JP2021010629A5 - - Google Patents
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- JP2021010629A5 JP2021010629A5 JP2019126677A JP2019126677A JP2021010629A5 JP 2021010629 A5 JP2021010629 A5 JP 2021010629A5 JP 2019126677 A JP2019126677 A JP 2019126677A JP 2019126677 A JP2019126677 A JP 2019126677A JP 2021010629 A5 JP2021010629 A5 JP 2021010629A5
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- 230000000875 corresponding Effects 0.000 description 1
- OZAIFHULBGXAKX-UHFFFAOYSA-N precursor Substances N#CC(C)(C)N=NC(C)(C)C#N OZAIFHULBGXAKX-UHFFFAOYSA-N 0.000 description 1
Description
本発明は、以下の解決手段によって上述の課題を解決する(かっこ書きで、対応する実施形態の構成を示す。)。
本発明は、
所定の遊技区間(有利区間)では、第1遊技状態(非AT)と、ストップスイッチの有利な操作態様を報知可能な第2遊技状態(AT)とを設定可能とし、
第1規定数(規定数「3」)でも第2規定数(規定数「2」)でも遊技を実行可能な状況にて第2規定数で遊技を実行すると、第1規定数で遊技を実行した場合には表示されない所定の画像(たとえば「2枚がけ遊技中」等の文字の画像等)を、スタートスイッチ(41)が操作されたときから少なくともすべてのストップスイッチ(42)が操作されるまで表示可能とし、
前記所定の遊技区間であり、第2遊技状態であって、かつ、第1規定数でも第2規定数でも遊技を実行可能な状況にて第1規定数で遊技を実行すると、前記所定の遊技区間における差数に関する第1の情報(差数カウンタ)を更新可能とし、
前記所定の遊技区間であり、第2遊技状態であって、かつ、第1規定数でも第2規定数でも遊技を実行可能な状況にて第1規定数で遊技を実行すると、第2遊技状態の実行期間に関する第2の情報(AT遊技回数)を更新可能とし、
前記所定の遊技区間であり、第1遊技状態であって、かつ、第1規定数でも第2規定数でも遊技を実行可能な状況にて第1規定数で遊技を実行すると、前兆期間に関する第3の情報(前兆カウンタ)を更新可能とし、
前記所定の遊技区間であり、第2遊技状態であって、かつ、第1規定数でも第2規定数でも遊技を実行可能な状況にて第2規定数で遊技を実行すると、前記所定の遊技区間における差数に関する第1の情報を更新可能とし、
前記所定の遊技区間であり、第2遊技状態であって、かつ、第1規定数でも第2規定数でも遊技を実行可能な状況にて第2規定数で遊技を実行すると、第2遊技状態の実行期間に関する第2の情報を更新せず、
前記所定の遊技区間であり、第1遊技状態であって、かつ、第1規定数でも第2規定数でも遊技を実行可能な状況にて第2規定数で遊技を実行すると、前兆期間に関する第3の情報を更新しないよう構成されている
ことを特徴とする。
The present invention solves the above-mentioned problems by the following means (in parentheses, the configuration of the corresponding embodiment is shown).
The present invention
In a predetermined game section (advantageous section), a first game state (non-AT) and a second game state (AT) capable of notifying an advantageous operation mode of the stop switch can be set.
If the game is executed with the second specified number in a situation where the game can be executed with either the first specified number (specified number "3") or the second specified number (specified number "2"), the game is executed with the first specified number. At least all stop switches (42) are operated from the time when the start switch (41) is operated on a predetermined image (for example, an image of characters such as "during a two-card game") that is not displayed when the game is played. Can be displayed up to
When the game is executed with the first specified number in the predetermined game section, in the second game state, and in the situation where the game can be executed with either the first specified number or the second specified number, the predetermined game is performed. The first information (difference counter) regarding the number of differences in the interval can be updated.
When the game is executed with the first specified number in the predetermined game section, the second game state, and the game can be executed with either the first specified number or the second specified number, the second game state is obtained. The second information (the number of AT games) regarding the execution period of
When the game is executed with the first specified number in the predetermined game section, in the first game state, and in the situation where the game can be executed with either the first specified number or the second specified number, the first specified period is related. 3 information (precursor counter) can be updated,
When the game is executed with the second specified number in the predetermined game section, in the second game state, and in the situation where the game can be executed with either the first specified number or the second specified number, the predetermined game is performed. The first information about the number of differences in the interval can be updated,
When the game is executed with the second specified number in the predetermined game section, the second game state, and the game can be executed with either the first specified number or the second specified number, the second game state is obtained. Without updating the second information about the execution period of
When the game is executed with the second specified number in the predetermined game section, in the first game state, and in the situation where the game can be executed with either the first specified number or the second specified number, the second specified period is related. It is characterized in that it is configured not to update the information of 3.
