JP2019205936A5 - - Google Patents

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JP2019205936A5
JP2019205936A5 JP2019167012A JP2019167012A JP2019205936A5 JP 2019205936 A5 JP2019205936 A5 JP 2019205936A5 JP 2019167012 A JP2019167012 A JP 2019167012A JP 2019167012 A JP2019167012 A JP 2019167012A JP 2019205936 A5 JP2019205936 A5 JP 2019205936A5
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Prior art keywords
effect
movable body
production
movable
monitoring
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JP2019167012A
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JP2019205936A (en
JP6777798B2 (en
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Description

従来のパチンコ遊技機としては、演出用可動体(演出用役物)を動かし、演出を実行するものがある(例えば、特許文献1参照)。 2. Description of the Related Art As a conventional pachinko gaming machine, there is a pachinko gaming machine that moves an effect movable body (effect actor) to execute an effect (for example, see Patent Document 1).

ここで、演出用可動体が動作するときに干渉が生じると、演出用可動体の動作を伴う演出において演出効果の低下をまねくという問題がある。 Here, there is a problem that if the interference occurs during the movement of the effect movable body, the effect is reduced in the effect accompanied by the movement of the effect movable body .

本発明は、このような問題点に着目してなされたものであり、演出用可動体の動作による演出の演出効果の低下を防ぎつつ、複数の演出用可動体の干渉を回避することができる遊技機を提供することを目的とする。 The present invention has been made in view of such a problem, and can prevent interference between a plurality of effect movable bodies while preventing a decrease in the effect of the effect of the effect due to the operation of the effect movable body. It is intended to provide a gaming machine.

(手段A)前記課題を解決するために、本発明に係る遊技機は、
遊技を行うことが可能な遊技機であって、
可動領域の少なくとも一部が重複する複数の演出用可動体と、
前記複数の演出用可動体を動作させる駆動手段と、
前記駆動手段による前記複数の演出用可動体の動作を制御する動作制御手段と、
前記複数の演出用可動体のうち少なくともいずれか1つの動作状態を監視可能な動作状態監視手段と、
を備え、
前記動作状態監視手段は、前記複数の演出用可動体に含まれる第1演出用可動体と第2演出用可動体との少なくともいずれか一方が、動作により重複する可動領域に及ぶときに、前記第1演出用可動体及び前記第2演出用可動体の少なくともいずれか他方の動作状態を監視し、
前記動作制御手段は、
前記動作状態監視手段の監視内容にもとづいて、重複する可動領域において前記第1演出用可動体と前記第2演出用可動体とが互いに干渉しないように前記複数の演出用可動体を制御し、
遊技者にとって有利な有利状態に制御されるか否かを報知する報知演出の実行タイミングを示唆する示唆演出を、前記第1演出用可動体の動作に関連して実行可能であり、
前記示唆演出の実行中に、前記第2演出用可動体を動作可能である、
ことを特徴とする。
この特徴によれば、演出用可動体の動作による演出効果の低下を防ぎつつ、複数の演出用可動体の干渉を回避することができる。
(手段1)他の態様に係る遊技機((例えば、パチンコ遊技機1)は、
複数の電気部品(例えば、第1ランプ中継基板500、第2ランプ中継基板510)と、
前記複数の電気部品を接続するフレキシブルケーブル(例えば、第1フレキシブルケーブル521)と、
を備え、
前記フレキシブルケーブルにおける所定位置(例えば一端から長さL1,L2の位置)には、標示手段(例えば、マーク521x,521y)が設けられ、
前記フレキシブルケーブルには、少なくとも一部が前記標示手段と厚さ方向で重なるように屈曲部(例えば、屈曲部521v,521w)が形成されている
ことを特徴とする。
この特徴によれば、フレキシブルケーブルの個体間での屈曲部の位置のばらつきの拡大を抑えることができ、品質の均質化を図ることができる。
(Means A) In order to solve the above problems, a gaming machine according to the present invention
A gaming machine capable of playing games,
A plurality of production movable bodies at least partially overlapping the movable area,
Driving means for operating the plurality of production movable bodies,
Operation control means for controlling the operation of the plurality of production movable bodies by the driving means,
Operating state monitoring means capable of monitoring the operating state of at least one of the plurality of production movable bodies,
With
The operation state monitoring means may be configured such that, when at least one of the first effect movable body and the second effect movable body included in the plurality of effect movable bodies reaches an overlapping movable region due to an operation, Monitoring the operation state of at least one of the first effect movable body and the second effect movable body,
The operation control means,
Based on the monitoring content of the operation state monitoring means, the plurality of production movable bodies are controlled such that the first production movable body and the second production movable body do not interfere with each other in overlapping movable regions,
A suggestion effect suggesting an execution timing of a notification effect for notifying whether or not the player is controlled to be in an advantageous state advantageous to the player can be executed in association with the operation of the first effect movable body,
During the execution of the suggestion effect, the movable body for the second effect is operable.
It is characterized by the following.
According to this feature, it is possible to avoid interference between a plurality of effect movable bodies while preventing the effect of the effect of the effect movable body from deteriorating.
(Means 1) A gaming machine according to another aspect (for example, a pachinko gaming machine 1)
A plurality of electrical components (for example, a first lamp relay board 500, a second lamp relay board 510);
A flexible cable (for example, a first flexible cable 521) for connecting the plurality of electric components;
With
At predetermined positions (for example, positions of lengths L1 and L2 from one end) on the flexible cable, marking means (for example, marks 521x and 521y) are provided.
Wherein the flexible cable, characterized in that the bent portion so that at least partially overlap in the indication means and the thickness direction (e.g., the bent portion 521v, 521w) are formed.
According to this feature, it is possible to suppress an increase in variation in the position of the bent portion between the individual flexible cables, and to achieve uniform quality.

