth embodiment is a big hit due to the playability of the pachinko machine 10 described in the first to third embodiments described above (special symbol lottery and winning of a ball to the special electric operating port 643). It is shown as an example for realizing (gaming property aiming at a game) by another method, and each technical idea described in the first to third embodiments described above, the content of the effect to be executed, etc. are appropriately used. It may be diverted. It should be noted that detailed description of each technical idea and production content used in the same manner as in the first to third embodiments described above will be omitted.
ïŒçŹŹïŒćźæœćœąæ
ă«ăăăăăăłăłæ©ăźéæç€æ§æă«ă€ăăŠïŒ
ăŸăăćłïŒïŒïŒăćç
§ăăŠăæŹçŹŹïŒćźæœćœąæ
ăźăăăłăłæ©ïŒïŒă«çšăăăăéæç€ïŒïŒăźæ§æă«ă€ăăŠèȘŹæăăăăæŹçŹŹïŒćźæœćœąæ
ăźăăăłăłæ©ïŒïŒăźéæç€ïŒïŒăŻăäžèż°ăă珏ïŒćźæœćœąæ
ăźăăăłăłæ©ïŒïŒăźéæç€ïŒïŒă«ćŻŸăăŠăæźé»ć
„èłèŁ
çœźïŒïŒïŒă«ä»ŁăăŁăŠă珏ïŒć
„çćŁăŠăăăïŒïŒïŒïŒăèšăăçčăšăçčé»äœććŁïŒïŒïŒă«æżăăŠçŹŹïŒć
„çćŁïŒïŒïŒïŒăèšăăçčăšă§çžéăăŠăăă
<About the game board configuration of the pachinko machine in the fourth embodiment>
First, the configuration of the game board 13 used in the pachinko machine 10 of the fourth embodiment will be described with reference to FIG. 114. The game board 13 of the pachinko machine 10 of the fourth embodiment has a second entrance unit 1640 for the game board 13 of the pachinko machine 10 of the first embodiment described above in place of the general electric winning device 640. The difference is that the second ball entry port 1645 is provided instead of the special electric operation port 643.
äžèż°ăă珏ïŒćźæœćœąæ ă§ăŻăćłïŒă«ç€șăăéăăć·ŠæăĄéæăćźèĄăăăăšă§çčćłć „çćŁïŒïŒă«çăć „çăăăăšă«ćșă„ăăŠçŹŹïŒçčć„ćłæăźæœéžăćźèĄăăăăčă«ăŒăČăŒăïŒïŒăééăăăăšă§ăæźéćłæăźæœéžăćźèĄăăćœéžăăăšé»ććœčç©ïŒïŒïŒïœăăéæçăæźé»ć „èłèŁ çœźïŒïŒïŒć ă«ć „çćŻèœăȘéæŸç¶æ ăšăȘăăăæ§æăăŠăăăăăăŠăçčé»äœććŁïŒïŒïŒă«éæçăć „çăăăšćœčç©ćœăăăćźèĄăăăïŒ¶ć „èłèŁ çœźïŒïŒă«ä»éăăééæïŒïŒïœăéæŸç¶æ ăšăȘăăăæ§æăăŠăăă In the first embodiment described above, as shown in FIG. 2, the lottery of the first special symbol is executed based on the ball entering the special figure entry port 64 by executing the left-handed game, and through. By passing through the gate 67, a lottery of ordinary symbols is executed, and when the winning is won, the electric accessory 640a is configured to be in an open state in which the game ball can enter the general electric winning device 640. Then, when the game ball enters the special electric actuating port 643, the accessory hit is executed, and the V opening / closing door 65a attached to the V winning device 65 is configured to be in an open state.
ăăă«ćŻŸăăŠăæŹçŹŹïŒćźæœćœąæ ă§ăŻăäžèż°ăăçčé»äœććŁïŒïŒïŒă«ä»ŁăăŠçŹŹïŒçčć„ćłæăźæœéžć„æ©ăšăȘă珏ïŒć „çćŁïŒïŒïŒïŒăèšăăŠăăçčă§ć€§ăăçžéăăŠăăăăăŁăŠăæŹćźæœćœąæ ă§ăŻăééæïŒïŒïœăźéæŸć„æ©ăçčé»äœććŁïŒïŒïŒăžăźć „èłă§ăŻăȘăă珏ïŒć „çćŁïŒïŒïŒïŒăžăźć „çă«ćșă„ăă珏ïŒçčć„ćłæăźæœéžă«ăăć°ćœăăă«ćœéžăăăăšăééæïŒïŒïœăźéæŸć„æ©ăšăȘăă On the other hand, the fourth embodiment is significantly different in that the second ball entry port 1645, which serves as a lottery opportunity for the second special symbol, is provided instead of the special electric operation port 643 described above. Therefore, in the present embodiment, the opening trigger of the V opening / closing door 65a is not a prize in the special electric operation port 643, but a small hit is won by a lottery of the second special symbol based on the ball entering the second ball entry port 1645. This triggers the opening of the V opening / closing door 65a.
éæè ăŻăéæç¶æ ăéćžžç¶æ ă§ăăć Žćă«ăŻăäžèż°ăă珏ïŒćźæœćœąæ ăšćæ§ă«éæç€ïŒïŒăźć·ŠćŽé ćă«ćăăŠéæçăçșć°ăăçčćłć „çćŁïŒïŒă«ć „çăăă珏ïŒçčć„ćłæăźæœéžă§ć€§ćœăăă«ćœéžăăăăšăææăăȘăăéæăćźèĄăăăăăăŠă珏ïŒçčć„ćłæăźæœéžă§ć€§ćœăăă«ćœéžăăăšăïŒïŒïŒïŒ ăźćČćă§ăæçéæç¶æ ïŒçčć„ćłæăźé«çąșçç¶æ ăæźéćłæăźäœçąșçç¶æ ïŒăžăšéæç¶æ ă移èĄăăă When the game state is the normal state, the player launches the game ball toward the left side area of the game board 13 and enters the special figure entrance 64 in the same manner as in the first embodiment described above. The game is executed while hoping to win a big hit in the lottery of the first special symbol. Then, when the jackpot is won in the lottery of the first special symbol, the gaming state shifts to the time-saving gaming state (high probability state of the special symbol, low probability state of the normal symbol) at a rate of 100%.
æŹćźæœćœąæ ă§ăŻăäžèż°ăă珏ïŒćźæœćœąæ ăšćæ§ă«ăéæç€ïŒïŒăźć·ŠćŽé ćăçăŁăŠéæăćźèĄăăŠăăă°ăăčă«ăŒăČăŒăïŒïŒă«éæçăïŒïŒïŒïŒ ăźćČćă§ééćŻèœăȘç¶æ ă§ăăăăăźăčă«ăŒăČăŒăïŒïŒăžăźéæçăźééăć„æ©ăšăăŠćźèĄăăăæźéćłæăźæœéžă«ćœéžăăć Žćă«ăŻă珏ïŒć „çăŠăăăïŒïŒïŒïŒă«ä»éăă珏ïŒé»ććœčç©ïŒïŒïŒïŒïœăéæŸç¶æ ïŒéæçă珏ïŒć „çăŠăăăïŒïŒïŒïŒă«ć „çćŻèœăȘç¶æ ïŒăèšćźăăăă In the present embodiment, as in the first embodiment described above, if the game is executed aiming at the left side region of the game board 13, the game ball can pass through the through gate 67 at a rate of 100%. When the lottery of the normal symbol executed when the game ball passes through the through gate 67 is won, the second electric accessory 1640a attached to the second ball entry unit 1640 is in an open state (the game ball is open). A state in which the ball can be entered into the second ball entry unit 1640) is set.
珏ïŒć „çăŠăăăïŒïŒïŒïŒć ă«ăŻă珏ïŒć „çćŁïŒïŒïŒïŒăèšăăăăŠăăăéæçăć „çăăć Žćă«ăŻă珏ïŒçčć„ćłæăźæœéžăćźèĄăăăăăăăŠăæŹćźæœćœąæ ă§ăŻă珏ïŒçčć„ćłæăźæœéžă«ăăăŠć°ćœăăă«ćœéžăăăăæ§æăăŠăăăć°ćœăăă«ćœéžăăć Žćă«ăŻăïŒ¶ć „èłèŁ çœźïŒïŒć ăźïŒ¶ééæïŒïŒïœăéæŸç¶æ ă«èšćźăăăéæçăïŒ¶ć „èłćŁïŒïŒïŒă«ć „èłăăć Žćă«ć€§ćœăăăä»äžăăăă A second ball entry port 1645 is provided in the second ball entry unit 1640, and when a game ball enters, a lottery for the second special symbol is executed. Then, in this embodiment, it is configured to win a small hit in the lottery of the second special symbol. If a small hit is won, the V opening / closing door 65a in the V winning device 65 is set to the open state, and a big hit is given when the game ball wins the V winning opening 165.
ăȘăăæŹćźæœćœąæ ă§ăŻăè©łăăăŻćŸèż°ăăăă珏ïŒçčć„ćłæăźæœéžă«ăăăŠć°ćœăăă«ćœéžăăçąșçăïŒïŒïŒïŒïŒïŒïŒïŒçŽïŒïŒïŒïŒïŒăšăȘăăăă«èŠćźăăăŠăăă珏ïŒć „çćŁïŒïŒïŒïŒă«éæçăć „çăăăăç¶æ ă§ăăæçç¶æ ăăïŒ¶ć „èłăçșçăæăç¶æ ăšăȘăăăăéæè ă«ăšăŁăŠæăæć©ăȘç¶æ ăšăȘăă In this embodiment, which will be described in detail later, it is stipulated that the probability of winning a small hit in the lottery of the second special symbol is 396/400 (about 9/10). The time-saving state in which the game ball is likely to enter the second entrance 1645 is the state in which the V prize is likely to occur, which is the most advantageous state for the player.
ïŒçŹŹïŒćźæœćœąæ
ăźé»æ°çæ§æă«ă€ăăŠïŒ
æŹĄă«ăćłïŒïŒïŒăăćłïŒïŒïŒăćç
§ăăŠăæŹçŹŹïŒćźæœćœąæ
ă«ăăăé»æ°çæ§æă«ă€ăăŠèȘŹæăăăăæŹçŹŹïŒćźæœćœąæ
ă§ăŻăäžèż°ăă珏ïŒćźæœćœąæ
ă«ćŻŸăăŠăçčć„ćłææœéžăźæčæłăçžéăăŠăăăäžèż°ăăçžéçčă«ćŻŸćżăăŠäž»ć¶ćŸĄèŁ
çœźïŒïŒïŒăźïŒČïŒŻïŒïŒïŒïŒăïŒČïŒĄïŒïŒïŒïŒăźäžéšæ§æăç°ăȘăăăŠăăă
<About the electrical configuration of the fourth embodiment>
Next, the electrical configuration in the fourth embodiment will be described with reference to FIGS. 115 to 118. In the fourth embodiment, the method of special symbol lottery is different from that of the first embodiment described above, and if the partial configurations of the ROM 202 and the RAM 203 of the main control device 110 are different in response to the above-mentioned differences. I'm letting you.
ăŸăăćłïŒïŒïŒăćç §ăăŠăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒČïŒĄïŒïŒïŒïŒć ă«èšăăăăă«ăŠăłăżçă«ă€ăăŠèȘŹæăăăćłïŒïŒïŒăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒČïŒĄïŒïŒïŒïŒć ă«èšăăăăă«ăŠăłăżçăæšĄćŒçă«ç€șăăæšĄćŒćłă§ăăăăăăăźă«ăŠăłăżçăŻăçčć„ćłæăźæœéžăæźéćłæăźæœéžă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăăăèĄšç€șăźèšćźă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăăăèĄšç€șăźèšćźăăăăłă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăăăèĄšç€șăźèšćźăȘă©ăèĄăăăă«ăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒïŒ°ïŒ”ïŒïŒïŒă§äœżçšăăăă First, with reference to FIG. 115, a counter and the like provided in the RAM 203 of the main control device 110 will be described. FIG. 115 is a schematic view schematically showing a counter or the like provided in the RAM 203 of the main control device 110. These counters and the like are used for a special symbol lottery, a normal symbol lottery, a display setting on the first symbol display device 37, a display setting on the second symbol display device 83, and a display setting on the third symbol display device 81. It is used in the MPU 201 of the main control device 110 to perform such as.
çčć„ćłæăźæœéžăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăăăłçŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șăźèšćźă«ăŻăçčć„ćłæăźæœéžă«äœżçšăă珏ïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒăšăçčć„ćłæăźć€§ćœăăçšźć„ăéžæăăăăă«äœżçšăă珏ïŒćœăăçšźć„ă«ăŠăłăżïŒŁïŒăšăçčć„ćłæă«ăăăć€ăăźćæąçšźć„ăéžæăăăăă«äœżçšăăćæąçšźć„éžæă«ăŠăłăżïŒćłç€șăăïŒăšăçčć„ćłæăźć°ćœăăçšźć„ăéžæăăăăă«äœżçšăăć°ćœăăçšźć„ă«ăŠăłăżïŒŁïŒăšă珏ïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒăźćæć€èšćźă«äœżçšăă珏ïŒćæć€äč±æ°ă«ăŠăłăżïŒŁïŒ©ïŒźïŒ©ïŒăšăć€ćăăżăŒăłéžæă«äœżçšăăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăšăăçšăăăăă To set the display of the special symbol lottery and the display of the first symbol display device 37 and the third symbol display device 81, the first random number counter C1 used for the special symbol lottery and the jackpot type of the special symbol are selected. The first hit type counter C2 used for, the stop type selection counter (not shown) used to select the out-of-order stop type in the special symbol, and the small hit type used to select the small hit type of the special symbol. The hit type counter C5, the first initial value random number counter CINI1 used for setting the initial value of the first hit random number counter C1, and the fluctuation type counter CS1 used for selecting the fluctuation pattern are used.
ăŸăăæźéćłæăźæœéžă«ăŻă珏ïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒăçšăăăă珏ïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒăźćæć€èšćźă«ăŻçŹŹïŒćæć€äč±æ°ă«ăŠăłăżïŒŁïŒ©ïŒźïŒ©ïŒăšăæźéćłæăźć€ćăăżăŒăłéžæă«äœżçšăăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăšăăçšăăăăăăăăćă«ăŠăłăżăŻăæŽæ°ăźéœćșŠăććć€ă«ïŒăć çźăăăæ性ć€ă«éăăćŸïŒă«æ»ăă«ăŒăă«ăŠăłăżăšăȘăŁăŠăăă Further, the second random number counter C4 is used for the lottery of the ordinary symbol, the second initial value random number counter CINI2 is used for setting the initial value of the second random number counter C4, and the variation used for selecting the variation pattern of the ordinary symbol. The type counter CS1 and is used. Each of these counters is a loop counter in which 1 is added to the previous value each time it is updated, and after reaching the maximum value, it returns to 0.
ćă«ăŠăłăżăŻăäŸăă°ăăżă€ăćČ蟌ćŠçïŒćłïŒïŒćç §ïŒăźćźèĄééă§ăăïŒăăȘç§ééă§æŽæ°ăăăăŸăăäžéšăźă«ăŠăłăżăŻăăĄă€ăłćŠçïŒćłïŒïŒćç §ïŒăźäžă§äžćźæă«æŽæ°ăăăŠăăăźæŽæ°ć€ăïŒČïŒĄïŒïŒïŒïŒăźæćźé ćă«èšćźăăăă«ăŠăłăżçšăăăăĄă«é©ćźæ ŒçŽăăăăïŒČïŒĄïŒïŒïŒïŒă«ăŻăïŒă€ăźäżçăšăȘăąïŒäżç珏ïŒă珏ïŒăšăȘăąïŒăšăăăȘăçčćłć „çćŁïŒïŒăžăźć „çă«ćŻŸćżăă珏ïŒçčć„ćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœïœăšăïŒă€ăźäżçăšăȘăąïŒäżç珏ïŒă珏ïŒăšăȘăąïŒăšăăăȘă珏ïŒć „çćŁïŒïŒïŒïŒăžăźć „çă«ćŻŸćżăă珏ïŒçčć„ćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœïœăšăăèšăăăăŠăăă珏ïŒçčć„ćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœïœă«ăŻăçčćłć „çćŁïŒïŒăžăźć „çăżă€ăăłă°ă«ćăăăŠă珏ïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒă珏ïŒćœăăçšźć„ă«ăŠăłăżïŒŁïŒăćæąçšźć„éžæă«ăŠăłăżïŒŁïŒăćăłć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźćć€ăăăăăæ ŒçŽăăăă Each counter is updated, for example, at intervals of 2 milliseconds, which is the execution interval of the timer interrupt process (see FIG. 39), and some counters are updated irregularly in the main process (see FIG. 55). Then, the updated value is appropriately stored in the counter buffer set in the predetermined area of the RAM 203. The RAM 203 includes a first special symbol holding ball storage area 203da corresponding to entry into the special symbol entry port 64 consisting of four holding areas (holding first to fourth areas), and four holding areas (holding). A second special symbol holding ball storage area 203db corresponding to the entry into the second entrance 1645 consisting of the first to fourth areas) is provided, and the first special symbol holding ball storage area 203da is provided. Is stored in each value of the first hit random number counter C1, the first hit type counter C2, the stop type selection counter C3, and the variable type counter CS1 according to the timing of entering the special figure entry port 64. ..
ăăăŠă珏ïŒçčć„ćłæăźć§ćæĄä»¶ïŒć€ćæĄä»¶ïŒăæç«ăăć Žćă«ă珏ïŒçčć„ćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœïœăźäżç珏ïŒăšăȘăąă«æ ŒçŽăăăŠăăćçšźć€ă珏ïŒçčć„ćłæćźèĄăšăȘăąăžă·ăăăăæ ŒçŽăăăŠăăćçšźć€ă«ćșă„ăăçčć„ćłæć€ćăéć§ăăăă Then, when the start condition (variation condition) of the first special symbol is satisfied, various values stored in the hold first area of the first special symbol hold ball storage area 203da are shifted to the first special symbol execution area. , Special symbol variation based on various stored values is started.
ćæ§ă«ă珏ïŒçčć„ćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœïœă«ăŻă珏ïŒć „çćŁïŒïŒïŒïŒăžăźć „çăżă€ăăłă°ă«ćăăăŠă珏ïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒă珏ïŒćœăăçšźć„ă«ăŠăłăżïŒŁïŒăćæąçšźć„éžæă«ăŠăłăżïŒŁïŒăć°ćœăăçšźć„ă«ăŠăłăżïŒŁïŒăćăłć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźćć€ăăăăăæ ŒçŽăăăă Similarly, in the second special symbol holding ball storage area 203db, the first hit random number counter C1, the first hit type counter C2, the stop type selection counter C3, according to the timing of entering the second ball entry port 1645, Each value of the small hit type counter C5 and the variable type counter CS1 is stored.
ăăăŠă珏ïŒçčć„ćłæăźć§ćæĄä»¶ïŒć€ćæĄä»¶ïŒăæç«ăăć Žćă«ă珏ïŒçčć„ćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœïœăźäżç珏ïŒăšăȘăąă«æ ŒçŽăăăŠăăćçšźć€ă珏ïŒçčć„ćłæćźèĄăšăȘăąăžă·ăăăăæ ŒçŽăăăŠăăćçšźć€ă«ćșă„ăăçčć„ćłæć€ćăéć§ăăăă Then, when the start condition (variation condition) of the second special symbol is satisfied, various values stored in the hold first area of the second special symbol hold ball storage area 203db are shifted to the second special symbol execution area. , Special symbol variation based on various stored values is started.
仄äžăèȘŹæăăăéăăæŹćźæœćœąæ ăźăăăłăłæ©ïŒïŒăŻă珏ïŒçčć„ćłæăźæœéžăšă珏ïŒçčć„ćłæăźæœéžăšăćæă«ïŒäžŠèĄăăŠïŒćźèĄćŻèœă«æ§æăăăŠăăăăăćçčć„ćłæäżççæ ŒçŽăšăȘăąïŒçŹŹïŒçčć„ćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœïœă珏ïŒçčć„ćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœïœïŒăăăăăćźèĄăšăȘăąăæăăăăă«æ§æăăŠăăăăăă«ăăăćçčć„ćłæăźć§ćæĄä»¶ăæç«ăăć Žćă«ăéăăă«æŹĄăźçčć„ćłæć€ćăćźèĄăăăăăšăă§ăăă As described above, since the pachinko machine 10 of the present embodiment is configured to be able to execute the lottery of the first special symbol and the lottery of the second special symbol at the same time (in parallel), each special symbol is available. The holding ball storage area (first special symbol holding ball storage area 203da, second special symbol holding ball storage area 203db) is configured to have an execution area, respectively. As a result, when the start condition of each special symbol is satisfied, the next special symbol change can be promptly executed.
ăȘăăæŹćźæœćœąæ ă§ăŻă珏ïŒçčć„ćłæăźăżæœéžç”æăšăăŠć°ćœăăăæăăăăă«æ§æăăŠăăăăă珏ïŒçčć„ćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœïœă«ćŻŸăăŠć°ćœăăçšźć„ă«ăŠăłăżïŒŁïŒăźć€ăæ ŒçŽăăȘăăăă«æ§æăăŠăăăăäŸăă°ă珏ïŒçčć„ćłæăźæœéžç”æăšăăŠć°ćœăăăæăăăăă«æ§æăăć°ćœăăçšźć„ă«ăŠăłăżïŒŁïŒăźć€ă珏ïŒçčć„ćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœïœă«ćŻŸăăŠæ ŒçŽăăăăă«æ§æăăŠăèŻăă In this embodiment, since only the second special symbol is configured to have a small hit as a lottery result, the value of the small hit type counter C5 is not stored in the first special symbol holding ball storage area 203da. However, for example, it is configured to have a small hit as a lottery result of the first special symbol, and the value of the small hit type counter C5 is stored in the first special symbol holding ball storage area 203da. It may be configured.
ăŸăăæŹćźæœćœąæ ăźăăă«ăæœéžç”æăšăăŠć°ćœăăăæăăȘăçčć„ćłæçšźć„ïŒçŹŹïŒçčć„ćłæïŒă«ćŻŸćżăăäżççæ ŒçŽăšăȘăąïŒçŹŹïŒçčć„ćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœïœïŒă«ăăăŠăăć°ćœăăçšźć„ă«ăŠăłăżïŒŁïŒăźć€ăæ ŒçŽăăăăă«æ§æăăŠăèŻăăăăźăăă«ăçčć„ćłæăźæœéžăźä»æ§ïŒć°ćœăăăźæçĄïŒă«éąăăăăçčć„ćłæăźæœéžć„æ©ăšăȘăć§ććŁïŒçčćłć „çćŁïŒïŒă珏ïŒć „çćŁïŒïŒïŒïŒïŒăžăźçăźć „çă«ăăŁăŠććŸăăćă«ăŠăłăżć€ăć šăŠæ ŒçŽăăăăă«æ§æăăçčć„ćłæăźć§ćæĄä»¶ïŒć€ćæĄä»¶ïŒăæç«ăăć Žćă«ăććŸăăćă«ăŠăłăżć€ăźăăĄăćż èŠăšăȘăć€ăźăżăçšăăŠçčć„ćłæăźæœéžăćźèĄăăăăă«æ§æăăăăšă§ăçčć„ćłæăźæœéžăźä»æ§ïŒć°ćœăăăźæçĄïŒăç°ăȘăè€æ°ăźéææ©ă«ćŻŸăăŠăćäžăźæ§æăçšăăăăšăă§ăăăăăéšćăæèĄăźć ±éćăćłăăăšăă§ăăăłăčăăźćæžăćłăăăšăă§ăăă Further, as in the present embodiment, a small hit is also made in the reserved ball storage area (first special symbol reserved ball storage area 203da) corresponding to the special symbol type (first special symbol) that does not have a small hit as a lottery result. It may be configured to store the value of the type counter C5. In this way, regardless of the specifications of the special symbol lottery (whether or not there is a small hit), the ball enters the starting port (special symbol entry port 64, second entry opening 1645) that triggers the special symbol lottery. It is configured to store all the counter values acquired by By configuring to execute, the same configuration can be used for multiple gaming machines with different special symbol lottery specifications (presence or absence of small hits), so parts and technologies can be standardized. It is possible to reduce the cost.
ăăă«ăæŹćźæœćœąæ ăźïŒČïŒĄïŒïŒïŒïŒă«ăŻăäžèż°ăăçčć„ćłæăšćæ§ă«ïŒă€ăźäżçăšăȘăąïŒäżç珏ïŒă珏ïŒăšăȘăąïŒăăăȘăăčă«ăŒăČăŒăïŒïŒăžăźć „çïŒçăźééïŒă«ćŻŸćżăăæźéćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœïœăèšăăăăŠăăăæźéćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœïœă«ăŻăăčă«ăŒăČăŒăïŒïŒăžăźć „çăżă€ăăłă°ă«ćăăăŠă珏ïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒăćăłæźćłć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźćć€ăăăăăæ ŒçŽăăăă Further, in the RAM 203 of the present embodiment, as in the case of the special symbol described above, the normal symbol hold corresponding to the entry (passage of the ball) into the through gate 67 composed of the four hold areas (hold 1st to 4th areas). A ball storage area 203dc is provided, and in the normal symbol holding ball storage area 203dc, each value of the second random number counter C4 and the normal symbol variation type counter CS2 is set according to the timing of entering the through gate 67. Each is stored.
ăăăŠăæźéćłæăźć§ćæĄä»¶ïŒć€ćæĄä»¶ïŒăæç«ăăć Žćă«ăæźéćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœïœăźäżç珏ïŒăšăȘăąă«æ ŒçŽăăăŠăăćçšźć€ăæźéćłæćźèĄăšăȘăąăžă·ăăăăæ ŒçŽăăăŠăăćçšźć€ă«ćșă„ăăæźéćłæć€ćăéć§ăăăă Then, when the start condition (variation condition) of the normal symbol is satisfied, various values stored in the hold first area of the normal symbol hold ball storage area 203dc are shifted to the normal symbol execution area, and various stored values are stored. Normal symbol variation based on the value is started.
ăȘăăæŹćźæœćœąæ ă§ăŻçŹŹïŒć „çćŁïŒïŒïŒïŒăžăźć „çă«ćșă„ăăŠććŸăăćă«ăŠăłăżć€ăäżçăăŠæ ŒçŽăăæ§æăăăăłăăčă«ăŒăČăŒăïŒïŒăçăééăăăăšă«ćșă„ăăŠććŸăăćă«ăŠăłăżć€ăäżçăăŠæ ŒçŽăăæ§æăæăăŠăăăăăăă«éăăăšçĄăăććłæïŒçčć„ćłæăæźéćłæïŒă«ćŻŸăăŠććŸăăćă«ăŠăłăżć€ăæ ŒçŽăăæ©èœïŒäżçèšæ¶æ©èœïŒăèšăăȘăăăă«æ§æăăŠăèŻăă In this embodiment, each counter value acquired based on the entry into the second entry port 1645 is reserved and stored, and each counter acquired based on the passage of the ball through the through gate 67. It has a configuration to hold and store the value, but is not limited to this, and does not provide a function (hold storage function) to store each counter value acquired for each symbol (special symbol, normal symbol). It may be configured as follows.
ăăźăăă«æ§æăăăăšă§ăèšćźăăăéæç¶æ ă«ćżăăŠäžăźçčć„ćłæçšźć„ăźæœéžăšăăŠéæè ă«æć©ăšăȘăæœéžăšăäžć©ăšăȘăæœéžăšăćăæżăăéææ©ă«ăăăŠăæć©æœéžăćźèĄăăăăăă«äžăźçčć„ćłæăźäżçèšæ¶ăć€ăçČćŸăăç¶æ ă§ăç°ăȘăéæç¶æ ăèšćźăăăäžăźçčć„ćłæă«ăŠäžć©æœéžăćźèĄăăăŠăăŸăäșæ ăæć¶ăăăăšăă§ăăă With this configuration, in order to execute the advantageous lottery in the gaming machine in which the lottery that is advantageous to the player and the lottery that is disadvantageous to the player are switched as a lottery of one special symbol type according to the set game state. It is possible to suppress a situation in which a different game state is set and a disadvantageous lottery is executed with one special symbol in a state where a large number of reserved memories of one special symbol are acquired.
æŹĄă«ăćłïŒïŒïŒăćç §ăăŠăæŹçŹŹïŒćźæœćœąæ ă«ăăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒïŒ°ïŒ”ïŒïŒïŒăæăăïŒČïŒŻïŒïŒïŒïŒăźæ§æă«ă€ăăŠèȘŹæăăăăæŹçŹŹïŒćźæœćœąæ ă«ăăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒČïŒŻïŒïŒïŒïŒăŻăäžèż°ăă珏ïŒćźæœćœąæ ă«ăăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒïŒ°ïŒ”ïŒïŒïŒăæăăïŒČïŒŻïŒïŒïŒïŒă«ćŻŸăăŠă性ćœăăçšźć„éžæăăŒăă«ïŒïŒïŒïœïŒćłïŒïŒïŒïœïŒćç §ïŒă«æżăăŠć€§ćœăăçšźć„éžæïŒăăŒăă«ïŒïŒïŒïœïœăăć€ćăăżăŒăłéžæăăŒăă«ïŒïŒïŒïœ ă«æżăăŠć€ćăăżăŒăłéžæïŒăăŒăă«ïŒïŒïŒïœïœăèšăăçčă§çžéăăăŸăăæ°ăă«ć°ćœăăäč±æ°ăăŒăă«ïœïœăèšăăçčă§çžéăăăăȘăăăă仄ć€ăŻćäžă§ăăăăăćäžăźèŠçŽ ă«ă€ăăŠăŻćäžăźçŹŠć·ăä»ăăŠăăăźè©łçŽ°ăȘèȘŹæăçç„ăăă Next, the configuration of the ROM 202 included in the MPU 201 of the main control device 110 in the fourth embodiment will be described with reference to FIG. 116. The ROM 202 of the main control device 110 in the fourth embodiment replaces the jackpot type selection table 202d (see FIG. 24 (a)) with respect to the ROM 202 of the MPU 201 of the main control device 110 in the first embodiment described above. The difference is that the jackpot type selection 4 table 202db is provided with the variation pattern selection 4 table 202dc instead of the variation pattern selection table 202e, and the small hit random number table da is newly provided. Since the other elements are the same, the same elements are designated by the same reference numerals, and detailed description thereof will be omitted.
ăŸăăćłïŒïŒïŒïŒïœïŒăćç §ăăŠăæŹçŹŹïŒćźæœćœąæ ă«ăăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒČïŒŻïŒïŒïŒïŒă«èšăăăăć°ćœăăäč±æ°ăăŒăă«ïŒïŒïŒïœïœă«ă€ăăŠèȘŹæăăăćłïŒïŒïŒïŒïœïŒăŻăć°ćœăăäč±æ°ăăŒăă«ïŒïŒïŒïœïœă«èŠćźăăăŠăăć ćźčăæšĄćŒçă«ç€șăăæšĄćŒćłă§ăăăăăźć°ćœăăäč±æ°ăăŒăă«ïŒïŒïŒïœïœăŻă珏ïŒçčć„ćłæăźæœéžă«ăăăŠăć°ćœăăăšć€ćźăăăäč±æ°ć€ïŒć€ćźć€ïŒăèŠćźăăăăăŒăă«ă§ăăă First, the small hit random number table 202da provided in the ROM 202 of the main control device 110 in the fourth embodiment will be described with reference to FIG. 117 (a). FIG. 117 (a) is a schematic diagram schematically showing the contents defined in the small hit random number table 202da. The small hit random number table 202da is a table in which a random number value (determination value) determined to be a small hit is defined in the lottery of the second special symbol.
ć ·äœçă«ăŻăć°ćœăăäč±æ°ăăŒăă«ïŒïŒïŒïœïœă«ăŻăć°ćœăăăšć€ćźăăăć€ćźć€ăçčć„ćłæăźçšźć„ïŒçŹŹïŒçčć„ćłæă珏ïŒçčć„ćłæïŒæŻă«èŠćźăăăŠăăăçčć„ćłæăźç¶æ ïŒäœçąșçç¶æ ăé«çąșçç¶æ ïŒă«éąăăăæćźçŻćČăźć€ćźć€ăèŠćźăăăŠăăăćłïŒïŒïŒïŒïœïŒă«ç€șăăéăăćłæçšźć„ă珏ïŒçčć„ćłæăźć Žćă«ăŻăć°ćœăăă«ćŻŸćżăă珏ïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒăźć€ăèŠćźăăăŠăăăă珏ïŒçčć„ćłæăźæœéžă§ć°ćœăăă«ćœéžăăăăšăçĄăăăă«èŠćźăăăŠăăă Specifically, in the small hit random number table 202da, the judgment value determined to be a small hit is defined for each type of special symbol (first special symbol, second special symbol), and the state of the special symbol (low). Judgment values in a predetermined range are defined regardless of the probability state and high probability state). As shown in FIG. 117 (a), when the symbol type is the first special symbol, the value of the first random number counter C1 corresponding to the small hit is not specified, and the value of the first special symbol is small in the lottery. It is stipulated that you will not win a prize.
äžæčăćłæçšźć„ă珏ïŒçčć„ćłæăźć Žćă«ăŻăć°ćœăăă«ćŻŸćżăă珏ïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒăźć€ăăïŒăïŒïŒïŒăăźçŻćČă«èŠćźăăăŠăăăă€ăŸăăæŹćźæœćœąæ ă§ăŻă珏ïŒçčć„ćłæăźæœéžă§ć°ćœăăă«ćœéžăăçąșçăïŒïŒćœéžăăȘăïŒă§ă珏ïŒçčć„ćłæăźæœéžă§ć°ćœăăă«ćœéžăăçąșçăïŒïŒïŒïŒïŒïŒïŒïŒçŽïŒïŒïŒïŒïŒăšăȘăăăă«èŠćźăăăŠăăă On the other hand, when the symbol type is the second special symbol, the value of the first random number counter C1 corresponding to the small hit is defined in the range of "4 to 399". That is, in the present embodiment, the probability of winning a small hit in the lottery of the first special symbol is 0 (not won), and the probability of winning a small hit in the lottery of the second special symbol is 396/400 (about 9/10). ) Is specified.
ăăă«ăæŹćźæœćœąæ ă§ăŻäžèż°ăăéăă性ćœăăă«ćœéžăă珏ïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒăźć€ăšăć°ćœăăă«ćœéžăă珏ïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒć€ăšăç°ăȘăăăă«æ§æăăăŠăăăçčć„ćłæăźæœéžăćźèĄăăïŒćăźćŠçïŒćœăăăźæçĄăć€ć„ăăćŠçïŒă«ăăăŠă性ćœăăăźćœćŠć€ćźăšć°ćœăăăźćœćŠć€ćźăšăéŁç¶ăăŠïŒćæă«ïŒćźèĄăăăăă«æ§æăăŠăăă Further, as described above, in the present embodiment, the value of the first random number counter C1 that wins the big hit and the value of the first random number counter C1 that wins the small hit are configured to be different, and a special symbol lottery is performed. In one process (process of determining the presence or absence of a hit), the hit / fail determination of the big hit and the hit / fail determination of the small hit are continuously (simultaneously) executed.
ăăźăăă«æ§æăăăăšă§ăććŸăăïŒă€ăźă«ăŠăłăżć€ïŒçŹŹïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒć€ïŒă«ćŻŸăăŠăäșăèŠćźăăăŠăăçąșçă§ć€§ćœăăăæăăŻć°ćœăăăźæœéžăćźèĄăăăăšăă§ăăă With this configuration, a lottery for a big hit or a small hit can be executed with a predetermined probability for one acquired counter value (first random number counter C1 value).
ăăăŠăæŹćźæœćœąæ ă§ăŻăć°ćœăăă«ćœéžăăć Žćă«ăŻăïŒ¶ć „èłèŁ çœźïŒïŒă«ä»éăăééæïŒïŒïœăăäžćźæééæŸïŒéæçăïŒ¶ć „èłèŁ çœźïŒïŒć ă«ć „çćŻèœăšăȘăç¶æ ïŒăăăăăæ§æăăŠăăăééæïŒïŒïœăéæŸăăăŠăăæéć ă«ăéæçăïŒ¶ć „èłèŁ çœźïŒïŒć ăźïŒ¶ć „èłćŁïŒïŒïŒă«ć „èłăăăăăšă§ă性ćœăăăä»äžăăăăăăŁăŠăéæè ăŻć°ćœăăă«ć€ăćœéžăăăăšăææăăȘăăéæăćźèĄăăă Then, in the present embodiment, when a small hit is won, the V opening / closing door 65a attached to the V winning device 65 is opened for a certain period of time (a state in which the game ball can enter the V winning device 65). It is configured to. A big hit is given by letting the game ball win the V winning opening 165 in the V winning device 65 within the period when the V opening / closing door 65a is open. Therefore, the player executes the game while hoping that a large number of small hits will be won.
ăȘăăæŹćźæœćœąæ ă§ăŻăć°ćœăăă«ćœéžăăć Žćă«ćźăăăăæéééæïŒïŒïœăéæŸăăăăăæ§æăăăăăăă«éăăăšăȘăăćœéžăăć°ćœăăă«çšźć„ăèšăăŠăćœéžăăć°ćœăăçšźć„ă«ćșă„ăăŠăééæïŒïŒïœăéæŸăăăæéăç°ăȘăăăăăæ§æăăŠăèŻăăăăźăăă«æ§æăăć Žćă«ăŻăć°ćœăăçšźć„ăăŒăă«ăèšăăăăźăăŒăă«ăćç §ăăć°ćœăăçšźć„ăæ±șćźăăăšăăăăăźăăă«æ§æăăăăšă§ăéæè ăŻăć°ćœăăă«ćœéžăăăăšă ăă§ăŻăȘăăăăźćœéžăăć°ćœăăçšźć„ă«ăèćłăæă€ăăšăă§ăăăăé·ăæéééæïŒïŒïœăéæŸăăăć°ćœăăă«ćœéžăăăăšăææăăȘăăéæăćźèĄăăăăăŁăŠăéæăźèè¶Łăćäžăăăăšăă§ăăă In the present embodiment, the V opening / closing door 65a is opened for a specified period when a small hit is won, but the present invention is not limited to this, and a type is provided for the winning small hit to win the small hit. The period during which the V opening / closing door 65a is opened may be different depending on the hit type. In such a configuration, it is advisable to provide a small hit type table and refer to the table to determine the small hit type. With this configuration, the player can be interested not only in winning the small hit but also in the winning small hit type, and the small hit in which the V opening / closing door 65a is opened for a longer period of time. The game is executed while hoping to win the door. Therefore, it is possible to improve the interest of the game.
ăȘăăæŹćźæœćœąæ ă§ăŻă珏ïŒçčć„ćłæăźæœéžăšçŹŹïŒçčć„ćłæăźæœéžăšă§ăć°ćœăăă«ćœéžăăçąșçăç°ăȘăăăŠèŠćźăăŠăăăăăźăăă«æ§æăăăăšă«ăăă珏ïŒçčć„ćłæăźæœéžăšă珏ïŒçčć„ćłæăźæœéžăšă§ăéæè ă«ä»äžăăçčć žăç°ăȘăăăăăšăă§ăăăăŸăăéæè ă«ćŻŸăăŠăăăæć©ăšăȘăçčć„ćłæăźæœéžăăăć€ăćźèĄăăăăšææŹČçă«éæăèĄăăăăăšăă§ăăăäžèż°ăăéăăæŹćźæœćœąæ ă§ăŻăçčćźăźéæç¶æ ïŒæçç¶æ ïŒăèšćźăăăȘăéăăéæè ă«æć©ăšăȘă珏ïŒçčć„ćłæăźæœéžăé »çčă«ćźèĄăăăȘăăăă«æ§æăăŠăăăăăéæè ă«ćŻŸăăŠăçčćźăźéæç¶æ ăèšćźăăăăăă«ææŹČçă«éæăèĄăăăăăšăă§ăăă In this embodiment, the probability of winning a small hit is different between the lottery of the first special symbol and the lottery of the second special symbol. With this configuration, the privilege given to the player can be different between the lottery of the first special symbol and the lottery of the second special symbol. In addition, the player can be enthusiastically played in order to execute more lottery of special symbols that are more advantageous. As described above, in the present embodiment, unless a specific gaming state (time saving state) is set, the lottery of the second special symbol, which is advantageous to the player, is not frequently executed. On the other hand, it is possible to enthusiastically play a game so that a specific game state is set.
ăŸăăæŹćźæœćœąæ ă§ăŻă性ćœăăæœéžăćźèĄăăéă«ćç §ăăăăăŒăă«ïŒçŹŹïŒćœăăäč±æ°ăăŒăă«ïŒïŒïŒïœïŒăšăć°ćœăăæœéžăćźèĄăăéă«ćç §ăăăăăŒăă«ïŒć°ćœăăäč±æ°ăăŒăă«ïŒïŒïŒïœïœïŒăšăăć„ă ă«æ§æăăŠăăăăăăă«éăăăšçĄăăïŒă€ăźăăŒăă«ăçšăăŠă性ćœăăæœéžăšăć°ćœăăæœéžăšăćźèĄăăăăă«æ§æăăŠăèŻăăăăźć ŽćăäŸăă°ă珏ïŒćœăăäč±æ°ăăŒăă«ïŒïŒïŒïœă«ăć°ćœăăćœéžăăă«ăŠăłăżć€ăźçŻćČăçčć„ćłæăźçšźć„æŻă«èŠćźăăăăă«æ§æăăă°èŻăăăăźăăă«æ§æăăăăšă§ăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒČïŒŻïŒïŒïŒïŒăæăăăăŒăżăăŒăă«ăźæ°ăćæžăăăăšăă§ăăă Further, in the present embodiment, the table (first random number table 202a) referred to when the big hit lottery is executed and the table (small hit random number table 202da) referred to when the small hit lottery is executed are displayed. Although it is configured separately, the present invention is not limited to this, and a large hit lottery and a small hit lottery may be executed using one table. In this case, for example, the random number table 202a for the first hit may be configured to specify the range of counter values for winning small hits for each type of special symbol. With this configuration, the number of data tables included in the ROM 202 of the main controller 110 can be reduced.
仄äžăèȘŹæăăăăšăăăæŹćźæœćœąæ ă§ăŻăććŸăă珏ïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒăźć€ăšăçčć„ćłæăźçšźć„ăšăçčć„ćłæăźç¶æ ăšăă«ćżăăŠäșăèŠćźăăăŠăăć€ćźć€ă«ćżăăŠć€§ćœăăćœéžăæăăŻć°ćœăăćœéžăźć€ćźăćźèĄăăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăäŸăă°ăæćźæĄä»¶ăæç«ăăăŸă§ăźçčćźæéć ă«ăăă性ćœăăćœéžćæ°ăć°ćœăăćœéžćæ°ă«ćżăăŠă性ćœăăćœéžăæăăŻć°ćœăăćœéžăšăăŠèŠćźăăăŠăă珏ïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒć€ăćŻć€ăăăăăă«æ§æăăŠăèŻăăăæćźăźç°ćžžæĄä»¶ăæç«ăăŠăăç¶æ ă«ăăăŠćźèĄăăă性ćœăăæœéžăć°ćœăăæœéžă«ăăăŠćç §ăăăç°ćžžæçšăźăăŒăżăăŒăă«ăšăăŠă性ćœăăă«ćŻŸćżăăć€ćźć€ăć°ćœăăă«ćŻŸćżăăć€ćźć€ăèŠćźăăăŠăăȘăăăŒăżăăŒăă«ăèšăăŠăèŻăă As described above, in the present embodiment, the jackpot is determined according to the value of the acquired first random number counter C1, the type of the special symbol, the state of the special symbol, and the predetermined determination value. It is configured to execute the determination of winning or small hit winning, but is not limited to this, for example, depending on the number of big hit winnings and the number of small hit winnings within a specific period until a predetermined condition is satisfied. The jackpot winning or the small hit winning may be configured so that the first hit random number counter C1 value specified as the winning is variable, or the jackpot lottery or the small hit executed in a state where a predetermined abnormal condition is satisfied. As the data table for abnormal times referred to in the lottery, a data table in which the judgment value corresponding to the big hit and the judgment value corresponding to the small hit are not specified may be provided.
ăŸăăæŹćźæœćœąæ ăźăăăłăłæ©ïŒïŒăŻă珏ïŒçčć„ćłæăźæœéžïŒć€ćïŒăšçŹŹïŒçčć„ćłæăźæœéžïŒć€ćïŒăšăćæă«ïŒäžŠèĄăăŠïŒćźèĄćŻèœă«æ§æăăäžă€ă䞥æčăźçčć„ćłæăćæă«ïŒäžŠèĄăăŠïŒć€§ćœăăă«ćœéžăăȘăăăă«ïŒć€§ćœăăéæăćźèĄăăăȘăăăă«ïŒć¶éăèšăăŠăăăăăźăăăȘć¶éăæăăăăăłăłæ©ïŒïŒă«ăăăŠăäŸăă°ăäžæčăźçčć„ćłæăźæœéžă§ć€§ćœăăă«ćœéžăăăăźć€§ćœăăćœéžă«ćŻŸćżăă性ćœăăéæăćźèĄăăăăŸă§ăźæéäžăŻăä»æčăźçčć„ćłæăźæœéžă§ć€§ćœăăă«ćœéžăăăăšăçĄăăăă«ă性ćœăăă«ćŻŸćżăăć€ćźć€ăèŠćźăăăć°ćœăăă«ćŻŸćżăăć€ćźć€ăźăżăèŠćźăăăć°çšăźăăŒăżăăŒăă«ăćç §ăăŠçčć„ćłæăźæœéžăćźèĄăăăăă«æ§æăăŠăèŻăă Further, the pachinko machine 10 of the present embodiment is configured so that the lottery (variation) of the first special symbol and the lottery (variation) of the second special symbol can be executed at the same time (in parallel), and both special symbols are executed. There is a restriction (so that the jackpot game is not executed) so that the jackpots are not won at the same time (in parallel). In the pachinko machine 10 having such restrictions, for example, during the period from winning a jackpot in a lottery of one special symbol to executing a jackpot game corresponding to the jackpot winning, the lottery of the other special symbol is performed. In order not to win the big hit, the judgment value corresponding to the big hit is not specified, and the lottery of the special symbol is executed by referring to the dedicated data table in which only the judgment value corresponding to the small hit is specified. It may be configured.
æŹĄă«ăćłïŒïŒïŒăćç §ăăŠăæŹçŹŹïŒćźæœćœąæ ă«ăăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒïŒ°ïŒ”ïŒïŒïŒăźïŒČïŒĄïŒïŒïŒïŒăźć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒăŻæŹçŹŹïŒćźæœćœąæ ă«ăăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒïŒ°ïŒ”ïŒïŒïŒăźïŒČïŒĄïŒïŒïŒïŒăźć ćźčăæšĄćŒçă«ç€șăăæšĄćŒćłă§ăăăćłïŒïŒïŒă«ç€șăăéăăæŹçŹŹïŒćźæœćœąæ ăźïŒČïŒĄïŒïŒïŒïŒăŻăäžèż°ăă珏ïŒćźæœćœąæ ăźïŒČïŒĄïŒïŒïŒïŒă«ćŻŸăăŠă珏ïŒçčć„ćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœïœă珏ïŒçčć„ćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœïœăæźéćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœïœă珏ïŒçčć„ćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœïœă珏ïŒçčć„ćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœïœ ăçčćłïŒć€ććæąăă©ă°ïŒïŒïŒïœïœăć°ćœăăăă©ă°ïŒïŒïŒïœïœăçčćłïŒä»źćæąăă©ă°ïŒïŒïŒïœïœăçčćłïŒć€ćæéă«ăŠăłăżïŒïŒïŒïœïœăçčćłïŒć€ćæéă«ăŠăłăżïŒïŒïŒïœïœăçčćłïŒæžçźăă©ă°ïŒïŒïŒïœïœăçčćłïŒæžçźăă©ă°ïŒïŒïŒïœïœăæçç”äșćŸ æ©ăă©ă°ïŒïŒïŒïœïœăèżœć ăăçčă§çžéăăŠăăăăă仄ć€ăźèŠçŽ ăŻćäžă§ăăăćäžăźèŠçŽ ă«ă€ăăŠăŻćäžăźçŹŠć·ăä»ăăŠăăźè©łçŽ°ăȘèȘŹæăçç„ăăă Next, the contents of the RAM 203 of the MPU 201 of the main control device 110 according to the fourth embodiment will be described with reference to FIG. 118. FIG. 118 is a schematic diagram schematically showing the contents of the RAM 203 of the MPU 201 of the main control device 110 according to the fourth embodiment. As shown in FIG. 118, the RAM 203 of the fourth embodiment has a first special symbol holding ball storage area 203da, a second special symbol holding ball storage area 203db, and a normal symbol with respect to the RAM 203 of the first embodiment described above. Hold ball storage area 203dc, 1st special symbol hold ball number counter 203dd, 2nd special symbol hold ball number counter 203de, special figure 2 fluctuation stop flag 203cf, small hit flag 203df, special figure 1 temporary stop flag 203dh, special figure 1 The difference is that the fluctuation time counter 203di, the special figure 2 fluctuation time counter 203dj, the special figure 1 subtraction flag 203dk, the special figure 2 subtraction flag 203dl, and the time saving end standby flag 203dm are added. The other elements are the same, and the same elements are designated by the same reference numerals and detailed description thereof will be omitted.
珏ïŒçčć„ćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœïœăŻăäžéćæ°ïŒæŹćźæœćœąæ ă§ăŻăïŒćïŒăŸă§ăçčćłć „çćŁïŒïŒă«çăć „çïŒć§ćć „èłïŒăăăăšă«ćșă„ăăŠććŸăăăćçšźă«ăŠăłăżć€ăèšæ¶ăăăăăźèšæ¶ăšăȘăąă§ăăăăŸăă珏ïŒçčć„ćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœïœăŻăäžéćæ°ïŒæŹćźæœćœąæ ă§ăŻăïŒćïŒăŸă§ăéæçă珏ïŒć „çćŁïŒïŒïŒïŒă«çăć „çïŒć§ćć „èłïŒăăăăšă«ćșă„ăăŠććŸăăăćçšźă«ăŠăłăżć€ăèšæ¶ăăăăăźèšæ¶ăšăȘăąă§ăăă The first special symbol holding ball storage area 203da has various counter values acquired based on the ball entering the special symbol entry port 64 (starting prize) up to the maximum number (4 in this embodiment). It is a storage area for storing. Further, the second special symbol holding ball storage area 203db is acquired based on the fact that the game ball has entered the second entry opening 1645 (starting prize) up to the maximum number (4 in this embodiment). It is a storage area for storing various counter values.
珏ïŒçčć„ćłæäżççćźèĄăšăȘăąïŒćłç€șăăïŒăŻă珏ïŒçčć„ćłæăć€ćèĄšç€șéć§ăăăăăźćçšźă«ăŠăłăżć€ăæ ŒçŽăăăèšæ¶ăšăȘăąă§ăăă珏ïŒçčć„ćłæăć€ćèĄšç€șćæąăăć Žćă«ă珏ïŒçčć„ćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœïœă«ćçšźă«ăŠăłăżć€ăèšæ¶ăăăŠăăć Žćă«ăăăźćçšźă«ăŠăłăżć€ăă·ăăăăŠèšæ¶ăăăèšæ¶ăšăȘăąă§ăăă珏ïŒçčć„ćłæäżççćźèĄăšăȘăąïŒćłç€șăăïŒăŻă珏ïŒçčć„ćłæăć€ćèĄšç€șéć§ăăăăăźćçšźă«ăŠăłăżć€ăæ ŒçŽăăăèšæ¶ăšăȘăąă§ăăăè©łçŽ°ă«ă€ăăŠăŻçŹŹïŒçčć„ćłæäżççćźèĄăšăȘăąïŒćłç€șăăïŒăšćæ§ă§ăăă The first special symbol holding ball execution area (not shown) is a storage area in which various counter values for starting the variable display of the first special symbol are stored, and when the first special symbol stops the variable display, the first special symbol is stopped. When various counter values are stored in the first special symbol holding ball storage area 203da, the various counter values are shifted and stored in the storage area. The second special symbol holding ball execution area (not shown) is a storage area in which various counter values for starting the variable display of the second special symbol are stored. For details, refer to the first special symbol holding ball execution area (not shown). It is the same as (not shown).
珏ïŒçčć„ćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœïœă珏ïŒçčć„ćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœïœă珏ïŒçčć„ćłæäżççćźèĄăšăȘăąïŒćłç€șăăïŒă珏ïŒçčć„ćłæäżççćźèĄăšăȘăąïŒćłç€șăăïŒăŻăć§ćć „èłăźæ€ćșă«äŒŽăŁăŠă«ăŠăłăżçšăăăăĄïŒćłïŒïŒïŒćç §ïŒăăććŸăă珏ïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒă珏ïŒćœăăçšźć„ă«ăŠăłăżïŒŁïŒăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăć°ćœăăçšźć„ă«ăŠăłăżïŒŁïŒăźćć€ăăăăăèšæ¶ăăăăïŒïŒ°ïŒ”ïŒïŒïŒăŻăăżă€ăćČ蟌ćŠçïŒćłïŒïŒćç §ïŒăźäžă§ăçăçčćłć „çćŁïŒïŒăžçăć „çïŒć§ćć „èłïŒăăăăšăæ€ćșăăăšăă«ăŠăłăżçšăăăăĄăăćă«ăŠăłăżïŒŁïŒăïŒŁïŒïŒïŒŁïŒïŒïŒŁïŒłïŒăźć€ăććŸăă珏ïŒçčć„ćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœïœă«ăăăăæ ŒçŽăăăäžæčăçă珏ïŒć „çćŁïŒïŒïŒïŒăžć „çïŒć§ćć „èłïŒăăăăšăæ€ćșăăăšă珏ïŒçčć„ćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœïœăšćæ§ă«ăă«ăŠăłăżçšăăăăĄăăćă«ăŠăłăżïŒŁïŒăïŒŁïŒïŒïŒŁïŒïŒïŒŁïŒłïŒăźć€ăććŸăăććŻŸćżăăăšăȘăąïŒćłç€șăăïŒă«ăăăăćæ§ă«èšæ¶ăăăă The first special symbol holding ball storage area 203da, the second special symbol holding ball storage area 203db, the first special symbol holding ball execution area (not shown), and the second special symbol holding ball execution area (not shown) are started. Each value of the first random number counter C1, the first hit type counter C2, the variable type counter CS1, and the small hit type counter C5 acquired from the counter buffer (see FIG. 115) with the detection of winning is stored. When the MPU 201 detects that the ball has entered the special figure entry port 64 (starting prize) in the timer interrupt process (see FIG. 39), the counters C1 to C2 and C5 are used from the counter buffer. , CS1 values are acquired and stored in the first special symbol holding ball storage area 203da, respectively. On the other hand, when it is detected that the ball has entered the second entry port 1645 (starting prize), the counters C1 to C2, C5 and CS1 are moved from the counter buffer as in the case of the first special symbol holding ball storage area 203da. The value is acquired and stored in each corresponding area (not shown) in the same manner.
ïŒïŒ°ïŒ”ïŒïŒïŒăŻăçčć„ćłæć€ćïŒæœéžïŒăźćźèĄéć§ăżă€ăăłă°ă§ăăăăšăæ€ćșăăăšă性ćœăăæœéžăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăŸăăŻçŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șăźèšćźçăźćŠçăćźèĄăăăăă«ăäžèż°ăă珏ïŒçčć„ćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœïœă珏ïŒçčć„ćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœïœă«èšæ¶ăăăŠăăćć§ćć „èłă«ćŻŸćżăăăăŒăżïŒă«ăŠăłăżïŒŁïŒăïŒŁïŒïŒïŒŁïŒïŒïŒŁïŒłïŒăźćć€ïŒăźăăĄăäžăźć§ćć „èłă«ćŻŸćżăăăăŒăżăăăăźçčć„ćłæäżççćźèĄăšăȘăąăžă·ăăăăăăȘăăæŹćźæœćœąæ ă«ăăăă·ăăăšăŻăäžăźé ćă«èšæ¶ăăăŠăăăăŒăżăć„ăźé ćăžç§»ćăăăăăšăç€șăă When the MPU 201 detects that it is the execution start timing of the special symbol variation (lottery), the MPU 201 executes a process such as a jackpot lottery and a display setting of the first symbol display device 37 or the third symbol display device 81. One of the data (counters C1 to C2, C5, CS1) stored in the first special symbol holding ball storage area 203da and the second special symbol holding ball storage area 203db described above and corresponding to each start winning prize. The data corresponding to the start winning prize of is shifted to this special symbol reservation ball execution area. The shift in the present embodiment means moving the data stored in one area to another area.
æźéćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœïœăŻăčă«ăŒăČăŒăïŒïŒăžăźçăźééïŒć§ćć „èłïŒæ€ćșă«äŒŽăŁăŠă«ăŠăłăżçšăăăăĄïŒćłïŒïŒïŒćç §ïŒăăććŸăă珏ïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒăæźćłć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźćć€ăèšæ¶ăăăèšæ¶ăšăȘăąă§ăăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒïŒ°ïŒ”ïŒïŒïŒăŻăăżă€ăćČ蟌ćŠçïŒćłïŒïŒćç §ïŒăźäžă§ăçăăčă«ăŒăČăŒăïŒïŒăééïŒć§ćć „èłïŒăăăăšăæ€ćșăăăšăă«ăŠăłăżçšăăăăĄăă珏ïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒăźć€ăæźćłć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć€ăććŸăăæźéćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœïœă«æ ŒçŽăăăæźéćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœïœăŻăäžăźć§ćć „èłă«ćŻŸćżăăăăŒăżïŒă«ăŠăłăżïŒŁïŒïŒïŒŁïŒłïŒăźć€ïŒăăæ性ïŒććăŸă§èšæ¶ïŒäżçïŒă§ăăăăă«ăïŒă€ăźäżçăšăȘăąăæăăŠăăăæźéćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœïœă«ăŻăăčă«ăŒăČăŒăïŒïŒăžééïŒć§ćć „èłïŒăăé ă«äżççăźăăŒăżăăăăŒăżăç©șăăŠăăäżçăšăȘăąăźć ăæ¶ćăăăé ćșăźæ©ăäżçăšăȘăąăăé ă«èšæ¶ăăăă The normal symbol holding ball storage area 203dc is each of the second random number counter C4 and the normal symbol variation type counter CS2 acquired from the counter buffer (see FIG. 115) when the ball passes through the through gate 67 (starting prize) is detected. A storage area where values are stored. When the MPU 201 of the main controller 110 detects that the sphere has passed through the through gate 67 (starting prize) in the timer interrupt process (see FIG. 39), the value of the second random number counter C4 is obtained from the counter buffer. , The value of the normal symbol variation type counter CS2 is acquired and stored in the normal symbol holding ball storage area 203dc. The normal symbol holding ball storage area 203dc has four holding areas so that data (values of counters C4 and CS2) corresponding to one start winning can be stored (held) up to four times. In the normal symbol holding ball storage area 203dc, the data of the holding balls in the order of passing through the through gate 67 (starting prize) is stored in order from the holding area in which the data is vacant, in the order of the earliest digestion. ..
ăŸăăæźéćłæäżççćźèĄăšăȘăąïŒćłç€șăăïŒăŻăć§ćć „èłă«ćșă„ăăŠăæźéćłæăźć€ćèĄšç€șæŒćșăźćźèĄéć§ăżă€ăăłă°ă§ăăăăšăæ€ćșăăăšăćă«ăŠăłăżć€ăæ ŒçŽăăăæźéćłæăźćœăăæœéžăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăŸăăŻçŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șïŒć€ćăăżăŒăłïŒăźèšćźçăźćŠçă«ăăăŠćç §ăăčăăăŒăżïŒă«ăŠăłăżïŒŁïŒïŒïŒŁïŒłïŒăźć€ïŒăèšæ¶ăăăăăźăĄăąăȘă§ăăă In addition, when it is detected that the normal symbol holding ball execution area (not shown) is the execution start timing of the fluctuation display effect of the normal symbol based on the start winning prize, each counter value is stored and the winning lottery of the normal symbol is performed. It is a memory for storing data (values of counters C4 and CS2) to be referred to in processing such as setting a display (variation pattern) of the first symbol display device 37 or the third symbol display device 81.
ăȘăăïŒïŒ°ïŒ”ïŒïŒïŒăŻăæźéćłæăźć€ćèĄšç€șæŒćșăźćźèĄéć§ăżă€ăăłă°ă§ăăăăšăæ€ćșăăăšăćœăăæœéžăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șăźèšćźçăźćŠçăćźèĄăăăăă«ăäžèż°ăăæźéćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœïœă«èšæ¶ăăăŠăăćć§ćć „èłă«ćŻŸćżăăăăŒăżïŒçŹŹïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒăźć€ăæźćłć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć€ïŒăźăăĄăäžăźć§ćć „èłă«ćŻŸćżăăăăŒăżăăăăźæźéćłæäżççćźèĄăšăȘăąïŒćłç€șăăïŒăžă·ăăăăăăȘăăæŹćźæœćœąæ ă«ăăăă·ăăăšăŻăäžăźé ćă«èšæ¶ăăăŠăăăăŒăżăć„ăźé ćăžç§»ćăăăăăšăç€șăă When the MPU 201 detects that it is the execution start timing of the variation display effect of the normal symbol, the above-mentioned normal symbol is held in order to execute processing such as a winning lottery and a display setting of the second symbol display device 83. Of the data corresponding to each start winning prize stored in the ball storage area 203dc (value of the random number counter C4 per second, value of the general figure variation type counter CS2), the data corresponding to one start winning prize is usually used. Shift to the symbol hold ball execution area (not shown). The shift in the present embodiment means moving the data stored in one area to another area.
珏ïŒçčć„ćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœïœă珏ïŒçčć„ćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœïœ ăŻăïŒăăȘç§æŻă«ćźæçă«ćźèĄăăăăżă€ăćČ蟌ćŠçïŒćłïŒïŒćç §ïŒăźäžă§æ€ćșăăăçčćłć „çćŁïŒïŒăŸăăŻçŹŹïŒć „çćŁïŒïŒïŒïŒăžăźć „èłă«ćșă„ăăŠă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă§èĄăăăć€ćèĄšç€șæŒćșïŒçŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒă§èĄăăăć€ćèĄšç€șæŒćșïŒăźäżççæ°ïŒćŸ æ©ćæ°ïŒăăăăăæ性ïŒćăŸă§èšæ°ăăă«ăŠăłăżă§ăăă珏ïŒçčć„ćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœïœă珏ïŒçčć„ćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœïœ ăŻăé»æșæć „ćŸăźïŒČïŒĄïŒïŒïŒïŒăźćæèšćźćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒă«ăăŁăŠăćæć€ăšăăŠăŒăăèšćźăăăăăăăŠăć§ćć „èłăæ€ćșăăăŠć€ćèĄšç€șăźäżççæ°ăćąć ăăæŻă«ăăăăăæ性ć€ïŒăŸă§ïŒć çźăăăăäžæčă珏ïŒçčć„ćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœïœă珏ïŒçčć„ćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœïœ ăŻăć€ćèĄšç€șæŒćșăćźèĄăăăæŻă«ïŒæžçźăăăă The first special symbol reserved ball number counter 203dd and the second special symbol reserved ball number counter 203de are special symbols detected in the timer interrupt process (see FIG. 39) that is periodically executed every 2 milliseconds. The number of reserved balls (number of waiting times) of the variable display effect (variable display effect performed by the third symbol display device 81) performed by the first symbol display device 37 based on the winning of the ball port 64 or the second entry port 1645. ) Is a counter that counts up to 4 times. The first special symbol holding ball number counter 203dd and the second special symbol holding ball number counter 203de are set to zero as initial values by the initial setting process of the RAM 203 after the power is turned on (see S1701 in FIG. 54). Then, each time the starting prize is detected and the number of reserved balls in the variable display increases, 1 is added up to the maximum value of 4. On the other hand, the first special symbol reserved ball number counter 203dd and the second special symbol reserved ball number counter 203de are decremented by 1 each time the variation display effect is executed.
ăŸăă珏ïŒçčć„ćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœïœăźć€ïŒćłăĄăäżççæ°ïŒăŻăçčćłć „çćŁïŒïŒă«çăć „çïŒć§ćć „èłïŒăăăăšă«ćșă„ăăŠă珏ïŒçčć„ćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœïœă«ă«ăŠăłăżć€ăæ ŒçŽăăăć Žćă«ăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăćșćăăă珏ïŒçčć„ćłæäżççæ°ăłăăłăă«ăăŁăŠéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒă«éç„ăăăă珏ïŒçčć„ćłæäżççæ°ăłăăłăăŻăć§ćć „èłăæ€ćșăăăŠçŹŹïŒçčć„ćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœïœăïŒć çźăăăæŻă«ăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒă«ćŻŸăăŠé俥ăăăăłăăłăă§ăăă Further, the value of the first special symbol reserved ball counter 203dd (that is, the number of reserved balls) is stored in the first special symbol reserved ball based on the ball entering the special symbol entry port 64 (starting prize). When the counter value is stored in the area 203da, the voice lamp control device 113 is notified by the first special symbol reserved ball number command output from the main control device 110. The first special symbol reserved ball number command is a command transmitted from the main control device 110 to the voice lamp control device 113 every time the start winning is detected and the first special symbol reserved ball number counter 203dd is incremented by 1. Is.
ăŸăă珏ïŒçčć„ćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœïœ ăźć€ïŒćłăĄăäżççæ°ïŒăŻă珏ïŒć „çćŁïŒïŒïŒïŒă«çăć „çïŒć§ćć „èłïŒăăăăšă«ćșă„ăăŠă珏ïŒçčć„ćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœïœă«ă«ăŠăłăżć€ăæ ŒçŽăăăć Žćă«ăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăćșćăăă珏ïŒçčć„ćłæäżççæ°ăłăăłăă«ăăŁăŠéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒă«éç„ăăăă珏ïŒçčć„ćłæäżççæ°ăłăăłăăŻăć§ćć „èłăæ€ćșăăăŠçŹŹïŒçčć„ćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœïœ ăïŒć çźăăăæŻă«ăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒă«ćŻŸăăŠé俥ăăăăłăăłăă§ăăă Further, the value of the second special symbol reserved ball counter 203de (that is, the number of reserved balls) is stored in the second special symbol reserved ball based on the ball entering the second entry port 1645 (starting prize). When the counter value is stored in the area 203db, the voice lamp control device 113 is notified by the second special symbol reserved ball number command output from the main control device 110. The second special symbol reserved ball number command is a command transmitted from the main control device 110 to the voice lamp control device 113 every time the start winning is detected and the second special symbol reserved ball number counter 203de is incremented by 1. Is.
ïŒïŒ°ïŒ”ïŒïŒïŒăŻă珏ïŒçčć„ćłæäżççćźèĄăšăȘăąïŒćłç€șăăïŒăŸăăŻçŹŹïŒçčć„ćłæäżççćźèĄăšăȘăąïŒćłç€șăăïŒă«ă«ăŠăłăżçšăăăăĄăăććŸăăăäžèšă«ăŠăłăżïŒŁïŒăïŒŁïŒïŒïŒŁïŒïŒïŒŁïŒłïŒăźćć€ăăăăăèšæ¶ăăăć Žćă«ăŻă珏ïŒçčć„ćłæäżççćźèĄăšăȘăąïŒćłç€șăăïŒăŸăăŻçŹŹïŒçčć„ćłæäżççćźèĄăšăȘăąïŒćłç€șăăïŒă«æ ŒçŽăăăăăŒăżăă珏ïŒçčć„ćłæć€ćéć§ćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒăŸăăŻçŹŹïŒçčć„ćłæć€ćéć§ćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒă«ăăăŠćç §ăăăăźćç §ăăŒăżă«ćșă„ăăŠć€§ćœăăæœéžăèĄăăšć ±ă«ăăăźæœéžç”æă«ćŻŸćżăăć€ćăăżăŒăłćăłćæąçšźć„ăæ±șćźăăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă§ăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźć¶ćŸĄă«ăăăăăźæ±șćźăăăć€ćăăżăŒăłăăăłćæąçšźć„ă«ćșă„ăăŠăć€ćèĄšç€șăèĄăăăă The MPU 201 is a value of each of the counters C1 to C2, C5, and CS1 acquired from the counter buffer in the first special symbol holding ball execution area (not shown) or the second special symbol holding ball execution area (not shown). When each is stored, the data stored in the first special symbol holding ball execution area (not shown) or the second special symbol holding ball execution area (not shown) is stored in the first special symbol change start processing. (Refer to S255 in FIG. 123) or in the second special symbol change start processing (S260 in FIG. 126), a jackpot lottery is performed based on the reference data, and a change pattern and a stop type corresponding to the lottery result are determined. do. In the first symbol display device 37, the fluctuation display is performed based on the determined fluctuation pattern and stop type under the control of the main control device 110.
ăŸăăăăă§æ±șćźăăăć€ćăăżăŒăłćăłćæąçšźć„ăŻă珏ïŒăŸăăŻçčćłïŒć€ćăăżăŒăłăłăăłăăăăłćæąçšźć„ăłăăłăă«ăăŁăŠăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăžéç„ăăăăăăăŠăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăźć¶ćŸĄă«ăăŁăŠă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă§ăŻăć€ćăăżăŒăłăłăăłăăăăłćæąçšźć„ăłăăłăă«ăăéç„ăăăć€ćăăżăŒăłăăăłćæąçšźć„ă«ćșă„ăăŠăć€ćèĄšç€șæŒćșăèĄăăăă Further, the fluctuation pattern and the stop type determined here are notified to the voice lamp control device 113 and the display control device 114 by the first or special figure 2 fluctuation pattern command and the stop type command. Then, under the control of the display control device 114, the third symbol display device 81 performs the variation display effect based on the variation pattern and the stop type notified by the variation pattern command and the stop type command.
çčćłïŒć€ććæąăă©ă°ïŒïŒïŒïœïœăŻă珏ïŒçčć„ćłæăć€ćèĄšç€șäžă«ă珏ïŒçčć„ćłæăźć€§ćœăăăćźèĄăăăăăšăç€șăăă©ă°ă§ăăŁăŠă珏ïŒçčć„ćłæăźć€ćèĄšç€șäžă«ă珏ïŒçčć„ćłæăźć€§ćœăăăćźèĄăăăć Žćă«ăȘăłă«èšćźăăăăăźă§ăăăăăźçčćłïŒć€ććæąăă©ă°ïŒïŒïŒïœïœăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒïŒ°ïŒ”ïŒïŒïŒăćźèĄăă珏ïŒçčć„ćłæć€ććæąćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒăźïŒłïŒïŒïŒă«ăăăŠăȘăłă«èšćźăăăăăŸăă珏ïŒçčć„ćłæć€ćéć§ćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒăźïŒłïŒïŒïŒăźćŠçă«ăăăŠăăȘăă«èšćźăăăă The special figure 2 fluctuation stop flag 203df is a flag indicating that the jackpot of the first special symbol is executed while the second special symbol is variable display, and the first special symbol is during the variable display of the second special symbol. It is set to on when the jackpot of the symbol is executed. The special figure 2 fluctuation stop flag 203df is set to on in S852 of the first special symbol fluctuation stop processing (see S257 of FIG. 124) executed by the MPU 201 of the main control device 110. Further, it is set to off in the process of S952 of the second special symbol variation start process (see S260 of FIG. 126).
ăăă«ăăă珏ïŒçčć„ćłæăźæœéžă§ć€§ćœăăă«ćœéžăăăăźć€§ćœăăćłæăćæąèĄšç€șăăăæçčă§ăćŒ·ć¶çă«ć€ăćłæă§ćæąèĄšç€șăăă珏ïŒçčć„ćłæăććșŠæœéžăćźèĄăăăăšăéČæąăăăăšăă§ăăă As a result, when a jackpot is won in the lottery of the first special symbol and the jackpot symbol is stopped and displayed, the second special symbol that is forcibly stopped and displayed as a missed symbol is prevented from executing the lottery again. be able to.
ăȘăăæŹćźæœćœąæ ăźăăăłăłæ©ïŒïŒăźäž»ć¶ćŸĄèŁ çœźïŒïŒïŒă§ăŻăïŒćăźçčć„ćłæć€ććŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒć ă§ă珏ïŒçčć„ćłæă«éąăăćŠçăćźèĄăăćŸă«ă珏ïŒçčć„ćłæă«éąăăćŠçăćźèĄăăăăă«æ§æăăăăšă§ăćçčć„ćłæă«ćŻŸăăć€ććŠçăé æ»ăȘăćźèĄăăăăă«æ§æăăŠăăă In the main control device 110 of the pachinko machine 10 of the present embodiment, after executing the process related to the first special symbol in one special symbol variation process 4 (see S151 in FIG. 119), the second special symbol is related. By configuring to execute the process, it is configured to execute the variable process for each special symbol without delay.
ăăăŠăçčć„ćłæć€ććŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒă«ăăăŠăäœăăăźçčć„ćłæă性ćœăăăç€șăèĄšç€șæ æ§ă§ćæąèĄšç€șăăăăšăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźăĄă€ăłćŠçïŒćłïŒïŒćç §ïŒă«ăŠć€§ćœăăć¶ćŸĄćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒïŒăćźèĄăăăăăă«æ§æăăŠăăăć ăăŠăçčć„ćłæć€ććŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒăŻăçŸćšă性ćœăăç¶æ ăŸăăŻć°ćœăăç¶æ ă§ăăć ŽćïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒïŒčïœ ïœïŒă«ăŻăćçčć„ćłæă«ćŻŸăăć€ććŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒăïŒłïŒïŒïŒïŒăăčăăăăăăăă«æ§æăăŠăăă Then, in the special symbol variation process 4 (see S151 in FIG. 119), when any of the special symbols is stopped and displayed in a display mode indicating a jackpot, the jackpot control is performed in the main process (see FIG. 55) of the main control device 110. The process (S1804 in FIG. 56) is configured to be executed. In addition, the special symbol variation processing 4 (see S151 in FIG. 119) is a variation processing for each special symbol (S254 in FIG. 119) when the current state is a big hit state or a small hit state (S251: Yes in FIG. 151). It is configured to skip ~ S263).
ă€ăŸăăæŹćźæœćœąæ ă§ăŻăçčć„ćłæăźæœéžç”æă«ćșă„ăăŠć€§ćœăăéæăæăăŻăć°ćœăăéæăćźèĄăăăŠăăéăŻăæ°ăăȘçčć„ćłæć€ćïŒæœéžïŒăćźèĄăăăȘăăăă«æ§æăăŠăăăăçčć„ćłæć€ććŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒă«ăăăŠć ă«ćźèĄăăă珏ïŒçčć„ćłæă«ćŻŸăăć€ććŠçă«ăăŁăŠăæœéžç”æă性ćœăăă§ăăăăšăç€șăăăăźèĄšç€șæ æ§ă§çŹŹïŒçčć„ćłæăćæąèĄšç€șăăăć Žćă«ăăăźçčć„ćłæć€ććŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒć ă§çŹŹïŒçčć„ćłæă«ćŻŸăăæ°ăăȘć€ććŠçăèĄăăăăăă«æ§æăăŠăăă That is, in the present embodiment, while the big hit game or the small hit game is being executed based on the lottery result of the special symbol, a new special symbol change (lottery) is not executed. By the variation processing for the first special symbol executed earlier in the special symbol variation processing 4 (see S151 in FIG. 119), the first special symbol is stopped and displayed in the display mode for indicating that the lottery result is a big hit. In this case, a new variation process for the second special symbol is performed in the special symbol variation process 4 (see S151 in FIG. 119).
ăăźăăă«æ§æăăăæŹćźæœćœąæ ă«ăăăŠăçčćłïŒć€ććæąăă©ă°ïŒïŒïŒïœïœăçšăăăăšă§ăæœéžç”æă性ćœăăă§ăăăăšăç€șăăăăźèĄšç€șæ æ§ă§çŹŹïŒçčć„ćłæăćæąèĄšç€șăăăć Žćă«ăăăźçčć„ćłæć€ććŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒć ă§çŹŹïŒçčć„ćłæă«ćŻŸăăæ°ăăȘć€ććŠçăćźèĄăăăŠăăŸăăăšăæć¶ăăăăšăă§ăăă In the present embodiment configured as described above, when the first special symbol is stopped and displayed in the display mode for indicating that the lottery result is a big hit by using the special figure 2 fluctuation stop flag 203df, the first special symbol is stopped and displayed. It is possible to prevent the execution of a new variation process for the second special symbol in the special symbol variation process 4 (see S154 in FIG. 119).
ć°ćœăăăă©ă°ïŒïŒïŒïœïœăŻă珏ïŒçčć„ćłæăźćœćŠć€ćźç”æăć°ćœăăă§ăăăăšăç€șăăă©ă°ă§ăăŁăŠăć°ćœăăă«ćœéžăăć Žćă«ăȘăłă«èšćźăăăăăźă§ăăăăăźć°ćœăăăă©ă°ïŒïŒïŒïœïœăŻă珏ïŒçčć„ćłæăźćœćŠć€ćźç”æăć°ćœăăăšăȘăć Žćă«ăȘăłă«èšćźăăïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒăćœéžç”æăć°ćœăăă§ăăçčć„ćłæć€ćăćæąèĄšç€șăăăć Žćă«ăȘăă«èšćźăăăïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒă The small hit flag 203dg is a flag indicating that the winning / failing determination result of the second special symbol is a small hit, and is set to be turned on when the small hit is won. This small hit flag 203dg is set to on when the winning / failing determination result of the second special symbol is a small hit (see S1151 in FIG. 128), and when the special symbol fluctuation in which the winning result is a small hit is stopped and displayed. Is set to off (see S1655 in FIG. 128).
çčćłïŒä»źćæąăă©ă°ïŒïŒïŒïœïœăŻăçčćłïŒăźć€ćæéăźæŽæ°ïŒæžçźïŒăćæąăăæéăç€șăăă©ă°ă§ăăŁăŠăăȘăłă«èšćźăăăŠăăć Žćă«ć€ćæéăźæŽæ°ïŒæžçźïŒăćæąăăăȘăłă«èšćźăăăç¶æ ăăăȘăă«èšćźăăăć Žćă«ăćæąăăăŠăăć€ćæéăźæŽæ°ïŒæžçźïŒăćéăăăăăźă§ăăă The special figure 1 temporary stop flag 203dh is a flag indicating a period during which the update (subtraction) of the fluctuation time of the special figure 1 is stopped, and when it is set to ON, the update (subtraction) of the fluctuation time is stopped. When the state set to on is set to off, the update (subtraction) of the stopped fluctuation time is restarted.
ăăźçčćłïŒä»źćæąăă©ă°ïŒïŒïŒïœïœăŻăæœéžç”æăć°ćœăăă§ăă珏ïŒçčć„ćłæïŒçčćłïŒïŒăźć€ćăćæąăăéă«ăȘăłă«èšćźăăïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒïŒăçčć„ćłæć€ććŠçïŒïŒćłïŒïŒïŒćç §ïŒă«ăăăŠćç §ăăăïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒăźćŠçă«ăăăŠăȘăłă«èšćźăăăŠăăć Žćă«ăŻă珏ïŒçčć„ćłæïŒçčćłïŒïŒă«ćŻŸćżăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șăć€ćäžăšćæ§ă«æŽæ°ăăćŠçăćźèĄăăăïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒăă€ăŸăăçčćłïŒä»źćæąăă©ă°ïŒïŒïŒïœïœăăȘăłă«èšćźăăăŠăăéăŻăć€ćæéăźæŽæ°ïŒæžçźïŒăŻćæąăăŠăăăă珏ïŒćłæèĄšç€șèŁ çœźăŻć€ćèĄšç€șăç¶ç¶ăăŠćźèĄăăăç¶æ ăšăȘăăăăă«ăăăçčćłïŒä»źćæąăă©ă°ïŒïŒïŒïœïœăăȘăłă«èšćźăăăăăšă«ăăăçčćłïŒăźć€ćăćŒ·ć¶ćæąăăăŠăăȘăăăšăć ±ç„ăăăăšăă§ăăăăăăŠă珏ïŒçčć„ćłæć€ććźèĄäžćŠçïŒćłïŒïŒïŒćç §ïŒă«ăăăŠăȘăłă«èšćźăăăŠăăăšć€ć„ăăăć Žćă«ïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒïŒčïœ ïœïŒăăȘăă«èšćźăăăïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒă This special figure 1 temporary stop flag 203dh is set to be turned on when stopping the change of the second special symbol (special figure 2) whose lottery result is a small hit (S1652 in FIG. 133), and the special symbol change process 4 ( (See FIG. 119) (see S252 in FIG. 119). When it is set to ON in the process of S252, the process of updating the display of the first symbol display device 37 corresponding to the first special symbol (special figure 1) is executed in the same manner as during the change (FIG. 119). S253). That is, while the special figure 1 temporary stop flag 203dh is set to on, the update (subtraction) of the fluctuation time is stopped, but the fluctuation display is continuously executed in the first symbol display device. Become. As a result, it is possible to notify that the fluctuation of the special figure 1 is not forcibly stopped because the temporary stop flag 203dh of the special figure 1 is set to on. Then, when it is determined that it is set to on in the first special symbol variation executing process (see FIG. 123) (S751: Yes in FIG. 123), it is set to off (S753 in FIG. 123).
ăȘăăæŹćźæœćœąæ ă§ăŻă珏ïŒçčć„ćłæăźæœéžăźăżć°ćœăăă«ćœéžăćŸăăăă«æ§æăăŠăăăăăć°ćœăăă«ćœéžăăăăšă«ćșă„ăăŠć€ćèĄšç€șă仟ćæąăăăçčć„ćłæă珏ïŒçčć„ćłæăźăżăšăȘăăă珏ïŒçčć„ćłæăźæœéžă«ă€ăăŠăć°ćœăăă«ćœéžăćŸăăăă«æ§æăăć ŽćăŻă珏ïŒçčć„ćłæăźć€ćèĄšç€șă仟ćæąăăăăăă«çčćłïŒä»źćæąăă©ă°ăèšăăŠăèŻăă In the present embodiment, only the lottery of the second special symbol is configured so that the small hit can be won. Therefore, the special symbol whose variable display is temporarily stopped based on the winning of the small hit is the first special. Only the symbols are available, but if the lottery for the first special symbol is configured so that a small hit can be won, the special symbol 2 temporary stop flag may be provided to temporarily stop the variable display of the second special symbol. good.
äžèż°ăăéăăæŹćźæœćœąæ ă§ăŻăäžæčăźçčć„ćłæăźæœéžç”æă性ćœăăă§ăăć Žćă«ăŻă性ćœăăăç€șăç”ăżćăăă§äžæčăźçčć„ćłæăćæąăăăăšă«ćșă„ăăŠïŒć€§ćœăăéæăćźèĄăăăăăšă«ćșă„ăăŠïŒăä»æčăźçčć„ćłæăźć€ćèĄšç€șăćŒ·ć¶çă«ć€ăă§ćæąăăăćŠçăšăäžæčăźçčć„ćłæăźæœéžç”æăć°ćœăăă§ăăć Žćă«ăŻăć°ćœăăăç€șăç”ăżćăăă§äžæčăźçčć„ćłæăćæąăăăăšă«ćșă„ăăŠăä»æčăźçčć„ćłæăźć€ćèĄšç€șăäžæŠćæąïŒć°ćœăăéæăç”äșăăăŸă§ćæąïŒăăăăă«æ§æăăŠăăă As described above, in the present embodiment, when the lottery result of one special symbol is a big hit, it is based on the fact that one special symbol is stopped in the combination indicating the big hit (based on the execution of the big hit game). ), The process of forcibly stopping the variable display of the other special symbol, and if the lottery result of one special symbol is a small hit, one special symbol is stopped by the combination indicating the small hit. Based on this, the variable display of the other special symbol is temporarily stopped (stopped until the small hit game is completed).
ćłăĄăäžæčăźçčć„ćłæăźæœéžç”æă«ćżăăŠăä»æčăźçčć„ćłæăźć€ćèĄšç€șăæ§ă ăȘæ æ§ă«ć ć·„ăăăăšăă§ăăăăă«æ§æăăŠăăăăăźăăă«æ§æăăăăšă§ăäžæčăźçčć„ćłæăźæœéžç”æăéæè ă«æăæć©ăȘéæç”æïŒäŸăă°ă性ćœăăïŒăšăȘăăăăźéæç”æăç€șăăăăźć€ćèĄšç€șăćźèĄăăăŠăăæäžă«ăä»æčăźçčć„ćłæïŒæœéžç”æăŻć°ćœăăïŒăćæąèĄšç€șăăăŠăăŸăăć°ćœăăă«ăăŁăŠć€§ćœăăăæ¶ć»ăăăŠăăŸăăăšăæć¶ăăăăšăă§ăăă That is, it is configured so that the variable display of the other special symbol can be processed in various modes according to the lottery result of one special symbol. With this configuration, the lottery result of one special symbol becomes the most advantageous game result (for example, big hit) for the player, and while the variable display for showing the game result is being executed, the other The special symbol (the lottery result is a small hit) is stopped and displayed, and it is possible to prevent the big hit from being erased by the small hit.
çčćłïŒć€ćæéă«ăŠăłăżïŒïŒïŒïœïœăŻă珏ïŒçčć„ćłæăźć€ćæéăèšæžŹăăăăăźă«ăŠăłăżă§ăăŁăŠă珏ïŒçčć„ćłæć€ćăăżăŒăłéžæćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒă«ăŠéžæăăăć€ćăăżăŒăłă«ćŻŸćżăăć€ćæéăç€șăć€ăă»ăăăăăïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒăăăăŠă珏ïŒçčć„ćłæć€ććźèĄäžćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒăćźèĄăăăæŻă«ć€ăæŽæ°ïŒæžçźïŒăăăçčć„ćłæć€ććŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒă«ăŠć€ăïŒă§ăăăăć€ć„ăăăïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒăăăă§ăçčćłïŒć€ćæéă«ăŠăłăżïŒïŒïŒïœïœăźć€ăïŒă§ăăăšć€ć„ăăăăšïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒïŒčïœ ïœïŒăć€ćäžăźçŹŹïŒçčć„ćłæăćæąăăăăăăźçŹŹïŒçčć„ćłæć€ććæąćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒăćźèĄăăăă The special figure 1 fluctuation time counter 203di is a counter for measuring the fluctuation time of the first special symbol, and corresponds to the fluctuation pattern selected in the first special symbol fluctuation pattern selection process (see S357 in FIG. 122). A value indicating the fluctuation time is set (see S559 in FIG. 122). Then, the value is updated (subtracted) every time the first special symbol variation executing process (see S255 in FIG. 123) is executed, and the value is 0 in the special symbol variation process 4 (see S151 in FIG. 119). Is determined (see S256 in FIG. 119). Here, when it is determined that the value of the special figure 1 fluctuation time counter 203di is 0 (S256: Yes in FIG. 119), the first special symbol fluctuation stop processing (1st special symbol fluctuation stop processing) for stopping the first special symbol being changed (S26: Yes in FIG. 119). (See S257 in FIG. 119) is executed.
ăăă«ăăăźçčćłïŒć€ćæéă«ăŠăłăżïŒïŒïŒïœïœăźć€ăŻă珏ïŒçčć„ćłæă性ćœăăăç€șăèĄšç€șæ æ§ă§ćæąèĄšç€șăăăć Žćă«ăăăźć€ăïŒă«ăŻăȘăąăăăïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒăăăă«ăăă珏ïŒçčć„ćłæăźć€§ćœăăćæąèĄšç€șæă«çŹŹïŒçčć„ćłæăăć€ăăç€șăèĄšç€șæ æ§ă§ćŒ·ć¶çă«ćæąèĄšç€șăăć Žćă«ăçčćłïŒć€ćæéă«ăŠăłăżïŒïŒïŒïœïœăźć€ăæźăŁăŠăăŸăăćŒ·ć¶çă«ćæąèĄšç€șăăćŸă«ăçčćłïŒć€ćæéă«ăŠăłăżïŒïŒïŒïœïœă«æźăăăć€ă«ćșă„ăăŠććșŠçŹŹïŒçčć„ćłæăźć€ćăćéăăăŠăăŸăăăšăæć¶ăăăăšăă§ăăă Further, the value of the special figure 1 fluctuation time counter 203di is cleared to 0 when the second special symbol is stopped and displayed in the display mode indicating a jackpot (see S1555 in FIG. 132). As a result, when the first special symbol is forcibly stopped and displayed in the display mode indicating the deviation when the jackpot stop display of the second special symbol is displayed, the value of the special figure 1 fluctuation time counter 203di remains and is forcibly displayed. After the stop display is displayed, it is possible to suppress that the fluctuation of the first special symbol is restarted again based on the value left in the special figure 2 fluctuation time counter 203dj.
çčćłïŒć€ćæéă«ăŠăłăżïŒïŒïŒïœïœăŻă珏ïŒçčć„ćłæăźć€ćæéăèšæžŹăăăăăźă«ăŠăłăżă§ăăŁăŠă珏ïŒçčć„ćłæć€ćăăżăŒăłéžæćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒă«ăŠéžæăăăć€ćăăżăŒăłă«ćŻŸćżăăć€ćæéăç€șăć€ăă»ăăăăăïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒăăăăŠă珏ïŒçčć„ćłæć€ććźèĄäžćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒăćźèĄăăăæŻă«ć€ăæŽæ°ïŒæžçźïŒăăăçčć„ćłæć€ććŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒă«ăŠć€ăïŒă§ăăăăć€ć„ăăăïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒăăăă§ăçčćłïŒć€ćæéă«ăŠăłăżïŒïŒïŒïœïœăźć€ăïŒă§ăăăšć€ć„ăăăăšïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒïŒčïœ ïœïŒăć€ćäžăźçŹŹïŒçčć„ćłæăćæąăăăăăăźçŹŹïŒçčć„ćłæć€ććæąćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒăćźèĄăăăă The special figure 2 fluctuation time counter 203dj is a counter for measuring the fluctuation time of the second special symbol, and corresponds to the fluctuation pattern selected in the second special symbol fluctuation pattern selection process (see S956 in FIG. 129). A value indicating the fluctuation time is set (see S1260 in FIG. 129). Then, the value is updated (subtracted) every time the second special symbol variation executing process (see S261 in FIG. 131) is executed, and the value is 0 in the special symbol variation process 4 (see S151 in FIG. 119). Is determined (see S262 in FIG. 119). Here, when it is determined that the value of the special figure 2 fluctuation time counter 203dj is 0 (S262: Yes in FIG. 119), the second special symbol fluctuation stop processing (S262: Yes in FIG. 119) for stopping the second special symbol being changed ( (See S263 in FIG. 119) is executed.
ăăă«ăăăźçčćłïŒć€ćæéă«ăŠăłăżïŒïŒïŒïœïœăźć€ăŻă珏ïŒçčć„ćłæă性ćœăăăç€șăèĄšç€șæ æ§ă§ćæąèĄšç€șăăăć Žćă«ăăăźć€ăïŒă«ăŻăȘăąăăăïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒăăăă«ăăă珏ïŒçčć„ćłæăźć€§ćœăăćæąèĄšç€șæă«çŹŹïŒçčć„ćłæăăć€ăăç€șăèĄšç€șæ æ§ă§ćŒ·ć¶çă«ćæąèĄšç€șăăć Žćă«ăçčćłïŒć€ćæéă«ăŠăłăżïŒïŒïŒïœïœăźć€ăæźăŁăŠăăŸăăćŒ·ć¶çă«ćæąèĄšç€șăăćŸă«ăçčćłïŒć€ćæéă«ăŠăłăżïŒïŒïŒïœïœă«æźăăăć€ă«ćșă„ăăŠććșŠçŹŹïŒçčć„ćłæăźć€ćăćéăăăŠăăŸăăăšăæć¶ăăăăšăă§ăăă Further, the value of the special figure 2 fluctuation time counter 203dj is cleared to 0 when the first special symbol is stopped and displayed in the display mode indicating a jackpot (see S855 in FIG. 124). As a result, when the second special symbol is forcibly stopped and displayed in the display mode indicating the deviation when the jackpot stop display of the first special symbol is displayed, the value of the special figure 2 fluctuation time counter 203dj remains and is forcibly displayed. After the stop display is displayed, it is possible to prevent the second special symbol from being restarted again based on the value left in the special figure 2 fluctuation time counter 203dj.
çčćłïŒæžçźăă©ă°ïŒïŒïŒïœïœăŻă珏ïŒçčć„ćłæăźć€ćă«ăăăŠăć€ććæąæă«æçă«ăŠăłăżïŒïŒïŒïœăźć€ăæžçźăăăčăć€ćă§ăăăćŠăăç€șăăă©ă°ă§ăăăăăźçčćłïŒæžçźăă©ă°ïŒïŒïŒïœïœăŻă珏ïŒçčć„ćłæć€ćéć§ćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒă«ăăăŠăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒăă性ăăć€ă§ăăăšć€ć„ăăć Žćă«ïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒïŒčïœ ïœïŒăăȘăłă«èšćźăăïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒă珏ïŒçčć„ćłæć€ććæąćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒăźæçæŽæ°ćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒă«ăŠăçčćłïŒæžçźăă©ă°ïŒïŒïŒïœïœăăȘăłă§ăăăšć€ć„ăăć Žćă«ăŻïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăæžçźăăŠăăïŒïŒłïŒïŒïŒïŒïŒăçčćłïŒæžçźăă©ă°ïŒïŒïŒïœïœăăȘăă«èšćźăăïŒïŒłïŒïŒïŒïŒïŒă The special figure 1 subtraction flag 203dk is a flag indicating whether or not the value of the time saving counter 203h should be subtracted when the fluctuation is stopped in the fluctuation of the first special symbol. The special figure 1 subtraction flag 203dk is set when it is determined in the first special symbol change start processing (see S258 in FIG. 120) that the value of the time saving counter 203h is greater than 0 (S358: Yes in FIG. 120). Is set to on (S359 in FIG. 120), and the special figure 1 subtraction flag 203dk is turned on in the time saving update processing (see S863 in FIG. 125) of the first special symbol fluctuation stop processing (see S257 in FIG. 124). When it is determined (S2101: Yes in FIG. 125), the value of the time saving counter 203h is subtracted (S2102), and then the special figure 1 subtraction flag 203dk is set to off (S2103).
ăȘăă珏ïŒçčć„ćłæăźæœéžă§ć€§ćœăăă«ćœéžăăć Žćă«ăŻă珏ïŒçčć„ćłæć€ććæąćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒă«ăăăŠăăȘăă«èšćźăăăăăŸăćæ§ă«ă珏ïŒçčć„ćłæăźæœéžă«ăăăŠă性ćœăăă«ćœéžăăć Žćă«ăŻă珏ïŒçčć„ćłæć€ććæąćŠçïŒćłïŒïŒïŒăźïŒłïŒłïŒïŒïŒćç §ïŒă«ăăăŠăăȘăă«èšćźăăăăăŸăăçčć„ćłæăźæœéžă§ć€§ćœăăă«ćœéžăăć Žćă«çčćłïŒæžçźăă©ă°ïŒïŒïŒïœïœăăȘăă«èšćźăăăăšă§ă性ćœăăéæç”äșćŸă珏ïŒçčć„ćłæăźć€ćă仟ćæąăăŠăăć Žćă«ăŻăć€ćăćéăăăŠăăăăźć€ććæąæă«ăçčćłïŒæžçźăă©ă°ïŒïŒïŒïœïœăăȘăă§ăăăă©ăăăć€ć„ăïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒïŒăçčćłïŒæžçźăă©ă°ïŒïŒïŒïœïœăăȘăă§ăăăšć€ć„ăăć Žćă«ăŻïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒïŒïŒźïœïŒăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăæžçźăăćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒăăčăăăăăăăźć€ćăćæąăăćŠçăćźèĄăăă If a big hit is won in the lottery of the first special symbol, it is set to off in the first special symbol fluctuation stop processing (see S257 in FIG. 124). Similarly, when a big hit is won in the lottery of the second special symbol, it is set to off in the second special symbol fluctuation stop processing (see SS263 in FIG. 132). In addition, by setting the special figure 1 subtraction flag 203dk to off when a big hit is won in the special symbol lottery, if the fluctuation of the first special symbol is temporarily stopped after the big hit game is completed, the fluctuation will be changed. When it is determined whether or not the special figure 1 subtraction flag 203dk is off (S2101 in FIG. 125) when the fluctuation is stopped after the restart, and when it is determined that the special figure 1 subtraction flag 203dk is off (FIG. 125). S2101: No), the process of subtracting the value of the time saving counter 203h (see S2102 of FIG. 125) is skipped, and the process of stopping the fluctuation is executed.
ăăźăăă«æ§æăăăăšă§ă性ćœăăéæăç”äșăă仟ćæąăăŠăă珏ïŒçčć„ćłæăźć€ćăćéăăăăźć€ćăćæąăăć Žćă«æźæçćæ°ăæŽæ°ïŒæžçźïŒăăăăăšăŻăȘăăăăŁăŠăæŹćźæœćœąæ ă§ăŻăïŒ¶ć „èłă«ăăä»äžăăă性ćœăăéæăźç”äșćŸăźæçéæăŻăăăźć€§ćœăăă«ăăŁăŠèŠćźăăăçčć„ćłæăźæœéžćæ°ă«ć ăăŠă仟ćæąăăŠăă珏ïŒçčć„ćłæăźæźć€ćæéăæçéæç¶æ ăšăȘăăăăźăăă«æ§æăăăăšă§ăéæè ă«ăšăŁăŠæć©ăȘæéăšăȘăæçéæç¶æ ăăăé·ăèšćźăăăăšăă§ăăă With this configuration, the jackpot game ends, the fluctuation of the first special symbol that has been temporarily stopped resumes, and when the fluctuation stops, the remaining time reduction number of times is not updated (subtracted). Therefore, in the present embodiment, in the time-saving game after the end of the jackpot game given by the V prize, in addition to the number of lottery of the special symbol specified by the jackpot, the residual variation of the first special symbol that has been temporarily stopped The time is also shortened. With this configuration, it is possible to set a longer time-saving gaming state, which is an advantageous period for the player.
çčćłïŒæžçźăă©ă°ïŒïŒïŒïœïœăŻă珏ïŒçčć„ćłæăźć€ćă«ăăăŠăć€ććæąæă«æçă«ăŠăłăżïŒïŒïŒïœăźć€ăæžçźăăăčăć€ćă§ăăăćŠăăç€șăăăăźăă©ă°ă§ăăăăăźçčćłïŒæžçźăă©ă°ïŒïŒïŒïœïœăŻă珏ïŒçčć„ćłæć€ćéć§ćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒă«ăăăŠăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒăă性ăăć€ă§ăăăăć€ć„ăïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒăă性ăăć€ă§ăăïŒćłăĄăæçäžă§ăăïŒăšć€ć„ăăć Žćă«ïŒïŒłïŒïŒïŒïŒïŒčïœ ïœïŒăăȘăłă«èšćźăăăïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒăăăăŠăçčćłïŒć€ăćæąćŠçïŒïŒłïŒïŒïŒïŒïŒăźæçæŽæ°ćŠçïŒïŒłïŒïŒïŒïŒïŒă«ăŠćç §ăăăăȘăłă§ăăć Žćă«ăŻăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăæžçźăăçčćłïŒæžçźăă©ă°ïŒïŒïŒïœïœăăȘăă«èšćźăăăăŸăă珏ïŒçčć„ćłæăźæœéžă§ć€§ćœăăă«ćœéžăăć Žćă«ăŻă珏ïŒçčć„ćłæć€ććæąćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒă«ăŠăȘăă«èšćźăăïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒă珏ïŒçčć„ćłæăźæœéžă§ć€§ćœăăă«ćœéžăăć Žćă«ăŻă珏ïŒçčć„ćłæć€ććæąćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒă«ăŠăȘăă«èšćźăăăïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒă The special figure 2 subtraction flag 203dl is a flag for indicating whether or not the value of the time saving counter 203h should be subtracted when the fluctuation is stopped in the fluctuation of the second special symbol. The special figure 2 subtraction flag 203dl is , In the second special symbol change start processing (see S260 in FIG. 126), it is determined whether the value of the time saving counter 203h is larger than 0 (see S960 in FIG. 126), and the value of the time saving counter 203h is larger than 0. When it is determined that the value is (that is, the time is being shortened) (S960: Yes), it is set to ON (see S961 in FIG. 126). Then, it is referred to in the time saving update process (S1661) of the special figure 2 disengagement stop process (S1564), and when it is on, the value of the time saving counter 203h is subtracted and the special figure 2 subtraction flag 203dl is set to off. .. If a big hit is won in the lottery of the first special symbol, it is set to off in the first special symbol fluctuation stop processing (see S257 in FIG. 124) (see S860 in FIG. 124), and the second special symbol If a big hit is won in the lottery, it is set to off in the second special symbol fluctuation stop processing (see S263 in FIG. 132) (see S1560 in FIG. 132).
ăȘăăæŹćźæœćœąæ ă§ăŻă珏ïŒçčć„ćłæăźæœéžă«ăăăŠă性ćœăăă«ćœéžăăć Žćă«ă珏ïŒçčć„ćłæăć€ćăăŠăăć Žćă«ăŻăăăźć€ćăć€ăă§ćŒ·ć¶ćæąăăăăæ§æăăŠăăăäžèż°ăăăăă«ă珏ïŒçčć„ćłæăźæœéžă«ăăăŠć€§ćœăăă«ćœéžăăć Žćă«ăŻăăăźçčćłïŒæžçźăă©ă°ïŒïŒïŒïœïœăăȘăă«èšćźăăăăăæ§æăăŠăăăăăăăźć€ăă§ćŒ·ć¶ćæąăăć€ćăźćæąæă«ăŻăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăæŽæ°ăăćŠçăăčăăăăăăăšăă§ăăăăăŁăŠăćŠçèČ è·ă軜æžăăăăšăćșæ„ăă In the present embodiment, in the lottery of the first special symbol, if the big hit is won and the second special symbol is fluctuating, the fluctuation is forcibly stopped. As described above, when a big hit is won in the lottery of the first special symbol, the special figure 2 subtraction flag 203dl is set to off. , The process of updating the value of the time saving counter 203h can be skipped. Therefore, the processing load can be reduced.
æçç”äșćŸ æ©ăă©ă°ïŒïŒïŒïœïœăŻăæçç¶æ ăźç”äșæĄä»¶ăæç«ăăçčćłć€ćăéć§ăăăăăšăç€șăăă©ă°ă§ăăăć ·äœçă«ăæŹćźæœćœąæ ă§ăŻă性ćœăăéæăźç”äșćŸă«ăæçç¶æ ăźèŠćźæéăšăăŠăçčć„ćłæăźć€ćăïŒćăæăăŻăïŒïŒćăźć€ćăćźèĄăăăæçç¶æ ăç”äșăăăăæ§æăăăăăăźæçăźæç”ć€ćăéć§ăăăæçç¶æ ăç”äșăăăćŸ æ©ç¶æ ă§ăăăăšăç€șăăŠăăă The time saving end waiting flag 203 dm is a flag indicating that the special figure change in which the end condition of the time saving state is satisfied has been started. Specifically, in the present embodiment, after the jackpot game is completed, the special symbol is changed 4 times or 15 times as the specified period of the time saving state, and the time saving state is terminated. It indicates that the final fluctuation of the time saving is started and the time saving state is finished in the waiting state.
ăăźæçç”äșćŸ æ©ăă©ă°ïŒïŒïŒïœïœăŻă珏ïŒçčć„ćłæć€ćéć§ćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒă«ăăăŠăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒă§ăăïŒćłăĄăæçç¶æ ăźèŠćźćæ°ăźæç”ć€ćă§ăăïŒăć€ć„ăïŒïŒłïŒïŒïŒïŒăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒă§ăăăšć€ć„ăăć Žćă«ïŒïŒłïŒïŒïŒïŒïŒčïœ ïœïŒăăȘăłă«èšćźăăăïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒăăŸăă珏ïŒçčć„ćłæć€ćéć§ćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒă«ăăăŠăăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒă§ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒčïœ ïœïŒăăȘăłă«èšćźăăăïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒă The time saving end wait flag 203dm determines whether the value of the time saving counter 203h is 1 (that is, the final fluctuation of the specified number of times in the time saving state) in the first special symbol fluctuation start processing (see S258 in FIG. 120). (S360), when it is determined that the value of the time saving counter 203h is 1 (S360: Yes), it is set to ON (see S361 in FIG. 120). Further, also in the second special symbol change start processing (see S260 in FIG. 126), when the value of the time saving counter 203h is 1 (S962: Yes), it is set to ON (see S963 in FIG. 126).
ăăăŠăçčć„ćłæăźć€ććæąăżă€ăăłă°ă§ăăæçæŽæ°ćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒăćźèĄăăăć ŽćăæăăŻăæ°ăăȘçčć„ćłæăźć€ć„ăćźèĄăăć ŽćïŒçŹŹïŒçčć„ćłæ性ćœăăć€ćźćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒïŒă珏ïŒçčć„ćłæ性ćœăăć€ćźćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒïŒă«ăăăŠćç §ăăăæçç”äșćŸ æ©ăă©ă°ïŒïŒïŒïœïœăăȘăłă«èšćźăăăŠăăć Žćă«ăæçç”äșćŸ æ©ăă©ă°ïŒïŒïŒïœïœăăȘăă«èšćźăăăă Then, when the time saving update process (see S862 in FIG. 125), which is the timing for stopping the fluctuation of the special symbol, is executed, or when the determination of a new special symbol is executed (first special symbol jackpot determination process (FIG. 121)). Refer to S356)) and the second special symbol jackpot determination process (see S955 in FIG. 127)), and when the time saving end wait flag 203 dm is set to on, the time saving end wait flag 203 dm is set to off. ..
ăăźăăă«æ§æăăăăšă§ăæçç”äșćŸ æ©ăă©ă°ïŒïŒïŒïœïœăăȘăłă«èšćźăăăŠăăç¶æ ïŒćłăĄăćŸ æ©ç¶æ ïŒă§ăăć Žćă«ăăăŠăäœăăăźæçç”äșăżă€ăăłă°ăć°æ„ăăć Žćă«ăćăżă€ăăłă°ă«ćżăăŠçąșćźă«æçç”äșćŠçăćźèĄăăăăăšăă§ăăă With this configuration, when the time saving end wait flag 203 dm is set to ON (that is, the standby state), when any of the time saving end timings arrives, it is surely according to each timing. Can be made to execute the time saving end processing.
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çœźïŒïŒïŒăźć¶ćŸĄćŠçă«ćŻŸăăŠă珏ïŒçčć„ćłæăźæœéžăšă珏ïŒçčć„ćłæăźæœéžăšăăéè€ăăŠïŒäžŠèĄăăŠïŒćźèĄćŻèœă«æ§æăăŠăăçčă§çžéăăŠăăăäžèż°ăăçžéçčă«ćŻŸćżăăć¶ćŸĄćŠçăźć
ćźčăçžéăăŠăăăăă仄ć€ăźèŠçŽ ă«ă€ăăŠăŻćäžă§ăăăćäžăźèŠçŽ ă«ă€ăăŠăŻćäžăźçŹŠć·ăä»ăăŠăăźè©łçŽ°ăȘèȘŹæăçç„ăăă
<Regarding the control process executed by the main control device in the fourth embodiment>
Next, each control process executed by the MPU 201 in the main control device 110 in the fourth embodiment will be described with reference to the flowcharts of FIGS. 119 to 136. In the fourth embodiment, the lottery of the first special symbol and the lottery of the second special symbol are duplicated (in parallel) with respect to the control process of the main control device 110 in the first embodiment described above. It differs in that it is configured to be feasible, and the content of the control process corresponding to the above-mentioned difference is different. The other elements are the same, and the same elements are designated by the same reference numerals and detailed description thereof will be omitted.
ăŸăăćłïŒïŒïŒăćç §ăăŠăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒć ăźïŒïŒ°ïŒ”ïŒïŒïŒă«ăăćźèĄăăăăżă€ăćČ蟌ćŠçăźäžćŠçă§ăăçčć„ćłæć€ććŠçïŒïŒïŒłïŒïŒïŒïŒăèȘŹæăăăćłïŒïŒïŒăŻăăăźçčć„ćłæć€ććŠçïŒïŒïŒłïŒïŒïŒïŒăç€șăăăăŒăăŁăŒăă§ăăăçčć„ćłæć€ććŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒăŻă珏ïŒçčć„ćłæăšçŹŹïŒçčć„ćłæăšăăććŸăăćă«ăŠăłăżć€ă«ćșă„ăăŠăćçšźć€ćźïŒćœćŠć€ćźïŒăæ±șćźăèĄăăæćźăźć¶ćŸĄă«ăăăăźæ±șćźăăăć€ćèĄšç€șæ æ§ă§ă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ć€ćèĄšç€șăćŻèœă«ć¶ćŸĄăăăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăŠçŹŹïŒćłæă珏ïŒćłæăźć€ćèĄšç€șæŒćșăćźèĄăăăăăăźćçšźăłăăłăăèšćźăăăăć€ćźç”æïŒćœćŠć€ćźç”æïŒăç€șăèĄšç€șæ æ§ă§ćæąèĄšç€șăăăăăăźć¶ćŸĄăćźèĄăăăă仄äžăçčć„ćłæć€ććŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒă«ă€ăăŠèȘŹæăăă First, the special symbol variation process 4 (S151), which is one of the timer interrupt processes executed by the MPU 201 in the main control device 110, will be described with reference to FIG. 119. FIG. 119 is a flowchart showing the special symbol variation process 4 (S151). The special symbol variation processing 4 (S151 in FIG. 119) makes various determinations (hit / fail determinations) and determinations for the first special symbol and the second special symbol based on the acquired counter values, and controls the first special symbol and the second special symbol by predetermined control. Various commands for controlling the variable display on the first symbol display device 37 so as to enable the variable display on the determined variable display mode, and for executing the variable display effect of the third symbol and the fourth symbol on the third symbol display device 81. Is set, and control is executed for stopping and displaying in a display mode indicating a determination result (hit / fail determination result). Hereinafter, the special symbol variation processing 4 (S151 in FIG. 119) will be described.
çčć„ćłæć€ććŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒă§ăŻăăŸăă性ćœăăéæäžïŒć€§ćœăăäžïŒăæăăŻć°ćœăăéæäžïŒć°ćœăăäžïŒă§ăăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒăăăă§ăŻăéæç¶æ æ ŒçŽăšăȘăąïŒïŒïŒïœă«èšæ¶ăăăŠăăæ ć ±ă«ćșă„ăăŠçŸćšă性ćœăăéæäžïŒć€§ćœăăäžïŒăæăăŻć°ćœăăéæäžïŒć°ćœăăäžïŒă§ăăăăć€ć„ăăăă In the special symbol variation processing 4 (S151 in FIG. 119), first, it is determined whether the jackpot game is in progress (big hit in progress) or the small hit game is in progress (small hit in progress) (S251). Here, based on the information stored in the game state storage area 203g, it is determined whether the current state is during the big hit game (during the big hit) or during the small hit game (during the small hit).
ïŒłïŒïŒïŒăźćŠçă«ăăăŠă性ćœăăäžćăŻć°ćœăăäžă§ăăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒčïœ ïœïŒăæŹĄă«ăçčćłïŒä»źćæąăă©ă°ïŒïŒïŒïœïœăăȘăłă«èšćźăăăŠăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒăăȘăłă«èšćźăăăŠăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒčïœ ïœïŒă仟ćæąăăăŠăăçčćłïŒæŹćźæœćœąæ ă§ăŻçŹŹïŒçčć„ćłæïŒçčćłïŒïŒïŒă«ćŻŸćżăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șăæŽæ°ăïŒïŒłïŒïŒïŒïŒăæŹćŠçăç”äșăăăäžæčăïŒłïŒïŒïŒăźćŠçă«ăăăŠăçčćłïŒä»źćæąăă©ă°ïŒïŒïŒïœïœăăȘăłă«èšćźăăăŠăăȘăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒźïœïŒăăăźăŸăŸæŹćŠçăç”äșăăă In the process of S251, when it is determined that the jackpot is in the middle or the small hit is in progress (S251: Yes), then it is determined whether the special figure 1 temporary stop flag 203dh is set to ON (S252), and then ON. When it is determined that the setting is set to (S252: Yes), the display of the first symbol display device 83 corresponding to the temporarily stopped special figure (first special symbol (special figure 1 in the present embodiment)) is displayed. Update (S253) and end this process. On the other hand, in the process of S252, if it is determined that the special figure 1 temporary stop flag 203dh is not set to ON (S252: No), the present process is terminated as it is.
ăăă§ăçčćłïŒä»źćæąăă©ă°ïŒïŒïŒïœïœăŻă珏ïŒçčć„ćłæăć°ćœăăćœéžăç€șăèĄšç€șæ æ§ă§ćæąèĄšç€șïŒçąșćźèĄšç€șïŒăăăć Žćă«ăȘăłă«èšćźăăăăăźă§ăăăæŹćźæœćœąæ ă§ăŻăć°ćœăăéæăćźèĄăăăŠăăéăŻăçčć„ćłæăźæœéžç”æăç€șăăăăźć€ćèĄšç€șïŒçčćłć€ćèĄšç€șïŒă«èšćźăăăŠăăć€ćæéăæŽæ°ïŒæžçźïŒăăăȘăăăă«æ§æăăŠăăăăăźæéăŻă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăŠçŹŹïŒçčć„ćłæăźć€ćèĄšç€șă仟ćæąăăăŠăăăăšăç€șăăăăźä»źćæąèĄšç€șæ æ§ăèĄšç€șăăăăăă«æ§æăăŠăăă Here, the special figure 1 temporary stop flag 203dh is set to be turned on when the second special symbol is stopped and displayed (confirmed) in a display mode indicating a small hit winning. In the present embodiment, while the small hit game is being executed, the fluctuation time set in the fluctuation display (special symbol fluctuation display) for showing the lottery result of the special symbol is not updated (subtracted). During that period, the first symbol display device 83 is configured to display a temporary stop display mode for indicating that the variable display of the first special symbol is temporarily stopped.
ăăźăăă«æ§æăăăăšă§ăéæè ă«ćŻŸăăŠăć°ćœăăéæăźéć§ă«äŒŽăŁăŠćźèĄäžă§ăăŁă珏ïŒçčć„ćłæăźć€ćèĄšç€șă仟ćæąăăŠăăăăšăć ±ç„ăăăăšăă§ăăăăăćźèĄäžăźçŹŹïŒçčć„ćłæć€ćăæ¶æ» ăăŠăăŸăŁăăšéæè ă«äžäżĄæăäžăăŠăăŸăăăšăæć¶ăăăăšăă§ăăăăȘăă珏ïŒçčć„ćłæăźć€ćèĄšç€șă仟ćæąäžă§ăăăăšăç€șăăăăźèĄšç€șæ æ§ăšăăŠăŻăäŸăă°ăéćžžăźć€ćèĄšç€șäžă§ăăăăšăç€șăăăăźèĄšç€șæ æ§ïŒäŸăă°ăïŒïŒïŒç§ééă§çčçŻăæ¶çŻăçč°ăèżăçčæ» èĄšç€șæ æ§ïŒăšćäžăźèĄšç€șæ æ§ă§ăèŻăăăć€ćèĄšç€șäžă§ăăăăšăç€șăăăăźèĄšç€șæ æ§ăăăçčæ» ééăé ăèĄšç€șæ æ§ïŒäŸăă°ăïŒïŒïŒç§ééă§çčçŻăæ¶çŻăçč°ăæżăăçčæ» èĄšç€șæ æ§ïŒăçšăăŠăèŻăăăăă«ă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șæ æ§ăšăăŠè€æ°èČăźèĄšç€șæ æ§ăèĄšç€șćŻèœă«æ§æăăŠăăć ŽćăŻă仟ćæąäžă§ăăć Žćă«ăźăżèĄšç€șăăćŸăć°çšèČăçšăăçčæ» èĄšç€șæ æ§ăçšăăŠăèŻăă With this configuration, it is possible to notify the player that the variable display of the first special symbol, which was being executed with the start of the small hit game, is temporarily stopped. It is possible to prevent the player from being distrusted when the first special symbol variation in the inside disappears. As a display mode for indicating that the variable display of the first special symbol is temporarily stopped, for example, a display mode for indicating that the normal variable display is in progress (for example, at intervals of 0.2 seconds). The display mode may be the same as the blinking display mode in which lighting and extinguishing are repeated, or a display mode in which the blinking interval is slower than the display mode for indicating that variable display is in progress (for example, lighting and extinguishing at 0.5 second intervals). A blinking display mode in which the above is repeated) may be used. Further, when the display mode of the first symbol display device 83 is configured to be able to display a display mode of a plurality of colors, a blinking display mode using a dedicated color that can be displayed only during a temporary stop is used. Is also good.
äžæčăïŒłïŒïŒïŒăźćŠçă«ăăăŠăçŸćšă性ćœăăäžăæăăŻć°ćœăăäžă§ăŻçĄăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒźïœïŒăçčćłïŒć€ćæéă«ăŠăłăżïŒïŒïŒïœïœăźć€ăïŒăăă性ăăăăćłăĄă珏ïŒçčć„ćłæăć€ćèĄšç€șäžă§ăăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒă珏ïŒçčć„ćłæăźć€ćèĄšç€șäžă§ăăïŒçčćłïŒć€ćæéă«ăŠăłăżïŒïŒïŒïœïœăźć€ăïŒăăă性ăăïŒăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒčïœ ïœïŒă珏ïŒçčć„ćłæć€ććźèĄäžćŠçăćźèĄăăïŒïŒłïŒïŒïŒïŒă On the other hand, in the processing of S251, when it is determined that the present is not in the big hit or the small hit (S251: No), the value of the special figure 1 fluctuation time counter 203di is larger than 0, that is, the first. It is determined whether or not the special symbol is being displayed in a variable manner (S254). When it is determined that the variation of the first special symbol is being displayed (the value of the variation time counter 203di of the special figure 1 is larger than 0) (S254: Yes), the process of executing the variation of the first special symbol is executed ( S255).
ăăźçŹŹïŒçčć„ćłæć€ććźèĄäžćŠçïŒïŒłïŒïŒïŒïŒă§ăŻă珏ïŒçčć„ćłæăć€ćăăŠăăæéäžă«çŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăŠăăçčć„ćłæăźć€ćèĄšç€șæ æ§ăćŻć€ïŒæŽæ°ïŒăăăăăźćŠçăćźèĄăăăăăăăŠăïŒłïŒïŒïŒăźćŠçăç”ăăăšăæŹĄă«ă珏ïŒçčć„ćłæć€ććźèĄäžćŠçïŒïŒłïŒïŒïŒïŒă«ăŠæŽæ°ăăă珏ïŒć€ćæéă«ăŠăłăżïŒïŒïŒïœïŒăźć€ăïŒă§ăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒăźćŠçă«ăŠçčćłïŒć€ćæéă«ăŠăłăżïŒïŒïŒïœïœăïŒă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒčïœ ïœïŒă珏ïŒçčć„ćłæć€ććæąćŠçăćźèĄăïŒïŒłïŒïŒïŒïŒăćŸèż°ăăïŒłïŒïŒïŒăźćŠçăžç§»èĄăăă In this first special symbol change execution processing (S255), in order to change (update) the variation display mode of the special symbol displayed on the first symbol display device 83 during the period when the first special symbol is changing. Processing is executed. Then, when the processing of S255 is completed, it is next determined whether or not the value of the first fluctuation time counter 203a2 updated in the first special symbol variation execution processing (S255) is 0 (S256), and S256 If it is determined in the process that the special figure 1 fluctuation time counter 203di is 0 (S256: Yes), the first special symbol fluctuation stop process is executed (S257), and the process proceeds to the process of S259 described later.
珏ïŒçčć„ćłæć€ććæąćŠçïŒïŒłïŒïŒïŒïŒă§ăŻăć€ćèĄšç€șäžăźçŹŹïŒçčć„ćłæă«èŠćźăăăŠăăć€ćæéăç”éăăć Žćă«ă珏ïŒçčć„ćłæăźæœéžç”æăç€șăćłæă§ć€ćèĄšç€șăćæąăăćŠçăćźèĄăăăăăŸăă珏ïŒçčć„ćłæć€ććæąćŠçïŒïŒłïŒïŒïŒïŒă§ăŻă珏ïŒçčć„ćłæăźæœéžç”æă性ćœăăă§ăăć Žćă«ăćźèĄäžăźçŹŹïŒçčć„ćłæăăćŒ·ć¶çă«ć€ăăç€șăèĄšç€șæ æ§ă§ćæąèĄšç€șăăăćŠçăćźèĄăăăăăăă«ăćźèĄäžăźçŹŹïŒçčć„ćłæă性ćœăăă«ćœéžăăŠăăć Žćă«ăŻăăźć€§ćœăăă«éąăăæ ć ±ăæ¶ć»ăăăăăźćŠçăćźèĄăăăăăăźçŹŹïŒçčć„ćłæć€ććæąćŠçïŒïŒłïŒïŒïŒïŒăźè©łçŽ°ă«ă€ăăŠăŻăćłïŒïŒïŒăćç §ăăŠćŸèż°ăăăăŸăăïŒłïŒïŒïŒăźćŠçă«ăŠçčćłïŒć€ćæéă«ăŠăłăżïŒïŒïŒïœïœăïŒă§ăŻçĄăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒźïœïŒăïŒłïŒïŒïŒăźćŠçăăčăăăăăŠïŒłïŒïŒïŒăźćŠçăžç§»èĄăăă In the first special symbol fluctuation stop processing (S257), when the fluctuation time specified for the first special symbol during the fluctuation display has elapsed, the fluctuation display is stopped with the symbol indicating the lottery result of the first special symbol. Is executed. Further, in the first special symbol fluctuation stop processing (S257), when the lottery result of the first special symbol is a big hit, the second special symbol being executed is forcibly stopped and displayed in a display mode indicating the deviation. Is executed. Further, when the second special symbol being executed wins the jackpot, a process for erasing the information related to the jackpot is executed. The details of the first special symbol fluctuation stop processing (S257) will be described later with reference to FIG. 124. Further, when it is determined in the processing of S256 that the fluctuation time counter 203di in FIG. 1 is not 0 (S256: No), the processing of S257 is skipped and the process proceeds to the processing of S259.
äžæčăïŒłïŒïŒïŒăźćŠçă«ăăăŠçčćłïŒć€ćæéă«ăŠăłăżïŒïŒïŒïœïœăïŒăăă性ăăăȘăïŒïŒă§ăăïŒăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒźïœïŒăćłăĄăçŸćšăçčćłïŒć€ćäžă§ăŻçĄăăšć€ć„ăăć ŽćăŻăæŹĄă«ă珏ïŒçčć„ćłæć€ćéć§ćŠçăćźèĄăăïŒïŒłïŒïŒïŒïŒăăăźçŹŹïŒçčć„ćłæć€ćéć§ćŠçïŒïŒłïŒïŒïŒïŒă§ăŻă珏ïŒçčć„ćłæăźæ°ăăȘæœéžïŒć€ćïŒăćźèĄăăăăăźćŠçăèĄăăăăăźă§ăăăæ°ăăȘæœéžïŒć€ćïŒăćźèĄćŻèœăȘç¶æ ă§ăăăăźć€ć„ăšăæ°ăăȘæœéžïŒć€ćïŒăćźèĄćŻèœăȘç¶æ ă§ăăć Žćă«ăŻăæ°ăăȘæœéžïŒć€ćïŒăèĄăćŠçăćźèĄăăăăăăźçŹŹïŒçčć„ćłæć€ćéć§ćŠçïŒïŒłïŒïŒïŒïŒă«ă€ăăŠăŻăćłïŒïŒïŒăăćłïŒïŒïŒăćç §ăăŠè©łăăćŸèż°ăăă On the other hand, in the processing of S254, when it is determined that the special figure 1 fluctuation time counter 203di is not larger than 0 (0) (S254: No), that is, when it is determined that the present is not in the special figure 1 fluctuation. Next, the first special symbol change start processing is executed (S258). In this first special symbol change start processing (S258), a process for executing a new lottery (variation) of the first special symbol is performed, and a new lottery (variation) can be executed. If it is possible to execute a new lottery (variation), a process of performing a new lottery (variation) is executed. The first special symbol change start processing (S258) will be described in detail later with reference to FIGS. 120 to 122.
珏ïŒçčć„ćłæć€ćéć§ćŠçïŒïŒłïŒïŒïŒïŒăćźèĄăăćŸăïŒłïŒïŒïŒăźćŠçă§çčćłïŒăźć€ćäžă§ăăăšć€ć„ïŒïŒłïŒïŒïŒïŒïŒźïœïŒăăćŸăæăăŻă珏ïŒçčć„ćłæć€ććæąćŠçïŒïŒłïŒïŒïŒïŒăćźèĄăăćŸă«ăŻăæŹĄă«ă珏ïŒçčć„ćłæă«éąăăć€ććŠçïŒïŒłïŒïŒïŒăïŒłïŒïŒïŒïŒăćźèĄăăă After executing the first special symbol change start process (S258), after determining that the change of the special figure 1 is in progress (S256: No) in the process of S256, or after performing the first special symbol change stop process (S257). After the execution, next, the variation processing (S259 to S263) relating to the second special symbol is executed.
ăŸăăçčćłïŒć€ćæéă«ăŠăłăżïŒïŒïŒïœïœăźć€ăïŒăăă性ăăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒăćłăĄăçŸćšă珏ïŒçčć„ćłæïŒçčćłïŒïŒăźć€ćèĄšç€șäžă§ăăăăć€ć„ăăăïŒłïŒïŒïŒăźćŠçă«ăăăŠçčćłïŒć€ćæéă«ăŠăłăżïŒïŒïŒïœïœăźć€ăïŒăăă性ăăăȘăïŒïŒă§ăăïŒăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒźïœïŒăçŸćšăçčćłïŒć€ćäžă§ăŻçĄăć Žćă§ăăăăăæŹĄă«ă珏ïŒçčć„ćłæăźæ°ăăȘæœéžïŒć€ćïŒăćźèĄăăăăăźçŹŹïŒçčć„ćłæć€ćéć§ćŠçăćźèĄăïŒïŒłïŒïŒïŒïŒăæŹćŠçăç”äșăăă First, it is determined whether the value of the special figure 2 fluctuation time counter 203dj is larger than 0 (S259). That is, it is determined whether or not the second special symbol (special figure 2) is currently being displayed in a variable manner. If it is determined in the processing of S259 that the value of the special figure 2 fluctuation time counter 203dj is not larger than 0 (0) (S259: No), it means that the current special figure 2 is not changing. In addition, the second special symbol change start process (S260) for executing a new lottery (variation) of the second special symbol is executed (S260), and this process is terminated.
珏ïŒçčć„ćłæć€ćéć§ćŠçïŒïŒłïŒïŒïŒïŒă§ăŻă珏ïŒçčć„ćłæäżççæ°æ ŒçŽăšăȘăąïŒïŒïŒïœă«äżçăăŒăżïŒćçšźă«ăŠăłăżć€ïŒăèšæ¶ăăăŠăăă°ăăăźäżçăăŒăżă«ćșă„ăă性ćœăăć€ćźăć€ćăăżăŒăłăźéžæćŠçăćźèĄăăăăăŸăă珏ïŒçčć„ćłæć€ćéć§ćŠçïŒïŒłïŒïŒïŒïŒă§ăŻăæœéžç”æă性ćœăăïŒăŸăăŻć°ćœăăïŒăšăȘăć Žćă«ăŻă性ćœăăăă©ă°ïŒïŒïŒïœïŒăŸăăŻć°ćœăăăă©ă°ïŒïŒïŒïœïŒăăȘăłă«èšćźăăă In the second special symbol change start process (S260), if the hold data (various counter values) is stored in the second special symbol hold ball number storage area 203b, the jackpot determination and the change pattern selection based on the hold data The process is executed. Further, in the second special symbol change start processing (S260), when the lottery result is a big hit (or a small hit), the big hit flag 203i (or the small hit flag 203y) is set to ON.
äžæčă§ăïŒłïŒïŒïŒăźćŠçă«ăăăŠăçčćłïŒć€ćæéă«ăŠăłăżïŒïŒïŒïœïœăźć€ăïŒăăă性ăăăćłăĄăçŸćšăçčćłïŒć€ćäžă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒčïœ ïœïŒăæŹĄă«ă珏ïŒçčć„ćłæć€ććźèĄäžćŠçăćźèĄăăïŒïŒłïŒïŒïŒïŒăăăźçŹŹïŒçčć„ćłæć€ććźèĄäžćŠçïŒïŒłïŒïŒïŒïŒăźć ćźčă«ă€ăăŠăŻăćłïŒïŒïŒăćç §ăăŠćŸèż°ăăăăäžèż°ăă珏ïŒçčć„ćłæć€ććźèĄäžćŠçïŒïŒłïŒïŒïŒïŒăšćæ§ăźć ćźčăźćŠçăăćŠçćŻŸè±Ąă珏ïŒçčć„ćłæăă珏ïŒçčć„ćłæăžăšć€æŽăăŠćźèĄăăăăźă§ăăă On the other hand, in the processing of S259, when the value of the special figure 2 fluctuation time counter 203dj is larger than 0, that is, when it is determined that the current special figure 2 is changing (S259: Yes), then the second The special symbol variation executing process is executed (S261). The content of the second special symbol variation executing process (S261) will be described later with reference to FIG. 131, but the processing having the same content as the above-described first special symbol variation executing process (S255) is processed. Is changed from the first special symbol to the second special symbol and executed.
ăăăŠă珏ïŒçčć„ćłæć€ććźèĄäžćŠçïŒïŒłïŒïŒïŒïŒăç”ăăăšăçŸćšăźçčćłïŒć€ćæéă«ăŠăłăżïŒïŒïŒïœïœăźć€ăïŒă§ăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒăïŒă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒčïœ ïœïŒă珏ïŒçčć„ćłæć€ććæąćŠçăćźèĄăïŒïŒłïŒïŒïŒïŒăăăźćŸæŹćŠçăç”äșăăăäžæčăïŒłïŒïŒïŒăźćŠçă«ăăăŠçčćłïŒć€ćæéă«ăŠăłăżïŒïŒïŒïœïœăźć€ăïŒă§ăŻçĄăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒźïœïŒăïŒłïŒïŒïŒăźćŠçăăčăăăăăŠæŹćŠçăç”äșăăă Then, when the second special symbol change execution processing (S261) is completed, it is determined whether the value of the current special figure 2 fluctuation time counter 203dj is 0 (S262), and if it is determined to be 0 (S262). : Yes), the second special symbol fluctuation stop process is executed (S263), and then this process is terminated. On the other hand, when it is determined in the process of S262 that the value of the special figure 2 fluctuation time counter 203dj is not 0 (S262: No), the process of S263 is skipped and the present process is terminated.
珏ïŒçčć„ćłæć€ććæąćŠçïŒïŒłïŒïŒïŒïŒă«ă€ăăŠăŻăćłïŒïŒïŒăćç §ăăŠćŸèż°ăăăă珏ïŒçčć„ćłæć€ććæąćŠçïŒïŒłïŒïŒïŒïŒăšćæ§ă«ăć€ćèĄšç€șäžăźçŹŹïŒçčć„ćłæă«èŠćźăăăŠăăć€ćæéăç”éăăć Žćă«ă珏ïŒçčć„ćłæăźæœéžç”æăç€șăćłæă§ć€ćèĄšç€șăćæąăăćŠçăćźèĄăăăăăŸăă珏ïŒçčć„ćłæć€ććæąćŠçïŒïŒłïŒïŒïŒïŒă§ăŻă珏ïŒçčć„ćłæăźæœéžç”æă性ćœăăă§ăăć Žćă«ăćźèĄäžăźçŹŹïŒçčć„ćłæć€ćăăćŒ·ć¶çă«ć€ăăç€șăèĄšç€șæ æ§ă§ćæąèĄšç€șăăăćŠçăćźèĄăăăăăăă«ăćźèĄäžăźçŹŹïŒçčć„ćłæă性ćœăăă«ćœéžăăŠăăć Žćă«ăŻăăźć€§ćœăăă«éąăăæ ć ±ăæ¶ć»ăăăăăźćŠçăćźèĄăăăăć ăăŠăæŹćźæœćœąæ ă§ăŻçŹŹïŒçčć„ćłæăźæœéžă§ć°ćœăăă«ćœéžăćŸăăăă«æ§æăăŠăăăăšăăă珏ïŒçčć„ćłæăźæœéžç”æă性ćœăăă§ăŻçĄăć Žćă«ăć°ćœăăæăăŻăć€ăă«ćŻŸćżăăćŠçăćźèĄăăăă The second special symbol fluctuation stop processing (S263) will be described later with reference to FIG. 132, but like the first special symbol fluctuation stop processing (S257), it is defined in the second special symbol during the fluctuation display. When the fluctuation time has elapsed, the process of stopping the fluctuation display is executed with the symbol indicating the lottery result of the second special symbol. Further, in the second special symbol change stop processing (S263), when the lottery result of the second special symbol is a big hit, the first special symbol change being executed is forcibly stopped and displayed in a display mode indicating the deviation. The process is executed. Further, when the second special symbol being executed wins the jackpot, a process for erasing the information related to the jackpot is executed. In addition, since the present embodiment is configured so that a small hit can be won in the lottery of the second special symbol, if the lottery result of the second special symbol is not a big hit, it corresponds to a small hit or a miss. Is executed.
仄äžăćłïŒïŒïŒăćç §ăăŠèȘŹæăăăéăăæŹćźæœćœąæ ă§ăŻçŹŹïŒçčć„ćłæăźæœéžïŒć€ćïŒăšă珏ïŒçčć„ćłæăźæœéžïŒć€ćïŒăšăăćæă«ïŒäžŠèĄăăŠïŒćźèĄćŻèœăȘæ§æă«ăăăŠăïŒćăźçčć„ćłæć€ććŠçć ă§çŹŹïŒçčć„ćłæă«éąăăć€ććŠçïŒïŒłïŒïŒïŒăïŒłïŒïŒïŒïŒăšă珏ïŒçčć„ćłæă«éąăăć€ććŠçïŒïŒłïŒïŒïŒăïŒłïŒïŒïŒïŒăšăăćźèĄăăăăă«æ§æăăŠăăăăăŁăŠăćçčć„ćłæă«ćŻŸăăŠæ°ăăȘæœéžïŒć€ćïŒăźćźèĄăćŻèœăšăȘăŁăć Žćă«é æ»ăȘăć€ććŠçăćźèĄăăăăšăă§ăăćæ»ăȘéæăæäŸăăăăšăă§ăăă As described above with reference to FIG. 119, in the present embodiment, the lottery (variation) of the first special symbol and the lottery (variation) of the second special symbol can be executed at the same time (in parallel). In, the variation processing (S254 to S258) relating to the first special symbol and the variation processing (S259 to S263) relating to the second special symbol are executed in one special symbol variation process. Therefore, when a new lottery (variation) can be executed for each special symbol, the variation processing can be executed without delay, and a smooth game can be provided.
ăŸăăæŹćźæœćœąæ ă§ăŻăïŒćăźçčć„ćłæć€ććŠçă«ăăăŠă珏ïŒçčć„ćłæă«éąăăć€ććŠçă珏ïŒçčć„ćłæă«éąăăć€ććŠçăăăć ă«ïŒćȘć ăăŠïŒćźèĄăăăăă«æ§æăăŠăăăăăźăăă«ăćçčć„ćłæăźćŠçé äœăæçąșă«èšćźăăăăšă«ăăăăăšăă珏ïŒçčć„ćłæăźć€ććæąăżă€ăăłă°ăšçŹŹïŒçčć„ćłæăźć€ććæąăżă€ăăłă°ăšăćäžăšăȘăŁăăšăăŠăăćȘć ăăŠçŹŹïŒçčć„ćłæăźć€ććæąćŠçăćźèĄăăăăăšă«ăȘăă Further, in the present embodiment, in one special symbol variation process, the variation process related to the first special symbol is executed before (priority) the variation process related to the second special symbol. By clearly setting the processing order of each special symbol in this way, even if the fluctuation stop timing of the first special symbol and the fluctuation stop timing of the second special symbol are the same, priority is given to the first. 1 The fluctuation stop processing of the special symbol will be executed.
ăȘăăæŹćźæœćœąæ ă§ăŻă珏ïŒçčć„ćłæă«éąăăć€ććŠçăă珏ïŒçčć„ćłæă«éąăăć€ććŠçăăăćȘć ăăŠćźèĄăăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăă珏ïŒçčć„ćłæă«éąăăć€ććŠçăă珏ïŒçčć„ćłæă«éąăăć€ććŠçăăăćȘć ăăŠćźèĄăăăăă«æ§æăăŠăăăă In the present embodiment, the variation processing related to the first special symbol is configured to be executed with priority over the variation processing related to the second special symbol, but the variation is not limited to this, and the variation related to the second special symbol is not limited to this. The process may be configured to be executed with priority over the variable process related to the first special symbol.
ăŸăăèšćźăăăŠăăéæç¶æ ă«ăăăŠéæè ă«æć©ăšăȘăæœéžăćźèĄăăăçčć„ćłæçšźć„ă«ćŻŸăăć€ććŠçăćȘć ăăŠćźèĄăăăăă«æ§æăăŠăèŻăăèšćźăăăéæç¶æ ă«ćżăăŠéæè ă«æć©ăšăȘăæœéžăćźèĄăăăçčć„ćłæçšźć„ăćăæżăăăăăłăłæ©ïŒïŒă§ăăă°ăć€ććŠçăćźèĄăăçčć„ćłæçšźć„ăźé çȘăćăæżăăææź”ăèšăăăšèŻăăăăźăăă«æ§æăăăăšă§ăéæè ă«æć©ăšăȘăæœéžăźæœéžç”æăăéæè ă«äžć©ăšăȘăæœéžç”æă«ăăŁăŠæ¶æ» ïŒç ŽæŁïŒăăăŠăăŸăăăšăæć¶ăăăăšăă§ăăă Further, it may be configured to preferentially execute the variation processing for the special symbol type in which the lottery that is advantageous to the player is executed in the set gaming state, and the player may execute according to the set gaming state. If the pachinko machine 10 switches the special symbol type in which the lottery is executed, it is preferable to provide a means for switching the order of the special symbol type in which the variation processing is executed. With such a configuration, it is possible to prevent the lottery result of the lottery that is advantageous to the player from being extinguished (discarded) by the lottery result that is disadvantageous to the player.
æŹĄă«ăćłïŒïŒïŒăćç §ăăŠăçčć„ćłæć€ććŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒăźäžćŠçă§ăă珏ïŒçčć„ćłæć€ćéć§ćŠçïŒïŒłïŒïŒïŒïŒă«ă€ăăŠèȘŹæăăăćłïŒïŒïŒăŻăăăźçŹŹïŒçčć„ćłæć€ćéć§ćŠçïŒïŒłïŒïŒïŒïŒăç€șăăăăŒăăŁăŒăă§ăăă Next, the first special symbol variation start process (S258), which is one process of the special symbol variation process 4 (S151 in FIG. 119), will be described with reference to FIG. 120. FIG. 120 is a flowchart showing the first special symbol change start processing (S258).
珏ïŒçčć„ćłæć€ćéć§ćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒă§ăŻăăŸăă珏ïŒçčć„ćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœïœăźć€ïŒïŒźïŒïŒăććŸăïŒïŒłïŒïŒïŒïŒăććŸăă珏ïŒçčć„ćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœïœăźć€ïŒïŒźïŒïŒăïŒăă性ăăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒă珏ïŒçčć„ćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœïœăźć€ïŒïŒźïŒïŒăïŒăă性ăăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒčïœ ïœïŒă珏ïŒçčć„ćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœïœăźć€ïŒïŒźïŒïŒăïŒæžçźăăïŒïŒłïŒïŒïŒïŒă In the first special symbol fluctuation start processing (S258 in FIG. 120), first, the value (N1) of the first special symbol reserved ball counter 203dd is acquired (S351), and the acquired first special symbol reserved ball counter 203dd It is determined whether the value (N1) is larger than 0 (S352). When it is determined that the value (N1) of the first special symbol reserved ball counter 203dd is larger than 0 (S352: Yes), the value (N1) of the first special symbol reserved ball counter 203dd is subtracted by 1 (S353). ).
ăăăŠăæžçźćŸăźäżççæ°ăç€șăăäżççæ°ăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒă珏ïŒçčć„ćłæäżççæ°æ ŒçŽăšăȘăąïŒïŒïŒïœăźäżçăšăȘăąïŒăäżçăšăȘăąïŒă«æ ŒçŽăăăŠăăăăŒăżăăćźèĄăšăȘăąćŽă«é ă«ă·ăăăăăćŠçăèĄăïŒïŒłïŒïŒïŒïŒăăăć ·äœçă«ăŻăäżçăšăȘăąïŒâćźèĄăšăȘăąăäżçăšăȘăąïŒâäżçăšăȘăąïŒăäżçăšăȘăąïŒâäżçăšăȘăąïŒăäżçăšăȘăąïŒâäżçăšăȘăąïŒăšăăŁăć ·ćă«ćăšăȘăąć ăźăăŒăżăă·ăăăăă Then, a hold ball number command indicating the number of hold balls after subtraction is set (S354), and the data stored in the hold area 1 to the hold area 4 of the first special symbol hold ball number storage area 203a is executed in the execution area. A process of sequentially shifting to the side is performed (S355). More specifically, the data in each area is shifted such as hold area 1 â execution area, hold area 2 â hold area 1, hold area 3 â hold area 2, hold area 4 â hold area 3.
æŹĄă«ă珏ïŒçčć„ćłæ性ćœăăć€ćźćŠçăćźèĄăăïŒïŒłïŒïŒïŒïŒă珏ïŒçčć„ćłæ性ćœăăć€ćźćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒă«ă€ăăŠăŻăè©łăăćŸèż°ăăăă珏ïŒçčć„ćłæäżççćźèĄăšăȘăąïŒćłç€șăăïŒă«ă·ăăăăă珏ïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒăźć€ăçšăăŠăèšćźăăăŠăăéæç¶æ ă«ćșă„ăăŠă性ćœăăăćŠăăźć€§ćœăăć€ćźăćźèĄăăă Next, the first special symbol jackpot determination process is executed (S356). The first special symbol jackpot determination process (S356 in FIG. 120) will be described in detail later, but the value of the first random number counter C1 shifted to the first special symbol holding ball execution area (not shown) is used. Based on the set game state, the jackpot determination of whether or not it is a jackpot is executed.
æŹĄă«ă珏ïŒçčć„ćłæć€ćăăżăŒăłéžæćŠçăćźèĄăăăïŒïŒłïŒïŒïŒïŒă珏ïŒçčć„ćłæć€ćăăżăŒăłéžæćŠçïŒïŒłïŒïŒïŒïŒăŻăè©łăăćŸèż°ăăăă珏ïŒçčć„ćłæäżççćźèĄăšăȘăąïŒćłç€șăăïŒă«æ ŒçŽăăăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć€ă«ćșă„ăăćœćŠć€ćźăźç”æă«ćșă„ăăŠăć€ćăăżăŒăłăćă«ăŠăłăżć€ă«ćșă„ăăŠéžæăăăăăźćŠçă§ăăă Next, the first special symbol variation pattern selection process is executed (S357). The first special symbol variation pattern selection process (S357) will be described in detail later, but is based on the result of the hit / fail determination based on the value of the variation type counter CS2 stored in the first special symbol reservation ball execution area (not shown). This is a process for selecting a fluctuation pattern based on each counter value.
珏ïŒçčć„ćłæć€ćăăżăŒăłéžæćŠçïŒïŒłïŒïŒïŒïŒăćźèĄăăæŹĄă«ăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒăă性ăăć€ă§ăăăăćłăĄăçŸćšăźéæç¶æ ăæçäžă§ăăăă©ăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒăă性ăăć€ă§ăăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒčïœ ïœïŒăçčćłïŒæžçźăă©ă°ïŒïŒïŒïœïœăăȘăłă«èšćźăïŒïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒăźćŠçă«ç§»èĄăăăäžæčăïŒłïŒïŒïŒăźćŠçă«ăăăŠæçă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒăă性ăăć€ă§ăŻăȘăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒźïœïŒăéæç¶æ ăŻéćžžç¶æ ă§ăăăăăăăźăŸăŸæŹćŠçăç”äșăăăăăźăăă«ăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒăă性ăăć€ă§ăăć ŽćăćłăĄăæçäžă§ăăć Žćă«ăŻăçčćłïŒæžçźăă©ă°ïŒïŒïŒïœïœăăȘăłă«èšćźăăăăšă§ăć€ććæąæă«æçäžă«éć§ăăăć€ćă§ăăăăć€ć„ăăăăšăă§ăăć€ććæąæă«æçăźç”äșæĄä»¶ăæŽæ°ïŒæçă«ăŠăłăżïŒïŒïŒïœăźć€ăæžçźïŒăăăăšăă§ăăă The first special symbol variation pattern selection process (S357) is executed, and then it is determined whether the value of the time saving counter 203h is larger than 0, that is, whether the current gaming state is in the time saving (S358). ). When it is determined that the value of the time saving counter 203h is larger than 0 (S358: Yes), the special figure 1 subtraction flag 203dk is set to ON (S359), and the process proceeds to S360. On the other hand, when it is determined in the process of S358 that the value of the time reduction counter 203h is not a value larger than 0 (S358: No), since the game state is the normal state, this process is terminated as it is. In this way, when the value of the time reduction counter 203h is larger than 0, that is, when the time reduction is in progress, by setting the special figure 1 subtraction flag 203dk to ON, the time reduction is started during the time reduction when the fluctuation is stopped. It is possible to determine whether or not the fluctuation has occurred, and the end condition of the time reduction can be updated (the value of the time reduction counter 203h is subtracted) when the fluctuation is stopped.
äžèż°ăăïŒłïŒïŒïŒăźćŠçăćźèĄăăćŸăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒă§ăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒăćłăĄăæçç¶æ ăźç”äșæĄä»¶ă§ăăæç”ć€ćă§ăăăć€ć„ăăăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒă§ăăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒčïœ ïœïŒăæçç”äșćŸ æ©ăă©ă°ïŒïŒïŒïœïœăăȘăłă«èšćźăïŒïŒłïŒïŒïŒïŒăæŹćŠçăç”äșăăăäžæčăïŒłïŒïŒïŒăźćŠçă«ăăăŠăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒă§ăŻăȘăăšć€ć„ăăć Žćă«ăŻăæçéæç¶æ ăźæç”ć€ćă§ăŻăȘăăăăăăźăŸăŸæŹćŠçăç”äșăăă After executing the process of S359 described above, it is determined whether the value of the time saving counter 203h is 1 (S360). That is, it is determined whether or not the final fluctuation is the end condition of the time saving state. When it is determined that the value of the time saving counter 203h is 1 (S360: Yes), the time saving end wait flag 203 dm is set to ON (S361), and this process is terminated. On the other hand, when it is determined that the value of the time saving counter 203h is not 1 in the processing of S360, this processing is terminated as it is because it is not the final fluctuation of the time saving game state.
æŹĄă«ăćłïŒïŒïŒăćç §ăăŠă珏ïŒçčć„ćłæć€ćéć§ćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒăźäžćŠçă§ăă珏ïŒçčć„ćłæ性ćœăăć€ćźćŠçïŒïŒłïŒïŒïŒïŒă«ă€ăăŠèȘŹæăăăćłïŒïŒïŒăŻăăăźçŹŹïŒçčć„ćłæ性ćœăăć€ćźćŠçïŒïŒłïŒïŒïŒïŒăç€șăăăăŒăăŁăŒăă§ăăă Next, with reference to FIG. 121, the first special symbol jackpot determination process (S356), which is one process of the first special symbol variation start process (S258 in FIG. 120), will be described. FIG. 121 is a flowchart showing the first special symbol jackpot determination process (S356).
珏ïŒçčć„ćłæ性ćœăăć€ćźćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒă§ăŻăăŸăă珏ïŒçčć„ćłæäżççćźèĄăšăȘăąïŒćłç€șăăïŒă«èšæ¶ăăăŠăăćă«ăŠăłăżć€ăććŸăăïŒïŒłïŒïŒïŒïŒăăăăŠăæçăźç”äșæĄä»¶ăæç«ăćŸ æ©ăăŠăăç¶æ ă§ăăăăćłăĄă珏ïŒçčć„ćłæăźæœéžă§æçăźæç”ć€ćăćźèĄăăăŠăăç¶æ ă§ăăăćŠăăć€ć„ăăăăă«ăæçç”äșćŸ æ©ăă©ă°ïŒïŒïŒïœïœăăȘăłă«èšćźăăăŠăăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒăæçç”äșćŸ æ©ăă©ă°ïŒïŒïŒïœïœăăȘăłă§ăăïŒćłăĄă珏ïŒçčć„ćłæăæçăźæç”ć€ćäžă§ăăïŒăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒčïœ ïœïŒăä»ćèšćźăăăŠăăæçç¶æ ăźæéăŻç”äșăăŠăăăăăéæç¶æ æ ŒçŽăšăȘăąïŒïŒïŒïœă«éćžžç¶æ ăèšćźăïŒïŒłïŒïŒïŒïŒăæçç”äșćŸ æ©ăă©ă°ïŒïŒïŒïœïœăšçčćłïŒæžçźăă©ă°ïŒïŒïŒïœïœăăȘăă«èšćźăăïŒïŒłïŒïŒïŒïŒăæŹĄă«ăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒă«èšćźăïŒïŒłïŒïŒïŒïŒăéæç¶æ ăéćžžç¶æ ă«ćăæżăăŁăăăšăç€șăç¶æ ăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒăźćŠçă«ç§»èĄăăăäžæčăïŒłïŒïŒïŒăźćŠçă«ăăăŠăæçç”äșćŸ æ©ăă©ă°ïŒïŒïŒïœïœăăȘăłă§ăŻăȘăăšć€ć„ăăć ŽćïŒïŒłïŒïŒïŒïŒïŒźïœïŒăæçç¶æ ăźæç”ć€ćăćźèĄăăăŠăăç¶æ ă§ăŻăȘăăăăïŒłïŒïŒïŒăïŒłïŒïŒïŒăźćŠçăăčăăăăăïŒłïŒïŒïŒăźćŠçă«ç§»èĄăăă In the first special symbol jackpot determination process (S356 in FIG. 121), first, each counter value stored in the first special symbol holding ball execution area (not shown) is acquired (S451). Then, in order to determine whether or not the time saving end condition is satisfied and the state is waiting, that is, whether or not the time saving final variation is being executed in the lottery of the second special symbol, the time saving end is performed. It is determined whether the standby flag 203 dm is set to ON (S452). When it is determined that the time reduction end wait flag 203 dm is on (that is, the second special symbol is in the final change of the time reduction) (S452: Yes), the period of the time reduction state set this time ends. Therefore, the normal state is set in the game state storage area 203 g (S453), and the time saving end standby flag 203 dm and the special figure 2 subtraction flag 203 dl are set to off (S454). Next, the value of the time saving counter 203h is set to 0 (S455), a state command indicating that the gaming state has been switched to the normal state is set (S456), and the process proceeds to S457. On the other hand, in the process of S452, when it is determined that the time saving end wait flag 203 dm is not on (S452: No), the process of S453 to S456 is skipped because the final change of the time saving state is not executed. The process proceeds to S457.
ăăźăăă«ăæçç¶æ ăźç”äșăćŸ æ©ăăŠăăç¶æ ïŒä»æčăźçčć„ćłæă§æçç¶æ ăźæç”ć€ćăéć§ăăăŠăăç¶æ ïŒă§ăăć Žćă«ăŻăçčć„ćłæăźæœéžç”æăććŸăăćă«ăéæç¶æ ăéćžžç¶æ ă«èšćźăăăăšă§ăæçéæç¶æ ăç”äșăăŠăăă«ăéąăăăăæçç¶æ ăźæç”ć€ćăćźèĄăăăŠăăçčć„ćłæăźć€ćăç”äșăăăŸă§ăä»æčăźçčć„ćłæă§æçéæç¶æ ă«ćșă„ăéæăćźèĄăăŠăăŸăăšăăäžć ·ćăăȘăăăăšăćșæ„ăăăăŁăŠăé©æŁăȘéæăéæè ă«æäŸăăăăšăă§ăăă In this way, in the state of waiting for the end of the time saving state (the state in which the final fluctuation of the time saving state is started in the other special symbol), the game is played before the lottery result of the special symbol is acquired. By setting the state to the normal state, even though the time-saving game state has ended, the time-saving game state with the other special symbol until the change of the special symbol in which the final change of the time-saving state is executed ends. It is possible to eliminate the problem of executing a game based on. Therefore, an appropriate game can be provided to the player.
ïŒłïŒïŒïŒăŸăăŻïŒłïŒïŒïŒăźćŠçăç”ăăăšăæŹĄă«ă珏ïŒćœăăäč±æ°ăăŒăă«ïŒïŒïŒïœïŒćłïŒïŒïŒïœïŒćç §ïŒă«ćșă„ăăŠă珏ïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒăźć€ă性ćœăăć€ćźć€ăšäžèŽăăăćŠăć€ćźăăăăźæœéžç”æïŒć€ćźç”æïŒăććŸăăïŒïŒłïŒïŒïŒïŒăăăăŠăä»ćăźæœéžç”æă性ćœăăă§ăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒă性ćœăăă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒčïœ ïœïŒă珏ïŒçčć„ćłæăźć€§ćœăăćœéžăç€șăăăă«ć€§ćœăăăă©ă°ïŒïŒïŒïœăăȘăłă«èšćźăăïŒïŒłïŒïŒïŒïŒăæŹćźæœćœąæ ă§ăŻć€§ćœăăăă©ă°ïŒïŒïŒïœăă性ćœăăćœéžăźæçĄăç€șăæ ć ±ă«ć ăă性ćœăăćœéžăăçčć„ćłæăźçšźć„ăç€șăæ ć ±ăèšæ¶ïŒèšćźïŒăăăăšăćŻèœă«æ§æăăăŠăăăć ·äœçă«ăŻăçčć„ćłæçšźć„æŻă«ć€§ćœăăăźæçĄăç€șăæ ć ±ăèšćźćŻèœă«æ§æăăŠăăăăăŁăŠăïŒłïŒïŒïŒăźćŠçă§ăŻă性ćœăăăă©ă°ïŒïŒïŒïœăźăăĄă珏ïŒçčć„ćłæă«ćŻŸćżăăé ćă«ćŻŸăăŠć€§ćœăăăç€șăæ ć ±ăèšćźăăăă After finishing the processing of S452 or S453, it is then determined whether or not the value of the first random number counter C1 matches the jackpot determination value based on the first random number table 202a (see FIG. 23B). , The lottery result (determination result) is acquired (S457). Then, it is determined whether the lottery result of this time is a big hit (S458), and if it is determined that it is a big hit (S458: Yes), the big hit flag 203i is set to be turned on so as to indicate the big hit winning of the first special symbol. (S459). In the present embodiment, the jackpot flag 203i is configured to be able to store (set) information indicating the type of the special symbol that has won the jackpot in addition to the information indicating whether or not the jackpot has been won. Information indicating the presence or absence of a big hit can be set for each symbol type. Therefore, in the process of S459, in the jackpot flag 203i, the information indicating the jackpot is set for the area corresponding to the first special symbol.
ăăăŠă珏ïŒçčć„ćłæăźæœéžç”æă性ćœăăă«èšćźăïŒïŒłïŒïŒïŒïŒăććŸăăćœăăçšźć„ă«ăŠăłăżïŒŁïŒăźć€ă«ćșă„ăăŠă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăă珏ïŒçčć„ćłæăźć€§ćœăăćłæăă»ăăăïŒïŒłïŒïŒïŒïŒăæŹćŠçăç”äșăăăäžæčăïŒłïŒïŒïŒăźćŠçă«ăăăŠä»ćăźæœéžç”æă性ćœăăă§ăŻçĄăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒźïœïŒă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«çŹŹïŒçčć„ćłæăźć€ăćłæăă»ăăăïŒïŒłïŒïŒïŒïŒăæŹćŠçăç”äșăăă Then, the lottery result of the first special symbol is set as a jackpot (S460), and the jackpot symbol of the first special symbol to be displayed on the first symbol display device 37 is set based on the acquired value of the hit type counter C2 (S460). S461), this process is terminated. On the other hand, if it is determined in the process of S458 that the result of the lottery this time is not a big hit (S458: No), the out-of-order symbol of the first special symbol is set in the first symbol display device 37 (S462), and this process is completed. do.
æŹĄă«ăćłïŒïŒïŒăćç §ăăŠă珏ïŒçčć„ćłæć€ćéć§ćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒăźäžćŠçă§ăă珏ïŒçčć„ćłæć€ćăăżăŒăłéžæćŠçïŒïŒłïŒïŒïŒïŒă«ă€ăăŠèȘŹæăăăćłïŒïŒïŒăŻăăźçŹŹïŒçčć„ćłæć€ćăăżăŒăłéžæćŠçïŒïŒłïŒïŒïŒïŒăç€șăăăăŒăăŁăŒăă§ăăă Next, the first special symbol variation pattern selection process (S357), which is one process of the first special symbol variation start process (S258 in FIG. 120), will be described with reference to FIG. 122. FIG. 122 is a flowchart showing the first special symbol variation pattern selection process (S357).
珏ïŒçčć„ćłæć€ćăăżăŒăłéžæćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒă§ăŻăăŸăă珏ïŒçčć„ćłæ性ćœăăć€ćźćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒă«ăăăŠă珏ïŒçčć„ćłæăźæœéžç”æă性ćœăăă§ăăăćŠăăćłăĄă珏ïŒçčć„ćłæăźć€§ćœăăăèšćźăăăŠăăăćŠăăć€ć„ăăïŒïŒłïŒïŒïŒïŒăăăă§ă性ćœăăă§ăăăćŠăăźć€ćźăŻă珏ïŒçčć„ćłæă«ćŻŸăăŠć€§ćœăăăă©ă°ïŒïŒïŒïœăăȘăłă§ăăăćŠăă§ć€ć„ăăăăăăźć€§ćœăăăă©ă°ïŒïŒïŒïœăŻăäžèż°ăă珏ïŒçčć„ćłæ性ćœăăć€ćźćŠçïŒćłïŒïŒïŒćç §ïŒă«ăăăïŒłïŒïŒïŒăźćŠçă§ăȘăłă«èšćźăăăăăźă§ăăă In the first special symbol variation pattern selection process (S357 of FIG. 236), first, in the first special symbol jackpot determination process (S356 of FIG. 121), whether or not the lottery result of the first special symbol is a jackpot, that is, It is determined whether or not the jackpot of the first special symbol is set (S551). Here, the determination as to whether or not the jackpot is a jackpot is determined by whether or not the jackpot flag 203i is turned on for the first special symbol. The jackpot flag 203i is set to ON in the process of S459 in the above-mentioned first special symbol jackpot determination process (see FIG. 121).
ïŒłïŒïŒïŒăźćŠçă«ăăăŠă珏ïŒçčć„ćłæăźć€§ćœăăăèšćźăăăŠăăăšć€ć„ăăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒčïœ ïœïŒă性ćœăăçšźć„éžæïŒăăŒăă«ïŒïŒïŒïœïœăšăććŸăăŠăă珏ïŒćœăăçšźć„ă«ăŠăłăżïŒŁïŒăźć€ăšă«ćșă„ăăŠă性ćœăăçšźć„ăæ±șćźăăïŒïŒłïŒïŒïŒïŒăæŹĄăă§ă珏ïŒçčć„ćłæćźèĄăšăȘăąă«æ ŒçŽăăăŠăăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć€ăććŸăïŒïŒłïŒïŒïŒïŒăéæç¶æ æ ŒçŽăšăȘăąïŒïŒïŒïœă«èšæ¶ăăăŠăăæ ć ±ă«ćŻŸćżăăçŸćšăźéæç¶æ ïŒéćžžç¶æ ăæœäŒç¶æ ăçąșć€ç¶æ ïŒă«ćŻŸćżăăć€ćăăżăŒăłéžæïŒăăŒăă«ïŒïŒïŒïœïœăèȘăżćșăïŒïŒłïŒïŒïŒïŒă In the process of S551, when it is determined that the jackpot of the first special symbol is set (S551: Yes), the jackpot type selection 4 table 202db and the value of the acquired first hit type counter C2 The jackpot type is determined based on (S552). Next, the value of the variation type counter CS2 stored in the first special symbol execution area is acquired (S553), and the current game state (normal state, latent state) corresponding to the information stored in the game state storage area 203g is acquired. , Probability change state), and the fluctuation pattern selection 4 table 202dc is read out (S554).
ăăăŠăïŒłïŒïŒïŒăźćŠçă§ććŸăăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć€ăšăïŒłïŒïŒïŒăźćŠçă§èȘăżćșăăć€ćăăżăŒăłéžæïŒăăŒăă«ïŒïŒïŒïœïœăšă«ćșă„ăăŠć€ćăăżăŒăłăéžæăïŒïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒăźćŠçă§éžæăăć€ćăăżăŒăłă«ćșă„ăăŠăçčćłïŒć€ćăăżăŒăłăłăăłăăèšćźăăïŒïŒłïŒïŒïŒïŒă Then, a variation pattern is selected based on the value of the variation type counter CS2 acquired in the process of S555 and the variation pattern selection 4 table 202dc read in the process of S554 (S555), and the variation pattern selected in the process of S555 is used. Based on this, the special figure 1 variation pattern command is set (S556).
æŹĄă«ă珏ïŒçčć„ćłæăźćæąćłæăç€șăçčćłïŒćæąçšźć„ăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă§çŹŹïŒçčć„ćłæăźć€ćéć§ăèšćźăïŒïŒłïŒïŒïŒïŒăéžæăăć€ćăăżăŒăłăźć€ćæéăç€șăć€ăçčćłïŒć€ćæéă«ăŠăłăżïŒïŒïŒïœïœăźć€ă«ă»ăăăïŒïŒłïŒïŒïŒïŒăæŹćŠçăç”äșăăă Next, the special figure 1 stop type command indicating the stop symbol of the first special symbol is set (S557), the fluctuation start of the first special symbol is set by the first symbol display device 37 (S558), and the selected fluctuation pattern is set. The value indicating the fluctuation time of is set to the value of the fluctuation time counter 203di in FIG. 1 (S559), and this processing is terminated.
äžæčăïŒłïŒïŒïŒăźćŠçă«ăăăŠă珏ïŒçčć„ćłæăźæœéžç”æăć€ăă§ăăïŒćłăĄă珏ïŒçčć„ćłæă«ćŻŸăă性ćœăăăă©ă°ïŒïŒïŒïœăăȘăă§ăăïŒăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒźïœïŒăïŒłïŒïŒïŒăźćŠçăăčăăăăăŠïŒłïŒïŒïŒăźćŠçăžç§»èĄăăă On the other hand, in the process of S551, when it is determined that the lottery result of the first special symbol is out of order (that is, the jackpot flag 203i for the first special symbol is off) (S551: No), the process of S552 is performed. It skips and shifts to the process of S553.
æŹĄă«ăćłïŒïŒïŒăćç §ăăŠăçčć„ćłæć€ććŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒăźäžćŠçă§ăă珏ïŒçčć„ćłæć€ććźèĄäžćŠçïŒïŒłïŒïŒïŒïŒă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒăŻçŹŹïŒçčć„ćłæć€ććźèĄäžćŠçïŒïŒłïŒïŒïŒïŒăç€șăăăăŒăăŁăŒăă§ăăăăăźçŹŹïŒçčć„ćłæć€ććźèĄäžćŠçïŒïŒłïŒïŒïŒïŒă§ăŻăćźèĄäžăźçčć„ćłæć€ćăźć€ćæéăæŽæ°ăăăăăźćŠçăšă珏ïŒçčć„ćłæăźæœéžă«ăŠć°ćœăăă«ćœéžăăăăšă«ăăäžæăăăçčć„ćłæć€ćăćéăăăăăźćŠçăćźèĄăăăă Next, the first special symbol variation in-execution process (S255), which is one process of the special symbol variation process 4 (S151 in FIG. 119), will be described with reference to FIG. 123. FIG. 123 is a flowchart showing the first special symbol variation execution processing (S255). In this first special symbol change execution process (S255), a process for updating the fluctuation time of the special symbol change during execution and a special interrupted by winning a small hit in the second special symbol lottery. The process for restarting the symbol change is executed.
珏ïŒçčć„ćłæć€ććźèĄäžćŠçïŒïŒłïŒïŒïŒïŒă§ăŻăăŸăăçčćłïŒä»źćæąăă©ă°ïŒïŒïŒïœïœăăȘăłă«èšćźăăăŠăăăăć€ć„ăăăăăźçčćłïŒä»źćæąăă©ă°ïŒïŒïŒïœïœăŻçŹŹïŒçčć„ćłæăźæœéžă§ć°ćœăăă«ćœéžăăć Žćă«ăȘăłă«èšćźăăăăăźă§ăăăæŹćźæœćœąæ ă§ăŻăäžæčăźçčć„ćłæă«ăŠć°ćœăăă«ćœéžăăæçčă§ăä»æčăźçčć„ćłæăć€ćèĄšç€șäžă§ăăć Žćă«ăŻăăăźä»æčăźçčć„ćłæć€ćăæćźæéïŒć°ćœăăćœéžăăć°ćœăăéæăç”äșăăăŸă§ăźæéïŒäžæăăæćźæéç”éćŸïŒć°ćœăăéæç”äșćŸïŒă«ććșŠä»æčăźçčć„ćłæć€ćăćéăăăăăă«æ§æăăŠăăă In the first special symbol change execution processing (S255), first, it is determined whether or not the special figure 1 temporary stop flag 203dh is set to ON. This special figure 1 temporary stop flag 203dh is set to be turned on when a small hit is won in the lottery of the second special symbol. In the present embodiment, when a small hit is won with one special symbol, if the other special symbol is being displayed in a variable manner, the other special symbol is changed for a predetermined period (from the small hit winning to the small hit game). (Period until the end of the game) is interrupted, and after a predetermined period has elapsed (after the end of the small hit game), the other special symbol change is restarted again.
ăăźăăă«æ§æăăăăšă§ăäžæčăźć°ćœăăéæäžă«ä»æčăźçčć„ćłæć€ćăç”äșăăŠăăŸăăéæè ă«ćăăéŁăéæăćźèĄăăăŠăăŸăăăšăæć¶ăăăăšăă§ăăăăăă«ăäžæčăźçčć„ćłææœéžă§ć°ćœăăéæă«ćœéžăăăăšă«ćșă„ăăŠăä»æčăźçčć„ćłææœéžăźæœéžç”æăç ŽæŁăăăăăšăçĄăăăăäŸăă°ăć°ćœăăă«ćœéžăăăăšă«ăăŁăŠă性ćœăăćœéžăšăȘăæœéžç”æïŒć°ćœăăćœéžăăăéæè ă«æć©ăšăȘăæœéžç”æïŒăç ŽæŁăăăŠăăŸăäșæ ăçșçăăăăšăçŠæąïŒæć¶ïŒăăăăšăă§ăăă With this configuration, it is possible to prevent the player from executing a game that is difficult for the player to understand because the other special symbol variation ends during one small hit game. Furthermore, based on winning the small hit game in one special symbol lottery, the lottery result of the other special symbol lottery is not discarded. Therefore, for example, by winning a small hit, a big hit is won. It is possible to prohibit (suppress) the occurrence of a situation in which the lottery result (the lottery result that is more advantageous to the player than the small hit winning) is discarded.
ïŒłïŒïŒïŒăźćŠçă«ăăăŠăçčćłïŒä»źćæąăă©ă°ïŒïŒïŒïœïœăăȘăłă«èšćźăăăŠăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒčïœ ïœïŒăçčćłïŒć€ććéăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒăçčćłïŒä»źćæąăă©ă°ăăȘăă«èšćźăïŒïŒłïŒïŒïŒïŒăçčćłïŒć€ćæéă«ăŠăłăżïŒïŒïŒïœïœăźć€ăïŒæžçźăïŒïŒłïŒïŒïŒïŒă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźçŹŹïŒçčć„ćłæăźèĄšç€șăæŽæ°ăïŒïŒłïŒïŒïŒïŒăæŹćŠçăç”äșăăă If it is determined in the processing of S751 that the special figure 1 temporary stop flag 203dh is set to on (S751: Yes), the special figure 1 fluctuation restart command is set (S752), and the special figure 1 temporary stop flag is set. Set to off (S753), subtract 1 from the value of the special figure 1 fluctuation time counter 203di (S754), update the display of the first special symbol of the first symbol display device 37 (S755), and end this process. ..
æŹćźæœćœąæ ă§ăŻăïŒăăȘç§æŻă«ćźèĄăăăăżă€ăćČ蟌ćŠçïŒćłïŒïŒćç §ïŒă«ăŠćźèĄăăăçčć„ćłæć€ććŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒć ă§ă珏ïŒçčć„ćłæć€ććźèĄäžćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒăćźèĄăăăăă«æ§æăăŠăăăăăźçŹŹïŒçčć„ćłæć€ććźèĄäžćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒć ă§çčćłïŒć€ćæéă«ăŠăłăżïŒïŒïŒïœïœăźć€ăæŽæ°ïŒïŒæžçźïŒăăăăă«æ§æăăŠăăăăăŁăŠăäŸăă°ă珏ïŒçčć„ćłæăźć€ćæéăšăăŠïŒïŒç§ăźć€ćæéăèšćźăăăć Žćă«ăŻăçčćłïŒć€ćæéă«ăŠăłăżïŒïŒïŒïœïœăźć€ăšăăŠăïŒïŒïŒïŒïŒăăèšćźăăăïŒăăȘç§æŻă«ć€ăïŒæžçźăăăăăă«æ§æăăŠăăă In the present embodiment, the first special symbol variation executing process is performed in the special symbol variation process 4 (see S151 in FIG. 119) executed by the timer interrupt process (see FIG. 39) executed every 2 milliseconds. (See S255 in FIG. 119) is configured to be executed, and the value of the special figure 1 fluctuation time counter 203di is updated (1 subtraction) in the first special symbol variation executing process (see S255 in FIG. 123). It is configured to do. Therefore, for example, when a fluctuation time of 30 seconds is set as the fluctuation time of the first special symbol, "15000" is set as the value of the special figure 1 fluctuation time counter 203di, and the value is 1 every 2 milliseconds. It is configured to be subtracted.
äžæčăïŒłïŒïŒïŒăźćŠçă«ăăăŠçčćłïŒä»źćæąăă©ă°ïŒïŒïŒïœïœăăȘăłă«èšćźăăăŠăăȘăăšć€ć„ăăć ŽćïŒïŒłïŒïŒïŒïŒïŒźïœïŒăćłăĄă珏ïŒçčć„ćłæăźæœéžă§ć°ćœăăă«ćœéžăăŠăăȘăăšć€ć„ăăć ŽćăŻăïŒłïŒïŒïŒïŒïŒłïŒïŒïŒăźćŠçăăčăăăăăŠïŒłïŒïŒïŒăźćŠçăžç§»èĄăăă On the other hand, when it is determined that the special figure 1 temporary stop flag 203dh is not set to ON in the processing of S751 (S751: No), that is, when it is determined that the small hit is not won in the lottery of the second special symbol. Skips the processes of S752 and S753 and shifts to the process of S754.
æŹĄă«ăćłïŒïŒïŒăćç §ăăŠăçčć„ćłæć€ććŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒăźäžćŠçă§ăă珏ïŒçčć„ćłæć€ććæąćŠçïŒïŒłïŒïŒïŒïŒă«ă€ăăŠèȘŹæăăăćłïŒïŒïŒăŻăăźçŹŹïŒçčć„ćłæć€ććæąćŠçïŒïŒłïŒïŒïŒïŒăç€șăăăăŒăăŁăŒăă§ăăăăăźçŹŹïŒçčć„ćłæć€ććæąćŠçïŒïŒłïŒïŒïŒïŒăŻăçŸćšăçčćłïŒć€ćæéă«ăŠăłăżïŒïŒïŒïœïœăźć€ăăïŒăă§ăăăšć€ć„ăăć ŽćăćłăĄă珏ïŒçčć„ćłæïŒçčćłïŒïŒăźć€ćæéăç”éăăć Žćă«ćźèĄăăăćŠçă§ăăă Next, the first special symbol fluctuation stop processing (S257), which is one of the special symbol variation processing 4 (S151 in FIG. 119), will be described with reference to FIG. 124. FIG. 124 is a flowchart showing the first special symbol fluctuation stop processing (S257). In this first special symbol fluctuation stop processing (S257), when it is determined that the value of the special figure 1 fluctuation time counter 203di is "0" at present, that is, the fluctuation time of the first special symbol (special figure 1) is determined. This is the process that is executed when it has passed.
珏ïŒçčć„ćłæć€ććæąćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒăćźèĄăăăšăăŸă珏ïŒçčć„ćłæïŒçčćłïŒïŒă«ćŻŸăăŠć€§ćœăăăă©ă°ïŒïŒïŒïœăăȘăłă«èšćźăăăŠăăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒă珏ïŒçčć„ćłæă«ćŻŸăăŠć€§ćœăăăă©ă°ïŒïŒïŒïœăăȘăłă«èšćźăăăŠăăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒčïœ ïœïŒăæŹĄă«ăçčćłïŒć€ććæąăă©ă°ïŒïŒïŒïœïœăăȘăłă«èšćźăïŒïŒłïŒïŒïŒïŒăçčćłïŒć€ććæąăă©ă°ïŒïŒïŒïœïœăăȘăłă«ăȘăŁăăăšăç€șăçčćłïŒć€ććæąăłăăłăăèšćźăăïŒïŒłïŒïŒïŒïŒă When the first special symbol fluctuation stop process (S257 in FIG. 124) is executed, it is first determined whether the jackpot flag 203i is set to ON for the first special symbol (special figure 1) (S851). When it is determined that the jackpot flag 203i is set to on for the first special symbol (S851: Yes), then the special figure 2 fluctuation stop flag 203df is set to on (S852), and the special figure is set. 2 A special figure 2 indicating that the fluctuation stop flag 203df has been turned on is set (S853).
æŹĄă«ă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźçŹŹïŒçčć„ćłæăć€ăćłæă§ćæąèĄšç€șăïŒïŒłïŒïŒïŒïŒăçčćłïŒć€ćæéă«ăŠăłăżïŒïŒïŒïœïœăźć€ăïŒă«èšçœźăăïŒïŒłïŒïŒïŒïŒăăăă«ăăă珏ïŒçčć„ćłæă性ćœăăăç€șăèĄšç€șæ æ§ă§ćæąèĄšç€șăăăć Žćă«ăćźèĄäžăźçŹŹïŒçčć„ćłæïŒçčćłïŒïŒăźć€ćèĄšç€șăăć€ăăç€șăèĄšç€șæ æ§ïŒć€ăćłæïŒă§ćæąèĄšç€șïŒçąșćźèĄšç€șïŒăăăăšăă§ăăă Next, the second special symbol of the first symbol display device 37 is stopped and displayed by the off symbol (S854), and the value of the special figure 2 fluctuation time counter 203dj is set to 0 (S855). As a result, when the first special symbol is stopped and displayed in the display mode indicating a jackpot, the variable display of the second special symbol (special figure 2) being executed is stopped and displayed in the display mode indicating the deviation (off symbol). (Confirmed display) can be displayed.
ïŒłïŒïŒïŒăźćŠçăç”ăăăšăæŹĄă«ă珏ïŒçčć„ćłæă«ćŻŸăă性ćœăăăă©ă°ïŒïŒïŒïœăăȘăłă«èšćźăăăŠăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒăăȘăłă«èšćźăăăŠăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒčïœ ïœïŒăäžèż°ăăïŒłïŒïŒïŒăźćŠçă«ăŠćŒ·ć¶çă«ć€ăă§ćæąèĄšç€șăăă珏ïŒçčć„ćłæă«ćŻŸăăŠçŹŹïŒçčć„ćłæăźæœéžç”æăé©ćżăăăăăă«ă珏ïŒçčć„ćłæă«ćŻŸăă性ćœăăăă©ă°ïŒïŒïŒïœăăȘăă«èšćźăïŒïŒłïŒïŒïŒïŒăçčćłïŒć€§ćœăăă«ćŻŸăăèšæ¶æ ć ±ăćé€ăïŒïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒăźćŠçăžç§»èĄăăăäžæčă§ăïŒłïŒïŒïŒăźćŠçă«ăăăŠă珏ïŒçčć„ćłæăźæœéžă§ć€§ćœăăă«ćœéžăăŠăăȘăăšć€ć„ăăć ŽćăŻăïŒłïŒïŒïŒïŒïŒïŒïŒăźćŠçăăčăăăăăŠăïŒłïŒïŒïŒăźćŠçăžç§»èĄăăă After finishing the processing of S855, next, it is determined whether the jackpot flag 203i for the second special symbol is set to ON (S856), and if it is determined that it is set to ON (S856: Yes), the above is described. In order to adapt the lottery result of the second special symbol to the second special symbol that was forcibly stopped and displayed in the processing of S854, the jackpot flag 203i for the second special symbol was set to off (S857). ), The stored information for the special figure 2 jackpot is deleted (S858), and the process proceeds to S859. On the other hand, in the process of S856, if it is determined that the jackpot has not been won in the lottery of the second special symbol, the process of S857 and 808 is skipped and the process proceeds to the process of S859.
ïŒłïŒïŒïŒăźćŠçă§ăŻăăŸăăä»ćăźçčć„ćłæć€ćă§ćœéžăă性ćœăăă·ăăȘăȘăèšćźăăïŒïŒïŒïŒćç §ïŒæŹĄăă§ă珏ïŒçčć„ćłæă«ćŻŸćżăă性ćœăăăă©ă°ïŒïŒïŒïœăçčćłïŒæžçźăă©ă°ïŒïŒïŒïœïœăçčćłïŒæžçźăă©ă°ïŒïŒïŒïœïœăæçç”äșćŸ æ©ăă©ă°ïŒïŒïŒïœïœăăȘăă«èšćźăăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăăȘă»ăăăăïŒïŒłïŒïŒïŒïŒăăăăŠăéæç¶æ æ ŒçŽăšăȘăąïŒïŒïŒïœă«çŸćšăźéæç¶æ ă性ćœăăäžïŒć€§ćœăăéæäžïŒă§ăăăăšăç€șăæ ć ±ăèšæ¶ăăïŒïŒłïŒïŒïŒïŒăéæç¶æ æ ŒçŽăšăȘăąïŒïŒïŒïœăŻăæœéžéæă«éąăăéæç¶æ ïŒéćžžç¶æ ăæçç¶æ ïŒăšăćœăăéæă«éąăăéæç¶æ ïŒć€§ćœăăäžăć°ćœăăäžïŒăšăćăăŠèšæ¶ăăăăšăă§ăăăăă«æ§æăăŠăăăïŒłïŒïŒïŒăźćŠçăćźèĄăăăăšă«ăăă性ćœăăćœéžăăăżă€ăăłă°ă«ăăăæœéžéæă«éąăăéæç¶æ ïŒéćžžç¶æ ăæçç¶æ ïŒăšă性ćœăăäžă§ăăăăšăç€șăéæç¶æ ăšăèšæ¶ăăăă In the processing of S859, first, the jackpot scenario won by the special symbol variation this time is set (see 809), and then the jackpot flag 203i, the special figure 1 subtraction flag 203dk, and the special figure 2 subtraction flag corresponding to the first special symbol are set. 203dl, the time saving end wait flag 203dm is set to off, and the value of the time saving counter 203h is reset (S860). Then, information indicating that the current gaming state is in the jackpot (during the jackpot game) is stored in the gaming state storage area 203g (S861). The game state storage area 203g is configured so that the game state related to the lottery game (normal state, time saving state) and the game state related to the winning game (large hit medium, small hit medium) can be stored separately. By executing the process of S861, the game state (normal state, time saving state) related to the lottery game at the timing when the big hit is won and the game state indicating that the big hit is in progress are stored.
ăăźăăă«æ§æăăăăšă§ă性ćœăăéæç”äșæçčă§ă性ćœăăă«ćœéžăăăżă€ăăłă°ă§èšćźăăăŠăăéæç¶æ ăć€ć„ăăăăšăă§ăăă With this configuration, it is possible to determine the game state set at the timing when the jackpot is won at the end of the jackpot game.
ïŒłïŒïŒïŒăźćŠçăç”ăăăšăæŹĄă«ă珏ïŒçčć„ćłæăçąșćźćæąăăăăšăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒă«ćŻŸăăŠæç€șăăăăăźçčćłïŒçąșćźăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒă珏ïŒçčć„ćłæèĄšç€șèŁ çœźïŒïŒă§ć€ćèĄšç€șăăŠăă珏ïŒçčć„ćłæăźć€ćèĄšç€șăćæąăăćŠçăćźèĄăïŒïŒłïŒïŒïŒïŒăæŹćŠçăç”äșăăă When the processing of S861 is completed, next, a special figure 1 confirmation command for instructing the voice lamp control device 113 to confirm and stop the first special symbol is set (S863), and the first special symbol display device is displayed. The process of stopping the variable display of the first special symbol that is variable-displayed in 37 is executed (S864), and this process is terminated.
äžæčăïŒłïŒïŒïŒăźćŠçă«ăăăŠă珏ïŒçčć„ćłæă«ćŻŸăăŠć€§ćœăăăă©ă°ïŒïŒïŒïœăăȘăłă«èšćźăăăŠăăȘăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒźïœïŒăæçæŽæ°ćŠçïŒïŒłïŒïŒïŒïŒăćźèĄăăäžèż°ăăïŒłïŒïŒïŒăźćŠçă«ç§»èĄăăăæçæŽæ°ćŠçïŒïŒłïŒïŒïŒïŒăźè©łçŽ°ăȘèȘŹæă«ă€ăăŠăŻăćłïŒïŒïŒăćç §ăćŸèż°ăăă On the other hand, in the process of S851, when it is determined that the jackpot flag 203i is not set to ON for the first special symbol (S851: No), the time saving update process (S862) is executed, and the above-mentioned S863 Move to processing. A detailed description of the time saving update process (S862) will be described later with reference to FIG. 125.
ăăźăăă«ă珏ïŒçčć„ćłæć€ććæąćŠçïŒïŒłïŒïŒïŒïŒă§ăŻă珏ïŒçčć„ćłæăźæœéžïŒçŹŹïŒæœéžéæïŒç”æăç€șăćłæă§ć€ćèĄšç€șăćæąăăćŠçïŒïŒłïŒïŒïŒăïŒłïŒïŒïŒïŒăćźèĄăăăăăŸăăä»ćăźæœéžç”æă性ćœăăă§ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒčïœ ïœïŒăć€ćäžăźçŹŹïŒçčć„ćłæăăæœéžç”æăć€ăăšăȘăăăă«ćŒ·ć¶çă«ćæąèĄšç€șăăăïŒïŒłïŒïŒïŒïŒăăăźăăă«ăäžæčăźçčć„ćłæăă性ćœăăăç€șăćłæă§ćæąèĄšç€șïŒçąșćźèĄšç€șïŒăăăćŠçă«ăăăŠăć€ćäžăźä»æčăźçčć„ćłæăćŒ·ć¶çă«ćæąăăăćŠçăćźèĄăăăăă«æ§æăăăăšă§ăćæă«ćźèĄăăăè€æ°ăźçčć„ćłæć€ćă«ćŻŸăăŠé©æŁăȘćŠçăćźèĄăăăăšăă§ăăă As described above, in the first special symbol variation stop process (S257), the process (S859 to S864) of stopping the variation display with the symbol indicating the result of the lottery (first lottery game) of the first special symbol is executed. Further, when the lottery result this time is a big hit (S851: Yes), the second special symbol that is changing is forcibly stopped and displayed so that the lottery result is out of order (S854). In this way, in the process of stopping display (confirmed display) of one special symbol with the symbol indicating the jackpot, the process of forcibly stopping the other special symbol that is changing is executed at the same time. Appropriate processing can be executed for a plurality of special symbol fluctuations to be executed.
ă€ăŸăăæŹćźæœćœąæ ăźăăăłăłæ©ïŒïŒăźăăă«ă珏ïŒçčć„ćłæă«éąăăć€ććŠçăšă珏ïŒçčć„ćłæă«éąăăć€ććŠçăšăé ă«ćźèĄăăæ§æă«ăăăŠă珏ïŒçčć„ćłæăźæœéžç”æă«ćșă„ăăŠćźèĄăăă珏ïŒçčć„ćłæăźć€ććŠçïŒćŒ·ć¶ćæąćŠçïŒăă珏ïŒçčć„ćłæă«éąăăć€ććŠçć ă§ćźèĄăăăăšă«ăăă珏ïŒçčć„ćłæă«éąăăć€ććŠçăćźèĄăăăŠăăȘăăżă€ăăłă°ă§çŹŹïŒçčć„ćłæăćŒ·ć¶ćæąăăăăšăă§ăăăăă珏ïŒçčć„ćłæă«éąăăćŠçăéè€ăăŠăăŸăăăšăéČăăăšăă§ăăčă ăŒășă«ćŠçăćźèĄăăăăšăă§ăăă That is, like the pachinko machine 10 of the present embodiment, in a configuration in which the variation processing related to the first special symbol and the variation processing related to the second special symbol are executed in order, the execution is performed based on the lottery result of the first special symbol. By executing the variation processing (forced stop processing) of the second special symbol within the variation processing related to the first special symbol, the second special symbol is forcibly stopped at the timing when the variation processing related to the second special symbol is not executed. Therefore, it is possible to prevent the processing related to the second special symbol from being duplicated, and the processing can be smoothly executed.
ăȘăăæŹćźæœćœąæ ă§ăŻäžæčăźçčć„ćłæă性ćœăăăç€șăćłæă§ćæąèĄšç€șăăăżă€ăăłă°ă§ä»æčăźçčć„ćłæăăć€ăăç€șăćłæă§ćŒ·ć¶çă«ćæąăăăćŠçăćźèĄăăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăäŸăă°ăäžæčăźçčć„ćłæă性ćœăăă«ćœéžăăăšć€ć„ăăć ŽćăćłăĄă珏ïŒçčć„ćłæ性ćœăăć€ćźćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒă«ăăăŠä»ćăźæœéžç”æă性ćœăăă§ăăăšć€ć„ăăć ŽćïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒïŒčïœ ïœïŒă«ăä»æčăźçčć„ćłæăźć€ćăćŒ·ć¶çă«ć€ăćłæă§ćæąăăăăăă«æ§æăăŠăèŻăăăăźć ŽćăćŒ·ć¶çă«ć€ăćæąăăăä»æčăźçčć„ćłæă«ćŻŸăăŠăäžæčăźçčć„ćłæăźć€§ćœăăć€ćăç”äșăăăŸă§ăźæéă性ćœăăă«ćœéžăăăăšăźăȘăçčæźć€ćăćźèĄăăăăăă«æ§æăăăšèŻăăăăźăăă«æ§æăăăăšă§ăäžæčăźçčć„ćłæă§ć€§ćœăăă«ćœéžăăéă«ćŒ·ć¶çă«ä»æčăźçčć„ćłæć€ćăćæąăăăăăšăéæè ăæ°ă„ăéŁăăăăăšăă§ăăăăăŁăŠăä»æčăźçčć„ćłæć€ćăćŒ·ć¶çă«ćæąèĄšç€șăăăăăšăć€ć„ăă性ćœăăćœéžăźæçĄăéæè ăææĄăăŠăăŸăăăšăæć¶ăăăăšăă§ăăă In the present embodiment, the process of forcibly stopping the other special symbol at the timing indicating that one special symbol is stopped and displayed at the symbol indicating the jackpot is executed. Not limited to, for example, when it is determined that one of the special symbols has won the jackpot, that is, when it is determined that the current lottery result is a jackpot in the first special symbol jackpot determination process (S356 in FIG. 121) ( S458: Yes) in FIG. 121 may be configured so that the fluctuation of the other special symbol is forcibly removed and stopped at the symbol. In this case, it is preferable to configure the other special symbol that has been forcibly removed and stopped to execute a special fluctuation that does not win the jackpot until the jackpot fluctuation of one special symbol ends. With this configuration, it is possible to make it difficult for the player to notice that when one special symbol wins a big hit, the other special symbol fluctuation is forcibly stopped. Therefore, it is possible to prevent the player from grasping whether or not the jackpot has been won by determining that the other special symbol change has been forcibly stopped and displayed.
ăŸăăæŹćźæœćœąæ ăźăăăłăłæ©ïŒïŒă§ăŻăäžæčăźçčć„ćłæă性ćœăăăç€șăćłæă§ćæąèĄšç€șăăć Žćă«ăćźèĄäžăźä»æčăźçčć„ćłæć€ćă«ćŻŸăăæœéžç”æăç ŽæŁăăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăäŸăă°ăäžæčăźçčć„ćłæă«ćșă„ă性ćœăăéæăç”äșăăăŸă§ăźéăä»æčăźçčć„ćłæć€ćăäžæăă性ćœăăéæç”äșćŸă«äžæäžăźçčć„ćłæć€ćăćéăăăăăă«æ§æăăŠăèŻăăăăă«ăăăéæè ăćźèĄăăæœéžéæăźéæç”æăç ŽæŁăăăăăšă«ăăéæè ăăăăłăłæ©ïŒïŒă«äžäżĄæăæăŁăŠăăŸăăăšăæć¶ăăăăšăă§ăăă Further, in the pachinko machine 10 of the present embodiment, when one special symbol is stopped and displayed with a symbol indicating a jackpot, the lottery result for the other special symbol change being executed is discarded. Not limited to, for example, it may be configured to suspend the other special symbol change until the jackpot game based on one special symbol ends, and restart the interrupted special symbol change after the jackpot game ends. good. As a result, it is possible to prevent the player from feeling distrust of the pachinko machine 10 due to the discarding of the game result of the lottery game executed by the player.
ć ăăŠăäžæčăźçčć„ćłæăźæœéžç”æă«ćșă„ăăŠăćźèĄäžăźä»æčăźçčć„ćłæć€ćăć¶ćŸĄăăć Žćă«ăćźèĄäžăźä»æčăźçčć„ćłæăźæœéžç”æă«ćżăăŠć€ćć¶ćŸĄć ćźčăç°ăȘăăăăăă«æ§æăăŠăèŻăăäŸăă°ă珏ïŒçčć„ćłæă性ćœăăćłæă§ćæąèĄšç€șăăăżă€ăăłă°ă§ă珏ïŒçčć„ćłæăźæœéžăć€ăă§ăăăăšăç€șăăăăźć€ćïŒć€ăć€ćïŒäžă§ăăć Žćă«ăŻăăăźæœéžç”æăç ŽæŁăăäžă€ăăăźć€ăć€ćăćŒ·ć¶ćæąăăăćŒ·ć¶ćæąćŠçăćźèĄăă珏ïŒçčć„ćłæăźæœéžç”æăćœăăïŒć€§ćœăăăć°ćœăăïŒă§ăăăăšăç€șăăăăźć€ćïŒćœăăć€ćïŒäžă§ăăć Žćă«ăŻă珏ïŒçčć„ćłæăźć€§ćœăăéæăç”äșăăćŸă«ă珏ïŒçčć„ćłæăźć€ćăćéă§ăăăăă«äžæćŠçăćźèĄăăăăă«æ§æăăŠăèŻăă In addition, when controlling the fluctuation of the other special symbol being executed based on the lottery result of one special symbol, the variation control content is configured to be different according to the lottery result of the other special symbol being executed. For example, when the first special symbol is stopped and displayed as a jackpot symbol, and the lottery for the second special symbol is in a fluctuation (disappearance fluctuation) to indicate that the lottery is out of the lottery, the lottery may be performed. During the fluctuation (hit fluctuation) to show that the lottery result of the second special symbol is a hit (big hit, small hit) by discarding the result and executing the forced stop processing to forcibly stop the deviation fluctuation. In some cases, after the jackpot game of the first special symbol is completed, the interruption process may be executed so that the fluctuation of the second special symbol can be resumed.
ăăźć Žćă珏ïŒçčć„ćłæăźć€§ćœăăéæăç”äșăăćŸă«ăæ°ăăȘ珏ïŒçčć„ćłæć€ćăćźèĄăăăăźăăäžæäžăźçŹŹïŒçčć„ćłæć€ćăćéăăăăźăă«ă€ăăŠéæè ă«èćłăæăăăȘăăéæăèĄăăăăăšăă§ăăăăăă«ăăăźăăăȘæ§æăçšăăć ŽćăŻă珏ïŒçčć„ćłæăźć€§ćœăăéæäžă«ăăă珏ïŒçčć„ćłæăźç¶æłïŒäžæäžăćŠăïŒăéæè ă«ç€șćăăăăăźç€șćæŒćșăćźèĄăăăăă«æ§æăăăšèŻăă In this case, while making the player interested in whether a new second special symbol change is executed or the suspended second special symbol change is restarted after the jackpot game of the first special symbol is completed. You can play a game. Further, when such a configuration is used, it is configured to execute a suggestion effect for suggesting the situation (whether or not it is interrupted) of the second special symbol to the player during the jackpot game of the first special symbol. Then it is good.
æŹĄă«ăćłïŒïŒïŒăćç §ăăŠăçčć„ćłæăźć€ććæąćŠçïŒçŹŹïŒçčć„ćłæć€ććæąćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒă珏ïŒçčć„ćłæć€ććæąćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒïŒăźäžćŠçă§ăăæçæŽæ°ćŠçïŒïŒłïŒïŒïŒïŒïŒłïŒïŒïŒïŒïŒïŒă«ă€ăăŠèȘŹæăăăćłïŒïŒïŒăŻăăźæçæŽæ°ćŠçïŒïŒłïŒïŒïŒïŒïŒłïŒïŒïŒïŒïŒïŒăźć ćźčăç€șăăăăŒăăŁăŒăă§ăăăăăźæçæŽæ°ćŠçïŒïŒłïŒïŒïŒïŒïŒłïŒïŒïŒïŒïŒïŒă§ăŻăéæç¶æ ăæçç¶æ ă§ăăć Žćă«ăçčć„ćłæăźć€ććæąæă«æçă«ăŠăłăżïŒïŒïŒïœăźć€ăæŽæ°ăăç”äșæĄä»¶ăæșăăăăć Žćă«ăŻăéæç¶æ ăéćžžç¶æ ăžăšç§»èĄăăćŠçăćźèĄăăăăȘăăćŸèż°ăăèȘŹæă§ăŻă珏ïŒçčć„ćłæăźć€ćăćæąăăăć ŽćăźćŠçă«ă€ăăŠèȘŹæăăăăćŻŸè±Ąă珏ïŒçčć„ćłæă§ăăć Žćă«ăćæ§ăźćŠçăćźèĄăăă Next, with reference to FIG. 125, one process of the special symbol fluctuation stop processing (first special symbol fluctuation stop processing (see S151 in FIG. 119), second special symbol fluctuation stop processing (see S263 in FIG. 132)). The time saving update process (S862 (S1661)) is described. FIG. 125 is a flowchart showing the contents of this time saving update process (S862 (S1661)). In this time reduction update process (S862 (S1661)), when the game state is the time reduction state, the value of the time reduction counter 203h is updated when the fluctuation of the special symbol is stopped, and when the end condition is satisfied, the game state is normally changed. Executes the process of transitioning to the state. In the description described later, the process when the fluctuation of the first special symbol is stopped will be described, but the same process is also executed when the target is the second special symbol.
æçæŽæ°ćŠçïŒïŒłïŒïŒïŒïŒïŒłïŒïŒïŒïŒïŒïŒăćźèĄăăăăšăăŸăăçčćłïŒæžçźăă©ă°ïŒïŒïŒïœïœăăȘăłă§ăăăă©ăăăćłăĄăä»ććźèĄăăăŠăăçčć„ćłæăźć€ćăăæçéæäžă«ć€ćăéć§ăăăăźă§ăăăă©ăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăçčćłïŒæžçźăă©ă°ïŒïŒïŒïœïœăăȘăłă§ăŻăăăćłăĄăæçéæäžă«ć€ćăéć§ăăŠăăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăæžçźăăïŒïŒłïŒïŒïŒïŒïŒăăăăŠăçčćłïŒæžçźăă©ă°ïŒïŒïŒïœïœăăȘăă«èšćźăïŒïŒłïŒïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçă«ç§»èĄăăăäžæčăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăçčćłïŒæžçźăă©ă°ïŒïŒïŒïœïœăăȘăłă§ăŻăȘăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăæçç¶æ ăźæŽæ°ăźć„æ©ăšăȘăć€ććæąă§ăŻăȘăăăăïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăăčăăăăăïŒłïŒïŒïŒïŒăźćŠçăžăšç§»èĄăăă When the time saving update process (S864 (S1661)) is executed, first, whether or not the special figure 1 subtraction flag 203dk is turned on, that is, the change of the special symbol being executed this time starts to change during the time saving game. It is determined whether or not it is the same (S2101). When it is determined that the special figure 1 subtraction flag 203dk is on, that is, the fluctuation is started during the time saving game (S2101: Yes), the value of the time saving counter 203h is subtracted (S2102). Then, the special figure 1 subtraction flag 203dk is set to off (S2103), and the process proceeds to S2104. On the other hand, in the processing of S2101, when it is determined that the special figure 1 subtraction flag 203dk is not on (S2101: No), the processing of S2102 to S2106 is skipped because it is not a fluctuation stop that triggers the update of the time saving state. Then, the process proceeds to S2107.
äžèż°ăăăăă«ăçčć„ćłæăźć€ćéć§æă«ăéæç¶æ ăæçç¶æ ă§ăăć Žćă«ăŻăćŻŸćżăăćłæçšźć„ăźæžçźăă©ă°ăăȘăłă«èšćźăăăăšă§ć€ććæąæă«ăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăæžçźăăăăšăă§ăăăăăŁăŠăæçéæç¶æ ăźæç”ć€ćăćæąăăăŸă§æçéæç¶æ ăèšćźăăăăšăćșæ„ăăăăźăăă«æ§æăăăăšă§ăéæè ă«ăšăŁăŠæć©ăšăȘăæçéæç¶æ ăăæ性éé·ăæéăšăăŠæäŸăăăăšăă§ăăă As described above, when the game state is the time saving state at the start of the fluctuation of the special symbol, the value of the time saving counter 203h is subtracted when the fluctuation is stopped by setting the subtraction flag of the corresponding symbol type to ON. Can be done. Therefore, the time-saving game state can be set until the final fluctuation of the time-saving game state stops. With this configuration, it is possible to provide a time-saving gaming state that is advantageous to the player for the longest possible period.
ăŸăăäžèż°ăăăăă«ăæŹćźæœćœąæ ă§ăŻă珏ïŒçčć„ćłæăźæœéžă§ć°ćœăăă«ćœéžăăć Žćă«ă珏ïŒçčć„ćłæăźć€ćă仟ćæąăăć°ćœăăéæăç”äșăăăŸă§ăźæéăŻć€ćăćéăăȘăăăæ§æăăŠăăăăăăŠăăăźć°ćœăăéæäžă«ïŒ¶ć „èłăçșçăă性ćœăăăä»äžăăăăăźć€§ćœăăéæç”äșćŸă«ă仟ćæąăăŠăă珏ïŒçčć„ćłæăźć€ćăćéăăăăăă«ăè©łăăăŻćłïŒïŒïŒăćç §ăćŸèż°ăăăă性ćœăăéæăéć§ăăăćă«çčćłïŒæžçźăă©ă°ïŒïŒïŒïœïœăăȘăă«èšćźăăăăă仟ćæąăăŠăăć€ćăćéăćæąăăć Žćă«ăŻăçčćłïŒæžçźăă©ă°ïŒïŒïŒïœïœăăȘăă§ăăăăăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăæžçźăăăȘăăćłăĄăïŒ¶ć „èłă«ăă性ćœăăéæç”äșćŸăźä»źćæąăăŠăăçčć„ćłæăźć€ććæąæă«ăŻæźæçćæ°ăæžçźăăăȘăăăă«æ§æăăŠăăăăăźăăă«æ§æăăăăšă§ă性ćœăăçšźć„ă«ăăèšćźăăăæçăźèŠćźæéă«ć ăăŠă仟ćæąăăŠăăçčćłăźæźć€ćæéăæçéæăèšćźăăăăăăéæè ă«ăšăŁăŠæć©ăȘæéăšăȘăæçç¶æ ăæ性éé·ăæéăšăȘăăăèšćźăăăăšăă§ăăăăăŁăŠăéæăźèè¶Łăćäžăăă Further, as described above, in the present embodiment, when a small hit is won in the lottery of the second special symbol, the fluctuation of the first special symbol is temporarily stopped, and the period until the small hit game is completed is changed. It is configured not to restart. Then, a V prize is generated during the small hit game, a big hit is given, and after the big hit game is completed, the change of the first special symbol that has been temporarily stopped resumes. Further, as will be described in detail with reference to FIG. 137, since the special figure 1 subtraction flag 203dk is set to off before the jackpot game is started, the special figure 1 when the temporarily stopped fluctuation resumes and stops. FIG. 1 Since the subtraction flag 203dk is off, the value of the time saving counter 203h is not subtracted. That is, the remaining time reduction number is not subtracted when the fluctuation of the special symbol that has been temporarily stopped after the jackpot game due to the V prize is stopped. With this configuration, in addition to the specified time reduction period set by the jackpot type, the time reduction game is also set for the remaining fluctuation time of the special figure that was temporarily stopped, which is an advantageous period for the player. The time saving state can be set to the maximum long period. Therefore, the interest of the game is improved.
ïŒłïŒïŒïŒïŒăźćŠçă§ăŻăæçç”äșćŸ æ©ăă©ă°ïŒïŒïŒïœïœăăȘăłă§ăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăæçç”äșćŸ æ©ăă©ă°ïŒïŒïŒïœïœăăȘăłă§ăăăšć€ć„ăăć ŽćïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăćłăĄăä»ćăźçčć„ćłæăźć€ćăæçăźæç”ć€ćă§ăăăăŸăă珏ïŒçčć„ćłæïŒä»æčăźçčć„ćłæïŒă«ăăăŠăæçăźæç”ć€ćăăæŹĄăźć€ćăéć§ăăăŠăăȘăç¶æ ă§ăăć Žćă«ăŻăéæç¶æ ăéćžžç¶æ ăžăšç§»èĄăăăżă€ăăłă°ă§ăăăăăæçç”äșćŸ æ©ăă©ă°ïŒïŒïŒïœïœăăȘăă«èšćźăïŒïŒłïŒïŒïŒïŒïŒăéæç¶æ æ ŒçŽăšăȘăąïŒïŒïŒïœă«éćžžç¶æ ăèšćźăăïŒïŒłïŒïŒïŒïŒïŒăăăăŠăïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăă In the process of S2104, it is determined whether or not the time saving end wait flag 203 dm is on (S2104). When it is determined that the time reduction end wait flag 203 dm is on (S2104: Yes), that is, the variation of the special symbol this time is the final variation of the time reduction, and the time reduction in the second special symbol (the other special symbol). If the next change has not been started from the final change of, the game state is stored by setting the time saving end wait flag 203 dm to off (S2105) because it is the timing to shift the game state to the normal state. A normal state is set in the area 203 g (S2106). Then, the process proceeds to S2107.
äžæčăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăæçç”äșćŸ æ©ăă©ă°ïŒïŒïŒïœïœăăȘăłă§ăŻăȘăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăæçéæăźæç”ć€ćăćźèĄăăăŠăăȘăç¶æ ăćłăĄăæçç¶æ ăç¶ç¶ăăŠăăç¶æ ă§ăăăăăäžèż°ăăïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăăčăăăăăïŒłïŒïŒïŒïŒăźćŠçă«ç§»èĄăăăăăźăăă«ăćæć€ćăżă€ăăźéææ©ă«ăăăŠăæçéæăźæç”ć€ćăšăȘăć€ćăźćæąæă«ăä»æčăźçčć„ćłæă§æçéæç¶æ ăźèŠćźćæ°ăè¶ ăăć€ćïŒæç”ć€ćăăæŹĄăźć€ćïŒăćźèĄăăăŠăăȘăăăć€ć„ăăćźèĄăăăŠăăȘăć Žćă«ăŻăéæç¶æ ă移èĄăăăăăăźăăă«æ§æăăăăšă§éćæăźăȘăéæăéæè ă«ćŻŸăæäŸăăăăšăă§ăăă On the other hand, in the processing of S2104, when it is determined that the time saving end wait flag 203 dm is not on (S2104: Yes), the state in which the final variation of the time saving game is not executed, that is, the state in which the time saving state continues. Therefore, the process of S2105 to S2106 described above is skipped, and the process proceeds to the process of S2107. In this way, in the simultaneous fluctuation type gaming machine, when the fluctuation that is the final fluctuation of the time-saving game is stopped, the fluctuation exceeding the specified number of times of the time-saving gaming state (the next fluctuation from the final fluctuation) is executed by the other special symbol. It is determined whether or not the game has been executed, and if it has not been executed, the game state is changed. With this configuration, it is possible to provide a player with a comfortable game.
ïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźăăăăăźćŠçăç”äșăăăšïŒłïŒïŒïŒïŒăźćŠçă«ç§»èĄăăăïŒłïŒïŒïŒïŒăźćŠçă§ăŻăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăšéæç¶æ ăšăç€șăăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăă When any of the processes of S2101, S2104, and S2106 is completed, the process proceeds to the process of S2107. In the process of S2107, a command indicating the value of the time saving counter 203h and the game state is set (S2107), and this process is terminated.
æŹĄă«ăćłïŒïŒïŒăćç §ăăŠăçčć„ćłæć€ććŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒăźäžćŠçă§ăă珏ïŒçčć„ćłæć€ćéć§ćŠçïŒïŒłïŒïŒïŒïŒă«ă€ăăŠèȘŹæăăăćłïŒïŒïŒăŻăăźçŹŹïŒçčć„ćłæć€ćéć§ćŠçïŒïŒłïŒïŒïŒïŒăç€șăăăăŒăăŁăŒăă§ăăă Next, the second special symbol variation start process (S260), which is one process of the special symbol variation process 4 (S151 in FIG. 119), will be described with reference to FIG. 126. FIG. 126 is a flowchart showing the second special symbol change start processing (S260).
珏ïŒçčć„ćłæć€ćéć§ćŠçïŒïŒłïŒïŒïŒïŒăćźèĄăăăăšăăŸăăçčćłïŒć€ććæąăă©ă°ïŒïŒïŒïœïœăăȘăłă«èšćźăăăŠăăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒăćłăĄăæŹćŠçăćźèĄăăăçŽćă«ïŒćäžăźçčć„ćłæć€ććŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒć ă§ïŒćźèĄăăă珏ïŒçčć„ćłæăźæœéžïŒçŹŹïŒçčć„ćłæ性ćœăăć€ćźćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒïŒă«ăŠć€§ćœăăă«ćœéžăăăćŠăăć€ć„ăăă When the second special symbol change start process (S260) is executed, it is first determined whether or not the special figure 2 change stop flag 203df is set to ON (S951). That is, the lottery of the first special symbol (first special symbol jackpot determination process (S356 in FIG. 121)) executed immediately before this process is executed (in the same special symbol variation process 4 (see S151 in FIG. 119)). Refer to)) to determine whether or not the jackpot was won.
ïŒłïŒïŒïŒăźćŠçă«ăăăŠăçčćłïŒć€ććæąăă©ă°ïŒïŒïŒïœïœăăȘăłă«èšćźăăăŠăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒčïœ ïœïŒă珏ïŒçčć„ćłæăźć€ćăéć§ăăăăăźćçšźćŠçăăčăăăăăçčćłïŒć€ććæąăă©ă°ïŒïŒïŒïœïœăăȘăă«èšćźăïŒïŒłïŒïŒïŒïŒăæŹćŠçăç”äșăăăă€ăŸăăæŹćźæœćœąæ ă§ăŻăçčćłïŒć€ććæąăă©ă°ïŒïŒïŒïœïœăçšăăăăšă§ă珏ïŒçčć„ćłæ性ćœăăć€ćźćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒă«ăăăŠă珏ïŒçčć„ćłæă性ćœăăćłæă§ćæąèĄšç€șăăăšć ±ă«ă珏ïŒçčć„ćłæăć€ăćłæă§ćŒ·ć¶çă«ćæąèĄšç€șăăăćŸă«ăæ°ăăȘ珏ïŒçčć„ćłæć€ćăćźèĄăăăăăšăçŠæąăăŠăăăăăă«ăăă珏ïŒçčć„ćłæă«éąăăć€ććŠçć ă§çŹŹïŒçčć„ćłæăćŒ·ć¶çă«ćæąèĄšç€șăăăăšăăŠăäžć ·ćăçăăăăšçĄăć¶ćŸĄćŠçăćźèĄăăăăšăă§ăăă In the process of S951, when it is determined that the special figure 2 fluctuation stop flag 203df is set to ON (S951: Yes), various processes for starting the fluctuation of the second special symbol are skipped, and the special figure 2 is skipped. The fluctuation stop flag 203df is set to off (S952), and this process ends. That is, in the present embodiment, by using the special figure 2 fluctuation stop flag 203df, the first special symbol is stopped and displayed as the jackpot symbol in the first special symbol jackpot determination process (see S356 in FIG. 121), and the second special symbol is stopped and displayed. It is prohibited to execute a new second special symbol change after the special symbol is forcibly stopped and displayed by the off symbol. As a result, even if the second special symbol is forcibly stopped and displayed in the variation processing related to the first special symbol, the control process can be executed without causing a problem.
æŹćźæœćœąæ ă§ăŻăïŒłïŒïŒïŒăźćŠçă«ăăăŠçčćłïŒć€ććæąăă©ă°ïŒïŒïŒïœïœăăȘăłă«èšćźăăăŠăăăšć€ć„ăăăšïŒïŒłïŒïŒïŒïŒïŒčïœ ïœïŒăçčćłïŒć€ććæąăă©ă°ïŒïŒïŒïœïœăăȘăă«èšćźăăăăă«æ§æăăŠăăăăăçčćłïŒć€ććæąăă©ă°ïŒïŒïŒïœïœăèšćźăăăăšă§ă珏ïŒçčć„ćłæć€ćéć§ćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒăïŒćă ăăčăăăăăăăšăă§ăăăăă«æ§æăăŠăăă In the present embodiment, when it is determined that the special figure 2 fluctuation stop flag 203df is set to on in the process of S951 (S951: Yes), the special figure 2 fluctuation stop flag 203df is set to off. Therefore, by setting the special figure 2 fluctuation stop flag 203df, the second special symbol change start process (S260 in FIG. 126) can be skipped only once.
ăăăŻă珏ïŒçčć„ćłæć€ćéć§ćŠçïŒïŒłïŒïŒïŒïŒăćźèĄăăăçŽćă«ïŒćäžăźçčć„ćłæć€ććŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒć ă§ïŒćźèĄăăă珏ïŒçčć„ćłæăźæœéžïŒçŹŹïŒçčć„ćłæ性ćœăăć€ćźćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒïŒă«ăŠć€§ćœăăă«ćœéžăăć ŽćăźăżăçŽćŸă«ćźèĄăăă珏ïŒçčć„ćłæć€ćéć§ćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒăăčăăăăăă°ăăăźćŸă珏ïŒçčć„ćłæ性ćœăăć€ćźćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒă«ăŠèšćźăăă性ćœăăæ ć ±ïŒć€§ćœăăă·ăăȘăȘïŒă«ćșă„ăăŠć€§ćœăăéæăéć§ăăăçčć„ćłæć€ććŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒăźïŒłïŒïŒïŒăźćŠçă«ăăŁăŠă性ćœăăéæăç”äșăăăŸă§ă珏ïŒçčć„ćłæć€ćéć§ćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒăćźèĄăăăȘăăăă«æ§æăăăŠăăăăă§ăăă This is a lottery of the first special symbol (first special) executed immediately before the second special symbol variation start process (S260) is executed (in the same special symbol variation process 4 (see S151 in FIG. 119)). Only when the jackpot is won in the symbol jackpot determination process (see S356 in FIG. 121), if the second special symbol variation start process (S260 in FIG. 126) executed immediately after is skipped, the first special symbol is subsequently executed. The jackpot game is started based on the jackpot information (big hit scenario) set in the jackpot determination process (see S356 in FIG. 121), and the jackpot game is performed by the process of S251 in the special symbol variation process 4 (see S151 in FIG. 119). This is because the second special symbol variation start process (S260 in FIG. 119) is not executed until the end of.
ăăźăăă«æ§æăăăăšă§ăäžæčăźçčć„ćłæăźæœéžç”æă«ćșă„ăăŠăä»æčăźçčć„ćłæăźć€ććŠçăăčăăăăăćŠçăç°ĄçŽ ćăăăăšăă§ăăăăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒă«ăŠćźèĄăăăć¶ćŸĄćŠçăźćŠçèČ è·ă軜æžăăăăăšăă§ăăă With this configuration, it is possible to simplify the process of skipping the variation process of the other special symbol based on the lottery result of one special symbol, so that the control process executed by the main control device 110 can be simplified. The processing load can be reduced.
ăȘăăæŹćźæœćœąæ ă§ăŻăäžæčăźçčć„ćłæăźæœéžç”æăæćźăźæœéžç”æïŒć€§ćœăăćœéžïŒă§ăăć Žćă«ăä»æčăźçčć„ćłæăćŒ·ć¶çă«ćæąèĄšç€șïŒć€ăćłæă§ćæąèĄšç€șïŒăăăäžæčăźçčć„ćłæăźæœéžç”æă«ćșă„ă性ćœăăéæăćźèĄăăăăŸă§ăä»æčăźçčć„ćłæăźæ°ăăȘć€ćïŒæœéžïŒăćźèĄăăăȘăăăă«ăăăăă«çčćłïŒć€ććæąăă©ă°ïŒïŒïŒïœïœăèšćźăä»æčăźçčć„ćłæăźć€ććŠçăïŒćăčăăăăăăæ§æăçšăăŠăăăăăă仄ć€ăźæ§æăçšăăŠăèŻăă In the present embodiment, when the lottery result of one special symbol is a predetermined lottery result (big hit winning), the other special symbol is forcibly stopped and displayed (stopped and displayed by the off symbol), and one special symbol is displayed. In order to prevent a new change (lottery) of the other special symbol from being executed until the jackpot game based on the symbol lottery result is executed, the special figure 2 fluctuation stop flag 203df is set and the change processing of the other special symbol is performed. Is used, but other configurations may be used.
ă€ăŸăăäžæčăźçčć„ćłæăźæœéžç”æăæćźăźæœéžç”æïŒć€§ćœăăćœéžïŒă§ăăć Žćă«ăăăźć€§ćœăăćœéžă«ćșă„ă性ćœăăéæăç”äșăăăŸă§ăä»æčăźçčć„ćłææœéžïŒć€ćïŒă§ć€§ćœăăă«ćœéžăăȘăăăă«æ§æăăă°èŻăăäŸăă°ăćŸèż°ăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźăĄă€ăłćŠçïŒćłïŒïŒćç §ïŒă«ăŠć€§ćœăăéæăćźèĄăăăăăźć€§ćœăăć¶ćŸĄćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒăćźèĄăăăć Žćă«ăçčćłïŒć€ććæąăă©ă°ïŒïŒïŒïœïœăăȘăă«èšćźăăăăă«æ§æăăŠăèŻăă That is, when the lottery result of one special symbol is a predetermined lottery result (big hit winning), the big hit is not won in the other special symbol lottery (variation) until the big hit game based on the big hit winning is completed. It may be configured. For example, when the jackpot control process (see S1804 in FIG. 56) for executing the jackpot game is executed in the main process (see FIG. 55) of the main control device 110 described later, the special figure 2 The fluctuation stop flag 203df may be configured to be set to off.
ăăźăăă«æ§æăăăăšă§ăçčćłïŒć€ććæąăă©ă°ïŒïŒïŒïœïœăăȘăłă«ăăăżă€ăăłă°ă珏ïŒçčć„ćłæă性ćœăăćłæă§ćæąèĄšç€șăăăăżă€ăăłă°ăăăćă«èšćźăăăšăăŠăă性ćœăăéæăćźèĄăăăăŸă§æ°ăăȘ珏ïŒçčć„ćłæăźć€ćïŒæœéžïŒăćźèĄăăăăăšăçŠæąăăăăšăă§ăăă With this configuration, even if the timing to turn on the special figure 2 fluctuation stop flag 203df is set before the timing when the first special symbol is stopped and displayed as the jackpot symbol, until the jackpot game is executed. It is possible to prohibit the execution of a new second special symbol change (lottery).
ăŸăăæŹćźæœćœąæ ă§ăŻăçčćłïŒć€ććæąăă©ă°ïŒïŒïŒïœïœăăȘăłă«èšćźăăăŠăăç¶æ ă§çŹŹïŒçčć„ćłæć€ćéć§ćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒăćźèĄăăăć Žćă«ă珏ïŒçčć„ćłæăźć€ććŠçăăčăăăăăăćłăĄăæ°ăăȘć€ćăéć§ăăȘăïŒçŹŹïŒçčć„ćłæăćæąăăăăŸăŸă«ăăïŒăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăçčćłïŒć€ććæąăă©ă°ïŒïŒïŒïœïœăăȘăłă«èšćźăăăŠăăć Žćć°çšăźçŹŹïŒçčć„ćłæăźć€ćèĄšç€șăćźèĄăăăăă«æ§æăăŠăèŻăă Further, in the present embodiment, when the second special symbol change start process (see S260 in FIG. 126) is executed with the special figure 2 fluctuation stop flag 203df set to on, the change of the second special symbol is performed. The process is skipped, that is, a new fluctuation is not started (the second special symbol is kept stopped), but the special figure 2 fluctuation stop flag 203df is turned on. If it is set, it may be configured to execute the variable display of the second special symbol dedicated to it.
ăăźć Žćă性ćœăăă«ćœéžăăȘăçčæźæœéžăçšăăŠçŹŹïŒçčć„ćłæăźæœéžăèĄăăăăźçčæźæœéžăźç”æă«ćșă„ăăŠæ±șćźăăć€ćăăżăŒăłă«ćŻŸćżăăæéă珏ïŒçčć„ćłæăźć€ćèĄšç€șăćźèĄăăăăă«æ§æăăŠăèŻăăă珏ïŒçčć„ćłæăźæœéžăćźèĄăăăăšçĄăă珏ïŒçčć„ćłæăźć€§ćœăăćœéžă«ćșă„ă性ćœăăéæăćźèĄăăăăŸă§ăźæéă性ćœăăéæäžăźçčćźăżă€ăăłă°ă«ć°éăăăŸă§ăźæéăæăăŻă性ćœăăéæăç”äșăăăŸă§ăźæéă珏ïŒçčć„ćłæăć€ćèĄšç€șăăăăă«æ§æăăŠăèŻăăăăă«ăăăéæè ă«ćŻŸăăŠăçčć„ćłæć€ćăćŒ·ć¶ćæąăăăăăšăćăăéŁăăăăăšăă§ăăă In this case, a lottery for the second special symbol is performed using a special lottery that does not win the jackpot, and the variation display of the second special symbol is executed for a period corresponding to the variation pattern determined based on the result of the special lottery. It may be configured, or the period until the jackpot game based on the jackpot winning of the first special symbol is executed without executing the lottery of the second special symbol, and the period until the specific timing during the jackpot game is reached. Alternatively, the second special symbol may be varied and displayed until the jackpot game is completed. This makes it difficult for the player to understand that the special symbol change has been forcibly stopped.
ăȘăăäžèż°ăăćçčć„ćłæă«éąăăć€ććŠçăźć ćźčăŻăăăźć ćźčăç€șăăłăăłăăèšćźăăăăšă«ăăăé©ćźăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒćŽăžăšćșćăăăăăă«æ§æăăăŠăăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźäž»èĄšç€șé ćïœă«èĄšç€șăăă珏ïŒćłæă珏ïŒćłæăźć€ćèĄšç€șăäžèż°ăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăćçčć„ćłæăźèĄšç€șæ æ§ăšćæăăăăăšăă§ăăăăă«æ§æăăŠăăăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăă珏ïŒçčć„ćłæăćŒ·ć¶ćæąăăăŠăăéă珏ïŒçčć„ćłæăćŒ·ć¶çă«ćæąèĄšç€șăăăăăšăç€șăăłăăłăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒćŽă§ć俥ăăć Žćă«ă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăŠć€ćèĄšç€șăăă珏ïŒçčć„ćłæă«ćŻŸćżăă珏ïŒćłæăæăăŻă珏ïŒćłæăçšăăŠăćŒ·ć¶ćæąäžăźć€ćæŒćșăćźèĄăăăăă«æ§æăăŠăèŻăă The content of the variation processing related to each of the above-mentioned special symbols is configured to be appropriately output to the voice lamp control device 113 side by setting a command indicating the content, and is configured to be output to the voice lamp control device 113 side as appropriate. It is configured so that the variable display of the third symbol and the fourth symbol displayed in the main display area Dm of 81 can be synchronized with the display mode of each special symbol displayed on the first symbol display device 37 described above. However, while the second special symbol displayed on the first symbol display device 37 is forcibly stopped, the voice lamp control device 113 receives a command indicating that the second special symbol is forcibly stopped and displayed. In this case, the third symbol or the fourth symbol corresponding to the second special symbol that is variablely displayed by the third symbol display device 81 is used to execute the variable effect during the forced stop. Is also good.
ăăźăăă«ăéæè ăèŠèȘăæă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«çčć„ćłæăźć€ćèĄšç€șăšćæăăăŠć€ćèĄšç€șăăăććłæïŒçŹŹïŒćłæă珏ïŒćłæïŒăçšăăŠăćźéăźçŹŹïŒçčć„ćłæăćŒ·ć¶ćæąäžă«ć€ćæŒćșăćźèĄăăăăă«æ§æăăć Žćă§ăăŁăŠăăéæè ă«ćŻŸăăŠăçčć„ćłæć€ćăćŒ·ć¶ćæąăăăăăšăćăăéŁăăăăăšăă§ăăă In this way, the actual second special is used by using each symbol (third symbol, fourth symbol) that is variablely displayed in synchronization with the variable display of the special symbol on the third symbol display device 81 that is easy for the player to see. Even when the symbol is configured to execute the variation effect during the forced stop, it is possible to make it difficult for the player to understand that the special symbol variation is forcibly stopped.
ïŒłïŒïŒïŒăźćŠçă«ăăăŠăçčćłïŒć€ććæąăă©ă°ïŒïŒïŒïœïœăăȘăłă«èšćźăăăŠăăȘăăćłăĄă珏ïŒçčć„ćłæă性ćœăăćłæă§ćæąèĄšç€șăăăŠăăȘăăšć€ć„ăăć ŽćăŻïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒïŒźïœïŒăŻăïŒłïŒïŒïŒăïŒłïŒïŒïŒăźćŠçăćźèĄăăćŸèż°ăăïŒłïŒïŒïŒăźćŠçăžç§»èĄăăăăăźïŒłïŒïŒïŒăïŒłïŒïŒïŒăźćŠçăŻăäžèšăă珏ïŒçčć„ćłæć€ćéć§ćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒăźïŒłïŒïŒïŒăïŒłïŒïŒïŒăŸă§ăźććŠçă«ćŻŸăăŠă珏ïŒçčć„ćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœïœă珏ïŒçčć„ćłæäżççæ°ă«ăŠăłăżăźć€ïŒïŒźïŒïŒă珏ïŒçčć„ćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœïœă珏ïŒçčć„ćłæ性ćœăăć€ćźćŠçïŒïŒłïŒïŒïŒïŒă珏ïŒçčć„ćłæć€ćăăżăŒăłéžæćŠçïŒïŒłïŒïŒïŒïŒăă珏ïŒçčć„ćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœïœ ă珏ïŒçčć„ćłæäżççæ°ă«ăŠăłăżăźć€ïŒïŒźïŒïŒă珏ïŒçčć„ćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœïœă珏ïŒçčć„ćłæ性ćœăăć€ćźćŠçïŒïŒłïŒïŒïŒïŒă珏ïŒçčć„ćłæć€ćăăżăŒăłéžæćŠçïŒïŒłïŒïŒïŒïŒă«ć€æŽăăçčăé€ăăŠăŻćäžă§ăăăźă§ăăăźèȘŹæăŻçç„ăăă In the process of S951, when it is determined that the special figure 2 fluctuation stop flag 203df is not set to on, that is, the first special symbol is not stopped and displayed as a jackpot symbol (S951: No in FIG. 126), The processes of S953 to S959 are executed, and the process proceeds to the process of S960 described later. In the processes of S953 to S959, the first special symbol reservation ball count counter 203dd and the first special symbol hold are performed for each of the processes S351 to S357 of the first special symbol variation start process (S258 of FIG. 120). The value of the ball counter (N1), the first special symbol holding ball storage area 203da, the first special symbol jackpot determination process (S355), the first special symbol variation pattern selection process (S356), and the second special symbol holding ball number. For the counter 203de, the value of the second special symbol reserved ball counter (N2), the second special symbol reserved ball storage area 203db, the second special symbol jackpot determination process (S958), and the second special symbol variation pattern selection process (S959). Since they are the same except for the changed points, the description thereof will be omitted.
ăăă«ă珏ïŒçčć„ćłæć€ćăăżăŒăłéžæćŠçïŒïŒłïŒïŒïŒïŒăćźèĄăăćŸăïŒłïŒïŒïŒăïŒłïŒïŒïŒăźćŠçăćźèĄăăæŹćŠçăç”äșăăăăăźïŒłïŒïŒïŒăïŒłïŒïŒïŒăźćŠçăŻăäžèż°ăă珏ïŒçčć„ćłæć€ćéć§ćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒăźïŒłïŒïŒïŒăïŒłïŒïŒïŒăŸă§ăźććŠçă«ćŻŸăăŠăçčćłïŒæžçźăă©ă°ïŒïŒïŒïœïœăçčćłïŒæžçźăă©ă°ïŒïŒïŒïœïœă«ć€æŽăăçčăé€ăăŠăŻćäžă§ăăăźă§ăăźèȘŹæăŻçç„ăăă Further, after executing the second special symbol variation pattern selection process (S909), the processes S960 to S963 are executed, and this process is terminated. In the processes of S960 to S963, the special figure 1 subtraction flag 203 dl is changed to the special figure 2 subtraction flag 203 dl for each process from S358 to S361 of the first special symbol change start process (S258 of FIG. 120) described above. Since they are the same except for the above points, the description thereof will be omitted.
äžèż°ăăăăă«ăæŹćźæœćœąæ ă§ăŻă珏ïŒçčć„ćłæăźć€ćăšçŹŹïŒçčć„ćłæăźć€ćăćæă«ćźèĄăăăéææ©ă§ăăăăă䞥æčăźçčć„ćłæăźć€ćéć§æă«ăćäžăźćŠçăćźèĄăăăăšă§ä»æčăźçčć„ćłæă«ăăăŠăæźæçćæ°ăæžçźăăăȘăăȘă©ăźäžć ·ćăéČæąăăăăšăćșæ„ăă As described above, in the present embodiment, since the gaming machine is a gaming machine in which the fluctuation of the first special symbol and the fluctuation of the second special symbol are executed at the same time, the same processing is executed at the start of the fluctuation of both special symbols. In the other special symbol, it is possible to prevent problems such as the number of remaining time reductions not being subtracted.
æŹĄă«ăćłïŒïŒïŒăćç §ăăŠă珏ïŒçčć„ćłæć€ćéć§ćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒăźäžćŠçă§ăă珏ïŒçčć„ćłæ性ćœăăć€ćźćŠçïŒïŒłïŒïŒïŒïŒă«ă€ăăŠèȘŹæăăăćłïŒïŒïŒăŻă珏ïŒçčć„ćłæ性ćœăăć€ćźćŠçïŒïŒłïŒïŒïŒïŒăç€șăăăăŒăăŁăŒăă§ăăăăăźçŹŹïŒçčć„ćłæ性ćœăăć€ćźćŠçïŒïŒłïŒïŒïŒïŒăŻăäžèż°ăă珏ïŒçčć„ćłæ性ćœăăć€ćźćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒă«ćŻŸăăŠăćŻŸè±ĄăšăȘăçčć„ćłæăźçšźć„ă珏ïŒçčć„ćłæăă珏ïŒçčć„ćłæăžăšć€æŽăăăăźä»ăäžéšćŠçăèżœć ăăăăźă§ăăă Next, the second special symbol jackpot determination process (S955), which is one process of the second special symbol variation start process (S260 in FIG. 126), will be described with reference to FIG. 127. FIG. 127 is a flowchart showing the second special symbol jackpot determination process (S955). The second special symbol jackpot determination process (S955) changes the type of the target special symbol from the first special symbol to the second special symbol with respect to the above-mentioned first special symbol jackpot determination process (S356 in FIG. 121). And some other processing was added.
珏ïŒçčć„ćłæ性ćœăăć€ćźćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒă§ăŻăäžèšăă珏ïŒçčć„ćłæ性ćœăăć€ćźćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒă«ćŻŸăăŠăæŹĄăźçčă§çžéăăăćłăĄăïŒłïŒïŒïŒăźćŠçă«ćŻŸćżăăïŒłïŒïŒïŒïŒăźćŠçă§ă珏ïŒçčć„ćłæäżççćźèĄăšăȘăąïŒćłç€șăăïŒăă珏ïŒçčć„ćłæäżççćźèĄăšăȘăąïŒćłç€șăăïŒă«ć€æŽăăçčăšăïŒłïŒïŒïŒăïŒłïŒïŒïŒăźćŠçă«ćŻŸćżăăïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçă§ăćŻŸè±ĄăçčćłïŒïŒçŹŹïŒçčć„ćłæïŒăăçčćłïŒïŒçŹŹïŒçčć„ćłæïŒă«ć€æŽăăçčăšăçčć„ćłæăźæœéžç”æăć€ăă§ăăć Žćă«ćźèĄăăăćŠçăć€æŽăăçčă§çžéăăăăăźä»ăźçčăŻćäžă§ăăăźă§ăăăźèȘŹæăŻçç„ăăă The second special symbol jackpot determination process (S955 in FIG. 127) differs from the above-mentioned first special symbol jackpot determination process (S356 in FIG. 121) in the following points. That is, in the process of S1051 corresponding to the process of S451, the first special symbol holding ball execution area (not shown) was changed to the second special symbol holding ball execution area (not shown), and S452 to S461. When the target is changed from special figure 1 (first special symbol) to special figure 2 (second special symbol) in the process of S1052 to S1061 corresponding to the process of, and the lottery result of the special symbol is out of order. It differs in that the processing to be executed has been changed. Since the other points are the same, the description thereof will be omitted.
珏ïŒçčć„ćłæ性ćœăăć€ćźćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒă«ăăăŠăä»ćăźæœéžă性ćœăăă§ăŻçĄăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăçčćłïŒć€ăć€ććŠçăćźèĄăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăă In the second special symbol jackpot determination process (S955 in FIG. 127), if it is determined that the lottery this time is not a jackpot (S1058: No), the special figure 2 deviation variation process is executed (S1062), and this process ends. do.
ăăźçčćłïŒć€ăć€ććŠçïŒïŒłïŒïŒïŒïŒïŒăŻă珏ïŒçčć„ćłæăźæœéžç”æă性ćœăă仄ć€ăćłăĄăć°ćœăăăæăăŻć€ăă§ăăć Žćă«ćźèĄăăăćŠçă§ăăăè©łçŽ°ăȘèȘŹæăŻćłïŒïŒïŒăćç §ăăŠćŸèż°ăăăăæœéžç”æăć€ăă§ăăć ŽćăŻăäžèż°ăă珏ïŒçčć„ćłæ性ćœăăć€ćźćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒăźïŒłïŒïŒïŒăźćŠçăšćæ§ăźćŠçăćźèĄăăăæœéžç”æăć°ćœăăă§ăăć ŽćăŻăć°ćœăăćœéžă«ćŻŸćżăăćŠçăćźèĄăăăă This special figure 2 deviation variation process (S1062) is a process executed when the lottery result of the second special symbol is other than a big hit, that is, a small hit or a loss. A detailed description will be described later with reference to FIG. 128, but if the lottery result is incorrect, the same process as the process of S462 of the first special symbol jackpot determination process (S356 of FIG. 121) described above is executed. If the lottery result is a small hit, the process corresponding to the small win is executed.
ăăă§ăćłïŒïŒïŒăćç §ăăŠăçčćłïŒć€ăć€ććŠçïŒïŒłïŒïŒïŒïŒïŒăźć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒăŻăçčćłïŒć€ăć€ććŠçïŒïŒłïŒïŒïŒïŒïŒăç€șăăăăăŒăăŁăŒăă§ăăă Here, with reference to FIG. 128, the contents of the special figure 2 deviation variation processing (S1062) will be described. FIG. 128 is a flowchart showing the special drawing 2 deviation processing (S1062).
çčćłïŒć€ăć€ććŠçïŒïŒłïŒïŒïŒïŒïŒă§ăŻăăŸăăä»ćăźæœéžç”æïŒçŹŹïŒçčć„ćłæ性ćœăăć€ćźćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒăźïŒłïŒïŒïŒïŒăźćŠçă§ććŸăăæœéžç”æïŒăć°ćœăăă§ăăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒă In the special figure 2 deviation variation processing (S1062), first, it is determined whether or not the lottery result (the lottery result acquired in the processing of S1057 of the second special symbol jackpot determination processing (see S955 of FIG. 127)) is a small hit. (S1151).
ïŒłïŒïŒïŒïŒăźćŠçă§ć°ćœăăă«ćœéžăăŠăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăć°ćœăăăă©ă°ïŒïŒïŒïœïœăăȘăłă«èšćźăïŒïŒłïŒïŒïŒïŒïŒă珏ïŒçčć„ćłæăźæœéžç”æăć°ćœăăă«èšćźăïŒïŒłïŒïŒïŒïŒïŒăæŹĄăă§ă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăă珏ïŒçčć„ćłæăźć°ćœăăćłæăă»ăăăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăă If it is determined in the process of S1151 that a small hit has been won (S1151: Yes), the small hit flag 203 deg is set to ON (S1152), and the lottery result of the second special symbol is set to a small hit (S1153). ), Then, the small hit symbol of the second special symbol to be displayed on the first symbol display device 37 is set (S1154), and this process is completed.
äžæčăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăä»ćăźæœéžç”æăć°ćœăăă§ăŻçĄăăćłăĄăć€ăă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăă珏ïŒçčć„ćłæăźć€ăćłæăă»ăăăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăă On the other hand, in the processing of S1151, when it is determined that the lottery result is not a small hit, that is, it is out of order (S1151: No), the out-of-order symbol of the second special symbol to be displayed on the first symbol display device 37 is displayed. It is set (S1155), and this process is terminated.
仄äžăèȘŹæăăăéăă珏ïŒçčć„ćłæć€ćéć§ćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒăźäžćŠçăšăăŠćźèĄăăăçčćłïŒć€ăć€ććŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒïŒăćłăĄăçčć„ćłæăźć€ćïŒæœéžïŒăéć§ăăăżă€ăăłă°ă«ăŠćźèĄăăăćŠçă§ć°ćœăăă«ćœéžăăăšć€ć„ăăć Žćă«ć°ćœăăăă©ă°ïŒïŒïŒïœïœăăȘăłă«èšćźăăăăšă§ă珏ïŒçčć„ćłæăźć€ććæąăżă€ăăłă°ă§ăăźć°ćœăăăă©ă°ïŒïŒïŒïœïœăźèšćźç¶æłă«ćșă„ăăŠć°ćœăăćœéžă«ćŻŸćżăăćŠçăćźčæă«ćźèĄăăăăšăă§ăăă As described above, the special figure 2 deviation change process (S1062 in FIG. 128) executed as one process of the second special symbol change start process (see S260 in FIG. 126), that is, the change in the special symbol (lottery). By setting the small hit flag 203dg to ON when it is determined that a small hit has been won in the process executed at the timing of starting, the setting status of the small hit flag 203dg at the fluctuation stop timing of the second special symbol. It is possible to easily execute the process corresponding to the small hit winning based on.
æŹĄă«ăćłïŒïŒïŒăćç §ăăŠă珏ïŒçčć„ćłæć€ćéć§ćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒăźäžćŠçă§ăă珏ïŒçčć„ćłæć€ćăăżăŒăłéžæćŠçïŒïŒłïŒïŒïŒïŒă«ă€ăăŠèȘŹæăăăćłïŒïŒïŒăŻăăźçŹŹïŒçčć„ćłæć€ćăăżăŒăłéžæćŠçïŒïŒłïŒïŒïŒïŒăç€șăăăăŒăăŁăŒăă§ăăă Next, the second special symbol variation pattern selection process (S959), which is one process of the second special symbol variation start process (S260 in FIG. 126), will be described with reference to FIG. 129. FIG. 129 is a flowchart showing the second special symbol variation pattern selection process (S959).
珏ïŒçčć„ćłæć€ćăăżăŒăłéžæćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒă§ăŻăäžèšăă珏ïŒçčć„ćłæć€ćăăżăŒăłéžæćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒă«ćŻŸăăŠăæŹĄăźçčă§çžéăăăïŒłïŒïŒïŒăźćŠçă«ćŻŸćżăăïŒłïŒïŒïŒïŒăźćŠçă§ăçčćłïŒæœéžç”æïŒçŹŹïŒçčć„ćłæăźæœéžç”æïŒăçčćłïŒæœéžç”æïŒçŹŹïŒçčć„ćłæăźæœéžç”æïŒă«ć€æŽăăăçčăšăïŒłïŒïŒïŒăïŒłïŒïŒïŒăŸă§ăźććŠçă«ćŻŸćżăăïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźććŠçă§ăçčćłïŒć€ćăăżăŒăłăłăăłăïŒçŹŹïŒçčć„ćłæăźć€ćăăżăŒăłăłăăłăïŒăçčćłïŒć€ćăăżăŒăłăłăăłăă«ć€æŽăăăçčăšăçčćłïŒć€ăć€ćăăżăŒăłéžæćŠçïŒïŒłïŒïŒïŒïŒïŒăźćŠçăèżœć ăăçčăšăă§ăăăăçžéăăăăăźä»ăźçčăŻćäžă§ăăăźă§ăè©łçŽ°ăȘèȘŹæăŻçç„ăăă The second special symbol variation pattern selection process (S959 in FIG. 129) differs from the above-mentioned first special symbol variation pattern selection process (S357 in FIG. 122) in the following points. In the process of S1251 corresponding to the process of S551, the special figure 1 lottery result (the lottery result of the first special symbol) is changed to the special figure 2 lottery result (the lottery result of the second special symbol), and S552 to S559. In each process of S1252 to S1256 and S1258 to S1260 corresponding to each process up to, the special figure 1 variation pattern command (variation pattern command of the first special symbol) is changed to the special figure 2 variation pattern command. FIG. 2 is different from the point that the processing of the deviation pattern selection processing (S1257) is added. Since the other points are the same, detailed description thereof will be omitted.
æŹĄă«ăćłïŒïŒïŒăćç §ăăŠă珏ïŒçčć„ćłæć€ćéć§ćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒăźäžćŠçă§ăă珏ïŒçčć„ćłæć€ćăăżăŒăłéžæćŠçïŒïŒłïŒïŒïŒïŒă«ăŠćźèĄăăăçčćłïŒć€ăć€ćăăżăŒăłéžæćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒïŒăźć ćźčă«ă€ăăŠèȘŹæăăăă Next, with reference to FIG. 130, the special figure 2 deviation variation pattern executed in the second special symbol variation pattern selection process (S959), which is one process of the second special symbol variation start process (S260 in FIG. 126). The contents of the selection process (S1257 of FIG. 130) will be described.
珏ïŒçčć„ćłæć€ćéć§ćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒăćźèĄăăăăšăăŸăăä»ćăźæœéžç”æăć°ćœăăă§ăăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăăăźïŒłïŒïŒïŒïŒăźćŠçă§ăŻă珏ïŒçčć„ćłæ性ćœăăć€ćźćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒăźïŒłïŒïŒïŒïŒăźćŠçă«ăŠććŸăăæœéžç”æă«ćșă„ăăŠć€ć„ăćźèĄăăă When the second special symbol change start process (S260 in FIG. 126) is executed, first, it is determined whether or not the lottery result this time is a small hit (S1351). In the process of S1351, the determination is executed based on the lottery result acquired in the process of S1057 of the second special symbol jackpot determination process (see S959 of FIG. 127).
ïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăä»ćăźæœéžç”æăć°ćœăăă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăæŹĄă«ăć°ćœăăçšźć„ă«ăŠăłăżïŒŁïŒăźć€ăććŸăïŒïŒłïŒïŒïŒïŒïŒăććŸăăć°ćœăăçšźć„ă«ăŠăłăżïŒŁïŒăźć€ă«ćșă„ăăŠć°ćœăăçšźć„ăéžæăăïŒïŒłïŒïŒïŒïŒïŒăăȘăăæŹćźæœćœąæ ăźăăăłăłæ©ïŒïŒă§ăŻăć°ćœăăçšźć„ăïŒçšźéĄăăăȘăăăăććŸăăć°ćœăăçšźć„ă«ăŠăłăżïŒŁïŒăźć€ă«ćșă„ăăŠç°ăȘăć°ćœăăçšźć„ăèšćźăăăăăšăăȘăăăäŸăă°ăè€æ°ăźć°ćœăăçšźć„ăèšćźćŻèœă«æ§æăăăăăăłăłæ©ïŒïŒă§ăăă°ăććŸăăć°ćœăăçšźć„ă«ăŠăłăżïŒŁïŒăźć€ăźçŻćČă«ćŻŸăăŠç°ăȘăć°ćœăăçšźć„ăèŠćźăăăć°ćœăăçšźć„éžæăăŒăă«ăèšăăïŒłïŒïŒïŒïŒćăłïŒłïŒïŒïŒïŒăźćŠçă«ăăŁăŠç°ăȘăć°ćœăăçšźć„ăéžæăăăăă«æ§æăăă°èŻăă In the processing of S1351, if it is determined that the lottery result is a small hit (S1351: Yes), then the value of the small hit type counter C5 is acquired (S1352), and the acquired small hit type counter C5 The small hit type is selected based on the value (S1353). In the pachinko machine 10 of the present embodiment, since there is only one type of small hit, different small hit types are not set based on the acquired value of the small hit type counter C5. For example, a plurality of small hit types are not set. If the pachinko machine 10 is configured so that the small hit type can be set, a small hit type selection table in which different small hit types are defined for the range of the acquired small hit type counter C5 is provided, and S1352 and S1353 are provided. It may be configured to select a different small hit type depending on the processing of.
æŹćźæœćœąæ ăźăăă«ăć°ćœăăçšźć„ăïŒçšźéĄăăăȘăă«ăéąăăăăïŒłïŒïŒïŒïŒćăłïŒłïŒïŒïŒïŒăźćŠçăçšăăăăă«æ§æăăŠăăăăšă§ăäŸăă°ăăăăłăłæ©ïŒïŒăźéçșæéäžă«éæăźä»æ§ăć€æŽăăăăšăăŠăăăăźć€æŽă«ćŻŸăăŠćźčæă«ćŻŸćżăăăăăšăă§ăăă By configuring the processing of S1352 and S1353 to be used even though there is only one type of small hit as in the present embodiment, for example, the specifications of the game can be changed during the development period of the pachinko machine 10. Even if it is changed, it is possible to easily respond to the change.
ïŒłïŒïŒïŒïŒăźćŠçăç”ăăăšăæŹĄăă§ăçŸćšăźéæç¶æ ă«ćżăăć€ćăăżăŒăłéžæăăŒăă«ăèȘăżćșăïŒïŒłïŒïŒïŒïŒïŒăèȘăżćșăăć€ćăăżăŒăłéžæăăŒăă«ăšăććŸăăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć€ăšăă«ćșă„ăăŠć°ćœăăçšăźć€ćăăżăŒăłïŒć°ćœăăć€ćăăżăŒăłïŒăéžæăăïŒïŒłïŒïŒïŒïŒïŒăăăăŠăïŒłïŒïŒïŒïŒăźćŠçă§éžæăăć°ćœăăć€ćăăżăŒăłăç€șăçčćłïŒć€ćăăżăŒăłăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăă After the processing of S1353 is completed, the variation pattern selection table according to the current gaming state is read (S1354), and the read variation pattern selection table and the acquired value of the variation type counter CS1 are used for small hits. The fluctuation pattern (small hit fluctuation pattern) of is selected (S1355). Then, a special figure 2 variation pattern command indicating the small hit variation pattern selected in the process of S1355 is set (S1356), and this process is terminated.
äžæčăïŒłïŒïŒïŒïŒăźćŠçă§ăä»ćăźæœéžç”æăć°ćœăăă§ăŻçĄăïŒć€ăă§ăăïŒăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăæœéžç”æăć€ăă§ăăć ŽćăźćŠçïŒïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒïŒïŒăćźèĄăăăïŒłïŒïŒïŒïŒăźćŠçă§ăŻăăŸăăéæç¶æ ă«ćżăăć€ćăăżăŒăłéžæăăŒăă«ăèȘăżćșăïŒïŒłïŒïŒïŒïŒïŒăććŸăăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć€ă«ćșă„ăăŠć€ćăăżăŒăłăéžæăïŒïŒłïŒïŒïŒïŒïŒăéžæăăć€ćăăżăŒăłă«ćșă„ăăŠçčćłïŒć€ćăăżăŒăłăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăă On the other hand, if it is determined in the process of S1351 that the lottery result is not a small hit (out of order) (S1351: No), the process (S1357 to S1359) of the case where the lottery result is out of order is executed. In the process of S1357, first, the variation pattern selection table according to the game state is read (S1357), the variation pattern is selected based on the acquired value of the variation type counter CS2 (S1358), and the feature is based on the selected variation pattern. FIG. 2 A fluctuation pattern command is set (S1359), and this process ends.
æŹĄă«ăćłïŒïŒïŒăćç §ăăŠăçčć„ćłæć€ććŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒăźäžćŠçă§ăă珏ïŒçčć„ćłæć€ććźèĄäžćŠçïŒïŒłïŒïŒïŒïŒăźć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒăŻă珏ïŒçčć„ćłæć€ććźèĄäžćŠçïŒïŒłïŒïŒïŒïŒăç€șăăăăăŒăăŁăŒăă§ăăăæŹćźæœćœąæ ă§ăŻă珏ïŒçčć„ćłæăźæœéžă§ć°ćœăăă«ćœéžăăȘăăăă«æ§æăăŠăăăăăăăźçŹŹïŒçčć„ćłæć€ććźèĄäžćŠçïŒïŒłïŒïŒïŒïŒă§ăŻăäžèż°ăă珏ïŒçčć„ćłæć€ććźèĄäžćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒă«ćŻŸăăŠăä»æčăźçčć„ćłæă«ăŠć°ćœăăă«ćœéžïŒć°ćœăăéæăćźèĄïŒăăć Žćă«èšćźăăăăă©ă°ïŒçčćłïŒä»źćæąăă©ă°ïŒïŒïŒïœïœïŒăăȘăłă«èšćźăăăŠăăăăć€ć„ăăćŠçăçç„ăăŠăăçčă§çžéăăăă仄ć€ăŻăćŠçăźćŻŸè±Ąă珏ïŒçčć„ćłæăă珏ïŒçčć„ćłæăžăšć€æŽăăçč仄ć€ăćäžă§ăăăăăăăźè©łçŽ°ăȘèȘŹæăçç„ăăă Next, with reference to FIG. 131, the contents of the second special symbol variation in-execution process (S261), which is one process of the special symbol variation process 4 (S151 in FIG. 119), will be described. FIG. 131 is a flowchart showing the second special symbol variation execution processing (S261). In the present embodiment, since the lottery of the first special symbol is configured so as not to win a small hit, in the second special symbol variation executing process (S261), the above-mentioned first special symbol variation executing process (S261) (See S255 in FIG. 123), is the flag (special figure 1 temporary stop flag 203dh) set when a small hit is won (execution of a small hit game) with the other special symbol set to ON? The difference is that the process of determining is omitted, and other than that, the process is the same except that the target of the process is changed from the first special symbol to the second special symbol, so the detailed description thereof is omitted. ..
ăȘăă珏ïŒçčć„ćłæăźæœéžă«ăăăŠć°ćœăăă«ćœéžăćŸăăăă«æ§æăăăăăłăłæ©ïŒïŒă§ăăă°ă珏ïŒçčć„ćłæăźæœéžă§ć°ćœăăă«ćœéžăăăăšïŒć°ćœăăéæăćźèĄăăăăăšïŒăç€șăăăăźăă©ă°ïŒäŸăă°ăçčćłïŒä»źćæąăă©ă°ïŒăèšăăăăźçŹŹïŒçčć„ćłæć€ććźèĄäžćŠçă«ăŠăäžèż°ăă珏ïŒçčć„ćłæć€ććźèĄäžćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒăšćæ§ăźćŠçăćźèĄăăă°èŻăă If the pachinko machine 10 is configured so that a small hit can be won in the lottery of the first special symbol, it means that the small hit is won in the lottery of the first special symbol (the small hit game is executed). A flag for indicating (for example, a special figure 2 temporary stop flag) is provided, and in this second special symbol variation executing process, the same process as the above-mentioned first special symbol variation executing process (see S255 in FIG. 123). Just run.
æŹĄă«ăćłïŒïŒïŒăćç §ăăŠăçčć„ćłæć€ććŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒăźäžćŠçă§ăă珏ïŒçčć„ćłæć€ććæąćŠçïŒïŒłïŒïŒïŒïŒă«ă€ăăŠèȘŹæăăăćłïŒïŒïŒăŻăăźçŹŹïŒçčć„ćłæć€ććæąćŠçïŒïŒłïŒïŒïŒïŒăç€șăăăăŒăăŁăŒăă§ăăă珏ïŒçčć„ćłæć€ććæąćŠçïŒïŒłïŒïŒïŒïŒă§ăŻăäžèšăă珏ïŒçčć„ćłæć€ććæąćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒă«ćŻŸăăŠăćŠçăźćŻŸè±Ąă珏ïŒçčć„ćłæăă珏ïŒçčć„ćłæă«ć€æŽăăçčăšăæœéžç”æă性ćœăă仄ć€ă§ăăć Žćă«ćźèĄăăăćŠçăźć ćźčăć€æŽăăçčăšăä»æčăźçčć„ćłæăźć€ćăćæąăăăăăăźăă©ă°ăèšćźăăćŠçăšăçç„ăăçčă§çžéăăă Next, the second special symbol fluctuation stop processing (S263), which is one of the special symbol variation processing 4 (S151 in FIG. 119), will be described with reference to FIG. 132. FIG. 132 is a flowchart showing the second special symbol fluctuation stop processing (S263). In the second special symbol fluctuation stop processing (S263), the processing target is changed from the first special symbol to the second special symbol with respect to the above-mentioned first special symbol fluctuation stop processing (see S257 in FIG. 124). The difference is that the content of the process executed when the lottery result is other than the jackpot is changed and the process of setting the flag for stopping the fluctuation of the other special symbol is omitted.
ćłăĄă珏ïŒçčć„ćłæć€ććæąćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒă«ăăăïŒłïŒïŒïŒăźćŠçăćé€ăăçčăšăïŒłïŒïŒïŒćăłïŒłïŒïŒïŒăïŒłïŒïŒïŒăźćŠçćŻŸè±Ąă珏ïŒçčć„ćłæă«ć€æŽăăçčïŒïŒłïŒïŒïŒïŒćăłïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒïŒïŒăšăä»ćăźæœéžç”æă性ćœăăă§ăŻçĄăăšć€ć„ăăć Žćă«ïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăçčćłïŒć€ăćæąćŠçïŒïŒłïŒïŒïŒïŒïŒăćźèĄăăçčăšă§ăăăăçžéăăăăăźä»ăźçčăŻćäžă§ăăăźă§ăè©łçŽ°ăȘèȘŹæăŻçç„ăăă That is, the point that the processing of S852 in the first special symbol fluctuation stop processing (see S257 in FIG. 124) was deleted, and the point that the processing target of S851 and S853 to S864 was changed to the second special symbol (S1551 and S1553 to S1513). And, when it is determined that the lottery result of this time is not a big hit (S1551: No), the special figure 2 off-off stop process (S1558) is executed. Since the other points are the same, detailed description thereof will be omitted.
æŹĄă«ăćłïŒïŒïŒăćç §ăăŠă珏ïŒçčć„ćłæć€ććæąćŠçïŒćłïŒïŒïŒćç §ïŒă«ăăăŠćźèĄăăăçčćłïŒć€ăćæąćŠçïŒïŒłïŒïŒïŒïŒïŒăźć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒăŻçčćłïŒć€ăćæąćŠçïŒïŒłïŒïŒïŒïŒïŒăźć ćźčăç€șăăăăăŒăăŁăŒăă§ăăăăăźçčćłïŒć€ăćæąćŠçïŒïŒłïŒïŒïŒïŒïŒăŻă珏ïŒçčć„ćłæ性ćœăăć€ćźćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒă«ăŠććŸăăæœéžç”æă性ćœăă仄ć€ïŒć°ćœăăăăŸăăŻć€ăïŒă§ăăć Žćă«ćŻŸćżăăçčć„ćłæć€ćăźćæąćŠçăćźèĄăăăăźă§ăăă Next, with reference to FIG. 133, the contents of the special figure 2 deviation stop process (S1564) executed in the second special symbol fluctuation stop process (see FIG. 132) will be described. FIG. 133 is a flowchart showing the contents of the special drawing 2 detachment stop process (S1564). This special figure 2 disengagement stop process (S1564) corresponds to a case where the lottery result acquired in the second special symbol jackpot determination process (see S955 in FIG. 127) is other than a jackpot (small hit or miss). It executes the fluctuation stop processing.
çčćłïŒć€ăćæąćŠçïŒïŒłïŒïŒïŒïŒïŒăćźèĄăăăăšăăŸăć°ćœăăăă©ă°ïŒïŒïŒïœïœăăȘăłă«èšćźăăăŠăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăć°ćœăăăă©ă°ïŒïŒïŒïœïœăăȘăłă«èšćźăăăŠăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăçčćłïŒä»źćæąăă©ă°ïŒïŒïŒïœïœăăȘăłă«èšćźăïŒïŒłïŒïŒïŒïŒïŒăçčćłïŒä»źćæąăă©ă°ïŒïŒïŒïœïœăăȘăłă«èšćźăăăăăšăç€șăăăăźçčćłïŒä»źćæąăłăăłăăèšćźăăïŒïŒłïŒïŒïŒïŒïŒăăăă§èšćźăăăçčćłïŒä»źćæąăłăăłăăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźăĄă€ăłćŠçïŒćłïŒïŒćç §ïŒă§ćźèĄăăăć€éšćșććŠçïŒïŒłïŒïŒïŒïŒïŒă«ăăŁăŠéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăžăšćșćăăăăăăăŠăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒćŽă§çčćłïŒä»źćæąăłăăłăăć俥ăăć Žćă«ăŻă珏ïŒçčć„ćłæïŒçčćłïŒïŒă仟ćæąăăăăšïŒăăŠăăăăšïŒăç€șăăăăźä»źćæąæ æ§ă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăăăăăăźèĄšç€șçšăłăăłăăèšćźăăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăžăšćșćăăăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăŻć俥ăăèĄšç€șçšăłăăłăă«ćșă„ăăŠçŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒă«çčćłïŒăźä»źćæąæ æ§èĄšç€șăèĄšç€șăăăăăźćŠçăćźèĄăăăăăźăăă«æ§æăăăăšă§ăéæè ă«ćŻŸăăŠă珏ïŒçčć„ćłæă仟ćæąăăŠăăăăšăćźčæă«ææĄăăăăăšăă§ăăă When the special figure 2 disengagement stop process (S1564) is executed, it is first determined whether or not the small hit flag 203dg is set to ON (S1651), and when it is determined that the small hit flag 203dg is set to ON. (S1651: Yes), the special figure 1 temporary stop flag 203dh is set to on (S1652), and the special figure 1 temporary stop command for indicating that the special figure 1 temporary stop flag 203dh is set to on is set (S1651: Yes). S1653). The special figure 1 temporary stop command set here is output to the voice lamp control device 113 by the external output process (S1801) executed in the main process (see FIG. 55) of the main control device 110. Then, when the special figure 1 temporary stop command is received on the voice lamp control device 113 side, the temporary stop mode for indicating that the first special symbol (special figure 1) has been temporarily stopped is set. A display command for displaying on the third symbol display device 81 is set and output to the display control device 114. The display control device 114 executes a process for displaying the temporary stop mode display of the special figure 1 on the third symbol display device 81 based on the received display command. With this configuration, the player can easily grasp that the first special symbol is temporarily stopped.
ćłïŒïŒïŒă«æ»ăèȘŹæăç¶ăăăïŒłïŒïŒïŒïŒăźćŠçăç”ăăăšăæŹĄă«ăć°ćœăăéæă«ćŻŸćżăăć°ćœăăă·ăăȘăȘïŒć°ćœăăçšăźéæŸćäœă·ăăȘăȘïŒăèšćźăïŒïŒłïŒïŒïŒïŒïŒăć°ćœăăăă©ă°ïŒïŒïŒïœïœăăȘăă«èšćźăïŒïŒłïŒïŒïŒïŒïŒăéæç¶æ æ ŒçŽăšăȘăąïŒïŒïŒïœă«ć°ćœăăéæäžïŒć°ćœăăäžïŒă§ăăăăšăç€șăćœăăæ ć ±ăèšæ¶ăïŒïŒłïŒïŒïŒïŒïŒă珏ïŒçčć„ćłæăć°ćœăăăç€șăćłæïŒć°ćœăăćłæïŒă§ćæąèĄšç€șïŒçąșćźèĄšç€șïŒăăăăăšăç€șăăăăźçčćłïŒçąșćźăłăăłăăă»ăăăïŒïŒłïŒïŒïŒïŒïŒă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźçŹŹïŒçčć„ćłæăć°ćœăăćłæă§ć€ććæąïŒçąșćźèĄšç€șïŒăăïŒïŒłïŒïŒïŒïŒïŒăăăăŠăæźæçćæ°ăźæžçźăȘă©ăźćŠçăèĄăæçæŽæ°ćŠçïŒïŒłïŒïŒïŒïŒïŒïŒłïŒïŒïŒïŒïŒăćźèĄăăæŹćŠçăç”äșăăă Returning to FIG. 133, the description will be continued. When the processing of S1653 is completed, next, a small hit scenario (open operation scenario for small hits) corresponding to the small hit game is set (S1654), the small hit flag 203 deg is set to off (S1655), and the game state is set. The hit information indicating that the small hit game is in progress (small hit is in progress) is stored in the storage area 203 g (S1656), and the second special symbol is stopped and displayed (confirmed display) with the symbol indicating the small hit (small hit symbol). A special figure 2 confirmation command for indicating that is set (S1657), and the second special symbol of the first symbol display device 37 is stopped to fluctuate (confirmed display) with a small hit symbol (S1658). Then, a time saving update process (S1661 (S863)) that performs a process such as subtraction of the remaining time saving number is executed, and this process is terminated.
äžæčăïŒłïŒïŒïŒïŒăźćŠçă§ć°ćœăăăă©ă°ïŒïŒïŒïœïœăăȘăă«èšćźăăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒă珏ïŒçčć„ćłæăć€ăăç€șăćłæïŒć€ăćłæïŒă§ćæąèĄšç€șïŒçąșćźèĄšç€șïŒăăăăăšăç€șăăăăźçčćłïŒçąșćźăłăăłăăă»ăăăïŒïŒłïŒïŒïŒïŒïŒă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźçŹŹïŒçčć„ćłæăć€ăćłæă§ć€ććæąïŒçąșćźèĄšç€șïŒăăïŒïŒłïŒïŒïŒïŒïŒăăăăŠăæçæŽæ°ćŠçăćźèĄăïŒïŒłïŒïŒïŒïŒïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăă On the other hand, when the small hit flag 203dg is set to off in the processing of S1651 (S1651: No), it is shown that the second special symbol is stopped and displayed (confirmed) with the symbol indicating the deviation (disengaged symbol). (S1659), the second special symbol of the first symbol display device 37 is disengaged and the fluctuation is stopped (confirmed display) at the symbol (S1660). Then, the time saving update process is executed (S1661 (S863)), and this process is terminated.
ăȘăăæçæŽæ°ćŠçïŒïŒłïŒïŒïŒïŒïŒïŒłïŒïŒïŒïŒïŒă«ă€ăăŠăŻăćłïŒïŒïŒăćç §ăăŠäžèż°ăăæçæŽæ°ćŠçïŒïŒłïŒïŒïŒïŒïŒłïŒïŒïŒïŒïŒïŒăźïŒłïŒïŒïŒïŒăšïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠćç §ăăçčćłïŒæžçźăă©ă°ïŒïŒïŒïœïœăăçčćłïŒæžçźăă©ă°ïŒïŒïŒïœïœă«ć€æŽăăçčă§çžéăăăźăżă§ăăăăăăăźè©łçŽ°ăȘèȘŹæăçç„ăăă Regarding the time saving update process (S1661 (S863)), the special figure 1 subtraction flag 203dk referred to in the processing of S2101 and S2104 of the time saving update process (S863 (S1661)) described above with reference to FIG. 2 Since the only difference is that the subtraction flag is changed to 203 dl, the detailed description thereof will be omitted.
仄äžăèȘŹæăăăéăăæŹćźæœćœąæ ăźăăăłăłæ©ïŒïŒă§ăŻă珏ïŒçčć„ćłæăšçŹŹïŒçčć„ćłæăšăźć€ćèĄšç€șăźć¶ćŸĄăŻăăăăçŹç«ăăŠäžŠèĄăăŠćźèĄćŻèœă«æ§æăăăŠăăăźă§ă珏ïŒçčć„ćłæăšçŹŹïŒçčć„ćłæăšăćæă«ć€ćèĄšç€șăăăăăšăă§ăăăăăŁăŠăæćźæéć ă«ăăăć€ăăźçčć„ćłæăźæœéžéæăćźèĄăăăăăšăă§ăăéæè ă«ć€§ćœăăăæćźæéć ă«ä»äžăăăçąșçăé«ăă§ăăăćŸăŁăŠăéæè ăŻăćčçăăéæăèĄăăăšăă§ăăă As described above, in the pachinko machine 10 of the present embodiment, the control of the variation display between the first special symbol and the second special symbol is configured to be independently and in parallel to be executed. The special symbol and the second special symbol can be displayed in a variable manner at the same time. Therefore, it is possible to execute a lottery game with more special symbols within a predetermined time, and it is possible to increase the probability that the player will be given a big hit within the predetermined time. Therefore, the player can play the game efficiently.
ăŸăă珏ïŒçčć„ćłæăšçŹŹïŒçčć„ćłæăćæă«ć€ćèĄšç€șăăŠæœéžéæăćźèĄăăăæ§æă§ăăŁăŠăă珏ïŒăŸăăŻçŹŹïŒçčć„ćłæăźäžæčă§ć€§ćœăăéæăçșçăăć Žćă«ăŻăä»æčăźçčć„ćłæăźć€ćèĄšç€șăćæąăăăăźă§ăéæè ăŻă性ćœăăéæă«éäžăăŠéæăèĄăăăšăă§ăăă Further, even if the first special symbol and the second special symbol are displayed in a variable manner at the same time and the lottery game is executed, if a big hit game occurs in one of the first or second special symbols, the other Since the variable display of the special symbol is stopped, the player can concentrate on the jackpot game and play the game.
ăȘăăæŹćźæœćœąæ ă§ăŻă珏ïŒçčć„ćłæăšçŹŹïŒçčć„ćłæăšăźă©ăĄăăäžæčă§ć€§ćœăăăç€șăćłæïŒć€§ćœăăćłæïŒăćæąèĄšç€șăăăć Žćă«ăä»æčăźçčć„ćłæăćŒ·ć¶çă«ć€ăćłæă§ćæąèĄšç€șăăăăăă«æ§æăăăăăăă«éăăăä»æčăźçčć„ćłæă仟ćæąăŸăăŻć€ćæéăźèšæžŹăäžæăăç¶æ ă§ć€ćèĄšç€șăăăăă«æ§æăăŠăăăăăăźăăăȘć Žćă§ăŻă仟ćæąăăçčć„ćłæăŻă仟ćæąäžă§ăăăăšăéæè ă«ćăăèĄšç€șæ æ§ăŸăăŻć ±ç„æ æ§ă§ćæąăăăŠăăăźă§ăéæè ăŻć€ćèĄšç€șéäžă§ăăŁăæœéžéæăæ¶æ» ăăŠăăȘăăăšăææĄăăăăšăă§ăăćźćżăăŠć€§ćœăăéæăèĄăăăšăă§ăăă In the present embodiment, when one of the first special symbol and the second special symbol (big hit symbol) indicating a jackpot is stopped and displayed, the other special symbol is forcibly removed and stopped at the symbol. Although it is configured to be displayed, the present invention is not limited to this, and the other special symbol may be configured to be variablely displayed in a state where the temporary stop or the measurement of the fluctuation time is interrupted. In such a case, the temporarily stopped special symbol is stopped in a display mode or a notification mode that allows the player to know that the temporary stop is in progress, so that the player loses the lottery game that was in the middle of the variable display. You can know that you haven't done so, and you can play big hit games with confidence.
æŹĄă«ăćłïŒïŒïŒăćç §ăăŠăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒć ăźïŒïŒ°ïŒ”ïŒïŒïŒă«ăăćźèĄăăăăżă€ăćČ蟌ćŠçïŒćłïŒïŒïŒăźäžćŠçă§ăăć§ćć „èłćŠçïŒïŒïŒłïŒïŒïŒïŒăèȘŹæăăăćłïŒïŒïŒăŻăăăźć§ćć „èłćŠçïŒïŒïŒłïŒïŒïŒïŒăç€șăăăăŒăăŁăŒăă§ăăăć§ćć „èłćŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒăŻăçčćłć „çćŁïŒïŒă珏ïŒć „çćŁïŒïŒïŒïŒăźăăăăă«çăć „çïŒć§ćć „èłïŒăăăć€ć„ăăŠăć§ćć „èłăăć Žćă«ăŻăäżçäžéćæ°ïŒçčćłć „çćŁïŒïŒă珏ïŒć „çćŁïŒïŒïŒïŒă«ăăăăă«æ性ïŒćïŒăŸă§ăććŸăăćă«ăŠăłăżć€ă珏ïŒçčć„ćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœïœăŸăăŻçŹŹïŒçčć„ćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœïœă«ăăăăæ ŒçŽăăćŠçă§ăăă Next, the start winning process 4 (S152), which is one process of the timer interrupt process (FIG. 39) executed by the MPU 201 in the main control device 110, will be described with reference to FIG. 134. FIG. 134 is a flowchart showing the start winning process 4 (S152). The start winning process 4 (S152 in FIG. 134) determines whether a ball has entered (starting prize) in either the special drawing entry port 64 or the second entry opening 1645, and if the start winning is won, Up to the maximum number of reserved balls (up to 4 for each of the special symbol entry slot 64 and the second entry slot 1645), the acquired counter values can be stored in the first special symbol hold ball storage area 203da or the second special symbol hold ball storage area. This is a process of storing each in 203db.
ăŸăăäżççă«ćșă„ăăŠććŸăăăćă«ăŠăłăżć€ăă珏ïŒçčć„ćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœïœăŸăăŻçŹŹïŒçčć„ćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœïœă«ăăăăèšæ¶ăăăăšă珏ïŒçčć„ćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœïœăŸăăŻçŹŹïŒçčć„ćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœïœăźăăăăă«èšæ¶ăăăŠăăćă«ăŠăłăżć€ă«ćșă„ăăŠăäșćă«ćœćŠć€ćźç”æăéžæăăăć€ćăăżăŒăłçăäșæžŹăăćŠçïŒæèŹăć èȘăżćŠçïŒăćźèĄăăăă仄äžăć§ćć „èłćŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒă«ă€ăăŠèȘŹæăăă Further, when each counter value acquired based on the reserved sphere is stored in the first special symbol reserved sphere storage area 203da or the second special symbol reserved sphere storage area 203db, the first special symbol reserved sphere storage area 203da is stored. Alternatively, a process (so-called look-ahead process) for predicting a hit / fail determination result, a selected fluctuation pattern, or the like is executed in advance based on each counter value stored in each of the second special symbol holding ball storage area 203db. .. Hereinafter, the start winning process 4 (S152 in FIG. 134) will be described.
ć§ćć „èłćŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒă§ăŻăăŸăăçă珏ïŒć§ććŁă§ăăçčćłć „çćŁïŒïŒă«ć „çïŒć§ćć „èłïŒăăăćŠăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăăăă§ăŻăçčćłć „çćŁïŒïŒć ă«èšăăăăçæ€ç„ăčă€ăăïŒćłç€șăăïŒăžăźçăźć „çăæ€ćșăăăçăçčćłć „çćŁïŒïŒă«ć „çăăïŒć§ćć „èłăăăŁăïŒăšć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒă珏ïŒçčć„ćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœïœăźć€ïŒïŒźïŒïŒăććŸăïŒïŒłïŒïŒïŒïŒïŒăăăźććŸăăć€ïŒïŒźïŒïŒăïŒæȘæșă§ăăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒă In the start winning process 4 (S152 in FIG. 147), first, it is determined whether or not the ball has entered the special drawing entry port 64, which is the first starting opening (starting winning) (S1751). Here, the ball enters the ball detection switch (not shown) provided in the special figure entry port 64. It is determined that the ball has entered the special figure entry port 64 (there was a start prize) (S1751: Yes), and the value (N1) of the first special symbol reserved ball number counter 203dd is acquired (S1752). It is determined whether the acquired value (N1) is less than 4 (S1753).
ă€ăŸăăçŸæçčă§çčćłć „çćŁïŒïŒă«ćŻŸăăäżçćæ°ăäžéć€ă§ăăïŒćăăăć°ăȘăç¶æ ă§ăăăïŒćłăĄăäżçćæ°ăäžéć€ăŸă§èšæ¶ăăăŠăăȘăăïŒăć€ć„ăăăăććŸăăć€ïŒïŒźïŒïŒăïŒæȘæșă§ăăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒă珏ïŒçčć„ćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœïœăźć€ïŒïŒźïŒïŒăïŒć çźăïŒïŒłïŒïŒïŒïŒïŒăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒă«ćŻŸăăŠçčćłć „çćŁïŒïŒăźäżçćæ°ïŒçŹŹïŒçčć„ćłæăźæœéžæš©ć©äżçæ°ïŒăéç„ăăăăăźäżççæ°ăłăăłăăèšćźăăïŒïŒłïŒïŒïŒïŒïŒă That is, it is determined whether or not the number of reserved balls for the special figure entry port 64 is less than the upper limit of four at the present time (that is, whether or not the number of reserved balls is stored up to the upper limit). When it is determined that the acquired value (N1) is less than 4 (S1753: Yes), the value (N1) of the first special symbol reserved ball number counter 203dd is added by 1 (S1754), and the voice lamp control device 113 A command for the number of reserved balls for notifying the number of reserved balls in the special figure entry port 64 (the number of reserved lottery rights for the first special symbol) is set (S1755).
ăăăŠăćçšźă«ăŠăłăżć€ïŒçŹŹïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒă珏ïŒćœăăçšźć„ă«ăŠăłăżïŒŁïŒăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒïŒăźćć€ăă«ăŠăłăżçšăăăăĄăăèȘăżćșăïŒććŸăăŠïŒăïŒČïŒĄïŒïŒïŒïŒăźçŹŹïŒçčć„ćłæäżççćźèĄăšăȘăąïŒïŒïŒïœăźćŻŸćżăăäżççæ°ăźèšæ¶ăšăȘăąă«ćă äżçïŒæ ŒçŽïŒăăïŒïŒłïŒïŒïŒïŒïŒă Then, each value of various counter values (random number counter C1 per first, type counter C2 per first, variable type counter CS1) is read (acquired) from the counter buffer, and the first special symbol holding ball execution area of RAM 203 is used. Each is reserved (stored) in the storage area of the corresponding number of reserved balls of 203a (S1756).
æŹĄă«ă珏ïŒć èȘăżćŠçăćźèĄăăïŒïŒłïŒïŒïŒïŒïŒăăăźçŹŹïŒć èȘăżćŠçïŒïŒłïŒïŒïŒïŒïŒă«ă€ăăŠăŻăćłïŒïŒïŒăćç §ăăŠćŸèż°ăăăăæ°ăă«çŹŹïŒçčć„ćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœïœă«èšæ¶ăăăćă«ăŠăłăżć€ăăćœćŠć€ćźç”æăăæ±șćźăăăć€ćăăżăŒăłăćæąçšźć„çăć€ć„ăăćŠçăćźèĄăăăăăȘăăæŹćźæœćœąæ ă§ăŻăæ°ăă«èšæ¶ăăăćă«ăŠăłăżć€ă«ćșă„ăăŠćœćŠć€ćźç”æăăæ±șćźăăăć€ćăăżăŒăłăćæąçšźć„çăć€ć„ăăćŠçăćźèĄăăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăäŸăă°ăæ°ăăȘć§ćć „èłăăăŁăć Žćă«ă珏ïŒçčć„ćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœïœă«èšæ¶ïŒæ ŒçŽïŒăăăŠăăć šăŠăźäżçèšæ¶ă«ćŻŸăăŠćœćŠć€ćźç”æăăæ±șćźăăăć€ćăăżăŒăłăćæąçšźć„çăć€ć„ăăćŠçăćźèĄăăăăă«æ§æăăŠăèŻăă Next, the first look-ahead process is executed (S1757). The first look-ahead process (S1757) will be described later with reference to FIG. 135, but the hit / fail determination result and the fluctuation pattern determined from each counter value newly stored in the first special symbol holding ball storage area 203da , The process of determining the stop type, etc. is executed. In the present embodiment, it is configured to execute a process of determining a hit / fail judgment result, a determined fluctuation pattern, a stop type, etc. based on each newly stored counter value, but the present embodiment is limited to this. Without, for example, when there is a new start winning, the hit / fail judgment result and the determined fluctuation pattern for all the reserved memories stored (stored) in the first special symbol holding ball storage area 203da, It may be configured to execute a process for determining the stop type and the like.
ăŸăăæŹćźæœćœąæ ă§ăŻă珏ïŒçčć„ćłæäżççæ ŒçŽăšăȘăąïŒïŒïŒïœïœă«æ°ăăȘæ ć ±ïŒć „èłæ ć ±ïŒăæ ŒçŽăăć ŽćăćłăĄă珏ïŒçčć„ćłæăźæœéžæš©ć©ăæ°ăă«çČćŸăăć Žćă«ă珏ïŒçčć„ćłæăźæœéžæš©ć©ïŒć „èłæ ć ±ïŒăźć ćźčăäșćă«ć€ć„ăăæ§æăšăăŠăăăăăăă«éăăăšçĄăă珏ïŒçčć„ćłæăźæœéžæš©ć©ăæ°ăă«çČćŸăăć Žćă«ă珏ïŒçčć„ćłæăźæœéžæš©ć©ïŒć „èłæ ć ±ïŒăźć ćźčăäșćă«ć€ć„ăăăăă«æ§æăăŠăèŻăă Further, in the present embodiment, when new information (winning information) is stored in the first special symbol holding ball storage area 203da, that is, when the lottery right of the first special symbol is newly acquired, the first special symbol is obtained. The content of the lottery right (winning information) is determined in advance, but it is not limited to this, and when the lottery right of the first special symbol is newly acquired, the lottery right of the second special symbol (winning information) ) May be configured to be determined in advance.
ăăăŠăïŒłïŒïŒïŒïŒăźćŠçăćźèĄăăăšăæŹĄă«ïŒłïŒïŒïŒïŒăźćŠçăćźèĄăăăăŸăăïŒłïŒïŒïŒïŒăźćŠçă§çăçčćłć „çćŁïŒïŒă«ć „çăăŠăăȘăăšć€ć„ăăć ŽćïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăæăăŻăïŒłïŒïŒïŒïŒăźćŠçă§ăçŸæçčă§çčćłć „çćŁïŒïŒă«ćŻŸăăäżçćæ°ăäžéć€ă§ăăăšć€ć„ăăć ŽćïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăŻă珏ïŒçčć„ćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœïœăźć€ïŒïŒźïŒïŒăć çźăăćŠçăăčăăăăăŠăïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăă Then, when the process of S1757 is executed, the process of S1758 is executed next. Further, when it is determined in the process of S1751 that the ball has not entered the special figure entry port 64 (S1751: No), or in the process of S1753, the number of reserved balls for the special figure entry port 64 is the upper limit at present. When it is determined that the value is (S1753: No), the process of adding the value (N1) of the first special symbol reserved ball number counter 203dd is skipped, and the process proceeds to the process of S1758.