Claims (1)
第1規定数でも第2規定数でも遊技を実行可能な状況にて第2規定数で遊技を実行すると、第1規定数で遊技を実行した場合には表示されない所定の画像を、スタートスイッチが操作されたときから少なくともすべてのストップスイッチが操作されるまで表示可能とし、
前記所定の遊技区間であり、第2遊技状態であって、かつ、第1規定数でも第2規定数でも遊技を実行可能な状況にて第1規定数で遊技を実行すると、前記所定の遊技区間における差数に関する第1の情報を更新可能とし、
前記所定の遊技区間であり、第2遊技状態であって、かつ、第1規定数でも第2規定数でも遊技を実行可能な状況にて第1規定数で遊技を実行すると、第2遊技状態の実行期間に関する第2の情報を更新可能とし、
前記所定の遊技区間であり、第1遊技状態であって、かつ、第1規定数でも第2規定数でも遊技を実行可能な状況にて第1規定数で遊技を実行すると、前兆期間に関する第3の情報を更新可能とし、
前記所定の遊技区間であり、第2遊技状態であって、かつ、第1規定数でも第2規定数でも遊技を実行可能な状況にて第2規定数で遊技を実行すると、前記所定の遊技区間における差数に関する第1の情報を更新可能とし、
前記所定の遊技区間であり、第2遊技状態であって、かつ、第1規定数でも第2規定数でも遊技を実行可能な状況にて第2規定数で遊技を実行すると、第2遊技状態の実行期間に関する第2の情報を更新せず、
前記所定の遊技区間であり、第1遊技状態であって、かつ、第1規定数でも第2規定数でも遊技を実行可能な状況にて第2規定数で遊技を実行すると、前兆期間に関する第3の情報を更新しないよう構成されている
ことを特徴とする遊技機。 In a predetermined game section, it is possible to set a first game state and a second game state in which an advantageous operation mode of the stop switch can be notified.
If the game is executed with the second specified number in a situation where the game can be executed with either the first specified number or the second specified number, the start switch displays a predetermined image that is not displayed when the game is executed with the first specified number. It can be displayed from the time it is operated until at least all the stop switches are operated.
When the game is executed with the first specified number in the predetermined game section, in the second game state, and in the situation where the game can be executed with either the first specified number or the second specified number, the predetermined game is performed. The first information about the number of differences in the interval can be updated,
When the game is executed with the first specified number in the predetermined game section, the second game state, and the game can be executed with either the first specified number or the second specified number, the second game state is obtained. The second information about the execution period of
When the game is executed with the first specified number in the predetermined game section, in the first game state, and in the situation where the game can be executed with either the first specified number or the second specified number, the first specified period is related. The information of 3 can be updated,
When the game is executed with the second specified number in the predetermined game section, in the second game state, and in the situation where the game can be executed with either the first specified number or the second specified number, the predetermined game is performed. The first information about the number of differences in the interval can be updated,
When the game is executed with the second specified number in the predetermined game section, the second game state, and the game can be executed with either the first specified number or the second specified number, the second game state is obtained. Without updating the second information about the execution period of
When the game is executed with the second specified number in the predetermined game section, in the first game state, and in the situation where the game can be executed with either the first specified number or the second specified number, the second specified period is related. A gaming machine characterized in that it is configured not to update the information of 3.
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JP2019126677A JP7045756B2 (en) | 2019-07-08 | 2019-07-08 | Pachinko machine |
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JP2019126677A JP7045756B2 (en) | 2019-07-08 | 2019-07-08 | Pachinko machine |
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JP2021010629A5 true JP2021010629A5 (en) | 2021-11-11 |
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JP2021010632A (en) * | 2019-07-08 | 2021-02-04 | サミー株式会社 | Game machine |
JP7457440B2 (en) | 2022-03-17 | 2024-03-28 | サミー株式会社 | gaming machine |
JP7436885B2 (en) | 2022-03-17 | 2024-02-22 | サミー株式会社 | gaming machine |
JP7436886B2 (en) | 2022-03-17 | 2024-02-22 | サミー株式会社 | gaming machine |
JP7436884B2 (en) | 2022-03-17 | 2024-02-22 | サミー株式会社 | gaming machine |
JP7307984B1 (en) | 2022-04-27 | 2023-07-13 | 株式会社コナミアミューズメント | slot machine |
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JP2004358216A (en) * | 2003-05-09 | 2004-12-24 | Aruze Corp | Motor stop control device and game machine |
JP2015016113A (en) * | 2013-07-10 | 2015-01-29 | サミー株式会社 | Slot machine |
JP6495951B2 (en) * | 2017-01-19 | 2019-04-03 | 株式会社オリンピア | Game machine |
JP6780185B2 (en) * | 2019-03-01 | 2020-11-04 | 株式会社大都技研 | Game table |
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