JP2019136598A5 - - Google Patents
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- JP2019136598A5 JP2019136598A5 JP2019104154A JP2019104154A JP2019136598A5 JP 2019136598 A5 JP2019136598 A5 JP 2019136598A5 JP 2019104154 A JP2019104154 A JP 2019104154A JP 2019104154 A JP2019104154 A JP 2019104154A JP 2019136598 A5 JP2019136598 A5 JP 2019136598A5
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- 238000005034 decoration Methods 0.000 claims description 4
Description
上記課題を解決するために、本発明の手段1の遊技機は、
遊技が可能な遊技機(例えば、パチンコ遊技機1)であって、
装飾手段(例えば、ロゴパネル400)と、
画像を表示可能な表示手段(例えば、演出表示装置5)と、
前記表示手段に前記装飾手段に関連する態様の特定画像を移動表示させる特定演出を実行可能な特定演出実行手段(例えば、図5(D)に示すように、演出制御用CPU120が、演出表示装置5の表示領域5Aに、ロゴパネル400に関連する態様の画像としてパネル画像Zを下方へ向けて移動表示させるパネル表示演出を実行可能である部分)と、
を備え、
遊技者の動作に応じて遊技に関する演出設定が可能であり、
前記演出設定をする際に該演出設定による調整状況を表示可能であり、
第1状態中は遊技者の動作に関わらず前記調整状況を視認可能に表示し、
前記第1状態とは異なる状態であって所定演出を実行する第2状態中は、前記調整状況を視認困難または視認不可能とし、遊技者の動作に基づいて、前記調整状況を所定期間が経過するまで表示可能であり、
前記第1状態で遊技者の動作を検知した場合は、前記所定期間が経過したとしても前記調整状況の表示を継続する
ことを特徴としている。
この特徴によれば、演出の演出効果を向上させることができる。
In order to solve the above-mentioned problems, a gaming machine according to the first aspect of the present invention includes:
A gaming machine capable of playing games (for example, pachinko gaming machine 1),
Decoration means (for example, logo panel 400);
Display means capable of displaying an image (for example, effect display device 5);
Specific effect execution means capable of executing a specific effect of moving and displaying a specific image in a mode related to the decoration means on the display means (for example, as shown in FIG. 5, a panel display effect in which a panel image Z is moved downward to be displayed as an image of a mode related to the logo panel 400 in the display area 5A), and
Equipped with a,
The effect setting related to the game is possible according to the action of the player,
When performing the effect setting, it is possible to display the adjustment status by the effect setting,
During the first state, the adjustment state is displayed so as to be visible irrespective of the action of the player,
During the second state, which is different from the first state and executes a predetermined effect, the adjustment state is determined to be difficult or invisible, and a predetermined period elapses based on the operation of the player. Can be displayed until
When the movement of the player is detected in the first state, the display of the adjustment status is continued even after the predetermined period has elapsed .
According to this feature, it is possible to improve the performance effect of Starring unloading.
Claims (1)
装飾手段と、
画像を表示可能な表示手段と、
前記表示手段に前記装飾手段に関連する態様の特定画像を移動表示させる特定演出を実行可能な特定演出実行手段と、
を備え、
遊技者の動作に応じて遊技に関する演出設定が可能であり、
前記演出設定をする際に該演出設定による調整状況を表示可能であり、
第1状態中は遊技者の動作に関わらず前記調整状況を視認可能に表示し、
前記第1状態とは異なる状態であって所定演出を実行する第2状態中は、前記調整状況を視認困難または視認不可能とし、遊技者の動作に基づいて、前記調整状況を所定期間が経過するまで表示可能であり、
前記第1状態で遊技者の動作を検知した場合は、前記所定期間が経過したとしても前記調整状況の表示を継続する
ことを特徴とする遊技機。 A gaming machine capable of playing games,
Decoration means,
Display means capable of displaying images;
A specific effect execution unit capable of executing a specific effect of moving and displaying a specific image of an aspect related to the decoration unit on the display unit;
Equipped with a,
The effect setting related to the game is possible according to the action of the player,
When performing the effect setting, it is possible to display the adjustment status by the effect setting,
During the first state, the adjustment state is displayed so as to be visible irrespective of the action of the player,
During the second state, which is different from the first state and executes a predetermined effect, the adjustment state is determined to be difficult or invisible, and a predetermined period elapses based on the operation of the player. Can be displayed until
A gaming machine characterized in that, when a motion of a player is detected in the first state, the display of the adjustment status is continued even after the predetermined period has elapsed .
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2019104154A JP6810195B2 (en) | 2019-06-04 | 2019-06-04 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2019104154A JP6810195B2 (en) | 2019-06-04 | 2019-06-04 | Game machine |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2016102915A Division JP6553544B2 (en) | 2016-05-24 | 2016-05-24 | Game machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2019136598A JP2019136598A (en) | 2019-08-22 |
JP2019136598A5 true JP2019136598A5 (en) | 2019-12-19 |
JP6810195B2 JP6810195B2 (en) | 2021-01-06 |
Family
ID=67694802
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2019104154A Active JP6810195B2 (en) | 2019-06-04 | 2019-06-04 | Game machine |
Country Status (1)
Country | Link |
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JP (1) | JP6810195B2 (en) |
Family Cites Families (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2001157757A (en) * | 1999-12-02 | 2001-06-12 | Kyoraku Sangyo | Pachinko game machine |
JP2004016722A (en) * | 2002-06-20 | 2004-01-22 | Takao:Kk | Game machine |
JP4660644B2 (en) * | 2004-04-05 | 2011-03-30 | 株式会社高尾 | Bullet ball machine |
JP2008017892A (en) * | 2006-07-11 | 2008-01-31 | Samii Kk | Game machine |
JP2015139469A (en) * | 2014-01-27 | 2015-08-03 | 京楽産業.株式会社 | Game machine |
JP6099590B2 (en) * | 2014-03-25 | 2017-03-22 | 株式会社三共 | Game machine |
JP6302438B2 (en) * | 2015-08-21 | 2018-03-28 | 株式会社三共 | Game machine |
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2019
- 2019-06-04 JP JP2019104154A patent/JP6810195B2/en active Active