JP2019122706A5 - - Google Patents

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Publication number
JP2019122706A5
JP2019122706A5 JP2018006901A JP2018006901A JP2019122706A5 JP 2019122706 A5 JP2019122706 A5 JP 2019122706A5 JP 2018006901 A JP2018006901 A JP 2018006901A JP 2018006901 A JP2018006901 A JP 2018006901A JP 2019122706 A5 JP2019122706 A5 JP 2019122706A5
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Japan
Prior art keywords
specific event
display
game value
occurrences
effect
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JP2018006901A
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Japanese (ja)
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JP7128626B2 (en
JP2019122706A (en
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Priority to JP2018006901A priority Critical patent/JP7128626B2/en
Priority claimed from JP2018006901A external-priority patent/JP7128626B2/en
Publication of JP2019122706A publication Critical patent/JP2019122706A/en
Publication of JP2019122706A5 publication Critical patent/JP2019122706A5/ja
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Description

手段Aの遊技機は、
遊技を行うことが可能な遊技機であって、
特定事象の発生にもとづいて遊技価値を付与可能な遊技価値付与手段と、
付与された遊技価値を表示可能な表示手段と、
特定事象の発生回数を集計可能な集計手段と、
集計された前記特定事象の発生回数に対応した対応表示を含む所定演出を実行可能な演出実行手段と、
を備え、
前記演出実行手段は、
前記特定事象の発生回数に対応して前記対応表示を更新可能であり、
前記特定事象の発生回数が所定回数に達した後に前記特定事象が発生したことにもとづいて、前記対応表示の更新を実行せずに前記所定演出を実行する
ことを特徴としている。
前記課題を解決するために、本発明の手段1に記載の遊技機は、
遊技を行うことが可能な遊技機(例えば、パチンコ遊技機1)であって、
特定事象の発生(遊技球のいずれかの入賞口への入賞)にもとづいて該発生した特定事象に対応する大きさの遊技価値(例えば、賞球)を付与可能な遊技価値付与手段(例えば、CPU103が図10−7に示す賞球処理を実行する部分)と、
付与された遊技価値を集計可能な遊技価値集計手段(例えば、演出制御用CPU120が図10−14〜図10−17に示す賞球数表示処理を実行する部分)と、
集計された集計遊技価値を表示可能な集計遊技価値表示手段(例えば、演出制御用CPU120が図10−14〜図10−17に示す賞球数表示処理を実行する部分)と、
前記特定事象の発生にもとづいて、前記遊技価値付与手段による遊技価値の付与に関連する特定演出(例えば、入賞報知演出)を実行可能な演出実行手段(例えば、演出制御用CPU120が図10−19に示す入賞報知演出実行処理を実行する部分)と、
を備え、
前記集計遊技価値表示手段は、集計遊技価値が所定の大きさに達した後に集計遊技価値を更新せず(例えば、図10−21に示すように、第1賞球数カウンタの値141SG005Aや第2賞球数カウンタの値141SG005Bは、集計可能な上限値に達した後は、更に賞球が払い出されても上限値から更新されない部分)、
前記演出実行手段は、集計遊技価値が所定の大きさに達したか否かに関わらず、前記特定演出を実行可能である(例えば、図10−20及び図10−21に示すように、第1賞球数カウンタの値141SG005Aや第2賞球数カウンタの値141SG005Bが集計可能な上限値に達しているか否かにかかわらず、遊技球がいずれかの入賞口に入賞したことにもとづいて入賞報知演出が実行される部分)ことを特徴としている。
この特徴によれば、集計遊技価値が所定の大きさに達した場合の興趣を向上できる。
The gaming machine of means A is
It is a gaming machine that can play games,
A game value-adding means that can add game value based on the occurrence of a specific event,
Display means that can display the given game value,
Aggregation means that can aggregate the number of occurrences of a specific event,
An effect execution means capable of executing a predetermined effect including a correspondence display corresponding to the total number of occurrences of the specific event, and an effect execution means.
With
The effect executing means is
The correspondence display can be updated according to the number of occurrences of the specific event.
Based on the occurrence of the specific event after the number of occurrences of the specific event reaches the predetermined number of times, the predetermined effect is executed without updating the corresponding display.
It is characterized by that.
In order to solve the above problems, the gaming machine according to the means 1 of the present invention is
A gaming machine capable of playing a game (for example, a pachinko gaming machine 1).
A game value-giving means (for example, a prize ball) capable of giving a game value (for example, a prize ball) of a size corresponding to the generated specific event based on the occurrence of a specific event (winning a prize in any of the winning openings of the game ball). The part where the CPU 103 executes the prize ball processing shown in FIG. 10-7) and
A game value totaling means capable of totalizing the given game value (for example, a portion where the effect control CPU 120 executes the prize ball number display process shown in FIGS. 10-14 to 10-17).
A total game value display means capable of displaying the total total game value (for example, a portion where the effect control CPU 120 executes the prize ball number display process shown in FIGS. 10-14 to 10-17) and
Based on the occurrence of the specific event, an effect executing means (for example, the effect control CPU 120) capable of executing a specific effect (for example, a winning notification effect) related to the addition of the game value by the game value adding means is shown in FIG. 10-19. The part that executes the winning notification effect execution process shown in) and
With
The total game value display means does not update the total game value after the total game value reaches a predetermined size (for example, as shown in FIG. 10-21, the value 141SG005A of the first prize ball counter or the first prize ball number counter. 2 The value 141SG005B of the prize ball counter is the part that is not updated from the upper limit even if the prize balls are further paid out after reaching the upper limit that can be aggregated).
The effect executing means can execute the specific effect regardless of whether or not the total game value has reached a predetermined size (for example, as shown in FIGS. 10-20 and 10-21). Regardless of whether the value 141SG005A of the 1st prize ball counter and the value 141SG005B of the 2nd prize ball counter have reached the upper limit that can be aggregated, the prize is won based on the winning of the game ball in any of the winning openings. The feature is that the notification effect is executed).
According to this feature, it is possible to improve the interest when the total game value reaches a predetermined size.