äžèż°ăăéăăæŹćźæœćœąæ ă§ăŻă珏ïŒçčć„ćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœïœăźć€ïŒïŒźïŒïŒăć çźăăć Žćă«ăć çźăăăć „èłă«éąăăæ ć ±ïŒć „èłæ ć ±ïŒă«ćșă„ăă珏ïŒć èȘăżćŠçïŒïŒłïŒïŒïŒïŒïŒăćźèĄăăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăäŸăă°ăïŒłïŒïŒïŒïŒăźćŠçă§çŹŹïŒçčć„ćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœïœăźć€ïŒïŒźïŒïŒăäžéæ°ïŒïŒïŒă§ăăăšć€ć„ăăć ŽćïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăćłăĄă珏ïŒçčć„ćłæăźäżççæ°ăäžéă«ć°éăăŠăăç¶æ ă§çčćłć „çćŁïŒïŒă«çăć „çăăăć Žćă«çŹŹïŒć èȘăżćŠçïŒïŒłïŒïŒïŒïŒïŒăćźèĄăăăăšăă§ăăăăă«æ§æăăŠăèŻăăăăă«ăăă珏ïŒçčć„ćłæăźäżççæ°ăäžéă«ć°éăăŠăăç¶æ ă«ăăăŠăăć èȘăżćŠçăćźèĄăăăăăă«éæè ă«ç¶ç¶ăăŠéæăèĄăăăăăšăă§ăăăăŸăă珏ïŒçčć„ćłæăźäżççæ°ăäžéă«ć°éăăŠăăç¶æ ă§çčćłć „çćŁïŒïŒă«çăć „çăăăć Žćă«ä»ć äŸĄć€ăä»äžăăăăšăă§ăăăăă珏ïŒçčć„ćłæăźäżççæ°ăäžéă«ć°éăăŠăăç¶æ ă§çčćłć „çćŁïŒïŒă«çăć „çăăéă«éæææŹČăäœäžăăŠăăŸăăăšăæć¶ăăăăšăă§ăăă As described above, in the present embodiment, when the value (N1) of the first special symbol reserved ball number counter 203dd is added, the first look-ahead process (S1757) based on the added winning information (winning information) is performed. It is configured to be executed, but is not limited to this, for example, when it is determined in the process of S1753 that the value (N1) of the first special symbol reserved ball number counter 203dd is the upper limit number (4) (S1753). : No), that is, the first look-ahead process (S1757) can be executed when a ball is inserted into the special symbol entry port 64 while the number of reserved balls of the first special symbol has reached the upper limit. It may be configured so that it can be done. As a result, even when the number of reserved balls of the first special symbol has reached the upper limit, the player can continuously play the game in order to execute the look-ahead process. In addition, since it is possible to add value when a ball is put into the special symbol entry port 64 while the number of reserved balls of the first special symbol has reached the upper limit, the first special symbol is reserved. It is possible to suppress a decrease in motivation for playing when a ball enters the special figure entry port 64 while the number of balls has reached the upper limit.
æŹĄă«ăïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăŸă§ăźććŠçă«ă€ăăŠăŻăïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăŸă§ăźććŠçă§ćźèĄăăă珏ïŒć§ććŁïŒçčćłć „çćŁïŒïŒïŒăžăźçăźć „èłă«ćŻŸăăŠèĄăăăćŠçăšćæ§ăźćŠçăă珏ïŒć „çćŁïŒïŒïŒïŒă«ćŻŸăăŠćźèĄăăăćŠçă§ăăăăšăçžéăăăźăżă§ăăăźă§ăè©łçŽ°ăȘèȘŹæăŻçç„ăăăăȘăăæŹćźæœćœąæ ă§ăŻă珏ïŒçčć„ćłæăźæœéžă§ć°ćœăăă«ćœéžăćŸăăăă«æ§æăăŠăăăăšăăăïŒłïŒïŒïŒïŒăźćŠçă§ăŻăć°ćœăăçšźć„ă«ăŠăłăżïŒŁïŒăźć€ăććŸăăăă Next, each process from S1758 to S1674 is the same as the process performed for winning a ball to the first starting port (special drawing entry port 64) executed in each process from S1751 to S1757. The only difference is that the process of the above is the process executed for the second entrance 1645, and thus detailed description thereof will be omitted. Since the present embodiment is configured so that a small hit can be won in the lottery of the second special symbol, the value of the small hit type counter C5 is also acquired in the processing of S1763.
æŹĄă«ăćłïŒïŒïŒăćç §ăăŠăć§ćć „èłćŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒăźäžćŠçă§ăă珏ïŒć èȘăżćŠçïŒïŒłïŒïŒïŒïŒïŒă«ă€ăăŠèȘŹæăăăćłïŒïŒïŒăŻăăăźçŹŹïŒć èȘăżćŠçïŒïŒłïŒïŒïŒïŒïŒăç€șăăăăŒăăŁăŒăă§ăăă Next, the first look-ahead process (S1757), which is one process of the start winning process 4 (S152 in FIG. 134), will be described with reference to FIG. 135. FIG. 136 is a flowchart showing this first look-ahead process (S1757).
珏ïŒć èȘăżćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒïŒă§ăŻăăŸăăæ°ăă«çŹŹïŒçčć„ćłæäżçæ ŒçŽăšăȘăąïŒïŒïŒïœă«èšæ¶ăăăæ ŒçŽăšăȘăąăăćçšźă«ăŠăłăżć€ă§ăăă珏ïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒă珏ïŒćœăăçšźć„ă«ăŠăłăżïŒŁïŒăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźćć€ăèȘăżćșăïŒïŒłïŒïŒïŒïŒïŒăăăăŠăèȘăżćșăăăăŒăżăć èȘăżäżçèšæ¶ăšăȘăąăźç©șăăŠăăèšæ¶ăšăȘăąăźăăĄăć „èłé ćșăăăŁăšăć°ăăăšăȘăąă«èšæ¶ăăïŒïŒłïŒïŒïŒïŒïŒă In the first look-ahead process (S1757 of FIG. 135), first, various counter values are obtained from the storage area newly stored in the first special symbol reservation storage area 203a, that is, the first random number counter C1 and the first type counter C2. , Each value of the fluctuation type counter CS1 is read out (S1821). Then, the read data is stored in the area having the smallest winning order among the vacant storage areas of the look-ahead hold storage area (S1822).
æŹĄă«ăæ°ăă«ć èȘăżäżçèšæ¶ăšăȘăąă«èšæ¶ăăăćă«ăŠăłăżć€ă«ćșă„ăăŠăćœćŠć€ćźç”æăć€ćźăăăăȘăăăăă§ăŻăçčć„ćłæăźäœçąșçç¶æ ă§ăăć ŽćăźćœćŠć€ćźăšăçčć„ćłæăźé«çąșçç¶æ ă§ăăć ŽćăźćœćŠć€ćźăšăźäžĄæčăć€ć„ăăăăăăăŻăæ°ăăȘäżçèšæ¶ăçșçăăăżă€ăăłă°ïŒçŹŹïŒçčć„ćłæäżçæ ŒçŽăšăȘăąïŒïŒïŒïœă«æ°ăăȘäżçïŒć „èłæ ć ±ïŒăèšæ¶ăăăăżă€ăăłă°ïŒăšăä»ćæ°ăă«äżçăăăć „èłæ ć ±ă«ćșă„ăăŠć€§ćœăăć€ćźăćźèĄăăăăżă€ăăłă°ăšă«ăŻăżă€ă ă©ă°ăçșçăăăăšăăăä»ćæ°ăă«äżçăăăć „èłæ ć ±ă«ćșă„ă性ćœăăć€ćźăćźèĄăăăăżă€ăăłă°ă§èšćźăăăŠăăéæç¶æ ïŒçčć„ćłæăźçąșçç¶æ ïŒăäșæžŹăăăăšăć°éŁă ăăă§ăăă Next, the hit / fail determination result is determined based on each counter value newly stored in the look-ahead hold storage area. Here, both the winning / failing determination when the special symbol is in the low probability state and the winning / failing determination when the special symbol is in the high probability state are determined. This is a jackpot judgment based on the timing when a new hold storage occurs (the timing when a new hold (winning information) is stored in the first special symbol hold storage area 203a) and the winning information newly held this time. Since there is a time lag with the execution timing, it is possible to predict the game state (probability state of the special symbol) set at the timing when the jackpot judgment based on the newly held prize information is executed. Because it is difficult.
ć ·äœçă«ăŻăæŹćźæœćœąæ ăźăăăłăłæ©ïŒïŒăŻă珏ïŒçčć„ćłæăźæœéžïŒć€ćïŒăšă珏ïŒçčć„ćłæăźæœéžïŒć€ćïŒăšăăćæă«ïŒäžŠèĄăăŠïŒćźèĄăăăăăă«æ§æăăăŠăăăäžă€ăćçčć„ćłæăźæœéžç”æă«ćŻŸćżăăăŠèšćźăăăć€ćæéăăçčć„ćłæăźæœéžæă«ăăăäżçèšæ¶æ°ïŒäżçćłæćæ°ïŒă«ăăŁăŠćŻć€ăăăăăă«èšćźăăăăźă§ăćçčć„ćłæăźć€ćïŒæœéžïŒăéć§ăăăżă€ăăłă°ăäșćă«ć€ć„ăăăăšăć°éŁă ăăă§ăăă Specifically, the pachinko machine 10 of the present embodiment is configured so that the lottery (variation) of the first special symbol and the lottery (variation) of the second special symbol are executed at the same time (in parallel). In addition, since the variable time set according to the lottery result of each special symbol is set to be variable depending on the number of reserved symbols (number of reserved symbols) at the time of lottery of the special symbol, each special symbol is set. This is because it is difficult to determine in advance the timing at which the fluctuation (lottery) of the game starts.
ăăăŠăïŒłïŒïŒïŒïŒăźćŠçă«ăăăć€ć„ç”æă性ćœăăă§ăăïŒäœçąșçç¶æ ăźăżć€§ćœăăăé«çąșçç¶æ ăźăżć€§ćœăăăäœçąșçç¶æ ăé«çąșçç¶æ ăźäœăă性ćœăăïŒăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒă性ćœăăă«ćœéžăăæĄä»¶ïŒæœéžæă«èšćźăăăéæç¶æ ïŒăšăćœéžăăć Žćăźć€§ćœăăçšźć„ăšăç€șă珏ïŒć „èłăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăă Then, when it is determined that the discrimination result in the processing of S1823 is a big hit (big hit only in the low probability state, big hit only in the high probability state, big hit in all of the low probability state and the high probability state) (S1823: Yes), the big hit The first winning command indicating the winning condition (game state set at the time of lottery) and the jackpot type when winning is set (S1824), and this process is completed.
äžæčăïŒłïŒïŒïŒïŒăźćŠçă«ăăăć€ć„ç”æă性ćœăăă§ăŻçĄăïŒçčć„ćłæăé«çąșçç¶æ ă§ăăäœçąșçç¶æ ă§ăć€ăă§ăăïŒăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăć€ăăç€șă珏ïŒć „èłăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăă On the other hand, if it is determined that the discrimination result in the processing of S1823 is not a big hit (the special symbol is out of order in both the high probability state and the low probability state) (S1823: No), the first winning command indicating the omission is set. (S1825), this process is terminated.
ăăă§ăïŒłïŒïŒïŒïŒăæăăŻïŒłïŒïŒïŒïŒăźćŠçă§èšćźăăă珏ïŒć „èłăłăăłăăŻăäžèż°ăăćœćŠć€ćźç”æăç€șăăăăźæ ć ±ïŒćœćŠć€ćźç”æă«ćșă„ăăŠç°ăȘăæćłăæăăăæ ć ±ïŒă«ć ăăć ±éæ ć ±ăšăăŠăïŒłïŒïŒïŒïŒăźćŠçă«ăăŁăŠèȘăżćșăăăćçšźă«ăŠăłăżć€ăźć€ăç€șăăăăźæ ć ±ăć«ăă§èšćźăăăăăăăŠăæŹćŠçă§èšćźăăăć „èłăłăăłăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźăĄă€ăłćŠçïŒćłïŒïŒćç §ïŒă«ăŠćźèĄăăăć€éšćșććŠçïŒïŒłïŒïŒïŒïŒïŒă«ăăŁăŠéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒă«ćŻŸăăŠćșćăăăă Here, the first winning command set in the process of S1824 or S1825 is used as common information in addition to the above-mentioned information for indicating the winning / failing determination result (information having a different meaning based on the winning / failing determination result). Information for indicating the values of various counter values read out by the process of S1821 is also set. Then, the winning command set in this process is output to the voice lamp control device 113 by the external output process (S2401) executed in the main process (see FIG. 54) of the main control device 110.
éłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒćŽă§ăŻăć „èłăłăăłăăć俥ăăć Žćă«ăć „èłăłăăłăă«ć«ăŸăăćçšźæ ć ±ă«ćșă„ăăŠăäżççăźèĄšç€șæ æ§ăćŻć€ăăăŠïŒäŸăă°ăäżççăźèČăéćžžăšăŻç°ăȘăèČă§ćŻć€ăăŠïŒèĄšç€șăăăăăć€ćéć§ćă«äșććłæçăèĄšç€șăăŠéæè ă«ćœćŠć€ćźç”æăç€șćăăăăăæŒćșïŒć èȘăżæŒćșïŒăćźèĄă§ăăă When the winning command is received, the voice lamp control device 113 changes the display mode of the holding ball based on various information included in the winning command (for example, the color of the holding ball is changed from the usual color). It is possible to execute an effect (pre-reading effect) in which the player is displayed (variably) or a notice symbol or the like is displayed before the start of the change to suggest the winning / failing judgment result to the player.
ăȘăăæŹćźæœćœąæ ă§ăŻăć èȘăżćŠçăćźèĄăăć Žćă«ăçčć„ćłæăźé«çąșçç¶æ ăźć ŽćăźćœćŠć€ćźç”æăšăçčć„ćłæăźäœçąșçç¶æ ăźć ŽćăźćœćŠć€ćźç”æăšăć€ć„ăăćć€ć„ăźç”æă«ćșă„ăăć „èłăłăăłăăèšćźăăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăäŸăă°ăçčć„ćłæăé«çąșçç¶æ ă§ăăŁăŠăăäœçąșçç¶æ ă§ăăŁăŠă性ćœăăăšć€ćźăăăć€ćźć€ïŒçŹŹïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒăźć€ïŒăèŠćźăăăăźć€ćźć€ăèȘăżćșăăć Žćăźăżçčć„ćłæăźć€§ćœăăăç€șăć „èłăłăăłăăèšćźăăăăă«æ§æăăŠăèŻăă In the present embodiment, when the look-ahead process is executed, the hit / fail judgment result in the high probability state of the special symbol and the hit / fail judgment result in the low probability state of the special symbol are discriminated, and the result of each determination is determined. It is configured to set a winning command based on, but is not limited to this, for example, a judgment value that is determined to be a big hit regardless of whether the special symbol is in a high probability state or a low probability state ( The first hit random number counter C1 value) may be specified, and a winning command indicating a big hit of a special symbol may be set only when the determination value is read out.
ăăźăăă«æ§æăăăăšă§ăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒćŽă«ćŻŸăăŠăçčćźăźć€§ćœăăă§ăăăăšăäșćć€ć„ăăć Žćăźăżć€§ćœăăăç€șăć „èłăłăăłăăćșćăăăăšă«ăȘăăăăć èȘăżæŒćșăćźèĄăăăȘăçčć„ćłæć€ćă«ćŻŸăăŠă性ćœăăćœéžăźæćŸ æăæăăăăăšăă§ăăă With this configuration, the winning command indicating the jackpot is output to the voice lamp control device 113 side only when it is determined in advance that it is a specific jackpot, so that the look-ahead effect is not executed. It is possible to have a sense of expectation of winning a big hit against fluctuations.
ăăă«ă珏ïŒçčć„ćłæäżçæ ŒçŽăšăȘăąïŒïŒïŒïœă«æ ŒçŽïŒèšæ¶ïŒăăăŠăăäżçèšæ¶ïŒć „èłæ ć ±ïŒă«ćșă„ăçčć„ćłæăźæœéžăèĄăăăéăźéæç¶æ ăæŁçąșă«ć€ć„ăăŠăăăźéæç¶æ ă«ćșă„ăăŠćœćŠć€ćźăćźèĄăăăăă«æ§æăăŠăăăăăăźć Žćă«ăŻăć€ćăăżăŒăłăźéžæăäżççæ°ă«ăăŁăŠćŻć€ăăăźă§ăŻăȘăăć€ćéć§æăźäżççæ°ă«éąăăăäžćźăźć€ćăăżăŒăłăéžæăăăăă«æ§æăăăăšă§ć€ć„ăćŻèœăšăȘăăć èȘăżăćźèĄăăć Žćă«ăăăźäżççăć€ćéć§ăăăăŸă§ăźć€ćé ćșăäżçèšæ¶ăăăŠăăæ ć ±ă«ćșă„ăăŠć€ć„ăăăăšă§ć€ćéć§æăźéæç¶æ ăć€ć„ă§ăăă Further, the game state when the special symbol lottery is performed based on the hold storage (winning information) stored (stored) in the first special symbol hold storage area 203a is accurately determined, and based on the game state. It may be configured to execute the pass / fail judgment. In this case, the selection of the fluctuation pattern is not variable depending on the number of reserved balls, but can be determined by configuring so that a constant fluctuation pattern is selected regardless of the number of reserved balls at the start of fluctuation. When the look-ahead is executed, the game state at the start of the fluctuation can be determined by determining the fluctuation order until the reserved ball starts to fluctuate based on the information stored in the reservation.
ăŸăăæŹćźæœćœąæ ă§ăŻă珏ïŒçčć„ćłæäżçæ ŒçŽăšăȘăąïŒïŒïŒïœă«æ°ăăȘäżçèšæ¶ïŒć „èłæ ć ±ïŒăæ ŒçŽïŒèšæ¶ïŒăăăć Žćă«ăăăźć „èłæ ć ±ă«ćșă„ăć èȘăżćŠçăćźèĄăăăăźć èȘăżćŠçăźäžă§ćœćŠć€ćźăäșćă«äșæžŹăăæ§æăçšăăŠăăăăăăă«éăăăšçĄăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźć èȘăżćŠçă«ăăăŠă珏ïŒçčć„ćłæäżçæ ŒçŽăšăȘăąïŒïŒïŒïœă«æ°ăă«æ ŒçŽïŒèšæ¶ïŒăăăć „èłæ ć ±ïŒäżçèšæ¶ïŒăźć ćźčïŒćă«ăŠăłăżć€ïŒăç€șăæ ć ±ăć „èłăłăăłăăšăăŠèšćźăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒćŽă§ć俥ăăć „èłăłăăłăă«ć«ăŸăăæ ć ±ă«ćșă„ăăŠćœćŠć€ćźç”æăäșæžŹăăăăă«æ§æăăŠăèŻăă Further, in the present embodiment, when a new hold storage (winning information) is stored (stored) in the first special symbol hold storage area 203a, the look-ahead processing based on the winning information is executed, and the look-ahead processing is performed. However, the present invention is not limited to this, and the winning information newly stored (stored) in the first special symbol holding storage area 203a in the look-ahead processing of the main control device 110 ( Even if the information indicating the content (each counter value) of the hold storage) is set as the winning command and the winning / failing judgment result is predicted based on the information included in the winning command received on the voice lamp control device 113 side. good.
ăăźăăă«æ§æăăăăšă§ăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźćŠçèČ è·ă軜æžăăăăšăă§ăăăăŸăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒćŽă§ăć èȘăżæŒćșăćźèĄăăăćŠăăć€ć„ăăćŠçăćźèĄăăć èȘăżæŒćșăćźèĄăăăšć€ć„ăăć Žćă«ăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăć俥ăăć „èłăłăăłăă«ć«ăŸăăæ ć ±ăè§ŁæïŒćœćŠć€ćźç”æăźäșæžŹïŒăăăăă«æ§æăăăšèŻăăăăă«ăăăć èȘăżæŒćșăćźèĄăăȘăć Žćă«ăŻăć ·äœçăȘć èȘăżćŠçïŒćœćŠć€ćźç”æăźäșæžŹïŒăćźèĄăăăȘăăăăăăăłăłæ©ïŒïŒă«ăŠçĄé§ăȘć¶ćŸĄăćźèĄăăăăăšăæć¶ăăăăšăă§ăăăăŸăăçĄéĄă«ćźèĄăăăć èȘăżćŠçăźç”æăéæè ă«äžæŁă«ććŸăăăŠăăŸăäžć ·ćăæć¶ăăăăšăă§ăăă With such a configuration, the processing load of the main control device 110 can be reduced. Further, when the voice lamp control device 113 executes a process of determining whether or not to execute the look-ahead effect and determines that the look-ahead effect is to be executed, the information included in the winning command received from the main control device 110 is input. It is preferable to configure it for analysis (prediction of success / failure judgment result). As a result, when the pre-reading effect is not executed, the specific pre-reading process (prediction of the hit / miss determination result) is not executed, so that it is possible to suppress the execution of unnecessary control in the pachinko machine 10. In addition, it is possible to suppress a problem that the player illegally obtains the result of the pre-reading process executed untitled.
æŹĄă«ăćłïŒïŒïŒăćç §ăăŠăć§ćć „èłćŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒăźäžćŠçă§ăă珏ïŒć èȘăżćŠçïŒïŒłïŒïŒïŒïŒïŒă«ă€ăăŠèȘŹæăăăćłïŒïŒïŒăŻăăăźçŹŹïŒć èȘăżćŠçïŒïŒłïŒïŒïŒïŒïŒăç€șăăăăŒăăŁăŒăă§ăăă珏ïŒć èȘăżćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒïŒăŻăäžèšăă珏ïŒć èȘăżćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒïŒă珏ïŒć§ććŁïŒçčćłć „çćŁïŒïŒïŒă«çăć „çïŒć§ćć „èłïŒăăăăšă«ćșă„ăäżçăăŒăżïŒć „èłæ ć ±ïŒăäșćă«ć€ć„ïŒć èȘăżïŒăăŠăćçšźć€ćźăèĄăćŠçă§ăăăźă«ćŻŸăăŠăć€ćźăèĄăćŻŸè±Ąă珏ïŒć§ććŁă«ć§ćć „èłăăăăšă«ćșă„ăć „èłæ ć ±ăă珏ïŒć§ććŁïŒçŹŹïŒć „çćŁïŒïŒïŒïŒïŒă«ć§ćć „èłăăăăšă«ćșă„ăć „èłæ ć ±ăžăšć€æŽăăçčă§ăȘăăźăżă§ăăăăăźä»ăŻćäžăźćŠçăćźèĄăăăăăăè©łçŽ°ăȘèȘŹæăŻçç„ăăă Next, the second look-ahead process (S1764), which is one process of the start winning process 4 (S152 in FIG. 134), will be described with reference to FIG. 136. FIG. 136 is a flowchart showing this second look-ahead process (S1764). The second look-ahead process (S1764 in FIG. 134) is based on the above-mentioned first look-ahead process (S1757 in FIG. 133) in which a ball enters the first start port (special figure entry port 64) (starting prize). In contrast to the process of determining (pre-reading) the pending data (winning information) in advance and making various judgments, the second start is based on the winning information based on the start winning of the judgment target at the first starting port. The only point is that the information is changed to the winning information based on the start winning of the opening (second entry opening 1645), and the same processing is performed for the others, so detailed description thereof will be omitted.
æŹĄă«ăćłïŒïŒïŒăćç §ăăŠăæŹçŹŹïŒćźæœćœąæ ă«ăăăééćŠçïŒïŒïŒłïŒïŒïŒïŒăźè©łçŽ°ă«ă€ăăŠèȘŹæăăăćłïŒïŒïŒăŻăăăźïŒ¶ééćŠçïŒïŒïŒłïŒïŒïŒïŒăźć ćźčăç€șăăăăăŒăăŁăŒăă§ăăăæŹçŹŹïŒćźæœćœąæ ă«ăăăééćŠçïŒïŒïŒłïŒïŒïŒïŒăŻă珏ïŒćźæœćœąæ ă«ăăăééćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒćç §ïŒă«ćŻŸăăŠă珏ïŒçčć„ćłæăźæœéžă§ć°ćœăăă«ćœéžăăăăźć°ćœăăéæäžă«ïŒ¶ć „èłăçșçăăć Žćă«ăæçç”äșćŸ æ©ăă©ă°ïŒïŒïŒïœïœăšçčćłïŒæžçźăă©ă°ïŒïŒïŒïœïœăšăăȘăă«èšćźăăćŠçăèżœć ăăăăăăźä»ăźćŠçă«ă€ăăŠăŻćäžă§ăăăăăćäžăźçŹŠć·ăä»ăăăźè©łçŽ°ăȘèȘŹæăçç„ăăă Next, the details of the V-passing process 4 (S153) in the fourth embodiment will be described with reference to FIG. 137. FIG. 137 is a flowchart showing the contents of the V-passing process 4 (S153). The V-passing process 4 (S153) in the fourth embodiment wins a small hit in the second special symbol lottery for the V-passing process (see S153 in FIG. 52) in the first embodiment, and the small hit is won. When a V prize is generated during the game, a process of turning off the time saving end waiting flag 203 dm and the special figure 1 subtraction flag 203 dm is added. Since the other processes are the same, the same reference numerals are given and detailed description thereof will be omitted.
ééćŠçïŒïŒïŒłïŒïŒïŒïŒă§ăŻăăŸăăäžèż°ăăïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăćźèĄăăæćčæéäžă§ăăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăć°ćœăăäžă§ăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăć°ćœăăäžă§ăăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăäžèż°ăăïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăćźèĄăăïŒłïŒïŒïŒïŒăźćŠçă«ç§»èĄăăăäžæčăć°ćœăăäžă§ăŻăȘăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒïŒćăłïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăăčăăăăăïŒłïŒïŒïŒïŒăźćŠçă«ç§»èĄăăă In the V-passing process 4 (S153), first, the processes of S1501 to S1502 described above are executed, and if it is determined that the V is valid (S1502: Yes), it is determined whether or not it is a small hit (S1571). ). If it is determined that a small hit is in progress (S1571: Yes), the above-described processes S1504 to S1506 are executed, and the process proceeds to S1572. On the other hand, when it is determined that the hit is not in the small hit (S1571: No), the processes of S1504 to S1506 and S1572 to S1575 are skipped, and the process proceeds to the process of S1509.
ïŒłïŒïŒïŒïŒăźćŠçă§ăŻăæçç”äșćŸ æ©ăă©ă°ïŒïŒïŒïœïœăăȘăłă§ăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăæçç”äșćŸ æ©ăă©ă°ïŒïŒïŒïœïœăăȘăłă§ăăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăăăźïŒ¶ć „èłăăä»äžăăă性ćœăăéæăźç”äșćŸă«ăæ°ăăȘæçç¶æ ăźæéăèšćźăăăăăăæçç”äșćŸ æ©ăă©ă°ïŒïŒïŒïœïœăăȘăă«èšćźăăïŒïŒłïŒïŒïŒïŒïŒăăăźăăă«ăæçéæăźæç”ć€ćă§ć°ćœăăă«ćœéžăăïŒ¶ć „èłăçșçă性ćœăăăä»äžăăăć Žćă«ăŻăæ°ăăȘæçæéăä»äžăăăăăăŁăŠăïŒ¶ć „èłăăć Žćă«ăæçç”äșćŸ æ©ăă©ă°ïŒïŒïŒïœïœăăȘăă«èšćźăăăăšă§æ°ăăȘæçæéăèšćźăăăŠăăăăăă«éćžžéæç¶æ ă«ç§»èĄăăŠăăŸăăšăăäžć ·ćăéČæąăăăăšăă§ăăă In the process of S1572, it is determined whether or not the time saving end wait flag 203 dm is on (S1572). When it is determined that the time saving end waiting flag 203 dm is on (S1572: Yes), a new time saving state period is set after the end of the jackpot game given from this V prize, so that the time saving end waiting flag 203 dm is set to off (S1573). In this way, when a small hit is won in the final fluctuation of the time saving game, a V prize is generated and a big hit is given, a new time saving period is given. Therefore, when a V prize is won, it is possible to prevent a problem that the normal gaming state is immediately entered after a new time saving period is set by setting the time saving end waiting flag 203 dm to off.
ïŒłïŒïŒïŒïŒăæăăŻăïŒłïŒïŒïŒïŒăźćŠçăćźèĄăăćŸăïŒłïŒïŒïŒïŒăźćŠçă«ç§»èĄăăăïŒłïŒïŒïŒïŒăźćŠçă§ăŻăçčćłïŒæžçźăă©ă°ïŒïŒïŒïœïœăăȘăłă§ăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăćłăĄăä»ćăźçŹŹïŒçčć„ćłæăźć€ćăšäžŠèĄăăŠçŹŹïŒçčć„ćłæăźć€ćăćźèĄăăăŠăăăăăźçŹŹïŒçčć„ćłæăźć€ćăăŸă ćæąăăŠăăă仟ćæąăăăŠăăç¶æ ăăć€ć„ăăăçčćłïŒæžçźăă©ă°ïŒïŒïŒïœïœăăȘăłă§ăăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăçčćłïŒæžçźăă©ă°ïŒïŒïŒïœïœăăȘăă«èšćźăïŒïŒłïŒïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçă«ç§»èĄăăăäžæčăçčćłïŒæžçźăă©ă°ïŒïŒïŒïœïœăăȘăă§ăăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăïŒłïŒïŒïŒïŒăźćŠçăăčăăăăăïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăă After executing the process of S1572 or S1573, the process proceeds to the process of S1574. In the process of S1574, it is determined whether or not the special figure 1 subtraction flag 203dk is on (S1574). That is, it is determined whether the change of the first special symbol is executed in parallel with the change of the second special symbol this time, and the change of the first special symbol is not stopped yet and is temporarily stopped. .. When it is determined that the special figure 1 subtraction flag 203dk is on (S1574: Yes), the special figure 1 subtraction flag 203dk is set to off (S1575), and the process proceeds to S1509. On the other hand, when it is determined that the special figure 1 subtraction flag 203dk is off (S1574: Yes), the processing of S1575 is skipped and the process proceeds to S1509.
æŹćźæœćœąæ ă§ăŻă珏ïŒçčć„ćłæăźæœéžă§ć°ćœăăă«ćœéžăăăăæ§æăăŠăăăăăăŠăć°ćœăăćœéžæă«çŹŹïŒçčć„ćłæăźæœéžăćźèĄăăăŠăăć Žćă«ăŻă珏ïŒçčć„ćłæăźć€ćă仟ćæąăăăăæ§æăăŠăăăăăăŠăć°ćœăăéæç”äșćŸă«ä»źćæąăăŠăăçčć„ćłæăźć€ćăćéăăăăæ§æăăŠăăăăæŹćźæœćœąæ ă§ăŻăć°ćœăăéæäžă«ïŒ¶ć „èłăă性ćœăăăä»äžăăăć Žćăăăăăăźć€§ćœăăéæäžă珏ïŒçčć„ćłæăźæœéžă仟ćæąăăăăæ§æăăŠăăăăăăŠă性ćœăăéæç”äșćŸă«ä»źćæąăăŠăăçčć„ćłæăźć€ćăćéăăăăăæŹćźæœćœąæ ă§ăŻć€ććæąæă«æźæçćæ°ăæžçźăăăŠăăŸăăăăăăźä»źćæąăăŠăăć€ćă§ăăæźæçæéăæžć°ăăŠăăŸăăšăăćéĄçčăăăŁăă In the present embodiment, a small hit is won by a lottery of the second special symbol. Then, when the lottery of the first special symbol is executed at the time of winning the small hit, the fluctuation of the first special symbol is temporarily stopped. Then, the fluctuation of the special symbol that has been temporarily stopped after the end of the small hit game is configured to resume, but in the present embodiment, a V prize may be given during the small hit game, and a big hit may be given. The lottery of the first special symbol is temporarily stopped even during the jackpot game. Then, the fluctuation of the special symbol that was temporarily stopped after the jackpot game is completed is resumed, but in the present embodiment, the number of remaining time reductions is subtracted when the fluctuation is stopped, so even if the fluctuation is temporarily stopped, the remaining time reduction period There was a problem that the number decreased.
ăăă§ăæŹćźæœćœąæ ă§ăŻăć°ćœăăäžă«ïŒ¶ć „èłăçșçăăć Žćă«ăŻăçčćłïŒæžçźăă©ă°ïŒïŒïŒïœïœăăȘăă«èšćźăăăăšă§ă仟ćæąăăŠăăć€ćăźćæąæă§ăŻæçæéăæžçźăăăȘăăăăŁăŠăéæè ă«ăŻăæçăźèŠćźăăăæéă«ć ăăŠăăăźä»źćæąăăŠăăćłæăźæźć€ćæéăæçæéăšăăŠèšćźăăăăšăă§ăăăăăźăăă«æ§æăăăăšă§ăéæè ă«ăšăŁăŠæć©ăšăȘăæçæéăăăé·ăèšćźăăăăšăćŻèœă§ăăăăăé·ăæéćăłăäžăăăăšăă§ăăă Therefore, in the present embodiment, when the V prize occurs during the small hit, the special figure 1 subtraction flag 203dk is set to off, so that the time saving period is not subtracted when the fluctuation that has been temporarily stopped is stopped. Therefore, in addition to the specified period of time reduction, the player can also set the remaining fluctuation time of the temporarily stopped symbol as the time reduction period. With this configuration, it is possible to set a longer time saving period that is advantageous to the player, and it is possible to give joy for a longer period of time.
ăȘăăæŹćźæœćœąæ ă§ăŻăä»æčăźçčć„ćłæăźæœéžă§ć€§ćœăăă«ćœéžăăć Žćă«ăŻăä»æčăźçčć„ćłæăźć€ćăć€ăă§ćŒ·ć¶ćæąïŒç ŽæŁïŒăăăăæ§æăăŠăăăăăă«ăć°ćœăăă«ćœéžăăć Žćă«ăŻăä»æčăźçčć„ćłæăźć€ćă仟ćæąăăăăæ§æăăŠăăăăăăă«éăăăźă§ăŻăȘăăć°ćœăăă«ćœéžăăć Žćă«ăŻăä»æčăźçčć„ćłæăźć€ćăç ŽæŁăăăăæ§æăăŠăăăăăăźăăă«æ§æăăăăšă§ăïŒ¶ć „èłă«ăă性ćœăăéæăä»äžăăăćŸă«ă仟ćæąăăŠăăć€ćă§ć€§ćœăăă«ćœéžăăéæè ă«ćŻŸăăŠéć°ăȘçčć žăäžăăăăăăšăéČæąăăăăšăă§ăăă In the present embodiment, when a big hit is won in the lottery of the other special symbol, the fluctuation of the other special symbol is forcibly stopped (discarded). Further, when a small hit is won, the fluctuation of the other special symbol is temporarily stopped, but the present invention is not limited to this, and when the small hit is won, the fluctuation of the other special symbol is suspended. May be configured to discard. With this configuration, it is possible to prevent the player from being given an excessive privilege by winning the jackpot due to the fluctuation that was temporarily stopped after the jackpot game was given by the V winning.
ăŸăăäžæčăźçčć„ćłæă§éæè ă«ăšăŁăŠäžć©ăšăȘă性ćœăăă«ćœéžăăć Žćă«ăŻăăăäžæčăźçčć„ćłæă§ć°ćœăăă«ćœéžăăăăšă§äžć©ăȘ性ćœăăć€ćăç ŽæŁăăăăšăă§ăăăăăŁăŠăăăć€æ§ăȘéææ§ăéæè ă«ćŻŸăăŠæäŸăăăăšăă§ăăă In addition, when one special symbol wins a jackpot that is disadvantageous to the player, the disadvantageous jackpot fluctuation can be discarded by winning a small hit with the other special symbol. Therefore, it is possible to provide a player with a wider variety of playability.
仄äžăæŹçŹŹïŒćźæœćœąæ ă§ăŻă珏ïŒçčć„ćłæăšçŹŹïŒçčć„ćłæăźć€ćă䞊èĄăăŠèĄăăăéææ©ă§ăăăć°ćœăăćœéžăăć Žćă«ăŻăä»æčăźćłæă仟ćæąăăăăæ§æăăăăăăŠăăăźć°ćœăăéæäžă«ïŒ¶ć „èłăçșçăă性ćœăăăä»äžăăăć Žćă«ăŻăăăźć€§ćœăăéæç”äșćŸă«ä»źćæąăăŠăăćłæăć€ćăćéăăăăŸăăæŹćźæœćœąæ ă§ăŻăć€ćăźéć§æă«ăéæç¶æ ăæçç¶æ ă§ăăć Žćă«ăŻăć€ćéć§æă«æçă«ăŠăłăżăźć€ăæžçźăăäșćźă§ăăăăšăç€șăăă©ă°ăăȘăłă«èšćźăăăăšă§ăăăźć€ććæąæă«æçă«ăŠăłăżïŒïŒïŒïœăźć€ăæŽæ°ăăă As described above, the fourth embodiment is a gaming machine in which the first special symbol and the second special symbol are changed in parallel, and when a small hit is won, the other symbol is temporarily stopped. Then, when a V prize is generated during the small hit game and a big hit is given, the symbol temporarily stopped after the big hit game is completed resumes the fluctuation. Further, in the present embodiment, when the game state is the time saving state at the start of the fluctuation, the fluctuation is set by turning on the flag indicating that the value of the time saving counter is to be subtracted at the start of the fluctuation. When stopped, the value of the time reduction counter 203h is updated.
ăăŁăŠă仟ćæąăăŠăăçčć„ćłæăźć€ćăŻăïŒ¶ć „èłçșçæă«æžçźăă©ă°ăăȘăă«èšćźăăăăšă§ăăăźć€ćăćéăăćæąăăéă«ăŻăæçă«ăŠăłăżăŻæžçźăăăȘăăćłăĄă仟ćæąăăŠăăćłæăć€ćăćéăăćæąăăéă«ăŻăæçæéăŻæŽæ°ăăăȘăăăăéæè ăŻăăăăăăèšćźăăăæçæéă«ć ăăŠă仟ćæąăăŠăăçčć„ćłæăźæźć€ćæéăèšćźăăăăšăă§ăăăăăŁăŠăéæè ă«ăšăŁăŠæć©ăšăȘăæçæéăæ性éé·ăèšćźăăăăšăă§ăăă Therefore, the fluctuation of the special symbol that has been temporarily stopped is restarted by setting the subtraction flag to off when the V prize is generated, and the time reduction counter is not subtracted when the fluctuation is stopped. That is, when the temporarily stopped symbol resumes fluctuation and stops, the time saving period is not updated. Therefore, the player can add the temporarily stopped special symbol to the preset time and short period. The variable period can also be set. Therefore, the time saving period that is advantageous for the player can be set as long as possible.
ăȘăăæŹćźæœćœąæ ă§ăŻăïŒ¶ć „èłă«ăăä»äžăăă性ćœăăăźçšźć„ăïŒă€ăšăăăăæ§æăăăăăăă«éăăăšăȘăăè€æ°èšăăăăæ§æăăŠăăăăăăźăăă«æ§æăăć Žćă«ăŻéæè ă«ăšăŁăŠăæć©ăšăȘă性ćœăăçšźć„ăšäžć©ăšăȘă性ćœăăçšźć„ăšăèšăăăăæ§æăăăšăăăăăźăăă«æ§æăăăăšă§ăéæè ăŻăïŒ¶ć „èłăçșçăăăă ăă§ăŻăȘăăä»äžăăă性ćœăăçšźć„ă«ăéąćżăæăĄăȘăăéæăćźèĄăăăăšăă§ăăă In the present embodiment, the type of jackpot given by the V prize is set to one, but the present invention is not limited to this, and a plurality of types may be provided. In the case of such a configuration, it is preferable to provide a jackpot type that is advantageous to the player and a jackpot type that is disadvantageous to the player. With this configuration, the player can execute the game while being interested not only in whether the V prize is generated but also in the jackpot type to be given.
ăŸăăæŹćźæœćœąæ ă§ăŻăćœéžăăć°ćœăăçšźć„ăïŒă€ăšăăăăæ§æăăăăăăă«éăăăšăȘăăè€æ°ăźć°ćœăăçšźć„ăèšăăŠăèŻăăăăă«ă珏ïŒçčć„ćłæăźæœéžă§ăć°ćœăăă«ćœéžăăăăæ§æăăŠăăăăăăźăăă«ăè€æ°ăźć°ćœăăçšźć„ăèšăăăăšă§ăéæè ăŻăăăïŒ¶ć „èłăçșçăăăăăć°ćœăăăæćŸ ăăȘăăéæăćźèĄăăăăšăă§ăăă Further, in the present embodiment, the winning small hit type is configured to be one, but the present invention is not limited to this, and a plurality of small hit types may be provided. Further, the lottery of the first special symbol may be configured to win a small hit. By providing a plurality of small hit types in this way, the player can execute the game while expecting a small hit that is more likely to generate a V prize.
ăŸăăæŹćźæœćœąæ ă§ăŻă珏ïŒçčć„ćłæăšçŹŹïŒçčć„ćłæăźć€ćă䞊èĄăăŠèĄăăăăăæ§æăăăăăăă«éăăăšăȘăăć „çćŁă«ć „çăăé ă«ćŻŸćżăăçčć„ćłæăźć€ćăćźèĄăăăïŒæèŹăć „èłé ć€ćïŒăăæ§æăăŠăèŻăăăȘăăăăźăăă«æ§æăăć Žćă珏ïŒçčć„ćłæăšçŹŹïŒçčć„ćłæăšă§ăćœéžăă性ćœăăçšźć„ăźæć©ćșŠćăăç°ăȘăăăæ§æăăăšăăăăăźăăă«æ§æăăăăšă§ăéæè ăŻăăăæć©ăšăȘăçčćłăźæœéžăćźèĄăăăŠăăéă«ă性ćœăăă«ćœéžăăăăšăææăăȘăăéæăćźèĄăăăăšăă§ăăăźă§ăç·ćŒ”æăźăăéæăæäŸăăăăšăă§ăăă Further, in the present embodiment, the first special symbol and the second special symbol are configured to be changed in parallel, but the variation is not limited to this, and the corresponding special symbol changes in the order of entering the ball. It may be configured to be executed (so-called change in winning order). In the case of such a configuration, the first special symbol and the second special symbol may be configured so that the degree of advantage of the winning jackpot type is different. With this configuration, the player can execute the game while hoping to win the jackpot when the lottery of the special figure which is more advantageous is being executed, so that there is a sense of tension. A game can be provided.
ăȘăăæŹćźæœćœąæ ă§ăŻă珏ïŒçčć„ćłæăźæœéžă«ăăăŠăć°ćœăăă«ćœéžăăć Žćă«ă珏ïŒçčć„ćłæăźć€ćă仟ćæąăăăăæ§æăăăăć°ćœăăçšźć„ăè€æ°èšăăăăšă«ăăă珏ïŒçčć„ćłæăźć€ćăç ŽæŁăăïŒć€ăă§ćŒ·ć¶ćæąăăïŒć°ćœăăăšă仟ćæąăăć°ćœăăăšăćăăŠèšćźăăăăăă«ăăŠăăăăăăźăăă«æ§æăăć Žćă«ăŻăä»æčăźçčć„ćłæăźć€ćăăéæè ă«ăšăŁăŠäžć©ăšăȘă性ćœăăă«ćœéžăăć Žćă«ăăăăç ŽæŁăăăăšăéæè ă«äżăăăăȘæŒćșăćźèĄăăăăă«ăăăšăăăăăźăăă«æ§æăăăăšă§ăć€æ§ăȘéææ§ăéæè ă«ćŻŸăăŠæäŸăăăăšăă§ăăă In the present embodiment, in the lottery of the second special symbol, when the small hit is won, the fluctuation of the first special symbol is temporarily stopped, but by providing a plurality of small hit types, the first special A small hit that discards the fluctuation of the symbol (forced stop when it comes off) and a small hit that temporarily stops may be set separately. In such a configuration, if the change of the other special symbol wins a jackpot that is disadvantageous to the player, it is preferable to perform an effect that encourages the player to discard it. .. With this configuration, it is possible to provide a variety of playability to the player.
æŹćźæœćœąæ ă§ăŻăèšćźăăăéæç¶æ ăïŒçšźéĄïŒéćžžç¶æ ăæçç¶æ ïŒăšăăăăïŒçšźéĄïŒéćžžç¶æ ăæçç¶æ ăçąșć€ç¶æ ïŒăšăăŠăăăăăïŒçšźéĄïŒéćžžç¶æ ăæçç¶æ ăçąșć€ç¶æ ăæœçąșç¶æ ïŒăšăăŠăăăăăŸăăïŒçšźéĄä»„äžăšăăŠăăăă In the present embodiment, the game states to be set are set to two types (normal state, time saving state), but may be set to three types (normal state, time saving state, probabilistic state) and four types (normal state, time saving state, Probability change state, latent state) may be used. Further, the number may be two or less.
ăăă«ăæŹćźæœćœąæ ă§ăŻăéæç¶æ ă«éąăăăăéæç€ïŒïŒăźć·ŠćŽé ćăéæçăæ”äžăăăăçăŁăŠéæăćźèĄăăăăæ§æăăăăăăă«éăăăšăŻăȘăăéæç€ïŒïŒăźćłćŽé ćăçăéææčæłăćźèĄăăăŠăèŻăăăăăŠăăăźéææčæłăźćæżăéæç¶æ ă«ćșă„ăăŠèšćźăăăăæ§æăăŠăèŻăăăăă«ăăăźăăă«æ§æăăć Žćă«ăŻăéæè ă«çŸćšăźéææčæłăç€șăăăăźæĄć èĄšç€șæ æ§ăćźèĄăăăšăăăéæè ăŻăăăźæĄć èĄšç€șæ æ§ă«ăăŁăŠăéææčæłă ăă§ăȘăçŸćšăźéæç¶æ ăææĄăăăăšăă§ăăă Further, in the present embodiment, the game is executed aiming at the game ball flowing down the left side area of the game board 13 regardless of the game state, but the game is not limited to this, and the right side area of the game board 13 is not limited to this. You may execute the game method aiming at. Then, the switching of the game method may be set based on the game state. Further, in the case of such a configuration, it is preferable to execute the guidance display mode for showing the player the current game method. The player can grasp not only the game method but also the current game state by this guidance display mode.
仄äžăèȘŹæăăăéăăæŹçŹŹïŒćźæœćœąæ ă§ăŻăæçç¶æ ăźæŽæ°ăżă€ăăłă°ăćłăĄăæçćæ°ăæžçźăăăżă€ăăłă°ăšăæçç¶æ ăźç”äșæĄä»¶ăæç«ăăŠăăăăć€ć„ăăăżă€ăăłă°ăšăăç°ăȘăăăăăă«æ§æăšăăŠăæçç¶æ ăæŽæ°ăăăćŸă«ăæçç¶æ ăźç”äșæĄä»¶ăźæç«ăć€ć„ăăæ§æăçšăăŠăăăăăăă«éăăăšçĄăăäŸăă°ăæçç¶æ ăźç”äșæĄä»¶ăæç«ăăŠăăăăć ă«ć€ć„ăăç”äșæĄä»¶ăæç«ăăŠăăȘăć Žćă«ăæçç¶æ ăźæŽæ°ćŠçăćźèĄăăăăă«æ§æăăŠăèŻăăăŸăăçčćłæœéžăćźèĄăăćŸă«æçćæ°ăæžçźăăćŠçăèĄăŁăŠăăăăæçćæ°ăæžçźăăćŸă«çčćłæœéžăćźèĄăăăăă«æ§æăăŠăèŻăă As described above, in the fourth embodiment, the update timing of the time saving state, that is, the timing of subtracting the time saving number and the timing of determining whether the end condition of the time saving state is satisfied are made different. As the configuration, after updating the time saving state, the configuration for determining the establishment of the end condition of the time saving state is used, but the configuration is not limited to this, and for example, whether the ending condition of the time saving state is satisfied is first determined. It may be configured to execute the update process of the time saving state when it is determined and the end condition is not satisfied. Further, although the process of subtracting the number of time reductions is performed after executing the special drawing lottery, the special drawing lottery may be executed after subtracting the number of time reductions.
ăŸăăæŹçŹŹïŒćźæœćœąæ ă§ăŻăæçç¶æ ă«ăăăçčć„ćłææç”ć€ćïŒæçç”äșæĄä»¶ăæç«ăăŠăăç¶æ ă§ćźèĄăăăŠăăçčć„ćłæć€ćïŒă«ăŠć°ćœăăćœéžăăć Žćă§ăăŁăŠăăçčć„ćłæć€ćăćæąèĄšç€șăăăżă€ăăłă°ă§æçç¶æ ăç”äșăăăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăäŸăă°ăçčć„ćłææç”ć€ćă«ăŠć°ćœăăćœéžăăć Žćă«ăŻăăăźć°ćœăăéæăç”äșăăăŸă§æçç¶æ ăç”äșăăȘăăăă«æ§æăăŠăèŻăăćłăĄăæçç”äșæĄä»¶ăæç«ăăŠăăç¶æ ă§ăæçç”äșæĄä»¶ăźæç«ăć€ć„ăăăżă€ăăłă°ă«ăăăŠăćæżæĄä»¶ïŒçčć„ćłææœéžăźç”æăć°ćœăăćœéžïŒăæç«ăăŠăăć Žćă«ăŻăæçç”äșæĄä»¶ăźæç«ăć€ć„ăăăżă€ăăłă°ăćăæżăăïŒć°ćœăăéæç”äșæă«é 滶ăăăïŒăăă«æ§æăăăšèŻăăăăă«ăăăæçç¶æ äžă«ăăăçčć„ćłææœéžăźç”æă«ćșă„ăăŠæçç¶æ ăç¶ç¶ăăæéăćŻć€ăăăăăšăă§ăăăăăéæè ă«ćŻŸăăŠăæćŸăŸă§æćŸ æăæăăăŠéæăèĄăăăăăšăă§ăăă Further, in the fourth embodiment, even if a small hit is won in the final change of the special symbol in the time saving state (the special symbol change executed in the state where the time saving end condition is satisfied), the special symbol change. Is configured to end the time saving state at the timing when the stop is displayed, but it is not limited to this, for example, if a small hit is won in the final fluctuation of a special symbol, the time is shortened until the small hit game ends. It may be configured so that the state does not end. That is, if the switching condition (the result of the special symbol lottery is a small hit) is satisfied at the timing of determining the establishment of the time saving end condition in the state where the time saving end condition is satisfied, the time saving end condition is satisfied. It is preferable to configure the timing to switch the timing of determining the establishment (delay at the end of the small hit game). As a result, it is possible to change the period during which the time saving state continues based on the result of the special symbol lottery during the time saving state, so that the player can play the game with a sense of expectation until the end. ..
ăȘăăäžèż°ăăćæżæĄä»¶ăšăăŠäžèż°ăăć ćźčïŒć°ćœăăćœéžïŒä»„ć€ăçšăăŠăèŻăăäŸăă°ăæçç”äșæĄä»¶ăæç«ăăŠăăç¶æ ă§ăæçç”äșæĄä»¶ăźæç«ăć€ć„ăăăżă€ăăłă°ă«ăăăŠăæźéćłæć€ćăćźèĄăăŠăăăăšăăæźćłćœăăéæăćźèĄăăăŠăăăăšăćæżæĄä»¶ăšăăŠèšćźăăŠăèŻăăăæçç”äșæĄä»¶ăźæç«ăć€ć„ăăăżă€ăăłă°ă«ăăăŠăäżçèšæ¶ăăăŠăăçčć„ćłæäżçăæźéćłæäżçă«ć«ăŸăăć „èłæ ć ±ă«çčćźăźæ ć ±ïŒćœăăæ ć ±ïŒăć«ăŸăăŠăăăăšăćæżæĄä»¶ăšăăŠèšćźăăŠăèŻăăăăźăăă«è€æ°ăźćæżæĄä»¶ăèšăăăăšă«ăăăéæè ă«ćŻŸăăŠăæçç¶æ ăç”äșăăăżă€ăăłă°ăćăăéŁăăăăăšăă§ăăéæăźèè¶Łăćäžăăăăăšăă§ăăă In addition, as the above-mentioned switching condition, other than the above-mentioned contents (small hit winning) may be used. It is possible to set as a switching condition that the game is being executed or that the game is being executed per normal figure, or at the timing of determining the establishment of the time saving end condition, the special symbol hold or the normal symbol that is stored on hold may be set. It may be set as a switching condition that the winning information included in the hold includes specific information (winning information). By providing a plurality of switching conditions in this way, it is possible to make it difficult for the player to understand the timing at which the time saving state ends, and it is possible to improve the interest of the game.
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„èłăăçčé»äœććŁă«ćżăăŠăïŒ¶ć€§ćœăăéæăćźèĄăăæăćœčç©ćœăăéæăšăïŒ¶ć€§ćœăăéæăćźèĄăăéŁăćœčç©ćœăăéæăćźèĄćŻèœă«æ§æăăŠăăă
<Example of combination modification of Fuden winning device 640>
Next, a modified example will be described with reference to FIG. 138. In the first embodiment described above, the special electric operating port 643 is provided in the general electric winning device 640, and when a ball winning the general electric winning device 640 during a game per game wins a prize in the special electric operating port 643 Configured to perform a winning game. Further, in the second embodiment described above, in order to solve the problem that may occur in the pachinko machine 10 of the first embodiment, that is, the problem that the motivation to play is reduced due to the monotonization of the game in the time saving state. , A plurality of special electric operating ports (special electric operating port 643, second special electric operating port 1643) are provided in the general electric winning device 640, and a V jackpot game is easily executed according to the special electric operating port in which the ball wins. It was configured so that the game and the game per character, which is difficult to execute the V jackpot game, can be executed.
ăăă«ăäžèż°ăă珏ïŒćźæœćœąæ ăæăăŻçŹŹïŒćźæœćœąæ ă§ăŻăćœčç©ćœăăéæăźćźèĄăć„æ©ă«ćźèĄäžăźçčć„ćłæć€ćăäžæïŒçčć„ćłæć€ćăźć€ćæéăæžçźăăćŠçăäžæïŒăăăăăšă§ăæçç¶æ ăźæéăé·ăăăăăă«æ§æăăŠăăăăăæçç¶æ äžă«ăŻćœčç©ćœăăéæăæ°ć€ăćźèĄăăă»ăăéæè ă«æć©ăšăȘăăæçç¶æ äžăźéæăćèȘżă«ăȘăŁăŠăăŸăăšăăćéĄăăăŁăăăăă«ćŻŸăăŠăäžèż°ăă珏ïŒćźæœćœąæ ă§ăŻăçčé»äœććŁïŒïŒïŒăžăšçăć „èłăăăăšă«ćșă„ăăŠïŒ¶ć€§ćœăăçšźć„ăéžæăăăăă«æ§æăăéžæăăăïŒ¶ć€§ćœăăçšźć„ă«ćżăăŠćœčç©ćœăăéæćźèĄæă«ćźèĄäžăźçčć„ćłæć€ćăäžæăăăăăżăŒăłăšăç ŽæŁăăăăżăŒăłăšăç ŽæŁăăäžă§æçç¶æ ăç”äșăăăăăżăŒăłăšăăźäœăăăćźèĄăăăăăă«æ§æăăæçç¶æ äžă«ăăăŠćœčç©ćœăăéæăćźèĄăăăăćŠăăéæè ă«éžæăăăæ°ăăȘéææ§ăæäŸăăăăšă§ăæçç¶æ äžăźéæăćèȘżă«ăȘăăăšăæć¶ăăăăźă§ăăŁăă Further, in the first embodiment or the second embodiment described above, the special symbol variation during execution is interrupted (the process of subtracting the variation time of the special symbol variation is interrupted) when the game per character is executed. Since it was configured to lengthen the period of the time saving state, it is advantageous for the player to perform many games per character during the time saving state, and there is a problem that the game during the time saving state becomes monotonous. rice field. On the other hand, in the third embodiment described above, the V jackpot type is selected based on the ball winning the special electric actuating port 643, and the accessory hit is performed according to the selected V jackpot type. A pattern that interrupts the special symbol fluctuation that is being executed when the game is executed, a pattern that discards the pattern, and a pattern that terminates the time-saving state after discarding are configured to be executed. By providing a new game property that allows the player to select whether or not to execute the winning game, it is possible to prevent the game during the time saving state from becoming monotonous.
ć ăăŠăäžèż°ăă珏ïŒćźæœćœąæ ăă珏ïŒćźæœćœąæ ă§ăŻăæźé»ć „èłèŁ çœźïŒïŒïŒć ă«çčé»äœććŁïŒïŒïŒăèšăăçčé»äœććŁïŒïŒïŒăžăšçăć „èłăăć Žćă«ćœčç©ćœăăéæăćźèĄăăæ§æă§ăăăźă«ćŻŸăă珏ïŒćźæœćœąæ ă§ăŻăæźé»ć „èłèŁ çœźïŒïŒïŒć ă«çŹŹïŒçčć„ćłææœéžăźćźèĄć„æ©ăšăȘă珏ïŒć „çćŁïŒïŒïŒïŒăèšăăäžèż°ăă珏ïŒćźæœćœąæ ăă珏ïŒćźæœćœąæ ăšćæ§ăźéææ§ăă珏ïŒçčć„ćłæăźæœéžăšă珏ïŒçčć„ćłæăźæœéžăšăă䞊èĄăăŠćźèĄăăăăæèŹćæć€ćăżă€ăăźä»æ§ă§ćźçŸăăăăă«æ§æăăŠăăă In addition, in the first to third embodiments described above, a special electric operating port 643 is provided in the general electric winning device 640, and when a ball wins a prize in the special electric operating port 643, a game per accessory is executed. On the other hand, in the fourth embodiment, the second special symbol lottery execution trigger is provided in the general electric winning device 640, and the first to third embodiments described above are used. The same playability is realized by a so-called simultaneous variation type specification in which the lottery of the first special symbol and the lottery of the second special symbol are executed in parallel.
ăăă«ćŻŸăăŠăæŹć€ćœąäŸă§ăŻăćłïŒïŒïŒă«ç€șăăéăăäžèż°ăă珏ïŒćźæœćœąæ ăźăăăłăłæ©ïŒïŒăæăăæźé»ć „èłèŁ çœźïŒïŒïŒăźæ§æïŒćłïŒïŒćç §ïŒăăăŒăčă«ă珏ïŒçčé»äœććŁïŒïŒïŒïŒă«æżăăŠă珏ïŒć „çćŁïŒïŒïŒïŒăèšăăæźé»ć „èłèŁ çœźïŒïŒïŒć ă«ć „èłăăçăçčé»äœććŁïŒïŒïŒăæăăŻă珏ïŒć „çćŁïŒïŒïŒïŒă«ć „çăćŸăăăă«æ§æăăŠăăçčă§ä»ăźćźæœćœąæ ăšçžéăăŠăăă On the other hand, in this modification, as shown in FIG. 138, the second special electric actuating port is based on the configuration of the general electric winning device 640 (see FIG. 88) included in the pachinko machine 10 of the second embodiment described above. A second ball entry port 1645 is provided in place of the 1643 so that the ball winning in the general electric winning device 640 can enter the special electric operation port 643 or the second ball entry port 1645. Is different from other embodiments.
ăăăŠă珏ïŒć „çćŁïŒïŒïŒïŒă«çăć „çăăăăšă«ćșă„ăăŠćźèĄăăă珏ïŒçčć„ćłææœéžă§ć°ćœăăćœéžăăć Žćă«ćźèĄăăăć°ćœăăéæăšăçčé»äœććŁïŒïŒïŒă«çăć „èłăăăăšă«ćșă„ăăŠćźèĄăăăćœčç©ćœăăéæăšăă§ïŒ¶ć „èłèŁ çœźïŒïŒăćäžć ćźčă§éæŸćäœăăăăăă«æ§æăăŠăăă Then, the small hit game executed when the small hit is won in the second special symbol lottery executed based on the ball entering the second entrance 1645, and the ball wins the special electric operation opening 643. The V-winning device 65 is configured to be opened with the same contents as the game per character executed based on the above.
ăăźăăă«æ§æăăăăšă§ăć°ćœăăéæă«ăăŁăŠïŒ¶ć „èłèŁ çœźïŒïŒăéæŸćäœăăăć ŽćăŻă珏ïŒçčć„ćłææœéžăćźèĄăăăŠăăăăăäžèż°ăă珏ïŒćźæœćœąæ ăšćæ§ă«æçç¶æ ăźç”äșæĄä»¶ă§ăă环ç©æçç”äșæĄä»¶ăźæç«èŠçŽ ăæŽæ°ăăăăźă«ćŻŸăăćœčç©ćœăăéæă«ïŒ¶ć „èłèŁ çœźïŒïŒăéæŸćäœăăăć ŽćăŻăæçç”äșæĄä»¶ă«éąăăèŠçŽ ăæŽæ°ăăăăăšăçĄăăăăŁăŠăïŒ¶ć „èłèŁ çœźïŒïŒăéæŸćäœăăăćæ°ăšăæçç”äșæĄä»¶ăźæç«èŠçŽ ăæŽæ°ăăăćæ°ăšăăäžèŽăăȘăăȘăăăăéæè ă«ćŻŸăăŠăæçç¶æ ăç”äșăăăŸă§ăźæéăææĄăăéŁăăăăăšăă§ăăă With this configuration, when the V winning device 65 is opened by the small hit game, the second special symbol lottery is executed, so that the end condition of the time saving state is the same as in the fourth embodiment described above. While the element for satisfying the cumulative time reduction end condition is updated, when the V winning device 65 is opened for the game per character, the element related to the time reduction end condition is not updated. Therefore, the number of times the V winning device 65 is opened and the number of times the element for satisfying the time saving end condition is updated do not match, so that the player is made to grasp the period until the time saving state ends. It can be difficult.
ăȘăăæŹć€ćœąäŸă§ăŻăæçç¶æ ăźç”äșæĄä»¶ăšăăŠăäžèż°ăă珏ïŒćźæœćœąæ ăšćäžăźç”äșæĄä»¶ăèšćźăăäŸăç€șăăŠăăăăăăă«éăăăšçĄăăäŸăă°ăćœčç©ćœăăéæăćźèĄăăăćæ°ăçčćźćæ°ïŒäŸăă°ăïŒïŒćïŒă«ć°éăăć Žćă«ăæçç”äșæĄä»¶ăæç«ăăăăă«æ§æăăŠăèŻăăăăźăăă«æ§æăăăăšă§ă珏ïŒçčć„ćłæăźæœéžă«ćșă„ăăŠæçç”äșæĄä»¶ăæç«ăăăźăć ăăćœčç©ćœăăéæăćźèĄăăăăăšă«ćșă„ăăŠæçç”äșæĄä»¶ăæç«ăăăźăć ăăăéæè ă«äșæžŹăăăȘăăéæăèĄăăăăăšăă§ăăă In this modified example, the same end condition as that of the fourth embodiment described above is set as the end condition of the time saving state, but the present invention is not limited to this, and for example, a game per character is executed. The time saving end condition may be satisfied even when the number of times has reached a specific number of times (for example, 50 times). With this configuration, the time saving end condition is first satisfied based on the lottery of the second special symbol, or the time saving end condition is satisfied based on the execution of the game per character. Can be played while letting the player predict.
ăŸăăăăźć Žćă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«ăŠćźèĄăăăæŒćșăšăăŠă珏ïŒçčć„ćłæăźæœéžă«ćșă„ăăŠæç«ăăæçç”äșæĄä»¶ăšăćœčç©ćœăăéæăćźèĄăăăăăšă«ćșă„ăăŠæç«ăăæçç”äșæĄä»¶ăšăźăăĄăäœăăźæçç”äșæĄä»¶ăæç«ăæăç¶æłă§ăăăăéæè ă«ç€șćăăăăăźç€șćæŒćșïŒäŸăă°ăćæçç”äșæĄä»¶ăæç«ăăăŸă§ăźćæ°ăç€șćăăæŒćșïŒăćźèĄăăăăă«æ§æăăăšèŻăăăăźăăă«æ§æăăăăšă§ăăăăăăźæçç”äșæĄä»¶ăæç«ăăăŸă§ăźæéăéæè ă«ææĄăăăăăšăă§ăăăăăæźé»ć „èłèŁ çœźïŒïŒïŒă«ć „èłăăçăźæ”äžć ă«ă€ăăŠäžćäžæăăăăăšăă§ăăă Further, in this case, as the effect executed on the display surface of the third symbol display device 81, the time saving end condition established based on the lottery of the second special symbol and the game per character are executed. Suggestion effect for suggesting to the player which of the time reduction end conditions that are satisfied is likely to be satisfied (for example, an effect that suggests the number of times until each time reduction end condition is satisfied). It is good to configure to execute. With this configuration, it is possible for the player to grasp the period until any one of the time saving end conditions is satisfied, so that it is possible to make the player feel happy about the flow destination of the ball that has won the prize in the Fuden winning device 640.
ćłïŒïŒïŒă«ç€șăăéăăæŹć€ćœąäŸă§ăŻăæźé»ć „èłèŁ çœźïŒïŒïŒć ă«çčé»äœććŁïŒïŒïŒăšă珏ïŒć „çćŁïŒïŒïŒïŒăèšăăŠăăăăăăă«éăăăšçĄăă珏ïŒçčé»äœććŁïŒïŒïŒïŒăèšăăæźé»ć „èłèŁ çœźïŒïŒïŒă«ć „èłăăçăäžèż°ăăïŒă€ăźăăĄăäœăăă«ć „èłăăăăă«æ§æăăŠăèŻăă As shown in FIG. 138, in this modified example, the special electric operating port 643 and the second special electric ball opening 1645 are provided in the general electric winning device 640, but the second special electric operating port 1643 is also not limited to these. It may be configured so that the ball that has won the Fuden winning device 640 wins any of the above-mentioned three.
ăăă«ăæŹć€ćœąäŸăźæ§æăçšăăć Žćă«ăăăŠă珏ïŒć „çćŁïŒïŒïŒïŒă«çăć „çăăăăšă«ćșă„ăăŠć°ćœăăéæăćźèĄăăăć Žćăšăçčé»äœććŁïŒïŒïŒă«çăć „èłăăăăšă«ćșă„ăăŠćœčç©ćœăăéæăćźèĄăăăć Žćăšăă§ćźèĄäžăźçčć„ćłæć€ćă«ćŻŸăăćŠçć ćźčăç°ăȘăăăŠăèŻăăäŸăă°ăć°ćœăăéæăćźèĄăăăć ŽćăŻăćœčç©ćœăăéæăćźèĄăăăć ŽćăăăăćźèĄäžăźçčć„ćłæć€ćăç ŽæŁăæăăăćœčç©ćœăăéæăćźèĄăăăć ŽćăŻăć°ćœăăéæăćźèĄăăăć ŽćăăăăćźèĄäžăźçčć„ćłæć€ćăäžæăăæăăăăăă«æ§æăăăšèŻăă Further, when the configuration of this modification is used, the small hit game is executed based on the ball entering the second entrance 1645, and the ball wins the special electric operation opening 643. The processing content for the special symbol change being executed may be different between the case where the game per character is executed and the game per character is executed. For example, when the small hit game is executed, the game per character is executed. It is easier to discard the special symbol fluctuation during execution than in the case, and when the character-per-character game is executed, it is easier to interrupt the special symbol fluctuation during execution than when the small-hit game is executed. It is good to configure it to.
ăȘăăæŹć€ćœąäŸă§ăŻă珏ïŒçčć„ćłæć€ćăšçŹŹïŒçčć„ćłæć€ćăšăćźèĄăăăŠăăç¶æ ă§ăçčé»äœććŁïŒïŒïŒăžăšçăć „èłăăć Žćăăăăăăźć Žćă«ăŻă珏ïŒçčć„ćłæć€ćăă珏ïŒçčć„ćłæć€ćăäžæăăăăăă«æ§æăăŠăăăăăăŠăćœčç©ćœăăéæăç”äșăăćŸă«ăŻăäžæăăăŠăă珏ïŒçčć„ćłæć€ćăšă珏ïŒçčć„ćłæć€ćăšăăćéăăăăăă«æ§æăăŠăăăăăăŠăćéćŸăźçŹŹïŒçčć„ćłæć€ćăć°ćœăăćœéžăăŠăăć Žćă«ăŻăăăźć°ćœăăćœéžă«ćșă„ăăŠć°ćœăăéæăćźèĄăăăć Žćă«ăćźèĄäžăźçŹŹïŒçčć„ćłæć€ćăäžæăæăăŻăç ŽæŁăăăăă«æ§æăăŠăăă In this modified example, the ball may win a prize in the special electric actuating port 643 while the first special symbol variation and the second special symbol variation are being executed. In this case, both the first special symbol change and the second special symbol change are interrupted. Then, after the game per character is completed, the interrupted first special symbol variation and the second special symbol variation are configured to be restarted. Then, when the second special symbol change after resumption is a small hit winning, when the small hit game is executed based on the small hit winning, the execution of the first special symbol change is interrupted or the execution is interrupted. , It is configured to be discarded.
ăăźăăă«ă珏ïŒçčć„ćłæć€ćïŒæœéžïŒă珏ïŒçčć„ćłæć€ćïŒæœéžïŒăçčé»äœććŁïŒïŒïŒăžăźçć „èłăšăïŒçšźéĄăźéæăćæă«ćźèĄćŻèœă«æ§æăăæŹć€ćœąäŸă§ăŻăæçç¶æ äžă«ăăăŠă珏ïŒçčć„ćłæć€ćăăăé·ăć€ćæéăéžæăăæă珏ïŒçčć„ćłæć€ćăăè€æ°ăźć„æ©ă§äžæăăăăăšăćŻèœăšăȘăăăăŁăŠăæçç¶æ äžă«ăăăŠçŹŹïŒçčć„ćłæć€ćăäžæăăăăżă€ăăłă°ăäžæăăăæéă«ă€ăăŠéæè ă«æć€æ§ăźăăéæăæäŸăăăăšăă§ăăă In this way, in this modified example in which the first special symbol fluctuation (lottery), the second special symbol fluctuation (lottery), the ball winning to the special electric operation port 643, and three types of games can be executed at the same time, the time is shortened. Among them, the first special symbol variation, in which a fluctuation time longer than the second special symbol variation is likely to be selected, can be interrupted at a plurality of triggers. Therefore, it is possible to provide the player with a game that is unexpected with respect to the timing at which the first special symbol variation is interrupted and the period during which the first special symbol variation is interrupted during the time saving state.
ăŸăăæŹć€ćœąäŸă§ăŻăæźé»ć „èłèŁ çœźïŒïŒïŒć ă«ć „èłăăçăçčé»äœććŁïŒïŒïŒăæăăŻă珏ïŒć „çćŁïŒïŒïŒïŒă«ć „èłăćŸăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăäŸăă°ăéæè ă珏ïŒć „çćŁïŒïŒïŒïŒăæăăŻçčé»äœććŁïŒïŒïŒăçăŁăŠéæăèĄăăăăă«éæç€ïŒïŒăźæ§æăć€æŽăăŠăèŻăăć ·äœçă«ăŻăæźé»ć „èłèŁ çœźïŒïŒïŒć ă«çčé»äœććŁïŒïŒïŒăèšăăéæç€ïŒïŒăźćłćŽé ćïŒćłïŒćç §ïŒă«çŹŹïŒć „çćŁïŒïŒïŒïŒăèšăăăăă«æ§æăăŠăèŻăăăăźăăă«æ§æăăăăšă§ăéæè ă«ćŻŸăăŠéææčæłăéžæăăæ„œăăżăæäŸăăăăšăă§ăăă Further, in this modification, the ball that has won a prize in the general electric winning device 640 is configured to be able to win a prize in the special electric operating port 643 or the second ball winning port 1645, but the present invention is not limited to this, for example. , The configuration of the game board 13 may be changed so that the player can play the game aiming at the second ball entry port 1645 or the special electric operation port 643. Specifically, the special electric operation is performed in the general electric winning device 640. A mouth 643 may be provided, and a second ball entrance 1645 may be provided in the right side region (see FIG. 2) of the game board 13. With such a configuration, it is possible to provide the player with the enjoyment of selecting a game method.
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<Fifth Embodiment>
Next, the fifth embodiment will be described with reference to FIGS. 139 to 143. The fifth embodiment provides various command setting methods for outputting the control processing contents executed by the MPU 201 of the main control device 110 to the voice lamp control device 113 side with respect to the first embodiment described above. The difference is that the voice lamp control device 113 is different in that a part of the control process to be executed when various commands output from the main control device 110 are received is changed, and the other points are the same. be. The same control contents are designated by the same reference numerals and detailed description thereof will be omitted.
äžèż°ăă珏ïŒćźæœćœąæ ă§ăŻăæçç¶æ ïŒçčć„ćłæăźäœçąșçç¶æ ăæźéćłæăźé«çąșçç¶æ ïŒäžă«ăăăçčć„ćłæć€ćă«ćżăăæŒćșïŒïŒ¶ă©ăă·ă„ïŒăźæŒćșæ æ§ăăæçç¶æ ăźæźæéïŒæçç¶æ äžă«ćźèĄăăăçčć„ćłæć€ćăźæźæéïŒă«ćżăăŠćŻć€èšćźăăăăă«ăæçç¶æ ăèšćźăăăæçčă§äž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăćșćăăăæ ć ±ïŒç¶æ ăłăăłăïŒă«ćșă„ăăŠéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒćŽă§æçç¶æ ăç”äșăăăŸă§ăźæéăćłăĄăæçç¶æ ăźç”äșæĄä»¶ăšăăŠèšćźăăăæçćæ°ïŒçčć„ćłæăźć€ććæ°ïŒăèšæ¶ăăçčć„ćłæăźć€ćéć§ăç€șăæ ć ±ïŒć€ćăăżăŒăłăłăăłăïŒăć俥ăăć Žćă«ăæçćæ°ăæŽæ°ăăćŠçăćźèĄăăăăšă«ăăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒćŽă§æçç¶æ ăźæźæéăć€ć„ćŻèœă«æ§æăăŠăăă In the first embodiment described above, the effect mode of the effect (V rush) according to the fluctuation of the special symbol in the time-saving state (low-probability state of the special symbol, high-probability state of the normal symbol) is set to the remaining period (time reduction) of the time-saving state. The voice lamp control device is based on the information (state command) output from the main control device 110 when the time saving state is set in order to make a variable setting according to the remaining period of the special symbol change executed during the state. The period until the end of the time saving state on the 113 side, that is, the number of times of time saving (the number of fluctuations of the special symbol) set as the end condition of the time saving state is stored, and the information (variation pattern command) indicating the start of fluctuation of the special symbol is stored. By executing a process of updating the number of time reductions when the command is received, the voice lamp control device 113 is configured to be able to determine the remaining period of the time reduction state.
ăăźăăă«æ§æăăăăšă§ăæçćæ°ăæŽæ°ăăăżă€ăăłă°ïŒçčć„ćłæć€ćéć§æïŒăšăæçæĄä»¶ăæç«ăăăăć€ć„ăăăżă€ăăłă°ïŒçčć„ćłæć€ććæąæïŒăšăăç°ăȘăăă珏ïŒćźæœćœąæ ă«ăăăŠăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒćŽă§ć°çšăźăłăăłăăèšćźăăăăšçĄăăćłăĄăéæç¶æ ăć€æŽăăć Žćă«èšćźăăç¶æ ăłăăłăăăçčć„ćłæăźć€ćăéć§ăăć Žćă«èšćźăăć€ćăăżăŒăłăłăăłăăšăăŁăçčć„ćłææœéžăçšăăéæăźć ćźčăç€șăăłăăłăăźăżăçšăăŠăæçç¶æ ăźæźæéăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒćŽă§ææĄăăăăšăă§ăăæçç¶æ äžă«ăăăæéăźç”éă«ćżăăæŒćșăèšćźăăăăšăă§ăăăăźă§ăăŁăă With this configuration, the timing for updating the number of time reductions (at the start of the special symbol fluctuation) and the timing for determining whether the time reduction condition is satisfied (at the time when the special symbol fluctuation is stopped) are different from each other in the first embodiment. In the special symbol lottery, such as a state command set when the game state is changed and a variation pattern command set when the variation of the special symbol is started without setting a dedicated command on the main control device 110 side. The remaining period of the time saving state can be grasped on the voice lamp control device 113 side by using only the command indicating the content of the game using, and the effect can be set according to the passage of the period in the time saving state. It was a thing.
ăăăăȘăăăäžèż°ăă珏ïŒćźæœćœąæ ă§çšăăć¶ćŸĄć ćźčă§ăŻæçç¶æ ă«ăăăéæç¶æ ăźæŽæ°ç¶æłăăăăăŻăąăăæ©èœăæăăŠăăȘăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒČïŒĄïŒïŒïŒïŒă«ăŠçźĄçïŒäžæçă«èšæ¶ïŒăăŠăăăăăäŸăă°ăæçç¶æ ăèšćźăăăŠăăæéäžă«ăăăłăłæ©ïŒïŒă«äŸç”ŠăăăŠăăé»æșăéźæăăïŒćé»ăçșçăïŒăăăźćŸăé»æșăźäŸç”Šăćéăăăć Žćă«ăŻăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒćŽăźïŒČïŒĄïŒïŒïŒïŒă«äžæçă«èšæ¶ăăăŠăăćçšźæ ć ±ăăŻăȘăąïŒćæćïŒăăăŠăăŸăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒćŽă§æçç¶æ ă«ăăăéæç¶æ ăźæŽæ°ç¶æłăć€ć„ăăăăšăă§ăăȘăăšăăćéĄăăăŁăă However, in the control content used in the first embodiment described above, the update status of the game state in the time saving state is managed (temporarily stored) by the RAM 223 of the voice lamp control device 113 that does not have the backup function. Therefore, for example, if the power supplied to the pachinko machine 10 is cut off (a power failure occurs) during the period in which the time saving state is set, and then the power supply is restarted, the voice lamp control device is used. There was a problem that various information temporarily stored in the RAM 223 on the 113 side was cleared (initialized), and the voice lamp control device 113 could not determine the update status of the game state in the time saving state. ..
ăăă«ćŻŸăăŠăæŹçŹŹïŒćźæœćœąæ ă§ăŻäž»ć¶ćŸĄèŁ çœźïŒïŒïŒă«ăŠçčć„ćłæć€ćăéć§ăăćŠçïŒć€ćăăżăŒăłăłăăłăăèšćźăăćŠçïŒăćźèĄăăéă«æçćæ°ăźæŽæ°ç”æăç€șăăłăăłăïŒæçćæ°ăłăăłăïŒăèšćźćŻèœă«æ§æăăćźèĄäžăźçčć„ćłæć€ćăćæąăăćŠçïŒçąșćźăłăăłăăèšćźăăćŠçïŒăćźèĄăăéă«æçç¶æ ăźç”äșć€ć„ç”æăç€șăăăăźăłăăłăïŒæçç¶ç¶ăłăăłăïŒăèšćźăăăăă«æ§æăăŠăăă On the other hand, in the fifth embodiment, when the main controller 110 executes the process of starting the special symbol variation (process of setting the variation pattern command), the command indicating the update result of the time reduction number (time reduction command). ) Can be set, and when executing the process to stop the special symbol fluctuation during execution (process to set the confirmation command), set the command (time saving continuation command) to indicate the end determination result of the time saving state. It is configured as follows.
ăăăŠăć€ćăăżăŒăłăłăăłăăšæçćæ°ăłăăłăăšăćäžăżă€ăăłă°ă§ćșććŻèœă«æ§æăăçąșćźăłăăłăăšæçç¶ç¶ăłăăłăăšăćäžăżă€ăăłă°ă§ćșććŻèœă«æ§æăăŠăăăăăă«ăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒćŽă§ć€ćăăżăŒăłăłăăłăăć俥ăăć Žćă«ă䜔ăăŠæçćæ°ăłăăłăăć俥ăăŠăăăăć€ć„ăăăăźć€ć„ç”æă«ćșă„ăăŠçŸćšăźæçç¶æłăć€ć„ćŻèœă«ăăăăă«ăçąșćźăłăăłăăć俥ăăć Žćă«ă䜔ăăŠæçç¶ç¶ăłăăłăăć俥ăăŠăăăăć€ć„ăăăăźć€ć„ç”æă«ćșă„ăăŠçŸćšăźæçç¶æłăć€ć„ćŻèœă«æ§æăăŠăăă Then, the variation pattern command and the time saving frequency command are configured to be output at the same timing, and the confirmation command and the time saving continuation command are configured to be output at the same timing. Further, when the voice lamp control device 113 receives the fluctuation pattern command, it is determined whether or not the time saving number command is also received, and the current time saving situation can be determined based on the determination result, and further confirmed. When a command is received, it is determined whether or not a time saving continuation command is also received, and the current time saving situation can be determined based on the determination result.
ăăźăăă«æ§æăăăăšă§ăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒă«ăŠèšćźăăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒă§ć俥ăăćăłăăłăăźç”ćăă«ăăŁăŠæçç¶æ ăźç¶æłăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒćŽă§ć€ć„ăăăăšăćŻèœăšăȘăăçčć„ćłæăźć€ćèĄšç€șäžă«ăăăŠćé»ăçșçăăć Žćă§ăăŁăŠăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăćșćăăăăłăăłăă«ćșă„ăăŠæçç¶æ ăźç¶æłăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒćŽă§ć€ć„ăăăăšăćŻèœăšăȘăă With this configuration, it is possible for the voice lamp control device 113 to determine the status of the time saving state by the combination of the commands set by the main control device 110 and received by the voice lamp control device 113. Even if a power failure occurs during the display of fluctuations in the symbol, the voice lamp control device 113 can determine the status of the time saving state based on the command output from the main control device 110.
ăŸăăćäžăżă€ăăłă°ă§ć俥ăăăłăăłăăźç”ćăă«ăăŁăŠăæçç¶æ ăźç¶æłăć€ć„ăăăăă«æ§æăăŠăăăăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒćŽă«ăŠæçç¶æ ăźç¶æłăç€șăăăă«ćă ăźăłăăłăăèšćźăăć Žćăăăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒă«ăŠèšćźăăăłăăłăăźçšźéĄăćæžăăăăšăă§ăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒă«ăăăć¶ćŸĄćŠçăźćŠçèČ è·ă軜æžăăăăăšăă§ăăă In addition, since it is configured to determine the status of the time saving state by the combination of commands received at the same timing, it is more than the case where individual commands are set to indicate the status of the time saving state on the main control device 110 side. Also, the types of commands set by the main control device 110 can be reduced, and the processing load of the control processing in the main control device 110 can be reduced.
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<Regarding the control processing content of the main control device in the fifth embodiment>
Next, with reference to FIGS. 139 to 141, the control processing contents of the main control device 110 in the pachinko machine 10 of the fifth embodiment, which is different from the above-described first embodiment, will be described. In the fifth embodiment, the special symbol change start process 5 (see S235 in FIG. 139) is performed instead of the special symbol change start process (see S205 in FIG. 41) with respect to the above-described first embodiment. The special symbol variation stop process 5 (see S238 in FIG. 140) is replaced with the normal symbol variation process (see S106 in FIG. 48) instead of the process (see S208 in FIG. 45), and the normal symbol variation process 5 (see S136 in FIG. 141) is replaced. The difference is that (see) is provided, and the rest is the same. The same processing contents are designated by the same reference numerals and detailed description thereof will be omitted.
äžèż°ăă珏ïŒćźæœćœąæ ă§ăŻăæçç¶æ ïŒçčć„ćłæăźäœçąșçç¶æ ăæźéćłæăźé«çąșçç¶æ ïŒăèšćźăăăŠăăć Žćă«ăăăŠăçčć„ćłæăźć€ćăéć§ăăć Žćă«æçćæ°ïŒæçă«ăŠăłăżïŒïŒïŒïœăźć€ïŒăæŽæ°ïŒæžçźïŒăăăăăźćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒăćźèĄăăçčć„ćłæăźć€ćăćæąăăć Žćă«æçç¶æ ăç”äșăăăæĄä»¶ăæç«ăăŠăăăăć€ć„ăăăăăźćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒćç §ïŒăćźèĄăăăăă«æ§æăăŠăăă In the first embodiment described above, when the time saving state (low probability state of the special symbol, high probability state of the normal symbol) is set, the number of time saving times (value of the time saving counter 203h) is set when the fluctuation of the special symbol is started. ) Is executed (see S205 in FIG. 139), and a process for determining whether the condition for ending the time saving state is satisfied when the fluctuation of the special symbol is stopped (FIG. 45). S208) was configured to be executed.
ăăă«ăäžèż°ăă珏ïŒćźæœćœąæ ă§ăŻăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒćŽă§æçç¶æ ăźç¶æłă知çăăăăă«ăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăćșćăăăç¶æ ăłăăłăïŒćłïŒïŒăźïŒłïŒïŒïŒïŒăźćŠçă§èšćźăăăç¶æ ăłăăłăïŒăšăć€ćăăżăŒăłăłăăłăïŒćłïŒïŒăźïŒłïŒïŒïŒă«ăŠèšćźăăăçčćłć€ćăăżăŒăłăłăăłăïŒăšăă«ćșă„ăăŠăæçç¶æ ăźæźæéăć€ć„ćŻèœă«æ§æăăŠăăă Further, in the first embodiment described above, a state command output from the main control device 110 (a state command set in the process of S1916 in FIG. 56) is used to manage the state of the time saving state on the voice lamp control device 113 side. ) And the variation pattern command (special figure variation pattern command set in S506 of FIG. 43), and the remaining period of the time saving state can be discriminated.
ăăă«ćŻŸăăŠăæŹçŹŹïŒćźæœćœąæ ă§ăŻăçčć„ćłæăźć€ćéć§æăæăăŻăçčć„ćłæăźć€ććæąæă«ăăăŠăçčć„ćłæć€ćăźéć§ăćæąăç€șăăłăăłăă«ć ăăæçç¶æ ăźç¶æłïŒæźæçćæ°çïŒăç€șăăăăźćçšźăłăăłăăèšćźăăăăă«æ§æăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒćŽă§èšæ¶ăăŠăăæçç¶æ ăźç¶æłă知çăăăăăźæ ć ±ăæ¶ć»ăăăć ŽćïŒćé»çă«ăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒČïŒĄïŒïŒïŒïŒă«èšæ¶ăăăŠăăæ ć ±ăæ¶ć»ăăăć ŽćïŒă§ăăŁăŠăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒćŽăăćșćăăăćçšźăłăăłăă«ćșă„ăăŠéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒćŽă§æçç¶æ ăźç¶æłïŒæźæçćæ°ïŒăææĄăăăăšăćŻèœăšăȘăăăă«æ§æăăŠăăă On the other hand, in the fifth embodiment, at the start of the change of the special symbol or the stop of the fluctuation of the special symbol, in addition to the command indicating the start and stop of the special symbol change, the situation of the time saving state (remaining time reduction number of times). When various commands for indicating (etc.) are set and the information for managing the status of the time saving state stored on the voice lamp control device 113 side is deleted (voice lamp control device due to a power failure or the like). Even if the information stored in the RAM 223 of the 113 is erased), the time saving state on the voice lamp control device 113 side based on various commands output from the main control device 110 side (remaining time saving number of times). It is configured so that it is possible to grasp.
ăŸăăćłïŒïŒïŒăćç §ăăŠăçčć„ćłæć€ćéć§ćŠçïŒïŒïŒłïŒïŒïŒïŒăźć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒăŻăçčć„ćłæć€ćéć§ćŠçïŒïŒïŒłïŒïŒïŒïŒăźć ćźčăç€șăăăăăŒăăŁăŒăă§ăăăăăźçčć„ćłæć€ćéć§ćŠçïŒïŒïŒłïŒïŒïŒïŒă§ăŻăäžèż°ăă珏ïŒćźæœćœąæ ăźçčć„ćłæć€ćéć§ćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒćç §ïŒă«ćŻŸăăŠăçčć„ćłæć€ćăźéć§æă«ăăăæçç¶æ ăæŽæ°ăăăăăźćŠçăçžéăăăă仄ć€ăŻćäžă§ăăăćäžăźć ćźčă«ă€ăăŠăŻćäžăźçŹŠć·ăä»ăăŠăăźè©łçŽ°ăȘèȘŹæăçç„ăăă First, the contents of the special symbol variation start processing 5 (S235) will be described with reference to FIG. 139. FIG. 139 is a flowchart showing the contents of the special symbol variation start processing 5 (S235). In this special symbol change start process 5 (S235), a process for updating the time saving state at the start of the special symbol change with respect to the special symbol change start process (see S205 of FIG. 41) of the first embodiment described above. Are different, otherwise they are the same. The same contents are designated by the same reference numerals and detailed description thereof will be omitted.
äžèż°ăăéăăäžèż°ăă珏ïŒćźæœćœąæ ă§ăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒă«ăŠćźèĄăăăæçç¶æ ăæŽæ°ăăăăăźćŠçăźćŠçć ćźčïŒæŽæ°ç”æïŒăç€șăăăăźæ ć ±ăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăžăšćșćăăćż èŠăçĄăăăăä»ćăźçčć„ćłæć€ćăæçç¶æ ăźæç”ć€ćă§ăăăćŠăăäžæçă«èšæ¶ăăïŒä»ććźèĄăăăçčć„ćłæć€ćăćæąèĄšç€șăăăăŸă§èšæ¶ăăïŒăăăźćŠçïŒæçă«ăŠăłăżïŒïŒïŒïœăźć€ăźæŽæ°ćŠçăćăłæçç”äșăă©ă°ïŒïŒïŒïœăźèšćźćŠçïŒăćźèĄăăăăźă§ăăŁăă As described above, in the above-described first embodiment, information for indicating the processing content (update result) of the processing for updating the time saving state executed by the main control device 110 is output to the voice lamp control device 113. Since there is no need to do this, processing for temporarily storing whether or not the special symbol change this time is the final change in the time saving state (memorizing until the special symbol change executed this time is stopped and displayed) (time saving). The process of updating the value of the counter 203h and the process of setting the time saving end flag 203j) were executed.
ăăă«ćŻŸăăŠăæŹçŹŹïŒćźæœćœąæ ă§ăŻăçčć„ćłæăźæçćæ°ïŒæźæçćæ°ïŒăç€șăăăăźăłăăłăăèšćźăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăžăšćșććŻèœă«æ§æăăŠăăă On the other hand, in the fifth embodiment, a command for indicating the number of time reductions (remaining time reduction number) of the special symbol is set so that the command can be output to the voice lamp control device 113.
çčć„ćłæć€ćéć§ćŠçïŒïŒïŒłïŒïŒïŒïŒăźćŠçć ćźčăăćłïŒïŒïŒăćç §ăăŠć ·äœçă«èȘŹæăăăăšăăŸăăäžèż°ăă珏ïŒćźæœćœąæ ăźçčć„ćłæć€ćéć§ćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒćç §ïŒăšćäžăźïŒłïŒïŒïŒăăïŒłïŒïŒïŒăźćŠçăćźèĄăăăăăăŠăïŒłïŒïŒïŒăźćŠçă«ăăăŠæçă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒăăă性ăăăćłăĄăçŸćšăæçç¶æ äžă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒčïœ ïœïŒăæŹĄă«ăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăæžçźăïŒïŒłïŒïŒïŒïŒăæžçźćŸăźæçă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒă§ăăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒă The processing content of the special symbol variation start process 5 (S235) will be specifically described with reference to FIG. 139. First, it is the same as the special symbol variation start process (see S205 of FIG. 41) of the first embodiment described above. The processing of S301 to S308 is executed. Then, in the processing of S308, when it is determined that the value of the time saving counter 203h is larger than 0, that is, the current state is in the time saving state (S308: Yes), then the value of the time saving counter 203h is subtracted (S371). ), It is determined whether the value of the time saving counter 203h after the subtraction is 0 (S372).
ïŒłïŒïŒïŒăźćŠçă«ăăăŠæçă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒă§ăŻçĄăïŒïŒä»„äžă§ăăïŒăšć€ć„ăăć ŽćăŻăæžçźćŸăźæçă«ăŠăłăżïŒïŒïŒïœăźć€ăćłăĄăæźæçćæ°ăç€șăæçćæ°ăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒăæŹćŠçăç”äșăăăïŒłïŒïŒïŒăźćŠçă§èšćźăăăæçćæ°ăłăăłăăŻăçčć„ćłæć€ćăăżăŒăłéžæćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒćç §ïŒă«ăŠèšćźăăăçčćłć€ćăăżăŒăłăłăăłăïŒćłïŒïŒăźïŒłïŒïŒïŒćç §ïŒăšćäžăźăżă€ăăłă°ă§ăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźăĄă€ăłćŠçïŒćłïŒïŒćç §ïŒă«ăŠćźèĄăăăć€éšćșććŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒă«ăŠéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăžăšćșćăăăă When it is determined that the value of the time saving counter 203h is not 0 (1 or more) in the processing of S372, the value of the time saving counter 203h after subtraction, that is, the time saving number command indicating the remaining time saving number is set (S373). , End this process. The time reduction command set in the process of S373 is the main control at the same timing as the special symbol variation pattern command (see S506 in FIG. 43) set in the special symbol variation pattern selection process (see S307 in FIG. 43). It is output to the voice lamp control device 113 in the external output process (see S1801 in FIG. 55) executed in the main process (see FIG. 55) of the device 110.
è©łçŽ°ăȘèȘŹæăŻćŸèż°ăăăăæŹçŹŹïŒćźæœćœąæ ă§ăŻăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăźć¶ćŸĄćŠçă«ăăăŠăæçç¶æ äžă«ć€ćăăżăŒăłăłăăłăïŒçčćłć€ćăăżăŒăłăłăăłăïŒăć俥ăăć Žćă«äœ”ăăŠæçćæ°ăłăăłăăć俥ăăŠăăăăć€ć„ăăăăźć€ć„ç”æă«ćșă„ăăŠăä»ćăźçčć„ćłæć€ćă«ćŻŸćżăăæçćæ°ïŒæźæçćæ°ïŒăć€ć„ăăăăă«æ§æăăŠăăă Although a detailed description will be described later, in the fifth embodiment, in the control process of the voice lamp control device 113, a time saving number command is also used in addition to the case where the fluctuation pattern command (special figure fluctuation pattern command) is received during the time saving state. It is configured to determine whether or not it has been received, and to determine the number of time reductions (remaining time reductions) corresponding to the current special symbol variation based on the determination result.
ăŸăăæŹçŹŹïŒćźæœćœąæ ă§ăŻăćłïŒïŒïŒăźïŒłïŒïŒïŒăźćŠçă«ăăăŠăæŽæ°ćŸïŒæžçźćŸïŒăźæçă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒä»„äžă§ăăăšć€ć„ăăć Žćă«ïŒïŒłïŒïŒïŒïŒïŒźïœïŒăźăżăæçćæ°ăłăăłăăèšćźăăăăă«æ§æăăŠăăăăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăźć¶ćŸĄćŠçă«ăăăŠăæçç¶æ äžă«ć€ćăăżăŒăłăłăăłăïŒçčćłć€ćăăżăŒăłăłăăłăïŒăć俥ăăć Žćă«äœ”ăăŠæçćæ°ăłăăłăăć俥ăăŠăăȘăć ŽćăŻăæçç¶æ ă«ăăăçčć„ćłæăźæç”ć€ćă§ăăăšć€ć„ăăăăšăă§ăăă Further, in the fifth embodiment, in the process of S372 in FIG. 139, only when it is determined that the value of the time saving counter 203h after updating (after subtraction) is 1 or more (S372: No), the time saving number command is issued. Since it is configured to be set, in the control process of the voice lamp control device 113, when the variation pattern command (special figure variation pattern command) is received during the time reduction state and the time reduction number of times command is not received. Can be determined to be the final variation of the special symbol in the time-saving state.
ćłïŒïŒïŒă«æ»ăăèȘŹæăç¶ăăăïŒłïŒïŒïŒăźćŠçă«ăăăŠăæŽæ°ćŸăźæçă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒă§ăăăšć€ć„ăăć ŽćïŒïŒłïŒïŒïŒïŒïŒčïœ ïœïŒăćłăĄăä»ććźèĄăăăçčć„ćłæć€ćăæçç¶æ ăźæç”ć€ćă§ăăć Žćă«ăŻăäžèż°ăă珏ïŒćźæœćœąæ ăšćæ§ă«æçç”äșăă©ă°ïŒïŒïŒïœăăȘăłă«èšćźăïŒïŒłïŒïŒïŒïŒăæŹćŠçăç”äșăăă Returning to FIG. 139, the description will be continued. In the process of S372, when it is determined that the value of the time saving counter 203h after the update is 0 (S372: Yes), that is, when the special symbol change executed this time is the final change in the time saving state, it is described above. Similar to the first embodiment, the time saving end flag 203j is set to ON (S311), and this process is terminated.
ăȘăăè©łçŽ°ăȘèȘŹæăŻćŸèż°ăăăăæŹćźæœćœąæ ă§ăŻăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒăăă性ăăïŒïŒä»„äžă§ăăïŒć Žćă«ć ăăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒă§ăăŁăŠăăæçç”äșăă©ă°ïŒïŒïŒïœăăȘăłă«èšćźăăăŠăăéăŻăæźéćłæăźé«çąșçç¶æ ăèšćźăăăăăă«æ§æăăŠăăăăăŁăŠăćłïŒïŒïŒă«ç€șăăéăăçčć„ćłæăźć€ćéć§ăżă€ăăłă°ă«ăăăŠæçă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒăăă性ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒčïœ ïœïŒăćż ăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăæžçźăăćŠçăćźèĄăăăăăć¶ćŸĄćŠçăźć ±éćăćłăăăšăă§ăăă Although a detailed description will be described later, in the present embodiment, in addition to the case where the value of the time saving counter 203h is larger than 0 (1 or more), even if the value of the time saving counter 203h is 0, the time saving end flag is flagged. While 203j is set to ON, the high probability state of the normal symbol is set. Therefore, as shown in FIG. 139, when the value of the time saving counter 203h is larger than 0 at the fluctuation start timing of the special symbol (S308: Yes), the process of subtracting the value of the time saving counter 203h is always executed. It is possible to standardize the control processing.
ăŸăăäžèż°ăăéăăæŹçŹŹïŒćźæœćœąæ ă§ăŻăæžçźćŸïŒæŽæ°ćŸïŒăźæçă«ăŠăłăżïŒïŒïŒïœć€ăïŒăăă性ăăïŒïŒä»„äžïŒăźć Žćă«æçćæ°ăłăăłăăèšćźăăæžçźćŸïŒæŽæ°ćŸïŒăźæçă«ăŠăłăżïŒïŒïŒïœć€ăïŒă§ăăć Žćă«ăŻæçćæ°ăłăăłăăèšćźăăȘăăăă«æ§æăăŠăăăć ăăŠăçčć„ćłæăźć€ćăăżăŒăłăłăăłăïŒçčćłć€ćăăżăŒăłăłăăłăïŒăèšćźăăćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒćç §ïŒăšćäžăźćŠçć ïŒçčć„ćłæć€ćéć§ćŠçïŒă«ăŠæçćæ°ăłăăłăăèšćźăăăăăă«æ§æăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźăĄă€ăłćŠçïŒćłïŒïŒćç §ïŒă«ăŠćźèĄăăăć€éšćșććŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒïŒă«ăăăŠăćäžăżă€ăăłă°ă§éłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăžăšćșćăăăăăă«æ§æăăŠăăă Further, as described above, in the fifth embodiment, when the time saving counter 203h value after subtraction (after updating) is larger than 0 (1 or more), the time saving number command is set, and after subtraction (after updating). When the time saving counter 203h value is 0, the time saving number command is not set. In addition, the time saving command is set in the same process (special symbol variation start process) as the process for setting the special symbol variation pattern command (special symbol variation pattern command) (see S506 in FIG. 43). It is configured so that it is output to the audio lamp control device 113 at the same timing in the external output process (S1801 in FIG. 55) executed in the main process (see FIG. 55) of the main control device 110. ..
ăăźăăă«æ§æăăăăšă«ăăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒćŽă§ăŻăæçç¶æ ăèšćźăăăŠăăç¶æ ă§ć€ćăăżăŒăłăłăăłăăć俥ăăć Žćă«ă䜔ăăŠæçćæ°ăłăăłăăć俥ăăăćŠăăźć€ć„ăćźèĄăăăăšă§ăä»ććźèĄăăăçčć„ćłæć€ćăæçç¶æ ăźæç”ć€ćă§ăăăćŠăăźć€ć„ăèĄăăăšăă§ăăăăŸăă䜔ăăŠæçćæ°ăłăăłăăć俥ăăć Žćă«ăŻăä»ćçčć„ćłæć€ćăćźèĄăăăăăšă«ăăæŽæ°ăăăæçç¶æ ăźæźæéïŒæźæçćæ°ïŒăźć€ć„ăèĄăăăšăă§ăăă With this configuration, when the voice lamp control device 113 receives the variation pattern command in the state where the time saving state is set, it also executes the determination of whether or not the time saving number of times command is received. Therefore, it is possible to determine whether or not the special symbol variation executed this time is the final variation in the time saving state. In addition, when the time reduction command is also received, it is possible to determine the remaining period (remaining time reduction) of the time reduction state that is updated by executing the special symbol change this time.
ăŸăăæŽæ°ćŸăźæçă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒă«ăȘăć ŽćăćłăĄăä»ććźèĄăăăçčć„ćłæć€ćăæçç¶æ ăźæç”ć€ćă§ăăć ŽćăŻăæçćæ°ăłăăłăăèšćźăăȘăăăă«æ§æăăŠăăăăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒćŽă§ăŻăæçç¶æ ăèšćźăăăŠăăç¶æ ă§ć€ćăăżăŒăłăłăăłăăć俥ăăć Žćă«ă䜔ăăŠæçćæ°ăłăăłăăć俥ăăȘăăŁăć Žćă«ăŻăæçç¶æ ăźæç”ć€ćă§ăăăšć€ć„ăăæçç¶æ ăźæç”ć€ćă«ćŻŸćżăăæŒćșæ æ§ăèšćźăăăăšă«ăȘăăăăźăăă«ăæçç¶æ ă«ăăăçčć„ćłæăźæç”ć€ćïŒæçæç”ć€ćïŒăćźèĄăăăć Žćă«æçćæ°ăłăăłăăšăăŠæźæçćæ°ïŒćăç€șăæçćæ°ăłăăłăăèšćźăăăźă§ăŻçĄăăæçćæ°ăłăăłăăèšćźăăȘăăăă«æ§æăăăăšă§ăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒă«ăŠèšćźăăăæçćæ°ăłăăłăăć俥ăăăăšăă§ăăȘăăŁăć ŽćăäŸăă°ăăă€ășçă«ăăæŁćžžă«ăłăăłăăć俥ă§ăăȘăăŁăć Žćă«ăŻăæçæç”ć€ćæăźæŒćșăćźèĄăăăăăšă«ăȘăă Further, when the value of the time saving counter 203h after the update becomes 0, that is, when the special symbol change executed this time is the final change in the time saving state, the time saving number command is not set. On the voice lamp control device 113 side, when the fluctuation pattern command is received in the state where the time saving state is set, and when the time saving number of times command is not received at the same time, it is determined that it is the final fluctuation of the time saving state. , The production mode corresponding to the final fluctuation in the time saving state will be set. In this way, when the final variation of the special symbol (time reduction final variation) in the time reduction state is executed, the time reduction command is not set as the time reduction command, instead of setting the time reduction command indicating 0 remaining time reduction. When the time saving number of times command set by the main controller 110 cannot be received, for example, when the command cannot be received normally due to noise or the like, the time saving final fluctuation occurs. Will be executed.
ăăŁăŠăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăžăšćșćăăăăłăăłăăæŁćžžă«ć俥ă§ăăȘăăŁăć Žćă«ăăăć°çšăźæŒćșăăŒăżăçšăăăăšçĄăăäžă€ăćźéă«èšćźăăăŠăăæźæçćæ°ăăăć°ăȘăæźæçćæ°ïŒćă«ćŻŸćżăăæŒćșăćźèĄăăăăšăă§ăăăăăăăăłăłæ©ïŒïŒăźćŠçèČ è·ă軜æžăăȘăăéæè ă«éćæăäžăăăăšăźçĄăæŒćșăćźèĄăăăăšăă§ăăă Therefore, it is not necessary to use the dedicated effect data when the command output from the main control device 110 to the voice lamp control device 113 cannot be normally received, and the number of remaining time reductions actually set is less than the set number of remaining hours. Since it is possible to execute an effect corresponding to 0 times of the remaining time reduction, it is possible to execute an effect that does not give a sense of discomfort to the player while reducing the processing load of the pachinko machine 10.
ăȘăăæŹćźæœćœąæ ă§ăŻăæçç¶æ ăç”äșăăăăăăźæçç”äșæĄä»¶ăšăăŠăæçç¶æ äžæă«ćźèĄăăăçčć„ćłæăźć€ććæ°ăæćźćæ°ïŒäŸăă°ăïŒćïŒă«ć°éăăć Žćă«æç«ăăæçç”äșæĄä»¶ăźăżăèšăăŠăăăăăăă«éăăăšçĄăăäŸăă°ăçčć„ćłæăźć€ććæ°ă«ćșă„ăăŠæç«ăăç”äșæĄä»¶ă«ć ăăçčć„ćłæăźæœéžç”æă«ćșă„ăăŠæç«ăăç”äșæĄä»¶ïŒçčć„ćłæăźæœéžă§çčćźăźæœéžç”æïŒäŸăă°ăć°ćœăăïŒă«æćźćæ°ïŒäŸăă°ăïŒćïŒćœéžăăć Žćă«æç«ăăç”äșæĄä»¶ïŒăèšăăŠăèŻăă In the present embodiment, as a time saving end condition for ending the time saving state, the time saving end is established when the number of fluctuations of the special symbol executed during the time saving state reaches a predetermined number of times (for example, 4 times). Only conditions are provided, but the conditions are not limited to this. For example, in addition to the end condition that is established based on the number of fluctuations of the special symbol, the end condition that is established based on the lottery result of the special symbol (specified by the special symbol lottery). The lottery result (for example, small hit) may be provided with a predetermined number of times (for example, twice) as an end condition that is satisfied when the player wins.
ăăźăăă«ăæçç¶æ ăç”äșăăăăăăźç”äșæĄä»¶ăè€æ°æăăăăăłăłæ©ïŒïŒă§ăŻăè€æ°ăźç”äșæĄä»¶ăźăăĄăäœăăźç”äșæĄä»¶ăæç«ăăăźăăéæè ăźéæć ćźčă«ćżăăŠćŻć€ăăăăăćç”äșæĄä»¶ă«ćŻŸăăŠç”äșæĄä»¶ăæç«ăăăŸă§ăźæŽæ°ç¶æłăć€ć„ăăćż èŠăăăăăăăăȘăăăæŹćźæœćœąæ ăźăăăłăłæ©ïŒïŒă§ăŻăæçç¶æ ăźæç”ć€ćăćźèĄăăăć Žćă«ăăăŠăæçćæ°ăłăăłăăèšćźăăăăšăçĄăăăăŁăŠăè€æ°æç«ăćŸăæçç”äșæĄä»¶ăźăăĄăäœăăźæçç”äșæĄä»¶ăæç«ăăăšăăŠăăä»ćăźçčć„ćłæć€ćăæçç¶æ ăźæç”ć€ćă§ăăăăšăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒćŽă§ćźčæă«ć€ć„ăăăăšăă§ăăă In this way, in the pachinko machine 10 having a plurality of end conditions for terminating the time saving state, which of the plurality of end conditions is satisfied depends on the game content of the player. It is necessary to determine the update status until the end condition is satisfied with respect to the end condition. However, in the pachinko machine 10 of the present embodiment, when the final variation of the time saving state is executed, the time saving number command is not set. Therefore, no matter which of the multiple time-saving end conditions that can be satisfied is satisfied, the voice lamp control device 113 can easily determine that the special symbol variation this time is the final variation in the time-saving state. Can be done.
æŹĄă«ăćłïŒïŒïŒăćç §ăăŠăçčć„ćłæć€ććæąćŠçïŒïŒïŒłïŒïŒïŒïŒăźć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒăŻăæŹçŹŹïŒćźæœćœąæ ă«ăăăçčć„ćłæć€ććæąćŠçïŒïŒïŒłïŒïŒïŒïŒăźć ćźčăç€șăăăăăŒăăŁăŒăă§ăăăăăźçčć„ćłæć€ććæąćŠçïŒïŒïŒłïŒïŒïŒïŒăŻăäžèż°ăă珏ïŒćźæœćœąæ ă«ăăăçčć„ćłæć€ććæąćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒćç §ïŒă«ćŻŸăăŠăçčć„ćłæć€ćăźćæąæă«ăăăæçç¶æ ăźæŽæ°ć ćźčăç°ăȘăăăŠăăçčă§çžéăăăă仄ć€ăŻćäžă§ăăăćäžăźćŠçć ćźčă«ă€ăăŠăŻćäžăźçŹŠć·ăä»ăăăăźè©łçŽ°ăȘèȘŹæăçç„ăăă Next, the contents of the special symbol fluctuation stop processing 5 (S238) will be described with reference to FIG. 140. FIG. 140 is a flowchart showing the contents of the special symbol fluctuation stop processing 5 (S238) in the fifth embodiment. This special symbol fluctuation stop processing 5 (S238) differs from the special symbol fluctuation stop processing (see S208 in FIG. 45) in the first embodiment described above in the update content of the time saving state when the special symbol fluctuation is stopped. It differs in that it is the same, otherwise it is the same. The same processing contents are designated by the same reference numerals, and detailed description thereof will be omitted.
çčć„ćłæć€ććæąćŠçïŒïŒïŒłïŒïŒïŒïŒăćźèĄăăăăšăăŸăăäžèż°ăă珏ïŒćźæœćœąæ ă«ăăăçčć„ćłæć€ććæąćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒćç §ïŒăšćäžăźïŒłïŒïŒïŒïŒïŒłïŒïŒïŒăźćŠçăćźèĄăăïŒłïŒïŒïŒăźćŠçă«ăăăŠæçç”äșăă©ă°ïŒïŒïŒïœăăȘăłă§ăŻçĄăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒźïœïŒăæŹĄă«ăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒăăă性ăăăïŒïŒä»„äžăïŒăć€ć„ăïŒïŒłïŒïŒïŒïŒăïŒăăă性ăăăćłăĄăä»ććæąèĄšç€șăăăçčć„ćłæć€ćăæçæç”ć€ćă§ăŻçĄăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒčïœ ïœïŒăæçç¶æ ăç¶ç¶ăăăăšăç€șăæçç¶ç¶ăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒăäžèż°ăă珏ïŒćźæœćœąæ ă«ăăăçčć„ćłæć€ććæąćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒćç §ïŒăšćäžăźïŒłïŒïŒïŒïŒïŒłïŒïŒïŒăźćŠçăćźèĄăăæŹćŠçăç”äșăăă When the special symbol variation stop process 5 (S238) is executed, first, the same processes of S801 and S802 as the special symbol variation stop process (see S208 of FIG. 45) in the first embodiment described above are executed, and the process of S802 is executed. When it is determined in the process that the time saving end flag 203j is not on (S802: No), then it is determined whether the value of the time saving counter 203h is larger than 0 (1 or more) (S871), and from 0. If it is determined that the special symbol variation displayed stopped this time is not the time saving final variation (S871: Yes), a time saving continuation command indicating that the time saving state continues is set (S872), and the above-mentioned is performed. The same processing of S809 and S810 as the special symbol fluctuation stop processing (see S208 of FIG. 45) in the first embodiment is executed, and this processing is terminated.
äžæčăïŒłïŒïŒïŒăźćŠçă«ăăăŠăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒăăă性ăăăȘăăšć€ć„ăăć ŽćïŒïŒłïŒïŒïŒïŒïŒźïœïŒăćłăĄăçŸćšăźéæç¶æ ăéćžžç¶æ ă§ăăć ŽćăŻăïŒłïŒïŒïŒăźćŠçăăčăăăăăŠïŒłïŒïŒïŒăźćŠçăžç§»èĄăăăăŸăăïŒłïŒïŒïŒăźćŠçă«ăăăŠăæçç”äșăă©ă°ïŒïŒïŒïœăăȘăłă«èšćźăăăŠăăăšć€ć„ăăć ŽćăćłăĄăä»ććæąèĄšç€șăăăçčć„ćłæć€ćăæçæç”ć€ćă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒčïœ ïœïŒăäžèż°ăă珏ïŒćźæœćœąæ ă«ăăăçčć„ćłæć€ććæąćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒćç §ïŒăšćäžăźïŒłïŒïŒïŒïŒïŒłïŒïŒïŒăźćŠçăćźèĄăăæŹĄăă§ăïŒłïŒïŒïŒïŒïŒłïŒïŒïŒăźćŠçăćźèĄăæŹćŠçăç”äșăăă On the other hand, in the processing of S871, when it is determined that the value of the time saving counter 203h is not larger than 0 (S871: No), that is, when the current gaming state is the normal state, the processing of S872 is skipped and S809 Move to the processing of. Further, in the process of S802, when it is determined that the time saving end flag 203j is set to ON, that is, when it is determined that the special symbol variation displayed stopped this time is the time saving final variation (S802: Yes). The same processing of S804 and S805 as the special symbol fluctuation stop processing (see S208 of FIG. 45) in the first embodiment described above is executed, and then the processing of S809 and S810 is executed to end this processing.
ăȘăăïŒłïŒïŒïŒăźćŠçă«ăăăŠă性ćœăăăă©ă°ïŒïŒïŒïœăăȘăłă«èšćźăăăŠăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒčïœ ïœïŒăïŒłïŒïŒïŒăïŒłïŒïŒïŒăźćŠçăćźèĄăăæŹćŠçăç”äșăăă If it is determined in the process of S801 that the jackpot flag 203i is set to ON (S801: Yes), the processes of S806 to S810 are executed, and this process is terminated.
仄äžăèȘŹæăăăéăăæŹçŹŹïŒćźæœćœąæ ă§ăŻăçčć„ćłæć€ćăćæąèĄšç€șïŒçąșćźèĄšç€șïŒăăăăăăźçčć„ćłæć€ććæąćŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒă«ăŠăçčćłçąșćźăłăăłăăèšćźăăăšć ±ă«ăæçç¶ç¶ăłăăłăăèšćźăăăăă«æ§æăăŠăăăăăăŠăçčć„ćłæć€ććæąćŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒă«ăŠèšćźăăăçčćłçąșćźăłăăłăăćăłăæçç¶ç¶ăłăăłăăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźăĄă€ăłćŠçïŒćłïŒïŒïŒă«ăŠćźèĄăăăć€éšćșććŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒă«ăŠćäžăźăżă€ăăłă°ă§éłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăžăšćșćăăăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăŻăæçç¶æ ăèšćźăăăŠăăç¶æ ă§çčćłçąșćźăłăăłăăć俥ăăć Žćă«ă䜔ăăŠæçç¶ç¶ăłăăłăăć俥ăăăăć€ć„ăăăăźć€ć„ç”æă«ćșă„ăăŠăä»ććæąèĄšç€șăăăçčć„ćłæć€ćăæçç¶æ ăźæç”ć€ćïŒæçæç”ć€ćïŒă§ăăăăææĄăæŒćșæ æ§ăèšćźăăăăšă«ăȘăă As described above, in the fifth embodiment, the special symbol confirmation command is set in the special symbol fluctuation stop process 5 (see S238 in FIG. 140) for displaying (confirmed display) the special symbol fluctuation. At the same time, it is configured to set the time saving continuation command. Then, the special symbol confirmation command set in the special symbol fluctuation stop process 5 (see S238 in FIG. 140) and the time saving continuation command are external outputs executed in the main process (FIG. 55) of the main controller 110. It is output to the audio lamp control device 113 at the same timing in the process (see S1801 in FIG. 55). When the voice lamp control device 113 receives the special figure confirmation command in the state where the time saving state is set, it determines whether or not the time saving continuation command is also received, and based on the determination result, the stop display is displayed this time. It is necessary to grasp whether the special symbol variation is the final variation in the time saving state (time saving final variation) and set the effect mode.
ć ·äœçă«ăŻăæçç¶æ ăèšćźăăăŠăăç¶æ ă«ăăăŠăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăçčćłçąșćźăłăăłăăšăæçç¶ç¶ăłăăłăăšăăćäžăżă€ăăłă°ă§ć俥ăăć Žćă«ăŻăæçç¶æ ăç¶ç¶ăăăăšăç€șăăăăźæŒćșæ æ§ăèšćźăăăçčćłçąșćźăłăăłăăźăżăć俥ăăć Žćă«ăŻăæçç¶æ ăç”äșăăăăšăç€șăăăăźæŒćșæ æ§ăèšćźăăăăăăźăăă«ăćäžăżă€ăăłă°ă§äž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăćșćăăăè€æ°ăźăłăăłăăźç”ćăă«ăăŁăŠăçŸćšăźæçç¶æ ăźç¶æłăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒćŽă§ææĄćŻèœă«æ§æăăăăšă«ăăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒă«ăŠæçç¶æ ăźç¶æłăç€șăăăă«ćă ăźăłăăłăăèšćźăăć Žćăăăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒă«ăŠèšćźăăăăłăăłăăźçšźéĄăćæžăăăăšăă§ăăă Specifically, when the voice lamp control device 113 receives the special figure confirmation command and the time saving continuation command at the same timing in the state where the time saving state is set, it indicates that the time saving state continues. When only the special figure confirmation command is received, the effect mode for indicating the end of the time saving state is set. In this way, the voice lamp control device 113 can grasp the current status of the time saving state by combining a plurality of commands output from the main control device 110 at the same timing, whereby the main control device 110 It is possible to reduce the types of commands set by the main controller 110 as compared with the case where individual commands are set to indicate the situation of the time saving state.
ăȘăăæŹćźæœćœąæ ă§ăŻăçčć„ćłæć€ććæąćŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒć ă§çčćłçąșćźăłăăłăăšăæçç¶ç¶ăłăăłăăšăăèšćźăăăăă«æ§æăăŠăăăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźăĄă€ăłćŠçïŒćłïŒïŒïŒă«ăŠćźèĄăăăć€éšćșććŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒă«ăŠćäžăźăżă€ăăłă°ă§ćăłăăłăăćșćăăăăăźă§ăăă°èŻăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźăĄă€ăłćŠçïŒćłïŒïŒćç §ïŒă«ăŠć€éšćșććŠçïŒïŒłïŒïŒïŒïŒïŒăćźèĄăăăïŒăăȘç§ăźééć ă§çčćłçąșćźăłăăłăăšăæçç¶ç¶ăłăăłăăšăăăăăăèšćźćŻèœă«æ§æăăă°èŻăă In the present embodiment, the special symbol confirmation command and the time saving continuation command are set in the special symbol fluctuation stop processing 5 (see S238 in FIG. 140), but the main control device 110 is the main. It suffices if each command is output at the same timing in the external output process (see S1801 in FIG. 55) executed in the process (FIG. 55), and the main process of the main controller 110 (see FIG. 55). The special figure confirmation command and the time saving continuation command may be configured to be set within an interval of 4 milliseconds when the external output processing (S1801) is executed.
ăŸăăæŹćźæœćœąæ ă§ăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźăĄă€ăłćŠçïŒćłïŒïŒïŒă«ăŠćźèĄăăăć€éšćșććŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒăćźèĄăăć Žćă«ăććăźć€éšćșććŠçăćźèĄăăăŠăăăźéïŒïŒăăȘç§éïŒă«èšćźăăăćçšźăłăăłăăăäžćșŠă«éłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăžăšćșćăăăăă«ïŒă·ăȘăąă«ăăŒăżăšăăŠćșćăăăăă«ïŒæ§æăăŠăăăăăăă«éăăăšçĄăăäŸăă°ăçčćłçąșćźăłăăłăăèšćźăăăć ŽćăŻăć€éšćșććŠçïŒïŒłïŒïŒïŒïŒćç §ïŒăæćźćæ°ïŒäŸăă°ïŒćïŒćźèĄăăăăŸă§çčćłçąșćźăłăăłăăźćșćăćŸ æ©ăăăăăă«æ§æăăŠăèŻăăăăźăăă«æ§æăăăăšă§ăçčćłçąșćźăłăăłăăšăæçç¶ç¶ăłăăłăăšăăćäžćŠçć ă§èšćźăăçĄăăŠăćäžăżă€ăăłă°ă§éłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăžăšćșćăăăăăšăćŻèœăšăȘăă Further, in the present embodiment, when the external output process (see S1801 in FIG. 55) executed in the main process (FIG. 55) of the main control device 110 is executed, after the previous external output process is executed. Various commands set in the interval (4 milliseconds) are configured to be output to the voice lamp control device 113 at once (to be output as serial data), but the present invention is not limited to this, for example. When the special figure confirmation command is set, the output of the special figure confirmation command may be made to wait until the external output process (see S1801) is executed a predetermined number of times (for example, three times). With this configuration, it is possible to output the special figure confirmation command and the time saving continuation command to the voice lamp control device 113 at the same timing without setting them in the same process.
æŹĄă«ăćłïŒïŒïŒăćç §ăăŠăæźéćłæć€ććŠçïŒïŒïŒłïŒïŒïŒïŒăźć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒăŻăæźéćłæć€ććŠçïŒïŒïŒłïŒïŒïŒïŒăźć ćźčăç€șăăăăăŒăăŁăŒăă§ăăăăăźæźéćłæć€ććŠçïŒïŒïŒłïŒïŒïŒïŒăŻăäžèż°ăă珏ïŒćźæœćœąæ ăźæźéćłæć€ććŠçïŒćłïŒïŒăźïŒłïŒïŒïŒćç §ïŒă«ćŻŸăăŠăçŸćšăźéæç¶æ ăæźéćłæăźé«çąșçç¶æ ă§ăăăăć€ć„ăăăăăźćŠçăć€æŽăăçčă§çžéăăăă仄ć€ăŻćäžă§ăăăćäžăźćŠçć ćźčă«ă€ăăŠăŻćäžăźçŹŠć·ăä»ăăăăźè©łçŽ°ăȘèȘŹæăçç„ăăă Next, the contents of the normal symbol variation processing 5 (S136) will be described with reference to FIG. 141. FIG. 141 is a flowchart showing the contents of the normal symbol variation processing 5 (S136). The normal symbol variation process 5 (S136) determines whether the current gaming state is a high probability state of the normal symbol with respect to the normal symbol variation process (see S106 of FIG. 48) of the first embodiment described above. The difference is that the processing for is changed, and the rest is the same. The same processing contents are designated by the same reference numerals, and detailed description thereof will be omitted.
æŹçŹŹïŒćźæœćœąæ ă§ăŻăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒăăă性ăăç¶æ ïŒæçă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒä»„äžăźç¶æ ïŒăšăæçç”äșăă©ă°ïŒïŒïŒïœăăȘăłă«èšćźăăăŠăăç¶æ ăšăăæźéćłæăźé«çąșçç¶æ ăç€șăæ ć ±ăšăăŠçźĄçăăăăăă«æ§æăăŠăăăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒăăă性ăăç¶æ ïŒæçă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒä»„äžăźç¶æ ïŒăźăżăæźéćłæăźé«çąșçç¶æ ăç€șăæ ć ±ăšăăŠçźĄçăăă珏ïŒćźæœćœąæ ăšçžéăăŠăăă In the fifth embodiment, a state in which the value of the time saving counter 203h is larger than 0 (a state in which the value of the time saving counter 203h is 1 or more) and a state in which the time saving end flag 203j is set to ON are normal symbols. It is configured to be managed as information indicating a high probability state, and only a state in which the value of the time saving counter 203h is larger than 0 (a state in which the value of the time saving counter 203h is 1 or more) indicates a high probability state of a normal symbol. It is different from the first embodiment managed as information.
ă€ăŸăăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒă§ăăć Žćă«ăŻæçă«ăŠăłăżïŒïŒïŒïœăźć€ăæžçźăăćŠçăăčăăăăăă珏ïŒćźæœćœąæ ăšăŻç°ăȘăăæŹçŹŹïŒćźæœćœąæ ă§ăŻăçčć„ćłæć€ćéć§ćŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒă«ăăăŠăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒă«ăȘăăŸă§æžçźăăăăăă«æ§æăăăăšă§ăæçă«ăŠăłăżïŒïŒïŒïœăźæŽæ°ćŠçăźç°ĄçŽ ćăćłăăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒă«æžçźăăăć Žćă§ăăŁăŠăăăăźçčć„ćłæć€ćăćæąèĄšç€șăăăăŸă§ăźæéăæźéćłæăźé«çąșçç¶æ ăç¶ç¶ăăăăăă«æçç”äșăă©ă°ïŒïŒïŒïœăăȘăłă«èšćźăăăăă«æ§æăăŠăăçčă§çžéăăŠăăă That is, unlike the first embodiment in which the process of subtracting the value of the time saving counter 203h is skipped when the value of the time saving counter 203h is 1, in the fifth embodiment, the special symbol variation start processing 5 (FIG. In S235) of 139, when the value of the time saving counter 203h is subtracted to 0 by simplifying the update process of the time saving counter 203h by configuring so that the value of the time saving counter 203h is subtracted to 0. However, the difference is that the time saving end flag 203j is set to be on in order to continue the high probability state of the normal symbol until the special symbol fluctuation is stopped and displayed. ..
ăăŁăŠăæźéćłæć€ććŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒăćźèĄăăăăšăăŸăăäžèż°ăă珏ïŒćźæœćœąæ ăźæźéćłæć€ććŠçïŒćłïŒïŒăźïŒłïŒïŒïŒćç §ïŒăšćäžăźïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăćźèĄăăïŒłïŒïŒïŒïŒăźćŠçă§æçă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒăă性ăăçĄăïŒïŒă§ăăïŒăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăæçç”äșăă©ă°ïŒïŒïŒïœăăȘăłă«èšćźăăăŠăăăćłăĄăçčć„ćłæăźæçæç”ć€ćäžă§ăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăăȘăłă«èšćźăăăŠăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăæźéćłæăźé«çąșçç¶æ äžă§ăăăăăäžèż°ăă珏ïŒćźæœćœąæ ăźæźéćłæć€ććŠçïŒćłïŒïŒăźïŒłïŒïŒïŒćç §ïŒăšćäžăźïŒłïŒïŒïŒïŒăźćŠçăćźèĄăăăăźćŸïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăćźèĄăăæŹćŠçăç”äșăăă Therefore, when the normal symbol variation process 5 (S136 in FIG. 141) is executed, first, the same processes in S1101 to S1108 as in the normal symbol variation process (see S106 in FIG. 48) of the first embodiment described above are executed. If it is determined in the process of S1108 that the value of the time saving counter 203h is not larger than 0 (0) (S1108: No), the time saving end flag 203j is set to on, that is, the time saving final of the special symbol. If it is determined whether or not it is fluctuating (S1171), and if it is determined that it is set to ON (S1171: Yes), it is in a high probability state of the normal symbol, so that the normal symbol variation of the first embodiment described above is described. The same process of S1109 as the process (see S106 of FIG. 48) is executed, then the processes of S1111 to S1114 are executed, and this process is terminated.
ăŸăăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăæçç”äșăă©ă°ïŒïŒïŒïœăăȘăłă«èšćźăăăŠăăȘăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăçŸćšăæźéćłæăźäœçąșçç¶æ ïŒéćžžç¶æ ïŒă§ăăăăăäžèż°ăă珏ïŒćźæœćœąæ ăźæźéćłæć€ććŠçïŒćłïŒïŒăźïŒłïŒïŒïŒćç §ïŒăšćäžăźïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăćźèĄăăæŹćŠçăç”äșăăă Further, in the process of S1171 when it is determined that the time saving end flag 203j is not set to ON (S1171: No), since the present is a low probability state (normal state) of the normal symbol, the first execution described above is performed. The same processing of S111 to S1114 as that of the normal symbol variation processing of the form (see S106 of FIG. 48) is executed, and this processing is terminated.
äžæčăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăæźéćłæăźć€ćäžă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăäžèż°ăă珏ïŒćźæœćœąæ ăźæźéćłæć€ććŠçïŒćłïŒïŒăźïŒłïŒïŒïŒćç §ïŒăšćäžăźïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăćźèĄăăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒăăă性ăăïŒïŒä»„äžïŒă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăæççšæźćłćœăăă·ăăȘăȘćäœăèšćźăïŒïŒłïŒïŒïŒïŒïŒăé»ććœčç©ăźééć¶ćŸĄéć§ăèšćźăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăă On the other hand, in the process of S1102, when it is determined that the normal symbol is changing (S1102: Yes), S1115-S1118 is the same as the normal symbol change process of the first embodiment described above (see S106 of FIG. 48). When the processing is executed and it is determined in the processing of S1118 that the value of the time saving counter 203h is larger than 0 (1 or more) (S1118: Yes), the scenario operation per time saving is set (S1120). , The opening / closing control start of the electric accessory is set (S1121), and this process is terminated.
ïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒăăă性ăăăȘăïŒïŒă§ăăïŒăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăæŹĄă«ăæçç”äșăă©ă°ïŒïŒïŒïœăăȘăłă«èšćźăăăŠăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăăȘăłă«èšćźăăăŠăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăçŸćšăæźéćłæăźé«çąșçç¶æ äžă§ăăăăăäžèż°ăă珏ïŒćźæœćœąæ ăźæźéćłæć€ććŠçïŒćłïŒïŒăźïŒłïŒïŒïŒćç §ïŒăšćäžăźïŒłïŒïŒïŒïŒïŒïŒłïŒïŒïŒïŒăźćŠçăćźèĄăăæŹćŠçăç”äșăăăăŸăăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăæçç”äșăă©ă°ïŒïŒïŒïœăăȘăłă«èšćźăăăŠăăȘăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăçŸćšăæźéćłæăźäœçąșçç¶æ ă§ăăăăăäžèż°ăă珏ïŒćźæœćœąæ ăźæźéćłæć€ććŠçïŒćłïŒïŒăźïŒłïŒïŒïŒćç §ïŒăšćäžăźïŒłïŒïŒïŒïŒïŒïŒłïŒïŒïŒïŒăźćŠçăćźèĄăăæŹćŠçăç”äșăăă In the process of S1118, when it is determined that the value of the time saving counter 203h is not larger than 0 (0) (S1118: No), then it is determined whether the time saving end flag 203j is set to ON (S1118: No). S1172), when it is determined that it is set to ON (S1172: Yes), since the normal symbol is currently in the high probability state, the normal symbol variation processing of the first embodiment described above (see S106 of FIG. 48). ), The same processes of S1120 and S1121 are executed, and this process is terminated. Further, in the process of S1172, when it is determined that the time saving end flag 203j is not set to ON (S1172: No), since the present is a low probability state of the normal symbol, the normal symbol of the first embodiment described above is described. The same processing of S1119 and S1121 as the variation processing (see S106 of FIG. 48) is executed, and this processing is terminated.
ă€ăŸăăæŹçŹŹïŒćźæœćœąæ ă§ăŻăäžèż°ăă珏ïŒćźæœćœąæ ăšćæ§ă«ăæźéćłæăźæœéžç”æăćæąèĄšç€șăăăăăăźæéïŒćçèĄšç€șæéïŒăźé·ăïŒćçèĄšç€șæéăźé·ăïŒăæăăŻăæźéćłæăźæœéžïŒæźćłæœéžïŒă§ćœăăćœéžăăć Žćă«ćźèĄăăăæźćłćœăăéæăźć ćźčïŒé»ććœčç©ïŒïŒïŒïœăźéæŸăăżăŒăłïŒăăæźéćłæăźçąșçç¶æ ă«ćżăăŠç°ăȘăăăŠèšćźăăăăă«æ§æăăŠăăăæźéćłæăźçąșçç¶æ ăć€ć„ăăăăă«ăæçă«ăŠăłăżïŒïŒïŒïœăźć€ă«ć ăăæçç”äșăă©ă°ïŒïŒïŒïœăźèšćźç¶æłăćç §ăăăăă«æ§æăăŠăăăăăźăăă«æ§æăăăăšă§ăæźéćłæăźçąșçç¶æ ăé©ćă«ć€ć„ăăăăšăă§ăăă That is, in the fifth embodiment, as in the first embodiment described above, the length of the period (dynamic display period) for stopping and displaying the lottery result of the normal symbol (the length of the dynamic display period), Alternatively, the content of the game per normal symbol (opening pattern of the electric accessory 640a) that is executed when the player wins the lottery of the normal symbol (the common symbol lottery) is set differently according to the probability state of the normal symbol. In order to determine the probability state of the normal symbol, it is configured to refer to the setting status of the time saving end flag 203j in addition to the value of the time saving counter 203h. With this configuration, the probability state of a normal symbol can be appropriately determined.
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<Regarding the control processing of the audio lamp control device in the fifth control example>
Next, the control process of the voice lamp control device 113 according to the fifth embodiment will be described with reference to FIGS. 142 and 143. The control process executed by the MPU 221 of the voice lamp control device 113 in the pachinko machine 10 of the fifth embodiment is the control executed by the MPU 221 of the voice lamp control device 113 in the pachinko machine 10 of the first embodiment described above. In relation to the processing, the special figure variation start process 5 (see S4254 in FIG. 142) is replaced with the stop-related process (see S4215 in FIG. 65) instead of the special figure variation start process (see S4204 in FIG. 62). Process 5 (see S4265 in FIG. 143) is different in that it is executed, and is otherwise the same. A detailed description of the same processing content will be omitted.
æŹçŹŹïŒćźæœćœąæ ă§ăŻăäžèż°ăă珏ïŒćźæœćœąæ ă«ćŻŸăăŠăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăćșćăăăăłăăłăăźçšźéĄăèżœć ăăăŠăăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăćșćăăăćçšźăłăăłăă«ćșă„ăăŠăæçç¶æ äžăźç¶æłïŒæźæçćæ°ïŒăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒćŽă§ć€ć„ćŻèœă«æ§æăăŠăăăăăźăăă«æ§æăăăăšă§ăæçç¶æ äžă«ćé»çă«ăăăăăłăłæ©ïŒïŒăžăźé»æșäŸç”ŠăéźæăăăŠăăŸăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒïŒ°ïŒ”ïŒïŒïŒăźïŒČïŒĄïŒïŒïŒïŒă«ăŠäžæçă«èšæ¶ăăŠăăăăŒăżăæ¶ć»ăăăć Žćă§ăăŁăŠăăé»æșăźäŸç”ŠăćŸ©ćž°ăăćŸă«ăćźéăźæçç¶æ ăźç¶æłïŒæźæçćæ°ïŒă«ćżăăé©ćăȘæŒćșæ æ§ăèšćźăăăăšăă§ăăă In the fifth embodiment, the types of commands output from the main control device 110 are added to the first embodiment described above, and the time saving state is based on various commands output from the main control device 110. The situation inside (the number of times the remaining time is shortened) can be discriminated on the voice lamp control device 113 side. With this configuration, the power supply to the pachinko machine 10 is cut off due to a power failure or the like during the time saving state, and the data temporarily stored in the RAM 223 of the MPU 221 of the voice lamp control device 113 is erased. Even in such a case, after the power supply is restored, it is possible to set an appropriate production mode according to the actual situation of the time saving state (remaining time saving number of times).
ăŸăăćłïŒïŒïŒăćç §ăăŠăçčćłć€ćéć§ćŠçïŒïŒïŒłïŒïŒïŒïŒïŒăźć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒăŻăçčćłć€ćéć§ćŠçïŒïŒïŒłïŒïŒïŒïŒïŒăźć ćźčăç€șăăăăăŒăăŁăŒăă§ăăăăăźçčćłć€ćéć§ćŠçïŒïŒïŒłïŒïŒïŒïŒïŒăŻăăłăăłăć€ć„ćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒă«ăŠçčćłć€ćăăżăŒăłăłăăłăăć俥ăăć Žćă«ćźèĄăăăćŠçă§ăăŁăŠăäžèż°ăă珏ïŒćźæœćœąæ ăźçčćłć€ćéć§ćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒă«ćŻŸăăŠăæçç¶æ äžă«ăăăćŠçć ćźčăć€æŽăăçčă§çžéăăăă仄ć€ăŻćäžă§ăăăćäžăźćŠçć ćźčă«ă€ăăŠăŻćäžăźçŹŠć·ăä»ăăăăźè©łçŽ°ăȘèȘŹæăçç„ăăă First, the contents of the special figure variation start processing 5 (S4254) will be described with reference to FIG. 142. FIG. 142 is a flowchart showing the contents of the special figure variation start process 5 (S4254). The special figure variation start process 5 (S4254) is a process executed when a special figure variation pattern command is received in the command determination process (see S4112 in FIG. 61), and is a special feature of the first embodiment described above. Figure 6 The variation start processing (see S4204 in FIG. 62) is different in that the processing content in the time saving state is changed, and is the same except for that. The same processing contents are designated by the same reference numerals, and detailed description thereof will be omitted.
çčćłć€ćéć§ćŠçïŒïŒïŒłïŒïŒïŒïŒïŒăćźèĄăăăăšăäžèż°ăă珏ïŒćźæœćœąæ ăźçčćłć€ćéć§ćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒăšćäžăźïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăćźèĄăăæŹćŠçăç”äșăăăăȘăăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăçŸćšăźéæç¶æ ăæçç¶æ ă§ăăăšć€ć„ăăć ŽćăćłăĄăæçç¶æ ăèšćźăăăŠăăç¶æ ă§çčćłć€ćăăżăŒăłăłăăłăăć俥ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăä»ćć俥ăăăłăăłăăźäžă«ăæçćæ°ăłăăłăăć«ăŸăăŠăăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒă When the special figure variation start process 5 (S4254) is executed, the same process of S4301 to S4305 as the special figure variation start process of the first embodiment described above (see S4204 in FIG. 62) is executed, and this process is completed. do. In the process of S4304, when it is determined that the current gaming state is the time saving state, that is, when the special figure fluctuation pattern command is received while the time saving state is set (S4304: Yes), it is received this time. It is determined whether or not the time saving command is included in the executed command (S4351).
æŹćźæœćœąæ ă§ăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźăĄă€ăłćŠçïŒćłïŒïŒćç §ïŒă«ăŠćźèĄăăăć€éšćșććŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒă«ăŠăè€æ°ăźăłăăłăăæ ŒçŽćŻèœăȘă·ăȘăąă«ăăŒăżăçšăăŠéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăžăšăłăăłăăćșćăăăăă«æ§æăăŠăăăăăŁăŠăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒă«ăŠćźèĄăăăçčć„ćłæć€ćéć§ćŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒă«ăŠăçčćłć€ćăăżăŒăłăłăăłăăšăæçćæ°ăłăăłăăšăăćäžćŠçć ă§èšćźăăăć Žćă«ăŻăćäžăźă·ăȘăąă«ăăŒăżć ă«ć°ăȘăăšăçčćłć€ćăăżăŒăłăłăăłăăšăæçćæ°ăłăăłăăšăæ ŒçŽăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăžăšćșćăăăăăšă«ăȘăă In the present embodiment, voice lamp control is performed using serial data capable of storing a plurality of commands in the external output process (see S1801 in FIG. 60) executed in the main process (see FIG. 60) of the main control device 110. It is configured to output a command to the device 113. Therefore, when the special symbol variation pattern command and the time saving number command are set in the same process in the special symbol variation start process 5 (see S235 in FIG. 139) executed by the main control device 110, , At least the special figure fluctuation pattern command and the time saving number command are stored in the same serial data and output to the voice lamp control device 113.
ïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăä»ćć俥ăăăłăăłăă«æçćæ°ăłăăłăăăăăăćłăĄăçčćłć€ćăăżăŒăłăłăăłăăæ ŒçŽăăăŠăăă·ăȘăąă«ăăŒăżć ă«ăæçćæ°ăłăăłăăć«ăŸăăŠăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăæçćæ°ăłăăłăăć«ăŸăăŠăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăæçç¶æ ăèšćźăăăŠăăç¶æ ă§ăăŁăŠăä»ćć俥ăăçčćłć€ćăăżăŒăłăłăăłăă«ćŻŸćżăăçčć„ćłæć€ćăæçç¶æ ăźæç”ć€ćïŒæçæç”ć€ćïŒă§ăŻçĄăć Žćă§ăăăăăæçç¶æ äžă§ăăăăšăç€șăăăăźèĄšç€șçšăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăäžèż°ăă珏ïŒćźæœćœąæ ăźçčćłć€ćéć§ćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒăšćäžăźïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăćźèĄăăæŹćŠçăç”äșăăă In the processing of S4351, it is determined whether the command received this time includes a time reduction command, that is, whether the time reduction command is also included in the serial data in which the special figure fluctuation pattern command is stored (S4351), and the time reduction is performed. When it is determined that the count command is included (S4351: Yes), the time saving state is set, and the special symbol fluctuation corresponding to the special figure fluctuation pattern command received this time is the final change in the time saving state. Since this is not the case (final variation in time reduction), a display command for indicating that the time is in the shortened state is set (S4306), and the special figure variation start processing of the first embodiment described above (see S4204 in FIG. 62). ), The same processes of S4306 to S4308 are executed, and this process is terminated.
äžæčăïŒłïŒïŒïŒïŒăźćŠçă«ăŠăć俥ăăăłăăłăă«æçćæ°ăłăăłăăçĄăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăä»ćăźçčćłć€ćăăżăŒăłăłăăłăă«ćŻŸćżăăçčć„ćłæć€ćăæçæç”ć€ćă§ăăăăăæçæç”ć€ćăç€șăèĄšç€șçšăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăäžèż°ăăïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăćŸă«ăïŒłïŒïŒïŒïŒăźćŠçăćźèĄăæŹćŠçăç”äșăăă On the other hand, if it is determined in the processing of S4351 that the received command does not have a time reduction command (S4351: No), the special symbol variation corresponding to the special figure variation pattern command this time is the time reduction final variation, so the time reduction. After setting the display command indicating the final variation (S4352) and shifting to the process of S4307 described above, the process of S4308 is executed and the main process is terminated.
ăăźăăă«æ§æăăăăšă§ăæçç¶æ äžă«ăăăŠçčćłć€ćăăżăŒăłăłăăłăăć俥ăăć Žćă«ăăăŠăć俥ăăçčćłć€ćăăżăŒăłăłăăłăăšćæă«ć俥ăăăłăăłăăźçšźć„ăć€ć„ăăăăšă«ăăăæçç¶æ ăźç¶æłïŒæźæçćæ°ïŒăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒćŽă§ćźčæă«ć€ć„ăăăăšăćŻèœăšăȘăă With this configuration, when the special figure fluctuation pattern command is received during the time saving state, the type of the command received at the same time as the received special figure fluctuation pattern command is determined, and the situation of the time saving state (remaining time saving). The number of times) can be easily determined on the voice lamp control device 113 side.
æŹĄă«ăćłïŒïŒïŒăćç §ăăŠăćæąéąéŁćŠçïŒïŒïŒłïŒïŒïŒïŒïŒăźć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒăŻăćæąéąéŁćŠçïŒïŒïŒłïŒïŒïŒïŒïŒăźć ćźčăç€șăăăăăŒăăŁăŒăă§ăăăăăźćæąéąéŁćŠçïŒïŒïŒłïŒïŒïŒïŒïŒă§ăŻăäžèż°ăă珏ïŒćźæœćœąæ ăźćæąéąéŁćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒă«ćŻŸăăŠăçčćłçąșćźăłăăłăăć俥ăăć Žćă«ćźèĄăăăćŠçć ćźčăć€æŽăăçčă§çžéăăŠăăăăă仄ć€ăźćŠçć ćźčă«ă€ăăŠăŻćäžă§ăăăćäžăźćŠçć ćźčă«ă€ăăŠăŻćäžăźçŹŠć·ăä»ăăăăźè©łçŽ°ăȘèȘŹæăçç„ăăă Next, the contents of the stop-related process 5 (S4265) will be described with reference to FIG. 143. FIG. 143 is a flowchart showing the contents of the stop-related process 5 (S4265). In the stop-related process 5 (S4265), the process content executed when the special figure confirmation command is received is changed with respect to the stop-related process (see S4215 of FIG. 65) of the first embodiment described above. It's different. The other processing contents are the same, and the same processing contents are designated by the same reference numerals, and detailed description thereof will be omitted.
ćæąéąéŁćŠçïŒïŒïŒłïŒïŒïŒïŒïŒăćźèĄăăăăšăăŸăăçčćłçąșćźăłăăłăăć俥ăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăçčćłçąșćźăłăăłăăć俥ăăŠăăȘăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăäžèż°ăă珏ïŒćźæœćœąæ ăźćæąéąéŁćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒăšćäžăźïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăćźèĄăæŹćŠçăç”äșăăă When the stop-related process 5 (S4265) is executed, first, it is determined whether or not the special figure confirmation command has been received (S4601), and when it is determined that the special figure confirmation command has not been received (S4601: No), The same process of S4602 to S4611 as the stop-related process of the first embodiment described above (see S4215 of FIG. 65) is executed to end this process.
äžæčăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăçčćłçąșćźăłăăłăăć俥ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăæŹĄă«ăæçç¶ç¶ăłăăłăăć俥ăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăæçç¶ç¶ăłăăłăăć俥ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăæçç¶ç¶ăç€șăć€ććæąçšăźèĄšç€șăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăă On the other hand, in the process of S4601, when it is determined that the special figure confirmation command has been received (S4601: Yes), then it is determined whether the time saving continuation command has been received (S4631), and it is determined that the time saving continuation command has been received. If this is done (S4631: Yes), a display command for stopping fluctuations indicating continuation of time reduction is set (S4632), and the process proceeds to S4602.
ïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăæçç¶ç¶ăłăăłăăć俥ăăŠăăȘăăšć€ć„ăăć ŽćăŻăæŹĄăă§ăæçç”äșăłăăłăăć俥ăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăæçç”äșăłăăłăăć俥ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïœïœ ïœïŒăæçç¶æ ăźç”äșăç€șăć€ććæąçšăźèĄšç€șçšăłăăłăăèšćźăăă In the process of S4631, if it is determined that the time saving continuation command has not been received, then it is determined whether or not the time saving end command has been received (S4633), and if it is determined that the time saving end command has been received (S4633: yes). ), Set a display command for fluctuating stop indicating the end of the time saving state.
ăăźăăă«ăçčćłçąșćźăłăăłăăć俥ăăć Žćă«ăăăŠăæçç¶ç¶ăłăăłăăæăăŻăæçç”äșăłăăłăăćæă«ć俥ćŻèœă«æ§æăăŠăăăăăćæąéąéŁćŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒăćźèĄăăăăšă«ăăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«èĄšç€șăăăèĄšç€șæ æ§ïŒæŒćșæ æ§ïŒăăæçç¶ç¶ăłăăłăăć俥ăăć Žćăæçç”äșăłăăłăăć俥ăăć Žćăäœăăźăłăăłăăć俥ăăȘăăŁăć Žćăšă§ăćŻć€ăăăŠèšćźăăăăšăă§ăăăăăŁăŠăçčćłçąșćźăłăăłăăć俥ăăć Žćă«ćźèĄăăć€ććæąçšăźèĄšç€șæ æ§ăèšćźăăăăăźćŠçăšăæçç¶æ ăźç¶æłïŒæźæçćæ°ïŒăç€șăăăăźèĄšç€șæ æ§ăèšćźăăăăăźćŠçăšăăćäžăźćŠçć ă§ćźèĄăăăăšăă§ăăć¶ćŸĄćŠçăźćŠçèČ è·ă軜æžăăăăăšăă§ăăă In this way, when the special figure confirmation command is received, the time saving continuation command or the time saving end command can be received at the same time. Therefore, by executing the stop-related process 5 (see S4265 in FIG. 143). , The display mode (effect mode) displayed on the display surface of the third symbol display device 81 is as follows: when the time saving continuation command is received, when the time saving end command is received, or when none of the commands is received. It can be changed and set. Therefore, a process for setting a display mode for fluctuating stop to be executed when a special figure confirmation command is received, a process for setting a display mode for indicating the status of the time saving state (remaining time saving number of times), and a process for setting the display mode. Can be executed within the same process, and the processing load of the control process can be reduced.
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<Sixth Embodiment>
Next, the sixth embodiment will be described with reference to FIGS. 144 to 155. In the first embodiment described above, a game per character is aimed at by a game per game that is executed when a player wins a lottery of a normal symbol (in the normal electric winning device 640 opened by the game per game). (Aiming to win a ball in the special electric operating port 643 provided), during the game per character (within the period when the V winning device 65 is opened), to the V winning opening 165 provided in the V winning device 65. It was configured to allow the player to execute a game (special electric game) aiming at executing a jackpot game (V jackpot game) by winning a ball.
ăăăŠăçčé»éæăćźèĄăăăæçç¶æ ăŻăçčć„ćłææœéžăæćźćæ°ïŒïŒćăŸăăŻïŒïŒćïŒćźèĄăăăăŸă§ïŒæćźćæ°çźăźçčć„ćłæć€ćăćæąèĄšç€șăăăŸă§ïŒăæăăŻăæćźćæ°ă«ć°éăăăăăćă«çčć„ćłææœéžă§ć€§ćœăăćœéžăăăŸă§ïŒæœéžç”æă性ćœăăă§ăăăăšăç€șăăăăźçčć„ćłæăćæąèĄšç€șăăăŸă§ïŒç¶ç¶ăăăăă«æ§æăăŠăăăæçç¶æ äžă«ăăăçčć„ćłæăźć€ćæéăé·ăăȘăă°ăȘăă»ă©ăæçç¶æ ăèšćźăăăæéïŒæçæéïŒăé·ăăăăăšăă§ăăæçæéäžă«ćźèĄăăăæźéćłææœéžăźćæ°ăćąć ăăăăăšăă§ăăăăźă§ăăŁăă Then, the time saving state in which the special electric game is executed is until the special symbol lottery is executed a predetermined number of times (4 or 15 times) (until the predetermined number of special symbol fluctuations are stopped and displayed), or reaches a predetermined number of times. It is configured to continue until a big hit is won in the special symbol lottery (until the special symbol to show that the lottery result is a big hit is stopped and displayed), and the special symbol changes during the time saving state. As the time becomes longer, the period in which the time reduction state is set (time reduction period) can be lengthened, and the number of ordinary symbol lottery to be executed during the time reduction period can be increased.
ăăă«ăæźćłćœăăéæäžă«çčé»äœććŁïŒïŒïŒăžăšçăć „èłăăăăšăć„æ©ă«ćœčç©ćœăăéæăćźèĄăăăăšăćźèĄäžăźçčć„ćłæć€ćăäžæăăïŒçčć„ćłæć€ćăźć€ćæéăæžçźăăăăăźćŠçăäžæăăïŒăăăă«æ§æăăŠăăăăăźäžæăăăçčć„ćłæć€ćïŒçčć„ćłæć€ćăźć€ćæéăæžçźăăăăăźćŠçïŒăăćœčç©ćœăăéæăźç”äșćŸă性ćœăăéæïŒïŒ¶ć€§ćœăăéæïŒăźç”äșćŸăćłăĄăæ°ăăȘçčć„ćłæć€ćăćźèĄćŻèœăȘæĄä»¶ăæç«ăăć Žćă«ćéăăăăăă«æ§æăăŠăăă Furthermore, when the game per character is executed when the ball wins a prize in the special electric operation port 643 during the game per normal symbol, the special symbol fluctuation during execution is interrupted (the fluctuation time of the special symbol fluctuation is subtracted). The process for performing is interrupted), and the interrupted special symbol variation (process for subtracting the fluctuation time of the special symbol variation) is performed after the end of the character-per-character game or the jackpot game (the process for subtracting the fluctuation time). It is configured to restart after the end of the V jackpot game), that is, when a new special symbol variation is satisfied.
ăăźăăă«æ§æăăăăăăłăłæ©ïŒïŒă§ăŻăçčé»éæăźćźèĄæéïŒæçæéïŒăźé·ăăăçčć„ćłæć€ćăźć€ćæéăšăćœčç©ćœăăéæă«ăăäžææéă«ăăŁăŠćŻć€ăăăăšă«ăȘăăăăçčé»éæäžăźéæè ă«ćŻŸăăŠăçčć„ćłæć€ćăšăăŠăȘăăčăé·ăć€ćæéăéžæăăăăăšăéĄăăȘăăăäžă€ăćœčç©ćœăăéæăæ°ć€ăćźèĄăăăăăă«ææŹČçă«éæăèĄăăăăăšăă§ăăăăźă§ăăŁăă In the pachinko machine 10 configured in this way, the length of the execution period (time reduction period) of the special electric game changes depending on the fluctuation time of the special symbol fluctuation and the interruption period due to the game per character. It was possible to have the players inside play the game enthusiastically so that they could select as long a variation time as possible as a special symbol variation, and also execute a large number of games per character. ..
ăăăăȘăăăçčé»éæäžă«ăăăŠăäŸăă°ăæźéćłæăźć€ćæéäžăăæźćłćœăăéæäžă«ăăăŠçăæźé»ć „èłèŁ çœźïŒïŒïŒăžăšć „èłăăăăăšăćșæ„ăȘăïŒć „èłăăéŁăïŒæéïŒé»ććœčç©ïŒïŒïŒïœăźééæéïŒăŻăćœčç©ćœăăéæăćźèĄăăăăăšăćșæ„ăăäžă€ăçčć„ćłæć€ćăźć€ćæéăæžçźăăăæéăšăȘăăăăé»ććœčç©ïŒïŒïŒïœăžăšçăć „èłăăăăăšăćŻèœăȘæźćłćœăăéæäžă«ăăăé»ććœčç©ïŒïŒïŒïœăźéæŸæéăćłăĄăçčć„ćłæć€ćăźć€ćæéăæžçźăăăæéă§ăŻăăăăćœčç©ćœăăéæăćźèĄăăăăăšăćŻèœăȘæéăăăéæè ă«äžć©ăȘäžć©æéăšăȘăă However, during the special electric game, for example, during the fluctuation period of the normal symbol or during the game per normal figure, the ball cannot be awarded to the general electric winning device 640 (it is difficult to win) (electric accessory 640a). (Closed period) is a period in which the game per accessory cannot be executed and the fluctuation time of the special symbol fluctuation is subtracted. Therefore, it is possible to win a ball in the electric accessory 640a. The opening period of the electric accessory 640a during the winning game, that is, the period during which the fluctuation time of the special symbol fluctuation is subtracted, but the disadvantageous period that is more disadvantageous to the player than the period during which the winning game can be executed. It becomes.
ăŸăăçčć„ćłæć€ćăäžæăăăćœčç©ćœăăéæăŻăïŒ¶ć „èłèŁ çœźïŒïŒăžăźçăźć „èłæ°ăæćźćæ°ïŒïŒćïŒă«ć°éăăć Žćă«æç«ăăç”äșæĄä»¶ïŒć „èłç”äșæĄä»¶ïŒăæăăŻăćœčç©ćœăăéæăéć§ăăăŠăăæćźæéïŒïŒïŒïŒç§ïŒăç”éăăć Žćă«æç«ăăç”äșæĄä»¶ïŒæéç”äșæĄä»¶ïŒăźăăĄăäœăăăźç”äșæĄä»¶ăæç«ăăć Žćă«ç”äșăăăăă«æ§æăăăŠăăăćœčç©ćœăăéæäžă«ăăăéæè ă«ăăéæć ćźčïŒçăźçșć°ăźæçĄïŒă«ćżăăŠăăăăăăźç”äșæĄä»¶ăæç«ăăć Žćă«ćœčç©ćœăăéæăç”äșăăăăźă§ăăŁăă In addition, the game per winning combination in which the special symbol change is interrupted is an end condition (winning end condition) or a winning combination that is established when the number of winning balls to the V winning device 65 reaches a predetermined number (3 pieces). It is configured to end when any of the end conditions (time end conditions) that are satisfied when a predetermined period (1.6 seconds) has elapsed since the hit game is started. Therefore, the game per character is terminated when any of the end conditions is satisfied, depending on the content of the game (whether or not the ball is fired) by the player during the game per character.
ă€ăŸăăäžèż°ăă珏ïŒćźæœćœąæ ă§ăŻăçčé»éæäžă«ăăăŠæźéćłæăźć€ćç¶æłăăæźćłćœăăéæăźéæç¶æłăéăżăćźèĄäžăźćœčç©ćœăăéæă«ćŻŸăăŠäœăăźç”äșæĄä»¶ăæç«ăăăăăéžæăăăéææ§ăæăăăăźă§ăăŁăăăăźăăă«æ§æăăăăšă«ăăăéæè ăźæéă«ăăŁăŠăäžèż°ăăçčé»éæäžă«ăăăäžć©æéïŒæźéćłæăźć€ćæéăæźćłćœăăéæăźé»ććœčç©ïŒïŒïŒïœééæéïŒăšăćœčç©ćœăăéæăźćźèĄæéăšăéè€ăăæéăźé·ăăćŻć€ăăăăšăă§ăăéæè ă«ćŻŸăăŠææŹČçă«éæăèĄăăăăăšăă§ăăăăźă§ăăŁăă That is, in the first embodiment described above, which end condition is satisfied for the game per character being executed in consideration of the fluctuation state of the normal symbol during the special electric game and the game situation of the game per normal figure. It had playability to be selected. With this configuration, depending on the skill of the player, the disadvantageous period during the special electric game described above (the fluctuation period of the normal symbol, the closing period of the electric accessory 640a of the game per normal figure) and the execution period of the game per accessory The length of the period in which and the overlap can be changed, and the player can be enthusiastically played the game.
ăăăăȘăăăäžèż°ăă珏ïŒćźæœćœąæ ăźăăăłăłæ©ïŒïŒă«ăăă°ăç”äșæĄä»¶ăè€æ°èšćźăăăŠăăăăăäŸăă°ăć „èłç”äșæĄä»¶ăæç«ăăăăăšéæăèĄăŁăă«ăéąăăăăïŒ¶ć „èłèŁ çœźïŒïŒăžăšçăæăăăă«ć „èłăăæéç”äșæĄä»¶ăæç«ăăŠăăŸăŁăăăæéç”äșæĄä»¶ăæç«ăăăăăšéæăèĄăŁăă«ăéąăăăăäșćă«çșć°ăăăŠăăçăïŒ¶ć „èłèŁ çœźïŒïŒăžăšć „èłăăŠăăŸăć „èłç”äșæĄä»¶ăæç«ăăŠăăŸăŁăăăăäșæ ăçșçăăéæè ăææăăç”äșæĄä»¶ăæç«ăăăăăšăă§ăăȘăăšăăćéĄăăăŁăă However, according to the pachinko machine 10 of the first embodiment described above, since a plurality of end conditions are set, for example, even though the game is played to satisfy the winning end conditions, the V winning device 65 is reached. The ball that was fired in advance moved to the V winning device 65 even though the time end condition was satisfied without winning the ball as expected, or the game was played to satisfy the time end condition. There is a problem that a prize is won and the prize ending condition is satisfied, and the player cannot satisfy the desired ending condition.
ăăă«ćŻŸăăŠăæŹçŹŹïŒćźæœćœąæ ă§ăŻăćœčç©ćœăăéæăźç”äșæĄä»¶ăšăăŠăć „èłç”äșæĄä»¶ăŸăăŻæéç”äșæĄä»¶ăźäœăăăéæè ăéžæćŻèœă«æ§æăăŠăăăă€ăŸăăć „èłç”äșæĄä»¶ăéžæăăć Žćă«ăŻăæéç”äșæĄä»¶ăæç«ăćŸăæéăç”éăăăšăăŠăæéç”äșæĄä»¶ăæç«ăăăăšăçĄăăæéç”äșæĄä»¶ăéžæăăć Žćă«ăŻăïŒ¶ć „èłèŁ çœźïŒïŒăžăźć „èłæ°ăăć „èłç”äșæĄä»¶ăæç«ăćŸăćæ°ă«ć°éăăć Žćă§ăăŁăŠăć „èłç”äșæĄä»¶ăæç«ăăȘăăăă«æ§æăăŠăăăăăźăăă«æ§æăăăăšă§ăéæè ăææăăç”äșæĄä»¶ăæç«ăăć Žćă«ćœčç©ćœăăéæăç”äșăăăăăšăă§ăăăăăçčé»éæäžăźéæăăăç©æ„”çă«éæè ă«èĄăăăăăšăă§ăăă On the other hand, in the sixth embodiment, the player can select either the winning end condition or the time end condition as the end condition of the game per character. That is, when the winning end condition is selected, the time ending condition is not satisfied even if the period during which the time ending condition can be satisfied elapses, and when the time ending condition is selected, the V winning device 65 is reached. Even if the number of winnings reaches the number at which the winning end condition can be satisfied, the winning end condition is not satisfied. With this configuration, it is possible to end the game per accessory when the end condition desired by the player is satisfied, so that the player can be made to play the game during the special electric game more positively. ..
ăȘăăæŹçŹŹïŒćźæœćœąæ ă§ăŻăć „èłç”äșæĄä»¶ăéžæăăć Žćă«ăŻăćœčç©ćœăăéæäžăźç”éæéă«ćșă„ăăŠćœčç©ćœăăéæăç”äșăăăăšçĄăăæéç”äșæĄä»¶ăéžæăăć Žćă«ăŻăćœčç©ćœăăéæäžăźïŒ¶ć „èłèŁ çœźïŒïŒăžăźçăźć „èłæ°ă«ćșă„ăăŠćœčç©ćœăăéæăç”äșăăăăšăçĄăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăäŸăă°ăć „èłç”äșæĄä»¶ăéžæăăć Žćă«ăŻăéćžžăźæéç”äșæĄä»¶ăšăăŠèšćźăăăç”éæéïŒäŸăă°ăïŒïŒïŒç§ïŒăăăé·ăæéïŒäŸăă°ăïŒïŒç§ïŒăç”éăăć Žćă«æç«ăăćŒ·ć¶æéç”äșæĄä»¶ăăæéç”äșæĄä»¶ăéžæăăć Žćă«ăŻăéćžžăźć „èłç”äșæĄä»¶ăšăăŠèšćźăăăć „èłæ°ïŒäŸăă°ăïŒćïŒăăăć€ăć „èłæ°ïŒäŸăă°ăïŒïŒćïŒă«ć°éăăć Žćă«æç«ăăćŒ·ć¶ć „èłç”äșæĄä»¶ăèšćźăăăăă«æ§æăăŠăèŻăăăăźăăă«æ§æăăăăšă§ăćœčç©ćœăăéæăé·æéćźèĄăăăŠăăŸăăăšăæć¶ăăăăšăă§ăăă In the sixth embodiment, when the winning end condition is selected, the game per character is not completed based on the elapsed time during the game per character, and when the time end condition is selected, the time end condition is selected. It is configured so that the game per character does not end based on the number of balls won in the V winning device 65 during the game per character, but the game is not limited to this, and for example, the winning end condition is selected. If so, the forced time end condition or the time end condition that is satisfied when a time (for example, 10 seconds) longer than the elapsed time (for example, 1.6 seconds) set as the normal time end condition elapses. When is selected, the compulsory winning end condition that is established when the number of winnings (for example, 10) is larger than the number of winnings (for example, 3) set as the normal winning end condition is set. It may be configured as. With such a configuration, it is possible to prevent the game per character from being executed for a long time.
ăŸăăćłïŒïŒïŒăćç §ăăŠăæŹçŹŹïŒćźæœćœąæ ă«ăăăăăăłăłæ©ïŒïŒăźæ§æăźăăĄăçčćŸŽçăȘæ§æă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒăŻăæŹçŹŹïŒćźæœćœąæ ă«ăăăăăăłăłæ©ïŒïŒăźæŁéąćłă§ăăăæŹçŹŹïŒćźæœćœąæ ăźăăăłăłæ©ïŒïŒă§ăŻăäžèż°ăă珏ïŒćźæœćœąæ ăźăăăłăłæ©ïŒïŒïŒćłïŒćç §ïŒă«ćŻŸăăŠăéæè ăæäœćŻèœăȘæäœææź”ïŒćæżăăżăłïŒïŒïœïœă珏ïŒéžæăăżăłïŒïŒïœïœă珏ïŒéžæăăżăłïŒïŒïœïœïŒăæ°ăă«èšăăçčă§çžéăăăă仄ć€ăŻćäžă§ăăăćäžăźæ§æă«ă€ăăŠăŻăćäžăźçŹŠć·ăä»ăăŠăăźè©łçŽ°ăȘèȘŹæăçç„ăăă First, among the configurations of the pachinko machine 10 in the sixth embodiment, a characteristic configuration will be described with reference to FIG. 144. FIG. 144 is a front view of the pachinko machine 10 according to the sixth embodiment. In the pachinko machine 10 of the sixth embodiment, the operating means (switching button 22za, first selection button 22zb, first selection button 22zb, second The difference is that the 2 selection button 22zc) is newly provided, and the other points are the same. The same components are designated by the same reference numerals and detailed description thereof will be omitted.
ćłïŒïŒïŒă«ç€șăăéăăæŹçŹŹïŒćźæœćœąæ ăźăăăłăłæ©ïŒïŒă§ăŻăèČžçæäœéšïŒïŒă«èšăăăăèżćŽăăżăłïŒïŒăźćłćŽïŒćłïŒïŒïŒăźæŁéąèŠă§ćłćŽïŒă«ăćæżăăżăłïŒïŒïœïœăèšăăăăŠăăăäžçżïŒïŒăźćłćŽïŒćłïŒïŒïŒăźæŁéąèŠă§ćłćŽïŒă«ă珏ïŒéžæăăżăłïŒïŒïœïœăšă珏ïŒéžæăăżăłïŒïŒïœïœăšăèšăăăăŠăăăćæżăăżăłïŒïŒïœïœă珏ïŒéžæăăżăłïŒïŒïœïœă珏ïŒéžæăăżăłïŒïŒïœïœïŒä»„äžăç”äșæĄä»¶ćæżăăżăłçŸ€ïŒïŒïœăšă称ăïŒăŻăéæè ăæŒäžæäœăăć Žćă«ăćłç€șăăȘăæ€ç„ăčă€ăăăæŒäžăæ€ç„ăăæ€ç„ç”æăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźć „ćșćăăŒăïŒïŒïŒïŒćłïŒïŒćç §ïŒăžăšćșćăăăăă«æ§æăăŠăăă As shown in FIG. 144, in the pachinko machine 10 of the sixth embodiment, a switching button 22za is provided on the right side of the return button 43 provided in the ball lending operation unit 40 (on the right side in the front view of FIG. 144). A first selection button 22zb and a second selection button 22zc are provided on the right side of the upper plate 17 (on the right side in the front view of FIG. 144). When the player presses the changeover button 22za, the first selection button 22zb, and the second selection button 22zc (hereinafter, also referred to as the end condition switching button group 22z), a detection switch (not shown) detects the pressing and the detection result. Is configured to be output to the input / output port 205 (see FIG. 21) of the main control device 110.
ć ·äœçă«ăŻăćæżăăżăłïŒïŒïœïœăæŒäžæäœăăć Žćă«ăŻăćæżăăżăłçšæ€ç„ăčă€ăăïŒćłç€șăăïŒăćæżăăżăłïŒïŒïœïœăźæŒäžăæ€ç„ăă珏ïŒéžæăăżăłïŒïŒïœïœăæŒäžæäœăăć Žćă«ăŻă珏ïŒéžæăăżăłçšæ€ç„ăčă€ăăïŒćłç€șăăïŒă珏ïŒéžæăăżăłïŒïŒïœïœăźæŒäžăæ€ç„ăă珏ïŒéžæăăżăłïŒïŒïœïœăæŒäžæäœăăć Žćă«ăŻă珏ïŒéžæăăżăłçšæ€ç„ăčă€ăăïŒćłç€șăăïŒă珏ïŒéžæăăżăłïŒïŒïœïœăźæŒäžăæ€ç„ăăăăă«æ§æăăćă ăźæ€ç„ăčă€ăăăæ€ç„ç”æăăăăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăžăšćșćăăăăă«æ§æăăŠăăă Specifically, when the changeover button 22za is pressed, the changeover button detection switch (not shown) detects the changeover button 22za, and when the first selection button 22zb is pressed, the first selection button 22za is pressed. When the 1-selection button detection switch (not shown) detects the pressing of the 1st selection button 22zb and the 2nd selection button 22zc is pressed, the 2nd selection button detection switch (not shown) is the second. It is configured to detect the pressing of the 2 selection button 22zc, and each detection switch is configured to output the detection result to the main control device 110.
ă€ăŸăăćæżăăżăłçšæ€ç„ăčă€ăăă珏ïŒéžæăăżăłçšæ€ç„ăčă€ăăă珏ïŒéžæăăżăłçšæ€ç„ăčă€ăăăŻăćłïŒïŒăćç §ăăŠäžèż°ăăćçšźăčă€ăăïŒïŒïŒă«ć«ăŸăăăăźă§ăăă That is, the changeover button detection switch, the first selection button detection switch, and the second selection button detection switch are included in the various switches 208 described above with reference to FIG. 21.
ăŸăăæŹçŹŹïŒćźæœćœąæ ă§ăŻăäžèż°ăăç”äșæĄä»¶ćæżăăżăłçŸ€ïŒïŒïœăăæ ăăżăłïŒïŒăšçŽïŒïŒă»ăłăéąéăăăŠèšăăŠăăăăăźăăă«æ§æăăăăšă«ăăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«ăŠćźèĄăăăćçšźæŒćșă«ćŻŸăăŠéæè ă«èćłăæăăăăăă«ăæ ăăżăłïŒïŒăçšăăæäœæŒćșăćźèĄăăéæè ă«ćŻŸăăŠæ ăăżăłïŒïŒăæäœăăăéă«éæè ăèȘ€ăŁăŠç”äșæĄä»¶ćæżăăżăłçŸ€ïŒïŒïœăæäœăăŠăăŸăăăšăæć¶ăăăăšăă§ăăă Further, in the sixth embodiment, the above-mentioned end condition switching button group 22z is provided at a distance of about 10 cm from the frame button 22. With this configuration, in order to make the player interested in various effects executed on the display surface of the third symbol display device 81, an operation effect using the frame button 22 is executed, and the game is played. It is possible to prevent the player from accidentally operating the end condition switching button group 22z when the person is made to operate the frame button 22.
仄äžăèȘŹæăăăéăăæŹćźæœćœąæ ă§ăŻăăăăłăłæ©ïŒïŒă«ăæŒćșçšăźæäœææź”ïŒæ ăăżăłïŒïŒïŒăšăéææ§èœă«ćœ±éżăäžăăăăšăšăȘăæäœææź”ïŒç”äșæĄä»¶ćæżăăżăłçŸ€ïŒïŒïœïŒăšăăèšăăŠăăăæŒćșéąă«ăăăŠăéææ§èœéąă«ăăăŠăéæè ăä»»æă«ć ćźčăéžæćŻèœă«æ§æăăŠăăăăăŁăŠăéæè ă«ćŻŸăăŠææŹČçă«éæăžăźćć ăäżăăăšăă§ăăă As described above, in the present embodiment, the pachinko machine 10 is provided with an operating means for directing (frame button 22), an operating means that affects the game performance (end condition switching button group 22z), and the pachinko machine 10. Is provided so that the player can arbitrarily select the content in terms of both production and game performance. Therefore, it is possible to enthusiastically encourage the player to participate in the game.
ïŒçŹŹïŒćźæœćœąæ
ă«ăăăæŒćșć
ćźčă«ă€ăăŠïŒ
æŹĄă«ăćłïŒïŒïŒćăłćłïŒïŒïŒăćç
§ăăŠăæŹçŹŹïŒćźæœćœąæ
ăźăăăłăłæ©ïŒïŒă«ăăăŠçŹŹïŒćłæèĄšç€șèŁ
çœźïŒïŒăźèĄšç€șéąă«ăŠćźèĄăăăçčćŸŽçăȘæŒćșć
ćźčă«ă€ăăŠèȘŹæăăăăæŹçŹŹïŒćźæœćœąæ
ă§ăŻăäžèż°ăă珏ïŒćźæœćœąæ
ă«ćŻŸăăŠăç”äșæĄä»¶ćæżăăżăłçŸ€ăéæè
ă«æäœăăăăăăźéžææŒćșăšăç”äșæĄä»¶ćæżăăżăłçŸ€ă«ćŻŸăăéæè
ăźæäœç”æăç€șăăăăźćæżæŒćșăšăăćźèĄćŻèœă«æ§æăăŠăăă
<Regarding the content of the production in the sixth embodiment>
Next, with reference to FIGS. 145 and 146, the characteristic effect contents executed on the display surface of the third symbol display device 81 in the pachinko machine 10 of the sixth embodiment will be described. In the sixth embodiment, with respect to the first embodiment described above, a selection effect for causing the player to operate the end condition switching button group and a switching for showing the player's operation result for the end condition switching button group. The production is configured to be feasible.
ăŸăăćłïŒïŒïŒïŒïœïŒăćç §ăăŠă性ćœăăéæă«ăăăăšăłăăŁăłă°ç»éąăźèĄšç€șć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒïŒïœïŒăŻăæŹçŹŹïŒćźæœćœąæ ă«ăăă性ćœăăăšăłăăŁăłă°ç»éąă«ăŠèĄšç€șăăăèĄšç€șć ćźčăźäžäŸăæšĄćŒçă«ç€șăăæšĄćŒćłă§ăăăćłïŒïŒïŒïŒïœïŒă«ç€șăăèĄšç€șç»éąăŻăäžèż°ăă珏ïŒćźæœćœąæ ă«ăăă性ćœăăăšăłăăŁăłă°ç»éąïŒćłïŒïŒïŒïœïŒćç §ïŒă«ćŻŸăăŠăéæè ă«ćæżăăżăłïŒïŒïœïœăžăźæäœăäżăăăăźèĄšç€șæ æ§ăèżœć ăăçčă§çžéăăăă仄ć€ăŻćäžă§ăăăćäžăźèĄšç€șć ćźčă«ă€ăăŠăŻăćäžăźçŹŠć·ăä»ăăŠăăăźè©łçŽ°ăȘèȘŹæăçç„ăăă First, with reference to FIG. 145 (a), the display contents of the ending screen in the jackpot game will be described. FIG. 145 (a) is a schematic diagram schematically showing an example of the display contents displayed on the jackpot ending screen in the sixth embodiment. The display screen shown in FIG. 145 (a) is a display mode for encouraging the player to operate the switching button 22za with respect to the jackpot ending screen (see FIG. 12 (a)) in the first embodiment described above. It differs in that it is added, and is the same otherwise. The same display contents are designated by the same reference numerals, and detailed description thereof will be omitted.
ćłïŒïŒïŒïŒïœïŒă«ç€șăăéăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźćŻèĄšç€șé ćïœă«ăŻăă性ćœăăç”äșćŸïŒ¶ă©ăă·ă„ăć§ăŸăăïŒïŒăăšăăæćăèĄšç€șăăă性ćœăăéæç”äșćŸă«æçç¶æ ăèšćźăăăăăšăç€șăă©ăă·ă„ăąăŒăă«ç§»èĄăăăăšăéæè ă«ćăăăăăç€șăăŠăăăăăăŠăäž»èĄšç€șé ćïœă«ăŻă性ćœăăéæăźç”äșćŸă«èšćźăăăæçç¶æ ăç¶ç¶ăăæéăç€șăăăăźæźæçæéæ æ§ïŒïŒïŒăăïŒïŒç§ăăźăă©ăă·ă„æéïŒïŒç§ăČăăăăšăăăłăĄăłăăèĄšç€șăăăăăȘăăćłïŒïŒïŒïŒïœïŒăźèĄšç€șç»éąăèĄšç€șăăăéă«çčć„ćłæăźäżçèšæ¶ç¶æłïŒćłïŒïŒïŒïŒïœïŒćç §ïŒăŻăäžèż°ăă珏ïŒćźæœćœąæ ăźćłïŒïŒïŒïœïŒăźèĄšç€șç»éąăèĄšç€șăăăéăźçčć„ćłæăźäżçèšæ¶ç¶æłïŒćłïŒïŒïŒïœïŒćç §ïŒăšăćäžă§ăăăăăăăźè©łçŽ°ăȘèȘŹæăçç„ăăă As shown in FIG. 145 (a), in the sub-display area Ds of the third symbol display device 81, the characters "V rush starts after the big hit ends !!" are displayed, and the time saving state is set after the big hit game ends. It is shown to the player in an easy-to-understand manner to shift to the V rush mode indicating that the game is to be performed. Then, in the main display area Dm, a comment is displayed that the remaining time reduction period mode 801 for indicating the period for which the time reduction state set after the end of the jackpot game continues is "40 seconds" and "V rush period 40 seconds get". Will be done. When the display screen of FIG. 145 (a) is displayed, the display screen of FIG. 12 (a) of the first embodiment described above is displayed as the hold storage status of the special symbol (see FIG. 145 (c)). Since it is the same as the hold storage status of the special symbol at the time of the operation (see FIG. 12C), the detailed description thereof will be omitted.
ć ăăŠăäž»èĄšç€șé ćïœăźć·ŠäžćŽïŒćłïŒïŒïŒăźæŁéąèŠă§ć·ŠäžćŽïŒă«ăŻèĄšç€șé ćïŒČïŒïŒăćœąæăăăćæżăăżăłïŒïŒïœïœăæäœăăăăšăäżăăăăźèĄšç€șæ æ§ăšăăŠăăăżăłïŒ°ïŒ”ïŒłïŒšă§ç”äșæĄä»¶éžæăăźăłăĄăłăăšăćæżăăżăłïŒïŒïœïœăæšĄăăăąă€ăłăłăèĄšç€șăăăă In addition, a display area HR20 is formed on the lower left side of the main display area Dm (lower left side in the front view of FIG. 145), and as a display mode for prompting the operation of the switching button 22za, "select end condition with button PUSH". , And an icon imitating the switching button 22za is displayed.
æŹçŹŹïŒćźæœćœąæ ă§ăŻă性ćœăăéæăźăšăłăăŁăłă°ç»éąăèĄšç€șăăăŠăăæéäžă«éæè ăćæżăăżăłïŒïŒïœïœăæäœïŒæŒäžïŒăăăăšă§ăćœčç©ćœăăéæăźç”äșæĄä»¶ăéžæćŻèœă«æ§æăăŠăăăă€ăŸăăæŹçŹŹïŒćźæœćœąæ ă§ăŻă性ćœăăéæăćźèĄăăăć Žćă«ćœčç©ćœăăéæăźç”äșæĄä»¶ăéžæćŻèœă«æ§æăă性ćœăăéæç”äșćŸă«èšćźăăăæçç¶æ ïŒïŒ¶ă©ăă·ă„ïŒäžăŻăćœčç©ćœăăéæăźç”äșæĄä»¶ăćăæżăăăăšăă§ăăȘăăăă«æ§æăăŠăăă In the sixth embodiment, the player operates (presses) the switching button 22za during the period when the ending screen of the jackpot game is displayed, so that the end condition of the game per character can be selected. .. That is, in the sixth embodiment, when the jackpot game is executed, the end condition of the bonus game can be selected, and during the time saving state (V rush) set after the jackpot game ends, the bonus game is hit. It is configured so that the end condition of the game cannot be switched.
ăăźăăă«æ§æăăăăšă§ăă©ăă·ă„äžăźéæç¶æłăćłăĄăçčć„ćłæăźć€ćç¶æłăšăæźéćłæăźć€ćç¶æłăšăă«ćżăăŠćœčç©ćœăăéæăźç”äșæĄä»¶ăé »çčă«ćăæżăăéæè ă«éć°ă«æć©ăȘéæç¶æłăæäŸăăŠăăŸăăăšăæć¶ăăăăšăă§ăăăăŸăă性ćœăăéæă«ăăăŠćŻć€ć „èłèŁ çœźïŒïŒïŒă«çăć „èłăăăéæăç”äșăăăżă€ăăłă°ă§ăăŁăŠăçčé»éæăćźèĄăăăćăźăżă€ăăłă°ă«ăŠćœčç©ćœăăéæăźç”äșæĄä»¶ăéžæćŻèœă«æ§æăăŠăăăăăçăçșć°ăăăéæăšăç”äșæĄä»¶ăéžæăăèĄçșăšăéè€ăăăăšăȘăăéæè ă«ćăăæăéæăæäŸăăăăšăă§ăăă With this configuration, the game status during the V rush, that is, the fluctuation status of the special symbol and the fluctuation status of the normal symbol, the end condition of the game per character is frequently switched, and the player is overloaded. It is possible to suppress the provision of a favorable gaming situation. Further, in the jackpot game, the end condition of the game per character can be selected at the timing when the game in which the variable winning device 650 wins the ball is completed and before the special electric game is executed. , The game of firing a ball and the act of selecting an end condition do not overlap, and it is possible to provide a game that is easy for the player to understand.
ć ăăŠăćłïŒïŒïŒïŒïœïŒă«ç€șăăéăă性ćœăăéæăźç”äșćŸă«èšćźăăăæçç¶æ ăźæéïŒïŒïŒç§ïŒăć ±ç„ăăăŠăăç¶æ ă§ćœčç©ćœăăéæăźç”äșæĄä»¶ăéžæćŻèœă«æ§æăăŠăăăăă性ćœăăăšăłăăŁăłă°ç»éąă«èĄšç€șăăăæźæçæéæ æ§ïŒïŒïŒăææĄăăç¶æ ă§éæè ă«ćœčç©ćœăăéæăźç”äșæĄä»¶ăéžæăăăăăšăă§ăăăć ·äœçă«ăŻăæźæçæéæ æ§ïŒïŒïŒăźèĄšç€șæ æ§ăšăăŠæçç¶æ ăźæéăçăïŒäŸăă°ăïŒïŒç§ïŒăăšăç€șăèĄšç€șæ æ§ăèĄšç€șăăăć ŽćăŻăćœčç©ćœăăéæăźç”äșæĄä»¶ăšăăŠć „èłç”äșæĄä»¶ăéžæăăćœčç©ćœăăéæăźéææéăä»»æă«èȘżæŽăăăăšă§ăçčć„ćłæć€ćăäžæăăăæéăćčçèŻăèšćźăăçčé»éæăçźæăăæźæçæéæ æ§ïŒïŒïŒăźèĄšç€șæ æ§ăšăăŠæçç¶æ ăźæéăé·ăïŒäŸăă°ăïŒïŒïŒç§ïŒăăšăç€șăèĄšç€șæ æ§ăèĄšç€șăăăć ŽćăŻăæéç”äșæĄä»¶ăéžæăăïŒćăźćœčç©ćœăăéæă«ăŠïŒ¶ć „èłèŁ çœźïŒïŒăžăšć „èłăăăçæ°ăćąć ăăăăăšă«ăăćäœæéćœăăă«ăăăçčć žéïŒèłçæ°ïŒă性ăăăȘăçčé»éæăçźæăăăšăă§ăăă In addition, as shown in FIG. 145 (a), the end condition of the game per character can be selected while the period (40 seconds) of the time saving state set after the end of the big hit game is notified. Therefore, the player can be made to select the end condition of the game per character while grasping the remaining time short period mode 801 displayed on the jackpot ending screen. Specifically, when the display mode indicating that the period of the time saving state is short (for example, 40 seconds) is displayed as the display mode of the remaining time saving period mode 801, the winning end condition is set as the ending condition of the game per character. Aiming at a special electric game in which the period for interrupting the special symbol fluctuation is efficiently set by selecting and arbitrarily adjusting the game period of the game per character, the period of the time saving state is long as the display mode of the remaining time saving period mode 801. When a display mode indicating (for example, 200 seconds) is displayed, a unit is obtained by selecting a time end condition and increasing the number of balls to be awarded to the V winning device 65 in one game per winning combination. It is possible to aim for a special electric game in which the amount of benefits (number of prize balls) per hour increases.
ăȘăăæŹçŹŹïŒćźæœćœąæ ă§ăŻă性ćœăăéæăźăšăłăăŁăłă°ç»éąăèĄšç€șăăăŠăăæéäžă«ćœčç©ćœăăéæăźç”äșæĄä»¶ăéæè ăéžæćŻèœă«æ§æăăŠăăăăăăă«éăăăšçĄăăäŸăă°ă性ćœăăéæäžăźă©ăźăżă€ăăłă°ă§ăăŁăŠăćœčç©ćœăăéæăźç”äșæĄä»¶ăéžæćŻèœă«æ§æăăŠăèŻăă In the sixth embodiment, the player can select the end condition of the game per character during the period when the ending screen of the big hit game is displayed. However, the present invention is not limited to this, for example. The end condition of the game per character may be selectable at any timing during the jackpot game.
ăŸăăæçç¶æ äžă§ăăŁăŠăçčć„ćłæć€ćăćźèĄăăăŠăăȘăć Žćă«èĄšç€șăăăćŸ æ©ç»éąïŒăăąç»éąïŒăèĄšç€șăăăŠăăć Žćă«ăćœčç©ćœăăéæăźç”äșæĄä»¶ăéžæćŻèœă«æ§æăăŠăèŻăăăćœčç©ćœăăéæăćźèĄăăăŠăăæéäžă«ćœčç©ćœăăéæăźç”äșæĄä»¶ăéžæćŻèœă«æ§æăăŠăèŻăăăăźăăăȘć Žćă§ăăŁăŠăăæçç¶æ ăźæźæéïŒæçæéïŒăæžçźăăăȘăăżă€ăăłă°ă§ćœčç©ćœăăéæăźç”äșæĄä»¶ăéžæăăăăšăă§ăăăăăéæè ă«æéçäœèŁăæăăăȘăăćœčç©ćœăăéæăźç”äșæĄä»¶ăéžæăăăăăšăă§ăăă In addition, even when the standby screen (demo screen) that is displayed when the special symbol change is not executed during the time saving state is displayed, the end condition of the game per character can be selected. Alternatively, the end condition of the game per character may be selectable during the period during which the game per character is being executed. Even in such a case, since the end condition of the game per character can be selected at the timing when the remaining time (time reduction period) in the time saving state is not subtracted, the character can be given a time margin to the player. You can select the end condition of the winning game.
äžæčăæŹçŹŹïŒćźæœćœąæ ăźæèĄææłăšăŻç°ăȘăăăæçç¶æ ăźæźæéïŒæçæéïŒăæžçźăăăæéäžă«ăźăżćœčç©ćœăăéæăźç”äșæĄä»¶ăéžæćŻèœă«æ§æăăŠăèŻăăăăźăăă«æ§æăăăăšă§ăæçç¶æ ăźæźæéïŒæçæéïŒăæžçźăăăŠăăçčé»éæäžă«ăăăŠăçčé»éæăźăżă«éäžăăŠéæăèĄăăăćœčç©ćœăăéæăźç”äșæĄä»¶ăéžæăăæäœăćźèĄăăăźăăéæè ă«éžæăăăăăšăćŻèœăšăȘăăä»ćŸăźéæć ćźčăäșæžŹăăăȘăăéæè ă«éæăèĄăăăăăšăă§ăăéæăźèè¶Łăćäžăăăăăšăă§ăăă On the other hand, unlike the technical idea of the sixth embodiment, the end condition of the game per character may be selectable only during the period in which the remaining time (time reduction period) in the time reduction state is subtracted. With this configuration, during the special electric game in which the remaining time (time reduction period) in the time saving state is subtracted, the operation of concentrating only on the special electric game or selecting the end condition of the game per character. It is possible to let the player select whether to execute the game, and the player can play the game while predicting the future game content, and the interest of the game can be improved.
ćłïŒïŒïŒïŒïœïŒă«ç€șăăç»éąăèĄšç€șăăăŠăăç¶æ ă§ăéæè ăćæżăăżăłïŒïŒïœïœăæŒäžăăăšăćłïŒïŒïŒïŒïœïŒă«ç€șăăèĄšç€șç»éąăèĄšç€șăăăăæŹĄă«ăćłïŒïŒïŒïŒïœïŒăćç §ăăŠăćœčç©ćœăăéæăźç”äșæĄä»¶ăéæè ă«éžæăăăăăăźéžæç»éąăźèĄšç€șć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒïŒïœïŒăŻăç”äșæĄä»¶éžæç»éąăšăăŠèĄšç€șăăăèĄšç€șć ćźčăźäžäŸăç€șăăæšĄćŒćłă§ăăă When the player presses the switching button 22za while the screen shown in FIG. 145 (a) is displayed, the display screen shown in FIG. 145 (b) is displayed. Next, with reference to FIG. 145 (b), the display contents of the selection screen for allowing the player to select the end condition of the game per accessory will be described. FIG. 145 (b) is a schematic view showing an example of the display contents displayed as the end condition selection screen.
äžèż°ăăéăăæŹćźæœćœąæ ă§ăŻćæżăăżăłïŒïŒïœïœăæŒäžăăăăšăćæżăăżăłçšæ€ç„ăčă€ăăïŒćłç€șăăïŒăæ€ç„ăăć Žćă«ăăăźæ€ç„ç”æăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăžăšćșćăăăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒă§ăŻćæżăăżăłïŒïŒïœïœăæŒäžăăăăăšăç€șăăłăăłăïŒćæżäžăłăăłăïŒăèšćźăăăăźèšćźăăăłăăłăïŒćæżäžăłăăłăïŒăăĄă€ăłćŠçïŒćłïŒïŒćç §ïŒă§ćźèĄăăăć€éšćșććŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒă«ăŠéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăžăšćșćăăăăăă«æ§æăăŠăăăăăăŠăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒă§ăŻćæżäžăłăăłăăć俥ăăăăšă«ćșă„ăăŠăćłïŒïŒïŒïŒïœïŒă«ç€șăăèĄšç€șç»éąăźèĄšç€șæ æ§ăèšćźăăă As described above, in the present embodiment, when the changeover button detection switch (not shown) detects that the changeover button 22za is pressed, the detection result is output to the main control device 110. The main controller 110 sets a command (switching command) indicating that the switching button 22za is pressed, and the set command (switching command) is executed in the main process (see FIG. 55) as an external output process (see FIG. 55). (See S1801 in FIG. 55), the output is configured to be output to the audio lamp control device 113. Then, the voice lamp control device 113 sets the display mode of the display screen shown in FIG. 145 (b) based on the reception of the switching command.
ćœčç©ćœăăéæăźç”äșæĄä»¶ăéžæăăăăăźç”äșæĄä»¶éžæç»éąăźèĄšç€șć ćźčă«ă€ăăŠăćłïŒïŒïŒïŒïœïŒăćç §ăăŠć ·äœçă«èȘŹæăăăăšăäž»èĄšç€șé ćïœăźäžéšă«ăŻăćœčç©ćœăăăźç”äșæĄä»¶ăéžăă§ăăăźăłăĄăłăăèĄšç€șăăăăéæè ăŻăăăźăłăĄăłăăèŠèȘăăăăšă§ăçŸćšèĄšç€șăăăŠăăç»éąăćœčç©ćœăăéæăźç”äșæĄä»¶ăéžæăăăăăźç»éąă§ăăăăšăćźčæă«ææĄăăăăšăă§ăăă The display contents of the end condition selection screen for selecting the end condition of the game per character will be specifically explained with reference to FIG. 145 (b). Please select the end condition "comment is displayed. By visually recognizing this comment, the player can easily grasp that the screen currently displayed is a screen for selecting the end condition of the game per accessory.
äž»èĄšç€șé ćïœă«ăŻăéæè ăéžæćŻèœăȘè€æ°ăźç”äșæĄä»¶ă«ćŻŸćżăăăèĄšç€șé ćïŒïŒšïŒČïŒïŒïŒïŒšïŒČïŒïŒïŒăćșç»ćœąæăăăŠăăăè€æ°ăźç”äșæĄä»¶ïŒć „èłç”äșæĄä»¶ăæéç”äșæĄä»¶ïŒăźć ćźčïŒç”äșæĄä»¶ăæç«ăăăăăăźć ćźčïŒăèĄšç€șăăăŠăăăć ·äœçă«ăŻăèĄšç€șé ćïŒČïŒïŒăćœčç©ćœăăéæăźç”äșæĄä»¶ăšăăŠć „èłç”äșæĄä»¶ăćŻŸćżä»ăăŠèĄšç€șăăăèĄšç€șé ćïŒČïŒïŒăćœčç©ćœăăéæăźç”äșæĄä»¶ăšăăŠæéç”äșæĄä»¶ăćŻŸćżä»ăăŠèĄšç€șăăăŠăăă In the main display area Dm, display areas (HR21, HR22) corresponding to a plurality of end conditions that can be selected by the player are formed in sections, and the contents of the plurality of end conditions (winning end condition, time end condition). (Contents for satisfying the end condition) is displayed. Specifically, the display area HR21 is displayed in association with the winning end condition as the end condition of the game per character, and the display area HR22 is displayed in association with the time end condition as the end condition of the game per character. ..
èĄšç€șé ćïŒČïŒïŒă«ăŻăć „èłç”äșæĄä»¶ăæç«ăăăăăăźèŠä»¶ăšăăŠăăąăżăă«ăŒă«çăïŒćć „ăăšç”ăăăăăźăłăĄăłăăèĄšç€șăăăăšć ±ă«ăćŻŸè±Ąăźç”äșæĄä»¶ăç€șăăăăźăć „èłç”äșăăèĄšç€șé ćïŒČïŒïŒïœă«èĄšç€șăăăăăŸăăć „èłç”äșæĄä»¶ăéžæăăć Žćă«éæè ăæäœăăčăéžæăăżăłăæĄć ăăăăăźæĄć èĄšç€șæ æ§ïŒïŒïŒăšăăŠă珏ïŒéžæăăżăłïŒïŒïœïœăæšĄăăăąă€ăłăłïŒæ°ćăźïŒăä»ăăăäžžć°ïŒăèĄšç€șăăăŠăăă In the display area HR21, a comment "It will end when three balls enter the V attacker" is displayed as a requirement for establishing the winning end condition, and a "winning end" for indicating the target end condition is displayed. It is displayed in the display area HR21a. In addition, as a guidance display mode 871 for guiding the selection button to be operated by the player when selecting the winning end condition, an icon (a circle with a number 1) imitating the first selection button 22zb is provided. It is displayed.
äžæčăèĄšç€șé ćïŒČïŒïŒă«ăŻăæéç”äșæĄä»¶ăæç«ăăăăăăźèŠä»¶ăšăăŠăćœčç©ćœăăéć§ăăïŒïŒïŒç§ç”éă§ç”ăăăăăźăłăĄăłăăèĄšç€șăăăăšć ±ă«ăćŻŸè±Ąăźç”äșæĄä»¶ăç€șăăăăźăæéç”äșăăèĄšç€șé ćïŒČïŒïŒïœă«èĄšç€șăăăăăŸăăæéç”äșæĄä»¶ăéžæăăć Žćă«éæè ăæäœăăčăéžæăăżăłăæĄć ăăăăăźæĄć èĄšç€șæ æ§ïŒïŒïŒăšăăŠă珏ïŒéžæăăżăłïŒïŒïœïœăæšĄăăăąă€ăłăłïŒæ°ćăźïŒăä»ăăăäžžć°ïŒăèĄšç€șăăăŠăăă On the other hand, in the display area HR22, a comment "It will end in 1.6 seconds from the start of hitting the accessory" is displayed as a requirement for satisfying the time end condition, and " "End of time" is displayed in the display area HR22a. Further, as a guidance display mode 872 for guiding the selection button to be operated by the player when selecting the time end condition, an icon (circle with a number 2) imitating the second selection button 22zc is provided. It is displayed.
ăăă«ăäž»èĄšç€șé ćïœăźćłäžćŽă«ăŻăèĄšç€șé ćïŒČïŒïŒăćœąæăăăŠăăăćœčç©ćœăăéæăźç”äșæĄä»¶ăšăăŠçŸćšèšćźăăăŠăăç”äșæĄä»¶ăźçšźć„ăç€șăăăăźăæéăăźæćăèĄšç€șăăăŠăăăă€ăŸăăćłïŒïŒïŒïŒïœïŒă§ăŻăćœčç©ćœăăéæăźç”äșæĄä»¶ăšăăŠæéç”äșæĄä»¶ăèšćźăăăŠăăç¶æ ăç€șăăŠăăăăȘăăćœčç©ćœăăéæăźç”äșæĄä»¶ăšăăŠć „èłç”äșæĄä»¶ăèšćźăăăŠăăć Žćă«ăŻăèĄšç€șé ćïŒČïŒïŒă«ăć „èłăăźæćăèšćźăăăăăŸăăćŻèĄšç€șé ćïœă«ăŻăćœčç©ćœăăéæăźç”äșæĄä»¶ăéžæăăăăă«éæè ăćźèĄăăčăæäœăæĄć ăăăăăźæĄć èĄšç€șæ æ§ăšăăŠăăăżăłă§éžæăăŠăăăźăłăĄăłăăšă珏ïŒéžæăăżăłïŒïŒïœïœăæăăŻçŹŹïŒéžæăăżăłïŒïŒïœïœăæäœïŒæŒäžïŒăăăăăšăç€șăăąă€ăłăłăèĄšç€șăăăă Further, a display area HR23 is formed on the lower right side of the main display area Dm, and the characters "time" for indicating the type of the end condition currently set as the end condition of the game per character are displayed. Has been done. That is, FIG. 145 (b) shows a state in which the time end condition is set as the end condition of the game per accessory. When the winning end condition is set as the ending condition of the game per character, the character "winning" is set in the display area HR23. Further, in the sub-display area Ds, a comment "Select with a button" and a comment "Select with a button" as a guidance display mode for guiding the operation to be performed by the player in order to select the end condition of the game per character and the first. An icon indicating that the 1-selection button 22zb or the 2nd selection button 22zc is operated (pressed) is displayed.
ăăźăăăȘéžæç»éąăèĄšç€șăăăăšă«ăăăéæè ă«ćŻŸăăŠăćœčç©ćœăăéæăźç”äșæĄä»¶ăźć ćźčăææĄăăȘăăăćźčæă«éžæăăăăšăćŻèœăšăȘăăăȘăăćłïŒïŒïŒïŒïœïŒă«ç€șăăèĄšç€șç»éąă§ăŻăćœčç©ćœăăéæăźç”äșæĄä»¶ăéžæćŻèœăȘéžæç»éąăèĄšç€șăăăŠăăć Žćă«ă性ćœăăéæç”äșćŸă«èšćźăăăæçç¶æ ăźæéïŒæçæéïŒăźé·ăăç€șćăăæ ć ±ïŒäŸăă°ăćłïŒïŒïŒïŒïœïŒă«ăŠç€șăăæźæçæéæ æ§ïŒïŒïŒïŒăèĄšç€șăăăȘăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăéžæç»éąăèĄšç€șăăăŠăăç¶æ ă§æźæçæéæ æ§ïŒïŒïŒăèĄšç€șăăăăăă«æ§æăăŠăèŻăăăăă«ăăăçŽćŸă«èšćźăăăæçç¶æ ăźæéăźé·ăăćç §ăăȘăăćœčç©ćœăăéæăźç”äșæĄä»¶ăéžæăæăăăăăšăă§ăăă By displaying such a selection screen, it is possible for the player to easily select the game while grasping the content of the end condition of the game per character. In addition, in the display screen shown in FIG. 145 (b), when the selection screen in which the end condition of the game per character can be selected is displayed, the period of the time saving state (time saving period) set after the end of the big hit game. It is configured so that the information suggesting the length of the above (for example, the remaining time shortening period mode 801 shown in FIG. 145 (a)) is not displayed, but the selection screen is displayed without limitation. It may be configured so that the remaining time short-term mode 801 is displayed. As a result, it is possible to easily select the end condition of the game per accessory while referring to the length of the period of the time saving state set immediately after.
ç”äșæĄä»¶éžæç»éąïŒćłïŒïŒïŒïŒïœïŒćç §ïŒăèĄšç€șăăăŠăăç¶æ ă§ă珏ïŒéžæăăżăłïŒïŒïœïœăæäœïŒæŒäžïŒăăăšă珏ïŒéžæăăżăłïŒïŒïœïœăæäœïŒæŒäžïŒăăăăăšă珏ïŒéžæăăżăłæ€ç„ăčă€ăăăæ€ç„ăăăăźæ€ç„ç”æăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźć „ćșćăăŒăïŒïŒïŒăžăšćșćăăăăăăăŠăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒïŒ°ïŒ”ïŒïŒïŒă«ăŠćźèĄăăăć¶ćŸĄćŠçă«ăăăŠă珏ïŒéžæăăżăłïŒïŒïœïœăæäœăăăăăšă«ćșă„ăćŠçïŒéžæăăăç”äșæĄä»¶ăèšæ¶ăăăăăźćŠçïŒăćźèĄăăăšăšăă«ă珏ïŒéžæăăżăłïŒïŒïœïœăæćčă«æäœăăăăăšăç€șăăăăźăłăăłăïŒæäœăłăăłăïŒăèšćźăăă When the first selection button 22zb is operated (pressed) while the end condition selection screen (see FIG. 145 (b)) is displayed, the first selection button 22zb is operated (pressed). The detection switch detects it, and the detection result is output to the input / output port 205 of the main control device 110. Then, in the control process executed by the MPU 201 of the main control device 110, a process based on the operation of the first selection button 22zb (a process for storing the selected end condition) is executed, and the first is performed. A command (operation command) for indicating that the selection button 22zb has been effectively operated is set.
äž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźć¶ćŸĄćŠçă«ăŠæäœăłăăłăăèšćźăăăć Žćă«ăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźăĄă€ăłćŠçïŒćłïŒïŒćç §ïŒă§ćźèĄăăăć€éšćșććŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒă«ăăăŠéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăžăšæäœăłăăłăăćșćăăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒă§ăŻăć俥ăăæäœăłăăłăă«ć«ăŸăăæ ć ±ïŒæäœăăăéžæăăżăłăźçšźć„ăç€șăæ ć ±ïŒă«ćșă„ăăŠăç”äșæĄä»¶éžæćŸăźèĄšç€șæ æ§ăèšćźăăăăăăă§ăç”äșæĄä»¶éžæćŸă«èĄšç€șăăăèĄšç€șç»éąăźäžäŸă«ă€ăăŠăćłïŒïŒïŒïŒïœïŒăćç §ăăŠèȘŹæăăăćłïŒïŒïŒïŒïœïŒăŻăćœčç©ćœăăéæăźç”äșæĄä»¶ăšăăŠć „èłç”äșæĄä»¶ăéžæăăćŸă«èĄšç€șăăăèĄšç€șć ćźčăźäžäŸăç€șăăæšĄćŒćłă§ăăă When an operation command is set in the control process of the main control device 110, the voice lamp control device is executed in the external output process (see S1801 in FIG. 55) executed in the main process of the main control device 110 (see FIG. 55). The operation command is output to 113, and the voice lamp control device 113 sets the display mode after selecting the end condition based on the information included in the received operation command (information indicating the type of the operated selection button). NS. Here, an example of the display screen displayed after the end condition is selected will be described with reference to FIG. 146 (a). FIG. 146 (a) is a schematic diagram showing an example of the display contents displayed after selecting the winning end condition as the end condition of the game per accessory.
ćłïŒïŒïŒïŒïœïŒă«ç€șăăç”äșæĄä»¶éžæç»éąăèĄšç€șăăăŠăăç¶æ ă§ăć „èłç”äșæĄä»¶ă«ćŻŸćżăă珏ïŒéžæăăżăłïŒïŒïœïœăæäœïŒæŒäžïŒăăăăšăćłïŒïŒïŒïŒïœïŒă«ç€șăăéăăéžæăăăç”äșæĄä»¶ïŒć „èłç”äșæĄä»¶ïŒă«ćŻŸćżăăèĄšç€șé ćăäž»èĄšç€șé ćïœăźć šéąă«ćœąæăăăäž»èĄšç€șé ćïœăźäžéšă«ç”äșæĄä»¶ăźéžæăćźäșăăăăšăç€șăăæ±șćźăăźæćăèĄšç€șăăăăăăăŠăćŻèĄšç€șé ćïœă«ăŻä»ćăźéžæç”æăćæ ăăăăżă€ăăłă°ăéæè ă«æĄć ăăăăăźæĄć æ æ§ăšăăŠăæŹĄăźćœčç©ćœăăăăć „èłç”äșă«ăȘăăăăźăłăĄăłăăèĄšç€șăăăăšć ±ă«ăèĄšç€șé ćïŒČïŒïŒă«ăŻăçŸćšèšćźăăăŠăăç”äșæĄä»¶ăć „èłç”äșæĄä»¶ă§ăăăăšăç€șăăć „èłăăźæćăèĄšç€șăăăă When the first selection button 22zb corresponding to the winning end condition is operated (pressed) while the end condition selection screen shown in FIG. 145 (b) is displayed, as shown in FIG. 146 (a). A display area corresponding to the selected end condition (winning end condition) is formed on the entire surface of the main display area Dm, and the character "OK" indicating that the selection of the end condition is completed is displayed above the main display area Dm. Will be done. Then, in the sub-display area Ds, a comment "The winning will end from the next character hit" is displayed and displayed as a guidance mode for guiding the player to the timing when the selection result of this time is reflected. In the area HR23, the characters "winning" indicating that the currently set end condition is the winning end condition are displayed.
è©łçŽ°ăȘèȘŹæăŻçç„ăăăăæŹćźæœćœąæ ă§ăŻăćœčç©ćœăăéæăźç”äșæĄä»¶ăéžæćŻèœăȘæéć ă§ăăă°ăćœčç©ćœăăéæăźç”äșæĄä»¶ăè€æ°ćéžæăăăăšăćŻèœă«æ§æăăćœčç©ćœăăéæăźç”äșæĄä»¶ăéžæćŻèœăȘæéăç”éăăæçčă«ăăăŠéžæăăăŠăăç”äșæĄä»¶ăćœčç©ćœăăéæăźç”äșæĄä»¶ăšăăŠèšćźăăăăăă«æ§æăăŠăăăăăŁăŠăéæè ăééăŁăŠç”äșæĄä»¶ăéžæăăć Žćă§ăăŁăŠăăćœčç©ćœăăéæăźç”äșæĄä»¶ăéžæćŻèœăȘæéăç”éăăăŸă§ăźéă§ăăă°ăććșŠç”äșæĄä»¶ăéžæăăăăšăă§ăăă Although detailed description will be omitted, in the present embodiment, the end condition of the game per character can be selected a plurality of times as long as the end condition of the game per character can be selected. It is configured so that the end condition selected when the period in which the end condition of the hit game can be selected elapses is set as the end condition of the hit game. Therefore, even if the player mistakenly selects the end condition, the end condition can be selected again as long as the period during which the end condition of the game per character can be selected elapses.
ć ăăŠăæŹćźæœćœąæ ă§ăŻăćœčç©ćœăăéæăźç”äșæĄä»¶ăéžæćŻèœăȘç¶æ ă§ă珏ïŒéžæăăżăłïŒïŒïœïœăæăăŻă珏ïŒéžæăăżăłïŒïŒïœïœăæäœăăăć Žćă«ăŻăéžæăăżăłăæäœăăăæšăšăæäœăăăéžæăăżăłăźçšźć„ăšăăç€șăæäœăłăăłăăèšćźăă性ćœăăéæăźăšăłăăŁăłă°æéăç”äșăăæçčăćłăĄăćœčç©ćœăăéæăźç”äșæĄä»¶ăéžæćŻèœăȘæéăç”äșăăæçčă§ăæç”çă«éžæăăăćœčç©ćœăăéæăźç”äșæĄä»¶ăç€șăăłăăłăïŒç”äșæĄä»¶ăłăăłăïŒăèšćźăăăăă«æ§æăăŠăăă In addition, in the present embodiment, when the first selection button 22zb or the second selection button 22zc is operated in a state where the end condition of the game per accessory can be selected, it means that the selection button is operated. And, the operation command indicating the type of the operated selection button and the operation command are set, and when the ending period of the jackpot game ends, that is, when the period in which the end condition of the game per character can be selected ends, the final It is configured to set a command (end condition command) indicating the end condition of the game per winning combination selected.
ă€ăŸăăćœčç©ćœăăéæăźç”äșæĄä»¶ăéžæćŻèœăȘæéäžăŻăéæè ăç”äșæĄä»¶ăè€æ°ćéžæăăć ŽćăăăăăăćéžæăăżăłăæäœăăæšăźăżăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăžăšćșćăăéžæăăżăłăźæäœă«ćżăăèĄšç€șæ æ§ă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«èĄšç€șăăăăăă«ăăæç”çă«éžæăăăç”äșæĄä»¶ăźăżăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăžăšćșćăăăăăă«æ§æăăŠăăăăăźăăă«æ§æăăăăšă§ăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăžăšçĄçšăȘăłăăłăăćșćăăăŠăăŸăăăšăæć¶ăăăăšăă§ăăă That is, since the player may select the end condition a plurality of times during the period in which the end condition of the game per character can be selected, only the fact that each selection button is operated is output to the voice lamp control device 113. , The display mode corresponding to the operation of the selection button is displayed on the display surface of the third symbol display device 81, and only the finally selected end condition is output to the voice lamp control device 113. doing. With this configuration, it is possible to prevent unnecessary commands from being output from the main control device 110 to the voice lamp control device 113.
ăăăŠă性ćœăăéæăç”äșăăæçç¶æ ăèšćźăăăăšăćłïŒïŒïŒïŒïœïŒă«ç€șăăéăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«ăŻïŒ¶ă©ăă·ă„ăéć§ăăăăăšăç€șăèĄšç€șæ æ§ăæšç€șăăăăćłïŒïŒïŒïŒïœïŒăŻăă©ăă·ă„äžă«èĄšç€șăăăèĄšç€șć ćźčăźäžäŸăç€șăăæšĄćŒćłă§ăăăăăźćłïŒïŒïŒïŒïœïŒă«ç€șăăèĄšç€șç»éąăŻăäžèż°ăă珏ïŒćźæœćœąæ ăźćłïŒïŒïŒïœïŒă«ç€șăăèĄšç€șç»éąăèĄšç€șăăăç¶æłïŒćłïŒïŒïŒïœïŒćç §ïŒăšăćäžăźç¶æłïŒćłïŒïŒïŒïŒïœïŒćç §ïŒă§èĄšç€șăăăèĄšç€șç»éąă§ăăŁăŠăäžèż°ăă珏ïŒćźæœćœąæ ă«ćŻŸăăŠăçŸćšèšćźăăăŠăăćœčç©ćœăăéæăźç”äșæĄä»¶ăç€șăăăăźèĄšç€șé ćïŒČïŒïŒăćœąæăăăŠăăçčă§çžéăăăă仄ć€ăŻćäžă§ăăăćäžăźć ćźčă«ă€ăăŠăŻćäžăźçŹŠć·ăä»ăăŠăăźè©łçŽ°ăȘèȘŹæăçç„ăăă Then, when the jackpot game is completed and the time saving state is set, as shown in FIG. 146 (b), the display surface of the third symbol display device 81 is marked with a display mode indicating that the V rush has started. Will be done. FIG. 145 (b) is a schematic view showing an example of the display contents displayed during the V rush. The display screen shown in FIG. 146 (b) is the same as the situation (see FIG. 12 (c)) in which the display screen shown in FIG. 12 (b) of the first embodiment described above is displayed (see FIG. 12 (c)). In the display screen displayed in (see 146 (c)), a display area HR23 for indicating the currently set end condition of the per-feature game is formed with respect to the above-described first embodiment. They differ in that they are the same otherwise. The same contents are designated by the same reference numerals and detailed description thereof will be omitted.
ćłïŒïŒïŒïŒïœïŒă«ç€șăăéăăă©ăă·ă„äžăźèĄšç€șç»éąă«ăŻćœčç©ćœăăéæăźç”äșæĄä»¶ăšăăŠć „èłç”äșæĄä»¶ăèšćźăăăŠăăăăšăç€șăăć „èłăăźæćăèĄšç€șăăăŠăăăăăźăăă«æ§æăăăăšă§ăă©ăă·ă„äžă«ćźèĄăăăćœčç©ćœăăéæăźç”äșæĄä»¶ăéæè ă«ćăăæăć ±ç„ăăăăšăă§ăăăăȘăăćłç€șăŻçç„ăăŠăăăăăăźèĄšç€șé ćïŒČïŒïŒăŻăă©ăă·ă„æéäžăŻćžžă«èĄšç€șăăăăăă«æ§æăăŠăăăäŸăă°ăćœčç©ćœăăéæäžăćœčç©ćœăăéæăźç”äșæĄä»¶ăéæè ăćźčæă«ææĄă§ăăăăă«æ§æăăŠăăăăȘăăăăźăăă«ćœčç©ćœăăéæäžă«ç”äșæĄä»¶ăèĄšç€șăăć Žćă«ăŻăç”äșæĄä»¶ăæç«ăăăăăăźèŠçŽ ïŒć „èłç”äșæĄä»¶ăèšćźăăăŠăăć Žćă«ăŻïŒ¶ăąăżăă«ăŒïŒïŒ¶ć „èłèŁ çœźïŒïŒïŒăžăźçăźć „èłæ°ăæéç”äșæĄä»¶ăèšćźăăăŠăăć Žćă«ăŻăćœčç©ćœăăéæăéć§ăăăŠăăăźç”éæéïŒăźæŽæ°ç¶æłăšăç”äșæĄä»¶ăæç«ăăć€ăšăăèĄšç€șéąă«èĄšç€șăăăăă«æ§æăăăšèŻăăăăźăăă«æ§æăăăăšă§ăćœčç©ćœăăéæăæ„ă«ç”äșăăŠăăŸăăéæè ăć°æăăŠăăŸăäșæ ăçșçăăŠăăŸăăăšăæć¶ăăăăšăă§ăăă As shown in FIG. 146 (b), the characters "winning" indicating that the winning end condition is set as the ending condition of the game per character are displayed on the display screen during the V rush. With this configuration, it is possible to inform the player of the end condition of the game per character executed during the V rush in an easy-to-understand manner. Although not shown, the display area HR23 is configured to be always displayed during the V rush period. For example, the player can set the end condition of the game per character even during the game per character. Is configured so that it can be easily grasped. In addition, when displaying the end condition during the game per character in this way, the element for establishing the end condition (if the winning end condition is set, the V attacker (V winning device 65)) The update status of the number of winning balls and the elapsed time from the start of the game per character if the time end condition is set) and the value that the end condition is satisfied are displayed on the display surface. It is good to configure in. With such a configuration, it is possible to prevent a situation in which the game per character is abruptly ended and the player is confused.
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ïœăèżœć ăăçčă§çžéăăăă仄ć€ăŻćäžă§ăăăćäžăźèŠçŽ ă«ă€ăăŠăŻăćäžăźçŹŠć·ăä»ăăŠăăźè©łçŽ°ăȘèȘŹæăçç„ăăă
<About the electrical configuration of the main control device in the sixth embodiment>
Next, with reference to FIG. 147, the electrical configuration of the main control device 110 according to the sixth embodiment will be described. FIG. 147 is a schematic diagram schematically showing the contents of the RAM 203 included in the MPU 201 of the main control device 110 according to the sixth embodiment. As shown in FIG. 147, the RAM 203 of the sixth embodiment adds the end condition storage area 203ea, the switchable flag 203eb, and the switching flag 203ec to the RAM 203 of the first embodiment described above (see FIG. 29). It differs in that it is the same, otherwise it is the same. The same elements are designated by the same reference numerals and detailed description thereof will be omitted.
ç”äșæĄä»¶æ ŒçŽăšăȘăąïŒïŒïŒïœ ïœăŻăéæè ăéžæăăćœčç©ćœăăéæăźç”äșæĄä»¶ăèšæ¶ăăăăăźèšæ¶ăšăȘăąă§ăăŁăŠăćæżćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒă«ăăăŠăéžæăăżăłïŒçŹŹïŒéžæăăżăłïŒïŒïœïœă珏ïŒéžæăăżăłïŒïŒïœïœïŒăæäœăăăăšć€ć„ăăć Žćă«ăæäœć ćźčă«ćŻŸćżăăç”äșæĄä»¶ăèšæ¶ăăăăăăăŠă性ćœăăéæăç”äșăăć Žćă«èšæ¶ăăăŠăăç”äșæĄä»¶ăèȘăżćșăăăèȘăżćșăăăç”äșæĄä»¶ă«ćŻŸćżăăç”äșæĄä»¶ăłăăłăăèšćźăăéă«ćç §ăăăăăŸăăćœčç©ćœăăéæăćźèĄăăć Žćă«èȘăżćșăăăèȘăżćșăăăç”äșæĄä»¶ă«ćșă„ăăćœčç©ćœăăéæăćźèĄăăăă The end condition storage area 203ea is a storage area for storing the end condition of the game per winning combination selected by the player, and in the switching process (see S171 in FIG. 151), the selection button (first selection button 22zb, When it is determined that the second selection button 22zc) has been operated, the end condition corresponding to the operation content is stored. Then, the end condition stored when the jackpot game ends is read, and is referred to when setting the end condition command corresponding to the read end condition. In addition, the game is read when the game per character is executed, and the game per character is executed based on the read end condition.
æŹçŹŹïŒćźæœćœąæ ă§ăŻăç”äșæĄä»¶æ ŒçŽăšăȘăąïŒïŒïŒïœ ïœă«ăŻăćæăăŒăżăšăăŠć „èłç”äșæĄä»¶ăç€șăæ ć ±ăèšæ¶ăăăăăă«æ§æăăăŠăăăć ·äœçă«ăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźç«ăĄäžăćŠçïŒćłïŒïŒćç §ïŒă«ăăăŠăïŒČïŒĄïŒæ¶ć»ăčă€ăăïŒïŒïŒïŒćłïŒïŒćç §ïŒăæäœăăăŠăăăšć€ć„ăăć Žćă«ïŒćłïŒïŒăźïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăïŒłïŒïŒïŒïŒăźćŠçăźäžç°ăšăăŠç”äșæĄä»¶æ ŒçŽăšăȘăąïŒïŒïŒïœ ïœă«ć „èłç”äșæĄä»¶ăç€șăăăăźæ ć ±ăèšæ¶ăăăă In the sixth embodiment, the end condition storage area 203ea is configured to store information indicating the winning end condition as initial data. Specifically, when it is determined that the RAM erase switch 122 (see FIG. 10) is being operated in the start-up process of the main control device 110 (see FIG. 54) (S1704: Yes in FIG. 54), S1714 As part of the process, information for indicating the winning end condition is stored in the end condition storage area 203ea.
ăăźăăă«ăćœčç©ćœăăéæăźç”äșæĄä»¶ăšăăŠć°ăȘăăšăäœăăăźç”äșæĄä»¶ăćæăăŒăżăšăăŠç”äșæĄä»¶æ ŒçŽăšăȘăąïŒïŒïŒïœ ïœă«èšæ¶ăăăăăă«æ§æăăăăšă§ăćœčç©ćœăăéæăźç”äșæĄä»¶ăéžæćŻèœăȘæ©èœăæăăŠăăăăăłăłæ©ïŒïŒă«ăăăŠăćœčç©ćœăăéæăźç”äșæĄä»¶ăäœăăèšćźăăăŠăăȘăç¶æłăçșçăăŠăăŸăăăšăçąșćźă«éČæąăăăăšăă§ăăăăȘăăæŹćźæœćœąæ ă§ăŻăćœčç©ćœăăéæăźç”äșăźç”äșæĄä»¶ăźćæăăŒăżăšăăŠăć „èłç”äșæĄä»¶ă«ćŻŸćżăăæ ć ±ăç”äșæĄä»¶æ ŒçŽăšăȘăąïŒïŒïŒïœ ïœă«èšæ¶ïŒæ ŒçŽïŒăăăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăäŸăă°ăćœčç©ćœăăéæăźç”äșæĄä»¶ăźćæăăŒăżăšăăŠăć°ăȘăăšăć „èłç”äșæĄä»¶ăšæéç”äșæĄä»¶ăšăèšćźăăăăăă«æ§æăăŠăèŻăă In this way, by configuring so that at least one of the end conditions of the game per character is stored in the end condition storage area 203ea as the initial data, the end condition of the game per character can be selected. In the pachinko machine 10 having the above, it is possible to surely prevent a situation in which the end condition of the game per accessory is not set. In the present embodiment, as the initial data of the end condition of the end of the game per character, the information corresponding to the winning end condition is stored (stored) in the end condition storage area 203ea. The present invention is not limited to, and for example, at least the winning end condition and the time end condition may be set as the initial data of the end condition of the game per character.
ćæżćŻèœăă©ă°ïŒïŒïŒïœ ïœăŻăćœčç©ćœăăéæăźç”äșæĄä»¶ăéžæćŻèœăȘæéă§ăăăăšăç€șăăăăźăă©ă°ă§ăăŁăŠă性ćœăăéæăźăšăłăăŁăłă°æéăéć§ăăć Žćă«ăȘăłă«èšćźăăă性ćœăăéæăźăšăłăăŁăłă°æéăç”äșăăć Žćă«ăȘăă«èšćźăăăăăźă§ăăă The switchable flag 203eb is a flag for indicating that the end condition of the game per character can be selected, and is set to be on when starting the ending period of the jackpot game, and the ending period of the jackpot game. Is set to off when is finished.
æŹçŹŹïŒćźæœćœąæ ă§ăŻăćæżćŻèœăă©ă°ïŒïŒïŒïœ ïœăăȘăłă«èšćźăăăŠăăȘăç¶æ ă§ćæżăăżăłïŒïŒïœïœăæäœăăăć Žćă«ăŻăăăźćæżăăżăłïŒïŒïœïœă«ćŻŸăăæäœăçĄćčăšăȘăăăă«æ§æăăŠăăăăăźăăă«æ§æăăăăšă§ăćæżćŻèœăă©ă°ïŒïŒïŒïœ ïœăăȘăłă«èšćźăăăŠăăȘăç¶æ ă§ăéæè ăèȘ€ăŁăŠçŹŹïŒéžæăăżăłïŒïŒïœïœă珏ïŒéžæăăżăłïŒïŒïœïœăæäœăăăšăăŠăăăăźæäœă«ćșă„ăćŠçăćźèĄăăăŠăăŸăăăšăæć¶ăăăăšăă§ăăă In the sixth embodiment, if the switching button 22za is operated while the switchable flag 203eb is not set to ON, the operation for the switching button 22za is invalidated. With this configuration, even if the player mistakenly operates the first selection button 22zb or the second selection button 22zc when the switchable flag 203eb is not set to ON, the processing based on the operation can be performed. It can be suppressed that it is executed.
ćæżäžăă©ă°ïŒïŒïŒïœ ïœăŻăćœčç©ćœăăéæăźç”äșæĄä»¶ăéžæćŻèœăȘæéïŒćæżćŻèœăă©ă°ïŒïŒïœ ïœăăȘăłă«èšćźăăăŠăăæéïŒäžă«ăćæżăăżăłïŒïŒïœïœăæäœïŒæŒäžïŒăăă珏ïŒéžæăăżăłïŒïŒïœïœăæăăŻçŹŹïŒéžæăăżăłïŒïŒïœïœăæäœăăăăšă§ç”äșæĄä»¶ăéžæăăăăšăćŻèœăȘæéă§ăăăăšăç€șăăăăźăă©ă°ă§ăăŁăŠă珏ïŒéžæăăżăłïŒïŒïœïœăæăăŻçŹŹïŒéžæăăżăłïŒïŒïœïœăæäœăăăăšă§ç”äșæĄä»¶ăéžæăăăăšăćŻèœăȘæéăèšćźăăăć Žćă«ăȘăłă«èšćźăăăă In the switching flag 203ec, the switching button 22za is operated (pressed) during the period in which the end condition of the game per character can be selected (the period in which the switchable flag 20eb is set to be on), and the first selection button 22zb Alternatively, it is a flag for indicating that the end condition can be selected by operating the second selection button 22zc, and the first selection button 22zb or the second selection button 22zc is operated. Set to on when the period during which the end condition can be selected is set with.
ăăźćæżäžăă©ă°ïŒïŒïŒïœ ïœăŻăćæżćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒă«ăăăŠăćæżćŻèœăă©ă°ïŒïŒïŒïœ ïœăăȘăłă«èšćźăăăŠăăç¶æ ă§ïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒïŒïŒčïœ ïœćç §ïŒăćæżăăżăłïŒïŒïœïœăæäœăăăć ŽćăćłăĄă性ćœăăéæăźăšăłăăŁăłă°æéäžă«ćæżăăżăłïŒïŒïœïœăæäœăăć ŽćïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒă«ăȘăłă«èšćźăăăïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒă The switching flag 203ec is set when the switching button 22za is operated in the switching process (see S171 in FIG. 151) with the switchable flag 203eb set to ON (see S2201: Yes in FIG. 151). That is, when the switching button 22za is operated during the ending period of the jackpot game (S2203: Yes in FIG. 151), it is set to ON (see S2204 in FIG. 151).
ăăăŠăćæżäžăă©ă°ïŒïŒïŒïœ ïœăźèšćźç¶æłăăćæżćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒă«ăŠă珏ïŒéžæăăżăłïŒïŒïœïœă珏ïŒéžæăăżăłïŒïŒïœïœă«ćŻŸăăæäœăæćčă«ć€ć„ćŻèœăȘæéă§ăăăăć€ć„ăăéă«ćç §ăăïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒïŒă珏ïŒéžæăăżăłïŒïŒïœïœă珏ïŒéžæăăżăłïŒïŒïœïœăžăźæäœă«ćșă„ăăŠç”äșæĄä»¶ăéžæăăăć ŽćïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒă«ăȘăă«èšćźăăăïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒăăŸăăćæżäžăă©ă°ïŒïŒïŒïœ ïœăăȘăłă«èšćźăăăŠăăç¶æ ă§ăéæè ă«ăăéžææäœăćźèĄăăăȘăăŁăć ŽćăŻă性ćœăăéæăźç”äșăżă€ăăłă°ă«ăŠăȘăă«èšćźăăăïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒă Then, when it is determined whether the setting status of the switching flag 203ec is a period during which the operations for the first selection button 22zb and the second selection button 22zc can be effectively determined in the switching process (see S171 in FIG. 151). (S2202 in FIG. 151), and is set to off when the end condition is selected based on the operation of the first selection button 22zb and the second selection button 22zc (see S2206 in FIG. 151) (FIG. 151). (See S2209). If the player does not execute the selection operation while the switching flag 203ec is set to on, it is set to off at the end timing of the jackpot game (see S2303 in FIG. 153).
ïŒçŹŹïŒćźæœćœąæ
ă«ăăăéłćŁ°ă©ăłăć¶ćŸĄèŁ
çœźăźé»æ°çæ§æă«ă€ăăŠïŒ
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§ăăŠăæŹçŹŹïŒćźæœćœąæ
ăźăăăłăłæ©ïŒïŒă«ăăăéłćŁ°ă©ăłăć¶ćŸĄèŁ
çœźïŒïŒïŒăźïŒïŒ°ïŒ”ïŒïŒïŒăæăăïŒČïŒĄïŒïŒïŒïŒăźć
ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒăŻăæŹçŹŹïŒćźæœćœąæ
ăźăăăłăłæ©ïŒïŒă«ăăăéłćŁ°ă©ăłăć¶ćŸĄèŁ
çœźïŒïŒïŒăźïŒČïŒĄïŒïŒïŒïŒăźæ§æăæšĄćŒçă«ç€șăăæšĄćŒćłă§ăăăćłïŒïŒïŒă«ç€șăăéăăæŹçŹŹïŒćźæœćœąæ
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ă«ăăă珏ïŒćźæœćœąæ
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çœźïŒïŒïŒăźïŒČïŒĄïŒïŒïŒïŒïŒćłïŒïŒïŒïœïŒćç
§ïŒă«ćŻŸăăŠăç”äșæ ŒçŽăšăȘăąïŒïŒïŒïœ
ïœăèżœć ăăçčă§çžéăăăă仄ć€ăŻćäžă§ăăăćäžăźæ§æă«ă€ăăŠăŻćäžăźçŹŠć·ăä»ăăŠăăźè©łçŽ°ăȘèȘŹæăçç„ăăă
<About the electrical configuration of the audio lamp control device in the sixth embodiment>
Next, with reference to FIG. 148, the contents of the RAM 223 included in the MPU 221 of the voice lamp control device 113 in the pachinko machine 10 of the sixth embodiment will be described. FIG. 148 is a schematic diagram schematically showing the configuration of the RAM 223 of the voice lamp control device 113 in the pachinko machine 10 of the sixth embodiment. As shown in FIG. 148, in the sixth embodiment, the end storage area 223ea is provided for the RAM 223 (see FIG. 30B) of the voice lamp control device 113 in the first embodiment of the first embodiment described above. It differs in that it is added, and is the same otherwise. The same components are designated by the same reference numerals and detailed description thereof will be omitted.
ç”äșæ ŒçŽăšăȘăąïŒïŒïŒïœ ïœăŻăéžæăăăćœčç©ćœăăéæăźç”äșæĄä»¶ăèšæ¶ăăăăăźèšæ¶ăšăȘăąă§ăăŁăŠăç”äșæĄä»¶éąéŁćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒă«ăăăŠăæäœăłăăłăăć俥ăăć Žćă«ăăăźæäœăłăăłăă«ć«ăŸăăæäœæ ć ±ïŒçŹŹïŒéžæăăżăłïŒïŒïœïœăæäœăăăă珏ïŒéžæăăżăłïŒïŒïœïœăæäœăăăăç€șăæ ć ±ïŒă«ćșă„ăăŠăćŻŸćżăăç”äșæĄä»¶ăèšæ¶ăăăïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒïŒïŒłïŒïŒïŒïŒćç §ïŒăăăăŠă性ćœăăéæăźç”äșæă«ćșćăăăç”äșæĄä»¶ăłăăłăăć俥ăăć Žćă«ïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăć俥ăăç”äșæĄä»¶ăłăăłăăźć ćźčïŒèšćźăăăç”äșæĄä»¶ăźçšźć„ïŒăšăç”äșæ ŒçŽăšăȘăąïŒïŒïŒïœ ïœă«æ ŒçŽăăăŠăăæ ć ±ïŒæäœăłăăłăă«ćșă„ăăŠäșăæ ŒçŽăăŠăăăç”äșæĄä»¶ăźçšźć„ïŒăšăæŻèŒăăïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒïŒăæŻèŒç”æăçžéăăŠăăć Žćă«ăŻăç”äșæĄä»¶ăłăăłăăźć ćźčă«ćŻŸćżăăç”äșæĄä»¶ăæ ŒçŽăăăăăźă§ăăă The end storage area 223ea is a storage area for storing the end condition of the selected game per winning combination, and when an operation command is received in the end condition related processing (see S4272 in FIG. 156), the operation is performed. The corresponding end condition is stored based on the operation information included in the command (information indicating whether the first selection button 22zb is operated or the second selection button 22zc is operated) (see S5706 and S5707 in FIG. 155). ). Then, when the end condition command output at the end of the jackpot game is received (S5709: Yes in FIG. 155), the content of the received end condition command (type of set end condition) and the end storage area 223ea are displayed. The stored information (type of end condition stored in advance based on the operation command) is compared (S5710 in FIG. 155), and if the comparison result is different, the content of the end condition command is added. The corresponding termination condition is stored.
ă€ăŸăăăăźç”äșæ ŒçŽăšăȘăąïŒïŒïŒïœ ïœăŻăéæè ă«ăăéžæăăżăłïŒçŹŹïŒéžæăăżăłïŒïŒïœïœă珏ïŒéžæăăżăłïŒïŒïœïœïŒăæäœăăăăăšăç€șăæäœăłăăłăăć俥ăăć Žćă«ăăăźć俥ăăæäœăłăăłăă«ćșă„ăăç”äșæĄä»¶ăèšæ¶ăăăç”äșæ ŒçŽăšăȘăąïŒïŒïŒïœ ïœă«èšæ¶ăăăŠăăç”äșæĄä»¶ă«ćșă„ăăŠçŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«ăŠćźèĄăăăćæżæŒćșăźèĄšç€șæ æ§ăèšćźćŻèœă«ăăŠăăăăăăŠăæç”çă«éžæăăăç”äșæĄä»¶ăç€șăăăăźç”äșæĄä»¶ăłăăłăăć俥ăăć Žćă«ăæäœăłăăłăă«ćșă„ăăŠéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒćŽă§èšćźăăç”äșæĄä»¶ăšăćźéă«èšćźăăăç”äșæĄä»¶ăšăăæŻèŒăăæŻèŒç”æăćäžă§ăŻçĄăć Žćă«ăŻăç”äșæĄä»¶ăłăăłăăźć ćźčă«ćŻŸćżăăç”äșæĄä»¶ăèšæ¶ăăăă That is, the end storage area 223ea is based on the received operation command when the player receives an operation command indicating that the selection button (first selection button 22zb, second selection button 22zc) has been operated. The end condition is stored, and the display mode of the switching effect executed on the display surface of the third symbol display device 81 can be set based on the end condition stored in the end storage area 223ea. Then, when the end condition command for indicating the finally selected end condition is received, the end condition set on the voice lamp control device 113 side based on the operation command, the end condition actually set, and the end condition actually set, If the comparison results are not the same, the end condition corresponding to the content of the end condition command is stored.
ăăźăăă«æ§æăăăăšă§ăæç”çă«éžæăăăç”äșæĄä»¶ăç€șăăăăźăłăăłăïŒç”äșæĄä»¶ăłăăłăïŒă性ćœăăéæăźç”äșæă«èšćźăăăæ§æăçšăăăăăłăłæ©ïŒïŒă«ăăăŠăç”äșæĄä»¶ăłăăłăăć俥ăăăăăćæź”éă§ăŻæäœăłăăłăă«ćșă„ăăŠéæè ăéžæăăç”äșæĄä»¶ăäșæžŹăăăăźäșæžŹç”æă«ćșă„ăăæŒćșæ æ§ăèšćźăăăăšăă§ăăéæè ă«éćæăźçĄăæŒćșăćźèĄăăăăšăă§ăăăăȘăăæŹćźæœćœąæ ă§ăŻăç”äșæĄä»¶ăłăăłăăźèšćźăżă€ăăłă°ă性ćœăăéæăźç”äșăżă€ăăłă°ăšăăŠăăăăăăă«éăăăšçĄăăäŸăă°ăéæè ăéžæăăżăłïŒçŹŹïŒéžæăăżăłïŒïŒïœïœă珏ïŒéžæăăżăłïŒïŒïœïœïŒăæäœăăć Žćă«ăæäœăłăăłăă«ć ăăç”äșæĄä»¶ăłăăłăăèšćźăăăăă«æ§æăăŠăèŻăăăăźăăă«æ§æăăć Žćă«ăŻăć俥ăăç”äșæĄä»¶ăłăăłăă«ćșă„ăăŠăćłăĄăćźéă«èšćźăăăç”äșæĄä»¶ă«ćșă„ăăŠçŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«ăŠćźèĄăăăèĄšç€șæ æ§ăéžæăăăăšăă§ăăă With this configuration, the pachinko machine 10 using the configuration in which the command (end condition command) for indicating the finally selected end condition is set at the end of the jackpot game receives the end condition command. In the previous stage, it is possible to predict the end condition selected by the player based on the operation command and set the effect mode based on the prediction result, and it is possible to execute the effect without discomfort to the player. In the present embodiment, the setting timing of the end condition command is set as the end timing of the jackpot game, but the player is not limited to this, and for example, the player presses the selection button (first selection button 22zb, second selection button 22zc). When an operation is performed, the end condition command may be set in addition to the operation command. In this configuration, the display mode to be executed on the display surface of the third symbol display device 81 is selected based on the received end condition command, that is, based on the actually set end condition. Can be done.
ïŒçŹŹïŒćźæœćœąæ
ă«ăăăäž»ć¶ćŸĄèŁ
çœźăźć¶ćŸĄćŠçă«ă€ăăŠïŒ
ćłïŒïŒïŒăăćłïŒïŒïŒăćç
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çœźïŒïŒïŒăźć¶ćŸĄćŠçă«ă€ăăŠèȘŹæăăăăæŹçŹŹïŒćźæœćœąæ
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„èłćŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç
§ïŒăă性ćœăăć¶ćŸĄćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç
§ïŒă«æżăăŠć€§ćœăăć¶ćŸĄćŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒćç
§ïŒăćźèĄăăçčă§çžéăăăă仄ć€ăŻćäžă§ăăăćäžăźćŠçć
ćźčă«ă€ăăŠăŻćäžăźçŹŠć·ăä»ăăŠăăźè©łçŽ°ăȘèȘŹæăçç„ăăă
<Regarding the control process of the main control device in the sixth embodiment>
The control process of the main control device 110 in the pachinko machine 10 of the sixth embodiment will be described with reference to FIGS. 149 to 153. In the sixth embodiment, the timer interrupt process 6 (see FIG. 149) is replaced with the timer interrupt process (see FIG. 39) with respect to the first embodiment described above, and the special electric start port winning process (see FIG. 50) is performed. In that the special electric start opening winning process 6 (see S178 in FIG. 150) is replaced with the jackpot control process (see S1804 in FIG. 56) and the jackpot control process 6 (see S1854 in FIG. 152) is executed instead of S108). Different, otherwise the same. The same processing contents are designated by the same reference numerals and detailed description thereof will be omitted.
ăŸăăćłïŒïŒïŒăćç §ăăŠăżă€ăćČ蟌ćŠçïŒăźć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒăŻăăżă€ăćČ蟌ćŠçïŒăźć ćźčăç€șăăăăăŒăăŁăŒăă§ăăăăăźăżă€ăćČ蟌ćŠçïŒăŻăäžèż°ăăăżă€ăćČ蟌ćŠçïŒćłïŒïŒćç §ïŒă«ćŻŸăăŠăçčé»ć§ććŁć „èłćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒćç §ïŒă«æżăăŠçčé»ć§ććŁć „èłćŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒăćźèĄăăćæżćŠçïŒïŒłïŒïŒïŒćç §ïŒăèżœć ăăçčă§çžéăăăă仄ć€ăźćŠçïŒïŒłïŒïŒïŒăïŒłïŒïŒïŒïŒïŒłïŒïŒïŒăïŒłïŒïŒïŒïŒăŻăäžèż°ăăăżă€ăćČ蟌ćŠçïŒćłïŒïŒćç §ïŒăšćäžă§ăăăăăăźè©łçŽ°ăȘèȘŹæăŻçç„ăăă First, the contents of the timer interrupt process 6 will be described with reference to FIG. 149. FIG. 149 is a flowchart showing the contents of the timer interrupt process 6. In the timer interrupt process 6 as opposed to the timer interrupt process (see FIG. 39) described above, the special electric start port winning process 6 (see S178 in FIG. 150) is replaced with the special electric start port winning process (see S108 in FIG. 50). ) Is executed and the switching process (see S171) is added, and the other processes (S101 to S107, S109 to S112) are the same as the timer interrupt process (see FIG. 39) described above. The detailed description thereof will be omitted.
æŹĄă«ăćłïŒïŒïŒăćç §ăăŠăçčé»ć§ććŁć „èłćŠçïŒïŒïŒłïŒïŒïŒïŒăźć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒăŻăçčé»ć§ććŁć „èłćŠçïŒïŒïŒłïŒïŒïŒïŒăźć ćźčăç€șăăăăăŒăăŁăŒăă§ăăăăăźçčé»ć§ććŁć „èłćŠçïŒïŒïŒłïŒïŒïŒïŒă§ăŻăäžèż°ăăçčé»ć§ććŁć „èłćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒćç §ïŒă«ćŻŸăăŠăćœčç©ćœăăéæăźćźèĄæĄä»¶ăæç«ăăć Žćă«ćźèĄăăăćŠçć ćźčăć€æŽăăçčă§çžéăăăă仄ć€ăŻćäžă§ăăăćäžăźćŠçć ćźčă«ă€ăăŠăŻćäžăźçŹŠć·ăä»ăăŠăăăźè©łçŽ°ăȘèȘŹæăçç„ăăă Next, with reference to FIG. 150, the contents of the special electric start opening winning process 6 (S178) will be described. FIG. 150 is a flowchart showing the contents of the special electric start opening winning process 6 (S178). In the special electric start opening winning process 6 (S178), the processing content to be executed when the execution condition of the game per character is satisfied is changed with respect to the above-mentioned special electric starting port winning process (see S108 in FIG. 50). They differ in that they are the same otherwise. The same processing contents are designated by the same reference numerals, and detailed description thereof will be omitted.
çčé»ć§ććŁć „èłćŠçïŒïŒïŒłïŒïŒïŒïŒăćźèĄăăăăšăăŸăăäžèż°ăă珏ïŒćźæœćœąæ ăźçčé»ć§ććŁć „èłćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒćç §ïŒăšćäžăźïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăćźèĄăăăăźćŸăç”äșæĄä»¶æ ŒçŽăšăȘăąïŒïŒïŒïœ ïœă«æ ŒçŽăăăŠăăç”äșæĄä»¶ăèȘăżćșăïŒïŒłïŒïŒïŒïŒïŒăèȘăżćșăăç”äșæĄä»¶ăèšćźïŒïŒłïŒïŒïŒïŒïŒăăăăăźćŸăçčé»äœćăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăăăŸăăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠæźćłćœăăäžă§ăŻăȘăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăăšă©ăŒăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăă When the special electric start opening winning process 6 (S178) is executed, first, the same processing of S1301 to S1307 as the special electric starting port winning process (see S108 of FIG. 50) of the first embodiment described above is executed, and then the processing of S1301 to S1307 is executed. The end condition stored in the end condition storage area 203ea is read (S1381), and the read end condition is set (S1382). After that, the special electric operation command is set (S1308), and this process is terminated. If it is determined in the process of S1302 that it is not hit by a normal figure (S1302: No), an error command is set (S1309), and this process is terminated.
仄äžăèȘŹæăăăéăăæŹçŹŹïŒćźæœćœąæ ă§ăŻăćœčç©ćœăăéæăźćźèĄæĄä»¶ăæç«ăăć Žćă«ăç”äșæĄä»¶æ ŒçŽăšăȘăąïŒïŒïŒïœ ïœă«æ ŒçŽăăăŠăăæ ć ±ăèȘăżćșăăèȘăżćșăăæ ć ±ă«ćŻŸćżăăç”äșæĄä»¶ăèšćźăăăăšă«ăăăćœčç©ćœăăéæăźç”äșæĄä»¶ăćŻć€ăăăăăă«æ§æăăŠăăăăăă«ăăăéæè ăéžæăăç”äșæĄä»¶ăæç«ăăć Žćă«ćœčç©ćœăăéæăç”äșăăăăăšăćŻèœăšăȘăăăăçčé»éæäžă«ä»äžăăăçčć žăźć€§ć°ăéæè ăéžæăăăăšăă§ăăéæææŹČăé«ăăăăšăă§ăăăăȘăăæŹćźæœćœąæ ă§ăŻăćœčç©ćœăăéæăźćźèĄæĄä»¶ăæç«ăăæŻă«ăćźèĄăăăćœčç©ćœăăéæăźç”äșæĄä»¶ăèšćźăăăăă«æ§æăăŠăăăăæŹćźæœćœąæ ăźăăă«ć€§ćœăăéæäžă«ăźăżćœčç©ćœăăéæăźç”äșæĄä»¶ăéžæćŻèœă«æ§æăăŠăăăăăłăłæ©ïŒïŒă§ăăă°ă性ćœăăéæăç”äșăăæçčăæăăŻă性ćœăăéæăç”äșăăŠăăæćă«ćœčç©ćœăăéæăźćźèĄæĄä»¶ăæç«ăăć Žćă«ăç”äșæĄä»¶æ ŒçŽăšăȘăąïŒïŒïŒïœ ïœă«æ ŒçŽăăăŠăăç”äșæĄä»¶ăèȘăżćșăăăăźç”äșæĄä»¶ă«ćŻŸćżăăćœčç©ćœăăćäœă·ăăȘăȘăèšćźăăăăă«æ§æăăæŹĄă«ć€§ćœăăéæăćźèĄăăăăŸă§ăŻèšćźăăăćœčç©ćœăăćäœă·ăăȘăȘă«ćșă„ăăćœčç©ćœăăéæăćźèĄăăăăă«æ§æăăŠăèŻăă As described above, in the sixth embodiment, when the execution condition of the game per character is satisfied, the information stored in the end condition storage area 203ea is read, and the end condition corresponding to the read information is set. By setting, it is configured to change the end condition of the game per character. As a result, it is possible to end the game per character when the end condition selected by the player is satisfied, so that the player can select the size of the privilege given during the special electric game, and the game. You can motivate yourself. In addition, in this embodiment, every time the execution condition of the game per character is satisfied, the end condition of the game per character to be executed is set, but during the big hit game as in the present embodiment. If the pachinko machine 10 is configured so that the end condition of the game per character can be selected, the execution condition of the game per character is the first when the jackpot game ends or after the jackpot game ends. When it is satisfied, the end condition stored in the end condition storage area 203ea is read, and the operation scenario per accessory corresponding to the end condition is set, and the setting is made until the next big hit game is executed. It may be configured to execute the game per character based on the action scenario per character.
ăăźăăă«æ§æăăăăšă§ăćœčç©ćœăăéæăźćźèĄæĄä»¶ăæç«ăăæŻă«ç”äșæĄä»¶æ ŒçŽăšăȘăąïŒïŒïŒïœ ïœăăæ ć ±ăèȘăżćșăćŠçăćźèĄăăȘăăŠăăéæè ăéžæăăç”äșæĄä»¶ă«ćŻŸćżăăăćœčç©ćœăăéæăćźèĄăăăăšăă§ăăă With this configuration, the accessory corresponding to the end condition selected by the player without executing the process of reading the information from the end condition storage area 203ea each time the execution condition of the game per accessory is satisfied. You can perform a winning game.
ăŸăăæŹçŹŹïŒćźæœćœąæ ăšăŻç°ăȘăăçčé»éæäžïŒæçç¶æ äžïŒă«ăăăŠćœčç©ćœăăéæăźç”äșæĄä»¶ăéžæćŻèœă«æ§æăăăăăłăłæ©ïŒïŒăźć Žćă§ăăŁăŠăăäŸăă°ăćœčç©ćœăăéæăźç”äșæĄä»¶ăćăæżăăŁăăăšăç€șăăă©ă°ïŒç”äșæĄä»¶ćæżăă©ă°ïŒăèšăăăăźç”äșæĄä»¶ćæżăă©ă°ăăȘăłă«èšćźăăăŠăăć Žćă«ăźăżăç”äșæĄä»¶æ ŒçŽăšăȘăąïŒïŒïŒïœ ïœă«æ ŒçŽăăăŠăăæ ć ±ăèȘăżćșăăŠăćœčç©ćœăăéæăźç”äșæĄä»¶ăćăæżăăăăă«æ§æăăăšèŻăăăăă«ăăăććăźćœčç©ćœăăéæăšćäžăźç”äșæĄä»¶ă§æ°ăăȘćœčç©ćœăăéæăćźèĄăăć Žćă«ăŻăç”äșæĄä»¶æ ŒçŽăšăȘăąïŒïŒïŒïœ ïœă«æ ŒçŽăăăŠăăæ ć ±ăèȘăżćșăćŠçăăčăăăăăăăšăă§ăăăăăćœčç©ćœăăéæăćźèĄăăéăźć¶ćŸĄćŠçăç°ĄçŽ ćăăăăšăă§ăăă Further, unlike the sixth embodiment, even in the case of the pachinko machine 10 configured so that the end condition of the game per character can be selected during the special electric game (during the time saving state), for example, the game per character A flag (end condition switching flag) indicating that the end condition has been switched is provided, and only when the end condition switching flag is set to on, the information stored in the end condition storage area 203ea is read and used. It is preferable to configure it so as to switch the end condition of the hit game. As a result, when a new game per character is executed under the same end conditions as the previous game per character, the process of reading the information stored in the end condition storage area 203ea can be skipped. It is possible to simplify the control process when executing the game per character.
æŹĄă«ăćłïŒïŒïŒăćç §ăăŠăćæżćŠçïŒïŒłïŒïŒïŒïŒăźć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒăŻăćæżćŠçïŒïŒłïŒïŒïŒïŒăźć ćźčăç€șăăăăăŒăăŁăŒăă§ăăăăăźćæżćŠçïŒïŒłïŒïŒïŒïŒăŻăăżă€ăćČ蟌ćŠçïŒïŒćłïŒïŒïŒćç §ïŒă«ăŠćźèĄăăăć¶ćŸĄćŠçă§ăăŁăŠăç”äșæĄä»¶ćæżăăżăłçŸ€ïŒïŒïœă«ćŻŸăăéæè ăźæäœă«ćșă„ăćŠçăćźèĄăăăă Next, the contents of the switching process (S171) will be described with reference to FIG. 151. FIG. 151 is a flowchart showing the contents of the switching process (S171). This switching process (S171) is a control process executed by the timer interrupt process 6 (see FIG. 149), and a process based on the player's operation on the end condition switching button group 22z is executed.
ćæżćŠçïŒïŒłïŒïŒïŒïŒăćźèĄăăăăšăăŸăăćæżćŻèœăă©ă°ïŒïŒïŒïœ ïœăăȘăłă«èšćźăăăŠăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăăȘăłă«èšćźăăăŠăăȘăăšć€ć„ăăć ŽćăćłăĄăçŸćšă性ćœăăéæăźăšăłăăŁăłă°æéäžă§ăŻçĄăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăç”äșæĄä»¶ćæżăăżăłçŸ€ïŒïŒïœăžăźæäœăçĄćčăźæéă§ăăăăăăăźăŸăŸæŹćŠçăç”äșăăăäžæčăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠćæżćŻèœăă©ă°ïŒïŒïŒïœ ïœăăȘăłă«èšćźăăăŠăăăšć€ć„ăăć ŽćăćłăĄăçŸćšă性ćœăăéæăźăšăłăăŁăłă°æéäžă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăæŹĄă«ăćæżäžăă©ă°ïŒïŒïŒïœ ïœăăȘăłă«èšćźăăăŠăăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒă When the switching process (S171) is executed, first, it is determined whether the switchable flag 203eb is set to ON (S2201), and when it is determined that it is not set to ON, that is, the ending of the jackpot game is now. If it is determined that it is not during the period (S2201: No), the operation to the end condition switching button group 22z is invalid, so this process is terminated as it is. On the other hand, when it is determined that the switchable flag 203eb is set to ON in the process of S2201, that is, when it is determined that the current end period of the jackpot game is in progress (S2201: Yes), then switching is in progress. It is determined whether the flag 203ec is set to ON (S2202).
ïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăćæżäžăă©ă°ïŒïŒïŒïœ ïœăăȘăłă«èšćźăăăŠăăȘăć ŽćăćłăĄă性ćœăăéæăźăšăłăăŁăłă°æéäžă§ăăŁăŠăćæżăăżăłïŒïŒïœïœăæäœăăăŠăăȘăç¶æ ïŒćłïŒïŒïŒïŒïœïŒăźèĄšç€șç»éąăèĄšç€șăăăŠăăç¶æ ïŒă§ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăćæżăăżăłïŒïŒïœïœăžăźæäœăăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăæäœăăăŠăăȘăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăăăźăŸăŸæŹćŠçăç”äșăăăäžæčă§ăćæżăăżăłïŒïŒïœïœăžăźæäœăăăŁăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăæŹĄă«ăćæżäžăă©ă°ïŒïŒïŒïœ ïœăăȘăłă«èšćźăïŒïŒłïŒïŒïŒïŒïŒăćæżäžăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăă In the process of S2202, when the switching flag 203ec is not set to on, that is, during the ending period of the jackpot game, the switching button 22za is not operated (the display screen of FIG. 145 (a) is displayed. If it is (S2202: No), it is determined whether there is an operation to the switching button 22za (S2203), and if it is determined that it is not operated (S2203: No), this process is performed as it is. finish. On the other hand, if it is determined that the switching button 22za has been operated (S2203: Yes), then the switching flag 203ec is set to on (S2204), the switching command is set (S2205), and this processing is performed. To finish.
ăăă§ăïŒłïŒïŒïŒïŒăźć€ć„ćŠçă«ă€ăăŠèȘŹæăăăăæŹćźæœćœąæ ă§ăŻăćæżăăżăłïŒïŒïœïœăéæè ăæäœïŒæŒäžïŒăăć Žćă«ăæŒäžăăăćæżăăżăłïŒïŒïœïœăćæżăăżăłçšæ€ç„ăčă€ăăăæ€ç„ăăăăźæ€ç„ç”æăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźć „ćșćăăŒăïŒïŒïŒăžăšćșćăăăăăă«æ§æăăŠăăăăăăŠăïŒłïŒïŒïŒïŒăźć€ć„ćŠçă§ăŻăäžèż°ăăćæżăăżăłçšæ€ç„ăčă€ăăăăæ€ç„俥ć·ăćșćăăăŠăăăăć€ć„ăăŠăăă Here, the discrimination process of S2203 will be described. In the present embodiment, when the player operates (presses) the switching button 22za, the switching button detection switch detects the pressed switching button 22za, and the detection result is sent to the input / output port 205 of the main control device 110. Is configured to be output. Then, in the determination process of S2203, it is determined whether or not the detection signal is output from the above-mentioned changeover button detection switch.
äžæčăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăćæżäžăă©ă°ïŒïŒïŒïœ ïœăăȘăłă«èšćźăăăŠăăć ŽćăćłăĄă性ćœăăéæăźăšăłăăŁăłă°æéäžă§ăăŁăŠăæąă«ćæżăăżăłïŒïŒïœïœăæäœăăăŠăăç¶æ ïŒćłïŒïŒïŒïŒïœïŒăźèĄšç€șç»éąăèĄšç€șăăăŠăăç¶æ ïŒă§ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăéžæăăżăłïŒçŹŹïŒéžæăăżăłïŒïŒïœïœă珏ïŒéžæăăżăłïŒïŒïœïœïŒăźäœăăăæäœăăăŠăăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăăăźïŒłïŒïŒïŒïŒăźć€ć„ćŠçă§ăŻă珏ïŒéžæăăżăłïŒïŒïœïœăæäœïŒæŒäžïŒăăăŠăăć ŽćăŻăæŒäžăăă珏ïŒéžæăăżăłïŒïŒïœïœă珏ïŒéžæăăżăłçšæ€ç„ăčă€ăăăæ€ç„ăăăăźæ€ç„ç”æăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźć „ćșćăăŒăïŒïŒïŒăžăšćșćăăăăăă珏ïŒéžæăăżăłçšæ€ç„ăčă€ăăăăæ€ç„俥ć·ăćșćăăăŠăăăćŠăăć€ć„ăăăăăŸăă珏ïŒéžæăăżăłïŒïŒïœïœăæäœïŒæŒäžïŒăăăŠăăć ŽćăŻăæŒäžăăă珏ïŒéžæăăżăłïŒïŒïœïœă珏ïŒéžæăăżăłçšæ€ç„ăčă€ăăăæ€ç„ăăăăźæ€ç„ç”æăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźć „ćșćăăŒăïŒïŒïŒăžăšćșćăăăăăă珏ïŒéžæăăżăłçšæ€ç„ăčă€ăăăăæ€ç„俥ć·ăćșćăăăŠăăăćŠăăć€ć„ăăăă On the other hand, in the process of S2202, when the switching flag 203ec is set to ON, that is, during the ending period of the jackpot game, the switching button 22za is already operated (display of FIG. 145 (b)). When the screen is displayed (S2202: Yes), it is determined whether any of the selection buttons (first selection button 22zb, second selection button 22zc) is operated (S2206). In the discrimination process of S2206, when the first selection button 22zb is operated (pressed), the pressed first selection button 22zb is detected by the detection switch for the first selection button, and the detection result is the main control device. Since it is output to the input / output port 205 of 110, it is determined whether or not the detection signal is output from the detection switch for the first selection button. When the second selection button 22zc is operated (pressed), the second selection button detection switch detects the pressed second selection button 22zc, and the detection result is the input / output port of the main control device 110. Since it is output to 205, it is determined whether or not the detection signal is output from the detection switch for the second selection button.
ïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠă珏ïŒéžæăăżăłïŒïŒïœïœăæăăŻçŹŹïŒéžæăăżăłïŒïŒïœïœăźäœăăăæäœăăăŠăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăéžæăăżăłăæäœăăăăăšăç€șăæ ć ±ăšăæäœăăăéžæăăżăłăźçšźć„ăç€șăæ ć ±ăšăăć«ăæäœăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçă«ăăŁăŠéžæăăăç”äșæĄä»¶ăç”äșæĄä»¶æ ŒçŽăšăȘăąïŒïŒïŒïœ ïœă«æ ŒçŽăïŒïŒłïŒïŒïŒïŒïŒăćæżäžăă©ă°ïŒïŒïŒïœ ïœăăȘăă«èšćźăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăă In the process of S2206, when it is determined that either the first selection button 22zb or the second selection button 22zc is operated (S2206: Yes), the information indicating that the selection button has been operated and the operation are performed. Set the operation command including the information indicating the type of the selected button (S2207), store the end condition selected by the processing of S2206 in the end condition storage area 203ea (S2208), and turn off the switching flag 203ec. Set (S2209) and end this process.
ăŸăăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠă珏ïŒéžæăăżăłïŒïŒïœïœăæăăŻçŹŹïŒéžæăăżăłïŒïŒïœïœăźäœăăæäœăăăŠăăȘăăšć€ć„ăăć ŽćăćłăĄă珏ïŒéžæăăżăłçšæ€ç„ăčă€ăăăăă珏ïŒéžæăăżăłçšæ€ç„ăčă€ăăăăăæ€ç„俥ć·ăćșćăăăŠăăȘăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăăăźăŸăŸæŹćŠçăç”äșăăă Further, in the process of S2206, when it is determined that neither the first selection button 22zb nor the second selection button 22zc is operated, that is, from the detection switch for the first selection button or the detection switch for the second selection button. If it is determined that the detection signal is not output (S2206: Yes), this process is terminated as it is.
仄äžăèȘŹæăăăéăăćæżćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒă§ăŻăéžæăăżăłïŒçŹŹïŒéžæăăżăłïŒïŒïœïœă珏ïŒéžæăăżăłïŒïŒïœïœïŒăžăźæäœăæćčă«ć€ć„ăăăăżă€ăăłă°ă«ăăăŠăäœăăăźéžæăăżăłïŒçŹŹïŒéžæăăżăłïŒïŒïœïœă珏ïŒéžæăăżăłïŒïŒïœïœïŒăæäœăăăć Žćă«ăç”äșæĄä»¶æ ŒçŽăšăȘăąïŒïŒïŒïœ ïœă«éžæăăăç”äșæĄä»¶ăç€șăæ ć ±ăæ ŒçŽăăăăăéžæăăăç”äșæĄä»¶ăç€șăăłăăłăăèšćźăăăăšçĄăăéžæăăżăłïŒçŹŹïŒéžæăăżăłïŒïŒïœïœă珏ïŒéžæăăżăłïŒïŒïœïœïŒăæäœăăăăăšăç€șăæ ć ±ăšăæäœăăăéžæăăżăłăźçšźć„ăç€șăæ ć ±ăć«ăŸăăæäœăłăăłăăèšćźăăăăă«æ§æăăŠăăăăŸăăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠćæżäžăă©ă°ïŒïŒïŒïœ ïœăăȘăă«èšćźăăăăă性ćœăăéæăźăšăłăăŁăłă°æéäžă§ăăă°ăç”äșæĄä»¶ćæżăăżăłçŸ€ïŒïŒïœăæäœăăććșŠăç”äșæĄä»¶ăéžæăăăăšăćŻèœă«æ§æăăŠăăă As described above, in the switching process (see S171 in FIG. 151), any of the selection buttons is selected at the timing when the operation to the selection buttons (first selection button 22zb, second selection button 22zc) is effectively determined. When (1st selection button 22zb, 2nd selection button 22zc) is operated, information indicating the selected end condition is stored in the end condition storage area 203ea, but a command indicating the selected end condition is set. It is configured to set an operation command including information indicating that the selection button (first selection button 22zb, second selection button 22zc) has been operated and information indicating the type of the operated selection button. doing. Further, since the switching flag 203ec is set to off in the processing of S2209, it is possible to operate the end condition switching button group 22z and select the end condition again during the ending period of the jackpot game. ing.
ă€ăŸăă性ćœăăéæăźăšăłăăŁăłă°æéăç”äșăăăŸă§ăŻăç”äșæĄä»¶ăçąșćźăăȘăăăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒă«ćăăŠéžæăăăç”äșæĄä»¶ăç€șăăăăźăłăăłăïŒç”äșæĄä»¶ăłăăłăïŒăćșćăăȘăăăă«æ§æăăŠăăăăăźăăă«æ§æăăăăšă§ăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒćŽă§ăŻç”äșæĄä»¶ăłăăłăăć俥ăăć Žćă«ăæŹĄăźć€§ćœăăéæăćźèĄăăăăŸă§ăć俥ăăç”äșæĄä»¶ăłăăłăă«ć«ăŸăăŠăăæ ć ±ïŒç”äșæĄä»¶çšźć„ïŒă«ćżăăæŒćșăèšćźăăăăšăă§ăăăăăŁăŠăéæè ăéžæăăżăłïŒçŹŹïŒéžæăăżăłïŒïŒïœïœă珏ïŒéžæăăżăłïŒïŒïœïœïŒăæäœăăæŻă«ç”äșæĄä»¶ăłăăłăăèšćźăăăć Žćă«æŻăčăŠăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒćŽăźć¶ćŸĄćŠçăç°ĄçŽ ćăăăăšăă§ăăă That is, since the end condition is not fixed until the ending period of the jackpot game is completed, the command (end condition command) for indicating the selected end condition is not output to the voice lamp control device 113. ing. With this configuration, when the voice lamp control device 113 receives the end condition command, the information included in the received end condition command (end condition type) until the next jackpot game is executed. It is possible to set the effect according to. Therefore, the control process on the voice lamp control device 113 side is simplified as compared with the case where the end condition command is set every time the player operates the selection button (first selection button 22zb, second selection button 22zc). be able to.
ăŸăăćæżäžăă©ă°ïŒïŒïŒïœ ïœăăȘăłă«èšćźăăăŠăăç¶æ ă§éžæăăżăłïŒçŹŹïŒéžæăăżăłïŒïŒïœïœă珏ïŒéžæăăżăłïŒïŒïœïœïŒăæäœăăăăăšăç€șăæäœăłăăłăăèšćźćŻèœă«æ§æăăŠăăăăă性ćœăăéæăźăšăłăăŁăłă°æéäžăŻăć俥ăăæäœăłăăłăă«ćșă„ăăæŒćșăćźèĄăăăăšăă§ăăăăăŁăŠăéžæăăżăłïŒçŹŹïŒéžæăăżăłïŒïŒïœïœă珏ïŒéžæăăżăłïŒïŒïœïœïŒăæäœăăéæè ă«ćŻŸăăŠéćæăäžăăăăšăźçĄăæŒćșăćźèĄăăăăšăă§ăăă In addition, since the operation command indicating that the selection button (first selection button 22zb, second selection button 22zc) has been operated while the switching flag 203ec is set to on can be set, it is a big hit. During the ending period of the game, it is possible to execute an effect based on the received operation command. Therefore, it is possible to perform an effect that does not give a sense of discomfort to the player who operates the selection buttons (first selection button 22zb, second selection button 22zc).
æŹĄă«ăćłïŒïŒïŒăćç §ăăŠă性ćœăăć¶ćŸĄćŠçïŒïŒïŒłïŒïŒïŒïŒïŒăźć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒăŻă性ćœăăć¶ćŸĄćŠçïŒïŒïŒłïŒïŒïŒïŒïŒăźć ćźčăç€șăăăăăŒăăŁăŒăă§ăăăăăźć€§ćœăăć¶ćŸĄćŠçïŒïŒïŒłïŒïŒïŒïŒïŒă§ăŻăäžèż°ăă珏ïŒćźæœćœąæ ăźć€§ćœăăć¶ćŸĄćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒă«ćŻŸăăŠăăšăłăăŁăłă°æéăźéć§ăżă€ăăłă°ă«ăŠćźèĄăăăćŠçăšă性ćœăăéæăźç”äșăżă€ăăłă°ă«ăŠćźèĄăăăćŠçăšăăçžéăăăă仄ć€ăŻćäžă§ăăăćäžăźćŠçć ćźčă«ă€ăăŠăŻćäžăźçŹŠć·ăä»ăăŠăăăźè©łçŽ°ăȘèȘŹæăçç„ăăă Next, the contents of the jackpot control process 6 (S1854) will be described with reference to FIG. 152. FIG. 152 is a flowchart showing the contents of the jackpot control process 6 (S1854). In the jackpot control process 6 (S1854), for the jackpot control process of the first embodiment described above (see S1804 in FIG. 56), the process executed at the start timing of the ending period and the end timing of the jackpot game are set. Is different from the processing executed in the above, and other than that, it is the same. The same processing contents are designated by the same reference numerals, and detailed description thereof will be omitted.
性ćœăăć¶ćŸĄćŠçïŒïŒïŒłïŒïŒïŒïŒïŒăćźèĄăăăăšăăŸăăäžèż°ăă珏ïŒćźæœćœąæ ăźć€§ćœăăć¶ćŸĄćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒăšćäžăźïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăćźèĄăăïŒłïŒïŒïŒïŒăźćŠçăç”ăăćŸă«ăćæżćŻèœăă©ă°ïŒïŒïŒïœ ïœăăȘăłă«èšćźăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăăă€ăŸăăæŹćźæœćœąæ ă§ăŻă性ćœăăéæă«ăăăŠæćŸăźă©ăŠăłăéæăç”äșăăćŸă«èšćźăăăăšăłăăŁăłă°æéăèšćźăăăć Žćă«ăćæżćŻèœăă©ă°ïŒïŒïŒïœ ïœăăȘăłă«èšćźăăăăšă§ăćæżăăżăłïŒïŒïœïœă«ćŻŸăăéæè ăźæäœăæćčă«ć€ć„ăăăăă«æ§æăăŠăăă When the jackpot control process 6 (S1854) is executed, first, the same processes of S1901 to S1911 as the jackpot control process of the first embodiment described above (see S1804 in FIG. 56) are executed, and the process of S1911 is completed. Later, the switchable flag 203eb is set to ON (S1951), and this process ends. That is, in the present embodiment, when the ending period set after the last round game is completed in the jackpot game is set, the switchable flag 203eb is set to be turned on, so that the player operates the switch button 22za. Is configured to be effectively determined.
äžæčăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăăšăłăăŁăłă°æéăźéć§ăżă€ăăłă°ă§ăŻçĄăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăæŹĄă«ă性ćœăăç”äșăźăżă€ăăłă°ăćłăĄăăšăłăăŁăłă°æéăźç”äșăżă€ăăłă°ă§ăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒă性ćœăăç”äșăźăżă€ăăłă°ă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăäžèż°ăă珏ïŒćźæœćœąæ ăźć€§ćœăăć¶ćŸĄćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒăšćäžăźïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăćźèĄăăăăźćŸăç”äșæĄä»¶èšćźćŠçăćźèĄăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăăăŸăăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠć€§ćœăăç”äșăźăżă€ăăłă°ă§ăŻçĄăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăäžèż°ăă珏ïŒćźæœćœąæ ăźć€§ćœăăć¶ćŸĄćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒăšćäžăźïŒłïŒïŒïŒïŒăźćŠçăćźèĄăăæŹćŠçăç”äșăăă On the other hand, in the process of S1910, when it is determined that it is not the start timing of the ending period (S1910: No), then it is determined whether it is the timing of the end of the jackpot, that is, the end timing of the ending period (S1912). When it is determined that it is the timing of the end of the jackpot (S1912: Yes), the same processes of S1913 to S1917 as the jackpot control process of the first embodiment described above (see S1804 in FIG. 56) are executed, and then the end condition is executed. The setting process is executed (S1952), and this process is terminated. If it is determined in the process of S1912 that it is not the timing of the end of the jackpot (S1912: No), the same process of S1918 as the jackpot control process of the first embodiment described above (see S1804 in FIG. 56) is executed. This process ends.
æŹĄă«ăćłïŒïŒïŒăćç §ăăŠăç”äșæĄä»¶èšćźćŠçïŒïŒłïŒïŒïŒïŒïŒăźć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒăŻăç”äșæĄä»¶èšćźćŠçïŒïŒłïŒïŒïŒïŒïŒăźć ćźčăç€șăăăăăŒăăŁăŒăă§ăăăăăźç”äșæĄä»¶èšćźćŠçïŒïŒłïŒïŒïŒïŒïŒăŻă性ćœăăć¶ćŸĄćŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒă«ăŠćźèĄăăăăăźă§ăăă性ćœăăéæăźăšăłăăŁăłă°æéäžă«ćźèĄăăăćœčç©ćœăăéæăźç”äșæĄä»¶éžæăźéžæç”æă«ćșă„ăăćŠçăćźèĄăăăăźă§ăăă Next, the contents of the end condition setting process (S1952) will be described with reference to FIG. 153. FIG. 153 is a flowchart showing the contents of the end condition setting process (S1952). This end condition setting process (S1952) is executed in the jackpot control process 6 (see S1854 in FIG. 152), and the selection of the end condition selection of the bonus game executed during the ending period of the jackpot game. It executes processing based on the result.
ç”äșæĄä»¶èšćźćŠçïŒïŒłïŒïŒïŒïŒïŒăćźèĄăăăăšăăŸăăćæżćŻèœăă©ă°ïŒïŒïŒïœ ïœăăȘăă«èšćźăïŒïŒłïŒïŒïŒïŒïŒăæŹĄăă§ăćæżäžăă©ă°ïŒïŒïŒïœ ïœăăȘăłă«èšćźăăăŠăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăăȘăłă«èšćźăăăŠăăăšć€ć„ăăć ŽćăćłăĄăç”äșæĄä»¶ăéžæăăéžæç»éąïŒćłïŒïŒïŒïŒïœïŒćç §ïŒăèĄšç€șăăăç¶æ ă§ć€§ćœăăç”äșăżă€ăăłă°ăšăȘăŁăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăćæżäžăă©ă°ïŒïŒïŒïœ ïœăăȘăă«èšćźăïŒïŒłïŒïŒïŒïŒïŒăç”äșæĄä»¶æ ŒçŽăšăȘăąïŒïŒïŒïœ ïœă«æ ŒçŽăăăŠăăæ ć ±ïŒæç”çă«éžæăăç”äșæĄä»¶çšźć„ïŒăèȘăżćșăïŒïŒłïŒïŒïŒïŒïŒăç”äșæĄä»¶æ ŒçŽăšăȘăąïŒïŒïŒïœ ïœăăèȘăżćșăăæ ć ±ă«ćșă„ăăŠç”äșæĄä»¶ăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăăäžæčăïŒłïŒïŒïŒïŒăźćŠçă§ćæżäžăă©ă°ïŒïŒïŒïœ ïœăăȘăłă«èšćźăăăŠăăȘăăšć€ć„ăăć ŽćăćłăĄă性ćœăăăšăłăăŁăłă°ç»éąïŒćłïŒïŒïŒïŒïœïŒćç §ïŒă«ăŠćæżăăżăłïŒïŒïœïœăæäœăăȘăăŁăć ŽćăæăăŻăç”äșæĄä»¶éžæç»éąïŒćłïŒïŒïŒïŒïœïŒćç §ïŒă«ăŠææăźéžæăăżăłïŒçŹŹïŒéžæăăżăłïŒïŒïœïœă珏ïŒéžæăăżăłïŒïŒïœïœïŒăæäœïŒæŒäžïŒăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăïŒłïŒïŒïŒïŒăźćŠçăăčăăăăăŠïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăă When the end condition setting process (S1952) is executed, first, the switchable flag 203eb is set to off (S2301), then it is determined whether the switching flag 203ec is set to on (S2302), and then turned on. If it is determined that the settings have been made, that is, if the jackpot end timing is reached while the selection screen for selecting the end condition (see FIG. 145 (b)) is displayed (S2302: Yes), the switching flag 203ec Is set to off (S2303), the information stored in the end condition storage area 203ea (finally selected end condition type) is read (S2304), and the end condition is read based on the information read from the end condition storage area 203ea. Set the command (S2305) and end this process. On the other hand, when it is determined in the process of S2302 that the switching flag 203ec is not set to ON, that is, when the switching button 22za is not operated on the jackpot ending screen (see FIG. 145 (a)), or the process ends. When the desired selection buttons (first selection button 22zb, second selection button 22zc) are operated (pressed) on the condition selection screen (see FIG. 145 (b)) (S2302: No), the processing of S2303 is skipped. Then, the process proceeds to S2304.
仄äžăèȘŹæăăăéăăæŹćźæœćœąæ ă§ăŻă性ćœăăéæăźç”äșăżă€ăăłă°ă«ăăăŠćźèĄăăăç”äșæĄä»¶èšćźćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒă«ăŠăæç”çă«éžæăăăç”äșæĄä»¶ăźăżăćŻŸè±Ąă«ç”äșæĄä»¶ăłăăłăăèšćźăăăăă«æ§æăăŠăăăăăă«ăćœčç©ćœăăéæăźç”äșæĄä»¶ăéžæćŻèœăȘæéă性ćœăăéæäžăźăżăšăȘăăăă«æ§æăăŠăăăăăźăăă«æ§æăăăăšă§ăïŒćăźć€§ćœăăéæăć„æ©ă«éłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒćŽăžăšćșćăăăç”äșæĄä»¶ăłăăłăăźæ°ăïŒă€ă«ăăăăšăă§ăăăăźç”äșæĄä»¶ăłăăłăă«ć«ăŸăăç”äșæĄä»¶ă«ćŻŸćżăăç”äșæĄä»¶ăăć°ăȘăăšăæŹĄăźć€§ćœăăéæăćźèĄăăăăŸă§é©çšăăăăăšă«ăȘăă As described above, in the present embodiment, the end condition command is applied only to the end condition finally selected in the end condition setting process (see S1952 in FIG. 153) executed at the end timing of the jackpot game. Is configured to set. Further, the period during which the end condition of the game per character can be selected is configured to be only during the big hit game. With this configuration, the number of end condition commands output to the voice lamp control device 113 side in the wake of one big hit game can be made one, and the end condition included in the end condition command can be set to one. The termination condition corresponding to is applied at least until the next jackpot game is executed.
ăăŁăŠăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒćŽă§ăŻăć俥ăăç”äșæĄä»¶ăłăăłăă«ćșă„ăăæŒćșăăć°ăȘăăšăæŹĄăźć€§ćœăăéæăćźèĄăăăăŸă§ăŻç¶ç¶ăăŠćźèĄăăăăšăă§ăăăăăćœčç©ćœăăéæăźç”äșæĄä»¶ă«ćżăăŠæŒćșæ æ§ăćŻć€ăăăć Žćă«ăăăŠăæŒćșæ æ§ăćŻć€ăăăăăăźćŠçăç ©éă«ăȘăăăšăæć¶ăăăăšăă§ăăă Therefore, on the voice lamp control device 113 side, the effect based on the received end condition command can be continuously executed at least until the next big hit game is executed. When the effect mode is changed accordingly, it is possible to prevent the process for changing the effect mode from becoming complicated.
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çœźïŒïŒïŒăźïŒïŒ°ïŒ”ïŒïŒïŒă«ăŠćźèĄăăăć¶ćŸĄćŠçăźć
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ă«ćŻŸăăŠăăłăăłăć€ćźćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒïŒă«æżăăŠăłăăłăć€ćźćŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒïŒăćźèĄăăçčă§çžéăăăă仄ć€ăŻćäžă§ăăăćäžăźćŠçć
ćźčă«ćŻŸăăŠăŻćäžăźçŹŠć·ăä»ăăŠăăźè©łçŽ°ăȘèȘŹæăçç„ăăă
<Regarding the control process of the audio lamp control device in the sixth embodiment>
Next, with reference to FIGS. 154 and 155, the content of the control process executed by the MPU 221 of the voice lamp control device 113 in the sixth embodiment will be described. The sixth embodiment differs from the first embodiment in that the command determination process 6 (S4172 in FIG. 154) is executed instead of the command determination process (S4102 in FIG. 61), and other than that. It is the same. The same processing contents are designated by the same reference numerals and detailed description thereof will be omitted.
ăŸăăćłïŒïŒïŒăćç §ăăŠăăłăăłăć€ćźćŠçïŒïŒïŒłïŒïŒïŒïŒïŒăźć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒăŻăăłăăłăć€ćźćŠçïŒïŒïŒłïŒïŒïŒïŒïŒăźć ćźčăç€șăăăăăŒăăŁăŒăă§ăăăăăźăłăăłăć€ćźćŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒïŒăŻăäžèż°ăă珏ïŒćźæœćœąæ ă«ăăăăłăăłăć€ćźćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒïŒă«ćŻŸăăŠăćœčç©ćœăăéæăźç”äșæĄä»¶ă«éąăăăłăăłăăć俥ăăăăźć€ć„ćŠçăšăăăźć€ć„ćŠçăźç”æă«ćșă„ăăŠćźèĄăăăćŠçăšăăèżœć ăăçčă§çžéăăăă仄ć€ăŻćäžă§ăăăćäžăźć ćźčă«ă€ăăŠăŻćäžăźçŹŠć·ăä»ăăŠăăăźè©łçŽ°ăȘèȘŹæăçç„ăăă First, the contents of the command determination process 6 (S4172) will be described with reference to FIG. 154. FIG. 154 is a flowchart showing the contents of the command determination process 6 (S4172). This command determination process 6 (S4172 in FIG. 154) is a process for determining whether or not a command regarding the end condition of the game per accessory has been received with respect to the command determination process (S4102 in FIG. 61) in the first embodiment described above. , Is different from the process executed based on the result of the discrimination process in that, and is the same except for the addition. The same contents are designated by the same reference numerals, and detailed description thereof will be omitted.
