JP2020005730A5 - - Google Patents

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JP2020005730A5
JP2020005730A5 JP2018127229A JP2018127229A JP2020005730A5 JP 2020005730 A5 JP2020005730 A5 JP 2020005730A5 JP 2018127229 A JP2018127229 A JP 2018127229A JP 2018127229 A JP2018127229 A JP 2018127229A JP 2020005730 A5 JP2020005730 A5 JP 2020005730A5
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specific area
door
game medium
notification effect
gaming machine
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JP2018127229A
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JP2020005730A (en
JP6839136B2 (en
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(A)上記目的を達成するため、本願発明に係る遊技機は、遊技媒体を用いて所定の遊技を行うことが可能な遊技機であって、閉鎖状態と開放状態とに変化可能な扉体と、遊技媒体が通過可能な特定領域と、特定領域を遊技媒体が通過したことにもとづいて、報知演出を実行可能な演出実行手段と、を備え、特定領域として、第1特定領域と複数の第2特定領域とがあり、演出実行手段は、第1特定領域を遊技媒体が通過したことにもとづく報知演出について、扉体が開放状態であるときと閉鎖状態であるときとで共通の態様により実行可能であり、第2特定領域を遊技媒体が通過したことにもとづく報知演出について、扉体が開放状態であるときと閉鎖状態であるときとで実行態様を異ならせ、いずれの第2特定領域を遊技媒体が通過したことにもとづく報知演出も共通の態様により実行可能であることを特徴とする。
(1)上記目的を達成するため、他の遊技機は、遊技媒体を用いて所定の遊技を行うことが可能な遊技機であって、閉鎖状態と開放状態とに変化可能な扉体(例えば、遊技機用枠3やガラス扉枠3a)と、遊技媒体が通過可能な特定領域(例えば、第1始動入賞口や第2始動入賞口、一般入賞口、大入賞口、通過ゲート41など)と、特定領域を遊技媒体が通過したことにもとづいて、報知演出を実行可能な演出実行手段(例えば、演出制御用CPU120がステップ050IWS102や050IWS107などを実行する部分)とを備え、特定領域として、第1特定領域(例えば、大入賞口)と第2特定領域(例えば、一般入賞口や第1始動入賞口、通過ゲート41など)とがあり、演出実行手段は、第1特定領域を遊技媒体が通過したことにもとづく報知演出(例えば、大入賞口エラー報知)について、扉体が開放状態であるか否かに関わらず共通の態様により実行可能であり(例えば、CPU103がステップ050IWS009〜050IWS011を実行し、演出制御用CPU120がステップ050IWS101〜050IWS102を実行する部分。図9−1、図9−5の例では、遊技機用枠3やガラス扉枠3aが開放状態であるか否かに関わらず、共通の態様により大入賞口エラー報知が実行される)、第2特定領域を遊技媒体が通過したことにもとづく報知演出(例えば、異常入賞報知)について、扉体が開放状態であるか否かに応じて実行態様を異ならせる(例えば、CPU103がステップ050IWS001〜050IWS004を実行し、演出制御用CPU120がステップ050IWS106〜050IWS107を実行する部分。図9−1、図9−5の例では、遊技機用枠3やガラス扉枠3aが開放状態ではないときには、異常入賞報知が実行されない)ことを特徴とする。
そのような構成によれば、特定領域を遊技媒体が通過したことに対する好適な報知演出を実行することができる。
(A) In order to achieve the above object, a gaming machine according to the present invention is a gaming machine capable of performing a predetermined game using a game medium, and a door body that can be changed between a closed state and an open state. And a specific area through which the game medium can pass, and an effect execution means capable of executing a notification effect based on the game medium passing through the specific area, wherein the first specific area and the plurality of There is a second specific area, and the effect execution means is configured to provide a notification effect based on the game medium passing through the first specific area in a common mode when the door is open and when the door is closed. The notification effect based on the game medium having passed through the second specific area can be executed differently depending on whether the door is in the open state or in the closed state, so that any of the second specific areas Game media passed Also notification effect based on the bets, characterized in that is executable by a common manner.
(1) In order to achieve the above object, another gaming machine is a gaming machine capable of performing a predetermined game using a game medium, and a door body (for example, a door body that can be changed between a closed state and an open state) , Gaming machine frame 3 and glass door frame 3a) and a specific area through which a game medium can pass (for example, a first starting winning opening, a second starting winning opening, a general winning opening, a large winning opening, a passing gate 41, etc.). And an effect execution unit (for example, a part where the effect control CPU 120 executes steps 050IWS102, 050IWS107, etc.) based on the fact that the game medium has passed through the specific area. There is a first specific area (for example, a special winning opening) and a second specific area (for example, a general winning opening, a first starting winning opening, a passing gate 41, and the like), and the effect execution means sets the first specific area to a game medium. Has passed The notification effect based on the above (for example, a special winning opening error notification) can be executed in a common manner irrespective of whether the door is open or not (for example, the CPU 103 executes steps 050IWS009 to 050IWS011, The part where the effect control CPU 120 executes steps 050IWS101 to 050IWS102.In the examples of FIGS. 9-1 and 9-5, the same is applied regardless of whether the gaming machine frame 3 or the glass door frame 3a is open. The special winning opening error notification is executed according to the aspect described above), and a notification effect (for example, an abnormal winning notification) based on the passing of the game medium through the second specific area depends on whether the door is open. (For example, the CPU 103 executes the steps 050IWS001 to 050IWS004 and performs A part where the PU 120 executes steps 050IWS106 to 050IWS107. In the examples of FIGS. 9-1 and 9-5, when the gaming machine frame 3 and the glass door frame 3a are not in the open state, the abnormal prize notification is not executed. Features.
According to such a configuration, it is possible to execute a suitable notification effect that the game medium has passed through the specific area.