Claims (1)

遊技を行うことが可能な遊技機であって、
特定事象の発生にもとづいて遊技価値を付与可能な遊技価値付与手段と、
付与された遊技価値を表示可能な表示手段と、
特定事象の発生回数を集計可能な集計手段と、
集計された前記特定事象の発生回数に対応した対応表示を含む所定演出を実行可能な演出実行手段と、
を備え、
前記演出実行手段は、
前記特定事象の発生回数に対応して前記対応表示を更新可能であり、
前記特定事象の発生回数が所定回数に達した後に前記特定事象が発生したことにもとづいて、前記対応表示の更新を実行せずに前記所定演出を実行する
ことを特徴とする遊技機。
It is a gaming machine that can play games,
A game value providing means capable impart Yu technique value based on the occurrence of a specific event,
Display means that can display the given game value,
Aggregation means that can aggregate the number of occurrences of a specific event,
An effect execution means capable of executing a predetermined effect including a correspondence display corresponding to the total number of occurrences of the specific event, and an effect execution means.
With
The effect executing means is
The correspondence display can be updated according to the number of occurrences of the specific event.
A gaming machine characterized in that, based on the occurrence of the specific event after the number of occurrences of the specific event reaches a predetermined number of times, the predetermined effect is executed without updating the corresponding display.
JP2018006901A 2018-01-19 2018-01-19 game machine Active JP7128626B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
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Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2018006901A JP7128626B2 (en) 2018-01-19 2018-01-19 game machine

Publications (3)

Publication Number Publication Date
JP2019122706A JP2019122706A (en) 2019-07-25
JP2019122706A5 true JP2019122706A5 (en) 2021-06-10
JP7128626B2 JP7128626B2 (en) 2022-08-31

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Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7128627B2 (en) * 2018-01-19 2022-08-31 株式会社三共 game machine

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2012249828A (en) * 2011-06-03 2012-12-20 Sophia Co Ltd Game machine
JP6043743B2 (en) * 2014-03-05 2016-12-14 京楽産業.株式会社 Game machine
JP6780934B2 (en) * 2015-12-18 2020-11-04 株式会社三共 Information display device
JP7128627B2 (en) * 2018-01-19 2022-08-31 株式会社三共 game machine

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