ăłăăłăć€ćźćŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒïŒăćźèĄăăăăšăăŸăăäžèż°ăă珏ïŒćźæœćœąæ ăźăłăăłăć€ćźćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒăšćäžăźïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăćźèĄăăăăăăŠăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăćœăăéąéŁăłăăłăăć俥ăăŠăăȘăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăæŹĄă«ăç”äșæĄä»¶éąéŁăłăăłăăć俥ăăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăăăă§ăç”äșæĄä»¶éąéŁăłăăłăăšăăŠăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźćæżćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒă«ăŠèšćźăăăćæżäžăłăăłăăæäœăłăăłăăšăç”äșæĄä»¶èšćźćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒă«ăŠèšćźăăăç”äșæĄä»¶ăłăăłăăšăăè©Čćœăăă When the command determination process 6 (S4172 in FIG. 154) is executed, first, the same processes in S4201 to S4219 as in the command determination process (see S4102 in FIG. 61) of the first embodiment described above are executed. Then, in the process of S4218, when it is determined that the hit-related command has not been received (S4218: No), then it is determined whether or not the end condition-related command has been received (S4271). Here, the end condition-related commands include a switching command and an operation command set in the switching process of the main controller 110 (see S171 in FIG. 151) and an end condition setting process (see S1952 in FIG. 153). Corresponds to the end condition command to be set.
ïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăç”äșæĄä»¶éąéŁăłăăłăăć俥ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăæŹĄă«ăç”äșæĄä»¶éąéŁćŠçăćźèĄăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăăäžæčăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăç”äșæĄä»¶éąéŁăłăăłăăć俥ăăŠăăȘăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăăăźä»ăźăłăăłăă«ćżăăćŠçăćźèĄăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăă If it is determined that the end condition-related command has been received in the process of S4271 (S4271: Yes), then the end condition-related process is executed (S4272), and this process is terminated. On the other hand, in the process of S4271, if it is determined that the command related to the end condition has not been received (S4271: No), the process corresponding to the other command is executed (S4220), and this process is terminated.
æŹĄă«ăćłïŒïŒïŒăćç §ăăŠăç”äșæĄä»¶éąéŁćŠçïŒïŒłïŒïŒïŒïŒïŒăźć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒăŻăç”äșæĄä»¶éąéŁćŠçïŒïŒłïŒïŒïŒïŒïŒăźć ćźčăç€șăăăăăŒăăŁăŒăă§ăăăăăźç”äșæĄä»¶éąéŁćŠçïŒïŒłïŒïŒïŒïŒïŒăŻăéæè ăćœčç©ćœăăéæăźç”äșæĄä»¶ăéžæăăéžææäœăćźèĄăăć Žćă«ăăăźéžææäœă«ćŻŸćżăăæŒćșæ æ§ăèšćźăăăăăźæ§ă ăȘćŠçăćźèĄăăăă Next, the contents of the end condition-related processing (S4272) will be described with reference to FIG. 155. FIG. 155 is a flowchart showing the contents of the end condition related process (S4272). In this end condition-related process (S4272), when the player executes a selection operation for selecting the end condition of the game per character, various processes for setting the effect mode corresponding to the selection operation are executed. NS.
ç”äșæĄä»¶éąéŁćŠçïŒïŒłïŒïŒïŒïŒïŒăćźèĄăăăăšăăŸăăçŸćšă性ćœăăéæäžă§ăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒă性ćœăăéæäžă§ăŻçĄăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăăăźăŸăŸæŹćŠçăç”äșăăăă€ăŸăăæŹćźæœćœąæ ă§ăŻă性ćœăăéæäžă«ăźăżćœčç©ćœăăéæăźç”äșæĄä»¶ăéžæćŻèœă«æ§æăăŠăăăăă性ćœăăéæäžä»„ć€ă«ç”äșæĄä»¶éąéŁăłăăłăăć俥ăăć Žćă«ăŻăć俥ăăăłăăłăă«ćŻŸćżăăæŒćșăèšćźăăȘăăăă«æ§æăăŠăăăăăŁăŠăăă€ășçă«ăăèȘ€ăŁăăłăăłăăć俥ăăć Žćă«éæè ăźæćłăăȘăæŒćșăćźèĄăăăŠăăŸăăăšăæć¶ăăăăšăă§ăăă When the end condition-related process (S4272) is executed, first, it is determined whether the current jackpot game is in progress (S5701), and if it is determined that the jackpot game is not in progress (S5701: No), this process is performed as it is. finish. That is, in the present embodiment, since the end condition of the game per character can be selected only during the jackpot game, when the end condition related command is received other than during the jackpot game, it corresponds to the received command. It is configured so that the effect to be performed is not set. Therefore, it is possible to prevent the player from executing an unintended effect when an erroneous command is received due to noise or the like.
ïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăçŸćšă性ćœăăéæäžă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăæŹĄă«ăćæżäžăłăăłăăć俥ăăăăćłăĄă性ćœăăăźăšăłăăŁăłă°æéäžă«éæè ăćæżăăżăłïŒïŒïœïœăæäœïŒæŒäžïŒăăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠćæżäžăłăăłăăć俥ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăéžæç»éąăç€șăèĄšç€șçšăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăă In the process of S5701, if it is determined that the current jackpot game is in progress (S5701: Yes), then the switching command is received, that is, the player operates the switching button 22za during the jackpot ending period. It is determined whether (pressed) or not (S5702). If it is determined that the switching command has been received in the process of S5702 (S5702: Yes), a display command indicating the selection screen is set (S5703), and this process ends.
ïŒłïŒïŒïŒïŒăźćŠçăćźèĄăăăăšă性ćœăăăźăšăłăăŁăłă°ç»éąïŒćłïŒïŒïŒïŒïœïŒćç §ïŒăăćœčç©ćœăăéæăźç”äșæĄä»¶ăéžæăăăăăźéžæç»éąïŒćłïŒïŒïŒïŒïœïŒćç §ïŒăžăšćăæżăăăăăźèĄšç€șçšăłăăłăăèšćźăăăăăăă§èšćźăăăèĄšç€șçšăłăăłăăŻăăăźä»ăźèĄšç€șçšăłăăłăăšćæ§ă«ăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăźăĄă€ăłćŠçïŒćłïŒïŒćç §ïŒăźăłăăłăćșććŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒă«ăŠèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăžăšćșćăăăăăăăŠăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçă§èšćźăăăèĄšç€șçšăłăăłăăć俥ăăăšăç”äșæĄä»¶ăźéžæç»éąïŒćłïŒïŒïŒïŒïœïŒćç §ïŒăèĄšç€șăăăăăźç»ćăăŒăżăäœæăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«éžæç»éąăèĄšç€șăăăă When the process of S5703 is executed, the ending screen of the jackpot (see FIG. 145 (a)) is switched to the selection screen (see FIG. 145 (b)) for selecting the end condition of the game per character. The display command is set. The display command set here is sent to the display control device 114 in the command output process (see S4102 in FIG. 60) of the main process (see FIG. 60) of the voice lamp control device 113 in the same manner as the other display commands. Is output. Then, when the display control device 114 receives the display command set in the process of S5703, it creates image data for displaying the end condition selection screen (see FIG. 145 (b)), and creates a third symbol display device. The selection screen is displayed at 81.
äžæčăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăćæżäžăłăăłăăć俥ăăŠăăȘăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăæŹĄăă§ăæäœăłăăłăăć俥ăăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăăăźæäœăłăăłăăŻăéæè ăéžæăăżăłïŒçŹŹïŒéžæăăżăłïŒïŒïœïœă珏ïŒéžæăăżăłïŒïŒïœïœïŒăæäœïŒæŒäžïŒăăăăšăæćčă«ć€ć„ăăăć Žćă«ăćłăĄă性ćœăăăźăšăłăăŁăłă°æéäžă«ăćæżăăżăłïŒïŒïœïœăæäœăăç”äșæĄä»¶ăźéžæç»éąăèĄšç€șăăăç¶æ ă§éžæăăżăłïŒçŹŹïŒéžæăăżăłïŒïŒïœïœă珏ïŒéžæăăżăłïŒïŒïœïœïŒăæäœăăć Žćă«ăèšćźăăăăłăăłăă§ăăŁăŠăéæè ăæäœăăéžæăăżăłăźçšźć„ăç€șăăăăźæ ć ±ăć«ăăłăăłăă§ăăă On the other hand, in the process of S5702, if it is determined that the switching command has not been received (S5702: No), then it is determined whether or not the operation command has been received (S5704). This operation command is a switching button when it is effectively determined that the player has operated (pressed) the selection button (first selection button 22zb, second selection button 22zc), that is, during the ending period of the jackpot. This command is set when the selection button (first selection button 22zb, second selection button 22zc) is operated while 22za is operated and the end condition selection screen is displayed, and is operated by the player. This command contains information to indicate the type of select button.
ïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăæäœăłăăłăăć俥ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăä»ćć俥ăăæäœăłăăłăă珏ïŒéžæăăżăłïŒïŒïœïœă«ćŻŸćżăăæäœăłăăłăă§ăăăăćłăĄăæäœăłăăłăă«ć«ăŸăăæ ć ±ă«çŹŹïŒéžæăăżăłïŒïŒïœïœăæäœăăăăšăç€șăăăăźæ ć ±ăć«ăŸăăŠăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒă珏ïŒéžæăăżăłïŒïŒïœïœă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒă珏ïŒéžæăăżăłïŒïŒïœïœă«ćŻŸćżăăç”äșæĄä»¶ă§ăăć „èłç”äșïŒæĄä»¶ïŒăç€șăèĄšç€șçšăłăăłăăèšćźăăïŒïŒłïŒïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçă§èĄšç€șçšăłăăłăăèšćźăăăăšăç”äșæĄä»¶ăźéžæç»éąïŒćłïŒïŒïŒïŒïœïŒćç §ïŒăăăéæè ăć „èłç”äșæĄä»¶ăéžæăăăăšăç€șăç”äșæĄä»¶æ±șćźç»éąïŒćłïŒïŒïŒïŒïœïŒćç §ïŒăèĄšç€șăăăăăăźćŸăèšćźăăç”äșæĄä»¶ïŒć „èłç”äșæĄä»¶ïŒăç”äșæ ŒçŽăšăȘăąïŒïŒïŒïœ ïœă«æ ŒçŽăăæŹćŠçăç”äșăăă When it is determined that the operation command has been received in the processing of S5704 (S5704: Yes), whether the operation command received this time is the operation command corresponding to the first selection button 22zb, that is, the information included in the operation command It is determined whether the information for indicating that the first selection button 22zb has been operated is included (S5705), and when it is determined that the first selection button 22zb is used (S5705: Yes), the first selection button 22zb is displayed. A display command indicating the end of winning (condition), which is the corresponding end condition, is set (S5706). When the display command is set in the process of S5706, the end condition determination screen (FIG. 146 (a)) indicating that the player has selected the winning end condition from the end condition selection screen (see FIG. 145 (b)). See) is displayed. After that, the set end condition (winning end condition) is stored in the end storage area 223ea, and this process ends.
ïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăä»ćć俥ăăæäœăłăăłăă珏ïŒéžæăăżăłïŒïŒïœïœăæäœăăăăźă§ăŻçĄăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăä»ćć俥ăăæäœăłăăłăă珏ïŒéžæăăżăłïŒïŒïœïœăæäœăăăăźă§ăăăăăæéç”äșïŒæĄä»¶ïŒăç€șăèĄšç€șçšăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăăïŒłïŒïŒïŒïŒăźćŠçă§èĄšç€șçšăłăăłăăèšćźăăăăšăç”äșæĄä»¶ăźéžæç»éąïŒćłïŒïŒïŒïŒïœïŒćç §ïŒăăăéæè ăæéç”äșæĄä»¶ăéžæăăăăšăç€șăç”äșæĄä»¶æ±șćźç»éąăèĄšç€șăăăăć ·äœçă«ăŻăćłïŒïŒïŒïŒïœïŒăćç §ăăŠäžèż°ăăèĄšç€șç»éąă«ćŻŸăăŠăèĄšç€șé ćïŒČïŒïŒă«æżăăŠèĄšç€șé ćïŒČïŒïŒïŒćłïŒïŒïŒïŒïœïŒćç §ïŒăæĄć€§èĄšç€șăăăèĄšç€șé ćïŒČïŒïŒïœă«ăæéç”äșăăèĄšç€șăăăèĄšç€șé ćïŒČïŒïŒă«ăæéăăźæćăèĄšç€șăăăăăăźćŸăèšćźăăç”äșæĄä»¶ïŒæéç”äșæĄä»¶ïŒăç”äșæ ŒçŽăšăȘăąïŒïŒïŒïœ ïœă«æ ŒçŽăăæŹćŠçăç”äșăăă In the process of S5705, if it is determined that the operation command received this time does not operate the first selection button 22zb (S5705: No), the operation command received this time operates the second selection button 22zc. Therefore, a display command indicating the end of time (condition) is set (S5707), and this process is terminated. When the display command is set in the process of S5707, the end condition determination screen indicating that the player has selected the time end condition is displayed from the end condition selection screen (see FIG. 145 (b)). Specifically, on the display screen described above with reference to FIG. 146 (a), the display area HR22 (see FIG. 145 (b)) is enlarged and displayed in place of the display area HR21, and the display area HR22a is displayed as âtimeâ. "End" is displayed, and the characters "time" are displayed in the display area HR23. After that, the set end condition (time end condition) is stored in the end storage area 223ea, and this process ends.
ïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăæäœăłăăłăăć俥ăăŠăăȘăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăæŹĄă«ăç”äșæĄä»¶ăłăăłăăć俥ăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăç”äșæĄä»¶ăłăăłăăć俥ăăŠăăȘăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăăăźăŸăŸæŹćŠçăç”äșăăăäžæčăç”äșæĄä»¶ăłăăłăăć俥ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăç”äșæ ŒçŽăšăȘăąïŒïŒïŒïœ ïœă«æ ŒçŽăăăŠăăç”äșæĄä»¶ăç€șăæ ć ±ăšăä»ćć俥ăăç”äșæĄä»¶ăłăăłăă«ć«ăŸăăæ ć ±ăšăăæŻèŒăăćäžăźç”äșæĄä»¶ăç€șăăŠăăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒă In the process of S5704, if it is determined that the operation command has not been received (S5704: No), then it is determined whether the end condition command has been received (S5709), and it is determined that the end condition command has not been received. If this is the case (S5709: No), the present process is terminated as it is. On the other hand, when it is determined that the end condition command has been received (S5709: Yes), the information indicating the end condition stored in the end storage area 223ea is compared with the information included in the end condition command received this time. , It is determined whether the same termination condition is shown (S5710).
ïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăćäžăźç”äșæĄä»¶ă§ăăăšć€ć„ăăć ŽćăćłăĄăć俥ăăæäœăłăăłăă«ćșă„ăăŠèšćźăăç”äșæĄä»¶ăšăç”äșæĄä»¶ăłăăłăăç€șăç”äșæĄä»¶ăšăăćäžăźç”äșæĄä»¶ăç€șăăŠăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăăăźăŸăŸæŹćŠçăç”äșăăăăŸăăć俥ăăæäœăłăăłăă«ćșă„ăăŠèšćźăăç”äșæĄä»¶ăšăç”äșæĄä»¶ăłăăłăăç€șăç”äșæĄä»¶ăšăăćäžăźç”äșæĄä»¶ăç€șăăŠăăȘăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăćźéă«èšćźăăăç”äșæĄä»¶ăšă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«ăŠèĄšç€șăăéžæç”æăšăçžéăăć Žćă§ăăăăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«èĄšç€șăăăèĄšç€șæ æ§ăăç”äșæĄä»¶ăłăăłăăç€șăç”äșæĄä»¶ă«ćŻŸćżăăèĄšç€șæ æ§ăžăšćăæżăăăăăźèĄšç€șçšăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăă In the process of S5710, when it is determined that the end conditions are the same, that is, when the end condition set based on the received operation command and the end condition indicated by the end condition command indicate the same end condition. (S5710: Yes) ends this process as it is. If the end condition set based on the received operation command and the end condition indicated by the end condition command do not indicate the same end condition (S5710: No), the end condition actually set and the end condition are determined. Since the selection result displayed on the display surface of the third symbol display device 81 is different, the display mode displayed on the display surface of the third symbol display device 81 corresponds to the end condition indicated by the end condition command. A display command for switching to the display mode is set (S5711), and this process is terminated.
ïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠèĄšç€șçšăłăăłăăèšćźăăăăšăäž»èĄšç€șé ćïœăźäžć€źéšă«ăŠăç”äșæĄä»¶ćæżäžăăźăłăĄăłăăèĄšç€șăăȘăăăèĄšç€șé ćïŒČïŒïŒă«ç”äșæĄä»¶ăłăăłăăç€șăç”äșæĄä»¶ă«ćŻŸćżăăèĄšç€șæ æ§ăèĄšç€șăăăă When the display command is set in the process of S5711, the display corresponding to the end condition indicated by the end condition command is displayed in the display area HR23 while displaying the comment "End condition switching in progress" in the center of the main display area Dm. The aspect is displayed.
仄äžăèȘŹæăăăéăăæŹçŹŹïŒćźæœćœąæ ă§ăŻăćœčç©ćœăăéæăźç”äșæĄä»¶ăšăăŠăć „èłç”äșæĄä»¶ăŸăăŻæéç”äșæĄä»¶ăźäœăăăéæè ăéžæćŻèœă«æ§æăăŠăăăă€ăŸăăć „èłç”äșæĄä»¶ăéžæăăć Žćă«ăŻăæéç”äșæĄä»¶ăæç«ăćŸăæéăç”éăăăšăăŠăæéç”äșæĄä»¶ăæç«ăăăăšăçĄăăæéç”äșæĄä»¶ăéžæăăć Žćă«ăŻăïŒ¶ć „èłèŁ çœźïŒïŒăžăźć „èłæ°ăăć „èłç”äșæĄä»¶ăæç«ăćŸăćæ°ă«ć°éăăć Žćă§ăăŁăŠăć „èłç”äșæĄä»¶ăæç«ăăȘăăăă«æ§æăăŠăăăăăźăăă«æ§æăăăăšă§ăéæè ăææăăç”äșæĄä»¶ăæç«ăăć Žćă«ćœčç©ćœăăéæăç”äșăăăăăšăă§ăăăăăçčé»éæäžăźéæăăăç©æ„”çă«éæè ă«èĄăăăăăšăă§ăăă As described above, in the sixth embodiment, the player can select either the winning end condition or the time end condition as the end condition of the game per character. That is, when the winning end condition is selected, the time ending condition is not satisfied even if the period during which the time ending condition can be satisfied elapses, and when the time ending condition is selected, the V winning device 65 is reached. Even if the number of winnings reaches the number at which the winning end condition can be satisfied, the winning end condition is not satisfied. With this configuration, it is possible to end the game per accessory when the end condition desired by the player is satisfied, so that the player can be made to play the game during the special electric game more positively. ..
ăȘăăæŹçŹŹïŒćźæœćœąæ ă§ăŻăć „èłç”äșæĄä»¶ăéžæăăć Žćă«ăŻăćœčç©ćœăăéæäžăźç”éæéă«ćșă„ăăŠćœčç©ćœăăéæăç”äșăăăăšçĄăăæéç”äșæĄä»¶ăéžæăăć Žćă«ăŻăćœčç©ćœăăéæäžăźïŒ¶ć „èłèŁ çœźïŒïŒăžăźçăźć „èłæ°ă«ćșă„ăăŠćœčç©ćœăăéæăç”äșăăăăšăçĄăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăäŸăă°ăć „èłç”äșæĄä»¶ăéžæăăć Žćă«ăŻăéćžžăźæéç”äșæĄä»¶ăšăăŠèšćźăăăç”éæéïŒäŸăă°ăïŒïŒïŒç§ïŒăăăé·ăæéïŒäŸăă°ăïŒïŒç§ïŒăç”éăăć Žćă«æç«ăăćŒ·ć¶æéç”äșæĄä»¶ăăæéç”äșæĄä»¶ăéžæăăć Žćă«ăŻăéćžžăźć „èłç”äșæĄä»¶ăšăăŠèšćźăăăć „èłæ°ïŒäŸăă°ăïŒćïŒăăăć€ăć „èłæ°ïŒäŸăă°ăïŒïŒćïŒă«ć°éăăć Žćă«æç«ăăćŒ·ć¶ć „èłç”äșæĄä»¶ăèšćźăăăăă«æ§æăăŠăèŻăăăăźăăă«æ§æăăăăšă§ăćœčç©ćœăăéæăé·æéćźèĄăăăŠăăŸăăăšăæć¶ăăăăšăă§ăăă In the sixth embodiment, when the winning end condition is selected, the game per character is not completed based on the elapsed time during the game per character, and when the time end condition is selected, the time end condition is selected. It is configured so that the game per character does not end based on the number of balls won in the V winning device 65 during the game per character, but the game is not limited to this, and for example, the winning end condition is selected. If so, the forced time end condition or the time end condition that is satisfied when a time (for example, 10 seconds) longer than the elapsed time (for example, 1.6 seconds) set as the normal time end condition elapses. When is selected, the compulsory winning end condition that is established when the number of winnings (for example, 10) is larger than the number of winnings (for example, 3) set as the normal winning end condition is set. It may be configured as. With such a configuration, it is possible to prevent the game per character from being executed for a long time.
ăŸăăæŹçŹŹïŒćźæœćœąæ ă§ăŻă性ćœăăéæăźăšăłăăŁăłă°ç»éąăèĄšç€șăăăŠăăæéäžă«éæè ăćæżăăżăłïŒïŒïœïœăæäœïŒæŒäžïŒăăăăšă§ăćœčç©ćœăăéæăźç”äșæĄä»¶ăéžæćŻèœă«æ§æăăŠăăăă€ăŸăăæŹçŹŹïŒćźæœćœąæ ă§ăŻă性ćœăăéæăćźèĄăăăć Žćă«ćœčç©ćœăăéæăźç”äșæĄä»¶ăéžæćŻèœă«æ§æăă性ćœăăéæç”äșćŸă«èšćźăăăæçç¶æ ïŒïŒ¶ă©ăă·ă„ïŒäžăŻăćœčç©ćœăăéæăźç”äșæĄä»¶ăćăæżăăăăšăă§ăăȘăăăă«æ§æăăŠăăă Further, in the sixth embodiment, the player operates (presses) the switching button 22za during the period when the ending screen of the jackpot game is displayed, so that the end condition of the game per character can be selected. ing. That is, in the sixth embodiment, when the jackpot game is executed, the end condition of the bonus game can be selected, and during the time saving state (V rush) set after the jackpot game ends, the bonus game is hit. It is configured so that the end condition of the game cannot be switched.
ăăźăăă«æ§æăăăăšă§ăă©ăă·ă„äžăźéæç¶æłăćłăĄăçčć„ćłæăźć€ćç¶æłăšăæźéćłæăźć€ćç¶æłăšăă«ćżăăŠćœčç©ćœăăéæăźç”äșæĄä»¶ăé »çčă«ćăæżăăéæè ă«éć°ă«æć©ăȘéæç¶æłăæäŸăăŠăăŸăăăšăæć¶ăăăăšăă§ăăăăŸăă性ćœăăéæă«ăăăŠćŻć€ć „èłèŁ çœźïŒïŒïŒă«çăć „èłăăăéæăç”äșăăăżă€ăăłă°ă§ăăŁăŠăçčé»éæăćźèĄăăăćăźăżă€ăăłă°ă«ăŠćœčç©ćœăăéæăźç”äșæĄä»¶ăéžæćŻèœă«æ§æăăŠăăăăăçăçșć°ăăăéæăšăç”äșæĄä»¶ăéžæăăèĄçșăšăéè€ăăăăšăȘăăéæè ă«ćăăæăéæăæäŸăăăăšăă§ăăă With this configuration, the game status during the V rush, that is, the fluctuation status of the special symbol and the fluctuation status of the normal symbol, the end condition of the game per character is frequently switched, and the player is overloaded. It is possible to suppress the provision of a favorable gaming situation. Further, in the jackpot game, the end condition of the game per character can be selected at the timing when the game in which the variable winning device 650 wins the ball is completed and before the special electric game is executed. , The game of firing a ball and the act of selecting an end condition do not overlap, and it is possible to provide a game that is easy for the player to understand.
ăăă«ă性ćœăăéæăźç”äșćŸă«èšćźăăăæçç¶æ ăźæéïŒïŒïŒç§ïŒăć ±ç„ăăăŠăăç¶æ ă§ćœčç©ćœăăéæăźç”äșæĄä»¶ăéžæćŻèœă«æ§æăăŠăăăăă性ćœăăăšăłăăŁăłă°ç»éąă«èĄšç€șăăăæźæçæéæ æ§ïŒïŒïŒăææĄăăç¶æ ă§éæè ă«ćœčç©ćœăăéæăźç”äșæĄä»¶ăéžæăăăăăšăă§ăăăć ·äœçă«ăŻăæźæçæéæ æ§ïŒïŒïŒăźèĄšç€șæ æ§ăšăăŠæçç¶æ ăźæéăçăïŒäŸăă°ăïŒïŒç§ïŒăăšăç€șăèĄšç€șæ æ§ăèĄšç€șăăăć ŽćăŻăćœčç©ćœăăéæăźç”äșæĄä»¶ăšăăŠć „èłç”äșæĄä»¶ăéžæăăćœčç©ćœăăéæăźéææéăä»»æă«èȘżæŽăăăăšă§ăçčć„ćłæć€ćăäžæăăăæéăćčçèŻăèšćźăăçčé»éæăçźæăăæźæçæéæ æ§ïŒïŒïŒăźèĄšç€șæ æ§ăšăăŠæçç¶æ ăźæéăé·ăïŒäŸăă°ăïŒïŒïŒç§ïŒăăšăç€șăèĄšç€șæ æ§ăèĄšç€șăăăć ŽćăŻăæéç”äșæĄä»¶ăéžæăăïŒćăźćœčç©ćœăăéæă«ăŠïŒ¶ć „èłèŁ çœźïŒïŒăžăšć „èłăăăçæ°ăćąć ăăăăăšă«ăăćäœæéćœăăă«ăăăçčć žéïŒèłçæ°ïŒă性ăăăȘăçčé»éæăçźæăăăšăă§ăăă Furthermore, since the end condition of the game per character can be selected while the period of the time saving state (40 seconds) set after the end of the jackpot game is notified, the remaining displayed on the jackpot ending screen. It is possible to have the player select the end condition of the game per accessory while grasping the time-saving period mode 801. Specifically, when the display mode indicating that the period of the time saving state is short (for example, 40 seconds) is displayed as the display mode of the remaining time saving period mode 801, the winning end condition is set as the ending condition of the game per character. Aiming at a special electric game in which the period for interrupting the special symbol fluctuation is efficiently set by selecting and arbitrarily adjusting the game period of the game per character, the period of the time saving state is long as the display mode of the remaining time saving period mode 801. When a display mode indicating (for example, 200 seconds) is displayed, a unit is obtained by selecting a time end condition and increasing the number of balls to be awarded to the V winning device 65 in one game per winning combination. It is possible to aim for a special electric game in which the amount of benefits (number of prize balls) per hour increases.
ăȘăăæŹçŹŹïŒćźæœćœąæ ă§ăŻă性ćœăăéæăźăšăłăăŁăłă°ç»éąăèĄšç€șăăăŠăăæéäžă«ćœčç©ćœăăéæăźç”äșæĄä»¶ăéæè ăéžæćŻèœă«æ§æăăŠăăăăăăă«éăăăšçĄăăäŸăă°ă性ćœăăéæäžăźă©ăźăżă€ăăłă°ă§ăăŁăŠăćœčç©ćœăăéæăźç”äșæĄä»¶ăéžæćŻèœă«æ§æăăŠăèŻăă In the sixth embodiment, the player can select the end condition of the game per character during the period when the ending screen of the big hit game is displayed. However, the present invention is not limited to this, for example. The end condition of the game per character may be selectable at any timing during the jackpot game.
ăŸăăæçç¶æ äžă§ăăŁăŠăçčć„ćłæć€ćăćźèĄăăăŠăăȘăć Žćă«èĄšç€șăăăćŸ æ©ç»éąïŒăăąç»éąïŒăèĄšç€șăăăŠăăć Žćă«ăćœčç©ćœăăéæăźç”äșæĄä»¶ăéžæćŻèœă«æ§æăăŠăèŻăăăćœčç©ćœăăéæăćźèĄăăăŠăăæéäžă«ćœčç©ćœăăéæăźç”äșæĄä»¶ăéžæćŻèœă«æ§æăăŠăèŻăăăăźăăăȘć Žćă§ăăŁăŠăăæçç¶æ ăźæźæéïŒæçæéïŒăæžçźăăăȘăăżă€ăăłă°ă§ćœčç©ćœăăéæăźç”äșæĄä»¶ăéžæăăăăšăă§ăăăăăéæè ă«æéçäœèŁăæăăăȘăăćœčç©ćœăăéæăźç”äșæĄä»¶ăéžæăăăăăšăă§ăăă In addition, even when the standby screen (demo screen) that is displayed when the special symbol change is not executed during the time saving state is displayed, the end condition of the game per character can be selected. Alternatively, the end condition of the game per character may be selectable during the period during which the game per character is being executed. Even in such a case, since the end condition of the game per character can be selected at the timing when the remaining time (time reduction period) in the time saving state is not subtracted, the character can be given a time margin to the player. You can select the end condition of the winning game.
äžæčăæŹçŹŹïŒćźæœćœąæ ăźæèĄææłăšăŻç°ăȘăăăæçç¶æ ăźæźæéïŒæçæéïŒăæžçźăăăæéäžă«ăźăżćœčç©ćœăăéæăźç”äșæĄä»¶ăéžæćŻèœă«æ§æăăŠăèŻăăăăźăăă«æ§æăăăăšă§ăæçç¶æ ăźæźæéïŒæçæéïŒăæžçźăăăŠăăçčé»éæäžă«ăăăŠăçčé»éæăźăżă«éäžăăŠéæăèĄăăăćœčç©ćœăăéæăźç”äșæĄä»¶ăéžæăăæäœăćźèĄăăăźăăéæè ă«éžæăăăăăšăćŻèœăšăȘăăä»ćŸăźéæć ćźčăäșæžŹăăăȘăăéæè ă«éæăèĄăăăăăšăă§ăăéæăźèè¶Łăćäžăăăăăšăă§ăăă On the other hand, unlike the technical idea of the sixth embodiment, the end condition of the game per character may be selectable only during the period in which the remaining time (time reduction period) in the time reduction state is subtracted. With this configuration, during the special electric game in which the remaining time (time reduction period) in the time saving state is subtracted, the operation of concentrating only on the special electric game or selecting the end condition of the game per character. It is possible to let the player select whether to execute the game, and the player can play the game while predicting the future game content, and the interest of the game can be improved.
ïŒçŹŹïŒć€ćœąäŸïŒ
æŹĄă«ăćłïŒïŒïŒăćç
§ăăŠăäžèż°ăăććźæœćœąæ
ă«ăăă珏ïŒć€ćœąäŸă«ă€ăăŠèȘŹæăăăăäžèż°ăăććźæœćœąæ
ă§ăŻăéćžžç¶æ
ăèšćźăăăŠăăć Žćăæçç¶æ
ăèšćźăăăŠăăć ŽćăćœăăéæïŒćœčç©ćœăăéæăć°ćœăăéæă性ćœăăéæïŒăšăăŁăć
šăŠăźéæă«ăăăŠăéæç€ïŒïŒäžă«ćœąæăăăéæé ćăźăăĄăć·ŠćŽé ćïŒćŻć€èĄšç€șăŠăăăïŒïŒăźć·ŠćŽïŒăçăæ”äžăăăăă«çăçșć°ăăăéæïŒć·ŠæăĄéæïŒăćźèĄăăăăă«æ§æăăŠăăă
<Second modification>
Next, a second modification in each of the above-described embodiments will be described with reference to FIG. 156. In each of the above-described embodiments, when the normal state is set, when the time saving state is set, in all the games such as the winning game (game per character, small hit game, big hit game), on the game board 13. Of the game areas formed in the above, the game (left-handed game) in which the ball is launched so that the ball flows down the left side area (left side of the variable display unit 80) is executed.
ăăă«ăăăéæè ă«ćŻŸăăŠçăçșć°ăăăéæé ćăćŻć€ăăăăăšăçĄăăăăéæè ă«ćăăæăéæăæäŸăăăăšăă§ăăăăźă§ăăŁăăăŸăăććźæœćœąæ ă§ăŻăäžèż°ăăéăăéæăźéäžïŒäŸăă°ăćœăăéæăćźèĄăăăéïŒă§ăéææčæłăćŻć€ăăćż èŠăçĄăăăăæźćłćœăăéæăćźèĄăăăć ŽćïŒćłïŒïŒïŒïœïŒćç §ïŒăăćœčç©ćœăăéæăćźèĄăăăć ŽćïŒćłïŒïŒïŒïœïŒćç §ïŒă§ăăŁăŠăăéææčæłăćŻć€ăăăăăăźæĄć ć ±ç„ïŒäŸăă°ăăćłæăĄăăăăźăłăĄăłăèĄšç€șïŒăćźèĄăăăèĄšç€șé ćïŒČïŒă«ăŠăćźèĄăăăćœăăéæäžă«éæŸç¶æ ăšăȘăèŁ çœźïŒäŸăă°ăæźé»ć „èłèŁ çœźïŒïŒïŒăïŒ¶ć „èłèŁ çœźïŒïŒçïŒăéæè ă«ć ±ç„ăăăăă«æ§æăăŠăăă As a result, since the game area in which the ball is launched to the player is not changed, it is possible to provide the player with an easy-to-understand game. Further, in each embodiment, as described above, since it is not necessary to change the game method during the game (for example, when the winning game is executed), the game per drawing is executed (FIG. 13 (FIG. 13). Even when (see a)) or when a game per character is executed (see FIG. 18 (a)), a guidance notification (for example, a comment display of "right-handed") for changing the game method is provided. It is configured to notify the player of a device (for example, a general electric winning device 640, a V winning device 65, etc.) that is not executed and is opened during the winning game to be executed in the display area HR3.
ăăăăȘăăăäžèż°ăăććźæœćœąæ ă«ăăăèĄšç€șé ćïŒČïŒïŒćłïŒïŒïŒïœïŒćç §ïŒă«ăŻăćă«ăćźèĄăăăćœăăéæă«ćŻŸćżăăć „èłèŁ çœźïŒæźé»ć „èłèŁ çœźïŒïŒïŒïŒăæšĄćŒçă«ç€șăăç»ćèĄšç€șăèĄšç€șăăăă ăă§ăăăćźèĄăăăćœăăéæăźć ćźčăçè§ŁăăŠăăéæè ă«ćŻŸăăŠăŻäžćż èŠăȘèĄšç€șă«ăȘăăšăăćéĄăăăŁăăăŸăăăăăłăłæ©ïŒïŒă«èšăăăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąăźé ćă«ăŻć¶éăăăăăăäžćż èŠăȘèĄšç€șăèĄšç€șé ćïŒČïŒïŒćłïŒïŒïŒïœïŒćç §ïŒă«èĄšç€șăăăăšăăăźä»ăźæŒćșèĄšç€șăćźèĄăăé ćăçăăȘăăăăăłăłæ©ïŒïŒăźæŒćșćčæăäœäžăăŠăăŸăăšăăćéĄăăăŁăăäžæčă§ăä»ăźæŒćșèĄšç€șăćźèĄăăé ćăćșăăăæŒćșćčæăé«ăăăăšăçźçăšăăŠçŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąăźćèĄšç€șé ćăèšćźăăŠăăŸăăšăèĄšç€șé ćïŒČïŒăźèĄšç€șé ćăçăăȘăăéæè ă«ćăăéŁăéæăæäŸăăăŠăăŸăăšăăćéĄăăăŁăă However, in the display area HR3 (see FIG. 13A) in each of the above-described embodiments, there is simply an image display schematically showing a winning device (Public winning device 640) corresponding to the winning game to be executed. There is a problem that it is only displayed and is unnecessary for a player who understands the content of the game to be executed. Further, since the area of the display surface of the third symbol display device 81 provided in the pachinko machine 10 is limited, when an unnecessary display is displayed in the display area HR3 (see FIG. 13A), other display areas are displayed. There is a problem that the area for executing the effect display becomes narrow and the effect of the pachinko machine 10 is reduced. On the other hand, if each display area of the display surface of the third symbol display device 81 is set for the purpose of widening the area for executing the other effect display and enhancing the effect, the display area of the display area HR3 becomes. There was a problem that the game became narrower and the player was provided with a game that was difficult to understand.
ăăă«ćŻŸăăŠăæŹçŹŹïŒć€ćœąäŸă§ăŻăćœăăéæäžă«ăăăŠéæè ăçăăčăć „èłèŁ çœźïŒæźé»ć „èłèŁ çœźïŒïŒïŒăïŒ¶ć „èłèŁ çœźïŒïŒăćŻć€ć „èłèŁ çœźïŒïŒïŒïŒăç€șăæĄć èĄšç€șæ æ§ïŒèĄšç€șé ćïŒČïŒă«èĄšç€șăăăèĄšç€șç»ćăźèĄšç€șæ æ§ïŒăæ§ă ăȘæĄä»¶ă«ćșă„ăăŠćŻć€èšćźćŻèœă«æ§æăăŠăăçčă§äžèż°ăăććźæœćœąæ ăšçžéăăŠăăăăă仄ć€ăźć ćźčăŻäžèż°ăăććźæœćœąæ ăšćäžă§ăăăćäžăźć ćźčă«ă€ăăŠăŻćäžăźçŹŠć·ăä»ăăŠăăźè©łçŽ°ăȘèȘŹæăçç„ăăă On the other hand, in the second modification, the guidance display mode (display area HR3) indicating the winning device (Public winning device 640, V winning device 65, variable winning device 650) that the player should aim for during the winning game. It differs from each of the above-described embodiments in that the display mode of the displayed display image) can be variably set based on various conditions. The other contents are the same as those of the above-described embodiments, and the same contents are designated by the same reference numerals and detailed description thereof will be omitted.
ăăă§ăæŹçŹŹïŒć€ćœąäŸăźăăăłăłæ©ïŒïŒă«ăŠçŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«èĄšç€șăăăèĄšç€șç»éąăźäžäŸă«ă€ăăŠćłïŒïŒïŒăćç §ăăŠèȘŹæăăăăćłïŒïŒïŒïŒïœïŒăŻăă©ăă·ă„æéäžă«æźćłćœăăéæăćźèĄăăăć Žćă«èĄšç€șăăăèĄšç€șć ćźčăźäžäŸăæšĄćŒçă«ç€șăăæšĄćŒćłă§ăăŁăŠăćłïŒïŒïŒïŒïœïŒăŻăćłïŒïŒïŒïŒïœïŒă«ç€șăăèĄšç€șç»éąăèĄšç€șăăăŠăăç¶æ ă§éæè ăæäœææź”ïŒæ ăăżăłïŒïŒïŒă«ćŻŸăăŠæćźăźæäœăćźèĄăăć Žćă«èĄšç€șăăăèĄšç€șç»éąăźäžäŸăæšĄćŒçă«ç€șăăæšĄćŒćłă§ăăă Here, an example of a display screen displayed on the display surface of the third symbol display device 81 on the pachinko machine 10 of the second modification will be described with reference to FIG. 156. FIG. 156 (a) is a schematic diagram schematically showing an example of the display contents displayed when the game per normal figure is executed during the V rush period, and FIG. 156 (b) is a schematic diagram showing FIG. 156. A schematic diagram schematically showing an example of a display screen displayed when a player executes a predetermined operation on the operation means (frame button 22) while the display screen shown in (a) is displayed. It is a figure.
æŹçŹŹïŒć€ćœąäŸă§ăŻăäžèż°ăăć珏ïŒćźæœćœąæ ăšćæ§ă«ăæźćłćœăăéæăćźèĄăăăć Žćă«ăæźé»ć „èłèŁ çœźïŒïŒïŒăžăšçăć „èłćŻèœăȘç¶æ ăšăȘăăăăăŠăæźé»ć „èłèŁ çœźïŒïŒïŒăźć éšă«çčé»äœććŁïŒïŒïŒăèšăăăăŠăăăçčé»äœććŁïŒïŒïŒăžăšçăć „èłăăć Žćă«ăïŒ¶ć „èłèŁ çœźïŒïŒăžăšçăć „èłćŻèœăšăȘăćœčç©ćœăăéæăćźèĄăăăăăă«æ§æăăŠăăăăăă«ăïŒ¶ć „èłèŁ çœźïŒïŒć ă«ăŻïŒ¶ć „èłćŁïŒïŒïŒăèšăăăăŠăăăăăźïŒ¶ć „èłćŁïŒïŒïŒăžăšçăć „èłăăăăšă§ăćŻć€ć „èłèŁ çœźïŒïŒïŒăžăšçăć „èłćŻèœăšăȘă性ćœăăéæïŒïŒ¶ć€§ćœăăéæïŒăćźèĄăăăăăă«æ§æăăŠăăăă€ăŸăăäžăźćœăăéæïŒæźćłćœăăéæïŒăćșçčă«ăè€æ°ćŻèœăźćœăăéæăćźèĄăćŸăăăă«æ§æăăŠăăă In the second modification, as in each of the first embodiments described above, when the game per game is executed, the ball can be awarded to the general electric winning device 640. Then, a special electric operating port 643 is provided inside the general electric winning device 640, and when a ball wins the special electric operating port 643, a game per accessory that enables the ball to win the V winning device 65. It is configured to be executed. Further, a V winning opening 165 is provided in the V winning device 65, and when the ball wins the V winning opening 165, the ball can win the variable winning device 650 (V jackpot). The game) is configured to be executed. In other words, it is configured so that a plurality of possible hit games can be executed based on one hit game (game per normal figure).
ăăźăăă«æ§æăăăăăăłăłæ©ïŒïŒă§ăŻăäŸăă°ăæźćłćœăăéæäžă«çăçčé»äœććŁïŒïŒïŒăžăšć „çăăăăšă§ăæźćłćœăăéæăšç¶ç¶ăăŠćœčç©ćœăăéæăćźèĄăăăăăšă«ăȘăăăăźć ŽćăćźèĄäžăźćœăăéæăźçšźć„ă«ćŻŸćżăăăŠæĄć èĄšç€șæ æ§ăèĄšç€șăăŠăăŸăăšăæźćłćœăăéæăăćœčç©ćœăăéæăžăšćăæżăăăżă€ăăłă°ă«ćăăăŠèĄšç€șé ćïŒČïŒă«èĄšç€șăăăæĄć èĄšç€șæ æ§ăćăæżăăăăăćœčç©ćœăăéæă«ćŻŸćżăăć „èłèŁ çœźïŒïŒ¶ć „èłèŁ çœźïŒïŒïŒăéæè ă«æĄć ăăăăăźæĄć èĄšç€șæ æ§ăèĄšç€șăăăăżă€ăăłă°ăé ăăŠăăŸăăšăăćéĄăăăŁăăăŸăăæĄć èĄšç€șæ æ§ăèĄšç€șăăăăżă€ăăłă°ăé ăăăăšăèæ źăăäŸăă°ăæźćłćœăăéæăăćœčç©ćœăăéæăžăšćœăăéæăćăæżăăéă«ăć ·äœçă«ăŻăæźćłćœăăéæăç”äșăăŠăăïŒçčé»äœććŁïŒïŒïŒăžăšçăć „èłăăŠăăïŒăćœčç©ćœăăéæăćźèĄăăăăŸă§ăźéă«ćŸ æ©æéïŒäŸăă°ăïŒç§ïŒăèšćźăăăăšăèăăăăăăćŸ æ©æéăèšćźăăăăšă«ăăăäžéŁăźæ”ăă§ć€§ćœăăéæïŒïŒ¶ć€§ćœăăéæïŒăçźæăçčé»éæăźăčăăŒăæăäœäžăăŠăăŸăăéæăźèè¶Łăćäžăăăăăšăă§ăăȘăăšăăćéĄăăăŁăă In the pachinko machine 10 configured in this way, for example, when the ball enters the special electric actuating port 643 during the game per game, the game per character and the game per character are continuously executed. become. In this case, if the guidance display mode is displayed according to the type of the winning game being executed, the guidance display mode displayed in the display area HR3 at the timing of switching from the game per game to the game per character. Therefore, there is a problem that the timing at which the guidance display mode for guiding the winning device (V winning device 65) corresponding to the game per character is displayed to the player is delayed. In addition, considering that the timing at which the guidance display mode is displayed is delayed, for example, when the hit game is switched from the game per game to the game per character, specifically, the game per game ends. It is conceivable to set a waiting period (for example, 3 seconds) between the time when the ball wins the special electric operation port 643 and the game per character is executed, but the waiting period is set. As a result, there is a problem that the sense of speed of the special electric game aiming at the big hit game (V big hit game) is lowered in a series of flows, and the interest of the game cannot be improved.
ăăă«ćŻŸăăŠăæŹçŹŹïŒć€ćœąäŸă§ăŻăćłïŒïŒïŒïŒïœïŒă«ç€șăăéăăæźćłćœăăéæă§ăăŁăŠăèĄšç€șé ćïŒČïŒă«ăŠæĄć èĄšç€șæ æ§ăšăăŠæźé»ć „èłèŁ çœźïŒïŒïŒăæšĄăăç»ćèĄšç€șăćźèĄăăăŠăăç¶æ ă«ăăăŠăæŹĄă«ćźèĄăăćŸăćœăăéæăćłăĄăćźèĄäžăźæźćłćœăăéæă«ăŠçăçčé»äœććŁïŒïŒïŒăžăšć „çăăăć Žćă«ćźèĄăăăćœăăéæïŒćœčç©ćœăăéæïŒă«ăŠéæè ăçăăčăć „èłèŁ çœźïŒïŒ¶ć „èłèŁ çœźïŒïŒïŒăăäșćă«éæè ă«æĄć ăăăăăźçŹŹïŒæĄć èĄšç€șæ æ§ăèĄšç€șé ćïŒČïŒïŒă«èĄšç€șăăăăăă«æ§æăăŠăăă On the other hand, in the second modification, as shown in FIG. 156 (a), the game is a per-figure game, and an image display imitating the general electric winning device 640 as a guidance display mode in the display area HR3 is displayed. In the executed state, the hit game that can be executed next, that is, the hit game that is executed when the ball is entered into the special electric actuating port 643 in the running normal game per game (game per character). ), The second guidance display mode for guiding the winning device (V winning device 65) that the player should aim at to the player in advance is displayed in the display area HR30.
ăăźăăă«æ§æăăăăšă§ăä»ćăźæźćłćœăăéæăźéæç”æăçčćźăźéæç”æïŒçčé»äœććŁïŒïŒïŒăžăšçăć „èłăăăéæç”æïŒă§ăăć Žćă«ăæŹĄă«ćźèĄăăăćœăăéæă«ăŠçăăčăć „èłèŁ çœźăéæè ă«ćăăæăć ±ç„ăăăăšăă§ăăăăăéæè ă«ćăăæăéæăæäŸăăăăšăă§ăăăăŸăăæźćłćœăăéæäžă«æŹĄă«ćźèĄăăćŸăćœčç©ćœăăéæăźéæć ćźčăäșăć ±ç„ăăăăšă§ăæźćłćœăăéæăç”äșăăŠăăćœčç©ćœăăéæăćźèĄăăăăŸă§ăźæéă«ăćœčç©ćœăăéæăźéæć ćźčïŒçăăčăć „èłèŁ çœźïŒăéæè ă«ææĄăăăăăăźćŸ æ©æéăèšăăćż èŠăçĄăăăăšăă§ăăïŒćŸ æ©æéăźé·ăăçăăăăăšăă§ăăïŒăăăŁăŠăäžéŁăźæ”ăă§ć€§ćœăăéæïŒïŒ¶ć€§ćœăăéæïŒăçźæăçčé»éæăćæ»ă«èĄăăăăăšă§éæăźèè¶Łăćäžăăăăăšăă§ăăă With this configuration, when the game result of the game per game this time is a specific game result (game result of winning a ball to the special electric actuating port 643), the next winning game to be executed Since the winning device to be aimed at can be notified to the player in an easy-to-understand manner, it is possible to provide the player with an easy-to-understand game. In addition, by notifying in advance the game content of the next game per character that can be executed during the game per game, the role can be played during the period from the end of the game per game to the execution of the game per character. It is possible to eliminate the need to provide a waiting period for the player to grasp the game content (winning device to be aimed at) of the hit game (the length of the waiting period can be shortened). Therefore, it is possible to improve the interest of the game by smoothly performing the special electric game aiming at the big hit game (V big hit game) in a series of flows.
ăȘăăäžèż°ăăéăăćźèĄäžăźæźćłćœăăéæăźéæç”æăçčćźăźéæç”æăšăȘăŁăć Žćă«ćœčç©ćœăăéæăćźèĄăăăăăă«æ§æăăŠăăăăăæźćłćœăăéæäžă«èĄšç€șé ćïŒČïŒïŒă«ăŠèĄšç€șăăă珏ïŒæĄć èĄšç€șæ æ§ă«ăŻăăçăăăźăłăĄăłăăèĄšç€șăăăȘăăăŸăăćœčç©ćœăăéæăźćźèĄăçąșćźăăŠăăȘăç¶æ ăćłăĄăæźćłćœăăéæäžă§ăăŁăŠăçăçčé»äœććŁïŒïŒïŒăžăšć „çăăŠăăȘăç¶æ ă§ăŻăïŒ¶ć „èłèŁ çœźïŒïŒăæšĄăăèĄšç€șç»ćïŒäŸăă°ăćłïŒïŒïŒïœïŒăźèĄšç€șé ćïŒČïŒă«èĄšç€șăăăç»ćïŒăźäžéšăźăżăèĄšç€șăăăăăă«æ§æăăŠăăăăăźăăă«æ§æăăăăšă§ăćźèĄäžăźćœăăéæăźéæć ćźčăç€șă珏ïŒæĄć èĄšç€șæ æ§ăšăæŹĄă«ćźèĄăăćŸăćœăăéæăźéæć ćźčăç€șă珏ïŒæĄć èĄšç€șæ æ§ăšăăéæè ă«ćăăæăèć„ăăăăăšăă§ăăăăăäŸăă°ăæźćłćœăăéæäžă«ïŒ¶ć „èłèŁ çœźïŒïŒăçăéæăćźèĄăăăăăšăæć¶ăăăăšăă§ăăă As described above, since the game per character is configured to be executed when the game result of the game per game being executed becomes a specific game result, the display area is displayed during the game per game. The comment "Aim" is not displayed in the second guidance display mode displayed on the HR30. In addition, in a state where the execution of the game per character is not confirmed, that is, in the state where the game is being played per normal figure and the ball has not entered the special electric actuating port 643, the display imitating the V winning device 65. Only a part of the image (for example, the image displayed in the display area HR3 of FIG. 18A) is displayed. With this configuration, the player can easily understand the first guide display mode showing the game content of the winning game being executed and the second guide display mode showing the game content of the winning game that can be executed next. Since it can be identified, for example, it is possible to prevent the game of aiming at the V winning device 65 from being executed during the game of hitting a normal figure.
ćłïŒïŒïŒïŒïœïŒăćç §ăăŠç€șăăäŸă§ăŻă珏ïŒæĄć èĄšç€șæ æ§ăćăłçŹŹïŒæĄć èĄšç€șæ æ§ăšăăŠăćŻŸćżăăćœăăéæă«ăŠéæŸç¶æ ăšăȘăć „èłèŁ çœźăæšĄăăç»ćèĄšç€șăçšăăŠăăăăăăă«éăăăšçĄăăæćèĄšç€șăźăżă§çŹŹïŒæĄć èĄšç€șæ æ§ăćăłçŹŹïŒæĄć èĄšç€șæ æ§ăèšćźăăŠăèŻăăăæćăšç»ćăźäžĄæčăçšăăŠèšćźăăŠăèŻăă In the example shown with reference to FIG. 156 (a), as the first guide display mode and the second guide display mode, an image display imitating a winning device that is opened in the corresponding hit game is used. However, the present invention is not limited to this, and the first guide display mode and the second guide display mode may be set only by displaying characters, or may be set by using both characters and images.
ăŸăă珏ïŒæĄć èĄšç€șæ æ§ăćăłçŹŹïŒæĄć èĄšç€șæ æ§ăšăăŠèĄšç€șăăăć „èłèŁ çœźăæšĄăăç»ćèĄšç€șăšăăŠăćźéă«ăăăłăłæ©ïŒïŒă«èšăăăăŠăăćć „èłèŁ çœźăæźćœ±ăăæźćœ±ăăŒăżăçšăăŠăèŻăăăăă«ăăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«ăŠèĄšç€șăăăç»ćăšăăŠćźéă«ć „èłèŁ çœźăæźćœ±ăăç»ćăçšăăăăšăă§ăăăăăéæè ă«ăăćăăæăæŒćșăćźćčăăăăšăă§ăăă Further, as an image display imitating the winning device displayed as the first guidance display mode and the second guidance display mode, the photographing data obtained by actually photographing each winning device provided in the pachinko machine 10 may be used. .. As a result, an image actually taken of the winning device can be used as the image displayed on the display surface of the third symbol display device 81, so that the player can easily understand the effect.
ććŻŸă«ăćœăăéæă«ćŻŸćżăăć „èłèŁ çœźăźăăĄăćż èŠæäœéăźèĄšç€șæ ć ±ăźăżăèĄšç€șăăç°ĄæèĄšç€șăçšăăŠăèŻăăăăźć Žćăè€æ°ăźăăăłăłæ©ïŒïŒă«ăŠç°ĄæèĄšç€șăæ”çšăăăăšăă§ăăăăăéææ©éçșăźèČ»çšăćæžăăăăšăă§ăăă On the contrary, among the winning devices corresponding to the winning game, a simple display that displays only the minimum necessary display information may be used. In this case, since the simple display can be diverted to the plurality of pachinko machines 10, the cost of developing the game machine can be reduced.
ăăă«ăè©łçŽ°ăȘèȘŹæăŻçç„ăăăăæŹçŹŹïŒć€ćœąäŸă§ăŻă珏ïŒæĄć èĄšç€șæ æ§ăćăłçŹŹïŒæĄć èĄšç€șæ æ§ăèĄšç€șé ćïŒČïŒă«èĄšç€șăăăŠăăć Žćă«ăçŸćšćźèĄäžăźćœăăéæïŒäŸăă°ă性ćœăăéæïŒăźćźèĄć„æ©ăšăȘăŁăćœăăéæăźçšźć„ăć ±ç„ćŻèœă«ăăăăăźéć»ć±„æŽæ ć ±æ æ§ăèĄšç€șăăăăă«æ§æăăŠăăă Further, although detailed description will be omitted, in the second modification, when the first guide display mode and the second guide display mode are displayed in the display area HR3, the hit game currently being executed (for example, It is configured to display the past history information mode for making it possible to notify the type of the winning game that triggered the execution of the jackpot game).
ăăźăăă«æ§æăăăăšă§ă性ćœăăéæïŒïŒ¶ć€§ćœăăéæïŒăćźèĄăăăć Žćă«ăéć»ăźéæć ćźčăèŠèżăăăšăćŻèœăšăȘăăăăä»ććźèĄăăă性ćœăăéæăçčć„ćłæăźæœéžă§ć€§ćœăăćœéžăăăăšă«ćșă„ăăŠćźèĄăăă性ćœăăéæă§ăăăăćœčç©ćœăăéæäžă«ïŒ¶ć „èłćŁïŒïŒïŒăžăšçăć „èłăăăăšă«ćșă„ăăŠćźèĄăăă性ćœăăéæă§ăăăăéæè ă«ćăăæăć ±ç„ăăăăšăă§ăăă With this configuration, when a jackpot game (V jackpot game) is executed, it is possible to look back at the past game contents, so the jackpot game executed this time won a jackpot by a special symbol lottery. To inform the player in an easy-to-understand manner whether the game is a jackpot game executed based on the above, or a jackpot game executed based on the ball winning a prize in the V winning opening 165 during the game per character. Can be done.
ăăă«ăæŹçŹŹïŒćźæœćœąæ ă§ăŻăæźćłćœăăéæäžă«èĄšç€șăăă珏ïŒæĄć èĄšç€șæ æ§ăăæźćłćœăăéæăźéČèĄç¶æłă«ćżăăŠăćłăĄăćźèĄäžăźæźćłćœăăéæă«ăăăŠçčé»äœććŁïŒïŒïŒă«çăć „èłăăæćŸ ćșŠăźć€ćă«ćżăăŠćŻć€èšćźăăăăă«æ§æăăăŠăăăć ·äœçă«ăŻăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒă«ăŠăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăæźćłćœăăéæăźéć§ăç€șăăłăăłăăć俥ăăć Žćă«ă珏ïŒæĄć èĄšç€șæ æ§ăšăăŠèĄšç€șăăčă珏ïŒç»ćăăŒăżïŒæźé»ć „èłèŁ çœźïŒïŒïŒăæšĄćŒçă«ç€șăăç»ćăăŒăżïŒăç€șăèĄšç€șçšăłăăłăăšă珏ïŒæĄć èĄšç€șæ æ§ăšăăŠèĄšç€șăăčă珏ïŒç»ćăăŒăżïŒïŒ¶ć „èłèŁ çœźïŒïŒăæšĄćŒçă«ç€șăăç»ćăăŒăżïŒăç€șăèĄšç€șçšăłăăłăăšăăèšćźăăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăžăšé俥ăăă Further, in the second embodiment, the second guide display mode displayed during the game per game is changed according to the progress of the game per game, that is, in the game per game being executed, the special electric operating port 643. It is configured to be variably set according to the change in the degree of expectation that the ball will win. Specifically, when the voice lamp control device 113 receives a command indicating the start of a game per normal figure from the main control device 110, the first image data to be displayed as the first guidance display mode (Public prize). A display command indicating (image data schematically showing the device 640) and a display command indicating the second image data (image data schematically showing the V winning device 65) to be displayed as the second guidance display mode. And are set and transmitted to the display control device 114.
èĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒă§ăŻăäžèż°ăăèĄšç€șçšăłăăłăăć俥ăăăăšă«ćșă„ăăŠăćłïŒïŒïŒïŒïœïŒă«ç€șăă珏ïŒæĄć èĄšç€șæ æ§ăźç»ćèĄšç€șăăŒăżăšă珏ïŒæĄć èĄšç€șæ æ§ăźç»ćèĄšç€șăăŒăżăäœæăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«èĄšç€șăăăă€ăŸăăæźćłćœăăéæăéć§ăăăçŽćŸăŻăćłïŒïŒïŒïŒïœïŒă«ç€șăăèĄšç€șç»éąăèĄšç€șăăăăăăăŠăæźćłćœăăéæäžă«çăæźé»ć „èłèŁ çœźïŒïŒïŒăžăšć „èłăăăăšăć „èłă»ăłă”ïŒïŒïŒïœăæ€ç„ăăăăšăç€șăć „èłăłăăłăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăćșćăăăăšăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăŻăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăžăšæźćłćœăăéæăźéČć±ăç€șăăłăăłăăćșćăăă The display control device 114 creates the image display data of the first guide display mode and the image display data of the second guide display mode shown in FIG. 156 (a) based on the reception of the above-mentioned display command. , Is displayed on the display surface of the third symbol display device 81. That is, immediately after the game per game is started, the display screen shown in FIG. 156 (a) is displayed. Then, when a winning command indicating that the winning sensor 640s has detected that the ball has won the winning device 640 during the game per game is output from the main control device 110, the voice lamp control device 113 A command indicating the progress of the game per normal figure is output to the display control device 114.
ăăă«ăăăćźèĄäžăźæźćłćœăăéæă«ăăăŠçčé»äœććŁïŒïŒïŒă«çăć „èłăăæćŸ ćșŠăé«ăăȘăŁăăăšăç€șăăăă«çŹŹïŒæĄć èĄšç€șæ æ§ăšăăŠăïŒ¶ć „èłèŁ çœźïŒïŒăæšĄăăç»ćăćłïŒïŒïŒïŒïœïŒă«ç€șăăèĄšç€șæ æ§ăăăć€ăéČćșăăç»ćèĄšç€șăăŒăżïŒïŒ¶ć „èłèŁ çœźïŒïŒăæšĄăăç»ćăźçŽïŒïŒïŒăèĄšç€șăăăç»ćèĄšç€șăăŒăżïŒăäœæăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«èĄšç€șăăăăăăŠăćæ§ă«ăçăçčé»äœććŁïŒïŒïŒăžăšć „èłăăăăšăçąșćźăăç¶æ ăäŸăă°ă珏ïŒćŻććŒïŒïŒïŒăééăăçăçčé»äœććŁïŒïŒïŒă«ćăăŠæ”äžăăç¶æ ăæ€ç„ăăăăšăç€șăăłăăłăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăćșćăăăăšă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«çŹŹïŒæĄć èĄšç€șæ æ§ăšăăŠăïŒ¶ć „èłèŁ çœźïŒïŒăæšĄăăç»ćć šäœăèĄšç€șăăăă As a result, as a second guide display mode, an image imitating the V winning device 65 is shown in FIG. Image display data exposed more than the display mode shown in a) (image display data displaying about 3/4 of the image imitating the V winning device 65) is created, and the display surface of the third symbol display device 81 is created. Display on. Similarly, it indicates that a state in which it is confirmed that the ball wins the special electric operation port 643, for example, a state in which the ball has passed through the second movable valve 642 and flows down toward the special electric operation port 643 is detected. When the command is output from the main control device 110, the entire image imitating the V winning device 65 is displayed on the display surface of the third symbol display device 81 as the second guidance display mode.
ăăźăăă«æ§æăăăăšă§ăćźèĄäžăźćœăăéæăźéČèĄć ·ćă«ćżăăŠăæŹĄă«ćźèĄăăćŸăćœăăéæă«ćŻŸăăæĄć èĄšç€șăźèĄšç€șæ æ§ïŒçŹŹïŒæĄć èĄšç€șæ æ§ïŒăćŻć€ăăăăăšăă§ăăăăăćłăĄăćźèĄäžăźæźćłćœăăéæă«ăăăŠçčé»äœććŁïŒïŒïŒă«çăć „èłăăæćŸ ćșŠăé«ăăȘăă»ă©ăæŹĄă«ćźèĄăăćŸăćœăăéæăæĄć ăăăăăźæĄć èĄšç€șăæçąșă«èĄšç€șăăăăăšăă§ăăă With this configuration, it is possible to change the display mode of the guidance display (second guidance display mode) for the next winning game that can be executed according to the progress of the winning game being executed, that is, that is, The higher the expectation that the ball wins in the special electric operating port 643 in the game per game being executed, the more clearly the guidance display for guiding the next game to be executed can be displayed.
ăȘăăćłïŒïŒïŒïŒïœïŒăćç §ăăŠç€șăăäŸăŻăăăăŸă§ăäžäŸă§ăăăè€æ°ăźćœăăéæăäžéŁăźæ”ăă§ćźèĄćŻèœăȘéææ©ă«ăăăŠăäžăźćœăăéæăćźèĄăăăŠăăæéäžă«ăæŹĄă«ćźèĄăăćŸăćœăăéæăźéææčæłăæĄć ćŻèœă§ăăă°èŻăăäŸăă°ăćźèĄăăăäžăźćœăăéæïŒäŸăă°ăæźćłćœăăéæïŒăźçšźć„ă«ćżăăŠăæŹĄăźćœăăéæïŒäŸăă°ăćœčç©ćœăăéæïŒăćźèĄăăăçąșçăç°ăȘăăăæ§æăçšăăć Žćă«ăŻăćźèĄăăăæźćłćœăăéæăźçšźć„ă«ćżăăŠăæźćłćœăăéæäžă«èĄšç€șăăă珏ïŒæĄć èĄšç€șæ æ§ăæăăŻă珏ïŒæĄć èĄšç€șæ æ§ăćŻć€ăăăŠăèŻăăć ·äœçă«ăŻă珏ïŒæĄć èĄšç€șæ æ§ăźèĄšç€șèČă性ăăăăæŹĄăźćœăăéæïŒäŸăă°ăćœčç©ćœăăéæïŒăćźèĄăăăçąșçăé«ăă»ă©éæè ă«çźç«ă€æ æ§ăžăšćŻć€ăăăăăă«æ§æăăăšèŻăăăŸăăæźćłćœăăéæăźéć§æă«èĄšç€șăăă珏ïŒæĄć èĄšç€șæ æ§ăźèĄšç€șæ æ§ăćŻć€ăăăŠăèŻăăäŸăă°ăæŹĄăźćœăăéæïŒäŸăă°ăćœčç©ćœăăéæïŒăćźèĄăăăçąșçăäœăäžć©æźćłćœăăéæăćźèĄăăăć ŽćăŻă珏ïŒæĄć èĄšç€șæ æ§ăšăăŠïŒ¶ć „èłèŁ çœźïŒïŒăźç»ćăźçŽććăèĄšç€șăăăèĄšç€șæ æ§ăšăăäžć©æźćłćœăăéæăăăćœčç©ćœăăéæăćźèĄăăæăæć©æźćłćœăăéæăćźèĄăăă銏ćăŻă珏ïŒæĄć èĄšç€șæ æ§ăšăăŠïŒ¶ć „èłèŁ çœźïŒïŒăźç»ćăźïŒïŒïŒăèĄšç€șăăăèĄšç€șæ æ§ăèĄšç€șăăăăăă«æ§æăăăšèŻăă The example shown with reference to FIG. 156 (a) is merely an example, and during a period in which one hit game is being executed on a gaming machine capable of executing a plurality of hit games in a series of flows. It suffices if it is possible to guide the game method of the winning game that can be executed next. When a configuration is used in which the probability that the winning game is executed is different, the first guide display mode or the first guide display mode displayed during the winning game is displayed according to the type of the playing game to be executed. 2 The guide display mode may be changed. Specifically, the display color and size of the first guide display mode are changed so that the higher the probability that the next hit game (for example, the game per character) is executed, the more conspicuous the player is. Then it is good. Further, the display mode of the second guide display mode displayed at the start of the game per game may be changed, and for example, the disadvantage that the probability that the next game (for example, the game per character) is executed is low. When the game per figure is executed, the display mode is such that about half of the image of the V winning device 65 is displayed as the second guide display mode, and the game per character is easier to be executed than the game per figure. The horse running the game per figure may be configured to display a display mode in which 3/4 of the image of the V winning device 65 is displayed as the second guide display mode.
ăăźăăă«æ§æăăăăšă§ă珏ïŒæĄć èĄšç€șæ æ§ă珏ïŒæĄć èĄšç€șæ æ§ăèŠèȘăăăăšă«ăăăćźèĄăăăćœăăéæăźéææčæłăćăăæăææĄăăă ăă§ăŻçĄăăćźèĄäžăźćœăăéæăéæè ă«æć©ăȘćœăăéæă§ăăăćŠăăéæè ă«äșæžŹăăăăăšăă§ăăăăă珏ïŒæĄć èĄšç€șæ æ§ăćăłçŹŹïŒæĄć èĄšç€șæ æ§ăźæŒćșćčæăé«ăăăăšăă§ăăăăŸăăäžèż°ăăéăăéæè ă«æć©ăȘéæç”æăšæćŸ ćșŠă«ćżăăŠæź”éçă«èĄšç€șæ æ§ăćŻć€ăăăăăă«æ§æăăćźèĄăăăćœăăéæïŒæźćłćœăăéæïŒăźæć©ćșŠćăă«ćżăăŠăæćă«èšćźăăăèĄšç€șæ æ§ăźæź”éăç°ăȘăăăăăă«æ§æăăăăšă§ăćłăĄăæćŸ ćșŠăé«ăăăšăç€șăèĄšç€șæ æ§ăèĄšç€șăăăżă€ăăłă°ăç°ăȘăăăăăšă§ăć ±éăźç»ćăăŒăżăçšăăȘăăăćźèĄăăăćœăăéæăźæć©ćșŠćăăéæè ă«ć ±ç„ăăăăšăă§ăăăăăç»ćăăŒăżăźćźčéăćæžăăăăšăă§ăăă With this configuration, by visually recognizing the first guide display mode and the second guide display mode, not only the game method of the winning game to be executed can be grasped in an easy-to-understand manner, but also the running winning game can be played by the player. Since it is possible to make the player predict whether or not the winning game is advantageous to the player, it is possible to enhance the effect of the first guide display mode and the second guide display mode. Further, as described above, the display mode is configured to be changed stepwise according to the game result and the degree of expectation that are advantageous to the player, and the winning game to be executed (the game per normal figure) is determined according to the degree of advantage. It is executed while using common image data by configuring so that the stage of the display mode initially set is different, that is, by changing the timing of displaying the display mode indicating that the degree of expectation is high. Since it is possible to notify the player of the degree of advantage of the hit game, the capacity of the image data can be reduced.
ăȘăăäžèż°ăăć ćźčă§ăŻăæźćłćœăăéæăšćœčç©ćœăăéæăšăäžäŸăźćœăăéæăšăăŠćźèĄăăăäŸăç€șăăăăăăă«éăăăšçĄăăè€æ°ăźćœăăéæăäžéŁăźćœăăéæăšăăŠćźèĄăăăć šăŠăźć Žćă«ćœç¶çšăăŠăèŻăă In addition, in the above-mentioned contents, the example in which the game per hit figure and the game per character are executed as one example of the hit game is shown, but the present invention is not limited to this, and a plurality of hit games are executed as a series of hit games. Of course, it may be used in all cases.
æŹĄă«ăćłïŒïŒïŒïŒïœïŒăćç §ăăŠăæźćłćœăăéæäžă«éæè ăæäœææź”ïŒæ ăăżăłïŒïŒïŒăæäœăăć Žćă«ăăăèĄšç€șăăăèĄšç€șć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒïŒïœïŒă«ç€șăăèĄšç€șç»éąăèĄšç€șăăăŠăăç¶æ ă§éæè ăæ ăăżăłïŒïŒăïŒćæäœăăăšïŒæŒäžăăăšïŒăćźèĄäžăźæźćłćœăăéæăźéææčæłăæĄć ăăèĄšç€șé ćïŒČïŒăæĄć€§èĄšç€șăăăăăăă«ăăăćźèĄäžăźćœăăéæăźéææčæłăç„ăăăéæè ă«ćŻŸăăŠćăăæăéæăæäŸăăăăšăă§ăăăăŸăăæ ăăżăłïŒïŒăïŒćæäœăăăšăèĄšç€șé ćïŒČïŒăćłïŒïŒïŒïŒïœïŒă«ç€șăă性ăăăăăçžźć°èĄšç€șăăăæ ăăżăłïŒïŒăïŒćæäœăăăšăèĄšç€șç»éąăăèĄšç€șé ćïŒČïŒăćé€ăăăæ ăăżăłïŒïŒăïŒćæäœăăăšăćłïŒïŒïŒïŒïœïŒă«ç€șăăèĄšç€șç»éąăžăšæ»ăăăă«æ§æăăŠăăă Next, with reference to FIG. 156 (b), the display contents displayed when the player operates the operating means (frame button 22) during the game per normal drawing will be described. When the player operates (presses) the frame button 22 once while the display screen shown in FIG. 156 (a) is displayed, the display area HR3 that guides the game method of the game per normal figure being executed is displayed. Enlarged display. As a result, it is possible to provide an easy-to-understand game to a player who wants to know the game method of the winning game being executed. Further, when the frame button 22 is operated twice, the display area HR3 is displayed smaller than the size shown in FIG. 156 (a), and when the frame button 22 is operated three times, the display area HR3 is deleted from the display screen and the frame is displayed. When the button 22 is operated four times, the screen returns to the display screen shown in FIG. 156 (a).
ăăźăăă«ăćźèĄäžăźćœăăéæăźéææčæłăæĄć ăăăăăźæĄć èĄšç€șæ æ§ïŒçŹŹïŒæĄć èĄšç€șæ æ§ïŒăźć€§ăăăéæè ăźæäœă«ćșă„ăăŠćŻć€ăăăăăšă«ăăăéæè ăźææăă性ăăă§æĄć èĄšç€șæ æ§ăèĄšç€șăăăăăšăă§ăăăăŸăăæĄć èĄšç€șæ æ§ăçžźć°ăæăăŻăćé€ăăć Žćă«ăŻăæĄć èĄšç€șæ æ§ăźèĄšç€șăżă€ăăłă°ăšéè€ăăŠèĄšç€șç»éąă«èĄšç€șăăăăăźä»ăźæŒćșèĄšç€șïŒçŹŠć·ïŒïŒïŒă珊ć·ïŒïŒïŒçăźæŒćșèĄšç€șïŒăźèĄšç€șé ćă性ăăăȘăăăă«æ§æăăŠăăăăăă«ăăăźä»ăźæŒćșèĄšç€șăźèĄšç€șé ćă性ăăăȘăŁăć Žćă«ăźăżćźèĄăăăæŒćșèĄšç€șăæăăŠăăăăăă«ăăăéæè ă«ćŻŸăăŠç©æ„”çă«æ ăăżăłïŒïŒăæäœăăăăăšăă§ăăă In this way, by varying the size of the guide display mode (first guide display mode) for guiding the game method of the hit game being executed based on the player's operation, the size desired by the player The guidance display mode can be displayed with. Further, when the guidance display mode is reduced or deleted, the display area of other effect displays (effect display such as reference numeral 811 and reference numeral 812) displayed on the display screen overlapping with the display timing of the guidance display mode. Is configured to be large. Further, it has an effect display that is executed only when the display area of the other effect display becomes large. As a result, the player can positively operate the frame button 22.
ăȘăăăăă«éăăăšçĄăăäŸăă°ă珏ïŒæĄć èĄšç€șæ æ§ăæĄć€§èĄšç€șăăăăšă§ă珏ïŒæĄć èĄšç€șæ æ§ăźè©łçŽ°ăȘèĄšç€șçźæăäŸăă°ăæźé»ć „èłèŁ çœźïŒïŒïŒć ăźçŹŹïŒćŻććŒïŒïŒïŒăæšĄăăèĄšç€șæ æ§ăéćžžăšăŻç°ăȘăçčćźèĄšç€șæ æ§ă§ăăăăšăéæè ă«èŠèȘćŻèœă«æ§æăăăăźçčćźèĄšç€șæ æ§ăŻăéæè ă«æć©ăȘćœăăéæăćźèĄăăăŠăăć Žćă«èĄšç€șăăæăăȘăăăă«æ§æăăăšèŻăăăăă«ăăăæąă«éææčæłăçè§ŁăăŠăăéæè ă«ćŻŸăăŠăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«èĄšç€șăăăèĄšç€șæ æ§ă«èćłăæăăăăăšăă§ăăă Not limited to this, for example, by enlarging the first guide display mode, a detailed display location of the first guide display mode, for example, the second movable valve 642 in the Fuden winning device 640 is imitated. It is configured so that the player can visually recognize that the display mode is a specific display mode different from the usual one, and this specific display mode is configured to be easily displayed when a hit game that is advantageous to the player is being executed. Then it is good. As a result, even the player who already understands the game method can be interested in the display mode displayed on the display surface of the third symbol display device 81.
仄äžăèȘŹæăăăäŸă§ăŻăéæè ăæäœææź”ïŒæ ăăżăłïŒïŒïŒăæäœăăăăšă«ăăăæĄć èĄšç€șæ æ§ăæĄć€§ăŸăăŻçžźć°ćŻèœă«æ§æăăŠăăăăæäœææź”ăžăźæäœă«ćșă„ăăŠæĄć èĄšç€șæ æ§ăćŻć€ăăăăăźă§ăăă°èŻăăäŸăă°ăæäœææź”ăšăăŠăć°ăȘăăšăć·ŠćłæčćăæăăŻäžäžæčćăç€șăæäœăćźèĄćŻèœăȘæčćæäœææź”ïŒććăčă€ăăïŒăèšăăŠăăăăăłăłæ©ïŒïŒă§ăăă°ăæčćæäœææź”ăæäœăăăăšă§ăæĄć èĄšç€șæ æ§ăźćŻŸè±ĄăšăȘăć „èłèŁ çœźä»„ć€ăźé ćïŒăăăłăłæ©ïŒïŒăźéæç€ïŒïŒă«ăŠćŻŸè±ĄăšăȘăć „èłèŁ çœźăé èšăăăŠăăé ćăźä»èżïŒăèĄšç€șăăăăăă«æĄć èĄšç€șæ æ§ăćŻć€ăăăŠăèŻăăăæĄć èĄšç€șæ æ§ăźćŻŸè±ĄăšăȘăć „èłèŁ çœźăćè»ąïŒæšȘćè»ąă瞊ćè»ąïŒăăăăăă«æĄć èĄšç€șæ æ§ăćŻć€ăăăŠăèŻăăăăźć ŽćăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒă«äșăăéæç€ïŒïŒăźéæé ćć šäœăç€șăç»ćăăŒăżăšăć „èłèŁ çœźăźç«äœçăȘç»ćăăŒăżïŒïŒïŒ€ăăŒăżïŒăšăăèšæ¶ăăăŠăăăæčćæäœææź”ă«ćŻŸăăæäœć ćźčăç€șăæäœäżĄć·ă«ćŻŸćżăăăłăăłăăć俥ăăć Žćă«ăăăźăłăăłăă«ćŻŸćżăăç»ćăăŒăżăäœæăèĄšç€șăăă°èŻăăăăă«ăăăźć Žćăæčćæäœææź”ăæäœăăć Žćă«ăźăżăèĄšç€șăăćŸăé ćă«éæè ă«æć©ăšăȘăæ ć ±ăèĄšç€șăăăăăă«æ§æăăăšèŻăăăăă«ăăăéæè ă«ćŻŸăăŠæäœææź”ăææŹČçă«æäœăăăăăšăă§ăăă In the example described above, the guide display mode can be enlarged or reduced by the player operating the operation means (frame button 22), but the guide display mode is based on the operation on the operation means. As long as it is variable, for example, if the pachinko machine 10 is provided with a directional operation means (cross switch) capable of performing an operation indicating at least a left-right direction or an up-down direction as an operation means, the directional operation is performed. By operating the means, the area other than the winning device that is the target of the guidance display mode (near the area where the target winning device is arranged on the game board 13 of the pachinko machine 10) is displayed. The guide display mode may be changed, or the guide display mode may be changed so as to rotate (horizontally rotate, vertically rotate) the winning device that is the target of the guide display mode. In this case, the display control device 114 stores in advance image data showing the entire game area of the game board 13 and three-dimensional image data (3D data) of the winning device, and stores the operation contents for the direction operating means. When a command corresponding to the indicated operation signal is received, image data corresponding to the command may be created and displayed. Further, in this case, it is preferable that the information that is advantageous to the player is displayed in the area that can be displayed only when the directional control means is operated. As a result, the player can enthusiastically operate the operating means.
仄äžăèȘŹæăăăæŹçŹŹïŒć€ćœąäŸă§ăŻăäžèż°ăă珏ïŒćźæœćœąæ ăšćæ§ă«ăć šăŠăźéæăć·ŠæăĄéæă§ćźèĄćŻèœă«æ§æăăŠăăăăäŸăă°ăè€æ°ăźćœăăéæăäžéŁăźéæăšăăŠćźèĄćŻèœăȘéææ©ă§ăăŁăŠăäžăźćœăăéæăć·ŠæăĄéæăæŹĄăźćœăăéæăćłæăĄéæă§ćźèĄăăć Žćă«ăŻă珏ïŒæĄć èĄšç€șæ æ§ăèĄšç€șăăăèĄšç€șé ćïŒČïŒăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąăźć·ŠćŽă«ćœąæăă珏ïŒæĄć èĄšç€șæ æ§ăèĄšç€șăăăèĄšç€șé ćïŒČïŒïŒăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąăźćłćŽă«ćœąæăăăăă«æ§æăăăšèŻăăăăźăăă«æ§æăăăăšă§ă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«ćœąæăăăèĄšç€șé ćăźäœçœźă«ăăŁăŠăăéæè ă«éææčæłăç€șćăăăăšăćŻèœăšăȘăăăŸăăăăźć Žćăäžèż°ăăæčćæäœææź”ăæäœăăăăšă§ăèĄšç€șé ćïŒČïŒăèĄšç€șé ćïŒČïŒïŒăèĄšç€șăăăäœçœźăéæè ăæäœćŻèœă«æ§æăăŠăèŻăă In the second modification described above, all the games can be executed by the left-handed game as in the first embodiment described above, but for example, a plurality of hit games are set as a series of games. In an executable gaming machine, when one hit game is executed by a left-handed game and the next hit game is executed by a right-handed game, the display area HR3 on which the first guide display mode is displayed is set to the third symbol. The display area HR30 formed on the left side of the display surface of the display device 81 and displaying the second guide display mode may be formed on the right side of the display surface of the third symbol display device 81. With this configuration, it is possible to suggest the game method to the player depending on the position of the display area formed on the display surface of the third symbol display device 81. Further, in this case, the player may be able to operate the position where the display area HR3 and the display area HR30 are displayed by operating the above-mentioned direction operation means.
仄äžăèȘŹæăăăæŹçŹŹïŒć€ćœąäŸă§ăŻăè€æ°ăźćœăăéæăäžéŁăźéæăšăăŠćźèĄăăć Žćă«ă€ăăŠèȘŹæăăăăăçčćźăźćœăăéæăćäœă§ćźèĄăăăć Žćă«ăăăŠăăäžèż°ăăć ćźčăźæŒćșăé©çšăăăăšăă§ăăăäŸăă°ăçčć„ćłæć€ćæéăšć€§ćœăăéæăšăăäžéŁăźéæăšăăŠèšćźăăçčć„ćłæć€ćæéäžă«ăŻçŹŹïŒæĄć èĄšç€șæ æ§ăšăăŠçčćłć „çćŁïŒïŒăçăç»ćăèĄšç€șăăă珏ïŒæĄć èĄšç€șæ æ§ăšăăŠćŻć€ć „èłèŁ çœźïŒïŒïŒăç€șăç»ćăèĄšç€șăăăăă«é©çšăăŠăèŻăăăăźć Žćăéæè ă«éææčæłăæĄć ăăćż èŠæ§ăć°ăȘă珏ïŒæĄć èĄšç€șæ æ§ăćé€ăă珏ïŒæĄć èĄšç€șæ æ§ăźăżăèĄšç€șăăăăăă«æ§æăăŠăèŻăăăŸăăçčć„ćłææœéžă§ć€§ćœăăćœéžăăć Žćă«éæŸćäœăăăćŻć€ć „èłèŁ çœźïŒïŒïŒăè€æ°èšăăéææ©ă§ăăă°ă珏ïŒæĄć èĄšç€șæ æ§ăšăăŠăăăăăźćŻć€ć „èłèŁ çœźïŒïŒïŒăæç”çă«èĄšç€șăăăăźăăéæè ă«ç œăæŒćșăćźèĄćŻèœă«æ§æăăŠăèŻăă In the second modification described above, the case where a plurality of winning games are executed as a series of games has been described, but even when a specific winning game is executed alone, the above-mentioned production can be achieved. Can be applied. For example, a special symbol variation period and a jackpot game are set as a series of games, and during the special symbol variation period, an image aiming at the special symbol entry port 64 is displayed as the first guide display mode, and the second guide display mode is displayed. It may be applied so as to display an image showing the variable winning device 650. In this case, the first guide display mode, which is less necessary to guide the player to the game method, may be deleted, and only the second guide display mode may be displayed. Further, in the case of a gaming machine provided with a plurality of variable winning devices 650 that are opened when a big hit is won in a special symbol lottery, which variable winning device 650 is finally displayed as the second guidance display mode. May be configured to be feasible to inspire the player.
ăŸăăäžèż°ăă珏ïŒć€ćœąäŸă§ăŻăæźćłćœăăéæăćźèĄăăăŠăăć ŽćăźæĄć èĄšç€șæ æ§ă«ă€ăăŠèȘŹæăăăăăäŸăă°ăæźéćłæăźæœéžă«ăŠćœăăćœéžăăæźćłćœăăéæăćźèĄăăăăŸă§ăźæéăŻă珏ïŒæĄć èĄšç€șæ æ§ăźăżăèĄšç€șăăăăă«æ§æăăă°èŻăăăŸăăăăźăżă€ăăłă°ă«ăŠăäžäŸăźéæăć šăŠæćăăć Žćăźéæăźæ”ăăćłăĄăæźćłćœăăéæăćœčç©ćœăăéæă性ćœăăéæăźæ”ăăé ă«ç€șăăăă«æĄć èĄšç€șæ æ§ăé ă«ćăæżăăŠèĄšç€șăăăăă«æ§æăăŠăèŻăă Further, in the second modification described above, the guidance display mode when the game per normal figure is executed has been described. For example, a winning game is won by a lottery of ordinary symbols, and the game per normal figure is executed. The period up to this time may be configured to display only the first guidance display mode. In addition, at that timing, the guidance display mode is switched and displayed in order so as to show the flow of the game when all the games of one example are successful, that is, the flow of the game per normal figure, the game per character, and the game per jackpot. It may be configured as follows.
ăăă«ăćœăăéæäžă«èĄšç€șăăăæĄć èĄšç€șæ æ§ăźćŻć€ć ćźčăé©ćźèšćźăăŠăèŻăăäŸăă°ăæĄć€§ăçžźć°ăćè»ąä»„ć€ă«ăăçčæ» ăć€èČăçšăăŠæĄć èĄšç€șæ æ§ăćŻć€ăăăŠăèŻăăăæĄć èĄšç€șæ æ§ăźèżćă«ăăŁă©ăŻăżăćșçŸăăăăăšă§æĄć èĄšç€șæ æ§ăćŻć€ăăăŠăèŻăăăŸăăćźéăźć „èłèŁ çœźăæšĄăăèŁ éŁŸçšæ§é ç©ăšă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąăšăç”ăżćăăăŠéææčæłăæĄć ăăŠăèŻăă Further, the variable content of the guidance display mode displayed during the winning game may be appropriately set, and for example, the guidance display mode may be changed by using blinking or discoloration in addition to enlargement, reduction, and rotation. , The guide display mode may be changed by making a character appear in the vicinity of the guide display mode. Further, the game method may be guided by combining the decorative structure imitating the actual winning device and the display surface of the third symbol display device 81.
ăăă«ăäžèż°ăăć珏ïŒć€ćœąäŸă§ăŻăéæè ă«ćăăæăćœăăéæäžăźéææčæłăæĄć ăăăăă«ăćźç©ăæšĄăăç»ćăçšăăç»ćèĄšç€șăćźèĄăăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăäŸăă°ăćŻŸè±ĄăšăȘăć „èłèŁ çœźăéæé ćăźă©ăźäœçœźă«é èšăăăŠăăăăšăć „èłèŁ çœźăźăăĄçăć „çćŻèœăšăȘăçźæăšăć „èłèŁ çœźć ă«çăééăćŸăé ćăšăăŠéææ©ă«æć©ăȘé ćăšäžć©ăȘé ćăšăèšăăăăŠăăć Žćă«ăŻăæć©ăȘé ćăźçźæăšăăźć°ăȘăăšăïŒă€ăéæè ă«ææĄăăăăăšăćŻèœăȘçšćșŠă«ç°ĄçŽ ćăăèĄšç€șç»ćăçšăăŠăèŻăăăăźăăă«æ§æăăăăšă§ăéæè ă«æäœéćż èŠăȘæ ć ±ăæäŸăăăăšăćșæ„ăăšć ±ă«ăç°ăȘăăăăłăłæ©ïŒïŒă«ăć ±éăźç»ćăăŒăżăçšăăăăšăćŻèœăšăȘăăăăăăăłăłæ©ïŒïŒăźéçșèČ»çšăèŁœé ăłăčăăæăăăăšăă§ăăă Further, in each of the second modified examples described above, in order to guide the player to the game method during the game in an easy-to-understand manner, an image display using an image imitating the real thing is executed. Not limited to, for example, the position of the target winning device in the gaming area, the part of the winning device where the ball can enter, and the area where the ball can pass through the winning device. When an advantageous area and an unfavorable area are provided for the gaming machine, a display image simplified to the extent that the player can grasp at least one of the advantageous area is displayed. You may use it. With this configuration, it is possible to provide the player with the minimum necessary information, and it is possible to use common image data for different pachinko machines 10, so that the development cost of the pachinko machine 10 is increased. The manufacturing cost can be suppressed.
äžèż°ăă珏ïŒćźæœćœąæ ă§ăŻăçčć„ćłæăźæœéžç”æă性ćœăăă§ăăć ŽćăæăăŻăćœčç©ćœăăéæäžă«çăçčćźé ćïŒïŒ¶ć „èłćŁïŒïŒïŒïŒăžăšć „çïŒć „èłïŒăăć Žćă«ă性ćœăăéæăćźèĄćŻèœă«æ§æăăăăźć€§ćœăăéæç”äșćŸă«æçç¶æ ïŒçčć„ćłæăźäœçąșçç¶æ ăæźéćłæăźé«çąșçç¶æ ïŒăèšćźăăăăăă«æ§æăăŠăăăć ăăŠăæçç¶æ ăźç”äșæĄä»¶ăšăăŠăçčć„ćłæăźæœéžă§ć€§ćœăăćœéžăăăăšçĄăæćźćæ°ïŒäŸăă°ăïŒćïŒăźçčć„ćłææœéžăćźèĄăăăăăšă«ćșă„ăăŠæç«ăăæçç”äșæĄä»¶ïŒæçćæ°ïŒăèšćźăăăăăă«æ§æăăŠăăăăăă«ăçčć„ćłææœéžăćźèĄăăăŠăăæœéžç”æăćæąèĄšç€șăăăăŸă§ăźćçèĄšç€șæéïŒçčć„ćłæăźć€ćæéïŒäžă«ćœčç©ćœăăéæăćźèĄăăăăšăćçèĄšç€șæéăæžçźăăăăăźćŠçăäžæăăćœčç©ćœăăéæăźç”äșăæăăŻăćœčç©ćœăăéæäžă«çăçčćźé ćăééïŒć „çïŒăăăăšă«ćșă„ăăŠćźèĄăăă性ćœăăéæăźç”äșă«ćșă„ăăŠăäžæăăăŠăăćçèĄšç€șæéăæžçźăăăăăźćŠçăćéăăăăă«æ§æăăŠăăă In the first embodiment described above, when the lottery result of the special symbol is a big hit, or when the ball enters a specific area (V winning opening 165) during the game per character, the big hit game Is configured to be feasible, and a time saving state (low probability state of special symbol, high probability state of normal symbol) is set after the jackpot game is completed. In addition, as the end condition of the time reduction state, the time reduction end condition (time reduction number of times) that is established based on the execution of the special symbol lottery a predetermined number of times (for example, 4 times) without winning a big hit in the special symbol lottery. It is configured to be set. Furthermore, if the game per character is executed during the dynamic display period (variable period of the special symbol) from the execution of the special symbol lottery to the stop display of the lottery result, the dynamic display period is subtracted. Is interrupted based on the end of the game per character, or the end of the jackpot game executed based on the ball passing (entering) a specific area during the game per character. It is configured to restart the process for subtracting the dynamic display period.
ăăă«ă珏ïŒćźæœćœąæ ă§ăŻăæçç¶æ äžă«ćźèĄăăăçčć„ćłææœéžăźćæ°ăæŽæ°ăăćŠçïŒæźæçćæ°ăæžçźăăćŠçïŒăăçčć„ćłææœéžăćźèĄăăăăăšă«ćșă„ăăŠćźèĄăăć ·äœçă«ăŻăçčć„ćłææœéžăćźèĄăăăŠăăçčć„ćłæć€ćăćźèĄăăăăŸă§ăźæéă«ćźèĄăăçčć„ćłæć€ćăćæąèĄšç€șăăćŸă«ăæçç”äșæĄä»¶ăæç«ăăăăć€ć„ăăăăă«æ§æăăŠăăă Further, in the first embodiment, a process of updating the number of special symbol lottery executed during the time saving state (a process of subtracting the remaining time saving number) is executed based on the execution of the special symbol lottery. Specifically, it is executed during the period from the execution of the special symbol lottery to the execution of the special symbol change, and after the special symbol change is stopped and displayed, it is configured to determine whether the time saving end condition is satisfied. There is.
ăăźăăă«æ§æăăăăšă§ăçčć„ćłæć€ćăźćźèĄäžă«ăćœčç©ćœăăéæăćźèĄăăăăăšă«ćșă„ăăŠćçèĄšç€șæéăæžçźăăăăăźćŠçăäžæăăăăăźćŸăäžæăăăŠăăćçèĄšç€șæéăæžçźăăăăăźćŠçăćéăăć Žćă«ăăăŠăăăźćéćŸăźćçèĄšç€șæéăç”éăçčć„ćłæăćæąèĄšç€șăăăć Žćă«ăæçćæ°ăæŽæ°ăăăȘăăăă«ăăăăšăă§ăăăăăŁăŠăäŸăă°ă性ćœăăéæç”äșćŸă«æçç¶æ ăèšćźăăăć Žćă«ăăăŠăäžæäžăźćçèĄšç€șăźæźćçèĄšç€șæéăæ„”ç«Żă«çăă性ćœăăéæç”äșćŸă«èšćźăăăæçćæ°ăćéćŸăźçčć„ćłæć€ćăźćæąèĄšç€șă«ăăŁăŠăćłćș§ă«æžçźăăăŠăăŸăăăšăæć¶ăăăăšăă§ăăă With this configuration, during the execution of the special symbol variation, the process for subtracting the dynamic display period based on the execution of the game per character is interrupted, and then the interrupted dynamic When the process for subtracting the display period is restarted, the time reduction number can be prevented from being updated when the dynamic display period after the restart has elapsed and the special symbol is stopped and displayed. Therefore, for example, when the time reduction state is set after the jackpot game ends, the residual dynamic display period of the dynamic display during interruption is extremely short, and the time reduction number set after the jackpot game ends changes the special symbol after resumption. It is possible to suppress the immediate subtraction by the stop display of.
æŽă«ăæŹćźæœćœąæ ă§ăŻăæçç¶æ ăźç”äșæĄä»¶ăæç«ăăŠăăăăźć€ć„ăćźèĄăăăżă€ăăłă°ăăçčć„ćłæăźćçèĄšç€șæéăç”éăăăżă€ăăłă°ăšăăŠăăăăăŁăŠăæçç¶æ ăźç”äșæĄä»¶ăæç«ăăăăšă«ăȘăçčć„ćłææœéžăźæœéžç”æăćæąèĄšç€șăăăăŸă§æçç¶æ ăç¶ç¶ăăăăăšăă§ăăăăăéæè ă«ćŻŸăăŠæć©ăšăȘăéæç¶æ ăćŻèœăȘéăé·ăç¶ç¶ăăăăăšăă§ăăăăăă«ăçčć„ćłæăźćçèĄšç€șæéäžă«æçç¶æ ăźç”äșæĄä»¶ăæç«ăăŠăăăăźć€ć„ăćźèĄăăȘăăăăçčć„ćłæăźćçèĄšç€șæéäžă«éæç¶æ ăæçç¶æ ăăéćžžç¶æ ăžăšç§»èĄăăăăšăçĄăăăăŁăŠăéæè ă«ćăăæăéæăæäŸăăăăšăă§ăăă Further, in the present embodiment, the timing of executing the determination of whether or not the end condition of the time saving state is satisfied is the timing at which the dynamic display period of the special symbol has elapsed. Therefore, the time-saving state can be continued until the lottery result of the special symbol lottery that satisfies the end condition of the time-saving state is stopped and displayed, so that the gaming state that is advantageous to the player can be kept as long as possible. Can be continued. Furthermore, since it is not determined whether the end condition of the time saving state is satisfied during the dynamic display period of the special symbol, the gaming state shifts from the time saving state to the normal state during the dynamic display period of the special symbol. There is no. Therefore, it is possible to provide a player with an easy-to-understand game.
ăȘăăäžèż°ăăć ćźčăă珏ïŒćźæœćœąæ ăźăăăłăłæ©ïŒïŒă«çšăăŠăèŻăăäžèż°ăăéăă珏ïŒćźæœćœąæ ăźăăăłăłæ©ïŒïŒăŻăçčć„ćłæăè€æ°çšźéĄïŒçŹŹïŒçčć„ćłæă珏ïŒçčć„ćłæïŒèšăă珏ïŒçčć„ćłæăźæœéžïŒć€ćïŒăšçŹŹïŒçčć„ćłæăźæœéžïŒć€ćïŒăšăéè€ăăŠćźèĄćŻèœă«æ§æăăŠăăăăăăŠăäžæčăźçčć„ćłææœéžăźç”æăæćźăźæœéžç”æïŒć°ćœăăă性ćœăăïŒă§ăăć Žćă«ăŻăăăźæœéžç”æăćæąèĄšç€șăăăć Žćă«ăćźèĄäžăźä»æčăźçčć„ćłæć€ćïŒçčć„ćłæăźćçèĄšç€șæéăæžçźăăăăăźćŠçïŒăäžæăæăăŻç ŽæŁăăăăă«æ§æăăŠăăăć ·äœçă«ăŻăäžæčăźçčć„ćłææœéžă§ć€§ćœăăćœéžăăć Žćă«ăŻăćźèĄäžăźä»æčăźçčć„ćłæć€ćăç ŽæŁăăć°ćœăăćœéžăăć Žćă«ăŻăćźèĄäžăźä»æčăźçčć„ćłæć€ćăäžæăăăăă«æ§æăăŠăăă The above-mentioned contents may be used for the pachinko machine 10 of the fourth embodiment. As described above, the pachinko machine 10 of the fourth embodiment is provided with a plurality of types of special symbols (first special symbol, second special symbol), and the first special symbol lottery (variation) and the second special symbol lottery (variation). ) And are configured to be executable. Then, when the result of one special symbol lottery is a predetermined lottery result (small hit, big hit), when the lottery result is stopped and displayed, the other special symbol change (movement of the special symbol) being executed is performed. The process for subtracting the target display period) is interrupted or discarded. Specifically, if a big hit is won in one special symbol lottery, the other special symbol fluctuation that is being executed is discarded, and if a small hit is won, the other special symbol fluctuation that is being executed is interrupted. It is configured in.
ăăăŠă珏ïŒćźæœćœąæ ăźăăăłăłæ©ïŒïŒă§ăŻăæçç¶æ ăèšćźăăăć Žćă«ă珏ïŒçčć„ćłæăźæœéžćæ°ăšçŹŹïŒçčć„ćłæăźæœéžćæ°ăšăćçźăă环ç©æœéžćæ°ăæćźćæ°ïŒäŸăă°ăïŒïŒïŒćïŒă«ć°éăăć ŽćăæăăŻă珏ïŒçčć„ćłæăźæœéžćæ°ăçčćźćæ°ïŒäŸăă°ăïŒćïŒă«ć°éăăć Žćă«ăæçç”äșæĄä»¶ăæç«ăăăăă«æ§æăăŠăăă Then, in the pachinko machine 10 of the fourth embodiment, when the time saving state is set, the cumulative number of lottery times, which is the sum of the number of lottery of the first special symbol and the number of lottery of the second special symbol, is a predetermined number of times (for example, 100). When the number of times the lottery of the first special symbol reaches a specific number of times (for example, four times), the time saving end condition is satisfied.
äžèż°ăă珏ïŒćźæœćœąæ ăźăăăłăłæ©ïŒïŒăŻăæçç¶æ äžă«ćźèĄăăăçčć„ćłææœéžăźćæ°ăæŽæ°ăăćŠçïŒæźæçćæ°ăæžçźăăćŠçïŒăăçčć„ćłææœéžăćźèĄăăăăăšă«ćșă„ăăŠćźèĄăăæçç”äșæĄä»¶ăæç«ăăăćŠăăźć€ć„ăăæçç¶æ ăźç”äșæĄä»¶ăæç«ăăŠăăăăźć€ć„ăćźèĄăăăżă€ăăłă°ăăçčć„ćłæăźćçèĄšç€șæéăç”éăăăżă€ăăłă°ăæăăŻăäžæčăźçčć„ćłæć€ćæă«ćźèĄăăăæźæçćæ°ăæžçźăăćŠçăźćŠçç”æăšăăŠăæçç”äșæĄä»¶ăæç«ăćŸăçčć„ćłæć€ćïŒæžçźćŸăźæçćæ°ăïŒăšăȘăçčć„ćłæć€ćïŒăźćźèĄäžă«ăä»æčăźçčć„ćłææœéžăźćźèĄæĄä»¶ăæç«ăăć Žćă§ăăŁăŠăăăźçčć„ćłææœéžăćźèĄăăăćăźăżă€ăăłă°ăšăăŠăăă The pachinko machine 10 of the fourth embodiment described above performs a process of updating the number of special symbol lottery executed during the time saving state (a process of subtracting the remaining time saving number) based on the execution of the special symbol lottery. The timing of executing the determination of whether or not the time saving end condition is satisfied and the timing of executing the determination of whether or not the time saving end condition is satisfied is the timing when the dynamic display period of the special symbol has elapsed, or one of them. As a result of the process of subtracting the remaining time reduction number executed at the time of the special symbol change, the other one during the execution of the special symbol variation (the special symbol variation in which the time reduction number after subtraction becomes 0) in which the time reduction end condition can be satisfied. This is the timing when the execution condition of the special symbol lottery is satisfied and before the special symbol lottery is executed.
ăăźăăă«æ§æăăăăšă§ă珏ïŒćźæœćœąæ ăźăăăłăłæ©ïŒïŒă§ăăŁăŠăăèŠćźćæ°ä»„äžăźçčć„ćłææœéžïŒć€ćïŒăæçç¶æ äžă«ćźèĄăăăăăšçĄăăäžă€ăéæè ă«ćŻŸăăŠæć©ăšăȘăéæç¶æ ïŒæçç¶æ ïŒăćŻèœăȘéăé·ăç¶ç¶ăăăăăšăă§ăăă With this configuration, even in the pachinko machine 10 of the fourth embodiment, the special symbol lottery (variation) more than the specified number of times is not executed during the time saving state, and it is advantageous for the player. It is possible to continue the gaming state (time saving state) as long as possible.
ăȘăăäžèż°ăă珏ïŒćźæœćœąæ ăćăłçŹŹïŒćźæœćœąæ ă§ăŻăæçç¶æ ăźç”äșæĄä»¶ăæç«ăăŠăăăăć€ć„ăăćŠçăšăăăźćŠçç”æă«ćșă„ăăŠæçç¶æ ăç”äșăăăïŒéćžžç¶æ ăžăšç§»èĄăăăïŒćŠçăšăăçčć„ćłæăćæąèĄšç€șăăăăżă€ăăłă°ïŒçčć„ćłæăćæąèĄšç€șăăăăżă€ăăłă°ïŒăšăăŠăăăăăă仄ć€ăźăżă€ăăłă°ă§ăèŻăăäŸăă°ăçčć„ćłæăźćæąèĄšç€șăæćźæéïŒäŸăă°ïŒç§ïŒç”éăăăżă€ăăłă°ïŒçąșćźèĄšç€șăăăăżă€ăăłă°ïŒă§ăèŻăăăæçç”äșæĄä»¶ăæç«ăăçčć„ćłæć€ćïŒæçç¶æ ăźæç”ć€ćïŒăćœăăïŒć°ćœăăăćăŻă性ćœăăïŒćœéžăăŠăăć Žćă«ăŻăăăźćœăăéæăćźèĄăăăăżă€ăăłă°ăćœăăéæäžăźæćźăżă€ăăłă°ïŒäŸăă°ăćœăăéæăéć§ăăăŠăăïŒç§ćŸïŒăćœăăéæăźç”äșăżă€ăăłă°ăšăăŠăèŻăăă€ăŸăăæçç¶æ äžă«ćźèĄăăăçčć„ćłææœéžăźćæ°ăæŽæ°ăăćŠçïŒæźæçćæ°ăæžçźăăćŠçïŒăćźèĄăăăăăźćźèĄćŻŸè±ĄăšăȘăŁăçčć„ćłæć€ćăćæąèĄšç€șăăăŠăăæŹĄăźçčć„ćłææœéžăćźèĄăăăăŸă§ăźæéă§ăăă°èŻăă In the first embodiment and the fourth embodiment described above, the process of determining whether the end condition of the time saving state is satisfied and the time saving state are terminated based on the processing result (shift to the normal state). ) Processing is the timing when the special symbol is stopped and displayed (the timing when the special symbol is stopped and displayed), but other timings may be used. For example, the stop display of the special symbol has elapsed for a predetermined period (for example, 1 second). It may be the timing (timing that is confirmed and displayed), or if the special symbol fluctuation (final fluctuation in the time saving state) that satisfies the time saving end condition is won (small hit or big hit), the winning game May be executed, a predetermined timing during the hit game (for example, one second after the start of the hit game), and an end timing of the hit game. That is, the process of updating the number of special symbol lottery executed during the time saving state (the process of subtracting the remaining time saving number) is executed, and after the special symbol fluctuation that is the execution target is stopped and displayed, the next special symbol is displayed. It may be a period until the lottery is executed.
ăăă«ăäžèż°ăă珏ïŒćźæœćœąæ ă§ăŻăæçç¶æ ăç”äșăăăăăăźæçç”äșæĄä»¶ăšăăŠăçčć„ćłæăźæœéžćæ°ăçčćźćæ°ïŒäŸăă°ïŒćïŒă«ć°éăăć Žćă«æç«ăăæçç”äșæĄä»¶ăèšăăŠăăăăăăă«éăăăšçĄăăçčć„ćłæăźæœéžç”æăçčćźăźæœéžç”æïŒäŸăă°ă性ćœăăćœéžä»„ć€ăźæœéžç”æă§ăăŁăŠăć€ăćœéžăăć Žćăźäžéšăźæœéžç”æïŒăšăȘăŁăćæ°ăæćźćæ°ïŒäŸăă°ăïŒćïŒă«ć°éăăć Žćă«æç«ăăæçç”äșæĄä»¶ăăæçç¶æ äžăźçčćźăźç”äșé ćăééăăçæ°ăçčćźæ°ïŒäŸăă°ăïŒïŒćïŒă«ć°éăăć Žćă«æç«ăăæçç”äșæĄä»¶ăăæçç¶æ ăèšćźăăăŠăăăźç”éæéăæćźæéïŒäŸăă°ăïŒïŒïŒç§ïŒăè¶ ăăć Žćă«æç«ăăæçç”äșæĄä»¶ăèšćźćŻèœă«æ§æăăŠăèŻăăăŸăăäžèż°ăă珏ïŒćźæœćœąæ ăźăăă«ă性ćœăăéæăšăŻç°ăȘăćœăăéæïŒć°ćœăăéæïŒăćźèĄćŻèœă«æ§æăăéææ©ă§ăăă°ăăăźć°ćœăăéæăćźèĄăăăćæ°ăçčćźćæ°ă«ć°éăăć Žćă«æç«ăăæçç”äșæĄä»¶ăèšćźćŻèœă«æ§æăăŠăèŻăă Further, in the first embodiment described above, as a time saving end condition for ending the time saving state, a time saving ending condition that is satisfied when the number of lottery of the special symbol reaches a specific number of times (for example, 4 times) is provided. , Not limited to this, the number of times that the lottery result of the special symbol becomes a specific lottery result (for example, a lottery result other than the big hit winning and a part of the lottery results in the case of losing and winning) is a predetermined number of times (for example). The time-saving end condition that is satisfied when the time-saving end condition is reached (5 times), the time-saving end condition that is satisfied when the number of balls that have passed through the specific end area in the time-saving state reaches a specific number (for example, 10), The time saving end condition that is satisfied when the elapsed time from the time saving state is set exceeds a predetermined time (for example, 200 seconds) may be set so as to be configurable. Further, as in the fourth embodiment described above, if the gaming machine is configured so that a hit game (small hit game) different from the big hit game can be executed, the number of times the small hit game is executed reaches a specific number of times. The time saving end condition that is satisfied when this is done may be configured to be settable.
ăŸăăæ§ă ăȘæĄä»¶ă§æç«ăăæçç¶æ ăźç”äșæĄä»¶ăèšćźćŻèœă«æ§æăăć Žćă«ăŻăæçç¶æ ăèšćźăăăć„æ©ă«ćżăăŠç°ăȘăæçç”äșæĄä»¶ăèšćźăăăăă«æ§æăăăšèŻăăć ·äœçă«ăŻă性ćœăăéæç”äșćŸă«æçç¶æ ăèšćźăăăć Žćă«ăŻă性ćœăăćœéžăăéăźéæç¶æ ăă性ćœăăćœéžæă«èšćźăăă性ćœăăçšźć„ă«ćșă„ăăŠæçç”äșæĄä»¶ăèšćźăăŠăèŻăăă性ćœăăćœéžăăăŸă§ă«ćźèĄăăăçčć„ćłææœéžăźćæ°ă«ćșă„ăăŠæçç”äșæĄä»¶ăèšćźăăŠăèŻăăăăă«ăéæè ă«æć©ăȘéæç¶æ ïŒæçç¶æ ïŒă性ćœăăéæăè·šăă§éŁç¶ăăŠèšćźăăăŠăăćæ°ă«ćșă„ăăŠæçç”äșæĄä»¶ăèšćźăăŠăèŻăăăăźăăă«æ§æăăăăšă§ăéæè ă«ćŻŸăăŠèšćźăăăæçç”äșæĄä»¶ăäșæžŹăăæ„œăăżăæäŸăăăăšăă§ăăă Further, when the end condition of the time saving state that is satisfied under various conditions is configured to be settable, it is preferable to configure so that different time saving end conditions are set according to the opportunity for setting the time saving state. Specifically, when the time saving state is set after the big hit game ends, the time saving end condition may be set based on the game state when the big hit is won or the big hit type set at the time of the big hit winning. The time saving end condition may be set based on the number of special symbol lottery executed before the jackpot is won. Further, the time saving end condition may be set based on the number of times that the gaming state (time saving state) advantageous to the player is continuously set across the jackpot game. With such a configuration, it is possible to provide the player with the enjoyment of predicting the time saving end condition set.
ć ăăŠăæçç”äșæĄä»¶ăšăăŠèšćźćŻèœăȘè€æ°ăźæçç”äșæĄä»¶ăźăăĄăä»ćăźæçç¶æ ă«ćŻŸăăŠèšćźăăăæçç”äșæĄä»¶ăéæè ăéžæă§ăăăăă«æ§æăăŠăèŻăăăăźăăă«æ§æăăăăšă§ăă©ăźæçç”äșæĄä»¶ăéžæăăć Žćă«æăæć©ăȘéæăćźèĄăăăăšăă§ăăăźăăéæè ă«äșæžŹăăăȘăăéæăèĄăăăăăšăă§ăăă In addition, among a plurality of time saving end conditions that can be set as the time saving end condition, the player may be configured to select the time saving end condition set for the current time saving state. With this configuration, it is possible to make the player perform the game while letting the player predict which time-saving end condition can be selected to execute the most advantageous game.
ăŸăăäžèż°ăăććźæœćœąæ ăźăăăłăłæ©ïŒïŒă§ăŻăæçç¶æ äžă«çčć„ćłæć€ćăäžæăăć Žćă«ăăăŠăćéăăçčć„ćłæć€ćăćæąèĄšç€șăăăéă«æçćæ°ăæžçźăăăȘăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăćéăăçčć„ćłæć€ćăćæąèĄšç€șăăăć Žćă«æçćæ°ăæžçźăăăăăă«æ§æăăŠăèŻăăć ·äœçă«ăŻăçčć„ćłæć€ćăćæąèĄšç€șăăăăżă€ăăłă°ă«ăŠæçćæ°ăźæŽæ°ïŒæžçźïŒćŠçăćźèĄăăăăă«æ§æăăŠăèŻăăăăźăăăȘæ§æăçšăăć Žćă§ăăŁăŠăăäžææă«ăăăçčć„ćłæć€ćăźæźć€ćæéăźé·ăă«ćżăăŠăćéćŸăźæçæéăźé·ăăç°ăȘăăăšă«ăȘăăăăéæè ă«ćŻŸăăŠă©ăźăżă€ăăłă°ă§çčć„ćłæć€ćăäžæăăăźăïŒć€§ćœăăéæăćźèĄăăăăźăïŒăèćłăæăăăăăšăă§ăăă Further, in the pachinko machine 10 of each of the above-described embodiments, when the special symbol change is interrupted during the time saving state, the time saving number is not subtracted when the restarted special symbol change is stopped and displayed. , Not limited to this, it may be configured so that the number of time reductions is subtracted when the restarted special symbol fluctuation is stopped and displayed. Specifically, the time reduction is performed at the timing when the special symbol fluctuation is stopped and displayed. It may be configured to execute the update (subtraction) process of the number of times. Even if such a configuration is used, the length of the short period after resumption will be different depending on the length of the residual fluctuation period of the special symbol change at the time of interruption. You can be interested in when the special symbol change was interrupted (whether the jackpot game was executed).
ăăă«ăäžèż°ăăććźæœćœąæ ă§ăŻăæçćæ°ăæŽæ°ïŒæžçźïŒăăćŠçăăçčć„ćłææœéžăćźèĄăăăŠăăçčć„ćłæć€ćăéć§ăăăăŸă§ăźæéă«ćźèĄăăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăäŸăă°ăçčć„ćłæć€ćăéć§ăăăŠăăæćźæéç”éćŸïŒïŒç§ćŸïŒă«ćźèĄăăăăă«æ§æăăŠăèŻăăăăźăăă«æ§æăăăăšă§ăçčć„ćłæć€ćăäžæăăăăżă€ăăłă°ă«ăăŁăŠăćéćŸăźçčć„ćłæć€ćă«ćșă„ăăŠæçćæ°ăæŽæ°ïŒæžçźïŒăăăć ŽćăšăăăăȘăć Žćăšăèšăăăăšăă§ăăăć ·äœçă«ăŻăçčć„ćłæć€ćăéć§ăăăŠăăïŒç§ćŸă«çčć„ćłæć€ćăäžæăăăć ŽćăŻăçčć„ćłæć€ćăćéăăăŠăăïŒç§ćŸă«æçćæ°ăźæŽæ°ćŠçăćźèĄăăăăäžæčăçčć„ćłæć€ćăéć§ăăăŠăăïŒïŒç§ćŸă«çčć„ćłæć€ćăäžæăăăć ŽćăŻăçčć„ćłæć€ćăćéăăăŠăăæçćæ°ăźæŽæ°ćŠçăćźèĄăăăăăšăçĄăăăăŁăŠăçčć„ćłæć€ćăéć§ăăăçŽćŸăćłăĄăæźć€ćæéăé·ăç¶æ ă§çčć„ćłæć€ćăäžæăăăć Žćă§ăăŁăŠăăéæè ă«äžć©ăȘç¶æ ăçșçăăć Žćăăăăăăéæè ă«ćŻŸăăŠăćéćŸăźéæïŒæçç¶æ äžăźéæïŒă«ćŻŸăăŠèćłăæăăăăăšăă§ăăăć ăăŠăçčć„ćłæăć€ćăăŠăăæéäžă«æçćæ°ăźæŽæ°ïŒæžçźïŒćŠçăćźèĄăăăăă«æ§æăăć Žćă«ăŻăéžæăăăçčć„ćłæăźć€ćăăżăŒăłïŒć€ćæéă性ćœăăæœéžç”æăćæąçšźć„ïŒă«ćżăăŠăæçćæ°ăźæŽæ°ïŒæžçźïŒćŠçăćźèĄăăăżă€ăăłă°ăç°ăȘăăăăăă«æ§æăăăšèŻăăăăźăăă«æ§æăăăăšă§ăéæè ă«æć©ăšăȘăïŒćéćŸăźçčć„ćłæć€ćă«ăăŁăŠæçćæ°ăæŽæ°ăăăȘăăæăăŻăćéæă«èšćźăăăŠăăæçç¶æ ăé·æéç¶ç¶ăăăăăšăă§ăăïŒçčć„ćłæć€ćăźäžæăżă€ăăłă°ăéæè ă«ćăăéŁăăăăăšăă§ăăăăăćŸă«ćźèĄăăăéæăźć ćźčăäșæžŹăăȘăăéæè ă«éæăèĄăăăăăšăă§ăăéæăźèè¶Łăćäžăăăăăšăă§ăăă Further, in each of the above-described embodiments, the process of updating (subtracting) the number of time reductions is configured to be executed during the period from the execution of the special symbol lottery to the start of the special symbol variation. For example, the execution may be performed after a lapse of a predetermined period (5 seconds) after the start of the special symbol variation. With this configuration, depending on the timing at which the special symbol change is interrupted, it is possible to provide a case where the time reduction number is updated (subtracted) based on the special symbol change after the restart and a case where the special symbol change is not performed. Specifically, when the special symbol change is interrupted 2 seconds after the start of the special symbol change, the update process is executed 3 seconds after the special symbol change is restarted. On the other hand, if the special symbol change is interrupted 10 seconds after the start of the special symbol change, the update process for a reduced number of times is not executed after the special symbol change is restarted. Therefore, even if the special symbol change is interrupted immediately after the start of the special symbol change, that is, when the remaining fluctuation time is long, a disadvantageous state may occur for the player. On the other hand, it is possible to make people interested in the game after resuming (the game in the time saving state). In addition, if it is configured to execute the update (subtraction) process of the number of time reductions during the period when the special symbol is fluctuating, the fluctuation pattern of the selected special symbol (variation time, jackpot lottery result, stop type) ), It is preferable to configure so that the timing of executing the update (subtraction) process of the reduced number of times is different. With this configuration, it is advantageous for the player (the number of time reductions is not updated due to the special symbol fluctuation after resumption, or the time reduction state set at the time of resumption can be continued for a long period of time). Since it is possible to make it difficult for the player to understand the interruption timing of the above, the player can be made to play the game while predicting the content of the game to be executed later, and the interest of the game can be improved.
ăăă«ăäžèż°ăăććźæœćœąæ ă§ăŻăćźèĄäžăźçčć„ćłæć€ćăźæźæéăźé·ăăæćźæĄä»¶ăæșăăăŠăăć Žćă«ăăăźæšăéæè ă«ć ±ç„ăăăăăźæŒćșăćźèĄăăăăă«æ§æăăŠăăăć ·äœçă«ăŻăçčć„ćłæć€ćăźæźæéăæćźæéïŒäŸăă°ăïŒïŒç§ïŒăăăé·ăć ŽćăæăăŻăæŹĄă«ćźèĄăăăçčć„ćłæć€ćăźć€ćæéăăăăćźèĄäžăźçčć„ćłæć€ćăźæźæéăé·ăć Žćă«ăă©ăăăŒăżă€ă æŒćșăćźèĄăćŸăăăă«æ§æăăŠăăăăăźăăă«æ§æăăăăšă§ăă©ăăăŒăżă€ă äžă«ïŒ¶ćœăăéæăćźèĄăăăć Žćă«ăŻăæŹĄćăźïŒ¶ă©ăă·ă„æéăé·ăăăăăšăă§ăăăăăéæè ă«ćŻŸăăŠăææŹČçă«éæăèĄăăăăăšăă§ăăă Further, in each of the above-described embodiments, when the length of the remaining period of the special symbol change during execution satisfies the predetermined condition, an effect for notifying the player to that effect is executed. There is. Specifically, when the remaining period of the special symbol change is longer than a predetermined time (for example, 30 seconds), or the remaining period of the special symbol change being executed is longer than the fluctuation time of the next executed special symbol change. It is configured so that a lucky time effect can be executed when is long. With this configuration, if a game per V is executed during the lucky time, the next V rush period can be lengthened, so that the player can enthusiastically play the game. Can be done.
ăŸăăćźèĄäžăźçčć„ćłæć€ćăźæźæéăźé·ăăć€ć„ăăéă«ăæźæéăäșăćźăăăăé·ăïŒäŸăă°ăïŒïŒç§ïŒăăăé·ăăćŠăăć€ć„ăăææłïŒç”¶ćŻŸçć€ć„ïŒăšăæŹĄă«ćźèĄăăăçčć„ćłæć€ćăźć€ćæéăăăé·ăăćŠăăć€ć„ăăææłïŒçžćŻŸçć€ć„ïŒăšăăćźèĄćŻèœă«æ§æăăŠăăăăăă«ăăăçčć„ćłæć€ćăæć©ă«äžæăăăăżă€ăăłă°ăéæè ăææĄăăăăšăă§ăăă In addition, when determining the length of the remaining period of the special symbol change during execution, a method of determining whether or not the remaining period is longer than a predetermined length (for example, 30 seconds) (absolute determination). And a method (relative discrimination) for determining whether or not it is longer than the fluctuation time of the special symbol fluctuation to be executed next is configured to be feasible. As a result, the player can grasp the timing at which the special symbol variation is advantageously interrupted.
ăȘăăäžèż°ăăććźæœćœąæ ă§ăŻăćźèĄäžăźçčć„ćłæć€ćăźæźæéăźé·ăăéæè ă«ć ±ç„ăćŸăæŒćșăćźèĄćŻèœă«æ§æăăŠăăăăéæè ă«æć©ăšăȘăçčć„ćłæć€ćăźäžæăżă€ăăłă°ăéæè ăäșæžŹćŻèœăȘæŒćșă§ăăă°èŻăăçčć„ćłæć€ćăźæźæéăźé·ă仄ć€ăćźèĄæĄä»¶ăšăăŠæŒćșăćźèĄăăăăă«æ§æăăŠăèŻăăäŸăă°ăçčć„ćłæć€ćăźæçćæ°ăźæŽæ°ćŠçăçčć„ćłæć€ćäžă«ćźèĄăăæ§æăçšăăăăăłăłæ©ïŒïŒă§ăăă°ăæçćæ°ăźæŽæ°ćŠçăćźèĄăăăăăšăç€șăæŒćșăćźèĄăăăăă«æ§æăăŠăèŻăă In each of the above-described embodiments, it is possible to execute an effect that can notify the player of the length of the remaining period of the special symbol change during execution, but the interruption of the special symbol change that is advantageous to the player. The timing may be any effect as long as it can be predicted by the player, and the effect may be executed with a condition other than the length of the remaining period of the special symbol variation as an execution condition. For example, in the pachinko machine 10 using a configuration in which the update process of the time reduction number of special symbol changes is executed during the special symbol change, the pachinko machine 10 is configured to execute an effect indicating that the update process of the time reduction number of times has been executed. You may.
äžèż°ăăććźæœćœąæ ă§ăŻăçčć„ćłæć€ćăźćźèĄäžă«çčćźăźćœăăéæïŒćœčç©ćœăăéæăć°ćœăăéæă性ćœăăéæïŒăćźèĄăăăć Žćă«ăćźèĄäžăźçčć„ćłæć€ćăäžæăæăăŻç ŽæŁăăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăćœăăéæ仄ć€ăźæĄä»¶ăæç«ăăć Žćă«ăćźèĄäžăźçčć„ćłæć€ćăäžæăæăăŻç ŽæŁăăăăă«æ§æăăŠăèŻăă In each of the above-described embodiments, when a specific hit game (a game per character, a small hit game, or a big hit game) is executed during the execution of the special symbol change, the execution of the special symbol change is interrupted or discarded. However, the present invention is not limited to this, and when a condition other than the winning game is satisfied, the special symbol change during execution may be interrupted or discarded.
äžèż°ăăććźæœćœąæ ă§ăŻăæźéćłæăźæœéžă§ćœăăćœéžăăæźćłćœăăéæăćźèĄăăăć Žćă«çăć „èłăæăăȘăæźé»ć „èłèŁ çœźïŒïŒïŒăèšăăăăźæźé»ć „èłèŁ çœźïŒïŒïŒć ă«ć „èłăăçăçčćźé ćïŒçčé»äœććŁïŒïŒïŒăçčé»äœććŁïŒïŒïŒïŒă珏ïŒć „çćŁïŒïŒïŒïŒïŒăééïŒć „çïŒăăć Žćă«ăéæè ă«æć©ăȘéæïŒćœčç©ćœăăéæăć°ćœăăéæïŒăćłăĄăăăźéæç”æă«ăăŁăŠăŻć€§ćœăăéæăćźèĄăăćŸăéæăćźèĄćŻèœă«æ§æăăŠăăăăăă«ăæźé»ć „èłèŁ çœźïŒïŒïŒă«ć „èłăăçăăäžèż°ăăçčćźé ćăééăæăéæç¶æ ïŒæçç¶æ ïŒăšăééăéŁăéæç¶æ ïŒéćžžç¶æ ïŒăšăăèšćźćŻèœă«æ§æăăŠăăă In each of the above-described embodiments, a winning device is provided in which a winning is won by a lottery of ordinary symbols, and a ball is easily won when a game per game is executed. When the ball passes (enters) a specific area (special electric actuating port 643, special electric actuating port 1643, second ball entry port 1645), a game advantageous to the player (feature hit game, small hit game), that is, , Depending on the result of the game, a game in which a jackpot game can be executed can be executed. Further, it is possible to set a gaming state (time saving state) in which the ball winning the prize in the Fuden winning device 640 easily passes through the specific area described above and a gaming state (normal state) in which the ball does not easily pass through.
ăăźăăă«æ§æăăăăšă§ăéćžžç¶æ äžă«ćźèĄăăăæźćłćœăăéæäžă«æźé»ć „èłèŁ çœźïŒïŒïŒăžăšçăć „èłăăăšăăŠăăçčćźé ćă«çăć „çăăăăšăæć¶ăăăăšăă§ăăăăăéćžžç¶æ ăźéæăèĄăŁăŠăăéæè ă«ćŻŸăăŠéć°ă«æć©ăȘéæăæäŸăăŠăăŸăăăšăæć¶ăăăăšăă§ăăă With this configuration, even if the ball wins the Fuden winning device 640 during the game per game executed in the normal state, it is possible to prevent the ball from entering the specific area. Therefore, it is possible to prevent the player who is playing the game in the normal state from being provided with an excessively advantageous game.
ăŸăăéćžžç¶æ äžă«çăçčćźé ćă«ć „çăăăăšăæć¶ăăăăă«ăéćžžç¶æ äžă«ćźèĄăăăæźćłćœăăéæă«ăăŁăŠçăæźé»ć „èłèŁ çœźïŒïŒïŒă«ć „èłăăȘăăăă«ăăăăăźçčæźăȘæ§æăéæç€ïŒïŒă«èšăăćż èŠăçĄăăăăéæç€ïŒïŒăźèšèšèȘç±ćșŠăé«ăăăăšăă§ăăăăȘăăäžèż°ăăććźæœćœąæ ă§ăŻăæźé»ć „èłèŁ çœźïŒïŒïŒă«ć „èłăăçăźăăĄăçčćźé ćăééïŒć „çïŒăăȘăăŁăçăŻăąăŠăćŁăžăšć „çăăăăă«æ§æăăéæè ă«ćŻŸăăŠçčć žïŒèłçïŒăä»äžăăăȘăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăçčćźé ćăééïŒć „çïŒăăć Žćă«ä»äžăăă珏ïŒçčć žïŒć€§ćœăăéæăźć„æ©ăšăȘăćŸăéæăźæäŸïŒăšăŻç°ăȘă珏ïŒçčć žïŒèłçïŒăä»äžăăăăă«æ§æăăŠăèŻăă In addition, in order to prevent the ball from entering a specific area during the normal state, a special method for preventing the ball from winning the normal electric winning device 640 by the game per figure executed during the normal state. Since it is not necessary to provide the configuration on the game board 13, the degree of freedom in designing the game board 13 can be increased. In each of the above-described embodiments, among the balls that have won the prize-winning device 640, the balls that have not passed (entered) the specific area are configured to enter the out port, and the player is asked to enter the ball. It is configured so that the privilege (prize ball) is not given, but it is not limited to this, and the first privilege (providing a game that can trigger a big hit game) is given when passing (entering) a specific area. ) May be configured to give a second privilege (prize ball) different from that.
ăăźăăă«æ§æăăăăšă§ăèšćźăăăŠăăéæç¶æ ă«ćżăăŠæźé»ć „èłèŁ çœźïŒïŒïŒă«ć „èłăăçă«ăăéæè ă«ä»äžăăăçčć žăźçšźéĄăç°ăȘăăăăăšăă§ăăăăăéæè ă«ćŻŸăăŠæć€æ§ăźăăéæăæäŸăăăăšăă§ăăă With this configuration, it is possible to make the type of privilege given to the player different depending on the ball that has won the Fuden winning device 640 according to the set gaming state, which is surprising to the player. It is possible to provide a sexual game.
ăăă«ăäžèż°ăă珏ïŒćźæœćœąæ ă§ăŻăæźé»ć „èłèŁ çœźïŒïŒïŒă«ć „èłăăçăăäžèż°ăăçčćźé ćăééăæăéæç¶æ ïŒæçç¶æ ïŒăšăééăéŁăéæç¶æ ïŒéćžžç¶æ ïŒăšăăèšćźćŻèœă«æ§æăăăăă§ăæçç¶æ äžă«æźé»ć „èłèŁ çœźïŒïŒïŒă«ć „èłăăçăć „çăăçčćźé ćăă性ćœăăéæăźćźèĄć„æ©ăæç«ăæăćœčç©ćœăăéæăćźèĄăăăăăăźçŹŹïŒçčćźé ćïŒçŹŹïŒçčé»äœććŁïŒïŒïŒïŒïŒăšăăăźçŹŹïŒçčćźé ćăăă性ćœăăéæăźćźèĄć„æ©ăæç«ăéŁăćœčç©ćœăăéæăćźèĄăăăăăăźçŹŹïŒçčćźé ćïŒçčé»äœććŁïŒïŒïŒïŒăšăźäœăăă«ćăæżăăćæżææź”ïŒçŹŹïŒćŻććŒïŒïŒïŒïŒïŒăèšăăŠăăă Further, in the second embodiment described above, a gaming state (time saving state) in which the ball winning the prize-winning device 640 is likely to pass through the specific area described above and a gaming state (normal state) in which the ball is difficult to pass are set. The first specific area for executing the game per character, which is easy to establish the trigger for executing the big hit game, in the specific area where the ball that won the prize in the general electric winning device 640 enters during the time saving state after being configured to be possible. Either (the second special electric actuating port 1643) or the second specific area (special electric actuating port 643) for executing the game per accessory that is less likely to execute the jackpot game than the first specific area. A switching means (third movable valve 1642) for switching is provided.
ăăźăăă«æ§æăăăăšă§ăæźé»ć „èłèŁ çœźïŒïŒïŒă«ć „èłăăçăçčćźé ćăééăăćČćïŒééăæăïŒăèšćźăăăŠăăéæç¶æ ă«ăăŁăŠç°ăȘăăăäžă§ăçčćźé ćăééăæăéæç¶æ ïŒæçç¶æ ïŒăèšćźăăăŠăăç¶æ ă§æźé»ć „èłèŁ çœźïŒïŒïŒă«ć „èłăăçăéæè ă«æć©ăȘ珏ïŒçčćźé ćăæăăŻăăăźçŹŹïŒçčćźé ćăăăäžć©ăȘ珏ïŒçčćźé ćăźäœăăăééăăăăăšăă§ăăăăăŁăŠăéæè ă«ćŻŸăăŠăæźé»ć „èłèŁ çœźïŒïŒïŒă«ć „èłăăçă«ăăŁăŠçŹŹïŒçčć žăä»äžăăăăăšăçąșćźăăç¶æ ïŒä»äžăăæăç¶æ ïŒă«ăăăŠăăäœăăźçčćźé ćă«çăć „çïŒééïŒăăăźăă«ćŻŸăăŠèćłăæăăăăăšăă§ăăăăăŁăŠăæçç¶æ äžă«ćźèĄăăăæźćłćœăăéæă«ćŻŸăăŠæćŸăŸă§èćłăæăăăăăšăă§ăăă With this configuration, it is easy to pass through the specific area after making the ratio (easiness of passing) of the balls winning in the Fuden winning device 640 pass through the specific area different depending on the set gaming state. Either the first specific area in which the ball winning the general electric winning device 640 in the game state (time saving state) is set is advantageous to the player, or the second specific area is more disadvantageous than the first specific area. Can be passed through. Therefore, even in a state where it is confirmed that the first privilege is given to the player by the ball winning the Fuden winning device 640 (a state in which the first privilege is easily given), the ball enters (passes) in any specific area. ) Can be of interest to you. Therefore, it is possible to make the player interested in the game per game that is executed during the time saving state until the end.
ăȘăăäžèż°ăă珏ïŒćźæœćœąæ ă§ăŻăçăć „çăăçčćźé ćïŒçčé»äœććŁïŒăźçšźć„ă«ćżăăŠăćźèĄăăăćœčç©ćœăăéæă«ăăăïŒ¶ć „èłćŁïŒïŒïŒăžăźçăźć „èłăźăæăăç°ăȘăăăŠăăăćłăĄăćœčç©ćœăăéæç”ç±ă§ćźèĄăăăïŒ¶ć€§ćœăăéæăźćźèĄçąșçăç°ăȘăăăŠăăăăăăă«éăăăšçĄăăäŸăă°ăïŒ¶ć „èłćŁïŒïŒïŒăžăšçăć „èłăăć Žćă«ćźèĄăăăïŒ¶ć€§ćœăăéæăźć ćźčïŒă©ăŠăłăæ°ă性ćœăăéæç”äșćŸă«èšćźăăăéæç¶æ ïŒæçćæ°ïŒïŒăăçăć „çăăçčćźé ćïŒçčé»äœććŁïŒăźçšźć„ă«ćżăăŠç°ăȘăăăăăă«æ§æăăŠăèŻăă In the second embodiment described above, the ease of winning the ball into the V winning opening 165 in the game per accessory to be executed is determined according to the type of the specific area (special electric operating port) into which the ball enters. It's different. That is, the execution probability of the V jackpot game executed via the character per game is different, but the execution probability is not limited to this, and is not limited to this, for example, the V jackpot game executed when the ball wins the V winning opening 165. (The number of rounds, the game state (time reduction number) set after the jackpot game is completed) may be configured to be different depending on the type of the specific area (special electric operation port) into which the ball enters.
ăŸăăäžèż°ăă珏ïŒćźæœćœąæ ćăłçŹŹïŒćźæœćœąæ ăźăăăłăłæ©ïŒïŒă§ăŻăçăçčé»äœććŁïŒïŒïŒă«ć „èłăăć Žćă«ăćźèĄäžăźçčć„ćłæć€ćăäžæïŒć€ćæéăźæžçźćŠçăäžæïŒăăăăăă«æ§æăăŠăăăăäžèż°ăă珏ïŒćźæœćœąæ ăźăăă«ăçăçčé»äœććŁïŒïŒïŒă«ć „èłăăć Žćă«æç«ăăæĄä»¶ă«ćżăăŠăćźèĄäžăźçčć„ćłæć€ćăç ŽæŁïŒçčć„ćłæć€ćăćŒ·ć¶çă«ć€ăă§ćæąăăăïŒăăăăăç ŽæŁăăăäžă§æçç¶æ ăç”äșăăăăăă«æ§æăăŠăèŻăă Further, in the pachinko machine 10 of the first embodiment and the second embodiment described above, when the ball wins the special electric operation port 643, the special symbol fluctuation during execution is interrupted (the subtraction process of the fluctuation time is interrupted). However, as in the third embodiment described above, the special symbol variation during execution is discarded (forced special symbol variation) according to the conditions that are established when the ball wins the special electric actuating port 643. It may be configured to end the time saving state after making it stop) or discarding it.
ăăă«ăäžèż°ăă珏ïŒćźæœćœąæ ăźăăă«ăè€æ°çšźéĄăźçčć„ćłæăźæœéžïŒçŹŹïŒçčć„ćłæăźæœéžă珏ïŒçčć„ćłæăźæœéžïŒăéè€ăăŠćźèĄăăăăă«æ§æăăăăăłăłæ©ïŒïŒă«ćŻŸăăŠăäžèż°ăă珏ïŒćźæœćœąæ ăźæèĄææłăé©çšăăŠăèŻăăäžèż°ăă珏ïŒćźæœćœąæ ă§ăŻăæźé»ć „èłèŁ çœźïŒïŒïŒć ă«çŹŹïŒçčć„ćłæăźæœéžăźćźèĄć„æ©ăšăȘă珏ïŒć „çćŁïŒïŒïŒïŒăèšăăéćžžç¶æ äžă«æźé»ć „èłèŁ çœźïŒïŒïŒć ă«çăć „èłăăć Žćăăăăæçç¶æ äžă«æźé»ć „èłèŁ çœźïŒïŒïŒć ă«çăć „èłăăć Žćăźă»ăăăć „èłăăçă珏ïŒć „çćŁïŒïŒïŒïŒăžăšć „çăæăăȘăăăă«æ§æăăŠăăăăăăă«ć ăăæźé»ć „èłèŁ çœźïŒïŒïŒć ă«çŹŹïŒçčć„ćłæăźæœéžć„æ©ăšăȘăćłçŹŹïŒć „çćŁăèšăăæçç¶æ äžă«æźé»ć „èłèŁ çœźïŒïŒïŒă«ć „èłăăçă珏ïŒć „çćŁïŒïŒïŒïŒăæăăŻăćłçŹŹïŒć „çćŁăźäœăăă«ć „çăăăăă«ćæżææź”ăèšăăŠăèŻăăăăźć Žćăéćžžç¶æ äžăćźèĄăćŸă珏ïŒçčć„ćłæăźæœéžć„æ©ăšăȘăćłçŹŹïŒć „çćŁăăăă珏ïŒć „çćŁïŒïŒïŒïŒă«çăć „çăăć Žćăźă»ăăăéæè ă«æć©ăȘæœéžăćźèĄăăăăăă«æ§æăăăšèŻăă Further, as in the fourth embodiment described above, for the pachinko machine 10 configured to execute a lottery of a plurality of types of special symbols (lottery of the first special symbol, lottery of the second special symbol) in duplicate. , The technical idea of the second embodiment described above may be applied. In the fourth embodiment described above, the second special symbol lottery execution trigger is provided in the Fuden winning device 640, and the ball is won in the Fuden winning device 640 in the normal state. It is configured so that the winning ball can easily enter the second entrance 1645 when the ball wins in the Fuden winning device 640 during the time saving state than in the case. In addition, the right first ball entrance that triggers the lottery of the first special symbol is provided in the Fuden winning device 640, and the ball that wins the Fuden winning device 640 during the time saving state is the second ball opening 1645 or A switching means may be provided so as to enter any of the right first entrances. In this case, the lottery that is more advantageous to the player when the ball enters the second entrance 1645 than the right first entrance, which triggers the lottery of the first special symbol that can be executed even in the normal state. Should be configured to be executed.
ăăźăăă«æ§æăăăăšă§ăæçç¶æ äžă«ćźèĄăăăæźćłćœăăéæăźç”æăæćŸăŸă§éæè ă«æ„œăăŸăăăăšăă§ăăăăŸăăæçç¶æ ăźç”äșæĄä»¶ăšăăŠçŹŹïŒçčć„ćłæăźæœéžćæ°ïŒć€ććæ°ïŒăèŠćźăăăäžèż°ăăććźæœćœąæ ăźăăăȘæ§æăçšăăć Žćă«ăăăŠăæçç¶æ äžă«çŹŹïŒçčć„ćłæăźæœéžïŒć€ćïŒăćźèĄăăăȘăäșæ ăçșçăăăăšăæć¶ăăăăšăă§ăăăăăă«ăăăźć Žćăæźé»ć „èłèŁ çœźïŒïŒïŒć ă«èšăăăăćæżææź”ăźćäœăă珏ïŒçčć„ćłææœéžăźćźèĄç¶æłăă珏ïŒçčć„ćłæăźäżççæ°ă«ćșă„ăăŠćŻć€ćŻèœă«æ§æăăăšèŻăăäŸăă°ăæçç¶æ ăèšćźăăăŠăăć Žćă§ăăŁăŠă珏ïŒçčć„ćłææœéžăćźèĄăăăŠăăȘăç¶æ ăæăăŻă珏ïŒçčć„ćłæăźäżççæ°ăć°ăȘăïŒäŸăă°ăïŒćïŒć Žćă«ăŻăæźé»ć „èłèŁ çœźïŒïŒïŒă«ć „èłăăçăćłçŹŹïŒć „çćŁăžăšć „çăæăăȘăăăă«ćæżææź”ăćäœć¶ćŸĄăăăăă«æ§æăăăšèŻăăăăźăăă«æ§æăăăăšă§ăæçç¶æ äžă«çŹŹïŒçčć„ćłææœéžăăăçąșćźă«ćźèĄăăăăăšăă§ăăă With this configuration, it is possible to entertain the player to the end of the result of the game per game that is executed during the time saving state. Further, when the configuration as in each of the above-described embodiments in which the number of lottery (variation number) of the first special symbol is defined as the end condition of the time saving state is used, the lottery (variation) of the first special symbol is used during the time saving state. ) Can be suppressed from occurring. Further, in this case, the operation of the switching means provided in the Fuden winning device 640 may be variably configured based on the execution status of the first special symbol lottery and the number of reserved balls of the first special symbol, for example. , When the time saving state is set and the first special symbol lottery is not executed, or when the number of reserved balls of the first special symbol is small (for example, one), the public prize is won. It is preferable to configure the switching means to control the operation so that the ball winning the device 640 can easily enter the right first ball entrance. With this configuration, the first special symbol lottery can be executed more reliably during the time saving state.
ăŸăăäžèż°ăăććźæœćœąæ ă§ăŻăæźé»ć „èłèŁ çœźïŒïŒïŒć ă«èšăăăăććŻććŒăźćäœăăæźćłćœăăéæăźéć§ăć„æ©ă«ćźèĄăăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăäŸăă°ăæźćłćœăăćœéžăç€șăæźéćłæăćæąèĄšç€șăăăăżă€ăăłă°ăăćæąèĄšç€șæéăç”éăăăżă€ăăłă°ă«ćșă„ăăŠćźèĄăăăăă«æ§æăăŠăèŻăăăæźćłćœăăéæăéć§ăăăŠăăæćźæéïŒäŸăă°ăïŒïŒïŒç§ïŒăç”éăăăżă€ăăłă°ă§ćźèĄăăăăă«æ§æăăŠăèŻăăäșăćźăăăăèŠćă«ćŸăŁăŠćäœăăăăźă§ăăă°ă©ăźăżă€ăăłă°ă§ćźèĄăăŠăèŻăă Further, in each of the above-described embodiments, the operation of each movable valve provided in the Fuden winning device 640 is configured to be executed at the start of the game per game, but the present invention is not limited to this. For example, it may be configured to execute based on the timing when the normal symbol indicating the winning of the normal figure is stopped and displayed, or the timing when the stop display period has elapsed, or it is predetermined after the game per normal figure is started. It may be configured to be executed at the timing when the period (for example, 0.5 seconds) has elapsed, and may be executed at any timing as long as it operates according to a predetermined rule.
äžèż°ăăććźæœćœąæ ă§ăŻăæçç¶æ ăèšćźăăăŠăăć Žćă«ăăăŠăæçç¶æ ăç”äșăăăŸă§ă«ïŒæçç¶æ ăźç”äșæĄä»¶ăæç«ăăçčć„ćłæć€ćăç”äșăăăŸă§ă«ïŒăçčćźéæïŒćœčç©ćœăăéæăæăăŻć°ćœăăéæïŒăç”ç±ăăŠć€§ćœăăéæïŒïŒ¶ć€§ćœăăéæïŒăçăéææ§ăæăăăăăłăłæ©ïŒïŒă«ă€ăăŠèȘŹæăăăă In each of the above-described embodiments, when the time saving state is set, a specific game (game per character) is performed by the end of the time saving state (by the end of the special symbol variation in which the end condition of the time saving state is satisfied). Alternatively, the pachinko machine 10 having a game property of aiming at a big hit game (V big hit game) via a small hit game) has been described.
ăăźăăăȘéææ§ăæăăăăăłăłæ©ïŒïŒă§ăŻăæçç¶æ äžă«ăăăçčć„ćłæăźć€ćæéăé·ăăȘăă°ăȘăă»ă©ăæçç¶æ ăèšćźăăăæéïŒæçæéïŒăé·ăăăăăšăă§ăăæçæéäžă«ăăăçčćźéæăźćźèĄćæ°ăćąć ăăăăăšăă§ăăăăźă§ăăŁăă In the pachinko machine 10 having such playability, the longer the fluctuation time of the special symbol in the time saving state, the longer the period (time saving period) in which the time saving state is set can be lengthened, and the pachinko machine 10 can be specified during the time saving period. It was possible to increase the number of times the game was executed.
ăăă«ăçčćźéæăćźèĄăăăăšăćźèĄäžăźçčć„ćłæć€ćăäžæăăïŒçčć„ćłæć€ćăźć€ćæéăæžçźăăăăăźćŠçăäžæăăïŒăăăă«æ§æăăŠăăăăăźäžæăăăçčć„ćłæć€ćïŒçčć„ćłæć€ćăźć€ćæéăæžçźăăăăăźćŠçïŒăăçčćźéæăźç”äșćŸă性ćœăăéæïŒïŒ¶ć€§ćœăăéæïŒăźç”äșćŸăćłăĄăæ°ăăȘçčć„ćłæć€ćăćźèĄćŻèœăȘæĄä»¶ăæç«ăăć Žćă«ćéăăăăăă«æ§æăăŠăăă Further, when the specific game is executed, the special symbol fluctuation during execution is interrupted (the process for subtracting the fluctuation time of the special symbol fluctuation is interrupted), and the interrupted special symbol is configured. When the fluctuation (process for subtracting the fluctuation time of the special symbol fluctuation) is performed after the end of the specific game or the end of the jackpot game (V jackpot game), that is, when the condition for executing the new special symbol fluctuation is satisfied. It is configured to restart.
ăăźăăă«æ§æăăăăăăłăłæ©ïŒïŒă§ăŻăæçæéăźé·ăăăçčć„ćłæć€ćăźć€ćæéăšăçčćźéæă«ăăäžææéă«ăăŁăŠćŻć€ăăăăšă«ăȘăăăăéæè ă«ćŻŸăăŠăçčć„ćłæć€ćăšăăŠăȘăăčăé·ăć€ćæéăéžæăăăăăšăéĄăăȘăăăäžă€ăçčćźéæăæ°ć€ăćźèĄăăăăăă«ææŹČçă«éæăèĄăăăăăšăă§ăăăăźă§ăăŁăă In the pachinko machine 10 configured in this way, the length of the short period of time varies depending on the fluctuation time of the special symbol fluctuation and the interruption period due to the specific game. It was possible to enthusiastically perform a game so as to execute a large number of specific games while hoping that a long fluctuation time could be selected.
ăăăăȘăăăäŸăă°ăçčćźéæăćźèĄăăăăăăźéææéïŒæźéćłæăźć€ćæéäžăăæźćłćœăăéæäžă«ăăăŠçăæźé»ć „èłèŁ çœźïŒïŒïŒăžăšć „èłăăăăăšăćșæ„ăȘăïŒć „èłăăéŁăïŒæéïŒé»ććœčç©ïŒïŒïŒïœăźééæéïŒïŒăŻăçčćźéæăćźèĄăăăăăšăćșæ„ăăäžă€ăçčć„ćłæć€ćăźć€ćæéăæžçźăăăæéăšăȘăăăăçčćźéæăćźèĄăăăăăšăćŻèœăȘéææéïŒé»ććœčç©ïŒïŒïŒïœăžăšçăć „èłăăăăăšăćŻèœăȘæźćłćœăăéæäžă«ăăăé»ććœčç©ïŒïŒïŒïœăźéæŸæéăćłăĄăçčć„ćłæć€ćăźć€ćæéăæžçźăăăæéă§ăŻăăăăćœčç©ćœăăéæăćźèĄăăăăăšăćŻèœăȘæéïŒăăăéæè ă«äžć©ăȘäžć©æéăšăȘăă However, for example, a game period for executing a specific game (during a period in which a normal symbol is changed or a game in which a normal symbol is played, a ball cannot be awarded to the general electric winning device 640 (difficult to win) (difficult to win). The closing period of the electric accessory 640a)) is a period during which the specific game cannot be executed and the fluctuation time of the special symbol variation is subtracted. Therefore, the specific game can be executed (the closed period). The opening period of the electric accessory 640a during the game per game in which the ball can be won by the electric accessory 640a, that is, the period during which the fluctuation time of the special symbol fluctuation is subtracted, but the game per accessory is played. It is a disadvantageous period that is more disadvantageous to the player than the period that can be executed).
ăŸăăçčć„ćłæć€ćăäžæăăăçčćźéæăŻăçčćźéæäžă«éæŸăăăćŻć€ć „çææź”ïŒïŒ¶ć „èłèŁ çœźïŒïŒïŒăžăźçăźć „èłæ°ăæćźćæ°ïŒäŸăă°ăïŒćïŒă«ć°éăăć Žćă«æç«ăăç”äșæĄä»¶ïŒć „èłç”äșæĄä»¶ïŒăæăăŻăćœčç©ćœăăéæăéć§ăăăŠăăæćźæéïŒäŸăă°ăïŒïŒïŒç§ïŒăç”éăăć Žćă«æç«ăăç”äșæĄä»¶ïŒæéç”äșæĄä»¶ïŒăźăăĄăäœăăăźç”äșæĄä»¶ăæç«ăăć Žćă«ç”äșăăăăă«æ§æăăăŠăăăćœčç©ćœăăéæäžă«ăăăéæè ă«ăăéæć ćźčïŒçăźçșć°ăźæçĄïŒă«ćżăăŠăăăăăăźç”äșæĄä»¶ăæç«ăăć Žćă«ćœčç©ćœăăéæăç”äșăăăăźă§ăăŁăă Further, in the specific game in which the special symbol variation is interrupted, when the number of winning balls to the variable ball entering means (V winning device 65) opened during the specific game reaches a predetermined number (for example, 3). Either the end condition that is satisfied (winning end condition) or the end condition that is satisfied when a predetermined period (for example, 1.6 seconds) has elapsed since the game per character was started (time end condition). It is configured to end when the end condition of is satisfied, and it is useful when any of the end conditions is satisfied according to the game content (whether or not the ball is fired) by the player during the game per character. The hit game was finished.
ăăă«ćŻŸăăŠăäžèż°ăăććźæœćœąæ ă§ăŻăçčćźéæăćźèĄăăăŠăăç¶æ ăšäžèż°ăăäžć©æéăšăéè€ăăć Žćă«ăăăŠăăăźäžć©æéăźé·ăă«ćșă„ăăŠçčćźéæăźæŒćșæ æ§ăćŻć€ćŻèœă«æ§æăăŠăăăăăă«ăăăçčćźéæäžă«ăăăéæăźć ćźčïŒæç«ăăăç”äșæĄä»¶ïŒăéæè ă«éžæăăăăăšăćŻèœăšăȘăăăăææŹČçă«éæăèĄăăăăăšăă§ăăă On the other hand, in each of the above-described embodiments, when the state in which the specific game is being executed and the above-mentioned disadvantage period overlap, the production mode of the specific game can be changed based on the length of the disadvantage period. It is configured. As a result, it is possible for the player to select the content of the game (the end condition to be established) during the specific game, so that the game can be enthusiastically performed.
äžèż°ăăććźæœćœąæ ă§ăŻăćłïŒăćłïŒïŒăæăăŻćłïŒïŒă«ç€șăăéăăæźé»ć „èłèŁ çœźïŒïŒïŒć ă«ćźèĄäžăźçčć„ćłæć€ćăäžæăăăć„æ©ăšăȘăçčé»äœććŁïŒïŒïŒăèšăăŠăăăăŸăăäžèż°ăă珏ïŒćźæœćœąæ ă«ăăăŠăăćłïŒïŒïŒă«ç€șăăéăăæźé»ć „èłèŁ çœźïŒïŒïŒć ă«ćźèĄäžăźçčć„ćłæć€ćăäžæăăăć„æ©ăšăȘă珏ïŒć „çćŁïŒïŒïŒïŒăèšăăŠăăăăăźăăæ§æăéææ©ă«ăăăŠăæźé»ć „èłèŁ çœźïŒïŒïŒă«ć „èłăăçăçčé»äœććŁăæăăŻçŹŹïŒć „çćŁăžăšć „çăăăŸă§ăźæéïŒçăźæ”äžæéïŒăă©ăłăă ă«ăăïŒé 滶ăăăïŒé 滶ææź”ăèšăăăšèŻăă In each of the above-described embodiments, as shown in FIGS. 3, 88, or 89, a special electric actuating port 643 is provided in the general electric winning device 640 as an opportunity to interrupt the special symbol change during execution. Further, also in the fourth embodiment described above, as shown in FIG. 114, a second ball entrance 1645 is provided in the Fuden winning device 640 as an opportunity to interrupt the special symbol change during execution. In a gaming machine with such a configuration, the period (the flow-down period of the ball) until the ball winning the general electric winning device 640 enters the special electric operating port or the second ball entry port is randomized (delayed). It is advisable to provide a delay means.
ćłăĄăäžèż°ăăććźæœćœąæ ă§ăŻăè€æ°ćăźçčć„ćłæć€ćăç”äșăăăŸă§ăźæéăæçæéăšăȘăăăă«æ§æăă性ćœăăéæăćźèĄăăăăăšă§æ°ăă«æçç¶æ ïŒæçćæ°ïŒăèšćźăăăć Žćă«ăŻăäžæăăăŠăăçčćłć€ćăźæźæéăæçćæ°ăæžçźăăăăăšçĄăèżœć ăăăăăă«æ§æăăŠăăăăăŁăŠăæźæçćæ°ăæźăŁăŠăăç¶æ ă§ăäžă€ăćźèĄäžăźçčćłć€ćăźæźæéăçăć Žćăăăăăă仄éă§ăăŁăŠăæźæéćæ°ăæžăŁăç¶æ ă§ăäžă€ăćźèĄäžăźçčćłć€ćăźæźæéăé·ăć Žćă§ć€§ćœăăéæăćźèĄăăăă»ăăïŒæçæéăçăăȘăŁăŠăă性ćœăăéæăćźèĄăăăă»ăăïŒăéæè ă«æć©ăšăȘăć Žćăçăăăăă«æ§æăăŠăăă That is, in each of the above-described embodiments, the period until the end of the plurality of special symbol fluctuations is configured to be a time-saving period, and the time-saving state (time-saving number of times) is newly set by executing the jackpot game. In that case, the remaining period of the suspended special figure change is added without subtracting the number of time reductions. Therefore, compared to the case where the remaining time reduction number remains and the remaining period of the special figure fluctuation during execution is short, the remaining time number is reduced and the execution special feature is being executed. It is configured so that the player may be advantageous if the jackpot game is executed when the remaining period of the figure fluctuation is long (the jackpot game is executed after the time saving period is shortened).
ăăă«ăăăæźé»ć „èłèŁ çœźïŒïŒïŒć ă«é 滶ææź”ăèšăăçăçčé»äœććŁăæăăŻçŹŹïŒć „çćŁăžăšć „çăăăżă€ăăłă°ăé ăăăăăšă«ăăăéæè ă«æć©ăšăȘăć Žćăăăăăăă«ăăăæźé»ć „èłèŁ çœźïŒïŒïŒă«ć „èłăăçăă©ăźăżă€ăăłă°ă§çčé»äœććŁăæăăŻçŹŹïŒć „çćŁă«ć „çăăăźăăæ„œăăŸăăăăšăă§ăăăăŸăăçčćłć€ćăźæźæéăé·ăç¶æ ă§çčé»äœććŁăæăăŻçŹŹïŒć „çćŁăžăšçăć „çăăăéæăæćłçă«èĄăăăăăšăæć¶ăăăăšăă§ăăă As a result, a delay means may be provided in the general electric winning device 640 to delay the timing at which the ball enters the special electric operating port or the second ball entry port, which may be advantageous to the player. As a result, it is possible to entertain at what timing the ball that has won the general electric winning device 640 enters the special electric operating port or the second ball entering port. In addition, it is possible to prevent the game of intentionally entering the ball into the special electric operation port or the second ball entry port in a state where the remaining period of the special figure fluctuation is long.
ăȘăăăăźć Žćăé 滶ææź”ăšăăŠăçăè»ąććŻèœăȘăŻă«ăŒăłéšæăèšăăăŻă«ăŒăłéšæă«è€æ°ăźçăæ”ć „ăăć Žćă«ăăŻă«ăŒăłéšæăźäžć€źéšă«èšăăăăééćŁăžăšçăæ”ć „ăæăăȘăăăă«æ§æăăăăźééćŁăééăăçăçčé»äœććŁăæăăŻçŹŹïŒć „çćŁăžăšæ”ć „ăăăăă«æ§æăăŠăèŻăăăăźăăă«æ§æăăăăšă§ăé 滶ææź”ăèšăăȘăăăæźćłćœăăéæäžăźéæć ćźčïŒæźé»ć „èłèŁ çœźïŒïŒïŒăžăźçăźć „èłćșŠćăïŒă«ćżăăŠçăçčé»äœććŁăæăăŻçŹŹïŒć „çćŁăžăšć „çăăăżă€ăăłă°ăæäœăăăăšăćŻèœăšăȘăăăăŁăŠăä»»æăźăżă€ăăłă°ă§çăçčé»äœććŁăæăăŻçŹŹïŒć „çćŁăžăšć „çăăăăă«ææŹČçă«éæăèĄăăăăăšăă§ăăă In this case, as a delay means, a crune member capable of rolling the ball is provided, and when a plurality of balls flow into the crune member, the ball easily flows into the passage port provided at the center of the crune member. It may be configured so that the ball passing through the passing port flows into the special electric actuating port or the second ball entry port. With this configuration, the ball can be used as a special electric activation port or a second ball entry port depending on the content of the game during the game (the degree of winning of the ball in the general electric winning device 640) while providing the delay means. It is possible to control the timing of entering the ball. Therefore, it is possible to enthusiastically play the game so that the ball enters the special electric operating port or the second ball entry port at an arbitrary timing.
ăŸăăé 滶ææź”ïŒăŻă«ăŒăłéšæïŒă«çăæ”ć „ăăăăšăć„æ©ă«ăéæè ă«æć©ăȘæéïŒçčćłć€ćăźæźæéăé·ăæéïŒăéæè ă«ç€șćăăç€șćæŒćșăćźèĄăăăăçăçčé»äœććŁăæăăŻçŹŹïŒć „çćŁă«ć „çăăăżă€ăăłă°ăéæè ă«æć©ăȘăżă€ăăłă°ïŒçčćłć€ćăźæźæéăé·ăæéïŒă§ăăăăć ±ç„ăăç”æć ±ç„ææź”ăèšăăŠăèŻăăăăă«ăäžèż°ăăäŸă§ăŻăé 滶ææź”ăšăăŠăŻă«ăŒăłéšæăçšăăäŸăèȘŹæăăăăæźé»ć „èłèŁ çœźïŒïŒïŒă«ć „çăăçăźæ”äžæéăćŻć€ăăăăăšăă§ăăăăźă§ăăă°èŻăăäŸăă°ăæźé»ć „èłèŁ çœźïŒïŒïŒă«ć „çăăŠăăçčé»äœććŁăæăăŻçŹŹïŒć „çćŁăžăšć „çăăăŸă§ăźæéïŒæ”äžæéïŒăç°ăȘăăăè€æ°ăźæ”è·Żăèšăăè€æ°ăźæ”è·Żăźäœăăă«çăæŻăćăăæŻćææź”ăèšăăŠăèŻăă In addition, when the ball flows into the delay means (cruin member), a suggestion effect suggesting to the player a period advantageous to the player (a period in which the remaining period of the special figure fluctuation is long) is executed, or the ball moves. A result notification means may be provided to notify whether the timing of entering the special electric operation port or the second ball entry port is a timing advantageous to the player (a period in which the remaining period of the special figure variation is long). Further, in the above-mentioned example, an example in which a crune member is used as the delay means has been described, but any device that can change the flow period of the ball that has entered the Fuden winning device 640 is sufficient. A plurality of flow paths having different periods (flow-down period) from entering the winning device 640 to entering the special electric operation port or the second ball entry port are provided, and one of the plurality of flow paths is provided. A distribution means for distributing the balls may be provided.
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<7th Embodiment>
Next, the pachinko machine 10 according to the seventh embodiment will be described with reference to FIGS. 157 to 192. Like the pachinko machine 10 used in the fourth embodiment described above, the lottery for the first special symbol (special figure 1 lottery) and the lottery for the second special symbol (special figure 2 lottery) are executed in duplicate. By making it possible (so-called simultaneous fluctuation specification) and changing the length of the fluctuation time of the first special symbol and the length of the fluctuation time of the second special symbol selected according to the set gaming state, Of the two types of special symbol lottery that can be executed in duplicate, there is one that changes the special symbol type in which the lottery is likely to be executed according to the gaming state. Specifically, when one gaming state (for example, a normal state) is set, a short fluctuation time (for example, 5 seconds to 60 seconds) is selected as the fluctuation time of the first special symbol, and the second special symbol is set. When a long fluctuation time (for example, 10 minutes) is selected as the fluctuation time of the symbol and a specific gaming state (for example, latent state) different from the normal state is set, the first special A long fluctuation time (for example, 10 minutes) is selected as the fluctuation time of the symbol, and a short fluctuation time (for example, 0.5 seconds) is selected as the fluctuation time of the second special symbol. Some are configured so that the first special symbol lottery can be easily executed, and the second special symbol lottery can be easily executed during the latent state.
ăăă«ăäžèż°ăăæ§æăæăăéææ©ă«ăăăŠă珏ïŒçčć„ćłææœéžă«ăŠé«çąșçïŒäŸăă°ăçŽïŒïŒïŒïŒă§ć°ćœăăă«ćœéžăăăăă«æ§æăăć°ćœăăćœéžă«ćșă„ăăŠćźèĄăăăć°ćœăăéæăé »çčă«ćźèĄăăăæœçąșç¶æ ăăéæè ă«æć©ăȘéæç¶æ ăšăăăăźăăăă Further, in a gaming machine having the above-described configuration, a small hit is configured to be won with a high probability (for example, about 1/1) in the second special symbol lottery, and a small hit is executed based on the small hit winning. There is a case in which a latent state in which a game is frequently executed is set as a game state that is advantageous to the player.
äžèż°ăăéææ©ă§ăŻăć°ćœăăéæăé »çșăăăéæïŒæć©éæïŒăçčćźăźéæç¶æ ïŒæœçąșç¶æ ïŒă§ăźăżćźèĄćŻèœăšăăŠăăăăăéæè ă«ćŻŸăăŠăéæç¶æ ă移èĄăăăăšăæćŸ ăăăȘăăéæăèĄăăăăăšăă§ăăăăźă§ăăŁăăăăăăȘăăăæœçąșç¶æ äžă«ćźèĄăăă珏ïŒçčć„ćłæć€ćăźć€ćæéăšăăŠćșćźăăăć€ćæéïŒïŒïŒïŒç§ïŒăéžæăăăăăă«æ§æăăŠăăăăăæœçąșç¶æ äžă«ăăăć°ćœăăéæćźèĄé »ćșŠă«ć€§ăăȘć·źăèšăăăăšăă§ăăȘăăă€ăŸăăäžèż°ăăéææ©ă§ăŻă珏ïŒçčć„ćłææœéžăćźèĄăăăăšæźă©ć°ćœăăćœéžăăăăšăă珏ïŒçčć„ćłææœéžăźćźèĄé »ćșŠă«ăăŁăŠăźăżć°ćœăăéæćźèĄé »ćșŠă«ć·źăèšăăăăźă§ăăăăăæœçąșç¶æ äžă«ăăăéæăćèȘżă«ăȘăŁăŠăăŸăăšăăèăăăŁăă In the above-mentioned gaming machine, since a game (advantageous game) in which a small hit game occurs frequently can be executed only in a specific gaming state (latent state), the player is expected to shift the gaming state. However, it was possible to play a game. However, since the fixed fluctuation time (0.5 seconds) is selected as the fluctuation time of the second special symbol fluctuation executed in the latent state, the small hit game in the latent state is selected. It is not possible to make a large difference in the execution frequency, that is, in the above-mentioned gaming machine, since the small hit is almost won when the second special symbol lottery is executed, the small hit game is executed only by the execution frequency of the second special symbol lottery. Since there is a difference in frequency, there is a risk that the game in the latent state will become monotonous.
ăăă«ćŻŸăăŠăæŹçŹŹïŒćźæœćœąæ ă§ăŻă珏ïŒçčć„ćłæăźäżççæ°ă«ćżăăŠçŹŹïŒçčć„ćłæăźć€ćæéăšăăŠéžæăăćŸăçŻćČăćŻć€ăăăăăă«æ§æăăŠăăăć ·äœçă«ăŻă珏ïŒçčć„ćłæăźäżççæ°ăć°ăȘăă»ă©ă珏ïŒçčć„ćłæć€ćăźć€ćæéăšăăŠçăć€ćæéăéžæăăæăăȘăăăă«æ§æăăŠăăă On the other hand, in the seventh embodiment, the range that can be selected as the fluctuation time of the second special symbol is changed according to the number of reserved balls of the first special symbol. Specifically, the smaller the number of reserved balls of the first special symbol, the easier it is to select a shorter fluctuation time as the fluctuation time of the second special symbol fluctuation.
ăăă«ăæŹçŹŹïŒćźæœćœąæ ă§ăŻăæœçąșç¶æ äžăźéæïŒćłæăĄéæïŒăćźèĄăăăăšă§ă珏ïŒçčć„ćłæăźć§ćć „èłïŒäżçèšæ¶ïŒăšă珏ïŒçčć„ćłæăźć§ćć „èłăšăăć ±ă«çČćŸćŻèœă«ăă珏ïŒçčć„ćłææœéžă§ć°ćœăăćœéžăăć Žćă«èšćźăăăć°ćœăăçšźć„ă«ćżăăŠăćźèĄäžăźçŹŹïŒçčć„ćłæć€ćăäžæăăăăăć€ăăç€șăæœéžç”æă§ćŒ·ć¶ćæąïŒç ŽæŁïŒăăăăăăăăšăćŻèœă«æ§æăăŠăăăăăăŠăćźèĄäžăźçŹŹïŒçčć„ćłæć€ćăćŒ·ć¶ćæąăăăăăšă«ăăăç©æ„”çă«çŹŹïŒçčć„ćłæăźäżçæ°ăæžć°ăăăăăšăćŻèœă«æ§æăăŠăăăăăă«ăăăæœçąșç¶æ äžă«äž»ăšăăŠćźèĄăăă珏ïŒçčć„ćłæăźæœéžç”æă«ćșă„ăăŠçŹŹïŒçčć„ćłæăźäżçèšæ¶æ°ăæžć°ăăăăăšăă§ăăă Further, in the seventh embodiment, by executing the game (right-handed game) in the latent state, both the start prize (hold memory) of the first special symbol and the start prize of the second special symbol are both executed. Depending on the small hit type set when the small hit is won in the second special symbol lottery, the first special symbol change that is being executed is interrupted, or the lottery result indicating a loss is forcibly stopped (discarded). It is configured so that it can be made to do. Then, by forcibly stopping the movement of the first special symbol during execution, it is possible to positively reduce the number of reserved first special symbols. As a result, the number of reserved memories of the first special symbol can be reduced based on the lottery result of the second special symbol mainly executed during the latent state.
ăăźçŹŹïŒćźæœćœąæ ă«ăăăăăăłăłæ©ïŒïŒăă珏ïŒćźæœćœąæ ă«ăăăăăăłăłæ©ïŒïŒăšæ§æäžă«ăăăŠçžéăăçčăŻăéæç€ïŒïŒăźç€éąæ§æăäžéšć€æŽăšăȘăŁăŠăăçčăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒČïŒŻïŒïŒïŒïŒăăăăłïŒČïŒĄïŒïŒïŒïŒăźæ§æăäžéšć€æŽăšăȘăŁăŠăăçčăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒČïŒĄïŒïŒïŒïŒăźæ§æăäžéšć€æŽăšăȘăŁăŠăăçčăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒïŒ°ïŒ”ïŒïŒïŒă«ăăćźèĄăăăć¶ćŸĄćŠçăäžéšć€æŽăšăȘăŁăŠăăçčăăăăłéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒïŒ°ïŒ”ïŒïŒïŒă«ăăćźèĄăăăć¶ćŸĄćŠçăäžéšć€æŽăšăȘăŁăŠăăçčă§ăăăăăźä»ăźæ§æăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒïŒ°ïŒ”ïŒïŒïŒă«ăăŁăŠćźèĄăăăăăźä»ăźćŠçăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒïŒ°ïŒ”ïŒïŒïŒă«ăăŁăŠćźèĄăăăăăźä»ăźćŠçăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒïŒ°ïŒ”ïŒïŒïŒă«ăăŁăŠćźèĄăăăćçšźćŠçă«ă€ăăŠăŻă珏ïŒćźæœćœąæ ă«ăăăăăăłăłæ©ïŒïŒăšćäžă§ăăă仄äžă珏ïŒćźæœćœąæ ăšćäžăźèŠçŽ ă«ăŻćäžăźçŹŠć·ăä»ăăăăźćłç€șăšèȘŹæăšăçç„ăăă The difference in configuration between the pachinko machine 10 in the seventh embodiment and the pachinko machine 10 in the fourth embodiment is that the board surface configuration of the game board 13 is partially changed, and the ROM 202 of the main control device 110. , And the configuration of the RAM 203 is partially changed, the configuration of the RAM 223 of the voice lamp control device 113 is partially changed, and the control process executed by the MPU 201 of the main control device 110 is partially changed. The point is that the control process executed by the MPU 221 of the voice lamp control device 113 is partially changed. Regarding other configurations, other processes executed by the MPU 201 of the main control device 110, other processes executed by the MPU 221 of the voice lamp control device 113, and various processes executed by the MPU 231 of the display control device 114, the first 4 It is the same as the pachinko machine 10 in the embodiment. Hereinafter, the same elements as those in the fourth embodiment are designated by the same reference numerals, and the illustration and description thereof will be omitted.
ăŸăăæŹçŹŹïŒćźæœćœąæ ă«ăăăéæç¶æ ă«ă€ăăŠç°Ąćă«èȘŹæăăăæŹçŹŹïŒćźæœćœąæ ă§ăŻăéæç¶æ ăšăăŠăéćžžç¶æ ïŒçčć„ćłæăźäœçąșçç¶æ ăæźéćłæăźäœçąșçç¶æ ïŒăšăçąșć€ç¶æ ïŒçčć„ćłæăźé«çąșçç¶æ ăæźéćłæăźé«çąșçç¶æ ïŒăšăæœçąșç¶æ ïŒçčć„ćłæăźé«çąșçç¶æ ăæźéćłæăźäœçąșçç¶æ ïŒăšăăèšćźćŻèœă«æ§æăăŠăăăè©łçŽ°ăȘèȘŹæăŻćŸèż°ăăăăæœçąșç¶æ ăæăéæè ă«æć©ăȘéæç¶æ ăšăăŠæ§æăăéćžžç¶æ ăæăéæè ă«äžć©ăȘéæç¶æ ăšăăŠæ§æăăŠăăăăŸăăçąșć€ç¶æ ăŻăéćžžç¶æ ăăăæć©ćșŠćăăé«ăéæç¶æ ăšăăŠæ§æăăŠăăă仄éăźèȘŹæă§ăŻăćéæç¶æ äžă«ćźèĄăăăæŒćșăąăŒăăźć称ăçšăăŠéæç¶æ ăç€șăć ŽćăăăăäŸăă°ăéćžžç¶æ ăéćžžăąăŒăăçąșć€ç¶æ ăçąșć€ăąăŒăăæœçąșç¶æ ăă©ăă·ă„ăąăŒăăšç§°ăć Žćăăăă First, the gaming state in the seventh embodiment will be briefly described. In the seventh embodiment, the gaming states are a normal state (low probability state of special symbol, low probability state of normal symbol), probabilistic state (high probability state of special symbol, high probability state of normal symbol), and latent state. A certain state (high probability state of a special symbol, low probability state of a normal symbol) can be set, and a detailed explanation will be described later, but the latent state is configured as the most advantageous gaming state for the player. However, the normal state is configured as the game state that is most disadvantageous to the player. Further, the probabilistic state is configured as a gaming state in which the degree of advantage is higher than that of the normal state. In the following description, the game state may be indicated by using the name of the effect mode executed during each game state. For example, the normal state is referred to as a normal mode, the probability change state is referred to as a probability change mode, and the latent state is referred to as a rush mode. In some cases.
æŹĄă«ăćłïŒïŒïŒăćç §ăăŠăæŹçŹŹïŒćźæœćœąæ ă«ăăăéæç€ïŒïŒăźç€éąæ§æă«ă€ăăŠèȘŹæăăăćłïŒïŒïŒă«ç€șăăéăăæŹçŹŹïŒćźæœćœąæ ă«ăăăéæç€ïŒïŒăźç€éąæ§æăŻăäžèż°ăă珏ïŒćźæœćœąæ ïŒăăăłçŹŹïŒćźæœćœąæ ïŒă«ăăăéæç€ïŒïŒăźç€éąæ§æïŒćłïŒćç §ïŒă«ćŻŸăăŠăïŒ¶ć „èłèŁ çœźïŒïŒăăăăłé»ććœčç©ïŒïŒïŒăćé€ăăă代ăăă«ćłćŻć€ć „èłèŁ çœźïŒïŒïŒïŒăćłé»ććœčç©ïŒïŒïŒăăăăłćłçŹŹïŒć „çćŁïŒïŒïŒăèšăăăăŠăăăăŸăăćŻć€ć „èłèŁ çœźïŒïŒïŒăăăăłăčă«ăŒăČăŒăïŒïŒăźé èšäœçœźăç°ăȘăăăŠăăçčă§çžéăăŠăăăăă仄ć€ăźæ§æă«ă€ăăŠăŻćäžă§ăăăćäžăźèŠçŽ ă«ă€ăăŠăŻćäžăźçŹŠć·ăä»ăăŠăăăźè©łçŽ°ăȘèȘŹæăçç„ăăă Next, with reference to FIG. 157, the board surface configuration of the game board 13 in the seventh embodiment will be described. As shown in FIG. 157, the board surface configuration of the game board 13 in the seventh embodiment is based on the board surface structure (see FIG. 2) of the game board 13 in the fourth embodiment (and the first embodiment) described above. The V winning device 65 and the electric accessory 640 have been deleted, and instead, a right variable winning device 1650, a right electric accessory 164, and a right second entrance ball slot 645 are provided. Further, they are different in that the arrangement positions of the variable winning device 650 and the through gate 67 are different. Other configurations are the same, and the same elements are designated by the same reference numerals, and detailed description thereof will be omitted.
ćłïŒïŒïŒă«ç€șăăéăăæŹçŹŹïŒćźæœćœąæ ă§ăŻăéæç€ïŒïŒă«ćœąæăăăéæé ćăźăăĄćŻć€èĄšç€șăŠăăăïŒïŒăźć·ŠćŽăźé ćïŒć·ŠćŽé ćïŒăšăćłćŽăźé ćïŒćłćŽé ćïŒăšăăźăăăăă«çăć „èłïŒć „çïŒăăăăăšăćŻèœăȘć „èłćŁïŒć „çćŁïŒăé èšăăŠăăăăăŁăŠăäžèż°ăă珏ïŒćźæœćœąæ ăźéæç€ïŒïŒăźç€éąæ§æăšăŻç°ăȘăăéæè ă«ćŻŸăăŠć·ŠćŽé ćă«çăæ”äžăăăéæïŒć·ŠæăĄéæïŒăšăćłćŽé ćă«çăæ”äžăăăéæïŒćłæăĄéæïŒăšăăćźèĄăăăăăšăćŻèœă«æ§æăăŠăăă As shown in FIG. 157, in the seventh embodiment, of the game areas formed on the game board 13, the left side area (left side area) and the right side area (right side area) of the variable display unit 80 are respectively. A winning opening (entry opening) is provided so that the ball can be won (winned). Therefore, unlike the board surface configuration of the game board 13 of the first embodiment described above, a game in which the ball is allowed to flow down to the left side region (left-handed game) and a game in which the ball is allowed to flow down to the right side region (right-handed hitting). It is configured so that the game) and can be executed.
è©łçŽ°ăȘèȘŹæăŻćŸèż°ăăăăæŹçŹŹïŒćźæœćœąæ ă§ăŻăèšćźăăăŠăăéæç¶æ ă«ćżăăŠç°ăȘăéæăéæè ă«ćźèĄăăăăăă«æ§æăăŠăăăéćžžç¶æ ăèšćźăăăŠăăć Žćă«ăŻă珏ïŒć „çćŁïŒïŒă«çăć „çăăăăăă«ć·ŠæăĄéæăćźèĄăăăçąșć€ç¶æ ăèšćźăăăŠăăć Žćă«ăŻăćłé»ććœčç©ïŒïŒïŒă«çăć „èłăăăăăă«ćłæăĄéæăćźèĄăăăæœçąșç¶æ ăèšćźăăăŠăăć Žćă«ăŻăćłçŹŹïŒć „çćŁïŒïŒïŒă«çăć „çăăăăăă«ćłæăĄéæăćźèĄăăăăăă«æ§æăăŠăăăăŸăăćœăăéæïŒć€§ćœăăéæăć°ćœăăéæïŒăćźèĄăăăć Žćă«ăăćłæăĄéæăćźèĄăăăăăă«æ§æăăŠăăă Although a detailed description will be described later, in the seventh embodiment, the player is configured to perform a different game according to the set game state, and when the normal state is set, the player is configured to perform a different game. A left-handed game is executed to allow the ball to enter the first ball opening 64, and when a probability variation state is set, a right-handed game is executed to cause the right electric accessory 164 to win the ball. When the latent state is set, the right-handed game is configured to execute a right-handed game in order to allow the ball to enter the right second entrance 645. Further, even when a hit game (big hit game, small hit game) is executed, the right-handed game is executed.
ă€ăŸăăéæè ă«æć©ăȘéæăćźèĄăăăć Žćă«ăŻăćłæăĄéæăèĄăăăăăă«æ§æăăŠăăăăăŁăŠăéæè ă«ćŻŸăăŠçŸćšăæć©ăȘç¶æłă§ăăăćŠăăéææčæłă«ăăŁăŠææĄăăăăăšăă§ăăăăăćăăæăéæăæäŸăăăăšăă§ăăăăȘăăè©łçŽ°ăŻćŸèż°ăăăăćłæăĄéæăćźèĄăăăéæç¶æ ïŒçąșć€ç¶æ ăæœçąșç¶æ ăăăăłćçšźćœăăç¶æ ïŒäžă«ăŻă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«ăéæè ă«ćłæăĄéæăćźèĄăăăăăăźæĄć èĄšç€șæ æ§ăèĄšç€șăăăăăă«æ§æăăŠăăăăăă«ăăăăăéæè ă«ćăăæăéæăæäŸăăăăšăă§ăăă That is, when a game that is advantageous to the player is executed, the right-handed game is configured to be performed. Therefore, since it is possible to make the player grasp whether or not the current situation is advantageous by the game method, it is possible to provide an easy-to-understand game. Although the details will be described later, during the game state (probability change state, latent state, and various hit states) in which the right-handed game is executed, the player can see the right-handed game on the display surface of the third symbol display device 81. It is configured so that the guidance display mode for executing the above is displayed. As a result, it is possible to provide a game that is easier for the player to understand.
ćłïŒïŒïŒă«ç€șăăéăă珏ïŒć „çćŁïŒïŒăŻăćŻć€èĄšç€șăŠăăăïŒïŒăźäžæčă«é èšăăăŠăăăăć·ŠæăĄéæă«ăăŁăŠć·ŠćŽé ćăæ”äžăăçă珏ïŒć „çćŁïŒïŒă«ć „çăăćČćăšăćłæăĄéæă«ăăŁăŠćłćŽé ćăæ”äžăăçă珏ïŒć „çćŁïŒïŒă«ć „çăăćČćăšăăéæç€ïŒïŒăźç€éąäžă«æ€èšăăăéăăćçšźæ§é ç©ă«ăăŁăŠç°ăȘăăăăăă«æ§æăăŠăăăć ·äœçă«ăŻăć·ŠæăĄéæă«ăăŁăŠć·ŠćŽé ćăæ”äžăăçăźçŽïŒïŒçă«ïŒçă珏ïŒć „çćŁïŒïŒă«ć „çăăăăă«æ§æăăćłæăĄéæă«ăăŁăŠćłćŽé ćăæ”äžăăçăźçŽïŒïŒïŒçă«ïŒçă珏ïŒć „çćŁïŒïŒă«ć „çăăăăă«æ§æăăŠăăăăăŁăŠă珏ïŒć „çćŁïŒïŒă«çăć „çăăăăăšă«ăăă珏ïŒçčć„ćłæăźæœéžăćźèĄăăăéćžžç¶æ ă§ăŻăć·ŠæăĄéæăèĄăăăšăéæè ă«æăæć©ăȘéææčæłăšăȘăă As shown in FIG. 157, the first ball entry port 64 is arranged below the variable display unit 80, but a ball that has flowed down the left side region due to a left-handed game enters the first ball entry port 64. The ratio and the ratio of the ball flowing down the right side area by the right-handed game to enter the first entrance 64 are different depending on the nails planted on the board surface of the game board 13 and various structures. Specifically, about 15 balls that have flowed down the left side area by the left-handed game are configured so that one ball enters the first entrance 64, and the right side area is formed by the right-handed game. One ball out of about 250 balls that have flowed down is configured to enter the first ball entry port 64. Therefore, in the normal state in which the lottery of the first special symbol is executed by inserting the ball into the first ball entry port 64, the left-handed game is the most advantageous game method for the player.
ăŸăăćłïŒïŒïŒă«ç€șăăéăăéæç€ïŒïŒăźćłćŽé ćïŒćŻć€èĄšç€șăŠăăăïŒïŒăźćłćŽăźé ćïŒă«ăŻăćłćŻć€ć „èłèŁ çœźïŒïŒïŒïŒăšăćłćŻć€ć „èłèŁ çœźïŒïŒïŒïŒăźäžæ”ă«èšăăăăăčă«ăŒăČăŒăïŒïŒăšăăăźăčă«ăŒăČăŒăïŒïŒăźäžæ”ă«èšăăăăćłçŹŹïŒć „çćŁïŒïŒïŒïœăšăăăźćłçŹŹïŒć „çćŁïŒïŒïŒïœăźäžéąăéæŸăăăłééăăăăšăćŻèœăȘééæïŒïŒïŒïœïŒăæăăćłé»ććœčç©ïŒïŒïŒăšăééæïŒïŒïŒïœïŒăééăăŠăăç¶æ ă§ăăăźäžéąăæ”äžïŒééïŒăăçăć „çćŻèœăȘćłçŹŹïŒć „çćŁïŒïŒïŒăšăäžèż°ăăćć „çćŁăźäœăă«ăć „çăăă«ćłćŽé ćăæ”äžăăçăć°éăăäžæ”é ćă«ćŻć€ć „èłèŁ çœźïŒïŒïŒăšăăèšăăăăŠăăă Further, as shown in FIG. 157, in the right area of the game board 13 (the area on the right side of the variable display unit 80), a right variable winning device 1650 and a through gate 67 provided downstream of the right variable winning device 1650 are provided. A right electric accessory 164 having an opening / closing door 164r1 capable of opening and closing the upper surface of the right first entrance 164r provided downstream of the through gate 67 and the right first entrance 164r. With the opening / closing door 164r1 closed, the ball that has flowed down (passed) on the upper surface of the opening / closing door 164r1 can enter the right second entry port 645, and the ball does not enter any of the above-mentioned entry openings. A variable winning device 650 is provided in the downstream region where the ball flowing down the right region reaches.
ćłïŒïŒïŒă«ç€șăăéăăćłçŹŹïŒć „çćŁïŒïŒïŒăžăŻăćłé»ććœčç©ïŒïŒïŒăééăăăŠăăç¶æ ïŒééæïŒïŒïŒïœïŒăééăăŠăăç¶æ ïŒă§ăčă«ăŒăČăŒăïŒïŒăééăăéæçăźăżăć°éćŻèœăšăȘăăăă«ăéæçăźæ”äžç”è·ŻăèšćźăăăŠăăăă€ăŸăăćłé»ććœčç©ïŒïŒïŒăéæŸăăăç¶æ ăšăȘăæăæźéćłæăźé«çąșçç¶æ ïŒçąșć€ç¶æ ïŒă«ăăăŠćłæăĄéæăèĄăŁăăšăăŠăăăčă«ăŒăČăŒăïŒïŒăééăăă»ăŒć šăŠăźéæçăćłçŹŹïŒć „çćŁïŒïŒïŒïœăžăšć „çăăŠăăŸăăăăćłçŹŹïŒć „çćŁïŒïŒïŒăžăšéæçăć „çăăăăăšăă§ăăȘăăăăźăăă«æ§æăăăăšă§ăçąșć€ç¶æ ïŒçąșć€ăąăŒăïŒă«ăăăŠăăćłæăĄéæă«ăăŁăŠéæăéČèĄăăăăšăćŻèœăšăȘăăăă«æ§æă§ăăă As shown in FIG. 157, only the game ball that has passed through the through gate 67 with the right electric accessory 164 closed (the opening / closing door 164r1 is closed) to the right second entrance 645. The flow path of the game ball is set so that it can be reached. That is, even if the right-handed game is performed in a high-probability state (probability variation state) of a normal symbol in which the right electric accessory 164 is likely to be opened, almost all the game balls that have passed through the through gate 67 enter the right first position. Since the ball enters the ball opening 164r, the game ball cannot enter the right second entry port 645. With this configuration, even in the probabilistic state (probability change mode), the game can be advanced by the right-handed game.
æŹçŹŹïŒćźæœćœąæ ă§ăŻăćłæăĄéæă«ăăćłćŽé ćăæ”äžăăă»ăŒć šăŠăźçăéæŸç¶æ ăźćłćŻć€ć „èłèŁ çœźïŒïŒïŒïŒă«ć „èłăćŸăăăă«ăćŻć€éšæïŒééæïŒïŒïŒïŒïŒïœăćŻć€ćŻèœă«æ§æăăăŠăăăăăźćłćŻć€ć „èłèŁ çœźïŒïŒïŒïŒăŻă珏ïŒçčć„ćłææœéžă§ć°ćœăăćœéžăăć Žćă«ćźèĄăăăć°ćœăăéæă«ăŠéæŸăăăćŻć€ć „èłèŁ çœźïŒćŻć€ć „çææź”ïŒă§ăăă In the seventh embodiment, the variable member (opening / closing door) 1650a is variably configured so that almost all the balls flowing down the right side region can win the right variable winning device 1650 in the open state by the right-handed game. There is. The right variable winning device 1650 is a variable winning device (variable ball winning means) that is opened in a small hit game executed when a small hit is won in the second special symbol lottery.
ćłćŻć€ć „èłèŁ çœźïŒïŒïŒïŒăééăăŠăăç¶æ ïŒć°ćœăăéæăćźèĄăăăŠăăȘăç¶æ ïŒă«ăăăŠćłćŽé ćăæ”äžăăçăźçŽïŒïŒïŒăăăčă«ăŒăČăŒăïŒïŒăé èšăăăŠăăé ćïŒćłćŻć€ć „èłèŁ çœźïŒïŒïŒïŒăźć·Šæčă«æ€èšăăăéă«ăăŁăŠćșç»ćœąæăăăć·Šćłé ćăźăăĄăćłćŽăźé ćïŒçŹŹïŒç”è·ŻïŒïŒăæ”äžăăæźăăźçŽïŒïŒïŒăăć·ŠćŽăźé ćïŒçŹŹïŒç”è·ŻïŒăæ”äžăăăăăźć·ŠćŽăźé ćïŒçŹŹïŒç”è·ŻïŒăæ”äžăăçăŻăćłé»ććœčç©ïŒïŒïŒăăăăłćłçŹŹïŒć „çćŁïŒïŒïŒïŒăžăšć „çăăăăšçĄăăćŻć€ć „èłèŁ çœźïŒïŒïŒă«ćăăŠæ”äžăăă When the right variable winning device 1650 is closed (when the small hit game is not executed), about 1/2 of the balls flowing down the right area is the area where the through gate 67 is arranged (right variable winning). Of the left and right regions formed by the nails planted on the left side of the device 1650, the right region (first path)) flows down, and the remaining half is the left region (second path). Flow down. The ball flowing down the left region (second path) flows down toward the variable winning device 650 without entering the right electric accessory 164 and the right second entrance ball opening 1645.
äžæčăăčă«ăŒăČăŒăïŒïŒăé èšăăăŠăăćłćŽăźé ćïŒçŹŹïŒç”è·ŻïŒăæ”äžăăçăŻăăăźć šăŠăćłé»ććœčç©ïŒïŒïŒăźäžæ”ćŽïŒééæïŒïŒïŒïœïŒăźäžæ”ç«ŻćŽïŒă«ćăăŠæ”äžăăééæïŒïŒïŒïœïŒăźäžéąăäžæ”ćŽăăäžæ”ćŽăžăšæ”äžăăăăăăŠăćłé»ććœčç©ïŒïŒïŒăźäžéąăăæćșăăăçăźçŽïŒïŒïŒăćłçŹŹïŒć „çćŁïŒïŒïŒăžăšć „çăăæźăăźçŽïŒïŒïŒăćłé»ććœčç©ïŒïŒïŒăšăćłçŹŹïŒć „çćŁïŒïŒïŒăšăźéă«ćœąæăăăééăééăăćŻć€ć „èłèŁ çœźïŒïŒïŒă«ćăăŠæ”äžăăă On the other hand, all of the spheres that have flowed down the right region (first path) where the through gate 67 is arranged flow down toward the upstream side of the right electric accessory 164 (upstream end side of the opening / closing door 164r1). , The upper surface of the opening / closing door 164r1 flows down from the upstream side to the downstream side. Then, about two-thirds of the balls discharged from the upper surface of the right electric accessory 164 enter the right second entrance 645, and the remaining about one-third are the right electric accessory 164 and the right second. It passes through the gap formed between the ball entry port 645 and flows down toward the variable winning device 650.
ă€ăŸăăæŹçŹŹïŒćźæœćœąæ ă§ăŻăćłæăĄéæă«ăăŁăŠćłćŽé ćăžăšçșć°ăăăçăćŻć€ć „èłèŁ çœźïŒïŒïŒăžăšć°éăăç”è·Żăè€æ°èšăăŠăăăçăæ”äžăăăźă«èŠăăæéăç°ăȘăăăă«ćç”è·ŻăćœąæăăăŠăăăć ·äœçă«ăŻăćłćŽăźé ćïŒçŹŹïŒç”è·ŻïŒăźçăźæ”äžæéăçŽïŒç§ăć·ŠćŽăźé ćïŒçŹŹïŒç”è·ŻïŒăźçăźæ”äžæéăçŽïŒç§ăšăȘăăăă«æ§æăăŠăăăăăźăăă«æ§æăăăăšă§ăç°ăȘăăżă€ăăłă°ă§çșć°ăăăçïŒćłæăĄéæă«ăăŁăŠçșć°ăăăçïŒăć ·äœçă«ăŻăïŒïŒïŒç§ééă§çșć°ăăăè€æ°ăźçăăćæ§ăźăżă€ăăłă°ă§ćŻć€ć „èłèŁ çœźïŒïŒïŒăžăšć°éăăăăăšăćŻèœăšăȘăăăăŁăŠăćŻć€ć „èłèŁ çœźïŒïŒïŒăéæŸç¶æ ăšăȘăæéïŒć€§ćœăăéæäžïŒă«ăăăŠăè€æ°ăźçăćæă«ćŻć€ć „èłèŁ çœźïŒïŒïŒăžăšć „èłăăæăăăăăšăă§ăăăăăéæè ă«ćŻŸăăŠă性ćœăăéæäžă«ăăăæ”äžçăźæćă«èćłăæăăăăăšăă§ăăă That is, in the seventh embodiment, a plurality of routes for the ball launched to the right side region by the right-handed game to reach the variable winning device 650 are provided, and the period required for the ball to flow down is different for each. A route is formed. Specifically, the flow period of the sphere in the right region (first path) is about 2 seconds, and the flow period of the sphere in the left region (second path) is about 1 second. With this configuration, balls fired at different timings (balls fired by right-handed games), specifically, multiple balls fired at intervals of 0.6 seconds can be changed at the same timing. It is possible to reach the winning device 650. Therefore, during the period when the variable winning device 650 is in the open state (during the big hit game), it is possible to easily make a plurality of balls win the variable winning device 650 at the same time. You can be interested in the behavior of the sphere.
ćłé»ććœčç©ïŒïŒïŒăŻăăčă«ăŒăČăŒăïŒïŒăçăééăăć Žćă«æœéžæĄä»¶ăæç«ăćŸăæźéćłæăźæœéžïŒæźćłæœéžïŒă«ăăăŠćœăăćœéžăăć ŽćïŒæźćłćœăăéæăćźèĄăăăć ŽćïŒă«éæŸćäœăăăćŻć€ć „çææź”ă§ăăăăăă§ăæŹçŹŹïŒćźæœćœąæ ă«ăăăæźéćłææœéžïŒæźćłæœéžïŒăăăăłăæźćłćœăăéæăźć ćźčă«ă€ăăŠç°Ąćă«èȘŹæăăăă The right electric accessory 164 is opened when a winning prize is won in a lottery of ordinary symbols (general drawing lottery) in which lottery conditions can be satisfied when the ball passes through the through gate 67 (when a game per normal drawing is executed). It is a variable ball entry means that is operated. Here, the contents of the ordinary symbol lottery (general drawing lottery) and the game per normal symbol in the seventh embodiment will be briefly described.
æŹçŹŹïŒćźæœćœąæ ă§ăŻăæźéćłæăźäœçąșçç¶æ ăèšćźăăăŠăăç¶æ ă§ăăŁăŠăăäœçąșçă§ăŻăăăăćłæăĄéæă«ăăŁăŠçăćłé»ććœčç©ïŒïŒïŒăžăšć „çăćŸăăăă«æ§æăăăŠăăăäŸăă°ăéćžžç¶æ äžă«ćłæăĄéæăăć Žćă«ăŻăçŽïŒïŒçă«ïŒçăźćČćă§çăćłé»ććœčç©ïŒïŒïŒă«ć „èłăćŸăăăă«æ§æăăŠăăăăăźć „çćČćăŻăéćžžç¶æ äžă«ăăăŠć·ŠæăĄéæăèĄăŁăć Žćă«çŹŹïŒć „çćŁïŒïŒăžăšć „çăăçăźćČćïŒçŽïŒïŒçă«ïŒçăźćČćïŒăăăäœăèšćźăăăŠăăăćłé»ććœčç©ïŒïŒïŒă«ć „çăăçăŻăćż ăćłçŹŹïŒć „çćŁïŒïŒïŒïœă«ć „çăăăăă«æ§æăăăŠăăăăăăŠăćłé»ććœčç©ïŒïŒïŒă«çăć „çăăăć Žćă«ăŻă珏ïŒć „çćŁïŒïŒă«çăć „çăăăć Žćăšćăăă珏ïŒçčć„ćłæăźæœéžæš©ć©ăçČćŸïŒæœéžæĄä»¶ăæç«ăăăïŒăăăăă«æ§æăăŠăăă In the seventh embodiment, even if the low probability state of the normal symbol is set, the ball can enter the right electric accessory 164 by the right-handed game, although the probability is low. For example, when a right-handed game is played in a normal state, one ball out of about 50 balls is configured to win a prize in the right electric accessory 164. This ball entry ratio is set lower than the ratio of balls that enter the first ball entry port 64 (ratio of about 1 ball in 20 balls) when a left-handed game is performed in a normal state. The ball that has entered the right electric accessory 164 is configured to always enter the right first entry port 164r. Then, when the ball is inserted into the right electric accessory 164, the lottery right of the first special symbol is acquired (the lottery condition is satisfied) as in the case where the ball is inserted into the first entry port 64. ).
ăăă«ă珏ïŒć „çćŁïŒïŒă«çăć „çăăăć Žćă«ăŻăçăć „çăăăçčć žăšăăŠă珏ïŒçčć„ćłæăźæœéžæš©ć©ă«ć ăăèłçïŒïŒćïŒăä»äžăăăăäžæčăćłé»ććœčç©ïŒïŒïŒă«çăć „çăăăć Žćă«ăŻăçăć „çăăăçčć žăšăăŠă珏ïŒçčć„ćłæăźæœéžæš©ć©ă«ć ăăèłçïŒïŒćïŒăä»äžăăăăćłăĄăéæç¶æ ăšăăŠéćžžç¶æ ïŒæźéćłæăźäœçąșçç¶æ ïŒăèšćźăăăŠăăć Žćă«ăŻăćłæăĄéæăćźèĄăăăăăăć·ŠæăĄéæăćźèĄăăăć Žćăźă»ăăă珏ïŒçčć„ćłæăźæœéžæš©ć©ăçČćŸăæăăäžă€ă珏ïŒçčć„ćłæăźæœéžæš©ć©ăçČćŸăăăăă«çăć „çăăăć „çćŁă«çăć „çăăăéă«ä»äžăăăèłçæ°ăć€ăăȘăăăă«æ§æăăŠăăăăăŁăŠăéćžžç¶æ äžăŻćłæăĄéæăăăć·ŠæăĄéæăźă»ăăéæè ă«æć©ăȘéæăšăȘăă Further, when a ball is inserted into the first entry port 64, a prize ball (4 pieces) is given in addition to the lottery right of the first special symbol as a privilege of inserting the ball. On the other hand, when a ball is inserted into the right electric accessory 164, a prize ball (1 piece) is given in addition to the lottery right of the first special symbol as a privilege of inserting the ball. That is, when the normal state (low probability state of the normal symbol) is set as the game state, the lottery of the first special symbol is performed when the left-handed game is executed rather than when the right-handed game is executed. It is configured so that it is easy to acquire the right and the number of prize balls given when the ball is inserted into the entrance to which the ball is inserted in order to acquire the lottery right of the first special symbol is increased. ing. Therefore, in the normal state, the left-handed game is more advantageous to the player than the right-handed game.
ăŸăăéćžžç¶æ äžă«ćłæăĄéæăăăć Žćă«ăŻăćłćŽé ćăæ”äžăăçăźçŽïŒïŒïŒăćłçŹŹïŒć „çćŁïŒïŒïŒăžăšć „çăăăăšă«ăȘăăăăźćłçŹŹïŒć „çćŁïŒïŒïŒă«çăć „çăăăšă珏ïŒçčć„ćłæăźæœéžăćźèĄăăăăăźæœéžæš©ć©ăä»äžăăăäžă€ăèłçăïŒçä»äžăăăăè©łçŽ°ăȘèȘŹæăŻćŸèż°ăăăăéćžžç¶æ äžă«ćźèĄăăă珏ïŒçčć„ćłææœéžă§ăŻăăăźć€ćæéăšăăŠé·æéïŒïŒïŒćïŒăźć€ćæéăèšćźăăăăăă«æ§æăăăŠăăăăŸăăæŹćźæœćœąæ ă§ăŻă珏ïŒçčć„ćłæăźæœéžæš©ć©ăèšæ¶ïŒäżçèšæ¶ïŒăăăȘăăăă«æ§æăăŠăăăăăŁăŠăéćžžç¶æ äžă«ćłæăĄéæăèĄăŁăăšăăŠă珏ïŒçčć„ćłææœéžăćæ»ă«èĄăăăăăšăçĄăă In addition, when a right-handed game is played in the normal state, about one-third of the balls flowing down the right side region enter the right second entrance 645. When a ball enters the right second entrance 645, a lottery right for executing the lottery of the second special symbol is given, and one prize ball is given. Although a detailed description will be described later, in the second special symbol lottery executed in the normal state, a long fluctuation time (10 minutes) is set as the fluctuation time. Further, in the present embodiment, the lottery right of the second special symbol is not stored (held storage). Therefore, even if the right-handed game is performed in the normal state, the second special symbol lottery is not smoothly performed.
ăăă«ăćłïŒïŒïŒă«ç€șăăéăă性ćœăăéæăćźèĄăăăć Žćă«ăŻăćłæăĄéæăèĄăăçăćŻć€ć „èłèŁ çœźïŒïŒïŒăžăšć „èłăăăéæăćźèĄăăăăăšă«ăȘăă性ćœăăéæăźćźèĄäžăŻæźéćłæăźéćžžç¶æ ăèšćźăăăăăă性ćœăăéæăźæéäžă«ăćłé»ććœčç©ïŒïŒïŒć ăźćłçŹŹïŒć „çćŁïŒïŒïŒïœă«çăć „çăăăăźć€§ćœăăéæăźç”äșćŸă«ăŻă珏ïŒçčć„ćłæăźäżçèšæ¶æ°ïŒäżççæ°ïŒăäžéć€ăšăȘăă Further, as shown in FIG. 157, when the jackpot game is executed, a right-handed game is performed and a game in which the ball is awarded to the variable winning device 650 is executed. Since the normal state of the normal symbol is set during the jackpot game, the ball enters the right first entrance 164r in the right electric accessory 164 during the jackpot game, and the jackpot game ends. After that, the number of reserved balls (number of reserved balls) of the first special symbol becomes the upper limit value.
ăăă«ăăă性ćœăăéæăźç”äșćŸă«æœçąșç¶æ ăèšćźăăăć Žćă«ăŻă珏ïŒçčć„ćłæăźäżççæ°ăäžéăźç¶æ ă§éæăéć§ăăăăăšă«ăȘăăæŹćźæœćœąæ ă§ăŻăæœçąșç¶æ ăèšćźăăăăšă珏ïŒçčć„ćłæăźć€ćæéăšăăŠçć€ćïŒïŒïŒïŒç§ïŒïŒïŒç§ïŒăéžæăăă珏ïŒçčć„ćłæăźć€ćæéăšăăŠé·æéïŒïŒïŒćïŒăéžæăăăăăă«æ§æăăŠăăăăăăŠă珏ïŒçčć„ćłææœéžă§ć°ćœăăćœéžăé »çșăăăȘăăć€ăăźèłçăçČćŸăăéæïŒć°ćœăăïŒČïŒ”ïŒłïŒšïŒăćźèĄăăăăăă«æ§æăăŠăăă As a result, when the latent state is set after the jackpot game is completed, the game is started with the number of reserved balls of the first special symbol being the upper limit. In the present embodiment, when the latent state is set, a short variation (0.5 seconds, 10 seconds) is selected as the variation time of the second special symbol, and a long time (10 minutes) is selected as the variation time of the first special symbol. ) Is selected. Then, a game (small hit RUSH) in which a large number of prize balls are obtained while frequently winning small hits in the second special symbol lottery is executed.
ăăă«ăæœçąșç¶æ äžă«ăăă珏ïŒçčć„ćłæăźäżççæ°ăæćźæ°ïŒïŒćăæăăŻïŒćïŒă«ăȘăŁăć Žćă«ăæćźæ°ä»„ć€ăźć ŽćïŒïŒćăïŒćăïŒćïŒăăăă珏ïŒçčć„ćłæć€ćăźć€ćæéăšăăŠçæéăźć€ćæéăéžæăăæăăȘăăăă«æ§æăăŠăăăă€ăŸăăæœçąșç¶æ äžă«çŹŹïŒçčć„ćłæăźäżççæ°ăæćźæ°ăšăȘăæéăăćäœæéćœăăă§ćźèĄăăăć°ćœăăéæăźćæ°ăæăć€ăăȘăæăæéăȘăăéæè ă«æć©ăȘéææéăšăȘăă Further, when the number of reserved balls of the first special symbol in the latent state becomes a predetermined number (1 or 2), it is more than when the number is other than the predetermined number (0, 3, 4). It is configured so that a short fluctuation time can be easily selected as the fluctuation time of the second special symbol fluctuation. That is, the period during which the number of reserved balls of the first special symbol becomes a predetermined number during the latent state is the period during which the number of small hit games executed per unit time is most likely to increase, which is advantageous for the player. It becomes.
æŹćźæœćœąæ ăŻăäžèż°ăăéăă珏ïŒçčć„ćłæăźæœéžæš©ć©ăèšæ¶ăăäżçèšæ¶æ©èœăæăăŠăăȘăăăăæœçąșç¶æ äžă«ăŻç¶ç¶ăăŠćłæăĄéæăćźèĄăăćż èŠăăăăăăăŠăæœçąșç¶æ äžă«ăăă珏ïŒçčć„ćłæăźć€ćæéăé·æéïŒïŒïŒćïŒăšăȘăăăă«æ§æăăŠăăăăăŁăŠăæœçąșç¶æ äžă«ăăăŠă珏ïŒçčć„ćłæăźć€ćæéç”éă§ăŻçŹŹïŒçčć„ćłæăźäżççæ°ăæćźæ°ïŒïŒćăæăăŻïŒćïŒăžăšć°éăăăăăšăć°éŁă§ăăăăăă§ăæŹćźæœćœąæ ă§ăŻă珏ïŒçčć„ćłæăźæœéžă§ć°ćœăăćœéžăăć Žćăźäžéšă§ăćźèĄäžăźçŹŹïŒçčć„ćłæć€ćăć€ăă§ćŒ·ć¶ćæąïŒç ŽæŁïŒăăăăă«æ§æăăŠăăăăăă«ăăăæœçąșç¶æ äžă«ăăăŠă珏ïŒçčć„ćłæăźæœéžă§ć°ćœăăćœéžăçźæăéæăèĄăăȘăăă珏ïŒçčć„ćłæăźäżççæ°ăæžć°ăăăéæăéæè ă«èĄăăăăăšăă§ăăă As described above, the present embodiment does not have a hold storage function for storing the lottery right of the second special symbol, so that it is necessary to continuously execute the right-handed game during the latent state. Then, the fluctuation time of the first special symbol in the latent state is configured to be a long time (10 minutes). Therefore, it is difficult to reach a predetermined number (1 or 2) of the reserved balls of the 1st special symbol in the latent state with the lapse of the fluctuation time of the 1st special symbol. Therefore, in the present embodiment, in a part of the case where a small hit is won in the lottery of the second special symbol, the first special symbol change during execution is forcibly stopped (discarded). As a result, in the latent state, the player can be made to play a game in which the number of reserved balls of the first special symbol is reduced while playing a game aiming at a small hit in the lottery of the second special symbol.
ăŸăăæŹćźæœćœąæ ă§ăŻă珏ïŒçčć„ćłæăźäżççæ°ă«ćșă„ăăŠæœçąșç¶æ äžă«ăăă珏ïŒçčć„ćłææœéžïŒć€ćïŒăźæć©æéăèšćźăăăăă«æ§æăăăăă«ă珏ïŒçčć„ćłææœéžăćźèĄăăăăăšăăéæïŒćłæăĄéæïŒăćźèĄăăć Žćă«çŹŹïŒçčć„ćłæăźäżççæ°ăćąć ăćŸăăăă«æ§æăăŠăăăăăŁăŠă珏ïŒçčć„ćłææœéžïŒć€ćïŒăźæć©æéăèšćźăăăć Žćă«ăăăŠăăăźæć©æéăăă€ăŸă§ç¶ç¶ăăăźăăéæè ă«ćăăéŁăăăăăšăă§ăăă Further, in the present embodiment, the advantageous period of the second special symbol lottery (variation) in the latent state is set based on the number of reserved balls of the first special symbol, and further, the second special symbol lottery is performed. It is configured so that the number of reserved balls of the first special symbol can be increased when the game to be executed (right-handed game) is executed. Therefore, when the advantageous period of the second special symbol lottery (variation) is set, it is possible to make it difficult for the player to understand how long the advantageous period will continue.
ăȘăăæŹćźæœćœąæ ăźăăăłăłæ©ïŒïŒăŻă珏ïŒçčć„ćłæăźæœéžæš©ć©ăèšæ¶ăăäżçèšæ¶æ©èœăæăăŠăăȘăăăă珏ïŒçčć„ćłæăźäżçèšæ¶æ°ă«ćșă„ăăŠă珏ïŒçčć„ćłæăźć€ćæéăéžæăăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăäŸăă°ă珏ïŒçčć„ćłæăźäżçèšæ¶æ°ăšă珏ïŒçčć„ćłæăźäżçèšæ¶æ°ăšăăćçźăăć€ă«ćșă„ăăŠçŹŹïŒçčć„ćłæăźć€ćæéăéžæăăăăă«æ§æăăŠăèŻăă Since the pachinko machine 10 of the present embodiment does not have a hold storage function for storing the lottery right of the second special symbol, the fluctuation time of the second special symbol is based on the number of hold storages of the first special symbol. Is configured to be selected, but the present invention is not limited to this, and for example, the second special symbol is based on the total value of the reserved storage number of the first special symbol and the reserved storage number of the second special symbol. It may be configured to select the fluctuation time of.
ăăă«ăæŹćźæœćœąæ ă§ăŻăæœçąșç¶æ äžă«éžæăăă珏ïŒçčć„ćłæăźć€ćæéă«ă€ăăŠăćż ăé·æéăźć€ćæéăéžæăăăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăäŸăă°ăæœçąșç¶æ äžă«ăăă珏ïŒçčć„ćłæć€ćăźć€ćæéăšăăŠçŽïŒïŒïŒïŒăźçąșçă§çć€ćïŒäŸăă°ăïŒïŒç§ïŒăźć€ćæéăéžæăăăăăă«æ§æăăŠăèŻăăăăźăăă«æ§æăăăăšă§ăæœçąșç¶æ äžă«çŹŹïŒçčć„ćłæăźäżçèšæ¶ăçŸè±ĄăăăçŸćźçăȘææłăźäžă«ă珏ïŒçčć„ćłæăźć€ćæéç”éăć«ăŸăăăăšăă§ăăăăăŁăŠăæœçąșç¶æ äžă«ăăă珏ïŒçčć„ćłæăźäżçèšæ¶æ°ïŒäżççæ°ïŒăæžć°ăăăć„æ©ăćźèłȘè€æ°æăăăăăšăă§ăăă Further, in the present embodiment, the fluctuation time of the first special symbol selected during the latent state is configured so that a long fluctuation time is always selected, but the variation time is not limited to this, for example. As the fluctuation time of the first special symbol fluctuation in the latent state, the fluctuation time of the short fluctuation (for example, 20 seconds) may be selected with a probability of about 1/10. With this configuration, the variation time lapse of the first special symbol can be included in the realistic method of causing the reserved storage of the first special symbol to occur during the latent state. Therefore, it is possible to have a substantially plurality of triggers for reducing the number of reserved balls (number of reserved balls) of the first special symbol in the latent state.
ăŸăăè©łçŽ°ăȘèȘŹæăŻćŸèż°ăăăăæŹćźæœćœąæ ă§ăŻă珏ïŒçčć„ćłæăźæœéžă§ć°ćœăăćœéžăăć Žćăźäžéšă«ăăăŠç ŽæŁæĄä»¶ăæç«ăăć Žćă«ăćźèĄäžăźçŹŹïŒçčć„ćłæć€ćăç ŽæŁăăăăă«æ§æăăŠăăăă珏ïŒçčć„ćłæăźæœéžç”æă«éąăăăæç«ăćŸăç ŽæŁæĄä»¶ăçšăăŠăèŻăăäŸăă°ăć°ćœăăéæăźćźèĄäžă«ćłćŻć€ć „èłèŁ çœźïŒïŒïŒïŒăžăšć „çăăçæ°ăæćźăźć „èłæĄä»¶ïŒäŸăă°ăïŒïŒćăźć „èłïŒăè¶ ăăăăšă«ćșă„ăăŠæç«ăăç ŽæŁæĄä»¶ăèšăăŠăèŻăăăéæç€ïŒïŒăźéæé ćïŒćłćŽé ćïŒăźäœăăă«é èšăăăć „çćŁă«çăć „çăăć Žćă«æç«ăćŸăç ŽæŁæĄä»¶ăèšćźăăŠăèŻăăăăźăăă«ăæ§ă ăȘèŠć ă«ăăŁăŠçŹŹïŒçčć„ćłæăžăźç ŽæŁç¶æ ăæç«ăăăăšă§ăéæè ă«ćŻŸăăŠăă©ăźăżă€ăăłă°ă§æć©æéăèšćźăăăăźăăćăăéŁăăăăăšăă§ăăă Further, although a detailed description will be described later, in the present embodiment, when the discard condition is satisfied in a part of the case where the small hit is won in the lottery of the second special symbol, the execution of the first special symbol change is discarded. However, a discard condition that can be satisfied regardless of the lottery result of the second special symbol may be used. For example, the number of balls entered into the right variable winning device 1650 during the execution of the small hit game. You may set a discard condition that is established based on the fact that the number of prizes exceeds a predetermined prize condition (for example, 11 prizes), or the player is placed in any of the game areas (right side area) of the game board 13. Discarding conditions that can be established when a ball enters the ball mouth may be set. In this way, by establishing the discard state to the first special symbol due to various factors, it is possible to make it difficult for the player to understand at what timing the advantageous period is set.
æŹĄă«ăćłïŒïŒïŒăćăłćłïŒïŒïŒăćç §ăăŠăćłé»ććœčç©ïŒïŒïŒăźæ§æă«ă€ăăŠè©łçŽ°ă«èȘŹæăăăăćłïŒïŒïŒïŒïœïŒăŻăćłé»ććœčç©ïŒïŒïŒăźééç¶æ ïŒééæïŒïŒïŒïœïŒăéăăŠăăç¶æ ïŒăæšĄćŒçă«ç€șăăæŁéąæèŠćłă§ăăăćłïŒïŒïŒïŒïœïŒăŻăćłé»ććœčç©ïŒïŒïŒăźéæŸç¶æ ïŒééæïŒïŒïŒïœïŒăéăăŠăăç¶æ ïŒăæšĄćŒçă«ç€șăăæŁéąæèŠćłă§ăăă Next, the configuration of the right electric accessory 164 will be described in detail with reference to FIGS. 158 and 159. FIG. 158 (a) is a front perspective view schematically showing a closed state of the right electric accessory 164 (a state in which the opening / closing door 164r1 is closed), and FIG. 158 (b) is a front perspective view of the right electric accessory 164. It is a front perspective view which shows typically the open state (the state which the opening / closing door 164r1 is open).
ćłïŒïŒïŒïŒïœïŒă«ç€șăăéăăééæïŒïŒïŒïœïŒăźäžéąă«ăŻăéæçăźæ”äžă抚ăăăăă«èšăăăăŠăăćžéšïŒïŒïŒïœïŒïœăïŒïŒïŒïœïŒïœăèšăăăăŠăăăééæïŒïŒïŒïœïŒăźäžéąăæ”äžăăéæçăŻăććžéšïŒïŒïŒïœïŒïœăïŒïŒïŒïœïŒïœă«ăăŁăŠæ”äžă抚ăăăăăźă§ăććžéšïŒïŒïŒïœïŒïœăïŒïŒïŒïœïŒïœăźć€ćšă«æČżăŁăŠééæïŒïŒïŒïœïŒäžăćłç€șć·ŠćŽăăćłćŽăžăšæ”äžăăăă€ăŸăééæïŒïŒïŒïœïŒäžă«ăŻăććžéšïŒïŒïŒïœïŒïœăïŒïŒïŒïœïŒïœă«ăăŁăŠă€ă„ăæăç¶ăźæ”è·Żăćœąæăăăăăšă«ăȘăăăăźăăăććžéšïŒïŒïŒïœïŒïœăïŒïŒïŒïœïŒïœăèšăăăăŠăăȘăć ŽćïŒćłăĄăéæçăééæïŒïŒïŒïœïŒäžăæŁéąèŠć·ŠæčćăăćłæčćăžăšçŽç·çă«æ”äžăăć ŽćïŒăšæŻèŒăăŠăééæïŒïŒïŒïœïŒăźäžéąăæ”äžăăăăŸă§ă«èŠăăæéăé·ăăăăăšăă§ăăăăăă«ăăăäžă€ăźçăééæïŒïŒïŒïœïŒăźäžéąăæ”äžăăŠăăéă«ăè€æ°ăźçïŒćŸç¶ăźçïŒăééæïŒïŒïŒïœïŒăźäžéąăžăšć°éăăæăăăăăšăă§ăăăăăŁăŠăăčă«ăŒăČăŒăïŒïŒăééăăçăééæïŒïŒïŒïœïŒăźäžéąăæ”äžăăŠăăæéăé·ăăăăăšăă§ăăæźćłćœăăéæăćźèĄăăăć Žćă«çăćłé»ććœčç©ïŒïŒïŒăžăšć „èłăăæăăăăăšăă§ăăă As shown in FIG. 158 (a), convex portions 164r1a to 164r1c provided for preventing the flow of the game ball are provided on the upper surface of the opening / closing door 164r1. Since the game ball flowing down the upper surface of the opening / closing door 164r1 is prevented from flowing down by the convex portions 164r1a to 164r1c, the game ball flows down on the opening / closing door 164r1 from the left side to the right side along the outer circumference of the convex portions 164r1a to 164r1c. That is, on the opening / closing door 164r1, a zigzag-shaped flow path is formed by the convex portions 164r1a to 164r1c. Therefore, as compared with the case where the convex portions 164r1a to 164r1c are not provided (that is, the game ball flows linearly on the opening / closing door 164r1 from the left direction to the right direction in the front view), the opening / closing door 164r1 It is possible to lengthen the period required to completely flow down the upper surface of the door. Thereby, while one sphere is flowing down the upper surface of the opening / closing door 164r1, a plurality of spheres (subsequent spheres) can easily reach the upper surface of the opening / closing door 164r1. Therefore, the period during which the ball passing through the through gate 67 flows down the upper surface of the opening / closing door 164r1 can be lengthened, and it is easy to make the ball win the right electric accessory 164 when the game is executed. can do.
è©łçŽ°ăŻăćłïŒïŒïŒăćç §ăăŠćŸèż°ăăăăæŹćźæœćœąæ ă§ăŻăéæç¶æ ăšăăŠæźéćłæăźé«çąșçç¶æ ïŒçąșć€ç¶æ ïŒăèšćźăăăć Žćă«ăŻăăčă«ăŒăČăŒăïŒïŒăééăăçăźæźă©ăćłé»ććœčç©ïŒïŒïŒă«ć „çăăăăă«ăæźéćłæăźć€ćæéăšăæźćłćœăăéæăźćäœć ćźčăšăăčă«ăŒăČăŒăïŒïŒăééăăçăźç”è·ŻăèšèšăăăŠăăăăăźăăă«æ§æăăăăšă§ăçąșć€ç¶æ ăŻăçčć„ćłææœéžă§ć€§ćœăăćœéžăăçąșçăéćžžç¶æ äžăăăé«ăăäžă€ăćłæăĄéæăćźèĄăăăăšă«ăăăéćžžç¶æ äžăăă珏ïŒçčć„ćłæăźæœéžăćźèĄăăæăăăăăšăă§ăăăăŸăăçąșć€ç¶æ äžăŻă珏ïŒçčć„ćłæăźæœéžăćźèĄăăéŁăăȘăăăăçąșć€ç¶æ äžăźéæăèĄăŁăŠăăéæè ă«ćŻŸăăŠéć°ă«æć©ăȘéæăćźèĄăăăŠăăŸăăăšăæć¶ăăăăšăă§ăăăăȘăăæŹćźæœćœąæ ă§ăŻăäžăäžăçąșć€ç¶æ äžă«ćłçŹŹïŒć „çćŁïŒïŒïŒă«çăć „çăă珏ïŒçčć„ćłæăźæœéžăćźèĄăăăć Žćă«ăŻăéćžžç¶æ ăăăçăć€ćæéïŒïŒïŒç§ïŒăéžæăăăăăă«æ§æăăŠăăă Details will be described later with reference to FIG. 160, but in the present embodiment, when a high probability state (probability variation state) of a normal symbol is set as a game state, most of the balls that have passed through the through gate 67 are on the right. The fluctuation time of the normal symbol, the operation content of the game per normal symbol, and the path of the ball passing through the through gate 67 are designed so as to enter the electric accessory 164. With this configuration, the probability of winning a big hit in the special symbol lottery is higher than in the normal state, and by executing the right-handed game, the first special symbol is drawn more than in the normal state. Can be made easier to execute. Further, since it becomes difficult to execute the lottery of the second special symbol during the probabilistic state, it is possible to prevent the player who is playing the game in the probabilistic state from executing an excessively advantageous game. can. In the present embodiment, in the unlikely event that a ball enters the right second entrance 645 during the probability change state and the lottery for the second special symbol is executed, the fluctuation time (60) is shorter than that in the normal state. Seconds) is configured to be selected.
ăăźăăă«æ§æăăăăšă§ăé·æéïŒäŸăă°ăïŒïŒćïŒăźçŹŹïŒçčć„ćłæć€ćăćźèĄăăăŠăăéäžă«çąșć€ç¶æ ăăæœçąșç¶æ ăžăšç§»èĄăăŠăăŸăăæœçąșç¶æ ă«ç§»èĄăăă«ăéąăăăă珏ïŒçčć„ćłæăźæœéžăé·æéćźèĄăăăăšăă§ăăȘăäșæ ăçșçăăăăšăæć¶ăăŠăăă With this configuration, while the second special symbol fluctuation for a long time (for example, 10 minutes) is being executed, the probabilistic state changes to the latent state, and the state shifts to the latent state. Nevertheless, it suppresses the occurrence of a situation in which the lottery for the second special symbol cannot be executed for a long time.
ăăă«ăæŹćźæœćœąæ ă§ăŻăéæç¶æ ăçąșć€ç¶æ ăăæœçąșç¶æ ăžăšç§»èĄăăăăăăźç§»èĄæĄä»¶ăšăăŠăçąșć€ç¶æ äžă«ćźèĄăăăçčć„ćłææœéžïŒć€ćïŒăźćźèĄćæ°ăæćźćæ°ïŒïŒïŒćïŒă«ć°éăăć Žćă«æç«ăă珏ïŒç§»èĄæĄä»¶ăšăçąșć€ç¶æ äžă«ćźèĄăăă珏ïŒçčć„ćłæăźæœéžă«ăŠçčćźăźć°ćœăăïŒć°ćœăăïŒŁïŒă«ćœéžăăć Žćă«æç«ăă珏ïŒç§»èĄæĄä»¶ăšăèšćźăăŠăăăă€ăŸăă珏ïŒçčć„ćłæăźæœéžăćźèĄăăéŁăçąșć€ç¶æ ă«ăăăŠă珏ïŒçčć„ćłæăźæœéžă§çčćźăźć°ćœăăïŒć°ćœăăïŒŁïŒă«ćœéžăăć ŽćïŒçŹŹïŒç§»èĄæĄä»¶ăæç«ăăć ŽćïŒă«ăŻăçąșć€ç¶æ äžă«ćźèĄăăăçčć„ćłææœéžïŒć€ćïŒăźćźèĄćæ°ăæćźćæ°ïŒïŒïŒćïŒă«ć°éăăŠăăȘăăŠăæœçąșç¶æ ăžăšç§»èĄăăăăăšăă§ăăă Further, in the present embodiment, as a transition condition for shifting the gaming state from the probabilistic state to the latent probable state, the number of executions of the special symbol lottery (variation) executed during the probabilistic state is set to a predetermined number (50 times). Set the first transition condition that is satisfied when the game is reached and the second transition condition that is satisfied when a specific small hit (small hit C) is won in the lottery of the second special symbol executed during the probability change state. doing. That is, in a probabilistic state in which it is difficult to execute the lottery of the second special symbol, if a specific small hit (small hit C) is won in the lottery of the second special symbol (when the second transition condition is satisfied), the probabilistic change Even if the number of times the special symbol lottery (variation) executed during the state has not reached the predetermined number of times (50 times), the state can be shifted to the latent state.
ćłïŒïŒïŒïŒïœïŒăŻăééæïŒïŒïŒïœïŒăéæŸăăăç¶æ ăç€șăăćłă§ăăăćłïŒïŒïŒïŒïœïŒă«ç€șăăéăăééæïŒïŒïŒïœïŒăŻăæŁéąèŠæććŽăăæŁéąèŠć„„ćŽă«ćăăŠăčă©ă€ăćäœăăéæç€ïŒïŒă«èšăăăăŠăăéćŁéšăä»ăăŠéæç€ïŒïŒăźć ćŽă«ćçŽăăăăăăă«ăăăćłçŹŹïŒć „çćŁïŒïŒïŒïœăéæŸăăăç¶æ ăšăȘăăăȘăăè©łçŽ°ăȘèȘŹæăŻçç„ăăăăăăźééæïŒïŒïŒïœïŒăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăăźæç€șă«ćșă„ăăŠăȘăłç¶æ ăšăăȘăç¶æ ăšă«ćæżćŻèœăȘăœăŹăă€ăïŒćłç€șăăïŒăšéŁç”ăăŠăăăăăźăœăŹăă€ăă«ćŻŸăăŠé»æ”ăæ”ăăć Žćă«ăăœăŹăă€ăăăȘăłç¶æ ăšăȘăééæïŒïŒïŒïœïŒăéæŸç¶æ ăšăȘăăăă«æ§æăăŠăăăă€ăŸăăæźéćłæăźæœéžă§ćœăăćœéžăăæźćłćœăăéæăćźèĄăăăć Žćă«ăźăżăœăŹăă€ăă«ćŻŸăăŠé»æ”ăæ”ăăăăă«æ§æăăŠăăăăăă«ăăăăăăłăłæ©ïŒïŒă«é»æșăæć „ăăăŠăăæéăźăăĄăć ăăćČćă性ăăééæïŒïŒïŒïœïŒăééç¶æ ăšăȘăæéă§ăŻé»ćăèŠăăćż èŠăçĄăăăăăăăłăłæ©ïŒïŒăźæ¶èČ»é»ćăæăăăăšăă§ăăă FIG. 158 (b) is a diagram showing a state in which the opening / closing door 164r1 is opened. As shown in FIG. 158 (b), the opening / closing door 164r1 slides from the front side of the front view toward the back side of the front view, and enters the inside of the game board 13 through the opening provided in the game board 13. It is stored. As a result, the right first ball entry port 164r is opened. Although detailed description is omitted, the opening / closing door 164r1 is connected to a solenoid (not shown) that can switch between an on state and an off state based on an instruction from the main control device 110. When a current is passed through the solenoid, the solenoid is turned on and the opening / closing door 164r1 is opened. That is, it is configured so that the current is passed to the solenoid only when the winning is won by the lottery of the normal symbol and the game per normal symbol is executed. As a result, it is not necessary to require power during the period when the opening / closing door 164r1, which occupies a large proportion of the power of the pachinko machine 10, is closed, so that the power consumption of the pachinko machine 10 can be suppressed. ..
珏ïŒć „çćŁïŒïŒïŒïœăéæŸăăăăšïŒééæïŒïŒïŒïœïŒăéæŸç¶æ ă«ăȘăăšïŒăăčă«ăŒăČăŒăïŒïŒăééăăçăćłé»ććœčç©ïŒïŒïŒă«ć „èłćŻèœăšăȘăăăŸăăééæïŒïŒïŒïœïŒăćçŽăăăăăźéćŁéšăźé«ăæčćăźééăŻăéæçăźçŽćŸă«ćŻŸăăŠććă«äœăăźă§ăééæïŒïŒïŒïœïŒăźăčă©ă€ă移ćăéć§ăăăæçčă§ééæïŒïŒïŒïœïŒăźäžéąăæ”äžäžă§ăăŁăéæçăééæïŒïŒïŒïœïŒăšć ±ă«éæç€ïŒïŒăźć éšă«ćçŽăăăăăšăçĄăăééæïŒïŒïŒïœïŒăéæç€ïŒïŒăźć éšăžăšăčă©ă€ă移ćăăć Žćă«ăééæïŒïŒïŒïœïŒăźäžéąă«äœçœźăăçă珏ïŒć „çćŁïŒïŒïŒïœă«ćăăŠééæïŒïŒïŒïœïŒäžăăèœäžăăăăăšăă§ăăă When the first entry port 164r is opened (when the opening / closing door 164r1 is opened), the ball that has passed through the through gate 67 can win the right electric accessory 164. Further, since the distance in the height direction of the opening for accommodating the opening / closing door 164r1 is sufficiently low with respect to the diameter of the game ball, the upper surface of the opening / closing door 164r1 is moved when the sliding movement of the opening / closing door 164r1 is started. The game ball that was flowing down is not stored inside the game board 13 together with the opening / closing door 164r1, and is located on the upper surface of the opening / closing door 164r1 when the opening / closing door 164r1 slides into the game board 13. The ball can be dropped from above the opening / closing door 164r1 toward the first entry port 164r.
ăȘăăæŹçŹŹïŒćźæœćœąæ ă§ăŻăééæïŒïŒïŒïœïŒăźäžéąă«ïŒă€ăźćžéšïŒïŒïŒïœïŒïœăïŒïŒïŒïœïŒïœăèšăăăăšă«ăăăćžéšïŒïŒïŒïœïŒïœăïŒïŒïŒïœïŒïœăéæçăèżćăăæ§æăšăăéæçăééæïŒïŒïŒïœïŒăééăăééæéăé·ăăȘăăăă«æ§æăăŠăăăăăăă«éăăăăăźă§ăŻăȘăăäŸăă°ăćžéšïŒïŒïŒïœïŒïœăïŒïŒïŒïœïŒïœăèšăăăźă«ä»ŁăăŠăăŸăăŻć ăăŠăééæïŒïŒïŒïœïŒăźäžéąăźæèłȘăăä»ăźéšćïŒéæç€ïŒïŒăźèĄšéąăćŻć€ć „èłèŁ çœźïŒïŒăźć éąçïŒăăăæ©æŠäżæ°ă性ăăæèłȘïŒäŸăă°ăćŒŸæ§äœçïŒă§æ§æăăăăéæçăè»ąćăéŁăăȘăć ć·„ăæœăăăïŒäŸăă°ăèĄšéąă«ćčćžăèšăăçïŒăăŠăăăă In the seventh embodiment, by providing the three convex portions 164r1a to 164r1c on the upper surface of the opening / closing door 164r1, the game ball bypasses the convex portions 164r1a to 164r1c, and the game ball passes through the opening / closing door 164r1. It was configured to have a longer transit period, but it is not limited to this. For example, instead of or in addition to providing the convex portions 164r1a to 164r1c, the material of the upper surface of the opening / closing door 164r1 has a friction coefficient higher than that of other parts (the surface of the game board 13, the inner surface of the variable winning device 65, etc.). It may be made of a large material (for example, an elastic body or the like), or may be processed to make it difficult for the game ball to roll (for example, the surface may be provided with irregularities).
ćłïŒïŒïŒăŻăééæïŒïŒïŒïœïŒăéçŽäžéąćŽăăèŠăćčłéąćłă§ăăăćłïŒïŒïŒă«ç€șăăéăăééæïŒïŒïŒïœïŒăźäžéąăźăăĄăçăè»ąććŻèœïŒćźčæïŒăȘă€ă„ăæăç¶ăźç”è·Żă«ăçăźééăæ€ćșćŻèœăȘééæ€ćșă»ăłă”ïŒïŒïŒïœăïŒïŒïŒïœăćă蟌ăŸăăŠăăăăăăăźééæ€ćșă»ăłă”ïŒïŒïŒïœăïŒïŒïŒïœăŻăééæïŒïŒïŒïœïŒăźäžéąă«ćœąæăăăŠăăç”è·Żă«ăăăŠăäșăă«ć°ăȘăăšăéæçăźçŽćŸăè¶ ăăè·éąăéąăăŠé çœźăăăŠăăăăăăăźééæ€ćșă»ăłă”ïŒïŒïŒïœăïŒïŒïŒïœăŻăăăźäžæčă«éæçăé çœźăăăŠăăć Žćă«ćșćăïŒăă€ïŒăšăȘăăäžæčă抚ăăăăźăäœăăȘăć Žćă«ćșćăïŒŹïŒăăŒïŒăšăȘăć Źç„ăźć ćŠă»ăłă”ă§æ§æăăăŠăăăæŹçŹŹïŒćźæœćœąæ ă§ăŻăăăăăźééæ€ćșă»ăłă”ïŒïŒïŒïœăïŒïŒïŒïœăźćșćăźç”ăżćăăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒćŽă§çŁèŠăăæ§æăšăăŠăăăăăăŠăééæ€ćșă»ăłă”ïŒïŒïŒïœăïŒïŒïŒïœăźćșćăźç”ăżćăăă«ăăŁăŠăééæïŒïŒïŒïœïŒäžă«ăăăçăźééç¶æłăçźćșăăçźćșç”æă«ćșă„ăăçééç¶æłć ±ç„ăćźèĄćŻèœă«æ§æăăŠăăă FIG. 159 is a plan view of the opening / closing door 164r1 as viewed from the vertical upper surface side. As shown in FIG. 159, on the upper surface of the opening / closing door 164r1, passage detection sensors 228a to 228f capable of detecting the passage of the sphere are embedded in a zigzag path on which the sphere can roll (easily). These passage detection sensors 228a to 228f are arranged at a distance exceeding at least the diameter of the game ball from each other in the path formed on the upper surface of the opening / closing door 164r1. These pass detection sensors 228a to 228f are known to have an output of H (high) when a game ball is arranged above them, and an output of L (low) when there is nothing obstructing the upper part. It consists of an optical sensor. In the seventh embodiment, the combination of the outputs of the passage detection sensors 228a to 228f is monitored on the voice lamp control device 113 side. Then, the passing status of the ball on the opening / closing door 164r1 is calculated by combining the outputs of the passing detection sensors 228a to 228f, and the ball passing status notification based on the calculation result can be executed.
ăăźăăă«æ§æăăăăšă§ăçąșć€ç¶æ äžă«ăăăŠćłæăĄéæă«ăăŁăŠçșć°ăăăçăćłçŹŹïŒć „çćŁïŒïŒïŒă«ă©ăăăăèżă„ăăăźăăéæè ăææĄăăăăšăćŻèœăšăȘăăăăŁăŠăćźèĄăăăçééç¶æłć ±ç„ăźć ćźčă«ćșă„ăăŠăçąșć€ç¶æ äžă«ăăăćłæăĄéæăźćźèĄăżă€ăăłă°ăăăăăăăăăăšă§ăçąșć€ç¶æ äžă«ăăăéæăźèè¶Łăćäžăăăăăšăă§ăăăăȘăăæŹçŹŹïŒćźæœćœąæ ă§ăŻăćłïŒïŒïŒă«ç€șăăéăăééæ€ćșă»ăłă”ïŒïŒïŒïœăïŒïŒïŒïœăééæïŒïŒïŒïœïŒäžă«ăźăżé èšăăŠăăăăăăă«éăăăšçĄăăäŸăă°ăçăăčă«ăŒăČăŒăïŒïŒăééăăŠăăééæïŒïŒïŒïœïŒäžă«ć°éăăăŸă§ăźé ćăăééæïŒïŒïŒïœïŒăźäžéąăééăăćŸăźé ćă«ééæ€ćșă»ăłă”ăèšăăééæïŒïŒïŒïœïŒă«ć°éăăçæ°ăăééæïŒïŒïŒïœïŒăźäžéąăééăăçæ°ăæ€ćșćŻèœă«æ§æăăŠăèŻăă With this configuration, the player can grasp how close the ball launched by the right-handed game to the right second entrance 645 in the probabilistic state. Therefore, by shifting the execution timing of the right-handed game in the probabilistic state based on the content of the ball passing status notification to be executed, it is possible to improve the interest of the game in the probable change state. In the seventh embodiment, as shown in FIG. 159, the passage detection sensors 228a to 228f are arranged only on the opening / closing door 164r1, but the present invention is not limited to this, and for example, the ball has the through gate 67. Passage detection sensors are provided in the area from the passage to the top of the opening / closing door 164r1 and the area after passing the upper surface of the opening / closing door 164r1, and the number of balls reaching the opening / closing door 164r1 and the upper surface of the opening / closing door 164r1 are determined. The number of passed balls may be detected.
æŹĄă«ăćłïŒïŒïŒăćç §ăăŠăćłæăĄéæă«ăăŁăŠçșć°ăăăçăćłćŽé ćăæ”äžăăéăźæ”äžç¶æłă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒïŒïœïŒăŻăæœçąșç¶æ ïŒçčć„ćłæăźé«çąșçç¶æ ăæźéćłæăźäœçąșçç¶æ ïŒă§ăăŁăŠăçăćłçŹŹïŒć „çćŁïŒïŒïŒă«ć „çăăć Žćă«ăăăçăźæ”äžç¶æłăæšĄćŒçă«ç€șăăæšĄćŒćłă§ăăăćłïŒïŒïŒïŒïœïŒăŻăæœçąșç¶æ ă§ăăŁăŠăć°ćœăăéæăćźèĄăăăŠăăć Žćă«ăăăçăźæ”äžç¶æłăæšĄćŒçă«ç€șăăæšĄćŒćłă§ăăă Next, with reference to FIG. 160, the flow state when the ball launched by the right-handed game flows down the right side region will be described. FIG. 160 (a) is a schematic state in which the ball is in a latent state (high probability state of a special symbol, low probability state of a normal symbol), and the flow state of the ball when the ball enters the right second entry port 645. FIG. 160 (b) is a schematic diagram schematically showing a flow state of a ball in a latent state and a small hit game is being executed.
æŹçŹŹïŒćźæœćœąæ ăŻăæœçąșç¶æ ïŒçčć„ćłæăźé«çąșçç¶æ ăæźéćłæăźäœçąșçç¶æ ïŒăèšćźăăăŠăăć Žćă«ăćłæăĄéæă«ăăŁăŠăćłçŹŹïŒć „çćŁïŒïŒïŒăžăšçăć „çăăăéæăéæè ă«æăæć©ăȘéæăšăȘăăăă«æ§æăăăŠăăăæœçąșç¶æ äžă«ćłæăĄéæăćźèĄăăăšăćłïŒïŒïŒïŒïœïŒă«ç€șăăéăăăčă«ăŒăČăŒăïŒïŒăééăăçăééç¶æ ă§ăăćłé»ććœčç©ïŒïŒïŒăźééæïŒïŒïŒïœïŒäžéąăæ”äžăăćłçŹŹïŒć „çćŁïŒïŒïŒăžăšć „çăăă In the seventh embodiment, when the latent probability state (high probability state of the special symbol, low probability state of the normal symbol) is set, the ball is inserted into the right second entrance 645 by the right-handed game. The game of making a ball is configured to be the most advantageous game for the player. When the right-handed game is executed in the latent state, as shown in FIG. 160A, the ball passing through the through gate 67 flows down the upper surface of the opening / closing door 164r1 of the right electric accessory 164 in the closed state, and the right second 2 Enter the ball into the ball entrance 645.
è©łçŽ°ăȘèȘŹæăŻćŸèż°ăăăăæźéćłæăźäœçąșçç¶æ ă§ăăæœçąșç¶æ ă§ăŻăăčă«ăŒăČăŒăïŒïŒăçăééăăăăšă«ćșă„ăăŠćźèĄăăăæźéćłææœéžă«ăŠćœăăćœéžăăçąșçăïŒïŒïŒă«èšćźăăăŠăăăäžă€ăæźéćłææœéžăćźèĄăăăŠăăæœéžç”æăćæąèĄšç€șïŒçąșćźïŒăăăŸă§ăźæéïŒć€ćæéïŒăšăăŠïŒïŒç§ăèšćźăăăăăă«æ§æăăŠăăăă€ăŸăăæźéćłæăźäœçąșçç¶æ ăèšćźăăăéæç¶æ ïŒéćžžç¶æ ăæœçąșç¶æ ă性ćœăăéæç¶æ ïŒäžă«ćłæăĄéæăèĄăŁăć ŽćăŻăïŒçă«ïŒçăźćČćă§ăčă«ăŒăČăŒăïŒïŒăçăééăăăăăïŒçă«ïŒçăźćČćă§æźćłćœăăă«ćœéžăăïŒïŒç§ă«ïŒćăźćČćă§æźćłćœăăéæăćźèĄăăăăăšă«ăȘăă Although a detailed explanation will be described later, in the latent state, which is a low probability state of the normal symbol, the probability of winning in the normal symbol lottery executed based on the passage of the ball through the through gate 67 is halved. It is set so that 30 seconds is set as a period (variation time) from the execution of the normal symbol lottery to the stop display (confirmation) of the lottery result. That is, when a right-handed game is performed during a game state (normal state, latent state, jackpot game state) in which a low probability state of a normal symbol is set, the through gate 67 is played at a rate of 1 in 2 balls. Will pass, so one out of every four balls will win a game per game, and the game will be played once every 60 seconds.
ăăă«ăæŹçŹŹïŒćźæœćœąæ ă§ăŻăćłïŒïŒïŒăćç §ăăŠäžèż°ăăéăăæźćłćœăăéæăšăăŠéæŸćäœăăăćłé»ććœčç©ïŒïŒïŒăźééæïŒïŒïŒïœïŒäžă«èèĄç¶ăźçæ”è·ŻïŒééæéïŒïŒïŒç§ïŒăćœąæăăŠăăăăăćłæăĄéæăç¶ç¶ăăŠćźèĄăăăăšă«ăăăé«çąșçă§è€æ°ăźçăééç¶æ ă§ăăćłé»ććœčç©ïŒïŒïŒăźééæïŒïŒïŒïœïŒäžă«æ»ćšăăăăăšăćŻèœă«æ§æăăŠăăă Further, in the seventh embodiment, as described above with reference to FIG. 158, a meandering spherical flow path (passing period 1. Since 3 seconds) is formed, by continuously executing the right-handed game, it is possible to have a plurality of balls stay on the opening / closing door 164r1 of the right electric accessory 164 which is in the closed state with high probability. It is configured.
ăăŁăŠăæźéćłæăźäœçąșçç¶æ ăèšćźăăăŠăăć Žćă§ăăŁăŠăăïŒćéă«ïŒăïŒćăźçăćłé»ććœčç©ïŒïŒïŒăžăšć „èłăăăăăšăćŻèœăšăȘăăć ăăŠăćłé»ććœčç©ïŒïŒïŒăźééæïŒïŒïŒïœïŒäžă«çăæ»ćšăăæăæ§æăăŠăăăăăæźćłćœăăéæăźéææéăçæéïŒäŸăă°ăïŒïŒïŒç§éæŸïŒă«èšćźăăăšăăŠăăăăźæźćłćœăăéæäžă«çăćłé»ććœčç©ïŒïŒïŒăžăšć „èłăăæăăăăăšăă§ăăă Therefore, even when the low probability state of the normal symbol is set, it is possible to win one or two balls in one minute to the right electric accessory 164. In addition, since the ball is easily accommodated on the opening / closing door 164r1 of the right electric accessory 164, even if the game period of the game per normal figure is set to a short period (for example, 0.2 seconds open). It is possible to make it easier for the ball to win the right electric accessory 164 during the game per game.
ăăźăăă«æźćłćœăăéæăźéææéăçăèšćźăăăăšă«ăăăæźéćłæăźćæąèĄšç€șæ æ§ă«ćșă„ăăŠæźćłćœăăéæăćźèĄăăăăăšăć€ć„ăăćŸă«ćłæăĄéæăćźèĄăăć Žćă«ăăăźçăćłé»ććœčç©ïŒïŒïŒăžăšć°éăăăŸă§ă«æźćłćœăăéæăç”äșăăăăăšăćŻèœăšăȘăăăăŁăŠăæźéćłæăźæœéžç”æăćœăăă§ăăăšć€ć„ăăŠăăćłæăĄéæăćźèĄăăćčçèŻăçăćłé»ććœčç©ïŒïŒïŒăžăšć „èłăăăéæăćźèĄăăăăăšăæć¶ăăăăšăă§ăăă By setting the game period of the game per normal figure short in this way, when the right-handed game is executed after determining that the game per normal figure is to be executed based on the stop display mode of the normal symbol, the ball is played. By the time it reaches the right electric accessory 164, it is possible to finish the game per game. Therefore, it is possible to suppress the execution of the right-handed game after determining that the lottery result of the normal symbol is a hit, and the game of efficiently winning the ball to the right electric accessory 164.
ăŸăăćłïŒïŒïŒïŒïœïŒă«ç€șăăéăăæŹçŹŹïŒćźæœćœąæ ă§ăŻăăčă«ăŒăČăŒăïŒïŒăăăäžæčïŒäžæ”ïŒćŽă«ăć°ćœăăéæäžă«éæŸćäœăăăćłćŻć€ć „èłèŁ çœźïŒçŹŹïŒăąăżăă«ăŒïŒăèšăăăăŠăăăăăŁăŠăæźéćłæăźäœçąșçç¶æ ăèšćźăăăç¶æ ă§ăăŁăŠăă珏ïŒçčć„ćłææœéžăćæ»ă«ćźèĄćŻèœăȘéæç¶æ ïŒæœçąșç¶æ ïŒă§ăăă°ăć°ćœăăéæăćźèĄăăăăăšă«ăăăçăăčă«ăŒăČăŒăïŒïŒăćăłćłé»ććœčç©ïŒïŒïŒăžăšć°éăăăăšăæć¶ăăăăšăă§ăăă Further, as shown in FIG. 160 (b), in the seventh embodiment, a right variable winning device (second attacker) that is opened during the small hit game is provided on the upper (upstream) side of the through gate 67. It is provided. Therefore, even if the low probability state of the normal symbol is set, if the game state (latent state) in which the second special symbol lottery can be smoothly executed, the small hit game is executed. It is possible to prevent the ball from reaching the through gate 67 and the right electric accessory 164.
ăăźăăă«æ§æăăăăšă§ăæźéćłæăźäœçąșçç¶æ ăèšćźăăăŠăăć Žćă§ăăŁăŠăăéćžžç¶æ ăæăăŻć€§ćœăăéæäžăăăæœçąșç¶æ ăźă»ăăćłé»ććœčç©ïŒïŒïŒă«çăć „èłăăéŁăăăăăšăă§ăăăăăŁăŠă性ćœăăéæäžă«ćźèĄăăćłæăĄéæă§ăŻćłé»ććœčç©ïŒïŒïŒă«çăć „èłăăăăăšă«ăăă珏ïŒçčć„ćłæăźäżççæ°ïŒçčćłïŒäżççæ°ïŒăäžéăŸă§çČćŸăăăăăšăćŻèœăšăăȘăăăæœçąșç¶æ äžă«ćźèĄăăăćłæăĄéæă«ăăŁăŠéć°ă«çčćłïŒäżççæ°ăćąć ăăŠăăŸăăăšăæć¶ăăăăšăă§ăăă With this configuration, even when the low probability state of the normal symbol is set, it is more difficult for the right electric accessory 164 to win the ball in the normal state or the latent state than during the jackpot game. can do. Therefore, in the right-handed game executed during the jackpot game, it is possible to obtain the number of reserved balls of the first special symbol (special figure 1 reserved balls) up to the upper limit by winning a ball in the right electric accessory 164. However, it is possible to prevent the number of reserved balls in Special Figure 1 from being excessively increased due to the right-handed game executed during the latent state.
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<Regarding the content of the production in the 7th embodiment>
Next, with reference to FIGS. 161 to 165, characteristic effect contents among various effect contents executed by the pachinko machine 10 of the seventh embodiment will be described. Specifically, the flow of the effect from the setting of the probability change state as the game state to the setting of the latent state, and the flow of the effect executed during the latent state will be described.
ăŸăăćłïŒïŒïŒćăłćłïŒïŒïŒăćç §ăăŠăéæç¶æ ăšăăŠçąșć€ç¶æ ăèšćźăăăŠăăæœçąșç¶æ ăèšćźăăăăŸă§ăźæŒćșăźæ”ăă«ă€ăăŠèȘŹæăăăăæŹćźæœćœąæ ă§ăŻăçčć„ćłææœéžă§ć€§ćœăăćœéžăăć Žćăźäžéšă§ăăăźć€§ćœăăéæăźç”äșćŸă«çąșć€ç¶æ ïŒçčć„ćłæăźé«çąșçç¶æ ăæźéćłæăźé«çąșçç¶æ ïŒăèšćźăăăăăă«æ§æăăŠăăăăăăŠăçąșć€ç¶æ ăèšćźăăăŠăăç¶æ ă§ăæćźăźç§»èĄæĄä»¶ăæç«ăăć Žćă«ăéæç¶æ ăçąșć€ç¶æ ăăæœçąșç¶æ ăžăšç§»èĄăăăăăă«æ§æăăŠăăăć ·äœçă«ăŻăçąșć€ç¶æ ăšăăŠăçčć„ćłæăźé«çąșçç¶æ ăæŹĄć性ćœăăćœéžăŸă§ç¶ç¶ăăæźéćłæăźé«çąșçç¶æ ăïŒïŒćăźçčć„ćłææœéžăćźèĄăăăăŸă§ç¶ç¶ăăăăă«æ§æăăŠăăăă€ăŸăăçąșć€ç¶æ ăèšćźăăăŠăă性ćœăăćœéžăăăăšçĄăăçčć„ćłææœéžăïŒïŒććźèĄăăć Žćă«ăéæç¶æ ăçąșć€ç¶æ ăăæœçąșç¶æ ăžăšç§»èĄăăăăă«æ§æăăŠăăăăăă§ăæŹćźæœćœąæ ă§ăŻăçąșć€ç¶æ ăèšćźăăăć Žćă«ăăăŠăéæè ă«æăæć©ăšăȘăæœçąșç¶æ ăèšćźăăăăŸă§ăźæéăç€șćăăăăăźæŒćșăćźèĄăăăăăăă«ăăăéæè ă«ćŻŸăăŠæœçąșç¶æ ăèšćźăăăăŸă§ăźæĄä»¶ăćăăæăć ±ç„ăăăăšăă§ăăă First, with reference to FIGS. 161 and 162, the flow of the effect from the setting of the probability variation state as the gaming state to the setting of the latent probability state will be described. In the present embodiment, in a part of the case where the big hit is won in the special symbol lottery, the probability change state (high probability state of the special symbol, high probability state of the normal symbol) is set after the end of the big hit game. There is. Then, when a predetermined transition condition is satisfied while the probability change state is set, the game state is configured to shift from the probability change state to the latent state. Specifically, as a probabilistic state, the high-probability state of the special symbol continues until the next big hit, and the high-probability state of the normal symbol continues until the special symbol lottery is executed 50 times. That is, the game state is configured to shift from the probabilistic state to the latent state when the special symbol lottery is executed 50 times without winning a big hit after the probabilistic state is set. Therefore, in the present embodiment, when the probability change state is set, an effect for suggesting the period until the latent probability state that is most advantageous to the player is set is executed. As a result, it is possible to inform the player of the conditions until the latent state is set in an easy-to-understand manner.
ćłïŒïŒïŒïŒïœïŒăŻăçąșć€ç¶æ ïŒçąșć€ăąăŒăïŒăèšćźăăăŠăăç¶æ ă«ăăăŠçŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«èĄšç€șăăăèĄšç€șć ćźčăźäžäŸăæšĄćŒçă«ç€șăăæšĄćŒćłă§ăăŁăŠăćłïŒïŒïŒïŒïœïŒăŻăçąșć€ăąăŒăäžă«ăăăŠăæœçąșç¶æ ăžăźç§»èĄæĄä»¶ăæç«ăăć Žćă«çŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«èĄšç€șăăăèĄšç€șć ćźčăźäžäŸăæšĄćŒçă«ç€șăăæšĄćŒćłă§ăăă FIG. 161A is a schematic diagram schematically showing an example of display contents displayed on the display surface of the third symbol display device 81 in a state where the probability change state (probability change mode) is set. 161 (b) is a schematic diagram schematically showing an example of the display contents displayed on the display surface of the third symbol display device 81 when the transition condition to the latent probability state is satisfied in the probability change mode. ..
äžèż°ăăéăăæŹçŹŹïŒćźæœćœąæ ă§ăŻăçąșć€ç¶æ ă«ăăăŠæçćæ°ăç”éïŒć çźïŒăăăăăšă«ăăăçŽæ„ăæăæć©ăȘæœçąșăąăŒăïŒæœçąșç¶æ ïŒăžăšç§»èĄăăæ§æăšăăŠăăăăăźăăăçąșć€ç¶æ ïŒçąșć€ăąăŒăïŒă§ăŻăæœçąșç¶æ ăçźæăæŒćșăćźèĄăăăăć ·äœçă«ăŻăäŸăă°ăćłïŒïŒïŒïŒïœïŒă«ç€șăăéăăăŠă”ăźăæšĄăăăăŁă©ăŻăżïŒïŒïŒăćČ©ć±±ăăăç»ăŁăŠăăæŒćșăćźèĄăăăăăŸăăćČ©ć±±ăç»ăăăŁă©ăŻăżïŒïŒïŒăźäžæčă«ćœąæăăăèĄšç€șé ćïŒČïŒă«ăŻăăé äžăçźæăïŒïŒăăšăăæćăèĄšç€șăăăăšć ±ă«ăăăŁă©ăŻăżïŒïŒïŒăźćłćŽă«ćœąæăăăèĄšç€șé ćïŒČïŒă«ăŻăçąșć€ăąăŒăăç”äșăăïŒæçćæ°ăæćźćæ°ïŒäŸăă°ïŒïŒćïŒç”éăăïŒăŸă§ăźæźăăźć€ććæ°ïŒæœéžćæ°ïŒăç€șćăăèĄšç€șć ćźčăèĄšç€șăăăăćłïŒïŒïŒïŒïœïŒăźäŸă§ăŻăèĄšç€șé ćïŒČïŒă«ćŻŸăăŠăæźăïŒïŒïœăăšăăæćăèĄšç€șăăăŠăăć ŽćăäŸç€șăăŠăăăăăźé äžăŸă§ăźæźăăźăĄăŒăżăŒèĄšç€șăŻăć€ćèĄšç€șïŒçŹŹïŒćłæăźć€ćèĄšç€șïŒăïŒććźèĄăăăæŻă«ïŒïœăă€æžçźèĄšç€șăăăăźă§ăéæè ă«ćŻŸăăŠăé äžăŸă§ăźæźăăźăĄăŒăżăŒïŒè·éąïŒăăæœçąșăąăŒăăžăšç§»èĄăăăŸă§ăźæźăăźć€ććæ°ă§ăăăšăăăăšăćźčæă«çè§Łăăăăăšăă§ăăă As described above, in the seventh embodiment, the time saving number of times is elapsed (added) in the probabilistic state, so that the mode directly shifts to the most advantageous latent mode (latent state). Therefore, in the probabilistic state (probability change mode), an effect aiming at the latent probability state is executed. Specifically, for example, as shown in FIG. 161 (a), an effect in which a character 811 imitating a rabbit climbs a rocky mountain is executed. In addition, the characters "Aim for the top !!" are displayed in the display area HR1 formed above the character 811 climbing the rocky mountain, and the display area HR2 formed on the right side of the character 811 has a probability change mode. The display content suggesting the remaining number of fluctuations (number of lottery) until the end of (the number of time reductions elapses a predetermined number (for example, 50 times)) is displayed. In the example of FIG. 161 (a), the case where the character "remaining 50 m" is displayed with respect to the display area HR2 is illustrated. The remaining meter display to the top is subtracted by 1 m each time the fluctuation display (variation display of the third symbol) is executed, so that the remaining meter (distance) to the top is displayed to the player. ) Is the remaining number of fluctuations until the transition to the latent mode.
ăȘăăæŹćźæœćœąæ ă§ăŻăäžèż°ăăèĄšç€șé ćïŒČïŒă«èĄšç€șăăăăĄăŒăżăŒèĄšç€șăźèĄšç€șæ æ§ăă珏ïŒćłæăźć€ćèĄšç€șăćźèĄăăăæŻă«ćŻć€ïŒæžçźïŒăăăćŻć€ïŒæžçźïŒćŸăźăĄăŒăżăŒèĄšç€șăźèĄšç€șæ æ§ăçčćźăźç§»èĄèĄšç€șæ æ§ïŒäŸăă°ăăæźăïŒïœăïŒăšăȘăŁăć Žćă«ăéæç¶æ ăçąșć€ç¶æ ăăæœçąșç¶æ ăžăšç§»èĄăăăăă«æ§æăăŠăăăăăăă«ăăăăăšçĄăăäŸăă°ă珏ïŒćłæăźć€ćèĄšç€șăćźèĄăăăæŻă«ć çźăăăăăă«æ§æăăăĄăŒăżăŒèĄšç€șăźèĄšç€șæ æ§ïŒæ°ć€ïŒăăçčćźăźæ°ć€ăŸă§ć çźăăăć Žćă«æœçąșăąăŒăăèšćźăăăăăă«æ§æăăŠăèŻăăăŸăăćż ăăă珏ïŒćłæăźć€ćèĄšç€șăćźèĄăăăæŻă«ăĄăŒăżăŒèĄšç€șăźèĄšç€șæ æ§ăćŻć€ăăăćż èŠăŻçĄăăäŸăă°ă珏ïŒćłæăźć€ćèĄšç€șăè€æ°ććźèĄăăăć Žćă«ăăĄăŒăżăŒèĄšç€șăźèĄšç€șæ æ§ăćŻć€ăăăăăă«æ§æăăŠăèŻăăăăźăăă«æ§æăăăăšă«ăăăăĄăŒăżăŒèĄšç€șăźèĄšç€șæ æ§ăćŻć€ăăăżă€ăăłă°ăă珏ïŒćłæăźć€ćèĄšç€șăżă€ăăłă°ă«ćŻŸăăŠç°ăȘăăăăăšăă§ăăăăăéæè ă«ćŻŸăăŠăæœçąșăąăŒăïŒæœçąșç¶æ ïŒăèšćźăăăăŸă§ăźć€§ćĄăźæéăèȘèăăăȘăăăăäžćșŠă«ăĄăŒăżăŒèĄšç€șăźèĄšç€șæ æ§ïŒæ°ć€ïŒă性ăăæžć°ăăăæŒćșăćźèĄăăăăšă§æć€æ§ăźăăæŒćșăæäŸăăăăšăă§ăăă In the present embodiment, the display mode of the meter display displayed in the display area HR2 described above is variably (subtracted) each time the variable display of the third symbol is executed, and the meter display after the variability (subtraction) is displayed. When the display mode becomes a specific transition display mode (for example, "remaining 0 m"), the game state is configured to shift from the probabilistic state to the latent state, but the present invention is not limited to this, for example. , It is configured so that it is added every time the fluctuation display of the third symbol is executed, and the display mode (numerical value) of the meter display is configured so that the latent probability mode is set when a specific numerical value is added. You may. Further, it is not always necessary to change the display mode of the meter display each time the variation display of the third symbol is executed. For example, when the variation display of the third symbol is executed a plurality of times, the display mode of the meter display is changed. It may be configured to be variable. With this configuration, the timing at which the display mode of the meter display changes can be made different from the variable display timing of the third symbol, so that the player can see the latent mode (latent state). It is possible to provide an unexpected effect by executing an effect in which the display mode (numerical value) of the meter display is greatly reduced at one time while recognizing the approximate period until is set.
ăăă«ăæŹćźæœćœąæ ă§ăŻăèĄšç€șé ćïŒČïŒă«èĄšç€șăăăăĄăŒăżăŒèĄšç€șăźèĄšç€șæ æ§ăšăăŠăæœçąșăąăŒăăèšćźăăăăŸă§ăźæéăçăăȘăŁăŠăăăăšăïŒç§»èĄæĄä»¶ăźæç«ăżă€ăăłă°ăèżă„ăăŠăăăăšïŒăéæè ă«ć ±ç„ăăăăă«ăăĄăŒăżăŒèĄšç€șăźèĄšç€șæ æ§ïŒæ°ć€ïŒăæžçźăăăæŒćșăźăżăćźèĄăăăăă«æ§æăăŠăăăăæœçąșç¶æ ăèšćźăăăéă«çčćźăźç§»èĄèĄšç€șæ æ§ïŒäŸăă°ăăæźăïŒïœăïŒăèĄšç€șăăăă°èŻăăäŸăă°ăçąșć€ç¶æ ăèšćźăăăŠăăéă«ăăĄăŒăżăŒèĄšç€șăźèĄšç€șæ æ§ïŒæ°ć€ïŒăäžæçă«ćąć ăăăæŒćșăćźèĄăăŠăèŻăăăăă«ăăăă©ăźăżă€ăăłă°ă§æœçąșç¶æ ăèšćźăăăăźăăéæè ă«äșæžŹăăéŁăăăăăšăă§ăăăăăæœçąșç¶æ ăèšćźăăăăăšăćžžă«æćŸ ăăăȘăăéæăèĄăăăăăšăă§ăăă Further, in the present embodiment, as the display mode of the meter display displayed in the display area HR2, the period until the latent probability mode is set is shortened (the timing at which the transition condition is satisfied is approaching). Is configured to execute only the effect of subtracting the display mode (numerical value) of the meter display in order to notify the player, but when the latent state is set, a specific transition display mode (for example, for example) is executed. It suffices if "remaining 0 m") is displayed. For example, an effect of temporarily increasing the display mode (numerical value) of the meter display may be executed while the probability change state is set. As a result, it is possible to make it difficult for the player to predict at what timing the latent state is set, so that the player can play the game while always expecting the latent state to be set.
ăȘăăăăźć Žćăçąșć€ç¶æ ăăæœçąșç¶æ ăžăšç§»èĄăăăăăźç§»èĄæĄä»¶ăšăăŠăć°ăȘăăšăè€æ°ăźç§»èĄæĄä»¶ăć ·äœçă«ăŻăçąșć€ç¶æ ăèšćźăăăć„æ©ăšăȘăŁă性ćœăăçšźć„ăă性ćœăăćœéžæăźéæç¶æ ă«ćżăăŠăæçç¶æ ăç”äșăăăăăăźæçç”äșæĄä»¶ăšăăŠăæç«ăæă珏ïŒç§»èĄæĄä»¶ïŒäŸăă°ăæçćæ°ïŒïŒćïŒăšăăăźçŹŹïŒç§»èĄæĄä»¶ăăăæç«ăéŁă珏ïŒç§»èĄæĄä»¶ïŒäŸăă°ăæçćæ°ïŒïŒćïŒăšăźăăĄăäœăăăźæçç”äșæĄä»¶ăèšćźăăăăă«æ§æăăçąșć€ç¶æ ăèšćźăăăéă«ăæç«ăæă珏ïŒç§»èĄæĄä»¶ăæç«ăăăŸă§ăźæéăç€șăèĄšç€șæ æ§ïŒäŸăă°ăăæźăïŒïŒïœăïŒăèĄšç€șé ćïŒČïŒă«èĄšç€șăăăăă«æ§æăăćźéă«èšćźăăăŠăăæçç”äșæĄä»¶ă珏ïŒç§»èĄæĄä»¶ă§ăăć ŽćăŻăăăźăŸăŸăĄăŒăżăŒèĄšç€șăźèĄšç€șæ æ§ăæžçźăăăæŒćșăćźèĄăăćźéă«èšćźăăăŠăăæçç”äșæĄä»¶ă珏ïŒç§»èĄæĄä»¶ă§ăăć ŽćăŻăæźæçćæ°ă«ćșă„ăăŠăĄăŒăżăŒèĄšç€șăźèĄšç€șæ æ§ăćąć ăăăȘăăă珏ïŒç§»èĄæĄä»¶ăæç«ăăăżă€ăăłă°ă§ăçčćźăźç§»èĄèĄšç€șæ æ§ăèĄšç€șăăăăăă«æ§æăăă°èŻăăăăźăăă«æ§æăăăăšă«ăăă性ćœăăéæç”äșćŸă«çąșć€ç¶æ ăèšćźăăăć Žćă«ăăăŠăä»ćăźçąșć€ç¶æ ă«ćŻŸăăŠèšćźăăăŠăăæçç”äșæĄä»¶ăäœă§ăăăăéæè ă«ćăăéŁăăăăăšăă§ăăă In this case, as the transition conditions for transitioning from the probabilistic state to the latent state, at least a plurality of transition conditions, specifically, the jackpot type that triggered the setting of the probabilistic state and the jackpot winning time As the time saving end condition for ending the time saving state according to the game state, a first transition condition (for example, 20 times of time saving) that is easy to be satisfied and a second transition condition that is harder to be satisfied than the first transition condition (for example, 20 times of time saving). For example, the number of times of time reduction is 50), which is configured to set one of the time reduction end conditions, and when the probability change state is set, a display indicating the period until the first transition condition, which is easy to be satisfied, is satisfied. When the mode (for example, "remaining 20 m") is configured to be displayed in the display area HR2 and the time saving end condition actually set is the first transition condition, the display mode of the meter display is subtracted as it is. Is executed, and when the time reduction end condition actually set is the second transition condition, it is specified at the timing when the second transition condition is satisfied while increasing the display mode of the meter display based on the number of remaining time reductions. It may be configured so that the transition display mode of is displayed. With this configuration, when the probability change state is set after the jackpot game ends, it is possible for the player to make it difficult for the player to understand what the time saving end condition set for the current probability change state is.
ăăă«ăæŹćźæœćœąæ ă§ăŻăçčćźăźć€§ćœăăéæăźćźèĄćŸă«èšćźăăăçąșć€ç¶æ ă«ăŠè€æ°ăźæçç”äșæĄä»¶ăèšćźăăăăăă«æ§æăăŠăăăăăć ·äœçă«ăŻăçąșć€ç¶æ äžă«ćźèĄăăăçčć„ćłæć€ćïŒæœéžïŒăźćźèĄćæ°ăæćźćæ°ïŒäŸăă°ăïŒïŒćïŒă«ć°éăăć Žćă«æç«ăă珏ïŒæçç”äșæĄä»¶ăšăçąșć€ç¶æ äžă«ćźèĄăăăçčć„ćłæć€ćïŒæœéžïŒăźç”æăçčćźç”æïŒäŸăă°ăć°ćœăăïŒŁćœéžïŒă§ăăć Žćă«æç«ăă珏ïŒæçç”äșæĄä»¶ăšăèšćźăăăăăă«æ§æăăŠăăăăăăŠăèĄšç€șé ćïŒČïŒă«ăŻăäșăæçç”äșæĄä»¶ăæç«ăăăżă€ăăłă°ăçźćșćŻèœăȘ珏ïŒæçç”äșæĄä»¶ă«ćșă„ăăăĄăŒăżăŒèĄšç€șăèĄšç€șăăăăăă«æ§æăăŠăăăă€ăŸăăçąșć€ç¶æ äžăŻăçčć„ćłæć€ćăćźèĄăăăæŻă«ăĄăŒăżăŒèĄšç€șăæžçźăăăŠăăăăĄăŒăżăŒèĄšç€șăçčćźăźç§»èĄèĄšç€șæ æ§ïŒäŸăă°ăăæźăïŒïœăïŒăšăȘăŁăć Žćă«æœçąșç¶æ ăèšćźăăăăăšăć ±ç„ăăæŒćșăćźèĄăăăăäžæčăäžèż°ăă珏ïŒæçç”äșæĄä»¶ăæç«ăăăăăćă«ïŒăĄăŒăżăŒèĄšç€șăźèĄšç€șæ æ§ăçčćźăźç§»èĄèĄšç€șæ æ§ă«ăȘăćă«ïŒă珏ïŒæçç”äșæĄä»¶ăæç«ăăć Žćă«ăŻăăĄăŒăżăŒèĄšç€șăźèĄšç€șæ æ§ïŒæ°ć€ïŒăæ„æżă«æžć°ăăççžźæŒćșăšăăŠăăăŁă©ăŻăżïŒïŒïŒăćąăăăć±±ăç»ăŁăŠăăæŒćșăźćŸă«ăĄăŒăżăŒèĄšç€șăçčćźăźç§»èĄèĄšç€șæ æ§ïŒäŸăă°ăăæźăïŒïœăïŒăšăȘăæŒćșăćźèĄăăăă Further, in the present embodiment, a plurality of time saving end conditions are set in the probability change state set after the execution of the specific jackpot game. More specifically, the first time saving end condition that is satisfied when the number of executions of the special symbol variation (lottery) executed during the probability change state reaches a predetermined number (for example, 50 times), and the execution during the probability change state. The second time saving end condition that is satisfied when the result of the special symbol change (lottery) to be performed is a specific result (for example, small hit C winning) is set. Then, the display area HR2 is configured to display a meter display based on the first time reduction end condition that can calculate the timing at which the time reduction end condition is satisfied in advance. That is, during the probability change state, the meter display is subtracted each time the special symbol change is executed, and the latent state is set when the meter display becomes a specific transition display mode (for example, "remaining 0 m"). The effect of notifying that it is done is executed. On the other hand, if the second time reduction end condition is satisfied before the above-mentioned first time reduction end condition is satisfied (before the display mode of the meter display becomes a specific transition display mode), the meter display is displayed. As a shortening effect in which the aspect (numerical value) sharply decreases, an effect in which the meter display becomes a specific transition display mode (for example, "remaining 0 m") is executed after the effect in which the character 811 vigorously climbs a mountain.
ăăźăăă«ăèĄšç€șé ćïŒČïŒă«èĄšç€șăăăăĄăŒăżăŒèĄšç€șăæ§ă ăȘæ æ§ă§ćŻć€ăăăăăă«æ§æăăăăšă§ăă©ăźăżă€ăăłă°ă§æœçąșç¶æ ăžăšç§»èĄăăăźăăćăăéŁăăăăăšăă§ăăăăăçąșć€ç¶æ ăéæăăŠăăéæè ă«ćŻŸăăŠæœçąșç¶æ ăžăźç§»èĄăćžžă«æćŸ ăăăȘăăéæăèĄăăăăăšăă§ăăăăŸăăäœăăźæçç”äșæĄä»¶ăæç«ăăć Žćă§ăăŁăŠăăăĄăŒăżăŒèĄšç€șăźèĄšç€șæ æ§ăšăăŠçčćźăźç§»èĄèĄšç€șæ æ§ăèĄšç€șăăăăăšă«ăăæœçąșç¶æ ăžăźç§»èĄăéæè ă«ć ±ç„ăăăăšăă§ăăăăăéæè ă«ćăăæăæŒćșăæäŸăăăăšăă§ăăă In this way, by configuring the meter display displayed in the display area HR2 to be variable in various modes, it is possible to make it difficult to understand at what timing the transition to the latent state is made. It is possible to make the player who is playing the game play the game while always expecting the transition to the latent state. In addition, regardless of which time reduction end condition is satisfied, the player can be notified of the transition to the latent state by displaying a specific transition display mode as the display mode of the meter display. It is possible to provide a player with an easy-to-understand effect.
æŹĄă«ăćłïŒïŒïŒïŒïœïŒăćç §ăăŠăçąșć€ç¶æ äžă«ăăăŠæçç”äșæĄä»¶ăæç«ăăć Žćă«ćźèĄăăăæŒćșć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒïŒïœïŒăŻăçąșć€ăąăŒăïŒçąșć€ç¶æ ïŒă«ăăăŠæçćæ°ăç”éăăăïŒæçç”äșæĄä»¶ăæç«ăăăïŒć Žćă«ăăăèĄšç€șć ćźčăźäžäŸăç€șăăćłă§ăăăćłïŒïŒïŒïŒïœïŒă«ç€șăăéăăæçç”äșæĄä»¶ïŒäŸăă°ăæćźćæ°ăźçčć„ćłæć€ćïŒăæç«ăăăšăăăŁă©ăŻăżïŒïŒïŒăćČ©ć±±ăźé äžă«ć°éăăæŒćșăćźèĄăăăăšć ±ă«ăèĄšç€șé ćïŒČïŒă«ćŻŸăăŠăăé äžć°éïŒïŒăăšăăæćăèĄšç€șăăăăăŸăăèĄšç€șé ćïŒČïŒă«ćŻŸăăŠăăæźăïŒïœăăšăăæćăèĄšç€șăăăăăăăăźèĄšç€șć ćźčă«ăăăéæè ă«ćŻŸăăŠæœçąșç¶æ ïŒæœçąșăąăŒăïŒăžăšç§»èĄăăăšăăăăšăćźčæă«çè§Łăăăăăšăă§ăăă Next, with reference to FIG. 161 (b), the content of the effect to be executed when the time saving end condition is satisfied in the probability change state will be described. FIG. 162 (a) is a diagram showing an example of display contents when the number of time reductions has elapsed (the time reduction end condition is satisfied) in the probability variation mode (probability variation state). As shown in FIG. 162 (a), when the time saving end condition (for example, a predetermined number of special symbol fluctuations) is satisfied, the effect that the character 811 reaches the top of the rocky mountain is executed, and the display area HR1 is displayed. The words "Come to the top !!" are displayed. Further, the characters "remaining 0 m" are displayed on the display area HR2. From these display contents, it is possible to easily make the player understand that the state has changed to the latent state (latent mode).
ăăă§ăæŹćźæœćœąæ ă§ăŻăæœçąșç¶æ ăèšćźăăăŠăăć Žćă«ăćłæăĄéæăćźèĄăăăăšă§ăæœçąșç¶æ 仄ć€ăźéæç¶æ ăèšćźăăăŠăăć Žćăăăă珏ïŒçčć„ćłæăźæœéžăćźèĄăăæăăȘăăăă«æ§æăă珏ïŒçčć„ćłæăźæœéžă§ăŻé«çąșçïŒçŹŹïŒçčć„ćłæăźæœéžăăăé«çąșçïŒă§ć°ćœăăćœéžăăăăă«æ§æăăŠăăăăăăŠă珏ïŒçčć„ćłææœéžăé »çčă«ćźèĄăăăăšă§ăć°ćœăăéæăé »çčă«ćźèĄăăăéæè ă«ćŻŸăăŠć€ăăźçčć žïŒèłçïŒăçČćŸćŻèœăȘéæăćźèĄăăăăăă«æ§æăăŠăăă仄äžăæœçąșç¶æ ă«ăăăŠçŹŹïŒçčć„ćłææœéžă«ăăŁăŠć°ćœăăéæăé »çčă«ćźèĄăăăéæăăïŒČïŒ”ïŒłïŒšăăšç§°ăăăăźïŒČïŒ”ïŒłïŒšéæäžă«ćźèĄăăăæŒćșăăïŒČïŒ”ïŒłïŒšæŒćșăăšç§°ăăŠèȘŹæăăăă Here, in the present embodiment, when the latent probability state is set, by executing the right-handed game, the lottery of the second special symbol is performed as compared with the case where the game state other than the latent probability state is set. Is configured to be easy to execute, and the lottery of the second special symbol is configured to win a small hit with a high probability (higher probability than the lottery of the first special symbol). Then, by frequently executing the second special symbol lottery, the small hit game is frequently executed, and the player is configured to execute the game in which many benefits (prize balls) can be obtained. .. Hereinafter, a game in which a small hit game is frequently executed by a second special symbol lottery in a latent state is referred to as "RUSH", and an effect executed during the RUSH game is referred to as "RUSH effect".
ćłïŒïŒïŒïŒïœïŒăŻăæœçąșç¶æ ïŒæœçąșăąăŒăïŒăžăšç§»èĄăăŠăăăćźéă«èłçăçČćŸćŻèœăȘç¶æ ăšăȘăăŸă§ïŒçŹŹïŒçčć„ćłæăźæœéžă§ć°ćœăăă«ćœéžăăăŸă§ïŒăźéăźç¶æ ïŒæșćç¶æ ïŒă«ăăăèĄšç€șæ æ§ăç€șăăćłă§ăăăćłïŒïŒïŒïŒïœïŒă«ç€șăăéăăæșćç¶æ ă§ăŻăć°é ćïœïŒă«ăćłæăĄăăšăăæćăèĄšç€șăăăăšć ±ă«ăèĄšç€șé ćïŒČïŒă«ćŻŸăăŠăăćłæăĄă§ïŒČïŒ”ïŒłïŒšăéć§ăăăăă ïŒïŒăăšăăæćăèĄšç€șăăăăăŸăăćŻèĄšç€șé ćïœă«ćŻŸăăŠăăïŒČïŒ”ïŒłïŒšæșćäžăăšăăæćăèĄšç€șăăăăăăăăźèĄšç€șć ćźčă«ăăăćłæăĄéæăèĄăăăšă§èłçăçČćŸćŻèœăȘïŒČïŒ”ïŒłïŒšç¶æ ă«çȘć „ăăăšăăăăšăéæè ă«ćŻŸăăŠćźčæă«çè§Łăăăăăšăă§ăăă FIG. 162 (a) shows from the transition to the latent state (latent mode) to the state in which the prize ball can actually be obtained (until the small hit is won in the lottery of the second special symbol). It is a figure which showed the display mode in the state (preparation state) in between. As shown in FIG. 162 (a), in the prepared state, the characters "right-handed" are displayed in the small area Dm3, and the display area HR1 is "started RUSH by right-handed !!". Is displayed. In addition, the characters "RUSH is being prepared" are displayed in the sub-display area Ds. From these display contents, it is possible to easily make the player understand that the player enters the RUSH state in which the prize ball can be obtained by performing the right-handed game.
ă€ăŸăăæŹćźæœćœąæ ă§ăŻăçąșć€ç¶æ ă«ăŠæçç”äșæĄä»¶ăæç«ăăć Žćă«æœçąșç¶æ ăèšćźăăăăăă«æ§æăăŠăăăăæœçąșç¶æ ăèšćźăăăçŽćŸă«çŹŹïŒçčć„ćłææœéžăćźèĄăăăăăšăă§ăăȘăć Žćăăăăć ·äœçă«ăŻăçąșć€ç¶æ äžă«çŹŹïŒçčć„ćłæć€ćăćźèĄăăăăăźçŹŹïŒçčć„ćłæć€ćăćźèĄăăăŠăăéă«ă珏ïŒçčć„ćłæć€ćăźćźèĄă«ćșă„ăăŠæçç”äșæĄä»¶ăæç«ăăć Žćă«ăŻă珏ïŒçčć„ćłæć€ćăćźèĄăăăŠăăéă«éæç¶æ ăçąșć€ç¶æ ăăæœçąșç¶æ ăžăšç§»èĄăăăăšă«ăȘăăăăźć ŽćăćźèĄäžăźçŹŹïŒçčć„ćłæć€ćïŒçąșć€ç¶æ äžă«ć€ćăéć§ăăă珏ïŒçčć„ćłæć€ćïŒăćæąèĄšç€șăăăăŸă§ăæœçąșç¶æ ă«ăăă珏ïŒçčć„ćłæć€ćăćźèĄăăăȘăäșæ ăçșçăăă That is, in the present embodiment, the latent probability state is set when the time saving end condition is satisfied in the probability change state, but the second special symbol lottery is executed immediately after the latent probability state is set. It may not be possible to make it. Specifically, when the second special symbol change is executed during the probability change state and the time saving end condition is satisfied based on the execution of the first special symbol change while the second special symbol change is being executed. Will shift the gaming state from the probabilistic state to the latent state while the second special symbol change is being executed. In this case, a situation occurs in which the second special symbol change in the latent state is not executed until the second special symbol change being executed (the second special symbol change in which the change is started during the probability change state) is stopped and displayed. ..
