JP2023156596A5 - - Google Patents

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JP2023156596A5
JP2023156596A5 JP2022066056A JP2022066056A JP2023156596A5 JP 2023156596 A5 JP2023156596 A5 JP 2023156596A5 JP 2022066056 A JP2022066056 A JP 2022066056A JP 2022066056 A JP2022066056 A JP 2022066056A JP 2023156596 A5 JP2023156596 A5 JP 2023156596A5
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Prior art keywords
game
counting
notification
gaming state
predetermined
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JP2022066056A
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JP2023156596A (en
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Priority to JP2022066056A priority Critical patent/JP2023156596A/en
Priority claimed from JP2022066056A external-priority patent/JP2023156596A/en
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そして、パチンコ遊技機においては、遊技の興趣を向上させるために、特別図柄の抽選確率を異ならせた遊技状態(低確率遊技状態、高確率遊技状態)や、始動口への入球率を異ならせた遊技状態(時短遊技状態、非時短遊技状態)など複数の遊技状態が設けられている(特許文献1参照)。このようなパチンコ遊技機においては、この高確率遊技状態や時短遊技状態において大当り遊技状態を短期間に制御可能となっており、遊技者は多量の遊技価値(遊技球)を獲得することができる。
In order to improve the interest of the game, pachinko machines have different gaming states (low-probability gaming state, high-probability gaming state) with different lottery probabilities for special symbols, and different ball entry rates into the starting slot. A plurality of gaming states are provided, such as a gaming state (a time-saving gaming state, a non-time-saving gaming state) (see Patent Document 1). In such pachinko gaming machines, it is possible to control the jackpot gaming state in a short period of time in this high probability gaming state or time-saving gaming state, and the player can obtain a large amount of gaming value (gaming balls). .

しかしながら、遊技者が獲得した累計の遊技価値が高まっていくと(所謂出玉が増加していくと)、遊技の射幸性が高まる恐れがあり、遊技の射幸性を適切に抑制する必要があった。
However, as the cumulative gaming value acquired by players increases (the so-called increased number of balls played), there is a risk that the gambling nature of the game will increase, and it is necessary to appropriately suppress the gambling nature of the game. Ta.

本発明の目的は、遊技の射幸性を適切に抑制する遊技機を提供することである。
An object of the present invention is to provide a gaming machine that appropriately suppresses the gambling nature of gaming.

上記目的を達成するために、本発明に係る遊技機(例えば、第10のパチンコ遊技機)は、遊技を実行可能な遊技機であって、
通常遊技状態と、前記通常遊技状態とは遊技者にとっての有利度合いが異なる特定遊技状態(例えば、RUSH遊技状態)と、を少なくとも含むいずれかの遊技状態に制御可能な遊技状態制御手段と、
遊技の実行結果に応じて、遊技者に所定の遊技価値を付与可能な特別遊技状態(例えば、大当り遊技状態)に制御することが可能な特別遊技状態制御手段と、
遊技者に付与した遊技価値数に関する情報を計数することが可能な計数手段と、
前記計数手段によって計数された前記遊技価値数が所定値(例えば、95000個)となったことに基づいて、遊技の実行を停止させることが可能な遊技停止手段と、
遊技が停止されることに関連する報知を行う報知手段(例えば、表示装置7、スピーカ32、LED群46等)と、
を備え、
前記報知手段は、前記計数手段によって計数された前記遊技価値数の情報が前記所定値に達していない所定の計数範囲(例えば、85000~94999個)にあるときに、所定の開始条件が成立すると、所定の予告報知を実行することが可能であり、
前記所定の計数範囲は、
特定の境界値未満の第1の計数範囲(例えば、85000~89999個)と、前記特定の境界値以上から前記所定値未満の第2の計数範囲(例えば、90000~94999個)と、を少なくとも含み、
前記報知手段は、
前記計数手段によって計数された前記遊技価値数が前記第1の計数範囲にあるときに第1の開始条件(例えば、RUSH遊技状態に移行する特定の大当り遊技状態中、RUSH遊技状態)が成立すると、遊技停止予告に関する第1の報知(例えば、第1遊技停止予告)を実行可能であり、
前記計数手段によって計数された前記遊技価値数が前記第2の計数範囲にあるときに前記第1の開始条件とは異なる第2の開始条件(例えば、大当り遊技状態中等)が成立すると、遊技停止予告に関する第2の報知(例えば、第2遊技停止予告)を実行可能であり、
前記第1の報知は、前記第2の報知とは異なる態様にて表示画面に表示されることを特徴とする。
In order to achieve the above object, a gaming machine according to the present invention (for example, the tenth pachinko gaming machine) is a gaming machine that can execute games, and
A gaming state control means capable of controlling any gaming state including at least a normal gaming state and a specific gaming state (for example, a RUSH gaming state) that has a different degree of advantage for the player from the normal gaming state;
A special gaming state control means capable of controlling a special gaming state (for example, a jackpot gaming state) in which a predetermined gaming value can be given to a player according to the execution result of the game;
a counting means capable of counting information regarding the number of gaming values granted to the player;
A game stopping means capable of stopping the execution of the game based on the number of game values counted by the counting means reaching a predetermined value (for example, 95,000 pieces);
Notification means (for example, display device 7, speaker 32, LED group 46, etc.) that provides notification related to the stopping of the game;
Equipped with
The notification means is configured to determine that when a predetermined start condition is satisfied when the information on the number of game values counted by the counting means is within a predetermined counting range (for example, 85,000 to 94,999 pieces) and does not reach the predetermined value. , it is possible to execute a predetermined advance notice,
The predetermined counting range is
At least a first count range (for example, 85,000 to 89,999 pieces) less than a specific boundary value and a second count range (for example, 90,000 to 94,999 pieces) from the specific boundary value or more to less than the predetermined value. including,
The notification means is
When the first start condition (for example, during a specific jackpot gaming state to transition to the RUSH gaming state, RUSH gaming state) is satisfied when the number of gaming values counted by the counting means is within the first counting range. , it is possible to execute a first notification regarding a game stop notice (for example, a first game stop notice),
When the number of game values counted by the counting means is within the second counting range and a second starting condition different from the first starting condition (for example, a jackpot gaming state) is satisfied, the game is stopped. A second notice regarding the notice (for example, a second game stop notice) can be executed,
The first notification is displayed on the display screen in a different manner from the second notification.

