JP2019217402A5 - - Google Patents

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Publication number
JP2019217402A5
JP2019217402A5 JP2019182790A JP2019182790A JP2019217402A5 JP 2019217402 A5 JP2019217402 A5 JP 2019217402A5 JP 2019182790 A JP2019182790 A JP 2019182790A JP 2019182790 A JP2019182790 A JP 2019182790A JP 2019217402 A5 JP2019217402 A5 JP 2019217402A5
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Japan
Prior art keywords
display
effect
variable display
special effect
specific display
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JP2019182790A
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Japanese (ja)
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JP2019217402A (en
JP6761526B2 (en
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Priority claimed from JP2019182790A external-priority patent/JP6761526B2/en
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Description

(1)上記目的を達成するため、本発明に係る遊技機は、
可変表示を行い有利状態に制御可能な遊技機(例えばパチンコ遊技機1など)であって、
可変表示が実行されてから仮停止した後に再可変表示(擬似連)を行い表示結果を表示する再可変表示実行手段と、
有利度に応じて表示態様を段階的に変化可能な特定表示を行う特定表示手段(例えば特定表示演出を行う演出制御用CPU120など)と、
共通の導入演出を行った後に成功演出または失敗演出のいずれかを行う特別演出を実行可能な特別演出実行手段(例えば擬似連煽り演出を実行する演出制御用CPU120など)と、を備え、
前記特定表示手段は、複数のタイミングにおいて特定表示の表示態様を変化可能であり、特定表示の表示態様が変化することに応じて前記有利状態に制御される割合が高くなり(例えば「タイミング1」〜「タイミング3」のいずれか、または複数のタイミングで特定表示演出を実行可能であるなど)、
前記特別演出実行手段は、
前記再可変表示を行う可変表示中に前記特別演出を実行可能であり、
特定表示の表示態様が前記有利状態に制御される割合が高い表示態様に変化することの報知を行った後の所定期間において前記特別演出を実行する場合は、前記失敗演出が行われる前記特別演出は実行せず、前記成功演出が行われる前記特別演出は実行可能である(例えば、失敗演出の実行期間と特定表示演出の実行期間とが重畳しないタイミングを特定表示演出の実行タイミングとして決定するなど)、
ことを特徴とする。
(1) In order to achieve the above object, a gaming machine according to the present invention
A gaming machine (e.g., a pachinko gaming machine 1 or the like) capable of performing variable display and controlling to an advantageous state,
Re-variable display execution means for performing a re-variable display (pseudo consecutive) after temporarily stopping after the variable display is executed and displaying a display result,
A specific display means for performing a specific display in which the display mode can be changed stepwise according to the degree of advantage (for example, an effect control CPU 120 for performing a specific display effect);
Special effect execution means (for example, effect control CPU 120 for executing a pseudo continuous fanning effect) capable of executing a special effect of performing either a successful effect or a failed effect after performing a common introductory effect,
The specific display means can change the display mode of the specific display at a plurality of timings, and the ratio of being controlled to the advantageous state increases in accordance with the change of the display mode of the specific display (for example, “timing 1”). ~ Specific display effects can be executed at any one of "timing 3" or at multiple timings),
The special effect execution means,
The special effect can be executed during the variable display for performing the re-variable display,
When performing the special effect in a predetermined period after performing notification that the display mode of the specific display is changed to the display mode in which the ratio controlled to the advantageous state is high, the special effect in which the failed effect is performed Is not executed, and the special effect in which the successful effect is performed is executable (for example, a timing in which the execution period of the failed effect and the execution period of the specific display effect do not overlap is determined as the execution timing of the specific display effect, etc. ),
It is characterized by the following.

Claims (1)

可変表示を行い有利状態に制御可能な遊技機であって、
可変表示が実行されてから仮停止した後に再可変表示を行い表示結果を表示する再可変表示実行手段と、
有利度に応じて表示態様を段階的に変化可能な特定表示を行う特定表示手段と、
共通の導入演出を行った後に成功演出または失敗演出のいずれかを行う特別演出を実行可能な特別演出実行手段と、を備え、
前記特定表示手段は、複数のタイミングにおいて特定表示の表示態様を変化可能であり、特定表示の表示態様が変化することに応じて前記有利状態に制御される割合が高くなり、
前記特別演出実行手段は、
前記再可変表示を行う可変表示中に前記特別演出を実行可能であり、
特定表示の表示態様が前記有利状態に制御される割合が高い表示態様に変化することの報知を行った後の所定期間において前記特別演出を実行する場合は、前記失敗演出が行われる前記特別演出は実行せず、前記成功演出が行われる前記特別演出は実行可能である、
ことを特徴とする遊技機。
A gaming machine capable of performing variable display and controlling in an advantageous state,
Re-variable display execution means for performing re-variable display after temporarily stopping after the variable display is executed and displaying the display result,
A specific display means for performing a specific display in which the display mode can be changed stepwise according to the degree of advantage;
Special production execution means capable of executing a special production that performs either a successful production or a failed production after performing a common introduction production,
The specific display means can change the display mode of the specific display at a plurality of timings, and the ratio controlled to the advantageous state increases in accordance with the change in the display mode of the specific display,
The special effect execution means,
The special effect can be executed during the variable display for performing the re-variable display,
When performing the special effect in a predetermined period after performing notification that the display mode of the specific display is changed to the display mode in which the ratio controlled to the advantageous state is high, the special effect in which the failed effect is performed Is not executed, the special effect in which the successful effect is performed is executable,
A gaming machine characterized by that:
JP2019182790A 2019-10-03 2019-10-03 Game machine Active JP6761526B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2019182790A JP6761526B2 (en) 2019-10-03 2019-10-03 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2019182790A JP6761526B2 (en) 2019-10-03 2019-10-03 Game machine

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
JP2016186281A Division JP6600287B2 (en) 2016-09-23 2016-09-23 Game machine

Publications (3)

Publication Number Publication Date
JP2019217402A JP2019217402A (en) 2019-12-26
JP2019217402A5 true JP2019217402A5 (en) 2020-03-19
JP6761526B2 JP6761526B2 (en) 2020-09-23

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Family Applications (1)

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JP2019182790A Active JP6761526B2 (en) 2019-10-03 2019-10-03 Game machine

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JP (1) JP6761526B2 (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7051944B2 (en) * 2020-07-14 2022-04-11 株式会社三共 Pachinko machine

Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008000615A (en) * 2007-08-08 2008-01-10 Sankyo Kk Game machine
JP4929443B2 (en) * 2008-02-18 2012-05-09 株式会社三共 Game machine
JP5734682B2 (en) * 2011-01-27 2015-06-17 株式会社三共 Game machine
JP5923436B2 (en) * 2012-11-08 2016-05-24 株式会社三共 Game machine
JP6340505B2 (en) * 2013-04-10 2018-06-13 株式会社ソフイア Game machine

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