ăăźăăă«ăæœçąșç¶æ ăèšćźăăăćŸă«ă珏ïŒçčć„ćłææœéžăæ°ăă«ćźèĄăăăăšăćșæ„ăȘăæéăæćźæéçăăŠăăŸăć ŽćăŻăćłïŒïŒïŒïŒïœïŒă«ç€șăăèĄšç€șç»éąïŒïŒČïŒ”ïŒłïŒšæșćç»éąïŒăèĄšç€șăăăăšă«ăăăéæè ă«ćŻŸăăŠăćŸă«ïŒČïŒ”ïŒłïŒšéæăćźèĄăăăăăšăć ±ç„ăăăăšăă§ăăăăăæœçąșç¶æ ăèšćźăăăă«ăéąăăăïŒČïŒ”ïŒłïŒšéæăćźèĄăăăȘăæéă«ćŻŸăăŠéæè ă«äžäżĄæăäžăăŠăăŸăăăšăæć¶ăăăăšăă§ăăă In this way, after the latent probability state is set, if there is a period during which the second special symbol lottery cannot be newly executed, the display screen (RUSH preparation) shown in FIG. 162 (a) occurs. By displaying the screen), it is possible to notify the player that the RUSH game will be executed later, so that the RUSH game is not executed even though the latent state is set. It is possible to suppress giving a feeling of distrust to the player.
ăȘăăæŹćźæœćœąæ ă§ăŻăäžèż°ăăéăăéæç¶æ ăçąșć€ç¶æ ăăæœçąșç¶æ ăžăšç§»èĄăăăżă€ăăłă°ă«ăăăŠăćźèĄäžăźçŹŹïŒçčć„ćłæć€ćăźæźć€ćæéăæćźæé仄äžïŒäŸăă°ăïŒïŒç§ä»„äžïŒă§ăăć Žćă«ćłïŒïŒïŒïŒïœïŒă«ç€șăăïŒČïŒ”ïŒłïŒšæșćæéèĄšç€șăćźèĄăăăăă«æ§æăăŠăăăăéæè ă«æć©ăšăȘăæć©éæăćźèĄćŻèœăȘéæç¶æ ăèšćźăăăŠăăăćźéă«æć©éæăźćźèĄæĄä»¶ăæç«ăăăŸă§ăźæéăźé·ăăæćźæéă§ăăć Žćă«ăćŸă«æć©éæăćźèĄăăăăăšăć ±ç„ăăăăă«æ§æăăă°èŻăăäŸăă°ăäžć©éæïŒçąșć€ç¶æ ïŒäžă«éæè ă«ćźèĄăăăéææčæłïŒäŸăă°ăć·ŠæăĄéæïŒăšăæć©éæïŒæœçąșç¶æ ïŒäžă«éæè ă«ćźèĄăăăéææčæłïŒäŸăă°ăćłæăĄéæïŒăšăăç°ăȘăăăăăăłăłæ©ïŒïŒă«ăăăŠăŻăæœçąșç¶æ ăèšćźăăăŠăăćźéă«ćłæăĄéæă«ăăŁăŠçŹŹïŒçčć„ćłæć€ćăćźèĄăăăăŸă§ăźæéăçšăăŠăćłïŒïŒïŒïŒïœïŒă«ç€șăăïŒČïŒ”ïŒłïŒšæșćäžèĄšç€șăćźèĄăăăăă«æ§æăăăšèŻăă In the present embodiment, as described above, at the timing when the gaming state shifts from the probabilistic state to the latent state, the remaining variation time of the second special symbol variation during execution is a predetermined period or more (for example, 10 seconds or more). In this case, the RUSH preparation period display shown in FIG. 162 (a) is executed, but it is actually advantageous after the game state in which the advantageous game that is advantageous to the player can be executed is set. When the length of the period until the execution condition of the game is satisfied is a predetermined period, it may be configured to notify that the advantageous game will be executed later. For example, the game may be played during the disadvantageous game (probability change state). In the pachinko machine 10, the pachinko machine 10 has a different game method (for example, a left-handed game) to be executed by a player and a game method (for example, a right-handed game) to be executed by a player during an advantageous game (latent state). It is preferable to configure the RUSH preparing display shown in FIG. 162 (a) to be executed by using the period from the setting of the latent state to the actual execution of the second special symbol change by the right-handed game. ..
ăăă«ăäŸăă°ăéæè ă«äžć©ăšăȘăäžć©éæç¶æ ăźă»ăăăéæè ă«æć©ăšăȘăæć©éæç¶æ ăăăæźéćłæăźæœéžă§ć€ăă«ćœéžăæăăäžă€ăéžæăăăć€ćæéăźé·ăăé·ăăȘăæăæ§æăăăŠăăăăăłăłæ©ïŒïŒă§ăăŁăŠăæźéćłææœéžă§ćœăăćœéžăăć Žćă«ćźèĄăăăæźćłćœăăéæäžă«çŹŹïŒçčć„ćłææœéžăćźèĄăăæăăȘăăăă«æ§æăăŠăăăăăłăłæ©ïŒïŒă§ăăă°ăæć©éæç¶æ ăèšćźăăăæçčă«ăăăŠăäžć©éæç¶æ äžă«ćźèĄăăăæźéćłæć€ćăćæąèĄšç€șăăăăŸă§ăźæéäžă«ăćłïŒïŒïŒïŒïœïŒă«ç€șăăïŒČïŒ”ïŒłïŒšæșćæéèĄšç€șăćźèĄăăăăă«æ§æăăŠăèŻăăăăźć ŽćăćłïŒïŒïŒïŒïœïŒă«ç€șăăèĄšç€șç»éąă«ćŻŸăăŠăæĄć èĄšç€șé ćïœïŒă«èĄšç€șăăăăćłæăĄăăźèĄšç€șæ æ§ăéèĄšç€șïŒèŠăéŁăèĄšç€șïŒăăăăèĄšç€șé ćïŒČïŒă«ăŠăæșćäžăæ«ăăćŸ ăĄäžăăăăźæćăèĄšç€șăăăăăăšèŻăăćłăĄăæœçąșç¶æ ăèšćźăăăŠăăç¶æ ă§ăŻăăăăćłæăĄéæăćźèĄăăŠă珏ïŒçčć„ćłææœéžăćźèĄăăăăšăćșæ„ăȘăïŒćźèĄăéŁăïŒç¶æłă§ăăăăšăéæè ă«ć ±ç„ăăăăă«ïŒČïŒ”ïŒłïŒšæșćæéèĄšç€șăèĄšç€șăăăšèŻăăăăă«ăăăćłæăĄéæăćźèĄăăă«ăéąăăăïŒČïŒ”ïŒłïŒšéæăćźèĄăăăăéæè ă«äžäżĄæăäžăăŠăăŸăăăšăæć¶ăăăăšăă§ăăă Further, for example, a disadvantageous gaming state that is disadvantageous to the player is easier to win in the lottery of the normal symbol than the advantageous gaming state that is advantageous to the player, and the length of the selected variable time is longer. The pachinko machine 10 is configured to be easy to become, and is configured so that the second special symbol lottery can be easily executed during the normal symbol winning game that is executed when the normal symbol lottery is won. If so, at the time when the advantageous gaming state is set, the RUSH preparation period display shown in FIG. 162 (a) is executed during the period until the normal symbol variation executed during the disadvantageous gaming state is stopped and displayed. It may be configured to do so. In this case, on the display screen shown in FIG. 162 (a), the display mode of "right-handed" displayed in the guidance display area Dm3 is hidden (displayed invisible), or "preparation" is performed in the display area HR1. It is good to display the characters "Please wait for a while." That is, although the latent state is set, the player is notified that the second special symbol lottery cannot be executed (difficult to execute) even if the right-handed game is executed. It is advisable to display the RUSH preparation period display as shown above. As a result, it is possible to prevent the player from being distrusted because the RUSH game is not executed even though the right-handed game is executed.
ăăăŠăæœçąșç¶æ äžă«çŹŹïŒçčć„ćłæć€ćïŒæœéžïŒăćźèĄăăăăšăćłïŒïŒïŒïŒïœïŒă«ç€șăăèĄšç€șç»éąăèĄšç€șăăăïŒČïŒ”ïŒłïŒšæŒćșăćźèĄăăăăćłïŒïŒïŒïŒïœïŒăŻăïŒČïŒ”ïŒłïŒšéæăćźèĄăăăć Žćă«èĄšç€șăăăèĄšç€șć ćźčăźäžäŸăç€șăăæšĄćŒćłă§ăăăćłïŒïŒïŒïŒïœïŒă«ç€șăăéăăæœçąșç¶æ äžă«çăćłçŹŹïŒć „çćŁïŒïŒïŒăžăšć „çăăć°ćœăăćœéžăăŠăă珏ïŒçčć„ćłæć€ćăćźèĄăăăăšăèĄšç€șé ćïŒČïŒă«ăïŒČïŒ”ïŒłïŒšéć§ăăźæćăèĄšç€șăăăćŻèĄšç€șé ćïœă«ăŠăïŒČïŒ”ïŒłïŒšçȘć „ïŒïŒăăźæćăèĄšç€șăăăăăăă«ăäž»èĄšç€șé ćïœă«ăŻćźçź±ăæšĄăăăąă€ăłăłïŒćźçź±ïŒïŒïŒïŒăèĄšç€șăăăăăăă«ăăăïŒČïŒ”ïŒłïŒšéæäžă«ăŻăćźçź±ăæšĄăăăąă€ăłăłïŒćźçź±ïŒïŒïŒïŒăźçšăăæŒćșïŒïŒČïŒ”ïŒłïŒšæŒćșïŒăćźèĄăăăăăšăéæè ă«ćăăæăć ±ç„ăăăăšăă§ăăă Then, when the second special symbol change (lottery) is executed during the latent state, the display screen shown in FIG. 162 (b) is displayed and the RUSH effect is executed. FIG. 162 (b) is a schematic diagram showing an example of display contents displayed when the RUSH game is executed. As shown in FIG. 162 (b), when the ball enters the right second entrance 645 during the latent state and the second special symbol change in which the small hit is won is executed, the display area HR1 The characters "RUSH start" are displayed in, and the characters "RUSH rush !!" are displayed in the sub-display area Ds. Further, an icon (treasure box 812) imitating a treasure box is displayed in the main display area Dm. Thereby, during the RUSH game, it is possible to inform the player in an easy-to-understand manner that the effect (RUSH effect) using the icon (treasure box 812) imitating the treasure box is executed.
æŹĄă«ăćłïŒïŒïŒăćç §ăăŠăæŹçŹŹïŒćźæœćœąæ ă«ăăăïŒČïŒ”ïŒłïŒšéæäžă«ćźèĄăăăïŒČïŒ”ïŒłïŒšæŒćșăźèĄšç€șć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒăŻăïŒČïŒ”ïŒłïŒšæŒćșäžă«èĄšç€șăăăèĄšç€șć ćźčăźäžäŸăç€șăăæšĄćŒćłă§ăăăćłïŒïŒïŒă«ç€șăăéăăïŒČïŒ”ïŒłïŒšæŒćșăćźèĄăăăăšăăăŁă©ăŻăżïŒïŒïŒăćźçź±ïŒïŒïŒăéăăŠăăæŒćșăćźèĄăăăăăăăŠăéăăćźçź±ïŒïŒïŒăźäžăăăä»ćăźçŹŹïŒçčć„ćłææœéžăźæœéžç”æăç€șăæœéžç”æèĄšç€șæ æ§ăèĄšç€șăăăæŒćșăćźèĄăăăăæœéžç”æèĄšç€șæ æ§ăšăăŠăŻăäŸăă°ă珏ïŒçčć„ćłææœéžăźæœéžç”æăć°ćœăăă§ăăć Žćă«ăŻăăăæšĄăăèĄšç€șæ æ§ăèĄšç€șăăă性ćœăăă§ăăć Žćă«ăŻăćœăăźæćăæšĄăăèĄšç€șæ æ§ăèĄšç€șăăăć€ăă§ăăć Žćă«ăŻăăăć°ăăæšĄăăèĄšç€șæ æ§ăèĄšç€șăăăăăăźăăă«ăćžžæèĄšç€șăăăŠăăćźçź±ïŒïŒïŒă«ćŻŸăăŠăćźçź±ïŒïŒïŒăéæŸăăăæŒćșăšăćźçź±ïŒïŒïŒăźäžèș«ăèĄšç€șăăăæŒćșăćźèĄăăă ăă§çŹŹïŒçčć„ćłæăźæœéžç”æăèĄšç€șăăăăšăă§ăăăăăćźçź±ïŒïŒïŒăèĄšç€șăăæŒćșăšăćźçź±ïŒïŒïŒăéæŸăăăæŒćșăšăćźçź±ïŒïŒïŒăźäžèș«ăèĄšç€șăăăæŒćșăšăăćźèĄăăć Žćă«æŻăčăŠă珏ïŒçčć„ćłæăźć€ćæéăçăèšćźăăć Žćă§ăăŁăŠăăćźèĄăăăæŒćșæ°ăæžăăăăšăćșæ„ăăăăéæè ă«ćăăæăæŒćșăćźèĄăăăăšăă§ăăă Next, with reference to FIG. 163, the display contents of the RUSH effect executed during the RUSH game in the seventh embodiment will be described. FIG. 163 is a schematic diagram showing an example of display contents displayed during the RUSH effect. As shown in FIG. 163, when the RUSH effect is executed, the effect that the character 811 opens the treasure box 812 is executed. Then, from the opened treasure chest 812, an effect of displaying the lottery result display mode showing the lottery result of the second special symbol lottery is executed. As the lottery result display mode, for example, when the lottery result of the second special symbol lottery is a small hit, a display mode imitating "V" is displayed, and when it is a big hit, the character "win" is imitated. The display mode is displayed, and if it is out of alignment, a display mode imitating a "cross mark" is displayed. In this way, the lottery result of the second special symbol can be displayed only by executing the effect of opening the treasure box 812 and the effect of displaying the contents of the treasure box 812 with respect to the treasure box 812 that is always displayed. , The effect of displaying the treasure box 812, the effect of opening the treasure box 812, and the effect of displaying the contents of the treasure box 812 are performed when the fluctuation time of the second special symbol is set shorter than in the case of executing. However, since the number of effects to be executed can be reduced, it is possible to execute an effect that is easy for the player to understand.
æŹĄă«ăćłïŒïŒïŒăćăłćłïŒïŒïŒăćç §ăăŠăïŒČïŒ”ïŒłïŒšéæäžă«ăăăŠăä»ăźïŒČïŒ”ïŒłïŒšéæäžăăăăéæè ă«æć©ăšăȘăăčăŒăăŒïŒČïŒ”ïŒłïŒšéæäžă«ćźèĄăăăæŒćșă«ă€ăăŠèȘŹæăăăăæŹćźæœćœąæ ă§ăŻăæœçąșç¶æ äžă«ćźèĄăăă珏ïŒçčć„ćłæăźć€ćæéăăäżçèšæ¶ăăăŠăăçčćłäżçæ°ïŒçŹŹïŒçčć„ćłæăźäżçèšæ¶æ°ïŒă«ćșă„ăăŠćŻć€ăăăăă«æ§æăăŠăăăć ·äœçă«ăŻăçčćłäżçæ°ăçčćźæ°ïŒäŸăă°ăïŒïŒă§ăăć Žćă«ćźèĄăăă珏ïŒçčć„ćłæć€ćă§ăŻăçčćłäżçæ°ăçčćźæ°ä»„ć€ă§ăăć Žćă«ćźèĄăăă珏ïŒçčć„ćłæć€ćăăăăçăć€ćæéăéžæăăæăăȘăăăă«æ§æăăŠăăăäžèż°ăăéăăæœçąșç¶æ ăèšćźăăăŠăăéăŻă珏ïŒçčć„ćłææœéžăźć°ćœăăćœéžă«ćșă„ăć°ćœăăéæăé »çșăăăăăšă§éæè ă«çčć žïŒèłçïŒăä»äžăăæŒćșăćźèĄăăăă Next, with reference to FIGS. 164 and 165, the effect performed during the super RUSH game, which is more advantageous to the player than during the other RUSH games, will be described. In the present embodiment, the fluctuation time of the second special symbol executed during the latent state is configured to be variable based on the number of special symbols held and stored (the number of reserved special symbols held). Specifically, in the second special symbol variation executed when the number of special figure reservations is a specific number (for example, 1), the second special symbol variation is executed when the number of special figure reservations is other than the specific number. 2 It is configured so that a shorter fluctuation time can be easily selected than a special symbol fluctuation. As described above, while the latent state is set, the effect of giving the player a privilege (prize ball) is executed by frequently performing the small hit game based on the small hit winning of the second special symbol lottery. ..
ăăŁăŠăæœçąșç¶æ äžă«ăăă珏ïŒçčć„ćłæć€ćăźć€ćæéăçăăă°çăă»ă©ăćäœæéă«ć ăăć°ćœăăéææéăźćČćă性ăăăăăăšăă§ăăăăăéæè ă«ăăéæăȘéæç¶æ ăšăăăăšăă§ăăă仄äžăïŒČïŒ”ïŒłïŒšéæäžă«ăăăŠăçčćłäżçæ°ăçčćźæ°ăšăȘăă珏ïŒçčć„ćłæć€ćăźć€ćæéăçăăȘăæéäžăźïŒČïŒ”ïŒłïŒšéæăăčăŒăăŒïŒČïŒ”ïŒłïŒšéæăšç§°ăèȘŹæăăăă Therefore, the shorter the fluctuation time of the second special symbol fluctuation in the latent state, the larger the ratio of the small hit game period to the unit period can be increased, so that the player can make the game state more playable. can. Hereinafter, during the RUSH game, the RUSH game during the period in which the number of reserved special symbols becomes a specific number and the fluctuation time of the second special symbol fluctuation becomes short will be referred to as a super RUSH game and will be described.
ăŸăăïŒČïŒ”ïŒłïŒšéæăăčăŒăăŒïŒČïŒ”ïŒłïŒšéæăžăšćăæżăăéă«ćźèĄăăăæŒćșć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒïŒïœïŒăŻăïŒČïŒ”ïŒłïŒšéæäžă«ăăăŠçčćłäżçæ°ăæžçźăăæăç¶æ ă«ăăăŠćźèĄăăăæŒćșć ćźčăźäžäŸăç€șăăæšĄćŒćłă§ăăăæŹćźæœćœąæ ă§ăŻăæœçąșç¶æ äžă«ćźèĄăăă珏ïŒçčć„ćłææœéžă«ăŠçčćźăźć°ćœăăïŒäŸăă°ăć°ćœăăïŒąïŒă«ćœéžăăć Žćă«ăćźèĄäžăźçŹŹïŒçčć„ćłæć€ćăćŒ·ć¶çă«ć€ăă§ćæąèĄšç€șăăăăăă«æ§æăăŠăăăăŸăăæœçąșç¶æ äžă«ćźèĄăăă珏ïŒçčć„ćłæć€ćă«ćŻŸăăŠăŻé·æéăźć€ćæéïŒäŸăă°ăïŒïŒćïŒăéžæăăæăăȘăăăă«æ§æăăŠăăăăăă«ăæœçąșç¶æ äžă«ćźèĄăăăćłæăĄéæă«ăăŁăŠă珏ïŒçčć„ćłæăźäżççïŒçčćłïŒäżççïŒăçČćŸćŻèœă«æ§æăăŠăăăă€ăŸăăæœçąșç¶æ äžă«ïŒČïŒ”ïŒłïŒšéæăćźèĄăăȘăăăć€ćæéç”éă«ćșă„ăăŠçčćłïŒäżççăæžć°ăăéŁăăȘăăăă«æ§æăăŠăăă First, the content of the effect executed when the RUSH game is switched to the super RUSH game will be described. FIG. 164 (a) is a schematic view showing an example of the effect content executed in a state where the number of reserved special figures is easily subtracted during the RUSH game. In the present embodiment, when a specific small hit (for example, small hit B) is won in the second special symbol lottery executed during the latent state, the first special symbol change being executed is forcibly removed. It is configured to stop and display with. Further, it is configured so that a long fluctuation time (for example, 10 minutes) can be easily selected for the first special symbol fluctuation executed in the latent state. Further, the right-handed game executed during the latent state is configured so that the reserved ball of the first special symbol (special figure 1 reserved ball) can be acquired. That is, it is configured so that it becomes difficult to reduce the number of reserved balls in Special Figure 1 based on the passage of fluctuation time while executing the RUSH game in the latent state.
ăăŁăŠăăčăŒăăŒïŒČïŒ”ïŒłïŒšéæăćźèĄăăăæĄä»¶ăæç«ăăăŸă§çčćłïŒäżççæ°ăæžć°ăăăăăă«ăŻă珏ïŒçčć„ćłææœéžă«ăŠçčćźăźć°ćœăăă«ćœéžăăăćż èŠăăăăăăăŠăçčćźăźć°ćœăăă«ćœéžăă珏ïŒçčć„ćłæć€ćăćźèĄăăăăšăćłïŒïŒïŒïŒïœïŒă«ç€șăăéăăćŻèĄšç€șé ćïœă«ăăăăȘăé ăăçźæăăăźæćăèĄšç€șăăăăšć ±ă«ăäž»èĄšç€șé ćïœă«ăŻăăăŁă©ăŻăżïŒïŒïŒăăăé«ăäœçœźăçźæăăăăźæŒćșăćźèĄăăăă Therefore, in order to reduce the number of reserved balls in Special Figure 1 until the conditions for executing the Super RUSH game are satisfied, it is necessary to win a specific small hit in the second special symbol lottery. Then, when the second special symbol change in which a specific small hit is won is executed, as shown in FIG. 164 (a), the characters "Aim for further summit" are displayed in the sub-display area Ds, and the main character is displayed. In the display area Dm, an effect for the character 811 to aim at a higher position is executed.
ć ·äœçă«ăŻăçŸćšçČćŸăăŠăăçčćłïŒäżççæ°ăšăăčăŒăăŒïŒČïŒ”ïŒłïŒšéæăćźèĄăăăæĄä»¶ăšăȘăçčćłïŒäżççæ°ăšăźć·źćă«ćŻŸćżăăæź”éăç€șăèĄšç€șæ æ§ăèĄšç€șăăăăšć ±ă«ăäž»èĄšç€șé ćïœăźćłćŽă«ćœąæăăăèĄšç€șé ćïŒČïŒïŒă«ăăčăŒăăŒïŒČïŒ”ïŒłïŒšéæăćźèĄăăăăŸă§ăźç¶æłăéæè ă«ç€șćăăæĄć ç€șćèĄšç€șăèĄšç€șăăăă Specifically, a display mode indicating the stage corresponding to the difference between the currently acquired number of reserved balls in Special Figure 1 and the number of reserved balls in Special Figure 1, which is a condition for executing the super RUSH game, is displayed. In the display area HR71 formed on the right side of the main display area Dm, a guidance suggestion display suggesting to the player the situation until the super RUSH game is executed is displayed.
ăăăŠăïŒČïŒ”ïŒłïŒšéæäžă«çčćźăźć°ćœăăă«è€æ°ććœéžăăçčćłïŒäżççæ°ăçčćźæ°ïŒïŒïŒă«ăȘăăšăćłïŒïŒïŒïŒïœïŒă«ç€șăăèĄšç€șæ æ§ăèĄšç€șăăăăćłïŒïŒïŒïŒïœïŒăŻăăčăŒăăŒïŒČïŒ”ïŒłïŒšéæăźćźèĄæĄä»¶ăæç«ăăć Žćă«ăăăŠèĄšç€șăăăèĄšç€șć ćźčăźäžäŸăæšĄćŒçă«ç€șăăæšĄćŒćłă§ăăăăčăŒăăŒïŒČïŒ”ïŒłïŒšéæăźćźèĄæĄä»¶ïŒäŸăă°ăçčćłïŒäżççæ°ăïŒăšăȘăïŒăæç«ăăăšăăăŁă©ăŻăżïŒïŒïŒăæé äžă«ć°éăăăčăŒăăŒïŒČïŒ”ïŒłïŒšéæăźćźèĄæĄä»¶ăæç«ăăăăšăć ±ç„ăăèĄšç€șæ æ§ăæă«ćăŁăæŒćșăćźèĄăăăăăăăŠăèĄšç€șé ćïŒČïŒïŒă«ăŻăçŸćšăźçčćłïŒäżççæ°ăăăčăŒăăŒïŒČïŒ”ïŒłïŒšéæăźćźèĄæĄä»¶ăæăăăŠăăăăšăç€șăèĄšç€șæ æ§ăïŒăăèĄšç€șăăăă Then, when a specific small hit is won a plurality of times during the RUSH game and the number of reserved balls in Special Figure 1 reaches the specific number (2), the display mode shown in FIG. 164 (b) is displayed. FIG. 164 (b) is a schematic diagram schematically showing an example of the display contents displayed when the execution condition of the super RUSH game is satisfied. When the execution condition of the super RUSH game (for example, the number of reserved balls in Special Figure 1 is 2) is satisfied, the character 811 reaches the top, and the display mode for notifying that the execution condition of the super RUSH game is satisfied is handed. The production taken in is executed. Then, in the display area HR71, a display mode â2â indicating that the current number of reserved balls in the special figure 1 has the execution condition of the super RUSH game is displayed.
ăȘăăćłïŒïŒïŒïŒïœïŒïŒïŒïœïŒăèĄšç€șăăăŠăăç¶æ ăćłăĄăćŸèż°ăăçčćłç ŽæŁèšćźćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒă«ăŠăčăŒăăŒïŒČïŒ”ïŒłïŒšçȘć „ăç€șćăăæŒćșæ æ§ăèšćźăăćŸă«ăæ°ăă«çčćłïŒäżçăçČćŸăăć Žćă«ăŻăćźèĄäžăźçŹŹïŒçčć„ćłæć€ćăç ŽæŁăăăć Žćă«ăăčăŒăăŒïŒČïŒ”ïŒłïŒšéæăćźèĄăăăȘăć ŽćăăăăăăŁăŠăćłïŒïŒïŒïŒïœïŒïŒïŒïœïŒăèĄšç€șăăăŠăăç¶æ ă§ăŻăæ°ăă«çčćłïŒäżçăçČćŸăăăćŠăăć€ć„ăăćŠçăćźèĄăăçČćŸăăć Žćă«ăŻăæŒćșæ æ§ăćăæżăăăăăźćŠçăćźèĄăăăăă«æ§æăăŠăăăäŸăă°ăçčćłïŒäżçăæ°ăă«çČćŸăăć Žćă«ăŻăćłïŒïŒïŒïŒïœïŒă«ç€șăăé ăæ°ăă«çČćŸăăçčćłïŒäżçăźæ°ă«ćŻŸćżăăŠé ăăăæŒćșăćźèĄăăăăăăă«ăăăăčăŒăăŒïŒČïŒ”ïŒłïŒšçȘć „ăç€șćăăæŒćșăźćźèĄäžă«ăčăŒăăŒïŒČïŒ”ïŒłïŒšçȘć „ć„æ©ăæ¶æ» ăăć Žćă§ăăŁăŠăéæè ă«éćæăźäžăăăăšăźçĄăæŒćșăćźèĄăăăăšăă§ăăă In addition, after setting the state in which FIGS. 164 (a) and 164 (b) are displayed, that is, the effect mode suggesting the entry of Super RUSH in the special figure discard setting process (see S4643 in FIG. If the special figure 1 hold is acquired, the super RUSH game may not be executed when the first special symbol change being executed is discarded. Therefore, in the state where FIGS. 164 (a) and 164 (b) are displayed, a process of determining whether or not the special figure 1 hold is newly acquired is executed, and if it is acquired, the effect mode is switched. It is configured to execute the processing of. For example, when the special figure 1 hold is newly acquired, the effect that the peak shown in FIG. 164 (a) moves away corresponding to the newly acquired number of the special figure 1 hold is executed. As a result, even if the super RUSH rushing opportunity disappears during the execution of the effect suggesting the rushing into the super RUSH, it is possible to execute the effect that does not give a sense of discomfort to the player.
ăŸăăćłïŒïŒïŒïŒïœïŒïŒïŒïœïŒă§ăŻăçčćłïŒäżççæ°ăæžć°ăăăăăšă§ăčăŒăăŒïŒČïŒ”ïŒłïŒšéæăćźèĄăăăć ŽćăźæŒćșć ćźčă«ă€ăăŠèȘŹæăăăăăăă仄ć€ă«ăăçčćłïŒäżççæ°ăćąć ăăăăăšă§ăčăŒăăŒïŒČïŒ”ïŒłïŒšéæăćźèĄăăăć Žćă«ăăčăŒăăŒïŒČïŒ”ïŒłïŒšçȘć „ăç€șćăăæŒćșăćźèĄăăăăăăźć ŽćăçŸćšăăçčćłïŒäżçæ°ăïŒććąć ăăăăšă§æć©æéïŒăčăŒăăŒïŒČïŒ”ïŒłïŒšéæăćźèĄăăăæéïŒăèšćźăăăç¶æ ïŒćąć æć©ç¶æ ïŒă§ăăăăć€ć„ăăćŠçăćźèĄăăćąć æć©ç¶æ ă§ăăăšć€ć„ăăć Žćă«ăæźćłćœăăéæăćźèĄăăăăćŠăăć€ć„ăăăăăźć€ć„ă§ăŻăćźèĄäžăźæźéćłæć€ćăźæœéžç”æăćăłăæźćłäżçăăăŠăăæ ć ±ă«ćșă„ăć èȘăżćŠçïŒäžèż°ăăććźæœćœąæ ă«ăŠćźèĄăăăçčć„ćłæă«ćŻŸăăć èȘăżćŠçăšćäžăźćŠçăæźéćłæă«ćŻŸăăŠćźèĄăăćŠçă«çžćœïŒă«ăŠæźćłćœăăćœéžăăæ ć ±ăć«ăŸăăŠăăăăźäșćć€ć„ç”æïŒć èȘăżç”æïŒă«ćșă„ăăŠæźćłćœăăéæăćźèĄăăăăćŠăăć€ć„ăăăăăăăŠăæźćłćœăăéæăćźèĄăăăăšć€ć„ăăć Žćă«ăéăăȘăçčćłïŒäżçăćąć ăăæ©äŒăć°æ„ăăăăšăç€șćăăăăăźăčăŒăăŒïŒČïŒ”ïŒłïŒšçȘć „æŒćșăćźèĄăăă Further, in FIGS. 164 (a) and 164 (b), the contents of the effect when the super RUSH game is executed by reducing the number of reserved balls in the special figure 1 have been described. Even when the super RUSH game is executed by increasing the number of balls, an effect suggesting the entry of the super RUSH is executed. In this case, the process of determining whether the advantageous period (the period during which the super RUSH game is executed) is set (increased advantageous state) is executed by increasing the number of reservations in Special Figure 1 by one. , When it is determined that the game is in an increasing advantageous state, it is determined whether or not the game per normal figure is executed. In this determination, the lottery result of the fluctuation of the normal symbol being executed and the pre-reading process based on the information held in the normal symbol (the same process as the pre-reading process for the special symbol executed in each of the above-described embodiments is performed as the normal symbol. Whether or not the game per normal figure is executed is determined based on the pre-determination result (pre-reading result) of whether or not the information to be won per normal figure is included in (corresponding to the process to be executed for). Then, when it is determined that the game per normal figure is executed, the super RUSH rush effect is executed to suggest that the opportunity to increase the special figure 1 hold will soon come.
ăăźăčăŒăăŒïŒČïŒ”ïŒłïŒšçȘć „æŒćșăźæŒćșæ æ§ăšăăŠăŻăçčćłïŒäżçæ°ăćąć ăăăăăšă§ïŒćłé»ććœčç©ïŒïŒïŒă«çăć „èłăăăăăšă§ïŒăăčăŒăăŒïŒČïŒ”ïŒłïŒšéæăćźèĄăăăăăšăéæè ă«ć ±ç„ăăć ±ç„æ æ§ăèšćźăăăăăăă«ăăăéæè ă«ćŻŸăăŠăčăŒăăŒïŒČïŒ”ïŒłïŒšéæăćźèĄăăăăăăźæĄä»¶ăæç«ăăæăăăăăšăă§ăăăăȘăăæŹćźæœćœąæ ă§ăŻăăčăŒăăŒïŒČïŒ”ïŒłïŒšéæăćźèĄăăăăăăźæĄä»¶ăéæè ăææĄćŻèœăćłăĄăçčćłïŒäżççæ°ăæžć°ăăăăăšă§ăčăŒăăŒïŒČïŒ”ïŒłïŒšéæăćźèĄăăăć ŽćăšăçčćłïŒäżççæ°ăćąć ăăăăăšă§ăčăŒăăŒïŒČïŒ”ïŒłïŒšéæăćźèĄăăăć Žćăšăăéæè ăèć„ćŻèœăšăȘăæŒćșăćźèĄăăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăäŸăă°ăăčăŒăăŒïŒČïŒ”ïŒłïŒšéæăćźèĄăăăæĄä»¶ăæç«ăæăç¶æ ă§ăăăăšăźăżăéæè ă«ć ±ç„ăăéæè ă«ćŻŸăăŠçčćłïŒäżçæ°ăćąć ăăăéæăćźèĄăăăăæžć°ăăăéæăćźèĄăăăăéžæăăăăăă«æ§æăăŠăèŻăă As an effect mode of this super RUSH rush effect, the player is notified that the super RUSH game will be executed by increasing the number of holdings in Special Figure 1 (by winning a ball in the right electric accessory 164). The notification mode is set. This makes it easier for the player to establish the conditions for executing the super RUSH game. In this embodiment, the player can grasp the conditions for executing the super RUSH game, that is, the case where the super RUSH game is executed by reducing the number of balls reserved in special figure 1 and the case where the super RUSH game is executed and reserved in special figure 1. The case where the super RUSH game is executed by increasing the number of balls and the case where the super RUSH game is executed are configured to execute an effect that allows the player to identify, but the present invention is not limited to this, and for example, the super RUSH game is executed. It is configured to notify the player only that the condition to be performed is likely to be satisfied, and to let the player select whether to execute a game in which the number of reservations is increased or a game in which the number of reservations is decreased. You may.
æŹĄă«ăćłïŒïŒïŒăćç §ăăŠăăčăŒăăŒïŒČïŒ”ïŒłïŒšäžă«ćźèĄăăăæŒćșăźć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒăŻăăčăŒăăŒïŒČïŒ”ïŒłïŒšäžăźæŒćșç»éąăźäžäŸăç€șăăćłă§ăăăăčăŒăăŒïŒČïŒ”ïŒłïŒšéæăćźèĄăăăăšăéćžžăźïŒČïŒ”ïŒłïŒšéæăăăçăć€ćæéăźçŹŹïŒçčć„ćłæć€ćăćźèĄăăæăăȘăăăăç”æăšăăŠć°ćœăăéæăźćźèĄééăçăăȘăćäœæéă«ăăăć°ćœăăéæăźćźèĄćæ°ăéćžžăźïŒČïŒ”ïŒłïŒšéæăăăć€ăăăăăšăă§ăăăăăŁăŠăăčăŒăăŒïŒČïŒ”ïŒłïŒšéæäžăŻăéćžžăźïŒČïŒ”ïŒłïŒšéæäžăăăéæè ă«æć©ăȘéææéăšăȘăăăăăŠăăčăŒăăŒïŒČïŒ”ïŒłïŒšéæäžăŻăćłïŒïŒïŒïŒïœïŒă«ç€șăăéăăäž»èĄšç€șé ćïœă«ăăčăŒăăŒïŒČïŒ”ïŒłïŒšăăźæćăèĄšç€șăăăăšć ±ă«ăè€æ°ăźćźçź±ïŒïŒïŒïœăćźçź±ïŒïŒïŒïœăèĄšç€șăăăăăăăŠăćŻèĄšç€șé ćïœă«ăŻăăčăăŒăăąăăăăźæćăèĄšç€șăăăă Next, with reference to FIG. 165, the contents of the effect executed during the super RUSH will be described. FIG. 165 is a diagram showing an example of an effect screen during Super RUSH. When the super RUSH game is executed, the second special symbol variation with a shorter fluctuation time than the normal RUSH game is likely to be executed. As a result, the execution interval of the small hit game is shortened and the small hit game is executed in a unit time. The number of times can be increased as compared with the normal RUSH game. Therefore, during the super RUSH game, the game period is more advantageous to the player than during the normal RUSH game. Then, during the Super RUSH game, as shown in FIG. 165 (a), the characters "Super RUSH" are displayed in the main display area Dm, and a plurality of treasure chests 812a to 812c are displayed. Then, the characters "speed up" are displayed in the sub-display area Ds.
ă€ăŸăăăčăŒăăŒïŒČïŒ”ïŒłïŒšéæäžăŻă珏ïŒçčć„ćłæć€ćăźć€ćæéăçæéïŒäŸăă°ăïŒïŒïŒç§ïŒăšăȘăăïŒćăźçŹŹïŒçčć„ćłæć€ćăźć€ćæéăçšăăŠçŹŹïŒçčć„ćłææœéžăźæœéžç”æăç€șćăăæŒćșïŒćźçź±ăèĄšç€șăăæŒćșïŒăšăæœéžç”æăć ±ç„ăăæŒćșïŒćźçź±ăéæŸăäžèș«ăèĄšç€șăăæŒćșïŒăšăéæè ă«ćăăæăćźèĄăăăăšăć°éŁăšăȘăăăăäșăè€æ°ăźćźçź±ïŒïŒïŒïœăćźçź±ïŒïŒïŒïœăèĄšç€șăăŠăăăé©ćźæœéžç”æă«ćșă„ăăŠćźçź±ăéæŸăăăæŒćșăćźèĄăăăăăă«æ§æăăŠăăă That is, during the super RUSH game, the fluctuation time of the second special symbol fluctuation is short (for example, 0.5 seconds), and the second special symbol lottery is drawn using the fluctuation period of one second special symbol fluctuation. Since it is difficult for the player to easily understand the effect of suggesting the result (the effect of displaying the treasure box) and the effect of notifying the lottery result (the effect of opening the treasure box and displaying the contents), there are a plurality of effects in advance. The treasure chests 812a to 812c are displayed, and the effect of opening the treasure chests is executed based on the lottery result as appropriate.
ć ·äœçă«ăŻăèĄšç€șæ æ§ïŒäŸăă°ăèČăăă¶ă€ăłïŒăç°ăȘăăăè€æ°ăźćźçź±ăäșăèĄšç€șăăŠăăăćźèĄăăă珏ïŒçčć„ćłæăźæœéžç”æă«ćżăăćźçź±ăéæŸăăăæŒćșăćźèĄăăăăă«æ§æăăŠăăăăăźć Žćă珏ïŒçčć„ćłæăźæœéžç”æăéæè ă«æć©ăšăȘăæœéžç”æăšăăŠăäŸăă°ă性ćœăăéæăźç”äșćŸă«ććșŠæœçąșç¶æ ăèšćźăăă性ćœăăă«ćœéžăăŠăăć ŽćăŻăèčèČăéèČăźè±ȘèŻăȘćźçź±ăéæŸăăăéæè ă«äžć©ăšăȘăæœéžç”æăšăăŠăäŸăă°ă性ćœăăéæăźç”äșćŸă«éćžžç¶æ ăèšćźăăă性ćœăăăćłăĄăïŒČïŒ”ïŒłïŒšéæăç”äșăă性ćœăăă«ćœéžăăŠăăć ŽćăŻăăăăăăźćźçź±ăéæŸăăăæŒćșăćźèĄăăăă Specifically, a plurality of treasure chests having different display modes (for example, color and design) are displayed in advance, and an effect of opening the treasure chest according to the lottery result of the second special symbol to be executed is executed. It is configured in. In this case, as a lottery result in which the lottery result of the second special symbol is advantageous to the player, for example, when the big hit in which the latent state is set again after the big hit game is won, the rainbow color or the golden color As a result of the lottery that opens the luxurious treasure box and is disadvantageous to the player, for example, if the jackpot whose normal state is set after the jackpot game ends, that is, the jackpot at the end of the RUSH game is won, it is tattered. The effect of opening the treasure chest is executed.
ăăźăăă«ăäșăèĄšç€șæ æ§ăźç°ăȘăè€æ°ăźćźçź±ăèĄšç€șăăŠăăăăšă§ă珏ïŒçčć„ćłææœéžăźç”æă«ćżăăŠèĄšç€șăăăŠăăćźçź±ăźèĄšç€șæ æ§ăćŻć€ăăăæŒćșăćźèĄăăȘăăšăăæœéžç”æăç€șćăăæŒćșïŒéæŸăăćźçź±ăźèĄšç€șæ æ§ăç°ăȘăăăæŒćșïŒăćźèĄăæăăăăăšăă§ăăă By displaying a plurality of treasure chests having different display modes in advance in this way, the lottery result can be obtained without performing an effect of changing the display mode of the treasure chests displayed according to the result of the second special symbol lottery. It is possible to facilitate the execution of an effect that suggests (an effect that makes the display mode of the treasure box to be opened different).
ăăă«ăæŹćźæœćœąæ ă§ăŻăïŒČïŒ”ïŒłïŒšéæïŒăčăŒăăŒïŒČïŒ”ïŒłïŒšéæïŒäžă«äž»ăšăăŠćźèĄăăă珏ïŒçčć„ćłæă«äżçèšæ¶æ©èœăæăăăŠăăȘăăăăäŸăă°ăäżçèšæ¶ăăăŠăă珏ïŒçčć„ćłæăźć „èłæ ć ±ăäșćă«ć€ć„ăăăăźäșćć€ć„ç”æă«ćșă„ăăŠăćœè©Čć „èłæ ć ±ă«ćșă„ă珏ïŒçčć„ćłæć€ćăćźèĄăăăćăźæéăăæœéžç”æăç€șćăăæŒćșïŒæèŹăć èȘăżæŒćșïŒăćźèĄăăăăšăă§ăăȘăăăă«æ§æăăŠăăăăăŁăŠăć珏ïŒçčć„ćłææœéžăźæœéžç”æăç€șćăăæŒćșăćźèĄăăæéăé·ăèšćźăéŁăăăăäžèż°ăăäșăèĄšç€șæ æ§ăźç°ăȘăè€æ°ăźćźçź±ăèĄšç€șăăŠăăăăšăźæŒćșćčæăăăé«ăăăăšăă§ăăă Further, in the present embodiment, since the second special symbol mainly executed during the RUSH game (super RUSH game) does not have the hold storage function, for example, the winning information of the second special symbol that is held and stored can be stored. It is not possible to perform an effect (so-called look-ahead effect) that suggests the lottery result from the period before the second special symbol change based on the winning information is executed based on the pre-determination result. It is configured in. Therefore, since it is difficult to set a long period for executing the effect suggesting the lottery result of each second special symbol lottery, it is possible to further enhance the effect of displaying a plurality of treasure chests having different display modes in advance. can.
ăȘăăæŹćźæœćœąæ ăźăăă«äșăèĄšç€șæ æ§ăźç°ăȘăè€æ°ăźćźçź±ăèĄšç€șăăæ§æăçšăăć Žćă«ăŻăćæă«èĄšç€șăăăćźçź±ăźèĄšç€șæ°ăăèĄšç€șæ æ§ăă©ăłăă ă«èšćźăăŠăèŻăăăæœçąșç¶æ äžă«ăăăéæćæ°ïŒçčć„ćłææœéžăźćźèĄćæ°ïŒă«ćżăăŠèĄšç€șæ æ§ăćŻć€ăăăăăă«æ§æăăŠăèŻăăăŸăăçŸćšăźçčćłäżççæ°ïŒçŹŹïŒçčć„ćłæăźäżççæ°ïŒăèȘăżćșăăèȘăżćșăăç”æă«ćșă„ăăŠăčăŒăăŒïŒČïŒ”ïŒłïŒšéæăç”äșăæăç¶æ ăćŠăăć€ć„ăăăăźć€ć„ç”æă«ćșă„ăăŠćźçź±ăźèĄšç€șæ æ§ăèĄšç€șæ°ăćŻć€ăăăăăă«æ§æăăŠăèŻăăăăźăăă«æ§æăăăăšă§ăćźçź±ăźèĄšç€șæ æ§ăèĄšç€șæ°ăçšăăŠçŹŹïŒçčć„ćłææœéžăźæœéžç”æă ăă§ăŻçĄăăăčăŒăăŒïŒČïŒ”ïŒłïŒšéæăźéæç¶æłăéæè ă«ææĄăăăăăšăă§ăăăăăéæăźèè¶Łăćäžăăăăăšăă§ăăă When using a configuration in which a plurality of treasure chests having different display modes are displayed in advance as in the present embodiment, the number of treasure chests displayed at the same time and the display mode may be randomly set, or the latent probability may be set. The display mode may be changed according to the number of games played (the number of times the special symbol lottery is executed) in the state. In addition, the current number of reserved balls of the special figure (the number of reserved balls of the first special symbol) is read, and based on the read result, it is determined whether or not the super RUSH game is likely to end, and the treasure box is determined based on the determination result. It may be configured to change the display mode and the number of displays. With this configuration, not only the lottery result of the second special symbol lottery but also the game status of the super RUSH game can be grasped by the player using the display mode and the number of displays of the treasure box. Can be improved.
æŹĄă«ăćłïŒïŒïŒïŒïœïŒăćç §ăăŠăăčăŒăăŒïŒČïŒ”ïŒłïŒšéæäžă«ăăăŠăăčăŒăăŒïŒČïŒ”ïŒłïŒšéæăźç”äșăç€șćăăæŒćșăźæŒćșć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒïŒïœïŒăŻăăčăŒăăŒïŒČïŒ”ïŒłïŒšéæăźç”äșăç€șćăăç”äșç€șćæŒćșă«ăŠèĄšç€șăăăèĄšç€șç»éąăźäžäŸăç€șăăćłă§ăăăäžèż°ăăéăăæŹćźæœćœąæ ă§ăŻçčćłäżççæ°ïŒçŹŹïŒçčć„ćłæăźäżççæ°ïŒăçčćźæ°ïŒïŒććăŻïŒćïŒă§ăăć Žćă«ăăčăŒăăŒïŒČïŒ”ïŒłïŒšéæăćźèĄăăăăăă«æ§æăăŠăăăăčăŒăăŒïŒČïŒ”ïŒłïŒšéæäžă«ćźèĄăăăéæïŒćłæăĄéæïŒă«ăăŁăŠă珏ïŒçčć„ćłæăźäżççæ°ïŒçčćłïŒäżççæ°ïŒăćąć ăćŸăăăă«éæç€ïŒïŒăźćłćŽé ćăæ§æăăăŠăăïŒćłïŒïŒïŒćç §ïŒă Next, with reference to FIG. 165 (b), the production content of the effect suggesting the end of the super RUSH game during the super RUSH game will be described. FIG. 165 (b) is a diagram showing an example of a display screen displayed in an end suggestion effect suggesting the end of the super RUSH game. As described above, in the present embodiment, when the number of reserved balls of the special figure (the number of reserved balls of the first special symbol) is a specific number (1 or 2), the super RUSH game is configured to be executed. The right side area of the game board 13 is configured so that the number of reserved balls of the first special symbol (the number of reserved balls of special figure 1) can be increased by the game (right-handed game) executed during the super RUSH game. (See Fig. 157).
ăăŁăŠăăčăŒăăŒïŒČïŒ”ïŒłïŒšéæäžă«ăăăŠçčćłïŒäżççæ°ăćąć ăćłăĄăçčćłïŒäżççæ°ăïŒćăăïŒćă«ćąć ăăŠăăŸăăăšă§ăčăŒăăŒïŒČïŒ”ïŒłïŒšéæăç”äșăăć ŽćăăăăăăźăăăȘć Žćă«ăćłïŒïŒïŒïŒïœïŒă«ç€șăăăăăȘç”äșç€șćæŒćșăćźèĄăăăăćłïŒïŒïŒïŒïœïŒă«ç€șăăç¶æ ăŻăçčćłïŒäżççæ°ăïŒćă§ăăŁăŠăăčăŒăăŒïŒČïŒ”ïŒłïŒšéæäžă«ăăăŠæźéćłæăźćœăăă«ćœéžïŒćœéžçąșçïŒïŒïŒïŒïŒăăćłé»ććœčç©ïŒïŒïŒăéæŸăăăéă«ćźèĄăăăç”äșç€șćæŒćșă§ăăăäž»èĄšç€șé ćïœă«ăŻăăăŁă©ăŻăżïŒïŒïŒăăăăăżèŸŒăă§ăăŸăăăčăŒăăŒïŒČïŒ”ïŒłïŒšéæăç”äșăăăăšăç€șćăăèĄšç€șæ æ§ăèĄšç€șăăăăăăăŠăćŻèĄšç€șé ćïœă«ăŻăăç”äșăźăăłăăăźæćăèĄšç€șăăăă Therefore, the super RUSH game may end when the number of special figure 1 reserved balls increases during the super RUSH game, that is, the number of special figure 1 reserved balls increases from 2 to 3. In such a case, the end suggestion effect as shown in FIG. 165 (b) is executed. In the state shown in FIG. 165 (b), the number of reserved balls in Special Figure 1 is 2, and the player wins the normal symbol during the Super RUSH game (winning probability 1/30), and the right electric accessory 164 It is an end suggestion effect executed when the character is opened, and a display mode suggesting that the character 811 crouches down and the super RUSH game ends is displayed in the main display area Dm. Then, the characters "Pinch of end" are displayed in the sub-display area Ds.
ăăźăăă«ç”äșç€șćæŒćșăćźèĄăăăăšă«ăăăăčăŒăăŒïŒČïŒ”ïŒłïŒšéæäžă«ćłé»ććœčç©ïŒïŒïŒă«çăć „èłăăăçčćłïŒäżççæ°ăćąć ăăăăšă«ăăăčăŒăăŒïŒČïŒ”ïŒłïŒšéæăéćžžăźïŒČïŒ”ïŒłïŒšéæăžăšç§»èĄăăć Žćă«éæè ă«éćæăäžăăŠăăŸăăăšăæć¶ăăăăšăă§ăăăăȘăăćłïŒïŒïŒïŒïœïŒă«ç€șăăäŸă§ăŻăăčăŒăăŒïŒČïŒ”ïŒłïŒšéæăç”äșăăèŠć ăćłăĄăçčćłïŒäżççæ°ăćąć ăăăăšă«ăăăčăŒăăŒïŒČïŒ”ïŒłïŒšéæăç”äșăăç¶æ ă«ăăăŠăçčćłïŒäżççæ°ăćąć ăæăç¶æ ïŒæźćłćœăăéæăćźèĄăăăç¶æ ïŒă§ăăăăšăéæè ă«ć ±ç„ăăȘăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăäŸăă°ăăćłæăĄăäžæăăŠăŠă”ăźăäŒæ©ăăăăăźăłăĄăłăăèĄšç€șăăæźćłćœăăéæäžă«çăćłé»ććœčç©ïŒïŒïŒăžăšć „èłăăéŁăăăæĄć ć ±ç„ăćźèĄăăŠăèŻăăăăă«ăăăçčćłïŒäżççæ°ăźćąć ă«ćșă„ăăŠăčăŒăăŒïŒČïŒ”ïŒłïŒšéæăç”äșăăŠăăŸăăăšăæć¶ăăăăšăă§ăăăšć ±ă«ăéæè ă«ćŻŸăăŠăčăŒăăŒïŒČïŒ”ïŒłïŒšéæäžă«çŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«èĄšç€șăăăèĄšç€șć ćźčăæłšèŠăăăăăšăă§ăăăăăæŒćșćčæăé«ăăăăšăă§ăăă By executing the end suggestion effect in this way, the right electric accessory 164 wins a ball during the super RUSH game, and the super RUSH game shifts to the normal RUSH game due to the increase in the number of reserved balls in Special Figure 1. If this is done, it is possible to prevent the player from giving a sense of discomfort. In the example shown in FIG. 165 (b), the factor for ending the super RUSH game, that is, in the state where the super RUSH game ends due to the increase in the number of balls reserved in special figure 1, the number of balls held in special figure 1 increases. It is configured not to notify the player that it is in a state where it is easy to increase (a state in which the game is executed per normal figure), but it is not limited to this, for example, "Stop right-handed and rest the rabbit. You may display the comment "Let's do it" and execute a guidance notification that makes it difficult for the ball to win the right electric accessory 164 during the game. As a result, it is possible to prevent the Super RUSH game from ending based on the increase in the number of reserved balls in Special Figure 1, and the display surface of the third symbol display device 81 during the Super RUSH game for the player. Since the display content displayed on the screen can be watched, the effect of the effect can be enhanced.
ăŸăăćłïŒïŒïŒïŒïœïŒă«ç€șăăç”äșç€șćæŒćșăźćźèĄăżă€ăăłă°ăšăăŠăŻăæźćłćœăăéæăźéć§ăżă€ăăłă°ă§ăèŻăăăæźćłćœăăćœéžăăŠăăæźéćłæć€ćïŒć€ćæéïŒïŒç§ăïŒïŒç§ïŒăźéć§ăżă€ăăłă°ăăćœè©Čæźéćłæć€ćăźæźć€ćæéăæćźæéïŒäŸăă°ïŒç§ïŒăšăȘăŁăăżă€ăăłă°ăăæźéćłæäżççă«ć«ăŸăăæ ć ±ăäșćă«ć€ć„ăăăăźäșćć€ć„ç”æă«ćșă„ăăŠèšćźăăæćźăżă€ăăłă°ïŒäŸăă°ăæźćłćœăăéæăćźèĄăăăïŒïŒç§ćïŒă§ăèŻăă Further, the execution timing of the end suggestion effect shown in FIG. 165 (b) may be the start timing of the game per normal figure, or the normal symbol variation (variation time 10 seconds to 30 seconds) that is won per normal figure. The start timing, the timing at which the remaining fluctuation time of the normal symbol fluctuation reaches a predetermined time (for example, 5 seconds), and the information contained in the normal symbol holding ball are determined in advance, and a predetermined value is set based on the preliminary determination result. The timing may be (for example, 30 seconds before the game is executed per normal figure).
ăăă«ăäžèż°ăăæĄć ć ±ç„ïŒćłæăĄéæăäžæăăăăăšă§æźćłćœăăéæäžă«çăćłé»ććœčç©ïŒïŒïŒăžăšć „èłăăéŁăăăæĄć ć ±ç„ïŒăćźèĄăăć Žćă«ăŻăăăźæĄć ć ±ç„ăźć ±ç„ć ćźčăææĄăăŠăăćłæăĄéæăäžæăăăć Žćă«ăäžæćă«ćźèĄăăŠăăćłæăĄéæă«ăăŁăŠçșć°ăăăçăćłé»ććœčç©ïŒïŒïŒăžăšć „èłăćŸăȘăçšćșŠăźæéăçąșäżăăŠæĄć ć ±ç„ăćźèĄăăăšèŻăăäŸăă°ăæźćłćœăăéæăćźèĄăăăïŒïŒç§ćă«æĄć ć ±ç„ăćźèĄăăăăă«æ§æăăăšèŻăăăăă«ăăăæĄć ć ±ç„ăææĄăăéæè ă«ćŻŸăăŠçčćłïŒäżççæ°ăćąć ăăăȘăéæăçąșćźă«ćźèĄăăăăăšăă§ăăăăŸăăćźéă«æźćłćœăăéæăćźèĄăăăȘăć ŽćăăäŸăă°ăæźéćłæäżççă«ć«ăŸăăæ ć ±ăäșćă«ć€ć„ăăïŒïŒç§ćŸă«æźćłćœăăéæăćźèĄăăăăšäșćć€ć„ăăć ŽćăćłăĄăćłæăĄéæăäžæăăȘăăŠăçčćłïŒäżççæ°ăćąć ăćŸăȘăăżă€ăăłă°ă«ăŠäžèż°ăăç”äșç€șćæŒćșïŒæèŹăăŹă»æŒćșïŒăćźèĄăăăăă«æ§æăăŠăèŻăă Further, when the above-mentioned guidance notification (guidance notification that makes it difficult for the ball to win the right electric accessory 164 during the normal game by interrupting the right-handed game) is executed, the notification content of the guidance notification is executed. If the right-handed game is interrupted after grasping It is preferable to execute the notification, and for example, it is preferable to configure the guidance notification to be executed 10 seconds before the game per game is executed. As a result, it is possible to reliably execute the game in which the number of reserved balls in Special Figure 1 is not increased for the player who has grasped the guidance notification. In addition, when the game per game is not actually executed, or when, for example, the information contained in the normal symbol holding ball is determined in advance and it is determined in advance that the game per game will be executed 60 seconds later, that is, the right. The above-mentioned end suggestion effect (so-called Gase effect) may be executed at a timing when the number of reserved balls cannot be increased even if the striking game is not interrupted.
äžèż°ăăćłïŒïŒïŒïŒïœïŒă§ăŻăçčćłïŒäżççæ°ăćąć ăăăăšă«ăăçčćłïŒäżççæ°ăçčćźæ°ïŒïŒććăŻïŒćïŒă§ăŻçĄăăȘăăăčăŒăăŒïŒČïŒ”ïŒłïŒšéæăç”äșăćŸăć Žćă«ćźèĄăăăç”äșç€șćæŒćșăèȘŹæăăăăéă«ăçčćłïŒäżççæ°ăæžć°ăăăăšă«ăăçčćłïŒçčćłïŒäżççæ°ăçčćźæ°ïŒïŒććăŻïŒćïŒă§ăŻçĄăăȘăăăčăŒăăŒïŒČïŒ”ïŒłïŒšéæăç”äșăćŸăć Žćăăăă In FIG. 165 (b) described above, it is executed when the number of reserved balls in Special Figure 1 increases and the number of reserved balls in Special Figure 1 is no longer a specific number (1 or 2), and the super RUSH game can be completed. The end suggestion effect was explained, but conversely, as the number of reserved balls in Special Figure 1 decreases, the number of reserved balls in Special Figure 1 is no longer a specific number (1 or 2), and the Super RUSH game ends. In some cases.
ăăă§ăćłïŒïŒïŒăćç §ăăŠăçčćłïŒäżççæ°ăæžć°ăăăăšă§ăčăŒăăŒïŒČïŒ”ïŒłïŒšéæăç”äșăăć Žćă«ćźèĄăăăç”äșç€șćæŒćșă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒăŻăçčćłïŒäżççæ°ăæžć°ăăăăšă§ăčăŒăăŒïŒČïŒ”ïŒłïŒšéæăç”äșăăć Žćă«ćźèĄăăăç”äșç€șćæŒćșăźæŒćșç»éąăźäžäŸăç€șăăćłă§ăăăćłïŒïŒïŒă«ç€șăăç¶æ ăŻăçčćłïŒäżççæ°ăïŒćăźç¶æ ă§ăăŁăŠăćźèĄäžăźçŹŹïŒçčć„ćłæć€ćăźæźć€ćæéăïŒïŒïŒç§ăźç¶æ ă§ăăăćłïŒïŒïŒă«ç€șăăéăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąăźäž»èĄšç€șé ćïœă«ăŻăäžèż°ăăćłïŒïŒïŒïŒïœïŒă«ç€șăăèĄšç€șæ æ§ăšćæ§ăźèĄšç€șæ æ§ă§ç”äșç€șćæŒćșăćźèĄăăăŠăăă Here, with reference to FIG. 166, the end suggestion effect executed when the super RUSH game ends due to the decrease in the number of reserved balls in Special FIG. 1 will be described. FIG. 166 is a diagram showing an example of an effect screen of an end suggestion effect executed when the super RUSH game ends due to a decrease in the number of reserved balls in Special Fig. 1. The state shown in FIG. 166 is a state in which the number of reserved balls in Special Figure 1 is one, and the remaining fluctuation time of the first special symbol change during execution is 1.5 seconds. As shown in FIG. 166, in the main display area Dm of the display surface of the third symbol display device 81, the end suggestion effect is executed in the same display mode as that shown in FIG. 165 (b) described above. ..
ăăźć ŽćăïŒïŒïŒç§ćŸă«çŹŹïŒçčć„ćłæć€ćăćæąèĄšç€șăăæŹĄăźçŹŹïŒçčć„ćłæć€ćăéć§ăăăăăšă§çčćłïŒäżççæ°ăïŒćă«ăȘăăčăŒăăŒïŒČïŒ”ïŒłïŒšéæăç”äșăăăăšă«ăȘăăăăŁăŠăćŻèĄšç€șé ćïœă«ăŻăăç”äșăźăăłăïŒïŒäżçăèČŻăăăăźæćăèĄšç€șăăăăăăźăăă«ç”äșç€șćæŒćșăćźèĄăăăăšă«ăăăéæè ă«ćŻŸăăŠăçčćłïŒäżççæ°ăćąć ăăăȘăăă°ăčăŒăăŒïŒČïŒ”ïŒłïŒšéæăç”äșăăŠăăŸăăăšăćăăæăć ±ç„ăăăăšăă§ăăă In this case, after 1.5 seconds, the first special symbol change is stopped and displayed, and the next first special symbol change is started, so that the number of balls reserved for special figure 1 becomes 0 and the super RUSH game ends. Become. Therefore, in the sub-display area Ds, the characters "Pinch to end !! Save hold" are displayed. By executing the end suggestion effect in this way, it is possible to inform the player in an easy-to-understand manner that the super RUSH game will end unless the number of reserved balls in Special Figure 1 is increased.
æŹćźæœćœąæ ă§ăŻăçčćłïŒäżççæ°ăæžć°ăăăć„æ©ăè€æ°èšăăŠăăăćłïŒïŒïŒă«ç€șăăéăăćźèĄäžăźçŹŹïŒçčć„ćłæć€ćăć€ćæéç”éă§ćæąèĄšç€șăăć Žćă«ć ăă珏ïŒçčć„ćłææœéžă«ăŠçčćźăźć°ćœăăïŒć°ćœăăïŒąïŒă«ćœéžăăćźèĄäžăźçŹŹïŒçčć„ćłæć€ćăćŒ·ć¶ćæąïŒç ŽæŁïŒăăć Žćăăăăäœăăźć„æ©ăæç«ăăïŒæç«ăćŸăïŒç¶æ ă«ăăăŠăăćłïŒïŒïŒă«ç€șăăç”äșç€șćæŒćșăćźèĄăăăăšă§ăéæè ă«ćŻŸăăŠăăčăŒăăŒïŒČïŒ”ïŒłïŒšéæăéćžžăźïŒČïŒ”ïŒłïŒšéæăžăšç§»èĄăăć Žćă«éæè ă«éćæăäžăăŠăăŸăăăšăæć¶ăăăăšăă§ăăă In the present embodiment, a plurality of triggers for reducing the number of reserved balls in Special Figure 1 are provided, and as shown in FIG. A specific small hit (small hit B) may be won in a special symbol lottery, and the first special symbol change being executed may be forcibly stopped (discarded). Regardless of the state in which any of the triggers is established (can be established), by executing the end suggestion effect shown in FIG. 166, the game is played when the super RUSH game shifts to the normal RUSH game for the player. It is possible to suppress giving a person a sense of discomfort.
ăȘăăćłïŒïŒïŒă«ç€șăăç”äșç€șćæŒćșăćźèĄăăăżă€ăăłă°ăšăăŠăŻăćźèĄäžăźçŹŹïŒçčć„ćłæć€ćăźæźć€ćæéăăć°ćœăăïŒąćœéžăăŠăă珏ïŒçčć„ćłæć€ćăźæźć€ćæéăć€ć„ăăăăźć€ć„ç”æă«ćșă„ăăŠçčćłïŒäżççæ°ăïŒćă«ăȘăăŸă§ăźæźæéăçźćșăăăăźçźćșç”æăæćźæéïŒäŸăă°ăïŒïŒç§ïŒăšăȘăăżă€ăăłă°ă§ćźèĄăăăăă«æ§æăăŠăèŻăăăçčćłïŒäżççæ°ăïŒćăăïŒćă«ăȘăŁăăżă€ăăłă°ăăæćźééïŒäŸăă°ăïŒïŒç§ééïŒă§ćźèĄăăăăă«æ§æăăŠăèŻăăćłăĄăçčćłïŒäżççæ°ăïŒćăźç¶æ ăŻăçčćłïŒäżççæ°ăïŒććąć ăăŠăăčăŒăăŒïŒČïŒ”ïŒłïŒšéæăç¶ç¶ăăç¶æ ă§ăăăăăçčćłïŒäżççæ°ăïŒćă«ăȘăćŸăăżă€ăăłă°ăć€ć„ăăăăšçĄăăçčćłïŒäżççæ°ăïŒćă«ăăăăăă«ç”äșç€șćæŒćșăćźèĄăăăăă«æ§æăăŠăèŻăă As the timing for executing the end suggestion effect shown in FIG. 166, the residual fluctuation time of the first special symbol fluctuation during execution and the residual fluctuation time of the second special symbol fluctuation in which the small hit B is won are determined. , Even if the remaining period until the number of reserved balls in Special Figure 1 becomes 0 is calculated based on the determination result, and the execution is performed at the timing when the calculation result becomes a predetermined period (for example, 10 seconds). Alternatively, it may be configured to execute at predetermined intervals (for example, 30-second intervals) from the timing when the number of reserved balls in Special Figure 1 is changed from 2 to 1. That is, in the state where the number of reserved balls in Special Figure 1 is 1, the number of reserved balls in Special Figure 1 becomes 0 because the Super RUSH game continues even if the number of reserved balls in Special Figure 1 increases by 1. It may be configured to execute the end suggestion effect in order to make the number of reserved balls in Special Figure 1 two without determining the timing to obtain.
äžèż°ăăéăăæŹćźæœćœąæ ă§ăŻăçčćłïŒäżççæ°ăćąć ăăć Žćăăæžć°ăăć ŽćăăăčăŒăăŒïŒČïŒ”ïŒłïŒšéæăç”äșăćŸăăăă«æ§æăăŠăăăăăăčăŒăăŒïŒČïŒ”ïŒłïŒšéæäžăźéæè ă«ćŻŸăăŠăçčćłïŒäżççæ°ăćąć ăăăăăšă§ăčăŒăăŒïŒČïŒ”ïŒłïŒšéæăç¶ç¶ăăăéæăšăçčćłïŒäżçæ°ăćąć ăăăȘăăăšă§ăčăŒăăŒïŒČïŒ”ïŒłïŒšéæăç¶ç¶ăăăéæăšăăćźèĄăăăăăšăă§ăăăšăăä»ăŸă§ă«çĄăæŹæ°ăȘéææ§ăæäŸăăăăšăă§ăăă As described above, in the present embodiment, since the super RUSH game can be completed regardless of whether the number of reserved balls in Special Figure 1 increases or decreases, the player during the super RUSH game So far, it is possible to execute a game in which the super RUSH game is continued by increasing the number of balls held in Special Figure 1 and a game in which the super RUSH game is continued by not increasing the number of balls held in Special Figure 1. It is possible to provide a novel playability that is not found in the game.
ăȘăăæŹćźæœćœąæ ăźæŒćșć ćźčăšăŻç°ăȘăăăäŸăă°ăçčćłïŒäżççæ°ăćąć ăăăăšă§ăčăŒăăŒïŒČïŒ”ïŒłïŒšéæăç”äșăăăç”äșæĄä»¶ăæç«ăæăç¶æ ă«ăŠćźèĄăăăç”äșç€șćæŒćșïŒćłïŒïŒïŒïŒïœïŒćç §ïŒăšăçčćłïŒäżççæ°ăæžć°ăăăăšă§ăčăŒăăŒïŒČïŒ”ïŒłïŒšéæăç”äșăăăç”äșæĄä»¶ăæç«ăæăç¶æ ă«ăŠćźèĄăăăç”äșç€șćæŒćșïŒćłïŒïŒïŒćç §ïŒăźæŒćșæ æ§ăćäžă«ăăćŻèĄšç€șé ćïœă«ăŠćłæăĄéæăç¶ç¶ăăăćŠăăéæè ă«éžæăăăæŒćșăćźèĄăăăăă«æ§æăăŠăèŻăăăăă«ăăăéæè ăéžæăăéææčæłăćłăĄăçčćłïŒäżççæ°ăćąć ăăăăăă«ćłæăĄéæăćźèĄăăăăšă§ăčăŒăăŒïŒČïŒ”ïŒłïŒšéæăç¶ç¶ăăăéææčæłăšăçčćłïŒäżççæ°ăćąć ăăăȘăăăă«ăăăăă«ćłæăĄéæăäžæăăăăšă§ăčăŒăăŒïŒČïŒ”ïŒłïŒšéæăç¶ç¶ăăăéææčæłăšă«ăăŁăŠăăčăŒăăŒïŒČïŒ”ïŒłïŒšéæăźç¶ç¶æéăç°ăȘăăăăăšăă§ăăăăăéæè ă«ææŹČçă«éæăèĄăăăăăšăă§ăăăăŸăăéæè ăèȘ€ăŁăéææčæłăéžæăăć Žćă«ăŻăăăźéææčæłăăčăŒăăŒïŒČïŒ”ïŒłïŒšéæăźç”äșæĄä»¶ăæç«ăăæăăăéææčæłăšăȘăăăăéæè ăźéžæăăéææčæłăćŸăźéæç”æă«äžăăćœ±éżăăă性ăăăăăăšăă§ăăă It should be noted that, different from the effect content of the present embodiment, for example, the end suggestion effect (FIG. 165) is executed in a state where the end condition for ending the super RUSH game is easily satisfied by increasing the number of reserved balls in Special Figure 1. (B)) and the end suggestion effect (see FIG. 166) executed in a state where the end condition for ending the super RUSH game is likely to be satisfied by reducing the number of reserved balls in Special Figure 1 are the same. , The sub-display area Ds may be configured to execute an effect that allows the player to select whether or not to continue the right-handed game. As a result, the game method selected by the player, that is, the game method in which the super RUSH game is continued by executing the right-handed game in order to increase the number of reserved balls in Special Figure 1, and the number of reserved balls in Special Figure 1 are increased. The duration of the super RUSH game can be different depending on the game method in which the super RUSH game is continued by interrupting the right-handed game in order to prevent the player from playing the game. Can be done. Further, when the player selects an erroneous game method, the game method becomes a game method that facilitates the establishment of the end condition of the super RUSH game. Therefore, the game method selected by the player is used as a later game result. The impact can be greater.
仄äžăèȘŹæăăăéăăæŹćźæœćœąæ ă§ăŻăčăŒăăŒïŒČïŒ”ïŒłïŒšéæăćźèĄăăăæéăçčćłïŒäżççæ°ăéŁç¶ăăçčćźçŻćČïŒïŒćăïŒćïŒăšăȘăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăäŸăă°ăééŁç¶ăźçŻćČă«ăčăŒăăŒïŒČïŒ”ïŒłïŒšéæăćźèĄăăăçčćłïŒäżççæ°ăèšćźăăăăă«æ§æăăŠăèŻăăäŸăă°ăçčćłïŒäżççæ°ăïŒćăšïŒćăźć Žćă«ăčăŒăăŒïŒČïŒ”ïŒłïŒšéæăćźèĄăăăăăă«æ§æăăŠăèŻăăăăźć Žćăç”äșç€șćæŒćșăšăăŠăçčćłïŒäżççæ°ăïŒćăăïŒćă«ăȘăćŸăć ŽćăšăïŒćăăïŒćă«ăȘăćŸăć Žćă«ăŻăäžèż°ăăćłïŒïŒïŒïŒïœïŒăćăłćłïŒïŒïŒăšćæ§ăźç”äșç€șćæŒćșăćźèĄăăçčćłïŒäżççæ°ăïŒćăăïŒćăćăŻïŒćăăïŒćă«ăȘăćŸăć Žćă«ăŻăăčăŒăăŒïŒČïŒ”ïŒłïŒšăźç”äșăç€șćăăăźă§ăŻçĄăăăčăŒăăŒïŒČïŒ”ïŒłïŒšéæăźćŸ æ©ç¶æ ăžăšç§»èĄăăăăšăç€șćăăæŒćșăšăăŠćŸ æ©æŒćșăćźèĄăăăăă«æ§æăăăšèŻăăă€ăŸăăäžèż°ăăäŸă«ăăă°ăçčćłïŒäżççæ°ăïŒćăźć ŽćăŻăçčćłïŒäżççæ°ăæžć°ăăŠăăćąć ăăŠăăčăŒăăŒïŒČïŒ”ïŒłïŒšéæăćźèĄăăăăăšă«ăȘăăăăçčćłïŒäżççæ°ăïŒćăźć ŽćăăïŒćăźć Žćă«æŻăčăŠăăčăŒăăŒïŒČïŒ”ïŒłïŒšéæăćźèĄăăæăç¶æ ïŒćŸ æ©ç¶æ ïŒăšăȘăăăăćŸ æ©æŒćșăćźèĄăăăăšă«ăăăăźæšăéæè ă«ćăăæăć ±ç„ăăăăšăă§ăăăăŸăăăăźć ŽćăçčćłïŒäżççæ°ăïŒćăźć Žćă«ćźèĄăăă珏ïŒçčć„ćłæć€ćïŒä»ćăźçŹŹïŒçčć„ćłææœéžă§çšăăçčćłïŒäżççăć·źăćŒăăç¶æ ă§çčćłïŒäżççæ°ăïŒćăšăȘăć ŽćăźçŹŹïŒçčć„ćłæć€ćïŒă«ăŠéžæăăăć€ćæéăçčćłïŒäżççæ°ăïŒćăźć ŽćăăïŒćăźć Žćă«æŻăčăŠăçăăȘăăăă«æ§æăăŠăèŻăăăăă«ăăăćŸ æ©ç¶æ ăăăčăŒăăŒïŒČïŒ”ïŒłïŒšéæăžăšç§»èĄăăæăăăăăšăă§ăăćŸ æ©ç¶æ ă«ç§»èĄăăéæè ă«ćŻŸăăŠææŹČçă«éæăèĄăăăăăšăă§ăăă As described above, in the present embodiment, the period during which the super RUSH game is executed is configured to be within a specific range (1 or 2) in which the number of reserved balls in Special Figure 1 is continuous. Without limitation, for example, the number of special figure 1 reserved balls in which the super RUSH game is executed may be set in a discontinuous range. For example, the number of special figure 1 reserved balls is 1 and 3. In some cases, the super RUSH game may be configured to be executed. In this case, as the end suggestion effect, when the number of reserved balls in Special Figure 1 can be changed from 1 to 0 and from 3 to 4, the above-mentioned FIGS. 165 (b) and 166 are used. When the same end suggestion effect is executed and the number of reserved balls in Special Figure 1 can be changed from 1 to 2, or 3 to 2, the end of the Super RUSH game is not suggested, but the end of the Super RUSH game. It is preferable to configure the standby effect to be executed as an effect suggesting the transition to the standby state. That is, according to the above-mentioned example, when the number of reserved balls in Special Figure 1 is 2, the super RUSH game is executed even if the number of reserved balls in Special Figure 1 decreases or increases. Special Figure 1 Compared to the case where the number of reserved balls is 0 or 4, the super RUSH game is more likely to be executed (standby state), so by executing the standby effect, the player is informed to that effect. It can be notified in an easy-to-understand manner. Further, in this case, the first special symbol change executed when the number of special figure 1 reserved balls is two (the special figure 1 reserved ball used in the first special symbol lottery this time is subtracted). The fluctuation time selected in (1st special symbol variation when the number of balls is 2) is configured to be shorter than when the number of reserved balls in Special Figure 1 is 0 or 4. You may. As a result, it is possible to facilitate the transition from the standby state to the super RUSH game, and it is possible to enthusiastically perform the game for the player who has transitioned to the standby state.
æŹĄă«ăćłïŒïŒïŒăćç §ăăŠăæŹçŹŹïŒćźæœćœąæ ăźăăăłăłæ©ïŒïŒă«ăăăéæăźæ”ăă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒăŻăæŹçŹŹïŒćźæœćœąæ ăźăăăłăłæ©ïŒïŒă«ăăăéæç¶æ ăźé·ç§»ć ćźčăæšĄćŒçă«ç€șăăé·ç§»ćłă§ăăăćłïŒïŒïŒă«ç€șăăéăăæŹćźæœćœąæ ă§ăŻăéæç¶æ ăšăăŠéćžžç¶æ ïŒçčć„ćłæăźäœçąșçç¶æ ăæźéćłæăźäœçąșçç¶æ ïŒăçąșć€ç¶æ ïŒçčć„ćłæăźé«çąșçç¶æ ăæźéćłæăźé«çąșçç¶æ ïŒăæœçąșç¶æ ïŒçčć„ćłæăźé«çąșçç¶æ ăæźéćłæăźäœçąșçç¶æ ïŒăèšćźćŻèœă«æ§æăăŠăăăăăăŠăèšćźăăăéæç¶æ ă«ćżăăŠăéæăèĄăéæè ă«ćŻŸăăŠä»äžăăăçčć žăźéăç°ăȘăăăă«æ§æăăŠăăăć ·äœçă«ăŻăæœçąșç¶æ ăèšćźăăăŠăăć Žćăéæè ă«æăć€ăăźçčć žăä»äžăăăæŹĄăă§ăçąșć€ç¶æ ăéćžžç¶æ ăźé ă§éæè ă«ä»äžăăăçčć žăźéăć°ăȘăăȘăăăă«æ§æăăŠăăă Next, with reference to FIG. 167, the flow of the game in the pachinko machine 10 of the seventh embodiment will be described. FIG. 167 is a transition diagram schematically showing the transition contents of the gaming state in the pachinko machine 10 of the seventh embodiment. As shown in FIG. 167, in the present embodiment, the gaming state is a normal state (low probability state of special symbol, low probability state of normal symbol), probabilistic state (high probability state of special symbol, high probability state of normal symbol). , The latent state (high probability state of special symbol, low probability state of normal symbol) can be set. Then, the amount of the privilege given to the player who plays the game is configured to be different according to the set game state. Specifically, when the latent state is set, the player is given the most benefits, and then the amount of the benefits given to the player is reduced in the order of the probabilistic state and the normal state. It is configured.
æŹçŹŹïŒćźæœćœąæ ăźăăăłăłæ©ïŒïŒă§ăŻăăăăłăłæ©ïŒïŒăźćæç¶æ ïŒïŒČïŒĄïŒăŻăȘăąăčă€ăăïŒïŒïŒăæäœăăȘăăé»æșăæć „ăăç¶æ ïŒăšăăŠéćžžç¶æ ăèšćźăăăăăă«æ§æăăăŠăăăăăăŠăéćžžç¶æ äžăŻăćłæăĄéæăćźèĄăăăăăć·ŠæăĄéæăćźèĄăăć Žćăźă»ăăçčć„ćłææœéžăćźèĄăăæăăăă珏ïŒć „çćŁïŒïŒăžăźçăźć „çăçăć·ŠæăĄéæăćźèĄăăăăéćžžç¶æ äžă«çŹŹïŒć „çćŁïŒïŒă«çăć „çăăăšăïŒïŒïŒïŒïŒăźçąșçă§ć€§ćœăăă«ćœéžăă珏ïŒçčć„ćłææœéžăćźèĄăăăă珏ïŒçčć„ćłææœéžă§ć€§ćœăăă«ćœéžăăć Žćă«ăŻăïŒïŒïŒ ăźćČćă§ć€§ćœăăéæç”äșćŸă«ććșŠéćžžç¶æ ăèšćźăăă性ćœăăçšźć„ïŒć€§ćœăăïŒĄïŒïŒăèšćźăăăïŒïŒïŒ ăźćČćă§ć€§ćœăăéæç”äșćŸă«çąșć€ç¶æ ăèšćźăăă性ćœăăçšźć„ïŒć€§ćœăăïŒąïŒïŒăèšćźăăăïŒïŒïŒ ăźćČćă§ć€§ćœăăéæç”äșćŸă«æœçąșç¶æ ăèšćźăăă性ćœăăçšźć„ïŒć€§ćœăăïŒŁïŒïŒăèšćźăăăă The pachinko machine 10 of the seventh embodiment is configured so that a normal state is set as an initial state of the pachinko machine 10 (a state in which the power is turned on while operating the RAM clear switch 122). Then, in the normal state, it is easier to execute the special symbol lottery when the left-handed game is executed than when the right-handed game is executed. Is executed. When a ball enters the first ball opening 64 during the normal state, the first special symbol lottery for winning the jackpot is executed with a probability of 1/200. If the jackpot is won in the first special symbol lottery, the jackpot type (big hit A7) in which the normal state is set again after the jackpot game ends is set at a rate of 35%, and the probability changes after the jackpot game ends at a rate of 45%. The jackpot type (big hit B7) in which the state is set is set, and the jackpot type (big hit C7) in which the latent state is set after the jackpot game ends is set at a rate of 20%.
ă€ăŸăăæŹçŹŹïŒćźæœćœąæ ă§ăŻăéćžžç¶æ äžă«ăăăçčć„ćłææœéžă«ăăăŠć€§ćœăăă«ćœéžăăć Žćă«ăçąșć€ç¶æ ăžăšæă移èĄăæăăæŹĄăă§ăéćžžç¶æ ă«ç§»èĄăæăăæœçąșç¶æ ăžăŻæă移èĄăéŁăăȘăăăă«æ§æăăŠăăăăăźăăă«æ§æăăăăšă§ăè€æ°ăźéæç¶æ ăç”ç±ăăăăšă§éæè ă«æăæć©ăšăȘăæœçąșç¶æ ăèšćźăăăéææ§ăæäŸăăăăšăă§ăăă That is, in the seventh embodiment, when a big hit is won in the special symbol lottery in the normal state, it is most likely to shift to the probabilistic state, then to the normal state, and to the latent state most. It is configured to be difficult. With such a configuration, it is possible to provide a game property in which a latent state that is most advantageous to the player is set by passing through a plurality of game states.
æŹĄă«ăçąșć€ç¶æ ăèšćźăăăć ŽćăŻăæźéćłæăźé«çąșçç¶æ ăšăȘăăăăćłé»ććœčç©ïŒïŒïŒăæźéćłæăźäœçąșçç¶æ ăăăéæŸćäœăæăăȘăăć·ŠæăĄéæă«ăă珏ïŒć „çćŁïŒïŒă«çăć „çăăăăăăăćłæăĄéæă«ăăćłçŹŹïŒć „çćŁïŒïŒïŒïœăžăšçăć „çăăæăăȘăăăăćłæăĄéæă«ăăŁăŠçŹŹïŒçčć„ćłææœéžăćźèĄăăăéæăćźèĄăăăăăăă«ăçąșć€ç¶æ äžăŻçčć„ćłæăźé«çąșçç¶æ ăšăȘăăïŒïŒïŒïŒăźçąșçă§ć€§ćœăăćœéžăă珏ïŒçčć„ćłææœéžăćźèĄăăăăçąșć€ç¶æ äžă«ćźèĄăăă珏ïŒçčć„ćłææœéžă§ć€§ćœăăă«ćœéžăăăšăïŒïŒïŒ ăźćČćă§ć€§ćœăăéæç”äșćŸă«éćžžç¶æ ăèšćźăăă性ćœăăçšźć„ïŒć€§ćœăăïŒĄïŒïŒăèšćźăăăïŒïŒïŒ ăźćČćă§ć€§ćœăăéæç”äșćŸă«æœçąșç¶æ ăèšćźăăă性ćœăăçšźć„ïŒć€§ćœăăïŒąïŒïŒăèšćźăăăïŒïŒïŒ ăźćČćă§ć€§ćœăăéæç”äșćŸă«ććșŠçąșć€ç¶æ ăèšćźăăă性ćœăăçšźć„ïŒć€§ćœăăïŒŁïŒïŒăèšćźăăăă Next, when the probability variation state is set, the normal symbol becomes a high-probability state, so that the right electric accessory 164 is easier to open than the low-probability state of the normal symbol, and the first ball is entered by the left-handed game. Since it is easier to insert the ball into the right first entry port 164r by the right-handed game than to insert the ball into the mouth 64, the game of executing the first special symbol lottery is executed by the right-handed game. .. Further, during the probability change state, the special symbol becomes a high probability state, and the first special symbol lottery in which the jackpot is won with a probability of 1/60 is executed. If a jackpot is won in the first special symbol lottery executed during the probability change state, a jackpot type (big hit A7) in which the normal state is set after the jackpot game ends is set at a rate of 35%, and a jackpot game is set at a rate of 45%. The jackpot type (big hit B7) in which the latent probability state is set after the end is set, and the jackpot type (big hit C7) in which the probability change state is set again after the jackpot game ends is set at a rate of 20%.
ă€ăŸăăæŹçŹŹïŒćźæœćœąæ ă§ăŻăćæç¶æ ă§ăăéćžžç¶æ ăăăăçąșć€ç¶æ ăźă»ăăă性ćœăăćœéžăăéă«ăæœçąșç¶æ ăžăšç§»èĄăæăăȘăăăă«æ§æăăŠăăăăăă«ăăăéćžžç¶æ äžă«ć€§ćœăăćœéžăăçąșć€ç¶æ ăžăšç§»èĄăăć Žćă«ăăăźçąșć€ç¶æ ăăéćžžç¶æ ăăăæœçąșç¶æ ăžăšç§»èĄăæăç¶æ ăšăăăăšăă§ăăăăăéæè ă«ćŻŸăăŠç¶ç¶ăăŠéæăèĄăăæăăăăăšăă§ăăă That is, in the seventh embodiment, the probabilistic state is configured to be easier to shift to the latent probable state when the jackpot is won than in the normal state which is the initial state. As a result, when a big hit is won during the normal state and the state shifts to the probabilistic state, the probabilistic state can be made easier to shift to the latent state than the normal state. It is possible to facilitate continuous game play.
ăŸăăçąșć€ç¶æ ăèšćźăăăŠăăç¶æ ă§ć€§ćœăăă«ćœéžăăăăšçĄăăïŒïŒćăźçčć„ćłæć€ćăćźèĄăăăăšăæźéćłæăźé«çąșçç¶æ ăç”äșăăăăăăźæĄä»¶ïŒæçç”äșæĄä»¶ïŒăæç«ăăæœçąșç¶æ ăžăšç§»èĄăăăăă«æ§æăăŠăăăă€ăŸăăçąșć€ç¶æ ăèšćźăăăć ŽćăŻă性ćœăăćœéžïŒćœéžçąșçïŒïŒïŒïŒïŒăăăăšçĄăçčć„ćłææœéžăïŒïŒććźèĄăăć Žćă«æç«ăă珏ïŒç§»èĄæĄä»¶ïŒæç«çąșçăŻçŽïŒïŒïŒ ïŒăšăçąșć€ç¶æ äžă«ć€§ćœăăćœéžăăäžă€ă性ćœăăïŒąïŒăèšćźăăăć Žćă«æç«ăă珏ïŒç§»èĄæĄä»¶ïŒæç«çąșçăŻçŽïŒïŒïŒ ïŒăźăăĄăäœăăăźç§»èĄæĄä»¶ăæç«ăăć Žćă«æœçąșç¶æ ăèšćźăăăăăšă«ăȘăăăŸăăäžèż°ăă珏ïŒç§»èĄæĄä»¶ăŻăçąșć€ç¶æ ăźæźæéă«ćżăăŠæç«çąșçăćŻć€ăăăăźă§ăăăäŸăă°ăçąșć€ç¶æ äžă«çčć„ćłæć€ćăïŒïŒććźèĄăăăŠăăç¶æ ă§ăŻăæŹĄă«ćźèĄăăăïŒïŒćçźăźçčć„ćłæć€ćă«ăŠć€ăćœéžïŒćœéžçąșçïŒïŒïŒïŒïŒïŒăăć Žćă«çŹŹïŒç§»èĄæĄä»¶ăæç«ăăïŒæç«çąșçăŻçŽïŒïŒïŒ ïŒă In addition, if the special symbol variation is executed 50 times without winning the jackpot in the state where the probability variation state is set, the condition for ending the high probability state of the normal symbol (time saving end condition) is satisfied. , It is configured to shift to the latent state. In other words, when the probability variation state is set, the probability variation is the first transition condition (establishment probability is about 35%) that is satisfied when the special symbol lottery is executed 50 times without winning the jackpot (winning probability 1/60). The latent state is set when any of the second transition conditions (establishment probability is about 30%) that is satisfied when the jackpot is won during the state and the jackpot B7 is set. Will be. Further, the above-mentioned first transition condition changes the probability of establishment according to the remaining period of the probability change state. For example, in the state where the special symbol change is executed 49 times during the probability change state, it is executed next. The first transition condition is satisfied (probability of establishment is about 90%) when the player loses the prize (probability of winning 59/60) in the 50th special symbol change.
ăăźăăă«ăçąșć€ç¶æ ăăæœçąșç¶æ ăžăšéæç¶æ ă移èĄăăăăăăźç§»èĄæĄä»¶ăè€æ°èšăăć Žćă«ăăăŠăçčć„ćłæć€ćăźćźèĄćæ°ă«ćżăăŠæç«çąșçăćŻć€ăă移èĄæĄä»¶ïŒçŹŹïŒç§»èĄæĄä»¶ïŒăšăçčć„ćłæć€ćăźćźèĄćæ°ă«ćżăăŠæç«çąșçăćŻć€ăăăăšăźçĄă移èĄæĄä»¶ïŒçŹŹïŒç§»èĄæĄä»¶ïŒăšăăèšăăăăšă«ăăăçąșć€ç¶æ äžăźéæăèĄăŁăŠăăéæè ă«ćŻŸăăŠăéæăźç”éă«ćżăăŠææăăéæç”æăćŻć€ăăăăăšăă§ăăăăăŁăŠăçąșć€ç¶æ ăèšćźăăăçŽćŸăćłăĄă珏ïŒç§»èĄæĄä»¶ăźæç«ă«ćșă„ăăŠæœçąșç¶æ ăèšćźăăăçąșçăăăă珏ïŒç§»èĄæĄä»¶ăźæç«ă«ćșă„ăăŠæœçąșç¶æ ăèšćźăăăçąșçăźă»ăăé«ăăȘăæéă§ăŻăéæè ă«ćŻŸăăŠçŹŹïŒç§»èĄæĄä»¶ăæç«ăăăćŠăăç œăæŒćșăćźèĄăăçąșć€ç¶æ ăèšćźăăăŠăăæćźæéăç”éăăć ŽćăćłăĄă珏ïŒç§»èĄæĄä»¶ăźæç«ă«ćșă„ăăŠæœçąșæ ć ±ăèšćźăăăçąșçăźă»ăăă珏ïŒç§»èĄæĄä»¶ăźæç«ă«ćșă„ăăŠæœçąșç¶æ ăèšćźăăăçąșçăăăé«ăăȘăæéă§ăŻăéæè ă«ćŻŸăăŠçŹŹïŒç§»èĄæĄä»¶ăæç«ăăăćŠăăç œăæŒćșăćźèĄăăăăšăćŻèœăšăȘăă In this way, when a plurality of transition conditions for transitioning the gaming state from the probabilistic state to the latent probable state are provided, the transition condition in which the probability of establishment changes according to the number of executions of the special symbol change (first transition condition). By providing a transition condition (second transition condition) in which the probability of establishment does not change according to the number of times the special symbol change is executed, the game is played against the player who is playing the game in the probabilistic state. The desired game result can be changed according to the progress of. Therefore, immediately after the probability variation state is set, that is, the probability that the latent probability state is set based on the establishment of the second transition condition rather than the probability that the latent probability state is set based on the establishment of the first transition condition. In the period when the value is higher, the player is subjected to an effect of inciting whether or not the second transition condition is satisfied, and when a predetermined period elapses after the probability change state is set, that is, the first transition condition is satisfied. In the period when the probability that the latent probability information is set based on the above is higher than the probability that the latent probability state is set based on the establishment of the second transition condition, the first transition condition is satisfied for the player. It is possible to perform an effect that incites whether or not.
æŹĄă«ăæœçąșç¶æ äžăźéæăźæ”ăă«ă€ăăŠèȘŹæăăăăæœçąșç¶æ ăèšćźăăăăšăäžèż°ăăéăăçčćłäżçæ°ïŒçčćłïŒäżççæ°ïŒă«ćżăăïŒČïŒ”ïŒłïŒšéæăćźèĄăăăăć ·äœçă«ăŻăçčćłäżçæ°ïŒçčćłïŒäżççæ°ïŒăïŒïŒïŒïŒïŒćăźć ŽćăŻăæœçąșç¶æ äžăźçŹŹïŒçčć„ćłæć€ćăźć€ćæéăšăăŠéćžžăźé·ăăéžæăăæăïŒČïŒ”ïŒłïŒšéæăćźèĄăăăçčćłäżçæ°ïŒçčćłïŒäżççæ°ïŒăïŒïŒïŒćăźć ŽćăŻăæœçąșç¶æ äžăźçŹŹïŒçčć„ćłæć€ćăźć€ćæéăšăăŠéćžžăăăçăé·ăăéžæăăæăăčăŒăăŒïŒČïŒ”ïŒłïŒšéæăćźèĄăăăăăă«æ§æăăŠăăăăăźăăă«ă珏ïŒçčć„ćłæć€ćăźć€ćæéăăéæç¶æłïŒçčćłïŒäżççæ°ïŒă«ćżăăŠćŻć€ăăăăăšă«ăăăćäœæéćœăăă«ăăă珏ïŒçčć„ćłææœéžăźćźèĄćæ°ăăČăăŠăŻăć°ćœăăéæăźćźèĄćæ°ăăćŻć€ăăăăăšăćŻèœăšăȘăăăăéæè ă«ćŻŸăăŠăăæć©ăȘïŒČïŒ”ïŒłïŒšéæăćźèĄăăăăăšăæćŸ ăăăȘăăæœçąșç¶æ äžăźéæăèĄăăăăăšăă§ăăă Next, the flow of the game in the latent state will be described. When the latent state is set, as described above, the RUSH game is executed according to the number of reserved special figures (the number of reserved balls in special figure 1). Specifically, when the number of special figure holdings (special figure 1 holding number of balls) is 0,3,4, it is easy to select a normal length as the fluctuation time of the second special symbol fluctuation in the latent state. When the RUSH game is executed and the number of special figure holdings (special figure 1 holding ball number) is 1 or 2, a length shorter than usual is selected as the fluctuation time of the second special symbol fluctuation in the latent state. It is configured so that an easy super RUSH game is executed. In this way, by changing the fluctuation time of the second special symbol fluctuation according to the game situation (special figure 1 reserved number of balls), the number of executions of the second special symbol lottery per unit time, and by extension, the small hit game Since it is possible to change the number of times the game is executed, it is possible to make the player play the game in the latent state while expecting the player to perform a more advantageous RUSH game.
äžèż°ăăïŒČïŒ”ïŒłïŒšéæăćăłăăčăŒăăŒïŒČïŒ”ïŒłïŒšéæăŻć ±ă«ăæœçąșç¶æ äžă«ćźèĄăăăéæă§ăăŁăŠăçčć„ćłæăźćœăăçąșçïŒçŹŹïŒçčć„ćłæă§ćœăăćœéžïŒăŻć ±éïŒïŒïŒïŒïŒïŒă«èšćźăăăŠăăăăŸăăæŹćźæœćœąæ ă§ăŻă珏ïŒçčć„ćłæăźæœéžă«ăŠć°ćœăăă«ćœéžăăçąșçăé«çąșçïŒïŒïŒïŒïŒïŒïŒăšăȘăăăă«èšćźăăăŠăăăăăăŠăæœçąșç¶æ äžă«ć€§ćœăăćœéžăăć ŽćăŻăïŒïŒïŒ ăźćČćă§ć€§ćœăăéæç”äșćŸă«éćžžç¶æ ăèšćźăăă性ćœăăçšźć„ïŒć€§ćœăăïŒïŒăèšćźăăăïŒïŒïŒ ăźćČćă§ć€§ćœăăéæç”äșćŸă«æœçąșç¶æ ăććșŠèšćźăăăăäžæčăæœçąșç¶æ äžă«ć°ćœăăćœéžăăć ŽćăŻăéæç¶æ ăćŻć€ăăăăšăçĄăăă€ăŸăăäžćșŠæœçąșç¶æ ăèšćźăăăăšă性ćœăăïŒïŒć€§ćœăăćœéžăźïŒïŒïŒ ïŒăèšćźăăăăŸă§ăïŒČïŒ”ïŒłïŒšéæïŒæœçąșç¶æ äžăźéæïŒăç¶ç¶ăăăăšăă§ăăă Both the above-mentioned RUSH game and the super RUSH game are games executed in the latent state, and the winning probability of the special symbol (winning in the second special symbol) is set to common (1/60). ing. Further, in the present embodiment, the probability of winning a small hit in the lottery of the second special symbol is set to be high (59/60). If the jackpot is won during the latent state, the jackpot type (big hit D7) in which the normal state is set after the jackpot game ends is set at a rate of 35%, and the latent state is set at a rate of 65% after the jackpot game ends. Is set again. On the other hand, if a small hit is won during the latent state, the game state does not change. That is, once the latent state is set, the RUSH game (game in the latent state) can be continued until the jackpot D7 (35% of the jackpot winning) is set.
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<About the electrical configuration in the 7th embodiment>
Next, the electrical configuration of the pachinko machine 10 according to the seventh embodiment will be described with reference to FIGS. 168 to 174. The pachinko machine 10 of the seventh embodiment has a part of the ROM 202, a part of the RAM 203, and a voice lamp control provided in the main control device 110 with respect to the pachinko machine 10 of the fourth embodiment described above. The difference is that a part of the RAM 223 provided in the device 113 is changed, and the other parts are the same. The same contents are designated by the same reference numerals and detailed description thereof will be omitted.
ăŸăăćłïŒïŒïŒăăćłïŒïŒïŒăćç §ăăŠăæŹçŹŹïŒćźæœćœąæ ă«ăăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒć ă«èšăăăăŠăăïŒČïŒŻïŒïŒïŒïŒăźæ§æă«ă€ăăŠèȘŹæăăăăæćă«ăćłïŒïŒïŒïŒïœïŒăćç §ăăŠæŹçŹŹïŒćźæœćœąæ ă«ăăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒČïŒŻïŒïŒïŒïŒăźć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒïŒïœïŒăŻăæŹçŹŹïŒćźæœćœąæ ăźăăăłăłæ©ïŒïŒă«ăăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒČïŒŻïŒïŒïŒïŒă«èŠćźăăăŠăăć ćźčăæšĄćŒçă«ç€șăăæšĄćŒćłă§ăăăćłïŒïŒïŒă«ç€șăăéăăæŹćźæœćœąæ ăźïŒČïŒŻïŒïŒïŒïŒăŻăäžèż°ăă珏ïŒćźæœćœąæ ă«ăăăïŒČïŒŻïŒïŒïŒïŒïŒćłïŒïŒïŒćç §ïŒă«ćŻŸăăŠă珏ïŒćœăăäč±æ°ăăŒăă«ïŒïŒïŒïœă«ä»ŁăăŠçŹŹïŒćœăăäč±æ°ïŒăăŒăă«ïŒïŒïŒïœïœăăć°ćœăăäč±æ°ăăŒăă«ïŒïŒïŒïœïœ ă«ä»ŁăăŠć°ćœăăäč±æ°ïŒăăŒăă«ăă珏ïŒćœăăäč±æ°ăăŒăă«ïŒïŒïŒïœă«ä»ŁăăŠçŹŹïŒćœăăäč±æ°ïŒăăŒăă«ïŒïŒïŒïœïœăă性ćœăăçšźć„éžæïŒăăŒăă«ïŒïŒïŒïœïœă«ä»ŁăăŠć€§ćœăăçšźć„éžæïŒăăŒăă«ïŒïŒïŒïœïœăăć€ćăăżăŒăłéžæïŒăăŒăă«ïŒïŒïŒïœïœă«ä»ŁăăŠć€ćăăżăŒăłéžæïŒăăŒăă«ïŒïŒïŒïœïœ ăèšăăçčăćăłăæ°ăă«ăć°ćœăăçšźć„éžæïŒăăŒăă«ïŒïŒïŒïœïœăšăæźćłć€ćăăżăŒăłéžæïŒăăŒăă«ïŒïŒïŒïœïœăšăăèšăăçčă§çžéăăŠăăăăăă«ăćłç€șăŻçç„ăăăăæŹçŹŹïŒćźæœćœąæ ă§ăŻăäžèż°ăă珏ïŒćźæœćœąæ ă«ćŻŸăăŠă珏ïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒăźć€ăæŽæ°ăćŸăçŻćČăăïŒăïŒïŒïŒăăăăïŒăïŒïŒïŒăă«ă珏ïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒăźć€ăæŽæ°ăćŸăçŻćČăăïŒăïŒïŒïŒăăăăïŒăïŒïŒïŒăă«ć€æŽăăŠăăçčă§çžéăăŠăăăăă仄ć€ăźæ§æă«ă€ăăŠăŻăćäžă§ăăăăćäžăźçŹŠć·ăä»ăăŠè©łçŽ°ăȘèȘŹæăçç„ăăă First, the configuration of the ROM 202 provided in the main control device 110 according to the seventh embodiment will be described with reference to FIGS. 168 to 172. First, the contents of the ROM 202 of the main control device 110 according to the seventh embodiment will be described with reference to FIG. 168 (a). FIG. 168 (a) is a schematic view schematically showing the contents specified in the ROM 202 of the main control device 110 in the pachinko machine 10 of the seventh embodiment. As shown in FIG. 168, the ROM 202 of the present embodiment is smaller than the ROM 202 of the fourth embodiment described above (see FIG. 116) by using the first random number 7 table 202fa instead of the first per random number table 202a. The small hit random number 7 table is replaced with the hit random number table 202de, the second hit random number 7 table 202fc is replaced with the second hit random number table 202b, and the jackpot type selection 7 table 202fd is replaced with the jackpot type selection 4 table 202db. The difference is that the variation pattern selection 7 table 202fe is provided instead of the pattern selection 4 table 202dc, and the small hit type selection 7 table 202ff and the normal figure variation pattern selection 7 table 202fg are newly provided. ing. Further, although not shown, in the seventh embodiment, the range in which the value of the random number counter C1 per first can be updated is "0 to 399" to "0 to 599" with respect to the fourth embodiment described above. The difference is that the range in which the value of the random number counter C2 per second can be updated is changed from "0 to 999" to "0 to 299". Since the other configurations are the same, the same reference numerals are given and detailed description thereof will be omitted.
ăŸăăćłïŒïŒïŒïŒïœïŒăćç §ăăŠă珏ïŒćœăăäč±æ°ïŒăăŒăă«ïŒïŒïŒïœïœă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒïŒïœïŒăŻă珏ïŒćœăăäč±æ°ïŒăăŒăă«ïŒïŒïŒïœïœă«èŠćźăăăŠăăć ćźčăæšĄćŒçă«ç€șăăæšĄćŒćłă§ăăăăăźçŹŹïŒćœăăäč±æ°ïŒăăŒăă«ïŒïŒïŒïœïœăŻăäžèż°ăă珏ïŒćœăăäč±æ°ăăŒăă«ïŒïŒïŒïœïŒćłïŒïŒïŒïœïŒćç §ïŒă«ćŻŸăăŠăçčć„ćłæăźćłæçšźć„ăćăłăçčć„ćłæăźçąșçç¶æ ă«ćżăăŠćœăăăšć€ćźăăă珏ïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒăźć€ăèŠćźăăŠăăçčă§çžéăăŠăăă First, the random number 7 table 202fa per first will be described with reference to FIG. 168 (b). FIG. 168 (b) is a schematic diagram schematically showing the contents defined in the random number 7 table 202fa per first. The first random number 7 table 202fa is determined to be a hit against the above-mentioned first random number table 202a (see FIG. 23 (b)) according to the symbol type of the special symbol and the probability state of the special symbol. The difference is that the value of the random number counter C1 per first is specified.
ć ·äœçă«ăŻăçčć„ćłææœéžăćźèĄăăăçčć„ćłæăźçšźć„ïŒçŹŹïŒçčć„ćłæă珏ïŒçčć„ćłæïŒă«éąăăăăçčć„ćłæăźäœçąșçç¶æ ăèšćźăăăŠăăć ŽćăŻă性ćœăăć€ćźć€ïŒçčć„ćłæăźæœéžă§ć€§ćœăăăšć€ćźăăăć€ïŒăšăăŠçŹŹïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒăźć€ăïŒăïŒăăźçŻćČăèŠćźăăăçčć„ćłæăźé«çąșçç¶æ ăèšćźăăăŠăăć ŽćăŻă性ćœăăć€ćźć€ăšăăŠçŹŹïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒăźć€ăïŒăïŒăăźçŻćČăèŠćźăăăŠăăăćłăĄăæŹçŹŹïŒćźæœćœąæ ă§ăŻăçčć„ćłæăźäœçąșçç¶æ ăèšćźăăăŠăăç¶æ ă§äœăăźçšźć„ăźçčć„ćłææœéžăćźèĄăăăăšăăŠăçŽïŒïŒïŒïŒïŒăźçąșçă§ć€§ćœăăă«ćœéžăăçčć„ćłæăźé«çąșçç¶æ ăèšćźăăăŠăăćžžæ ă§äœăăźçšźć„ăźçčć„ćłææœéžăćźèĄăăăăšăăŠăçŽïŒïŒïŒïŒăźçąșçă§ć€§ćœăăă«ćœéžăăăăă«æ§æăăŠăăăăȘăăæŹćźæœćœąæ ă§ăŻćçčć„ćłæçšźć„ă«ćŻŸăăŠć€§ćœăăăšć€ćźăăă珏ïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒăźć€ăć ±éă«èŠćźăăŠăăăăăăă«éăăăšçĄăăćçčć„ćłæçšźć„ă«ćŻŸăăŠç°ăȘă珏ïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒăźć€ă性ćœăăć€ćźć€ăšăȘăăăă«èŠćźăăŠăèŻăăăćçčć„ćłæçšźć„ă«ćŻŸăăŠć€§ćœăăć€ćźć€ăšăȘă珏ïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒăźć€ăźæ°ăç°ăȘăăăŠăèŻăă Specifically, regardless of the type of special symbol (first special symbol, second special symbol) for which the special symbol lottery has been executed, if the low probability state of the special symbol is set, the jackpot judgment value (special). If the range of the value "0 to 2" of the first random number counter C1 is defined as the value determined to be a jackpot in the symbol lottery and the high probability state of the special symbol is set, the jackpot determination value is the first. The range of the value "0 to 9" of the random number counter C1 per unit is defined. That is, in the seventh embodiment, no matter which type of special symbol lottery is executed in a state where the low probability state of the special symbol is set, the jackpot is won with a probability of about 1/200, and the special symbol is selected. Regardless of which type of special symbol lottery is executed in the normal state where the high probability state is set, the jackpot is configured to be won with a probability of about 1/60. In the present embodiment, the value of the first random number counter C1 that is determined to be a big hit is defined in common for each special symbol type, but the value is not limited to this, and is different for each special symbol type. The value of the random number counter C1 per unit may be specified to be the jackpot determination value, or the number of values of the first random number counter C1 which is the jackpot determination value may be different for each special symbol type. ..
仄äžăèȘŹæăăăéăăæŹćźæœćœąæ ă§ăŻăçčć„ćłæăźäœçąșçç¶æ ăèšćźăăăŠăăć Žćă«ć€§ćœăăăšć€ćźăăă珏ïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒăźć€ïŒăïŒăïŒăïŒăăçčć„ćłæăźé«çąșçç¶æ ăèšćźăăăŠăăć Žćă«ă性ćœăăăšć€ćźăăă珏ïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒăźć€ăšăȘăăăă«æ§æăăŠăăăăăźăăă«æ§æăăăăšă«ăăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒïŒ°ïŒ”ïŒïŒïŒă«ăăćźèĄăăăć§ćć „èłćŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒă«ăŠćźèĄăăă珏ïŒć èȘăżćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒăă珏ïŒć èȘăżćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒă«ăăăŠăäŸăă°ăçčć„ćłæăźäœçąșçç¶æ ă«ăăăŠć€§ćœăăăšć€ćźăăă珏ïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒăźć€ăććŸăăć Žćă«ăćœè©Čć „èłæ ć ±ă«ćŻŸćżăăçčć„ćłææœéžăćźèĄăăăæçčă«ăăăéæç¶æ ăć€ć„ïŒäșæžŹïŒăăćŠçăćźèĄăăăăšçĄăăćœè©Čć „èłæ ć ±ă«ć€§ćœăăćœéžăăæ ć ±ăć«ăŸăăŠăăăăšăäșćă«äșæžŹăăăăšăă§ăăăăȘăăăăă«éăăăšçĄăăçčć„ćłæăźäœçąșçç¶æ ă«ăăăŠć€§ćœăăăšć€ćźăăă珏ïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒăźć€ăźć°ăȘăăšăäžéšăæăăŻć šéšăăçčć„ćłæăźé«çąșçç¶æ ă«ăăăŠć€§ćœăăăšć€ćźăăăȘăăăă«çŹŹïŒćœăăäč±æ°ăăŒăă«ïŒïŒïŒïœïœăźć ćźčăèŠćźăăŠăèŻăăăăźăăă«æ§æăăăăšă§ăćäžăźçŹŹïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒăźć€ăććŸăăć Žćă«ăăăŠăćœè©ČććŸăă珏ïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒăźć€ăçšăă性ćœăăć€ćźăćźèĄăăăéă«èšćźăăăŠăăéæç¶æ ă«ćżăăŠć€ćźç”æăç°ăȘăăăăăšăă§ăăăăăŁăŠăçčćźăźçŹŹïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒăźć€ăććŸăăäžæŁèĄçșăèĄăăéŁăăăăăšăă§ăăă As described above, in the present embodiment, the value (â0 to 2â) of the first random number counter C1 that is determined to be a big hit when the low probability state of the special symbol is set is the value of the special symbol. Even when the high probability state is set, the value of the first random number counter C1 which is determined to be a big hit is set. With this configuration, the first look-ahead process (see S1757 of FIG. 135) and the second look-ahead process executed in the start winning process 4 (see S152 of FIG. 134) executed by the MPU 201 of the main controller 110 and the second look-ahead process. In the process (see S1764 of FIG. 136), for example, when the value of the first random number counter C1 determined to be a big hit in the low probability state of the special symbol is acquired, the special symbol lottery corresponding to the winning information is executed. It is possible to predict in advance that the winning information includes information on winning a big hit without executing a process of determining (predicting) the gaming state at a certain point in time. Not limited to this, at least a part or all of the value of the first random number counter C1 which is determined to be a big hit in the low probability state of the special symbol is not determined to be a big hit in the high probability state of the special symbol. The contents of the random number table 202fa per first may be specified. With this configuration, when the same value of the first random number counter C1 is acquired, it is set when the jackpot determination using the acquired value of the first random number counter C1 is executed. The determination result can be different depending on the game state. Therefore, it is possible to make it difficult for fraudulent acts to acquire the value of the specific first random number counter C1.
æŹĄă«ăćłïŒïŒïŒïŒïœïŒăćç §ăăŠăć°ćœăăäč±æ°ïŒăăŒăă«ïŒïŒïŒïœïœăźć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒïŒïœïŒăŻăć°ćœăăäč±æ°ïŒăăŒăă«ïŒïŒïŒïœïœă«èŠćźăăăŠăăć ćźčăæšĄćŒçă«ç€șăăæšĄćŒćłă§ăăăăăźć°ćœăăäč±æ°ïŒăăŒăă«ïŒïŒïŒïœïœăŻăäžèż°ăă珏ïŒćźæœćœąæ ă«ăăăć°ćœăăäč±æ°ăăŒăă«ïŒïŒïŒïœïœïŒćłïŒïŒïŒćç §ïŒă«ćŻŸăăŠă珏ïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒăźćăćŸăć€ăźçŻćČăć€æŽăăçčă«äŒŽăăćłæçšźć„ă珏ïŒçčć„ćłæă«ăăăć°ćœăăć€ćźć€ăźçŻćČăăïŒïŒăïŒïŒïŒăăžăšć€æŽăăçčă§çžéăăŠăăă ăă§ăăăăă仄ć€ăŻćäžă§ăăăăăăăźè©łçŽ°ăȘèȘŹæăçç„ăăăă€ăŸăăæŹçŹŹïŒćźæœćœąæ ăŻă珏ïŒçčć„ćłæăźæœéžă§ć°ćœăăćœéžăăăăšçĄăă珏ïŒçčć„ćłæăźæœéžă§ăŻé«çąșçïŒïŒïŒïŒïŒïŒïŒïŒïŒă§ć°ćœăăă«ćœéžăăăăă«æ§æăăŠăăă Next, the contents of the small hit random number 7 table 202fb will be described with reference to FIG. 168 (c). FIG. 168 (c) is a schematic diagram schematically showing the contents defined in the small hit random number 7 table 202fb. The small hit random number 7 table 202fb has a symbol in accordance with the change in the range of possible values of the first random number counter C1 with respect to the small hit random number table 202da (see FIG. 117) in the fourth embodiment described above. The only difference is that the types are different in that the range of the small hit determination value in the second special symbol is changed to "10 to 599", and the other points are the same. Therefore, detailed description thereof will be omitted. That is, the seventh embodiment is configured so that the small hit is not won in the lottery of the first special symbol, but the small hit is won in the lottery of the second special symbol with a high probability (590/600).
æŹĄă«ăćłïŒïŒïŒïŒïœïŒăćç §ăăŠă珏ïŒćœăăäč±æ°ïŒăăŒăă«ïŒïŒïŒïœïœăźć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒïŒïœïŒăŻă珏ïŒćœăăäč±æ°ïŒăăŒăă«ïŒïŒïŒïœïœă«èŠćźăăăŠăăć ćźčăæšĄćŒçă«ç€șăăæšĄćŒćłă§ăăăăăźçŹŹïŒćœăăäč±æ°ïŒăăŒăă«ïŒïŒïŒïœïœăŻăćłïŒïŒïŒïŒïœïŒă«ç€șăăéăăæźéćłæăźäœçąșçç¶æ ă§ăăć ŽćăŻăććŸăă珏ïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒăăïŒăăźć€ă«æźćłćœăăăèŠćźăăăæźéćłæăźé«çąșçç¶æ ă§ăăć ŽćăŻăććŸăă珏ïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒăăïŒăïŒïŒïŒăăźçŻćČă«æźćłćœăăăèŠćźăăăŠăăă Next, the contents of the second random number 7 table 202fc will be described with reference to FIG. 168 (d). FIG. 168 (d) is a schematic diagram schematically showing the contents defined in the second random number 7 table 202fc. As shown in FIG. 168 (d), in the second random number 7 table 202fc, when the normal symbol is in the low probability state, the acquired second random number counter C4 has a value of "0", which is a normal symbol hit. In the case of a high probability state of a normal symbol, the random number counter C4 for the second acquired random number counter C4 is defined in the range of "0 to 299".
ă€ăŸăăæŹćźæœćœąæ ă§ăŻăæźéćłæăźäœçąșçç¶æ ăèšćźăăăŠăăć Žćă«ăŻăæźéćłæăźæœéžă§ćœăăăšăȘăçąșçïŒïŒïŒïŒïŒïŒïŒăäœçąșçă«èšćźăăăŠăăăăăă«ăăăæźéćłæăźäœçąșçç¶æ ă§ăăéćžžç¶æ ăæœçąșç¶æ ăšăæźéćłæăźé«çąșçç¶æ ă§ăăçąșć€ç¶æ ăšăă§æźćłćœăăéæăźćźèĄçąșçăç°ăȘăăăăăšăă§ăăă That is, in the present embodiment, when the low probability state of the normal symbol is set, the probability of winning in the lottery of the normal symbol (1/299) is set to the low probability. As a result, the execution probability of the game per normal symbol can be made different between the normal state and the latent state, which are the low probability states of the normal symbol, and the probabilistic state, which is the high probability state of the normal symbol.
äžèż°ăăéăăæŹćźæœćœąæ ă§ăŻăæźéćłæăźé«çąșçç¶æ ăèšćźăăăçąșć€ç¶æ ăšăæźéćłæăźäœçąșçç¶æ ăèšćźăăăæœçąșç¶æ ăšă§ćäžăźéææčæłïŒćłæăĄéæïŒăćźèĄăăăăăă«æ§æăăŠăăăăăăŠăæœçąșç¶æ äžă«ćźèĄăăăćłæăĄéæă§ăŻćłçŹŹïŒć „çćŁïŒïŒïŒïŒćłïŒïŒïŒćç §ïŒă«çăć „çăăăăăšă§çŹŹïŒçčć„ćłææœéžăćźèĄăăăéæăèĄăăăçąșć€ç¶æ äžă«ćźèĄăăăćłæăĄéæă§ăŻćłé»ććœčç©ïŒïŒïŒă«çăć „çăăăăăšă§çŹŹïŒçčć„ćłææœéžăćźèĄăăăéæăèĄăăăăăă«æ§æăăŠăăă As described above, in the present embodiment, the same game method (right-handed game) is executed in the probabilistic state in which the high probability state of the normal symbol is set and the latent state in which the low probability state of the normal symbol is set. It is configured to. Then, in the right-handed game executed in the latent state, a game in which the second special symbol lottery is executed by inserting the ball into the right second entrance 645 (see FIG. 157) is performed, and the game is in the probability changing state. In the right-handed game to be executed in, a game is configured in which the first special symbol lottery is executed by inserting a ball into the right electric accessory 164.
æŹĄă«ăćłïŒïŒïŒăćç §ăăŠăæŹçŹŹïŒćźæœćœąæ ă«ăăă性ćœăăçšźć„éžæïŒăăŒăă«ïŒïŒïŒïœïœăźè©łçŽ°ă«ă€ăăŠèȘŹæăăăćłïŒïŒïŒăŻă性ćœăăçšźć„éžæïŒăăŒăă«ïŒïŒïŒïœïœăźèŠćźć ćźčăç€șăăćłă§ăăăăăźć€§ćœăăçšźć„éžæïŒăăŒăă«ïŒïŒïŒïœïœăŻă珏ïŒćźæœćœąæ ă«ăăă性ćœăăçšźć„éžæăăŒăă«ïŒïŒïŒïœăšćæ§ă«ă性ćœăăçšźć„ăæ±șćźăăăăăźć€ćźć€ăçčć„ćłæăźçšźć„æŻă«èšæ¶ăăăŠăăăăŒăżăăŒăă«ă§ăăă Next, with reference to FIG. 169, the details of the jackpot type selection 7 table 202fd in the seventh embodiment will be described. FIG. 169 is a diagram showing the specified contents of the jackpot type selection 7 table 202fd. Like the jackpot type selection table 202d in the first embodiment, the jackpot type selection 7 table 202fd is a data table in which determination values for determining the jackpot type are stored for each type of special symbol.
ćłïŒïŒïŒă«ç€șăăéăăæŹçŹŹïŒćźæœćœąæ ă«ăăă性ćœăăçšźć„éžæïŒăăŒăă«ïŒïŒïŒïœïœă«ăŻă珏ïŒçčć„ćłæïŒçčćłïŒïŒăźć€§ćœăăçšźć„ăšăăŠăă性ćœăăïŒĄïŒăăă性ćœăăïŒŁïŒăăźïŒćăźć€§ćœăăçšźć„ăèŠćźăăăŠăăăäžæčă珏ïŒçčć„ćłæăźć€§ćœăăçšźć„ăšăăŠăă性ćœăăïŒăăă性ćœăăïŒăăźïŒćăźć€§ćœăăçšźć„ăèŠćźăăăŠăăă As shown in FIG. 169, in the jackpot type selection 7 table 202fd in the seventh embodiment, there are three jackpots of "big hit A7" to "big hit C7" as the jackpot type of the first special symbol (special figure 1). The type is specified. On the other hand, as the jackpot type of the second special symbol, two jackpot types of "big hit D7" to "big hit E7" are defined.
ćłïŒïŒïŒă«ç€șăăéăă珏ïŒçčć„ćłæïŒçčćłïŒïŒăźć€§ćœăăçšźć„ăšăăŠăŻă珏ïŒćœăăçšźć„ă«ăŠăłăżïŒŁïŒăźć€ăăïŒăïŒïŒăăźçŻćČă«ćŻŸăăŠă性ćœăăçšźć„ăšăăŠă性ćœăăïŒĄïŒăăćŻŸćżä»ăăŠèŠćźăăăŠăăăăăźă性ćœăăïŒĄïŒăăŻă性ćœăăăźă©ăŠăłăæ°ăïŒă©ăŠăłăă§ăăă性ćœăăç”äșćŸăçčć„ćłæăźéćžžç¶æ ă«èšćźăăăçšźć„ăźć€§ćœăăïŒïŒă©ăŠăłăïŒïŒČïŒé枞性ćœăăïŒă§ăăăăȘăă性ćœăăćœéžæăźéæç¶æ ă«ćżăăŠăæźéćłæăźé«çąșçç¶æ ïŒæçç¶æ ïŒăèšćźăăăăćŠăăćŻć€ăăăăăć ·äœçă«ăŻăéćžžç¶æ ăçąșć€ç¶æ ăăăăłæœçąșç¶æ ă«ăăăŠă性ćœăăïŒĄïŒăă«ćœéžăăć Žćăæźéćłæăźæçç¶æ ăŻèšćźăăăȘăïŒæçă«ăŠăłăżïŒïŒïŒïœăźć€ă«ïŒăèšćźăăăïŒăćłăĄăéćžžç¶æ ăçąșć€ç¶æ ăăăăłæœçąșç¶æ ă«ăăăŠă性ćœăăïŒĄïŒăă«ćœéžăăăšăæăäžć©ăȘéćžžç¶æ ăććșŠèšćźăăăă As shown in FIG. 169, as the jackpot type of the first special symbol (special figure 1), the value of the first hit type counter C2 is in the range of "0 to 34", and the jackpot type is "big hit A7". It is specified in association with each other. This "big hit A7" is a type of big hit (8 rounds (R) normal big hit) in which the number of rounds of the big hit is 8 rounds and the normal state of the special symbol is set after the end of the big hit. It should be noted that whether or not the high probability state (time saving state) of the normal symbol is set is variable according to the game state at the time of winning the big hit. More specifically, when the "big hit A7" is won in the normal state, the probability change state, and the latent state, the time reduction state of the normal symbol is not set (0 is set in the value of the time reduction counter 203f). That is, if the "big hit A7" is won in the normal state, the probability change state, and the latent state, the most disadvantageous normal state is set again.
珏ïŒćœăăçšźć„ă«ăŠăłăżïŒŁïŒăźćăćŸăïŒïŒïŒćăźäč±æ°ć€ïŒă«ăŠăłăżć€ïŒăźăăĄăă性ćœăăïŒĄïŒăă«ćŻŸćżä»ăăăăŠăăäč±æ°ć€ïŒă«ăŠăłăżć€ïŒăïŒïŒćă§ăăăźă§ă珏ïŒçčć„ćłæăźæœéžă§ć€§ćœăăă«ăȘăŁăć Žćă«ăă性ćœăăïŒĄïŒăăæ±șćźăăăćČćăŻïŒïŒïŒ ïŒïŒïŒïŒïŒïŒïŒïŒă§ăăă Of the 100 possible random numbers (counter values) of the first hit type counter C2, 35 are the random numbers (counter values) associated with the "big hit A7", so the lottery for the first special symbol In the case of a big hit, the rate at which "big hit A7" is determined is 35% (35/100).
ăŸăăćłïŒïŒïŒă«ç€șăăéăă珏ïŒćœăăçšźć„ă«ăŠăłăżïŒŁïŒăźć€ăăïŒïŒăïŒïŒăăźçŻćČă«ćŻŸăăŠă性ćœăăçšźć„ăšăăŠă性ćœăăïŒąïŒăăćŻŸćżä»ăăŠèŠćźăăăŠăăăăăźă性ćœăăïŒąïŒăăŻă性ćœăăăźă©ăŠăłăæ°ăïŒă©ăŠăłăă§ăăă性ćœăăç”äșćŸăçčć„ćłæăźçąșć€ç¶æ ă«èšćźăăăçšźć„ăźć€§ćœăăïŒïŒă©ăŠăłăçąșć€ć€§ćœăăïŒă§ăăăăȘăăéćžžç¶æ ă«ăăăŠă性ćœăăïŒąïŒăă«ćœéžăăć ŽćăŻăæçă«ăŠăłăżïŒïŒïŒïœăźć€ă«ïŒïŒăèšćźăăăäžæčă§ăçąșć€ç¶æ ăăăăłæœçąșç¶æ ă«ăăăŠă性ćœăăïŒąïŒăă«ćœéžăăć Žćăæçă«ăŠăłăżïŒïŒïŒïœăźć€ă«ïŒăèšćźăăăă Further, as shown in FIG. 169, the value of the first hit type counter C2 is defined in association with the range of "35 to 79" and "big hit B7" as the jackpot type. This "big hit B7" is a type of big hit (8 rounds probable big hit) in which the number of rounds of the big hit is 8 rounds and the probability change state of the special symbol is set after the end of the big hit. If the "big hit B7" is won in the normal state, 50 is set in the value of the time saving counter 203h, while if the "big hit B7" is won in the probabilistic state and the latent state, the time saving counter 203h The value is set to 0.
ćłăĄăéćžžç¶æ ă«ăăăŠă性ćœăăïŒąïŒăă«ćœéžăăăšăæŻèŒçæć©ăȘçąșć€ç¶æ ïŒïŒïŒćïŒăžăšç§»èĄăăăăăă«ćŻŸăăçąșć€ç¶æ æăăŻæœçąșç¶æ ă«ăăăŠă性ćœăăïŒąïŒăă«ćœéžăăć ŽćăŻăæçćæ°ăïŒă«èšćźăăăăźă§ă性ćœăăç”äșćŸăźéæç¶æ ăæăæć©ăȘæœçąșç¶æ ăšăȘăăăăŁăŠăă性ćœăăïŒąïŒăăŻăéćžžç¶æ ă«ăăăŠćœéžăăć Žćăéæç¶æ ăźéąă§æŻèŒçæć©ăȘ性ćœăăçšźć„ăšăȘăăäžæčăéćžžç¶æ 仄ć€ăźéæç¶æ ă«ăăăŠćœéžăăć Žćăéæç¶æ ăźéąă§æăæć©ăȘ性ćœăăçšźć„ăšăȘăă That is, if the "big hit B7" is won in the normal state, the state shifts to a relatively advantageous probability change state (50 times). On the other hand, when the "big hit B7" is won in the probabilistic state or the latent probable state, the number of time reductions is set to 0, so that the gaming state after the jackpot ends is the most advantageous latent probable state. Therefore, "big hit B7" is a big hit type that is relatively advantageous in terms of the gaming state when winning in the normal state. On the other hand, if the player wins in a game state other than the normal state, it is the most advantageous jackpot type in terms of the game state.
珏ïŒćœăăçšźć„ă«ăŠăłăżïŒŁïŒăźćăćŸăïŒïŒïŒćăźäč±æ°ć€ïŒă«ăŠăłăżć€ïŒăźăăĄăă性ćœăăïŒąïŒăă«ćŻŸćżä»ăăăăŠăăäč±æ°ć€ïŒă«ăŠăłăżć€ïŒăïŒïŒćă§ăăăźă§ă珏ïŒçčć„ćłæăźæœéžă§ć€§ćœăăă«ăȘăŁăć Žćă«ăă性ćœăăïŒąïŒăăæ±șćźăăăćČćăŻïŒïŒïŒ ïŒïŒïŒïŒïŒïŒïŒïŒă§ăăă Of the 100 possible random numbers (counter values) of the first hit type counter C2, 45 are the random numbers (counter values) associated with the "big hit B7", so the lottery for the first special symbol In the case of a big hit, the rate at which "big hit B7" is determined is 45% (45/100).
ăŸăăćłïŒïŒïŒă«ç€șăăéăă珏ïŒćœăăçšźć„ă«ăŠăłăżïŒŁïŒăźć€ăăïŒïŒăïŒïŒăăźçŻćČă«ćŻŸăăŠă性ćœăăçšźć„ăšăăŠă性ćœăăïŒŁïŒăăćŻŸćżä»ăăŠèŠćźăăăŠăăăăăźă性ćœăăïŒŁïŒăăŻă性ćœăăăźă©ăŠăłăæ°ăïŒă©ăŠăłăă§ăăă性ćœăăç”äșćŸăçčć„ćłæăźçąșć€ç¶æ ă«èšćźăăăçšźć„ăźć€§ćœăăïŒïŒă©ăŠăłăçąșć€ć€§ćœăăïŒă§ăăăăȘăăçąșć€ă«ăăăŠă性ćœăăïŒŁïŒăă«ćœéžăăć ŽćăŻăæçă«ăŠăłăżïŒïŒïŒïœăźć€ă«ïŒïŒăèšćźăăăäžæčă§ăéćžžç¶æ ăăăăłæœçąșç¶æ ă«ăăăŠă性ćœăăïŒŁïŒăă«ćœéžăăć Žćăæçă«ăŠăłăżïŒïŒïŒïœăźć€ă«ïŒăèšćźăăăă Further, as shown in FIG. 169, the value of the first hit type counter C2 is defined in association with the range of "80 to 99" and "big hit C7" as the jackpot type. This "big hit C7" is a type of big hit (8 rounds probable big hit) in which the number of rounds of the big hit is 8 rounds and the probability change state of the special symbol is set after the end of the big hit. If the "big hit C7" is won in the probability variation, 50 is set in the value of the time saving counter 203h, while in the normal state and the latent state, if the "big hit C7" is won, the value of the time saving counter 203h is set. Is set to 0.
ćłăĄăéćžžç¶æ äžă«ăăăŠăŻăă性ćœăăïŒąïŒăă«ćœéžăăăăăă性ćœăăïŒŁïŒăă«ćœéžăăă»ăăéæè ă«æć©ăšăȘăăçąșć€ç¶æ äžă«ăăăŠăŻăă性ćœăăïŒŁïŒăă«ćœéžăăăăăă性ćœăăïŒąïŒăă«ćœéžăăă»ăăéæè ă«æć©ăšăȘăăăŸăăæœçąșç¶æ äžă«ăăăŠăŻăă性ćœăăïŒąïŒăă«ćœéžăăć Žćăšă性ćœăăïŒŁïŒăă«ćœéžăăć Žćăšă§ăæć©ćșŠćăăć€ăăăăšăçĄăă That is, in the normal state, winning the "big hit C7" is more advantageous to the player than winning the "big hit B7", and in the probabilistic state, winning the "big hit B7" rather than winning the "big hit C7". It is more advantageous for the player to win. Further, in the latent state, the degree of advantage does not change depending on whether the "big hit B7" is won or the "big hit C7" is won.
珏ïŒćœăăçšźć„ă«ăŠăłăżïŒŁïŒăźćăćŸăïŒïŒïŒćăźäč±æ°ć€ïŒă«ăŠăłăżć€ïŒăźăăĄăă性ćœăăïŒŁïŒăă«ćŻŸćżä»ăăăăŠăăäč±æ°ć€ïŒă«ăŠăłăżć€ïŒăïŒïŒćă§ăăăźă§ă珏ïŒçčć„ćłæăźæœéžă§ć€§ćœăăă«ăȘăŁăć Žćă«ăă性ćœăăïŒŁïŒïŒăăæ±șćźăăăćČćăŻïŒïŒïŒ ïŒïŒïŒïŒïŒïŒïŒïŒă§ăăă Of the 100 possible random numbers (counter values) of the first hit type counter C2, 20 are the random numbers (counter values) associated with the "big hit C7", so the lottery for the first special symbol In the case of a big hit, the rate at which "big hit C11" is determined is 20% (20/100).
仄äžăèȘŹæăăăéăăæŹćźæœćœąæ ă§ăŻă珏ïŒçčć„ćłææœéžă§ć€§ćœăăă«ćœéžăăéăźéæç¶æ ă«ćżăăŠăéæè ă«æăæć©ăšăȘăéæç¶æ ïŒæœçąșç¶æ ïŒăžăšç§»èĄăăćČćăç°ăȘăăăă«æ§æăăŠăăăéćžžç¶æ äžăŻïŒïŒïŒ ăçąșć€ç¶æ äžăŻïŒïŒïŒ ăæœçąșç¶æ äžăŻïŒïŒïŒ ăźćČćă§ă性ćœăăéæç”äșćŸă«æœçąșç¶æ ăèšćźăăăăăă«æ§æăăŠăăăăăźăăă«æ§æăăăăšă§ăéæç¶æ ă移èĄăăć Žćă«ăäŸăă°ăéćžžç¶æ äžă«ć€§ćœăăćœéžăă性ćœăăéæç”äșćŸă«çąșć€ç¶æ ăèšćźăăăć Žćă«ăéćžžç¶æ ăăăæœçąșç¶æ ăžăšç§»èĄăæăæć©ç¶æ ăæäŸăăăăšăă§ăăăăăæœçąșç¶æ ăèšćźăăăȘăăŁăéæè ă«ćŻŸăăŠææŹČçă«éæăç¶ç¶ăăăăăšăă§ăăă As described above, in the present embodiment, the ratio of shifting to the gaming state (latent state) that is most advantageous to the player is determined according to the gaming state when the jackpot is won in the first special symbol lottery. It is configured differently, with 20% in the normal state, 45% in the probabilistic state, and 65% in the latent state, so that the latent state is set after the jackpot game ends. .. With this configuration, when the game state shifts, for example, when the jackpot is won during the normal state and the probability change state is set after the jackpot game ends, the state shifts to the latent state rather than the normal state. Since it is possible to provide an easy advantageous state, it is possible to enthusiastically continue the game for the player whose latent state has not been set.
ăŸăăćłïŒïŒïŒă«ç€șăăéăă珏ïŒçčć„ćłæïŒçčćłïŒïŒăźć€§ćœăăçšźć„ăšăăŠăŻă珏ïŒćœăăçšźć„ă«ăŠăłăżïŒŁïŒăźć€ăăïŒăïŒïŒăăźçŻćČă«ćŻŸăăŠă性ćœăăçšźć„ăšăăŠă性ćœăăïŒăăćŻŸćżä»ăăŠèŠćźăăăŠăăăăăźă性ćœăăïŒăăŻăäžèż°ăăă性ćœăăïŒĄïŒăăšćäžć ćźčăèŠćźăăăŠăă性ćœăăçšźć„ă§ăăă性ćœăăăźă©ăŠăłăæ°ăïŒă©ăŠăłăă§ăăă性ćœăăç”äșćŸăçčć„ćłæăźéćžžç¶æ ă«èšćźăăăçšźć„ăźć€§ćœăăïŒïŒă©ăŠăłăïŒïŒČïŒé枞性ćœăăïŒă§ăăăăȘăă性ćœăăćœéžæăźéæç¶æ ă«ćżăăŠăæźéćłæăźé«çąșçç¶æ ïŒæçç¶æ ïŒăèšćźăăăăćŠăăćŻć€ăăăăăć ·äœçă«ăŻăéćžžç¶æ ăçąșć€ç¶æ ăăăăłæœçąșç¶æ ă«ăăăŠă性ćœăăïŒăă«ćœéžăăć Žćăæźéćłæăźæçç¶æ ăŻèšćźăăăȘăïŒæçă«ăŠăłăżïŒïŒïŒïœăźć€ă«ïŒăèšćźăăăïŒăćłăĄăéćžžç¶æ ăçąșć€ç¶æ ăăăăłæœçąșç¶æ ă«ăăăŠă性ćœăăïŒăă«ćœéžăăăšăæăäžć©ăȘéćžžç¶æ ăććșŠèšćźăăăă Further, as shown in FIG. 169, as the jackpot type of the second special symbol (special figure 2), the value of the first hit type counter C2 is in the range of "0 to 34", and the jackpot type is "big hit D7". Is specified in association with each other. This "big hit D7" is a big hit type in which the same contents as the above-mentioned "big hit A7" are defined, the number of rounds of the big hit is 8 rounds, and the type in which the special symbol is set to the normal state after the big hit is completed. The jackpot (8 rounds (R) normal jackpot). It should be noted that whether or not the high probability state (time saving state) of the normal symbol is set is variable according to the game state at the time of winning the big hit. More specifically, when the "big hit D7" is won in the normal state, the probability change state, and the latent state, the time reduction state of the normal symbol is not set (0 is set in the value of the time reduction counter 203f). That is, if the "big hit D7" is won in the normal state, the probability change state, and the latent state, the most disadvantageous normal state is set again.
珏ïŒćœăăçšźć„ă«ăŠăłăżïŒŁïŒăźćăćŸăïŒïŒïŒćăźäč±æ°ć€ïŒă«ăŠăłăżć€ïŒăźăăĄăă性ćœăăïŒăă«ćŻŸćżä»ăăăăŠăăäč±æ°ć€ïŒă«ăŠăłăżć€ïŒăïŒïŒćă§ăăăźă§ă珏ïŒçčć„ćłæăźæœéžă§ć€§ćœăăă«ăȘăŁăć Žćă«ăă性ćœăăïŒăăæ±șćźăăăćČćăŻïŒïŒïŒ ïŒïŒïŒïŒïŒïŒïŒïŒă§ăăăăȘăăæŹćźæœćœąæ ă§ăŻăéæè ă«æăæć©ăȘéæç¶æ ïŒæœçąșç¶æ ïŒăèšćźăăăŠăăć Žćă«ăăăŠçŹŹïŒçčć„ćłææœéžăćźèĄăăæăæ§æăăŠăăăăăăăźă性ćœăăïŒăăŻăéæè ă«æăæć©ăȘéæç¶æ ïŒæœçąșç¶æ ïŒăç”äșăăăç”äșć„æ©ăšăȘăă Of the 100 possible random numbers (counter values) of the first hit type counter C2, 35 are the random numbers (counter values) associated with the "big hit D7", so the lottery for the first special symbol In the case of a big hit, the rate at which "big hit D7" is determined is 35% (35/100). In the present embodiment, the second special symbol lottery is easily executed when the game state (latent state) that is most advantageous to the player is set. Therefore, this "big hit D7" is a game. It is an end opportunity to end the game state (latent state) that is most advantageous to the player.
ăŸăăćłïŒïŒïŒă«ç€șăăéăă珏ïŒćœăăçšźć„ă«ăŠăłăżïŒŁïŒăźć€ăăïŒïŒăïŒïŒăăźçŻćČă«ćŻŸăăŠă性ćœăăçšźć„ăšăăŠă性ćœăăïŒăăćŻŸćżä»ăăŠèŠćźăăăŠăăăăăźă性ćœăăïŒăăŻă性ćœăăăźă©ăŠăłăæ°ăïŒă©ăŠăłăă§ăăă性ćœăăç”äșćŸăçčć„ćłæăźçąșć€ç¶æ ă«èšćźăăăçšźć„ăźć€§ćœăăïŒïŒă©ăŠăłăçąșć€ć€§ćœăăïŒă§ăăăăȘăăéćžžç¶æ ă«ăăăŠă性ćœăăïŒăă«ćœéžăăć ŽćăŻăæçă«ăŠăłăżïŒïŒïŒïœăźć€ă«ïŒïŒïŒăèšćźăăăäžæčă§ăçąșć€ç¶æ ăăăăłæœçąșç¶æ ă«ăăăŠă性ćœăăïŒăă«ćœéžăăć Žćăæçă«ăŠăłăżïŒïŒïŒïœăźć€ă«ïŒăèšćźăăăă Further, as shown in FIG. 169, the value of the first hit type counter C2 is defined in association with the range of "35 to 99" and "big hit E7" as the jackpot type. This "big hit E7" is a type of big hit (8 rounds probable big hit) in which the number of rounds of the big hit is 8 rounds and the probability change state of the special symbol is set after the end of the big hit. If the "big hit E7" is won in the normal state, 100 is set in the value of the time saving counter 203h, while if the "big hit E7" is won in the probabilistic state and the latent state, the time saving counter 203h The value is set to 0.
ćłăĄăéćžžç¶æ ă«ăăăŠă性ćœăăïŒăă«ćœéžăăăšăæŻèŒçæć©ăȘçąșć€ç¶æ ïŒïŒïŒïŒćïŒăžăšç§»èĄăăăăăă«ćŻŸăăçąșć€ç¶æ æăăŻæœçąșç¶æ ă«ăăăŠă性ćœăăïŒăă«ćœéžăăć ŽćăŻăæçćæ°ăïŒă«èšćźăăăăźă§ă性ćœăăç”äșćŸăźéæç¶æ ăæăæć©ăȘæœçąșç¶æ ăšăȘăăăăŁăŠăă性ćœăăïŒăăŻăéćžžç¶æ ă«ăăăŠćœéžăăć Žćăéæç¶æ ăźéąă§æŻèŒçæć©ăȘ性ćœăăçšźć„ăšăȘăăäžæčăéćžžç¶æ 仄ć€ăźéæç¶æ ă«ăăăŠćœéžăăć Žćăéæç¶æ ăźéąă§æăæć©ăȘ性ćœăăçšźć„ăšăȘăă That is, if the "big hit E7" is won in the normal state, the state shifts to a relatively advantageous probability change state (100 times). On the other hand, when the "big hit E7" is won in the probabilistic state or the latent probable state, the number of time reductions is set to 0, so that the gaming state after the jackpot ends is the most advantageous latent state. Therefore, "big hit E7" is a big hit type that is relatively advantageous in terms of the gaming state when winning in the normal state. On the other hand, if the player wins in a game state other than the normal state, it is the most advantageous jackpot type in terms of the game state.
珏ïŒćœăăçšźć„ă«ăŠăłăżïŒŁïŒăźćăćŸăïŒïŒïŒćăźäč±æ°ć€ïŒă«ăŠăłăżć€ïŒăźăăĄăă性ćœăăïŒăă«ćŻŸćżä»ăăăăŠăăäč±æ°ć€ïŒă«ăŠăłăżć€ïŒăïŒïŒćă§ăăăźă§ă珏ïŒçčć„ćłæăźæœéžă§ć€§ćœăăă«ăȘăŁăć Žćă«ăă性ćœăăïŒăăæ±șćźăăăćČćăŻïŒïŒïŒ ïŒïŒïŒïŒïŒïŒïŒïŒă§ăăă Of the 100 possible random numbers (counter values) of the first hit type counter C2, 65 are the random numbers (counter values) associated with the "big hit E7", so the lottery for the first special symbol In the case of a big hit, the rate at which "big hit E7" is determined is 65% (65/100).
仄äžăèȘŹæăăăéăăæŹçŹŹïŒćźæœćœąæ ă§ăŻăéæè ă«æăæć©ăȘéæç¶æ ïŒæœçąșç¶æ ïŒă«ăăăŠăäž»ăšăăŠćźèĄăăă珏ïŒçčć„ćłææœéžïŒçčćłïŒæœéžïŒă«ăŠć€§ćœăăćœéžăăć ŽćăŻăïŒïŒïŒ ăźćČćă§æœçąșç¶æ ăă«ăŒăăăïŒïŒïŒ ăźćČćă§æœçąșç¶æ ăç”äșïŒéćžžç¶æ ăèšćźïŒăăăăăă«æ§æăăŠăăăăăŁăŠăéæè ăŻăæœçąșç¶æ ăèšćźăăăŠăăç¶æ ă§ăŻé«çąșçïŒïŒïŒïŒïŒïŒïŒă§ćźèĄăăăć°ćœăăéæă«ăăŁăŠèłçăçČćŸăăȘăăăă性ćœăăïŒăă«ćœéžăăȘăăăšăéĄăéæăćźèĄăăăăăšă«ăȘăă As described above, in the seventh embodiment, in the game state (latent state) that is most advantageous to the player, when a big hit is won in the second special symbol lottery (special figure 2 lottery) that is mainly executed. Is configured so that the latent state loops at a rate of 65% and the latent state ends (normal state is set) at a rate of 35%. Therefore, the player wishes not to win the "big hit E7" while winning the prize ball by the small hit game executed with a high probability (59/60) in the state where the latent probability state is set. It will be executed.
æŹĄă«ăćłïŒïŒïŒćăłćłïŒïŒïŒăćç §ăăŠăæŹçŹŹïŒćźæœćœąæ ă«ăăăć€ćăăżăŒăłéžæăăŒăă«ïŒïŒïŒïœïœ ăźè©łçŽ°ă«ă€ăăŠèȘŹæăăăăăźć€ćăăżăŒăłéžæăăŒăă«ïŒïŒïŒïœïœ ăŻă珏ïŒćźæœćœąæ ă«ăăăć€ćăăżăŒăłéžæăăŒăă«ïŒïŒïŒïœïŒćłïŒïŒćç §ïŒăšćæ§ă«ăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć€ïŒäč±æ°ć€ïŒăăăć€ćèĄšç€șăźć€ćăăżăŒăłïŒć€ćæéïŒăæ±șćźăăăăăźăăŒăżăăŒăă«ă§ăăăæŹçŹŹïŒćźæœćœąæ ă§ăŻăć€ćăăżăŒăłéžæăăŒăă«ïŒïŒïŒïœïœ ăšăăŠăäžèż°ăă珏ïŒćźæœćœąæ ă«ćŻŸăăŠăéæç¶æ ăéćžžç¶æ ă§ăăć Žćă«ćç §ăăăăăŒăżăăŒăă«ăźć ćźčăäžéšć€æŽăăçčăšăéæç¶æ ăçąșć€ç¶æ ă§ăăć Žćă«ćç §ăăăçąșć€çšïŒăăŒăă«ïŒïŒïŒïœïœ ïŒăšăæœçąșç¶æ ă§ăăć Žćă«ćç §ăăăæœçąșçšïŒăăŒăă«ïŒïŒïŒïœïœ ïŒăèżœć ăăçčă§çžéăăŠăăă Next, the details of the variation pattern selection table 202fe in the seventh embodiment will be described with reference to FIGS. 170 and 171. Similar to the fluctuation pattern selection table 202d (see FIG. 25) in the first embodiment, the fluctuation pattern selection table 202fe determines the fluctuation pattern (variation time) of the fluctuation display from the value (random value) of the fluctuation type counter CS1. It is a data table to do. In the seventh embodiment, as the variation pattern selection table 202fe, the contents of the data table referred to when the gaming state is the normal state are partially changed with respect to the first embodiment described above, and the gaming state. Is different in that the probability variation 7 table 202fe2 referred to when is in the probability variation state and the latency 7 table 202fe3 referenced when is in the latency state are added.
ăŸăăéæç¶æ ăéćžžç¶æ ă§ăăć Žćă«ćç §ăăăéćžžçšïŒăăŒăă«ïŒïŒïŒïœïœ ïŒăźć ćźčă«ă€ăăŠăćłïŒïŒïŒăćç §ăăŠèȘŹæăăăăćłïŒïŒïŒăŻăéćžžçšïŒăăŒăă«ïŒïŒïŒïœïœ ïŒă«èŠćźăăăŠăăć ćźčăç€șăăćłă§ăăăăăźéćžžçšïŒăăŒăă«ïŒïŒïŒïœïœ ïŒăŻăäžèż°ăă珏ïŒćźæœćœąæ ăźéćžžçšăăŒăă«ïŒïŒïŒïœïŒïŒćłïŒïŒćç §ïŒă«ćŻŸăăŠăćłæçšźć„ăšăăŠçŹŹïŒçčć„ćłæïŒçčćłïŒïŒă«ćŻŸćżăăć€ćăăżăŒăłăšă珏ïŒçčć„ćłæïŒçčćłïŒïŒă«ćŻŸćżăăć€ćăăżăŒăłăšăăăăăèŠćźăăăŠăăçčă§ć€§ăăçžéăăŠăăă First, the contents of the normal 7 table 202fe1 referred to when the gaming state is the normal state will be described with reference to FIG. 170. FIG. 170 is a diagram showing the contents specified in the normal 7 table 202fe1. The normal 7-table 202fe1 has a variation pattern corresponding to the first special symbol (special figure 1) and a second special as a symbol type with respect to the normal table 202d1 (see FIG. 25) of the first embodiment described above. There is a big difference in that the fluctuation patterns corresponding to the symbols (Special Figure 2) are defined respectively.
ć ·äœçă«ăŻă珏ïŒçčć„ćłæăźæœéžă§ć€§ćœăăăšăȘăŁăć Žćă«æ±șćźăăăć€ćăăżăŒăłăšăăŠăŻăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć€ăăïŒăïŒïŒăăźçŻćČă«ćœăăăăŒăă«ć€ćïŒïŒïŒïŒïŒïŒăăȘç§ïŒïŒïŒç§ïŒïŒăćŻŸćżä»ăăăăăïŒïŒïŒăïŒïŒïŒăăźçŻćČă«ćœăăăčăŒăăŒć€ćïŒïŒïŒïŒïŒïŒăăȘç§ïŒïŒïŒç§ïŒïŒăćŻŸćżä»ăăăăăïŒïŒïŒăïŒïŒïŒăăźçŻćČă«ćœăăăčăă·ăŁă«ć€ćïŒïŒïŒïŒïŒïŒăăȘç§ïŒïŒïŒç§ïŒïŒăćŻŸćżä»ăăăăŠăăă Specifically, as a fluctuation pattern determined when a big hit is obtained in the lottery of the first special symbol, the value of the fluctuation type counter CS1 is in the range of "0 to 99" and the normal fluctuation (10000 milliseconds (10 seconds)). )) Is associated, super fluctuations (15,000 milliseconds (15 seconds)) are associated with the range of "100 to 179", and special fluctuations (20,000 milliseconds (20 seconds)) are associated with the range of "180 to 198". Are associated with each other.
ăȘăăćłïŒïŒïŒă§ăŻăćçšźć€ćăăżăŒăłă«ćŻŸăăŠèŠćźăăăć€ćæéăźé·ăăăăȘç§ćäœïŒïŒïŒïŒïŒïŒïŒç§ćäœïŒă§ç€șăăŠăăăăèȘŹæăźäŸżćźäžă仄äžăźèȘŹæă§ăŻć€ćæéăźé·ăăăç§ćäœăçšăăŠèȘŹæăăă In FIG. 170, the length of the fluctuation time defined for various fluctuation patterns is shown in milliseconds (1/1000 second unit), but for convenience of explanation, the length of the fluctuation time is shown in the following description. Will be described using seconds.
珏ïŒçčć„ćłæăźæœéžă§ć€ăăšăȘăŁăć Žćă«æ±șćźăăăć€ćăăżăŒăłăšăăŠăŻăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć€ăšăăŠăïŒăïŒïŒïŒăăźçŻćČă«ć€ăă·ă§ăŒăć€ćïŒïŒç§ïŒăźć€ćăăżăŒăłăćŻŸćżä»ăăăăăïŒïŒïŒăïŒïŒïŒăăźçŻćČă«ć€ăăăă«ć€ćïŒïŒïŒç§ïŒăćŻŸćżä»ăăăăăïŒïŒïŒïŒïŒïŒïŒăăźć€ă«ć€ăăčăŒăăŒć€ćïŒïŒïŒç§ïŒăćŻŸćżä»ăăăăŠăăă As the fluctuation pattern determined when the first special symbol is out of the lottery, the fluctuation pattern of the short fluctuation (1 second) is associated with the value of the fluctuation type counter CS1 in the range of "0 to 180". , The range of "181 to 197" is associated with the out-of-middle fluctuation (10 seconds), and the value of "197,198" is associated with the out-of-order super variation (15 seconds).
äžæčă珏ïŒçčć„ćłæăźæœéžă§ăŻăæœéžç”æă«éąăăăăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć šçŻćČăïŒăïŒïŒïŒăă«ćŻŸăăŠăăăłă°ć€ćïŒćœăăăăłă°ć€ćăć€ăăăłă°ć€ćïŒïŒïŒïŒïŒç§ïŒăćŻŸćżä»ăăăăŠăăă On the other hand, in the lottery of the second special symbol, long fluctuations (long fluctuations per hit, long fluctuations missed) (600 seconds) are associated with the entire range "0 to 198" of the fluctuation type counter CS1 regardless of the lottery result. Has been done.
æŹćźæœćœąæ ă§ăŻăçčć„ćłæć€ćăźć€ćăăżăŒăłăéžæăăéă«ăŻăć šçčć„ćłæăźäżçèšæ¶æ°ăźćçźć€ăćç §ăăŠć€ćăăżăŒăłăéžæăăăăă«æ§æăăŠăăăăȘăăæŹćźæœćœąæ ă§ăŻă珏ïŒçčć„ćłæăźăżäżçèšæ¶æ©èœăæăăăăă«æ§æăăŠăăăăăćźèłȘă珏ïŒçčć„ćłæăźäżçèšæ¶æ°ïŒäżççæ°ïŒă«ćșă„ăăŠçŹŹïŒçčć„ćłæăźć€ćăăżăŒăłăćăłçŹŹïŒçčć„ćłæăźć€ćăăżăŒăłăéžæăăăăăšă«ăȘăăăăă§ă珏ïŒçčć„ćłæăźć€ćăăżăŒăłăéžæăăćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒăŻă珏ïŒçčć„ćłæăźäżççăæžçźăăćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒăăăćŸæź”ă§ćźèĄăăăăăăŁăŠăćłïŒïŒïŒă«ç€șăăéăăçčćłäżççæ°ăïŒćăźç¶æ ă§ć€ćăăżăŒăłăéžæăăăăăšăŻăȘăăäžæčă珏ïŒçčć„ćłæăźć€ćăăżăŒăłăéžæăăćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒăŻăäžèż°ăă珏ïŒćźæœćœąæ ăšćæ§ă«ă珏ïŒçčć„ćłææœéžăšăŻçŹç«ăăŠćźèĄăăăăăăçčćłäżççæ°ïŒçčćłïŒäżççæ°ïŒăïŒćăźç¶æ ă§ć€ćăăżăŒăłăéžæăăăć Žćăăăă In the present embodiment, when selecting the fluctuation pattern of the special symbol fluctuation, the fluctuation pattern is selected by referring to the total value of the reserved storage numbers of all the special symbols. In this embodiment, since only the first special symbol is configured to have the hold storage function, the variation pattern of the first special symbol is substantially based on the number of hold storages (number of reserved balls) of the first special symbol. , And the variation pattern of the second special symbol will be selected. Here, the process of selecting the variation pattern of the first special symbol (see S307 of FIG. 139) is executed after the process of subtracting the reserved ball of the first special symbol (see S303 of FIG. 139). Therefore, as shown in FIG. 170, the fluctuation pattern is not selected when the number of special figure reserved balls is four. On the other hand, since the process of selecting the variation pattern of the second special symbol (see S1277 of FIG. 179) is executed independently of the first special symbol lottery as in the fourth embodiment described above, the special symbol is reserved. The fluctuation pattern may be selected when the number of balls (special figure 1 reserved balls) is four.
æŹĄăă§ăćłïŒïŒïŒïŒïœïŒăćç §ăăŠăçąșć€ç¶æ äžăźçčć„ćłæć€ćăźć€ćăăżăŒăłăéžæăăéă«ćç §ăăăçąșć€çšïŒăăŒăă«ïŒïŒïŒïœïœ ïŒăźć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒïŒïœïŒăŻăçąșć€çšïŒăăŒăă«ïŒïŒïŒïœïœ ïŒă«èŠćźăăăŠăăć ćźčăç€șăăćłă§ăăăæŹćźæœćœąæ ă§ăŻăäžèż°ăăéăăçąșć€ç¶æ ăèšćźăăăŠăăç¶æ ă§ăŻăćłæăĄéæă«ăăŁăŠćłé»ććœčç©ïŒïŒïŒă«çăć „èłăăă珏ïŒçčć„ćłææœéžăéćžžç¶æ ăăăćčçèŻăćźèĄăăăéæăèĄăăăăăăăŠăçąșć€ç¶æ äžă«ăăă珏ïŒçčć„ćłæć€ćă«ćŻŸăăŠăŻăäžèż°ăăéćžžçšïŒăăŒăă«ïŒïŒïŒïœïœ ïŒăšćäžć ćźčăźć€ćăăżăŒăłăèŠćźăăăŠăăăäžæčă珏ïŒçčć„ćłæć€ćă«ćŻŸăăŠăŻăéćžžçšïŒăăŒăă«ïŒïŒïŒïœïœ ïŒă«èŠćźăăăŠăăć€ćăăżăŒăłăăăçăć€ćæéïŒïŒïŒç§ïŒăèšćźăăăć€ćăăżăŒăłăèŠćźăăăŠăăăăă仄ć€ăźèŠçŽ ă«ă€ăăŠăŻăäžèż°ăăéćžžçšïŒăăŒăă«ïŒïŒïŒïœïœ ïŒăšćäžă§ăăăăè©łçŽ°ăȘèȘŹæăçç„ăăă Next, with reference to FIG. 171 (a), the contents of the probability variation 7 table 202fe2 referred to when selecting the variation pattern of the special symbol variation in the probability variation state will be described. FIG. 171 (a) is a diagram showing the contents specified in the probability variation 7 table 202fe2. In the present embodiment, as described above, in the state where the probability variation state is set, the game in which the right electric accessory 164 is won a ball by the right-handed game and the first special symbol lottery is executed more efficiently than in the normal state. Will be done. Then, for the first special symbol variation in the probability variation state, a variation pattern having the same contents as the above-mentioned normal 7 table 202fe1 is defined. On the other hand, for the second special symbol variation, a variation pattern in which a variation time (60 seconds) shorter than the variation pattern defined in the normal 7 table 202fe1 is set is defined. Since the other elements are the same as those of the above-mentioned normal 7 table 202fe1, detailed description thereof will be omitted.
ă€ăŸăăæŹćźæœćœąæ ă§ăŻăæźéćłæăźé«çąșçç¶æ ăèšćźăăăçąșć€ç¶æ ă§ăŻé«çąșçă§ćłé»ććœčç©ïŒïŒïŒăéæŸćäœăăăăăšă«ăăćłçŹŹïŒć „çćŁïŒïŒïŒăžăšçăć „çăéŁăăȘăăăă«æ§æăăŠăăăćłăĄăéćžžç¶æ ă«ăăăŠćłæăĄéæăćźèĄăăć Žćăăăăçąșć€ç¶æ ă«ăăăŠćłæăĄéæăćźèĄăăć Žćăźă»ăăăćłçŹŹïŒć „çćŁïŒïŒïŒăžăšçăć „çăăéŁăăȘăăăă«æ§æăăŠăăăăăă«ăéćžžç¶æ ăèšćźăăăŠăăć ŽćăŻć·ŠæăĄéæă«ăăŁăŠçŹŹïŒć „çćŁïŒïŒăžăšçăć „çăăăéæăé©æŁăȘéææčæłăšăȘăăçąșć€ç¶æ ăèšćźăăăŠăăć ŽćăŻćłæăĄéæă«ăăŁăŠćłé»ććœčç©ïŒïŒïŒă«çăć „çăăăéæăé©æŁăȘéææčæłăšăȘăăăă«æ§æăăŠăăă That is, in the present embodiment, in the probabilistic state in which the high probability state of the normal symbol is set, the right electric accessory 164 is opened with high probability, so that it is difficult for the ball to enter the right second entrance 645. It is configured to be. That is, it is configured so that it is more difficult for the ball to enter the right second entrance 645 when the right-handed game is executed in the probabilistic state than when the right-handed game is executed in the normal state. .. Further, when the normal state is set, the game of entering the ball into the first ball opening 64 by the left-handed game is the proper game method, and when the probability variation state is set, the right-handed game is used to move the ball to the right. The game in which the ball is inserted into the electric accessory 164 is configured to be an appropriate game method.
ăăźăăă«æ§æăăăăăăłăłæ©ïŒïŒă§ăŻăéćžžç¶æ äžă«ćłæăĄéæăćźèĄăăć Žćă«ăŻăćźčæă«ćłçŹŹïŒć „çćŁïŒïŒïŒăžăšçăćźčæă«ć „çăăăăăšăă§ăăăăăéćžžç¶æ äžă«ćźèĄăăă珏ïŒçčć„ćłæć€ćăźć€ćăăżăŒăłăšăăŠé·æéăźć€ćæéïŒïŒïŒćïŒăèŠćźăăăŠăăć€ćăăżăŒăłăèšćźăăăăšă§éćžžç¶æ äžă«ăăăŠćłæăĄéæăćźèĄăă珏ïŒçčć„ćłææœéžăćźèĄăăăèĄçșăæć¶ăăăăă«ăăŠăăă In the pachinko machine 10 configured in this way, when the right-handed game is executed in the normal state, the ball can be easily entered into the right second entrance 645, and thus the ball can be easily entered into the right second entrance 645. By setting a fluctuation pattern in which a long fluctuation time (10 minutes) is defined as the fluctuation pattern of the second special symbol fluctuation executed during, the right-handed game is executed in the normal state, and the second special symbol is executed. The act of executing the lottery is suppressed.
äžæčăçąșć€ç¶æ äžă«ăăăŠăé©æŁăȘéææčæłă§ăăćłæăĄéæăćźèĄăăć Žćă«ăŻăćłïŒïŒïŒăăćłïŒïŒïŒăćç §ăăŠäžèż°ăăéăăćłæăĄéæă«ăăŁăŠçșć°ăăăæźă©ăźçăćłé»ććœčç©ïŒïŒïŒăžăšć „çăăăăćłćŽé ćăæ”äžăăçăäžèŠćăȘæćăäŸăă°ăćłćŽé ćăæ”äžăăçć棫ăèĄçȘăăéæŸç¶æ ăźééæïŒïŒïŒïœïŒăéŁăłè¶ăăć Žćă«ăćłçŹŹïŒć „çćŁïŒïŒïŒăžăšć „çăăć Žćăăăă On the other hand, when the right-handed game, which is an appropriate game method, is executed in the probabilistic state, most of the balls fired by the right-handed game play the right electric role as described above with reference to FIGS. 157 to 160. The ball enters the object 164, but when the ball flowing down the right region behaves irregularly, for example, when the balls flowing down the right region collide with each other and jump over the open / close door 164r1 in the open state, the second entry to the right The ball may enter the ball mouth 645.
æŹćźæœćœąæ ă§ăŻăăăźăăă«é©æŁăȘéææčæłăćźèĄăăŠăăć Žćă«ăăăŠăäșæžŹăćŸăȘăæćă§çăæ”äžăăćłçŹŹïŒć „çćŁïŒïŒïŒăžăšçăć „çăăć ŽćăćłăĄăçąșć€ç¶æ äžă«ćłçŹŹïŒć „çćŁïŒïŒïŒă«çăć „çăă珏ïŒçčć„ćłææœéžăćźèĄăăăć Žćă«ăéćžžç¶æ äžă«çŹŹïŒçčć„ćłææœéžăćźèĄăăăć Žćă«æŻăčăŠçăć€ćæéïŒïŒïŒç§ïŒăèšćźăăăăăă«æ§æăăŠăăăăăă«ăè©łçŽ°ăŻćŸèż°ăăăă珏ïŒçčć„ćłææœéžă«ăŠçčćźăźć°ćœăăïŒć°ćœăăïŒŁïŒă«ćœéžăăăšăçąșć€ç¶æ äžă«ćźèĄăăăçčć„ćłæć€ćăźćæ°ă«éąăăăăçąșć€ç¶æ ăæœçąșç¶æ ăžăšç§»èĄăăăăăšăă§ăăăăă«æ§æăăŠăăă In the present embodiment, when the proper game method is executed in this way, the ball flows down in an unpredictable manner, and the ball enters the right second entrance 645, that is, the probability change. When a ball enters the right second entrance 645 during the state and the second special symbol lottery is executed, the fluctuation time is shorter than when the second special symbol lottery is executed during the normal state ( 60 seconds) is set. Further, as will be described in detail later, when a specific small hit (small hit C) is won in the second special symbol lottery, the probability change state is in the latent state regardless of the number of special symbol changes executed during the probability change state. It is configured so that it can be migrated to.
ăăă«ăăăçąșć€ç¶æ äžăźéæăćźèĄăăŠăăéæè ă«ćŻŸăăŠăćłćŽé ćăæ”äžăăçăźæćă«æłšèŠăăă珏ïŒçčć„ćłææœéžăćźèĄăăăăăšăæćŸ ăăăȘăăææŹČçă«éæăèĄăăăăăšăă§ăăă As a result, the player who is executing the game in the probabilistic state is made to pay close attention to the behavior of the ball flowing down the right area, and is enthusiastically playing the game while expecting that the second special symbol lottery is executed. Can be done.
æŹĄă«ăćłïŒïŒïŒïŒïœïŒăćç §ăăæœçąșç¶æ äžăźçčć„ćłæć€ćăźć€ćăăżăŒăłăéžæăăéă«ćç §ăăăæœçąșçšïŒăăŒăă«ïŒïŒïŒïœïœ ïŒăźć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒïŒïœïŒăŻăæœçąșçšïŒăăŒăă«ïŒïŒïŒïœïœ ïŒă«èŠćźăăăŠăăć ćźčăç€șăăćłă§ăăăæŹćźæœćœąæ ă§ăŻăäžèż°ăăéăăæœçąșç¶æ ăèšćźăăăŠăăç¶æ ă§ăŻăćłæăĄéæă«ăăŁăŠçŹŹïŒć „çćŁïŒïŒïŒă«çăć „çăăă珏ïŒçčć„ćłææœéžăéćžžç¶æ ăăăćčçèŻăćźèĄăăăéæăèĄăăăăăăăŠăæœçąșç¶æ äžă«ćźèĄăăă珏ïŒçčć„ćłæć€ćă«ćŻŸăăŠăŻăăłă°ć€ćïŒïŒïŒćïŒăćźèĄăăăăăšă§ăæœçąșç¶æ äžă«ăăăçčć„ćłæïŒçŹŹïŒçčć„ćłæïŒăźäżçèšæ¶æ°ïŒçčćłïŒäżççæ°ïŒăäžéæ°ăšăȘăăăă«æ§æăăŠăăăăăă«ăæŹćźæœćœąæ ă§ăŻăçčć„ćłæïŒçŹŹïŒçčć„ćłæïŒăźäżçèšæ¶æ°ïŒçčćłïŒäżççæ°ïŒă«ćżăăŠæœçąșç¶æ äžă«èšćźăăă珏ïŒçčć„ćłæăźć€ćăăżăŒăłăç°ăȘăăăăăă«æ§æăăŠăăă Next, with reference to FIG. 171 (b), the contents of the latent probability 7 table 202fe3 referred to when selecting the fluctuation pattern of the special symbol variation in the latent probability state will be described. FIG. 171 (b) is a diagram showing the contents specified in the latent probability 7 table 202fe3. In the present embodiment, as described above, in the state where the latent probability state is set, the ball is made to enter the second ball entrance 645 by the right-handed game, and the second special symbol lottery is executed more efficiently than in the normal state. The game to make is performed. Then, by executing a long fluctuation (10 minutes) for the first special symbol fluctuation executed in the latent state, the number of reserved memories (special) of the special symbol (first special symbol) in the latent state is executed. (Fig. 1 Number of reserved balls) is configured to be the upper limit. Further, in the present embodiment, the variation pattern of the second special symbol set in the latent state is changed according to the number of reserved balls (the number of reserved balls in the special figure 1) of the special symbol (first special symbol). It is configured.
ć ·äœçă«ăŻăćłïŒïŒïŒïŒïœïŒă«ç€șăăéăă珏ïŒçčć„ćłææœéžă«ćŻŸćżăăŠæ±șćźăăăć€ćăăżăŒăłăšăăŠăŻă珏ïŒçčć„ćłææœéžăźæœéžç”æăććŸăăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć€ă«éąăăăć€ćæéăïŒïŒïŒç§ăźć€ćăăżăŒăłïŒćœăăè¶ ăăłă°ć€ćăć€ăè¶ ăăłă°ć€ćïŒăćŻŸćżä»ăăăăŠăăăă€ăŸăăæœçąșç¶æ äžă«ćźèĄăăă珏ïŒçčć„ćłæć€ćă«ăŻćż ăïŒïŒïŒç§ăźć€ćæéăèšćźăăăăăă«æ§æăăŠăăă Specifically, as shown in FIG. 171 (b), the variation pattern determined in response to the first special symbol lottery is the lottery result of the first special symbol lottery or the value of the acquired variation type counter CS1. Regardless of this, a fluctuation pattern with a fluctuation time of 600 seconds (super long fluctuation per hit, super long fluctuation off) is associated. That is, the fluctuation time of 600 seconds is always set for the first special symbol fluctuation executed in the latent state.
äžæčă珏ïŒçčć„ćłæăźæœéžă§ćœăăïŒć€§ćœăăïŒăšăȘăŁăć Žćă«æ±șćźăăăć€ćăăżăŒăłăšăăŠăŻăçčćłäżçæ°ïŒçčćłïŒäżçæ°ïŒăăïŒăïŒăăźć Žćă«ăŻăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć šçŻćČăïŒăïŒïŒïŒăăźçŻćČă«ćœăăăăłă°ć€ćïŒïŒïŒç§ïŒăćŻŸćżä»ăăăăçčćłäżçæ°ïŒçčćłïŒäżçæ°ïŒăăïŒăăźć Žćă«ăŻăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć šçŻćČăïŒăïŒïŒïŒăăźçŻćČă«ćœăăă·ă§ăŒăć€ćïŒïŒç§ïŒăćŻŸćżä»ăăăăŠăăă On the other hand, as a fluctuation pattern determined when a winning (big hit) is obtained in the lottery of the second special symbol, when the number of holding special figures (number of holdings of special figure 1) is "0 to 3", the fluctuation type When a long fluctuation (10 seconds) is associated with the entire range of the counter CS1 "0 to 198" and the number of special figure reservations (special figure 1 hold number) is "4", all of the variation type counter CS1 A short variation (1 second) is associated with the range "0 to 198".
ăŸăă珏ïŒçčć„ćłæăźæœéžă§ć€ăïŒć°ćœăăïŒĄïŒïŒŁć«ăïŒăšăȘăŁăć Žćă«æ±șćźăăăć€ćăăżăŒăłăšăăŠăŻăçčćłäżçæ°ïŒçčćłïŒäżçæ°ïŒăăïŒïŒïŒăăźć Žćă«ăŻăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć šçŻćČăïŒăïŒïŒïŒăă«ć€ăă·ă§ăŒăć€ćïŒïŒïŒïŒç§ïŒăćŻŸćżä»ăăăăçčćłäżçæ°ïŒçčćłïŒäżçæ°ïŒăăïŒïŒïŒïŒïŒăăźć Žćă«ăŻăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć šçŻćČăïŒăïŒïŒïŒăă«ć€ăăăă«ć€ćïŒïŒïŒç§ïŒăćŻŸćżä»ăăăăŠăăă In addition, as a fluctuation pattern determined when the lottery of the second special symbol is missed (including small hits A and C), the number of special figure reservations (special figure 1 reservation number) is "1, 2". Is associated with a short variation (0.5 seconds) out of the entire range "0 to 198" of the variation type counter CS1, and the number of special figure reservations (number of special figure 1 hold) is "0, 3, 4". In this case, the deviation middle fluctuation (10 seconds) is associated with the entire range â0 to 198â of the fluctuation type counter CS1.
ăăă«ă珏ïŒçčć„ćłæăźæœéžă§ć°ćœăăïŒąăšăȘăŁăć Žćă«æ±șćźăăăć€ćăăżăŒăłăšăăŠăŻăçčćłäżçæ°ïŒçčćłïŒäżçæ°ïŒăăïŒïŒïŒïŒïŒăăźć Žćă«ăŻăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć šçŻćČăïŒăïŒïŒïŒăă«ć°ćœăăăăă«ć€ćïŒïŒïŒç§ïŒăćŻŸćżä»ăăăăçčćłäżçæ°ïŒçčćłïŒäżçæ°ïŒăăïŒïŒïŒăăźć Žćă«ăŻăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć šçŻćČăïŒăïŒïŒïŒăă«ć°ćœăăă·ă§ăŒăć€ćïŒïŒïŒïŒç§ïŒăćŻŸćżä»ăăăăŠăăă Further, as a fluctuation pattern determined when a small hit B is obtained in the lottery of the second special symbol, the fluctuation pattern is determined when the number of special figure reservations (special figure 1 reservation number) is "0, 1, 2". When the small hit middle fluctuation (10 seconds) is associated with the entire range "0 to 198" of the type counter CS1 and the number of special figure holdings (special figure 1 holding number) is "3,4", the fluctuation type counter A small hit short variation (0.5 seconds) is associated with the entire range "0 to 198" of CS1.
ă€ăŸăăæŹćźæœćœąæ ă§ăŻăæœçąșç¶æ äžă«ćźèĄăăă珏ïŒçčć„ćłæć€ćă«ćŻŸăăŠèšćźăăăć€ćăăżăŒăłïŒć€ćæéïŒăšăăŠă珏ïŒçčć„ćłææœéžă«ăŠć°ćœăăćœéžăăć Žćă«èšćźăăăć€ćăăżăŒăłăšăăŠăïŒïŒïŒç§ăźçć€ćăšăïŒïŒç§ăźé·ć€ćăšăèšćźăăăăăă«æ§æăăŠăăăć°ćœăăćœéžæăźçŽïŒïŒïŒ ă§èšćźăăăć°ćœăăïŒĄïŒïŒąă«ćœéžăăć ŽćăŻăçčćłäżçæ°ăçčćźæ°ïŒïŒïŒïŒïŒă§ăăă°ăçć€ćïŒïŒïŒïŒç§ïŒăèšćźăăăéæïŒăčăŒăăŒïŒČïŒ”ïŒłïŒšéæïŒăćźèĄăăăçčćźæ°ä»„ć€ïŒïŒïŒïŒïŒïŒïŒă§ăăă°ăé·ć€ćïŒïŒïŒç§ïŒăèšćźăăăéæïŒïŒČïŒ”ïŒłïŒšéæïŒăćźèĄăăăă That is, in the present embodiment, the fluctuation pattern (variation time) set for the second special symbol fluctuation executed during the latent state is set when a small hit is won in the second special symbol lottery. As the fluctuation pattern, a short fluctuation of 0.5 seconds and a long fluctuation of 10 seconds are set, and the small hits A and B, which are set at about 95% of the small hits, were won. In that case, if the number of special figures held is a specific number (1, 2), a game (super RUSH game) in which a short variation (0.5 seconds) is set is executed, and a game other than the specific number (0, 3, 4) is executed. ), The game (RUSH game) in which the long variation (10 seconds) is set is executed.
ăăźăăă«æ§æăăăăšă§ăæœçąșç¶æ äžă«ăăăçčćłäżçæ°ïŒçčćłïŒäżççæ°ïŒă«ćżăăŠăćäœæéćœăăă«ăăăć°ćœăăéæćæ°ăç°ăȘăăăăăšăă§ăăăăăç”æăšăăŠăćäœæéă«éæè ăçČćŸćŻèœăȘçčć žéïŒèłçæ°ïŒăç°ăȘăăăăăšăă§ăăăăăŁăŠăæœçąșç¶æ äžă«ïŒČïŒ”ïŒłïŒšéæăćźèĄăăŠăăéæè ă«ćŻŸăăŠăăăéæè ă«æć©ăšăȘăăčăŒăăŒïŒČïŒ”ïŒłïŒšéæăçźæăăŠææŹČçă«éæăèĄăăăăăšăă§ăăă With this configuration, the number of small hit games per unit time can be made different according to the number of special figure holdings (special figure 1 holding number of balls) in the latent state, and as a result, the unit time The amount of benefits (number of prize balls) that the player can obtain can be different. Therefore, the player who is executing the RUSH game in the latent state can be enthusiastically played with the aim of the super RUSH game which is more advantageous to the player.
äžæčăć°ćœăăïŒąă«ćœéžăăć ŽćăćłăĄăćźèĄäžăźçŹŹïŒçčć„ćłæć€ćăç ŽæŁïŒćŒ·ć¶ćæąïŒăăăćŠçăćźèĄăăăć°ćœăăçšźć„ă«ćœéžăăć ŽćăŻăçčćłäżçæ°ïŒçčćłïŒäżççæ°ïŒăçčćźæ°ïŒïŒïŒïŒïŒăăăć€ăć ŽćïŒïŒïŒïŒïŒă«çć€ćïŒïŒïŒïŒç§ïŒăèšćźăăăçčćłäżçæ°ïŒçčćłïŒäżççæ°ïŒăçčćźæ°ïŒïŒïŒïŒïŒä»„äžă§ăăć ŽćïŒïŒïŒïŒïŒïŒïŒă«é·ć€ćïŒïŒïŒç§ïŒăèšćźăăăăăă«æ§æăăŠăăăă€ăŸăăçčćłïŒäżççæ°ăæžć°ăăăăăšăćŻèœăȘć°ćœăăă«ćœéžăăć ŽćăŻăçčćłïŒäżççæ°ïŒçčćłäżçæ°ïŒăçčćźæ°ăăăć€ăć ŽćăŻăçčćłïŒäżççæ°ïŒçčćłäżçæ°ïŒăçčćźæ°ăăăć°ăȘăć Žćăăăçăć€ćæéăæ±șćźăăăăăă«æ§æăăŠăăă On the other hand, if the small hit B is won, that is, if the small hit type in which the process of discarding (forced stop) the first special symbol fluctuation being executed is won is won, the number of special figure pending (special figure 1 reserved). When the number of balls) is larger than the specific number (1, 2) (3, 4), a short variation (0.5 seconds) is set, and the special figure hold number (special figure 1 hold ball number) is set to the specific number (1). , 2) When it is less than or equal to (0, 1, 2), the long variation (10 seconds) is set. That is, if a small hit that can reduce the number of balls held in Special Figure 1 is won, and if the number of balls held in Special Figure 1 (the number of balls held in Special Figure 1) is larger than the specified number, the number of balls held in Special Figure 1 is held. It is configured so that a shorter fluctuation time is determined than when (the number of reserved special figures) is less than a specific number.
ăăźăăă«æ§æăăăăšă§ăçčćłïŒäżççæ°ïŒçčćłäżçæ°ïŒăçčćźæ°ăăăć€ăç¶æ ă§ć°ćœăăïŒąă«ćœéžăăć Žćă«ćźèĄäžăźçŹŹïŒçčć„ćłæć€ćăæ©æ„ă«ç ŽæŁăăăăšăă§ăăăăăçčćłïŒäżççæ°ïŒçčćłäżçæ°ïŒăçčćźæ°ă«ăæăăăăăšăă§ăăăäžæčă§ăçčćłïŒäżççæ°ïŒçčćłäżçæ°ïŒăçčćźæ°ăăăć°ăȘăç¶æ ă§ć°ćœăăïŒąă«ćœéžăăć ŽćăŻăăăźć°ćœăăć€ćăšăăŠé·æéăźć€ćæéăèšćźăăăăăăćźèĄäžăźçŹŹïŒçčć„ćłæć€ćăç ŽæŁăăăŸă§ă«èŠăăæéăé·ăăăăăšăă§ăăăăăŁăŠăçčćłïŒäżççæ°ïŒçčćłäżçæ°ïŒăçčćźæ°ăăăæžć°ăăŠăăŸăăăšăæć¶ăăăăšăă§ăăă With this configuration, if the small hit B is won when the number of special figure 1 reserved balls (special figure reserved number) is larger than the specific number, the first special symbol change that is being executed is immediately discarded. Therefore, it is possible to easily set the number of balls held in the special figure 1 (the number of balls held in the special figure) to a specific number. On the other hand, if the small hit B is won when the number of special figure 1 reserved balls (the number of special figure reserved) is less than the specific number, a long fluctuation time is set as the small hit fluctuation, so it is being executed. It is possible to lengthen the period required to discard the first special symbol variation of the above, and thus it is possible to prevent the number of balls held in the special figure 1 (the number of reserved balls in the special figure) from being reduced from the specific number. ..
ăăă«ăæŹćźæœćœąæ ă§ăŻăçčćłäżççæ°ăäžéć€ă§ăăăïŒăăźć Žćăźă»ăăăçčćłäżççæ°ăäžéć€ä»„ć€ă§ăăć Žćăăăă珏ïŒçčć„ćłæć€ćăźć€ćăăżăŒăłïŒć€ćæéïŒăšăăŠé·æéć€ćïŒïŒïŒç§ć€ćïŒăèšćźăăæăăȘăăăă«æ§æăăŠăăăć ·äœçă«ăŻăćłïŒïŒïŒïŒïœïŒă«ç€șăăéăăçčćłäżççæ°ăäžéć€ă§ăăăïŒăăźć ŽćăŻăäœăăźć°ćœăăă«ćœéžăăć Žćă§ăăŁăŠăé·æéć€ćïŒïŒïŒç§ć€ćïŒăèšćźăăăăăă«æ§æăăŠăăă Further, in the present embodiment, the fluctuation pattern (variation) of the second special symbol fluctuation is more in the case where the number of special figure reserved balls is "0", which is the lower limit value, than in the case where the number of special figure reserved balls is other than the lower limit value. It is configured so that long-term fluctuation (10-second fluctuation) can be easily set as the time). Specifically, as shown in FIG. 171 (b), when the number of special figure reserved balls is "0", which is the lower limit value, it fluctuates for a long time (10 seconds) regardless of which small hit is won. Fluctuation) is configured to be set.
ăăźăăă«ăçčćłäżççæ°ăäžéć€ă§ăăăïŒăăźć Žćă«é·æéć€ćăćźèĄăăæăăȘăăšăăăăă«ăăŁăèȘČăăăšă«ăăăæœçąșç¶æ ăèšćźăăăćŸă«ăçčćłïŒäżççæ°ïŒçčćłäżçæ°ïŒăăïŒăă«ăȘăăŸă§éæăäžæăć ·äœçă«ăŻăïŒïŒćăźć€ćæéăèšćźăăăæœçąșç¶æ äžăźçŹŹïŒçčć„ćłæć€ćăïŒććźèĄăăăăŸă§éæăäžæăăŠăăăæœçąșç¶æ äžăźéæăćźèĄăăèĄçșăæć¶ăăăăšăă§ăăă In this way, by imposing a penalty that the fluctuation is likely to be executed for a long time when the number of reserved balls in the special figure is "0", which is the lower limit value, the number of reserved balls in the special figure 1 is set after the latent state is set. The game is interrupted until (the number of reserved special symbols) becomes "0". Specifically, the game is played until the first special symbol fluctuation in the latent state in which the fluctuation time of 10 minutes is set is executed four times. After the interruption, it is possible to suppress the act of executing the game in the latent state.
ăȘăăæŹćźæœćœąæ ă§ăŻăçčćłäżçæ°ă«ćżăăŠæœçąșç¶æ äžăźæć©ćșŠćăăïŒæź”éă«ćăăæ§æăçšăăŠăăăăăăă«éăăăšçĄăăçčćłäżçæ°ă«ćżăăŠæœçąșç¶æ äžăźæć©ćșŠćăăïŒæź”é仄äžă«ćăăŠæ§æăăŠăèŻăăăăźć ŽćăäŸăă°ăçčćłäżççæ°ăäžéć€ă§ăăăïŒăăźć Žćă«ăăăŠèšćźăăă珏ïŒçčć„ćłæăźć€ćăăżăŒăłăšăăŠăäžèż°ăăé·æéć€ćïŒïŒïŒç§ć€ćïŒăăăé·ăć€ćæéïŒäŸăă°ăïŒïŒç§ïŒăèšćźćŻèœă«æ§æăăçčćłäżççæ°ăäžéć€ă§ăăăïŒăăźć Žćă«é·æéć€ćăćźèĄăăæăăȘăăšăăăăă«ăăŁăăă性ăăȘăăźă«ăăŠăèŻăăăçčćłäżçæ°ăçčćźæ°ïŒïŒïŒïŒïŒăźăăĄăäžæčïŒäŸăă°ăïŒïŒăźçčćłäżçæ°ăźă»ăăä»æčïŒäŸăă°ăïŒïŒăźçčćłäżçæ°ăăăçăć€ćæéïŒäŸăă°ăïŒïŒïŒç§ïŒăèšćźćŻèœă«æ§æăăăăéæè ă«æć©ăšăȘăæć©éæăćźèĄćŻèœă«ăăŠăèŻăă In the present embodiment, the degree of advantage in the latent state is divided into two stages according to the number of reserved special figures, but the present invention is not limited to this, and the latent state is determined according to the number of reserved special figures. The degree of advantage in the middle may be divided into three or more stages. In this case, for example, as the fluctuation pattern of the second special symbol set when the number of balls reserved for the special figure is "0", which is the lower limit value, the fluctuation time (for example, the fluctuation time longer than the above-mentioned long-time fluctuation (10-second fluctuation)) is longer. , 30 seconds) can be set to increase the penalty that the long-time fluctuation is likely to be executed when the number of special figure holding balls is "0", which is the lower limit value, or the special figure holding Of the specific numbers (1, 2), the number of special figure reservations on one side (for example, 1) has a shorter fluctuation time (for example, 0.1 seconds) than the number of special figure reservations on the other side (for example, 2). It may be configured to be settable so that an advantageous game that is more advantageous to the player can be executed.
ć ăăŠăæœçąșç¶æ ăèšćźăăăć„æ©ăćłăĄă性ćœăăéæăźç”äșćŸă«æœçąșç¶æ ăèšćźăăă性ćœăăă«ćœéžăăć Žćăšăçąșć€ç¶æ ăç”ç±ăăŠæœçąșç¶æ ăèšćźăăăć Žćăšă§ăç°ăȘăć€ćăăżăŒăłăăŒăă«ăćç §ăăăăă«æ§æăăäžæčăźć„æ©ïŒäŸăă°ă性ćœăăéæăźç”äșćŸă«æœçąșç¶æ ăèšćźăăăć„æ©ïŒăæç«ăăăăšă«ăăæœçąșç¶æ ăèšćźăăăă»ăăăä»æčăźć„æ©ïŒäŸăă°ăçąșć€ç¶æ ăç”ç±ăăŠæœçąșç¶æ ăèšćźăăăć„æ©ïŒăæç«ăăăăšă«ăăæœçąșç¶æ ăèšćźăăăăăăæœçąșç¶æ äžă«éæè ă«æć©ăšăȘăæć©éæïŒçŹŹïŒçčć„ćłæć€ćăźć€ćăăżăŒăłăšăăŠçăć€ćæéăéžæăăæăéæïŒăćźèĄăăæăăȘăăăă«æ§æăăŠăèŻăă In addition, there are cases where the latent probability state is set, that is, when the jackpot where the latent probability state is set after the end of the jackpot game is won, and when the latent probability state is set via the probability change state. It is configured to refer to different fluctuation pattern tables, and the one in which the latent state is set when one of the triggers (for example, the trigger in which the latent state is set after the jackpot game ends) is established is the other trigger (for example). For example, an advantageous game (second special symbol variation) that is more advantageous to the player during the latent state than when the latent state is set due to the establishment of the latent state via the probability change state). A game in which a short fluctuation time is easily selected as the fluctuation pattern of the above) may be easily executed.
ăăă«ăæŹćźæœćœąæ ă§ăŻăæœçąșç¶æ äžă«ćźèĄăăăçčć„ćłæć€ćăźćźèĄćæ°ă«éąăăăăćäžăźèŠćźć ćźčă§çčć„ćłæăźć€ćăăżăŒăłăéžæïŒæ±șćźïŒăăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăäŸăă°ăæœçąșç¶æ ăèšćźăăăŠăăăźçŹŹïŒæéïŒććæéïŒăšăăăźçŹŹïŒæéç”éćŸăźçŹŹïŒæéïŒćŸćæéïŒăšăă§éžæăăăć€ćăăżăŒăłăźèŠćźć ćźčăć€æŽăăăăăă«æ§æăăŠăèŻăăăăźć ŽćăäŸăă°ăćłïŒïŒïŒïŒïœïŒă«ç€șăăæœçąșçšïŒăăŒăă«ïŒïŒïŒïœïœ ïŒă«ćŻŸăăŠăæœçąșç¶æ ăèšćźăăăŠăăăźçčćłć€ććæ°ïŒçŹŹïŒçčć„ćłæć€ćăšçŹŹïŒçčć„ćłæć€ćăšăćçźăăćæ°ïŒă«ćżăăŠç°ăȘăć€ćăăżăŒăłăèŠćźăă珏ïŒæéăăă珏ïŒæéăźă»ăăăéæè ă«æć©ăšăȘăæć©éæïŒçŹŹïŒçčć„ćłæć€ćăźć€ćăăżăŒăłăšăăŠçăć€ćæéăéžæăăæăéæïŒăćźèĄăăæăăȘăăăă«æ§æăăăšèŻăăăăźăăă«æ§æăăăăšă§ăæœçąșç¶æ ăé·æéç¶ç¶ăăăăăšă«ăăăćłăĄăæœçąșç¶æ äžă«ć€§ćœăăćœéžăăȘăæéïŒæèŹăăăăȘæéïŒăé·ăăȘăă»ă©éæè ă«æć©ăȘç¶æ ăšăăăăšăă§ăăăšăăæŹæ°ăȘéææ§ăæäŸăăăăšăă§ăăă Further, in the present embodiment, the variation pattern of the special symbol is selected (determined) with the same specified contents regardless of the number of executions of the special symbol variation executed in the latent state. Not limited to, for example, the specified contents of the fluctuation pattern selected in the first period (first half period) after the latent state is set and the second period (second half period) after the first period elapses. In this case, for example, for the latent probability 7 table 202fe3 shown in FIG. 171 (b), the number of special figure fluctuations (first) since the latent probability state is set. Different fluctuation patterns are defined according to the total number of special symbol fluctuations and the second special symbol fluctuations), and the second period is more advantageous to the player than the first period (second special symbol fluctuations). It is preferable to configure the game so that a short fluctuation time can be easily selected as the fluctuation pattern of the game). With this configuration, it is possible to make the player more advantageous by continuing the latent state for a long time, that is, the longer the period during which the jackpot is not won (so-called hamari period) during the latent state. It is possible to provide a novel playability.
ăŸăăçąșć€ç¶æ ăèšćźăăăŠăăć Žćă«ă珏ïŒçčć„ćłæăźæœéžăćźèĄăăăć°ćœăăïŒŁă«ćœéžăăăăšă«ćșă„ăăŠăèŠćźćæ°ïŒïŒïŒćïŒăźçčć„ćłæć€ćăćźèĄăăăăšçĄăæœçąșç¶æ ăžăšç§»èĄăăć Žćă«ăéæè ă«æăæć©ăšăȘăæć©éæïŒçŹŹïŒçčć„ćłæć€ćăźć€ćăăżăŒăłăšăăŠçăć€ćæéăéžæăăæăéæïŒăćźèĄăăăăăă«æ§æăăŠăèŻăăăăźć ŽćăäŸăă°ă性ćœăăéæăźç”äșćŸă«çąșć€ç¶æ ăèšćźăăăć Žćă«ćç §ăăăçąșć€çšïŒăăŒăă«ïŒïŒïŒïœïœ ïŒă«ćŻŸăăŠăçąșć€ç¶æ äžă«ćç §ăăăć€ćăăżăŒăłăăŒăżăçčć„ćłæć€ćăèŠćźćæ°ïŒïŒïŒćïŒćźèĄăăăăŸă§ăźæéćŻŸćżăăăŠèŠćźăăăšć ±ă«ăăăźèŠćźćæ°ć ă«æœçąșç¶æ ăžăšç§»èĄăăć Žćă«ćç §ăăăçčæźć€ćăăżăŒăłăăŒăżăćŻŸćżăăăŠèŠćźăăăŠăăă°èŻăăćłăĄăçčć„ćłæć€ćăźćæ°ăèŠćźćæ°ïŒïŒïŒćïŒăźçŻćČă«ćŻŸăăŠć€ćăăżăŒăłăăŒăżăèŠćźăăăŠăăçąșć€çšïŒăăŒăă«ïŒïŒïŒïœïœ ïŒă«ăăăźèŠćźćæ°ć ă«ăăăŠçąșć€ç¶æ äžă«ćźèĄăăăçčć„ćłæć€ćçšăźć€ćăăżăŒăłăăŒăżăšăæœçąșç¶æ äžă«ćźèĄăăăçčć„ćłæć€ćçšăźć€ćăăżăŒăłăăŒăżăšăăäșăèŠćźăăŠăăă°èŻăă In addition, when the probability change state is set, the lottery of the second special symbol is executed, and based on winning the small hit C, the probability is latent without executing the specified number of special symbol fluctuations (50 times). When the state is changed, the advantageous game (a game in which a short fluctuation time is easily selected as the fluctuation pattern of the second special symbol fluctuation) that is most advantageous to the player may be executed. In this case, for example, for the probability variation 7 table 202fe2 that is referred to when the probability variation state is set after the end of the jackpot game, the special symbol variation is the specified number of times (50 times) for the variation pattern data referred to during the probability variation state. ) It is sufficient to specify the period until the execution, and to specify the special fluctuation pattern data that is referred to when the state shifts to the latent state within the specified number of times. That is, for the special symbol variation executed in the probability variation 7 table 202fe2 in which the variation pattern data is specified for the range of the specified number of special symbol variations (50 times) during the probability variation state within the specified number of times. The fluctuation pattern data of the above and the fluctuation pattern data for the special symbol fluctuation executed in the latent state may be defined in advance.
ăăźăăă«æ§æăăăăšă§ăçąșć€ç¶æ äžă«çŹŹïŒçčć„ćłæć€ćïŒæœéžïŒăćźèĄăăăăăšăăăæćŸ ăăăȘăăéæè ă«éæăèĄăăăăăšăă§ăăăăȘăăăăźć Žćă性ćœăăéæç”äșćŸă«ćźèĄăăăçčć„ćłæć€ćăźćźèĄćæ°ăèŠćźćæ°ïŒïŒïŒćïŒă«ć°éăă仄éăŻăćłïŒïŒïŒïŒïœïŒă«ç€șăăæœçąșçšïŒăăŒăă«ïŒïŒïŒïœïœ ïŒăćç §ăăŠć€ćăăżăŒăłăèšćźăăăăă«æ§æăăŠăèŻăăă性ćœăăéæç”äșćŸă«ćźèĄăăăçčć„ćłæć€ćăźćźèĄćæ°ăèŠćźćæ°ïŒïŒïŒćïŒă«ć°éăă仄éăăăăźèŠćźćæ°ć ă«æœçąșç¶æ ăžăšç§»èĄăăć Žćă«ćç §ăăăçčæźć€ćăăżăŒăłăăŒăżăç¶ç¶ăăŠèšćźćŻèœă«æ§æăăŠăèŻăă With this configuration, it is possible to make the player play the game while more expecting that the second special symbol change (lottery) will be executed during the probability change state. In this case, after the number of executions of the special symbol variation executed after the jackpot game ends reaches the specified number (50 times), the variation is made with reference to the latent probability 7 table 202fe3 shown in FIG. 171 (b). It may be configured to set a pattern, or even after the number of executions of the special symbol variation executed after the jackpot game ends reaches the specified number of times (50 times), the state shifts to the latent state within the specified number of times. The special fluctuation pattern data referred to in the case of the above may be continuously settable.
仄äžăćłïŒïŒïŒăćăłćłïŒïŒïŒăćç §ăăŠćéæç¶æ ă«ćŻŸćżăăŠèšćźăăăć€ćăăżăŒăłïŒć€ćæéïŒă«ă€ăăŠèȘŹæăăăăăæŹćźæœćœąæ ă§èȘŹæăăäŸă«éćźăăăăăźă§ăŻçĄăăèšćźăăăŠăăéæç¶æ ăçčć„ćłæăźćłæçšźć„ăćăłćœćŠć€ćźç”æă«ćșă„ăăŠăèšćźăăăćć€ćăăżăŒăłăźć€ćæéăăæŹćźæœćœąæ ăźæèĄææłăéžè±ăăȘăçŻćČïŒä»ăźć€ćăăżăŒăłăšæŻăăŠçžćŻŸçă«æèĄææłăéžè±ăăȘăçŻćČïŒăšăȘăăăă«èŠćźăăăŠăăă°èŻăăăŸăăæŹćźæœćœąæ ă§ăŻăèȘŹæăç°Ąç„ćăăăăă«ăæ§ă ăȘçčćźæĄä»¶äžă«ăăăŠçčćźăźć€ćăăżăŒăłïŒć€ćæéïŒăæ±șćźăăăäŸăç€șăăŠăăăăćçčćźæĄä»¶äžă«ăăăŠăććŸăăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć€ă«ćżăăŠç°ăȘăć€ćăăżăŒăłïŒć€ćæéïŒăéžæćŻèœă«æ§æăăŠăèŻăăăăźć ŽćăæœçąșăćŸăćć€ćăăżăŒăłăźéžæćČćăćăłăćć€ćăăżăŒăłăźć€ćæéă«ćșă„ăăŠçźćșăăăćčłćć€ăăæŹćźæœćœąæ ăźæèĄææłăéžè±ăăȘăçŻćČăšăȘăăăă«èŠćźăăŠăăă°èŻăăäŸăă°ăæœçąșçšïŒăăŒăă«ïŒïŒïŒïœïœ ïŒă«èŠćźăăăçčćłïŒçšăźć€ćăăżăŒăłăšăăŠăć ăăȘçąșçïŒäŸăă°ăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć€ăïŒăăźć ŽćïŒă§ăæœçąșç¶æ äžă«ćźèĄăăă珏ïŒçčć„ćłæć€ćă«èšćźăăćŸăć€ćăăżăŒăłïŒć€ćæéïŒăăăăçăć€ćæéïŒäŸăă°ăïŒç§ïŒăèšćźăăăăăă«æ§æăăŠăèŻăă Although the fluctuation pattern (variation time) set in accordance with each gaming state has been described above with reference to FIGS. 170 and 171 but not limited to the example described in the present embodiment, the setting is not limited to the example described in the present embodiment. The fluctuation time of each fluctuation pattern set based on the game state, the symbol type of the special symbol, and the result of the hit / fail judgment does not deviate from the technical idea of the present embodiment (compared to other fluctuation patterns). It suffices if it is stipulated so that it does not deviate from the technical idea relatively). Further, in the present embodiment, in order to simplify the explanation, an example in which a specific fluctuation pattern (variation time) is determined under various specific conditions is shown, but the variation type acquired under each specific condition is shown. A different fluctuation pattern (fluctuation time) may be selectably configured according to the value of the counter CS1. In this case, it is stipulated that the selection ratio of each fluctuation pattern that can be latent and the average value calculated based on the fluctuation time of each fluctuation pattern do not deviate from the technical idea of the present embodiment. For example, as a fluctuation pattern for special figure 1 defined in the latent probability 7 table 202fe3, it is executed in the latent probability state with a small probability (for example, when the value "1" of the fluctuation type counter CS1). It may be configured so that a fluctuation time (for example, 1 second) shorter than the fluctuation pattern (variation time) that can be set for the second special symbol fluctuation to be set is set.
ăăźăăă«æ§æăăăăšă§ăæœçąșç¶æ äžă«ćźèĄăăăäž»ăȘéæăźæ”ăăćŻć€ăăăăăšçĄăăäžă€ăéæè ă«ćŻŸăăŠæć€æ§ăźăăéæăçšă«æäŸăăăăšăă§ăăăăăéæăźèè¶Łăćäžăăăăăšăă§ăăăć°ăäžèż°ăăäŸăŻăæœçąșç¶æ ă«éžæăăăć€ćăăżăŒăłăäŸă«æăăŠăăăăćæ§ăźæèĄææłăźćșăä»ăźéæç¶æ ăèšćźăăăŠăăć Žćă«éžæăăăć€ćăăżăŒăłă«ćŻŸăăŠćæ§ăźæèĄææłăé©çšăăŠăćżè«èŻăă With such a configuration, it is possible to rarely provide a game that is unexpected to the player without changing the flow of the main game executed in the latent state. Can improve the interest of. In the above-mentioned example, the fluctuation pattern selected for the latent state is given as an example, but based on the same technical idea, for the fluctuation pattern selected when another gaming state is set. Of course, the same technical idea may be applied.
æŹĄă«ăćłïŒïŒïŒïŒïœïŒăćç §ăăŠăć°ćœăăçšźć„éžæïŒăăŒăă«ïŒïŒïŒïœïœăźć ćźčă«ă€ăăŠèȘŹæăăăăăăźć°ćœăăçšźć„éžæïŒăăŒăă«ïŒïŒïŒïœïœăŻăçčć„ćłææœéžă§ć°ćœăăćœéžăăćŸăć°ćœăăçšźć„ăéžæăăéă«ćç §ăăăăăŒăżăăŒăă«ă§ăăŁăŠăććŸăăć°ćœăăçšźć„ă«ăŠăłăżïŒŁïŒăźć€ă«ćŻŸćżăăăŠăć°ćœăăïŒĄïŒăăăć°ćœăăïŒąïŒăăăć°ćœăăïŒŁïŒăăźïŒçšźéĄăźć°ćœăăçšźć„ăéžæăăăăăèŠćźăăăŠăăă Next, with reference to FIG. 172 (a), the contents of the small hit type selection 7 table 202ff will be described. The small hit type selection 7 table 202ff is a data table that is referred to when selecting a small hit type after winning a small hit in a special symbol lottery, and corresponds to the value of the acquired small hit type counter C5. It is stipulated that three types of small hits, "small hit A7", "small hit B7", and "small hit C7", are selected.
çčć„ćłææœéžă§ć°ćœăăćœéžăăć Žćă«ăŻăéžæăăăć°ćœăăçšźć„ă«ćżăăŠăć°ćœăăćäœć ćźčăćłæçąșćźæéïŒçčć„ćłæăźćæąèĄšç€șăçąșćźăăăăăă«èŠăăæéïŒăćźèĄäžăźçčć„ćłæć€ćă«ćŻŸăăćŠçć ćźčăç°ăȘăăăăăšăă§ăăăăă«æ§æăăŠăăăăȘăăæŹćźæœćœąæ ă§ăŻăć°ćœăăäč±æ°ïŒăăŒăă«ïŒïŒïŒïœïœïŒćłïŒïŒïŒïŒïœïŒćç §ïŒăçšăăŠèȘŹæăăăéăă珏ïŒçčć„ćłæăźæœéžă«ăăŁăŠăźăżć°ćœăăćœéžăăăăă«æ§æăăŠăăăăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒă«ăŠćźèĄăăăçčćłïŒć€ăć€ćăăżăŒăłéžæćŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒă«ăăăŠăć°ćœăăćœéžăăăšć€ć„ăăć Žćă«ć°ćœăăçšźć„éžæïŒăăŒăă«ïŒïŒïŒïœïœăćç §ăăăă If you win a small hit in the special symbol lottery, depending on the selected small hit type, the small hit operation content, the symbol confirmation time (the period required to confirm the stop display of the special symbol), and the special symbol being executed It is configured so that the processing contents for fluctuations can be different. In this embodiment, as explained using the small hit random number 7 table 202fb (see FIG. 168 (c)), the small hit is won only by the lottery of the second special symbol. In the special figure 2 deviation variation pattern selection process 7 (see S1277 of FIG. 179) executed by the control device 110, when it is determined that the small hit has been won, the small hit type selection 7 table 202ff is referred to.
ć°ćœăăçšźć„éžæïŒăăŒăă«ïŒïŒïŒïœïœă«èŠćźăăăŠăăć ćźčă«ă€ăăŠć ·äœçă«èȘŹæăăăăšăć°ćœăăçšźć„ă«ăŠăłăżïŒŁïŒăźć€ăăïŒăïŒïŒăăźçŻćČă«ăŻăăć°ćœăăïŒĄăăćŻŸćżä»ăăăăŠăăăăïŒïŒăïŒïŒăăźçŻćČă«ăŻăć°ćœăăïŒąïŒăăćŻŸćżä»ăăăăŠăăăăïŒïŒăïŒïŒăăźçŻćČă«ăŻăć°ćœăăïŒŁăăćŻŸćżä»ăăăăŠăăăć°ćœăăçšźć„ă«ăŠăłăżïŒŁïŒăźćăćŸăć€ăźçŻćČăŻăïŒăïŒïŒăăźïŒïŒïŒćă§ăăăăšăăăć°ćœăăćœéžæă«ăăăŠăć°ćœăăïŒĄăăéžæăăăćČćăŻïŒïŒïŒ ïŒïŒïŒïŒïŒïŒïŒïŒăăć°ćœăăïŒąăăéžæăăăćČćăŻïŒïŒ ïŒïŒïŒïŒïŒïŒïŒăăć°ćœăăïŒŁăăéžæăăăćČćăŻïŒïŒïŒ ïŒïŒïŒïŒïŒïŒïŒïŒăšăȘăăăă«æ§æăăŠăăă To specifically explain the contents specified in the small hit type selection 7 table 202ff, "small hit A" is associated with the range where the value of the small hit type counter C5 is "0 to 74". , "Small hit B7" is associated with the range of "75 to 79", and "Small hit C" is associated with the range of "80 to 99". Since the range of possible values of the small hit type counter C5 is 100 from "0 to 99", the ratio of "small hit A" selected at the time of winning the small hit is 75% (75/100), " The ratio of selecting "small hit B" is 5% (5/100), and the ratio of selecting "small hit C" is 20% (20/100).
ăć°ćœăăïŒĄăăéžæăăăć ŽćăŻăćłćŻć€ć „èłèŁ çœźïŒçŹŹïŒăąăżăă«ïŒïŒïŒïŒăïŒïŒïŒç§ééæŸăăăć°ćœăăéæăćźèĄăăăăăŸăăçčć„ćłæăźćłæçąșćźæéăšăăŠăïŒïŒïŒç§ăăéžæăăăćźèĄäžăźçŹŹïŒçčć„ćłæïŒçčćłïŒïŒăäžæăăăćŠçăćźèĄăăăăăăă§ăćźèĄäžăźçŹŹïŒçčć„ćłæïŒçčćłïŒïŒăäžæăăăćŠçăćźèĄăăăăšăćźèĄäžăźçŹŹïŒçčć„ćłæć€ćăźć€ćæéç”éăèšæžŹăăăăăźćŠçăäžæăăăăăăźćŠçăćźèĄăăăăć ·äœçă«ăŻăć°ćœăăéæăćźèĄăăăć Žćă«ăçčćłïŒä»źćæąăă©ă°ïŒïŒïŒïœïœăăȘăłă«èšćźăăçčćłïŒä»źćæąăă©ă°ïŒïŒïŒïœăăȘăłă«èšćźăăăŠăăéă珏ïŒçčć„ćłæïŒçčćłïŒïŒăźć€ćæéïŒæźć€ćæéïŒăç€șăçčćłïŒć€ćæéă«ăŠăłăżïŒïŒïŒïœïœăźć€ăæŽæ°ăăćŠçăăčăăăăăăćŠçăćźèĄăăăăăăŠăć°ćœăăéæăźç”äșăć„æ©ă«ćéæĄä»¶ăæç«ăăïŒçčćłïŒä»źćæąăă©ă°ïŒïŒïŒïœïœăăȘăă«èšćźăïŒăäžæăăăŠăăçčćłïŒć€ćæéă«ăŠăłăżïŒïŒïŒïœïœăźć€ăæŽæ°ăăćŠçăćéăăăăăăźăăă«æ§æăăăăšă§ăć°ćœăăéæăćźèĄăăăŠăăéïŒäžææĄä»¶ăæç«ăăŠăăéïŒăćźèĄäžăźçŹŹïŒçčć„ćłæć€ćăźæźć€ćæéăæžć°ăăăăšăçŠæąăăăăšăă§ăăăăăć°ćœăăéæăćźèĄăăăŠăăéă«ăäŸăă°ăćœăăćœéžăăŠăă珏ïŒçčć„ćłæć€ćăćæąèĄšç€șăăăŠăăŸăéè€ăăŠćœăăéæïŒć€§ćœăăéæăć°ćœăăéæïŒăćźèĄăăăŠăăŸăăăšăçŠæąăăăăšăă§ăăăăăŁăŠăéæè ă«ćăăæăéæăæäŸăăăăšăă§ăăă When "small hit A" is selected, a small hit game is executed in which the right variable winning device (second attacker) 650 is opened for 1.5 seconds. Further, "0.2 seconds" is selected as the symbol confirmation time of the special symbol, and the process of interrupting the first special symbol (special symbol 1) being executed is executed. Here, when the process of suspending the first special symbol (special figure 1) being executed is executed, the process of suspending the process for measuring the lapse of the fluctuation time of the first special symbol variation during execution is performed. Will be executed. Specifically, when the small hit game is executed, the special figure 1 temporary stop flag 203dh is set to on, and while the special figure 1 temporary stop flag 203d is set to on, the first special symbol (special). A process of skipping the process of updating the value of the special figure 1 fluctuation time counter 203di showing the fluctuation time (remaining fluctuation time) of FIG. 1) is executed. Then, when the small hit game ends, the restart condition is established (special figure 1 temporary stop flag 203dh is set to off), and the process of updating the value of the interrupted special figure 1 fluctuation time counter 203di is restarted. .. With this configuration, it is possible to prohibit the remaining fluctuation time of the first special symbol fluctuation during execution from being reduced while the small hit game is being executed (while the interruption condition is satisfied). Therefore, while the small hit game is being executed, for example, the winning first special symbol fluctuation is stopped and displayed, and the winning game (big hit game, small hit game) is executed in duplicate. Can be banned. Therefore, it is possible to provide a player with an easy-to-understand game.
ăŸăăćźèĄäžăźçčć„ćłæć€ćăźć€ćæéç”éăèšæžŹăăćŠçăäžæïŒăčăăăïŒăăăŠăăă ăă§ăăăăăćéæĄä»¶ăæç«ăăćŸă«ăć°ćœăăéæćă«ćźèĄăăŠăă珏ïŒçčć„ćłæć€ćăćéăăăăăšăă§ăăăăăŁăŠăæąă«ćźèĄăăăçčć„ćłææœéžăźç”æăéæè ă«çąșćźă«ć ±ç„ăăăăšăă§ăăăăȘăăæŹćźæœćœąæ ă§ăŻăć°ćœăăćœéžăăăăšăć„æ©ă«äžææĄä»¶ăæç«ăăć Žćă«ăćźèĄäžăźçčć„ćłæć€ćăäžæăăăćŠçăćźèĄăăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăäŸăă°ăćźèĄäžăźçčć„ćłæć€ćăŻç¶ç¶ăăŠćźèĄăăçčć„ćłæć€ćăźć€ćæéăç”éăăç¶æ ă§çŹŹïŒçčć„ćłæć€ćăźćæąèĄšç€șăäžæăăăăăă«æ§æăăŠăèŻăăă€ăŸăăäžææĄä»¶ăæç«ăăć Žćă§ăăŁăŠăăçčć„ćłæć€ćăźć€ćæéăæŽæ°ăăæŽæ°ćŠçăŻç¶ç¶ăăŠćźèĄăăäșăèšćźăăăć€ćæéăç”éăăăŸă§æŽæ°ćŠçăćźèĄăăć Žćă«ăäžææĄä»¶ăæç«ăăŠăăăćŠăăć€ć„ăăäžææĄä»¶ăæç«ăăŠăăăšć€ć„ăăć Žćă«ăćéæĄä»¶ăæç«ăăăŸă§çčć„ćłæć€ćăźćæąèĄšç€șăćźèĄăăȘăăăă«æ§æăăŠăèŻăăăăă«ăăăçčć„ćłæć€ćăźć€ćæéăæŽæ°ăăæŽæ°ćŠçăéäžă§äžæăăăćż èŠăçĄăăȘăăăăćŠçèČ è·ă軜æžăăăăăšăă§ăăă In addition, since the process of measuring the change time elapsed of the special symbol change during execution is only interrupted (skipped), the first special symbol change that was executed before the small hit game after the restart condition is satisfied. Can be restarted. Therefore, it is possible to reliably notify the player of the result of the special symbol lottery that has already been executed. In the present embodiment, when the interruption condition is satisfied when the small hit is won, the process of interrupting the special symbol change during execution is executed, but the present invention is not limited to this. For example, the special symbol change during execution may be continuously executed, and the stop display of the first special symbol change may be interrupted when the change time of the special symbol change has elapsed. That is, even if the interruption condition is satisfied, the update process for updating the fluctuation time of the special symbol variation is continuously executed, and the update process is executed until the preset variation time elapses. If it is determined whether or not the condition is satisfied and it is determined that the interruption condition is satisfied, the stop display of the special symbol change may not be executed until the restart condition is satisfied. As a result, it is not necessary to interrupt the update process for updating the fluctuation time of the special symbol variation in the middle, so that the processing load can be reduced.
ăȘăăè©łçŽ°ăȘèȘŹæăŻçç„ăăăăäžææĄä»¶ăæç«ăăçčć„ćłæć€ćăäžæăăăŠăăç¶æ ăćłăĄăçčćłïŒć€ćæéă«ăŠăłăżïŒïŒïŒïœïœăźć€ăæŽæ°ăăćŠçăăčăăăăăŠăăç¶æ ă§ăŻă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«ăŠăçčć„ćłæć€ćïŒçŹŹïŒçčć„ćłæć€ćïŒăźć€ćèĄšç€șăäžæăăăäžææŒćșăšăçŸćšăźéæç¶æłăšăăŠçŹŹïŒçčć„ćłæć€ćăäžæäžă§ăăăăšăéæè ă«ć ±ç„ăăăăăźć ±ç„èĄšç€șăšăæćźæéç”éćŸïŒć°ćœăăéæç”äșćŸïŒă«äžæäžăźçčć„ćłæć€ćăćéăăăăăšăç€șăăăăźæĄć èĄšç€șăšăăèĄšç€șćŻèœă«æ§æăăŠăăăăăă«ăăăçčć„ćłæć€ćăäžæăăăć Žćă«ăăăŠăéæè ă«ăăźæšăćăăæăć ±ç„ăăăăšăă§ăăă Although detailed description is omitted, in the state where the interruption condition is satisfied and the special symbol fluctuation is interrupted, that is, the process of updating the value of the special figure 1 fluctuation time counter 203di is skipped, the first 3 On the display surface of the symbol display device 81, the interruption effect of interrupting the variation display of the special symbol variation (first special symbol variation) and the fact that the first special symbol variation is interrupted as the current game situation are played. A notification display for notifying a person and a guidance display for indicating that the suspended special symbol change is resumed after a predetermined period has elapsed (after the end of the small hit game) are configured to be displayable. As a result, when the special symbol change is interrupted, the player can be notified in an easy-to-understand manner.
ăŸăăäžèż°ăăäžææŒćșăšăăŠăŻăäŸăă°ă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«ăŠćźèĄăăăŠăăć€ćèĄšç€șæŒćșïŒçŹŹïŒçčć„ćłæă«ćŻŸćżăă珏ïŒćłæăçšăăć€ćèĄšç€șæŒćșïŒăźæŒćșæ æ§ă«ćżăăŠç°ăȘăäžææŒćșăćźèĄćŻèœă«æ§æăăăšèŻăăäŸăă°ăäžææĄä»¶ăæç«ăăçčć„ćłæć€ćăäžæăăăæçčă«ăăăŠă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«ăŠçŹŹïŒćłæăé«éć€ćăćłăĄăć€ćäžăźçŹŹïŒćłæăéæè ăèŠèȘć°éŁăȘéćșŠă§çŹŹïŒćłæăć€ćăăŠăăć ŽćăŻăäžææŒćșăšăăŠă珏ïŒćłæăźé«éć€ćăćéæĄä»¶ăæç«ăăăŸă§ç¶ç¶ăăăæŒćșăćźèĄăăăăă«æ§æăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«ăŠçŹŹïŒćłæăäœéć€ćăćłăĄăć€ćäžăźçŹŹïŒćłæăéæè ăèŠèȘćŻèœăȘéćșŠă§çŹŹïŒćłæăć€ćăăŠăăć ŽćăŻăäžææŒćșăšăăŠă珏ïŒćłæăźäœéć€ćăćéæĄä»¶ăæç«ăăăŸă§ç¶ç¶ăăăæŒćșăćźèĄăăăăă«æ§æăăăšèŻăăăăźăăă«ăäžææĄä»¶ăæç«ăăæçčă«ăăă珏ïŒćłæăźć€ćæŒćșæ æ§ă«ćżăăŠăäžææĄä»¶ăæç«ăăŠăăæéăźć€ćæŒćșæ æ§ïŒäžææŒćșæ æ§ïŒăç°ăȘăăăăăšă§ăéæè ă«ćŻŸăăŠéćæăäžăăăăšçĄăäžææŒćșăćźèĄăăăăšăă§ăăă Further, as the above-mentioned interruption effect, for example, an effect mode of the variable display effect (variable display effect using the third symbol corresponding to the first special symbol) executed on the display surface of the third symbol display device 81. It is preferable to configure different interruption effects to be executable according to the above. For example, when the interruption condition is satisfied and the special symbol fluctuation is interrupted, the third symbol fluctuates at high speed on the display surface of the third symbol display device 81. That is, when the third symbol is fluctuating at a speed that is difficult for the player to see, as an interruption effect, an effect of continuing the high-speed fluctuation of the third symbol until the restart condition is satisfied is executed. When the third symbol fluctuates at a low speed on the display surface of the third symbol display device 81, that is, the third symbol fluctuates at a speed at which the player can see the fluctuating third symbol. Is configured to execute an effect of continuing the low-speed fluctuation of the third symbol until the restart condition is satisfied as the interruption effect. In this way, by making the variation effect mode (interruption effect mode) of the period during which the interruption condition is satisfied different according to the variation effect mode of the third symbol at the time when the interruption condition is satisfied, the player can see. It is possible to execute the interruption effect without giving a sense of discomfort.
ăăă«ă珏ïŒćłæăźć€ććæąçŽćă«ăăăŠäžææĄä»¶ăæç«ăăć ŽćăäŸăă°ăè€æ°ăźćłæăźăăĄăäžăźćłæăé€ăä»ăźćłæă性ćœăăćœéžăç€șăç”ćăïŒćäžæ°ćăç€șăćłæăźç”ćăïŒă§ćæąèĄšç€șăăăŠăăăæźăăźäžăźćłæă性ćœăăćœéžăç€șăç”ćăă§ćæąăăăćŠăïŒć šăŠăźćłæăćäžăźæ°ćă§ćæąăăăćŠăïŒăç œăć€ćæŒćșïŒæèŹăȘăŒăæŒćșïŒäžă«äžææĄä»¶ăæç«ăăć Žćă«ăŻăäžèż°ăăæźăăźäžăźćłæă«ćŻŸăăŠć€ćèĄšç€șăç¶ç¶ăăăäžææŒćșăćźèĄăăŠăèŻăăăć€ćèĄšç€șäžăźäžăźćłæăăäžææĄä»¶ăæç«ăăăăšăç€șăèĄšç€șæ æ§ïŒäŸăă°ăăäžæŠäŒæ©ïŒïŒăïŒă§ćæąèĄšç€șăăăăȘăŒăæŒćșăç”äșăăăŠăèŻăăăăăŠăćéæĄä»¶ăæç«ăăćŸă«ăăäŒæ©ç”äșïŒïŒăăźæćăèĄšç€șăăăăȘăŒăæŒćșăćźèĄăăăăšçĄăăäžæćă«ćźèĄăăăŠăăăȘăŒăæŒćșăźç”æăćæąèĄšç€șăăăăăă«æ§æăăŠăèŻăăăăă«ăăăäžææĄä»¶ăæç«ăăăżă€ăăłă°ă«ćżăăŠæ§ă ăȘæŒćșăćźèĄăăăăšăă§ăăăăăäžææĄä»¶ăæç«ăăăăšă«ćșă„ăăŠćźèĄăăăæŒćșăć€æ§ćăăăăšăćŻèœăšăȘăăæŒćșćčæăé«ăăăăšăă§ăăă Further, when the interruption condition is satisfied immediately before the fluctuation of the third symbol is stopped, for example, among a plurality of symbols, the other symbols other than one symbol are stopped at the combination indicating the jackpot winning (combination of symbols showing the same number). It is displayed, and the interruption condition during the fluctuation effect (so-called reach effect) that fuels whether the remaining one symbol stops at the combination indicating the jackpot winning (whether all the symbols stop at the same number). If is satisfied, the interruption effect of continuing the variation display for the remaining one symbol described above may be executed, or the one symbol in the variation display may be displayed indicating that the interruption condition is satisfied. The reach effect may be terminated by displaying the stop display in a mode (for example, "temporarily rest !!"). Then, after the restart condition is satisfied, the characters "Break end !!" are displayed, and the result of the reach effect that was executed before the interruption is stopped and displayed without executing the reach effect. good. As a result, various effects can be executed according to the timing when the interruption condition is satisfied, so that it is possible to diversify the effects to be executed based on the establishment of the interruption condition and enhance the effect. Can be done.
ćłïŒïŒïŒïŒïœïŒă«æ»ăèȘŹæăç¶ăăăăć°ćœăăïŒąăăéžæăăăć ŽćăŻăćłćŻć€ć „èłèŁ çœźïŒçŹŹïŒăąăżăă«ïŒïŒïŒïŒăïŒïŒïŒç§ééæŸăăăć°ćœăăéæăćźèĄăăăăăŸăăçčć„ćłæăźćłæçąșćźæéăšăăŠăïŒïŒïŒç§ăăéžæăăăćźèĄäžăźçŹŹïŒçčć„ćłæïŒçčćłïŒïŒăç ŽæŁăăăćŠçăćźèĄăăăăăăă§ăćźèĄäžăźçŹŹïŒçčć„ćłæïŒçčćłïŒïŒăç ŽæŁăăăćŠçăćźèĄăăăăšăćźèĄäžăźçŹŹïŒçčć„ćłæć€ćăźæœéžç”æăćăłæźć€ćæéă«éąăăăă珏ïŒçčć„ćłæć€ćăźæœéžç”æăć€ăă§ăăăăšăç€șăèĄšç€șæ æ§ă§ćæąèĄšç€șăăăăăăźćŠçăćźèĄăăăăć ·äœçă«ăŻăć°ćœăăéæăćźèĄăăăć Žćă«ă珏ïŒçčć„ćłæïŒçčćłïŒïŒăźć€ćæéïŒæźć€ćæéïŒăç€șăçčćłïŒć€ćæéă«ăŠăłăżïŒïŒïŒïœïœăźć€ăïŒă«ăŻăȘăąăăćŠçăćźèĄăă珏ïŒçčć„ćłæć€ćăćæąèĄšç€șăăăăăšăç€șăćŒ·ć¶ćæąăłăăłăăèšćźăăăăăă«ăćŒ·ć¶ćæąăźćŻŸè±ĄăšăȘă珏ïŒçčć„ćłæć€ćă性ćœăăćœéžăăŠăăć Žćă«ăŻăăăźçŹŹïŒçčć„ćłæć€ćăźéć§ăżă€ăăłă°ă§èšćźăăăŠăă性ćœăăćœéžăç€șăæ ć ±ăăŻăȘăąïŒçčćłïŒć€§ćœăăăă©ă°ïŒïŒïŒïœăăȘăă«èšćźïŒăăă The explanation will be continued by returning to FIG. 172 (a). When "small hit B" is selected, a small hit game is executed in which the right variable winning device (second attacker) 650 is opened for 1.5 seconds. In addition, "0.5 seconds" is selected as the symbol confirmation time of the special symbol, and the process of discarding the first special symbol (special symbol 1) being executed is executed. Here, when the process of discarding the first special symbol (special figure 1) being executed is executed, the first special symbol change regardless of the lottery result of the first special symbol change being executed and the remaining fluctuation time. The process for stopping and displaying the lottery result in the display mode indicating that the lottery result is out of order is executed. Specifically, when the small hit game is executed, the process of clearing the value of the special figure 1 fluctuation time counter 203di indicating the fluctuation time (remaining fluctuation time) of the first special symbol (special figure 1) to 0 is performed. Execute and set a forced stop command indicating that the first special symbol change has been stopped and displayed. Furthermore, if the first special symbol change that is the target of the forced stop has won the jackpot, the information indicating the jackpot winning set at the start timing of the first special symbol change is cleared (special figure 1 jackpot flag). Set 203i to off).
ćŒ·ć¶ćæąăłăăłăăèšćźăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒćŽă§ćŒ·ć¶ćæąăłăăłăăć俥ăăăšïŒćŒ·ć¶ćæąèĄšç€șæĄä»¶ăæç«ăăăšïŒăćźèĄäžăźçŹŹïŒćłæć€ćïŒçŹŹïŒçčć„ćłæć€ćă«ćŻŸćżăăăŠçŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«èĄšç€șăăŠăă珏ïŒćłæć€ćïŒăźć€ćèĄšç€șæ æ§ăćăæżăăăăăźćŒ·ć¶ćæąæŒćșăćźèĄăăăă When the forced stop command is set and the voice lamp control device 113 receives the forced stop command (when the forced stop display condition is satisfied), the third symbol change during execution (the third symbol display corresponding to the first special symbol change). A forced stop effect for switching the variation display mode of (third symbol variation) displayed on the display surface of the device 81 is executed.
ăȘăăè©łçŽ°ăȘèȘŹæăŻçç„ăăăăăć°ćœăăïŒąăă«ćœéžăăăăšă«ćșă„ăăŠćŒ·ć¶ćæąæĄä»¶ăæç«ăăçčć„ćłæć€ćăćŒ·ć¶ćæąăăăç¶æ ă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«ăŠăçčć„ćłæć€ćïŒçŹŹïŒçčć„ćłæć€ćïŒăăæœéžç”æăć€ăă§ćŒ·ć¶ćæąăăăăăšăç€șăèĄšç€șæ æ§ă§ćæąèĄšç€șăăăăăŸăăćŒ·ć¶ćæąæĄä»¶ăæç«ăăăżă€ăăłă°ă«ćżăăŠăćźèĄäžăźçŹŹïŒćłæć€ćăćŒ·ć¶ćæąèĄšç€șăăăăăăźćŒ·ć¶ćæąæŒćșăźæŒćșæ æ§ăç°ăȘăăăăăă«æ§æăăŠăăă Although detailed description is omitted, the forced stop condition is satisfied based on the winning of "small hit B", and the special symbol fluctuation is forcibly stopped on the display surface of the third symbol display device 81. , The special symbol variation (first special symbol variation) is stopped and displayed in a display mode indicating that the lottery result is forcibly stopped due to a loss. Further, depending on the timing at which the forced stop condition is satisfied, the effect mode of the forced stop effect for displaying the forced stop display of the third symbol change during execution is configured to be different.
ć ·äœçă«ăŻă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«ăŠçŹŹïŒćłæăé«éć€ćăćłăĄăć€ćäžăźçŹŹïŒćłæăéæè ăèŠèȘć°éŁăȘéćșŠă§çŹŹïŒćłæăć€ćăăŠăăç¶æ ă§ćŒ·ć¶ćæąèĄšç€șæĄä»¶ăæç«ăăć ŽćăŻăćŒ·ć¶ćæąæŒćșăšăăŠăé«éć€ćäžăźçŹŹïŒćłæć€ćèĄšç€șă«ćŻŸăăŠçæéïŒçŹŹïŒæéïŒă§ćŒ·ć¶ćæąèĄšç€șăćźèĄăăăæŒćșăćźèĄăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«ăŠçŹŹïŒćłæăäœéć€ćăćłăĄăć€ćäžăźçŹŹïŒćłæăéæè ăèŠèȘćŻèœăȘéćșŠă§çŹŹïŒćłæăć€ćăăŠăăć ŽćăŻăćŒ·ć¶ćæąæŒćșăšăăŠăäœéć€ćäžăźçŹŹïŒćłæć€ćèĄšç€șă«ćŻŸăăŠäžèż°ăă珏ïŒæéăăăé·ă珏ïŒæéăçšăăŠćŒ·ć¶ćæąèĄšç€șăćźèĄăăăæŒćșăćźèĄăăăăă«æ§æăăŠăăă Specifically, the third symbol fluctuates at high speed on the display surface of the third symbol display device 81, that is, the third symbol is fluctuating at a speed at which it is difficult for the player to see the fluctuating third symbol. When the forced stop display condition is satisfied, as a forced stop effect, an effect is executed in which the forced stop display is executed in a short period (first period) with respect to the third symbol fluctuation display during high-speed fluctuation, and the third symbol is executed. When the third symbol fluctuates at a low speed on the display surface of the display device 81, that is, when the third symbol fluctuates at a speed at which the player can see the fluctuating third symbol, the slow fluctuation is performed as a forced stop effect. It is configured to execute the effect that the forced stop display is executed by using the second period longer than the above-mentioned first period with respect to the third symbol variation display inside.
ă€ăŸăă珏ïŒćłæăźé«éć€ćäžăŻăć€ćèĄšç€șăăăŠăă珏ïŒćłæăéæè ăèć„ć°éŁăȘç¶æ ă§ăăăăăæ„ă«ć€ăăç€șăèĄšç€șæ æ§ă§çŹŹïŒćłæăćæąèĄšç€șăăăŠăăéæè ă«éćæăäžăăŠăăŸăăăšăçĄăăăăćŒ·ć¶ćæąæĄä»¶ăæç«ăăăăšăéæè ă«ćłćș§ă«ć ±ç„ăăăăšăçźçăšăăŠăçăæéïŒçŹŹïŒæéïŒă§çŹŹïŒćłæăćŒ·ć¶ćæąèĄšç€șăăăăăă«æ§æăăäžæčă珏ïŒćłæăźé«éć€ćäžăŻăć€ćèĄšç€șăăăŠăă珏ïŒćłæăéæè ăèć„ćŻèœăȘç¶æ ă§ăăăăăăăźç¶æ ă§æ„ă«ćŒ·ć¶ćæąæŒćșăćźèĄăăŠăăŸăăšăćźèĄäžăźçŹŹïŒćłæć€ćăźæŒćșæ æ§ăæ„ă«ćăæżăăŁăăšéæè ă«éćæăäžăăăăšă«ăȘăăăŸăăćŒ·ć¶ćæąæŒćșăŻæç”çă«çčć„ćłææœéžăźç”æăć€ăă§ăăăăšăç€șăèĄšç€șæ æ§ă§çŹŹïŒćłæăćæąèĄšç€șăăăăăźă§ăăăăăćźèĄäžăźçŹŹïŒćłæć€ćăźæŒćșæ æ§ăæ„ă«ćăæżăăŁăćŸă«çŹŹïŒćłæăć€ăèĄšç€șăăăăăšă«ăȘăăéæè ăźéæææŹČăäœäžăăăŠăăŸăăšăăäžć ·ćăăăŁăă That is, during the high-speed fluctuation of the third symbol, it is difficult for the player to identify the third symbol that is displayed in a variable manner. Therefore, even if the third symbol is stopped and displayed in a display mode indicating a sudden deviation, the game is played. In order not to give a sense of discomfort to the person, the third symbol is displayed forcibly stopped in a short period (first period) for the purpose of immediately notifying the player that the forced stop condition has been satisfied. On the other hand, during the high-speed fluctuation of the third symbol, the player can identify the third symbol that is displayed in a variable manner. Therefore, if the forced stop effect is suddenly executed in that state, it is executed. If the production mode of the third symbol variation in the inside is suddenly changed, the player feels uncomfortable. In addition, since the forced stop effect is to stop and display the third symbol in a display mode indicating that the result of the special symbol lottery is finally out of order, the effect mode of the third symbol change during execution is suddenly switched. After that, the third symbol is displayed off the display, which causes a problem that the player's motivation to play is reduced.
ăăă«ćŻŸăăŠă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«ăŠçŹŹïŒćłæăäœéć€ćăćłăĄăć€ćäžăźçŹŹïŒćłæăéæè ăèŠèȘćŻèœăȘéćșŠă§çŹŹïŒćłæăć€ćăăŠăăć ŽćăŻăćŒ·ć¶ćæąæŒćșăšăăŠăäœéć€ćäžăźçŹŹïŒćłæć€ćèĄšç€șă«ćŻŸăăŠäžèż°ăă珏ïŒæéăăăé·ă珏ïŒæéăçšăăŠćŒ·ć¶ćæąèĄšç€șăćźèĄăăăæŒćșăćźèĄăăăăă«æ§æăăćźèĄäžăźçŹŹïŒćłæć€ćèĄšç€șăźć ćźčă«ćżăăŠçŹŹïŒæéäžă«ćźèĄăăćŒ·ć¶ćæąæŒćșăźæŒćșæ æ§ăèšćźăăæç”çă«ć€ăèĄšç€șăćźèĄăăăăă«æ§æăăŠăăăăăŁăŠăćŒ·ć¶ćæąæĄä»¶ăæç«ăăæçčă«ăăă珏ïŒćłæăźć€ćæŒćșæ æ§ă«ćżăăŠăćŒ·ć¶ćæąæĄä»¶ăæç«ăăŠăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«ăŠçŹŹïŒćłæăćæąèĄšç€șăăăăŸă§ăźæŒćșæ æ§ăćăłæŒćșæéăç°ăȘăăăăăšă§ăéæè ă«ćŻŸăăŠéćæăäžăăăăšçĄăćŒ·ć¶ćæąæŒćșăćźèĄăăăăšăă§ăăă On the other hand, when the third symbol fluctuates at a low speed on the display surface of the third symbol display device 81, that is, when the third symbol fluctuates at a speed at which the player can visually recognize the fluctuating third symbol. , As the forced stop effect, it is configured to execute the effect that the forced stop display is executed by using the second period longer than the first period described above for the third symbol fluctuation display during the low speed fluctuation, and is being executed. According to the content of the third symbol variation display of the above, the effect mode of the forced stop effect to be executed during the second period is set, and the off display is finally executed. Therefore, according to the variation effect mode of the third symbol at the time when the forced stop condition is satisfied, from the time when the forced stop condition is satisfied until the third symbol is stopped and displayed on the display surface of the third symbol display device 81. By making the effect mode and the effect period different, it is possible to execute the forced stop effect without giving a sense of discomfort to the player.
ăć°ćœăăïŒŁăăéžæăăăć ŽćăŻăćłćŻć€ć „èłèŁ çœźïŒçŹŹïŒăąăżăă«ïŒïŒïŒïŒăïŒïŒïŒç§ééæŸăăăć°ćœăăéæăćźèĄăăăăăŸăăçčć„ćłæăźćłæçąșćźæéăšăăŠăïŒïŒïŒç§ăăéžæăăăäžèż°ăăăć°ćœăăïŒĄăăšćæ§ă«ćźèĄäžăźçŹŹïŒçčć„ćłæïŒçčćłïŒïŒăç ŽæŁăăăćŠçăćźèĄăăăăăăă«ăæźéćłæăźé«çąșçç¶æ ïŒçąșć€ç¶æ ïŒäžă«ăć°ćœăăïŒŁăăéžæăăăć Žćă«ăŻăæźéćłæăźé«çąșçç¶æ ăäœçąșçç¶æ ăžăšç§»èĄăăăćŠçăćźèĄăăăăćłăĄăăć°ćœăăïŒŁăăŻăæźéćłæăźé«çąșçç¶æ ăäœçąșçç¶æ ăžăšç§»èĄăăăæçç”äșæĄä»¶ăšăăŠèšćźăăăŠăăă When "small hit C" is selected, a small hit game is executed in which the right variable winning device (second attacker) 650 is opened for 1.5 seconds. Further, "1.5 seconds" is selected as the symbol determination time of the special symbol, and the process of discarding the first special symbol (special symbol 1) being executed is executed in the same manner as the above-mentioned "small hit A". Further, when "small hit C" is selected during the high probability state (probability variation state) of the normal symbol, a process of shifting the high probability state of the normal symbol to the low probability state is executed. That is, "small hit C" is set as a time-saving end condition for shifting the high-probability state of the normal symbol to the low-probability state.
仄äžăèȘŹæăăăéăăæŹćźæœćœąæ ă§ăŻă珏ïŒçčć„ćłææœéžă§ć°ćœăăćœéžăăć Žćă«éžæăăăć°ćœăăçšźć„ă«ćżăăŠăćźèĄäžăźçŹŹïŒçčć„ćłæć€ćă«ćŻŸăăŠćźèĄăăćŠçăç°ăȘăăăŠăăăăăźăăă«æ§æăăăăšă§ăć°ćœăăćœéžăăć Žćă«ă©ăźć°ćœăăçšźć„ăéžæăăăăă«ćŻŸăăŠéæè ă«èćłăæăăăăăšăă§ăăăăăă«ă珏ïŒçčć„ćłæć€ćă«ćŻŸăăŠćźèĄăăăćŠçïŒäžæăç ŽæŁïŒăźć ćźčă«ćżăăŠăćŸă«ćźèĄăăăéæăźæć©ćșŠćăăç°ăȘăăăăăšăă§ăăă As described above, in the present embodiment, if the processing to be executed for the first special symbol change being executed differs depending on the small hit type selected when the small hit is won in the second special symbol lottery. I'm letting you. With this configuration, it is possible to make the player interested in which small hit type is selected when the small hit is won. Further, the degree of advantage of the game to be executed later can be different depending on the content of the process (interruption, discard) executed for the first special symbol change.
ăăă«ăäžèż°ăăéăăæŹćźæœćœąæ ă§ăŻă珏ïŒçčć„ćłææœéžă§ć°ćœăăćœéžăăć Žćă«éžæăăăć°ćœăăçšźć„ă«ćżăăŠçčć„ćłæăźçąșćźæéăç°ăȘăăăăăă«æ§æăăŠăăăăăă«ăăăć°ćœăăćœéžăç€șăăăăźçčć„ćłæăćæąèĄšç€șăăăŠăăć°ćœăăéæăćźèĄăăăăŸă§ăźæéăăéžæăăăć°ćœăăçšźć„ă«ćżăăŠç°ăȘăăăăăšăă§ăăăăăŁăŠăć°ćœăăéæăćźèĄăăăăżă€ăăłă°ăäșæžŹăçăçșć°ăăăéæăćźèĄăăéŁăăăăăšăă§ăăă Further, as described above, in the present embodiment, the determination time of the special symbol is set to be different depending on the small hit type selected when the small hit is won in the second special symbol lottery. As a result, the period from when the special symbol for indicating the small hit winning is stopped and displayed until the small hit game is executed can be made different according to the selected small hit type. Therefore, it is possible to predict the timing at which the small hit game is executed and make it difficult to execute the game of firing the ball.
ăȘăăæŹćźæœćœąæ ă§ăŻăă©ăźć°ćœăăçšźć„ăéžæăăăć Žćă«ăăćäžăźéæŸć ćźčă§ć°ćœăăéæăćźèĄăăăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăäŸăă°ăéžæăăăć°ćœăăçšźć„ă«ćżăăŠăć°ćœăăéæă«ăŠéæŸćäœăăăăąăżăă«ăźçšźć„ăç°ăȘăăăŠăèŻăăăéæŸćäœć ćźčïŒéæŸæéăéæŸćæ°ïŒăç°ăȘăăăŠăèŻăă In the present embodiment, the small hit game is configured to be executed with the same open content regardless of which small hit type is selected, but the present invention is not limited to this, and for example, it is selected. Depending on the type of small hit, the type of attacker to be opened in the small hit game may be different, or the content of the opening operation (opening time, number of times of opening) may be different.
æŹĄă«ăćłïŒïŒïŒïŒïœïŒăćç §ăăŠăæźćłć€ćăăżăŒăłéžæăăŒăă«ïŒïŒïŒïœïœăźć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒïŒïœïŒăŻăæźćłć€ćăăżăŒăłéžæăăŒăă«ïŒïŒïŒïœïœă«èŠćźăăăŠăăć ćźčăæšĄćŒçă«ç€șăăæšĄćŒćłă§ăăăăăźæźćłć€ćăăżăŒăłéžæăăŒăă«ïŒïŒïŒïœïœăŻăæźéćłææœéžăźć€ćăăżăŒăłăéžæăăéă«ćç §ăăăăăŒăżăăŒăă«ă§ăăŁăŠăććŸăă珏ïŒć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć€ăšăèšćźăăăŠăăéæç¶æ ăšă«ćżăăŠç°ăȘăć€ćăăżăŒăłïŒć€ćæéïŒăéžæăăăăăă«ćăăŒăżăèŠćźăăăŠăăă Next, the contents of the general map variation pattern selection table 202fg will be described with reference to FIG. 172 (b). FIG. 172 (b) is a schematic diagram schematically showing the contents defined in the normal map variation pattern selection table 202fg. The normal symbol variation pattern selection table 202fg is a data table that is referred to when selecting a variation pattern of the ordinary symbol lottery, and is based on the acquired value of the second variation type counter CS3 and the set gaming state. Each data is defined so that different fluctuation patterns (fluctuation times) are selected accordingly.
ć ·äœçă«ăŻăéæç¶æ ăéćžžç¶æ ă§ăăć ŽćăŻă珏ïŒć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć€ăăïŒăïŒïŒïŒăăźçŻćČă«ćŻŸăăŠăć€ćæéăïŒïŒç§ăïŒïŒç§ăźçŻćČă§èšćźăăăŠăăćć€ćăăżăŒăłïŒăăłă°ć€ćïŒăèŠćźăăăŠăăăăăć ·äœçă«ăŻăăïŒăïŒïŒăăźçŻćČă«ăïŒïŒç§ăăźć€ćăăżăŒăłăăïŒïŒïŒăïŒïŒïŒăăźçŻćČă«ăïŒïŒç§ăăźć€ćăăżăŒăłăăïŒïŒïŒăïŒïŒïŒăăźçŻćČă«ăïŒïŒç§ăăźć€ćăăżăŒăłăćŻŸćżä»ăăăăŠăăăăăźăăă«ăćäžăźéæç¶æ ăèšćźăăăŠăăć Žćă«ăăăŠććŸăă珏ïŒć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć€ă«ćżăăŠç°ăȘăć€ćæéăźć€ćăăżăŒăłăéžæćŻèœă«æ§æăăăăšă«ăăăéæè ă«ćŻŸăăŠăæźéćłæć€ćăźćæąèĄšç€șăżă€ăăłă°ăăČăăŠăŻăæźéćłæć€ćăæźćłćœăăăç€șăèĄšç€șæ æ§ă§ćæąèĄšç€șăăăæźćłćœăăéæăćźèĄăăăăżă€ăăłă°ăäșæžŹăăéŁăăăăăšăă§ăăă Specifically, when the gaming state is the normal state, the fluctuation time is set in the range of 10 seconds to 30 seconds with respect to the value of the second variation type counter CS3 in the range of "0 to 198". Each fluctuation pattern (long fluctuation) is specified. More specifically, the fluctuation pattern of "10 seconds" in the range of "0 to 99", the fluctuation pattern of "20 seconds" in the range of "100 to 149", and "30 seconds" in the range of "150 to 198". Fluctuation patterns are associated with each other. In this way, by configuring the fluctuation patterns of different fluctuation times to be selectable according to the value of the second fluctuation type counter CS3 acquired when the same gaming state is set, it is normal for the player. The stop display timing of the symbol variation, and by extension, the normal symbol variation is stopped and displayed in the display mode indicating the normal symbol hit, and it is possible to make it difficult to predict the timing at which the game per normal symbol is executed.
ăŸăăçąșć€ç¶æ äžăŻăććŸăă珏ïŒć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć€ăăïŒăïŒïŒïŒăăźć šçŻćČă«ćŻŸăăŠăïŒïŒïŒç§ăăźć€ćăăżăŒăłïŒă·ă§ăŒăć€ćïŒăćŻŸćżä»ăăăăŠăăăăăźăăă«æ§æăăăăšă§ăçąșć€ç¶æ äžă«ćźèĄăăăćłæăĄéæă«ăŠæźéćłææœéžăźćźèĄć„æ©ăšăȘăăčă«ăŒăČăŒăïŒïŒăééăăçăé«çąșçă§ćłé»ććœčç©ïŒïŒïŒăžăšć „çăăăăăšăă§ăăă Further, during the probability variation state, a variation pattern (short variation) of "0.8 seconds" is associated with the entire range in which the value of the acquired second variation type counter CS3 is "0 to 198". With this configuration, the ball that has passed through the through gate 67, which triggers the execution of the normal symbol lottery in the right-handed game executed during the probability change state, can enter the right electric accessory 164 with high probability. Can be done.
äžæčăæœçąșç¶æ ăèšćźăăăŠăăć ŽćăŻăććŸăă珏ïŒć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć€ăăïŒăïŒïŒïŒăăźçŻćČă«ăïŒïŒïŒç§ăăźć€ćăăżăŒăłăćŻŸćżä»ăăăăăïŒïŒïŒăïŒïŒïŒăăźçŻćČă«ăïŒïŒç§ăăźć€ćăăżăŒăłăćŻŸćżä»ăăăăŠăăăăăźăăă«æ§æăăăăšă§ăçąșć€ç¶æ äžăăăăæœçąșç¶æ äžăźă»ăăćłé»ććœčç©ïŒïŒïŒă«çăć „çăéŁăăăăăšăă§ăăăšć ±ă«ăæœçąșç¶æ äžă«ăăăŠé©ćșŠă«çăćłé»ććœčç©ïŒïŒïŒăžăšć „çăăăăăšăă§ăăă On the other hand, when the latent state is set, the acquired fluctuation pattern of "0.1 seconds" is associated with the range of "0 to 169" for the value of the second fluctuation type counter CS3, and "170 to 198". The fluctuation pattern of "10 seconds" is associated with the range of "". With this configuration, it is possible to make it more difficult for the ball to enter the right electric accessory 164 in the latent state than in the latent state, and the ball is appropriately used as the right electric accessory in the latent state. The ball can be entered into the object 164.
æŹĄă«ăćłïŒïŒïŒăćç §ăăŠăæŹçŹŹïŒćźæœćœąæ ă«ăăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒČïŒĄïŒïŒïŒïŒă«èŠćźăăăŠăăć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒăŻăæŹçŹŹïŒćźæœćœąæ ă«ăăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒČïŒĄïŒïŒïŒïŒă«èŠćźăăăŠăăć ćźčăæšĄćŒçă«ç€șăăæšĄćŒćłă§ăăăæŹçŹŹïŒćźæœćœąæ ăźïŒČïŒĄïŒïŒïŒïŒăŻăäžèż°ăă珏ïŒćźæœćœąæ ă«ăăăïŒČïŒĄïŒïŒïŒïŒăźæ§æă«ćŻŸăăŠăçčć„ćłæăźé«çąșçç¶æ ăèšæ¶ăăăăăźçąșć€ăă©ă°ïŒïŒïŒïœïœăèżœć ăăçčă§çžéăăăă仄ć€ăŻćäžă§ăăăćäžăźć ćźčă«ă€ăăŠăŻćäžăźçŹŠć·ăä»ăăŠăăźè©łçŽ°ăȘèȘŹæăçç„ăăăăȘăăäžèż°ăăéăăæŹçŹŹïŒćźæœćœąæ ă§ăŻăäžèż°ăă珏ïŒćźæœćœąæ ă«ćŻŸăăŠăèšćźćŻèœăȘéæç¶æ ăźçšźéĄăæ°ăç°ăȘăăăŠăăăăăäŸăă°ăéæç¶æ æ ŒçŽăšăȘăąïŒïŒïŒïœă«æ ŒçŽăćŸăæ ć ±ăźçšźéĄăæ°ăç°ăȘăŁăŠăăăăéæç¶æ æ ŒçŽăšăȘăąïŒïŒïŒïœăźćœčćČăăæ ŒçŽăăăŠăăæ ć ±ăæŽæ°ăăăăăźćŠçć ćźčăŻćäžă§ăăăăăăźè©łçŽ°ăȘèȘŹæăçç„ăăă Next, with reference to FIG. 173, the contents defined in the RAM 203 of the main control device 110 in the seventh embodiment will be described. FIG. 173 is a schematic diagram schematically showing the contents defined in the RAM 203 of the main control device 110 according to the seventh embodiment. The RAM 203 of the seventh embodiment is different from the configuration of the RAM 203 of the fourth embodiment described above in that a probability variation flag 203fa for storing a high probability state of a special symbol is added, and the other parts are the same. be. The same contents are designated by the same reference numerals and detailed description thereof will be omitted. As described above, in the seventh embodiment, the types and numbers of game states that can be set are different from those of the fourth embodiment described above. Therefore, for example, the game state can be stored in the game state storage area 203 g. Although the types and numbers of information are different, the role of the game state storage area 203g and the processing contents for updating the stored information are the same, so detailed description thereof will be omitted.
çąșć€ăă©ă°ïŒïŒïŒïœïœăŻăéæç¶æ ăçąșć€ç¶æ ăšăȘăŁăăăšăç€șăăăăźăă©ă°ă§ăăŁăŠăçąșć€ç¶æ ăèšćźăăăăšć€ć„ăăć Žćă«ăȘăłă«èšćźăăăăăăăŠăçąșć€ç¶æ ăźç”äșæĄä»¶ăæç«ăăć Žćă«ăȘăă«èšćźăăăă The probability change flag 203fa is a flag for indicating that the game state has changed to the probability change state, and is set to on when it is determined that the probability change state is set. Then, it is set to off when the end condition of the probability change state is satisfied.
æŹĄă«ăćłïŒïŒïŒăçšăăŠăæŹçŹŹïŒćźæœćœąæ ă«ăăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒČïŒĄïŒïŒïŒïŒăźæ§æă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒăŻăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒČïŒĄïŒïŒïŒïŒă«èŠćźăăăŠăăć ćźčăæšĄćŒçă«ç€șăăæšĄćŒćłă§ăăăæŹćźæœćœąæ ă§ăŻăäžèż°ăă珏ïŒćźæœćœąæ ă«ćŻŸăăŠăçčćłïŒć€ćéć§ăă©ă°ïŒïŒïŒïœïœăçčćłïŒćæąçšźć„éžæăă©ă°ïŒïŒïŒïœïœăć€ććæ°ă«ăŠăłăżïŒïŒïŒïœïœăæșćç¶æ äžăă©ă°ïŒïŒïŒïœïœăçčćłïŒć€ćæéă«ăŠăłăżïŒïŒïŒïœïœ ăçčćłïŒć€ćæéă«ăŠăłăżïŒïŒïŒïœïœăïŒČïŒ”ïŒłïŒšäžăă©ă°ïŒïŒïŒïœïœă怩äșæŒćșćźèĄäžăă©ă°ïŒïŒïŒïœïœăăčăŒăăŒïŒČïŒ”ïŒłïŒšäžăă©ă°ïŒïŒïŒïœïœăèżœć ăăŠăăçčă§çžéăăăă仄ć€ăŻćäžă§ăăăćäžăźèŠçŽ ă«ă€ăăŠăŻćäžăźçŹŠć·ăä»ăăŠăăăźè©łçŽ°ăȘèȘŹæăçç„ăăă Next, the configuration of the RAM 223 of the voice lamp control device 113 according to the seventh embodiment will be described with reference to FIG. 174. FIG. 174 is a schematic diagram schematically showing the contents defined in the RAM 223 of the voice lamp control device 113. In the present embodiment, with respect to the fifth embodiment described above, the special figure 2 fluctuation start flag 223fa, the special figure 2 stop type selection flag 223fb, the fluctuation number counter 223fc, the preparation state flag 223fd, and the special figure 1 fluctuation time counter 223fe , Special figure 2 Fluctuation time counter 203ff, RUSH middle flag 223fg, ceiling effect executing flag 223fh, super RUSH middle flag 223fi are added, and the other points are the same. The same elements are designated by the same reference numerals, and detailed description thereof will be omitted.
ăŸăăçčćłïŒć€ćéć§ăă©ă°ïŒïŒïŒïœïœăçčćłïŒćæąçšźć„éžæăă©ă°ïŒïŒïŒïœïœă«ă€ăăŠèȘŹæăăăăăăźçčćłïŒć€ćéć§ăă©ă°ïŒïŒïŒïœïœăçčćłïŒćæąçšźć„éžæăă©ă°ïŒïŒïŒïœïœăŻăäžèż°ăăçčćłć€ćéć§ăă©ă°ïŒïŒïŒïœăćæąçšźć„éžæăă©ă°ïŒïŒïŒïœ ă«ćŻŸăăŠăăăźćŻŸè±Ąă珏ïŒçčć„ćłæă«ć€æŽăăçčă§çžéăăŠăăăăăŁăŠăçčćłïŒć€ćéć§ăă©ă°ïŒïŒïŒïœïœăçčćłïŒćæąçšźć„éžæăă©ă°ïŒïŒïŒïœïœă§ăŻăćœè©Čăă©ă°ăăȘăłă«èšćźăăăćŠăăć€ć„ăăćŠçăăćœè©Čăă©ă°ăźèšćźç¶æłăć€ć„ăăćŠçăă珏ïŒçčć„ćłæć€ćă«ćșă„ăăŠćźèĄăăăŠăăăźă«ćŻŸăăŠăçčćłïŒć€ćéć§ăă©ă°ïŒïŒïŒïœïœăçčćłïŒćæąçšźć„éžæăă©ă°ïŒïŒïŒïœïœăŻă珏ïŒçčć„ćłæć€ćă«ćșă„ăăŠćźèĄăăăćŠçă«ăăăŠćœè©Čăă©ă°ăăȘăłă«èšćźăăăćŠăăć€ć„ăăćŠçăăćœè©Čăă©ă°ăźèšćźç¶æłăć€ć„ăăćŠçăćźèĄăăăăăă仄ć€ăźèŠçŽ ă«ă€ăăŠăŻćäžă§ăăăăăăăźè©łçŽ°ăȘèȘŹæăçç„ăăă First, the special figure 2 fluctuation start flag 223fa and the special figure 2 stop type selection flag 223fb will be described. The special figure 2 fluctuation start flag 223fa and the special figure 2 stop type selection flag 223fb are different from the above-mentioned special figure fluctuation start flag 223d and stop type selection flag 223e in that the target is changed to the second special symbol. doing. Therefore, in the special figure 2 fluctuation start flag 223fa and the special figure 2 stop type selection flag 223fb, the process of determining whether or not the flag is set to ON and the process of determining the setting status of the flag are the first special. Whereas the special figure 2 fluctuation start flag 223fa and the special figure 2 stop type selection flag 223fb were executed based on the symbol variation, the flag was turned on in the process executed based on the second special symbol variation. A process of determining whether or not to set the flag and a process of determining the setting status of the flag are executed. Since the other elements are the same, detailed description thereof will be omitted.
ć€ććæ°ă«ăŠăłăżïŒïŒïŒïœïœăŻăçčć„ćłæć€ćăźć€ććæ°ăèšæžŹăăăăăźă«ăŠăłăżă§ăăŁăŠăçčć„ćłæć€ćăćźèĄăăăăăšă«ćșă„ăăŠăăźă«ăŠăłăżć€ăæŽæ°ăăăăăźă§ăăă The fluctuation number counter 223fc is a counter for measuring the number of fluctuations of the special symbol variation, and the counter value is updated based on the execution of the special symbol variation.
æșćç¶æ äžăă©ă°ïŒïŒïŒïœïœăŻăæșćç¶æ ă§ăăăćŠăăç€șăăăăźăă©ă°ă§ăăăăȘăłă§ăăă°æșćç¶æ ïŒćłïŒïŒïŒïŒïœïŒćç §ïŒă§ăăăăšăæćłăăăȘăă§ăăă°æșćç¶æ ă§ăŻăȘăăăšăæćłăăăæœçąșç¶æ ă«ăăăŠăŻăăăźæșćç¶æ äžăă©ă°ïŒïŒïŒïœïœăćç §ăăăŠăæąă«æșćç¶æ ăç”äșăăăŠăăïŒïŒČïŒ”ïŒłïŒšäžăźèĄšç€șă«ćăæżăăŁăŠăăïŒăćŠăăć€ć„ăăăæșćç¶æ ăźæŒćșăćźèĄăăăăïŒČïŒ”ïŒłïŒšç¶æ ăźæŒćșăćźèĄăăăăæ±șćźăăă The ready state flag 223fd is a flag for indicating whether or not it is in the ready state. If it is on, it means that it is in the ready state (see FIG. 162 (a)), and if it is off, it means that it is in the prepared state. Means not. In the latent state, the flag 223fd in the ready state is referred to, and it is determined whether or not the prepared state has already been completed (switched to the display in RUSH), and whether or not the effect of the prepared state is executed. , Determines whether to perform the RUSH state effect.
ïŒČïŒ”ïŒłïŒšäžăă©ă°ïŒïŒïŒïœïœăŻăïŒČïŒ”ïŒłïŒšéæäžïŒéŁèăąăŒăïŒă§ăăăćŠăăç€șăăăăźăă©ă°ă§ăăăăȘăłă§ăăă°ïŒČïŒ”ïŒłïŒšéæäžïŒéŁèăąăŒăïŒă§ăăăăšăæćłăăăȘăă§ăăă°ïŒČïŒ”ïŒłïŒšéæäžïŒéŁèăąăŒăïŒă§ăŻăȘăăăšăæćłăăăæœçąșç¶æ äžă«ăăăŠăŻăæșćç¶æ äžăă©ă°ïŒïŒïŒïœïœăšăăăźïŒČïŒ”ïŒłïŒšäžăă©ă°ïŒïŒïŒïœïœăšăćç §ăăăŠăăăăăźç¶æ çšăźæŒćșæ æ§ăèšćźăăăăć€ć„ăăăă The RUSH middle flag 223fg is a flag for indicating whether or not the RUSH game is in progress (consecutive villa mode). It means that you are not in RUSH game (ream villa mode). In the latent state, the flag 223fd in the ready state and the flag 223fg in the RUSH are referred to, and it is determined which state to set the effect mode.
怩äșæŒćșćźèĄäžăă©ă°ïŒïŒïŒïœïœăŻăçąșć€ćæ°ăăŸăăŻæçćæ°ăæźăïŒăźç¶æ ă«ăăăŠćźèĄăăăăćČ©ć±±ăźé äžăžăšăăŁă©ăŻăżïŒïŒïŒăć°éăăæŒćșæ æ§ăźæŒćșïŒé äžć°éæŒćșïŒăźćźèĄäžă§ăăăćŠăăç€șăăă©ă°ă§ăăăăăźć€©äșæŒćșćźèĄäžăă©ă°ïŒïŒïŒïœïœăăȘăłă§ăăă°ăé äžć°éæŒćșïŒćłïŒïŒïŒïŒïœïŒćç §ïŒăźćźèĄäžă§ăăăăšăæćłăăăȘăă§ăăă°ăé äžć°éæŒćșăźćźèĄäžă§ăŻăȘăăăšăæćłăăăăăźć€©äșæŒćșćźèĄäžăă©ă°ïŒïŒïŒïœïœăăȘăłăźç¶æ ă§ćłæćæąăżă€ăăłă°ă«ăȘăăăšă§ăéŁèăąăŒăăžăšç§»èĄăăŠæșćç¶æ ăšăȘăăăȘăăæŹćźæœćœąæ ă§ăŻăçąșć€ç¶æ ă«ăăăçąșć€ćæ°ïŒæçćæ°ïŒăźæźćæ°ăïŒă§ăŻçĄăć Žćă§ăăŁăŠăăçčć„ćłææœéžăźç”æăçčćźăźæœéžç”æïŒć°ćœăăïŒŁïŒă§ăăć Žćă«æçç”äșæĄä»¶ăæç«ăăăăă«æ§æăăŠăăă怩äșæŒćșćźèĄäžăă©ă°ïŒïŒïŒïœïœăăȘăłă«èšćźăăăăăăźć Žćăçąșć€ćæ°ăźæžçźç¶æłă«ćżăăŠæŒćșæ æ§ăćŸă ă«ćŻć€ăăăŠăăăé äžć°éæŒćșăćźèĄăăć Žćă«æŻăčăŠăæ„ă«é äžć°éæŒćșăćźèĄăăăăăšă«ăȘăăăăäŸăă°ăć°ćœăăïŒŁă«ćœéžăăăăšăç€șăæ ć ±ăšă怩äșæŒćșćźèĄäžăă©ă°ïŒïŒïŒïœïœăźèšćźç¶æłăšă«ćșă„ăăŠăć°çšăźé äžć°éæŒćșăšăăŠăăŻăŒăæŒćșăćźèĄăăăăă«æ§æăăăšèŻăăăăă«ăăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăŠćźèĄăăăæŒćșăéćæçĄăćźèĄăăăăšăćșæ„ăăšć ±ă«ăéæè ă«ćŻŸăăŠăäșćźăăăæ©ăăżă€ăăłă°ă§é äžă«ć°éăăïŒæœçąșç¶æ ăèšćźăăăïŒăăšăćăăæăć ±ç„ăăăăšăă§ăăă Whether or not the ceiling effect executing flag 223fh is executing the effect of the effect mode in which the character 811 reaches the top of the rocky mountain (top arrival effect), which is executed with the probability variation number or the time reduction number remaining 1. It is a flag indicating whether or not. If the ceiling effect executing flag 223fh is on, it means that the peak reaching effect (see FIG. 161 (b)) is being executed, and if it is off, it means that the peak reaching effect is not being executed. do. When the symbol stop timing is reached while the ceiling effect executing flag 223fh is on, the mode shifts to the consecutive villa mode and the preparation state is set. In this embodiment, even if the remaining number of probable changes (time reductions) in the probabilistic state is not 1, the time reduction ends when the result of the special symbol lottery is a specific lottery result (small hit C). It is configured so that the condition is satisfied, and the ceiling effect executing flag 223fh is set to ON. In this case, the effect mode is gradually changed according to the subtraction situation of the number of probability changes, and the summit arrival effect is suddenly executed as compared with the case where the summit arrival effect is executed. Therefore, for example, a small hit Based on the information indicating that C has been won and the setting status of the ceiling effect executing flag 223fh, it is preferable to configure the warp effect to be executed as a dedicated peak reaching effect. As a result, the effect executed by the third symbol display device 81 can be executed without discomfort, and the player reaches the summit earlier than planned (the latent state is set). It is possible to notify that in an easy-to-understand manner.
ăčăŒăăŒïŒČïŒ”ïŒłïŒšäžăă©ă°ïŒïŒïŒïœïœăŻăïŒČïŒ”ïŒłïŒšéæăćźèĄăăăŠăăç¶æ ă§çčćłäżççæ°ăçčćźæ°ăšăȘăăéæè ă«æć©ăȘïŒČïŒ”ïŒłïŒšéæăćźèĄăăăŠăăăăšăç€șăăăăźăă©ă°ă§ăăăăȘăłă§ăăă°ăčăŒăăŒïŒČïŒ”ïŒłïŒšéæäžă§ăăăăšăæćłăăăȘăă§ăăă°ăčăŒăăŒïŒČïŒ”ïŒłïŒšéæäžă§ăŻăȘăăăšăæćłăăăăăźăčăŒăăŒïŒČïŒ”ïŒłïŒšäžăă©ă°ïŒïŒïŒïœïœăăȘăłă«èšćźăăăăăšă«ăăăăčăŒăăŒïŒČïŒ”ïŒłïŒšæŒćșïŒćłïŒïŒïŒćç §ïŒăćźèĄăăăă The super RUSH middle flag 223fi is a flag for indicating that the number of special figure reserved balls is a specific number while the RUSH game is being executed, and that the RUSH game that is advantageous to the player is being executed. If it is off, it means that it is in a super RUSH game, and if it is off, it means that it is not in a super RUSH game. When the super RUSH middle flag 223fi is set to on, the super RUSH effect (see FIG. 165) is executed.
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<About the main control process in the seventh embodiment>
Next, the content of the control process executed by the main control device 110 in the seventh embodiment will be described with reference to FIGS. 175 to 182. The pachinko machine 10 of the seventh embodiment has a lottery of a first special symbol (special figure 1) (special figure 1 lottery) and a lottery of a second special symbol (special figure 2), similarly to the fourth embodiment described above. (Special figure 2 lottery) is configured to be executable in duplicate, and the function (holding storage function) for temporarily storing the lottery right of the second special symbol is deleted from the above-mentioned fourth embodiment. The points that have been set, the points that the high probability state of the special symbol can be set, and the types of small hits that are set when the small hits are won in the special figure 2 lottery are increased, and the types of small hits that are set are increased. A game in which the processing to be executed is different for the first special symbol change (special figure 1 change) being executed according to the above, and when the set small hit type is a specific small hit type. It differs in that it is configured to shift the state (shift the high-probability state of a normal symbol to the low-probability state). Further, as described above with reference to FIGS. 168 to 172, the difference is that the contents specified in the various data tables referred to in the control process executed by the main control device 110 are different. .. Other than that, it is the same as the above-described fourth embodiment, and the same contents are designated by the same reference numerals, and detailed description thereof will be omitted.
ăŸăăćłïŒïŒïŒăćç §ăăŠă珏ïŒçčć„ćłæć€ććæąćŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒăźć ćźčă«ă€ăăŠèȘŹæăăăăăăźçŹŹïŒçčć„ćłæć€ććæąćŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒăŻăäžèż°ăă珏ïŒćźæœćœąæ ăźçŹŹïŒçčć„ćłæć€ććæąćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒă«ćŻŸăăŠăçčćłïŒć€§ćœăăăă©ă°ïŒïŒïŒïœăăȘăłă«èšćźăăăŠăăȘăăšć€ć„ăăć ŽćïŒïŒłïŒïŒïŒïŒïŒźïœïŒăćłăĄăä»ćć€ććæąăăă珏ïŒçčć„ćłæć€ćăć€ăć€ćă§ăăć Žćă«ćźèĄăăăæçæŽæ°ćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒăăæçæŽæ°ćŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒă«ć€æŽăăçčăšăçčćłïŒć€§ćœăăăă©ă°ïŒïŒïŒïœăăȘăłă«èšćźăăăŠăăć€ć„ăăć ŽćïŒïŒłïŒïŒïŒïŒïŒčïœ ïœïŒăćłăĄăä»ćć€ććæąăăă珏ïŒçčć„ćłæć€ćă性ćœăăć€ćă§ăăć Žćă«ćźèĄăăăććŠçăźăăĄă性ćœăăć€ćăźćæąïŒć€§ćœăăéæăźéć§ïŒă«ćșă„ăăŠćçšźăă©ă°ăćăłćçšźă«ăŠăłăżăăŻăȘăąăăćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒă«ăçąșć€ăă©ă°ïŒïŒïŒïœïœăèżœć ăăćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒăćźèĄăăçčă§çžéăăăă仄ć€ăŻćäžă§ăăăćäžăźć ćźčă«ă€ăăŠăŻćäžăźçŹŠć·ăä»ăăŠè©łçŽ°ăȘèȘŹæăçç„ăăă First, with reference to FIG. 175, the contents of the first special symbol fluctuation stop processing 7 (see S278 in FIG. 175) will be described. In the first special symbol fluctuation stop processing 7 (see S278 in FIG. 175), the special figure 1 jackpot flag 203i is set with respect to the first special symbol fluctuation stop process (see S258 in FIG. 124) of the fourth embodiment described above. When it is determined that it is not set to ON (S581: No), that is, when the first special symbol fluctuation which is stopped this time is an out-of-bounds fluctuation, the time saving update process (see S862 in FIG. 124) is executed. When it is determined that the time saving update process 7 (see S882 in FIG. 175) is changed and the special figure 1 jackpot flag 203i is set to ON (S581: Yes), that is, the first special symbol whose fluctuation is stopped this time. Among the processes executed when the fluctuation is a jackpot fluctuation, various flags and various counters are cleared based on the stop of the jackpot fluctuation (start of the jackpot game) (S860 in FIG. 124), and the probability change flag 203fa is used. The difference is that the process in which is added (S870 in FIG. 175) is executed, and the other processes are the same. The same contents are designated by the same reference numerals and detailed description thereof will be omitted.
æŹĄă«ă珏ïŒçčć„ćłæć€ććæąćŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒă«ăŠćźèĄăăăæçæŽæ°ćŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒăźć ćźčă«ă€ăăŠăćłïŒïŒïŒăćç §ăăŠèȘŹæăăăăćłïŒïŒïŒăŻăæçæŽæ°ćŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒăźć ćźčăç€șăăăăăŒăăŁăŒăă§ăăăăăźæçæŽæ°ćŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒăŻăäžèż°ăă珏ïŒćźæœćœąæ ă«ăăăæçæŽæ°ćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒă«ćŻŸăăŠăæçç”äșćŸ æ©ăă©ă°ïŒïŒïŒïœïœăăȘăłă«èšćźăăăŠăăăšć€ć„ăăć ŽćïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒă«ăăăŠèšćźăăăéæç¶æ ăć€æŽăăçčă§çžéăăăă仄ć€ăŻćäžă§ăăăćäžăźć ćźčă«ă€ăăŠăŻćäžăźçŹŠć·ăä»ăăŠăăźè©łçŽ°ăȘèȘŹæăçç„ăăă Next, the contents of the time saving update process 7 (see S882 of FIG. 176) executed in the first special symbol fluctuation stop process 7 (see S278 of FIG. 175) will be described with reference to FIG. 176. FIG. 176 is a flowchart showing the contents of the time saving update process 7 (see S882 of FIG. 176). The time saving update process 7 (see S882 in FIG. 176) determines that the time saving end wait flag 203 dm is set to ON for the time saving update process (see S862 in FIG. 125) in the fourth embodiment described above. The difference is that the gaming state set in the case (S2104: Yes in FIG. 125) is changed, and the other points are the same. The same contents are designated by the same reference numerals and detailed description thereof will be omitted.
æŹçŹŹïŒćźæœćœąæ ă§ăŻăćłïŒïŒïŒăćç §ăăŠäžèż°ăăéăăéæç¶æ ăšăăŠéćžžç¶æ ïŒçčć„ćłæăźäœçąșçç¶æ ăæźéćłæăźäœçąșçç¶æ ïŒăšăçąșć€ç¶æ ïŒçčć„ćłæăźé«çąșçç¶æ ăæźéćłæăźé«çąșçç¶æ ïŒăšăæœçąșç¶æ ïŒçčć„ćłæăźé«çąșçç¶æ ăæźéćłæăźäœçąșçç¶æ ïŒăšăăźïŒçšźéĄăźéæç¶æ ăèšćźćŻèœă«æ§æăăŠăăăăăăŠăæçç”äșćŸ æ©ăă©ă°ïŒïŒïŒïœïœăăȘăłă«èšćźăăăć Žćă«ăŻăæźéćłæăźé«çąșçç¶æ ăäœçąșçç¶æ ăžăšç§»èĄăăăăă«æ§æăăŠăăăçąșć€ăąăŒăăèšćźăăăŠăăç¶æ ăăæœçąșăąăŒăïŒïŒČïŒ”ïŒłïŒšéæïŒăćźèĄăăăç¶æ ăžăšç§»èĄăăă In the seventh embodiment, as described above with reference to FIG. 167, the gaming states are the normal state (low probability state of the special symbol, low probability state of the normal symbol) and the probabilistic state (high probability state of the special symbol, normal). It is configured to be able to set three types of gaming states: a high-probability state of a symbol) and a latent state (a high-probability state of a special symbol and a low-probability state of a normal symbol). Then, when the time saving end wait flag 203 dm is set to ON, the high probability state of the normal symbol is configured to shift to the low probability state. The state shifts from the state in which the probability change mode is set to the state in which the latent probability mode (RUSH game) is executed.
æŹĄă«ăćłïŒïŒïŒăćç §ăăŠă珏ïŒçčć„ćłæć€ćéć§ćŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒăźć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒăŻă珏ïŒçčć„ćłæć€ćéć§ćŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒăźć ćźčăç€șăăăăăŒăăŁăŒăă§ăăăæŹçŹŹïŒćźæœćœąæ ă§ăŻăäžèż°ăă珏ïŒćźæœćœąæ ă«ćŻŸăăŠă珏ïŒçčć„ćłæăźäżçèšæ¶æ©èœăæăăŠăăȘăçčă§çžéăăŠăăăăă珏ïŒçčć„ćłæăźć€ćăéć§ăăïŒçŹŹïŒçčć„ćłæć€ćăéć§ăăéć§æĄä»¶ăæç«ăăŠăăăăć€ć„ăăïŒć Žćă«ćç §ăăæ ć ±ăźć ćźčăć€æŽăăŠăăă Next, the contents of the second special symbol change start processing 7 (see S280 in FIG. 177) will be described with reference to FIG. 177. FIG. 177 is a flowchart showing the contents of the second special symbol change start processing 7 (see S280 in FIG. 177). Since the seventh embodiment is different from the fourth embodiment described above in that it does not have the hold storage function of the second special symbol, the variation of the second special symbol is started (second). The content of the information to be referred to when (determining whether the start condition for starting the special symbol change is satisfied) is changed.
ć ·äœçă«ăŻăćłïŒïŒïŒă«ç€șăăéăă珏ïŒçčć„ćłæć€ćéć§ćŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒăćźèĄăăăăšăçčćłïŒć€ććæąăă©ă°ïŒïŒïŒïœïœăăȘăłă«èšćźăăăŠăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒăăȘăłă«èšćźăăăŠăăăšć€ć„ăăć Žćă«ăŻïŒïŒłïŒïŒïŒïŒïŒčïœ ïœïŒăçčćłïŒć€ććæąăă©ă°ïŒïŒïŒïœïœăăȘăă«èšćźăïŒïŒłïŒïŒïŒïŒăæŹćŠçăç”äșăăăäžæčăïŒłïŒïŒïŒăźćŠçă§çčćłïŒć€ććæąăă©ă°ïŒïŒïŒïœïœăăȘăłă«èšćźăăăŠăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒčïœ ïœïŒăæŹĄăă§ăçă珏ïŒć „çćŁïŒćłçŹŹïŒć „çćŁïŒïŒïŒïŒă«ć „çăăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒăæŹćźæœćœąæ ă§ăŻă珏ïŒçčć„ćłæăäżçèšæ¶æ©èœăæăăŠăăȘăăăïŒçŹŹïŒçčć„ćłæäżççæ°ă«ăŠăłăżăćăłçŹŹïŒçčć„ćłæäżççæ ŒçŽăšăȘăąăæăăŠăăȘăăăïŒă珏ïŒçčć„ćłæć€ćéć§ćŠçïŒïŒïŒłïŒïŒïŒïŒăćźèĄăăăç¶æ ă«ăăăŠăçăćłçŹŹïŒć „çćŁïŒïŒïŒă«ć „çăă珏ïŒçčć„ćłææœéžăźćźèĄæš©ć©ăçČćŸăăăăć€ć„ăăă Specifically, as shown in FIG. 177, when the second special symbol change start process 7 (see S280 in FIG. 177) is executed, it is determined whether or not the special figure 2 fluctuation stop flag 203df is set to ON. (S951), if it is determined that it is set to on (S951: Yes), the special figure 2 fluctuation stop flag 203df is set to off (S952), and this process is terminated. On the other hand, when it is determined in the process of S951 that the special figure 2 fluctuation stop flag 203df is set to ON (S951: Yes), then the ball moves to the second entry port (right second entry port 645). It is determined whether or not the ball has entered (S974). In the present embodiment, since the second special symbol does not have the hold storage function (because it does not have the second special symbol hold ball number counter and the second special symbol hold ball storage area), the second special symbol In the state where the fluctuation start process 7 (S280) is executed, it is determined whether or not the ball has entered the right second entrance 645 and has acquired the right to execute the second special symbol lottery.
è©łçŽ°ăȘèȘŹæăŻçç„ăăăăçăćłçŹŹïŒć „çćŁïŒïŒïŒă«ć „çăăăăšăćłç€șăăȘăæ€ç„ăčă€ăăăæ€ç„ăăć Žćă«ăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźć¶ćŸĄćŠçă«ăăăŠçŹŹïŒçčć„ćłæć€ćéć§ćŠçïŒïŒïŒłïŒïŒïŒïŒăè€æ°ććźèĄăăăæéăźé·ăă§ăăŁăŠă珏ïŒçčć„ćłæć€ćă«èšćźăăăæçăźć€ćæéăăçăé·ăăźæéăæ€ç„俥ć·ăćșćăăăăăă«æ§æăăŠăăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒă«ăŠćźèĄăăăćçšźć¶ćŸĄćŠçăźćŠçăżă€ăăłă°ă«ăăŁăŠçăćłçŹŹïŒć „çćŁïŒïŒïŒă«ć „çăăăăšăç€șăæ€ç„俥ć·ăćăăăŒăăŠăăŸăăăšăçĄăăăă«æ§æăăŠăăăăăă§ăïŒłïŒïŒïŒăźćŠçă«ăăăŠăäžćșŠçăźć „èłăæ€ç„ăăć Žćă«ăŻă珏ïŒçčć„ćłæć€ćăéć§ăăăăăăźćŠçăćźèĄăăăæćźăźć€ćæéă§çŹŹïŒçčć„ćłæć€ćăćźèĄăăăăăăŁăŠăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźć¶ćŸĄćŠçă«ăăăŠçŹŹïŒçčć„ćłæć€ćéć§ćŠçïŒïŒïŒłïŒïŒïŒïŒăè€æ°ććźèĄăăăæéăźé·ăćăæ€ç„俥ć·ăćșćăăăăăă«æ§æăăăšăăŠăăïŒćăźæ€ç„俥ć·ăźćșćă«ćșă„ăăŠă珏ïŒçčć„ćłæć€ćăè€æ°ććźèĄăăăŠăăŸăăăšăæć¶ăăăăšăă§ăăăăȘăăăăă«éăăăæ€ç„俥ć·ăć俥ăăăăšă«ćșă„ăăŠçŹŹïŒçčć„ćłæć€ćăéć§ăăăăăăźćŠçăćźèĄăăć Žćă«ăçŸćšćșćăăăŠăăæ€ç„俥ć·ăçĄćčăšăȘăăăă«ăă©ă°ăèšćźăăćŠçăèżœć ăăŠăèŻăăăăźăăă«æ§æăăăăšă§ăïŒćăźæ€ç„俥ć·ăźćșćă«ćșă„ăăŠă珏ïŒçčć„ćłæć€ćăè€æ°ććźèĄăăăŠăăŸăăăšăăăçąșćźă«æć¶ăăăăšăă§ăăă Although detailed description is omitted, when a detection switch (not shown) detects that the ball has entered the right second entry port 645, the second special symbol change start process 7 in the control process of the main control device 110. (S280) is the length of the period during which the execution is performed a plurality of times, and the detection signal is output for a period shorter than the shortest fluctuation time set for the second special symbol variation. It is configured so that the detection signal indicating that the ball has entered the right second entry port 645 is not missed due to the processing timing of various control processes executed by the main control device 110. Here, in the process of S974, once the winning of the ball is detected, the process for starting the second special symbol change is executed, and the second special symbol change is executed at a predetermined fluctuation time. Therefore, even if the control process of the main control device 110 is configured to output the detection signal for the length of the period during which the second special symbol variation start process 7 (S280) is executed a plurality of times, one detection is performed. It is possible to prevent the second special symbol variation from being executed a plurality of times based on the output of the signal. Not limited to this, a flag is set so that the currently output detection signal becomes invalid when the process for starting the second special symbol variation is executed based on the reception of the detection signal. Processing may be added. With such a configuration, it is possible to more reliably suppress that the second special symbol variation is executed a plurality of times based on the output of one detection signal.