Claims (1)

遊技媒体を用いて所定の遊技を行うことが可能な遊技機であって、
閉鎖状態と開放状態とに変化可能な扉体と、
遊技媒体が通過可能な特定領域と、
前記特定領域を遊技媒体が通過したことにもとづいて、報知演出を実行可能な演出実行手段とを備え、
前記特定領域として、第1特定領域と複数の第2特定領域とがあり、
前記演出実行手段は、
前記第1特定領域を遊技媒体が通過したことにもとづく報知演出について、前記扉体が開放状態であるときと閉鎖状態であるときとで共通の態様により実行可能であり、
前記第2特定領域を遊技媒体が通過したことにもとづく報知演出について、前記扉体が開放状態であるときと閉鎖状態であるときとで実行態様を異ならせ
いずれの前記第2特定領域を遊技媒体が通過したことにもとづく報知演出も共通の態様により実行可能である
ことを特徴とする遊技機。
A gaming machine capable of performing a predetermined game using a game medium,
A door body that can be changed between a closed state and an open state,
A specific area through which game media can pass,
Wherein the specific area based on the game media passes, and a demonstration execution unit capable of executing the notification effect,
The specific area includes a first specific area and a plurality of second specific areas,
The effect executing means,
The notification effect based on the game medium having passed through the first specific area, can be executed in a common mode when the door is in an open state and when the door is in a closed state ,
Regarding the notification effect based on the passing of the game medium through the second specific area , the execution mode is different between when the door is open and when the door is closed ,
A gaming machine characterized in that a notification effect based on a game medium passing through any of the second specific areas can be executed in a common mode .
JP2018127229A 2018-07-04 2018-07-04 Game machine Active JP6839136B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2018127229A JP6839136B2 (en) 2018-07-04 2018-07-04 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2018127229A JP6839136B2 (en) 2018-07-04 2018-07-04 Game machine

Publications (3)

Publication Number Publication Date
JP2020005730A JP2020005730A (en) 2020-01-16
JP2020005730A5 true JP2020005730A5 (en) 2020-03-05
JP6839136B2 JP6839136B2 (en) 2021-03-03

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