Claims (1)

遊技を行うことが可能な遊技機であって、
可動領域の少なくとも一部が重複する複数の演出用可動体と、
前記複数の演出用可動体を動作させる駆動手段と、
前記駆動手段による前記複数の演出用可動体の動作を制御する動作制御手段と、
前記複数の演出用可動体のうち少なくともいずれか1つの動作状態を監視可能な動作状態監視手段と、
備え、
前記動作状態監視手段は、前記複数の演出用可動体に含まれる第1演出用可動体と第2演出用可動体との少なくともいずれか一方が、動作により重複する可動領域に及ぶときに、前記第1演出用可動体及び前記第2演出用可動体の少なくともいずれか他方の動作状態を監視し、
前記動作制御手段は、
前記動作状態監視手段の監視内容にもとづいて、重複する可動領域において前記第1演出用可動体と前記第2演出用可動体とが互いに干渉しないように前記複数の演出用可動体を制御し、
遊技者にとって有利な有利状態に制御されるか否かを報知する報知演出の実行タイミングを示唆する示唆演出を、前記第1演出用可動体の動作に関連して実行可能であり、
前記示唆演出の実行中に、前記第2演出用可動体を動作可能である、
ことを特徴とする遊技機。
A gaming machine capable of playing games,
A plurality of production movable bodies at least partially overlapping the movable area,
Driving means for operating the plurality of production movable bodies,
Operation control means for controlling the operation of the plurality of production movable bodies by the driving means,
Operating state monitoring means capable of monitoring the operating state of at least one of the plurality of production movable bodies,
With
The operation state monitoring means may be configured such that, when at least one of the first effect movable body and the second effect movable body included in the plurality of effect movable bodies reaches an overlapping movable region due to an operation, Monitoring the operation state of at least one of the first effect movable body and the second effect movable body,
The operation control means,
Based on the monitoring content of the operation state monitoring means, the plurality of production movable bodies are controlled such that the first production movable body and the second production movable body do not interfere with each other in overlapping movable regions,
A suggestion effect suggesting an execution timing of a notification effect for notifying whether or not the player is controlled to be in an advantageous state advantageous to the player can be executed in association with the operation of the first effect movable body,
During the execution of the suggestion effect, the movable body for the second effect is operable.
A gaming machine characterized by that:
JP2019167012A 2019-09-13 2019-09-13 Game machine Active JP6777798B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2019167012A JP6777798B2 (en) 2019-09-13 2019-09-13 Game machine

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Related Parent Applications (1)

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JP2019205936A JP2019205936A (en) 2019-12-05
JP2019205936A5 true JP2019205936A5 (en) 2020-03-26
JP6777798B2 JP6777798B2 (en) 2020-10-28

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Family Cites Families (20)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4206473B2 (en) * 2001-10-24 2009-01-14 株式会社大一商会 Game machine
JP4133259B2 (en) * 2002-11-22 2008-08-13 マルホン工業株式会社 Pachinko machine
JP4386868B2 (en) * 2005-08-08 2009-12-16 株式会社エース電研 Game machine
JP5005233B2 (en) * 2006-02-28 2012-08-22 ダイコク電機株式会社 Pachinko machine
JP5187879B2 (en) * 2007-03-16 2013-04-24 サミー株式会社 Bullet ball machine
JP5290856B2 (en) * 2009-04-28 2013-09-18 株式会社ニューギン Game machine
JP5082077B2 (en) * 2009-10-08 2012-11-28 株式会社ソフイア Game machine
JP5515043B2 (en) * 2009-10-20 2014-06-11 株式会社大一商会 Game machine
JP5286348B2 (en) * 2010-12-13 2013-09-11 京楽産業.株式会社 Game machine
JP4991944B1 (en) * 2011-02-15 2012-08-08 株式会社大都技研 Amusement stand
JP5682068B2 (en) * 2011-06-10 2015-03-11 株式会社平和 Game machine
JP5300931B2 (en) * 2011-07-26 2013-09-25 京楽産業.株式会社 Game machine
JP5198632B2 (en) * 2011-08-09 2013-05-15 京楽産業.株式会社 Game machine
JP2013043019A (en) * 2011-08-26 2013-03-04 Daito Giken:Kk Game machine
JP2013240588A (en) * 2012-04-27 2013-12-05 Takao Co Ltd Game machine
JP6058952B2 (en) * 2012-09-10 2017-01-11 株式会社平和 Game machine
JP5942748B2 (en) * 2012-09-26 2016-06-29 株式会社三洋物産 Game machine
JP2014230575A (en) * 2013-05-28 2014-12-11 京楽産業.株式会社 Game machine
JP6209368B2 (en) * 2013-06-07 2017-10-04 株式会社三共 Game machine
JP6761227B2 (en) * 2015-01-19 2020-09-23 株式会社三共 Game machine

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