ïŒłïŒïŒïŒăźćŠçă«ăăăŠăçă珏ïŒć „çćŁïŒćłçŹŹïŒć „çćŁïŒïŒïŒïŒăžć „çăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒčïœ ïœïŒăæŹĄă«ă珏ïŒçčć„ćłæ性ćœăăć€ćźćŠçïŒăćźèĄăïŒïŒłïŒïŒïŒïŒăăăźćŸăäžèż°ăă珏ïŒçčć„ćłæć€ćéć§ćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒăšćäžăźïŒłïŒïŒïŒăïŒłïŒïŒïŒăźćŠçăćźèĄăăæŹćŠçăç”äșăăăăŸăăïŒłïŒïŒïŒăźćŠçă«ăăăŠăçă珏ïŒć „çćŁïŒćłçŹŹïŒć „çćŁïŒïŒïŒïŒăžć „çăăŠăăȘăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒźïœïŒăăăźăŸăŸæŹćŠçăç”äșăăă In the process of S974, if it is determined that the ball has entered the second ball entry port (right second ball entry port 645) (S974: Yes), then the second special symbol jackpot determination process 7 is executed. (S978), after that, the same processes of S959 to S963 as those of the second special symbol variation start process (see S260 of FIG. 126) described above are executed, and this process is terminated. If it is determined in the process of S974 that the ball has not entered the second ball entry port (right second ball entry port 645) (S974: No), this process is terminated as it is.
æŹĄă«ăćłïŒïŒïŒăćç §ăăŠă珏ïŒçčć„ćłæć€ćéć§ćŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒă«ăŠćźèĄăăă珏ïŒçčć„ćłæ性ćœăăć€ćźćŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒăźć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒăŻă珏ïŒçčć„ćłæ性ćœăăć€ćźćŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒăźć ćźčăç€șăăăăăŒăăŁăŒăă§ăăăăăźçŹŹïŒçčć„ćłæ性ćœăăć€ćźćŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒăŻăäžèż°ăă珏ïŒćźæœćœąæ ăźçŹŹïŒçčć„ćłæ性ćœăăć€ćźćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒă«ćŻŸăăŠăèšćźăăăŠăăçčć„ćłæăźçąșçç¶æ ă«ćŻŸćżăă性ćœăăć€ćźăćźèĄăăçčă§çžéăăăă仄ć€ăŻćäžă§ăăăćäžăźć ćźčă«ă€ăăŠăŻćäžăźçŹŠć·ăä»ăăŠăăăźè©łçŽ°ăȘèȘŹæăçç„ăăă Next, with reference to FIG. 178, the contents of the second special symbol jackpot determination process 7 (see S978 of FIG. 178) executed in the second special symbol variation start process 7 (see S280 of FIG. 177) will be described. do. FIG. 178 is a flowchart showing the contents of the second special symbol jackpot determination process 7 (see S978 in FIG. 178). The second special symbol jackpot determination process 7 (see S978 in FIG. 178) is a special symbol set for the second special symbol jackpot determination process (see S955 in FIG. 127) of the fourth embodiment described above. The difference is that the jackpot judgment corresponding to the probability state is executed, and the other points are the same. The same contents are designated by the same reference numerals, and detailed description thereof will be omitted.
ćłïŒïŒïŒă«ç€șăăéăă珏ïŒçčć„ćłæ性ćœăăć€ćźćŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒăćźèĄăăăăšăäžèż°ăă珏ïŒçčć„ćłæ性ćœăăć€ćźćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒăšćäžăźïŒłïŒïŒïŒïŒïŒïŒłïŒïŒïŒïŒăźćŠçăćźèĄăăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠæçç”äșćŸ æ©ăă©ă°ïŒïŒïŒïœïœăăȘăłă«èšćźăăăŠăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăćźèĄăăïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăăäžæčăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠæçç”äșćŸ æ©ăă©ă°ïŒïŒïŒïœïœăăȘăłă«èšćźăăăŠăăȘăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăăăźăŸăŸïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăă As shown in FIG. 178, when the second special symbol jackpot determination process 7 (see S978 in FIG. 178) is executed, S1051 and S1052 are the same as the second special symbol jackpot determination process (see S955 in FIG. 127) described above. If it is determined that the time saving end wait flag 203 dm is set to ON in the process of S1052 (S1052: Yes), the processes of S1053 to S1056 are executed, and the process proceeds to the process of S1071. On the other hand, if it is determined in the process of S1052 that the time saving end wait flag 203 dm is not set to ON (S1052: No), the process proceeds to the process of S1071 as it is.
ïŒłïŒïŒïŒïŒăźćŠçă§ăŻăçąșć€ăă©ă°ïŒïŒïŒïœïœăăȘăłă«èšćźăăăŠăăăăćłăĄăçŸćšăçčć„ćłæăźé«çąșçç¶æ ă§ăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăçąșć€ăă©ă°ïŒïŒïŒïœïœăăȘăłă«èšćźăăăŠăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒă珏ïŒćœăăäč±æ°ăăŒăă«ïŒçŹŹïŒćœăăäč±æ°ïŒăăŒăă«ïŒïŒïŒïŒïœïœïŒćłïŒïŒïŒïŒïœïŒćç §ïŒăźé«çąșçç¶æ ă«èŠćźăăăŠăăăăŒăżăćç §ăăŠæœéžç”æïŒćœćŠć€ćźç”æïŒăććŸăăăäžæčăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăçąșć€ăă©ă°ïŒïŒïŒïœïœăăȘăłă«èšćźăăăŠăăȘăăćłăĄăçčć„ćłæăźäœçąșçç¶æ ă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒă珏ïŒćœăăäč±æ°ăăŒăă«ïŒçŹŹïŒćœăăäč±æ°ïŒăăŒăă«ïŒïŒïŒïŒïœïœïŒćłïŒïŒïŒïŒïœïŒćç §ïŒăźäœçąșçç¶æ ă«èŠćźăăăŠăăăăŒăżăćç §ăăŠæœéžç”æïŒćœćŠć€ćźç”æïŒăććŸăăă In the process of S1071, it is determined whether the probability variation flag 203fa is set to on, that is, whether the current state is a high probability state of the special symbol (S1071), and it is determined that the probability variation flag 203fa is set to on. (S1071: Yes), the lottery result (win / fail judgment result) with reference to the data defined in the high probability state of the first random number table (7 random numbers per first table) 202fa (see FIG. 168 (b)). To get. On the other hand, in the processing of S1071, when it is determined that the probability variation flag 203fa is not set to ON, that is, it is a low probability state of the special symbol (S1071: No), the first random number table (7 random numbers per first). The lottery result (win / fail determination result) is acquired by referring to the data defined in the low probability state of 202fa (see FIG. 168 (b)).
ăăăŠăïŒłïŒïŒïŒïŒăźćŠçăæăăŻăïŒłïŒïŒïŒïŒăźćŠçă«ăŠæœéžç”æăććŸăăćŸăŻăäžèż°ăă珏ïŒçčć„ćłæ性ćœăăć€ćźćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒăšćäžăźïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăćźèĄăăæŹćŠçăç”äșăăă Then, after the lottery result is acquired by the processing of S1073 or the processing of S1072, the same processing of S1058 to S1062 as the above-mentioned second special symbol jackpot determination processing (see S955 of FIG. 127) is executed, and the present End the process.
æŹĄă«ăćłïŒïŒïŒăćç §ăăŠăçčćłïŒć€ăć€ćăăżăŒăłéžæćŠçïŒïŒïŒłïŒïŒïŒïŒïŒă«ă€ăăŠèȘŹæăăăăăăźçčćłïŒć€ăć€ćăăżăŒăłéžæćŠçïŒïŒïŒłïŒïŒïŒïŒïŒăŻă珏ïŒçčć„ćłæć€ćăźć€ćăăżăŒăłăéžæăăăăăźçŹŹïŒçčć„ćłæć€ćăăżăŒăłéžæćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒă«ăŠćźèĄăăăăăźă§ăăăćŻŸè±ĄăšăȘă珏ïŒçčć„ćłææœéžăźç”æă性ćœăăă§ăŻçĄăïŒć°ćœăăăć«ăć€ăă§ăăïŒć Žćăźć€ćăăżăŒăłăéžæăăéă«ćźèĄăăăćŠçă§ăăă Next, with reference to FIG. 179, the special figure 2 deviation variation pattern selection process 7 (S1277) will be described. The special figure 2 deviation variation pattern selection process 7 (S1277) is executed in the second special symbol variation pattern selection process (see S956 of FIG. 129) for selecting the variation pattern of the second special symbol variation. Yes, this is a process executed when selecting a variation pattern when the result of the target second special symbol lottery is not a big hit (it is a miss including a small hit).
ćłïŒïŒïŒăŻăçčćłïŒć€ăć€ćăăżăŒăłéžæćŠçïŒïŒïŒłïŒïŒïŒïŒïŒăźć ćźčăç€șăăăăăŒăăŁăŒăă§ăăăćłïŒïŒïŒă«ç€șăăéăăäžèż°ăăçčćłïŒć€ăć€ćăăżăŒăłéžæćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒă«ćŻŸăăŠăć€ćăăżăŒăłăéžæăăéă«ăä»ććœéžăăć°ćœăăă«ćŻŸăăŠć°ćœăăçšźć„ăéžæïŒæ±șćźïŒăăéăźćŠçć ćźčăç°ăȘăăăçčă§çžéăăăă仄ć€ăŻćäžă§ăăăćäžăźć ćźčă«ă€ăăŠăŻćäžăźçŹŠć·ăä»ăăŠăăăźè©łçŽ°ăȘèȘŹæăçç„ăăă FIG. 179 is a flowchart showing the contents of the special figure 2 deviation variation pattern selection process 7 (S1277), and as shown in FIG. 179, the above-mentioned special figure 2 deviation variation pattern selection process (see S1257 of FIG. 130). On the other hand, when selecting the fluctuation pattern, the difference is that the processing content when selecting (determining) the small hit type is different for the small hit won this time, and the other points are the same. The same contents are designated by the same reference numerals, and detailed description thereof will be omitted.
çčćłïŒć€ăć€ćăăżăŒăłéžæćŠçïŒïŒïŒłïŒïŒïŒïŒïŒăćźèĄăăăăšăăŸăăçčćłïŒć€ăć€ćăăżăŒăłéžæćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒăšćäžăźïŒłïŒïŒïŒïŒăźćŠçăćźèĄăăä»ćăźçŹŹïŒçčć„ćłæăźæœéžç”æïŒçčćłïŒæœéžç”æïŒăć°ćœăăă§ăŻçĄăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăçčćłïŒć€ăć€ćăăżăŒăłéžæćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒăšćäžăźïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăćźèĄăăæŹćŠçăç”äșăăăäžæčăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠć°ćœăăă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăć°ćœăăçšźć„ă«ăŠăłăżïŒŁïŒăźć€ăććŸăïŒïŒłïŒïŒïŒïŒïŒăććŸăăć°ćœăăçšźć„ă«ăŠăłăżïŒŁïŒăźć€ă«ćșă„ăăŠć°ćœăăçšźć„éžæïŒăăŒăă«ïŒïŒïŒïœïœăćç §ăăŠć°ćœăăçšźć„ăéžæăăïŒïŒłïŒïŒïŒïŒïŒăæŹĄăă§ăçčćłïŒć€ăć€ćăăżăŒăłéžæćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒăšćäžăźïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăćźèĄăăæŹćŠçăç”äșăăă When the special figure 2 deviation variation pattern selection process 7 (S1277) is executed, first, the same processing of S1371 as the special figure 2 deviation variation pattern selection process (see S1257 of FIG. 130) is executed, and this second special When it is determined that the lottery result of the symbol (special figure 2 lottery result) is not a small hit (S1371: No), the same processing of S1377 to S1379 as the special drawing 2 deviation pattern selection process (see S1257 of FIG. 130). Is executed to end this process. On the other hand, when it is determined in the processing of S1371 that it is a small hit (S1371: Yes), the value of the small hit type counter C5 is acquired (S1372), and the small hit type is acquired based on the value of the acquired small hit type counter C5. Selection 7 The small hit type is selected with reference to the table 202ff (S1391). Next, the same processes of S1374 to S1376 as the special figure 2 deviation variation pattern selection process (see S1257 of FIG. 130) are executed, and this process is terminated.
ăȘăăæŹćźæœćœąæ ă§ăŻă珏ïŒçčć„ćłæăźć€ćăăżăŒăłăéžæăăćŠçă«ăăăŠăć°ćœăăçšźć„ăéžæăăćŠçăćźèĄăăŠăăăăăăă«éăăăšçĄăăäŸăă°ă珏ïŒçčć„ćłæăźæœéžç”æăć€ćźăăćŠçïŒçŹŹïŒçčć„ćłæ性ćœăăć€ćźćŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒïŒă«ăŠä»ćăźæœéžç”æăć°ćœăăă§ăăăšć€ć„ăăć Žćă«ăćăăăŠć°ćœăăçšźć„ăéžæăăćŠçăćźèĄăăŠăèŻăăăćć°ćœăăçšźć„ă«ćŻŸăăŠç°ăȘăć°ćœăăć€ćźć€ăèŠćźăăŠăăăć°ćœăăćœéžăšć€ćźăăăéă«çšăăć°ćœăăć€ćźć€ïŒçŹŹïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒăźć€ïŒă«ćŻŸćżăăăŠć°ćœăăçšźć„ăæ±șćźăăăăăă«æ§æăăŠăèŻăăăăă«ăăăă«ăŠăłăżăźçšźéĄăæžć°ăăăăăšăă§ăăèŁœé ăłăčăăćæžăăăăšăă§ăăă In the present embodiment, in the process of selecting the variation pattern of the second special symbol, the process of selecting the small hit type is executed, but the process is not limited to this, and for example, the lottery result of the second special symbol can be obtained. When the determination process (second special symbol jackpot determination process 7 (see S978 in FIG. 178)) determines that the current lottery result is a small hit, a process of selecting the small hit type is also executed. It is also possible to specify different small hit judgment values for each small hit type, and make them correspond to the small hit judgment value (value of the first random number counter C1) used when the small hit is determined to be won. It may be configured so that the small hit type is determined. As a result, the types of counters can be reduced, and the manufacturing cost can be reduced.
æŹĄă«ăćłïŒïŒïŒăćç §ăăŠă珏ïŒçčć„ćłæć€ććæąćŠçïŒïŒïŒłïŒïŒïŒïŒăźć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒăŻă珏ïŒçčć„ćłæć€ććæąćŠçïŒïŒïŒłïŒïŒïŒïŒăźć ćźčăç€șăăăăăŒăăŁăŒăă§ăăăăăźçŹŹïŒçčć„ćłæć€ććæąćŠçïŒïŒïŒłïŒïŒïŒïŒăŻă珏ïŒçčć„ćłæć€ćăźć€ćæéăç”éăăć€ćäžăźçŹŹïŒçčć„ćłæć€ćăćæąăăăć Žćă«ćźèĄăăăćŠçă§ăăăäžèż°ăă珏ïŒçčć„ćłæć€ććæąćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒă«ćŻŸăăŠăćŠçćŻŸè±ĄăšăȘă珏ïŒçčć„ćłæć€ćă性ćœăăć€ćă§ăăć Žćă«ćźèĄăăăćŠçăźäžéšć ćźčăć€æŽăăçčă§çžéăăăă仄ć€ăŻćäžă§ăăăćäžăźć ćźčă«ă€ăăŠăŻćäžăźçŹŠć·ăä»ăăŠăăăźè©łçŽ°ăȘèȘŹæăçç„ăăă Next, the contents of the second special symbol fluctuation stop processing 7 (S283) will be described with reference to FIG. 180. FIG. 180 is a flowchart showing the contents of the second special symbol fluctuation stop processing 7 (S283). The second special symbol fluctuation stop processing 7 (S283) is a process executed when the fluctuation time of the second special symbol fluctuation has elapsed and the second special symbol fluctuation during the fluctuation is stopped, and is the second described above. It differs from the special symbol fluctuation stop processing (see S263 in FIG. 132) in that a part of the processing executed when the second special symbol fluctuation to be processed is a jackpot fluctuation is changed, and other than that. Are the same. The same contents are designated by the same reference numerals, and detailed description thereof will be omitted.
珏ïŒçčć„ćłæć€ććæąćŠçïŒïŒïŒłïŒïŒïŒïŒăćźèĄăăăăšăăŸăăäžèż°ăă珏ïŒçčć„ćłæć€ććæąćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒăšćäžăźïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăćźèĄăăæŹĄăă§ăçčćłïŒć€§ćœăăăă©ă°ïŒć€§ćœăăăă©ă°ïŒïŒïŒïœăźăăĄçŹŹïŒçčć„ćłææœéžă«ćŻŸćżăăăă©ă°ïŒăçčćłïŒæžçźăă©ă°ïŒïŒïŒïœïœăçčćłïŒæžçźăă©ă°ïŒïŒïŒïœïœăæçç”äșćŸ æ©ăă©ă°ïŒïŒïŒïœïœăçąșć€ăă©ă°ïŒïŒïŒïœïœăăȘăă«èšćźăăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăźć€ăïŒă«ăȘă»ăăăăïŒïŒłïŒïŒïŒïŒïŒă When the second special symbol fluctuation stop processing 7 (S283) is executed, first, the same processing of S1551 to S1559 as the above-mentioned second special symbol fluctuation stop processing (see S263 in FIG. 132) is executed, and then the special symbol fluctuation stop processing 7 (S283) is executed. FIG. 2 The jackpot flag (the flag corresponding to the second special symbol lottery among the jackpot flags 203i), the special figure 1 subtraction flag 203dk, the special figure 2 subtraction flag 203dl, the time saving end waiting flag 203dm, and the probability change flag 203fa are set to off. The value of the time saving counter 203h is reset to 0 (S1580).
ă€ăŸăăäžæčăźçčć„ćłæć€ćă性ćœăăćœéžăç€șăèĄšç€șæ æ§ă§ćæąèĄšç€șăăăć ŽćăŻăćźèĄäžăźä»æčăźçčć„ćłæć€ćă«ćŻŸăăæœéžç”æăæźć€ćæéăćźć šă«ç ŽæŁăăăăă§ćæąèĄšç€șăăăăšć ±ă«ăèšćźăăăŠăăéæç¶æ ă«éąăăæ ć ±ïŒçąșć€ăă©ă°ïŒïŒïŒïœïœăæçă«ăŠăłăżïŒïŒïŒïœăæçç”äșćŸ æ©ăă©ă°ïŒïŒïŒïœïœïŒăć šăŠăȘă»ăăăăăăăăŁăŠă性ćœăăéæäžăŻéćžžç¶æ ăèšćźăăăăăšă«ăȘăăăă性ćœăăéæă«ăăŁăŠéæŸăăăćŻć€ć „çææź”ïŒçŹŹïŒăąăżăă«ïŒïŒïŒïŒïŒă«çăć „èłăăăăăšă«ăăćŸăçčć žïŒèłçïŒä»„ć€ăźçčć žăéæè ăçČćŸăéŁăăăăăšăă§ăăéæè ă«éć°ă«çčć žăä»äžăăăŠăăŸăäșæ ăæć¶ăăăăšăă§ăăă That is, when one special symbol change is stopped and displayed in a display mode indicating a jackpot winning, the lottery result for the other special symbol change being executed and the remaining fluctuation time are completely discarded and then stopped and displayed. All the information related to the game state (probability change flag 203fa, time saving counter 203h, time saving end waiting flag 203dm) is also reset. Therefore, since the normal state is set during the jackpot game, the privilege (prize ball) other than the privilege (prize ball) obtained by winning the ball in the variable ball entry means (first attacker 1650) opened by the jackpot game is given. It is possible to make it difficult for the player to acquire the prize, and it is possible to suppress a situation in which the player is given an excessive privilege.
ăăă«ăćæć€ćä»æ§ăźăăăłăłæ©ïŒïŒă«ăăăŠă性ćœăăéæç”äșćŸă«ć€§ćœăăéæćă«ćźèĄăăăŠăăçčć„ćłæć€ćăćéăăăăă性ćœăăéæćă«ćźèĄăăăŠăăçčć„ćłæć€ćă«ćșă„ăæ ć ±ă«ăăæçćæ°ăæžçźăăăăăăăăšăçĄăăăăéæè ă«ćăăæăéæăæäŸăăăăšăă§ăăăïŒłïŒïŒïŒïŒăźćŠçăç”ăăăšăæŹĄăă§ăäžèż°ăă珏ïŒçčć„ćłæć€ććæąćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒăšćäžăźïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăćźèĄăăæŹćŠçăç”äșăăă Further, in the pachinko machine 10 having the simultaneous fluctuation specification, the special symbol variation executed before the jackpot game is restarted after the jackpot game is completed, or the number of time reductions is subtracted by the information based on the special symbol variation executed before the jackpot game. Since it is not played, it is possible to provide a player with an easy-to-understand game. When the process of S1580 is completed, the same processes of S1561 to S1563 as the above-described second special symbol fluctuation stop process (see S263 of FIG. 132) are then executed to end this process.
æŹĄă«ăçčćłïŒć€ăćæąćŠçïŒïŒïŒłïŒïŒïŒïŒïŒăźć ćźčă«ă€ăăŠăćłïŒïŒïŒăćç §ăăŠèȘŹæăăăăćłïŒïŒïŒăŻăçčćłïŒć€ăćæąćŠçïŒïŒïŒłïŒïŒïŒïŒïŒăźć ćźčăç€șăăăăăŒăăŁăŒăă§ăăăăăźçčćłïŒć€ăćæąćŠçïŒïŒïŒłïŒïŒïŒïŒïŒăŻăäžèż°ăăçčćłïŒć€ăćæąćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒă«ćŻŸăăŠăć°ćœăăăă©ă°ïŒïŒïŒïœïœăăȘăłă«èšćźăăăŠăăăšć€ć„ăăć ŽćïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒă«ăć°ćœăăćŠçïŒïŒłïŒïŒïŒïŒïŒăćźèĄăăçčă§çžéăăăăă仄ć€ăźćŠçć ćźčăŻćäžă§ăăăăăè©łçŽ°ăȘèȘŹæăçç„ăăăăăă§ăçčćłïŒć€ăćæąćŠçïŒïŒïŒłïŒïŒïŒïŒïŒă«ăŠćźèĄăăăć°ćœăăćŠçïŒïŒłïŒïŒïŒïŒïŒăźć ćźčă«ă€ăăŠăćłïŒïŒïŒăćç §ăăŠèȘŹæăăăă Next, the contents of the special drawing 2 detachment stop processing 7 (S1584) will be described with reference to FIG. 181. FIG. 181 is a flowchart showing the contents of the special drawing 2 disengagement stop process 7 (S1584). The special figure 2 disengagement stop process 7 (S1584) determines that the small hit flag 203 deg is set to ON for the above-mentioned special figure 2 disengagement stop process (see S1564 in FIG. 133) (S1651 :. Yes), the small hit process (S1671) is executed. Since the other processing contents are the same, detailed description will be omitted. Here, the contents of the small hit process (S1671) executed in the special figure 2 disengagement stop process 7 (S1584) will be described with reference to FIG. 182.
ćłïŒïŒïŒăŻăć°ćœăăćŠçïŒïŒłïŒïŒïŒïŒïŒăźć ćźčăç€șăăăăăŒăăŁăŒăă§ăăăăăźć°ćœăăćŠçïŒïŒłïŒïŒïŒïŒïŒăŻăć°ćœăăćœéžăăŠăă珏ïŒçčć„ćłæăćæąèĄšç€șăăăéă«ćźèĄăăăăźă§ăăŁăŠăéžæăăăŠăăć°ćœăăçšźć„ă«ćżăăćŠçïŒäžæćŠçăćŒ·ć¶ćæąïŒç ŽæŁïŒćŠçïŒăăćźèĄäžăźçŹŹïŒçčć„ćłæć€ćă«ćŻŸăăŠćźèĄăăăăăźăăźă§ăăă FIG. 182 is a flowchart showing the contents of the small hit process (S1671). This small hit process (S1671) is executed when the second special symbol that has won the small hit is stopped and displayed, and is a process (interruption process, forced stop (interruption process, forced stop) according to the selected small hit type. This is for executing the (discard) process) for the first special symbol change during execution.
ć°ćœăăćŠçïŒïŒłïŒïŒïŒïŒïŒăćźèĄăăăăšăăŸăăä»ćăźçŹŹïŒçčć„ćłæć€ćă«ćŻŸăăŠèšćźăăăŠăăć°ćœăăçšźć„ïŒçčćłïŒć€ăć€ćăăżăŒăłéžæćŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒă«ăŠéžæăăć°ćœăăçšźć„ïŒăèȘăżćșăïŒïŒłïŒïŒïŒïŒïŒăèȘăżćșăăć°ćœăăçšźć„ăăć°ćœăăïŒĄăă§ăăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăăć°ćœăăïŒĄăă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăçŸćšăçčćłïŒć€ćäžïŒçŹŹïŒçčć„ćłæć€ćäžïŒă§ăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăçčćłïŒć€ćäžă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăçčćłïŒä»źćæąăă©ă°ïŒïŒïŒïœïœăăȘăłă«èšćźăïŒïŒłïŒïŒïŒïŒïŒăçčćłïŒä»źćæąăă©ă°ïŒïŒïŒïœïœăźăȘăłăç€șăçčćłïŒä»źćæąăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăçčćłïŒć€ćäžă§ăŻçĄăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăïŒłïŒïŒïŒïŒïŒïŒłïŒïŒïŒïŒăźćŠçăăčăăăăăŠæŹćŠçăç”äșăăă When the small hit process (S1671) is executed, first, in the small hit type set for the second special symbol variation this time (special figure 2 deviation variation pattern selection process 7 (see S1277 in FIG. 179)). The selected small hit type) is read (S1682), and it is determined whether the read small hit type is "small hit A" (S1683). When it is determined that it is "small hit A" (S1683: Yes), it is determined whether the current special figure 1 is changing (the first special symbol is changing) (S1684), and the special figure 1 is changing. (S1684: Yes), the special figure 1 temporary stop flag 203dh is set to on (S1685), and the special figure 1 temporary stop command indicating that the special figure 1 temporary stop flag 203dh is turned on is set (S1686). , End this process. In the process of S1684, if it is determined that the special figure 1 is not changing (S1684: No), the processes of S1685 and S1686 are skipped and the present process is terminated.
äžæčăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăăć°ćœăăïŒĄăă§ăŻçĄăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăæŹĄă«ăèȘăżćșăăć°ćœăăçšźć„ăăć°ćœăăïŒŁăă§ăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăăć°ćœăăïŒŁăă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒăăă性ăăăăćłăĄăçŸćšăçąșć€ç¶æ äžïŒæźéćłæăźé«çąșçç¶æ äžïŒă§ăăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăçŸćšăçąșć€ç¶æ äžă§ăăăšć€ć„ăăć ŽćïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăćłăĄăçąșć€ç¶æ äžă«ćźèĄăăă珏ïŒçčć„ćłææœéžă«ăŠăć°ćœăăïŒąăă«ćœéžăă珏ïŒçčć„ćłæć€ćăä»ćăźćŠçćŻŸè±Ąă§ăăć ŽćăŻăæŹĄă«ăæçç”äșćŸ æ©ăă©ă°ïŒïŒïŒïœïœăăȘăłă«èšćźăăăŠăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăæçç”äșćŸ æ©ăă©ă°ïŒïŒïŒïœïœăăȘăłă§ăŻçĄăăšć€ć„ăăć ŽćïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăćłăĄăçąșć€ç¶æ ăźæç”ć€ćă§ăŻçĄăăšć€ć„ăăć ŽćăŻăæçç”äșćŸ æ©ăă©ă°ïŒïŒïŒïœïœăăȘăłă«èšćźăïŒïŒłïŒïŒïŒïŒïŒăäžèż°ăăïŒłïŒïŒïŒïŒă«ç§»èĄăăăăŸăăïŒłïŒïŒïŒïŒăźćŠçă«ăŠæçă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒăăă性ăăçĄăăćłăĄăçŸćšăçąșć€ç¶æ äžă§ăŻçĄăăšć€ć„ăăć ŽćïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăæăăŻăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠæçç”äșćŸ æ©ăă©ă°ïŒïŒïŒïœïœăăȘăłă«èšćźăăăŠăăăćłăĄăçąșć€ç¶æ ăźæç”ć€ćă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăïŒłïŒïŒïŒïŒăźćŠçăăčăăăăăŠăäžèż°ăăïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăă On the other hand, in the processing of S1683, when it is determined that it is not "small hit A" (S1683: No), then it is determined whether the read small hit type is "small hit C" (S1687), and " When it is determined that it is "small hit C" (S1687: Yes), it is determined whether the value of the time saving counter 203h is larger than 0, that is, whether the current state is in the probabilistic state (in the high probability state of the normal symbol). (S1688). When it is determined that the current state is in the probabilistic state (S1688: Yes), that is, the second special symbol change in which the "small hit B" is won in the second special symbol lottery executed during the probabilistic state is processed this time. If it is a target, then it is determined whether the time saving end wait flag 203 dm is set to on (S1689), and it is determined that the time saving end wait flag 203 dm is not turned on (S1689: No), that is, the probability change. When it is determined that it is not the final fluctuation of the state, the time saving end wait flag 203 dm is set to ON (S1690), and the process proceeds to S1684 described above. Further, when it is determined that the value of the time saving counter 203h is not larger than 0 in the processing of S1688, that is, it is determined that the current state is not in the probability change state (S1688: No), or in the processing of S1689, the time saving end wait flag 203 dm is set. When it is set to ON, that is, when it is determined that it is the final variation of the probabilistic state (S1689: Yes), the process of S1690 is skipped and the process proceeds to the process of S1684 described above.
ă€ăŸăăçąșć€ç¶æ äžă«ăăăŠăć°ćœăăïŒŁăă«ćœéžăăć ŽćăŻăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒăŸă§æžçźăăăȘăăŠăăćŒ·ć¶çă«æçç”äșćŸ æ©ăă©ă°ïŒïŒïŒïœïœăăȘăłă«èšćźăăăăăăçąșć€ç¶æ äžăźçčć„ćłæć€ćïŒæœéžïŒăæćźćæ°ïŒïŒïŒćïŒćźèĄăăćă«ăéæç¶æ ăçąșć€ç¶æ ăăæœçąșç¶æ ăžăšç§»èĄăăăăăšăćŻèœăšăȘăăăăŁăŠăăć°ćœăăïŒŁăćœéžăŻăçąșć€ç¶æ ïŒæźéćłæăźé«çąșçç¶æ ïŒăç”äșăăăăăăźç”äșæĄä»¶ăšăăŠèšćźăăăŠăăăæŹćźæœćœąæ ă§ăŻăçąșć€ç¶æ ăăăæœçąșç¶æ ăźă»ăăéæè ă«æć©ăȘéæç¶æ ăšăȘăăăăçąșć€ç¶æ äžă«ćźèĄăăăçčć„ćłææœéžăźćæ°ăć°ăȘăç¶æ ăćłăĄăçąșć€ç¶æ äžă«ć€§ćœăăćœéžăăæœçąșç¶æ ă«ç§»èĄăăăăšçĄăéćžžç¶æ ăžăšç§»èĄăăŠăăŸăćŻèœæ§ăäœăç¶æ ă§æœçąșç¶æ ăžăšç§»èĄăăăăăšăćșæ„ăćăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒă«ăăăăšă§æœçąșç¶æ ăžăšç§»èĄăăç”äșæĄä»¶ăăăăăć°ćœăăïŒŁăćœéžă«ăăæç«ăăç”äșæĄä»¶ăźă»ăăăéæè ă«æć©ăšăȘăç”äșæĄä»¶ăšăȘăăăȘăăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒă§ăăć ŽćïŒæźéćłæăźäœçąșçç¶æ ă§ăăć ŽćïŒăćłăĄăéćžžç¶æ ăæăăŻæœçąșç¶æ ă§ăăć ŽćăŻăæçç¶æ ăç”äșăăăăăăźćŠçăćźèĄăăăȘăăăăăć°ćœăăïŒŁăćœéžăăć Žćăšăăć°ćœăăïŒĄăćœéžăăć Žćăšă§ćäžăźćŠçăćźèĄăăăă That is, when the "small hit C" is won in the probabilistic state, the time saving end wait flag 203dm is forcibly set to ON even if the value of the time saving counter 203h is not subtracted to 0, so that the probabilistic change state is in progress. It is possible to shift the gaming state from the probabilistic state to the latent state before executing the special symbol change (lottery) of the above a predetermined number of times (50 times). Therefore, the "small hit C" winning is set as an end condition for ending the probability change state (high probability state of the normal symbol). In the present embodiment, since the latent probability state is more advantageous to the player than the probability change state, the number of special symbol lottery executed during the probability change state is small, that is, the jackpot is won during the probability change state. By setting the value of the time reduction counter 203h to 0, it is possible to shift to the latent state with a low possibility of shifting to the normal state without shifting to the latent state. The end condition established by winning the "small hit C" is the end condition that is more advantageous to the player than the end condition that shifts to. When the value of the time saving counter 203h is 0 (when the normal symbol is in the low probability state), that is, when it is in the normal state or the latent state, the process for ending the time saving state is not executed. , The same process is executed when the "small hit C" is won and when the "small hit A" is won.
ïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăăć°ćœăăïŒŁăă§ăŻçĄăăšć€ć„ăăć ŽćăćłăĄăèȘăżćșăăć°ćœăăçšźć„ăăć°ćœăăïŒąăă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăçŸćšăçčćłïŒć€ćäžïŒçŹŹïŒçčć„ćłæć€ćäžïŒă§ăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăçčćłïŒć€ćäžă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăçčćłïŒć€ćăźćæąăç€șăçčćłïŒć€ććæąăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒă珏ïŒćłæèĄšç€șèŁ çœźăźçŹŹïŒçčć„ćłæăć€ăćłæă§ćæąèĄšç€șăïŒïŒłïŒïŒïŒïŒïŒăçčćłïŒć€ćæéă«ăŠăłăżïŒïŒïŒïœïœăźć€ăïŒă«ă»ăăïŒïŒłïŒïŒïŒïŒïŒăăă In the processing of S1687, when it is determined that the item is not "small hit C", that is, when it is determined that the read small hit type is "small hit B" (S1687: No), the special figure 1 is currently changing. (S1691) is determined whether the special figure 1 is changing (S1691), and if it is determined that the special figure 1 is changing (S1691: Yes), the special figure 1 fluctuation stop command indicating the stop of the special figure 1 change is executed. (S1692), the first special symbol of the first symbol display device is stopped and displayed at the off symbol (S1693), and the value of the special figure 1 fluctuation time counter 203di is set to 0 (S1694).
ăăăŠăçčćłïŒć€§ćœăăăă©ă°ïŒć€§ćœăăăă©ă°ïŒïŒïŒïœăźăăĄçŹŹïŒçčć„ćłæă«ćŻŸćżăăăă©ă°ïŒăăȘăłă«èšćźăăăŠăăăăćłăĄăćźèĄäžăźçŹŹïŒçčć„ćłæć€ćă性ćœăăć€ćă§ăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăçčćłïŒć€§ćœăăăă©ă°ïŒć€§ćœăăăă©ă°ïŒïŒïŒïœăźăăĄçŹŹïŒçčć„ćłæă«ćŻŸćżăăăă©ă°ïŒăăȘăłă«èšćźăăăŠăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăçčćłïŒć€§ćœăăăă©ă°ïŒć€§ćœăăăă©ă°ïŒïŒïŒïœăźăăĄçŹŹïŒçčć„ćłæă«ćŻŸćżăăăă©ă°ïŒăăȘăă«èšćźăïŒïŒłïŒïŒïŒïŒïŒăçčćłïŒć€§ćœăăă«ćŻŸăăèšæ¶æ ć ±ăćé€ăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăçčćłïŒć€ćäžă§ăŻçĄăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăăăźăŸăŸæŹćŠçăç”äșăăăăŸăăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăçčćłïŒć€§ćœăăăă©ă°ïŒć€§ćœăăăă©ă°ïŒïŒïŒïœăźăăĄçŹŹïŒçčć„ćłæă«ćŻŸćżăăăă©ă°ïŒăăȘăłă«èšćźăăăŠăăȘăăćłăĄăćźèĄäžăźçŹŹïŒçčć„ćłæć€ćăć€ăć€ćă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăïŒłïŒïŒïŒïŒïŒïŒłïŒïŒïŒïŒăźćŠçăăčăăăăăŠæŹćŠçăç”äșăăă Then, it is determined whether the special figure 1 jackpot flag (the flag corresponding to the first special symbol among the jackpot flags 203i) is set to on, that is, whether the first special symbol variation during execution is the jackpot variation ( S1695), when it is determined that the special figure 1 jackpot flag (the flag corresponding to the first special symbol among the jackpot flags 203i) is set to on (S1695: Yes), the special figure 1 jackpot flag (big hit flag 203i) is set. Of these, the flag corresponding to the first special symbol) is set to off (S1696), the stored information for the special figure 1 jackpot is deleted (S1697), and this process is terminated. In the process of S1691, if it is determined that the special figure 1 is not changing (S1691: No), this process is terminated as it is. Further, in the processing of S1695, the special figure 1 jackpot flag (the flag corresponding to the first special symbol among the jackpot flags 203i) is not set to on, that is, the first special symbol variation during execution is an out-of-range variation. If it is determined that (S1695: No), the processing of S1696 and S1697 is skipped and the main processing is terminated.
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ćźčăç€șăăăăăŒăăŁăŒăă§ăăăăăźăłăăłăć€ćźćŠçïŒïŒïŒłïŒïŒïŒïŒïŒăŻăăłăăłăć€ćźćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒïŒă«ä»ŁăăŠćźèĄăăăć¶ćŸĄćŠçă§ăăŁăŠăäžèż°ăăăłăăłăć€ćźćŠçïŒïŒïŒłïŒïŒïŒïŒïŒăšćæ§ă«äž»ć¶ćŸĄèŁ
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<Regarding the control process of the audio lamp control device in the seventh embodiment>
Next, the control processing contents of the voice lamp control device 113 according to the seventh embodiment will be described with reference to FIGS. 183 to 192. First, the contents of the command determination process 7 (S4192) will be described with reference to FIG. 183. FIG. 183 is a flowchart showing the contents of the command determination process 7 (S4192). This command determination process 7 (S4192) is a control process executed in place of the command determination process (S4112 in FIG. 61), and is received from the main control device 110 in the same manner as the command determination process 7 (S4192) described above. It executes processing corresponding to various commands.
ăłăăłăć€ćźćŠçïŒïŒïŒłïŒïŒïŒïŒïŒăćźèĄăăăăšăŸăăç¶æ ăłăăłăăć俥ăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăć俥ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăç¶æ ăłăăłăć俥ćŠçăćźèĄăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăăăăźć俥ăłăăłăćŠçïŒïŒłïŒïŒïŒïŒïŒăŻăäžèż°ăăăłăăłăć€ćźćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒïŒă«ăŠćźèĄăăăć俥ăłăăłăćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒăšćæ§ăźćŠçăćźèĄăăăăźă§ăăăè©łçŽ°ăȘèȘŹæăŻçç„ăăăăçŸćšăźéæç¶æ ăç€șăç¶æ ăłăăłăăć俥ăăăăźéæç¶æ ă«ćżăăăąăŒăæŒćșæ æ§ăèšćźăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«ăŠćŻŸćżăăæŒćșæ æ§ïŒäŸăă°ăèéąç»ćïŒăèĄšç€șăăăăăźèĄšç€șçšăłăăłăăèšćźăăăăäŸăă°ăçąșć€ç¶æ ăç€șăç¶æ ăłăăłăăć俥ăăć ŽćăŻăćłïŒïŒïŒă«ç€șăăăăŁă©ăŻăżïŒïŒïŒăć±±ăç»ăæŒćșæ æ§ă«ćŻŸćżăăèĄšç€șçšăłăăłăăèšćźăăăæœçąșç¶æ ăç€șăç¶æ ăłăăłăăć俥ăăć ŽćăŻăćłïŒïŒïŒă«ç€șăæșćç¶æ ăæăăŻăćłïŒïŒïŒă«ç€șăïŒČïŒ”ïŒłïŒšéæç¶æ ăç€șăăăăźæŒćșæ æ§ă«ćŻŸćżăăèĄšç€șçšăłăăłăăèšćźăăăăăȘăăæœçąșç¶æ äžă«ăăăæŒćșæ æ§ăźćæżć¶ćŸĄăźè©łçŽ°ă«ă€ăăŠăŻćŸèż°ăăă When the command determination process 7 (S4192) is executed, first, it is determined whether or not the state command has been received (S4231), and if it is determined that the state command has been received (S4231: Yes), the state command reception process is executed (S4232). , End this process. This received command process (S4232) executes the same process as the received command process (see S4213 in FIG. 64) executed in the command determination process (S4112 in FIG. 61) described above. Although detailed description will be omitted, a state command indicating the current gaming state is received, a mode effect mode is set according to the game state, and a corresponding effect mode (for example, on the display surface of the third symbol display device 81) is set. , Rear image) display command is set. For example, when a state command indicating a probabilistic state is received, a display command corresponding to an effect mode in which the character 811 shown in FIG. 161 climbs a mountain is set, and when a state command indicating a latent state is received, a state command is received. A display command corresponding to the preparation state shown in FIG. 162 or the effect mode for showing the RUSH game state shown in FIG. 163 is set. The details of the switching control of the effect mode in the latent state will be described later.
ăłăăłăć€ćźćŠçïŒïŒïŒłïŒïŒïŒïŒïŒă§ăŻăäžèż°ăăăłăăłăć€ćźćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒïŒă«ćŻŸăăŠăç¶æ ăłăăłăăźć俥ăźæçĄăć€ć„ăăé ćșăç°ăȘăăăŠăăăć ·äœçă«ăŻăçčćłć€ćăăżăŒăłăłăăłăăć俥ăăăăźć€ć„ăăăć ă«ç¶æ ăłăăłăăć俥ăăăăźć€ć„ăćźèĄăăăăă«æ§æăăŠăăăăăźăăă«æ§æăăăăšă§ăçŸćšăźéæç¶æ ăć€ćźăăäžă§ăçčćłć€ćăăżăŒăłăłăăłăă«ćșă„ăćŠçăçąșćźă«ćźèĄăăăăšăă§ăăăăȘăăăăă«éăăăšçĄăăäžèż°ăăăłăăłăć€ćźćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒïŒăšćäžăźé ćșă§ćçšźăłăăłăć€ćźăćźèĄăăŠăèŻăă In the command determination process 7 (S4192), the order of determining whether or not the status command is received is different from the above-mentioned command determination process (S4112 in FIG. 61). Specifically, it is configured to execute the determination of whether the state command is received before the determination of whether the special figure fluctuation pattern command is received. With this configuration, it is possible to reliably execute the process based on the special figure variation pattern command after determining the current gaming state. Not limited to this, various command determinations may be executed in the same order as the above-mentioned command determination process (S4112 in FIG. 61).
ïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠç¶æ ăłăăłăăć俥ăăŠăăȘăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăæŹĄă«ăçčćłć€ćăăżăŒăłăłăăłăăć俥ăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăć俥ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăć俥ăăçčćłć€ćăăżăŒăłăłăăłăă«ćŻŸćżăăć€ćéć§ăă©ă°ïŒçčćłć€ćéć§ăă©ă°ïŒïŒïŒïœăçčćłïŒć€ćéć§ăă©ă°ïŒïŒïŒïœïœïŒăăȘăłă«èšćźăïŒïŒłïŒïŒïŒïŒïŒăć俥ăăăłăăłăăăć€ćăăżăŒăłăłăăłăăæœćșăăïŒïŒłïŒïŒïŒïŒïŒăăăăŠăæŹćŠçăç”äșăăă When it is determined that the status command has not been received in the processing of S4231 (S4231: No), then it is determined whether or not the special figure fluctuation pattern command has been received (S4203), and when it is determined that the status command has been received (S4203). : Yes), set the fluctuation start flag (special figure fluctuation start flag 223d, special figure 2 fluctuation start flag 223fa) corresponding to the received special figure fluctuation pattern command to on (S4233), and issue the fluctuation pattern command from the received command. Extract (S4234). Then, this process ends.
ïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠçčćłć€ćăăżăŒăłăłăăłăăć俥ăăŠăăȘăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăæŹĄă«ăçčćłćæąçšźć„ăłăăłăăć俥ăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăć俥ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăć俥ăăçčćłćæąçšźć„ăłăăłăă«ćŻŸćżăăćæąçšźć„éžæăă©ă°ïŒćæąçšźć„éžæăă©ă°ïŒïŒïŒïœ ăçčćłïŒćæąçšźć„éžæăă©ă°ïŒïŒïŒïœïœïŒăăȘăłă«èšćźăïŒïŒłïŒïŒïŒïŒïŒăć俥ăăăłăăłăăăćæąçšźć„ăæœćșăăïŒïŒłïŒïŒïŒïŒïŒăăăăŠăæŹćŠçăç”äșăăă When it is determined that the special figure fluctuation pattern command has not been received in the processing of S4203 (S4203: No), then it is determined whether or not the special figure stop type command has been received (S4205), and it is determined that the command has been received. (S4205: Yes) sets the stop type selection flag (stop type selection flag 223e, special figure 2 stop type selection flag 223fb) corresponding to the received special figure stop type command to on (S4235), and from the received command. The stop type is extracted (S4236). Then, this process ends.
ïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠçčćłćæąçšźć„ăłăăłăăć俥ăăŠăăȘăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăäžèż°ăăăłăăłăć€ćźćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒïŒăšćäžăźïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăćźèĄăăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăćæąéąéŁăłăăłăăć俥ăăăšć€ć„ăăć ŽćăŻăćæąéąéŁćŠçïŒăćźèĄăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăăăăźćæąéąéŁćŠçïŒïŒïŒłïŒïŒïŒïŒïŒăźè©łçŽ°ăȘć ćźčă«ă€ăăŠăŻăćłïŒïŒïŒăćç §ăăŠćŸèż°ăăă If it is determined that the special figure stop type command has not been received in the process of S4205 (S4205: No), the same processes of S4208 to S4214 as the above-mentioned command determination process (S4112 of FIG. 61) are executed, and the process of S4214 is performed. If it is determined that the stop-related command has been received in the process, the stop-related process 7 is executed (S4236), and this process is terminated. The detailed contents of the stop-related process 7 (S4236) will be described later with reference to FIG. 184.
ïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăćæąéąéŁăłăăłăăć俥ăăŠăăȘăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăæŹĄăă§ăäžèż°ăăăłăăłăć€ćźćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒïŒăšćäžăźïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăćźèĄăăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăćæąéąéŁăłăăłăăć俥ăăăšć€ć„ăăć ŽćăŻăćœăăéąéŁćŠçïŒăćźèĄăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăăăăźćœăăéąéŁćŠçïŒïŒïŒłïŒïŒïŒïŒïŒăźè©łçŽ°ăȘèȘŹæăŻçç„ăăăăäžèż°ăăćœăăéąéŁćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒă«ćŻŸăăŠăćœčç©ćœăăéąéŁăłăăłăă«ä»ŁăăŠć°ćœăăéąéŁăłăăłăăźć俥ă«ćșă„ăćŠçăćźèĄăăăăăăźć°ćœăăéąéŁăłăăłăăŻăäžèż°ăăćœčç©ćœăăéąéŁăłăăłăăšćæ§ă«ăć°ćœăăéæăźéć§ăç€șăć°ćœăăéć§ăłăăłăăć°ćœăăéæäžă«ćäœćŻŸè±ĄăšăȘăć „èłèŁ çœźăéæŸăăă©ăŠăłăéæăźéć§ăç€șăă©ăŠăłăăłăăłăăć°ćœăăéæăźç”äșăç€șăăšăłăăŁăłă°ăłăăłăăć°ăȘăăšăć«ăŸăăŠăăăć俥ăăćăłăăłăă«ćŻŸćżăăèĄšç€șçšăłăăłăăèšćźăăćŠçăćźèĄăăăăăăă«ăăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒă«ăŠćźèĄăăăć°ćœăăéæă«ćŻŸćżăăăæŒćșæ æ§ă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«ăŠćźèĄăăăăăšăă§ăăă In the process of S4214, when it is determined that the stop-related command has not been received (S4214: No), then the same processes of S4216 to S4218 as the above-mentioned command determination process (S4112 of FIG. 61) are executed, and S4214 is executed. If it is determined that the stop-related command has been received in the process of, the hit-related process 7 is executed (S4237), and this process is terminated. Although detailed description of the hit-related process 7 (S4237) is omitted, the above-mentioned hit-related process (see S4219 in FIG. 67) is a process based on the reception of a small hit-related command instead of the accessory hit-related command. Is executed. Similar to the above-mentioned bonus-hit-related command, this small-hit-related command indicates a small-hit start command indicating the start of the small-hit game, and indicates the start of a round game released by the winning device to be operated during the small-hit game. At least a round command and an ending command indicating the end of the small hit game are included, and a process of setting a display command corresponding to each received command is executed. As a result, the effect mode corresponding to the small hit game executed by the main control device 110 can be executed on the display surface of the third symbol display device 81.
ăăăŠăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăćœăăéąéŁăłăăłăăć俥ăăŠăăȘăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăăăźăŸăŸæŹćŠçăç”äșăăă Then, in the process of S4218, if it is determined that the hit-related command has not been received (S4220: No), this process is terminated as it is.
æŹĄă«ăăłăăłăć€ćźćŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒă«ăŠćźèĄăăăćæąéąéŁćŠçïŒïŒïŒłïŒïŒïŒïŒïŒăźć ćźčă«ă€ăăŠăćłïŒïŒïŒăćç §ăăŠèȘŹæăăăăćłïŒïŒïŒăŻăćæąéąéŁćŠçïŒïŒïŒłïŒïŒïŒïŒïŒăźć ćźčăç€șăăăăăŒăăŁăŒăă§ăăăăăźćæąéąéŁćŠçïŒïŒïŒłïŒïŒïŒïŒïŒăŻăäžèż°ăăćæąéąéŁćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒă«ćŻŸăăŠăçčćłçąșćźăłăăłăăć俥ăăć ŽćïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒă«ăæșćç¶æ èšćźćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒăćźèĄăăćŠçăèżœć ăăçčăšăçčćłç ŽæŁăłăăłăăć俥ăăăăć€ć„ăăćŠçăćźèĄăïŒïŒłïŒïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠçčćłç ŽæŁăłăăłăăć俥ăăăšć€ć„ăăć Žćă«ïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăçčćłç ŽæŁèšćźćŠçăćźèĄăăïŒïŒłïŒïŒïŒïŒïŒćŠçăèżœć ăăçčă§çžéăăŠăăăăă仄ć€ăŻćäžă§ăăăćäžăźć ćźčă«ă€ăăŠăŻćäžăźçŹŠć·ä»ăăŠăăźè©łçŽ°ăȘèȘŹæăçç„ăăă Next, the contents of the stop-related process 7 (S4236) executed in the command determination process 7 (see S4192 in FIG. 183) will be described with reference to FIG. 184. FIG. 184 is a flowchart showing the contents of the stop-related process 7 (S4236). This stop-related process 7 (S4236) is a preparation state setting process (S4641 in FIG. 184) when a special figure confirmation command is received (S4601: Yes) for the above-mentioned stop-related process (see S4215 in FIG. 65). When it is determined that the special figure discard command has been received in the process of S4642 by executing the process of determining whether the special figure discard command has been received (S4642) and the point where the process of executing (see) has been added (S4642: Yes), the difference is that the process of executing the special figure discard setting process (S4643) is added, and the other points are the same. The same contents are designated by the same reference numerals and detailed description thereof will be omitted.
ăăă§ăæșćç¶æ èšćźćŠçïŒïŒłïŒïŒïŒïŒïŒăźć ćźčă«ă€ăăŠćłïŒïŒïŒăćç §ăăŠèȘŹæăăăăćłïŒïŒïŒăŻæșćç¶æ èšćźćŠçïŒïŒłïŒïŒïŒïŒïŒăźć ćźčăç€șăăăăăŒăăŁăŒăă§ăăăăăźæșćç¶æ èšćźćŠçïŒïŒłïŒïŒïŒïŒïŒăŻăäžèż°ăăéăăæșćç¶æ ïŒćłïŒïŒïŒïŒïœïŒćç §ïŒăèšćźăăăăăźćŠçă§ăăăăăźæșćç¶æ èšćźćŠçïŒïŒłïŒïŒïŒïŒïŒă§ăŻăăŸăă怩äșæŒćșćźèĄäžăă©ă°ïŒïŒïŒïœïœăăȘăłă§ăăăćŠăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăăȘăă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăæșćç¶æ ă«ç§»èĄăăăćŻèœæ§ăçĄăăăăăăźăŸăŸæŹćŠçăç”äșăăăäžæčăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠă怩äșæŒćșćźèĄäžăă©ă°ïŒïŒïŒïœïœăăȘăłă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒă怩äșæŒćșćźèĄäžăă©ă°ïŒïŒïŒïœïœăăȘăă«èšćźăïŒïŒłïŒïŒïŒïŒïŒăïŒČïŒ”ïŒłïŒšæșćäžăźèĄšç€șæ æ§ïŒćłïŒïŒïŒïŒïœïŒćç §ïŒăèšćźăăïŒïŒłïŒïŒïŒïŒïŒăæŹĄăă§ăïŒČïŒ”ïŒłïŒšäžăă©ă°ïŒïŒïŒïœïœăăăăłæșćç¶æ äžăă©ă°ïŒïŒïŒïœïœăăăăăăȘăłă«èšćźăăŠïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăă Here, the contents of the preparation state setting process (S4641) will be described with reference to FIG. 185. FIG. 185 is a flowchart showing the contents of the preparation state setting process (S4641). As described above, this preparation state setting process (S4641) is a process for setting the preparation state (see FIG. 162 (a)). In this preparation state setting process (S4641), first, it is determined whether or not the ceiling effect executing flag 223fh is on (S8001), and if it is determined that it is off (S8001: No), the state shifts to the preparation state. Since there is no possibility of causing it, this process is terminated as it is. On the other hand, in the process of S8001, when it is determined that the ceiling effect executing flag 223fh is on (S8001: Yes), the ceiling effect executing flag 223fh is set to off (S8002), and the display mode during RUSH preparation (S8002). (See FIG. 162 (a)) is set (S8003). Next, both the RUSH middle flag 223fg and the ready state flag 223fd are set to ON (S8004), and this process ends.
ăăźæșćç¶æ èšćźćŠçïŒćłïŒïŒïŒćç §ïŒăćźèĄăăăăšă«ăăăéŁèăąăŒăïŒïŒČïŒ”ïŒłïŒšéæïŒăžăšç§»èĄăăæçčăăăæșćç¶æ ăźèĄšç€șæ æ§ăèšćźăăăăšăă§ăăă By executing this preparation state setting process (see FIG. 185), the display mode of the preparation state can be set from the time when the mode shifts to the consecutive villa mode (RUSH game).
仄äžèȘŹæăăéăăæŹçŹŹïŒćźæœćœąæ ă«ăăăăăăłăłæ©ïŒïŒă§ăŻăæœçąșç¶æ ăă珏ïŒçčć„ćłæăźæœéžăćźèĄăăæăăć°ćœăăéæăé »çčă«ćźèĄăăăæć©ăȘéæç¶æ ïŒéŁèăąăŒăïŒăšăăŠæ§æăăéćžžç¶æ ăæăäžć©ăȘéćžžăąăŒăăšăăŠæ§æăăăăăăŠăçąșć€ç¶æ ă«ăăăŠçąșć€ćæ°ïŒïŒïŒćïŒăç”äșăăăăăšă«ăăăæăæć©ăȘéŁèăąăŒăăžăšç§»èĄăăæ§æăšăăăă€ăŸăăçąșć€ç¶æ ăăă性ćœăăăä»ăăă«çŽæ„æăæć©ăȘéæç¶æ ăžăšç§»èĄćŻèœă«æ§æăăăăăźăăă«æ§æăăăăšă§ăçąșć€ç¶æ ă«ăăăŠăçąșć€ćæ°ăç”éăăăăăšăäžă€ăźçźæšăšăăŠéæăèĄăăăăăšăă§ăăă As described above, in the pachinko machine 10 according to the seventh embodiment, the latent probability state is an advantageous game state in which the lottery of the second special symbol is easily executed and the small hit game is frequently executed (consecutive villa mode). And configured the normal state as the most unfavorable normal mode. Then, by ending the number of probable changes (50 times) in the probable change state, the mode shifts to the most advantageous consecutive villa mode. In other words, it is possible to directly shift from the probabilistic state to the most advantageous gaming state without going through a big hit. With this configuration, it is possible to play a game with the goal of elapse of the number of probable changes in the probable change state.
ăăă§ăćŸæ„ăăăæœçąșç¶æ ăæăæć©ăȘéæç¶æ ă«èšćźăă性ćœăăćœéžăç”ăŠæœçąșç¶æ ăèšćźćŻèœă«ăăéææ©ăç„ăăăŠăăăăăăăȘăăăäżăćŸæ„ćăźéææ©ă§ăŻă性ćœăăćœéžăăȘăéăæœçąșç¶æ ăèšćźăăăăăšăçĄăăăăéćžžç¶æ ă«æ»ćšăăŠăăéïŒćłăĄă性ćœăăă«ćœéžăăăŸă§ăźéïŒăŻăæăĄçăæžăæăäžć©ăȘç¶æ ăćœąæăăăăźă§ăăŁăăăéæè ă«ćŻŸăăŠæșè¶łæăæ±ăăăă«ăŻèłăăăéæè ăźèè¶ŁăćäžăăéŁăăšăăćéĄçčăăăŁăă Here, conventionally, there has been known a gaming machine that sets the latent probability state to the most advantageous gaming state and makes it possible to set the latent probability state after winning a big hit. However, in such a conventional gaming machine, the latent state is not set unless the jackpot is won, so that the ball is held while staying in the normal state (that is, until the jackpot is won). Since it forms a disadvantageous state that is easily reduced, it does not give the player a sense of satisfaction, and there is a problem that it is difficult to improve the interest of the player.
ăăă«ćŻŸăăŠæŹçŹŹïŒćźæœćœąæ ă§ăŻăæœçąșç¶æ ăăăäžć©ăȘçąșć€ç¶æ ă«ăăăŠçąșć€ćæ°ăç”äșïŒç”éïŒăăăăăšă«ăăă性ćœăăćœéžăä»ăăăăšçĄăçŽæ„ăæăæć©ăȘéŁèăąăŒăïŒæœçąșç¶æ ïŒăžăšç§»èĄăăæ§æăšăăăă€ăŸăă性ćœăăă«ćœéžăăȘăăŠăăćłæăĄéæăç¶ç¶ăăă ăă§ćźčæă«èłçăæç¶çă«çČćŸăç¶ăăăăšăă§ăăæć©ăȘç¶æ ă«ç§»èĄăăæ§æăšăăŠăăăăăźăăă«æ§æăăăăšă§ăçąșć€ćæ°ăç”äșăăăăăšăă§ăăć Žćă«ăéæè ă«ćŻŸăăŠăă性ăăȘæșè¶łæăéææăæ±ăăăăăšăă§ăăăźă§ăéæè ăźéæă«ćŻŸăăèè¶Łăćäžăăăăăšăă§ăăă On the other hand, in the seventh embodiment, by ending (elapsed) the number of probability changes in the probability change state, which is more disadvantageous than the latent state, the most advantageous consecutive villa mode (latent state) is directly performed without going through the jackpot winning. ). In other words, even if the jackpot is not won, the player can easily continue to win the prize balls intermittently just by continuing the right-handed game. With this configuration, when the number of probable changes can be completed, the player can have a greater sense of satisfaction and accomplishment, so that the player's interest in the game can be improved. Can be done.
ăăă«ăæŹćźæœćœąæ ă§ăŻăçąșć€ç¶æ ăèšćźăăăŠăăç¶æ ă«ăăăŠăçčć„ćłææœéžăźç”æăçčćźăźæœéžç”æïŒć°ćœăăïŒŁïŒă§ăăć Žćă«ăçąșć€ćæ°ăç”éăăăăăšçĄăæăæć©ăȘéŁèăąăŒăïŒæœçąșç¶æ ïŒăžăšç§»èĄăăæ§æăšăăăăăă«ăăăçąșć€ç¶æ äžă«ăăă性ćœăăćœéžä»„ć€ăźæœéžç”æă«ćŻŸăăŠăéæè ă«æćŸ æăæăăăăăšăă§ăăă Further, in the present embodiment, in the state where the probability change state is set, when the result of the special symbol lottery is a specific lottery result (small hit C), the most advantageous consecutive villa mode without elapse of the number of probability changes. It is configured to shift to (latent state). As a result, the player can have a sense of expectation for the lottery results other than the jackpot winning in the probabilistic state.
ć ăăŠăäžèż°ăăæœéžç”æïŒć°ćœăăïŒŁïŒăŻăçąșć€ç¶æ äžă«ćźèĄăăéŁăçčć„ćłæïŒçŹŹïŒçčć„ćłæïŒăźæœéžă§ăźăżćœéžăćŸăăăă«æ§æăăŠăăăăăŁăŠăçąșć€ç¶æ ă«ăăăŠćłæăĄéæă«ăăçșć°ăăăéæçăäžèŠćăȘæćă§ćłçŹŹïŒć „çćŁïŒïŒïŒăžăšć „çăă珏ïŒçčć„ćłææœéžăćźèĄăăăć Žćă«ăéæè ă«æćŸ æăæăăăăăšăă§ăăă In addition, the above-mentioned lottery result (small hit C) is configured so that it can be won only by a lottery of a special symbol (second special symbol) that is difficult to be executed during the probability change state. Therefore, when the game ball launched by the right-handed game in the probabilistic state enters the right second entrance 645 with irregular behavior and the second special symbol lottery is executed, the player feels expectation. Can be given.
ăăă«ăæŹćźæœćœąæ ă§ăŻă珏ïŒçčć„ćłæăźäżçèšæ¶ăæăăŠăăȘăăăăçąșć€ç¶æ äžă«çă珏ïŒć „çćŁïŒïŒïŒăžăšć „çăăăȘăéăăć°ćœăăïŒŁă«ćœéžăćŸăȘăăăă«æ§æăăŠăăăăăŁăŠăéæè ă«ćŻŸăăŠçąșć€ç¶æ äžăźçăźæćăæłšèŠăăăăăšăă§ăăăăȘăăäžèż°ăăæŹćźæœćœąæ ăźæ§æăźäžéšăźăżăæĄçšăăŠăèŻăăäŸăă°ă珏ïŒçčć„ćłæăźäżçèšæ¶æ©èœăæăăăäŸăă°ăçąșć€ç¶æ ăèšćźăăă性ćœăăéæäžă«çČćŸăă珏ïŒçčć„ćłæăźäżçèšæ¶ă«ćșă„ă珏ïŒçčć„ćłææœéžăçąșć€ç¶æ äžă«ćźèĄăăăăăă«æ§æăăŠăèŻăăăăźăăă«æ§æăăăăšă§ăçąșć€ç¶æ ăèšćźăăăçŽćŸă«è€æ°ćăźçŹŹïŒçčć„ćłæć€ćăćźèĄăăăăăšăćŻèœăšăȘăăăăźć Žćă珏ïŒçčć„ćłæć€ćăćźèĄăăăæéäžăźæŒćșăšăăŠăäŸăă°ăćłïŒïŒïŒïŒïœïŒă«ç€șăăăăŁă©ăŻăżïŒïŒïŒăé äžăçźæăæŒćșæ æ§ăźćæź”éăšăăŠăăăȘăłăăżăŒă«äčă蟌ăăćŠăăç œăæŒćșïŒăŻăŒăç œăæŒćșïŒăćźèĄăă珏ïŒçčć„ćłæăźæœéžç”æăăć°ćœăăïŒŁăă§ăăć Žćă«ăăăŁă©ăŻăżïŒïŒïŒăăăȘăłăăżăŒă«äčă蟌ăżăćłïŒïŒïŒïŒïœïŒă«ç€șăăé äžă«ć°éăăæŒćșăćźèĄăăăšèŻăă Further, in the present embodiment, since the second special symbol is not held and stored, the small hit C cannot be won unless the ball is entered into the second entrance 645 during the probability change state. It is configured. Therefore, it is possible to make the player pay close attention to the behavior of the ball in the probabilistic state. It should be noted that only a part of the configuration of the present embodiment described above may be adopted. For example, a second special symbol having a hold storage function and acquired during a jackpot game in which a probability change state is set, for example, may be adopted. The second special symbol lottery based on the reserved memory of the special symbol may be configured to be executed during the probability change state. With this configuration, it is possible to execute the second special symbol variation a plurality of times immediately after the probability variation state is set. In this case, as an effect during the period when the second special symbol change is executed, for example, as a pre-stage of the effect mode in which the character 811 shown in FIG. When (warp fanning effect) is executed and the lottery result of the second special symbol is "small hit C", the character 811 gets into the helicopter and executes the effect of reaching the summit shown in FIG. 161 (b). good.
ăăă«ăăăçąșć€ç¶æ ăèšćźăăăçŽćŸă«ăæœçąșç¶æ ăžăšç§»èĄăæăæéăèšćźăăăŠăăăăšăéæè ă«ćăăæăć ±ç„ăăăăšăă§ăăăăăă«ăăźć Žćăçąșć€ç¶æ äžă«ćźèĄăăă珏ïŒçčć„ćłæć€ćăźć€ćăăżăŒăłăšăăŠăçąșć€ç¶æ ăèšćźăăăŠăăćźèĄăăăçčć„ćłæć€ććæ°ăæćźćæ°æȘæșïŒäŸăă°ăïŒïŒćæȘæșïŒă§ăăć ŽćăŻăă·ă§ăŒăć€ćïŒć€ćæéăïŒç§ïŒăéžæăăæăăȘăăăă«æ§æăăăšèŻăăăăă«ăăă性ćœăăéæäžă«çČćŸăăçčćłïŒäżçă«ćșă„ă珏ïŒçčć„ćłææœéžăćæ»ă«ćźèĄăăăăšăă§ăăă As a result, it is possible to inform the player in an easy-to-understand manner that a period during which the probability change state is easily set is set immediately after the probability change state is set. Further, in this case, as the fluctuation pattern of the second special symbol fluctuation executed during the probability variation state, when the number of special symbol fluctuations executed after the probability variation state is set is less than a predetermined number (for example, less than 10 times). , It is preferable to configure so that short fluctuation (variation time is 5 seconds) can be easily selected. As a result, the second special symbol lottery based on the special diagram 2 hold acquired during the jackpot game can be smoothly executed.
ăŸăăæŹćźæœćœąæ ă§ăŻăçąșć€ç¶æ äžă«ćłé»ććœčç©ïŒïŒïŒăé »çčă«éæŸăăăăăšă§ăćłæăĄéæă«ăăŁăŠçșć°ăăăçăćłçŹŹïŒć „çćŁïŒïŒïŒăžăšć „çăéŁăæ§æăăŠăăăăäŸăă°ăæźéćłæăźć€ćăăżăŒăłăšăăŠć ăăȘçąșçïŒäŸăă°ăïŒïŒïŒïŒïŒăźçąșçïŒă§é·æéăźć€ćæéïŒäŸăă°ăïŒïŒç§ïŒăźć€ćăăżăŒăłăéžæăăăăăă«æ§æăăäžæçă«ćłçŹŹïŒć „çćŁïŒïŒïŒăžăšçăć „çăæăç¶æ ăćœąæăćŸăăăă«æ§æăăŠăèŻăăăăă«ăăăçąșć€ç¶æ äžă«ăăăŠäžæçă«çŹŹïŒçčć„ćłææœéžăćźèĄăæăăăăăšăă§ăăăăăŁăŠăçąșć€ç¶æ ăèšćźăăăŠăăç¶æ ă«ăăăŠăçčć„ćłææœéžăźç”æăçčćźăźæœéžç”æïŒć°ćœăăïŒŁïŒăšăȘăăæœçąșç¶æ ăžăšç§»èĄăăæ©äŒăćąć ăăăăăšăă§ăăéæăźèè¶Łăćäžăăăăăšăă§ăăăăăă«ăæŹćźæœćœąæ ă§ăŻăçąșć€ç¶æ ăăæœçąșç¶æ ăžăšç§»èĄăăć„æ©ăšăȘăăć°ćœăăïŒŁăă珏ïŒçčć„ćłææœéžă§ăźăżćœéžćŻèœă«æ§æăăŠăăăăăăă«éăăăšçĄăă珏ïŒçčć„ćłææœéžă«ăăăŠăă珏ïŒçčć„ćłææœéžăăăäœăć ăăȘçąșçïŒäŸăă°ăïŒïŒïŒïŒïŒïŒă§ćœéžăćŸăăăă«æ§æăăŠăèŻăă Further, in the present embodiment, by frequently opening the right electric accessory 164 during the probability change state, it is difficult for the ball launched by the right-handed game to enter the right second entrance 645. However, for example, a fluctuation pattern having a long fluctuation time (for example, 10 seconds) is temporarily selected as a fluctuation pattern of a normal symbol with a small probability (for example, a probability of 1/100), and is temporarily right. It may be configured so that a state in which a ball can easily enter the second entry port 645 can be formed. As a result, it is possible to temporarily facilitate the execution of the second special symbol lottery in the probabilistic state. Therefore, in the state where the probability change state is set, the result of the special symbol lottery becomes a specific lottery result (small hit C), the chance of shifting to the latent state can be increased, and the interest of the game is improved. be able to. Further, in the present embodiment, the "small hit C" that triggers the transition from the probabilistic state to the latent state can be won only in the second special symbol lottery, but the first is not limited to this. The special symbol lottery may also be configured so that it can be won with a slight probability (for example, 1/200) lower than that of the second special symbol lottery.
æŹçŹŹïŒćźæœćœąæ ă«ăăăăăăłăłæ©ïŒïŒă§ăŻăéŁèăąăŒăïŒæœçąșç¶æ ïŒăžăšç§»èĄăăŠăăă珏ïŒçčć„ćłæăźæœéžă§æćă«ć°ćœăăă«ćœéžăăăŸă§ăźéăæșćç¶æ ăšăăŠć ±ç„ăăæ§æăšăăćźéă«èłçăçČćŸăćŸăç¶æłăšăȘăŁăć ŽćïŒćłăĄăć°ćœăăć€ćăéć§ăăăć ŽćïŒă«ăæć©ăȘç¶æ ïŒïŒČïŒ”ïŒłïŒšç¶æ ïŒăšăȘăŁăăăšăć ±ç„ăăæ§æăšăăŠăăăăăźăăă«æ§æăăăăšă§ăïŒČïŒ”ïŒłïŒšç¶æ ăć ±ç„ăăăă«ăăăăăăèłçăçČćŸă§ăăȘăç¶æłăé·ăç¶ăăŠăăŸăăéæè ă«äžæșæăæ±ăăăŠăăŸăăăšăæć¶ăăăăšăă§ăăă The pachinko machine 10 according to the seventh embodiment is configured to notify the state of preparation from the transition to the consecutive villa mode (latent state) to the first winning of a small hit in the lottery of the second special symbol. When it becomes possible to actually win a prize ball (that is, when a small hit fluctuation is started), it is configured to notify that an advantageous state (RUSH state) has been reached. With this configuration, it is possible to prevent the player from being dissatisfied with the situation in which the prize ball cannot be obtained for a long time even though the RUSH state is notified.
ăȘăăæŹçŹŹïŒćźæœćœąæ ă§ăŻă珏ïŒçčć„ćłæăźæœéžă§ć°ćœăăăšăȘăçąșçăçŽïŒïŒïŒïŒïŒïŒïŒïŒïŒïŒă«èšćźăăŠăăăăăăă«éăăăăăźă§ăŻăȘăăć°ćœăăçąșçăŻä»»æă«ćźăăŠăăăăäŸăă°ăć°ćœăăçąșçăäœăăăŠăèŻăă In the seventh embodiment, the probability of winning a small hit in the lottery of the second special symbol is set to about 1/1 (59/60), but the probability is not limited to this, and the probability of a small hit is not limited to this. It may be arbitrarily determined. For example, the small hit probability may be lowered.
æŹĄă«ăćłïŒïŒïŒăćç §ăăŠăçčćłç ŽæŁèšćźćŠçïŒïŒłïŒïŒïŒïŒïŒăźć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒăŻçčćłç ŽæŁèšćźćŠçïŒïŒłïŒïŒïŒïŒïŒăźć ćźčăç€șăăăăăŒăăŁăŒăă§ăăăăăźçčćłç ŽæŁèšćźćŠçïŒïŒłïŒïŒïŒïŒïŒăŻăćæąéąéŁćŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒă«ăăăŠăçčćłç ŽæŁăłăăłăăć俥ăăć Žćă«ćźèĄăăăăăźă§ăăăæŹćźæœćœąæ ă§ăŻăæœçąșç¶æ äžă«ăăăŠćłæăĄéæăćźèĄăăăăšă§ă珏ïŒçčć„ćłæăźäżççïŒçčćłïŒäżççïŒăçąșäżăăȘăăăäž»ăšăăŠçŹŹïŒçčć„ćłæăźæœéžăćźèĄăăé »çčă«ć°ćœăăéæăćźèĄăăăïŒČïŒ”ïŒłïŒšéæăćźèĄăăăăăă«æ§æăăŠăăă Next, the contents of the special figure discard setting process (S4643) will be described with reference to FIG. 186. FIG. 186 is a flowchart showing the contents of the special figure discard setting process (S4643). This special figure discard setting process (S4643) is executed when the special figure discard command is received in the stop-related process 7 (see S4236 of FIG. 184). In the present embodiment, by executing the right-handed game in the latent state, the lottery of the second special symbol is mainly executed while securing the reserved ball of the first special symbol (special figure 1 reserved ball), and the lottery is performed frequently. It is configured to execute a RUSH game in which a player executes a small hit game.
ăăăŠăæœçąșç¶æ äžăŻă珏ïŒçčć„ćłæć€ćăšăăŠèšćźăăăć€ćæéăé·æéïŒïŒïŒïŒç§ïŒăšăȘăæăăȘăăăă«æ§æăăŠăăăăăă«ăæœçąșç¶æ äžă«ćźèĄăăă珏ïŒçčć„ćłæć€ćăźć€ćæéăăçčćłïŒäżççæ°ă«ćżăăŠç°ăȘăăăăăă«æ§æăăŠăăăć ·äœçă«ăŻăçčćłïŒäżççæ°ăć°ăȘăă»ă©ïŒçčćłïŒäżççæ°ăïŒăæăăŻïŒăźć ŽćïŒă珏ïŒçčć„ćłæć€ćăźć€ćæéăšăăŠçăć€ćæéăéžæăăăăăă«æ§æăăŠăăăć ăăŠă珏ïŒçčć„ćłææœéžă§çčćźăźæœéžç”æïŒăć°ćœăăïŒąăïŒă«ćœéžăăć ŽćăŻăćźèĄäžăźçŹŹïŒçčć„ćłæć€ćăç ŽæŁïŒćŒ·ć¶ćæąïŒăăăăăă«æ§æăăŠăăă Then, during the latent state, the fluctuation time set as the first special symbol fluctuation is likely to be long (600 seconds). Further, the fluctuation time of the second special symbol change executed during the latent state is configured to be different according to the number of reserved balls in the special figure 1. Specifically, the number of reserved balls in the special figure 1 is set. The smaller the number (when the number of reserved balls in Special Figure 1 is 1 or 2), the shorter the fluctuation time is selected as the fluctuation time of the second special symbol fluctuation. In addition, when a specific lottery result (âsmall hit Bâ) is won in the second special symbol lottery, the first special symbol change being executed is discarded (forced stop).
ă€ăŸăăæŹćźæœćœąæ ă§ăŻăæœçąșç¶æ äžă«ăăăŠă珏ïŒçčć„ćłææœéžă§ć°ćœăăéæăé »çčă«ćźèĄăăăȘăăăäžă€ăçčćźăźć°ćœăăćœéžă«ăăŁăŠçŹŹïŒçčć„ćłæăźäżççæ°ăæžć°ăăăăăćčçăźèŻăéæïŒćäœæéć ă«ćźèĄăăăć°ćœăăéæćæ°ăćąć ăăăéæïŒăçźæăéæăćźèĄăăăăăšă«ăȘăă That is, in the present embodiment, the number of reserved balls of the first special symbol is reduced by winning a specific small hit while frequently executing the small hit game in the second special symbol lottery in the latent state. A game aiming at an efficient game (a game that increases the number of small hit games executed within a unit time) will be executed.
ăăă§ăæŹćźæœćœąæ ă§ăŻăæœçąșç¶æ äžă«ćźèĄăăăïŒČïŒ”ïŒłïŒšéæăăéćžžăźïŒČïŒ”ïŒłïŒšéæăšăéćžžăźïŒČïŒ”ïŒłïŒšéæăăăćäœæéć ă«ćźèĄăăăć°ćœăăéæćæ°ăćąć ăăăčăŒăăŒïŒČïŒ”ïŒłïŒšéæăšăăéæè ă«ć ±ç„ăăæŒćșăćźèĄćŻèœă«ăă珏ïŒçčć„ćłææœéžă§çčćźăźæœéžç”æïŒăć°ćœăăïŒąăïŒă«ćœéžăăć Žćă«ăăčăŒăăŒïŒČïŒ”ïŒłïŒšéæăžăźç§»èĄăç€șćăăç€șćæŒćșïŒćłïŒïŒïŒćç §ïŒăćźèĄćŻèœă«æ§æăăŠăăăăăă«ăăăæœçąșç¶æ äžăźéæăćźèĄăăŠăăéæè ă«ćŻŸăăŠăăăæć©ăȘç¶æ ïŒăčăŒăăŒïŒČïŒ”ïŒłïŒšéæïŒăććšăăăăšăćăłăăčăŒăăŒïŒČïŒ”ïŒłïŒšéæăćźèĄăăăăŸă§ăźç¶æłăćăăăăăć ±ç„ăăăăšăă§ăăéæè ăźéæææŹČăăăé«ăăăăšăă§ăăă Therefore, in the present embodiment, the RUSH games executed in the latent state are the normal RUSH games, the super RUSH games in which the number of small hit games executed within a unit time is increased as compared with the normal RUSH games. Is made possible to execute the effect of notifying the player, and when a specific lottery result (âsmall hit Bâ) is won in the second special symbol lottery, a suggestion effect suggesting a transition to the super RUSH game (see FIG. 164). ) Is executable. As a result, the player who is executing the game in the latent state is notified in an easy-to-understand manner that a more advantageous state (super RUSH game) exists and the situation until the super RUSH game is executed. It is possible to increase the player's motivation to play.
çčćłç ŽæŁèšćźćŠçïŒïŒłïŒïŒïŒïŒïŒăćźèĄăăăăšăăŸăăïŒČïŒ”ïŒłïŒšäžăă©ă°ïŒïŒïŒïœïœăăȘăłă«èšćźăăăŠăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăăȘăłă«èšćźăăăŠăăȘăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăçŸćšăæœçąșç¶æ ïŒïŒČïŒ”ïŒłïŒšéæïŒă§ăŻçĄăăăăćŸèż°ăăïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăăčăăăăăŠăïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăă When the special figure discard setting process (S4643) is executed, it is first determined whether the RUSH flag 223fg is set to ON (S8101), and if it is determined that it is not set to ON (S8101: No). Since the current state is not the latent state (RUSH game), the processes of S8102 to S8107 described later are skipped, and the process proceeds to the process of S8108.
äžæčăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăïŒČïŒ”ïŒłïŒšäžăă©ă°ïŒïŒïŒïœïœăăȘăłă«èšćźăăăŠăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăçčćłäżççæ°ă«ăŠăłăżïŒçŹŹïŒçčć„ćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïŒïœïœăźć€ăèȘăżćșăăçŸćšăźçčćłäżççæ°ăïŒă§ăăăăć€ć„ăăăćłăĄă珏ïŒçčć„ćłæăźäżççæ°ăïŒćă§ćŒ·ć¶ćæąăăăç¶æ ă§ăăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăăăă§ăçčćłäżççæ°ăïŒă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăăčăŒăăŒïŒČïŒ”ïŒłïŒšçȘć „ăç€șăæŒćșæ æ§ïŒćłïŒïŒïŒïŒïœïŒćç §ïŒăæ±șćźăăăčăŒăăŒïŒČïŒ”ïŒłïŒšäžăă©ă°ăăȘăłă«èšćźăïŒïŒłïŒïŒïŒïŒïŒă珏ïŒçčć„ćłæăźćŒ·ć¶ćæąæ æ§ăæ±șćźăïŒïŒłïŒïŒïŒïŒïŒăæ±șćźăăćçšźæ æ§ăç€șăăăăźèĄšç€șçšăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăă On the other hand, in the process of S8101, when it is determined that the RUSH middle flag 223fg is set to ON (S8101: Yes), the value of the special figure reserved ball number counter (first special symbol reserved ball number counter) 203dd is read out. , Determines if the current number of reserved special figure balls is 3. That is, it is determined whether or not the number of reserved balls of the first special symbol is 3 and the state is forcibly stopped (S8103). Here, when it is determined that the number of special figure reserved balls is 3 (S8103: Yes), the effect mode (see FIG. 164 (b)) indicating the entry of Super RUSH is determined, and the Super RUSH middle flag is set to ON. (S8105), the forced stop mode of the first special symbol is determined (S8108), display commands for indicating the determined various modes are set (S8109), and this process is terminated.
ăăă§ăïŒłïŒïŒïŒïŒăźćŠçă«ă€ăăŠèȘŹæăăăăæŹćźæœćœąæ ă§ăŻă珏ïŒçčć„ćłææœéžăšă珏ïŒçčć„ćłææœéžăšă䞊èĄăăŠïŒéè€ăăŠïŒćźèĄăăăăăă«æ§æăăŠăăăăă珏ïŒçčć„ćłææœéžă§çčćźăźć°ćœăăïŒć°ćœăăïŒąïŒïŒă«ćœéžăă珏ïŒçčć„ćłæć€ćăćæąèĄšç€șăăăăżă€ăăłă°ăŻă珏ïŒçčć„ćłæć€ćăźć€ćăżă€ăăłă°ăšăŻçĄéąäżă§æ±șćźăăăăăăŁăŠă珏ïŒçčć„ćłæć€ćăéć§ăăăçŽćŸă§ćŒ·ć¶ćæąïŒç ŽæŁïŒăăăć Žćăăăă°ă珏ïŒçčć„ćłæć€ćăźćæąèĄšç€șçŽćăźăżă€ăăłă°ă§ćŒ·ć¶ćæąïŒç ŽæŁïŒăăăć ŽćăăăăăăăŠă珏ïŒçčć„ćłæć€ćă«ćŻŸćżăăŠć€ćèĄšç€șăăă珏ïŒćłæïŒçŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«ăŠć€ćèĄšç€șăăăèŁ éŁŸçšćłæïŒăźć€ćæ æ§ăć€ćæéăźç”éă«ćșă„ăăŠćŻć€ăăăăăăłăłæ©ïŒïŒă§ăăă°ăäŸăă°ăć€ćéć§çŽćŸăŻéæè ă珏ïŒćłæăèć„ć°éŁăȘçšćșŠăźé«éć€ćèĄšç€șăćźèĄăăć€ćæéăźç”äșééïŒć€ććæąçŽćïŒă«ăȘăăšă珏ïŒćłæăéæè ăèć„ćŻèœăȘçšćșŠă«ć€ćéćșŠăèœăšăăäœéć€ćèĄšç€șăćźèĄăăăăźăäžèŹçă§ăăă Here, the processing of S8108 will be described. In the present embodiment, since the first special symbol lottery and the second special symbol lottery are executed in parallel (overlapping), a specific small hit (small) in the second special symbol lottery The timing at which the second special symbol variation won in B7) is stopped and displayed is determined regardless of the variation timing of the first special symbol variation. Therefore, it may be forcibly stopped (discarded) immediately after the first special symbol change is started, or it may be forcibly stopped (discarded) at the timing immediately before the stop display of the first special symbol change. Then, the variation mode of the third symbol (decorative symbol that is variablely displayed on the display surface of the third symbol display device 81) that is variablely displayed in response to the first special symbol variation is variable based on the passage of the variable time. With the pachinko machine 10, for example, immediately after the start of the fluctuation, the player executes a high-speed fluctuation display to the extent that it is difficult to identify the third symbol, and when the fluctuation time is about to end (immediately before the fluctuation is stopped), the third symbol is displayed. It is common to execute a low-speed fluctuation display in which the fluctuation speed is reduced to the extent that the player can identify.
ăăźăăă«æ§æăăăăăăłăłæ©ïŒïŒă«ăăăŠă珏ïŒçčć„ćłæć€ćăćŒ·ć¶ćæąăăăăăšă«ćșă„ăăŠăćźèĄäžăźçŹŹïŒćłæć€ćăăćŒ·ć¶ćæąăç€șăăłăăłăăć俥ăăăżă€ăăłă°ă§çŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«èĄšç€șăăŠăăèĄšç€șæ æ§ăźăŸăŸćæąèĄšç€șăăăŠăăŸăăšăäŸăă°ă珏ïŒćłæăäœéć€ćèĄšç€șăăŠăăć Žćă«ăŻă性ćœăăăç€șăèĄšç€șæ æ§ă§çŹŹïŒćłæăćæąèĄšç€șăăăŠăăŸăèăăăŁăă In the pachinko machine 10 configured in this way, based on the forced stop of the first special symbol change, the third symbol change being executed is displayed by the third symbol display device at the timing when the command indicating the forced stop is received. If the display mode displayed on the display surface of 81 is stopped and displayed, for example, when the third symbol is displayed in low-speed fluctuation, the third symbol is stopped and displayed in the display mode indicating a jackpot. There was a risk that it would end up.
ăăă«ćŻŸăăŠăæŹćźæœćœąæ ă§ăŻăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠçčćłïŒçŹŹïŒçčć„ćłæïŒăźćŒ·ć¶ćæąæ æ§ăšăăŠćźèĄäžăźçŹŹïŒçčć„ćłæć€ćăźæźæéă«ćșă„ăăŠăé«éć€ćæćæąæ æ§ăšăäœéć€ćæćæąæ æ§ăšăźäœăăăæ±șćźăăăăăăŠăïŒłïŒïŒïŒïŒăźćŠçă«ăŠèšćźăăăèĄšç€șçšăłăăłăă«ăŠèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăžăšćșćăăăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒćŽă§ăŻăć俥ăăèĄšç€șçšăłăăłăă«ć«ăŸăăŠăăćŒ·ć¶ćæąæ æ§ăźçšźć„ă«ćșă„ăăŠă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăŠć€ćèĄšç€șăăăŠăă珏ïŒćłæăźćŒ·ć¶ćæąèĄšç€șæ æ§ăæ±șćźăăæ±șćźăăćŒ·ć¶ćæąèĄšç€șæ æ§ă«ćșă„ăăèĄšç€șć¶ćŸĄăćźèĄăăă On the other hand, in the present embodiment, the high-speed fluctuation stop mode and the low-speed stop mode are based on the remaining period of the first special symbol change being executed as the forced stop mode of the special symbol (first special symbol) in the processing of S8108. One of the stop modes at the time of fluctuation is determined. Then, it is output to the display control device 114 by the display command set in the process of S8109. On the display control device 114 side, the forced stop display mode of the third symbol that is variablely displayed on the third symbol display device 81 is determined based on the type of the forced stop mode included in the received display command. , The display control based on the determined forced stop display mode is executed.
ć ·äœçă«ăŻăé«éć€ćæćæąæ æ§ăç€șăèĄšç€șçšăłăăłăăć俥ăăć ŽćăŻăé«éć€ćèĄšç€șăćźèĄăăăăă«æșćăăăç»ćăăŒăżă«ćŒ·ć¶ćæąăç€șăèĄšç€șæ æ§ăźç»ćăăŒăżăćČă蟌ăŸăăé«éć€ćèĄšç€șăæ„ă«ćŒ·ć¶ćæąăç€șăèĄšç€șæ æ§ă«ćăæżăăăăă«èĄšç€șć¶ćŸĄăćźèĄăăăăăźăăă«æ§æăăăăšă§ă珏ïŒçčć„ćłæăćŒ·ć¶ćæąăăăăăšăé æ»çĄăéæè ă«ć ±ç„ăăăăšăă§ăăăăŸăăé«éć€ćäžăŻć€ćăăŠăă珏ïŒćłæăéæè ăèć„ć°éŁăȘç¶æłă§ăăăăăćŒ·ć¶ćæąăç€șăèĄšç€șæ æ§ăæ„ă«ćæąèĄšç€șăăăăšăăŠăăç»ćăć·źăæżăăŁăăăšă«ćŻŸăăŠéæè ă«éćæăäžăăăăšăçĄăă Specifically, when a display command indicating the stop mode during high-speed fluctuation is received, the image data of the display mode indicating forced stop is interrupted by the image data prepared for executing the high-speed fluctuation display, and the high-speed fluctuation is performed. Display control is executed so that the display suddenly switches to the display mode indicating forced stop. With this configuration, it is possible to notify the player without delay that the first special symbol has been forcibly stopped. In addition, since it is difficult for the player to identify the fluctuating third symbol during high-speed fluctuation, even if the display mode indicating forced stop is suddenly stopped and displayed, the image is replaced. It does not give the player a sense of discomfort.
äžæčăäœéć€ćæćæąæ æ§ăç€șăèĄšç€șçšăłăăłăăć俥ăăć ŽćăŻă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«èĄšç€șăăăŠăăïŒăăăïŒç»ćăèȘăżćșăăăȘăŒăç¶æ ïŒć€§ćœăăćœéžăç€șăç”ăżćăăă§çŹŹïŒćłæăćæąèĄšç€șćŻèœăȘç¶æ ïŒă§ăăăćŠăăć€ć„ăăăăăăŠăçŸćšăăȘăŒăç¶æ ă§ăŻçĄăăšć€ć„ăăć ŽćăŻăäœéć€ćèĄšç€șçšă«çšăăăăèĄšç€șăăŒăżăźăăĄăć珏ïŒćłæăæćźäœçœźïŒæç«ă©ă€ăłïŒă«èĄšç€șăăăèĄšç€șăăŒăżă«ćŻŸćżăăç»ćăćŒ·ć¶ćæąç»ćă«æ±șćźăăăăźćŒ·ć¶ćæąç»ćăèĄšç€șăăăăŸă§äœéć€ćăç¶ç¶ăăăćŸă«ć€ćèĄšç€șăćŒ·ć¶ćæąăăăăăŸăăăȘăŒăç¶æ ă§ăăć Žćă«ăŻăć€ćäžăźæźăăźçŹŹïŒćłæćă«ć«ăŸăăäžăźćłæăăćŒ·ć¶ćæąăç€șăćŒ·ć¶ćæąćłæă«ć·źăæżăăç»ćăăŒăżăäœæăăćŒ·ć¶ćæąćłæăćæąèĄšç€șăăăăăă«ćŒ·ć¶ćæąçšć€ćèĄšç€șăăŒăżăçæăăăăźćŒ·ć¶ćæąçšć€ćèĄšç€șăăŒăżă«ćșă„ăăèĄšç€șć¶ćŸĄăćźèĄăăă On the other hand, when a display command indicating the stop mode at low speed fluctuation is received, the image displayed (or is) displayed on the display surface of the third symbol display device 81 is read out, and the reach state (a combination indicating a jackpot winning combination) is the first. 3 Determine whether or not the symbol can be stopped and displayed). Then, when it is determined that the current state is not in the reach state, the image corresponding to the display data in which each third symbol is displayed at a predetermined position (establishment line) among the display data used for the low-speed fluctuation display is forcibly stopped. The image is determined, and the slow fluctuation is continued until the forced stop image is displayed, and then the fluctuation display is forcibly stopped. In addition, in the reach state, image data is created in which one symbol included in the remaining third symbol row that is changing is replaced with a forced stop symbol indicating forced stop, and the forced stop symbol is stopped and displayed. The variation display data for forced stop is generated so as to be performed, and the display control based on the variation display data for forced stop is executed.
ăăźăăă«ă珏ïŒçčć„ćłæăćŒ·ć¶ćæąăăăć Žćă«ăăăŠă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«ăŠćźèĄăăăŠăă珏ïŒćłæăźć€ćèĄšç€șæ æ§ă«ćżăăŠă珏ïŒćłæăćŒ·ć¶ćæąăăăăăăźćŠçăç°ăȘăăăăăšă«ăăă珏ïŒçčć„ćłæć€ćăă©ăźăżă€ăăłă°ă§ćŒ·ć¶ćæąăăăăšăăŠăéæè ă«éćæăäžăăăăšçĄă珏ïŒćłæăćæąèĄšç€șăăăăăšăă§ăăă In this way, when the first special symbol is forcibly stopped, the third symbol is forcibly stopped according to the variation display mode of the third symbol executed on the display surface of the third symbol display device 81. By making the processing different, the third symbol can be stopped and displayed without giving a sense of discomfort to the player regardless of the timing at which the first special symbol variation is forcibly stopped.
ăŸăăäžèż°ăăèĄšç€șć¶ćŸĄăćźèĄăăć ŽćăŻă珏ïŒçčć„ćłæć€ćăćŒ·ć¶ćæąăăăŠăă珏ïŒćłæć€ćèĄšç€șăćæąèĄšç€șăăăăŸă§ăźæéăăćźèĄäžăźçŹŹïŒćłæć€ćăźć€ćèĄšç€șæ æ§ă«ćżăăŠç°ăȘăăăăăźć ŽćăäŸăă°ă珏ïŒçčć„ćłæć€ćăćŒ·ć¶ćæąăăć Žćă«ăăăŠă珏ïŒçčć„ćłæć€ćăćŒ·ć¶ćæąèĄšç€șăăŠăăćŒ·ć¶ćæąăçąșćźăăăŸă§ăźæéăæăăŻă珏ïŒçčć„ćłæć€ćăćŒ·ć¶ćæąăăăăăăźćŒ·ć¶ćæąæĄä»¶ăæç«ăă珏ïŒçčć„ćłæć€ćă«ăăăć°ćœăăïŒąćœéžăç€șăçčć„ćłæăćæąèĄšç€șăăăŠăăçąșćźăăăŸă§ăźćłæçąșćźæéăæćźæéïŒäŸăă°ăïŒç§ïŒă«èŠćźăăăăźæćźæéć ă«ăăăŠă珏ïŒćłæć€ćăćæąèĄšç€șăăăćçšźćŒ·ć¶ćæąèĄšç€șć¶ćŸĄăćźèĄăăă°èŻăăăăăŠăçąșćźæéăç”éăăăăšăç€șăăłăăłăïŒçąșćźăłăăłăïŒăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăćșćăăăăăšă«ćșă„ăăŠćŒ·ć¶ćæąçąșćźçšăźçŹŹïŒćłæèĄšç€șæ æ§ïŒäŸăă°ăăïŒïŒïŒăïŒăèĄšç€șăăăă°èŻăăăăźăăă«æ§æăăăăšă§ă珏ïŒćłæć€ćèĄšç€șăćŒ·ć¶ćæąăăăéă«ăćźèĄäžăźçŹŹïŒćłæć€ćăźć€ćèĄšç€șæ æ§ă«ćżăăŠçŹŹïŒćłæć€ćèĄšç€șăćŒ·ć¶ćæąăăăăŸă§ăźæéăç°ăȘăăăăšăăŠăçąșćźæéć ă§çŹŹïŒćłæć€ćèĄšç€șăćŒ·ć¶ćæąăăăăăšăă§ăăăăă«ăçąșćźæéç”éæă«ćäžăźèĄšç€șæ æ§ă§çŹŹïŒćłæăćŒ·ć¶ćæąçąșćźçšăźèĄšç€șæ æ§ă§èĄšç€șăăăăăšăă§ăăă Further, when the above-mentioned display control is executed, the period from the forced stop of the first special symbol variation to the stop display of the third symbol variation display is set to the variation display mode of the third symbol variation being executed. In this case, for example, in the case of forcibly stopping the first special symbol change, the period from the forcible stop display of the first special symbol change to the confirmation of the forcible stop, or the first special symbol change. The symbol confirmation period from when the special symbol indicating the small hit B winning in the second special symbol fluctuation for which the forced stop condition for forcibly stopping the game is satisfied is set to a predetermined period (for example, 1 second). Then, within the predetermined period, various forced stop display controls for stopping and displaying the third symbol variation may be executed. Then, if a third symbol display mode (for example, "123") for forcibly stopping confirmation is displayed based on the output of the command (confirmation command) indicating that the confirmation period has elapsed from the main control device 110. good. With this configuration, when the third symbol variation display is forcibly stopped, the period until the third symbol variation display is forcibly stopped is different depending on the changing display mode of the third symbol variation being executed. However, the third symbol variation display can be forcibly stopped within the fixed period, and further, when the fixed period elapses, the third symbol can be displayed in the same display mode in the display mode for forced stop confirmation.
ćłïŒïŒïŒă«æ»ăèȘŹæăç¶ăăăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăçčćłäżççæ°ăïŒă§ăŻçĄăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăæŹĄă«ăçčćłäżççæ°ăïŒă§ăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăïŒă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăæé äžăçźæăæŒćșæ æ§ïŒäŸăă°ăćłïŒïŒïŒïŒïœïŒă«ç€șăăæŒćșç»éąăăăăŁă©ăŻăżïŒïŒïŒăäžæź”äžă«äžăæŒćșæ æ§ïŒăæ±șćźăïŒïŒłïŒïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăăăŸăăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠïŒă§ăŻçĄăăšć€ć„ăăć ŽćăŻăïŒłïŒïŒïŒïŒăźćŠçăăčăăăăăŠïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăă Returning to FIG. 186, the description will be continued. In the process of S8103, when it is determined that the number of special figure reserved balls is not 3 (S8103: No), then it is determined whether the number of special figure reserved balls is 4 (S8106), and it is determined to be 4. If this is the case (S8106: Yes), an effect mode aiming at the top (for example, an effect mode in which the character 811 goes up one step from the effect screen shown in FIG. 164 (a)) is determined (S8107), and the process proceeds to S8108. Transition. If it is determined that the value is not 4 in the process of S8106, the process of S8107 is skipped and the process proceeds to the process of S8108.
æŹĄă«ăćłïŒïŒïŒăćç §ăăŠăć€ćèĄšç€șèšćźćŠçïŒïŒïŒłïŒïŒïŒïŒïŒăźć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒăŻć€ćèĄšç€șèšćźćŠçïŒïŒïŒłïŒïŒïŒïŒïŒăźć ćźčăç€șăăăăăŒăăŁăŒăă§ăăăăăźć€ćèĄšç€șèšćźćŠçïŒïŒïŒłïŒïŒïŒïŒïŒăŻă珏ïŒćźæœćœąæ ă«ăăăŠéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒć ăźïŒïŒ°ïŒ”ïŒïŒïŒă«ăăćźèĄăăăăĄă€ăłćŠçăźäžă§ćźèĄăăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăăăŠć€ćæŒćșăćźèĄăăăăăă«ăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăć俥ăăć€ćăăżăŒăłăłăăłăă«ćșă„ăăŠèĄšç€șçšć€ćăăżăŒăłăłăăłăăçæăèšćźăăă Next, the contents of the variable display setting process 7 (S4153) will be described with reference to FIG. 187. FIG. 187 is a flowchart showing the contents of the variable display setting process 7 (S4153). This variation display setting process 7 (S4153) is executed in the main process executed by the MPU 221 in the voice lamp control device 113 in the seventh embodiment, and the variation effect is executed in the third symbol display device 81. , The display variation pattern command is generated and set based on the variation pattern command received from the main control device 110.
ć€ćèĄšç€șèšćźćŠçïŒïŒïŒłïŒïŒïŒïŒïŒă§ăŻăăŸăăïŒČïŒĄïŒïŒïŒïŒă«èšăăăăçčćłć€ćéć§ăă©ă°ïŒïŒïŒïœăăȘăłăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăăăăŠăçčćłć€ćéć§ăă©ă°ïŒïŒïŒïœăăȘăłă§ăŻăȘăïŒćłăĄăăȘăă§ăăïŒăšć€ć„ăăć ŽćïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăć€ćăăżăŒăłăłăăłăăć俥ăăŠăăȘăç¶æ ă§ăăăźă§ăïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăăäžæčăçčćłć€ćéć§ăă©ă°ïŒïŒïŒïœăăȘăłă§ăăăšć€ć„ăăć ŽćïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăć€ććæ°ă«ăŠăłăżïŒïŒïŒïœïœăźć€ă«ïŒăć çźăïŒïŒłïŒïŒïŒïŒïŒăçčćłć€ćéć§ăă©ă°ïŒïŒïŒïœăăȘăă«èšćźăïŒïŒłïŒïŒïŒïŒïŒăæŹĄăă§ăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăžéç„ăăăăăźèĄšç€șçšć€ćăăżăŒăłăłăăłăăććŸăăć€ćăăżăŒăłçšźć„ă«ćșă„ăăŠçæăăăăăźæŒćșæ æ§èšćźćŠçăćźèĄăïŒïŒłïŒïŒïŒïŒïŒăć „èłæ ć ±æ ŒçŽăšăȘăąïŒïŒïŒïœăźăăŒăżăă·ăăăïŒïŒłïŒïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăă In the variation display setting process 7 (S4153), first, it is determined whether the special figure variation start flag 223d provided in the RAM 223 is on (S5201). Then, when it is determined that the special figure fluctuation start flag 223d is not on (that is, it is off) (S5201: No), the fluctuation pattern command is not received from the main controller 110, so the process of S5234 is performed. Move to. On the other hand, when it is determined that the special figure fluctuation start flag 223d is on (S5201: Yes), 1 is added to the value of the fluctuation count counter 223fc (S5231), and the special figure fluctuation start flag 223d is set to off (S5202). ), Next, the effect mode setting process for generating the display variation pattern command for notifying the display control device 114 based on the acquired variation pattern type is executed (S5232), and the data in the winning information storage area 223b is input. It shifts (S5233) and shifts to the processing of S5234.
ïŒłïŒïŒïŒïŒăźćŠçă§ăŻăïŒČïŒĄïŒïŒïŒïŒă«èšăăăăçčćłïŒć€ćéć§ăă©ă°ïŒïŒïŒïœïœăăȘăłăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăăăăŠăçčćłïŒć€ćéć§ăă©ă°ïŒïŒïŒïœïœăăȘăłă§ăŻăȘăïŒćłăĄăăȘăă§ăăïŒăšć€ć„ăăć ŽćïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăć€ćăăżăŒăłăłăăłăăć俥ăăŠăăȘăç¶æ ă§ăăăźă§ăïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăăäžæčăçčćłïŒć€ćéć§ăă©ă°ïŒïŒïŒïœïœăăȘăłă§ăăăšć€ć„ăăć ŽćïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăć€ććæ°ă«ăŠăłăżïŒïŒïŒïœïœăźć€ăïŒć çźăïŒïŒłïŒïŒïŒïŒïŒăçčćłïŒć€ćéć§ăă©ă°ïŒïŒïŒïœïœăăȘăă«èšćźăïŒïŒłïŒïŒïŒïŒïŒăæŹĄăă§ăçčćłïŒçšć€ćèĄšç€șèšćźćŠçïŒăćźèĄăăïŒïŒłïŒïŒïŒïŒïŒăăăźçčćłïŒçšć€ćèĄšç€șèšćźćŠçïŒïŒïŒłïŒïŒïŒïŒïŒăźè©łçŽ°ă«ă€ăăŠăŻćłïŒïŒïŒăćç §ăăŠćŸèż°ăăăïŒłïŒïŒïŒïŒăźćŠçăç”ăăăšăïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăă In the process of S5234, it is determined whether or not the special figure 2 fluctuation start flag 223fa provided in the RAM 223 is on (S5234). Then, when it is determined that the special figure 2 fluctuation start flag 223fa is not on (that is, it is off) (S5234: No), the fluctuation pattern command is not received from the main controller 110. Move to processing. On the other hand, when it is determined that the special figure 2 fluctuation start flag 223fa is on (S5234: Yes), the value of the fluctuation number counter 223fc is added by 1 (S5235), and the special figure 2 fluctuation start flag 223fa is set to off (S5234: Yes). S5236), then the variation display setting process 7 for special figure 2 is executed (S5237). The details of the variation display setting process 7 (S5237) for the special figure 2 will be described later with reference to FIG. 190. When the processing of S5237 is completed, the process proceeds to the processing of S5238.
ïŒłïŒïŒïŒïŒăźćŠçă§ăŻăïŒČïŒĄïŒïŒïŒïŒă«èšăăăăćæąçšźć„éžæăă©ă°ïŒïŒïŒïœ ăŸăăŻçčćłïŒćæąçšźć„éžæăă©ă°ïŒïŒïŒïœïœăăȘăłăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăăăăŠăçčćłć€ćéć§ăă©ă°ïŒïŒïŒïœ ăŸăăŻçčćłïŒć€ćéć§ăă©ă°ïŒïŒïŒïœïœăăȘăłă§ăŻăȘăïŒćłăĄăăȘăă§ăăïŒăšć€ć„ăăć ŽćïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăć€ćăăżăŒăłăłăăłăăć俥ăăŠăăȘăç¶æ ă§ăăăźă§ăăăźăŸăŸæŹćŠçăç”äșăăăäžæčăçčćłć€ćéć§ăă©ă°ïŒïŒïŒïœ ăŸăăŻçčćłïŒć€ćéć§ăă©ă°ïŒïŒïŒïœïœăăȘăłă§ăăăšć€ć„ăăć ŽćïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăçčćłć€ćéć§ăă©ă°ïŒïŒïŒïœ ăŸăăŻçčćłïŒć€ćéć§ăă©ă°ïŒïŒïŒïœïœăăȘăă«èšćźăïŒïŒłïŒïŒïŒïŒïŒăæŹĄăă§ăăłăăłăăăæœćșăăćæąçšźć„ă«ćșă„ăăŠèĄšç€șçšçčćłïŒăŸăăŻçčćłïŒćæąçšźć„ăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăăăźćŸăæŹćŠçăç”äșăăă In the process of S5238, it is determined whether the stop type selection flag 223e or the special figure 2 stop type selection flag 223fb provided in the RAM 223 is on (S5238). Then, when it is determined that the special figure fluctuation start flag 223e or the special figure 2 fluctuation start flag 223fb is not on (that is, is off) (S5238: No), the fluctuation pattern command is not received from the main controller 110. Since it is in a state, this process is terminated as it is. On the other hand, when it is determined that the special figure fluctuation start flag 223e or the special figure 2 fluctuation start flag 223fb is on (S5238: Yes), the special figure fluctuation start flag 223e or the special figure 2 fluctuation start flag 223fb is set to off ( S5239), then, the display special figure 1 or special figure 2 stop type command is set based on the stop type extracted from the command (S5240), and then this process is terminated.
æŹĄăă§ăäžèż°ăăæŒćșæ æ§èšćźćŠçïŒïŒłïŒïŒïŒïŒïŒăźè©łçŽ°ă«ă€ăăŠèȘŹæăăăăăźæŒćșæ æ§èšćźćŠçïŒïŒłïŒïŒïŒïŒïŒăŻăäžèż°ăăéăăć€ćăăżăŒăłăłăăłăă«ăăéç„ăăă珏ïŒçčć„ćłæăźć€ćçšźć„ă«ćżăăæŒćșæ æ§ăèšćźăăăăăźćŠçă§ăăăăăźæŒćșæ æ§èšćźćŠçïŒïŒłïŒïŒïŒïŒïŒă§ăŻăăŸăăçŸćšăéćžžç¶æ ă§ăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăéćžžç¶æ ă§ăŻăȘăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăæŹĄăă§ăçąșć€ç¶æ ă§ăăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăçąșć€ç¶æ ă§ăŻăȘăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăæœçąșç¶æ ïŒéŁèăąăŒăïŒă§ăăăăšăæćłăă怩äșæŒćșèšćźćŠçăćźèĄăïŒïŒłïŒïŒïŒïŒïŒăæ±șćźăăæŒćșæ æ§ăç€șăèĄšç€șçšć€ćăăżăŒăłăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăă Next, the details of the above-mentioned effect mode setting process (S5232) will be described. As described above, this effect mode setting process (S5232) is a process for setting an effect mode according to the variation type of the first special symbol notified by the variation pattern command. In this effect mode setting process (S5322), first, it is determined whether the current state is the normal state (S8201), when it is determined that the current state is not the normal state (S8201: No), and then it is determined whether the state is the probability change state. (S8202). In the process of S8202, when it is determined that the state is not in the probabilistic state (S8202: No), it means that the state is in the latent state (consecutive villa mode), the ceiling effect setting process is executed (S8203), and the determined effect mode is determined. The display variation pattern command indicating the above is set (S8208), and this process is terminated.
äžæčăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăçąșć€ç¶æ ă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăä»ćăźçŹŹïŒçčć„ćłæăçąșć€ç¶æ ăźæç”ć€ćă§ăăăăć€ć„ăăăăă«ăć€ććæ°ă«ăŠăłăżïŒïŒïŒïœïœăźć€ăïŒă§ăăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăć€ććæ°ă«ăŠăłăżïŒïŒïŒïœïœăźć€ăïŒă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăïŒČïŒ”ïŒłïŒšéæăžăšç§»èĄăăćăźæćŸăźć€ćèĄšç€șæŒćșăźæŒćșæ æ§ăéžæăăăăăźć€©äșæŒćșèšćźćŠçăćźèĄăăŠïŒïŒłïŒïŒïŒïŒïŒăćŠçăïŒłïŒïŒïŒïŒăžăšç§»èĄăăăäžæčă§ăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăæźæçćæ°ăïŒă§ăŻăȘăăšć€ć„ăăć ŽćïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăćłăĄăæœçąșç¶æ ïŒéŁèăąăŒăïŒăžăšç§»èĄăăćŻèœæ§ăçĄăăăăć€ćăăżăŒăłăłăăłăăç€șăć€ćçšźć„ă«ćŻŸćżăăæŒćșæ æ§ăæ±șćźăăŠïŒïŒłïŒïŒïŒïŒïŒăćŠçăïŒłïŒïŒïŒïŒăžăšç§»èĄăăăăăă«ćŻŸăăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăçŸćšăźéæç¶æ ăéćžžç¶æ ă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăæŹĄăă§ăć€ćăăżăŒăłăłăăłăăç€șăć€ćçšźć„ă«ćŻŸćżăăéćžžăąăŒăçšăźæŒćșæ æ§ăæ±șćźăăŠïŒïŒłïŒïŒïŒïŒïŒăćŠçăïŒłïŒïŒïŒïŒăžăšç§»èĄăăă On the other hand, when it is determined in the processing of S8202 that it is in the probabilistic state (S8202: Yes), the value of the fluctuation number counter 223fc is set in order to determine whether the first special symbol this time is the final variation in the probabilistic state. It is determined whether it is 1 (S8204). In the process of S8204, when it is determined that the value of the fluctuation number counter 223fc is 1 (S8204: Yes), the ceiling effect setting for selecting the effect mode of the final variation display effect before shifting to the RUSH game. The process is executed (S8206), and the process is transferred to S8208. On the other hand, in the processing of S8204, when it is determined that the number of remaining time reductions is not 1 (S8204: No), that is, there is no possibility of shifting to the latent state (consecutive villa mode), the fluctuation pattern command indicates. The effect mode corresponding to the variation type is determined (S8205), and the process shifts to S8208. On the other hand, in the process of S8201 when it is determined that the current gaming state is the normal state (S8201: Yes), then the effect mode for the normal mode corresponding to the variation type indicated by the variation pattern command is determined. (S8207), the process shifts to S8208.
æŹĄă«ăćłïŒïŒïŒăźăăăŒăăŁăŒăăćç §ăăŠăäžèż°ăă怩äșæŒćșèšćźćŠçïŒïŒłïŒïŒïŒïŒïŒïŒłïŒïŒïŒïŒïŒăźè©łçŽ°ă«ă€ăăŠèȘŹæăăăćłïŒïŒïŒă«ç€șăăéăă怩äșæŒćșèšćźćŠçïŒïŒłïŒïŒïŒïŒïŒïŒłïŒïŒïŒïŒïŒïŒă§ăŻăăŸăăć „èłæ ć ±æ ŒçŽăšăȘăąïŒïŒïŒïœăźăăĄă珏ïŒçčć„ćłæă«ćŻŸćżăăćźèĄăšăȘăąăźăăŒăżăèȘăżćșăăŠïŒïŒłïŒïŒïŒïŒïŒăèȘăżćșăăćźèĄăšăȘăąăźăăŒăżă性ćœăăă«ćŻŸćżăăăăŒăżă§ăăăćŠăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒă性ćœăăă§ăăăšć€ć„ăăć ŽćïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăćłăĄăä»ćăźçčćłïŒć€ćă性ćœăăć€ćă§ăăăšć€ć„ăăć Žćăć€ćăăżăŒăłăłăăłăăç€șăć€ćçšźć„ă«ćŻŸćżăăæŒćșæ æ§ïŒć€§ćœăăăć ±ç„ăăăăăźæŒćșæ æ§ăæ±șćźăăŠïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăăćłăĄă珏ïŒçčć„ćłææœéžă«ăŠć€§ćœăăćœéžăăć ŽćăŻăæœçąșç¶æ ăžăšç§»èĄăăăăšçĄă性ćœăăéæăćźèĄăăăăăăé äžć°éăć ±ç„ăăæŒćșïŒćłïŒïŒïŒïŒïœïŒćç §ïŒăźæŒćșæ æ§ăæ±șćźăăăăšçĄăă性ćœăăăć ±ç„ăăăăăźæŒćșæ æ§ïŒäŸăă°ăćŽăç»ăŁăŠăăéäžă«ć€§ćœăăćœéžăç€șăèĄšç€șæ æ§ăèĄšç€șăăăæŒćșæ æ§ïŒăæ±șćźăăăăăăźăăă«æ§æăăăăšă§ăé äžć°éæŒćșăćźèĄăăăă«ăéąăăăă性ćœăăéæăćźèĄăăăăăźćŸăæœçąșç¶æ 仄ć€ăźéæç¶æ ăèšćźăăăŠăăŸăăéæè ă«äžćż«æăäžăăŠăăŸăăăšăæć¶ăăăăšăă§ăăă Next, the details of the ceiling effect setting process (S8202, S8206) described above will be described with reference to the flowchart of FIG. 188. As shown in FIG. 188, in the ceiling effect setting process (S8203 (S8206)), first, the data of the execution area corresponding to the first special symbol in the prize information storage area 223b is read (S8301), and the read execution is performed. It was determined whether or not the area data was data corresponding to the jackpot (S8302), and when it was determined to be a jackpot (S8302: Yes), that is, it was determined that the special figure 1 fluctuation this time was a jackpot fluctuation. In this case, the effect mode corresponding to the variation type indicated by the variation pattern command (determining the effect mode for notifying the jackpot (S8303)), and ending this process. That is, when the jackpot is won in the first special symbol lottery. Since the jackpot game is executed without shifting to the latent state, the effect mode for notifying the jackpot without determining the effect mode for notifying the arrival of the summit (see FIG. 161 (b)). (For example, an effect mode in which a display mode indicating a jackpot winning is displayed while climbing a cliff) is determined. By configuring in this way, a jackpot game is performed even though the summit reaching effect is executed. Is executed, and then a gaming state other than the latent state is set, and it is possible to prevent the player from being uncomfortable.
ăȘăăæŹćźæœćœąæ ă§ăŻăïŒłïŒïŒïŒïŒăźćŠçă«ăŠć€§ćœăăćœéžăăçčć„ćłæć€ćă§ăăăšć€ć„ăăć ŽćăŻăéžæăăă性ćœăăçšźć„ă«éąăăăăé äžć°éæŒćșăćźèĄăăȘăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăă性ćœăăéæç”äșćŸă«æœçąșç¶æ ăèšćźăăă性ćœăăă«ćœéžăăŠăăć ŽćăŻăé äžć°éæŒćșăćźèĄăăäžă§ăăă«ăé äžă«ć€§ćœăăćœéžăç€șăèĄšç€șæ æ§ăèĄšç€șăăăæŒćșăćźèĄăăăăă«æ§æăăŠăèŻăăăŸăăæŹćźæœćœąæ ă§ăŻăçąșć€ç¶æ ăźæç”ć€ćă«ăŠé äžć°éæŒćșăćźèĄăăăćŠăăć€ć„ăăćŠçăćźèĄăăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăçąșć€ç¶æ äžă«ć€§ćœăăéæç”äșćŸă«æœçąșç¶æ ăèšćźăăă性ćœăăă«ćœéžăăŠăăć ŽćïŒć€§ćœăăć€ćäžïŒă«ăé äžć°éæŒćșăćźèĄăăäžă§ăăă«ăé äžă«ć€§ćœăăćœéžăç€șăèĄšç€șæ æ§ăèĄšç€șăăăæŒćșăćźèĄăăăăă«æ§æăăŠăèŻăăăăă«ăăăçąșć€ç¶æ äžă«ćźèĄăăăæŒćșïŒăăŁă©ăŻăżïŒïŒïŒăé äžăçźæăæŒćșïŒăźæŒćșæ æ§ăăçąșć€ç¶æ ăźæźæéăšă珏ïŒçčć„ćłææœéžăźæœéžç”æăšă«ćșă„ăăŠćŻć€ăăăăăšăă§ăăäžă€ăé äžć°éæŒćșăćźèĄăăăć Žćă«ăæœçąșç¶æ ăçąșćźă«èšćźăăăăăă«æ§æăăăăšăă§ăăæŒćșćčæăé«ăăăăšăă§ăăă In the present embodiment, when it is determined that the special symbol variation is a jackpot winning in the process of S8302, the peak reaching effect is not executed regardless of the selected jackpot type. If a jackpot whose latent state is set after the jackpot game is won, the summit reaching effect is executed, and then an effect of displaying a display mode indicating the jackpot winning is executed on the summit. It may be configured as follows. Further, in the present embodiment, it is configured to execute a process of determining whether or not to execute the peak reaching effect in the final fluctuation of the probability change state, but the present invention is not limited to this, and the jackpot game is performed during the probability change state. When the jackpot for which the latent state is set after the end is won (during the jackpot fluctuation), the effect of reaching the summit is executed, and then the effect of displaying the display mode indicating the jackpot winning is executed on the summit. It may be configured. As a result, the production mode of the effect (the effect in which the character 811 aims at the top) executed during the probability change state can be changed based on the remaining period of the probability change state and the lottery result of the first special symbol lottery. In addition, when the peak reaching effect is executed, the latent state can be reliably set, and the effect of the effect can be enhanced.
ăăă«ćŻŸăăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăćźèĄăšăȘăąăăèȘăżćșăăăăŒăżă性ćœăăăç€șăăăŒăżă§ăŻăȘăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăćČ©ć±±ăźé äžă«ăăŁă©ăŻăżïŒïŒïŒăć°éăăæŒćșæ æ§ïŒćłïŒïŒïŒïŒïœïŒćç §ïŒăæ±șćźăïŒïŒłïŒïŒïŒïŒïŒă怩äșæŒćșćźèĄäžăă©ă°ïŒïŒïŒïœïœăăȘăłă«èšćźăăŠïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăă On the other hand, in the process of S8302, when it is determined that the data read from the execution area is not the data indicating the jackpot (S8302: No), the effect mode in which the character 811 reaches the top of the rocky mountain (FIG. 169 (b)). (See) is determined (S8304), the ceiling effect executing flag 223fh is set to ON (S8305), and this process ends.
ăăźć€©äșæŒćșèšćźćŠçïŒćłïŒïŒïŒćç §ïŒăćźèĄăăăăšă«ăăăæœçąșç¶æ ăžăšç§»èĄăăæçčă«ăăă珏ïŒçčć„ćłæăźæœéžç”æăźć èȘăżç”æă«ćżăăŠăé äžć°éæŒćșïŒćłïŒïŒïŒïŒïœïŒćç §ïŒăźćźèĄćŻćŠăć„œé©ă«èšćźăăăăšăă§ăăă By executing this ceiling effect setting process (see FIG. 189), the summit reaching effect (see FIG. 169 (b)) is performed according to the pre-reading result of the lottery result of the first special symbol at the time of transition to the latent state. It is possible to preferably set whether or not to execute.
æŹĄă«ăćłïŒïŒïŒăźăăăŒăăŁăŒăăćç §ăăŠăäžèż°ăăć€ćèĄšç€șèšćźćŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒă«ăŠćźèĄăăăçčćłïŒçšć€ćèĄšç€șèšćźćŠçïŒïŒïŒłïŒïŒïŒïŒïŒăźè©łçŽ°ă«ă€ăăŠèȘŹæăăăăăźçčćłïŒçšć€ćèĄšç€șèšćźćŠçïŒïŒïŒłïŒïŒïŒïŒïŒăŻă珏ïŒçčć„ćłæć€ćăźć€ćăăżăŒăłă«ćŻŸćżăăć€ćæŒćșăèšćźăăăăăźćŠçă§ăăăăăźçčćłïŒçšć€ćèĄšç€șèšćźćŠçïŒïŒïŒłïŒïŒïŒïŒïŒăćźèĄăăăăšăăŸăăïŒČïŒ”ïŒłïŒšäžăă©ă°ïŒïŒïŒïœïœăăȘăłă§ăăăćŠăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăïŒČïŒ”ïŒłïŒšäžăă©ă°ïŒïŒïŒïœïœăăȘăă§ăăăšć€ć„ăăć ŽćïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăćłăĄăçŸćšăźéæç¶æ ăéćžžç¶æ ăæăăŻæœçąșç¶æ ă§ăăăšć€ć„ăăć ŽćăŻăæŹĄăă§ăçąșć€ç¶æ ăèšćźăăăŠăăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒă Next, with reference to the flowchart of FIG. 190, the details of the variation display setting process 7 (S5237) for special figure 2 executed in the variation display setting process 7 (see S4153 of FIG. 187) described above will be described. The variation display setting process 7 (S5237) for the special figure 2 is a process for setting a variation effect corresponding to the variation pattern of the second special symbol variation. When the variation display setting process 7 (S5237) for special figure 2 is executed, first, it is determined whether or not the RUSH middle flag 223fg is on (S8401), and it is determined that the RUSH middle flag 223fg is off. (S8401: No), that is, when it is determined that the current gaming state is the normal state or the latent state, then it is determined whether or not the probabilistic state is set (S8402).
ïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăçąșć€ç¶æ ăèšćźăăăŠăăȘăăšć€ć„ăăć ŽćăćłăĄăçŸćšăźéæç¶æ ăéćžžç¶æ ă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăć€ćăăżăŒăłăłăăłăăç€șăć€ćçšźć„ă«ćŻŸćżăă珏ïŒçčć„ćłæăźć€ćèĄšç€șæ æ§ăæ±șćźăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăă In the process of S8402, when it is determined that the probability variation state is not set, that is, when it is determined that the current gaming state is the normal state (S8402: No), the first variation corresponding to the variation type indicated by the variation pattern command. 2 The variable display mode of the special symbol is determined (S8403), and this process is terminated.
äžæčăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăçŸćšăźéæç¶æ ăçąșć€ç¶æ ă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăçąșć€ç¶æ äžă«ăăă珏ïŒçčć„ćłæć€ćăźć€ćèĄšç€șæ æ§ăèšćźăăăăăźçąșć€äžèšćźćŠçïŒïŒłïŒïŒïŒïŒïŒăćźèĄăăæŹćŠçăç”äșăăăăăźçąșć€äžèšćźćŠçïŒïŒłïŒïŒïŒïŒïŒăźè©łçŽ°ăȘć ćźčă«ă€ăăŠăŻăćłïŒïŒïŒăćç §ăăŠćŸèż°ăăă On the other hand, in the process of S8402, when it is determined that the current gaming state is the probabilistic state (S8402: Yes), the probabilistic change setting process for setting the variation display mode of the second special symbol variation in the probabilistic state (S8402: Yes). S8404) is executed to end this process. The detailed contents of this probabilistic change setting process (S8404) will be described later with reference to FIG. 191.
ïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăïŒČïŒ”ïŒłïŒšäžăă©ă°ïŒïŒïŒïœïœăăȘăłă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăæŹĄă«ăæșćç¶æ äžăă©ă°ïŒïŒïŒïœïœăăȘăłă§ăăăćŠăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăæșćç¶æ äžăă©ă°ïŒïŒïŒïœïœăăȘăă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăïŒČïŒ”ïŒłïŒšéæäžïŒæșćç¶æ ăç”äșăăŠăăç¶æ ïŒă§ăăăăšăæćłăăăăăæœçąșç¶æ ïŒïŒČïŒ”ïŒłïŒšéæïŒäžă«ăăă珏ïŒçčć„ćłæć€ćăźć€ćèĄšç€șæ æ§ăèšćźăăăăăźïŒČïŒ”ïŒłïŒšäžèšćźćŠçïŒïŒłïŒïŒïŒïŒïŒăćźèĄăăæŹćŠçăç”äșăăăăăźïŒČïŒ”ïŒłïŒšäžèšćźćŠçïŒïŒłïŒïŒïŒïŒïŒăźè©łçŽ°ăȘć ćźčă«ă€ăăŠăŻăćłïŒïŒïŒăćç §ăăŠćŸèż°ăăă In the process of S8401, if it is determined that the RUSH middle flag 223fg is on (S8401: Yes), then it is determined whether or not the ready state flag 223fd is on (S8405), and the ready state flag is determined. When it is determined that 223fd is off (S8405: No), it means that the player is in the RUSH game (the state in which the preparation state is completed), and therefore the second special symbol in the latent state (RUSH game). The RUSH medium setting process (S8410) for setting the variation display mode of the variation is executed, and this process is terminated. The detailed contents of the RUSH middle setting process (S8410) will be described later with reference to FIG. 192.
äžæčăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăæșćç¶æ äžăă©ă°ïŒïŒïŒïœïœăăȘăłă§ăăïŒćłăĄăæșćç¶æ äžă§ăăïŒăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăæŹĄăă§ăć€ćăăżăŒăłăłăăłăă«ăăć°ćœăăăźć€ćçšźć„ăéç„ăăăăćŠăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăć°ćœăăăźć€ćçšźć„ăéç„ăăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăæșćç¶æ äžăă©ă°ïŒïŒïŒïœïœăăȘăă«èšćźăïŒïŒłïŒïŒïŒïŒïŒăä»ćăźć€ćèĄšç€șæŒćșăźæŒćșæ æ§ăšăăŠăïŒČïŒ”ïŒłïŒšçȘć „ăć ±ç„ăăïŒČïŒ”ïŒłïŒšçȘć „æŒćșăźæŒćșæ æ§ïŒćłïŒïŒïŒïŒïœïŒćç §ïŒăæ±șćźăăŠïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăă On the other hand, in the process of S8405, when it is determined that the preparation state flag 223fd is on (that is, the preparation state is in progress) (S8405: Yes), then the fluctuation pattern command notifies the fluctuation type of the small hit. If it is determined whether or not it is (S8406), and if it is determined that the variation type of the small hit is notified (S8406: Yes), the preparation state flag 223fd is set to off (S8407), and the effect of this variation display effect is produced. As an aspect, an effect mode (see FIG. 162 (b)) of the RUSH rush effect for notifying the RUSH rush is determined (S8408), and this process is terminated.
æŹĄă«ăćłïŒïŒïŒăćç §ăăŠçąșć€äžèšćźćŠçïŒïŒłïŒïŒïŒïŒïŒăźćŠçć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒăŻăçąșć€äžèšćźćŠçïŒïŒłïŒïŒïŒïŒïŒăźć ćźčăç€șăăăăăŒăăŁăŒăă§ăăăăăźçąșć€äžèšćźćŠçïŒïŒłïŒïŒïŒïŒïŒă§ăŻăçąșć€ç¶æ äžă«çŹŹïŒçčć„ćłæć€ćăćźèĄăăăéăźæŒćșæ æ§ăèšćźăăăăăźăăźă§ăăăçąșć€ç¶æ äžă«ć°ćœăăïŒŁă«ćœéžăăçąșć€ćæ°ïŒïŒïŒćïŒăç”éăăăăšçĄăăæœçąșç¶æ ăèšćźăăăéăźæŒćșæ æ§ïŒă·ă§ăŒăă«ăăæŒćșæ æ§ïŒăèšćźăăăăăźćŠçăćźèĄăăăăäžèż°ăăéăăæŹćźæœćœąæ ă§ăŻçąșć€ç¶æ äžă«ăăăŠćłæăĄéæăćźèĄăăć Žćă«ăŻăćłćŽé ćăæ”äžăăæźă©ăźçăćłé»ććœčç©ïŒïŒïŒă«ć „èłăă珏ïŒçčć„ćłæć€ćăćźèĄăăăăăă«æ§æăăŠăăăăăăăȘăăăćłćŽé ćăæ”äžăăçć棫ăèĄçȘăăçă«ăăăäžèŠćăȘæćăăšăŁăć Žćă«ăăăŠçšă«ćłçŹŹïŒć „çćŁïŒïŒïŒăžăšçăć „çăă珏ïŒçčć„ćłææœéžăćźèĄăăăć ŽćăăăăăăăŠăçąșć€ç¶æ äžă«ćźèĄăăă珏ïŒçčć„ćłææœéžă«ăăć°ćœăăïŒŁă«ćœéžăăć ŽćăŻăçąșć€ç¶æ ăźç”äșæĄä»¶ă§ăăçąșć€ćæ°ïŒïŒïŒćïŒćăźçčć„ćłæć€ćăźćźèĄăèĄăăăăŠçąșć€ç¶æ ăæœçąșç¶æ ăžăšç§»èĄăăăăăšăă§ăăăăă«æ§æăăŠăăăăăŁăŠăçąșć€ç¶æ äžă«çŹŹïŒçčć„ćłææœéžïŒć€ćïŒăćźèĄăăăć Žćă«ăŻăéæè ă«ćŻŸăăŠæœçąșç¶æ ăžăšç§»èĄăăăăŁăłăčăèšȘăăăăšăç€șăăăă«çčć„ăȘæŒćșăćźèĄăăăă Next, the processing content of the probabilistic change setting process (S8404) will be described with reference to FIG. 191. FIG. 191 is a flowchart showing the contents of the probabilistic change setting process (S8404). This probabilistic change setting process (S8404) is for setting the effect mode when the second special symbol change is executed during the probabilistic change state, and the small hit C is won during the probabilistic change state, and the probability change number (S8404). The process for setting the effect mode (shortcut effect mode) when the latent probability state is set is executed without elapse of 50 times). As described above, in the present embodiment, when the right-handed game is executed in the probabilistic state, most of the balls flowing down the right side region win the right electric accessory 164, and the first special symbol change is executed. It is configured in. However, when the balls that flow down the right area collide with each other and behave irregularly, the balls rarely enter the right second entrance 645, and the second special symbol lottery is executed. In some cases. Then, when the small hit C is won by the second special symbol lottery executed during the probability change state, the probability change is performed without executing the special symbol change for the number of probability changes (50 times), which is the end condition of the probability change state. It is configured so that the state can be transferred to the latent state. Therefore, when the second special symbol lottery (variation) is executed during the probability change state, a special effect is executed to indicate to the player that the chance to shift to the latent state has come. ..
çąșć€äžèšćźćŠçïŒïŒłïŒïŒïŒïŒïŒăćźèĄăăăăšăŸăăä»ćăźçŹŹïŒçčć„ćłæć€ćăć°ćœăăïŒŁă«ćœéžăăŠăăć€ćă§ăăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăć°ćœăăïŒŁă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăæŹĄă«ć€ććæ°ă«ăŠăłăżïŒïŒïŒïœïœăźć€ăèȘăżćșăïŒïŒłïŒïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçă§èȘăżćșăăć€ććæ°ă«ăŠăłăżïŒïŒïŒïœïœăźć€ă«ćșă„ăăŠçąșć€æźćæ°ăïŒć仄äžă§ăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăïŒć仄äžă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăć°ćœăăïŒČïŒ”ïŒłïŒšïŒïŒČïŒ”ïŒłïŒšéæïŒçȘć „ăç€șăæŒćșæ æ§ăæ±șćźăăćŸèż°ăăïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăă When the probabilistic change in-probability setting process (S8404) is executed, first, it is determined whether or not the second special symbol change this time is a change in which the small hit C is won (S8501). When it is determined that the small hit C is (S8501: Yes), then the value of the fluctuation count counter 223fc is read (S8502), and the probability variation remaining number is 5 based on the value of the fluctuation counter 223fc read in the process of S8502. It is determined whether the number of times is less than or equal to (S8503), and when it is determined to be less than or equal to 5 times (S8503: Yes), the effect mode indicating the small hit RUSH (RUSH game) rush is determined, and the process of S8506 described later is performed. Transition.
äžæčă§ăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăçąșć€çźćæ°ăïŒć仄äžă§ăŻçĄăïŒïŒć仄äžă§ăăïŒăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăć°ćœăăïŒČïŒ”ïŒłïŒšïŒïŒČïŒ”ïŒłïŒšéæïŒă«ă·ă§ăŒăă«ăăçȘć „ăăăăšăç€șăæŒćșæ æ§ïŒäŸăă°ăăŻăŒăæŒćșïŒăæ±șćźăïŒïŒłïŒïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăăăŸăăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăä»ćăźć€ćăć°ćœăăïŒŁă«ćœéžăăŠăăȘăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăăăźăŸăŸïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăă On the other hand, in the processing of S8503, when it is determined that the number of probabilistic transformations is not 5 times or less (6 times or more) (S8503: No), an effect indicating that a shortcut is entered into the small hit RUSH (RUSH game). A mode (for example, warp effect) is determined (S8504), and the process proceeds to S8506. Further, in the process of S8501, if it is determined that the current fluctuation does not win the small hit C (S8501: No), the process proceeds to the process of S8506 as it is.
ïŒłïŒïŒïŒïŒăźćŠçă§ăŻăçąșć€äžă«çčïŒć€ćïŒçŹŹïŒçčć„ćłæć€ćïŒăćźèĄăăăăăšăç€șăæŒćșæ æ§ïŒäŸăă°ăćłïŒïŒïŒïŒïœïŒă«ç€șăăèĄšç€șæ æ§ăăăăŁă©ăŻăżïŒïŒïŒăçăèș«ă«çșăïŒăăŁă©ăŻăżïŒïŒïŒăźèĄšç€șæ æ§ăćŻć€ăăïŒăć±±ăćąăăăç»ăćșăæŒćșæ æ§ïŒăæ±șćźăïŒïŒłïŒïŒïŒïŒïŒăæ±șćźăăăćçšźæŒćșæ æ§ăç€șăèĄšç€șçšăăżăŒăłăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăă In the process of S8506, the character 811 wears a flame from the effect mode (for example, the display mode shown in FIG. 161 (a)) indicating that the special 2 variation (second special symbol variation) is executed during the probability variation (for example, the character 811 wears a flame from the display mode shown in FIG. 161 (a)). (Variable display mode of character 811), determine (S8506), set display pattern commands indicating various determined production modes (S8507), and end this process. ..
æŹĄă«ăćłïŒïŒïŒăćç §ăăŠăïŒČïŒ”ïŒłïŒšäžèšćźćŠçïŒïŒłïŒïŒïŒïŒïŒăźć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒăŻăïŒČïŒ”ïŒłïŒšäžèšćźćŠçïŒïŒłïŒïŒïŒïŒïŒăźć ćźčăç€șăăăăăŒăăŁăŒăă§ăăăăăźïŒČïŒ”ïŒłïŒšäžèšćźćŠçïŒïŒłïŒïŒïŒïŒïŒă§ăŻăïŒČïŒ”ïŒłïŒšéæäžă«ćźèĄăăă珏ïŒçčć„ćłæć€ćă«ćŻŸăăŠćçšźæŒćșăèšćźăăăăăźćŠçăćźèĄăăăă Next, the contents of the RUSH middle setting process (S8410) will be described with reference to FIG. 192. FIG. 192 is a flowchart showing the contents of the RUSH middle setting process (S8410). In this RUSH middle setting process (S8410), a process for setting various effects for the second special symbol variation executed during the RUSH game is executed.
ïŒČïŒ”ïŒłïŒšäžèšćźćŠçïŒïŒłïŒïŒïŒïŒïŒăćźèĄăăăăšăăčăŒăăŒïŒČïŒ”ïŒłïŒšäžăă©ă°ïŒïŒïŒïœïœăăȘăłă«èšćźăăăŠăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăăȘăłă«èšćźăăăŠăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăæŹĄă«ăä»ćăźć€ćăć°ćœăăïŒąćœéžăăŠăăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăć°ćœăăïŒąćœéžăăŠăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăć€ććæąæă«ćźèĄäžăźçŹŹïŒçčć„ćłæć€ćăćŒ·ć¶ćæąăăăăăăăčăŒăăŒïŒČïŒ”ïŒłïŒšç”äșăźăăłăăç€șăç”äșç€șćæŒćșăźæŒćșæ æ§ăèšćźăïŒïŒłïŒïŒïŒïŒïŒăăăźä»ăć€ćăăżăŒăłăłăăłăăç€șăć€ćçšźć„ă«ćŻŸćżăăïŒČïŒ”ïŒłïŒšçšăźæŒćșæ æ§ăæ±șćźăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăă When the RUSH middle setting process (S8410) is executed, it is determined whether the super RUSH middle flag 223fi is set to ON (S8601), and if it is determined that it is set to ON (S8601: Yes), the next step. In addition, it is determined whether or not the current fluctuation is a small hit B winning (S8602). If it is determined that the small hit B has been won (S8602: Yes), the first special symbol fluctuation that is being executed is forcibly stopped when the fluctuation is stopped. It is set (S8603), and the effect mode for RUSH corresponding to the variation type indicated by the variation pattern command is determined (S8604), and this process is terminated.
äžæčăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăä»ćăźć€ćăć°ćœăăïŒąćœéžăăŠăăȘăć ŽćïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăæăăŻăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăčăŒăăŒïŒČïŒ”ïŒłïŒšäžăă©ă°ïŒïŒïŒïœïœăăȘăłă«èšćźăăăŠăăȘăăšć€ć„ăăć ŽćïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăŻăăăźăŸăŸïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăăăźćŸæŹćŠçăç”äșăăă On the other hand, in the processing of S8602, when the current fluctuation does not win the small hit B (S8602: No), or when it is determined in the processing of S8601 that the super RUSH middle flag 223fi is not set to ON (S8601: No) proceeds to the process of S8604 as it is, and then ends this process.
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<About another example using the game board configuration of the 7th embodiment>
In the seventh embodiment described above, as shown in FIG. 157, a flow path through which the ball passing through the through gate 67 can flow down is formed in the right side region of the game board 13, and the right electric accessory 164 is placed in the flow path. It is configured to be arranged, and while the right electric accessory 164 is closed (a state in which it is difficult for the ball to win a prize in the right electric accessory 164), the ball is placed on the opening / closing lid 164r1 of the right electric accessory 164. A flow path (see FIG. 158) was formed so that the ball could flow down, and a right second entry port 645 was arranged at a position where a ball flowing down on the opening / closing lid 164r1 could enter. Then, according to the opening pattern of the right electric accessory 164 (opening operation pattern of the game per normal figure), a flow path through which a ball flowing down the right region, and by extension, a ball passing through the through gate 67 can flow down (hereinafter, specified). The rate at which the ball flowing down the flow path wins the right electric accessory 164 (the right first ball entrance 164r provided in the right electric accessory 164 (referred to as a lottery opportunity for the first special symbol lottery). The rate of entering the ball into the starting port) and the rate of entering the ball into the right second entry port 645 (the rate of entering the ball into the starting port that triggers the lottery of the second special symbol lottery) can be changed. It was configured to be able to.
ć ·äœçă«ăŻăéæç¶æ ăšăăŠçąșć€ç¶æ ăèšćźăăăŠăăć ŽćăŻăçčćźæ”è·Żăæ”äžăăçăźæźă©ăćłé»ććœčç©ïŒïŒïŒăžăšć „èłăăăăă«ăæźéćłæć€ćăźć€ćæéăšăćłé»ććœčç©ïŒïŒïŒăźéæŸăăżăŒăłăšăăèŠćźăăæœçąșç¶æ ăèšćźăăăŠăăć ŽćăŻăçąșć€ç¶æ ăèšćźăăăŠăăć Žćăăăăçčćźæ”è·Żăæ”äžăăçăćłé»ććœčç©ïŒïŒïŒăžăšć „èłăăćČćăäœăăăăăă«æźéćłæć€ćăźć€ćæéăšăćłé»ćâćœčç©ïŒïŒïŒăźéæŸăăżăŒăłăšăăèŠćźăăŠăăăć ăăŠăéćžžç¶æ ăèšćźăăăŠăăć ŽćăŻăæœçąșç¶æ ăèšćźăăăŠăăć Žćăăăăăă«ăćłé»ććœčç©ïŒïŒïŒăžăšć „èłăăćČćăäœăăăăăă«æźéćłæć€ćăźć€ćæéăèŠćźăăŠăăăăȘăăæœçąșç¶æ ăšéćžžç¶æ ăšă§ăŻăć ±ă«æźéćłæăźäœçąșçç¶æ ăèšćźăăăŠăăăæźćłćœăăéæă«ćźèĄăăăéæŸćäœăăżăŒăłïŒćłé»ććœčç©ïŒïŒïŒăźăźéæŸăăżăŒăłïŒăŻćäžă§ăăăăæźéćłæăźć€ćæéăćŻć€ăăăăăšă«ăăăæźćłćœăăéæăćźèĄăăăééăç°ăȘăăăç”æăšăăŠçčćźæ”è·Żăæ”äžăăçăćłé»ććœčç©ïŒïŒïŒăžăšć „èłăăćČćăç°ăȘăăăăăă«æ§æăăŠăăă Specifically, when the probabilistic state is set as the game state, the fluctuation time of the normal symbol fluctuation and the right electric motor so that most of the balls flowing down the specific flow path win the right electric accessory 164. When the open pattern of the accessory 164 is specified and the latent probability state is set, the ball flowing down the specific flow path wins the right electric accessory 164 than when the probability variation state is set. The fluctuation time of the normal symbol fluctuation and the opening pattern of the right electric-accessory 164 are specified so as to reduce the ratio of the movement. In addition, when the normal state is set, the fluctuation time of the normal symbol fluctuation is specified so that the rate of winning the right electric accessory 164 is lower than when the latent state is set. ing. In addition, the low probability state of the normal symbol is set in both the latent state and the normal state, and the opening operation pattern (opening pattern of the right electric accessory 164) executed in the game per normal symbol is the same. However, by changing the fluctuation time of the normal symbol, the interval at which the game is executed per normal symbol is different, and as a result, the rate at which the ball flowing down the specific flow path wins the right electric accessory 164 is different. It was composed of.
äžèż°ăă珏ïŒćźæœćœąæ ăźæ§æă«ăăă°ăèšćźăăăŠăăéæç¶æ ă«ćżăăŠăçăć „çăæăć§ććŁïŒćłçŹŹïŒć „çćŁïŒïŒïŒïœăćłçŹŹïŒć „çćŁïŒïŒïŒïŒăç°ăȘăăăăăšă«ăăăćłæăĄéæăćźèĄăăăăšă«ăăäž»ăšăăŠçčć„ćłææœéžăćźèĄăăăçčć„ćłæăźçšźć„ăćźčæă«ç°ăȘăăăăăšăă§ăăăăăéæè ă«ćŻŸăăŠç°ăȘăéæç¶æ ăèšćźăăăć Žćă«ăç°ăȘăéææ§ăźéæăèĄăăăăăšăă§ăăéæăźèè¶Łăćäžăăăăăšăă§ăăăăźă§ăăŁăă According to the configuration of the seventh embodiment described above, the starting ports (right first ball entry port 164r, right second ball entry port 645) where the ball can easily enter are made different according to the set gaming state. As a result, by executing the right-handed game, it is possible to easily make different types of special symbols for which the special symbol lottery is mainly executed. Therefore, when different gaming states are set for the player, different games are played. It was possible to play sexual games and improve the interest of the games.
ăăăăȘăăäžèż°ăă珏ïŒćźæœćœąæ ă§ăŻăèšćźăăăŠăăéæç¶æ ïŒäŸăă°ăçąșć€ç¶æ ïŒă«ćŻŸăăŠăäž»ăšăăŠçčć„ćłææœéžăćźèĄăăăçčć„ćłæçšźć„ăèŠćźăăăŠăăăć ·äœçă«ăŻăçąșć€ç¶æ äžăŻçŹŹïŒçčć„ćłææœéžăăæœçąșç¶æ äžăŻçŹŹïŒçčć„ćłææœéžăćźèĄăăæăăȘăăăă«æ§æăăŠăăăăăŁăŠăèšćźăăăŠăăéæç¶æ ăćŻć€èšćźăăăȘăéăăäž»ăšăăŠćźèĄăăăçčć„ćłææœéžă«ćŻŸćżăăçčć„ćłæçšźć„ăç°ăȘăăăăăšăă§ăăăćäžăźéæç¶æ ă§é·æééæăèĄăŁăŠăăéæè ăæ©æă«éæă«éŁœăăŠăăŸăăšăăćéĄăăăŁăă However, in the seventh embodiment described above, a special symbol type in which a special symbol lottery is mainly executed is defined for a set gaming state (for example, a probabilistic state), and specifically, in the probabilistic state. Was configured so that the first special symbol lottery could be easily executed and the second special symbol lottery could be easily executed during the latent state. Therefore, unless the set game state is variably set, the special symbol type corresponding to the special symbol lottery that is mainly executed cannot be different, and the player who is playing the game for a long time in the same game state There was a problem of getting tired of playing games early.
äžèż°ăăćéĄăè§Łæ±șăăăăă«ăŻă珏ïŒćźæœćœąæ ăźæ§æă«ä»ŁăăŠä»„äžăźćæ§æăæăăŻćæ§æăç”ăżćăăăŠçšăăăšèŻăă In order to solve the above-mentioned problem, it is preferable to use each of the following configurations or a combination of each configuration instead of the configuration of the seventh embodiment.
ïŒæ§æäŸïŒïŒæźćłć€ćăăżăŒăłéžæăăŒăă«ăźæ§æïŒ
äžèż°ăă珏ïŒćźæœćœąæ
ă§ăŻăćłïŒïŒïŒïŒïœïŒă«ç€șăăéăăèšćźăăăŠăăéæç¶æ
ăšă珏ïŒć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć€ă«ćŻŸćżăăăŠć€ćăăżăŒăłăèŠćźăăăŠăăăć€ćăăżăŒăłăéžæăăćŠçăćźèĄăăăć Žćă«ăććŸăăŠăă珏ïŒć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć€ă«ćŻŸćżăăć€ćăăżăŒăłăéžæăăăăă«æ§æăăŠăăăă€ăŸăăäžèż°ăă珏ïŒćźæœćœąæ
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ăèšćźăăăŠăăć Žćă«ăŻăćœè©Čéæç¶æ
äžă«ćźèĄăăăçčć„ćłæć€ćăźćæ°ă«éąăăăăćäžć
ćźčăźć€ćăăżăŒăłăèŠćźăăăŠăăăăŒăżăăŒăă«ăăććŸăă珏ïŒć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć€ă«ćșă„ăăŠć€ćăăżăŒăłăéžæăăăăă«æ§æăăŠăăăăăă«ćŻŸăăŠăæŹæ§æäŸïŒă§ăŻăçčćźăźéæç¶æ
ïŒçąșć€ç¶æ
ïŒăèšćźăăăŠăăç¶æ
ă§ćźèĄăăăçčć„ćłæć€ććæ°ïŒçąșć€ć€§ćœăăéæç”äșćŸă«ćźèĄăăăçčć„ćłææœéžćæ°ïŒă«ćżăăŠăéžæăăăć€ćæéăźéžæćČćăăéžæăăăć€ćæéăźé·ăăç°ăȘăăăăăšăă§ăăăăæźćłć€ćăăżăŒăłéžæăăŒăă«ăæ§æăăăŠăăă
<Structure example 1: Configuration of the normal map fluctuation pattern selection table>
In the seventh embodiment described above, as shown in FIG. 172 (b), the fluctuation pattern is defined corresponding to the set gaming state and the value of the second fluctuation type counter CS3, and the fluctuation pattern is selected. When the processing to be performed is executed, the fluctuation pattern corresponding to the value of the acquired second fluctuation type counter CS3 is selected. That is, in the seventh embodiment described above, when the same gaming state is set, the variation pattern having the same content is defined regardless of the number of special symbol variations executed during the gaming state. The fluctuation pattern was selected based on the value of the second fluctuation type counter CS3 acquired from the data table. On the other hand, in the present configuration example 1, according to the number of special symbol fluctuations (the number of special symbol lottery executed after the end of the probabilistic jackpot game), which is executed in a state where a specific game state (probability change state) is set. , The normal figure fluctuation pattern selection table is configured so that the selection ratio of the selected fluctuation time and the length of the selected fluctuation time can be different.
ă€ăŸăăäžèż°ăă珏ïŒćźæœćœąæ ăźæźćłć€ćăăżăŒăłéžæăăŒăă«ïŒïŒïŒïœïœïŒćłïŒïŒïŒïŒïœïŒćç §ïŒăźæ§æă«ćŻŸăăŠăéæç¶æ ăèšćźăăăŠăăăźçčć„ćłæć€ććæ°ă«ćŻŸćżăăăŠç°ăȘăć€ćăăżăŒăłăèŠćźăăăŠăăçčă§çžéăăŠăăăć ·äœçă«ăŻăçąșć€ç¶æ ăèšćźăăăŠăăăźçčć„ćłæć€ććæ°ăïŒăïŒćăźçŻćČă§ăŻăć€ćæéăïŒç§ăźć€ćăăżăŒăłăèŠćźăăăŠăăăïŒăïŒïŒćăźçŻćČă§ăŻăäžèż°ăă珏ïŒćźæœćœąæ ăźæźćłć€ćăăżăŒăłéžæăăŒăă«ïŒïŒïŒïœïœăšćæ§ă«ć€ćæéăïŒïŒïŒç§ăźć€ćăăżăŒăłăèŠćźăăăŠăăă That is, with respect to the configuration of the normal figure fluctuation pattern selection table 202fg (see FIG. 172 (b)) of the seventh embodiment described above, different fluctuation patterns are generated according to the number of special symbol fluctuations after the game state is set. It differs in that it is specified. Specifically, in the range where the number of special symbol fluctuations after the probabilistic change state is set is 1 to 2, a fluctuation pattern in which the fluctuation time is 2 seconds is defined, and in the range of 3 to 50 times, it is described above. Similar to the normal map fluctuation pattern selection table 202fg of the seventh embodiment, a fluctuation pattern with a fluctuation time of 0.8 seconds is defined.
ăăźăăă«æ§æăăăăšă§ăçąșć€ç¶æ ăèšćźăăăŠăăçčć„ćłæć€ćăïŒććźèĄăăăăŸă§ăźéăæźéćłæć€ćăšăăŠć€ćæéăïŒç§ăźć€ćăăżăŒăłăéžæăăăăăšă«ăȘăăăăŁăŠăçąșć€ç¶æ ăèšćźăăăŠăăăźæćźæéïŒçčć„ćłæć€ćăïŒććźèĄăăăăŸă§ăźæéïŒăŻăćœè©Čæćźæéć€ïŒçčć„ćłæć€ćăïŒććźèĄăăă仄éăźæéïŒăăăăćłçŹŹïŒć „çćŁïŒïŒïŒăžăšçăć „çăăæăăăăăšăă§ăăăăăă«ăăăçąșć€ç¶æ äžăźäžéšæéăźăżçŹŹïŒçčć„ćłææœéžăćźèĄăăæăăăăăšăă§ăăăăăŁăŠăçąșć€ç¶æ äžăźäžéšæéăźăżçŹŹïŒçčć„ćłææœéžă«ăŠçčćźăźć°ćœăăïŒć°ćœăăïŒŁïŒă«ćœéžăăäșăćźăăăăæćźæéïŒçąșć€ćæ°ïŒïŒćïŒăźç”éăćŸ ăăăăŠçąșć€ç¶æ ăăăăăźçąșć€ç¶æ ăăăéæè ă«æć©ăšăȘăæœçąșç¶æ ăžăšç§»èĄăăæăăăăăšăćŻèœăšăȘăă With this configuration, a fluctuation pattern with a fluctuation time of 2 seconds is selected as the normal symbol fluctuation from the time when the probability variation state is set until the special symbol variation is executed twice. Therefore, the predetermined period after the probabilistic state is set (the period until the special symbol change is executed twice) is to the right of the outside of the predetermined period (the period after the special symbol change is executed twice). It is possible to make it easier for the ball to enter the second entry port 645. As a result, it is possible to facilitate the execution of the second special symbol lottery only for a part of the period during the probability change state. Therefore, a specific small hit (small hit C) is won in the second special symbol lottery only for a part of the period during the probability change state, and the probability change without waiting for the elapse of a predetermined predetermined period (probability change number of times 50 times). It is possible to facilitate the transition from the state to the latent state which is more advantageous to the player than the probable state.
ăȘăăäžèż°ăăæ§æäŸïŒă§ăŻăçąșć€ç¶æ ăèšćźăăăŠăăăźæćźæéăăăăźæćźæé仄ć€ăźæéăăăéæè ă«æć©ăšăăăăă«éžæăăćŸăæźéćłæăźć€ćăăżăŒăłăèŠćźăăŠăăăăăăă«éăăăšçĄăăäŸăă°ăçąșć€ç¶æ ăèšćźăăăŠăăçčćźæéç”éăăć Žćă«ăéæè ă«æć©ăšăȘăæźéćłæăźć€ćăăżăŒăłăéžæăăæăăȘăăăă«æ§æăăŠăèŻăăăăźăăă«æ§æăăăăšă§ăçąșć€ç¶æ ăç”äșăăăăăšçĄăçčćźæéăç”éăăăć Žćă«ăçčćźæéć ăăăéæè ă«æć©ăȘéæăćźèĄăăăăăšăă§ăăăăăŁăŠăéæç¶æ ăćŻć€ăăăăăšçĄăé·æéăźéæăćźèĄăăŠăăéæè ă«ćŻŸăăŠææŹČçă«éæăèĄăăăăăšăă§ăăă In the configuration example 1 described above, a variation pattern of a normal symbol that can be selected so that a predetermined period after the probability variation state is set is more advantageous to the player than a period other than the predetermined period is defined. However, the present invention is not limited to this, and for example, when a specific period elapses after the probability variation state is set, a variation pattern of a normal symbol that is advantageous to the player may be easily selected. With this configuration, when a specific period elapses without ending the probabilistic state, it is possible to make the player perform a game that is more advantageous than within the specific period. Therefore, it is possible to enthusiastically play a game for a player who is playing a game for a long time without changing the game state.
ăŸăăäžèż°ăăæ§æäŸïŒă§ăŻăçąșć€ç¶æ ăèšćźăăăŠăăăźçčć„ćłæć€ććæ°ă«ćżăăŠç°ăȘăć€ćæéïŒć€ćăăżăŒăłïŒăéžæăăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăäŸăă°ăçčć„ćłæć€ććæ°ă«éąăăăăć€ćæéăïŒç§ăźć€ćăăżăŒăłăšăć€ćæéăïŒïŒïŒç§ăźć€ćăăżăŒăłăšăéžæćŻèœă«æ§æăăćć€ćăăżăŒăłăéžæăăăçąșçăăçčć„ćłæć€ććæ°ă«ćżăăŠç°ăȘăăăăăă«æ§æăăć ·äœçă«ăŻăçąșć€ç¶æ ăèšćźăăăŠăăăźçčć„ćłæć€ććæ°ăæćźæĄä»¶ăæșăăăŠăăć ŽćïŒäŸăă°ăçąșć€ç¶æ ăèšćźăăăŠăăćźèĄăăăçčć„ćłæć€ććæ°ăïŒć仄ć ăźć Žćă§ăæăăŻăçąșć€ç¶æ ăèšćźăăăŠăăăźçčć„ćłæć€ććæ°ăć¶æ°ăźć ŽćïŒăźă»ăăăæćźæĄä»¶ăæșăăăŠăăȘăć Žćăăăéæè ă«æć©ăšăȘăć€ćăăżăŒăłïŒïŒç§ăźć€ćăăżăŒăłïŒăéžæăăæăăȘăăăă«æ§æăăŠăèŻăăăăźăăă«æ§æăăăăšă§ăćć€ćăăżăŒăłăźéžæćČćăçčć„ćłæăźć€ććæ°ă«ćżăăŠćŻć€èšćźăăă ăă§éæè ă«æć©ăȘéæăćźèĄăăăæéăćźčæă«èšćźăăăăšăă§ăăă Further, in the above-described configuration example 1, different fluctuation times (fluctuation patterns) are selected according to the number of special symbol fluctuations after the probability variation state is set, but the present invention is not limited to this, for example. Regardless of the number of special symbol fluctuations, a fluctuation pattern with a fluctuation time of 2 seconds and a fluctuation pattern with a fluctuation time of 0.8 seconds can be selected, and the probability that each fluctuation pattern is selected is determined by the number of special symbol fluctuations. Specifically, when the number of times the special symbol changes after the probability variation state is set satisfies a predetermined condition (for example, the special symbol executed after the probability variation state is set). A fluctuation pattern (when the number of fluctuations is 2 or less, or when the number of special symbol fluctuations after the probability variation state is set is even) is more advantageous to the player than when the predetermined conditions are not satisfied (the variation pattern (when the number of fluctuations is 2 or less) is more advantageous to the player. It may be configured so that a 2-second fluctuation pattern) can be easily selected. With this configuration, it is possible to easily set the period during which the game advantageous to the player is executed only by variably setting the selection ratio of each fluctuation pattern according to the number of fluctuations of the special symbol.
äžèż°ăăæ§æäŸïŒă§ăŻăçąșć€ç¶æ ăèšćźăăăć Žćă«ćç §ăăæźćłć€ćăăżăŒăłéžæăăŒăă«ăïŒçšźéĄăšăăŠăăăăăăă«éăăăšçĄăăçąșć€ç¶æ ăèšćźăăăć„æ©ăšăȘă性ćœăăçšźć„ă«ćżăăŠăç°ăȘăăăŒăżăăŒăă«ăćç §ăăŠæźéćłæăźć€ćăăżăŒăłăéžæăăăăă«æ§æăăŠăèŻăăăăźć Žćă性ćœăăéæăźç”äșćŸă«ćäžăźçąșć€ç¶æ ăèšćźăăă性ćœăăçšźć„ă§ăăŁăŠăăćœéžăă性ćœăăçšźć„ă«ćżăăŠăç°ăȘăăăŒăżăăŒăă«ïŒæźćłć€ćăăżăŒăłăăŒăă«ïŒăćç §ăăŠæźéćłæć€ćăźć€ćăăżăŒăłïŒć€ćæéïŒăéžæăăăăăšăă§ăăăăăźć Žćă性ćœăăçšźć„ă«ćżăăŠăæć©æéïŒä»ăźæéăăăéæè ă«æć©ăȘéæïŒäŸăă°ă珏ïŒçčć„ćłææœéžïŒăćźèĄăăæăæéïŒăźé·ăăăæć©æéăèšćźăăăăżă€ăăłă°ăç°ăȘăăăăăă«æ§æăăăšèŻăăăŸăăçčćźăźæć©ć€§ćœăăçšźć„ăèšćźăăăć ŽćăŻăçąșć€ç¶æ ăźć šæéăæć©æéăšăȘăăăă«ăăçčćźăźäžć©ć€§ćœăăçšźć„ăèšćźăăăć ŽćăŻăçąșć€ç¶æ ăźć šæéă«ćŻŸăăŠæć©æéăèšćźăăăȘăăăă«æ§æăăŠăèŻăă In the above-mentioned configuration example 1, one type is used as the general figure fluctuation pattern selection table to be referred to when the probabilistic state is set, but the present invention is not limited to this, and it depends on the jackpot type that triggers the probable change state to be set. , You may configure to select the fluctuation pattern of the normal symbol by referring to different data tables. In this case, even if the jackpot type is set to the same probability variation state after the jackpot game ends, the winning jackpot Depending on the type, it is possible to select a fluctuation pattern (variation time) of normal symbol fluctuation by referring to a different data table (normal figure fluctuation pattern table). In this case, depending on the jackpot type, the length of the advantageous period (the period during which a game advantageous to the player (for example, the second special symbol lottery) is more likely to be executed than other periods) and the timing at which the advantageous period is set are determined. It is good to configure it so that it is different. In addition, when a specific advantageous jackpot type is set, the entire period of the probable change state is set as the advantageous period, and when a specific disadvantageous jackpot type is set, the advantageous period is set for the entire period of the probable change state. It may be configured so that it is not set.
ăȘăăäžèż°ăăăăă«çčćźăźéæç¶æ ïŒçąșć€ç¶æ ïŒăèšćźăăăŠăăæéăźăăĄăäžéšăźæéă«ăăăŠăä»ăźæéăăăéæè ă«æć©ăȘéæăćźèĄćŻèœă«æ§æăăć Žćă«ăŻăéæè ă«ćŻŸăăŠăçŸćšăźéæç¶æ ă«ć ăăçŸćšăæć©æéïŒä»ăźæéăăăéæè ă«æć©ăȘéæïŒäŸăă°ă珏ïŒçčć„ćłææœéžïŒăćźèĄăăæăæéïŒă§ăăăăéæè ă«ç€șćïŒć ±ç„ïŒăăăăăźæéç€șćæŒćșăćźèĄăăăăă«æ§æăăăšèŻăăäŸăă°ăäžèż°ăă珏ïŒćźæœćœąæ ă«ăăăŠçąșć€ç¶æ äžă«ćźèĄăăăć±±ç»ăæŒćșïŒćłïŒïŒïŒïŒïœïŒćç §ïŒäžă«ăăŠă”ăźăæšĄăăăăŁă©ăŻăżïŒïŒïŒăăăŻăŒăąăăăăăèĄšç€șæ æ§ă«ć€æŽăăăäž»èĄšç€șé ćïœă«ăăăŻăă«ăŸăŒăłçȘć „ăăźæćăèĄšç€șăăé äžă«ć°éăăăŸă§ăźæéăççžźăćŸăæŒćșăćźèĄăăăăă«æ§æăăăšèŻăă In addition, in the period in which a specific game state (probability change state) is set as described above, in a part of the period, when the game is configured to be more advantageous to the player than the other period, the game can be executed. For the player, in addition to the current game state, the player is asked whether the current period is an advantageous period (a period in which a game that is more advantageous to the player than other periods (for example, a second special symbol lottery) is likely to be executed). It is preferable to configure the period suggestion effect for suggesting (notifying) the rabbit, for example, during the mountain climbing effect (see FIG. 161 (a)) executed during the probabilistic state in the seventh embodiment described above. The character 811 that imitates the above is changed to a more powerful display mode, the characters "Powerful zone entry" are displayed in the main display area Dm, and the effect that the period until reaching the summit can be shortened is executed. Then it is good.
ăăźăăă«æ§æăăăăšă§ăéæè ă«ćŻŸăăŠăçŸćšăæć©æéă§ăăăăšăćăăæăć ±ç„ăăăăšăă§ăăăăăŁăŠăäŸăă°ăçąșć€ç¶æ äžă«ćç §ăăăæźćłć€ćăăżăŒăłăăŒăă«ăšăăŠæć©æéăç°ăȘăè€æ°ăźæźćłć€ćăăżăŒăłăăŒăă«ăè€æ°çšæăăŠăăăçąșć€ć€§ćœăăćœéžæă«èšćźăăă性ćœăăçšźć„ă«ćșă„ăăŠăäžăźæźćłć€ćăăżăŒăłăăŒăă«ăéžæćŻèœă«æ§æăăć Žćă§ăăŁăŠăăéæè ă«ćŻŸăăŠæć©æéăćăăæăć ±ç„ăăăăšăă§ăăăăȘăăäžèż°ăăæéç€șćæŒćșăŻăæć©æéäžăźă»ăăæć©æéć€ăăăćźèĄăăæăăȘăăăă«æ§æăăăŠăăć šăŠăźæŒćșăćŻŸè±Ąăšăăăăźă§ăăăéæè ă«ćŻŸăăŠçŸćšăæć©æéă§ăăăăšăçŽæ„çă«èȘŹæăăæŒćș仄ć€ăźæŒćșă§ăăŁăŠăăăăźæŒćșăćźèĄăăăæçčă§ăçŸćšăæć©æéăźćŻèœæ§ăźă»ăăăæć©æéć€ă§ăăćŻèœæ§ăăăé«ăăȘăăăæéç€șćæŒćșă«ć«ăŸăăăăăŁăŠăæéç€șćæŒćșăŻăăăźćźèĄé »ćșŠăæć©æéăăăäœăăȘăă°èŻăăæć©æéć€ăźæéïŒäžć©æéïŒă«ăŠćźèĄăăăŠăèŻăă With this configuration, it is possible to inform the player that the current period is advantageous in an easy-to-understand manner. Therefore, for example, a plurality of normal map fluctuation pattern tables having different advantageous periods are prepared as the normal map fluctuation pattern tables referred to during the probability change state, and one of them is based on the jackpot type set at the time of winning the probability change jackpot. Even when the normal map fluctuation pattern table is configured to be selectable, the advantageous period can be notified to the player in an easy-to-understand manner. It should be noted that the above-mentioned period suggestion effect is intended for all effects configured so that it is easier to be executed during the advantageous period than outside the advantageous period, and the present is the advantageous period for the player. Even if it is a production other than a production that directly explains something, when the production is executed, the possibility that the current advantageous period is higher than the possibility that it is outside the advantageous period suggests the period. Included in the production. Therefore, the period suggestion effect may be executed in a period outside the advantageous period (unfavorable period) as long as the execution frequency is lower than the advantageous period.
ăŸăăäžèż°ăăæéç€șćæŒćșăćłăĄăçŸćšăæć©æéă§ăăćŻèœæ§ăé«ăăăšăéæè ă«ç€șćăăăăăźæŒćșă«ć ăăä»ćăźçąșć€ç¶æ ă«ăŠćç §ăăăæźćłć€ćăăżăŒăłăăŒăă«ăăçąșć€ç¶æ äžă«ćç §ćŻèœăȘè€æ°ăźæźćłć€ćăăżăŒăłăăŒăă«ăźăăĄăæć©æéăèšćźăăæăæźćłć€ćăăżăŒăłăăŒăă«ă§ăăăăšăç€șćăăç¶æ ç€șćæŒćșăćźèĄăăăăă«æ§æăăŠăèŻăă Further, in addition to the above-mentioned period suggestion effect, that is, an effect for suggesting to the player that the present is likely to be an advantageous period, the normal map fluctuation pattern table referred to in this probabilistic state is probable change. Of the plurality of normal map fluctuation pattern tables that can be referred to during the state, a state suggestion effect suggesting that the normal map fluctuation pattern table is likely to set an advantageous period may be executed.
ăăă«ăçąșć€ç¶æ ăèšćźăăăŠăăć Žćă«ăăăŠăćłçŹŹïŒć „çćŁïŒïŒïŒăžăšçăć „çăăć Žćă«ăçăćłçŹŹïŒć „çćŁïŒïŒïŒăžăšć „çăăăăšăć ±ç„ăăăăăźć ±ç„æŒćșăźæŒćșæ æ§ăăçŸćšăæć©æéă§ăăăćŠăăźć€ć„ç”æă«ćșă„ăăŠç°ăȘăăăăăă«æ§æăăŠăèŻăăäŸăă°ăæć©æéäžă«ćłçŹŹïŒć „çćŁïŒïŒïŒăžăšçăć „çăăć Žćă«ăŻăć „çé »ćșŠăé«ăç¶æ ïŒæć©æéäžïŒă«ăăăçăźć „çă§ăăăăăéæè ăéć°ă«ç„çŠăăæŒćșæ æ§ăèšćźăăăăšçĄăć ±ç„æŒćșăćźèĄăăć „çé »ćșŠăäœăç¶æ ïŒäžć©æéäžïŒă§çăćłçŹŹïŒć „çćŁïŒïŒïŒăžăšć „çăăć Žćă«ăŻăæć©æéäžă«çăćłçŹŹïŒć „çćŁïŒïŒïŒăžăšć „çăăć Žćă«èšćźăăćŸăć ±ç„æŒćșăźæŒćșæ æ§ăăăăéæè ăç„çŠăăæŒćșæ æ§ăèšćźăăăăăă«æ§æăăăšèŻăăăăźăăă«çčćźăźć „çćŁă«ćŻŸăăć „çăźăăæăăç°ăȘăăăè€æ°ăźæéăèšćźćŻèœă«æ§æăăć Žćă«ăèšćźăăăŠăăæéă«ćżăăŠć ±ç„æŒćșăźæŒćșæ æ§ăćŻć€ăăăăăšă«ăăăć „çăéŁăæéäžă«çăçčćźăźć „çćŁă«ć „çăăăăăšăă§ăăć Žćă«çčć„ăȘæŒćșæ æ§ăźć ±ç„æŒćșăćźèĄăăăăšăă§ăăă Further, when the probability variation state is set, when the ball enters the right second entry port 645, a notification for notifying that the ball has entered the right second entry port 645 is notified. The production mode of the effect may be configured to be different based on the determination result of whether or not the present is the advantageous period. For example, the ball enters the right second entrance 645 during the advantageous period. If this is the case, the ball is entered in a state where the frequency of entering the ball is high (during the advantageous period). Notification effect that can be set when the ball enters the right second entrance 645 in the state (during the disadvantageous period) and the ball enters the right second entrance 645 during the advantageous period. It is preferable to configure so that the effect mode for blessing the player is set rather than the effect mode of. In this way, when a plurality of periods with different ease of entering a specific ball opening are configured to be set, the effect mode of the notification effect can be changed according to the set period. When the ball can be entered into a specific entry port during a period in which it is difficult to enter the ball, it is possible to execute a notification effect of a special effect mode.
äžèż°ăăæ§æäŸïŒă§ăŻăæćźæĄä»¶ïŒć€§ćœăăçšźć„ăéæç¶æ ăçčć„ćłæć€ććæ°ăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć€ïŒă«ćżăăŠæźéćłæăźć€ćæéăćŻć€ăăăăăšă«ăăăçčćźæ”è·ŻïŒăčă«ăŒăČăŒăïŒïŒăééăăçăæ”äžăăæ”è·ŻïŒăæ”äžăăçăćłçŹŹïŒć „çćŁïŒïŒïŒăžăšć°éăăćČćăćŻć€ăăăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăäŸăă°ăæźéćłææœéžă§ćœăăćœéžăăć Žćă«ăăăźćœăăćœéžăăæźéćłæć€ćăćæąèĄšç€șăăăŠăăæźćłćœăăéæăćźèĄăăăăŸă§ăźæéïŒæźćłçąșćźæéïŒăźé·ăăăćœéžăăæźćłćœăăçšźć„ăæăăŻăéžæăăăæźćłć€ćăăżăŒăłăźçšźć„ă«ćżăăŠç°ăȘăăăŠăèŻăăćłăĄăæźéćłæć€ćăéć§ăăăŠăăæźćłćœăăéæăćźèĄăăăăŸă§ăźæéăăæćźæĄä»¶ïŒć€§ćœăăçšźć„ăéæç¶æ ăçčć„ćłæć€ććæ°ăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć€ăæźćłæœéžç”æçïŒă«ćżăăŠćŻć€ăăăăăšăă§ăăăăă«æ§æăăŠăèŻăă In the above-described configuration example 1, the specific flow path (through gate 67 is set. It is configured to change the rate at which the ball that has flowed down (the flow path through which the ball has passed) reaches the right second entrance 645, but it is not limited to this, and for example, it is won by a normal symbol lottery. If you win, select the winning normal symbol type or select the length of the period (normal symbol confirmation period) from when the winning normal symbol fluctuation is stopped and displayed until the game per normal symbol is executed. It may be different depending on the type of the general map fluctuation pattern. That is, the period from the start of the normal symbol fluctuation to the execution of the game per normal symbol is set as a predetermined condition (big hit type, game state, number of special symbol fluctuations, value of fluctuation type counter CS3, result of lottery for regular symbols, etc.). It may be configured so that it can be changed according to the above.
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<Structure example 2: Opening operation configuration of the right electric accessory>
In the seventh embodiment described above, an example is shown in which the opening operation pattern of the right electric accessory 164 in the game per normal figure executed during the probabilistic state is one type, but the present invention is not limited to this, and for example, the probabilistic state. A plurality of types of opening operation patterns of the right electric accessory 164 in the game per normal figure executed during the game can be set, and the right electric accessory 164 in the game per normal figure can be set according to the set opening operation pattern. It may be configured so that the length of the period in which the ball is in the closed state (the ball flows down the opening / closing lid 164r1 to the right second entry port 645) is different. With this configuration, the ball that has flowed down the specific flow path (the flow path through which the ball that has passed through the through gate 67 flows down) is the second on the right, depending on the hit type of the game that is executed during the probability change state. The rate of reaching the entrance 645 can be changed.
ăăă«ăäŸăă°ăæźćłćœăăéæăźéæŸćäœăăżăŒăłăšăăŠă珏ïŒéæŸç¶æ ïŒçăćłé»ććœčç©ïŒïŒïŒăžăšć „èłăæăç¶æ ïŒăïŒç§éă珏ïŒééç¶æ ïŒçăćłé»ććœčç©ïŒïŒïŒăžăšć „èłăéŁăç¶æ ïŒăïŒç§éă珏ïŒéæŸç¶æ ăïŒïŒïŒç§éèšćźăăăéæŸćäœăăżăŒăłăèšćźăăæźćłćœăăéæäžă«çăćłé»ććœčç©ïŒïŒïŒăžăšïŒćć „èłăăć Žćă«æźćłćœăăéæăç”äșăăăăă«æ§æăăŠăèŻăă Further, for example, as an opening operation pattern of the game per normal figure, the first open state (a state in which the ball is easily won to the right electric accessory 164) is in the first closed state (the ball is moved to the right electric accessory 164) for 2 seconds. When an open operation pattern is set in which the second open state is set for 5 seconds and the second open state is set for 0.5 seconds, and one ball wins the right electric accessory 164 during the game per game. It may be configured so that the game per normal figure ends.
ăăźăăă«æ§æăăăăšă§ăäŸăă°ă珏ïŒéæŸç¶æ äžă«çăćłé»ććœčç©ïŒïŒïŒă«ć „èłăăăŠăăŸăăšăăăźæçčă§æźćłćœăăéæăç”äșăăŠăăŸăăă珏ïŒéæŸç¶æ äžă«çăćłé»ććœčç©ïŒïŒïŒăžăšć „èłăăăȘăăăă«éæăćźèĄăăăăšă§ăæźćłćœăăéæäžă«çăćłçŹŹïŒć „çćŁïŒïŒïŒăžăšć°éăăæăăăăăšăă§ăăăăŸăăăăźć Žćă珏ïŒéæŸç¶æ ăźæéăç”éăăæçčă§æźćłćœăăéæăç”äșăăéæŸćäœăăżăŒăłăèšćźćŻèœă«æ§æăăăšèŻăăăăă«ăăăéæè ă«ćŻŸăăŠæźćłćœăăéæäžă«çăçșć°ăăăăïŒćłæăĄéæăćźèĄăăăïŒćŠăăéžæăăăæ„œăăżăæäŸăăăăšăă§ăăă With this configuration, for example, if the ball is made to win the right electric accessory 164 during the first open state, the game per normal figure ends at that point, but during the first open state, By executing the game so that the ball does not win the right electric accessory 164, it is possible to make it easier for the ball to reach the right second entrance 645 during the game per game. Further, in this case, it is preferable to configure the opening operation pattern in which the game per normal figure ends when the period of the first opening state elapses. As a result, it is possible to provide the player with the enjoyment of letting the player choose whether or not to shoot the ball (perform the right-handed game) during the normal game.
仄äžăèȘŹæăăă珏ïŒćźæœćœąæ ăćăłçŹŹïŒćźæœćœąæ ăźć„æ§æäŸă§ăŻăäžèż°ăă珏ïŒćźæœćœąæ ă§ăŻăćłïŒïŒïŒă«ç€șăăéăăéæç€ïŒïŒăźćłćŽé ćă«ăčă«ăŒăČăŒăïŒïŒăééăăçăæ”äžăćŸăæ”è·Żăćœąæăăăăźæ”è·Żć ă«ćłé»ććœčç©ïŒïŒïŒăé èšăăăăă«æ§æăăăăă«ăćłé»ććœčç©ïŒïŒïŒăéç¶æ ïŒçăćłé»ććœčç©ïŒïŒïŒć ă«ć „èłć°éŁăšăȘăç¶æ ïŒăźéăŻăćłé»ććœčç©ïŒïŒïŒăźééèïŒïŒïŒïœïŒäžăçăæ”äžăăăăă«æ”è·ŻïŒćłïŒïŒïŒćç §ïŒăćœąæăăééèïŒïŒïŒïœïŒäžăæ”äžăăçăć „çćŻèœăšăȘăäœçœźă«ćłçŹŹïŒć „çćŁïŒïŒïŒăé èšăăăăă«æ§æăăŠăăăăăăŠăćłé»ććœčç©ïŒïŒïŒăźéæŸăăżăŒăłïŒæźćłćœăăéæăźéæŸćäœăăżăŒăłïŒă«ćżăăŠăćłćŽé ćăæ”äžăăçăăČăăŠăŻăăčă«ăŒăČăŒăïŒïŒăééăăçăæ”äžćŻèœăȘæ”è·ŻïŒä»„äžăçčćźæ”è·Żăšç§°ăïŒăæ”äžăăçăăćłé»ććœčç©ïŒïŒïŒăžăšć „èłăăćČćïŒćłé»ććœčç©ïŒïŒïŒć ă«èšăăăăćłçŹŹïŒć „çćŁïŒïŒïŒïœïŒçŹŹïŒçčć„ćłææœéžăźæœéžć„æ©ăšăȘăć§ććŁïŒăžăšć „çăăćČćïŒăšăćłçŹŹïŒć „çćŁïŒïŒïŒăžăšć „çăăćČćïŒçŹŹïŒçčć„ćłææœéžăźæœéžć„æ©ăšăȘăć§ććŁăžăšć „çăăćČćïŒăšăăćŻć€ăăăăăšăă§ăăăăă«æ§æăăçąșć€ç¶æ äžă«ăăăŠăŻă珏ïŒçčć„ćłææœéžăăă珏ïŒçčć„ćłææœéžăźă»ăăéæè ă«æć©ăšăȘăăăă«æ§æăăŠăăăă€ăŸăăçčćźæ”è·Żăźäžæ”ćŽă«èšăăăăć§ććŁăźă»ăăäžæ”ćŽă«èšăăăăć§ććŁăăăéæè ă«äžć©ăȘæœéžăćźèĄăăăăăă«æ§æăăäžæ”ćŽă«èšăăăăć§ććŁăžăźçăźć „èłćČćăćŻć€ăăăăăšă«ăăéæè ă«æć©ăšăȘăæœéžăćźèĄăăăäžæ”ćŽăźć§ććŁăžăźçăźć „èłćČćăćŻć€ăăăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăäŸăă°ăçčćźé ćăźäžæ”ćŽă«èšăăăăć§ććŁă«çăć „çăăă»ăăăäžæ”ćŽă«èšăăăăć§ććŁă«çăć „çăăăăăéæè ă«æć©ăȘæœéžăćźèĄăăăăăă«æ§æăăŠăèŻăă In the seventh embodiment described above and another configuration example of the seventh embodiment, in the above-mentioned seventh embodiment, as shown in FIG. 157, a ball that has passed through the through gate 67 in the right region of the game board 13. The right electric accessory 164 is arranged in the flow path to form a flow path through which the right electric accessory 164 can flow down, and the right electric accessory 164 is closed (the ball wins a prize in the right electric accessory 164). During the difficult state), a flow path (see FIG. 158) is formed so that the ball flows down on the opening / closing lid 164r1 of the right electric accessory 164, and the ball flowing down on the opening / closing lid 164r1 can enter. The right second entrance 645 was arranged at such a position. Then, according to the opening pattern of the right electric accessory 164 (opening operation pattern of the game per normal figure), a flow path through which a ball flowing down the right region, and by extension, a ball passing through the through gate 67 can flow down (hereinafter, specified). The rate at which the ball flowing down the flow path wins the right electric accessory 164 (the right first ball entrance 164r provided in the right electric accessory 164 (referred to as a lottery opportunity for the first special symbol lottery). The rate of entering the ball into the starting port) and the rate of entering the ball into the right second entry port 645 (the rate of entering the ball into the starting port that triggers the lottery of the second special symbol lottery) can be changed. In the probabilistic state, the second special symbol lottery is more advantageous to the player than the first special symbol lottery. That is, the starting port provided on the upstream side of the specific flow path is configured to execute a lottery that is more disadvantageous to the player than the starting port provided on the downstream side, and the starting port provided on the upstream side is reached. By changing the winning ratio of the balls, the winning ratio of the balls to the starting port on the downstream side where the lottery that is advantageous to the player is executed is configured to be variable, but the present invention is not limited to this, for example. , It is configured so that a lottery that is more advantageous to the player is executed when the ball enters the starting port provided on the upstream side of the specific area than when the ball enters the starting port provided on the downstream side. You may.
ăŸăăäžèż°ăă珏ïŒćźæœćœąæ ă§ăŻăéæè ă«æăæć©ăšăȘăæœçąșç¶æ ăă©ăźć„æ©ă§èšćźăăăăšăăŠăăć ·äœçă«ăŻă性ćœăăéæăźç”äșćŸă«æœçąșç¶æ ăèšćźăăă性ćœăăă«ćœéžăă性ćœăăéæăźç”äșćŸă«æœçąșç¶æ ăèšćźăăăć ŽćăæăăŻăçąșć€ç¶æ äžă«æćźăźç§»èĄæĄä»¶ïŒäŸăă°ăçąșć€ćæ°ïŒïŒćïŒăæç«ăæœçąșç¶æ ăèšćźăăăć Žćă§ăăæœçąșç¶æ ăèšćźăăăæçčă«ăăăŠă珏ïŒçčć„ćłæăźäżçèšæ¶ïŒçčćłïŒäżçïŒăæćźćæ°ïŒäŸăă°ïŒćïŒçąșäżăăăŠăăç¶æ ăšăȘăæăăăăăă«ă性ćœăăéæäžăæăăŻçąșć€ç¶æ äžă«ćźèĄăăăćłæăĄéæă«ăăăŠçčćłïŒäżçăçČćŸăăăăšăă§ăăăăă«æ§æăăŠăăăć ·äœçă«ăŻăçąșć€ç¶æ äžăŻçŹŹïŒçčć„ćłæć€ćăćźèĄăăă性ćœăăéæäžăŻçŹŹïŒçčć„ćłæć€ćăćźèĄăăăȘăăăăæœçąș性ćœăăă«ćœéžăăăăšăć„æ©ă«æœçąșç¶æ ăèšćźăăăć Žćăźă»ăăăçąșć€ç¶æ ăç”ç±ăăŠæœçąșç¶æ ăèšćźăăăć ŽćăăăăçčćłïŒäżçæ°ăäžéć€ïŒïŒïŒăźç¶æ ă§æœçąșç¶æ ăćźèĄăăæăăȘăă Further, in the seventh embodiment described above, no matter what trigger is set in the latent state that is most advantageous to the player, specifically, the jackpot in which the latent state is set after the jackpot game is completed is won. However, even if the latent state is set after the jackpot game is completed, or even if a predetermined transition condition (for example, the number of probability changes is 50) is satisfied during the probability change state and the latent state is set, the latent state is set. Is executed during the jackpot game or the probability change state in order to facilitate the state in which a predetermined number (for example, 4) of the hold memory (special figure 1 hold) of the first special symbol is secured at the time when is set. It was configured so that the special figure 1 hold could be obtained in the right-handed game. Specifically, since the first special symbol change is executed during the probability change state and the first special symbol change is not executed during the jackpot game, the latent probability state is set when the latent jackpot is won. In this case, the latent probability state is more likely to be executed when the special figure 1 hold number is the upper limit value (4) than when the latent probability state is set via the probability change state.
ăŸăăæœçąșç¶æ ăèšćźăăăăšăçčćłïŒäżçăźæ°ă«ćżăăŠæć©ćșŠćăăźç°ăȘăïŒć€ćæéăźç°ăȘăïŒéæïŒçŹŹïŒçčć„ćłææœéžïŒăćźèĄăăăăă«æ§æăăçčćłïŒäżçæ°ăć°ăȘăæčăăçčćłïŒäżçæ°ăć€ăć Žćăăăéæè ă«æć©ăȘéæăćźèĄăăăăăă«æ§æăăŠăăă In addition, when the latent state is set, a game (second special symbol lottery) having a different degree of advantage (different variation time) is executed according to the number of special figure 1 hold, and special figure 1 hold. It was configured so that a smaller number of games would be more advantageous to the player than a larger number of special figures 1 held.
ă€ăŸăăçąșć€ç¶æ äžă«çąșć€ćæ°ïŒçąșć€ç¶æ äžă«ćźèĄăăăçčć„ćłæć€ććæ°ïŒăïŒïŒćă«ć°éăăć Žćă«ăŻăçąșć€ćæ°ïŒïŒćă«ć°éăăăŸă§ă«ćźèĄăăăćłæăĄéæă«ăăŁăŠăçčćłïŒäżçæ°ăé«çąșçă§äžéïŒïŒćïŒăšăȘăăăæ§æăăŠăăăăăă«ăäžèż°ăă珏ïŒćźæœćœąæ ă§ăŻăçąșć€ç¶æ äžă«çŹŹïŒçčć„ćłææœéžă§ć°ćœăăïŒŁă«ćœéžăăć Žćă«ăŻăçąșć€ćæ°ăïŒïŒćă«ć°éăăăăăćă«çąșć€ç¶æ ăæœçąșç¶æ ăžăšç§»èĄăăăăăšăă§ăăăăă«æ§æăăŠăăăăăŁăŠăäŸăă°ăçąșć€ç¶æ ăèšćźăăăçŽćŸă«ć°ćœăăïŒŁă«ćœéžăăæœçąșç¶æ ă«ç§»èĄăăć ŽćăŻăä»ăźç§»èĄæĄä»¶ăźæç«ă«ćșă„ăăŠæœçąșç¶æ ăèšćźăăăć Žćă«æŻăčăŠăæœçąșç¶æ ăèšćźăăăćă«ăăăćłæăĄéæăźćźèĄæéăçăăȘăăăšăăăæœçąșç¶æ ăèšćźăăăæçčă«ăăăçčćłïŒäżçæ°ăć°ăȘăăæăăăăăšăă§ăăăăăŁăŠăäžèż°ăăä»ăźç§»èĄæĄä»¶ïŒçąșć€ćæ°ïŒïŒćć°éæă«æç«ăă移èĄæĄä»¶ïŒăăăéæè ă«æć©ăȘ移èĄæĄä»¶ăšăăăăšăă§ăăă That is, when the probability change number (the number of special symbol fluctuations executed during the probability change state) reaches 50 times during the probability change state, the special figure is played by the right-handed game executed until the probability change number reaches 50 times. It was configured so that the number of 1 hold was the upper limit (4) with high probability. Further, in the seventh embodiment described above, when the small hit C is won in the second special symbol lottery during the probability change state, the probability change state is changed to the latent state before the number of probability changes reaches 50 times. It was configured so that it could be migrated. Therefore, for example, when the small hit C is won immediately after the probability change state is set and the state shifts to the latent state, the latent state is set as compared with the case where the latent state is set based on the establishment of other transition conditions. Since the execution period of the right-handed game before the certainty state is set is shortened, it is possible to easily reduce the number of special figures 1 held at the time when the latent probability state is set. Therefore, it is possible to make the transition condition more advantageous to the player than the other transition conditions described above (the transition condition that is satisfied when the probability variation number reaches 50 times).
ăăźăăă«ăçčćźăźéæç¶æ ïŒäŸăă°ăæœçąșç¶æ ïŒăèšćźăăăăă«è€æ°ăźç§»èĄæĄä»¶ïŒć€§ćœăăăçąșć€ćæ°ïŒïŒćăć°ćœăăïŒŁćœéžïŒăäșăèšćźăăŠăăăæç«ăă移èĄæĄä»¶ăźçšźć„ă«ćżăăŠçčćźăźéæç¶æ ăèšćźăăăŠăăăźæć©ćșŠćăăćŻć€ćŻèœă«æ§æăăăăšă«ăăăéæè ă«ćŻŸăăŠèšćźăăăéæç¶æ ă ăă§ăŻçĄăăæç«ăă移èĄæĄä»¶ă«ćŻŸăăŠăèćłăæăăăăăšăă§ăăăăăă«ăćäžăźéæç¶æ ïŒäŸăă°ăçąșć€ç¶æ ïŒăèšćźăăŠăăç¶æ ă§çčćźăźéæç¶æ ïŒäŸăă°ăæœçąșç¶æ ïŒăèšćźăăăăă«è€æ°ăźç§»èĄæĄä»¶ïŒçąșć€ćæ°ïŒïŒćăć°ćœăăïŒŁćœéžïŒăšăăŠć€§ćœăăăä»ăăăăšçĄăæç«ăćŸă移èĄæĄä»¶ăäșăèšćźăăŠăăăæç«ăă移èĄæĄä»¶ăźçšźć„ă«ćżăăŠçčćźăźéæç¶æ ăèšćźăăăŠăăăźæć©ćșŠćăăćŻć€ćŻèœă«æ§æăăŠăăăăăéæè ă«ćŻŸăăŠć€§ćœăăćœéžăăăăšăçźæăéæăšăæć©ăȘ移èĄæĄä»¶ăæç«ăăăăăšăçźæăéæăšăă䞊èĄăăŠèĄăăăăăšăă§ăăăăăă«ăäșăèšćźăăăŠăăçčćźăźç§»èĄæĄä»¶ïŒć°ćœăăïŒŁćœéžïŒăŻăæç«ăăăżă€ăăłă°ă«ćżăăŠæœçąșç¶æ èšćźćŸăźæć©ćșŠćăăćŻć€ăăæăăȘăăăă«æ§æăăŠăăăăăć ·äœçă«ăŻăçčćłïŒäżçæ°ăć°ăȘăç¶æ ă§ç§»èĄæĄä»¶ăæç«ăăć ŽćăŻăæœçąșç¶æ èšćźćŸă«æć©ăȘéæïŒăčăŒăăŒïŒČïŒ”ïŒłïŒšïŒăćźèĄăăæăăȘăăăă«æ§æăăŠăăăăăéæè ă«ćŻŸăăŠă©ăźăżă€ăăłă°ă§ç§»èĄæĄä»¶ăæç«ăăăźăăæćŸ ăæăăăȘăăéæăèĄăăăăăšăă§ăăăăŸăăçčćźăźç§»èĄæĄä»¶ïŒć°ćœăăïŒŁćœéžïŒăŻăçčćłïŒäżçæ°ă«éąăăăæç«ăćŸăăăźă§ăăăăăéæè ă«ćŻŸăăŠćžžă«çčćźăźç§»èĄæĄä»¶ăæç«ăăăăšăæćŸ ăăăăăšăă§ăăă In this way, a plurality of transition conditions (big hit, probability variation number 50 times, small hit C winning) are set in advance in order to set a specific gaming state (for example, latent probability state), and the type of transition condition that is established. By variably configuring the degree of advantage after a specific game state is set according to the player, not only the game state set for the player but also the transition condition to be established is interested. be able to. Furthermore, in order to set a specific gaming state (for example, latent probability state) in a state where the same gaming state (for example, probability change state) is set, a plurality of transition conditions (probability change number of times 50 times, small hit C winning) Since the transition conditions that can be established without going through the jackpot are set in advance, and the degree of advantage after the specific game state is set is variably configured according to the type of the established transition conditions, the game is played. A game aiming to win a big hit against a person and a game aiming to establish an advantageous transition condition can be performed in parallel. Further, since the specific transition condition (small hit C winning) set in advance is configured so that the degree of advantage after setting the latent probability state can be easily changed according to the timing of establishment, specifically. , Special Figure 1 When the transition condition is satisfied with a small number of reservations, it is configured so that an advantageous game (Super RUSH) can be easily executed after the latent state is set. It is possible to play the game while having an expectation that the transition condition will be satisfied. Further, since the specific transition condition (small hit C winning) can be satisfied regardless of the number of reservations in Special Figure 1, it is possible to make the player always expect the specific transition condition to be satisfied. ..
äžèż°ăă珏ïŒćźæœćœąæ ă§ăŻăæœçąșç¶æ ăžăšç§»èĄăăăè€æ°ăźç§»èĄæĄä»¶ăźăăĄăć°ćœăăïŒŁćœéžă«ăăæç«ăă移èĄæĄä»¶ăéæè ă«æăæć©ăšăȘăćŸăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăçąșć€ćæ°ïŒïŒćă«ć°éăăć Žćăźă»ăăăéæè ă«æć©ăšăȘăăăă«æ§æăăŠăèŻăăăăźć ŽćăäŸăă°ăçąșć€ç¶æ ăźă»ăăæœçąșç¶æ ăăăéæè ă«æć©ăšăȘăăăă«æ§æăăăăçčćłïŒäżççæ°ăć€ăç¶æ ă§æœçąșç¶æ ăèšćźăăăă»ăăăć°ăȘăç¶æ ă§æœçąșç¶æ ăèšćźăăăăăăéæè ă«æć©ăȘéæăćźèĄăăăăăă«æ§æăăăăăă°èŻăă In the seventh embodiment described above, among the plurality of transition conditions for transitioning to the latent state, the transition condition established by winning the small hit C is configured to be most advantageous to the player, but the present invention is limited to this. It may be configured so that it is more advantageous to the player when the number of probable changes reaches 50 times. In this case, for example, it is configured so that the probability variation state is more advantageous to the player than the latent probability state, or the latent probability state is set in the state where the number of reserved balls is large in Special Figure 1 is less latent. It may be configured so that a game that is more advantageous to the player than the state is set is executed.
ăŸăăćłïŒïŒïŒïŒïœïŒćăłïŒïœïŒăćç §ăăŠç€șăăçąșć€ç¶æ äžă«ćźèĄăăăæŒćșïŒć±±ç»ăæŒćșïŒăšăăŠă移èĄæĄä»¶ăæç«ăăć Žćă«ćźèĄăăăæŒćșăźæŒćșæ æ§ăăăăźæçčă«ăăăçčćłïŒäżççæ°ă«ćżăăŠćŻć€ăăăŠăèŻăăäŸăă°ăæœçąșç¶æ èšćźćŸă«æć©ăȘéæăćźèĄăăăăăăźćźèĄæĄä»¶ăæç«ăăŠăăć ŽćïŒäŸăă°ăçčćłïŒäżççæ°ăïŒćăźç¶æ ă§ç§»èĄæĄä»¶ăæç«ăăŠăăć ŽćïŒăŻăæç«ăăŠăăȘăć Žćăăăè±ȘèŻăȘé äžïŒäŸăă°ăé äžăè±çă«ăȘăŁăŠăăæŒćșæ æ§ïŒă«ć°éăăæŒćșăćźèĄăăéæè ă«ćŻŸăăŠæć©ăȘç¶æ ă§ç§»èĄæĄä»¶ăæç«ăăăăšăć ±ç„ăăăăă«æ§æăăŠăèŻăăăŸăăć°ćœăăïŒŁă«ćœéžăăæçčïŒć°ćœăăïŒŁćœéžăă珏ïŒçčć„ćłæć€ćăéć§ăăăæçčïŒăăçąșć€ćæ°ïŒïŒćă«ć°éăăăăšăçąșćźăăæçčïŒçčćłïŒäżçăć èȘăżăăçąșć€ćæ°ïŒïŒćă«ć°éăăăŸă§ă«ć€§ćœăăćœéžăăȘăăăšăçąșćźăăæçčïŒă§ăćłæăĄéæăäžæăăăăăšăäżăæŒćșăćźèĄăăŠăèŻăăăăă«ăăăçĄé§ă«çčćłïŒäżçăćąć ăăŠăăŸăăăšăæć¶ăăăăšăă§ăăă Further, as the effect (mountain climbing effect) executed during the probabilistic state shown with reference to FIGS. 161 (a) and 161 (b), the effect mode of the effect executed when the transition condition is satisfied is set at that time. It may be changed according to the number of reserved balls in the special figure 1. For example, when the execution condition for executing an advantageous game after setting the latent probability state is satisfied (for example, the number of reserved balls in the special figure 1 is one). When the transition condition is satisfied in the state of It may be configured to notify that the transition condition is satisfied in an advantageous state. In addition, when the small hit C is won (when the second special symbol change when the small hit C is won is started) or when it is confirmed that the number of probability changes will reach 50 times (special figure 1 hold is pre-read and the probability changes). When it is confirmed that the big hit will not be won by the time the number of times reaches 50 times), the effect of urging the right-handed game to be interrupted may be executed. As a result, it is possible to prevent the number of special figure 1 reservations from increasing unnecessarily.
ăăă«ăäžèż°ăă珏ïŒćźæœćœąæ ă§ăŻăæœçąșç¶æ ăèšćźăăăç¶æ ă§ăé·æéć€ćăźçŹŹïŒçčć„ćłæć€ćïŒïŒïŒćć€ćïŒăè€æ°ććźèĄăăăăŸă§éæăäžæăăăăšă§ăćŒ·ć¶çă«æć©ăȘéæç¶æ ă§éæăèĄăăăšăćŻèœăȘăăźă§ăăŁăăăăăă«ćŻŸăăŠăæœçąșç¶æ äžă«é·æéăźééæăäžæăăăăšă§éæè ă«æăäžć©ăȘéæăćźèĄăăăăăă«ăăă«ăăŁăèšăăăšèŻăăć ·äœçă«ăŻăæźéćłæăźäżçèšæ¶æ°ïŒæźćłäżçæ°ïŒă«ćżăăŠăéžæăăăæźćłć€ćăăżăŒăłăç°ăȘăăăăăă«æ§æăăæźéćłæăźäżçèšæ¶æ°ăïŒăźć Žćă«éžæăăăæźćłć€ćăăżăŒăłăăæźéćłæăźäżçèšæ¶æ°ăïŒăăăć€ăć ŽćïŒäŸăă°ăïŒïŒăźć Žćă«éžæăăăæźćłć€ćăăżăŒăłăăăéæè ă«äžć©ăšăȘăăăă«æ§æăăăšèŻăăăăć ·äœçă«ăŻăé·æéăźć€ćæéăèšćźăăăæźćłć€ćăăżăŒăłăéžæăăæăăȘăăăă«æ§æăăă°èŻăă Further, in the seventh embodiment described above, the game is forcibly interrupted until the first special symbol variation (10-minute variation) of the long-term variation is executed a plurality of times in the state where the latent probability state is set. It was possible to play the game in a game state that is advantageous to the player, but on the other hand, by interrupting the game for a long time during the latent state, the game that is most disadvantageous to the player is executed. It is good to set a penalty like this. Specifically, it is configured so that the selected normal symbol fluctuation pattern differs according to the number of reserved symbols (the number of reserved symbols), and is selected when the number of reserved symbols of the ordinary symbol is 0. It is preferable to configure the normal figure fluctuation pattern so as to be more disadvantageous to the player than the normal figure fluctuation pattern selected when the number of reserved memories of the normal symbol is more than 0 (for example, 3). More specifically, it may be configured so that a normal map fluctuation pattern in which a long fluctuation time is set can be easily selected.
ăăźăăă«æ§æăăăăšă§ăæœçąșç¶æ äžă«é·æééæăäžæăăăăăšă«ăăăæźćłäżçæ°ăïŒă«ăăć Žćă«ăŻăçčćłïŒäżçăïŒăăćąć ăăéŁăäžć©ç¶æłă§éæè ă«éæăèĄăăăăăšăă§ăăăăŸăăăăă«éăăăšçĄăăäŸăă°ăæźćłäżçæ°ăšçčćłïŒäżççæ°ăšă«ćșă„ăăŠæźćłć€ćăăżăŒăłăéžæćŻèœă«æ§æăăŠăèŻăăäŸăă°ăæźćłäżçæ°ăïŒă§ăçčćłäżçæ°ăïŒćæăăŻïŒćăźć ŽćăŻăæźéćłæăźć€ćæéăšăăŠçčćłïŒäżççæ°ăïŒć仄äžă«ăȘăæăăȘăăăă«çăć€ćæéăèšćźăăæăăăæźćłäżçæ°ăïŒă§ăçčćłäżçæ°ăïŒćăźć ŽćăŻăæ°ăă«çčćłïŒäżçăçČćŸăéŁăăăăăă«ăé·ăć€ćæéăèšćźăăăăăă«æ§æăăăšèŻăă With this configuration, if the game is interrupted for a long time during the latent state, and the number of reserved figures is set to 0, the player is in a disadvantageous situation where it is difficult to increase the number of reserved figures 1 from 0. Can play a game. Further, the present invention is not limited to this, and for example, a normal figure fluctuation pattern may be configured so as to be selectable based on the number of normal figure reservations and the number of special figure 1 reserved balls. When the number of figure holdings is 1 or 2, it is easy to set a short fluctuation time as the fluctuation time of the normal symbol so that the number of special figure 1 holding balls tends to be 3 or more, and the number of normal drawing holdings is 0. Then, when the number of special figure reservations is 0, it is preferable to set a long fluctuation time in order to make it difficult to newly acquire the special figure 1 reservation.
ăăă«ăæźéćłæăźäżçèšæ¶æ°ă«ćżăăŠăæźćłć€ćăăżăŒăłăç°ăȘăăăæ§æăă仄äžăźæ§æăæăăăăăłăłæ©ïŒïŒă«é©çšăăŠăèŻăăć ·äœçă«ăŻăăăăłăłæ©ïŒïŒăźéæç€ïŒïŒăźæ§æăšăăŠăćłïŒïŒïŒă«ç€șăă珏ïŒćźæœćœąæ ăźăăăłăłæ©ïŒïŒăźéæç€ïŒïŒă«ćŻŸăăŠăć·ŠćŽé ćă«ăăčă«ăŒăČăŒăïŒïŒăèšăăć·ŠæăĄéæïŒć·ŠćŽé ćă«çăæ”äžăăăéæïŒăšăćłæăĄéæïŒćłćŽé ćă«çăæ”äžăăăéæïŒăšăźäœăăźéæăèĄăŁăăšăăŠăçăć „èłăăăăăšăă§ăăäœçœźïŒäŸăă°ă珏ïŒć „çćŁïŒïŒăźäžæčäœçœźïŒă«ć€§ćœăăéæäžă«éæŸćäœăăăćŻć€ć „èłèŁ çœźïŒïŒïŒăé èšăăçčă§ç°ăȘăăăéæç€ïŒïŒăźæ§æăšăă性ćœăăéæäžă«ć·ŠæăĄéæăšăćłæăĄéæăšăéæè ă«éžæăăăăăšăă§ăăăăă«æ§æăăăăăăŠăćłæăĄéæăèĄăŁăć Žćăšăć·ŠæăĄéæăèĄăŁăć Žćăšă§ăçșć°ăăçăăčă«ăŒăČăŒăïŒïŒăééăăćČćăç°ăȘăăăăăăă«ăăă性ćœăăéæäžă«äœăăźéæăèĄăăă«ăăŁăŠă性ćœăăéæç”äșæă«çČćŸăăŠăăæźéćłæăźäżçèšæ¶æ°ïŒæźćłäżçæ°ïŒăç°ăȘăăăăăšăă§ăăăăăăŠă性ćœăăéæç”äșćŸă«èšćźăăăéæç¶æ ăšăăŠăæźćłäżçæ°ăć€ăă»ăăć°ăȘăć Žćăăăæć©ăšăȘă珏ïŒéæç¶æ ăšăæźćłäżçæ°ăć€ăæčăć°ăȘăć Žćăăăäžć©ăšăȘă珏ïŒéæç¶æ ăšăăèšćźćŻèœă«æ§æăăă Further, the pachinko machine 10 having the following configuration may be applied with a configuration in which the fluctuation pattern of the normal symbol is changed according to the number of reserved storages of the normal symbol. Specifically, as a configuration of the game board 13 of the pachinko machine 10, a through gate 67 is also provided in the left side region with respect to the game board 13 of the pachinko machine 10 of the seventh embodiment shown in FIG. 157, and a left-handed game is played. A position where the ball can be won regardless of whether the game is a right-handed game (a game in which the ball is made to flow down in the left area) or a right-handed game (a game in which the ball is made to flow down in the right side area). The configuration of the game board 13 is different in that a variable winning device 650 that is opened during the jackpot game is arranged at the lower position of the mouth 64), and the left-handed game and the right-handed game are played during the jackpot game. It is configured so that a person can make a choice. Then, the ratio of the launched ball passing through the through gate 67 is different between the case where the right-handed game is performed and the case where the left-handed game is performed. As a result, the number of reserved symbols (the number of reserved symbols) acquired at the end of the jackpot game can be made different depending on which game is played during the jackpot game. Then, as the game states set after the jackpot game is completed, the first game state is more advantageous than the case where the number of reserved figures is large, and the second is more disadvantageous than the case where the number of reserved figures is small. The game state and the game state can be set.
ăăźăăă«æ§æăăăăšă§ăéæè ă«ćŻŸăăŠă性ćœăăéæç”äșćŸă«èšćźăăăéæç¶æ ăäșæžŹăăȘăă性ćœăăéæäžăźéææčæłăéžæăăăæ„œăăżăæäŸăăăăšăă§ăăă With such a configuration, it is possible to provide the player with the enjoyment of selecting the game method during the jackpot game while predicting the game state set after the jackpot game is completed.
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ă§ăŻă珏ïŒçčć„ćłæăźæœéžïŒçčćłïŒæœéžïŒăšă珏ïŒçčć„ćłæăźæœéžïŒçčćłïŒæœéžïŒăšăăéè€ăăŠćźèĄćŻèœăȘéææ©ïŒæèŹăćæć€ćä»æ§ïŒă«ăăăŠăçčćźăźéæç¶æ
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ïŒăèšćźăăăć Žćă«ă珏ïŒçčć„ćłæć€ćăźć€ćæéăšăăŠé·æéïŒäŸăă°ăïŒïŒćïŒăźć€ćăăżăŒăłăă珏ïŒçčć„ćłæć€ćăźć€ćæéăšăăŠçæéïŒäŸăă°ăïŒç§ïŒăźć€ćăăżăŒăłăèšćźăăăăăă«æ§æăăæŽă«ăçčćłïŒæœéžă«ăŠć°ćœăăćœéžăćŸăăăă«æ§æăăŠăăă
<Modified example of the seventh embodiment>
Next, a modification of the seventh embodiment described above will be described with reference to FIGS. 193 to 200. In the seventh embodiment described above, a gaming machine (so-called simultaneous variation) capable of duplicating the lottery of the first special symbol (special figure 1 lottery) and the lottery of the second special symbol (special figure 2 lottery). In the specification), when a specific gaming state (for example, latent state) is set, a long-term (for example, 10 minutes) fluctuation pattern as the fluctuation time of the first special symbol fluctuation becomes the second special symbol fluctuation. It was configured so that a fluctuation pattern for a short time (for example, 1 second) was set as the fluctuation time, and further, a small hit could be won in the special figure 2 lottery.
ăăźăăă«æ§æăăăăšă§ăæœçąșç¶æ äžăŻçčćłïŒæœéžăźćźèĄćæ°ăăăçčćłïŒæœéžăźćźèĄćæ°ăć€ăăăăăšăćŻèœăšăȘăăçčćłïŒæœéžăźæœéžç”æă«ćșă„ăăŠćźèĄăăăć°ćœăăéæăé »çșăăăăăšă§éæè ă«æć©ăȘéæăæäŸćŻèœăšăăăăźă§ăăŁăă With this configuration, the number of executions of the special figure 2 lottery can be increased more than the number of executions of the special figure 2 lottery during the latent state, and the execution is performed based on the lottery result of the special figure 2 lottery. By making small hit games occur frequently, it is possible to provide a game that is advantageous to the player.
ăăă«ćŻŸăăŠæŹçŹŹïŒćźæœćœąæ ăźć€ćœąäŸă§ăŻăäžèż°ăă珏ïŒćźæœćœąæ ăšćæ§ă«çŹŹïŒçčć„ćłæăźæœéžăšă珏ïŒçčć„ćłæăźæœéžăšăăéè€ăăŠćźèĄćŻèœăȘéææ©ïŒæèŹăćæć€ćä»æ§ïŒă«ăăăŠăçčćźăźéæç¶æ ïŒäŸăă°ăçąșć€ç¶æ ïŒăèšćźăăăć Žćă«ăäžæčăźçčć„ćłæïŒäŸăă°ă珏ïŒçčć„ćłæïŒăźć€ćæéăé·ăăȘăïŒäŸăă°ăïŒïŒćïŒăăă«æ§æăăä»æčăźçčć„ćłæïŒäŸăă°ă珏ïŒçčć„ćłæïŒăźć€ćæéăçăăȘăïŒäŸăă°ăïŒç§ïŒăăă«æ§æăăăăšă§ăä»æčăźçčć„ćłææœéžăćȘć çă«ćźèĄăăăăăźăăăă On the other hand, in the modified example of the seventh embodiment, the lottery of the first special symbol and the lottery of the second special symbol can be performed in duplicate as in the seventh embodiment described above (so-called so-called gaming machine). , Simultaneous variation specification), when a specific gaming state (for example, probability variation state) is set, the variation time of one special symbol (for example, the first special symbol) becomes longer (for example, 10 minutes). By configuring the other special symbol (for example, the second special symbol) so that the fluctuation time is shortened (for example, 1 second), the other special symbol lottery is preferentially executed.
ăăăŠăä»æčăźçčć„ćłææœéžïŒäŸăă°ă珏ïŒçčć„ćłæïŒăźæœéžăăäžæčăźçčć„ćłææœéžïŒäŸăă°ă珏ïŒçčć„ćłæïŒăźæœéžăăăæć©ăšăȘăăăă«ïŒäŸăă°ă珏ïŒçčć„ćłææœéžăźă»ăă珏ïŒçčć„ćłææœéžăăăć°ćœăăćœéžăæăăȘăăæăăŻă性ćœăăćœéžăăć Žćă«ćźèĄăăă性ćœăăéæăźć ćźčïŒæ§æăăçčćźăźéæç¶æ ïŒäŸăă°ăçąșć€ç¶æ ïŒäžă«éæè ă«æć©ăȘéæăèĄăăæăăăăăźăăăă Then, the lottery of the other special symbol lottery (for example, the second special symbol) is more advantageous than the lottery of one special symbol lottery (for example, the first special symbol) (for example, of the second special symbol lottery). It is easier to win a small hit than the first special symbol lottery, or the content of the big hit game executed when the big hit is won), and it is advantageous to the player during a specific game state (for example, a probability change state). There is something that makes it easier for the game to be played.
äžèż°ăăéææ©ă§ăŻăć°ăȘăăšăăçąșć€ç¶æ ăèšćźăăăŠăăæéäžăŻçŹŹïŒçčć„ćłææœéžăéæè ă«äžć©ăšăȘăäžć©æœéžăšăȘăă珏ïŒçčć„ćłææœéžăéæè ă«æć©ăšăȘăæć©æœéžăšăȘăăăăă«ăäžèż°ăăéææ©ă§ăŻăçčćźăźéæç¶æ ïŒäŸăă°ăçąșć€ç¶æ ïŒăç”äșăăăăăăźç”äșæĄä»¶ăźć°ăȘăăšăïŒă€ă«ăäžæčăźçčć„ćłææœéžïŒäŸăă°ă珏ïŒçčć„ćłææœéžïŒăźæœéžç”æăæćźăźæœéžç”æïŒäŸăă°ăć€ăćœéžćăŻć€§ćœăăćœéžïŒăšăȘăŁăć Žćă«æç«ăăç”äșæĄä»¶ăèšćźăăäžć©çčć„ćłææœéžă«ăăç”äșæĄä»¶ăæç«ăăăŸă§ă«ăæć©çčć„ćłææœéžăæ°ć€ăćźèĄăăăéææ§ăæäŸăăăăšă§ăéæăźèè¶Łăćäžăăăăăźăăăă In the above-mentioned gaming machine, at least during the period when the probability variation state is set, the first special symbol lottery is a disadvantageous lottery that is disadvantageous to the player, and the second special symbol lottery is an advantageous lottery that is advantageous to the player. .. Further, in the above-mentioned gaming machine, the lottery result of one special symbol lottery (for example, the first special symbol lottery) is predetermined as at least one of the termination conditions for terminating a specific gaming state (for example, a probabilistic state). Set the end condition that is established when the lottery result (for example, a missed win or a big hit win) is set, and provide a playability that allows a large number of advantageous special symbol lottery to be executed before the end condition is satisfied by the disadvantageous special symbol lottery. By doing so, there are things that improve the interest of the game.
ăăăăȘăăăäžèż°ăăéææ©ă§ăŻăéæè ă«æć©ăȘæć©éæç¶æ ăšăȘăçčćźăźéæç¶æ ïŒäŸăă°ăçąșć€ç¶æ ïŒăèšćźăăăć Žćă«ăăăŠăăăźæć©éæç¶æ ăç¶ç¶ăăæéăă珏ïŒçčć„ćłææœéžăźç”æă«ăăŁăŠăźăżèšćźăăăŠăăŸăăăăéæè ă«ćŻŸăăŠæć©éæç¶æ ăé·ăç¶ç¶ăăăăšăæćŸ ăăȘăăææŹČçă«éæăèĄăăăăăšăćșæ„ăȘăăšăăćéĄăăăŁăăć ·äœçă«ăŻă珏ïŒçčć„ćłææœéžăźç”æăæć©éæç¶æ ăç”äșăăăæœéžç”æïŒäŸăă°ă性ćœăăéæăźç”äșćŸă«éćžžç¶æ ăèšćźăăă性ćœăăćœéžïŒă§ăăć ŽćăŻăăăźæœéžç”æăç€șăăăăźçčć„ćłæăćæąèĄšç€șăăăăŸă§ăźæéïŒæœéžç”æă«ćșă„ă性ćœăăéæăéć§ăăăăŸă§ăźæéïŒăăæć©éæç¶æ ăç¶ç¶ăăæéăšăȘăăæć©éæç¶æ ăç¶ç¶ăăæéăäžæŠèšćźăăăŠăăŸăăšăăăźæéăćŻć€ïŒç ŽæŁïŒăăăăšăćșæ„ăȘăăšăăćéĄăăăŁăă However, in the above-mentioned gaming machine, when a specific gaming state (for example, a probability variation state) that is an advantageous gaming state advantageous to the player is set, the period during which the advantageous gaming state continues is the first special symbol lottery. Since it is set only by the result of the above, there is a problem that it is not possible to enthusiastically play the game while expecting the player to continue the advantageous gaming state for a long time. Specifically, when the result of the first special symbol lottery is the lottery result for ending the advantageous gaming state (for example, the jackpot winning in which the normal state is set after the jackpot game ends), the lottery result is shown. The period until the special symbol is stopped and displayed (the period until the jackpot game based on the lottery result is started) becomes the period during which the advantageous gaming state continues, and once the period during which the advantageous gaming state continues is set. , There was a problem that the period could not be changed (discarded).
ăăă«ćŻŸăăŠăæŹçŹŹïŒćźæœćœąæ ă§ăŻăæć©éæç¶æ äžă«ăăăŠäž»ăšăăŠćźèĄăăăæć©çčć„ćłææœéžïŒçŹŹïŒçčć„ćłææœéžïŒă«ăŠć°ćœăăćœéžăăć Žćă«ăćźèĄäžăźäžć©çčć„ćłæć€ćïŒçŹŹïŒçčć„ćłæć€ćïŒăç ŽæŁăćŸăăăă«æ§æăăŠăăăćłăĄăćźèĄäžăźäžć©çčć„ćłæć€ćăźç”æăăæć©éæç¶æ ăç”äșăăăç”æïŒäŸăă°ă性ćœăăéæăźç”äșćŸă«éćžžç¶æ ăèšćźăăă性ćœăăćœéžăç€șăç”æïŒă§ăăć Žćă«ăŻăăăźæœéžç”æăç ŽæŁăăăăšă§ăæć©éæç¶æ ă滶é·ïŒç¶ç¶ïŒăăăăăšăćŻèœă«æ§æăăŠăăăăŸăăćźèĄäžăźäžć©çčć„ćłæć€ćïŒçŹŹïŒçčć„ćłæć€ćïŒăç ŽæŁăăć Žćă«ăŻăăăźç ŽæŁăăăäžć©çčć„ćłæć€ćă«ăăŁăŠäžć©çčć„ćłæć€ćăźćæ°ăæŽæ°ïŒć çźïŒăăăȘăăăă«æ§æăăŠăăăăăæć©éæç¶æ ăç”äșăăăăăăźç”äșæĄä»¶ăšăăŠăæć©éæç¶æ äžă«ăăăäžć©çčć„ćłæć€ćăźćæ°ăæćźćæ°ïŒäŸăă°ăïŒćïŒă«ć°éăăć Žćă«æç«ăăć€ććæ°ç”äșæĄä»¶ăèšćźăăŠăăć Žćă«ăăăŠăăæć©éæç¶æ ă滶é·ïŒç¶ç¶ïŒăăăăăšăćŻèœă«æ§æăăŠăăă On the other hand, in the seventh embodiment, when a small hit is won in the advantageous special symbol lottery (second special symbol lottery) mainly executed in the advantageous gaming state, the disadvantageous special symbol fluctuation during execution (the second special symbol lottery). 1 Special symbol change) is configured to be discarded. That is, if the result of the unfavorable special symbol change during execution is the result of ending the advantageous gaming state (for example, the result indicating the jackpot winning in which the normal state is set after the jackpot game ends), the lottery result is displayed. By discarding it, it is possible to extend (continue) the advantageous gaming state. In addition, when the unfavorable special symbol change (first special symbol change) being executed is discarded, the number of unfavorable special symbol changes is not updated (added) due to the discarded unfavorable special symbol change. Therefore, as an end condition for ending the advantageous game state, a change number end condition that is satisfied when the number of disadvantageous special symbol changes in the advantageous game state reaches a predetermined number of times (for example, 2 times) is set. Even in the case, it is possible to extend (continue) the advantageous gaming state.
ăăźăăă«æ§æăăăăšă§ăæć©éæç¶æ ăç¶ç¶ăăæéăăæć©çčć„ćłæïŒçŹŹïŒçčć„ćłæïŒăźæœéžç”æă«ćșă„ăăŠćŻć€ăăăăăšăă§ăăăăăæć©éæç¶æ äžăźéæăèĄăéæè ă«ćŻŸăăŠææŹČçă«éæăèĄăăăăăšăă§ăăă With this configuration, the period for which the advantageous gaming state continues can be changed based on the lottery result of the advantageous special symbol (second special symbol), so that the player who plays the game in the advantageous gaming state can use it. On the other hand, it is possible to enthusiastically play a game.
ăăă«ăæŹć€ćœąäŸă§ăŻăæć©éæç¶æ ïŒçąșć€ç¶æ ïŒă«ăŠæć©çčć„ćłææœéžă§ć°ćœăăćœéžăăć Žćă«ăäžèż°ăăćźèĄäžăźäžć©çčć„ćłæć€ćïŒçŹŹïŒçčć„ćłæć€ćïŒăç ŽæŁăăć°ćœăăçšźć„ïŒć°ćœăăïŒąïŒăšăćźèĄäžăźäžć©çčć„ćłæć€ćïŒçŹŹïŒçčć„ćłæć€ćïŒăç ŽæŁăăäžă§ăæć©éæç¶æ ăç”äșăăăć°ćœăăçšźć„ïŒć°ćœăăïŒŁïŒăšăăć°ăȘăăšăèšćźćŻèœă«æ§æăăŠăăă Further, in this modification, when a small hit is won in the advantageous special symbol lottery in the advantageous game state (probability change state), the small hit type that discards the above-mentioned disadvantageous special symbol change (first special symbol change) during execution. (Small hit B) and the small hit type (small hit C) that terminates the advantageous gaming state after discarding the disadvantageous special symbol fluctuation (first special symbol fluctuation) being executed can be set at least. ing.
ă€ăŸăăæŹçŹŹć€ćœąäŸă§ăŻăæć©éæç¶æ ăç”äșăăăăăăźç”äșæĄä»¶ăšăăŠăæć©çčć„ćłæïŒçŹŹïŒćœć„ćłæïŒăźæœéžç”æă«ćșă„ăăŠæç«ăăç”äșæĄä»¶ăèšćźăăăăă«æ§æăăŠăăăăăźăăă«æć©éæç¶æ ăç”äșăăăăăăźç”äșæĄä»¶ăè€æ°èšăăăăšă«ăăăéæè ă«ćŻŸăăŠæć©éæç¶æ ăç¶ç¶ăăæéăźé·ăăäșæžŹăăéŁăăăăăšăă§ăăă That is, in this modified example, as the end condition for ending the advantageous gaming state, the end condition that is established based on the lottery result of the advantageous special symbol (second Tobetsu symbol) is set. By providing a plurality of end conditions for ending the advantageous gaming state in this way, it is possible to make it difficult for the player to predict the length of the period during which the advantageous gaming state continues.
ăŸăăæć©éæç¶æ äžă«ăăăæć©çčć„ćłæïŒçŹŹïŒçčć„ćłæïŒăźæœéžç”æă«ćșă„ăăŠæç«ăćŸăç”äșæĄä»¶ăèšćźăăŠăăăăăéæè ă«æć€æ§ăźăăéæăæäŸăăăăšăă§ăăăć ăăŠăäžèż°ăăéăăæć©çčć„ćłææœéžă«ăŠć°ćœăăćœéžăăć Žćă«ăèšćźăăăć°ćœăăçšźć„ă«ăăŁăŠăæć©éæç¶æ ăç¶ç¶ăăæéăăçăăăăăé·ăăăăăăăăšăă§ăăăăăæć©çčć„ćłæïŒçŹŹïŒçčć„ćłæïŒăźæœéžă§ć°ćœăăćœéžăăć Žćă«ăăăźćŸăźéæć ćźčăéæè ă«æłšèŠăăăăăšăă§ăăă Further, since the end condition that can be established based on the lottery result of the advantageous special symbol (second special symbol) in the advantageous game state is set, it is possible to provide the player with a surprising game. In addition, as described above, when a small hit is won in the advantageous special symbol lottery, the period during which the advantageous gaming state continues can be shortened or lengthened depending on the set small hit type. When a small hit is won in the lottery of the advantageous special symbol (second special symbol), the player can pay attention to the content of the subsequent game.
ăăă«ăæŹć€ćœąäŸă§ăŻăäžèż°ăă珏ïŒćźæœćœąæ ăšćæ§ă«ăäžć©çčć„ćłæïŒçŹŹïŒçčć„ćłæïŒăźäżççæ°ïŒçčć„ćłæăźäżççæ°ăæć©çčć„ćłæăźäżççæ°ăšăźćçźæ°ïŒă«ćżăăŠăæć©çčć„ćłæïŒçŹŹïŒçčć„ćłæïŒć€ćăźć€ćæéăćŻć€èšćźćŻèœă«æ§æăăŠăăăć ·äœçă«ăŻăäžć©çčć„ćłæïŒçŹŹïŒçčć„ćłæïŒăźäżççæ°ïŒäžć©çčć„ćłæăźäżççæ°ăæć©çčć„ćłæăźäżççæ°ăšăźćçźæ°ïŒăć°ăȘăă»ă©ăæć©éæç¶æ ïŒçąșć€ç¶æ äžïŒäžă«ćźèĄăăă珏ïŒçčć„ćłæć€ćăźć€ćæéăšăăŠçæéăźć€ćæéăèšćźăăæăăȘăăăă«æ§æăăŠăăă Further, in the present modification, as in the seventh embodiment described above, the number of reserved balls of the disadvantageous special symbol (first special symbol) (the total number of reserved balls of the special symbol and the reserved balls of the advantageous special symbol). The fluctuation time of the advantageous special symbol (second special symbol) fluctuation can be set variably according to the above. Specifically, the number of reserved balls of the disadvantaged special symbol (first special symbol) (unfavorable special symbol) The smaller the number of reserved balls and the total number of reserved balls of the advantageous special symbol), the shorter the variation time is set as the variation time of the second special symbol variation executed during the advantageous gaming state (during the probability variation state). It is configured to be easy.
ăăă«ăăăæć©çčć„ćłæïŒçŹŹïŒçčć„ćłæïŒăźæœéžă§ć°ćœăăćœéžăăćźèĄäžăźäžć©çčć„ćłæć€ćăç ŽæŁăăăăăšă§ăæć©éæç¶æ ă«ăăă珏ïŒçčć„ćłæăźæœéžćæ°ăćąć ăăăăăšăă§ăăă As a result, the number of lottery of the second special symbol in the advantageous gaming state can be increased by winning a small hit in the lottery of the advantageous special symbol (second special symbol) and discarding the unfavorable special symbol fluctuation during execution. ..
ăăă«ăäžèż°ăă珏ïŒćźæœćœąæ ă§ăŻă性ćœăăéæç”äșćŸă«çčć„ćłæăźé«çąșçç¶æ ăèšćźăăăć Žćă«ăŻăæŹĄă«çčć„ćłææœéžă«ăăŁăŠć€§ćœăăćœéžăăăŸă§ăźéăçčć„ćłæăźé«çąșçç¶æ ăç¶ç¶ăăăăă«æ§æăăæźéćłæăźçąșçç¶æ ăŻăæćźăźç§»èĄæĄä»¶ïŒçčćźăźć°ćœăăćœéžăæăăŻăæćźćæ°ăźçčć„ćłææœéžăźćźèĄïŒăæç«ăăć Žćă«é«çąșçç¶æ ăăäœçąșçç¶æ ăžăšç§»èĄăăăăă«æ§æăăŠăăăăăźăăă«æ§æăăăăăăłăłæ©ïŒïŒă§ăŻăçčć„ćłæăźé«çąșçç¶æ ăäžćșŠèšćźăăăăšăæŹĄăźć€§ćœăăćœéžăŸă§çčć„ćłææœéžă«ăăă性ćœăăćœéžçąșçăé«ăăăăšăă§ăăăăéæè ă«ćźćżăăŠéæăèĄăăăăăšăă§ăăăăźă§ăăŁăăăäžæčă§ăçčć„ćłæăźé«çąșçç¶æ ăèšćźăăăŠăăŸăăšă性ćœăăćœéžăăăŸă§çčć„ćłæăźé«çąșçç¶æ ăç”äșăăăăšăçĄăăăăçčć„ćłæăźé«çąșçç¶æ äžă«ăăăŠéæè ăźéæææŹČăäœäžăăŠăăŸăăšăăćéĄăăăŁăă Further, in the seventh embodiment described above, when the high probability state of the special symbol is set after the jackpot game is completed, the high probability state of the special symbol continues until the next jackpot is won by the special symbol lottery. The probability state of the normal symbol shifts from the high probability state to the low probability state when a predetermined transition condition (a specific small hit winning or execution of a special symbol lottery a predetermined number of times) is satisfied. It was configured like this. In the pachinko machine 10 configured in this way, once the high probability state of the special symbol is set, the jackpot winning probability in the special symbol lottery can be increased until the next jackpot winning, so that the player can play the game with peace of mind. On the other hand, if the high-probability state of the special symbol is set, the high-probability state of the special symbol will not end until the jackpot is won, so the high-probability state of the special symbol will not end. There was a problem that the player's motivation to play was reduced.
ăăă«ćŻŸăăŠăæŹć€ćœąäŸă§ăŻăçčć„ćłæăźé«çąșçç¶æ ăäœçąșçç¶æ ăžăšç§»èĄăăæĄä»¶ăèżœć ăăçčć„ćłææœéžă§ć€§ćœăăćœéžăăȘăć Žćă§ăăŁăŠăăçčć„ćłæăźé«çąșçç¶æ ăäœçąșçç¶æ ăžăšç§»èĄăćŸăăăă«æ§æăăŠăăăăăă«ăăăçčć„ćłæăźé«çąșçç¶æ ăèšćźăăăć Žćă§ăăŁăŠăă性ćœăăćœéžăăăăšçĄăçčć„ćłæăźé«çąșçç¶æ ăç”äșăăć Žćăăăăăăçčć„ćłæăźé«çąșçç¶æ äžăéæăăŠăăéæè ă«ćŻŸăăŠç·ćŒ”æăæăăăéæăèĄăăăăăšăă§ăăă On the other hand, in this modification, a condition is added to shift the high-probability state of the special symbol to the low-probability state, and even if the big hit is not won in the special symbol lottery, the high-probability state of the special symbol is low. It is configured so that it can move to a stochastic state. As a result, even if the high probability state of the special symbol is set, the high probability state of the special symbol may end without winning the jackpot, so the player is playing in the high probability state of the special symbol. It is possible to make the player play a game with a sense of tension.
ć ăăŠăæŹć€ćœąäŸă§ăŻăçąșć€ç¶æ ïŒçčć„ćłæăźé«çąșçç¶æ ăæźéćłæăźé«çąșçç¶æ ïŒăèšćźăăăć Žćă«ă珏ïŒç§»èĄæĄä»¶ăæç«ăăăšçčć„ćłæăźäœçąșçç¶æ ăèšćźăăă珏ïŒç§»èĄæĄä»¶ăæç«ăăăšæźéćłæăźäœçąșçç¶æ ăèšćźăăăăăă«æ§æăă珏ïŒç§»èĄæĄä»¶ă珏ïŒç§»èĄæĄä»¶ăăăć ă«æç«ăăć ŽćăŻăçąșć€ç¶æ ăăæçç¶æ ïŒçčć„ćłæăźäœçąșçç¶æ ăæźéćłæăźé«çąșçç¶æ ïŒăžăšç§»èĄăă珏ïŒç§»èĄæĄä»¶ă珏ïŒç§»èĄæĄä»¶ăăăć ă«æç«ăăć ŽćăŻăçąșć€ç¶æ ăăæœçąșç¶æ ïŒçčć„ćłæăźé«çąșçç¶æ ăæźéćłæăźäœçąșçç¶æ ïŒăžăšç§»èĄăăăăă«æ§æăăŠăăăăăăŠă䞥æčăźç§»èĄæĄä»¶ăæç«ăăć Žćă«éćžžç¶æ ïŒçčć„ćłæăźäœçąșçç¶æ ăæźéćłæăźäœçąșçç¶æ ïŒăèšćźăăăăăă«æ§æăăŠăăă In addition, in this modification, when the probabilistic state (high probability state of special symbol, high probability state of normal symbol) is set, when the first transition condition is satisfied, the low probability state of special symbol is set, and the first 2 When the transition condition is satisfied, the low probability state of the normal symbol is set, and when the first transition condition is satisfied before the second transition condition, the probability change state is changed to the time saving state (low probability of the special symbol). When the state shifts to the high probability state of the normal symbol (high probability state of the normal symbol) and the second transition condition is satisfied before the first transition condition, the probability change state is changed to the latent state (high probability state of the special symbol, low of the normal symbol). It is configured to shift to the probabilistic state). Then, when both transition conditions are satisfied, the normal state (low probability state of the special symbol, low probability state of the normal symbol) is set.
ă€ăŸăăçąșć€ç¶æ äžă«æç«ăćŸă珏ïŒç§»èĄæĄä»¶ăšă珏ïŒç§»èĄæĄä»¶ăšăăźæç«é ćșă«ăăŁăŠç°ăȘăéçšăç”ăŠăæç”çă«éćžžç¶æ ăžăšç§»èĄăăăăă«æ§æăăŠăăăăăźăăă«æ§æăăăăšă§ăçąșć€ç¶æ äžăéæăăŠăăéæè ă«ćŻŸăăŠăçąșć€ç¶æ ăăă€ç”äșăăăźăă ăă§ăŻçĄăăçąșć€ç¶æ ăăă©ăźéæç¶æ ăžăšç§»èĄăăăźăă«ă€ăăŠăèćłăæăăăăăšăă§ăăă That is, it is configured to finally transition to the normal state through different processes depending on the order in which the first transition condition and the second transition condition that can be satisfied during the probability change state are satisfied. With this configuration, the player playing in the probabilistic state is interested not only in when the probabilistic state ends, but also in which gaming state the probabilistic state shifts to. be able to.
ăăă«ăäžèż°ăă珏ïŒćźæœćœąæ ăźăăăłăłæ©ïŒïŒăŻăæœçąșç¶æ ăèšćźăăăŠăăéăŻă珏ïŒçčć„ćłæć€ćăźć€ćæéăšăăŠé·æéïŒäŸăă°ïŒïŒćïŒăźć€ćăăżăŒăłăèšćźăăăéćžžç¶æ ăèšćźăăăŠăăéăŻă珏ïŒçčć„ćłæć€ćăźć€ćæéăšăăŠé·æéïŒäŸăă°ăïŒïŒćïŒăźć€ćăăżăŒăłăèšćźăăăăăă«æ§æăăŠăăăæŹć€ćœąäŸăźăăă«çčć„ćłææœéžă§ć€§ćœăăćœéžăăȘăć Žćă§ăăŁăŠăæç«ăćŸă珏ïŒç§»èĄæĄä»¶ïŒäŸăă°ăçčć„ćłææœéžăźćźèĄćæ°ăïŒïŒćïŒăèšćźăăć Žćă«ăŻă珏ïŒç§»èĄæĄä»¶ăæç«ăăăăšă«ćșă„ăăŠèšćźăăăéćžžç¶æ äžă«ă珏ïŒçčć„ćłæć€ćăšçŹŹïŒçčć„ćłæć€ćăšăć ±ă«é·æéïŒäŸăă°ăïŒïŒćïŒć€ćăăŠăăŸăèăăăăéæè ă«ćŻŸăăŠćæ»ă«éæăèĄăăăăăšăćșæ„ăȘăăšăăćéĄăăăŁăă Further, in the pachinko machine 10 of the seventh embodiment described above, a long-term (for example, 10 minutes) fluctuation pattern is set as the fluctuation time of the first special symbol fluctuation while the latent state is set, and the normal state is set. While is set, a long-term (for example, 10 minutes) fluctuation pattern is set as the fluctuation time of the second special symbol fluctuation, and a big hit is made by a special symbol lottery as in this modification. When the first transition condition (for example, the number of executions of the special symbol lottery is 50 times) that can be satisfied even if the player does not win is set, the normal state is set based on the establishment of the first transition condition. Among them, there is a possibility that both the first special symbol fluctuation and the second special symbol fluctuation fluctuate for a long time (for example, 10 minutes), and there is a problem that the player cannot smoothly play the game. was there.
ăăă«ćŻŸăăŠăæŹć€ćœąäŸă§ăŻăäžæčăźçčć„ćłæć€ćïŒäŸăă°ă珏ïŒçčć„ćłæć€ćïŒăźć€ćăăżăŒăłăšăăŠé·æéć€ćăèšćźăăăéæç¶æ ïŒäŸăă°ăçąșć€ç¶æ ïŒăăăä»æčăźçčć„ćłæć€ćïŒäŸăă°ă珏ïŒçčć„ćłæć€ćïŒăźć€ćăăżăŒăłăšăăŠé·æéć€ćăèšćźăăăéæç¶æ ïŒäŸăă°ăéćžžç¶æ ïŒăžăšăçčć„ćłæăźć€§ćœăăćœéžăä»ăăă«çŽæ„移èĄăăăăšăçĄăăăă«æ§æăă珏ïŒçčć„ćłæć€ćăšçŹŹïŒçčć„ćłæć€ćăšăć ±ă«é·æéïŒäŸăă°ăïŒïŒćïŒć€ćăăŠăăŸăäșæ ăçșçăéŁăăȘăăăă«æ§æăăŠăăăăăă«ăăăéæè ă«ćŻŸăăŠćæ»ă«éæăèĄăăăăăšăă§ăăă On the other hand, in this modification, from the gaming state (for example, the probabilistic state) in which the long-term variation is set as the variation pattern of one special symbol variation (for example, the first special symbol variation), the other special symbol variation (For example, the second special symbol variation) is configured so as not to directly shift to the gaming state (for example, the normal state) in which the variation pattern is set for a long time without going through the jackpot winning of the special symbol. , The first special symbol variation and the second special symbol variation are both configured to be less likely to occur for a long time (for example, 10 minutes). As a result, the player can smoothly play the game.
ăŸăăćłïŒïŒïŒă«ćșă„ăăŠăæŹć€ćœąäŸă«ăăăăăăłăłæ©ïŒïŒăźéæç€ïŒïŒăźæ§æă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒăŻçŹŹïŒćźæœćœąæ ăźć€ćœąäŸă«ăăăăăăłăłæ©ïŒïŒăźéæç€ïŒïŒăæšĄćŒçă«ç€șăăæŁéąćłă§ăăăæŹć€ćœąäŸăźăăăłăłæ©ïŒïŒăŻăäžèż°ăă珏ïŒćźæœćœąæ ăźăăăłăłæ©ïŒïŒïŒćłïŒïŒïŒćç §ïŒă«ćŻŸăăŠăéæç€ïŒïŒă«ćœąæăăăéæé ćăźăăĄăćłćŽé ćïŒćŻć€èĄšç€șăŠăăăïŒïŒăźćłćŽă«ćœąæăăăé ćïŒăźæ§æăźäžéšăçžéăăăă仄ć€ăźæ§æăŻćäžă§ăăăćäžăźæ§æă«ă€ăăŠăŻćäžăźçŹŠć·ăä»ăăŠăăźè©łçŽ°ăȘèȘŹæăçç„ăăă First, the configuration of the game board 13 of the pachinko machine 10 in this modified example will be described with reference to FIG. 193. FIG. 193 is a front view schematically showing the game board 13 of the pachinko machine 10 in the modified example of the seventh embodiment. The pachinko machine 10 of this modification is located on the right side of the gaming area formed on the game board 13 (on the right side of the variable display unit 80) with respect to the pachinko machine 10 (see FIG. 157) of the seventh embodiment described above. Some of the configurations of the formed regions) are different, and the other configurations are the same. The same components are designated by the same reference numerals and detailed description thereof will be omitted.
ćłïŒïŒïŒă«ç€șăăéăăæŹć€ćœąäŸă§ăŻăćłćŽé ćăźäžæ”ćŽă«æŻćéšæïŒïŒïŒăèšăăćłæăĄéæă«ăăŁăŠçșć°ăăăçăæŻćéšæïŒïŒïŒăźć·ŠćŽă«ćœąæăăăć·ŠćŽæ”è·ŻïŒïŒïŒăšăćłćŽæ”è·ŻïŒïŒïŒăšă«äș€äșă«æŻăćăăăăăăă«æ§æăăŠăăă As shown in FIG. 193, in this modification, the distribution member 700 is provided on the upstream side of the right side region, and the ball launched by the right-handed game is formed on the left side of the distribution member 700, and the left flow path 701. It is configured so that it can be alternately distributed to the right flow path 702.
ć·ŠćŽæ”è·ŻïŒïŒïŒăźäžæ”ćŽă«ăŻăć·ŠćŽæ”è·ŻïŒïŒïŒăźæ”äžéąăćœąæăăćŻćèïŒïŒïŒïŒăèšăăăăŠăăăăăăłăłæ©ïŒïŒă«é»æșăæć „ăăăăšăćłç€șăăȘăćŻćć¶ćŸĄææź”ă«ăăŁăŠäžćźăźééćäœăćźèĄăăăăăă«æ§æăăăŠăăăćŻćèïŒïŒïŒïŒăźäžæčă«é èšăăăćłćŽçŹŹïŒć „çćŁïŒïŒïœă«çăć „çćŻèœăȘéæŸç¶æ ăšăć „çć°éŁïŒäžćŻèœïŒăȘééç¶æ ăšă«ăäœçœźăăăăă«ééćäœăćźèĄăăăăăă«æ§æăăŠăăă On the upstream side of the left side flow path 701, a movable lid 1500 forming the flow bottom surface of the left side flow path 701 is provided, and when the pachinko machine 10 is turned on, a constant opening / closing operation is performed by a movable control means (not shown). Is configured to be executed, and an open state in which a ball can enter the first ball entry port 64b on the right side arranged below the movable lid 1500 and a closed state in which it is difficult (impossible) to enter the ball. It is configured so that the opening and closing operation is executed so that it is located.
ć ·äœçă«ăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźăĄă€ăłćŠçïŒćłïŒïŒćç §ïŒă«ăŠïŒăăȘç§æŻă«ćźèĄăăăćŠçăšăăŠăćŻćèééćŠçăèšăăćŻćèééćŠçă«ăăŁăŠăïŒïŒïŒç§ăźéæŸæéăšăćčłćïŒïŒïŒç§ăźééæéăšăäșăćźăăăăă·ăăȘăȘă«æČżăŁăŠçč°ăèżăééćäœăćźèĄăăăăăăźăăă«ééć¶ćŸĄăăăćłćŽçŹŹïŒć „çćŁïŒïŒïœăŻă珏ïŒć „çćŁïŒïŒăăăçăć „çăéŁăăȘăăăă«æ§æăăăŠăăă Specifically, a movable lid opening / closing process is provided as a process executed every 4 milliseconds in the main process of the main control device 110 (see FIG. 55), and the movable lid opening / closing process results in an opening period of 0.1 seconds. And an opening / closing operation that repeats a closing period of 0.8 seconds on average according to a predetermined scenario is executed. The right-side first ball entry port 64b, which is controlled to open and close in this way, is configured so that the ball is more difficult to enter than the first ball entry port 64.
ăăăŠăć·ŠćŽæ”è·ŻïŒïŒïŒăæ”äžăăćŻćèïŒïŒïŒïŒäžăæ”äžăăçïŒééç¶æ ă«äœçœźăăćŻćèïŒïŒïŒïŒäžă«ćœąæăăăæ”è·Żăæ”äžăăçïŒăŻăć·ŠćŽæ”è·ŻïŒïŒïŒăźć±æČéšăæ”äžăăć·ŠćŽæ”è·ŻïŒïŒïŒăźæ”äžç«Żéšăèšăäœçœźă«æ€èšăăăéă«ăăé»ććœčç©ïŒïŒïŒïœă«ćăăŠæ”äžăăă Then, the sphere that has flowed down the left side flow path 701 and has flowed down on the movable lid 1500 (the sphere that has flowed down the flow path formed on the movable lid 1500 located in the closed state) has flowed down the bent portion of the left side flow path 701. Then, it flows down toward the electric accessory 640a by a nail planted at a position facing the lower end of the flow path 701 on the left side.
äžæčăæŻćèŁ çœźïŒïŒïŒă«ăăćłćŽæ”è·ŻïŒïŒïŒă«ăŻć±æČéšăćœąæăăăŠăăăăăźć±æČéšăźæ”äžéąăźäžéšăšăȘăăăă«ăć°ćœăăçšăąăżăă«ïŒćŻć€ć „çææź”ïŒïŒïŒïŒïŒăé èšăăăŠăăăăăźć°ćœăăçšăąăżăă«ïŒïŒïŒïŒăŻă珏ïŒçčć„ćłææœéžă§ć°ćœăăćœéžăăăăšă«ćșă„ăăŠćźèĄăăăć°ćœăăéæäžă«ééć¶ćŸĄăăăééèïŒïŒïŒïŒïœăšăééèïŒïŒïŒïŒïœăéæŸç¶æ ă§ăăć Žćă«æ”ć „ăăçăæ”äžăăæ”è·Żăšăăăźæ”è·Żăæ”äžăăçăć „çăăć°ćœăăçšć „èłćŁïŒïŒïŒïŒăšăăæ§æăăăŠăăăăȘăăć°ćœăăéæäžă«ăăăééèïŒïŒïŒïŒïœăźééć¶ćŸĄć ćźčă«ă€ăăŠăŻăäžèż°ăă珏ïŒćźæœćœąæ ă«ăăăăăăłăłæ©ïŒïŒăźäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźăĄă€ăłćŠçïŒćłïŒïŒćç §ïŒă«ăŠćźèĄăăăćœčç©ćœăăć¶ćŸĄćŠçăźć ćźčăšćäžă§ăăăăăăăźè©łçŽ°ăȘèȘŹæăçç„ăăă On the other hand, a bending portion is formed in the right flow path 702 by the sorting device 700, and a small hit attacker (variable ball entry means) 3650 is arranged so as to be a part of the flow bottom surface of the bending portion. ing. The small hit attacker 3650 flows in when the opening / closing lid 3650a, which is controlled to open / close during the small hit game executed based on the small hit winning in the second special symbol lottery, and the opening / closing lid 3650a are in the open state. It is composed of a flow path through which the ball flows down and a small hit winning opening 3653 in which the ball flowing down the flow path enters. Regarding the opening / closing control content of the opening / closing lid 3650a during the small hit game, the accessory hit control process executed in the main process (see FIG. 55) of the main control device 110 of the pachinko machine 10 in the above-described first embodiment. Since it is the same as the content of, the detailed description thereof will be omitted.
ăăă§ăćžžæćŻćéšæïŒïŒïŒïŒăźćäœă«ă€ăăŠè©łçŽ°ă«èȘŹæăăăăăăźćžžæćŻććŒïŒïŒïŒïŒăŻăăăăłăłæ©ïŒïŒă«é»æșăæć „ăăăăăšă«ćșă„ăăŠăäșăćźăăăăăżă€ăăłă°ă§éæŸäœçœźïŒéæŸç¶æ ïŒăšééäœçœźïŒééç¶æ ïŒăšă«ćŻć€ăăăăăă«æ§æăăăŠăăăć ·äœçă«ăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźăĄă€ăłćŠçïŒćłïŒïŒćç §ïŒă«ăăăŠïŒăăȘç§æŻă«ćźèĄăăăćŻćéšæé§ććŠçïŒćłç€șăăïŒă«ăăăŠăïŒČïŒŻïŒïŒïŒïŒă«æ ŒçŽăăăŠăăćŻćă·ăăȘăȘă«ćșă„ăăŠćäœć¶ćŸĄăăăŠăăăăăźćŻćă·ăăȘăȘăŻăćžžæćŻćéšæïŒïŒïŒïŒăïŒïŒïŒç§ééæŸăăăăăźćŸïŒïŒïŒç§éééăăăćäœăçč°ăèżăćźèĄăăăăźă§ăăă Here, the operation of the constantly movable member 1500 will be described in detail. The constantly movable valve 1500 is configured to be variable to an open position (open state) and a closed position (closed state) at a predetermined timing based on the power being turned on to the pachinko machine 10. There is. Specifically, in the movable member drive process (not shown) executed every 4 milliseconds in the main process (see FIG. 55) of the main control device 110, operation control is performed based on the movable scenario stored in the ROM 203. Has been done. In this movable scenario, the operation of constantly opening the movable member 1500 for 0.1 seconds and then closing it for 0.8 seconds is repeatedly executed.
ă€ăŸăăæŹć€ćœąäŸăźéæç€ïŒïŒă§ăŻăćłæăĄéæă«ăŠçșć°ăăăçăăïŒïŒïŒç§ééă§çŹŹïŒæ”è·ŻïŒïŒïŒă«æ”ć „ăăćžžæćŻćéšæïŒïŒïŒïŒăé èšăăăŠăăè»ąćéąăè»ąćăăȘăăäžæ”æčćăžăšæ”äžăăŠăăăăăźçă珏ïŒæ”è·ŻïŒïŒïŒă«æ”ć „ăăćžžæćŻćéšæïŒïŒïŒïŒäžăè»ąćïŒăŸăăŻăćžžæćŻćéšæäžă«èœäžïŒăăăżă€ăăłă°ăšăćžžæćŻććŒïŒïŒïŒïŒăéæŸç¶æ ăšăȘăăżă€ăăłă°ăšăćèŽăăć Žćă«çăéæŸç¶æ ăźćžžæćŻćéšæïŒïŒïŒïŒăééăăŠăćłçŹŹïŒć „çćŁïŒïŒïœă«ć „çăăăăšă«ăȘăă That is, in the game board 13 of this modified example, the ball launched in the right-handed game flows into the first flow path 701 at 1.2 second intervals, and the rolling surface on which the movable member 1500 is always arranged is arranged. It flows down in the downstream direction while rolling. When the timing when the ball flows into the first flow path 701 and rolls on the constantly movable member 1500 (or falls on the constantly movable member) and the timing when the constantly movable valve 1500 is opened coincide with each other. The ball passes through the constantly movable member 1500 in the open state and enters the right first ball entry port 64b.
ćžžæćŻćéšæïŒïŒïŒïŒäžăè»ąćïŒăŸăăŻăćžžæćŻćéšæäžă«èœäžïŒăăăżă€ăăłă°ăŻăïŒïŒïŒç§ééă§ăăăćžžæćŻććŒïŒïŒïŒïŒăéæŸç¶æ ăšăȘăăżă€ăăłă°ăšăŻăïŒïŒïŒç§äžăźïŒïŒïŒç§ă§ăăăăă䞥è ăćèŽăăăżă€ăăłă°ăŻçŽïŒïŒïŒïŒç§ă«äžćăšăȘăăćłăĄăćłæăĄéæăéŁç¶ăăŠćźèĄăăć Žćă«ăŻăïŒćéă«çŽïŒçșăźçăćłçŹŹïŒć „çćŁïŒïŒïœă«ć „çăăăăšă«ăȘăă The timing of rolling (or falling onto the constantly movable member) on the constantly movable member 1500 is at 1.2 second intervals, and the timing when the constantly movable valve 1500 is in the open state is 0 in 0.9 seconds. Since it is .1 second, the timing at which the two match is about once every 15.6 seconds. That is, when the right-handed game is continuously executed, about four balls per minute enter the right first ball entrance 64b.
ă€ăŸăă性ćœăăéæäžăæçéæäžăšăăŁăăćłæăĄéæăç¶ç¶çă«ćźèĄăăăéæç¶æ ă«ăăăŠăŻăćźæçă«ćłçŹŹïŒć „çćŁïŒïŒïœă«çăć „çăăăăšă«ăȘăăăă性ćœăăéæăç”äșăăŠçąșć€ç¶æ ăèšćźăăăć Žćă«ă珏ïŒçčć„ćłæăźäżçïŒçčćłïŒäżçïŒăçĄăç¶æ ăçșçăăăăšăéČæąăăăăšăă§ăăăăŸăăćžžæćŻććŒïŒïŒïŒïŒăïŒćă«éæŸăăæéăšăăŠăéæè ăçăæăĄăăăăšăć°éŁăȘæéïŒïŒïŒïŒç§ïŒăèšćźăăăŠăăăăăéæç¶æ ăéćžžç¶æ ă«ăăăŠă珏ïŒć „çćŁïŒïŒăçăć·ŠæăĄéæăăăćłæăĄéæăźă»ăăéæè ă«äžć©ăšăăăăšăă§ăăă That is, in a game state in which the right-handed game is continuously executed, such as during a jackpot game or a time-saving game, the ball enters the right first entrance 64b on a regular basis, so that the jackpot game is performed. It is possible to prevent a state in which there is no hold (special figure 1 hold) of the first special symbol when the probability change state is set after the end. In addition, since the period (0.1 seconds) in which it is difficult for the player to aim is set as the period during which the constantly movable valve 1500 is opened at one time, the first ball entry port is set in the normal state of the game. A right-handed game can be more disadvantageous to the player than a left-handed game aimed at 64.
ć ·äœçă«èȘŹæăăăăšăéæç¶æ ăéćžžç¶æ ăźć Žćă«ăăăŠăć·ŠæăĄéæăèĄăăšăçșć°ăăăïŒïŒïŒçșăźçăźăăĄă珏ïŒć „çćŁïŒïŒă«çŽïŒïŒçșăć „çăăăăă«èšèšăăăŠăăăçăć „çăăć ŽćăŻïŒçșăźèłçăæăćșăăăăăŸăăäžèŹć „çćŁïŒïŒă«çŽïŒçșăć „çăăăăă«èšèšăăăŠăăăçăć „çăăć ŽćïŒćăźèłçăæăćșăăăăăăŁăŠăć·ŠæăĄéæă§ăŻăïŒïŒïŒçșăźçăçșć°ăăć Žćă«ăæăćșăăăèłçăććșŠçșć°ăăăăăšăèæ źăăăšăçŽïŒïŒćăźçă珏ïŒć „çćŁïŒïŒă«ć „çăăăăăšăćŻèœăšăȘăă Specifically, when the game state is the normal state, when a left-handed game is performed, about 15 of the 250 fired balls are designed to enter the first entry port 64. If a ball enters, five prize balls will be paid out. In addition, it is designed so that about 5 shots enter the general entry port 63, and when a ball enters, 5 prize balls are paid out. Therefore, in the left-handed game, when 250 balls are fired, it is possible to put about 20 balls into the first entrance 64, considering that the prize balls to be paid out are fired again. Become.
äžæčăéæç¶æ ăéćžžç¶æ ăźć Žćă«ăăăŠăćłæăĄéæăèĄăŁăć ŽćăŻăçșć°ăăăïŒïŒïŒćăźçăźăăĄăćłçŹŹïŒć „çćŁïŒïŒïœă«çŽïŒçșăć „çăăăăă«èšèšăăăŠăăăçć „çăăć ŽćăŻïŒçșăźèłçăæăćșăăăăăŸăăćłćŽé ćă«ăŻäžèŹć „çćŁïŒïŒăèšăăăăŠăăȘăăăăŁăŠćłæăĄéæă§ăŻăïŒïŒïŒçșăźçăçșć°ăăć Žćă«ăæăćșăăăèłçăććșŠçșć°ăăăăăšăèæ źăăăšăăŠăăçŽïŒïŒćăźçăćłçŹŹïŒć „çćŁïŒïŒïœă«ć „çăăăăăšăăă§ăăȘăăćŸăŁăŠăéæç¶æ ăéćžžç¶æ ăźć Žćă«ăăăŠăéæè ăćłæăĄéæăèĄăăăšăæć¶ăăăăšăă§ăăă On the other hand, when the game state is the normal state and the right-handed game is performed, about 9 out of the 250 fired balls are designed to enter the right first entry port 64b. If you enter the ball, two prize balls will be paid out. Further, the general entry port 63 is not provided in the right side region. Therefore, in the right-handed game, when 250 balls are fired, about 10 balls are allowed to enter the right first entrance 64b even if the prize balls to be paid out are to be fired again. I can only do it. Therefore, when the game state is the normal state, it is possible to prevent the player from playing the right-handed game.
ăȘăăæŹćźæœćœąæ ă§ăŻăćłæăĄéæă«ăăŁăŠçșć°ăăăçăééăăéæé ćïŒćłćŽé ćïŒă«äžèŹć „èłćŁïŒïŒăèšăăŠăăȘăăăéæç¶æ ăéćžžç¶æ ă«ăăăŠăć·ŠæăĄéæăăăćłæăĄéæăźă»ăăéæè ă«æć©ăšăȘăăȘăçšćșŠăźèšèšææłăźćșăäžèŹć „èłćŁïŒïŒăé èšăăŠăăăăăăă«ăăăæçç¶æ äžă性ćœăăç¶æ äžăźćłæăĄéæă«ăăăŠăèłçăšăăŠæăćșăăăçæ°ăćąć ăăăăăšăă§ăăă In the present embodiment, the general winning opening 63 is not provided in the game area (right area) through which the ball launched by the right-handed game passes, but in the normal state of the game, the right-handed game is more than the left-handed game. The general winning opening 63 may be arranged based on the design concept to the extent that the player is not more advantageous to the player. As a result, the number of balls paid out as prize balls can be increased in the right-handed game in the time saving state or the jackpot state.
ăăă«ăćłæăĄéæă«ăăŁăŠçșć°ăăăçăćŻćèïŒïŒïŒïŒă«ć°éăăăŸă§ăźç”è·Żă«ăçăźæ”äžăé ăăăé 滶ææź”ăšăăŠæŻćéšæïŒïŒïŒăèšăăŠăăăăăćłæăĄéæă«ăăŁăŠçșć°ăăăçăćŻćèïŒïŒïŒïŒă«ć°éăăăżă€ăăłă°ăäșæžŹăăéŁăăăăăšăă§ăăăăȘăăæŹć€ćœąäŸă§ăŻăçăźæ”äžăé ăăăïŒçăźæ”äžæćăç°ăȘăăăïŒăăăźçźçăšăćłæăĄéæă«ăăŁăŠçșć°ăăăçăè€æ°ăźæ”è·ŻăžăšæŻăćăăăăăźçźçăšăăć ŒăăŠæŻćéšæïŒïŒïŒăèšăăŠăăăăăăă«éăăăšçĄăăćă ăźçźçă«ćŻŸăăŠăăăăć„ăźæ§æăçšăăŠăèŻăăăæŻćéšæïŒïŒïŒă«ăăŁăŠçŹŹïŒæ”è·ŻïŒïŒïŒăžăšæŻăćăăăăçă«ćŻŸăăŠăăăźçăźæ”äžæéïŒćŻćèïŒïŒïŒïŒăžăšć°éăăăŸă§ăźæ”äžæéïŒăç°ăȘăăăăăăźé 滶ææź”ïŒäŸăă°ăæ”äžéąăźæ©æŠäżæ°ăä»ăźæ”äžéąăšç°ăȘăăăæ”è·Żăăçăźæ”äžæčćăéäžă§ććČăăäœăă«ććČăăăć Žćă§ăăŁăŠăæç”çă«ćŻćèïŒïŒïŒïŒăžăšć°éăăæ”è·ŻïŒăèšăăŠăèŻăă Further, since the distribution member 700 is provided as a delay means for delaying the flow of the ball on the path until the ball launched by the right-handed game reaches the movable lid 1500, the ball launched by the right-handed game is movable. It is possible to make it difficult to predict the timing of reaching the lid 1500. In this modified example, the purpose is to delay the flow of the ball (to make the flow behavior of the ball different) and to distribute the ball launched by the right-handed game to a plurality of flow paths. The distribution member 700 is provided, but the present invention is not limited to this, and different configurations may be used for each purpose, or the ball distributed to the first flow path 701 by the distribution member 700. On the other hand, a delay means for making the flow period of the sphere (the flow period until reaching the movable lid 1500) different (for example, a flow path having a friction coefficient of the flow surface different from that of other flow surfaces, or a sphere). A flow path that finally reaches the movable lid 1500 may be provided regardless of which direction the flow direction is branched.
æŹĄă«ă珏ïŒæ”è·ŻïŒïŒïŒăćăłçŹŹïŒæ”è·ŻïŒïŒïŒăæ”äžăăçăć°éăăé»ććœčç©ïŒïŒïŒïœă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒă«ç€șăăéăăé»ććœčç©ïŒïŒïŒïœăŻçŹŹïŒæ”è·ŻïŒïŒïŒăæ”äžăăçăćăłă珏ïŒæ”è·ŻïŒïŒïŒăæ”äžăăçăźäœăăăć°éăćŸăé ćă«èšăăăăæźéćłææœéžă«ăŠćœăăćœéžăăć Žćă«ćźèĄăăăæźćłćœăăéæă«ăăŁăŠăé»ććœčç©ïŒïŒïŒïœă«ć°éăăçă珏ïŒć „çćŁïŒïŒïŒă«ćăăŠæ”äžăăăăăšăćŻèœăȘèȘć°ç¶æ ïŒçȘćșç¶æ ïŒăšăé»ććœčç©ïŒïŒïŒïœă«ć°éăăçăćăć „ăăăăšăă§ăăȘăè§Łé€ç¶æ ïŒćèšç¶æ ïŒăšăă«ćŻć€ăăăă Next, the electric accessory 640a reached by the ball flowing down the first flow path 701 and the second flow path 702 will be described. As shown in FIG. 193, the electric accessory 640a is provided in a region where both the ball flowing down the first flow path 701 and the ball flowing down the second flow path 702 can reach, and is usually drawn by a symbol. A guided state (protruding state) in which a ball that has reached the electric accessory 640a can flow down toward the second entry port 640 and an electric accessory 640a by a game per hit that is executed when a winning ball is won. It is variable to the release state (buried state) in which the ball that has reached is not accepted.
ăăă«ăäžèż°ăăæźćłćœăăéæăšăăŠćźèĄăăăé»ććœčç©ïŒïŒïŒïœăźćŻć€æ æ§ïŒééć¶ćŸĄć ćźčïŒăŻăèšćźăăăŠăăæźéćłæăźçąșçç¶æ ă«ćżăăŠç°ăȘăăăŠăăăæźéćłæăźé«çąșçç¶æ ăèšćźăăăŠăăéæç¶æ ïŒçąșć€ç¶æ ăæçç¶æ ïŒă§ăŻăé»ććœčç©ïŒïŒïŒïœă«ć°éăăçă珏ïŒć „çćŁïŒïŒïŒăžăšć°éăăăźă«ććăȘæéïŒäŸăă°ăïŒç§ïŒăé»ććœčç©ïŒïŒïŒïœăèȘć°ç¶æ ăšăȘăăăă«ééć¶ćŸĄăăăæźéćłæăźäœçąșçç¶æ ăèšćźăăăŠăăéæç¶æ ïŒéćžžç¶æ ăæœçąșç¶æ ïŒă§ăŻăé»ććœčç©ïŒïŒïŒïœă«ć°éăăçă珏ïŒć „çćŁïŒïŒïŒăžăšć°éăćŸăȘăæéïŒäŸăă°ăïŒïŒïŒç§ïŒăé»ććœčç©ïŒïŒïŒïœăèȘć°ç¶æ ăšăȘăăăă«ééć¶ćŸĄăăăă Further, the variable mode (opening / closing control content) of the electric accessory 640a executed as the above-mentioned game per normal symbol is different depending on the set probability state of the normal symbol, and the high probability state of the normal symbol is set. In the set gaming state (probability change state, time saving state), the electric accessory 640a has a sufficient time (for example, 3 seconds) for the ball that has reached the electric accessory 640a to reach the second entry port 640. In the gaming state (normal state, latent state) in which the opening and closing is controlled so that the player is in the guided state and the low probability state of the normal symbol is set, the ball reaching the electric accessory 640a goes to the second entrance 640. The opening and closing control of the electric accessory 640a is controlled so as to be in the guided state for a time that cannot be reached (for example, 0.1 second).
ăăźăăă«æ§æăăăăšă«ăăăæźéćłæăźäœçąșçç¶æ ăèšćźăăăéæç¶æ ïŒäŸăă°ăéćžžç¶æ ăæœçąșç¶æ ïŒäžăŻăćłæăĄéæăăăć·ŠæăĄéæăæć©è ă«æć©ăȘæć©éæăšăăæźéćłæăźé«çąșçç¶æ ăèšćźăăăéæç¶æ ïŒäŸăă°ăçąșć€ç¶æ ăæçç¶æ ïŒäžăŻăć·ŠæăĄéæăăăćłæăĄéæăźă»ăăéæè ă«æć©ăȘæć©éæăšăăăăšăă§ăăă With this configuration, in the game state (for example, normal state, latent state) in which the low probability state of the normal symbol is set, the left-handed game is more advantageous to the advantageous player than the right-handed game. In a gaming state in which a high probability state of a normal symbol is set (for example, a probabilistic state or a time saving state), a right-handed game can be regarded as an advantageous game that is more advantageous to the player than a left-handed game.
æćŸă«ăé»ććœčç©ïŒïŒïŒïœăééăăçïŒçŹŹïŒæ”è·ŻïŒïŒïŒăæ”äžăăçăćăłçŹŹïŒæ”è·ŻïŒïŒïŒăæ”äžăăçïŒăŻăïŒ¶ć „èłèŁ çœźïŒïŒïŒïŒăžăšć°éăăăăăźïŒ¶ć „èłèŁ çœźïŒïŒïŒïŒăŻăçčć„ćłææœéžă§ć€§ćœăăćœéžăăć Žćă«ćźèĄăăă性ćœăăéæă«ăăŁăŠééć¶ćŸĄăăăăăźă§ăăă性ćœăăéæäžă«ïŒ¶ć „èłèŁ çœźïŒïŒïŒïŒăžăšć „ć „èłăăçăçčćźăČăŒăăăăăăăšă«ăăŁăŠăăăźć€§ćœăăéæç”äșćŸă«çčć„ćłæăźé«çąșçç¶æ ăèšćźăăăăšăă§ăăăăă«æ§æăăŠăăă Finally, the sphere that has passed through the electric accessory 640a (the sphere that has flowed down the first flow path 701 and the sphere that has flowed down the second flow path 702) reaches the V winning device 2650. The V winning device 2650 is opened and closed by a jackpot game executed when a jackpot is won in a special symbol lottery, and a ball winning a prize in the V winning device 2650 during the jackpot game passes through a specific gate. It is configured so that a high probability state of a special symbol can be set after the jackpot game is completed.
æŹĄă«ăïŒ¶ć „èłèŁ çœźïŒïŒïŒïŒăźć éšæ§é ă«ă€ăăŠăćłïŒïŒïŒăćłïŒïŒïŒăćç §ăăŠèȘŹæăăăăăŸăăćłïŒïŒïŒăćç §ăăŠïŒ¶ć „èłèŁ çœźïŒïŒïŒïŒăźæ§é ă«ă€ăăŠè©łçŽ°ă«èȘŹæăăăăćłïŒïŒïŒăŻăăăźïŒ¶ć „èłèŁ çœźïŒïŒïŒïŒăźćè§ŁæèŠćłă§ăăă Next, the internal structure of the V winning device 2650 will be described with reference to FIGS. 194 to 196. First, the structure of the V winning device 2650 will be described in detail with reference to FIG. 194. FIG. 194 is an exploded perspective view of the V winning device 2650.
ïŒ¶ć „èłèŁ çœźïŒïŒïŒïŒăŻăćłïŒïŒïŒă«ç€șăăăă«ăéæç€ïŒïŒăźćéąćŽă«çȘćșăăŠé çœźăăăéćŁéšćœąæéšæïŒïŒïŒïŒïœăăăźéćŁéšćœąæéšæïŒïŒïŒïŒïœăźèéąćŽă«ç”ăżćăăăăŠăïŒ¶ć „èłèŁ çœźïŒïŒïŒïŒăéæç€ïŒïŒă«ăăčçăăăăăăźăăŒăčéšæïŒïŒïŒïŒïœăšăăăźăăŒăčéšæïŒïŒïŒïŒïœăźèéąćŽă«é çœźăăăŠăăŒăčéšæïŒïŒïŒïŒïœăźèéąćŽăăăăăłăłæ©ïŒïŒăźćéąćŽă«ćŻŸăăŠïŒŹïŒ„ăçčçŻăăăăăăźïŒŹïŒ„ăè€æ°é çœźăăăïŒŹïŒ„ïŒ€ćșæżïŒïŒïŒïŒïœăšăăăźïŒŹïŒ„ćșæżïŒïŒïŒïŒïœăăăŒăčéšæïŒïŒïŒïŒïœăšçæăăèŁă«ăăŒäœïŒïŒïŒïŒïœ ăšăéćŁéšćœąæéšæïŒïŒïŒïŒïœă«ćœąæăăăŠăă性ćœăăçšć „èłćŁïŒć€§ćœăăć „èłćŁïŒïŒïŒïŒïŒïœăééăăăăăźééæïŒïŒïŒïŒïœïŒăæăăééăŠăăăïŒïŒïŒïŒïœăšăèŁă«ăăŒäœïŒïŒïŒïŒïœ ăźèéąćŽă«ç”ăżćăăăăŠæ”è·Żăćœąæăăæ”è·Żă«ăăŒäœïŒïŒïŒïŒïœăšăèŁă«ăăŒäœïŒïŒïŒïŒïœ ăšæ”è·Żă«ăăŒäœïŒïŒïŒïŒïœăšă§ćœąæăăăæ”è·Żă«çȘćșăăŠéæçăźæ”è·ŻăćăæżăăćæżéšæïŒïŒïŒïŒïœăšăăăźćæżéšæïŒïŒïŒïŒïœăšäżæąăăăăȘăłăŻéšæïŒïŒïŒïŒïœăšăæ”è·Żă«ăăŒäœïŒïŒïŒïŒïœăźèéąćŽă«é çœźăăăèéąă«ăăŒäœïŒïŒïŒïŒïœăšăăăźèéąă«ăăŒäœïŒïŒïŒïŒïœăźèéąćŽă«ćșćźăăăŠăăȘăłăŻéšæïŒïŒïŒïŒïœăäœćăăăæ”è·ŻăœăŹăă€ăïŒïŒïŒïŒïœăšăăăźæ”è·ŻăœăŹăă€ăïŒïŒïŒïŒïœăèéąćŽăăèŠăŁăŠèéąă«ăăŒäœïŒïŒïŒïŒïœă«ăăčă«ăăćșćźăăăăăźćșćźçšă«ăăŒäœïŒïŒïŒïŒïœăšă§æ§æăăăŠăăă As shown in FIG. 194, the V winning device 2650 is combined with an opening forming member 2650b arranged so as to project toward the front side of the game board 13 and the back side of the opening forming member 2650b to form a V winning device 2650. There are a plurality of base members 2650c for screwing to the game board 13 and a plurality of LEDs arranged on the back side of the base member 2650c to light LEDs from the back side of the base member 2650c to the front side of the pachinko machine 10. To open and close the arranged LED substrate 2650d, the back cover body 2650e that sandwiches the LED substrate 2650d with the base member 2650c, and the jackpot winning opening (big hit winning opening) 2650a formed in the opening forming member 2650b. The opening / closing unit 2650f having the opening / closing door 2650f1 of the above, the flow path cover body 2650g which is combined with the back surface side of the back cover body 2650e to form a flow path, and the back cover body 2650e and the flow path cover body 2650g are formed. A switching member 2650h that protrudes into the flow path and switches the flow path of the game ball, a link member 2650i that is locked to the switching member 2650h, a back cover body 2650j that is arranged on the back side of the flow path cover body 2650g, and the like. A fixing cover body that is fixed to the back side of the back cover body 2650j to operate the link member 2650i and a flow path solenoid 2650k that covers the flow path solenoid 2650k from the back side and is fixed to the back cover body 2650j with screws. It is composed of 2650m.
ćłïŒïŒïŒăŻăïŒ¶ć „èłèŁ çœźïŒïŒïŒïŒăźæéąćłă§ăăăćłïŒïŒïŒïŒïœïŒăŻïŒ¶ć „èłèŁ çœźïŒïŒïŒïŒăźäžéąćłă§ăăăćłïŒïŒïŒïŒïœïŒăŻăïŒ¶ć „èłèŁ çœźïŒïŒïŒïŒăźïŒŹïœâïŒŹïœæéąćłă§ăăăćłïŒïŒïŒïŒïœïŒă«ç€șăăăă«ăïŒ¶ć „èłèŁ çœźïŒïŒïŒïŒă«ăŻăéæçăć „çćŻèœăȘéćŁéšă§ăă性ćœăăçšć „èłćŁïŒć€§ćœăăć „èłćŁïŒïŒïŒïŒïŒïœăćœąæăăăŠăăă性ćœăăçšć „èłćŁïŒć€§ćœăăć „èłćŁïŒïŒïŒïŒïŒïœăŻăăăăłăłæ©ïŒïŒăźäžæčăç„é·æčćœąç¶ăźéćŁăćœąæăăăŠăăăăăźéćŁăééăăéæçăćłïŒïŒïŒïŒïœïŒăźć·Šæčćă«èȘć°ăăăăăă«ć·Šäžæčă«ćŸæăăćșéąăćœąæăăăŠăăăćșéąăźć·Šç«Żéšă«ăŻăéæçăźć „èłăæ€ç„ăăăăăźçŁæ°ă»ăłă”ïŒçæ€ç„ăčă€ăăïŒïŒïŒïŒïŒïœïŒă§æ§æăăăæ€ćșćŁïŒïŒïŒïŒïœïŒăé çœźăăăŠăăăăăźæ€ćșćŁïŒïŒïŒïŒïœïŒăééăăéæçăŻăćłïŒïŒïŒïŒïœïŒă§ç€șăèŁă«ăăŒäœïŒïŒïŒïŒïœ ăźèéąćŽă«ćœąæăăăæŻăćăæ”è·ŻăžăšèȘć°ăăăă FIG. 195 is a cross-sectional view of the V winning device 2650. FIG. 195 (c) is a top view of the V winning device 2650, and FIG. 195 (b) is a cross-sectional view taken along the line Lb-Lb of the V winning device 2650. As shown in FIG. 195 (b), the V winning device 2650 is formed with a jackpot winning opening (big hit winning opening) 2650a, which is an opening through which a game ball can enter. The jackpot winning opening (big hit winning opening) 2650a has a substantially rectangular opening formed above the pachinko machine 10, so that the game ball passing through the opening is guided to the left in FIG. 195 (b). A bottom surface inclined to the lower left is formed in. At the left end of the bottom surface, a detection port 2650a1 composed of a magnetic sensor (ball detection switch) 2650c1 for detecting a winning of a game ball is arranged. The game ball that has passed through the detection port 2650a1 is guided to the distribution flow path formed on the back side of the back cover body 2650e shown in FIG. 195 (b).
ăȘăăćłïŒïŒïŒïŒïœïŒă«ç€șăăăă«ć€§ćœăăçšć „èłćŁïŒć€§ćœăăć „èłćŁïŒïŒïŒïŒïŒïœăźéćŁăŻăéæç€ïŒïŒćŽăăćșæČĄćŻèœăȘă·ăŁăăżăŒæ©æ§ă§æ§æăăăééæïŒïŒïŒïŒïœïŒă«ăăçăć „çćŻèœăȘéæŸç¶æ ăšć „çäžćŻèœïŒć „çć°éŁïŒăȘééç¶æ ăšă«ćŻć€ăăăăééç¶æ ă§ăŻăéćŁăćźć šă«ééæïŒïŒïŒïŒïœïŒă«ăăŁăŠèŠăăăééæăźäžéšăçăè»ąććŻèœă«æ§æăăăăăŸăăéæŸç¶æ ă§ăŻăééæïŒïŒïŒïŒïœïŒăŻăăăŒăčéšæïŒïŒïŒïŒïœăźć ćŽïŒéæç€ïŒïŒăźć éšïŒă«ééżăăăăăšă«ăă性ćœăăçšć „èłćŁïŒć€§ćœăăć „èłćŁïŒïŒïŒïŒïŒïœć ăăééżăăăăăă«æ§æăăăŠăăă As shown in FIG. 195 (b), the opening of the jackpot winning opening (big hit winning opening) 2650a is opened by the opening / closing door 2650f1 composed of a shutter mechanism that can appear and disappear from the game board 13 side. It is variable to a state and a closed state where it is impossible to enter the ball (difficult to enter the ball). In the closed state, the opening is completely covered by the opening / closing door 2650f1 so that the ball can roll over the upper part of the opening / closing door. Further, in the open state, the opening / closing door 2650f1 is configured to be retracted from the inside of the jackpot winning opening (big hit winning opening) 2650a by being retracted to the inside of the base member 2650c (inside the game board 13). ..
ăŸăăéæŸç¶æ ă«ăăăŠăŻăéæçăæ”äžăăæčćăšçŽäș€ăăéąăïŒ¶ć „èłèŁ çœźïŒïŒïŒïŒăźéćŁăšăăŠæ§æăăăăšăă§ăăăźă§ăăăć€ăăźéæçăćčçăă性ćœăăçšć „èłćŁïŒć€§ćœăăć „èłćŁïŒïŒïŒïŒïŒïœć ă«ć „èłăăăăăšăă§ăăăăăŁăŠă性ćœăăéæäžă«çăçąșćźăźïŒ¶ć „èłèŁ çœźïŒïŒïŒïŒă«ć „èłăăăăăšăă§ăăéæăźćčçćăćłăăăšăă§ăăă Further, in the open state, the surface orthogonal to the direction in which the game balls flow down can be configured as the opening of the V winning device 2650, so that more game balls can be efficiently used as the jackpot winning opening (big hit winning opening) 2650a. You can win a prize inside. Therefore, the ball can be made to win a certain V winning device 2650 during the big hit game, and the efficiency of the game can be improved.
ćłïŒïŒïŒïŒïœïŒăŻăćłïŒïŒïŒïŒïœïŒă«ç€șăïŒŹïœâïŒŹïœæéąćłă§ăăăćłïŒïŒïŒïŒïœïŒă«ç€șăăăă«æ€ćșćŁïŒïŒïŒïŒïœïŒăæăăçŁæ°ă»ăłă”ïŒïŒïŒïŒïœïŒăŻăèŁă«ăăŒäœïŒïŒïŒïŒïœ ăźæŻăćăæ”è·ŻćŽăžăšæ€ćșćŁïŒïŒïŒïŒïœïŒăćŸăăăă«ăăŒăčéšæïŒïŒïŒïŒïœă«ćșćźăăăŠăăă FIG. 195 (a) is a cross-sectional view taken along the line La-La shown in FIG. 195 (b). As shown in FIG. 195 (a), the magnetic sensor 2650c1 having the detection port 2650a1 is fixed to the base member 2650c so that the detection port 2650a1 is tilted toward the distribution flow path side of the back cover body 2650e.