本発明によれば、遊技の射幸性を適切に抑制することができる。 According to the present invention, the gambling nature of the game can be appropriately suppressed.

Claims (1)

遊技を実行可能な遊技機であって、
通常遊技状態と、前記通常遊技状態とは遊技者にとっての有利度合いが異なる特定遊技状態と、を少なくとも含むいずれかの遊技状態に制御可能な遊技状態制御手段と、
遊技の実行結果に応じて、遊技者に所定の遊技価値を付与可能な特別遊技状態に制御することが可能な特別遊技状態制御手段と、
遊技者に付与した遊技価値数に関する情報を計数することが可能な計数手段と、
前記計数手段によって計数された前記遊技価値数が所定値となったことに基づいて、遊技の実行を停止させることが可能な遊技停止手段と、
遊技が停止されることに関連する報知を行う報知手段と、
を備え、
前記報知手段は、前記計数手段によって計数された前記遊技価値数の情報が前記所定値に達していない所定の計数範囲にあるときに、所定の開始条件が成立すると、所定の予告報知を実行することが可能であり、
前記所定の計数範囲は、
特定の境界値未満の第1の計数範囲と、前記特定の境界値以上から前記所定値未満の第2の計数範囲と、を少なくとも含み、
前記報知手段は、
前記計数手段によって計数された前記遊技価値数が前記第1の計数範囲にあるときに第1の開始条件が成立すると、遊技停止予告に関する第1の報知を実行可能であり、
前記計数手段によって計数された前記遊技価値数が前記第2の計数範囲にあるときに前記第1の開始条件とは異なる第2の開始条件が成立すると、遊技停止予告に関する第2の報知を実行可能であり、
前記第1の報知は、前記第2の報知とは異なる態様にて表示画面に表示される
ことを特徴とする遊技機。
A gaming machine capable of executing games,
A gaming state control means capable of controlling any gaming state including at least a normal gaming state and a specific gaming state that has a different degree of advantage for the player from the normal gaming state;
A special game state control means capable of controlling a special game state in which a predetermined game value can be awarded to a player according to a game execution result;
a counting means capable of counting information regarding the number of gaming values granted to the player;
a game stopping means capable of stopping the execution of the game based on the number of game values counted by the counting means reaching a predetermined value;
a notification means for providing notification related to the suspension of the game;
Equipped with
The notification means executes a predetermined advance notice when a predetermined start condition is satisfied when the information on the number of game values counted by the counting means is within a predetermined counting range that does not reach the predetermined value. It is possible to
The predetermined counting range is
At least including a first counting range below a specific boundary value and a second counting range from above the specific boundary value to below the predetermined value,
The notification means is
When a first start condition is satisfied when the number of gaming values counted by the counting means is within the first counting range, a first notification regarding a game stop notice can be executed;
When a second start condition different from the first start condition is satisfied when the number of game values counted by the counting means is within the second count range, a second notification regarding a game stop notice is executed. It is possible and
A gaming machine characterized in that the first notification is displayed on a display screen in a manner different from that of the second notification .
JP2022066056A 2022-04-13 2022-04-13 Game machine Pending JP2023156596A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2022066056A JP2023156596A (en) 2022-04-13 2022-04-13 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2022066056A JP2023156596A (en) 2022-04-13 2022-04-13 Game machine

Publications (2)

Publication Number Publication Date
JP2023156596A JP2023156596A (en) 2023-10-25
JP2023156596A5 true JP2023156596A5 (en) 2024-01-17

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Family Applications (1)

Application Number Title Priority Date Filing Date
JP2022066056A Pending JP2023156596A (en) 2022-04-13 2022-04-13 Game machine

Country Status (1)

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JP (1) JP2023156596A (en)

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