JP2019165921A5 - - Google Patents
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- JP2019165921A5 JP2019165921A5 JP2018055474A JP2018055474A JP2019165921A5 JP 2019165921 A5 JP2019165921 A5 JP 2019165921A5 JP 2018055474 A JP2018055474 A JP 2018055474A JP 2018055474 A JP2018055474 A JP 2018055474A JP 2019165921 A5 JP2019165921 A5 JP 2019165921A5
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Description
手段Aの遊技機は、識別情報の可変表示を行い、特定表示結果が導出表示された場合に遊技者に所定の遊技価値を付与する特定状態に制御可能な遊技機であって、
前記特定状態を含む複数の遊技状態のいずれかに制御可能な状態制御手段と、
付与された遊技価値に関する表示が可能な表示手段と、を備え、
前記状態制御手段は、
前記特定表示結果と異なる所定表示結果が導出表示された場合に、前記特定状態よりも少ない前記遊技価値を付与可能な所定状態に制御可能であり、
前記特定状態に制御されたことに基づいて、前記所定状態に制御される頻度が通常状態よりも高い特別状態に制御可能であり、
前記表示手段は、前記特別状態に制御される前の前記特定状態で付与された前記遊技価値を示す表示を遊技価値履歴画像として表示した後に、当該特別状態中に付与された前記遊技価値と、当該特別状態に制御される前の前記特定状態で付与された前記遊技価値を示す表示と、を合わせて表示可能である、
ことを特徴とする。
さらに、手段1の遊技機は、
識別情報(例えば、特別図柄、飾り図柄、背景図柄)の可変表示を行い、特定表示結果(例えば大当り表示結果)が導出表示されたときに遊技者に所定の遊技価値を付与する特定状態(例えば、大当り遊技状態)に制御可能な遊技機(例えば、パチンコ遊技機1)であって、
前記特定状態を含む複数の遊技状態のいずれかに制御可能な状態制御手段(例えば、遊技制御用マイクロコンピュータ560)と、
付与された遊技価値(例えば、賞球)に関する表示が可能な表示手段(例えば、演出表示装置9)とを備え、
前記状態制御手段は、
前記特定表示結果とは異なる所定表示結果(例えば、小当り表示結果)が導出表示されたときに、前記特定状態よりも少ない前記遊技価値を付与可能な所定状態(例えば、小当り遊技状態)に制御可能であり、
前記特定状態に制御されたことに基づいて、前記所定状態に制御される頻度が通常状態よりも高い特別状態(例えば、第2KT状態)に制御可能であり、
前記表示手段は、前記特別状態中に付与された前記遊技価値と、当該特別状態に制御される前の前記特定状態で付与された前記遊技価値を示す表示とを合わせて表示可能である(例えば、図34(C)に示すように、第2KT状態中に付与された賞球と、第2KT状態に制御される前の大当り遊技状態で付与された賞球とを合わせて履歴アイコン画像158F002として表示可能である)。
The gaming machine of means A is a gaming machine that can be controlled to a specific state that performs variable display of identification information and gives a predetermined game value to a player when a specific display result is derived and displayed.
State control means capable of controlling any of a plurality of gaming states including the specific state;
Display means capable of displaying the given game value,
The state control means includes
When a predetermined display result different from the specific display result is derived and displayed, it can be controlled to a predetermined state that can give the game value less than the specific state,
Based on being controlled to the specific state, the frequency controlled to the predetermined state can be controlled to a special state higher than the normal state,
The display means displays the game value given in the specific state before being controlled to the special state as a game value history image, and then the game value given during the special state, The display showing the gaming value given in the specific state before being controlled to the special state can be displayed together.
It is characterized by that.
Furthermore, the gaming machine of means 1 is
The identification information (for example, special symbol, decoration symbol, background symbol) is variably displayed, and a specific state (for example, a predetermined game value is given to the player when a specific display result (for example, jackpot display result) is derived and displayed (for example, A gaming machine (for example, a pachinko gaming machine 1) that can be controlled to a jackpot gaming state)
State control means (for example, a game control microcomputer 560) that can be controlled to any one of a plurality of game states including the specific state;
Display means (for example, an effect display device 9) capable of displaying the given game value (for example, prize ball),
The state control means includes
When a predetermined display result (for example, a small hit display result) different from the specific display result is derived and displayed, a predetermined state (for example, a small hit game state) that can give the game value less than the specific state is obtained. Controllable,
Based on being controlled to the specific state, it is controllable to a special state (for example, the second KT state) in which the frequency controlled to the predetermined state is higher than the normal state,
The display means can display the game value given during the special state together with a display indicating the game value given in the specific state before being controlled to the special state (for example, As shown in FIG. 34 (C), a history ball icon image 158F002 is formed by combining the award ball given during the second KT state and the award ball given in the big hit gaming state before being controlled to the second KT state. Displayable).
Claims (1)
前記特定状態を含む複数の遊技状態のいずれかに制御可能な状態制御手段と、
付与された遊技価値に関する表示が可能な表示手段と、を備え、
前記状態制御手段は、
前記特定表示結果と異なる所定表示結果が導出表示された場合に、前記特定状態よりも少ない前記遊技価値を付与可能な所定状態に制御可能であり、
前記特定状態に制御されたことに基づいて、前記所定状態に制御される頻度が通常状態よりも高い特別状態に制御可能であり、
前記表示手段は、前記特別状態に制御される前の前記特定状態で付与された前記遊技価値を示す表示を遊技価値履歴画像として表示した後に、当該特別状態中に付与された前記遊技価値と、当該特別状態に制御される前の前記特定状態で付与された前記遊技価値を示す表示と、を合わせて表示可能である、
ことを特徴とする遊技機。 A gaming machine that can be controlled to a specific state that performs variable display of identification information and gives a predetermined game value to a player when a specific display result is derived and displayed,
State control means capable of controlling any of a plurality of gaming states including the specific state;
And a display unit capable of displaying about granted game value,
The state control means includes
Wherein when a specific display results different predetermined display result is derived displayed, it is possible control the game value less than the specific state to a predetermined ready grant,
Based on being controlled to the specific state, the frequency controlled to the predetermined state can be controlled to a special state higher than the normal state,
The display means displays the game value given in the specific state before being controlled to the special state as a game value history image, and then the game value given during the special state, display and indicating the game value granted by the particular state before being controlled to the special state, it is possible to display the combined,
A gaming machine characterized by that .
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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JP2018055474A JP6810080B2 (en) | 2018-03-23 | 2018-03-23 | Game machine |
Applications Claiming Priority (1)
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JP2018055474A JP6810080B2 (en) | 2018-03-23 | 2018-03-23 | Game machine |
Publications (3)
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JP2019165921A JP2019165921A (en) | 2019-10-03 |
JP2019165921A5 true JP2019165921A5 (en) | 2019-11-14 |
JP6810080B2 JP6810080B2 (en) | 2021-01-06 |
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JP6309745B2 (en) * | 2013-11-27 | 2018-04-11 | 株式会社三共 | Game machine |
JP6478852B2 (en) * | 2015-07-14 | 2019-03-06 | 株式会社ユニバーサルエンターテインメント | Game machine |
JP2017074138A (en) * | 2015-10-13 | 2017-04-20 | 京楽産業.株式会社 | Game machine |
JP6508013B2 (en) * | 2015-11-18 | 2019-05-08 | サミー株式会社 | Pachinko gaming machine |
JP6626053B2 (en) * | 2017-08-08 | 2019-12-25 | 株式会社三共 | Gaming machine |
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