æŹĄă«ăćłïŒïŒïŒăćç §ăăŠăèŁă«ăăŒäœïŒïŒïŒïŒïœ ăźæŻăćăæ”è·Żă«èȘć°ăăăçăćŸèż°ăăéćžžæćșæ”è·ŻïŒïŒïŒïŒïœ ïŒăšçčć„æćșæ”è·ŻïŒïŒïŒïŒïœ ïŒăšă«æŻăćăăăăæ§æă«ă€ăăŠèȘŹæăăă Next, with reference to FIG. 196, a configuration in which the sphere guided to the distribution flow path of the back cover body 2650e is distributed to the normal discharge flow path 2650e1 and the special discharge flow path 2650e2, which will be described later, will be described.
ćłïŒïŒïŒïŒïœïŒăŻăçăçčć„ææ”è·ŻïŒïŒïŒïŒïœ ïŒă«æŻăćăăăăăăă«ćæżéšæïŒïŒïŒïŒïœăäœćăăăç¶æ ăç€șăèŁă«ăăŒäœïŒïŒïŒïŒïœ ăźèéąćłă§ăăăćłïŒïŒïŒïŒïœïŒă«ç€șăăăă«ăćæżéšæïŒïŒïŒïŒïœăŻăăȘăłăŻéšæïŒïŒïŒïŒïœăźçȘéšăæżć „ăăăäżæąç©ŽïŒïŒïŒïŒïœïŒăšçăèȘć°ăăèȘć°çïŒïŒïŒïŒïœïŒăšăæăăŠăăăæ”è·Żă«ăăŒäœïŒïŒïŒïŒïœă«èéąćŽăăćććŻèœă«è»žæŻăăăŠăăăăăă§ăæ”è·Żă«ăăŒäœïŒïŒïŒïŒïœă«ăŻăăăźèȘć°çïŒïŒïŒïŒïœïŒăæżéăăăăšăćŻèœăȘéćŁéšăèšăăăăŠăăăæ”è·Żă«ăăŒäœïŒïŒïŒïŒïœăźèéąćŽăăæŻăćăæ”è·Żć ă«èȘć°çïŒïŒïŒïŒïœăćććŻèœă«é çœźăăăăšăćŻèœă«æ§æăăăŠăăă FIG. 196 (a) is a rear view of the back cover body 2650e showing a state in which the switching member 2650h is operated so that the spheres are distributed to the special exhaust flow path 2650e2. As shown in FIG. 196 (a), the switching member 2650h has a locking hole 2650h1 into which the protrusion of the link member 2650i is inserted and a guide piece 2650h2 for guiding the ball, and the flow path cover body 2650g has. It is rotatably supported from the back side. Here, the flow path cover body 2650 g is provided with an opening through which the guide piece 2650 h2 can be inserted, and the guide piece 2650 h is rotated into the distribution flow path from the back surface side of the flow path cover body 2650 g. It is configured so that it can be arranged as possible.
ćłïŒïŒïŒïŒïœïŒă«ç€șăăăă«ăæ€ćșćŁïŒïŒïŒïŒïœïŒăăæŻăćăæ”è·Żć ă«èȘć°ăăăçăŻăć·Šæăäžæčă«é çœźăăăèȘć°çïŒïŒïŒïŒïœïŒăźäžéąă«èȘć°ăăăŠçčć„æćșæ”è·ŻïŒçčćźăČăŒăïŒïŒïŒïŒïŒïœ ïŒă«èȘć°ăăăăçčć„æćșæ”è·ŻïŒçčćźăČăŒăïŒïŒïŒïŒïŒïœ ïŒăŻăæ”ć „ăăçăçčćźé ćïŒæ€ç„ăčă€ăăïŒïŒïŒïŒïŒïœ ïŒăééăăă«ăŒăăæăăăăă«æ§æăăăŠăăăçčć„æćșæ”è·ŻïŒçčćźăČăŒăïŒïŒïŒïŒïŒïœ ïŒă«æ”ć „ăăçăźééăæ€ćșćŻèœăȘæ€ç„ăčă€ăăïŒïŒïŒïŒïœ ïŒă«æ€ćșăăăăăźćŸăăąăŠăçăšăăŠăăăłăłæ©ïŒïŒć€ăžæćșăăăă As shown in FIG. 196 (a), the sphere guided into the distribution flow path from the detection port 2650a1 is guided to the upper surface of the guidance piece 2650h2 arranged diagonally downward to the left and is guided to the special discharge flow path (specific gate) 2650e2. Is guided to. The special discharge flow path (specific gate) 2650e2 is configured to have a V route through which the inflowing sphere passes through the specific region (detection switch) 2650e3, and the sphere that has flowed into the special discharge flow path (specific gate) 2650e2. The passage is detected by the detection switch 2650e3 that can detect the passage, and then the ball is discharged to the outside of the pachinko machine 10 as an out ball.
ăăă§ăè©łçŽ°ă«ă€ăăŠăŻćŸèż°ăăăăæŹćźæœćœąæ ă«ăăăăăăłăłæ©ïŒïŒă§ăŻă性ćœăăéæäžă«äžèšăăæ€ç„ăčă€ăăïŒïŒïŒïŒïœ ïŒăçăæ€ç„ăăć ŽćăćłăĄăă«ăŒăăçăééăăăăšă«ăăăçčć„ćłæăźé«çąșçç¶æ ăèšćźăăăăăă«æ§æăăăŠăăăă€ăŸăăçčćźé ćïŒæ€ç„ăčă€ăăïŒïŒïŒïŒïŒïœ ïŒăŻăçčć„ćłæăźé«çąșçç¶æ ăèšćźăăăăăăźăăȘăŹăšăăŠæ§æăăăŠăăăăŸăăćæżéšæïŒïŒïŒïŒïœăŻă性ćœăăéæäžă«ïŒ¶ć „èłèŁ çœźïŒïŒïŒïŒă«ć „èłăăçăźæ”è·ŻăšăăŠăçčćźé ćïŒæ€ç„ăčă€ăăïŒïŒïŒïŒïŒïœ ïŒăééćŻèœăȘæ”è·ŻïŒçčć„æćșæ”è·ŻïŒçčćźăČăŒăïŒïŒïŒïŒïŒïœ ïŒïŒăæăăŻçčćźé ćïŒæ€ç„ăčă€ăăïŒïŒïŒïŒïŒïœ ïŒăééäžćŻèœïŒć°éŁïŒăȘæ”è·ŻïŒéćžžæćșæ”è·ŻïŒïŒïŒïŒïœ ïŒïŒăźäœăăăźæ”è·Żăèšćźăăăăăźăăźă§ăăŁăŠăæ”è·ŻăœăŹăă€ăïŒïŒïŒïŒïœăăȘăłă«èšćźăăăăšă§ïŒ¶ć „èłèŁ çœźïŒïŒïŒïŒă«ć „èłăăçăçčć„æćșæ”è·ŻïŒïŒïŒïŒïœ ïŒăæ”äžăăăăă«æ”è·ŻăćăæżăăïŒćłïŒïŒïŒïŒïœïŒćç §ïŒăăă«æ§æăăŠăăă Here, the details will be described later, but in the pachinko machine 10 in the present embodiment, when the above-mentioned detection switch 2650e3 detects a ball during the jackpot game, that is, when the ball passes through the V route, a special symbol is used. It is configured to set a high probability state. That is, the specific area (detection switch) 2650e3 is configured as a trigger for setting a high probability state of the special symbol. Further, the switching member 2650h is a flow path (special discharge flow path (specific gate) 2650e2) capable of passing through a specific area (detection switch) 2650e3 as a flow path of a ball that has won a prize in the V winning device 2650 during the jackpot game. The purpose is to set any flow path (normal discharge flow path 2650e1) that cannot (difficultly) pass through the specific area (detection switch) 2650e3, and the flow path solenoid 2650k is set to ON. The flow path is switched so that the ball winning the V winning device 2650 flows down the special discharge flow path 2650e2 (see FIG. 196 (a)).
æŹĄă«ăćłïŒïŒïŒăćç §ăăŠăæŹć€ćœąäŸă«ăăăéæç¶æ ăźç§»èĄć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒăŻă珏ïŒćźæœćœąæ ăźć€ćœąäŸă«ăăăéæç¶æ ăźç§»èĄć ćźčăæšĄćŒçă«ç€șăăé·ç§»ćłă§ăăăæŹć€ćœąäŸă§ăŻăçčć„ćłææœéžă§ć€§ćœăăćœéžăăçąșçăïŒïŒïŒïŒïŒă«èšćźăăăŠăăăéćžžç¶æ ăèšćźăăăŠăăç¶æ ă§ăŻăć·ŠæăĄéæă«ăăŁăŠçŹŹïŒć „çćŁïŒïŒă«çăć „çăăăăăšă«ăă珏ïŒçčć„ćłæăźæœéžăćźèĄăăăéæăèĄăăăă珏ïŒçčć„ćłææœéžïŒçčćłïŒæœéžïŒă§ć€§ćœăăćœéžăăć ŽćăŻă性ćœăăçšźć„ăšăăŠïŒïŒïŒ ăźćČćă§ć€§ćœăăïŒĄăèšćźăăăïŒïŒïŒ ăźćČćă§ć€§ćœăăïŒąăèšćźăăăăăă«æ§æăăŠăăăăăăŠă珏ïŒçčć„ćłææœéžïŒçčćłïŒæœéžïŒă§ć€§ćœăăćœéžăăć ŽćăŻă性ćœăăçšźć„ăšăăŠïŒïŒïŒïŒ ăźćČćă§ć€§ćœăăïŒŁăèšćźăăăăăă«æ§æăăŠăăă Next, with reference to FIG. 198, the transition content of the gaming state in this modified example will be described. FIG. 198 is a transition diagram schematically showing the transition contents of the gaming state in the modified example of the seventh embodiment. In this modified example, the probability of winning a big hit in the special symbol lottery is set to 1/200, and in the state where the normal state is set, the ball is put into the first entrance 64 by the left-handed game. A game is performed in which a lottery for the first special symbol is executed. When a big hit is won in the first special symbol lottery (special figure 1 lottery), the big hit A is set at a rate of 40% and the big hit B is set at a rate of 60% as the big hit type. Then, when a big hit is won in the second special symbol lottery (special figure 2 lottery), the big hit C is set at a rate of 100% as the big hit type.
性ćœăăçšźć„ăšăăŠć€§ćœăăïŒĄăèšćźăăăć ŽćăŻăäžèż°ăă珏ïŒćźæœćœąæ ăźć€§ćœăăïŒĄïŒïŒćłïŒïŒïŒćç §ïŒăšćäžăźć€§ćœăăéæăćźèĄăăă性ćœăăéæăźç”äșćŸă«éćžžç¶æ ăèšćźăăăă性ćœăăïŒąăèšćźăăăć ŽćăŻăäžèż°ăă珏ïŒćźæœćœąæ ăźć€§ćœăăïŒąïŒïŒćłïŒïŒïŒćç §ïŒăšćäžăźć€§ćœăăéæăćźèĄăăă性ćœăăéæăźç”äșćŸă«çąșć€ç¶æ ăèšćźăăăăæŹć€ćœąäŸă§ăŻăçąșć€ç¶æ ăèšćźăăăć Žćă«ăçčć„ćłæăźé«çąșçç¶æ ïŒçčćłé«çąșçïŒăźç”äșæĄä»¶ïŒçŹŹïŒç§»èĄæĄä»¶ïŒăšăăŠăçčć„ćłæăźé«çąșçç¶æ äžă«ćźèĄăăăçčć„ćłææœéžćæ°ïŒïŒłïŒŽćæ°ïŒïŒïŒćăèšćźăăăæźéćłæăźé«çąșçç¶æ ïŒæźćłé«çąșçïŒăźç”äșæĄä»¶ïŒçŹŹïŒç§»èĄæĄä»¶ïŒăšăăŠăæźéćłæăźé«çąșçç¶æ äžă«ćźèĄăăăçčć„ćłææœéžćæ°ïŒæçćæ°ïŒïŒïŒćïŒçŹŹïŒç§»èĄæĄä»¶ïŒĄïŒăæăăŻăçčćłïŒæœéžćæ°ïŒćïŒçŹŹïŒç§»èĄæĄä»¶ïŒąïŒăèšćźăăăăăă«æ§æăăŠăăă When the jackpot A is set as the jackpot type, the same jackpot game as the jackpot A7 (see FIG. 169) of the seventh embodiment described above is executed, and the normal state is set after the jackpot game is completed. When the jackpot B is set, the same jackpot game as the jackpot B7 (see FIG. 169) of the seventh embodiment described above is executed, and the probability change state is set after the jackpot game is completed. In this modification, when the probability variation state is set, the special symbol executed during the high probability state of the special symbol is set as the end condition (first transition condition) of the high probability state (special symbol high probability) of the special symbol. The number of lottery (ST times) is set to 50, and the number of special symbol lottery executed during the high probability state of the normal symbol is set as the end condition (second transition condition) of the high probability state of the normal symbol (high probability of the normal symbol). (Time saving number of times) 70 times (second transition condition A) or special figure 1 lottery number of times 2 times (second transition condition B) is set.
性ćœăăéæăćźèĄăăăăšăćłæăĄéæăèĄăăăăćłïŒïŒïŒăćç §ăăŠäžèż°ăăéăă性ćœăăéæäžă«ćłæăĄéæăćźèĄăăăăšă«ăăă性ćœăăéæç”äșćŸă«ăŻă珏ïŒçčć„ćłæăźäżççæ°ïŒçčćłïŒäżççæ°ïŒăäžéïŒïŒïŒă«ć°éăæăăăăăšăă§ăăăçąșć€ç¶æ äžăŻăćłæăĄéæă«ăăçčćłïŒæœéžăćźèĄăăăéæăèĄăăăăæŹć€ćœąäŸă§ăŻăéæè ă«æăæć©ăšăȘăéæç¶æ ăçąșć€ç¶æ ăšăȘăăăă«ăçčćłïŒæœéžăăăçčćłïŒæœéžăéæè ă«æć©ăȘæœéžăćźèĄăăăăă«æ§æăăäžă€ăæźéćłæăźé«çąșçç¶æ ăèšćźăăăŠăăć Žćă«çčćłïŒæœéžăćźèĄăăæăăȘăăăă«æ§æăăŠăăçčă§äžèż°ăă珏ïŒćźæœćœąæ ăšçžéăăŠăăă When the jackpot game is executed, a right-handed game is performed. As described above with reference to FIG. 193, by executing the right-handed game during the jackpot game, the number of reserved balls of the first special symbol (special figure 1 reserved balls) is the upper limit (4) after the jackpot game is completed. Can be easily reached. During the probability change state, a game in which the special figure 2 lottery is executed is performed by a right-handed game. In this modification, the special figure 2 lottery is configured to execute the lottery that is more advantageous to the player than the special figure 1 lottery so that the game state that is most advantageous to the player becomes the probabilistic state, and is normal. It differs from the above-described seventh embodiment in that it is configured so that the special figure 2 lottery can be easily executed when the high probability state of the symbol is set.
ć ·äœçă«ăŻăçčćłïŒæœéžăăăçčćłïŒæœéžăźă»ăăć°ćœăăćœéžăæăæ§æăăŠăăăçčćłïŒæœéžă§ć°ćœăăćœéžăăçąșçăïŒïŒïŒïŒă«èšćźăăŠăăăăăă«ăçčćłïŒæœéžă§ć€§ćœăăćœéžăăć ŽćăăăăçčćłïŒæœéžă§ć€§ćœăăćœéžăăć Žćăźă»ăăă性ćœăăéæç”äșćŸă«éæè ă«æć©ăȘéæç¶æ ïŒçąșć€ç¶æ ïŒăèšćźăăæăăȘăăăă«æ§æăăŠăăăăŸăăäžèż°ăă珏ïŒćźæœćœąæ ă«ăăăŠæœçąșç¶æ äžăźć€ćăăżăŒăłăéžæăăéă«ćç §ăăăæœçąșçšïŒăăŒăă«ïŒïŒïŒïœïœ ïŒăăæźéćłæăźé«çąșçç¶æ äžăźć€ćăăżăŒăłăéžæăăéă«ćç §ăă珏ïŒćźæœćœąæ ă«ăăăŠæźéćłæăźé«çąșçç¶æ äžăźć€ćăăżăŒăłăéžæăăéă«ćç §ăăăçąșć€çšïŒăăŒăă«ïŒïŒïŒïœïœ ïŒăăæœçąșç¶æ äžăźć€ćăăżăŒăłăéžæăăéă«ćç §ăăăăă«æ§æăăŠăăă Specifically, the special figure 2 lottery is configured to be easier to win a small hit than the special figure 1 lottery, and the probability of winning a small hit in the special figure 2 lottery is set to 1/20. Further, it is configured so that it is easier to set a game state (probability change state) that is advantageous to the player after the big hit game is completed in the case of winning the big hit in the special figure 2 lottery than in the case of winning the big hit in the special figure 1 lottery. ing. Further, the latent probability 7 table 203fe3 referred to when selecting the fluctuation pattern in the latent probability state in the above-described seventh embodiment is referred to when selecting the fluctuation pattern in the high probability state of the normal symbol. In the seventh embodiment, the probability variation 7 table 202fe2 referred to when selecting the fluctuation pattern in the high probability state of the normal symbol is configured to be referred to when selecting the fluctuation pattern in the latent probability state. ..
ăăźăăă«æ§æăăăæŹćźæœćœąæ ă§ăŻăæźéćłæăźé«çąșçç¶æ ăèšćźăăăçąșć€ç¶æ ăćăłæçç¶æ ă«ăăăŠçčćłïŒæœéžăäž»ă«ćźèĄăăăćłæăĄéæăèĄăăăæźéćłæăźäœçąșçç¶æ ăèšćźăăăéćžžç¶æ ăćăłæœçąșç¶æ ă«ăăăŠçčćłïŒæœéžăäž»ă«ćźèĄăăăć·ŠæăĄéæăèĄăăăă In the present embodiment configured in this way, a right-handed game in which a special figure 2 lottery is mainly executed is performed in a probabilistic state in which a high probability state of a normal symbol is set and a time saving state, and a low probability of a normal symbol is performed. A left-handed game is performed in which the special figure 1 lottery is mainly executed in the normal state in which the state is set and the latent state.
æŹĄă«ăçąșć€ç¶æ äžă«ăăăéæç”æăšăéæç¶æ ăźç§»èĄć ćźčăšăźéąäżă«ă€ăăŠèȘŹæăăăăäžèż°ăăéăăæŹć€ćœąäŸă§ăŻăæç«ăăć Žćă«çąșć€ç¶æ ăăæçç¶æ ăžăšç§»èĄăă珏ïŒç§»èĄæĄä»¶ăšăæç«ăăć Žćă«çąșć€ç¶æ ăăæœçąșç¶æ ăžăšç§»èĄăă珏ïŒç§»èĄæĄä»¶ăšăăèšćźăăăŠăăăć ·äœçă«ăŻă珏ïŒç§»èĄæĄä»¶ăšăăŠăçčć„ćłæăźé«çąșçç¶æ äžă«ćźèĄăăăçčć„ćłææœéžćæ°ïŒïŒłïŒŽćæ°ïŒïŒïŒćăèšćźăăă珏ïŒç§»èĄæĄä»¶ăšăăŠăæźéćłæăźé«çąșçç¶æ äžă«ćźèĄăăăçčć„ćłææœéžćæ°ïŒæçćæ°ïŒïŒïŒćïŒçŹŹïŒç§»èĄæĄä»¶ïŒĄïŒăæăăŻăçčćłïŒæœéžćæ°ïŒćïŒçŹŹïŒç§»èĄæĄä»¶ïŒąïŒăèšćźăăăăăă«æ§æăăŠăăă Next, the relationship between the game result in the probabilistic state and the transition content of the game state will be described. As described above, in this modification, the first transition condition for transitioning from the probable change state to the time saving state when it is satisfied and the second transition condition for transitioning from the probable change state to the latent state when it is satisfied are set. Has been done. Specifically, as the first transition condition, the number of special symbol lottery (ST times) 50 times executed during the high probability state of the special symbol is set, and as the second transition condition, during the high probability state of the normal symbol. It is configured so that the number of executed special symbol lottery (time reduction number) 70 times (second transition condition A) or the number of special figure 1 lottery times 2 times (second transition condition B) is set.
ă€ăŸăăçąșć€ç¶æ ăèšćźăăăŠăăă性ćœăăćœéžăăăăšçĄăăçčć„ćłææœéžăïŒïŒććźèĄăăăăšăæçç¶æ ăžăšç§»èĄăăăăźćŸăæçç¶æ äžăźçčć„ćłææœéžăïŒïŒććźèĄăăăăšăéćžžç¶æ ăžăšç§»èĄăăăăă«æ§æăăŠăăăăăă§ăæŹć€ćœąäŸă§ăŻăçąșć€ç¶æ äžă«ăăăŠă珏ïŒçčć„ćłæăźäżççæ°ïŒçčćłïŒäżççæ°ïŒă«ćżăăŠă珏ïŒçčć„ćłæăźć€ćæéăšăăŠç°ăȘăć€ćæéăèšćźăăăăăă«æ§æăăŠăăăć ·äœçă«ăŻăäžèż°ăă珏ïŒćźæœćœąæ ă«ăăăæœçąșçšïŒăăŒăă«ïŒïŒïŒïœïœ ïŒăšćæ§ă«ăçčćłïŒäżççæ°ăæćźæ°ä»„äžăźć ŽćïŒäŸăă°ïŒïŒïŒïŒă«ăæćźæ°ä»„äžăźć ŽćïŒäŸăă°ăïŒïŒăăăçăć€ćæéăéžæăăæăăȘăăăă«æ§æăăŠăăă In other words, after the probability change state is set, if the special symbol lottery is executed 50 times without winning the jackpot, it shifts to the time saving state, and then the special symbol lottery in the time saving state is executed 20 times. , It is configured to shift to the normal state. Here, in the present modification, different fluctuation times are set as the fluctuation time of the second special symbol according to the number of reserved balls of the first special symbol (the number of reserved balls of the special figure 1) in the probability variation state. It is configured. Specifically, as in the case of the latent probability 7 table 203fe3 in the seventh embodiment described above, when the number of reserved balls in Special Figure 1 is less than or equal to a predetermined number (for example, 1 and 2), and when the number is more than a predetermined number (for example, for example). It is configured so that a shorter fluctuation time than 4) can be easily selected.
ăăźăăă«æ§æăăăăšă§ăèšćźæéïŒïŒłïŒŽćæ°ïŒïŒćïŒăèŠćźăăăŠăăçąșć€ç¶æ ă«ăăăŠăéæè ă«æć©ăȘæœéžăćźèĄăăæăçčćłïŒæœéžăźćźèĄćæ°ăćąć ăăăăăă«ăçčćłïŒæœéžă§ć°ćœăăïŒąă«ćœéžăăçčćłïŒć€ćăç ŽæŁăăăăšă§çčćłïŒäżççæ°ăæžć°ăăăăšăăæŹæ°ăȘéæăéæè ă«èĄăăăăăšăă§ăăă With this configuration, in the probabilistic state in which the set period (ST number of times 50 times) is defined, the lottery that is advantageous to the player is likely to be executed. By winning the small hit B in two lottery and discarding the fluctuation of the special figure 1, the player can be made to play a novel game of reducing the number of balls held in the special figure 1.
ăăă«ăæŹć€ćœąäŸă§ăŻă珏ïŒç§»èĄæĄä»¶ïŒąăèšćźăăŠăăăăăäŸăă°ă性ćœăăéæăç”äșćŸă«çąșć€ç¶æ ăèšćźăăăć Žćă«ăéæăäžæăăçčćłïŒć€ćăè€æ°ććźèĄăăăăăšă§çčćłïŒäżççæ°ăæžć°ăăăèĄçșăćźèĄăăć Žćă«ăŻă珏ïŒç§»èĄæĄä»¶ïŒąăæç«ăăçąșć€ç¶æ ăăæœçąșç¶æ ăžăšç§»èĄăăăăă«æ§æăăŠăăăăăŁăŠăé·æéăźć€ćæéăéžæăăæăçąșć€ç¶æ äžăźçčćłïŒć€ćăćźèĄăăăŠăăæéăéæăäžæăăăăšă«ăăéæăźçšŒćăäœäžăăŠăăŸăäșæ ăçșçăăăăšăæć¶ăăăăšăă§ăăă Further, in this modification, since the second transition condition B is set, for example, when the probability change state is set after the jackpot game is completed, the game is interrupted and the special figure 1 change is executed a plurality of times. When the act of reducing the number of reserved balls is executed in FIG. 1, the second transition condition B is satisfied, and the transition from the probabilistic state to the latent state is configured. Therefore, it is possible to suppress the occurrence of a situation in which the operation of the game is lowered due to the interruption of the game during the period in which the special figure 1 fluctuation in the probabilistic state in which the long-time fluctuation time is easily selected is executed. can.
æŹĄă«ăéæç¶æ ă移èĄăăć Žćă«ăăăćçčć„ćłæăźć€ćç¶æłă«ă€ăăŠèȘŹæăăăăăŸăăçąșć€ç¶æ ăèšćźăăăŠăăç¶æ ă§çŹŹïŒç§»èĄæĄä»¶ïŒąăæç«ăăæœçąșç¶æ ăèšćźăăăéăźæ”ăă«ă€ăăŠèȘŹæăăăăäžèż°ăăéăă珏ïŒç§»èĄæĄä»¶ïŒąăŻăçčćłïŒć€ćăćæąèĄšç€șăăăéă«æç«ăćŸăăăźă§ăăăăăæœçąșç¶æ ăèšćźăăăçŽćŸă«æ°ăăȘçčćłïŒć€ćăćźèĄăăăăăăźæ°ăă«ćźèĄăăăçčćłïŒć€ćăŻăæœçąșç¶æ äžă«ćç §ăăăć€ćăăżăŒăłăăŒăă«ăçšăăŠć€ćăăżăŒăłïŒć€ćæéïŒăéžæăăăăăăçčćłïŒć€ćăźć€ćăăżăŒăłăšăăŠéćžžç¶æ äžă«éžæăăćŸăć€ćăăżăŒăłăéžæăăăăăšă«ăȘăăăăŁăŠăé·æéăźçčćłïŒć€ćăźćźèĄäžă«ăé·æéăźçčćłïŒć€ćăćźèĄăăăŠăăŸăăăšăæć¶ăăăăšăă§ăăă Next, the fluctuation status of each special symbol when the gaming state shifts will be described. First, the flow when the second transition condition B is satisfied and the latent probability state is set while the probability change state is set will be described. As described above, since the second transition condition B can be satisfied when the special figure 1 change is stopped and displayed, a new special figure 1 change is executed immediately after the latent state is set. Since the fluctuation pattern (variation time) of the newly executed special figure 1 fluctuation is selected using the fluctuation pattern table referred to during the latent state, the fluctuation pattern of the special figure 1 fluctuation is during the normal state. A variable pattern that can be selected will be selected. Therefore, it is possible to prevent the special figure 2 fluctuation from being executed for a long time during the execution of the special figure 1 fluctuation for a long time.
äžæčăçąșć€ç¶æ äžă«çŹŹïŒç§»èĄæĄä»¶ăæç«ăăæçç¶æ ăèšćźăăăć Žćă«ă€ăăŠèȘŹæăăăăäžèż°ăăéăă珏ïŒç§»èĄæĄä»¶ăŻăçčćłïŒć€ćăćæąèĄšç€șăăăć ŽćăæăăŻăçčćłïŒć€ćăćæąèĄšç€șăăăć Žćăźäœăă«ăăăŠăæç«ăćŸăăăźă§ăăăăăæçç¶æ ăèšćźăăăăżă€ăăłă°ă«ăăăŠăé·æéăźçčćłïŒć€ćăćźèĄăăăŠăăć ŽćăăăăăăăăȘăăăæçç¶æ ăŻăçčćłæœéžăïŒïŒćăæăăŻăçčćłæœéžă§ć€§ćœăăćœéžăăăŸă§ç¶ç¶ăăăăă«æ§æăăŠăăăæçç¶æ äžă«ćźèĄăăăçčćłïŒć€ćïŒïŒććăźć€ćæéăźćçźć€ăć°ăȘăăšăæœçąșç¶æ äžă«èšćźăăăçčćłïŒć€ćăźć€ćæéăăăé·ăăȘăăăă«æ§æăăŠăăăăăăŠăæçç¶æ äžă«ćźèĄăăăçčćłïŒć€ćăŻăæœçąșç¶æ äžă«ćźèĄăăăçčćłïŒć€ćăăăçăć€ćæéăéžæăăæăăȘăăăă«ć€ćăăżăŒăłăăŒăă«ăźć ćźčăèŠćźăăăŠăăă On the other hand, a case where the first transition condition is satisfied and the time saving state is set during the probability change state will be described. As described above, the first transition condition can be satisfied either when the special figure 1 fluctuation is stopped or displayed, or when the special figure 2 fluctuation is stopped and displayed, so that the time saving state is set. At the same timing, the special figure 1 fluctuation for a long time may be executed. However, the time saving state is configured to continue until the special figure lottery is performed 20 times or the big hit is won in the special drawing lottery, and the total fluctuation time for the special figure 2 fluctuation 20 times executed during the time saving state is added. The value is configured to be at least longer than the fluctuation time of the special figure 1 fluctuation set during the latent state. The contents of the variation pattern table are defined so that the variation of the special figure 1 executed in the time saving state can be easily selected as the variation time shorter than the variation of the special figure 1 executed in the latent state.
ăăźăăă«æ§æăăăăšă§ăçąșć€ç¶æ ăăæçç¶æ ăžăšç§»èĄăăăăźćŸăéćžžç¶æ ăžăšç§»èĄăăć Žćă«ăăăŠă珏ïŒçčć„ćłæć€ćăšçŹŹïŒçčć„ćłæć€ćăšăć ±ă«é·æéïŒäŸăă°ăïŒïŒćïŒć€ćăăŠăăŸăäșæ ăçșçăăăăšăæć¶ăăăăšăă§ăăăăȘăăæçç¶æ äžăæœçąșç¶æ äžă«ăăăŠăçčćłæœéžă§ć€§ćœăăćœéžăăć ŽćăŻăćźèĄäžăźçčćłć€ćăç ŽæŁăăăăăă性ćœăăéæç”äșćŸă«ăŻă性ćœăăéæç”äșćŸă«èšćźăăăéæç¶æ ă«ćżăăæ°ăăȘçčćłæœéžăćźèĄăăăăăăŁăŠă性ćœăăćœéžăć„æ©ă«æ°ăăȘéæç¶æ ăèšćźăăăć Žćă«ăăăŠă性ćœăăćœéžćăăćźèĄăăŠăăé·æéăźçčćłć€ćă性ćœăăéæç”äșćŸăç¶ç¶ăăŠćźèĄăăăăăšă«ăăă珏ïŒçčć„ćłæć€ćăšçŹŹïŒçčć„ćłæć€ćăšăć ±ă«é·æéïŒäŸăă°ăïŒïŒćïŒć€ćăăŠăăŸăäșæ ăçșçăăăăšăæć¶ăăăăšăă§ăăă With this configuration, in the case of transitioning from the probabilistic state to the time-saving state and then to the normal state, both the first special symbol fluctuation and the second special symbol fluctuation take a long time (for example, 10 minutes). ) It is possible to suppress the occurrence of a situation that fluctuates. In addition, if a big hit is won in the special figure lottery during the time saving state or the latent state, the special figure fluctuation during execution is discarded, so after the big hit game ends, the game state set after the big hit game ends. A new special drawing lottery will be executed accordingly. Therefore, when a new game state is set with the jackpot winning as an opportunity, the long-time special figure fluctuation that was executed before the jackpot winning is continuously executed even after the jackpot game ends, so that the first special It is possible to suppress the occurrence of a situation in which both the symbol variation and the second special symbol variation fluctuate for a long time (for example, 10 minutes).
仄äžăèȘŹæăăăéăăæŹć€ćœąäŸă§ăŻă珏ïŒçčć„ćłææœéžăšă珏ïŒçčć„ćłææœéžăšăéè€ăăŠćźèĄćŻèœă«æ§æăă珏ïŒçčć„ćłææœéžă§ć€§ćœăăćœéžăăć Žćăăă珏ïŒçčć„ćłææœéžă§ć€§ćœăăćœéžăăă»ăă性ćœăăéæç”äșćŸă«çąșć€ç¶æ ăèšćźăăæăăȘăăăă«æ§æăăŠăăăăăźăăă«æ§æăăăăšă§ă性ćœăăéæç”äșćŸă«èšćźăăăéæç¶æ ăźçčă«ăăăŠă珏ïŒçčć„ćłææœéžăăă珏ïŒçčć„ćłææœéžăźă»ăăéæè ă«æć©ăȘæœéžïŒéæïŒăšăȘăă As described above, in this modified example, the first special symbol lottery and the second special symbol lottery are configured to be executable in duplicate, and the second special is more than the case where the big hit is won in the first special symbol lottery. It is configured so that the jackpot winning in the symbol lottery makes it easier to set the probability change state after the jackpot game is completed. With this configuration, the second special symbol lottery is more advantageous to the player than the first special symbol lottery in terms of the game state set after the jackpot game is completed (game).
ăȘăăæŹć€ćœąäŸăšćäžăźæèĄææłăæŹć€ćœąäŸăšăŻç°ăȘăéææ§ăæăăăăăłăłæ©ïŒïŒă«é©çšăăŠăèŻăăäŸăă°ăäžèż°ăă珏ïŒćźæœćœąæ ăă珏ïŒćźæœćœąæ ăçšăăŠăăăłăłæ©ïŒïŒăźăăă«ăçčć„ćłææœéžă§ć€§ćœăăćœéžăăȘăăŠăăæćźăźćźèĄæĄä»¶ïŒäŸăă°ăçčé»ć§ććŁăžăźçăźć „çăăçčć„ćłææœéžă§ć°ćœăăă«ćœéžïŒăæç«ăăć Žćă«æćźéæïŒćœčç©ćœăăéæăć°ćœăăéæïŒăćźèĄćŻèœă«ăăăăźæćźéæäžă«éæŸćäœăăăćŻć€ć „çææź”ăžăšć „çăăçăçčćźé ćïŒäŸăă°ăïŒ¶ć „èłćŁïŒăžăšć „çăăăăšăć„æ©ă«ć€§ćœăăéæăćźèĄăăăăăăłăłæ©ïŒïŒă«é©çšăăŠăèŻăă The same technical idea as that of the present modification may be applied to the pachinko machine 10 having a game playability different from that of the present modification. For example, the pachinko machine 10 using the first to third embodiments described above may be applied. Even if the big hit is not won in the special symbol lottery, if the predetermined execution conditions (for example, the ball enters the special electric start port or the small hit is won in the special symbol lottery), the predetermined game ( The fact that a ball that has entered a variable ball-entry means that is open during a predetermined game has entered a specific area (for example, a V winning opening) by enabling a game per character or a small hit game. It may be applied to the pachinko machine 10 in which the jackpot game is executed as an opportunity.
ăăźć ŽćăćłïŒïŒïŒïŒïœïŒïŒïŒïœïŒă«ç€șăăéăăć°ćœăăçšăąăżăă«ïŒïŒïŒïŒăźć éšæ§é ăć€æŽăăć°ćœăăçšăąăżăă«ïŒïŒïŒïŒă«ć „èłăăçăæźéć „èłćŁïŒïŒïŒïŒæăăŻïŒ¶ć „èłćŁïŒïŒïŒïŒăźäœăăă«ć „èłăăăăă«ćŻććŒïŒïŒïŒïŒăćŻćăăăăă«æ§æăăçăïŒ¶ć „èłćŁïŒïŒïŒïŒăžăšć „èłăăć ŽćïŒćłïŒïŒïŒïŒïœïŒćç §ïŒă«ć€§ćœăăéæăćźèĄăăăăăă«æ§æăăă°èŻăăăŸăăć°ćœăăçšăąăżăă«ïŒïŒïŒïŒă«ć „èłăăçăæźéć „èłćŁïŒïŒïŒïŒă«ć „èłăăć ŽćïŒćłïŒïŒïŒïŒïœïŒćç §ïŒă§ăăŁăŠăăïŒ¶ć „èłćŁïŒïŒïŒïŒă«ć „èłăăć Žćăšćäžăźèłçăä»äžăăăăă«æ§æăăăšèŻăă In this case, as shown in FIGS. 197 (a) and 197 (b), the internal structure of the small hit attacker 3650 is changed, and the ball winning the small hit attacker 3650 is either the normal winning opening 3652 or the V winning opening 3653. The movable valve 3651 may be configured to be movable so as to win a crab, and the jackpot game may be executed when the ball wins the V winning opening 3653 (see FIG. 197 (b)). Further, even if the ball winning the small hit attacker 3650 wins the normal winning opening 3652 (see FIG. 197 (a)), the same winning ball as when winning the V winning opening 3653 is given. It is good to configure it to.
æŹĄă«ăćłïŒïŒïŒćăłćłïŒïŒïŒăćç §ăăŠăæŹć€ćœąäŸă«ăăăŠćźèĄăăăæŒćșć ćźčă«ă€ăăŠèȘŹæăăăăäžèż°ăăéăăæŹćźæœćœąæ ă§ăŻçąșć€ç¶æ ăç”äșăăăăăăźæ§ă ăȘ移èĄæĄä»¶ăèšćźăăăŠăăăæç«ăă移èĄæĄä»¶ă«ćżăăŠçąșć€ç¶æ ăç°ăȘăéæç¶æ ăžăšç§»èĄăăăăăă«æ§æăăŠăăăăăźăăĄăçąșć€ç¶æ äžă«çčćłïŒć€ćăæćźćæ°ïŒïŒćïŒćźèĄăăăć Žćă«æç«ăă珏ïŒç§»èĄæĄä»¶ïŒąă«éąăăæŒćșć ćźčă«ă€ăăŠèȘŹæăăăă Next, with reference to FIGS. 199 and 200, the content of the effect executed in this modification will be described. As described above, in the present embodiment, various transition conditions for terminating the probabilistic state are set, and the probabilistic state is configured to shift to a different gaming state according to the established transition conditions. Among them, the content of the effect relating to the second transition condition B, which is established when the special figure 1 fluctuation is executed a predetermined number of times (twice) during the probability change state, will be described.
æŹć€ćœąäŸă§ăŻăçčćłïŒæœéžă§ć°ćœăăćœéžăăć Žćă«ăäžèż°ăă珏ïŒćźæœćœąæ ăšćæ§ă«ăćźèĄäžăźçčćłïŒć€ćăäžæăăăć°ćœăăçšźć„ïŒć°ćœăăïŒĄăć°ćœăăïŒŁïŒăšăćźèĄäžăźçčćłïŒć€ćăç ŽæŁăăăć°ćœăăçšźć„ïŒć°ćœăăïŒąïŒăšăăèšćźćŻèœă«æ§æăăŠăăăăăăŠăçčćłïŒć€ćăç ŽæŁăăăăăšçĄăćæąèĄšç€șăăăć Žćă«ăçčćłïŒć€ććæ°ăæŽæ°ăăăăăă«æ§æăăŠăăă In this modified example, when a small hit is won in the special figure 2 lottery, the small hit type (small hit A, small hit C) that interrupts the execution of the special figure 1 fluctuation is the same as in the seventh embodiment described above. , The small hit type (small hit B) that discards the special figure 1 fluctuation during execution can be set. Then, when the special figure 1 change is stopped and displayed without being discarded, the special figure 1 change number is updated.
ă€ăŸăăçčćłïŒæœéžă§ć°ćœăăćœéžăăć Žćă«ć°ćœăăïŒąăèšćźăăăăšăćźèĄäžăźçčćłïŒć€ćăç ŽæŁăăăçčćłïŒć€ććæ°ăæŽæ°ăăăăăšçĄăăæ°ăăȘçčćłïŒć€ćăćźèĄăăăăăă«æ§æăăŠăăăăăŁăŠăçąșć€ç¶æ äžă«ăăăŠăćźèĄäžăźçčćłïŒć€ćăç ŽæŁăç¶ăăć Žćă«ăŻăäžèż°ăă珏ïŒç§»èĄæĄä»¶ïŒąăæç«ăéŁăăȘăăăă«æ§æăăŠăăăäžæčăçąșć€ç¶æ äžăźçčćłïŒć€ćăźć€ćăăżăŒăłăšăăŠăé·æéïŒäŸăă°ăïŒïŒćïŒăźć€ćæéăèšćźăăăé·çčćłïŒć€ćăšăçæéïŒäŸăă°ăïŒćïŒăźć€ćæéăèšćźăăăççčćłïŒć€ćăšăăéžæćŻèœă«æ§æăăć Žćăé·çčćłïŒć€ćăźćźèĄäžă§ăăŁăŠăăăźæźć€ćæéăäŸăă°ïŒćă§ăăć Žćă«ăŻăć°ćœăăïŒąă«ćœéžăăé·çčćłïŒć€ćăç ŽæŁăăăăăăć°ćœăăïŒĄă«ćœéžăăé·çčćłïŒć€ćăäžæăăăă»ăăéæè ă«æć©ăšăȘăăćłăĄă珏ïŒç§»èĄæĄä»¶ïŒąăæç«ăéŁăăăăăšăă§ăăć ŽćăăăŁăă That is, if the small hit B is set when the small hit is won in the special figure 2 lottery, the execution of the special figure 1 fluctuation is discarded, and the special figure 1 fluctuation number is not updated, and a new special figure 1 is created. It is configured to carry out fluctuations. Therefore, it is configured so that the above-mentioned second transition condition B is unlikely to be satisfied when the execution special figure 1 fluctuation is continuously discarded in the probabilistic change state. On the other hand, as the fluctuation pattern of the special figure 1 fluctuation in the probabilistic state, a long special figure 1 fluctuation in which a long-time (for example, 10 minutes) fluctuation time is set and a short-time (for example, 1 minute) fluctuation time are set. When the short special figure 1 variation to be performed and the short special figure 1 variation are configured to be selectable, and the long special figure 1 variation is being executed and the remaining variation time is, for example, 8 minutes, the small hit B is won. It is more advantageous for the player to win the small hit A and interrupt the change in the long special figure 1 than to discard the change in the long special figure 1. That is, in some cases, it may be difficult to satisfy the second transition condition B.
ć ·äœçă«ăŻăćźèĄäžăźé·çčćłïŒć€ćăç ŽæŁăăćŸă«æ°ăă«ćźèĄăăăçčćłïŒć€ćăççčćłïŒć€ćă§ăăć Žćă«ăŻăé·çčćłïŒć€ćăç ŽæŁăăȘăć ŽćăăăăăăźççčćłïŒć€ćăźć€ćæéăç”éăăăăšă«ăăçčćłïŒć€ććæ°ăæŽæ°ăăăŠăăŸăćŻèœæ§ăé«ăăȘăć ŽćăăăŁăă Specifically, when the special figure 1 variation newly executed after discarding the long special figure 1 variation being executed is the short special figure 1 variation, the case where the long special figure 1 variation is not discarded is compared with the case where the long special figure 1 variation is not discarded. There is a high possibility that the number of fluctuations in Special Figure 1 will be updated as the fluctuation time of the fluctuation in Short Special Figure 1 elapses.
ăăă§ăæŹć€ćœąäŸă§ăŻăçąșć€ç¶æ ăèšćźăăăŠăăç¶æ ă«ăăăŠăćźèĄäžăźçčćłïŒć€ćăźç¶æłïŒæźć€ćæéăźé·ăïŒăšăæŹĄă«ćźèĄăăăçčćłïŒć€ćă«ćŻŸăăŠèšćźăăăć€ćăăżăŒăłïŒć€ćæéïŒăšăäž»ăšăăŠćźèĄăăăçčćłïŒæœéžăźæœéžç”æăšăă«ćșă„ăăŠăçŸćšăźéæç¶æ ăéæè ă«æć©ă§ăăăćŠăïŒçąșć€ç¶æ ăç¶ç¶ăăæăç¶æ ă§ăăăćŠăïŒăç€șćăăæŒćșăćźèĄăăăăă«æ§æăăŠăăăăăă«ăăăçąșć€ç¶æ äžă«ăăăéæć ćźčăéæè ă«ćăăæăć ±ç„ăăăăšăă§ăăă Therefore, in this modification, in the state where the probability variation state is set, the status of the special figure 1 fluctuation during execution (the length of the remaining fluctuation time) and the special figure 1 variation to be executed next are set. Based on the fluctuation pattern (variation time) and the lottery result of the special figure 2 lottery that is mainly executed, whether or not the current gaming state is advantageous to the player (a state in which the probability variation state can be easily continued). It is configured to perform an effect that suggests (whether or not). As a result, it is possible to inform the player of the game content in the probabilistic state in an easy-to-understand manner.
ćłïŒïŒïŒïŒïœïŒăŻăçąșć€ç¶æ ïŒïŒČïŒ”ïŒłïŒšïŒäžă«ăăăŠăçčćłïŒæœéžă§ć°ćœăăćœéžăăć Žćă«ćźèĄăăăïŒČïŒ”ïŒłïŒšæéćŻć€æŒćșăćźèĄăăăć ŽćăźèĄšç€șć ćźčăźäžäŸăæšĄćŒçă«ç€șăăæšĄćŒćłă§ăăăćłïŒïŒïŒïŒïœïŒăŻăïŒČïŒ”ïŒłïŒšæéćŻć€æŒćșăźæŒćșç”æăšăăŠïŒČïŒ”ïŒłïŒšæéă滶é·ăăăăšăç€șă滶é·èĄšç€șăźäžäŸăæšĄćŒçă«ç€șăăæšĄćŒćłă§ăăăăŸăăćłïŒïŒïŒïŒïœïŒăŻăïŒČïŒ”ïŒłïŒšæéćŻć€æŒćșăźæŒćșç”æăšăăŠïŒČïŒ”ïŒłïŒšæéăççžźăăăăšăç€șă滶é·èĄšç€șăźäžäŸăæšĄćŒçă«ç€șăăæšĄćŒćłă§ăăŁăŠăćłïŒïŒïŒïŒïœïŒăŻăïŒČïŒ”ïŒłïŒšæéćŻć€æŒćșăźæŒćșç”æăšăăŠïŒČïŒ”ïŒłïŒšæéă滶é·ăăăăšăç€șă滶é·èĄšç€șăźäžäŸăæšĄćŒçă«ç€șăăæšĄćŒćłă§ăăăăȘăăæŹć€ćœąäŸă«ăăăŠçŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«èĄšç€șăăăćçšźèĄšç€șæ æ§ăźăăĄăäžèż°ăă珏ïŒćźæœćœąæ ăšćäžăźèŠçŽ ă«ă€ăăŠăŻćäžăźçŹŠć·ăä»ăăŠăăźè©łçŽ°ăȘèȘŹæăçç„ăăă FIG. 199 (a) schematically shows an example of the display contents when the RUSH period variable effect executed when the small hit is won in the special figure 2 lottery in the probability change state (RUSH). FIG. 199 (b) is a schematic view schematically showing an example of an extension display showing that the RUSH period has been extended as a result of the effect of the RUSH period variable effect. Further, FIG. 200 (a) is a schematic diagram schematically showing an example of an extension display showing that the RUSH period has been shortened as a result of the effect of the RUSH period variable effect, and FIG. 200 (b) is a schematic diagram schematically showing an example of the extension display. FIG. It is a schematic diagram which shows an example of the extension display which shows that the RUSH period was extended as a production result of a variable effect. Of the various display modes displayed on the display surface of the third symbol display device 81 in this modification, the same elements as those in the seventh embodiment described above are designated by the same reference numerals and detailed description thereof will be omitted. do.
ćłïŒïŒïŒïŒïœïŒă«ç€șăăéăăïŒČïŒ”ïŒłïŒšæéäžă«ăăăŠăçčćłïŒæœéžăźç”æăæćźăźæœéžç”æïŒć€§ćœăăăć°ćœăăăć€ăăźäžéšïŒă§ăăć Žćă«ăŻăäž»èĄšç€șé ćïœă«ăŠăŠă”ăźăæšĄăăăăŁă©ăŻăżïŒïŒïŒăăăŸăăźèąïŒïŒïŒïœăćăä»ăăăăćźçź±ïŒïŒïŒăçșèŠăăæŒćșïŒæéćŻć€æŒćșïŒăćźèĄăăăăăăăŠăćŻèĄšç€șé ćïœă«ăŻăăăŸăăźäžèș«ăŻäœă ăăăăźæćăèĄšç€șăăăăćźçź±ïŒïŒïŒăŻäž»ăšăăŠćźèĄăăăçčćłïŒæœéžăźæœéžç”æăç€șăăăăźèĄšç€șæ æ§ă§ăăăèąïŒïŒïŒïœăŻăçčćłïŒæœéžăźæœéžç”æă«ćșă„ăăŠïŒČïŒ”ïŒłïŒšæéïŒçąșć€ç¶æ æéïŒăă©ăźăăă«ćŻć€ăăăźăăéæè ă«ć ±ç„ăăăăăźèĄšç€șæ æ§ă§ăăă As shown in FIG. 199 (a), during the RUSH period, when the result of the special figure 2 lottery is a predetermined lottery result (big hit, small hit, part of the miss), the rabbit in the main display area Dm. An effect (variable period effect) is executed in which the character 811 imitating the above finds the treasure box 812 to which the extra bag 812h is attached. Then, the characters "what is the extra content?" Are displayed in the sub-display area Ds. The treasure box 812 is a display mode for showing the lottery result of the special figure 2 lottery that is mainly executed, and how the RUSH period (probability change state period) of the bag 812h is changed based on the lottery result of the special figure 2 lottery. This is a display mode for notifying the player of the bag.
ćłïŒïŒïŒïŒïœïŒă«ç€șăăæéćŻć€æŒćșăéć§ăăăćŸăçčćłïŒć€ćăćæąèĄšç€șăăăăšăćłïŒïŒïŒïŒïœïŒă«ç€șăăéăăéăăćźçź±ïŒïŒïŒăźäžăăăä»ćăźçŹŹïŒçčć„ćłææœéžïŒçčćłïŒæœéžïŒăźæœéžç”æăç€șăç”æèĄšç€șæ æ§ïŒïŒïŒïœăèĄšç€șăăăæŒćșăćźèĄăăăăćłïŒïŒïŒïŒïœïŒă«ç€șăăäŸă§ăŻăç”æèĄšç€șæ æ§ïŒïŒïŒïœăšăăŠăçčćłïŒæœéžă§ć°ćœăăćœéžăăăăšăç€șăăăăźèĄšç€șæ æ§ăèĄšç€șăăăŠăăăăȘăăç”æèĄšç€șæ æ§ïŒïŒïŒïœăšăăŠăŻă珏ïŒçčć„ćłææœéžăźæœéžç”æăć°ćœăăă§ăăć Žćă«ăŻăăăæšĄăăèĄšç€șæ æ§ăèĄšç€șăăă性ćœăăă§ăăć Žćă«ăŻăćœăăźæćăæšĄăăèĄšç€șæ æ§ăèĄšç€șăăăć€ăă§ăăć Žćă«ăŻăăăć°ăăæšĄăăèĄšç€șæ æ§ăèĄšç€șăăăă After the period variable effect shown in FIG. 199 (a) is started, when the special figure 2 fluctuation is stopped and displayed, as shown in FIG. 199 (b), the second of the opened treasure chests 812 is displayed. An effect of displaying the result display mode 812a indicating the lottery result of the special symbol lottery (special figure 2 lottery) is executed. In the example shown in FIG. 199 (b), as the result display mode 812a, the display mode of "V" indicating that the small hit was won in the special figure 2 lottery is displayed. As the result display mode 812a, when the lottery result of the second special symbol lottery is a small hit, a display mode imitating "V" is displayed, and when it is a big hit, the character "win" is imitated. The display mode is displayed, and if it is out of alignment, a display mode imitating a "cross mark" is displayed.
ăăăŠăéăăèąïŒïŒïŒïœăźäžăăăä»ćăźçčćłïŒæœéžăźæœéžç”æă«ćșă„ăăŠïŒČïŒ”ïŒłïŒšæéïŒçąșć€ç¶æ æéïŒăćŻć€ăăăïŒćŻć€ăæăç¶æ ăžăšç§»èĄăăăïŒăç€șăç¶æłèĄšç€șæ æ§ïŒïŒïŒïœăèĄšç€șăăăæŒćșăćźèĄăăăăćłïŒïŒïŒïŒïœïŒă«ç€șăăäŸă§ăŻăç¶æłèĄšç€șæ æ§ïŒïŒïŒïœăšăăŠăïŒČïŒ”ïŒłïŒšæéă滶é·ăăăăšăç€șăă滶é·ăăźèĄšç€șæ æ§ăèĄšç€șăăăŠăăăăȘăăç¶æłèĄšç€șæ æ§ïŒïŒïŒïœăšăăŠăŻăïŒČïŒ”ïŒłïŒšæéă滶é·ăăăăšăç€șăă滶é·ăăźèĄšç€șæ æ§ä»„ć€ă«ăïŒČïŒ”ïŒłïŒšæéăççžźăăăăšăç€șăăæźćż”ăăć°ćœăăïŒŁăèšćźăăïŒČïŒ”ïŒłïŒšæéăç”äșăăăăšăç€șăăç”äșăăæéćŻć€æŒćșăźćŻŸè±ĄăšăȘăçčćłïŒæœéžăźæœéžç”æăć€ăă§ăăŁăŠăïŒČïŒ”ïŒłïŒšæéă«ćœ±éżăäžăăȘăăïŒăăæéćŻć€æŒćșăźćŻŸè±ĄăšăȘăçčćłïŒæœéžăźæœéžç”æă性ćœăăă§ăăăăšăç„çŠăăăç„ăăšăăŁăèĄšç€șæ æ§ăèĄšç€șăăăă Then, from the opened bag 812h, a situation display mode 812j indicating whether the RUSH period (probability change state period) is variable (shifted to a state where it is easy to change) based on the lottery result of the special figure 2 lottery this time. Is displayed. In the example shown in FIG. 199 (b), as the situation display mode 812j, a display mode of "extension" indicating that the RUSH period has been extended is displayed. As the status display mode 812j, in addition to the display mode of "extension" indicating that the RUSH period has been extended, "sorry" indicating that the RUSH period has been shortened and a small hit C are set and the RUSH period ends. "End" indicating "End", "?" That does not affect the RUSH period because the lottery result of the special figure 2 lottery that is the target of the variable period production is out of order, and the lottery of the special figure 2 lottery that is the target of the variable period production A display mode such as "celebration" is displayed to congratulate the result as a big hit.
ăăă§ăæéćŻć€æŒćșăćźèĄăăăć Žćă«èĄšç€șăăăćçšźèĄšç€șæ æ§ăźèšćźæčæłă«ă€ăăŠăäžèż°ăă珏ïŒćźæœćœąæ ăźéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒă«ăŠćźèĄăăăć¶ćŸĄćŠçïŒćłïŒïŒïŒăćłïŒïŒïŒćç §ïŒăçšăăŠèȘŹæăăăăăŸăăăłăăłăć€ćźćŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒïŒă«ăŠćźèĄăăăç¶æ ăłăăłăć俥ćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒă«ăŠăçŸćšăźéæç¶æ ăçąșć€ç¶æ ă§ăăăăć€ć„ăăçąșć€ç¶æ äžă§ăăăšć€ć„ăăć Žćă«ăćłïŒïŒïŒïŒïœïŒă«ç€șăăăïŒČïŒ”ïŒłïŒšäžăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«ăŠèĄšç€șăăăăăăźèĄšç€șçšăłăăłăăèšćźăăćŠçăćźèĄăăă Here, regarding the setting method of various display modes displayed when the period variable effect is executed, the control process executed by the voice lamp control device 113 of the seventh embodiment described above (see FIGS. 183 to 192). Will be explained using. First, in the state command receiving process (see S4322 in FIG. 183) executed in the command determination process 7 (S4192 in FIG. 183), it is determined whether the current gaming state is in the probabilistic state, and the probabilistic state is in progress. When it is determined, the process of setting a display command for displaying "RUSH in" shown in FIG. 199 (a) on the display surface of the third symbol display device 81 is executed.
æŹĄă«ăć€ćèĄšç€șèšćźćŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒă«ăŠćźèĄăăăçčćłïŒçšć€ćèĄšç€șèšćźćŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒă«ä»ŁăăŠăä»ćăźçčćłïŒć€ćă性ćœăăć€ćăć°ćœăăć€ćăć€ăć€ćă§ăăăăć€ć„ăăć€ć„ç”æă«ćșă„ăăŠæéćŻć€æŒćșăćźèĄăăăăéžæăăéžæćŠçăćźèĄăăăăăźéžæćŠçă§ăŻć°çšăźăăŒăżăăŒăă«ïŒæéćŻć€æŒćșéžæăăŒăă«ïŒă«èŠćźăăăŠăăć ćźčă«ćșă„ăăŠæéćŻć€æŒćșăćźèĄăăăćŠăăéžæăăăăć ·äœçă«ăŻăä»ćăźçčćłïŒć€ćă性ćœăăć€ćă§ăăć ŽćăŻçŽïŒïŒïŒ ăźćČćă§ăć°ćœăăć€ćă§ăăć ŽćăŻïŒïŒïŒïŒ ăźćČćă§ăć€ăć€ćă§ăăć ŽćăŻïŒïŒïŒ ăźćČćă§æéćŻć€æŒćșăźćźèĄăéžæăăăăăă«æéćŻć€æŒćșéžæăăŒăă«ăźć ćźčăèŠćźăăăŠăăă Next, instead of the variation display setting process 7 for special figure 2 (see S5237 of FIG. 190) executed in the variation display setting process 7 (see S4153 of FIG. 187), the variation of the special figure 2 this time is a jackpot variation. It discriminates whether it is a small hit fluctuation or a missed fluctuation, and executes a selection process for selecting whether to execute a period variable effect based on the discrimination result. In this selection process, it is selected whether or not to execute the period variable effect based on the contents defined in the dedicated data table (period variable effect selection table). Specifically, if the special figure 2 fluctuation this time is a big hit fluctuation, it is about 20%, if it is a small hit fluctuation, it is 100%, and if it is a missed fluctuation, it is 10%. The contents of the period variable effect selection table are specified so that the execution of the variable effect is selected.
ăăă§ă性ćœăăć€ćă«ăăăŠæéćŻć€æŒćșăćźèĄăăăšéžæăăć ŽćăŻăçčćłïŒć€ćăźćæąăżă€ăăłă°ă«ćăăăŠăç”æèĄšç€șæ æ§ïŒïŒïŒïœăšăăŠăćœăăźèĄšç€șæ æ§ăăç¶æłèĄšç€șæ æ§ïŒïŒïŒïœăšăăŠăç„ăăźèĄšç€șæ æ§ă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«èĄšç€șăăăăăăźèĄšç€șçšăłăăłăăèšćźăăăăăŸăăć€ăć€ćăăăŠæéćŻć€æŒćșăćźèĄăăăšéžæăăć ŽćăŻăçčćłïŒć€ćăźćæąăżă€ăăłă°ă«ćăăăŠăç”æèĄšç€șæ æ§ïŒïŒïŒïœăšăăŠăăăć°ăăźèĄšç€șæ æ§ăăç¶æłèĄšç€șæ æ§ïŒïŒïŒïœăšăăŠăïŒăăźèĄšç€șæ æ§ă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«èĄšç€șăăăăăăźèĄšç€șçšăłăăłăăèšćźăăăă Here, when it is selected to execute the period variable effect in the jackpot fluctuation, the display mode of "this" is set as the result display mode 812a and the display mode of "celebration" is set as the situation display mode 812j in accordance with the stop timing of the special figure 2 fluctuation. A display command for displaying the display mode on the display surface of the third symbol display device 81 is set. In addition, when it is selected to execute the period variable effect in the out-of-range fluctuation, the display mode of "x" is set as the result display mode 812a and "?" Is set as the status display mode 812j according to the stop timing of the special figure 2 fluctuation. A display command for displaying the display mode of is displayed on the display surface of the third symbol display device 81 is set.
äžæčăć°ćœăăć€ćă«ăăăŠæéćŻć€æŒćșăćźèĄăăăšéžæăăć ŽćăŻăæŹĄăă§ăä»ćăźć°ćœăăć€ćă«ăŠèšćźăăăć°ćœăăçšźć„ăèȘăżćșăăçčćłïŒć€ćăźćæąăżă€ăăłă°ă«ăŠćźèĄäžăźçčćłïŒć€ćăäžæăăăć°ćœăăçšźć„ă§ăăăăç ŽæŁăăăć°ćœăăçšźć„ă§ăăăăć€ćźăăçšźć„ć€ćźćŠçăćźèĄăăăæŹĄă«ăçŸćšćźèĄäžăźçčćłïŒć€ćăźæźæéăăçčćłïŒć€ćæéă«ăŠăłăżïŒïŒïŒïœïœ ăźć€ă«ćșă„ăăŠçźćșăăć „èłæ ć ±æ ŒçŽăšăȘăąïŒïŒïŒïœă«æ ŒçŽăăăŠăăć „èłæ ć ±ăăăæŹĄă«ćźèĄăăăçčćłïŒć€ćïŒäżç珏ïŒăšăȘăąă«æ ŒçŽăăăŠăăć „èłæ ć ±ă«ć«ăŸăăŠăăć€ćăăżăŒăłăłăăłăïŒăźć€ćæéăäșæžŹăăă On the other hand, if it is selected to execute the period variable effect in the small hit fluctuation, then the small hit type set in the current small hit fluctuation is read out, and the special figure 1 being executed at the stop timing of the special figure 2 fluctuation. The type determination process for determining whether the small hit type is to interrupt the fluctuation or the small hit type to be discarded is executed. Next, the remaining time of the special figure 1 fluctuation currently being executed is calculated based on the value of the special figure 1 fluctuation time counter 223fe, and is executed next from the winning information stored in the winning information storage area 223b. The fluctuation time of the special figure 1 fluctuation (the fluctuation pattern command included in the winning information stored in the reserved first area) is predicted.
ăăăŠăçšźć„ć€ćźćŠçăźç”æăçčćłïŒć€ćăäžæăăăć°ćœăăçšźć„ă§ăăăšć€ćźăăć ŽćăŻăäžææă«ăăăçčćłïŒć€ćăźæźæéăăæŹĄă«ćźèĄăăăçčćłïŒć€ćăźć€ćæéăăăé·ăć Žćă«ăŻç¶æłèĄšç€șæ æ§ïŒïŒïŒïœăšăăŠă滶é·ăăźèĄšç€șæ æ§ăăäžææă«ăăăçčćłïŒć€ćăźæźæéăăæŹĄă«ćźèĄăăăçčćłïŒć€ćăźć€ćæéăăăçăć Žćă«ăŻăæźćż”ăăźèĄšç€șæ æ§ă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«èĄšç€șăăăăăăźèĄšç€șçšăłăăłăăèšćźăăăăăŸăăçšźć„ć€ćźćŠçăźç”æăçčćłïŒć€ćăç ŽæŁăăăć°ćœăăçšźć„ă§ăăăšć€ćźăăć ŽćăŻăç ŽæŁæă«ăăăçčćłïŒć€ćăźæźæéăăæŹĄă«ćźèĄăăăçčćłïŒć€ćăźć€ćæéăăăé·ăć Žćă«ăŻç¶æłèĄšç€șæ æ§ïŒïŒïŒïœăšăăŠăæźćż”ăăźèĄšç€șæ æ§ăăç ŽæŁæă«ăăăçčćłïŒć€ćăźæźæéăăæŹĄă«ćźèĄăăăçčćłïŒć€ćăźć€ćæéăăăçăć Žćă«ăŻă滶é·ăăźèĄšç€șæ æ§ă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«èĄšç€șăăăăăăźèĄšç€șçšăłăăłăăèšćźăăăăăăă«ăä»ćèšćźăăăć°ćœăăçšźć„ăć°ćœăăïŒŁă§ăăć Žćă«ăŻăçčćłïŒć€ćăźćæąăżă€ăăłă°ă«ăăăŠæźéćłæăźé«çąșçç¶æ ăäœçąșçç¶æ ăžăšç§»èĄăăăăç¶æłèĄšç€șæ æ§ïŒïŒïŒïœăšăăŠăç”äșăăźèĄšç€șæ æ§ă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«èĄšç€șăăăăăăźèĄšç€șçšăłăăłăăèšćźăăăă Then, as a result of the type determination process, when it is determined that the special figure 1 fluctuation is a small hit type, the remaining time of the special figure 1 fluctuation at the time of interruption is the fluctuation time of the special figure 1 fluctuation to be executed next. If it is longer than, the display mode of "extension" is set as the status display mode 812j, and if the remaining time of the special figure 1 fluctuation at the time of interruption is shorter than the fluctuation time of the special figure 1 fluctuation to be executed next, "extension" is displayed. A display command for displaying the display mode of "Sorry" on the display surface of the third symbol display device 81 is set. Further, as a result of the type determination process, when it is determined that the special figure 1 fluctuation is a small hit type for discarding, the remaining time of the special figure 1 fluctuation at the time of discarding is the fluctuation time of the special figure 1 fluctuation to be executed next. If it is longer than, the display mode of "sorry" is set as the status display mode 812j, and if the remaining time of the special figure 1 fluctuation at the time of discarding is shorter than the fluctuation time of the special figure 1 fluctuation to be executed next, "sorry" is displayed. A display command for displaying the display mode of "extension" on the display surface of the third symbol display device 81 is set. Further, when the small hit type set this time is small hit C, the high probability state of the normal symbol shifts to the low probability state at the stop timing of the special figure 2 fluctuation, so that the situation display mode 812j is "finished". A display command for displaying the display mode of is displayed on the display surface of the third symbol display device 81 is set.
仄äžăèȘŹæăăăéăăæŹć€ćœąäŸă§ăŻăćäžăźć°ćœăăçšźć„ăèšćźăăăć Žćă§ăăŁăŠăăăăźć°ćœăăć€ćăćæąèĄšç€șăăăăżă€ăăłă°ăăæŹĄććźèĄăăăçčćłïŒć€ćă«ćŻŸăăŠèšćźăăăć€ćăăżăŒăłă«ćżăăŠăæéćŻć€æŒćșăźæŒćșç”æăćŻć€ăăăăă«æ§æăăŠăăăă€ăŸăăæéćŻć€æŒćșăźæŒćșç”æăšăăŠăä»ćăźć°ćœăăć€ćăćæąèĄšç€șăăăăżă€ăăłă°ă«ăăăŠăçčćłïŒć€ćăźćæąăżă€ăăłă°ă«ăŠćźèĄäžăźçčćłïŒć€ćăäžæăăăć°ćœăăçšźć„ă§ăăć Žćăšăç ŽæŁăăăć°ćœăăçšźć„ă§ăăć Žćăšă§äœăăźă»ăăéæè ă«æć©ă§ăăăăçžćŻŸçă«ć€ć„ăăăăźć€ć„ç”æă«ćșă„ăăŠæéćŻć€æŒćșăźæŒćșæ æ§ïŒèĄšç€șæ æ§ïŒăèšćźăăăăă«æ§æăăŠăăăăăŁăŠăă©ăźăżă€ăăłă°ă§ć°ćœăăć€ćăăć Žćă§ăăŁăŠăăăăźæçčă«ăăăŠéæè ă«æć©ăȘć°ćœăăçšźć„ăèšćźăăăăćŠăăéæè ă«ćăăæăć ±ç„ăăăăšăă§ăăă As described above, in this modified example, even if the same small hit type is set, the timing at which the small hit fluctuation is stopped and displayed and the special figure 1 fluctuation to be executed next time are It is configured so that the effect result of the period variable effect is variable according to the set variation pattern. That is, as a result of the effect of the variable period effect, at the timing when the current small hit fluctuation is stopped and displayed, there is a case where the special figure 1 fluctuation being executed is interrupted at the stop timing of the special figure 2 fluctuation, and a case where the small hit type is interrupted. It is configured to relatively determine which is more advantageous to the player depending on the type of small hit to be discarded, and set the effect mode (display mode) of the period variable effect based on the determination result. ing. Therefore, regardless of the timing of the small hit fluctuation, it is possible to inform the player in an easy-to-understand manner whether or not the small hit type advantageous to the player is set at that time.
ăȘăăæŹć€ćœąäŸă§ăŻăäžèż°ăăéăăæéćŻć€æŒćșăźæŒćșæ æ§ăçžćŻŸçă«èšćźăăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăäŸăă°ăçčćłïŒć€ćăäžæăăăéăźæźć€ćæéăçčćźæéïŒäŸăă°ăïŒćïŒăăăé·ăăćŠăă§æéćŻć€æŒćșăźæŒćșæ æ§ăæ±șćźăăŠăèŻăăăçčćłïŒć€ćăç ŽæŁăăăéăźæźć€ćæéăçčćźæéïŒäŸăă°ăïŒïŒç§ïŒăăăé·ăăćŠăă§æéćŻć€æŒćșăźæŒćșæ æ§ăæ±șćźăăŠăèŻăă In this modified example, as described above, the effect mode of the variable period effect is relatively set, but the present invention is not limited to this, and for example, the remainder when the special figure 1 variation is interrupted. The production mode of the period-variable effect may be determined depending on whether or not the fluctuation time is longer than the specific time (for example, 1 minute), or the remaining fluctuation time when the special figure 1 fluctuation is discarded is the specific time (for example, 1 minute). , 30 seconds) may be determined depending on whether or not it is longer than 30 seconds.
ăŸăăäžèż°ăă珏ïŒćźæœćœąæ ăźæèĄææłăšçŹŹïŒćźæœćœąæ ăźć€ćœąäŸăźæèĄææłăšăç”ćăăŠăèŻăăäŸăă°ă珏ïŒćźæœćœąæ ăźæœçąșç¶æ äžă«ăăăŠă性ćœăăćœéžä»„ć€ăźç”äșæĄä»¶ăèšăăăăźç”äșæĄä»¶ăæç«ăăć Žćă«ăæœçąșç¶æ ăç”äșăăăăă«æ§æăăŠăèŻăă Further, the technical idea of the seventh embodiment described above and the technical idea of the modified example of the seventh embodiment may be combined. For example, in the latent state of the seventh embodiment, an end condition other than the jackpot winning is provided. , The latent state may be terminated even when the termination condition is satisfied.
ć ·äœçă«ăŻă珏ïŒçčć„ćłæăźæœéžćæ°ăšă珏ïŒçčć„ćłæăźæœéžćæ°ăšăźćèšăïŒïŒïŒćă«ć°éăăć Žćă«æç«ăćŸă珏ïŒç”äșæĄä»¶ăšă珏ïŒçčć„ćłæăźæœéžćæ°ăïŒćă«ć°éăăć Žćă«æç«ăćŸă珏ïŒç”äșæĄä»¶ăšă珏ïŒçčć„ćłæăźæœéžç”æăçčćźăźć°ćœăăïŒć°ćœăăïŒŁïŒă§ăăć Žćă«æç«ăćŸă珏ïŒç”äșæĄä»¶ăšăăèšćźćŻèœă«æ§æăăă°èŻăă Specifically, the first end condition that can be satisfied when the total number of lottery of the first special symbol and the number of lottery of the second special symbol reaches 100 times, and the number of lottery of the first special symbol is 5. A second end condition that can be satisfied when the number of times is reached and a third end condition that can be satisfied when the lottery result of the second special symbol is a specific small hit (small hit C) can be set. Just do it.
ăăźăăă«æ§æăăăăšă«ăăăäžèż°ăă珏ïŒćźæœćœąæ ăźăăăłăłæ©ïŒïŒă«ćŻŸăăŠăéæè ă«æć©ăšăȘăæœçąșç¶æ ăèšćźăăăć Žćă«ăăă€ăŸă§æœçąșç¶æ ăç¶ç¶ăăăźăăéæè ă«ćăăéŁăăăăăšăă§ăăăă€ăŸăăäžèż°ăă珏ïŒćźæœćœąæ ă§ăŻăäžćșŠæœçąșç¶æ ăèšćźăăăŠăăŸăăšăć°ăȘăăšăæŹĄăźć€§ćœăăéæăćźèĄăăăăŸă§ïŒć€§ćœăăćœéžăăăŸă§ïŒăŻæœçąșç¶æ ăç¶ç¶ăăăăăæœçąșç¶æ äžăźéæăćèȘżă«ăȘăŁăŠăăŸăăšăăćéĄăăăŁăăăæŹć€ćœąäŸă§ăŻăæœçąșç¶æ ăé·ăç¶ç¶ăăăæăăŻă性ćœăăćœéžăăăŸă§ç¶ç¶ăăăăšăæćŸ ăăȘăăéæè ă«éæăèĄăăăăăšăă§ăăăăăéæè ăéæă«æ©æă«éŁœăăŠăăŸăăăšăæć¶ăăăăšăă§ăăă With this configuration, when the latent probability state that is advantageous to the player is set for the pachinko machine 10 of the seventh embodiment described above, the player is informed how long the latent probability state will continue. It can be confusing. That is, in the seventh embodiment described above, once the latent state is set, the latent state continues at least until the next big hit game is executed (until the big hit is won), so that the latent state is in the latent state. There was a problem that the game became monotonous, but in this modified example, it is possible to let the player play the game while expecting that the latent state will continue for a long time or will continue until the jackpot is won. Therefore, it is possible to prevent the player from getting bored with the game at an early stage.
ăăă«ă珏ïŒçčć„ćłææœéžă§ć°ćœăăćœéžăăć Žćă«ăćźèĄäžăźçŹŹïŒçčć„ćłæć€ćăäžæăăăć°ćœăăçšźć„ïŒć°ćœăăïŒĄïŒăšăćźèĄäžăźçŹŹïŒçčć„ćłæć€ćăç ŽæŁïŒć€ăă§ćŒ·ć¶ćæąïŒăăăć°ćœăăçšźć„ïŒć°ćœăăïŒąïŒăšăăć°ăȘăăšăć«ăè€æ°ăźć°ćœăăçšźć„ăèšćźćŻèœă«æ§æăăŠăăăăăăŠăć°ćœăăçšźć„ăšăăŠć°ćœăăïŒąăèšćźăăă珏ïŒçčć„ćłæć€ćăç ŽæŁăăăć Žćă«ăŻăăăźç ŽæŁăăă珏ïŒçčć„ćłæć€ćă«ăăŁăŠæœçąșç¶æ äžă«ăăă珏ïŒçčć„ćłæăźæœéžćæ°ăæŽæ°ăăăȘăăăă«æ§æăăŠăăăăăźăăă«æ§æăăăăšă§ăæœçąșç¶æ äžă«ăăăŠäžèż°ăă珏ïŒç”äșæĄä»¶ăźæç«ăźăæăăă珏ïŒçčć„ćłæăźæœéžç”æă«ćșă„ăăŠćŻć€ăăăăăšăă§ăăăăŸăă珏ïŒçčć„ćłæăźćźèĄç¶æłă«ćżăăŠă珏ïŒçčć„ćłæăźæœéžç”æăźæć©ćșŠćăăç°ăȘăăăăăšăă§ăăă Furthermore, when a small hit is won in the second special symbol lottery, the small hit type (small hit A) that interrupts the execution of the first special symbol change and the second special symbol change that is being executed are discarded (forced by missing). A plurality of small hit types including at least a small hit type (small hit B) to be stopped) can be set. Then, when the small hit B is set as the small hit type and the first special symbol change is discarded, the number of lottery of the first special symbol in the latent state is updated by the discarded first special symbol change. It is configured so that it will not be done. With this configuration, the ease with which the above-mentioned second end condition is satisfied in the latent state can be changed based on the lottery result of the second special symbol. Further, the degree of advantage of the lottery result of the second special symbol can be made different depending on the execution status of the first special symbol.
äŸăă°ăæœçąșç¶æ äžăźçŹŹïŒçčć„ćłæăźć€ćæéăšăăŠć€ćæéïŒĄïŒïŒćïŒăšăć€ćæéïŒąïŒïŒïŒćïŒăšăăć°ăȘăăšăèšćźćŻèœă«æ§æăăéææ©ă«ăăăŠăć€ćæéïŒąïŒïŒïŒćïŒăèšćźăăă珏ïŒçčć„ćłæć€ćăćźèĄăăăć Žćă«ăăăŠăćźèĄäžăźçŹŹïŒçčć„ćłæć€ćăźæźæéăïŒćăăăé·ăç¶æ ă§ăŻăćźèĄäžăźçŹŹïŒçčć„ćłæăç ŽæŁăăăăăăăäžæăăăă»ăăéæè ă«æć©ăšăȘăăćźèĄäžăźçŹŹïŒçčć„ćłæć€ćăźæźæéăïŒćăăăçăç¶æ ă§ăŻăćźèĄäžăźçŹŹïŒçčć„ćłæăäžæăăăăăăç ŽæŁăăăă»ăăéæè ă«æć©ăšăȘăă For example, in a gaming machine configured so that at least the fluctuation time A (2 minutes) and the fluctuation time B (10 minutes) can be set as the fluctuation time of the first special symbol in the latent state, the fluctuation time B (10 minutes). ) Is set, and when the remaining time of the first special symbol change during execution is longer than 2 minutes, the first special symbol being executed is discarded rather than being discarded. , It is more advantageous for the player to be interrupted, and when the remaining time of the first special symbol fluctuation during execution is shorter than 2 minutes, it is better for the player to discard the first special symbol during execution than to interrupt it. It becomes advantageous to.
ăăŁăŠăéæè ă«ćŻŸăăŠçčć„ćłæăźæœéžç”æăšă珏ïŒçčć„ćłæăźć€ćç¶æłăšăăźäžĄæčă«èćłăæăăăăăšăă§ăăéæăźèè¶Łăćäžăăăăăšăă§ăăăăŸăăè€æ°ăźäșè±ĄïŒçčć„ćłææœéžă珏ïŒçčć„ćłæăźć€ćç¶æłïŒăźç”ćăă«ăăŁăŠăéæè ăžăźæć©ćșŠćăăç°ăȘăăăăăšăă§ăăăăăéæè ă«äșæžŹăăéŁăéæăæäŸăăăăšăă§ăăă Therefore, it is possible to make the player interested in both the lottery result of the special symbol and the change status of the first special symbol, and it is possible to improve the interest of the game. Further, since the degree of advantage to the player can be made different by combining a plurality of events (special symbol lottery, change status of the first special symbol), it is possible to provide the player with a game that is difficult to predict.
ăăă«ăäžèż°ăăæèĄææłăă珏ïŒćźæœćœąæ ăźæ§æăçšăăéææ©ă«çšăăŠăèŻăăăăźć Žćăçčé»äœććŁă«ć „èłăăć Žćă«ććŸăăćœăăçšźć„ă«ćżăăŠăćźèĄäžăźçčćłć€ćă«ćŻŸăăćŠçăç°ăȘăăăă°èŻăă Further, the above-mentioned technical idea may be used for a gaming machine using the configuration of the third embodiment. In this case, the processing for the special figure change during execution may be different depending on the winning type acquired when the special electric power operating port is won.
ăŸăă珏ïŒćźæœćœąæ ăŻă珏ïŒçčć„ćłæăźæœéžăšă珏ïŒçčć„ćłæăźæœéžăšăăéè€ăăŠćźèĄćŻèœăȘéææ©ïŒæèŹăćæć€ćä»æ§ïŒă«ăăăŠă珏ïŒçčć„ćłæăźæœéžç”æă«ćżăăŠăćźèĄäžăźçŹŹïŒçčć„ćłæć€ćăç ŽæŁăæăăŻäžæăăăăăšă«ăăăæć©éæç¶æ ăèšćźăăăæéăźé·ăăćŻć€ăăăăăă«æ§æăăŠăăăă€ăŸăă珏ïŒçčć„ćłæć€ćăç ŽæŁăăăăăšă«ăăă珏ïŒçčć„ćłææœéžăźćźèĄćæ°ă«ćșă„ăăŠæç«ăćŸăç”äșæĄä»¶ăæç«ăéŁăăăăăšă§ăé·æéăźæć©éæç¶æ ăçźæăăăźă§ăăŁăăăăăă«ä»ŁăăŠă珏ïŒçčć„ćłæăźæœéžă§ć°ćœăăćœéžăăć Žćă«ćźèĄăăăć°ćœăăéæă«ăŠéæŸăăăć°ćœăăçšăąăżăă«ć ă«çčćźé ćăèšăăçăçčćźé ćăééăăć Žćă«ă性ćœăăéæăćźèĄăăăăăă«æ§æăăŠăèŻăă Further, in the seventh embodiment, the lottery result of the second special symbol is obtained in a gaming machine (so-called simultaneous variation specification) in which the lottery of the first special symbol and the lottery of the second special symbol can be executed in duplicate. Correspondingly, the length of the period in which the advantageous gaming state is set is changed by discarding or interrupting the first special symbol variation during execution. That is, by discarding the first special symbol variation, it is difficult to satisfy the end condition that can be satisfied based on the number of executions of the first special symbol lottery, thereby aiming for a long-term advantageous gaming state. Instead of this, when a specific area is provided in the small hit attacker opened in the small hit game executed when the small hit is won in the lottery of the second special symbol, and the ball passes through the specific area. May be configured so that the jackpot game is executed.
äžèż°ăă珏ïŒćźæœćœąæ ă§ăŻă珏ïŒçčć„ćłæăźăżäżçèšæ¶æ©èœăæăăŠăăæ§æăçšăăŠăăăăăăă«éăăăšçĄăă珏ïŒçčć„ćłæăšçŹŹïŒçčć„ćłæăšăźäœăă«ăäżçèšæ¶æ©èœăèšăăŠăèŻăăăăźć Žćăéæè ă«æć©ăšăȘăéæç¶æ ïŒæœçąșç¶æ ïŒă«ăăăŠăćźèĄăăă珏ïŒçčć„ćłæăźć€ćæéăéžæăăéă«ćç §ăăăäżççæ°ăšăăŠă珏ïŒçčć„ćłæăźäżççæ°ăźăżăćç §ăăăăă«æ§æăăŠăèŻăăă珏ïŒçčć„ćłæăźäżççæ°ăšçŹŹïŒçčć„ćłæăźäżççæ°ăšăćçźăă环èšäżççæ°ăćç §ăăăăă«æ§æăăŠăèŻăăăăă«ă珏ïŒçčć„ćłæăźäżççæ°ăšçŹŹïŒçčć„ćłæăźäżççæ°ăšăźć·źćă«ćșă„ăăŠçŹŹïŒçčć„ćłæăźć€ćæéăéžæăăăăă«æ§æăăŠăèŻăăăăźć ŽćăäŸăă°ă珏ïŒçčć„ćłæăźäżççæ°ăă珏ïŒçčć„ćłæăźäżççæ°ăć·źăćŒăăć€ăć€ăă»ă©ă珏ïŒçčć„ćłæăźć€ćăăżăŒăłăšăăŠéæè ă«æć©ăȘć€ćăăżăŒăłïŒć€ćæéăçăć€ćăăżăŒăłïŒăéžæăăæăăȘăăăă«æ§æăăăšèŻăă In the seventh embodiment described above, the configuration in which only the first special symbol has the hold storage function is used, but the present invention is not limited to this, and the hold storage is limited to both the first special symbol and the second special symbol. A function may be provided. In this case, as the number of reserved balls referred to when selecting the fluctuation time of the second special symbol to be executed in the gaming state (latent state) that is advantageous to the player, only the number of reserved balls of the first special symbol is used. May be configured to refer to, or the cumulative number of reserved balls, which is the sum of the number of reserved balls of the first special symbol and the number of reserved balls of the second special symbol, may be referred to. Further, the variation time of the second special symbol may be selected based on the difference between the number of reserved balls of the first special symbol and the number of reserved balls of the second special symbol. In this case, for example, the second The larger the value obtained by subtracting the number of reserved balls of the first special symbol from the number of reserved balls of the special symbol, the easier it is to select a fluctuation pattern (variation pattern with a short fluctuation time) that is advantageous to the player as the fluctuation pattern of the second special symbol. It is good to configure it so that it becomes.
ăăźăăă«æ§æăăăăšă§ăéæè ăŻă珏ïŒçčć„ćłæăźäżççăçČćŸăăȘăă珏ïŒçčć„ćłæăźäżççæ°ăæžć°ăăăćż èŠăăăăăăéæăäžæăăŠçŹŹïŒçčć„ćłæăźäżççæ°ăæžć°ăăăèĄçșăæć¶ăăăăšăă§ăăăăăă«ć ăă珏ïŒçčć„ćłæăźäżççæ°ăšçŹŹïŒçčć„ćłæăźäżççæ°ăšăćçźăă环èšäżççæ°ăšă珏ïŒçčć„ćłæăźäżççæ°ăšçŹŹïŒçčć„ćłæăźäżççæ°ăšăźć·źćăšăźäžĄæčă«ćșă„ăăŠçŹŹïŒçčć„ćłæăźć€ćæéăéžæăăăăă«æ§æăă环èšäżççæ°ăçčćźæ°ïŒäŸăă°ăïŒćïŒä»„äžă§ăăŁăŠăäžă€ăć·źćăïŒć仄äžă§ăăć Žćă«ăăăŠă珏ïŒçčć„ćłæăźć€ćăăżăŒăłăšăăŠéæè ă«æć©ăȘć€ćăăżăŒăłïŒć€ćæéăçăć€ćăăżăŒăłïŒăéžæăăæăăȘăăăă«æ§æăăăšèŻăăăăă«ăăăéæè ă«ç©æ„”çă«éæăèĄăăăăăšăă§ăăăăăéæăźçšŒćăćäžăăăăăšăă§ăăă With this configuration, the player needs to reduce the number of reserved balls of the first special symbol while acquiring the reserved balls of the second special symbol, so that the game is interrupted and the first special symbol is reserved. The act of reducing the number of balls can be suppressed. In addition to this, the cumulative number of reserved balls, which is the sum of the number of reserved balls of the first special symbol and the number of reserved balls of the second special symbol, and the number of reserved balls of the first special symbol and the number of reserved balls of the second special symbol. When the fluctuation time of the second special symbol is selected based on both the difference and the total number of reserved balls is a specific number (for example, 5) or more, and the difference is 3 or more. In the above, it is preferable to configure the variation pattern so that the variation pattern advantageous to the player (the variation pattern having a short variation time) can be easily selected as the variation pattern of the second special symbol. As a result, the player can be made to play the game positively, so that the operation of the game can be improved.
äžèż°ăă珏ïŒćźæœćœąæ ă§ăŻăéæè ă«æć©ăȘéæç¶æ ïŒæœçąșç¶æ ïŒăèšćźăăăŠăăć Žćă«ăăăŠă珏ïŒçčć„ćłæăźäżççæ°ăçčćźæ°ïŒïŒććăŻïŒćïŒă§ăăć Žćă«ăçčćźæ°ä»„ć€ăźć Žćăăă珏ïŒçčć„ćłæć€ćăšăăŠéæè ă«æć©ăȘć€ćăăżăŒăłïŒçæéăźć€ćăăżăŒăłïŒăéžæăăăăăă«æ§æăăçčćźæ°ăšăăŠă珏ïŒçčć„ćłæăźäżççæ°ăć°ăȘăć€ăèšćźăăŠăăăăăă«éăăăšçĄăăäŸăă°ăçčćźæ°ă珏ïŒçčć„ćłæăźäżççæ°ăźäžéæ°ïŒïŒïŒăć«ăè€æ°ăźć€ïŒäŸăă°ăïŒććăŻïŒćïŒăšăăŠăèŻăăăéąăăć€ïŒäŸăă°ăïŒććăŻïŒćïŒăšăăŠăèŻăăăăźć Žćă珏ïŒçčć„ćłææœéžă§ć°ćœăăćœéžăăćźèĄäžăźçŹŹïŒçčć„ćłæć€ćăç ŽæŁăăăć°ćœăăçšźć„ăèšćźăăăć Žćă«ăăăźć°ćœăăćœéžăéæè ă«æć©ăšăȘăăäžć©ăšăȘăăă珏ïŒçčć„ćłæăźäżççæ°ă«ćżăăŠćŻć€ăăăăăšăă§ăăăæèšăăă°ă珏ïŒçčć„ćłæăźäżççæ°ă«ćżăăŠă珏ïŒçčć„ćłæć€ćăç ŽæŁăăă»ăăéæè ă«æć©ăšăȘăć Žćăšăç ŽæŁăăȘăïŒäžæăăăïŒă»ăăéæè ă«æć©ăšăȘăć Žćăšăèšăăăăšăă§ăăăăăźăăă«æ§æăăăăšă§ăéæè ă«ćŻŸăăŠă珏ïŒçčć„ćłæăźæœéžç”æăšă珏ïŒçčć„ćłæăźäżççæ°ăšăźéąäżæ§ă«ă€ăăŠăăèćłăæăăăăăšăă§ăăă In the seventh embodiment described above, when a gaming state (latent state) advantageous to the player is set and the number of reserved balls of the first special symbol is a specific number (1 or 2). , The variation pattern (short-time variation pattern) that is more advantageous to the player is selected as the second special symbol variation than in the case other than the specific number, and the number of reserved balls of the first special symbol is set as the specific number. Although a small value is set, the value is not limited to this, and for example, a specific number may be a plurality of values (for example, 3 or 4) including the upper limit number (4) of the number of reserved balls of the first special symbol. However, the values may be separated (for example, 1 or 3). In this case, if a small hit is won in the second special symbol lottery and a small hit type is set to discard the first special symbol fluctuation during execution, the small hit winning is advantageous or disadvantageous to the player. Can be changed according to the number of reserved balls of the first special symbol. In other words, depending on the number of reserved balls of the first special symbol, there are cases where it is advantageous for the player to discard the first special symbol variation, and cases where it is advantageous for the player not to discard (interrupt) it. Can be provided. With this configuration, the player can be more interested in the relationship between the lottery result of the second special symbol and the number of reserved balls of the first special symbol.
ăŸăăäžèż°ăă珏ïŒćźæœćœąæ ă§ăŻăéæè ă«æć©ăȘéæç¶æ ïŒæœçąșç¶æ ïŒăèšćźăăăŠăăć Žćă«ăăăŠçŹŹïŒçčć„ćłæăźć€ćăăżăŒăłăéžæăăéă«ćç §ăăăć€ćăăżăŒăłăăŒăă«ăïŒçšźéĄăăèšăăŠăăȘăăăăăă«éăăăšçĄăăäŸăă°ă性ćœăăç”äșćŸă«çąșć€ç¶æ ăæœçąșç¶æ ăèšćźăăă性ćœăăçšźć„ăć€æ°èšăăèšćźăăă性ćœăăçšźć„ă«ćșă„ăăŠăæœçąșç¶æ äžă«ćç §ăăăć€ćăăżăŒăłăăŒăă«ăç°ăȘăăăăăšăă§ăăăăă«ăæœçąșç¶æ äžă«ćç §ăăăć€ćăăżăŒăłăăŒăă«ăè€æ°èšăăăăă«æ§æăăŠăèŻăăăăźć Žćăćç §ăăăć€ćăăżăŒăłăăŒăă«ă«ćżăăŠă珏ïŒçčć„ćłæć€ćăšăăŠéæè ă«æć©ăȘć€ćăăżăŒăłïŒçæéăźć€ćăăżăŒăłïŒăéžæăăæă珏ïŒçčć„ćłæăźäżççæ°ăç°ăȘăăăăšèŻăăăăźăăă«æ§æăăăăšă§ăæœçąșç¶æ äžă«éæè ăçźæă珏ïŒçčć„ćłæăźäżççæ°ăćŻć€ăăăăăšăă§ăăăăăéæè ă«äșæžŹăăéŁăéæăæäŸăăăăšăă§ăăăăăă«ăæœçąșç¶æ äžă«ćç §ăăăć€ćăăżăŒăłăăŒăă«ăè€æ°èšăăăăă«æ§æăăć Žćă«ăŻăăăźäžéšă«ăăăŠă珏ïŒçčć„ćłæăźäżççæ°ă«éąăăăă珏ïŒçčć„ćłæć€ćăšăăŠéæè ă«æć©ăȘć€ćăăżăŒăłïŒçæéăźć€ćăăżăŒăłïŒăéžæăăæăïŒćż ăéžæăăăïŒæć©ć€ćăăżăŒăłăăŒăă«ăšă珏ïŒçčć„ćłæăźäżççæ°ă«éąăăăă珏ïŒçčć„ćłæć€ćăšăăŠéæè ă«æć©ăȘć€ćăăżăŒăłïŒçæéăźć€ćăăżăŒăłïŒăéžæăăéŁăïŒéžæăăăăăšăçĄăïŒäžć©ć€ćăăżăŒăłăăŒăă«ăšăăźäžĄæčăæăăŻäžæčăèšăăăšèŻăă Further, in the seventh embodiment described above, one type of variation pattern table is referred to when selecting the variation pattern of the second special symbol when the gaming state (latent state) advantageous to the player is set. However, it is not limited to this, for example, a large number of jackpot types in which the probability change state and the latent probability state are set after the jackpot ends are provided, and are referred to during the latent probability state based on the set jackpot type. A plurality of fluctuation pattern tables referred to during the latent state may be provided so that the fluctuation pattern tables can be made different. In this case, the second special may be provided according to the reference fluctuation pattern table. It is preferable to make the number of reserved balls of the first special symbol different, which makes it easy to select a variation pattern (short-time variation pattern) that is advantageous to the player as the symbol variation. With such a configuration, it is possible to change the number of reserved balls of the first special symbol aimed at by the player during the latent state, so that it is possible to provide the player with a game that is difficult to predict. Further, when a plurality of fluctuation pattern tables referred to during the latent state are provided, in some of them, the player is given a second special symbol variation regardless of the number of reserved balls of the first special symbol. It is advantageous for the player as the second special symbol variation regardless of the advantageous variation pattern table in which the advantageous variation pattern (short-time variation pattern) is easily selected (always selected) and the number of reserved balls of the first special symbol. It is preferable to provide both or one of the disadvantageous fluctuation pattern table in which the fluctuation pattern (short-time fluctuation pattern) is difficult to be selected (not selected).
ăŸăăäžèż°ăă珏ïŒćźæœćœąæ ăźć€ćœąäŸă§ăŻăćźèĄäžăźçŹŹïŒçčć„ćłæć€ćăç ŽæŁăăăć Žćăæçćæ°ăæžçźăăăȘăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăă珏ïŒçčć„ćłæć€ćăç ŽæŁăăăć Žćă«æçćæ°ăæžçźăăăăăă«æ§æăăŠăèŻăăăăźăăă«æ§æăăć ŽćăŻăéæè ă«æć©ăȘéæç¶æ ïŒçąșć€ç¶æ ïŒăèšćźăăăŠăăć Žćă«ăăăŠă珏ïŒçčć„ćłæć€ćăźć€ćăăżăŒăłăšăăŠçæéïŒäŸăă°ăïŒç§ïŒăźć€ćæéăèšćźăăăć€ćăăżăŒăłăéžæăăæăăȘăăăă«æ§æăă珏ïŒçčć„ćłæć€ćăźć€ćăăżăŒăłăšăăŠé·æéïŒäŸăă°ïŒïŒćïŒăźć€ćæéăèšćźăăăć€ćăăżăŒăłăéžæăăæăăȘăăăă«æ§æăăăăăăŠă珏ïŒçčć„ćłæć€ćă«ćŻŸăăŠćčçèŻăćźèĄăăă珏ïŒçčć„ćłæć€ćă«ăŠăćźèĄäžăźçŹŹïŒçčć„ćłæć€ćăç ŽæŁăăć°ćœăăă«æćźćæ°ïŒäŸăă°ăïŒćïŒćœéžăăăŸă§çąșć€ç¶æ äžăźéæăćźèĄăăăăšăă§ăăăšăăæŹæ°ăȘéææ§ăéæè ă«æäŸăăăăšăă§ăăă Further, in the modified example of the seventh embodiment described above, when the first special symbol variation during execution is discarded, the number of time reductions is not subtracted, but the first special symbol is not limited to this. It may be configured so that the number of time reductions is subtracted when the fluctuation is discarded. In this configuration, when a gaming state (probability change state) advantageous to the player is set, a short-time (for example, 5 seconds) fluctuation time is set as the fluctuation pattern of the second special symbol fluctuation. The fluctuation pattern is configured so as to be easily selected, and the fluctuation pattern in which the fluctuation time of a long time (for example, 10 minutes) is set is easily selected as the fluctuation pattern of the first special symbol fluctuation. Then, in the second special symbol variation that is efficiently executed in response to the first special symbol variation, the probability variation state is reached until a predetermined number of times (for example, twice) is won for a small hit that discards the executing first special symbol variation. It is possible to provide the player with a novel game property that the game inside can be executed.
äžèż°ăă珏ïŒćźæœćœąæ ă§ăŻăæœçąșç¶æ äžă«çŹŹïŒçčć„ćłæăźäżçèšæ¶æ°ăïŒćăæăăŻïŒćăšăȘăŁăć Žćă«ă珏ïŒçčć„ćłæć€ćăźć€ćæéăçăăȘăăăă«æ§æăăŠăăăăăă«ă珏ïŒçčć„ćłææœéžă§çčćźăźć°ćœăăïŒć°ćœăăïŒąïŒă«ćœéžăăćźèĄäžăźçŹŹïŒçčć„ćłæć€ćăç ŽæŁïŒćŒ·ć¶ćæąïŒăăăăšă«ăă珏ïŒçčć„ćłæăźäżçèšæ¶æ°ăæžć°ăăăăăă«æ§æăăŠăăăăŸăăăăăłăłæ©ïŒïŒăźéæç€ïŒïŒăźæ§æăšăăŠăæœçąșç¶æ äžă«ćźèĄăăéæïŒćłæăĄéæïŒă«ăăăŠă珏ïŒçčć„ćłæăźäżçèšæ¶ăçČćŸćŻèœă«æ§æăăŠăăăć ăăŠăæœçąșç¶æ äžă«ćźèĄăăă珏ïŒçčć„ćłæć€ćăźć€ćæéăé·æéïŒäŸăă°ăïŒïŒćïŒăšăȘăăăă«æ§æăăŠăăăăăźăăă«æ§æăăăăšă§ăæœçąșç¶æ äžăźéæăšăăŠă珏ïŒçčć„ćłææœéžăăăéæè ă«æć©ăȘæœéžăćźèĄăăă珏ïŒçčć„ćłææœéžă«ăŠăéæè ă«æć©ăȘ性ćœăăăć°ćœăăă«ćœéžăăăăšă§ć€ăăźèłçăçČćŸăăéæăšă珏ïŒçčć„ćłæăźäżçèšæ¶ăæžć°ăăă珏ïŒçčć„ćłææœéžăźćźèĄé »ćșŠăé«ăăéæăšăăćæă«ćźèĄăăăăšăăä»ăŸă§ă«çĄăéæăéæè ă«æäŸăăăăšăă§ăăăăźă§ăăŁăă In the seventh embodiment described above, when the number of reserved memories of the first special symbol becomes one or two during the latent state, the fluctuation time of the second special symbol fluctuation is shortened. rice field. Furthermore, the number of reserved memory of the first special symbol is reduced by winning a specific small hit (small hit B) in the second special symbol lottery and discarding (forced stop) the execution of the first special symbol fluctuation. Was configured in. Further, as a configuration of the game board 13 of the pachinko machine 10, in a game (right-handed game) executed in the latent state, the hold memory of the first special symbol can be acquired. In addition, the fluctuation time of the first special symbol variation executed during the latent state is configured to be long (for example, 10 minutes). With this configuration, as a game in the latent state, a lottery that is more advantageous to the player than the first special symbol lottery is executed. In the second special symbol lottery, a big hit or a small hit that is advantageous to the player. A game that wins a lot of prize balls by winning the game and a game that reduces the holding memory of the first special symbol and increases the execution frequency of the second special symbol lottery, which is an unprecedented game It was something that could be provided to the player.
ăăă«ćŻŸăăŠă珏ïŒçčć„ćłæăźäżçèšæ¶æ°ăïŒćïŒäžéïŒăźć Žćă«ă珏ïŒçčć„ćłææœéžăźćźèĄé »ćșŠăé«ăăăăă«æ§æăăŠăèŻăăăăźć Žćăäžèż°ăă珏ïŒćźæœćœąæ ăźæ§æă«ćŻŸăăŠăæœçąșç¶æ äžăźéæïŒćłæăĄéæïŒäžă«çŹŹïŒçčć„ćłæăźäżçèšæ¶ăçČćŸăăéŁăæ§æăăŠăèŻăăăăźć Žćăäžèż°ăăććźæœćœąæ ăšăŻç°ăȘăă珏ïŒçčć„ćłææœéžă§çčćźăźć°ćœăăïŒć°ćœăăïŒąïŒă«ćœéžăăăăšăéæè ă«äžć©ăšăȘăă On the other hand, when the number of reserved memory of the first special symbol is 4 (upper limit), the execution frequency of the second special symbol lottery may be increased. In this case, with respect to the configuration of the seventh embodiment described above, it may be difficult to acquire the hold memory of the first special symbol during the game (right-handed game) in the latent state. In this case, unlike each of the above-described embodiments, it is disadvantageous for the player to win a specific small hit (small hit B) in the second special symbol lottery.
ăăźăăă«æ§æăăć Žćă§ăăŁăŠăăéæè ă«äžć©ăȘçčć„ćłæïŒçŹŹïŒçčć„ćłæïŒăźäżçèšæ¶æ°ă«ćżăăŠăéæè ă«æć©ăȘçčć„ćłæïŒçŹŹïŒçčć„ćłæïŒăźæœéžăźăæăăç°ăȘăăăăăšă§ăăăăŸăăăăźć ŽćăäŸăă°ă性ćœăăéæç”äșćŸă«æœçąșç¶æ ăèšćźăăă性ćœăăéæäžă«çŹŹïŒçčć„ćłæăźäżçèšæ¶æ°ăäžéć€ăŸă§çČćŸăăŠăăăăšă§ă珏ïŒçčć„ćłææœéžăæć©ă«ćźèĄăăăç¶æ ăèšćźăæăăăăăšăă§ăăăăăŁăŠă性ćœăăéæäžă«çŹŹïŒçčć„ćłæăźäżçèšæ¶æ°ăäžéć€ăŸă§çČćŸăăăăă«ææŹČçă«éæăèĄăăăăăšăă§ăăă Even with this configuration, it is easy to draw a special symbol (second special symbol) that is advantageous to the player according to the number of reserved special symbols (first special symbol) that is disadvantageous to the player. It can be different. Further, in this case, for example, by acquiring the reserved memory number of the first special symbol up to the upper limit value during the jackpot game in which the latent state is set after the jackpot game is completed, the second special symbol lottery is advantageously executed. It is possible to easily set the state to be performed. Therefore, it is possible to enthusiastically perform the game in order to acquire the reserved memory number of the first special symbol up to the upper limit value during the jackpot game.
ăŸăă性ćœăăéæäžă«çŹŹïŒçčć„ćłæăźäżçèšæ¶æ°ăäžéć€ăŸă§çČćŸăăăšăăŠăăæœçąșç¶æ ăźèšćźćŸă«ă珏ïŒçčć„ćłæć€ćăéć§ăăăćŠçăźă»ăăă珏ïŒçčć„ćłæć€ćăéć§ăăăćŠçăăăć ă«ćźèĄăăăăăăæœçąșç¶æ èšćźćŸă«çŹŹïŒçčć„ćłæć€ćăæć©ăȘç¶æ ă§ćźèĄăăăăăšăæć¶ăăăăšăă§ăăăăȘăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźć¶ćŸĄćŠçăšăăŠă珏ïŒçčć„ćłæć€ćăéć§ăăăćŠçă珏ïŒçčć„ćłæć€ćăéć§ăăăćŠçăăăć ă«ćźèĄăăăăă«æ§æăăŠăèŻăăăăźăăă«æ§æăăăăšă§ăäŸăă°ă性ćœăăéæç”äșćŸă«æœçąșç¶æ ăèšćźăăăć Žćă«ăăăŠă珏ïŒçčć„ćłæăźäżçèšæ¶æ°ăă性ćœăăéæäžă«çČćŸăăäżçèšæ¶æ°ăăćŻć€ăăăïŒæžć°ăăăïŒăăšçĄăă珏ïŒçčć„ćłæć€ćăćźèĄăăăăăšăă§ăăă Further, even if the reserved memory number of the first special symbol is acquired up to the upper limit value during the jackpot game, the process of starting the first special symbol change after setting the latent probability state starts the second special symbol change. Since it is executed before the processing, it is possible to suppress that the second special symbol variation is executed in an advantageous state after the latent probability state is set. As the control process of the main control device 110, the process of starting the second special symbol variation may be executed before the process of starting the first special symbol variation. With this configuration, for example, when the latent state is set after the jackpot game ends, the number of reserved memories of the first special symbol is changed (decreased) from the number of reserved memories acquired during the jackpot game. The second special symbol change can be executed without any problem.
仄äžăèȘŹæăăăéăă珏ïŒćźæœćœąæ ă§ăŻăçčć„ćłæăźäżçèšæ¶æ°ïŒçčćłäżççæ°ïŒăçčćźæ°ïŒäŸăă°ăïŒćïŒă§ăăć Žćă«ăéæè ă«æć©ăȘéæïŒäŸăă°ă珏ïŒçčć„ćłæć€ćïŒăćźèĄăăæăăȘăăăă«æ§æăăăăă«ăçčć„ćłæăźäżçèšæ¶æ°ïŒçčćłäżççæ°ïŒăçčćźæ°ă«ăæăăă珏ïŒéæïŒäŸăă°ăçčć„ćłæć€ćăćŒ·ć¶ćæąăăăéæïŒăšăçčćźæ°ă«ăéŁăăă珏ïŒéæïŒäŸăă°ăçčć„ćłæć€ćăć€ćæéç”éă§ćæąăăăéæïŒăšăăćźèĄćŻèœă«æ§æăăŠăăăăŸăăéæè ă«æć©ăȘéæăćźèĄăăæăçčćłäżççăźçčćźæ°ïŒäŸăă°ăïŒćïŒăăçčćłäżççæ°ăźäžéæ°ïŒäŸăă°ăïŒćïŒăăăć°ăȘăæ°ăšăȘăăăă«èšèšăăçŸç¶ăźçčćłäżççæ°ăçčćźæ°ăăăć€ăć Žćă«ăŻăçčćźæ°ăăăć°ăȘăć Žćăă珏ïŒéæăćźèĄăăæăăȘăăăă«æ§æăăŠăăăăŸăăçŸç¶ăźçčćłäżççæ°ăçčćźæ°ă§ăăć ŽćăæăăŻăçčćźæ°ăăăć°ăȘăć Žćă«ăŻăçčćźæ°ăăăć€ăć Žćăă珏ïŒéæăćźèĄăăéŁăăȘăăăă«æ§æăăŠăăă As described above, in the seventh embodiment, when the number of reserved balls of the special symbol (the number of reserved balls of the special symbol) is a specific number (for example, one), the game is advantageous to the player (for example, the first game). The first game (for example, a game in which the special symbol change is forcibly stopped) is configured so that the 2 special symbol fluctuations can be easily executed, and the number of reserved balls of the special symbol (the number of reserved balls of the special symbol) can be easily set to a specific number. ) And the second game (for example, a game in which the special symbol fluctuation is stopped after the lapse of the fluctuation time), which makes it difficult to make a specific number, are configured to be feasible. Further, it is designed so that the specific number (for example, 1) of the special figure reserved balls in which a game advantageous to the player is easily executed is smaller than the upper limit number of the special figure reserved balls (for example, 4). However, when the current number of special figure reserved balls is larger than the specific number, the first game is more likely to be executed than when the number is less than the specific number. Further, when the current number of reserved special figure balls is a specific number, or when the number is less than the specific number, the first game is more difficult to be executed than when the number is larger than the specific number.
ăăźăăă«æ§æăăăăšă«ăăăéæè ă«ćŻŸăăŠçŹŹïŒéæăćźèĄăăăăăšăçźæăăŠéæăèĄăăăă ăă§ăçčćłäżççæ°ăçčćźæ°ăžăšèżă„ăăăăšăă§ăăéæè ă«ćăăæăéæăèĄăăăăăšăă§ăăă With this configuration, the number of special figure reserved balls can be brought close to a specific number simply by having the player play the game with the aim of executing the first game, and the player can understand. Easy games can be played.
ăȘăăäžèż°ăă珏ïŒćźæœćœąæ ă§ăŻăéæè ă«æć©ăȘéæăćźèĄăăæăçčćłäżççæ°ăçčćłäżççăźäžéæ°ăăć°ăȘăæ°ă«èšćźăăŠăăăăăăă«éăăăšçĄăăäŸăă°ăçčćłäżççăźäžéæ°ăéæè ă«æć©ăȘéæăćźèĄăăæăçčćłäżççæ°ïŒçčćźæ°ïŒăšăăŠèšćźăăŠăèŻăăăăźć Žćăçčć„ćłæć€ćăćŒ·ć¶ćæąăăăéæăćźèĄăăăăšăçčćłäżççæ°ăæžć°ăæăăȘăăăăéæè ă«äžć©ăȘéæăšăȘăăă€ăŸăăçčć„ćłæć€ćăćŒ·ć¶ćæąăăăéæăćźèĄăăăȘăăăšăçźæăăŠéæăèĄăăăăšăăæŹæ°ăȘéææ§ăéæè ă«æäŸăăăăšăă§ăăă In the seventh embodiment described above, the number of special figure reserved balls that makes it easy for the player to execute a game advantageous to the player is set to a number smaller than the upper limit number of special figure reserved balls, but the number is not limited to this, for example. , The upper limit number of special figure reserved balls may be set as the number of special figure reserved balls (specific number) that makes it easy for the player to execute a game advantageous to the player. In this case, when the game for forcibly stopping the special symbol fluctuation is executed, the number of balls reserved for the special symbol tends to decrease, which is disadvantageous to the player. That is, it is possible to provide the player with a novel game property in which the game is performed with the aim of preventing the game in which the special symbol change is forcibly stopped from being executed.
ïŒçŹŹïŒćźæœćœąæ
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æŹĄă«ăćłïŒïŒïŒăăćłïŒïŒïŒăćç
§ăăŠă珏ïŒćźæœćœąæ
ă«ă€ăăŠèȘŹæăăăăäžèż°ăă珏ïŒćźæœćœąæ
ă§ăŻă珏ïŒçčć„ćłæăźæœéžă§ć°ćœăăćœéžăăć Žćă«èšćźăăăć°ćœăăçšźć„ă«ćżăăŠăćźèĄäžăźçŹŹïŒçčć„ćłæć€ćă«ćŻŸăăćŠçć
ćźčăç°ăȘăăăăăă«æ§æăăŠăăăć
·äœçă«ăŻăć°ćœăăçšźć„ăšăăŠć°ćœăăïŒĄæăăŻć°ćœăăïŒŁăèšćźăăăć ŽćăŻăćźèĄäžăźçčć„ćłæć€ćăäžæăăăć°ćœăăïŒąăèšćźăăăć ŽćăŻăćźèĄäžăźçčć„ćłæć€ćăç ŽæŁăăăăăă«æ§æăăŠăăă
<8th Embodiment>
Next, the eighth embodiment will be described with reference to FIGS. 201 to 215. In the seventh embodiment described above, the processing content for the first special symbol change during execution is configured to be different depending on the small hit type set when the small hit is won in the lottery of the second special symbol. rice field. Specifically, when small hit A or small hit C is set as the small hit type, the special symbol change during execution is interrupted, and when small hit B is set, the special symbol change during execution is interrupted. It was configured to be destroyed.
ăăźăăăȘæ§æăçšăăăăăłăłæ©ïŒïŒă§ăŻăćźèĄäžăźçŹŹïŒçčć„ćłæć€ćăźæœéžç”æăäœă§ăăŁăŠăăèšćźăăăć°ćœăăçšźć„ă«ćżăăćŠçăćźèĄăăăăăăäŸăă°ăć°ćœăăćœéžăăăéæè ă«æć©ăȘæœéžç”æă§ăă性ćœăăć€ćäžă§ăăŁăŠăăć°ćœăăćœéžă«ćșă„ăăŠć€§ćœăăć€ćăç ŽæŁăăăŠăăŸăăšăăćéĄăăăŁăăăŸăăăăźăăăȘæ§æăçšăăć ŽćăćźèĄäžăźçŹŹïŒçčć„ćłæć€ćă性ćœăăă§ăăæćŸ ćșŠăé«ăé«æćŸ ćșŠæŒćșăă珏ïŒçčć„ćłæăćæąèĄšç€șăăăăăăćă«ćźèĄăăŠăăŸăăšăéæè ă«ć€§ćœăăć€ćăç ŽæŁăăăïŒć€§ćœăăćœéžăçĄćčă«ăȘăŁăïŒăăšăæ°ä»ăăăŠăăŸăăăăé«æćŸ ćșŠæŒćșăćźèĄăéŁăăšăăćéĄăăăŁăă In the pachinko machine 10 using such a configuration, regardless of the lottery result of the first special symbol change being executed, the processing according to the set small hit type is executed. Therefore, for example, the small hit winning Even during the jackpot fluctuation, which is a lottery result that is more favorable to the player, there is a problem that the jackpot fluctuation is discarded based on the small hit winning. In addition, when such a configuration is used, a high expectation effect having a high expectation that the first special symbol fluctuation during execution is a big hit is executed before the second special symbol is stopped and displayed. Then, since the player notices that the jackpot fluctuation has been discarded (the jackpot winning has become invalid), there is a problem that it is difficult to execute the high-expectation effect.
ć ăăŠăäžèż°ăă珏ïŒćźæœćœąæ ă§ăŻăéæè ă«æć©ăȘéæç¶æ ïŒæœçąșç¶æ ïŒăèšćźăăăŠăăć Žćă«ăăăŠă珏ïŒçčć„ćłæăźć€ćæéăăă珏ïŒçčć„ćłæăźć€ćæéăçăăäžă€ă珏ïŒçčć„ćłæăäżçèšæ¶ăăăȘăăăă«æ§æăăŠăăăăăäŸăă°ă性ćœăăćœéžăă珏ïŒçčć„ćłæăćæąèĄšç€șăăăăăăćăźăżă€ăăłă°ă§ć°ćœăăćœéžăă珏ïŒçčć„ćłæăćæąèĄšç€șăăăăćŠăăäșćă«ć€ć„ăăææź”ăèšăăăšăăŠăăćæąèĄšç€șăăăȘăăšć€ć„ăăăăżă€ăăłă°ăă性ćœăăć€ćăćæąèĄšç€șăăăçŽćăšăȘăŁăŠăăŸăăăăé«æćŸ ćșŠæŒćșăé·æéïŒć€§ćœăăć€ćăźć€ćæéă«ćŻŸćżăăăæéïŒćźèĄăéŁăăšăăćéĄăăăŁăă In addition, in the seventh embodiment described above, when the gaming state (latent state) advantageous to the player is set, the fluctuation time of the second special symbol is shorter than the fluctuation time of the first special symbol. Moreover, since the second special symbol is configured so as not to be stored on hold, for example, the second special symbol won by the small hit is stopped and displayed at a timing before the first special symbol won by the big hit is stopped and displayed. Even if a means for determining whether or not to perform is provided in advance, the timing at which it is determined that the stop display is not displayed is immediately before the jackpot fluctuation is stopped and displayed. There was a problem that it was difficult to execute (time corresponding to the fluctuation time of).
ăăă«ćŻŸăăŠăæŹçŹŹïŒćźæœćœąæ ă§ăŻăć°ćœăăéæăćźèĄăăăć Žćă«ïŒćźèĄäžăźçčć„ćłæć€ćă«ćŻŸăăŠçčæźćŠçăćźèĄăăć Žćă«ïŒăćźèĄäžăźçčć„ćłæć€ćăźć ćźčă«ćżăăŠćŠçć ćźčăæ±șćźăăăăă«æ§æăăçčă§äžèż°ăă珏ïŒćźæœćœąæ ăšć€§ăăçžéăăŠăăăăăć ·äœçă«ăŻăäžæčăźçčć„ćłææœéžă«ćșă„ăăŠć°ćœăăéæăćźèĄăăăæçčïŒć°ćœăăćœéžăç€șăçčć„ćłæăćæąèĄšç€șăăăæçčïŒă«ăăăŠăćźèĄäžăźä»æčăźçčć„ćłæć€ćăźć€ćăăżăŒăłăć€ć„ăăăăźć€ć„ç”æăçčćźăźć€ćăăżăŒăłïŒäŸăă°ăïŒïŒç§ä»„äžăźć€ćæéăèšćźăăăŠăăć€ćăăżăŒăłïŒă§ăăć Žćă«ăŻăćźèĄäžăźä»æčăźçčć„ćłæć€ćăç ŽæŁăăçčćźăźć€ćăăżăŒăłä»„ć€ă§ăăć Žćă«ăŻăćźèĄäžăźä»æčăźçčć„ćłæć€ćăäžæăăăăăšăă§ăăăăă«æ§æăăŠăăă On the other hand, in the eighth embodiment, when the small hit game is executed (when special processing is executed for the special symbol change during execution), the content of the special symbol change during execution is determined. It is significantly different from the above-described seventh embodiment in that it is configured to determine the processing content. More specifically, at the time when the small hit game is executed based on one special symbol lottery (when the special symbol indicating the small hit winning is stopped and displayed), the fluctuation pattern of the other special symbol fluctuation during execution. If the discrimination result is a specific fluctuation pattern (for example, a fluctuation pattern in which a fluctuation time of 30 seconds or more is set), the other special symbol fluctuation being executed is discarded and the specific fluctuation is specified. When it is other than the pattern, it is configured so that the other special symbol change during execution can be interrupted.
ăăă«ăæŹçŹŹïŒćźæœćœąæ ă§ăŻă性ćœăăćœéžăăçčć„ćłæć€ćïŒć€§ćœăăć€ćïŒăźć€ćăăżăŒăłăšăăŠăéæè ă«æć©ăȘ性ćœăăéæïŒäŸăă°ăçąșć€ć€§ćœăăïŒăćźèĄăăăæć©ć€§ćœăăçšźć„ăšăéæè ă«äžć©ăȘ性ćœăăéæïŒäŸăă°ăé枞性ćœăăïŒăćźèĄăăăäžć©ć€§ćœăăçšźć„ăšăă§ç°ăȘăć€ćăăżăŒăłăéžæăăăăăă«æ§æăăŠăăăăăă«ăçčć„ćłæăźäżççæ°ă«ćżăăŠéžæăăăć€ćăăżăŒăłăç°ăȘăăăăăă«æ§æăăŠăăă Further, in the eighth embodiment, as the fluctuation pattern of the special symbol fluctuation (big hit fluctuation) in which the jackpot is won, the advantageous jackpot type in which the jackpot game advantageous to the player (for example, the probability variation jackpot) is executed, and the disadvantage to the player. It is configured so that different fluctuation patterns are selected depending on the disadvantageous jackpot type in which a large hit game (for example, normal jackpot) is executed, and further, the fluctuation pattern selected according to the number of reserved balls of the special symbol is selected. It is configured to be different.
ăăć ·äœçă«ăŻăçčć„ćłæăźäżççæ°ăć€ăć Žćă«ăŻăçčć„ćłæăźäżççæ°ăć°ăȘăć Žćăăăăæć©ć€§ćœăăçšźć„ă«ćŻŸćżăăć€ćăăżăŒăłăšăăŠïŒïŒç§æȘæșăźć€ćæéăèšćźăăăć€ćăăżăŒăłăéžæăăæăæ§æăăäžć©ć€§ćœăăçšźć„ă«ćŻŸćżăăć€ćăăżăŒăłăšăăŠïŒïŒç§ä»„äžăźć€ćæéăèšćźăăăć€ćăăżăŒăłăéžæăăæăæ§æăăŠăăă More specifically, when the number of reserved balls of the special symbol is large, the fluctuation time of less than 30 seconds is set as the fluctuation pattern corresponding to the advantageous jackpot type than when the number of reserved balls of the special symbol is small. The pattern is easily selected, and the fluctuation pattern in which the fluctuation time of 30 seconds or more is set is easily selected as the fluctuation pattern corresponding to the disadvantageous jackpot type.
ăăźăăă«æ§æăăăăšă§ăçčć„ćłæăźäżççæ°ăć€ăć Žćă«ăŻăçčć„ćłæăźäżççæ°ăć°ăȘăć Žćăăăăéæè ă«æć©ăȘ性ćœăăéæïŒäŸăă°ăçąșć€ć€§ćœăăïŒăćźèĄăăæăïŒć°ćœăăćœéžă«ăăç ŽæŁăăéŁăïŒăäžă€ăéæè ă«äžć©ăȘ性ćœăăéæïŒäŸăă°ăé枞性ćœăăïŒăćźèĄăăéŁăïŒć°ćœăăćœéžă«ăăç ŽæŁăăæăïŒăăăăšăă§ăăăă€ăŸăăçčć„ćłæăźäżççæ°ă«ćżăăŠă性ćœăăćœéžæă«ăăăçąșć€ć€§ćœăăăć ăăćČćăç°ăȘăăăăăšăă§ăăăăăŁăŠăéæè ă«ćŻŸăăŠăæć©ăȘ性ćœăăéæăćźèĄăăăăăšăæćŸ ăăȘăăææŹČçă«çčć„ćłæăźäżççæ°ăèČŻăăăăăăšăă§ăăç”æăšăăŠéæăźçšŒćăćäžăăăăăšăă§ăăă With this configuration, when the number of reserved balls of the special symbol is large, it is easier to execute a jackpot game (for example, probabilistic jackpot) which is advantageous to the player than when the number of reserved balls of the special symbol is small (for example). It is possible to make it difficult to execute a big hit game (for example, a normal big hit) that is disadvantageous to the player (for example, it is easy to be abandoned by a small hit winning). That is, the ratio of the probabilistic jackpot at the time of winning the jackpot can be changed according to the number of reserved balls of the special symbol. Therefore, the player can enthusiastically accumulate the number of reserved balls of the special symbol while expecting that the advantageous jackpot game is executed, and as a result, the operation of the game can be improved.
ăŸăăæŹçŹŹïŒćźæœćœąæ ă§ăŻă珏ïŒçčć„ćłææœéžăšçŹŹïŒçčć„ćłææœéžăšăźäœăăźæœéžă«ăăăŠăć°ćœăăćœéžăćŸăăăă«æ§æăăŠăăçčă§äžèż°ăă珏ïŒćźæœćœąæ ăšçžéăăŠăăăăăźăăă«æ§æăăăăšă§ă珏ïŒçčć„ćłææœéžăšçŹŹïŒçčć„ćłææœéžăšăźäœăăäžæčă§ć€§ćœăăćœéžăăć Žćă§ăăŁăŠăăä»æčăźć°ćœăăćœéžă«ăăŁăŠć€§ćœăăćœéžăç ŽæŁăăăăšăă§ăăăăăçčć„ćłæăźäżççæ°ă«ćżăăŠă性ćœăăćœéžæă«ăăăçąșć€ć€§ćœăăăć ăăćČćăçąșćźă«ç°ăȘăăăăăšăă§ăăă Further, the eighth embodiment is different from the seventh embodiment described above in that it is configured so that a small hit can be won in any of the first special symbol lottery and the second special symbol lottery. There is. With this configuration, even if one of the first special symbol lottery and the second special symbol lottery wins a big hit, the big hit can be discarded by the other small hit. Depending on the number of reserved balls of the special symbol, the ratio of the probabilistic jackpot at the time of winning the jackpot can be surely different.
ăŸăăćłïŒïŒïŒăćç §ăăŠăæŹçŹŹïŒćźæœćœąæ ă§çšăăăăăăăłăłæ©ïŒïŒăźéæç€ïŒïŒăźæ§æă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒăŻă珏ïŒćźæœćœąæ ă§çšăăăăăăăłăłæ©ïŒïŒăźéæç€ïŒïŒăźæ§æăæšĄćŒçă«ç€șăăæŁéąćłă§ăăăćłïŒïŒïŒă«ç€șăăéăăæŹćźæœćœąæ ă«ăăăéæç€ïŒïŒăźæ§æăŻăäžèż°ăă珏ïŒćźæœćœąæ ăźć€ćœąäŸïŒćłïŒïŒïŒćç §ïŒă«ćŻŸăăŠăćłćŽé ćăźæ§æăźäžéšăšăäžćŽé ćïŒćŻć€èĄšç€șăŠăăăïŒïŒăźäžćŽăźé ćïŒăźäžéšăźæ§æăç°ăȘăăăŠăăçčă§çžéăăŠăăăăă仄ć€ăźæ§æăŻćäžă§ăăăćäžăźæ§æă«ă€ăăŠăŻćäžăźçŹŠć·ăä»ăăŠăăăźèȘŹæăçç„ăăă First, with reference to FIG. 201, the configuration of the game board 13 of the pachinko machine 10 used in the eighth embodiment will be described. FIG. 201 is a front view schematically showing the configuration of the game board 13 of the pachinko machine 10 used in the eighth embodiment. As shown in FIG. 201, the configuration of the game board 13 in the present embodiment is a part of the configuration of the right side region and the lower region (variable) with respect to the above-described modified example of the seventh embodiment (see FIG. 193). It differs in that a part of the configuration of the lower area of the display unit 80) is different. The other configurations are the same, and the same configurations are designated by the same reference numerals and the description thereof will be omitted.
ćłïŒïŒïŒă«ç€șăăéăăæŹçŹŹïŒćźæœćœąæ ă§çšăăăăăăăłăłæ©ïŒïŒăźéæç€ïŒïŒăŻăäžèż°ăă珏ïŒćźæœćœąæ ăźć€ćœąäŸăźăăăłăłæ©ïŒïŒăźéæç€ïŒïŒăźæ§æïŒćłïŒïŒïŒćç §ïŒă«ćŻŸăăŠăæŻćéšæïŒïŒïŒă«ăăæŻăćăăăăçăæ”äžăćŸă珏ïŒæ”è·ŻïŒïŒïŒăšçŹŹïŒæ”è·ŻïŒïŒïŒăšăćłćŽé ćăźäžæčćŽăŸă§ć»¶äŒžăăŠèšăăăăŠăăçčăšăăčă«ăŒăČăŒăïŒïŒăé»ććœčç©ïŒïŒïŒïœăźæ§æćăłé èšäœçœźăć€æŽăăçčăšăć°ćœăăçšăąăżăă«ïŒïŒïŒïŒă«ä»ŁăăŠć°ćœăăéæă«ăŠéæŸćäœăăăć°ćœăăéæăźäžéšă«ăăăŠéæŸćäœăăăć°ćœăăçšăąăżăă«ïŒçŹŹïŒăąăżăă«ïŒïŒïŒïŒïŒăéæç€ïŒïŒăźäžć€źäžæčäœçœźă«é èšăăçčă§çžéăăŠăăăăă仄ć€ăŻćäžă§ăăăćäžăźæ§æă«ă€ăăŠăŻćäžăźçŹŠć·ăä»ăăŠăăźè©łçŽ°ăȘèȘŹæăçç„ăăă As shown in FIG. 201, the gaming board 13 of the pachinko machine 10 used in the eighth embodiment is based on the configuration of the gaming board 13 of the pachinko machine 10 of the modified example of the seventh embodiment described above (see FIG. 193). The point that the first flow path 701 and the second flow path 702 through which the balls distributed by the distribution member 700 can flow down are provided extending to the lower side of the right side region, the through gate 67, and the electric combination. The configuration and arrangement position of the object 640a have been changed, and the small hit attacker (second attacker) that is opened in a part of the small hit game that is opened in the small hit game instead of the small hit attacker 3650. ) 5650 is different in that it is arranged at the lower center position of the game board 13. Other than that, they are the same, and the same components are designated by the same reference numerals and detailed description thereof will be omitted.
ăŸăăéæç€ïŒïŒăźćłćŽé ćăźæ§æă«ă€ăăŠăäžèż°ăă珏ïŒćźæœćœąæ ăźć€ćœąäŸăźăăăłăłæ©ïŒïŒăźéæç€ïŒïŒăźæ§æïŒćłïŒïŒïŒćç §ïŒăšăźçžéçčăäžćżă«èȘŹæăăăăæŻćéšæïŒïŒïŒă«ăăŁăŠă珏ïŒæ”è·ŻïŒïŒïŒăžăšæŻăćăăăăçăŻăć±æČè·ŻïŒïŒïŒïœăééăăăčă«ăŒăČăŒăïŒïŒăééăăŠćłćŽé ćäžæčăžăšæ”ćșăăăăŸăă珏ïŒæ”è·ŻïŒïŒïŒăžăšæŻăćăăăăçăŻăăăźäžæ”ćŽă«èšăăăă珏ïŒæ”è·ŻïŒïŒïŒïœăæ”äžăăæ”ć „ćŁïŒïŒïŒïœă«æ”ć „ăăŠçŹŹïŒæ”è·ŻïŒïŒïŒăźèŁéąćŽïŒćłïŒïŒïŒăźèŠçčă§ć„„ćŽïŒă«èšăăăă珏ïŒæ”è·ŻïŒïŒïŒïœăæ”äžăă珏ïŒć „çćŁïŒïŒïŒă«ä»éăăé»ććœčç©ïŒïŒïŒïœăééăăŠæ”ćșćŁăăéæç€ïŒïŒäžăźćłćŽé ćäžæčăžăšæ”ćșăăăăăăŠæŻćéšæïŒïŒïŒă«ăăŁăŠïŒă€ăźæ”è·ŻïŒçŹŹïŒæ”è·ŻïŒïŒïŒă珏ïŒæ”è·ŻïŒïŒïŒïŒă«æŻăćăăăăçăŻćłćŽé ćäžæčă§ćæ”ăăćŻć€ć „èłèŁ çœźïŒçŹŹïŒăąăżăă«ïŒïŒïŒïŒïŒäžăæ”äžăăąăŠăćŁïŒïŒăžăšæ”ć „ăăă First, the configuration of the right side region of the gaming board 13 will be described focusing on the differences from the configuration of the gaming board 13 of the pachinko machine 10 of the modified example of the seventh embodiment described above (see FIG. 193). The ball distributed to the first flow path 701 by the distribution member 700 passes through the bending path 701a, passes through the through gate 67, and flows out to the lower side of the right side region. Further, the sphere distributed to the second flow path 702 flows down the third flow path 703a provided on the downstream side thereof, flows into the inflow port 704a, and flows into the back surface side of the first flow path 701 (FIG. 201). It flows down the fifth flow path 704b provided on the back side from the viewpoint), passes through the electric accessory 640a attached to the second entrance 640, and flows out from the outflow port to the lower right region on the game board 13. .. Then, the balls distributed to the two flow paths (first flow path 701 and second flow path 702) by the distribution member 700 merge in the lower right region and flow down on the variable winning device (first attacker) 2650 and out. It flows into the mouth 66.
æŹĄă«ăéæç€ïŒïŒăźćłćŽé ćă«é èšăăăæ§æăźăăĄăăčă«ăŒăČăŒăïŒïŒăšçŹŹïŒć „çćŁïŒïŒïŒă«ă€ăăŠèȘŹæăăăæŹćźæœćœąæ ă§ăŻăć±æČè·ŻïŒïŒïŒïœăæăă珏ïŒæ”è·ŻïŒïŒïŒăźäžæ”éšă«ăčă«ăŒăČăŒăïŒïŒăé èšăă珏ïŒæ”è·ŻïŒïŒïŒăźäžæ”éšïŒçŹŹïŒæ”è·ŻïŒïŒïŒïœăźäžç«ŻéšïŒă«çŹŹïŒć „çćŁïŒïŒïŒăé èšăăŠăăăăăźăăă«æ§æăăăăšă§ăïŒïŒïŒç§ééă§çŹŹïŒæ”è·ŻïŒïŒïŒă«æ”ć „ăăçăźæ”äžéćșŠăäœäžăăăăăšăȘă珏ïŒć „çćŁïŒïŒïŒă«ćăăŠæ”äžăăăăăšăă§ăăăăăŁăŠă珏ïŒæ”è·ŻïŒïŒïŒăæ”äžăăçăźæ”äžééăäžćźă«ăăăăšăă§ăăăăă珏ïŒæ”è·ŻïŒïŒïŒć ă§çăéŁăȘăŁăŠăăŸăè€æ°ăźçăćæă«çŹŹïŒć „çćŁïŒïŒïŒă«ć „çăăăŠăăŸăăăšăæć¶ăăăăšăă§ăăăăŸăăé»ććœčç©ïŒïŒïŒïœăéæŸćäœăăăăăšă«æ°ä»ăăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ăŠé»ććœčç©ïŒïŒïŒïœăéæŸăăŠăăăăšăć ±ç„ăăăć Žćă«ăăăĄæ©ăçă珏ïŒć „çćŁïŒïŒïŒăžć „çăăăăăšăă§ăăă Next, among the configurations arranged in the right side region of the game board 13, the through gate 67 and the second entry port 640 will be described. In the present embodiment, the through gate 67 is arranged in the downstream portion of the first flow path 701 having the bending path 701a, and the second ball enters in the downstream portion of the second flow path 702 (the lower end portion of the fifth flow path 704b). A mouth 640 is arranged. With this configuration, the ball flowing into the second flow path 702 can flow down toward the second entry port 640 at intervals of 1.2 seconds without reducing the flow speed of the ball. Therefore, since the flow interval of the balls flowing down the second flow path 702 can be made constant, the balls are connected in the second flow path 702, and a plurality of balls are simultaneously entered into the second entry port 640. It is possible to prevent it from being lost. Further, when the third symbol display device 81 notifies that the electric accessory 640a is open without noticing that the electric accessory 640a has been opened, the ball is promptly inserted into the second entrance 640. You can enter the ball.
ăŸăăæźéćłæăźæœéžăźćźèĄć„æ©ăšăȘăăčă«ăŒăČăŒăïŒïŒăšăæźéćłæăźćœăăćœéžă«ăăŁăŠćäœć¶ćŸĄăăăé»ććœčç©ïŒïŒïŒïœăšăăæŻćéšæïŒïŒïŒă«ăăŁăŠæŻăćăăăăç°ăȘăæ”è·ŻïŒçŹŹïŒæ”è·ŻïŒïŒïŒă珏ïŒæ”è·ŻïŒïŒïŒïŒă«é èšăăăăăæŻćéšæïŒïŒïŒăäœăăäžæčăźæ”è·Żă«ăźăżçăæ”äžăăăăăă«ç ŽćŁăăăć ŽćïŒæŻăćăæ©èœăçĄćčă«ăăć ŽćïŒă«ă珏ïŒć „çćŁïŒïŒïŒă«çăć „çăăéŁăăăăăšăă§ăăăă€ăŸăăæŻćéšæïŒïŒïŒă«ăăŁăŠæŻăćăăăăäžæčăźæ”è·Żă«ăčă«ăŒăČăŒăïŒïŒăšăé»ććœčç©ïŒïŒïŒïœăé èšăăć ŽćăæŻćéšæïŒïŒïŒăç ŽćŁăăäžæčăźæ”è·Żă«ăźăżçăæ”äžăăăç¶æ ăäœăćșăăăšă§çŹŹïŒć „çćŁïŒïŒïŒă«çăć „çăăăăăç¶æ ăäœăćșăăăšăćŻèœăšăȘăŁăŠăăŸăăăæŹć€ćœąäŸăźæ§æăçšăăăăšă§ăäžæŁă«çŹŹïŒć „çćŁïŒïŒïŒă«çăć „çăăăăăç¶æ ăäœăćșăăăšăæć¶ăăăăšăă§ăăă Further, different flow paths (first flow path 701, 1st flow path 701,) in which the through gate 67, which triggers the execution of the lottery of the normal symbol, and the electric accessory 640a whose operation is controlled by winning the normal symbol, are distributed by the distribution member 700. Since it is arranged in the second flow path 702), when the distribution member 700 is destroyed so as to allow the ball to flow down to only one of the flow paths (when the distribution function is disabled), the second entry port It is possible to make it difficult for the ball to enter the 640. That is, when the through gate 67 and the electric accessory 640a are arranged in one of the flow paths distributed by the distribution member 700, the distribution member 700 is destroyed and a state is created in which the ball flows down only in one of the flow paths. This makes it possible to create a state in which it is easy to insert a ball into the second entrance 640, but by using the configuration of this modification, the ball is illegally inserted into the second entrance 640. It is possible to suppress the creation of a state that is easy to make.
æŹĄă«ăçă珏ïŒæ”è·ŻïŒïŒïŒăæ”äžăăć ŽćăźèȘŹæăăăă珏ïŒæ”è·ŻïŒïŒïŒăŻăäžèż°ăă珏ïŒæ”è·ŻïŒïŒïŒăšæŻăčăŠçăæ”äžăăæéăçăăȘăăăă«æ§æăăăŠăăăć ·äœçă«ăŻă珏ïŒæ”è·ŻïŒïŒïŒă«æ”ć „ăăçăæ”ćșćŁăăæ”ćșăăăăŸă§ă«èŠăăæéăçŽïŒïŒïŒç§ăšăȘăăăă«æ§æăăăŠăăăăăźăăă«æ§æăăăăšă§ăïŒćéă«ïŒïŒïŒćăźçăćłćŽé ćă«ćăăŠçșć°ăăć Žćă«ă珏ïŒæ”è·ŻïŒïŒïŒă«æ”ć „ăăçăšăăăźçăźæŹĄă«çșć°ăăă珏ïŒæ”è·ŻïŒïŒïŒă«æ”ć „ăăçăšăă»ăŒćæïŒçŽïŒïŒïŒç§ć·źïŒă«éæç€ïŒïŒăźćłäžé ćïŒçŹŹïŒćŻć€ć „èłèŁ çœźïŒïŒïŒïŒăé èšăăăé ćïŒăæ”äžăăăăšăšăȘăăăăŁăŠă珏ïŒćŻć€ć „èłèŁ çœźïŒïŒïŒïŒăéæŸăăăéæç¶æ ïŒć€§ćœăăç¶æ ăŸăăŻć°ćœăăç¶æ ïŒă«ăăăŠăäžćșŠă«è€æ°ăźçăć „èłăăæăăăăăšăă§ăăă Next, a case where the sphere flows down the second flow path 702 will be described. The second flow path 702 is configured so that the period during which the sphere flows down is shorter than that of the first flow path 701 described above. Specifically, it is configured so that the time required for the ball flowing into the second flow path 702 to flow out from the outflow port is about 1.5 seconds. With this configuration, when 100 balls are fired toward the right region in one minute, the balls that have flowed into the first flow path 701 and the balls that are fired next to the balls are fired next to the second flow path 702. The ball that has flowed into the game board 13 flows down the lower right region of the game board 13 (the region where the first variable winning device 2650 is arranged) almost simultaneously (with a difference of about 0.1 seconds). Therefore, in the gaming state (big hit state or small hit state) in which the first variable winning device 2650 is opened, it is possible to easily win a plurality of balls at one time.
ăŸăă珏ïŒæ”è·ŻïŒïŒïŒăźäžéšïŒçŹŹïŒæ”è·ŻïŒïŒïŒïœïŒăă珏ïŒæ”è·ŻïŒïŒïŒăźèŁćŽă«èšăăæŁéąèŠă§è€æ°ăźæ”è·Żăéè€ăăăăă«æ§æăăŠăăăăăźăăă«ăéæç€ïŒïŒăźć„„èĄăæčćăć©çšăăŠè€æ°ăźçæ”è·Żăćœąæăăăăšă§ăçæ”è·ŻăćœąæăăăčăăŒăčïŒéæç€ïŒïŒăçæ”è·Żăć æăăé ćïŒăć°ăăăăăăšăă§ăăă Further, a part of the second flow path 702 (fifth flow path 704b) is provided on the back side of the first flow path 701 so that a plurality of flow paths overlap each other when viewed from the front. In this way, by forming a plurality of ball flow paths using the depth direction of the game board 13, the space for forming the ball flow paths (the area occupied by the ball flow paths of the game board 13) can be reduced. can.
ăăă«ă珏ïŒæ”è·ŻïŒïŒïŒăźçćșćŁăă珏ïŒæ”è·ŻïŒïŒïŒăźæ”ćșćŁïŒçŹŹïŒć „çćŁïŒïŒïŒăźäžæ”ćŽïŒăăăäžæčă«äœçœźăăäžă€ăéæç€ïŒïŒăźćłäžé ćă«ăăăŠçŹŹïŒæ”è·ŻïŒïŒïŒăăæ”ćșăăçăăăäžæ”ćŽă«çăæ”ćșăăăăă«æ§æăăăŠăăăăăă«ăăăæ”ćșćŁïŒïŒïŒïœăăćąăăăæ”ćșăăçïŒçŹŹïŒæ”è·ŻïŒïŒïŒăæ”äžăăçăăăé«éă§æ”ćșăăçïŒăă珏ïŒæ”è·ŻïŒïŒïŒăăæ”ćșăăçă«çŽæ„èĄçȘăăŠăăŸăäžèŠćăȘçæ”ăăçșçăăŠăăŸăäșæ ăæć¶ăăăăšăă§ăăă Further, the ball outlet of the second flow path 702 is located below the outlet of the first flow path 701 (downstream side of the second entry port 640), and is the first in the lower right region of the game board 13. The sphere is configured to flow out to the downstream side of the sphere that has flowed out from the flow path 701. As a result, the spheres that flowed out vigorously from the outlet 704c (the spheres that flowed out at a higher speed than the spheres that flowed down the first flow path 701) directly collided with the spheres that flowed out from the first flow path 701, which was irregular. It is possible to suppress a situation in which a ball flow occurs.
ăȘăăæŹćźæœćœąæ ă§ăŻăæŻćéšæïŒïŒïŒă«ăăŁăŠćłæăĄéæă«ăăŁăŠçșć°ăăăçăäș€äșă«ïŒă€ăźæ”è·Żă«æŻăćăăæ§æăçšăăŠăăăăăă仄ć€ăźæ§æăçšăăŠăăăăäŸăă°ăïŒă€ăźæ”è·Żă«ćŻŸăăŠäș€äșïŒïŒïŒïŒïŒă§ăŻăȘăăç°ăȘăćČćă§çăæŻăćăăăăă«æ§æăăŠăăăăăïŒă€ä»„äžăźæ”è·Żă«ćŻŸăăŠçăæŻăćăăæ§æă«ăăŠăăăăăăă«ăçăźèȘéăăæ”äžăżă€ăăłă°ă«ćżăăŠă©ăłăă ă«è€æ°ăźæ”è·ŻăžăšçăæŻăćăăăăă«æ§æăăŠăèŻăăăŸăăæŹćźæœćœąæ ă§ăŻăééăăçăźèȘéă«ăăŁăŠæŹĄă«ééăăçăźæŻăćăć ăć€ćăăæŻćéšæïŒïŒïŒăçšăăŠăăăăäŸăă°ăäșăćźăăăăèŠćă«æČżăŁăŠé»æ°çă«é§ćăăæŻćéšæăçšăăŠăăăă In the present embodiment, the ball launched by the right-handed game is alternately distributed to the two flow paths by the distribution member 700, but other configurations may be used, for example, two. The spheres may be distributed at different ratios instead of alternating (1: 1) with respect to the flow paths, or the spheres may be distributed to three or more flow paths. Further, the sphere may be randomly distributed to a plurality of flow paths according to the weight of the sphere and the timing of flow down. Further, in the present embodiment, the distribution member 700 whose distribution destination of the next passing sphere changes depending on the weight of the passing sphere is used. For example, the vibration is electrically driven according to a predetermined rule. A component member may be used.
æŹĄă«ăć°ćœăăçšăąăżăă«ïŒïŒïŒïŒăé èšăăăŠăăéæç€ïŒïŒăźäžæčé ćă«ă€ăăŠèȘŹæăăăăăăźć°ćœăăçšăąăżăă«ïŒïŒïŒïŒăŻă珏ïŒçčć„ćłææœéžă§ć°ćœăăćœéžăăć Žćă«ćźèĄăăăć°ćœăăéæă«ăŠéæŸćäœăăăćŻć€ć „çææź”ă§ăăăćłïŒïŒïŒă«ç€șăăéăăć°ćœăăçšăąăżăă«ïŒïŒïŒïŒăŻă珏ïŒć „çćŁïŒïŒăźäžæčäœçœźă«é èšăăăéæç€ïŒïŒă«æ€èšăăăéă«ăăŁăŠăéæç€ïŒïŒäžăæ”äžăăçăć°éăéŁăăȘăăăă«æ§æăăŠăăăăăŁăŠă珏ïŒçčć„ćłææœéžă§ć°ćœăăćœéžăăć Žćă«ăŻăéæè ăèłçăçČćŸăéŁăć°ćœăăéæăćźèĄăăăăăšă«ăȘăă Next, the lower region of the game board 13 in which the small hit attacker 5650 is arranged will be described. The small hit attacker 5650 is a variable ball entry means that is opened in a small hit game executed when a small hit is won in the first special symbol lottery. As shown in FIG. 201, the small hit attacker 5650 is arranged at a position below the first ball entry port 64, and a ball flowing down on the game board 13 reaches by a nail planted in the game board 13. It is configured to be difficult. Therefore, when the small hit is won in the first special symbol lottery, the small hit game in which it is difficult for the player to win the prize ball is executed.
æŹćźæœćœąæ ă§ăŻă珏ïŒçčć„ćłæćăłçŹŹïŒçčć„ćłæă§ć°ćœăăćœéžăăć Žćă«ăćźèĄäžăźä»æčăźçčć„ćłæć€ćăäžæăæăăŻćŒ·ć¶ćæąăăăć¶ćŸĄăćźèĄćŻèœă«æ§æăăŠăăăăăă«ăćźèĄäžăźä»æčăźçčć„ćłæć€ćăźć€ćć ćźčă«ćșă„ăăŠćźèĄăăăć¶ćŸĄć ćźčăćăæżăăăăă«æ§æăăŠăăăă€ăŸăă珏ïŒçčć„ćłææœéžă§ć°ćœăăćœéžăăć Žćă«ăŻăéæè ăèłçăçČćŸăéŁăăăćźèĄäžăźçŹŹïŒçčć„ćłæć€ćă«ćŻŸăăŠæćźăźć¶ćŸĄïŒäžæăæăăŻćŒ·ć¶ćæąïŒăćźèĄăăăăăăźćźèĄć„æ©ăšăȘăăăźă§ăăă In the present embodiment, when a small hit is won in the first special symbol and the second special symbol, the control for suspending or forcibly stopping the other special symbol fluctuation during execution is configured to be executable, and further, the execution is executed. It is configured to switch the control content to be executed based on the fluctuation content of the other special symbol variation in the inside. That is, when a small hit is won in the first special symbol lottery, it is difficult for the player to win the prize ball, but a predetermined control (interruption or forced stop) is executed for the second special symbol change during execution. It will be an execution opportunity to make it happen.
ïŒçŹŹïŒćźæœćœąæ
ă«ăăăé»æ°çæ§æă«ă€ăăŠïŒ
æŹĄă«ăćłïŒïŒïŒăăćłïŒïŒïŒăćç
§ăăŠăæŹçŹŹïŒćźæœćœąæ
ă«ăăăé»æ°çæ§æă«ă€ăăŠèȘŹæăăăăæŹçŹŹïŒćźæœćœąæ
ăŻăäžèż°ăă珏ïŒćźæœćœąæ
ă«ćŻŸăăŠăäž»ć¶ćŸĄèŁ
çœźïŒïŒïŒăźïŒïŒ°ïŒ”ïŒïŒïŒăæăăïŒČïŒŻïŒïŒïŒïŒăźäžéšæ§æăšăïŒČïŒĄïŒïŒïŒïŒăźäžéšæ§æăšăăç°ăȘăăăçčă§çžéăăŠăăăăă仄ć€ăŻćäžă§ăăăćäžăźæ§æă«ă€ăăŠăŻćäžăźçŹŠć·ăä»ăăŠăăźè©łçŽ°ăȘèȘŹæăçç„ăăă
<About the electrical configuration in the eighth embodiment>
Next, the electrical configuration in the eighth embodiment will be described with reference to FIGS. 202 to 208. The eighth embodiment is different from the seventh embodiment in that the partial configuration of the ROM 202 of the MPU 201 of the main controller 110 and the partial configuration of the RAM 203 are different from each other. Everything else is the same. The same components are designated by the same reference numerals and detailed description thereof will be omitted.
ăŸăăćłïŒïŒïŒăćç §ăăŠăæŹçŹŹïŒćźæœćœąæ ă«ăăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒČïŒŻïŒïŒïŒïŒă«èŠćźăăăŠăăć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒăŻăæŹçŹŹïŒćźæœćœąæ ă«ăăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒČïŒŻïŒïŒïŒïŒă«èŠćźăăăŠăăć ćźčăæšĄćŒçă«ç€șăăæšĄćŒćłă§ăăăćłïŒïŒïŒă«ç€șăăéăăæŹçŹŹïŒćźæœćœąæ ăźïŒČïŒŻïŒïŒïŒïŒăŻăäžèż°ăă珏ïŒćźæœćœąæ ăźïŒČïŒŻïŒïŒïŒïŒïŒćłïŒïŒïŒïŒïœïŒćç §ïŒă«ćŻŸăăŠăć°ćœăăäč±æ°ïŒăăŒăă«ïŒïŒïŒïœïœă«ä»ŁăăŠć°ćœăăäč±æ°ïŒăăŒăă«ïŒïŒïŒïœïœăă性ćœăăçšźć„éžæïŒăăŒăă«ïŒïŒïŒïœïœă«ä»ŁăăŠć€§ćœăăçšźć„éžæïŒăăŒăă«ïŒïŒïŒïœïœăăć€ćăăżăŒăłéžæïŒăăŒăă«ïŒïŒïŒïœïœ ă«ä»ŁăăŠć€ćăăżăŒăłéžæïŒăăŒăă«ïŒïŒïŒïœïœ ăăć°ćœăăçšźć„éžæïŒăăŒăă«ïŒïŒïŒïœïœă«ä»ŁăăŠć°ćœăăçšźć„éžæïŒăăŒăă«ïŒïŒïŒïœïœăèšăăçčă§çžéăăăă仄ć€ăŻćäžă§ăăă First, with reference to FIG. 202, the contents specified in the ROM 202 of the main control device 110 in the eighth embodiment will be described. FIG. 202 is a schematic diagram schematically showing the contents defined in the ROM 202 of the main control device 110 according to the eighth embodiment. As shown in FIG. 202, the ROM 202 of the eighth embodiment is a small hit random number 8 table instead of the small hit random number 7 table 202fb with respect to the ROM 202 of the seventh embodiment described above (see FIG. 168 (a)). 202gb is replaced with the jackpot type selection 7 table 202fd, the jackpot type selection 8 table 202gd is replaced with the variable pattern selection 7 table 202fe, the variable pattern selection 8 table 202ge is replaced with the small hit type selection 7 table 202ff, and the small hit type is replaced with the small hit type selection 7 table 202ff. The difference is that the selection 8 table 202 gf is provided, and the other points are the same.
ăăă§ăćłïŒïŒïŒăćç §ăăŠăć°ćœăăäč±æ°ïŒăăŒăă«ïŒïŒïŒïœïœăźć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒăŻăć°ćœăăäč±æ°ïŒăăŒăă«ïŒïŒïŒïœïœă«èŠćźăăăŠăăć ćźčăæšĄćŒçă«ç€șăăæšĄćŒćłă§ăăăćłïŒïŒïŒă«ç€șăăéăăć°ćœăăäč±æ°ïŒăăŒăă«ïŒïŒïŒïœïœă«ăŻă珏ïŒçčć„ćłæă«ćŻŸăăŠăć°ćœăăć€ćźć€ăèŠćźăăăŠăăăć ·äœçă«ăŻăćłæçšźć„ă珏ïŒçčć„ćłæă«ćŻŸăăŠăçčć„ćłæăźçąșçç¶æ ă«éąăăăă珏ïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒăźć€ăăïŒïŒïŒăïŒïŒïŒăăźçŻćČă«ć°ćœăăć€ćźć€ăèŠćźăăăćłæçšźć„ă珏ïŒçčć„ćłæă«ćŻŸăăŠăçčć„ćłæăźçąșçç¶æ ă«éąăăăă珏ïŒćœăăäč±æ°ă«ăŠăłăżïŒŁïŒăźïŒăźć€ăăïŒïŒïŒăïŒïŒïŒăăźçŻćČă«ć°ćœăăć€ćźć€ăèŠćźăăăŠăăă Here, the contents of the small hit random number 8 table 202 gb will be described with reference to FIG. 203. FIG. 203 is a schematic diagram schematically showing the contents defined in the small hit random number 8 table 202 gb. As shown in FIG. 203, the small hit random number 8 table 202 gb defines the small hit determination value for the first special symbol. Specifically, for the first special symbol whose symbol type is the first special symbol, the small hit determination value is defined in the range where the value of the first random number counter C1 is "300 to 599" regardless of the probability state of the special symbol. With respect to the second special symbol, the small hit determination value is defined in the range where the value of 1 of the first random number counter C1 is "550 to 599" regardless of the probability state of the special symbol.
ă€ăŸăăæŹćźæœćœąæ ă§ăŻă珏ïŒçčć„ćłææœéžăćźèĄăăăć ŽćăźçŽïŒïŒïŒăźçąșçă§ć°ćœăăćœéžăă珏ïŒçčć„ćłææœéžăćźèĄăăăć ŽćăźçŽïŒïŒïŒïŒăźçąșçă§ć°ćœăăćœéžăăăăă«æ§æăăŠăăăăȘăăæŹćźæœćœąæ ă§ăŻă珏ïŒçčć„ćłææœéžă§ć°ćœăăćœéžăăć Žćă«ăŻăăăźć°ćœăăéæäžă«çăć „èłăćŸăȘăïŒăéŁăïŒć°ćœăăçšăąăżăă«ïŒïŒïŒïŒăéæŸćäœăăăć°ćœăăéæăćźèĄăăă珏ïŒçčć„ćłææœéžă§ć°ćœăăćœéžăăć Žćă«ăŻă性ćœăăéæäžă«éæŸćäœăăăćŻć€ć „èłèŁ çœźïŒïŒăéæŸćäœăăăć°ćœăăéæăćźèĄăăăăăă«æ§æăăŠăăăăăŁăŠă珏ïŒçčć„ćłææœéžă«ăŠé«çąșçă§ć°ćœăăćœéžăăăăă«èšćźăăăšăăŠăăéæè ă«ćŻŸăăŠéć°ă«çčćźïŒèłçïŒăä»äžăăăŠăăŸăăăšăæć¶ăăăăšăă§ăăăăŸăă珏ïŒçčć„ćłææœéžă§ăŻă珏ïŒçčć„ćłææœéžăźć°ćœăăçąșçăăăäœăçąșçă§ć°ćœăăćœéžăăăăă«èšćźăăăŠăăăćłæăĄéæă«ăăŁăŠéæăćźèĄăăăçąșć€ç¶æ ăæœçąșç¶æ ă«ăăăŠăéæè ăźæăĄçăæžć°ăăéŁăăăăăšăă§ăăă That is, in the present embodiment, a small hit is won with a probability of about 1/2 when the first special symbol lottery is executed, and a small hit is won with a probability of about 1/12 when the second special symbol lottery is executed. It is configured to win. In the present embodiment, when a small hit is won in the first special symbol lottery, the small hit game in which the ball cannot (difficultly) win the small hit attacker 5650 during the small hit game is opened. Is executed, and when a small hit is won in the second special symbol lottery, the variable winning device 65, which is opened during the big hit game, is configured to execute the small hit game. Therefore, even if it is set to win a small hit with a high probability in the first special symbol lottery, it is possible to prevent the player from being excessively given a specific (prize ball). Further, in the second special symbol lottery, the small hit probability is set to be lower than the small hit probability of the first special symbol lottery, and in the probabilistic state or the latent state in which the game is executed by the right-handed game. , It is possible to make it difficult to reduce the number of balls held by the player.
æŹĄă«ăćłïŒïŒïŒăćç §ăăŠă性ćœăăçšźć„éžæïŒăăŒăă«ïŒïŒïŒïœïœăźć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒăŻă性ćœăăçšźć„éžæïŒăăŒăă«ïŒïŒïŒïœïœă«èŠćźăăăŠăăć ćźčăæšĄćŒçă«ç€șăăæšĄćŒćłă§ăăăćłïŒïŒïŒă«ç€șăăéăăăăźć€§ćœăăçšźć„éžæïŒăăŒăă«ïŒïŒïŒïœïœăŻăäžèż°ăă性ćœăăçšźć„éžæïŒăăŒăă«ïŒïŒïŒïœïœïŒćłïŒïŒïŒćç §ïŒă«ćŻŸăăŠă性ćœăăćäœăćźèĄăăăć „èłèŁ çœźïŒéæŸćŻŸè±ĄăšăȘăć „èłèŁ çœźïŒăç°ăȘăăăçčăšă性ćœăăç”äșćŸă«èšćźăăăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăç°ăȘăăăçčăšă§çžéăăăă仄ć€ăŻćäžă§ăăăăȘăăäžèż°ăă珏ïŒćźæœćœąæ ă«ăŠçšăăć性ćœăăçšźć„ăšăæŹçŹŹïŒćźæœćœąæ ă«ăŠçšăăć性ćœăăçšźć„ăšă§èȘŹæăźäŸżćźäžăăăźć称ăźäžéšăç°ăȘăăăŠăăïŒäŸăă°ă性ćœăăïŒĄïŒăšć€§ćœăăïŒĄïŒïŒăăçžéçčă«ă€ăăŠèȘŹæăźçĄăèŠçŽ ă«ă€ăăŠăŻćäžă§ăăăćäžăźèŠçŽ ă«ă€ăăŠăŻăăźè©łçŽ°ăȘèȘŹæăçç„ăăă Next, with reference to FIG. 204, the contents of the jackpot type selection 8 table 202gd will be described. FIG. 204 is a schematic diagram schematically showing the contents specified in the jackpot type selection 8 table 202gd. As shown in FIG. 204, the jackpot type selection 8 table 202gd provides a winning device (a winning device to be opened) for executing the jackpot operation with respect to the jackpot type selection 7 table 202fd (see FIG. 169) described above. The difference is that the value of the time reduction counter 203h set after the end of the jackpot is different, and the other points are the same. For convenience of explanation, each jackpot type used in the seventh embodiment described above and each jackpot type used in the eighth embodiment have different names (for example, jackpot A7). And jackpot A8), but the elements that do not explain the differences are the same. The detailed description of the same element will be omitted.
ćłïŒïŒïŒă«ç€șăăéăăæŹçŹŹïŒćźæœćœąæ ă§ăŻă珏ïŒçčć„ćłææœéžăæăăŻă珏ïŒçčć„ćłææœéžă§é枞性ćœăăïŒć€§ćœăăïŒĄïŒă性ćœăăïŒïŒă«ćœéžăăć Žćă«ăŻă性ćœăăćœéžæă«èšćźăăăŠăăéæç¶æ ă«éąăăăăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒă«èšćźăăăăćłăĄă性ćœăăéæç”äșćŸă«æźéćłæăźé«çąșçç¶æ ăèšćźăăăȘăăăă«èŠćźăăăŠăăăăŸăă珏ïŒçčć„ćłææœéžă«ăăăŠć€§ćœăăćœéžăăć ŽćăźăăĄïŒïŒïŒ ăźćČćă§èšćźăăă性ćœăăïŒŁïŒă«ćœéžăăć ŽćăŻă性ćœăăćœéžæă«èšćźăăăŠăăéæç¶æ ă«éąăăăăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒïŒïŒïŒïŒă«èšćźăăăăćłăĄăćźèłȘăæŹĄć性ćœăăă«ćœéžăăăŸă§çąșć€ç¶æ ăèšćźăăăăăă«æ§æăăŠăăă As shown in FIG. 204, in the eighth embodiment, when a normal jackpot (big hit A8, jackpot D8) is won in the first special symbol lottery or the second special symbol lottery, it is set at the time of winning the jackpot. It is stipulated that the value of the time saving counter 203h is set to 0 regardless of the gaming state, that is, the high probability state of the normal symbol is not set after the jackpot game is completed. In addition, when the jackpot C8, which is set at a rate of 20% of the jackpot wins in the first special symbol lottery, is won, the value of the time saving counter 203h is 10,000 regardless of the game state set at the time of the jackpot winning. Is set to. That is, in reality, the probability change state is set until the next big hit is won.
äžèż°ăăéăă珏ïŒçčć„ćłææœéžă§ć€§ćœăăćœéžăăć Žćă«èšćźăăă性ćœăăçšźć„ă«ăŻăéæè ă«ăšăŁăŠæć©ćșŠćăăç°ăȘă性ćœăăçšźć„ăèŠćźăăăŠăăăéæè ă«ăšăŁăŠæăäžć©ăȘé ă«ă性ćœăăïŒĄïŒăăă性ćœăăïŒąïŒăăă性ćœăăïŒŁïŒăăèŠćźăăăŠăăăèšăæăăă°ăă性ćœăăïŒŁïŒăăéæè ă«æăæć©ăȘ性ćœăăçšźć„ăšăȘăăăă«èŠćźăăŠăăă As described above, the jackpot types set when the jackpot is won in the first special symbol lottery are defined as jackpot types with different degrees of advantage for the player, and "big hit A8" in the order of the most disadvantageous to the player. "Big hit B8" and "Big hit C8" are specified. In other words, it is stipulated that "big hit C8" is the most advantageous jackpot type for the player.
äžæčă珏ïŒçčć„ćłææœéžă§çąșć€ć€§ćœăăă«ćœéžăăć ŽćïŒă性ćœăăïŒăă«ćœéžăăć ŽćïŒăŻă性ćœăăćœéžæă«èšćźăăăŠăăéæç¶æ ă«éąăăăăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒïŒïŒă«èšćźăăăăćłăĄăă性ćœăăïŒăă«ćœéžăăć ŽćăŻă性ćœăăéæç”äșćŸă«ïŒïŒïŒćïŒçčć„ćłæć€ćăïŒïŒïŒćïŒăźçąșć€ç¶æ ăèšćźăăăă On the other hand, when the probability variation jackpot is won in the second special symbol lottery (when the jackpot E8 is won), the value of the time saving counter 203h is set to 100 regardless of the game state set at the time of winning the jackpot. .. That is, when the "big hit E8" is won, the probability change state of 100 times (the special symbol variation is 100 times) is set after the big hit game is completed.
ă€ăŸăăæŹćźæœćœąæ ă§ăŻăçąșć€ç¶æ äžă«ćłæăĄéæăćźèĄăă珏ïŒçčć„ćłææœéžăšçŹŹïŒçčć„ćłæă䞊èĄăăŠïŒéè€ăăŠïŒćźèĄăăéă«ăăăŠăæăæć©ăȘ性ćœăăçšźć„ă§ăăă性ćœăăïŒŁïŒăă«ćœéžăăăăšăçźæăăȘăăăçąșć€ç¶æ ăç”äșăăŠăăŸă性ćœăăçšźć„ă性ćœăăïŒĄïŒăăă性ćœăăïŒăă«ćœéžăăȘăăăšăçźæăéæăćźèĄăăăă That is, in the present embodiment, when the right-handed game is executed during the probability change state and the first special symbol lottery and the second special symbol are executed in parallel (overlapping), the most advantageous jackpot type is ". While aiming to win the jackpot C8, a game aiming not to win the jackpot types "big hit A8" and "big hit D8" whose probabilistic state ends is executed.
æŹĄă«ăćłïŒïŒïŒćăłćłïŒïŒïŒăćç §ăăŠăæŹçŹŹïŒćźæœćœąæ ă«ăăăć€ćăăżăŒăłéžæăăŒăă«ăźăăĄăçąșć€ç¶æ äžă«ćç §ăăăçąșć€çšïŒăăŒăă«ïŒïŒïŒïœïœ ăšăæœçąșçšïŒăăŒăă«ïŒïŒïŒïœïœ ăšă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒăŻăçąșć€çšïŒăăŒăă«ïŒïŒïŒïœïœ ă«èŠćźăăăŠăăć ćźčăæšĄćŒçă«ç€șăăćłă§ăăăćłïŒïŒïŒăŻăæœçąșçšïŒăăŒăă«ïŒïŒïŒïœïœ ă«èŠćźăăăŠăăć ćźčăæšĄćŒçă«ç€șăăćłă§ăăă Next, with reference to FIGS. 205 and 206, among the fluctuation pattern selection tables in the eighth embodiment, the probability variation 8 table 202ge and the latent probability 8 table 202ge referred to during the probability variation state will be described. do. FIG. 205 is a diagram schematically showing the contents specified in the probability variation 8 table 202ge, and FIG. 206 is a diagram schematically showing the contents specified in the latency 8 table 202ge. ..
æŹćźæœćœąæ ă§ăŻăçąșć€ç¶æ ăćăłæœçąșç¶æ ăèšćźăăăŠăăç¶æ ă§ćłæăĄéæăćźèĄăăă珏ïŒçčć„ćłæăšçŹŹïŒçčć„ćłæăšăéè€ăăŠćźèĄăăăéæăèĄăăăăăăăŠă性ćœăăćœéžăăć Žćă«èšćźăăăć€ćăăżăŒăłăăéžæăăă性ćœăăçšźć„ă«ćżăăŠç°ăȘăăăăăă«æ§æăăŠăăăăăă«ă珏ïŒçčć„ćłæăźäżççæ°ïŒçčćłïŒäżççæ°ïŒăšă珏ïŒçčć„ćłæăźäżççæ°ïŒçčćłïŒäżççæ°ïŒăšăćçźăăćçźçčćłäżçæ°ă«ćșă„ăăŠăç°ăȘăć€ćăăżăŒăłăéžæăćŸăăăă«æ§æăăŠăăă In the present embodiment, the right-handed game is executed in the state where the probability variation state and the latent probability state are set, and the game in which the first special symbol and the second special symbol are executed in duplicate is performed. Then, the fluctuation pattern set when the jackpot is won is configured to be different according to the selected jackpot type. Further, it differs based on the total number of reserved balls of the first special symbol (the number of reserved balls of the special figure 1) and the total number of reserved balls of the second special symbol (the number of reserved balls of the special figure 2). It is configured so that the fluctuation pattern can be selected.
ć ·äœçă«ăŻăćçźçčćłäżçæ°ăć€ăæčăăćçźçčćłäżçæ°ăçăć Žćăăăéæè ă«æć©ăȘ性ćœăăă«ćœéžăăŠăăć Žćă«éžæăăăć€ćæéăçăăȘăăăă«æ§æăăćçźçčćłäżçæ°ăć€ăæčăăćçźçčćłäżçæ°ăçăć Žćăăăéæè ă«äžć©ăȘ性ćœăăă«ćœéžăăŠăăć Žćă«éžæăăăć€ćæéăé·ăăȘăăăă«æ§æăăŠăăă Specifically, it is configured so that the larger the total number of special figures held, the shorter the fluctuation time selected when the jackpot in favor of the player is won than when the total number of special figures held is short. , The larger the total number of special figures held, the longer the fluctuation time selected when the jackpot, which is disadvantageous to the player, is won than when the total number of special figures held is short.
ăăă«ăæŹćźæœćœąæ ă§ăŻăäžæčăźçčć„ćłææœéžă«ăăăŠć°ćœăăćœéžăăć Žćă«ăăăŠăćźèĄäžăźä»æčăźçčć„ćłæć€ćăźć€ćăăżăŒăłă«ćżăăŠăăăźćźèĄäžăźä»æčăźçčć„ćłæć€ćă«ćŻŸăăŠćźèĄăăć¶ćŸĄć ćźčăç°ăȘăăăăăă«æ§æăăŠăăăć ·äœçă«ăŻăćźèĄäžăźä»æčăźçčć„ćłæć€ćăïŒïŒç§ä»„äžăźć€ćăăżăŒăłă§ăăć Žćă«ăŻăăăźçčć„ćłæć€ćăç ŽæŁăăăăăźćŠçăćźèĄăăïŒïŒç§æȘæșăźć€ćăăżăŒăłă§ăăć Žćă«ăŻăăăźçčć„ćłæć€ćăäžæăăăăăăźćŠçăćźèĄăăăăă«æ§æăăŠăăă Further, in the present embodiment, when a small hit is won in one special symbol lottery, control is executed for the other special symbol fluctuation during execution according to the fluctuation pattern of the other special symbol fluctuation during execution. It is configured so that the contents are different. Specifically, when the other special symbol variation being executed is a variation pattern of 30 seconds or more, a process for discarding the special symbol variation is executed. If the fluctuation pattern is less than 30 seconds, a process for interrupting the special symbol fluctuation is executed.
ăăźăăă«æ§æăăăăšă§ăćçźçčćłäżçæ°ăć€ăć ŽćăŻăćçźçčćłäżçæ°ăć°ăȘăć Žćăăăăéæè ă«äžć©ăšăȘă性ćœăăçšźć„ăèšćźăăăć Žćă«ăăăźçčć„ćłæć€ćăç ŽæŁăæăăăéæè ă«æć©ăšăȘă性ćœăăçšźć„ăèšćźăăăć Žćă«ăŻăăăźçčć„ćłæć€ćăç ŽæŁăéŁăïŒäžæăăæăïŒăăăăšăă§ăăăăăŁăŠăéæè ă«ćŻŸăăŠăćçźçčćłäżçæ°ăć€ăç¶æ ăç¶ç¶ăăăăăă«ææŹČçă«éæăèĄăăăăăšăă§ăăă With this configuration, when the total number of special figures held is large, the special symbol fluctuation is discarded when the jackpot type that is more disadvantageous to the player is set than when the total number of special figures held is small. When a jackpot type that is advantageous to the player is set, it is possible to make it difficult to discard (easily interrupt) the special symbol variation. Therefore, it is possible to enthusiastically play the game so that the player can continue the state in which the total number of special figures held is large.
ćłïŒïŒïŒă«ç€șăăéăăçąșć€çšïŒăăŒăă«ïŒïŒïŒïœïŒă§ăŻăçčć„ćłæçšźć„ăšăćœćŠć€ćźç”æïŒéžæăăăçšźć„ăźç”æïŒăšăçčćłäżçæ°ïŒćçźçčćłäżçæ°ïŒăšăă«ćșă„ăăŠç°ăȘăć€ćăăżăŒăłăèŠćźăăăŠăăă As shown in FIG. 205, in the probability variation 8 table 202g2, the variation differs based on the special symbol type, the hit / fail judgment result (result of the selected type), and the number of special figure reservations (total number of special figure reservations). The pattern is specified.
ăăć ·äœçă«ăŻăçčć„ćłæăźćłæçšźć„ă珏ïŒçčć„ćłæïŒçčćłïŒïŒă§ăăŁăŠăćœćŠć€ćźç”æă性ćœăăăźăăĄă性ćœăăçšźć„ăă性ćœăăïŒĄăă§ăçčćłäżçæ°ïŒćçźçčćłäżçæ°ïŒăăïŒăïŒăăźçŻćČă«ăŻăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć šçŻćČïŒăïŒăïŒïŒïŒăïŒă«ăć€ćăăżăŒăłăšăăŠć€ćæéăïŒïŒç§ăźă·ă§ăŒăć€ćăćŻŸćżä»ăăăăçčćłäżçæ°ïŒćçźçčćłäżçæ°ïŒăăïŒăïŒăăźçŻćČă«ăŻăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć šçŻćČïŒăïŒăïŒïŒïŒăïŒă«ăć€ćăăżăŒăłăšăăŠć€ćæéăïŒïŒç§ăźăăłă°ć€ćăćŻŸćżä»ăăăăŠèŠćźăăăŠăăă More specifically, the symbol type of the special symbol is the first special symbol (special diagram 1), and among the jackpots in the winning / failing judgment result, the jackpot type is "big hit A" and the number of special symbol reservations (total special symbol). In the range where the number of holdings) is "0 to 3", the entire range ("0 to 198") of the fluctuation type counter CS1 is associated with a short fluctuation with a fluctuation time of 28 seconds as a fluctuation pattern, and the number of holdings of the special figure is In the range of (total number of reserved special figures) of "4 to 7", a long fluctuation with a fluctuation time of 30 seconds is associated with the entire range ("0 to 198") of the fluctuation type counter CS1 as a fluctuation pattern. It is stipulated.
ăŸăăçčć„ćłæăźćłæçšźć„ă珏ïŒçčć„ćłæïŒçčćłïŒïŒă§ăăŁăŠăćœćŠć€ćźç”æă性ćœăăăźăăĄă性ćœăăçšźć„ăă性ćœăăïŒąăă§ăçčćłäżçæ°ïŒćçźçčćłäżçæ°ïŒăăïŒăïŒăăźçŻćČă«ăŻăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć šçŻćČïŒăïŒăïŒïŒïŒăïŒă«ăć€ćăăżăŒăłăšăăŠć€ćæéăïŒïŒç§ăźăăłă°ć€ćăćŻŸćżä»ăăăăçčćłäżçæ°ïŒćçźçčćłäżçæ°ïŒăăïŒăïŒăăźçŻćČă«ăŻăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć šçŻćČïŒăïŒăïŒïŒïŒăïŒă«ăć€ćăăżăŒăłăšăăŠć€ćæéăïŒïŒç§ăźă·ă§ăŒăć€ćăćŻŸćżä»ăăăăŠèŠćźăăăŠăăă In addition, the symbol type of the special symbol is the first special symbol (special symbol 1), and among the jackpots in the winning / failing judgment result, the jackpot type is "big hit B" and the number of special symbol reservations (total number of special symbol reservations) is In the range of "0 to 3", a long fluctuation with a fluctuation time of 30 seconds is associated with the entire range ("0 to 198") of the fluctuation type counter CS1 as a fluctuation pattern, and the number of reserved special figures (total special figure). In the range where the number of holds) is "4 to 7", the entire range ("0 to 198") of the fluctuation type counter CS1 is defined by associating a short fluctuation with a fluctuation time of 28 seconds as a fluctuation pattern. ..
çčć„ćłæăźćłæçšźć„ă珏ïŒçčć„ćłæïŒçčćłïŒïŒă§ăăŁăŠăćœćŠć€ćźç”æă性ćœăăăźăăĄă性ćœăăçšźć„ăă性ćœăăïŒŁăă§ăçčćłäżçæ°ïŒćçźçčćłäżçæ°ïŒăăïŒăïŒăăźçŻćČă«ăŻăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć šçŻćČïŒăïŒăïŒïŒïŒăïŒă«ăć€ćăăżăŒăłăšăăŠć€ćæéăïŒïŒç§ăźè¶ ăăłă°ć€ćăćŻŸćżä»ăăăăçčćłäżçæ°ïŒćçźçčćłäżçæ°ïŒăăïŒăïŒăăźçŻćČă«ăŻăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć šçŻćČïŒăïŒăïŒïŒïŒăïŒă«ăć€ćăăżăŒăłăšăăŠć€ćæéăïŒïŒç§ăźè¶ ă·ă§ăŒăć€ćăćŻŸćżä»ăăăăŠèŠćźăăăŠăăă The symbol type of the special symbol is the first special symbol (special symbol 1), and among the jackpot judgment results, the jackpot type is "big hit C" and the number of special symbol reservations (total number of special symbol reservations) is "0". In the range of "~ 3", the entire range ("0 to 198") of the fluctuation type counter CS1 is associated with an ultra-long fluctuation with a fluctuation time of 60 seconds as a fluctuation pattern, and the number of special figure reservations (total special figure reservation). In the range where the number) is "4 to 7", the entire range ("0 to 198") of the fluctuation type counter CS1 is defined by associating an ultra-short fluctuation with a fluctuation time of 10 seconds as a fluctuation pattern. ..
ăŸăăçčć„ćłæăźćłæçšźć„ă珏ïŒçčć„ćłæïŒçčćłïŒïŒă§ăăŁăŠăćœćŠć€ćźç”æăć€ăïŒć°ćœăăć«ăïŒă§ăçčćłäżçæ°ïŒćçźçčćłäżçæ°ïŒăăïŒăïŒăăźçŻćČă«ăŻăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć šçŻćČïŒăïŒăïŒïŒïŒăïŒă«ăć€ćăăżăŒăłăšăăŠć€ćæéăïŒïŒç§ăźăăłă°ć€ćăćŻŸćżä»ăăăăçčćłäżçæ°ïŒćçźçčćłäżçæ°ïŒăăïŒăïŒăăźçŻćČă«ăŻăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć šçŻćČïŒăïŒăïŒïŒïŒăïŒă«ăć€ćăăżăŒăłăšăăŠć€ćæéăïŒïŒç§ăźăăă«ć€ćăćŻŸćżä»ăăăăçčćłäżçæ°ïŒćçźçčćłäżçæ°ïŒăăïŒăăźçŻćČă«ăŻăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć šçŻćČïŒăïŒăïŒïŒïŒăïŒă«ăć€ćăăżăŒăłăšăăŠć€ćæéăïŒïŒç§ăźă·ă§ăŒăć€ćăćŻŸćżä»ăăăăŠèŠćźăăăŠăăă In addition, the symbol type of the special symbol is the first special symbol (special symbol 1), the hit / fail judgment result is incorrect (including small hits), and the number of special symbol reservations (total number of special symbol reservations) is "0 to 3". In the range of, the entire range ("0 to 198") of the fluctuation type counter CS1 is associated with a long fluctuation with a fluctuation time of 35 seconds as a fluctuation pattern, and the number of special figure reservations (total number of special figure reservations) is ". In the range of "4 to 6", the entire range (" 0 to 198") of the fluctuation type counter CS1 is associated with a middle fluctuation with a fluctuation time of 25 seconds as a fluctuation pattern, and the number of special figures held (total special figure hold). In the range where the number) is "7", a short fluctuation with a fluctuation time of 15 seconds is defined as a fluctuation pattern in association with the entire range ("0 to 198") of the fluctuation type counter CS1.
ăŸăăçčć„ćłæăźćłæçšźć„ă珏ïŒçčć„ćłæïŒçčćłïŒïŒă§ăăŁăŠăćœćŠć€ćźç”æă性ćœăăăźăăĄă性ćœăăçšźć„ăă性ćœăăăă§ăçčćłäżçæ°ïŒćçźçčćłäżçæ°ïŒăăïŒăïŒăăźçŻćČă«ăŻăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć šçŻćČïŒăïŒăïŒïŒïŒăïŒă«ăć€ćăăżăŒăłăšăăŠć€ćæéăïŒïŒç§ăźă·ă§ăŒăć€ćăćŻŸćżä»ăăăăçčćłäżçæ°ïŒćçźçčćłäżçæ°ïŒăăïŒăïŒăăźçŻćČă«ăŻăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć šçŻćČïŒăïŒăïŒïŒïŒăïŒă«ăć€ćăăżăŒăłăšăăŠć€ćæéăïŒïŒç§ăźăăłă°ć€ćăćŻŸćżä»ăăăăŠèŠćźăăăŠăăă In addition, the symbol type of the special symbol is the second special symbol (special symbol 2), and among the jackpot judgment results, the jackpot type is "big hit D" and the number of special symbol reservations (total number of special symbol reservations) is In the range of "0 to 3", a short fluctuation with a fluctuation time of 20 seconds is associated with the entire range ("0 to 198") of the fluctuation type counter CS1 as a fluctuation pattern, and the number of reserved special figures (total special figure). In the range where the number of holdings) is "4 to 7", the entire range ("0 to 198") of the fluctuation type counter CS1 is defined by associating a long fluctuation with a fluctuation time of 35 seconds as a fluctuation pattern. ..
çčć„ćłæăźćłæçšźć„ă珏ïŒçčć„ćłæïŒçčćłïŒïŒă§ăăŁăŠăćœćŠć€ćźç”æă性ćœăăăźăăĄă性ćœăăçšźć„ăă性ćœăăăă§ăçčćłäżçæ°ïŒćçźçčćłäżçæ°ïŒăăïŒăïŒăăźçŻćČă«ăŻăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć šçŻćČïŒăïŒăïŒïŒïŒăïŒă«ăć€ćăăżăŒăłăšăăŠć€ćæéăïŒïŒç§ăźăăłă°ć€ćăćŻŸćżä»ăăăăçčćłäżçæ°ïŒćçźçčćłäżçæ°ïŒăăïŒăïŒăăźçŻćČă«ăŻăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć šçŻćČïŒăïŒăïŒïŒïŒăïŒă«ăć€ćăăżăŒăłăšăăŠć€ćæéăïŒïŒç§ăźă·ă§ăŒăć€ćăćŻŸćżä»ăăăăŠèŠćźăăăŠăăă The symbol type of the special symbol is the second special symbol (special symbol 2), and among the jackpot judgment results, the jackpot type is "big hit E" and the number of special symbol reservations (total number of special symbol reservations) is "0". In the range of "~ 3", a long fluctuation with a fluctuation time of 35 seconds is associated with the entire range ("0 to 198") of the fluctuation type counter CS1 as a fluctuation pattern, and the number of special figure reservations (total number of special figure reservations). ) Is defined in the range of "4 to 7" in which a short variation with a variation time of 20 seconds is associated with the entire range ("0 to 198") of the variation type counter CS1 as a variation pattern.
ăŸăăçčć„ćłæăźćłæçšźć„ă珏ïŒçčć„ćłæïŒçčćłïŒïŒă§ăăŁăŠăćœćŠć€ćźç”æăć€ăïŒć°ćœăăć«ăïŒă§ăçčćłäżçæ°ïŒćçźçčćłäżçæ°ïŒăăïŒăïŒăăźçŻćČăćłăĄăć šçŻćČă«ăŻăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć šçŻćČïŒăïŒăïŒïŒïŒăïŒă«ăć€ćăăżăŒăłăšăăŠć€ćæéăïŒïŒç§ăźă·ă§ăŒăć€ćăćŻŸćżä»ăăăèŠćźăăăŠăăă In addition, the symbol type of the special symbol is the second special symbol (special symbol 2), the hit / fail judgment result is incorrect (including small hits), and the number of special symbol reservations (total number of special symbol reservations) is "0 to 7". In the range of, that is, the entire range, a short variation with a variation time of 15 seconds is defined as a variation pattern in association with the entire range (â0 to 198â) of the variation type counter CS1.
äžæčă§ăćłïŒïŒïŒă«ç€șăăéăăæœçąșçšïŒăăŒăă«ïŒïŒïŒïœïŒă§ăŻăçčć„ćłæçšźć„ăšăćœćŠć€ćźç”æïŒéžæăăăçšźć„ăźç”æïŒăšăçčćłäżçæ°ïŒćçźçčćłäżçæ°ïŒăšăă«ćșă„ăăŠç°ăȘăć€ćăăżăŒăłăèŠćźăăăŠăăă On the other hand, as shown in FIG. 206, in the latent probability 8 table 202g2, the special symbol type, the hit / fail judgment result (result of the selected type), and the special figure hold number (total special figure hold number) are displayed. Different fluctuation patterns are defined based on this.
ăăć ·äœçă«ăŻăçčć„ćłæăźćłæçšźć„ă珏ïŒçčć„ćłæïŒçčćłïŒïŒă§ăăŁăŠăćœćŠć€ćźç”æă性ćœăăăźăăĄă性ćœăăçšźć„ăă性ćœăăïŒĄăă§ăçčćłäżçæ°ïŒćçźçčćłäżçæ°ïŒăăïŒăïŒăăźçŻćČă«ăŻăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć šçŻćČïŒăïŒăïŒïŒïŒăïŒă«ăć€ćăăżăŒăłăšăăŠć€ćæéăïŒïŒç§ăźă·ă§ăŒăć€ćăćŻŸćżä»ăăăăçčćłäżçæ°ïŒćçźçčćłäżçæ°ïŒăăïŒăïŒăăźçŻćČă«ăŻăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć šçŻćČïŒăïŒăïŒïŒïŒăïŒă«ăć€ćăăżăŒăłăšăăŠć€ćæéăïŒïŒç§ăźăăłă°ć€ćăćŻŸćżä»ăăăăŠèŠćźăăăŠăăă More specifically, the symbol type of the special symbol is the first special symbol (special diagram 1), and among the jackpots in the winning / failing judgment result, the jackpot type is "big hit A" and the number of special symbol reservations (total special symbol). In the range of "0 to 4", the entire range ("0 to 198") of the variation type counter CS1 is associated with a short variation with a variation time of 28 seconds as a variation pattern, and the number of pending special figures. In the range where (total number of special figures held) is "5 to 7", the entire range ("0 to 198") of the fluctuation type counter CS1 is associated with a long fluctuation with a fluctuation time of 30 seconds as a fluctuation pattern. It is stipulated.
ăŸăăçčć„ćłæăźćłæçšźć„ă珏ïŒçčć„ćłæïŒçčćłïŒïŒă§ăăŁăŠăćœćŠć€ćźç”æă性ćœăăăźăăĄă性ćœăăçšźć„ăă性ćœăăïŒąăă§ăçčćłäżçæ°ïŒćçźçčćłäżçæ°ïŒăăïŒăïŒăăźçŻćČă«ăŻăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć šçŻćČïŒăïŒăïŒïŒïŒăïŒă«ăć€ćăăżăŒăłăšăăŠć€ćæéăïŒïŒç§ăźă·ă§ăŒăć€ćăćŻŸćżä»ăăăăçčćłäżçæ°ïŒćçźçčćłäżçæ°ïŒăăïŒăïŒăăźçŻćČă«ăŻăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć šçŻćČïŒăïŒăïŒïŒïŒăïŒă«ăć€ćăăżăŒăłăšăăŠć€ćæéăïŒïŒç§ăźăăłă°ć€ćăćŻŸćżä»ăăăăŠèŠćźăăăŠăăă In addition, the symbol type of the special symbol is the first special symbol (special symbol 1), and among the jackpots in the winning / failing judgment result, the jackpot type is "big hit B" and the number of special symbol reservations (total number of special symbol reservations) is In the range of "0 to 4", a short fluctuation with a fluctuation time of 28 seconds is associated with the entire range ("0 to 198") of the fluctuation type counter CS1 as a fluctuation pattern, and the number of reserved special figures (total special figure). In the range where the number of holdings) is "5 to 7", the entire range ("0 to 198") of the fluctuation type counter CS1 is defined by associating a long fluctuation with a fluctuation time of 30 seconds as a fluctuation pattern. ..
çčć„ćłæăźćłæçšźć„ă珏ïŒçčć„ćłæïŒçčćłïŒïŒă§ăăŁăŠăćœćŠć€ćźç”æă性ćœăăăźăăĄă性ćœăăçšźć„ăă性ćœăăïŒŁăă§ăçčćłäżçæ°ïŒćçźçčćłäżçæ°ïŒăăïŒăïŒăăźçŻćČă«ăŻăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć šçŻćČïŒăïŒăïŒïŒïŒăïŒă«ăć€ćăăżăŒăłăšăăŠć€ćæéăïŒïŒç§ăźăăłă°ć€ćăćŻŸćżä»ăăăăçčćłäżçæ°ïŒćçźçčćłäżçæ°ïŒăăïŒăïŒăăźçŻćČă«ăŻăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć šçŻćČïŒăïŒăïŒïŒïŒăïŒă«ăć€ćăăżăŒăłăšăăŠć€ćæéăïŒïŒç§ăźă·ă§ăŒăć€ćăćŻŸćżä»ăăăăŠèŠćźăăăŠăăă The symbol type of the special symbol is the first special symbol (special symbol 1), and among the jackpot judgment results, the jackpot type is "big hit C" and the number of special symbol reservations (total number of special symbol reservations) is "0". In the range of "~ 4", a long fluctuation with a fluctuation time of 30 seconds is associated with the entire range ("0 to 198") of the fluctuation type counter CS1 as a fluctuation pattern, and the number of special figure reservations (total number of special figure reservations). ) Is defined as a variation pattern in which a short variation with a variation time of 28 seconds is associated with the entire range (â0 to 198â) of the variation type counter CS1.
ăŸăăçčć„ćłæăźćłæçšźć„ă珏ïŒçčć„ćłæïŒçčćłïŒïŒă§ăăŁăŠăćœćŠć€ćźç”æăć€ăïŒć°ćœăăć«ăïŒă§ăçčćłäżçæ°ïŒćçźçčćłäżçæ°ïŒăăïŒăïŒăăźçŻćČă«ăŻăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć šçŻćČïŒăïŒăïŒïŒïŒăïŒă«ăć€ćăăżăŒăłăšăăŠć€ćæéăïŒïŒç§ăźăăłă°ć€ćăćŻŸćżä»ăăăăçčćłäżçæ°ïŒćçźçčćłäżçæ°ïŒăăïŒăăźçŻćČă«ăŻăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć šçŻćČïŒăïŒăïŒïŒïŒăïŒă«ăć€ćăăżăŒăłăšăăŠć€ćæéăïŒïŒç§ăźăăă«ć€ćăćŻŸćżä»ăăăăŠèŠćźăăăŠăăă In addition, the symbol type of the special symbol is the first special symbol (special symbol 1), the hit / fail judgment result is incorrect (including small hits), and the number of special symbol reservations (total number of special symbol reservations) is "0 to 6". In the range of, the entire range ("0 to 198") of the fluctuation type counter CS1 is associated with a long fluctuation with a fluctuation time of 35 seconds as a fluctuation pattern, and the number of special figure reservations (total number of special figure reservations) is ". In the range of "7", the entire range ("0 to 198") of the fluctuation type counter CS1 is defined by associating a middle fluctuation with a fluctuation time of 25 seconds as a fluctuation pattern.
ăŸăăçčć„ćłæăźćłæçšźć„ă珏ïŒçčć„ćłæïŒçčćłïŒïŒă§ăăŁăŠăćœćŠć€ćźç”æă性ćœăăăźăăĄă性ćœăăçšźć„ăă性ćœăăăă§ăçčćłäżçæ°ïŒćçźçčćłäżçæ°ïŒăăïŒăïŒăăźçŻćČă«ăŻăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć šçŻćČïŒăïŒăïŒïŒïŒăïŒă«ăć€ćăăżăŒăłăšăăŠć€ćæéăïŒïŒç§ăźă·ă§ăŒăć€ćăćŻŸćżä»ăăăăçčćłäżçæ°ïŒćçźçčćłäżçæ°ïŒăăïŒăïŒăăźçŻćČă«ăŻăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć šçŻćČïŒăïŒăïŒïŒïŒăïŒă«ăć€ćăăżăŒăłăšăăŠć€ćæéăïŒïŒç§ăźăăłă°ć€ćăćŻŸćżä»ăăăăŠèŠćźăăăŠăăă In addition, the symbol type of the special symbol is the second special symbol (special symbol 2), and among the jackpot judgment results, the jackpot type is "big hit D" and the number of special symbol reservations (total number of special symbol reservations) is In the range of "0 to 4", a short fluctuation with a fluctuation time of 28 seconds is associated with the entire range ("0 to 198") of the fluctuation type counter CS1 as a fluctuation pattern, and the number of reserved special figures (total special figure). In the range where the number of holdings) is "5 to 7", the entire range ("0 to 198") of the fluctuation type counter CS1 is defined by associating a long fluctuation with a fluctuation time of 30 seconds as a fluctuation pattern. ..
çčć„ćłæăźćłæçšźć„ă珏ïŒçčć„ćłæïŒçčćłïŒïŒă§ăăŁăŠăćœćŠć€ćźç”æă性ćœăăăźăăĄă性ćœăăçšźć„ăă性ćœăăăă§ăçčćłäżçæ°ïŒćçźçčćłäżçæ°ïŒăăïŒăïŒăăźçŻćČă«ăŻăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć šçŻćČïŒăïŒăïŒïŒïŒăïŒă«ăć€ćăăżăŒăłăšăăŠć€ćæéăïŒïŒç§ăźăăłă°ć€ćăćŻŸćżä»ăăăăçčćłäżçæ°ïŒćçźçčćłäżçæ°ïŒăăïŒăïŒăăźçŻćČă«ăŻăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć šçŻćČïŒăïŒăïŒïŒïŒăïŒă«ăć€ćăăżăŒăłăšăăŠć€ćæéăïŒïŒç§ăźă·ă§ăŒăć€ćăćŻŸćżä»ăăăăŠèŠćźăăăŠăăă The symbol type of the special symbol is the second special symbol (special symbol 2), and among the jackpot judgment results, the jackpot type is "big hit E" and the number of special symbol reservations (total number of special symbol reservations) is "0". In the range of "~ 4", a long fluctuation with a fluctuation time of 30 seconds is associated with the entire range ("0 to 198") of the fluctuation type counter CS1 as a fluctuation pattern, and the number of special figure reservations (total number of special figure reservations). ) Is defined as a variation pattern in which a short variation with a variation time of 28 seconds is associated with the entire range (â0 to 198â) of the variation type counter CS1.
ăŸăăçčć„ćłæăźćłæçšźć„ă珏ïŒçčć„ćłæïŒçčćłïŒïŒă§ăăŁăŠăćœćŠć€ćźç”æăć€ăïŒć°ćœăăć«ăïŒă§ăçčćłäżçæ°ïŒćçźçčćłäżçæ°ïŒăăïŒăïŒăăźçŻćČă«ăŻăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć šçŻćČïŒăïŒăïŒïŒïŒăïŒă«ăć€ćăăżăŒăłăšăăŠć€ćæéăïŒïŒç§ăźăăłă°ć€ćăćŻŸćżä»ăăăăçčćłäżçæ°ïŒćçźçčćłäżçæ°ïŒăăïŒăïŒăăźçŻćČă«ăŻăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć šçŻćČïŒăïŒăïŒïŒïŒăïŒă«ăć€ćăăżăŒăłăšăăŠć€ćæéăïŒïŒïŒăźăăă«ć€ćăćŻŸćżä»ăăăăçčćłäżçæ°ïŒćçźçčćłäżçæ°ïŒăăïŒăăźçŻćČăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć šçŻćČïŒăïŒăïŒïŒïŒăïŒă«ăć€ćăăżăŒăłăšăăŠć€ćæéăïŒïŒç§ăźă·ă§ăŒăć€ćăćŻŸćżä»ăăăăŠèŠćźăăăŠăăă仄äžăèȘŹæăăăéăăæŹćźæœćœąæ ă§ăŻăćźèĄäžăźçčć„ćłæć€ćă«ćŻŸăăŠçčćźć¶ćŸĄïŒäŸăă°ăäžææăăŻç ŽæŁïŒăćźèĄăăćźèĄæĄä»¶ăæç«ăăć ŽćïŒäŸăă°ăć°ćœăăéæćźèĄæïŒă«ăăăŠćźèĄăăçčćźć¶ćŸĄăźć ćźčăăćźèĄäžăźçčć„ćłæć€ćăźć ćźčă«ćżăăŠćăæżăăăăă«æ§æăăŠăăăăăăŠăćźèĄäžăźçčć„ćłæć€ćăźć€ćèĄšç€șæ æ§ïŒçčć„ćłæć€ćăźćźèĄæă«èšćźăăăć€ćèĄšç€șæ æ§ïŒăăçčćźć¶ćŸĄăźć ćźčă«ćżăăć€ćèĄšç€șæ æ§ăžăšćăæżăăăăă«æ§æăăŠăăăăăă«ăăăćźèĄäžăźçčć„ćłæć€ćăźć ćźčă«ćżăăŠć€ćèĄšç€șæ æ§ăźćæżć ćźčăç°ăȘăăăăăšăă§ăăăăăéæăźèè¶Łăćäžăăăăăšăă§ăăăăŸăăćłïŒïŒïŒćăłćłïŒïŒïŒă«ç€șăăéăăèšćźăăăŠăăéæç¶æ ă«ćżăăŠăćźèĄäžăźçčć„ćłæć€ćăźć€ćèĄšç€șæ æ§ăçčćźć€ćèĄšç€șæ æ§ïŒćŒ·ć¶ćæąăăăć€ćèĄšç€șæ æ§ïŒăžăšćăæżăăćæżæĄä»¶ăźæç«ăźăæăăç°ăȘăăăŠăăăăăă«ăćźèĄäžăźçčć„ćłæăźçšźć„ăăèšćźăăăŠăă性ćœăăçšźć„ă«ćżăăŠćæżæĄä»¶ăźæç«ăźăæăăç°ăȘăăăŠăăïŒéžæăăăć€ćæéăźé·ăăç°ăȘăăăŠăăïŒăăăă«ăăăéæè ă«ćŻŸăăŠăćźèĄæĄä»¶ăæç«ăăć Žćă«ć€ćèĄšç€șæ æ§ăă©ăźăăă«ćăæżăăăźăăäșæžŹăăăæ„œăăżăæäŸăăăăšăă§ăăăć ăăŠăæŹćźæœćœąæ ă§ăŻăćźèĄæĄä»¶ăźæç«ăźăæăăçčć„ćłæçšźć„ă«ćżăăŠç°ăȘăæ§ă«æ§æăăŠăăăć ·äœçă«ăŻăçčć„ćłææœéžă«ăŠćźèĄæĄä»¶ăæç«ăćŸăæœéžç”æïŒć°ćœăăćœéžïŒăšăȘăçąșçăçčć„ćłæçšźć„ă«ćżăăŠç°ăȘăăăăăă«ăć°ćœăăćœéžăăć Žćă«èšćźăăăçčć„ćłæć€ćăźć€ćæéăźé·ăăç°ăȘăăăŠăăăăăă«ăăăă©ăźçčć„ćłæçšźć„ăă©ăźăżă€ăăłă°ă§ă©ăźæœéžç”æăç€șăć€ćăćźèĄăăăă«ćżăăŠéæç”æă性ăăç°ăȘăăăăăšăă§ăăăăȘăăæŹćźæœćœąæ ă§ăŻăćłïŒïŒïŒăćăłćłïŒïŒïŒă«ç€șăăéăăćæĄä»¶ă«ćŻŸćżăăăŠçčćźăźć€ćæéăéžæăăăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăćæĄä»¶ă«ćŻŸćżăăăŠéžæăăćŸăć€ćæéăè€æ°èŠćźăăŠăăăććŸăăć€ćçšźć„ă«ăŠăłăżïŒŁïŒłïŒăźć€ă«ćżăăŠç°ăȘăć€ćæéăźć€ćăăżăŒăłăéžæăăăăăă«æ§æăăŠăèŻăăăŸăăæŹćźæœćœąæ ă§ăŻăćźèĄăăăçčćźć¶ćŸĄăźć ćźčăćăæżăăæĄä»¶ăšăăŠć€ćæéïŒïŒç§ăéŸć€ă«èšćźăăŠăăăăăăă«éăăăšçĄăăè€æ°ăźéŸć€ăèšćźăăŠăèŻăăăŸăăæŹćźæœćœąæ ă§ăŻăćźèĄăăăçčćźć¶ćŸĄăźć ćźčăćăæżăăæĄä»¶ăšăăŠèšćźăăăéŸć€ă«èżäŒŒăăć€ćæéïŒäŸăă°ăïŒïŒç§ăïŒïŒç§ïŒăéžæăăăăăă«æ§æăăŠăăăăăă«ăăăéžæăăăć€ćăăżăŒăłă«ćŻŸćżăăć€ćæŒćșă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«ăŠćźèĄăăăć Žćă«ăŻăćäžăźæŒćșæ æ§ăźć€ćæŒćșăćźèĄăăăăšăă§ăăăăȘăăć€ćæéăźć·źćïŒïŒç§ćïŒă«ă€ăăŠăŻăć€ćæŒćșăźéć§ăżă€ăăłă°ăçčć„ćłæć€ćăźéć§ăżă€ăăłă°ăăé ăăăăăć€ćæŒćșăźç”äșăżă€ăăłă°ăçčć„ćłæć€ćăźç”äșăżă€ăăłă°ăăæ©ăăăăăăăšă§ćŻŸćżăăă°ăăăăăźć·źćæéă«ă€ăăŠăŻăéæąç»ćïŒäŸăă°ăć€ćæŒćșéć§æă«èĄšç€șăăăç»ćăć€ćæŒćșç”äșæă«èĄšç€șăăăç»ćïŒăèĄšç€șăăăăă«æ§æăăă°èŻăă In addition, the symbol type of the special symbol is the second special symbol (special diagram 2), the hit / fail judgment result is incorrect (including small hits), and the number of special symbol reservations (total number of special symbol reservations) is "0 to 3". In the range of, the entire range ("0 to 198") of the fluctuation type counter CS1 is associated with a long fluctuation with a fluctuation time of 35 seconds as a fluctuation pattern, and the number of special figure reservations (total number of special figure reservations) is ". In the range of "4 to 6", the entire range ("0 to 198") of the fluctuation type counter CS1 is associated with a middle fluctuation with a fluctuation time of 325 as a fluctuation pattern, and the number of special figure reservations (total number of special figure reservations). ) Is the range of "7", and the entire range of the fluctuation type counter CS1 ("0 to 198") is defined by associating a short fluctuation with a fluctuation time of 15 seconds as a fluctuation pattern. As described above, in the present embodiment, the execution is performed when the execution condition for executing the specific control (for example, interruption or discard) is satisfied for the special symbol change during execution (for example, when the small hit game is executed). The content of the specific control to be performed is configured to be switched according to the content of the special symbol change during execution. Then, the variation display mode of the special symbol variation during execution (the variation display mode set at the time of executing the special symbol variation) is configured to be switched to the variation display mode according to the content of the specific control. As a result, the switching content of the variation display mode can be changed according to the content of the special symbol variation during execution, so that the interest of the game can be improved. Further, as shown in FIGS. 205 and 206, a switching condition for switching the variation display mode of the special symbol fluctuation during execution to the specific variation display mode (variation display mode for forcibly stopping) according to the set gaming state. The ease of establishment of is different. Furthermore, the ease with which the switching condition is satisfied is different depending on the type of the special symbol being executed and the set jackpot type (the length of the selected fluctuation time is different). As a result, it is possible to provide the player with the enjoyment of predicting how the variable display mode is switched when the execution condition is satisfied. In addition, in the present embodiment, the ease with which the execution condition is satisfied differs depending on the special symbol type, and specifically, the lottery result in which the execution condition can be satisfied by the special symbol lottery (specifically, the lottery result ( The probability of winning a small hit) is different depending on the special symbol type, and the length of the fluctuation time of the special symbol fluctuation set when the small hit is won is also different. As a result, the game result can be greatly different depending on which special symbol type executes the variation indicating which lottery result at which timing. In the present embodiment, as shown in FIGS. 205 and 206, a specific fluctuation time is selected according to each condition, but the present invention is not limited to this, and each condition is supported. A plurality of fluctuation times that can be selected may be defined so that different fluctuation patterns of the fluctuation time are selected according to the acquired value of the fluctuation type counter CS1. Further, in the present embodiment, the fluctuation time of 30 seconds is set as a threshold value as a condition for switching the content of the specific control to be executed, but the threshold value is not limited to this, and a plurality of threshold values may be set. Further, in the present embodiment, a fluctuation time (for example, 28 seconds or 30 seconds) that approximates a threshold value set as a condition for switching the content of the specific control to be executed is selected. As a result, when the variation effect corresponding to the selected variation pattern is executed on the display surface of the third symbol display device 81, the variation effect of the same effect mode can be executed. The difference in fluctuation time (for 2 seconds) can be dealt with by delaying the start timing of the fluctuation effect from the start timing of the special symbol variation, or by advancing the end timing of the variation effect from the end timing of the special symbol variation. The difference period may be configured to display a still image (for example, an image displayed at the start of the variation effect or an image displayed at the end of the variation effect).
æŹĄă«ăćłïŒïŒïŒăćç §ăăŠăæŹçŹŹïŒćźæœćœąæ ă«ăăăć°ćœăăçšźć„éžæïŒăăŒăă«ïŒïŒïŒïœïœăźć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒăŻăć°ćœăăçšźć„éžæïŒăăŒăă«ïŒïŒïŒïœïœă«èŠćźăăăŠăăć ćźčăæšĄćŒçă«ç€șăăæšĄćŒćłă§ăăăăăźć°ćœăăçšźć„éžæïŒăăŒăă«ïŒïŒïŒïœïœăŻăäžèż°ăăć°ćœăăçšźć„éžæïŒăăŒăă«ïŒïŒïŒïœïœïŒćłïŒïŒïŒïŒïœïŒćç §ïŒă«ćŻŸăăŠă珏ïŒçčć„ćłæă«ćŻŸăăŠăć°ćœăăçšźć„ăèŠćźăăçčăšăć°ćœăăéæă«ăŠéæŸćäœăăăéæŸćŻŸè±Ąăć€æŽăăçčăšăćłæçąșćźæéăć€æŽăăçčăšăćźèĄäžăźçčć„ćłæć€ćă«ćŻŸăăŠèĄăć¶ćŸĄć ćźčăć€æŽăăçčăšă§çžéăăăă仄ć€ăŻćäžă§ăăăćäžăźć ćźčă«ă€ăăŠăŻăćäžăźçŹŠć·ăä»ăăŠăăźè©łçŽ°ăȘèȘŹæăçç„ăăă Next, with reference to FIG. 207, the contents of the small hit type selection 8 table 202 gf in the eighth embodiment will be described. FIG. 207 is a schematic diagram schematically showing the contents specified in the small hit type selection 8 table 202 gf. The small hit type selection 8 table 202gf defines the small hit type for the first special symbol with respect to the above-mentioned small hit type selection 7 table 202ff (see FIG. 172 (a)), and the small hit. The difference is that the release target that is opened in the game is changed, the symbol confirmation time is changed, and the control content that is performed for the special symbol change during execution is changed, and other than that, it is the same. be. The same contents are designated by the same reference numerals and detailed description thereof will be omitted.
ć°ćœăăçšźć„éžæïŒăăŒăă«ïŒïŒïŒïœïœă«èŠćźăăăŠăăć ćźčă«ă€ăăŠć ·äœçă«èȘŹæăăăăšăć°ćœăăçšźć„ă«ăŠăłăżïŒŁïŒăźć€ăăïŒăïŒïŒăăźçŻćČă«ăŻăăć°ćœăăïŒĄïŒăăćŻŸćżä»ăăăăŠăăăăïŒïŒăïŒïŒăăźçŻćČă«ăŻăć°ćœăăïŒąïŒăăćŻŸćżä»ăăăăŠăăăć°ćœăăçšźć„ă«ăŠăłăżïŒŁïŒăźćăćŸăć€ăźçŻćČăŻăïŒăïŒïŒăăźïŒïŒïŒćă§ăăăăšăăăć°ćœăăćœéžæă«ăăăŠăć°ćœăăïŒĄïŒăăéžæăăăćČćăŻïŒïŒïŒ ïŒïŒïŒïŒïŒïŒïŒïŒăăć°ćœăăïŒąïŒăăéžæăăăćČćăŻïŒïŒïŒ ïŒïŒïŒïŒïŒïŒïŒïŒăšăȘăăăă«æ§æăăŠăăă To explain specifically the contents specified in the small hit type selection 8 table 202gf, "small hit A8" is associated with the range where the value of the small hit type counter C5 is "0 to 89". , "Small hit B8" is associated with the range of "90 to 99". Since the range of possible values of the small hit type counter C5 is 100 of "0 to 99", the ratio of "small hit A8" selected at the time of winning the small hit is 90% (90/100), " The ratio of "small hit B8" selected is set to 10% (10/100).
ăć°ćœăăïŒĄăăéžæăăăć ŽćăŻăć°ćœăăçšăąăżăă«ïŒçŹŹïŒăąăżăă«ïŒïŒïŒïŒïŒăïŒïŒïŒç§ééæŸăăăć°ćœăăéæăćźèĄăăăăăŸăăçčć„ćłæăźćłæçąșćźæéăšăăŠăïŒïŒïŒç§ăăéžæăăăćźèĄäžăźçŹŹïŒçčć„ćłæïŒçčćłïŒïŒăäžæăăăćŠçăćźèĄăăăăăăă§ăćźèĄäžăźçŹŹïŒçčć„ćłæïŒçčćłïŒïŒăäžæăăăćŠçăćźèĄăăăăšăćźèĄäžăźçŹŹïŒçčć„ćłæć€ćăźć€ćæéç”éăèšæžŹăăăăăźćŠçăäžæăăăăăăźćŠçăćźèĄăăăăć ·äœçă«ăŻăć°ćœăăéæăćźèĄăăăć Žćă«ăçčćłïŒä»źćæąăă©ă°ăăȘăłă«èšćźăăçčćłïŒä»źćæąăă©ă°ăăȘăłă«èšćźăăăŠăăéă珏ïŒçčć„ćłæïŒçčćłïŒïŒăźć€ćæéïŒæźć€ćæéïŒăç€șăçčćłïŒć€ćæéă«ăŠăłăżïŒïŒïŒïœïœăźć€ăæŽæ°ăăćŠçăăčăăăăăăćŠçăćźèĄăăăăăăŠăć°ćœăăéæăźç”äșăć„æ©ă«ćéæĄä»¶ăæç«ăăïŒçčćłïŒä»źćæąăă©ă°ăăȘăă«èšćźăïŒăäžæăăăŠăăçčćłïŒć€ćæéă«ăŠăłăżïŒïŒïŒïœïœăźć€ăæŽæ°ăăćŠçăćéăăăăăăźăăă«æ§æăăăăšă§ăć°ćœăăéæăćźèĄăăăŠăăéïŒäžææĄä»¶ăæç«ăăŠăăéïŒăćźèĄäžăźçŹŹïŒçčć„ćłæć€ćăźæźć€ćæéăæžć°ăăăăšăçŠæąăăăăšăă§ăăăăăć°ćœăăéæăćźèĄăăăŠăăéă«ăäŸăă°ăćœăăćœéžăăŠăă珏ïŒçčć„ćłæć€ćăćæąèĄšç€șăăăŠăăŸăéè€ăăŠćœăăéæïŒć€§ćœăăéæăć°ćœăăéæïŒăćźèĄăăăŠăăŸăăăšăçŠæąăăăăšăă§ăăăăăŁăŠăéæè ă«ćăăæăéæăæäŸăăăăšăă§ăăă When "small hit A" is selected, a small hit game is executed in which the small hit attacker (second attacker) 5650 is opened for 0.1 seconds. Further, "0.1 second" is selected as the symbol confirmation time of the special symbol, and the process of interrupting the second special symbol (special symbol 2) being executed is executed. Here, when the process of interrupting the second special symbol (special figure 2) being executed is executed, the process for interrupting the process for measuring the fluctuation time lapse of the second special symbol variation during execution is performed. Will be executed. Specifically, when the small hit game is executed, the special figure 2 temporary stop flag is set to on, and while the special figure 2 temporary stop flag is set to on, the second special symbol (special figure 2). 2) The process of updating the value of the variation time counter 203dj, which indicates the variation time (residual variation time) of), is executed. Then, when the small hit game ends, the restart condition is satisfied (the temporary stop flag of the special figure 2 is set to off), and the process of updating the value of the interrupted special figure 2 fluctuation time counter 203dj is restarted. With this configuration, it is possible to prohibit the remaining fluctuation time of the second special symbol fluctuation during execution from being reduced while the small hit game is being executed (while the interruption condition is satisfied). Therefore, while the small hit game is being executed, for example, the winning second special symbol fluctuation is stopped and displayed, and the winning game (big hit game, small hit game) is executed in duplicate. Can be banned. Therefore, it is possible to provide a player with an easy-to-understand game.
ăŸăăćźèĄäžăźçčć„ćłæć€ćăźć€ćæéç”éăèšæžŹăăćŠçăäžæïŒăčăăăïŒăăăŠăăă ăă§ăăăăăćéæĄä»¶ăæç«ăăćŸă«ăć°ćœăăéæćă«ćźèĄăăŠăă珏ïŒçčć„ćłæć€ćăćéăăăăăšăă§ăăăăăŁăŠăæąă«ćźèĄăăăçčć„ćłææœéžăźç”æăéæè ă«çąșćźă«ć ±ç„ăăăăšăă§ăăăăȘăăæŹćźæœćœąæ ă§ăŻăć°ćœăăćœéžăăăăšăć„æ©ă«äžææĄä»¶ăæç«ăăć Žćă«ăćźèĄäžăźçčć„ćłæć€ćăäžæăăăćŠçăćźèĄăăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăäŸăă°ăćźèĄäžăźçčć„ćłæć€ćăŻç¶ç¶ăăŠćźèĄăăçčć„ćłæć€ćăźć€ćæéăç”éăăç¶æ ă§çŹŹïŒçčć„ćłæć€ćăźćæąèĄšç€șăäžæăăăăăă«æ§æăăŠăèŻăăă€ăŸăăäžææĄä»¶ăæç«ăăć Žćă§ăăŁăŠăăçčć„ćłæć€ćăźć€ćæéăæŽæ°ăăæŽæ°ćŠçăŻç¶ç¶ăăŠćźèĄăăäșăèšćźăăăć€ćæéăç”éăăăŸă§æŽæ°ćŠçăćźèĄăăć Žćă«ăäžææĄä»¶ăæç«ăăŠăăăćŠăăć€ć„ăăäžææĄä»¶ăæç«ăăŠăăăšć€ć„ăăć Žćă«ăćéæĄä»¶ăæç«ăăăŸă§çčć„ćłæć€ćăźćæąèĄšç€șăćźèĄăăȘăăăă«æ§æăăŠăèŻăăăăă«ăăăçčć„ćłæć€ćăźć€ćæéăæŽæ°ăăæŽæ°ćŠçăéäžă§äžæăăăćż èŠăçĄăăȘăăăăćŠçèČ è·ă軜æžăăăăăšăă§ăăă In addition, since the process of measuring the change time elapsed of the special symbol change during execution is only interrupted (skipped), the first special symbol change that was executed before the small hit game after the restart condition is satisfied. Can be restarted. Therefore, it is possible to reliably notify the player of the result of the special symbol lottery that has already been executed. In the present embodiment, when the interruption condition is satisfied when the small hit is won, the process of interrupting the special symbol change during execution is executed, but the present invention is not limited to this. For example, the special symbol change during execution may be continuously executed, and the stop display of the first special symbol change may be interrupted when the change time of the special symbol change has elapsed. That is, even if the interruption condition is satisfied, the update process for updating the fluctuation time of the special symbol variation is continuously executed, and the update process is executed until the preset variation time elapses. If it is determined whether or not the condition is satisfied and it is determined that the interruption condition is satisfied, the stop display of the special symbol change may not be executed until the restart condition is satisfied. As a result, it is not necessary to interrupt the update process for updating the fluctuation time of the special symbol variation in the middle, so that the processing load can be reduced.
ăăă«ăăć°ćœăăïŒĄăăéžæăăăć ŽćăŻăć°ćœăăéæăźéæŸćŻŸè±Ąăć°ćœăăăąăżăă«ïŒçŹŹïŒăąăżăă«ïŒïŒïŒïŒïŒăšăȘăăć°ćœăăéæäžă«èłçăçČćŸăéŁăć°ćœăăéæăćźèĄăăăă Further, when "small hit A" is selected, the target for opening the small hit game is the small hit attacker (second attacker) 5650, and the small hit game in which it is difficult to obtain a prize ball during the small hit game is executed. ..
ăć°ćœăăïŒąăăéžæăăăć ŽćăŻăäžèż°ăăăć°ćœăăïŒĄăăšćäžăźćäœć ćźčă§ć°ćœăăéæăćźèĄăăăăăăă«ăćźèĄäžăźçŹŹïŒçčć„ćłæăźć€ćç¶æłă«ćżăăŠăćźèĄäžăźçčćłïŒć€ćăäžæăăăćŠçăæăăŻăćŒ·ć¶ćæąïŒç ŽæŁïŒăăăćŠçăźäœăăăćźèĄăăăăäžèż°ăăéăăæŹćźæœćœąæ ă§ăŻäžæčăźçčć„ćłææœéžă§ć°ćœăăćœéžăăć Žćăźäžéšă«ăăăŠăćźèĄäžăźä»æčăźçčć„ćłæć€ćă«ćŻŸăăŠćźèĄăăć¶ćŸĄăźć ćźčăăä»æčăźçčć„ćłæć€ćăźç¶æłïŒć€ćç¶æłăèšćźç¶æłïŒă«ćșă„ăăŠćæżćŻèœă«æ§æăăŠăăăć ·äœçă«ăŻăćźèĄäžăźä»æčăźçčć„ćłæć€ćă«ćŻŸăăŠèšćźăăăŠăăć€ćăăżăŒăłăïŒïŒç§ä»„äžăźć€ćæéăæăăć€ćăăżăŒăłă§ăăć Žćă«ăŻăăăźçčć„ćłæć€ćăćŒ·ć¶ćæąïŒç ŽæŁïŒăăïŒïŒç§æȘæșăźć€ćæéăæăăć€ćăăżăŒăłă§ăăć Žćă«ăŻăăăźçčć„ćłæć€ćăäžæăăăăăă«ć¶ćŸĄć ćźčăćæżćŻèœă«æ§æăăŠăăăăăźăăă«æ§æăăăăšă§ăćźèĄäžăźçčć„ćłæć€ćăźć€ćç¶æłă«ćżăăŠăćźèĄäžăźçčć„ćłææœéžăźæœéžç”æăç ŽæŁăăăćŠăăæ±șćźăăăăăăć°ćœăăïŒąïŒă«ćœéžăăăżă€ăăłă°ăă©ăźăżă€ăăłă°ă§ăăăă«éæè ăæłšèŠăăăăăšăă§ăăă When "small hit B" is selected, the small hit game is executed with the same operation content as the above-mentioned "small hit A". Further, depending on the change status of the second special symbol being executed, either the process of interrupting the change of the special figure 2 being executed or the process of forcibly stopping (discarding) is executed. As described above, in the present embodiment, in a part of the case where a small hit is won in one special symbol lottery, the content of the control to be executed for the other special symbol change being executed is the status of the other special symbol change ( It is configured to be switchable based on the fluctuation status and setting status). Specifically, when the fluctuation pattern set for the other special symbol fluctuation being executed is a fluctuation pattern having a fluctuation time of 30 seconds or more, the special symbol fluctuation is forcibly stopped (discarded). In the case of a fluctuation pattern having a fluctuation time of less than 30 seconds, the control content can be switched so as to interrupt the special symbol fluctuation. With this configuration, it is determined whether or not to discard the lottery result of the special symbol lottery being executed according to the fluctuation status of the special symbol fluctuation during execution, so that the timing of winning the small hit B8 is determined. The player can be watched at what timing.
ăŸăăæŹćźæœćœąæ ă§ăŻăć€ćăăżăŒăłăźć ćźčăćłăĄăć€ćæéăźé·ăăćźèĄäžăźçčć„ćłæć€ćă«ćŻŸăăć¶ćŸĄć ćźčăćăæżăăæĄä»¶ăšăăŠèšćźăăŠăăăăăäŸăă°ăéæè ă«äžć©ăȘæœéžç”æă«ćŻŸćżăăć€ćăăżăŒăłăźć€ćæéăé·ăăȘăăăă«ć€ćăăżăŒăłăăŒăă«ăèŠćźăăŠăăă ăă§éæè ă«äžć©ăȘæœéžç”æă«ćŻŸćżăăçčć„ćłæć€ćăćŒ·ć¶ćæąïŒç ŽæŁïŒăăæăăăăăšăă§ăăăăȘăăć¶ćŸĄć ćźčăæ±șćźăăéă«çšăăæĄä»¶ăŻăăă«éăăăšçĄăăäŸăă°ăćźèĄäžăźçčć„ćłæć€ćăźæźć€ćæéăăæœéžç”æăçčćźæĄä»¶ăæșăăăŠăăăćŠăăć€ć„ăăăăźć€ć„ç”æă«ćșă„ăăŠć¶ćŸĄć ćźčăźç”æăæ±șćźăăŠăèŻăăăăă«ăćźèĄäžăźçŹŹïŒçčć„ćłæć€ćăšăć°ćœăăćœéžăă珏ïŒçčć„ćłæăźæœéžç”æăšăźç”ćăă«ćșă„ăăŠćźèĄäžăźçŹŹïŒçčć„ćłæć€ćă«ćŻŸăăŠćźèĄăăć¶ćŸĄć ćźčăæ±șćźăăŠăèŻăă Further, in the present embodiment, since the content of the fluctuation pattern, that is, the length of the fluctuation time is set as a condition for switching the control content for the special symbol fluctuation during execution, for example, it corresponds to a lottery result that is disadvantageous to the player. By simply defining the fluctuation pattern table so that the fluctuation time of the fluctuation pattern is long, it is possible to make it easy to forcibly stop (discard) the special symbol fluctuation corresponding to the lottery result which is disadvantageous to the player. The conditions used when determining the control content are not limited to this, and for example, the remaining fluctuation time of the special symbol fluctuation during execution and whether or not the lottery result satisfies the specific condition are determined, and the determination result is determined. The result of the control content may be determined based on. Further, the control content to be executed for the executing first special symbol variation may be determined based on the combination of the executing first special symbol variation and the lottery result of the second special symbol won by the small hit. ..
æŹĄă«ăć°ćœăăçšźć„éžæïŒăăŒăă«ïŒïŒïŒïœïœăźăăĄăćłæçšźć„ăšăăŠçŹŹïŒçčć„ćłæïŒçčćłïŒïŒă«ćŻŸćżăăŠăăć°ćœăăçšźć„ăźć ćźčă«ă€ăăŠèȘŹæăăăăć°ćœăăçšźć„ă«ăŠăłăżïŒŁïŒăźć€ăăïŒăïŒïŒăăźçŻćČă«ăŻăăć°ćœăăïŒŁïŒăăćŻŸćżä»ăăăăŠăăăăïŒïŒăïŒïŒăăźçŻćČă«ăŻăć°ćœăăïŒăăćŻŸćżä»ăăăăŠăăăăïŒïŒăïŒïŒăăźçŻćČă«ăŻăć°ćœăăïŒăăćŻŸćżä»ăăăăŠăăăć°ćœăăçšźć„ă«ăŠăłăżïŒŁïŒăźćăćŸăć€ăźçŻćČăŻăïŒăïŒïŒăăźïŒïŒïŒćă§ăăăăšăăăć°ćœăăćœéžæă«ăăăŠăć°ćœăăïŒŁïŒăăéžæăăăćČćăŻïŒïŒïŒ ïŒïŒïŒïŒïŒïŒïŒïŒăăć°ćœăăïŒăăéžæăăăćČćăŻïŒïŒïŒ ïŒïŒïŒïŒïŒïŒïŒïŒăăć°ćœăăïŒăăéžæăăăćČćăŻïŒïŒïŒ ïŒïŒïŒïŒïŒïŒïŒïŒăšăȘăăăă«æ§æăăŠăăă Next, the contents of the small hit type corresponding to the second special symbol (special figure 2) as the symbol type in the small hit type selection 8 table 202 gf will be described. "Small hit C8" is associated with the value of the small hit type counter C5 in the range of "0 to 79", and "small hit D8" is associated with the range of "80 to 89". , "Small hit E8" is associated with the range of "90 to 99". Since the range of possible values of the small hit type counter C5 is 100 of "0 to 99", the ratio of "small hit C8" selected at the time of winning the small hit is 80% (80/100), " The ratio of selecting "small hit D8" is 10% (10/100), and the ratio of selecting "small hit E8" is 10% (10/100).
ăć°ćœăăïŒŁïŒăăéžæăăăć ŽćăŻă性ćœăăçšăąăżăă«ïŒçŹŹïŒăąăżăă«ïŒïŒïŒïŒïŒăïŒïŒïŒç§ééæŸăăăć°ćœăăéæăćźèĄăăăăăŸăăçčć„ćłæăźćłæçąșćźæéăšăăŠăïŒïŒïŒç§ăăéžæăăăăăŸăăăć°ćœăăïŒăăéžæăăăć Žćăăäžèż°ăăăć°ćœăăïŒŁïŒăăšćäžăźć°ćœăăéæăćźèĄăăăăăă«ăćźèĄäžăźçŹŹïŒçčć„ćłæăźć€ćç¶æłă«ćżăăŠăćźèĄäžăźçčćłïŒć€ćăäžæăăăćŠçăæăăŻăćŒ·ć¶ćæąïŒç ŽæŁïŒăăăćŠçăźäœăăăćźèĄăăăăăȘăăăć°ćœăăïŒăă«ćșă„ăăŠçŹŹïŒçčć„ćłæć€ćăäžæăæăăŻćŒ·ć¶ćæąăăăéăźć¶ćŸĄćŠçăźć ćźčăŻăăć°ćœăăïŒąïŒăă«ćșă„ăăŠćźèĄăăăć¶ćŸĄćŠçăźćŻŸè±Ąă珏ïŒçčć„ćłæăă珏ïŒçčć„ćłæăžăšćăæżăăă ăă§ăăăăăăăźè©łçŽ°ăȘèȘŹæăçç„ăăă When "small hit C8" is selected, a small hit game is executed in which the big hit attacker (first attacker) 2650 is opened for 1.5 seconds. In addition, "0.5 seconds" is selected as the symbol confirmation time of the special symbol. Further, even when "small hit D8" is selected, the same small hit game as the above-mentioned "small hit C8" is executed, and further, it is being executed according to the changing state of the first special symbol being executed. Special Figure 1 Either the process of interrupting the fluctuation or the process of forcibly stopping (discarding) is executed. The content of the control process when suspending or forcibly stopping the first special symbol fluctuation based on the "small hit D8" is the target of the control process executed based on the "small hit B8" as the second special symbol. Since it is only switched from the first special symbol to the first special symbol, the detailed description thereof will be omitted.
æŹĄă«ăćłïŒïŒïŒăćç §ăăŠăæŹçŹŹïŒćźæœćœąæ ă«ăăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒČïŒĄïŒïŒïŒïŒăźæ§æă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒăŻăæŹçŹŹïŒćźæœćœąæ ă«ăăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒČïŒĄïŒïŒïŒïŒăźæ§æăæšĄćŒçă«ç€șăăæšĄćŒćłă§ăăăćłïŒïŒïŒă«ç€șăăéăăæŹćźæœćœąæ ă§ăŻăäžèż°ăă珏ïŒćźæœćœąæ ăźïŒČïŒĄïŒïŒïŒïŒă«ćŻŸăăŠăçčæźć€ćăă©ă°ïŒïŒïŒïœïœăèżœć ăăçčă§çžéăăăă仄ć€ăŻćäžă§ăăăćäžăźæ§æă«ă€ăăŠăŻćäžăźçŹŠć·ăä»ăăŠăăźè©łçŽ°ăȘèȘŹæăçç„ăăă Next, the configuration of the RAM 203 of the main control device 110 according to the eighth embodiment will be described with reference to FIG. 208. FIG. 208 is a schematic diagram schematically showing the configuration of the RAM 203 of the main control device 110 according to the eighth embodiment. As shown in FIG. 208, the present embodiment is different from the RAM 203 of the seventh embodiment described above in that the special variation flag 203ga is added, and is the same except for the addition. The same components are designated by the same reference numerals and detailed description thereof will be omitted.
çčæźć€ćăă©ă°ïŒïŒïŒïœïœăŻăćźèĄăăăçčć„ćłæć€ćăïŒïŒç§ä»„äžăźć€ćæéăèšćźăăăŠăăć€ćăăżăŒăłă§ăăăăç€șăăăăźăăźă§ăăăïŒïŒç§ä»„äžăźć€ćæéăèšćźăăăŠăăć Žćă«ăȘăłă«èšćźăăăăæŹćźæœćœąæ ă§ăŻăçčćźăźć°ćœăăçšźć„ă«ćœéžăăć°ćœăăć€ćăćæąèĄšç€șăăć Žćă«ăćźèĄäžăźä»æčăźçčć„ćłæć€ćă«èšćźăăăŠăăć€ćăăżăŒăłă«ćżăăŠăä»æčăźçčć„ćłæć€ćăäžæăăăćŠçăćźèĄăăăăç ŽæŁïŒćŒ·ć¶ćæąïŒăăćŠçăćźèĄăăăăćæżćŻèœă«æ§æăăŠăăăă€ăŸăăäžæčăźçčć„ćłææœéžă«ăŠăä»æčăźçčć„ćłæć€ćă«ćŻŸăăŠăćźèĄäžăźć€ćæ æ§ăăä»æčăźçčć„ćłæć€ćăćźèĄăăéă«èšćźăăć€ćæ æ§ăšăŻç°ăȘăć€ćæ æ§ăžăšćăæżăăćŠçæĄä»¶ăæç«ăăć Žćă«ăćźèĄäžăźć€ćæ æ§ă«ćżăăŠćăæżăćŸăźć€ćæ æ§ăç°ăȘăăăăăă«æ§æăăŠăăă The special fluctuation flag 203ga is for indicating whether the special symbol fluctuation to be executed is a fluctuation pattern in which a fluctuation time of 30 seconds or more is set, and when a fluctuation time of 30 seconds or more is set. Set to on. In the present embodiment, when the small hit variation won in a specific small hit type is stopped and displayed, the other special symbol variation is interrupted according to the variation pattern set for the other special symbol variation being executed. It is configured so that it can be switched between executing the process and executing the process of discarding (forced stop). That is, in one special symbol lottery, for the other special symbol variation, the processing condition for switching the changing mode during execution to a variation mode different from the variation mode set when executing the other special symbol variation. When is satisfied, the variation mode after switching is configured to be different depending on the variation mode during execution.
ăăźăăă«æ§æăăăăšă§ăäžèż°ăăćŠçæĄä»¶ăæç«ăăć Žćă«ăă©ăźăăăȘć€ćæ æ§ăžăšćăæżăăăăăźăăä»æčăźçčć„ćłæć€ćă«ćșă„ăăŠæ±șćźăăăăăăéæè ă«ćŻŸăăŠæć€æ§ăźăăéæăæäŸăăăăšăă§ăăă With this configuration, when the above-mentioned processing conditions are satisfied, what kind of variation mode is switched to is determined based on the other special symbol variation, which is surprising to the player. A certain game can be provided.
ïŒçŹŹïŒćźæœćœąæ
ă«ăăăäž»ć¶ćŸĄèŁ
çœźăźć¶ćŸĄćŠçă«ă€ăăŠïŒ
æŹĄă«ăćłïŒïŒïŒăăćłïŒïŒïŒăćç
§ăăŠăæŹçŹŹïŒćźæœćœąæ
ă«ăăăäž»ć¶ćŸĄèŁ
çœźïŒïŒïŒăźć¶ćŸĄćŠçć
ćźčă«ă€ăăŠèȘŹæăăăăæŹçŹŹïŒćźæœćœąæ
ă§ăŻăäžèż°ăă珏ïŒćźæœćœąæ
ă«ćŻŸăăŠă珏ïŒçčć„ćłææœéžă«ăŠć°ćœăăćœéžăćŸăăăă«æ§æăăçčăšăć€ćăăżăŒăłăéžæăăéă«ăïŒïŒç§ä»„äžăźć€ćæéăèšćźăăăć€ćăăżăŒăłăéžæăăăăăć€ć„ăăćŠçăèżœć ăăçčăšăć°ćœăăćœéžăăŠăăçčć„ćłæć€ćăćæąèĄšç€șăăăć Žćă«ăćźèĄäžăźä»æčăźçčć„ćłæć€ćă«ćŻŸăăŠćźèĄăăćŠçć
ćźčăæ±șćźăăćŠçăèżœć ăăçčă§çžéăăăă仄ć€ăŻćäžă§ăăăćäžăźèŠçŽ ă«ă€ăăŠăŻćäžăźçŹŠć·ăä»ăăŠăăźè©łçŽ°ăȘèȘŹæăŻçç„ăăă
<Regarding the control process of the main control device in the eighth embodiment>
Next, the control processing contents of the main control device 110 according to the eighth embodiment will be described with reference to FIGS. 209 to 215. In the eighth embodiment, with respect to the seventh embodiment described above, a point configured so that a small hit can be won in the first special symbol lottery, and a fluctuation time of 30 seconds or more when a fluctuation pattern is selected. Is added to the point that determines whether the fluctuation pattern for which is set is selected, and when the special symbol fluctuation that has won the small hit is stopped and displayed, it is executed for the other special symbol fluctuation that is being executed. The difference is that the process for determining the process content is added, and the other points are the same. The same elements are designated by the same reference numerals and detailed description thereof will be omitted.
ăȘăăæŹçŹŹïŒćźæœćœąæ ă§ăŻă珏ïŒçčć„ćłæăćŻŸè±Ąă«ćźèĄăăćçšźć¶ćŸĄćŠçăçšăăŠăæŹçŹŹïŒćźæœćœąæ ăźçčćŸŽçăȘćŠçć ćźčăćłç€șăăȘăăèȘŹæăăăăăćäžăźćŠçć ćźčăŻăćŻŸćżăă珏ïŒçčć„ćłæăźć¶ćŸĄćŠçă«ăăăŠăćźèĄăăăăăèȘŹæăéè€ăăăăćłç€șăçšăăè©łçŽ°ăȘèȘŹæăçç„ăăă In the eighth embodiment, various control processes executed for the first special symbol will be used to illustrate and explain the characteristic processing contents of the eighth embodiment, but the same processing contents will be described. , It is also executed in the control process of the corresponding second special symbol, but since the description is duplicated, the detailed description using the illustration will be omitted.
ăŸăăćłïŒïŒïŒăćç §ăăŠă珏ïŒçčć„ćłæ性ćœăăć€ćźćŠçïŒïŒïŒłïŒïŒïŒïŒăźć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒăŻă珏ïŒçčć„ćłæ性ćœăăć€ćźćŠçïŒïŒïŒłïŒïŒïŒïŒăźć ćźčăç€șăăăăăŒăăŁăŒăă§ăăăăăźçŹŹïŒçčć„ćłæ性ćœăăć€ćźćŠçïŒïŒïŒłïŒïŒïŒïŒăŻăäžèż°ăă珏ïŒćźæœćœąæ ïŒçŹŹïŒćźæœćœąæ ïŒăźçŹŹïŒçčć„ćłæ性ćœăăć€ćźćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒă«ćŻŸăăŠăä»ćăźæœéžç”æă性ćœăăă§ăŻçĄăăšć€ć„ăăć ŽćïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒă«ăçčćłïŒć€ăć€ććŠçïŒïŒïŒłïŒïŒïŒïŒăćźèĄăăçčă§çžéăăăă仄ć€ăŻćäžă§ăăăćäžăźèŠçŽ ă«ă€ăăŠăŻćäžăźçŹŠć·ăä»ăăŠăăźè©łçŽ°ăȘèȘŹæăŻçç„ăăă First, with reference to FIG. 209, the contents of the first special symbol jackpot determination process 8 (S386) will be described. FIG. 209 is a flowchart showing the contents of the first special symbol jackpot determination process 8 (S386). In the first special symbol jackpot determination process 8 (S386), the result of this lottery is different from the first special symbol jackpot determination process (see S356 in FIG. 121) of the seventh embodiment (fourth embodiment) described above. When it is determined that the hit is not a big hit (see S457 in FIG. 121), the difference is that the special figure 1 deviation processing 8 (S481) is executed, and the other points are the same. The same elements are designated by the same reference numerals and detailed description thereof will be omitted.
æŹĄă«ă珏ïŒçčć„ćłæ性ćœăăć€ćźćŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒă«ăŠćźèĄăăăçčćłïŒć€ăć€ććŠçïŒïŒïŒłïŒïŒïŒïŒăźć ćźčă«ă€ăăŠăćłïŒïŒïŒăćç §ăăŠèȘŹæăăăăćłïŒïŒïŒăŻăçčćłïŒć€ăć€ććŠçïŒïŒïŒłïŒïŒïŒïŒăźć ćźčăç€șăăăăăŒăăŁăŒăă§ăăăăăźçčćłïŒć€ăć€ććŠçïŒă§ăŻă珏ïŒçčć„ćłææœéžă«ăŠć€§ćœăăćœéžăăŠăăȘăć ŽćïŒć€ăćœéžăăŠăăć ŽćïŒă«ăăăŠăć°ćœăăćœéžăźæçĄăć€ćźăăăăăźćŠçăćźèĄăăăăăȘăăè©łçŽ°ăȘć ćźčă«ă€ăăŠăŻăäžèż°ăăçčćłïŒć€ăć€ććŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒă«ćŻŸăăŠăćŠçćŻŸè±Ąă珏ïŒçčć„ćłæăă珏ïŒçčć„ćłæăžăšćăæżăăçčă§çžéăăăă仄ć€ăŻćäžă§ăăă Next, the contents of the special figure 1 deviation variation process 8 (S481) executed in the first special symbol jackpot determination process 8 (see S386 in FIG. 209) will be described with reference to FIG. 210. FIG. 210 is a flowchart showing the contents of the special figure 1 deviation processing 8 (S481). In the special figure 1 deviation variation processing 8, when the big hit is not won in the first special symbol lottery (when the deviation is won), a process for determining whether or not the small hit is won is executed. The detailed contents differ from the above-mentioned special figure 2 deviation processing (see S1059 in FIG. 128) in that the processing target is switched from the second special symbol to the first special symbol, and other than that. Are the same.
çčćłïŒć€ăć€ććŠçïŒïŒïŒłïŒïŒïŒïŒă§ăŻăăŸăăä»ćăźæœéžç”æïŒçŹŹïŒçčć„ćłæ性ćœăăć€ćźćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒăźïŒłïŒïŒïŒăźćŠçă§ććŸăăæœéžç”æïŒăć°ćœăăă§ăăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒă In the special figure 1 deviation variation processing 8 (S481), first, whether or not the lottery result (the lottery result obtained in the processing of S457 of the first special symbol jackpot determination process (see S386 in FIG. 209)) is a small hit. Determine (S485).
ïŒłïŒïŒïŒăźćŠçă§ć°ćœăăă«ćœéžăăŠăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒčïœ ïœïŒăć°ćœăăăă©ă°ïŒïŒïŒïœăăȘăłă«èšćźăïŒïŒłïŒïŒïŒïŒă珏ïŒçčć„ćłæăźæœéžç”æăć°ćœăăă«èšćźăïŒïŒłïŒïŒïŒïŒăæŹĄăă§ă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăă珏ïŒçčć„ćłæăźć°ćœăăćłæăă»ăăăïŒïŒłïŒïŒïŒïŒăæŹćŠçăç”äșăăă If it is determined in the processing of S485 that a small hit has been won (S485: Yes), the small hit flag 203i is set to ON (S486), and the lottery result of the first special symbol is set to a small hit (S487). ), Then, the small hit symbol of the first special symbol to be displayed on the first symbol display device 37 is set (S488), and this process is terminated.
äžæčăïŒłïŒïŒïŒăźćŠçă«ăăăŠăä»ćăźæœéžç”æăć°ćœăăă§ăŻçĄăăćłăĄăć€ăă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒźïœïŒă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«èĄšç€șăă珏ïŒçčć„ćłæăźć€ăćłæăă»ăăăïŒïŒłïŒïŒïŒïŒăæŹćŠçăç”äșăăă On the other hand, in the processing of S485, when it is determined that the lottery result of this time is not a small hit, that is, it is out of order (S485: No), the out-of-order symbol of the first special symbol to be displayed on the first symbol display device 37 is displayed. It is set (S485), and this process is terminated.
仄äžăèȘŹæăăăéăă珏ïŒçčć„ćłæć€ćéć§ćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒăźäžćŠçăšăăŠćźèĄăăăçčćłïŒć€ăć€ććŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒăćłăĄăçčć„ćłæăźć€ćïŒæœéžïŒăéć§ăăăżă€ăăłă°ă«ăŠćźèĄăăăćŠçă§ć°ćœăăă«ćœéžăăăšć€ć„ăăć Žćă«ć°ćœăăăă©ă°ïŒïŒïŒïœăăȘăłă«èšćźăăăăšă§ă珏ïŒçčć„ćłæăźć€ććæąăżă€ăăłă°ă§ăăźć°ćœăăăă©ă°ïŒïŒïŒïœăźèšćźç¶æłă«ćșă„ăăŠć°ćœăăćœéžă«ćŻŸćżăăćŠçăćźčæă«ćźèĄăăăăšăă§ăăă As described above, the special figure 1 deviation change process (S481 in FIG. 210) executed as one process of the first special symbol change start process (see S258 in FIG. 120), that is, the change in the special symbol (lottery). By setting the small hit flag 203i to ON when it is determined that a small hit has been won in the process executed at the timing of starting, the setting status of the small hit flag 203i at the fluctuation stop timing of the first special symbol. It is possible to easily execute the process corresponding to the small hit winning based on.
ăȘăăæŹćźæœćœąæ ă§çšăăăăć°ćœăăăă©ă°ïŒïŒïŒïœăŻă珏ïŒçčć„ćłææœéžă§ć°ćœăăćœéžăăăăšăç€șăçčćłïŒé ćăšă珏ïŒçčć„ćłææœéžă§ć°ćœăăćœéžăăăăšăç€șăçčćłïŒé ćăšăăæăăăăă«æ§æăăŠăăă珏ïŒçčć„ćłææœéžă§ć°ćœăăćœéžăăć Žćă«ăŻăçčćłïŒé ćăźăă©ă°ăăȘăłă«èšćźăă珏ïŒçčć„ćłææœéžă§ć°ćœăăćœéžăăć Žćă«ăŻăçčćłïŒé ćăźăă©ă°ăăȘăłă«èšćźăăăăă«æ§æăăŠăăăăăă«ăăă珏ïŒçčć„ćłææœéžăšçŹŹïŒçčć„ćłææœéžăšă§éè€ăăŠć°ćœăăćœéžăăć Žćă§ăăŁăŠăăăăźç¶æ ăćźčæă«èšæ¶ăăăŠăăăăšăă§ăăă The small hit flag 203i used in the present embodiment has a special figure 1 area indicating that the small hit was won in the first special symbol lottery and a special figure 2 area indicating that the small hit was won in the second special symbol lottery. If you win a small hit in the first special symbol lottery, set the flag of the special figure 1 area to on, and if you win a small hit in the second special symbol lottery, , The flag of the special figure 2 area is set to be on. As a result, even if a small hit is won in duplicate in the first special symbol lottery and the second special symbol lottery, the state can be easily memorized.
æŹĄă«ăćłïŒïŒïŒăćç §ăăŠă珏ïŒçčć„ćłæć€ćăăżăŒăłéžæćŠçïŒïŒïŒłïŒïŒïŒïŒăźć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒăŻă珏ïŒçčć„ćłæć€ćăăżăŒăłéžæćŠçïŒïŒïŒłïŒïŒïŒïŒăźć ćźčăç€șăăăăăŒăăŁăŒăă§ăăăăăźçŹŹïŒçčć„ćłæć€ćăăżăŒăłéžæćŠçïŒïŒïŒłïŒïŒïŒïŒăŻăäžèż°ăă珏ïŒćźæœćœąæ ïŒçŹŹïŒćźæœćœąæ ïŒă«ăŠćźèĄăăă珏ïŒçčć„ćłæć€ćăăżăŒăłéžæćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒă«ćŻŸăăŠăć€ćăăżăŒăłăéžæăăćŸă«ăçčæźć€ćăă©ă°ăăȘăłă«èšćźăăăăăźć€ć„ćŠçăèżœć ăăçčăšă性ćœăăćœéžä»„ć€ăźć€ćăăżăŒăłăéžæăăăăăźćŠçăèżœć ăăŠçčăšă§çžéăăăă仄ć€ăŻćäžă§ăăăćäžăźć ćźčă«ă€ăăŠăŻćäžăźçŹŠć·ăä»ăăŠăăźè©łçŽ°ăȘèȘŹæăçç„ăăă Next, the contents of the first special symbol variation pattern selection process 8 (S387) will be described with reference to FIG. 211. FIG. 211 is a flowchart showing the contents of the first special symbol variation pattern selection process 8 (S387). The first special symbol variation pattern selection process 8 (S387) is performed with respect to the first special symbol variation pattern selection process (see S357 in FIG. 122) executed in the seventh embodiment (fourth embodiment) described above. , After selecting the fluctuation pattern, there is a difference between the point that the discrimination process for setting the special fluctuation flag is added and the point that the process for selecting the fluctuation pattern other than the jackpot winning is added, and other than that. Are the same. The same contents are designated by the same reference numerals and detailed description thereof will be omitted.
珏ïŒçčć„ćłæć€ćăăżăŒăłéžæćŠçïŒïŒïŒłïŒïŒïŒïŒăćźèĄăăăăšă珏ïŒçčć„ćłæć€ćăăżăŒăłéžæćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒăšćäžăźïŒłïŒïŒïŒăïŒłïŒïŒïŒăźćŠçăćźèĄăăăăźćŸăä»ćéžæăăć€ćăăżăŒăłăăć€ćæéăïŒïŒç§ä»„äžă«ć€ćăăżăŒăłă§ăăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒăăăăŠăć€ćæéăïŒïŒç§ä»„äžă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒčïœ ïœïŒăçčæźć€ćăă©ă°ïŒïŒïŒïœïœăăȘăłă«èšćźăïŒïŒłïŒïŒïŒïŒă珏ïŒçčć„ćłæć€ćăăżăŒăłéžæćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒăšćäžăźïŒłïŒïŒïŒăïŒłïŒïŒïŒăźćŠçăćźèĄăăæŹćŠçăç”äșăăăăŸăăć€ćæéăïŒïŒç§ä»„äžă§ăŻçĄăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒźïœïŒăïŒłïŒïŒïŒăźćŠçăăčăăăăăŠă珏ïŒçčć„ćłæć€ćăăżăŒăłéžæćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒăšćäžăźïŒłïŒïŒïŒăïŒłïŒïŒïŒăźćŠçăćźèĄăăæŹćŠçăç”äșăăă When the first special symbol variation pattern selection process 8 (S387) is executed, the same processes of S551 to S555 as the first special symbol variation pattern selection process (see S357 in FIG. 122) are executed, and then the process is selected this time. It is determined whether the fluctuation pattern is a fluctuation pattern with a fluctuation time of 30 seconds or more (S582). Then, when it is determined that the fluctuation time is 30 seconds or more (S582: Yes), the special fluctuation flag 203ga is set to ON (S583), and the first special symbol fluctuation pattern selection process (see S357 in FIG. 122) is performed. The same processes S556 to S559 are executed, and this process is terminated. If it is determined that the fluctuation time is not 30 seconds or more (S582: No), the processing of S583 is skipped and the same S556 to S559 as the first special symbol fluctuation pattern selection processing (see S357 of FIG. 122). Process is executed and this process is terminated.
äžæčăïŒłïŒïŒïŒăźćŠçă«ăăăŠä»ćăźæœéžç”æă性ćœăăă§ăŻçĄăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒźïœïŒăçčćłïŒć€ăć€ćăăżăŒăłéžæćŠçăćźèĄăïŒïŒłïŒïŒïŒïŒăăăźćŸăïŒłïŒïŒïŒăźćŠçăžç§»èĄăăăçčćłïŒć€ăć€ćăăżăŒăłéžæćŠçïŒïŒłïŒïŒïŒïŒăźć ćźčă«ă€ăăŠăŻăćłïŒïŒïŒăćç §ăăŠćŸèż°ăăă On the other hand, if it is determined in the process of S551 that the result of the lottery this time is not a big hit (S551: No), the special figure 1 deviation pattern selection process is executed (S581), and then the process proceeds to the process of S551. The content of the deviation pattern selection process (S581) of the special figure 1 will be described later with reference to FIG. 212.
ăăă§ăćłïŒïŒïŒăćç §ăăŠăçčćłïŒć€ăć€ćăăżăŒăłéžæćŠçïŒïŒïŒłïŒïŒïŒïŒăźć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒăŻăçčćłïŒć€ăć€ćăăżăŒăłéžæćŠçïŒïŒïŒłïŒïŒïŒïŒăźć ćźčăç€șăăăăăŒăăŁăŒăă§ăăăçčćłïŒć€ăć€ćăăżăŒăłéžæćŠçïŒïŒïŒłïŒïŒïŒïŒă§ăŻăäžèż°ăă珏ïŒćźæœćœąæ ăźçčćłïŒć€ăć€ćăăżăŒăłéžæćŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒăšćäžăźćŠçć ćźčăăćŻŸè±Ąă珏ïŒçčć„ćłæăă珏ïŒçčć„ćłæăžăšćăæżăăćŠçăćźèĄăăăă Here, the contents of the special figure 1 deviation variation pattern selection process 8 (S581) will be described with reference to FIG. 212. FIG. 212 is a flowchart showing the contents of the special figure 1 deviation pattern selection process 8 (S581). In the special figure 1 deviation variation pattern selection process 8 (S581), the same processing content as that of the special figure 2 deviation variation pattern selection process 7 (see S1277 in FIG. 179) of the seventh embodiment described above is applied to the second special symbol. The process of switching from to the first special symbol is executed.
çčćłïŒć€ăć€ćăăżăŒăłéžæćŠçïŒïŒïŒłïŒïŒïŒïŒăćźèĄăăăăšăä»ćăźçŹŹïŒçčć„ćłæăźæœéžç”æïŒçčćłïŒæœéžç”æïŒăć°ćœăăă§ăŻçĄăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒźïœïŒăçčćłïŒć€ăć€ćăăżăŒăłéžæćŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒăźïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăšćäžć ćźčăźćŠçăăćŠçćŻŸè±Ąă珏ïŒçčć„ćłæă«ć€æŽăăŠćźèĄăïŒïŒłïŒïŒïŒăïŒłïŒïŒïŒïŒăăăźćŸăæŹćŠçăç”äșăăăäžæčăïŒłïŒïŒïŒăźćŠçă«ăăăŠć°ćœăăă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒčïœ ïœïŒăć°ćœăăçšźć„ă«ăŠăłăżïŒŁïŒăźć€ăććŸăïŒïŒłïŒïŒïŒïŒăććŸăăć°ćœăăçšźć„ă«ăŠăłăżïŒŁïŒăźć€ă«ćșă„ăăŠć°ćœăăçšźć„éžæïŒăăŒăă«ïŒïŒïŒïœïœăćç §ăăŠć°ćœăăçšźć„ăéžæăăïŒïŒłïŒïŒïŒïŒăæŹĄăă§ăçčćłïŒć€ăć€ćăăżăŒăłéžæćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒăźïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăšćäžć ćźčăźćŠçăăćŠçćŻŸè±Ąă珏ïŒçčć„ćłæă«ć€æŽăăŠćźèĄăïŒïŒłïŒïŒïŒăïŒłïŒïŒïŒïŒăæŹćŠçăç”äșăăă When the special figure 1 deviation variation pattern selection process 8 (S581) is executed, if it is determined that the lottery result (special figure 1 lottery result) of the first special symbol this time is not a small hit (S591: No), The processing having the same contents as S1377 to S1379 of the special figure 2 deviation fluctuation pattern selection process 7 (see S1277 of FIG. 179) is executed by changing the processing target to the first special symbol (S597 to S599), and then the main processing. To finish. On the other hand, when it is determined in the processing of S591 that it is a small hit (S5911: Yes), the value of the small hit type counter C5 is acquired (S592), and the small hit type is acquired based on the value of the acquired small hit type counter C5. Selection 8 The small hit type is selected with reference to the table 202gf (S593). Next, the same processing as the processing of S1374 to S1376 of the special figure 2 deviation fluctuation pattern selection process (see S1277 of FIG. 179) is executed by changing the processing target to the first special symbol (S594 to S596). End the process.
æŹĄă«ăćłïŒïŒïŒăćç §ăăŠă珏ïŒçčć„ćłæć€ććæąćŠçïŒïŒïŒłïŒïŒïŒïŒăźć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒăŻă珏ïŒçčć„ćłæć€ććæąćŠçïŒïŒïŒłïŒïŒïŒïŒăźć ćźčăç€șăăăăăŒăăŁăŒăă§ăăăăăźçŹŹïŒçčć„ćłæć€ććæąćŠçïŒïŒïŒłïŒïŒïŒïŒăŻăäžèż°ăă珏ïŒçčć„ćłæć€ććæąćŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒă«ćŻŸăăŠăçčćłïŒć€§ćœăăăă©ă°ïŒïŒïŒïœăăȘăłă«èšćźăăăŠăăȘăăšć€ć„ăăć Žćă«ïŒïŒłïŒïŒïŒïŒïŒźïœïŒăćłăĄăä»ćć€ććæąăăă珏ïŒçčć„ćłæć€ćăć€ăć€ćă§ăăć Žćă«ćźèĄăăăæçæŽæ°ćŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒăăçčćłïŒć€ăćæąćŠçïŒïŒïŒłïŒïŒïŒïŒă«ć€æŽăăçčăšăçčćłïŒć€§ćœăăăă©ă°ïŒïŒïŒïœăăȘăłă«èšćźăăăŠăăć€ć„ăăć ŽćïŒïŒłïŒïŒïŒïŒïŒčïœ ïœïŒă«ă珏ïŒçčć„ćłæć€ćăćźèĄăăăŠăăăăć€ć„ăăćŠçăćźèĄăïŒïŒłïŒïŒïŒïŒă珏ïŒçčć„ćłæć€ćăćźèĄăăăŠăăȘăć Žćă«ăïŒłïŒïŒïŒăïŒłïŒïŒïŒăźćŠçăăčăăăăăăăă«æ§æăăçčăšă性ćœăăć€ćăźćæąïŒć€§ćœăăéæăźéć§ïŒă«ćșă„ăăŠćçšźăă©ă°ăćăłćçšźă«ăŠăłăżăăŻăȘăąăăćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒă«ăçčæźć€ćăă©ă°ïŒïŒïŒïœïœăèżœć ăăćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒăćźèĄăăçčă§çžéăăăă仄ć€ăŻćäžă§ăăăćäžăźć ćźčă«ă€ăăŠăŻćäžăźçŹŠć·ăä»ăăŠè©łçŽ°ăȘèȘŹæăçç„ăăă Next, the contents of the first special symbol fluctuation stop processing 8 (S288) will be described with reference to FIG. 213. FIG. 213 is a flowchart showing the contents of the first special symbol fluctuation stop processing 8 (S288). The first special symbol fluctuation stop process 8 (S288) determines that the special figure 1 jackpot flag 203i is not set to ON for the first special symbol fluctuation stop process 7 (see S278 in FIG. 175) described above. In the case of (S851; No), that is, the time saving update process 7 (see S882 in FIG. When it is determined that the point changed to 8 (S892) and the special figure 1 jackpot flag 203i is set to ON (S581: Yes), the process of determining whether the second special symbol change is executed is executed. (S891), various flags and various types based on the point configured to skip the processing of S853 to S855 when the second special symbol change is not executed, and the stop of the big hit change (start of the big hit game). The difference is that the process of adding the special variation flag 203ga (S893 of FIG. 213) is executed in addition to the process of clearing the counter (S870 of FIG. 175), and the other points are the same. The same contents are designated by the same reference numerals and detailed description thereof will be omitted.
æŹĄă«ăćłïŒïŒïŒăćç §ăăŠăçčćłïŒć€ăćæąćŠçïŒïŒïŒłïŒïŒïŒïŒăźć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒăŻăçčćłïŒć€ăćæąćŠçïŒïŒïŒłïŒïŒïŒïŒăźć ćźčăç€șăăăăăŒăăŁăŒăă§ăăăăăźçčćłïŒć€ăćæąćŠçïŒïŒïŒłïŒïŒïŒïŒă§ăŻăäžèż°ăă珏ïŒćźæœćœąæ ăźçčćłïŒć€ăćæąćŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒăšćæ§ăźćŠçăăćŠçćŻŸè±Ąă珏ïŒçčć„ćłæăă珏ïŒçčć„ćłæăžăšćăæżăăŠćźèĄăăäžă€ăć°ćœăăćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒă«ä»ŁăăŠć°ćœăăćŠçïŒïŒïŒłïŒïŒïŒïŒïŒăćźèĄăăçčă§çžéăăăă仄ć€ăŻćäžă§ăăăăăăăźè©łçŽ°ăȘèȘŹæăçç„ăăă Next, with reference to FIG. 214, the contents of the special figure 1 disengagement stop process 8 (S892) will be described. FIG. 214 is a flowchart showing the contents of the special drawing 1 disengagement stop process 8 (S892). In the special figure 1 disengagement stop process 8 (S892), the same process as the special figure 2 disengagement stop process 7 (see S1584 in FIG. The difference is that the small hit process 8 (S1972) is executed instead of the small hit process (see S1671 in FIG. 181) by switching to the special symbol, and the other points are the same. The explanation is omitted.
ăăă§ăçčćłïŒć€ăćæąćŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒćç §ïŒă«ăŠćźèĄăăăć°ćœăăćŠçïŒïŒïŒłïŒïŒïŒïŒïŒă«ă€ăăŠăćłïŒïŒïŒăćç §ăăŠèȘŹæăăăăćłïŒïŒïŒăŻăć°ćœăăćŠçïŒïŒïŒłïŒïŒïŒïŒïŒăźć ćźčăç€șăăăăăŒăăŁăŒăă§ăăăăăźć°ćœăăćŠçïŒïŒïŒłïŒïŒïŒïŒïŒăŻăäžèż°ăă珏ïŒćźæœćœąæ ăźć°ćœăăćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒă«ćŻŸăăŠăćœéžăăć°ćœăăçšźć„ă«ćżăăŠćźèĄăăăć¶ćŸĄćŠçăźć ćźčăç°ăȘăăăçčă§çžéăăŠăăăć ·äœçă«ăŻăçčćźăźć°ćœăăçšźć„ïŒć°ćœăăïŒąïŒïŒ€ïŒïŒ„ïŒă«ćœéžăăć Žćă«ăćźèĄäžăźçčć„ćłæć€ćăźć€ćăăżăŒăłă«ćżăăćŠçïŒäžæćŠçăćŒ·ć¶ćæąïŒç ŽæŁïŒćŠçïŒăćźèĄăăăăă«æ§æăăŠăăçčă§çžéăăŠăăă Here, the small hit process 8 (S1972) executed in the special figure 1 disengagement stop process 8 (see S892 in FIG. 214) will be described with reference to FIG. 215. FIG. 215 is a flowchart showing the contents of the small hit process 8 (S1972). The small hit process 8 (S1972) differs from the small hit process of the seventh embodiment described above (see S1671 in FIG. 182) in the content of the control process executed according to the winning small hit type. It differs in that. Specifically, when a specific small hit type (small hit B, D, E) is won, processing (interruption processing, forced stop (discard) processing) according to the fluctuation pattern of the special symbol fluctuation being executed is performed. It differs in that it is configured to run.
ć°ćœăăćŠçïŒïŒïŒłïŒïŒïŒïŒïŒăćźèĄăăăăšăăŸăăä»ćăźçŹŹïŒçčć„ćłæć€ćă«ćŻŸăăŠèšćźăăăŠăăć°ćœăăçšźć„ăèȘăżćșăïŒïŒłïŒïŒïŒïŒïŒăèȘăżćșăăć°ćœăăçšźć„ăăć°ćœăăïŒĄćăŻć°ćœăăïŒŁăă§ăăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăăć°ćœăăïŒĄăćăŻăć°ćœăăïŒŁăă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăçŸćšăçčćłïŒć€ćäžïŒçŹŹïŒçčć„ćłæć€ćäžïŒă§ăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăçčćłïŒć€ćäžă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒă珏ïŒçčć„ćłæć€ćăäžæïŒä»źćæąïŒăăăăšăç€șăçčćłïŒä»źćæąăă©ă°ăăȘăłă«èšćźăïŒïŒłïŒïŒïŒïŒïŒăçčćłïŒä»źćæąăă©ă°ăźăȘăłăç€șăçčćłïŒä»źćæąăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăçčćłïŒć€ćäžă§ăŻçĄăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăïŒłïŒïŒïŒïŒïŒïŒłïŒïŒïŒïŒăźćŠçăăčăăăăăŠæŹćŠçăç”äșăăă When the small hit process 8 (S1972) is executed, first, the small hit type set for the first special symbol variation this time is read (S1682), and the read small hit type is "small hit A or small". It is determined whether it is "hit C" (S1981). When it is determined that it is "small hit A" or "small hit C" (S1981: Yes), it is determined whether the current special figure 2 is changing (the second special symbol is changing) (S1684). FIG. 2 When it is determined that the fluctuation is in progress (S1684: Yes), the special figure 2 temporary stop flag indicating that the second special symbol change is interrupted (temporary stop) is set to ON (S1685), and the special figure 2 is set. A special figure 2 temporary stop command indicating that the temporary stop flag is turned on is set (S1686), and this process is terminated. In the process of S1684, if it is determined that the special figure 2 is not changing (S1684: No), the processes of S1685 and S1686 are skipped and the present process is terminated.
äžæčăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăăć°ćœăăïŒĄăćăŻăć°ćœăăïŒŁăă§ăŻçĄăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăæŹĄă«ăèȘăżćșăăć°ćœăăçšźć„ăăć°ćœăăïŒăă§ăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăăć°ćœăăïŒăă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒăăă性ăăăăćłăĄăçŸćšăçąșć€ç¶æ äžïŒæźéćłæăźé«çąșçç¶æ äžïŒă§ăăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăçŸćšăçąșć€ç¶æ äžă§ăăăšć€ć„ăăć ŽćïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăŻăæŹĄă«ăæçç”äșćŸ æ©ăă©ă°ïŒïŒïŒïœïœăăȘăłă«èšćźăăăŠăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăæçç”äșćŸ æ©ăă©ă°ïŒïŒïŒïœïœăăȘăłă§ăŻçĄăăšć€ć„ăăć ŽćïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăćłăĄăçąșć€ç¶æ ăźæç”ć€ćă§ăŻçĄăăšć€ć„ăăć ŽćăŻăæçç”äșćŸ æ©ăă©ă°ïŒïŒïŒïœïœăăȘăłă«èšćźăăïŒïŒłïŒïŒïŒïŒïŒă On the other hand, in the processing of S1981, when it is determined that it is not "small hit A" or "small hit C" (S19811: No), then it is determined whether the read small hit type is "small hit E8". However, when it is determined that the value is "small hit E8" (S1982: Yes), the value of the time saving counter 203h is larger than 0, that is, the current state is in the probability change state (normal symbol is in the high probability state). ) (S1688). When it is determined that the current state is in the probable change state (S1688: Yes), then it is determined whether the time saving end wait flag 203 dm is set to on (S1689), and the time saving end wait flag 203 dm is not turned on. When it is determined (S1689: No), that is, when it is determined that it is not the final fluctuation of the probability change state, the time saving end wait flag 203 dm is set to ON (S1690).
æŹĄă«ăçčæźć€ćăă©ă°ïŒïŒïŒïœïœăăȘăłă«èšćźăăăŠăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăăȘăłă«èšćźăăăŠăăȘăăšć€ć„ăăć ŽćăćłăĄăćźèĄäžăźçŹŹïŒçčć„ćłæć€ćă«èšćźăăăŠăăć€ćăăżăŒăłăïŒïŒç§ä»„äžăźć€ćæéăźć€ćăăżăŒăłă§ăŻçĄăăæăăŻă珏ïŒçčć„ćłæć€ćăćźèĄăăăŠăăȘăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăäžèż°ăăïŒłïŒïŒïŒïŒă«ç§»èĄăăăăŸăăïŒłïŒïŒïŒïŒăźćŠçă«ăŠæçă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒăăă性ăăçĄăăćłăĄăçŸćšăçąșć€ç¶æ äžă§ăŻçĄăăšć€ć„ăăć ŽćïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăæăăŻăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠæçç”äșćŸ æ©ăă©ă°ïŒïŒïŒïœïœăăȘăłă«èšćźăăăŠăăăćłăĄăçąșć€ç¶æ ăźæç”ć€ćă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăïŒłïŒïŒïŒïŒăźćŠçăăčăăăăăŠăäžèż°ăăïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăăäžæčă§ăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠçčæźć€ćăă©ă°ïŒïŒïŒïœïœăăȘăłă«èšćźăăăŠăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăăăŸăăïŒłïŒïŒïŒïŒăźćŠçă§ăăć°ćœăăïŒăă§ăŻçĄăăšć€ć„ăăć ŽćăćłăĄăăć°ćœăăïŒąïŒăćăŻăć°ćœăăïŒăă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăăčăăăăăŠïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăă Next, it is determined whether the special variation flag 203ga is set to ON (S1983), and when it is determined that the special variation flag 203ga is not set to ON, that is, the variation pattern set to the second special symbol variation being executed is determined. If the fluctuation pattern does not have a fluctuation time of 30 seconds or more, or if the second special symbol fluctuation is not executed (S1983: No), the process proceeds to S1684 described above. Further, when it is determined that the value of the time saving counter 203h is not larger than 0 in the processing of S1688, that is, it is determined that the current state is not in the probability change state (S1688: No), or in the processing of S1689, the time saving end wait flag 203 dm is set. When it is set to ON, that is, when it is determined that it is the final variation of the probabilistic state (S1689: Yes), the process of S1690 is skipped and the process proceeds to the process of S1684 described above. On the other hand, if it is determined in the process of S1983 that the special variation flag 203ga is set to ON (S1983: Yes), the process proceeds to the process of S1692. Further, when it is determined in the processing of S1982 that it is not "small hit E8", that is, when it is determined that it is "small hit B8" or "small hit D8" (S1982: No), the processing of S1688 to S1690 Is skipped and the process proceeds to S1983.
ïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçă§ăŻăäžèż°ăă珏ïŒćźæœćœąæ ăźć°ćœăăćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒăšćæ§ăźćŠçăăćŠçćŻŸè±Ąă珏ïŒçčć„ćłæăă珏ïŒçčć„ćłæăžăšćăæżăăŠćźèĄăăăăźćŸăçčæźć€ćăă©ă°ïŒïŒïŒïœïœăăȘăă«èšćźăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăă In the processing of S1692 to S1697, the same processing as the small hit processing of the seventh embodiment described above (see S1671 of FIG. 182) is executed by switching the processing target from the second special symbol to the first special symbol, and then executing the processing. , The special fluctuation flag 203ga is set to off (S1184), and this process is terminated.
仄äžăèȘŹæăăăéăăæŹçŹŹïŒćźæœćœąæ ă§ăŻăć°ćœăăéæăćźèĄăăăć Žćă«ïŒćźèĄäžăźçčć„ćłæć€ćă«ćŻŸăăŠçčæźćŠçăćźèĄăăć Žćă«ïŒăćźèĄäžăźçčć„ćłæć€ćăźć ćźčă«ćżăăŠćŠçć ćźčăæ±șćźăăăăă«æ§æăăŠăăăăăć ·äœçă«ăŻăäžæčăźçčć„ćłææœéžă«ćșă„ăăŠć°ćœăăéæăćźèĄăăăæçčïŒć°ćœăăćœéžăç€șăçčć„ćłæăćæąèĄšç€șăăăæçčïŒă«ăăăŠăćźèĄäžăźä»æčăźçčć„ćłæć€ćăźć€ćăăżăŒăłăć€ć„ăăăăźć€ć„ç”æăçčćźăźć€ćăăżăŒăłïŒäŸăă°ăïŒïŒç§ä»„äžăźć€ćæéăèšćźăăăŠăăć€ćăăżăŒăłïŒă§ăăć Žćă«ăŻăćźèĄäžăźä»æčăźçčć„ćłæć€ćăç ŽæŁăăçčćźăźć€ćăăżăŒăłä»„ć€ă§ăăć Žćă«ăŻăćźèĄäžăźä»æčăźçčć„ćłæć€ćăäžæăăăăăšăă§ăăăăă«æ§æăăŠăăăă€ăŸăăćźèĄäžăźçčć„ćłæć€ćă«ćŻŸăăŠçčæźćŠçăćźèĄăăçčćźæĄä»¶ăæç«ăăć Žćă«ăćźèĄäžăźçčć„ćłæăźć€ćăăżăŒăłïŒć€ćæéïŒăćç §ăăŠçčæźćŠçăźćŠçć ćźčăæ±șćźăăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăäŸăă°ăèšćźăăăŠăăéæç¶æ ă«ćżăăŠçčćźæĄä»¶ăæç«ăăć Žćă«æ±șćźăăăçčæźćŠçăźć ćźčăç°ăȘăăăŠăèŻăăć ·äœçă«ăŻăéćžžç¶æ ăèšćźăăăŠăăć ŽćăŻăçčćźæĄä»¶ăæç«ăăăšăăŠăăçčæźćŠçăšăăŠăäžæăăźăżăæ±șćźăăăçąșć€ç¶æ ăèšćźăăăŠăăć Žćă«ăŻăäžèż°ăă珏ïŒćźæœćœąæ ăšćæ§ă«ăăäžæăæăăŻăç ŽæŁăăèšćźăăăăăă«æ§æăăŠăèŻăăăăźăăă«èšćźăăăŠăăéæç¶æ ă«ćżăăŠçčæźćŠçăźæ±șćźć ćźčăç°ăȘăăăăăšă«ăăăćéæç¶æ ă«ăăăéææ§ă«ć€æ§æ§ăæăăăăăšăă§ăăă As described above, in the eighth embodiment, when the small hit game is executed (when special processing is executed for the special symbol change being executed), the content of the special symbol change being executed is executed. It is configured to determine the processing content according to. More specifically, at the time when the small hit game is executed based on one special symbol lottery (when the special symbol indicating the small hit winning is stopped and displayed), the fluctuation pattern of the other special symbol fluctuation during execution. If the discrimination result is a specific fluctuation pattern (for example, a fluctuation pattern in which a fluctuation time of 30 seconds or more is set), the other special symbol fluctuation being executed is discarded and the specific fluctuation is specified. When it is other than the pattern, it is configured so that the other special symbol change during execution can be interrupted. That is, when a specific condition for executing special processing is satisfied for a special symbol fluctuation during execution, the processing content of the special processing is determined by referring to the fluctuation pattern (variation time) of the special symbol being executed. Although it is configured, the content of the special processing determined when a specific condition is satisfied may be different depending on, for example, the set gaming state. Specifically, when the normal state is set, even if a specific condition is satisfied, only "interruption" is determined as a special process, and when the probability change state is set, the above-mentioned eighth implementation is performed. Similar to the form, it may be configured so that "interruption" or "discard" is set. By making the decision contents of the special process different according to the game state set in this way, it is possible to give diversity to the game playability in each game state.
ăŸăăçčćźæĄä»¶ăæç«ăăçčć„ćłæăźçšźć„ă«ćżăăŠăæ±șćźăăăçčæźćŠçăźć ćźčăç°ăȘăăăŠăèŻăăäŸăă°ă珏ïŒçčć„ćłæă«ăŠçčćźæĄä»¶ăæç«ăăć Žćăăăă珏ïŒçčć„ćłæă«ăŠçčćźæĄä»¶ăæç«ăăć Žćăźă»ăăăăç ŽæŁăăæ±șćźăăæăăȘăăăă«æ§æăăŠăèŻăăć ·äœçă«ăŻă珏ïŒçčć„ćłææœéžăźă»ăă珏ïŒçčć„ćłææœéžăăăçčćźæĄä»¶ăæç«ăéŁăăȘăăăă«ïŒć°ćœăăćœéžăéŁăăȘăăăă«ïŒæ§æăăŠăèŻăăăçčćźæĄä»¶ăæç«ăăć Žćă«ăăăŠăăç ŽæŁăăæ±șćźăăăæĄä»¶ïŒçŹŹïŒćźæœćœąæ ă§ăŻăćźèĄäžăźć€ćăăżăŒăłăïŒïŒç§ä»„äžïŒăă珏ïŒçčć„ćłæă«ăŠçčćźæĄä»¶ăæç«ăăć Žćăźă»ăă珏ïŒçčć„ćłæă«ăŠçčćźæĄä»¶ăæç«ăăć Žćăăăæç«ăéŁăæĄä»¶ïŒäŸăă°ăćźèĄäžăźć€ćăăżăŒăłăïŒïŒç§ä»„äžïŒăšăȘăăăă«æ§æăăŠăèŻăăăăă«ăăăäœăăźçčć„ćłæçšźć„ă§çčćźæĄä»¶ăæç«ăăăă«ăăŁăŠăçčæźćŠçăźć ćźčăç°ăȘăăăăăšăă§ăăăăăéæăźèè¶Łăćäžăăăăăšăă§ăăă Further, the content of the special processing to be determined may be different depending on the type of the special symbol for which the specific condition is satisfied. For example, the second special symbol is more than the case where the specific condition is satisfied for the first special symbol. It may be configured so that "discard" is more easily determined when the specific condition is satisfied. Specifically, the first special symbol lottery may be configured so that the specific conditions are more difficult to be satisfied than the second special symbol lottery (so that it is difficult to win the small hit), or the specific conditions are satisfied. In the case, the condition for determining "discard" (in the eighth embodiment, the fluctuation pattern during execution is 30 seconds or more) is set in the second special symbol when the specific condition is satisfied in the first special symbol. It may be configured so that the condition is less likely to be satisfied than when the specific condition is satisfied (for example, the fluctuation pattern during execution is 32 seconds or more). As a result, the content of the special processing can be changed depending on which special symbol type the specific condition is satisfied, so that the interest of the game can be improved.
æŹćźæœćœąæ ă§ăŻăćźèĄäžăźçčć„ćłæć€ćă«ćŻŸăăŠçčæźćŠçăćźèĄăăçčćźæĄä»¶ăæç«ăăć Žćă«ăćźèĄäžăźçčć„ćłæăźć€ćăăżăŒăłïŒć€ćæéïŒăćç §ăăŠçčæźćŠçăźćŠçć ćźčăæ±șćźăăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăäŸăă°ăćźèĄäžăźçčć„ćłæć€ćăźæœéžç”æăçčćźăźæœéžç”æă§ăăć ŽćăŻăćźèĄäžăźçčć„ćłæć€ćăăç ŽæŁăăăăȘăăăă«æ§æăăŠăèŻăăăćźèĄäžăźçčć„ćłæć€ćăźæœéžç”æă性ćœăăăźć Žćăć°ćœăăăźć Žćăć€ăăźć Žćă§ăăç ŽæŁăăæ±șćźăăăæĄä»¶ïŒçŹŹïŒćźæœćœąæ ă§ăŻăćźèĄäžăźć€ćăăżăŒăłăïŒïŒç§ä»„äžïŒăç°ăȘăăăŠăèŻăăăăźăăă«æ§æăăăăšă§ăçčć„ćłææœéžăźæœéžç”æă«ćżăăŠăăç ŽæŁăăźăæăăç°ăȘăăăăăšăă§ăăăăăèšèšææłă«é©ăăéæăćźčæă«ćźèĄăăăăăšăă§ăăă In the present embodiment, when a specific condition for executing special processing is satisfied for a special symbol fluctuation during execution, the processing content of the special processing is determined with reference to the fluctuation pattern (variation time) of the special symbol being executed. However, the present invention is not limited to this, and for example, when the lottery result of the special symbol change during execution is a specific lottery result, the special symbol change during execution is not "discarded". Alternatively, the condition in which "discard" is determined depending on whether the lottery result of the special symbol change during execution is a big hit, a small hit, or a miss (in the eighth embodiment, the fluctuation pattern during execution). May be different (30 seconds or more). With this configuration, the ease of "discarding" can be made different according to the lottery result of the special symbol lottery, so that a game suitable for the design concept can be easily executed.
ăăă«ăæŹçŹŹïŒćźæœćœąæ ă§ăŻă性ćœăăćœéžăăçčć„ćłæć€ćïŒć€§ćœăăć€ćïŒăźć€ćăăżăŒăłăšăăŠăéæè ă«æć©ăȘ性ćœăăéæïŒäŸăă°ăçąșć€ć€§ćœăăïŒăćźèĄăăăæć©ć€§ćœăăçšźć„ăšăéæè ă«äžć©ăȘ性ćœăăéæïŒäŸăă°ăé枞性ćœăăïŒăćźèĄăăăäžć©ć€§ćœăăçšźć„ăšăă§ç°ăȘăć€ćăăżăŒăłăéžæăăăăăă«æ§æăăŠăăăăăă«ăçčć„ćłæăźäżççæ°ă«ćżăăŠéžæăăăć€ćăăżăŒăłăç°ăȘăăăăăă«æ§æăăŠăăă Further, in the eighth embodiment, as the fluctuation pattern of the special symbol fluctuation (big hit fluctuation) in which the jackpot is won, the advantageous jackpot type in which the jackpot game advantageous to the player (for example, the probability variation jackpot) is executed, and the disadvantage to the player. It is configured so that different fluctuation patterns are selected depending on the disadvantageous jackpot type in which a large hit game (for example, normal jackpot) is executed, and further, the fluctuation pattern selected according to the number of reserved balls of the special symbol is selected. It is configured to be different.
ăăć ·äœçă«ăŻăçčć„ćłæăźäżççæ°ăć€ăć Žćă«ăŻăçčć„ćłæăźäżççæ°ăć°ăȘăć Žćăăăăæć©ć€§ćœăăçšźć„ă«ćŻŸćżăăć€ćăăżăŒăłăšăăŠïŒïŒç§æȘæșăźć€ćæéăèšćźăăăć€ćăăżăŒăłăéžæăăæăæ§æăăäžć©ć€§ćœăăçšźć„ă«ćŻŸćżăăć€ćăăżăŒăłăšăăŠïŒïŒç§ä»„äžăźć€ćæéăèšćźăăăć€ćăăżăŒăłăéžæăăæăæ§æăăŠăăă More specifically, when the number of reserved balls of the special symbol is large, the fluctuation time of less than 30 seconds is set as the fluctuation pattern corresponding to the advantageous jackpot type than when the number of reserved balls of the special symbol is small. The pattern is easily selected, and the fluctuation pattern in which the fluctuation time of 30 seconds or more is set is easily selected as the fluctuation pattern corresponding to the disadvantageous jackpot type.
ăăźăăă«æ§æăăăăšă§ăçčć„ćłæăźäżççæ°ăć€ăć Žćă«ăŻăçčć„ćłæăźäżççæ°ăć°ăȘăć Žćăăăăéæè ă«æć©ăȘ性ćœăăéæïŒäŸăă°ăçąșć€ć€§ćœăăïŒăćźèĄăăæăïŒć°ćœăăćœéžă«ăăç ŽæŁăăéŁăïŒăäžă€ăéæè ă«äžć©ăȘ性ćœăăéæïŒäŸăă°ăé枞性ćœăăïŒăćźèĄăăéŁăïŒć°ćœăăćœéžă«ăăç ŽæŁăăæăïŒăăăăšăă§ăăăă€ăŸăăçčć„ćłæăźäżççæ°ă«ćżăăŠă性ćœăăćœéžæă«ăăăçąșć€ć€§ćœăăăć ăăćČćăç°ăȘăăăăăšăă§ăăăăăŁăŠăéæè ă«ćŻŸăăŠăæć©ăȘ性ćœăăéæăćźèĄăăăăăšăæćŸ ăăȘăăææŹČçă«çčć„ćłæăźäżççæ°ăèČŻăăăăăăšăă§ăăç”æăšăăŠéæăźçšŒćăćäžăăăăăšăă§ăăă With this configuration, when the number of reserved balls of the special symbol is large, it is easier to execute a jackpot game (for example, probabilistic jackpot) which is advantageous to the player than when the number of reserved balls of the special symbol is small (for example). It is possible to make it difficult to execute a big hit game (for example, a normal big hit) that is disadvantageous to the player (for example, it is easy to be abandoned by a small hit winning). That is, the ratio of the probabilistic jackpot at the time of winning the jackpot can be changed according to the number of reserved balls of the special symbol. Therefore, the player can enthusiastically accumulate the number of reserved balls of the special symbol while expecting that the advantageous jackpot game is executed, and as a result, the operation of the game can be improved.
ăŸăăæŹçŹŹïŒćźæœćœąæ ă§ăŻă珏ïŒçčć„ćłææœéžăšçŹŹïŒçčć„ćłææœéžăšăźäœăăźæœéžă«ăăăŠăć°ćœăăćœéžăćŸăăăă«æ§æăăŠăăçčă§äžèż°ăă珏ïŒćźæœćœąæ ăšçžéăăŠăăăăăźăăă«æ§æăăăăšă§ă珏ïŒçčć„ćłææœéžăšçŹŹïŒçčć„ćłææœéžăšăźäœăăäžæčă§ć€§ćœăăćœéžăăć Žćă§ăăŁăŠăăä»æčăźć°ćœăăćœéžă«ăăŁăŠć€§ćœăăćœéžăç ŽæŁăăăăšăă§ăăăăăçčć„ćłæăźäżççæ°ă«ćżăăŠă性ćœăăćœéžæă«ăăăçąșć€ć€§ćœăăăć ăăćČćăçąșćźă«ç°ăȘăăăăăšăă§ăăă Further, the eighth embodiment is different from the seventh embodiment described above in that it is configured so that a small hit can be won in any of the first special symbol lottery and the second special symbol lottery. There is. With this configuration, even if one of the first special symbol lottery and the second special symbol lottery wins a big hit, the big hit can be discarded by the other small hit. Depending on the number of reserved balls of the special symbol, the ratio of the probabilistic jackpot at the time of winning the jackpot can be surely different.
äžèż°ăă珏ïŒćźæœćœąæ ă§ăŻăäžæčăźçčć„ćłæć€ćïŒäŸăă°ă珏ïŒçčć„ćłæć€ćïŒă«ćŻŸăăŠçčæźćŠçïŒäžæăæăăŻç ŽæŁïŒăćźèĄăăć„æ©ăšăȘăæĄä»¶ïŒçčćźæĄä»¶ïŒăšăăŠăä»æčăźçčć„ćłæć€ćïŒäŸăă°ă珏ïŒçčć„ćłæć€ćïŒă«ăŠçčćźăźć°ćœăăă«ćœéžăăć Žćă«æç«ăăæĄä»¶ăç€șăăŠăăăăăă仄ć€ă«çčćźæĄä»¶ăæç«ăăăć„æ©ăèšăăŠăèŻăăäŸăă°ăçăçčćźăźć „çćŁă«ć „çăăć Žćă«çčćźæĄä»¶ăæç«ăăăăă«æ§æăăŠăèŻăăăăăăłăłæ©ïŒïŒă«ćŻŸăăŠäŸç”Šăăăé»ćăæŁćžžă§ăŻçĄăç¶æ ïŒäŸăă°ăăă€ășăçșçăăäžæçă«é»æșăæăăăç¶æ ïŒă§ăăăšć€ć„ăăć Žćă«çčćźæĄä»¶ăæç«ăăăăă«æ§æăăŠăèŻăăăŸăăéæè ăćźèĄăăéææčæłăäžæŁăȘéææčæłïŒäŸăă°ăçŁćăæ€ćșăăçŁæ°ă»ăłă”ăèšăăăăźçŁæ°ă»ăłă”ăçŁćăæ€ćșăăć Žćă«ăăăéææčæłăăăăăłăłæ©ïŒïŒă«ćŻŸăăèĄæăæ€ćșăăèĄææ€ç„ă»ăłă”ăèšăăăăźèĄææ€ç„ă»ăłă”ăæćźéăźèĄæăæ€ç„ăăć Žćă«ăăăéææčæłïŒăæ€ç„ăăć Žćă«çčćźæĄä»¶ăæç«ăăăăă«æ§æăăŠăèŻăă In the eighth embodiment described above, the other special symbol is set as a condition (specific condition) that triggers the execution of special processing (interruption or discard) for one special symbol variation (for example, the first special symbol variation). The conditions that are satisfied when a specific small hit is won in the fluctuation (for example, the second special symbol fluctuation) are shown, but other than this, an opportunity to establish the specific condition may be provided, for example, the ball is specified. It may be configured so that a specific condition is satisfied when the ball enters the ball entrance of the pachinko machine, or a state in which the power supplied to the pachinko machine 10 is not normal (for example, noise is generated and the power is temporarily supplied). May be configured so that a specific condition is satisfied when it is determined that the condition is rejected. Further, a game method in which the game method executed by the player is illegal (for example, a magnetic sensor for detecting a magnetic force is provided, and a game method when the magnetic sensor detects the magnetic force, or an impact detection for detecting an impact on the pachinko machine 10). A sensor may be provided so that a specific condition is satisfied when the impact detection sensor detects a predetermined amount of impact).
ăŸăăäžèż°ăăććźæœćœąæ ă§ăŻăæźéćłæăźé«çąșçç¶æ ăèšćźăăăć ŽćïŒçąșć€ç¶æ ăæçç¶æ ăèšćźăăăŠăăć ŽćïŒă«ăăăŠćźèĄăăăçčć„ćłæć€ćăç ŽæŁïŒćŒ·ć¶ćæąïŒăăăć Žćă«ăç ŽæŁăăăçčć„ćłæć€ćă«ćżăăŠæçćæ°ïŒçąșć€ćæ°ïŒăć çźăăăȘăăăă«æ§æăăŠăăăć ·äœçă«ăŻăçąșć€ç¶æ ăèšćźăăăŠăăç¶æ ă§çčć„ćłæć€ćăźćæ°ăæćźćæ°ïŒäŸăă°ăïŒïŒćïŒă«ć°éăăć Žćă«ăæœçąșç¶æ ăèšćźăăăăăă«æ§æăăăéææ©ă«ăăăŠăçąșć€ç¶æ äžă«ćźèĄăăăçčć„ćłæć€ćăç ŽæŁïŒćŒ·ć¶ćæąïŒăăăć Žćă«ăŻăæçćæ°ïŒçąșć€ćæ°ïŒăć çźăăăȘăăăă«æ§æăăŠăăăăăźăăăȘæ§æăçšăăăăăłăłæ©ïŒïŒă§ăŻăäŸăă°ă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«ăŠçąșć€ç¶æ ăç”äșăăăŸă§ăźæçćæ°ïŒçąșć€ćæ°ïŒăç€șăăăăźèĄšç€șæ æ§ïŒäŸăă°ăćłïŒïŒïŒïŒïœïŒăźèĄšç€șé ćïŒČïŒă«èĄšç€șăăăć€ïŒăăæçćæ°ă«ćæăăŠèĄšç€șæ æ§ăæŽæ°ăăăȘăăăă«æ§æăăŠăăăăăŁăŠăéæè ă«ćŻŸăăŠăæçćæ°ăæŽæ°ăăăăăšçĄăçčć„ćłæć€ćăç ŽæŁăăăăăšăćăăæăć ±ç„ăăăăšăă§ăăăăȘăăăăźć Žćă«ăăăŠăäŸăă°ă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«èĄšç€șăăăæçćæ°ïŒçąșć€ćæ°ïŒăç€șăăăăźèĄšç€șæ æ§ăçčć„ćłæć€ćăźéć§ăżă€ăăłă°ă§æŽæ°ăăăăă«æ§æăăŠăăăăăłăłæ©ïŒïŒă§ăăă°ăçčć„ćłæć€ćăç ŽæŁăăăăăšă«ćșă„ăăŠăèĄšç€șæ æ§ăćŸ©ć ïŒäŸăă°ăæźæçćæ°ăèĄšç€șăăŠăăć Žćă§ăăă°ć çźăç”éăăæçćæ°ăèĄšç€șăăŠăăć Žćă§ăăă°æžçźïŒăăăæŒćșăćźèĄăăă°èŻăă Further, in each of the above-described embodiments, when the special symbol variation executed when the high probability state of the normal symbol is set (when the probability variation state and the time saving state are set) is discarded (forced stop). , The number of time reductions (probability change number) is not added according to the discarded special symbol fluctuation. Specifically, in a gaming machine configured to set the latent probability state when the number of special symbol changes reaches a predetermined number of times (for example, 50 times) while the probability change state is set. When the special symbol change executed during the probability change state is discarded (forced stop), the time reduction number (probability change number) is not added. In the pachinko machine 10 using such a configuration, for example, a display mode for showing the number of time reductions (probability change number) until the probability change state ends on the display surface of the third symbol display device 81 (for example, FIG. 161 (for example, FIG. The value) displayed in the display area HR2 in a) is also configured so that the display mode is not updated in synchronization with the number of time reductions. Therefore, it is possible to inform the player in an easy-to-understand manner that the special symbol variation has been discarded without updating the number of time reductions. In this case, for example, a pachinko machine configured to update the display mode for indicating the number of time reductions (probability variation number) displayed on the display surface of the third symbol display device 81 at the start timing of the special symbol variation. In the case of the machine 10, the display mode is restored based on the fact that the special symbol variation is discarded (for example, when the remaining time reduction number is displayed, the addition is performed, and when the elapsed time reduction number is displayed, the display mode is displayed. If there is, subtract it).
ăŸăăçąșć€ç¶æ ăăæœçąșç¶æ ăžăšç§»èĄăăăăăăźç§»èĄæĄä»¶ïŒæźéćłæăźé«çąșçç¶æ ăç”äșăăăăăăźç”äșæĄä»¶ïŒæçç”äșæĄä»¶ïŒïŒăšăăŠăè€æ°ăźæçç”äșæĄä»¶ïŒäŸăă°ă珏ïŒçčć„ćłæć€ćăšçŹŹïŒçčć„ćłæć€ćăšăźćçźćæ°ăïŒïŒïŒćă«ć°éăăć Žćă«æç«ăă珏ïŒæçç”äșæĄä»¶ăšă珏ïŒçčć„ćłæć€ćăïŒććźèĄăăăć Žćă«æç«ăă珏ïŒæçç”äșæĄä»¶ïŒăèšćźăăŠăăăăăłăłæ©ïŒïŒă§ăăŁăŠă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«ăŻăè€æ°ăźæçç”äșæĄä»¶ăźăăĄăæăæç«ăæăç”äșæĄä»¶ïŒäŸăă°ă珏ïŒçčć„ćłæć€ćïŒćă«ćŻŸćżăăăïŒăïŒăźăżăèĄšç€șăăăăšă§ăéæè ă«éæć ćźčăćăăæăć ±ç„ăăăăă«æ§æăăăăăăłăłæ©ïŒïŒă§ăăă°ăçąșć€ç¶æ ăèšćźăăăçŽćŸă«çŹŹïŒçčć„ćłæć€ćăćźèĄăăăăšăăŠăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«ăŠèĄšç€șăăăăïŒăăźèĄšç€șæ æ§ăæŽæ°ăăăȘăăăă«æ§æăăŠăăăăăăŠăçąșć€ç¶æ ăèšćźăăăŠăă珏ïŒçčć„ćłæć€ćăïŒïŒććźèĄăăç¶æ ă§ăæŽă«çŹŹïŒçčć„ćłæć€ćăćźèĄăăăć ŽćïŒïŒïŒćçźăźçŹŹïŒçčć„ćłæć€ćăćźèĄăăăć ŽćïŒă«ăŻă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«ăŠèĄšç€șăăăăïŒăăźèĄšç€șăăïŒăăžăšæŽæ°ăăèĄšç€șć¶ćŸĄăćźèĄăăăăă«æ§æăăŠăăăăăźăăă«ăçąșć€ïŒæçïŒç¶æ äžă«çčć„ćłæć€ćăćźèĄăăăçčć„ćłæçšźć„ă«ćżăăŠă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«èĄšç€șăăăæçćæ°èĄšç€șăæŽæ°ăăăćŠăăæ±șćźăăăăšă§ăçąșć€ç¶æ ăç”äșăăăŸă§ăźæéăéæè ă«ćăăæăć ±ç„ăăăăšăă§ăăă In addition, as a transition condition for shifting from the probabilistic state to the latent state (end condition for ending the high probability state of the normal symbol (time reduction end condition)), a plurality of time reduction end conditions (for example, the first special symbol). The first time-saving end condition that is satisfied when the total number of fluctuations and the second special symbol change reaches 100 times, and the second time-saving end condition that is satisfied when the second special symbol change is executed five times). In the pachinko machine 10 that has been set, the display surface of the third symbol display device 81 corresponds to the end condition that is most likely to be satisfied among the plurality of time-saving end conditions (for example, the second special symbol variation 5 times). If the pachinko machine 10 is configured to notify the player of the game content in an easy-to-understand manner by displaying only "5"), the first special symbol change is executed immediately after the probability change state is set. However, the display mode of "5" displayed on the display surface of the third symbol display device 81 is configured so as not to be updated. Then, when the first special symbol change is executed 95 times after the probability variation state is set and the first special symbol change is further executed (when the 96th first special symbol change is executed), the first special symbol change is executed. , The display control for updating the display of "5" displayed on the display surface of the third symbol display device 81 to "4" is executed. In this way, it is determined whether or not to update the time reduction number display displayed on the display surface of the third symbol display device 81 according to the special symbol type in which the special symbol change is executed during the probability change (time reduction) state. As a result, it is possible to inform the player of the period until the probability change state ends in an easy-to-understand manner.
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äžïŒïŒČïŒ”ïŒłïŒšéæäžïŒă«ćźèĄăăăæŒćșïŒïŒČïŒ”ïŒłïŒšäžæŒćșïŒăźæŒćșæ
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<9th embodiment>
Next, the ninth embodiment will be described with reference to FIGS. 216 to 223. The ninth embodiment has a point that a hold storage function is provided for the second special symbol as opposed to the seventh embodiment described above, and an effect (RUSH) executed during the latent state (RUSH game). There is a big difference between the change in the production mode of (medium production) and the difference in the big hit type, small hit type, and variation pattern of the normal symbol.
äžèż°ăă珏ïŒćźæœćœąæ ă§ăŻă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«çčć„ćłæăźäżçèšæ¶æ°ăç€șăăăăźçčćłäżçæ°ăèĄšç€șăăăăă«æ§æăăŠăăïŒćłïŒïŒïŒăźïœïœïŒïœćç §ïŒăăŸăăèżćčŽăźéææ©ă«ăăăŠăŻăçčćłäżçæ°ăéæè ă«ćăăæăç€șăăăă«ăçčćłäżçæ°ă«ćŻŸćżăăæ°ăźäżçćłæă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«èĄšç€șăăăăźăăăăăăă«ăäżçèšæ¶ăăăŠăăçčć„ćłæăźć „èłæ ć ±ă«ćŻŸăăŠć èȘăżćŠçïŒäșćć€ć„ćŠçïŒăćźèĄăăăăźć èȘăżç”æïŒäșćć€ć„ç”æïŒăăćŻŸćżăăäżçćłæăźèĄšç€șæ æ§ăćŻć€ïŒäŸăă°ăäżçćłæăźèČăăšăă§ăŻăăć€æŽăćăŻäżçćłæăźăă¶ă€ăłăć€æŽïŒăăăăăšă§éæè ă«ć ±ç„ăăäżçć€ćæŒćșăćźèĄăăăăźăăăă In the seventh embodiment described above, the display surface of the third symbol display device 81 is configured to display the number of reserved special symbols for indicating the number of reserved special symbols (see dm1a in FIG. 161). Further, in recent gaming machines, in order to show the number of reserved special figures to the player in an easy-to-understand manner, the number of reserved symbols corresponding to the number of reserved special figures is displayed on the display surface of the third symbol display device 81. .. Further, a look-ahead process (pre-determination process) is executed for the winning information of the special symbol stored on hold, and the look-ahead result (pre-determination result) is displayed in a variable display mode of the corresponding hold symbol (for example, the hold symbol). There is a device that executes a hold change effect to notify the player by changing the color and effect of (or changing the design of the hold symbol).
ăăăăȘăăăäžèż°ăăäżçć€ćæŒćșăŻăçČćŸăăŠăăçčćłäżççăźæ°ă«ćżăăŠäżçć€ćæŒćșăźćŻŸè±ĄăšăȘăäżçćłææ°ăæ±șćźăăăăăăçčćłäżççæ°ăć°ăȘăć Žćă«ăŻăçčćłäżççæ°ăć€ăć Žćăăăäżçć€ćæŒćșăćźèĄăăéŁăăȘăăă€ăŸăăçČćŸăăŠăăçčćłäżççæ°ă«ćżăăŠçŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«èĄšç€șăăăäżçćłæăçšăăæŒćșăćźèĄăă仄äžăçČćŸăăŠăăçčćłäżççăźæ°ă«ćżăăŠć èȘăżç”æïŒäșćć€ć„ç”æïŒăéæè ă«ć ±ç„ăăć èȘăżæŒćșïŒäżçć€ćæŒćșïŒăźæŒćșćčæăćŻć€ăăăŠăăŸăăăăäŸăă°ăçčćłäżççăć€ăçČćŸăăăăšăćșæ„ăȘăéæè ă«ćŻŸăăŠăŻăçčćłäżççăć€ăçČćŸćșæ„ăȘăăăšă«ćŻŸăăäžæșæăšăć èȘăżæŒćșăźæŒćșćčæăäœäžăăăšăăäžæșæăšăäžăăăăšă«ăȘăéæææŹČăäœäžăăŠăăŸăăšăăćéĄăăăŁăă However, in the above-mentioned hold change effect, the number of reserved symbols subject to the hold change effect is determined according to the number of acquired special figure hold balls. Therefore, when the number of special figure hold balls is small, the special figure hold change effect is special. Figure It is more difficult to execute the hold change effect than when the number of hold balls is large. That is, as long as the effect using the reserved symbols displayed on the display surface of the third symbol display device 81 is executed according to the number of acquired special symbol reserved balls, the number of acquired special symbol reserved balls is increased. Since the effect of the look-ahead effect (hold change effect) that notifies the player of the look-ahead result (preliminary determination result) is variable, for example, for a player who cannot acquire a large number of special figure hold balls. Has a problem that the player's motivation to play is reduced because he / she gives a feeling of dissatisfaction with not being able to acquire a large number of special figure holding balls and a feeling of dissatisfaction that the effect of the look-ahead effect is reduced.
ăăă«ćŻŸăăŠăæŹćźæœćœąæ ă§ăŻăäżçèšæ¶ăăăŠăăçčć„ćłæăźć „èłæ ć ±ă«ćŻŸăăŠćźèĄăăăć èȘăżćŠçïŒäșćć€ć„ćŠçïŒăźç”æă«ćżăăŠăçČćŸăăŠăăçčćłäżççăźæ°ă«éąăăăăçčćźćłæïŒçŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«èĄšç€șăăăć°çšăąă€ăłăłïŒăźæ°ăćŻć€ăăăć èȘăżæŒćșïŒăąă€ăłăłæŒćșïŒăćźèĄăăăăă«æ§æăăŠăăăăăă«ăăăçČćŸăăŠăăçčćłäżççæ°ăć°ăȘăć Žćă§ăăŁăŠăăć èȘăżç”æă«ćżăăŠăçČćŸăăŠăăçčćłäżççæ°ăäžéă§ăăć Žćăšćæ§ăźć èȘăżæŒćșăćźèĄăăăăšăćŻèœăšăȘăăăăŁăŠăçčćłäżççăć€ăçČćŸăăăăšăćșæ„ăȘăéæè ă«ćŻŸăăŠăăæŒćșćčæăźé«ăć èȘăżæŒćșăæäŸăăăăšăă§ăăăăăéæè ăźéæææŹČăäœäžăăŠăăŸăăăšăæć¶ăăăăšăă§ăăă On the other hand, in the present embodiment, the number of special figure reserved balls acquired is set according to the result of the look-ahead processing (pre-discrimination processing) executed for the winning information of the special symbol held and stored. Regardless of this, it is configured to execute a look-ahead effect (icon effect) that changes the number of specific symbols (dedicated icons displayed on the display surface of the third symbol display device 81). As a result, even when the number of special figure reserved balls acquired is small, the same look-ahead effect as in the case where the acquired special figure reserved balls is the upper limit can be executed according to the look-ahead result. It will be possible. Therefore, even for a player who cannot acquire a large number of special figure reserved balls, it is possible to provide a look-ahead effect with a high effect of the effect, so that the player's motivation to play can be suppressed. Can be done.
ăăă«ăæŹćźæœćœąæ ă§ăŻăäžèż°ăăăąă€ăłăłæŒćșă«ăăăŠèĄšç€șăăăçčćźćłæăźæ°ăźäžéć€ăăäżçèšæ¶ćŻèœăȘçčćłäżççæ°ïŒæœçąșç¶æ äžă«äž»ăšăăŠćźèĄăăă珏ïŒçčć„ćłæăźäżçèšæ¶æ°ïŒăźäžéć€ïŒïŒïŒăšăȘăăăă«æ§æăăçČćŸăăŠăăçčćłäżççæ°ăç€șăăăăźäżçćłæă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«èĄšç€șăăȘăïŒéæè ăć€ć„ăéŁăăăă«èĄšç€șăăïŒăăă«æ§æăăŠăăăăăźăăă«æ§æăăăăšă§ăéæè ă«ćŻŸăăŠăąă€ăłăłæŒćșă«ăŠèĄšç€șăăăçčćźćłæăăăăăăçčćłäżççæ°ïŒæœçąșç¶æ äžă«äž»ăšăăŠćźèĄăăă珏ïŒçčć„ćłæăźäżçèšæ¶æ°ïŒăç€șăăăăźäżçćłæă§ăăăšæăăăăăšăă§ăăăçčćłäżççăć€ăçČćŸăăăăšăćșæ„ăȘăéæè ăźéæææŹČăäœäžăăŠăăŸăăăšăæć¶ăăăăšăă§ăăă Further, in the present embodiment, the upper limit of the number of specific symbols displayed in the above-mentioned icon effect is the number of special symbol reserved balls that can be reserved and stored (the reserved memory of the second special symbol mainly executed during the latent state). The number) is configured to be the upper limit (4), and the reserved symbol for indicating the number of acquired special symbol reserved balls is not displayed on the display surface of the third symbol display device 81 (it is difficult for the player to discriminate). Is displayed). With this configuration, the specific symbol displayed to the player in the icon effect is as if the number of special symbol reserved balls (the number of reserved memory of the second special symbol mainly executed during the latent state). It can be made to think that it is a reserved symbol for showing. It is possible to prevent a player who cannot acquire a large number of special figure reserved balls from losing their motivation to play.
ć ăăŠăæŹćźæœćœąæ ă§ăŻć èȘăżç”æăçčćźăźç”æïŒäŸăă°ăæœçąșç¶æ ăèšćźăăă性ćœăăïŒă§ăăć Žćă«ăăąă€ăłăłæŒćșă«ăŠèĄšç€șăăăçčćźćłæăźæ°ăäżçèšæ¶ćŻèœăȘçčćłäżççæ°ïŒæœçąșç¶æ äžă«äž»ăšăăŠćźèĄăăă珏ïŒçčć„ćłæăźäżçèšæ¶æ°ïŒăźäžéć€ïŒïŒïŒăăăć€ăăȘăăăă«æ§æăăŠăăăăăźăăă«æ§æăăăăšă§ăéæè ă«ćŻŸăăŠăąă€ăłăłæŒćșă«ăŠèĄšç€șăăăçčćźćłæăăäżçćłæă§ăăăšéŻèŠăăŠăăéæè ă«ćŻŸăăŠæć€æ§ăźăăæŒćșăæäŸăăăăšăă§ăăă In addition, in the present embodiment, when the pre-reading result is a specific result (for example, a jackpot in which the latent state is set), the number of specific symbols displayed in the icon effect can be reserved and stored. It is configured to be larger than the upper limit value (4) of the number (the number of reserved storages of the second special symbol mainly executed during the latent state). With this configuration, it is possible to provide a player with an unexpected effect to the player who has the illusion that the specific symbol displayed by the icon effect to the player is a reserved symbol.
ăŸăăæŹćźæœćœąæ ă§ăŻăäżçèšæ¶ăăăŠăăçčć„ćłæăźć „èłæ ć ±ă«ćŻŸăăŠćźèĄăăăć èȘăżćŠçïŒäșćć€ć„ćŠçïŒăźç”æăšăăŠăć°ćœăăéæă«ăŠéæŸćäœăăăăąăżăă«ăźéæŸćæ°ăć€ć„ăăăăźć€ć„ç”æă«ćșă„ăăŠçčćźćłæăźèĄšç€șæ°ăæ±șćźăăăăă«æ§æăăŠăăăăăăŠăćœéžăăć°ćœăăăźçšźć„ă«ćżăăŠïŒćăźć°ćœăăéæă«ăăăăąăżăă«ăźéæŸćæ°ăç°ăȘăăăăăă«æ§æăăŠăăăăăă«ă性ćœăăćœéžăăć Žćă«ćźèĄăăă性ćœăăéæăźäžéšăšăăŠăć°ćœăăéæăšćäžăźăąăżăă«éæŸćäœăćźèĄăăăăăă«æ§æăăŠăăă Further, in the present embodiment, as a result of the look-ahead processing (pre-determination processing) executed for the winning information of the special symbol stored on hold, the number of times the attacker released in the small hit game is released is determined. , It is configured to determine the number of display of a specific symbol based on the discrimination result. Then, the number of times the attacker is opened in one small hit game is configured to be different depending on the type of the winning small hit. Further, as a part of the big hit game executed when the big hit is won, the same attacker opening operation as the small hit game is executed.
ăăźăăă«æ§æăăăăšă«ăăăăąă€ăłăłæŒćșăšăăŠèĄšç€șăăăçčćźćłæăźæ°ă«ćșă„ăăŠăéæè ă«ćŻŸăăŠä»ćŸćźèĄăăăć°ćœăăéæăźćæ°ăäșæžŹăăăăăšăă§ăăăăŸăăæŹćźæœćœąæ ă§ăŻăçčćźćłæăèĄšç€șăăăŠăăæéăăæœçąșç¶æ ïŒïŒČïŒ”ïŒłïŒšéæïŒăç”äșăăȘăæéă§ăăăăšăéæè ă«ć ±ç„ăăăăă«æ§æăăŠăăăćłăĄă性ćœăăéæăźç”äșæă«çčćźćłæăïŒă€ă§ăæźăŁăŠăăć ŽćăŻăăăźć€§ćœăăéæăźç”äșćŸă«æœçąșç¶æ ăèšćźăăăăăšăäșćă«ć ±ç„ăăăăšă«ăȘăăăăŁăŠăçčćźćłæăźæ°ăćŻć€ăăăćșŠă«éæè ăăąă€ăłăłæŒćșă«æłšèŠăăăăšă«ăȘăăăæŒćșćčæăé«ăăăăšăă§ăăă With this configuration, it is possible to make the player predict the number of small hit games to be executed in the future based on the number of specific symbols displayed as the icon effect. Further, in the present embodiment, it is configured to notify the player that the period in which the specific symbol is displayed is the period in which the latent state (RUSH game) does not end. That is, if at least one specific symbol remains at the end of the jackpot game, it is notified in advance that the latent state will be set after the end of the jackpot game. Therefore, every time the number of specific symbols is changed, the player pays attention to the icon effect, so that the effect can be enhanced.
ïŒçŹŹïŒćźæœćœąæ
ă«ăăăæŒćșć
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ăźăăăłăłæ©ïŒïŒă«ăŠćźèĄăăăæŒćșć
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äžïŒïŒČïŒ”ïŒłïŒšéæäžïŒă«ćźèĄăăăçčćźćłæăćŻć€èĄšç€șăăăăąă€ăłăłæŒćșăźć
ćźčă«ă€ăăŠèȘŹæăăăăăăźăąă€ăłăłæŒćșăŻăçČćŸæžăżăźçŹŹïŒçčć„ćłæăźäżçèšæ¶ïŒçčćłïŒäżçïŒă«ćŻŸăăć
èȘăżç”æă«ćșă„ăăŠăçčćźćłæïŒăąă€ăłăłïŒăźæ°ăćŻć€èĄšç€șăăăæŒćșă§ăăă
<Regarding the content of the production in the ninth embodiment>
Next, with reference to FIGS. 216 to 219, characteristic production contents among the production contents executed by the pachinko machine 10 of the ninth embodiment will be described. Specifically, the content of the icon effect for variably displaying the specific symbol executed in the latent state (during the RUSH game) will be described. This icon effect is an effect of variably displaying the number of specific symbols (icons) based on the pre-reading result for the reserved memory (special figure 2 hold) of the acquired second special symbol.
ăŸăăćłïŒïŒïŒïŒïœïŒăćç §ăăŠăçŽćŸă«æœçąșç¶æ ïŒïŒČïŒ”ïŒłïŒšéæïŒăèšćźăăă性ćœăăéæăźăšăłăăŁăłă°ç»éąăźèĄšç€șć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒïŒïœïŒăŻăïŒČïŒ”ïŒłïŒšéæçȘć „ćăźć€§ćœăăéæă«ăăăăšăłăăŁăłă°æéäžă«èĄšç€șăăăăšăłăăŁăłă°ç»éąăźäžäŸăç€șăăæšĄćŒćłă§ăăăæŹçŹŹïŒćźæœćœąæ ă§ăŻăäžèż°ăă珏ïŒćźæœćœąæ ăšćæ§ă«ăæœçąșç¶æ ăèšćźăăăŠăăȘăç¶æ ă§æœçąș性ćœăăïŒć€§ćœăăéæç”äșćŸă«æœçąșç¶æ ăèšćźăăă性ćœăăïŒă«ćœéžăăć ŽćăćłăĄăïŒČïŒ”ïŒłïŒšéæă«çȘć „ăăććœăăæăšăæœçąșç¶æ ăèšćźăăăŠăăç¶æ ă§æœçąș性ćœăăă«ćœéžăăć Žćăšă§ăăăźăšăłăăŁăłă°æéäžă«èĄšç€șăăăæŒćșæ æ§ăç°ăȘăăăăăă«æ§æăăŠăăă First, with reference to FIG. 216 (a), the display contents of the ending screen of the jackpot game in which the latent state (RUSH game) is set immediately afterwards will be described. FIG. 216 (a) is a schematic diagram showing an example of an ending screen displayed during the ending period in the jackpot game before entering the RUSH game. In the ninth embodiment, as in the first embodiment described above, when a latent jackpot (a jackpot in which the latent state is set after the jackpot game ends) is won in a state where the latent state is not set, that is, , The first hit when entering the RUSH game and the case where the latent jackpot is won with the latent state set are configured so that the production mode displayed during the ending period is different. ..
ïŒČïŒ”ïŒłïŒšéæă«çȘć „ăăććœăăæăźăšăłăăŁăłă°æéäžă«ăŻăćłïŒïŒïŒïŒïœïŒă«ç€șăăéăăäž»èĄšç€șé ćïœăźć·ŠćŽă«èĄšç€șé ćïŒïŒăćœąæăăăäžć€źéšă«èĄšç€șé ćïŒČïŒïŒăćœąæăăăăăăăŠăèĄšç€șé ćïŒČïŒïŒă«ăŻăäșșćăæšĄăăăąă€ăłăłïŒïŒïŒăšçČćŸæ°æ ć ±ïŒïŒïŒïŒćłïŒïŒïŒïŒïœïŒă§ăŻïŒïŒăšăèĄšç€șăăăăăăăŠăćŻèĄšç€șé ćïœă«ăŻăăąă€ăłăłăăăăăĄăŻăïŒČïŒ”ïŒłïŒšăç¶ăăăăźæćăèĄšç€șăăăă During the ending period at the time of the first hit when entering the RUSH game, as shown in FIG. 216 (a), the display area 71 is formed on the left side of the main display area Dm, and the display area HR70 is formed in the central part. Then, in the display area HR70, an icon 871 imitating a carrot and an acquired number information 872 (4 in FIG. 216 (a)) are displayed. Then, the characters "RUSH continues as long as there is an icon" are displayed in the sub-display area Ds.
æŹćźæœćœąæ ă§ăŻăïŒČïŒ”ïŒłïŒšéæăćźèĄăăăăšăăąă€ăłăłïŒïŒïŒă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«èĄšç€șăăăăăźăąă€ăłăłïŒïŒïŒăźèĄšç€șæ°ćăłăèĄšç€șæ æ§ă«ćșă„ăăŠïŒČïŒ”ïŒłïŒšéæäžă«ćźèĄăăăéæăźć ćźčăéæè ă«ç€șćăăăăă«æ§æăăŠăăăăăźăąă€ăłăłïŒïŒïŒăŻăïŒČïŒ”ïŒłïŒšéæäžă«äž»ăšăăŠćźèĄăăă珏ïŒçčć„ćłæă«éąăăæ ć ±ïŒæœéžæ ć ±ăć èȘăżæ ć ±ïŒă«ćșă„ăăŠăèĄšç€șæ°ăèĄšç€șæ æ§ăćŻć€èšćźăăăăăă«æ§æăăŠăăă In the present embodiment, when the RUSH game is executed, the icon 871 is displayed on the display surface of the third symbol display device 81, and the game executed during the RUSH game based on the number of the icons 871 displayed and the display mode. It is configured to suggest the contents of. The icon 871 is configured so that the number of displays and the display mode can be variably set based on information (lottery information, look-ahead information) regarding the second special symbol mainly executed during the RUSH game.
äžèż°ăăéăăïŒČïŒ”ïŒłïŒšéæäžă«ăąă€ăłăłæŒćșăćźèĄăăăăăă«æ§æăăăæŹćźæœćœąæ ă§ăŻăïŒČïŒ”ïŒłïŒšéæă«çȘć „ăăć„æ©ăšăȘă性ćœăăéæăźăšăłăăŁăłă°æéäžă«ćłïŒïŒïŒïŒïœïŒă«ç€șăăăąă€ăłăłæŒćșćæèĄšç€șç»éąăèĄšç€șăăăăăźæçčă«ăăă珏ïŒçčć„ćłæăźäżççæ°ăćăłăć èȘăżç”æă«éąăăăăăąă€ăłăłïŒïŒïŒăïŒćèĄšç€șăăăăăă«æ§æăăŠăăăăăă«ăăăă©ăźăăăȘç¶æ ă§ïŒČïŒ”ïŒłïŒšéæăćźèĄăăăăšăăŠăăïŒČïŒ”ïŒłïŒšéæçȘć „æă«ăăăăąă€ăłăłæŒćșăźæŒćșæ æ§ăćäžă«ăăăăšăă§ăăăăăïŒČïŒ”ïŒłïŒšéæăéć§ăăăæçčă«ăăăăąă€ăłăłæŒćșăźæŒćșæ æ§ă«ăăŁăŠéæè ăźéæææŹČăäœäžăăŠăăŸăăăšăæć¶ăăăăšăă§ăăă As described above, in the present embodiment configured to execute the icon effect during the RUSH game, the initial icon effect shown in FIG. 216 (a) is performed during the ending period of the jackpot game that triggers the entry into the RUSH game. The display screen is displayed, and four icons 871 are displayed regardless of the number of reserved balls of the second special symbol at that time and the look-ahead result. As a result, regardless of the state in which the RUSH game is executed, the production mode of the icon effect at the time of entering the RUSH game can be the same. It is possible to suppress a decrease in the player's willingness to play.
ăȘăăæŹćźæœćœąæ ă§ăŻăăąă€ăłăłæŒćșăźéć§æă«ăăąă€ăłăłïŒïŒïŒăïŒćèĄšç€șăăăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăăąă€ăłăłæŒćșăźéć§æă«çčćźéć§æĄä»¶ăæç«ăăŠăăć ŽćăäŸăă°ă珏ïŒçčć„ćłæăźäżççă«ćŻŸăăć èȘăżç”æă«éæè ă«æć©ăȘ性ćœăăïŒæœçąșç¶æ ăććșŠèšćźăăăæœçąș性ćœăăïŒăććšăăć Žćă«ăăąă€ăłăłæŒćșăźéć§æă«ăăăŠèĄšç€șăăăăąă€ăłăłïŒïŒïŒăźæ°ăïŒć仄ć€ăšăȘăăăă«æ§æăăŠăèŻăăăăźć ŽćăïŒćăăăć°ăȘăæ°ăźăąă€ăłăłïŒïŒïŒăèĄšç€șăăăăăă«æ§æăăăšèŻăă In the present embodiment, four icons 871 are displayed at the start of the icon production, but the present invention is not limited to this, and when a specific start condition is satisfied at the start of the icon production, for example. , The number of icons 871 displayed at the start of the icon production when there is a jackpot advantageous to the player (latent jackpot for which the latent probability state is set again) in the look-ahead result for the reserved ball of the second special symbol. May be configured so that the number of icons is other than 4, and in this case, the number of icons 871 which is less than 4 may be displayed.
ïŒČïŒ”ïŒłïŒšéæăéć§ăăăăšăèĄšç€șé ćïŒČïŒïŒă«èĄšç€șăăăăąă€ăłăłïŒïŒïŒăăèĄšç€șé ćïŒČïŒïŒă«äżçăąă€ăłăłïŒïŒïŒăšăăŠèĄšç€șăăăăăźäżçăąă€ăłăłïŒïŒïŒăšăăŠă”ăźăæšĄăăăăŁă©ăŻăżïŒïŒïŒăšăçšăăæŒćșăäž»èĄšç€șé ćïœă«ăŠćźèĄăăăăćłïŒïŒïŒïŒïœïŒă«ç€șăăéăăæŹćźæœćœąæ ă§ăŻăäżçăąă€ăłăłïŒïŒïŒăźäžéèĄšç€șæ°ăăïŒČïŒ”ïŒłïŒšéæäžă«äž»ăšăăŠæœéžăćźèĄăăă珏ïŒçčć„ćłæăźäżçäžéæ°ăšćäžă«æ§æăăŠăăăăăŁăŠăèĄšç€șé ćïŒČïŒïŒă«ăŻăæ性ă§ïŒćăźäżçăąă€ăłăłïŒïŒïŒïœăïŒïŒïŒïœăèĄšç€șăăăă When the RUSH game is started, the icon 871 displayed in the display area HR70 is displayed as a hold icon 873 in the display area HR71, and the main display is an effect using the hold icon 873 and the character 811 imitating a rabbit. It is executed in the area Dm. As shown in FIG. 216 (b), in the present embodiment, the upper limit display number of the hold icon 873 is configured to be the same as the hold upper limit number of the second special symbol whose lottery is mainly executed during the RUSH game. Therefore, a maximum of four hold icons 873a to 873d are displayed in the display area HR71.
äżçăąă€ăłăłïŒïŒïŒïœăïŒïŒïŒïœăŻăèĄšç€șé ćïŒČăźäžăăé ă«çŹŹïŒäżçăąă€ăłăłïŒïŒïŒïœă珏ïŒäżçăąă€ăłăłïŒïŒïŒïœă珏ïŒäżçăąă€ăłăłïŒïŒïŒïœă珏ïŒäżçăąă€ăłăłïŒïŒïŒïœăèĄšç€șăăă珏ïŒäżçăąă€ăłăłïŒïŒïŒïœăăé ă«æŒćșă«çšăăăăăăăăŠăæŒćșă«çšăăăăă«çŹŹïŒäżçăąă€ăłăłïŒïŒïŒïœăèĄšç€șé ćïŒČïŒïŒăăćé€ăăăăšăæźăŁă珏ïŒäżçăąă€ăłăłïŒïŒïŒïœă珏ïŒäżçăąă€ăłăłïŒïŒïŒïœăăăăăäžă€ćăźé çȘăźäżçăąă€ăłăłăžăšă·ăăèĄšç€șăăăăăŸăăæ°ăăȘäżçăąă€ăłăłăçČćŸăăć Žćă«ăŻăæąă«èĄšç€șăăăŠăăäżçăąă€ăłăłăźćŸăźé çȘă«èżœć èĄšç€șăăăă For the hold icons 873a to 873d, the first hold icon 873a, the second hold icon 873b, the third hold icon 873c, and the fourth hold icon 873d are displayed in order from the top of the display area HR, and the first hold icon 873a is produced in order. Used. Then, when the first hold icon 873a is deleted from the display area HR71 for use in the production, the remaining second hold icons 873b to fourth hold icons 873d are shifted and displayed to the hold icons in the previous order. NS. In addition, when a new hold icon is acquired, it is additionally displayed in the order after the hold icon that has already been displayed.
æŹćźæœćœąæ ă§ăŻăïŒČïŒ”ïŒłïŒšéæäžă«ăăăŠćźèĄăăăć°ćœăăéæăăăć ·äœçă«ăŻă珏ïŒăąăżăă«ïŒïŒïŒïŒăźéæŸćæ°ăć èȘăżăăăăźć èȘăżç”æă«ćșă„ăăŠäżçăąă€ăłăłăźæ°ăæ±șćźăăăăă«æ§æăăŠăăăăăăŠăćœéžăăć°ćœăăçšźć„ă«ćżăăŠć°ćœăăéæă«ăŠçŹŹïŒăąăżăă«ïŒïŒïŒïŒăźéæŸćæ°ăç°ăȘăăăŠăăăăăă«ă性ćœăăćœéžăăć Žćă«ăăćœéžăă性ćœăăăźć€§ćœăăçšźć„ăźäžéšă«ăŠçŹŹïŒăąăżăă«ïŒïŒïŒïŒăæćźćæ°éæŸăăă性ćœăăéæăćźèĄăăăăăă«æ§æăăŠăăă In the present embodiment, the small hit game executed during the RUSH game, more specifically, the number of times the second attacker 1650 is opened is pre-read, and the number of hold icons is determined based on the pre-reading result. ing. Then, the number of times the second attacker 1650 is opened is different in the small hit game according to the winning small hit type, and even when the big hit is won, a part of the winning big hit type is the second. The jackpot game that opens the attacker 1650 a predetermined number of times is configured to be executed.
ă€ăŸăăäŸăă°ăçČćŸæžăżăźçčćłïŒäżççæ°ăïŒćă§ăăć Žćă§ăăăăźïŒćăźçčćłïŒäżççă«ćŻŸăăć èȘăżïŒäșćć€ć„ïŒç”æăšăăŠçŹŹïŒăąăżăă«ïŒïŒïŒïŒăźéæŸćæ°ăïŒćă§ăăć Žćă«ăŻăäżçăąă€ăłăłăźèĄšç€șæ°ăšăăŠïŒćăèšćźăăăăšăă§ăăăăă«æ§æăăŠăăăăăźăăă«æ§æăăăăšă§ăćźéă«çČćŸăăŠăăçčćłïŒäżççæ°ă«éąăăăăäżçăąă€ăłăłăźèĄšç€șæ°ăæ±șćźăăăăšăă§ăăăăăçčćłïŒäżççăć€ăçČćŸćșæ„ăŠăăȘăç¶æ ă§ăăŁăŠăăèè¶Łă«ćŻăă ăąă€ăłăłæŒćșăćźèĄăăăăšăă§ăăă That is, for example, even if the number of acquired special figure 2 reserved balls is 2, the number of times the second attacker 1650 is opened is 4 as a result of pre-reading (preliminary determination) for the two special figure 2 reserved balls. In this case, the number of hold icons to be displayed can be set to four. With this configuration, the number of holding icons displayed can be determined regardless of the number of special figure 2 reserved balls actually acquired. Therefore, in a state where many special figure 2 reserved balls have not been acquired. Even if there is, it is possible to carry out an icon production that is rich in fun.
æŹĄă«ăćłïŒïŒïŒïŒïœïŒăćç §ăăŠïŒČïŒ”ïŒłïŒšéæäžă«ăăăăąă€ăłăłæŒćșăźăăĄăäżçăąă€ăłăłăæ¶èČ»ăăæŒćșć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒïŒïœïŒăŻăïŒČïŒ”ïŒłïŒšéæäžă«ć°ćœăăéæăćźèĄăăăć Žćă«èĄšç€șăăăèĄšç€șç»éąăźäžäŸăç€șăăćłă§ăăăćłïŒïŒïŒïŒïœïŒă«ç€șăăéăăć°ćœăăéæăćźèĄăăăăšăăăŁă©ăŻăżïŒïŒïŒăäżçăąă€ăłăłïŒïŒïŒïœăéŁăčăæ¶ćæŒćșăćźèĄăăăăšć ±ă«ăć°ćœăăéæă«ăŠçČćŸăăèłçăç€șăèłçèĄšç€șæ æ§ïŒïŒïŒăèĄšç€șăăăăćłïŒïŒïŒïŒïœïŒă«ç€șăăäŸă§ăŻă珏ïŒăąăżăă«ïŒïŒïŒïŒă«çăïŒćć „èłăăïŒïŒçăźèłçăăăŁăăăšăç€șăăïŒïŒïŒăăźèĄšç€șæ æ§ă§èłçèĄšç€șæ æ§ïŒïŒïŒăèĄšç€șăăăŠăăăăŸăăćŻèĄšç€șé ćïœă«ăŻăăăă ăăŸăăăźæćăèĄšç€șăăăăăŁă©ăŻăżïŒïŒïŒăäżçăąă€ăłăłïŒïŒïŒïœăéŁăčăæŒćșăćźèĄăăăăăšăéæè ă«ćăăæăć ±ç„ăăŠăăă Next, with reference to FIG. 217 (a), among the icon effects during the RUSH game, the contents of the effects that consume the hold icon will be described. FIG. 217 (a) is a diagram showing an example of a display screen displayed when a small hit game is executed during a RUSH game. As shown in FIG. 217 (a), when the small hit game is executed, the digestion effect in which the character 811 eats the hold icon 873a is executed, and the prize ball display mode showing the prize balls acquired in the small hit game is executed. 874 is displayed. In the example shown in FIG. 217 (a), the prize ball display mode 874 is displayed in the display mode of "+15" indicating that one ball has won a prize in the second attacker 1650 and there are 15 prize balls. There is. In addition, the characters "Itadakimasu" are displayed in the sub-display area Ds, and the player is informed in an easy-to-understand manner that the effect of the character 811 eating the hold icon 873a is executed.
ăȘăăćłïŒïŒïŒïŒïœïŒă§ăŻă珏ïŒăąăżăă«ïŒïŒïŒïŒăźéæŸćæ°ăïŒćăźć°ćœăăéæăćźèĄăăăć ŽćăäŸă«æ¶ćæŒćșäžă«èĄšç€șăăăèĄšç€șç»éąăźèȘŹæăăăăăăăăŁă©ăŻăżïŒïŒïŒăæă«ćăäżçăąă€ăłăłïŒïŒïŒïœăźæ°ăïŒă€ă§ăăăăäŸăă°ă珏ïŒăąăżăă«ïŒïŒïŒïŒăźéæŸćæ°ăïŒćăźć°ćœăăéæăćźèĄăăăć Žćă«ăŻăăăŁă©ăŻăżïŒïŒïŒăïŒă€ăźäżçăąă€ăłăłăéŁăčăæ¶ćæŒćșăćźèĄăăăăè©łçŽ°ăȘèȘŹæăŻćŸèż°ăăăăæŹćźæœćœąæ ă§ăŻăäžéšăźć°ćœăăéæăæăăŻăäžéšăźć€§ćœăăéæă«ăăăŠă珏ïŒăąăżăă«ïŒïŒïŒïŒăè€æ°ćéæŸăăăćœăăéæăćźèĄăăăăăă«æ§æăăŠăăăć°ćœăăéæăăă性ćœăăéæăźă»ăă珏ïŒăąăżăă«ïŒïŒïŒïŒăéæŸăăăćæ°ăć€ăăȘăăăă«æ§æăăŠăăă In addition, in FIG. 217 (a), since the display screen displayed during the digestion effect is explained by taking as an example the case where the second attacker 1650 is opened once and the small hit game is executed, the character 811 is in hand. The number of hold icons 873a to be taken is one, but for example, when the small hit game in which the second attacker 1650 is opened twice is executed, the digestion effect in which the character 811 eats the two hold icons is executed. Will be done. Although detailed description will be described later, in the present embodiment, in some small hit games or some big hit games, a hit game in which the second attacker 1650 is opened a plurality of times is executed. In the big hit game, the number of times the second attacker 1650 is opened is larger than that in the small hit game.
ă€ăŸăăćłïŒïŒïŒïŒïœïŒă«ç€șăăæŒćșăšăăŠăăăŁă©ăŻăżïŒïŒïŒăè€æ°ćăźäżçăąă€ăłăłăéŁăčăæŒćșăćźèĄăăăă»ăăă性ćœăăćœéžă«ćŻŸăăæćŸ ćșŠăé«ăăăăšăă§ăăăăăźăăă«æ§æăăăăšă§ăïŒČïŒ”ïŒłïŒšéæäžă«ćźèĄăăăăąă€ăłăłæŒćșăźăăĄăäżçăąă€ăłăłăæ¶èČ»ïŒäżçăąă€ăłăłæ°ăæžć°ïŒăăăæŒćșăźć ćźčă«ă€ăăŠăéæè ă«èćłăæăăăăăšăă§ăăă That is, as the effect shown in FIG. 217 (a), the effect that the character 811 eats a plurality of hold icons is executed, so that the degree of expectation for the jackpot winning can be increased. With this configuration, the player can be interested in the content of the effect that consumes the hold icon (reduces the number of hold icons) among the icon effects executed during the RUSH game.
ăȘăăæŹćźæœćœąæ ă§ăŻăć°ćœăăéæă«ăăăŠéæŸćäœăăă珏ïŒăąăżăă«ïŒïŒïŒïŒăźéæŸćäœæ æ§ăšă性ćœăăéæă«ăăăŠéæŸćäœăăă珏ïŒăąăżăă«ïŒïŒïŒïŒăźéæŸćäœæ æ§ăšăăćäžăšăȘăăăă«æ§æăăŠăăăăăŁăŠăćœăăéæäžă«ćźèĄăăă珏ïŒăąăżăă«ïŒïŒïŒïŒăźéæŸćäœć ćźčăææĄăăăăšă§ăä»ćăźćœăăéæăźçšźć„ïŒć°ćœăăéæă性ćœăăéæïŒăéæè ă«ć€ć„ăăăŠăăŸăăăšăæć¶ăăăăšăă§ăăă In the present embodiment, the opening operation mode of the second attacker 1650 that is opened in the small hit game and the opening operation mode of the second attacker 1650 that is opened in the big hit game are configured to be the same. ing. Therefore, by grasping the opening operation content of the second attacker 1650 executed during the hit game, it is possible to prevent the player from discriminating the type of the hit game (small hit game, big hit game) this time. Can be done.
ăȘăăæŹćźæœćœąæ ă§ăŻăïŒćăźæ¶ćæŒćșă«ăŠăăŁă©ăŻăżïŒïŒïŒăéŁăčăæ°ăćłăĄăćźèĄäžăźć°ćœăăéæă«ăăă珏ïŒăąăżăă«ïŒïŒïŒïŒăźéæŸćæ°ă«ćŻŸćżăăæ°ăźäżçăąă€ăłăłïŒïŒïŒăèĄšç€șăăŠăăăăăăă«éăăăšçĄăăäŸăă°ăæ¶ćæŒćșăźç”äșăżă€ăăłă°ă«ăŠæ¶ćæŒćșă«çšăăäżçăąă€ăłăłăæźăæŒćșăćłăĄăć°ćœăăéæă«ăŠçŹŹïŒăąăżăă«ïŒïŒïŒïŒăéæŸăăăéæŸćæ°ăăăć€ăæ°ăźäżçăąă€ăłăłăçšăăæ¶ćæŒćșăćźèĄăăŠăèŻăăăăźăăă«æ§æăăăăšă§ăæ¶ćæŒćșăźéć§æçčă«ăăăŠèĄšç€șăăăäżçăąă€ăłăłæ°ăć€ăăăăăšăă§ăăăăăéæè ă«ćŻŸăăŠć€§ćœăăćœéžăžăźæćŸ æăé«ăăăăăăšăă§ăăă In this embodiment, the number of hold icons 873 corresponding to the number of times the character 811 eats in one digestion effect, that is, the number of times the second attacker 1650 is opened in the small hit game being executed is displayed. , Not limited to this, for example, the hold icon used for the digestion effect remains at the end timing of the digestion effect, that is, the number of holds is larger than the number of times the second attacker 1650 is released in the small hit game. Digestion effects using icons may be performed. With this configuration, the number of pending icons displayed at the start of the digestion effect can be increased, so that the player can be expected to win the big hit.
ăŸăăæ¶ćæŒćșăźćźèĄæéäžă«ăæ¶ćæŒćșă§çšăăăăäżçăąă€ăłăłăźæ°ăćŻć€ăăăăăă«æ§æăăŠăèŻăăăăă«ăăăă©ăźăżă€ăăłă°ă§äżçăąă€ăłăłăźæ°ăćąć ăăăăăšăă§ăăăăă性ćœăăæćŸ ćșŠăźäœăăąă€ăłăłæŒćșăćźèĄăăăć Žćă§ăăŁăŠăăăăźæ¶ćæŒćșæéäžăźæŒćșă«çšăăăăäżçăąă€ăłăłăźæ°ăæ¶ćæŒćșæéäžă«ćąć ăăăăšăæćŸ ăăăȘăăéæăèĄăăăăăšăă§ăăă Further, the number of hold icons used in the digestion effect may be changed during the execution period of the digestion effect. As a result, the number of hold icons can be increased at any time, so even if an icon effect with a low jackpot expectation is executed, the number of hold icons used for the effect during the digestion effect period can be increased. It is possible to play the game while expecting an increase during the digestion production period.
æŹĄă«ăćłïŒïŒïŒïŒïœïŒăćç §ăăŠăïŒČïŒ”ïŒłïŒšéæäžă«ćźèĄăăăăąă€ăłăłæŒćșăšăăŠăè€æ°ăźäżçăąă€ăłăłăçČćŸăăăăšăç€șăçČćŸæŒćșăźæŒćșć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒïŒïœïŒăŻăïŒČïŒ”ïŒłïŒšéæäžă«ćźèĄăăăăąă€ăłăłæŒćșăšăăŠăè€æ°ăźäżçăąă€ăłăłăçČćŸăăăăšăç€șăçČćŸæŒćșă«ăŠèĄšç€șăăăèĄšç€șç»éąăźäžäŸăç€șăăćłă§ăăăæŹćźæœćœąæ ă§ăŻăäžèż°ăă珏ïŒćźæœćœąæ ăźïŒČïŒ”ïŒłïŒšéæäžă«ćźèĄăăăæŒćșïŒćłïŒïŒïŒïŒïœïŒćç §ïŒăšćæ§ă«ăăăŁă©ăŻăżïŒïŒïŒăćźçź±ïŒïŒïŒăéæŸăăæŒćșăćźèĄăăăăăăăŠăăăźćźçź±ăźäžăăäżçăąă€ăłăłăæćźćæ°ïŒïŒăïŒćïŒèĄšç€șăăăçČćŸæŒćșăćźèĄăăăăă«æ§æăăŠăăă Next, with reference to FIG. 217 (b), as the icon effect executed during the RUSH game, the effect content of the acquisition effect indicating that a plurality of hold icons have been acquired will be described. FIG. 217 (b) is a diagram showing an example of a display screen displayed in the acquisition effect indicating that a plurality of hold icons have been acquired as the icon effect executed during the RUSH game. In the present embodiment, the effect of opening the treasure box 812 by the character 811 is executed in the same manner as the effect (see FIG. 162 (b)) executed during the RUSH game of the seventh embodiment described above. Then, it is configured to execute an acquisition effect in which a predetermined number (1 to 3) of hold icons are displayed from the treasure box.
ćłïŒïŒïŒïŒïœïŒă«ç€șăăéăăïŒČïŒ”ïŒłïŒšéæäžă«èĄšç€șăăăćźçź±ïŒïŒïŒăéăăèĄšç€șé ćïŒČïŒïŒă«ăŻăäșșćăæšĄăăăąă€ăłăłïŒïŒïŒăšçČćŸæ°æ ć ±ïŒïŒïŒïŒćłïŒïŒïŒïŒïœïŒă§ăŻïŒïŒăšăèĄšç€șăăăăăăăŠăćŻèĄšç€șé ćïœă«ăŻăäșșćăČăăăăźæćăèĄšç€șăăăäżçăąă€ăłăłăźèĄšç€șæ°ăćąć ăăăăšăéæè ă«ć ±ç„ăăæŒćșăćźèĄăăăă As shown in FIG. 217 (b), the treasure box 812 displayed during the RUSH game opens, and in the display area HR70, an icon 871 imitating a carrot and an acquired number information 872 (3 in FIG. 217 (b)) are displayed. Is displayed. Then, the characters "get carrot" are displayed in the sub-display area Ds, and an effect of notifying the player that the number of display of the hold icon has increased is executed.
äžèż°ăăéăăæŹćźæœćœąæ ăźăąă€ăłăłæŒćșă§ăŻăïŒČïŒ”ïŒłïŒšéæăç¶ç¶ăăéăäżçăąă€ăłăłăïŒă«ăȘăăȘăăăă«äżçăąă€ăłăłăźèĄšç€șæ°ăć¶ćŸĄăăŠăăăæ§ă ăȘăżă€ăăłă°ă§äżçăąă€ăłăłăćąć ăăăăăăźçČćŸæŒćșăćźèĄćŻèœă«æ§æăăŠăăăăăăŠăïŒćăźçČćŸæŒćșă«ăŠçČćŸăăăąă€ăłăłïŒïŒïŒăźæ°ăć€ăă»ă©ăéæè ă«æć©ăȘéæăćźèĄăăăăăšăç€șćăăăăă«æ§æăăŠăăăăŸăăæŹćźæœćœąæ ă§ăŻăçčćłïŒäżççæ°ăźćąć ăżă€ăăłă°ăšăŻç°ăȘăăżă€ăăłă°ă§äżçăąă€ăłăłăźèĄšç€șæ°ăćąć ăăăăăšăă§ăăăăă«æ§æăăŠăăă As described above, in the icon production of the present embodiment, the number of hold icons displayed is controlled so that the hold icon does not become 0 while the RUSH game continues, and acquisition for increasing the number of hold icons at various timings. The production is configured to be feasible. Then, it is configured to suggest that the more the number of icons 871 acquired in one acquisition effect is, the more advantageous the game is executed by the player. Further, in the present embodiment, the number of display of the hold icon can be increased at a timing different from the timing of increasing the number of hold balls in Special Figure 2.
æŹĄă«ăćłïŒïŒïŒïŒïœïŒăćç §ăăŠăăąă€ăłăłæŒćșäžă«ćźèĄăăăéŁç¶æŒćșăźć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒïŒïœïŒăŻăăąă€ăłăłæŒćșäžă«ćźèĄăăăéŁç¶æŒćșäžă«èĄšç€șăăăèĄšç€șç»éąăźäžäŸăç€șăăćłă§ăăăæŹćźæœćœąæ ă§ăŻă珏ïŒçčć„ćłæăźć€ćéć§æă«æćźæĄä»¶ăæșăăăŠăăć Žćă«ăăăŠăéŁç¶æŒćșăćźèĄćŻèœă«æ§æăăŠăăăăăźéŁç¶æŒćșăŻăïŒćăźçŹŹïŒçčć„ćłæć€ćăźć€ćæéă«ćŻŸăăŠćźèĄăăăăăżăŒăłăšăè€æ°ăźçŹŹïŒçčć„ćłæć€ćă«è·šăăŁăŠćźèĄăăăăăżăŒăłăšăăăăèĄšç€șăăăŠăăäżçăąă€ăłăłăć šăŠçšăăæŒćșăćźèĄăăăă Next, with reference to FIG. 218 (a), the contents of the continuous effect executed during the icon effect will be described. FIG. 218 (a) is a diagram showing an example of a display screen displayed during the continuous effect executed during the icon effect. In the present embodiment, the continuous effect can be executed when a predetermined condition is satisfied at the start of the fluctuation of the second special symbol. This continuous effect has a pattern executed for one fluctuation period of the second special symbol fluctuation and a pattern executed over a plurality of second special symbol fluctuations, and is displayed as a hold. The production using all the icons is executed.
ć ·äœçă«ăŻăæŹćźæœćœąæ ă§ăŻăäżçăąă€ăłăłăïŒćïŒäžéæ°ïŒèĄšç€șăăăŠăăć Žćă«éŁç¶æŒćșăćźèĄăăćŸăăăă«æ§æăăŠăăăéŁç¶æŒćșăćźèĄăăăăšăćłïŒïŒïŒïŒïœïŒă«ç€șăăéăăèĄšç€șé ćïŒČïŒïŒă«èĄšç€șăăăŠăăïŒćăźäżçăąă€ăłăłïŒïŒïŒïŒïœăïŒïŒïŒïœïŒăäž»èĄšç€șé ćïœăźäžć€źéšă«äžćă«èĄšç€șăăăăăŁă©ăŻăżïŒïŒïŒă珏ïŒäżçăąă€ăłăłïŒïŒïŒïœăăé ă«éŁăčăæŒćșăćźèĄăăăăăăăŠăæćŸăźäżçăąă€ăłăłïŒïŒïŒïœăźćŸăă«ăŻć€§ćœăăćœéžïŒéæè ă«æć©ăȘ性ćœăăçšźć„ăźć€§ćœăăćœéžïŒăç€șăăąă€ăłăłïŒïŒïŒïœăèĄšç€șăăăăăăă«ăćŻèĄšç€șé ćïœă«ăŻăéŁç¶æŒćșăźæŒćșć ćźčăéæè ă«ç€șăăăăźăäșșćăéŁăčćăïŒïŒäžăăăćźăă§ăăăăăźæćăèĄšç€șăăăă Specifically, in the present embodiment, the continuous effect can be executed when four hold icons (upper limit number) are displayed, and when the continuous effect is executed, FIG. 218 (a). ), The four hold icons (873a to 873d) displayed in the display area HR71 are displayed in a row in the center of the main display area Dm, and the character 811 eats in order from the first hold icon 873a. Is executed. Then, behind the last hold icon 873d, a V icon 873y indicating a jackpot winning (a jackpot winning of a jackpot type advantageous to the player) is displayed. Further, in the sub-display area Ds, the characters "I have eaten all the carrots !! Maybe a treasure will come out from inside" are displayed to show the player the contents of the continuous production.
ă€ăŸăăéŁç¶æŒćșăćźèĄăăăć ŽćăŻăäżçăąă€ăłăłăć šăŠæ¶ćă性ćœăăćœéžăăăăäżçăąă€ăłăłăæ¶ćăăăăăïŒČïŒ”ïŒłïŒšéæăç¶ç¶ăăăăç€șćăăăăšă«ăȘăăăăă«ăćłïŒïŒïŒïŒïœïŒă«ç€șăăéăăéŁç¶æŒćșćźèĄäžă§ăăŁăŠăæćŸăźäżçăąă€ăłăłăæ¶ćăăăŸă§ăźç¶æ ă§æ¶ćäžăźäżçăąă€ăłăłăźäžăăăąă€ăłăłïŒïŒïŒïœăèĄšç€șăăăć Žćăăăă That is, when the continuous production is executed, it is suggested whether the hold icon is completely digested and the jackpot is won, or the hold icon cannot be digested and the RUSH game is continued. Further, as shown in FIG. 218 (b), the V icon 873z may be displayed from the pending icons being digested in the state where the continuous production is being executed and the last pending icon is digested.
ăăă§ăćłïŒïŒïŒïŒïœïŒăćç §ăăŠăéŁç¶æŒćșäžă«ïŒ¶ăąă€ăłăłïŒïŒïŒïœăèĄšç€șăăăć ŽćăźæŒćșć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒïŒïœïŒăŻăéŁç¶æŒćșäžă«äżçăąă€ăłăłăć šăŠæ¶ćăăăăšçĄăăăąă€ăłăłïŒïŒïŒïœăçČćŸăăć ŽćăźèĄšç€șç»éąăźäžäŸăç€șăăćłă§ăăăćłïŒïŒïŒïŒïœïŒă«ç€șăăéăă珏ïŒäżçăąă€ăłăłïŒïŒïŒïœăæ¶ćăăŠăăéäžïŒéŁăčăŠăăéäžïŒă«ă珏ïŒäżçăąă€ăłăłïŒïŒïŒïœăźäžăăăąă€ăłăłïŒïŒïŒïœăçșèŠăăæŒćșăćźèĄăăăăăăźć Žćă珏ïŒäżçăąă€ăłăłïŒïŒïŒïœăæ¶ćăăăŠăăȘăăăăèĄšç€șé ćïŒČïŒïŒă«çŹŹïŒäżçăąă€ăłăłïŒïŒïŒïœăèĄšç€șăăăăăăźç¶æ ă§ć€§ćœăăéæăéć§ăăăăšăäżçăąă€ăłăłăèĄšç€șăăăăŸăŸć€§ćœăăéæăćźèĄăăăăăšă«ăȘăăăăăăźæçčă§ć€§ćœăăéæç”äșćŸă«ććșŠæœçąșç¶æ ïŒïŒČïŒ”ïŒłïŒšéæïŒăćźèĄăăăăăšăéæè ă«ć ±ç„ăăăăšă«ăȘăă Here, with reference to FIG. 218 (b), the content of the effect when the V icon 873z is displayed during the continuous effect will be described. FIG. 218 (b) is a diagram showing an example of a display screen when the V icon 873z is acquired without digesting all the hold icons during the continuous production. As shown in FIG. 218 (b), while the third hold icon 873c is being digested (while eating), the effect of discovering the V icon 873z from the third hold icon 873c is executed. .. In this case, since the fourth hold icon 873d has not been digested, the fourth hold icon 873d is displayed in the display area HR71. If the jackpot game is started in this state, the jackpot game will be executed with the hold icon displayed. Therefore, at this point, the latent state (RUSH game) will be executed again after the jackpot game is completed. The player will be notified.
æŹĄă«ăćłïŒïŒïŒăćç §ăăŠăăąă€ăłăłæŒćșäžă«ăăăŠéćžžăźäżçăąă€ăłăłăšăŻç°ăȘăçčæźăąă€ăłăłăèĄšç€șăăăæŒćșăźć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒăŻăăąă€ăłăłæŒćșäžă«çčæźăąă€ăłăłăèĄšç€șăăăć ŽćăźèĄšç€șç»éąăźäžäŸăç€șăăæšĄćŒćłă§ăăăè©łçŽ°ăŻćŸèż°ăăăăæŹćźæœćœąæ ă§ăŻăçčćłïŒäżççæ°ăšăć èȘăżăăŠçźćșăă珏ïŒăąăżăă«ïŒïŒïŒïŒăźéæŸćæ°ăšăă«ćșă„ăăŠèĄšç€șćŻèœăȘäżçăąă€ăłăłæ°ăçźćșăăăăă«æ§æăăŠăăă Next, with reference to FIG. 219, the content of the effect in which a special icon different from the normal hold icon is displayed during the icon effect will be described. FIG. 219 is a schematic diagram showing an example of a display screen when a special icon is displayed during the icon production. Details will be described later, but in the present embodiment, the number of reserved icons that can be displayed is calculated based on the number of reserved balls in Special Figure 2 and the number of times the second attacker 1650 is opened, which is calculated in advance. There is.
ăăăŠăèĄšç€șćŻèœăȘäżçăąă€ăłăłæ°ăæćźæ°ä»„äžïŒäŸăă°ăïŒć仄äžïŒăćłăĄăèĄšç€șäžéæ°ăè¶ ăăć Žćă«ăçčæźăąă€ăłăłăèĄšç€șăăăăă«æ§æăăŠăăăăăăŠăćźèĄäžăźçŹŹïŒçčć„ćłæć€ćă珏ïŒçčć„ćłæăźć èȘăżç”æă«éæè ă«æć©ăȘ性ćœăăćœéžăć«ăŸăăŠăăć Žćă«ăèĄšç€șćŻèœăȘäżçăąă€ăłăłæ°ăæćźæ°ăè¶ ăæăăȘăăăă«æ§æăăŠăăă Then, when the number of hold icons that can be displayed exceeds a predetermined number (for example, 4 or more), that is, the display upper limit number is exceeded, the special icon is displayed. Then, when the second special symbol change during execution or the pre-reading result of the second special symbol includes a jackpot winning that is advantageous to the player, the number of pending icons that can be displayed is easily exceeded by a predetermined number. doing.
ćłïŒïŒïŒă«ç€șăăéăăèĄšç€șćŻèœăȘäżçăąă€ăłăłæ°ăæćźæ°ä»„äžăšçźćșăăăć Žćă«ăŻăçČćŸæŒćșă«ăŠè±ȘèŻăȘäșșćăæšĄăăçčæźăąă€ăłăłïŒïŒïŒïœăćźçź±ïŒïŒïŒăźäžăăçŸăăçčæźăąă€ăłăłæŒćșăćźèĄăăăćŻèĄšç€șé ćïœă«ăŠăä»ćçČćŸăăăąă€ăłăłăçčæźăąă€ăłăłă§ăăăăšăéæè ă«ç€șăăăăźăă©ăăăŒăïŒłïŒ°äșșćăČăăăăźæćăèĄšç€șăăăăăȘăăæŹćźæœćœąæ ă§ăŻăèĄšç€șé ćïŒČïŒïŒă«ćæă«èĄšç€șćŻèœăȘăąă€ăłăłæ°ăă珏ïŒçčć„ćłæăźäżççæ°ăźäžéæ°ă§ăăïŒćă«èŠćźăăŠăăăăăèĄšç€șćŻèœăȘäżçăąă€ăłăłăźæ°ăïŒćăè¶ ăăć Žćă«ăçčæźăąă€ăłăłăèĄšç€șăăăăšă§èĄšç€șé ćïŒČïŒïŒă«ćæă«èĄšç€șăăăăąă€ăłăłæ°ăźäžéăç¶æăăç¶æ ă§éæè ă«ćŻŸăăŠć€§ćœăăăžăźæćŸ ćșŠăé«ăăæŒćșăćźèĄăăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăèĄšç€șćŻèœăȘäżçăąă€ăłăłăźæ°ăïŒćăè¶ ăăć ŽćïŒçčæźæĄä»¶ăæç«ăăć ŽćïŒă«ăèĄšç€șé ćïŒČïŒïŒă«ćæă«èĄšç€șćŻèœăȘäżçăąă€ăłăłăźäžéæ°ă珏ïŒçčć„ćłæăźäżççæ°ăźäžéæ°ăăăć€ăăăăăă«æ§æăăŠăèŻăăăăźăăă«æ§æăăăăšă§ăäżçăąă€ăłăłă珏ïŒçčć„ćłæăźäżççæ°ăç€șăăŠăăăšèȘèăăŠăăéæè ă«ćŻŸăăŠă珏ïŒçčć„ćłæăźäżççæ°ăźäžéæ°ăè¶ ăăæ°ăźäżçăąă€ăłăłăèĄšç€șăăăăăšă§æć€æ§ăźăăæŒćșăćźèĄăăăăšăă§ăăăăăă«ă珏ïŒçčć„ćłæăźäżççæ°ăźäžéæ°ăè¶ ăăæ°ăźäżçăąă€ăłăłăèĄšç€șăăăć Žćă«ć€§ćœăăćœéžăźæćŸ ćșŠăé«ăăăăšăă§ăăăăă性ćœăăæćŸ ćșŠăźé«ăæŒćșăéæè ă«ćŻŸăăŠæć€æ§ăźăăæŒćșăçšăăŠćźèĄăăăăšăă§ăăă As shown in FIG. 219, when the number of pending icons that can be displayed is calculated to be a predetermined number or more, a special icon effect in which a special icon 873x imitating a gorgeous carrot appears from the treasure box 812 is executed in the acquisition effect. Then, in the sub-display area Ds, the characters "lucky, SP carrot get" are displayed to indicate to the player that the icon acquired this time is a special icon. In the present embodiment, the number of icons that can be displayed simultaneously in the display area HR71 is defined as four, which is the upper limit of the number of reserved balls of the second special symbol, so that the number of pending icons that can be displayed is four. When the number of icons exceeds the number, a special icon is displayed so that the player can perform an effect that raises the expectation for a big hit while maintaining the upper limit of the number of icons displayed at the same time in the display area HR71. However, the maximum number of hold icons that can be displayed simultaneously in the display area HR71 is set when the number of hold icons that can be displayed exceeds 4 (when special conditions are met). It may be configured to be larger than the upper limit of the number of reserved balls of the second special symbol. With this configuration, the player who has recognized that the hold icon indicates the number of hold balls of the second special symbol is held for a number exceeding the upper limit of the number of hold balls of the second special symbol. By displaying the icon, it is possible to perform an unexpected effect. Furthermore, when the number of hold icons exceeding the upper limit of the number of hold balls of the second special symbol is displayed, the expectation of the jackpot winning can be increased, so that the player is surprised to see a production with a high expectation of the jackpot. It can be performed using a sexual effect.
仄äžăćłïŒïŒïŒăćłïŒïŒïŒăçšăăŠăæŹçŹŹïŒćźæœćœąæ ă«ăŠćźèĄăăăçčćŸŽçăȘæŒćșïŒăąă€ăłăłæŒćșïŒäžă«ćźèĄăăăæ§ă ăȘæŒćșç»éąă«ă€ăăŠèȘŹæăăăăăăăă«éăăăšçĄăăäŸăă°ăïŒČïŒ”ïŒłïŒšéæăćźèĄăăăŠăăç¶æ ă§ăçčćłïŒäżçæ°ăïŒćă«ăȘăŁăć Žćă«ăŻăäżçăąă€ăłăłăïŒć仄äžèĄšç€șăăăŠăăăçčć„ćłææœéžăźç”æă«éąăăăăšăźçĄăăäżçăąă€ăłăłăçšăăç䌌ć€ćæŒćșăćźèĄăăăăă«æ§æăăŠăèŻăăăäżçăąă€ăłăłăéèĄšç€șă«ăăăăă«æ§æăăŠăèŻăă As described above, various production screens executed during the characteristic production (icon production) executed in the ninth embodiment have been described with reference to FIGS. 216 to 219, but the present invention is not limited to this. For example, when the number of special figure 2 hold is 0 while the RUSH game is being executed, one or more hold icons are displayed so that the result of the special symbol lottery is not related to the hold. It may be configured to execute the pseudo-variation effect using the icon, or it may be configured to hide the hold icon.
ăŸăăæŹćźæœćœąæ ă§ăŻăäżçăąă€ăłăłăźèĄšç€șæ æ§ăšăăŠăéćžžăźäșșćăæšĄăăèĄšç€șæ æ§ïŒćłïŒïŒïŒïŒïœïŒăźäżçăąă€ăłăłïŒïŒïŒïœćç §ïŒăšăè±ȘèŻăȘäșșćăæšĄăăèĄšç€șæ æ§ïŒćłïŒïŒïŒăźçčæźăąă€ăłăłïŒïŒïŒïœćç §ïŒăšăăèšćźćŻèœă«æ§æăăŠăăăăăă仄ć€ăźèĄšç€șæ æ§ăèšćźćŻèœă«æ§æăăŠăèŻăăäŸăă°ăć°ćœăăă性ćœăăăźäœăăă«ćŻŸćżăă珏ïŒèĄšç€șæ æ§ăšă性ćœăăă«ćŻŸćżăă珏ïŒèĄšç€șæ æ§ăšăçčćźăźć€§ćœăăă«ćŻŸćżăă珏ïŒèĄšç€șæ æ§ăšăăèšćźćŻèœă«æ§æăăŠăèŻăăăŸăăäžćșŠă«ć€§éăźäżçăąă€ăłăłăèżœć èĄšç€șăăăăăă«ă性éăźäżçăąă€ăłăłăäžćșŠă«æ¶ćăăăæžć°æŒćșăćźèĄăăăăă«æ§æăăŠăèŻăă Further, in the present embodiment, as the display mode of the hold icon, a display mode imitating a normal carrot (see the hold icon 873a in FIG. 217 (a)) and a display mode imitating a luxurious carrot (special icon in FIG. 219). (Refer to 873x) and is configured to be configurable, but other display modes may be settable. For example, the first display mode corresponding to either a small hit or a big hit and a big hit The corresponding second display mode and the third display mode corresponding to a specific jackpot may be configured to be configurable. Further, in order to additionally display a large number of hold icons at one time, a reduction effect for digesting a large number of hold icons at one time may be executed.
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çœźïŒïŒïŒăźïŒČïŒŻïŒïŒïŒïŒăźäžéšæ§æăšăéłćŁ°ă©ăłăć¶ćŸĄèŁ
çœźïŒïŒïŒăźïŒČïŒŻïŒïŒïŒïŒăźäžéšæ§æăšăïŒČïŒĄïŒïŒïŒïŒăźäžéšæ§æăšăçžéăăŠăăăăă仄ć€ăŻćäžă§ăăăćäžăźèŠçŽ ă«ă€ăăŠăŻćäžăźçŹŠć·ăä»ăăŠăăźè©łçŽ°ăȘèȘŹæăçç„ăăă
<About the electrical configuration in the ninth embodiment>
Next, the electrical configuration in the ninth embodiment will be described with reference to FIGS. 220 to 223. In the ninth embodiment, the partial configuration of the ROM 202 of the main control device 110, the partial configuration of the ROM 222 of the voice lamp control device 113, and the partial configuration of the RAM 223 are different from those of the seventh embodiment described above. doing. Other than that, they are the same, and the same elements are designated by the same reference numerals and detailed description thereof will be omitted.
ăŸăăćłïŒïŒïŒăćç §ăăŠăæŹçŹŹïŒćźæœćœąæ ă«ăăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒČïŒŻïŒïŒïŒïŒăæăă性ćœăăçšźć„éžæïŒăăŒăă«ïŒïŒïŒïœïœăźć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒăŻă性ćœăăçšźć„éžæïŒăăŒăă«ïŒïŒïŒïœïœăźć ćźčăæšĄćŒçă«ç€șăăæšĄćŒćłă§ăăăăăźć€§ćœăăçšźć„éžæïŒăăŒăă«ïŒïŒïŒïœïœăŻăäžèż°ăă珏ïŒćźæœćœąæ ă«ăăă性ćœăăçšźć„éžæïŒăăŒăă«ïŒïŒïŒïœïœïŒćłïŒïŒïŒćç §ïŒă«ćŻŸăăŠă珏ïŒçčć„ćłæïŒçčćłïŒïŒă«ćŻŸćżä»ăăăăŠăă性ćœăăçšźć„ïŒć€§ćœăăïŒĄăïŒŁïŒă«ćŻŸăăŠèŠćźăăăŠăă性ćœăăćäœăźéæŸćŻŸè±Ąăšă性ćœăăéæç”äșćŸă«èšćźăăăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăšăç°ăȘăăă珏ïŒçčć„ćłæïŒçčćłïŒïŒă«ćŻŸćżä»ăăăăŠăă性ćœăăçšźć„ăźçšźéĄăćąć ăăăçčă§çžéăăŠăăăăă仄ć€ăŻćäžă§ăăă First, with reference to FIG. 220, the contents of the jackpot type selection 9 table 202 hd included in the ROM 202 of the main control device 110 in the ninth embodiment will be described. FIG. 220 is a schematic diagram schematically showing the contents of the jackpot type selection 9 table 202 hd. The jackpot type selection 9 table 202hd has a jackpot type (big hit) associated with the first special symbol (special figure 1) with respect to the jackpot type selection 7 table 202fd (see FIG. 169) in the above-described seventh embodiment. The open target of the jackpot operation specified for A to C) and the value of the time saving counter 203h set after the jackpot game is completed are different from each other and are associated with the second special symbol (special figure 2). The difference is that the types of jackpot types have been increased, and the others are the same.
ć ·äœçă«ăŻăćłïŒïŒïŒă«ç€șăăéăă珏ïŒçčć„ćłæïŒçčćłïŒïŒăźć€§ćœăăçšźć„ăšăăŠăŻă珏ïŒćœăăçšźć„ă«ăŠăłăżïŒŁïŒăźć€ăăïŒăïŒïŒăăźçŻćČă«ćŻŸăăŠă性ćœăăçšźć„ăšăăŠă性ćœăăïŒĄïŒăăćŻŸćżä»ăăŠèŠćźăăăŠăăăăăźă性ćœăăïŒĄïŒăăŻăäžèż°ăă珏ïŒćźæœćœąæ ăźă性ćœăăïŒĄïŒăăšćäžăźć€§ćœăăçšźć„ă§ăăăăăăăźè©łçŽ°ăȘć ćźčăźèȘŹæăçç„ăăăăŸăă珏ïŒćœăăçšźć„ă«ăŠăłăżïŒŁïŒăźć€ăăïŒïŒăïŒïŒăăźçŻćČă«ćŻŸăăŠă性ćœăăçšźć„ăšăăŠă性ćœăăïŒąïŒăăćŻŸćżä»ăăŠèŠćźăăăŠăăăăăźă性ćœăăïŒąïŒăăŻăäžèż°ăă珏ïŒćźæœćœąæ ăźă性ćœăăïŒąïŒăă«ćŻŸăăŠă性ćœăăéæç”äșćŸă«èšćźăăăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăć€æŽăăçčă§çžéăăăă仄ć€ăŻćäžă§ăăă Specifically, as shown in FIG. 220, as the jackpot type of the first special symbol (special figure 1), the value of the first hit type counter C2 is in the range of "0 to 34", and as the jackpot type. "Big hit A9" is specified in association with each other. Since this "big hit A9" is the same big hit type as the "big hit A7" of the seventh embodiment described above, the detailed description thereof will be omitted. Further, the value of the first hit type counter C2 is defined in the range of "35 to 79" in association with "big hit B9" as the jackpot type. This "big hit B9" is different from the "big hit B7" of the seventh embodiment described above in that the value of the time reduction counter 203h set after the end of the big hit game is changed, and is the same except for that.
ć ·äœçă«ăŻăéćžžç¶æ ă«ăăăŠă性ćœăăïŒąïŒăă«ćœéžăăć ŽćăŻăæçă«ăŠăłăżïŒïŒïŒïœăźć€ă«ïŒïŒïŒăèšćźăăăçąșć€ç¶æ ă«ăăăŠă性ćœăăïŒąïŒăă«ćœéžăăć Žćă«ăŻăæçă«ăŠăłăżïŒïŒïŒïœăźć€ă«ïŒïŒăèšćźăăăăäžæčăæœçąșç¶æ ă«ăăăŠă性ćœăăïŒăă«ćœéžăăć ŽćăŻăæçă«ăŠăłăżïŒïŒïŒïœăźć€ă«ïŒăèšćźăăăă Specifically, when the "big hit B9" is won in the normal state, 100 is set in the value of the time saving counter 203h, and when the "big hit B9" is won in the probabilistic state, the value of the time saving counter 203h is 50. Is set. On the other hand, when the "big hit 9" is won in the latent state, 0 is set in the value of the time saving counter 203h.
ćłăĄăéćžžç¶æ ăæăăŻçąșć€ç¶æ ă«ăăăŠă性ćœăăïŒąïŒăă«ćœéžăăăšăæŻèŒçæć©ăȘçąșć€ç¶æ ăžăšç§»èĄăăăăăă«ćŻŸăăæœçąșç¶æ ă«ăăăŠă性ćœăăïŒąïŒăă«ćœéžăăć ŽćăŻăæçćæ°ăïŒă«èšćźăăăăźă§ă性ćœăăç”äșćŸăźéæç¶æ ăæăæć©ăȘæœçąșç¶æ ăšăȘăăăŸăă性ćœăăéæç”äșćŸă«çąșć€ç¶æ ăèšćźăăăć Žćă§ăăŁăŠăăéćžžç¶æ ă§ă性ćœăăïŒąïŒăă«ćœéžăăć Žćăăăăçąșć€ç¶æ ă§ă性ćœăăïŒąïŒăă«ćœéžăăć Žćăźă»ăăéæè ă«æć©ăȘçąșć€ç¶æ ăèšćźăăăăăă«ăéćžžç¶æ ă§ćœéžăăć Žćăăăçąșć€ç¶æ ă§ćœéžăăć Žćăźă»ăăăçąșć€ćæ°ăć°ăȘăăȘăăăă«æ§æăăŠăăă That is, if the "big hit B9" is won in the normal state or the probability change state, the state shifts to a relatively advantageous probability change state. On the other hand, when the "big hit B9" is won in the latent state, the number of time reductions is set to 0, so that the gaming state after the big hit is the most advantageous latent state. Further, even if the probability change state is set after the jackpot game is completed, it is more advantageous for the player to win the "big hit B9" in the probability change state than to win the "big hit B9" in the normal state. In order to set the probabilistic state, the number of probable changes is smaller when winning in the probabilistic state than when winning in the normal state.
ăăźăăă«æ§æăăăăšă§ăćæăźéæç¶æ ă§ăăéćžžç¶æ ăăç°ăȘăéæç¶æ ăžăšç§»èĄăăăăšă§éæè ă«æăæć©ăȘéæç¶æ ăžăšç§»èĄăæăăăăăăšăă§ăăăăăéæè ă«ćŻŸăăŠæăæć©ăȘéæç¶æ ăçźæăăŠææŹČçă«éæăèĄăăăăăšăă§ăăă With this configuration, it is possible to easily shift to a gaming state that is most advantageous to the player by shifting from the normal state, which is the initial gaming state, to a different gaming state. It is possible to enthusiastically play a game aiming at the most advantageous gaming state.
ăŸăăćłïŒïŒïŒă«ç€șăăéăă珏ïŒćœăăçšźć„ă«ăŠăłăżïŒŁïŒăźć€ăăïŒïŒăïŒïŒăăźçŻćČă«ćŻŸăăŠă性ćœăăçšźć„ăšăăŠă性ćœăăïŒŁïŒăăćŻŸćżä»ăăŠèŠćźăăăŠăăăăăźă性ćœăăïŒŁïŒăăŻăäžèż°ăă珏ïŒćźæœćœąæ ăźă性ćœăăïŒŁïŒăă«ćŻŸăăŠă性ćœăăéæç”äșćŸă«èšćźăăăæçă«ăŠăłăżïŒïŒïŒïœăźć€ăć€æŽăăçčă§çžéăăăă仄ć€ăŻćäžă§ăăă Further, as shown in FIG. 220, the value of the first hit type counter C2 is defined in association with the range of "80 to 99" and "big hit C9" as the jackpot type. This "big hit C9" is different from the "big hit C7" of the seventh embodiment described above in that the value of the time reduction counter 203h set after the end of the big hit game is changed, and is the same except for that.
ć ·äœçă«ăŻăéćžžç¶æ ăçąșć€ç¶æ ăăăłæœçąșç¶æ ă«ăăăŠă性ćœăăïŒŁïŒăă«ćœéžăăć ŽćăćłăĄăă性ćœăăïŒŁïŒăă«ćœéžăăć ŽćăŻăèšćźăăăŠăăéæç¶æ ă«éąăăăăæçă«ăŠăłăżïŒïŒïŒïœăźć€ă«ïŒăèšćźăăăăćłăĄăă性ćœăăïŒŁïŒăă«ćœéžăăć Žćă«ăŻăăăźć€§ćœăăéæç”äșćŸă«éæè ă«æăæć©ăȘéæç¶æ ïŒæœçąșç¶æ ïŒăćż ăèšćźăăăéæè ă«æăæć©ăȘ性ćœăăçšźć„ăšăȘăăăȘăăæœçąșç¶æ ăèšćźăăăŠăăç¶æ ă§ăŻăă性ćœăăïŒąïŒăăšă性ćœăăïŒŁïŒăăšăźäŸĄć€ăćäžăšăȘăă Specifically, when the "big hit C9" is won in the normal state, the probability variation state, and the latent state, that is, when the "big hit C9" is won, the time reduction counter 203h is used regardless of the set gaming state. The value is set to 0. That is, when the "big hit C9" is won, the game state (latent state) that is most advantageous to the player is always set after the jackpot game is completed, and the jackpot type is the most advantageous to the player. In the state where the latent state is set, the values of the "big hit B9" and the "big hit C9" are the same.
仄äžăèȘŹæăăăéăăæŹćźæœćœąæ ă§ăŻă珏ïŒçčć„ćłææœéžă§ć€§ćœăăă«ćœéžăăæçčăźéæç¶æ ă«ćżăăŠăéæè ă«æăæć©ăšăȘăéæç¶æ ïŒæœçąșç¶æ ïŒăžăšç§»èĄăăćČćăăéćžžç¶æ ăćăłçąșć€ç¶æ ăèšćźăăăŠăăć Žćăšăæœçąșç¶æ ăèšćźăăăŠăăć Žćăšă§ç°ăȘăăăă«æ§æăăéćžžç¶æ ăçąșć€ç¶æ äžăŻïŒïŒïŒ ăæœçąșç¶æ äžăŻïŒïŒïŒ ăźćČćă§ă性ćœăăéæç”äșćŸă«æœçąșç¶æ ăèšćźăăăăăă«æ§æăăŠăăă As described above, in the present embodiment, the ratio of shifting to the gaming state (latent state) that is most advantageous to the player is determined according to the gaming state at the time when the jackpot is won in the first special symbol lottery. , Normal state and probabilistic state are set and latent state is set differently, 20% in normal state and probable state, 65% in latent state. It is configured so that the latent state is set after the jackpot game is completed.
ăŸăăäžèż°ăăéăăæœçąșç¶æ ăžăźç§»èĄćČćăïŒïŒïŒ ă«èšćźăăăéćžžç¶æ ăćăłçąșć€ç¶æ ăŻăć ±ă«ïŒïŒïŒ ăźćČćă§çąșć€ç¶æ ăžăšç§»èĄăăăăă«æ§æăăŠăăăăçąșć€ç¶æ ăžăšç§»èĄăăć Žćă«ăăăæœçąșç¶æ ăžăźç§»èĄæćŸ ćșŠăç°ăȘăăăă«æ§æăăŠăăăăăźăăă«æ§æăăăăšă§ă性ćœăăćœéžæă«èšćźăăăŠăăéæç¶æ ăšăăŠè€æ°ăźéæç¶æ ă«ćŻŸăăŠć€§ćœăăéæăźç”äșćŸă«éæè ă«æăæć©ăȘéæç¶æ ïŒæœçąșç¶æ ïŒăžăšç§»èĄăă移èĄćČćăćäžă«èšćźăăăšăăŠăă性ćœăăćœéžæă«èšćźăăăŠăăéæç¶æ æŻă«æœçąșç¶æ ăžăźç§»èĄæćŸ ćșŠăç°ăȘăăăăăšăă§ăăă Further, as described above, the normal state in which the transition rate to the latent probability state is set to 20% and the probabilistic state are both configured to shift to the probabilistic state at a rate of 45%. It is configured so that the degree of expectation of transition to the latent state when transitioning to is different. With this configuration, the transition ratio that shifts to the most advantageous gaming state (latent state) for the player after the end of the jackpot game is set for a plurality of gaming states as the gaming states set at the time of winning the jackpot. Even if they are set to be the same, the degree of expectation of transition to the latent state can be different for each game state set at the time of winning the jackpot.
æŹĄă«ă珏ïŒçčć„ćłææœéžă§ć€§ćœăăćœéžăăć Žćă«éžæăăă性ćœăăçšźć„ă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒă«ç€șăăéăăæŹçŹŹïŒćźæœćœąæ ă§ăŻă珏ïŒçčć„ćłæïŒçčćłïŒïŒă«ćŻŸćżä»ăă性ćœăăçšźć„ăïŒçšźéĄïŒć€§ćœăăïŒăïŒïŒèŠćźăăăŠăăăéžæăăă性ćœăăçšźć„ă«ćżăăŠć€§ćœăăéæăźéæŸćäœć ćźčăç°ăȘăăăŠăăă Next, the jackpot type selected when the jackpot is won in the second special symbol lottery will be described. As shown in FIG. 220, in the ninth embodiment, four types of jackpots (big hits D9 to G9) associated with the second special symbol (special figure 2) are defined, depending on the selected jackpot type. The contents of the opening operation of the jackpot game are different.
ć ·äœçă«ăŻă珏ïŒçčć„ćłæïŒçčćłïŒïŒăźć€§ćœăăçšźć„ăšăăŠăŻă珏ïŒćœăăçšźć„ă«ăŠăłăżïŒŁïŒăźć€ăăïŒăïŒïŒăăźçŻćČă«ćŻŸăăŠă性ćœăăçšźć„ăšăăŠă性ćœăăïŒăăćŻŸćżä»ăăŠèŠćźăăăŠăăăăăźă性ćœăăïŒăăŻăäžèż°ăă珏ïŒćźæœćœąæ ăźă性ćœăăïŒăăšćäžć ćźčăèŠćźăăăŠăă性ćœăăçšźć„ă§ăăă珏ïŒćœăăçšźć„ă«ăŠăłăżïŒŁïŒăźć€ăăïŒïŒăïŒïŒăăźçŻćČă«ćŻŸăăŠă性ćœăăçšźć„ăšăăŠă性ćœăăïŒăăćŻŸćżä»ăăŠèŠćźăăăŠăăăăăźă性ćœăăïŒăăŻă性ćœăăăźă©ăŠăłăæ°ăïŒă©ăŠăłăă§ăăă性ćœăăç”äșćŸăçčć„ćłæăźçąșć€ç¶æ ă«èšćźăăăçšźć„ăźć€§ćœăăïŒïŒă©ăŠăłăçąșć€ć€§ćœăăïŒă§ăăăăȘăăéćžžç¶æ ăçąșć€ç¶æ ăăăăłæœçąșç¶æ ă«ăăăŠă性ćœăăïŒăă«ćœéžăăć Žćăæçă«ăŠăłăżïŒïŒïŒïœăźć€ă«ïŒăèšćźăăăă Specifically, as the jackpot type of the second special symbol (special figure 2), the value of the first hit type counter C2 is in the range of "0 to 34", and the jackpot type is associated with "big hit D9". Is stipulated. This "big hit D9" is a big hit type in which the same contents as the "big hit D7" of the seventh embodiment described above are defined. The value of the first hit type counter C2 is defined in the range of "35 to 69" in association with "big hit E9" as the jackpot type. This "big hit E9" is a type of big hit (8 rounds probable big hit) in which the number of rounds of the big hit is 8 rounds and the probability change state of the special symbol is set after the end of the big hit. When the "big hit E9" is won in the normal state, the probable change state, and the latent probable state, 0 is set in the value of the time saving counter 203h.
ćłăĄăă性ćœăăïŒŁïŒăă«ćœéžăăć ŽćăŻăèšćźăăăŠăăéæç¶æ ă«éąăăăăæçă«ăŠăłăżïŒïŒïŒïœăźć€ă«ïŒăèšćźăăăăćłăĄăă性ćœăăïŒŁïŒăă«ćœéžăăć Žćă«ăŻăăăźć€§ćœăăéæç”äșćŸă«éæè ă«æăæć©ăȘéæç¶æ ïŒæœçąșç¶æ ïŒăćż ăèšćźăăăéæè ă«æăæć©ăȘ性ćœăăçšźć„ăšăȘăă珏ïŒćœăăçšźć„ă«ăŠăłăżïŒŁïŒăźćăćŸăïŒïŒïŒćăźäč±æ°ć€ïŒă«ăŠăłăżć€ïŒăźăăĄăă性ćœăăïŒăă«ćŻŸćżä»ăăăăŠăăäč±æ°ć€ïŒă«ăŠăłăżć€ïŒăïŒïŒćă§ăăăźă§ă珏ïŒçčć„ćłæăźæœéžă§ć€§ćœăăă«ăȘăŁăć Žćă«ăă性ćœăăïŒăăæ±șćźăăăćČćăŻïŒïŒïŒ ïŒïŒïŒïŒïŒïŒïŒïŒă§ăăă That is, when the "big hit C9" is won, 0 is set in the value of the time saving counter 203h regardless of the set gaming state. That is, when the "big hit C9" is won, the game state (latent state) that is most advantageous to the player is always set after the jackpot game is completed, and the jackpot type is the most advantageous to the player. Of the 100 possible random numbers (counter values) of the first hit type counter C2, 35 are the random numbers (counter values) associated with the "big hit E9", so the lottery for the first special symbol In the case of a big hit, the rate at which "big hit E9" is determined is 35% (35/100).
珏ïŒćœăăçšźć„ă«ăŠăłăżïŒŁïŒăźć€ăăïŒïŒăïŒïŒăăźçŻćČă«ćŻŸăăŠă性ćœăăçšźć„ăšăăŠă性ćœăăïŒăăćŻŸćżä»ăăŠèŠćźăăăŠăăăăăźă性ćœăăïŒăăŻă性ćœăăăźă©ăŠăłăæ°ăïŒă©ăŠăłăă§ăăăïŒă©ăŠăłăïŒïŒČïŒçźăŻă珏ïŒăąăżăă«ïŒïŒïŒïŒăïŒïŒïŒç§éæŸăăïŒă©ăŠăłăïŒïŒČïŒçźăăïŒă©ăŠăłăïŒïŒČïŒçźăŸă§ă珏ïŒăąăżăă«ïŒïŒïŒăïŒïŒç§ééæŸăă性ćœăăéæăćźèĄăăăăăźć€§ćœăăç”äșćŸăçčć„ćłæăźçąșć€ç¶æ ă«èšćźăăăçšźć„ăźć€§ćœăăïŒïŒă©ăŠăłăçąșć€ć€§ćœăăïŒă§ăăăăȘăăéćžžç¶æ ăçąșć€ç¶æ ăăăăłæœçąșç¶æ ă«ăăăŠă性ćœăăïŒăă«ćœéžăăć Žćăæçă«ăŠăłăżïŒïŒïŒïœăźć€ă«ïŒăèšćźăăăă The value of the first hit type counter C2 is defined in the range of "70 to 89" in association with "big hit F9" as the jackpot type. This "big hit F9" has 9 jackpot rounds, and in the 1st round (R), the 2nd attacker 1650 opens for 1.5 seconds, and the 2nd round (R) to the 9th round (R) Until then, the jackpot game in which the first attacker 650 is opened for 30 seconds is executed, and after the jackpot ends, the jackpot of the type (9 round probability variation jackpot) is set to the probability variation state of the special symbol. When the "big hit F9" is won in the normal state, the probability change state, and the latent probability state, 0 is set to the value of the time reduction counter 203h.
äžèż°ăăéăăă性ćœăăïŒăă«ćœéžăăć ŽćăŻăæćăźïŒă©ăŠăłăçźăšăăŠć°ćœăăéæăšćäžăźéæŸćäœăćźèĄăăăăă€ăŸăă珏ïŒçčć„ćłæăźć èȘăżă«ăăăŠă性ćœăăćœéžă«ć ăă珏ïŒăąăżăă«ïŒïŒïŒïŒăźéæŸćæ°ïŒćăçźćșăăăăăšă«ăȘăăăăă«ăăă珏ïŒăąăżăă«ïŒïŒïŒïŒăźéæŸćæ°ïŒć°ćœăăéæăźéæŸćæ°ïŒă«ćșă„ăăŠäżçăąă€ăłăłăźèĄšç€șæ°ăæ±șćźăăăąă€ăłăłæŒćșă«ăăăŠăć°ćœăăćœéžăç€șćăăăăżăŒăłăšă性ćœăăćœéžăç€șćăăăăżăŒăłăšăéæè ă«ćăăéŁăăăăăšăă§ăăæŒćșćčæăé«ăăăăšăă§ăăăăŸăăă性ćœăăïŒăă§ăŻă珏ïŒăąăżăă«ïŒïŒïŒăźéæŸćæ°ăäžèż°ăăă性ćœăăïŒăăšćäžăšăȘăăăă«ăïŒă©ăŠăłăăźć€§ćœăăéæăèŠćźăăăŠăăăăăźăăă«æ§æăăăăšă§ă珏ïŒăąăżăă«ïŒïŒïŒăźéæŸćäœćæ°ă«ćșă„ăăŠéžæăăă性ćœăăçšźć„ăéæè ă«ææĄăăăŠăăŸăăăšăæć¶ăăăăšăă§ăăă As described above, when the "big hit F9" is won, the same opening operation as the small hit game is executed as the first round. That is, in the look-ahead of the second special symbol, in addition to the jackpot winning, the number of times the second attacker 1650 is opened is calculated once. As a result, in the icon production in which the number of pending icons to be displayed is determined based on the number of times the second attacker 1650 is opened (the number of times the small hit game is opened), a pattern suggesting a small hit win and a pattern suggesting a big hit win are obtained. It can be difficult for the player to understand, and the effect of the effect can be enhanced. Further, in the "big hit F9", a 9-round jackpot game is defined so that the number of times the first attacker 650 is opened is the same as the above-mentioned "big hit E9". With this configuration, it is possible to prevent the player from being aware of the jackpot type selected based on the number of opening operations of the first attacker 650.
ăȘăăæŹćźæœćœąæ ă§ăŻăïŒă©ăŠăłăïŒïŒČïŒçźă«ć°ćœăăéæăšćäžăźéæŸćäœăćźèĄăăïŒă©ăŠăłăïŒïŒČïŒçźä»„éă«ćźéăźć€§ćœăăéæăćźèĄăăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăäŸăă°ăă性ćœăăïŒăă«ćœéžăăć ŽćăăïŒă©ăŠăłăïŒïŒČïŒăźć€§ćœăăéæăćźèĄăăăăăă«ăăïŒă©ăŠăłăïŒïŒČïŒçźă«çŹŹïŒăąăżăă«ïŒïŒïŒïŒăïŒïŒïŒç§éæŸăăăéæŸćäœăšă珏ïŒăąăżăă«ïŒïŒïŒăïŒïŒïŒïŒç§éæŸăăăéæŸćäœăšăăćźèĄăăăăă«æ§æăăŠăèŻăăăăźăăă«æ§æăăăăšă§ăćźèĄăăă性ćœăăéæăźă©ăŠăłăæ°ăç”±äžăăăăšăă§ăăăăăäŸăă°ă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ćźèĄäžăźć€§ćœăăéæăźă©ăŠăłăæ°ăć ±ç„ăăć ±ç„ææź”ïŒäŸăă°ăïŒŹïŒ„ïŒ€ă©ăłăăźçčçŻă«ăăă©ăŠăłăæ°ăć ±ç„ăăææź”ïŒăèšăăć Žćă«ăć ±ç„ææź”ă«ăăć ±ç„ăăă©ăŠăłăæ°ăźçšźéĄăæžăăăăšăă§ăăăăăłăłæ©ïŒïŒăźèŁœé ăłăčăăćæžăăăăšăă§ăăăăŸăăć ±ç„ææź”ăźć ±ç„ć ćźčă«ćșă„ăăŠéæè ă«ć€§ćœăăçšźć„ăææĄăăăŠăăŸăăăšăæć¶ăăăăšăă§ăăă In the present embodiment, the same opening operation as the small hit game is executed in the first round (R), and the actual big hit game is executed in the second round (R) and thereafter. For example, even if the "big hit F9" is won, the jackpot game of 8 rounds (R) is executed, and the second attacker 1650 is opened for 1.5 seconds in the 1st round (R). It may be configured to execute the opening operation and the opening operation of opening the first attacker 650 for 28.5 seconds. With this configuration, the number of rounds of the jackpot game to be executed can be unified. Therefore, for example, a notification means (for example, LED) for notifying the first symbol display device 37 of the number of rounds of the jackpot game being executed. When the means for notifying the number of rounds by lighting the lamp) is provided, the types of the number of rounds notified by the notifying means can be reduced, and the manufacturing cost of the pachinko machine 10 can be reduced. In addition, it is possible to prevent the player from grasping the jackpot type based on the notification content of the notification means.
珏ïŒćœăăçšźć„ă«ăŠăłăżïŒŁïŒăźć€ăăïŒïŒăïŒïŒăăźçŻćČă«ćŻŸăăŠă性ćœăăçšźć„ăšăăŠă性ćœăăïŒăăćŻŸćżä»ăăŠèŠćźăăăŠăăăăăźă性ćœăăïŒăăŻă性ćœăăăźă©ăŠăłăæ°ăïŒïŒă©ăŠăłăă§ăăăïŒăïŒă©ăŠăłăïŒïŒČïŒçźăŻă珏ïŒăąăżăă«ïŒïŒïŒïŒăïŒïŒïŒç§éæŸăăïŒă©ăŠăłăïŒïŒČïŒçźăăïŒïŒă©ăŠăłăïŒïŒČïŒçźăŸă§ă珏ïŒăąăżăă«ïŒïŒïŒăïŒïŒç§ééæŸăă性ćœăăéæăćźèĄăăăăăźć€§ćœăăç”äșćŸăçčć„ćłæăźçąșć€ç¶æ ă«èšćźăăăçšźć„ăźć€§ćœăăïŒïŒïŒă©ăŠăłăçąșć€ć€§ćœăăïŒă§ăăăăȘăăéćžžç¶æ ăçąșć€ç¶æ ăăăăłæœçąșç¶æ ă«ăăăŠă性ćœăăïŒăă«ćœéžăăć Žćăæçă«ăŠăłăżïŒïŒïŒïœăźć€ă«ïŒăèšćźăăăă The value of the first hit type counter C2 is defined in the range of "90 to 99" in association with "big hit G9" as the jackpot type. This "big hit G9" has 11 jackpot rounds, and in the 1st to 3rd rounds (R), the 2nd attacker 1650 opens for 1.5 seconds, and the 4th round (R) to 11th round (R). ) The jackpot game in which the first attacker 650 opens for 30 seconds is executed, and after the jackpot ends, the jackpot is set to the probability variation state of the special symbol (11 round probability variation jackpot). When the "big hit G9" is won in the normal state, the probable change state, and the latent probable state, 0 is set in the value of the time saving counter 203h.
äžèż°ăăéăăă性ćœăăïŒăă«ćœéžăăć ŽćăŻăïŒăïŒă©ăŠăłăçźăšăăŠć°ćœăăéæăšćäžăźéæŸćäœăćźèĄăăăăă€ăŸăă珏ïŒçčć„ćłæăźć èȘăżă«ăăăŠă性ćœăăćœéžă«ć ăă珏ïŒăąăżăă«ïŒïŒïŒïŒăźéæŸćæ°ïŒćăçźćșăăăăăšă«ăȘăăăăă«ăăă珏ïŒăąăżăă«ïŒïŒïŒïŒăźéæŸćæ°ïŒć°ćœăăéæăźéæŸćæ°ïŒă«ćșă„ăăŠäżçăąă€ăłăłăźèĄšç€șæ°ăæ±șćźăăăąă€ăłăłæŒćșă«ăăăŠăć°ćœăăćœéžăç€șćăăăăżăŒăłăšă性ćœăăćœéžăç€șćăăăăżăŒăłăšăéæè ă«ćăăéŁăăăăăšăă§ăăæŒćșćčæăé«ăăăăšăă§ăăăć ăăŠă珏ïŒçčć„ćłææœéžïŒćăźæœéžç”æăšăăŠçŹŹïŒăąăżăă«ïŒïŒïŒïŒăźéæŸćæ°ïŒćăçźćșăăăăăăçčćłïŒäżççæ°ăć°ăȘăć Žćă§ăăŁăŠăă珏ïŒăąăżăă«ïŒïŒïŒïŒăźéæŸćæ°ăć€ăçźćșăăăăšăă§ăăăąă€ăłăłæŒćșăźæŒćșæ æ§ăć€æ§ćăăăăăšăă§ăăăăŸăăă性ćœăăïŒăă§ăŻă珏ïŒăąăżăă«ïŒïŒïŒăźéæŸćæ°ăäžèż°ăăă性ćœăăïŒăăšćäžăšăȘăăăă«ăïŒïŒă©ăŠăłăăźć€§ćœăăéæăèŠćźăăăŠăăăăăźăăă«æ§æăăăăšă§ă珏ïŒăąăżăă«ïŒïŒïŒăźéæŸćäœćæ°ă«ćșă„ăăŠéžæăăă性ćœăăçšźć„ăéæè ă«ææĄăăăŠăăŸăăăšăæć¶ăăăăšăă§ăăă As described above, when the "big hit G9" is won, the same opening operation as the small hit game is executed as the first to third rounds. That is, in the look-ahead of the second special symbol, in addition to the jackpot winning, the number of times the second attacker 1650 is opened is calculated to be three times. As a result, in the icon production in which the number of pending icons to be displayed is determined based on the number of times the second attacker 1650 is opened (the number of times the small hit game is opened), a pattern suggesting a small hit win and a pattern suggesting a big hit win are obtained. It can be difficult for the player to understand, and the effect of the effect can be enhanced. In addition, since the number of times the second attacker 1650 is opened is calculated as the result of one lottery for the second special symbol lottery, the number of times the second attacker 1650 is opened is calculated even when the number of reserved balls in the special figure 2 is small. Can be calculated in large numbers, and the production mode of the icon production can be diversified. Further, in the "big hit G9", 11 rounds of big hit games are defined so that the number of times the first attacker 650 is opened is the same as the above-mentioned "big hit E9". With this configuration, it is possible to prevent the player from being aware of the jackpot type selected based on the number of opening operations of the first attacker 650.
ăȘăăæŹćźæœćœąæ ă§ăŻăïŒă©ăŠăłăïŒïŒČïŒçźăïŒă©ăŠăłăïŒïŒČïŒçźă«ć°ćœăăéæăšćäžăźéæŸćäœăćźèĄăăïŒă©ăŠăłăïŒïŒČïŒçźä»„éă«ćźéăźć€§ćœăăéæăćźèĄăăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăäŸăă°ăă性ćœăăïŒăă«ćœéžăăć ŽćăăïŒă©ăŠăłăïŒïŒČïŒăźć€§ćœăăéæăćźèĄăăăăăă«ăăïŒă©ăŠăłăïŒïŒČïŒçźă«çŹŹïŒăąăżăă«ïŒïŒïŒïŒăïŒïŒïŒç§éæŸăăăéæŸćäœăïŒććźèĄăăăăźćŸă珏ïŒăąăżăă«ïŒïŒïŒăïŒïŒïŒïŒç§éæŸăăăéæŸćäœăćźèĄăăăăă«æ§æăăŠăèŻăăăăźăăă«æ§æăăăăšă§ăćźèĄăăă性ćœăăéæăźă©ăŠăłăæ°ăç”±äžăăăăšăă§ăăăăăäŸăă°ă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒă«ćźèĄäžăźć€§ćœăăéæăźă©ăŠăłăæ°ăć ±ç„ăăć ±ç„ææź”ïŒäŸăă°ăïŒŹïŒ„ïŒ€ă©ăłăăźçčçŻă«ăăă©ăŠăłăæ°ăć ±ç„ăăææź”ïŒăèšăăć Žćă«ăć ±ç„ææź”ă«ăăć ±ç„ăăă©ăŠăłăæ°ăźçšźéĄăæžăăăăšăă§ăăăăăłăłæ©ïŒïŒăźèŁœé ăłăčăăćæžăăăăšăă§ăăăăŸăăć ±ç„ææź”ăźć ±ç„ć ćźčă«ćșă„ăăŠéæè ă«ć€§ćœăăçšźć„ăææĄăăăŠăăŸăăăšăæć¶ăăăăšăă§ăăă In this embodiment, the same opening operation as the small hit game is executed in the first round (R) to the third round (R), and the actual big hit game is executed after the fourth round (R). Although it is configured, it is not limited to this, for example, even if the "big hit G9" is won, the big hit game of 8 rounds (R) is executed, and the second attacker 1650 in the 1st round (R). The opening operation for opening the first attacker 650 for 1.5 seconds may be executed three times, and then the opening operation for opening the first attacker 650 for 25.5 seconds may be executed. With this configuration, the number of rounds of the jackpot game to be executed can be unified. Therefore, for example, a notification means (for example, LED) for notifying the first symbol display device 37 of the number of rounds of the jackpot game being executed. When the means for notifying the number of rounds by lighting the lamp) is provided, the types of the number of rounds notified by the notifying means can be reduced, and the manufacturing cost of the pachinko machine 10 can be reduced. In addition, it is possible to prevent the player from grasping the jackpot type based on the notification content of the notification means.
æŹĄă«ăćłïŒïŒïŒïŒïœïŒăćç §ăăŠăć°ćœăăçšźć„éžæïŒăăŒăă«ïŒïŒïŒïœïœăźć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒïŒïœïŒăŻăć°ćœăăçšźć„éžæïŒăăŒăă«ïŒïŒïŒïœïœăźć ćźčăç€șăăæšĄćŒćłă§ăăăćłïŒïŒïŒïŒïœïŒă«ç€șăăéăăć°ćœăăçšźć„éžæïŒăăŒăă«ïŒïŒïŒïœïœăŻăäžèż°ăă珏ïŒćźæœćœąæ ăźć°ćœăăçšźć„éžæïŒăăŒăă«ïŒïŒïŒïœïœă«ćŻŸăăŠăć°ćœăăçšźć„ăźçšźéĄăćąć ăăăçčăšăćć°ćœăăçšźć„ă«ćŻŸăăŠèŠćźăăăŠăăć°ćœăăćäœć ćźčïŒć°ćœăăéæăźéæŸćäœć ćźčïŒăćăłăć°ćœăăéæăćźèĄăăăć Žćă«ćźèĄăăă珏ïŒçčć„ćłæć€ćăžăźćŠçć ćźčăć€æŽăăŠăăçčă§çžéăăăă仄ć€ăŻćäžă§ăăăćäžăźć ćźčă«ă€ăăŠăŻăăźè©łçŽ°ăȘèȘŹæăçç„ăăă Next, the contents of the small hit type selection 9 table 202hf will be described with reference to FIG. 221 (a). FIG. 221 (a) is a schematic diagram showing the contents of the small hit type selection 9 table 202hf. As shown in FIG. 221 (a), the small hit type selection 9 table 202hf has an increased number of small hit type types with respect to the small hit type selection 7 table 202ff of the seventh embodiment described above. The small hit operation content (opening operation content of the small hit game) specified for the small hit type and the processing content for the first special symbol change executed when the small hit game is executed are changed. It differs in that it is the same, otherwise it is the same. The detailed description of the same contents will be omitted.
ăăźć°ćœăăçšźć„éžæïŒăăŒăă«ïŒïŒïŒïœïœăŻăäžèż°ăăć°ćœăăçšźć„éžæïŒăăŒăă«ïŒïŒïŒïœïœăšćăăçčć„ćłææœéžă§ć°ćœăăćœéžăăćŸăć°ćœăăçšźć„ăéžæăăéă«ćç §ăăăăăŒăżăăŒăă«ă§ăăŁăŠăććŸăăć°ćœăăçšźć„ă«ăŠăłăżïŒŁïŒăźć€ă«ćŻŸćżăăăŠăć°ćœăăïŒĄïŒăăăć°ćœăăïŒăăźïŒçšźéĄăźć°ćœăăçšźć„ăéžæăăăăăèŠćźăăăŠăăă The small hit type selection 9 table 202hf is a data table that is referred to when the small hit type is selected after the small hit is won by the special symbol lottery as in the above-mentioned small hit type selection 7 table 202ff. It is stipulated that four types of small hit types, "small hit A9" to "small hit D9", are selected according to the value of the small hit type counter C5.
çčć„ćłææœéžă§ć°ćœăăćœéžăăć Žćă«ăŻăéžæăăăć°ćœăăçšźć„ă«ćżăăŠăć°ćœăăćäœć ćźčăćźèĄäžăźçčć„ćłæć€ćă«ćŻŸăăćŠçć ćźčăç°ăȘăăăăăšăă§ăăăăă«æ§æăăŠăăăăȘăăæŹćźæœćœąæ ă§ăŻăäœăăźć°ćœăăçšźć„ăéžæăăăć ŽćăăćźèĄäžăźçčć„ćłæć€ćă«ćŻŸăăŠäžæćŠçăćźèĄăăăăă«æ§æăăŠăăăăăźäžæćŠçăŻăćźèĄäžăźçčć„ćłæć€ćăźć€ćæéăæžçźăăćŠçăäžæçă«ïŒäŸăă°ăć°ćœăăéæăç”äșăăăŸă§ïŒäžæăăăćŠçă§ăăăăăźäžæćŠçă«ă€ăăŠăŻăäžèż°ăă珏ïŒćźæœćœąæ ăšćäžć ćźčă§ăăăăăăźè©łçŽ°ăȘèȘŹæăçç„ăăă When a small hit is won in the special symbol lottery, the small hit operation content and the processing content for the special symbol change during execution can be different depending on the selected small hit type. In this embodiment, no matter which small hit type is selected, the interruption process is executed for the special symbol change during execution. This interruption process is a process of temporarily suspending (for example, until the end of the small hit game) the process of subtracting the fluctuation time of the special symbol change during execution. Since this interruption process has the same contents as the above-described seventh embodiment, detailed description thereof will be omitted.
ć°ćœăăçšźć„éžæïŒăăŒăă«ïŒïŒïŒïœïœă«èŠćźăăăŠăăć ćźčă«ă€ăăŠć ·äœçă«èȘŹæăăăăšăć°ćœăăçšźć„ă«ăŠăłăżïŒŁïŒăźć€ăăïŒăïŒïŒăăźçŻćČă«ăŻăăć°ćœăăïŒĄïŒăăćŻŸćżä»ăăăăŠăăăăïŒïŒăïŒïŒăăźçŻćČă«ăŻăć°ćœăăïŒąïŒăăćŻŸćżä»ăăăăŠăăăăïŒïŒăïŒïŒăăźçŻćČă«ăŻăć°ćœăăïŒŁïŒăăćŻŸćżä»ăăăăŠăăăăïŒïŒăïŒïŒăăźçŻćČă«ăŻăć°ćœăăïŒăăćŻŸćżä»ăăăăŠăăăć°ćœăăçšźć„ă«ăŠăłăżïŒŁïŒăźćăćŸăć€ăźçŻćČăŻăïŒăïŒïŒăăźïŒïŒïŒćă§ăăăăšăăăć°ćœăăćœéžæă«ăăăŠăć°ćœăăïŒĄïŒăăéžæăăăćČćăŻïŒïŒïŒ ïŒïŒïŒïŒïŒïŒïŒïŒăăć°ćœăăïŒąïŒăăéžæăăăćČćăŻïŒïŒïŒ ïŒïŒïŒïŒïŒïŒïŒïŒăăć°ćœăăïŒŁïŒăăéžæăăăćČćăŻïŒïŒïŒ ïŒïŒïŒïŒïŒïŒïŒïŒăăć°ćœăăïŒăăéžæăăăćČćăŻïŒïŒïŒ ïŒïŒïŒïŒïŒïŒïŒïŒăšăȘăăăă«æ§æăăŠăăă To specifically explain the contents specified in the small hit type selection 7 table 202ff, "small hit A9" is associated with the range where the value of the small hit type counter C5 is "0 to 59". , "Small hit B9" is associated with the range of "60 to 79", and "Small hit C9" is associated with the range of "80 to 89", and the range of "90 to 99". Is associated with "small hit D9". Since the range of possible values of the small hit type counter C5 is 100 of "0 to 99", the ratio of "small hit A9" selected at the time of winning the small hit is 60% (60/100), " The percentage of "small hit B9" selected is 20% (20/100), the percentage of "small hit C9" selected is 10% (10/100), and the percentage of "small hit D9" selected is 10%. It is configured to be (10/100).
ăć°ćœăăïŒĄïŒăăéžæăăăć ŽćăŻăćŻć€ć „èłèŁ çœźïŒçŹŹïŒăąăżăă«ïŒïŒïŒïŒăïŒïŒïŒç§ééæŸăăăć°ćœăăéæăćźèĄăăăăć°ćœăăïŒąïŒăăéžæăăăć ŽćăŻăćłćŻć€ć „èłèŁ çœźïŒçŹŹïŒăąăżăă«ïŒïŒïŒïŒïŒăïŒïŒïŒç§ééæŸăăăć°ćœăăéæăćźèĄăăăăć°ćœăăïŒŁïŒăăéžæăăăć ŽćăŻăćłćŻć€ć „èłèŁ çœźïŒçŹŹïŒăąăżăă«ïŒïŒïŒïŒïŒăźïŒïŒïŒç§éæŸăïŒććźèĄăăăć°ćœăăéæăćźèĄăăăăć°ćœăăïŒŁïŒăăéžæăăăć ŽćăŻăćłćŻć€ć „èłèŁ çœźïŒçŹŹïŒăąăżăă«ïŒïŒïŒïŒïŒăźïŒïŒïŒç§éæŸăïŒććźèĄăăăć°ćœăăéæăćźèĄăăăăăă«èŠćźăăŠăăă When "small hit A9" is selected, a small hit game is executed in which the variable winning device (first attacker 650) is opened for 1.5 seconds, and when "small hit B9" is selected, a right variable winning is performed. When a small hit game is executed in which the device (second attacker) 2650 is opened for 0.5 seconds and "small hit C9" is selected, the right variable winning device (second attacker) 2650 is opened for 0.5 seconds. When the small hit game to be executed twice is executed and "small hit C9" is selected, the small hit game to execute the 0.5 second opening of the right variable winning device (second attacker) 2650 three times is executed. It is stipulated to be.
ă€ăŸăăæŹćźæœćœąæ ă§ăŻăć°ćœăăćœéžăăć Žćă«éžæăăăć°ćœăăçšźć„ă«ćżăăŠăäž»ăšăăŠć€§ćœăăéæäžă«éæŸćäœăăă珏ïŒăąăżăă«ïŒïŒïŒăéæŸăăăć°ćœăăéæăšăäž»ăšăăŠć°ćœăăéæäžă«éæŸćäœăăă珏ïŒăąăżăă«ïŒïŒïŒïŒăéæŸăăăć°ćœăăéæăšăăćźèĄćŻèœă«æ§æăăŠăăăăăźăăă«æ§æăăăăšă§ăć°ćœăăéæăćźèĄăăăçŽćŸă«ă性ćœăăéæăćźèĄăăăăźă§ăŻïŒăšéæè ă«æăăăăăšăă§ăăăăȘăăäžèż°ăăéăăæŹćźæœćœąæ ă§ăŻăæœçąșç¶æ äžă«ăăăŠäżçăąă€ăłăłăèĄšç€șăăăŠăăç¶æ ă§ć€§ćœăăéæăćźèĄăăăć Žćă«ăŻăăăźć€§ćœăăéæăźç”äșćŸă«ććșŠæœçąșç¶æ ăèšćźăăăăăă«ăąă€ăłăłæŒćșăćźèĄăăăăăăŁăŠăäżçăąă€ăłăłăèĄšç€șăăăŠăăç¶æ ă§ăć°ćœăăïŒĄăă«ćœéžăăăšă珏ïŒăąăżăă«ïŒïŒïŒăéæŸăăăæçčă§æć©ăȘ性ćœăăéæăćźèĄăăăăźă§ăŻăšéæè ă«äžćäžæăăăăăšăă§ăăă That is, in the present embodiment, according to the small hit type selected when the small hit is won, the small hit game that opens the first attacker 650 that is mainly opened during the big hit game and the small hit game that mainly opens during the small hit game. A small hit game that opens the second attacker 2650, which is operated to be opened, is configured to be feasible. With this configuration, isn't the big hit game executed immediately after the small hit game is executed? Can make the player think. As described above, in the present embodiment, when the jackpot game is executed while the hold icon is displayed during the latent probability state, the latent probability state is set again after the jackpot game ends. Icon production is executed. Therefore, if the "small hit A" is won while the hold icon is displayed, the player can be delighted that an advantageous big hit game has been executed when the first attacker 650 is opened.
ăŸăăăć°ćœăăïŒąïŒăăăć°ćœăăïŒăăéžæăăăć Žćă«ăŻă珏ïŒăąăżăă«ïŒïŒïŒïŒăéæŸćäœăăăć°ćœăăéæăćźèĄăăăăăéžæăăăć°ćœăăçšźć„æŻă«çŹŹïŒăąăżăă«ïŒïŒïŒïŒăźéæŸćæ°ăç°ăȘăăăŠăăăă€ăŸăăïŒćăźçčć„ćłææœéžă«ćŻŸăăŠçźćșăăă珏ïŒăąăżăă«ïŒïŒïŒïŒăźéæŸćæ°ăç°ăȘăăăăăšăă§ăăăăă«æ§æăăŠăăăăăă«ăăăăąă€ăłăłæŒćșă«ăŠäżçăąă€ăłăłăźèĄšç€șæ°ăçźćșăăéă«ăăăŠă珏ïŒăąăżăă«ïŒïŒïŒïŒăźéæŸćæ°ăăçčćłïŒäżççæ°ăăČăăŠăŻć°ćœăăćœéžæ°ă«ćŻŸăăŠă性ăăäčéąăăăăăšăćŻèœăšăȘăăăăŁăŠă珏ïŒăąăżăă«ïŒïŒïŒïŒăźéæŸćæ°ă«ćșă„ăăŠæ±șćźăăăäżçăąă€ăłăłăźèĄšç€șæ°ăăçčćłïŒäżççæ°ăšćæăăăăăšçĄăèĄšç€șăăæăăăăăšăă§ăăă Further, when "small hit B9" to "small hit D9" are selected, a small hit game in which the second attacker 1650 is opened is executed, but the second attacker is executed for each selected small hit type. The number of times 1650 is opened is different. That is, the number of times the second attacker 1650 is opened, which is calculated for one special symbol lottery, can be made different. This makes it possible to greatly deviate the number of times the second attacker 1650 is opened from the number of balls held in Special Figure 2 and the number of small hits won when calculating the number of held icons displayed in the icon production. Become. Therefore, the number of display of the hold icon determined based on the number of times the second attacker 1650 is opened can be easily displayed without being synchronized with the number of hold balls in the special figure 2.
ăȘăăæŹćźæœćœąæ ă§ăŻăéžæăăăć°ćœăăçšźć„ă«ćżăăŠă珏ïŒăąăżăă«ïŒïŒïŒăæăăŻă珏ïŒăąăżăă«ïŒïŒïŒïŒăźăăĄäœăăăéæŸćäœăăăć°ćœăăéæăćźèĄăăăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăäŸăă°ăïŒćăźć°ćœăăéæă«ăŠă珏ïŒăąăżăă«ïŒïŒïŒăšă珏ïŒăąăżăă«ïŒïŒïŒïŒăšăăé ă«éæŸăăăéæŸćäœăèšćźăăŠăèŻăăăăă«ăăăïŒćăźć°ćœăăéæăšăăŠćźèĄăăăéæŸćäœăăè€æ°ćăźć°ćœăăéæăéŁç¶ăăŠćźèĄăăăŠăăăšéæè ă«æăăăăăšăă§ăăăăăŁăŠăïŒćăźçčć„ćłææœéžăšçŹŹïŒăąăżăă«ïŒïŒïŒïŒăźéæŸćæ°ăšăźéąäżæ§ăăăćăăéŁăăăăăšăă§ăăă In the present embodiment, the small hit game in which either the first attacker 650 or the second attacker 1650 is opened is executed according to the selected small hit type. However, the present invention is not limited to this, and for example, an opening operation may be set in which the first attacker 650 and the second attacker 1650 are opened in order in one small hit game. Thereby, the opening operation executed as one small hit game can be made to make the player think that a plurality of small hit games are continuously executed. Therefore, it is possible to make it more difficult to understand the relationship between one special symbol lottery and the number of times the second attacker 1650 is opened.
æŹĄă«ăćłïŒïŒïŒïŒïœïŒăćç §ăăŠăæźćłć€ćăăżăŒăłéžæïŒăăŒăă«ïŒïŒïŒïœïœăźć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒïŒïœïŒăŻăæźćłć€ćăăżăŒăłéžæïŒăăŒăă«ïŒïŒïŒïœïœăźć ćźčăæšĄćŒçă«ç€șăăæšĄćŒćłă§ăăăćłïŒïŒïŒïŒïœïŒă«ç€șăăéăăæźćłć€ćăăżăŒăłéžæïŒăăŒăă«ïŒïŒïŒïœïœăŻăäžèż°ăă珏ïŒćźæœćœąæ ăźæźćłć€ćăăżăŒăłéžæăăŒăă«ïŒïŒïŒïœïœă«ćŻŸăăŠăæœçąșç¶æ äžă«éžæăăăæźéćłæăźć€ćăăżăŒăłăăéćžžç¶æ äžăšćäžă«ăăçčă§çžéăăăă仄ć€ăŻćäžă§ăăăćäžăźć ćźčă«ă€ăăŠăŻè©łçŽ°ăȘèȘŹæăçç„ăăă Next, with reference to FIG. 221 (b), the contents of the general map variation pattern selection 9 table 202hg will be described. FIG. 221 (b) is a schematic diagram schematically showing the contents of the normal map variation pattern selection 9 table 202 hg. As shown in FIG. 221 (b), the normal symbol variation pattern selection 9 table 202hg has a variation of the normal symbol selected during the latent state with respect to the normal map variation pattern selection table 202fg of the seventh embodiment described above. The difference is that the pattern is the same as in the normal state, and otherwise it is the same. Detailed description of the same contents will be omitted.
æźćłć€ćăăżăŒăłéžæïŒăăŒăă«ïŒïŒïŒïœïœă«ç€șăăéăăæŹćźæœćœąæ ă§ăŻăçąșć€ç¶æ äžăŻă珏ïŒćźæœćœąæ ćæ§ă«ćłæăĄéæă«ăăŁăŠçșć°ăăăçăćłé»ććœčç©ïŒïŒïŒă«ć „çăăăăă«æ§æăăŠăăăäžæčăæœçąșç¶æ äžă«ćłæăĄéæă«ăăŁăŠçșć°ăăăçăŻäžèż°ăă珏ïŒćźæœćœąæ ă«æŻăčăŠćłé»ććœčç©ïŒïŒïŒă«ć „çéŁăăȘăăăă«æ§æăăŠăăăă€ăŸăăäžèż°ăă珏ïŒćźæœćœąæ ă§ăŻăæœçąșç¶æ äžă§ăăŁăŠăćłé»ććœčç©ïŒïŒïŒă«çăć „çăă珏ïŒçčć„ćłæăźäżççæ°ăćąć ăăæăăăéææ§ă§ăăăźă«ćŻŸăăæŹçŹŹïŒćźæœćœąæ ă§ăŻăăăźăăăȘéææ§ăæăăŠăăȘăăăăéćžžç¶æ ăšćäžăźć€ćăăżăŒăłăéžæăăăă As shown in the normal figure fluctuation pattern selection 9 table 202hg, in the present embodiment, the ball launched by the right-handed game is configured to enter the right electric accessory 164 during the probability change state as in the seventh embodiment. doing. On the other hand, the ball launched by the right-handed game during the latent state is configured to be more difficult to enter the right electric accessory 164 as compared with the seventh embodiment described above. That is, in the seventh embodiment described above, even in the latent state, the ball is inserted into the right electric accessory 164 to facilitate the increase in the number of reserved balls of the first special symbol. In the ninth embodiment, since it does not have such game playability, the same fluctuation pattern as in the normal state is selected.
æŹĄă«ăćłïŒïŒïŒïŒïœïŒăćç §ăăŠăæŹçŹŹïŒćźæœćœąæ ăźéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăæăăïŒČïŒŻïŒïŒïŒïŒăźć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒïŒïœïŒăŻă珏ïŒćźæœćœąæ ă«ăăăïŒČïŒŻïŒïŒïŒïŒăźć ćźčăæšĄćŒçă«ç€șăăæšĄćŒćłă§ăăăćłïŒïŒïŒïŒïœïŒă«ç€șăăéăăæŹçŹŹïŒćźæœćœąæ ă§ăŻăäžèż°ăă珏ïŒćźæœćœąæ ăźéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒČïŒŻïŒïŒïŒïŒă«ćŻŸăăŠăăąă€ăłăłèĄšç€șæ°éžæăăŒăă«ïŒïŒïŒïœïœăšăéŁç¶æŒćșéžæăăŒăă«ïŒïŒïŒïœïœăšăăèšăăçčă§çžéăăăă仄ć€ăŻćäžă§ăăăćäžăźć ćźčă«ă€ăăŠăŻćäžăźçŹŠć·ăä»ăăŠăăźè©łçŽ°ăȘèȘŹæăçç„ăăă Next, the contents of ROM 222 included in the audio lamp control device 113 of the ninth embodiment will be described with reference to FIG. 222 (a). FIG. 222 (a) is a schematic diagram schematically showing the contents of ROM 222 in the ninth embodiment. As shown in FIG. 222 (a), in the ninth embodiment, the icon display number selection table 222ha, the continuous effect selection table 222hb, and the ROM 222 of the voice lamp control device 113 of the seventh embodiment described above are provided. The difference is that the above is provided, and the other points are the same. The same contents are designated by the same reference numerals and detailed description thereof will be omitted.
ăąă€ăłăłèĄšç€șæ°éžæăăŒăă«ïŒïŒïŒïœïœăŻăćłïŒïŒïŒćăłćłïŒïŒïŒăćç §ăăŠäžèż°ăăăąă€ăłăłæŒćșă«ăăăŠèĄšç€șăăăäżçăąă€ăłăłăźèĄšç€șæ°ăéžæăăéă«ćç §ăăăăăŒăżăăŒăă«ă§ăăŁăŠăæȘèĄšç€șæ ć ±æ ŒçŽăšăȘăąïŒïŒïŒïœïœă«æ ŒçŽăăăŠăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăć俥ăăć „èłæ ć ±ăłăăłăă«ćșă„ăăŠçźćșăăă珏ïŒăąăżăă«ïŒïŒïŒïŒăźéæŸćæ°ă«éąăăæ ć ±ăšăçČćŸăăŠăăçčćłïŒäżçæ°ăšă«ćșă„ăăŠäżçăąă€ăłăłăźèĄšç€șæ°ăèŠćźăăăŠăăă The icon display number selection table 222ha is a data table referred to when selecting the display number of the hold icon displayed in the above-mentioned icon effect with reference to FIGS. 216 and 217, and is a non-display information storage area 223hb. The number of display of hold icons based on the information on the number of times the second attacker 1650 is opened calculated based on the winning information command received from the main control device 110 stored in, and the number of special figures 2 held in the acquired figure 2. Is stipulated.
ăăă§ăćłïŒïŒïŒïŒïœïŒăćç §ăăŠăăąă€ăłăłèĄšç€șæ°éžæăăŒăă«ïŒïŒïŒïœïœăźć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒïŒïœïŒăŻăăąă€ăłăłèĄšç€șæ°éžæăăŒăă«ïŒïŒïŒïœïœă«èŠćźăăăŠăăć ćźčăæšĄćŒçă«ç€șăăæšĄćŒćłă§ăăăćłïŒïŒïŒïŒïœïŒă«ç€șăăéăăéžæăăćŸăăąă€ăłăłèĄšç€șæ°ïŒäżçăąă€ăłăłèĄšç€șæ°ïŒăăçčćłïŒäżçæ°ïŒçčć„ćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœăźăăĄă珏ïŒçčć„ćłæăźäżççæ°ăźă«ăŠăłăć€ïŒăšăæȘèĄšç€șæ ć ±æ ŒçŽăšăȘăąïŒïŒïŒïœïœă«æ ŒçŽăăăŠăăć€ăšă«ćșă„ăăŠăąă€ăłăłèĄšç€șæ°ăèŠćźăăăŠăăă Here, the contents of the icon display number selection table 222ha will be described with reference to FIG. 223 (a). FIG. 223 (a) is a schematic diagram schematically showing the contents defined in the icon display number selection table 222ha. As shown in FIG. 223 (a), the number of icon displays (number of pending icons displayed) that can be selected is the number of reserved balls of the second special symbol among the number of reserved balls of the special figure 2 (count of the number of reserved balls of the special symbol 223c). The number of icon displays is defined based on the value) and the value stored in the undisplayed information storage area 223hb.
ć ·äœçă«ăŻăçčćłïŒäżçæ°ăăïŒăă§ăăŁăŠăæȘèĄšç€șæ ć ±æ ŒçŽăšăȘăąïŒïŒïŒïœïœă«æ ŒçŽăăăŠăăć€ăăïŒăïŒăăźć ŽćăŻăăąă€ăłăłèĄšç€șæ°ăšăăŠăïŒăăèŠćźăăăŠăăăæȘèĄšç€șæ ć ±æ ŒçŽăšăȘăąïŒïŒïŒïœïœă«æ ŒçŽăăăŠăăć€ăăïŒăïŒăăźć ŽćăŻăăąă€ăłăłèĄšç€șæ°ăšăăŠăïŒïŒçčïŒăăèŠćźăăăŠăăăäžæčăçčćłïŒäżçæ°ăăïŒăăźć ŽćăŻăæȘèĄšç€șæ ć ±æ ŒçŽăšăȘăąïŒïŒïŒïœïœă«æ ŒçŽăăăŠăăć€ăăïŒă仄äžă«ăȘăăăšăçĄăăăćŻŸćżăăć€ăèŠćźăăăŠăăȘăă Specifically, when the number of reserved special figures 2 is "1" and the value stored in the undisplayed information storage area 223hb is "0 to 2", "1" is defined as the number of icons to be displayed. When the value stored in the undisplayed information storage area 223hb is "3 to 5", "5 (special)" is specified as the number of icon displays. On the other hand, when the number of reservations in Special Figure 2 is "1", the value stored in the undisplayed information storage area 223hb does not become "6" or more, so the corresponding value is not specified.
ăŸăăçčćłïŒäżçæ°ăăïŒăă§ăăŁăŠăæȘèĄšç€șæ ć ±æ ŒçŽăšăȘăąïŒïŒïŒïœïœă«æ ŒçŽăăăŠăăć€ăăïŒăïŒăăźć ŽćăŻăăąă€ăłăłèĄšç€șæ°ăšăăŠăïŒăïŒăăèŠćźăăăŠăăăæȘèĄšç€șæ ć ±æ ŒçŽăšăȘăąïŒïŒïŒïœïœă«æ ŒçŽăăăŠăăć€ăăïŒăïŒăăźć ŽćăŻăăąă€ăłăłèĄšç€șæ°ăšăăŠăïŒăïŒăăèŠćźăăăŠăăăæȘèĄšç€șæ ć ±æ ŒçŽăšăȘăąïŒïŒïŒïœïœă«æ ŒçŽăăăŠăăć€ăăïŒăăăźć ŽćăŻăăąă€ăłăłèĄšç€șæ°ăšăăŠăïŒïŒçčïŒăăèŠćźăăăŠăăă Further, when the number of reserved special figures 2 is "2" and the value stored in the undisplayed information storage area 223hb is "0 to 2", "1 to 2" is specified as the number of icons to be displayed. When the value stored in the undisplayed information storage area 223hb is "3 to 5", "1 to 4" is specified as the number of icons to be displayed, and the icon is stored in the undisplayed information storage area 223hb. When the value is "6 to", "5 (special)" is specified as the number of icon displays.
çčćłïŒäżçæ°ăăïŒăă§ăăŁăŠăæȘèĄšç€șæ ć ±æ ŒçŽăšăȘăąïŒïŒïŒïœïœă«æ ŒçŽăăăŠăăć€ăăïŒăïŒăăźć ŽćăŻăăąă€ăłăłèĄšç€șæ°ăšăăŠăïŒăïŒăăèŠćźăăăŠăăăæȘèĄšç€șæ ć ±æ ŒçŽăšăȘăąïŒïŒïŒïœïœă«æ ŒçŽăăăŠăăć€ăăïŒăïŒăăźć ŽćăŻăăąă€ăłăłèĄšç€șæ°ăšăăŠăïŒăïŒăăèŠćźăăăŠăăăæȘèĄšç€șæ ć ±æ ŒçŽăšăȘăąïŒïŒïŒïœïœă«æ ŒçŽăăăŠăăć€ăăïŒăăăźć ŽćăŻăăąă€ăłăłèĄšç€șæ°ăšăăŠăïŒăăèŠćźăăăŠăăă Special Figure 2 When the number of pending items is "3" and the value stored in the undisplayed information storage area 223hb is "0 to 2", "1 to 3" is specified as the number of icon displays. When the value stored in the undisplayed information storage area 223hb is "3 to 5", "2 to 4" is specified as the number of icon displays, and the value stored in the undisplayed information storage area 223hb is specified. In the case of "6 to", "4" is specified as the number of icon displays.
ăăăŠăçčćłïŒäżçæ°ăăïŒăă§ăăŁăŠăæȘèĄšç€șæ ć ±æ ŒçŽăšăȘăąïŒïŒïŒïœïœă«æ ŒçŽăăăŠăăć€ăăïŒăïŒăăźć ŽćăŻăăąă€ăłăłèĄšç€șæ°ăšăăŠăïŒăïŒăăèŠćźăăăŠăăăæȘèĄšç€șæ ć ±æ ŒçŽăšăȘăąïŒïŒïŒïœïœă«æ ŒçŽăăăŠăăć€ăăïŒăïŒăăźć ŽćăŻăăąă€ăłăłèĄšç€șæ°ăšăăŠăïŒăïŒăăèŠćźăăăŠăăăæȘèĄšç€șæ ć ±æ ŒçŽăšăȘăąïŒïŒïŒïœïœă«æ ŒçŽăăăŠăăć€ăăïŒăăăźć ŽćăŻăăąă€ăłăłèĄšç€șæ°ăšăăŠăïŒăăèŠćźăăăŠăăă When the number of reserved special figures 2 is "4" and the value stored in the undisplayed information storage area 223hb is "0 to 2", "1 to 4" is defined as the number of icon displays. When the value stored in the undisplayed information storage area 223hb is "3 to 5", "3 to 4" is specified as the number of icons to be displayed, and the icon is stored in the undisplayed information storage area 223hb. When the value is "6 to", "4" is specified as the number of icon displays.
ăăă§ăăąă€ăłăłèĄšç€șæ°ăăïŒïŒçčïŒăăéžæăăăć ŽćăŻăçčćłïŒäżççæ°ăźäžéæ°ă§ăăăïŒăăăă性ăăȘăąă€ăłăłèĄšç€șæ°ăéžæăăăç¶æ ă§ăăăæŹćźæœćœąæ ă§ăŻăäżçăąă€ăłăłăźäžéèĄšç€șæ°ăăïŒăă§ăăăăăéžæăăăăąă€ăłăłèĄšç€șæ°ăçčćłïŒäżççæ°ăźäžéæ°ă§ăăăïŒăăè¶ ăăăăšăç€șăăăăźçčæźăąă€ăłăłïŒćłïŒïŒïŒăźçčæźăąă€ăłăłïŒïŒïŒïœćç §ïŒăèĄšç€șăăăă Here, when the number of icon displays is "5 (special)", the number of icon displays larger than "4", which is the upper limit of the number of reserved balls in Special Figure 2, is selected. In the form, since the upper limit display number of the hold icon is "4", a special icon (Fig.) For indicating that the selected icon display number exceeds the upper limit number "4" of the special figure 2 hold ball number. 219 special icon 873x) is displayed.
仄äžăèȘŹæăăăéăăæŹćźæœćœąæ ă§ăŻăçčćłïŒäżççæ°ăšăèĄšç€șæ ć ±æ ŒçŽăšăȘăąïŒïŒïŒïœïœă«æ ŒçŽăăăŠăăć€ăšăźć·źă性ăăă»ă©ăćłăĄăïŒă€ăźçčćłïŒäżçăźć èȘăżç”æăšăăŠçŹŹïŒăąăżăă«ïŒïŒïŒïŒăźéæŸćæ°ăè€æ°ćçźćșăăăă»ă©ăçčæźăąă€ăłăłăèĄšç€șăăæăăȘăăăă«æ§æăăŠăăăăăźăăă«æ§æăăăăšă§ăäŸăăçčćłïŒäżççæ°ăć°ăȘăç¶æłă§ăăŁăăšăăŠăăéæè ă«æćŸ æăäžăăæŒćșăćźèĄăăăăšăă§ăăă As described above, in the present embodiment, the larger the difference between the number of reserved balls in the special figure 2 and the value stored in the display information storage area 223hb, that is, as a look-ahead result of one reserved ball in the special figure 2. The more the number of times the second attacker 1650 is opened is calculated, the easier it is for the special icon to be displayed. With this configuration, even if the number of reserved balls in Special Figure 2 is small, it is possible to execute an effect that gives the player a sense of expectation.
äžæčă§ăçčćłïŒäżççæ°ăć€ăć ŽćïŒäŸăă°ăïŒćăïŒćïŒăŻăć èȘăżćŻŸè±ĄăšăȘăçčćłïŒäżççæ°ăć€ăăȘăăăšăăăçčćłïŒäżççæ°ăć°ăȘăć Žćă«ćźèĄăăăć èȘăżç”æăăăăïŒă€ăźçčćłïŒäżçăźć èȘăżç”æăšăăŠçŹŹïŒăąăżăă«ïŒïŒïŒïŒăźéæŸćæ°ăè€æ°ćçźćșăăăćŻèœæ§ăé«ăăȘăăăçčćłïŒäżççæ°ăć€ăć ŽćïŒäŸăă°ăïŒćăïŒćïŒăŻăăąă€ăłăłèĄšç€șæ°ăšăăŠăïŒïŒçčïŒăăèšćźăăăă«ăăïŒăăèšćźăăæăăȘăăăă«æ§æăăŠăăăăăăŠăăąă€ăłăłèĄšç€șæ°ăăïŒăă§ăăć Žćă«ăćŸèż°ăăéŁç¶æŒćșăćźèĄăăæăăăăăă«æ§æăăŠăăăăăźăăă«æ§æăăăăšă§ăçčćłïŒäżççæ°ăć€ăç¶æ ă«ăăăŠăçčæźăąă€ăłăłăé »çčă«èĄšç€șăăăäșæ ăæć¶ăăăăšăă§ăăă On the other hand, when the number of special figure 2 reserved balls is large (for example, 3 or 4), since the number of special figure 2 reserved balls to be read ahead is large, it is executed when the number of special figure 2 reserved balls is small. It is more likely that the number of times the second attacker 1650 is opened is calculated multiple times as the look-ahead result of one special figure 2 hold, but when the number of special figure 2 hold balls is large (for example, 3). (4) is configured so that "4" can be easily set without setting "5 (special)" as the number of icons to be displayed. Then, when the number of icon displays is "4", the continuous effect described later is easily executed. With such a configuration, it is possible to suppress a situation in which a special icon is frequently displayed in a state where the number of reserved balls in Special Figure 2 is large.
ăŸăăçčćłïŒäżççæ°ăć°ăȘăïŒäŸăă°ăïŒïŒć Žćă§ăăŁăŠăăć èȘăżç”æăšăăŠçŹŹïŒăąăżăă«ïŒïŒïŒïŒăźéæŸćæ°ăć€ăć ŽćăćłăĄăć°ćœăăïŒŁïŒăć°ćœăăïŒïŒćłïŒïŒïŒïŒïœïŒćç §ïŒă«ćœéžăăŠăăć ŽćăćăŻă性ćœăăïŒïŒćłïŒïŒïŒćç §ïŒă«ćœéžăăŠăăć Žćă«ăŻăçčćłïŒäżççæ°ăăăć€ăăąă€ăłăłèĄšç€șæ°ăéžæăăăăăă«æ§æăăăŠăăă Further, even when the number of reserved balls in the special figure 2 is small (for example, 2), when the number of times the second attacker 1650 is opened is large as a pre-reading result, that is, the small hit C9 or the small hit D9 (FIG. 221 (a)). If you win the jackpot G9 (see FIG. 220), or if you win the jackpot G9 (see FIG. 220), the number of icon displays that is larger than the number of reserved balls in Special Figure 2 is selected.
äžæčăçčćłïŒäżççæ°ăć€ăć Žćă§ăăŁăŠăăć èȘăżç”æăšăăŠçŹŹïŒăąăżăă«ïŒïŒïŒïŒăźéæŸćæ°ăć°ăȘăć ŽćăćłăĄă珏ïŒçčć„ćłæăźæœéžç”æăć€ăăźć ŽćăæăăŻăć°ćœăăïŒĄïŒïŒćłïŒïŒïŒïŒïœïŒćç §ïŒă«ćœéžăăŠăăć ŽćăćăŻă性ćœăăïŒă性ćœăăïŒïŒćłïŒïŒïŒćç §ïŒă«ćœéžăăŠăăć Žćă«ăŻăçčćłïŒäżççæ°ăăăć°ăȘăăąă€ăłăłèĄšç€șæ°ăéžæăăăăăă«æ§æăăăŠăăă On the other hand, even when the number of reserved balls in Special Figure 2 is large, when the number of times the second attacker 1650 is opened is small as a pre-reading result, that is, when the lottery result of the second special symbol is out of order, or when the small hit A9 (small hit A9) If the winner is (see FIG. 221 (a)), or if the jackpot D9 and the jackpot E9 (see FIG. 220) are won, the number of icon displays smaller than the number of reserved balls in Special Figure 2 is selected. It is configured to.
ăăźăăă«æ§æăăăăšă§ăăąă€ăłăłæŒćșă«çšăăăăäżçăąă€ăłăłăźèĄšç€șæ°ăăćźéăźçčćłïŒäżççæ°ă«éąăăăæ±șćźăăăăšăă§ăăăăăçčćłïŒäżççæ°ă«éąăăăèè¶Łă«ćŻăă ć èȘăżæŒćșăćźèĄăăăăšăă§ăăă With this configuration, the number of reserved icons used for icon production can be determined regardless of the actual number of reserved balls in Special Figure 2, so it is very interesting regardless of the number of reserved balls in Special Figure 2. However, it is possible to perform a look-ahead effect.
æŹćźæœćœąæ ă§ăŻă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«çŹŹïŒçčć„ćłæăźäżççæ°ïŒçčćłïŒäżççæ°ïŒăèĄšç€șăăȘăăăă«æ§æăăŠăăăăăéæè ă«ćŻŸăăŠäżçăąă€ăłăłăçčćłïŒäżççæ°ăç€șăăăăźäżçćłæăšæăăćźéăźçčćłïŒäżççæ°ă«éąăăăèè¶Łă«ćŻăă ć èȘăżæŒćșăćźèĄăăăăšăă§ăăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăäŸăă°ăăąă€ăłăłæŒćșă«çšăăăăäżçăąă€ăłăłăšăćźéăźçčćłïŒäżççæ°ăç€șăäżçćłæăšă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«èĄšç€șăăăăă«æ§æăăŠăèŻăăăăźć Žćăéæè ă«ćźéăźçčćłïŒäżççæ°ăšăäżçăąă€ăłăłăźèĄšç€șæ°ăšăææĄăăăăăšăă§ăăăăăäŸăă°ăçčćłïŒäżççæ°ăć°ăȘăç¶æ ă§äżçăąă€ăłăłăć€ăèĄšç€șăăăăšć€§ćœăăćœéžăăăźă§ăŻăšæăăăăăšăă§ăăă In the present embodiment, since the number of reserved balls of the second special symbol (the number of reserved balls of the special figure 2) is not displayed on the display surface of the third symbol display device 81, the hold icon is displayed to the player. Special Figure 2 It is configured to make you think that it is a reserved symbol to show the number of reserved balls, and it is configured so that you can perform an interesting look-ahead effect regardless of the actual number of reserved balls, but it is limited to this. However, for example, the hold icon used for the icon effect and the hold symbol indicating the actual number of reserved balls in the special figure 2 may be displayed on the display surface of the third symbol display device 81. In this case, since the player can grasp the actual number of reserved balls in Special Figure 2 and the number of displayed hold icons, for example, when a large number of hold icons are displayed while the number of reserved balls in Special Figure 2 is small. You can make me think that I won the jackpot.
ăŸăăæŹćźæœćœąæ ă§ăŻă珏ïŒăąăżăă«ïŒïŒïŒïŒăźéæŸćæ°ăçźćșăăă性ćœăăçšźć„ïŒć€§ćœăăïŒæăăŻć€§ćœăăïŒïŒă«ćœéžăăć Žćă«ăŻăăăźć€§ćœăăéæăźç”äșćŸă«æœçąșç¶æ ăèšćźăăăăăă«æ§æăăŠăăăăăäżçăąă€ăłăłăźèĄšç€șæ°ă«ćșă„ăăŠäșæžŹćŻèœăȘ性ćœăăăŻć šăŠæœçąșç¶æ ăèšćźăăă性ćœăăăšăȘăăăăŁăŠăăąă€ăłăłæŒćșăźæŒćșæ æ§ïŒäżçăąă€ăłăłèĄšç€șïŒă«ćșă„ăäșæžŹăéæè ă«æć©ăȘ性ćœăăćœéžăźäșæžŹăšăȘăăăăéæè ă«äžć©ăȘ性ćœăăćœéžăć«ăäșæžŹăăăéæè ă«èćłăæăăăăăšăă§ăăéæăźèè¶Łăćäžăăăăăšăă§ăăă Further, in the present embodiment, when the jackpot type (big hit F9 or jackpot G9) for which the number of times the second attacker is opened is calculated is won, the latent state is set after the jackpot game is completed. Therefore, all jackpots that can be predicted based on the number of hold icons displayed are jackpots for which the latent state is set. Therefore, since the prediction based on the production mode (holding icon display) of the icon production is the prediction of the jackpot winning which is advantageous to the player, it is possible to make the player more interested than the prediction including the jackpot winning which is disadvantageous to the player. It can improve the fun of the game.
ć ăăŠăæŹćźæœćœąæ ă§ăŻă珏ïŒăąăżăă«ïŒïŒïŒïŒăźéæŸćæ°ăçźćșăăăȘă性ćœăăćœéžăćłăĄă性ćœăăéæäžă«çŹŹïŒăąăżăă«ïŒïŒïŒïŒăéæŸăăăȘă性ćœăăïŒć€§ćœăăïŒă性ćœăăïŒïŒăćźèĄăăăć Žćă«ăăăźć€§ćœăăéæăźç”äșćŸă«æœçąșç¶æ ăèšćźăăăćČćăïŒïŒïŒ ăšăȘăăăă«æ§æăăŠăăăăăŁăŠăăąă€ăłăłæŒćșăźæŒćșæ æ§ă性ćœăăćœéžăäșæžŹăćŸăȘăæŒćșæ æ§ă§ăăć ŽćïŒäŸăă°ăäżçăąă€ăłăłăźèĄšç€șæ°ăć°ăȘăç¶æ ïŒă§ć€§ćœăăćœéžăăć Žćă§ăăŁăŠăă性ćœăăéæç”äșćŸă«æœçąșç¶æ ăèšćźăăăćŻèœæ§ăæźăăăšăă§ăăăăȘăăăăźć ŽćăŻă性ćœăăéæăźćźèĄćă«äżçăąă€ăłăłăćźć šă«æ¶ćăăăăćŠăăç œăæŒćșăćźèĄăăă性ćœăăéæăćźèĄăăăæłă«äżçăąă€ăłăłăïŒă€ă§ăèĄšç€șăăăŠăăă°ć€§ćœăăéæç”äșćŸă«æœçąșç¶æ ăèšćźăăăïŒïŒČïŒ”ïŒłïŒšéæăç¶ç¶ăăïŒăăšăć ±ç„ăăăăă«æ§æăăŠăăă In addition, in the present embodiment, when a jackpot winning in which the number of times the second attacker 1650 is opened is not calculated, that is, a jackpot in which the second attacker 1650 is not released (big hit D9, jackpot E9) is executed during the jackpot game, the jackpot is executed. The rate at which the latent state is set after the jackpot game is completed is set to 50%. Therefore, even if the big hit is won when the effect mode of the icon effect is an effect mode in which the big hit winning cannot be predicted (for example, the number of displayed pending icons is small), the latent state is changed after the big hit game is completed. You can leave the possibility of being set. In this case, the effect of inciting whether or not the hold icon is completely digested is executed before the jackpot game is executed, and if even one hold icon is displayed at the age when the jackpot game is executed, the jackpot is hit. It is configured to notify that the latent state is set (RUSH game continues) after the game is completed.
ăăźăăă«ăăąă€ăłăłæŒćșă«ăŠèĄšç€șăăăäżçăąă€ăłăłăæ§ă ăȘçšéă§çšăăăăšă§ăăăć€ćœ©ăȘæŒćșăćźèĄăăăăšăă§ăæŒćșćčæăé«ăăăăšăă§ăăă In this way, by using the hold icon displayed in the icon effect for various purposes, it is possible to execute a wider variety of effects and enhance the effect.
ćłïŒïŒïŒă«æ»ăèȘŹæăç¶ăăăéŁç¶æŒćșéžæăăŒăă«ïŒïŒïŒïœïœăŻăćłïŒïŒïŒăćç §ăăŠäžèż°ăăéŁç¶æŒćșăćźèĄăăăćŠăăéžæăăéă«ćç §ăăăăăŒăżăăŒăă«ă§ăăŁăŠăăąă€ăłăłæŒćșă«ăăăŠäżçăąă€ăłăłăźèĄšç€șæ°ăïŒćă§ăăç¶æ ă§çŹŹïŒçčć„ćłæć€ćăéć§ăăăć Žćă«ćç §ăăăăăăźéŁç¶æŒćșéžæăăŒăă«ïŒïŒïŒïœïœăŻăć „èłæ ć ±æ ŒçŽăšăȘăąïŒïŒïŒïœă«æ ŒçŽăăăŠăă珏ïŒçčć„ćłæă«éąăăć „èłæ ć ±ïŒçčćłïŒć „èłæ ć ±ïŒă«ćșă„ăăŠéŁç¶æŒćșăźćźèĄăźæçĄăèŠćźăăăŠăăă The explanation will be continued by returning to FIG. 222. The continuous effect selection table 222hb is a data table that is referred to when selecting whether or not to execute the above-mentioned continuous effect with reference to FIG. 218, and the number of pending icons displayed in the icon effect is four. It is referred to when the second special symbol change is started in the state. The continuous effect selection table 222hb defines whether or not to execute the continuous effect based on the winning information (special figure 2 winning information) regarding the second special symbol stored in the winning information storage area 223b.
ăăă§ăéŁç¶æŒćșéžæăăŒăă«ïŒïŒïŒïœïœă«èŠćźăăăŠăăć ćźčă«ă€ăăŠćłïŒïŒïŒïŒïœïŒăćç §ăăŠć ·äœçă«èȘŹæăăăăćłïŒïŒïŒïŒïœïŒăŻăéŁç¶æŒćșéžæăăŒăă«ïŒïŒïŒïœïœă«èŠćźăăăŠăăć ćźčăæšĄćŒçă«ç€șăăæšĄćŒćłă§ăăăćłïŒïŒïŒïŒïœïŒă«ç€șăăéăăéŁç¶æŒćșéžæăăŒăă«ïŒïŒïŒïœïœă«ăŻăçčćłïŒć „èłæ ć ±ăźăăĄăćźèĄăšăȘăąăźć „èłæ ć ±ïŒä»ćăźçŹŹïŒçčć„ćłææœéžă«ăŠçšăăăăć „èłæ ć ±ïŒăšăäżçć ïŒäżçăšăȘăąïŒăźć „èłæ ć ±ăšăććŸăăæŒćșă«ăŠăłăżïŒïŒïŒïœăźć€ăšăèĄšç€șæžăąă€ăłăłæ°ă«ăŠăłăżïŒïŒïŒïœïœăźć€ă«ćșă„ăăŠćźèĄăźæçĄăèŠćźăăăŠăăăèĄšç€șæžăąă€ăłăłæ°ă«ăŠăłăżïŒïŒïŒïœïœăźć€ăïŒăźć ŽćăćłăĄă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«äżçăąă€ăłăłïŒïŒïŒăïŒćèĄšç€șăăăŠăăç¶æ ă§ăźăżéŁç¶æŒćșăéžæăăćŸăăăă«èŠćźăăăŠăăă Here, the contents defined in the continuous effect selection table 222hb will be specifically described with reference to FIG. 223 (b). FIG. 223 (b) is a schematic view schematically showing the contents defined in the continuous effect selection table 222hb. As shown in FIG. 223 (b), in the continuous production selection table 222hb, among the special figure 2 prize information, the prize information of the execution area (the prize information used in the second special symbol lottery this time) and the pending information are displayed. Whether or not to execute is specified based on the winning information of (holding area), the acquired value of the effect counter 223f, and the value of the displayed icon number counter 223hc, and the value of the displayed icon number counter 223hc is 4. That is, it is stipulated that the continuous effect can be selected only when four hold icons 873 are displayed on the display surface of the third symbol display device 81.
ć ·äœçă«ăŻăćźèĄăšăȘăąă«ć«ăŸăăć „èłæ ć ±ă性ćœăăăćłăĄăä»ććźèĄăăă珏ïŒçčć„ćłæć€ćă性ćœăăć€ćă§ăăć ŽćăŻăăăźć€§ćœăăçšźć„ăă性ćœăăïŒă性ćœăăïŒăă§ăăć Žćă«ăŻăéŁç¶æŒćșïŒĄăźćźèĄïŒćźèĄïŒĄïŒăèŠćźăăăŠăăăăă仄ć€ăźć€§ćœăăçšźć„ă性ćœăăïŒă性ćœăăïŒăă§ăăć ŽćăŻăććŸăăæŒćșă«ăŠăłăżïŒïŒïŒïœăźçŻćČăăïŒăïŒïŒăăźçŻćČă«éŁç¶æŒćșăźéćźèĄăćŻŸćżä»ăăăăăïŒïŒăïŒïŒăăźçŻćČă«éŁç¶æŒćșïŒąăźćźèĄïŒćźèĄïŒąïŒăćŻŸćżä»ăăăăŠèŠćźăăăŠăăăăȘăăćźèĄăšăȘăąă«ć€§ćœăăćœéžă«éąăăć „èłæ ć ±ăć«ăŸăăŠăăć ŽćăŻăä»ćăźçŹŹïŒçčć„ćłæć€ćăźćŸă«ć€§ćœăăéæăćźèĄăăăăăăäżçăšăȘăąă«æ ŒçŽăăăŠăăć „èłæ ć ±ăèæ źăăăăšăȘăéŁç¶æŒćșăźćźèĄăźæçĄăèŠćźăăăŠăăă Specifically, when the winning information included in the execution area is a big hit, that is, when the second special symbol change executed this time is a big hit change, when the big hit type is "big hit F9, big hit G9". , Execution of continuous effect A (execution A) is specified, and in the case of other jackpot types "big hit D9, jackpot E9", the range of the acquired effect counter 223f is continuous in the range of "0 to 89". The non-execution of the effect is associated with it, and the execution of the continuous effect B (execution B) is associated with the range of "90 to 99". If the execution area contains winning information related to the jackpot winning, the jackpot game will be executed after the second special symbol change this time, so the winning information stored in the holding area will not be taken into consideration. Whether or not to execute the production is specified.
ăăă§ăæç”çă«ć€§ćœăăćœéžăăăăżăŒăłăźéŁç¶æŒćșă§ăŻăéŁç¶æŒćșăźæŒćșç”æăšăăŠăäżçăąă€ăłăłăć šăŠæ¶ćăăŠïŒ¶ăąă€ăłăłïŒïŒïŒïœăăČăăăă珏ïŒç”æăšăäżçăąă€ăłăłăć šăŠæ¶ćăăă«ïŒ¶ăąă€ăłăłïŒïŒïŒïœăăČăăăă珏ïŒç”æăšăźăăĄăäœăăźæŒćșç”æăšăăăăźć€ć„ăćźèĄăăăăăăć ·äœçă«ăŻăä»ćăźéŁç¶æŒćșăźćźèĄćŻŸè±ĄăšăȘă性ćœăăăçąșć€ć€§ćœăăïŒć€§ćœăăïŒăïŒïŒă§ăăăăć€ć„ăăçąșć€ć€§ćœăăă§ăŻçĄăïŒć€§ćœăăïŒïŒă§ăăăšć€ć„ăăć ŽćïŒćźèĄïŒąăźć ŽćïŒăŻăć šăŠăźäżçăąă€ăłăłăæ¶ćăă珏ïŒç”æăèšćźăăçąșć€ć€§ćœăăă§ăăăšć€ć„ăăć ŽćăŻă珏ïŒç”æăèšćźăăă珏ïŒç”æăèšćźăăăăæ±șćźăăăăăźæœéžïŒç”æéžææœéžïŒăćźèĄăăăăźç”æéžææœéžăźç”æă«ćșă„ăăŠæŒćșç”æăźçšźć„ăèšćźăăăăă«æ§æăăŠăăăăăźăăă«æ§æăăăăšă§ăäżçăąă€ăłăłăæźăŁăç¶æ ă§ć€§ćœăăéæăćźèĄăăăă«ăéąăăăăăăźć€§ćœăăéæăźç”äșćŸă«æœçąșç¶æ ăèšćźăăăȘăäșæ ăçșçăăăăšăçąșćźă«æć¶ăăăăšăă§ăăă Here, in the continuous production of the pattern in which the jackpot is finally won, as the production result of the continuous production, the first result of getting the V icon 873y by digesting all the hold icons and the V icon without digesting all the hold icons. Of the second result of obtaining 873z, which effect result is to be determined is executed. More specifically, when it is determined whether the jackpot to be executed in this continuous production is a probabilistic jackpot (big hit E9 to G9) and not a probabilistic jackpot (big hit D9) (execution B). (Case) sets the first result that digests all the hold icons, and if it is determined that it is a probabilistic jackpot, a lottery (result) for deciding whether to set the first result or the second result. The selection lottery) is executed, and the type of the effect result is set based on the result of the selection lottery. With this configuration, it is possible to reliably suppress the occurrence of a situation in which the latent state is not set after the end of the jackpot game even though the jackpot game is executed with the hold icon remaining. can.
ăŸăăçąșć€ć€§ćœăăă«ćœéžăăŠăăć ŽćïŒćźèĄïŒĄïŒă§ăăŁăŠăăéŁç¶æŒćșăźæŒćșç”æăšăăŠçŹŹïŒç”æăèšćźăăćŸăăăă«æ§æăăŠăăăăăäŸăăăąă€ăłăłïŒïŒïŒïœăăČăăăăéŁç¶æŒćșăćźèĄăăăăšăăŠăéæè ă«æćŸăŸă§æćŸ ăæăăăȘăăéæăèĄăăăăăšăă§ăăăăȘăăäżçăąă€ăłăłăć šăŠæ¶ćăăç¶æ ă§çąșć€ć€§ćœăăă«ćŻŸćżăă性ćœăăéæăćźèĄăăăć ŽćăŻăăăźć€§ćœăăéæäžă«æćźăźçșçæĄä»¶ăæç«ăăăăšăć„æ©ă«ć€§ćœăăéæăç”äșăăăŸă§ă«äżçăąă€ăłăłăèĄšç€șăăăæŒćșăćźèĄăăăăă«æ§æăăăšèŻăăäŸăă°ă性ćœăăéæäžă«éæè ă«ćŻŸăăŠæ ăăżăłïŒïŒăæäœăăăæäœæŒćșăćźèĄăăăăźæäœæŒćșăźæŒćșç”æăæćźăźæŒćșç”æă§ăăć Žćă«çșçæĄä»¶ăæç«ăăăăă«æ§æăăăšèŻăă Further, even if the probability variation jackpot is won (execution A), the first result can be set as the effect result of the continuous effect, so that the continuous effect of getting the V icon 873y is obtained, for example. Even if is executed, the player can be made to play the game while having expectations until the end. If a jackpot game corresponding to a probable change jackpot is executed with all the hold icons digested, the hold icon will be displayed by the time the jackpot game ends when a predetermined generation condition is satisfied during the jackpot game. It may be configured to execute the effect to be displayed. For example, when an operation effect for causing the player to operate the frame button 22 during the jackpot game is executed and the effect result of the operation effect is a predetermined effect result. It is preferable to configure so that the generation condition is satisfied.
ăăźăăă«æ§æăăăăšă§ă性ćœăăéæäžăźéæè ă«ćŻŸăăŠă性ćœăăéæç”äșćŸă«èšćźăăăéæç¶æ ăăăĄæ©ăææĄăăăăăă«ææŹČçă«éæăèĄăăăăăšăă§ăăăăŸăăçșçæĄä»¶ăæç«ăăăææłăŻăăă«éăăăšçĄăăäŸăă°ă性ćœăăéæäžă«éæŸćäœăăăćŻć€ć „çææź”ïŒçŹŹïŒăąăżăă«ïŒïŒïŒăæăăŻă珏ïŒăąăżăă«ïŒïŒïŒïŒïŒă«æćźæ°ăźçăć „èłăăăć Žćă«æç«ăăçșçæĄä»¶ăă性ćœăăéæäžă«éæŸćäœăăăćŻć€ć „çææź”ăšăŻç°ăȘăć „çææź”ă«çăæćźćæ°ć „çăăăć Žćă«æç«ăăçșçæĄä»¶ăèšćźăăŠăèŻăă With this configuration, it is possible to enthusiastically allow a player who is in a big hit game to play a game in order to quickly grasp the game state set after the big hit game is completed. Further, the method for satisfying the generation condition is not limited to this, and for example, a predetermined number of balls are won by the variable ball-entry means (first attacker 650 or second attacker 1650) which is opened during the jackpot game. It is also possible to set a generation condition that is satisfied when a predetermined number of balls are inserted into a ball entry means different from the variable ball entry means that is opened during the jackpot game.
ćłïŒïŒïŒïŒïœïŒă«æ»ăèȘŹæăç¶ăăăçčćłïŒć „èłæ ć ±ăźćźèĄăšăȘăąă«ć°ćœăăćœéžăç€șăć „èłæ ć ±ăć«ăŸăăŠăăăăăźć „èłæ ć ±ăăć°ćœăăïŒąïŒăăăć°ćœăăïŒăă§ăăć ŽćăŻăäżçć ă«ă性ćœăăăăă性ćœăăăăă性ćœăăăăźäœăăăźć€§ćœăăçšźć„ăç€șăć „èłæ ć ±ăăăć Žćă«ăæŒćșă«ăŠăłăżïŒïŒïŒïœăźć€ăăïŒăïŒïŒăăźçŻćČă«éŁç¶æŒćșïŒąăźćźèĄïŒćźèĄïŒąïŒăćŻŸćżä»ăăăăăïŒïŒăïŒïŒăăźçŻćČă«éŁç¶æŒćșăźéćźèĄăćŻŸćżä»ăăăăŠèŠćźăăăŠăăăăŸăăäżçć ă«ă性ćœăăăăă性ćœăăăăă性ćœăăăăźäœăăăźć€§ćœăăçšźć„ăç€șăć „èłæ ć ±ăçĄăć Žćă«ăŻăæŒćșă«ăŠăłăżïŒïŒïŒïœăźć€ăăïŒăïŒïŒăăźçŻćČă«éŁç¶æŒćșăźéćźèĄăćŻŸćżä»ăăăăăïŒïŒăïŒïŒăăźçŻćČă«éŁç¶æŒćșïŒŁăźćźèĄïŒćźèĄïŒŁïŒăćŻŸćżä»ăăăăŠèŠćźăăăŠăăăăŸăăçčćłïŒć „èłæ ć ±ăźćźèĄăšăȘăąă«ć°ćœăăćœéžăç€șăć „èłæ ć ±ăć«ăŸăăŠăăăăăźć „èłæ ć ±ăăć°ćœăăïŒĄïŒăă§ăăć ŽćăŻăäżçăšăȘăąă«æ ŒçŽăăăŠăăć „èłæ ć ±ă«éąăăăăéŁç¶æŒćșăźéćźèĄăèŠćźăăăŠăăă The explanation will be continued by returning to FIG. 223 (b). Special Figure 2 If the execution area of the winning information contains the winning information indicating the small hit winning, and the winning information is "small hit B9" to "small hit D9", "big hit E" in the hold, When there is winning information indicating the jackpot type of either "big hit F" or "big hit G", the execution (execution B) of the continuous production B is associated with the value of the effect counter 223f in the range of "0 to 69". It is defined that the non-execution of the continuous effect is associated with the range of "70 to 99". If there is no winning information indicating the jackpot type of "big hit E", "big hit F", or "big hit G" in the hold, the value of the effect counter 223f is continuous in the range of "0 to 69". The non-execution of the effect is associated with it, and the execution of the continuous effect C (execution C) is associated with the range of "70 to 99". In addition, if the execution area of the special figure 2 prize information includes the prize information indicating the small hit winning, and the prize information is "small hit A9", the prize information stored in the hold area does not matter. , Non-execution of continuous production is stipulated.
çčćłïŒć „èłæ ć ±ăźćźèĄăšăȘăąă«ć€ăćœéžăç€șăć „èłæ ć ±ăć«ăŸăăŠăăć ŽćăŻăäżçć ă«ă性ćœăăăăă性ćœăăăăă性ćœăăăăźäœăăăźć€§ćœăăçšźć„ăç€șăć „èłæ ć ±ăăăć Žćă«ćŻŸćżä»ăăŠéŁç¶æŒćșăźćźèĄăèŠćźăăăäżçć ă«ă性ćœăăăăă性ćœăăăăă性ćœăăăăźäœăăăźć€§ćœăăçšźć„ăç€șăć „èłæ ć ±ăçĄăć Žćă«ćŻŸćżä»ăăŠéŁç¶æŒćșăźéćźèĄăèŠćźăăăŠăăă Special Figure 2 If the execution area of the winning information contains the winning information indicating the winning, the winning information indicating the jackpot type of "big hit E", "big hit F", or "big hit G" in the hold. If there is, the execution of continuous production is specified in association with it, and if there is no winning information indicating the jackpot type of "big hit E", "big hit F", or "big hit G" in the hold, it is associated and continuous. Non-execution of production is stipulated.
äžèż°ăăéăăéŁç¶æŒćșăźćźèĄăźæçĄăéžæăăéă«ăăăŠăä»ććźèĄăăă珏ïŒçčć„ćłæăźæœéžç”æăćăłăäżçèšæ¶ăăăŠăă珏ïŒçčć„ćłæăźć èȘăżç”æïŒäżçăšăȘăąă«æ ŒçŽăăăŠăăć „èłæ ć ±ïŒăćç §ăăŠăăăăă性ćœăăæćŸ ćșŠăé«ăăéŁç¶æŒćșăćźèĄăăăăšăă§ăăăăăŁăŠăéŁç¶æŒćșăćźèĄăăăæçčă§ć€§ćœăăă«ćœéžăăăăšăææĄăăäžă§ăéŁç¶æŒćșăźæŒćșç”æă珏ïŒç”æăšăȘăă珏ïŒç”æăšăȘăăăæłšèŠăăăȘăăéŁç¶æŒćșăèŠăăăăăšăă§ăăăăăæŒćșćčæăé«ăăăăšăă§ăăă As described above, when selecting whether or not to execute the continuous effect, the lottery result of the second special symbol executed this time and the look-ahead result of the second special symbol stored on hold (stored in the hold area). Since it refers to the winning information), it is possible to execute a continuous production with a high degree of expectation for a big hit. Therefore, after grasping that the jackpot will be won when the continuous production is executed, it is possible to watch the continuous production while paying close attention to whether the production result of the continuous production is the first result or the second result. Therefore, the effect of production can be enhanced.
ăŸăăæŹćźæœćœąæ ă§ăŻäżçăąă€ăłăłăïŒćèĄšç€șăăăŠăăć Žćă«ăźăżéŁç¶æŒćșăćźèĄăăăăă«æ§æăăŠăăăăăăŠăćłïŒïŒïŒïŒïœïŒă«ç€șăăéăăćźéăźçčćłïŒäżççæ°ăć€ăă»ă©ăïŒćăźäżçăąă€ăłăłăèĄšç€șăăæăăȘăăăă«æ§æăăŠăăăăăŁăŠăéæè ă«ćŻŸăăŠïŒćăźäżçăąă€ăłăłăèĄšç€șăăăăăă«ææŹČçă«éæăèĄăăăăăšăă§ăăéæăźçšŒćăé«ăăăăšăă§ăăăć ăăŠăçčćłïŒäżççæ°ăäžéă«ć°éăăŠăăç¶æ ă§ăăŁăŠăäżçăąă€ăłăłăäžéæ°ïŒïŒćïŒèĄšç€șăăăȘăć ŽćăăăăăăçčćłïŒäżççæ°ăäžéă«ć°éăăŠăăç¶æ ă«ăăăŠăéæè ă«ćŻŸăăŠïŒćăźäżçăąă€ăłăłăèĄšç€șăăăăăă«ææŹČçă«éæăèĄăăăăăšăă§ăăéæăźçšŒćăăăé«ăăăăšăă§ăăă Further, in the present embodiment, the continuous effect is executed only when four hold icons are displayed. Then, as shown in FIG. 223 (a), the larger the actual number of reserved balls in the special figure 2, the easier it is to display the four reserved icons. Therefore, the player can be enthusiastically played the game so that the four hold icons are displayed, and the operation of the game can be enhanced. In addition, even if the number of reserved balls in Special Figure 2 has reached the upper limit, the upper limit number (4) of hold icons may not be displayed, so the number of reserved balls in Special Figure 2 has reached the upper limit. Even in the state, the player can be enthusiastically played the game so that the four hold icons are displayed, and the operation of the game can be further enhanced.
ăȘăăæŹćźæœćœąæ ă§ăŻïŒćăźäżçăąă€ăłăłăèĄšç€șăăăŠăăć Žćă«ăźăżéŁç¶æŒćșăćźèĄćŻèœă«æ§æăăŠăăăăăăă«éăăăšçĄăăäżçăąă€ăłăłăïŒć仄äžèĄšç€șăăăŠăăć Žćă«éŁç¶æŒćșăćźèĄăćŸăăăă«æ§æăăŠăèŻăăăăźć ŽćăäŸăă°ăćźéăźçčćłïŒäżççæ°ăšăć èȘăżç”æăšă«ćșă„ăăŠéŁç¶æŒćșăźćźèĄăźæçĄăæ±șćźăăăăă«æ§æăăäŸăă°ăéæè ă«æć©ăšăȘă性ćœăăïŒć€§ćœăăïŒïŒă«ćœéžăăăăšăç€șăć „èłæ ć ±ăăăć Žćă«ăźăżăäżçăąă€ăłăłăć°ăȘăç¶æ ă§éŁç¶æŒćșăćźèĄăăăăă«æ§æăăăšèŻăăăăă«ăăăéŁç¶æŒćșăćźèĄăăăæçčă«ăăăäżçăąă€ăłăłăźèĄšç€șæ°ă«ćżăăŠăéŁç¶æŒćșăźæćŸ ćșŠăćłăĄăéæè ă«æć©ăšăȘă性ćœăăćœéžăźæćŸ ćșŠăç°ăȘăăăăăšăă§ăăăăăéæè ă«ćŻŸăăŠăéŁç¶æŒćșăćźèĄăăăăżă€ăăłă°ă«ćŻŸăăŠăèćłăæăăăăăšăă§ăăă In the present embodiment, the continuous effect can be executed only when four hold icons are displayed, but the present invention is not limited to this, and is continuous when two or more hold icons are displayed. It may be configured so that the production can be executed. In this case, for example, it is configured to determine whether or not to execute the continuous effect based on the actual number of reserved balls in the special figure 2 and the look-ahead result, and for example, the jackpot (big hit E9) which is advantageous to the player is won. It is preferable to configure the continuous production to be executed with a small number of hold icons only when there is prize information indicating that the game is to be performed. As a result, the expectation of the continuous production, that is, the expectation of the jackpot winning that is advantageous to the player can be different depending on the number of display of the hold icons at the time when the continuous production is executed. On the other hand, it is possible to be interested in the timing when the continuous production is executed.
ăăă«ăćźéăźçčćłïŒäżççæ°ăšăć èȘăżç”æăšă«ćșă„ăăŠéŁç¶æŒćșăźćźèĄăźæçĄăæ±șćźăăăăă«æ§æăăäŸăă°ăéæè ă«æć©ăšăȘă性ćœăăïŒć€§ćœăăïŒïŒă«ćœéžăăăăšăç€șăć „èłæ ć ±ăăăć Žćă«ăéŁç¶æŒćșăćźèĄăăăăăăźæșćæŒćșăšăăŠăäżçăąă€ăłăłăźèĄšç€șæ°ăäžéăšăȘăăăă«ćŒ·ć¶ćąć èĄšç€șăćźèĄăăćŸă«ăéŁç¶æŒćșăćźèĄăăăăă«æ§æăăŠăèŻăă Further, it is configured to determine whether or not to execute the continuous effect based on the actual number of reserved balls in Special Figure 2 and the pre-reading result. For example, the jackpot (big hit E9) which is advantageous to the player is won. When there is winning information to be shown, as a preparatory effect for executing the continuous effect, the continuous effect may be executed after the forced increase display is executed so that the number of hold icons displayed is the upper limit. ..
ăȘăăćłïŒïŒïŒïŒïœïŒăćç §ăăŠéŁç¶æŒćșéžæăăŒăă«ïŒïŒïŒïœïœă«èŠćźăăăŠăăć ćźčăèȘŹæăăéă«ăéŁç¶æŒćșăźçšźć„ăšăăŠăéŁç¶æŒćșïŒĄïŒćźèĄïŒĄïŒăéŁç¶æŒćșïŒąïŒćźèĄïŒąïŒăéŁç¶æŒćșïŒŁïŒćźèĄïŒŁïŒăèšăăćźèĄïŒĄă§ăŻăäž»ăšăăŠéŁç¶æŒćșăźéäžă§ïŒ¶ăąă€ăłăłïŒïŒïŒïœăçČćŸăăéŁç¶æŒćșïŒćłïŒïŒïŒïŒïœïŒćç §ïŒăăćźèĄïŒąă§ăŻăäž»ăšăăŠéŁç¶æŒćșăźæćŸă«ïŒ¶ăąă€ăłăłăçČćŸăăæŒćșïŒćłïŒïŒïŒïŒïœïŒăźïŒ¶ăąă€ăłăłïŒïŒïŒïœăçČćŸăăæŒćșïŒăăćźèĄïŒŁă§ăŻăéŁç¶æŒćșäžă«äșșćăæšĄăăäżçăąă€ăłăłïŒïŒïŒïœăïŒïŒïŒïœăæ¶ćăćăăïŒéŁăčăăăïŒăăąă€ăłăłăçČćŸćșæ„ăȘăæŒćșăćźèĄăăăăăšăèȘŹæăăăăäž»ăšăăŠäžèż°ăăć ćźčăźæŒćșăćźèĄăăăă°ăăăäŸăă°ăäœçąșçă§ćźèĄïŒĄă«ăŠćźèĄïŒąăźæŒćșăćźèĄăăăăăă«ăćłăĄăæŒćșç”æăćźéăźéæç”æăăăäžć©ăšăȘăæŒćșă§ăăă°ăć„ăźéŁç¶æŒćșăćźèĄćŻèœă«æ§æăăŠăèŻăă When the contents specified in the continuous effect selection table 222hb are explained with reference to FIG. 223 (b), the types of continuous effect include continuous effect A (execution A), continuous effect B (execution B), and so on. A continuous effect C (execution C) is provided, and in the execution A, a continuous effect (see FIG. 218 (b)) in which the V icon 873z is acquired mainly in the middle of the continuous effect is provided, and in the execution B, the V icon is mainly obtained at the end of the continuous effect. In the execution C, the hold icons 873a to 873d imitating carrots cannot be completely digested (cannot be eaten), and V Although it has been explained that the effect in which the icon cannot be acquired is executed, it is sufficient that the effect having the above-mentioned contents is mainly executed. For example, the effect of execution B is executed in execution A with a low probability, that is, , If the effect result is more disadvantageous than the actual game result, another continuous effect may be configured to be feasible.
æŹĄă«ăćłïŒïŒïŒïŒïœïŒăćç §ăăŠăæŹçŹŹïŒćźæœćœąæ ă«ăăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒČïŒĄïŒïŒïŒïŒăźæ§æă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒïŒïœïŒăŻă珏ïŒćźæœćœąæ ă«ăăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒČïŒĄïŒïŒïŒïŒăźć ćźčăæšĄćŒçă«ç€șăăæšĄćŒćłă§ăăăćłïŒïŒïŒïŒïœïŒă«ç€șăăéăăæŹçŹŹïŒćźæœćœąæ ăźéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒČïŒĄïŒïŒïŒïŒăŻăäžèż°ăă珏ïŒćźæœćœąæ ăźéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăźïŒČïŒĄïŒïŒïŒïŒïŒćłïŒïŒïŒćç §ïŒă«ćŻŸăăŠăæȘèĄšç€șæ ć ±æ ŒçŽăšăȘăąïŒïŒïŒïœïœăæȘèĄšç€șăąă€ăłăłæ°ă«ăŠăłăżïŒïŒïŒïœïœăèĄšç€șæžăąă€ăłăłæ°ă«ăŠăłăżïŒïŒïŒïœïœăéŁç¶æŒćșäžăă©ă°ïŒïŒïŒïœïœăèżœć ăăçčă§çžéăăăă仄ć€ăŻćäžă§ăăăćäžăźć ćźčă«ă€ăăŠăŻćäžăźçŹŠć·ăä»ăăŠăăźè©łçŽ°ăȘèȘŹæăçç„ăăă Next, the configuration of the RAM 223 of the audio lamp control device 113 according to the ninth embodiment will be described with reference to FIG. 222 (b). FIG. 222 (b) is a schematic diagram schematically showing the contents of the RAM 223 of the voice lamp control device 113 according to the ninth embodiment. As shown in FIG. 222 (b), the RAM 223 of the voice lamp control device 113 of the ninth embodiment is not displayed with respect to the RAM 223 (see FIG. 174) of the voice lamp control device 113 of the seventh embodiment described above. The difference is that the information storage area 223ha, the number of undisplayed icons counter 223hb, the number of displayed icons counter 223hc, and the continuous production flag 223hd are added, and the other points are the same. The same contents are designated by the same reference numerals and detailed description thereof will be omitted.
æȘèĄšç€șæ ć ±æ ŒçŽăšăȘăąïŒïŒïŒïœïœăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăć俥ăăć „èłæ ć ±ăłăăłăïŒć „èłăłăăłăïŒă«ćșă„ăăŠçźćșăăă珏ïŒăąăżăă«ïŒïŒïŒïŒăźéæŸćæ°ăäžæçă«èšæ¶ăăăăăźăăŒăżé ćă§ăăŁăŠăćŸèż°ăăć „èłăłăăłăćŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒă«ăăăŠăæœćșăă珏ïŒăąăżăă«ïŒïŒïŒïŒăźéæŸćæ°ăæ ŒçŽăăăïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒïŒăăăăŠăæ ŒçŽăăăæ ć ±ă«ćșă„ăăŠăąă€ăłăłèĄšç€șæ°ăæ±șćźăăéă«ćç §ăăăăăźćŸăćç §ăăăæ ć ±ăç ŽæŁăăăăăŸăăæœçąșç¶æ ăèšćźăăăćă«æąă«çČćŸæžăźć „èłæ ć ±ă«ă€ăăŠăŻă性ćœăăéæăźç”äșăżă€ăăłă°ă«ăŠć „èłæ ć ±æ ŒçŽăšăȘăąïŒïŒïŒïœïœă«æ ŒçŽăăăŠăăć šăŠăźć „èłæ ć ±ă«ćŻŸăăŠçŹŹïŒăąăżăă«ïŒïŒïŒïŒăźéæŸćæ°ăæœćșăăăăăźç”æăæ ŒçŽăăăă The undisplayed information storage area 223hb is a data area for temporarily storing the number of times the second attacker 1650 is opened, which is calculated based on the winning information command (winning command) received from the main control device 110, and will be described later. In the winning command process 9 (see S4281 in FIG. 224), the number of times the extracted second attacker 1650 is opened is stored (S4486 in FIG. 224). Then, it is referred to when determining the number of icons to be displayed based on the stored information, and then the referred information is discarded. In addition, regarding the winning information that has already been acquired before the latent state is set, the second attacker 1650 is opened for all the winning information stored in the winning information storage area 223hb at the end timing of the jackpot game. The number of times is extracted and the result is stored.
ăăźăăă«æȘèĄšç€șæ ć ±æ ŒçŽăšăȘăąïŒïŒïŒïœïœăèšăăăăšă«ăăăçčć„ćłæăźć „èłæ ć ±ăć俥ăăăżă€ăăłă°ăšăæŒćșæ æ§ăæ±șćźăăăżă€ăăłă°ăšăăćźčæă«ç°ăȘăăăăăšăă§ăăă By providing the undisplayed information storage area 223hb in this way, the timing of receiving the winning information of the special symbol and the timing of determining the effect mode can be easily made different.
æȘèĄšç€șăąă€ăłăłæ°ă«ăŠăłăżïŒïŒïŒïœïœăŻăçŸćšèĄšç€șćŻèœăȘäżçăąă€ăłăłæ°ăźăăĄăăŸă èĄšç€șăăăŠăăȘăäżçăąă€ăłăłăźæ°ăç€șăăăăźă«ăŠăłăżă§ăăŁăŠăæ°ăăȘäżçăąă€ăłăłăèĄšç€șăăć Žćă«ă«ăŠăłăżăźć€ăæžçźăăăăăȘăăæŹćźæœćœąæ ă§ăŻăäżçăąă€ăłăłăćąæžăăăæŒćșăšăăŠăæȘèĄšç€șăąă€ăłăłæ°ă«ăŠăłăżïŒïŒïŒïœïœăźć€ăèĄšç€șæžăąă€ăłăłæ°ă«ăŠăłăżïŒïŒïŒïœïœăźć€ăćąæžăăăçăąă€ăłăłæŒćșăšăæȘèĄšç€șăąă€ăłăłæ°ă«ăŠăłăżïŒïŒïŒïœïœăźć€ăèĄšç€șæžăąă€ăłăłæ°ă«ăŠăłăżïŒïŒïŒïœïœăźć€ăćąæžăăăăăšçĄăăèŠăçźăźäżçăąă€ăłăłæ°ăźăżăćąæžăăăç䌌æŒćșïŒæç”çă«ăŻćäžăźć€ăšăȘăæŒćșïŒăšăăćźèĄćŻèœă«æ§æăăŠăăă The number of undisplayed icons counter 223hb is a counter for indicating the number of pending icons that have not yet been displayed among the number of pending icons that can be displayed at present, and the value of the counter is subtracted when a new pending icon is displayed. Will be done. In the present embodiment, as the effect of increasing / decreasing the hold icon, the value of the undisplayed icon number counter 223hb, the true icon effect of increasing / decreasing the value of the displayed icon number counter 223hc, and the value of the undisplayed icon number counter 223hb are displayed. A pseudo effect (an effect that finally has the same value) that increases or decreases only the number of reserved icons in appearance without increasing or decreasing the value of the completed icon number counter 223 hc is configured to be feasible.
èĄšç€șæžăąă€ăłăłæ°ă«ăŠăłăżïŒïŒïŒïœïœăŻăçŸćšèĄšç€șăăăŠăăäżçăąă€ăłăłæ°ăèšæžŹăăăăăźă«ăŠăłăżă§ăăŁăŠăæ°ăăȘäżçăąă€ăłăłăèĄšç€șăăăć Žćă«ć çźăăăäżçăąă€ăłăłăæžć°ăăć Žćă«æžçźăăăă«ăŠăłăżă§ăăăæ°ăăȘäżçăąă€ăłăłăèĄšç€șăăéă«ăŻăæȘèĄšç€șăąă€ăłăłæ°ă«ăŠăłăżïŒïŒïŒïœïœăźć€ăšăèĄšç€șæžăąă€ăłăłæ°ă«ăŠăłăżïŒïŒïŒïœïœăźć€ăšăćç §ăăŠăèĄšç€șăăăäżçăąă€ăłăłăźç·æ°ăæ±șćźăăăăźæ±șćźăăç·æ°ăšèĄšç€șæžăąă€ăłăłæ°ă«ăŠăłăżïŒïŒïŒïœïœăźć€ăšăźć·źćă«ćșă„ăăŠèĄšç€șæ°ăæ±șćźăăăă The displayed icon number counter 223hc is a counter for measuring the number of currently displayed pending icons, and is a counter that is added when a new pending icon is displayed and subtracted when the number of pending icons decreases. Is. When displaying a new hold icon, the total number of hold icons to be displayed is determined by referring to the value of the undisplayed icon number counter 223hb and the value of the displayed icon number counter 223hc, and the determined total number is used. The number of displayed icons is determined based on the difference from the value of the displayed icon number counter 223hc.
éŁç¶æŒćșäžăă©ă°ïŒïŒïŒïœïœăŻăéŁç¶æŒćșăćźèĄăăăŠăăăăšăç€șăăăăźăă©ă°ă§ăăŁăŠăéŁç¶æŒćșăćźèĄăăăŠăăéă«ăȘăłă«èšćźăăăăéŁç¶æŒćșäžăă©ă°ïŒïŒïŒïœïœăăȘăłă«èšćźăăăŠăăéăŻăăąă€ăłăłæŒćșă«ăŠäżçăąă€ăłăłæ°ăćąæžăăæŒćșăćźèĄăăăȘăăăă«æ§æăăŠăăă The continuous effect in progress flag 223 hd is a flag for indicating that the continuous effect is being executed, and is set to on while the continuous effect is being executed. While the continuous effect in-progress flag 223 hd is set to on, the icon effect is configured so that the effect of increasing or decreasing the number of pending icons is not executed.
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„èłăłăăłăćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒćç
§ïŒă«ä»ŁăăŠć
„èłăłăăłăćŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒćç
§ïŒăă性ćœăăç”äșćŠçă«ä»ŁăăŠć€§ćœăăç”äșćŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒćç
§ïŒăăæșćç¶æ
èšćźćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒćç
§ïŒă«ä»ŁăăŠæșćç¶æ
èšćźćŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒćç
§ïŒăăïŒČïŒ”ïŒłïŒšäžèšćźćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒćç
§ïŒă«ä»ŁăăŠïŒČïŒ”ïŒłïŒšäžèšćźćŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒćç
§ïŒăćźèĄăăçčă§çžéăăăă仄ć€ăŻćäžă§ăăăćäžăźć
ćźčă«ă€ăăŠăŻè©łçŽ°ăȘèȘŹæăçç„ăăă
<Regarding the control process of the audio lamp control device of the ninth embodiment>
Next, among the control contents of the ninth embodiment, the control process executed by the voice lamp control device will be described with reference to FIGS. 224 to 227. The control content of the voice lamp control device in the ninth embodiment is that the winning command processing 9 (see S4281 in FIG. 224) is performed instead of the winning command processing (see S4211 in FIG. 183) with respect to the seventh embodiment described above. The jackpot end process 9 (see S4954 in FIG. 225) is set in place of the jackpot end process, and the preparation state setting process 9 (see S4691 in FIG. 226) is set in RUSH instead of the preparation state setting process (see S4641 in FIG. 185). The difference is that the RUSH middle setting process 9 (see S8450 in FIG. 227) is executed instead of the process (see S8410 in FIG. 192), and the other steps are the same. Detailed description of the same contents will be omitted.
ăŸăăćłïŒïŒïŒăćç §ăăŠăć „èłăłăăłăćŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒăźć ćźčăèȘŹæăăăćłïŒïŒïŒăŻăć „èłăłăăłăćŠçïŒïŒïŒłïŒïŒïŒïŒïŒăźć ćźčăç€șăăăăăŒăăŁăŒăă§ăăăăăźć „èłăłăăłăćŠçïŒïŒïŒłïŒïŒïŒïŒïŒă§ăŻăïŒČïŒ”ïŒłïŒšéæäžă«ćźèĄăăăăąă€ăłăłæŒćșă«éąăăæ ć ±ăźæŽæ°ăćăłăăąă€ăłăłæŒćșă§èĄšç€șăăăäżçăąă€ăłăłïŒïŒïŒïŒćłïŒïŒïŒćç §ïŒăźèĄšç€șæ°ăæ±șćźăăćŠçăćźèĄăăăă First, the contents of the winning command process 9 (see S4281 in FIG. 224) will be described with reference to FIG. 224. FIG. 224 is a flowchart showing the contents of the winning command process 9 (S4281). In the winning command process 9 (S4281), information related to the icon effect executed during the RUSH game is updated, and a process of determining the number of hold icons 873 (see FIG. 217) displayed in the icon effect is executed. Will be done.
ć „èłăłăăłăćŠçïŒïŒïŒłïŒïŒïŒïŒïŒăćźèĄăăăăšăăŸăăć俥ăăć „èłăłăăłăăźæ ć ±ăćŻŸćżăăć „èłæ ć ±èšæ¶ăšăȘăąïŒïŒïŒïœă«èšćźăïŒïŒłïŒïŒïŒïŒïŒăïŒČïŒ”ïŒłïŒšäžăă©ă°ïŒïŒïŒïœïœăăȘăłă«èšćźăăăŠăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăăȘăłă«èšćźăăăŠăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăć俥ăăć „èłăłăăłăă«ć«ăŸăăćœăăæ ć ±ïŒć€§ćœăăæ ć ±ăć°ćœăăæ ć ±ïŒăæœćșăăïŒïŒłïŒïŒïŒïŒïŒăćłăĄăä»ćć俥ăăć „èłăłăăłăăćœăăćœéžăăć „èłăłăăłăă§ăăăăć€ć„ăăă When the winning command processing 9 (S4281) is executed, first, the received winning command information is set in the corresponding winning information storage area 223b (S4481), and it is determined whether the RUSH middle flag 223fg is set to ON. (S4482), if it is set to ON (S4482: Yes), the winning information (big hit information, small hit information) included in the received winning command is extracted (S4484). That is, it is determined whether or not the winning command received this time is a winning command to win.
ïŒłïŒïŒïŒïŒăźćŠçă§ćœăăæ ć ±ăăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăćœăăæ ć ±ăç€șăćœăăçšźć„ïŒć€§ćœăăçšźć„ăć°ćœăăçšźć„ïŒă«ćșă„ăăŠçŹŹïŒăąăżăă«ïŒïŒïŒïŒăźéæŸćæ°ăæœćșăïŒïŒłïŒïŒïŒïŒïŒăæœćșăăćæ°ă«ćŻŸćżăăć€ăæȘèĄšç€șæ ć ±æ ŒçŽăšăȘăąïŒïŒïŒïœïœă«æ ŒçŽăăïŒïŒłïŒïŒïŒïŒïŒăăăăŠăçčćłïŒäżççæ°ăšæȘèĄšç€șæ ć ±æ ŒçŽăšăȘăąïŒïŒïŒïœïœă«æ ŒçŽăăăŠăăæ ć ±ă«ćșă„ăăŠăąă€ăłăłèĄšç€șæ°éžæăăŒăă«ïŒïŒïŒïœïœăćç §ăăŠăąă€ăłăłèĄšç€șæ°ăéžæăăïŒïŒłïŒïŒïŒïŒïŒăăăźćŸăéžæăăăąă€ăłăłèĄšç€șæ°ăšèĄšç€șæžăąă€ăłăłæ°ă«ăŠăłăżïŒïŒïŒïœïœăšăźć·źćăæȘèĄšç€șăąă€ăłăłæ°ă«ăŠăłăżïŒïŒïŒïœïœăźć€ă«ć çźăïŒïŒłïŒïŒïŒïŒïŒăăăźä»ăźćŠçăćźèĄăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăă When it is determined that there is hit information in the process of S4484 (S4484: Yes), the number of times the second attacker 1650 is opened is extracted based on the hit type (big hit type, small hit type) indicated by the hit information (S4485). A value corresponding to the number of times of extraction is stored in the undisplayed information storage area 223hb (S4486). Then, the number of icons to be displayed is selected with reference to the icon display number selection table 222ha based on the number of reserved balls in Special Figure 2 and the information stored in the undisplayed information storage area 223hb (S4487). After that, the difference between the selected icon display number and the displayed icon number counter 223hc is added to the value of the undisplayed icon number counter 223hb (S4488), other processing is executed (S4412), and this processing is terminated.
äžèż°ăăéăăæŹćźæœćœąæ ă§ăŻăć „èłăłăăłăăšăăŠćœăăć „èłăłăăłăăć俥ăăć Žćă«ăŻăăąă€ăłăłæŒćșă«çšăăæ ć ±ăźæŽæ°ăćźèĄăăăźăżă§ăäżçăąă€ăłăłăźèĄšç€șæ°ăćŻć€ăăăć¶ćŸĄăćźèĄăăȘăăăăă«ăăăäżçăąă€ăłăłăźèĄšç€șæ°ăćŻć€ăăăżă€ăăłă°ăšăćœăăć „èłăłăăłăăć俥ăăăżă€ăăłă°ăšăç°ăȘăăăăăšăă§ăăăăăäżçăąă€ăłăłăźèĄšç€șæ°ăăă€ă©ăźăăă«ćŻć€ăăăźăăéæè ă«ćăăéŁăăăăăăšăă§ăăăăȘăăæŹćźæœćœąæ ă§ăŻăć „èłăłăăłăăšăăŠćœăăć „èłăłăăłăăć俥ăăć Žćă«ăŻăăąă€ăłăłæŒćșă«çšăăæ ć ±ăźæŽæ°ăćźèĄăăăźăżă§ăäżçăąă€ăłăłăźèĄšç€șæ°ăćŻć€ăăăć¶ćŸĄăćźèĄăăȘăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăäżçăąă€ăłăłăźèĄšç€șæ°ăćŻć€ăăăăăăźć¶ćŸĄăćźèĄăăŠăèŻăăăæćźăźæœéžăćźèĄăćœéžăăć Žćă«äżçăąă€ăłăłăźèĄšç€șæ°ăćŻć€ăăăăăăźć¶ćŸĄăćźèĄăăăăă«æ§æăăŠăèŻăă As described above, in the present embodiment, when the winning command is received as the winning command, only the information used for the icon effect is updated, and the control for changing the display number of the hold icon is not executed. As a result, the timing at which the display number of the hold icon changes and the timing at which the winning command is received can be made different, which makes it difficult for the player to understand when and how the display number of the hold icon changes. be able to. In the present embodiment, when the winning command is received as the winning command, only the information used for the icon production is updated, and the control for changing the display number of the hold icon is not executed. However, the present invention is not limited to this, and control for changing the number of hold icons displayed may be executed, or control for changing the number of hold icons displayed when a predetermined lottery is executed and a winner is won. It may be configured to run.
ăŸăăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăćœăăæ ć ±ăçĄăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăæŹĄă«ăéŁç¶æŒćșäžăă©ă°ïŒïŒïŒïœïœăăȘăłă«èšćźăăăŠăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăăȘăłă«èšćźăăăŠăăȘăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăæȘèĄšç€șăąă€ăłăłæ°ă«ăŠăłăżïŒïŒïŒïœïœăźć€ăïŒăăă性ăăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăïŒăăă性ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăăąă€ăłăłæ°ăćąæžăăăç䌌æŒćșăźæŒćșæ æ§ăèšćźăïŒïŒłïŒïŒïŒïŒïŒăç䌌æŒćșăźćźèĄăżă€ăăłă°ăèšćźăïŒïŒłïŒïŒïŒïŒïŒăç䌌æŒćșăźæ æ§ă«ćăăăŠćçšźă«ăŠăłăżïŒæȘèĄšç€șăąă€ăłăłæ°ă«ăŠăłăżïŒïŒïŒïœïœăèĄšç€șæžăąă€ăłăłæ°ă«ăŠăłăżïŒïŒïŒïœïœïŒăźć€ăæŽæ°ăïŒïŒłïŒïŒïŒïŒïŒăèšćźăăæŒćșæ æ§ăç€șăăăăźèĄšç€șçšăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăă Further, in the process of S4484, when it is determined that there is no hit information (S4484: No), then it is determined whether or not the continuous production flag 223 hd is set to ON (S4489), and it is not set to ON. (S4489: No), it is determined whether the value of the undisplayed icon number counter 223hb is larger than 0 (S4490). When it is determined that it is larger than 0 (S4490: Yes), the effect mode of the pseudo effect for increasing or decreasing the number of icons is set (S4491), the execution timing of the pseudo effect is set (S4492), and the mode of the pseudo effect is adjusted. The values of various counters (undisplayed icon number counter 223hb, displayed icon number counter 223hc) are updated (S4493), display commands for indicating the set production mode are set (S4494), and the process proceeds to S4412. do.
ïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠéŁç¶æŒćșäžăă©ă°ïŒïŒïŒïœïœăăȘăłă«èšćźăăăŠăăăšć€ć„ăăć ŽćïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăćłăĄăçŸćšăéŁç¶æŒćșäžă§ăăć ŽćăæăăŻăæȘèĄšç€șăąă€ăłăłæ°ă«ăŠăłăżïŒïŒïŒïœïœăźć€ăïŒăźć ŽćïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăćłăĄăäżçăąă€ăłăłăźèĄšç€șæ°ăćąć ăăăăăšăă§ăăȘăç¶æ ă§ăăć ŽćăŻăç䌌æŒćșăźèšćźăèĄăăăšçĄăăïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăă When it is determined that the continuous production flag 223hd is set to ON in the processing of S4489 (S4489: Yes), that is, when the continuous production is currently in progress, or the value of the undisplayed icon number counter 223hb is 0. In the case (S4404: No), that is, when the number of hold icons displayed cannot be increased, the process proceeds to S4412 without setting the pseudo effect.
æŹĄă«ăćłïŒïŒïŒăćç §ăăŠă性ćœăăç”äșćŠçïŒïŒïŒłïŒïŒïŒïŒïŒăźć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒăŻă性ćœăăç”äșćŠçïŒïŒïŒłïŒïŒïŒïŒïŒăźć ćźčăç€șăăăăăŒăăŁăŒăă§ăăăăăźć€§ćœăăç”äșćŠçïŒïŒïŒłïŒïŒïŒïŒïŒăŻă性ćœăăç”äșćŸă«ïŒČïŒ”ïŒłïŒšéæăćźèĄăăćŸăć ŽćăćłăĄăæœçąșç¶æ ăèšćźăăăć Žćăçąșć€ç¶æ ăèšćźăăăć Žćă«ăæąă«çČćŸăăŠăăć „èłæ ć ±ă«ćșă„ăăŠăąă€ăłăłæŒćșă«éąăăæ ć ±ăèšćźăăăăăźćŠçăćźèĄăăăçčă§äžèż°ăă性ćœăăç”äșćŠçăšć€§ăăćŠçć ćźčăçžéăăŠăăă Next, the contents of the jackpot end processing 9 (S4954) will be described with reference to FIG. 225. FIG. 225 is a flowchart showing the contents of the jackpot end processing 9 (S4954). The jackpot end processing 9 (S4954) is based on the winning information already acquired when the RUSH game can be executed after the jackpot ends, that is, when the latent probability state is set and the probability variation state is set. The processing content is significantly different from the above-mentioned jackpot end processing in that the processing for setting the information related to the icon effect is executed.
性ćœăăç”äșćŠçïŒïŒïŒłïŒïŒïŒïŒïŒăćźèĄăăăăšăăŸăăïŒČïŒ”ïŒłïŒšäžăă©ă°ïŒïŒïŒïœïœăăȘăłă«èšćźăăăŠăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăăȘăłă«èšćźăăăŠăăȘăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăæŹĄăă§ăä»ćăźć€§ćœăăăçąșć€ć€§ćœăăă§ăăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăçąșć€ć€§ćœăăă§ăăăšć€ć„ăăć ŽćïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăćłăĄăïŒČïŒ”ïŒłïŒšéæäžä»„ć€ăźăżă€ăăłă°ă§ćźèĄăăă性ćœăăă«ăŠçąșć€ç¶æ ăèšćźăăăć ŽćăŻăć „èłæ ć ±èšæ¶ăšăȘăąïŒïŒïŒïœă«æ ŒçŽăăăŠăăć šăŠăźć „èłæ ć ±ăèȘăżćșăïŒïŒłïŒïŒïŒïŒïŒăć „èłæ ć ±ă«ć«ăŸăăŠăăćœăăæ ć ±ïŒć€§ćœăăæ ć ±ăć°ćœăăæ ć ±ïŒăæœćșăïŒïŒłïŒïŒïŒïŒïŒăæœćșăăćœăăæ ć ±ă«ćșă„ăăŠçŹŹïŒăąăżăă«ïŒïŒïŒïŒăźéæŸćæ°ăçźćșăăïŒïŒłïŒïŒïŒïŒïŒăăăăŠăçźćșăă珏ïŒăąăżăă«ăźćèšćæ°ïŒćèšéæŸćæ°ïŒăæȘèĄšç€șæ ć ±æ ŒçŽăšăȘăąïŒïŒïŒïœïœă«æ ŒçŽăăïŒïŒłïŒïŒïŒïŒïŒă When the jackpot end process 9 (S4954) is executed, first, it is determined whether the RUSH middle flag 223fg is set to ON (S5051), and if it is determined that it is not set to ON (S5051: No), Next, it is determined whether or not the current jackpot is a probabilistic jackpot (S5052). When it is determined that the probability variation jackpot is (S5052: Yes), that is, when the probability variation state is set by the jackpot executed at a timing other than during the RUSH game, all the winning information storage areas 223b are stored. The winning information is read out (S5053), the winning information (big hit information, small hit information) included in the winning information is extracted (S5054), and the number of times the second attacker 1650 is opened is calculated based on the extracted winning information (S5053). S5055). Then, the calculated total number of times of the second attacker (total number of times of opening) is stored in the undisplayed information storage area 223hb (S5056).
æŹĄă«ăä»ćăźć€§ćœăăăæœçąș性ćœăăă§ăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăæœçąș性ćœăăă§ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăćŻŸćżăăæœçąșăąăŒăïŒæșćăąăŒăăïŒČïŒ”ïŒłïŒšăąăŒăïŒăç€șăăăăźèĄšç€șçšăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăăąă€ăłăłèĄšç€șæ°ăïŒă«èšćźăïŒïŒłïŒïŒïŒïŒïŒăèĄšç€șæžăąă€ăłăłæ°ă«ăŠăłăżăźć€ăïŒă«èšćźăïŒïŒłïŒïŒïŒïŒïŒăæȘèĄšç€șæ ć ±æ ŒçŽăšăȘăąïŒïŒïŒïœïœă«æ ŒçŽăăăŠăăæ ć ±ăăèĄšç€șæžăąă€ăłăłæ°ă«ăŠăłăżïŒïŒïŒïœïœăźć€ă«ćŻŸćżăăæ ć ±ăćé€ăïŒïŒłïŒïŒïŒïŒïŒă性ćœăăç”äșăç€șăèĄšç€șçšăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăă Next, it is determined whether or not the current jackpot is a latent jackpot (S5057), and if it is a latent jackpot (S5057: Yes), a display for indicating the corresponding latent mode (preparation mode, RUSH mode). Set the command for (S5058), set the number of displayed icons to 4 (S5059), set the value of the displayed icon number counter to 4 (S5060), and from the information stored in the undisplayed information storage area 223hb. The information corresponding to the value of the displayed icon number counter 223hc is deleted (S5061), a display command indicating the end of the jackpot is set (S5062), and this process is terminated.
äžæčăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠæœçąș性ćœăăă§ăŻçĄăïŒçąșć€ć€§ćœăăă§ăăïŒăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăçąșć€ăąăŒăăç€șăăăăźèĄšç€șçšăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăă On the other hand, if it is determined in the processing of S5057 that it is not a latent jackpot (probability variation jackpot) (S5057: No), a display command for indicating the probability variation mode is set (S5063), and the process proceeds to S5062. ..
ïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠïŒČïŒ”ïŒłïŒšäžăă©ă°ïŒïŒïŒïœïœăăȘăłă«èšćźăăăŠăăăšć€ć„ăăć ŽćăćłăĄăïŒČïŒ”ïŒłïŒšéæäžă«ćœéžăă性ćœăăă§ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăä»ćăźć€§ćœăăăé枞性ćœăăă§ăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăé枞性ćœăăă§ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăïŒČïŒ”ïŒłïŒšéæăç”äșăăăăăïŒČïŒ”ïŒłïŒšéæäžă«éąăăćçšźăă©ă°ăă«ăŠăłăżăăȘă»ăăïŒćæç¶æ ă«èšćźïŒăïŒïŒłïŒïŒïŒïŒïŒăä»ćăźć€§ćœăăă«ćŻŸćżăăïŒČïŒ”ïŒłïŒšçšèĄšç€șăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăžç§»èĄăăăăăźć ŽćăïŒłïŒïŒïŒïŒăźćŠçă§ăŻăïŒČïŒ”ïŒłïŒšéæç”äșăç€șăèĄšç€șăłăăłăăèšćźăăăăăŸăăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠé枞性ćœăăă§ăŻçĄăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăïŒłïŒïŒïŒïŒăźćŠçăăčăăăăăŠïŒłïŒïŒïŒïŒăźćŠçăćźèĄăăăăăźć ŽćăïŒČïŒ”ïŒłïŒšéæăç¶ç¶ăăăăšăç€șăèĄšç€șăłăăłăăèšćźăăăă When it is determined that the RUSH middle flag 223fg is set to ON in the processing of S5051, that is, when it is a jackpot won during the RUSH game (S5051: Yes), it is determined whether the jackpot this time is a normal jackpot. However, if it is a normal jackpot (S5064: Yes), the RUSH game ends, so various flags and counters related to the RUSH game are reset (set to the initial state) (S5065), and this jackpot The corresponding RUSH display command is set (S5066), and the process proceeds to S5062. In this case, in the process of S5066, a display command indicating the end of the RUSH game is set. If it is determined that the process of S5065 is not a normal jackpot (S5064: No), the process of S5065 is skipped and the process of S5066 is executed. In this case, a display command indicating that the RUSH game is continued is set.
æŹĄă«ăćłïŒïŒïŒăćç §ăăŠăæșćç¶æ èšćźćŠçïŒïŒïŒłïŒïŒïŒïŒïŒăźć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒăŻăæșćç¶æ èšćźćŠçïŒïŒïŒłïŒïŒïŒïŒïŒăźć ćźčăç€șăăăăăŒăăŁăŒăă§ăăăăăźæșćç¶æ èšćźćŠçïŒïŒïŒłïŒïŒïŒïŒïŒă§ăŻăäžèż°ăă珏ïŒćźæœćœąæ ăźæșćç¶æ èšćźćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒă«ćŻŸăăŠăçąșć€ç¶æ ăăæœçąșç¶æ ăžăšç§»èĄăăăżă€ăăłă°ă§äżçăąă€ăłăłăèĄšç€șăăăăăźćŠçăèżœć ăăçčă§çžéăăăă仄ć€ăŻćäžă§ăăăćäžăźć ćźčă«ă€ăăŠăŻćäžăźçŹŠć·ăä»ăăŠè©łçŽ°ăȘèȘŹæăçç„ăăă Next, the contents of the preparation state setting process 9 (S4691) will be described with reference to FIG. 226. FIG. 226 is a flowchart showing the contents of the preparation state setting process 9 (S4691). In the preparation state setting process 9 (S4691), the hold icon is displayed at the timing of transition from the probability change state to the latent state with respect to the preparation state setting process (see S4641 of FIG. 226) of the seventh embodiment described above. The difference is that the processing for is added, and the rest is the same. The same contents are designated by the same reference numerals and detailed description thereof will be omitted.
æșćç¶æ èšćźćŠçïŒïŒïŒłïŒïŒïŒïŒïŒăćźèĄăăăăšăăŸăăæșćç¶æ èšćźćŠçïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒăšćäžăźïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăćźèĄăăăăźćŸăćŻŸćżăăæœçąșăąăŒăïŒïŒČïŒ”ïŒłïŒšăąăŒăïŒăç€șăăăăźèĄšç€șçšăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăăąă€ăłăłèĄšç€șæ°ăïŒă«èšćźăïŒïŒłïŒïŒïŒïŒïŒăèĄšç€șæžăąă€ăłăłæ°ă«ăŠăłăżăźć€ăïŒă«èšćźăïŒïŒłïŒïŒïŒïŒïŒăæȘèĄšç€șæ ć ±æ ŒçŽăšăȘăąïŒïŒïŒïœïœă«æ ŒçŽăăăŠăăæ ć ±ăăèĄšç€șæžăąă€ăłăłæ°ă«ăŠăłăżïŒïŒïŒïœïœăźć€ă«ćŻŸćżăăæ ć ±ăćé€ăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăă When the preparation state setting process 9 (S4691) is executed, first, the same processing of S8001 to S8004 as the preparation state setting process (see S4641 of FIG. 226) is executed, and then the corresponding latent mode (RUSH mode) is executed. Set the display command to indicate (S8051), set the number of displayed icons to 4 (S8052), set the value of the displayed icon number counter to 4 (S8053), and store it in the undisplayed information storage area 223hb. The information corresponding to the value of the displayed icon number counter 223hc is deleted from the displayed information (S8054), and this process is terminated.
ćłăĄă性ćœăăéæç”äșćŸă«æœçąșç¶æ ăèšćźăăăć Žćă«ăăă性ćœăăç”äșæă«ćźèĄăăăćŠçăšćäžăźćŠçăćźèĄăăăăăăă«ăăăäœăăźć„æ©ă§æœçąșç¶æ ăèšćźăăăć Žćăăąă€ăłăłæŒćșăźćæèĄšç€șïŒçčćłïŒäżççæ°ă«éąăăăăäżçăąă€ăłăłăïŒćèĄšç€șăăăç¶æ ïŒăç”±äžăăăăăšăă§ăăăăăŁăŠăæœçąșç¶æ ăžăźç§»èĄć„æ©ă«ćżăăŠăąă€ăłăłæŒćșăźæŒćșæ æ§ăćŻć€ăăăăăăźć¶ćŸĄćŠçăç”±äžăăăăšăă§ăăăăć¶ćŸĄćŠçăźèČ è·ă軜æžăăăăšăă§ăăă That is, the same process as that executed at the end of the jackpot when the latent state is set after the end of the jackpot game is executed. As a result, it is possible to unify the initial display of the icon effect (a state in which four holding icons are displayed regardless of the number of holding balls in Special Figure 2) regardless of the trigger when the latent state is set. Therefore, the load of the control process can be reduced because the control process for changing the effect mode of the icon effect can be unified according to the transition to the latent state.
æŹĄă«ăćłïŒïŒïŒăćç §ăăŠăïŒČïŒ”ïŒłïŒšäžèšćźćŠçïŒïŒïŒłïŒïŒïŒïŒïŒăźć ćźčă«ă€ăăŠèȘŹæăăăăćłïŒïŒïŒăŻăïŒČïŒ”ïŒłïŒšäžèšćźćŠçïŒïŒïŒłïŒïŒïŒïŒïŒăźć ćźčăç€șăăăăăŒăăŁăŒăă§ăăăăăźïŒČïŒ”ïŒłïŒšäžèšćźćŠçïŒïŒïŒłïŒïŒïŒïŒïŒă§ăŻăïŒČïŒ”ïŒłïŒšéæäžă«ćźèĄăăă珏ïŒçčć„ćłæć€ćă«ćżăăŠćźèĄăăăăąă€ăłăłæŒćșăźæŒćșæ æ§ăèšćźăăăăăźćŠçăćźèĄăăăă Next, the contents of the RUSH middle setting process 9 (S8450) will be described with reference to FIG. 227. FIG. 227 is a flowchart showing the contents of the RUSH middle setting process 9 (S8450). In the RUSH middle setting process 9 (S8450), a process for setting an effect mode of the icon effect to be executed according to the second special symbol change executed during the RUSH game is executed.
ïŒČïŒ”ïŒłïŒšäžèšćźćŠçïŒïŒïŒłïŒïŒïŒïŒïŒăćźèĄăăăăšăăŸăăèĄšç€șæžăąă€ăłăłæ°ă«ăŠăłăżïŒïŒïŒïœïœăźć€ăïŒă§ăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăïŒă§ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăéŁç¶æŒćșéžæăăŒăă«ïŒïŒïŒïœïœăćç §ăăŠéŁç¶æŒćșăéžæăïŒïŒłïŒïŒïŒïŒïŒăéŁç¶æŒćșăćźèĄăăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăéŁç¶æŒćșăćźèĄăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăéžæăăéŁç¶æŒćșăźæŒćșæ æ§ăç€șăăăăźèĄšç€șçšăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăăăȘăăïŒłïŒïŒïŒïŒăźćŠçă§ăŻăéžæăăéŁç¶æŒćșă«ăŠçšăăïŒæ¶èČ»ăăïŒäżçăąă€ăłăłæ°ă«ćŻŸćżăăăŠăèĄšç€șæžăąă€ăłăłæ°ă«ăŠăłăżïŒïŒïŒïœïœăźć€ăæȘèĄšç€șăąă€ăłăłæ°ă«ăŠăłăżïŒïŒïŒïœïœăźć€ăæŽæ°ăăăăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠéŁç¶æŒćșăćźèĄăăȘăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăăăźăŸăŸæŹćŠçăç”äșăăă When the RUSH middle setting process 9 (S8450) is executed, first, it is determined whether the value of the displayed icon number counter 223hc is 4 (S8561), and if it is 4, (S8561: Yes), continuous effect selection is performed. The continuous effect is selected with reference to the table 222hb (S8562), and it is determined whether to execute the continuous effect (S4453). When it is determined that the continuous effect is to be executed (S4453: Yes), a display command for indicating the effect mode of the selected continuous effect is set (S4454), and this process is terminated. In the process of S4454, the value of the displayed icon number counter 223hc and the value of the undisplayed icon number counter 223hb are also updated according to the number of reserved icons used (consumed) in the selected continuous effect. If it is determined in the process of S4453 that the continuous effect is not executed (S8563: No), the present process is terminated as it is.
äžæčăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăèĄšç€șæžăąă€ăłăłæ°ă«ăŠăłăżïŒïŒïŒïœïœăźć€ăïŒă§ăŻçĄăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăæŹĄă«ăéŁç¶æŒćșäžăă©ă°ïŒïŒïŒïœïœăăȘăłă«èšćźăăăŠăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăăȘăłă«èšćźăăăŠăăȘăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăæȘèĄšç€șăąă€ăłăłæ°ă«ăŠăłăżïŒïŒïŒïœïœăźć€ăïŒăăă性ăăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăïŒăăă性ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăăąă€ăłăłæ°ăćąæžăăăç䌌æŒćșăźæŒćșæ æ§ăèšćźăïŒïŒłïŒïŒïŒïŒïŒăç䌌æŒćșăźćźèĄăżă€ăăłă°ăèšćźăïŒïŒłïŒïŒïŒïŒïŒăç䌌æŒćșăźæ æ§ă«ćăăăŠćçšźă«ăŠăłăżïŒæȘèĄšç€șăąă€ăłăłæ°ă«ăŠăłăżïŒïŒïŒïœïœăèĄšç€șæžăąă€ăłăłæ°ă«ăŠăłăżïŒïŒïŒïœïœïŒăźć€ăæŽæ°ăïŒïŒłïŒïŒïŒïŒïŒăèšćźăăæŒćșæ æ§ăç€șăăăăźèĄšç€șçšăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăă On the other hand, in the processing of S8561 when it is determined that the value of the displayed icon number counter 223hc is not 4 (S8561: No), it is then determined whether the continuous effecting flag 223hd is set to ON (S8655). ), When it is determined that it is not set to ON (S8655: No), it is determined whether the value of the undisplayed icon number counter 223hb is larger than 0 (S8656). When it is determined that it is larger than 0 (S8656: Yes), the effect mode of the pseudo effect for increasing or decreasing the number of icons is set (S8657), the execution timing of the pseudo effect is set (S8658), and the mode of the pseudo effect is adjusted. The values of various counters (undisplayed icon number counter 223hb, displayed icon number counter 223hc) are updated (S8659), a display command for indicating the set effect mode is set (S8660), and this process is terminated. ..
ïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠéŁç¶æŒćșäžăă©ă°ïŒïŒïŒïœïœăăȘăłă«èšćźăăăŠăăăšć€ć„ăăć ŽćïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăćłăĄăçŸćšăéŁç¶æŒćșäžă§ăăć ŽćăæăăŻăæȘèĄšç€șăąă€ăłăłæ°ă«ăŠăłăżïŒïŒïŒïœïœăźć€ăïŒăźć ŽćăćłăĄăäżçăąă€ăłăłăźèĄšç€șæ°ăćąć ăăăăăšăă§ăăȘăç¶æ ă§ăăć ŽćăŻăç䌌æŒćșăźèšćźăèĄăăăšçĄăăæŹćŠçăç”äșăăă When it is determined that the continuous production flag 223hd is set to ON in the processing of S8655 (S8655: Yes), that is, when the continuous production is currently in progress, or the value of the undisplayed icon number counter 223hb is 0. In that case, that is, when the number of hold icons displayed cannot be increased, this process ends without setting the pseudo effect.
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<About a modified example of the ninth embodiment>
Next, a modified example of the ninth embodiment described above will be described. In the icon effect executed in the ninth embodiment described above, the continuous effect can be executed based on the pre-reading result. Then, the production mode of the continuous production was determined when setting the continuous production. Specifically, as the effect result of the continuous effect, the type of the effect mode, such as the effect mode to be executed so as to leave the hold icon remaining or the effect mode to be executed so as to digest all the hold icons, is determined in advance. It was configured so that the production according to the type was executed. With this configuration, the production result of the continuous production does not differ from the actual game result, and the processing load during the continuous production can be reduced. However, the production pattern of the continuous production There was a problem that it was not possible to give diversity to.
ăăă«ćŻŸăăŠæŹć€ćœąäŸă§ăŻăéŁç¶æŒćșăźćŻŸè±ĄăšăȘă性ćœăăéæăéć§æă«ăćœéžăă性ćœăăçšźć„ăšăæźćăăäżçăąă€ăłăłæ°ăšă«ćșă„ăăŠăéŁç¶æŒćșăźæŒćșæ æ§ăćŻć€ăăăăăă«æ§æăăŠăăăăăźăăă«æ§æăăăăšă§ăéŁç¶æŒćșăźæŒćșæ æ§ăăäŸăă°ă性ćœăăéæăéć§ăăăăŸă§ăźććæéăšă性ćœăăéæăéć§ăăăŠăăăźćŸćæéăšă«ćăăŠæŒćșæ æ§ăèšćźăăăăšăă§ăăăăăéŁç¶æŒćșăźæŒćșăăżăŒăłăć€æ§ćăăæăăăăăšăă§ăăă On the other hand, in this modified example, at the start of the jackpot game that is the target of the continuous production, the production mode of the continuous production is changed based on the winning jackpot type and the number of remaining pending icons. There is. With this configuration, it is possible to set the production mode of the continuous production by dividing it into, for example, the first half period until the jackpot game is started and the second half period after the jackpot game is started. Therefore, it is possible to easily diversify the production pattern of the continuous production.
ăŸăăæŹć€ćœąäŸă§ăŻă性ćœăăéæăéć§ăăăŠăăäżçăąă€ăłăłăźèĄšç€șæ°ăćąć ăăăćŠçăćźèĄćŻèœă«æ§æăăŠăăăăăéŁç¶æŒćșăźććæéă«ăăăŠäżçăąă€ăłăłăć šăŠæ¶ćăăæŒćșæ æ§ăèšćźăăăăšăăŠăăćœéžăă性ćœăăçšźć„ăæœçąș性ćœăăă§ăăć Žćă«ăŻć€§ćœăăéæäžă«äżçăąă€ăłăłăźèĄšç€șæ°ăćąć ăăăăăšăă§ăăăăăŁăŠăéŁç¶æŒćșăźæŒćșăăżăŒăłăźććæéăźæŒćșæ æ§ăæ±șćźăăéăźçŠćæĄä»¶ăç·©ăăăăăšăă§ăăæŒćșăăżăŒăłăć€æ§ćăăæăăăăăšăă§ăăă Further, in this modified example, since the process of increasing the number of hold icons displayed can be executed after the jackpot game is started, the effect mode in which all the hold icons are exhausted is set in the first half period of the continuous effect. Even so, if the winning jackpot type is a latent jackpot, the number of hold icons displayed can be increased during the jackpot game. Therefore, it is possible to relax the prohibition conditions when determining the production mode in the first half period of the production pattern of the continuous production, and it is possible to facilitate the diversification of the production patterns.
ăăă«ăæŹć€ćœąäŸă§ăŻă性ćœăăéæäžă«ćźèĄăăă珏ïŒăąăżăă«ïŒïŒïŒïŒăźéæŸćäœă«ćăăăŠéŁç¶æŒćșăéČć±ăăăăă«æ§æăăŠăăăăăă«ăăă性ćœăăéæă«ăŠçŹŹïŒăąăżăă«ïŒïŒïŒïŒăéæŸăăăŠăăă«ăéąăăăăéæè ă«ćŻŸăăŠć°ćœăăéæăćźèĄăăăŠăăăšæăăăăăšăă§ăăă Further, in this modified example, the continuous effect is configured to progress in accordance with the opening operation of the second attacker 1650 executed during the jackpot game. As a result, even though the second attacker 1650 is open in the big hit game, the player can be made to think that the small hit game is being executed.
ïŒçŹŹïŒćźæœćœąæ
ăźć€ćœąäŸă«ăăăéłćŁ°ă©ăłăć¶ćŸĄèŁ
çœźăźć¶ćŸĄćŠçă«ă€ăăŠïŒ
ăăă§ăćłïŒïŒïŒăćç
§ăăŠăæŹć€ćœąäŸă«ăăăéłćŁ°ă©ăłăć¶ćŸĄèŁ
çœźïŒïŒïŒăźć¶ćŸĄćŠçă«ă€ăăŠèȘŹæăăăăæŹć€ćœąäŸă§ăŻăäžèż°ăă珏ïŒćźæœćœąæ
ă«ćŻŸăăŠă性ćœăăéæăźéć§ăżă€ăăłă°ă§ćźèĄăăă性ćœăăéąéŁćŠçïŒïŒïŒłïŒïŒïŒïŒïŒăćźèĄăăçčă§çžéăăăă仄ć€ăŻćäžă§ăăăćłïŒïŒïŒăŻć€§ćœăăéąéŁćŠçïŒïŒïŒłïŒïŒïŒïŒïŒăźć
ćźčăç€șăăăăăŒăăŁăŒăă§ăăă
<Regarding the control process of the audio lamp control device in the modified example of the ninth embodiment>
Here, the control process of the voice lamp control device 113 in this modification will be described with reference to FIG. 228. The present modification differs from the above-described ninth embodiment in that the jackpot-related process 9 (S4802) executed at the start timing of the jackpot game is executed, and is the same except for the above-described ninth embodiment. FIG. 228 is a flowchart showing the contents of the jackpot related process 9 (S4802).
性ćœăăéąéŁćŠçïŒïŒïŒłïŒïŒïŒïŒïŒăćźèĄăăăăšă性ćœăăéć§ăłăăłăăć俥ăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăć俥ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăèĄšç€șçšć€§ćœăăéć§ăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăăăźćŸăïŒČïŒ”ïŒłïŒšäžăă©ă°ïŒïŒïŒïœïœăăȘăłă«èšćźăăăŠăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăăȘăłă«èšćźăăăŠăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăæŹĄă«ăéŁç¶æŒćșäžăă©ă°ïŒïŒïŒïœïœăăȘăłă«èšćźăăăŠăăăăć€ć„ăăïŒïŒłïŒïŒïŒïŒïŒăćłăĄăä»ćăźć€§ćœăăăéŁç¶æŒćșăźćŻŸè±ĄăšăȘă性ćœăăă§ăăăăć€ć„ăăă When the jackpot-related process 9 (S4802) is executed, it is determined whether or not the jackpot start command has been received (S4901), and if it is determined that the jackpot start command has been received (S4901: Yes), the jackpot start command for display is set (S4902). ), After that, it is determined whether the RUSH middle flag 223fg is set to on (S4951), and if it is determined that it is set to on (S4951: Yes), then the continuous production flag 223hd is turned on. It is determined whether it is set (S4952). That is, it is determined whether or not the current jackpot is a jackpot that is the target of continuous production.
ïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠăéŁç¶æŒćșäžăă©ă°ïŒïŒïŒïœïœăăȘăłă«èšćźăăăŠăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒăéŁç¶æŒćșäžăă©ă°ïŒïŒïŒïœïœăăȘăă«èšćźăïŒïŒłïŒïŒïŒïŒïŒăä»ćăźć€§ćœăăăæœçąș性ćœăăïŒć€§ćœăăéæç”äșćŸă«æœçąșç¶æ ăèšćźăăă性ćœăăïŒă§ăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăæœçąș性ćœăăă§ăăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒčïœ ïœïŒă性ćœăăäžăźçŹŹïŒăąăżăă«ïŒïŒïŒïŒăźéæŸæ°ă«ćŻŸćżăăăŠæȘèĄšç€șæ ć ±æ ŒçŽăšăȘăąïŒïŒïŒïœïœăźæ ć ±ăèĄšç€șæžăąă€ăłăłæ°ă«ăŠăłăżïŒïŒïŒïœïœăźć€ăæŽæ°ăćłăĄăä»ććźèĄăăă性ćœăăéæă«ăŠćźèĄăăă珏ïŒăąăżăă«ïŒïŒïŒïŒăźéæŸă«ćŻŸćżăăăŠäżçăąă€ăłăłăźèĄšç€șæ°ăæ¶ćăăăăăă«ăćć€ăæŽæ°ăăïŒïŒłïŒïŒïŒïŒïŒă In the process of S4952, if it is determined that the continuous production flag 223 hd is set to on (S4952: Yes), the continuous production flag 223 hd is set to off (S4953), and the current jackpot is a latent jackpot (S4953). It is determined whether the hit is a jackpot in which the latent state is set after the jackpot game is completed (S4954), and if it is determined to be a latent jackpot (S4954: Yes), the number of open second attackers 1650 during the jackpot is set. Correspondingly, the information of the undisplayed information storage area 223hb and the value of the displayed icon number counter 223hc are updated, that is, the hold icon is displayed corresponding to the opening of the second attacker 1650 executed in the jackpot game executed this time. Each value is updated to digest the number (S4955).
ăăźćŸăæŽæ°ăăć ćźčă«ćŻŸćżăăèĄšç€șçšăłăăłăăèšćźăïŒïŒłïŒïŒïŒïŒïŒăæŽæ°ćŸă«èĄšç€șæžăąă€ăłăłæ°ă«ăŠăłăżïŒïŒïŒïœïœăźć€ăïŒă§ăăăăć€ć„ăïŒïŒłïŒïŒïŒïŒïŒăïŒă§ăăăšć€ć„ăăć ŽćăćłăĄăæœçąș性ćœăăă§ïŒČïŒ”ïŒłïŒšăç¶ç¶ăăă«ăéąăăăă珏ïŒăąăżăă«ïŒïŒïŒïŒăźéæŸă«ćăăăŠéŁç¶æŒćșăéČć±ăăăć Žćă«ăäżçăąă€ăłăłăźèĄšç€șæ°ăïŒă«ăȘăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒăéŁç¶æŒćșăźćźèĄćŸă«äżçăąă€ăłăłăïŒćèĄšç€șăăăăăăźèżœć æŒćșïŒæ æ§ïŒăèšćźăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăăăăă§èšćźăăăèżœć æŒćșæ æ§ăšăăŠăŻă性ćœăăéæäžă«ăăăŠăç©șăăäșșćăéăŁăŠăăæŒćșçăăăăăŸăăè©łçŽ°ăȘèȘŹæăŻçç„ăăăăïŒČïŒ”ïŒłïŒšäžă«ćźèĄăăă性ćœăăéæäžă§ăăŁăŠăäżçăąă€ăłăłăèĄšç€șăăăŠăăȘăć ŽćăćłăĄăä»ćăźć€§ćœăăéæă«ăăŁăŠăïŒČïŒ”ïŒłïŒšéæăç”äșăăćŻèœæ§ăăăć Žćă«ăŻăäžèż°ăăèżœć æŒćșăćźèĄăăăăćŠăăźçäŒŒèżœć æŒćșăćźèĄăăăăăă«æ§æăăŠăăăăăźçäŒŒèżœć æŒćșăŻèżœć æŒćșăšćæ§ă«ç©șăăäœăăéăŁăŠăăăăšăç œă珏ïŒæŒćșăšăç©șăăäșșć仄ć€ăźăăźăéăŁăŠăă珏ïŒæŒćșăšăăćœąæăăăŠăăăăăă«ăăăéæè ă«ćŻŸăăŠæćŸăŸă§æćŸ ăæăăăȘăăéæăèĄăăăăăšăă§ăăă After that, a display command corresponding to the updated content is set (S4956), and after the update, it is determined whether the value of the displayed icon number counter 223hc is 0 (S4957), and if it is determined to be 0, that is, If the number of hold icons displayed becomes 0 when the continuous production is advanced in accordance with the opening of the second attacker 1650 even though RUSH continues due to the latent jackpot (S4957), the continuous production is executed. Later, an additional effect (aspect) for displaying one hold icon is set (S4958), and this process ends. As an additional effect mode set here, there is an effect in which carrots fall from the sky during the jackpot game. Further, although detailed description is omitted, when the jackpot game executed during RUSH is in progress and the hold icon is not displayed, that is, when the RUSH game may be terminated by this jackpot game. Is configured to execute a pseudo additional effect as to whether or not the above-mentioned additional effect is executed. Like the additional effect, this pseudo additional effect is composed of a first effect that encourages something to fall from the sky and a second effect that something other than carrots falls from the sky. As a result, it is possible to make the player play the game while having expectations until the end.
äžæčăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠä»ćăźć€§ćœăăăæœçąș性ćœăăă§ăŻçĄăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăćłăĄăä»ćăźć€§ćœăăă§ïŒČïŒ”ïŒłïŒšéæăç”äșăăć ŽćăŻăèĄšç€șăăăŠăăäżçăąă€ăłăłăć šăŠæ¶èČ»ăăæŒćșæ æ§ăæ±șćźăïŒïŒłïŒïŒïŒïŒïŒăèĄšç€șæžăąă€ăłăłæ°ă«ăŠăłăżïŒïŒïŒïœïœăźć€ăăŻăȘăąăïŒïŒłïŒïŒïŒïŒïŒăæŹćŠçăç”äșăăăăŸăăïŒłïŒïŒïŒïŒăźćŠçă«ăăăŠă性ćœăăéć§ăłăăłăăć俥ăăŠăăȘăăšć€ć„ăăć ŽćăŻïŒïŒłïŒïŒïŒïŒïŒïŒźïœïŒăäžèż°ăă性ćœăăéąéŁćŠçïŒćłïŒïŒăźïŒłïŒïŒïŒïŒćç §ïŒăšćäžăźïŒłïŒïŒïŒïŒăïŒłïŒïŒïŒïŒăźćŠçăćźèĄăăæŹćŠçăç”äșăăă On the other hand, if it is determined in the processing of S4954 that this jackpot is not a latent jackpot (S4954: No), that is, if the RUSH game ends with this jackpot, all the displayed hold icons are consumed. The effect mode is determined (S4959), the value of the displayed icon number counter 223hc is cleared (S4960), and this process is terminated. If it is determined that the jackpot start command has not been received in the process of S4951 (S4951: No), the same processes of S4913 to S4916 as the above-mentioned jackpot related process (see S4802 of FIG. 68) are executed. This process ends.
ăȘăăæŹć€ćœąäŸă§çšăăæèĄææłăćłăĄă性ćœăăéæăéć§ăăăăżă€ăăłă°ă§äżçăąă€ăłăłăźèĄšç€șæ°ăćŻć€ăăăæŒćșăćźèĄăăæèĄææłăăéŁç¶æŒćșăźäžă§ćźèĄăă仄ć€ăźçšéă§çšăăŠăèŻăă In addition, the technical idea used in this modification, that is, the technical idea of executing the effect of changing the display number of the hold icons at the timing when the jackpot game is started, is used for purposes other than executing in the continuous effect. Is also good.
æŹć€ćœąäŸă§ăŻă性ćœăăéæăéć§ăăăŠăăäżçăąă€ăłăłăźèĄšç€șæ°ăćąć ăăăćŠçăćźèĄćŻèœă«æ§æăăŠăăăăăéŁç¶æŒćșăźććæéă«ăăăŠäżçăąă€ăłăłăć šăŠæ¶ćăăæŒćșæ æ§ăèšćźăăăăšăăŠăăćœéžăă性ćœăăçšźć„ăæœçąș性ćœăăă§ăăć Žćă«ăŻć€§ćœăăéæäžă«äżçăąă€ăłăłăźèĄšç€șæ°ăćąć ăăăăăšăă§ăăăăăŁăŠăéŁç¶æŒćșăźæŒćșăăżăŒăłăźććæéăźæŒćșæ æ§ăæ±șćźăăéăźçŠćæĄä»¶ăç·©ăăăăăšăă§ăăæŒćșăăżăŒăłăć€æ§ćăăæăăăăăšăă§ăăă In this modified example, since the process of increasing the number of hold icons displayed after the jackpot game is started is configured to be executable, it is assumed that the effect mode in which all the hold icons are exhausted is set in the first half period of the continuous effect. However, if the winning jackpot type is a latent jackpot, the number of hold icons displayed can be increased during the jackpot game. Therefore, it is possible to relax the prohibition conditions when determining the production mode in the first half period of the production pattern of the continuous production, and it is possible to facilitate the diversification of the production patterns.
ăăă«ăæŹć€ćœąäŸă§ăŻă性ćœăăéæäžă«ćźèĄăăă珏ïŒăąăżăă«ïŒïŒïŒïŒăźéæŸćäœă«ćăăăŠéŁç¶æŒćșăéČć±ăăăăă«æ§æăăŠăăăăăă«ăăă性ćœăăéæă«ăŠçŹŹïŒăąăżăă«ïŒïŒïŒïŒăéæŸăăăŠăăă«ăéąăăăăéæè ă«ćŻŸăăŠć°ćœăăéæăćźèĄăăăŠăăăšæăăăăăšăă§ăăă Further, in this modified example, the continuous effect is configured to progress in accordance with the opening operation of the second attacker 1650 executed during the jackpot game. As a result, even though the second attacker 1650 is open in the big hit game, the player can be made to think that the small hit game is being executed.
仄äžăèȘŹæăăăéăăäžèż°ăă珏ïŒćźæœćœąæ ă§ăŻăäżçèšæ¶ăăăŠăăçčć„ćłæăźć „èłæ ć ±ă«ćŻŸăăŠćźèĄăăăć èȘăżćŠçïŒäșćć€ć„ćŠçïŒăźç”æă«ćżăăŠăçČćŸăăŠăăçčćłäżççăźæ°ă«éąăăăăçčćźćłæïŒçŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«èĄšç€șăăăć°çšăąă€ăłăłïŒăźæ°ăćŻć€ăăăć èȘăżæŒćșïŒăąă€ăłăłæŒćșïŒăćźèĄăăăăă«æ§æăăŠăăăăăă«ăăăçČćŸăăŠăăçčćłäżççæ°ăć°ăȘăć Žćă§ăăŁăŠăăć èȘăżç”æă«ćżăăŠăçČćŸăăŠăăçčćłäżççæ°ăäžéă§ăăć Žćăšćæ§ăźć èȘăżæŒćșăćźèĄăăăăšăćŻèœăšăȘăăăăŁăŠăçčćłäżççăć€ăçČćŸăăăăšăćșæ„ăȘăéæè ă«ćŻŸăăŠăăæŒćșćčæăźé«ăć èȘăżæŒćșăæäŸăăăăšăă§ăăăăăéæè ăźéæææŹČăäœäžăăŠăăŸăăăšăæć¶ăăăăšăă§ăăă As described above, in the ninth embodiment described above, the special figure acquired according to the result of the pre-reading process (pre-discrimination process) executed for the winning information of the special symbol stored on hold. It is configured to execute a look-ahead effect (icon effect) that changes the number of specific symbols (dedicated icons displayed on the display surface of the third symbol display device 81) regardless of the number of reserved balls. As a result, even when the number of special figure reserved balls acquired is small, the same look-ahead effect as in the case where the acquired special figure reserved balls is the upper limit can be executed according to the look-ahead result. It will be possible. Therefore, even for a player who cannot acquire a large number of special figure reserved balls, it is possible to provide a look-ahead effect with a high effect of the effect, so that the player's motivation to play can be suppressed. Can be done.
ăăă«ăæŹćźæœćœąæ ă§ăŻăäžèż°ăăăąă€ăłăłæŒćșă«ăăăŠèĄšç€șăăăçčćźćłæăźæ°ăźäžéć€ăăäżçèšæ¶ćŻèœăȘçčćłäżççæ°ïŒæœçąșç¶æ äžă«äž»ăšăăŠćźèĄăăă珏ïŒçčć„ćłæăźäżçèšæ¶æ°ïŒăźäžéć€ïŒïŒïŒăšăȘăăăă«æ§æăăçČćŸăăŠăăçčćłäżççæ°ăç€șăăăăźäżçćłæă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«èĄšç€șăăȘăïŒéæè ăć€ć„ăéŁăăăă«èĄšç€șăăïŒăăă«æ§æăăŠăăăăăźăăă«æ§æăăăăšă§ăéæè ă«ćŻŸăăŠăąă€ăłăłæŒćșă«ăŠèĄšç€șăăăçčćźćłæăăăăăăçčćłäżççæ°ïŒæœçąșç¶æ äžă«äž»ăšăăŠćźèĄăăă珏ïŒçčć„ćłæăźäżçèšæ¶æ°ïŒăç€șăăăăźäżçćłæă§ăăăšæăăăăăšăă§ăăăçčćłäżççăć€ăçČćŸăăăăšăćșæ„ăȘăéæè ăźéæææŹČăäœäžăăŠăăŸăăăšăæć¶ăăăăšăă§ăăă Further, in the present embodiment, the upper limit of the number of specific symbols displayed in the above-mentioned icon effect is the number of special symbol reserved balls that can be reserved and stored (the reserved memory of the second special symbol mainly executed during the latent state). The number) is configured to be the upper limit (4), and the reserved symbol for indicating the number of acquired special symbol reserved balls is not displayed on the display surface of the third symbol display device 81 (it is difficult for the player to discriminate). Is displayed). With this configuration, the specific symbol displayed to the player in the icon effect is as if the number of special symbol reserved balls (the number of reserved memory of the second special symbol mainly executed during the latent state). It can be made to think that it is a reserved symbol for showing. It is possible to prevent a player who cannot acquire a large number of special figure reserved balls from losing their motivation to play.
ć ăăŠăæŹćźæœćœąæ ă§ăŻć èȘăżç”æăçčćźăźç”æïŒäŸăă°ăæœçąșç¶æ ăèšćźăăă性ćœăăïŒă§ăăć Žćă«ăăąă€ăłăłæŒćșă«ăŠèĄšç€șăăăçčćźćłæăźæ°ăäżçèšæ¶ćŻèœăȘçčćłäżççæ°ïŒæœçąșç¶æ äžă«äž»ăšăăŠćźèĄăăă珏ïŒçčć„ćłæăźäżçèšæ¶æ°ïŒăźäžéć€ïŒïŒïŒăăăć€ăăȘăăăă«æ§æăăŠăăăăăźăăă«æ§æăăăăšă§ăéæè ă«ćŻŸăăŠăąă€ăłăłæŒćșă«ăŠèĄšç€șăăăçčćźćłæăăäżçćłæă§ăăăšéŻèŠăăŠăăéæè ă«ćŻŸăăŠæć€æ§ăźăăæŒćșăæäŸăăăăšăă§ăăă In addition, in the present embodiment, when the pre-reading result is a specific result (for example, a jackpot in which the latent state is set), the number of specific symbols displayed in the icon effect can be reserved and stored. It is configured to be larger than the upper limit value (4) of the number (the number of reserved storages of the second special symbol mainly executed during the latent state). With this configuration, it is possible to provide a player with an unexpected effect to the player who has the illusion that the specific symbol displayed by the icon effect to the player is a reserved symbol.
ăŸăăæŹćźæœćœąæ ă§ăŻăäżçèšæ¶ăăăŠăăçčć„ćłæăźć „èłæ ć ±ă«ćŻŸăăŠćźèĄăăăć èȘăżćŠçïŒäșćć€ć„ćŠçïŒăźç”æăšăăŠăć°ćœăăéæă«ăŠéæŸćäœăăăăąăżăă«ăźéæŸćæ°ăć€ć„ăăăăźć€ć„ç”æă«ćșă„ăăŠçčćźćłæăźèĄšç€șæ°ăæ±șćźăăăăă«æ§æăăŠăăăăăăŠăćœéžăăć°ćœăăăźçšźć„ă«ćżăăŠïŒćăźć°ćœăăéæă«ăăăăąăżăă«ăźéæŸćæ°ăç°ăȘăăăăăă«æ§æăăŠăăăăăă«ă性ćœăăćœéžăăć Žćă«ćźèĄăăă性ćœăăéæăźäžéšăšăăŠăć°ćœăăéæăšćäžăźăąăżăă«éæŸćäœăćźèĄăăăăăă«æ§æăăŠăăă Further, in the present embodiment, as a result of the look-ahead processing (pre-determination processing) executed for the winning information of the special symbol stored on hold, the number of times the attacker released in the small hit game is released is determined. , It is configured to determine the number of display of a specific symbol based on the discrimination result. Then, the number of times the attacker is opened in one small hit game is configured to be different depending on the type of the winning small hit. Further, as a part of the big hit game executed when the big hit is won, the same attacker opening operation as the small hit game is executed.
ăăźăăă«æ§æăăăăšă«ăăăăąă€ăłăłæŒćșăšăăŠèĄšç€șăăăçčćźćłæăźæ°ă«ćșă„ăăŠăéæè ă«ćŻŸăăŠä»ćŸćźèĄăăăć°ćœăăéæăźćæ°ăäșæžŹăăăăăšăă§ăăăăŸăăæŹćźæœćœąæ ă§ăŻăçčćźćłæăèĄšç€șăăăŠăăæéăăæœçąșç¶æ ïŒïŒČïŒ”ïŒłïŒšéæïŒăç”äșăăȘăæéă§ăăăăšăéæè ă«ć ±ç„ăăăăă«æ§æăăŠăăăćłăĄă性ćœăăéæăźç”äșæă«çčćźćłæăïŒă€ă§ăæźăŁăŠăăć ŽćăŻăăăźć€§ćœăăéæăźç”äșćŸă«æœçąșç¶æ ăèšćźăăăăăšăäșćă«ć ±ç„ăăăăšă«ăȘăăăăŁăŠăçčćźćłæăźæ°ăćŻć€ăăăćșŠă«éæè ăăąă€ăłăłæŒćșă«æłšèŠăăăăšă«ăȘăăăæŒćșćčæăé«ăăăăšăă§ăăă With this configuration, it is possible to make the player predict the number of small hit games to be executed in the future based on the number of specific symbols displayed as the icon effect. Further, in the present embodiment, it is configured to notify the player that the period in which the specific symbol is displayed is the period in which the latent state (RUSH game) does not end. That is, if at least one specific symbol remains at the end of the jackpot game, it is notified in advance that the latent state will be set after the end of the jackpot game. Therefore, every time the number of specific symbols is changed, the player pays attention to the icon effect, so that the effect can be enhanced.
ăȘăăäžèż°ăă珏ïŒćźæœćœąæ ă§ăŻăçčć„ćłæăźć „èłæ ć ±ăç€șăć „èłæ ć ±ăłăăłăăć俥ăăć Žćă«ćźèĄăăăć „èłăłăăłăćŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒïŒă«ăŠăèĄšç€șćŻèœăȘăąă€ăłăłæ°ïŒäżçăąă€ăłăłæ°ïŒăæ±șćźăăŠăăăæ§ă ăȘăżă€ăăłă°ă§èĄšç€șăăăŠăăäżçăąă€ăłăłăźæ°ăćąæžăăăæŒćșăćźèĄăăăăă«æ§æăăŠăăăăèĄšç€șćŻèœăȘăąă€ăłăłæ°ïŒäżçăąă€ăłăłæ°ïŒăæ±șćźăăćŠçïŒèĄšç€șćŻèœăąă€ăłăłæ°æ±șćźćŠçïŒăăçčć„ćłæăźć „èłæ ć ±ăç€șăć „èłæ ć ±ăłăăłăăć俥ăăć Žćă«ćźèĄăăăć „èłăłăăłăćŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒïŒăćźèĄăăăæŻă«ćźèĄăăăźă§ăŻçĄăăć „èłăłăăłăćŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒïŒăćźèĄăăăć Žćă«æćźæĄä»¶ăæç«ăăŠăăć ŽćăźăżćźèĄăăăăă«æ§æăăŠăèŻăăć ·äœçă«ăŻăććăźèĄšç€șćŻèœăąă€ăłăłæ°æ±șćźćŠçăćźèĄăăăŠăăæćźæéïŒäŸăă°ăïŒïŒç§ăźç”éæéăç€șăæéăæăăŻăć „èłæ ć ±ăłăăłăïŒć „èłăłăăłăïŒăźèżœć ć俥æ°ăïŒćăšăȘăăŸă§ăźæéïŒăç”éăăć Žćă«èĄšç€șćŻèœăąă€ăłăłæ°æ±șćźćŠçăćźèĄăăăăă«æ§æăăŠăèŻăăăăă«ăăăćźéă«ć „èłæ ć ±ăłăăłăïŒć „èłăłăăłăïŒăć俥ăăăżă€ăăłă°ăšăăăźăłăăłăă«ć«ăŸăăæ ć ±ă«ćșă„ăăŠèĄšç€șćŻèœăąă€ăłăłæ°ăæ±șćźăăăżă€ăăłă°ăšăăç°ăȘăăăăăšăă§ăăăăăă©ăźć „èłæ ć ±ïŒçčćłäżçèšæ¶ïŒă«ćŻŸăăŠäżçăąă€ăłăłæ°ăæ±șćźăăăăźăăćăăéŁăăăăăšăă§ăăăăăźăăă«ăèĄšç€șćŻèœăȘăąă€ăłăłæ°ăźæ±șćźăżă€ăăłă°ăç°ăȘăăăăăšă§ăèĄšç€șćŻèœăȘăąă€ăłăłæ°ăźçŻćČć ă§èĄšç€șăăăŠăăäżçăąă€ăłăłæ°ăćąæžăăăæŒćșăźæŒćșæ æ§ăăć俥ăăć „èłæ ć ±ăłăăłăă«ć«ăŸăăć „èłæ ć ±ă«ćŻŸăăŠäčéąăăæăăăăăšăă§ăăăăăéæè ă«ćŻŸăăŠæć€æ§ăźăăæŒćșăæäŸăæăăăăăšăă§ăăă In the ninth embodiment described above, the number of icons (number of pending icons) that can be displayed in the winning command process 9 (S4281 in FIG. 224) executed when the winning information command indicating the winning information of the special symbol is received. ) Is determined, and the effect of increasing or decreasing the number of pending icons displayed at various timings is executed, but the process (display) of determining the number of icons that can be displayed (number of pending icons) The winning command processing 9 (S4281 in FIG. 224), which is executed when the winning information command indicating the winning information of the special symbol is received, is not executed every time the winning command processing 9 (S4281 in FIG. 224) is executed. When the process 9 (S4281 in FIG. 224) is executed, it may be configured to be executed only when a predetermined condition is satisfied. Specifically, the number of additional receptions of a predetermined period (for example, a period indicating an elapsed time of 30 seconds or a prize information command (winning command)) after the previous process of determining the number of displayable icons is executed is three. It may be configured to execute the displayable icon number determination process when the period up to) has elapsed. As a result, the timing at which the winning information command (winning command) is actually received and the timing at which the number of displayable icons is determined based on the information contained in the command can be made different. It is possible to make it difficult to understand whether the number of hold icons has been determined for the figure hold memory). In this way, the received prize information command includes an effect mode in which the number of pending icons displayed is increased or decreased within the range of the number of icons that can be displayed by changing the timing of determining the number of icons that can be displayed. Since it is possible to easily dissociate the winning information, it is possible to easily provide the player with an unexpected effect.
ăăă«ăć „èłăłăăłăćŠçïŒïŒćłïŒïŒïŒăźïŒłïŒïŒïŒïŒïŒä»„ć€ă«ăäŸăă°ăéæè ăæäœćŻèœăȘæäœææź”ïŒæ ăăżăłïŒïŒïŒă«ćŻŸăăŠæćźăźæäœăèĄăŁăć Žćă«ăèĄšç€șćŻèœăąă€ăłăłæ°æ±șćźćŠçăćźèĄăăăăă«æ§æăăŠăèŻăăăăźć Žćă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șéąă«ăŠéæè ă«æäœææź”ăæćźć ćźčă§æäœăăăăăăźæäœæŒćșăćźèĄăăăšèŻăăăăă«ăăăćźèĄăăăæäœæŒćșă«ćŻŸăăŠæŁăăæäœææź”ăæäœăăéæè ă«ćŻŸăăŠăć俥ăăć „èłæ ć ±ăłăăłăă«ć«ăŸăăć „èłæ ć ±ă«ćșă„ăăăąă€ăłăłæŒćșăćźèĄăăæăăăăăšăă§ăăăăăéæè ă«ćŻŸăăŠææŹČçă«éæăèĄăăăăăšăă§ăăă Further, in addition to the winning command processing 9 (S4281 in FIG. 224), for example, when a predetermined operation is performed on the operation means (frame button 22) that can be operated by the player, the displayable icon number determination processing is executed. It may be configured to do so. In this case, it is preferable to execute an operation effect for causing the player to operate the operation means with predetermined contents on the display surface of the third symbol display device 81. As a result, it is possible to make it easier for the player who correctly operates the operation means for the operation effect to be executed to execute the icon effect based on the prize information included in the received prize information command. Can be enthusiastically played.
ăŸăăăă仄ć€ă«ăéæç€ïŒïŒă«èšăăăăäžèŹć „èłćŁïŒïŒăăčă«ăŒăČăŒăïŒïŒă«çăć „çăăăăšăæ€ç„ăăăăźæ€ç„ç”æă«ćșă„ăăŠïŒć „çăăć Žćăźæćźçąșçă§ïŒăèĄšç€șćŻèœăąă€ăłăłæ°æ±șćźćŠçăćźèĄăăăăă«æ§æăăŠăèŻăăăăźăăă«æ§æăăăăšă§çčć„ćłææœéžăšăŻéąäżăźçĄăéæă«ăăŁăŠăèĄšç€șćŻèœăȘäżçăąă€ăłăłæ°ăæ±șćźăăăăăăéæè ă«ćŻŸăăŠăćźéă«ć „èłæ ć ±ăłăăłăïŒć „èłăłăăłăïŒăć俥ăăăżă€ăăłă°ăšăăăźăłăăłăă«ć«ăŸăăæ ć ±ă«ćșă„ăăŠèĄšç€șćŻèœăąă€ăłăłæ°ăæ±șćźăăăżă€ăăłă°ăšăăç°ăȘăăăăăšăă§ăăăăăă©ăźć „èłæ ć ±ïŒçčćłäżçèšæ¶ïŒă«ćŻŸăăŠäżçăąă€ăłăłæ°ăæ±șćźăăăăźăăćăăéŁăăăăăšăă§ăăă In addition to that, it is detected that a ball has entered the general winning opening 63 or the through gate 67 provided in the game board 13, and is displayed based on the detection result (with a predetermined probability when the ball is entered). It may be configured to execute the process of determining the number of possible icons. With this configuration, the number of pending icons that can be displayed is determined by the game that is not related to the special symbol lottery, so the timing when the player actually receives the winning information command (winning command) and , The timing to determine the number of displayable icons based on the information contained in the command can be different, so you can see which winning information (special figure hold memory) the number of hold icons was decided. It can be difficult.
ăȘăăæŹćźæœćœąæ ă§ăŻăäżçăąă€ăłăłăćąæžăăăæŒćșăšăăŠăæȘèĄšç€șăąă€ăłăłæ°ă«ăŠăłăżïŒïŒïŒïœïœăźć€ăèĄšç€șæžăąă€ăłăłæ°ă«ăŠăłăżïŒïŒïŒïœïœăźć€ăćąæžăăăçăąă€ăłăłæŒćșăšăæȘèĄšç€șăąă€ăłăłæ°ă«ăŠăłăżïŒïŒïŒïœïœăźć€ăèĄšç€șæžăąă€ăłăłæ°ă«ăŠăłăżïŒïŒïŒïœïœăźć€ăćąæžăăăăăšçĄăăèŠăçźăźäżçăąă€ăłăłæ°ăźăżăćąæžăăăç䌌æŒćșïŒæç”çă«ăŻćäžăźć€ăšăȘăæŒćșïŒăšăăćźèĄćŻèœă«æ§æăăäœăăźæŒćșăźæŒćșæ æ§ăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒă«ăŠćźèĄăăăć¶ćŸĄćŠçă«ăŠèšćźăăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒă«ăŠç䌌æŒćșăźćźèĄăźæçĄăć€ć„ăăç䌌æŒćșăćźèĄăăăšć€ć„ăăć Žćă«ăç䌌æŒćșă«ăŠćąæžăăăäżçăąă€ăłăłæ°ăźçŻćČăšç䌌æŒćșăćźèĄăăăăšăç€șăèĄšç€șçšăłăăłăăèšćźăăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăžăšćșćăăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒă«ăŠç䌌æŒćșăćźèĄăăăăšăç€șăèĄšç€șçšăłăăłăăć俥ăăć Žćă«ăć俥ăăèĄšç€șçšăłăăłăă«ć«ăŸăăæ ć ±ă«ćșă„ăăæŒćșæ æ§ăæ±șćźăăăăă«æ§æăăŠăèŻăă In the present embodiment, as the effect of increasing / decreasing the hold icon, the value of the undisplayed icon number counter 223hb, the true icon effect of increasing / decreasing the value of the displayed icon number counter 223hc, and the value of the undisplayed icon number counter 223hb are displayed. Pseudo-effects that increase or decrease only the number of reserved icons that appear without increasing or decreasing the value of the completed icon number counter 223hc (effects that eventually have the same value) are configured to be feasible, and any production is produced. The mode is also configured to be set by the control process executed by the voice lamp control device 113, but the present invention is not limited to this, and the voice lamp control device 113 determines whether or not the pseudo effect is executed and pseudo. When it is determined that the effect is to be executed, the range of the number of hold icons to be increased / decreased by the pseudo effect and the display command indicating that the pseudo effect is to be executed are set, output to the display control device 114, and output to the display control device 114. When a display command indicating that the pseudo effect is to be executed is received, the effect mode may be determined based on the information included in the received display command.
ăăźăăă«æ§æăăăăšă§ăçčć„ćłæăźć „èłæ ć ±ă«ćșă„ăăŠèšćźăăăăąă€ăłăłæŒćșïŒçăźăąă€ăłăłæŒćșïŒăźăżéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒă«ăŠæŒćșæ æ§ăć¶ćŸĄăăă°èŻăăȘăăăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăźć¶ćŸĄćŠçăźćŠçèČ è·ă軜æžăăăăăšăă§ăăăăŸăăæȘèĄšç€șăąă€ăłăłæ°ă«ăŠăłăżïŒïŒïŒïœïœăźć€ăèĄšç€șæžăąă€ăłăłæ°ă«ăŠăłăżïŒïŒïŒïœïœăźć€ăćąæžăăăăăšçĄăèŠăçźäžăźäżçăąă€ăłăłæ°ăźăżăćąæžăăăïŒćŻć€ăăăïŒç䌌æŒćșăćźèĄăăăăšă§ăăąă€ăłăłæŒćșă«ăăăŠäżçăąă€ăłăłæ°ăźćŻć€ăăżăŒăłăć€æ§ćăăăăšăă§ăăăć ăăŠăç䌌æŒćșăŻæç”çăȘäżçăąă€ăłăłăźćąć ćăšæžć°ćăšăäžèŽăăăăă«ćźèĄăăăăăăçăźăąă€ăłăłæŒćșăźæŒćșæ æ§ăèšćźăăéă«ăç䌌æŒćșăźæŒćșç¶æłăæ°ă«ăăćż èŠăçĄăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăźć¶ćŸĄćŠçăźćŠçèČ è·ă軜æžăăăăăšăă§ăăă With this configuration, only the icon effect (true icon effect) set based on the winning information of the special symbol needs to be controlled by the voice lamp control device 113. Therefore, the voice lamp control device 113 only needs to control the effect mode. It is possible to reduce the processing load of the control processing of. In addition, by executing a pseudo effect of increasing / decreasing (variable) only the apparent number of reserved icons without increasing / decreasing the value of the undisplayed icon number counter 223hb and the value of the displayed icon number counter 223hc, the icon effect is held. The variable pattern of the number of icons can be diversified. In addition, since the simulated effect is executed so that the increase and decrease of the final hold icon match, when setting the effect mode of the true icon effect, the effect state of the pseudo effect is taken into consideration. There is no need to do so, and the processing load of the control processing of the voice lamp control device 113 can be reduced.
äžèšććźæœćœąæ ă§ăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒă«ăăăŠçŹŹïŒçčć„ćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœăźć€ïŒïŒźïŒăæŽæ°ăăăćșŠïŒćłăĄăćąć ăăć Žćăăæžć°ăăć Žćă«ăăăăïŒă«ăäżççæ°ăłăăłăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăžé俥ăăć Žćă«ă€ăăŠèȘŹæăăăăćż ăăăăăă«éăăăăăźă§ăŻăȘăăäŸăă°ăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒă«ăăăŠçŹŹïŒçčć„ćłæäżççæ°ă«ăŠăłăżïŒïŒïŒïœăźć€ïŒïŒźïŒăćąć ăăć Žćă ăăäżçæ°ăłăăłăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăžé俥ăăăăŸăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒă§ăŻăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăé俥ăăăć€ćăăżăŒăłăłăăłăăć俥ăăăšăçčć„ćłæïŒäżççæ°ă«ăŠăłăżïŒïŒïŒïœăźć€ăïŒæžăăăăă«æ§æăăăăăă«ăăăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăžäżçæ°ăłăăłăăé俥ăăćæ°ăšăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăäżçæ°ăłăăłăăć俥ăăćæ°ăšăăăăăæžăăăăšăă§ăăăźă§ăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒăăăłéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăźć¶ćŸĄçèČ æ ă軜æžăăăăšăă§ăăă In each of the above embodiments, every time the value (N) of the first special symbol reserved ball number counter 203d is updated in the main control device 110 (that is, when it increases or decreases), the reserved ball number command is used. Has been described for transmission from the main control device 110 to the voice lamp control device 113, but the present invention is not necessarily limited to this. For example, the hold number command is transmitted from the main control device 110 to the voice lamp control device 113 only when the value (N) of the first special symbol hold ball number counter 203d increases in the main control device 110. Further, the voice lamp control device 113 is configured to reduce the value of the special symbol 2 reserved ball number counter 223b by 1 when receiving the fluctuation pattern command transmitted from the main control device 110. As a result, the number of times the main control device 110 transmits the hold number command to the voice lamp control device 113 and the number of times the voice lamp control device 113 receives the hold number command can be reduced, respectively. The control load of the voice lamp control device 113 can be reduced.
äžèšććźæœćœąæ ă«ăăăŠăŻăçčćłć „çćŁïŒïŒăžăźć „èłăŻæ性ïŒćăŸă§ăăčă«ăŒăČăŒăïŒïŒăźééăŻæ性ïŒćăŸă§äżçăăăăăă«æ§æăăăăæ性äżççæ°ăŻăăă«éćźăăăăăźă§ăȘăăïŒć仄äžăćăŻăïŒć仄äžăźćæ°ïŒäŸăă°ăïŒćïŒă«èšćźăăŠăăăăăŸăăçčćłć „çćŁïŒïŒăžăźć „èłă«ćșă„ăć€ćèĄšç€șăźäżççæ°ăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźäžéšă«ăăăŠăæ°ćă§ăæăăŻăïŒă€ă«ćșç»ăăăé ćăäżççæ°ćă ăç°ăȘăæ æ§ïŒäŸăă°ăèČăçčçŻăăżăŒăłïŒă«ăăŠèĄšç€șăăăăă«ăăŠăăăă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăšăŻć„äœă§ă©ăłăçăźçșć éšæăèšăăè©Čçșć éšæă«ăăŁăŠäżççæ°ăéç„ăăăăă«æ§æăăŠăăăă In each of the above embodiments, the winning of the special figure entrance 64 is held up to 4 times, and the passage of the through gate 67 is held up to 1 time, but the maximum number of held balls is limited to this. However, it may be set to 3 times or less, or 5 times or more (for example, 8 times). In addition, the number of reserved balls for variable display based on the winning of the special figure entry port 64 is set by a number in a part of the third symbol display device 81, or the area divided into four is divided by the number of reserved balls. It may be displayed in a different mode (for example, a color or a lighting pattern), and a light emitting member such as a lamp is provided separately from the first symbol display device 37, and the light emitting member notifies the number of reserved balls. It may be configured as.
ăŸăăäžèšććźæœćœąæ ă«ç€șăăăă«ăćçèĄšç€șăźäžçšźă§ăăć€ćèĄšç€șăŻă珏ïŒćłæèĄšç€șèŁ çœźïŒïŒăźèĄšç€șç»éąäžă§èć„æ ć ±ăšăăŠăźćłæă瞊æčćă«ăčăŻăăŒă«ăăăăăźă«éćźăăăă瞊æčćăăăăŻïŒŹććœąçăźæćźç”è·Żă«æČżăŁăŠćłæă移ćèĄšç€șăăŠèĄăăăźă§ăăŁăŠăăăăăŸăăèć„æ ć ±ăźćçèĄšç€șăšăăŠăŻăćłæăźć€ćèĄšç€șă«éăăăăăźă§ăŻăȘăăäŸăă°ăïŒćăŻè€æ°ăźăăŁă©ăŻăżăćłæăšć ±ă«ăè„ăăăŻăćłæăšăŻć„ă«ć€çšźć€æ§ă«ćäœèĄšç€șăŸăăŻć€ćèĄšç€șăăăŠèĄăăăæŒćșèĄšç€șăȘă©ăć«ăŸăăăźă§ăăăăăźć ŽćăïŒćăŻè€æ°ăźăăŁă©ăŻăżăă珏ïŒćłæăšăăŠçšăăăăăăŸăăçčć„ćłæăźæœéžç”æăç€șăăăăźçŹŹïŒćłæăźćçèĄšç€șăźèĄšç€șæ æ§ăšăæźéćłæăźæœéžç”æăç€șăăăăźèŁ éŁŸćłæăźćçèĄšç€șăźèĄšç€șæ æ§ăšăăéæè ăèć„ć°éŁăšăȘăăăă«ăäŸăă°ăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăæăăć ±éăźç»ćăăŒăżăçšăăŠćèĄšç€șæ æ§ăèšćźăăăăă«æ§æăăŠăèŻăă Further, as shown in each of the above embodiments, the variable display, which is a kind of dynamic display, is not limited to the one in which the symbol as the identification information is scrolled vertically on the display screen of the third symbol display device 81. The design may be moved and displayed along a predetermined path such as a vertical direction or an L-shape. Further, the dynamic display of the identification information is not limited to the variable display of the symbol, for example, one or a plurality of characters are displayed together with the symbol or in a wide variety of motion display or change display separately from the symbol. It also includes the effect display. In this case, one or more characters are used as the third symbol. In addition, it is difficult for the player to distinguish between the display mode of the dynamic display of the third symbol for showing the lottery result of the special symbol and the display mode of the dynamic display of the decorative symbol for showing the lottery result of the normal symbol. Therefore, for example, each display mode may be set using common image data included in the display control device 114.
äžèż°ăăććźæœćœąæ ă§ăŻăéæè ă«ććłæăźæœéžç”æăç€șăăăăźçŹŹïŒćłæèĄšç€șăïŒă€ăźèĄšç€șææź”ïŒçŹŹïŒćłæèĄšç€șèŁ çœźïŒïŒïŒă«ăŠćźèĄăăŠăăăăăă仄ć€ăźæ§æăçšăăŠăăăăäŸăă°ă珏ïŒćłæăźăăĄăéæè ă«ćŒ·èȘżăăŠèĄšç€șăăăäž»ćłæăèĄšç€șăăèĄšç€șææź”ăšăćŸćłæăèĄšç€șăăèĄšç€șææź”ăšă§ç°ăȘăèĄšç€șææź”ăèšăăŠăăăăăŸăăèĄšç€șææź”ăźæ§æăšăăŠăæ¶Čæ¶ăăŁăčăăŹă€ä»„ć€ăźæ§æăçšăăŠăèŻăă In each of the above-described embodiments, the third symbol display for showing the player the lottery result of each symbol is executed by one display means (third symbol display device 81), but other configurations are used. For example, in the third symbol, different display means may be provided for the display means for displaying the main symbol to be emphasized and displayed to the player and the display means for displaying the subordinate symbol. Further, as the configuration of the display means, a configuration other than the liquid crystal display may be used.
äžèż°ăăććźæœćœąæ ă§ăŻăéæè ă«æć©ăšăȘăéæç¶æ ïŒæçç¶æ ïŒăźć Žćăšăăăźæçç¶æ ăăăéæè ă«äžć©ăšăȘăéæç¶æ ïŒéćžžç¶æ ïŒăźć Žćăšă§ăéæç€ïŒïŒăźć·ŠćŽé ćăçăć·ŠæăĄéæăćźèĄăăăăăă«æ§æăăŠăăăăéæç¶æ ă«ćżăăŠç°ăȘăéæç€ïŒïŒăźçăé ćăç°ăȘăăăăăă«æ§æăăŠăèŻăăäŸăă°ăéćžžç¶æ ăźć ŽćăŻéæç€ïŒïŒăźć·ŠćŽé ćăçăć·ŠæăĄéæăćźèĄăăăæçç¶æ ăźć ŽćăŻéæç€ïŒïŒăźćłćŽé ćăçăćłæăĄéæăćźèĄăăăăăă«æ§æăăŠăèŻăăăŸăăæçç¶æ äžă«ć·ŠæăĄéæăćźèĄăăăéćžžç¶æ äžă«ćłæăĄéæăćźèĄăăăŠăăăă In each of the above-described embodiments, the left side of the game board 13 is divided into a game state (time saving state) that is advantageous to the player and a gaming state (normal state) that is more disadvantageous to the player than the time saving state. Although it is configured so that the left-handed game aiming at the area is executed, it may be configured so that the target area of the different game board 13 is different depending on the game state. For example, in the normal state, the game board is configured. A left-handed game aiming at the left side area of 13 may be executed, and in the case of a time saving state, a right-handed game aiming at the right side area of the game board 13 may be executed. May be executed and a right-handed game may be executed during the normal state.
ăăă«ăäžèż°ăăććźæœćœąæ ă§ăŻăäœăăźéæç¶æ ăèšćźăăăŠăăć Žćăă性ćœăăéæăèšćźăăăŠăăć Žćăăéæç€ïŒïŒăźć·ŠćŽé ćăçăć·ŠæăĄéæăćźèĄăăăăăă«æ§æăăŠăăăăăăă«éăăăšçĄăăæçç¶æ ăèšćźăăăŠăăć Žćăšă性ćœăăéæäžăŻćłæăĄéæăćźèĄăăăéćžžç¶æ äžăźăżć·ŠæăĄéæăćźèĄăăăăăă«æ§æăăŠăèŻăăăăźăăă«æ§æăăăăšă§ăćźèĄăăăéææčæłïŒćłæăĄéæăć·ŠæăĄéæïŒă«ćżăăŠéæè ă«æć©ăȘç¶æ ă§ăăăćŠăăéæè ă«ćăăæăçè§Łăăăăăšăă§ăăă Further, in each of the above-described embodiments, the left-handed game aiming at the left side area of the game board 13 is executed regardless of which game state is set or the jackpot game is set. However, the present invention is not limited to this, and a right-handed game may be executed during the jackpot game and a left-handed game may be executed only during the normal state when the time saving state is set. With such a configuration, it is possible to make the player understand in an easy-to-understand manner whether or not the player is in an advantageous state according to the game method (right-handed game, left-handed game) to be executed.
äžèż°ăăććźæœćœąæ ă§ăŻăéæè ăæäœćŻèœăȘæäœææź”ăšăăŠăéæè ăæŒäžćäœăăăăšă«ăăăæäœææź”ăæäœăăăăăšăć€ć„ăăăæ ăăżăłïŒïŒăçšăăŠăăăăăă仄ć€ăźæ§æăçšăăŠăăăăéæè ăć·ŠćłăŸăăŻććŸă«ćŸćăăăăăšă§æäœăăăăăšăć€ć„ćŻèœăȘăŹăăŒç¶ă«æ§æăăăæäœææź”ăăéæè ăæ„觊ăŸăăŻèżæ„ăăă§æäœăăăăăšăć€ć„ćŻèœăȘăżăăă»ăłă”ćŒăźæäœææź”ăăæćźăźé»æłąăçș俥ăăăăšă§æäœăăăăăšăć€ć„ćŻèœăȘçĄç·ćŒăźæäœææź”çăçšăăŠăèŻăăăŸăăæ ăăżăłïŒïŒăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒă«ćŻŸăăŠé»æ°çă«æ„ç¶ăăăŠăăăæ ăăżăłïŒïŒăăăăăłăłæ©ïŒïŒă«ăŠćźèĄăăăæŒćșăźæŒćșæ æ§ăăéæè ăźæäœă«ćșă„ăăŠćŻć€ăăăăăăźæŒćșçšæäœææź”ăšăăŠçšăăŠăăăăæ ăăżăłïŒïŒă«ćŻŸăăéæè ăźæäœă«ćșă„ăăŠăăăłăłæ©ïŒïŒă§ćźèĄăăăćçšźæŒćșăźæŒćșæ æ§ăćŻć€ăăăăăšăă§ăăă°èŻăăäŸăă°ăæ ăăżăłïŒïŒăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒă«ćŻŸăăŠé»æ°çă«æ„ç¶ăăăŠăèŻăăăæäœææź”ïŒæ ăăżăłïŒïŒïŒăăăźćșć俥ć·ăć „ććŻèœă«ăăèĄšç€șć¶ćŸĄèŁ çœźïŒïŒïŒăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒăéłćŁ°ćșćèŁ çœźïŒïŒïŒăă©ăłăèĄšç€șèŁ çœźïŒïŒïŒăžăšćșććŻèœăȘæŒćșèšćźäżĄć·ăçæćŻèœăȘć¶ćŸĄèŁ çœźăèšăăŠăèŻăăăăźăăă«æ§æăăăăšă§ăæŒćșçšæäœææź”ăè€æ°èšăăć Žćă§ăăŁăŠăăè€æ°ăźæŒćșçšæäœææź”ăăćșćăăăćșć俥ć·ïŒæäœäżĄć·ïŒăéäžçźĄçăăăăšăă§ăăăăăæŒćșçšæäœææź”ăžăźéæè ăźæäœă«ćŻŸăăæŒćșæ æ§ăćæ»ă«èšćźăăăăšăă§ăăă In each of the above-described embodiments, as the operating means that can be operated by the player, the frame button 22 that determines that the operating means has been operated by the player's pressing operation is used, but other configurations are used. May be used, and it is possible to determine that the player has been operated by tilting it to the left or right or back and forth to determine that it has been operated by a lever-shaped operating means, or that the player has been operated by touching or approaching. A touch sensor type operating means, a wireless operating means capable of determining that the operation has been performed by transmitting a predetermined radio wave, or the like may be used. Further, the frame button 22 is electrically connected to the voice lamp control device 113, and the frame button 22 changes the effect mode of the effect executed by the pachinko machine 10 based on the operation of the player. Although it is used as an effect operation means for the purpose, it suffices if it is possible to change the effect mode of various effects executed by the pachinko machine 10 based on the player's operation on the frame button 22, for example, the frame button 22 is displayed. It may be electrically connected to the control device 114, or an output signal from the operating means (frame button 22) can be input, and the display control device 114, the voice lamp control device 113, the voice output device 226, and the lamp display can be input. A control device capable of generating an effect setting signal that can be output to the device 227 may be provided. With this configuration, even when a plurality of production operation means are provided, the output signals (operation signals) output from the plurality of production operation means can be centrally managed, so that the production operation can be performed. It is possible to smoothly set the effect mode for the player's operation on the means.
ăŸăăäžèż°ăă珏ïŒćźæœćœąæ ă§ăŻăćœčç©ćœăăéæăźç”äșæĄä»¶ăéžæăăăăăźćæżăăżăłçŸ€ïŒïŒïœïŒćæżăăżăłïŒïŒïœïœă珏ïŒéžæăăżăłïŒïŒïœïœă珏ïŒéžæăăżăłïŒïŒïœïœïŒăèšăăćŻććŒïŒïŒïŒăèČŻçèŁ çœźïŒçŹŹïŒèČŻçèŁ çœźïŒïŒïŒă珏ïŒèČŻçèŁ çœźïŒïŒïŒïŒă珏ïŒæ ăăżăłïŒè§Łé€çšăăżăłïŒïŒïŒïœïŒïŒïŒïŒïŒïœăïŒïŒïŒïŒïœïŒă珏ïŒæ ăăżăłïŒè§Łé€çšăăżăłïŒïŒïŒïœăźććäœć¶ćŸĄăźäžéšăŸăăŻć šéšăäž»ć¶ćŸĄèŁ çœźïŒïŒïŒă§ăŻăȘăăéłćŁ°ă©ăłăć¶ćŸĄèŁ çœźïŒïŒïŒćŽă§ćźèĄăăăăă«æ§æăăŠăăăă Further, in the sixth embodiment described above, a switching button group 22z (switching button 22za, first selection button 22zb, second selection button 22zc) for selecting the end condition of the game per accessory is provided, and the movable valve 750 and the like. Part of each operation control of the storage device (first storage device 770, second storage device 771), second frame button (release button) 22b (1022b, 1122b), third frame button (release button) 22c, or The whole may be configured to be executed on the voice lamp control device 113 side instead of the main control device 110.
æŹçșæăäžèšććźæœćœąæ ăšăŻç°ăȘăăżă€ăăźăăăłăłæ©çă«ćźæœăăŠăăăăäŸăă°ăäžćșŠć€§ćœăăăăăšăăăăć«ăăŠè€æ°ćïŒäŸăă°ïŒćăïŒćïŒć€§ćœăăç¶æ ăçșçăăăŸă§ă性ćœăăæćŸ ć€ăé«ăăăăăăăȘăăăłăłæ©ïŒé称ăïŒćæš©ć©ç©ăïŒćæš©ć©ç©ăšç§°ăăăïŒăšăăŠćźæœăăŠăăăăăŸăă性ćœăăćłæăèĄšç€șăăăćŸă«ăæćźăźé ćă«çăć „èłăăăăăšăćż èŠæĄä»¶ăšăăŠéæè ă«æćźăźéæäŸĄć€ăä»äžăăçčć„éæăçșçăăăăăăłăłæ©ăšăăŠćźæœăăŠăăăăăŸăăăŸăŒăłçăźçčć„é ćăæăăć „èłèŁ çœźăæăăăăźçčć„é ćă«çăć „èłăăăăăšăćż èŠæĄä»¶ăšăăŠçčć„éæç¶æ ăšăȘăăăăłăłæ©ă«ćźæœăăŠăăăăăŸăă性ćœăăæœéžă«äżăçąșçăźç”ăżćăăïŒé称ăèšćźăšç§°ăăăïŒăè€æ°æź”éèšăăăăéæćșćŽă§èšćźăć€æŽăăăăšăćŻèœă«æ§æăăăŠăăăăăłăłæ©ăšăăŠćźæœăăŠăăăăæŽă«ăăăăłăłæ©ä»„ć€ă«ăăăąăŹăăăéçăăčăăăăă·ăłăăăăăăăăłăłæ©ăšăčăăăăă·ăłăšăèćăăéææ©ăȘă©ăźćçšźéææ©ăšăăŠćźæœăăăăă«ăăŠăăăă The present invention may be implemented in a pachinko machine or the like of a type different from each of the above embodiments. For example, once a jackpot is hit, a pachinko machine (commonly known as a two-time right item, a three-time right item) that raises the expected value of the jackpot until multiple times (for example, two or three times) a big hit state occurs. It may be carried out as). Further, after the jackpot symbol is displayed, it may be implemented as a pachinko machine that generates a special game that gives a player a predetermined game value on the condition that a ball is won in a predetermined area. Further, it may be carried out on a pachinko machine that has a winning device having a special area such as a V zone and is in a special gaming state on the condition that a ball is won in the special area. Further, the pachinko machine may be implemented as a pachinko machine in which a combination of probabilities related to the jackpot lottery (commonly known as a setting) is provided in a plurality of stages and the setting can be changed on the game store side. Further, in addition to the pachinko machine, it may be implemented as various game machines such as a pachinko machine, a sparrow ball, a slot machine, a so-called pachinko machine and a slot machine.
ăȘăăè€æ°æź”éăźèšćźăèšăăăăŠăăăăăłăłæ©ăšăăŠăŻă性ćœăăçąșçăźç”ăżćăăïŒäœçąșçç¶æ ă«ăăă性ćœăăçąșçăšăçąșć€ç¶æ ă«ăăă性ćœăăçąșçăšăźç”ăżćăăïŒăè€æ°æź”éïŒäŸăă°ăïŒæź”éïŒăźăăăăă«èšćźăăăăšăćŻèœăȘăăźăä»ŁèĄšäŸăšăăŠæăăăăăăăăă«éăăăăăźă§ăŻăȘăă性ćœăăçąșçăźç”ăżćăăă«ä»ŁăăŠăćăŻć ăăŠăäŸăă°ă性ćœăăăšăȘăŁăć Žćă«æ±șćźăăăć性ćœăăćłæïŒć性ćœăăçšźć„ïŒăźćČćăăèšćźă«ćżăăŠćŻć€ăăăăăšăćŻèœăȘăăăłăłæ©ăšăăŠćźæœăăŠăăăăćłăĄăèšćźă«ćżăăŠéæè ă«æć©ăȘçšźć„ăźć€§ćœăăăæ±șćźăăăćČćăćŻć€ăăăăăéæè ă«äžć©ăȘçšźć„ăźć€§ćœăăăæ±șćźăăăćČćăćŻć€ăăăăăăŠăăăăăăć ·äœçă«ăŻăäŸăă°ăă©ăŠăłăæ°ăć€ăïŒäŸăă°ăïŒïŒă©ăŠăłăăźïŒć€§ćœăăăæ±șćźăăăćČćăăèšćźă«ćżăăŠćŻć€ăăăăăă©ăŠăłăæ°ăć°ăȘăïŒäŸăă°ăïŒă©ăŠăłăăźïŒć€§ćœăăăæ±șćźăăăćČćăăèšćźă«ćżăăŠćŻć€ăăăăăăăăšă«ăăăèšćźæŻăźæć©ćșŠćăăćŻć€ăăăæ§æăšăăŠăăăăăŸăăäŸăă°ă性ćœăăç”äșćŸă«ć€ăæçćæ°ïŒäŸăă°ăïŒïŒïŒćïŒăä»äžăăă性ćœăăăæ±șćźăăăćČćăăèšćźă«ćżăăŠćŻć€ăăăăăć°ăȘăæçćæ°ïŒäŸăă°ăïŒćïŒăä»äžăăă性ćœăăăæ±șćźăăăćČćăăèšćźă«ćżăăŠćŻć€ăăăăăăŠăăăăæŽă«ă性ćœăăç”äșćŸă«æć©ăȘéæç¶æ ïŒäŸăă°ăçąșć€ç¶æ ïŒăžăšç§»èĄăăïŒè„ăăăŻç§»èĄăæăïŒć€§ćœăăăæ±șćźăăăćČćăăèšćźă«ćżăăŠćŻć€ăăăăăäžć©ăȘéæç¶æ ïŒäŸăă°ăéćžžç¶æ ïŒăžăšç§»èĄăăïŒè„ăăăŻç§»èĄăæăïŒć€§ćœăăăæ±șćźăăăćČćăăèšćźă«ćżăăŠćŻć€ăăăăăăŠăăăăăŸăăçčćźăźèšćźă§ăźăżæ±șćźăăăćČćă性ćč ă«é«ăăȘăïŒä»ăźèšćźă§ăŻă»ăŒæ±șćźăăăăăšăăȘăïŒć€§ćœăăçšźć„ăèšăăæ§æăšăăŠăăăăć ·äœçă«ăŻăäŸăă°ăèšćźăïŒăăïŒăźïŒæź”éă§èšćźćŻèœă«æ§æăăŠăăăæăæć©ăȘèšćźăèšćźïŒăšăăăăăăŠăèšćźïŒă§ăŻă性ćœăăăšăȘăŁăć Žćă«ïŒïŒ ăźćČćă§ă©ăŠăłăæ°ăïŒă©ăŠăłăăźć€§ćœăăăæ±șćźăăăäžæčă§ăä»ăźèšćźă§ăŻïŒïŒïŒïŒïŒ ăźćČćă§ăăïŒă©ăŠăłăăźć€§ćœăăăæ±șćźăăăȘăæ§æăšăăŠăăăăăăźăăă«æ§æăăăăšă§ă性ćœăăăïŒă©ăŠăłăă§ç”äșăăæçčă§ăæăæć©ăȘèšćźïŒă§ăăćŻèœæ§ăæ„”ăăŠé«ăăȘăăźă§ăéæè ă«ćŻŸăăŠć€§ćœăăăźă©ăŠăłăæ°ă«æłšçźăăŠéæăèĄăăăăăšăă§ăăăăŸăăăăă«ä»ŁăăŠăćăŻć ăăŠăäŸăă°ăèšćźïŒă§ăŻă性ćœăăç”äșćŸă«ïŒïŒćăźæçćæ°ăä»äžăăă性ćœăăçšźć„ăšăȘăćČćăä»ăźèšćźăăăé«ăăȘăăăă«æ§æăăŠăăăăăăźăăă«æ§æăăăăšă§ăæçç¶æ ăç”äșăăćæ°ă«æłšçźăăŠéæăèĄăăăăăšăă§ăăăăŸăăăăăă«ä»ŁăăŠăćăŻć ăăŠăäŸăă°ă性ćœăăéæăźćźèĄäžă«ä»ăźć€§ćœăăçšźć„ăšăŻç°ăȘăäœćăăżăŒăłă§ć€§ć „èłćŁïŒè„ăăăŻć€§ć „èłćŁăźć éšăźćœčç©çïŒăäœćăă性ćœăăçšźć„ăèšăăæ§æăšăăćœè©Č性ćœăăçšźć„ăçčćźăźèšćźă§æ±șćźăăæăăȘăïŒæ±șćźăăăćČćăé«ăăȘăïŒăăă«æ§æăăŠăăăăăŸăă性ćœăăăźçąșçăźç”ăżćăăăèšćźă«ćżăăŠćŻć€ăăăć Žćă«ăăăŠăäœçąșçç¶æ ă§ăŻăéæè ă«æć©ăȘèšćźă§ăăă»ă©ć€§ćœăăçąșçăé«ăăăäžæčă§ăçąșć€ç¶æ ă§ăŻăéæè ă«äžć©ăȘèšćźă§ăăă»ă©ć€§ćœăăçąșçăé«ăăăæ§æăšăăŠăăăăæŹæ§æăŻăçčă«ăçąșć€ç¶æ ă«ăăăŠăçčć„ćłæăźæœéžćæ°ăć€ăăȘăçšæăĄçăćąć ăăæăïŒçșć°ăăăéæçăźæ°ăăăăæăćșăăăèłçæ°ăźæčăć€ăăȘăæăïŒăżă€ăăźéææ©ă«ăăăŠæćčă§ăăăăăć ·äœçă«ăŻăäŸăă°ăçąșć€ç¶æ ăæŹĄă«ć€§ćœăăă«ćœéžăăăŸă§ç¶ç¶ăăæ§æă§ăăăäžă€ăçąșć€ç¶æ ă§ăŻé«çąșçă§ć°ćœăăăšăȘăăżă€ăăźéææ©ă«é©çšăăăăšă§ăé«èšćźăźćȘäœæ§ăăăé«ăăăăšăă§ăăăćłăĄăçąșć€ç¶æ ă«ăăăŠć€§ćœăăăšăȘăçąșçăäœăăšăæŹĄă«ć€§ćœăăăšăȘăăŸă§ăźæœéžćæ°ăć€ăăȘăæăăźă§ăć°ćœăăăšăȘăŁăŠèłçăçČćŸăăæ©äŒăć€ăăȘăăăăŁăŠăçąșć€ç¶æ ă«ăȘăăšăæŹĄă«ć€§ćœăăăšăȘăăŸă§ăźéă«ăăć€ăăźèłçăçČćŸăæăăȘăăźă§ăéæè ă«ăšăŁăŠæć©ăšăȘăă In addition, as a pachinko machine provided with a setting of a plurality of stages, a combination of jackpot probabilities (combination of a jackpot probability in a low probability state and a jackpot probability in a probabilistic state) may be one of a plurality of stages (for example, 6 stages). A typical example is one that can be set to, but the present invention is not limited to this. Instead of or in addition to the combination of jackpot probabilities, for example, the ratio of each jackpot symbol (each jackpot type) determined in the case of a jackpot can be changed according to the setting as a pachinko machine. You may. That is, the ratio of determining the type of jackpot that is advantageous to the player may be changed according to the setting, or the ratio of determining the type of jackpot that is disadvantageous to the player may be changed. More specifically, for example, the ratio at which the jackpot with a large number of rounds (for example, 16 rounds) is determined can be changed according to the setting, or the jackpot with a small number of rounds (for example, 2 rounds) is determined. The degree of advantage for each setting may be changed by changing the ratio according to the setting. Further, for example, the rate at which the jackpot that is given a large number of time reductions (for example, 100 times) after the end of the jackpot is determined can be changed according to the setting, or the jackpot that is given a small number of time reductions (for example, 0 times). The ratio at which is determined may be changed according to the setting. Further, the rate at which the jackpot that shifts to (or is easy to shift) to an advantageous gaming state (for example, a probabilistic state) after the end of the jackpot is determined can be changed according to the setting, or the disadvantageous gaming state (for example, the normal state) can be changed. ) May be changed according to the setting. In addition, a configuration may be provided in which a jackpot type is provided, in which the rate of determination is significantly higher only in a specific setting (almost never determined in other settings). Specifically, for example, the setting is configured to be settable in 6 steps from 1 to 6, and the most advantageous setting is set to setting 6. Then, in setting 6, the jackpot of 6 rounds is determined at a rate of 2% in the case of a jackpot, while in other settings, the jackpot of 6 rounds is determined only at a rate of 0.01%. It may be configured. With this configuration, when the jackpot finishes in 6 rounds, the possibility of the most advantageous setting 6 is extremely high, so the player is made to pay attention to the number of jackpot rounds to play the game. be able to. Further, instead of or in addition to this, for example, in setting 6, the ratio of the jackpot type in which 66 time reductions are given after the jackpot ends may be set to be higher than other settings. With this configuration, it is possible to play the game by paying attention to the number of times the time saving state ends. In addition to or in addition to these, for example, a jackpot type in which the jackpot (or an accessory inside the jackpot) operates in an operation pattern different from other jackpot types during the execution of the jackpot game. It may be configured to be provided so that the jackpot type can be easily determined by a specific setting (the ratio of determination is high). In addition, when the combination of jackpot probabilities is changed according to the setting, in the low probability state, the jackpot probability is increased as the setting is advantageous to the player, while in the probabilistic state, the setting is disadvantageous to the player. It may be configured to increase the jackpot probability as much as possible. This configuration is a type in which it is easy to increase the number of balls held as the number of lottery of special symbols increases (the number of prize balls to be paid out is more likely to be larger than the number of game balls fired), especially in the probabilistic state. It is effective in gaming machines. More specifically, for example, by applying it to a gaming machine of a type in which the probability change state continues until the next big hit is won, and the probability change state is a small hit with a high probability, the advantage of the high setting is achieved. You can improve your sex. That is, if the probability of winning a big hit in the probabilistic state is low, the number of lottery until the next big hit tends to increase, so that there are many chances to win a prize ball as a small hit. Therefore, in the probabilistic state, it becomes easier for the player to win more prize balls until the next big hit, which is advantageous for the player.
ăŸăăăčăăăăă·ăłăŻăäŸăă°ăłă€ăłăæć „ăăŠćłææćčă©ă€ăłăæ±șćźăăăç¶æ ă§æäœăŹăăŒăæäœăăăăšă«ăăćłæăć€ćăăăăčăăăăăżăłăæäœăăăăšă«ăăćłæăćæąăăăŠçąșćźăăăćšç„ăźăăźă§ăăăćŸăŁăŠăăčăăăăă·ăłăźćșæŹæŠćż”ăšăăŠăŻăăè€æ°ăźèć„æ ć ±ăăăȘăèć„æ ć ±ćăć€ćèĄšç€șăăćŸă«èć„æ ć ±ăçąșćźèĄšç€șăăèĄšç€șèŁ çœźăćăăć§ćçšæäœææź”ïŒäŸăă°æäœăŹăăŒïŒăźæäœă«è”·ć ăăŠèć„æ ć ±ăźć€ćèĄšç€șăéć§ăăăćæąçšæäœææź”ïŒäŸăă°ăčăăăăăżăłïŒăźæäœă«è”·ć ăăŠăæăăŻăæćźæéç”éăăăăšă«ăăăèć„æ ć ±ăźć€ćèĄšç€șăćæąăăŠçąșćźèĄšç€șăăăăăźćæąæăźèć„æ ć ±ăźç”ćăăçčćźăźăăźă§ăăăăšăćż èŠæĄä»¶ăšăăŠăéæè ă«æćźăźéæäŸĄć€ăä»äžăăçčć„éæăçșçăăăăčăăăăă·ăłăăšăȘăăăăźć ŽćăéæćȘäœăŻăłă€ăłăăĄăă«çăä»ŁèĄšäŸăšăăŠæăăăăă Further, in a slot machine, for example, the symbol is changed by operating the operation lever in a state where a coin is inserted to determine the symbol effective line, and the symbol is stopped and confirmed by operating the stop button. It is a thing. Therefore, the basic concept of the slot machine is "provided with a display device that displays the identification information in a variable manner after displaying the identification information string composed of a plurality of identification information in a variable manner, and is caused by the operation of the starting operation means (for example, the operation lever). The variable display of the identification information is started, and the variable display of the identification information is stopped and confirmed and displayed due to the operation of the stop operation means (for example, the stop button) or after a predetermined time has elapsed, and the stop is stopped. It becomes a "slot machine that generates a special game that gives a player a predetermined game value on the condition that the combination of time identification information is specific". In this case, the game medium is represented by coins, medals, etc. Take as an example.
ăŸăăăăăłăłæ©ăšăčăăăăă·ăłăšăèćăăéææ©ăźć ·äœäŸăšăăŠăŻăè€æ°ăźćłæăăăȘăćłæćăć€ćèĄšç€șăăćŸă«ćłæăçąșćźèĄšç€șăăèĄšç€șèŁ çœźăćăăŠăăăçæćșçšăźăăłăă«ăćăăŠăăȘăăăźăæăăăăăăăźć ŽćăæćźăźæäœïŒăăżăłæäœïŒă«ćșă„ăæćźéăźçăźæć „ăźćŸăäŸăă°æäœăŹăăŒăźæäœă«è”·ć ăăŠćłæăźć€ćăéć§ăăăäŸăă°ăčăăăăăżăłăźæäœă«è”·ć ăăŠăæăăŻăæćźæéç”éăăăăšă«ăăăćłæăźć€ćăćæąăăăăăźćæąæăźçąșćźćłæăăăăă性ćœăăćłæă§ăăăăšăćż èŠæĄä»¶ăšăăŠéæè ă«æćźăźéæäŸĄć€ăä»äžăăçčć„éæăçșçăăăăăéæè ă«ăŻăäžéšăźćçżă«ć€éăźçăæăćșăăăăăźă§ăăăăăăéææ©ăăčăăăăă·ăłă«ä»ŁăăŠäœżçšăăă°ăéæăăŒă«ă§ăŻçăźăżăéæäŸĄć€ăšăăŠćăæ±ăăăšăă§ăăăăăăăăłăłæ©ăšăčăăăăă·ăłăšăæ··ćšăăŠăăçŸćšăźéæăăŒă«ă«ăăăŠăżăăăăéæäŸĄć€ăăăĄăă«ăšçăšăźć„ćăźćæ±ă«ăăèšćäžăźèČ æ ăéææ©èšçœźćæăźć¶çŽăšăăŁăćéĄăè§Łæ¶ăćŸăă Further, as a specific example of a gaming machine in which a pachinko machine and a slot machine are fused, a display device for variably displaying a symbol sequence composed of a plurality of symbols and then confirming the symbol is provided, and a handle for launching a ball is provided. Some are not. In this case, after a predetermined amount of balls are thrown in based on a predetermined operation (button operation), the symbol variation is started, for example, due to the operation of the operation lever, and for example, due to the operation of the stop button or a predetermined amount. As time elapses, the fluctuation of the symbol is stopped, and a special game is generated that gives the player a predetermined game value on the condition that the confirmed symbol at the time of the stop is a so-called jackpot symbol, and the player is given a predetermined game value. Is for paying out a large amount of balls to the lower saucer. If such a game machine is used instead of a slot machine, only the ball can be treated as a game value in the game hall, which is a game value seen in the current game hall where pachinko machines and slot machines are mixed. Problems such as the burden on equipment due to the separate handling of medals and balls and restrictions on the locations where game machines are installed can be solved.
äžèšăăććźæœćœąæ ăăăăłćć¶ćŸĄäŸă«ă€ăăŠăăăźć šéšăŸăăŻăăźäžéšăç”ăżćăăăŠæ§æăăŠăăăăäŸăă°ăäžèšçŹŹïŒćźæœćœąæ ă«ăăăćłćŻć€ć „èłèŁ çœźïŒïŒăźééæ€ćșă»ăłă”ïŒïŒïŒăźæ§æăăä»ăźćźæœćœąæ ă«é©çšăăŠăăăăäŸăă°ăäžèšçŹŹïŒćźæœćœąæ ă«é©çšăăăăšă§ăćŸ æ©ç¶æ æŒćșăźćźèĄäžă«ăăăăăŁăłăčăĄăŒăżăŒïŒŁïŒăźăČăŒăžæ°ăăééæïŒïŒïœïŒăźäžéąăæ”äžäžăźéæçăźćæ°ă«ăăæŁçąșă«ăȘăłăŻăăăăăšăă§ăăăăăć ·äœçă«ăŻă珏ïŒćźæœćœąæ ă«ăăăééćæ°ă«ăŠăłăżïŒïŒïŒïœă珏ïŒćźæœćœąæ ă«ăăăïŒČïŒĄïŒïŒïŒïŒă«ăèšăăæ§æăšăă珏ïŒćźæœćœąæ ăšćäžăźæčæłă§ééćæ°ă«ăŠăłăżïŒïŒïŒïœăźć€ăæŽæ°ăăïŒćłïŒïŒăźïŒłïŒïŒïŒïŒïŒïŒłïŒïŒïŒïŒïŒïŒłïŒïŒïŒïŒïŒïŒłïŒïŒïŒïŒćç §ïŒăăăăŠăćŸ æ©ç¶æ æŒćșăźćźèĄäžăŻăééćæ°ă«ăŠăłăżïŒïŒïŒïœăźć€ăæŽæ°ăăăæŻă«ăæŽæ°ćŸăźă«ăŠăłăżć€ă«ćŻŸćżăăăČăŒăžæ°ă«ăȘăăăă«ăăŁăłăčăĄăŒăżăŒïŒŁïŒăźæ æ§ăæŽæ°ăăăăăă«ăăăăăŁăłăčăĄăŒăżăŒïŒŁïŒăźæ æ§ăăćźéăźééæïŒïŒïœïŒăźäžéąăźç¶æłă«ćłăăæ æ§ăšăăăăšăă§ăăăä»ăźćźæœćœąæ ă«ă€ăăŠăăćæ§ăźæčæłă«ăă珏ïŒćźæœćœąæ ăźæ§æăè»ąçšăăăăšăă§ăăă Each of the above-described embodiments and each control example may be configured by combining all or a part thereof. For example, the configuration of the passage detection sensor 228 of the right variable winning device 65 in the sixth embodiment may be applied to other embodiments. For example, by applying to the first embodiment, the number of gauges of the chance meter CM during execution of the standby state effect can be accurately linked by the number of game balls flowing down the upper surface of the opening / closing door 65f1. More specifically, the passing number counter 223k in the sixth embodiment is also provided in the RAM 223 in the first embodiment, and the value of the passing number counter 223k is updated by the same method as in the fourth embodiment (FIG. 87). See S4211, S4212, S4219, S4220). Then, during the execution of the standby state effect, each time the value of the passing number counter 223k is updated, the mode of the chance meter CM is updated so that the number of gauges corresponds to the updated counter value. As a result, the mode of the chance meter CM can be set to match the condition of the upper surface of the actual opening / closing door 65f1. For other embodiments, the configuration of the sixth embodiment can be diverted by the same method.
仄äžă«ăæŹçșæăźéææ©ă«ć ăăŠäžèż°ăăćźæœćœąæ ă«ć«ăŸăăćçšźçșæăźæŠćż”ăç€șăă The concepts of various inventions included in the above-described embodiments in addition to the gaming machine of the present invention are shown below.
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<Characteristic A group> (The update timing of the number of time reductions and the determination timing of the end of the time reduction are different)
By the discrimination means that executes the discrimination when the discrimination condition is satisfied, the dynamic display means that can dynamically display the identification information for showing the discrimination result of the discrimination means for a predetermined period, and the dynamic display means. When the dynamically displayed identification information is stopped and displayed with the specific identification information for indicating the specific determination result, the privilege game execution means capable of executing the privilege game, the first game state, and the first In a gaming machine having a second gaming state different from the gaming state, and a gaming state setting means capable of setting any of a plurality of gaming states including at least one of the gaming states, the discrimination by the discriminating means The gaming state setting includes an update means capable of updating the related first information and an end determination means capable of determining whether the first information updated by the update means satisfies the end condition. The means sets the second gaming state when it is determined by the ending determining means that the ending condition is satisfied while the first gaming state is set, and the gaming machine sets the second gaming state. The gaming machine A1 is characterized in that the update timing of the first information by the update means is executed differently from the end determination timing for determining whether the end condition is satisfied by the end determination means.
èżćčŽăăăăłăłæ©çăźéææ©ă«ăăăŠăéæç€éąäžă«èšăăăăć§ććŁă«éæçăć „çăăăšăéæăźćœćŠăæœéžăăăæćźăźć€ćæéăç”ăćŸă«ćæąèĄšç€șăăăæœéžç”æăćœăăă§ăăŁăć Žćă«ăŻăéæè ă«æć©ăšăȘăçčć žéæăćźèĄăăăŠăăăăăă«ăè€æ°ăźéæç¶æ ăèšćźćŻèœă«æ§æăăçčćźăźéæç¶æ ăèšćźăăăć Žćă«ăć§ććŁă«éæçăć „çăæăæć©ç¶æ ăăæœéžćæ°ăçčćźćæ°ă«ć°éăăăŸă§èšćźăăăăă«æ§æăăéææ©ăăăïŒäŸăă°ăçčéïŒïŒïŒïŒâïŒïŒïŒïŒïŒïŒć·ć Źć ±ïŒăăăźăăăȘéææ©ă§ăŻăéæè ă«ćŻŸăăŠă珏ïŒéæç¶æ ăèšćźăăăăăšăæćŸ ăăȘăăéæăèĄăăăăăšăă§ăéæè ăźéæææŹČăé«ăăăăšăă§ăăăăźă§ăăŁăăăăă«ăäžèż°ăăéææ©ă§ăŻăæć©ç¶æ äžă«ăăăæœéžćæ°ăźèšæžŹïŒæžçźïŒćŠçăšăæœéžćæ°ăçčćźćæ°ă«ć°éăăăăšă«ćșă„ăăŠćźèĄăăăæć©ç¶æ ăźç”äșćŠçăšăăæœéžç”æăćæąèĄšç€șăăăăżă€ăăłă°ă«ćźèĄăăăăă«æ§æăăèšćźăăăæć©ç¶æ ăéæè ă«ăăé·ăæéæäŸăăăăă«æ§æăăŠăăăăăăăȘăăăäžèż°ăăéææ©ă§ăŻăæć©ç¶æ äžă«ăăăæœéžćæ°ăźèšæžŹïŒæžçźïŒćŠçăšăæœéžćæ°ăçčćźćæ°ă«ć°éăăăăšă«ćșă„ăăŠćźèĄăăăæć©ç¶æ ăźç”äșćŠçăšăăæœéžç”æăćæąèĄšç€șăăăăăšăć„æ©ă«ćźèĄăăăăă«æ§æăăŠăăăăăæćźăżă€ăăłă°ïŒæœéžç”æăźćæąèĄšç€șăżă€ăăłă°ïŒă«ăăăŠćźèĄăăăćŠçăćąć€§ăăŠăăŸăăšăăćéĄăăăŁăăäžèšăăéææ©ă«ăăăŠăćäžăżă€ăăłă°ă§ćźèĄăăăćŠçéăæžăăăăšă§ăćŠçèČ è·ăźè»œæžăćłăăăšăă§ăăéææ©ăæäŸăăăăšăçźçăšăăă In recent years, in a game machine such as a pachinko machine, when a game ball enters a start port provided on the surface of the game board, the winning or failing of the game is drawn, and the lottery result that is stopped and displayed after a predetermined fluctuation period is won. If so, a privileged game that is advantageous to the player was executed. Further, a plurality of gaming states can be set, and when a specific gaming state is set, an advantageous state in which a gaming ball can easily enter the starting port is set until the number of lottery reaches a specific number of times. (For example, Japanese Patent Application Laid-Open No. 2001-033569). In such a gaming machine, the player can be made to play the game while expecting that the first gaming state is set, and the player's motivation to play can be enhanced. Further, in the above-mentioned gaming machine, the lottery result is stopped and displayed for the measurement (subtraction) process of the number of lottery times in the advantageous state and the end process of the advantageous state executed based on the number of lottery times reaching a specific number of times. It was configured to be executed at the timing to be executed, and to provide the player with the set advantageous state for a longer period of time. However, in the above-mentioned gaming machine, the lottery result is stopped and displayed: the measurement (subtraction) process of the number of lottery times in the advantageous state and the end process of the advantageous state executed based on the number of lottery times reaching a specific number of times. Since it is configured to be executed when the execution is performed, there is a problem that the processing to be executed at a predetermined timing (stop display timing of the lottery result) increases. It is an object of the present invention to provide a gaming machine capable of reducing the processing load by reducing the amount of processing executed at the same timing in the above-mentioned gaming machine.
ăŸăăèżćčŽă«ăăăăăăłăłæ©çăźéææ©ă«ăăăŠăçčć žéæăćźèĄăăăăăăźéæăéè€ăăŠćźèĄćŻèœïŒéè€éæćŻèœïŒă«æ§æăăäžæčăźéæăźéæç”æă«ćżăăŠăä»æčăźéæă«ăăăæœéžç”æăç€șăăăăźć€ćæéăźæžçźăäžæăăăăăă«æ§æăăéææ©ăăăïŒäŸăă°ăçčéïŒïŒïŒïŒâïŒïŒïŒïŒïŒć·ć Źć ±ïŒăăăźăăăȘéæă§ăŻăè€æ°ăźéæăéè€ăăŠćźèĄăăăăšăă§ăăăăçčć žéæăćźèĄăăăăăšăçźæăéæăćčçèŻăèĄăăăšăă§ăăăăźă§ăăŁăăăăă«ăäžæčăźéæăźéæç”æă«ćżăăŠăä»æčăźéæăäžæçă«äžæăăăăăšăă§ăăăăăéè€ăăŠćźèĄăăăè€æ°ăźéæă«ăăŁăŠéè€ăăŠçčć žéæăćźèĄăăăŠăăŸăăéæè ă«ćŻŸăăŠćăăéŁăçčć žéæăćźèĄăăăŠăăŸăăăšăæć¶ăăăăšăă§ăăăăźă§ăăŁăă Further, in recent game machines such as pachinko machines, games for executing privileged games are configured to be playable in duplicate (duplicate games are possible), and lottery in the other game is performed according to the game result of one game. There is a gaming machine configured to interrupt the subtraction of the fluctuation period for showing the result (for example, Japanese Patent Application Laid-Open No. 2015-12907). In such a game, since a plurality of games can be executed in duplicate, a game aiming at executing a privilege game can be efficiently performed. Further, since the other game can be temporarily interrupted according to the game result of one game, the privileged game is executed in duplicate by a plurality of games to be executed in duplicate, and the player is notified. On the other hand, it was possible to prevent the execution of a privilege game that was difficult to understand.
ăăăăȘăăăéè€éæăćźèĄćŻèœăȘéææ©ă«ăäžèż°ăăæć©ç¶æ ăèšćźćŻèœăȘæ§æăçšăăć Žćăæć©ç¶æ äžă«ăăăæœéžćæ°ăźèšæžŹïŒæžçźïŒćŠçăšăæœéžćæ°ăçčćźćæ°ă«ć°éăăăăšă«ćșă„ăăŠćźèĄăăăæć©ç¶æ ăźç”äșćŠçăšăăæœéžç”æăćæąèĄšç€șăăăăżă€ăăłă°ă§ćźèĄăăăŠăăŸăăăăäŸăă°ăäžæčăźéæă«ăăŁăŠçčć žéæăä»äžăăăăăšă«ćșă„ăăŠä»æčăźéæă«ăăăæœéžç”æăç€șăăăăźć€ćæéăźæžçźăäžæăăăŠăăć Žćă§ăăŁăŠăä»äžăăăçčć žéæă«ăăŁăŠæć©ç¶æ ăèšćźăăăć Žćă«ăŻăäžæăăăŠăăć€ćæéăźæžçźăćéăăæœéžç”æăćæąèĄšç€șăăăć Žćă«æœéžćæ°ăźèšæžŹïŒæžçźïŒćŠçăćźèĄăăăŠăăŸăăšăăćéĄăăăŁăăćłăĄăæć©ç¶æ 仄ć€ă§ćźèĄăăăæœéžç”æăćæąèĄšç€șăăăăăšă«ćșă„ăăŠæć©ç¶æ äžă«ăăăæœéžćæ°ăźèšæžŹïŒæžçźïŒćŠçăćźèĄăăăŠăăŸăăăăéæè ă«ćŻŸăăŠæć©ç¶æ äžăźéæăć„œé©ă«ćźèĄăăăăăšăă§ăăȘăăšăćéĄăăăŁăăäžèšăăéææ©ă«ăăăŠăæć©ç¶æ äžăźéæăéæè ă«ćŻŸăăŠć„œé©ă«ćźèĄăăăăăšă«ăăéæăźèè¶Łăćäžăăăăăšăă§ăăéææ©ăæäŸăăăăšăçźçăšăăă However, when the above-mentioned advantageous state can be set for the gaming machine capable of executing the duplicate game, the lottery count measurement (subtraction) processing in the advantageous state and the lottery count have reached a specific number of times. Since the termination process of the advantageous state executed based on is executed at the timing when the lottery result is stopped and displayed, for example, the lottery result in the other game is based on the privilege game being given by one game. If the subtraction of the variable time to indicate is interrupted and the advantageous state is set by the granted privilege game, the subtraction of the suspended variable time is restarted and the lottery result is stopped and displayed. If this is done, there is a problem that the lottery count measurement (subtraction) process is executed. That is, since the lottery count measurement (subtraction) process in the advantageous state is executed based on the fact that the lottery result executed in the non-advantageous state is stopped and displayed, the game in the advantageous state is performed for the player. There was a problem that it could not be executed satisfactorily. It is an object of the above-mentioned gaming machine to provide a gaming machine capable of improving the interest of the game by causing the player to appropriately perform the game in the advantageous state.
éææ©ïŒĄïŒă«ăăă°ăæŽæ°ææź”ă«ăă珏ïŒæ ć ±ăźæŽæ°ăšăç”äșć€ć„ææź”ă«ăăç”äșăźć€ć„ăšăăç°ăȘăăżă€ăăłă°ă§ćźèĄăăăăšăă§ăăăăăŁăŠă珏ïŒæ ć ±ăæŽæ°ăăăăăšă«ăăç”äșæĄä»¶ăæșăăć Žćă«ăăăŠăćäžăżă€ăăłă°ă§ćźèĄăăăćŠçéăæžăăăăšăă§ăăćŠçèČ è·ăźè»œæžăćłăăăšăă§ăăăšăăćčæăăăă According to the gaming machine A1, the update of the first information by the update means and the end determination by the end determination means can be executed at different timings. Therefore, when the end condition is satisfied by updating the first information, it is possible to reduce the amount of processing executed at the same timing, and it is possible to reduce the processing load.
éææ©ïŒĄïŒă«ăăăŠăćèšæŽæ°ăżă€ăăłă°ăŻăćèšć€ć„ææź”ă«ăăćèšć€ć„ăćźèĄăăăăżă€ăăłă°ă§ăăăăšăçčćŸŽăšăăéææ©ïŒĄïŒă In the game machine A1, the update timing is the timing at which the determination is executed by the determination means.
éææ©ïŒĄïŒă«ăăă°ăéææ©ïŒĄïŒăźć„ăăćčæă«ć ăăć€ć„ææź”ăźć€ć„ă«éąăă珏ïŒæ ć ±ăźæŽæ°ăżă€ăăłă°ăć€ć„ææź”ă«ăăć€ć„ăćźèĄăăăăżă€ăăłă°ăšăăŠăăăăăć€ć„ć ćźčă«ćŻŸćżăăă珏ïŒæ ć ±ăźæŽæ°ăçąșćźă«èĄăăăšăă§ăăăšăăćčæăăăăăŸăăć€ć„ææź”ă«ăăć€ć„ăćźèĄăăăăăšă§æŽæ°ææź”ă«ăăćèšçŹŹïŒæ ć ±ăæŽæ°ăćŸăăăăéæè ă«ćŻŸăăŠăć€ć„ææź”ăźć€ć„ăšăèšćźăăăéæç¶æ ăšăźäžĄæčă«èćłăæăăăăăšăă§ăăéæăźèè¶Łăćäžăăăăăšăă§ăăăšăăćčæăăăăăăă«ăć€ć„ææź”ă«ăăć€ć„ăćźèĄăăăć Žćă«ăæŽæ°ææź”ă«ăă珏ïŒæ ć ±ăæŽæ°ăăăăăăçĄé§ă«æŽæ°ćŠçăćźèĄăăăŠăăŸăăăšăæć¶ăăćŠçèČ è·ăźè»œæžăćłăăăšăă§ăăăšăăćčæăăăă According to the gaming machine A2, in addition to the effect of the gaming machine A1, the update timing of the first information related to the discrimination of the discriminating means is set as the timing when the discriminating is executed by the discriminating means. There is an effect that the information can be updated reliably. Further, since the first information can be updated by the updating means by executing the discrimination by the discriminating means, the player is interested in both the discriminating the discriminating means and the set gaming state. This has the effect of improving the enjoyment of the game. Further, when the discrimination by the discrimination means is executed, the first information is updated by the update means, so that it is possible to suppress the unnecessary execution of the update process and reduce the processing load. There is.
éææ©ïŒĄïŒăŸăăŻïŒĄïŒă«ăăăŠăćèšç”äșć€ć„ăżă€ăăłă°ăŻăćèšèć„æ ć ±ăćæąèĄšç€șăăăćŸă§ăăăăšăçčćŸŽăšăăéææ©ïŒĄïŒă In the gaming machine A1 or A2, the ending determination timing is after the identification information is stopped and displayed.
éææ©ïŒĄïŒă«ăăă°ăéææ©ïŒĄïŒăŸăăŻïŒĄïŒăźć„ăăćčæă«ć ăăèć„æ ć ±ăćçèĄšç€șăăăŠăăȘăæéă«ç”äșæĄä»¶ăźć€ć„ăćźèĄăăăăăéæè ăć€ć„ææź”ăźć€ć„ç”æăææĄăăăăă«èć„æ ć ±ăźćçèĄšç€șăæłšèŠăăŠăăéă«éæç¶æ ăć€ăăŁăŠăăŸăăăšăæć¶ăăăăšăă§ăăăăăŁăŠăéæè ă«ćăăæăéæăæäŸăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine A3, in addition to the effect of the gaming machine A1 or A2, the determination of the end condition is executed during the period when the identification information is not dynamically displayed, so that the player can grasp the discrimination result of the discrimination means. It is possible to prevent the gaming state from changing while paying close attention to the dynamic display of the identification information. Therefore, there is an effect that an easy-to-understand game can be provided to the player.
éææ©ïŒĄïŒă«ăăăŠăćèšć€ć„ææź”ăŻăćèšéæç¶æ èšćźææź”ă«ăăèšćźăăăŠăăćèšéæç¶æ ă«ćŻŸćżăăć€ć„ăćźèĄăăăăźă§ăăăćèšç”äșć€ć„ăżă€ăăłă°ăŻăćèšèć„æ ć ±ăćæąèĄšç€șăăăŠăăăæŹĄă«ćèšć€ć„ææź”ă«ăăćèšć€ć„ăćźèĄăăăăŸă§ăźéă§ăăăăšăçčćŸŽăšăăéææ©ïŒĄïŒă In the gaming machine A3, the discriminating means executes discrimination corresponding to the gaming state set by the gaming state setting means, and the end discriminating timing is set after the identification information is stopped and displayed. Next, the gaming machine A4 is characterized in that the determination is performed by the determination means.
éææ©ïŒĄïŒă«ăăă°ăéææ©ïŒĄïŒăźć„ăăćčæă«ć ăăæŹĄăźćčæăć„ăăăćłăĄăæŽæ°ææź”ă«ăăă珏ïŒæ ć ±ăç”äșæĄä»¶ăæç«ăćŸă珏ïŒæ ć ±ăžăšæŽæ°ăăă«ăéąăăăă珏ïŒéæç¶æ ăèšćźăăăăăăćă«ć€ć„ææź”ă«ăăć€ć„ăćźèĄăăăŠăăŸăăăšăæć¶ăăăăšăă§ăăăăăŁăŠă珏ïŒæ ć ±ăźæŽæ°ăżă€ăăłă°ăšăç”äșć€ć„ăżă€ăăłă°ăšăăç°ăȘăăăăšăăŠăăć€ć„ææź”ă«ăăćźèĄăăăć€ć„ăé©æŁă«ćźèĄăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine A4, in addition to the effects produced by the gaming machine A1, the following effects are exhibited. That is, even though the update means updates the first information to the first information that can satisfy the end condition, the determination by the determination means is executed before the second game state is set. Can be suppressed. Therefore, even if the update timing of the first information and the end determination timing are different, there is an effect that the determination executed by the determination means can be appropriately executed.
éææ©ïŒĄïŒăăïŒĄïŒăźăăăăă«ăăăŠăćèšçŹŹïŒæ ć ±ăŻăćèšć€ć„ææź”ă«ăăćźèĄăăăćèšć€ć„ăźćæ°ă«ćșă„ăăŠćèšæŽæ°ææź”ă«ăăæŽæ°ăăăăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒĄïŒă In any of the gaming machines A2 to A4, the gaming machine A5 is characterized in that the first information is updated by the updating means based on the number of times of the determination executed by the discriminating means.
éææ©ïŒĄïŒă«ăăă°ăéææ©ïŒĄïŒăăïŒĄïŒăźăăăăăźć„ăăćčæă«ć ăăć€ć„ææź”ăć€ć„ăćźèĄăăæŻă«çŹŹïŒæ ć ±ăæŽæ°ăăăăăăéæè ă«ćŻŸăăŠçŹŹïŒæ ć ±ăźæŽæ°ç¶æłăćăăăăăăăăăšăă§ăăăăăŁăŠă珏ïŒéæç¶æ ăæ„ă«çŹŹïŒéæç¶æ ăžăšç§»èĄăăŠăăŸăăéæè ăć°æăăŠăăŸăäșæ ăçăăăăšăæć¶ăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine A5, in addition to the effect of any of the gaming machines A2 to A4, the first information is updated every time the discrimination means executes the discrimination, so that the update status of the first information is updated for the player. Can be made easy to understand. Therefore, there is an effect that it is possible to prevent a situation in which the first gaming state suddenly shifts to the second gaming state and the player is confused.
éææ©ïŒĄïŒă«ăăăŠăćèšæŽæ°ææź”ăŻăćèšć€ć„ææź”ă«ăăćèšć€ć„ăćźèĄăăăŠăăăăăźć€ć„ăźć€ć„ç”æăç€șăăăăźćçèĄšç€șăćźèĄăăăăŸă§ăźéă«ăćèšçŹŹïŒæ ć ±ăæŽæ°ăăăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒĄïŒă In the gaming machine A5, the updating means updates the first information between the execution of the determination by the determination means and the execution of the dynamic display for showing the determination result of the determination. A gaming machine A6 characterized by being a thing.
éææ©ïŒĄïŒă«ăăă°ăéææ©ïŒĄïŒăźć„ăăćčæă«ć ăăèć„æ ć ±ăćçèĄšç€șăăŠăăæéäžă«çŹŹïŒæ ć ±ăæŽæ°ăăăȘăăăăćŠçèČ è·ăźè»œæžăćłăăăšăă§ăăăšăăćčæăăăă According to the gaming machine A6, in addition to the effect of the gaming machine A5, since the first information is not updated during the period in which the identification information is dynamically displayed, there is an effect that the processing load can be reduced.
éææ©ïŒĄïŒăăïŒĄïŒă«ăăăŠăćèšćçèĄšç€șææź”ă«ăăćèšèć„æ ć ±ăćçèĄšç€șăăăŠăăç¶æ ă§äžææĄä»¶ăæç«ăăć Žćă«ăćèšćçèĄšç€șăäžæăăăäžæææź”ăšăăăźäžæææź”ă«ăăäžæăăăŠăăćèšćçèĄšç€șăăćéæĄä»¶ăæç«ăăć Žćă«ćéăăăćéææź”ăšăćèšäžæææź”ă«ăăćèšćçèĄšç€șăäžæăăăć Žćă«ăćèšæŽæ°ææź”ă«ăăæŽæ°ăăăćèšçŹŹïŒæ ć ±ăćŻć€ćŻèœăȘæ ć ±ćŻć€ææź”ăšăăæăăăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒĄïŒă In the gaming machines A1 to A6, when the interruption condition is satisfied while the identification information is dynamically displayed by the dynamic display means, the interruption means for interrupting the dynamic display and the interruption means interrupt the interruption. It is possible to change the restart means for restarting the dynamic display when the restart condition is satisfied and the first information updated by the update means when the dynamic display is interrupted by the suspend means. The gaming machine A7, characterized in that it has various information variable means.
éææ©ïŒĄïŒă«ăăă°ăéææ©ïŒĄïŒăăïŒĄïŒăźć„ăăćčæă«ć ăăæŹĄăźćčæăć„ăăăćłăĄăćçèĄšç€șăäžæăăć Žćă«ăæ ć ±ćŻć€ææź”ă«ăă珏ïŒæ ć ±ăćŻć€ăăăć ŽćăăăăăăŁăŠăéæè ă«ćŻŸăăŠăèć„æ ć ±ăźćçèĄšç€șäžă«ăć€ć„ææź”ăźć€ć„ç”æă«ć ăăŠăäžæăźæçĄă«ă€ăăŠăæ„œăăŸăăăăšăă§ăăéæăźèè¶Łăćäžăăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine A7, in addition to the effects of the gaming machines A1 to A6, the following effects are exhibited. That is, when the dynamic display is interrupted, the first information may be changed by the information changing means. Therefore, it is possible to entertain the player with the presence or absence of interruption in addition to the discrimination result of the discrimination means during the dynamic display of the identification information, which has the effect of improving the interest of the game. ..
éææ©ïŒĄïŒă«ăăăŠăćèšæ ć ±ćŻć€ææź”ăŻăćèšçŹŹïŒæ ć ±ăăăăźçŹŹïŒæ ć ±ăăăćèšç”äșæĄä»¶ăæç«ăéŁăćŻć€çŹŹïŒæ ć ±ăžăšćŻć€ăăăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒĄïŒă In the gaming machine A7, the information variable means changes the first information to variable first information in which the end condition is less likely to be satisfied than the first information.
éææ©ïŒĄïŒă«ăăă°ăéææ©ïŒĄïŒăźć„ăăćčæă«ć ăăæŹĄăźćčæăć„ăăăćłăĄăèć„æ ć ±ăźćçèĄšç€șäžă«ăäžæææź”ă«ăăćçèĄšç€șăäžæăăăăăšăæćŸ ăăăȘăăéæè ă«éæăèĄăăăăăšăă§ăăéæăźèè¶Łăćäžăăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine A8, in addition to the effects produced by the gaming machine A7, the following effects are exhibited. That is, during the dynamic display of the identification information, the player can be made to play the game while expecting that the dynamic display is interrupted by the interruption means, and there is an effect that the interest of the game can be improved. ..
éææ©ïŒĄïŒăŸăăŻïŒĄïŒă«ăăăŠăćèšçčć žéæćźèĄææź”ăŻăćèšć€ć„ææź”ă«ăăćźèĄăăăćèšć€ć„ăźç”æă«ćșă„ăăŠæç«ăćŸă珏ïŒæĄä»¶ăšăŻç°ăȘă珏ïŒæĄä»¶ăæç«ăăć Žćă«ăćèšçčć žéæăćźèĄćŻèœăȘăăźă§ăăăćèšäžææĄä»¶ăŻăćèšçŹŹïŒæĄä»¶ăæç«ăăăăšă«ćșă„ăăŠæç«ăăăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒĄïŒă In the gaming machine A7 or A8, the privileged game executing means also performs the privileged game when a second condition different from the first condition that can be satisfied based on the result of the determination executed by the discriminating means is satisfied. The gaming machine A9 is feasible, and the interruption condition is satisfied based on the satisfaction of the second condition.
éææ©ïŒĄïŒă«ăăă°ăéææ©ïŒĄïŒăŸăăŻïŒĄïŒăźć„ăăćčæă«ć ăăć€ć„ææź”ă«ăăć€ć„ăçšăăăăšçĄăçčć žéæăćźèĄăăăăăšăă§ăă珏ïŒæĄä»¶ăæç«ăăć Žćă«äžææĄä»¶ăæç«ăăăăăšăă§ăăăăăć€ć„ææź”ăźć€ć„ăšăŻć„ăźéæăéæè ă«æäŸăăăăšăă§ăăéæăźèè¶Łăćäžăăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine A9, in addition to the effect of the gaming machine A7 or A8, the interruption condition can be satisfied when the second condition that the privilege game can be executed without using the discrimination by the discriminating means is satisfied. Therefore, it is possible to provide the player with a game different from the discrimination of the discrimination means, and there is an effect that the interest of the game can be improved.
éææ©ïŒĄïŒă«ăăăŠăéæçăć „çćŻèœăȘć „çææź”ăæăăćèšçŹŹïŒæĄä»¶ăŻăćèšć „çææź”ă«éæçăć „çăăć Žćă«æç«ăăăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒĄïŒïŒă The gaming machine A9 is characterized in that it has a ball-entry means capable of entering a game ball, and the second condition is satisfied when the game ball enters the ball-entry means. A10.
éææ©ïŒĄïŒïŒă«ăăă°ăéææ©ïŒĄïŒăźć„ăăćčæă«ć ăăć€ć„ææź”ă«ăăć€ć„ăšăŻć„ăźéæăšăăŠăéæçăć „çææź”ă«ć „çăăăéæăèĄăăăăăšăă§ăăăăăéæăźèè¶Łăćäžăăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine A10, in addition to the effect played by the gaming machine A9, as a game different from the discrimination by the discriminating means, a game in which the gaming ball is inserted into the ball entering means can be performed. It has the effect of being able to improve.
éææ©ïŒĄïŒïŒă«ăăăŠăćèšć „çææź”ăžăšéæçăć „çćŻèœăȘ珏ïŒç¶æ ăšăăăźçŹŹïŒç¶æ ăăăéæçăć „çăéŁă珏ïŒç¶æ ăšă«ćŻć€ćŻèœăȘćŻć€éšæăšăăăźćŻć€éšæăćźèĄæĄä»¶ăźæç«ă«ćșă„ăăŠæćźæé珏ïŒç¶æ ăžăšćŻć€ăăăćŻć€ćäœăćźèĄćŻèœăȘćŻć€ć¶ćŸĄææź”ăšăăæăăćèšćŻć€ć¶ćŸĄææź”ăŻăćèšçŹŹïŒéæç¶æ ăèšćźăăăŠăăç¶æ ăźă»ăăăćèšçŹŹïŒéæç¶æ ăèšćźăăăŠăăć ŽćăăăćèšćŻć€ćäœăćźèĄăæăăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒĄïŒïŒă In the gaming machine A10, a variable member that can be changed into a first state in which the gaming ball can enter the ball entering means and a second state in which the gaming ball is more difficult to enter than the first state, and its variable The variable control means has a variable control means capable of executing a variable operation for changing the member to the first state for a predetermined period based on the establishment of the execution condition, and the variable control means is in a state in which the first gaming state is set. The gaming machine A11 is characterized in that it is easier to execute the variable operation than when the second gaming state is set.
éææ©ïŒĄïŒïŒă«ăăă°ăéææ©ïŒĄïŒïŒăźć„ăăćčæă«ć ăă珏ïŒéæç¶æ ăăă珏ïŒæĄä»¶ăæç«ăæă珏ïŒéæç¶æ ăç¶ç¶ăăæéăă珏ïŒæĄä»¶ăźæç«ă«ćșă„ăăŠćŻć€ăăăăăšăă§ăăăăăéæè ćŻŸăăŠçŹŹïŒæĄä»¶ăæç«ăăăăăăźéæăææŹČçă«èĄăăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine A11, in addition to the effect of the gaming machine A10, the period during which the first gaming state in which the second condition is more likely to be satisfied than in the second gaming state continues is changed based on the establishment of the second condition. Therefore, there is an effect that the player can be enthusiastically played a game for satisfying the second condition.
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<Characteristic B group> (Depending on the setting conditions, the percentage of benefits given depending on the winning ball will differ)
A variable ball-entry means that can be changed between a first state in which a game ball can enter and a second state in which a game ball is more difficult to enter than the first state, and the variable ball-entry based on the establishment of execution conditions. A variable control means that changes the means from the second state to the first state for a predetermined period, a specific area through which the game ball that has entered the variable ball entry means can pass, and a game ball that enters the specific area. A setting information determining means capable of discriminating setting information when the variable ball entering means is variably controlled by the variable control means in a gaming machine having the privilege granting means capable of granting the privilege based on the above. According to the setting information determined by the setting information discriminating means, the gaming ball that has entered the variable ball-entry means easily passes through the specific area and is more difficult to pass than the first state. A gaming machine B1 having a second state and a switching means capable of switching to.
èżćčŽăăăăłăłæ©çăźéææ©ă«ăăăŠăéæç€éąäžă«èšăăăăć§ććŁă«éæçăć „çăăăšăéæăźćœćŠăæœéžăăăæćźăźć€ćæéăç”ăćŸă«ćæąèĄšç€șăăăæœéžç”æăćœăăă§ăăŁăć Žćă«ăŻăéæè ă«æć©ăšăȘăçčć žéæăćźèĄăăăŠăăăăăă«ăć§ććŁăšăăŠăéæçăźć „çăèš±ćźčăă珏ïŒç¶æ ăšăèŠć¶ăă珏ïŒç¶æ ăšă«ćŻć€ćŻèœăȘćŻć€éšæăć§ććŁă«ä»èšăăćŻć€ć „çææź”ăèšăăăăźćŻć€ć „çææź”ă珏ïŒç¶æ ăžăšćŻć€ăæăæć©ç¶æ ăšăăăźçŹŹïŒéæç¶æ ăăă珏ïŒç¶æ ăžăšćŻć€ăéŁăäžć©ç¶æ ăšăăèšćźćŻèœă«æ§æăăéææ©ăăăïŒäŸăă°ăçčéïŒïŒïŒïŒâïŒïŒïŒïŒïŒïŒć·ć Źć ±ïŒăăăźăăăȘéææ©ă§ăŻăćŻć€ć „çææź”ăžăźéæçăźć „çăźăæăăç°ăȘăăăăăšă§éæè ă«ćŻŸăăŠæć©ç¶æ ăèšćźăăăăăšăæćŸ ăăăȘăăææŹČçă«éæăèĄăăăăăšăă§ăăăăźă§ăăŁăăăäžć©ç¶æ ăèšćźăăăŠăăć Žćă§ăăŁăŠăăéæçăćŻć€ć „çææź”ăžăšć „çăăăŠăăŸăă°æœéžăćźèĄăăăăăăäžć©ç¶æ ă«ăăăŠćŻć€ć „çææź”ă珏ïŒç¶æ ăšăȘăăżă€ăăłă°ăćłăŁăŠéæăèĄăăăŠăăŸăèăăăăæć©ç¶æ ăèšćźăăăăăšăăéæè ăźéæææŹČăäœäžăăŠăăŸăăšăăćéĄăăăŁăăäžèšăăéææ©ă«ăăăŠăäžć©ç¶æ ăèšćźăăăŠăăç¶æ ă«ăăăŠăćŻć€ć „çææź”ăžăźéæçăźć „çă«ćșă„ăæœéžăźćźèĄăèĄăăéŁăăăăăšă§ăéæè ăźéæææŹČăé«ăăăăšăă§ăăéææ©ăæäŸăăăăšăçźçăšăăă In recent years, in a game machine such as a pachinko machine, when a game ball enters a start port provided on the surface of the game board, the winning or failing of the game is drawn, and the lottery result that is stopped and displayed after a predetermined fluctuation period is won. If so, a privileged game that is advantageous to the player was executed. Further, as a starting port, a variable ball entering means is provided with a variable member attached to the starting port, which can be changed between a first state in which a game ball is allowed to enter and a second state in which a game ball is regulated. There is a gaming machine configured so that an advantageous state that can be easily changed to the first state and a disadvantageous state that is harder to change to the first state than the first gaming state can be set (for example, Japanese Patent Application Laid-Open No. 2001-033569). Gazette). In such a gaming machine, the player is enthusiastically played while expecting that an advantageous state is set for the player by making the ease of entering the gaming ball into the variable ball entry means different. However, even if a disadvantageous state is set, if the game ball is entered into the variable ball entry means, a lottery will be executed, so the variable ball entry will be performed in the disadvantageous state. There is a possibility that the game is performed at the timing when the means is in the first state, and there is a problem that the player's willingness to play to set the advantageous state is reduced. In the above-mentioned gaming machine, in a state where a disadvantageous state is set, it is difficult to execute a lottery based on the entry of the gaming ball into the variable ball entry means, so that the player's motivation to play can be increased. The purpose is to provide a gaming machine.
éææ©ïŒąïŒă«ăăă°ăèšćźæ ć ±ă«ćżăăŠçŹŹïŒç¶æ ăšçŹŹïŒç¶æ ăšă«ćăæżăăăăšăă§ăăăăăéæè ă«ćŻŸăăŠăćŻć€ć „çææź”ă«éæçăć „çăăæçčă«ăăăèšćźæ ć ±ă«ă€ăăŠèćłăæăăăăăšăă§ăăăăăŁăŠăéæăźèè¶Łăćäžăăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine B1, the first state and the second state can be switched according to the setting information, so that the player is interested in the setting information at the time when the gaming ball enters the variable ball entry means. Can be given. Therefore, there is an effect that the interest of the game can be improved.
éææ©ïŒąïŒă«ăăăŠăćèšćæżææź”ăćäœć¶ćŸĄăăćäœć¶ćŸĄææź”ăæăăćèšćæżææź”ăŻăćèšćŻć€ć „çææź”ă«ć „çăăéæçăă珏ïŒæ”è·ŻăšăăăźçŹŹïŒæ”è·ŻăšăŻç°ăȘă珏ïŒæ”è·Żăšăć«ăè€æ°ăźæ”è·ŻăźăăĄăäœăăäžăźæ”è·Żăæ”äžăăăăă«ćèšè€æ°ăźæ”è·ŻăćăæżăćŻèœăȘăăźă§ăăăćèšćäœć¶ćŸĄææź”ăŻăćèšćŻć€ć¶ćŸĄææź”ă«ăăć¶ćŸĄăźéć§ă«ćșă„ăăŠćèšćæżææź”ăžăźćäœć¶ćŸĄăéć§ăăăăźă§ăăăćèšćæżææź”ă«ăăćèšçŹŹïŒæ”è·Żăæ”äžăăéæçăćèšçčćźé ćăééăćŸăăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒąïŒă The gaming machine B1 has an operation control means for controlling the operation of the switching means, and the switching means means that the gaming ball that has entered the variable ball entry means has a first flow path and the first flow path thereof. The plurality of flow paths can be switched so as to flow down any one of the plurality of flow paths including a different second flow path, and the operation control means is based on the variable control means. The operation control to the switching means is started based on the start of the control, and the gaming ball flowing down the first flow path by the switching means can pass through the specific region. Game machine B2.
éææ©ïŒąïŒă«ăăă°ăéææ©ïŒąïŒăźć„ăăćčæă«ć ăăæŹĄăźćčæăć„ăăăćłăĄăćŻć€ć¶ćŸĄææź”ă«ăăć¶ćŸĄăźéć§ă«ćșă„ăăŠćäœć¶ćŸĄææź”ă«ăăćæżææź”ăćäœć¶ćŸĄăăăćŻć€ć „çææź”ă«ć „çăăéæçăćæżææź”ă«ăă珏ïŒæ”è·Żăæ”äžăăć Žćă«çčćźé ćăééăćŸăăăźă§ăăăăăă«ăăăćŻć€ć „çææź”ă«éæçăć „çăăæăăăăăăźćŻć€ć¶ćŸĄăšăćæżææź”ăźćäœć¶ćŸĄăšăăéŁćăăăăăšăă§ăăăăăćŻć€ć „çææź”ă«ć „çăăéæçăçčćźé ćăééăăăćŠăăé©æŁă«ć¶ćŸĄăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine B2, in addition to the effects produced by the gaming machine B1, the following effects are exhibited. That is, the operation of the switching means is controlled by the motion control means based on the start of control by the variable control means, and the game ball that has entered the variable ball entry means passes through the specific region when it flows down the first flow path by the switching means. It is possible. As a result, the variable control for facilitating the entry of the game ball into the variable entry means and the operation control of the switching means can be linked, so that the game ball entered into the variable entry means is in a specific area. There is an effect that it is possible to properly control whether or not to pass through.
éææ©ïŒąïŒă«ăăăŠăćèšćæżææź”ă«ăăćèšçŹŹïŒæ”è·Żăžăšæ”äžăăéæçăŻăćèšçŹŹïŒæ”è·Żăžăšæ”äžăăéæçăăăćèšçčćźé ćăééăéŁăăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒąïŒă In the gaming machine B2, the gaming ball that has flowed down to the second flow path by the switching means is more difficult to pass through the specific region than the gaming ball that has flowed down to the first flow path. Game machine B3.
éææ©ïŒąïŒă«ăăă°ăéææ©ïŒąïŒăźć„ăăćčæă«ć ăă珏ïŒæ”è·Żăæ”äžăăéæçă珏ïŒæ”è·Żăæ”äžăăéæçăăăçčćźé ćăééăéŁăăăăăšăă§ăăăăăćäœć¶ćŸĄææź”ă«ăăŁăŠćæżææź”ăćäœć¶ćŸĄăăă ăă§ćŻć€ć „çææź”ă«ć „çăăéæçăźçčćźé ćăžăźééćČćăèšćźăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine B3, in addition to the effect of the gaming machine B2, it is possible to make it more difficult for the gaming ball flowing down the second flow path to pass through the specific region than the gaming ball flowing down the first flow path. There is an effect that the passing ratio of the game ball that has entered the variable ball entry means to the specific area can be set only by controlling the operation of the switching means by the control means.
éææ©ïŒąïŒăŸăăŻïŒąïŒă«ăăăŠăćèšćŻć€ć „çææź”ă«ć „çăăéæçăééćŻèœăȘéćžžé ćăæăăćèšéćžžé ćăŻăćèšćŻć€ć „çææź”ă«ć „çăăéæçăźăăĄăćèšçčćźé ćăééăăȘăăŁăéæçăééăăăăă«ćœąæăăăăăźă§ăăăćèšçčć žä»äžææź”ăŻăćèšéćžžé ćăéæçăééăăć Žćă«ăŻćèšçčć žăä»äžăăȘăăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒąïŒă In the gaming machine B2 or B3, the pachinko / pachislot machine B2 or B3 has a normal region through which a gaming ball that has entered the variable pachinko means can pass, and the normal region is the specific region of the gaming balls that have entered the variable pachinko means. It is formed so that the game ball that has not passed through the above-mentioned is passed, and the privilege-giving means does not give the privilege when the game ball passes through the normal area. Game machine B4.
éææ©ïŒąïŒă«ăăă°ăéææ©ïŒąïŒăŸăăŻïŒąïŒăźć„ăăćčæă«ć ăăæŹĄăźćčæăć„ăăăćłăĄăćŻć€ć „çææź”ă«ć „çăăéæçăéćžžé ćăééăăć Žćă«ăŻăçčć žăä»äžăăăăăšăçĄăăăăŁăŠăćŻć€ć „çææź”ă«éæçăéć°ă«ć „çăăăšăăŠăăéæè ă«éć°ă«çčć žăä»äžăăăŠăăŸăăăšăæć¶ăăăăšăă§ăăăšăăćčæăăăăăŸăăćŻć€ć „çææź”ć ă«éćžžé ćăèšăăăăšă«ăăăéæçăćŻć€ć „çææź”ă«ć „çăăăăšăæć¶ăăăăăźæ©æ§ăćŻć€ć „çææź”ăźć€éšă«èšăçĄăăšăéæè ă«éć°ă«çčć žăä»äžăăăŠăăŸăăăšăæć¶ăăăăšăă§ăăăăăćŻć€ć „çææź”ăźć€éšăźé ćăăăźä»ăźçźçă«ć©çšăæăăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine B4, in addition to the effects produced by the gaming machines B2 or B3, the following effects are exhibited. That is, when the game ball that has entered the variable ball entry means passes through the normal area, the privilege is not given. Therefore, even if the game ball is excessively entered into the variable ball entry means, there is an effect that it is possible to suppress the excessive privilege being given to the player. Further, by providing a normal area in the variable ball entry means, the player is excessively privileged even if a mechanism for suppressing the game ball from entering the variable ball entry means is not provided outside the variable ball entry means. Since it is possible to suppress the addition of the ball, there is an effect that the area outside the variable ball entry means can be easily used for other purposes.
éææ©ïŒąïŒăăïŒąïŒăźăăăăă«ăăăŠăćèšçŹŹïŒæ”è·Żăæ”äžăăéæçăăćèšçŹŹïŒæ”è·ŻăšăŻç°ăȘă珏ïŒæ”è·ŻăšăćèšçŹŹïŒæ”è·ŻăăăłćèšçŹŹïŒæ”è·ŻăšăŻç°ăȘă珏ïŒæ”è·Żăšăă«æŻăćăćŻèœăȘæŻćææź”ăæăăćèšéææ©ăŻăćèšçčćźé ćăšăăŠăćèšæŻćææź”ă«ăăŁăŠćèšçŹŹïŒæ”è·Żă«æŻăćăăăăéæçăć „çćŻèœăȘ珏ïŒçčćźé ćăšăćèšæŻćææź”ă«ăăŁăŠćèšçŹŹïŒæ”è·Żă«æŻăćăăăăéæçăć „çćŻèœăȘćèšçŹŹïŒçčćźé ćăšăŻç°ăȘă珏ïŒçčćźé ćăšăăć°ăȘăăšăæăăăăźă§ăăăćèšçčć žä»äžææź”ăŻăćèšçŹŹïŒçčćźé ćă«éæçăć „çăăć ŽćăšăćèšçŹŹïŒçčćźé ćă«éæçăć „çăăć Žćăšă§ćèšçčć žăźä»äžć ćźčăç°ăȘăăăăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒąïŒă In any of the gaming machines B2 to B4, the gaming ball flowing down the first flow path is different from the second flow path and the second flow path and the third flow path. A first pachinko machine, which has a distribution means that can be distributed to a fourth flow path, and the gaming machine can enter a game ball that has been distributed to the third flow path by the distribution means as the specific area. It has at least a specific area and a second specific area different from the first specific area in which a game ball distributed to the fourth flow path by the distribution means can enter, and the privilege granting means. Is a gaming machine characterized in that the content of granting the privilege differs between the case where the game ball enters the first specific area and the case where the game ball enters the second specific area. B5.
éææ©ïŒąïŒă«ăăă°ăéææ©ïŒąïŒăăïŒąïŒăźăăăăăźć„ăăćčæă«ć ăăæŹĄăźćčæăć„ăăăćłăĄăćæżææź”ă«ăă珏ïŒæ”è·Żăžăšæ”äžăăéæçăæŻćææź”ă«ăă珏ïŒæ”è·ŻăžăšæŻăćăăăăć ŽćăŻçŹŹïŒçčćźé ćăééăă珏ïŒæ”è·ŻăžăšæŻăćăăăăć ŽćăŻçŹŹïŒçčćźæ”è·Żăééăăăăăă«ăăăèšćźæĄä»¶ăźæç«ç¶æłă«ćżăăŠăćŻć€ć „çææź”ă«éæçăć „çăăć Žćă«ăçčć žä»äžææź”ă«ăăçčć žăźä»äžăźăăæăăćŻć€ăăăăă«ăæŻćææź”ă«ăăŁăŠä»äžăăăçčć žăźć ćźčăç°ăȘăăăăăšăă§ăăăăăŁăŠăçčć žăä»äžăăăăćŠăăšăä»äžăăăçčć žăźć ćźčăšăăæź”éçă«æ±șćźăăăăăăçčć žăźæçĄăšçčć žć ćźčăšăäžćșŠă«æ±șćźăăć Žćă«æŻăčăŠăéæè ă«ćŻŸăăŠéæăæ„œăăŸăăæéăé·ăăăăăšăă§ăăăšăăćčæăăăăăŸăăăăźăăăȘæ§æăçšăăć Žćă«ăŻăćŻć€ć „çææź”ć ăźéæçăźæ”äžç¶æłăç€șăăăăźæ ć ±ăć ±ç„ăăæ©èœăçšăăăšèŻăăăăă«ăăăćŻć€ć „çææź”ă«ć „çăăéæçăźæ”äžç¶æłăéæè ă«ææĄăăæăăăăăšăă§ăăăăăéæăźèè¶Łăćäžăăăăăšăă§ăăăšăăćčæăăăăć ăăŠăèšćźæĄä»¶ăæç«ăăŠăăăăšăç€șăăăăźæ ć ±ăć ±ç„ăăæ©èœăçšăăăšèŻăăăăă«ăăăćŻć€ć „çææź”ăžăšéæçăć „çăăăăăšă§äœăăăăźçčć žăä»äžăăæăç¶æłă§ăăăăšăăćŻć€ć „çææź”ăžăšéæçăć „çăăăćăźæçčă§éæè ă«ææĄăăăăăšăă§ăăăăăéæè ă«ćŻŸăăŠăæćŸ ăæăĄăȘăăéæăèĄăăăăăšăćșæ„ăă According to the gaming machine B5, in addition to the effect of any of the gaming machines B2 to B4, the following effects are exhibited. That is, when the game ball flowing down to the first flow path by the switching means is distributed to the third flow path by the distribution means, it passes through the first specific region, and when it is distributed to the fourth flow path, it passes through. It passes through the second specific flow path. As a result, when a game ball enters the variable ball entry means according to the establishment status of the setting condition, the ease with which the privilege is granted by the privilege granting means is changed, and further, the privilege is granted by the distribution means. The content of the benefits can be different. Therefore, whether or not the privilege is granted and the content of the privilege to be granted are determined in stages, so that the player is compared with the case where the presence or absence of the privilege and the content of the privilege are determined at once. It has the effect of extending the period of entertaining the game. Further, when such a configuration is used, it is preferable to use a function of notifying information for indicating the flow state of the game ball in the variable ball entry means. As a result, it is possible to make it easier for the player to grasp the flow state of the game ball that has entered the variable ball entry means, which has the effect of improving the interest of the game. In addition, it is preferable to use a function for notifying information for indicating that the setting condition is satisfied. As a result, the player understands that it is easy to give some privilege by entering the game ball into the variable ball entry means before the game ball is inserted into the variable ball entry means. Therefore, it is possible to make the player play the game with expectation.
éææ©ïŒąïŒăăïŒąïŒăźăăăăă«ăăăŠă珏ïŒéæç¶æ ăšăăăźçŹŹïŒéæç¶æ ăšăŻç°ăȘă珏ïŒéæç¶æ ăšăć°ăȘăăšăèšćźćŻèœăȘéæç¶æ èšćźææź”ăæăăćèšćæżææź”ăŻăćèšéæç¶æ èšćźææź”ă«ăăćèšçŹŹïŒéæç¶æ ăèšćźăăăŠăăć Žćăźă»ăăăćèšçŹŹïŒéæç¶æ ăèšćźăăăŠăăć ŽćăăăćèšçŹŹïŒç¶æ ă«ćăæżăæăăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒąïŒă In any of the gaming machines B1 to B5, there is a gaming state setting means capable of setting at least a first gaming state and a second gaming state different from the first gaming state, and the switching means is the gaming state. The gaming machine B6 is characterized in that it is easier to switch to the first state when the first gaming state is set by the setting means than when the second gaming state is set.
éææ©ïŒąïŒă«ăăă°ăéææ©ïŒąïŒăăïŒąïŒăźăăăăăźć„ăăćčæă«ć ăăèšćźăăăŠăăéæç¶æ ă«ćżăăŠçŹŹïŒç¶æ ăžăźćăæżăæăăç°ăȘăăăăăšăă§ăăăăăéæè ă«ćŻŸăăŠçŸćšèšćźăăăŠăăéæç¶æ ă«èćłăæăăăăăšăă§ăăéæăźèè¶Łăćäžăăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine B6, in addition to the effect of any of the gaming machines B1 to B5, the ease of switching to the first state can be made different according to the set gaming state, so that the player can enjoy the effect. This has the effect of making the player interested in the currently set game state and improving the interest of the game.
éææ©ïŒąïŒăăïŒąïŒăźăăăăă«ăăăŠăćèšćŻć€ć¶ćŸĄææź”ăŻă珏ïŒćŻć€ăăżăŒăłăšăăăźçŹŹïŒćŻć€ăăżăŒăłăăăéæçăć „çăéŁă珏ïŒćŻć€ăăżăŒăłăšăă§ćèšćŻć€ć „çææź”ăćŻć€ć¶ćŸĄćŻèœăȘăăźă§ăăăćèšćæżææź”ăŻăćèšćŻć€ć¶ćŸĄææź”ăćèšçŹŹïŒćŻć€ăăżăŒăłă§ćèšćŻć€ć „çææź”ăćŻć€ć¶ćŸĄăăć Žćă«ć°ăȘăăšăćèšçŹŹïŒç¶æ ăžăšćæżćŻèœăȘăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒąïŒă In any of the gaming machines B1 to B5, the variable control means changes the variable ball-entry means with a first variable pattern and a second variable pattern in which a game ball is more difficult to enter than the first variable pattern. It is controllable, and the switching means can be switched to at least the first state when the variable control means variably controls the variable ball entry means in the first variable pattern. The gaming machine B7.
éææ©ïŒąïŒă«ăăă°ăéææ©ïŒąïŒăăïŒąïŒăźăăăăăźć„ăăćčæă«ć ăăæŹĄăźćčæăć„ăăăćłăĄăćŻć€ć¶ćŸĄææź”ă«ăăă珏ïŒćŻć€ăăżăŒăłă§ćŻć€ć¶ćŸĄăăăŠăăć Žćăăă珏ïŒćŻć€ăăżăŒăłăèšćźăăăŠăăć Žćăźă»ăăăéæçăćŻć€ć „çææź”ăžăšć „çăéŁăăăăăšăă§ăăăăăăŠăćæżææź”ăŻă珏ïŒćŻć€ăăżăŒăłă§ćŻć€ć¶ćŸĄăăăć Žćă«çŹŹïŒç¶æ ăžăšćæżćŻèœăšăȘăăăăŁăŠăçčćźé ćăééăćŸăȘăéæçă性éă«çșçăăŠăăŸăäșæ ăæć¶ăăăăšăă§ăăéæè ăźéæææŹČăäœäžăăŠăăŸăăăšăæć¶ăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine B7, in addition to the effect of any of the gaming machines B1 to B5, the following effects are exhibited. That is, it is possible to make it more difficult for the game ball to enter the variable ball entry means when the second variable pattern is set than when the variable control means is variably controlled by the first variable pattern. .. Then, the switching means can be switched to the first state when variably controlled by the first variable pattern. Therefore, it is possible to suppress a situation in which a large number of game balls that cannot pass through a specific area are generated, and it is possible to suppress a decrease in the player's willingness to play.
éææ©ïŒąïŒăăïŒąïŒăźăăăăă«ăăăŠăćèšçčć žä»äžææź”ăŻăćèšçčćźé ćă«éæçăć „çăăăăšă«ćșă„ăăŠçčćźéæăćźèĄăăăăźă§ăăăćèšéææ©ăŻăćèšçčć žä»äžææź”ă«ăăćźèĄăăăćèšçčćźéæăźç”æăæćźăźç”æă§ăăć Žćă«ăçčć žéæăćźèĄćŻèœăȘçčć žéæćźèĄææź”ăæăăăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒąïŒă In any of the gaming machines B1 to B7, the privilege granting means executes a specific game based on the game ball entering the specific area, and the gaming machine executes the privilege granting means. The gaming machine B8 is characterized by having a privilege game execution means capable of executing a privilege game when the result of the specific game is a predetermined result.
éææ©ïŒąïŒă«ăăă°ăéææ©ïŒąïŒăăïŒąïŒăźăăăăăźć„ăăćčæă«ć ăăçčćźé ćăéæçăééăăć Žćă«ćźèĄăăăçčćźéæăźç”æăæćźăźç”æă§ăăć Žćă«ăçčć žéæăćźèĄăăăăăăéæè ă«ćŻŸăăŠçčćźé ćăžăšéæçăééăăăăăăźéæăææŹČçă«èĄăăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine B8, in addition to the effect of any of the gaming machines B1 to B7, when the result of the specific game executed when the gaming ball passes through the specific area is a predetermined result, the privilege game is performed. Since it is executed, there is an effect that the player can enthusiastically perform a game for passing the game ball to a specific area.
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<Characteristic C group> (In a gaming machine capable of executing a plurality of games in a duplicated manner, the mode of production related to the other game is set according to the fluctuation time of one).
A discrimination means that executes discrimination when the discrimination condition is satisfied, a dynamic display means that can dynamically display identification information for showing the discrimination result of the discrimination means, and a dynamic display means that dynamically displays the discrimination information. The dynamic display period determining means for determining the dynamic display period of the displayed identification information based on the selection information, and the identification information dynamically displayed by the dynamic display means indicate the specific determination result. In a gaming machine having a privilege game execution means capable of executing a privilege game when the identification information is stopped and displayed, the specific identification information can be executed during a period in which the identification information is dynamically displayed. The game executing means, the specific effect executing means for executing the specific effect related to the specific game, and the effect mode of the specific effect executed by the specific effect executing means are set based on at least the information corresponding to the selection information. A gaming machine C1 characterized by having an effect mode setting means.
èżćčŽăăăăłăłæ©çăźéææ©ă«ăăăŠăçčć žéæăćźèĄăăăăăăźéæăéè€ăăŠćźèĄćŻèœïŒéè€éæćŻèœïŒă«æ§æăăéè€ăăŠćźèĄăăăăăăăăźéæă«ćŻŸăăŠéæç”æăç€șăăăăźæŒćșèĄšç€șăćźèĄăăéææ©ăăăïŒäŸăă°ăçčéïŒïŒïŒïŒâïŒïŒïŒïŒïŒć·ć Źć ±ïŒăăăźăăăȘéæă§ăŻăè€æ°ăźéæăéè€ăăŠćźèĄăăăć Žćă«ăăăŠăéè€ăăŠćźèĄăăăćæŒćșèĄšç€șăèŠăăăšă§ăăăăăźéæăćăăæăææĄăăăăšăă§ăăăăźă§ăăŁăăăćźèĄăăăæŒćșèĄšç€șăźæŒćșæ æ§ăćŻŸćżăăéæăźć ćźčă«ăźăżćșă„ăăŠæ±șćźăăăŠăăăéè€ăăŠćźèĄăăăè€æ°ăźéæă«éąéŁăăăæŒćșăćźèĄăăăăšăă§ăăȘăăăăćźèĄăăăŠăăæŒćșèĄšç€șăăéè€ăăŠćźèĄăăăŠăăéæć šäœăææĄăéŁăæŒćșćčæăäœäžăăŠăăŸăăšăăćéĄăăăŁăăäžèšăăéææ©ă«ăăăŠăéè€ăăŠćźèĄăăăè€æ°ăźéæăźć ćźčăææĄăæăæŒćșăćźèĄăăăăšă«ăăăæŒćșćčæăé«ăăéæè ăææŹČçă«éæăèĄăăăšăă§ăăéææ©ăæäŸăăăăšăçźçăšăăă In recent years, in a game machine such as a pachinko machine, a game for executing a privileged game is configured to be playable in duplicate (duplicate game is possible), and a game result is shown for each game to be executed in duplicate. There is a gaming machine that executes the effect display of (for example, Japanese Patent Application Laid-Open No. 2011-45518). In such a game, when a plurality of games are executed in duplicate, each game can be grasped in an easy-to-understand manner by looking at each effect display that is executed in duplicate. Since the effect mode of the effect display to be performed is determined only based on the content of the corresponding game, and it is not possible to execute the effect related to a plurality of games to be executed in duplicate, the effect display being executed is performed. There is a problem that it is difficult to grasp the entire game that is being executed in duplicate and the effect of the production is reduced. In the above-mentioned gaming machine, by performing an effect that makes it easy to grasp the contents of a plurality of games that are executed in duplicate, the effect of the effect is enhanced, and a gaming machine that allows the player to play the game enthusiastically is provided. The purpose is.
éææ©ïŒŁïŒă«ăăă°ăçčćźæŒćșăźæŒćșæ æ§ăéžææ ć ±ă«ćșă„ăăŠæ±șćźăăăăšăă§ăăăăăéè€ăăŠćźèĄăăăèć„æ ć ±ăźćçèĄšç€șăšăçčćźéæăšăăéąéŁä»ăăæŒćșăćźèĄăăăăšăă§ăăæŒćșćčæăé«ăăăăšăă§ăăăšăăćčæăăăăăŸăăçčćźæŒćșăźæŒćșæ æ§ăéžææ ć ±ă«ćșă„ăăŠæ±șćźăăăăšăă§ăăăăăæ§ă ăȘæŒćșæ æ§ăèŠăăăă«éæè ă«ćŻŸăăŠè€æ°ăźéæăéè€ăăăăăă«ææŹČçă«éæăèĄăăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine C1, since the production mode of the specific effect can be determined based on the selection information, the effect in which the dynamic display of the identification information to be executed in duplicate and the specific game are associated with each other is executed. This has the effect of enhancing the effect of production. In addition, since the production mode of the specific effect can be determined based on the selection information, it is possible to enthusiastically allow the player to play a plurality of games in order to see various production modes. It has the effect of being able to do it.
éææ©ïŒŁïŒă«ăăăŠăćèšćçèĄšç€șææź”ă«ăăćçèĄšç€șăăăćèšèć„æ ć ±ăźæźæéăć€ć„ćŻèœăȘæźæéć€ć„ææź”ăæăăćèšæŒćșæ æ§èšćźææź”ăŻăćèšæźæéć€ć„ææź”ă«ăăć€ć„ăăăćèšæźæéă«ćșă„ăăŠćèšæŒćșæ æ§ăèšćźăăăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒŁïŒă The gaming machine C1 has a remaining period determining means capable of determining the remaining period of the identification information dynamically displayed by the dynamic display means, and the effect mode setting means is determined by the remaining period determining means. The gaming machine C2, characterized in that the effect mode is set based on the remaining period.
éææ©ïŒŁïŒă«ăăă°ăéææ©ïŒŁïŒăźć„ăăćčæă«ć ăăçčćźæŒćșăźæŒćșæ æ§ăăèć„æ ć ±ăźæźæéă«ćșă„ăăŠèšćźăăăăăăć€ć„ææź”ăźć€ć„ăżă€ăăłă°ăšăçčćźéæăźćźèĄăżă€ăăłă°ăšă«ćżăăŠçčćźæŒćșăźæŒćșæ æ§ăç°ăȘăăăăăšăă§ăăăăăŁăŠăæ§ă ăȘæŒćșæ æ§ăèŠăăăă«éæè ă«ćŻŸăăŠè€æ°ăźéæăéè€ăăăăăă«æ§ă ăȘăżă€ăăłă°ă§ææŹČçă«éæăèĄăăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine C2, in addition to the effect played by the gaming machine C1, the production mode of the specific effect is set based on the remaining period of the identification information. The production mode of the specific effect can be changed accordingly. Therefore, there is an effect that the player can enthusiastically play the game at various timings in order to duplicate the plurality of games in order to see various production modes.
éææ©ïŒŁïŒă«ăăăŠăćèšćçèĄšç€șææź”ă«ăăćèšèć„æ ć ±ăćçèĄšç€șăăăŠăăç¶æ ă§äžææĄä»¶ăæç«ăăć Žćă«ăćèšćçèĄšç€șăäžæăăăäžæææź”ăšăăăźäžæææź”ă«ăăäžæăăăŠăăćèšćçèĄšç€șăăćèšçčć žéæăźç”äșă«ćșă„ăăŠćéăăăćéææź”ăšăăæăăćèšäžææĄä»¶ăŻăćèšçčćźéæćźèĄææź”ă«ăăćźèĄăăăćèšçčćźéæăźéæç”æăæćźăźéæç”æăšăȘăć Žćă«æç«ăăăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒŁïŒă In the gaming machine C2, when the interruption condition is satisfied while the identification information is dynamically displayed by the dynamic display means, the interruption means for interrupting the dynamic display and the interruption means are interrupted. The dynamic display has a restart means for resuming the dynamic display based on the end of the privilege game, and the interruption condition is that the game result of the specific game executed by the specific game execution means is a predetermined game result. A gaming machine C3 characterized in that it is established when the situation is met.
éææ©ïŒŁïŒă«ăăă°ăéææ©ïŒŁïŒăźć„ăăćčæă«ć ăăæŹĄăźćčæăć„ăăăćłăĄăćçèĄšç€șææź”ă«ăăćźèĄăăăèć„æ ć ±ăźćçèĄšç€șăäžæææź”ă«ăăäžæăăăăăšăă§ăăăăăŁăŠăćźèĄăăăæŒćșă ăă§ăŻçĄăăćźéăźéæă«ăăăŠăć€ć„ææź”ă«ăăć€ć„ăšăçčćźéæăšă«éąéŁæ§ăæăăăăăšăă§ăăăăăéæăźèè¶Łăćäžăăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine C3, in addition to the effects produced by the gaming machine C2, the following effects are exhibited. That is, the dynamic display of the identification information executed by the dynamic display means can be interrupted by the suspend means. Therefore, it is possible to have a relationship between the discrimination by the discrimination means and the specific game not only in the effect to be executed but also in the actual game, so that there is an effect that the interest of the game can be improved.
éææ©ïŒŁïŒă«ăăăŠă珏ïŒéæç¶æ ăšăăăźçŹŹïŒéæç¶æ ăăăéæè ă«æć©ăȘéæăćźèĄăăă珏ïŒéæç¶æ ăšăăèšćźćŻèœăȘéæç¶æ èšćźææź”ăæăăćèšéæç¶æ èšćźææź”ăŻăćèšçŹŹïŒéæç¶æ ăèšćźăăăŠăăçčćźæéăç”éăăć Žćă«ćèšçŹŹïŒéæç¶æ ăèšćźăăăăźă§ăăăćèšćéææź”ăŻăćèšçčć žéæăźç”äșćŸă«ćèšçŹŹïŒéæç¶æ ăèšćźăăăć Žćă«ăćèšäžæăăăŠăăćçèĄšç€șăćèšçŹŹïŒéæç¶æ äžăźćçèĄšç€șăšăăŠćéăăăăźă§ăăăćèšçčćźæéăŻăćèšćéææź”ă«ăăćéăăăćèšèć„æ ć ±ăźæźæéă«ćżăăŠćŻć€ăăăăźă§ăăăćèšæŒćșæ æ§èšćźææź”ăŻăćèšäžæææź”ă«ăăćèšćçèĄšç€șăäžæăăăć Žćă«ăăăćèšæźæéă«ćșă„ăăŠćèšæŒćșæ æ§ăèšćźăăăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒŁïŒă The gaming machine C3 has a gaming state setting means capable of setting a first gaming state and a second gaming state in which a game that is more favorable to the player than the first gaming state is executed. The means sets the first game state when a specific period elapses after the second game state is set, and the restart means sets the second game state after the end of the privilege game. When this is done, the suspended dynamic display is restarted as the dynamic display during the second gaming state, and the specific period is the remaining period of the identification information restarted by the restarting means. The game is variable according to the situation, and the effect mode setting means sets the effect mode based on the remaining period when the dynamic display is interrupted by the interruption means. Machine C4.
éææ©ïŒŁïŒă«ăăă°ăéææ©ïŒŁïŒăźć„ăăćčæă«ć ăăæŹĄăźćčæăć„ăăăćłăĄăéæè ă«æć©ăȘéæăćźèĄăăă珏ïŒéæç¶æ ăèšćźăăăçčćźæéăźé·ăăäžæææź”ă«ăăäžæăăăćçèĄšç€șăźæźæéă«ćżăăŠćŻć€ăăăăăăăŠăçčćźæŒćșăźæŒćșæ æ§ăäžæææź”ă«ăăäžæăăăć Žćă«ăăăćçèĄšç€șăźæźæéăźé·ăă«ćșă„ăăŠèšćźăăăăăăŁăŠăçčćźæŒćșăźæŒćșæ æ§ă«ăăŁăŠăćŸă«ćźèĄăăăéæăźæć©ćșŠćăăææĄăăăăšăă§ăăăăăæŒćșćčæăé«ăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine C4, in addition to the effects produced by the gaming machine C3, the following effects are exhibited. That is, the length of the specific period in which the second game state in which the game advantageous to the player is executed is set is changed according to the remaining period of the dynamic display interrupted by the interruption means. Then, the effect mode of the specific effect is set based on the length of the remaining period of the dynamic display when the effect is interrupted by the interruption means. Therefore, it is possible to grasp the degree of advantage of the game to be executed later depending on the effect mode of the specific effect, so that there is an effect that the effect can be enhanced.
éææ©ïŒŁïŒăăïŒŁïŒăźăăăăă«ăăăŠăćèšćçèĄšç€șææź”ă«ăăćçèĄšç€șăăăćèšèć„æ ć ±ăźæźæéăć€ć„ćŻèœăȘæźæéć€ć„ææź”ăšăăăźæźæéć€ć„ææź”ă«ăăć€ć„ăăăćèšæźæéăæć©æĄä»¶ăæșăăăŠăăăăć€ć„ăăæć©æĄä»¶ć€ć„ææź”ăšăăæăăćèšæŒćșæ æ§èšćźææź”ăŻăćèšæć©æĄä»¶ć€ć„ææź”ăźć€ć„ç”æă«ćșă„ăăŠćèšæŒćșæ æ§ăèšćźăăăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒŁïŒă In any of the gaming machines C1 to C4, the remaining period determining means capable of determining the remaining period of the identification information dynamically displayed by the dynamic display means and the remaining period determined by the remaining period determining means are It has an advantageous condition determining means for determining whether or not the advantageous conditions are satisfied, and the effect mode setting means sets the effect mode based on the determination result of the advantageous condition determining means. Amusement machine C5.
éææ©ïŒŁïŒă«ăăă°ăéææ©ïŒŁïŒăăïŒŁïŒăźăăăăăźć„ăăćčæă«ć ăăæŹĄăźćčæăć„ăăăćłăĄăæć©æĄä»¶ć€ć„ææź”ă«ăăæźæéăæć©æĄä»¶ăæșăăăŠăăăăć€ć„ăăăăăźć€ć„ç”æă«ćșă„ăăŠçčćźæŒćșăźæŒćșæ æ§ăèšćźăăăăăăćźèĄăăăçčćźæŒćșă«ăăŁăŠéæè ă«æć©ăȘç¶æ ă§ăăăăéæè ă«ćăăæăć ±ç„ăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine C5, in addition to the effect of any of the gaming machines C1 to C4, the following effects are exhibited. That is, it is determined by the advantageous condition determining means whether or not the remaining period satisfies the advantageous condition, and the effect mode of the specific effect is set based on the determination result. It has the effect of being able to inform the player of the existence in an easy-to-understand manner.
éææ©ïŒŁïŒă«ăăăŠăćèšæć©æĄä»¶ć€ć„ææź”ăŻăćèšæźæéă珏ïŒæéăăăé·ăć Žćă«ćèšæć©æĄä»¶ăæșăăăŠăăăšć€ć„ăăăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒŁïŒă In the gaming machine C5, the gaming machine C6 is characterized in that the advantageous condition determining means determines that the advantageous condition is satisfied when the remaining period is longer than the first period.
éææ©ïŒŁïŒă«ăăă°ăéææ©ïŒŁïŒăźć„ăăćčæă«ć ăăćçèĄšç€șäžăźèć„æ ć ±ăźæźæéă珏ïŒæéăăăé·ăć Žćă«æć©æĄä»¶ăæșăăăŠăăăšć€ć„ăăăăăăćźèĄăăăçčćźæŒćșă«ćșă„ăăŠçčćźéæăćźèĄăăăăăšéæè ă«ææŹČçă«éæăèĄăăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine C6, in addition to the effect of the gaming machine C5, when the remaining period of the identification information during the dynamic display is longer than the first period, it is determined that the advantageous condition is satisfied, so that the execution is performed. There is an effect that the player can enthusiastically perform the game in order to execute the specific game based on the specific effect.
éææ©ïŒŁïŒăŸăăŻïŒŁïŒă«ăăăŠăéæçăć „çćŻèœăȘć „çææź”ăšăăăźć „çææź”ă«éæçăć „çăăć Žćă«ććŸæ ć ±ăććŸăăććŸææź”ăšăăăźććŸææź”ă«ăăććŸăăăćèšććŸæ ć ±ăăæćźæ°ăäžéă«èšæ¶ćŻèœăȘèšæ¶ææź”ăšăăæăăćèšć€ć„ææź”ăŻăćèšć€ć„æĄä»¶ăæç«ăăć Žćă«ćèšèšæ¶ææź”ă«èšæ¶ăăăŠăăćèšććŸæ ć ±ă«ćșă„ăăŠć€ć„ăćźèĄăăăăźă§ăăăćèšèšæ¶ææź”ă«èšæ¶ăăăŠăăćèšććŸæ ć ±ăăăăźććŸæ ć ±ă«ćșă„ăć€ć„ăćèšć€ć„ææź”ă«ăăćźèĄăăăăăăćă«äșćć€ć„ćŻèœăȘäșćć€ć„ææź”ăæăăćèšäșćć€ć„ææź”ăŻăć°ăȘăăšăćèšććŸæ ć ±ă«ćșă„ăćèšć€ć„ææź”ă«ăăć€ć„ăźç”æăç€șăăăăźćèšèć„æ ć ±ăźćçèĄšç€șæéăäșćă«ć€ć„ăăăăźă§ăăăćèšæć©æĄä»¶ć€ć„ææź”ăŻăćèšæźæéăćèšäșćć€ć„ææź”ă«ăăć€ć„ăăăćèšćçèĄšç€șæéăăăé·ăć Žćă«ćèšæć©æĄä»¶ăæșăăăŠăăăšć€ć„ăăăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒŁïŒă In the gaming machine C4 or C5, an entry means capable of entering a game ball, an acquisition means for acquiring acquisition information when the game ball enters the entry means, and the acquisition obtained by the acquisition means. The discriminating means has a storage means capable of storing information up to a predetermined number, and the discriminating means executes discrimination based on the acquired information stored in the storage means when the discriminating condition is satisfied. It has a pre-determination means capable of pre-determining the acquired information stored in the storage means before the discrimination based on the acquired information is executed by the discriminating means, and the pre-discrimination The means discriminates in advance the dynamic display period of the identification information for showing the result of discrimination by the discriminating means based on at least the acquired information, and the advantageous condition discriminating means has the remaining period as described above. The gaming machine C6 is characterized in that it is determined that the advantageous condition is satisfied when the period is longer than the dynamic display period determined by the pre-determination means.
éææ©ïŒŁïŒă«ăăă°ăéææ©ïŒŁïŒăŸăăŻïŒŁïŒăźć„ăăćčæă«ć ăăæŹĄăźćčæăć„ăăăćłăĄăć€ć„ææź”ă«ăăć€ć„ăăăććŸæ ć ±ăæćźæ°ăäžéă«èšæ¶ææź”ă«èšæ¶ăăăăăźèšæ¶ææź”ă«èšæ¶ăăăŠăăććŸæ ć ±ă«ćŻŸćżăăćçèĄšç€șæéăäșćć€ć„ăăăăăăăŠăćźèĄäžăźćçèĄšç€șăźæźæéăźă»ăăäșćć€ć„ăăăćçèĄšç€șæéăăăé·ăăšć€ć„ăăăć Žćă«æć©æĄä»¶ăæșăăăŠăăăšć€ć„ăăăăăăŁăŠăćźèĄăăăçčćźæŒćșă«ćșă„ăăŠéæè ă«æć©ăšăȘăćçèĄšç€șăźäžæăżă€ăăłă°ăäșæžŹăăȘăăéæăèĄăăăăăšăă§ăăăăăæŒćșćčæăé«ăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine C6, in addition to the effects produced by the gaming machine C4 or C5, the following effects are exhibited. That is, the acquired information determined by the discriminating means is stored in the storage means up to a predetermined number, and the dynamic display period corresponding to the acquired information stored in the storage means is preliminarily determined. Then, when it is determined that the remaining period of the dynamic display during execution is longer than the pre-determined dynamic display period, it is determined that the advantageous condition is satisfied. Therefore, since the game can be performed while predicting the interruption timing of the dynamic display that is advantageous to the player based on the specific effect to be executed, there is an effect that the effect of the effect can be enhanced.
éææ©ïŒŁïŒă«ăăăŠăćèšæć©æĄä»¶ć€ć„ææź”ăŻăćèšèšæ¶ææź”ă«èšæ¶ăăăŠăăćèšććŸæ ć ±ăźăăĄăæŹĄă«ćèšć€ć„ææź”ă«ăăć€ć„ăăăćèšććŸæ ć ±ă«ćŻŸćżăăćèšäșćć€ć„ææź”ăźć€ć„ç”æăćŻŸè±Ąă«ćèšæć©æĄä»¶ăæșăăăŠăăăăć€ć„ăăăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒŁïŒă In the gaming machine C6, the advantageous condition discriminating means determines the discriminating result of the pre-discriminating means corresponding to the acquired information that is next discriminated by the discriminating means among the acquired information stored in the storage means. A gaming machine C7 for determining whether or not the target satisfies the above-mentioned advantageous conditions.
éææ©ïŒŁïŒă«ăăă°ăéææ©ïŒŁïŒăźć„ăăćčæă«ć ăăæŹĄăźćčæăć„ăăăćłăĄăæŹĄă«ć€ć„ææź”ă«ăăć€ć„ăćźèĄăăăććŸæ ć ±ă«ćŻŸćżăăćçèĄšç€șæéăăăæźæéăźă»ăăé·ăć Žćă«æć©æĄä»¶ăæç«ăăăăăćźèĄăăăçčćźæŒćșă«ćșă„ăăŠăćźèĄäžăźćçèĄšç€șăäžæăăăăăæŹĄă«ćźèĄăăăćçèĄšç€șăäžæăăăăăéæè ă«ć€ć„ăăăăăšăă§ăăăăăŁăŠăéæè ă«éæăéžæăăăăăšăă§ăăéæăźćć ææŹČăé«ăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine C7, in addition to the effects produced by the gaming machine C6, the following effects are exhibited. That is, since the advantageous condition is satisfied when the remaining period is longer than the dynamic display period corresponding to the acquired information for which the discrimination is executed next by the discrimination means, the moving motion being executed is based on the specific effect to be executed. It is possible to let the player determine whether to interrupt the target display or the next dynamic display to be executed. Therefore, there is an effect that the player can select the game and the motivation to participate in the game can be increased.
éææ©ïŒŁïŒăăïŒŁïŒăźăăăăă«ăăăŠăćèšéæç¶æ èšćźææź”ăŻăćèšçčćźæéăšăăŠăćèšçŹŹïŒéæç¶æ ăèšćźăăăŠăăç¶æ ă§ăćèšćçèĄšç€șææź”ă«ăăćçèĄšç€șăăăćèšèć„æ ć ±ăäșăćźăăăăć°ăȘăăšăïŒć仄äžăźçčćźćæ°ćæąèĄšç€șăăăăŸă§ăźæéăç”éăăć Žćă«ćèšçŹŹïŒéæç¶æ ăèšćźăăăăźă§ăăăćèšçčćźæéăçźćșćŻèœăȘæéçźćșææź”ăæăăćèšæéçźćșææź”ăŻăćèšćçèĄšç€șææź”ă«ăăćèšèć„æ ć ±ăćçèĄšç€șăăăćçèĄšç€șæéăăćèšçčćźćæ°ăäžéă«ćçźăăăăšă§ćèšçčćźæéăçźćșăăăăźă§ăăăćèšæéçźćșææź”ă«ăăçźćșăăăćèšçčćźæéăç€șăăăăźæéæ æ§ăèĄšç€șćŻèœăȘæéæ æ§èĄšç€șææź”ăæăăăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒŁïŒă In any of the gaming machines C1 to C7, the gaming state setting means displays the identification information dynamically displayed by the dynamic display means in a state where the first gaming state is set as the specific period. The first gaming state is set when a predetermined period until the stop display is displayed at least two times or more, and the period calculation means capable of calculating the specific period is provided. The period calculation means calculates the specific period by adding up the dynamic display period in which the identification information is dynamically displayed by the dynamic display means up to the specific number of times, and the period calculation means. The gaming machine C8 is characterized by having a period mode display means capable of displaying the period mode for indicating the specific period calculated in accordance with the above.
éææ©ïŒŁïŒă«ăăă°ăéææ©ïŒŁïŒăăïŒŁïŒăźć„ăăćčæă«ć ăăæŹĄăźćčæăć„ăăăćłăĄăæéæ æ§èĄšç€șææź”ă«ăăèĄšç€șăăăæéæ æ§ăèŠăăăšă§çčćźæéăźé·ăăææĄăăȘăăăçčćźæŒćșăźæŒćșæ æ§ă«ćșă„ăăŠçŹŹïŒéæç¶æ ă«ăăăéæç¶æłăææĄăăăăšăă§ăăăăăŁăŠăéæè ă«ćŻŸăăŠćźèĄăăăæ§ă ăȘæŒćșăæłšèŠăăăăăšăă§ăăæŒćșćčæăé«ăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine C8, in addition to the effects produced by the gaming machines C1 to C7, the following effects are exhibited. That is, it is possible to grasp the game situation in the second gaming state based on the effect mode of the specific effect while grasping the length of the specific period by looking at the period mode displayed by the period mode display means. Therefore, it is possible to make the player pay attention to various effects to be executed, and there is an effect that the effect of the effects can be enhanced.
ïŒçčćŸŽïŒ€çŸ€ïŒïŒćœăăéæăźç”äșæĄä»¶ăæäœææź”ăžăźæäœă«ćżăăŠç°ăȘăăăïŒ
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<Characteristic D group> (The end condition of the winning game is different depending on the operation to the operating means)
A variable ball-entry means that can be changed between a first state in which a game ball can enter and a second state in which a game ball is more difficult to enter than the first state, and the variable when the first condition is satisfied. The specific game executed by the specific game execution means in a gaming machine having a specific game execution means capable of executing a specific game that changes the ball entry means from the second state to the first state for a predetermined period of time. The first termination condition, which is satisfied when a predetermined number of gaming balls enter the variable ball entry means, and the period during which the variable ball entry means is changed to the first state have elapsed the predetermined period. Of the plurality of termination conditions including the second termination condition that is satisfied in the case, the termination means that terminates when one termination condition is satisfied, the first operation, and the second operation that is different from the first operation. The first operation is more likely to be satisfied when the first operation is executed by the operation means than when the second operation is executed. A gaming machine D1 characterized by being a thing.
èżćčŽăăăăłăłæ©çăźéææ©ă«ăăăŠăéæç€éąäžă«èšăăăăć§ććŁă«éæçăć „çăăăšăéæăźćœćŠăæœéžăăăæćźăźć€ćæéăç”ăćŸă«ćæąèĄšç€șăăăæœéžç”æăćœăăă§ăăŁăć Žćă«ăŻăăąăżăă«ăŒïŒçčćźć „èłćŁïŒă«éæçăć „çăăăăăšăćŻèœăšăȘăçčć žéæăćźèĄăăăăăźçčć žéæăç”äșăăăăăăźæĄä»¶ăè€æ°èšćźăăăăăă«æ§æăăéææ©ăăăïŒäŸăă°ăçčéïŒïŒïŒïŒâïŒïŒïŒïŒïŒć·ć Źć ±ïŒăăăźăăăȘéææ©ă§ăŻăäžèŹçă«ăçčć žéæăćźèĄăăăŠăăăźç”éæéă«ćșă„ăăŠçčć žéæăç”äșăăăæéç”äșæĄä»¶ăšăçčć žéæäžă«ăąăżăă«ăŒă«ć „çăăéæçăźćæ°ă«ćșă„ăăŠçčć žéæăç”äșăăăć „èłç”äșæĄä»¶ăšăăèšćźăăăäœăăăźç”äșæĄä»¶ăæç«ăăć Žćă«çčć žéæăç”äșăăăć¶ćŸĄăćźèĄăăăăăźă§ăăŁăă In recent years, in a game machine such as a pachinko machine, when a game ball enters a start port provided on the surface of the game board, the winning or failing of the game is drawn, and the lottery result that is stopped and displayed after a predetermined fluctuation period is won. If there is, a special game that allows the attacker (specific winning opening) to enter the game ball is executed, and a game machine configured to set a plurality of conditions for ending the special game. (For example, Japanese Patent Application Laid-Open No. 2011-45518). In such a gaming machine, generally, the time end condition for ending the privilege game based on the elapsed time from the execution of the privilege game and the number of game balls entered into the attacker during the privilege game are used. A winning end condition for terminating the award game and a winning end condition are set, and control for terminating the award game is executed when any of the end conditions is satisfied.
ăăăăȘăăăçčć žéæäžăŻæŻććæ§ăźéæăèĄăăăăăšăăăè€æ°ăźç”äșæĄä»¶ăèšćźăăć Žćă§ăăŁăŠăăćșæŹçă«ăŻäœăăäžæčăźç”äșæĄä»¶ăźăżăæç«ăæăăȘăăă€ăŸăăçčć žéæäžă«ăąăżăă«ăŒăžăšéæçăć „èłăăæăăăă«æ§æăăŠăăéææ©ă§ăŻăæéç”äșæĄä»¶ăæç«ăăăăăćă«ć „èłç”äșæĄä»¶ăæç«ăæăăȘăăçčć žéæäžă«ăąăżăă«ăŒăžăšéæçăć „èłăăéŁăăăă«æ§æăăŠăăéææ©ă§ăŻăć „èłç”äșæĄä»¶ăæç«ăăăăăćă«æéç”äșæĄä»¶ăæç«ăæăăȘăă However, since the same game is performed each time during the privilege game, even if a plurality of end conditions are set, basically only one of the end conditions is likely to be satisfied. In other words, in a gaming machine that is configured to make it easier for the attacker to win a game ball during the award game, the winning end condition is likely to be satisfied before the time end condition is satisfied, and the attacker is notified during the award game. In a gaming machine configured so that it is difficult to win a prize, the time end condition is likely to be satisfied before the prize end condition is satisfied.
ăăźăăă«ăçčć žéæăźç”äșæĄä»¶ăè€æ°èšćźăăăŠăăăšăăŠăăæç«ăćŸăç”äșæĄä»¶ăæźă©çčćźăźç”äșæĄä»¶ă«ăȘăŁăŠăăŸăăšăè€æ°ăźç”äșæĄä»¶ăèšćźăăć©çčăćłăĄăă©ăźç”äșæĄä»¶ăźæç«ă«ćșă„ăăŠçčć žéæăç”äșăăăźăăćăăéŁăăăăăšă§çčć žéæäžă«ăăăéæă«ćŻŸăăŠéæè ă«èćłăæăăăăăšăă§ăăăšăăćčæăć„ăéŁăăȘăăšăăćéĄăăăŁăăäžèšăăéææ©ă«ăăăŠăçčć žéæăç”äșăăăăăăźè€æ°ăźç”äșæĄä»¶ăźăăĄăæç«ăăç”äșæĄä»¶ăçčćźăźç”äșæĄä»¶ă«ćăăăšăæć¶ăăăăšă§çčć žéæäžă«ăăăéæăéæè ăææŹČçă«èĄăăăšăă§ăăéææ©ăæäŸăăăăšăçźçăšăăă In this way, even if a plurality of end conditions for the privilege game are set, if the end conditions that can be satisfied become almost specific end conditions, the advantage of setting a plurality of end conditions, that is, which end condition There is a problem that it becomes difficult to achieve the effect that the player can be interested in the game during the privilege game by making it difficult to understand whether the privilege game ends based on the establishment. In the above-mentioned gaming machine, the player enthusiastically plays the game during the privilege game by suppressing the bias of the satisfied end condition to a specific end condition among the plurality of end conditions for terminating the privilege game. The purpose is to provide a gaming machine that can be used.
éææ©ïŒ€ïŒă«ăăă°ăćźèĄäžăźçčćźéæăç”äșăăăăăăźç”äșæĄä»¶ăæäœææź”ăćźèĄăăæäœć ćźčă«ćżăăŠç°ăȘăăăăăšăćŻèœăšăȘăăăăéæè ă«ææŹČçă«éæăèĄăăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine D1, the ending condition for terminating the specific game being executed can be made different according to the operation content executed by the operating means, so that the player can enthusiastically play the game. It has the effect of being able to.
éææ©ïŒ€ïŒă«ăăăŠăćèšæäœææź”ă«ćŻŸăăŠćèšçŹŹïŒæäœæăăŻćèšçŹŹïŒæäœăćźèĄăăăăăéæè ă«éžæăăăăăăźéžææŒćșăćźèĄćŻèœăȘéžææŒćșćźèĄææź”ăæăăăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒ€ïŒă The gaming machine D1 is characterized by having a selection effect executing means capable of executing a selection effect for causing the player to select whether to cause the operation means to execute the first operation or the second operation. The gaming machine D2.
éææ©ïŒ€ïŒă«ăăă°ăéææ©ïŒ€ïŒăźć„ăăćčæă«ć ăăç”äșæĄä»¶ăéžææŒćșćźèĄææź”ă«ăăćźèĄăăăéžææŒćșă«ćșă„ăăŠéžæăăăăšăă§ăăăăăéæè ă«ćăăæăéæăæäŸăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine D2, in addition to the effect played by the gaming machine D1, the end condition can be selected based on the selection effect executed by the selection effect executing means, so that it is possible to provide the player with an easy-to-understand game. It has the effect of being able to do it.
éææ©ïŒ€ïŒă«ăăăŠăćèšéžææŒćșćźèĄææź”ă«ăăćźèĄăăăćèšéžææŒćșăźæŒćșæ æ§ăèšćźćŻèœăȘæŒćșæ æ§èšćźææź”ăæăăćèšæŒćșæ æ§èšćźææź”ăŻăćèšçŹŹïŒç”äșæĄä»¶ăæç«ăăć ŽćăšăćèšçŹŹïŒç”äșæĄä»¶ăæç«ăăć Žćăšă§ăćèšçčćźéæăźç”äșćŸă«ä»äžăăăçčć žăç°ăȘăć Žćă«ćèšæŒćșæ æ§ăç°ăȘăăăŠèšćźăăăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒ€ïŒă The gaming machine D2 has an effect mode setting means capable of setting an effect mode of the selected effect executed by the selected effect executing means, and the effect mode setting means has a case where the first end condition is satisfied and a case where the first end condition is satisfied. The gaming machine D3 is characterized in that the effect mode is set differently when the privilege given after the end of the specific game is different from the case where the second end condition is satisfied.
éææ©ïŒ€ïŒă«ăăă°ăéææ©ïŒ€ïŒăźć„ăăćčæă«ć ăăæŹĄăźćčæăć„ăăăćłăĄăçčćźéæăźç”äșćŸă«ä»äžăăăçčć žă«ćżăăŠéžææŒćșăźæŒćșæ æ§ăç°ăȘăăăăăšăă§ăăăăăćźèĄăăăéžææŒćșă«éæè ăæłšçźăăăăšă«ăȘăăăăŁăŠăæŒćșćčæăé«ăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine D3, in addition to the effects produced by the gaming machine D2, the following effects are exhibited. That is, since the effect mode of the selection effect can be changed according to the privilege given after the end of the specific game, the player pays attention to the selection effect to be executed. Therefore, there is an effect that the effect of production can be enhanced.
éææ©ïŒ€ïŒă«ăăăŠăćèšçŹŹïŒæĄä»¶ăšăŻç°ăȘă珏ïŒæĄä»¶ăæç«ăăć Žćă«ć€ć„ăćźèĄăăć€ć„ææź”ăšăăăźć€ć„ææź”ă«ăăćèšć€ć„ăźç”æăç€șăăăăźèć„æ ć ±ăæćźæéćçèĄšç€șăăăăăšăćŻèœăȘćçèĄšç€șææź”ăšăăăźćçèĄšç€șææź”ă«ăăćçèĄšç€șăăăćèšèć„æ ć ±ăăçčćźăźćèšć€ć„ç”æăç€șăăăăźçčćźèć„æ ć ±ă§ćæąèĄšç€șăăăć Žćă«çčć žéæăćźèĄćŻèœăȘçčć žéæćźèĄææź”ăšăćèšć€ć„ææź”ăźć€ć„ç”æă«ćșă„ăăŠćèšçčć žéæćźèĄææź”ăćźèĄăăăăŸă§ăźæéăć€ć„ćŻèœăȘæéć€ć„ææź”ăšăăæăăćèšæŒćșæ æ§èšćźææź”ăŻăćèšçčćźéæăćźèĄăăăăżă€ăăłă°ăšăćèšæéć€ć„ææź”ăźć€ć„ç”æăšăă«ćșă„ăăŠćèšéžææŒćșăźæŒćșæ æ§ăèšćźăăăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒ€ïŒă In the gaming machine D3, the discrimination means for executing the discrimination when the second condition different from the first condition is satisfied and the identification information for showing the result of the discrimination by the discrimination means are dynamically displayed for a predetermined period. When the dynamic display means capable of the above and the identification information dynamically displayed by the dynamic display means are stopped and displayed with the specific identification information for indicating the specific determination result, the privilege game can be executed. The special game execution means and the period determination means capable of determining the period until the privilege game execution means is executed based on the determination result of the determination means, and the effect mode setting means is the specific game. D4 is a gaming machine D4 for setting an effect mode of the selection effect based on the timing at which is executed and the determination result of the period determination means.
éææ©ïŒ€ïŒă«ăăă°ăéææ©ïŒ€ïŒăźć„ăăćčæă«ć ăăæŹĄăźćčæăć„ăăăćłăĄăçčćźéæăźćźèĄăżă€ăăłă°ăšăçčć žéæăćźèĄăăăăżă€ăăłă°ăšă«ćșă„ăăŠéžææŒćșăźæŒćșæ æ§ăèšćźăăăăăăćźèĄăăăéžææŒćșă«ćșă„ăăŠăćźèĄäžăźçčćźéæă«ćŻŸăăŠäœăăźç”äșæĄä»¶ăæç«ăăăă»ăăăçčćźéæăç”äșăăŠăăçčć žéæăćźèĄăăăăŸă§ăźæéăçăăăăăšăă§ăăăźăăäșæžŹăăȘăăéæăèĄăăăăăšăă§ăăăăăŁăŠăéæè ăźéæă«ćŻŸăăćć ææŹČăé«ăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine D4, in addition to the effects produced by the gaming machine D3, the following effects are exhibited. That is, since the effect mode of the selection effect is set based on the execution timing of the specific game and the timing at which the privilege game is executed, any of the specific games being executed is set based on the selected effect to be executed. If the end condition is satisfied, the game can be played while predicting whether the period from the end of the specific game to the execution of the privilege game can be shortened. Therefore, there is an effect that the player's willingness to participate in the game can be increased.
éææ©ïŒ€ïŒă«ăăăŠăéæçăć „çćŻèœăȘ珏ïŒç¶æ ăšăăăźçŹŹïŒç¶æ ăăăéæçăć „çăéŁă珏ïŒç¶æ ăšă«ăćŻć€ćŻèœăȘ珏ïŒćŻć€ć „çææź”ăæăăćèšçčć žéæćźèĄææź”ăŻăćèšçčć žéæăšăăŠăćèšçŹŹïŒćŻć€ć „çææź”ăæćźăźćŻć€ăăżăŒăłă§ćèšçŹŹïŒç¶æ ăšăćèšçŹŹïŒç¶æ ăžăšæćźæéćŻć€ăăăăăźă§ăăăćèšçčć žéæćźèĄææź”ă«ăăćźèĄăăăćèšçčć žéæăźçšźć„ăšăăŠă珏ïŒçčć žçšźć„ăšăăăźçŹŹïŒçčć žçšźć„ăăăćèšçčć žéæäžă«ćèšçŹŹïŒćŻć€ć „çææź”ăćèšçŹŹïŒç¶æ ăšăȘăæéăé·ă珏ïŒçčć žçšźć„ăšăăć°ăȘăăšăć«ăè€æ°ăźçčć žçšźć„ăźăăĄăäžăźçčć žçšźć„ăèšćźăăçšźć„èšćźææź”ăæăăćèšæŒćșæ æ§èšćźææź”ăŻăćèšçčćźéæăźéć§ăżă€ăăłă°ă«ćșă„ăăŠăćèšçčćźéæăźç”äșăżă€ăăłă°ă«ăăăŠćźèĄăăćŸăćèšçčć žéæăźçšźć„ăćèšçŹŹïŒçčć žçšźć„ă§ăăć ŽćăšăćèšçŹŹïŒçčć žçšźć„ă§ăăć Žćăšă§ăæŒćșæ æ§ăç°ăȘăăăăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒ€ïŒă The gaming machine D4 has a second variable ball-entry means that can be changed into a third state in which the game ball can enter and a fourth state in which the game ball is more difficult to enter than the third state. As the privilege game, the privilege game executing means changes the second variable ball-entry means into the third state and the fourth state for a predetermined period in a predetermined variable pattern, and the privilege game executing means causes the privilege game execution means. The types of the privileged games to be executed include the first privileged type and the second privileged type in which the second variable ball-entry means is in the fourth state during the privileged game longer than the first privileged type. It has a type setting means for setting one privilege type among a plurality of privilege types including at least, and the effect mode setting means is executed at the end timing of the specific game based on the start timing of the specific game. The gaming machine D5 is characterized in that the production mode is different depending on whether the type of the privilege game that can be played is the first privilege type or the second privilege type.
éææ©ïŒ€ïŒă«ăăă°ăéææ©ïŒ€ïŒăźć„ăăćčæă«ć ăăæŹĄăźćčæăć„ăăăćłăĄăçčćźéæăźç”äșăżă€ăăłă°ă«ăăăŠăçčć žéæăćźèĄăăćŸăć Žćă«ăŻăăăźçčć žéæăźçšźć„ă«ćżăăŠéžææŒćșăźæŒćșæ æ§ăèšćźăăăăăăćźèĄăăăéžææŒćșă«ćșă„ăăŠăćźèĄäžăźçčćźéæă«ćŻŸăăŠäœăăźç”äșæĄä»¶ăæç«ăăăă»ăăăéæè ă«æć©ăȘç¶æłă§çčćźéæăç”äșăăăăăšăă§ăăăăäșæžŹăăȘăăéæăèĄăăăăăšăă§ăăăăăŁăŠăéæè ăźéæă«ćŻŸăăćć ææŹČăé«ăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine D5, in addition to the effects produced by the gaming machine D4, the following effects are exhibited. That is, when the privilege game can be executed at the end timing of the specific game, the effect mode of the selection effect is set according to the type of the privilege game. It is possible to play the game while predicting which end condition is satisfied for the specific game so that the specific game can be ended in a situation advantageous to the player. Therefore, there is an effect that the player's willingness to participate in the game can be increased.
éææ©ïŒ€ïŒă«ăăăŠăćèšçčćźéæăźç”äșăżă€ăăłă°ăăćèšćçèĄšç€șææź”ă«ăăćèšèć„æ ć ±ăźćçèĄšç€șăćźèĄăăăŠăă珏ïŒç¶æłă§ăăăăćèšçčć žéæćźèĄææź”ă«ăăćèšçčć žéæăćźèĄăăăŠăă珏ïŒç¶æłă§ăăăăć€ć„ăăç¶æłć€ć„ææź”ăæăăćèšæŒćșæ æ§èšćźææź”ăŻăćèšçŹŹïŒç¶æłă§ăăć ŽćăšăćèšçŹŹïŒç¶æłă§ăăć Žćăšă§æŒćșæ æ§ăćŻć€ăăăăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒ€ïŒă In the game machine D5, the end timing of the specific game is the first situation in which the dynamic display of the identification information is executed by the dynamic display means, or the privilege game is executed by the privilege game execution means. It has a situation determining means for determining whether or not it is the second situation, and the effect mode setting means changes the effect mode depending on whether it is the first situation or the second situation. A gaming machine D6 characterized by being present.
éææ©ïŒ€ïŒă«ăăă°ăéææ©ïŒ€ïŒăźć„ăăćčæă«ć ăăçčćźéæăç”äșăăćŸăăżă€ăăłă°ăăèć„æ ć ±ăźćçèĄšç€șäžă§ăăăăçčć žéæăźćźèĄäžă§ăăăăă«ăăŁăŠéžææŒćșăźæŒćșæ æ§ăç°ăȘăăăăăšăă§ăăăăăćźèĄăăăéžææŒćșă«ćșă„ăăŠăćźèĄäžăźçčćźéæă«ćŻŸăăŠäœăăźç”äșæĄä»¶ăæç«ăăăă»ăăăéæè ă«æć©ăȘç¶æłă§çčćźéæăç”äșăăăăăšăă§ăăăăäșæžŹăăȘăăéæăèĄăăăăăšăă§ăăăăăŁăŠăéæè ăźéæă«ćŻŸăăćć ææŹČăé«ăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine D6, in addition to the effect played by the gaming machine D5, the timing at which the specific game can be ended depends on whether the identification information is being dynamically displayed or the privilege game is being executed. Since the modes can be different, it is possible to end the specific game in a situation that is advantageous to the player by satisfying any of the end conditions for the specific game being executed based on the selected effect to be executed. It is possible to play a game while predicting whether it can be done. Therefore, there is an effect that the player's willingness to participate in the game can be increased.
éææ©ïŒ€ïŒă«ăăăŠăćèšç¶æłć€ć„ææź”ă«ăăćèšçŹŹïŒç¶æłă§ăăăšć€ć„ăăăć Žćă«ăćèšçčćźéæăźç”äșăżă€ăăłă°ă«ăăăćèšćçèĄšç€șăźæźæéăć€ć„ăăæźæéć€ć„ææź”ăæăăćèšæŒćșæ æ§èšćźææź”ăŻăćèšæźæéć€ć„ææź”ă«ăăćèšæźæéăæćźæé仄äžă§ăăć Žćă«ăŻăćèšæźæéăćèšæćźæéæȘæșă§ăăć ŽćăšăŻç°ăȘăæŒćșæ æ§ăèšćźăăăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒ€ïŒă The gaming machine D6 has a remaining period determining means for determining the remaining period of the dynamic display at the end timing of the specific game when the situation determining means determines that the first situation is present. The aspect setting means is characterized in that when the remaining period is equal to or longer than a predetermined period by the remaining period determining means, an effect mode different from that when the remaining period is less than the predetermined period is set. Pachinko machine D7.
éææ©ïŒ€ïŒă«ăăă°ăéææ©ïŒ€ïŒăźć„ăăćčæă«ć ăăçčćźéæăç”äșăăćŸăăżă€ăăłă°ă«ăăăŠćçèĄšç€șăăăŠăăćèšèć„æ ć ±ăźæźæéăźé·ăă«ćżăăŠéžææŒćșăźæŒćșæ æ§ăç°ăȘăăăŠèšćźăăăăăăćźèĄăăăéžææŒćșă«ćșă„ăăŠăćźèĄäžăźçčćźéæă«ćŻŸăăŠäœăăźç”äșæĄä»¶ăæç«ăăăă»ăăăçčćźéæăç”äșăăŠăăçčć žéæăćźèĄăăăăŸă§ăźæéăçăăăăăšăă§ăăăźăăäșæžŹăăȘăăéæăèĄăăăăăšăă§ăăăăăŁăŠăéæè ăźéæă«ćŻŸăăćć ææŹČăé«ăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine D7, in addition to the effect played by the gaming machine D6, the production mode of the selection effect is different depending on the length of the remaining period of the identification information dynamically displayed at the timing when the specific game can be ended. Therefore, based on the selection effect to be executed, which end condition is satisfied for the specific game being executed is the period from the end of the specific game to the execution of the privilege game. It is possible to play the game while predicting whether it can be shortened. Therefore, there is an effect that the player's willingness to participate in the game can be increased.
éææ©ïŒ€ïŒăăïŒăźăăăăă«ăăăŠăćźèĄæĄä»¶ăæç«ăăć Žćă«çčćźéæăćźèĄćŻèœăȘçčćźéæćźèĄææź”ăšăćèšćçèĄšç€șææź”ă«ăăćèšèć„æ ć ±ăćçèĄšç€șăăăŠăăç¶æ ă§ćèšçčćźéæăéć§ăăăć Žćă«ćèšćçèĄšç€șăäžæăăăäžæææź”ăšăăăźäžæææź”ă«ăăäžæăăăŠăăćèšćçèĄšç€șăăćèšçčćźéæăç”äșăăć Žćă«ćéăăăćéææź”ăšăăæăăăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒ€ïŒă In any of the game machines D4 to D7, the specific game execution means capable of executing the specific game when the execution condition is satisfied, and the specific game in a state where the identification information is dynamically displayed by the dynamic display means. It has an interrupting means for interrupting the dynamic display when the game is started, and a resuming means for resuming the dynamic display interrupted by the interrupting means when the specific game ends. The gaming machine D8 characterized by this.
éææ©ïŒ€ïŒă«ăăă°ăéææ©ïŒ€ïŒăăïŒăźăăăăăźć„ăăćčæă«ć ăăæŹĄăźćčæăć„ăăăćłăĄăçčćźéæăćźèĄăăăŠăăéăŻăćçèĄšç€șăäžæăăăăăšăă§ăăăăăçčćźéæăç”äșăăăç”äșæĄä»¶ăç°ăȘăăăăăšă«ăăćçèĄšç€șăźäžææéăźé·ăăćŻć€ăăăăăšăă§ăăăăăŁăŠăéæè ă«ćŻŸăăŠææŹČçă«éæăèĄăăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine D8, in addition to the effect of any of the gaming machines D4 to D7, the following effects are exhibited. That is, since the dynamic display can be interrupted while the specific game is being executed, the length of the interruption period of the dynamic display can be changed by changing the end condition for ending the specific game. .. Therefore, there is an effect that the player can enthusiastically play the game.
éææ©ïŒ€ïŒă«ăăăŠăćèšćŻć€ć „çææź”ă«ć „çăăéæçăééăćŸăçčćźé ćăæăăćèšçčć žéæćźèĄææź”ăŻăćèšçčćźé ćăéæçăééăăć Žćă«ăćèšçčć žéæăćźèĄćŻèœăȘăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒ€ïŒă The game machine D8 has a specific area through which the game ball that has entered the variable ball entry means can pass, and the privilege game execution means executes the privilege game even when the game ball passes through the specific area. A gaming machine D9 characterized by being possible.
éææ©ïŒ€ïŒă«ăăă°ăéææ©ïŒ€ïŒăźć„ăăćčæă«ć ăăćŻć€ć „çææź”ă«ć „çăăéæçăçčćźé ćăééăăć Žćă«ăçčć žéæăćźèĄăăăăăšăă§ăăăăăéæè ă«ćŻŸăăŠăçčćźéæă«ćŻŸăăŠçŹŹïŒç”äșæĄä»¶ăæç«ăăăăăăźéæăèĄăăă珏ïŒç”äșæĄä»¶ăæç«ăăăăăăźéæăèĄăăăéžæăăăæ„œăăżăæäŸăăăăšăă§ăăéæăźèè¶Łăćäžăăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine D9, in addition to the effect played by the gaming machine D8, the privilege game can be executed even when the gaming ball that has entered the variable ball-entry means passes through a specific area. , It is possible to provide the enjoyment of selecting whether to perform a game for satisfying the second end condition or a game for satisfying the first end condition for a specific game, and improve the interest of the game. It has the effect of being able to.
éææ©ïŒ€ïŒăŸăăŻïŒ€ïŒă«ăăăŠăéæç¶æ ăšăăŠă珏ïŒéæç¶æ ăšăăăźçŹŹïŒéæç¶æ ăăăéæè ă«æć©ăȘéæăćźèĄăăă珏ïŒéæç¶æ ăšăăć°ăȘăăšăèšćźćŻèœăȘéæç¶æ èšćźææź”ăæăăćèšéæç¶æ èšćźææź”ăŻăćèšçŹŹïŒéæç¶æ ăèšćźăăăŠăăç¶æ ă§ăćèšćçèĄšç€șææź”ă«ăăćçèĄšç€șăăăćèšèć„æ ć ±ăçčćźćæ°ćæąèĄšç€șăăăć Žćă«ćèšçŹŹïŒéæç¶æ ăèšćźăăăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒ€ïŒïŒă In the gaming machine D8 or D9, a gaming state setting means capable of setting at least a first gaming state and a second gaming state in which a game more favorable to the player than the first gaming state is executed as a gaming state. The game state setting means has the first game when the identification information dynamically displayed by the dynamic display means is stopped and displayed a specific number of times while the second game state is set. A gaming machine D10 characterized in that it sets a state.
éææ©ïŒ€ïŒïŒă«ăăă°ăéææ©ïŒ€ïŒăŸăăŻïŒ€ïŒăźć„ăăćčæă«ć ăăæŹĄăźćčæăć„ăăăćłăĄăéæè ă«æć©ăȘéæăćźèĄăăă珏ïŒéæç¶æ ăăćçèĄšç€șææź”ă«ăăèć„æ ć ±ăźćçèĄšç€șćæ°ă«ćșă„ăăŠç”äșăăăăă珏ïŒéæç¶æ äžă«ćçèĄšç€șăäžæăăăăăšăŻçŹŹïŒéæç¶æ ăźç¶ç¶æéăé·ăăăć Žćă«æćčăšăȘăăăăŁăŠăéæè ă«ćŻŸăăŠăçčćźéæă«ćŻŸăăŠçŹŹïŒç”äșæĄä»¶ăæç«ăăăăăăźéæăèĄăăă珏ïŒç”äșæĄä»¶ăæç«ăăăăăăźéæăèĄăăăéžæăăăæ„œăăżăæäŸăăăăšăă§ăăéæăźèè¶Łăćäžăăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine D10, in addition to the effects produced by the gaming machine D8 or D9, the following effects are exhibited. That is, since the second game state in which the game advantageous to the player is executed ends based on the number of times the identification information is dynamically displayed by the dynamic display means, the dynamic display is interrupted during the second game state. Is effective when extending the duration of the second gaming state. Therefore, it is possible to provide the player with the enjoyment of selecting whether to perform a game for satisfying the second end condition or a game for satisfying the first end condition for the specific game. , It has the effect of improving the interest of the game.
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<Characteristic E group> (Navigation display of the target location of the winning game)
Variable entry means that can be changed between the first state in which the game ball can enter and the second state in which the game ball is more difficult to enter than the first state, and the determination is executed when the determination condition is satisfied. The discrimination result of the discrimination means is specified by the discrimination means, the dynamic display means for dynamically displaying the identification information for showing the discrimination result of the discrimination means, and the identification information dynamically displayed by the dynamic display means. A privileged game executing means capable of executing a privileged game in which the variable ball-entry means is changed from the second state to the first state for a predetermined period when the specific identification information indicating that the determination result of The gaming machine E1 is characterized in that the gaming machine having the above and ..
èżćčŽăăăăłăłæ©çăźéææ©ă«ăăăŠăéæç€éąäžă«èšăăăăć§ććŁă«éæçăć „çăăăšăéæăźćœćŠăæœéžăăăæćźăźć€ćæéăç”ăćŸă«ćæąèĄšç€șăăăæœéžç”æăćœăăă§ăăŁăć Žćă«ăŻăéæè ă«æć©ăšăȘăçčć žéæăšăăŠéćžžă§ăŻéæçăć „çăéŁăć „çææź”ăéæŸăăăéæăćźèĄăăăŠăăăăŸăăć§ććŁăźé çœźäœçœźăšăçčć žéæäžă«éæŸăăăć „çææź”ăźé çœźäœçœźăšăăç°ăȘăăăéææ©ăăăïŒäŸăă°ăçčéïŒïŒïŒïŒâïŒïŒïŒïŒïŒć·ć Źć ±ïŒăăăźăăăȘéæă§ăŻăć§ććŁăçăéæăèĄăć Žćăšăçčć žéæăèĄăć Žćăšă§ăéæè ă«ćŻŸăăŠéæçăçșć°ăăăäœçœźăćŻć€ăăăăăšă«ăȘăăăăéæè ă«ćŻŸăăŠăéŁœăăźæ„ăȘăéæăæäŸăăăăšăă§ăăăăźă§ăăŁăă In recent years, in a game machine such as a pachinko machine, when a game ball enters a start port provided on the surface of the game board, the winning or failing of the game is drawn, and the lottery result that is stopped and displayed after a predetermined fluctuation period is won. In that case, as a privileged game that is advantageous to the player, a game that opens the ball-entry means, which is normally difficult for the game ball to enter, has been executed. Further, there is a gaming machine in which the arrangement position of the starting port and the arrangement position of the ball entry means opened during the privilege game are different (for example, Japanese Patent Application Laid-Open No. 2011-45518). In such a game, the position at which the game ball is fired to the player is changed depending on whether the game is aimed at the starting opening or the privilege game is performed, so that the player gets tired of it. It was possible to provide a game that does not come.
ăăăăȘăăăçčć žéæăćźèĄăăăć Žćă«ăć§ććŁăçăéæăç¶ç¶ăăŠćźèĄăăŠăăŸăăšăçčć žéæäžă«ć „çææź”ăžăšçăć „çăăăăăšăă§ăăăéæè ăæăăăäșæ ăçșçăăèăăăŁăă However, when the privilege game is executed, if the game aiming at the starting port is continuously executed, the ball cannot be entered into the ball entry means during the privilege game, and the player loses. There was a risk that a situation would occur.
ăŸăăèżćčŽăźéææ©ă§ăŻăéæăźèè¶Łăćäžăăăăăă«ăéăăăéæé ćć ă«è€æ°ăźèŁ çœźïŒéæć ćźčă«ćżăăŠçăć „çăéŁăç¶æ ăăć „çăæăç¶æ ăžăšćŻć€ăăèŁ çœźïŒăćŻéăăŠé èšăăăăźăăăăăăźăăăȘéææ©ă§ăŻăă©ăźèŁ çœźă«ćăăŠéæçăçșć°ăăă°èŻăăźăăéæè ăçè§ŁăéŁăăäžé©ćăȘéæăèĄăŁăŠăăŸăéæè ăæăăăäșæ ăçșçăăăšăăćéĄăăăŁăăäžèšăăéææ©ă«ăăăŠăéæè ă«ćăăæăéæăæäŸăăăăšăçźçăšăăă Further, in recent gaming machines, in order to improve the interest of the game, a plurality of devices (a state in which the ball is difficult to enter to a state in which the ball is easy to enter can be changed according to the content of the game) within a limited game area. Devices) are densely arranged. In such a gaming machine, it is difficult for the player to understand to which device the gaming ball should be fired, and there is a problem that an inappropriate game is played and the player loses. rice field. An object of the above-mentioned gaming machine is to provide a player with an easy-to-understand game.
éææ©ïŒ„ïŒă«ăăă°ăèĄšç€șć¶ćŸĄææź”ă«ăăćŻć€ć „çææź”ăç€șăèĄšç€șç»ćăèĄšç€șææź”ă«èĄšç€șăăăăăăçčć žéæăćźèĄăăăć Žćă«ă©ăăšçăŁăŠéæçăçșć°ăăă°èŻăăźăăéæè ă«ćăăæăć ±ç„ăăăăšăă§ăăăăăŁăŠăéæè ă«ćăăæăéæăæäŸăăăăšăă§ăăăšăăćčæăăăă According to the game machine E1, a display image showing the variable ball entry means is displayed on the display means by the display control means, so that when the privilege game is executed, the game should be aimed at where to launch the game ball. It is possible to notify a person in an easy-to-understand manner. Therefore, there is an effect that an easy-to-understand game can be provided to the player.
éææ©ïŒ„ïŒă«ăăăŠăćèšèĄšç€șć¶ćŸĄææź”ăŻăć°ăȘăăšăćèšçčćźèć„æ ć ±ăćæąèĄšç€șăăăŠăăćèšćŻć€ć „çææź”ăćèšçŹŹïŒç¶æ ăžăšćŻć€ăăăăŸă§ăźæéă«ăćèšèĄšç€șç»ćăćèšèĄšç€șææź”ă«èĄšç€șăăăăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒ„ïŒă In the gaming machine E1, the display control means uses the display image as the display means at least during the period from when the specific identification information is stopped and displayed until the variable ball entry means is changed to the first state. A gaming machine E2 characterized in that it is to be displayed.
éææ©ïŒ„ïŒă«ăăă°ăéææ©ïŒ„ïŒăźć„ăăćčæă«ć ăăćŻć€ć „çææź”ă珏ïŒç¶æ ăžăšćŻć€ăăăăŸă§ă«èĄšç€șç»ćăèĄšç€șăăăăăăèĄšç€șç»ćăèŠăŠăăéæçăçșć°ăăć Žćă«ăćŻć€ć „çææź”ăžăšéæçăć „çăăăăăšăă§ăăăăăŁăŠăéæè ă«ăăćăăæăéæăæäŸăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine E2, in addition to the effect of the gaming machine E1, the display image is displayed before the variable ball entry means is changed to the first state, so that the gaming ball is launched after seeing the displayed image. In some cases, the game ball can be entered into the variable ball entry means. Therefore, there is an effect that it is possible to provide a game that is easier for the player to understand.
éææ©ïŒ„ïŒăŸăăŻïŒ„ïŒă«ăăăŠăćèšçčć žéæćźèĄææź”ă«ăăćźèĄăăăćèšçčć žéæăźçšźć„ăšăăŠăè€æ°ăźçčć žéæçšźć„ăăäžăźçčć žéæçšźć„ăéžæćŻèœăȘçčć žéæçšźć„éžæææź”ăšăćèšèĄšç€șć¶ćŸĄææź”ă«ăăćèšèĄšç€șææź”ă«èĄšç€șăăăćèšèĄšç€șç»ćăźèĄšç€șæ æ§ăèšćźćŻèœăȘèĄšç€șæ æ§èšćźææź”ăæăăćèšèĄšç€șæ æ§èšćźææź”ăŻăćèšçčć žéæçšźć„éžæææź”ă«ăăéžæăăăćèšçčć žéæçšźć„ă«ćżăăŠç°ăȘăèĄšç€șæ æ§ăèšćźćŻèœăȘăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒ„ïŒă In the game machine E1 or E2, as the type of the privilege game executed by the privilege game execution means, one privilege game type can be selected from a plurality of privilege game types by the privilege game type selection means and the display control means. The display mode setting means capable of setting the display mode of the display image to be displayed on the display means, and the display mode setting means differs depending on the privilege game type selected by the privilege game type selection means. A gaming machine E3 characterized in that the mode can be set.
éææ©ïŒ„ïŒă«ăăă°ăéææ©ïŒ„ïŒăŸăăŻïŒ„ïŒăźć„ăăćčæă«ć ăăèĄšç€șç»ćăźèĄšç€șæ æ§ă性ćœăăçšźć„ă«ćșă„ăăŠćŻć€ăăăăăšăă§ăăăăăçčć žéæăćăăæăćźèĄăăăăăšăă§ăăăšć ±ă«ăçčć žéæăźéæć ćźčăéæè ă«ç€șćăăăăšăă§ăăăăăŁăŠéæăźèè¶Łăćäžăăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine E3, in addition to the effects of the gaming machines E1 or E2, the display mode of the displayed image can be changed based on the jackpot type, so that the privileged game can be executed in an easy-to-understand manner and the privileged game can be executed. The content of the game can be suggested to the player. Therefore, there is an effect that the interest of the game can be improved.
éææ©ïŒ„ïŒă«ăăăŠăćèšçčć žéæćźèĄææź”ăŻăćèšçčć žéæçšźć„éžæææź”ă«ăăéžæăăăćèšçčć žéæçšźć„ă«ćżăăŠäŸĄć€ăźç°ăȘăćèšçčć žéæăćźèĄćŻèœăȘăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒ„ïŒă In the game machine E3, the privilege game execution means can execute the privilege game having a different value according to the privilege game type selected by the privilege game type selection means. ..
éææ©ïŒ„ïŒă«ăăă°ăéææ©ïŒ„ïŒăźć„ăăćčæă«ć ăăçčć žéæçšźć„ă«ćżăăŠäŸĄć€ăźç°ăȘăçčć žéæăćźèĄăăăăăăèĄšç€șææź”ă«èĄšç€șăăăèĄšç€șç»ćăźèĄšç€șæ æ§ă«éæè ăæłšèŠăăăăăšăă§ăăăăăŁăŠăæŒćșćčæăé«ăăăăšăćșæ„ăăšăăćčæăăăă According to the gaming machine E4, in addition to the effect played by the gaming machine E3, privileged games having different values are executed according to the privileged game type, so that the player is made to pay attention to the display mode of the display image displayed on the display means. be able to. Therefore, there is an effect that the effect of production can be enhanced.
éææ©ïŒ„ïŒăăïŒăźăăăăă«ăăăŠăćèšćŻć€ć „çææź”ă«éæçăć „çăăăăšăæ€ç„ćŻèœăȘć „çæ€ç„ææź”ăæăăćèšèĄšç€șæ æ§èšćźææź”ăŻăćèšèĄšç€șć¶ćŸĄææź”ă«ăăćèšèĄšç€șææź”ă«èĄšç€șăăăćèšèĄšç€șç»ćăźèĄšç€șæ æ§ăăćèšć „çæ€ç„ææź”ă«ăăćèšć „çăæ€ç„ăăăăăšă«ćșă„ăăŠćŻć€èšćźăăăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒ„ïŒă In any of the game machines E1 to E4, the variable ball entry means has a ball entry detection means capable of detecting that a game ball has entered the variable ball entry means, and the display mode setting means is the display means by the display control means. The gaming machine E5 is characterized in that the display mode of the display image displayed in is variably set based on the detection of the ball entering by the ball entry detecting means.
éææ©ïŒ„ïŒă«ăăă°ăéææ©ïŒ„ïŒăăïŒăźăăăăăźć„ăăćčæă«ć ăăć „çæ€ç„ææź”ă«ăăćŻć€ć „çææź”ăžăšéæçăć „çăăć Žćă«ăèĄšç€șç»ćăźèĄšç€șæ æ§ăćŻć€ăăăăăšăă§ăăăăăéæè ă«çčć žéæăźéČèĄć ·ćăćăăæăć ±ç„ăăăăšăă§ăăă According to the game machine E5, in addition to the effect of any of the game machines E1 to E4, when the game ball enters the variable ball entry means by the ball entry detection means, the display mode of the displayed image is changed. Therefore, it is possible to inform the player of the progress of the privileged game in an easy-to-understand manner.
éææ©ïŒ„ïŒăăïŒăźăăăăă«ăăăŠăéæè ăæäœćŻèœăȘæäœææź”ăšăăăźæäœææź”ă«ćŻŸăăŠćźèĄăăăæäœć ćźčăć€ć„ćŻèœăȘæäœć€ć„ææź”ăšăăæăăćèšèĄšç€șæ æ§èšćźææź”ăŻăćèšæäœć€ć„ææź”ăźć€ć„ç”æă«ćșă„ăăŠćèšèĄšç€șæ æ§ăćŻć€èšćźăăăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒ„ïŒă In any of the gaming machines E1 to E5, the display mode setting means includes an operation means that can be operated by the player and an operation determination means that can determine the operation content executed for the operation means. The gaming machine E6 is characterized in that the display mode is variably set based on the determination result of the operation determination means.
éææ©ïŒ„ïŒă«ăăă°ăéææ©ïŒ„ïŒăăïŒăźăăăăăźć„ăăćčæă«ć ăăéæè ăæäœææź”ăæäœăăăăšă§ăèĄšç€șç»ćăźèĄšç€șæ æ§ăćŻć€ăăăăăšăă§ăăăăăŁăŠăéæè ăźéæææŹČăćäžăăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine E6, in addition to the effect of any of the gaming machines E1 to E5, the display mode of the displayed image can be changed by the player operating the operating means. Therefore, there is an effect that the player's willingness to play can be improved.
éææ©ïŒ„ïŒă«ăăăŠăćèšèĄšç€șæ æ§èšćźææź”ăŻăćèšæäœć€ć„ææź”ăźć€ć„ç”æă«ćșă„ăăŠăćèšèĄšç€șç»ćăæĄć€§ăăŸăăŻçžźć°ăăăèĄšç€șæ æ§ăèšćźćŻèœăȘăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒ„ïŒă In the game machine E6, the display mode setting means can set a display mode in which the display image is enlarged or reduced based on the determination result of the operation determination means. ..
éææ©ïŒ„ïŒă«ăăă°ăéææ©ïŒ„ïŒăźć„ăăćčæă«ć ăăæäœææź”ăžăźæäœă«ćșă„ăăŠèĄšç€șç»ćăæĄć€§ăŸăăŻçžźć°ăăăăăšăă§ăăăăăă«ăăăçčć žéæăćźèĄăăăć Žćă«èĄšç€șç»ćăźèĄšç€șăćż èŠăšăăȘăéæè ăŻăèĄšç€șç»ćăć°ăăèĄšç€șăăăăšăă§ăăăăăèĄšç€șææź”ă«ćœąæăăăèĄšç€șé ćăć„ăźæŒćșèĄšç€șă«çšăăăăšăćŻèœăšăȘăăăăŁăŠăéæè ă«ć„œé©ăȘèĄšç€șăćźèĄăăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine E7, in addition to the effect of the gaming machine E6, the displayed image can be enlarged or reduced based on the operation of the operating means. As a result, the player who does not need to display the display image when the privilege game is executed can display the display image in a small size, so that the display area formed in the display means is used for another effect display. Is possible. Therefore, there is an effect that the player can execute a suitable display.
éææ©ïŒ„ïŒăŸăăŻïŒ„ïŒă«ăăăŠăćèšèĄšç€șæ æ§èšćźææź”ăŻăćèšæäœć€ć„ææź”ăźć€ć„ç”æă«ćșă„ăăŠăćèšèĄšç€șç»ćă珏ïŒäœçœźăă珏ïŒäœçœźăžăšćè»ąăăăćè»ąèĄšç€șæ æ§ăèšćźćŻèœăȘăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒ„ïŒă In the gaming machine E6 or E7, the display mode setting means can set a rotation display mode in which the display image is rotated from the first position to the second position based on the discrimination result of the operation discriminating means. A gaming machine E8 characterized by being present.
éææ©ïŒ„ïŒă«ăăă°ăéææ©ïŒ„ïŒăŸăăŻïŒ„ïŒăźć„ăăćčæă«ć ăăæäœææź”ăžăźæäœă«ćșă„ăăŠèĄšç€șç»ćăćè»ąăăăăăšăă§ăăăăăćŻć€ć „çææź”ăźè©łçŽ°ăȘæ§æăéæè ă«èŠèȘăăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine E8, in addition to the effect of the gaming machine E6 or E7, the display image can be rotated based on the operation on the operating means, so that the player can visually recognize the detailed configuration of the variable ball entering means. It has the effect of being able to.
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<Characteristic F group> (Switch the time reduction end timing according to the conditions)
By the discrimination means that executes the discrimination when the discrimination condition is satisfied, the dynamic display means that can dynamically display the identification information for showing the discrimination result of the discrimination means for a predetermined period, and the dynamic display means. When the dynamically displayed identification information is stopped and displayed with the specific identification information for indicating the specific determination result, the privilege game execution means capable of executing the privilege game, the first game state, and the first A game state setting means capable of setting any of a plurality of game states including at least a second game state different from the game state, an update means capable of updating predetermined information, and an update means thereof. It has an end determination means capable of determining whether or not the updated predetermined information satisfies the end condition, and the end condition is set by the end determination means in a state where the first gaming state is set. The gaming machine capable of setting the second gaming state when it is determined that the conditions are satisfied has a switching means capable of switching the execution timing of the end condition determining means based on the establishment of the switching condition. The gaming machine F1 characterized by.
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ăŸăăèżćčŽă«ăăăăăăłăłæ©çăźéææ©ă«ăăăŠăçčć žéæăćźèĄăăăăăăźéæăéè€ăăŠćźèĄćŻèœïŒéè€éæćŻèœïŒă«æ§æăăäžæčăźéæăźéæç”æă«ćżăăŠăä»æčăźéæă«ăăăæœéžç”æăç€șăăăăźć€ćæéăźæžçźăäžæăăăăăă«æ§æăăéææ©ăăăïŒäŸăă°ăçčéïŒïŒïŒïŒâïŒïŒïŒïŒïŒć·ć Źć ±ïŒăăăźăăăȘéæă§ăŻăè€æ°ăźéæăéè€ăăŠćźèĄăăăăšăă§ăăăăçčć žéæăćźèĄăăăăăšăçźæăéæăćčçèŻăèĄăăăšăă§ăăăăźă§ăăŁăăăăă«ăäžæčăźéæăźéæç”æă«ćżăăŠăä»æčăźéæăäžæçă«äžæăăăăăšăă§ăăăăăéè€ăăŠćźèĄăăăè€æ°ăźéæă«ăăŁăŠéè€ăăŠçčć žéæăćźèĄăăăŠăăŸăăéæè ă«ćŻŸăăŠćăăéŁăçčć žéæăćźèĄăăăŠăăŸăăăšăæć¶ăăăăšăă§ăăăăźă§ăăŁăă Further, in recent game machines such as pachinko machines, games for executing privileged games are configured to be playable in duplicate (duplicate games are possible), and lottery in the other game is performed according to the game result of one game. There is a gaming machine configured to interrupt the subtraction of the fluctuation period for showing the result (for example, Japanese Patent Application Laid-Open No. 2015-12907). In such a game, since a plurality of games can be executed in duplicate, a game aiming at executing a privilege game can be efficiently performed. Further, since the other game can be temporarily interrupted according to the game result of one game, the privileged game is executed in duplicate by a plurality of games to be executed in duplicate, and the player is notified. On the other hand, it was possible to prevent the execution of a privilege game that was difficult to understand.
ăăăăȘăăăéè€éæăćźèĄćŻèœăȘéææ©ă«ăäžèż°ăăæć©ç¶æ ăèšćźćŻèœăȘæ§æăçšăăć Žćăæć©ç¶æ äžă«ăăăæœéžćæ°ăźèšæžŹïŒæžçźïŒćŠçăšăæœéžćæ°ăçčćźćæ°ă«ć°éăăăăšă«ćșă„ăăŠćźèĄăăăæć©ç¶æ ăźç”äșćŠçăšăăæœéžç”æăćæąèĄšç€șăăăăżă€ăăłă°ă§ćźèĄăăăŠăăŸăăăăäŸăă°ăäžæčăźéæă«ăăŁăŠçčć žéæăä»äžăăăăăšă«ćșă„ăăŠä»æčăźéæă«ăăăæœéžç”æăç€șăăăăźć€ćæéăźæžçźăäžæăăăŠăăć Žćă§ăăŁăŠăä»äžăăăçčć žéæă«ăăŁăŠæć©ç¶æ ăèšćźăăăć Žćă«ăŻăäžæăăăŠăăć€ćæéăźæžçźăćéăăæœéžç”æăćæąèĄšç€șăăăć Žćă«æœéžćæ°ăźèšæžŹïŒæžçźïŒćŠçăćźèĄăăăŠăăŸăăšăăćéĄăăăŁăăćłăĄăæć©ç¶æ 仄ć€ă§ćźèĄăăăæœéžç”æăćæąèĄšç€șăăăăăšă«ćșă„ăăŠæć©ç¶æ äžă«ăăăæœéžćæ°ăźèšæžŹïŒæžçźïŒćŠçăćźèĄăăăŠăăŸăăăăéæè ă«ćŻŸăăŠæć©ç¶æ äžăźéæăć„œé©ă«ćźèĄăăăăăšăă§ăăȘăăšăćéĄăăăŁăăäžèšăăéææ©ă«ăăăŠăæć©ç¶æ äžăźéæăéæè ă«ćŻŸăăŠć„œé©ă«ćźèĄăăăăăšă«ăăéæăźèè¶Łăćäžăăăăăšăă§ăăéææ©ăæäŸăăăăšăçźçăšăăă However, when the above-mentioned advantageous state can be set for the gaming machine capable of executing the duplicate game, the lottery count measurement (subtraction) processing in the advantageous state and the lottery count have reached a specific number of times. Since the termination process of the advantageous state executed based on is executed at the timing when the lottery result is stopped and displayed, for example, the lottery result in the other game is based on the privilege game being given by one game. If the subtraction of the variable time to indicate is interrupted and the advantageous state is set by the granted privilege game, the subtraction of the suspended variable time is restarted and the lottery result is stopped and displayed. If this is done, there is a problem that the lottery count measurement (subtraction) process is executed. That is, since the lottery count measurement (subtraction) process in the advantageous state is executed based on the fact that the lottery result executed in the non-advantageous state is stopped and displayed, the game in the advantageous state is performed for the player. There was a problem that it could not be executed satisfactorily. It is an object of the above-mentioned gaming machine to provide a gaming machine capable of improving the interest of the game by causing the player to appropriately perform the game in the advantageous state.
éææ©ïŒŠïŒă«ăăă°ăç”äșæĄä»¶ć€ć„ææź”ăźćźèĄăżă€ăăłă°ăćæżæĄä»¶ăźæç«ă«ćșă„ăăŠćăæżăăăăšăă§ăăăăăă©ăźăżă€ăăłă°ă§çŹŹïŒéæç¶æ ăç”äșăăăźăăéæè ă«ćăăéŁăăăăăšăă§ăăăăăŁăŠăéæăźèè¶Łăćäžăăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine F1, since the execution timing of the end condition determining means can be switched based on the establishment of the switching condition, it is possible to make it difficult for the player to know at what timing the first gaming state ends. Therefore, there is an effect that the interest of the game can be improved.
éææ©ïŒŠïŒă«ăăăŠăćèšæŽæ°ææź”ăŻăćèšæćźæ ć ±ăšăăŠăć°ăȘăăšăćèšć€ć„ææź”ă«ăăćèšć€ć„ăćźèĄăăăćæ°ă«ćșă„ă珏ïŒæ ć ±ăæŽæ°ćŻèœăȘăăźă§ăăăćèšćæżæĄä»¶ăŻăćèšæŽæ°ææź”ă«ăăæŽæ°ăăăćèšçŹŹïŒæ ć ±ăćèšç”äșæĄä»¶ăæșăăć Žćă«æç«ăćŸăăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒŠïŒă In the gaming machine F1, the updating means can update the first information based on at least the number of times the discrimination is executed by the discriminating means as the predetermined information, and the switching condition is updated by the updating means. The gaming machine F2, wherein the first information is established when the end condition is satisfied.
éææ©ïŒŠïŒă«ăăă°ăéææ©ïŒŠïŒăźć„ăăćčæă«ć ăăć€ć„ææź”ăźć€ć„ćæ°ăç”äșæĄä»¶ăæșăăć Žćă«ăćæżæĄä»¶ăæç«ăćŸăăăă«æ§æăăŠăăăăăç”äșæĄä»¶ăæșăăćæ°ćăć€ć„ææź”ăźć€ć„ăćźèĄăăéæè ă«ćŻŸăăŠă珏ïŒéæç¶æ ăç”äșăăăćŠăăăăăăăăăȘăăéæăèĄăăăăăšăă§ăăăăăŁăŠăéæăźèè¶Łăćäžăăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine F2, in addition to the effect of the gaming machine F1, when the number of times of discrimination of the discriminating means satisfies the end condition, the switching condition can be satisfied. It is possible to have the player who has executed the determination of the determination means play the game while being excited about whether or not the first gaming state ends. Therefore, there is an effect that the interest of the game can be improved.
éææ©ïŒŠïŒă«ăăăŠă珏ïŒć€ć„æĄä»¶ăæç«ăăć Žćă«çŹŹïŒć€ć„ăćźèĄăă珏ïŒć€ć„ææź”ăšăăăźçŹŹïŒć€ć„ææź”ă«ăăćèšçŹŹïŒć€ć„ăźç”æăç€șăăăăźçŹŹïŒèć„æ ć ±ăæćźæéćçèĄšç€șăăăăăšăćŻèœăȘ珏ïŒćçèĄšç€șææź”ăšăăăźçŹŹïŒćçèĄšç€șææź”ă«ăăćçèĄšç€șăăăćèšçŹŹïŒèć„æ ć ±ăăçčćźăźćèšçŹŹïŒć€ć„ç”æăç€șăăăăźçŹŹïŒçčćźèć„æ ć ±ă§ćæąèĄšç€șăăăć Žćă«çŹŹïŒçčć žéæăćźèĄćŻèœăȘ珏ïŒçčć žéæćźèĄææź”ăšăăæăăćèšćæżæĄä»¶ăŻăćèšçŹŹïŒć€ć„ææź”ă«ăăćèšçŹŹïŒć€ć„ăźç”æăćèšçŹŹïŒć€ć„ç”æă§ăăć Žćă«æç«ăćŸăăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒŠïŒă In the gaming machine F2, the second discrimination means for executing the second discrimination when the second discrimination condition is satisfied and the second identification information for showing the result of the second discrimination by the second discrimination means are moved for a predetermined period. The second dynamic display means capable of displaying the target and the second identification information dynamically displayed by the second dynamic display means are the second specific identification for showing the specific second determination result. It has a second privilege game execution means capable of executing the second privilege game when the information is stopped and displayed, and the switching condition is such that the result of the second determination by the second determination means is the second determination. A gaming machine F3 characterized in that it can be established when it is a result.
éææ©ïŒŠïŒă«ăăă°ăéææ©ïŒŠïŒăźć„ăăćčæă«ć ăăć€ć„ææź”ăšăŻç°ăȘă珏ïŒć€ć„ææź”ă«ăăćźèĄăăă珏ïŒć€ć„ă«ćșă„ăăŠćæżæĄä»¶ăæç«ăćŸăăăă«æ§æăăŠăăăăăç”äșæĄä»¶ăæșăăăŸă§ć€ć„ææź”ăźć€ć„ăćźèĄăăć Žćă«ăćæżæĄä»¶ăæç«ăăŠăăăćŠăăéæè ă«ćăăéŁăăăăăšăă§ăăăăăŁăŠăéæăźèè¶Łăćäžăăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine F3, in addition to the effect of the gaming machine F2, the switching condition can be satisfied based on the second discrimination executed by the second discriminating means different from the discriminating means. When the determination of the determination means is executed until the condition is satisfied, it is possible to make it difficult for the player to understand whether or not the switching condition is satisfied. Therefore, there is an effect that the interest of the game can be improved.
éææ©ïŒŠïŒăăïŒăźăăăăă«ăăăŠăćèšćæżææź”ăŻăćèšç”äșæĄä»¶ć€ć„ææź”ăźćźèĄăżă€ăăłă°ăçčćźæéé ăăăăăźă§ăăăćèšć€ć„ææź”ăŻăćèšçčćźæéäžă«ćźèĄăăăćèšć€ć„ăšăăŠćèšçŹŹïŒéæç¶æ ă«ćŻŸćżăăăć€ć„ăćźèĄăăăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒŠïŒă In any of the gaming machines F1 to F3, the switching means delays the execution timing of the end condition determination means by a specific period, and the determination means is the first determination executed during the specific period. A gaming machine F4 characterized in that it executes a determination corresponding to a gaming state.
éææ©ïŒŠïŒă«ăăă°ăéææ©ïŒŠïŒăăïŒăźăăăăăźć„ăăćčæă«ć ăăćæżææź”ă«ăăç”äșæĄä»¶ć€ć„ææź”ăźćźèĄăżă€ăăłă°ăé ăăăŠăăçčćźæéäžă«ćźèĄăăăć€ć„ææź”ăźć€ć„ă珏ïŒéæç¶æ äžăźć€ć„ăšăăŠćźèĄăăăăšăă§ăăéæăźèè¶Łăćäžăăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine F4, in addition to the effect of any of the gaming machines F1 to F3, the first game determines the discrimination means executed during the specific period in which the execution timing of the end condition determining means is delayed by the switching means. It can be executed as a determination in the state, and has the effect of improving the interest of the game.
éææ©ïŒŠïŒăăïŒăźăăăăă«ăăăŠăćèšéæç¶æ èšćźææź”ă«ăăèšćźăăăŠăăéæç¶æ ăç€șăăăăźèĄšç€șæ æ§ăèĄšç€șææź”ă«èĄšç€șćŻèœăȘéæç¶æ èĄšç€șææź”ăæăăćèšéæç¶æ èĄšç€șææź”ăŻăćèšçŹŹïŒéæç¶æ ăèšćźăăăŠăăăăšăç€șăăăăźèĄšç€șæ æ§ăšăăŠă珏ïŒèĄšç€șæ æ§ăšăăăźçŹŹïŒèĄšç€șæ æ§ăšăŻç°ăȘă珏ïŒèĄšç€șæ æ§ăšăèĄšç€șćŻèœăȘăăźă§ăăăćèšçŹŹïŒèĄšç€șæ æ§ăŻăćèšćæżææź”ă«ăăćèšç”äșæĄä»¶ć€ć„ææź”ăźćźèĄăżă€ăăłă°ăćăæżăăć Žćă«èĄšç€șăăăăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒŠïŒă In any of the game machines F1 to F4, the game state display means has a game state display means capable of displaying a display mode for indicating the game state set by the game state setting means on the display means, and the game state display means As a display mode for indicating that the first gaming state is set, a first display mode and a second display mode different from the first display mode can be displayed, and the second display mode can be displayed. The gaming machine F5 is characterized in that the aspect is displayed when the execution timing of the end condition determining means is switched by the switching means.
éææ©ïŒŠïŒă«ăăă°ăéææ©ïŒŠïŒăăïŒăźăăăăăźć„ăăćčæă«ć ăă珏ïŒéæç¶æ ăèšćźăăăŠăăç¶æ ăç€șăèĄšç€șæ æ§ăšăăŠăćæżææź”ă«ăăç”äșæĄä»¶ć€ć„ææź”ăźćźèĄăżă€ăăłă°ăćăæżăăć Žćă«èĄšç€șăăă珏ïŒèĄšç€șæ æ§ăèĄšç€șćŻèœă«æ§æăăŠăăăăăéæè ă«çŸćšăźéæç¶æ ăćăăæăć ±ç„ăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine F5, in addition to the effect of any of the gaming machines F1 to F5, the execution timing of the end condition determining means is switched by the switching means as a display mode indicating the state in which the first gaming state is set. Since the second display mode displayed in the case can be displayed, there is an effect that the current gaming state can be notified to the player in an easy-to-understand manner.
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„çææź”ăç€șă珏ïŒèĄšç€șç»ćăèĄšç€șææź”ă«èĄšç€șăăăćèšçŹŹïŒçčć
žéæăćźèĄăăăć Žćă«ăćèšçŹŹïŒćŻć€ć
„çææź”ăç€șă珏ïŒèĄšç€șç»ćăćèšèĄšç€șææź”ă«èĄšç€șăăăèĄšç€șć¶ćŸĄææź”ăæăăăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒ§ïŒă
<Characteristic G group> (The navigation display of the target device of the winning game is changed according to the progress of the game)
When the first variable ball-entry means that can be changed to the first state in which the game ball can enter and the second state in which the game ball is more difficult to enter than the first state and the first execution condition are satisfied. In a gaming machine having the first privilege game execution means capable of executing the first privilege game that changes the first variable ball entry means from the second state to the first state for a predetermined period, the game ball The second variable ball-entry means that can be changed into a third state in which a ball can be entered, a fourth state in which a game ball is more difficult to enter than the third state, and the first privilege game execution means. When the game result of the first privilege game is a predetermined game result, the second privilege game capable of executing the second privilege game in which the second variable ball-entry means is changed from the fourth state to the third state for a predetermined period is possible. When the privilege game execution means and the first privilege game are executed, the display means is displayed with the first display image showing the first variable ball entry means, and when the second privilege game is executed, the second privilege game is executed. The gaming machine G1 is characterized by having a display control means for displaying a second display image showing the second variable ball entry means on the display means.
èżćčŽăăăăłăłæ©çăźéææ©ă«ăăăŠăéæç€éąäžă«èšăăăăć§ććŁă«éæçăć „çăăăšăéæăźćœćŠăæœéžăăăæćźăźć€ćæéăç”ăćŸă«ćæąèĄšç€șăăăæœéžç”æăćœăăă§ăăŁăć Žćă«ăŻăéæè ă«æć©ăšăȘăçčć žéæăšăăŠéćžžă§ăŻéæçăć „çăéŁăć „çææź”ăéæŸăăăéæăćźèĄăăăŠăăăăŸăăć§ććŁăźé çœźäœçœźăšăçčć žéæäžă«éæŸăăăć „çææź”ăźé çœźäœçœźăšăăç°ăȘăăăéææ©ăăăïŒäŸăă°ăçčéïŒïŒïŒïŒâïŒïŒïŒïŒïŒć·ć Źć ±ïŒăăăźăăăȘéæă§ăŻăć§ććŁăçăéæăèĄăć Žćăšăçčć žéæăèĄăć Žćăšă§ăéæè ă«ćŻŸăăŠéæçăçșć°ăăăäœçœźăćŻć€ăăăăăšă«ăȘăăăăéæè ă«ćŻŸăăŠăéŁœăăźæ„ăȘăéæăæäŸăăăăšăă§ăăăăźă§ăăŁăă In recent years, in a game machine such as a pachinko machine, when a game ball enters a start port provided on the surface of the game board, the winning or failing of the game is drawn, and the lottery result that is stopped and displayed after a predetermined fluctuation period is won. In that case, as a privileged game that is advantageous to the player, a game that opens the ball-entry means, which is normally difficult for the game ball to enter, has been executed. Further, there is a gaming machine in which the arrangement position of the starting port and the arrangement position of the ball entry means opened during the privilege game are different (for example, Japanese Patent Application Laid-Open No. 2011-45518). In such a game, the position at which the game ball is fired to the player is changed depending on whether the game is aimed at the starting opening or the privilege game is performed, so that the player gets tired of it. It was possible to provide a game that does not come.
ăăăăȘăăăçčć žéæăćźèĄăăăć Žćă«ăć§ććŁăçăéæăç¶ç¶ăăŠćźèĄăăŠăăŸăăšăçčć žéæäžă«ć „çææź”ăžăšçăć „çăăăăăšăă§ăăăéæè ăæăăăäșæ ăçșçăăèăăăŁăă However, when the privilege game is executed, if the game aiming at the starting port is continuously executed, the ball cannot be entered into the ball entry means during the privilege game, and the player loses. There was a risk that a situation would occur.
ăŸăăèżćčŽăźéææ©ă§ăŻăéæăźèè¶Łăćäžăăăăăă«ăéăăăéæé ćć ă«è€æ°ăźèŁ çœźïŒéæć ćźčă«ćżăăŠçăć „çăéŁăç¶æ ăăć „çăæăç¶æ ăžăšćŻć€ăăèŁ çœźïŒăćŻéăăŠé èšăăăăźăăăăăăźăăăȘéææ©ă§ăŻăă©ăźèŁ çœźă«ćăăŠéæçăçșć°ăăă°èŻăăźăăéæè ăçè§ŁăéŁăăäžé©ćăȘéæăèĄăŁăŠăăŸăéæè ăæăăăäșæ ăçșçăăăšăăćéĄăăăŁăăäžèšăăéææ©ă«ăăăŠăéæè ă«ćăăæăéæăæäŸăăăăšăçźçăšăăă Further, in recent gaming machines, in order to improve the interest of the game, a plurality of devices (a state in which the ball is difficult to enter to a state in which the ball is easy to enter can be changed according to the content of the game) within a limited game area. Devices) are densely arranged. In such a gaming machine, it is difficult for the player to understand to which device the gaming ball should be fired, and there is a problem that an inappropriate game is played and the player loses. rice field. An object of the above-mentioned gaming machine is to provide a player with an easy-to-understand game.
éææ©ïŒ§ïŒă«ăăă°ăèĄšç€șć¶ćŸĄææź”ă«ăăćźèĄăăăçčć žéæă«ćŻŸćżăăćŻć€ć „çææź”ăç€șăèĄšç€șç»ćăèĄšç€șææź”ă«èĄšç€șăăăăăăçčć žéæăćźèĄăăăć Žćă«ă©ăăšçăŁăŠéæçăçșć°ăăă°èŻăăźăăéæè ă«ćăăæăć ±ç„ăăăăšăă§ăăăăăŁăŠăéæè ă«ćăăæăéæăæäŸăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine G1, a display image showing the variable ball entry means corresponding to the privileged game executed by the display control means is displayed on the display means, so that when the privileged game is executed, the game ball is aimed at. It is possible to inform the player in an easy-to-understand manner whether or not to fire. Therefore, there is an effect that an easy-to-understand game can be provided to the player.
éææ©ïŒ§ïŒă«ăăăŠăćèšèĄšç€șć¶ćŸĄææź”ăŻăćèšçŹŹïŒćźèĄæĄä»¶ăæç«ăăŠăăćèšçŹŹïŒćŻć€ć „çææź”ăćèšçŹŹïŒç¶æ ăžăšćŻć€ăăăăŸă§ăźæéă«ăćèšçŹŹïŒèĄšç€șç»ćăćèšèĄšç€șææź”ă«èĄšç€șăăăăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒ§ïŒă In the gaming machine G1, the display control means displays the first display image in the period from when the first execution condition is satisfied until the first variable ball entry means is changed to the first state. A gaming machine G2 characterized in that it is displayed on a display means.
éææ©ïŒ§ïŒă«ăăă°ăéææ©ïŒ§ïŒăźć„ăăćčæă«ć ăă珏ïŒćŻć€ć „çææź”ă珏ïŒç¶æ ăžăšćŻć€ăăăăŸă§ă«èĄšç€șç»ćăèĄšç€șăăăăăăèĄšç€șç»ćăèŠăŠăăéæçăçșć°ăăć Žćă«ă珏ïŒćŻć€ć „çææź”ăžăšéæçăć „çăăăăăšăă§ăăăăăŁăŠăéæè ă«ăăćăăæăéæăæäŸăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine G2, in addition to the effect of the gaming machine G1, the display image is displayed before the first variable ball entry means is changed to the first state, so that the gaming ball is displayed after seeing the displayed image. When fired, the game ball can be entered into the first variable entry means. Therefore, there is an effect that it is possible to provide a game that is easier for the player to understand.
éææ©ïŒ§ïŒă«ăăăŠăćèšèĄšç€șć¶ćŸĄææź”ăŻăćèšçŹŹïŒçčć žéæćźèĄææź”ă«ăăćèšçŹŹïŒçčć žéæăćźèĄăăăŠăăć Žćă«ăćèšçŹŹïŒèĄšç€șç»ćăźć°ăȘăăšăäžéšăćèšèĄšç€șææź”ă«èĄšç€șăăăăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒ§ïŒă In the gaming machine G2, the display control means causes the display means to display at least a part of the second display image when the first privilege game is executed by the first privilege game execution means. A gaming machine G3 characterized by being present.
éææ©ïŒ§ïŒă«ăăă°ăéææ©ïŒ§ïŒăźć„ăăćčæă«ć ăă珏ïŒçčć žéæăźćźèĄäžă«ăæŹĄă«ćźèĄăăćŸă珏ïŒçčć žéæă«ćŻŸćżăă珏ïŒćŻć€ć „çææź”ăç€șă珏ïŒèĄšç€șç»ćăźć°ăȘăăšăäžéšăèĄšç€șăăăăăăŁăŠă珏ïŒçčć žéæăç”äșăăćŸăźéææčæłăäșćă«ææĄăăăăšăă§ăăéæè ă«ćăăæăéæăæäŸăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine G3, in addition to the effect played by the gaming machine G2, during the execution of the first privilege game, the second display image showing the second variable ball entry means corresponding to the second privilege game that can be executed next. At least part of it is displayed. Therefore, it is possible to grasp the game method after the first privilege game is completed in advance, and it is possible to provide the player with an easy-to-understand game.
éææ©ïŒ§ïŒăŸăăŻïŒ§ïŒă«ăăăŠăćèšèĄšç€șć¶ćŸĄææź”ăŻăćèšçŹŹïŒçčć žéæćźèĄææź”ă«ăăćèšçŹŹïŒçčć žéæăćźèĄăăăŠăăć Žćă«ăćèšçŹŹïŒèĄšç€șç»ćăźć°ăȘăăšăäžéšăćèšèĄšç€șææź”ă«èĄšç€șăăăăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒ§ïŒă In the gaming machine G2 or G3, the display control means causes the display means to display at least a part of the first display image when the second privilege game is executed by the second privilege game execution means. A gaming machine G4 characterized by being a thing.
éææ©ïŒ§ïŒă«ăăă°ăéææ©ïŒ§ïŒăŸăăŻïŒ§ïŒăźć„ăăćčæă«ć ăă珏ïŒçčć žéæăźćźèĄäžă«ăæąă«ćźèĄæžăżăźçŹŹïŒçčć žéæă«ćŻŸćżăă珏ïŒćŻć€ć „çææź”ăç€șă珏ïŒèĄšç€șç»ćăźć°ăȘăăšăäžéšăèĄšç€șăăăăăăŁăŠăéć»ă«ćźèĄăăçčć žéæăźć ćźčăéæè ăèŠèŠçă«èȘèăăăăšăă§ăăéæè ă«ćăăæăéæăæäŸăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine G4, in addition to the effect played by the gaming machine G2 or G3, the first display image showing the first variable ball entry means corresponding to the first privileged game that has already been executed during the execution of the second privileged game. At least part of is displayed. Therefore, there is an effect that the player can visually recognize the content of the privileged game executed in the past, and the player can be provided with an easy-to-understand game.
éææ©ïŒ§ïŒăăïŒăźăăăăă«ăăăŠăćèšèĄšç€șć¶ćŸĄææź”ăŻăćèšçŹŹïŒćźèĄæĄä»¶ăæç«ăăăăšă«ćșă„ăăŠăćèšçŹŹïŒçčć žéæăćźèĄăăăăăăćă«ăćèšçŹŹïŒèĄšç€șç»ćăšćèšçŹŹïŒç»ćăšăé ă«èĄšç€șăăăăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒ§ïŒă In any of the gaming machines G1 to G4, the display control means has the first display image and the display before the first privilege game is executed based on the establishment of the first execution condition. A gaming machine G5 characterized in that the second image is displayed in order.
éææ©ïŒ§ïŒă«ăăă°ăéææ©ïŒ§ïŒăăïŒăźăăăăăźć„ăăćčæă«ć ăă珏ïŒćźèĄæĄä»¶ăæç«ăăć Žćă«ăä»ćŸćźèĄăăćŸăè€æ°ăźçčć žéæăźæ”ăăéæè ă«ć ±ç„ăăăăšăă§ăăăăăéæè ă«äžéŁăźéææčæłăäșăææĄăăăăăšăă§ăăăăăŁăŠăéæè ă«ćăăæăéæăæäŸăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine G5, in addition to the effect of any of the gaming machines G1 to G4, when the first execution condition is satisfied, it is possible to notify the player of the flow of a plurality of privileged games that can be executed in the future. Therefore, it is possible to make the player grasp a series of game methods in advance. Therefore, there is an effect that an easy-to-understand game can be provided to the player.
ïŒçčćŸŽïŒšçŸ€ïŒïŒæć©éæăćźèĄăăćŸăäżçæ°ă«ăȘăæăéæăšăȘăéŁăéæăšăćźèĄïŒ
ććŸæĄä»¶ăźæç«ă«ćșă„ăăŠæ
ć ±ăććŸăăæ
ć ±ććŸææź”ăšăăăźæ
ć ±ććŸææź”ă«ăăććŸăăăćèšæ
ć ±ăăćœè©Čæ
ć ±ă«ćŻŸăăć€ć„æĄä»¶ăæç«ăăăŸă§ăæćźæ°ăäžéă«èšæ¶ćŻèœăȘèšæ¶ææź”ăšăćèšć€ć„æĄä»¶ăæç«ăăć Žćă«ăćèšèšæ¶ææź”ă«èšæ¶ăăăŠăăćèšæ
ć ±ă«ćșă„ăăŠć€ć„ăćźèĄăăć€ć„ææź”ăšăăăźć€ć„ææź”ăźć€ć„ç”æăç€șăăăăźèć„æ
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ć ±ăăçčćźăźćèšć€ć„ç”æăç€șăăăăźçčćźèć„æ
ć ±ă§ćæąèĄšç€șăăć Žćă«çčćźéæăćźèĄćŻèœăȘçčćźéæćźèĄææź”ăšăăæăăéææ©ă«ăăăŠăćèšéææ©ăŻăćèšèšæ¶ææź”ă«èšæ¶ăăăŠăăćèšæ
ć ±ăźæ°ăæćźæĄä»¶ăæșăăăŠăăć Žćăźă»ăăăćèšæćźæĄä»¶ăæșăăăŠăăȘăć Žćăăăéæè
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<Characteristic H group> (Performs games that are likely to have a pending number of advantageous games that can be executed and games that are difficult to be executed)
An information acquisition means that acquires information based on the establishment of acquisition conditions, and a storage means that can store the information acquired by the information acquisition means up to a predetermined number until the determination condition for the information is satisfied. When the discrimination condition is satisfied, the discrimination means that executes the discrimination based on the information stored in the storage means and the identification information for indicating the discrimination result of the discrimination means are dynamically displayed on the display means. A specific game execution means capable of executing a specific game when the dynamic display means and the identification information dynamically displayed by the dynamic display means are stopped and displayed with the specific identification information for indicating the specific determination result. In the game machine having the above, the game machine is more likely to be a player when the number of the information stored in the storage means satisfies the predetermined condition than when the predetermined condition is not satisfied. The gaming machine H1 characterized in that it is easy to execute an advantageous advantageous game.
ćŸæ„ăăăăăăłăłæ©ăȘă©ăźéææ©ăŻăéæç€éąäžă«èšăăăăć§ććŁă«éæçăć „çăăăšăéæăźćœćŠăæœéžăăăăăźæœéžç”æăćœăăă§ăăŁăć Žćă«ăŻăéæè ă«æć©ăšăȘăçčć žéæăćźèĄăăăéææ©ăææĄăăăŠăăïŒäŸăă°ăçčéïŒïŒïŒïŒâïŒïŒïŒïŒïŒïŒć·ć Źć ±ïŒăăŸăăć§ććŁă«éæçăć „çăăć Žćă«ăéæăźćœćŠæœéžăćźèĄăăăăăźæœéžæš©ć©ăæćźæ°ăäžéă«äżçèšæ¶ăăăăăšăćŻèœăšăȘăăăă«æ§æăăăŠăăăăźăăăŁăăăšăăă§ăäžèšăăéææ©ă§ăŻăäżçèšæ¶ăăăŠăăæœéžæš©ć©ăźæ°ă«éąăăăćäžăźæć©ćșŠćăăźéæăćźèĄăăăăăăéæăćèȘżăšăȘăăăăăšăăäžć ·ćăăăŁăăăăă§ăäžèšăăéææ©ă«ăăăŠăéæăźèè¶Łăćäžăăéææ©ăæäŸăăăăšăçźçăšăăă Conventionally, in gaming machines such as pachinko machines, when a game ball enters a start port provided on the surface of the game board, a lottery is drawn to win or lose the game, and if the lottery result is a win, the player is notified. A gaming machine in which an advantageous privileged game is executed has been proposed (for example, Japanese Patent Application Laid-Open No. 2012-217766). In addition, when a game ball enters the starting port, the lottery right for executing the winning / losing lottery of the game can be reserved and stored up to a predetermined number. By the way, in the above-mentioned gaming machine, since the gaming with the same degree of advantage is executed regardless of the number of lottery rights stored on hold, there is a problem that the gaming tends to be monotonous. Therefore, it is an object of the above-mentioned gaming machine to provide a gaming machine having an improved interest in gaming.
éææ©ïŒšïŒă«ăăă°ăèšæ¶ææź”ă«èšæ¶ăăăŠăăæ ć ±ăźæ°ă«ćżăăŠæć©éæăźćźèĄăźăæăăç°ăȘăăăăăšăă§ăăăăăŁăŠăéæè ă«ćŻŸăăŠèšæ¶ææź”ă«èšæ¶ăăăŠăăæ ć ±ăźæ°ă«ćŻŸăăŠăèćłăæăăăăăšăă§ăăăăăéæăźèè¶Łăćäžăăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine H1, the ease of executing the advantageous game can be made different depending on the number of information stored in the storage means. Therefore, since the player can be interested in the number of information stored in the storage means, there is an effect that the interest of the game can be improved.
éææ©ïŒšïŒă«ăăăŠăćèšéææ©ăŻăćèšèšæ¶ææź”ă«èšæ¶ăăăŠăăćèšæ ć ±ăźæ°ăćèšæćźæĄä»¶ăæșăăæă珏ïŒéæăšăăăźçŹŹïŒéæăăăćèšæćźæĄä»¶ăæșăăéŁă珏ïŒéæăšăăćźèĄćŻèœăȘăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒšïŒă In the gaming machine H1, the gaming machine includes a first game in which the number of information stored in the storage means easily satisfies the predetermined condition, and a second game in which the predetermined condition is more difficult to satisfy than the first game. The gaming machine H2, which is characterized by being capable of executing.
éææ©ïŒšïŒă«ăăă°ăéææ©ïŒšïŒăźć„ăăćčæă«ć ăă珏ïŒéæăźă»ăă珏ïŒéæăăăèšæ¶ææź”ă«èšæ¶ăăăŠăăæ ć ±ăźæ°ăæćźæĄä»¶ăæșăăæăăăăăšăă§ăăăăăŁăŠăéæè ă«ćŻŸăăŠçŹŹïŒéæăćźèĄăăăăăšăæćŸ ăăăȘăăéæăèĄăăăăăšăă§ăăéæăźèè¶Łăćäžăăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine H2, in addition to the effect played by the gaming machine H1, the number of information stored in the storage means in the first game can more easily satisfy a predetermined condition than in the second game. Therefore, it is possible to make the player play the game while expecting the first game to be executed, and there is an effect that the interest of the game can be improved.
éææ©ïŒšïŒă«ăăăŠăćèšæćźæĄä»¶ăŻăćèšèšæ¶ææź”ă«èšæ¶ăăăŠăăćèšæ ć ±ăźæ°ăćèšæćźæ°ăăăć°ăȘăçčćźæ°ă§ăăć Žćă«æç«ăćŸăăăźă§ăăăćèšçŹŹïŒéæăŻăćèšèšæ¶ææź”ă«èšæ¶ăăăŠăăćèšæ ć ±ăźæ°ăćèšçčćźæ°ăăăć€ăć Žćă«ăćèšæ ć ±ăźæ°ăćèšçŹŹïŒéæăăăæžć°ăăæăăăăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒšïŒă In the gaming machine H2, the predetermined condition can be satisfied when the number of the information stored in the storage means is a specific number smaller than the predetermined number, and the first game is the storage. The gaming machine H3 is characterized in that when the number of the information stored in the means is larger than the specific number, the number of the information can be easily reduced as compared with the second game.
éææ©ïŒšïŒă«ăăă°ăéææ©ïŒšïŒăźć„ăăćčæă«ć ăăæ ć ±ăźæ°ăçčćźæ°ăăăć€ăć Žćă«çŹŹïŒéæăćźèĄăăăăšçŹŹïŒéæăćźèĄăăăăăăæ ć ±ăźæ°ăæžć°ăăæăăăăăšăă§ăăăăăæ ć ±ăźæ°ăçčćźæ°ă«ăăæăăăăăšăă§ăăăăăŁăŠăæ ć ±ăźæ°ăçčćźæ°ăăăć€ăç¶æ ă§éæăèĄăŁăŠăăéæè ă«ćŻŸăăŠçŹŹïŒéæăćźèĄăăăăăšăæćŸ ăăăȘăăéæăèĄăăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine H3, in addition to the effect played by the gaming machine H2, when the first game is executed when the number of information is larger than the specific number, the number of information is reduced as compared with the execution of the second game. Since it can be facilitated, it is possible to facilitate the number of information to be a specific number. Therefore, there is an effect that the player who is playing the game in a state where the number of information is larger than the specific number can be made to play the game while expecting the first game to be executed.
éææ©ïŒšïŒăŸăăŻïŒšïŒă«ăăăŠăćèšçŹŹïŒéæăŻăćèšèšæ¶ææź”ă«èšæ¶ăăăŠăăćèšæ ć ±ăźæ°ăćèšçčćźæ°ăăăć°ăȘăć Žćă«ăćèšæ ć ±ăźæ°ăćèšçŹŹïŒéæăăăćąć ăăæăăăăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒšïŒă In the gaming machine H2 or H3, the first game makes it easier to increase the number of the information than the second game when the number of the information stored in the storage means is smaller than the specific number. A gaming machine H4 characterized by being a thing.
éææ©ïŒšïŒă«ăăă°ăéææ©ïŒšïŒăŸăăŻïŒšïŒăźć„ăăćčæă«ć ăăæ ć ±ăźæ°ăçčćźæ°ăăăć°ăȘăć Žćă«çŹŹïŒéæăćźèĄăăăăšçŹŹïŒéæăćźèĄăăăăăăæ ć ±ăźæ°ăćąć ăăæăăăăăšăă§ăăăăăæ ć ±ăźæ°ăçčćźæ°ă«ăăæăăăăăšăă§ăăăăăŁăŠăæ ć ±ăźæ°ăçčćźæ°ăăăć°ăȘăç¶æ ă§éæăèĄăŁăŠăăéæè ă«ćŻŸăăŠçŹŹïŒéæăćźèĄăăăăăšăæćŸ ăăăȘăăéæăèĄăăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine H4, in addition to the effect played by the gaming machine H2 or H3, when the first game is executed when the number of information is less than a specific number, the number of information is larger than that when the second game is executed. Since it can be easily increased, the number of information can be easily increased to a specific number. Therefore, there is an effect that the player who is playing the game in a state where the number of information is less than the specific number can be made to play the game while expecting the first game to be executed.
éææ©ïŒšïŒăăïŒăźăăăăă«ăăăŠăćèšćçèĄšç€șææź”ă«ăăćèšèć„æ ć ±ăćçèĄšç€șăăăŠăăç¶æ ă§çŹŹïŒæĄä»¶ăæç«ăăć Žćă«ăăăŠăäșăćźăăăăŠăăćèšèć„æ ć ±ăźćçèĄšç€șæéăç”éăăăŸă§ă«ćèšèć„æ ć ±ăźćçèĄšç€șăćŒ·ć¶ćæąăăăćŒ·ć¶ćæąææź”ăæăăćèšçŹŹïŒéæăŻăćèšćŒ·ć¶ćæąææź”ă«ăăćèšèć„æ ć ±ăźćçèĄšç€șăćŒ·ć¶ćæąăăăăăšăćŻèœăȘăăźă§ăăăćèšçŹŹïŒéæăŻăćèšçŹŹïŒéæăăăćèšćŒ·ć¶ćæąææź”ă«ăăćèšèć„æ ć ±ăźćçèĄšç€șăćŒ·ć¶ćæąăăéŁăăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒšïŒă In any of the gaming machines H2 to H4, when the first condition is satisfied while the identification information is dynamically displayed by the dynamic display means, a predetermined dynamic display period of the identification information is established. The first game has a forcible stop means for forcibly stopping the dynamic display of the identification information by the time the above has elapsed, and the first game can forcibly stop the dynamic display of the identification information by the forcible stop means. The second game is characterized in that it is more difficult for the forced stop means to forcibly stop the dynamic display of the identification information than in the first game.
éææ©ïŒšïŒă«ăăă°ăéææ©ïŒšïŒăăïŒăźăăăăăźć„ăăćčæă«ć ăăćŒ·ć¶ćæąææź”ă«ăăćźèĄäžăźèć„æ ć ±ăźćçèĄšç€șăćŒ·ć¶ćæąăăăăăšăă§ăăăăăă«ăăăćźèĄäžăźèć„æ ć ±ăæćźæéćçèĄšç€șăăăăźăćŸ ă€ăăšçĄăăèć„æ ć ±ăźćçèĄšç€șăç”äșăăăăăšăă§ăăăăăŁăŠăć€ć„ææź”ă«ăăæŹĄăźć€ć„ăćźèĄăăæăăăăăšăă§ăăéæćčçăé«ăăăăšăă§ăăéæăźèè¶Łăćäžăăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine H5, in addition to the effect of any of the gaming machines H2 to H4, the dynamic display of the identification information being executed can be forcibly stopped by the forced stopping means. As a result, it is possible to end the dynamic display of the identification information without waiting for the identification information being executed to be dynamically displayed for a predetermined period. Therefore, there is an effect that the next discrimination by the discrimination means can be easily executed, the game efficiency can be improved, and the interest of the game can be improved.
éææ©ïŒšïŒă«ăăăŠăćèšć€ć„æĄä»¶ăšăŻç°ăȘă珏ïŒć€ć„æĄä»¶ăæç«ăăć Žćă«ăćèšć€ć„ăšăŻç°ăȘă珏ïŒć€ć„ăćźèĄćŻèœăȘ珏ïŒć€ć„ææź”ăæăăćèšçŹŹïŒæĄä»¶ăŻăć°ăȘăăšăćèšçŹŹïŒć€ć„ææź”ă«ăăćèšçŹŹïŒć€ć„ăźç”æăçčćźăźçŹŹïŒć€ć„ç”æă§ăăć Žćă«æç«ăćŸăăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒšïŒă The gaming machine H5 has a second discrimination means capable of executing a second discrimination different from the discrimination when a second discrimination condition different from the discrimination condition is satisfied, and the first condition is at least the first. 2. The gaming machine H6, which can be established when the result of the second determination by the determination means is a specific second determination result.
éææ©ïŒšïŒă«ăăă°ăéææ©ïŒšïŒăźć„ăăćčæă«ć ăă珏ïŒć€ć„ææź”ă«ăă珏ïŒć€ć„ăźç”æăçčćźăźçŹŹïŒć€ć„ç”æă§ăăć Žćă«çŹŹïŒæĄä»¶ăæç«ăæăăăăăšăă§ăăăăăŁăŠăć€ć„ææź”ăźć€ć„ç”æăç€șăăăăźèć„æ ć ±ăźćçèĄšç€șăćŒ·ć¶ćæąăăăăăă«çŹŹïŒć€ć„ææź”ă«ăă珏ïŒć€ć„ăćźèĄăăăăšăăæŹæ°ăȘéææ§ăæäŸăăăăšă§éæăźèè¶Łăćäžăăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine H6, in addition to the effect of the gaming machine H4, the first condition can be easily satisfied when the result of the second discrimination by the second discriminating means is a specific second discriminating result. Therefore, the interest of the game is improved by providing a novel game property of executing the second discrimination by the second discrimination means in order to forcibly stop the dynamic display of the identification information for showing the discrimination result of the discrimination means. It has the effect of being able to.
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<Characteristic I group> (A variable display in which the number of time reductions is updated during the time reduction period and a variable display in which the number of time reductions is not updated are provided)
A discrimination means that executes discrimination when the discrimination condition is satisfied, a dynamic display means that can dynamically display identification information for showing the discrimination result of the discrimination means, and a dynamic display means that dynamically displays the discrimination information. A specific game execution means capable of executing a specific game when the displayed identification information is stopped and displayed with the specific identification information for indicating the specific determination result, a first game state, and the first game state. Is executed in a state in which the second gaming state is set in a gaming machine having a gaming state setting means capable of setting one gaming state from a plurality of gaming states including different second gaming states. A gaming machine characterized by having an updating means capable of updating the first information based on the dynamic display of the identification information and a limiting means for limiting the updating of the first information by the updating means. I1.
ćŸæ„ăăăăăăłăłæ©ăȘă©ăźéææ©ăŻăéæç€éąäžă«èšăăăăć§ććŁă«éæçăć „çăăăšăéæăźćœćŠăæœéžăăăăăźæœéžç”æăćœăăă§ăăŁăć Žćă«ăŻăéæè ă«æć©ăšăȘăçčć žéæăćźèĄăăăŠăăăăăă«ăçčć žéæăźćźèĄćŸă«æœéžăèĄăăæăăȘăæçéæăæćźæéćźèĄăăăéææ©ăææĄăăăŠăăïŒäŸăă°ăçčéïŒïŒïŒïŒâïŒïŒïŒïŒïŒïŒć·ć Źć ±ïŒăăšăăă§ăäžèšăăéææ©ă§ăŻăæçéæäžă«ćźèĄăăăæœéžćæ°ăäșăćźăăăăćæ°ă«ć°éăăăšæçéæăç”äșăăŠăăŸăăăăéæè ă«ćŻŸăăŠæçéæăźæźæéăćźčæă«äșæžŹăăăŠăăŸăăéæææŹČăäœäžăăŠăăŸăăšăăćéĄăăăŁăăăăă§ăäžèšăăéææ©ă«ăăăŠăéæăźèè¶Łăćäžăăéææ©ăæäŸăăăăšăçźçăšăăă Conventionally, in a game machine such as a pachinko machine, when a game ball enters a starting port provided on the surface of the game board, a lottery is drawn to win or lose the game, and if the lottery result is a win, the player is notified. An advantageous privilege game was being executed. Further, there has been proposed a gaming machine in which a time-saving game is executed for a predetermined period so that a lottery is easily performed after the privileged game is executed (for example, Japanese Patent Application Laid-Open No. 2012-217766). By the way, in the above-mentioned gaming machine, when the number of lottery executed during the time-saving game reaches a predetermined number of times, the time-saving game ends, so that the player can easily predict the remaining period of the time-saving game. There was a problem that the motivation to play was reduced. Therefore, it is an object of the above-mentioned gaming machine to provide a gaming machine having an improved interest in gaming.
éææ©ïŒ©ïŒă«ăăă°ă珏ïŒéæç¶æ ăèšćźăăăŠăăç¶æ ă§èć„æ ć ±ăźćçèĄšç€șăćźèĄăăăăšăăŠăă珏ïŒæĄä»¶ăæç«ăăć Žćă«ăŻć¶éææź”ă«ăă珏ïŒæ ć ±ăźæŽæ°ăć¶éăăăăšăă§ăăăăăŁăŠăéæăźèè¶Łăćäžăăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine I1, even if the dynamic display of the identification information is executed while the second gaming state is set, the update of the first information is restricted by the limiting means when the first condition is satisfied. can do. Therefore, there is an effect that the interest of the game can be improved.
éææ©ïŒ©ïŒă«ăăăŠăćèšéæç¶æ èšćźææź”ăŻăćèšçŹŹïŒéæç¶æ ăèšćźăăăŠăăç¶æ ă§ćèšçŹŹïŒæ ć ±ă«ćșă„ăç”äșæĄä»¶ăæç«ăăć Žćă«ćèšçŹŹïŒéæç¶æ ăèšćźăăăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒ©ïŒă In the gaming machine I1, the gaming state setting means sets the first gaming state when the end condition based on the first information is satisfied while the second gaming state is set. Characteristic gaming machine I2.
éææ©ïŒ©ïŒă«ăăă°ăéææ©ïŒ©ïŒăźć„ăăćčæă«ć ăăć¶éææź”ă«ăă珏ïŒæ ć ±ăźæŽæ°ăăć¶éăăăăšă«ăăă珏ïŒéæç¶æ ăç”äșăăéŁăăăăăšăă§ăăăăăŁăŠă珏ïŒéæç¶æ ăźç”äșæĄä»¶ăă©ăźăżă€ăăłă°ă§æç«ăăăźăăéæè ă«ćăăéŁăăăăăšăă§ăăéæăźèè¶Łăćäžăăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine I2, in addition to the effect played by the gaming machine I1, it is possible to make it difficult to end the second gaming state by restricting the update of the first information by the limiting means. Therefore, it is possible to make it difficult for the player to understand when the end condition of the second game state is satisfied, and it is possible to improve the interest of the game.
éææ©ïŒ©ïŒă«ăăăŠăćèšć€ć„ææź”ăŻăćèšçŹŹïŒéæç¶æ ăèšćźăăăŠăăç¶æ ă§ćèšć€ć„ăćźèĄăăă»ăăăćèšçŹŹïŒéæç¶æ ăèšćźăăăŠăăç¶æ ă§ćèšć€ć„ăćźèĄăăăăăéæè ă«æć©ăȘć€ć„ăćźèĄăăăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒ©ïŒă In the gaming machine I2, the discriminating means is performed by the player when the discriminating means is executed in the state where the second gaming state is set, rather than when the discriminating is executed in the state where the first gaming state is set. The gaming machine I3, characterized in that it executes a determination that is advantageous to the pachinko machine I3.
éææ©ïŒ©ïŒă«ăăă°ăéææ©ïŒ©ïŒăźć„ăăćčæă«ć ăă珏ïŒéæç¶æ ă珏ïŒéæç¶æ ăăăéæè ă«æć©ăȘéæç¶æ ăšăȘăăăă珏ïŒéæç¶æ ăèšćźăăăŠăăæéäžă«ćźèĄăăăćçèĄšç€șćæ°ăć€ăăȘăăăă«æćŸ ăăȘăăéæè ă«éæăèĄăăăăăšăă§ăăéæăźèè¶Łăćäžăăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine I3, in addition to the effect played by the gaming machine I2, the second gaming state becomes a gaming state that is more favorable to the player than the first gaming state, so that during the period when the second gaming state is set. It is possible to have the player play the game while expecting that the number of dynamic impressions to be executed increases, and there is an effect that the interest of the game can be improved.
éææ©ïŒ©ïŒă«ăăăŠăćèšæŽæ°ææź”ăŻăćèšçŹŹïŒæ ć ±ăšăăŠăćèšçŹŹïŒéæç¶æ ăèšćźăăăŠăăç¶æ ă§ćźèĄăăăćèšèć„æ ć ±ăźćçèĄšç€șćæ°ăæŽæ°ćŻèœăȘăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒ©ïŒă In the gaming machine I3, the updating means can update the dynamic display number of times of the identification information executed in a state where the second gaming state is set as the first information. Game machine I4 to play.
éææ©ïŒ©ïŒă«ăăă°ăéææ©ïŒ©ïŒăźć„ăăćčæă«ć ăăæŽæ°ææź”ă«ăăèć„æ ć ±ăźćçèĄšç€șćæ°ă珏ïŒæ ć ±ăšăăŠæŽæ°ăăăăăă珏ïŒéæç¶æ ăèšćźăăăŠăăç¶æ ă§ćźèĄăăăèć„æ ć ±ăźćçèĄšç€șćæ°ă«ćșă„ăăŠçŹŹïŒéæç¶æ ăç”äșăăăăšă«ăȘăăăăŁăŠăæç«ăăæĄä»¶ă«ćżăăŠèć„æ ć ±ăźćçèĄšç€șăćźèĄăăăă«ăéąăăăă珏ïŒæ ć ±ăæŽæ°ăăăȘăć Žćăèšăăăăšăă§ăăăăăéæè ă«æć€æ§ăźăăéæăæäŸăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine I4, in addition to the effect of the gaming machine I3, the number of times the identification information is dynamically displayed is updated as the first information by the updating means, so that the second gaming state is set. The second gaming state ends based on the number of times the identification information is dynamically displayed. Therefore, it is possible to provide a case where the first information is not updated even though the dynamic display of the identification information is executed according to the conditions that are satisfied, so that the player can be provided with a surprising game. It has the effect of being able to do it.
éææ©ïŒ©ïŒăăïŒăźăăăăă«ăăăŠăćèšćçèĄšç€șææź”ă«ăăćèšèć„æ ć ±ăćçèĄšç€șăăăŠăăç¶æ ă§çčæźæĄä»¶ăæç«ăăć Žćă«ăäșăćźăăăăŠăăćèšèć„æ ć ±ăźćçèĄšç€șæéăç”éăăăŸă§ă«ćèšèć„æ ć ±ăźćçèĄšç€șăćŒ·ć¶ćæąăăăćŒ·ć¶ćæąææź”ăæăăćèšçŹŹïŒæĄä»¶ăŻăćèšćŒ·ć¶ćæąææź”ă«ăăćèšèć„æ ć ±ăźćçèĄšç€șăćŒ·ć¶ćæąăăăć Žćă«æç«ăćŸăăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒ©ïŒă In any of the gaming machines I2 to I4, when a special condition is satisfied while the identification information is dynamically displayed by the dynamic display means, a predetermined dynamic display period of the identification information is set. It has a forced stop means for forcibly stopping the dynamic display of the identification information by the time elapses, and the first condition can be satisfied when the dynamic display of the identification information is forcibly stopped by the forced stop means. The gaming machine I5 characterized by being.
éææ©ïŒ©ïŒă«ăăă°ăéææ©ïŒ©ïŒăăïŒăźăăăăăźć„ăăćčæă«ć ăăćŒ·ć¶ćæąææź”ă«ăăèć„æ ć ±ăźćçèĄšç€șăćŒ·ć¶ćæąăăăć Žćă«ă珏ïŒæĄä»¶ăæç«ăăć¶éææź”ă«ăăŁăŠæŽæ°ææź”ă«ăă珏ïŒæ ć ±ăźæŽæ°ăć¶éăăăăăăă«ăăăæŁćžžă«ćçèĄšç€șăăăăăšăă§ăăȘăăŁăèć„æ ć ±ăźćçèĄšç€șă«ăăŁăŠçŹŹïŒæ ć ±ăæŽæ°ăăăăăšăæć¶ăăăăšăă§ăăăăă珏ïŒéæç¶æ ăèšćźăăăŠăăç¶æ ă§èć„æ ć ±ăæŁćžžă«ćçèĄšç€șăăăăăšăă§ăăȘăăŸăŸçŹŹïŒéæç¶æ ăç”äșăăŠăăŸăéæè ă«äžćż«ăȘæăăăăăŠăăŸăăăšăæć¶ăăăăšăćșæ„ăăšăăćčæăăăă According to the gaming machine I5, in addition to the effect of any of the gaming machines I2 to I4, when the dynamic display of the identification information is forcibly stopped by the forced stopping means, the first condition is satisfied and updated by the limiting means. The update of the first information by means is restricted. As a result, it is possible to prevent the first information from being updated due to the dynamic display of the identification information that could not be dynamically displayed normally. Therefore, the identification information is set in the second game state. There is an effect that it is possible to prevent the player from feeling uncomfortable due to the end of the second game state without being able to display the information normally.
éææ©ïŒ©ïŒă«ăăăŠăćèšćŒ·ć¶ćæąææź”ăŻăćèšèć„æ ć ±ă«ćŻŸćżăăćèšć€ć„ææź”ăźć€ć„ç”æă«éąăăăăćèšć€ć„ææź”ăźć€ć„ç”æăćèšçčćźăźć€ć„ç”æ仄ć€ă§ăăăăšăç€șăèć„æ ć ±ă§ćŒ·ć¶ćæąăăăăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒ©ïŒă In the gaming machine I5, the forced stop means is forced to stop with identification information indicating that the discrimination result of the discrimination means is other than the specific discrimination result, regardless of the discrimination result of the discrimination means corresponding to the identification information. A gaming machine I6 characterized in that it is intended to be used.
éææ©ïŒ©ïŒă«ăăă°ăéææ©ïŒ©ïŒăźć„ăăćčæă«ć ăăèć„æ ć ±ăćŒ·ć¶ćæąăăăć Žćă«ăŻăçčćźéæăćźèĄăăăăăšăçĄăăăăŁăŠă珏ïŒéæç¶æ ăèšćźăăăŠăăç¶æ ă§èć„æ ć ±ăæŁćžžă«ćçèĄšç€șăăăăăšăă§ăăȘăăŸăŸçŹŹïŒéæç¶æ ăç”äșăăŠăăŸăéæè ă«äžćż«ăȘæăăăăăŠăăŸăăăšăæć¶ăăăăšăćșæ„ăăšăăćčæăăăă According to the gaming machine I6, in addition to the effect of the gaming machine I5, when the identification information is forcibly stopped, the specific game is not executed. Therefore, it is possible to prevent the player from feeling uncomfortable because the second game state ends without being able to normally dynamically display the identification information in the state where the second game state is set. It has the effect of being able to.
éææ©ïŒ©ïŒă«ăăăŠăćèšć€ć„æĄä»¶ăšăŻç°ăȘă珏ïŒć€ć„æĄä»¶ăæç«ăăć Žćă«ăćèšć€ć„ăšăŻç°ăȘă珏ïŒć€ć„ăćźèĄćŻèœăȘ珏ïŒć€ć„ææź”ăæăăćèšçčćźéæćźèĄææź”ăŻăćèšçŹŹïŒć€ć„ææź”ă«ăăćèšçŹŹïŒć€ć„ăźç”æăçčćźăźçŹŹïŒć€ć„ç”æă§ăăć Žćă«ăćèšçčćźéæăćźèĄăăăăźă§ăăăćèšçčæźæĄä»¶ăŻăć°ăȘăăšăćèšçŹŹïŒć€ć„ææź”ă«ăăćèšçŹŹïŒć€ć„ăźç”æăćèšçčćźăźçŹŹïŒć€ć„ç”æăšăŻç°ăȘăæćźăźçŹŹïŒć€ć„ç”æă§ăăć Žćă«æç«ăćŸăăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒ©ïŒă The gaming machine I6 has a second discriminating means capable of executing a second discriminating different from the discriminating when a second discriminating condition different from the discriminating condition is satisfied, and the specific game executing means is the first discriminating means. The specific game is executed even when the result of the second determination by the two determination means is a specific second determination result, and the special condition is at least the result of the second determination by the second determination means. I7 is a gaming machine I7, which can be established when is a predetermined second determination result different from the specific second determination result.
éææ©ïŒ©ïŒă«ăăă°ăéææ©ïŒ©ïŒăźć„ăăćčæă«ć ăăçčćźéæăćźèĄăăćŸă珏ïŒć€ć„ææź”ăźçŹŹïŒć€ć„ç”æăæćźăźçŹŹïŒć€ć„ç”æă§ăăć Žćă«çčæźæĄä»¶ăæç«ăăćŒ·ć¶ćæąææź”ă«ăăèć„æ ć ±ăźćçèĄšç€șăćŒ·ć¶ćæąèĄšç€șăăăăăăă«ăăăçčćźéæăćźèĄăăăăăă«çŹŹïŒć€ć„ææź”ă«ăă珏ïŒć€ć„ăćźèĄăăć Žćă«ăăăŠăçčćźăźçŹŹïŒć€ć„ăźç”æăăăć ă«æćźăźçŹŹïŒć€ć„ăźç”æăšăȘăŁăăšăăŠăăçčćźèć„æ ć ±ăźćçèĄšç€șăćŒ·ć¶ćæąăăăăšć ±ă«ă珏ïŒæ ć ±ăæŽæ°ăăăŠăăŸăăăšăæć¶ăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine I7, in addition to the effect of the gaming machine I6, a special condition is satisfied when the second discrimination result of the second discriminating means capable of executing the specific game is a predetermined second discriminating result, and the machine is forcibly stopped. The dynamic display of the identification information is forcibly stopped and displayed by the means. As a result, when the second determination by the second determination means is executed in order to execute the specific game, even if the result of the predetermined second determination is obtained before the result of the specific second determination, the specific identification This has the effect of forcibly stopping the dynamic display of information and suppressing the update of the first information.
éææ©ïŒ©ïŒă«ăăăŠăćèšçčćźéæćźèĄææź”ă«ăăćźèĄăăăćèšçčćźéæăźçšźć„ăšăăŠă珏ïŒçčćźéæçšźć„ăšăăźçŹŹïŒçčćźéæçšźć„ăăăéæè ă«æć©ăšăȘăçčćźéæăćźèĄćŻèœăȘ珏ïŒçčćźéæçšźć„ăšăć«ăè€æ°ăźçčćźéæçšźć„ăźäžăăäžăźçčćźéæçšźć„ăæ±șćźăăéæçšźć„æ±șćźææź”ăæăăćèšéæçšźć„æ±șćźææź”ăŻăćèšçŹŹïŒć€ć„ææź”ă«ăăćèšçčćźăźçŹŹïŒć€ć„ç”æăšăȘăŁăă»ăăăćèšć€ć„ææź”ă«ăăćèšçčćźăźć€ć„ç”æăšăȘăŁăć ŽćăăăăćèšçŹŹïŒçčćźéæçšźć„ăæ±șćźăæăăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒ©ïŒă In the game machine I7, as the type of the specific game executed by the specific game execution means, the first specific game type and the second specific game capable of executing a specific game that is more advantageous to the player than the first specific game type. It has a game type determining means for determining one specific game type from a plurality of specific game types including a game type, and the game type determining means is combined with the specific second determination result by the second determining means. The gaming machine I8 is characterized in that it is easier to determine the second specific game type than when the specific determination result is obtained by the determination means.
éææ©ïŒ©ïŒă«ăăă°ăéææ©ïŒ©ïŒăźć„ăăćčæă«ć ăăć€ć„ææź”ăăă珏ïŒć€ć„ææź”ăźă»ăăéæè ă«æć©ăȘć€ć„ç”æăšăȘăæăăăăéæè ă«ćŻŸăăŠç©æ„”çă«çŹŹïŒć€ć„ăćźèĄăăăăăšăă§ăăăăăŁăŠăć¶éææź”ă«ăăć¶éćčæăăăé«ăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine I8, in addition to the effect of the gaming machine I7, the second discriminating means is more likely to give a discriminating result more favorable to the player than the discriminating means, so that the second discriminating is positively executed for the player. Can be made to. Therefore, there is an effect that the limiting effect by the limiting means can be further enhanced.
éææ©ïŒ©ïŒăŸăăŻïŒ©ïŒă«ăăăŠăćèšçŹŹïŒć€ć„ææź”ăŻăćèšçŹŹïŒéæç¶æ ăèšćźăăăŠăăć ŽćăăăćèšçŹŹïŒéæç¶æ ăèšćźăăăŠăăć Žćăźă»ăăćèšçŹŹïŒć€ć„ăćźèĄăæăăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒ©ïŒă In the gaming machine I7 or I8, the second discriminating means is easier to execute the second discriminating when the second gaming state is set than when the first gaming state is set. A gaming machine I9 characterized by being present.
éææ©ïŒ©ïŒă«ăăă°ăéææ©ïŒ©ïŒăŸăăŻïŒ©ïŒăźć„ăăćčæă«ć ăă珏ïŒéæç¶æ ăèšćźăăăŠăăć Žćăźă»ăă珏ïŒéæç¶æ ăèšćźăăăŠăăć Žćăăă珏ïŒć€ć„ææź”ă«ăă珏ïŒć€ć„ăćźèĄăæăăăă珏ïŒéæç¶æ ăèšćźăăăŠăăç¶æ ă«ăăăŠăéæè ă«ćŻŸăăŠç©æ„”çă«çŹŹïŒć€ć„ăćźèĄăăăăăšăă§ăăăăăŁăŠăć¶éææź”ă«ăăć¶éćčæăăăé«ăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine I9, in addition to the effect played by the gaming machine I7 or I8, the second determination by the second determining means is performed when the second gaming state is set than when the first gaming state is set. Is easy to execute, so that the player can positively execute the second determination in the state where the second gaming state is set. Therefore, there is an effect that the limiting effect by the limiting means can be further enhanced.
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<Characteristic J group> (When the condition for stopping and displaying the variable display during execution is satisfied, the stop control content is switched based on the content of the variable display during execution)
A discrimination means that executes discrimination when the discrimination condition is satisfied, a dynamic display means that can dynamically display identification information for showing the discrimination result of the discrimination means, and a dynamic display means that dynamically displays the discrimination information. The dynamic display in a gaming machine having a specific game execution means capable of executing a specific game when the displayed identification information is stopped and displayed with the specific identification information for indicating the specific determination result. When the switching condition is satisfied with the dynamic display mode determining means for determining the dynamic display mode of the identification information dynamically displayed by the means and the state in which the identification information is dynamically displayed by the dynamic display means. In addition, a specific control means capable of executing specific control for switching the dynamic display mode to the specific dynamic display mode according to a condition satisfied by the dynamic display of the identification information by the dynamic display means. The gaming machine J1 characterized by having the above.
ćŸæ„ăăăăăăłăłæ©ăȘă©ăźéææ©ăŻăéæç€éąäžă«èšăăăăć§ććŁă«éæçăć „çăăăšăéæăźćœćŠăæœéžăăăăăźæœéžç”æăćœăăă§ăăŁăć Žćă«ăŻăéæè ă«æć©ăšăȘăçčć žéæăćźèĄăăăŠăăăăăă«ăè€æ°ăźçčć„ćłæïŒçŹŹïŒçčć„ćłæăšçŹŹïŒçčć„ćłæïŒăćæă«ć€ćăăăăăšăćŻèœăȘéææ©ăææĄăăăŠăăïŒäŸăă°ăçčéïŒïŒïŒïŒâïŒïŒïŒïŒïŒć·ć Źć ±ïŒăăŸăăäžèż°ăăæ§æăæăăéææ©ă«ăăăŠăäžæčăźæœéžă§ćœăăćœéžăăć Žćă«ăä»æčăźæœéžç”æăćŒ·ć¶çă«ç ŽæŁăăăăźăăăŁăăăăźć Žćăä»æčăźæœéžç”æăźć ćźčă«éąăăăä»æčăźæœéžç”æăćŒ·ć¶çă«ç ŽæŁăăăŠăăŸăăăăć Žćă«ăăŁăŠăŻéæè ă«ćŻŸăăŠäžć©ăšăȘăć Žćăăăăéæè ă«äžäżĄæăäžăăŠăăŸăăšăăćéĄăăăŁăăăăă§ăäžèšăăéææ©ă«ăăăŠăéæăźèè¶Łăćäžăăéææ©ăæäŸăăăăšăçźçăšăăăăȘăăäžèż°ăăćŸæ„ăźèȘČéĄăŻă珏ïŒçčć„ćłæăźæœéžïŒć€ćïŒăšă珏ïŒçčć„ćłæăźæœéžïŒć€ćïŒăćæă«ïŒäžŠèĄăăŠïŒćźèĄăăéææ©ïŒæèŹăćæć€ćæ©ïŒă«ăăăèȘČéĄăèšèŒăăăăźă§ăăăăæŹçčćŸŽçŸ€ăźæèĄææłă«ăăŁăŠè§Łæ±șăăăèȘČéĄăŻăćæć€ćæ©ă«éăăăăăźă§ăŻçĄăăćæć€ćæ©ä»„ć€ăźéææ©ïŒäŸăă°ăć „èłé ă«ćżăăŠçŹŹïŒçčć„ćłæăźæœéžïŒć€ćïŒăšçŹŹïŒçčć„ćłæăźæœéžïŒć€ćïŒăšăćźèĄăăéææ©ïŒă«é©çšăăŠăćżè«èŻăă Conventionally, in a game machine such as a pachinko machine, when a game ball enters a starting port provided on the surface of the game board, a lottery is drawn to win or lose the game, and if the lottery result is a win, the player is notified. An advantageous privilege game was being executed. Further, a gaming machine capable of changing a plurality of special symbols (first special symbol and second special symbol) at the same time has been proposed (for example, Japanese Patent Application Laid-Open No. 2015-12907). In addition, in some gaming machines having the above-described configuration, when one lottery is won, the other lottery result is forcibly discarded. In this case, the other lottery result is forcibly discarded regardless of the content of the other lottery result, which may be disadvantageous to the player in some cases and give the player a sense of distrust. There was a problem. Therefore, it is an object of the above-mentioned gaming machine to provide a gaming machine having an improved interest in gaming. In addition, the above-mentioned conventional problem is a problem in a gaming machine (so-called simultaneous fluctuation machine) that simultaneously (parallel) executes a lottery (variation) of the first special symbol and a lottery (variation) of the second special symbol. Although it is described, the problems solved by the technical idea of this feature group are not limited to the simultaneous variable machines, and the game machines other than the simultaneous variable machines (for example, the lottery of the first special symbol according to the winning order). Of course, it may be applied to a gaming machine that executes (variation) and lottery (variation) of the second special symbol).
éææ©ïŒȘïŒă«ăăă°ăèć„æ ć ±ăćçèĄšç€șăăăŠăăç¶æ ă§ćæżæĄä»¶ăæç«ăăć Žćă«ăćźèĄäžăźèć„æ ć ±ăźćçèĄšç€șăæșăăăŠăăæĄä»¶ă«ćżăăŠćçèĄšç€șæ æ§ăçčćźćçèĄšç€șæ æ§ăžăšćăæżăăăăšăă§ăăăăăă«ăăăćźèĄäžăźèć„æ ć ±ăźćçèĄšç€șă«ćŻŸćżăăăçčćźćçèĄšç€șæ æ§ăžăšćçèĄšç€șæ æ§ăćăæżăăăăšăă§ăăăăăŁăŠăćçèĄšç€șæ æ§ăćăæżăăć Žćă«ăăăŠéæè ă«äžäżĄæăäžăăăăšăæć¶ăăăăšăă§ăăăăăéæăźèè¶Łăćäžăăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine J1, when the switching condition is satisfied while the identification information is dynamically displayed, the dynamic display mode is specified according to the condition satisfied by the dynamic display of the identification information being executed. It is possible to switch to the target display mode. As a result, the dynamic display mode can be switched to the specific dynamic display mode corresponding to the dynamic display of the identification information during execution. Therefore, when the dynamic display mode is switched, it is possible to suppress giving the player a sense of distrust, which has the effect of improving the interest of the game.
éææ©ïŒȘïŒă«ăăăŠăćèšçčćźć¶ćŸĄææź”ăŻăćèšçčćźć¶ćŸĄăćźèĄăăć Žćă«ăăăŠăćèšćçèĄšç€șææź”ă«ăăćèšèć„æ ć ±ăźćçèĄšç€șăæșăăăŠăăæĄä»¶ă«ćżăăŠè€æ°ăźćèšçčćźćçèĄšç€șæ æ§ăźăăĄäœăăăźçčćźćçèĄšç€șæ æ§ă«ćăæżăăăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒȘïŒă In the gaming machine J1, when the specific control means is executed, the specific control means has a plurality of specific dynamic display modes according to conditions satisfied by the dynamic display of the identification information by the dynamic display means. A gaming machine J2 characterized in that it switches to any of the specific dynamic display modes.
éææ©ïŒȘïŒă«ăăă°ăéææ©ïŒȘïŒăźć„ăăćčæă«ć ăăçčćźć¶ćŸĄăćźèĄăăăć Žćă«ăèć„æ ć ±ăźćçèĄšç€șăæșăăăŠăăæĄä»¶ă«ćżăăŠçčćźćçèĄšç€șæ æ§ăç°ăȘăăăăăšăă§ăăăăăă«ăăăèć„æ ć ±ćçèĄšç€șă«ćŻŸćżăăăçčćźć¶ćŸĄăæ±șćźăăăăšăă§ăăăăăèć„æ ć ±ăźćçèĄšç€șă«ćŻŸăăŠçčćźć¶ćŸĄăćźèĄăăéă«ăéæè ă«ćăăéŁăéæăćźèĄăăăŠăăŸăăăšăæć¶ăăăăšăă§ăăăăăŁăŠăéæăźèè¶Łăćäžăăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine J2, in addition to the effect of the gaming machine J1, when the specific control is executed, the specific dynamic display mode can be changed according to the conditions satisfied by the dynamic display of the identification information. .. As a result, the specific control corresponding to the dynamic display of the identification information can be determined, so that when the specific control is executed for the dynamic display of the identification information, a game that is difficult for the player to understand is executed. Can be suppressed. Therefore, there is an effect that the interest of the game can be improved.
éææ©ïŒȘïŒăŸăăŻïŒȘïŒă«ăăăŠăćèšć€ć„æĄä»¶ăšăŻç°ăȘă珏ïŒć€ć„æĄä»¶ăæç«ăăć Žćă«ćèšć€ć„ăšăŻç°ăȘă珏ïŒć€ć„ăćźèĄăă珏ïŒć€ć„ææź”ăæăăćèšćæżæĄä»¶ăŻăćèšçŹŹïŒć€ć„ææź”ă«ăăćèšçŹŹïŒć€ć„ăźç”æăæćźăźçŹŹïŒć€ć„ç”æă§ăăć Žćă«æç«ăćŸăăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒȘïŒă The gaming machine J1 or J2 has a second discrimination means that executes a second discrimination different from the discrimination when a second discrimination condition different from the discrimination condition is satisfied, and the switching condition is the second discrimination. The gaming machine J3 is characterized in that it can be established when the result of the second determination by the means is a predetermined second determination result.
éææ©ïŒȘïŒă«ăăă°ăéææ©ïŒȘïŒăŸăăŻïŒȘïŒăźć„ăăćčæă«ć ăă珏ïŒć€ć„ææź”ă«ăă珏ïŒć€ć„ăźç”æăæćźăźçŹŹïŒć€ć„ç”æă§ăăć Žćă«ćæżæĄä»¶ăæç«ăăçčćźć¶ćŸĄăćźèĄăăăăăšăȘăăăăŁăŠăçčćźć¶ćŸĄăźć¶ćŸĄć ćźčăăć€ć„ææź”ă«ăăć€ć„ç”æăšă珏ïŒć€ć„ææź”ă«ăă珏ïŒć€ć„ăźç”æăšăźäžĄæčă«éąéŁä»ăăăăźăšăȘăăéæăźèè¶Łăćäžăăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine J3, in addition to the effect of the gaming machine J1 or J2, when the result of the second discrimination by the second discriminating means is a predetermined second discriminating result, the switching condition is satisfied and the specific control is executed. It will be. Therefore, the control content of the specific control is related to both the discriminant result by the discriminating means and the second discriminating result by the second discriminating means, and there is an effect that the interest of the game can be improved.
éææ©ïŒȘïŒă«ăăăŠăćèšçčćźéæćźèĄææź”ăŻăćèšçŹŹïŒć€ć„ææź”ă«ăăćèšçŹŹïŒć€ć„ăźç”æăćèšæćźăźçŹŹïŒć€ć„ç”æăšăŻç°ăȘăçčćźăźçŹŹïŒć€ć„ç”æă§ăăć Žćă«ăćèšçčćźéæăćźèĄćŻèœăȘăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒȘïŒă In the gaming machine J3, the specific game executing means also performs the specific game even when the result of the second determination by the second determination means is a specific second determination result different from the predetermined second determination result. A gaming machine J4 characterized by being feasible.
éææ©ïŒȘïŒă«ăăă°ă珏ïŒć€ć„ææź”ă«ăă珏ïŒć€ć„ă«ćșă„ăăŠăçčćźéæăćźèĄăăăăăšăă§ăăăăăéæè ă«ćŻŸăăŠć€ć„ææź”ăźć€ć„ăšçŹŹïŒć€ć„ææź”ăźçŹŹïŒć€ć„ăšăźäžĄæčăææŹČçă«èĄăăăăăšăă§ăăăăăŁăŠăçčćźć¶ćŸĄăćźèĄăăăé »ćșŠăé«ăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine J4, since the specific game can be executed even based on the second discrimination by the second discriminating means, both the discriminating means and the second discriminating the second discriminating means are performed by the player. Can be motivated. Therefore, there is an effect that the frequency with which the specific control is executed can be increased.
éææ©ïŒȘïŒăăïŒȘïŒăźäœăăă«ăăăŠăćèšćçèĄšç€șæ æ§æ±șćźææź”ăŻăćèšèć„æ ć ±ăźćçèĄšç€șæéăć°ăȘăăšăæ±șćźăăăăźă§ăăăćèšćæżæĄä»¶ăŻăćèšćçèĄšç€șæéăé·ăă»ăăçăć Žćăăăæç«ăæăăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒȘïŒă In any of the gaming machines J1 to J4, the dynamic display mode determining means at least determines the dynamic display period of the identification information, and the switching condition is the case where the longer the dynamic display period is, the shorter the dynamic display period is. The gaming machine J5, which is characterized by being easier to establish than.
éææ©ïŒȘïŒă«ăăă°ăéææ©ïŒȘïŒăăïŒȘïŒăźäœăăăźć„ăăćčæă«ć ăăćçèĄšç€șæéăé·ăă»ăăćæżæĄä»¶ăæç«ăæăăăăăšăă§ăăăăăćçèĄšç€șææź”ă«ăăćçèĄšç€șăăăèć„æ ć ±ăźćçèĄšç€șæéăźé·ăă«ćŻŸăăŠéæè ă«èćłăæăăăăăšăă§ăăéæăźèè¶Łăćäžăăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine J5, in addition to the effect of any of the gaming machines J1 to J4, the longer the dynamic display period, the easier it is for the switching condition to be satisfied, so that the dynamic display is performed dynamically by the dynamic display means. There is an effect that the player can be interested in the length of the dynamic display period of the identification information, and the interest of the game can be improved.
éææ©ïŒȘïŒăăïŒȘïŒăźäœăăă«ăăăŠăćèšćçèĄšç€șææź”ă«ăăćçèĄšç€șăăăćèšèć„æ ć ±ăźæźćçèĄšç€șæéăć€ć„ćŻèœăȘæźæéć€ć„ææź”ăæăăćèšćæżæĄä»¶ăŻăćèšæźæéć€ć„ææź”ă«ăăć€ć„ăăăćèšæźćçèĄšç€șæéăźé·ăă«ćżăăŠæç«ăźăæăăç°ăȘăăăăăźă§ăăăăšăçčćŸŽăšăăéæïŒȘïŒă In any of the gaming machines J1 to J5, the remaining period determination means capable of determining the residual dynamic display period of the identification information dynamically displayed by the dynamic display means is provided, and the switching condition is the remaining period. The game J6 is characterized in that the ease of establishment is different depending on the length of the residual dynamic display period determined by the determination means.
éææ©ïŒȘïŒă«ăăă°ăéææ©ïŒȘïŒăăïŒȘïŒăźäœăăăźć„ăăćčæă«ć ăăæźćçèĄšç€șæéăźé·ăă«ćżăăŠćæżæĄä»¶ăźæç«ăźăæăăç°ăȘăăăăăšăă§ăăăăăéæè ă«ćŻŸăăŠèć„æ ć ±ăźæźćçèĄšç€șæéăźé·ăă«ăèćłăæăăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine J6, in addition to the effect of any of the gaming machines J1 to J5, the ease with which the switching condition is satisfied can be different depending on the length of the residual dynamic display period. On the other hand, there is an effect that the length of the residual dynamic display period of the identification information can also be interested.
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<Characteristic K group> (Increase / decrease the number of specific symbols displayed based on the look-ahead result without synchronizing with the number of reservations)
An information acquisition means that acquires information based on the establishment of acquisition conditions, and a storage means that can store the information acquired by the information acquisition means up to a predetermined number until at least the determination conditions for the information are satisfied. , When the discrimination condition is satisfied, the discrimination means for executing the discrimination based on the information stored in the storage means and the identification information for showing the discrimination result of the discrimination means are dynamically displayed on the display means. A specific game in which a specific game can be executed when the dynamic display means to be caused and the identification information dynamically displayed by the dynamic display means are stopped and displayed with the specific identification information for indicating the specific determination result. In a gaming machine having an execution means, a pre-determination means for executing a pre-determination based on the information and a pre-discrimination means thereof before the determination based on the information stored in the storage means is executed. The specific symbol display means for displaying a predetermined number of specific symbols on the display means based on the result of the prior determination by the above, and the display number of the specific symbols displayed by the specific symbol display means are combined with the number of the information. The gaming machine K1 is characterized by having a variable number of symbols display means capable of variable display regardless of the number of symbols.
ćŸæ„ăăăăăăłăłæ©ăȘă©ăźéææ©ăŻăéæç€éąäžă«èšăăăăć§ććŁă«éæçăć „çăăăšăéæăźćœćŠăæœéžăăăăăźæœéžç”æăćœăăă§ăăŁăć Žćă«ăŻăéæè ă«æć©ăšăȘăçčć žéæăćźèĄăăăéææ©ăææĄăăăŠăăăăŸăăć§ććŁă«éæçăć „çăăć Žćă«ăéæăźćœćŠæœéžăćźèĄăăăăăźæœéžæš©ć©ăæćźæ°ăäžéă«äżçèšæ¶ăăăăăšăćŻèœăšăȘăăăă«æ§æăăäżçèšæ¶ăăăŠăăæœéžæš©ć©ăźćæ°ăćłæă§èĄšç€șăăăăźćłæăźèĄšç€șæ æ§ăäżçèšæ¶ăăăŠăăæœéžæš©ć©ă«ćŻŸćżăăæœéžç”æăäșćă«ć€ć„ăăäșćć€ć„ç”æă«ćșă„ăăŠćŻć€ăăăăăźăææĄăăăŠăăïŒäŸăă°ăçčéïŒïŒïŒïŒâïŒïŒïŒïŒïŒïŒć·ć Źć ±ïŒăăšăăă§ăäžèšăăéææ©ă§ăŻăèĄšç€șăăăŠăăćłæăçšăăŠäșćć€ć„ăźç”æăéæè ă«ç€șćăăăăšăă§ăăăăźă§ăăŁăăăäżçèšæ¶ăăăŠăăæœéžæš©ć©ăźæ°ăć°ăȘăć ŽćăŻăèĄšç€șăăăćłæăźæ°ăć°ăȘăăȘăăæŒćșćčæăäœäžăăŠăăŸăăéæăćèȘżăšăȘăăăăăšăăäžć ·ćăăăŁăăăăă§ăäžèšăăéææ©ă«ăăăŠăéæăźèè¶Łăćäžăăéææ©ăæäŸăăăăšăçźçăšăăă Conventionally, in gaming machines such as pachinko machines, when a game ball enters a start port provided on the surface of the game board, a lottery is drawn to win or lose the game, and if the lottery result is a win, the player is notified. A gaming machine has been proposed in which an advantageous privilege game is executed. In addition, when a game ball enters the starting port, the lottery right for executing the winning / failing lottery of the game can be held and stored up to a predetermined number, and the lottery is held and stored. It has been proposed that the number of rights is displayed as a symbol and the display mode of the symbol is changed based on the pre-determination result of pre-determining the lottery result corresponding to the stored lottery right (for example, special feature). Open 2013-223613 (Ab. 2013). By the way, in the above-mentioned gaming machine, the result of the pre-determination can be suggested to the player by using the displayed symbol, but if the number of lottery rights stored on hold is small, it is displayed. There was a problem that the number of symbols to be played was reduced, the effect of the production was reduced, and the game tended to be monotonous. Therefore, it is an object of the above-mentioned gaming machine to provide a gaming machine having an improved interest in gaming.
éææ©ïŒ«ïŒă«ăăă°ăäșćć€ć„ææź”ă«ăăäșćć€ć„ăźç”æă«ćșă„ăăŠèĄšç€șăăăçčćźćłæăźèĄšç€șæ°ăăèšæ¶ææź”ă«èšæ¶ăăăŠăăæ ć ±ăźæ°ă«éąăăăćŻć€ăăăăăšăă§ăăăăăŁăŠăèšæ¶ææź”ă«èšæ¶ăăăŠăăæ ć ±ăźæ°ăć°ăȘăć Žćă§ăăŁăŠăăçčćźćłæăźèĄšç€șæ°ăćŻć€èĄšç€șăăăăšăă§ăăéæè ă«ćŻŸăăŠăäșćć€ć„ăźç”æăç€șćăăæŒćșă«èćłăæăăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine K1, the number of display of the specific symbol displayed based on the result of the pre-determination by the pre-determination means can be changed regardless of the number of information stored in the storage means. Therefore, even when the number of information stored in the storage means is small, the display number of the specific symbol can be variably displayed, and the player is interested in the effect of suggesting the result of the pre-determination. It has the effect of being able to have it.
éææ©ïŒ«ïŒă«ăăăŠăćèšçčćźćłæèĄšç€șææź”ăŻăćèšèšæ¶ææź”ă«èšæ¶ćŻèœăȘćèšæ ć ±ăźæ°ăäžéă«ćèšçčćźćłæăèĄšç€șćŻèœăȘăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒ«ïŒă The gaming machine K1 is characterized in that the specific symbol display means can display the specific symbol up to the number of the information that can be stored in the storage means.
éææ©ïŒ«ïŒă«ăăă°ăéææ©ïŒ«ïŒăźć„ăăćčæă«ć ăăçčćźćłæăźäžéèĄšç€șæ°ăèšæ¶ææź”ă«èšæ¶ćŻèœăȘæ ć ±ăźäžéæ°ăšăăŠăăăăăéæè ă«ćŻŸăăŠçčćźćłæăèšæ¶ææź”ă«èšæ¶ăăăŠăăæ ć ±ăźæ°ăç€șăăŠăăăšæăăăăăšăă§ăăă According to the gaming machine K2, in addition to the effect played by the gaming machine K1, the upper limit display number of the specific symbol is set as the upper limit of the information that can be stored in the storage means, so that the specific symbol is stored in the storage means for the player. It can be thought that it indicates the number of information that is being stored.
éææ©ïŒ«ïŒăŸăăŻïŒ«ïŒăźäœăăă«ăăăŠăćèšćłææ°ćŻć€ææź”ăŻăćèšèšæ¶ææź”ă«èšæ¶ăăăŠăăćèšæ ć ±ăźæ°ăïŒä»„äžă§ăăć Žćă«ăŻăćèšçčćźćłæăźæ°ăšăăŠïŒä»„äžăźçŻćČă§ćèšçčćźćłæăźèĄšç€șæ°ăćŻć€ăăăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒ«ïŒă In either the gaming machine K1 or K2, when the number of the information stored in the storage means is 1 or more, the symbol number variable means is said to have a range of 1 or more as the number of the specific symbols. A gaming machine K3 characterized in that the number of display of a specific symbol is variable.
éææ©ïŒ«ïŒă«ăăă°ăéææ©ïŒ«ïŒăŸăăŻïŒ«ïŒăźć„ăăćčæă«ć ăăèšæ¶ææź”ă«æ ć ±ăèšæ¶ăăăŠăăéăŻăçčćźćłæăç¶ç¶ăăŠèĄšç€șăăăăăšăă§ăăăăăéæè ă«ćŻŸăăŠçčćźćłæăèšæ¶ææź”ă«èšæ¶ăăăŠăăæ ć ±ăźæ°ăç€șăăŠăăăšæăăăăăšăă§ăăă According to the gaming machine K3, in addition to the effect of the gaming machine K1 or K2, the specific symbol can be continuously displayed while the information is stored in the storage means, so that the specific symbol can be displayed to the player. Can be thought to indicate the number of pieces of information stored in the storage means.
éææ©ïŒ«ïŒăăïŒăźäœăăă«ăăăŠă珏ïŒéæç¶æ ăšăăăźçŹŹïŒéæç¶æ ăăăéæè ă«æć©ăšăȘă珏ïŒéæç¶æ ăšăăć«ăè€æ°ăźéæç¶æ ăźăăĄăäžăźéæç¶æ ăèšćźćŻèœăȘéæç¶æ èšćźææź”ăæăăćèšéæç¶æ èšćźææź”ăŻăć°ăȘăăšăćèšçŹŹïŒéæç¶æ ăèšćźăăăŠăăç¶æ ă§ç”äșæĄä»¶ăæç«ăăć Žćă«ćèšçŹŹïŒéæç¶æ ăèšćźćŻèœăȘăăźă§ăăăćèšçčćźćłæèĄšç€șææź”ăŻăćèšçŹŹïŒéæç¶æ ăèšćźăăăŠăăéăćèšçčćźćłæăćèšèĄšç€șææź”ă«èĄšç€șćŻèœăȘăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒ«ïŒă In any of the gaming machines K1 to K3, one gaming state is set among a plurality of gaming states including a first gaming state and a second gaming state that is more advantageous to the player than the first gaming state. The game state setting means has a possible game state setting means, and the game state setting means can set the first game state when the end condition is satisfied at least in a state where the second game state is set. The gaming machine K4 is characterized in that the specific symbol display means can display the specific symbol on the display means while the second gaming state is set.
éææ©ïŒ«ïŒă«ăăă°ăéææ©ïŒ«ïŒăăïŒăźäœăăăźć„ăăćčæă«ć ăăçčćźćłæăèĄšç€șææź”ă«èĄšç€șăăăŠăăéăŻăéæè ă«æć©ăȘ珏ïŒéæç¶æ ăèšćźăăăŠăăăăšă«ăȘăăăăçčćźćłæăźèĄšç€șæ°ăćŻć€ăăæŻă«çŹŹïŒéæç¶æ ăç”äșăăăćŠăăéæè ă«ć ±ç„ăăăăšăă§ăăăăăŁăŠăæŒćșćčæăé«ăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine K4, in addition to the effect of any of the gaming machines K1 to K3, a second gaming state advantageous to the player is set while the specific symbol is displayed on the display means. Therefore, it is possible to notify the player whether or not the second gaming state ends each time the display number of the specific symbol changes. Therefore, there is an effect that the effect of production can be enhanced.
éææ©ïŒ«ïŒă«ăăăŠăćèšćłææ°ćŻć€ææź”ăŻăćèšèĄšç€șææź”ă«èĄšç€șăăăŠăăćèšçčćźćłæăźèĄšç€șæ°ăïŒä»„äžćŻć€ăăăăăšăćŻèœăȘăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒ«ïŒă In the gaming machine K4, the gaming machine K5 is characterized in that the symbol number changing means can change the display number of the specific symbol displayed on the display means by two or more.
éææ©ïŒ«ïŒă«ăăă°ăéææ©ïŒ«ïŒăźć„ăăćčæă«ć ăăçčćźćłæăźèĄšç€șæ°ăäžćșŠă«ć€§ăăćŻć€ăăăăăšăă§ăăăăăéæè ă«æć€æ§ăźăăæŒćșăæäŸăăăăšăă§ăăæŒćșćčæăé«ăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine K5, in addition to the effect played by the gaming machine K4, the number of displayed specific symbols can be greatly changed at one time, so that it is possible to provide the player with an unexpected effect, and the effect can be produced. It has the effect of being able to increase.
éææ©ïŒ«ïŒă«ăăăŠăćèšćłææ°ćŻć€ææź”ăŻăćèšäșćć€ć„ææź”ă«ăăćèšäșćć€ć„ăźç”æăšăăŠăćèšèšæ¶ææź”ă«èšæ¶ăăăŠăăćèšæ ć ±ă«ćèšçčćźăźć€ć„ç”æă«ćŻŸćżăăćèšæ ć ±ăć«ăŸăăŠăăć Žćăźă»ăăăćèšçčćźăźć€ć„ç”æă«ćŻŸćżăăćèšæ ć ±ăć«ăŸăăŠăăȘăć ŽćăăăăćèšçčćźćłæăźèĄšç€șæ°ăćąć ăăăăăă«ćŻć€ăæăăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒ«ïŒă In the gaming machine K5, the symbol number variable means includes the information corresponding to the specific determination result in the information stored in the storage means as the result of the advance determination by the advance determination means. The gaming machine K6 is characterized in that it is easier to change so as to increase the number of displayed specific symbols than when the information corresponding to the specific determination result is not included. ..
éææ©ïŒ«ïŒă«ăăă°ăéææ©ïŒ«ïŒăźć„ăăćčæă«ć ăăçčćźăźć€ć„ç”æă«ćŻŸćżăăæ ć ±ăć«ăŸăăŠăăăšäșćć€ć„ăăăă»ăăçčćźćłæăźèĄšç€șæ°ăćąć ăăæăăăăăšăă§ăăăăăçčćźćłæăźćŻć€ç¶æłă«ćŻŸăăŠéæè ă«èćłăæăăăăăšăă§ăăéæăźèè¶Łăćäžăăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine K6, in addition to the effect of the gaming machine K5, it is possible to easily increase the number of displayed specific symbols if it is preliminarily determined that the information corresponding to the specific determination result is included. It has the effect of making the player interested in the variable situation of a specific symbol and improving the interest of the game.
éææ©ïŒ«ïŒă«ăăăŠăćèšćłææ°ćŻć€ææź”ăŻăćèšäșćć€ć„ææź”ă«ăăćèšäșćć€ć„ăźç”æăšăăŠăćèšèšæ¶ææź”ă«èšæ¶ăăăŠăăćèšæ ć ±ă«ćèšçčćźăźć€ć„ç”æă«ćŻŸćżăăćèšæ ć ±ăć«ăŸăăŠăăć Žćăźă»ăăăćèšçčćźăźć€ć„ç”æă«ćŻŸćżăăćèšæ ć ±ăć«ăŸăăŠăăȘăć ŽćăăăăäžćșŠă«ćąć ăăăćèšçčćźćłæăźèĄšç€șæ°ăć€ăăȘăæăăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒ«ïŒă In the gaming machine K6, the symbol number variable means includes the information corresponding to the specific determination result in the information stored in the storage means as the result of the advance determination by the advance determination means. The gaming machine K7 is characterized in that the number of displays of the specific symbol to be increased at one time is likely to be larger in the case where the specific symbol is displayed than in the case where the information corresponding to the specific determination result is not included. ..
éææ©ïŒ«ïŒă«ăăă°ăéææ©ïŒ«ïŒăźć„ăăćčæă«ć ăăäžćșŠă«ćąć ăăçčćźćłæăźèĄšç€șæ°ăć€ăă»ă©ăçčćźăźć€ć„ç”æă«ćŻŸćżăăæ ć ±ăć«ăŸăăŠăăćŻèœæ§ăé«ăăȘăăăăéæè ă«ćŻŸăăŠăçčćźćłæăźèĄšç€șæ°ăă©ăźăăă«ćąć ăăăźăèćłăæăăăăăšăă§ăăéæăźèè¶Łăćäžăăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine K7, in addition to the effect of the gaming machine K6, the larger the number of displayed specific symbols that increase at one time, the higher the possibility that the information corresponding to the specific discrimination result is included. This has the effect of making the person interested in how the number of displayed specific symbols increases, and improving the interest of the game.
éææ©ïŒ«ïŒă«ăăăŠăćèšćłææ°ćŻć€ææź”ăŻăćèšçčćźćłæăźèĄšç€șæ°ăçčćźæ°ăŸă§ćąć ăăăćă«ăćèšçčćźćłæăźèĄšç€șæ°ăæžć°ăăăæșććŻć€èĄšç€șăćźèĄćŻèœăȘăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒ«ïŒă In the gaming machine K7, the symbol number variable means is capable of executing a preparatory variable display for reducing the display number of the specific symbol before increasing the display number of the specific symbol to the specific number. Pachinko machine K8.
éææ©ïŒ«ïŒă«ăăă°ăéææ©ïŒ«ïŒăźć„ăăćčæă«ć ăăæșććŻć€èĄšç€șă«ăăçčćźćłæăźèĄšç€șæ°ăæžć°ăăăăăšăă§ăăăăăçŸç¶ăźçčćźćłæăźèĄšç€șæ°ă«éąăăăăçčćźæ°ăźćąć ćŻć€èĄšç€șăćźèĄăăăăšăă§ăăăăăŁăŠăćłææ°ćŻć€ææź”ă«ăăçčćźćłæăźèĄšç€șæ°ăćŻć€èĄšç€șăăăæŒćșăźèȘç±ćșŠăé«ăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine K8, in addition to the effect of the gaming machine K7, the number of specific symbols displayed can be reduced by the variable preparation display. Can be executed. Therefore, there is an effect that the degree of freedom of the effect of variably displaying the display number of the specific symbol by the symbol number variable means can be increased.
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<Characteristic L group> (By changing the electric chew winning rate on the upstream side, the ball entry rate to the starting port on the downstream side can be changed)
A first discrimination means capable of executing the first discrimination when the first discrimination condition is satisfied, and a second discrimination different from the first discrimination condition when the second discrimination condition different from the first discrimination condition is satisfied. When the feasible second discriminating means and the result of the first discriminating by the first discriminating means are specific first discriminating results, or when the result of the second discriminating by the second discriminating means is a specific second discriminating means. 2 In a gaming machine having a specific game execution means capable of executing a corresponding specific game when it is a determination result, a first flow path through which a game ball can flow down and a game flowing down the first flow path. A first ball entry means in which the ball can enter and the first determination condition can be satisfied when the game ball enters, and a first state in which the game ball can enter the first ball entry means. And a variable means that can be changed to a second state that is more difficult to enter than the first state, and a variable control means that can variably control the variable means with a predetermined variable pattern when an execution condition is satisfied. It has a second ball-entry means in which a game ball can enter and the second determination condition can be satisfied when the game ball enters, and the second ball-entry means has the first flow path. The gaming machine L1 is characterized in that, among the gaming balls flowing down the ball, the gaming ball that could not enter the first ball entering means is provided at a position where the gaming ball can enter.
ćŸæ„ăăăăăăłăłæ©ăȘă©ăźéææ©ăŻăéæç€éąäžă«èšăăăăć§ććŁă«éæçăć „çăăăšăéæăźćœćŠăæœéžăăăăăźæœéžç”æăćœăăă§ăăŁăć Žćă«ăŻăéæè ă«æć©ăšăȘăçčć žéæăćźèĄăăăŠăăăăăă«ăçčć žéæăźćźèĄćŸă«æœéžăèĄăăæăăȘăæçéæăæćźæéćźèĄăăăéææ©ăææĄăăăŠăăïŒäŸăă°ăçčéïŒïŒïŒïŒâïŒïŒïŒïŒïŒïŒć·ć Źć ±ïŒăăŸăăè€æ°ăźć§ććŁăèšăăăăźăăĄäžăźć§ććŁă«æçéæäžă«éæçăć „çăăæăăăăăăźćŻć€éšæăèšăăăăšă§ăæçéæäžă«æœéžăćźèĄăăæăăăăăźăăăăăšăăă§ăäžèšăăéææ©ă§ăŻăćŻć€éšæăèšăăăăć§ććŁă«ćăăŠéæçăçșć°ăăéă«ăć§ććŁă«ć „çăăȘăăŁăéæçăŻçĄé§ăšăȘăăéæææŹČăäœäžăăŠăăŸăăšăăćéĄăăăŁăăăăă§ăäžèšăăéææ©ă«ăăăŠăéæăźèè¶Łăćäžăăéææ©ăæäŸăăăăšăçźçăšăăă Conventionally, in a game machine such as a pachinko machine, when a game ball enters a starting port provided on the surface of the game board, a lottery is drawn to win or lose the game, and if the lottery result is a win, the player is notified. An advantageous privilege game was being executed. Further, there has been proposed a gaming machine in which a time-saving game is executed for a predetermined period so that a lottery is easily performed after the privileged game is executed (for example, Japanese Patent Application Laid-Open No. 2012-217766). Further, there is a case in which a plurality of starting ports are provided, and one of the starting ports is provided with a variable member for facilitating the entry of a game ball during the time-saving game, thereby facilitating the execution of the lottery during the time-saving game. By the way, in the above-mentioned gaming machine, when a gaming ball is launched toward a starting opening provided with a variable member, the gaming ball that does not enter the starting opening is wasted and the motivation for playing is reduced. was there. Therefore, it is an object of the above-mentioned gaming machine to provide a gaming machine having an improved interest in gaming.
éææ©ïŒŹïŒă«ăăă°ăćŻć€ć¶ćŸĄææź”ă«ăăćŻć€ææź”ă珏ïŒç¶æ ăžăšćŻć€ăăăæéăźé·ăă«ăăŁăŠă珏ïŒæ”è·Żăæ”äžăăéæçă«ćșă„ăăŠçŹŹïŒć€ć„ăćźèĄăăæăç¶æ ăšă珏ïŒć€ć„ăćźèĄăăæăç¶æ ăšăćăæżăăăăšăă§ăăăăăă«ăăă珏ïŒæ”è·Żăéæçăæ”äžăăć Žćă«ăéæè ă«ćŻŸăăŠäœăăźć€ć„ăćźèĄăăăăăäșæžŹăăăæ„œăăżăæäŸăăăăšăă§ăăéæăźèè¶Łăćäžăăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine L1, it is easy to execute the first determination based on the gaming ball flowing down the first flow path depending on the length of the period during which the variable means is changed to the first state by the variable control means. It is possible to switch between a state in which the second determination can be easily executed. As a result, when the game ball flows down the first flow path, it is possible to provide the player with the enjoyment of predicting which determination will be executed, and it is possible to improve the interest of the game. effective.
éææ©ïŒŹïŒă«ăăăŠăćèšćŻć€ć¶ćŸĄææź”ă«ăăćŻć€ć¶ćŸĄăăăćèšćŻć€ææź”ăźćèšćŻć€ăăżăŒăłăšăăŠă珏ïŒćŻć€ăăżăŒăłăšăăăźçŹŹïŒćŻć€ăăżăŒăłăăăćèšćŻć€ææź”ăćèšçŹŹïŒç¶æ ăšăȘăæéăé·ă珏ïŒćŻć€ăăżăŒăłăšăăć°ăȘăăšăć«ăè€æ°ăźćŻć€ăăżăŒăłăźäžăăäžăźćŻć€ăăżăŒăłăæ±șćźăăćŻć€ăăżăŒăłæ±șćźææź”ăæăăăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒŹïŒă In the gaming machine L1, as the variable pattern of the variable means that is variably controlled by the variable control means, a first variable pattern and a period in which the variable means is in the second state is longer than the first variable pattern. The gaming machine L2 is characterized by having a variable pattern determining means for determining one variable pattern from a plurality of variable patterns including at least two variable patterns.
éææ©ïŒŹïŒă«ăăă°ăéææ©ïŒŹïŒăźć„ăăćčæă«ć ăăćŻć€ăăżăŒăłæ±șćźææź”ă«ăăæ±șćźăăăćŻć€ăăżăŒăłă«ćżăăŠćŻć€ć¶ćŸĄææź”ă«ăăćŻć€ææź”ăćŻć€ć¶ćŸĄăăăăźă§ăćŻć€ææź”ăźćŻć€ç¶æłă«ćżăăŠçŹŹïŒæ”è·Żăæ”äžăăéæçă«ćșă„ăăŠçŹŹïŒć€ć„ăćźèĄăăæăç¶æ ăšă珏ïŒć€ć„ăćźèĄăăæăç¶æ ăšăćăæżăăăăšăă§ăăăăăŁăŠăéæè ă«ćŻŸăăŠăćŻć€ææź”ăźćŻć€ç¶æłă«èćłăæăăăăăšăă§ăăăăăéæăźèè¶Łăćäžăăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine L2, in addition to the effect of the gaming machine L1, the variable means is variably controlled by the variable control means according to the variable pattern determined by the variable pattern determining means, so that the variable means is variably controlled according to the variable situation of the variable means. It is possible to switch between a state in which the first determination is easy to be executed and a state in which the second determination is easy to be executed based on the game ball flowing down the first flow path. Therefore, since the player can be interested in the variable situation of the variable means, there is an effect that the interest of the game can be improved.
éææ©ïŒŹïŒă«ăăăŠăć€ćźæĄä»¶ăæç«ăăć Žćă«æćźăźć€ćźăćźèĄăăć€ćźææź”ăæăăćèšćŻć€ć¶ćŸĄææź”ăŻăćèšć€ć„ææź”ă«ăăćèšć€ćźăźç”æăçčćźăźć€ćźç”æă§ăăć Žćă«ăćèšćŻć€ææź”ăćŻć€ć¶ćŸĄăăăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒŹïŒă The gaming machine L2 has a determination means for executing a predetermined determination when the determination condition is satisfied, and the variable control means is the variable when the result of the determination by the determination means is a specific determination result. A gaming machine L3 characterized in that the means is variably controlled.
éææ©ïŒŹïŒă«ăăă°ăéææ©ïŒŹïŒăźć„ăăćčæă«ć ăăć€ćźææź”ăźć€ćźç”æă«ćșă„ăăŠćŻć€ææź”ăćŻć€ć¶ćŸĄăăăăăăéæè ă«ćŻŸăăŠć€ćźææź”ăźć€ćźć ćźčă«èćłăæăăăăăšăă§ăăăăăéæăźèè¶Łăćäžăăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine L3, in addition to the effect of the gaming machine L2, the variable means is variably controlled based on the determination result of the determination means, so that the player can be interested in the determination content of the determination means. Therefore, there is an effect that the interest of the game can be improved.
éææ©ïŒŹïŒă«ăăăŠăćèšć€ćźææź”ă«ăăćèšć€ćźăźç”æăç€șăăăăźèć„æ ć ±ăćçèĄšç€șćŻèœăȘćçèĄšç€șææź”ăšăăăźćçèĄšç€șææź”ă«ăăćçèĄšç€șăăăćèšèć„æ ć ±ăźćçèĄšç€șæéăšăăŠăç°ăȘăé·ăăźè€æ°ăźćçèĄšç€șæéăźäžăăäžăźćçèĄšç€șæéăæ±șćźćŻèœăȘćçèĄšç€șæéæ±șćźææź”ăšăăæăăćèšćçèĄšç€șæéæ±șćźææź”ăŻăćèšć€ćźææź”ăźć€ćźç”æă«ćșă„ăăŠćèšćçèĄšç€șæéăæ±șćźăăăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒŹïŒă In the gaming machine L3, a dynamic display means capable of dynamically displaying identification information for indicating the result of the determination by the determination means, and a dynamic display period of the identification information dynamically displayed by the dynamic display means. The dynamic display period determining means is capable of determining one dynamic display period from a plurality of dynamic display periods having different lengths, and the dynamic display period determining means is of the determination means. The gaming machine L4, characterized in that the dynamic display period is determined based on the determination result.
éææ©ïŒŹïŒă«ăăă°ăéææ©ïŒŹïŒăźć„ăăćčæă«ć ăăć€ćźææź”ăźć€ćźç”æăćæąèĄšç€șăăăăŸă§ăźćçèĄšç€șæéăźé·ăăç°ăȘăăăăăšăă§ăăăăăćŻć€ć¶ćŸĄææź”ă«ăăćŻć€ć¶ćŸĄăćźèĄăăăăăšăźçĄăæéăéæè ă«ä»äžăăăăšăă§ăăăăăŁăŠăéæăźèè¶Łăćäžăăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine L4, in addition to the effect of the gaming machine L3, the length of the dynamic display period until the determination result of the determination means is stopped and displayed can be made different, so that the variable control by the variable control means can be performed. It is possible to give the player a period that is not executed. Therefore, there is an effect that the interest of the game can be improved.
éææ©ïŒŹïŒăăïŒŹïŒăźäœăăă«ăăăŠăćèšçŹŹïŒć€ć„ææź”ăăăćèšçŹŹïŒć€ć„ææź”ăźă»ăăéæè ă«æć©ăȘć€ć„ăćźèĄăăăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒŹïŒă The gaming machine L5 is characterized in that, in any of the gaming machines L1 to L4, the second discriminating means executes discrimination more advantageous to the player than the first discriminating means.
éææ©ïŒŹïŒă«ăăă°ăéææ©ïŒŹïŒăăïŒŹïŒăźć„ăăćčæă«ć ăă珏ïŒć€ć„ææź”ăăă珏ïŒć€ć„ææź”ăźă»ăăéæè ă«æć©ăȘć€ć„ăćźèĄăăăăăă珏ïŒć „çææź”ăžăšéæçăć°éăăăăšăæćŸ ăăăȘăăă珏ïŒæ”è·Żăæ”äžăăéæçăźæćă«èćłăæăăăȘăăéæăèĄăăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine L5, in addition to the effects of the gaming machines L1 to L4, the second discriminating means is more favorable to the player than the first discriminating means, so that the second discriminating means is used for the game. There is an effect that the game can be played while being interested in the behavior of the game ball flowing down the first flow path while expecting the ball to arrive.
éææ©ïŒŹïŒă«ăăăŠăćèšçŹŹïŒæ”è·Żăæ”äžăăéæçăæ€ç„ćŻèœăȘæ€ç„ææź”ăšăăăźæ€ç„ææź”ă«ăăæ€ç„ç”æă«ćșă„ăăŠæćźăźæŒćșăćźèĄćŻèœăȘæŒćșćźèĄææź”ăšăăæăăćèšæ€ç„ææź”ăŻăć°ăȘăăšăăćèšçŹŹïŒæ”è·Żă«æ”ć „ăăéæçăæ€ç„ćŻèœăȘ珏ïŒæ€ç„ææź”ăšăćèšçŹŹïŒæ”è·Żăæ”äžăăéæçăźăăĄăćèšçŹŹïŒć „çææź”ă«ć „çăăȘăăŁăéæçăæ€ç„ćŻèœăȘ珏ïŒæ€ç„ææź”ăšăăăæ§æăăăăăźă§ăăăćèšæŒćșćźèĄææź”ă«ăăćźèĄăăăćèšæŒćșăŻăćèšçŹŹïŒæ”è·Żăæ”äžăăçăćèšçŹŹïŒć „çææź”ăžăšć°éăăæćŸ ćșŠăéæè ă«ç€șăăăăźăăźă§ăăăăšăçčćŸŽăšăăéææ©ïŒŹïŒă The gaming machine L5 has a detecting means capable of detecting a gaming ball flowing down the first flow path and an effect executing means capable of executing a predetermined effect based on a detection result by the detecting means. The means did not enter the first ball-entry means among the first detection means capable of detecting the game ball flowing into the first flow path and the game ball flowing down the first flow path. It is composed of a second detecting means capable of detecting a game ball, and in the effect executed by the effect executing means, a ball flowing down the first flow path becomes the second ball entering means. The gaming machine L6 is characterized in that it is for showing the player the degree of expectation to be reached.
éææ©ïŒŹïŒă«ăăă°ăéææ©ïŒŹïŒăźć„ăăćčæă«ć ăă珏ïŒæ”è·Żăæ”äžăăéæçăźæ”äžç¶æłăéæè ă«ćăăæăć ±ç„ăăăăšăă§ăăăăăæŒćșćčæăé«ăăăăšăă§ăăăšăăćčæăăăă According to the gaming machine L6, in addition to the effect played by the gaming machine L5, the flow status of the gaming ball flowing down the first flow path can be notified to the player in an easy-to-understand manner, so that the effect of the effect can be enhanced. There is.
äžèż°ăăćéææ©ăźăăăăă«ăăăŠăćèšéææ©ăŻăăăłăłéææ©ă§ăăăăšăçčćŸŽăšăăéææ©ïŒșïŒăäžă§ăăăăăłăłéææ©ăźćșæŹæ§æăšăăŠăŻæäœăăłăă«ăćăăăăźæäœăăłăă«ăźæäœă«ćżăăŠçăæćźăźéæé ćăžçșć°ăăçăéæé ćć ăźæćźăźäœçœźă«é èšăăăäœććŁă«ć „èłïŒćăŻäœććŁăééïŒăăăăšăćż èŠæĄä»¶ăšăăŠăèĄšç€șèŁ çœźă«ăăăŠćçèĄšç€șăăăŠăăèć„æ ć ±ăæćźæéćŸă«çąșćźćæąăăăăăźăæăăăăăăŸăăçčć„éæç¶æ ăźçșçæă«ăŻăéæé ćć ăźæćźăźäœçœźă«é èšăăăćŻć€ć „èłèŁ çœźïŒçčćźć „èłćŁïŒăæćźăźæ æ§ă§éæŸăăăŠçăć „èłćŻèœăšăăăăźć „èłćæ°ă«ćżăăæäŸĄäŸĄć€ïŒæŻćçăźăżăȘăăăçŁæ°ă«ăŒăăžæžă蟌ăŸăăăăŒăżçăć«ăïŒăä»äžăăăăăźăæăăăăă In any of the above-mentioned gaming machines, the gaming machine Z1 is characterized in that the gaming machine is a pachinko gaming machine. Among them, the basic configuration of the pachinko gaming machine is provided with an operation handle, and the ball is launched into a predetermined game area according to the operation of the operation handle, and the ball is placed in a predetermined position in the game area. As a prerequisite for winning a prize (or passing through the operating port), the identification information dynamically displayed on the display device may be fixedly stopped after a predetermined time. In addition, when a special gaming state occurs, a variable winning device (specific winning opening) arranged at a predetermined position in the gaming area is opened in a predetermined manner to enable a ball to be won, and is valuable according to the number of winnings. Some are given value (including not only prize balls but also data written on a magnetic card).
äžèż°ăăćéææ©ăźăăăăă«ăăăŠăćèšéææ©ăŻăčăăăăă·ăłă§ăăăăšăçčćŸŽăšăăéææ©ïŒșïŒăäžă§ăăăčăăăăă·ăłăźćșæŹæ§æăšăăŠăŻăăè€æ°ăźèć„æ ć ±ăăăȘăèć„æ ć ±ćăćçèĄšç€șăăćŸă«èć„æ ć ±ăçąșćźèĄšç€șăăćŻć€èĄšç€șææź”ăćăăć§ćçšæäœææź”ïŒäŸăă°æäœăŹăăŒïŒăźæäœă«è”·ć ăăŠèć„æ ć ±ăźćçèĄšç€șăéć§ăăăćæąçšæäœææź”ïŒăčăăăăăżăłïŒăźæäœă«è”·ć ăăŠăæăăŻăæćźæéç”éăăăăšă«ăăăèć„æ ć ±ăźćçèĄšç€șăćæąăăăăăźćæąæăźçąșćźèć„æ ć ±ăçčćźèć„æ ć ±ă§ăăăăšăćż èŠæĄä»¶ăšăăŠăéæè ă«æć©ăȘçčć„éæç¶æ ăçșçăăăçčć„éæç¶æ çșçææź”ăšăćăăéææ©ăăšăȘăăăăźć ŽćăéæćȘäœăŻăłă€ăłăăĄăă«çăä»ŁèĄšäŸăšăăŠæăăăăă In any of the above-mentioned gaming machines, the gaming machine Z2 is characterized in that the gaming machine is a slot machine. Among them, as a basic configuration of a slot machine, "a variable display means for dynamically displaying an identification information string composed of a plurality of identification information and then confirming the identification information is provided for operating a starting operation means (for example, an operation lever). Due to this, the dynamic display of the identification information is started, and the dynamic display of the identification information is stopped due to the operation of the stop operation means (stop button) or after a predetermined time has elapsed, and at the time of the stop. A gaming machine provided with a special gaming state generating means for generating a special gaming state advantageous to the player, provided that the definite identification information of the above is the specific identification information. In this case, coins, medals, and the like are typical examples of the game medium.
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In any of the above-mentioned gaming machines, the gaming machine Z3 is characterized in that the gaming machine is a fusion of a pachinko gaming machine and a slot machine. Among them, as a basic configuration of the fused gaming machine, "a variable display means for dynamically displaying an identification information string composed of a plurality of identification information and then confirming and displaying the identification information is provided, and a starting operation means (for example, an operation lever). The variation of the identification information is started due to the operation of, and the dynamic display of the identification information is stopped due to the operation of the stop operation means (for example, the stop button) or after a predetermined time elapses. A special gaming state generating means for generating a special gaming state advantageous to the player is provided on the condition that the definite identification information at the time of stopping is the specific identification information, the ball is used as the game medium, and the identification information is described. A game machine that requires a predetermined number of balls to start the dynamic display of the game, and is configured to pay out a large number of balls when a special game state occurs. "
<Others>
Some gaming machines, such as pachinko machines, execute a winning game when the result of a lottery performed based on the winning of a game ball to the starting winning opening is a winning game. Some of these gaming machines are designed to improve the interest of the player in the game by making it possible to execute a plurality of games having different degrees of advantage for the player and performing a game aiming at a winning game in various games. (For example, Patent Document 1: Japanese Patent Application Laid-Open No. 2001-038007).
However, further improvement of interest is required.
The present technical idea is made to solve the above-exemplified problems and the like, and aims to provide a gaming machine capable of improving a player's interest in playing a game.
<Means>
In order to achieve this purpose, the gaming machine of the technical idea 1 has an information acquisition means for acquiring information based on the establishment of the acquisition condition, and the information acquired by the information acquisition means is determined by the determination condition for the information. A storage means that can store up to a predetermined number until it is satisfied, a discrimination means that executes discrimination based on the information stored in the storage means when the discrimination condition is satisfied, and the discrimination means. The dynamic display means for dynamically displaying the identification information for indicating the discrimination result on the display means and the identification information dynamically displayed by the dynamic display means are the specific identification information for showing the specific discrimination result. The game machine has a specific game execution means capable of executing a specific game when the stop display is displayed in, and the game machine is more likely to satisfy a predetermined condition when the number of the information stored in the storage means satisfies a predetermined condition. It is easier to perform an advantageous game that is advantageous to the player than when the predetermined condition is not satisfied.
The gaming machine of the technical idea 2 is the gaming machine described in the technical idea 1. The gaming machine is a first game in which the number of the information stored in the storage means easily satisfies the predetermined condition, and the first game thereof. The second game, which is more difficult to satisfy the predetermined condition than the one game, can be executed.
The gaming machine of the technical idea 3 is the gaming machine described in the technical idea 2, and the predetermined condition is satisfied when the number of the information stored in the storage means is a specific number smaller than the predetermined number. The first game can easily reduce the number of the information as compared with the second game when the number of the information stored in the storage means is larger than the specific number. Is.
The gaming machine of the technical idea 4 is the gaming machine according to the technical idea 2 or 3, and the first game is the case where the number of the information stored in the storage means is smaller than the specific number. It makes it easier to increase the number of information than the second game.
The gaming machine of the technical idea 5 is a gaming machine according to any one of the technical ideas 2 to 4, when the first condition is satisfied in a state where the identification information is dynamically displayed by the dynamic display means. The first game has a forced stop means for forcibly stopping the dynamic display of the identification information before the predetermined dynamic display period of the identification information elapses, and the first game is described by the forced stop means. It is possible to forcibly stop the dynamic display of the identification information, and in the second game, it is more difficult to forcibly stop the dynamic display of the identification information by the forcible stop means than in the first game. ..
<Effect>
According to the gaming machine described in Technical Idea 1, the information acquisition means for acquiring information based on the establishment of the acquisition condition and the information acquired by the information acquisition means until the determination condition for the information is satisfied. A storage means that can store up to a predetermined number, a discrimination means that executes discrimination based on the information stored in the storage means when the discrimination condition is satisfied, and a discrimination result of the discrimination means are shown. The dynamic display means for dynamically displaying the identification information for the purpose and the identification information dynamically displayed by the dynamic display means are stopped and displayed with the specific identification information for showing the specific determination result. The game machine has the specific game execution means capable of executing the specific game in the case, and the game machine satisfies the predetermined condition when the number of the information stored in the storage means satisfies the predetermined condition. It is easier to perform an advantageous game that is advantageous to the player than when it is not satisfied.
This has the effect of improving the interest of the player in the game.
According to the gaming machine described in the technical idea 2, in addition to the effect of the gaming machine described in the technical idea 1, the number of the information stored in the storage means tends to satisfy the predetermined condition. The first game and the second game, which is more difficult to satisfy the predetermined condition than the first game, can be executed.
This has the effect of improving the interest of the player in the game.
According to the gaming machine described in the technical idea 3, in addition to the effect of the gaming machine described in the technical idea 2, the predetermined condition is that the number of the information stored in the storage means is smaller than the predetermined number. It can be established when the number is a specific number, and in the first game, when the number of the information stored in the storage means is larger than the specific number, the number of the information is set to the second game. It is easier to reduce than.
This has the effect of improving the interest of the player in the game.
According to the gaming machine described in the technical idea 4, in addition to the effect of the gaming machine described in the technical idea 2 or 3, in the first game, the number of the information stored in the storage means is the specific number. When the number is less than, the number of the information is easily increased as compared with the second game.
This has the effect of improving the interest of the player in the game.
According to the gaming machine described in Technical Thought 5, in addition to the effect of the gaming machine described in any of Technical Thoughts 2 to 4, the identification information is dynamically displayed by the dynamic display means. When the first condition is satisfied, the first game has a forced stop means for forcibly stopping the dynamic display of the identification information before the predetermined dynamic display period of the identification information elapses. The dynamic display of the identification information can be forcibly stopped by the forced stop means, and in the second game, the dynamic display of the identification information is performed by the forced stop means rather than the first game. It is difficult to forcibly stop it.
This has the effect of improving the interest of the player in the game.
ïŒïŒ ăăăłăłæ©ïŒéææ©ïŒ
ïŒłïŒïŒïŒ ć€ć„ææź”
ïŒłïŒïŒïŒ ćçèĄšç€șææź”
ïŒłïŒïŒïŒ æ
ć ±ććŸææź”
ïŒłïŒïŒïŒ èšæ¶ææź”
ïŒłïŒïŒïŒïŒ ćŒ·ć¶ćæąææź”
ïŒłïŒïŒïŒïŒ çčćźéæćźèĄææź”ăźäžéš
10 Pachinko machine (game machine)
S306 Discrimination means S307 Dynamic display means S902 Information acquisition means S904 Storage means S1693 Forced stop means S1804 Part of the specific game execution means
Claims (1)
ăăźæ ć ±ććŸææź”ă«ăăććŸăăăćèšæ ć ±ăăćœè©Čæ ć ±ă«ćŻŸăăć€ć„æĄä»¶ăæç«ăăăŸă§ăæćźæ°ăäžéă«èšæ¶ćŻèœăȘèšæ¶ææź”ăšă
ćèšć€ć„æĄä»¶ăæç«ăăć Žćă«ăćèšèšæ¶ææź”ă«èšæ¶ăăăŠăăćèšæ ć ±ă«ćșă„ăăŠć€ć„ăćźèĄăăć€ć„ææź”ăšă
ăăźć€ć„ææź”ăźć€ć„ç”æăç€șăăăăźèć„æ ć ±ăèĄšç€șææź”ă«ćçèĄšç€șăăăćçèĄšç€șææź”ăšă
ăăźćçèĄšç€șææź”ă«ăăćçèĄšç€șăăăćèšèć„æ ć ±ăăçčćźăźćèšć€ć„ç”æăç€șăăăăźçčćźèć„æ ć ±ă§ćæąèĄšç€șăăć Žćă«çčćźéæăćźèĄćŻèœăȘçčćźéæćźèĄææź”ăšăăæăăéææ©ă«ăăăŠă
ćèšéææ©ăŻăćèšèšæ¶ææź”ă«èšæ¶ăăăŠăăćèšæ ć ±ăźæ°ăæćźæĄä»¶ăæșăăăŠăăć Žćăźă»ăăăćèšæćźæĄä»¶ăæșăăăŠăăȘăć Žćăăăéæè ă«æć©ăšăȘăæć©éæăćźèĄăæăăăźă§ăăăăšăçčćŸŽăšăăéææ©ă Information acquisition means for acquiring information based on the establishment of acquisition conditions,
A storage means capable of storing the information acquired by the information acquisition means up to a predetermined number until the determination condition for the information is satisfied.
When the discrimination condition is satisfied, the discrimination means that executes the discrimination based on the information stored in the storage means, and the discrimination means.
A dynamic display means for dynamically displaying identification information for indicating the discrimination result of the discrimination means on the display means,
A game having a specific game execution means capable of executing a specific game when the identification information dynamically displayed by the dynamic display means is stopped and displayed with the specific identification information for indicating the specific determination result. In the machine
The gaming machine is more likely to perform an advantageous game that is advantageous to the player when the number of the information stored in the storage means satisfies the predetermined condition than when the predetermined condition is not satisfied. A gaming machine characterized by being a thing.
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JP2018132336A JP2020006083A (en) | 2018-07-12 | 2018-07-12 | Game machine |
JP2023001574A JP7371797B2 (en) | 2018-07-12 | 2023-01-10 | gaming machine |
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JP2018132336A JP2020006083A (en) | 2018-07-12 | 2018-07-12 | Game machine |
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JP2023001574A Division JP7371797B2 (en) | 2018-07-12 | 2023-01-10 | gaming machine |
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JP2020006083A5 true JP2020006083A5 (en) | 2021-08-26 |
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JP2018132336A Pending JP2020006083A (en) | 2018-07-12 | 2018-07-12 | Game machine |
JP2023001574A Active JP7371797B2 (en) | 2018-07-12 | 2023-01-10 | gaming machine |
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JP2023001574A Active JP7371797B2 (en) | 2018-07-12 | 2023-01-10 | gaming machine |
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JP2020006080A (en) | 2018-07-12 | 2020-01-16 | æ ȘćŒäŒç€ŸäžæŽç©çŁ | Game machine |
JP2020006079A (en) | 2018-07-12 | 2020-01-16 | æ ȘćŒäŒç€ŸäžæŽç©çŁ | Game machine |
JP2020006081A (en) | 2018-07-12 | 2020-01-16 | æ ȘćŒäŒç€ŸäžæŽç©çŁ | Game machine |
JP2020006078A (en) | 2018-07-12 | 2020-01-16 | æ ȘćŒäŒç€ŸäžæŽç©çŁ | Game machine |
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JP2015066076A (en) | 2013-09-27 | 2015-04-13 | æ ȘćŒäŒç€Ÿćčłć | Game machine |
JP5764759B2 (en) * | 2013-12-06 | 2015-08-19 | æ ȘćŒäŒç€Ÿé«ć°Ÿ | Game machine |
JP6258147B2 (en) | 2014-07-25 | 2018-01-10 | æ ȘćŒäŒç€Ÿäžć ± | Game machine |
JP6748362B2 (en) | 2016-11-30 | 2020-09-02 | ă”ăăŒæ ȘćŒäŒç€Ÿ | Pachinko machine |
JP6448002B2 (en) | 2016-12-23 | 2019-01-09 | æ ȘćŒäŒç€Ÿă”ăłă»ă€ăąăŒă«ăąăłăă㣠| Game machine |
JP6635096B2 (en) | 2017-07-31 | 2020-01-22 | æ ȘćŒäŒç€ŸäžæŽç©çŁ | Gaming machine |
JP2018051371A (en) | 2018-01-10 | 2018-04-05 | æ ȘćŒäŒç€ŸäžæŽç©çŁ | Game machine |
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2018
- 2018-07-12 JP JP2018132336A patent/JP2020006083A/en active Pending
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2023
- 2023-01-10 JP JP2023001574A patent/JP7371797B2/en active Active
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